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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-05-29T17:37:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=237206</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=237206"/>
		<updated>2025-04-21T20:11:49Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinn.png|200px|center]]&lt;br /&gt;
|caption= Artist&#039;s Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]], [[Twilight Hall]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Saelvith Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Yosseth Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Saelvtih Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[On the Arkati: A Faendryl Perspective]]&lt;br /&gt;
&lt;br /&gt;
[[The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Lord Yhtrinn Saelvith Faendryl the Sorcerer.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is very tall and has a withered, bony physique.  He appears to be of indeterminate age.  He has brooding glaes black eyes and vibrant, black skin.  He has long, straight steel grey hair tucked neatly behind his ears.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
Superimposed over Yhtrinn&#039;s form is the ghostly silhouette of a dark elven sage, an introspective expression on his face.&lt;br /&gt;
He has a diamond-inset onyx half-ring in the upper ridge of his left ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a pitch black staff carved to resemble skeletal hands grasping a skull in his right hand.&lt;br /&gt;
He is wearing an onyx pentagram amulet, a thin woven grey shroud embellished with muted crimson patterns, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a deeply hooded pitch black over robe stitched with silver runes, a scarlet owl-shaped pin, a frayed leather harness, a full-sleeved long grey silk shirt, a dark leather buffcoat, a coarse burlap sack, a punched suede sack drawn by feathered ties, some conditioned black leather trousers, and a pair of pitch black vruul skin boots studded with skull-shaped doomstones.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=234222</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=234222"/>
		<updated>2025-02-28T10:07:11Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinn.png|200px|center]]&lt;br /&gt;
|caption= Artist&#039;s Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]], [[Twilight Hall]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Saelvith Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Yosseth Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Saelvtih Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[On the Arkati: A Faendryl Perspective]]&lt;br /&gt;
&lt;br /&gt;
[[The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Lord Yhtrinn Saelvith Faendryl the Sorcerer.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding glaes black eyes and vibrant, black skin.  He has long, straight steel grey hair tucked neatly behind his ears.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He has a diamond-inset onyx half-ring in the upper ridge of his left ear.&lt;br /&gt;
He is holding a pitch black staff carved to resemble skeletal hands grasping a skull in his right hand.&lt;br /&gt;
He is wearing an onyx pentagram amulet, a bone-inlaid silver torc, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a deeply hooded pitch black over robe stitched with silver runes, a wight skin armband, a scarlet owl-shaped pin, a frayed leather harness, a dark leather buffcoat, a full-sleeved long grey silk shirt, a coarse burlap sack, a punched suede sack drawn by feathered ties, some conditioned black leather trousers, and a pair of pitch black vruul skin boots studded with skull-shaped doomstones.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233883</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233883"/>
		<updated>2025-02-20T21:05:07Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: Appearance changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinn.png|200px|center]]&lt;br /&gt;
|caption= Artist&#039;s Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]], [[Twilight Hall]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Saelvith Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Yosseth Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Saelvtih Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[On the Arkati: A Faendryl Perspective]]&lt;br /&gt;
&lt;br /&gt;
[[The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Lord Yhtrinn Saelvith Faendryl the Sorcerer.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding glaes black eyes and vibrant, black skin.  He has long, straight steel grey hair tucked neatly behind his ears.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He has a diamond-inset onyx half-ring in the upper ridge of his left ear.&lt;br /&gt;
He is holding a pitch black staff carved to resemble skeletal hands grasping a skull in his right hand.&lt;br /&gt;
He is wearing an onyx pentagram amulet, a bone-inlaid silver torc, a violet-tinged nacre velvet robe with ermine tippet sleeves, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a scarlet owl-shaped pin, a frayed leather harness, a dark leather buffcoat, a full-sleeved long grey silk shirt, a coarse burlap sack, a punched suede sack drawn by feathered ties, some conditioned black leather trousers, and a pair of pitch black vruul skin boots studded with skull-shaped doomstones.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233788</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233788"/>
		<updated>2025-02-20T12:09:18Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinn.png|200px|center]]&lt;br /&gt;
|caption= Artist&#039;s Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]], [[Twilight Hall]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Saelvith Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Yosseth Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Saelvtih Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[On the Arkati: A Faendryl Perspective]]&lt;br /&gt;
&lt;br /&gt;
[[The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Lord Yhtrinn Saelvith Faendryl the Sorcerer.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He has a diamond-inset onyx half-ring in the upper ridge of his left ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a gnarled rowan crook wound with knotted yarn in his right hand.&lt;br /&gt;
He is wearing a bone-inlaid silver torc, an onyx pentagram amulet, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a violet-tinged nacre velvet robe with ermine tippet sleeves, a wight skin armband, a frayed leather harness, a full-sleeved long grey silk shirt, a dark leather buffcoat, a punched suede sack drawn by feathered ties, a coarse burlap sack, some conditioned black leather trousers, and a pair of pitch black vruul skin boots studded with skull-shaped doomstones.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233787</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233787"/>
		<updated>2025-02-20T12:08:43Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinn.png|200px|center]]&lt;br /&gt;
|caption= Artist&#039;s Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]], [[Twilight Hall]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Saelvith Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Yosset Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Saelvtih Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[On the Arkati: A Faendryl Perspective]]&lt;br /&gt;
&lt;br /&gt;
[[The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Lord Yhtrinn Saelvith Faendryl the Sorcerer.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He has a diamond-inset onyx half-ring in the upper ridge of his left ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a gnarled rowan crook wound with knotted yarn in his right hand.&lt;br /&gt;
He is wearing a bone-inlaid silver torc, an onyx pentagram amulet, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a violet-tinged nacre velvet robe with ermine tippet sleeves, a wight skin armband, a frayed leather harness, a full-sleeved long grey silk shirt, a dark leather buffcoat, a punched suede sack drawn by feathered ties, a coarse burlap sack, some conditioned black leather trousers, and a pair of pitch black vruul skin boots studded with skull-shaped doomstones.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrin_(prime)&amp;diff=233786</id>
		<title>Yhtrin (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrin_(prime)&amp;diff=233786"/>
		<updated>2025-02-20T12:07:35Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: Redirected page to Yhtrinn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Yhtrinn]]&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233754</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233754"/>
		<updated>2025-02-19T16:54:50Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinn.png|200px|center]]&lt;br /&gt;
|caption= Artist&#039;s Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]], [[Twilight Hall]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[On the Arkati: A Faendryl Perspective]]&lt;br /&gt;
&lt;br /&gt;
[[The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Lord Yhtrinn Saelvith Faendryl the Sorcerer.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He has a diamond-inset onyx half-ring in the upper ridge of his left ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a gnarled rowan crook wound with knotted yarn in his right hand.&lt;br /&gt;
He is wearing a bone-inlaid silver torc, an onyx pentagram amulet, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a violet-tinged nacre velvet robe with ermine tippet sleeves, a wight skin armband, a frayed leather harness, a full-sleeved long grey silk shirt, a dark leather buffcoat, a punched suede sack drawn by feathered ties, a coarse burlap sack, some conditioned black leather trousers, and a pair of pitch black vruul skin boots studded with skull-shaped doomstones.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(Prime)&amp;diff=233753</id>
		<title>Yhtrinn (Prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(Prime)&amp;diff=233753"/>
		<updated>2025-02-19T16:50:42Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: Redirected page to Yhtrinn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Yhtrinn]]&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233653</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233653"/>
		<updated>2025-02-17T22:31:16Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinn.png|200px|center]]&lt;br /&gt;
|caption= Artist&#039;s Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to [[Fash&#039;lo&#039;nae]]&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[On the Arkati: A Faendryl Perspective]]&lt;br /&gt;
&lt;br /&gt;
[[The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Lord Yhtrinn Saelvith Faendryl the Sorcerer.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He has a diamond-inset onyx half-ring in the upper ridge of his left ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a gnarled rowan crook wound with knotted yarn in his right hand.&lt;br /&gt;
He is wearing a bone-inlaid silver torc, an onyx pentagram amulet, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a violet-tinged nacre velvet robe with ermine tippet sleeves, a wight skin armband, a frayed leather harness, a full-sleeved long grey silk shirt, a dark leather buffcoat, a punched suede sack drawn by feathered ties, a coarse burlap sack, some conditioned black leather trousers, and a pair of pitch black vruul skin boots studded with skull-shaped doomstones.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Nature_of_Faendryl_Society:_Strength,_Progress,_and_the_Price_of_Greatness&amp;diff=233652</id>
		<title>The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Nature_of_Faendryl_Society:_Strength,_Progress,_and_the_Price_of_Greatness&amp;diff=233652"/>
		<updated>2025-02-17T22:20:28Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness | type = essay | author = Yhtrinn | author-displayed = [[Yhtrinn]] Saelvith Faendryl | date = 2025-02-17}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness&#039;&#039;&#039; ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ===&lt;br /&gt;
To speak of Faendryl society is to speak of progress. While other Elven houses cling to tradition for its own sake, we have never feared adaptation, nor have we flinched from the demands of power. Ours is a civilization of pragmatism, intellect, and discipline. We do not simply endure—we excel, evolving beyond the limitations imposed by old dogmas and outdated fears.&lt;br /&gt;
&lt;br /&gt;
Yet, this path has not been without sacrifice. The exile of our people from the Elven Empire remains a scar upon history, a decision driven not by reason but by cowardice. In truth, it was not we who abandoned the empire, but the empire that failed to keep pace with its own future. Even so, our exile has defined us, forging a society that does not merely seek to reclaim its place among the Elves but to transcend it altogether.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Pillars of Faendryl Society&#039;&#039;&#039; ===&lt;br /&gt;
Faendryl civilization rests upon three core tenets: knowledge, hierarchy, and duty. These principles are the foundation upon which our strength is built, and they guide us in our pursuit of excellence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Ours is a culture that values mastery above all else. Whether in sorcery, scholarship, or statecraft, every Faendryl is expected to hone their craft to perfection. Unlike those who fear the unknown, we seek to understand, control, and harness it. This pursuit is most evident in our refinement of sorcery, a discipline dismissed by lesser minds as dangerous. Yet danger is the cost of true power, and only fools allow fear to dictate their limits.&lt;br /&gt;
* &#039;&#039;&#039;Hierarchy:&#039;&#039;&#039; Order is paramount. Strength demands structure, and within our society, each individual is expected to know their place and excel within it. Our rulers do not govern by mere birthright but by merit, ensuring that only the most capable rise to lead. This system, rooted in pragmatism rather than sentimentality, has allowed the Faendryl to remain unshaken by the complacency that has weakened other Elven houses.&lt;br /&gt;
* &#039;&#039;&#039;Duty:&#039;&#039;&#039; To be Faendryl is to recognize one’s obligations. Whether as a scholar, a soldier, or a sorcerer, every member of our society has a role to fulfill. It is not enough to be strong for oneself; strength must serve a purpose, whether in defense of our homeland, the advancement of our knowledge, or the assertion of our rightful place in the world.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Legacy of Exile&#039;&#039;&#039; ===&lt;br /&gt;
Our banishment from the Elven Empire has long been cited as a tragedy, but I argue that it was, in truth, our liberation. No longer bound by the constraints of lesser minds, we have been free to shape our own destiny. Ta’Faendryl stands as a monument to this truth—a city of unparalleled sophistication, unmarred by the stagnation that plagues the other Elven nations.&lt;br /&gt;
&lt;br /&gt;
Yet, despite our strength, we are still viewed with suspicion, our mastery of sorcery seen as dangerous rather than visionary. The very magic that could have secured the Elven Empire’s dominance was instead deemed an abomination. This fear-driven rejection of progress is the true failure of the other Elven houses, and it is why they will always lag behind us.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;On the Failings of Faendryl Society&#039;&#039;&#039; ===&lt;br /&gt;
Faendryl society, for all its advancements, is not without its inefficiencies. The rigid adherence to hierarchy, while ensuring competence in leadership, can at times suppress innovation by discouraging deviation from established doctrine. The emphasis on mastery fosters excellence, yet it also creates an environment where specialization can lead to insular thinking, limiting broader adaptability. Diplomatic strategy, while pragmatic, often defaults to dismissal of external perspectives, potentially overlooking advantageous alliances. Furthermore, the relentless pursuit of progress, particularly in sorcery, carries the risk of overreach—advancement without sufficient foresight can lead to unintended consequences. While our structure is effective, it is not infallible, and recognizing its limitations is necessary for continued refinement.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;On Diplomacy and the Future&#039;&#039;&#039; ===&lt;br /&gt;
While many Faendryl remain indifferent to the affairs of the other Elven houses, I believe that our long-term strength depends upon calculated engagement, rather than mere isolation. Though the wounds of exile run deep, a future in which the Faendryl dictate the terms of a renewed Elven unity is not impossible. Such an outcome would require extraordinary patience, but patience, like power, is a skill we have honed well.&lt;br /&gt;
&lt;br /&gt;
Still, we must never forget that diplomacy is only valuable when it serves our interests. We are not supplicants, seeking forgiveness for a crime we did not commit. We are the rightful inheritors of the Elven legacy, and we will reclaim that legacy on our own terms.&lt;br /&gt;
&lt;br /&gt;
Conclusion&lt;br /&gt;
&lt;br /&gt;
Faendryl society is a testament to what the Elves could have been—a people unafraid of power, unshaken by adversity, and unmatched in intellect and discipline. We are not exiles in the sense that the other houses believe; we are pioneers, carving a future that others will either come to respect—or be forced to accept.&lt;br /&gt;
&lt;br /&gt;
The path we walk is one of dominance, not reconciliation. If the world is wise, it will learn from us. If it is not, we will simply continue without it. Strength demands no approval.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Nature_of_Faendryl_Society:_Strength,_Progress,_and_the_Price_of_Greatness&amp;diff=233651</id>
		<title>The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Nature_of_Faendryl_Society:_Strength,_Progress,_and_the_Price_of_Greatness&amp;diff=233651"/>
		<updated>2025-02-17T22:19:54Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness | type = essay | author = Yhtrinn | author-displayed = [[Yhtrinn]] Saelvith Faendryl | date = 2025-02-17}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness&#039;&#039;&#039; ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ===&lt;br /&gt;
To speak of Faendryl society is to speak of &#039;&#039;&#039;progress&#039;&#039;&#039;. While other Elven houses cling to tradition for its own sake, we have never feared adaptation, nor have we flinched from the demands of power. Ours is a civilization of pragmatism, intellect, and discipline. We do not simply endure—we &#039;&#039;&#039;excel&#039;&#039;&#039;, evolving beyond the limitations imposed by old dogmas and outdated fears.&lt;br /&gt;
&lt;br /&gt;
Yet, this path has not been without sacrifice. The exile of our people from the Elven Empire remains a scar upon history, a decision driven not by reason but by cowardice. In truth, it was not we who abandoned the empire, but the empire that failed to keep pace with its own future. Even so, our exile has defined us, forging a society that does not merely seek to reclaim its place among the Elves but to transcend it altogether.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Pillars of Faendryl Society&#039;&#039;&#039; ===&lt;br /&gt;
Faendryl civilization rests upon three core tenets: knowledge, hierarchy, and duty. These principles are the foundation upon which our strength is built, and they guide us in our pursuit of excellence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Ours is a culture that values mastery above all else. Whether in sorcery, scholarship, or statecraft, every Faendryl is expected to hone their craft to perfection. Unlike those who fear the unknown, we seek to understand, control, and harness it. This pursuit is most evident in our refinement of sorcery, a discipline dismissed by lesser minds as dangerous. Yet danger is the cost of true power, and only fools allow fear to dictate their limits.&lt;br /&gt;
* &#039;&#039;&#039;Hierarchy:&#039;&#039;&#039; Order is paramount. Strength demands structure, and within our society, each individual is expected to know their place and excel within it. Our rulers do not govern by mere birthright but by merit, ensuring that only the most capable rise to lead. This system, rooted in pragmatism rather than sentimentality, has allowed the Faendryl to remain unshaken by the complacency that has weakened other Elven houses.&lt;br /&gt;
* &#039;&#039;&#039;Duty:&#039;&#039;&#039; To be Faendryl is to recognize one’s obligations. Whether as a scholar, a soldier, or a sorcerer, every member of our society has a role to fulfill. It is not enough to be strong for oneself; strength must serve a purpose, whether in defense of our homeland, the advancement of our knowledge, or the assertion of our rightful place in the world.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Legacy of Exile&#039;&#039;&#039; ===&lt;br /&gt;
Our banishment from the Elven Empire has long been cited as a tragedy, but I argue that it was, in truth, our liberation. No longer bound by the constraints of lesser minds, we have been free to shape our own destiny. Ta’Faendryl stands as a monument to this truth—a city of unparalleled sophistication, unmarred by the stagnation that plagues the other Elven nations.&lt;br /&gt;
&lt;br /&gt;
Yet, despite our strength, we are still viewed with suspicion, our mastery of sorcery seen as dangerous rather than visionary. The very magic that could have secured the Elven Empire’s dominance was instead deemed an abomination. This fear-driven rejection of progress is the true failure of the other Elven houses, and it is why they will always lag behind us.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;On the Failings of Faendryl Society&#039;&#039;&#039; ===&lt;br /&gt;
Faendryl society, for all its advancements, is not without its inefficiencies. The rigid adherence to hierarchy, while ensuring competence in leadership, can at times suppress innovation by discouraging deviation from established doctrine. The emphasis on mastery fosters excellence, yet it also creates an environment where specialization can lead to insular thinking, limiting broader adaptability. Diplomatic strategy, while pragmatic, often defaults to dismissal of external perspectives, potentially overlooking advantageous alliances. Furthermore, the relentless pursuit of progress, particularly in sorcery, carries the risk of overreach—advancement without sufficient foresight can lead to unintended consequences. While our structure is effective, it is not infallible, and recognizing its limitations is necessary for continued refinement.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;On Diplomacy and the Future&#039;&#039;&#039; ===&lt;br /&gt;
While many Faendryl remain indifferent to the affairs of the other Elven houses, I believe that our long-term strength depends upon calculated engagement, rather than mere isolation. Though the wounds of exile run deep, a future in which the Faendryl dictate the terms of a renewed Elven unity is not impossible. Such an outcome would require extraordinary patience, but patience, like power, is a skill we have honed well.&lt;br /&gt;
&lt;br /&gt;
Still, we must never forget that diplomacy is only valuable when it serves our interests. We are not supplicants, seeking forgiveness for a crime we did not commit. We are the rightful inheritors of the Elven legacy, and we will reclaim that legacy on our own terms.&lt;br /&gt;
&lt;br /&gt;
Conclusion&lt;br /&gt;
&lt;br /&gt;
Faendryl society is a testament to what the Elves could have been—a people unafraid of power, unshaken by adversity, and unmatched in intellect and discipline. We are not exiles in the sense that the other houses believe; we are pioneers, carving a future that others will either come to respect—or be forced to accept.&lt;br /&gt;
&lt;br /&gt;
The path we walk is one of dominance, not reconciliation. If the world is wise, it will learn from us. If it is not, we will simply continue without it. Strength demands no approval.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Nature_of_Faendryl_Society:_Strength,_Progress,_and_the_Price_of_Greatness&amp;diff=233650</id>
		<title>The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Nature_of_Faendryl_Society:_Strength,_Progress,_and_the_Price_of_Greatness&amp;diff=233650"/>
		<updated>2025-02-17T22:19:38Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness | type = essay | author = Yhtrinn | author-displayed = [[Yhtrinn]] Saelvith Faendryl | date = 2025-02-17}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness&#039;&#039;&#039; ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ===&lt;br /&gt;
To speak of Faendryl society is to speak of &#039;&#039;&#039;progress&#039;&#039;&#039;. While other Elven houses cling to tradition for its own sake, we have never feared adaptation, nor have we flinched from the demands of power. Ours is a civilization of pragmatism, intellect, and discipline. We do not simply endure—we &#039;&#039;&#039;excel&#039;&#039;&#039;, evolving beyond the limitations imposed by old dogmas and outdated fears.&lt;br /&gt;
&lt;br /&gt;
Yet, this path has not been without sacrifice. The exile of our people from the Elven Empire remains a scar upon history, a decision driven not by reason but by cowardice. In truth, it was not we who abandoned the empire, but the empire that failed to keep pace with its own future. Even so, our exile has defined us, forging a society that does not merely seek to reclaim its place among the Elves but to transcend it altogether.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Pillars of Faendryl Society&#039;&#039;&#039; ===&lt;br /&gt;
Faendryl civilization rests upon three core tenets: knowledge, hierarchy, and duty. These principles are the foundation upon which our strength is built, and they guide us in our pursuit of excellence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Ours is a culture that values mastery above all else. Whether in sorcery, scholarship, or statecraft, every Faendryl is expected to hone their craft to perfection. Unlike those who fear the unknown, we seek to understand, control, and harness it. This pursuit is most evident in our refinement of sorcery, a discipline dismissed by lesser minds as dangerous. Yet danger is the cost of true power, and only fools allow fear to dictate their limits.&lt;br /&gt;
* &#039;&#039;&#039;Hierarchy:&#039;&#039;&#039; Order is paramount. Strength demands structure, and within our society, each individual is expected to know their place and excel within it. Our rulers do not govern by mere birthright but by merit, ensuring that only the most capable rise to lead. This system, rooted in pragmatism rather than sentimentality, has allowed the Faendryl to remain unshaken by the complacency that has weakened other Elven houses.&lt;br /&gt;
* &#039;&#039;&#039;Duty:&#039;&#039;&#039; To be Faendryl is to recognize one’s obligations. Whether as a scholar, a soldier, or a sorcerer, every member of our society has a role to fulfill. It is not enough to be strong for oneself; strength must serve a purpose, whether in defense of our homeland, the advancement of our knowledge, or the assertion of our rightful place in the world.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Legacy of Exile&#039;&#039;&#039; ===&lt;br /&gt;
Our banishment from the Elven Empire has long been cited as a tragedy, but I argue that it was, in truth, our liberation. No longer bound by the constraints of lesser minds, we have been free to shape our own destiny. Ta’Faendryl stands as a monument to this truth—a city of unparalleled sophistication, unmarred by the stagnation that plagues the other Elven nations.&lt;br /&gt;
&lt;br /&gt;
Yet, despite our strength, we are still viewed with suspicion, our mastery of sorcery seen as dangerous rather than visionary. The very magic that could have secured the Elven Empire’s dominance was instead deemed an abomination. This fear-driven rejection of progress is the true failure of the other Elven houses, and it is why they will always lag behind us.&lt;br /&gt;
&lt;br /&gt;
=== On the Failings of Faendryl Society ===&lt;br /&gt;
Faendryl society, for all its advancements, is not without its inefficiencies. The rigid adherence to hierarchy, while ensuring competence in leadership, can at times suppress innovation by discouraging deviation from established doctrine. The emphasis on mastery fosters excellence, yet it also creates an environment where specialization can lead to insular thinking, limiting broader adaptability. Diplomatic strategy, while pragmatic, often defaults to dismissal of external perspectives, potentially overlooking advantageous alliances. Furthermore, the relentless pursuit of progress, particularly in sorcery, carries the risk of overreach—advancement without sufficient foresight can lead to unintended consequences. While our structure is effective, it is not infallible, and recognizing its limitations is necessary for continued refinement.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;On Diplomacy and the Future&#039;&#039;&#039; ===&lt;br /&gt;
While many Faendryl remain indifferent to the affairs of the other Elven houses, I believe that our long-term strength depends upon calculated engagement, rather than mere isolation. Though the wounds of exile run deep, a future in which the Faendryl dictate the terms of a renewed Elven unity is not impossible. Such an outcome would require extraordinary patience, but patience, like power, is a skill we have honed well.&lt;br /&gt;
&lt;br /&gt;
Still, we must never forget that diplomacy is only valuable when it serves our interests. We are not supplicants, seeking forgiveness for a crime we did not commit. We are the rightful inheritors of the Elven legacy, and we will reclaim that legacy on our own terms.&lt;br /&gt;
&lt;br /&gt;
Conclusion&lt;br /&gt;
&lt;br /&gt;
Faendryl society is a testament to what the Elves could have been—a people unafraid of power, unshaken by adversity, and unmatched in intellect and discipline. We are not exiles in the sense that the other houses believe; we are pioneers, carving a future that others will either come to respect—or be forced to accept.&lt;br /&gt;
&lt;br /&gt;
The path we walk is one of dominance, not reconciliation. If the world is wise, it will learn from us. If it is not, we will simply continue without it. Strength demands no approval.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Nature_of_Faendryl_Society:_Strength,_Progress,_and_the_Price_of_Greatness&amp;diff=233645</id>
		<title>The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Nature_of_Faendryl_Society:_Strength,_Progress,_and_the_Price_of_Greatness&amp;diff=233645"/>
		<updated>2025-02-17T17:42:15Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness | type = essay | author = Yhtrinn | author-displayed = [[Yhtrinn]] Saelvith Faendryl | date = 2025-02-17}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness&#039;&#039;&#039; ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ===&lt;br /&gt;
To speak of Faendryl society is to speak of &#039;&#039;&#039;progress&#039;&#039;&#039;. While other Elven houses cling to tradition for its own sake, we have never feared adaptation, nor have we flinched from the demands of power. Ours is a civilization of pragmatism, intellect, and discipline. We do not simply endure—we &#039;&#039;&#039;excel&#039;&#039;&#039;, evolving beyond the limitations imposed by old dogmas and outdated fears.&lt;br /&gt;
&lt;br /&gt;
Yet, this path has not been without sacrifice. The exile of our people from the Elven Empire remains a scar upon history, a decision driven not by reason but by cowardice. In truth, it was not we who abandoned the empire, but the empire that failed to keep pace with its own future. Even so, our exile has defined us, forging a society that does not merely seek to reclaim its place among the Elves but to transcend it altogether.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Pillars of Faendryl Society&#039;&#039;&#039; ===&lt;br /&gt;
Faendryl civilization rests upon three core tenets: knowledge, hierarchy, and duty. These principles are the foundation upon which our strength is built, and they guide us in our pursuit of excellence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Ours is a culture that values mastery above all else. Whether in sorcery, scholarship, or statecraft, every Faendryl is expected to hone their craft to perfection. Unlike those who fear the unknown, we seek to understand, control, and harness it. This pursuit is most evident in our refinement of sorcery, a discipline dismissed by lesser minds as dangerous. Yet danger is the cost of true power, and only fools allow fear to dictate their limits.&lt;br /&gt;
* &#039;&#039;&#039;Hierarchy:&#039;&#039;&#039; Order is paramount. Strength demands structure, and within our society, each individual is expected to know their place and excel within it. Our rulers do not govern by mere birthright but by merit, ensuring that only the most capable rise to lead. This system, rooted in pragmatism rather than sentimentality, has allowed the Faendryl to remain unshaken by the complacency that has weakened other Elven houses.&lt;br /&gt;
* &#039;&#039;&#039;Duty:&#039;&#039;&#039; To be Faendryl is to recognize one’s obligations. Whether as a scholar, a soldier, or a sorcerer, every member of our society has a role to fulfill. It is not enough to be strong for oneself; strength must serve a purpose, whether in defense of our homeland, the advancement of our knowledge, or the assertion of our rightful place in the world.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Legacy of Exile&#039;&#039;&#039; ===&lt;br /&gt;
Our banishment from the Elven Empire has long been cited as a tragedy, but I argue that it was, in truth, our liberation. No longer bound by the constraints of lesser minds, we have been free to shape our own destiny. Ta’Faendryl stands as a monument to this truth—a city of unparalleled sophistication, unmarred by the stagnation that plagues the other Elven nations.&lt;br /&gt;
&lt;br /&gt;
Yet, despite our strength, we are still viewed with suspicion, our mastery of sorcery seen as dangerous rather than visionary. The very magic that could have secured the Elven Empire’s dominance was instead deemed an abomination. This fear-driven rejection of progress is the true failure of the other Elven houses, and it is why they will always lag behind us.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;On Diplomacy and the Future&#039;&#039;&#039; ===&lt;br /&gt;
While many Faendryl remain indifferent to the affairs of the other Elven houses, I believe that our long-term strength depends upon calculated engagement, rather than mere isolation. Though the wounds of exile run deep, a future in which the Faendryl dictate the terms of a renewed Elven unity is not impossible. Such an outcome would require extraordinary patience, but patience, like power, is a skill we have honed well.&lt;br /&gt;
&lt;br /&gt;
Still, we must never forget that diplomacy is only valuable when it serves our interests. We are not supplicants, seeking forgiveness for a crime we did not commit. We are the rightful inheritors of the Elven legacy, and we will reclaim that legacy on our own terms.&lt;br /&gt;
&lt;br /&gt;
Conclusion&lt;br /&gt;
&lt;br /&gt;
Faendryl society is a testament to what the Elves could have been—a people unafraid of power, unshaken by adversity, and unmatched in intellect and discipline. We are not exiles in the sense that the other houses believe; we are pioneers, carving a future that others will either come to respect—or be forced to accept.&lt;br /&gt;
&lt;br /&gt;
The path we walk is one of dominance, not reconciliation. If the world is wise, it will learn from us. If it is not, we will simply continue without it. Strength demands no approval.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Nature_of_Faendryl_Society:_Strength,_Progress,_and_the_Price_of_Greatness&amp;diff=233644</id>
		<title>The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Nature_of_Faendryl_Society:_Strength,_Progress,_and_the_Price_of_Greatness&amp;diff=233644"/>
		<updated>2025-02-17T17:21:48Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness | type = essay | author = Yhtrinn | author-displayed = [[Yhtrinn]] Saelvith Faendryl | date = 2025-02-17}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness&#039;&#039;&#039; ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ===&lt;br /&gt;
To speak of Faendryl society is to speak of &#039;&#039;&#039;progress&#039;&#039;&#039;. While other Elven houses cling to tradition for its own sake, we have never feared adaptation, nor have we flinched from the demands of power. Ours is a civilization of pragmatism, intellect, and discipline. We do not simply endure—we &#039;&#039;&#039;excel&#039;&#039;&#039;, evolving beyond the limitations imposed by old dogmas and outdated fears.&lt;br /&gt;
&lt;br /&gt;
Yet, this path has not been without sacrifice. The exile of our people from the Elven Empire remains a scar upon history, a decision driven not by reason but by cowardice. In truth, it was not we who abandoned the empire, but the empire that failed to keep pace with its own future. Even so, our exile has defined us, forging a society that does not merely seek to reclaim its place among the Elves but to transcend it altogether.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Pillars of Faendryl Society&#039;&#039;&#039; ===&lt;br /&gt;
Faendryl civilization rests upon three core tenets: knowledge, hierarchy, and duty. These principles are the foundation upon which our strength is built, and they guide us in our pursuit of excellence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Ours is a culture that values mastery above all else. Whether in sorcery, scholarship, or statecraft, every Faendryl is expected to hone their craft to perfection. Unlike those who fear the unknown, we seek to understand, control, and harness it. This pursuit is most evident in our refinement of sorcery, a discipline dismissed by lesser minds as dangerous. Yet danger is the cost of true power, and only fools allow fear to dictate their limits.&lt;br /&gt;
* &#039;&#039;&#039;Hierarchy:&#039;&#039;&#039; Order is paramount. Strength demands structure, and within our society, each individual is expected to know their place and excel within it. Our rulers do not govern by mere birthright but by merit, ensuring that only the most capable rise to lead. This system, rooted in pragmatism rather than sentimentality, has allowed the Faendryl to remain unshaken by the complacency that has weakened other Elven houses.&lt;br /&gt;
* &#039;&#039;&#039;Duty:&#039;&#039;&#039; To be Faendryl is to recognize one’s obligations. Whether as a scholar, a soldier, or a sorcerer, every member of our society has a role to fulfill. It is not enough to be strong for oneself; strength must serve a purpose, whether in defense of our homeland, the advancement of our knowledge, or the assertion of our rightful place in the world.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Legacy of Exile&#039;&#039;&#039; ===&lt;br /&gt;
Our banishment from the Elven Empire has long been cited as a tragedy, but I argue that it was, in truth, our liberation. No longer bound by the constraints of lesser minds, we have been free to shape our own destiny. Ta’Faendryl stands as a monument to this truth—a city of unparalleled sophistication, unmarred by the stagnation that plagues the other Elven nations.&lt;br /&gt;
&lt;br /&gt;
Yet, despite our strength, we are still viewed with suspicion, our mastery of sorcery seen as dangerous rather than visionary. The very magic that could have secured the Elven Empire’s dominance was instead deemed an abomination. This fear-driven rejection of progress is the true failure of the other Elven houses, and it is why they will always lag behind us.&lt;br /&gt;
&lt;br /&gt;
=== On Diplomacy and the Future ===&lt;br /&gt;
While many Faendryl remain indifferent to the affairs of the other Elven houses, I believe that our long-term strength depends upon calculated engagement, rather than mere isolation. Though the wounds of exile run deep, a future in which the Faendryl dictate the terms of a renewed Elven unity is not impossible. Such an outcome would require extraordinary patience, but patience, like power, is a skill we have honed well.&lt;br /&gt;
&lt;br /&gt;
Still, we must never forget that diplomacy is only valuable when it serves our interests. We are not supplicants, seeking forgiveness for a crime we did not commit. We are the rightful inheritors of the Elven legacy, and we will reclaim that legacy on our own terms.&lt;br /&gt;
&lt;br /&gt;
Conclusion&lt;br /&gt;
&lt;br /&gt;
Faendryl society is a testament to what the Elves could have been—a people unafraid of power, unshaken by adversity, and unmatched in intellect and discipline. We are not exiles in the sense that the other houses believe; we are pioneers, carving a future that others will either come to respect—or be forced to accept.&lt;br /&gt;
&lt;br /&gt;
The path we walk is one of dominance, not reconciliation. If the world is wise, it will learn from us. If it is not, we will simply continue without it. Strength demands no approval.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Nature_of_Faendryl_Society:_Strength,_Progress,_and_the_Price_of_Greatness&amp;diff=233643</id>
		<title>The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Nature_of_Faendryl_Society:_Strength,_Progress,_and_the_Price_of_Greatness&amp;diff=233643"/>
		<updated>2025-02-17T17:21:04Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness&amp;#039;&amp;#039;&amp;#039; == By Yhtrinn Saevith Faendryl  === &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; === To speak of Faendryl society is to speak of &amp;#039;&amp;#039;&amp;#039;progress&amp;#039;&amp;#039;&amp;#039;. While other Elven houses cling to tradition for its own sake, we have never feared adaptation, nor have we flinched from the demands of power. Ours is a civilization of pragmatism, intellect, and discipline. We do not simply endure—we &amp;#039;&amp;#039;&amp;#039;excel&amp;#039;&amp;#039;&amp;#039;, evolving beyon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness&#039;&#039;&#039; ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ===&lt;br /&gt;
To speak of Faendryl society is to speak of &#039;&#039;&#039;progress&#039;&#039;&#039;. While other Elven houses cling to tradition for its own sake, we have never feared adaptation, nor have we flinched from the demands of power. Ours is a civilization of pragmatism, intellect, and discipline. We do not simply endure—we &#039;&#039;&#039;excel&#039;&#039;&#039;, evolving beyond the limitations imposed by old dogmas and outdated fears.&lt;br /&gt;
&lt;br /&gt;
Yet, this path has not been without sacrifice. The exile of our people from the Elven Empire remains a scar upon history, a decision driven not by reason but by cowardice. In truth, it was not we who abandoned the empire, but the empire that failed to keep pace with its own future. Even so, our exile has defined us, forging a society that does not merely seek to reclaim its place among the Elves but to transcend it altogether.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Pillars of Faendryl Society&#039;&#039;&#039; ===&lt;br /&gt;
Faendryl civilization rests upon three core tenets: knowledge, hierarchy, and duty. These principles are the foundation upon which our strength is built, and they guide us in our pursuit of excellence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Ours is a culture that values mastery above all else. Whether in sorcery, scholarship, or statecraft, every Faendryl is expected to hone their craft to perfection. Unlike those who fear the unknown, we seek to understand, control, and harness it. This pursuit is most evident in our refinement of sorcery, a discipline dismissed by lesser minds as dangerous. Yet danger is the cost of true power, and only fools allow fear to dictate their limits.&lt;br /&gt;
* &#039;&#039;&#039;Hierarchy:&#039;&#039;&#039; Order is paramount. Strength demands structure, and within our society, each individual is expected to know their place and excel within it. Our rulers do not govern by mere birthright but by merit, ensuring that only the most capable rise to lead. This system, rooted in pragmatism rather than sentimentality, has allowed the Faendryl to remain unshaken by the complacency that has weakened other Elven houses.&lt;br /&gt;
* &#039;&#039;&#039;Duty:&#039;&#039;&#039; To be Faendryl is to recognize one’s obligations. Whether as a scholar, a soldier, or a sorcerer, every member of our society has a role to fulfill. It is not enough to be strong for oneself; strength must serve a purpose, whether in defense of our homeland, the advancement of our knowledge, or the assertion of our rightful place in the world.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Legacy of Exile&#039;&#039;&#039; ===&lt;br /&gt;
Our banishment from the Elven Empire has long been cited as a tragedy, but I argue that it was, in truth, our liberation. No longer bound by the constraints of lesser minds, we have been free to shape our own destiny. Ta’Faendryl stands as a monument to this truth—a city of unparalleled sophistication, unmarred by the stagnation that plagues the other Elven nations.&lt;br /&gt;
&lt;br /&gt;
Yet, despite our strength, we are still viewed with suspicion, our mastery of sorcery seen as dangerous rather than visionary. The very magic that could have secured the Elven Empire’s dominance was instead deemed an abomination. This fear-driven rejection of progress is the true failure of the other Elven houses, and it is why they will always lag behind us.&lt;br /&gt;
&lt;br /&gt;
=== On Diplomacy and the Future ===&lt;br /&gt;
While many Faendryl remain indifferent to the affairs of the other Elven houses, I believe that our long-term strength depends upon calculated engagement, rather than mere isolation. Though the wounds of exile run deep, a future in which the Faendryl dictate the terms of a renewed Elven unity is not impossible. Such an outcome would require extraordinary patience, but patience, like power, is a skill we have honed well.&lt;br /&gt;
&lt;br /&gt;
Still, we must never forget that diplomacy is only valuable when it serves our interests. We are not supplicants, seeking forgiveness for a crime we did not commit. We are the rightful inheritors of the Elven legacy, and we will reclaim that legacy on our own terms.&lt;br /&gt;
&lt;br /&gt;
Conclusion&lt;br /&gt;
&lt;br /&gt;
Faendryl society is a testament to what the Elves could have been—a people unafraid of power, unshaken by adversity, and unmatched in intellect and discipline. We are not exiles in the sense that the other houses believe; we are pioneers, carving a future that others will either come to respect—or be forced to accept.&lt;br /&gt;
&lt;br /&gt;
The path we walk is one of dominance, not reconciliation. If the world is wise, it will learn from us. If it is not, we will simply continue without it. Strength demands no approval.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233642</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233642"/>
		<updated>2025-02-17T17:19:33Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: /* Writings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinn.png|200px|center]]&lt;br /&gt;
|caption= Artist&#039;s Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[On the Arkati: A Faendryl Perspective]]&lt;br /&gt;
&lt;br /&gt;
[[The Nature of Faendryl Society: Strength, Progress, and the Price of Greatness]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Lord Yhtrinn Saelvith Faendryl the Sorcerer.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He has a diamond-inset onyx half-ring in the upper ridge of his left ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a gnarled rowan crook wound with knotted yarn in his right hand.&lt;br /&gt;
He is wearing a bone-inlaid silver torc, an onyx pentagram amulet, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a violet-tinged nacre velvet robe with ermine tippet sleeves, a wight skin armband, a frayed leather harness, a full-sleeved long grey silk shirt, a dark leather buffcoat, a punched suede sack drawn by feathered ties, a coarse burlap sack, some conditioned black leather trousers, and a pair of pitch black vruul skin boots studded with skull-shaped doomstones.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233641</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233641"/>
		<updated>2025-02-17T17:17:27Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinn.png|200px|center]]&lt;br /&gt;
|caption= Artist&#039;s Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[On the Arkati: A Faendryl Perspective]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Lord Yhtrinn Saelvith Faendryl the Sorcerer.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He has a diamond-inset onyx half-ring in the upper ridge of his left ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a gnarled rowan crook wound with knotted yarn in his right hand.&lt;br /&gt;
He is wearing a bone-inlaid silver torc, an onyx pentagram amulet, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a violet-tinged nacre velvet robe with ermine tippet sleeves, a wight skin armband, a frayed leather harness, a full-sleeved long grey silk shirt, a dark leather buffcoat, a punched suede sack drawn by feathered ties, a coarse burlap sack, some conditioned black leather trousers, and a pair of pitch black vruul skin boots studded with skull-shaped doomstones.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233638</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233638"/>
		<updated>2025-02-17T11:05:33Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinn.png|200px|center]]&lt;br /&gt;
|caption= Artist&#039;s Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[On the Arkati: A Faendryl Perspective]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Lord Yhtrinn Saelvith Faendryl the Sorcerer.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He has a diamond-inset onyx half-ring in the upper ridge of his left ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a gnarled rowan crook wound with knotted yarn in his right hand.&lt;br /&gt;
He is wearing a violet-tinged nacre velvet robe with ermine tippet sleeves, a pair of pitch black vruul skin boots studded with skull-shaped doomstones, a dark leather buffcoat, a coarse burlap sack, an onyx pentagram amulet, a punched suede sack drawn by feathered ties, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a full-sleeved long grey silk shirt, a bone-inlaid silver torc, some conditioned black leather trousers, and a frayed leather harness.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233605</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233605"/>
		<updated>2025-02-15T10:54:58Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinn.png|200px|center]]&lt;br /&gt;
|caption= Artist&#039;s Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[On the Arkati: A Faendryl Perspective]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Apprentice Yhtrinn the Sorcerer.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He has a diamond-inset onyx half-ring in the upper ridge of his left ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a gnarled rowan crook wound with knotted yarn in his right hand.&lt;br /&gt;
He is wearing a pair of pitch black vruul skin boots studded with skull-shaped doomstones, a dark leather buffcoat, a coarse burlap sack, an onyx pentagram amulet, a punched suede sack drawn by feathered ties, a violet-tinged nacre velvet robe with ermine tippet sleeves, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a full-sleeved long grey silk shirt, a bone-inlaid silver torc, some conditioned black leather trousers, and a frayed leather harness.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233603</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233603"/>
		<updated>2025-02-15T09:35:21Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinn.png|200px|center]]&lt;br /&gt;
|caption= Artist&#039;s Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[On the Arkati: A Faendryl Perspective]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Apprentice Yhtrinn the Sorcerer.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a rune staff in his right hand.&lt;br /&gt;
He is wearing a burnished steel bracer etched with tiny crescent moons, some scorched full leather, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a small gold ring, a full-sleeved long grey silk shirt, a smoky grey lacquered pouch, some polished black leather boots with bone clasps, a bone-inlaid silver torc, some conditioned black leather trousers, a long onyx leather coat mantled in thick raven feathers, a frayed leather harness, a glacial white smooth glaes armband, and a crystal amulet.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=On_the_Nature_of_Sorcery:_Power_Without_Delusion&amp;diff=233573</id>
		<title>On the Nature of Sorcery: Power Without Delusion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=On_the_Nature_of_Sorcery:_Power_Without_Delusion&amp;diff=233573"/>
		<updated>2025-02-13T01:30:32Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = On the Nature of Sorcery: Power Without Delusion | type = essay | author = Yhtrinn | author-displayed = [[Yhtrinn]] Saelvith Faendryl | date = 2025-02-12}}&lt;br /&gt;
&lt;br /&gt;
== On the Nature of Sorcery: Power Without Delusion ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
Sorcery is the purest and most pragmatic form of magic. Unlike the elemental simplicity of wizardry, the gentle indulgences of empathic magic, or the dogmatic constraints of clerical invocation, sorcery does not pretend to serve the world—it dominates it. It is the convergence of disparate forces, the bending of opposing laws into one’s own design. To wield sorcery is to understand that magic is a tool, and all tools are meant to be mastered.&lt;br /&gt;
&lt;br /&gt;
=== The Fusion of Essence ===&lt;br /&gt;
Sorcery is unique in that it does not rely on a singular essence but instead fuses multiple, often incompatible, forces into a singular purpose. This interplay of conflicting energies—most commonly elemental and spiritual—is what gives sorcery its potency. The untrained mind falters when confronted with contradiction, but the true sorcerer thrives in discord, finding harmony in what lesser magicians would call impossible.&lt;br /&gt;
&lt;br /&gt;
The nature of sorcery, therefore, demands an intellect that is both calculating and adaptable. A wizard bends flame or ice to their will, but a sorcerer bends the very fabric of reality itself, weaving together threads of power that should, by all accounts, refuse to coexist. It is this mastery of contradiction that makes a sorcerer more than a mere practitioner of magic—it makes them an architect of devastation.&lt;br /&gt;
&lt;br /&gt;
=== On the Ethics of Sorcery ===&lt;br /&gt;
It is often argued that sorcery is inherently dangerous, corrupting, or immoral—sentiments that expose the cowardice of those who speak them. Magic, in all its forms, is neither good nor evil; it is a force of nature, indifferent to the moral posturing of the weak. A fire does not ask whether it should burn. A storm does not concern itself with who stands in its path.&lt;br /&gt;
&lt;br /&gt;
To fear knowledge is to prove oneself unworthy of it. The true sorcerer does not flinch from power simply because others fear it. Those who speak of the “cost” of sorcery fail to understand that all magic demands sacrifice, whether that sacrifice is one’s energy, one’s time, or one’s mortality. The only question that matters is whether one is prepared to pay the price for true understanding.&lt;br /&gt;
&lt;br /&gt;
=== On the Summoning of Demons ===&lt;br /&gt;
Perhaps the most defining—and most feared—aspect of sorcery is its ability to call upon beings from beyond the known planes. The summoning and binding of demons is not an act of madness, but of intellect—a test of willpower wherein only the strong emerge unscathed.&lt;br /&gt;
&lt;br /&gt;
Demons are not to be viewed as masters, nor as allies, but as instruments—raw forces to be harnessed and directed. The weak-minded will call this hubris, yet those who understand the nature of power recognize it as inevitability. A master swordsman does not grovel before his blade; he wields it. So too does the sorcerer wield the abyss.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Sorcery is not for the fearful, the hesitant, or the weak. It is a discipline of control, willpower, and knowledge, demanding not only magical aptitude but an unshakable mind. Those who fear it will always be subjugated by those who embrace it. The path of the sorcerer is not one of reckless ambition, but of deliberate mastery.&lt;br /&gt;
&lt;br /&gt;
To those who would claim sorcery is too dangerous, I offer only this: Power is dangerous to those who do not understand it.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=On_the_Summoning_of_Demons:_Purpose_and_Mastery&amp;diff=233572</id>
		<title>On the Summoning of Demons: Purpose and Mastery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=On_the_Summoning_of_Demons:_Purpose_and_Mastery&amp;diff=233572"/>
		<updated>2025-02-13T01:30:19Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = On the Summoning of Demons: Purpose and Mastery | type = essay | author = Yhtrinn | author-displayed = [[Yhtrinn]] Saelvith Faendryl | date = 2025-02-12}}&lt;br /&gt;
&lt;br /&gt;
== On the Summoning of Demons: Purpose and Mastery ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
The art of summoning demons is one of the greatest testaments to a sorcerer’s will, intellect, and control. To call forth a being from beyond the known planes is to enforce order upon chaos, to command rather than submit. The ignorant and the fearful speak of demonic magic in hushed whispers, labeling it reckless, corrupting, or profane. Such views betray a fundamental misunderstanding—not only of demons themselves, but of the nature of power.&lt;br /&gt;
&lt;br /&gt;
Magic, in all its forms, demands mastery, but none so explicitly as demonology. Unlike wizardry which bends natural forces to a magician’s whims, or the divine magics wielded by the clergy, which rely upon the favor of fickle beings, demonology is pure assertion of dominance over the unknown. It is a trial by fire, in which only the strong emerge with both their minds and their lives intact.&lt;br /&gt;
&lt;br /&gt;
=== Demons: Neither Friend nor Foe, but Instrument ===&lt;br /&gt;
A common misconception among those unversed in true sorcery is the notion that demons are allies, or worse, masters to be served. This is folly. A demon is no different from a finely crafted blade or a well-trained beast—it is a force to be directed, a tool to be controlled. Those who bind demons improperly or, worse, attempt to negotiate with them as equals, deserve the fates that inevitably befall them.&lt;br /&gt;
&lt;br /&gt;
The difference between a Sorcerer and a fool lies in understanding this distinction. A fool believes a demon’s knowledge comes freely, that it might share its power without cost. A Sorcerer, however, knows that every exchange with such a being is a battle of intent. A demon does not act out of kindness, nor out of malice. It acts as its nature dictates. It is the Sorcerer’s duty to impose his nature upon it. Only through discipline, force of will, and unwavering focus can a demon be made to serve without corrupting the summoner in turn.&lt;br /&gt;
&lt;br /&gt;
=== Summoning as a Test of Will ===&lt;br /&gt;
To summon and bind a demon is to engage in a contest of dominance. One does not simply open a gateway and invite power to flow freely—to do so is the mark of an incompetent fool. Instead, the act of summoning is one of calculated risk, where knowledge, preparation, and sheer force of will ensure success.&lt;br /&gt;
&lt;br /&gt;
The untrained mind recoils from the abyss; the master sorcerer reaches into it without fear. Control is paramount, for to hesitate is to cede ground. Those who lack the mental fortitude to command their summoned entities should not dare to call them forth in the first place. There is no place for weakness in demonology. To falter is to invite death—or worse, servitude to the very creature one sought to control.&lt;br /&gt;
&lt;br /&gt;
A Sorcerer who has perfected his craft understands that binding a demon is not merely an act of containment but a display of absolute sovereignty over an entity that would otherwise seek to subjugate him. Every successful summoning is a reminder that power belongs to those who seize it, not to those who fear it.&lt;br /&gt;
&lt;br /&gt;
=== The Purpose of Demonology ===&lt;br /&gt;
Why, then, should one seek to summon demons at all? The answer is simple: because there is no greater source of knowledge, no greater test of power. The beings that dwell beyond our plane exist in a state beyond mortal comprehension, and yet, they can be made to serve, to teach, to destroy at our command. This is the essence of sorcery—not servitude to cosmic forces, but the imposition of order upon them.&lt;br /&gt;
&lt;br /&gt;
Furthermore, demon summoning grants insight into the valences beyond our own. Each successful foray into these alien realms strengthens a sorcerer’s understanding of reality itself. To summon is to witness the structure of the planes firsthand, to uncover secrets that even the gods would rather remain hidden. There is power in knowledge, and no knowledge is more potent than that which is taken from the depths of the abyss.&lt;br /&gt;
&lt;br /&gt;
To summon is not to beg; it is to conquer. To bind is not to trust; it is to enslave. And to wield such power is not an indulgence—it is our right as Sorcerers. The weak may shun such practices, but they do so out of ignorance and fear. They fail to see that true mastery requires engagement with forces that lesser minds would deem too perilous to approach.&lt;br /&gt;
&lt;br /&gt;
=== The Dangers of Summoning and the Cost of Power ===&lt;br /&gt;
It would be naive to claim that demon summoning is without risk. Even the most disciplined Sorcerer must tread carefully, for a single miscalculation can invite calamity. The abyss does not tolerate weakness, nor does it offer second chances. Those who seek to command its denizens must be prepared to pay whatever price is required.&lt;br /&gt;
&lt;br /&gt;
This cost is not always immediate. Some find their minds fraying at the edges, their thoughts slowly unraveling with each invocation. Others discover that, while they have bound their demon, it has also bound them in ways they failed to anticipate. Such dangers are not reasons to abandon the practice but reminders that power is never without consequence.&lt;br /&gt;
&lt;br /&gt;
However, the greatest danger does not come from the demons themselves, but from complacency. A Sorcerer who believes he has nothing left to learn is one who will soon find himself at the mercy of forces beyond his understanding. Thus, the pursuit of mastery in demonology is not merely about survival—it is about the constant refinement of skill, the never-ending expansion of one’s control.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Demon summoning is not an act of madness nor an expression of hubris, but the highest form of magical mastery. Those who fear it reveal their own weakness. Those who embrace it, who command the abyss rather than cowering before it, are the true arbiters of power. A demon does not respect morality, law, or hesitation. It respects only strength.&lt;br /&gt;
&lt;br /&gt;
And so, too, should we.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=On_the_Arkati:_A_Faendryl_Perspective&amp;diff=233571</id>
		<title>On the Arkati: A Faendryl Perspective</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=On_the_Arkati:_A_Faendryl_Perspective&amp;diff=233571"/>
		<updated>2025-02-13T01:30:03Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = On the Arkati: A Faendryl Perspective | type = essay | author = Yhtrinn | author-displayed = [[Yhtrinn]] Saelvith Faendryl | date = 2025-02-12}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;On the Arkati: A Faendryl Perspective&#039;&#039;&#039; ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ===&lt;br /&gt;
The Arkati have long been revered by many cultures across Elanthia, seen as guiding forces that shape the fate of mortals. To many, they are divine beings worthy of veneration, sacrifice, and unwavering devotion. However, from the perspective of the Faendryl, the Arkati are beings of power that, like all forces in the world, can be studied, understood, and, in some cases, influenced.&lt;br /&gt;
&lt;br /&gt;
The Faendryl have approached the Arkati not with blind worship, but with a desire for knowledge and mastery. They recognize the influence these beings wield, yet they do not see them as infallible deities beyond comprehension. Instead, they view the Arkati as entities with their own motives, strengths, and limitations—forces to be examined rather than revered.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Arkati in Faendryl History&#039;&#039;&#039; ===&lt;br /&gt;
Throughout history, the Faendryl have taken a pragmatic approach to the Arkati, particularly in contrast to other elven houses that embraced more traditional worship. While some Arkati have been regarded as allies and others as adversaries, the Faendryl have always sought to maintain a position of self-reliance rather than subservience.&lt;br /&gt;
&lt;br /&gt;
During the height of the Faendryl Empire, scholars and sorcerers studied the Arkati not just as objects of faith, but as powerful beings whose influence could be understood. This approach extended to interactions with the Lords of Lornon, whose philosophies aligned more closely with the Faendryl’s ideals of strength, knowledge, and the pursuit of power. However, even among these relationships, there was no true devotion—only a calculated understanding of mutual benefit.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Role of the Arkati in Sorcery and Knowledge&#039;&#039;&#039; ===&lt;br /&gt;
The Faendryl pursuit of sorcery has, in part, been influenced by their study of the Arkati. They have sought to comprehend the forces the Arkati command, and in doing so, have developed their own methods of wielding magic. This extends to the study of extraplanar entities, a field in which the Faendryl have excelled.&lt;br /&gt;
&lt;br /&gt;
Many among the Faendryl believe that power is not an exclusive gift of the Arkati but rather something that can be cultivated through study and discipline. Some theorize that the Arkati themselves achieved their positions through similar means, accumulating power rather than being born with it. This perspective has driven the Faendryl to push beyond mere worship and instead strive for understanding.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Future of Faendryl and Arkati Relations&#039;&#039;&#039; ===&lt;br /&gt;
As the Faendryl continue to expand their knowledge and refine their magical disciplines, their relationship with the Arkati remains one of cautious study rather than submission. While many in Elanthia look to the Arkati for guidance, the Faendryl seek to forge their own path, learning from the past while preparing for the future.&lt;br /&gt;
&lt;br /&gt;
This does not mean that the Faendryl dismiss the Arkati outright; rather, they acknowledge their influence while refusing to be bound by it. The pursuit of knowledge remains paramount, and any being—mortal or divine—can be a subject of study.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Conclusion&#039;&#039;&#039; ===&lt;br /&gt;
The Arkati are powerful entities with a significant role in the world, but they are not beyond comprehension. The Faendryl, through centuries of study and experience, have developed a perspective that values knowledge over devotion, self-reliance over dependence.&lt;br /&gt;
&lt;br /&gt;
The relationship between the Faendryl and the Arkati is not one of rejection, but of pragmatic understanding. The pursuit of power and knowledge is a path the Faendryl will continue to walk, always seeking to uncover the truths that lie beyond faith and tradition.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=On_the_Arkati:_A_Faendryl_Perspective&amp;diff=233570</id>
		<title>On the Arkati: A Faendryl Perspective</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=On_the_Arkati:_A_Faendryl_Perspective&amp;diff=233570"/>
		<updated>2025-02-13T01:29:31Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = On the Arkati: A Faendryl Perspective | type = essay | author = Yhtrinn | author-displayed = [[Yhtrinn]] Saevith Faendryl | date = 2025-02-12}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;On the Arkati: A Faendryl Perspective&#039;&#039;&#039; ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ===&lt;br /&gt;
The Arkati have long been revered by many cultures across Elanthia, seen as guiding forces that shape the fate of mortals. To many, they are divine beings worthy of veneration, sacrifice, and unwavering devotion. However, from the perspective of the Faendryl, the Arkati are beings of power that, like all forces in the world, can be studied, understood, and, in some cases, influenced.&lt;br /&gt;
&lt;br /&gt;
The Faendryl have approached the Arkati not with blind worship, but with a desire for knowledge and mastery. They recognize the influence these beings wield, yet they do not see them as infallible deities beyond comprehension. Instead, they view the Arkati as entities with their own motives, strengths, and limitations—forces to be examined rather than revered.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Arkati in Faendryl History&#039;&#039;&#039; ===&lt;br /&gt;
Throughout history, the Faendryl have taken a pragmatic approach to the Arkati, particularly in contrast to other elven houses that embraced more traditional worship. While some Arkati have been regarded as allies and others as adversaries, the Faendryl have always sought to maintain a position of self-reliance rather than subservience.&lt;br /&gt;
&lt;br /&gt;
During the height of the Faendryl Empire, scholars and sorcerers studied the Arkati not just as objects of faith, but as powerful beings whose influence could be understood. This approach extended to interactions with the Lords of Lornon, whose philosophies aligned more closely with the Faendryl’s ideals of strength, knowledge, and the pursuit of power. However, even among these relationships, there was no true devotion—only a calculated understanding of mutual benefit.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Role of the Arkati in Sorcery and Knowledge&#039;&#039;&#039; ===&lt;br /&gt;
The Faendryl pursuit of sorcery has, in part, been influenced by their study of the Arkati. They have sought to comprehend the forces the Arkati command, and in doing so, have developed their own methods of wielding magic. This extends to the study of extraplanar entities, a field in which the Faendryl have excelled.&lt;br /&gt;
&lt;br /&gt;
Many among the Faendryl believe that power is not an exclusive gift of the Arkati but rather something that can be cultivated through study and discipline. Some theorize that the Arkati themselves achieved their positions through similar means, accumulating power rather than being born with it. This perspective has driven the Faendryl to push beyond mere worship and instead strive for understanding.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Future of Faendryl and Arkati Relations&#039;&#039;&#039; ===&lt;br /&gt;
As the Faendryl continue to expand their knowledge and refine their magical disciplines, their relationship with the Arkati remains one of cautious study rather than submission. While many in Elanthia look to the Arkati for guidance, the Faendryl seek to forge their own path, learning from the past while preparing for the future.&lt;br /&gt;
&lt;br /&gt;
This does not mean that the Faendryl dismiss the Arkati outright; rather, they acknowledge their influence while refusing to be bound by it. The pursuit of knowledge remains paramount, and any being—mortal or divine—can be a subject of study.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Conclusion&#039;&#039;&#039; ===&lt;br /&gt;
The Arkati are powerful entities with a significant role in the world, but they are not beyond comprehension. The Faendryl, through centuries of study and experience, have developed a perspective that values knowledge over devotion, self-reliance over dependence.&lt;br /&gt;
&lt;br /&gt;
The relationship between the Faendryl and the Arkati is not one of rejection, but of pragmatic understanding. The pursuit of power and knowledge is a path the Faendryl will continue to walk, always seeking to uncover the truths that lie beyond faith and tradition.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=On_the_Summoning_of_Demons:_Purpose_and_Mastery&amp;diff=233569</id>
		<title>On the Summoning of Demons: Purpose and Mastery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=On_the_Summoning_of_Demons:_Purpose_and_Mastery&amp;diff=233569"/>
		<updated>2025-02-13T01:29:06Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = On the Summoning of Demons: Purpose and Mastery | type = essay | author = Yhtrinn | author-displayed = [[Yhtrinn]] Saevith Faendryl | date = 2025-02-12}}&lt;br /&gt;
&lt;br /&gt;
== On the Summoning of Demons: Purpose and Mastery ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
The art of summoning demons is one of the greatest testaments to a sorcerer’s will, intellect, and control. To call forth a being from beyond the known planes is to enforce order upon chaos, to command rather than submit. The ignorant and the fearful speak of demonic magic in hushed whispers, labeling it reckless, corrupting, or profane. Such views betray a fundamental misunderstanding—not only of demons themselves, but of the nature of power.&lt;br /&gt;
&lt;br /&gt;
Magic, in all its forms, demands mastery, but none so explicitly as demonology. Unlike wizardry which bends natural forces to a magician’s whims, or the divine magics wielded by the clergy, which rely upon the favor of fickle beings, demonology is pure assertion of dominance over the unknown. It is a trial by fire, in which only the strong emerge with both their minds and their lives intact.&lt;br /&gt;
&lt;br /&gt;
=== Demons: Neither Friend nor Foe, but Instrument ===&lt;br /&gt;
A common misconception among those unversed in true sorcery is the notion that demons are allies, or worse, masters to be served. This is folly. A demon is no different from a finely crafted blade or a well-trained beast—it is a force to be directed, a tool to be controlled. Those who bind demons improperly or, worse, attempt to negotiate with them as equals, deserve the fates that inevitably befall them.&lt;br /&gt;
&lt;br /&gt;
The difference between a Sorcerer and a fool lies in understanding this distinction. A fool believes a demon’s knowledge comes freely, that it might share its power without cost. A Sorcerer, however, knows that every exchange with such a being is a battle of intent. A demon does not act out of kindness, nor out of malice. It acts as its nature dictates. It is the Sorcerer’s duty to impose his nature upon it. Only through discipline, force of will, and unwavering focus can a demon be made to serve without corrupting the summoner in turn.&lt;br /&gt;
&lt;br /&gt;
=== Summoning as a Test of Will ===&lt;br /&gt;
To summon and bind a demon is to engage in a contest of dominance. One does not simply open a gateway and invite power to flow freely—to do so is the mark of an incompetent fool. Instead, the act of summoning is one of calculated risk, where knowledge, preparation, and sheer force of will ensure success.&lt;br /&gt;
&lt;br /&gt;
The untrained mind recoils from the abyss; the master sorcerer reaches into it without fear. Control is paramount, for to hesitate is to cede ground. Those who lack the mental fortitude to command their summoned entities should not dare to call them forth in the first place. There is no place for weakness in demonology. To falter is to invite death—or worse, servitude to the very creature one sought to control.&lt;br /&gt;
&lt;br /&gt;
A Sorcerer who has perfected his craft understands that binding a demon is not merely an act of containment but a display of absolute sovereignty over an entity that would otherwise seek to subjugate him. Every successful summoning is a reminder that power belongs to those who seize it, not to those who fear it.&lt;br /&gt;
&lt;br /&gt;
=== The Purpose of Demonology ===&lt;br /&gt;
Why, then, should one seek to summon demons at all? The answer is simple: because there is no greater source of knowledge, no greater test of power. The beings that dwell beyond our plane exist in a state beyond mortal comprehension, and yet, they can be made to serve, to teach, to destroy at our command. This is the essence of sorcery—not servitude to cosmic forces, but the imposition of order upon them.&lt;br /&gt;
&lt;br /&gt;
Furthermore, demon summoning grants insight into the valences beyond our own. Each successful foray into these alien realms strengthens a sorcerer’s understanding of reality itself. To summon is to witness the structure of the planes firsthand, to uncover secrets that even the gods would rather remain hidden. There is power in knowledge, and no knowledge is more potent than that which is taken from the depths of the abyss.&lt;br /&gt;
&lt;br /&gt;
To summon is not to beg; it is to conquer. To bind is not to trust; it is to enslave. And to wield such power is not an indulgence—it is our right as Sorcerers. The weak may shun such practices, but they do so out of ignorance and fear. They fail to see that true mastery requires engagement with forces that lesser minds would deem too perilous to approach.&lt;br /&gt;
&lt;br /&gt;
=== The Dangers of Summoning and the Cost of Power ===&lt;br /&gt;
It would be naive to claim that demon summoning is without risk. Even the most disciplined Sorcerer must tread carefully, for a single miscalculation can invite calamity. The abyss does not tolerate weakness, nor does it offer second chances. Those who seek to command its denizens must be prepared to pay whatever price is required.&lt;br /&gt;
&lt;br /&gt;
This cost is not always immediate. Some find their minds fraying at the edges, their thoughts slowly unraveling with each invocation. Others discover that, while they have bound their demon, it has also bound them in ways they failed to anticipate. Such dangers are not reasons to abandon the practice but reminders that power is never without consequence.&lt;br /&gt;
&lt;br /&gt;
However, the greatest danger does not come from the demons themselves, but from complacency. A Sorcerer who believes he has nothing left to learn is one who will soon find himself at the mercy of forces beyond his understanding. Thus, the pursuit of mastery in demonology is not merely about survival—it is about the constant refinement of skill, the never-ending expansion of one’s control.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Demon summoning is not an act of madness nor an expression of hubris, but the highest form of magical mastery. Those who fear it reveal their own weakness. Those who embrace it, who command the abyss rather than cowering before it, are the true arbiters of power. A demon does not respect morality, law, or hesitation. It respects only strength.&lt;br /&gt;
&lt;br /&gt;
And so, too, should we.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=On_the_Nature_of_Sorcery:_Power_Without_Delusion&amp;diff=233568</id>
		<title>On the Nature of Sorcery: Power Without Delusion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=On_the_Nature_of_Sorcery:_Power_Without_Delusion&amp;diff=233568"/>
		<updated>2025-02-13T01:28:39Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = On the Nature of Sorcery: Power Without Delusion | type = essay | author = Yhtrinn | author-displayed = [[Yhtrinn]] Saevith Faendryl | date = 2025-02-12}}&lt;br /&gt;
&lt;br /&gt;
== On the Nature of Sorcery: Power Without Delusion ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
Sorcery is the purest and most pragmatic form of magic. Unlike the elemental simplicity of wizardry, the gentle indulgences of empathic magic, or the dogmatic constraints of clerical invocation, sorcery does not pretend to serve the world—it dominates it. It is the convergence of disparate forces, the bending of opposing laws into one’s own design. To wield sorcery is to understand that magic is a tool, and all tools are meant to be mastered.&lt;br /&gt;
&lt;br /&gt;
=== The Fusion of Essence ===&lt;br /&gt;
Sorcery is unique in that it does not rely on a singular essence but instead fuses multiple, often incompatible, forces into a singular purpose. This interplay of conflicting energies—most commonly elemental and spiritual—is what gives sorcery its potency. The untrained mind falters when confronted with contradiction, but the true sorcerer thrives in discord, finding harmony in what lesser magicians would call impossible.&lt;br /&gt;
&lt;br /&gt;
The nature of sorcery, therefore, demands an intellect that is both calculating and adaptable. A wizard bends flame or ice to their will, but a sorcerer bends the very fabric of reality itself, weaving together threads of power that should, by all accounts, refuse to coexist. It is this mastery of contradiction that makes a sorcerer more than a mere practitioner of magic—it makes them an architect of devastation.&lt;br /&gt;
&lt;br /&gt;
=== On the Ethics of Sorcery ===&lt;br /&gt;
It is often argued that sorcery is inherently dangerous, corrupting, or immoral—sentiments that expose the cowardice of those who speak them. Magic, in all its forms, is neither good nor evil; it is a force of nature, indifferent to the moral posturing of the weak. A fire does not ask whether it should burn. A storm does not concern itself with who stands in its path.&lt;br /&gt;
&lt;br /&gt;
To fear knowledge is to prove oneself unworthy of it. The true sorcerer does not flinch from power simply because others fear it. Those who speak of the “cost” of sorcery fail to understand that all magic demands sacrifice, whether that sacrifice is one’s energy, one’s time, or one’s mortality. The only question that matters is whether one is prepared to pay the price for true understanding.&lt;br /&gt;
&lt;br /&gt;
=== On the Summoning of Demons ===&lt;br /&gt;
Perhaps the most defining—and most feared—aspect of sorcery is its ability to call upon beings from beyond the known planes. The summoning and binding of demons is not an act of madness, but of intellect—a test of willpower wherein only the strong emerge unscathed.&lt;br /&gt;
&lt;br /&gt;
Demons are not to be viewed as masters, nor as allies, but as instruments—raw forces to be harnessed and directed. The weak-minded will call this hubris, yet those who understand the nature of power recognize it as inevitability. A master swordsman does not grovel before his blade; he wields it. So too does the sorcerer wield the abyss.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Sorcery is not for the fearful, the hesitant, or the weak. It is a discipline of control, willpower, and knowledge, demanding not only magical aptitude but an unshakable mind. Those who fear it will always be subjugated by those who embrace it. The path of the sorcerer is not one of reckless ambition, but of deliberate mastery.&lt;br /&gt;
&lt;br /&gt;
To those who would claim sorcery is too dangerous, I offer only this: Power is dangerous to those who do not understand it.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=On_the_Arkati:_A_Faendryl_Perspective&amp;diff=233563</id>
		<title>On the Arkati: A Faendryl Perspective</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=On_the_Arkati:_A_Faendryl_Perspective&amp;diff=233563"/>
		<updated>2025-02-13T00:07:14Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;On the Arkati: A Faendryl Perspective&amp;#039;&amp;#039;&amp;#039; == By Yhtrinn Saevith Faendryl  === &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; === The Arkati have long been revered by many cultures across Elanthia, seen as guiding forces that shape the fate of mortals. To many, they are divine beings worthy of veneration, sacrifice, and unwavering devotion. However, from the perspective of the Faendryl, the Arkati are beings of power that, like all forces in the world, can be studied, understood, and, in so...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;On the Arkati: A Faendryl Perspective&#039;&#039;&#039; ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ===&lt;br /&gt;
The Arkati have long been revered by many cultures across Elanthia, seen as guiding forces that shape the fate of mortals. To many, they are divine beings worthy of veneration, sacrifice, and unwavering devotion. However, from the perspective of the Faendryl, the Arkati are beings of power that, like all forces in the world, can be studied, understood, and, in some cases, influenced.&lt;br /&gt;
&lt;br /&gt;
The Faendryl have approached the Arkati not with blind worship, but with a desire for knowledge and mastery. They recognize the influence these beings wield, yet they do not see them as infallible deities beyond comprehension. Instead, they view the Arkati as entities with their own motives, strengths, and limitations—forces to be examined rather than revered.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Arkati in Faendryl History&#039;&#039;&#039; ===&lt;br /&gt;
Throughout history, the Faendryl have taken a pragmatic approach to the Arkati, particularly in contrast to other elven houses that embraced more traditional worship. While some Arkati have been regarded as allies and others as adversaries, the Faendryl have always sought to maintain a position of self-reliance rather than subservience.&lt;br /&gt;
&lt;br /&gt;
During the height of the Faendryl Empire, scholars and sorcerers studied the Arkati not just as objects of faith, but as powerful beings whose influence could be understood. This approach extended to interactions with the Lords of Lornon, whose philosophies aligned more closely with the Faendryl’s ideals of strength, knowledge, and the pursuit of power. However, even among these relationships, there was no true devotion—only a calculated understanding of mutual benefit.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Role of the Arkati in Sorcery and Knowledge&#039;&#039;&#039; ===&lt;br /&gt;
The Faendryl pursuit of sorcery has, in part, been influenced by their study of the Arkati. They have sought to comprehend the forces the Arkati command, and in doing so, have developed their own methods of wielding magic. This extends to the study of extraplanar entities, a field in which the Faendryl have excelled.&lt;br /&gt;
&lt;br /&gt;
Many among the Faendryl believe that power is not an exclusive gift of the Arkati but rather something that can be cultivated through study and discipline. Some theorize that the Arkati themselves achieved their positions through similar means, accumulating power rather than being born with it. This perspective has driven the Faendryl to push beyond mere worship and instead strive for understanding.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Future of Faendryl and Arkati Relations&#039;&#039;&#039; ===&lt;br /&gt;
As the Faendryl continue to expand their knowledge and refine their magical disciplines, their relationship with the Arkati remains one of cautious study rather than submission. While many in Elanthia look to the Arkati for guidance, the Faendryl seek to forge their own path, learning from the past while preparing for the future.&lt;br /&gt;
&lt;br /&gt;
This does not mean that the Faendryl dismiss the Arkati outright; rather, they acknowledge their influence while refusing to be bound by it. The pursuit of knowledge remains paramount, and any being—mortal or divine—can be a subject of study.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Conclusion&#039;&#039;&#039; ===&lt;br /&gt;
The Arkati are powerful entities with a significant role in the world, but they are not beyond comprehension. The Faendryl, through centuries of study and experience, have developed a perspective that values knowledge over devotion, self-reliance over dependence.&lt;br /&gt;
&lt;br /&gt;
The relationship between the Faendryl and the Arkati is not one of rejection, but of pragmatic understanding. The pursuit of power and knowledge is a path the Faendryl will continue to walk, always seeking to uncover the truths that lie beyond faith and tradition.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233562</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233562"/>
		<updated>2025-02-13T00:06:11Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinnwiki.png|200px|center]]&lt;br /&gt;
|caption= Casting a spell&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[On the Arkati: A Faendryl Perspective]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Apprentice Yhtrinn the Sorcerer.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a rune staff in his right hand.&lt;br /&gt;
He is wearing a burnished steel bracer etched with tiny crescent moons, some scorched full leather, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a small gold ring, a full-sleeved long grey silk shirt, a smoky grey lacquered pouch, some polished black leather boots with bone clasps, a bone-inlaid silver torc, some conditioned black leather trousers, a long onyx leather coat mantled in thick raven feathers, a frayed leather harness, a glacial white smooth glaes armband, and a crystal amulet.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233561</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233561"/>
		<updated>2025-02-12T23:42:57Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinnwiki.png|200px|center]]&lt;br /&gt;
|caption= Casting a spell&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= [[Order of the Sphere and Scythe]]&lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Apprentice Yhtrinn the Sorcerer.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a rune staff in his right hand.&lt;br /&gt;
He is wearing a burnished steel bracer etched with tiny crescent moons, some scorched full leather, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a small gold ring, a full-sleeved long grey silk shirt, a smoky grey lacquered pouch, some polished black leather boots with bone clasps, a bone-inlaid silver torc, some conditioned black leather trousers, a long onyx leather coat mantled in thick raven feathers, a frayed leather harness, a glacial white smooth glaes armband, and a crystal amulet.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=On_the_Summoning_of_Demons:_Purpose_and_Mastery&amp;diff=233542</id>
		<title>On the Summoning of Demons: Purpose and Mastery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=On_the_Summoning_of_Demons:_Purpose_and_Mastery&amp;diff=233542"/>
		<updated>2025-02-12T18:14:53Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: Created page with &amp;quot;== On the Summoning of Demons: Purpose and Mastery == By Yhtrinn Saevith Faendryl  === Introduction === The art of summoning demons is one of the greatest testaments to a sorcerer’s will, intellect, and control. To call forth a being from beyond the known planes is to enforce order upon chaos, to command rather than submit. The ignorant and the fearful speak of demonic magic in hushed whispers, labeling it reckless, corrupting, or profane. Such views betray a funda...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== On the Summoning of Demons: Purpose and Mastery ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
The art of summoning demons is one of the greatest testaments to a sorcerer’s will, intellect, and control. To call forth a being from beyond the known planes is to enforce order upon chaos, to command rather than submit. The ignorant and the fearful speak of demonic magic in hushed whispers, labeling it reckless, corrupting, or profane. Such views betray a fundamental misunderstanding—not only of demons themselves, but of the nature of power.&lt;br /&gt;
&lt;br /&gt;
Magic, in all its forms, demands mastery, but none so explicitly as demonology. Unlike wizardry which bends natural forces to a magician’s whims, or the divine magics wielded by the clergy, which rely upon the favor of fickle beings, demonology is pure assertion of dominance over the unknown. It is a trial by fire, in which only the strong emerge with both their minds and their lives intact.&lt;br /&gt;
&lt;br /&gt;
=== Demons: Neither Friend nor Foe, but Instrument ===&lt;br /&gt;
A common misconception among those unversed in true sorcery is the notion that demons are allies, or worse, masters to be served. This is folly. A demon is no different from a finely crafted blade or a well-trained beast—it is a force to be directed, a tool to be controlled. Those who bind demons improperly or, worse, attempt to negotiate with them as equals, deserve the fates that inevitably befall them.&lt;br /&gt;
&lt;br /&gt;
The difference between a Sorcerer and a fool lies in understanding this distinction. A fool believes a demon’s knowledge comes freely, that it might share its power without cost. A Sorcerer, however, knows that every exchange with such a being is a battle of intent. A demon does not act out of kindness, nor out of malice. It acts as its nature dictates. It is the Sorcerer’s duty to impose his nature upon it. Only through discipline, force of will, and unwavering focus can a demon be made to serve without corrupting the summoner in turn.&lt;br /&gt;
&lt;br /&gt;
=== Summoning as a Test of Will ===&lt;br /&gt;
To summon and bind a demon is to engage in a contest of dominance. One does not simply open a gateway and invite power to flow freely—to do so is the mark of an incompetent fool. Instead, the act of summoning is one of calculated risk, where knowledge, preparation, and sheer force of will ensure success.&lt;br /&gt;
&lt;br /&gt;
The untrained mind recoils from the abyss; the master sorcerer reaches into it without fear. Control is paramount, for to hesitate is to cede ground. Those who lack the mental fortitude to command their summoned entities should not dare to call them forth in the first place. There is no place for weakness in demonology. To falter is to invite death—or worse, servitude to the very creature one sought to control.&lt;br /&gt;
&lt;br /&gt;
A Sorcerer who has perfected his craft understands that binding a demon is not merely an act of containment but a display of absolute sovereignty over an entity that would otherwise seek to subjugate him. Every successful summoning is a reminder that power belongs to those who seize it, not to those who fear it.&lt;br /&gt;
&lt;br /&gt;
=== The Purpose of Demonology ===&lt;br /&gt;
Why, then, should one seek to summon demons at all? The answer is simple: because there is no greater source of knowledge, no greater test of power. The beings that dwell beyond our plane exist in a state beyond mortal comprehension, and yet, they can be made to serve, to teach, to destroy at our command. This is the essence of sorcery—not servitude to cosmic forces, but the imposition of order upon them.&lt;br /&gt;
&lt;br /&gt;
Furthermore, demon summoning grants insight into the valences beyond our own. Each successful foray into these alien realms strengthens a sorcerer’s understanding of reality itself. To summon is to witness the structure of the planes firsthand, to uncover secrets that even the gods would rather remain hidden. There is power in knowledge, and no knowledge is more potent than that which is taken from the depths of the abyss.&lt;br /&gt;
&lt;br /&gt;
To summon is not to beg; it is to conquer. To bind is not to trust; it is to enslave. And to wield such power is not an indulgence—it is our right as Sorcerers. The weak may shun such practices, but they do so out of ignorance and fear. They fail to see that true mastery requires engagement with forces that lesser minds would deem too perilous to approach.&lt;br /&gt;
&lt;br /&gt;
=== The Dangers of Summoning and the Cost of Power ===&lt;br /&gt;
It would be naive to claim that demon summoning is without risk. Even the most disciplined Sorcerer must tread carefully, for a single miscalculation can invite calamity. The abyss does not tolerate weakness, nor does it offer second chances. Those who seek to command its denizens must be prepared to pay whatever price is required.&lt;br /&gt;
&lt;br /&gt;
This cost is not always immediate. Some find their minds fraying at the edges, their thoughts slowly unraveling with each invocation. Others discover that, while they have bound their demon, it has also bound them in ways they failed to anticipate. Such dangers are not reasons to abandon the practice but reminders that power is never without consequence.&lt;br /&gt;
&lt;br /&gt;
However, the greatest danger does not come from the demons themselves, but from complacency. A Sorcerer who believes he has nothing left to learn is one who will soon find himself at the mercy of forces beyond his understanding. Thus, the pursuit of mastery in demonology is not merely about survival—it is about the constant refinement of skill, the never-ending expansion of one’s control.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Demon summoning is not an act of madness nor an expression of hubris, but the highest form of magical mastery. Those who fear it reveal their own weakness. Those who embrace it, who command the abyss rather than cowering before it, are the true arbiters of power. A demon does not respect morality, law, or hesitation. It respects only strength.&lt;br /&gt;
&lt;br /&gt;
And so, too, should we.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233541</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233541"/>
		<updated>2025-02-12T18:10:51Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: /* Writings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinnwiki.png|200px|center]]&lt;br /&gt;
|caption= Casting a spell&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= &lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
[[On the Summoning of Demons: Purpose and Mastery]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Apprentice Yhtrinn the Sorcerer.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a rune staff in his right hand.&lt;br /&gt;
He is wearing a burnished steel bracer etched with tiny crescent moons, some scorched full leather, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a small gold ring, a full-sleeved long grey silk shirt, a smoky grey lacquered pouch, some polished black leather boots with bone clasps, a bone-inlaid silver torc, some conditioned black leather trousers, a long onyx leather coat mantled in thick raven feathers, a frayed leather harness, a glacial white smooth glaes armband, and a crystal amulet.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=On_the_Nature_of_Sorcery:_Power_Without_Delusion&amp;diff=233519</id>
		<title>On the Nature of Sorcery: Power Without Delusion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=On_the_Nature_of_Sorcery:_Power_Without_Delusion&amp;diff=233519"/>
		<updated>2025-02-12T15:40:00Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== On the Nature of Sorcery: Power Without Delusion ==&lt;br /&gt;
By [[Yhtrinn]] Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
Sorcery is the purest and most pragmatic form of magic. Unlike the elemental simplicity of wizardry, the gentle indulgences of empathic magic, or the dogmatic constraints of clerical invocation, sorcery does not pretend to serve the world—it dominates it. It is the convergence of disparate forces, the bending of opposing laws into one’s own design. To wield sorcery is to understand that magic is a tool, and all tools are meant to be mastered.&lt;br /&gt;
&lt;br /&gt;
=== The Fusion of Essence ===&lt;br /&gt;
Sorcery is unique in that it does not rely on a singular essence but instead fuses multiple, often incompatible, forces into a singular purpose. This interplay of conflicting energies—most commonly elemental and spiritual—is what gives sorcery its potency. The untrained mind falters when confronted with contradiction, but the true sorcerer thrives in discord, finding harmony in what lesser magicians would call impossible.&lt;br /&gt;
&lt;br /&gt;
The nature of sorcery, therefore, demands an intellect that is both calculating and adaptable. A wizard bends flame or ice to their will, but a sorcerer bends the very fabric of reality itself, weaving together threads of power that should, by all accounts, refuse to coexist. It is this mastery of contradiction that makes a sorcerer more than a mere practitioner of magic—it makes them an architect of devastation.&lt;br /&gt;
&lt;br /&gt;
=== On the Ethics of Sorcery ===&lt;br /&gt;
It is often argued that sorcery is inherently dangerous, corrupting, or immoral—sentiments that expose the cowardice of those who speak them. Magic, in all its forms, is neither good nor evil; it is a force of nature, indifferent to the moral posturing of the weak. A fire does not ask whether it should burn. A storm does not concern itself with who stands in its path.&lt;br /&gt;
&lt;br /&gt;
To fear knowledge is to prove oneself unworthy of it. The true sorcerer does not flinch from power simply because others fear it. Those who speak of the “cost” of sorcery fail to understand that all magic demands sacrifice, whether that sacrifice is one’s energy, one’s time, or one’s mortality. The only question that matters is whether one is prepared to pay the price for true understanding.&lt;br /&gt;
&lt;br /&gt;
=== On the Summoning of Demons ===&lt;br /&gt;
Perhaps the most defining—and most feared—aspect of sorcery is its ability to call upon beings from beyond the known planes. The summoning and binding of demons is not an act of madness, but of intellect—a test of willpower wherein only the strong emerge unscathed.&lt;br /&gt;
&lt;br /&gt;
Demons are not to be viewed as masters, nor as allies, but as instruments—raw forces to be harnessed and directed. The weak-minded will call this hubris, yet those who understand the nature of power recognize it as inevitability. A master swordsman does not grovel before his blade; he wields it. So too does the sorcerer wield the abyss.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Sorcery is not for the fearful, the hesitant, or the weak. It is a discipline of control, willpower, and knowledge, demanding not only magical aptitude but an unshakable mind. Those who fear it will always be subjugated by those who embrace it. The path of the sorcerer is not one of reckless ambition, but of deliberate mastery.&lt;br /&gt;
&lt;br /&gt;
To those who would claim sorcery is too dangerous, I offer only this: Power is dangerous to those who do not understand it.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=On_the_Nature_of_Sorcery:_Power_Without_Delusion&amp;diff=233518</id>
		<title>On the Nature of Sorcery: Power Without Delusion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=On_the_Nature_of_Sorcery:_Power_Without_Delusion&amp;diff=233518"/>
		<updated>2025-02-12T15:39:27Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== On the Nature of Sorcery: Power Without Delusion ==&lt;br /&gt;
By Yhtrinn Saevith Faendryl&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
Sorcery is the purest and most pragmatic form of magic. Unlike the elemental simplicity of wizardry, the gentle indulgences of empathic magic, or the dogmatic constraints of clerical invocation, sorcery does not pretend to serve the world—it dominates it. It is the convergence of disparate forces, the bending of opposing laws into one’s own design. To wield sorcery is to understand that magic is a tool, and all tools are meant to be mastered.&lt;br /&gt;
&lt;br /&gt;
=== The Fusion of Essence ===&lt;br /&gt;
Sorcery is unique in that it does not rely on a singular essence but instead fuses multiple, often incompatible, forces into a singular purpose. This interplay of conflicting energies—most commonly elemental and spiritual—is what gives sorcery its potency. The untrained mind falters when confronted with contradiction, but the true sorcerer thrives in discord, finding harmony in what lesser magicians would call impossible.&lt;br /&gt;
&lt;br /&gt;
The nature of sorcery, therefore, demands an intellect that is both calculating and adaptable. A wizard bends flame or ice to their will, but a sorcerer bends the very fabric of reality itself, weaving together threads of power that should, by all accounts, refuse to coexist. It is this mastery of contradiction that makes a sorcerer more than a mere practitioner of magic—it makes them an architect of devastation.&lt;br /&gt;
&lt;br /&gt;
=== On the Ethics of Sorcery ===&lt;br /&gt;
It is often argued that sorcery is inherently dangerous, corrupting, or immoral—sentiments that expose the cowardice of those who speak them. Magic, in all its forms, is neither good nor evil; it is a force of nature, indifferent to the moral posturing of the weak. A fire does not ask whether it should burn. A storm does not concern itself with who stands in its path.&lt;br /&gt;
&lt;br /&gt;
To fear knowledge is to prove oneself unworthy of it. The true sorcerer does not flinch from power simply because others fear it. Those who speak of the “cost” of sorcery fail to understand that all magic demands sacrifice, whether that sacrifice is one’s energy, one’s time, or one’s mortality. The only question that matters is whether one is prepared to pay the price for true understanding.&lt;br /&gt;
&lt;br /&gt;
=== On the Summoning of Demons ===&lt;br /&gt;
Perhaps the most defining—and most feared—aspect of sorcery is its ability to call upon beings from beyond the known planes. The summoning and binding of demons is not an act of madness, but of intellect—a test of willpower wherein only the strong emerge unscathed.&lt;br /&gt;
&lt;br /&gt;
Demons are not to be viewed as masters, nor as allies, but as instruments—raw forces to be harnessed and directed. The weak-minded will call this hubris, yet those who understand the nature of power recognize it as inevitability. A master swordsman does not grovel before his blade; he wields it. So too does the sorcerer wield the abyss.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Sorcery is not for the fearful, the hesitant, or the weak. It is a discipline of control, willpower, and knowledge, demanding not only magical aptitude but an unshakable mind. Those who fear it will always be subjugated by those who embrace it. The path of the sorcerer is not one of reckless ambition, but of deliberate mastery.&lt;br /&gt;
&lt;br /&gt;
To those who would claim sorcery is too dangerous, I offer only this: Power is dangerous to those who do not understand it.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=On_the_Nature_of_Sorcery:_Power_Without_Delusion&amp;diff=233517</id>
		<title>On the Nature of Sorcery: Power Without Delusion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=On_the_Nature_of_Sorcery:_Power_Without_Delusion&amp;diff=233517"/>
		<updated>2025-02-12T15:37:42Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: Created page with &amp;quot;Test&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Test&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233516</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233516"/>
		<updated>2025-02-12T15:37:20Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinnwiki.png|200px|center]]&lt;br /&gt;
|caption= Casting a spell&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= &lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Writings===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Apprentice Yhtrinn the Sorcerer.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a rune staff in his right hand.&lt;br /&gt;
He is wearing a burnished steel bracer etched with tiny crescent moons, some scorched full leather, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a small gold ring, a full-sleeved long grey silk shirt, a smoky grey lacquered pouch, some polished black leather boots with bone clasps, a bone-inlaid silver torc, some conditioned black leather trousers, a long onyx leather coat mantled in thick raven feathers, a frayed leather harness, a glacial white smooth glaes armband, and a crystal amulet.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233514</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233514"/>
		<updated>2025-02-12T15:36:28Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: Added wriutings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinnwiki.png|200px|center]]&lt;br /&gt;
|caption= Casting a spell&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= &lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Apprentice Yhtrinn the Sorcerer.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a rune staff in his right hand.&lt;br /&gt;
He is wearing a burnished steel bracer etched with tiny crescent moons, some scorched full leather, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a small gold ring, a full-sleeved long grey silk shirt, a smoky grey lacquered pouch, some polished black leather boots with bone clasps, a bone-inlaid silver torc, some conditioned black leather trousers, a long onyx leather coat mantled in thick raven feathers, a frayed leather harness, a glacial white smooth glaes armband, and a crystal amulet.&lt;br /&gt;
&lt;br /&gt;
=== Writings ===&lt;br /&gt;
[[On the Nature of Sorcery: Power Without Delusion]]&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Taelarn_(prime)&amp;diff=233378</id>
		<title>Taelarn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Taelarn_(prime)&amp;diff=233378"/>
		<updated>2025-02-09T15:36:32Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Taelarn Eilindel Faendryl&lt;br /&gt;
|image= [[File:taelarn.png|200px|center]]&lt;br /&gt;
|caption= Artist Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Bard]]&lt;br /&gt;
|profession= Dirge&lt;br /&gt;
|religion= [[Gosaena]]&lt;br /&gt;
|affiliations= House [[Brigatta]], [[Order of the Sphere and Scythe]]&lt;br /&gt;
|disposition= Cold&lt;br /&gt;
|demeanor= Polite yet distant&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Willpower&lt;br /&gt;
|hobbies= Seeking out ancient music&lt;br /&gt;
|soft= His lover, [[Yhtrinn]]&lt;br /&gt;
|dislikes= Racism&lt;br /&gt;
|fears= Losing [[Yhtrinn]] to [[Gosaena]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Born into the structured and ambitious world of New Ta’Faendryl, Taelarn Eilindel Faendryl was never meant to stray from the path his family had set for him. His father, Maltreis Faendryl, was a successful merchant—wealthy enough to command respect, but not of sorcerous lineage. In Faendryl society, power was everything, and to ascend, one had to master sorcery, politics, or war. Maltreis saw in his sons the potential to elevate the family name. If Taelarn became a great sorcerer, their house would gain favor, their influence would grow, and Maltreis would finally have a legacy worth remembering.&lt;br /&gt;
&lt;br /&gt;
Taelarn, however, had other dreams.&lt;br /&gt;
&lt;br /&gt;
==== The Bard Who Walks With Death ====&lt;br /&gt;
While his tutors droned on about necromantic principles and the summoning of demons, Taelarn found his mind wandering to rhythms and melodies, the poetry of the past, and the weight of forgotten histories. Sorcery had its power, but music held something deeper—a force that reached into the soul. While other Faendryl saw music as mere ornamentation, Taelarn saw it as a means of expression, a weapon of sorrow and remembrance.&lt;br /&gt;
&lt;br /&gt;
It was through his studies of history and song that he first learned of Gosaena, the Arkati of Death, Fate, and the Eternal Balance. Unlike other gods, she offered neither comfort nor warmth—only certainty. To Taelarn, her presence in the world was not cruel but inevitable, and the songs that mourned the dead spoke of something greater than mere loss. He found himself drawn to the path of a Dirge, a bard whose music walked the boundary between life and death, honoring the fallen and preparing the living for what was to come.&lt;br /&gt;
&lt;br /&gt;
When his father learned of his decision to forsake sorcery for music, there was fury. Maltreis raged at his son’s defiance, calling him a disgrace, a squandered talent, a disappointment to their name. Taelarn stood firm. He would never be the sorcerer his father wanted, nor would he pretend to be.&lt;br /&gt;
&lt;br /&gt;
The next day, he packed his things and left New Ta’Faendryl behind.&lt;br /&gt;
&lt;br /&gt;
==== The Journey to Wehnimer’s Landing ====&lt;br /&gt;
Taelarn’s travels led him across Elanthia, from the grand halls of Ta’Illistim to the harsh deserts of the Southron Wastes. He sought out forgotten songs and lost histories, his voice carrying the sorrow of fallen warriors, forsaken lovers, and kingdoms lost to time. Along the way, he honed not only his music but his skill with the blade and fist—for a Dirge’s duty is not only to sing of death but to stand in its presence without fear.&lt;br /&gt;
&lt;br /&gt;
His path eventually brought him to Wehnimer’s Landing, a place of both chaos and opportunity, where cultures clashed, and fates were shaped by steel and sorcery alike. It was there that he met Yhtrinn, a Faendryl sorcerer of both skill and intellect. At first, they were merely curious about one another, drawn together as two Faendryl outsiders in a foreign land. But as time passed, curiosity deepened into something more.&lt;br /&gt;
&lt;br /&gt;
Taelarn had always believed love to be a fleeting thing—beautiful, yet ultimately bound for loss, like all things in time. And yet, with Yhtrinn, he felt something unshaken by fate’s cold grasp. Perhaps not all things were meant to be mourned.&lt;br /&gt;
&lt;br /&gt;
==== The Dream of the Palestra ====&lt;br /&gt;
Though Taelarn had forsaken sorcery, he had not forsaken his heritage. Among the Faendryl elite, there were the Palestra, warrior-scholars trained to guard summoners and stand against the creatures of the valences. They were swords against the unknown, protectors of those who wielded the darkest of magics.&lt;br /&gt;
&lt;br /&gt;
For the first time in his life, Taelarn found a purpose beyond music.&lt;br /&gt;
&lt;br /&gt;
He would become a Palestra—not for his father’s ambition, nor for the approval of Faendryl society, but for Yhtrinn. If fate would one day call his love into battle, then Taelarn would stand at his side, blade in hand, ready to face whatever horrors the valences could conjure.&lt;br /&gt;
&lt;br /&gt;
To achieve this, he would need to grow stronger. His training in combat had begun long ago, but he would need discipline, skill, and the approval of those who still saw him as an outsider.&lt;br /&gt;
&lt;br /&gt;
And so, his journey continues—a bard who sings of death, determined to carve a future that even fate cannot take from him.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Taelarn Eilindel Faendryl the Rake.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is tall.  He appears to be mature.  He has hooded crystal green eyes and ebon skin.  He has shoulder length, flowing deep red hair with a white streak running through it.  He has a delicate face, a classical nose and a jagged scar below his right eye.  His lineaments are thin and wiry, all especially accented by the hollowed set of his cheekbones.&lt;br /&gt;
He has a tattoo of a grey robed skull-faced woman with white feathered wings clutching a silver scythe, a curved pale vaalin spike in his left eyebrow, a trio of twisted silver rings in his lip, and a tiny pave diamond stud in the upper ridge of his right ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a misty silver slash-fist surrounded by deathly green energy in his right hand.&lt;br /&gt;
He is wearing a glacial white smooth glaes armband, an etched dragonstalk pomander on a thin vaalin chain, a crow black suede neckerchief, a dark weathered duster with tattered sleeves, a pale crystal theorbo pin, a Brigatta unicorn pin, an onyx-eyed silver pin worked into the image of an aishan, a sphere encased silver scythe, a two-headed serpent symbol wrapped around a crimson blazestar, a rich ebon silk shirt, a suit of myrtle and argent vultite augmented chainmail, a despanal-eyed armband, a dark-grained glossy koa bracelet set with a large tawny sorrel crystal, some stygian leather gloves pierced by kelyn thorns, a diamond-set infinity band encircling a smaller ora ring, a supple black utility kit with a silver-set heliodor clasp, an emboidered silk instrument case with a circular latch, a hare&#039;s foot talisman, a pair of black suede trousers with crimson pinstripes, and some pebbled eahnor leather boots with a trio of drakar buckles.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Taelarn_(prime)&amp;diff=233377</id>
		<title>Taelarn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Taelarn_(prime)&amp;diff=233377"/>
		<updated>2025-02-09T15:36:09Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Taelarn Eilindel Faendryl&lt;br /&gt;
|image= [[File:taelarn.png|200px|center]]&lt;br /&gt;
|caption= Artist Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Bard]]&lt;br /&gt;
|profession= Dirge&lt;br /&gt;
|religion= [[Gosaena]]&lt;br /&gt;
|affiliations= House [[Brigatta]], Order of the [[Sphere and Scythe]]&lt;br /&gt;
|disposition= Cold&lt;br /&gt;
|demeanor= Polite yet distant&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Willpower&lt;br /&gt;
|hobbies= Seeking out ancient music&lt;br /&gt;
|soft= His lover, [[Yhtrinn]]&lt;br /&gt;
|dislikes= Racism&lt;br /&gt;
|fears= Losing [[Yhtrinn]] to [[Gosaena]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Born into the structured and ambitious world of New Ta’Faendryl, Taelarn Eilindel Faendryl was never meant to stray from the path his family had set for him. His father, Maltreis Faendryl, was a successful merchant—wealthy enough to command respect, but not of sorcerous lineage. In Faendryl society, power was everything, and to ascend, one had to master sorcery, politics, or war. Maltreis saw in his sons the potential to elevate the family name. If Taelarn became a great sorcerer, their house would gain favor, their influence would grow, and Maltreis would finally have a legacy worth remembering.&lt;br /&gt;
&lt;br /&gt;
Taelarn, however, had other dreams.&lt;br /&gt;
&lt;br /&gt;
==== The Bard Who Walks With Death ====&lt;br /&gt;
While his tutors droned on about necromantic principles and the summoning of demons, Taelarn found his mind wandering to rhythms and melodies, the poetry of the past, and the weight of forgotten histories. Sorcery had its power, but music held something deeper—a force that reached into the soul. While other Faendryl saw music as mere ornamentation, Taelarn saw it as a means of expression, a weapon of sorrow and remembrance.&lt;br /&gt;
&lt;br /&gt;
It was through his studies of history and song that he first learned of Gosaena, the Arkati of Death, Fate, and the Eternal Balance. Unlike other gods, she offered neither comfort nor warmth—only certainty. To Taelarn, her presence in the world was not cruel but inevitable, and the songs that mourned the dead spoke of something greater than mere loss. He found himself drawn to the path of a Dirge, a bard whose music walked the boundary between life and death, honoring the fallen and preparing the living for what was to come.&lt;br /&gt;
&lt;br /&gt;
When his father learned of his decision to forsake sorcery for music, there was fury. Maltreis raged at his son’s defiance, calling him a disgrace, a squandered talent, a disappointment to their name. Taelarn stood firm. He would never be the sorcerer his father wanted, nor would he pretend to be.&lt;br /&gt;
&lt;br /&gt;
The next day, he packed his things and left New Ta’Faendryl behind.&lt;br /&gt;
&lt;br /&gt;
==== The Journey to Wehnimer’s Landing ====&lt;br /&gt;
Taelarn’s travels led him across Elanthia, from the grand halls of Ta’Illistim to the harsh deserts of the Southron Wastes. He sought out forgotten songs and lost histories, his voice carrying the sorrow of fallen warriors, forsaken lovers, and kingdoms lost to time. Along the way, he honed not only his music but his skill with the blade and fist—for a Dirge’s duty is not only to sing of death but to stand in its presence without fear.&lt;br /&gt;
&lt;br /&gt;
His path eventually brought him to Wehnimer’s Landing, a place of both chaos and opportunity, where cultures clashed, and fates were shaped by steel and sorcery alike. It was there that he met Yhtrinn, a Faendryl sorcerer of both skill and intellect. At first, they were merely curious about one another, drawn together as two Faendryl outsiders in a foreign land. But as time passed, curiosity deepened into something more.&lt;br /&gt;
&lt;br /&gt;
Taelarn had always believed love to be a fleeting thing—beautiful, yet ultimately bound for loss, like all things in time. And yet, with Yhtrinn, he felt something unshaken by fate’s cold grasp. Perhaps not all things were meant to be mourned.&lt;br /&gt;
&lt;br /&gt;
==== The Dream of the Palestra ====&lt;br /&gt;
Though Taelarn had forsaken sorcery, he had not forsaken his heritage. Among the Faendryl elite, there were the Palestra, warrior-scholars trained to guard summoners and stand against the creatures of the valences. They were swords against the unknown, protectors of those who wielded the darkest of magics.&lt;br /&gt;
&lt;br /&gt;
For the first time in his life, Taelarn found a purpose beyond music.&lt;br /&gt;
&lt;br /&gt;
He would become a Palestra—not for his father’s ambition, nor for the approval of Faendryl society, but for Yhtrinn. If fate would one day call his love into battle, then Taelarn would stand at his side, blade in hand, ready to face whatever horrors the valences could conjure.&lt;br /&gt;
&lt;br /&gt;
To achieve this, he would need to grow stronger. His training in combat had begun long ago, but he would need discipline, skill, and the approval of those who still saw him as an outsider.&lt;br /&gt;
&lt;br /&gt;
And so, his journey continues—a bard who sings of death, determined to carve a future that even fate cannot take from him.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Taelarn Eilindel Faendryl the Rake.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is tall.  He appears to be mature.  He has hooded crystal green eyes and ebon skin.  He has shoulder length, flowing deep red hair with a white streak running through it.  He has a delicate face, a classical nose and a jagged scar below his right eye.  His lineaments are thin and wiry, all especially accented by the hollowed set of his cheekbones.&lt;br /&gt;
He has a tattoo of a grey robed skull-faced woman with white feathered wings clutching a silver scythe, a curved pale vaalin spike in his left eyebrow, a trio of twisted silver rings in his lip, and a tiny pave diamond stud in the upper ridge of his right ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a misty silver slash-fist surrounded by deathly green energy in his right hand.&lt;br /&gt;
He is wearing a glacial white smooth glaes armband, an etched dragonstalk pomander on a thin vaalin chain, a crow black suede neckerchief, a dark weathered duster with tattered sleeves, a pale crystal theorbo pin, a Brigatta unicorn pin, an onyx-eyed silver pin worked into the image of an aishan, a sphere encased silver scythe, a two-headed serpent symbol wrapped around a crimson blazestar, a rich ebon silk shirt, a suit of myrtle and argent vultite augmented chainmail, a despanal-eyed armband, a dark-grained glossy koa bracelet set with a large tawny sorrel crystal, some stygian leather gloves pierced by kelyn thorns, a diamond-set infinity band encircling a smaller ora ring, a supple black utility kit with a silver-set heliodor clasp, an emboidered silk instrument case with a circular latch, a hare&#039;s foot talisman, a pair of black suede trousers with crimson pinstripes, and some pebbled eahnor leather boots with a trio of drakar buckles.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233333</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233333"/>
		<updated>2025-02-07T22:19:09Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinnwiki.png|200px|center]]&lt;br /&gt;
|caption= Casting a spell&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= &lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Apprentice Yhtrinn the Sorcerer.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a rune staff in his right hand.&lt;br /&gt;
He is wearing a burnished steel bracer etched with tiny crescent moons, some scorched full leather, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a small gold ring, a full-sleeved long grey silk shirt, a smoky grey lacquered pouch, some polished black leather boots with bone clasps, a bone-inlaid silver torc, some conditioned black leather trousers, a long onyx leather coat mantled in thick raven feathers, a frayed leather harness, a glacial white smooth glaes armband, and a crystal amulet.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233332</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233332"/>
		<updated>2025-02-07T22:09:45Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinnwiki.png|200px|center]]&lt;br /&gt;
|caption= Casting Mana Disruption&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= &lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Family &amp;amp; Origins&#039;&#039; ====&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Vanishing&#039;&#039; ====&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A Life of Self-Reliance&#039;&#039; ====&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039; ====&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Apprentice Yhtrinn the Sorcerer.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a rune staff in his right hand.&lt;br /&gt;
He is wearing a burnished steel bracer etched with tiny crescent moons, some scorched full leather, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a small gold ring, a full-sleeved long grey silk shirt, a smoky grey lacquered pouch, some polished black leather boots with bone clasps, a bone-inlaid silver torc, some conditioned black leather trousers, a long onyx leather coat mantled in thick raven feathers, a frayed leather harness, a glacial white smooth glaes armband, and a crystal amulet.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233331</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233331"/>
		<updated>2025-02-07T22:09:11Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinnwiki.png|200px|center]]&lt;br /&gt;
|caption= Casting Mana Disruption&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= &lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Studying, exploring ancient ruins&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Family &amp;amp; Origins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vanishing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Life of Self-Reliance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Apprentice Yhtrinn the Sorcerer.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a rune staff in his right hand.&lt;br /&gt;
He is wearing a burnished steel bracer etched with tiny crescent moons, some scorched full leather, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a small gold ring, a full-sleeved long grey silk shirt, a smoky grey lacquered pouch, some polished black leather boots with bone clasps, a bone-inlaid silver torc, some conditioned black leather trousers, a long onyx leather coat mantled in thick raven feathers, a frayed leather harness, a glacial white smooth glaes armband, and a crystal amulet.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Taelarn_(prime)&amp;diff=233330</id>
		<title>Taelarn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Taelarn_(prime)&amp;diff=233330"/>
		<updated>2025-02-07T22:08:32Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Taelarn Eilindel Faendryl&lt;br /&gt;
|image= [[File:taelarn.png|200px|center]]&lt;br /&gt;
|caption= Artist Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Bard]]&lt;br /&gt;
|profession= Dirge&lt;br /&gt;
|religion= [[Gosaena]]&lt;br /&gt;
|affiliations= House Brigatta&lt;br /&gt;
|disposition= Cold&lt;br /&gt;
|demeanor= Polite yet distant&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Willpower&lt;br /&gt;
|hobbies= Seeking out ancient music&lt;br /&gt;
|soft= His lover, [[Yhtrinn]]&lt;br /&gt;
|dislikes= Racism&lt;br /&gt;
|fears= Losing [[Yhtrinn]] to [[Gosaena]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Born into the structured and ambitious world of New Ta’Faendryl, Taelarn Eilindel Faendryl was never meant to stray from the path his family had set for him. His father, Maltreis Faendryl, was a successful merchant—wealthy enough to command respect, but not of sorcerous lineage. In Faendryl society, power was everything, and to ascend, one had to master sorcery, politics, or war. Maltreis saw in his sons the potential to elevate the family name. If Taelarn became a great sorcerer, their house would gain favor, their influence would grow, and Maltreis would finally have a legacy worth remembering.&lt;br /&gt;
&lt;br /&gt;
Taelarn, however, had other dreams.&lt;br /&gt;
&lt;br /&gt;
==== The Bard Who Walks With Death ====&lt;br /&gt;
While his tutors droned on about necromantic principles and the summoning of demons, Taelarn found his mind wandering to rhythms and melodies, the poetry of the past, and the weight of forgotten histories. Sorcery had its power, but music held something deeper—a force that reached into the soul. While other Faendryl saw music as mere ornamentation, Taelarn saw it as a means of expression, a weapon of sorrow and remembrance.&lt;br /&gt;
&lt;br /&gt;
It was through his studies of history and song that he first learned of Gosaena, the Arkati of Death, Fate, and the Eternal Balance. Unlike other gods, she offered neither comfort nor warmth—only certainty. To Taelarn, her presence in the world was not cruel but inevitable, and the songs that mourned the dead spoke of something greater than mere loss. He found himself drawn to the path of a Dirge, a bard whose music walked the boundary between life and death, honoring the fallen and preparing the living for what was to come.&lt;br /&gt;
&lt;br /&gt;
When his father learned of his decision to forsake sorcery for music, there was fury. Maltreis raged at his son’s defiance, calling him a disgrace, a squandered talent, a disappointment to their name. Taelarn stood firm. He would never be the sorcerer his father wanted, nor would he pretend to be.&lt;br /&gt;
&lt;br /&gt;
The next day, he packed his things and left New Ta’Faendryl behind.&lt;br /&gt;
&lt;br /&gt;
==== The Journey to Wehnimer’s Landing ====&lt;br /&gt;
Taelarn’s travels led him across Elanthia, from the grand halls of Ta’Illistim to the harsh deserts of the Southron Wastes. He sought out forgotten songs and lost histories, his voice carrying the sorrow of fallen warriors, forsaken lovers, and kingdoms lost to time. Along the way, he honed not only his music but his skill with the blade and fist—for a Dirge’s duty is not only to sing of death but to stand in its presence without fear.&lt;br /&gt;
&lt;br /&gt;
His path eventually brought him to Wehnimer’s Landing, a place of both chaos and opportunity, where cultures clashed, and fates were shaped by steel and sorcery alike. It was there that he met Yhtrinn, a Faendryl sorcerer of both skill and intellect. At first, they were merely curious about one another, drawn together as two Faendryl outsiders in a foreign land. But as time passed, curiosity deepened into something more.&lt;br /&gt;
&lt;br /&gt;
Taelarn had always believed love to be a fleeting thing—beautiful, yet ultimately bound for loss, like all things in time. And yet, with Yhtrinn, he felt something unshaken by fate’s cold grasp. Perhaps not all things were meant to be mourned.&lt;br /&gt;
&lt;br /&gt;
==== The Dream of the Palestra ====&lt;br /&gt;
Though Taelarn had forsaken sorcery, he had not forsaken his heritage. Among the Faendryl elite, there were the Palestra, warrior-scholars trained to guard summoners and stand against the creatures of the valences. They were swords against the unknown, protectors of those who wielded the darkest of magics.&lt;br /&gt;
&lt;br /&gt;
For the first time in his life, Taelarn found a purpose beyond music.&lt;br /&gt;
&lt;br /&gt;
He would become a Palestra—not for his father’s ambition, nor for the approval of Faendryl society, but for Yhtrinn. If fate would one day call his love into battle, then Taelarn would stand at his side, blade in hand, ready to face whatever horrors the valences could conjure.&lt;br /&gt;
&lt;br /&gt;
To achieve this, he would need to grow stronger. His training in combat had begun long ago, but he would need discipline, skill, and the approval of those who still saw him as an outsider.&lt;br /&gt;
&lt;br /&gt;
And so, his journey continues—a bard who sings of death, determined to carve a future that even fate cannot take from him.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Taelarn Eilindel Faendryl the Rake.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is tall.  He appears to be mature.  He has hooded crystal green eyes and ebon skin.  He has shoulder length, flowing deep red hair with a white streak running through it.  He has a delicate face, a classical nose and a jagged scar below his right eye.  His lineaments are thin and wiry, all especially accented by the hollowed set of his cheekbones.&lt;br /&gt;
He has a tattoo of a grey robed skull-faced woman with white feathered wings clutching a silver scythe, a curved pale vaalin spike in his left eyebrow, a trio of twisted silver rings in his lip, and a tiny pave diamond stud in the upper ridge of his right ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a misty silver slash-fist surrounded by deathly green energy in his right hand.&lt;br /&gt;
He is wearing a glacial white smooth glaes armband, an etched dragonstalk pomander on a thin vaalin chain, a crow black suede neckerchief, a dark weathered duster with tattered sleeves, a pale crystal theorbo pin, a Brigatta unicorn pin, an onyx-eyed silver pin worked into the image of an aishan, a sphere encased silver scythe, a two-headed serpent symbol wrapped around a crimson blazestar, a rich ebon silk shirt, a suit of myrtle and argent vultite augmented chainmail, a despanal-eyed armband, a dark-grained glossy koa bracelet set with a large tawny sorrel crystal, some stygian leather gloves pierced by kelyn thorns, a diamond-set infinity band encircling a smaller ora ring, a supple black utility kit with a silver-set heliodor clasp, an emboidered silk instrument case with a circular latch, a hare&#039;s foot talisman, a pair of black suede trousers with crimson pinstripes, and some pebbled eahnor leather boots with a trio of drakar buckles.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Taelarn_(prime)&amp;diff=233328</id>
		<title>Taelarn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Taelarn_(prime)&amp;diff=233328"/>
		<updated>2025-02-07T22:06:40Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Taelarn Eilindel Faendryl&lt;br /&gt;
|image= [[File:taelarn.png|200px|center]]&lt;br /&gt;
|caption= Artist Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Bard]]&lt;br /&gt;
|profession= Dirge&lt;br /&gt;
|religion= [[Gosaena]]&lt;br /&gt;
|affiliations= House Brigatta&lt;br /&gt;
|disposition= Cold&lt;br /&gt;
|demeanor= Polite yet distant&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Willpower&lt;br /&gt;
|hobbies= Seeking out ancient music&lt;br /&gt;
|soft= His lover, [[Yhtrinn]]&lt;br /&gt;
|dislikes= Racism&lt;br /&gt;
|fears= Losing [[Yhtrinn]] to [[Gosaena]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
never meant to stray from the path his family had set for him. His father, Maltreis Faendryl, was a successful merchant—wealthy enough to command respect, but not of sorcerous lineage. In Faendryl society, power was everything, and to ascend, one had to master sorcery, politics, or war. Maltreis saw in his sons the potential to elevate the family name. If Taelarn became a great sorcerer, their house would gain favor, their influence would grow, and Maltreis would finally have a legacy worth remembering.&lt;br /&gt;
&lt;br /&gt;
Taelarn, however, had other dreams.&lt;br /&gt;
&lt;br /&gt;
=== The Bard Who Walks With Death ===&lt;br /&gt;
While his tutors droned on about necromantic principles and the summoning of demons, Taelarn found his mind wandering to rhythms and melodies, the poetry of the past, and the weight of forgotten histories. Sorcery had its power, but music held something deeper—a force that reached into the soul. While other Faendryl saw music as mere ornamentation, Taelarn saw it as a means of expression, a weapon of sorrow and remembrance.&lt;br /&gt;
&lt;br /&gt;
It was through his studies of history and song that he first learned of Gosaena, the Arkati of Death, Fate, and the Eternal Balance. Unlike other gods, she offered neither comfort nor warmth—only certainty. To Taelarn, her presence in the world was not cruel but inevitable, and the songs that mourned the dead spoke of something greater than mere loss. He found himself drawn to the path of a Dirge, a bard whose music walked the boundary between life and death, honoring the fallen and preparing the living for what was to come.&lt;br /&gt;
&lt;br /&gt;
When his father learned of his decision to forsake sorcery for music, there was fury. Maltreis raged at his son’s defiance, calling him a disgrace, a squandered talent, a disappointment to their name. Taelarn stood firm. He would never be the sorcerer his father wanted, nor would he pretend to be.&lt;br /&gt;
&lt;br /&gt;
The next day, he packed his things and left New Ta’Faendryl behind.&lt;br /&gt;
&lt;br /&gt;
=== The Journey to Wehnimer’s Landing ===&lt;br /&gt;
Taelarn’s travels led him across Elanthia, from the grand halls of Ta’Illistim to the harsh deserts of the Southron Wastes. He sought out forgotten songs and lost histories, his voice carrying the sorrow of fallen warriors, forsaken lovers, and kingdoms lost to time. Along the way, he honed not only his music but his skill with the blade and fist—for a Dirge’s duty is not only to sing of death but to stand in its presence without fear.&lt;br /&gt;
&lt;br /&gt;
His path eventually brought him to Wehnimer’s Landing, a place of both chaos and opportunity, where cultures clashed, and fates were shaped by steel and sorcery alike. It was there that he met Yhtrinn, a Faendryl sorcerer of both skill and intellect. At first, they were merely curious about one another, drawn together as two Faendryl outsiders in a foreign land. But as time passed, curiosity deepened into something more.&lt;br /&gt;
&lt;br /&gt;
Taelarn had always believed love to be a fleeting thing—beautiful, yet ultimately bound for loss, like all things in time. And yet, with Yhtrinn, he felt something unshaken by fate’s cold grasp. Perhaps not all things were meant to be mourned.&lt;br /&gt;
&lt;br /&gt;
=== The Dream of the Palestra ===&lt;br /&gt;
Though Taelarn had forsaken sorcery, he had not forsaken his heritage. Among the Faendryl elite, there were the Palestra, warrior-scholars trained to guard summoners and stand against the creatures of the valences. They were swords against the unknown, protectors of those who wielded the darkest of magics.&lt;br /&gt;
&lt;br /&gt;
For the first time in his life, Taelarn found a purpose beyond music.&lt;br /&gt;
&lt;br /&gt;
He would become a Palestra—not for his father’s ambition, nor for the approval of Faendryl society, but for Yhtrinn. If fate would one day call his love into battle, then Taelarn would stand at his side, blade in hand, ready to face whatever horrors the valences could conjure.&lt;br /&gt;
&lt;br /&gt;
To achieve this, he would need to grow stronger. His training in combat had begun long ago, but he would need discipline, skill, and the approval of those who still saw him as an outsider.&lt;br /&gt;
&lt;br /&gt;
And so, his journey continues—a bard who sings of death, determined to carve a future that even fate cannot take from him.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Taelarn Eilindel Faendryl the Rake.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is tall.  He appears to be mature.  He has hooded crystal green eyes and ebon skin.  He has shoulder length, flowing deep red hair with a white streak running through it.  He has a delicate face, a classical nose and a jagged scar below his right eye.  His lineaments are thin and wiry, all especially accented by the hollowed set of his cheekbones.&lt;br /&gt;
He has a tattoo of a grey robed skull-faced woman with white feathered wings clutching a silver scythe, a curved pale vaalin spike in his left eyebrow, a trio of twisted silver rings in his lip, and a tiny pave diamond stud in the upper ridge of his right ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a misty silver slash-fist surrounded by deathly green energy in his right hand.&lt;br /&gt;
He is wearing a glacial white smooth glaes armband, an etched dragonstalk pomander on a thin vaalin chain, a crow black suede neckerchief, a dark weathered duster with tattered sleeves, a pale crystal theorbo pin, a Brigatta unicorn pin, an onyx-eyed silver pin worked into the image of an aishan, a sphere encased silver scythe, a two-headed serpent symbol wrapped around a crimson blazestar, a rich ebon silk shirt, a suit of myrtle and argent vultite augmented chainmail, a despanal-eyed armband, a dark-grained glossy koa bracelet set with a large tawny sorrel crystal, some stygian leather gloves pierced by kelyn thorns, a diamond-set infinity band encircling a smaller ora ring, a supple black utility kit with a silver-set heliodor clasp, an emboidered silk instrument case with a circular latch, a hare&#039;s foot talisman, a pair of black suede trousers with crimson pinstripes, and some pebbled eahnor leather boots with a trio of drakar buckles.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Taelarn_(prime)&amp;diff=233327</id>
		<title>Taelarn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Taelarn_(prime)&amp;diff=233327"/>
		<updated>2025-02-07T22:05:41Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: initial page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Taelarn Eilindel Faendryl&lt;br /&gt;
|image= [[File:taelarn.png|200px|center]]&lt;br /&gt;
|caption= Artist Rendition&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Bard]]&lt;br /&gt;
|profession= Dirge&lt;br /&gt;
|religion= [[Gosaena]]&lt;br /&gt;
|affiliations= House Brigatta&lt;br /&gt;
|disposition= Cold&lt;br /&gt;
|demeanor= Polite yet distant&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Willpower&lt;br /&gt;
|hobbies= Seeking out ancient music&lt;br /&gt;
|soft= His lover, [[Yhtrinn]]&lt;br /&gt;
|dislikes= Racism&lt;br /&gt;
|fears= Losing [[Yhtrinn]] to [[Gosaena]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Family &amp;amp; Origins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vanishing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Life of Self-Reliance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Taelarn Eilindel Faendryl the Rake.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is tall.  He appears to be mature.  He has hooded crystal green eyes and ebon skin.  He has shoulder length, flowing deep red hair with a white streak running through it.  He has a delicate face, a classical nose and a jagged scar below his right eye.  His lineaments are thin and wiry, all especially accented by the hollowed set of his cheekbones.&lt;br /&gt;
He has a tattoo of a grey robed skull-faced woman with white feathered wings clutching a silver scythe, a curved pale vaalin spike in his left eyebrow, a trio of twisted silver rings in his lip, and a tiny pave diamond stud in the upper ridge of his right ear.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a misty silver slash-fist surrounded by deathly green energy in his right hand.&lt;br /&gt;
He is wearing a glacial white smooth glaes armband, an etched dragonstalk pomander on a thin vaalin chain, a crow black suede neckerchief, a dark weathered duster with tattered sleeves, a pale crystal theorbo pin, a Brigatta unicorn pin, an onyx-eyed silver pin worked into the image of an aishan, a sphere encased silver scythe, a two-headed serpent symbol wrapped around a crimson blazestar, a rich ebon silk shirt, a suit of myrtle and argent vultite augmented chainmail, a despanal-eyed armband, a dark-grained glossy koa bracelet set with a large tawny sorrel crystal, some stygian leather gloves pierced by kelyn thorns, a diamond-set infinity band encircling a smaller ora ring, a supple black utility kit with a silver-set heliodor clasp, an emboidered silk instrument case with a circular latch, a hare&#039;s foot talisman, a pair of black suede trousers with crimson pinstripes, and some pebbled eahnor leather boots with a trio of drakar buckles.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrin_(prime)&amp;diff=233113</id>
		<title>Yhtrin (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrin_(prime)&amp;diff=233113"/>
		<updated>2025-02-07T10:43:57Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: Replaced content with &amp;quot;Character no longer exists.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character no longer exists.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233111</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233111"/>
		<updated>2025-02-07T10:32:29Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinnwiki.png|200px|center]]&lt;br /&gt;
|caption= Casting Mana Disruption&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= &lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Physiology, Writing&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Family &amp;amp; Origins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vanishing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Life of Self-Reliance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A New Path in Wehnimer’s Landing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Apprentice Yhtrinn the Sorcerer.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a rune staff in his right hand.&lt;br /&gt;
He is wearing a burnished steel bracer etched with tiny crescent moons, some scorched full leather, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a small gold ring, a full-sleeved long grey silk shirt, a smoky grey lacquered pouch, some polished black leather boots with bone clasps, a bone-inlaid silver torc, some conditioned black leather trousers, a long onyx leather coat mantled in thick raven feathers, a frayed leather harness, a glacial white smooth glaes armband, and a crystal amulet.&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233110</id>
		<title>Yhtrinn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yhtrinn_(prime)&amp;diff=233110"/>
		<updated>2025-02-07T10:30:27Z</updated>

		<summary type="html">&lt;p&gt;SMASSARO: Made base page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Yhtrinn Saelvith Faendryl&lt;br /&gt;
|image= [[File:yhtrinnwiki.png|200px|center]]&lt;br /&gt;
|caption= Casting Mana Disruption&lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|class= [[Sorcerer]]&lt;br /&gt;
|profession= [[The_Theory_of_Governance_and_Social_Order#Clerisy|Clerisy]]&lt;br /&gt;
|religion= Pays respect to Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations= &lt;br /&gt;
|word= Driven&lt;br /&gt;
|disposition= Ambitious&lt;br /&gt;
|demeanor= Outgoing and polite&lt;br /&gt;
|flaw= Arrogance&lt;br /&gt;
|strength= Intelligence&lt;br /&gt;
|hobbies= Physiology, Writing&lt;br /&gt;
|soft= His lover, [[Taelarn]]&lt;br /&gt;
|dislikes= Non-Faendryl Sorcerers&lt;br /&gt;
|fears= Leaving Ta&#039;Faendryl was a mistake&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Family &amp;amp; Origins&lt;br /&gt;
&lt;br /&gt;
Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions.&lt;br /&gt;
&lt;br /&gt;
His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native &amp;quot;wildlife&amp;quot; of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy.&lt;br /&gt;
Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend.&lt;br /&gt;
&lt;br /&gt;
The Vanishing&lt;br /&gt;
&lt;br /&gt;
When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself.&lt;br /&gt;
They never returned.&lt;br /&gt;
At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery.&lt;br /&gt;
&lt;br /&gt;
Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely.&lt;br /&gt;
&lt;br /&gt;
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him.&lt;br /&gt;
&lt;br /&gt;
Thus, he taught himself.&lt;br /&gt;
&lt;br /&gt;
A Life of Self-Reliance&lt;br /&gt;
&lt;br /&gt;
Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found?&lt;br /&gt;
&lt;br /&gt;
As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master.&lt;br /&gt;
&lt;br /&gt;
Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl.&lt;br /&gt;
&lt;br /&gt;
And so, he left.&lt;br /&gt;
&lt;br /&gt;
His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents.&lt;br /&gt;
Regardless of their opinions, Yhtrinn did not look back.&lt;br /&gt;
&lt;br /&gt;
A New Path in Wehnimer’s Landing&lt;br /&gt;
&lt;br /&gt;
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing.&lt;br /&gt;
Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known.&lt;br /&gt;
&lt;br /&gt;
Because deep down, Yhtrinn still clings to one belief:&lt;br /&gt;
&lt;br /&gt;
His parents were not simply lost.&lt;br /&gt;
Something took them.&lt;br /&gt;
And he intends to find out what.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Apprentice Yhtrinn the Sorcerer.&lt;br /&gt;
He appears to be a Faendryl Dark Elf.&lt;br /&gt;
He is very tall.  He appears to be an adult.  He has brooding stormy grey eyes and ebon skin.  He has long, straight steel grey hair swept back from the temples.  He has a bony face, a classical nose and long pointed ears.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a rune staff in his right hand.&lt;br /&gt;
He is wearing a burnished steel bracer etched with tiny crescent moons, some scorched full leather, a pair of wide-set buckskin pauldrons scorched with dark glyphs, a wight skin armband, a small gold ring, a full-sleeved long grey silk shirt, a smoky grey lacquered pouch, some polished black leather boots with bone clasps, a bone-inlaid silver torc, some conditioned black leather trousers, a long onyx leather coat mantled in thick raven feathers, a frayed leather harness, a glacial white smooth glaes armband, and a crystal amulet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SMASSARO</name></author>
	</entry>
</feed>