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		<title>Fishing</title>
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		<summary type="html">&lt;p&gt;SLIMY: /* Locations */ Sentence telling it&amp;#039;s a fishing location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a popular pastime in [[Elanthia]].  By using certain [[fishing equipment]] - at minimum, a fishing rod with line and a lure attached - in a designated fishing area, anyone can catch fish of all sizes.&lt;br /&gt;
&lt;br /&gt;
The fishing system was updated in December, 2025, by GM Auchand with the &amp;quot;Artisan Fishing System&amp;quot; overhaul.  This completely replaced the original fishing system.  Instead of relying on luck and stats, fishing instead rewards use of the system by awarding ranks, similar to [[artisan skill]]s.  However, it is &#039;&#039;not&#039;&#039; a formal artisan skill and does not count against them when learning how to fish.  This update left in place all fishing equipment, which remains fully functional with this new fishing system.&lt;br /&gt;
&lt;br /&gt;
The original [[/Legacy fishing system|legacy fishing system]] utilized only items as part of the fishing experience, with what was described as a very complex back end system designed to mimic real world fishing that took into account time of day and the season with regard to when fish were more likely to bite.  It relied heavily on the [[strength]] stat for fishing success as well as a great deal of luck.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
{{main|Fishing equipment}}&lt;br /&gt;
The cost of [[fishing equipment]] varies depending on material, design, quality, and quantity. See the [[:Category: Fishing shops|Fishing Shops category]] for inventory.&lt;br /&gt;
&lt;br /&gt;
;[[Fishing equipment#Fishing Rod|Fishing Rod]]&lt;br /&gt;
The fishing rod is used as the basis for fishing.  A fishing rod needs, at minimum, some [[#Line|line]] attached as well as a [[#Lure|lure]] of some type.  Without a [[#Sinker|sinker]], the line can be cast out at just the surface level.  Adding a sinker will allow the line to be cast at middle depth or bottom depth, depending on the sinker weight.  Attached lures and sinkers can be removed via {{boldmono|GET}}.&lt;br /&gt;
&lt;br /&gt;
While not shown in the analyze, a rod with a line attached can be {{boldmono|CUT}} to remove an already-attached line.  Removing a line by this method destroys the line on the rod but also allows for it to be replaced if it has been damaged via use.&lt;br /&gt;
&lt;br /&gt;
All fishing rods are created equal.  {{boldmono|[[Verb:RAISE|RAISE]]}} (far), {{boldmono|[[Verb:WAVE|WAVE]]}} (medium distance), or {{boldmono|[[Verb:PUSH|PUSH]]}} (very close) the rod to cast at different lengths. {{boldmono|[[Verb:PULL|PULL]]}} the rod to reel it in.  Alternatively, just use the {{boldmono|[[Verb:FISHING|FISH]]}} command for it all.&lt;br /&gt;
&lt;br /&gt;
;[[Fishing equipment#Line|Line]]&lt;br /&gt;
A line is required to use a fishing rod.  Lines come in the form of a string, line, or wire that is coiled up, and a portion can be cut off of the entire spool via {{boldmono|PULL}}.  Once removed from the spool, the cut line can be added to a fishing rod via {{boldmono|PUT}}.  Lines can come in different strengths, which can be identified via {{boldmono|LOOK}}.  Lines purchased at pay events such as [[Ebon Gate]] are generally the strongest available.&lt;br /&gt;
&lt;br /&gt;
As line is used while attached to a [[#Fishing Rod|fishing rod]], its condition degrades.  Weaker lines degrade faster than stronger lines.  Using {{boldmono|LOOK ROD}} will indicate the condition of the line.  Line condition starts at &amp;quot;excellent condition&amp;quot; then goes to &amp;quot;decent condition&amp;quot;, then &amp;quot;showing signs of wear&amp;quot;, and finally &amp;quot;frayed and in danger of snapping soon&amp;quot; when it is nearing its end.&lt;br /&gt;
&lt;br /&gt;
More expensive fishing lines last longer.  When your line breaks, any lure and sinker that are attached to it are lost.&lt;br /&gt;
&lt;br /&gt;
;[[Fishing equipment#Lure|Lures]]&lt;br /&gt;
A lure is required to use a fishing rod.  It can be added to a fishing rod via {{boldmono|PUT}}.  Lures may be general and work for all depths of fishing, or they may be set up to work best at a certain depth, such as on the surface.  Using {{boldmono|LOOK}} with a lure will identify what depths it works best at as well as the bonus it provides for each depth.&lt;br /&gt;
&lt;br /&gt;
The three basic depths for lures are for fishing on the surface, at middle depth, or on the bottom.&lt;br /&gt;
&lt;br /&gt;
;[[Fishing equipment#Sinker|Sinkers]]&lt;br /&gt;
A sinker is an optional item to use on a fishing rod.  It can be added to a fishing rod via {{boldmono|PUT}}.  A sinker will cause the cast line to sink to a lower depth, either middle depth or to the bottom, depending on the sinker&#039;s weight.  Using either {{boldmono|LOOK}} or {{boldmono|WEIGH}} with a sinker will identify how far it will cause a line&#039;s hook to sink in a body of water - either to the middle depth or to the bottom.&lt;br /&gt;
&lt;br /&gt;
No sinker is needed for surface fishing.&lt;br /&gt;
&lt;br /&gt;
;Additional Equipment&lt;br /&gt;
Special [[rhimar]]-lined &#039;&#039;&#039;[[fishing creel]]s&#039;&#039;&#039; and chests preserve caught fish.  Without a creel or preserving chest, the fish can go bad or escape.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Super-Fish-All Tackle Box]]&#039;&#039;&#039; is a multi-purpose container that serves as an &amp;quot;-inator&amp;quot; to store lures, weights, and lines, plus, at higher unlocks, serve as a rhimar-lined creel to weightlessly preserve caught live fish.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Bugs 2 Lure Jig]]&#039;&#039;&#039; allows for the crafting of fishing lures from fishing line (of any quality) and gemstone bugs caught with a [[Bugs on Parade Bug Jar]].&lt;br /&gt;
&lt;br /&gt;
==Fishing Shops==&lt;br /&gt;
Fishing shops are located in a number of towns across Elanthia.  In addition to these permanent town shops, both standard and specialty fishing gear is sometimes sold at [[festival]]s and [[pay event]]s.&lt;br /&gt;
{{#ask: [[Category:Fishing shops]][[Townshop-template-is::True]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop location&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopWaresTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
With the December, 2025, Artisan Fishing System overhaul, fishing is now completely updated to no longer rely on luck and the [[strength]] stat but instead on earned fishing skill ranks.  While referred to as the Artisan Fishing System, it is &#039;&#039;&#039;not&#039;&#039;&#039; part of the [[Artisan skill|Artisan Skill]] system and will not count towards max Artisan Skill ranks. Additionally, fishing does not provide [[EXPERIENCE|EXP]].  Fishing uses fishing skill levels as the basis for its skill check, with 100 being the maximum fishing skill level.&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|FISH}} Command===&lt;br /&gt;
{{main|Verb:FISHING}}&lt;br /&gt;
Most fishing related actions use the {{boldmono|FISH}} verb.  Some items, such as the [[Fishing equipment#Fishing Rod|fishing rod]], emulate the {{boldmono|FISH}} command with verb traps tied to manipulating the fishing rod itself.&lt;br /&gt;
&lt;br /&gt;
The main actions include {{boldmono|FISH CAST {distance}}} to cast the line and {{boldmono|FISH REEL}} to try to reel it back in.  Meanwhile, {{boldmono|FISH SENSE}} can identify if your current location is a fishing spot.&lt;br /&gt;
&lt;br /&gt;
In addition, {{boldmono|FISH PERKS}} allows you to view and manage current [[#Fishing Perks|fising perks]] while {{boldmono|FISH STATUS}} lets you view your current fishing level as well as any active fishing perks.&lt;br /&gt;
&lt;br /&gt;
Lastly, {{boldmono|FISH TOTAL}} is a running tally of all of your catches (and misses).  This includes all fish caught via the [[/Legacy fishing system|legacy fishing system]] as part of the total.  The count of [[#Fishing Line|lines snapped]] is new as of the fishing system overhaul.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
Before you can begin fishing, you will first need to locate a fishing hole and bring your fishing equipment.  You can determine whether or not you are in a fishing area via {{boldmono|FISH SENSE}}.  See the [[#Locations|locations table]] for a list of known fishing areas.  Fishing holes respond to fishing pressure and, if too many fish are caught in too short of a time, you will not be able to catch fish there again until some time has passed and the fish have recovered.&lt;br /&gt;
&lt;br /&gt;
At minimum, a [[Fishing equipment#Fishing Rod|fishing rod]] equipped with both [[Fishing equipment#Line|line]] and a [[Fishing equipment#Lure|lure]] is needed to fish while in a fishing area.  A [[Fishing equipment#sinker|sinker]] is an optional attachment that can allow you to fish at different depths other than just the water&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LOOKing}} at lures before attaching them to a rod will indicate the numerical bonus for each depth, with +16 being the highest bonus.  Once attached, you can {{boldmono|LOOK ROD}} to see everything attached, including their benefits and bonuses.  Lures and sinkers can be removed from a rod with {{boldmono|GET}}.  A fishing line can be removed from the rod with {{boldmono|CUT}}, however this will destroy the line in the process.&lt;br /&gt;
&lt;br /&gt;
Once you have all of your equipment in hand and are at a proper fishing spot, use the {{boldmono|[[Verb:FISHING|FISH]]}} verb to begin fishing. Catching fish, reeling, and filleting fish can increase your fishing skill level. Fish now appear with far greater frequency compared to legacy fishing, but the reeling process may last much longer, sometimes ten minutes or more. Fishing allows players to potentially catch fish in the 200-300lb range with frequency. If done correctly, line snaps should be much rarer than prior to the fishing system overhaul.&lt;br /&gt;
&lt;br /&gt;
=== Casting ===&lt;br /&gt;
To start, hold your fishing rod - with attached line and lure - in one hand and {{boldmono|FISH CAST {distance}}} while in a fishing area.&lt;br /&gt;
&lt;br /&gt;
When casting a line, you can select {{boldmono|FISH CAST NEAR}}, {{boldmono|MIDDLE}}, or {{boldmono|FAR}}. This is a risk/reward system with the further distances being more difficult to reel but potentially more rewarding with larger or rarer fish. It is recommended to select {{boldmono|NEAR}} until several fishing skill level ranks are earned.&lt;br /&gt;
&lt;br /&gt;
Using a [[Fishing equipment#Fishing Rod|fishing rod]]&#039;s verb traps for {{boldmono|PUSH}} (near), {{boldmono|WAVE}} (middle), and {{boldmono|RAISE}} (far) when manipulating the fishing rod emulate the use of {{boldmono|FISH CAST {distance}}}.  They can be used interchangeably with the {{boldmono|FISH}} command.&lt;br /&gt;
&lt;br /&gt;
=== Hooking a Fish ===&lt;br /&gt;
Once a line is cast, frequent rolls are made to attract and hook a fish. Using the correct type of lure at the correct depth will provide a bonus to a successful hook.  You will know when you catch a fish!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel a brief jerk on your line before it begins to reel out wildly.  You manage to yank your black fishing rod back to set the hook.  The rod bends and its tip dips as the catch on your line weaves back and forth in a frantic effort to escape!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reeling ===&lt;br /&gt;
Once a line has been cast out, it can be brought in via {{boldmono|FISH REEL}}.  (Using {{boldmono|PULL ROD}} with a fishing rod emulates this command.)  If no fish is on the line, it can be reeled in very quickly.  However, if a fish is hooked on the line, it will fight the reeling process.&lt;br /&gt;
&lt;br /&gt;
When reeling a hooked fish, a roll is made to reel the fish closer (success = rolls 100 or higher), and the fish makes a roll to try and swim further away.  Success on a reel attempt means that you will draw the fish in closer.  Failure means the line will stay where it is.  If the fish succeeds in its own roll, then the line will go out further away from you, up until it reaches its maximum length. The goal is to reduce the distance to zero before the line snaps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reeling success factors&#039;&#039;&#039; contributing to roll success include:&lt;br /&gt;
* Fishing skill level&lt;br /&gt;
* Size of fish (with larger fish being more difficult to reel in)&lt;br /&gt;
* Some fishing perks when activated&lt;br /&gt;
* Distance from shore or dock: since the goal is to reduce the distance to zero, casting line to further distances will be more difficult.&lt;br /&gt;
&lt;br /&gt;
The strength stat is &#039;&#039;no longer&#039;&#039; a factor in reeling success.&lt;br /&gt;
&lt;br /&gt;
=== Line Condition ===&lt;br /&gt;
[[Fishing equipment#Line|Fishing line]] has both a &#039;&#039;&#039;quality&#039;&#039;&#039; and a &#039;&#039;&#039;condition&#039;&#039;&#039;.  The quality of a line determines how quickly it degrades, with higher quality lines degrading at a slower rate than lower quality lines.  The condition of the line is how much wear and tear it has endured and, ultimately, an indicator of when it might snap.&lt;br /&gt;
&lt;br /&gt;
Condition is of the utmost importance while actively fishing. Fishing line condition degrades with use, and it is recommended to {{boldmono|LOOK ROD}} before each cast. This will show you the current condition of your fishing line. Fishing line will degrade in the following stages: Excellent - Decent - Showing signs of use - Frayed and in danger of snapping soon. Once the line has degraded, use {{boldmono|CUT MY ROD}} to remove the current line and then replace it with a new line. Note that cutting a rod with a lure and weight on the line will deposit these items into the [[Inventory|alongside]] inventory slot.&lt;br /&gt;
&lt;br /&gt;
Fishing lines are sold in various quality levels. {{boldmono|LOOK}} at fishing line to determine its quality levels, which include:&lt;br /&gt;
* Exceptionally Strong&lt;br /&gt;
* Quite sturdy and strong&lt;br /&gt;
* Decently strong&lt;br /&gt;
&lt;br /&gt;
It is recommended to only use the strongest quality line available, as it will degrade much slower thus providing a higher chance of a successful catch. Exceptional quality fishing line is available at [[Flimgrimy&#039;s Fishing Finds]] in [[Mist Harbor]] in the form of &#039;&#039;&#039;a spool of thin silver wire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a line snaps while a fish is still hooked and before it has been reeled in completely, anything attached to the rod - line, lure, and sinker - will be &#039;&#039;&#039;lost&#039;&#039;&#039; in the process.&lt;br /&gt;
&lt;br /&gt;
=== Filleting Fish ===&lt;br /&gt;
Fish can be filleted using {{boldmono|CUT MY &amp;lt;FISH&amp;gt; WITH MY &amp;lt;WEAPON&amp;gt;}}, but a skill check is required to produce a successful fillet. Factors impacting fillet success include:&lt;br /&gt;
* Fishing skill level&lt;br /&gt;
* Weapon type, with a dagger style weapon increasing success.&lt;br /&gt;
* Weapon description: the KNIFE noun and FILLET adjectives provide a bonus. &lt;br /&gt;
* Weapon enchant level provides a bonus, with a 10x enchant providing the greatest bonus.&lt;br /&gt;
Therefore, a 10x dagger style weapon with the description of &amp;quot;fillet knife&amp;quot; will provide the greatest bonus.&lt;br /&gt;
&lt;br /&gt;
Fish fillets can then be cooked over a suitable fire or used as an ingredient in the various [[:Category:Cooking system|cooking]] craft systems. See the [[#Locations|locations table]] for information on the locations of cooking fires.&lt;br /&gt;
&lt;br /&gt;
=== Fishing Perks ===&lt;br /&gt;
An unskilled fisher has no perks.  Fishing perks are granted as the artisan level increases.  Perks are available under the {{boldmono|[[Verb:FISHING|FISH PERK]]}} verb and include:&lt;br /&gt;
# Fishbane: Fish stamina falls faster when pulling in a line or struggling against a fish.&lt;br /&gt;
# Reel Expertise: Pulling in a line or struggling against a fish strains your fishing line less.&lt;br /&gt;
# Angler&#039;s Eye: You will see additional information when using FISH SENSE.&lt;br /&gt;
# Lucky Lure: You have an increased chance to find higher quality fish.&lt;br /&gt;
# Goliath Seeker: Your catches have an increased chance to be heavier.&lt;br /&gt;
# Deft Knife: You have an increased chance to successfully fillet fish.&lt;br /&gt;
&lt;br /&gt;
Activating a fishing perk is done via {{boldmono|FISH PERK ACTIVATE {x} {y}}}, with {x} representing the perk number from the above list and {y} representing an available fishing perk slot.  One additional perk slot is awarded at fishing levels 10, 25, 50, and 100.&lt;br /&gt;
&lt;br /&gt;
==Locations ==&lt;br /&gt;
&lt;br /&gt;
Fishing locations are obviously listed for players to recognize.  A sentence is added at the end of the room description before other things you can see:&lt;br /&gt;
&lt;br /&gt;
{{boldmono|It appears that you can fish from the dock here.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|City or Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Fishing Hole&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Cooking Fire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|The [[Flotilla]]||Kestral Pier||Y||N||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Halan Lea||[[Khesta &#039;Dahl]]||Y|| ||[Shore of Khesta &#039;Dahl] (8022010) Note: Multiple other rooms in the area are fishing locations&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||[[Fenog&#039;s Regulars]]||Y||Y||The cooking fire is at the Frozen Pond (Lich #26930).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||[[White Haven]]||Y||Y||The cooking fire is at Ice Pond through the Grand Courtyard (Lich #15698).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||[[Icemulian_Collective_for_the_Improvement_of_Civilian_Life,_Etc._(ICICLE)|ICICLE]]||Y||Y||The cooking fire is at the frozen pond (lich# 34392 / u18019010).  ICICLE is entirely open to the public.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||The Frostmain, Black Jetty||Y||Y||[The Frostmain, Black Jetty] (7133028) The cooking fire is inside the small dark shack.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||The Frostmain, Talbot&#039;s Point||Y||Y||[The Frostmain, Talbot&#039;s Point] (7133030) The cooking fire is E and GO SHACK&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Kraken&#039;s Fall]]||Fishing Pier||Y||U||[Fishing Pier] (7118266) The pier and shop down the cultivated path four rooms east of The Wandering Eye Market (TSC).&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]&lt;br /&gt;
|Nereid&#039;s Cradle, Canopied Walk&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|Fishing is available along the edges of the Nereid&#039;s Cradle, Canopied Walk.  From the Wandering Eye Market NW, go through the portal and subsequent tunnel, and then W/NW until you find the rope-strung bridge hung low across the sand.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]&lt;br /&gt;
|Nereid&#039;s Cradle&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|People may fish along the Nereid&#039;s Cradle beaches.  From the Wandering Eye Market NW, go through the portal and subsequent tunnel, and then along the beaches!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Locksmehr River]]||Half-Sunk Dock||Y||N||This area is accessible only by a dingy from either Wehnimer&#039;s Landing or under the bridge where the [[Locksmehr River Ferry]] used to run.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Locksmehr River]]||Locksmehr Bridge, Dock||Y|| ||This area is accessible by taking a dingy from Wehnimer&#039;s Landing or GO DOCK from Vipershroud, River Bank (ROOMID 2190036) [Note: DOCK is not shown in the room description and will not show up as a result of ANALYZE ROOM.]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Mist Harbor]]||Western Harbor, Jetty ||Y ||Y||Northwest of [[Flimgrimy&#039;s Fishing Finds]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Mist Harbor]]||Western Harbor, Pier Three||Y ||N||By the ferry&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Nielira Harbor]]||Boardwalk||Y||N||There two fishing holes on the boardwalk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||[[Beacon Hall Archive]]||Y||Y||Generally open to the public.  There is a dock in the basement (Lich #16192).  There&#039;s a fireplace in the Common Room; note that the fireplace is a trash barrel, so {{boldmono|PUT MY FISH IN FIRE IN FIRE}}.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||Dilapidated Pier||Y|| U||  Upper dock is original fishing pier (155005, Lich #10843); if someone is present, must go twice. Lower dock is new fishing pier (Lich #27604) with access to the fishing shop.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||Fleet Captain&#039;s Dock||Y||N||Go to the Fleet Captain&#039;s Yard, then {{boldmono|NORTH, NORTHEAST, NORTHEAST, NORTHWEST, NORTH, GO DOCK}} (Lich #16220).  Spell casting is disallowed at the dock.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]] ||Floating Dock, Tempest River ||Y||U|| Frequently used by adventurers to access areas across [[Maelstrom Bay]] (Lich #11432).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||Smuggler&#039;s Cove, Landing ||Y||U|| There are plenty of fishing spots around the Warren if the other areas are heavily overfished (Lich #17648).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||Underbridge ||Y||N|| Southeastern side of the Warren (Lich #10839).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||[[The Warren]]||Y||N|| There are two piers.  The River Walk (Lich #17662), and {{boldmono|GO DOCK}} (Lich #17664).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||[[Cairnfang Manor]]|| Y||Y||Cairnfang Manor, Pond (u106005/22109).  Firepit is one east in the Garden (u106005/22114).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Solhaven, Charl&#039;s Quay||Y|| N||Roughly west of Liabo Plaza in Solhaven (u4209097/1488)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Solhaven, Fishmarket Pier|| Y|| N||West of South Market in South Haven (u4902076/1580)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Solhaven, North &#039;Haven Quay ||Y|| N||Roughly northwest of the locker warehouse in Solhaven (u4209095/1484)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Solhaven, Pier&#039;s End||Y|| N||Roughly west of North Market in Solhaven (u4209093/32812)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Sunderer&#039;s Glaive, Bobo&#039;s Park||Y||N||From Changeling Bending, which is northeast of South Market in South Haven, {{boldmono|GO SLOPE}} then {{boldmono|DOWN}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ta&#039;Illistim]] ||Tyramia Hollow|| N|| Y||To reach the fire pit from the start of the trail, {{boldmono|GO BRIDGE}}, {{boldmono|SOUTH}}, {{boldmono|SOUTHWEST}}, {{boldmono|SOUTHEAST}}. (Lich #13456)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ta&#039;Illistim]]||[[Veythorne Manor]]||Y||Y||Cooking fire is on the west side of Veythorne Manor in the throwing dagger game room (Lich #13410). To reach the shop (Lich #13402), go to the north of Veythorne Manor, head two east of the west gate of the Garden, and {{boldmono|GO BUILDING}}. To reach the fishing area from the shop, {{boldmono|GO DOOR}}, then {{boldmono|GO BOAT}}.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ta&#039;Vaalor]]|| [[The Fishing Shack]] ||Y||Y||To reach the fishing pier, go one {{boldmono|WEST}} of the Ta&#039;Vaalor Warrior Guild, go {{boldmono|SOUTH}} twice, {{boldmono|GO DOCK}}.  To reach the shop (Lich #10381) from the dock, {{boldmono|GO SHACK}}. The fire is one east of the main room of the shop.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| [[Ta&#039;Vaalor]]||[[Erulk&#039;s Fishing Gear]]||Y||N||The shop (Lich #13922) is in the Ravelin. From Wyvern Plaza in the center of town, {{boldmono|DOWN}}, {{boldmono|SOUTHEAST}}, {{boldmono|GO DOCK}} to reach the shop. The fishing pier is one east of the shop.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Teras Isle]]||Aquamarine Street, River&#039;s Edge||Y||Y||[Aquamarine Street, River&#039;s Edge - 1985] (u3002004), go path&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[Black Wolves]] Manor||Y||U||Members only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| [[Wehnimer&#039;s Landing]]||Middle Dock||Y|| N||[Wehnimer&#039;s, Middle Dock] (7112)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| [[Wehnimer&#039;s Landing]]||[[Helden Hall]] ||Y||Y||Fire pit down the path leading into a clutch of trees at the Fishing Pond (Lich #17599).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[House of the Rising Phoenix]]||Y||Y||Dock and small fire are in the Phoenix Annex (from the Entry, {{boldmono|GO DOOR}}, {{boldmono|GO MODWIR ARCHWAY}}, {{boldmono|GO GRASSY BANK}}, {{boldmono|GO DOCK}}). (Lich #21745)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[House Paupers]]||Y||Y||By the pond in the Rose Garden. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[House Sovyn]]||Y||Y||At the pond.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[Moonshine Manor]]||Y||Y||[Moonshine Manor, Garden Pond] (18006005) is found from [Coastal Cliffs] (67060) by GO GATE, GO DOORS, GO HALL, GO DOOR.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| [[Wehnimer&#039;s Landing]]||[[House Sylvanfair]]||Y||Y||At the fishing pond in the Grove&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[Silvergate Inn]]||Y||Y||In the Meadow with the fishing stream.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[Willow Hall]]||Y||Y||At Companion Park, where the lake and dock are.  (Lich #19332)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Zul Logoth]]||[[Glarstim Fishing Supplies]]||N||Y||Small fire and fishing shop are all in the room in Glarstim Cavern (go one {{boldmono|EAST}} of the Adventurers&#039; Guild, {{boldmono|GO ARCHWAY}}, {{boldmono|NORTH}}). (Lich #5746)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Zul Logoth]]||Stompeak Region||Y||N||[Thunder Plateau, Kalaz Pond - 34330] (u13150322)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Zul Logoth]]||Glarstim Cavern||Y|| ||[Glarstim Cavern, Dock]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
* [[Verb:FISHING]]&lt;br /&gt;
* [[Fishing equipment]]&lt;br /&gt;
* [[List of fish]]&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1436963553469923432 Official Artisan Fishing Discord post/discussion thread]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/Legacy fishing system|Legacy fishing system]] archived information&lt;br /&gt;
* [[Fishing guide|Beldannon&#039;s fishing guide]] for the Legacy Fishing System&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category: Area Mechanics]]&lt;br /&gt;
[[Category: Recreation activities]]&lt;br /&gt;
[[Category:Fishing system| ]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fishing&amp;diff=258411</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fishing&amp;diff=258411"/>
		<updated>2026-06-04T02:23:23Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Locations */ Added a few more details for RR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a popular pastime in [[Elanthia]].  By using certain [[fishing equipment]] - at minimum, a fishing rod with line and a lure attached - in a designated fishing area, anyone can catch fish of all sizes.&lt;br /&gt;
&lt;br /&gt;
The fishing system was updated in December, 2025, by GM Auchand with the &amp;quot;Artisan Fishing System&amp;quot; overhaul.  This completely replaced the original fishing system.  Instead of relying on luck and stats, fishing instead rewards use of the system by awarding ranks, similar to [[artisan skill]]s.  However, it is &#039;&#039;not&#039;&#039; a formal artisan skill and does not count against them when learning how to fish.  This update left in place all fishing equipment, which remains fully functional with this new fishing system.&lt;br /&gt;
&lt;br /&gt;
The original [[/Legacy fishing system|legacy fishing system]] utilized only items as part of the fishing experience, with what was described as a very complex back end system designed to mimic real world fishing that took into account time of day and the season with regard to when fish were more likely to bite.  It relied heavily on the [[strength]] stat for fishing success as well as a great deal of luck.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
{{main|Fishing equipment}}&lt;br /&gt;
The cost of [[fishing equipment]] varies depending on material, design, quality, and quantity. See the [[:Category: Fishing shops|Fishing Shops category]] for inventory.&lt;br /&gt;
&lt;br /&gt;
;[[Fishing equipment#Fishing Rod|Fishing Rod]]&lt;br /&gt;
The fishing rod is used as the basis for fishing.  A fishing rod needs, at minimum, some [[#Line|line]] attached as well as a [[#Lure|lure]] of some type.  Without a [[#Sinker|sinker]], the line can be cast out at just the surface level.  Adding a sinker will allow the line to be cast at middle depth or bottom depth, depending on the sinker weight.  Attached lures and sinkers can be removed via {{boldmono|GET}}.&lt;br /&gt;
&lt;br /&gt;
While not shown in the analyze, a rod with a line attached can be {{boldmono|CUT}} to remove an already-attached line.  Removing a line by this method destroys the line on the rod but also allows for it to be replaced if it has been damaged via use.&lt;br /&gt;
&lt;br /&gt;
All fishing rods are created equal.  {{boldmono|[[Verb:RAISE|RAISE]]}} (far), {{boldmono|[[Verb:WAVE|WAVE]]}} (medium distance), or {{boldmono|[[Verb:PUSH|PUSH]]}} (very close) the rod to cast at different lengths. {{boldmono|[[Verb:PULL|PULL]]}} the rod to reel it in.  Alternatively, just use the {{boldmono|[[Verb:FISHING|FISH]]}} command for it all.&lt;br /&gt;
&lt;br /&gt;
;[[Fishing equipment#Line|Line]]&lt;br /&gt;
A line is required to use a fishing rod.  Lines come in the form of a string, line, or wire that is coiled up, and a portion can be cut off of the entire spool via {{boldmono|PULL}}.  Once removed from the spool, the cut line can be added to a fishing rod via {{boldmono|PUT}}.  Lines can come in different strengths, which can be identified via {{boldmono|LOOK}}.  Lines purchased at pay events such as [[Ebon Gate]] are generally the strongest available.&lt;br /&gt;
&lt;br /&gt;
As line is used while attached to a [[#Fishing Rod|fishing rod]], its condition degrades.  Weaker lines degrade faster than stronger lines.  Using {{boldmono|LOOK ROD}} will indicate the condition of the line.  Line condition starts at &amp;quot;excellent condition&amp;quot; then goes to &amp;quot;decent condition&amp;quot;, then &amp;quot;showing signs of wear&amp;quot;, and finally &amp;quot;frayed and in danger of snapping soon&amp;quot; when it is nearing its end.&lt;br /&gt;
&lt;br /&gt;
More expensive fishing lines last longer.  When your line breaks, any lure and sinker that are attached to it are lost.&lt;br /&gt;
&lt;br /&gt;
;[[Fishing equipment#Lure|Lures]]&lt;br /&gt;
A lure is required to use a fishing rod.  It can be added to a fishing rod via {{boldmono|PUT}}.  Lures may be general and work for all depths of fishing, or they may be set up to work best at a certain depth, such as on the surface.  Using {{boldmono|LOOK}} with a lure will identify what depths it works best at as well as the bonus it provides for each depth.&lt;br /&gt;
&lt;br /&gt;
The three basic depths for lures are for fishing on the surface, at middle depth, or on the bottom.&lt;br /&gt;
&lt;br /&gt;
;[[Fishing equipment#Sinker|Sinkers]]&lt;br /&gt;
A sinker is an optional item to use on a fishing rod.  It can be added to a fishing rod via {{boldmono|PUT}}.  A sinker will cause the cast line to sink to a lower depth, either middle depth or to the bottom, depending on the sinker&#039;s weight.  Using either {{boldmono|LOOK}} or {{boldmono|WEIGH}} with a sinker will identify how far it will cause a line&#039;s hook to sink in a body of water - either to the middle depth or to the bottom.&lt;br /&gt;
&lt;br /&gt;
No sinker is needed for surface fishing.&lt;br /&gt;
&lt;br /&gt;
;Additional Equipment&lt;br /&gt;
Special [[rhimar]]-lined &#039;&#039;&#039;[[fishing creel]]s&#039;&#039;&#039; and chests preserve caught fish.  Without a creel or preserving chest, the fish can go bad or escape.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Super-Fish-All Tackle Box]]&#039;&#039;&#039; is a multi-purpose container that serves as an &amp;quot;-inator&amp;quot; to store lures, weights, and lines, plus, at higher unlocks, serve as a rhimar-lined creel to weightlessly preserve caught live fish.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Bugs 2 Lure Jig]]&#039;&#039;&#039; allows for the crafting of fishing lures from fishing line (of any quality) and gemstone bugs caught with a [[Bugs on Parade Bug Jar]].&lt;br /&gt;
&lt;br /&gt;
==Fishing Shops==&lt;br /&gt;
Fishing shops are located in a number of towns across Elanthia.  In addition to these permanent town shops, both standard and specialty fishing gear is sometimes sold at [[festival]]s and [[pay event]]s.&lt;br /&gt;
{{#ask: [[Category:Fishing shops]][[Townshop-template-is::True]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop location&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopWaresTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
With the December, 2025, Artisan Fishing System overhaul, fishing is now completely updated to no longer rely on luck and the [[strength]] stat but instead on earned fishing skill ranks.  While referred to as the Artisan Fishing System, it is &#039;&#039;&#039;not&#039;&#039;&#039; part of the [[Artisan skill|Artisan Skill]] system and will not count towards max Artisan Skill ranks. Additionally, fishing does not provide [[EXPERIENCE|EXP]].  Fishing uses fishing skill levels as the basis for its skill check, with 100 being the maximum fishing skill level.&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|FISH}} Command===&lt;br /&gt;
{{main|Verb:FISHING}}&lt;br /&gt;
Most fishing related actions use the {{boldmono|FISH}} verb.  Some items, such as the [[Fishing equipment#Fishing Rod|fishing rod]], emulate the {{boldmono|FISH}} command with verb traps tied to manipulating the fishing rod itself.&lt;br /&gt;
&lt;br /&gt;
The main actions include {{boldmono|FISH CAST {distance}}} to cast the line and {{boldmono|FISH REEL}} to try to reel it back in.  Meanwhile, {{boldmono|FISH SENSE}} can identify if your current location is a fishing spot.&lt;br /&gt;
&lt;br /&gt;
In addition, {{boldmono|FISH PERKS}} allows you to view and manage current [[#Fishing Perks|fising perks]] while {{boldmono|FISH STATUS}} lets you view your current fishing level as well as any active fishing perks.&lt;br /&gt;
&lt;br /&gt;
Lastly, {{boldmono|FISH TOTAL}} is a running tally of all of your catches (and misses).  This includes all fish caught via the [[/Legacy fishing system|legacy fishing system]] as part of the total.  The count of [[#Fishing Line|lines snapped]] is new as of the fishing system overhaul.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
Before you can begin fishing, you will first need to locate a fishing hole and bring your fishing equipment.  You can determine whether or not you are in a fishing area via {{boldmono|FISH SENSE}}.  See the [[#Locations|locations table]] for a list of known fishing areas.  Fishing holes respond to fishing pressure and, if too many fish are caught in too short of a time, you will not be able to catch fish there again until some time has passed and the fish have recovered.&lt;br /&gt;
&lt;br /&gt;
At minimum, a [[Fishing equipment#Fishing Rod|fishing rod]] equipped with both [[Fishing equipment#Line|line]] and a [[Fishing equipment#Lure|lure]] is needed to fish while in a fishing area.  A [[Fishing equipment#sinker|sinker]] is an optional attachment that can allow you to fish at different depths other than just the water&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LOOKing}} at lures before attaching them to a rod will indicate the numerical bonus for each depth, with +16 being the highest bonus.  Once attached, you can {{boldmono|LOOK ROD}} to see everything attached, including their benefits and bonuses.  Lures and sinkers can be removed from a rod with {{boldmono|GET}}.  A fishing line can be removed from the rod with {{boldmono|CUT}}, however this will destroy the line in the process.&lt;br /&gt;
&lt;br /&gt;
Once you have all of your equipment in hand and are at a proper fishing spot, use the {{boldmono|[[Verb:FISHING|FISH]]}} verb to begin fishing. Catching fish, reeling, and filleting fish can increase your fishing skill level. Fish now appear with far greater frequency compared to legacy fishing, but the reeling process may last much longer, sometimes ten minutes or more. Fishing allows players to potentially catch fish in the 200-300lb range with frequency. If done correctly, line snaps should be much rarer than prior to the fishing system overhaul.&lt;br /&gt;
&lt;br /&gt;
=== Casting ===&lt;br /&gt;
To start, hold your fishing rod - with attached line and lure - in one hand and {{boldmono|FISH CAST {distance}}} while in a fishing area.&lt;br /&gt;
&lt;br /&gt;
When casting a line, you can select {{boldmono|FISH CAST NEAR}}, {{boldmono|MIDDLE}}, or {{boldmono|FAR}}. This is a risk/reward system with the further distances being more difficult to reel but potentially more rewarding with larger or rarer fish. It is recommended to select {{boldmono|NEAR}} until several fishing skill level ranks are earned.&lt;br /&gt;
&lt;br /&gt;
Using a [[Fishing equipment#Fishing Rod|fishing rod]]&#039;s verb traps for {{boldmono|PUSH}} (near), {{boldmono|WAVE}} (middle), and {{boldmono|RAISE}} (far) when manipulating the fishing rod emulate the use of {{boldmono|FISH CAST {distance}}}.  They can be used interchangeably with the {{boldmono|FISH}} command.&lt;br /&gt;
&lt;br /&gt;
=== Hooking a Fish ===&lt;br /&gt;
Once a line is cast, frequent rolls are made to attract and hook a fish. Using the correct type of lure at the correct depth will provide a bonus to a successful hook.  You will know when you catch a fish!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel a brief jerk on your line before it begins to reel out wildly.  You manage to yank your black fishing rod back to set the hook.  The rod bends and its tip dips as the catch on your line weaves back and forth in a frantic effort to escape!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reeling ===&lt;br /&gt;
Once a line has been cast out, it can be brought in via {{boldmono|FISH REEL}}.  (Using {{boldmono|PULL ROD}} with a fishing rod emulates this command.)  If no fish is on the line, it can be reeled in very quickly.  However, if a fish is hooked on the line, it will fight the reeling process.&lt;br /&gt;
&lt;br /&gt;
When reeling a hooked fish, a roll is made to reel the fish closer (success = rolls 100 or higher), and the fish makes a roll to try and swim further away.  Success on a reel attempt means that you will draw the fish in closer.  Failure means the line will stay where it is.  If the fish succeeds in its own roll, then the line will go out further away from you, up until it reaches its maximum length. The goal is to reduce the distance to zero before the line snaps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reeling success factors&#039;&#039;&#039; contributing to roll success include:&lt;br /&gt;
* Fishing skill level&lt;br /&gt;
* Size of fish (with larger fish being more difficult to reel in)&lt;br /&gt;
* Some fishing perks when activated&lt;br /&gt;
* Distance from shore or dock: since the goal is to reduce the distance to zero, casting line to further distances will be more difficult.&lt;br /&gt;
&lt;br /&gt;
The strength stat is &#039;&#039;no longer&#039;&#039; a factor in reeling success.&lt;br /&gt;
&lt;br /&gt;
=== Line Condition ===&lt;br /&gt;
[[Fishing equipment#Line|Fishing line]] has both a &#039;&#039;&#039;quality&#039;&#039;&#039; and a &#039;&#039;&#039;condition&#039;&#039;&#039;.  The quality of a line determines how quickly it degrades, with higher quality lines degrading at a slower rate than lower quality lines.  The condition of the line is how much wear and tear it has endured and, ultimately, an indicator of when it might snap.&lt;br /&gt;
&lt;br /&gt;
Condition is of the utmost importance while actively fishing. Fishing line condition degrades with use, and it is recommended to {{boldmono|LOOK ROD}} before each cast. This will show you the current condition of your fishing line. Fishing line will degrade in the following stages: Excellent - Decent - Showing signs of use - Frayed and in danger of snapping soon. Once the line has degraded, use {{boldmono|CUT MY ROD}} to remove the current line and then replace it with a new line. Note that cutting a rod with a lure and weight on the line will deposit these items into the [[Inventory|alongside]] inventory slot.&lt;br /&gt;
&lt;br /&gt;
Fishing lines are sold in various quality levels. {{boldmono|LOOK}} at fishing line to determine its quality levels, which include:&lt;br /&gt;
* Exceptionally Strong&lt;br /&gt;
* Quite sturdy and strong&lt;br /&gt;
* Decently strong&lt;br /&gt;
&lt;br /&gt;
It is recommended to only use the strongest quality line available, as it will degrade much slower thus providing a higher chance of a successful catch. Exceptional quality fishing line is available at [[Flimgrimy&#039;s Fishing Finds]] in [[Mist Harbor]] in the form of &#039;&#039;&#039;a spool of thin silver wire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a line snaps while a fish is still hooked and before it has been reeled in completely, anything attached to the rod - line, lure, and sinker - will be &#039;&#039;&#039;lost&#039;&#039;&#039; in the process.&lt;br /&gt;
&lt;br /&gt;
=== Filleting Fish ===&lt;br /&gt;
Fish can be filleted using {{boldmono|CUT MY &amp;lt;FISH&amp;gt; WITH MY &amp;lt;WEAPON&amp;gt;}}, but a skill check is required to produce a successful fillet. Factors impacting fillet success include:&lt;br /&gt;
* Fishing skill level&lt;br /&gt;
* Weapon type, with a dagger style weapon increasing success.&lt;br /&gt;
* Weapon description: the KNIFE noun and FILLET adjectives provide a bonus. &lt;br /&gt;
* Weapon enchant level provides a bonus, with a 10x enchant providing the greatest bonus.&lt;br /&gt;
Therefore, a 10x dagger style weapon with the description of &amp;quot;fillet knife&amp;quot; will provide the greatest bonus.&lt;br /&gt;
&lt;br /&gt;
Fish fillets can then be cooked over a suitable fire or used as an ingredient in the various [[:Category:Cooking system|cooking]] craft systems. See the [[#Locations|locations table]] for information on the locations of cooking fires.&lt;br /&gt;
&lt;br /&gt;
=== Fishing Perks ===&lt;br /&gt;
An unskilled fisher has no perks.  Fishing perks are granted as the artisan level increases.  Perks are available under the {{boldmono|[[Verb:FISHING|FISH PERK]]}} verb and include:&lt;br /&gt;
# Fishbane: Fish stamina falls faster when pulling in a line or struggling against a fish.&lt;br /&gt;
# Reel Expertise: Pulling in a line or struggling against a fish strains your fishing line less.&lt;br /&gt;
# Angler&#039;s Eye: You will see additional information when using FISH SENSE.&lt;br /&gt;
# Lucky Lure: You have an increased chance to find higher quality fish.&lt;br /&gt;
# Goliath Seeker: Your catches have an increased chance to be heavier.&lt;br /&gt;
# Deft Knife: You have an increased chance to successfully fillet fish.&lt;br /&gt;
&lt;br /&gt;
Activating a fishing perk is done via {{boldmono|FISH PERK ACTIVATE {x} {y}}}, with {x} representing the perk number from the above list and {y} representing an available fishing perk slot.  One additional perk slot is awarded at fishing levels 10, 25, 50, and 100.&lt;br /&gt;
&lt;br /&gt;
==Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|City or Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Fishing Hole&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Cooking Fire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|The [[Flotilla]]||Kestral Pier||Y||N||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Halan Lea||[[Khesta &#039;Dahl]]||Y|| ||[Shore of Khesta &#039;Dahl] (8022010) Note: Multiple other rooms in the area are fishing locations&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||[[Fenog&#039;s Regulars]]||Y||Y||The cooking fire is at the Frozen Pond (Lich #26930).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||[[White Haven]]||Y||Y||The cooking fire is at Ice Pond through the Grand Courtyard (Lich #15698).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||[[Icemulian_Collective_for_the_Improvement_of_Civilian_Life,_Etc._(ICICLE)|ICICLE]]||Y||Y||The cooking fire is at the frozen pond (lich# 34392 / u18019010).  ICICLE is entirely open to the public.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||The Frostmain, Black Jetty||Y||Y||[The Frostmain, Black Jetty] (7133028) The cooking fire is inside the small dark shack.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||The Frostmain, Talbot&#039;s Point||Y||Y||[The Frostmain, Talbot&#039;s Point] (7133030) The cooking fire is E and GO SHACK&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Kraken&#039;s Fall]]||Fishing Pier||Y||U||[Fishing Pier] (7118266) The pier and shop down the cultivated path four rooms east of The Wandering Eye Market (TSC).&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]&lt;br /&gt;
|Nereid&#039;s Cradle, Canopied Walk&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|Fishing is available along the edges of the Nereid&#039;s Cradle, Canopied Walk.  From the Wandering Eye Market NW, go through the portal and subsequent tunnel, and then W/NW until you find the rope-strung bridge hung low across the sand.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]&lt;br /&gt;
|Nereid&#039;s Cradle&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|People may fish along the Nereid&#039;s Cradle beaches.  From the Wandering Eye Market NW, go through the portal and subsequent tunnel, and then along the beaches!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Locksmehr River]]||Half-Sunk Dock||Y||N||This area is accessible only by a dingy from either Wehnimer&#039;s Landing or under the bridge where the [[Locksmehr River Ferry]] used to run.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Locksmehr River]]||Locksmehr Bridge, Dock||Y|| ||This area is accessible by taking a dingy from Wehnimer&#039;s Landing or GO DOCK from Vipershroud, River Bank (ROOMID 2190036) [Note: DOCK is not shown in the room description and will not show up as a result of ANALYZE ROOM.]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Mist Harbor]]||Western Harbor, Jetty ||Y ||Y||Northwest of [[Flimgrimy&#039;s Fishing Finds]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Mist Harbor]]||Western Harbor, Pier Three||Y ||N||By the ferry&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Nielira Harbor]]||Boardwalk||Y||N||There two fishing holes on the boardwalk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||[[Beacon Hall Archive]]||Y||Y||Generally open to the public.  There is a dock in the basement (Lich #16192).  There&#039;s a fireplace in the Common Room; note that the fireplace is a trash barrel, so {{boldmono|PUT MY FISH IN FIRE IN FIRE}}.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||Dilapidated Pier||Y|| U||  Upper dock is original fishing pier (155005, Lich #10843); if someone is present, must go twice. Lower dock is new fishing pier (Lich #27604) with access to the fishing shop.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||Fleet Captain&#039;s Dock||Y||N||Go to the Fleet Captain&#039;s Yard, then {{boldmono|NORTH, NORTHEAST, NORTHEAST, NORTHWEST, NORTH, GO DOCK}} (Lich #16220).  Spell casting is disallowed at the dock.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]] ||Floating Dock, Tempest River ||Y||U|| Frequently used by adventurers to access areas across [[Maelstrom Bay]] (Lich #11432).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||Smuggler&#039;s Cove, Landing ||Y||U|| There are plenty of fishing spots around the Warren if the other areas are heavily overfished (Lich #17648).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||Underbridge ||Y||N|| Southeastern side of the Warren (Lich #10839).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||[[The Warren]]||Y||N|| There are two piers.  The River Walk (Lich #17662), and {{boldmono|GO DOCK}} (Lich #17664).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||[[Cairnfang Manor]]|| Y||Y||Cairnfang Manor, Pond (u106005/22109).  Firepit is one east in the Garden (u106005/22114).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Solhaven, Charl&#039;s Quay||Y|| N||Roughly west of Liabo Plaza in Solhaven (u4209097/1488)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Solhaven, Fishmarket Pier|| Y|| N||West of South Market in South Haven (u4902076/1580)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Solhaven, North &#039;Haven Quay ||Y|| N||Roughly northwest of the locker warehouse in Solhaven (u4209095/1484)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Solhaven, Pier&#039;s End||Y|| N||Roughly west of North Market in Solhaven (u4209093/32812)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Sunderer&#039;s Glaive, Bobo&#039;s Park||Y||N||From Changeling Bending, which is northeast of South Market in South Haven, {{boldmono|GO SLOPE}} then {{boldmono|DOWN}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ta&#039;Illistim]] ||Tyramia Hollow|| N|| Y||To reach the fire pit from the start of the trail, {{boldmono|GO BRIDGE}}, {{boldmono|SOUTH}}, {{boldmono|SOUTHWEST}}, {{boldmono|SOUTHEAST}}. (Lich #13456)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ta&#039;Illistim]]||[[Veythorne Manor]]||Y||Y||Cooking fire is on the west side of Veythorne Manor in the throwing dagger game room (Lich #13410). To reach the shop (Lich #13402), go to the north of Veythorne Manor, head two east of the west gate of the Garden, and {{boldmono|GO BUILDING}}. To reach the fishing area from the shop, {{boldmono|GO DOOR}}, then {{boldmono|GO BOAT}}.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ta&#039;Vaalor]]|| [[The Fishing Shack]] ||Y||Y||To reach the fishing pier, go one {{boldmono|WEST}} of the Ta&#039;Vaalor Warrior Guild, go {{boldmono|SOUTH}} twice, {{boldmono|GO DOCK}}.  To reach the shop (Lich #10381) from the dock, {{boldmono|GO SHACK}}. The fire is one east of the main room of the shop.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| [[Ta&#039;Vaalor]]||[[Erulk&#039;s Fishing Gear]]||Y||N||The shop (Lich #13922) is in the Ravelin. From Wyvern Plaza in the center of town, {{boldmono|DOWN}}, {{boldmono|SOUTHEAST}}, {{boldmono|GO DOCK}} to reach the shop. The fishing pier is one east of the shop.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Teras Isle]]||Aquamarine Street, River&#039;s Edge||Y||Y||[Aquamarine Street, River&#039;s Edge - 1985] (u3002004), go path&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[Black Wolves]] Manor||Y||U||Members only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| [[Wehnimer&#039;s Landing]]||Middle Dock||Y|| N||[Wehnimer&#039;s, Middle Dock] (7112)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| [[Wehnimer&#039;s Landing]]||[[Helden Hall]] ||Y||Y||Fire pit down the path leading into a clutch of trees at the Fishing Pond (Lich #17599).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[House of the Rising Phoenix]]||Y||Y||Dock and small fire are in the Phoenix Annex (from the Entry, {{boldmono|GO DOOR}}, {{boldmono|GO MODWIR ARCHWAY}}, {{boldmono|GO GRASSY BANK}}, {{boldmono|GO DOCK}}). (Lich #21745)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[House Paupers]]||Y||Y||By the pond in the Rose Garden. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[House Sovyn]]||Y||Y||At the pond.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[Moonshine Manor]]||Y||Y||[Moonshine Manor, Garden Pond] (18006005) is found from [Coastal Cliffs] (67060) by GO GATE, GO DOORS, GO HALL, GO DOOR.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| [[Wehnimer&#039;s Landing]]||[[House Sylvanfair]]||Y||Y||At the fishing pond in the Grove&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[Silvergate Inn]]||Y||Y||In the Meadow with the fishing stream.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[Willow Hall]]||Y||Y||At Companion Park, where the lake and dock are.  (Lich #19332)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Zul Logoth]]||[[Glarstim Fishing Supplies]]||N||Y||Small fire and fishing shop are all in the room in Glarstim Cavern (go one {{boldmono|EAST}} of the Adventurers&#039; Guild, {{boldmono|GO ARCHWAY}}, {{boldmono|NORTH}}). (Lich #5746)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Zul Logoth]]||Stompeak Region||Y||N||[Thunder Plateau, Kalaz Pond - 34330] (u13150322)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Zul Logoth]]||Glarstim Cavern||Y|| ||[Glarstim Cavern, Dock]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
* [[Verb:FISHING]]&lt;br /&gt;
* [[Fishing equipment]]&lt;br /&gt;
* [[List of fish]]&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1436963553469923432 Official Artisan Fishing Discord post/discussion thread]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/Legacy fishing system|Legacy fishing system]] archived information&lt;br /&gt;
* [[Fishing guide|Beldannon&#039;s fishing guide]] for the Legacy Fishing System&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category: Area Mechanics]]&lt;br /&gt;
[[Category: Recreation activities]]&lt;br /&gt;
[[Category:Fishing system| ]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fishing&amp;diff=258410</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fishing&amp;diff=258410"/>
		<updated>2026-06-04T02:01:26Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Fishing Perks */  List fishing perk level thresholds.  Same as farming.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a popular pastime in [[Elanthia]].  By using certain [[fishing equipment]] - at minimum, a fishing rod with line and a lure attached - in a designated fishing area, anyone can catch fish of all sizes.&lt;br /&gt;
&lt;br /&gt;
The fishing system was updated in December, 2025, by GM Auchand with the &amp;quot;Artisan Fishing System&amp;quot; overhaul.  This completely replaced the original fishing system.  Instead of relying on luck and stats, fishing instead rewards use of the system by awarding ranks, similar to [[artisan skill]]s.  However, it is &#039;&#039;not&#039;&#039; a formal artisan skill and does not count against them when learning how to fish.  This update left in place all fishing equipment, which remains fully functional with this new fishing system.&lt;br /&gt;
&lt;br /&gt;
The original [[/Legacy fishing system|legacy fishing system]] utilized only items as part of the fishing experience, with what was described as a very complex back end system designed to mimic real world fishing that took into account time of day and the season with regard to when fish were more likely to bite.  It relied heavily on the [[strength]] stat for fishing success as well as a great deal of luck.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
{{main|Fishing equipment}}&lt;br /&gt;
The cost of [[fishing equipment]] varies depending on material, design, quality, and quantity. See the [[:Category: Fishing shops|Fishing Shops category]] for inventory.&lt;br /&gt;
&lt;br /&gt;
;[[Fishing equipment#Fishing Rod|Fishing Rod]]&lt;br /&gt;
The fishing rod is used as the basis for fishing.  A fishing rod needs, at minimum, some [[#Line|line]] attached as well as a [[#Lure|lure]] of some type.  Without a [[#Sinker|sinker]], the line can be cast out at just the surface level.  Adding a sinker will allow the line to be cast at middle depth or bottom depth, depending on the sinker weight.  Attached lures and sinkers can be removed via {{boldmono|GET}}.&lt;br /&gt;
&lt;br /&gt;
While not shown in the analyze, a rod with a line attached can be {{boldmono|CUT}} to remove an already-attached line.  Removing a line by this method destroys the line on the rod but also allows for it to be replaced if it has been damaged via use.&lt;br /&gt;
&lt;br /&gt;
All fishing rods are created equal.  {{boldmono|[[Verb:RAISE|RAISE]]}} (far), {{boldmono|[[Verb:WAVE|WAVE]]}} (medium distance), or {{boldmono|[[Verb:PUSH|PUSH]]}} (very close) the rod to cast at different lengths. {{boldmono|[[Verb:PULL|PULL]]}} the rod to reel it in.  Alternatively, just use the {{boldmono|[[Verb:FISHING|FISH]]}} command for it all.&lt;br /&gt;
&lt;br /&gt;
;[[Fishing equipment#Line|Line]]&lt;br /&gt;
A line is required to use a fishing rod.  Lines come in the form of a string, line, or wire that is coiled up, and a portion can be cut off of the entire spool via {{boldmono|PULL}}.  Once removed from the spool, the cut line can be added to a fishing rod via {{boldmono|PUT}}.  Lines can come in different strengths, which can be identified via {{boldmono|LOOK}}.  Lines purchased at pay events such as [[Ebon Gate]] are generally the strongest available.&lt;br /&gt;
&lt;br /&gt;
As line is used while attached to a [[#Fishing Rod|fishing rod]], its condition degrades.  Weaker lines degrade faster than stronger lines.  Using {{boldmono|LOOK ROD}} will indicate the condition of the line.  Line condition starts at &amp;quot;excellent condition&amp;quot; then goes to &amp;quot;decent condition&amp;quot;, then &amp;quot;showing signs of wear&amp;quot;, and finally &amp;quot;frayed and in danger of snapping soon&amp;quot; when it is nearing its end.&lt;br /&gt;
&lt;br /&gt;
More expensive fishing lines last longer.  When your line breaks, any lure and sinker that are attached to it are lost.&lt;br /&gt;
&lt;br /&gt;
;[[Fishing equipment#Lure|Lures]]&lt;br /&gt;
A lure is required to use a fishing rod.  It can be added to a fishing rod via {{boldmono|PUT}}.  Lures may be general and work for all depths of fishing, or they may be set up to work best at a certain depth, such as on the surface.  Using {{boldmono|LOOK}} with a lure will identify what depths it works best at as well as the bonus it provides for each depth.&lt;br /&gt;
&lt;br /&gt;
The three basic depths for lures are for fishing on the surface, at middle depth, or on the bottom.&lt;br /&gt;
&lt;br /&gt;
;[[Fishing equipment#Sinker|Sinkers]]&lt;br /&gt;
A sinker is an optional item to use on a fishing rod.  It can be added to a fishing rod via {{boldmono|PUT}}.  A sinker will cause the cast line to sink to a lower depth, either middle depth or to the bottom, depending on the sinker&#039;s weight.  Using either {{boldmono|LOOK}} or {{boldmono|WEIGH}} with a sinker will identify how far it will cause a line&#039;s hook to sink in a body of water - either to the middle depth or to the bottom.&lt;br /&gt;
&lt;br /&gt;
No sinker is needed for surface fishing.&lt;br /&gt;
&lt;br /&gt;
;Additional Equipment&lt;br /&gt;
Special [[rhimar]]-lined &#039;&#039;&#039;[[fishing creel]]s&#039;&#039;&#039; and chests preserve caught fish.  Without a creel or preserving chest, the fish can go bad or escape.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Super-Fish-All Tackle Box]]&#039;&#039;&#039; is a multi-purpose container that serves as an &amp;quot;-inator&amp;quot; to store lures, weights, and lines, plus, at higher unlocks, serve as a rhimar-lined creel to weightlessly preserve caught live fish.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Bugs 2 Lure Jig]]&#039;&#039;&#039; allows for the crafting of fishing lures from fishing line (of any quality) and gemstone bugs caught with a [[Bugs on Parade Bug Jar]].&lt;br /&gt;
&lt;br /&gt;
==Fishing Shops==&lt;br /&gt;
Fishing shops are located in a number of towns across Elanthia.  In addition to these permanent town shops, both standard and specialty fishing gear is sometimes sold at [[festival]]s and [[pay event]]s.&lt;br /&gt;
{{#ask: [[Category:Fishing shops]][[Townshop-template-is::True]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop location&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopWaresTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
With the December, 2025, Artisan Fishing System overhaul, fishing is now completely updated to no longer rely on luck and the [[strength]] stat but instead on earned fishing skill ranks.  While referred to as the Artisan Fishing System, it is &#039;&#039;&#039;not&#039;&#039;&#039; part of the [[Artisan skill|Artisan Skill]] system and will not count towards max Artisan Skill ranks. Additionally, fishing does not provide [[EXPERIENCE|EXP]].  Fishing uses fishing skill levels as the basis for its skill check, with 100 being the maximum fishing skill level.&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|FISH}} Command===&lt;br /&gt;
{{main|Verb:FISHING}}&lt;br /&gt;
Most fishing related actions use the {{boldmono|FISH}} verb.  Some items, such as the [[Fishing equipment#Fishing Rod|fishing rod]], emulate the {{boldmono|FISH}} command with verb traps tied to manipulating the fishing rod itself.&lt;br /&gt;
&lt;br /&gt;
The main actions include {{boldmono|FISH CAST {distance}}} to cast the line and {{boldmono|FISH REEL}} to try to reel it back in.  Meanwhile, {{boldmono|FISH SENSE}} can identify if your current location is a fishing spot.&lt;br /&gt;
&lt;br /&gt;
In addition, {{boldmono|FISH PERKS}} allows you to view and manage current [[#Fishing Perks|fising perks]] while {{boldmono|FISH STATUS}} lets you view your current fishing level as well as any active fishing perks.&lt;br /&gt;
&lt;br /&gt;
Lastly, {{boldmono|FISH TOTAL}} is a running tally of all of your catches (and misses).  This includes all fish caught via the [[/Legacy fishing system|legacy fishing system]] as part of the total.  The count of [[#Fishing Line|lines snapped]] is new as of the fishing system overhaul.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
Before you can begin fishing, you will first need to locate a fishing hole and bring your fishing equipment.  You can determine whether or not you are in a fishing area via {{boldmono|FISH SENSE}}.  See the [[#Locations|locations table]] for a list of known fishing areas.  Fishing holes respond to fishing pressure and, if too many fish are caught in too short of a time, you will not be able to catch fish there again until some time has passed and the fish have recovered.&lt;br /&gt;
&lt;br /&gt;
At minimum, a [[Fishing equipment#Fishing Rod|fishing rod]] equipped with both [[Fishing equipment#Line|line]] and a [[Fishing equipment#Lure|lure]] is needed to fish while in a fishing area.  A [[Fishing equipment#sinker|sinker]] is an optional attachment that can allow you to fish at different depths other than just the water&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LOOKing}} at lures before attaching them to a rod will indicate the numerical bonus for each depth, with +16 being the highest bonus.  Once attached, you can {{boldmono|LOOK ROD}} to see everything attached, including their benefits and bonuses.  Lures and sinkers can be removed from a rod with {{boldmono|GET}}.  A fishing line can be removed from the rod with {{boldmono|CUT}}, however this will destroy the line in the process.&lt;br /&gt;
&lt;br /&gt;
Once you have all of your equipment in hand and are at a proper fishing spot, use the {{boldmono|[[Verb:FISHING|FISH]]}} verb to begin fishing. Catching fish, reeling, and filleting fish can increase your fishing skill level. Fish now appear with far greater frequency compared to legacy fishing, but the reeling process may last much longer, sometimes ten minutes or more. Fishing allows players to potentially catch fish in the 200-300lb range with frequency. If done correctly, line snaps should be much rarer than prior to the fishing system overhaul.&lt;br /&gt;
&lt;br /&gt;
=== Casting ===&lt;br /&gt;
To start, hold your fishing rod - with attached line and lure - in one hand and {{boldmono|FISH CAST {distance}}} while in a fishing area.&lt;br /&gt;
&lt;br /&gt;
When casting a line, you can select {{boldmono|FISH CAST NEAR}}, {{boldmono|MIDDLE}}, or {{boldmono|FAR}}. This is a risk/reward system with the further distances being more difficult to reel but potentially more rewarding with larger or rarer fish. It is recommended to select {{boldmono|NEAR}} until several fishing skill level ranks are earned.&lt;br /&gt;
&lt;br /&gt;
Using a [[Fishing equipment#Fishing Rod|fishing rod]]&#039;s verb traps for {{boldmono|PUSH}} (near), {{boldmono|WAVE}} (middle), and {{boldmono|RAISE}} (far) when manipulating the fishing rod emulate the use of {{boldmono|FISH CAST {distance}}}.  They can be used interchangeably with the {{boldmono|FISH}} command.&lt;br /&gt;
&lt;br /&gt;
=== Hooking a Fish ===&lt;br /&gt;
Once a line is cast, frequent rolls are made to attract and hook a fish. Using the correct type of lure at the correct depth will provide a bonus to a successful hook.  You will know when you catch a fish!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel a brief jerk on your line before it begins to reel out wildly.  You manage to yank your black fishing rod back to set the hook.  The rod bends and its tip dips as the catch on your line weaves back and forth in a frantic effort to escape!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reeling ===&lt;br /&gt;
Once a line has been cast out, it can be brought in via {{boldmono|FISH REEL}}.  (Using {{boldmono|PULL ROD}} with a fishing rod emulates this command.)  If no fish is on the line, it can be reeled in very quickly.  However, if a fish is hooked on the line, it will fight the reeling process.&lt;br /&gt;
&lt;br /&gt;
When reeling a hooked fish, a roll is made to reel the fish closer (success = rolls 100 or higher), and the fish makes a roll to try and swim further away.  Success on a reel attempt means that you will draw the fish in closer.  Failure means the line will stay where it is.  If the fish succeeds in its own roll, then the line will go out further away from you, up until it reaches its maximum length. The goal is to reduce the distance to zero before the line snaps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reeling success factors&#039;&#039;&#039; contributing to roll success include:&lt;br /&gt;
* Fishing skill level&lt;br /&gt;
* Size of fish (with larger fish being more difficult to reel in)&lt;br /&gt;
* Some fishing perks when activated&lt;br /&gt;
* Distance from shore or dock: since the goal is to reduce the distance to zero, casting line to further distances will be more difficult.&lt;br /&gt;
&lt;br /&gt;
The strength stat is &#039;&#039;no longer&#039;&#039; a factor in reeling success.&lt;br /&gt;
&lt;br /&gt;
=== Line Condition ===&lt;br /&gt;
[[Fishing equipment#Line|Fishing line]] has both a &#039;&#039;&#039;quality&#039;&#039;&#039; and a &#039;&#039;&#039;condition&#039;&#039;&#039;.  The quality of a line determines how quickly it degrades, with higher quality lines degrading at a slower rate than lower quality lines.  The condition of the line is how much wear and tear it has endured and, ultimately, an indicator of when it might snap.&lt;br /&gt;
&lt;br /&gt;
Condition is of the utmost importance while actively fishing. Fishing line condition degrades with use, and it is recommended to {{boldmono|LOOK ROD}} before each cast. This will show you the current condition of your fishing line. Fishing line will degrade in the following stages: Excellent - Decent - Showing signs of use - Frayed and in danger of snapping soon. Once the line has degraded, use {{boldmono|CUT MY ROD}} to remove the current line and then replace it with a new line. Note that cutting a rod with a lure and weight on the line will deposit these items into the [[Inventory|alongside]] inventory slot.&lt;br /&gt;
&lt;br /&gt;
Fishing lines are sold in various quality levels. {{boldmono|LOOK}} at fishing line to determine its quality levels, which include:&lt;br /&gt;
* Exceptionally Strong&lt;br /&gt;
* Quite sturdy and strong&lt;br /&gt;
* Decently strong&lt;br /&gt;
&lt;br /&gt;
It is recommended to only use the strongest quality line available, as it will degrade much slower thus providing a higher chance of a successful catch. Exceptional quality fishing line is available at [[Flimgrimy&#039;s Fishing Finds]] in [[Mist Harbor]] in the form of &#039;&#039;&#039;a spool of thin silver wire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a line snaps while a fish is still hooked and before it has been reeled in completely, anything attached to the rod - line, lure, and sinker - will be &#039;&#039;&#039;lost&#039;&#039;&#039; in the process.&lt;br /&gt;
&lt;br /&gt;
=== Filleting Fish ===&lt;br /&gt;
Fish can be filleted using {{boldmono|CUT MY &amp;lt;FISH&amp;gt; WITH MY &amp;lt;WEAPON&amp;gt;}}, but a skill check is required to produce a successful fillet. Factors impacting fillet success include:&lt;br /&gt;
* Fishing skill level&lt;br /&gt;
* Weapon type, with a dagger style weapon increasing success.&lt;br /&gt;
* Weapon description: the KNIFE noun and FILLET adjectives provide a bonus. &lt;br /&gt;
* Weapon enchant level provides a bonus, with a 10x enchant providing the greatest bonus.&lt;br /&gt;
Therefore, a 10x dagger style weapon with the description of &amp;quot;fillet knife&amp;quot; will provide the greatest bonus.&lt;br /&gt;
&lt;br /&gt;
Fish fillets can then be cooked over a suitable fire or used as an ingredient in the various [[:Category:Cooking system|cooking]] craft systems. See the [[#Locations|locations table]] for information on the locations of cooking fires.&lt;br /&gt;
&lt;br /&gt;
=== Fishing Perks ===&lt;br /&gt;
An unskilled fisher has no perks.  Fishing perks are granted as the artisan level increases.  Perks are available under the {{boldmono|[[Verb:FISHING|FISH PERK]]}} verb and include:&lt;br /&gt;
# Fishbane: Fish stamina falls faster when pulling in a line or struggling against a fish.&lt;br /&gt;
# Reel Expertise: Pulling in a line or struggling against a fish strains your fishing line less.&lt;br /&gt;
# Angler&#039;s Eye: You will see additional information when using FISH SENSE.&lt;br /&gt;
# Lucky Lure: You have an increased chance to find higher quality fish.&lt;br /&gt;
# Goliath Seeker: Your catches have an increased chance to be heavier.&lt;br /&gt;
# Deft Knife: You have an increased chance to successfully fillet fish.&lt;br /&gt;
&lt;br /&gt;
Activating a fishing perk is done via {{boldmono|FISH PERK ACTIVATE {x} {y}}}, with {x} representing the perk number from the above list and {y} representing an available fishing perk slot.  One additional perk slot is awarded at fishing levels 10, 25, 50, and 100.&lt;br /&gt;
&lt;br /&gt;
==Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|City or Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Fishing Hole&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Cooking Fire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|The [[Flotilla]]||Kestral Pier||Y||N||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Halan Lea||[[Khesta &#039;Dahl]]||Y|| ||[Shore of Khesta &#039;Dahl] (8022010) Note: Multiple other rooms in the area are fishing locations&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||[[Fenog&#039;s Regulars]]||Y||Y||The cooking fire is at the Frozen Pond (Lich #26930).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||[[White Haven]]||Y||Y||The cooking fire is at Ice Pond through the Grand Courtyard (Lich #15698).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||[[Icemulian_Collective_for_the_Improvement_of_Civilian_Life,_Etc._(ICICLE)|ICICLE]]||Y||Y||The cooking fire is at the frozen pond (lich# 34392 / u18019010).  ICICLE is entirely open to the public.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||The Frostmain, Black Jetty||Y||Y||[The Frostmain, Black Jetty] (7133028) The cooking fire is inside the small dark shack.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Icemule Trace]]||The Frostmain, Talbot&#039;s Point||Y||Y||[The Frostmain, Talbot&#039;s Point] (7133030) The cooking fire is E and GO SHACK&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Kraken&#039;s Fall]]||Fishing Pier||Y||U||[Fishing Pier] (7118266) The pier and shop down the cultivated path four rooms east of The Wandering Eye Market (TSC).&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]&lt;br /&gt;
|Nereid&#039;s Cradle, Canopied Walk&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|Fishing is available along the edges of the Nereid&#039;s Cradle, Canopied Walk.  From the Wandering Eye Market NW, go through the portal and subsequent tunnel, and then W/NW until you find the rope-strung bridge hung low across the sand.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]&lt;br /&gt;
|Nereid&#039;s Cradle&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|People may fish along the Nereid&#039;s Cradle beaches.  From the Wandering Eye Market NW, go through the portal and subsequent tunnel, and then along the beaches!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Locksmehr River]]||Half-Sunk Dock||Y||N||This area is accessible only by a dingy from either Wehnimer&#039;s Landing or under the bridge where the [[Locksmehr River Ferry]] used to run.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Locksmehr River]]||Locksmehr Bridge, Dock||Y|| ||This area is accessible by taking a dingy from Wehnimer&#039;s Landing or GO DOCK from Vipershroud, River Bank (ROOMID 2190036) [Note: DOCK is not shown in the room description and will not show up as a result of ANALYZE ROOM.]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Mist Harbor]]||Western Harbor, Jetty ||Y ||Y||Northwest of [[Flimgrimy&#039;s Fishing Finds]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Mist Harbor]]||Western Harbor, Pier Three||Y ||N||By the ferry&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Nielira Harbor]]||Boardwalk||Y||N||There two fishing holes on the boardwalk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||[[Beacon Hall Archive]]||Y||Y||Fireplace in the Common Room.  Note that the fireplace is a trash barrel, so {{boldmono|PUT MY FISH IN FIRE IN FIRE}}.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||Dilapidated Pier||Y|| U||[River&#039;s Rest, Dilapidated Pier] (155005) Upper is original fishing pier. Lower is new fishing pier with access to the fishing shop.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||Fleet Captain&#039;s Dock||Y||N||Go to the Fleet Captain&#039;s Yard (Lich #10888), then {{boldmono|NORTH, NORTHEAST, NORTHEAST, NORTHWEST, NORTH, GO DOCK}}.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]] ||Floating Dock, Tempest River||Y||U||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||Smuggler&#039;s Cove, Landing||Y||U||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||Underbridge||Y||N||Southeastern side of the Warrens (Lich #10839)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[River&#039;s Rest]]||[[The Warren]]||Y||N||River walk (Lich #17662), then {{boldmono|GO DOCK}} (Lich #17664)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||[[Cairnfang Manor]]|| Y||Y||Cairnfang Manor, Pond (u106005/22109).  Firepit is one east in the Garden (u106005/22114).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Solhaven, Charl&#039;s Quay||Y|| N||Roughly west of Liabo Plaza in Solhaven (u4209097/1488)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Solhaven, Fishmarket Pier|| Y|| N||West of South Market in South Haven (u4902076/1580)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Solhaven, North &#039;Haven Quay ||Y|| N||Roughly northwest of the locker warehouse in Solhaven (u4209095/1484)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Solhaven, Pier&#039;s End||Y|| N||Roughly west of North Market in Solhaven (u4209093/32812)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Solhaven]]||Sunderer&#039;s Glaive, Bobo&#039;s Park||Y||N||From Changeling Bending, which is northeast of South Market in South Haven, {{boldmono|GO SLOPE}} then {{boldmono|DOWN}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ta&#039;Illistim]] ||Tyramia Hollow|| N|| Y||To reach the fire pit from the start of the trail, {{boldmono|GO BRIDGE}}, {{boldmono|SOUTH}}, {{boldmono|SOUTHWEST}}, {{boldmono|SOUTHEAST}}. (Lich #13456)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ta&#039;Illistim]]||[[Veythorne Manor]]||Y||Y||Cooking fire is on the west side of Veythorne Manor in the throwing dagger game room (Lich #13410). To reach the shop (Lich #13402), go to the north of Veythorne Manor, head two east of the west gate of the Garden, and {{boldmono|GO BUILDING}}. To reach the fishing area from the shop, {{boldmono|GO DOOR}}, then {{boldmono|GO BOAT}}.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ta&#039;Vaalor]]|| [[The Fishing Shack]] ||Y||Y||To reach the fishing pier, go one {{boldmono|WEST}} of the Ta&#039;Vaalor Warrior Guild, go {{boldmono|SOUTH}} twice, {{boldmono|GO DOCK}}.  To reach the shop (Lich #10381) from the dock, {{boldmono|GO SHACK}}. The fire is one east of the main room of the shop.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| [[Ta&#039;Vaalor]]||[[Erulk&#039;s Fishing Gear]]||Y||N||The shop (Lich #13922) is in the Ravelin. From Wyvern Plaza in the center of town, {{boldmono|DOWN}}, {{boldmono|SOUTHEAST}}, {{boldmono|GO DOCK}} to reach the shop. The fishing pier is one east of the shop.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Teras Isle]]||Aquamarine Street, River&#039;s Edge||Y||Y||[Aquamarine Street, River&#039;s Edge - 1985] (u3002004), go path&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[Black Wolves]] Manor||Y||U||Members only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| [[Wehnimer&#039;s Landing]]||Middle Dock||Y|| N||[Wehnimer&#039;s, Middle Dock] (7112)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| [[Wehnimer&#039;s Landing]]||[[Helden Hall]] ||Y||Y||Fire pit down the path leading into a clutch of trees at the Fishing Pond (Lich #17599).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[House of the Rising Phoenix]]||Y||Y||Dock and small fire are in the Phoenix Annex (from the Entry, {{boldmono|GO DOOR}}, {{boldmono|GO MODWIR ARCHWAY}}, {{boldmono|GO GRASSY BANK}}, {{boldmono|GO DOCK}}). (Lich #21745)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[House Paupers]]||Y||Y||By the pond in the Rose Garden. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[House Sovyn]]||Y||Y||At the pond.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[Moonshine Manor]]||Y||Y||[Moonshine Manor, Garden Pond] (18006005) is found from [Coastal Cliffs] (67060) by GO GATE, GO DOORS, GO HALL, GO DOOR.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| [[Wehnimer&#039;s Landing]]||[[House Sylvanfair]]||Y||Y||At the fishing pond in the Grove&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[Silvergate Inn]]||Y||Y||In the Meadow with the fishing stream.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wehnimer&#039;s Landing]]||[[Willow Hall]]||Y||Y||At Companion Park, where the lake and dock are.  (Lich #19332)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Zul Logoth]]||[[Glarstim Fishing Supplies]]||N||Y||Small fire and fishing shop are all in the room in Glarstim Cavern (go one {{boldmono|EAST}} of the Adventurers&#039; Guild, {{boldmono|GO ARCHWAY}}, {{boldmono|NORTH}}). (Lich #5746)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Zul Logoth]]||Stompeak Region||Y||N||[Thunder Plateau, Kalaz Pond - 34330] (u13150322)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Zul Logoth]]||Glarstim Cavern||Y|| ||[Glarstim Cavern, Dock]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
* [[Verb:FISHING]]&lt;br /&gt;
* [[Fishing equipment]]&lt;br /&gt;
* [[List of fish]]&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1436963553469923432 Official Artisan Fishing Discord post/discussion thread]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/Legacy fishing system|Legacy fishing system]] archived information&lt;br /&gt;
* [[Fishing guide|Beldannon&#039;s fishing guide]] for the Legacy Fishing System&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category: Area Mechanics]]&lt;br /&gt;
[[Category: Recreation activities]]&lt;br /&gt;
[[Category:Fishing system| ]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Farming&amp;diff=258409</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Farming&amp;diff=258409"/>
		<updated>2026-06-04T01:54:18Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Tools */ Fix table formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The Farming System is a pseudo Artisan skill that uses the {{boldmono|[[Verb:FARM|FARM]]}} verb.&lt;br /&gt;
&lt;br /&gt;
There are three types of farms and gardens available to players: rental crofts, community farms and gardens, and privately owned farms and gardens, which are attached to private properties.&lt;br /&gt;
&lt;br /&gt;
Rental crofts can be leased by visiting a local farming freehold, such as the Merrymead Stead in Icemule Trace. There, you can lease your own farm space from the freehold for a term of 1 month, 3 months, 6 months, or 12 months. Only you and members of your group can access this land while the lease stands. Once the lease ends, your farmland will be forfeit, but you can renew it early for a fractional cost. Rental crofts come with 3 plots, but you can unlock up to 6 total plots, which will remain in place until the termination of your lease. When speaking to the NPC, you&#039;ll want to {{boldmono|ASK {npc} ABOUT RENTAL}} for information.&lt;br /&gt;
&lt;br /&gt;
Community farms and gardens are available in or near some towns. You can plant up to one crop in a given room of a community farm or garden, when available, and cannot remove plants placed there by other players. You can, however, harvest them. Community farms and gardens are limited to 4 plots per room.&lt;br /&gt;
&lt;br /&gt;
One-room privately owned farms or gardens are an upgrade to private properties. These come with 2 plots of land, but can be expanded up to 6 plots for a fee.&lt;br /&gt;
&lt;br /&gt;
==Seeds==&lt;br /&gt;
Your crops begin as a variety of seeds, sections, or cuttings depending on what you are trying to grow. Common crops can be purchased from your local farming freehold, while rarer ones will be available from specialized merchants, quests, and the treasure system.&lt;br /&gt;
&lt;br /&gt;
You can use the {{boldmono|FARM HARVEST}} command on yields (fruits, vegetables, etc.) to try and render a seed from them, but doing so runs the risk of destroying your yield with no gain.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Farming and gardening requires a variety of different tools. The most common ones are listed below:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| Tool &lt;br /&gt;
| Definition &lt;br /&gt;
| Purpose &lt;br /&gt;
|-&lt;br /&gt;
|dibble&lt;br /&gt;
|Small, pointed handheld tool for making holes in soil.&lt;br /&gt;
|Making holes for planting seeds.&lt;br /&gt;
|-&lt;br /&gt;
|trowel&lt;br /&gt;
|Small handheld shovel.&lt;br /&gt;
|Planting small cuttings; digging up root vegetables.&lt;br /&gt;
|-&lt;br /&gt;
|spade&lt;br /&gt;
|Larger shovel.&lt;br /&gt;
|Planting larger cuttings.&lt;br /&gt;
|-&lt;br /&gt;
|shears&lt;br /&gt;
|Gardening scissors.&lt;br /&gt;
|Harvesting fruits and vegetables by cutting them free.&lt;br /&gt;
|-&lt;br /&gt;
|scythe&lt;br /&gt;
|Bladed hand tool.&lt;br /&gt;
|Harvesting crops with strong stalks.&lt;br /&gt;
|-&lt;br /&gt;
|rake&lt;br /&gt;
|Tool for preparing soil.&lt;br /&gt;
|Prepares soil for planting.&lt;br /&gt;
|-&lt;br /&gt;
|watering can&lt;br /&gt;
|A refillable can meant to sprinkle water.&lt;br /&gt;
|Keeping soil moist.&lt;br /&gt;
|-&lt;br /&gt;
|fertilizer&lt;br /&gt;
|Consumable for enriching an empty plot.&lt;br /&gt;
|Restores nutrient-poor soil.&lt;br /&gt;
|-&lt;br /&gt;
|totem of plenty&lt;br /&gt;
|Statue, usually of Kuon, Aeia, Imaera, or Oleani.&lt;br /&gt;
|Boosts yield count.&lt;br /&gt;
|-&lt;br /&gt;
|totem of vigor&lt;br /&gt;
|Statue, usually of Kuon, Aeia, Imaera, or Oleani.&lt;br /&gt;
|Makes plants grow faster.&lt;br /&gt;
|-&lt;br /&gt;
|totem of life&lt;br /&gt;
|Statue, usually of Kuon, Aeia, Imaera, or Oleani.&lt;br /&gt;
|Prevents plant aging and death for a time.&lt;br /&gt;
|-&lt;br /&gt;
|goldberry potion&lt;br /&gt;
|Potion made from goldberries, honey, and more.&lt;br /&gt;
|Boosts farming skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Different plants require different tools to plant and harvest. For example, a grape cutting will require a spade to dig a hole big enough for it, while a spade would be ill-suited to plant some small zucchini seeds. Those would instead need a dibble.&lt;br /&gt;
&lt;br /&gt;
Tools can help you farm better. Similar to weapons and armor, tools have quality levels ranging from +0 to +50. These tools are available for purchase at freeholds.&lt;br /&gt;
&lt;br /&gt;
Use will cause tools to degrade in durability until they break. You can visit a blacksmith at a freehold and {{boldmono|ASK {npc} ABOUT REPAIR}} while holding a tool to assess how much it will be to repair it. The cost of tool repairs is based on how much durability has been lost.&lt;br /&gt;
&lt;br /&gt;
Totems are a special type of tool. These are more expensive than the average farming implements due to their magical nature. Once placed in a farm or garden, they remain there until they run out of magical energy, at which point they crumble. Totems occasionally pulse with magic to boost various facets of the farming experience.&lt;br /&gt;
&lt;br /&gt;
==Ranks and Perks==&lt;br /&gt;
If you keep farming, you&#039;ll become more and more experienced at it over time. You can earn farming perks upon reaching level 10, 25, 50, and 100 in artisan farming. Perks can be viewed and managed using {{boldmono|FARM PERKS}}.&lt;br /&gt;
&lt;br /&gt;
Perks include:&lt;br /&gt;
; 1  Heedful Harvester&lt;br /&gt;
:Heedful Harvester: Your caution while harvesting crops rewards you with additional yields.&lt;br /&gt;
; 2  Seed Collector&lt;br /&gt;
:Seed Collector: You have an increased chance at success when harvesting seeds from yields.&lt;br /&gt;
; 3  Farmer&#039;s Almanac&lt;br /&gt;
:Farmer&#039;s Almanac: You will see additional information when using FARM SENSE.&lt;br /&gt;
; 4  Swords to Plowshares&lt;br /&gt;
:Swords to Plowshares: Your farming tools last longer between repairs.&lt;br /&gt;
; 5  Verdant Touch&lt;br /&gt;
:Verdant Touch: You have an increased chance to plant healthy crops.&lt;br /&gt;
&lt;br /&gt;
==How to Farm and Garden==&lt;br /&gt;
When you enter an appropriate farm or garden, you&#039;ll see at a glance how many plots of land are present. They&#039;ll be in one of several states: a plant will be growing above or below the ground, the plot will be rough dirt, or it will be tilled soil ready for planting.&lt;br /&gt;
&lt;br /&gt;
Tilling soil requires a rake. Once you&#039;ve tilled soil, you&#039;ll select a seed or cutting and the right planting tool, and then you&#039;ll use {{boldmono|FARM PLANT {object}}} to begin planting. Planting requires an artisan skill check that takes into account factors like your artisan farming rank, the Verdant Touch perk, whether or not you are under the effects of a goldberry potion, and a random roll. Don&#039;t worry about failing: you&#039;ll still plant your seed or cutting, but it will start off less healthy than it would if you succeeded. You&#039;re expected to fail at first.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished planting, you should check to ensure that you&#039;ve planted a healthy crop by {{boldmono|LOOKing}} at it. Unhealthy crops will lose health points over time and won&#039;t progress to their next stage of growth. A crop that is in dry soil will need to be watered using a watering can, while blight or infestations of insects might require special potions to counteract.&lt;br /&gt;
&lt;br /&gt;
Plants will start as freshly planted, then nascent plants, then full-grown plants. Once full-grown, you can harvest the plant using {{boldmono|FARM HARVEST {plant}}}. Harvesting a plant produces a yield, typically a fruit, vegetable, or flower.&lt;br /&gt;
&lt;br /&gt;
A plant can only be harvested a certain number of times before it will need to regenerate. Over time, the plant will age, losing health, but it can be kept alive indefinitely by placing a totem of life in your garden.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.com/channels/226045346399256576/1442705673539551273|Discord Discussion: Farming System]&lt;br /&gt;
[[Category:Recreation activities]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:FISHING&amp;diff=258200</id>
		<title>Verb:FISHING</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:FISHING&amp;diff=258200"/>
		<updated>2026-05-31T02:54:18Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* {{boldmono|FISH STATUS}} */ Put in activated perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=FISHING&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Fishing&lt;br /&gt;
|pageintro=The {{boldmono|FISHING}} (or just {{boldmono|FISH}}) command is use to partake of the [[fishing]] system.  It requires specific [[fishing equipment]], including a fishing rod, line, and lure, and it also can only be used in designated fishing locations throughout Elanthia.  For detailed information on how and where to fish, see the main [[fishing]] article.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
    FISH TOTAL       - view your fishing stats&lt;br /&gt;
    FISH CAST {args} - cast your fishing line NEAR, MIDDLE, or FAR in&lt;br /&gt;
                       a fishing area&lt;br /&gt;
    FISH REEL        - attempt to reel in a cast line&lt;br /&gt;
    FISH PERKS       - manage perks gained from leveling up fishing&lt;br /&gt;
    FISH SENSE       - determine if this is a fishing spot&lt;br /&gt;
    FISH STATUS      - view your fishing level and active perks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
==={{boldmono|FISH TOTAL}}===&lt;br /&gt;
View your fishing stats.  This includes a combined total of fish caught with both the [[Fishing#Artisan Fishing System|Artisan Fishing System]] and the [[Fishing#Legacy Fishing System|Legacy Fishing System]].  The count of lines snapped is exclusive to the Artisan Fishing System.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;             {{blue|Fishing Totals}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;--------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  Common Fish Caught:               17&lt;br /&gt;
  Uncommon Fish Caught:             21&lt;br /&gt;
  Rare Fish Caught:                  6&lt;br /&gt;
  Epic Fish Caught:                  6&lt;br /&gt;
  Legendary Fish Caught:             3&lt;br /&gt;
  Total Fish Caught:                53&lt;br /&gt;
  Lines Snapped:                     1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|FISH CAST {distance}}}===&lt;br /&gt;
Cast your fishing line while in a fishing area.  Valid distance options are {{boldmono|NEAR}}, {{boldmono|MIDDLE}}, or {{boldmono|FAR}}.  You must have a fishing rod equipped with a line and lure to do this.&lt;br /&gt;
;Near&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You lean back and let the line of your black fishing rod go with a sharp *WHOOSH!* The blue lyretail attached near the hook flies through the air before landing with a soft *plink* right off of the side of the dock.&lt;br /&gt;
Roundtime: 7 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Middle&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You lean back and let the line of your black fishing rod go with a sharp *WHOOSH!* The blue lyretail attached near the hook flies through the air before landing with a soft *plink* a good distance from the dock.&lt;br /&gt;
Roundtime: 6 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Far&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You lean back and let the line of your black fishing rod go with a sharp *WHOOSH!* The blue lyretail attached near the hook flies through the air before landing with a soft *plink* quite a large distance away from the dock.&lt;br /&gt;
Roundtime: 6 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|FISH REEL}}===&lt;br /&gt;
{{main|Fishing equipment}}&lt;br /&gt;
Attempt to reel in a cast line.  You must have already cast a line while in a fishing area.  The messaging output varies significantly depending on whether or not there is a fish on the line, whether or not you are successful in fighting the fish as part of reeling it in, and whether or not you have reeled it in completely.  See the [[Fishing equipment#Fishing Rod|fishing rod]] article for detailed messaging.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You take in some of the slack from the line of your black fishing rod.&lt;br /&gt;
Your hook is now about 53 feet away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|FISH PERKS}}===&lt;br /&gt;
{{main|Fishing}}&lt;br /&gt;
Manage perks gained from leveling up fishing.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
    FISH PERKS ACTIVATE {x} {y} - equip fishing perk {x} in slot {y}&lt;br /&gt;
    FISH PERKS CLEAR {x}        - clear slot {x}&#039;s fishing perk&lt;br /&gt;
    FISH PERKS INFO {y}         - get information on fishing perk {y}&lt;br /&gt;
    FISH PERKS LIST             - lists all fishing perks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|FISH PERKS ACTIVATE {x} {y}}}====&lt;br /&gt;
Equip fishing perk {x} in slot {y}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; {{addmetext}} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|FISH PERKS CLEAR {x}}}====&lt;br /&gt;
Clear slot {x}&#039;s current fishing perk.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; {{addmetext}} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|FISH PERKS INFO {y}}}====&lt;br /&gt;
Get information on fishing perk {y}.&lt;br /&gt;
&lt;br /&gt;
Perk options and readouts are as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Fishbane: Fish stamina falls faster when pulling in a line or struggling against a fish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Reel Expertise: Pulling in a line or struggling against a fish strains your fishing line less.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Angler&#039;s Eye: You will see additional information when using FISH SENSE.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Lucky Lure: You have an increased chance to find higher quality fish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Goliath Seeker: Your catches have an increased chance to be heavier.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Deft Knife: You have an increased chance to successfully fillet fish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|FISH PERKS LIST}}====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;ID  Perk&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==  ====&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 1  Fishbane&lt;br /&gt;
 2  Reel Expertise&lt;br /&gt;
 3  Angler&#039;s Eye&lt;br /&gt;
 4  Lucky Lure&lt;br /&gt;
 5  Goliath Seeker&lt;br /&gt;
 6  Deft Knife&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|FISH SENSE}}===&lt;br /&gt;
Determine if this location is a fishing spot.&lt;br /&gt;
;Fishing Spot&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You&#039;re pretty sure that you can fish here, but the area&#039;s specific qualities elude even your keen senses.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;No Fishing&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It doesn&#039;t look like you can fish here.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|FISH STATUS}}===&lt;br /&gt;
View your fishing level and active perks.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Fishing Level: 25&lt;br /&gt;
&lt;br /&gt;
Active Perks:&lt;br /&gt;
    Slot 1: Reel Expertise&lt;br /&gt;
    Slot 2: Fishbane&lt;br /&gt;
&lt;br /&gt;
You will unlock your third Fishing Perk when you achieve level 50 in Fishing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Fishing equipment]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=258142</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=258142"/>
		<updated>2026-05-29T03:06:21Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: finally decided to start fishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and a barbed scar across his right eye.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a glowbark fishing pole with a braided leather grip in his right hand.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a handsomely tooled leather harness with a barbed rhimar gaff secured to it, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a sturdy bronze spyglass sporting a teal patina, a silvery veniom mesh coin pouch, a panther pelt bag, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fishing_guide&amp;diff=257773</id>
		<title>Fishing guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fishing_guide&amp;diff=257773"/>
		<updated>2026-05-16T02:49:39Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: clear typo in old web address&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player-guide&lt;br /&gt;
|author=Beldannon&lt;br /&gt;
|date=2017-10-05&lt;br /&gt;
|topic=Fishing&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;This article originated as &amp;quot;Master Fisherman Beldannon&#039;s guide to fishing&amp;quot; at forums.elanthia.online, originally posted 5 Oct 2017.&lt;br /&gt;
&lt;br /&gt;
To start off you will need a rod, some bait/lure, and a weight. It is also good to have a spool of line for when your line breaks! Lines vary in strength. The better the strength the less chance your line breaks.&lt;br /&gt;
&lt;br /&gt;
Actual [[fishing]] isn&#039;t too tough; if you are in a fishing area you either{{boldmono| RAISE}},{{boldmono| PUSH}}, or{{boldmono| WAVE }}your rod. Raise goes the furthest, wave the middle, and push the shortest right off the edge. &lt;br /&gt;
&lt;br /&gt;
Every 3-5 minutes while your line is in the water you should pull your rod ({{boldmono|PULL MY ROD}}), that will bring in the line some. Eventually you will pull the line all the way in or catch a fish.  &lt;br /&gt;
&lt;br /&gt;
If you get a fish on, first thing you do is pull your rod once.  When you pull your rod you will be not be able to do anything for about 5-10 seconds. I wait for about 8 seconds after that and pull my rod again, rinse repeat and you should bring your fish up. &lt;br /&gt;
&lt;br /&gt;
If your line does snap, and it will, put your rod away, and get your spool of line.{{boldmono| PULL LINE }}then put the spool back in your container and get your rod, then{{boldmono| PUT LINE ON ROD}}. If you break your line you will also need a new bait/lure and weight. You don&#039;t have to have a weight for a lure.  Once you have put your line bait and weight on you can just go back to fishing again.  When you pull a fish in at least for [[Ebon Gate]] you will want to have a knife/dagger; it doesn&#039;t have to be a special one. {{boldmono| CUT }}your fish (whatever it is), there will be a fire there if you want to cook your fish.&lt;br /&gt;
&lt;br /&gt;
[[category: Guides]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256925</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256925"/>
		<updated>2026-04-25T20:48:12Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* History */  bounties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==F2P Guide==&lt;br /&gt;
The purpose of this guide is to discuss aspects of F2P as a permanent, rather than temporary, way to play the game.&lt;br /&gt;
&lt;br /&gt;
F2P has many similarities with GemStone III, which was also available for no additional charge when hosted on [[Genie]], and later on services like Prodigy, AOL, etc.  [[Gift of Lumnis]] was released in GemStone IV, and [[Roleplaying award]]s were only for roleplaying rather than a standard weekly feature.  Official F2P documentation is lacking, and players must rely on each other as had been commonplace in the 1990s.  &lt;br /&gt;
&lt;br /&gt;
Various aspects of F2P have significantly deviated from official documentation, making players less willing to contribute their observations, fearful of exposing bugs.  By now, most limitations (and unexpected equivalencies) of F2P are confirmed and described correctly on the main page, but as the game changes, documentation on that page by official means remains limited.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
F2P was released at the same time as the first month being free was cancelled.  This coincided with a new character being able to change their skills and stats for 30 days to an unlimited time until level 20 was reached.  Therefore, Although F2P was designed to attract new players, experienced players enjoy F2P as an addition or stand alone aspect of the game.&lt;br /&gt;
&lt;br /&gt;
Because F2P has explicit limitations, it has some relationship with [[Prime HARDCORE|Hardcore]] as far as difficulty of play compared to the most standard way to enjoy the game.&lt;br /&gt;
&lt;br /&gt;
The most obvious limitations in F2P are related to the experience system.  The [[Adventurer&#039;s Guild|bounty system]] allows players to gain experience directly, which is unaffected either by RPA to increase the amount gained or F2P to reduce the amount gained.  Although bounties are limited to 1 per hour, this is one aspect to exploit in F2P in particular.&lt;br /&gt;
&lt;br /&gt;
Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]] (F2P access removed in 2026), [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Coin bag]]s, [[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Ranger Base&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Natural Colors (601)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = white | [[Heal/Harm (1101)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Resist Elements (602)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = white | [[Limb Repair (1102)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Wild Entropy (603)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = white | [[System Repair (1103)]]&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Nature&#039;s Bounty (604)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor = white | [[Head Repair (1104)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Barkskin (605)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = white | [[Organ Repair (1105)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Phoen&#039;s Strength (606)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bone Shatter (1106)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Sounds (607)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! [[Adrenal Surge (1107)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Camouflage (608)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! [[Empathy (1108)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Sun Burst (609)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Tangleweed (610)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! [[Empathic Assault (1110)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Moonbeam (611)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = white | [[Limb Scar Repair (1111)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Breeze (612)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = white | [[System Scar Repair (1112)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Self Control (613)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = white | [[Head Scar Repair (1113)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! [[Imbue (614)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor = white | [[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Call Swarm (615)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Spike Thorn (616)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = white | [[Rapid Healing (1116)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Sneaking (617)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! [[Empathic Link (1117)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Mobility (618)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = white | [[Herb Production (1118)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Mass Calm (619)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Strength of Will (1119)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Resist Nature (620)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
! [[Sympathy (1120)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256923</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256923"/>
		<updated>2026-04-25T20:32:49Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Guide */  purpose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==F2P Guide==&lt;br /&gt;
The purpose of this guide is to discuss aspects of F2P as a permanent, rather than temporary, way to play the game.&lt;br /&gt;
&lt;br /&gt;
F2P has many similarities with GemStone III, which was also available for no additional charge when hosted on [[Genie]], and later on services like Prodigy, AOL, etc.  [[Gift of Lumnis]] was released in GemStone IV, and [[Roleplaying award]]s were only for roleplaying rather than a standard weekly feature.  Official F2P documentation is lacking, and players must rely on each other as had been commonplace in the 1990s.  &lt;br /&gt;
&lt;br /&gt;
Various aspects of F2P have significantly deviated from official documentation, making players less willing to contribute their observations, fearful of exposing bugs.  By now, most limitations (and unexpected equivalencies) of F2P are confirmed and described correctly on the main page, but as the game changes, documentation on that page by official means remains limited.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
F2P was released at the same time as the first month being free was cancelled.  This coincided with a new character being able to change their skills and stats for 30 days to an unlimited time until level 20 was reached.  Therefore, Although F2P was designed to attract new players, experienced players enjoy F2P as an addition or stand alone aspect of the game.&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]] (F2P access removed in 2026), [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Coin bag]]s, [[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Ranger Base&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Natural Colors (601)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = white | [[Heal/Harm (1101)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Resist Elements (602)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = white | [[Limb Repair (1102)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Wild Entropy (603)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = white | [[System Repair (1103)]]&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Nature&#039;s Bounty (604)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor = white | [[Head Repair (1104)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Barkskin (605)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = white | [[Organ Repair (1105)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Phoen&#039;s Strength (606)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bone Shatter (1106)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Sounds (607)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! [[Adrenal Surge (1107)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Camouflage (608)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! [[Empathy (1108)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Sun Burst (609)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Tangleweed (610)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! [[Empathic Assault (1110)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Moonbeam (611)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = white | [[Limb Scar Repair (1111)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Breeze (612)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = white | [[System Scar Repair (1112)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Self Control (613)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = white | [[Head Scar Repair (1113)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! [[Imbue (614)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor = white | [[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Call Swarm (615)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Spike Thorn (616)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = white | [[Rapid Healing (1116)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Sneaking (617)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! [[Empathic Link (1117)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Mobility (618)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = white | [[Herb Production (1118)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Mass Calm (619)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Strength of Will (1119)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Resist Nature (620)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
! [[Sympathy (1120)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256920</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256920"/>
		<updated>2026-04-25T20:09:16Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Guide */ history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==F2P Guide==&lt;br /&gt;
F2P has many similarities with GemStone III, which was also available for no additional charge when hosted on [[Genie]], and later on services like Prodigy, AOL, etc.  [[Gift of Lumnis]] was released in GemStone IV, and [[Roleplaying award]]s were only for roleplaying rather than a standard weekly feature.  Official F2P documentation is lacking, and players must rely on each other as had been commonplace in the 1990s.  &lt;br /&gt;
&lt;br /&gt;
Various aspects of F2P have significantly deviated from official documentation, making players less willing to contribute their observations, fearful of exposing bugs.  By now, most limitations (and unexpected equivalencies) of F2P are confirmed and described correctly on the main page, but as the game changes, documentation on that page by official means remains limited.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
F2P was released at the same time as the first month being free was cancelled.  This coincided with a new character being able to change their skills and stats for 30 days to an unlimited time until level 20 was reached.  Therefore, Although F2P was designed to attract new players, experienced players enjoy F2P as an addition or stand alone aspect of the game.&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]] (F2P access removed in 2026), [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Coin bag]]s, [[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Ranger Base&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Natural Colors (601)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = white | [[Heal/Harm (1101)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Resist Elements (602)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = white | [[Limb Repair (1102)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Wild Entropy (603)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = white | [[System Repair (1103)]]&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Nature&#039;s Bounty (604)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor = white | [[Head Repair (1104)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Barkskin (605)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = white | [[Organ Repair (1105)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Phoen&#039;s Strength (606)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bone Shatter (1106)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Sounds (607)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! [[Adrenal Surge (1107)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Camouflage (608)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! [[Empathy (1108)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Sun Burst (609)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Tangleweed (610)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! [[Empathic Assault (1110)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Moonbeam (611)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = white | [[Limb Scar Repair (1111)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Breeze (612)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = white | [[System Scar Repair (1112)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Self Control (613)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = white | [[Head Scar Repair (1113)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! [[Imbue (614)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor = white | [[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Call Swarm (615)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Spike Thorn (616)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = white | [[Rapid Healing (1116)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Sneaking (617)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! [[Empathic Link (1117)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Mobility (618)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = white | [[Herb Production (1118)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Mass Calm (619)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Strength of Will (1119)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Resist Nature (620)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
! [[Sympathy (1120)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256919</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256919"/>
		<updated>2026-04-25T19:53:22Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==F2P Guide==&lt;br /&gt;
F2P has many similarities with GemStone III, which was also available for no additional charge when hosted on [[Genie]], and later on services like Prodigy, AOL, etc.  [[Gift of Lumnis]] was released in GemStone IV, and [[Roleplaying award]]s were only for roleplaying rather than a standard weekly feature.  Official F2P documentation is lacking, and players must rely on each other as had been commonplace in the 1990s.  Various aspects of F2P have significantly deviated from official documentation, making players less willing to contribute their observations, fearful of exposing bugs.  By now, most limitations (and unexpected equivalencies) of F2P are confirmed and described correctly on the main page, but as the game changes, documentation on that page by official means remains limited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]] (F2P access removed in 2026), [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Coin bag]]s, [[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Ranger Base&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Natural Colors (601)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = white | [[Heal/Harm (1101)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Resist Elements (602)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = white | [[Limb Repair (1102)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Wild Entropy (603)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = white | [[System Repair (1103)]]&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Nature&#039;s Bounty (604)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor = white | [[Head Repair (1104)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Barkskin (605)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = white | [[Organ Repair (1105)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Phoen&#039;s Strength (606)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bone Shatter (1106)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Sounds (607)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! [[Adrenal Surge (1107)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Camouflage (608)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! [[Empathy (1108)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Sun Burst (609)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Tangleweed (610)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! [[Empathic Assault (1110)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Moonbeam (611)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = white | [[Limb Scar Repair (1111)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Breeze (612)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = white | [[System Scar Repair (1112)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Self Control (613)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = white | [[Head Scar Repair (1113)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! [[Imbue (614)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor = white | [[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Call Swarm (615)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Spike Thorn (616)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = white | [[Rapid Healing (1116)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Sneaking (617)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! [[Empathic Link (1117)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Mobility (618)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = white | [[Herb Production (1118)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Mass Calm (619)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Strength of Will (1119)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Resist Nature (620)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
! [[Sympathy (1120)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256918</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256918"/>
		<updated>2026-04-25T19:51:30Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==F2P Guide==&lt;br /&gt;
F2P has many similarities with GemStone III, which was also available for no additional charge when hosted on [[Genie]], and later on services like Prodigy, AOL, etc.  [[Gift of Lumnis]] was released in GemStone IV, and [[Roleplaying award]]s were only for roleplaying rather than a standard weekly feature.  Official F2P documentation is lacking, and players must rely on each other.  Various aspects of F2P have significantly deviated from official documentation, making players less willing to contribute their observations, fearful of exposing bugs.  By now, most limitations (and unexpected equivalencies) of F2P are confirmed and described correctly on the main page, but as the game changes, documentation on that page by official means remains limited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]] (F2P access removed in 2026), [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Coin bag]]s, [[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Ranger Base&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Natural Colors (601)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = white | [[Heal/Harm (1101)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Resist Elements (602)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = white | [[Limb Repair (1102)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Wild Entropy (603)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = white | [[System Repair (1103)]]&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Nature&#039;s Bounty (604)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor = white | [[Head Repair (1104)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Barkskin (605)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = white | [[Organ Repair (1105)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Phoen&#039;s Strength (606)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bone Shatter (1106)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Sounds (607)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! [[Adrenal Surge (1107)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Camouflage (608)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! [[Empathy (1108)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Sun Burst (609)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Tangleweed (610)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! [[Empathic Assault (1110)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Moonbeam (611)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = white | [[Limb Scar Repair (1111)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Breeze (612)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = white | [[System Scar Repair (1112)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Self Control (613)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = white | [[Head Scar Repair (1113)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! [[Imbue (614)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor = white | [[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Call Swarm (615)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Spike Thorn (616)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = white | [[Rapid Healing (1116)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Sneaking (617)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! [[Empathic Link (1117)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Mobility (618)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = white | [[Herb Production (1118)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Mass Calm (619)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Strength of Will (1119)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Resist Nature (620)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
! [[Sympathy (1120)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256917</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256917"/>
		<updated>2026-04-25T19:39:56Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Guide */ start on intro. Rough with mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==F2P Guide==&lt;br /&gt;
F2P has many similarities with GemStone III, which was also available for no additional charge when hosted on GEnie, Prodigy, and AOL.  [[Gift of Lumnis]] was released in GemStone IV, and [[Roleplaying award]]s were only for roleplaying rather than a standard weekly feature.  Official F2P documentation is lacking, and players must rely on each other.  Various aspects of F2P have significantly deviated from official documentation, making players less willing to contribute their observations, fearful of exposing bugs in the system.  Most limitations (and unexpected equivalencies) of F2P are confirmed and described correctly on the main page, but as the game changes, documentation on that page by official means remains limited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]] (F2P access removed in 2026), [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Coin bag]]s, [[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Ranger Base&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Natural Colors (601)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = white | [[Heal/Harm (1101)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Resist Elements (602)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = white | [[Limb Repair (1102)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Wild Entropy (603)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = white | [[System Repair (1103)]]&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Nature&#039;s Bounty (604)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor = white | [[Head Repair (1104)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Barkskin (605)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = white | [[Organ Repair (1105)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Phoen&#039;s Strength (606)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bone Shatter (1106)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Sounds (607)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! [[Adrenal Surge (1107)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Camouflage (608)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! [[Empathy (1108)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Sun Burst (609)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Tangleweed (610)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! [[Empathic Assault (1110)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Moonbeam (611)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = white | [[Limb Scar Repair (1111)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Breeze (612)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = white | [[System Scar Repair (1112)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Self Control (613)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = white | [[Head Scar Repair (1113)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! [[Imbue (614)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor = white | [[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Call Swarm (615)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Spike Thorn (616)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = white | [[Rapid Healing (1116)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Sneaking (617)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! [[Empathic Link (1117)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Mobility (618)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = white | [[Herb Production (1118)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Mass Calm (619)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Strength of Will (1119)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Resist Nature (620)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
! [[Sympathy (1120)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256916</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=256916"/>
		<updated>2026-04-25T19:02:47Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Guide */ own section so it can hopefully be edited independently&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==F2P Guide==&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]], [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Coin bag]]s, [[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Ranger Base&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Natural Colors (601)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = white | [[Heal/Harm (1101)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Resist Elements (602)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = white | [[Limb Repair (1102)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Wild Entropy (603)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = white | [[System Repair (1103)]]&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Nature&#039;s Bounty (604)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor = white | [[Head Repair (1104)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Barkskin (605)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = white | [[Organ Repair (1105)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Phoen&#039;s Strength (606)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bone Shatter (1106)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Sounds (607)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! [[Adrenal Surge (1107)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Camouflage (608)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! [[Empathy (1108)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Sun Burst (609)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Tangleweed (610)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! [[Empathic Assault (1110)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Moonbeam (611)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = white | [[Limb Scar Repair (1111)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Breeze (612)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = white | [[System Scar Repair (1112)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Self Control (613)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = white | [[Head Scar Repair (1113)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! [[Imbue (614)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor = white | [[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Call Swarm (615)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Spike Thorn (616)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = white | [[Rapid Healing (1116)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Sneaking (617)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! [[Empathic Link (1117)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Mobility (618)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = white | [[Herb Production (1118)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Mass Calm (619)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Strength of Will (1119)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Resist Nature (620)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
! [[Sympathy (1120)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=255942</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=255942"/>
		<updated>2026-04-12T22:17:54Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.  By default, they use both Category B (flare) and D (script) in [[Item properties]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. Snowball flares are independent of the cold flares, and snowball flares trigger at 50% of the rate of the standard cold flares.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day.  For native casters of Major Elemental Wave, ranks in [[Minor Elemental]] are almost irrelevant, as they only act as a bonus past 1x training (which few players have).  Blizzard is thus effective against any like level opponent.  [[Magic_Item_Use#Lore_Effects|Lore effects]] make it so that regardless of profession, the [[Major_Elemental_Wave_(435)#Lore_Benefits|lore benefits]] work as if Blizzard was known natively.  For example, 50 ranks of [[Elemental Lore, Air|Air Lore]] will make Blizzard affect [[:Category:Avian_Creatures|flying targets]].  &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  The service adds +150 to the difficulty of further work on the item under the Category D script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=255938</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=255938"/>
		<updated>2026-04-12T21:42:11Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Tier 3: Add a sentence about lore effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.  By default, they use both Category B (flare) and D (script) in [[Item properties]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. Snowball flares are independent of the cold flares, and snowball flares trigger at 50% of the rate of the standard cold flares.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day.  For native casters of Major Elemental Wave, ranks in [[Minor Elemental]] are almost irrelevant, as they only act as a bonus past 1x training (which few players have).  Blizzard is thus effective against any like level opponent.  [[Magic_Item_Use#Lore_Effects|Lore effects]] make it so that regardless of profession, the [[Major_Elemental_Wave_(435)#Lore_Benefits|lore benefits]] work as if Blizzard was known natively.  For example, 50 ranks of [[Elemental Lore, Air|Air Lore]] will make Blizzard effect [[:Category:Avian_Creatures|flying targets]].  &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  The service adds +150 to the difficulty of further work on the item under the Category D script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
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|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sprite_quest&amp;diff=255916</id>
		<title>Sprite quest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sprite_quest&amp;diff=255916"/>
		<updated>2026-04-11T12:30:12Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Retired.  Put a banner at the top.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;The Sprite Quest was retired in April 2026.  Until this page is updated, see the [[Announcement: New Player Tutorial on Test]]&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #E6F2FF; border: 1px solid black; padding: 0.8em; margin-right: 20%; margin-bottom: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;thorny pale amber sprite with braided hair&#039;&#039;&#039; flutters up to you and hovers in front of your face.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The sprite says,&amp;lt;/font&amp;gt; &amp;quot;Hello there!  I&#039;m a forest sprite, and my name is Ridijy.  If you like, I can show you around town, teach you a thing or two, and maybe even find a way to get us into a bit of trouble!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The sprite says,&amp;lt;/font&amp;gt; &amp;quot;So how does that sound?  Would you like to go on some adventures with me?&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Sprite Quest ==&lt;br /&gt;
&lt;br /&gt;
When you first create your character and step out into one of the bustling towns of Elanthia, a friendly sprite will come by offering help. The quests you go on with the sprite are designed to let you become acquainted with the basics of how to play [[GemStone IV]], as well as give you some valuable experience and treasure.&lt;br /&gt;
&lt;br /&gt;
To start the quest, simply type &#039;&#039;&#039;ACCEPT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
=== The Follower of Luukos ===&lt;br /&gt;
&lt;br /&gt;
The first scenario you come across will be an emaciated man on the run. He is a follower of [[Luukos]], the God of Undeath. When a townswoman tries to track him down, you will have to make a moral choice.&lt;br /&gt;
&lt;br /&gt;
During this quest, you will learn how to use the commands [[SAY]], [[ASK]], [[SEARCH]], and [[ACCEPT]]. You will also learn some background about the religious conflict between [[Lorminstra]] and [[Luukos]] and their followers.&lt;br /&gt;
&lt;br /&gt;
Once you have successfully resolved the scenario, &#039;&#039;&#039;NOD SPRITE&#039;&#039;&#039; to continue.&lt;br /&gt;
&lt;br /&gt;
=== The Depressed Young Warrior ===&lt;br /&gt;
&lt;br /&gt;
In this scenario, you find a young warrior who has lost his sword, and you can offer to help him purchase a new one.&lt;br /&gt;
&lt;br /&gt;
During this quest, you will learn how to use the commands [[SHEATHE]] and [[UNSHEATHE]] to manage weapons,  [[DIRECTION]] to find places in town, [[ORDER]] to purchase items from a shop, and [[GIVE]] to hand an item to someone else.&lt;br /&gt;
&lt;br /&gt;
=== The Smuggler Rendezvous ===&lt;br /&gt;
&lt;br /&gt;
In this scenario, a guard will ask you to spy on a smuggling ring inside the city.&lt;br /&gt;
&lt;br /&gt;
During this quest, you will learn how to use the commands [[HIDE]], [[UNHIDE]], [[STEAL]], and [[SHOW]], as well as some other actions depending on your choices. You can also acquire a large amount of [[silver]] coins (for a new character, at least).&lt;br /&gt;
&lt;br /&gt;
=== The Wounded Child ===&lt;br /&gt;
&lt;br /&gt;
In this scenario, a young girl is trying to find a healer for her wounded sister. Even if you are a [[empath|healer]] yourself, the injuries are too severe for someone of your limited experience, so you will have to learn to [[TEND]] bleeding wounds, or [[FORAGE]] or purchase herbs. If you choose to forage, you will have to venture out of town into the wilderness. Don&#039;t worry about your possible lack of foraging skills, since the sprite will be happy to help you out as long as you are in the right place. Once you have found the herb, head back into town. The girl and her sister may not be in the same place when you get back, but as long as you are in town they will eventually find you.&lt;br /&gt;
&lt;br /&gt;
Sadly, you will not be able to save the child in time, but you will learn how to use a [[white flask]] to preserve a body while waiting for an experienced cleric to arrive. Make sure to [[GIVE]] the cleric some silver coins in appreciation. The gods smile on generosity and may grant you a [[deed]] for your efforts (provided you tip well enough).&lt;br /&gt;
&lt;br /&gt;
=== The Terrible Beast ===&lt;br /&gt;
&lt;br /&gt;
In this scenario, a terrible beast lurks in a cave outside town.&lt;br /&gt;
&lt;br /&gt;
During this quest, you will learn the basics of [[a beginner&#039;s guide to combat|combat]]: how to hold a weapon, how to use the [[STANCE]] command, how to [[ATTACK]], and (if you are a spellcaster) how to [[INCANT]] your magic. If you don&#039;t feel perfectly confident before taking on the beast, you can also ask other players in town if they would be willing to cast some defensive spells on you.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The rewards for completing the sprite quests depend on your choices, but in general you will receive some silvers, a couple magic items, and a fair amount of experience, usually enough to take you from Level 0 to Level 1, sometimes even Level 2 if you managed to visit enough important places in town. You will also get a little round mirror as a souvenir.&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
&lt;br /&gt;
*[https://www.play.net/gs4/info/npg/adventuring.asp GemStone IV New Player Guide - The Sprite Quest] on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=255807</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=255807"/>
		<updated>2026-04-10T21:21:40Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Spyglass w/ alteration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and a barbed scar across his right eye.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a handsomely tooled leather harness with a barbed rhimar gaff secured to it, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a sturdy bronze spyglass sporting a teal patina, a silvery veniom mesh coin pouch, a panther pelt bag, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=255306</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=255306"/>
		<updated>2026-03-29T23:10:32Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Combat/Magic */ Change &amp;quot;Mass spells&amp;quot; to &amp;quot;Area of effect&amp;quot; spells including wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with [[experience pass]]es.&lt;br /&gt;
*Field experience cannot be absorbed while logged off.&lt;br /&gt;
*There is no automatic [[Experience_pool#Long-term_Experience|long-term experience]] daily conversion of 250 experience while logged off.&lt;br /&gt;
*There is no bonus experience point per pulse absorbed while grouped with a non-F2P character.&lt;br /&gt;
*No yearly [[fixskills]], and [[Skill migration]] seems to use 50% of the standard rate despite the output {{boldmono|[[Verb:SKILLS|SKILL]]}}.  For example, the &#039;fast&#039; migration rate is only for 30, not 60, training points.&lt;br /&gt;
&lt;br /&gt;
The exact formula for experience loss is not yet known; however, it applies like an inverted [[Gift of Lumnis]] or [[RPA|Roleplaying award]], whereby the presently accumulated experience is not all absorbed into the total experience.  Instead, like a sieve, some is lost based on a fixed percentage per level.  The sliding scale begins after level 10.  &lt;br /&gt;
&lt;br /&gt;
Previous research aimed at determining a flat rate of loss, presumably with a character fried or saturated with unknown experience absorption (e.g., affected by [[Logic]]).  This method tends to favor the formula for on-node experience loss (presumably when saturated):  Exp Loss Per Pulse = (Level - 10) / 1.75 .&lt;br /&gt;
So for instance, a typical character will see loss per pulse similar to this table...&lt;br /&gt;
:{| {{prettytable|1=text-align:center}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Level||10||15||20||25||30&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Exp Loss Per Pulse On-Node||0||3||6||10||13&lt;br /&gt;
|}&lt;br /&gt;
It was concluded that the above is a severely debilitating loss above approximately level 25: &amp;quot;Beyond that point levels will take 50+ hours of gametime to achieve.&amp;quot;  Indeed, if it were a flat rate, earning lower amounts of experience would become impossible and progression would be severely truncated.  As it is actually a percentage loss, these ramifications are speculative, and progress in F2P is not so bad as it had previously been claimed.&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Can join [[CHE]]s for roleplaying purposes, but functional benefits are limited (cannot become officers, there is no additional locker size benefit, etc).&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. [[Area of effect]] spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player are restricted from use.&lt;br /&gt;
*[[Minor Sanctuary (213)]] and [[Major Sanctuary (220)]] are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.  [[Call Lightning (125)]] cannot be cast at any &#039;&#039;item&#039;&#039; (but creatures are okay), for example [[Popping boxes]] or [[Gem of Fate]].  Sorcerers may cast [[Focused Implosion]].&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Natural Colors (601)]] ([[Verb:EVOKE|evoked]]), and [[Mass Elemental Defense (419)]], as well as unlocked evoking abilities of [[Bravery (211)]] and [[Heroism (215)]], will buff yourself but not your party.  [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant (925)]], [[Charge Item (517)]], [[Magic Item Creation (420)]], [[Imbue (614)]], [[Resist Nature (620)]], [[Scroll Infusion (714)]], [[Holy Receptacle (325)]], [[Ensorcell (735)]], Damage Specializations, etc.).  It means they generally do not work even for yourself.&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
*Warriors cannot protect another player using {{boldmono|[[GUARD (verb)|GUARD]]}} or {{boldmono|[[PROTECT (verb)|PROTECT]]}}&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and the following exceptions found which are unrestricted:&lt;br /&gt;
*[[Spirit Fog (106)]]&lt;br /&gt;
*[[Stun Relief (108)]]&lt;br /&gt;
*[[Undisease (113)]] &lt;br /&gt;
*[[Unpoison (114)]] &lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Manna (203)]] &lt;br /&gt;
*[[Light (205)]] &lt;br /&gt;
*[[Untrammel (209)]]&lt;br /&gt;
*[[Bless (304)]] is unrestricted, you may bless as many items as you like but each bless is capped at 50 swings.&lt;br /&gt;
*[[Preservation (305)]] &lt;br /&gt;
*[[Elemental Detection (405)]]&lt;br /&gt;
*[[Elemental Blade (411)]] &lt;br /&gt;
*[[Herb Production (1118)]]&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does in fact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
*[[Vertigo (1219)]] does not suffer from the normal AOE limit of 4 hours.&lt;br /&gt;
*[[Consecrate (1604)]] &lt;br /&gt;
*[[Arm of the Arkati (1605)]] extends to your group.&lt;br /&gt;
*Paladin auras extend to your group: [[Divine Shield (1609)]], [[Zealot (1617)]], [[Fervor (1618)]].&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*[[Empathic Linking]] is required.  This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*Creatures which are more than 10 levels below the player&#039;s level are not eligible for ANY treasure production, including but not limited to any treasure generated when searching, looting, or skinning.&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. Expanded to 100k cap with a Treasure Boost, and increased treasure. &lt;br /&gt;
*Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting.  Sanctified and Ensorcell gear work to &amp;quot;T2.5&amp;quot; level, or maximum benefits halfway between the second and third tier at T3.  Even 1x DB does not ordinarily work.   Several levels of Gear passes are available that allow more up to full benefit of any equipment&#039;s enchantment, weighting, padding, sighting, TD enhancement, or Defensive Bonus (DB), just like a paid subscriber.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Citizenship to any town or city is restricted.  Transportation between towns varies as follows:&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted in-game; the player must purchase one from the SimuCoin store.&lt;br /&gt;
* The teleportation boot to River&#039;s Rest is restricted.&lt;br /&gt;
* Passage by the [[Live Bait]] to River&#039;s Rest is unrestricted.&lt;br /&gt;
* Passage by the [[Glaesen Star]] to Teras Isle is restricted.&lt;br /&gt;
* Use of the [[Open Sea Adventures]] system is unrestricted.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [[ESP]] is restricted between levels 0 and 10. After level 10 the character may use ESP.&lt;br /&gt;
* Access to the CLAIM limited.&lt;br /&gt;
* Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
* Cannot use the [[Locksmith pool]].  &lt;br /&gt;
* [[Foraging]] has an added -15 difficulty modifier. F2P cannot take the last two forageables out of a room. Max 15 items per hour. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
* Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
* While you cannot turn on conversion from Experience to [[Ascension_Skill_System|Ascension]] Experience at level 20, You do obtain Ascension Training Points(ATPs) from the [[Ascension_Skill_System#Milestones|Milestones]]. Some milestones, like mastering a guild skill, will remain impossible since you cannot join a guild as F2P.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily [[Login bridge|login bridges]] may be stockpiled through login rewards, so at most one can only miss 2 consecutive days of logins to maintain a streak (without obtaining bridges from an alternate source).&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 unredeemed Bounty Waivers.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another.) Can stockpile up to 10 unredeemed Major Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost.  Can stockpile up to 10 unredeemed Minor Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost.  Can stockpile up to 10 unredeemed Bounty Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost. Can stockpile up to 10 unredeemed Enhancive Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners.  Can stockpile up to 10 unredeemed Urchin Runner uses.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost. Can stockpile up to 10 unredeemed Encumbrance Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost.  Can stockpile up to 10 unredeemed Guild Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of the Gods.  You can only choose Lorminstra (5 deeds) and can only stockpile 1 unredeemed. Be sure to redeem it before your next 29-day reward rolls around  or you will lose that one.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official Message Boards==&lt;br /&gt;
As of May 2016, F2P accounts only have access to selected sections of the official message boards, all of which are linked here:&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/view Officials F2P Discussions main folder]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/Announcements/view Announcements]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Subscription/view F2P Subscription]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20General%20Discussion/view F2P General Discussion]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Game%20Mechanics/view F2P Game Mechanics]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Professions/view F2P Professions]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20World%20Discussions/view F2P World Discussions]&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/view Help for Players main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Software%20&amp;amp;%20Hardware%20Help/view Software &amp;amp; Hardware Help main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/view Socializing main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/The%20Marketplace/view The Marketplace main folder]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread Unofficial&#039;s general F2P thread]&lt;br /&gt;
&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254573</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254573"/>
		<updated>2026-03-08T02:54:20Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Clarity on T3 again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.  By default, they use both Category B (flare) and D (script) in [[Item properties]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. Snowball flares are independent of the cold flares, and snowball flares trigger at 50% of the rate of the standard cold flares.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day.  For native casters of Major Elemental Wave, ranks in [[Minor Elemental]] are almost irrelevant, as they only act as a bonus past 1x training (which few players have).  Blizzard is thus effective against any like level opponent. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  The service adds +150 to the difficulty of further work on the item under the Category D script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
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|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
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|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
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|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254572</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254572"/>
		<updated>2026-03-08T02:50:35Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: cut example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.  By default, they use both Category B (flare) and D (script) in [[Item properties]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. Snowball flares are independent of the cold flares, and snowball flares trigger at 50% of the rate of the standard cold flares.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day.  Spell ranks in [[Minor Elemental]] are almost irrelevant, as they only act as a bonus past 1x training.  &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  The service adds +150 to the difficulty of further work on the item under the Category D script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254570</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254570"/>
		<updated>2026-03-08T01:46:17Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Note from GM-Estild 1/14/2024 https://discord.com/channels/226045346399256576/1191064189981163611/1196108252673482962&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.  By default, they use both Category B (flare) and D (script) in [[Item properties]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. Snowball flares are independent of the cold flares, and snowball flares trigger at 50% of the rate of the standard cold flares.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day.  Spell ranks in [[Minor Elemental]] are almost irrelevant at higher levels, as they only act as a bonus past 1x training; most native casters at level 100 do not have more than 100 ranks in Minor Elemental.  &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  The service adds +150 to the difficulty of further work on the item under the Category D script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Major_Elemental_Wave_(435)&amp;diff=254569</id>
		<title>Talk:Major Elemental Wave (435)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Major_Elemental_Wave_(435)&amp;diff=254569"/>
		<updated>2026-03-08T01:28:07Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: MnE effects described by GM Estild.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding this &amp;quot;Spell ranks only act as a bonus for 410/435. Only ranks past level (so it requires 100+ ranks at level 100) count as a bonus, otherwise you cast it exactly the same as a level 100 native caster with 100 MnE ranks or less, and which is effective against any like level opponent.&amp;quot; GM Estild 1/14/2024 https://discord.com/channels/226045346399256576/1191064189981163611/1196108252673482962 [[User:SLIMY|SLIMY]] ([[User talk:SLIMY|talk]]) 19:28, 7 March 2026 (CST)&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254262</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254262"/>
		<updated>2026-02-28T13:25:27Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Snowball flares at 50% the rate of cold flares according to my logs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.  By default, they use both Category B (flare) and D (script) in [[Item properties]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. Snowball flares are independent of the cold flares, and snowball flares trigger at 50% of the rate of the standard cold flares.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  The service adds +150 to the difficulty of further work on the item under the Category D script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254170</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254170"/>
		<updated>2026-02-26T00:28:51Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Add Category B and D in intro.  Add +150 to difficulty of adding the script to a weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.  By default, they use both Category B (flare) and D (script) in [[Item properties]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  The service adds +150 to the difficulty of further work on the item under the Category D script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your shovel is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your shovel while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your shovel may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shovel may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254026</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254026"/>
		<updated>2026-02-25T05:19:03Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Third person added for all Tiers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your shovel is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your shovel while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your shovel may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shovel may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=253940</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=253940"/>
		<updated>2026-02-24T03:38:01Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: sentence fixup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your shovel is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your shovel while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your shovel may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shovel may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
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|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=253939</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=253939"/>
		<updated>2026-02-24T03:32:57Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Wikilinking and mention Tier 2 is similar to greater elemental flares for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does cold damage and additionally applies [[Staggered]], [[Blinded]] or [[Dazed]] at random. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your shovel is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your shovel while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your shovel may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shovel may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Divine_Word_(1640)&amp;diff=253938</id>
		<title>Divine Word (1640)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Divine_Word_(1640)&amp;diff=253938"/>
		<updated>2026-02-24T02:37:30Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Unlinking */  STOP 1640 is another version of UNLINK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = DWORD&lt;br /&gt;
 | custdur = {{spellbox instant | }}&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Raise Dead&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a [[death|corpse]]&lt;br /&gt;
 | availability = any dead player character&lt;br /&gt;
 | navigation = {{Paladin base navigation|type=Utility}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Divine Word&#039;&#039;&#039; grants a paladin the ability to raise the dead at a base of once per day.  Although ineffective with [[chrism]]s, this spell makes for a very effective battle resurrection.  The paladin and target must be in the same [[group mechanics|group]] or the spell will have no effect.  Uses per day reset at midnight game time (ET).&lt;br /&gt;
&lt;br /&gt;
The corpse is resurrected in a defensive [[stance]], [[prone]], with 5 seconds of stun and [[roundtime]]; the caster will incur 15 seconds of stun and [[roundtime]].  The target will initially be returned with full [[hitpoint|health]], [[spirit]], [[stamina]], and [[mana]]; the caster will not initially lose any spirit.  Although all injuries will remain, actions are not hindered by rank 1 or 2 [[wound]]s and neither will they bleed, but rank 3 injuries are not bypassed by this spell.  The target will also automatically receive a single cast of all known buff spells, plus up to twenty levels of outside spells that were active at the time of death, somewhat similar to [[Symbol of Recall]].  &lt;br /&gt;
&lt;br /&gt;
Because there is only the group-version of [[Mass Blur (911)]] and the casting paladin must be a member of the deceased&#039;s group to cast Divine Word, paladins can often get a free shot of Blurs when the dead are brought back to life; this often works with [[Mass Colors (611)]] as well.&lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
There is a percentage chance equal to 100% minus the caster&#039;s [[Spiritual Mana Control]] skill that the resurrection attempt will severely injure the caster, possibly resulting in the caster&#039;s death. It is recommended that the caster have 102 skill (24 ranks) in SMC before attempting to raise the dead, although one more rank for a total of 25 ranks will unlock the first tier of [[multicast]]ing and [[MANA (verb)#Mana Spellup|mana spellup]].&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the number of times the paladin is able to raise the dead in a given day; each 20 lore ranks grants an additional raise per day.  The SPELL command will tell you how many uses you have left.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||0||20||40||60||80||100||120||140&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Casts per day||1||2||3||4||5||6||7||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unlinking==&lt;br /&gt;
Divine Word will remain active on both the target and caster for ten minutes; its remaining duration is visible via {{mono|[[spell active|SPELL ACTIVE]]}}.  At any time, the target and the caster can [[UNLINK]] or [[STOP|STOP 1640]] to prematurely end the spell&#039;s effects; unlinking is wholly independent between the two characters, and either of them unlinking will have no effect at all upon the other, contrary to the case of how it works with [[Raise Dead (318)]].  Once Divine Word wears off, so too do its benefits.  &lt;br /&gt;
&lt;br /&gt;
The recently deceased will find themselves in a very poor condition more typical of recent resurrection: 25 health, 1 spirit, 1 stamina, and 1 mana.  Naturally they will again be hindered by any remaining injuries, and they will bleed normally.  If [[Symbol of Recall]] was active when the character was raised, it will have it&#039;s favor restored.&lt;br /&gt;
&lt;br /&gt;
The caster, on the other hand, will suffer 30 seconds of roundtime, and be required to pay their debt of spirit.  The cost is 75% of the target&#039;s maximum, which can be determined by [[APPRAISE]] on the corpse (before Divine Word is cast).  For example, if the corpse has 10 spirit points, the caster would need 8 actual spirit points to complete the resurrection (and survive).  Not having enough spirit will result in [[spirit death]].&lt;br /&gt;
&lt;br /&gt;
==Explaining Divine Word To The Dead==&lt;br /&gt;
Many players are not familiar with the mechanics of Divine Word, particularly since it received a substantial overhaul improving its capabilities around August 2014.  While linking them to this article is a reasonable option, it can be more pertinent to explain the spell more or less precisely and accurately to them yourself.  However, one then risks making an error or omission, and it can be safer to use a script.  Regardless of how one explains Divine Word to a prospective target, it is generally a good idea to do so if they are unfamiliar with it.&lt;br /&gt;
&lt;br /&gt;
The following text can be composed into a basic script to ensure fidelity of mechanics, as repeating it frequently may be prone to minor omissions.  Although the amount of text is lengthy, in fact it omits some issues particular to field application, where it might reasonably be assumed that the subject is hunting with the paladin and is thus familiar with the spell (or when the time to explain it would be in any case cumbersome).  It is available in [[Lich (software)|Lich]] as {{mono|;1640rant}}, which is in the {{mono|repository}} for download.  &lt;br /&gt;
&lt;br /&gt;
Because Divine Word has numerous mechanical effects, it is suggested to convey the below information as [[WHISPER (verb)|out of character whispers]].  It is further suggested to place well-timed pauses between the paragraphs when delivering it, to ensure time for the subject to pick up on the finer points as well as a matter of courtesy to not flood them with too much text instantaneously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Divine Word is a paladin&#039;s resurrection spell.  For 15 minutes, you&#039;ll have full spirit, stamina, mana, health, and all the spells that were active when you died.  Your wounds will not bleed, nor will you be hindered by rank 1 or rank 2 wounds (including your ability to cast spells, etc).  However, paladins are not skilled to apply chrisms.&lt;br /&gt;
&lt;br /&gt;
These effects will last for the full ten minutes or until *you* UNLINK (no relation with the paladin UNLINKing).  You can check the remaining duration for Divine Word under SPELL ACTIVE.  The idea is you can eat herbs to heal your wounds or, ideally, go hunt quickly and get fried.&lt;br /&gt;
&lt;br /&gt;
Once Divine Word falls, you will go to 1 spirit, 1 mana, 1 stamina, and 25 health.&lt;br /&gt;
&lt;br /&gt;
So don&#039;t forget to spellup under Divine Word&#039;s effects before you lose all your mana!  You could also send any available mana to someone else right before Divine Word ends, or use it to cast spells at someone else.  (The Order of Voln&#039;s Symbol of Recall have it&#039;s favor restored if it was used prior to a 1640 raise.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Paladin spell updates (saved posts)]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=253843</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=253843"/>
		<updated>2026-02-22T00:58:09Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: transmute&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and a barbed scar across his right eye.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a handsomely tooled leather harness with a barbed rhimar gaff secured to it, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, a silvery veniom mesh coin pouch, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=253337</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=253337"/>
		<updated>2026-02-14T03:31:05Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: only-one-thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and a barbed scar across his right eye.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a handsomely tooled leather harness with a barbed steel gaff secured to it, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, a silvery veniom mesh coin pouch, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Transmutation&amp;diff=252828</id>
		<title>Transmutation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Transmutation&amp;diff=252828"/>
		<updated>2026-02-06T02:20:14Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Lesser Transmutation */ most recent version, including weight change and most basic (but not full) alteration.  From Barble on Discord.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Transmutation&#039;&#039;&#039; is a service to change the [[material]] of an item.  For both versions of the service, the material type must be the same (metal to metal, wood to wood).&lt;br /&gt;
&lt;br /&gt;
==Lesser Transmutation==&lt;br /&gt;
Lesser transmutation certificates are available in the [[High End Scrip Shop]] at [[Duskruin Arena]] in the form of a &#039;&#039;&#039;lesser transmutation message&#039;&#039;&#039; (Updated Feb. 2026).&lt;br /&gt;
;Read&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a lesser transmutation message.&lt;br /&gt;
A lesser transmutation message will grant the ability to have one item transmuted to another item&#039;s material.  The two items must be of the same material type (metal to metal, wood to wood, etc.) and the transmuted material cannot have any innate properties (ie: no sephwir, coraesine, etc.)  This will NOT affect enchant, flares, or any other properties that either item may or may not have.  Please note that the item weight is reset to the base weight of the new material.  This change may result in updates to reflect the new material, but a full alteration is not included in this service&lt;br /&gt;
&lt;br /&gt;
When you are ready, REDEEM the message while holding the item to be worked on (if applicable), which will cause the message to crumble. All certificates MUST be redeemed within one week after the close of Duskruin Arena, or the certificate will be considered forfeit, and it will be destroyed. No exceptions!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Analyze&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the transmutation message and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
A lesser transmutation message is a service certificate from Duskruin Arena&#039;s HESS that grants the bearer a specific service to be applied to an eligible item. Some services have limitations and requirements, and these details are typically outlined in the READ on the certificate.&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
&lt;br /&gt;
GAZE: Review details stored from a previous WHISPER. If you need to adjust/change these details, you can repeat the WHISPER command to overwrite the existing information. You can also CLEAR a previous message with WHISPER &amp;lt;ITEM&amp;gt; CLEAR.&lt;br /&gt;
&lt;br /&gt;
READ: See details about this message&#039;s service along with its expiration date.&lt;br /&gt;
&lt;br /&gt;
REDEEM: Schedule your service! You must REDEEM the message in order to get the service completed. Some services require that you hold the service&#039;s destination item in your left hand.&lt;br /&gt;
&lt;br /&gt;
WHISPER: Store information (such as availability, special requests, flare types, resistance types, etc.) onto the message to assist the attending GM in completing your service.&lt;br /&gt;
* Example: WHISPER &amp;lt;MESSAGE&amp;gt; I would like to add +5 heat resistance to my armor. I am available every day from 3PM and 9PM EST except when I&#039;m not...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Greater Transmutation==&lt;br /&gt;
Greater transmutation is a very rare service with fewer restrictions than the lesser version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Lahke says, &amp;quot;This is to make an item into any other material that exists.  There are some restrictions, but death ore is allowed.  The properties will change, so if you have a fire flaring weapon and make it low steel, it will lose the fire flaring.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Merchant Services]][[Category: Materials]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Phase_(704)&amp;diff=252564</id>
		<title>Phase (704)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Phase_(704)&amp;diff=252564"/>
		<updated>2026-01-31T21:13:35Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: A number of &amp;lt;\pre&amp;gt; tags were removed by User:SPACO causing chaos in most of the formatting.  Put them back in and it seems normal again.  Please check and be careful of your edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
| mnemonic = PHASE&lt;br /&gt;
| duration = Special&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Encumbrance Reducer&lt;br /&gt;
| skill = None&lt;br /&gt;
| components = Item or Container&lt;br /&gt;
| availability = Caster&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&amp;lt;section begin=desription /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Phase&#039;&#039;&#039; is a&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;A&amp;lt;/includeonly&amp;gt; versatile spell with several combat and non-combat uses.&amp;lt;section end=description /&amp;gt;  Each cast costs four (4) mana and typically makes physical matter less substantial under various guises.  Given that some of its applications are enhanced with further training in [[#Lore Benefit 1|Sorcerous Lore, Demonology]], one supposes that matter from [[Elanthia]] is temporarily shifted to another plane or [[valence]].  In the case of Phase&#039;s application to material objects, items made of [[mithril]], which are [[enruned]], and/or with [[glyph]]s (including the [[Trap#Glyph|glyph trap]]) will resist this spell.  Some items with [[rune]]s or silver in their description may resist this spell. Some [[herb]]s, [[wand]]s, and [[scroll]]s have also be known to resist the effects of this magic.&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
Phase can be used to walk through some locked doors, pull items out of locked containers, make locked containers weightless, and probe the magical properties of some items, and other miscellaneous applications.&lt;br /&gt;
&lt;br /&gt;
=== Phasing For Weightlessness ===&lt;br /&gt;
* {{boldmono|[[PREP]] 704 {{!}} [[CAST]] {locked container} }}&lt;br /&gt;
&lt;br /&gt;
One may cast Phase at most any basic item to turn it into a &#039;shifting&#039; item of the same type (the item&#039;s adjective will be replaced with &amp;quot;shifting&amp;quot;).  This shifting item will generally have no weight and therefore not add to one&#039;s [[encumbrance]].  Shifting items may be put in other containers, but may not be worn or otherwise used for their intended purpose until the reversal of the spell&#039;s effect. Phasing the item again, [[DROP (verb)|dropping]] the item, or cast/&amp;lt;preing [[Spirit Dispel (119)]] or [[Elemental Dispel (417)]] at it will end the effect.&lt;br /&gt;
&lt;br /&gt;
* The duration for this effect is 600 sec + 6 sec per [[Sorcerer Base]] spell rank (capped at level).&lt;br /&gt;
&lt;br /&gt;
* Phasing a &#039;&#039;locked&#039;&#039; container (treasure boxes included) will cause the items within to become weightless as well (certain items within locked and phased containers may continue to resist its effects).  Note that the weightless effect only goes one layer deep; that is, items inside a container within the locked container are not made weightless when the locked container is phased.  Furthermore, &#039;locked&#039; is a generalized term, and in regards to Phasing, should be loosely understood to mean any container whose present state prevents the container from being OPENed; thus any items with scripts using other verbs to open and close them would be considered &#039;locked&#039; in this context if their contents are not directly accessible.&lt;br /&gt;
&lt;br /&gt;
* Common containers such as packs, rucksacks, and satchels can have locks installed on them by a [[rogue]] skilled in [[Lock_Mastery#Making_and_Adding_Locks_to_containers|Lock Mastery]]; a full list of nouns is found on that page.  In order to use only one key, it is possible to have duplicate locks installed on different containers.  However, note that a lock assembly can only be duplicated before it is installed, and only by its original creator.  Thus, if one wants to use the same key for future containers as well, an extra assembly is required, and the assembly needs to be duplicated by the same rogue.&lt;br /&gt;
&lt;br /&gt;
* [[Skull Ring]]s are a great way to bypass either the container-type restrictions or lock mastery in general.  For example, a pin-worn vest could be locked and phased using a skull ring.&lt;br /&gt;
&lt;br /&gt;
* Many containers created before this feature of phasing was implemented will resist the magic for no reason!  Although [[GM]]s have suggested a special merchant might remove this anti-magical property from old containers, in practice this service is yet to materialize.  As such, always check if a container can be phased &#039;&#039;before&#039;&#039; having a lock installed on it.&lt;br /&gt;
&lt;br /&gt;
* Containers will always consider items their original mass when considering its [[container capacity|capacity]]. Thus, the best containers for this purpose are light (5 lbs or less) and have a medium capacity. &lt;br /&gt;
&lt;br /&gt;
* The weight threshold for items phased in this way begins at 10 pounds or under. &lt;br /&gt;
&lt;br /&gt;
====Lore Benefit 1====&lt;br /&gt;
Training in [[Sorcerous Lore, Demonology]] increases the amount of weight that can be phased in a locked container by 2 lbs per seed 3 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|1=text-align:center;}}&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot;|Sorcerous Lore, Demonology ranks||0||3||7||12||18||25||33||42||52||63||75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Pounds||10||12||14||16||18||20||22||24||26||28||30&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Sorcerous Lore, Demonology ranks||88||102||117||133||150||168||187||207||228||250&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Pounds||32||34||36||38||40||42||44||46||48||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base weight and lore bonus is doubled for [[Box_(treasure)|treasure system boxes]]:&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|1=text-align:center;}}&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot;|Sorcerous Lore, Demonology ranks||0||3||7||12||18||25||33||42||52||63||75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Pounds||20||24||28||32||36||40||44||48||52||56||60&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Sorcerous Lore, Demonology ranks||88||102||117||133||150||168||187||207||228||250&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Pounds||64||68||72||76||80||84||88||92||96||100&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Phasing Through Items ===&lt;br /&gt;
* {{boldmono|PREP 704 {{!}} CAST {portal} }}to attempt to phase through a portal (e.g. locked door)&lt;br /&gt;
* {{boldmono|PREP 704 {{!}} EVOKE {locked container} }}to thrust a hand through a container and attempt and pull something out&lt;br /&gt;
&lt;br /&gt;
One may also cast the spell at portals (doors, gates, etc.) or [[EVOKE (verb)|evoke]] at containers (boxes, sacks, etc.).  When cast at a portal, it may cause the caster to move through it to the other side. If evoked at a container, the caster attempts to move their hand through the container, grasp an object within, and remove it.&lt;br /&gt;
&lt;br /&gt;
* Using Phase in this way will always incur a nominal amount of [[roundtime]].&lt;br /&gt;
* WARNING: Evoking Phase at boxes can trigger [[trap]]s.&lt;br /&gt;
* Extreme failures can cause the caster&#039;s hand to be severed and remain within the container.&lt;br /&gt;
* Locked containers can be more difficult to phase through.&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;evoke kit&lt;br /&gt;
You gesture at a monogrammed herb kit.&lt;br /&gt;
Suddenly you notice the kit&#039;s form dim slightly as it becomes less substantial.  You quickly stick your hand inside it and fish around for something to grab.&lt;br /&gt;
You grab hold of something and pull it out!&lt;br /&gt;
You found a beryl-inset platinum clasp!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Applications ===&lt;br /&gt;
* {{boldmono|PREP 704 {{!}} CAST {item} }}&lt;br /&gt;
====Treasure====&lt;br /&gt;
Phase can be used to diagnose some items found within the [[treasure system]].  When CAST at a given item, if it &#039;&#039;becomes momentarily insubstantial and appears lighter&#039;&#039; (becomes &#039;&#039;shifting&#039;&#039;) rather than resisting the magic, the following applies to different categories:&lt;br /&gt;
* [[Gem]]s: Indicates it is an [[orb gem]], suitable for use with [[Holy Receptacle (325)]] and [[Charge Item (517)]].&lt;br /&gt;
* Various [[magic item]]s: Indicates items such as [[wands]]; [[black crystal|black]], [[blue crystal|blue]] and [[white crystal|white]] crystals; and [[crystal amulet|crystal]], [[glass amulet|glass]] and [[ruby amulet|ruby]] amulets are [[fresh]].&lt;br /&gt;
* [[Scroll]]s: Indicates it is [[fresh]] and suitable for use with [[Scroll Infusion (714)]].&lt;br /&gt;
Although magic items and scrolls found directly by the caster are certainly known to be fresh, the status or properties of items bought from the pawnshop, given to the caster, or forgotten about may be readily and easily assessed with Phase.&lt;br /&gt;
&lt;br /&gt;
====Traps====&lt;br /&gt;
Phase is also useful with locked treasure boxes to ascertain if they may be trapped with a [[Trap#Glyph|glyph]].  As noted at the top of the article, boxes which have a glyph trap will resist this magic (note: CAST Phase, do not EVOKE), but the magical resistance is to Phase is harmless.  On the other hand, [[Piercing Gaze (416)]] will set off the trap, and [[Call Lightning (125)]] will be rebounded to the caster by a glyph trap.  Thus, first casting Phase at a treasure box is a good first step to safely opening boxes magically.&lt;br /&gt;
&lt;br /&gt;
====Chalk====&lt;br /&gt;
Both chalks used with [[Planar Shift (740)]] can be [[bundle]]d with Phase.  Simply cast Phase at two pieces of chalk, bundle them together, and dispel Phase (likely by dropping once).&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Phase also provides some minor boosts to combat, both offensively and defensively.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Phasing ===&lt;br /&gt;
* {{boldmono|[[INCANT]] 704 }}&lt;br /&gt;
&lt;br /&gt;
The self-cast version of Phase acts as a defensive buff against both [[standard maneuver roll]] (SMR) systems.  The duration is 2 hours + 60 sec per Sorcerer Base ranks.  This benefit can be used by sorcerers only.  &lt;br /&gt;
&lt;br /&gt;
====Lore Benefit 2====&lt;br /&gt;
Training in [[Sorcerous Lore, Demonology]] increases &amp;lt;section begin=SMR /&amp;gt;the SMR benefit by an unknown amount.  The bonus increases in a linear progression (per rank), not via threshold or seed.&amp;lt;section end=SMR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&#039;&#039;&#039;Start&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A wave of tingling passes across your body, momentarily casting it into semi-transparency.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stop&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body pulses momentarily into semi transparency and then returns to normal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phasing Non-Corporeal Creatures ===&lt;br /&gt;
* {{boldmono|[[PREP]] 704 {{!}} [[CAST]] {creature} }}&lt;br /&gt;
&lt;br /&gt;
The offensive combat version of Phase. One may cast at [[non-corporeal]] [[undead]] [[creature]]s to temporarily solidify them, making them prone to forms of attack they normally would not be (such as [[Limb Disruption]] and [[Bone Shatter]]) as well as more susceptible to other spells and attacks.  If cast upon a creature with the ability to phase out of existence, it will be prevented from doing so for the duration (creatures with unnatural hiding abilities only, normal hiding abilities will not be prevented).&lt;br /&gt;
&lt;br /&gt;
* This form of casting is subject to a normal [[warding]] check, using the caster&#039;s [[Sorcerer Base]] [[casting strength]].&lt;br /&gt;
* The duration for this effect is 20 sec + 3 sec per [[warding]] failure.&lt;br /&gt;
* Some phasable creatures include: [[banshee]], [[Ithzir]], [[rotting woodsman]], [[wraith]], [[spectral warrior]], [[lost soul]].&lt;br /&gt;
====Messaging====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Phase...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a fallen crusader.&lt;br /&gt;
The dull golden nimbus surrounding a fallen crusader suddenly begins to glow brightly.&lt;br /&gt;
  CS: +517 - TD: +367 + CvA: -2 + d100: +34 == +182&lt;br /&gt;
  Warding failed!&lt;br /&gt;
A dusky aura flashes around a fallen crusader, catching it off-guard and bringing its translucent silhouette into sharp relief.  Slowly the crusader&#039;s essence bleeds into thin rivulets towards the center of its being, and a wet, ripping sound resonates from the creature as it solidifies piece-by-piece.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:pale glimmering dust}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Popping boxes|Kaldonis&#039;s guide to Popping Boxes]]&lt;br /&gt;
* [[Standard maneuver roll (saved posts)]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=252028</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=252028"/>
		<updated>2026-01-17T16:45:06Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Miscellaneous */ GM Estild wrote &amp;quot;Player Locksmith Pool: A fee is being added that is significantly lower than the NPC locksmith rate.  Additionally, F2P characters are no longer eligible to use the player locksmith pool.&amp;quot;  Updating no Locksmith pool for F2P.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with [[experience pass]]es.&lt;br /&gt;
*Field experience cannot be absorbed while logged off.&lt;br /&gt;
*There is no automatic [[Experience_pool#Long-term_Experience|long-term experience]] daily conversion of 250 experience while logged off.&lt;br /&gt;
*There is no bonus experience point per pulse absorbed while grouped with a non-F2P character.&lt;br /&gt;
*No yearly [[fixskills]], and [[Skill migration]] seems to use 50% of the standard rate despite the output {{boldmono|[[Verb:SKILLS|SKILL]]}}.  For example, the &#039;fast&#039; migration rate is only for 30, not 60, training points.&lt;br /&gt;
&lt;br /&gt;
The exact formula for experience loss is not yet known; however, it applies like an inverted [[Gift of Lumnis]] or [[RPA|Roleplaying award]], whereby the presently accumulated experience is not all absorbed into the total experience.  Instead, like a sieve, some is lost based on a fixed percentage per level.  The sliding scale begins after level 10.  &lt;br /&gt;
&lt;br /&gt;
Previous research aimed at determining a flat rate of loss, presumably with a character fried or saturated with unknown experience absorption (e.g., affected by [[Logic]]).  This method tends to favor the formula for on-node experience loss (presumably when saturated):  Exp Loss Per Pulse = (Level - 10) / 1.75 .&lt;br /&gt;
So for instance, a typical character will see loss per pulse similar to this table...&lt;br /&gt;
:{| {{prettytable|1=text-align:center}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Level||10||15||20||25||30&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Exp Loss Per Pulse On-Node||0||3||6||10||13&lt;br /&gt;
|}&lt;br /&gt;
It was concluded that the above is a severely debilitating loss above approximately level 25: &amp;quot;Beyond that point levels will take 50+ hours of gametime to achieve.&amp;quot;  Indeed, if it were a flat rate, earning lower amounts of experience would become impossible and progression would be severely truncated.  As it is actually a percentage loss, these ramifications are speculative, and progress in F2P is not so bad as it had previously been claimed.&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Can join [[CHE]]s for roleplaying purposes, but functional benefits are limited (cannot become officers, there is no additional locker size benefit, etc).&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player are restricted from use.&lt;br /&gt;
*[[Minor Sanctuary (213)]] and [[Major Sanctuary (220)]] are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.  [[Call Lightning (125)]] cannot be cast at any &#039;&#039;item&#039;&#039; (but creatures are okay), for example [[Popping boxes]] or [[Gem of Fate]].  Sorcerers may cast [[Focused Implosion]].&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Natural Colors (601)]] ([[Verb:EVOKE|evoked]]), and [[Mass Elemental Defense (419)]], as well as unlocked evoking abilities of [[Bravery (211)]] and [[Heroism (215)]], will buff yourself but not your party.  [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant (925)]], [[Charge Item (517)]], [[Magic Item Creation (420)]], [[Imbue (614)]], [[Resist Nature (620)]], [[Scroll Infusion (714)]], [[Holy Receptacle (325)]], [[Ensorcell (735)]], Damage Specializations, etc.).  It means they generally do not work even for yourself.&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
*Warriors cannot protect another player using {{boldmono|[[GUARD (verb)|GUARD]]}} or {{boldmono|[[PROTECT (verb)|PROTECT]]}}&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and the following exceptions found which are unrestricted:&lt;br /&gt;
*[[Spirit Fog (106)]]&lt;br /&gt;
*[[Stun Relief (108)]]&lt;br /&gt;
*[[Undisease (113)]] &lt;br /&gt;
*[[Unpoison (114)]] &lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Manna (203)]] &lt;br /&gt;
*[[Light (205)]] &lt;br /&gt;
*[[Untrammel (209)]]&lt;br /&gt;
*[[Bless (304)]] is unrestricted, you may bless as many items as you like but each bless is capped at 50 swings.&lt;br /&gt;
*[[Preservation (305)]] &lt;br /&gt;
*[[Elemental Detection (405)]]&lt;br /&gt;
*[[Elemental Blade (411)]] &lt;br /&gt;
*[[Herb Production (1118)]]&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does in fact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
*[[Vertigo (1219)]] does not suffer from the normal AOE limit of 4 hours.&lt;br /&gt;
*[[Consecrate (1604)]] &lt;br /&gt;
*[[Arm of the Arkati (1605)]] extends to your group.&lt;br /&gt;
*Paladin auras extend to your group: [[Divine Shield (1609)]], [[Zealot (1617)]], [[Fervor (1618)]].&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*[[Empathic Linking]] is required.  This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*Creatures which are more than 10 levels below the player&#039;s level are not eligible for ANY treasure production, including but not limited to any treasure generated when searching, looting, or skinning.&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. Expanded to 100k cap with a Treasure Boost, and increased treasure. &lt;br /&gt;
*Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting.  Sanctified and Ensorcell gear work to &amp;quot;T2.5&amp;quot; level, or maximum benefits halfway between the second and third tier at T3.  Even 1x DB does not ordinarily work.   Several levels of Gear passes are available that allow more up to full benefit of any equipment&#039;s enchantment, weighting, padding, sighting, TD enhancement, or Defensive Bonus (DB), just like a paid subscriber.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Citizenship to any town or city is restricted.  Transportation between towns varies as follows:&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted in-game; the player must purchase one from the SimuCoin store.&lt;br /&gt;
* The teleportation boot to River&#039;s Rest is restricted.&lt;br /&gt;
* Passage by the [[Live Bait]] to River&#039;s Rest is unrestricted.&lt;br /&gt;
* Passage by the [[Glaesen Star]] to Teras Isle is restricted.&lt;br /&gt;
* Use of the [[Open Sea Adventures]] system is unrestricted.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [[ESP]] is restricted between levels 0 and 10. After level 10 the character may use ESP.&lt;br /&gt;
* Access to the CLAIM limited.&lt;br /&gt;
* Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
* Cannot use the [[Locksmith pool]].  &lt;br /&gt;
* [[Foraging]] has an added -15 difficulty modifier. F2P cannot take the last two forageables out of a room. Max 15 items per hour. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
* Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
* While you cannot turn on conversion from Experience to [[Ascension_Skill_System|Ascension]] Experience at level 20, You do obtain Ascension Training Points(ATPs) from the [[Ascension_Skill_System#Milestones|Milestones]]. Some milestones, like mastering a guild skill, will remain impossible since you cannot join a guild as F2P.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily [[Login bridge|login bridges]] may be stockpiled through login rewards, so at most one can only miss 2 consecutive days of logins to maintain a streak (without obtaining bridges from an alternate source).&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 unredeemed Bounty Waivers.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another.) Can stockpile up to 10 unredeemed Major Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost.  Can stockpile up to 10 unredeemed Minor Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost.  Can stockpile up to 10 unredeemed Bounty Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost. Can stockpile up to 10 unredeemed Enhancive Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners.  Can stockpile up to 10 unredeemed Urchin Runner uses.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost. Can stockpile up to 10 unredeemed Encumbrance Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost.  Can stockpile up to 10 unredeemed Guild Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of the Gods.  You can only choose Lorminstra (5 deeds) and can only stockpile 1 unredeemed. Be sure to redeem it before your next 29-day reward rolls around  or you will lose that one.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official Message Boards==&lt;br /&gt;
As of May 2016, F2P accounts only have access to selected sections of the official message boards, all of which are linked here:&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/view Officials F2P Discussions main folder]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/Announcements/view Announcements]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Subscription/view F2P Subscription]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20General%20Discussion/view F2P General Discussion]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Game%20Mechanics/view F2P Game Mechanics]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Professions/view F2P Professions]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20World%20Discussions/view F2P World Discussions]&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/view Help for Players main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Software%20&amp;amp;%20Hardware%20Help/view Software &amp;amp; Hardware Help main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/view Socializing main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/The%20Marketplace/view The Marketplace main folder]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread Unofficial&#039;s general F2P thread]&lt;br /&gt;
&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=252022</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=252022"/>
		<updated>2026-01-17T05:37:36Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Scar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and a barbed scar across his right eye.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a handsomely tooled leather harness with a blued steel gaff secured to it, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, a silvery veniom mesh coin pouch, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Quickstrike&amp;diff=251485</id>
		<title>Quickstrike</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Quickstrike&amp;diff=251485"/>
		<updated>2026-01-08T21:55:49Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: add polearms to like of 1.5x modifiers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Quickstrike&#039;&#039;&#039; ability allows physical combat actions to be performed at a reduced [[roundtime]] (RT) for a [[stamina]] cost proportional to the amount of reduction and to the equipment involved, to a minimum of 1 second.  Such reduction may be specified as either a modifier to the base RT of an action or as a desired absolute RT, and can be invoked as part of a combat command or as a separate command that applies to the next combat action.&lt;br /&gt;
&lt;br /&gt;
The stamina cost increases per second of RT reduction.  [[Two-handed Weapons|Two-handed weapons]] and [[polearm]]s (regardless of [[Verb:GRIP|grip]]) have a 1.5x speed multiplier and [[ranged]] weapons have a 2.5x speed multiplier in this calculation.  If insufficient stamina is available for the specified reduction, a lesser reduction at lesser cost may take place based on what stamina is available.  Equipment speeds can be found on the [[weapon speeds]] list.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=30%}}&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment Speed = Weapon Speed * Speed Modifier (as outlined above)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina cost = (10 + (primary equipment speed + (secondary equipment speed / 2))) * Roundtime Modifier&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trying to quickstrike for more swings than the character has the stamina to afford will not lower a character into negative stamina. Instead, it will limit itself to the maximum reduction possible with the stamina remaining. Using a quickstrike with an ability that costs stamina (a [[combat maneuver]], an [[mstrike]] during cooldown, etc.) can take one into negative stamina. In those cases, the quickstrike cost is calculated and paid first (limiting itself if necessary, as before), then the stamina cost of the ability is paid, possibly blowing muscles.&lt;br /&gt;
&lt;br /&gt;
==Combat Maneuvers==&lt;br /&gt;
Characters in the [[Striking Asp Stance]] can perform quickstrikes with less of a stamina cost. &lt;br /&gt;
&lt;br /&gt;
The Quickstrike ability is an improvement over the older [[Quickstrike (combat maneuver)|Quickstrike combat maneuver]] in almost every situation. Because the maneuver is superier in a few niche cases, however, it has been retained.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
  QSTRIKE {modifier} {action...}    - Perform the specified action with the specified roundtime modifier&lt;br /&gt;
  QSTRIKE {modifier}                - Use the specified roundtime modifier on your next combat action&lt;br /&gt;
  QSTRIKE {time} {action...}        - Perform the specified action with the specified absolute roundtime&lt;br /&gt;
  QSTRIKE {time}                    - Use the specified absolute roundtime on your next combat action&lt;br /&gt;
  QSTRIKE STOP                      - Do not use a queued modifier/time on your next combat action&lt;br /&gt;
  QSTRIKE LIMIT {amount}            - Limit stamina usage per combat action to the specified amount&lt;br /&gt;
  QSTRIKE HELP                      - This help text&lt;br /&gt;
&lt;br /&gt;
    {modifier} should be a negative number indicating the roundtime reduction desired&lt;br /&gt;
    {time} should be a positive number indicating the absolute roundtime desired&lt;br /&gt;
&lt;br /&gt;
  Valid combat actions are:&lt;br /&gt;
    ASCENSION           GRAPPLE          &lt;br /&gt;
    AMBUSH              HURL             STUNMAN (ATTACK)&lt;br /&gt;
    ATTACK              JAB              SUBDUE&lt;br /&gt;
    CHEAPSHOT           KILL             SWEEP&lt;br /&gt;
    CMAN                KICK             TACKLE&lt;br /&gt;
    COCK                MSTRIKE          TRIP&lt;br /&gt;
    DISARM (weapons)    PUNCH            WEAPON&lt;br /&gt;
    FEAT                SHIELD           WTRICKS (FEINT, SATTACK)&lt;br /&gt;
    FIRE                SMITE&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
  QSTRIKE -3 ATTACK THIRD KOBOLD    - Attack the third kobold at -3 seconds to your normal roundtime&lt;br /&gt;
  QSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds&lt;br /&gt;
  QSTRIKE -1                        - Perform your next combat action at -1 second to your normal roundtime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Weapon speeds]]&lt;br /&gt;
*[https://www.desmos.com/calculator/hqrtdnzrw9 Celerity Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Abilities]]&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
{{DEFAULTSORT:QSTRIKE}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Coin_bag&amp;diff=251128</id>
		<title>Coin bag</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Coin_bag&amp;diff=251128"/>
		<updated>2026-01-07T04:58:18Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Additional Information */  Number of items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin bags&#039;&#039;&#039; have been available for purchase at [[BVShop:Gamac%27s_Goods|Gamac&#039;s Goods at Bloodriven Village]].  &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your leather coin bag and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item may be altered, but the noun must remain &amp;quot;pouch,&amp;quot; &amp;quot;bag,&amp;quot; or &amp;quot;purse,&amp;quot; immediately preceeded by the word &amp;quot;coin.&amp;quot;  Long and show descriptions are both fine.&lt;br /&gt;
&lt;br /&gt;
You can store up to 25000 silver coins in the leather coin bag weightlessly.&lt;br /&gt;
&lt;br /&gt;
You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the leather coin bag, but some options may depend how many coins are stored within.&lt;br /&gt;
&lt;br /&gt;
This leather coin bag cannot be lightened or deepened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
 {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|You tightly clasp your leather coin pouch shut.&lt;br /&gt;
|XXX tightly clasps her leather coin pouch shut.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|You reach down with both hands and protectively cover your leather coin pouch.&lt;br /&gt;
|XXX reaches down with both hands and protectively covers her leather coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT (must have coins)&lt;br /&gt;
|You reach into your leather coin pouch, pull out a single silver coin, and gently bite it to be sure that it is real.&lt;br /&gt;
The metal gives slightly beneath your tooth.  You drop the coin back into your pouch with a nod.&lt;br /&gt;
|XXX removes a single coin from her leather coin pouch and gently bites it before nodding and dropping the coin back into the pouch.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
|You reach into your leather coin bag and remove (numerical value of) silver coins.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
|XXX reaches into her leather coin pouch and removes some silver coins.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
|You carefully glance over the entire surface of your leather coin pouch, inspecting it for holes.  It appears to be in perfect condition.&lt;br /&gt;
|XXX carefully glances over the surface of her leather coin pouch, inspecting it for holes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|You tightly clasp your leather coin pouch shut.&lt;br /&gt;
|XXX tightly clasps your leather coin pouch shut.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PLUCK (must have coins)&lt;br /&gt;
|You reach into your leather coin pouch and pull out a handful of silver coins, then let them fall back into the pouch with an audible jingle.&lt;br /&gt;
|XXX reaches into her leather coin pouch and pulls out a handful of silver coins, then lets them fall back into the pouch with an audible jingle.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|You place (numerical value of) silver coins inside your leather coin bag.&lt;br /&gt;
|XXX places some silver coins inside her leather coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|You reach down and carefully untie your leather coin pouch from your belt.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX reaches down and carefully unties her leather coin pouch from her belt.  The coins inside make a jingling sound.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SHAKE (deposits coins at teller)&lt;br /&gt;
|You give your leather coin pouch a good shake.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX gives her leather coin pouch a good shake.  The coins inside jingle together audibly.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|You tap a fine leather coin pouch.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX taps a fine leather coin pouch.  The coins inside jingle together audibly.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOSS (must have coins)&lt;br /&gt;
|You toss your leather coin pouch high into the air in front of you and deftly catch it as it falls.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX tosses her leather coin pouch high into the air in front of her and deftly catches it as it falls.  The coins inside jingle together audibly.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE &lt;br /&gt;
|You wave your leather coin pouch around enthusiastically.  The coins inside jingle together.&lt;br /&gt;
| waves her leather coin pouch around enthusiastically.  The coins inside jingle together.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|You reach down and carefully tie your leather coin pouch to your belt.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX reaches down and carefully ties her leather coin pouch to her belt.  The coins inside make an audible jingling sound.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;TAP, WAVE and WEAR all drop the sound of the coins from the messaging when the pouch is empty.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
When empty,the coin bags count as one item as expected.  As soon as they have 1 or more silvers inside, they count as three items.&lt;br /&gt;
&lt;br /&gt;
A smaller version of the coin pouch that holds 1000 coins was given as part of a gift from the conversion of Gemstone III to Gemstone IV.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Coin pouch &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=Coin bag&lt;br /&gt;
|itemtype3=Coin purse&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=See ANALYZE for noun restrictions. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= COVER&lt;br /&gt;
|verb3= EAT&lt;br /&gt;
|verb4= GET&lt;br /&gt;
|verb5=GLANCE&lt;br /&gt;
|verb6=OPEN&lt;br /&gt;
|verb7=PLUCK&lt;br /&gt;
|verb8=PUT&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=SHAKE&lt;br /&gt;
|verb11=TAP&lt;br /&gt;
|verb12=TOSS&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=250905</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=250905"/>
		<updated>2026-01-03T03:13:45Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Guide */ coin pouch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=F2P Guide=&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]], [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Coin bag]]s, [[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Ranger Base&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Natural Colors (601)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = white | [[Heal/Harm (1101)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Resist Elements (602)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = white | [[Limb Repair (1102)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Wild Entropy (603)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = white | [[System Repair (1103)]]&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Nature&#039;s Bounty (604)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor = white | [[Head Repair (1104)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Barkskin (605)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = white | [[Organ Repair (1105)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Phoen&#039;s Strength (606)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bone Shatter (1106)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Sounds (607)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! [[Adrenal Surge (1107)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Camouflage (608)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! [[Empathy (1108)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Sun Burst (609)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Tangleweed (610)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! [[Empathic Assault (1110)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Moonbeam (611)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = white | [[Limb Scar Repair (1111)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Breeze (612)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = white | [[System Scar Repair (1112)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Self Control (613)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = white | [[Head Scar Repair (1113)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! [[Imbue (614)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor = white | [[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Call Swarm (615)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Spike Thorn (616)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = white | [[Rapid Healing (1116)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Sneaking (617)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! [[Empathic Link (1117)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Mobility (618)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = white | [[Herb Production (1118)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Mass Calm (619)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Strength of Will (1119)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Resist Nature (620)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
! [[Sympathy (1120)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250904</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250904"/>
		<updated>2026-01-03T03:12:50Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: coin pouches are great on f2p!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and broad shoulders.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a handsomely tooled leather harness with a blued steel gaff secured to it, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, a silvery veniom mesh coin pouch, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=250877</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=250877"/>
		<updated>2026-01-02T16:48:07Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Combat/Magic */  added 211 evoke as not working for groups like 601 evoke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with [[experience pass]]es.&lt;br /&gt;
*Field experience cannot be absorbed while logged off.&lt;br /&gt;
*There is no automatic [[Experience_pool#Long-term_Experience|long-term experience]] daily conversion of 250 experience while logged off.&lt;br /&gt;
*There is no bonus experience point per pulse absorbed while grouped with a non-F2P character.&lt;br /&gt;
*No yearly [[fixskills]], and [[Skill migration]] seems to use 50% of the standard rate despite the output {{boldmono|[[Verb:SKILLS|SKILL]]}}.  For example, the &#039;fast&#039; migration rate is only for 30, not 60, training points.&lt;br /&gt;
&lt;br /&gt;
The exact formula for experience loss is not yet known; however, it applies like an inverted [[Gift of Lumnis]] or [[RPA|Roleplaying award]], whereby the presently accumulated experience is not all absorbed into the total experience.  Instead, like a sieve, some is lost based on a fixed percentage per level.  The sliding scale begins after level 10.  &lt;br /&gt;
&lt;br /&gt;
Previous research aimed at determining a flat rate of loss, presumably with a character fried or saturated with unknown experience absorption (e.g., affected by [[Logic]]).  This method tends to favor the formula for on-node experience loss (presumably when saturated):  Exp Loss Per Pulse = (Level - 10) / 1.75 .&lt;br /&gt;
So for instance, a typical character will see loss per pulse similar to this table...&lt;br /&gt;
:{| {{prettytable|1=text-align:center}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Level||10||15||20||25||30&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Exp Loss Per Pulse On-Node||0||3||6||10||13&lt;br /&gt;
|}&lt;br /&gt;
It was concluded that the above is a severely debilitating loss above approximately level 25: &amp;quot;Beyond that point levels will take 50+ hours of gametime to achieve.&amp;quot;  Indeed, if it were a flat rate, earning lower amounts of experience would become impossible and progression would be severely truncated.  As it is actually a percentage loss, these ramifications are speculative, and progress in F2P is not so bad as it had previously been claimed.&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Can join [[CHE]]s for roleplaying purposes, but functional benefits are limited (cannot become officers, there is no additional locker size benefit, etc).&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player are restricted from use.&lt;br /&gt;
*[[Minor Sanctuary (213)]] and [[Major Sanctuary (220)]] are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.  [[Call Lightning (125)]] cannot be cast at any &#039;&#039;item&#039;&#039; (but creatures are okay), for example [[Popping boxes]] or [[Gem of Fate]].  Sorcerers may cast [[Focused Implosion]].&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Natural Colors (601)]] ([[Verb:EVOKE|evoked]]), and [[Mass Elemental Defense (419)]], as well as unlocked evoking abilities of [[Bravery (211)]] and [[Heroism (215)]], will buff yourself but not your party.  [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant (925)]], [[Charge Item (517)]], [[Magic Item Creation (420)]], [[Imbue (614)]], [[Resist Nature (620)]], [[Scroll Infusion (714)]], [[Holy Receptacle (325)]], [[Ensorcell (735)]], Damage Specializations, etc.).  It means they generally do not work even for yourself.&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
*Warriors cannot protect another player using {{boldmono|[[GUARD (verb)|GUARD]]}} or {{boldmono|[[PROTECT (verb)|PROTECT]]}}&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and the following exceptions found which are unrestricted:&lt;br /&gt;
*[[Spirit Fog (106)]]&lt;br /&gt;
*[[Stun Relief (108)]]&lt;br /&gt;
*[[Undisease (113)]] &lt;br /&gt;
*[[Unpoison (114)]] &lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Manna (203)]] &lt;br /&gt;
*[[Light (205)]] &lt;br /&gt;
*[[Untrammel (209)]]&lt;br /&gt;
*[[Bless (304)]] is unrestricted, you may bless as many items as you like but each bless is capped at 50 swings.&lt;br /&gt;
*[[Preservation (305)]] &lt;br /&gt;
*[[Elemental Detection (405)]]&lt;br /&gt;
*[[Elemental Blade (411)]] &lt;br /&gt;
*[[Herb Production (1118)]]&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does in fact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
*[[Vertigo (1219)]] does not suffer from the normal AOE limit of 4 hours.&lt;br /&gt;
*[[Consecrate (1604)]] &lt;br /&gt;
*[[Arm of the Arkati (1605)]] extends to your group.&lt;br /&gt;
*Paladin auras extend to your group: [[Divine Shield (1609)]], [[Zealot (1617)]], [[Fervor (1618)]].&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*[[Empathic Linking]] is required.  This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*Creatures which are more than 10 levels below the player&#039;s level are not eligible for ANY treasure production, including but not limited to any treasure generated when searching, looting, or skinning.&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. Expanded to 100k cap with a Treasure Boost, and increased treasure. &lt;br /&gt;
*Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting.  Sanctified and Ensorcell gear work to &amp;quot;T2.5&amp;quot; level, or maximum benefits halfway between the second and third tier at T3.  Even 1x DB does not ordinarily work.   Several levels of Gear passes are available that allow more up to full benefit of any equipment&#039;s enchantment, weighting, padding, sighting, TD enhancement, or Defensive Bonus (DB), just like a paid subscriber.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Citizenship to any town or city is restricted.  Transportation between towns varies as follows:&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted in-game; the player must purchase one from the SimuCoin store.&lt;br /&gt;
* The teleportation boot to River&#039;s Rest is restricted.&lt;br /&gt;
* Passage by the [[Live Bait]] to River&#039;s Rest is unrestricted.&lt;br /&gt;
* Passage by the [[Glaesen Star]] to Teras Isle is restricted.&lt;br /&gt;
* Use of the [[Open Sea Adventures]] system is unrestricted.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
* [[Foraging]] has an added -15 difficulty modifier. F2P cannot take the last two forageables out of a room. Max 15 items per hour. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
* Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
* While you cannot turn on conversion from Experience to [[Ascension_Skill_System|Ascension]] Experience at level 20, You do obtain Ascension Training Points(ATPs) from the [[Ascension_Skill_System#Milestones|Milestones]]. Some milestones, like mastering a guild skill, will remain impossible since you cannot join a guild as F2P.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily [[Login bridge|login bridges]] may be stockpiled through login rewards, so at most one can only miss 2 consecutive days of logins to maintain a streak (without obtaining bridges from an alternate source).&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 unredeemed Bounty Waivers.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another.) Can stockpile up to 10 unredeemed Major Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost.  Can stockpile up to 10 unredeemed Minor Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost.  Can stockpile up to 10 unredeemed Bounty Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost. Can stockpile up to 10 unredeemed Enhancive Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners.  Can stockpile up to 10 unredeemed Urchin Runner uses.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost. Can stockpile up to 10 unredeemed Encumbrance Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost.  Can stockpile up to 10 unredeemed Guild Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of the Gods.  You can only choose Lorminstra (5 deeds) and can only stockpile 1 unredeemed. Be sure to redeem it before your next 29-day reward rolls around  or you will lose that one.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official Message Boards==&lt;br /&gt;
As of May 2016, F2P accounts only have access to selected sections of the official message boards, all of which are linked here:&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/view Officials F2P Discussions main folder]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/Announcements/view Announcements]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Subscription/view F2P Subscription]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20General%20Discussion/view F2P General Discussion]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Game%20Mechanics/view F2P Game Mechanics]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Professions/view F2P Professions]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20World%20Discussions/view F2P World Discussions]&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/view Help for Players main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Software%20&amp;amp;%20Hardware%20Help/view Software &amp;amp; Hardware Help main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/view Socializing main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/The%20Marketplace/view The Marketplace main folder]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread Unofficial&#039;s general F2P thread]&lt;br /&gt;
&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250566</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250566"/>
		<updated>2025-12-20T20:03:34Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: swap harnesses again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and broad shoulders.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a handsomely tooled leather harness with a blued steel gaff secured to it, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250565</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250565"/>
		<updated>2025-12-20T18:31:26Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: eel skin boots replace herb kit and OTS seaboots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and broad shoulders.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a blued steel gaff in his right hand.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a shoulder worn polearm harness, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250564</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250564"/>
		<updated>2025-12-20T17:07:16Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: pirate eyepatch instead of OTS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and broad shoulders.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a blued steel gaff in his right hand.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a shoulder worn polearm harness, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a first aid kit, a panther pelt bag, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some seathrak-soled seaboots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lava_golem&amp;diff=250539</id>
		<title>Lava golem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lava_golem&amp;diff=250539"/>
		<updated>2025-12-19T05:45:47Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Hunting strategies */ can indeed be prevented with cold flaring weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Lava_golem.jpg&lt;br /&gt;
| level = 56&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Golem&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Magical &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = Eye of V&#039;Tull&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 325&lt;br /&gt;
| PA2 = Stomp (attack)&lt;br /&gt;
| PAB = 320&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 220&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 221&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 208&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  Immune to [[Unbalance (110)]]&amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = [[Essence of fire]], [[Crystal core]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The lava golem is a mammoth construct of molten red hot rock and white hot eyes.  Towering over twelve feet in height, it surely weighs several tons.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Lava golems are very similar to other golem creatures, such as [[Ice golem]]s.  They are death crit and stun immune, though they still take the damage and display the messaging from various critical ranks.  Therefore, they can be legged.  Melee users can prevent their weapon from heating up by utilizing an ice flaring weapon (see below).&lt;br /&gt;
&lt;br /&gt;
Lava Golems use a multi-strike type attack that gains in attack strength as it connects.  Like all other lava golem strikes, you are subject to &amp;quot;mini crits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lava golem pounds at you with its fist!&lt;br /&gt;
  AS: +325 vs DS: +287 with AvD: +44 + d100 roll: +49 = +131&lt;br /&gt;
   ... and hits for 6 points of damage!&lt;br /&gt;
   Glancing blow to your right leg!&lt;br /&gt;
   Your invar shin guards absorbs some of the heat.&lt;br /&gt;
   *** Heat from the attack burns you! ***&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Burst of flames to right leg burns skin bright red.&lt;br /&gt;
 A lava golem pounds at you with its fist!&lt;br /&gt;
  AS: +350 vs DS: +287 with AvD: +44 + d100 roll: +56 = +163&lt;br /&gt;
   ... and hits for 14 points of damage!&lt;br /&gt;
   Blow raises a welt on your right arm.&lt;br /&gt;
    Your muscle cuirass absorbs some of the heat.&lt;br /&gt;
   *** Heat from the attack burns you! ***&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
 A lava golem tries to ensnare you!&lt;br /&gt;
  AS: +385 vs DS: +280 with AvD: +44 + d100 roll: +46 = +195&lt;br /&gt;
   ... and hits for 10 points of damage!&lt;br /&gt;
   Attempt to snare chest shrugged off.&lt;br /&gt;
   Your muscle cuirass absorbs some of the heat.&lt;br /&gt;
   *** The heat engulfs you! ***&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to chest.  That hurts a bit.&lt;br /&gt;
 &lt;br /&gt;
 Your muscle cuirass cools down some.&lt;br /&gt;
 &lt;br /&gt;
 Your invar shin guards cool down some.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava Golems also have a unique lava boil maneuver style attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lava golem hurls a glob of lava at you!&lt;br /&gt;
 You make a good effort to avoid the lava! [d100:75]&lt;br /&gt;
 The lava hits you squarely in your right leg!&lt;br /&gt;
 Your invar shin guards softens the blow and absorbs some of the heat.&lt;br /&gt;
   ... 7 points of damage!&lt;br /&gt;
   Blow grazes your right leg.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to right leg.  That hurts a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Hitting golems, and being hit by them, causes your weapon and armor to heat up, which eventually will pulse damage against you.  This only needs to happen a couple times before you start taking damage.  The items &amp;quot;cool off&amp;quot; naturally over time.  For weapons, this is negated using a [[cold critical table|cold flaring]] weapon, such as one made out of [[rhimar]]. This can also be circumvented using an [[elementally balanced core]] which halts the heat transfer for all physical weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Your invar shin guards cool some, but are still hot enough to do damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to right leg.  That hurts a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looting golems require a free hand and will provide you a gem, at the cost of causing a wound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;gt;lootYou break through the crust of the lava golem and withdraw a fiery red gem!&lt;br /&gt;
The red gem feels noticably warmer to the touch than the surrounding air.&lt;br /&gt;
It also left some essence of fire behind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1420 Lava golem on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 54&lt;br /&gt;
|levelm1 = 55&lt;br /&gt;
|level = 56&lt;br /&gt;
|levelp1 = 57&lt;br /&gt;
|levelp2 = 58&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lava_golem&amp;diff=250538</id>
		<title>Lava golem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lava_golem&amp;diff=250538"/>
		<updated>2025-12-19T04:08:26Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Other information */ elementally balanced core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Lava_golem.jpg&lt;br /&gt;
| level = 56&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Golem&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Magical &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = Eye of V&#039;Tull&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 325&lt;br /&gt;
| PA2 = Stomp (attack)&lt;br /&gt;
| PAB = 320&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 220&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 221&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 208&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  Immune to [[Unbalance (110)]]&amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = [[Essence of fire]], [[Crystal core]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The lava golem is a mammoth construct of molten red hot rock and white hot eyes.  Towering over twelve feet in height, it surely weighs several tons.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Lava Golems are very similar to other golem creatures, such as [[Ice_golem|Ice Golems]].  They are death crit and stun immune, though they still take the damage and display the messaging from various critical ranks.  Therefore, they can be legged.  Melee users can probably prevent their weapon from heating up by utilizing an Ice Flaring weapon (see below).&lt;br /&gt;
&lt;br /&gt;
Lava Golems use a multi-strike type attack that gains in attack strength as it connects.  Like all other lava golem strikes, you are subject to &amp;quot;mini crits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lava golem pounds at you with its fist!&lt;br /&gt;
  AS: +325 vs DS: +287 with AvD: +44 + d100 roll: +49 = +131&lt;br /&gt;
   ... and hits for 6 points of damage!&lt;br /&gt;
   Glancing blow to your right leg!&lt;br /&gt;
   Your invar shin guards absorbs some of the heat.&lt;br /&gt;
   *** Heat from the attack burns you! ***&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Burst of flames to right leg burns skin bright red.&lt;br /&gt;
 A lava golem pounds at you with its fist!&lt;br /&gt;
  AS: +350 vs DS: +287 with AvD: +44 + d100 roll: +56 = +163&lt;br /&gt;
   ... and hits for 14 points of damage!&lt;br /&gt;
   Blow raises a welt on your right arm.&lt;br /&gt;
    Your muscle cuirass absorbs some of the heat.&lt;br /&gt;
   *** Heat from the attack burns you! ***&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
 A lava golem tries to ensnare you!&lt;br /&gt;
  AS: +385 vs DS: +280 with AvD: +44 + d100 roll: +46 = +195&lt;br /&gt;
   ... and hits for 10 points of damage!&lt;br /&gt;
   Attempt to snare chest shrugged off.&lt;br /&gt;
   Your muscle cuirass absorbs some of the heat.&lt;br /&gt;
   *** The heat engulfs you! ***&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to chest.  That hurts a bit.&lt;br /&gt;
 &lt;br /&gt;
 Your muscle cuirass cools down some.&lt;br /&gt;
 &lt;br /&gt;
 Your invar shin guards cool down some.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava Golems also have a unique lava boil maneuver style attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lava golem hurls a glob of lava at you!&lt;br /&gt;
 You make a good effort to avoid the lava! [d100:75]&lt;br /&gt;
 The lava hits you squarely in your right leg!&lt;br /&gt;
 Your invar shin guards softens the blow and absorbs some of the heat.&lt;br /&gt;
   ... 7 points of damage!&lt;br /&gt;
   Blow grazes your right leg.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to right leg.  That hurts a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Hitting golems, and being hit by them, causes your weapon and armor to heat up, which eventually will pulse damage against you.  This only needs to happen a couple times before you start taking damage.  The items &amp;quot;cool off&amp;quot; naturally over time.  For weapons, this is negated using a [[cold critical table|cold flaring]] weapon, such as one made out of [[rhimar]]. This can also be circumvented using an [[elementally balanced core]] which halts the heat transfer for all physical weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Your invar shin guards cool some, but are still hot enough to do damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to right leg.  That hurts a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looting golems require a free hand and will provide you a gem, at the cost of causing a wound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;gt;lootYou break through the crust of the lava golem and withdraw a fiery red gem!&lt;br /&gt;
The red gem feels noticably warmer to the touch than the surrounding air.&lt;br /&gt;
It also left some essence of fire behind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1420 Lava golem on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 54&lt;br /&gt;
|levelm1 = 55&lt;br /&gt;
|level = 56&lt;br /&gt;
|levelp1 = 57&lt;br /&gt;
|levelp2 = 58&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Huge_lava_elemental&amp;diff=250537</id>
		<title>Huge lava elemental</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Huge_lava_elemental&amp;diff=250537"/>
		<updated>2025-12-19T04:07:02Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: wikilink cold flares&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 100&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Elemental&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Elemental&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Extraplanar &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Elemental Confluence&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound (double attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 450&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Major Fire (908)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 469&lt;br /&gt;
| BT2 = &lt;br /&gt;
| BTB = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Lava glob&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 10&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 335&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 406&lt;br /&gt;
| CleTD = 428&lt;br /&gt;
| EmpTD = 428&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 428&lt;br /&gt;
| MnSTD = 428&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Elemental Barrier&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Bias&lt;br /&gt;
| DSP3 = Elemental Defense I&lt;br /&gt;
| DSP4 = Elemental Defense II&lt;br /&gt;
| DSP5 = Elemental Defense III&lt;br /&gt;
| DSP6 = Elemental Targeting&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = essence of fire&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The lava elemental is a bubbling mound of lava, across which an occasional warped face appears before dissolving away.  Various appendages form and melt away constantly, as the alien creature goes about its business.&lt;br /&gt;
&lt;br /&gt;
== Hunting strategies ==&lt;br /&gt;
&lt;br /&gt;
[[Resistance|Fire resistance]], such as from the ranger armor enhancement spell [[Resist Nature (620)]], can protect an adventurer from the heated armor effect from being struck with [[lava glob]]s (as well as from the Mass Boil Earth ability of nearby Fire and Steam elementals).  Hunting on the hot side of the Confluence results in high frequency of fire damage over time; this will make a good use of the resistance but naturally exhaust temporary ranger resistance quickly.&lt;br /&gt;
&lt;br /&gt;
Melee attackers and archers will experience a similar heated effect for weapons unless using armaments with [[cold critical table|cold flares]], or while under the effect of an [[elementally balanced core]] which halts the heat transfer for all physical weapons.&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A huge lava elemental hurls a glob of lava at you!&lt;br /&gt;
You make a good effort to avoid the lava! [d100:72]&lt;br /&gt;
The lava hits you squarely in your abdomen!&lt;br /&gt;
   ... 8 points of damage!&lt;br /&gt;
   Nasty blow to your abdomen!&lt;br /&gt;
   You are stunned for 1 round!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Abdomen bursts into flames.  Would be funny without the blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This maneuver will strip spell 430.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 98&lt;br /&gt;
|levelm1 = 99&lt;br /&gt;
|level = 100&lt;br /&gt;
|levelp1 = 101&lt;br /&gt;
|levelp2 = 102&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lava_golem&amp;diff=250536</id>
		<title>Lava golem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lava_golem&amp;diff=250536"/>
		<updated>2025-12-19T04:04:18Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Other information */ tested with a cold flaring steel weapon.  no heating up.  added rhimar and some wikilinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Lava_golem.jpg&lt;br /&gt;
| level = 56&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Golem&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Magical &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = Eye of V&#039;Tull&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 325&lt;br /&gt;
| PA2 = Stomp (attack)&lt;br /&gt;
| PAB = 320&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 220&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 221&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 208&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  Immune to [[Unbalance (110)]]&amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = [[Essence of fire]], [[Crystal core]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The lava golem is a mammoth construct of molten red hot rock and white hot eyes.  Towering over twelve feet in height, it surely weighs several tons.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Lava Golems are very similar to other golem creatures, such as [[Ice_golem|Ice Golems]].  They are death crit and stun immune, though they still take the damage and display the messaging from various critical ranks.  Therefore, they can be legged.  Melee users can probably prevent their weapon from heating up by utilizing an Ice Flaring weapon (see below).&lt;br /&gt;
&lt;br /&gt;
Lava Golems use a multi-strike type attack that gains in attack strength as it connects.  Like all other lava golem strikes, you are subject to &amp;quot;mini crits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lava golem pounds at you with its fist!&lt;br /&gt;
  AS: +325 vs DS: +287 with AvD: +44 + d100 roll: +49 = +131&lt;br /&gt;
   ... and hits for 6 points of damage!&lt;br /&gt;
   Glancing blow to your right leg!&lt;br /&gt;
   Your invar shin guards absorbs some of the heat.&lt;br /&gt;
   *** Heat from the attack burns you! ***&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Burst of flames to right leg burns skin bright red.&lt;br /&gt;
 A lava golem pounds at you with its fist!&lt;br /&gt;
  AS: +350 vs DS: +287 with AvD: +44 + d100 roll: +56 = +163&lt;br /&gt;
   ... and hits for 14 points of damage!&lt;br /&gt;
   Blow raises a welt on your right arm.&lt;br /&gt;
    Your muscle cuirass absorbs some of the heat.&lt;br /&gt;
   *** Heat from the attack burns you! ***&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
 A lava golem tries to ensnare you!&lt;br /&gt;
  AS: +385 vs DS: +280 with AvD: +44 + d100 roll: +46 = +195&lt;br /&gt;
   ... and hits for 10 points of damage!&lt;br /&gt;
   Attempt to snare chest shrugged off.&lt;br /&gt;
   Your muscle cuirass absorbs some of the heat.&lt;br /&gt;
   *** The heat engulfs you! ***&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to chest.  That hurts a bit.&lt;br /&gt;
 &lt;br /&gt;
 Your muscle cuirass cools down some.&lt;br /&gt;
 &lt;br /&gt;
 Your invar shin guards cool down some.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava Golems also have a unique lava boil maneuver style attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lava golem hurls a glob of lava at you!&lt;br /&gt;
 You make a good effort to avoid the lava! [d100:75]&lt;br /&gt;
 The lava hits you squarely in your right leg!&lt;br /&gt;
 Your invar shin guards softens the blow and absorbs some of the heat.&lt;br /&gt;
   ... 7 points of damage!&lt;br /&gt;
   Blow grazes your right leg.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to right leg.  That hurts a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Hitting golems, and being hit by them, causes your weapon and armor to heat up, which eventually will pulse damage against you.  This only needs to happen a couple times before you start taking damage.  The items &amp;quot;cool off&amp;quot; naturally over time.  For weapons, this is negated using a [[cold critical table|cold flaring]] weapon, such as one made out of [[rhimar]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Your invar shin guards cool some, but are still hot enough to do damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to right leg.  That hurts a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looting golems require a free hand and will provide you a gem, at the cost of causing a wound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;gt;lootYou break through the crust of the lava golem and withdraw a fiery red gem!&lt;br /&gt;
The red gem feels noticably warmer to the touch than the surrounding air.&lt;br /&gt;
It also left some essence of fire behind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1420 Lava golem on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 54&lt;br /&gt;
|levelm1 = 55&lt;br /&gt;
|level = 56&lt;br /&gt;
|levelp1 = 57&lt;br /&gt;
|levelp2 = 58&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Writhing_icy_bush&amp;diff=250297</id>
		<title>Writhing icy bush</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Writhing_icy_bush&amp;diff=250297"/>
		<updated>2025-12-16T00:20:38Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Hunting strategies */ cold immunity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 36&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Bush&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Plantlife&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Frozen Bramble&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = small glistening thorn&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 260&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = thorn fling&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 132 - 141&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = crystallized blue berry&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = blood-stained leaf&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
When planting a garden or a yard, often one will plant these to prevent unwanted guests and prying eyes.  If that was the case for these, they apparently have taken their job a bit too seriously.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Writhing icy bushes are immune to [[cold critical table|cold elemental damage]].&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 34&lt;br /&gt;
|levelm1 = 35&lt;br /&gt;
|level = 36&lt;br /&gt;
|levelp1 = 37&lt;br /&gt;
|levelp2 = 38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Frost_giant&amp;diff=250296</id>
		<title>Frost giant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Frost_giant&amp;diff=250296"/>
		<updated>2025-12-16T00:19:36Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: relocate and wikilink cold immunity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Frost_Giant_Colored.jpg&lt;br /&gt;
| level = 38&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = Frozen Battlefield&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Glatoph&lt;br /&gt;
| area3 = Olbin Pass&lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = War hammer&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 234 - 259&lt;br /&gt;
| PA2 = Battle axe&lt;br /&gt;
| PAB = 251&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Major Cold (907)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 177 - 222&lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Stomp&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = AS Boost&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = 249 - 288&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 162 - 236&lt;br /&gt;
| Ranged = 187&lt;br /&gt;
| Bolt = 201&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 109&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 134 - 151&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 139&lt;br /&gt;
| MnETD = 145&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 135&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Spirit Defense (103)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Spirit Warding I (101)&lt;br /&gt;
| DSP3 = Spirit Warding II (107)&lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a giant toe&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Standing more than twice as tall as the tallest giantman, the frost giant trails frost and snow in his wake.  Seemingly carved from living ice and snow, icy blue eyes set beneath a heavily furrowed brow and a tangled mop of icy blue hair provide a splash of color against the frost giant&#039;s dull white frost-covered skin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
The frost giants of [[Glatoph]] will also be with [[arctic titan|arctic titans]], which have the ability to cast [[Weapon Fire (915)]] if you have low Elemental TD. The hunting area can quickly turn into a swarm, and the titans use the stomp knockdown maneuver more regularly than the frost giants. It is helpful to use [[Elemental Wave (410)]] to pin the room down before trying to stand back up. Frost giants have the ability to give themselves an AS boost, up to around +288 when swinging their war hammers. While frost giants do not generate with shields, they will pick up those looted from titans. Frost giants will waste turns attacking prone arctic titans.&lt;br /&gt;
&lt;br /&gt;
Sorcerers may use focused [[Energy Maelstrom (710)]] as crowd control on frost giants, which will quasi-lock them into stun and is very lethal if fire attuned. However, they will try to leave the room if their movement frees up, so multiple vorteces risk wasting mana. Titans are a better [[Sacrifice]] target than giants, being easier to stun with less hit points. Very easy to make your mind need rest within a few minutes, if you have enough DS and TD to safely hunt the glacier. (+142 TD, +19 CvA)&lt;br /&gt;
&lt;br /&gt;
When frost giants think they are alone in a room, they will sit down to tend to their wounds. This is an easy way to trick them into dropping their DS for melee and bolt attacks. They only wear full leather for armor, which leaves them relatively vulnerable. Titans let themselves bleed, making better [[Blood Burst (701)|blood batteries]].&lt;br /&gt;
&lt;br /&gt;
The frost giant is vulnerable to fire. When taking fire damage, the frost giant takes an additional damage roll, causing extra damage to the foe:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
 ** Your black speckled rapier flares with a burst of flame! **&lt;br /&gt;
&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor burns to back.  Looks uncomfortable.&lt;br /&gt;
The frost giant screams in agony as the flames barbecue her flesh!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Burst of flames to right hand burns fingers bright red.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frost giants are immune to [[cold critical table|cold elemental damage]].&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
* Water heals them. Fire inflicts additional damage. Flames of plasma do not count as fire. (e.g. [[Balefire (713)]])&lt;br /&gt;
* Glacier inflicts environmental damage with cold winds. These can knock you down and make you bleed.&lt;br /&gt;
* Relatively poor. Possibly due to hunting pressure.&lt;br /&gt;
* Drops [[elemental core]] and [[essence of water]].&lt;br /&gt;
* Shakes off stuns.  Immune to stun-inducing combat maneuvers like [[Subdue]].&lt;br /&gt;
* Stomp maneuver, knockdown effect. Less frequent than stomp by [[arctic titan|arctic titans]]. (No RT if you are already lying down.)&lt;br /&gt;
* Ice chunk maneuver: (rare)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A frost giant spits several pieces of ice into the air.&lt;br /&gt;
&lt;br /&gt;
You are struck by a large chunk of ice!&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
You stagger as the icy attack shatters your left leg.&lt;br /&gt;
You are knocked to the ground!&lt;br /&gt;
You are stunned for 5 rounds!&lt;br /&gt;
&lt;br /&gt;
A frost giant swings a war hammer at you!&lt;br /&gt;
AS: +244 vs DS: +228 with AvD: +27 + d100 roll: +31 = +74&lt;br /&gt;
A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*AS Boost maneuver:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A frost giant glows with an ice blue light!&lt;br /&gt;
A frost giant swings a war hammer at you!&lt;br /&gt;
AS: +288 vs DS: +282 with AvD: +27 + d100 roll: +33 = +66&lt;br /&gt;
A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* When you are killed they &amp;quot;cover your dead body with snow and ice&amp;quot;, like the bones in the room description on the glacier.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 36&lt;br /&gt;
|levelm1 = 37&lt;br /&gt;
|level = 38&lt;br /&gt;
|levelp1 = 39&lt;br /&gt;
|levelp2 = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheruvian_initiate&amp;diff=250295</id>
		<title>Sheruvian initiate</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheruvian_initiate&amp;diff=250295"/>
		<updated>2025-12-16T00:17:16Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: relocate and wikilink immunity to cold damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = sheruvian_initiate.jpg&lt;br /&gt;
| level = 37&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = The Broken Lands&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Jeddart-axe&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 230&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = Healing&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Can heal themselves, and other critters.&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 242 - 319&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 188 - 234&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 127&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = 140 - 190&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 146&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 153&lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 155&lt;br /&gt;
| MnSTD = 140&lt;br /&gt;
| MnMTD = 111&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The Sheruvian initiate is much as a monk of the same order, a foul spawn of inhuman parents with a head shaved smooth and covered in dark, mystic runes though fewer and less elaborate. What they appear to lack in intelligence, they make up for in belligerence.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
* These are human-sized opponents so no character race should have any aiming penalties or restricted body locations when using [[AMBUSH|aimed swings]].&lt;br /&gt;
* They have neither critical nor damage [[Padding|padding]] so both attrition with small fast weapons and single hits for large amounts of damage will work to kill.&lt;br /&gt;
* [[Bard]]s will find them to be superb [[Song of Unravelling (1013)|sources]] of mana: despite having several spell-like abilities, they do not actually have any spells upon them to interfere with draining mana.&lt;br /&gt;
* The monks will be in the southern and eastern parts of the monastery, but the [[hooded figures]] which can [[417|dispel]] and [[410|e-wave]] you in front of them will not be. They will all be found in the corridor near the hidden exit.&lt;br /&gt;
* Sheruvian initiates are immune to [[cold critical table|cold elemental damage]].&lt;br /&gt;
==Other Information==&lt;br /&gt;
Any attacks made by a member of the [[Council of Light]] against a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second [[roundtime]]. This also includes attempted combat maneuvers against the Sheruvian initiate. There is no way to prevent this while still a member of the society, and the hesitation is checked for on &#039;&#039;each&#039;&#039; attack or maneuver. This is shown through the following message:&lt;br /&gt;
&amp;lt;div {{Log|margin-right=350px}}&amp;gt;&lt;br /&gt;
As you begin to attack the Sheruvian initiate, you feel a strange empathic tug within your mind, and stop short.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sheruvian initiates occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry. This is accompanied by a temporary +50 DS bonus, and a bonus to their TD as well.  An example can be found below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian initiate bellows, &amp;quot;Bow down before Sheru or lie bleeding at his feet!  The choice is yours, infidel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian initiate swings a black steel jeddart-axe at you!&lt;br /&gt;
  AS: +280 vs DS: +275 with AvD: +24 + d100 roll: +24 = +53&lt;br /&gt;
  A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a Sheruvian initiate lands an attack, it has a chance to drain a spirit point. The following shows a successful spirit drain:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian initiate swings a black steel jeddart-axe at you!&lt;br /&gt;
  AS: +230 vs DS: +176 with AvD: +24 + d100 roll: +44 = +122&lt;br /&gt;
  ... and hits for 7 points of damage!&lt;br /&gt;
  Deft slash across chest draws blood!&lt;br /&gt;
  You take a deep breath.&lt;br /&gt;
As the initiate attacks, a sickening crimson aura lashes out and assaults you, consuming part of your life force!&lt;br /&gt;
You feel slightly drained!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If injured, Sheruvian initiates can &amp;quot;pray&amp;quot; to Sheru to heal lost hitpoints from itself or other creatures in the room:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A initiate meditates over a Sheruvian monk for a moment, murmuring a prayer to Sheru.&lt;br /&gt;
The monk suddenly looks healthier.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be a sudden increase in the generation rate when the initiates call for help.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian initiate yells, &amp;quot;Intruders! Intruders! Slay the non-believers!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Sheruvian harbinger|Sheruvian harbingers]] may show up at any time, sometimes with a [[nightmare steed]]. Both are much higher level.&lt;br /&gt;
&lt;br /&gt;
;Other Messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian initiate lunges at you, exclaiming, &amp;quot;I&#039;ve seen children put up a better fight than this fool!  Now he dies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian initiate stares at you and sneers, &amp;quot;Today, you will die in the name of Sheru, and he shall feast on your soul as we feast on your flesh!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Sheruvian initiate&#039;s eyes fill with hatred as it struggles to regain control! &#039;&#039;&#039;&#039;&#039;(when stunned)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sheruvian monk screams emotionlessly one last time and lies still.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian initiate&#039;s body is engulfed in a brilliant crimson aura.  When your eyes clear, nothing remains of it but dust. &#039;&#039;&#039;&#039;&#039;(when decaying)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Sheru]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 35&lt;br /&gt;
|levelm1 = 36&lt;br /&gt;
|level = 37&lt;br /&gt;
|levelp1 = 38&lt;br /&gt;
|levelp2 = 39&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
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