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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-06T08:04:52Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=255306</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=255306"/>
		<updated>2026-03-29T23:10:32Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Combat/Magic */ Change &amp;quot;Mass spells&amp;quot; to &amp;quot;Area of effect&amp;quot; spells including wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with [[experience pass]]es.&lt;br /&gt;
*Field experience cannot be absorbed while logged off.&lt;br /&gt;
*There is no automatic [[Experience_pool#Long-term_Experience|long-term experience]] daily conversion of 250 experience while logged off.&lt;br /&gt;
*There is no bonus experience point per pulse absorbed while grouped with a non-F2P character.&lt;br /&gt;
*No yearly [[fixskills]], and [[Skill migration]] seems to use 50% of the standard rate despite the output {{boldmono|[[Verb:SKILLS|SKILL]]}}.  For example, the &#039;fast&#039; migration rate is only for 30, not 60, training points.&lt;br /&gt;
&lt;br /&gt;
The exact formula for experience loss is not yet known; however, it applies like an inverted [[Gift of Lumnis]] or [[RPA|Roleplaying award]], whereby the presently accumulated experience is not all absorbed into the total experience.  Instead, like a sieve, some is lost based on a fixed percentage per level.  The sliding scale begins after level 10.  &lt;br /&gt;
&lt;br /&gt;
Previous research aimed at determining a flat rate of loss, presumably with a character fried or saturated with unknown experience absorption (e.g., affected by [[Logic]]).  This method tends to favor the formula for on-node experience loss (presumably when saturated):  Exp Loss Per Pulse = (Level - 10) / 1.75 .&lt;br /&gt;
So for instance, a typical character will see loss per pulse similar to this table...&lt;br /&gt;
:{| {{prettytable|1=text-align:center}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Level||10||15||20||25||30&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Exp Loss Per Pulse On-Node||0||3||6||10||13&lt;br /&gt;
|}&lt;br /&gt;
It was concluded that the above is a severely debilitating loss above approximately level 25: &amp;quot;Beyond that point levels will take 50+ hours of gametime to achieve.&amp;quot;  Indeed, if it were a flat rate, earning lower amounts of experience would become impossible and progression would be severely truncated.  As it is actually a percentage loss, these ramifications are speculative, and progress in F2P is not so bad as it had previously been claimed.&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Can join [[CHE]]s for roleplaying purposes, but functional benefits are limited (cannot become officers, there is no additional locker size benefit, etc).&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. [[Area of effect]] spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player are restricted from use.&lt;br /&gt;
*[[Minor Sanctuary (213)]] and [[Major Sanctuary (220)]] are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.  [[Call Lightning (125)]] cannot be cast at any &#039;&#039;item&#039;&#039; (but creatures are okay), for example [[Popping boxes]] or [[Gem of Fate]].  Sorcerers may cast [[Focused Implosion]].&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Natural Colors (601)]] ([[Verb:EVOKE|evoked]]), and [[Mass Elemental Defense (419)]], as well as unlocked evoking abilities of [[Bravery (211)]] and [[Heroism (215)]], will buff yourself but not your party.  [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant (925)]], [[Charge Item (517)]], [[Magic Item Creation (420)]], [[Imbue (614)]], [[Resist Nature (620)]], [[Scroll Infusion (714)]], [[Holy Receptacle (325)]], [[Ensorcell (735)]], Damage Specializations, etc.).  It means they generally do not work even for yourself.&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
*Warriors cannot protect another player using {{boldmono|[[GUARD (verb)|GUARD]]}} or {{boldmono|[[PROTECT (verb)|PROTECT]]}}&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and the following exceptions found which are unrestricted:&lt;br /&gt;
*[[Spirit Fog (106)]]&lt;br /&gt;
*[[Stun Relief (108)]]&lt;br /&gt;
*[[Undisease (113)]] &lt;br /&gt;
*[[Unpoison (114)]] &lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Manna (203)]] &lt;br /&gt;
*[[Light (205)]] &lt;br /&gt;
*[[Untrammel (209)]]&lt;br /&gt;
*[[Bless (304)]] is unrestricted, you may bless as many items as you like but each bless is capped at 50 swings.&lt;br /&gt;
*[[Preservation (305)]] &lt;br /&gt;
*[[Elemental Detection (405)]]&lt;br /&gt;
*[[Elemental Blade (411)]] &lt;br /&gt;
*[[Herb Production (1118)]]&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does in fact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
*[[Vertigo (1219)]] does not suffer from the normal AOE limit of 4 hours.&lt;br /&gt;
*[[Consecrate (1604)]] &lt;br /&gt;
*[[Arm of the Arkati (1605)]] extends to your group.&lt;br /&gt;
*Paladin auras extend to your group: [[Divine Shield (1609)]], [[Zealot (1617)]], [[Fervor (1618)]].&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*[[Empathic Linking]] is required.  This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*Creatures which are more than 10 levels below the player&#039;s level are not eligible for ANY treasure production, including but not limited to any treasure generated when searching, looting, or skinning.&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. Expanded to 100k cap with a Treasure Boost, and increased treasure. &lt;br /&gt;
*Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting.  Sanctified and Ensorcell gear work to &amp;quot;T2.5&amp;quot; level, or maximum benefits halfway between the second and third tier at T3.  Even 1x DB does not ordinarily work.   Several levels of Gear passes are available that allow more up to full benefit of any equipment&#039;s enchantment, weighting, padding, sighting, TD enhancement, or Defensive Bonus (DB), just like a paid subscriber.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Citizenship to any town or city is restricted.  Transportation between towns varies as follows:&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted in-game; the player must purchase one from the SimuCoin store.&lt;br /&gt;
* The teleportation boot to River&#039;s Rest is restricted.&lt;br /&gt;
* Passage by the [[Live Bait]] to River&#039;s Rest is unrestricted.&lt;br /&gt;
* Passage by the [[Glaesen Star]] to Teras Isle is restricted.&lt;br /&gt;
* Use of the [[Open Sea Adventures]] system is unrestricted.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [[ESP]] is restricted between levels 0 and 10. After level 10 the character may use ESP.&lt;br /&gt;
* Access to the CLAIM limited.&lt;br /&gt;
* Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
* Cannot use the [[Locksmith pool]].  &lt;br /&gt;
* [[Foraging]] has an added -15 difficulty modifier. F2P cannot take the last two forageables out of a room. Max 15 items per hour. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
* Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
* While you cannot turn on conversion from Experience to [[Ascension_Skill_System|Ascension]] Experience at level 20, You do obtain Ascension Training Points(ATPs) from the [[Ascension_Skill_System#Milestones|Milestones]]. Some milestones, like mastering a guild skill, will remain impossible since you cannot join a guild as F2P.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily [[Login bridge|login bridges]] may be stockpiled through login rewards, so at most one can only miss 2 consecutive days of logins to maintain a streak (without obtaining bridges from an alternate source).&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 unredeemed Bounty Waivers.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another.) Can stockpile up to 10 unredeemed Major Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost.  Can stockpile up to 10 unredeemed Minor Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost.  Can stockpile up to 10 unredeemed Bounty Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost. Can stockpile up to 10 unredeemed Enhancive Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners.  Can stockpile up to 10 unredeemed Urchin Runner uses.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost. Can stockpile up to 10 unredeemed Encumbrance Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost.  Can stockpile up to 10 unredeemed Guild Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of the Gods.  You can only choose Lorminstra (5 deeds) and can only stockpile 1 unredeemed. Be sure to redeem it before your next 29-day reward rolls around  or you will lose that one.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official Message Boards==&lt;br /&gt;
As of May 2016, F2P accounts only have access to selected sections of the official message boards, all of which are linked here:&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/view Officials F2P Discussions main folder]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/Announcements/view Announcements]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Subscription/view F2P Subscription]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20General%20Discussion/view F2P General Discussion]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Game%20Mechanics/view F2P Game Mechanics]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Professions/view F2P Professions]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20World%20Discussions/view F2P World Discussions]&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/view Help for Players main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Software%20&amp;amp;%20Hardware%20Help/view Software &amp;amp; Hardware Help main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/view Socializing main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/The%20Marketplace/view The Marketplace main folder]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread Unofficial&#039;s general F2P thread]&lt;br /&gt;
&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254573</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254573"/>
		<updated>2026-03-08T02:54:20Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Clarity on T3 again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.  By default, they use both Category B (flare) and D (script) in [[Item properties]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. Snowball flares are independent of the cold flares, and snowball flares trigger at 50% of the rate of the standard cold flares.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day.  For native casters of Major Elemental Wave, ranks in [[Minor Elemental]] are almost irrelevant, as they only act as a bonus past 1x training (which few players have).  Blizzard is thus effective against any like level opponent. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  The service adds +150 to the difficulty of further work on the item under the Category D script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254572</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254572"/>
		<updated>2026-03-08T02:50:35Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: cut example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.  By default, they use both Category B (flare) and D (script) in [[Item properties]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. Snowball flares are independent of the cold flares, and snowball flares trigger at 50% of the rate of the standard cold flares.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day.  Spell ranks in [[Minor Elemental]] are almost irrelevant, as they only act as a bonus past 1x training.  &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  The service adds +150 to the difficulty of further work on the item under the Category D script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254570</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254570"/>
		<updated>2026-03-08T01:46:17Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Note from GM-Estild 1/14/2024 https://discord.com/channels/226045346399256576/1191064189981163611/1196108252673482962&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.  By default, they use both Category B (flare) and D (script) in [[Item properties]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. Snowball flares are independent of the cold flares, and snowball flares trigger at 50% of the rate of the standard cold flares.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day.  Spell ranks in [[Minor Elemental]] are almost irrelevant at higher levels, as they only act as a bonus past 1x training; most native casters at level 100 do not have more than 100 ranks in Minor Elemental.  &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  The service adds +150 to the difficulty of further work on the item under the Category D script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Major_Elemental_Wave_(435)&amp;diff=254569</id>
		<title>Talk:Major Elemental Wave (435)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Major_Elemental_Wave_(435)&amp;diff=254569"/>
		<updated>2026-03-08T01:28:07Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: MnE effects described by GM Estild.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding this &amp;quot;Spell ranks only act as a bonus for 410/435. Only ranks past level (so it requires 100+ ranks at level 100) count as a bonus, otherwise you cast it exactly the same as a level 100 native caster with 100 MnE ranks or less, and which is effective against any like level opponent.&amp;quot; GM Estild 1/14/2024 https://discord.com/channels/226045346399256576/1191064189981163611/1196108252673482962 [[User:SLIMY|SLIMY]] ([[User talk:SLIMY|talk]]) 19:28, 7 March 2026 (CST)&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254262</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254262"/>
		<updated>2026-02-28T13:25:27Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Snowball flares at 50% the rate of cold flares according to my logs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.  By default, they use both Category B (flare) and D (script) in [[Item properties]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. Snowball flares are independent of the cold flares, and snowball flares trigger at 50% of the rate of the standard cold flares.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  The service adds +150 to the difficulty of further work on the item under the Category D script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254170</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254170"/>
		<updated>2026-02-26T00:28:51Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Add Category B and D in intro.  Add +150 to difficulty of adding the script to a weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.  By default, they use both Category B (flare) and D (script) in [[Item properties]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  The service adds +150 to the difficulty of further work on the item under the Category D script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your shovel is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your shovel while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your shovel may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shovel may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254026</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254026"/>
		<updated>2026-02-25T05:19:03Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Third person added for all Tiers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your shovel is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your shovel while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your shovel may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shovel may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=253940</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=253940"/>
		<updated>2026-02-24T03:38:01Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: sentence fixup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your shovel is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your shovel while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your shovel may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shovel may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=253939</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=253939"/>
		<updated>2026-02-24T03:32:57Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Wikilinking and mention Tier 2 is similar to greater elemental flares for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does cold damage and additionally applies [[Staggered]], [[Blinded]] or [[Dazed]] at random. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your shovel is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your shovel while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your shovel may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shovel may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Divine_Word_(1640)&amp;diff=253938</id>
		<title>Divine Word (1640)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Divine_Word_(1640)&amp;diff=253938"/>
		<updated>2026-02-24T02:37:30Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Unlinking */  STOP 1640 is another version of UNLINK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = DWORD&lt;br /&gt;
 | custdur = {{spellbox instant | }}&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Raise Dead&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a [[death|corpse]]&lt;br /&gt;
 | availability = any dead player character&lt;br /&gt;
 | navigation = {{Paladin base navigation|type=Utility}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Divine Word&#039;&#039;&#039; grants a paladin the ability to raise the dead at a base of once per day.  Although ineffective with [[chrism]]s, this spell makes for a very effective battle resurrection.  The paladin and target must be in the same [[group mechanics|group]] or the spell will have no effect.  Uses per day reset at midnight game time (ET).&lt;br /&gt;
&lt;br /&gt;
The corpse is resurrected in a defensive [[stance]], [[prone]], with 5 seconds of stun and [[roundtime]]; the caster will incur 15 seconds of stun and [[roundtime]].  The target will initially be returned with full [[hitpoint|health]], [[spirit]], [[stamina]], and [[mana]]; the caster will not initially lose any spirit.  Although all injuries will remain, actions are not hindered by rank 1 or 2 [[wound]]s and neither will they bleed, but rank 3 injuries are not bypassed by this spell.  The target will also automatically receive a single cast of all known buff spells, plus up to twenty levels of outside spells that were active at the time of death, somewhat similar to [[Symbol of Recall]].  &lt;br /&gt;
&lt;br /&gt;
Because there is only the group-version of [[Mass Blur (911)]] and the casting paladin must be a member of the deceased&#039;s group to cast Divine Word, paladins can often get a free shot of Blurs when the dead are brought back to life; this often works with [[Mass Colors (611)]] as well.&lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
There is a percentage chance equal to 100% minus the caster&#039;s [[Spiritual Mana Control]] skill that the resurrection attempt will severely injure the caster, possibly resulting in the caster&#039;s death. It is recommended that the caster have 102 skill (24 ranks) in SMC before attempting to raise the dead, although one more rank for a total of 25 ranks will unlock the first tier of [[multicast]]ing and [[MANA (verb)#Mana Spellup|mana spellup]].&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the number of times the paladin is able to raise the dead in a given day; each 20 lore ranks grants an additional raise per day.  The SPELL command will tell you how many uses you have left.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||0||20||40||60||80||100||120||140&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Casts per day||1||2||3||4||5||6||7||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unlinking==&lt;br /&gt;
Divine Word will remain active on both the target and caster for ten minutes; its remaining duration is visible via {{mono|[[spell active|SPELL ACTIVE]]}}.  At any time, the target and the caster can [[UNLINK]] or [[STOP|STOP 1640]] to prematurely end the spell&#039;s effects; unlinking is wholly independent between the two characters, and either of them unlinking will have no effect at all upon the other, contrary to the case of how it works with [[Raise Dead (318)]].  Once Divine Word wears off, so too do its benefits.  &lt;br /&gt;
&lt;br /&gt;
The recently deceased will find themselves in a very poor condition more typical of recent resurrection: 25 health, 1 spirit, 1 stamina, and 1 mana.  Naturally they will again be hindered by any remaining injuries, and they will bleed normally.  If [[Symbol of Recall]] was active when the character was raised, it will have it&#039;s favor restored.&lt;br /&gt;
&lt;br /&gt;
The caster, on the other hand, will suffer 30 seconds of roundtime, and be required to pay their debt of spirit.  The cost is 75% of the target&#039;s maximum, which can be determined by [[APPRAISE]] on the corpse (before Divine Word is cast).  For example, if the corpse has 10 spirit points, the caster would need 8 actual spirit points to complete the resurrection (and survive).  Not having enough spirit will result in [[spirit death]].&lt;br /&gt;
&lt;br /&gt;
==Explaining Divine Word To The Dead==&lt;br /&gt;
Many players are not familiar with the mechanics of Divine Word, particularly since it received a substantial overhaul improving its capabilities around August 2014.  While linking them to this article is a reasonable option, it can be more pertinent to explain the spell more or less precisely and accurately to them yourself.  However, one then risks making an error or omission, and it can be safer to use a script.  Regardless of how one explains Divine Word to a prospective target, it is generally a good idea to do so if they are unfamiliar with it.&lt;br /&gt;
&lt;br /&gt;
The following text can be composed into a basic script to ensure fidelity of mechanics, as repeating it frequently may be prone to minor omissions.  Although the amount of text is lengthy, in fact it omits some issues particular to field application, where it might reasonably be assumed that the subject is hunting with the paladin and is thus familiar with the spell (or when the time to explain it would be in any case cumbersome).  It is available in [[Lich (software)|Lich]] as {{mono|;1640rant}}, which is in the {{mono|repository}} for download.  &lt;br /&gt;
&lt;br /&gt;
Because Divine Word has numerous mechanical effects, it is suggested to convey the below information as [[WHISPER (verb)|out of character whispers]].  It is further suggested to place well-timed pauses between the paragraphs when delivering it, to ensure time for the subject to pick up on the finer points as well as a matter of courtesy to not flood them with too much text instantaneously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Divine Word is a paladin&#039;s resurrection spell.  For 15 minutes, you&#039;ll have full spirit, stamina, mana, health, and all the spells that were active when you died.  Your wounds will not bleed, nor will you be hindered by rank 1 or rank 2 wounds (including your ability to cast spells, etc).  However, paladins are not skilled to apply chrisms.&lt;br /&gt;
&lt;br /&gt;
These effects will last for the full ten minutes or until *you* UNLINK (no relation with the paladin UNLINKing).  You can check the remaining duration for Divine Word under SPELL ACTIVE.  The idea is you can eat herbs to heal your wounds or, ideally, go hunt quickly and get fried.&lt;br /&gt;
&lt;br /&gt;
Once Divine Word falls, you will go to 1 spirit, 1 mana, 1 stamina, and 25 health.&lt;br /&gt;
&lt;br /&gt;
So don&#039;t forget to spellup under Divine Word&#039;s effects before you lose all your mana!  You could also send any available mana to someone else right before Divine Word ends, or use it to cast spells at someone else.  (The Order of Voln&#039;s Symbol of Recall have it&#039;s favor restored if it was used prior to a 1640 raise.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Paladin spell updates (saved posts)]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=253843</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=253843"/>
		<updated>2026-02-22T00:58:09Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: transmute&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and a barbed scar across his right eye.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a handsomely tooled leather harness with a barbed rhimar gaff secured to it, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, a silvery veniom mesh coin pouch, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=253337</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=253337"/>
		<updated>2026-02-14T03:31:05Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: only-one-thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and a barbed scar across his right eye.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a handsomely tooled leather harness with a barbed steel gaff secured to it, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, a silvery veniom mesh coin pouch, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Transmutation&amp;diff=252828</id>
		<title>Transmutation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Transmutation&amp;diff=252828"/>
		<updated>2026-02-06T02:20:14Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Lesser Transmutation */ most recent version, including weight change and most basic (but not full) alteration.  From Barble on Discord.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Transmutation&#039;&#039;&#039; is a service to change the [[material]] of an item.  For both versions of the service, the material type must be the same (metal to metal, wood to wood).&lt;br /&gt;
&lt;br /&gt;
==Lesser Transmutation==&lt;br /&gt;
Lesser transmutation certificates are available in the [[High End Scrip Shop]] at [[Duskruin Arena]] in the form of a &#039;&#039;&#039;lesser transmutation message&#039;&#039;&#039; (Updated Feb. 2026).&lt;br /&gt;
;Read&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a lesser transmutation message.&lt;br /&gt;
A lesser transmutation message will grant the ability to have one item transmuted to another item&#039;s material.  The two items must be of the same material type (metal to metal, wood to wood, etc.) and the transmuted material cannot have any innate properties (ie: no sephwir, coraesine, etc.)  This will NOT affect enchant, flares, or any other properties that either item may or may not have.  Please note that the item weight is reset to the base weight of the new material.  This change may result in updates to reflect the new material, but a full alteration is not included in this service&lt;br /&gt;
&lt;br /&gt;
When you are ready, REDEEM the message while holding the item to be worked on (if applicable), which will cause the message to crumble. All certificates MUST be redeemed within one week after the close of Duskruin Arena, or the certificate will be considered forfeit, and it will be destroyed. No exceptions!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Analyze&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the transmutation message and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
A lesser transmutation message is a service certificate from Duskruin Arena&#039;s HESS that grants the bearer a specific service to be applied to an eligible item. Some services have limitations and requirements, and these details are typically outlined in the READ on the certificate.&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
&lt;br /&gt;
GAZE: Review details stored from a previous WHISPER. If you need to adjust/change these details, you can repeat the WHISPER command to overwrite the existing information. You can also CLEAR a previous message with WHISPER &amp;lt;ITEM&amp;gt; CLEAR.&lt;br /&gt;
&lt;br /&gt;
READ: See details about this message&#039;s service along with its expiration date.&lt;br /&gt;
&lt;br /&gt;
REDEEM: Schedule your service! You must REDEEM the message in order to get the service completed. Some services require that you hold the service&#039;s destination item in your left hand.&lt;br /&gt;
&lt;br /&gt;
WHISPER: Store information (such as availability, special requests, flare types, resistance types, etc.) onto the message to assist the attending GM in completing your service.&lt;br /&gt;
* Example: WHISPER &amp;lt;MESSAGE&amp;gt; I would like to add +5 heat resistance to my armor. I am available every day from 3PM and 9PM EST except when I&#039;m not...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Greater Transmutation==&lt;br /&gt;
Greater transmutation is a very rare service with fewer restrictions than the lesser version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Lahke says, &amp;quot;This is to make an item into any other material that exists.  There are some restrictions, but death ore is allowed.  The properties will change, so if you have a fire flaring weapon and make it low steel, it will lose the fire flaring.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Merchant Services]][[Category: Materials]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Phase_(704)&amp;diff=252564</id>
		<title>Phase (704)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Phase_(704)&amp;diff=252564"/>
		<updated>2026-01-31T21:13:35Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: A number of &amp;lt;\pre&amp;gt; tags were removed by User:SPACO causing chaos in most of the formatting.  Put them back in and it seems normal again.  Please check and be careful of your edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
| mnemonic = PHASE&lt;br /&gt;
| duration = Special&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Encumbrance Reducer&lt;br /&gt;
| skill = None&lt;br /&gt;
| components = Item or Container&lt;br /&gt;
| availability = Caster&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&amp;lt;section begin=desription /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Phase&#039;&#039;&#039; is a&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;A&amp;lt;/includeonly&amp;gt; versatile spell with several combat and non-combat uses.&amp;lt;section end=description /&amp;gt;  Each cast costs four (4) mana and typically makes physical matter less substantial under various guises.  Given that some of its applications are enhanced with further training in [[#Lore Benefit 1|Sorcerous Lore, Demonology]], one supposes that matter from [[Elanthia]] is temporarily shifted to another plane or [[valence]].  In the case of Phase&#039;s application to material objects, items made of [[mithril]], which are [[enruned]], and/or with [[glyph]]s (including the [[Trap#Glyph|glyph trap]]) will resist this spell.  Some items with [[rune]]s or silver in their description may resist this spell. Some [[herb]]s, [[wand]]s, and [[scroll]]s have also be known to resist the effects of this magic.&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
Phase can be used to walk through some locked doors, pull items out of locked containers, make locked containers weightless, and probe the magical properties of some items, and other miscellaneous applications.&lt;br /&gt;
&lt;br /&gt;
=== Phasing For Weightlessness ===&lt;br /&gt;
* {{boldmono|[[PREP]] 704 {{!}} [[CAST]] {locked container} }}&lt;br /&gt;
&lt;br /&gt;
One may cast Phase at most any basic item to turn it into a &#039;shifting&#039; item of the same type (the item&#039;s adjective will be replaced with &amp;quot;shifting&amp;quot;).  This shifting item will generally have no weight and therefore not add to one&#039;s [[encumbrance]].  Shifting items may be put in other containers, but may not be worn or otherwise used for their intended purpose until the reversal of the spell&#039;s effect. Phasing the item again, [[DROP (verb)|dropping]] the item, or cast/&amp;lt;preing [[Spirit Dispel (119)]] or [[Elemental Dispel (417)]] at it will end the effect.&lt;br /&gt;
&lt;br /&gt;
* The duration for this effect is 600 sec + 6 sec per [[Sorcerer Base]] spell rank (capped at level).&lt;br /&gt;
&lt;br /&gt;
* Phasing a &#039;&#039;locked&#039;&#039; container (treasure boxes included) will cause the items within to become weightless as well (certain items within locked and phased containers may continue to resist its effects).  Note that the weightless effect only goes one layer deep; that is, items inside a container within the locked container are not made weightless when the locked container is phased.  Furthermore, &#039;locked&#039; is a generalized term, and in regards to Phasing, should be loosely understood to mean any container whose present state prevents the container from being OPENed; thus any items with scripts using other verbs to open and close them would be considered &#039;locked&#039; in this context if their contents are not directly accessible.&lt;br /&gt;
&lt;br /&gt;
* Common containers such as packs, rucksacks, and satchels can have locks installed on them by a [[rogue]] skilled in [[Lock_Mastery#Making_and_Adding_Locks_to_containers|Lock Mastery]]; a full list of nouns is found on that page.  In order to use only one key, it is possible to have duplicate locks installed on different containers.  However, note that a lock assembly can only be duplicated before it is installed, and only by its original creator.  Thus, if one wants to use the same key for future containers as well, an extra assembly is required, and the assembly needs to be duplicated by the same rogue.&lt;br /&gt;
&lt;br /&gt;
* [[Skull Ring]]s are a great way to bypass either the container-type restrictions or lock mastery in general.  For example, a pin-worn vest could be locked and phased using a skull ring.&lt;br /&gt;
&lt;br /&gt;
* Many containers created before this feature of phasing was implemented will resist the magic for no reason!  Although [[GM]]s have suggested a special merchant might remove this anti-magical property from old containers, in practice this service is yet to materialize.  As such, always check if a container can be phased &#039;&#039;before&#039;&#039; having a lock installed on it.&lt;br /&gt;
&lt;br /&gt;
* Containers will always consider items their original mass when considering its [[container capacity|capacity]]. Thus, the best containers for this purpose are light (5 lbs or less) and have a medium capacity. &lt;br /&gt;
&lt;br /&gt;
* The weight threshold for items phased in this way begins at 10 pounds or under. &lt;br /&gt;
&lt;br /&gt;
====Lore Benefit 1====&lt;br /&gt;
Training in [[Sorcerous Lore, Demonology]] increases the amount of weight that can be phased in a locked container by 2 lbs per seed 3 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|1=text-align:center;}}&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot;|Sorcerous Lore, Demonology ranks||0||3||7||12||18||25||33||42||52||63||75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Pounds||10||12||14||16||18||20||22||24||26||28||30&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Sorcerous Lore, Demonology ranks||88||102||117||133||150||168||187||207||228||250&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Pounds||32||34||36||38||40||42||44||46||48||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base weight and lore bonus is doubled for [[Box_(treasure)|treasure system boxes]]:&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|1=text-align:center;}}&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot;|Sorcerous Lore, Demonology ranks||0||3||7||12||18||25||33||42||52||63||75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Pounds||20||24||28||32||36||40||44||48||52||56||60&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Sorcerous Lore, Demonology ranks||88||102||117||133||150||168||187||207||228||250&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Pounds||64||68||72||76||80||84||88||92||96||100&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Phasing Through Items ===&lt;br /&gt;
* {{boldmono|PREP 704 {{!}} CAST {portal} }}to attempt to phase through a portal (e.g. locked door)&lt;br /&gt;
* {{boldmono|PREP 704 {{!}} EVOKE {locked container} }}to thrust a hand through a container and attempt and pull something out&lt;br /&gt;
&lt;br /&gt;
One may also cast the spell at portals (doors, gates, etc.) or [[EVOKE (verb)|evoke]] at containers (boxes, sacks, etc.).  When cast at a portal, it may cause the caster to move through it to the other side. If evoked at a container, the caster attempts to move their hand through the container, grasp an object within, and remove it.&lt;br /&gt;
&lt;br /&gt;
* Using Phase in this way will always incur a nominal amount of [[roundtime]].&lt;br /&gt;
* WARNING: Evoking Phase at boxes can trigger [[trap]]s.&lt;br /&gt;
* Extreme failures can cause the caster&#039;s hand to be severed and remain within the container.&lt;br /&gt;
* Locked containers can be more difficult to phase through.&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;evoke kit&lt;br /&gt;
You gesture at a monogrammed herb kit.&lt;br /&gt;
Suddenly you notice the kit&#039;s form dim slightly as it becomes less substantial.  You quickly stick your hand inside it and fish around for something to grab.&lt;br /&gt;
You grab hold of something and pull it out!&lt;br /&gt;
You found a beryl-inset platinum clasp!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Applications ===&lt;br /&gt;
* {{boldmono|PREP 704 {{!}} CAST {item} }}&lt;br /&gt;
====Treasure====&lt;br /&gt;
Phase can be used to diagnose some items found within the [[treasure system]].  When CAST at a given item, if it &#039;&#039;becomes momentarily insubstantial and appears lighter&#039;&#039; (becomes &#039;&#039;shifting&#039;&#039;) rather than resisting the magic, the following applies to different categories:&lt;br /&gt;
* [[Gem]]s: Indicates it is an [[orb gem]], suitable for use with [[Holy Receptacle (325)]] and [[Charge Item (517)]].&lt;br /&gt;
* Various [[magic item]]s: Indicates items such as [[wands]]; [[black crystal|black]], [[blue crystal|blue]] and [[white crystal|white]] crystals; and [[crystal amulet|crystal]], [[glass amulet|glass]] and [[ruby amulet|ruby]] amulets are [[fresh]].&lt;br /&gt;
* [[Scroll]]s: Indicates it is [[fresh]] and suitable for use with [[Scroll Infusion (714)]].&lt;br /&gt;
Although magic items and scrolls found directly by the caster are certainly known to be fresh, the status or properties of items bought from the pawnshop, given to the caster, or forgotten about may be readily and easily assessed with Phase.&lt;br /&gt;
&lt;br /&gt;
====Traps====&lt;br /&gt;
Phase is also useful with locked treasure boxes to ascertain if they may be trapped with a [[Trap#Glyph|glyph]].  As noted at the top of the article, boxes which have a glyph trap will resist this magic (note: CAST Phase, do not EVOKE), but the magical resistance is to Phase is harmless.  On the other hand, [[Piercing Gaze (416)]] will set off the trap, and [[Call Lightning (125)]] will be rebounded to the caster by a glyph trap.  Thus, first casting Phase at a treasure box is a good first step to safely opening boxes magically.&lt;br /&gt;
&lt;br /&gt;
====Chalk====&lt;br /&gt;
Both chalks used with [[Planar Shift (740)]] can be [[bundle]]d with Phase.  Simply cast Phase at two pieces of chalk, bundle them together, and dispel Phase (likely by dropping once).&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Phase also provides some minor boosts to combat, both offensively and defensively.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Phasing ===&lt;br /&gt;
* {{boldmono|[[INCANT]] 704 }}&lt;br /&gt;
&lt;br /&gt;
The self-cast version of Phase acts as a defensive buff against both [[standard maneuver roll]] (SMR) systems.  The duration is 2 hours + 60 sec per Sorcerer Base ranks.  This benefit can be used by sorcerers only.  &lt;br /&gt;
&lt;br /&gt;
====Lore Benefit 2====&lt;br /&gt;
Training in [[Sorcerous Lore, Demonology]] increases &amp;lt;section begin=SMR /&amp;gt;the SMR benefit by an unknown amount.  The bonus increases in a linear progression (per rank), not via threshold or seed.&amp;lt;section end=SMR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&#039;&#039;&#039;Start&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A wave of tingling passes across your body, momentarily casting it into semi-transparency.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stop&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body pulses momentarily into semi transparency and then returns to normal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phasing Non-Corporeal Creatures ===&lt;br /&gt;
* {{boldmono|[[PREP]] 704 {{!}} [[CAST]] {creature} }}&lt;br /&gt;
&lt;br /&gt;
The offensive combat version of Phase. One may cast at [[non-corporeal]] [[undead]] [[creature]]s to temporarily solidify them, making them prone to forms of attack they normally would not be (such as [[Limb Disruption]] and [[Bone Shatter]]) as well as more susceptible to other spells and attacks.  If cast upon a creature with the ability to phase out of existence, it will be prevented from doing so for the duration (creatures with unnatural hiding abilities only, normal hiding abilities will not be prevented).&lt;br /&gt;
&lt;br /&gt;
* This form of casting is subject to a normal [[warding]] check, using the caster&#039;s [[Sorcerer Base]] [[casting strength]].&lt;br /&gt;
* The duration for this effect is 20 sec + 3 sec per [[warding]] failure.&lt;br /&gt;
* Some phasable creatures include: [[banshee]], [[Ithzir]], [[rotting woodsman]], [[wraith]], [[spectral warrior]], [[lost soul]].&lt;br /&gt;
====Messaging====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Phase...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a fallen crusader.&lt;br /&gt;
The dull golden nimbus surrounding a fallen crusader suddenly begins to glow brightly.&lt;br /&gt;
  CS: +517 - TD: +367 + CvA: -2 + d100: +34 == +182&lt;br /&gt;
  Warding failed!&lt;br /&gt;
A dusky aura flashes around a fallen crusader, catching it off-guard and bringing its translucent silhouette into sharp relief.  Slowly the crusader&#039;s essence bleeds into thin rivulets towards the center of its being, and a wet, ripping sound resonates from the creature as it solidifies piece-by-piece.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:pale glimmering dust}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Popping boxes|Kaldonis&#039;s guide to Popping Boxes]]&lt;br /&gt;
* [[Standard maneuver roll (saved posts)]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=252028</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=252028"/>
		<updated>2026-01-17T16:45:06Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Miscellaneous */ GM Estild wrote &amp;quot;Player Locksmith Pool: A fee is being added that is significantly lower than the NPC locksmith rate.  Additionally, F2P characters are no longer eligible to use the player locksmith pool.&amp;quot;  Updating no Locksmith pool for F2P.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with [[experience pass]]es.&lt;br /&gt;
*Field experience cannot be absorbed while logged off.&lt;br /&gt;
*There is no automatic [[Experience_pool#Long-term_Experience|long-term experience]] daily conversion of 250 experience while logged off.&lt;br /&gt;
*There is no bonus experience point per pulse absorbed while grouped with a non-F2P character.&lt;br /&gt;
*No yearly [[fixskills]], and [[Skill migration]] seems to use 50% of the standard rate despite the output {{boldmono|[[Verb:SKILLS|SKILL]]}}.  For example, the &#039;fast&#039; migration rate is only for 30, not 60, training points.&lt;br /&gt;
&lt;br /&gt;
The exact formula for experience loss is not yet known; however, it applies like an inverted [[Gift of Lumnis]] or [[RPA|Roleplaying award]], whereby the presently accumulated experience is not all absorbed into the total experience.  Instead, like a sieve, some is lost based on a fixed percentage per level.  The sliding scale begins after level 10.  &lt;br /&gt;
&lt;br /&gt;
Previous research aimed at determining a flat rate of loss, presumably with a character fried or saturated with unknown experience absorption (e.g., affected by [[Logic]]).  This method tends to favor the formula for on-node experience loss (presumably when saturated):  Exp Loss Per Pulse = (Level - 10) / 1.75 .&lt;br /&gt;
So for instance, a typical character will see loss per pulse similar to this table...&lt;br /&gt;
:{| {{prettytable|1=text-align:center}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Level||10||15||20||25||30&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Exp Loss Per Pulse On-Node||0||3||6||10||13&lt;br /&gt;
|}&lt;br /&gt;
It was concluded that the above is a severely debilitating loss above approximately level 25: &amp;quot;Beyond that point levels will take 50+ hours of gametime to achieve.&amp;quot;  Indeed, if it were a flat rate, earning lower amounts of experience would become impossible and progression would be severely truncated.  As it is actually a percentage loss, these ramifications are speculative, and progress in F2P is not so bad as it had previously been claimed.&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Can join [[CHE]]s for roleplaying purposes, but functional benefits are limited (cannot become officers, there is no additional locker size benefit, etc).&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player are restricted from use.&lt;br /&gt;
*[[Minor Sanctuary (213)]] and [[Major Sanctuary (220)]] are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.  [[Call Lightning (125)]] cannot be cast at any &#039;&#039;item&#039;&#039; (but creatures are okay), for example [[Popping boxes]] or [[Gem of Fate]].  Sorcerers may cast [[Focused Implosion]].&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Natural Colors (601)]] ([[Verb:EVOKE|evoked]]), and [[Mass Elemental Defense (419)]], as well as unlocked evoking abilities of [[Bravery (211)]] and [[Heroism (215)]], will buff yourself but not your party.  [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant (925)]], [[Charge Item (517)]], [[Magic Item Creation (420)]], [[Imbue (614)]], [[Resist Nature (620)]], [[Scroll Infusion (714)]], [[Holy Receptacle (325)]], [[Ensorcell (735)]], Damage Specializations, etc.).  It means they generally do not work even for yourself.&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
*Warriors cannot protect another player using {{boldmono|[[GUARD (verb)|GUARD]]}} or {{boldmono|[[PROTECT (verb)|PROTECT]]}}&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and the following exceptions found which are unrestricted:&lt;br /&gt;
*[[Spirit Fog (106)]]&lt;br /&gt;
*[[Stun Relief (108)]]&lt;br /&gt;
*[[Undisease (113)]] &lt;br /&gt;
*[[Unpoison (114)]] &lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Manna (203)]] &lt;br /&gt;
*[[Light (205)]] &lt;br /&gt;
*[[Untrammel (209)]]&lt;br /&gt;
*[[Bless (304)]] is unrestricted, you may bless as many items as you like but each bless is capped at 50 swings.&lt;br /&gt;
*[[Preservation (305)]] &lt;br /&gt;
*[[Elemental Detection (405)]]&lt;br /&gt;
*[[Elemental Blade (411)]] &lt;br /&gt;
*[[Herb Production (1118)]]&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does in fact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
*[[Vertigo (1219)]] does not suffer from the normal AOE limit of 4 hours.&lt;br /&gt;
*[[Consecrate (1604)]] &lt;br /&gt;
*[[Arm of the Arkati (1605)]] extends to your group.&lt;br /&gt;
*Paladin auras extend to your group: [[Divine Shield (1609)]], [[Zealot (1617)]], [[Fervor (1618)]].&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*[[Empathic Linking]] is required.  This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*Creatures which are more than 10 levels below the player&#039;s level are not eligible for ANY treasure production, including but not limited to any treasure generated when searching, looting, or skinning.&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. Expanded to 100k cap with a Treasure Boost, and increased treasure. &lt;br /&gt;
*Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting.  Sanctified and Ensorcell gear work to &amp;quot;T2.5&amp;quot; level, or maximum benefits halfway between the second and third tier at T3.  Even 1x DB does not ordinarily work.   Several levels of Gear passes are available that allow more up to full benefit of any equipment&#039;s enchantment, weighting, padding, sighting, TD enhancement, or Defensive Bonus (DB), just like a paid subscriber.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Citizenship to any town or city is restricted.  Transportation between towns varies as follows:&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted in-game; the player must purchase one from the SimuCoin store.&lt;br /&gt;
* The teleportation boot to River&#039;s Rest is restricted.&lt;br /&gt;
* Passage by the [[Live Bait]] to River&#039;s Rest is unrestricted.&lt;br /&gt;
* Passage by the [[Glaesen Star]] to Teras Isle is restricted.&lt;br /&gt;
* Use of the [[Open Sea Adventures]] system is unrestricted.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [[ESP]] is restricted between levels 0 and 10. After level 10 the character may use ESP.&lt;br /&gt;
* Access to the CLAIM limited.&lt;br /&gt;
* Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
* Cannot use the [[Locksmith pool]].  &lt;br /&gt;
* [[Foraging]] has an added -15 difficulty modifier. F2P cannot take the last two forageables out of a room. Max 15 items per hour. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
* Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
* While you cannot turn on conversion from Experience to [[Ascension_Skill_System|Ascension]] Experience at level 20, You do obtain Ascension Training Points(ATPs) from the [[Ascension_Skill_System#Milestones|Milestones]]. Some milestones, like mastering a guild skill, will remain impossible since you cannot join a guild as F2P.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily [[Login bridge|login bridges]] may be stockpiled through login rewards, so at most one can only miss 2 consecutive days of logins to maintain a streak (without obtaining bridges from an alternate source).&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 unredeemed Bounty Waivers.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another.) Can stockpile up to 10 unredeemed Major Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost.  Can stockpile up to 10 unredeemed Minor Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost.  Can stockpile up to 10 unredeemed Bounty Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost. Can stockpile up to 10 unredeemed Enhancive Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners.  Can stockpile up to 10 unredeemed Urchin Runner uses.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost. Can stockpile up to 10 unredeemed Encumbrance Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost.  Can stockpile up to 10 unredeemed Guild Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of the Gods.  You can only choose Lorminstra (5 deeds) and can only stockpile 1 unredeemed. Be sure to redeem it before your next 29-day reward rolls around  or you will lose that one.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official Message Boards==&lt;br /&gt;
As of May 2016, F2P accounts only have access to selected sections of the official message boards, all of which are linked here:&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/view Officials F2P Discussions main folder]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/Announcements/view Announcements]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Subscription/view F2P Subscription]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20General%20Discussion/view F2P General Discussion]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Game%20Mechanics/view F2P Game Mechanics]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Professions/view F2P Professions]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20World%20Discussions/view F2P World Discussions]&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/view Help for Players main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Software%20&amp;amp;%20Hardware%20Help/view Software &amp;amp; Hardware Help main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/view Socializing main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/The%20Marketplace/view The Marketplace main folder]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread Unofficial&#039;s general F2P thread]&lt;br /&gt;
&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=252022</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=252022"/>
		<updated>2026-01-17T05:37:36Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Scar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and a barbed scar across his right eye.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a handsomely tooled leather harness with a blued steel gaff secured to it, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, a silvery veniom mesh coin pouch, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QSTRIKE&amp;diff=251485</id>
		<title>Verb:QSTRIKE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QSTRIKE&amp;diff=251485"/>
		<updated>2026-01-08T21:55:49Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: add polearms to like of 1.5x modifiers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Quickstrike&#039;&#039;&#039; ability allows physical combat actions to be performed at a reduced [[roundtime]] (RT) for a [[stamina]] cost proportional to the amount of reduction and to the equipment involved, to a minimum of 1 second.  Such reduction may be specified as either a modifier to the base RT of an action or as a desired absolute RT, and can be invoked as part of a combat command or as a separate command that applies to the next combat action.&lt;br /&gt;
&lt;br /&gt;
The stamina cost increases per second of RT reduction.  [[Two-handed Weapons|Two-handed weapons]] and [[polearm]]s (regardless of [[Verb:GRIP|grip]]) have a 1.5x speed multiplier and [[ranged]] weapons have a 2.5x speed multiplier in this calculation.  If insufficient stamina is available for the specified reduction, a lesser reduction at lesser cost may take place based on what stamina is available.  Equipment speeds can be found on the [[weapon speeds]] list.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=30%}}&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment Speed = Weapon Speed * Speed Modifier (as outlined above)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina cost = (10 + (primary equipment speed + (secondary equipment speed / 2))) * Roundtime Modifier&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trying to quickstrike for more swings than the character has the stamina to afford will not lower a character into negative stamina. Instead, it will limit itself to the maximum reduction possible with the stamina remaining. Using a quickstrike with an ability that costs stamina (a [[combat maneuver]], an [[mstrike]] during cooldown, etc.) can take one into negative stamina. In those cases, the quickstrike cost is calculated and paid first (limiting itself if necessary, as before), then the stamina cost of the ability is paid, possibly blowing muscles.&lt;br /&gt;
&lt;br /&gt;
==Combat Maneuvers==&lt;br /&gt;
Characters in the [[Striking Asp Stance]] can perform quickstrikes with less of a stamina cost. &lt;br /&gt;
&lt;br /&gt;
The Quickstrike ability is an improvement over the older [[Quickstrike (combat maneuver)|Quickstrike combat maneuver]] in almost every situation. Because the maneuver is superier in a few niche cases, however, it has been retained.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
  QSTRIKE {modifier} {action...}    - Perform the specified action with the specified roundtime modifier&lt;br /&gt;
  QSTRIKE {modifier}                - Use the specified roundtime modifier on your next combat action&lt;br /&gt;
  QSTRIKE {time} {action...}        - Perform the specified action with the specified absolute roundtime&lt;br /&gt;
  QSTRIKE {time}                    - Use the specified absolute roundtime on your next combat action&lt;br /&gt;
  QSTRIKE STOP                      - Do not use a queued modifier/time on your next combat action&lt;br /&gt;
  QSTRIKE LIMIT {amount}            - Limit stamina usage per combat action to the specified amount&lt;br /&gt;
  QSTRIKE HELP                      - This help text&lt;br /&gt;
&lt;br /&gt;
    {modifier} should be a negative number indicating the roundtime reduction desired&lt;br /&gt;
    {time} should be a positive number indicating the absolute roundtime desired&lt;br /&gt;
&lt;br /&gt;
  Valid combat actions are:&lt;br /&gt;
    ASCENSION           GRAPPLE          &lt;br /&gt;
    AMBUSH              HURL             STUNMAN (ATTACK)&lt;br /&gt;
    ATTACK              JAB              SUBDUE&lt;br /&gt;
    CHEAPSHOT           KILL             SWEEP&lt;br /&gt;
    CMAN                KICK             TACKLE&lt;br /&gt;
    COCK                MSTRIKE          TRIP&lt;br /&gt;
    DISARM (weapons)    PUNCH            WEAPON&lt;br /&gt;
    FEAT                SHIELD           WTRICKS (FEINT, SATTACK)&lt;br /&gt;
    FIRE                SMITE&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
  QSTRIKE -3 ATTACK THIRD KOBOLD    - Attack the third kobold at -3 seconds to your normal roundtime&lt;br /&gt;
  QSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds&lt;br /&gt;
  QSTRIKE -1                        - Perform your next combat action at -1 second to your normal roundtime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Weapon speeds]]&lt;br /&gt;
*[https://www.desmos.com/calculator/hqrtdnzrw9 Celerity Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Abilities]]&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
{{DEFAULTSORT:QSTRIKE}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Coin_bag&amp;diff=251128</id>
		<title>Coin bag</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Coin_bag&amp;diff=251128"/>
		<updated>2026-01-07T04:58:18Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Additional Information */  Number of items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin bags&#039;&#039;&#039; have been available for purchase at [[BVShop:Gamac%27s_Goods|Gamac&#039;s Goods at Bloodriven Village]].  &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your leather coin bag and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item may be altered, but the noun must remain &amp;quot;pouch,&amp;quot; &amp;quot;bag,&amp;quot; or &amp;quot;purse,&amp;quot; immediately preceeded by the word &amp;quot;coin.&amp;quot;  Long and show descriptions are both fine.&lt;br /&gt;
&lt;br /&gt;
You can store up to 25000 silver coins in the leather coin bag weightlessly.&lt;br /&gt;
&lt;br /&gt;
You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the leather coin bag, but some options may depend how many coins are stored within.&lt;br /&gt;
&lt;br /&gt;
This leather coin bag cannot be lightened or deepened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
 {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|You tightly clasp your leather coin pouch shut.&lt;br /&gt;
|XXX tightly clasps her leather coin pouch shut.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|You reach down with both hands and protectively cover your leather coin pouch.&lt;br /&gt;
|XXX reaches down with both hands and protectively covers her leather coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT (must have coins)&lt;br /&gt;
|You reach into your leather coin pouch, pull out a single silver coin, and gently bite it to be sure that it is real.&lt;br /&gt;
The metal gives slightly beneath your tooth.  You drop the coin back into your pouch with a nod.&lt;br /&gt;
|XXX removes a single coin from her leather coin pouch and gently bites it before nodding and dropping the coin back into the pouch.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
|You reach into your leather coin bag and remove (numerical value of) silver coins.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
|XXX reaches into her leather coin pouch and removes some silver coins.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
|You carefully glance over the entire surface of your leather coin pouch, inspecting it for holes.  It appears to be in perfect condition.&lt;br /&gt;
|XXX carefully glances over the surface of her leather coin pouch, inspecting it for holes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|You tightly clasp your leather coin pouch shut.&lt;br /&gt;
|XXX tightly clasps your leather coin pouch shut.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PLUCK (must have coins)&lt;br /&gt;
|You reach into your leather coin pouch and pull out a handful of silver coins, then let them fall back into the pouch with an audible jingle.&lt;br /&gt;
|XXX reaches into her leather coin pouch and pulls out a handful of silver coins, then lets them fall back into the pouch with an audible jingle.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|You place (numerical value of) silver coins inside your leather coin bag.&lt;br /&gt;
|XXX places some silver coins inside her leather coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|You reach down and carefully untie your leather coin pouch from your belt.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX reaches down and carefully unties her leather coin pouch from her belt.  The coins inside make a jingling sound.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SHAKE (deposits coins at teller)&lt;br /&gt;
|You give your leather coin pouch a good shake.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX gives her leather coin pouch a good shake.  The coins inside jingle together audibly.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|You tap a fine leather coin pouch.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX taps a fine leather coin pouch.  The coins inside jingle together audibly.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOSS (must have coins)&lt;br /&gt;
|You toss your leather coin pouch high into the air in front of you and deftly catch it as it falls.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX tosses her leather coin pouch high into the air in front of her and deftly catches it as it falls.  The coins inside jingle together audibly.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE &lt;br /&gt;
|You wave your leather coin pouch around enthusiastically.  The coins inside jingle together.&lt;br /&gt;
| waves her leather coin pouch around enthusiastically.  The coins inside jingle together.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|You reach down and carefully tie your leather coin pouch to your belt.  The coins inside jingle together audibly.&lt;br /&gt;
|XXX reaches down and carefully ties her leather coin pouch to her belt.  The coins inside make an audible jingling sound.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;TAP, WAVE and WEAR all drop the sound of the coins from the messaging when the pouch is empty.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
When empty,the coin bags count as one item as expected.  As soon as they have 1 or more silvers inside, they count as three items.&lt;br /&gt;
&lt;br /&gt;
A smaller version of the coin pouch that holds 1000 coins was given as part of a gift from the conversion of Gemstone III to Gemstone IV.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Coin pouch &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=Coin bag&lt;br /&gt;
|itemtype3=Coin purse&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=See ANALYZE for noun restrictions. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= COVER&lt;br /&gt;
|verb3= EAT&lt;br /&gt;
|verb4= GET&lt;br /&gt;
|verb5=GLANCE&lt;br /&gt;
|verb6=OPEN&lt;br /&gt;
|verb7=PLUCK&lt;br /&gt;
|verb8=PUT&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=SHAKE&lt;br /&gt;
|verb11=TAP&lt;br /&gt;
|verb12=TOSS&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=250905</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=250905"/>
		<updated>2026-01-03T03:13:45Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Guide */ coin pouch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=F2P Guide=&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]], [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Coin bag]]s, [[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Ranger Base&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Natural Colors (601)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = white | [[Heal/Harm (1101)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Resist Elements (602)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = white | [[Limb Repair (1102)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Wild Entropy (603)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = white | [[System Repair (1103)]]&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Nature&#039;s Bounty (604)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor = white | [[Head Repair (1104)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Barkskin (605)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = white | [[Organ Repair (1105)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Phoen&#039;s Strength (606)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bone Shatter (1106)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Sounds (607)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! [[Adrenal Surge (1107)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Camouflage (608)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! [[Empathy (1108)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Sun Burst (609)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Tangleweed (610)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! [[Empathic Assault (1110)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Moonbeam (611)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = white | [[Limb Scar Repair (1111)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Breeze (612)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = white | [[System Scar Repair (1112)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Self Control (613)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = white | [[Head Scar Repair (1113)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! [[Imbue (614)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor = white | [[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Call Swarm (615)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Spike Thorn (616)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = white | [[Rapid Healing (1116)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Sneaking (617)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! [[Empathic Link (1117)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Mobility (618)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = white | [[Herb Production (1118)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Mass Calm (619)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Strength of Will (1119)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Resist Nature (620)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
! [[Sympathy (1120)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250904</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250904"/>
		<updated>2026-01-03T03:12:50Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: coin pouches are great on f2p!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and broad shoulders.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a handsomely tooled leather harness with a blued steel gaff secured to it, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, a silvery veniom mesh coin pouch, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=250877</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=250877"/>
		<updated>2026-01-02T16:48:07Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Combat/Magic */  added 211 evoke as not working for groups like 601 evoke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with [[experience pass]]es.&lt;br /&gt;
*Field experience cannot be absorbed while logged off.&lt;br /&gt;
*There is no automatic [[Experience_pool#Long-term_Experience|long-term experience]] daily conversion of 250 experience while logged off.&lt;br /&gt;
*There is no bonus experience point per pulse absorbed while grouped with a non-F2P character.&lt;br /&gt;
*No yearly [[fixskills]], and [[Skill migration]] seems to use 50% of the standard rate despite the output {{boldmono|[[Verb:SKILLS|SKILL]]}}.  For example, the &#039;fast&#039; migration rate is only for 30, not 60, training points.&lt;br /&gt;
&lt;br /&gt;
The exact formula for experience loss is not yet known; however, it applies like an inverted [[Gift of Lumnis]] or [[RPA|Roleplaying award]], whereby the presently accumulated experience is not all absorbed into the total experience.  Instead, like a sieve, some is lost based on a fixed percentage per level.  The sliding scale begins after level 10.  &lt;br /&gt;
&lt;br /&gt;
Previous research aimed at determining a flat rate of loss, presumably with a character fried or saturated with unknown experience absorption (e.g., affected by [[Logic]]).  This method tends to favor the formula for on-node experience loss (presumably when saturated):  Exp Loss Per Pulse = (Level - 10) / 1.75 .&lt;br /&gt;
So for instance, a typical character will see loss per pulse similar to this table...&lt;br /&gt;
:{| {{prettytable|1=text-align:center}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Level||10||15||20||25||30&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Exp Loss Per Pulse On-Node||0||3||6||10||13&lt;br /&gt;
|}&lt;br /&gt;
It was concluded that the above is a severely debilitating loss above approximately level 25: &amp;quot;Beyond that point levels will take 50+ hours of gametime to achieve.&amp;quot;  Indeed, if it were a flat rate, earning lower amounts of experience would become impossible and progression would be severely truncated.  As it is actually a percentage loss, these ramifications are speculative, and progress in F2P is not so bad as it had previously been claimed.&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
*Can join [[CHE]]s for roleplaying purposes, but functional benefits are limited (cannot become officers, there is no additional locker size benefit, etc).&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player are restricted from use.&lt;br /&gt;
*[[Minor Sanctuary (213)]] and [[Major Sanctuary (220)]] are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.  [[Call Lightning (125)]] cannot be cast at any &#039;&#039;item&#039;&#039; (but creatures are okay), for example [[Popping boxes]] or [[Gem of Fate]].  Sorcerers may cast [[Focused Implosion]].&lt;br /&gt;
*All beneficial spells are self-cast only, except for [[Spirit Warding I (101)]], [[Elemental Defense I (401)]], and [[Foresight (1204)]] which may be cast on others up to the 2 hour duration limit. Mass spells [[Mass Blur (911)]], [[Natural Colors (601)]] ([[Verb:EVOKE|evoked]]), and [[Mass Elemental Defense (419)]], as well as unlocked evoking abilities of [[Bravery (211)]] and [[Heroism (215)]], will buff yourself but not your party.  [[ARMOR]] abilities are also self-cast only. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant (925)]], [[Charge Item (517)]], [[Magic Item Creation (420)]], [[Imbue (614)]], [[Resist Nature (620)]], [[Scroll Infusion (714)]], [[Holy Receptacle (325)]], [[Ensorcell (735)]], Damage Specializations, etc.).  It means they generally do not work even for yourself.&lt;br /&gt;
*Utility spells such as teleportation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
*Cannot [[SEND]] mana.  A casting pass purchased by one of the parties will remove this restriction.&lt;br /&gt;
*Warriors cannot protect another player using {{boldmono|[[GUARD (verb)|GUARD]]}} or {{boldmono|[[PROTECT (verb)|PROTECT]]}}&lt;br /&gt;
&lt;br /&gt;
Listed above are the general rules for casting, and the following exceptions found which are unrestricted:&lt;br /&gt;
*[[Spirit Fog (106)]]&lt;br /&gt;
*[[Stun Relief (108)]]&lt;br /&gt;
*[[Undisease (113)]] &lt;br /&gt;
*[[Unpoison (114)]] &lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Manna (203)]] &lt;br /&gt;
*[[Light (205)]] &lt;br /&gt;
*[[Untrammel (209)]]&lt;br /&gt;
*[[Bless (304)]] is unrestricted, you may bless as many items as you like but each bless is capped at 50 swings.&lt;br /&gt;
*[[Preservation (305)]] &lt;br /&gt;
*[[Elemental Detection (405)]]&lt;br /&gt;
*[[Elemental Blade (411)]] &lt;br /&gt;
*[[Herb Production (1118)]]&lt;br /&gt;
*[[Troll&#039;s Blood (1125)]] does in fact buff your party, and can even be cast over the 2 hour limit.&lt;br /&gt;
*[[Vertigo (1219)]] does not suffer from the normal AOE limit of 4 hours.&lt;br /&gt;
*[[Consecrate (1604)]] &lt;br /&gt;
*[[Arm of the Arkati (1605)]] extends to your group.&lt;br /&gt;
*Paladin auras extend to your group: [[Divine Shield (1609)]], [[Zealot (1617)]], [[Fervor (1618)]].&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*[[Empathic Linking]] is required.  This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
*A cleric must have a Resurrection Pass active to use a [[chrism]].&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*Creatures which are more than 10 levels below the player&#039;s level are not eligible for ANY treasure production, including but not limited to any treasure generated when searching, looting, or skinning.&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. Expanded to 100k cap with a Treasure Boost, and increased treasure. &lt;br /&gt;
*Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting.  Sanctified and Ensorcell gear work to &amp;quot;T2.5&amp;quot; level, or maximum benefits halfway between the second and third tier at T3.  Even 1x DB does not ordinarily work.   Several levels of Gear passes are available that allow more up to full benefit of any equipment&#039;s enchantment, weighting, padding, sighting, TD enhancement, or Defensive Bonus (DB), just like a paid subscriber.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Citizenship to any town or city is restricted.  Transportation between towns varies as follows:&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted in-game; the player must purchase one from the SimuCoin store.&lt;br /&gt;
* The teleportation boot to River&#039;s Rest is restricted.&lt;br /&gt;
* Passage by the [[Live Bait]] to River&#039;s Rest is unrestricted.&lt;br /&gt;
* Passage by the [[Glaesen Star]] to Teras Isle is restricted.&lt;br /&gt;
* Use of the [[Open Sea Adventures]] system is unrestricted.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
* [[Foraging]] has an added -15 difficulty modifier. F2P cannot take the last two forageables out of a room. Max 15 items per hour. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
* Pickpocketing skill cannot be used to steal from other player characters.&lt;br /&gt;
* While you cannot turn on conversion from Experience to [[Ascension_Skill_System|Ascension]] Experience at level 20, You do obtain Ascension Training Points(ATPs) from the [[Ascension_Skill_System#Milestones|Milestones]]. Some milestones, like mastering a guild skill, will remain impossible since you cannot join a guild as F2P.&lt;br /&gt;
&lt;br /&gt;
==Login Rewards==&lt;br /&gt;
[[Login Rewards]] are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled.  Also, F2P subscribers must logout and login each day (past 00:00 on game [[TIME]]) as the system will not keep track automatically for them.  &lt;br /&gt;
&lt;br /&gt;
Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily [[Login bridge|login bridges]] may be stockpiled through login rewards, so at most one can only miss 2 consecutive days of logins to maintain a streak (without obtaining bridges from an alternate source).&lt;br /&gt;
{| {{prettytable}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!width=&amp;quot;7%&amp;quot;|DAY&lt;br /&gt;
!REWARD&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1||500 fame&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2||1 random magical crystal ([[blue crystal|blue]]/[[white crystal|white]]/[[black crystal|black]]). Can stockpile up to 5 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3||1 Minor Loot Boost (small boost on [[LOOT]] rolls for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4||1 Temporary Urchin Guide access (access to the [[URCHIN]] guides for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5||1 Bounty Boost (reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it, max 1 hour)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6||1 Enhancive Boost (player&#039;s choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7||1 Urchin Runner (allows characters to use the remote [[BANK (verb)|BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8||1 Encumbrance Boost (minus 50 lbs to effective encumbrance for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9||1 Guild Boost (player&#039;s choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10||1 Lesser Experience Pass (60 minute Exp Pass)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11||2 hours of Bounty Waivers (choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration). Can stockpile up to 10 unredeemed Bounty Waivers.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12||1 Major Loot Boost (larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another.) Can stockpile up to 10 unredeemed Major Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14||1 Minor Loot Boost.  Can stockpile up to 10 unredeemed Minor Loot Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15||1 Bounty Boost.  Can stockpile up to 10 unredeemed Bounty Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16||1 Enhancive Boost. Can stockpile up to 10 unredeemed Enhancive Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17||2 uses of the Urchin Runners.  Can stockpile up to 10 unredeemed Urchin Runner uses.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18||1 Encumbrance Boost. Can stockpile up to 10 unredeemed Encumbrance Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19||1 Guild Boost.  Can stockpile up to 10 unredeemed Guild Boosts.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20||1 Instant Mind Clearer (instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21||1 [[Death&#039;s Sting|Deathsting]] Reducer (reduces deathsting penalties by 1 priestess potion sip per use)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 22||2 hours of Bounty Waivers. Can stockpile up to 10 uses at once.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23||1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don&#039;t stack with one another)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24||1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25||2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item&#039;s enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26||2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27||3-day [[society]] pass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28||2 Major Loot Boosts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 29||1 Gift of the Gods.  You can only choose Lorminstra (5 deeds) and can only stockpile 1 unredeemed. Be sure to redeem it before your next 29-day reward rolls around  or you will lose that one.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30||2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only &#039;&#039;&#039;1&#039;&#039;&#039; unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official Message Boards==&lt;br /&gt;
As of May 2016, F2P accounts only have access to selected sections of the official message boards, all of which are linked here:&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/view Officials F2P Discussions main folder]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/Announcements/view Announcements]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Subscription/view F2P Subscription]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20General%20Discussion/view F2P General Discussion]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Game%20Mechanics/view F2P Game Mechanics]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20Professions/view F2P Professions]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/F2P%20Discussions/F2P%20World%20Discussions/view F2P World Discussions]&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/view Help for Players main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Software%20&amp;amp;%20Hardware%20Help/view Software &amp;amp; Hardware Help main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/view Socializing main folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/The%20Marketplace/view The Marketplace main folder]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Login Rewards]]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95891-F2P-Experience&amp;amp;p=1773183#post1773183 F2P Experience Penalty Analysis]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?96614-F2P-Spell-Research Maerit&#039;s F2P Spell Research]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94753-F2P-thread Unofficial&#039;s general F2P thread]&lt;br /&gt;
&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250566</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250566"/>
		<updated>2025-12-20T20:03:34Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: swap harnesses again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and broad shoulders.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a handsomely tooled leather harness with a blued steel gaff secured to it, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250565</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250565"/>
		<updated>2025-12-20T18:31:26Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: eel skin boots replace herb kit and OTS seaboots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and broad shoulders.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a blued steel gaff in his right hand.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a shoulder worn polearm harness, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some large eel skin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250564</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=250564"/>
		<updated>2025-12-20T17:07:16Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: pirate eyepatch instead of OTS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and broad shoulders.  He has a black leather eyepatch covering one of his eyes.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a blued steel gaff in his right hand.&lt;br /&gt;
He is wearing a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a shoulder worn polearm harness, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a first aid kit, a panther pelt bag, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some seathrak-soled seaboots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lava_golem&amp;diff=250539</id>
		<title>Lava golem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lava_golem&amp;diff=250539"/>
		<updated>2025-12-19T05:45:47Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Hunting strategies */ can indeed be prevented with cold flaring weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Lava_golem.jpg&lt;br /&gt;
| level = 56&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Golem&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Magical &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = Eye of V&#039;Tull&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 325&lt;br /&gt;
| PA2 = Stomp (attack)&lt;br /&gt;
| PAB = 320&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 220&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 221&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 208&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  Immune to [[Unbalance (110)]]&amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = [[Essence of fire]], [[Crystal core]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The lava golem is a mammoth construct of molten red hot rock and white hot eyes.  Towering over twelve feet in height, it surely weighs several tons.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Lava golems are very similar to other golem creatures, such as [[Ice golem]]s.  They are death crit and stun immune, though they still take the damage and display the messaging from various critical ranks.  Therefore, they can be legged.  Melee users can prevent their weapon from heating up by utilizing an ice flaring weapon (see below).&lt;br /&gt;
&lt;br /&gt;
Lava Golems use a multi-strike type attack that gains in attack strength as it connects.  Like all other lava golem strikes, you are subject to &amp;quot;mini crits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lava golem pounds at you with its fist!&lt;br /&gt;
  AS: +325 vs DS: +287 with AvD: +44 + d100 roll: +49 = +131&lt;br /&gt;
   ... and hits for 6 points of damage!&lt;br /&gt;
   Glancing blow to your right leg!&lt;br /&gt;
   Your invar shin guards absorbs some of the heat.&lt;br /&gt;
   *** Heat from the attack burns you! ***&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Burst of flames to right leg burns skin bright red.&lt;br /&gt;
 A lava golem pounds at you with its fist!&lt;br /&gt;
  AS: +350 vs DS: +287 with AvD: +44 + d100 roll: +56 = +163&lt;br /&gt;
   ... and hits for 14 points of damage!&lt;br /&gt;
   Blow raises a welt on your right arm.&lt;br /&gt;
    Your muscle cuirass absorbs some of the heat.&lt;br /&gt;
   *** Heat from the attack burns you! ***&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
 A lava golem tries to ensnare you!&lt;br /&gt;
  AS: +385 vs DS: +280 with AvD: +44 + d100 roll: +46 = +195&lt;br /&gt;
   ... and hits for 10 points of damage!&lt;br /&gt;
   Attempt to snare chest shrugged off.&lt;br /&gt;
   Your muscle cuirass absorbs some of the heat.&lt;br /&gt;
   *** The heat engulfs you! ***&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to chest.  That hurts a bit.&lt;br /&gt;
 &lt;br /&gt;
 Your muscle cuirass cools down some.&lt;br /&gt;
 &lt;br /&gt;
 Your invar shin guards cool down some.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava Golems also have a unique lava boil maneuver style attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lava golem hurls a glob of lava at you!&lt;br /&gt;
 You make a good effort to avoid the lava! [d100:75]&lt;br /&gt;
 The lava hits you squarely in your right leg!&lt;br /&gt;
 Your invar shin guards softens the blow and absorbs some of the heat.&lt;br /&gt;
   ... 7 points of damage!&lt;br /&gt;
   Blow grazes your right leg.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to right leg.  That hurts a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Hitting golems, and being hit by them, causes your weapon and armor to heat up, which eventually will pulse damage against you.  This only needs to happen a couple times before you start taking damage.  The items &amp;quot;cool off&amp;quot; naturally over time.  For weapons, this is negated using a [[cold critical table|cold flaring]] weapon, such as one made out of [[rhimar]]. This can also be circumvented using an [[elementally balanced core]] which halts the heat transfer for all physical weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Your invar shin guards cool some, but are still hot enough to do damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to right leg.  That hurts a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looting golems require a free hand and will provide you a gem, at the cost of causing a wound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;gt;lootYou break through the crust of the lava golem and withdraw a fiery red gem!&lt;br /&gt;
The red gem feels noticably warmer to the touch than the surrounding air.&lt;br /&gt;
It also left some essence of fire behind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1420 Lava golem on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 54&lt;br /&gt;
|levelm1 = 55&lt;br /&gt;
|level = 56&lt;br /&gt;
|levelp1 = 57&lt;br /&gt;
|levelp2 = 58&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lava_golem&amp;diff=250538</id>
		<title>Lava golem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lava_golem&amp;diff=250538"/>
		<updated>2025-12-19T04:08:26Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Other information */ elementally balanced core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Lava_golem.jpg&lt;br /&gt;
| level = 56&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Golem&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Magical &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = Eye of V&#039;Tull&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 325&lt;br /&gt;
| PA2 = Stomp (attack)&lt;br /&gt;
| PAB = 320&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 220&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 221&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 208&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  Immune to [[Unbalance (110)]]&amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = [[Essence of fire]], [[Crystal core]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The lava golem is a mammoth construct of molten red hot rock and white hot eyes.  Towering over twelve feet in height, it surely weighs several tons.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Lava Golems are very similar to other golem creatures, such as [[Ice_golem|Ice Golems]].  They are death crit and stun immune, though they still take the damage and display the messaging from various critical ranks.  Therefore, they can be legged.  Melee users can probably prevent their weapon from heating up by utilizing an Ice Flaring weapon (see below).&lt;br /&gt;
&lt;br /&gt;
Lava Golems use a multi-strike type attack that gains in attack strength as it connects.  Like all other lava golem strikes, you are subject to &amp;quot;mini crits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lava golem pounds at you with its fist!&lt;br /&gt;
  AS: +325 vs DS: +287 with AvD: +44 + d100 roll: +49 = +131&lt;br /&gt;
   ... and hits for 6 points of damage!&lt;br /&gt;
   Glancing blow to your right leg!&lt;br /&gt;
   Your invar shin guards absorbs some of the heat.&lt;br /&gt;
   *** Heat from the attack burns you! ***&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Burst of flames to right leg burns skin bright red.&lt;br /&gt;
 A lava golem pounds at you with its fist!&lt;br /&gt;
  AS: +350 vs DS: +287 with AvD: +44 + d100 roll: +56 = +163&lt;br /&gt;
   ... and hits for 14 points of damage!&lt;br /&gt;
   Blow raises a welt on your right arm.&lt;br /&gt;
    Your muscle cuirass absorbs some of the heat.&lt;br /&gt;
   *** Heat from the attack burns you! ***&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
 A lava golem tries to ensnare you!&lt;br /&gt;
  AS: +385 vs DS: +280 with AvD: +44 + d100 roll: +46 = +195&lt;br /&gt;
   ... and hits for 10 points of damage!&lt;br /&gt;
   Attempt to snare chest shrugged off.&lt;br /&gt;
   Your muscle cuirass absorbs some of the heat.&lt;br /&gt;
   *** The heat engulfs you! ***&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to chest.  That hurts a bit.&lt;br /&gt;
 &lt;br /&gt;
 Your muscle cuirass cools down some.&lt;br /&gt;
 &lt;br /&gt;
 Your invar shin guards cool down some.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava Golems also have a unique lava boil maneuver style attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lava golem hurls a glob of lava at you!&lt;br /&gt;
 You make a good effort to avoid the lava! [d100:75]&lt;br /&gt;
 The lava hits you squarely in your right leg!&lt;br /&gt;
 Your invar shin guards softens the blow and absorbs some of the heat.&lt;br /&gt;
   ... 7 points of damage!&lt;br /&gt;
   Blow grazes your right leg.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to right leg.  That hurts a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Hitting golems, and being hit by them, causes your weapon and armor to heat up, which eventually will pulse damage against you.  This only needs to happen a couple times before you start taking damage.  The items &amp;quot;cool off&amp;quot; naturally over time.  For weapons, this is negated using a [[cold critical table|cold flaring]] weapon, such as one made out of [[rhimar]]. This can also be circumvented using an [[elementally balanced core]] which halts the heat transfer for all physical weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Your invar shin guards cool some, but are still hot enough to do damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to right leg.  That hurts a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looting golems require a free hand and will provide you a gem, at the cost of causing a wound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;gt;lootYou break through the crust of the lava golem and withdraw a fiery red gem!&lt;br /&gt;
The red gem feels noticably warmer to the touch than the surrounding air.&lt;br /&gt;
It also left some essence of fire behind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1420 Lava golem on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 54&lt;br /&gt;
|levelm1 = 55&lt;br /&gt;
|level = 56&lt;br /&gt;
|levelp1 = 57&lt;br /&gt;
|levelp2 = 58&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Huge_lava_elemental&amp;diff=250537</id>
		<title>Huge lava elemental</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Huge_lava_elemental&amp;diff=250537"/>
		<updated>2025-12-19T04:07:02Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: wikilink cold flares&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 100&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Elemental&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Elemental&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Extraplanar &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Elemental Confluence&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound (double attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 450&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Major Fire (908)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 469&lt;br /&gt;
| BT2 = &lt;br /&gt;
| BTB = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Lava glob&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 10&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 335&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 406&lt;br /&gt;
| CleTD = 428&lt;br /&gt;
| EmpTD = 428&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 428&lt;br /&gt;
| MnSTD = 428&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Elemental Barrier&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Bias&lt;br /&gt;
| DSP3 = Elemental Defense I&lt;br /&gt;
| DSP4 = Elemental Defense II&lt;br /&gt;
| DSP5 = Elemental Defense III&lt;br /&gt;
| DSP6 = Elemental Targeting&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = essence of fire&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The lava elemental is a bubbling mound of lava, across which an occasional warped face appears before dissolving away.  Various appendages form and melt away constantly, as the alien creature goes about its business.&lt;br /&gt;
&lt;br /&gt;
== Hunting strategies ==&lt;br /&gt;
&lt;br /&gt;
[[Resistance|Fire resistance]], such as from the ranger armor enhancement spell [[Resist Nature (620)]], can protect an adventurer from the heated armor effect from being struck with [[lava glob]]s (as well as from the Mass Boil Earth ability of nearby Fire and Steam elementals).  Hunting on the hot side of the Confluence results in high frequency of fire damage over time; this will make a good use of the resistance but naturally exhaust temporary ranger resistance quickly.&lt;br /&gt;
&lt;br /&gt;
Melee attackers and archers will experience a similar heated effect for weapons unless using armaments with [[cold critical table|cold flares]], or while under the effect of an [[elementally balanced core]] which halts the heat transfer for all physical weapons.&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A huge lava elemental hurls a glob of lava at you!&lt;br /&gt;
You make a good effort to avoid the lava! [d100:72]&lt;br /&gt;
The lava hits you squarely in your abdomen!&lt;br /&gt;
   ... 8 points of damage!&lt;br /&gt;
   Nasty blow to your abdomen!&lt;br /&gt;
   You are stunned for 1 round!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Abdomen bursts into flames.  Would be funny without the blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This maneuver will strip spell 430.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 98&lt;br /&gt;
|levelm1 = 99&lt;br /&gt;
|level = 100&lt;br /&gt;
|levelp1 = 101&lt;br /&gt;
|levelp2 = 102&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lava_golem&amp;diff=250536</id>
		<title>Lava golem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lava_golem&amp;diff=250536"/>
		<updated>2025-12-19T04:04:18Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Other information */ tested with a cold flaring steel weapon.  no heating up.  added rhimar and some wikilinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Lava_golem.jpg&lt;br /&gt;
| level = 56&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Golem&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Magical &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = Eye of V&#039;Tull&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 325&lt;br /&gt;
| PA2 = Stomp (attack)&lt;br /&gt;
| PAB = 320&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 220&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 221&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 208&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  Immune to [[Unbalance (110)]]&amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = [[Essence of fire]], [[Crystal core]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The lava golem is a mammoth construct of molten red hot rock and white hot eyes.  Towering over twelve feet in height, it surely weighs several tons.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Lava Golems are very similar to other golem creatures, such as [[Ice_golem|Ice Golems]].  They are death crit and stun immune, though they still take the damage and display the messaging from various critical ranks.  Therefore, they can be legged.  Melee users can probably prevent their weapon from heating up by utilizing an Ice Flaring weapon (see below).&lt;br /&gt;
&lt;br /&gt;
Lava Golems use a multi-strike type attack that gains in attack strength as it connects.  Like all other lava golem strikes, you are subject to &amp;quot;mini crits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lava golem pounds at you with its fist!&lt;br /&gt;
  AS: +325 vs DS: +287 with AvD: +44 + d100 roll: +49 = +131&lt;br /&gt;
   ... and hits for 6 points of damage!&lt;br /&gt;
   Glancing blow to your right leg!&lt;br /&gt;
   Your invar shin guards absorbs some of the heat.&lt;br /&gt;
   *** Heat from the attack burns you! ***&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Burst of flames to right leg burns skin bright red.&lt;br /&gt;
 A lava golem pounds at you with its fist!&lt;br /&gt;
  AS: +350 vs DS: +287 with AvD: +44 + d100 roll: +56 = +163&lt;br /&gt;
   ... and hits for 14 points of damage!&lt;br /&gt;
   Blow raises a welt on your right arm.&lt;br /&gt;
    Your muscle cuirass absorbs some of the heat.&lt;br /&gt;
   *** Heat from the attack burns you! ***&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
 A lava golem tries to ensnare you!&lt;br /&gt;
  AS: +385 vs DS: +280 with AvD: +44 + d100 roll: +46 = +195&lt;br /&gt;
   ... and hits for 10 points of damage!&lt;br /&gt;
   Attempt to snare chest shrugged off.&lt;br /&gt;
   Your muscle cuirass absorbs some of the heat.&lt;br /&gt;
   *** The heat engulfs you! ***&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to chest.  That hurts a bit.&lt;br /&gt;
 &lt;br /&gt;
 Your muscle cuirass cools down some.&lt;br /&gt;
 &lt;br /&gt;
 Your invar shin guards cool down some.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava Golems also have a unique lava boil maneuver style attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lava golem hurls a glob of lava at you!&lt;br /&gt;
 You make a good effort to avoid the lava! [d100:75]&lt;br /&gt;
 The lava hits you squarely in your right leg!&lt;br /&gt;
 Your invar shin guards softens the blow and absorbs some of the heat.&lt;br /&gt;
   ... 7 points of damage!&lt;br /&gt;
   Blow grazes your right leg.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to right leg.  That hurts a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Hitting golems, and being hit by them, causes your weapon and armor to heat up, which eventually will pulse damage against you.  This only needs to happen a couple times before you start taking damage.  The items &amp;quot;cool off&amp;quot; naturally over time.  For weapons, this is negated using a [[cold critical table|cold flaring]] weapon, such as one made out of [[rhimar]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Your invar shin guards cool some, but are still hot enough to do damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to right leg.  That hurts a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looting golems require a free hand and will provide you a gem, at the cost of causing a wound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;gt;lootYou break through the crust of the lava golem and withdraw a fiery red gem!&lt;br /&gt;
The red gem feels noticably warmer to the touch than the surrounding air.&lt;br /&gt;
It also left some essence of fire behind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1420 Lava golem on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 54&lt;br /&gt;
|levelm1 = 55&lt;br /&gt;
|level = 56&lt;br /&gt;
|levelp1 = 57&lt;br /&gt;
|levelp2 = 58&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Writhing_icy_bush&amp;diff=250297</id>
		<title>Writhing icy bush</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Writhing_icy_bush&amp;diff=250297"/>
		<updated>2025-12-16T00:20:38Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Hunting strategies */ cold immunity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 36&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Bush&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Plantlife&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Frozen Bramble&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = small glistening thorn&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 260&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = thorn fling&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 132 - 141&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = crystallized blue berry&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = blood-stained leaf&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
When planting a garden or a yard, often one will plant these to prevent unwanted guests and prying eyes.  If that was the case for these, they apparently have taken their job a bit too seriously.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Writhing icy bushes are immune to [[cold critical table|cold elemental damage]].&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 34&lt;br /&gt;
|levelm1 = 35&lt;br /&gt;
|level = 36&lt;br /&gt;
|levelp1 = 37&lt;br /&gt;
|levelp2 = 38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Frost_giant&amp;diff=250296</id>
		<title>Frost giant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Frost_giant&amp;diff=250296"/>
		<updated>2025-12-16T00:19:36Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: relocate and wikilink cold immunity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Frost_Giant_Colored.jpg&lt;br /&gt;
| level = 38&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = Frozen Battlefield&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Glatoph&lt;br /&gt;
| area3 = Olbin Pass&lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = War hammer&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 234 - 259&lt;br /&gt;
| PA2 = Battle axe&lt;br /&gt;
| PAB = 251&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Major Cold (907)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 177 - 222&lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Stomp&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = AS Boost&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = 249 - 288&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 162 - 236&lt;br /&gt;
| Ranged = 187&lt;br /&gt;
| Bolt = 201&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 109&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 134 - 151&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 139&lt;br /&gt;
| MnETD = 145&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 135&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Spirit Defense (103)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Spirit Warding I (101)&lt;br /&gt;
| DSP3 = Spirit Warding II (107)&lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a giant toe&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Standing more than twice as tall as the tallest giantman, the frost giant trails frost and snow in his wake.  Seemingly carved from living ice and snow, icy blue eyes set beneath a heavily furrowed brow and a tangled mop of icy blue hair provide a splash of color against the frost giant&#039;s dull white frost-covered skin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
The frost giants of [[Glatoph]] will also be with [[arctic titan|arctic titans]], which have the ability to cast [[Weapon Fire (915)]] if you have low Elemental TD. The hunting area can quickly turn into a swarm, and the titans use the stomp knockdown maneuver more regularly than the frost giants. It is helpful to use [[Elemental Wave (410)]] to pin the room down before trying to stand back up. Frost giants have the ability to give themselves an AS boost, up to around +288 when swinging their war hammers. While frost giants do not generate with shields, they will pick up those looted from titans. Frost giants will waste turns attacking prone arctic titans.&lt;br /&gt;
&lt;br /&gt;
Sorcerers may use focused [[Energy Maelstrom (710)]] as crowd control on frost giants, which will quasi-lock them into stun and is very lethal if fire attuned. However, they will try to leave the room if their movement frees up, so multiple vorteces risk wasting mana. Titans are a better [[Sacrifice]] target than giants, being easier to stun with less hit points. Very easy to make your mind need rest within a few minutes, if you have enough DS and TD to safely hunt the glacier. (+142 TD, +19 CvA)&lt;br /&gt;
&lt;br /&gt;
When frost giants think they are alone in a room, they will sit down to tend to their wounds. This is an easy way to trick them into dropping their DS for melee and bolt attacks. They only wear full leather for armor, which leaves them relatively vulnerable. Titans let themselves bleed, making better [[Blood Burst (701)|blood batteries]].&lt;br /&gt;
&lt;br /&gt;
The frost giant is vulnerable to fire. When taking fire damage, the frost giant takes an additional damage roll, causing extra damage to the foe:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
 ** Your black speckled rapier flares with a burst of flame! **&lt;br /&gt;
&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor burns to back.  Looks uncomfortable.&lt;br /&gt;
The frost giant screams in agony as the flames barbecue her flesh!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Burst of flames to right hand burns fingers bright red.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frost giants are immune to [[cold critical table|cold elemental damage]].&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
* Water heals them. Fire inflicts additional damage. Flames of plasma do not count as fire. (e.g. [[Balefire (713)]])&lt;br /&gt;
* Glacier inflicts environmental damage with cold winds. These can knock you down and make you bleed.&lt;br /&gt;
* Relatively poor. Possibly due to hunting pressure.&lt;br /&gt;
* Drops [[elemental core]] and [[essence of water]].&lt;br /&gt;
* Shakes off stuns.  Immune to stun-inducing combat maneuvers like [[Subdue]].&lt;br /&gt;
* Stomp maneuver, knockdown effect. Less frequent than stomp by [[arctic titan|arctic titans]]. (No RT if you are already lying down.)&lt;br /&gt;
* Ice chunk maneuver: (rare)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A frost giant spits several pieces of ice into the air.&lt;br /&gt;
&lt;br /&gt;
You are struck by a large chunk of ice!&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
You stagger as the icy attack shatters your left leg.&lt;br /&gt;
You are knocked to the ground!&lt;br /&gt;
You are stunned for 5 rounds!&lt;br /&gt;
&lt;br /&gt;
A frost giant swings a war hammer at you!&lt;br /&gt;
AS: +244 vs DS: +228 with AvD: +27 + d100 roll: +31 = +74&lt;br /&gt;
A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*AS Boost maneuver:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A frost giant glows with an ice blue light!&lt;br /&gt;
A frost giant swings a war hammer at you!&lt;br /&gt;
AS: +288 vs DS: +282 with AvD: +27 + d100 roll: +33 = +66&lt;br /&gt;
A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* When you are killed they &amp;quot;cover your dead body with snow and ice&amp;quot;, like the bones in the room description on the glacier.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 36&lt;br /&gt;
|levelm1 = 37&lt;br /&gt;
|level = 38&lt;br /&gt;
|levelp1 = 39&lt;br /&gt;
|levelp2 = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheruvian_initiate&amp;diff=250295</id>
		<title>Sheruvian initiate</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheruvian_initiate&amp;diff=250295"/>
		<updated>2025-12-16T00:17:16Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: relocate and wikilink immunity to cold damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = sheruvian_initiate.jpg&lt;br /&gt;
| level = 37&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = The Broken Lands&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Jeddart-axe&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 230&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = Healing&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Can heal themselves, and other critters.&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 242 - 319&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 188 - 234&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 127&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = 140 - 190&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 146&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 153&lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 155&lt;br /&gt;
| MnSTD = 140&lt;br /&gt;
| MnMTD = 111&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The Sheruvian initiate is much as a monk of the same order, a foul spawn of inhuman parents with a head shaved smooth and covered in dark, mystic runes though fewer and less elaborate. What they appear to lack in intelligence, they make up for in belligerence.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
* These are human-sized opponents so no character race should have any aiming penalties or restricted body locations when using [[AMBUSH|aimed swings]].&lt;br /&gt;
* They have neither critical nor damage [[Padding|padding]] so both attrition with small fast weapons and single hits for large amounts of damage will work to kill.&lt;br /&gt;
* [[Bard]]s will find them to be superb [[Song of Unravelling (1013)|sources]] of mana: despite having several spell-like abilities, they do not actually have any spells upon them to interfere with draining mana.&lt;br /&gt;
* The monks will be in the southern and eastern parts of the monastery, but the [[hooded figures]] which can [[417|dispel]] and [[410|e-wave]] you in front of them will not be. They will all be found in the corridor near the hidden exit.&lt;br /&gt;
* Sheruvian initiates are immune to [[cold critical table|cold elemental damage]].&lt;br /&gt;
==Other Information==&lt;br /&gt;
Any attacks made by a member of the [[Council of Light]] against a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second [[roundtime]]. This also includes attempted combat maneuvers against the Sheruvian initiate. There is no way to prevent this while still a member of the society, and the hesitation is checked for on &#039;&#039;each&#039;&#039; attack or maneuver. This is shown through the following message:&lt;br /&gt;
&amp;lt;div {{Log|margin-right=350px}}&amp;gt;&lt;br /&gt;
As you begin to attack the Sheruvian initiate, you feel a strange empathic tug within your mind, and stop short.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sheruvian initiates occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry. This is accompanied by a temporary +50 DS bonus, and a bonus to their TD as well.  An example can be found below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian initiate bellows, &amp;quot;Bow down before Sheru or lie bleeding at his feet!  The choice is yours, infidel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian initiate swings a black steel jeddart-axe at you!&lt;br /&gt;
  AS: +280 vs DS: +275 with AvD: +24 + d100 roll: +24 = +53&lt;br /&gt;
  A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a Sheruvian initiate lands an attack, it has a chance to drain a spirit point. The following shows a successful spirit drain:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian initiate swings a black steel jeddart-axe at you!&lt;br /&gt;
  AS: +230 vs DS: +176 with AvD: +24 + d100 roll: +44 = +122&lt;br /&gt;
  ... and hits for 7 points of damage!&lt;br /&gt;
  Deft slash across chest draws blood!&lt;br /&gt;
  You take a deep breath.&lt;br /&gt;
As the initiate attacks, a sickening crimson aura lashes out and assaults you, consuming part of your life force!&lt;br /&gt;
You feel slightly drained!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If injured, Sheruvian initiates can &amp;quot;pray&amp;quot; to Sheru to heal lost hitpoints from itself or other creatures in the room:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A initiate meditates over a Sheruvian monk for a moment, murmuring a prayer to Sheru.&lt;br /&gt;
The monk suddenly looks healthier.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be a sudden increase in the generation rate when the initiates call for help.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian initiate yells, &amp;quot;Intruders! Intruders! Slay the non-believers!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Sheruvian harbinger|Sheruvian harbingers]] may show up at any time, sometimes with a [[nightmare steed]]. Both are much higher level.&lt;br /&gt;
&lt;br /&gt;
;Other Messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian initiate lunges at you, exclaiming, &amp;quot;I&#039;ve seen children put up a better fight than this fool!  Now he dies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian initiate stares at you and sneers, &amp;quot;Today, you will die in the name of Sheru, and he shall feast on your soul as we feast on your flesh!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Sheruvian initiate&#039;s eyes fill with hatred as it struggles to regain control! &#039;&#039;&#039;&#039;&#039;(when stunned)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sheruvian monk screams emotionlessly one last time and lies still.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian initiate&#039;s body is engulfed in a brilliant crimson aura.  When your eyes clear, nothing remains of it but dust. &#039;&#039;&#039;&#039;&#039;(when decaying)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Sheru]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 35&lt;br /&gt;
|levelm1 = 36&lt;br /&gt;
|level = 37&lt;br /&gt;
|levelp1 = 38&lt;br /&gt;
|levelp2 = 39&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheruvian_monk&amp;diff=250294</id>
		<title>Sheruvian monk</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheruvian_monk&amp;diff=250294"/>
		<updated>2025-12-16T00:16:07Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Relocate cold damage immunity and wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 41&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = The Broken Lands&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Jeddart-axe&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA =  239 - 269&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = Healing&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Can heal self and others.&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 265&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 260&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 143&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 164 - 231&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 172&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 156&lt;br /&gt;
| MnMTD = 123&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = [[Glowing violet essence dust]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
It is [[Traag#Behind the Scenes|hard to tell]] if the Sheruvian monk is human, or some foul spawn of inhuman parents.  The head of the warrior-monk has been shaved smooth and is covered in dark, mystic runes tattooed on its scalp.  A heavy brow hangs low over its cold, calculating eyes.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
For all practical purposes, they are identical to their younger cousins the [[Sheruvian initiate]]s, and the same points apply:&lt;br /&gt;
* Human-sized opponents so no character race should have any aiming penalties or restricted body locations when using [[AMBUSH|aimed swings]].&lt;br /&gt;
* They have neither critical nor damage [[Padding|padding]] so both attrition with small fast weapons and single hits for large amounts of damage will work to kill.&lt;br /&gt;
* Superb [[Song of Unravelling (1013)|sources]] of mana for [[Bard]]s: despite having several spell-like abilities, they do not actually have any spells upon them to interfere with draining mana.&lt;br /&gt;
* The monks will be in the southern and eastern parts of the monastery, but the [[hooded figures]] which can [[417|dispel]] and [[410|e-wave]] you in front of them will not be. They will all be found in the corridor near the hidden exit. Most creatures do not cross the archway, forming pile ups in that hallway.&lt;br /&gt;
* When there is a swarm of monks and initiates, they will all be healing each other. Without [[area of effect|area effect]] spells this can be a dangerous situation, because of multi-opponent combat and their AS boosts. Without people knowing you are there, you will usually decay if killed.&lt;br /&gt;
* The monastery has inherent hazards like flaring torches, which can be avoided. The locked doors are dangerous.&lt;br /&gt;
* The biggest risk is the occasional generation of less common creatures in unavoidable spots, most frequently a [[Sheruvian harbinger]] or [[nightmare steed]], which are often of a significantly higher level. Spells like [[Eye Spy (707)]] and [[Call Familiar (920)]] are helpful.  NOTE that the harbingers, at least, &#039;&#039;&#039;can&#039;&#039;&#039; go through the arch between the monastery area proper and the entry area.&lt;br /&gt;
* Sheruvian monks are immune to [[cold critical table|cold elemental damage]].&lt;br /&gt;
==Other information==&lt;br /&gt;
Any attacks made by a member of the [[Council of Light]] against a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second [[roundtime]]. This also includes attempted combat maneuvers against the Sheruvian initiate. There is no way to prevent this while still a member of the society, and the hesitation is checked for on &#039;&#039;each&#039;&#039; attack or manuever. This is shown through the following message:&lt;br /&gt;
&amp;lt;div {{Log|margin-right=350px}}&amp;gt;&lt;br /&gt;
As you begin to attack the Sheruvian monk, you feel a strange empathic tug within your mind, and stop short.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sheruvian monks occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry.  There is a temporary increase to their TD, as well. Their &amp;quot;Bow down&amp;quot; cry is +75 TD, but &amp;quot;Sheru will arise victorious&amp;quot; is only +30 TD. The latter will stack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian monk bellows, &amp;quot;Bow down before Sheru or lie bleeding at his feet!  The choice is yours, infidel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian monk swings a black steel jeddart-axe at you!&lt;br /&gt;
  AS: +314 vs DS: +293 with AvD: +29 + d100 roll: +8 = +58&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a Sheruvian monk lands an attack, its weapon has a chance to drain a [[spirit point]]. This can also occur when they miss, even if the attack is blocked or evaded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian monk swings a black steel jeddart-axe at you!&lt;br /&gt;
  AS: +314 vs DS: +315 with AvD: +29 + d100 roll: +95 = +123&lt;br /&gt;
   ... and hits for 13 points of damage!&lt;br /&gt;
   Blow raises a welt on your right arm.&lt;br /&gt;
As the monk attacks, a sickening crimson aura lashes out and assaults you, consuming part of your life force!&lt;br /&gt;
You feel slightly drained!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casting [[Spirit Guide (130)]] in [[The Broken Lands]] will often drop you into the Sheruvian monastery. This is a backdoor way around the entry puzzle, but will often lock you into hard RT in a prone position in front of them. &lt;br /&gt;
&lt;br /&gt;
The Sheruvian monks will occasionally do this &amp;quot;maneuver.&amp;quot; It is unclear if it is defeating a dodge, or not doing anything at all.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian monk lunges at you!  As you shift to block the blow, the monk reverses its swing, coming in low to your right side!&lt;br /&gt;
&lt;br /&gt;
A Sheruvian monk swings a black steel jeddart-axe at you!&lt;br /&gt;
  AS: +249 vs DS: +341 with AvD: +29 + d100 roll: +88 = +25&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If injured, Sheruvian monks can &amp;quot;pray&amp;quot; to Sheru to heal lost [[hitpoint]]s from other creatures in the room--shown as meditating over the afflicted creature--or itself:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A monk murmurs a prayer to Sheru for aid.&amp;lt;br/&amp;gt;&lt;br /&gt;
The monk suddenly looks healthier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sheruvian monks have the ability to summon [[ki-lin]] when they are under duress. [[Monastic lich]]es also have this ability:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;A Sheruvian monk gestures arcanely. Suddenly, a rift appears in the air in front of you! Snorting and stamping, a ki-lin thunders through the rift into the room!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other Messaging&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian monk runs into the room and faces off with you, its weapon held high and a distasteful sneer on its face.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian monk runs in, scanning the area for targets.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian monk darts northeast, searching for something to kill.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian monk snarls as it launches itself at you!&lt;br /&gt;
&lt;br /&gt;
A Sheruvian monk stands up with a grunt.&lt;br /&gt;
A Sheruvian monk leaps to its feet, its eyes darting around looking for trouble.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian monk hisses, &amp;quot;Sheru will arise victorious this day!&amp;quot; &#039;&#039;&#039;&#039;&#039;(+30 TD)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sheruvian monk&#039;s eyes fill with hatred as it struggles to regain control! &#039;&#039;&#039;&#039;&#039;(when stunned)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian monk&#039;s body is engulfed in a brilliant crimson aura.  When your eyes clear, nothing remains of it but dust. &#039;&#039;&#039;&#039;&#039;(when decaying)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The monk screams in evil ecstasy! &#039;&#039;&#039;&#039;&#039;(when they kill you)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian monk lowers its head, chanting a prayer to Sheru for guidance. &#039;&#039;&#039;&#039;&#039;(when you are dead)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
The Sheruvian monastery was built not long after the [[Estrion]] incident, after the original parts of [[The Broken Lands]] had been released. They were apparently stranded with his other forces, such as the [[Sheruvian harbinger]]s, after the portal to Charon ([[Lornon]]) was broken. These monks are from a different time period than [[Uthex Kathiasas]], even though the [[hooded figure]]s allowed them to reside in a hidden expansion of his workshop. The Broken Lands was built in the [[Uthex Kathiasas#Behind the Scenes|context]] of the [[ICE age|I.C.E. Age]] lore, but the Sheruvian monastery was near the transitional period when the history was unsettled.&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Sheru]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Monk Monk on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 39&lt;br /&gt;
|levelm1 = 40&lt;br /&gt;
|level = 41&lt;br /&gt;
|levelp1 = 42&lt;br /&gt;
|levelp2 = 43&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Monastic_lich&amp;diff=250293</id>
		<title>Monastic lich</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Monastic_lich&amp;diff=250293"/>
		<updated>2025-12-16T00:14:34Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Hunting strategies */ immune to cold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Monastic_lich.jpg&lt;br /&gt;
| level = 27&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = The Monastery&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 220&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = claidhmore&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 180 - 255&lt;br /&gt;
| PA2 = kris&lt;br /&gt;
| PAB = 180 - 255&lt;br /&gt;
| PA3 = whip&lt;br /&gt;
| PAC = 180 - 255&lt;br /&gt;
| BT1 = Major Cold (907)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 178 - 193&lt;br /&gt;
| WD1 = Blind (311)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 150&lt;br /&gt;
| WD2 = Cold Snap (512)&lt;br /&gt;
| WDB = 159 - 162&lt;br /&gt;
| WD3 = Silence (210)&lt;br /&gt;
| WDC = 150&lt;br /&gt;
| OS1 = Bravery (211)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = Forget&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Spell Stripping&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
| AB2 = AS Boost&lt;br /&gt;
| ABB = 45&lt;br /&gt;
| AB3 =Spirit Drain&lt;br /&gt;
| ABC = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 2&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 254 - 272&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 220&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = 89-117&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 106 - 126&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 120&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 115&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Prayer of Protection (303)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Prismatic Guard (905)&lt;br /&gt;
| DSP3 = Spirit Shield (202)&lt;br /&gt;
| DSP4 = Spirit Warding I (101)&lt;br /&gt;
| DSP5 = Thurfel&#039;s Ward (503)&lt;br /&gt;
| SDA1 = Shake off [[Stun|stuns]]&amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|Summon [[Ki-lin]]}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Garbed in the tattered finery of his lost faith, this monastic lich is a decomposing humanoid of indiscernable heritage.  Standing as high as a human, his distinguishing features have skin wrapped about a thin skeletal frame.  Held together by nothing more than smouldering malice and some long forgotten curse, the monastic lich&#039;s flesh falls off in stinking bits as he shudders in agonizing ecstasy.  In the center of his chest is a ragged hole, as if his heart had been ripped from its body.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
The upstairs and downstairs of the Monastery are functionally separate areas. The monastic liches carry different equipment in the two sections, with the ones upstairs being more damage resistant. This equipment is cursed, and will crumble if touched, but only after the lich has been destroyed. The downstairs variants always carry a ceremonial kris and blackened shield. Upstairs, they wield wickedly barbed leather whips or occasionally rusty claidhmores, and will drop their weapon for a better alternative. They wear black ora bracers and black visors, which cannot be looted. Both wear tattered robes with magical [[CvA]]. There is a bug that rarely leaves the robes on the ground, but they register as not present if you try to touch them.&lt;br /&gt;
&lt;br /&gt;
The upstairs section has a higher generation rate, but includes spectral monks which are lower level. These have an occasional spell with a -30 [[TD]] pushdown and crowd rooms relatively quickly, making the upstairs slightly more dangerous. The monks will also emit a vile green energy, which heals themselves and nearby liches. The black ora bracers seem to provide protection from air damages but cannot be taken from searching.&lt;br /&gt;
&lt;br /&gt;
Most of the time, the monastic liches use a warding spell for their attack, though they will sometimes cast [[Major Cold (907)]]. When they do physically attack with a weapon, there is a chance their eyes will flash red, imparting a +45 AS boost without warning. If they successfully make contact with a physical attack, there is a warding roll with the chance of draining spirit. They will lose the ability to cast if &#039;&#039;either&#039;&#039; of their arms is sufficiently damaged. It will continue trying to cast regardless, though it is possible to get them to stop. If there are other hunters around who do not always defeat their warding attacks, there is a chance of ice patches forming in rooms which can knock you down. {{boldmono|[[PEER (verb)|PEER]]}} gives essentially total surveillance downstairs.&lt;br /&gt;
&lt;br /&gt;
Monastic liches are immune to [[cold critical table|cold elemental damage]].&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Any attacks made by a member of the [[Council of Light]] against a monastic lich will occasionally fail and result in roundtime. They are one of the few undead who are not immune to the spell [[Mind Jolt (706)]]. They have a special maneuver where they unstun themselves.&lt;br /&gt;
&lt;br /&gt;
Monastic liches have the ability to shake off stuns.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A monastic lich&#039;s hollow eye sockets flash with a blood red glow as he shakes off the stun!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monastic liches have the ability to summon [[ki-lin]] when they are under duress. [[Sheruvian monk]]s also have this ability:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A lich enters, muttering to itself.&lt;br /&gt;
&lt;br /&gt;
A monastic lich gestures arcanely. Suddenly, a rift appears in the air in front of you! Snorting and stamping, a &#039;&#039;&#039;lich&#039;&#039;&#039; thunders through the rift into the room!&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ki-lin&#039;s&#039;&#039;&#039; horn glows brightly for a moment.&lt;br /&gt;
&lt;br /&gt;
A ki-lin directs its pent-up magical energies at [name]!&lt;br /&gt;
  CS: +84 - TD: +99 + CvA: +12 + d100: +97 - -5 == +99 &lt;br /&gt;
  Warded off! &lt;br /&gt;
&lt;br /&gt;
The ki-lin looks a little dubious about its situation. The ki-lin gallops down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Typo was in the original, not a copying error. These are GSIII statistics.)&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
They have a chance of hitting you with a spirit drain warding on weapon contact:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A monastic lich swings a ceremonial kris at you!&lt;br /&gt;
  AS: +215 vs DS: +150 with AvD: +33 + d100 roll: +45 = +143&lt;br /&gt;
   ... and hits for 10 points of damage!&lt;br /&gt;
   Hit glances off your hip.&lt;br /&gt;
As the lich&#039;s blow lands home, a flash of ethereal light flows from the lich to you!&lt;br /&gt;
  CS: +150 - TD: +161 + CvA: +6 + d100: +12 - -5 == +12&lt;br /&gt;
  Warded off!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The monastic liches retain an ability that is essentially an open cast or mass effect version of the old sorcerer spell Forget. It will strip the prepared spells from anyone in the room, which can be avoided entirely be using the incant verb instead of cast. In spite of the messaging the effect at the moment cannot actually be warded off. The messaging on Forget (703) was &amp;quot;XXX blinks dazedly for a moment&amp;quot;, &amp;quot;XXX blinks a few times and seems more aware now&amp;quot;, and &amp;quot;You suddenly can&#039;t remember what you were thinking about a moment ago.&amp;quot; It prevented spell preparation until it wore off.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A monastic lich glares about the room, his eyes glinting redly!&lt;br /&gt;
  CS: +150 - TD: +209 + CvA: -21 + d100: +84 - +5 == -1&lt;br /&gt;
  Warded off!&lt;br /&gt;
As the lich glares at you, your mind empties and your last thoughts escape you...&lt;br /&gt;
  CS: +150 - TD: +267 + CvA: +5 + d100: +100 - -5 == -7&lt;br /&gt;
  Warded off!&lt;br /&gt;
XXX blinks and looks about dazedly a moment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The monastic liches have some subtle properties which are not obvious on the surface. While they will rarely summon a ki-lin when &amp;quot;under duress,&amp;quot; they slowly self-heal to some extent in terms of hitpoints. This is reflected in certain messaging which they only do when in a vulnerable position. This makes it considerably more difficult to keep them near death. If the lich is excessively damaged and unable to help itself, it will actually attempt to self-destruct, most likely the maneuver where it reaches inside its own chest or possibly raising its arms skyward. &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A monastic lich raises his skull and lifts his arms up and mutters something.&lt;br /&gt;
&lt;br /&gt;
A monastic lich puts his skeletal hand into the gaping hole in his chest!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The sacrifice will only work if they are left alone in the room. You will receive experience for the kill when they destroy themselves.&lt;br /&gt;
&lt;br /&gt;
When they kill you they will sometimes defile your body:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The monastic lich screams in evil ecstasy!&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
A monastic lich cackles with glee while defiling your dead body!&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
A monastic lich glares with malevolent intent.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
The &amp;quot;long forgotten curse&amp;quot; was the Ritual of Black Eternity, a Level 30 Evil Cleric spell that involves making a phylactery. The spectral monks are likely the ones who failed the ritual. Monastic liches were exceedingly rare in [[Rolemaster]], because monks were what we would call semi-arms Elemental users. Necromancy was far outside their realm of expertise. It is one of the numerous supposedly &amp;quot;impossible&amp;quot; aspects of [[The Broken Lands]]. These were likely monks of Cay ([[Kai]]), or else that pantheon in general, who guarded the hidden portal struggling with the [[hooded figure]]s for centuries.&lt;br /&gt;
&lt;br /&gt;
The works of [[Uthex Kathiasas]] were not undead. The ritual was more likely learned from the hooded figures, or the unholy texts confiscated from the [[Marlu#The Broken Lands|Dark Shrine]]. Their story is intended to be tragic, because they ultimately succumbed to the very evil they were tasked to battle forever. They were most likely corrupted by exposure to dark knowledge from the Broken Lands. They might be an allusion to the monastic liches near [[Castle Anwyn|Ylourgne]] from Clark Ashton Smith&#039;s [[Bonespear Tower|Averoigne]] stories. The Misty Chamber itself probably refers to the Snake&#039;s Den from [http://www.hplovecraft.com/writings/texts/fiction/tgsk.aspx &amp;quot;Through the Gates of the Silver Key&amp;quot;] by H.P. Lovecraft.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[[List of newsletters#The_Kulthea_Chronicle|Interview with GM Kygar]] - Kulthea Chronicle, Volume I Issue V (Fall 1994)&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Lich Lich on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 25&lt;br /&gt;
|levelm1 = 26&lt;br /&gt;
|level = 27&lt;br /&gt;
|levelp1 = 28&lt;br /&gt;
|levelp2 = 29&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Water_wyrd&amp;diff=250281</id>
		<title>Water wyrd</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Water_wyrd&amp;diff=250281"/>
		<updated>2025-12-14T20:28:59Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Hunting strategies */ remove html tags that are no longer required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 35&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Elemental &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Hybrid&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Magical &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = The Ruined Tower&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 260&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Trident&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 215 - 229&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Minor Water (903)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 212 - 237&lt;br /&gt;
| WD1 = Elemental Blast (409) &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 171-199&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Elemental Wave (410)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Major Elemental Wave (435)&lt;br /&gt;
| MN1 = Water blast&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 132 - 206&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 120 - 173&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Elemental Defense I&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense II&lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The water wyrd&#039;s upper body is that of a humanoid, while its lower body forms a turbulent, watery vortex.  The facial features of the elemental creature are vague and shifting, rippling with every contortion of its face.  Sloshing and splashing noises accompany each movement of the water wyrd, along with an odd gurgling.&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
If hunting with a weapon (melee, thrown, or the arrows for ranged), the item must be magical in order to successfully strike the wyrd.  This means it can be [[Elemental Blade (411)|e-bladed]], [[Enchant (925)|enchanted]], made from a magical metal (naturally enchanted), or a [[Sonic Weapon Song (1012)|sonic weapon]].&lt;br /&gt;
&lt;br /&gt;
Regrettably, water wyrds can disarm sonic weapons and &#039;&#039;will&#039;&#039; attack in the period of time between the disarming and the weapon returning to the bard&#039;s hand. They are also capable of stunning PCs for up to 12 rounds.&lt;br /&gt;
&lt;br /&gt;
Being composed of water, the [[water wyrd]] does not take any critical injuries and cannot be stunned. They can, however, be knocked to the ground and webbed. Sonic weapons do damage them, though not much.&lt;br /&gt;
&lt;br /&gt;
They show immunity to [[cold critical table|cold elemental damage]], although whether it has a gain (like mana) or a loss (like slow) is unclear:&lt;br /&gt;
&amp;lt;pre {{log2}}&amp;gt;&lt;br /&gt;
The water wyrd seems to slow down while absorbing the freezing energy!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They also appear to have some vulnerability to [[fire critical table|fire elemental damage]]:&lt;br /&gt;
&amp;lt;pre {{log2}}&amp;gt;&lt;br /&gt;
You gesture at a water wyrd.&lt;br /&gt;
You hurl a roaring ball of fire at a water wyrd!&lt;br /&gt;
  AS: +258 vs DS: +126 with AvD: +48 + d100 roll: +96 = +276&lt;br /&gt;
   ... and hit for 76 points of damage!&lt;br /&gt;
   The water wyrd gurgles in agony as steam billows about!&lt;br /&gt;
The roaring ball of fire strikes a water wyrd, blossoming into a much larger sphere of flame upon impact.&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   The water wyrd gurgles in agony as steam billows about!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
The [[water wyrd]] has a [[Creature maneuver|maneuver attack]], shooting a blast of water. This can be successfully avoided:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
The water wyrd closes its eyes and draws in on itself, arms crossed over its aqueous torso.&amp;lt;br&amp;gt;  Suddenly its eyes flash open and it hurls a blast of water at you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick duck to the side you easily dodge the watery blast!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or not:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
The water wyrd closes its eyes and draws in on itself, arms crossed over its aqueous torso.  Suddenly its eyes flash open and it hurls a blast of water at you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your attempt to dodge the water jet is a moment too slow, and the powerful bolt hammers into you!&amp;lt;br&amp;gt;&lt;br /&gt;
   ... 35 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
   Strike to neck throws you to the ground violently.&amp;lt;br&amp;gt;&lt;br /&gt;
   You are stunned for 12 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[water wyrd]] leaves no corpse, instead collapsing into a puddle of water:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;The water wyrd gurgles eerily and collapses into a puddle of water.&amp;lt;/div&amp;gt;&lt;br /&gt;
And sometimes leaving behind a gem  or shell in the process:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;The glimmer of an iridescent pearl catches your eye as the water wyrd gurgles eerily and collapses into a puddle of water.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wyrd Wyrd on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 33&lt;br /&gt;
|levelm1 = 34&lt;br /&gt;
|level = 35&lt;br /&gt;
|levelp1 = 36&lt;br /&gt;
|levelp2 = 37&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Water_wyrd&amp;diff=250280</id>
		<title>Water wyrd</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Water_wyrd&amp;diff=250280"/>
		<updated>2025-12-14T20:26:46Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Hunting strategies */ Added cold immunity, wikifixed fire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 35&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Elemental &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Hybrid&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Magical &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = The Ruined Tower&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 260&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Trident&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 215 - 229&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Minor Water (903)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 212 - 237&lt;br /&gt;
| WD1 = Elemental Blast (409) &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 171-199&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Elemental Wave (410)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Major Elemental Wave (435)&lt;br /&gt;
| MN1 = Water blast&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 132 - 206&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 120 - 173&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Elemental Defense I&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense II&lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The water wyrd&#039;s upper body is that of a humanoid, while its lower body forms a turbulent, watery vortex.  The facial features of the elemental creature are vague and shifting, rippling with every contortion of its face.  Sloshing and splashing noises accompany each movement of the water wyrd, along with an odd gurgling.&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
If hunting with a weapon (melee, thrown, or the arrows for ranged), the item must be magical in order to successfully strike the wyrd.  This means it can be [[Elemental Blade (411)|e-bladed]], [[Enchant (925)|enchanted]], made from a magical metal (naturally enchanted), or a [[Sonic Weapon Song (1012)|sonic weapon]].&lt;br /&gt;
&lt;br /&gt;
Regrettably, water wyrds can disarm sonic weapons and &#039;&#039;will&#039;&#039; attack in the period of time between the disarming and the weapon returning to the bard&#039;s hand. They are also capable of stunning PCs for up to 12 rounds.&lt;br /&gt;
&lt;br /&gt;
Being composed of water, the [[water wyrd]] does not take any critical injuries and cannot be stunned. They can, however, be knocked to the ground and webbed. Sonic weapons do damage them, though not much.&lt;br /&gt;
&lt;br /&gt;
They show immunity to [[cold critical table|cold elemental damage]], although whether it has a gain (like mana) or a loss (like slow) is unclear:&lt;br /&gt;
&amp;lt;pre {{log2}}&amp;gt;&lt;br /&gt;
The water wyrd seems to slow down while absorbing the freezing energy!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They also appear to have some vulnerability to [[fire critical table|fire elemental damage]]:&lt;br /&gt;
&amp;lt;pre {{log2}}&amp;gt;&lt;br /&gt;
You gesture at a water wyrd.&amp;lt;br&amp;gt;&lt;br /&gt;
You hurl a roaring ball of fire at a water wyrd!&amp;lt;br&amp;gt;&lt;br /&gt;
  AS: +258 vs DS: +126 with AvD: +48 + d100 roll: +96 = +276&amp;lt;br&amp;gt;&lt;br /&gt;
   ... and hit for 76 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
   The water wyrd gurgles in agony as steam billows about!&amp;lt;br&amp;gt;&lt;br /&gt;
The roaring ball of fire strikes a water wyrd, blossoming into a much larger sphere of flame upon impact.&amp;lt;br&amp;gt;&lt;br /&gt;
   ... 30 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
   The water wyrd gurgles in agony as steam billows about!&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
The [[water wyrd]] has a [[Creature maneuver|maneuver attack]], shooting a blast of water. This can be successfully avoided:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
The water wyrd closes its eyes and draws in on itself, arms crossed over its aqueous torso.&amp;lt;br&amp;gt;  Suddenly its eyes flash open and it hurls a blast of water at you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick duck to the side you easily dodge the watery blast!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or not:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
The water wyrd closes its eyes and draws in on itself, arms crossed over its aqueous torso.  Suddenly its eyes flash open and it hurls a blast of water at you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your attempt to dodge the water jet is a moment too slow, and the powerful bolt hammers into you!&amp;lt;br&amp;gt;&lt;br /&gt;
   ... 35 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
   Strike to neck throws you to the ground violently.&amp;lt;br&amp;gt;&lt;br /&gt;
   You are stunned for 12 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[water wyrd]] leaves no corpse, instead collapsing into a puddle of water:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;The water wyrd gurgles eerily and collapses into a puddle of water.&amp;lt;/div&amp;gt;&lt;br /&gt;
And sometimes leaving behind a gem  or shell in the process:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;The glimmer of an iridescent pearl catches your eye as the water wyrd gurgles eerily and collapses into a puddle of water.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wyrd Wyrd on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 33&lt;br /&gt;
|levelm1 = 34&lt;br /&gt;
|level = 35&lt;br /&gt;
|levelp1 = 36&lt;br /&gt;
|levelp2 = 37&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Skeletal_soldier&amp;diff=250278</id>
		<title>Skeletal soldier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Skeletal_soldier&amp;diff=250278"/>
		<updated>2025-12-14T20:06:35Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Hunting strategies */ Cold immunity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 34&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Miasmal Forest&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Disarm Weapon&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = 221&lt;br /&gt;
| BarTD = 102 - 111&lt;br /&gt;
| CleTD = 108&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 115&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 121&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 109&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;Clad in broken chain armor, the soldier&#039;s pale white bones are exposed in certain points in which the armor has completely rusted away.  Dark leather gloves cover its bony hands.  A very small glimmer of life can be seen in the depths of the soldier&#039;s eye sockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Skeletal soldiers are immune to [[cold critical table|cold elemental damage]].&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Skeletal soldiers have the combat maneuver [[Disarm Weapon]], which can cause up to 20 seconds of [[RT]]. A disarmed weapon can be especially risky in the [[Miasmal Forest]] where shenanigans include [[lesser moor wight]]s that can drag prone characters from room to room, [[lesser fetid corpse]]s that add RT upon arrival, and maze-like regions.&lt;br /&gt;
&lt;br /&gt;
Skeletal soldiers enjoy mutilating corpses:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;The soldier abruptly raises its iron morning star and in a swift stroke, brings the star crashing down onto your chest!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 32&lt;br /&gt;
|levelm1 = 33&lt;br /&gt;
|level = 34&lt;br /&gt;
|levelp1 = 35&lt;br /&gt;
|levelp2 = 36&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lesser_fetid_corpse&amp;diff=250277</id>
		<title>Lesser fetid corpse</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lesser_fetid_corpse&amp;diff=250277"/>
		<updated>2025-12-14T20:05:42Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Hunting strategies */ Cold immunity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Summoned creature&lt;br /&gt;
| level = 33&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = Zombie&lt;br /&gt;
| attacks = Bites, Claws&lt;br /&gt;
| area = Miasmal Forest&lt;br /&gt;
| undead = Yes&lt;br /&gt;
| bcs = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[bite]]|+243 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Claw_(attack)|claw]]|+243 [[Attack strength|AS]]}}&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nowarding =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+213 to +217 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] | [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+222 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+114 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |109 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |+109 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+109 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] | [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Stumbling, staggering, cartwheeling wildly, the fetid corpse moves like a large marionette controlled by a drunken hand.  Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton.  The corpse hunts the living relentlessly, driven by an envy of the living world apparent in his hate-filled eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Lesser fetid corpses are immune to [[cold critical table|cold elemental damage]].&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
[[Lesser fetid corpse]]s do not spawn like normal creatures - they are summoned by [[lesser moor wight]]s in muddy wetland terrain.  Casual observation suggests wights preferentially summon corpses when there are already other creatures around, potentially surprising players and upsetting their combat plans.  Upon being summoned, the [[lesser fetid corpse]] will attempt to drag a player down into the bog.&lt;br /&gt;
&lt;br /&gt;
On a minor failure, this could cause 3-5 seconds of roundtime:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lesser moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.&lt;br /&gt;
A lesser fetid corpse emerges from the stinking mire, moaning evilly!&lt;br /&gt;
The fetid corpse claws at your legs, attempting to drag you into the bog!&lt;br /&gt;
&lt;br /&gt;
The corpse rips at your legs, but you manage to deflect the blows.  You sink a little into the bog.&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This more severe failure caused a 10 second roundtime and reduction in stance from defensive (100%) to forward (40%):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A lesser moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.&lt;br /&gt;
A lesser fetid corpse emerges from the stinking mire, moaning evilly!&lt;br /&gt;
The fetid corpse claws at your legs, attempting to drag you into the bog!&lt;br /&gt;
&lt;br /&gt;
You sink into the bog as the corpse cackles with delight over your fate!&lt;br /&gt;
Roundtime: 10 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like their [[greater fetid corpse|greater brethren]], [[lesser fetid corpse]]s may retreat back into the bog when injured, apparently despawning themselves:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lesser fetid corpse stiffens suddenly, then sinks swiftly into the mire.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because they do not spawn normally, the [[Adventurer&#039;s Guild]] never assigns bounties related to them, nor can they be hunted easily on purpose.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Zombie Zombie on Wikipedia]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_fetid_corpse&amp;diff=250276</id>
		<title>Greater fetid corpse</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_fetid_corpse&amp;diff=250276"/>
		<updated>2025-12-14T20:05:03Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Hunting strategies */ Cold immunity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Summoned creature&lt;br /&gt;
| level = 42&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = Zombie&lt;br /&gt;
| attacks = Bites, Claws&lt;br /&gt;
| area = Miasmal Forest&lt;br /&gt;
|area2=Oteska&#039;s Haven&lt;br /&gt;
|area3=Black Moor&lt;br /&gt;
| undead = Yes&lt;br /&gt;
| bcs = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[bite]]|+262 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Claw_(attack)|claw]]|+272 [[Attack strength|AS]]}}&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nowarding =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] | [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] | [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] | 251 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+151 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] | [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Stumbling, staggering, cartwheeling wildly, the fetid corpse moves like a large marionette controlled by a drunken hand.  Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton.  The corpse hunts the living relentlessly, driven by an envy of the living world apparent in his hate-filled eyes.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Greater fetid corpses are immune to [[cold critical table|cold elemental damage]].&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
[[Greater fetid corpse]]s do not spawn like normal creatures&amp;amp;mdash;they are summoned by [[greater moor wight]]s in muddy wetland terrain.  Casual observation suggests wights preferentially summon corpses when there are already other creatures around, potentially surprising players and upsetting their combat plans.  Upon being summoned, the [[greater fetid corpse]] will attempt to drag a player down into the bog.&lt;br /&gt;
&lt;br /&gt;
On a minor failure, this could cause 3-6 seconds of roundtime:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.&lt;br /&gt;
A greater fetid corpse emerges from the stinking mire, moaning evilly!&lt;br /&gt;
The fetid corpse claws at your legs, attempting to drag you into the bog!&lt;br /&gt;
&lt;br /&gt;
You skillfully avoid the corpse.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.&lt;br /&gt;
A greater fetid corpse emerges from the stinking mire, moaning evilly!&lt;br /&gt;
The fetid corpse claws at your legs, attempting to drag you into the bog!&lt;br /&gt;
&lt;br /&gt;
You are pulled down into the mire by the corpse&#039;s relentless efforts!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They can also perform this as a general action, typically inducing more severe roundtime on success:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
The fetid corpse claws at your legs, attempting to drag you into the bog!&lt;br /&gt;
&lt;br /&gt;
You sink into the bog as the corpse cackles with delight over your fate!&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like their [[lesser fetid corpse|lesser brethren]], [[greater fetid corpse]]s may vanish back into the bog when injured, apparently despawning themselves:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater fetid corpse falls backwards, dissolving into nothing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater fetid corpse stiffens suddenly, then sinks swiftly into the mire.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because they do not spawn normally, the [[Adventurer&#039;s Guild]] never assigns bounties related to them, nor can they be hunted easily on purpose.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Zombie Zombie on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Black Moor creatures]]&lt;br /&gt;
[[Category:Miasmal Forest creatures]]&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_moor_wight&amp;diff=250275</id>
		<title>Greater moor wight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_moor_wight&amp;diff=250275"/>
		<updated>2025-12-14T20:04:17Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* Hunting strategies */ No longer immune to cold, checking others in the area as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 39&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Wight&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Black Moor&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Miasmal Forest&lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Broadsword&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 252 - 267&lt;br /&gt;
| PA2 = Handaxe&lt;br /&gt;
| PAB = 252&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Cold Snap (512)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 203&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Elemental Dispel (417)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = &lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 170 - 195&lt;br /&gt;
| Ranged =&lt;br /&gt;
| Thrown = 213 &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 133&lt;br /&gt;
| CleTD = 152-155&lt;br /&gt;
| EmpTD = 146&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 160&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 145&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Haste (506)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Mass Blur (911)&lt;br /&gt;
| DSP3 = Prismatic Guard (905)&lt;br /&gt;
| DSP4 = Spirit Defense (103)&lt;br /&gt;
| DSP5 = Spirit Warding I (101)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet essence dust]]&lt;br /&gt;
 | skin = a wight mane&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Once beautiful beyond comprehension, the moor wight before you is now as disgusting as it was once charming.  The wight has a slender, decaying body hidden by tattered and fading robes.  Plainly written across the moor wight&#039;s face is an expression of eternal anguish and pain, silently speaking of the horrific events which unfolded during its life to bring it to this sad state.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight gestures arcanely.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
===Summoning Powers===&lt;br /&gt;
Similar to their [[lesser moor wight|lesser brethren]], [[greater moor wight]]s have even more potent abilities to conjure into existence other undead beings.&lt;br /&gt;
&lt;br /&gt;
In areas with muddy wetland terrain, these wights are capable of summoning [[greater fetid corpse]]s out of the mire:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.&lt;br /&gt;
A greater fetid corpse emerges from the stinking mire, moaning evilly!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If the terrain is too hard and dry to allow this trick, they may instead call upon their less threatening ally, the [[luminous spectre]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.&lt;br /&gt;
A cold mist seeps up out of the ground, slowly dissipating to reveal a luminous spectre.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cold Snap [[Area of effect|AOE]] Multi-targeted===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight points a clawed finger at you!&lt;br /&gt;
An airy mist rolls into the area, carrying a harsh chill with it.&lt;br /&gt;
  CS: +203 - TD: +499 + CvA: +12 + d100: +44 - -5 == -235&lt;br /&gt;
  Warded off!&lt;br /&gt;
The mist leaves a thin layer of ice on your lower half, but you easily shake it off.&lt;br /&gt;
  CS: +203 - TD: +137 + CvA: +25 + d100: +90 == +181&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The mist leaves a barghest&#039;s lower half encased in a thick block of ice.&lt;br /&gt;
  CS: +203 - TD: +137 + CvA: +25 + d100: +3 == +94&lt;br /&gt;
  Warded off!&lt;br /&gt;
The mist leaves a thin layer of ice on a barghest&#039;s lower half, but she easily shakes it off.&lt;br /&gt;
  CS: +203 - TD: +119 + CvA: +25 + d100: +66 == +175&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The mist leaves a colossus vulture&#039;s lower half encased in a thick block of ice.&lt;br /&gt;
  CS: +203 - TD: +128 + CvA: +25 + d100: +69 == +169&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The mist leaves a colossus vulture&#039;s lower half encased in a thick block of ice.&lt;br /&gt;
  CS: +203 - TD: +137 + CvA: +25 + d100: +28 == +119&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The mist leaves a barghest&#039;s lower half encased in a thick block of ice.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction with corpses===&lt;br /&gt;
A [[greater moor wight]] is not going to help rescue you when dead.  In fact, it will further mangle your body:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight rakes ribbons of flesh from your face.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And move your corpse about wherever it pleases:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight heads out, dragging your battered body behind it!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wight Wight on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 37&lt;br /&gt;
|levelm1 = 38&lt;br /&gt;
|level = 39&lt;br /&gt;
|levelp1 = 40&lt;br /&gt;
|levelp2 = 41&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=249866</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=249866"/>
		<updated>2025-12-06T23:14:11Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: update from latest free festival&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and broad shoulders.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a blued steel gaff in his right hand.&lt;br /&gt;
He is wearing a black eyepatch, a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a shoulder worn polearm harness, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, a first aid kit, some ankle-tied pantaloons, a pair of blue wave-patterned socks, and some seathrak-soled seaboots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=249635</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=249635"/>
		<updated>2025-12-03T16:59:13Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Spells (in the works) */ add ranger base using default values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=F2P Guide=&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]], [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Ranger Base&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Natural Colors (601)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = white | [[Heal/Harm (1101)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Resist Elements (602)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = white | [[Limb Repair (1102)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Wild Entropy (603)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = white | [[System Repair (1103)]]&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Nature&#039;s Bounty (604)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor = white | [[Head Repair (1104)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Barkskin (605)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = white | [[Organ Repair (1105)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Phoen&#039;s Strength (606)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bone Shatter (1106)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Sounds (607)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! [[Adrenal Surge (1107)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Camouflage (608)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! [[Empathy (1108)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Sun Burst (609)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Tangleweed (610)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! [[Empathic Assault (1110)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Moonbeam (611)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = white | [[Limb Scar Repair (1111)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Breeze (612)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = white | [[System Scar Repair (1112)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Self Control (613)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = white | [[Head Scar Repair (1113)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! [[Imbue (614)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor = white | [[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Call Swarm (615)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Spike Thorn (616)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = white | [[Rapid Healing (1116)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Sneaking (617)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! [[Empathic Link (1117)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Mobility (618)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = white | [[Herb Production (1118)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Mass Calm (619)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Strength of Will (1119)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Resist Nature (620)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
! [[Sympathy (1120)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=249071</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=249071"/>
		<updated>2025-11-09T04:24:25Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Spells (in the works) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=F2P Guide=&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]], [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = white | [[Heal/Harm (1101)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = white | [[Limb Repair (1102)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = white | [[System Repair (1103)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor = white | [[Head Repair (1104)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = white | [[Organ Repair (1105)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bone Shatter (1106)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! [[Adrenal Surge (1107)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! [[Empathy (1108)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! [[Empathic Assault (1110)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = white | [[Limb Scar Repair (1111)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = white | [[System Scar Repair (1112)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = white | [[Head Scar Repair (1113)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor = white | [[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = white | [[Rapid Healing (1116)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! [[Empathic Link (1117)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = white | [[Herb Production (1118)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Strength of Will (1119)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
! [[Sympathy (1120)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=249070</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=249070"/>
		<updated>2025-11-09T04:23:55Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Spells (in the works) */ color update on 100s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=F2P Guide=&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]], [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = white | [[Heal/Harm (1101)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = white | [[Limb Repair (1102)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = white | [[System Repair (1103)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor = white | [[Head Repair (1104)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = white | [[Organ Repair (1105)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bone Shatter (1106)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! [[Adrenal Surge (1107)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! [[Empathy (1108)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! [[Empathic Assault (1110)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = white | [[Limb Scar Repair (1111)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = white | [[System Scar Repair (1112)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = white | [[Head Scar Repair (1113)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor = white | [[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = white | [[Rapid Healing (1116)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! [[Empathic Link (1117)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = white | [[Herb Production (1118)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Strength of Will (1119)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
! [[Sympathy (1120)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=249064</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=249064"/>
		<updated>2025-11-08T23:44:24Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Spells (in the works) */ empath base&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=F2P Guide=&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]], [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
! Empath Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
! bgcolor = white | [[Heal/Harm (1101)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
! bgcolor = white | [[Limb Repair (1102)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
! bgcolor = white | [[System Repair (1103)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
! bgcolor = white | [[Head Repair (1104)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
! bgcolor = white | [[Organ Repair (1105)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bone Shatter (1106)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
! [[Adrenal Surge (1107)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
! [[Empathy (1108)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Empathic Focus (1109)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
! [[Empathic Assault (1110)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
! bgcolor = white | [[Limb Scar Repair (1111)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
! bgcolor = white | [[System Scar Repair (1112)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
! bgcolor = white | [[Head Scar Repair (1113)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
! bgcolor = white | [[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
! bgcolor = white | [[Rapid Healing (1116)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
! [[Empathic Link (1117)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
! bgcolor = white | [[Herb Production (1118)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Strength of Will (1119)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
! [[Sympathy (1120)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=249063</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=249063"/>
		<updated>2025-11-08T23:31:36Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Spells (in the works) */ fixed some colors; added white for same as subscription&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=F2P Guide=&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]], [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = white | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = white | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unbalance (110)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fire Spirit (111)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unpoison (114)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
!  bgcolor = lightgreen | [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Dispel (119)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Magic Item Creation (420)]]&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=248974</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=248974"/>
		<updated>2025-11-04T01:22:12Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=F2P Guide=&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]], [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Pelt Bag]]s, [[Herb kit]]s, and the newer [[Survivalist&#039;s Kit]]s are useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Unbalance (110)]]&lt;br /&gt;
! [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Fire Spirit (111)]]&lt;br /&gt;
! [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unpoison (114)]]&lt;br /&gt;
! [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
! [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Dispel (119)]]&lt;br /&gt;
! [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | &#039;&#039;&#039;Magic Item Creation (420)&#039;&#039;&#039;&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=248941</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=248941"/>
		<updated>2025-11-03T02:14:51Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Spells (in the works) */ 101 not working on a child&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=F2P Guide=&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]], [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
Nothing is ever perfect&lt;br /&gt;
&lt;br /&gt;
prep 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
A young human child just came down a narrow path through the reeds, following you.&lt;br /&gt;
cast child&lt;br /&gt;
You gesture at a young human child.&lt;br /&gt;
Nothing happens.&lt;br /&gt;
[Because your account is free, you cannot cast beneficial spells on friendly targets without using a spell pass.  To purchase access, please visit the SimuCoins Store.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Unbalance (110)]]&lt;br /&gt;
! [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Fire Spirit (111)]]&lt;br /&gt;
! [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unpoison (114)]]&lt;br /&gt;
! [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
! [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Dispel (119)]]&lt;br /&gt;
! [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | &#039;&#039;&#039;Magic Item Creation (420)&#039;&#039;&#039;&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=248940</id>
		<title>User:SLIMY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY&amp;diff=248940"/>
		<updated>2025-11-03T02:13:26Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: Sandbox wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[F2P]] [[empath]] known to enjoy [[Dock Diving]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Solroris the Navigator.&lt;br /&gt;
He appears to be a Half-Krolvin.&lt;br /&gt;
He is very tall.  He appears to be of indeterminate age.  He has twitching stormy green eyes and blue-grey skin.  He has long, silver-blue hair stuffed beneath a glossy beaver felt tricorne, though several braids stand out erratically around his head in every direction.  He has a weathered face and broad shoulders.&lt;br /&gt;
He has a sharp-rayed compass rose tattoo on his wrist.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a black eyepatch, a deeply hooded storm blue cloak with billowing sleeves, an elaborate wooden dock badge, a handsomely tooled leather harness with a blued steel gaff secured to it, a royal blue herbalist&#039;s satchel, some leathers, a pair of rugged leather seafarer&#039;s gloves, a salt-stained belt, a panther pelt bag, a first aid kit, some ankle-tied pantaloons, and some seathrak-soled seaboots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See [[User:SLIMY/Sandbox|my sandbox]] for works in progress.&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=248745</id>
		<title>User:SLIMY/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:SLIMY/Sandbox&amp;diff=248745"/>
		<updated>2025-10-31T02:32:09Z</updated>

		<summary type="html">&lt;p&gt;SLIMY: /* F2P Spells (in the works) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=F2P Guide=&lt;br /&gt;
&lt;br /&gt;
Comparison to GSIII and [[Prime HARDCORE|Hardcore]].  Discussions on [[Adventurer&#039;s Guild|bounties]] and the [[Experience pool]] in relation to the F2P penalty.  &lt;br /&gt;
&lt;br /&gt;
Everyone now gets mana spellup, and self cast spells start at 2 hours; works out well for F2P.&lt;br /&gt;
&lt;br /&gt;
OSA with the white flag resolves travelling problems.&lt;br /&gt;
&lt;br /&gt;
Long-term experience.  [[Locksmith pool]], [[Boss creatures]], healing and raising.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you cannot spell people up.  Everyone in F2P is a warrior.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe make a table like 420 but using white, yellow, and red for F2P spells&lt;br /&gt;
&lt;br /&gt;
==F2P Spells (in the works)==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#ffff4c; text-align:center; font-size:95%}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
!  Minor Spiritual&lt;br /&gt;
!  Major Spiritual&lt;br /&gt;
! Minor Elemental&lt;br /&gt;
! Major Elemental&lt;br /&gt;
! Sorcerer Base&lt;br /&gt;
! Wizard Base&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Spirit Warding I (101)]]&lt;br /&gt;
! [[Calm (201)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Defense I (401)]]&lt;br /&gt;
! [[Sleep (501)]]&lt;br /&gt;
! [[Blood Burst (701)]]&lt;br /&gt;
! [[Minor Shock (901)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Barrier (102)]]&lt;br /&gt;
! [[Spirit Shield (202)]]&lt;br /&gt;
! [[Presence (402)]]&lt;br /&gt;
! [[Chromatic Circle (502)]]&lt;br /&gt;
! [[Mana Disruption (702)]]&lt;br /&gt;
! [[Minor Elemental Edging (902)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Defense (103)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Manna (203)]]&lt;br /&gt;
! [[Lock Pick Enhancement (403)]]&lt;br /&gt;
! [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
! [[Corrupt Essence (703)]]&lt;br /&gt;
! [[Minor Water (903)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Disease Resist (104)]]&lt;br /&gt;
! [[Unpresence (204)]]&lt;br /&gt;
! [[Disarm Enhancement (404)]]&lt;br /&gt;
! [[Slow (504)]]&lt;br /&gt;
! [[Phase (704)]]&lt;br /&gt;
! [[Minor Acid (904)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison Resist (105)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Light (205)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Detection (405)]]&lt;br /&gt;
! [[Hand of Tonis (505)]]&lt;br /&gt;
! [[Disintegrate (705)]]&lt;br /&gt;
! [[Prismatic Guard (905)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Fog (106)]]&lt;br /&gt;
! [[Tend Lore (206)]]&lt;br /&gt;
! [[Elemental Defense II (406)]]&lt;br /&gt;
! [[Celerity (506)]]&lt;br /&gt;
! [[Mind Jolt (706)]]&lt;br /&gt;
! [[Minor Fire (906)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Warding II (107)]]&lt;br /&gt;
! [[Purify Air (207)]]&lt;br /&gt;
! [[Unlock (407)]]&lt;br /&gt;
! [[Elemental Deflection (507)]]&lt;br /&gt;
! [[Eye Spy (707)]]&lt;br /&gt;
! [[Major Cold (907)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Stun Relief (108)]]&lt;br /&gt;
! [[Living Spell (208)]]&lt;br /&gt;
! [[Disarm (408)]]&lt;br /&gt;
! [[Elemental Bias (508)]]&lt;br /&gt;
! [[Limb Disruption (708)]]&lt;br /&gt;
! [[Major Fire (908)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Dispel Invisibility (109)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Untrammel (209)]]&lt;br /&gt;
! [[Elemental Blast (409)]]&lt;br /&gt;
! [[Strength (509)]]&lt;br /&gt;
! [[Grasp of the Grave (709)]]&lt;br /&gt;
! [[Tremors (909)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Unbalance (110)]]&lt;br /&gt;
! [[Silence (210)]]&lt;br /&gt;
! [[Elemental Wave (410)]]&lt;br /&gt;
! [[Hurl Boulder (510)]]&lt;br /&gt;
! [[Energy Maelstrom (710)]]&lt;br /&gt;
! [[Major Shock (910)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Fire Spirit (111)]]&lt;br /&gt;
! [[Bravery (211)]]&lt;br /&gt;
! bgcolor = lightgreen | [[Elemental Blade (411)]]&lt;br /&gt;
! [[Floating Disk (511)]]&lt;br /&gt;
! [[Pain (711)]]&lt;br /&gt;
! [[Mass Blur (911)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Water Walking (112)]]&lt;br /&gt;
! [[Interference (212)]]&lt;br /&gt;
! [[Weapon Deflection (412)]]&lt;br /&gt;
! [[Cold Snap (512)]]&lt;br /&gt;
! [[Cloak of Shadows (712)]]&lt;br /&gt;
! [[Call Wind (912)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Undisease (113)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Minor Sanctuary (213)]]&lt;br /&gt;
! [[Elemental Saturation (413)]]&lt;br /&gt;
! [[Elemental Focus (513)]]&lt;br /&gt;
! [[Balefire (713)]]&lt;br /&gt;
! [[Melgorehn&#039;s Aura (913)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Unpoison (114)]]&lt;br /&gt;
! [[Bind (214)]]&lt;br /&gt;
! [[Elemental Defense III (414)]]&lt;br /&gt;
! [[Stone Fist (514)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Scroll Infusion (714)]]&lt;br /&gt;
! [[Sandstorm (914)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Fasthr&#039;s Reward (115)]]&lt;br /&gt;
! [[Heroism (215)]]&lt;br /&gt;
! [[Elemental Strike (415)]]&lt;br /&gt;
! [[Rapid Fire (515)]]&lt;br /&gt;
! [[Curse (715)]]&lt;br /&gt;
! [[Weapon Fire (915)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Locate Person (116)]]&lt;br /&gt;
! [[Frenzy (216)]]&lt;br /&gt;
! [[Piercing Gaze (416)]]&lt;br /&gt;
! [[Mana Leech (516)]]&lt;br /&gt;
! [[Pestilence (716)]]&lt;br /&gt;
! [[Invisibility (916)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Strike (117)]]&lt;br /&gt;
! [[Mass Interference (217)]]&lt;br /&gt;
! [[Elemental Dispel (417)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Charge Item (517)]]&lt;br /&gt;
! [[Evil Eye (717)]]&lt;br /&gt;
! [[Earthen Fury (917)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! bgcolor = lightgreen | [[Web (118)]]&lt;br /&gt;
! [[Spirit Servant (218)]]&lt;br /&gt;
! [[Mana Focus (418)]]&lt;br /&gt;
! [[Cone of Elements (518)]]&lt;br /&gt;
! [[Torment (718)]]&lt;br /&gt;
! [[Duplicate (918)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Spirit Dispel (119)]]&lt;br /&gt;
! [[Spell Shield (219)]]&lt;br /&gt;
! [[Mass Elemental Defense (419)]]&lt;br /&gt;
! [[Immolation (519)]]&lt;br /&gt;
! [[Dark Catalyst (719)]]&lt;br /&gt;
! [[Wizard Shield (919)]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! [[Lesser Shroud (120)]]&lt;br /&gt;
! bgcolor = lightpink  | [[Major Sanctuary (220)]]&lt;br /&gt;
! bgcolor = lightpink  | &#039;&#039;&#039;Magic Item Creation (420)&#039;&#039;&#039;&lt;br /&gt;
! [[Mage Armor (520)]]&lt;br /&gt;
! [[Implosion (720)]]&lt;br /&gt;
! [[Call Familiar (920)]]&lt;br /&gt;
|}&amp;lt;section end=imbeddable spells /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SLIMY</name></author>
	</entry>
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