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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SREDNI</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SREDNI"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/SREDNI"/>
	<updated>2026-06-10T23:27:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kroderine_Soul&amp;diff=175004</id>
		<title>Kroderine Soul</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kroderine_Soul&amp;diff=175004"/>
		<updated>2022-08-31T19:12:21Z</updated>

		<summary type="html">&lt;p&gt;SREDNI: More details on KS redux increase, per Farfignewgut on Discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = kroderinesoul&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |requirements = Forsake all magic.&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = Free&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Your soul is forged from anti-magic [[kroderine]].&lt;br /&gt;
  |mechanics = When learned, this skill may not be unlearned without using a {{boldmono|[[FIXSKILLS]]}}.  Physical damage reduction is increased (see below) and will now apply to all sources of damage (including magical damage, albeit at a slightly reduced rate).  Any hostile spell effects will have their duration capped at 20 seconds.  Beneficial magic from most sources will fail entirely and you are unable to self-cast any beneficial magic.  If you learn a spell from any source these benefits are immediately lost.&lt;br /&gt;
&lt;br /&gt;
Finally, you gain access to two additional abilities:&lt;br /&gt;
* [[Absorb Magic]]&lt;br /&gt;
* [[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
Your [[Redux]] under Kroderine Soul is nine tenths of your base Redux, plus a flat 10%.  For example, if your base Redux is 30%, then your Redux with KS will be 37%: 30%*9/10 + 10% = 27% + 10% = 37%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Kroderine Soul Primer]]&lt;br /&gt;
* [[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/Saved posts|Player System Manager saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>SREDNI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weapon_Specialization&amp;diff=174741</id>
		<title>Weapon Specialization</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weapon_Specialization&amp;diff=174741"/>
		<updated>2022-08-28T17:30:50Z</updated>

		<summary type="html">&lt;p&gt;SREDNI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Player System Manager&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |mnemonic = wspec&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |requirements = A weapon type to specialize in.&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Paladin]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 2&lt;br /&gt;
  |rank2 = 4&lt;br /&gt;
  |rank3 = 6&lt;br /&gt;
  |rank4 = 8&lt;br /&gt;
  |rank5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = You have specialized in a weapon type through extensive training.&lt;br /&gt;
  |mechanics = Adds +2 to [[attack strength|Attack Strength (AS)]] and bonuses to [[Player System Manager|PSM]] attack/defensive strength per rank when using a weapon of the type chosen to specialize in.&lt;br /&gt;
  |additionalinfo = Previously, Weapon Specialization was split into three skills (wspec1, wspec2, wspec3) that acted in an identical fashion but only applied to a specific [[weapon]] base.  With the [[Player System Manager - Phase 3|PSM Phase 3]] update, the skill applies to all weapons within a given [[:Category:Weapon Skills|weapon skill]].  &lt;br /&gt;
&lt;br /&gt;
Ranks in this skill are no longer a prerequisite for [[Weapon Bonding]] or [[Holy Weapon (1625)]].&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
Activating with handwraps in hand:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman learn wspec&lt;br /&gt;
The yellow leather gloves is not a weapon.  You can only specialize in using weapons with this skill.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activating with hybrid weapon - katar:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman learn wspec&lt;br /&gt;
The crimson vultite katar is a hybrid weapon.  You need to have a non-hybrid weapon in your hand to specialize in a specific weapon skill.  Hybrid weapons retain full benefit of any weapon skill specialization you choose.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activating with hybrid weapon katana in one hand grip, then two hand grips:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;grip one&lt;br /&gt;
You grip the vultite katana with one hand.&lt;br /&gt;
&amp;gt;cman learn wspec&lt;br /&gt;
The vultite katana is a hybrid weapon.  You need to have a non-hybrid weapon in your hand to specialize in a specific weapon skill.  Hybrid weapons retain full benefit of any weapon skill specialization you choose.&lt;br /&gt;
&amp;gt;grip two&lt;br /&gt;
You grip the vultite katana with both hands.&lt;br /&gt;
&amp;gt;cman learn wspec&lt;br /&gt;
** You are about to specialize in Two-Handed Weapons, based on the weapon in your right hand. **&lt;br /&gt;
&lt;br /&gt;
You have chosen to learn rank 1 in Weapon Specialization at a cost of 2 Combat Maneuver points.  If this is acceptable, please enter CMAN LEARN CONFIRM within the next 30 seconds to confirm your Combat Maneuver choice.  If it is not acceptable, please enter CMAN LEARN CANCEL and try again.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>SREDNI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Divine_Wrath_(335)&amp;diff=174613</id>
		<title>Divine Wrath (335)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Divine_Wrath_(335)&amp;diff=174613"/>
		<updated>2022-08-23T19:11:12Z</updated>

		<summary type="html">&lt;p&gt;SREDNI: /* Spiritual Lore, Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;AOE/Multi-target spells underwent a revamp in December 2020.  Until this article is updated, be sure to read the [[Area of effect/saved posts|saved posts]]&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
 | mnemonic = DWRATH&lt;br /&gt;
 | duration = Variable&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | dtype = [[hitpoint]]&lt;br /&gt;
 | ctype = [[Holy Damage|holy]]&lt;br /&gt;
 | target = Multiple&lt;br /&gt;
 | interval = 3 waves of damage&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{Cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
In times of great trouble, a [[cleric]] can call down the &#039;&#039;&#039;Divine Wrath&#039;&#039;&#039; of their patron to inflict [[holy critical|holy damage]] on their foes.&lt;br /&gt;
&lt;br /&gt;
Each cast begins with [[deity messaging]] along with the target(s) taking immediate health damage plus a critical type dependent on the caster&#039;s chosen deity, followed by two rounds of damage (with 6 seconds between rounds), as long as the cleric does not leave the room.  The critical damage dealt increases with each wave.  There is no cooldown between casts, but a cleric can only have one Divine Wrath active at a time.&lt;br /&gt;
&lt;br /&gt;
Divine Wrath behaves like an [[area of effect]] (AoE) spell, but is not a true AoE spell since it does not automatically affect everyone in the room not grouped to the caster; the spell is also inherently player-friendly.  Training in [[#Mana Control Benefit|Spiritual Mana Control]] increases the number of targets the spell can hit from a base of 2.  Creatures not slain in a previous round will be retargeted for the subsequent rounds, but creatures killed free up a spot for a new target.&lt;br /&gt;
&lt;br /&gt;
Using {{mono|[[EVOKE]]}} to cast the spell will turn Divine Wrath to a [[group]]-friendly version and the number of base targets will increase to 5.  Those [[CONVERT (verb)|converted]] to the same [[pantheon]] of the caster will also be safe from the spell, except if the spell is directly cast or evoked at such individuals.&lt;br /&gt;
&lt;br /&gt;
Casting directly at another player character automatically makes the spell non-player friendly.&lt;br /&gt;
&lt;br /&gt;
Leaving the room or using [[STOP (verb)|{{mono|STOP 335}}]] will end the spell prematurely.&lt;br /&gt;
{{Usage-aoe-open-evoke|&lt;br /&gt;
|s= 335&lt;br /&gt;
|d= cast the player-friendly version of the spell&lt;br /&gt;
|e= the group-friendly version of the spell.  {{mono|EVOKE}} is also safe for characters converted to the same pantheon as the caster}}&lt;br /&gt;
&lt;br /&gt;
== Mana Control Benefit ==&lt;br /&gt;
Training in [[Spiritual Mana Control]] (SMC) will increase the number of targets affected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Mana Control ranks||0||24||50||100||150||200||250||300&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total targets (cast)||3||4||5||6||7||8||9||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===Spiritual Lore, Religion===&lt;br /&gt;
[[Spiritual Lore, Religion]] increases the [[critical]] damage by adding a direct modifier to the crit rank based on a seed 6 [[summation]] divided by 5.  For example, with 90 ranks there is an 80% chance to increase the crit rank by 2, and a 20% chance to increase the crit rank by 1.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||6||13||21||30||40||51||63||76||90||105||121||138||156||175||195||216||238&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Crit rank modifier||0.2||0.4||0.6||0.8||1||1.2||1.4||1.6||1.8||2||2.2||2.4||2.6||2.8||3||3.2||3.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
&lt;br /&gt;
Divine Wrath (335) concussion damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|20 base damage + [[trunc]][(Endroll - 100) &amp;amp;times; DF 0.200]}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each strike inflicts concussion ([[hitpoint]] only) damage and critical damage. The formula for concussion damage is constant for all cycles. However, status effects, such as [[stunned]], [[Bind (214)|bind]] etc., will effectively increase damage by adding phantom points to the [[end roll]]. There is some variability with the number added to the end roll, and because the spell has a very low [[damage factor]] (0.200) the increased damage from status effects is minimal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
  CS: +211 - TD: +63 + CvA: +11 + d100: +51 == +210&lt;br /&gt;
  Warding failed!&lt;br /&gt;
   ... &#039;&#039;&#039;and hits for 42 points of damage!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   ... 50 points of damage!&lt;br /&gt;
   Gaping hole punched through the hill troll&#039;s stomach!&lt;br /&gt;
   The hill troll is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Calculating the initial damage (target is free from any debilitating status effects). &lt;br /&gt;
&lt;br /&gt;
:Damage factor: 0.200&lt;br /&gt;
:Endroll: 210&lt;br /&gt;
:Initial (hitpoint only) damage: 42&lt;br /&gt;
::{{mono|20 base damage + trunc((210 - 100) &amp;amp;times; 0.200) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 42}}&lt;br /&gt;
&lt;br /&gt;
== Updates to Alignment==&lt;br /&gt;
As this is a higher level spell, the deity alignment modifier that existed in [[Divine Wrath (319)]] was removed.&lt;br /&gt;
&lt;br /&gt;
A few deities have updated messaging and/or critical damage types:	&lt;br /&gt;
* [[Charl]]: has a random chance to trigger different messaging which uses impact criticals.	&lt;br /&gt;
* [[Koar]]: has a random chance to utilize heat criticals instead of electricity. No change in the messaging.	&lt;br /&gt;
* [[Ivas]]: slightly updated messaging and will always use crushing criticals.	&lt;br /&gt;
* [[Aeia]]: will always use crushing criticals.	&lt;br /&gt;
* [[Arachne]]: completely new messaging that utilizes puncture criticals.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{Spells-Arkati-LST}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
2019-05-01: Summoning Lore benefit and initial wait timer removed&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Divine Wrath (335) (saved post)|Saved Posts]]&lt;/div&gt;</summary>
		<author><name>SREDNI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animal_Companion_(630)&amp;diff=171650</id>
		<title>Animal Companion (630)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animal_Companion_(630)&amp;diff=171650"/>
		<updated>2022-07-24T13:41:24Z</updated>

		<summary type="html">&lt;p&gt;SREDNI: Summarize animal companion special attacks, based on http://drfuturepast.com/GSIV/GECP/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | mnemonic = ANIMALCOM &lt;br /&gt;
 | duration = Special &lt;br /&gt;
 | type = Utility &lt;br /&gt;
 | subtype = Attack &amp;amp; Utility&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a wild animal&lt;br /&gt;
 | availability = Special [[Self-cast]]&lt;br /&gt;
 | navigation = {{Ranger base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Animal Companion&#039;&#039;&#039; allows a [[ranger]] to [[BEFRIEND (verb)|befriend]] an animal as a permanent [[Animal companion|companion]]. The ranger can [[TELL (verb)|tell]] their companion to do a number of actions including attacking creatures or defending the ranger, although the companion will respond faster if it has a good relationship with the ranger and slower if not. &lt;br /&gt;
&lt;br /&gt;
A ranger can gauge the quality of the relationship by {{boldmono|[[GAZE (verb)|GAZing]]}} at the animal companion and the relationship is established or improved by {{boldmono|[[FEED (verb)|FEEDing]]}}, {{boldmono|[[PET (verb)|PETting]]}}, casting helpful spells at, or otherwise interacting with the animal companion in a positive fashion. &lt;br /&gt;
&lt;br /&gt;
All four companion types (canine, feline, avian, rodent) are capable of attacking creatures (or other characters) and they do either [[slash critical table|slash]] (feline, avian) or [[puncture critical table|puncture]] (canine, rodent) damage. In addition, they each have different special attacks. Animal companions will attack when told to do so and will also attack automatically when the ranger is [[stunned]] or [[death|killed]]. A companion&#039;s attacks are considered [[nature damage]]. &lt;br /&gt;
&lt;br /&gt;
When using [[Assume Aspect (650)]], donning an aspect of a creature of the same category of the ranger&#039;s animal companion will provide a bonus to the provided benefit.&lt;br /&gt;
&lt;br /&gt;
Animal Companions can be customized via [[Animal Companion grooming]], a special [[merchant]] service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guarding Benefits==&lt;br /&gt;
Telling your companion to {{boldmono|GUARD}} (wait once your companion walks in front of you) gives a DS benefit.  The DS benefit starts at +5 at 30 [[Ranger Base]] spell ranks and increases by +1 DS per 2 ranks, with an additional bonus based on affinity.  The total DS bonus caps out at +25.&lt;br /&gt;
&lt;br /&gt;
While {{boldmono|GUARD}}ing, companions will search for hidden creatures/players.  Discovered creatures will be immediately revealed.  If a player is found, the companion will indicate them to the ranger, but not reveal them.&lt;br /&gt;
&lt;br /&gt;
An order to {{boldmono|GUARD}} or {{boldmono|ATTACK}} will be performed immediately when the companion has not recently taken a combat action. &lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Summoning a Companion==&lt;br /&gt;
Summoning a new companion is relatively straightforward. First, the ranger should find the desired companion using{{boldmono| [[SENSE (verb)|SENSE]]}}, then{{boldmono| [[PREPARE (verb)|PREPARE]] 630 }}and{{boldmono| [[SUMMON (verb)|SUMMON]] {desired animal}}}. Failure to specify a particular animal will summon a random animal in the room. [[F2P subscription]] (free to play) accounts can only summon companions of the canine variety.&lt;br /&gt;
&lt;br /&gt;
;Sense&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the deciduous forest are clearly evident.  You quickly note the signs of a black-tipped forest tiger, a white-footed woodland jackal and a black-nosed mottled ferret having recently been in the area.  Circling overhead is a fan-tailed branch peregrine.  You also see a steep path.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will always be one of each type of animal companion (canine, feline, avian, rodent) in every outdoor room, but the exact animal noun (e.g. tiger, puma, ocelot) will depend on the location, with some animals being exclusive to certain cities and its descriptor (e.g. black-footed, amber-eyed) will depend on the [[terrain]] type in a particular room (see the [[animal companion]] page for details).&lt;br /&gt;
&lt;br /&gt;
;Summon&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the plain dirt environment are clearly evident.  You quickly note the signs of a black-tipped orange tiger, a white-footed drab jackal and a black-nosed mire ferret having recently been in the area.  Circling overhead is a fan-tailed dusky peregrine.  You don&#039;t see any other paths leading away from the area. &lt;br /&gt;
&amp;gt;prep 630 &lt;br /&gt;
&amp;gt;summon tiger &lt;br /&gt;
You open your senses wide and allow the desires and feelings of the areas denizens fill your mind.  At the very edge of your perceptions, you feel a bright glow of curiosity tinged with wariness.  Concentrating, you focus your desire of friendship and camaraderie towards that bright spot.  At first the wariness holds but it is soon followed by a sharp peak in curiosity as if a decision had been made.&lt;br /&gt;
A black-tipped orange tiger prowls majestically forward! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
==After Summoning==&lt;br /&gt;
Acquiring Your Companion&lt;br /&gt;
*If you have been lucky enough to get a companion to come when you requested it, then you will have to bond with it. To do that you have to show it affection like any other animal in order to gain its trust. How this is done is fairly simple but is left for the adventurer to discover.&lt;br /&gt;
*After a short time if you don&#039;t bond with the companion it will leave you and you will be penalized for some time. Do not fret as this is not permanent and you can attempt to gain the trust of another in a short while.&lt;br /&gt;
*If you feel that you have gained its trust, its advisable to try and befriend it. {{boldmono|BEFRIEND &amp;lt;companion noun&amp;gt;}} will bond you and the companion together such that the link between the two of you is nigh unto unbreakable.&lt;br /&gt;
*This is a bond that will rise and fall; you can&#039;t neglect your companion and expect it to be there for you when you are down on your luck. Treat your companion well and he/she will serve well.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
==After Bonding==&lt;br /&gt;
&lt;br /&gt;
Companions no longer need to be told to leave before logging off.  Telling it to leave is only required when you need to take a snapshot of the companion&#039;s state.&lt;br /&gt;
&lt;br /&gt;
Examples of when you might need this:  After having had the companion groomed, after giving the companion equipment, or if your character levels up and you want your companion to level up without having to log out and back in.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Canine special maneuver&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A forest wolf lunges at a massive troll king!&lt;br /&gt;
A forest wolf grabs a massive troll king&#039;s hand in his mouth and shakes his head back and forth viciously!&lt;br /&gt;
 ... 30 points of damage!&lt;br /&gt;
 Impressive shot shatters wrist!&lt;br /&gt;
A massive troll king screams in pain as its arm falls to the ground! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
== Companion Types and Locations ==&lt;br /&gt;
Animal Companions come in four distinct types: feline, canine, avian and rodent.  Click on the header row triangles to sort alphabetically.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|font-size:95%; text-align:center;}}&lt;br /&gt;
! &#039;&#039;&#039;Avian&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Canine&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Feline&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Rodent&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Region&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gyrefalcon||Howler||Catamount||Badger||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Peregrine||Hyena||Jaguarundi||Caiverine||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Saker||Jackal||Lynx||Ferret||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Shrike||Loper||Rasper||Mole||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Trakel||Wolfhound||Tiger||Passo||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Kestrel||Canid||Jaguar||Boarrat||Landing Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Osprey||Dobrem||Serval||Mongoose||Landing Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Screech-owl||Curwolf||Ocelot||Barrowrat||Broken Lands&lt;br /&gt;
|-&lt;br /&gt;
| Stratis||Scrabbler||Puma||Rat||Broken Lands&lt;br /&gt;
|-&lt;br /&gt;
| Buzzard||Bushwag||Kodkod||Capybara||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Harrier||Curwolf||Margay||Marmot||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Sea-eagle||Dhole||Tunnelcat||Muskrat||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Seahawk||Fox||Wildcat||Raccoon||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Vulture||Kuvasz||Yowler||Weasel||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Goshawk||Coyote||Mudcat||Cacevail||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Shrika||Curhound||Puma||Rockrat||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Snow-owl||Dobrem||Snowcat||Sloth||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Sparrowhawk||Scrabbler||Tiger||Tothis||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Woodpecker||Wolfhound||Tunnelcat||Whiskrat||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Falcon||Greatfang||Panther||Graiphel||Pinefar&lt;br /&gt;
|-&lt;br /&gt;
| Raptor||Howler||Snowcat||Vole||Pinefar&lt;br /&gt;
|-&lt;br /&gt;
| Albatross||Banishara||Cheetah||Beaver||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Baza||Coyote||Leopard||Sandrat||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Heron||Fennec||Lion||Wolverine||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Karet||Foxhound||Mudcat||Woodchuck||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Raven||Greatfang||Veercat||Woodshrew||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Eagle||Hound||Bobcat||Burrovine||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Hawk||Ledisa||Caracal||Hedgehog||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Kite||Mastiff||Cougar||Mink||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Owl||Narmo||Felid||Nutria||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Seagull||Samoyed||Panther||Wombat||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Condor||Canid||Jaguar||Barrowrat||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Elf-owl||Fennec||Kodkod||Groundhog||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Hawk-eagle||Kuvasz||Lynx||Porcupine||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Lugger||Ledisa||Ocelot||Vole||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Rowl||Samoyed||Veercat||Whiskrat||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Crow||Banishara||Bobcat||Badger||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Cygnet||Canid||Catamount||Graiphel||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Fenvaok||Dhole||Leopard||Mongoose||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Kingfisher||Foxhound||Rasper||Sloth||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Swift||Hyena||Wildcat||Wolverine||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Caracara||Bushwag||Cheetah||Muzzlerat||In-Between Areas&lt;br /&gt;
|-&lt;br /&gt;
| Pigeonhawk||Curhound||Yowler||Wombat||In-Between Areas&lt;br /&gt;
|-&lt;br /&gt;
| Besra||Culpeo||Clouded Leopard||Jabady||Caligos Isle&lt;br /&gt;
|-&lt;br /&gt;
| Harpy Eagle||Jungle Fox||Goldencat||Fossa||Caligos Isle&lt;br /&gt;
|-&lt;br /&gt;
| Caligos Eagle||Bush Dog||Caligos Lynx||Fanaloka||Caligos Isle&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Unrecorded: Zul Logoth, Old Ta&#039;Faendryl, Mist Harbor&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
==Tell Commands==&lt;br /&gt;
Syntax: {{boldmono|TELL COMPANION TO}} &amp;lt;action&amp;gt;&lt;br /&gt;
*{{boldmono|ATTACK &amp;lt;player or creature&amp;gt;}}:&lt;br /&gt;
:This will request your companion to engage a beast or player. An order to {{boldmono|ATTACK}} will be performed immediately when the companion has not recently taken a combat action. All animal companions except canines can knock down their targets.  In addition, avian companions can force their target into a more offensive stance, canine companions can disarm, feline companions sometimes deal damage twice, and rodent companions can hamstring.  If you leave the room or if the target dies, the companion will cease the battle. &#039;&#039;**Can be used in roundtime.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Your companion senses your atavistic feelings as his raw untamed emotions begin to surface and he turns his attention fully toward the stone gargoyle that he believes is the source of your irritation.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|GUARD}}: &lt;br /&gt;
:This requests your companion to shield you when you are in need of some help. An order to {{boldmono|GUARD}} will be performed immediately when the companion has not recently taken a combat action. &#039;&#039;**Can be used in roundtime.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Your companion wanders closer as he detects your desire for protection.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|BEHAVE &amp;lt;NEUTRAL {{!}} OFFENSIVE {{!}} DEFENSIVE&amp;gt;}}:&lt;br /&gt;
:Dictates how your companion will behave in combat.  Neutral behavior is the default -- your companion will only {{boldmono|ATTACK}} or {{boldmono|GUARD}} when told to do so. Offensive behavior will allow your companion to follow up your attacks with their own, by automatically going into an {{boldmono|ATTACK}} order. Defensive behavior will cause the companion to preemptively go into a {{boldmono|GUARD}} order when you are attacked. &#039;&#039;**Can be used in roundtime.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|WANDER}}: &lt;br /&gt;
:Basically giving your companion the freedom to wander about the area.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;You impress upon your companion the thought of boundless freedom and sense an eagerness from him to explore in return.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|RETURN}}: &lt;br /&gt;
:Brings your companion to your side. &#039;&#039;**Can be used in roundtime.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Your desire to see your companion again attracts his attention and you feel him start to race to meet you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|FEED}}: &lt;br /&gt;
:This will have your companion looking for food if it&#039;s around.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;You concentrate on the tastes and smells of food and focusing it down the link to your companion.  After a few moments you feel the hunger pangs that this induces in your companion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LEAVE}}: &lt;br /&gt;
:This will send the companion away until you cast it again. It should appear as it left your side.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Your feelings push outward in askance of your companion to rest.  The link carries back his discontent but grudging agreement to leave for now.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Your thoughts and feelings stray outward, as they impinge upon your companion&#039;s thoughts, you edge a bit of tiredness to them and soon your companion feels the need to rest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|SCOUT}}: &lt;br /&gt;
:Sends your companion forth to get a count of other players and creatures in the area.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|CEASE}}: &lt;br /&gt;
:This will stop all commands that you have given to the companion, such as telling it to wander then stopping it.  This will also keep the companion from emitting ambient messaging. &#039;&#039;**Can be used in roundtime.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;You feel outward to your companion and impress upon him your desire that he cease his current endeavor.&lt;br /&gt;
Roundtime: 13 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|TRACK}}: &lt;br /&gt;
:Requests your companion to locate a player, certain restrictions are involved with this as companions dislike to venture into some areas or to far from your side.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|NUDGE}}: &lt;br /&gt;
:For all companions that don&#039;t fly, this allows them to propel various objects about by applying a modicum of nose-power.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|DRAG}}:&lt;br /&gt;
:The canine and feline companions will frolic about with corpses if asked politely. This allows you to ask them to drag the stiffs in certain directions.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|MESSAGE}}: &lt;br /&gt;
:Avian companions can deliver messages to others adventurers. There are restrictions to what the companion can deliver. Beware what you write, most of the more intelligent companions have a slight understanding of the written word.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|SIT}}: &lt;br /&gt;
:This will let the companion know that you desire it to sit down.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Your thoughts filter outward, impressing upon your companion the desire that he should sit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|STAND}}: &lt;br /&gt;
:Requests your companion to stand up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|STAY}}: &lt;br /&gt;
:Requests the companion to stay where it currently is located.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;You send a flicker of desire for your companion to stay where he currently is at.  A sense of reluctance can be felt washing back over you but in the end you feel him acquiesce.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|SLEEP}}: &lt;br /&gt;
:Will give your companion some well-deserved rest.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;You force a feeling of indolence out along your link to your companion and feel him begin to slowly sink into a slumber.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|FLY}}: &lt;br /&gt;
:Requests your avian companion to get airborne. Hooyah!&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LAND}}: &lt;br /&gt;
:What goes up must come down. Use this to request your avian companion to land.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Healing and Feeding==&lt;br /&gt;
&lt;br /&gt;
A Ranger may use the proper healing herb or potion on their companion and it will heal the appropriate wound. Companions will only let their Ranger, or someone in their Ranger’s group, feed or heal them. Only the Ranger will see link messaging when they feed their companion.&lt;br /&gt;
&lt;br /&gt;
When companions have a bleeding wound or are under half health, they&#039;ll indicate their declining state to the Ranger. This messaging will not occur more than once per 15 minutes.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Affinity==&lt;br /&gt;
&lt;br /&gt;
Use {{boldmono|[[GAZE]]}} to assess the current affinity level:&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; {{prettytable|font-size:95%; text-align:left;}}&lt;br /&gt;
! &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Messaging&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Animosity || ...simply glares back at you with barely contained animosity. ||&lt;br /&gt;
|-&lt;br /&gt;
|Disdain || ...stares back at you with disdain and turns away. ||&lt;br /&gt;
|-&lt;br /&gt;
|Familiarity || ...glances back at you with familiarity. || Initial level before {{boldmono|[[BEFRIEND (verb)|BEFRIEND]]}}&lt;br /&gt;
|-&lt;br /&gt;
|Contentment || ...returns the look with a sense of contentment. || Initial level after {{boldmono|[[BEFRIEND (verb)|BEFRIEND]]}}&lt;br /&gt;
|-&lt;br /&gt;
|Friendly || ...gives a warm, friendly look in return. ||&lt;br /&gt;
|-&lt;br /&gt;
|Companionship || ...gazes back at you as if to affirm your companionship. ||&lt;br /&gt;
|-&lt;br /&gt;
|Longtime friend || ...meets your gaze with one like that of a longtime friend. ||&lt;br /&gt;
|-&lt;br /&gt;
|Admiration || ...gazes back at you with strong admiration. || Can follow indoors with [[Nature&#039;s Touch]] active&lt;br /&gt;
|-&lt;br /&gt;
|Fellowship || ...returns your look along with a solid feeling of fellowship. ||&lt;br /&gt;
|-&lt;br /&gt;
|Fondness || ...meets your gaze and returns a strong feeling of fondness. ||&lt;br /&gt;
|-&lt;br /&gt;
|Commitment || ...gazes back at you as if to impart a solid sense of commitment. ||&lt;br /&gt;
|-&lt;br /&gt;
|Undying loyalty|| ...looks directly into your eyes and offers a sense of undying loyalty. ||&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Interactive Messaging==&lt;br /&gt;
;Caster Messaging&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:left;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TYPE&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|PET&lt;br /&gt;
!rowspaon=&amp;quot;18&amp;quot;|FELINE/CANINE&lt;br /&gt;
|&#039;&#039;&#039;Warm:&#039;&#039;&#039; You pet the goldencat, scratching her behind the ears.&amp;lt;br&amp;gt;&#039;&#039;&#039;Friendly:&#039;&#039;&#039; You pet the goldencat, scratching her neck affectionately.&amp;lt;br&amp;gt;&#039;&#039;&#039;Neutral or below:&#039;&#039;&#039;You pet the goldencat.||Person rubs the goldencat, scratching her behind the ears.&amp;lt;br&amp;gt;Person affectionately scratches the goldencat&#039;s neck.&amp;lt;br&amp;gt;Person pets the goldencat.&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|&#039;&#039;&#039;Warm:&#039;&#039;&#039; You pet the weasel, gently rubbing her fur.&amp;lt;br&amp;gt;&#039;&#039;&#039;Neutral or below:&#039;&#039;&#039;You pet the weasel. ||Person gently rubs the weasel.&amp;lt;br&amp;gt;Person pets the weasel.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|&#039;&#039;&#039;Warm:&#039;&#039;&#039; You stroke the seahawk, rubbing her feathers gently.&amp;lt;br&amp;gt;&#039;&#039;&#039;Friendly:&#039;&#039;&#039;You stroke the seahawk, rubbing her affectionately.&amp;lt;br&amp;gt;&#039;&#039;&#039;Neutral or below:&#039;&#039;&#039;You stroke the seahawk.||Person strokes the seahawk, rubbing her feathers gently.&amp;lt;br&amp;gt;Person affectionately rubs the seahawk.&amp;lt;br&amp;gt;Person strokes the seahawk.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|RUB&lt;br /&gt;
!FELINE/CANINE&lt;br /&gt;
|You gently rub the sable-point goldencat on the head and neck.  The goldencat breathes out a quick sigh.||Person gently rubs the sable-point goldencat on the head and neck.  The goldencat breathes out a quick sigh&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|You gently rub the russet timber weasel on the head and neck.  The weasel slightly twitches her whiskers.||Person gently rubs the russet timber weasel on the head and neck.  The weasel slightly twitches her whiskers.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You gently rub the dappled seahawk on the head and neck.  The seahawk fluffs up her feathers. ||Person gently rubs the dappled seahawk on the head and neck.  The seahawk fluffs up her feathers.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|PLAY &lt;br /&gt;
!FELINE/CANINE (forces ranger prone)&lt;br /&gt;
|You cast a sidelong glance at your companion and manage to catch her attention, bracing yourself as best you can.  Suddenly, she leaps toward you and knocks you playfully to the ground!  You roll around attempting to dodge soft paws and nips as she attempts to get the upper hand.  The bout finally ends in a draw, both of you breathing a little heavier.&amp;lt;br&amp;gt;Roundtime: 10 sec.||Person casts a sidelong glance at the chestnut forest fox and manages to catch her attention, bracing herself for impact.  Suddenly, the fox leaps toward her and knocks her playfully to the ground!  The two of them tumble and roll around hand-to-paw, each attempting to gain the advantage.  The bout finally ends in a draw, each of the contenders breathing a little heavier.&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|You cast a sidelong glance at your companion and manage to catch his attention, bracing yourself as best you can.  Suddenly, he bounds toward you and hurtles himself toward your chest!  You instinctively hold out your arms to receive him as he scuttles and wriggles about, playfully scratching and nipping at you.  He manages to get about as high as your shoulder before you get him under control and plop him back on the ground.&amp;lt;br&amp;gt;Roundtime: 10 sec. ||Person casts a sidelong glance at the russet timber weasel and manages to catch her attention, bracing herself for impact.  Suddenly, the weasel bounds toward her and hurtles herself toward Person&#039;s chest!  Person instinctively holds out her arms to receive the creature, who begins scuttling and wriggling about, playfully scratching and nipping at Person.  The weasel manages to get about as high as Person&#039;s shoulder before she gets the weasel under control and plops her back on the ground.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You cock your head and lock eyes with the seahawk, initiating a playful staring match.  She returns your gaze, jerking her head back and forth before turning her back and fluffing her feathers.&amp;lt;br&amp;gt;Roundtime: 5 sec. ||Person dips her head and cocks it to one side, locking eyes with the dappled seahawk.  The two continue their staring match, posturing and mimicking each other for a long moment before the seahawk breaks it off by turning her back and fluffing her feathers.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|REST&lt;br /&gt;
!FELINE/CANINE&lt;br /&gt;
|You take a seat near the sable-point goldencat, leaning against her side and closing your eyes for a moment&#039;s rest.  The goldencat gazes about the area, watching over you dutifully.||Person takes a seat near the sable-point goldencat, leaning against the goldencat&#039;s side and closing her eyes for a moment&#039;s rest.  The goldencat gazes about the area, watching over Person dutifully.&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|You lean up against the russet timber weasel, closing your eyes for a moment&#039;s rest.  The weasel squeaks and glances about the area, watching over you dutifully. ||Person leans up against the russet timber weasel, closing her eyes for a moment&#039;s rest.  The weasel squeaks and glances about the area, watching over Person dutifully.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You take a seat near the dappled seahawk, leaning against her side and closing your eyes for a moment&#039;s rest.  The seahawk casts a wary eye over the area, watching over you dutifully.||Person takes a seat near the dappled seahawk, leaning against the seahawk&#039;s side and closing her eyes for a moment&#039;s rest.  The seahawk casts a wary eye over the area, watching over Person dutifully.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|SCRATCH&lt;br /&gt;
!FELINE&lt;br /&gt;
|As you scratch the sable-point goldencat behind the ears, she tilts her head into your hand, attempting to offer up the best angle to reach the itchiest spots.||As Person scratches the sable-point goldencat behind the ears, the feline tilts her head into Person&#039;s hand&lt;br /&gt;
|-&lt;br /&gt;
!CANINE&lt;br /&gt;
|As you scratch the chestnut forest fox behind the ears, she tilts her head into your hand, attempting to offer up the best angle to reach the itchiest spots.||As Person scratches the chestnut forest fox behind the ears, the canine tilts her head into Person&#039;s hand&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|As you scratch the russet timber weasell behind the ears, she tilts his head into your hand, attempting to offer up the best angle to reach the itchiest spots.||As Person scratches the russet timber weasel behind the ears, the creature tilts her head into Person&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You gently scratch at the dappled seahawk&#039;s nape feathers, picking at the sheath of a budding pinfeather.  The dappled seahawk closes her eyes and twists her head to offer the best possible reach of the itchiest spots.||Person gently scratches at the back of the dappled seahawk&#039;s neck, preening and fussing over the bird&#039;s feathers.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|KISS&lt;br /&gt;
!FELINE&lt;br /&gt;
|You lean in and plant a kiss on the sable-point goldencat&#039;s nose.  She turns to lap at your cheek with her rough tongue.||Person gives the sable-point goldencat a kiss on the nose.  The sable-point goldencat turns to lap at her cheek with her rough tongue.&lt;br /&gt;
|-&lt;br /&gt;
!CANINE&lt;br /&gt;
|You lean in and plant a kiss on top of the chestnut forest fox&#039;s muzzle.  She turns to lap at your cheek with no small bit of slobber.||Person gives the chestnut forest fox a kiss on the top of her muzzle.  The chestnut forest fox turns to lap at her cheek with no small bit of slobber.&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|You lean in and give the russet timber weasel a kiss on the top of her snout.  She squeaks and twitches her nose at you.||Person  gives the russet timber weasel a kiss on the top of her head.  The russet timber weasel squeaks and twitches her nose at Person.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You lean in and give the dappled seahawk a kiss on the top of her head. ||Person gives the dappled seahawk a kiss on the beak.  The dappled seahawk turns and rubs her head softly against Person&#039;s cheek.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|LEAN&lt;br /&gt;
!FELINE&lt;br /&gt;
|You reach over and lean a hand on the sleek sable-point goldencat&#039;s back, rubbing her gently.  She tilts her head toward you and purrs in response.||Person reaches over and leans a hand on the sable-point goldencat&#039;s back, rubbing her gently.  The sable-point goldencat looks toward her and purrs in response.&lt;br /&gt;
|-&lt;br /&gt;
!CANINE&lt;br /&gt;
|You reach over and lean a hand on the chestnut forest fox&#039;s back, rubbing her gently.  She tilts her head toward you and pants in response.||Person reaches over and leans a hand on the chestnut forest fox&#039;s back, rubbing her gently.  The chestnut forest fox looks toward her and pants in response.&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|(From standing):You reach over and lean a hand on the russet timber weasel&#039;s back, rubbing her gently.  She tilts her head toward you and emits a small squeak.&amp;lt;br&amp;gt;(From sitting, lying, kneeling)You shuffle over and lean lightly on the russet timber weasel, wrapping an arm around her body. ||Person reaches over and leans a hand on the russet timber weasel&#039;s back, rubbing her gently.  The russet timber weasel looks toward her and emits a small squeak.&amp;lt;br&amp;gt;Person shuffles over and leans lightly on russet timber weasel, wrapping an arm around her body.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You reach over and lean a hand on the dappled seahawk&#039;s back, rubbing her feathers gently.  She tilts her head toward you as she emits a low trill.||Person reaches over and leans a hand on the dappled seahawk&#039;s back, rubbing her feathers gently.  The dappled seahawk tilts her head toward her and emits a low trill.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|PUSH&lt;br /&gt;
!FELINE&lt;br /&gt;
|You shove playfully at the sable-point goldencat, who bats playfully at you with a paw before jumping to the side in attempts to avoid your touch.||Person shoves playfully at the sable-point goldencat, who bats playfully at her with a paw before jumping to the side in attempts to avoid her touch.&lt;br /&gt;
|-&lt;br /&gt;
!CANINE&lt;br /&gt;
|You shove playfully at the chestnut forest fox, who yips excitedly and jumps sideways in attempts to avoid your touch.||Person shoves playfully at the chestnut forest fox, who yips excitedly and jumps sideways in attempts to avoid her touch.&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|You shove playfully at the russet timber weasel, who scratches playfully at you with a paw before jumping to the side in attempts to avoid your touch. ||Person shoves playfully at the russet timber weasel, who scratches playfully at her with a paw before jumping to the side in attempts to avoid her touch.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You shove playfully at the dappled seahawk, who flutters up and playfully clacks her beak at you and flies just out of reach before landing again.||Person shoves playfully at the dappled seahawk, who flutters up and playfully clacks her beak at Person and flies just out of reach before landing again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
!FELINE/CANINE/RODENT&lt;br /&gt;
|You reach over to the sable-point goldencat, running your fingers through her fur to check for burrs, twigs, and insects.&lt;br /&gt;
|Person reaches over to the sable-point goldencat, gently running her fingers through the goldencat&#039;s fur to check for burrs, twigs, and insects.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You offer your arm to the dappled seahawk, who quickly steps up onto it.  You pull the bird close to your chest, holding it near to your body for a few moments before she hops back down.||Person offers her arm to the dappled seahawk, who confidently steps up onto it.  Person pulls the bird close to her chest, protectively hovering over it for a few moments before the seahawk hops back down.&lt;br /&gt;
|-&lt;br /&gt;
!TAP&lt;br /&gt;
!ALL&lt;br /&gt;
|You give the sable-point goldencat a little tap between the shoulder blades.  She turns her attentive gaze toward you.&lt;br /&gt;
|Person gives the sable-point goldencat a little tap between the shoulder blades.  The goldencat turns her gaze toward Person!&lt;br /&gt;
|-&lt;br /&gt;
!DUST&lt;br /&gt;
!ALL&lt;br /&gt;
|You raise an arm and lean toward the sable-point goldencat, playfully making a dusting motion in her direction.||Person raises an arm and leans towards the sable-point goldencat, playfully making a dusting motion in her direction.&lt;br /&gt;
|-&lt;br /&gt;
!HOLD&lt;br /&gt;
!ALL&lt;br /&gt;
|You consider holding hands with a sleek sable-point goldencat. Surely your prospects can&#039;t be that dim?||Person glances at a sleek sable-point goldencat with a forlorn expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
!TICKLE&lt;br /&gt;
!ALL&lt;br /&gt;
|You consider tickling a sleek sable-point goldencat, but decide against it.  If anyone saw you doing that, you&#039;d never live it down!||Person flexes her fingers and extends them toward a sleek sable-point goldencat as if to tickle her, but then shakes her head at the last minute and pulls her hand back.&lt;br /&gt;
|-&lt;br /&gt;
!SLEEP (when AC sitting or lying)&lt;br /&gt;
!ALL&lt;br /&gt;
|You curl up against a sleek sable-point goldencat as you close your eyes and drift off to sleep.||Person curls up against a sleek sable-point goldencat as she closes her eyes and appears to fall asleep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Ranger Base/saved posts]]&lt;br /&gt;
* [[Morayna&#039;s Pet Shop#Exotics|Companion Accessories]]&lt;br /&gt;
* [[Animal Companion grooming]]&lt;br /&gt;
* [http://drfuturepast.com/GSIV/GECP/ Vyrshkana&#039;s Great Elanthian Companion Project]&lt;br /&gt;
&lt;br /&gt;
[[Category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>SREDNI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Night_hound&amp;diff=169682</id>
		<title>Night hound</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Night_hound&amp;diff=169682"/>
		<updated>2022-06-24T16:12:18Z</updated>

		<summary type="html">&lt;p&gt;SREDNI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 24&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Canine &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = The Graveyard&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 210&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 192&lt;br /&gt;
| PA2 = Claw&lt;br /&gt;
| PAB = 202&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = Breath attack&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Poison gas&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 105&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 143&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 97&lt;br /&gt;
| CleTD = 99&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 104&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 106&lt;br /&gt;
| MnETD = 101 - 107&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = 97&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = No&lt;br /&gt;
 | skin = a night hound hide&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You have never seen anything quite like a night hound, so you are not really sure what to make of it or how dangerous it might be.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Night hounds have a breath attack, and attack similarly to other hounds (casting a spell and following with an immediate attack). This breath attack causes a cloud to form in the air, which lingers and can cause damage over time for each round that a player stays in its vicinity. Casting [[Purify Air (207)]] on a character will negate the effects of this cloud. Once killed, any active cloud created by a night hound will immediately dissipate harmlessly.&lt;br /&gt;
&lt;br /&gt;
The warding roll the cloud imposes has your TD become drastically lower, making the +72 CS in the excerpt below misleading.&lt;br /&gt;
&lt;br /&gt;
An example of a night hound&#039;s breath attack:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
The shadowy cloud seeps languidly in your direction.&lt;br /&gt;
  CS: +72 - TD: +231 + CvA: -7 + d100: +71 == -95&lt;br /&gt;
  Warded off!&lt;br /&gt;
You breathe in some of the gas...&lt;br /&gt;
&lt;br /&gt;
As your lungs fill with the dark cloudy substance, instantly your nervous system feels as though it was made of oil-soaked rags and touched with a match!&lt;br /&gt;
&lt;br /&gt;
The sensation leaves you quickly, but leaves an aftertaste of pain throughout your nervous system.&lt;br /&gt;
  ... 10 points of damage!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Zephyr hounds do not have &amp;quot;descriptions&amp;quot; in the old parts of the game, you are not able to make sense of what you are seeing. However, their fur was black, and they are described when generating. They were a special kind of &amp;quot;composite&amp;quot; entity from [[Rolemaster]]. Night hounds were supposed to be immune to sleep effects (unaffected by [[Sleep (501)]]), which is part of their relevance for [[A Popular History of Shadow Valley|Shadow Valley]]. The poisonous gas cloud is part of their Rolemaster lore, though the mists in Shadow Valley are also poisonous, as would have been the clouds of the [[dust beetle|dust beetles]].&lt;br /&gt;
&lt;br /&gt;
While they are treated as undead --- immune to [[Blood Burst (701)]], [[Curse (715)#Nightmare|Nightmare]], and [[Evil Eye (717)]] --- they are not immune to [[Mind Jolt (706)]].&lt;br /&gt;
&lt;br /&gt;
Special messages:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
The shadows before you coalesce and take shape in the form of a night hound, its golden eyes gleaming within its shadowy head!&lt;br /&gt;
&lt;br /&gt;
The night hound barks and shuffles backwards on its paws.&lt;br /&gt;
The night hound sniffs at the air and growls low in the throat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
In context the night hounds are probably an allusion to [http://www.hplovecraft.com/writings/texts/fiction/h.aspx &amp;quot;The Hound&amp;quot;] by H.P. Lovecraft. It is a story about grave robbers who collect [[Moaning spirit#Behind the Scenes|skulls]], and discover an amulet from the Necronomicon of [[Abdullahi Hazalred Faendryl|Abdul Alhazred]] on the body of an [[Ancient ghoul master|ancient ghoul]]. They hear the howling of a [[Waern|gigantic hound]], with references to shadows cast by the moon. The story refers to a [[Sheruvian monk|corpse-eater cult]] on the [[Hooded figure#Behind the Scenes|plateau of Leng]], which [[Isles of transfer|coexists]] in various realities. This story refers also to [[Spectral miner#Behind the Scenes|&amp;quot;knockers&amp;quot;]], with an unambiguous allusion to [http://www.eapoe.org/works/poems/ravent.htm &amp;quot;The Raven&amp;quot;] (about a [[Muylari|dreaming demon]] of [[The Dark Path#Behind the Scenes|shadow]]), as well as [[Jaron Galarn#Behind the Scenes|other stories]] by Poe.&lt;br /&gt;
&lt;br /&gt;
Consider: &amp;quot;Down unlit and illimitable corridors of eldritch phantasy sweeps the black, shapeless Nemesis that drives me to self-annihilation.&amp;quot; And, &amp;quot;I had hastened to the terrible scene in time to hear a whir of wings and see a vague black cloudy thing silhouetted against the rising moon&amp;quot;, as well as &amp;quot;I pronounced the last daemoniac sentence I heard afar on the moor the faint baying of some gigantic hound. The moon was up, but I dared not look at it. And when I saw on the dim-litten moor a wide nebulous shadow sweeping from mound to mound, I shut my eyes and threw myself face down upon the ground.&amp;quot; He had acquired an amulet akin to the one in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx &amp;quot;The Mound&amp;quot;] story which led to the equivalent of the secluded valley.&lt;br /&gt;
&lt;br /&gt;
Something else to consider are the [https://en.wikipedia.org/wiki/Hounds_of_Tindalos Hounds of Tindalos] which haunt those who have travelled through time, residing in the &amp;quot;angles&amp;quot; rather than the &amp;quot;curves&amp;quot; of time, and materializing out of smoke as a head emerges followed by the body. They were cited in [http://hplovecraft.com/writings/texts/fiction/wid.aspx &amp;quot;The Whisperer in Darkness&amp;quot;] immediately before a reference to Yig the serpent demon, and would be another subtle example of temporal distortion motifs in Shadow Valley. They have been thought to reside in [http://pathfinderwiki.com/wiki/Leng Leng], which provides the way to the cold waste of Kadath, which has the shantak who resemble [[Muylari#Behind the Scenes|Terrorites]].&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Hound Hound on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 22&lt;br /&gt;
|levelm1 = 23&lt;br /&gt;
|level = 24&lt;br /&gt;
|levelp1 = 25&lt;br /&gt;
|levelp2 = 26&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SREDNI</name></author>
	</entry>
</feed>