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	<updated>2026-04-05T20:14:56Z</updated>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Albatross&amp;diff=255382</id>
		<title>Albatross</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Albatross&amp;diff=255382"/>
		<updated>2026-04-03T21:03:49Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: added links to the words DragonBones and Jellybeard in the opening paragraphs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The Albatross found a permanent home at the Wehnimer&#039;s Landing North Docks in 2024.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Albatross was a semi-regularly scheduled event focusing on gambling that made its way around Elanthia.&lt;br /&gt;
&lt;br /&gt;
The riverboat was originally owned by Captain Lahveew and ownership was transferred to Captain Gostahl in early 2012, with a tie in to the Mayor Walkar storyline as the reason behind the transfer. Captain [[Parlay]] won The Albatross from Gostahl and is the current owner. It is now docked at the Wehnimer&#039;s Landing North Docks and periodically hosts games and gambling events, such as [[Dragon Bones|DragonBones]] with Captain [[Jellybeard]].&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Gambling==&lt;br /&gt;
===GM-Hosted===&lt;br /&gt;
*[[Dragonbones]][http://www.gemstone.net/etimes/et9/trickso.htm]&lt;br /&gt;
*[[Gostahl&#039;s dicing]]&lt;br /&gt;
&lt;br /&gt;
===Automated===&lt;br /&gt;
*[[Roulette]]&lt;br /&gt;
*Let it Ride&lt;br /&gt;
&lt;br /&gt;
==Shopping==&lt;br /&gt;
&lt;br /&gt;
As with most events, shop owners are sometimes around to provide specialized services.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rogue&#039;s Delight&amp;quot;===&lt;br /&gt;
Uncommon lock pick types, including neck worn and hidden under the tongue.&lt;br /&gt;
&lt;br /&gt;
===Boutique===&lt;br /&gt;
Darts for the dartboard located elsewhere on the riverboat, dice, coins, cigars and souvenirs.&lt;br /&gt;
&lt;br /&gt;
===Joola&#039;s Jewels===&lt;br /&gt;
[[Joola items]].&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pirate Cart&amp;quot;===&lt;br /&gt;
Previously owned by Vahmyr and located on the riverboat, this shop is now run by Cidolfhus and situated directly next to the gangplank to the Albatross. Sells LFM gear, pirate-themed items - some of which will alter your appearance, and weather scripted coats (released 4/1/12). &lt;br /&gt;
&lt;br /&gt;
Weather scripted coats will check the environment for their verb traps - inside, snowing, raining, ashy (Teras), and climate. &lt;br /&gt;
&lt;br /&gt;
*Off the rack is open/close, wear/remove.&lt;br /&gt;
*First tier is pull/push get/put, and having a hood added will change pull/push.&lt;br /&gt;
*Second tier (fully unlocked) is rub, toss, turn, clean.&lt;br /&gt;
&lt;br /&gt;
===Tattoos===&lt;br /&gt;
You can purchase a [[stock tattoo]] for 25,000 silver. Race / Trading skill does not affect this price.&lt;br /&gt;
&lt;br /&gt;
==Pay Event==&lt;br /&gt;
&amp;lt;!-- &amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;We&#039;re tentatively (ie, like with the Spire announcement, barring unforeseen circumstances) planning for the Albatross to dock next &#039;&#039;&#039;Sunday afternoon, January 18, 2015&#039;&#039;&#039;, (ET)! Keep your eyes on the box office this week!&lt;br /&gt;
&lt;br /&gt;
~GM Liia&amp;lt;/div&amp;gt; --&amp;gt;&lt;br /&gt;
In 2014, The Albatross was first used for a new [[pay event]] that focused on [[alteration]]s and [[grandiose deepening]].  Tickets cost $29.99 for a standard account.  Per GM Vanah:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Captain Parlay is offering four-hour river excursions on the casino riverboat the Albatross! Enjoy the wide array of gambling games, including Roulette, Let It Ride, Pirate Lottery, Chain Tumblers, and more! Move on to Silvers&#039; Taproom and the Bewildered Buffet to enjoy an assortment of food and drink and catch up with friends around a dining table table! Adjourn to one of the private suites for a brief respite before disembarking at the end of the voyage.&lt;br /&gt;
&lt;br /&gt;
Shopping is available in the Smoke Stack, the Gift Shop, and the Ladies&#039; Luck Lounge. A merchant will be available in the Merchant&#039;s Nook, ready to provide general alteration, lightening, or deepening services to passengers.&lt;br /&gt;
&lt;br /&gt;
OOC: Up to 25 players can sign up for each riverboat excursion. There is a three-service limit for each account. Offered services are:&lt;br /&gt;
* description alterations,&lt;br /&gt;
* making an item weigh 10% less down to the container&#039;s limit, or &lt;br /&gt;
* making a container hold 10% more up to the following limits: backworn and cloakworn items up to incredible; shoulder-slung items up to particularly large; belt, beltworn, headworn, leg-worn, chest-worn, or over-the-front items up to fairly large; and any other container up to slightly small; however, items this last category will not be able to hold individual items that are larger than 2 pounds each. Pinworn containers are not eligible for the deepening service. &lt;br /&gt;
&lt;br /&gt;
Please review the [[ALTER]] verb and [[ANALYZE]] your items to make sure you are prepared with your items and ideas when it is your turn. Ideas that do not comply with the rules in the ALTER verb will be denied. The merchant always has the final say on whether your item is eligible for a service.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The grandiose deepening limits for this event are as follows:&lt;br /&gt;
*160lbs - Back, cloak, and some shoulder containers.&lt;br /&gt;
*70lbs - Hanging off the belt and some shoulder containers&lt;br /&gt;
*50lbs - Over-the-front, and various other smaller containers&lt;br /&gt;
*16lbs - Tiny containers like thigh sheaths, ankle sheaths and waist worn stuff.&lt;br /&gt;
&lt;br /&gt;
Containers are not automatically deepened to the max, so it is highly recommend already max deepened containers are brought to this event, and they will be deepened in 10% increments until maxed.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/The%20Albatross/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
==Prior Runs==&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=735 Albatross Docks in Wehnimer&#039;s Landing! (Platinum) - on 06/27/2010]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=669 The Albatross Docks in Solhaven - on 09/21/2010]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=782 Land Ho! Albatross Docks in River&#039;s Rest (Platinum) - on 12/06/2010]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=923 Albatross Docks in Wehnimer&#039;s Landing - on 06/28/2011]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=981 Albatross Docks in Wehnimer&#039;s Landing (Platinum) - on 10/03/2011]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Town%20Events%20and%20Happenings/Current%20and%20Upcoming%20Events/view/623 Albatross Docks - on 01/17/2012]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=1065 Albatross Docks in Solhaven - on 03/30/2012]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=1106 The Albatross Docks in Wehnimer&#039;s Landing - on 07/05/2012]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=1202 Albatross Docks in Wehnimer&#039;s Landing - on 07/02/2013]&lt;br /&gt;
&lt;br /&gt;
==Items of Interest from the Albatross==&lt;br /&gt;
*[[Sanguine Ruby Pendant]] from 2011&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Albatross_2012.png]]&lt;br /&gt;
&lt;br /&gt;
[[category:Festivals]]&lt;br /&gt;
[[category:Ships of Elanthia]]&lt;br /&gt;
[[category:Pay events]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Albatross&amp;diff=255381</id>
		<title>Albatross</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Albatross&amp;diff=255381"/>
		<updated>2026-04-03T21:01:51Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Updated that the Albatross is now permanently docked at the Wehnimer&amp;#039;s Landing North Docks as of 2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The Albatross found a permanent home at the Wehnimer&#039;s Landing North Docks in 2024.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Albatross was a semi-regularly scheduled event focusing on gambling that made its way around Elanthia.&lt;br /&gt;
&lt;br /&gt;
The riverboat was originally owned by Captain Lahveew and ownership was transferred to Captain Gostahl in early 2012, with a tie in to the Mayor Walkar storyline as the reason behind the transfer. Captain [[Parlay]] won The Albatross from Gostahl and is the current owner. It is now docked at the Wehnimer&#039;s Landing North Docks and periodically hosts games and gambling events, such as DragonBones with Captain Jellybeard.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Gambling==&lt;br /&gt;
===GM-Hosted===&lt;br /&gt;
*[[Dragonbones]][http://www.gemstone.net/etimes/et9/trickso.htm]&lt;br /&gt;
*[[Gostahl&#039;s dicing]]&lt;br /&gt;
&lt;br /&gt;
===Automated===&lt;br /&gt;
*[[Roulette]]&lt;br /&gt;
*Let it Ride&lt;br /&gt;
&lt;br /&gt;
==Shopping==&lt;br /&gt;
&lt;br /&gt;
As with most events, shop owners are sometimes around to provide specialized services.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rogue&#039;s Delight&amp;quot;===&lt;br /&gt;
Uncommon lock pick types, including neck worn and hidden under the tongue.&lt;br /&gt;
&lt;br /&gt;
===Boutique===&lt;br /&gt;
Darts for the dartboard located elsewhere on the riverboat, dice, coins, cigars and souvenirs.&lt;br /&gt;
&lt;br /&gt;
===Joola&#039;s Jewels===&lt;br /&gt;
[[Joola items]].&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pirate Cart&amp;quot;===&lt;br /&gt;
Previously owned by Vahmyr and located on the riverboat, this shop is now run by Cidolfhus and situated directly next to the gangplank to the Albatross. Sells LFM gear, pirate-themed items - some of which will alter your appearance, and weather scripted coats (released 4/1/12). &lt;br /&gt;
&lt;br /&gt;
Weather scripted coats will check the environment for their verb traps - inside, snowing, raining, ashy (Teras), and climate. &lt;br /&gt;
&lt;br /&gt;
*Off the rack is open/close, wear/remove.&lt;br /&gt;
*First tier is pull/push get/put, and having a hood added will change pull/push.&lt;br /&gt;
*Second tier (fully unlocked) is rub, toss, turn, clean.&lt;br /&gt;
&lt;br /&gt;
===Tattoos===&lt;br /&gt;
You can purchase a [[stock tattoo]] for 25,000 silver. Race / Trading skill does not affect this price.&lt;br /&gt;
&lt;br /&gt;
==Pay Event==&lt;br /&gt;
&amp;lt;!-- &amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;We&#039;re tentatively (ie, like with the Spire announcement, barring unforeseen circumstances) planning for the Albatross to dock next &#039;&#039;&#039;Sunday afternoon, January 18, 2015&#039;&#039;&#039;, (ET)! Keep your eyes on the box office this week!&lt;br /&gt;
&lt;br /&gt;
~GM Liia&amp;lt;/div&amp;gt; --&amp;gt;&lt;br /&gt;
In 2014, The Albatross was first used for a new [[pay event]] that focused on [[alteration]]s and [[grandiose deepening]].  Tickets cost $29.99 for a standard account.  Per GM Vanah:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Captain Parlay is offering four-hour river excursions on the casino riverboat the Albatross! Enjoy the wide array of gambling games, including Roulette, Let It Ride, Pirate Lottery, Chain Tumblers, and more! Move on to Silvers&#039; Taproom and the Bewildered Buffet to enjoy an assortment of food and drink and catch up with friends around a dining table table! Adjourn to one of the private suites for a brief respite before disembarking at the end of the voyage.&lt;br /&gt;
&lt;br /&gt;
Shopping is available in the Smoke Stack, the Gift Shop, and the Ladies&#039; Luck Lounge. A merchant will be available in the Merchant&#039;s Nook, ready to provide general alteration, lightening, or deepening services to passengers.&lt;br /&gt;
&lt;br /&gt;
OOC: Up to 25 players can sign up for each riverboat excursion. There is a three-service limit for each account. Offered services are:&lt;br /&gt;
* description alterations,&lt;br /&gt;
* making an item weigh 10% less down to the container&#039;s limit, or &lt;br /&gt;
* making a container hold 10% more up to the following limits: backworn and cloakworn items up to incredible; shoulder-slung items up to particularly large; belt, beltworn, headworn, leg-worn, chest-worn, or over-the-front items up to fairly large; and any other container up to slightly small; however, items this last category will not be able to hold individual items that are larger than 2 pounds each. Pinworn containers are not eligible for the deepening service. &lt;br /&gt;
&lt;br /&gt;
Please review the [[ALTER]] verb and [[ANALYZE]] your items to make sure you are prepared with your items and ideas when it is your turn. Ideas that do not comply with the rules in the ALTER verb will be denied. The merchant always has the final say on whether your item is eligible for a service.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The grandiose deepening limits for this event are as follows:&lt;br /&gt;
*160lbs - Back, cloak, and some shoulder containers.&lt;br /&gt;
*70lbs - Hanging off the belt and some shoulder containers&lt;br /&gt;
*50lbs - Over-the-front, and various other smaller containers&lt;br /&gt;
*16lbs - Tiny containers like thigh sheaths, ankle sheaths and waist worn stuff.&lt;br /&gt;
&lt;br /&gt;
Containers are not automatically deepened to the max, so it is highly recommend already max deepened containers are brought to this event, and they will be deepened in 10% increments until maxed.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/The%20Albatross/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
==Prior Runs==&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=735 Albatross Docks in Wehnimer&#039;s Landing! (Platinum) - on 06/27/2010]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=669 The Albatross Docks in Solhaven - on 09/21/2010]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=782 Land Ho! Albatross Docks in River&#039;s Rest (Platinum) - on 12/06/2010]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=923 Albatross Docks in Wehnimer&#039;s Landing - on 06/28/2011]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=981 Albatross Docks in Wehnimer&#039;s Landing (Platinum) - on 10/03/2011]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Town%20Events%20and%20Happenings/Current%20and%20Upcoming%20Events/view/623 Albatross Docks - on 01/17/2012]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=1065 Albatross Docks in Solhaven - on 03/30/2012]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=1106 The Albatross Docks in Wehnimer&#039;s Landing - on 07/05/2012]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=1202 Albatross Docks in Wehnimer&#039;s Landing - on 07/02/2013]&lt;br /&gt;
&lt;br /&gt;
==Items of Interest from the Albatross==&lt;br /&gt;
*[[Sanguine Ruby Pendant]] from 2011&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Albatross_2012.png]]&lt;br /&gt;
&lt;br /&gt;
[[category:Festivals]]&lt;br /&gt;
[[category:Ships of Elanthia]]&lt;br /&gt;
[[category:Pay events]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Webs_and_woe_(player-run_storyline)&amp;diff=254555</id>
		<title>Webs and woe (player-run storyline)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Webs_and_woe_(player-run_storyline)&amp;diff=254555"/>
		<updated>2026-03-07T04:51:22Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Added things happening in the storyline; I am the player of Delindra and Tsyren and Arteth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a player-run storyline happening around [[Solhaven]], facilitated by the player of [[Delindra (prime)|Delindra]].&lt;br /&gt;
&lt;br /&gt;
Several months ago, Lady Aliacia Ranshai appeared in Solhaven. She declared herself the sister of Commodore [[Jaysehn]] Ranshai, and bore tidings that he had died rescuing her. Per their family history, she was presumed dead after a childhood illness, but had ended up alive yet kidnapped. Upon hearing she might still live, Jaysehn had purportedly set out to rescue her, but a backlashing curse condemned him to age rapidly. Aliacia reported that the last she saw of him, he had sent her ahead of him on his ship as he set out to either find relief from the curse or to rest in peace.&lt;br /&gt;
&lt;br /&gt;
A few months after her arrival, some strange things began happening around town.&lt;br /&gt;
&lt;br /&gt;
=== Webs ===&lt;br /&gt;
Webs started appearing in places like North Market, in the farmland holdings, and around the zoo. Some folk also found them when they were in the woods north of Solhaven. They were much bigger and more numerous than one would expect from normal spiders. Some people touched them and investigated them, and sensed a faint feeling of malevolence, but were not quite able to pinpoint where the webs originated. Further efforts at detecting more from them resulted in their shattering.&lt;br /&gt;
&lt;br /&gt;
=== The Cipher ===&lt;br /&gt;
People started receiving or finding strange items - scrolls and wands with spells in them and on them. Eventually, a common theme emerged, with the items bearing spells such as &amp;quot;Bless,&amp;quot; different versions of &amp;quot;Dispel,&amp;quot; and &amp;quot;Untrammel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some of the items bore strange markings on them. Some of the markings were as follows:&lt;br /&gt;
&lt;br /&gt;
.0 4 00 .5 ./ -\ .5&lt;br /&gt;
&lt;br /&gt;
or &lt;br /&gt;
&lt;br /&gt;
.0 4 7 .! 4 .! 2 /- .5 (&lt;br /&gt;
&lt;br /&gt;
or &lt;br /&gt;
&lt;br /&gt;
) ./ /) /) .\ .9 4&lt;br /&gt;
&lt;br /&gt;
While passing through North Market, Lady Aliacia spotted one of the messages on the town board, the one reading: .0 4 7 .! 4 .! 2 /- .5 (&lt;br /&gt;
&lt;br /&gt;
This seemed to startle her, and when folk inquired, she revealed she recognized it as the Ranshai family code or cipher. They were a family of merchants, and as each member of the family came of age, they were taught the cipher, which was used to relay important and confidential information among the family businesses. She had been kidnapped before coming of age, but was able to piece together some letters she recognized when she used to sneak to her father&#039;s study and teach herself the cipher at night. She believed the message said &amp;quot;Unfinished.&amp;quot; She also indicated she thought she was the victim of an unkind prank and that someone was using the family&#039;s cipher maliciously in order to anger her.&lt;br /&gt;
&lt;br /&gt;
=== Dreams ===&lt;br /&gt;
As the days wore on and the webs and items continued to appear, some folk reported and shared unusual dreams they experienced. Some of the dreams included sensations such as: being bound by strands or being held immobile; indecipherable clicking and chittering; shadows and a feeling of foreboding; a stifling feeling.&lt;br /&gt;
&lt;br /&gt;
=== The Day of Warning ===&lt;br /&gt;
The [[Day of Zelia&#039;s Warning]] came, during which [[Zelia]]&#039;s folk appeared and offered their strange insights. As the day wore on, the Sisters of Lunacy offered a strangely relevant and disturbing message:&lt;br /&gt;
&lt;br /&gt;
Stepping in front of her sisters, Posie announces, &amp;quot;Today, I will be sharing an Ode to the Cracked Web.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A thread was pulled, just one, just one,&lt;br /&gt;
&lt;br /&gt;
     And oh!  How wide the web has spun.&lt;br /&gt;
&lt;br /&gt;
     It stretches now through bone and bark,&lt;br /&gt;
&lt;br /&gt;
     Beneath the sea, beneath the dark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The dead man dreams, but will not sleep,&lt;br /&gt;
&lt;br /&gt;
     His secrets buried far too deep.&lt;br /&gt;
&lt;br /&gt;
     The hunter stalks, the spinner weaves,&lt;br /&gt;
&lt;br /&gt;
     And fate gets tangled in the leaves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No lantern burns where he now dwells,&lt;br /&gt;
&lt;br /&gt;
     Just tangled paths and distant bells.&lt;br /&gt;
&lt;br /&gt;
     The threads pull tight, the stillness grows,&lt;br /&gt;
&lt;br /&gt;
     As something ancient softly sews.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A spider crowns her tangled brow,&lt;br /&gt;
&lt;br /&gt;
     Each oath she broke still binding now.&lt;br /&gt;
&lt;br /&gt;
     The sea won&#039;t speak, the winds wont warn-&lt;br /&gt;
&lt;br /&gt;
     She weaves her wrath in webs and thorn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Following this, a number of arachnids appeared and terrorized several citizens in the streets until they were promptly dispatched by a small group of adventurers.&lt;br /&gt;
&lt;br /&gt;
=== An Initiate of Gosaena ===&lt;br /&gt;
Following this, an Initiate of [[Gosaena]] appeared in town, named [[Tsyren]]. She explained she was there on behalf of her Order to investigate strange activity their soothesayers experienced. Such activity sometimes just indicated a larger population of undead than usual, but could also suggest something else amiss, and it was her job to rule out any activity that could cause troubling imbalances between Life and Death in the area.&lt;br /&gt;
&lt;br /&gt;
Upon learning of the webs and ciphers, Tsyren suggested it might be a good idea to hold a ritual. The ritual would be geared toward making an inquiry to Gosaena about the status of any souls anyone wished to inquire after. She did not promise results, but explained that sometimes Gosaena was willing to offer answers to those asking after loved ones they suspected might be deceased. Aliacia was very reluctant to participate but indicated she would consider it.&lt;br /&gt;
&lt;br /&gt;
=== A Ritual of Inquiry ===&lt;br /&gt;
The ritual came to pass at the bonfire in [[Rumor Woods]], and a number of souls were inquired after. For some, Gosaena had reassuring answers. For others, there was ominous silence. Finally, at the end, an inquiry was made after Jaysehn&#039;s soul. In response, the image of a web appeared above the scrying bowl Tsyren was using.&lt;br /&gt;
&lt;br /&gt;
The web crystallized and fell from her hands. As it rolled, a hand reached out from the shadows, clad in red and black, seizing it. The figure quickly vanished, leaving the ritual to end on a uneasy note.&lt;br /&gt;
&lt;br /&gt;
=== The Webs Reappear ===&lt;br /&gt;
About a year later, the webs have reappeared in Solhaven, accompanied by the strange appearance of notes and chrism gems left around town. The notes are in the same cipher, reading: 4 .9 /) .5 ! .0 /) 4&lt;br /&gt;
&lt;br /&gt;
Tsyren has also returned to Solhaven to assist with the local congregation. While visiting with people in North Market, one of her congregants, Arteth, was dragged in, evidently slain by a local rolton. Tsyren prepared to resurrect him, only to find her efforts thwarted, apparently by the presence of a web in North Market. Arteth quickly decayed, and did not reappear in the Chamber of Manifest Grace. Rather, another web hung there, then disappeared. Arteth has since been nowhere to be found.&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Tsyren_(prime)&amp;diff=254554</id>
		<title>Talk:Tsyren (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Tsyren_(prime)&amp;diff=254554"/>
		<updated>2026-03-07T03:31:57Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Created page with &amp;quot;This is my player character, I am adding this as a character page&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is my player character, I am adding this as a character page&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tsyren_(prime)&amp;diff=254553</id>
		<title>Tsyren (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tsyren_(prime)&amp;diff=254553"/>
		<updated>2026-03-07T03:30:52Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Tsyren is a player character.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Tsyren Amona&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Gosaena]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsyren&#039;&#039;&#039; [SIGH-ren] is an Initiate of the Temple of [[Gosaena]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Tsyren Amona the Initiate.&lt;br /&gt;
She appears to be a Half-Elf from Vornavis.&lt;br /&gt;
She is short.  She appears to be in the prime of life.  She has piercing pale blue eyes and ivory skin.  She has waist length, flowing silver hair worn in a single braid.  She has a delicate face, a sloping nose and small pointy ears.&lt;br /&gt;
She has a tattooed symbol of Gosaena on her wrist.&lt;br /&gt;
Miniature white feathers spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a hunter green slashed doeskin hood, a chain-strung sterling silver Gosaena medallion, a sage green suede cloak, a pair of grey suede gloves, a stark white linen shirt, a braided leather belt with a carved jadewood buckle, some cobalt wool pants, and some ash grey leather boots.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Temple Initiate of [[Gosaena]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Tsyren grew up in and around Solhaven, excelling in the local school and quickly gaining the attention of the local clergy of the Temple of Gosaena. Perhaps due to her solemn nature, she seemed to gravitate to them naturally, becoming an apprentice as soon as her age and studies allowed. She has since travelled extensively. &lt;br /&gt;
&lt;br /&gt;
She has limited abilities as a Seer. Her present role within the Clergy is to seek out areas of unusual activity, particularly monitoring the populations of undead as she and her Order strive to maintain the delicate balance between the living and the dead.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Tsyren is a character that is part of the player-run storyline [[Webs and woe]].&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naidem_Lexicon&amp;diff=247551</id>
		<title>Naidem Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naidem_Lexicon&amp;diff=247551"/>
		<updated>2025-10-16T21:09:01Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Sylvan genders were swapped (caoineag is supposed to be female, gille dubh is supposed to be male, they were swapped before this correction)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of [[Naidem]] terms for easy translation.  The races are those that appear when traveling to [[Evermore Hollow]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Naidem Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arrachd || Half-elf, male || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Fuath Fuath on Wikipedia], which identifies Arrachd as an alternate name.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bodach || Human, male || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Bodach Bodach on Wikipedia]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cailleach || Human, female || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Cailleach Cailleach on Wikipedia]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Caoineag || Sylvan, female || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Caoineag Caoineag on Wikipedia]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Coblynau || Burghal gnome || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Coblyn Coblyn on Wikipedia], which identifies Coblynau as the plural form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Di penates || Halfling || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Di_Penates Di Penates on Wikipedia]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Domania || Forest gnome, female || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Domovoy Domovoy on Wikipedia], which identifies Domania as the female counterpart.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Domovoy || Forest gnome, male || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Domovoy Domovoy on Wikipedia]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draugr || Dark elf || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Draugr Dragur on Wikipedia]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fomorian || Giantkin || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Fomorians Fomorians on Wikipedia]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fauth || Half-krolvin || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Fuath Fuath on Wikipedia]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Gille dubh || Sylvan, male || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Ghillie_Dhu Ghillie Dhu] on Wikipedia, which identifies Gille Dubh as an alternate spelling.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Gjenganger || Elf || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Gjenganger Gjenganger on Wikipedia]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glaistig || Half-elf, female || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Glaistig Glaistig on Wikipedia]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Korrigan || Dwarf || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Korrigan Korrigan on Wikipedia]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ni&#039;asyuta || Aelotoi || ? || [[Denizens of Naidem]] || September 2022 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sluagh || Erithian || ? || [[Denizens of Naidem]] || September 2022 || [https://en.wikipedia.org/wiki/Sluagh Sluagh on Wikipedia]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Shadowy_Abyss_(storyline)/Found_items&amp;diff=239877</id>
		<title>The Shadowy Abyss (storyline)/Found items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Shadowy_Abyss_(storyline)/Found_items&amp;diff=239877"/>
		<updated>2025-06-15T01:25:38Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: /* a half-melted stick of silver sealing wax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
== Shadowy Abyss Found Items ==&lt;br /&gt;
=== 06.06.2025 ===&lt;br /&gt;
==== an antique Vornavian silk cloth ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Empress Key&#039;s Sleeve&lt;br /&gt;
!an antique Vornavian silk cloth&lt;br /&gt;
|-&lt;br /&gt;
|Smooth with a soft finish, the Vornavian silk cloth has hints of its original deep blue hue at its edges though largely it has faded to a watered azure hue.  Faint seashell patterns decorate the edge, the silver and white embroidery creating scallop shells that overlap.  Rolled silk cords aid the bundle in staying closed as needed, their ends capped in silver dolphin periapts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== a blue-tinted white vellum parchment =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Letter to Tagetes from Aralinne&lt;br /&gt;
!a blue-tinted white vellum parchment&lt;br /&gt;
|-&lt;br /&gt;
|Slightly warped in shape and displaying clear signs of damage from humidity, the fine parchment is tinted with a subtle blue hue that is almost white and yet distinctly not.  Crisp folds create precise lines in the top and bottom third of the piece, while the corners display fray signs where moisture has separated the layers.&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
the seventeenth day of Olaesta in the year 4839&lt;br /&gt;
&lt;br /&gt;
Tagetes,&lt;br /&gt;
&lt;br /&gt;
Hopefully, we will return at the same time and all of this preparation will be for naught.&lt;br /&gt;
&lt;br /&gt;
The temple will have no attendants as I have figured out the missing piece to get us to Pearl.  It lies in an old Kannalan Temple to Charl.  I believe I&#039;ve tracked down its former location.  I&#039;ve hidden the plans in the old office at the end of the catacombs and sealed the entry.&lt;br /&gt;
&lt;br /&gt;
So few people know of its existence that it should be safe to travel there.  I do not think I will be gone more than a handful of days.&lt;br /&gt;
&lt;br /&gt;
However, as I do not trust the Mercantile Guild, with their recent decisions to create gardens and shrines to the dark pantheon, I have sealed the doorway up and hidden it.  Since you know where it is, you should have no issue finding it.&lt;br /&gt;
&lt;br /&gt;
There are seven keys for entry.  I&#039;ve left the Empress key here, but you can easily obtain the other six by seeking the blessings of the Lover, the Mistress, the Sister, the Mother, the Daughter, and the High Priestess.  I&#039;m sure you&#039;ll remember who these are from our past talks.  I dare not say more for fear this is found by others.&lt;br /&gt;
&lt;br /&gt;
Please know that some wish to see the curse spread.  Others are working hard to stop it.  Young Bristena had the idea to buy back all the jewelry from the women whose husband, lovers, and brothers searched the North Beach to obtain them.  I gave her enough coin to buy them all back.&lt;br /&gt;
&lt;br /&gt;
Once she has every last piece, she&#039;ll have a sailor take her out to the spot we believe the &amp;quot;Pearl&amp;quot; to be waiting in and drop them back into the water.  That should give us time to get the pieces together to free her. I used the last of the coffers to pay a crew to start the lighthouse.&lt;br /&gt;
&lt;br /&gt;
If I don&#039;t return...  Please let my husband and son know the depths of which I love them.&lt;br /&gt;
&lt;br /&gt;
By my hand,&lt;br /&gt;
&lt;br /&gt;
Aralinne Wynedowne&lt;br /&gt;
|}&lt;br /&gt;
===== a carved golden amber acorn =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Empress Key&lt;br /&gt;
!a carved golden amber acorn&lt;br /&gt;
|-&lt;br /&gt;
|Roughly oval in shape, a carved golden amber acorn is broad and flat, providing an excellent view of its transparent interior portion.  Trapped within the golden yellow fossilized pine tree sap are several small flying insects and a dried flower.&lt;br /&gt;
|}&lt;br /&gt;
==== an aged grey stone tile ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The Tile&lt;br /&gt;
!an aged grey stone tile&lt;br /&gt;
|-&lt;br /&gt;
|Your song touches the tile, and the memory begins with stillness, then the faint scrape of wood across stone.  Gentle hands press close, fitting the tile snugly into place.  A murmur of approval hums nearby, muffled by fabric and breath.  Cool grout slides into the seams, and the air shifts.  Salt lingers in the room, carried on a current scented with blossoms.  Lilac and sea daisy rise together, soft and clean.  A hush settles across the surface, and the tile recognizes it as belonging.  Beneath the faintest sigh of sandals against stone, a woman&#039;s voice murmurs, &amp;quot;There. That&#039;s better.&amp;quot;  The sounds and sensations fade along with the last syllables of your song.&lt;br /&gt;
&lt;br /&gt;
As your song continues to caress the tile, it stirs with echoes of passing time.  Soft footsteps come and go, punctuated by the rhythmic sweep of bristles and the clatter of buckets.  Voices rise and fall nearby, sometimes low with grief, sometimes bright with ritual.  One speaks of a sister&#039;s safe return, another offers blessings over a sailor&#039;s name.  A different voice complains about a cracked basin and the need for fresh oil.  Each moment blends into the next, seasons marked only by the changing cadence of heels, the weight of silence, and the gentle creak of wood in damp air.  Slowly, the sensation and sounds fade, one by one, until they fall as silent as your song.&lt;br /&gt;
&lt;br /&gt;
Your melody draws forth a hush, and the tile remembers the scent first.  Bitter and resinous, the thick smoke of funerary incense curls low to the ground.  Voices follow in soft procession, cloaked in sorrow.  Some weep openly, others murmur prayers with trembling breath.  The weight of grief presses against the stone, heavy as tide against jetty.  A name is spoken again and again, reverent and broken, until it becomes a lullaby of mourning.  Between each word, silence holds vigil.  The tile feels a deep stillness in the air, as if even the sea has paused to listen.  A final name tumbles across your ears as your song slips into silence, &amp;quot;Elenne.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your song stirs the memory of disturbance.  The tile feels the grit of its seams loosened, the edge of a tool scraping carefully through old grout.  Pressure lifts it from the floor, just briefly, and something small is slid beneath.  When the tile returns to its place, the surface meets the subfloor with an unfamiliar firmness.  A hand lingers upon it, smooth and warm, resting for a long moment before giving a gentle pat.  Whispered words ride the still air, close enough to touch, &amp;quot;Keep this safe until Tagetes finds you.&amp;quot;  An absence of warmth is the last sensation the tile imparts before your song stills.&lt;br /&gt;
&lt;br /&gt;
Your voice brushes the tile, and the past answers with hushed urgency.  There is the soft shuffle of feet, the creak of worn boots on stone, and a sharp intake of breath.  Mournful whispers crowd the silence.  A voice, cracked with worry and soft with distance, murmurs, &amp;quot;I don&#039;t know where you are, Aralinne.  I can&#039;t get into the catacombs to check on you as the Brisker&#039;s Cove bowl was broken in the latest Krolvin raids... Please come home to us.  Please.  Your plan for Bristena worked; she told me of it when I returned.  The girls are free, but where are you?  I&#039;m going to hide my piece until it can unite with yours.  Please be safe, be careful.&amp;quot;  A soft sigh blends with the ending resonance of your song.&lt;br /&gt;
&lt;br /&gt;
Your voice draws forth only silence at first.  Time passes, measured in distant echoes.  Footsteps sound too far to name, and faint shifts in the air come and go with no purpose.  Old wood creaks softly where it meets damp stone.  Dust settles in the seams, and salt from the sea clings to the surface.  Years drift by without notice.  Then, without warning, fingers press along your edges.  There is a pause, a breath held just beyond hearing, and the tile feels the careful pry of something firm beneath it.  A clamor of voices overlaps with each other until they blend into the fading sound of your song.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 06.13.2025 ===&lt;br /&gt;
==== a salt-stained blue leather ledger ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ledger from Niima&#039;s Temple Catacombs&lt;br /&gt;
!a salt-stained blue leather ledger&lt;br /&gt;
|-&lt;br /&gt;
|Bound in navy blue leather, the ledger bears clear signs of repair.  Patches of mismatched hide reinforce the spine and corners, and thin linen cords hold the bindings tight.  Though worn smooth with age, the cover still holds the faint imprint of Niima&#039;s shell crest, long faded by handling.  The pages inside are slightly bowed from moisture, but the ink has held well.  Each year occupies a single page, the writing steady and small.&lt;br /&gt;
|-&lt;br /&gt;
|4816&lt;br /&gt;
&lt;br /&gt;
Tidy dates and notations for each month in 4816 are aligned neatly along the inner margin.  Notes reference standard morning and mid-tide services, with modest attendance throughout the year.  Several deaths at sea are marked during Phoenatos and Imaerasta.  There are mentions of a small fishing vessel lost in late Charlatos, and a new lantern donated by a widow named Hessa.  The last quarter shows increased visits near Solstice.&lt;br /&gt;
&lt;br /&gt;
4817&lt;br /&gt;
&lt;br /&gt;
Entries for 4817 remain even and uneventful.  Most notes concern basin cleaning, donation handling, and ribbon replenishment.  Storms in Lumnea and Koaratos disrupted service for several days.  A merchant&#039;s wife is mentioned repeatedly for leaving folded prayers in the offering box.  One record notes an unusual number of gulls gathered at the altar during a fogbound service, marked simply with, &amp;quot;observed by three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4818&lt;br /&gt;
&lt;br /&gt;
Standard service records dominate the page, with annotations in blue ink appearing during spring.  One comment in the margin reads, &amp;quot;New basin stone fitted.  Shell inlay cracked but held.&amp;quot;  Three names repeat throughout the year: a retired sailor, a midwife from Marshtown, and a girl recorded only as &amp;quot;A.M.&amp;quot;  Several deaths at sea appear again in Eorgaen.  Coastal offerings increase during the fall months.&lt;br /&gt;
&lt;br /&gt;
4819&lt;br /&gt;
&lt;br /&gt;
The 4819 entries continue in a narrow hand, with an unusual number of weddings noted between Charlatos and Ivastaen.  Ribbons tied at the altar outnumber funerary entries this year.  A brief note in Phoenatos mentions a fisherman&#039;s body returned after fifteen tides.  Repairs to the vestibule door are recorded in Koaratos.  A delivery of hymnals is documented without name, signed only with &amp;quot;N.L.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4820&lt;br /&gt;
&lt;br /&gt;
Attendance patterns remain steady throughout 4820.  Notations of storm disruptions in Fashanos and Koaratos are followed by increased evening services during those months.  One brief note in Charlatos mentions a girl from the lower quarter beginning &amp;quot;training for vow,&amp;quot; though no name is listed.  Seasonal surges continue, with quiet months between.  A salt-caked page corner suggests the ledger was left open during a sea spray.&lt;br /&gt;
&lt;br /&gt;
4821&lt;br /&gt;
&lt;br /&gt;
Small, precise entries for 4821 follow the pattern of prior years.  Services remained regular, with additional rites held after a coastal storm in Charlatos.  A recurring visitor is listed only as &amp;quot;shell-bearer&amp;quot; during spring months.  Repairs to the west garden wall are noted in Lumnea.  One entry in Eorgaen records, &amp;quot;child left driftwood figure at basin, no adult nearby.&amp;quot;  The handwriting becomes slightly sharper near the year&#039;s end.&lt;br /&gt;
&lt;br /&gt;
4822&lt;br /&gt;
&lt;br /&gt;
The year opened with colder winds and reduced attendance through Lormesta.  One note in Fashanos records an elderly priestess slipping on the altar steps, resulting in no injury.  Minor construction is logged in Ivastaen: &amp;quot;stone bench repositioned, foundation settled uneven.&amp;quot;  Gulls are again noted during a fog-heavy morning service.  No deaths at sea are marked for Koaratos, which is noted as rare by the author.  Extra hymn practice is recorded for Imaerasta.&lt;br /&gt;
&lt;br /&gt;
4823&lt;br /&gt;
&lt;br /&gt;
Faint ink along the top edge shows early signs of moisture, but the page remains legible.  Most entries follow the standard pattern.  A sailor&#039;s wedding in Phoenatos brought increased attendance for several days.  Someone left a carved shell token in the basin and returned each week through Jastatos.  No name was ever recorded.  One funeral in Eoantos references burial in the lower catacomb row, name lost to smudging.  Elenne&#039;s name begins to appear more frequently.&lt;br /&gt;
&lt;br /&gt;
4824&lt;br /&gt;
&lt;br /&gt;
Ledger entries remain orderly.  Elenne is noted as presiding over full services during three major seasonal observances.  A short entry in Imaerasta reads, &amp;quot;saltwater damaged two hymnals, copies made by hand.&amp;quot;  Several deaths at sea were recorded across Phoenatos and Jastatos.  A recurring note of &amp;quot;candles late&amp;quot; appears without clarification.  Winter quarter shows an increased number of widows seeking individual prayer times, as marked by initials only.&lt;br /&gt;
&lt;br /&gt;
4825&lt;br /&gt;
&lt;br /&gt;
The writing becomes slightly more compact along this page, possibly due to a change in hand.  Services are held regularly with minor disruptions caused by harbor traffic.  One early Charlatos entry reads, &amp;quot;path blocked by hauling rig, services delayed.&amp;quot;  Garden growth noted as &amp;quot;vigorous&amp;quot; in Lumnea.  An unnamed girl from Marshtown began regular cleaning duties in midyear.  Entries suggest her presence became routine, though her name is not yet recorded.  Several pages show signs of ash smudging near the bottom corner.&lt;br /&gt;
&lt;br /&gt;
4826&lt;br /&gt;
&lt;br /&gt;
Ledger entries remain narrow and consistent.  Regular service records dominate the page, with a note in Ivastaen reading, &amp;quot;two hymnals lost to mildew, one copied by hand.&amp;quot;  The girl from Marshtown is noted more frequently, assisting with basin preparation and entry sweeping.  Elenne is recorded as leading nearly all rites this year.  In Koaratos, a sailor&#039;s wife donated wax and twine following her husband&#039;s return from the reefs.&lt;br /&gt;
&lt;br /&gt;
4827&lt;br /&gt;
&lt;br /&gt;
A colder year, with notations of light frost in Charlatos and a decline in visitors during the first quarter.  The Marshtown girl is listed by initials for the first time: &amp;quot;A.L.&amp;quot;.  She appears often in notes tied to daily upkeep and chant transcription.  Elenne requested additional salt deliveries from the quay, suggesting higher ritual use.  A short record in Imaerasta reads, &amp;quot;boy returned with offering candle for sister.&amp;quot;  His name is not recorded, but the action repeats in later months.&lt;br /&gt;
&lt;br /&gt;
4828&lt;br /&gt;
&lt;br /&gt;
Ink across this page is slightly lighter but consistent.  Notes describe steady attendance and quiet observances throughout the year.  &amp;quot;A.L.&amp;quot; continues to serve regularly and is mentioned copying seasonal verses.  A new basin cloth was donated by a widow in Phoenatos.  Calen Wynedowne is noted briefly in Koaratos as assisting with deliveries.  In Eorgaen, a child is recorded as tying sea glass to the offering pole, noted without comment.&lt;br /&gt;
&lt;br /&gt;
4829&lt;br /&gt;
&lt;br /&gt;
The handwriting tightens slightly, with some changes in wording structure.  &amp;quot;A.L.&amp;quot; is listed as leading chants during two minor observances.  A service disruption is recorded in Charlatos: &amp;quot;work crew halted access to west path.&amp;quot;  Garden repairs resumed in Ivastaen, with the stone bench noted as &amp;quot;settled, but now cracking.&amp;quot;  Calen Wynedowne is marked present on three service dates.  Elenne&#039;s name appears as usual, though one note mentions &amp;quot;shortness of breath in colder months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4830&lt;br /&gt;
&lt;br /&gt;
Entries shift slightly in tone this year, with more detailed notations.  &amp;quot;A.L.&amp;quot; is no longer referenced only by initials.  Her name appears as Aralinne, recorded assisting with vespers and receiving permission to copy the coastal prayers.   Elenne continues to lead services throughout.  In Fashanos, a marked entry reads: &amp;quot;Calen Wynedowne departed aboard the Drowned Boar.&amp;quot;   A note in Imaerasta logs the visit of the High Priestess from Selanthia.   Garden notes cease after Koaratos, likely due to early construction of the new temple.&lt;br /&gt;
&lt;br /&gt;
4831&lt;br /&gt;
&lt;br /&gt;
Entries are steady, with services held regularly in the newly expanded chapel.  The original altar remains in partial use during evening observances.  Aralinne is recorded as leading chants and maintaining basin duties throughout the year.  A note in Charlatos reads, &amp;quot;Calen returned, left shell at east bench.&amp;quot;  Additional visitors marked in Phoenatos.  Several Kannalan hymn fragments reviewed in Jastatos, with Aralinne listed as transcriber.  No disruptions recorded.&lt;br /&gt;
&lt;br /&gt;
4832&lt;br /&gt;
&lt;br /&gt;
Observances continue without interruption.  Aralinne is noted frequently in preparation tasks, seasonal cleanings, and the transcription of coastal rites.  One record in Koaratos reads, &amp;quot;private service held for three widows.&amp;quot;  Increased taper use recorded in Imaerasta.  No name given, but a new assistant is mentioned briefly in Lumnea.  Aralinne&#039;s duties expand across multiple entries.  The final note of the year: &amp;quot;attendance steady; records filed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4833&lt;br /&gt;
&lt;br /&gt;
Standard notations occupy most of the year.  Aralinne continues in her role, listed alongside Elenne for all major observances.  Her name appears independently in entries for dusk services and catacomb visits.  One summer note mentions, &amp;quot;garden basin cleared and refilled under Aralinne&#039;s guidance.&amp;quot;  No major incidents.  Early signs of leadership transition appear in Eoantos, though no formal statement is recorded.  The garden bench is listed as worn, but stable.&lt;br /&gt;
&lt;br /&gt;
4834&lt;br /&gt;
&lt;br /&gt;
Charlatos begins with a formal entry: &amp;quot;Calen Wynedowne and Aralinne joined in marriage, witnessed before first bell at east altar.&amp;quot;  Both continue in regular attendance.  Aralinne is recorded as leading evening services and overseeing hymn preservation efforts.  Her handwriting begins to appear in later entries.  Koaratos notes her inclusion in guild correspondence.  The final entry in Eorgaen lists: &amp;quot;preparations for early solstice rites under Aralinne.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4835&lt;br /&gt;
&lt;br /&gt;
Year begins quietly.  Aralinne is now noted as officiating several services in early Fashanos.  In Jastatos, a central entry reads: &amp;quot;Elenne passed peacefully in the night, fifth day of Jastatos.&amp;quot;  Her name does not appear again.  Subsequent entries mark Aralinne presiding over full rites.  One note reads, &amp;quot;transition marked with coastal hymn, basin blessing unchanged.&amp;quot;  Calen continues to appear sporadically.  The final entry of the year reads: &amp;quot;chapel remains steady under Aralinne&#039;s care.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
==== a small salt-stained journal ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Aralinne&#039;s Journal from Niima&#039;s Temple Catacombs&lt;br /&gt;
!a small salt-stained journal&lt;br /&gt;
|-&lt;br /&gt;
|Bound in salt-stained suede, the small journal shows signs of frequent handling.  The edges of the cover have curled slightly, and faint salt residue clings to the seams.  Interior pages are swollen from moisture, and many are warped or stuck together.  Ink bleeds across several leaves, though a few entries remain legible.  The faint scent of mildew and brine lingers between the covers.&lt;br /&gt;
|-&lt;br /&gt;
|1st day of Lormesta, 4830&lt;br /&gt;
&lt;br /&gt;
The new year began in silence.  No sun showed at dawn, only a pale mist rolling over the port that settled in the alleys and gutters.  We opened the chapel doors late this morning.  A thin crust of salt had gathered again on the threshold.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne asked me to polish the lamp basin and check our remaining wax.  She said that if the year is to bring anything, let it be steadiness.  I scrubbed the copper too hard and bent the rim along one edge.  She noticed but said nothing.&lt;br /&gt;
&lt;br /&gt;
After the evening bell, I stayed to copy the coastal prayer.  My ink bled in the cold, and my fingers would not hold the quill straight.  The letters blurred near the bottom of the page.  I will try again tomorrow.&lt;br /&gt;
&lt;br /&gt;
The gulls have returned early this year.  Their cries sound sharper than I remember.&lt;br /&gt;
&lt;br /&gt;
Faint ink marks show a date in the top right corner, though the precise date is difficult to decipher.  There is an impression of repeated script beneath the date, but the parchment is too warped to decipher much of its contents.  Only a few words remain distinguishable near the bottom:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...salt left from the...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...sleeves wet from the basin...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ribbon placed before bell...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16th day of Fashanos, 4830&lt;br /&gt;
&lt;br /&gt;
A merchant visited the chapel yesterday.  He introduced himself as Vartrien and said he represented the Mercantile Guild.  His boots were polished, but they slipped on the chapel stones.  He smelled faintly of tallow and wine.&lt;br /&gt;
&lt;br /&gt;
He spoke with Elenne behind the altar rail.  I only heard part of what was said... something about extending the outer walls, adding a foyer and foyer, and pulling stone from the cliff quarry.  He did not ask about the altar or the basin.&lt;br /&gt;
&lt;br /&gt;
Before leaving, he placed a coin in the offering basin.  It was heavier than most and bore the Guild&#039;s seal.  Elenne closed the doors earlier than usual and asked me to boil the cloth and clean the entry stone.  She did not speak again until morning prayers.&lt;br /&gt;
&lt;br /&gt;
After the bell, I copied half of the sea-born hymn.  I still mix the second and third lines.  The gulls circled loudly over the garden.  They did not land.&lt;br /&gt;
&lt;br /&gt;
Humidity has irrevocably damaged this page of the journal.  The faint impression of a coastal flower leaves a colored stain in the center of the page.  Ink bleeds across the fibers, blending so completely that all writing is beyond recognition.&lt;br /&gt;
&lt;br /&gt;
3rd day of Charlatos, 4830&lt;br /&gt;
&lt;br /&gt;
Rain began early and found its way in through the northern window joint again.  A track of droplets marked the covers of three hymnals before I noticed.  I dried them the best I could and set them near the basin to air.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne told me I might be ready to take the vesper reading next month.  I said I would do my best, though my voice still shakes when the wind comes hard off the bay.&lt;br /&gt;
&lt;br /&gt;
A boy from the shipyard arrived just before first bell.  He brought a candle for his sister and did not speak.  He nodded once and placed it on the old bench near the shell altar.  It burned quickly and left a streak of wax on the wood.&lt;br /&gt;
&lt;br /&gt;
After evening prayers, I copied the saltwater blessing again.  I continue to forget the fourth line.  I will practice it aloud tomorrow when the chapel is empty.&lt;br /&gt;
&lt;br /&gt;
12th day of Olaesta, 4830&lt;br /&gt;
&lt;br /&gt;
The salted fog held all morning.  The bells could barely be heard from the quay, and the floor stayed damp long after I wiped it.  The gulls were quiet today, though I saw them gather on the breakwall at dusk.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne allowed me to lead the midday verses.  I stumbled on the refrain but kept pace.  She gave no correction afterward, which I think was kindness.  I will ask her to let me try again next week.&lt;br /&gt;
&lt;br /&gt;
The Guildman has not returned, but I saw carts from the upper quarry moving past the garden path.  One of the workers spat too close to the basin.  I scrubbed the stone clean before closing the gate.&lt;br /&gt;
&lt;br /&gt;
27th day of Ivastaen, 4830&lt;br /&gt;
&lt;br /&gt;
The High Priestess arrived again, as expected.  She comes every five months, though she avoids Charlatos and Lormesta because she does not like to travel in cold weather.  This time, she brought only one attendant and a thick letter sealed in white wax.&lt;br /&gt;
&lt;br /&gt;
She asked after the basin and walked the outer path twice before speaking.  I do not know why she finds our grounds so peculiar.  She always looks longer at the walls than at the altar.&lt;br /&gt;
&lt;br /&gt;
She complimented the order of the garden, though I had not yet swept.  Her words are even and pleasant, but her eyes are always searching.  I do not think she comes only for worship.&lt;br /&gt;
&lt;br /&gt;
Moisture has warped the page outward from the center, and a small flower is pressed into the parchment.  Once white, its petals have turned a pale yellow.  The edges have melted into the fibers over time, leaving a faint outline and a darker stain beneath.  Ink has bled into the margins, but a few lines remain legible:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He brought it with both hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Said it grew from the rocks near the basin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It smelled faintly of salt and rosemary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Written near the bottom corner, in a careful hand:  Calen&lt;br /&gt;
&lt;br /&gt;
9th day of Lumnea, 4830&lt;br /&gt;
&lt;br /&gt;
Calen came again just after midday.  He did not knock, only waited near the side path until I saw him.  He brought a bloom, he said he found growing from a crack in the harbor wall.  I told him it would not last, but he said that was fine.&lt;br /&gt;
&lt;br /&gt;
He stayed long enough to watch me refill the basin, then left without saying more.  I placed the flower in the back of the book, where I thought it would keep.  It did not.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne has begun sorting the storeroom shelves again.  I do not know where she plans to move everything, but she said we may have to share with the masons soon.  I do not think she approves.&lt;br /&gt;
&lt;br /&gt;
2nd day of Koaratos, 4830&lt;br /&gt;
&lt;br /&gt;
Rumors continue about the Guild&#039;s plans, but nothing official has been posted.  One of the stone counters in the garden cracked under the weight of a builder&#039;s crate.  They said it would be replaced, but no one has returned to measure.&lt;br /&gt;
&lt;br /&gt;
The High Priestess&#039;s letter is still sealed.  Elenne has not opened it, though she moved it twice.  I think she is waiting for another message, or perhaps the Guildman himself.&lt;br /&gt;
&lt;br /&gt;
A blue gull feather was left on the altar after the second bell.  No one saw who brought it.  &lt;br /&gt;
&lt;br /&gt;
I placed it in the ribbon box, away from the salt.&lt;br /&gt;
&lt;br /&gt;
13th day of Koaratos, 4830&lt;br /&gt;
&lt;br /&gt;
The stone bench in the garden has been replaced.  I was not told it would happen, but when I stepped out to light the sea taper this morning, it was there.  Rosewood, newly finished and still carrying the scent of cut shavings.  The legs are slightly uneven, but the surface is smooth.&lt;br /&gt;
&lt;br /&gt;
Elenne said one of the sailors had it made for his wife.  She is the one who always sits near the roses and watches the harbor light.  She wept when the bench cracked beneath the masons&#039; crate.  I am glad it was rebuilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ink has lifted across most of the page, leaving behind only faint strokes and a few recognizable shapes.  The top third is nearly blank, and the lower margin is warped from long exposure to damp air.  Visible along the center fold, in pale ink, are snatches of the original message.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...asked if it would still be the same chapel...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...carried the basin water out into the garden...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...song lines lost in the stone dust...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5th day of Phoenatos, 4830&lt;br /&gt;
&lt;br /&gt;
Construction has begun.  Dust rises even before the first bell.  The builders come early and eat beside the garden wall.  I do not know how they leave the crumbs behind, but the gulls are clearly happy about it.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne and I have moved our sleeping mats into the chapel itself.  There is no space left in the quarters, not since the back wall was taken down.  She said it is temporary, but we must keep everything folded and out of sight during services.&lt;br /&gt;
&lt;br /&gt;
She reminded me that we are not bound by silence or separation, only by devotion and clarity of intent.  Then she looked at me and said, &amp;quot;Even your Calen would agree.&amp;quot;  I nearly dropped the basin ladle.&lt;br /&gt;
&lt;br /&gt;
16th day of Phoenatos, 4830&lt;br /&gt;
&lt;br /&gt;
Calen returned with an oilskin pouch and handed it to me without speaking.  Inside was a cloth wrapped around several dry biscuits and a folded slip of sea-blue ribbon.  He said he heard the workers had overrun our stores and that I was likely too polite to complain.&lt;br /&gt;
&lt;br /&gt;
I thanked him, but could not find the right words.  Elenne watched from the entryway.  Later, she only asked if I had shared them.&lt;br /&gt;
&lt;br /&gt;
The builders left stone dust across the floor again.  I swept until my arms ached, but it returned before the evening bell.  It finds every crack.&lt;br /&gt;
&lt;br /&gt;
28th day of Phoenatos, 4830&lt;br /&gt;
&lt;br /&gt;
The High Priestess will return in Jastatos.  Elenne received a note today.  No seal this time, only a clean fold and pressed script.  She read it twice, then tucked it into the ledger without comment.&lt;br /&gt;
&lt;br /&gt;
I asked if she thought the Guildman would be here as well.  She said most likely, and that the two had likely been speaking for longer than we realized.  She did not sound surprised or pleased.&lt;br /&gt;
&lt;br /&gt;
The rosewood bench has already dulled to a greyish tone.  I tried wiping it with a damp cloth, but the color does not return.  Still, the sailor&#039;s wife came today and stayed for the whole of the afternoon light.  She did not speak.  Only watched the water and smiled.&lt;br /&gt;
&lt;br /&gt;
7th day of Imaerasta, 4830&lt;br /&gt;
&lt;br /&gt;
The scaffolding now reaches above the garden wall.  Boards cast a grid of shadow over the roses during morning light.  One of the masons said that the new walls will block the ocean view.  I had not thought of that until now.&lt;br /&gt;
&lt;br /&gt;
If the wall rises the way they say it will, the garden will face stone, not sea.  Elenne was not surprised when I told her.  She only said, &amp;quot;It&#039;s easier to worship what you can see than what you must remember.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder if the sound of the tide will carry once the last wall is raised.&lt;br /&gt;
&lt;br /&gt;
18th day of Imaerasta, 4830&lt;br /&gt;
&lt;br /&gt;
Mist held long into the afternoon.  We lit the lamps early and brought the linens in before the sea air reached them.  The dust hangs longer in the stillness.&lt;br /&gt;
&lt;br /&gt;
Word came that Yenterreth of the Marshtown passed in her sleep.  She was one of the spirit women, always with a ribbon in her sleeve and saltwater on her boots.  I remember her from before I came to live with Elenne.  She called me bird girl and once gave me a braid of kelp twine.&lt;br /&gt;
&lt;br /&gt;
She will be interred below with the others.  I carried the notice down to the stone chamber myself.&lt;br /&gt;
&lt;br /&gt;
Much of the page has faded due to moisture, but several phrases remain readable:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...could see the harbor lantern from the bench...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ribbons tied to the low branches removed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...the sound of chisel work does not pause for prayer...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Smudged ink across the lower edge shows where the page was touched before drying.&lt;br /&gt;
&lt;br /&gt;
3rd day of Jastatos, 4830&lt;br /&gt;
&lt;br /&gt;
The High Priestess arrived just after midday.  She wore a dove-colored cloak and had her hair in three loops at her crown.  Guildman Vartrien stood beside her beneath the scaffolding.  They did not speak during the service, but both stayed until the end.&lt;br /&gt;
&lt;br /&gt;
Afterward, they walked the garden with Elenne.  I followed at a distance, gathering petals.  I overheard them speak of creating a fresco in Niima&#039;s likeness upon the foyer wall.  The High Priestess said the space would command presence.&lt;br /&gt;
&lt;br /&gt;
No one mentioned the old altar.  I swept around it that night, as a kind of apology.&lt;br /&gt;
&lt;br /&gt;
15th day of Jastatos, 4830&lt;br /&gt;
&lt;br /&gt;
A whisper has spread through the workers.  One of the cart drivers said the Krolvin have been seen in Brisker&#039;s Cove.  No one knows if it&#039;s true, but another said the harbor patrol was doubled this week.&lt;br /&gt;
&lt;br /&gt;
Elenne said we cannot shape our prayers to rumors.  Still, she lit the tall tapers during evening service and left them burning until the last shadow faded from the stones.&lt;br /&gt;
&lt;br /&gt;
Calen has not returned since the rains began.  I keep the ribbon he gave me in my prayer book.  It smells faintly of rosemary, even now.&lt;br /&gt;
&lt;br /&gt;
4th day of Eoantos, 4830&lt;br /&gt;
&lt;br /&gt;
Elenne asked me to begin clearing the small office beside the catacombs.  She said it was time someone sorted through what remains.  I believe she means for me to be occupied, as Calen has not returned.  She does not ask after him directly, but she notices when I forget the dusting cloth or leave the lamp wick too low.&lt;br /&gt;
&lt;br /&gt;
The office is colder than I remembered.  The walls sweat even when the wind is dry.  I found a bundle of records tied with frayed cord, and a shelf of ledgers warped from years of damp.  None have dates newer than 4816.&lt;br /&gt;
&lt;br /&gt;
I lit a taper and marveled that its flame didn&#039;t waver.  The air is rather stale.&lt;br /&gt;
&lt;br /&gt;
12th day of Eoantos, 4830&lt;br /&gt;
&lt;br /&gt;
Stacks of papers have begun to soften and fall apart as I move them.  Some pages peel away like onion skin.  Others are stuck together with mildew at the corners.  There is no order left in the ledgers.&lt;br /&gt;
&lt;br /&gt;
Elenne gave me vinegar water to scrub the stone and showed me how to dry the parchments without tearing the ink.  Her hands are steadier than mine, but she let me try alone today.&lt;br /&gt;
&lt;br /&gt;
No one has asked about the office in years.  I wonder if anyone will again once the new temple is complete.&lt;br /&gt;
&lt;br /&gt;
Several blotches stretch across the center of the page, caused by ink pressed while wet.  Words are smudged and fingerprints mar the lower half.&lt;br /&gt;
&lt;br /&gt;
Only a few lines are clear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...wrote his name on the margin and folded it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...did not want to ask him not to go...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...the sea calls more surely than words ever could...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21st day of Eoantos, 4830&lt;br /&gt;
&lt;br /&gt;
Word came that Calen has signed on with a deep-sea vessel.  No one knows the name, only that it sails past the Shoals and will be gone past spring.&lt;br /&gt;
&lt;br /&gt;
Elenne said nothing when I told her.  She simply handed me another cloth and said, &amp;quot;Salt dries slower than tears.&amp;quot;  I think she meant it kindly.&lt;br /&gt;
&lt;br /&gt;
The basin water felt colder today, though the air was still.  When I poured it over the shell altar, I thought of the wives who stand at our threshold with wet sleeves and silent mouths.&lt;br /&gt;
&lt;br /&gt;
I begin to understand why they come.  Not for answers, but for nearness.&lt;br /&gt;
&lt;br /&gt;
1st day of Eorgaen, 4830&lt;br /&gt;
&lt;br /&gt;
The sound of hammers has quieted.  Most of the scaffolding has come down.  The stones above the chapel are now smooth and white, with carved lines I cannot name.&lt;br /&gt;
&lt;br /&gt;
I finished dusting the office and folded what remained of the ledgers.  Several were too damaged to save.  Elenne said I may stack them in the catacombs for burning later, though I kept two that still held their shape.&lt;br /&gt;
&lt;br /&gt;
Calen&#039;s ribbon rests between the pages of one.  I did not mean to place it there.  It simply felt right.&lt;br /&gt;
&lt;br /&gt;
19th day of Eorgaen, 4830&lt;br /&gt;
&lt;br /&gt;
We moved into the new quarters today.  The walls are smooth, and the ceiling curves slightly like the hull of a ship turned over.  My mat fits beneath the small window, though it does not face the sea.&lt;br /&gt;
&lt;br /&gt;
Elenne set our candles on the narrow sill and arranged her ledgers in the cabinet with care.  She has not said whether she likes the new space, but she wiped the sill twice before speaking.&lt;br /&gt;
&lt;br /&gt;
I kept the basin cloth.  It still smells faintly of rosemary and ink.&lt;br /&gt;
&lt;br /&gt;
31st day of Eorgaen, 4830&lt;br /&gt;
&lt;br /&gt;
Year-end bells rang before the harbor mist had cleared.  The garden is smaller now, and the altar no longer sees the ocean, but the salt wind still finds its way between the stones.&lt;br /&gt;
&lt;br /&gt;
I watched from the upper stairs as the tide turned.  For a moment, I imagined Calen leaning over the rail of whatever vessel he&#039;s found.  I do not know where he sailed, or what wind carried him out, only that the thought of him still returns like breath.&lt;br /&gt;
&lt;br /&gt;
I folded a ribbon into the base of the old ledger.  Some things are easier to keep when hidden.&lt;br /&gt;
&lt;br /&gt;
1st day of Lormesta, 4831&lt;br /&gt;
&lt;br /&gt;
The High Priestess arrived at midday.  She wore fur-lined gloves and spoke briefly before entering the new sanctum.  Her words were softer this time.  She said the white stone caught light well and that the new foyer had &amp;quot;clean weight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She did not linger.  Elenne bowed but did not speak.&lt;br /&gt;
&lt;br /&gt;
I spent the rest of the day sorting a box of old hymn fragments.  Some were written in Kannalan, though I can only read the titles.  I have set two aside in hopes that someone might help me translate them.&lt;br /&gt;
&lt;br /&gt;
3rd day of Lormesta, 4831&lt;br /&gt;
&lt;br /&gt;
Calen returned today.&lt;br /&gt;
&lt;br /&gt;
He stood by the garden gate and waited until I saw him.  He did not wave.  Only smiled, the kind of smile that asks without needing an answer.&lt;br /&gt;
&lt;br /&gt;
I brought him a cup of water, and we sat in the shadow of the old chapel.  He said nothing of the voyage, and I did not ask.  I watched his hands as he spoke of the harbor and the wind near the reefs.  He has a sun mark on his left wrist now, just above the bone.&lt;br /&gt;
&lt;br /&gt;
When he left, he pressed a shell into my palm.  It was smooth and unbroken.&lt;br /&gt;
&lt;br /&gt;
5th day of Lormesta, 4831&lt;br /&gt;
&lt;br /&gt;
I do not know if he missed me.  I do not know if he meant to see me or only came to the chapel as he once did.&lt;br /&gt;
&lt;br /&gt;
Still, I thought of him each time the tide turned.  I imagined the shape of his boat against the horizon, wondering if he looked for birds or counted the ways salt settles into cloth.&lt;br /&gt;
&lt;br /&gt;
The shell he gave me rests beneath the old candle box.  I did not tell Elenne.&lt;br /&gt;
&lt;br /&gt;
I have finished copying the Kannalan refrain.  The words feel older than stone, but they sing cleanly when read aloud.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== a faded off-white vellum ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Letter to Aralinna from Tagetes&lt;br /&gt;
!a faded off-white vellum&lt;br /&gt;
|-&lt;br /&gt;
|22 Fashanos 4839&lt;br /&gt;
&lt;br /&gt;
Hi Aralinne,&lt;br /&gt;
You are going to sputter when you read this, but I found something I think might actually help.  I&#039;ve been haunting the lower rooms of the Rest&#039;s old archive, the one that smells like mushrooms and lamp oil, and you would not believe the number of ledgers that don&#039;t even belong there.  Some trader scribbled a note in the margin of a shipping contract, and I have no idea why, about a Hermit of Charl.  Not a priest.  Not a sailor.  A hermit.&lt;br /&gt;
&lt;br /&gt;
The strange part is, he wasn&#039;t written about like some bedraggled man on a rock.  He had followers.  Or at least people who carried his words.  The note said he held something powerful, something that could &amp;quot;turn back the tide and lay bare the seabed, if placed with care and faith at the high edge.&amp;quot;  That&#039;s what it actually said.  The relic doesn&#039;t have a name, which is frustrating, but it is always connected to cliffs or high ridges.&lt;br /&gt;
&lt;br /&gt;
I spent the last two days chasing the reference backward, and I think it&#039;s Kannalan.  Most of the names line up with the way they spell things when they want to make them sound more official.  The good stuff always hides behind fancy lettering.&lt;br /&gt;
&lt;br /&gt;
Anyway, I asked around, and there&#039;s a guide here who knows the Karazja ruins.  He&#039;s agreed to take me inland starting next week.  I&#039;ll be careful.  I promise.  But if I&#039;m right, that relic might still be out there.&lt;br /&gt;
&lt;br /&gt;
Imagine what it would mean if we could part the sea.&lt;br /&gt;
&lt;br /&gt;
More soon,&lt;br /&gt;
Tagetes&lt;br /&gt;
&lt;br /&gt;
P.S.  Tell Marris not to let the acolytes into the tide closet again.  I know it was them.  The shells were rearranged.  Again.&lt;br /&gt;
|}&lt;br /&gt;
==== Seaborne Hymnal ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a thread-edged faded parchment&lt;br /&gt;
|-&lt;br /&gt;
|Parchment the color of drifted sand bears faded blue script in a careful, even hand.  The edges have frayed into soft waves, and the lower corner is discolored where dampness clings to the page.  A watermark in the upper left shows a simple wave crest superimposed over a scallop shell.  Salt has left faint flecks across the surface, and one line of ink has bled slightly with age.  Despite wear, the script remains fully legible, framed by a border of pressed gull feathers and hand-tied seasilk thread.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Instructions for the Seaborne Hymnal&lt;br /&gt;
&lt;br /&gt;
To be spoken daily, often at morning tide or before the first sail departs.&lt;br /&gt;
&lt;br /&gt;
The Seaborne Hymnal is a spoken blessing offered to all who live by the rhythm of the sea.  It honors those who make their living from its bounty, those who voyage upon it, and those who wait at its edge.  The ritual is led by a priestess and joined by those gathered, using a call and response pattern.  It is not sung, but spoken clearly, with steadiness and intent.&lt;br /&gt;
&lt;br /&gt;
There are no physical offerings required.  However, each response is accompanied by a hand gesture to mark the tide&#039;s reach and the release of prayer.&lt;br /&gt;
&lt;br /&gt;
The priestess stands facing the gathered.  Congregants may form a semicircle or remain as they are, whether in chapel or along the shore.  The ritual may be performed indoors or outdoors, provided the sea is visible or near.&lt;br /&gt;
&lt;br /&gt;
At each response, the right hand is placed palm-down over the heart, then extended outward, fingers spread as if forming the crest of a wave.  This gesture is slow and deliberate.  At the final line, the gesture is held outward a moment longer before lowering the hand.&lt;br /&gt;
&lt;br /&gt;
The hymnal is:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who wakes with the wind and walks with the tide?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who casts the net and bears the storm?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who waits at the window and sings to the dark?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who names the stars and trusts the wave?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Bless those who leave and those who remain.&amp;lt;br&amp;gt;&lt;br /&gt;
Bless those who labor and those who pray.&amp;lt;br&amp;gt;&lt;br /&gt;
Bless those who remember.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (final gesture):&#039;&#039;&#039;  And those who return no more.&lt;br /&gt;
&lt;br /&gt;
The rite is complete after the final line.  There is no need for benediction.  Let silence follow for a breath or two before the next act begins.&lt;br /&gt;
|}&lt;br /&gt;
==== Ribbon Vigil ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
! a watermarked pearly white parchment&lt;br /&gt;
|-&lt;br /&gt;
|Faint mildew spots darken the four corners of the parchment, which has a pearly white finish created by the waxy finished worked into its fibers.  An azure watermark of a scallop shell superimposed over cresting waves can be seen beneath the indigo ink that spread across its surface.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
The Ribbon Vigil is a quiet, sacred tradition observed by sailors and their loved ones before voyages that lead them beyond the protection of the bay.  It is deeply personal, often unspoken, and performed in silence atop the temple&#039;s Widow&#039;s Walk.  The rite is not scheduled by the temple, nor does it require direct guidance, but all priestesses, acolytes, and attending staff should understand its nature and how to offer quiet support when needed.&lt;br /&gt;
&lt;br /&gt;
The vigil begins when a sailor and a significant companion, whether spouse, sibling, friend, or beloved, ascending to the rooftop of the temple.  Together, they bring a ribbon, which may be carried openly or hidden in the hand, sleeve, or pocket until the moment it is needed.  Upon reaching the rail that faces the open sea, they tie the ribbon to the ironwork together.  There is no formal color or material required.  While many choose white, blue, or sea green, others may bring a scrap of sailcloth or a woven charm.  The meaning lies in the bond, not the fiber.  No spoken words are required, though some murmur names or prayers as the knot is tied.  The act itself is the offering.  It binds the hope of return between two people and entrusts that bond to the sea.&lt;br /&gt;
&lt;br /&gt;
At times, when a ship is long overdue or the sea has turned cruel, the one who remained ashore may return to the Widow&#039;s Walk alone.  There, they loosen the knot they once tied.  The ribbon is not taken down but left slack in the wind.  This act is a plea to Niima, asking her to seek the one who has not come home.  It is believed that if the ribbon is taken by the wind and reaches the sea, Niima will find the sailor and guide them to safety.  That safety may not bring them home to Solhaven, but it will bring them to a shore.  If the ribbon tangles, falls, or clings to the stone, some believe it is a sign that the soul it represents has already passed from Niima&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
Temple staff must not disturb those who come to perform this rite.  Acolytes may observe from a distance and quietly light a sea taper at the stairwell when a ribbon loosening is witnessed.  The gesture is enough to mark the moment.  Comfort should be offered gently, without promise or correction.  Never assure a safe return.  Instead, remind them that Niima knows every name whispered to the tide and that no soul is ever truly lost to her.&lt;br /&gt;
&lt;br /&gt;
Ribbons left on the Widow&#039;s Walk should be observed weekly.  Those that have clearly loosened and not flown may be carefully removed and burned in a salt-fire by the priestess or her assistant.  This should be done with solemnity and without comment, allowing the sea to receive what it could not carry.&lt;br /&gt;
&lt;br /&gt;
Priestesses may speak of the vigil during public blessings, particularly on days when many ships prepare to depart.  However, no individual should be named or pointed to.  Let the ribbon be a silent prayer, seen by the sea and felt by those who wait.&lt;br /&gt;
|}&lt;br /&gt;
==== Song of Return ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
! a worn and faded scrap of vellum&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Song of Return&amp;lt;br&amp;gt;&lt;br /&gt;
A blessing for safe voyage and reunion&lt;br /&gt;
&lt;br /&gt;
Go forth with the tide and return with the swell,&amp;lt;br&amp;gt;&lt;br /&gt;
Let the waves bear you gently, where ever you dwell.&amp;lt;br&amp;gt;&lt;br /&gt;
May your sails know the whisper, not the wail of the sea,&amp;lt;br&amp;gt;&lt;br /&gt;
And the stars hold your course where your heart longs to be.&lt;br /&gt;
&lt;br /&gt;
Let the wind be your witness, the foam be your guide,&amp;lt;br&amp;gt;&lt;br /&gt;
Let the deep pass beneath you and never divide.&amp;lt;br&amp;gt;&lt;br /&gt;
By the light of Niima, by the calm of her grace,&amp;lt;br&amp;gt;&lt;br /&gt;
May your path find the harbor, your soul find its place.&lt;br /&gt;
&lt;br /&gt;
Those who love you will wait with the shore in their eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
Watching dawn rise in silence and dusk fill the skies.&amp;lt;br&amp;gt;&lt;br /&gt;
So go forth with the tide and return with the swell,&amp;lt;br&amp;gt;&lt;br /&gt;
You are known to the sea, and she knows you well.&lt;br /&gt;
|}&lt;br /&gt;
==== Saltwater Blessing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a an azure-tinted and waxed ivory vellum&lt;br /&gt;
|-&lt;br /&gt;
|The Saltwater Blessing&lt;br /&gt;
To be performed at the start of each day and before any service that opens the temple doors to those in need.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Begin the Saltwater Blessing before the tide bells.  The basin must be clean, dry, and still.  Saltwater is to be drawn at dawn, and it must come from a living source.  Water taken from a canal or well is not suitable.  If the sea cannot be reached due to weather or flood, postpone the ritual.  Light a sea taper in its place and record the reason with care.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The acolyte assisting you should stand to the left of the basin.  Instruct her to place both hands on the rim and begin to turn it slowly in a clockwise motion.  This movement must remain steady and deliberate.  The spiral that forms at the center of the water represents the cycle we serve:  cleansing, healing, prayer, and return.&lt;br /&gt;
You will pour the saltwater into the basin as it turns.  Keep the vessel low and the stream even.  Pour as the tide pours, without haste and without pause.  Do not speak until the water touches the basin.  As the water flows, recite the blessing aloud:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Salt drawn from tide, gift of the sea,&amp;lt;br&amp;gt;&lt;br /&gt;
Wash clean these hands, this heart, this hour.&amp;lt;br&amp;gt;&lt;br /&gt;
Heal what is broken, quiet what clings,&amp;lt;br&amp;gt;&lt;br /&gt;
Let all who pass find peace in thee.&amp;lt;br&amp;gt;&lt;br /&gt;
In Niima&#039;s name, let the water remember mercy,&amp;lt;br&amp;gt;&lt;br /&gt;
and the sea cradle what we cannot carry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When the blessing is complete, step back and allow the basin to settle.  Do not stir the water again unless it has been fouled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each person who enters the chapel should approach the basin.  Some will speak, others will not.  It is not your task to correct their silence.  If they ask what to say, teach them this:&amp;lt;br&amp;gt;&lt;br /&gt;
Salt and sea, carry this from me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At day&#039;s end, empty the basin unless the tide is near enough to reclaim it directly.  Never let water stand overnight.  Do not allow the salt to cloud or crust.  If the sea cannot receive it, return it to the earth with reverence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The blessing is working when even the restless linger at the threshold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Elenne&#039;s (?) Papers ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a pale slip of vellum bearing a rust-tinged watermark&lt;br /&gt;
|-&lt;br /&gt;
|Rust-toned watermarks bloom across the lower half of the parchment, forming uneven, organic shapes.  The ink has faded but remains legible throughout.  The surface is rough to the touch, with several shallow indentations along the right margin, as if pressed against the corner of a writing board.  Mild mildew spotting is visible near the top, and the parchment carries a faint metallic scent.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
15th day of Fashanos, 4830&amp;lt;br&amp;gt;&lt;br /&gt;
Master Vartrien of the Mercantile Guild visited the chapel before midday service.  He spoke of expanding the grounds and building a larger temple to better serve Solhaven&#039;s growing population.  I reminded him that the chapel predates the coastal road and holds its own rhythm.  He seemed unconcerned but polite.  Left a coin marked with the Guild&#039;s seal in the basin.  I placed it with the others and marked his visit in the side register.&lt;br /&gt;
|-&lt;br /&gt;
!a raw-edged and water-spotted page&lt;br /&gt;
|-&lt;br /&gt;
|Uneven edges suggest this piece was torn hastily from a larger sheet.  Faint ruling marks hint at its origin in a ledger or bound volume.  A diagonal streak of indigo ink mars the surface, likely transferred from damp contact with another page.  Most letters remain legible, though a few near the top right have blurred.  Mildew traces the lower edge, and the parchment carries the scent of damp stone and old wax.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
17th day of Lumnea, 4830&amp;lt;br&amp;gt;&lt;br /&gt;
Widow Carlan returned today, still unable to bear the final words.  Her husband was taken last autumn in the reef churn near a southern cay.  It has been added to our charts.  I gave her the ledger entry of his loss to hold and read aloud as part of the Benediction for Final Rest.  She left a net of white knotted cord, said it was the last he made, but did not stay.  I&#039;ve placed it on the altar before the midday rites.  As a note, fog rolled in not long after service, and only three stayed for evening psalms.&lt;br /&gt;
|-&lt;br /&gt;
!a salt-ringed scrap of curled parchment&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
2nd day of Ivastaen, 4831&amp;lt;br&amp;gt;&lt;br /&gt;
Three fisher wives from the southern quay came before the early bells.  Their husbands sail north this season, past Glaoveln&#039;s reach.  Each requested prayer and sat quietly through the morning hymn.  I gave silver ribbons to bind with their kerchiefs and lit the sea taper for calm waters.  The chapel was nearly full by midmorning, though many arrived late, likely due to the spring fog that clung to the harbor paths.&lt;br /&gt;
|-&lt;br /&gt;
!a ink-streaked torn vellum sheet&lt;br /&gt;
|-&lt;br /&gt;
|Uneven edges suggest this piece was torn hastily from a larger sheet.  Faint ruling marks hint at its origin in a ledger or bound volume.  A diagonal streak of indigo ink mars the surface, likely transferred from damp contact with another page.  Most letters remain legible, though a few near the top right have blurred.  Mildew traces the lower edge, and the parchment carries the scent of damp stone and old wax.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
29th day of Koaratos, 4832&amp;lt;br&amp;gt;&lt;br /&gt;
Two merchant wives came bearing cloth bundles for the shrine.  Each held swaddled sea stones tied with bits of silk, blue and pale.  They asked no questions, gave no names.  I placed the stones in the vessel below the sanctum basin and poured saltwater as they requested.  Both stayed for the midday chant, though neither sang.  After, they left through the garden gate without speaking further.  I noted no marking on the silk.  I hope they found comfort.&lt;br /&gt;
|-&lt;br /&gt;
!a mold-speckled soft parchment note&lt;br /&gt;
|-&lt;br /&gt;
|Softened by age and wear, the edges of the parchment curl inward, and pale mold speckling appears across the lower third of the sheet.  A faint line suggests it was once folded and tucked into a ledger or personal book.  The ink remains legible but has lightened near the corners.  Moisture warping has created a slight upward curl in the body, and the parchment carries the scent of aged paper and damp wool.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
3rd day of Eorgaen, 4832&amp;lt;br&amp;gt;&lt;br /&gt;
Widow Ellin came before the first bell and asked to sit in the quiet.  She brought a folded scrap of ribbon from her husband&#039;s net bag and said she&#039;d found it behind a dresser while cleaning for winter.  I lit the sea taper and left her undisturbed while preparing the outer basin.  She stayed through first prayers, then rose and placed the ribbon beneath the shell altar.  She asked for no words today, but returned a missing bench cushion before leaving.&lt;br /&gt;
|-&lt;br /&gt;
!a smudged and warped journal page&lt;br /&gt;
|-&lt;br /&gt;
|Uneven ripples in the parchment surface indicate long exposure to moisture.  Several pale smudges appear along the right margin, likely left by ink-stained fingers.  Fading is most visible at the top, though the handwriting remains legible throughout.  A faint scent of old wool and oil clings to the fibers.  Abrasions across the back suggest the page rested for some time against a coarse surface.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
7th day of Charlatos, 4833&amp;lt;br&amp;gt;&lt;br /&gt;
Three girls from Marshtown arrived just after first bell.  None had formal instruction, but all carried the tunes well enough to follow the second line.  We worked them through the basin hymn and the low chorus of the coastal prayer.  They were assigned tunics from the eldest priestess, who sent them to scrub before vespers.  We will continue twice weekly with them.  If they remain steady, they may be ready for the Midyear Blessing.  We&#039;ve noted their names in the side book.&lt;br /&gt;
|-&lt;br /&gt;
!a creased parchment page&lt;br /&gt;
|-&lt;br /&gt;
|Creases stretch diagonally across the page, likely from folding while still damp.  Several ink lines have run downward from the upper half, creating faint trails along the grain.  Edges have darkened with age, and water damage has left a soft waviness across the surface.  Handwriting remains legible, though uneven in places.  The scent of mildew is stronger here, with a faint trace of fish oil soaked into one corner.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
23rd day of Imaerasta, 4834&amp;lt;Br&amp;gt;&lt;br /&gt;
Fleets pushed off beneath a red sky this evening.  Wind held warm along the rise, and I watched from the upper path as the sails moved out past the bay mouth.  I counted twenty-seven before I lost the line.  I wrote their names as I remembered them, though some are just family names passed around.  We did not ring the bell, but kept the flame lit through dusk.  Sunset lingered long enough to finish the basin cleaning by natural light.&lt;br /&gt;
|-&lt;br /&gt;
!an ink-blotched paper fragment&lt;br /&gt;
|-&lt;br /&gt;
|Near the lower edge, signs of delamination are evident where prolonged exposure to moisture has lifted the parchment fibers.  Ink blotches cover the upper left corner, though the writing beneath remains legible.  Faint blue guidelines run horizontally across the surface, now nearly faded from view.  All corners are softened from repeated handling, while the light scent of damp plaster and crushed chalk clings to the page.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
18th day of Ivastaen, 4835&amp;lt;br&amp;gt;&lt;br /&gt;
Workers paused their efforts near the east colonnade due to a broken pulley.  Several wandered into the chapel while the foreman spoke with a guild agent outside.  One left a handful of copper on the basin rim.  I noted no offering ribbon, but took it with the rest before lighting the salt lamp.  Held afternoon prayers with two elders and one child.  No hymn today.  Breezes through the north wall joints have grown stronger since the scaffolding went up.&lt;br /&gt;
|-&lt;br /&gt;
!raw-edged and water spotted page&lt;br /&gt;
|-&lt;br /&gt;
|Uneven edges suggest this piece was torn hastily from a larger sheet.  Faint ruling marks hint at its origin in a ledger or bound volume.  A diagonal streak of indigo ink mars the surface, likely transferred from damp contact with another page.  Most letters remain legible, though a few near the top right have blurred.  Mildew traces the lower edge, and the parchment carries the scent of damp stone and old wax.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
17th day of Lumnea, 4830&lt;br /&gt;
Widow Carlan returned today, still unable to bear the final words.  Her husband was taken last autumn in the reef churn near a southern cay.  It has been added to our charts.  I gave her the ledger entry of his loss to hold and read aloud as part of the Benediction for Final Rest.  She left a net of white knotted cord, said it was the last he made, but did not stay.  I&#039;ve placed it on the altar before the midday rites.  As a note, fog rolled in not long after service, and only three stayed for evening psalms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== a jute-strung seashell necklace suspending a sapphire dolphin ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Necklace Found in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a jute-strung seashell necklace suspending a sapphire dolphin&lt;br /&gt;
|-&lt;br /&gt;
|It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 100 silvers.&lt;br /&gt;
It is predominantly crafted of organic material.&lt;br /&gt;
|}&lt;br /&gt;
==== a half-melted stick of silver sealing wax ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Wax Found in Niima&#039;s Temple Catacombs&lt;br /&gt;
!a half-melted stick of silver sealing wax &lt;br /&gt;
|-&lt;br /&gt;
|You see a thin cylinder of wax partially cut to subdivide it into 5 equal pieces.  It will produce a blob of silver wax.  You think you could PUT the wax on a parcel or letter meant for mailing while wearing an appropriate signet to imprint your seal into it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== a discolored albatross feather quill ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Quill Found in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a discolored albatross feather quill&lt;br /&gt;
|-&lt;br /&gt;
|It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 30,000 silvers.&lt;br /&gt;
It is predominantly crafted of organic material.&lt;br /&gt;
|}&lt;br /&gt;
==== a faded off-white letter ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Letter from Tagetes to Aralinne&lt;br /&gt;
!a faded off-white letter &lt;br /&gt;
|-&lt;br /&gt;
|18 Charlatos 4839&lt;br /&gt;
&lt;br /&gt;
Hi Aralinne,&lt;br /&gt;
I found it.  Or at least, half of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It wasn&#039;t hidden exactly, more like forgotten.  The locals knew about the ruins but never thought to poke around in them because they&#039;re mostly buried under vines and heavy stone.  It took three days and a few close calls with hornets, but tucked behind a collapsed pillar I found a stone cradle.  And in it, wrapped in sea-worn cloth, was a broken staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I knew it as soon as I touched it.  It smells like the shore and there&#039;s a hollow ring when you hold it upright.  It&#039;s not made of anything I recognize, but it hasn&#039;t rotted or split, except where it broke in two.  One half was resting in the cradle.  The other, according to a tablet near the ruins, was sent to a temple of Charl along the cliffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Which temple is the problem.  There used to be dozens, all dotting the coastline, and many of them have fallen into the sea.  The writing didn&#039;t say which.  Just &amp;quot;to a brother&#039;s altar.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve wrapped and sealed the piece I found and sent it with this letter.  I figured if anyone can figure out where the other part ended up, it&#039;s you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If we&#039;re right, and this thing really can part the water, maybe we can put the ship to rest.  Maybe the girls will stop slipping away like the others have.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t be back right away.  I broke my leg two days ago trying to cross a ravine after a rainstorm.  The guide helped set it but the nearest empath is still a few days out and I can&#039;t move far.  I&#039;ll return as soon as I&#039;m able, once I can walk without screaming.  Hold the staff.  Let me know what it feels like.&amp;lt;br&amp;gt;&lt;br /&gt;
All my strength,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tagetes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
P.S.  Tell the boy not to put shells in the font again.  It&#039;s not funny.  Well, it is, but don&#039;t tell him that.&lt;br /&gt;
|}&lt;br /&gt;
==== worn and faded scrap of vellum ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Song of Return&lt;br /&gt;
!worn and faded scrap of vellum&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Song of Return&lt;br /&gt;
A blessing for safe voyage and reunion&lt;br /&gt;
&lt;br /&gt;
Go forth with the tide and return with the swell,&lt;br /&gt;
Let the waves bear you gently, where ever you dwell.&lt;br /&gt;
May your sails know the whisper, not the wail of the sea,&lt;br /&gt;
And the stars hold your course where your heart longs to be.&lt;br /&gt;
&lt;br /&gt;
Let the wind be your witness, the foam be your guide,&lt;br /&gt;
Let the deep pass beneath you and never divide.&lt;br /&gt;
By the light of Niima, by the calm of her grace,&lt;br /&gt;
May your path find the harbor, your soul find its place.&lt;br /&gt;
&lt;br /&gt;
Those who love you will wait with the shore in their eyes,&lt;br /&gt;
Watching dawn rise in silence and dusk fill the skies.&lt;br /&gt;
So go forth with the tide and return with the swell,&lt;br /&gt;
You are known to the sea, and she knows you well.&lt;br /&gt;
|]&lt;br /&gt;
[[Category:The Shadowy Abyss]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Shadowy_Abyss_(storyline)/Found_items&amp;diff=239876</id>
		<title>The Shadowy Abyss (storyline)/Found items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Shadowy_Abyss_(storyline)/Found_items&amp;diff=239876"/>
		<updated>2025-06-15T01:04:08Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: /* Elenne&amp;#039;s (?) Papers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
== Shadowy Abyss Found Items ==&lt;br /&gt;
=== 06.06.2025 ===&lt;br /&gt;
==== an antique Vornavian silk cloth ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Empress Key&#039;s Sleeve&lt;br /&gt;
!an antique Vornavian silk cloth&lt;br /&gt;
|-&lt;br /&gt;
|Smooth with a soft finish, the Vornavian silk cloth has hints of its original deep blue hue at its edges though largely it has faded to a watered azure hue.  Faint seashell patterns decorate the edge, the silver and white embroidery creating scallop shells that overlap.  Rolled silk cords aid the bundle in staying closed as needed, their ends capped in silver dolphin periapts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== a blue-tinted white vellum parchment =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Letter to Tagetes from Aralinne&lt;br /&gt;
!a blue-tinted white vellum parchment&lt;br /&gt;
|-&lt;br /&gt;
|Slightly warped in shape and displaying clear signs of damage from humidity, the fine parchment is tinted with a subtle blue hue that is almost white and yet distinctly not.  Crisp folds create precise lines in the top and bottom third of the piece, while the corners display fray signs where moisture has separated the layers.&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
the seventeenth day of Olaesta in the year 4839&lt;br /&gt;
&lt;br /&gt;
Tagetes,&lt;br /&gt;
&lt;br /&gt;
Hopefully, we will return at the same time and all of this preparation will be for naught.&lt;br /&gt;
&lt;br /&gt;
The temple will have no attendants as I have figured out the missing piece to get us to Pearl.  It lies in an old Kannalan Temple to Charl.  I believe I&#039;ve tracked down its former location.  I&#039;ve hidden the plans in the old office at the end of the catacombs and sealed the entry.&lt;br /&gt;
&lt;br /&gt;
So few people know of its existence that it should be safe to travel there.  I do not think I will be gone more than a handful of days.&lt;br /&gt;
&lt;br /&gt;
However, as I do not trust the Mercantile Guild, with their recent decisions to create gardens and shrines to the dark pantheon, I have sealed the doorway up and hidden it.  Since you know where it is, you should have no issue finding it.&lt;br /&gt;
&lt;br /&gt;
There are seven keys for entry.  I&#039;ve left the Empress key here, but you can easily obtain the other six by seeking the blessings of the Lover, the Mistress, the Sister, the Mother, the Daughter, and the High Priestess.  I&#039;m sure you&#039;ll remember who these are from our past talks.  I dare not say more for fear this is found by others.&lt;br /&gt;
&lt;br /&gt;
Please know that some wish to see the curse spread.  Others are working hard to stop it.  Young Bristena had the idea to buy back all the jewelry from the women whose husband, lovers, and brothers searched the North Beach to obtain them.  I gave her enough coin to buy them all back.&lt;br /&gt;
&lt;br /&gt;
Once she has every last piece, she&#039;ll have a sailor take her out to the spot we believe the &amp;quot;Pearl&amp;quot; to be waiting in and drop them back into the water.  That should give us time to get the pieces together to free her. I used the last of the coffers to pay a crew to start the lighthouse.&lt;br /&gt;
&lt;br /&gt;
If I don&#039;t return...  Please let my husband and son know the depths of which I love them.&lt;br /&gt;
&lt;br /&gt;
By my hand,&lt;br /&gt;
&lt;br /&gt;
Aralinne Wynedowne&lt;br /&gt;
|}&lt;br /&gt;
===== a carved golden amber acorn =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Empress Key&lt;br /&gt;
!a carved golden amber acorn&lt;br /&gt;
|-&lt;br /&gt;
|Roughly oval in shape, a carved golden amber acorn is broad and flat, providing an excellent view of its transparent interior portion.  Trapped within the golden yellow fossilized pine tree sap are several small flying insects and a dried flower.&lt;br /&gt;
|}&lt;br /&gt;
==== an aged grey stone tile ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The Tile&lt;br /&gt;
!an aged grey stone tile&lt;br /&gt;
|-&lt;br /&gt;
|Your song touches the tile, and the memory begins with stillness, then the faint scrape of wood across stone.  Gentle hands press close, fitting the tile snugly into place.  A murmur of approval hums nearby, muffled by fabric and breath.  Cool grout slides into the seams, and the air shifts.  Salt lingers in the room, carried on a current scented with blossoms.  Lilac and sea daisy rise together, soft and clean.  A hush settles across the surface, and the tile recognizes it as belonging.  Beneath the faintest sigh of sandals against stone, a woman&#039;s voice murmurs, &amp;quot;There. That&#039;s better.&amp;quot;  The sounds and sensations fade along with the last syllables of your song.&lt;br /&gt;
&lt;br /&gt;
As your song continues to caress the tile, it stirs with echoes of passing time.  Soft footsteps come and go, punctuated by the rhythmic sweep of bristles and the clatter of buckets.  Voices rise and fall nearby, sometimes low with grief, sometimes bright with ritual.  One speaks of a sister&#039;s safe return, another offers blessings over a sailor&#039;s name.  A different voice complains about a cracked basin and the need for fresh oil.  Each moment blends into the next, seasons marked only by the changing cadence of heels, the weight of silence, and the gentle creak of wood in damp air.  Slowly, the sensation and sounds fade, one by one, until they fall as silent as your song.&lt;br /&gt;
&lt;br /&gt;
Your melody draws forth a hush, and the tile remembers the scent first.  Bitter and resinous, the thick smoke of funerary incense curls low to the ground.  Voices follow in soft procession, cloaked in sorrow.  Some weep openly, others murmur prayers with trembling breath.  The weight of grief presses against the stone, heavy as tide against jetty.  A name is spoken again and again, reverent and broken, until it becomes a lullaby of mourning.  Between each word, silence holds vigil.  The tile feels a deep stillness in the air, as if even the sea has paused to listen.  A final name tumbles across your ears as your song slips into silence, &amp;quot;Elenne.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your song stirs the memory of disturbance.  The tile feels the grit of its seams loosened, the edge of a tool scraping carefully through old grout.  Pressure lifts it from the floor, just briefly, and something small is slid beneath.  When the tile returns to its place, the surface meets the subfloor with an unfamiliar firmness.  A hand lingers upon it, smooth and warm, resting for a long moment before giving a gentle pat.  Whispered words ride the still air, close enough to touch, &amp;quot;Keep this safe until Tagetes finds you.&amp;quot;  An absence of warmth is the last sensation the tile imparts before your song stills.&lt;br /&gt;
&lt;br /&gt;
Your voice brushes the tile, and the past answers with hushed urgency.  There is the soft shuffle of feet, the creak of worn boots on stone, and a sharp intake of breath.  Mournful whispers crowd the silence.  A voice, cracked with worry and soft with distance, murmurs, &amp;quot;I don&#039;t know where you are, Aralinne.  I can&#039;t get into the catacombs to check on you as the Brisker&#039;s Cove bowl was broken in the latest Krolvin raids... Please come home to us.  Please.  Your plan for Bristena worked; she told me of it when I returned.  The girls are free, but where are you?  I&#039;m going to hide my piece until it can unite with yours.  Please be safe, be careful.&amp;quot;  A soft sigh blends with the ending resonance of your song.&lt;br /&gt;
&lt;br /&gt;
Your voice draws forth only silence at first.  Time passes, measured in distant echoes.  Footsteps sound too far to name, and faint shifts in the air come and go with no purpose.  Old wood creaks softly where it meets damp stone.  Dust settles in the seams, and salt from the sea clings to the surface.  Years drift by without notice.  Then, without warning, fingers press along your edges.  There is a pause, a breath held just beyond hearing, and the tile feels the careful pry of something firm beneath it.  A clamor of voices overlaps with each other until they blend into the fading sound of your song.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 06.13.2025 ===&lt;br /&gt;
==== a salt-stained blue leather ledger ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ledger from Niima&#039;s Temple Catacombs&lt;br /&gt;
!a salt-stained blue leather ledger&lt;br /&gt;
|-&lt;br /&gt;
|Bound in navy blue leather, the ledger bears clear signs of repair.  Patches of mismatched hide reinforce the spine and corners, and thin linen cords hold the bindings tight.  Though worn smooth with age, the cover still holds the faint imprint of Niima&#039;s shell crest, long faded by handling.  The pages inside are slightly bowed from moisture, but the ink has held well.  Each year occupies a single page, the writing steady and small.&lt;br /&gt;
|-&lt;br /&gt;
|4816&lt;br /&gt;
&lt;br /&gt;
Tidy dates and notations for each month in 4816 are aligned neatly along the inner margin.  Notes reference standard morning and mid-tide services, with modest attendance throughout the year.  Several deaths at sea are marked during Phoenatos and Imaerasta.  There are mentions of a small fishing vessel lost in late Charlatos, and a new lantern donated by a widow named Hessa.  The last quarter shows increased visits near Solstice.&lt;br /&gt;
&lt;br /&gt;
4817&lt;br /&gt;
&lt;br /&gt;
Entries for 4817 remain even and uneventful.  Most notes concern basin cleaning, donation handling, and ribbon replenishment.  Storms in Lumnea and Koaratos disrupted service for several days.  A merchant&#039;s wife is mentioned repeatedly for leaving folded prayers in the offering box.  One record notes an unusual number of gulls gathered at the altar during a fogbound service, marked simply with, &amp;quot;observed by three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4818&lt;br /&gt;
&lt;br /&gt;
Standard service records dominate the page, with annotations in blue ink appearing during spring.  One comment in the margin reads, &amp;quot;New basin stone fitted.  Shell inlay cracked but held.&amp;quot;  Three names repeat throughout the year: a retired sailor, a midwife from Marshtown, and a girl recorded only as &amp;quot;A.M.&amp;quot;  Several deaths at sea appear again in Eorgaen.  Coastal offerings increase during the fall months.&lt;br /&gt;
&lt;br /&gt;
4819&lt;br /&gt;
&lt;br /&gt;
The 4819 entries continue in a narrow hand, with an unusual number of weddings noted between Charlatos and Ivastaen.  Ribbons tied at the altar outnumber funerary entries this year.  A brief note in Phoenatos mentions a fisherman&#039;s body returned after fifteen tides.  Repairs to the vestibule door are recorded in Koaratos.  A delivery of hymnals is documented without name, signed only with &amp;quot;N.L.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4820&lt;br /&gt;
&lt;br /&gt;
Attendance patterns remain steady throughout 4820.  Notations of storm disruptions in Fashanos and Koaratos are followed by increased evening services during those months.  One brief note in Charlatos mentions a girl from the lower quarter beginning &amp;quot;training for vow,&amp;quot; though no name is listed.  Seasonal surges continue, with quiet months between.  A salt-caked page corner suggests the ledger was left open during a sea spray.&lt;br /&gt;
&lt;br /&gt;
4821&lt;br /&gt;
&lt;br /&gt;
Small, precise entries for 4821 follow the pattern of prior years.  Services remained regular, with additional rites held after a coastal storm in Charlatos.  A recurring visitor is listed only as &amp;quot;shell-bearer&amp;quot; during spring months.  Repairs to the west garden wall are noted in Lumnea.  One entry in Eorgaen records, &amp;quot;child left driftwood figure at basin, no adult nearby.&amp;quot;  The handwriting becomes slightly sharper near the year&#039;s end.&lt;br /&gt;
&lt;br /&gt;
4822&lt;br /&gt;
&lt;br /&gt;
The year opened with colder winds and reduced attendance through Lormesta.  One note in Fashanos records an elderly priestess slipping on the altar steps, resulting in no injury.  Minor construction is logged in Ivastaen: &amp;quot;stone bench repositioned, foundation settled uneven.&amp;quot;  Gulls are again noted during a fog-heavy morning service.  No deaths at sea are marked for Koaratos, which is noted as rare by the author.  Extra hymn practice is recorded for Imaerasta.&lt;br /&gt;
&lt;br /&gt;
4823&lt;br /&gt;
&lt;br /&gt;
Faint ink along the top edge shows early signs of moisture, but the page remains legible.  Most entries follow the standard pattern.  A sailor&#039;s wedding in Phoenatos brought increased attendance for several days.  Someone left a carved shell token in the basin and returned each week through Jastatos.  No name was ever recorded.  One funeral in Eoantos references burial in the lower catacomb row, name lost to smudging.  Elenne&#039;s name begins to appear more frequently.&lt;br /&gt;
&lt;br /&gt;
4824&lt;br /&gt;
&lt;br /&gt;
Ledger entries remain orderly.  Elenne is noted as presiding over full services during three major seasonal observances.  A short entry in Imaerasta reads, &amp;quot;saltwater damaged two hymnals, copies made by hand.&amp;quot;  Several deaths at sea were recorded across Phoenatos and Jastatos.  A recurring note of &amp;quot;candles late&amp;quot; appears without clarification.  Winter quarter shows an increased number of widows seeking individual prayer times, as marked by initials only.&lt;br /&gt;
&lt;br /&gt;
4825&lt;br /&gt;
&lt;br /&gt;
The writing becomes slightly more compact along this page, possibly due to a change in hand.  Services are held regularly with minor disruptions caused by harbor traffic.  One early Charlatos entry reads, &amp;quot;path blocked by hauling rig, services delayed.&amp;quot;  Garden growth noted as &amp;quot;vigorous&amp;quot; in Lumnea.  An unnamed girl from Marshtown began regular cleaning duties in midyear.  Entries suggest her presence became routine, though her name is not yet recorded.  Several pages show signs of ash smudging near the bottom corner.&lt;br /&gt;
&lt;br /&gt;
4826&lt;br /&gt;
&lt;br /&gt;
Ledger entries remain narrow and consistent.  Regular service records dominate the page, with a note in Ivastaen reading, &amp;quot;two hymnals lost to mildew, one copied by hand.&amp;quot;  The girl from Marshtown is noted more frequently, assisting with basin preparation and entry sweeping.  Elenne is recorded as leading nearly all rites this year.  In Koaratos, a sailor&#039;s wife donated wax and twine following her husband&#039;s return from the reefs.&lt;br /&gt;
&lt;br /&gt;
4827&lt;br /&gt;
&lt;br /&gt;
A colder year, with notations of light frost in Charlatos and a decline in visitors during the first quarter.  The Marshtown girl is listed by initials for the first time: &amp;quot;A.L.&amp;quot;.  She appears often in notes tied to daily upkeep and chant transcription.  Elenne requested additional salt deliveries from the quay, suggesting higher ritual use.  A short record in Imaerasta reads, &amp;quot;boy returned with offering candle for sister.&amp;quot;  His name is not recorded, but the action repeats in later months.&lt;br /&gt;
&lt;br /&gt;
4828&lt;br /&gt;
&lt;br /&gt;
Ink across this page is slightly lighter but consistent.  Notes describe steady attendance and quiet observances throughout the year.  &amp;quot;A.L.&amp;quot; continues to serve regularly and is mentioned copying seasonal verses.  A new basin cloth was donated by a widow in Phoenatos.  Calen Wynedowne is noted briefly in Koaratos as assisting with deliveries.  In Eorgaen, a child is recorded as tying sea glass to the offering pole, noted without comment.&lt;br /&gt;
&lt;br /&gt;
4829&lt;br /&gt;
&lt;br /&gt;
The handwriting tightens slightly, with some changes in wording structure.  &amp;quot;A.L.&amp;quot; is listed as leading chants during two minor observances.  A service disruption is recorded in Charlatos: &amp;quot;work crew halted access to west path.&amp;quot;  Garden repairs resumed in Ivastaen, with the stone bench noted as &amp;quot;settled, but now cracking.&amp;quot;  Calen Wynedowne is marked present on three service dates.  Elenne&#039;s name appears as usual, though one note mentions &amp;quot;shortness of breath in colder months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4830&lt;br /&gt;
&lt;br /&gt;
Entries shift slightly in tone this year, with more detailed notations.  &amp;quot;A.L.&amp;quot; is no longer referenced only by initials.  Her name appears as Aralinne, recorded assisting with vespers and receiving permission to copy the coastal prayers.   Elenne continues to lead services throughout.  In Fashanos, a marked entry reads: &amp;quot;Calen Wynedowne departed aboard the Drowned Boar.&amp;quot;   A note in Imaerasta logs the visit of the High Priestess from Selanthia.   Garden notes cease after Koaratos, likely due to early construction of the new temple.&lt;br /&gt;
&lt;br /&gt;
4831&lt;br /&gt;
&lt;br /&gt;
Entries are steady, with services held regularly in the newly expanded chapel.  The original altar remains in partial use during evening observances.  Aralinne is recorded as leading chants and maintaining basin duties throughout the year.  A note in Charlatos reads, &amp;quot;Calen returned, left shell at east bench.&amp;quot;  Additional visitors marked in Phoenatos.  Several Kannalan hymn fragments reviewed in Jastatos, with Aralinne listed as transcriber.  No disruptions recorded.&lt;br /&gt;
&lt;br /&gt;
4832&lt;br /&gt;
&lt;br /&gt;
Observances continue without interruption.  Aralinne is noted frequently in preparation tasks, seasonal cleanings, and the transcription of coastal rites.  One record in Koaratos reads, &amp;quot;private service held for three widows.&amp;quot;  Increased taper use recorded in Imaerasta.  No name given, but a new assistant is mentioned briefly in Lumnea.  Aralinne&#039;s duties expand across multiple entries.  The final note of the year: &amp;quot;attendance steady; records filed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4833&lt;br /&gt;
&lt;br /&gt;
Standard notations occupy most of the year.  Aralinne continues in her role, listed alongside Elenne for all major observances.  Her name appears independently in entries for dusk services and catacomb visits.  One summer note mentions, &amp;quot;garden basin cleared and refilled under Aralinne&#039;s guidance.&amp;quot;  No major incidents.  Early signs of leadership transition appear in Eoantos, though no formal statement is recorded.  The garden bench is listed as worn, but stable.&lt;br /&gt;
&lt;br /&gt;
4834&lt;br /&gt;
&lt;br /&gt;
Charlatos begins with a formal entry: &amp;quot;Calen Wynedowne and Aralinne joined in marriage, witnessed before first bell at east altar.&amp;quot;  Both continue in regular attendance.  Aralinne is recorded as leading evening services and overseeing hymn preservation efforts.  Her handwriting begins to appear in later entries.  Koaratos notes her inclusion in guild correspondence.  The final entry in Eorgaen lists: &amp;quot;preparations for early solstice rites under Aralinne.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4835&lt;br /&gt;
&lt;br /&gt;
Year begins quietly.  Aralinne is now noted as officiating several services in early Fashanos.  In Jastatos, a central entry reads: &amp;quot;Elenne passed peacefully in the night, fifth day of Jastatos.&amp;quot;  Her name does not appear again.  Subsequent entries mark Aralinne presiding over full rites.  One note reads, &amp;quot;transition marked with coastal hymn, basin blessing unchanged.&amp;quot;  Calen continues to appear sporadically.  The final entry of the year reads: &amp;quot;chapel remains steady under Aralinne&#039;s care.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
==== a small salt-stained journal ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Aralinne&#039;s Journal from Niima&#039;s Temple Catacombs&lt;br /&gt;
!a small salt-stained journal&lt;br /&gt;
|-&lt;br /&gt;
|Bound in salt-stained suede, the small journal shows signs of frequent handling.  The edges of the cover have curled slightly, and faint salt residue clings to the seams.  Interior pages are swollen from moisture, and many are warped or stuck together.  Ink bleeds across several leaves, though a few entries remain legible.  The faint scent of mildew and brine lingers between the covers.&lt;br /&gt;
|-&lt;br /&gt;
|1st day of Lormesta, 4830&lt;br /&gt;
&lt;br /&gt;
The new year began in silence.  No sun showed at dawn, only a pale mist rolling over the port that settled in the alleys and gutters.  We opened the chapel doors late this morning.  A thin crust of salt had gathered again on the threshold.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne asked me to polish the lamp basin and check our remaining wax.  She said that if the year is to bring anything, let it be steadiness.  I scrubbed the copper too hard and bent the rim along one edge.  She noticed but said nothing.&lt;br /&gt;
&lt;br /&gt;
After the evening bell, I stayed to copy the coastal prayer.  My ink bled in the cold, and my fingers would not hold the quill straight.  The letters blurred near the bottom of the page.  I will try again tomorrow.&lt;br /&gt;
&lt;br /&gt;
The gulls have returned early this year.  Their cries sound sharper than I remember.&lt;br /&gt;
&lt;br /&gt;
Faint ink marks show a date in the top right corner, though the precise date is difficult to decipher.  There is an impression of repeated script beneath the date, but the parchment is too warped to decipher much of its contents.  Only a few words remain distinguishable near the bottom:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...salt left from the...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...sleeves wet from the basin...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ribbon placed before bell...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16th day of Fashanos, 4830&lt;br /&gt;
&lt;br /&gt;
A merchant visited the chapel yesterday.  He introduced himself as Vartrien and said he represented the Mercantile Guild.  His boots were polished, but they slipped on the chapel stones.  He smelled faintly of tallow and wine.&lt;br /&gt;
&lt;br /&gt;
He spoke with Elenne behind the altar rail.  I only heard part of what was said... something about extending the outer walls, adding a foyer and foyer, and pulling stone from the cliff quarry.  He did not ask about the altar or the basin.&lt;br /&gt;
&lt;br /&gt;
Before leaving, he placed a coin in the offering basin.  It was heavier than most and bore the Guild&#039;s seal.  Elenne closed the doors earlier than usual and asked me to boil the cloth and clean the entry stone.  She did not speak again until morning prayers.&lt;br /&gt;
&lt;br /&gt;
After the bell, I copied half of the sea-born hymn.  I still mix the second and third lines.  The gulls circled loudly over the garden.  They did not land.&lt;br /&gt;
&lt;br /&gt;
Humidity has irrevocably damaged this page of the journal.  The faint impression of a coastal flower leaves a colored stain in the center of the page.  Ink bleeds across the fibers, blending so completely that all writing is beyond recognition.&lt;br /&gt;
&lt;br /&gt;
3rd day of Charlatos, 4830&lt;br /&gt;
&lt;br /&gt;
Rain began early and found its way in through the northern window joint again.  A track of droplets marked the covers of three hymnals before I noticed.  I dried them the best I could and set them near the basin to air.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne told me I might be ready to take the vesper reading next month.  I said I would do my best, though my voice still shakes when the wind comes hard off the bay.&lt;br /&gt;
&lt;br /&gt;
A boy from the shipyard arrived just before first bell.  He brought a candle for his sister and did not speak.  He nodded once and placed it on the old bench near the shell altar.  It burned quickly and left a streak of wax on the wood.&lt;br /&gt;
&lt;br /&gt;
After evening prayers, I copied the saltwater blessing again.  I continue to forget the fourth line.  I will practice it aloud tomorrow when the chapel is empty.&lt;br /&gt;
&lt;br /&gt;
12th day of Olaesta, 4830&lt;br /&gt;
&lt;br /&gt;
The salted fog held all morning.  The bells could barely be heard from the quay, and the floor stayed damp long after I wiped it.  The gulls were quiet today, though I saw them gather on the breakwall at dusk.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne allowed me to lead the midday verses.  I stumbled on the refrain but kept pace.  She gave no correction afterward, which I think was kindness.  I will ask her to let me try again next week.&lt;br /&gt;
&lt;br /&gt;
The Guildman has not returned, but I saw carts from the upper quarry moving past the garden path.  One of the workers spat too close to the basin.  I scrubbed the stone clean before closing the gate.&lt;br /&gt;
&lt;br /&gt;
27th day of Ivastaen, 4830&lt;br /&gt;
&lt;br /&gt;
The High Priestess arrived again, as expected.  She comes every five months, though she avoids Charlatos and Lormesta because she does not like to travel in cold weather.  This time, she brought only one attendant and a thick letter sealed in white wax.&lt;br /&gt;
&lt;br /&gt;
She asked after the basin and walked the outer path twice before speaking.  I do not know why she finds our grounds so peculiar.  She always looks longer at the walls than at the altar.&lt;br /&gt;
&lt;br /&gt;
She complimented the order of the garden, though I had not yet swept.  Her words are even and pleasant, but her eyes are always searching.  I do not think she comes only for worship.&lt;br /&gt;
&lt;br /&gt;
Moisture has warped the page outward from the center, and a small flower is pressed into the parchment.  Once white, its petals have turned a pale yellow.  The edges have melted into the fibers over time, leaving a faint outline and a darker stain beneath.  Ink has bled into the margins, but a few lines remain legible:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He brought it with both hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Said it grew from the rocks near the basin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It smelled faintly of salt and rosemary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Written near the bottom corner, in a careful hand:  Calen&lt;br /&gt;
&lt;br /&gt;
9th day of Lumnea, 4830&lt;br /&gt;
&lt;br /&gt;
Calen came again just after midday.  He did not knock, only waited near the side path until I saw him.  He brought a bloom, he said he found growing from a crack in the harbor wall.  I told him it would not last, but he said that was fine.&lt;br /&gt;
&lt;br /&gt;
He stayed long enough to watch me refill the basin, then left without saying more.  I placed the flower in the back of the book, where I thought it would keep.  It did not.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne has begun sorting the storeroom shelves again.  I do not know where she plans to move everything, but she said we may have to share with the masons soon.  I do not think she approves.&lt;br /&gt;
&lt;br /&gt;
2nd day of Koaratos, 4830&lt;br /&gt;
&lt;br /&gt;
Rumors continue about the Guild&#039;s plans, but nothing official has been posted.  One of the stone counters in the garden cracked under the weight of a builder&#039;s crate.  They said it would be replaced, but no one has returned to measure.&lt;br /&gt;
&lt;br /&gt;
The High Priestess&#039;s letter is still sealed.  Elenne has not opened it, though she moved it twice.  I think she is waiting for another message, or perhaps the Guildman himself.&lt;br /&gt;
&lt;br /&gt;
A blue gull feather was left on the altar after the second bell.  No one saw who brought it.  &lt;br /&gt;
&lt;br /&gt;
I placed it in the ribbon box, away from the salt.&lt;br /&gt;
&lt;br /&gt;
13th day of Koaratos, 4830&lt;br /&gt;
&lt;br /&gt;
The stone bench in the garden has been replaced.  I was not told it would happen, but when I stepped out to light the sea taper this morning, it was there.  Rosewood, newly finished and still carrying the scent of cut shavings.  The legs are slightly uneven, but the surface is smooth.&lt;br /&gt;
&lt;br /&gt;
Elenne said one of the sailors had it made for his wife.  She is the one who always sits near the roses and watches the harbor light.  She wept when the bench cracked beneath the masons&#039; crate.  I am glad it was rebuilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ink has lifted across most of the page, leaving behind only faint strokes and a few recognizable shapes.  The top third is nearly blank, and the lower margin is warped from long exposure to damp air.  Visible along the center fold, in pale ink, are snatches of the original message.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...asked if it would still be the same chapel...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...carried the basin water out into the garden...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...song lines lost in the stone dust...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5th day of Phoenatos, 4830&lt;br /&gt;
&lt;br /&gt;
Construction has begun.  Dust rises even before the first bell.  The builders come early and eat beside the garden wall.  I do not know how they leave the crumbs behind, but the gulls are clearly happy about it.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne and I have moved our sleeping mats into the chapel itself.  There is no space left in the quarters, not since the back wall was taken down.  She said it is temporary, but we must keep everything folded and out of sight during services.&lt;br /&gt;
&lt;br /&gt;
She reminded me that we are not bound by silence or separation, only by devotion and clarity of intent.  Then she looked at me and said, &amp;quot;Even your Calen would agree.&amp;quot;  I nearly dropped the basin ladle.&lt;br /&gt;
&lt;br /&gt;
16th day of Phoenatos, 4830&lt;br /&gt;
&lt;br /&gt;
Calen returned with an oilskin pouch and handed it to me without speaking.  Inside was a cloth wrapped around several dry biscuits and a folded slip of sea-blue ribbon.  He said he heard the workers had overrun our stores and that I was likely too polite to complain.&lt;br /&gt;
&lt;br /&gt;
I thanked him, but could not find the right words.  Elenne watched from the entryway.  Later, she only asked if I had shared them.&lt;br /&gt;
&lt;br /&gt;
The builders left stone dust across the floor again.  I swept until my arms ached, but it returned before the evening bell.  It finds every crack.&lt;br /&gt;
&lt;br /&gt;
28th day of Phoenatos, 4830&lt;br /&gt;
&lt;br /&gt;
The High Priestess will return in Jastatos.  Elenne received a note today.  No seal this time, only a clean fold and pressed script.  She read it twice, then tucked it into the ledger without comment.&lt;br /&gt;
&lt;br /&gt;
I asked if she thought the Guildman would be here as well.  She said most likely, and that the two had likely been speaking for longer than we realized.  She did not sound surprised or pleased.&lt;br /&gt;
&lt;br /&gt;
The rosewood bench has already dulled to a greyish tone.  I tried wiping it with a damp cloth, but the color does not return.  Still, the sailor&#039;s wife came today and stayed for the whole of the afternoon light.  She did not speak.  Only watched the water and smiled.&lt;br /&gt;
&lt;br /&gt;
7th day of Imaerasta, 4830&lt;br /&gt;
&lt;br /&gt;
The scaffolding now reaches above the garden wall.  Boards cast a grid of shadow over the roses during morning light.  One of the masons said that the new walls will block the ocean view.  I had not thought of that until now.&lt;br /&gt;
&lt;br /&gt;
If the wall rises the way they say it will, the garden will face stone, not sea.  Elenne was not surprised when I told her.  She only said, &amp;quot;It&#039;s easier to worship what you can see than what you must remember.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder if the sound of the tide will carry once the last wall is raised.&lt;br /&gt;
&lt;br /&gt;
18th day of Imaerasta, 4830&lt;br /&gt;
&lt;br /&gt;
Mist held long into the afternoon.  We lit the lamps early and brought the linens in before the sea air reached them.  The dust hangs longer in the stillness.&lt;br /&gt;
&lt;br /&gt;
Word came that Yenterreth of the Marshtown passed in her sleep.  She was one of the spirit women, always with a ribbon in her sleeve and saltwater on her boots.  I remember her from before I came to live with Elenne.  She called me bird girl and once gave me a braid of kelp twine.&lt;br /&gt;
&lt;br /&gt;
She will be interred below with the others.  I carried the notice down to the stone chamber myself.&lt;br /&gt;
&lt;br /&gt;
Much of the page has faded due to moisture, but several phrases remain readable:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...could see the harbor lantern from the bench...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ribbons tied to the low branches removed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...the sound of chisel work does not pause for prayer...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Smudged ink across the lower edge shows where the page was touched before drying.&lt;br /&gt;
&lt;br /&gt;
3rd day of Jastatos, 4830&lt;br /&gt;
&lt;br /&gt;
The High Priestess arrived just after midday.  She wore a dove-colored cloak and had her hair in three loops at her crown.  Guildman Vartrien stood beside her beneath the scaffolding.  They did not speak during the service, but both stayed until the end.&lt;br /&gt;
&lt;br /&gt;
Afterward, they walked the garden with Elenne.  I followed at a distance, gathering petals.  I overheard them speak of creating a fresco in Niima&#039;s likeness upon the foyer wall.  The High Priestess said the space would command presence.&lt;br /&gt;
&lt;br /&gt;
No one mentioned the old altar.  I swept around it that night, as a kind of apology.&lt;br /&gt;
&lt;br /&gt;
15th day of Jastatos, 4830&lt;br /&gt;
&lt;br /&gt;
A whisper has spread through the workers.  One of the cart drivers said the Krolvin have been seen in Brisker&#039;s Cove.  No one knows if it&#039;s true, but another said the harbor patrol was doubled this week.&lt;br /&gt;
&lt;br /&gt;
Elenne said we cannot shape our prayers to rumors.  Still, she lit the tall tapers during evening service and left them burning until the last shadow faded from the stones.&lt;br /&gt;
&lt;br /&gt;
Calen has not returned since the rains began.  I keep the ribbon he gave me in my prayer book.  It smells faintly of rosemary, even now.&lt;br /&gt;
&lt;br /&gt;
4th day of Eoantos, 4830&lt;br /&gt;
&lt;br /&gt;
Elenne asked me to begin clearing the small office beside the catacombs.  She said it was time someone sorted through what remains.  I believe she means for me to be occupied, as Calen has not returned.  She does not ask after him directly, but she notices when I forget the dusting cloth or leave the lamp wick too low.&lt;br /&gt;
&lt;br /&gt;
The office is colder than I remembered.  The walls sweat even when the wind is dry.  I found a bundle of records tied with frayed cord, and a shelf of ledgers warped from years of damp.  None have dates newer than 4816.&lt;br /&gt;
&lt;br /&gt;
I lit a taper and marveled that its flame didn&#039;t waver.  The air is rather stale.&lt;br /&gt;
&lt;br /&gt;
12th day of Eoantos, 4830&lt;br /&gt;
&lt;br /&gt;
Stacks of papers have begun to soften and fall apart as I move them.  Some pages peel away like onion skin.  Others are stuck together with mildew at the corners.  There is no order left in the ledgers.&lt;br /&gt;
&lt;br /&gt;
Elenne gave me vinegar water to scrub the stone and showed me how to dry the parchments without tearing the ink.  Her hands are steadier than mine, but she let me try alone today.&lt;br /&gt;
&lt;br /&gt;
No one has asked about the office in years.  I wonder if anyone will again once the new temple is complete.&lt;br /&gt;
&lt;br /&gt;
Several blotches stretch across the center of the page, caused by ink pressed while wet.  Words are smudged and fingerprints mar the lower half.&lt;br /&gt;
&lt;br /&gt;
Only a few lines are clear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...wrote his name on the margin and folded it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...did not want to ask him not to go...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...the sea calls more surely than words ever could...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21st day of Eoantos, 4830&lt;br /&gt;
&lt;br /&gt;
Word came that Calen has signed on with a deep-sea vessel.  No one knows the name, only that it sails past the Shoals and will be gone past spring.&lt;br /&gt;
&lt;br /&gt;
Elenne said nothing when I told her.  She simply handed me another cloth and said, &amp;quot;Salt dries slower than tears.&amp;quot;  I think she meant it kindly.&lt;br /&gt;
&lt;br /&gt;
The basin water felt colder today, though the air was still.  When I poured it over the shell altar, I thought of the wives who stand at our threshold with wet sleeves and silent mouths.&lt;br /&gt;
&lt;br /&gt;
I begin to understand why they come.  Not for answers, but for nearness.&lt;br /&gt;
&lt;br /&gt;
1st day of Eorgaen, 4830&lt;br /&gt;
&lt;br /&gt;
The sound of hammers has quieted.  Most of the scaffolding has come down.  The stones above the chapel are now smooth and white, with carved lines I cannot name.&lt;br /&gt;
&lt;br /&gt;
I finished dusting the office and folded what remained of the ledgers.  Several were too damaged to save.  Elenne said I may stack them in the catacombs for burning later, though I kept two that still held their shape.&lt;br /&gt;
&lt;br /&gt;
Calen&#039;s ribbon rests between the pages of one.  I did not mean to place it there.  It simply felt right.&lt;br /&gt;
&lt;br /&gt;
19th day of Eorgaen, 4830&lt;br /&gt;
&lt;br /&gt;
We moved into the new quarters today.  The walls are smooth, and the ceiling curves slightly like the hull of a ship turned over.  My mat fits beneath the small window, though it does not face the sea.&lt;br /&gt;
&lt;br /&gt;
Elenne set our candles on the narrow sill and arranged her ledgers in the cabinet with care.  She has not said whether she likes the new space, but she wiped the sill twice before speaking.&lt;br /&gt;
&lt;br /&gt;
I kept the basin cloth.  It still smells faintly of rosemary and ink.&lt;br /&gt;
&lt;br /&gt;
31st day of Eorgaen, 4830&lt;br /&gt;
&lt;br /&gt;
Year-end bells rang before the harbor mist had cleared.  The garden is smaller now, and the altar no longer sees the ocean, but the salt wind still finds its way between the stones.&lt;br /&gt;
&lt;br /&gt;
I watched from the upper stairs as the tide turned.  For a moment, I imagined Calen leaning over the rail of whatever vessel he&#039;s found.  I do not know where he sailed, or what wind carried him out, only that the thought of him still returns like breath.&lt;br /&gt;
&lt;br /&gt;
I folded a ribbon into the base of the old ledger.  Some things are easier to keep when hidden.&lt;br /&gt;
&lt;br /&gt;
1st day of Lormesta, 4831&lt;br /&gt;
&lt;br /&gt;
The High Priestess arrived at midday.  She wore fur-lined gloves and spoke briefly before entering the new sanctum.  Her words were softer this time.  She said the white stone caught light well and that the new foyer had &amp;quot;clean weight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She did not linger.  Elenne bowed but did not speak.&lt;br /&gt;
&lt;br /&gt;
I spent the rest of the day sorting a box of old hymn fragments.  Some were written in Kannalan, though I can only read the titles.  I have set two aside in hopes that someone might help me translate them.&lt;br /&gt;
&lt;br /&gt;
3rd day of Lormesta, 4831&lt;br /&gt;
&lt;br /&gt;
Calen returned today.&lt;br /&gt;
&lt;br /&gt;
He stood by the garden gate and waited until I saw him.  He did not wave.  Only smiled, the kind of smile that asks without needing an answer.&lt;br /&gt;
&lt;br /&gt;
I brought him a cup of water, and we sat in the shadow of the old chapel.  He said nothing of the voyage, and I did not ask.  I watched his hands as he spoke of the harbor and the wind near the reefs.  He has a sun mark on his left wrist now, just above the bone.&lt;br /&gt;
&lt;br /&gt;
When he left, he pressed a shell into my palm.  It was smooth and unbroken.&lt;br /&gt;
&lt;br /&gt;
5th day of Lormesta, 4831&lt;br /&gt;
&lt;br /&gt;
I do not know if he missed me.  I do not know if he meant to see me or only came to the chapel as he once did.&lt;br /&gt;
&lt;br /&gt;
Still, I thought of him each time the tide turned.  I imagined the shape of his boat against the horizon, wondering if he looked for birds or counted the ways salt settles into cloth.&lt;br /&gt;
&lt;br /&gt;
The shell he gave me rests beneath the old candle box.  I did not tell Elenne.&lt;br /&gt;
&lt;br /&gt;
I have finished copying the Kannalan refrain.  The words feel older than stone, but they sing cleanly when read aloud.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== a faded off-white vellum ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Letter to Aralinna from Tagetes&lt;br /&gt;
!a faded off-white vellum&lt;br /&gt;
|-&lt;br /&gt;
|22 Fashanos 4839&lt;br /&gt;
&lt;br /&gt;
Hi Aralinne,&lt;br /&gt;
You are going to sputter when you read this, but I found something I think might actually help.  I&#039;ve been haunting the lower rooms of the Rest&#039;s old archive, the one that smells like mushrooms and lamp oil, and you would not believe the number of ledgers that don&#039;t even belong there.  Some trader scribbled a note in the margin of a shipping contract, and I have no idea why, about a Hermit of Charl.  Not a priest.  Not a sailor.  A hermit.&lt;br /&gt;
&lt;br /&gt;
The strange part is, he wasn&#039;t written about like some bedraggled man on a rock.  He had followers.  Or at least people who carried his words.  The note said he held something powerful, something that could &amp;quot;turn back the tide and lay bare the seabed, if placed with care and faith at the high edge.&amp;quot;  That&#039;s what it actually said.  The relic doesn&#039;t have a name, which is frustrating, but it is always connected to cliffs or high ridges.&lt;br /&gt;
&lt;br /&gt;
I spent the last two days chasing the reference backward, and I think it&#039;s Kannalan.  Most of the names line up with the way they spell things when they want to make them sound more official.  The good stuff always hides behind fancy lettering.&lt;br /&gt;
&lt;br /&gt;
Anyway, I asked around, and there&#039;s a guide here who knows the Karazja ruins.  He&#039;s agreed to take me inland starting next week.  I&#039;ll be careful.  I promise.  But if I&#039;m right, that relic might still be out there.&lt;br /&gt;
&lt;br /&gt;
Imagine what it would mean if we could part the sea.&lt;br /&gt;
&lt;br /&gt;
More soon,&lt;br /&gt;
Tagetes&lt;br /&gt;
&lt;br /&gt;
P.S.  Tell Marris not to let the acolytes into the tide closet again.  I know it was them.  The shells were rearranged.  Again.&lt;br /&gt;
|}&lt;br /&gt;
==== Seaborne Hymnal ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a thread-edged faded parchment&lt;br /&gt;
|-&lt;br /&gt;
|Parchment the color of drifted sand bears faded blue script in a careful, even hand.  The edges have frayed into soft waves, and the lower corner is discolored where dampness clings to the page.  A watermark in the upper left shows a simple wave crest superimposed over a scallop shell.  Salt has left faint flecks across the surface, and one line of ink has bled slightly with age.  Despite wear, the script remains fully legible, framed by a border of pressed gull feathers and hand-tied seasilk thread.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Instructions for the Seaborne Hymnal&lt;br /&gt;
&lt;br /&gt;
To be spoken daily, often at morning tide or before the first sail departs.&lt;br /&gt;
&lt;br /&gt;
The Seaborne Hymnal is a spoken blessing offered to all who live by the rhythm of the sea.  It honors those who make their living from its bounty, those who voyage upon it, and those who wait at its edge.  The ritual is led by a priestess and joined by those gathered, using a call and response pattern.  It is not sung, but spoken clearly, with steadiness and intent.&lt;br /&gt;
&lt;br /&gt;
There are no physical offerings required.  However, each response is accompanied by a hand gesture to mark the tide&#039;s reach and the release of prayer.&lt;br /&gt;
&lt;br /&gt;
The priestess stands facing the gathered.  Congregants may form a semicircle or remain as they are, whether in chapel or along the shore.  The ritual may be performed indoors or outdoors, provided the sea is visible or near.&lt;br /&gt;
&lt;br /&gt;
At each response, the right hand is placed palm-down over the heart, then extended outward, fingers spread as if forming the crest of a wave.  This gesture is slow and deliberate.  At the final line, the gesture is held outward a moment longer before lowering the hand.&lt;br /&gt;
&lt;br /&gt;
The hymnal is:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who wakes with the wind and walks with the tide?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who casts the net and bears the storm?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who waits at the window and sings to the dark?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who names the stars and trusts the wave?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Bless those who leave and those who remain.&amp;lt;br&amp;gt;&lt;br /&gt;
Bless those who labor and those who pray.&amp;lt;br&amp;gt;&lt;br /&gt;
Bless those who remember.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (final gesture):&#039;&#039;&#039;  And those who return no more.&lt;br /&gt;
&lt;br /&gt;
The rite is complete after the final line.  There is no need for benediction.  Let silence follow for a breath or two before the next act begins.&lt;br /&gt;
|}&lt;br /&gt;
==== Ribbon Vigil ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
! a watermarked pearly white parchment&lt;br /&gt;
|-&lt;br /&gt;
|Faint mildew spots darken the four corners of the parchment, which has a pearly white finish created by the waxy finished worked into its fibers.  An azure watermark of a scallop shell superimposed over cresting waves can be seen beneath the indigo ink that spread across its surface.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
The Ribbon Vigil is a quiet, sacred tradition observed by sailors and their loved ones before voyages that lead them beyond the protection of the bay.  It is deeply personal, often unspoken, and performed in silence atop the temple&#039;s Widow&#039;s Walk.  The rite is not scheduled by the temple, nor does it require direct guidance, but all priestesses, acolytes, and attending staff should understand its nature and how to offer quiet support when needed.&lt;br /&gt;
&lt;br /&gt;
The vigil begins when a sailor and a significant companion, whether spouse, sibling, friend, or beloved, ascending to the rooftop of the temple.  Together, they bring a ribbon, which may be carried openly or hidden in the hand, sleeve, or pocket until the moment it is needed.  Upon reaching the rail that faces the open sea, they tie the ribbon to the ironwork together.  There is no formal color or material required.  While many choose white, blue, or sea green, others may bring a scrap of sailcloth or a woven charm.  The meaning lies in the bond, not the fiber.  No spoken words are required, though some murmur names or prayers as the knot is tied.  The act itself is the offering.  It binds the hope of return between two people and entrusts that bond to the sea.&lt;br /&gt;
&lt;br /&gt;
At times, when a ship is long overdue or the sea has turned cruel, the one who remained ashore may return to the Widow&#039;s Walk alone.  There, they loosen the knot they once tied.  The ribbon is not taken down but left slack in the wind.  This act is a plea to Niima, asking her to seek the one who has not come home.  It is believed that if the ribbon is taken by the wind and reaches the sea, Niima will find the sailor and guide them to safety.  That safety may not bring them home to Solhaven, but it will bring them to a shore.  If the ribbon tangles, falls, or clings to the stone, some believe it is a sign that the soul it represents has already passed from Niima&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
Temple staff must not disturb those who come to perform this rite.  Acolytes may observe from a distance and quietly light a sea taper at the stairwell when a ribbon loosening is witnessed.  The gesture is enough to mark the moment.  Comfort should be offered gently, without promise or correction.  Never assure a safe return.  Instead, remind them that Niima knows every name whispered to the tide and that no soul is ever truly lost to her.&lt;br /&gt;
&lt;br /&gt;
Ribbons left on the Widow&#039;s Walk should be observed weekly.  Those that have clearly loosened and not flown may be carefully removed and burned in a salt-fire by the priestess or her assistant.  This should be done with solemnity and without comment, allowing the sea to receive what it could not carry.&lt;br /&gt;
&lt;br /&gt;
Priestesses may speak of the vigil during public blessings, particularly on days when many ships prepare to depart.  However, no individual should be named or pointed to.  Let the ribbon be a silent prayer, seen by the sea and felt by those who wait.&lt;br /&gt;
|}&lt;br /&gt;
==== Song of Return ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
! a worn and faded scrap of vellum&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Song of Return&amp;lt;br&amp;gt;&lt;br /&gt;
A blessing for safe voyage and reunion&lt;br /&gt;
&lt;br /&gt;
Go forth with the tide and return with the swell,&amp;lt;br&amp;gt;&lt;br /&gt;
Let the waves bear you gently, where ever you dwell.&amp;lt;br&amp;gt;&lt;br /&gt;
May your sails know the whisper, not the wail of the sea,&amp;lt;br&amp;gt;&lt;br /&gt;
And the stars hold your course where your heart longs to be.&lt;br /&gt;
&lt;br /&gt;
Let the wind be your witness, the foam be your guide,&amp;lt;br&amp;gt;&lt;br /&gt;
Let the deep pass beneath you and never divide.&amp;lt;br&amp;gt;&lt;br /&gt;
By the light of Niima, by the calm of her grace,&amp;lt;br&amp;gt;&lt;br /&gt;
May your path find the harbor, your soul find its place.&lt;br /&gt;
&lt;br /&gt;
Those who love you will wait with the shore in their eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
Watching dawn rise in silence and dusk fill the skies.&amp;lt;br&amp;gt;&lt;br /&gt;
So go forth with the tide and return with the swell,&amp;lt;br&amp;gt;&lt;br /&gt;
You are known to the sea, and she knows you well.&lt;br /&gt;
|}&lt;br /&gt;
==== Saltwater Blessing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a an azure-tinted and waxed ivory vellum&lt;br /&gt;
|-&lt;br /&gt;
|The Saltwater Blessing&lt;br /&gt;
To be performed at the start of each day and before any service that opens the temple doors to those in need.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Begin the Saltwater Blessing before the tide bells.  The basin must be clean, dry, and still.  Saltwater is to be drawn at dawn, and it must come from a living source.  Water taken from a canal or well is not suitable.  If the sea cannot be reached due to weather or flood, postpone the ritual.  Light a sea taper in its place and record the reason with care.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The acolyte assisting you should stand to the left of the basin.  Instruct her to place both hands on the rim and begin to turn it slowly in a clockwise motion.  This movement must remain steady and deliberate.  The spiral that forms at the center of the water represents the cycle we serve:  cleansing, healing, prayer, and return.&lt;br /&gt;
You will pour the saltwater into the basin as it turns.  Keep the vessel low and the stream even.  Pour as the tide pours, without haste and without pause.  Do not speak until the water touches the basin.  As the water flows, recite the blessing aloud:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Salt drawn from tide, gift of the sea,&amp;lt;br&amp;gt;&lt;br /&gt;
Wash clean these hands, this heart, this hour.&amp;lt;br&amp;gt;&lt;br /&gt;
Heal what is broken, quiet what clings,&amp;lt;br&amp;gt;&lt;br /&gt;
Let all who pass find peace in thee.&amp;lt;br&amp;gt;&lt;br /&gt;
In Niima&#039;s name, let the water remember mercy,&amp;lt;br&amp;gt;&lt;br /&gt;
and the sea cradle what we cannot carry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When the blessing is complete, step back and allow the basin to settle.  Do not stir the water again unless it has been fouled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each person who enters the chapel should approach the basin.  Some will speak, others will not.  It is not your task to correct their silence.  If they ask what to say, teach them this:&amp;lt;br&amp;gt;&lt;br /&gt;
Salt and sea, carry this from me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At day&#039;s end, empty the basin unless the tide is near enough to reclaim it directly.  Never let water stand overnight.  Do not allow the salt to cloud or crust.  If the sea cannot receive it, return it to the earth with reverence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The blessing is working when even the restless linger at the threshold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Elenne&#039;s (?) Papers ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a pale slip of vellum bearing a rust-tinged watermark&lt;br /&gt;
|-&lt;br /&gt;
|Rust-toned watermarks bloom across the lower half of the parchment, forming uneven, organic shapes.  The ink has faded but remains legible throughout.  The surface is rough to the touch, with several shallow indentations along the right margin, as if pressed against the corner of a writing board.  Mild mildew spotting is visible near the top, and the parchment carries a faint metallic scent.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
15th day of Fashanos, 4830&amp;lt;br&amp;gt;&lt;br /&gt;
Master Vartrien of the Mercantile Guild visited the chapel before midday service.  He spoke of expanding the grounds and building a larger temple to better serve Solhaven&#039;s growing population.  I reminded him that the chapel predates the coastal road and holds its own rhythm.  He seemed unconcerned but polite.  Left a coin marked with the Guild&#039;s seal in the basin.  I placed it with the others and marked his visit in the side register.&lt;br /&gt;
|-&lt;br /&gt;
!a raw-edged and water-spotted page&lt;br /&gt;
|-&lt;br /&gt;
|Uneven edges suggest this piece was torn hastily from a larger sheet.  Faint ruling marks hint at its origin in a ledger or bound volume.  A diagonal streak of indigo ink mars the surface, likely transferred from damp contact with another page.  Most letters remain legible, though a few near the top right have blurred.  Mildew traces the lower edge, and the parchment carries the scent of damp stone and old wax.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
17th day of Lumnea, 4830&amp;lt;br&amp;gt;&lt;br /&gt;
Widow Carlan returned today, still unable to bear the final words.  Her husband was taken last autumn in the reef churn near a southern cay.  It has been added to our charts.  I gave her the ledger entry of his loss to hold and read aloud as part of the Benediction for Final Rest.  She left a net of white knotted cord, said it was the last he made, but did not stay.  I&#039;ve placed it on the altar before the midday rites.  As a note, fog rolled in not long after service, and only three stayed for evening psalms.&lt;br /&gt;
|-&lt;br /&gt;
!a salt-ringed scrap of curled parchment&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
2nd day of Ivastaen, 4831&amp;lt;br&amp;gt;&lt;br /&gt;
Three fisher wives from the southern quay came before the early bells.  Their husbands sail north this season, past Glaoveln&#039;s reach.  Each requested prayer and sat quietly through the morning hymn.  I gave silver ribbons to bind with their kerchiefs and lit the sea taper for calm waters.  The chapel was nearly full by midmorning, though many arrived late, likely due to the spring fog that clung to the harbor paths.&lt;br /&gt;
|-&lt;br /&gt;
!a ink-streaked torn vellum sheet&lt;br /&gt;
|-&lt;br /&gt;
|Uneven edges suggest this piece was torn hastily from a larger sheet.  Faint ruling marks hint at its origin in a ledger or bound volume.  A diagonal streak of indigo ink mars the surface, likely transferred from damp contact with another page.  Most letters remain legible, though a few near the top right have blurred.  Mildew traces the lower edge, and the parchment carries the scent of damp stone and old wax.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
29th day of Koaratos, 4832&amp;lt;br&amp;gt;&lt;br /&gt;
Two merchant wives came bearing cloth bundles for the shrine.  Each held swaddled sea stones tied with bits of silk, blue and pale.  They asked no questions, gave no names.  I placed the stones in the vessel below the sanctum basin and poured saltwater as they requested.  Both stayed for the midday chant, though neither sang.  After, they left through the garden gate without speaking further.  I noted no marking on the silk.  I hope they found comfort.&lt;br /&gt;
|-&lt;br /&gt;
!a mold-speckled soft parchment note&lt;br /&gt;
|-&lt;br /&gt;
|Softened by age and wear, the edges of the parchment curl inward, and pale mold speckling appears across the lower third of the sheet.  A faint line suggests it was once folded and tucked into a ledger or personal book.  The ink remains legible but has lightened near the corners.  Moisture warping has created a slight upward curl in the body, and the parchment carries the scent of aged paper and damp wool.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
3rd day of Eorgaen, 4832&amp;lt;br&amp;gt;&lt;br /&gt;
Widow Ellin came before the first bell and asked to sit in the quiet.  She brought a folded scrap of ribbon from her husband&#039;s net bag and said she&#039;d found it behind a dresser while cleaning for winter.  I lit the sea taper and left her undisturbed while preparing the outer basin.  She stayed through first prayers, then rose and placed the ribbon beneath the shell altar.  She asked for no words today, but returned a missing bench cushion before leaving.&lt;br /&gt;
|-&lt;br /&gt;
!a smudged and warped journal page&lt;br /&gt;
|-&lt;br /&gt;
|Uneven ripples in the parchment surface indicate long exposure to moisture.  Several pale smudges appear along the right margin, likely left by ink-stained fingers.  Fading is most visible at the top, though the handwriting remains legible throughout.  A faint scent of old wool and oil clings to the fibers.  Abrasions across the back suggest the page rested for some time against a coarse surface.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
7th day of Charlatos, 4833&amp;lt;br&amp;gt;&lt;br /&gt;
Three girls from Marshtown arrived just after first bell.  None had formal instruction, but all carried the tunes well enough to follow the second line.  We worked them through the basin hymn and the low chorus of the coastal prayer.  They were assigned tunics from the eldest priestess, who sent them to scrub before vespers.  We will continue twice weekly with them.  If they remain steady, they may be ready for the Midyear Blessing.  We&#039;ve noted their names in the side book.&lt;br /&gt;
|-&lt;br /&gt;
!a creased parchment page&lt;br /&gt;
|-&lt;br /&gt;
|Creases stretch diagonally across the page, likely from folding while still damp.  Several ink lines have run downward from the upper half, creating faint trails along the grain.  Edges have darkened with age, and water damage has left a soft waviness across the surface.  Handwriting remains legible, though uneven in places.  The scent of mildew is stronger here, with a faint trace of fish oil soaked into one corner.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
23rd day of Imaerasta, 4834&amp;lt;Br&amp;gt;&lt;br /&gt;
Fleets pushed off beneath a red sky this evening.  Wind held warm along the rise, and I watched from the upper path as the sails moved out past the bay mouth.  I counted twenty-seven before I lost the line.  I wrote their names as I remembered them, though some are just family names passed around.  We did not ring the bell, but kept the flame lit through dusk.  Sunset lingered long enough to finish the basin cleaning by natural light.&lt;br /&gt;
|-&lt;br /&gt;
!an ink-blotched paper fragment&lt;br /&gt;
|-&lt;br /&gt;
|Near the lower edge, signs of delamination are evident where prolonged exposure to moisture has lifted the parchment fibers.  Ink blotches cover the upper left corner, though the writing beneath remains legible.  Faint blue guidelines run horizontally across the surface, now nearly faded from view.  All corners are softened from repeated handling, while the light scent of damp plaster and crushed chalk clings to the page.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
18th day of Ivastaen, 4835&amp;lt;br&amp;gt;&lt;br /&gt;
Workers paused their efforts near the east colonnade due to a broken pulley.  Several wandered into the chapel while the foreman spoke with a guild agent outside.  One left a handful of copper on the basin rim.  I noted no offering ribbon, but took it with the rest before lighting the salt lamp.  Held afternoon prayers with two elders and one child.  No hymn today.  Breezes through the north wall joints have grown stronger since the scaffolding went up.&lt;br /&gt;
|-&lt;br /&gt;
!raw-edged and water spotted page&lt;br /&gt;
|-&lt;br /&gt;
|Uneven edges suggest this piece was torn hastily from a larger sheet.  Faint ruling marks hint at its origin in a ledger or bound volume.  A diagonal streak of indigo ink mars the surface, likely transferred from damp contact with another page.  Most letters remain legible, though a few near the top right have blurred.  Mildew traces the lower edge, and the parchment carries the scent of damp stone and old wax.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
17th day of Lumnea, 4830&lt;br /&gt;
Widow Carlan returned today, still unable to bear the final words.  Her husband was taken last autumn in the reef churn near a southern cay.  It has been added to our charts.  I gave her the ledger entry of his loss to hold and read aloud as part of the Benediction for Final Rest.  She left a net of white knotted cord, said it was the last he made, but did not stay.  I&#039;ve placed it on the altar before the midday rites.  As a note, fog rolled in not long after service, and only three stayed for evening psalms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== a jute-strung seashell necklace suspending a sapphire dolphin ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Necklace Found in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a jute-strung seashell necklace suspending a sapphire dolphin&lt;br /&gt;
|-&lt;br /&gt;
|It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 100 silvers.&lt;br /&gt;
It is predominantly crafted of organic material.&lt;br /&gt;
|}&lt;br /&gt;
==== a half-melted stick of silver sealing wax ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Wax Found in Niima&#039;s Temple Catacombs&lt;br /&gt;
!a half-melted stick of silver sealing wax &lt;br /&gt;
|-&lt;br /&gt;
You see a thin cylinder of wax partially cut to subdivide it into 5 equal pieces.  It will produce a blob of silver wax.  You think you could PUT the wax on a parcel or letter meant for mailing while wearing an appropriate signet to imprint your seal into it.&lt;br /&gt;
|}&lt;br /&gt;
==== a discolored albatross feather quill ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Quill Found in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a discolored albatross feather quill&lt;br /&gt;
|-&lt;br /&gt;
|It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 30,000 silvers.&lt;br /&gt;
It is predominantly crafted of organic material.&lt;br /&gt;
|}&lt;br /&gt;
==== a faded off-white letter ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Letter from Tagetes to Aralinne&lt;br /&gt;
!a faded off-white letter &lt;br /&gt;
|-&lt;br /&gt;
|18 Charlatos 4839&lt;br /&gt;
&lt;br /&gt;
Hi Aralinne,&lt;br /&gt;
I found it.  Or at least, half of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It wasn&#039;t hidden exactly, more like forgotten.  The locals knew about the ruins but never thought to poke around in them because they&#039;re mostly buried under vines and heavy stone.  It took three days and a few close calls with hornets, but tucked behind a collapsed pillar I found a stone cradle.  And in it, wrapped in sea-worn cloth, was a broken staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I knew it as soon as I touched it.  It smells like the shore and there&#039;s a hollow ring when you hold it upright.  It&#039;s not made of anything I recognize, but it hasn&#039;t rotted or split, except where it broke in two.  One half was resting in the cradle.  The other, according to a tablet near the ruins, was sent to a temple of Charl along the cliffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Which temple is the problem.  There used to be dozens, all dotting the coastline, and many of them have fallen into the sea.  The writing didn&#039;t say which.  Just &amp;quot;to a brother&#039;s altar.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve wrapped and sealed the piece I found and sent it with this letter.  I figured if anyone can figure out where the other part ended up, it&#039;s you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If we&#039;re right, and this thing really can part the water, maybe we can put the ship to rest.  Maybe the girls will stop slipping away like the others have.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t be back right away.  I broke my leg two days ago trying to cross a ravine after a rainstorm.  The guide helped set it but the nearest empath is still a few days out and I can&#039;t move far.  I&#039;ll return as soon as I&#039;m able, once I can walk without screaming.  Hold the staff.  Let me know what it feels like.&amp;lt;br&amp;gt;&lt;br /&gt;
All my strength,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tagetes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
P.S.  Tell the boy not to put shells in the font again.  It&#039;s not funny.  Well, it is, but don&#039;t tell him that.&lt;br /&gt;
|}&lt;br /&gt;
==== worn and faded scrap of vellum ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Song of Return&lt;br /&gt;
!worn and faded scrap of vellum&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Song of Return&lt;br /&gt;
A blessing for safe voyage and reunion&lt;br /&gt;
&lt;br /&gt;
Go forth with the tide and return with the swell,&lt;br /&gt;
Let the waves bear you gently, where ever you dwell.&lt;br /&gt;
May your sails know the whisper, not the wail of the sea,&lt;br /&gt;
And the stars hold your course where your heart longs to be.&lt;br /&gt;
&lt;br /&gt;
Let the wind be your witness, the foam be your guide,&lt;br /&gt;
Let the deep pass beneath you and never divide.&lt;br /&gt;
By the light of Niima, by the calm of her grace,&lt;br /&gt;
May your path find the harbor, your soul find its place.&lt;br /&gt;
&lt;br /&gt;
Those who love you will wait with the shore in their eyes,&lt;br /&gt;
Watching dawn rise in silence and dusk fill the skies.&lt;br /&gt;
So go forth with the tide and return with the swell,&lt;br /&gt;
You are known to the sea, and she knows you well.&lt;br /&gt;
|]&lt;br /&gt;
[[Category:The Shadowy Abyss]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Shadowy_Abyss_(storyline)/Found_items&amp;diff=239875</id>
		<title>The Shadowy Abyss (storyline)/Found items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Shadowy_Abyss_(storyline)/Found_items&amp;diff=239875"/>
		<updated>2025-06-15T01:03:09Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Added more items from the catacombs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
== Shadowy Abyss Found Items ==&lt;br /&gt;
=== 06.06.2025 ===&lt;br /&gt;
==== an antique Vornavian silk cloth ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Empress Key&#039;s Sleeve&lt;br /&gt;
!an antique Vornavian silk cloth&lt;br /&gt;
|-&lt;br /&gt;
|Smooth with a soft finish, the Vornavian silk cloth has hints of its original deep blue hue at its edges though largely it has faded to a watered azure hue.  Faint seashell patterns decorate the edge, the silver and white embroidery creating scallop shells that overlap.  Rolled silk cords aid the bundle in staying closed as needed, their ends capped in silver dolphin periapts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== a blue-tinted white vellum parchment =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Letter to Tagetes from Aralinne&lt;br /&gt;
!a blue-tinted white vellum parchment&lt;br /&gt;
|-&lt;br /&gt;
|Slightly warped in shape and displaying clear signs of damage from humidity, the fine parchment is tinted with a subtle blue hue that is almost white and yet distinctly not.  Crisp folds create precise lines in the top and bottom third of the piece, while the corners display fray signs where moisture has separated the layers.&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
the seventeenth day of Olaesta in the year 4839&lt;br /&gt;
&lt;br /&gt;
Tagetes,&lt;br /&gt;
&lt;br /&gt;
Hopefully, we will return at the same time and all of this preparation will be for naught.&lt;br /&gt;
&lt;br /&gt;
The temple will have no attendants as I have figured out the missing piece to get us to Pearl.  It lies in an old Kannalan Temple to Charl.  I believe I&#039;ve tracked down its former location.  I&#039;ve hidden the plans in the old office at the end of the catacombs and sealed the entry.&lt;br /&gt;
&lt;br /&gt;
So few people know of its existence that it should be safe to travel there.  I do not think I will be gone more than a handful of days.&lt;br /&gt;
&lt;br /&gt;
However, as I do not trust the Mercantile Guild, with their recent decisions to create gardens and shrines to the dark pantheon, I have sealed the doorway up and hidden it.  Since you know where it is, you should have no issue finding it.&lt;br /&gt;
&lt;br /&gt;
There are seven keys for entry.  I&#039;ve left the Empress key here, but you can easily obtain the other six by seeking the blessings of the Lover, the Mistress, the Sister, the Mother, the Daughter, and the High Priestess.  I&#039;m sure you&#039;ll remember who these are from our past talks.  I dare not say more for fear this is found by others.&lt;br /&gt;
&lt;br /&gt;
Please know that some wish to see the curse spread.  Others are working hard to stop it.  Young Bristena had the idea to buy back all the jewelry from the women whose husband, lovers, and brothers searched the North Beach to obtain them.  I gave her enough coin to buy them all back.&lt;br /&gt;
&lt;br /&gt;
Once she has every last piece, she&#039;ll have a sailor take her out to the spot we believe the &amp;quot;Pearl&amp;quot; to be waiting in and drop them back into the water.  That should give us time to get the pieces together to free her. I used the last of the coffers to pay a crew to start the lighthouse.&lt;br /&gt;
&lt;br /&gt;
If I don&#039;t return...  Please let my husband and son know the depths of which I love them.&lt;br /&gt;
&lt;br /&gt;
By my hand,&lt;br /&gt;
&lt;br /&gt;
Aralinne Wynedowne&lt;br /&gt;
|}&lt;br /&gt;
===== a carved golden amber acorn =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Empress Key&lt;br /&gt;
!a carved golden amber acorn&lt;br /&gt;
|-&lt;br /&gt;
|Roughly oval in shape, a carved golden amber acorn is broad and flat, providing an excellent view of its transparent interior portion.  Trapped within the golden yellow fossilized pine tree sap are several small flying insects and a dried flower.&lt;br /&gt;
|}&lt;br /&gt;
==== an aged grey stone tile ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The Tile&lt;br /&gt;
!an aged grey stone tile&lt;br /&gt;
|-&lt;br /&gt;
|Your song touches the tile, and the memory begins with stillness, then the faint scrape of wood across stone.  Gentle hands press close, fitting the tile snugly into place.  A murmur of approval hums nearby, muffled by fabric and breath.  Cool grout slides into the seams, and the air shifts.  Salt lingers in the room, carried on a current scented with blossoms.  Lilac and sea daisy rise together, soft and clean.  A hush settles across the surface, and the tile recognizes it as belonging.  Beneath the faintest sigh of sandals against stone, a woman&#039;s voice murmurs, &amp;quot;There. That&#039;s better.&amp;quot;  The sounds and sensations fade along with the last syllables of your song.&lt;br /&gt;
&lt;br /&gt;
As your song continues to caress the tile, it stirs with echoes of passing time.  Soft footsteps come and go, punctuated by the rhythmic sweep of bristles and the clatter of buckets.  Voices rise and fall nearby, sometimes low with grief, sometimes bright with ritual.  One speaks of a sister&#039;s safe return, another offers blessings over a sailor&#039;s name.  A different voice complains about a cracked basin and the need for fresh oil.  Each moment blends into the next, seasons marked only by the changing cadence of heels, the weight of silence, and the gentle creak of wood in damp air.  Slowly, the sensation and sounds fade, one by one, until they fall as silent as your song.&lt;br /&gt;
&lt;br /&gt;
Your melody draws forth a hush, and the tile remembers the scent first.  Bitter and resinous, the thick smoke of funerary incense curls low to the ground.  Voices follow in soft procession, cloaked in sorrow.  Some weep openly, others murmur prayers with trembling breath.  The weight of grief presses against the stone, heavy as tide against jetty.  A name is spoken again and again, reverent and broken, until it becomes a lullaby of mourning.  Between each word, silence holds vigil.  The tile feels a deep stillness in the air, as if even the sea has paused to listen.  A final name tumbles across your ears as your song slips into silence, &amp;quot;Elenne.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your song stirs the memory of disturbance.  The tile feels the grit of its seams loosened, the edge of a tool scraping carefully through old grout.  Pressure lifts it from the floor, just briefly, and something small is slid beneath.  When the tile returns to its place, the surface meets the subfloor with an unfamiliar firmness.  A hand lingers upon it, smooth and warm, resting for a long moment before giving a gentle pat.  Whispered words ride the still air, close enough to touch, &amp;quot;Keep this safe until Tagetes finds you.&amp;quot;  An absence of warmth is the last sensation the tile imparts before your song stills.&lt;br /&gt;
&lt;br /&gt;
Your voice brushes the tile, and the past answers with hushed urgency.  There is the soft shuffle of feet, the creak of worn boots on stone, and a sharp intake of breath.  Mournful whispers crowd the silence.  A voice, cracked with worry and soft with distance, murmurs, &amp;quot;I don&#039;t know where you are, Aralinne.  I can&#039;t get into the catacombs to check on you as the Brisker&#039;s Cove bowl was broken in the latest Krolvin raids... Please come home to us.  Please.  Your plan for Bristena worked; she told me of it when I returned.  The girls are free, but where are you?  I&#039;m going to hide my piece until it can unite with yours.  Please be safe, be careful.&amp;quot;  A soft sigh blends with the ending resonance of your song.&lt;br /&gt;
&lt;br /&gt;
Your voice draws forth only silence at first.  Time passes, measured in distant echoes.  Footsteps sound too far to name, and faint shifts in the air come and go with no purpose.  Old wood creaks softly where it meets damp stone.  Dust settles in the seams, and salt from the sea clings to the surface.  Years drift by without notice.  Then, without warning, fingers press along your edges.  There is a pause, a breath held just beyond hearing, and the tile feels the careful pry of something firm beneath it.  A clamor of voices overlaps with each other until they blend into the fading sound of your song.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 06.13.2025 ===&lt;br /&gt;
==== a salt-stained blue leather ledger ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ledger from Niima&#039;s Temple Catacombs&lt;br /&gt;
!a salt-stained blue leather ledger&lt;br /&gt;
|-&lt;br /&gt;
|Bound in navy blue leather, the ledger bears clear signs of repair.  Patches of mismatched hide reinforce the spine and corners, and thin linen cords hold the bindings tight.  Though worn smooth with age, the cover still holds the faint imprint of Niima&#039;s shell crest, long faded by handling.  The pages inside are slightly bowed from moisture, but the ink has held well.  Each year occupies a single page, the writing steady and small.&lt;br /&gt;
|-&lt;br /&gt;
|4816&lt;br /&gt;
&lt;br /&gt;
Tidy dates and notations for each month in 4816 are aligned neatly along the inner margin.  Notes reference standard morning and mid-tide services, with modest attendance throughout the year.  Several deaths at sea are marked during Phoenatos and Imaerasta.  There are mentions of a small fishing vessel lost in late Charlatos, and a new lantern donated by a widow named Hessa.  The last quarter shows increased visits near Solstice.&lt;br /&gt;
&lt;br /&gt;
4817&lt;br /&gt;
&lt;br /&gt;
Entries for 4817 remain even and uneventful.  Most notes concern basin cleaning, donation handling, and ribbon replenishment.  Storms in Lumnea and Koaratos disrupted service for several days.  A merchant&#039;s wife is mentioned repeatedly for leaving folded prayers in the offering box.  One record notes an unusual number of gulls gathered at the altar during a fogbound service, marked simply with, &amp;quot;observed by three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4818&lt;br /&gt;
&lt;br /&gt;
Standard service records dominate the page, with annotations in blue ink appearing during spring.  One comment in the margin reads, &amp;quot;New basin stone fitted.  Shell inlay cracked but held.&amp;quot;  Three names repeat throughout the year: a retired sailor, a midwife from Marshtown, and a girl recorded only as &amp;quot;A.M.&amp;quot;  Several deaths at sea appear again in Eorgaen.  Coastal offerings increase during the fall months.&lt;br /&gt;
&lt;br /&gt;
4819&lt;br /&gt;
&lt;br /&gt;
The 4819 entries continue in a narrow hand, with an unusual number of weddings noted between Charlatos and Ivastaen.  Ribbons tied at the altar outnumber funerary entries this year.  A brief note in Phoenatos mentions a fisherman&#039;s body returned after fifteen tides.  Repairs to the vestibule door are recorded in Koaratos.  A delivery of hymnals is documented without name, signed only with &amp;quot;N.L.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4820&lt;br /&gt;
&lt;br /&gt;
Attendance patterns remain steady throughout 4820.  Notations of storm disruptions in Fashanos and Koaratos are followed by increased evening services during those months.  One brief note in Charlatos mentions a girl from the lower quarter beginning &amp;quot;training for vow,&amp;quot; though no name is listed.  Seasonal surges continue, with quiet months between.  A salt-caked page corner suggests the ledger was left open during a sea spray.&lt;br /&gt;
&lt;br /&gt;
4821&lt;br /&gt;
&lt;br /&gt;
Small, precise entries for 4821 follow the pattern of prior years.  Services remained regular, with additional rites held after a coastal storm in Charlatos.  A recurring visitor is listed only as &amp;quot;shell-bearer&amp;quot; during spring months.  Repairs to the west garden wall are noted in Lumnea.  One entry in Eorgaen records, &amp;quot;child left driftwood figure at basin, no adult nearby.&amp;quot;  The handwriting becomes slightly sharper near the year&#039;s end.&lt;br /&gt;
&lt;br /&gt;
4822&lt;br /&gt;
&lt;br /&gt;
The year opened with colder winds and reduced attendance through Lormesta.  One note in Fashanos records an elderly priestess slipping on the altar steps, resulting in no injury.  Minor construction is logged in Ivastaen: &amp;quot;stone bench repositioned, foundation settled uneven.&amp;quot;  Gulls are again noted during a fog-heavy morning service.  No deaths at sea are marked for Koaratos, which is noted as rare by the author.  Extra hymn practice is recorded for Imaerasta.&lt;br /&gt;
&lt;br /&gt;
4823&lt;br /&gt;
&lt;br /&gt;
Faint ink along the top edge shows early signs of moisture, but the page remains legible.  Most entries follow the standard pattern.  A sailor&#039;s wedding in Phoenatos brought increased attendance for several days.  Someone left a carved shell token in the basin and returned each week through Jastatos.  No name was ever recorded.  One funeral in Eoantos references burial in the lower catacomb row, name lost to smudging.  Elenne&#039;s name begins to appear more frequently.&lt;br /&gt;
&lt;br /&gt;
4824&lt;br /&gt;
&lt;br /&gt;
Ledger entries remain orderly.  Elenne is noted as presiding over full services during three major seasonal observances.  A short entry in Imaerasta reads, &amp;quot;saltwater damaged two hymnals, copies made by hand.&amp;quot;  Several deaths at sea were recorded across Phoenatos and Jastatos.  A recurring note of &amp;quot;candles late&amp;quot; appears without clarification.  Winter quarter shows an increased number of widows seeking individual prayer times, as marked by initials only.&lt;br /&gt;
&lt;br /&gt;
4825&lt;br /&gt;
&lt;br /&gt;
The writing becomes slightly more compact along this page, possibly due to a change in hand.  Services are held regularly with minor disruptions caused by harbor traffic.  One early Charlatos entry reads, &amp;quot;path blocked by hauling rig, services delayed.&amp;quot;  Garden growth noted as &amp;quot;vigorous&amp;quot; in Lumnea.  An unnamed girl from Marshtown began regular cleaning duties in midyear.  Entries suggest her presence became routine, though her name is not yet recorded.  Several pages show signs of ash smudging near the bottom corner.&lt;br /&gt;
&lt;br /&gt;
4826&lt;br /&gt;
&lt;br /&gt;
Ledger entries remain narrow and consistent.  Regular service records dominate the page, with a note in Ivastaen reading, &amp;quot;two hymnals lost to mildew, one copied by hand.&amp;quot;  The girl from Marshtown is noted more frequently, assisting with basin preparation and entry sweeping.  Elenne is recorded as leading nearly all rites this year.  In Koaratos, a sailor&#039;s wife donated wax and twine following her husband&#039;s return from the reefs.&lt;br /&gt;
&lt;br /&gt;
4827&lt;br /&gt;
&lt;br /&gt;
A colder year, with notations of light frost in Charlatos and a decline in visitors during the first quarter.  The Marshtown girl is listed by initials for the first time: &amp;quot;A.L.&amp;quot;.  She appears often in notes tied to daily upkeep and chant transcription.  Elenne requested additional salt deliveries from the quay, suggesting higher ritual use.  A short record in Imaerasta reads, &amp;quot;boy returned with offering candle for sister.&amp;quot;  His name is not recorded, but the action repeats in later months.&lt;br /&gt;
&lt;br /&gt;
4828&lt;br /&gt;
&lt;br /&gt;
Ink across this page is slightly lighter but consistent.  Notes describe steady attendance and quiet observances throughout the year.  &amp;quot;A.L.&amp;quot; continues to serve regularly and is mentioned copying seasonal verses.  A new basin cloth was donated by a widow in Phoenatos.  Calen Wynedowne is noted briefly in Koaratos as assisting with deliveries.  In Eorgaen, a child is recorded as tying sea glass to the offering pole, noted without comment.&lt;br /&gt;
&lt;br /&gt;
4829&lt;br /&gt;
&lt;br /&gt;
The handwriting tightens slightly, with some changes in wording structure.  &amp;quot;A.L.&amp;quot; is listed as leading chants during two minor observances.  A service disruption is recorded in Charlatos: &amp;quot;work crew halted access to west path.&amp;quot;  Garden repairs resumed in Ivastaen, with the stone bench noted as &amp;quot;settled, but now cracking.&amp;quot;  Calen Wynedowne is marked present on three service dates.  Elenne&#039;s name appears as usual, though one note mentions &amp;quot;shortness of breath in colder months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4830&lt;br /&gt;
&lt;br /&gt;
Entries shift slightly in tone this year, with more detailed notations.  &amp;quot;A.L.&amp;quot; is no longer referenced only by initials.  Her name appears as Aralinne, recorded assisting with vespers and receiving permission to copy the coastal prayers.   Elenne continues to lead services throughout.  In Fashanos, a marked entry reads: &amp;quot;Calen Wynedowne departed aboard the Drowned Boar.&amp;quot;   A note in Imaerasta logs the visit of the High Priestess from Selanthia.   Garden notes cease after Koaratos, likely due to early construction of the new temple.&lt;br /&gt;
&lt;br /&gt;
4831&lt;br /&gt;
&lt;br /&gt;
Entries are steady, with services held regularly in the newly expanded chapel.  The original altar remains in partial use during evening observances.  Aralinne is recorded as leading chants and maintaining basin duties throughout the year.  A note in Charlatos reads, &amp;quot;Calen returned, left shell at east bench.&amp;quot;  Additional visitors marked in Phoenatos.  Several Kannalan hymn fragments reviewed in Jastatos, with Aralinne listed as transcriber.  No disruptions recorded.&lt;br /&gt;
&lt;br /&gt;
4832&lt;br /&gt;
&lt;br /&gt;
Observances continue without interruption.  Aralinne is noted frequently in preparation tasks, seasonal cleanings, and the transcription of coastal rites.  One record in Koaratos reads, &amp;quot;private service held for three widows.&amp;quot;  Increased taper use recorded in Imaerasta.  No name given, but a new assistant is mentioned briefly in Lumnea.  Aralinne&#039;s duties expand across multiple entries.  The final note of the year: &amp;quot;attendance steady; records filed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4833&lt;br /&gt;
&lt;br /&gt;
Standard notations occupy most of the year.  Aralinne continues in her role, listed alongside Elenne for all major observances.  Her name appears independently in entries for dusk services and catacomb visits.  One summer note mentions, &amp;quot;garden basin cleared and refilled under Aralinne&#039;s guidance.&amp;quot;  No major incidents.  Early signs of leadership transition appear in Eoantos, though no formal statement is recorded.  The garden bench is listed as worn, but stable.&lt;br /&gt;
&lt;br /&gt;
4834&lt;br /&gt;
&lt;br /&gt;
Charlatos begins with a formal entry: &amp;quot;Calen Wynedowne and Aralinne joined in marriage, witnessed before first bell at east altar.&amp;quot;  Both continue in regular attendance.  Aralinne is recorded as leading evening services and overseeing hymn preservation efforts.  Her handwriting begins to appear in later entries.  Koaratos notes her inclusion in guild correspondence.  The final entry in Eorgaen lists: &amp;quot;preparations for early solstice rites under Aralinne.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4835&lt;br /&gt;
&lt;br /&gt;
Year begins quietly.  Aralinne is now noted as officiating several services in early Fashanos.  In Jastatos, a central entry reads: &amp;quot;Elenne passed peacefully in the night, fifth day of Jastatos.&amp;quot;  Her name does not appear again.  Subsequent entries mark Aralinne presiding over full rites.  One note reads, &amp;quot;transition marked with coastal hymn, basin blessing unchanged.&amp;quot;  Calen continues to appear sporadically.  The final entry of the year reads: &amp;quot;chapel remains steady under Aralinne&#039;s care.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
==== a small salt-stained journal ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Aralinne&#039;s Journal from Niima&#039;s Temple Catacombs&lt;br /&gt;
!a small salt-stained journal&lt;br /&gt;
|-&lt;br /&gt;
|Bound in salt-stained suede, the small journal shows signs of frequent handling.  The edges of the cover have curled slightly, and faint salt residue clings to the seams.  Interior pages are swollen from moisture, and many are warped or stuck together.  Ink bleeds across several leaves, though a few entries remain legible.  The faint scent of mildew and brine lingers between the covers.&lt;br /&gt;
|-&lt;br /&gt;
|1st day of Lormesta, 4830&lt;br /&gt;
&lt;br /&gt;
The new year began in silence.  No sun showed at dawn, only a pale mist rolling over the port that settled in the alleys and gutters.  We opened the chapel doors late this morning.  A thin crust of salt had gathered again on the threshold.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne asked me to polish the lamp basin and check our remaining wax.  She said that if the year is to bring anything, let it be steadiness.  I scrubbed the copper too hard and bent the rim along one edge.  She noticed but said nothing.&lt;br /&gt;
&lt;br /&gt;
After the evening bell, I stayed to copy the coastal prayer.  My ink bled in the cold, and my fingers would not hold the quill straight.  The letters blurred near the bottom of the page.  I will try again tomorrow.&lt;br /&gt;
&lt;br /&gt;
The gulls have returned early this year.  Their cries sound sharper than I remember.&lt;br /&gt;
&lt;br /&gt;
Faint ink marks show a date in the top right corner, though the precise date is difficult to decipher.  There is an impression of repeated script beneath the date, but the parchment is too warped to decipher much of its contents.  Only a few words remain distinguishable near the bottom:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...salt left from the...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...sleeves wet from the basin...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ribbon placed before bell...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16th day of Fashanos, 4830&lt;br /&gt;
&lt;br /&gt;
A merchant visited the chapel yesterday.  He introduced himself as Vartrien and said he represented the Mercantile Guild.  His boots were polished, but they slipped on the chapel stones.  He smelled faintly of tallow and wine.&lt;br /&gt;
&lt;br /&gt;
He spoke with Elenne behind the altar rail.  I only heard part of what was said... something about extending the outer walls, adding a foyer and foyer, and pulling stone from the cliff quarry.  He did not ask about the altar or the basin.&lt;br /&gt;
&lt;br /&gt;
Before leaving, he placed a coin in the offering basin.  It was heavier than most and bore the Guild&#039;s seal.  Elenne closed the doors earlier than usual and asked me to boil the cloth and clean the entry stone.  She did not speak again until morning prayers.&lt;br /&gt;
&lt;br /&gt;
After the bell, I copied half of the sea-born hymn.  I still mix the second and third lines.  The gulls circled loudly over the garden.  They did not land.&lt;br /&gt;
&lt;br /&gt;
Humidity has irrevocably damaged this page of the journal.  The faint impression of a coastal flower leaves a colored stain in the center of the page.  Ink bleeds across the fibers, blending so completely that all writing is beyond recognition.&lt;br /&gt;
&lt;br /&gt;
3rd day of Charlatos, 4830&lt;br /&gt;
&lt;br /&gt;
Rain began early and found its way in through the northern window joint again.  A track of droplets marked the covers of three hymnals before I noticed.  I dried them the best I could and set them near the basin to air.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne told me I might be ready to take the vesper reading next month.  I said I would do my best, though my voice still shakes when the wind comes hard off the bay.&lt;br /&gt;
&lt;br /&gt;
A boy from the shipyard arrived just before first bell.  He brought a candle for his sister and did not speak.  He nodded once and placed it on the old bench near the shell altar.  It burned quickly and left a streak of wax on the wood.&lt;br /&gt;
&lt;br /&gt;
After evening prayers, I copied the saltwater blessing again.  I continue to forget the fourth line.  I will practice it aloud tomorrow when the chapel is empty.&lt;br /&gt;
&lt;br /&gt;
12th day of Olaesta, 4830&lt;br /&gt;
&lt;br /&gt;
The salted fog held all morning.  The bells could barely be heard from the quay, and the floor stayed damp long after I wiped it.  The gulls were quiet today, though I saw them gather on the breakwall at dusk.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne allowed me to lead the midday verses.  I stumbled on the refrain but kept pace.  She gave no correction afterward, which I think was kindness.  I will ask her to let me try again next week.&lt;br /&gt;
&lt;br /&gt;
The Guildman has not returned, but I saw carts from the upper quarry moving past the garden path.  One of the workers spat too close to the basin.  I scrubbed the stone clean before closing the gate.&lt;br /&gt;
&lt;br /&gt;
27th day of Ivastaen, 4830&lt;br /&gt;
&lt;br /&gt;
The High Priestess arrived again, as expected.  She comes every five months, though she avoids Charlatos and Lormesta because she does not like to travel in cold weather.  This time, she brought only one attendant and a thick letter sealed in white wax.&lt;br /&gt;
&lt;br /&gt;
She asked after the basin and walked the outer path twice before speaking.  I do not know why she finds our grounds so peculiar.  She always looks longer at the walls than at the altar.&lt;br /&gt;
&lt;br /&gt;
She complimented the order of the garden, though I had not yet swept.  Her words are even and pleasant, but her eyes are always searching.  I do not think she comes only for worship.&lt;br /&gt;
&lt;br /&gt;
Moisture has warped the page outward from the center, and a small flower is pressed into the parchment.  Once white, its petals have turned a pale yellow.  The edges have melted into the fibers over time, leaving a faint outline and a darker stain beneath.  Ink has bled into the margins, but a few lines remain legible:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He brought it with both hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Said it grew from the rocks near the basin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It smelled faintly of salt and rosemary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Written near the bottom corner, in a careful hand:  Calen&lt;br /&gt;
&lt;br /&gt;
9th day of Lumnea, 4830&lt;br /&gt;
&lt;br /&gt;
Calen came again just after midday.  He did not knock, only waited near the side path until I saw him.  He brought a bloom, he said he found growing from a crack in the harbor wall.  I told him it would not last, but he said that was fine.&lt;br /&gt;
&lt;br /&gt;
He stayed long enough to watch me refill the basin, then left without saying more.  I placed the flower in the back of the book, where I thought it would keep.  It did not.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne has begun sorting the storeroom shelves again.  I do not know where she plans to move everything, but she said we may have to share with the masons soon.  I do not think she approves.&lt;br /&gt;
&lt;br /&gt;
2nd day of Koaratos, 4830&lt;br /&gt;
&lt;br /&gt;
Rumors continue about the Guild&#039;s plans, but nothing official has been posted.  One of the stone counters in the garden cracked under the weight of a builder&#039;s crate.  They said it would be replaced, but no one has returned to measure.&lt;br /&gt;
&lt;br /&gt;
The High Priestess&#039;s letter is still sealed.  Elenne has not opened it, though she moved it twice.  I think she is waiting for another message, or perhaps the Guildman himself.&lt;br /&gt;
&lt;br /&gt;
A blue gull feather was left on the altar after the second bell.  No one saw who brought it.  &lt;br /&gt;
&lt;br /&gt;
I placed it in the ribbon box, away from the salt.&lt;br /&gt;
&lt;br /&gt;
13th day of Koaratos, 4830&lt;br /&gt;
&lt;br /&gt;
The stone bench in the garden has been replaced.  I was not told it would happen, but when I stepped out to light the sea taper this morning, it was there.  Rosewood, newly finished and still carrying the scent of cut shavings.  The legs are slightly uneven, but the surface is smooth.&lt;br /&gt;
&lt;br /&gt;
Elenne said one of the sailors had it made for his wife.  She is the one who always sits near the roses and watches the harbor light.  She wept when the bench cracked beneath the masons&#039; crate.  I am glad it was rebuilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ink has lifted across most of the page, leaving behind only faint strokes and a few recognizable shapes.  The top third is nearly blank, and the lower margin is warped from long exposure to damp air.  Visible along the center fold, in pale ink, are snatches of the original message.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...asked if it would still be the same chapel...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...carried the basin water out into the garden...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...song lines lost in the stone dust...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5th day of Phoenatos, 4830&lt;br /&gt;
&lt;br /&gt;
Construction has begun.  Dust rises even before the first bell.  The builders come early and eat beside the garden wall.  I do not know how they leave the crumbs behind, but the gulls are clearly happy about it.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne and I have moved our sleeping mats into the chapel itself.  There is no space left in the quarters, not since the back wall was taken down.  She said it is temporary, but we must keep everything folded and out of sight during services.&lt;br /&gt;
&lt;br /&gt;
She reminded me that we are not bound by silence or separation, only by devotion and clarity of intent.  Then she looked at me and said, &amp;quot;Even your Calen would agree.&amp;quot;  I nearly dropped the basin ladle.&lt;br /&gt;
&lt;br /&gt;
16th day of Phoenatos, 4830&lt;br /&gt;
&lt;br /&gt;
Calen returned with an oilskin pouch and handed it to me without speaking.  Inside was a cloth wrapped around several dry biscuits and a folded slip of sea-blue ribbon.  He said he heard the workers had overrun our stores and that I was likely too polite to complain.&lt;br /&gt;
&lt;br /&gt;
I thanked him, but could not find the right words.  Elenne watched from the entryway.  Later, she only asked if I had shared them.&lt;br /&gt;
&lt;br /&gt;
The builders left stone dust across the floor again.  I swept until my arms ached, but it returned before the evening bell.  It finds every crack.&lt;br /&gt;
&lt;br /&gt;
28th day of Phoenatos, 4830&lt;br /&gt;
&lt;br /&gt;
The High Priestess will return in Jastatos.  Elenne received a note today.  No seal this time, only a clean fold and pressed script.  She read it twice, then tucked it into the ledger without comment.&lt;br /&gt;
&lt;br /&gt;
I asked if she thought the Guildman would be here as well.  She said most likely, and that the two had likely been speaking for longer than we realized.  She did not sound surprised or pleased.&lt;br /&gt;
&lt;br /&gt;
The rosewood bench has already dulled to a greyish tone.  I tried wiping it with a damp cloth, but the color does not return.  Still, the sailor&#039;s wife came today and stayed for the whole of the afternoon light.  She did not speak.  Only watched the water and smiled.&lt;br /&gt;
&lt;br /&gt;
7th day of Imaerasta, 4830&lt;br /&gt;
&lt;br /&gt;
The scaffolding now reaches above the garden wall.  Boards cast a grid of shadow over the roses during morning light.  One of the masons said that the new walls will block the ocean view.  I had not thought of that until now.&lt;br /&gt;
&lt;br /&gt;
If the wall rises the way they say it will, the garden will face stone, not sea.  Elenne was not surprised when I told her.  She only said, &amp;quot;It&#039;s easier to worship what you can see than what you must remember.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder if the sound of the tide will carry once the last wall is raised.&lt;br /&gt;
&lt;br /&gt;
18th day of Imaerasta, 4830&lt;br /&gt;
&lt;br /&gt;
Mist held long into the afternoon.  We lit the lamps early and brought the linens in before the sea air reached them.  The dust hangs longer in the stillness.&lt;br /&gt;
&lt;br /&gt;
Word came that Yenterreth of the Marshtown passed in her sleep.  She was one of the spirit women, always with a ribbon in her sleeve and saltwater on her boots.  I remember her from before I came to live with Elenne.  She called me bird girl and once gave me a braid of kelp twine.&lt;br /&gt;
&lt;br /&gt;
She will be interred below with the others.  I carried the notice down to the stone chamber myself.&lt;br /&gt;
&lt;br /&gt;
Much of the page has faded due to moisture, but several phrases remain readable:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...could see the harbor lantern from the bench...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ribbons tied to the low branches removed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...the sound of chisel work does not pause for prayer...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Smudged ink across the lower edge shows where the page was touched before drying.&lt;br /&gt;
&lt;br /&gt;
3rd day of Jastatos, 4830&lt;br /&gt;
&lt;br /&gt;
The High Priestess arrived just after midday.  She wore a dove-colored cloak and had her hair in three loops at her crown.  Guildman Vartrien stood beside her beneath the scaffolding.  They did not speak during the service, but both stayed until the end.&lt;br /&gt;
&lt;br /&gt;
Afterward, they walked the garden with Elenne.  I followed at a distance, gathering petals.  I overheard them speak of creating a fresco in Niima&#039;s likeness upon the foyer wall.  The High Priestess said the space would command presence.&lt;br /&gt;
&lt;br /&gt;
No one mentioned the old altar.  I swept around it that night, as a kind of apology.&lt;br /&gt;
&lt;br /&gt;
15th day of Jastatos, 4830&lt;br /&gt;
&lt;br /&gt;
A whisper has spread through the workers.  One of the cart drivers said the Krolvin have been seen in Brisker&#039;s Cove.  No one knows if it&#039;s true, but another said the harbor patrol was doubled this week.&lt;br /&gt;
&lt;br /&gt;
Elenne said we cannot shape our prayers to rumors.  Still, she lit the tall tapers during evening service and left them burning until the last shadow faded from the stones.&lt;br /&gt;
&lt;br /&gt;
Calen has not returned since the rains began.  I keep the ribbon he gave me in my prayer book.  It smells faintly of rosemary, even now.&lt;br /&gt;
&lt;br /&gt;
4th day of Eoantos, 4830&lt;br /&gt;
&lt;br /&gt;
Elenne asked me to begin clearing the small office beside the catacombs.  She said it was time someone sorted through what remains.  I believe she means for me to be occupied, as Calen has not returned.  She does not ask after him directly, but she notices when I forget the dusting cloth or leave the lamp wick too low.&lt;br /&gt;
&lt;br /&gt;
The office is colder than I remembered.  The walls sweat even when the wind is dry.  I found a bundle of records tied with frayed cord, and a shelf of ledgers warped from years of damp.  None have dates newer than 4816.&lt;br /&gt;
&lt;br /&gt;
I lit a taper and marveled that its flame didn&#039;t waver.  The air is rather stale.&lt;br /&gt;
&lt;br /&gt;
12th day of Eoantos, 4830&lt;br /&gt;
&lt;br /&gt;
Stacks of papers have begun to soften and fall apart as I move them.  Some pages peel away like onion skin.  Others are stuck together with mildew at the corners.  There is no order left in the ledgers.&lt;br /&gt;
&lt;br /&gt;
Elenne gave me vinegar water to scrub the stone and showed me how to dry the parchments without tearing the ink.  Her hands are steadier than mine, but she let me try alone today.&lt;br /&gt;
&lt;br /&gt;
No one has asked about the office in years.  I wonder if anyone will again once the new temple is complete.&lt;br /&gt;
&lt;br /&gt;
Several blotches stretch across the center of the page, caused by ink pressed while wet.  Words are smudged and fingerprints mar the lower half.&lt;br /&gt;
&lt;br /&gt;
Only a few lines are clear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...wrote his name on the margin and folded it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...did not want to ask him not to go...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...the sea calls more surely than words ever could...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21st day of Eoantos, 4830&lt;br /&gt;
&lt;br /&gt;
Word came that Calen has signed on with a deep-sea vessel.  No one knows the name, only that it sails past the Shoals and will be gone past spring.&lt;br /&gt;
&lt;br /&gt;
Elenne said nothing when I told her.  She simply handed me another cloth and said, &amp;quot;Salt dries slower than tears.&amp;quot;  I think she meant it kindly.&lt;br /&gt;
&lt;br /&gt;
The basin water felt colder today, though the air was still.  When I poured it over the shell altar, I thought of the wives who stand at our threshold with wet sleeves and silent mouths.&lt;br /&gt;
&lt;br /&gt;
I begin to understand why they come.  Not for answers, but for nearness.&lt;br /&gt;
&lt;br /&gt;
1st day of Eorgaen, 4830&lt;br /&gt;
&lt;br /&gt;
The sound of hammers has quieted.  Most of the scaffolding has come down.  The stones above the chapel are now smooth and white, with carved lines I cannot name.&lt;br /&gt;
&lt;br /&gt;
I finished dusting the office and folded what remained of the ledgers.  Several were too damaged to save.  Elenne said I may stack them in the catacombs for burning later, though I kept two that still held their shape.&lt;br /&gt;
&lt;br /&gt;
Calen&#039;s ribbon rests between the pages of one.  I did not mean to place it there.  It simply felt right.&lt;br /&gt;
&lt;br /&gt;
19th day of Eorgaen, 4830&lt;br /&gt;
&lt;br /&gt;
We moved into the new quarters today.  The walls are smooth, and the ceiling curves slightly like the hull of a ship turned over.  My mat fits beneath the small window, though it does not face the sea.&lt;br /&gt;
&lt;br /&gt;
Elenne set our candles on the narrow sill and arranged her ledgers in the cabinet with care.  She has not said whether she likes the new space, but she wiped the sill twice before speaking.&lt;br /&gt;
&lt;br /&gt;
I kept the basin cloth.  It still smells faintly of rosemary and ink.&lt;br /&gt;
&lt;br /&gt;
31st day of Eorgaen, 4830&lt;br /&gt;
&lt;br /&gt;
Year-end bells rang before the harbor mist had cleared.  The garden is smaller now, and the altar no longer sees the ocean, but the salt wind still finds its way between the stones.&lt;br /&gt;
&lt;br /&gt;
I watched from the upper stairs as the tide turned.  For a moment, I imagined Calen leaning over the rail of whatever vessel he&#039;s found.  I do not know where he sailed, or what wind carried him out, only that the thought of him still returns like breath.&lt;br /&gt;
&lt;br /&gt;
I folded a ribbon into the base of the old ledger.  Some things are easier to keep when hidden.&lt;br /&gt;
&lt;br /&gt;
1st day of Lormesta, 4831&lt;br /&gt;
&lt;br /&gt;
The High Priestess arrived at midday.  She wore fur-lined gloves and spoke briefly before entering the new sanctum.  Her words were softer this time.  She said the white stone caught light well and that the new foyer had &amp;quot;clean weight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She did not linger.  Elenne bowed but did not speak.&lt;br /&gt;
&lt;br /&gt;
I spent the rest of the day sorting a box of old hymn fragments.  Some were written in Kannalan, though I can only read the titles.  I have set two aside in hopes that someone might help me translate them.&lt;br /&gt;
&lt;br /&gt;
3rd day of Lormesta, 4831&lt;br /&gt;
&lt;br /&gt;
Calen returned today.&lt;br /&gt;
&lt;br /&gt;
He stood by the garden gate and waited until I saw him.  He did not wave.  Only smiled, the kind of smile that asks without needing an answer.&lt;br /&gt;
&lt;br /&gt;
I brought him a cup of water, and we sat in the shadow of the old chapel.  He said nothing of the voyage, and I did not ask.  I watched his hands as he spoke of the harbor and the wind near the reefs.  He has a sun mark on his left wrist now, just above the bone.&lt;br /&gt;
&lt;br /&gt;
When he left, he pressed a shell into my palm.  It was smooth and unbroken.&lt;br /&gt;
&lt;br /&gt;
5th day of Lormesta, 4831&lt;br /&gt;
&lt;br /&gt;
I do not know if he missed me.  I do not know if he meant to see me or only came to the chapel as he once did.&lt;br /&gt;
&lt;br /&gt;
Still, I thought of him each time the tide turned.  I imagined the shape of his boat against the horizon, wondering if he looked for birds or counted the ways salt settles into cloth.&lt;br /&gt;
&lt;br /&gt;
The shell he gave me rests beneath the old candle box.  I did not tell Elenne.&lt;br /&gt;
&lt;br /&gt;
I have finished copying the Kannalan refrain.  The words feel older than stone, but they sing cleanly when read aloud.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== a faded off-white vellum ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Letter to Aralinna from Tagetes&lt;br /&gt;
!a faded off-white vellum&lt;br /&gt;
|-&lt;br /&gt;
|22 Fashanos 4839&lt;br /&gt;
&lt;br /&gt;
Hi Aralinne,&lt;br /&gt;
You are going to sputter when you read this, but I found something I think might actually help.  I&#039;ve been haunting the lower rooms of the Rest&#039;s old archive, the one that smells like mushrooms and lamp oil, and you would not believe the number of ledgers that don&#039;t even belong there.  Some trader scribbled a note in the margin of a shipping contract, and I have no idea why, about a Hermit of Charl.  Not a priest.  Not a sailor.  A hermit.&lt;br /&gt;
&lt;br /&gt;
The strange part is, he wasn&#039;t written about like some bedraggled man on a rock.  He had followers.  Or at least people who carried his words.  The note said he held something powerful, something that could &amp;quot;turn back the tide and lay bare the seabed, if placed with care and faith at the high edge.&amp;quot;  That&#039;s what it actually said.  The relic doesn&#039;t have a name, which is frustrating, but it is always connected to cliffs or high ridges.&lt;br /&gt;
&lt;br /&gt;
I spent the last two days chasing the reference backward, and I think it&#039;s Kannalan.  Most of the names line up with the way they spell things when they want to make them sound more official.  The good stuff always hides behind fancy lettering.&lt;br /&gt;
&lt;br /&gt;
Anyway, I asked around, and there&#039;s a guide here who knows the Karazja ruins.  He&#039;s agreed to take me inland starting next week.  I&#039;ll be careful.  I promise.  But if I&#039;m right, that relic might still be out there.&lt;br /&gt;
&lt;br /&gt;
Imagine what it would mean if we could part the sea.&lt;br /&gt;
&lt;br /&gt;
More soon,&lt;br /&gt;
Tagetes&lt;br /&gt;
&lt;br /&gt;
P.S.  Tell Marris not to let the acolytes into the tide closet again.  I know it was them.  The shells were rearranged.  Again.&lt;br /&gt;
|}&lt;br /&gt;
==== Seaborne Hymnal ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a thread-edged faded parchment&lt;br /&gt;
|-&lt;br /&gt;
|Parchment the color of drifted sand bears faded blue script in a careful, even hand.  The edges have frayed into soft waves, and the lower corner is discolored where dampness clings to the page.  A watermark in the upper left shows a simple wave crest superimposed over a scallop shell.  Salt has left faint flecks across the surface, and one line of ink has bled slightly with age.  Despite wear, the script remains fully legible, framed by a border of pressed gull feathers and hand-tied seasilk thread.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Instructions for the Seaborne Hymnal&lt;br /&gt;
&lt;br /&gt;
To be spoken daily, often at morning tide or before the first sail departs.&lt;br /&gt;
&lt;br /&gt;
The Seaborne Hymnal is a spoken blessing offered to all who live by the rhythm of the sea.  It honors those who make their living from its bounty, those who voyage upon it, and those who wait at its edge.  The ritual is led by a priestess and joined by those gathered, using a call and response pattern.  It is not sung, but spoken clearly, with steadiness and intent.&lt;br /&gt;
&lt;br /&gt;
There are no physical offerings required.  However, each response is accompanied by a hand gesture to mark the tide&#039;s reach and the release of prayer.&lt;br /&gt;
&lt;br /&gt;
The priestess stands facing the gathered.  Congregants may form a semicircle or remain as they are, whether in chapel or along the shore.  The ritual may be performed indoors or outdoors, provided the sea is visible or near.&lt;br /&gt;
&lt;br /&gt;
At each response, the right hand is placed palm-down over the heart, then extended outward, fingers spread as if forming the crest of a wave.  This gesture is slow and deliberate.  At the final line, the gesture is held outward a moment longer before lowering the hand.&lt;br /&gt;
&lt;br /&gt;
The hymnal is:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who wakes with the wind and walks with the tide?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who casts the net and bears the storm?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who waits at the window and sings to the dark?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who names the stars and trusts the wave?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Bless those who leave and those who remain.&amp;lt;br&amp;gt;&lt;br /&gt;
Bless those who labor and those who pray.&amp;lt;br&amp;gt;&lt;br /&gt;
Bless those who remember.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (final gesture):&#039;&#039;&#039;  And those who return no more.&lt;br /&gt;
&lt;br /&gt;
The rite is complete after the final line.  There is no need for benediction.  Let silence follow for a breath or two before the next act begins.&lt;br /&gt;
|}&lt;br /&gt;
==== Ribbon Vigil ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
! a watermarked pearly white parchment&lt;br /&gt;
|-&lt;br /&gt;
|Faint mildew spots darken the four corners of the parchment, which has a pearly white finish created by the waxy finished worked into its fibers.  An azure watermark of a scallop shell superimposed over cresting waves can be seen beneath the indigo ink that spread across its surface.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
The Ribbon Vigil is a quiet, sacred tradition observed by sailors and their loved ones before voyages that lead them beyond the protection of the bay.  It is deeply personal, often unspoken, and performed in silence atop the temple&#039;s Widow&#039;s Walk.  The rite is not scheduled by the temple, nor does it require direct guidance, but all priestesses, acolytes, and attending staff should understand its nature and how to offer quiet support when needed.&lt;br /&gt;
&lt;br /&gt;
The vigil begins when a sailor and a significant companion, whether spouse, sibling, friend, or beloved, ascending to the rooftop of the temple.  Together, they bring a ribbon, which may be carried openly or hidden in the hand, sleeve, or pocket until the moment it is needed.  Upon reaching the rail that faces the open sea, they tie the ribbon to the ironwork together.  There is no formal color or material required.  While many choose white, blue, or sea green, others may bring a scrap of sailcloth or a woven charm.  The meaning lies in the bond, not the fiber.  No spoken words are required, though some murmur names or prayers as the knot is tied.  The act itself is the offering.  It binds the hope of return between two people and entrusts that bond to the sea.&lt;br /&gt;
&lt;br /&gt;
At times, when a ship is long overdue or the sea has turned cruel, the one who remained ashore may return to the Widow&#039;s Walk alone.  There, they loosen the knot they once tied.  The ribbon is not taken down but left slack in the wind.  This act is a plea to Niima, asking her to seek the one who has not come home.  It is believed that if the ribbon is taken by the wind and reaches the sea, Niima will find the sailor and guide them to safety.  That safety may not bring them home to Solhaven, but it will bring them to a shore.  If the ribbon tangles, falls, or clings to the stone, some believe it is a sign that the soul it represents has already passed from Niima&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
Temple staff must not disturb those who come to perform this rite.  Acolytes may observe from a distance and quietly light a sea taper at the stairwell when a ribbon loosening is witnessed.  The gesture is enough to mark the moment.  Comfort should be offered gently, without promise or correction.  Never assure a safe return.  Instead, remind them that Niima knows every name whispered to the tide and that no soul is ever truly lost to her.&lt;br /&gt;
&lt;br /&gt;
Ribbons left on the Widow&#039;s Walk should be observed weekly.  Those that have clearly loosened and not flown may be carefully removed and burned in a salt-fire by the priestess or her assistant.  This should be done with solemnity and without comment, allowing the sea to receive what it could not carry.&lt;br /&gt;
&lt;br /&gt;
Priestesses may speak of the vigil during public blessings, particularly on days when many ships prepare to depart.  However, no individual should be named or pointed to.  Let the ribbon be a silent prayer, seen by the sea and felt by those who wait.&lt;br /&gt;
|}&lt;br /&gt;
==== Song of Return ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
! a worn and faded scrap of vellum&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Song of Return&amp;lt;br&amp;gt;&lt;br /&gt;
A blessing for safe voyage and reunion&lt;br /&gt;
&lt;br /&gt;
Go forth with the tide and return with the swell,&amp;lt;br&amp;gt;&lt;br /&gt;
Let the waves bear you gently, where ever you dwell.&amp;lt;br&amp;gt;&lt;br /&gt;
May your sails know the whisper, not the wail of the sea,&amp;lt;br&amp;gt;&lt;br /&gt;
And the stars hold your course where your heart longs to be.&lt;br /&gt;
&lt;br /&gt;
Let the wind be your witness, the foam be your guide,&amp;lt;br&amp;gt;&lt;br /&gt;
Let the deep pass beneath you and never divide.&amp;lt;br&amp;gt;&lt;br /&gt;
By the light of Niima, by the calm of her grace,&amp;lt;br&amp;gt;&lt;br /&gt;
May your path find the harbor, your soul find its place.&lt;br /&gt;
&lt;br /&gt;
Those who love you will wait with the shore in their eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
Watching dawn rise in silence and dusk fill the skies.&amp;lt;br&amp;gt;&lt;br /&gt;
So go forth with the tide and return with the swell,&amp;lt;br&amp;gt;&lt;br /&gt;
You are known to the sea, and she knows you well.&lt;br /&gt;
|}&lt;br /&gt;
==== Saltwater Blessing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a an azure-tinted and waxed ivory vellum&lt;br /&gt;
|-&lt;br /&gt;
|The Saltwater Blessing&lt;br /&gt;
To be performed at the start of each day and before any service that opens the temple doors to those in need.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Begin the Saltwater Blessing before the tide bells.  The basin must be clean, dry, and still.  Saltwater is to be drawn at dawn, and it must come from a living source.  Water taken from a canal or well is not suitable.  If the sea cannot be reached due to weather or flood, postpone the ritual.  Light a sea taper in its place and record the reason with care.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The acolyte assisting you should stand to the left of the basin.  Instruct her to place both hands on the rim and begin to turn it slowly in a clockwise motion.  This movement must remain steady and deliberate.  The spiral that forms at the center of the water represents the cycle we serve:  cleansing, healing, prayer, and return.&lt;br /&gt;
You will pour the saltwater into the basin as it turns.  Keep the vessel low and the stream even.  Pour as the tide pours, without haste and without pause.  Do not speak until the water touches the basin.  As the water flows, recite the blessing aloud:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Salt drawn from tide, gift of the sea,&amp;lt;br&amp;gt;&lt;br /&gt;
Wash clean these hands, this heart, this hour.&amp;lt;br&amp;gt;&lt;br /&gt;
Heal what is broken, quiet what clings,&amp;lt;br&amp;gt;&lt;br /&gt;
Let all who pass find peace in thee.&amp;lt;br&amp;gt;&lt;br /&gt;
In Niima&#039;s name, let the water remember mercy,&amp;lt;br&amp;gt;&lt;br /&gt;
and the sea cradle what we cannot carry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When the blessing is complete, step back and allow the basin to settle.  Do not stir the water again unless it has been fouled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each person who enters the chapel should approach the basin.  Some will speak, others will not.  It is not your task to correct their silence.  If they ask what to say, teach them this:&amp;lt;br&amp;gt;&lt;br /&gt;
Salt and sea, carry this from me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At day&#039;s end, empty the basin unless the tide is near enough to reclaim it directly.  Never let water stand overnight.  Do not allow the salt to cloud or crust.  If the sea cannot receive it, return it to the earth with reverence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The blessing is working when even the restless linger at the threshold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Elenne&#039;s (?) Papers ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a pale slip of vellum bearing a rust-tinged watermark&lt;br /&gt;
|-&lt;br /&gt;
|Rust-toned watermarks bloom across the lower half of the parchment, forming uneven, organic shapes.  The ink has faded but remains legible throughout.  The surface is rough to the touch, with several shallow indentations along the right margin, as if pressed against the corner of a writing board.  Mild mildew spotting is visible near the top, and the parchment carries a faint metallic scent.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
15th day of Fashanos, 4830&amp;lt;br&amp;gt;&lt;br /&gt;
Master Vartrien of the Mercantile Guild visited the chapel before midday service.  He spoke of expanding the grounds and building a larger temple to better serve Solhaven&#039;s growing population.  I reminded him that the chapel predates the coastal road and holds its own rhythm.  He seemed unconcerned but polite.  Left a coin marked with the Guild&#039;s seal in the basin.  I placed it with the others and marked his visit in the side register.&lt;br /&gt;
|-&lt;br /&gt;
!a raw-edged and water-spotted page&lt;br /&gt;
|-&lt;br /&gt;
|Uneven edges suggest this piece was torn hastily from a larger sheet.  Faint ruling marks hint at its origin in a ledger or bound volume.  A diagonal streak of indigo ink mars the surface, likely transferred from damp contact with another page.  Most letters remain legible, though a few near the top right have blurred.  Mildew traces the lower edge, and the parchment carries the scent of damp stone and old wax.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
17th day of Lumnea, 4830&amp;lt;br&amp;gt;&lt;br /&gt;
Widow Carlan returned today, still unable to bear the final words.  Her husband was taken last autumn in the reef churn near a southern cay.  It has been added to our charts.  I gave her the ledger entry of his loss to hold and read aloud as part of the Benediction for Final Rest.  She left a net of white knotted cord, said it was the last he made, but did not stay.  I&#039;ve placed it on the altar before the midday rites.  As a note, fog rolled in not long after service, and only three stayed for evening psalms.&lt;br /&gt;
|-&lt;br /&gt;
!a salt-ringed scrap of curled parchment&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
2nd day of Ivastaen, 4831&amp;lt;br&amp;gt;&lt;br /&gt;
Three fisher wives from the southern quay came before the early bells.  Their husbands sail north this season, past Glaoveln&#039;s reach.  Each requested prayer and sat quietly through the morning hymn.  I gave silver ribbons to bind with their kerchiefs and lit the sea taper for calm waters.  The chapel was nearly full by midmorning, though many arrived late, likely due to the spring fog that clung to the harbor paths.&lt;br /&gt;
|-&lt;br /&gt;
!a ink-streaked torn vellum sheet&lt;br /&gt;
|-&lt;br /&gt;
|Uneven edges suggest this piece was torn hastily from a larger sheet.  Faint ruling marks hint at its origin in a ledger or bound volume.  A diagonal streak of indigo ink mars the surface, likely transferred from damp contact with another page.  Most letters remain legible, though a few near the top right have blurred.  Mildew traces the lower edge, and the parchment carries the scent of damp stone and old wax.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
29th day of Koaratos, 4832&amp;lt;br&amp;gt;&lt;br /&gt;
Two merchant wives came bearing cloth bundles for the shrine.  Each held swaddled sea stones tied with bits of silk, blue and pale.  They asked no questions, gave no names.  I placed the stones in the vessel below the sanctum basin and poured saltwater as they requested.  Both stayed for the midday chant, though neither sang.  After, they left through the garden gate without speaking further.  I noted no marking on the silk.  I hope they found comfort.&lt;br /&gt;
|-&lt;br /&gt;
!a mold-speckled soft parchment note&lt;br /&gt;
|-&lt;br /&gt;
|Softened by age and wear, the edges of the parchment curl inward, and pale mold speckling appears across the lower third of the sheet.  A faint line suggests it was once folded and tucked into a ledger or personal book.  The ink remains legible but has lightened near the corners.  Moisture warping has created a slight upward curl in the body, and the parchment carries the scent of aged paper and damp wool.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
3rd day of Eorgaen, 4832&amp;lt;br&amp;gt;&lt;br /&gt;
Widow Ellin came before the first bell and asked to sit in the quiet.  She brought a folded scrap of ribbon from her husband&#039;s net bag and said she&#039;d found it behind a dresser while cleaning for winter.  I lit the sea taper and left her undisturbed while preparing the outer basin.  She stayed through first prayers, then rose and placed the ribbon beneath the shell altar.  She asked for no words today, but returned a missing bench cushion before leaving.&lt;br /&gt;
|-&lt;br /&gt;
!a smudged and warped journal page&lt;br /&gt;
|-&lt;br /&gt;
|Uneven ripples in the parchment surface indicate long exposure to moisture.  Several pale smudges appear along the right margin, likely left by ink-stained fingers.  Fading is most visible at the top, though the handwriting remains legible throughout.  A faint scent of old wool and oil clings to the fibers.  Abrasions across the back suggest the page rested for some time against a coarse surface.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
7th day of Charlatos, 4833&amp;lt;br&amp;gt;&lt;br /&gt;
Three girls from Marshtown arrived just after first bell.  None had formal instruction, but all carried the tunes well enough to follow the second line.  We worked them through the basin hymn and the low chorus of the coastal prayer.  They were assigned tunics from the eldest priestess, who sent them to scrub before vespers.  We will continue twice weekly with them.  If they remain steady, they may be ready for the Midyear Blessing.  We&#039;ve noted their names in the side book.&lt;br /&gt;
|-&lt;br /&gt;
!a creased parchment page&lt;br /&gt;
|-&lt;br /&gt;
|Creases stretch diagonally across the page, likely from folding while still damp.  Several ink lines have run downward from the upper half, creating faint trails along the grain.  Edges have darkened with age, and water damage has left a soft waviness across the surface.  Handwriting remains legible, though uneven in places.  The scent of mildew is stronger here, with a faint trace of fish oil soaked into one corner.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
23rd day of Imaerasta, 4834&amp;lt;Br&amp;gt;&lt;br /&gt;
Fleets pushed off beneath a red sky this evening.  Wind held warm along the rise, and I watched from the upper path as the sails moved out past the bay mouth.  I counted twenty-seven before I lost the line.  I wrote their names as I remembered them, though some are just family names passed around.  We did not ring the bell, but kept the flame lit through dusk.  Sunset lingered long enough to finish the basin cleaning by natural light.&lt;br /&gt;
|-&lt;br /&gt;
!an ink-blotched paper fragment&lt;br /&gt;
|-&lt;br /&gt;
|Near the lower edge, signs of delamination are evident where prolonged exposure to moisture has lifted the parchment fibers.  Ink blotches cover the upper left corner, though the writing beneath remains legible.  Faint blue guidelines run horizontally across the surface, now nearly faded from view.  All corners are softened from repeated handling, while the light scent of damp plaster and crushed chalk clings to the page.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
18th day of Ivastaen, 4835&amp;lt;br&amp;gt;&lt;br /&gt;
Workers paused their efforts near the east colonnade due to a broken pulley.  Several wandered into the chapel while the foreman spoke with a guild agent outside.  One left a handful of copper on the basin rim.  I noted no offering ribbon, but took it with the rest before lighting the salt lamp.  Held afternoon prayers with two elders and one child.  No hymn today.  Breezes through the north wall joints have grown stronger since the scaffolding went up.&lt;br /&gt;
|-&lt;br /&gt;
!raw-edged and water spotted page&lt;br /&gt;
|-&lt;br /&gt;
|Uneven edges suggest this piece was torn hastily from a larger sheet.  Faint ruling marks hint at its origin in a ledger or bound volume.  A diagonal streak of indigo ink mars the surface, likely transferred from damp contact with another page.  Most letters remain legible, though a few near the top right have blurred.  Mildew traces the lower edge, and the parchment carries the scent of damp stone and old wax.&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
17th day of Lumnea, 4830&lt;br /&gt;
Widow Carlan returned today, still unable to bear the final words.  Her husband was taken last autumn in the reef churn near a southern cay.  It has been added to our charts.  I gave her the ledger entry of his loss to hold and read aloud as part of the Benediction for Final Rest.  She left a net of white knotted cord, said it was the last he made, but did not stay.  I&#039;ve placed it on the altar before the midday rites.  As a note, fog rolled in not long after service, and only three stayed for evening psalms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== a jute-strung seashell necklace suspending a sapphire dolphin ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Necklace Found in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a jute-strung seashell necklace suspending a sapphire dolphin&lt;br /&gt;
|-&lt;br /&gt;
|It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 100 silvers.&lt;br /&gt;
It is predominantly crafted of organic material.&lt;br /&gt;
|}&lt;br /&gt;
==== a half-melted stick of silver sealing wax ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Wax Found in Niima&#039;s Temple Catacombs&lt;br /&gt;
!a half-melted stick of silver sealing wax &lt;br /&gt;
|-&lt;br /&gt;
You see a thin cylinder of wax partially cut to subdivide it into 5 equal pieces.  It will produce a blob of silver wax.  You think you could PUT the wax on a parcel or letter meant for mailing while wearing an appropriate signet to imprint your seal into it.&lt;br /&gt;
|}&lt;br /&gt;
==== a discolored albatross feather quill ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Quill Found in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a discolored albatross feather quill&lt;br /&gt;
|-&lt;br /&gt;
|It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 30,000 silvers.&lt;br /&gt;
It is predominantly crafted of organic material.&lt;br /&gt;
|}&lt;br /&gt;
==== a faded off-white letter ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Letter from Tagetes to Aralinne&lt;br /&gt;
!a faded off-white letter &lt;br /&gt;
|-&lt;br /&gt;
|18 Charlatos 4839&lt;br /&gt;
&lt;br /&gt;
Hi Aralinne,&lt;br /&gt;
I found it.  Or at least, half of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It wasn&#039;t hidden exactly, more like forgotten.  The locals knew about the ruins but never thought to poke around in them because they&#039;re mostly buried under vines and heavy stone.  It took three days and a few close calls with hornets, but tucked behind a collapsed pillar I found a stone cradle.  And in it, wrapped in sea-worn cloth, was a broken staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I knew it as soon as I touched it.  It smells like the shore and there&#039;s a hollow ring when you hold it upright.  It&#039;s not made of anything I recognize, but it hasn&#039;t rotted or split, except where it broke in two.  One half was resting in the cradle.  The other, according to a tablet near the ruins, was sent to a temple of Charl along the cliffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Which temple is the problem.  There used to be dozens, all dotting the coastline, and many of them have fallen into the sea.  The writing didn&#039;t say which.  Just &amp;quot;to a brother&#039;s altar.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve wrapped and sealed the piece I found and sent it with this letter.  I figured if anyone can figure out where the other part ended up, it&#039;s you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If we&#039;re right, and this thing really can part the water, maybe we can put the ship to rest.  Maybe the girls will stop slipping away like the others have.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t be back right away.  I broke my leg two days ago trying to cross a ravine after a rainstorm.  The guide helped set it but the nearest empath is still a few days out and I can&#039;t move far.  I&#039;ll return as soon as I&#039;m able, once I can walk without screaming.  Hold the staff.  Let me know what it feels like.&amp;lt;br&amp;gt;&lt;br /&gt;
All my strength,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tagetes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
P.S.  Tell the boy not to put shells in the font again.  It&#039;s not funny.  Well, it is, but don&#039;t tell him that.&lt;br /&gt;
|}&lt;br /&gt;
==== worn and faded scrap of vellum ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Song of Return&lt;br /&gt;
!worn and faded scrap of vellum&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Song of Return&lt;br /&gt;
A blessing for safe voyage and reunion&lt;br /&gt;
&lt;br /&gt;
Go forth with the tide and return with the swell,&lt;br /&gt;
Let the waves bear you gently, where ever you dwell.&lt;br /&gt;
May your sails know the whisper, not the wail of the sea,&lt;br /&gt;
And the stars hold your course where your heart longs to be.&lt;br /&gt;
&lt;br /&gt;
Let the wind be your witness, the foam be your guide,&lt;br /&gt;
Let the deep pass beneath you and never divide.&lt;br /&gt;
By the light of Niima, by the calm of her grace,&lt;br /&gt;
May your path find the harbor, your soul find its place.&lt;br /&gt;
&lt;br /&gt;
Those who love you will wait with the shore in their eyes,&lt;br /&gt;
Watching dawn rise in silence and dusk fill the skies.&lt;br /&gt;
So go forth with the tide and return with the swell,&lt;br /&gt;
You are known to the sea, and she knows you well.&lt;br /&gt;
|]&lt;br /&gt;
[[Category:The Shadowy Abyss]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Shadowy_Abyss_(storyline)/Found_items&amp;diff=239873</id>
		<title>The Shadowy Abyss (storyline)/Found items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Shadowy_Abyss_(storyline)/Found_items&amp;diff=239873"/>
		<updated>2025-06-15T00:46:50Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Added a letter to the items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
== Shadowy Abyss Found Items ==&lt;br /&gt;
=== 06.06.2025 ===&lt;br /&gt;
==== an antique Vornavian silk cloth ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Empress Key&#039;s Sleeve&lt;br /&gt;
!an antique Vornavian silk cloth&lt;br /&gt;
|-&lt;br /&gt;
|Smooth with a soft finish, the Vornavian silk cloth has hints of its original deep blue hue at its edges though largely it has faded to a watered azure hue.  Faint seashell patterns decorate the edge, the silver and white embroidery creating scallop shells that overlap.  Rolled silk cords aid the bundle in staying closed as needed, their ends capped in silver dolphin periapts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== a blue-tinted white vellum parchment =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Letter to Tagetes from Aralinne&lt;br /&gt;
!a blue-tinted white vellum parchment&lt;br /&gt;
|-&lt;br /&gt;
|Slightly warped in shape and displaying clear signs of damage from humidity, the fine parchment is tinted with a subtle blue hue that is almost white and yet distinctly not.  Crisp folds create precise lines in the top and bottom third of the piece, while the corners display fray signs where moisture has separated the layers.&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
the seventeenth day of Olaesta in the year 4839&lt;br /&gt;
&lt;br /&gt;
Tagetes,&lt;br /&gt;
&lt;br /&gt;
Hopefully, we will return at the same time and all of this preparation will be for naught.&lt;br /&gt;
&lt;br /&gt;
The temple will have no attendants as I have figured out the missing piece to get us to Pearl.  It lies in an old Kannalan Temple to Charl.  I believe I&#039;ve tracked down its former location.  I&#039;ve hidden the plans in the old office at the end of the catacombs and sealed the entry.&lt;br /&gt;
&lt;br /&gt;
So few people know of its existence that it should be safe to travel there.  I do not think I will be gone more than a handful of days.&lt;br /&gt;
&lt;br /&gt;
However, as I do not trust the Mercantile Guild, with their recent decisions to create gardens and shrines to the dark pantheon, I have sealed the doorway up and hidden it.  Since you know where it is, you should have no issue finding it.&lt;br /&gt;
&lt;br /&gt;
There are seven keys for entry.  I&#039;ve left the Empress key here, but you can easily obtain the other six by seeking the blessings of the Lover, the Mistress, the Sister, the Mother, the Daughter, and the High Priestess.  I&#039;m sure you&#039;ll remember who these are from our past talks.  I dare not say more for fear this is found by others.&lt;br /&gt;
&lt;br /&gt;
Please know that some wish to see the curse spread.  Others are working hard to stop it.  Young Bristena had the idea to buy back all the jewelry from the women whose husband, lovers, and brothers searched the North Beach to obtain them.  I gave her enough coin to buy them all back.&lt;br /&gt;
&lt;br /&gt;
Once she has every last piece, she&#039;ll have a sailor take her out to the spot we believe the &amp;quot;Pearl&amp;quot; to be waiting in and drop them back into the water.  That should give us time to get the pieces together to free her. I used the last of the coffers to pay a crew to start the lighthouse.&lt;br /&gt;
&lt;br /&gt;
If I don&#039;t return...  Please let my husband and son know the depths of which I love them.&lt;br /&gt;
&lt;br /&gt;
By my hand,&lt;br /&gt;
&lt;br /&gt;
Aralinne Wynedowne&lt;br /&gt;
|}&lt;br /&gt;
===== a carved golden amber acorn =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Empress Key&lt;br /&gt;
!a carved golden amber acorn&lt;br /&gt;
|-&lt;br /&gt;
|Roughly oval in shape, a carved golden amber acorn is broad and flat, providing an excellent view of its transparent interior portion.  Trapped within the golden yellow fossilized pine tree sap are several small flying insects and a dried flower.&lt;br /&gt;
|}&lt;br /&gt;
==== an aged grey stone tile ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The Tile&lt;br /&gt;
!an aged grey stone tile&lt;br /&gt;
|-&lt;br /&gt;
|Your song touches the tile, and the memory begins with stillness, then the faint scrape of wood across stone.  Gentle hands press close, fitting the tile snugly into place.  A murmur of approval hums nearby, muffled by fabric and breath.  Cool grout slides into the seams, and the air shifts.  Salt lingers in the room, carried on a current scented with blossoms.  Lilac and sea daisy rise together, soft and clean.  A hush settles across the surface, and the tile recognizes it as belonging.  Beneath the faintest sigh of sandals against stone, a woman&#039;s voice murmurs, &amp;quot;There. That&#039;s better.&amp;quot;  The sounds and sensations fade along with the last syllables of your song.&lt;br /&gt;
&lt;br /&gt;
As your song continues to caress the tile, it stirs with echoes of passing time.  Soft footsteps come and go, punctuated by the rhythmic sweep of bristles and the clatter of buckets.  Voices rise and fall nearby, sometimes low with grief, sometimes bright with ritual.  One speaks of a sister&#039;s safe return, another offers blessings over a sailor&#039;s name.  A different voice complains about a cracked basin and the need for fresh oil.  Each moment blends into the next, seasons marked only by the changing cadence of heels, the weight of silence, and the gentle creak of wood in damp air.  Slowly, the sensation and sounds fade, one by one, until they fall as silent as your song.&lt;br /&gt;
&lt;br /&gt;
Your melody draws forth a hush, and the tile remembers the scent first.  Bitter and resinous, the thick smoke of funerary incense curls low to the ground.  Voices follow in soft procession, cloaked in sorrow.  Some weep openly, others murmur prayers with trembling breath.  The weight of grief presses against the stone, heavy as tide against jetty.  A name is spoken again and again, reverent and broken, until it becomes a lullaby of mourning.  Between each word, silence holds vigil.  The tile feels a deep stillness in the air, as if even the sea has paused to listen.  A final name tumbles across your ears as your song slips into silence, &amp;quot;Elenne.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your song stirs the memory of disturbance.  The tile feels the grit of its seams loosened, the edge of a tool scraping carefully through old grout.  Pressure lifts it from the floor, just briefly, and something small is slid beneath.  When the tile returns to its place, the surface meets the subfloor with an unfamiliar firmness.  A hand lingers upon it, smooth and warm, resting for a long moment before giving a gentle pat.  Whispered words ride the still air, close enough to touch, &amp;quot;Keep this safe until Tagetes finds you.&amp;quot;  An absence of warmth is the last sensation the tile imparts before your song stills.&lt;br /&gt;
&lt;br /&gt;
Your voice brushes the tile, and the past answers with hushed urgency.  There is the soft shuffle of feet, the creak of worn boots on stone, and a sharp intake of breath.  Mournful whispers crowd the silence.  A voice, cracked with worry and soft with distance, murmurs, &amp;quot;I don&#039;t know where you are, Aralinne.  I can&#039;t get into the catacombs to check on you as the Brisker&#039;s Cove bowl was broken in the latest Krolvin raids... Please come home to us.  Please.  Your plan for Bristena worked; she told me of it when I returned.  The girls are free, but where are you?  I&#039;m going to hide my piece until it can unite with yours.  Please be safe, be careful.&amp;quot;  A soft sigh blends with the ending resonance of your song.&lt;br /&gt;
&lt;br /&gt;
Your voice draws forth only silence at first.  Time passes, measured in distant echoes.  Footsteps sound too far to name, and faint shifts in the air come and go with no purpose.  Old wood creaks softly where it meets damp stone.  Dust settles in the seams, and salt from the sea clings to the surface.  Years drift by without notice.  Then, without warning, fingers press along your edges.  There is a pause, a breath held just beyond hearing, and the tile feels the careful pry of something firm beneath it.  A clamor of voices overlaps with each other until they blend into the fading sound of your song.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 06.13.2025 ===&lt;br /&gt;
==== a salt-stained blue leather ledger ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ledger from Niima&#039;s Temple Catacombs&lt;br /&gt;
!a salt-stained blue leather ledger&lt;br /&gt;
|-&lt;br /&gt;
|Bound in navy blue leather, the ledger bears clear signs of repair.  Patches of mismatched hide reinforce the spine and corners, and thin linen cords hold the bindings tight.  Though worn smooth with age, the cover still holds the faint imprint of Niima&#039;s shell crest, long faded by handling.  The pages inside are slightly bowed from moisture, but the ink has held well.  Each year occupies a single page, the writing steady and small.&lt;br /&gt;
|-&lt;br /&gt;
|4816&lt;br /&gt;
&lt;br /&gt;
Tidy dates and notations for each month in 4816 are aligned neatly along the inner margin.  Notes reference standard morning and mid-tide services, with modest attendance throughout the year.  Several deaths at sea are marked during Phoenatos and Imaerasta.  There are mentions of a small fishing vessel lost in late Charlatos, and a new lantern donated by a widow named Hessa.  The last quarter shows increased visits near Solstice.&lt;br /&gt;
&lt;br /&gt;
4817&lt;br /&gt;
&lt;br /&gt;
Entries for 4817 remain even and uneventful.  Most notes concern basin cleaning, donation handling, and ribbon replenishment.  Storms in Lumnea and Koaratos disrupted service for several days.  A merchant&#039;s wife is mentioned repeatedly for leaving folded prayers in the offering box.  One record notes an unusual number of gulls gathered at the altar during a fogbound service, marked simply with, &amp;quot;observed by three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4818&lt;br /&gt;
&lt;br /&gt;
Standard service records dominate the page, with annotations in blue ink appearing during spring.  One comment in the margin reads, &amp;quot;New basin stone fitted.  Shell inlay cracked but held.&amp;quot;  Three names repeat throughout the year: a retired sailor, a midwife from Marshtown, and a girl recorded only as &amp;quot;A.M.&amp;quot;  Several deaths at sea appear again in Eorgaen.  Coastal offerings increase during the fall months.&lt;br /&gt;
&lt;br /&gt;
4819&lt;br /&gt;
&lt;br /&gt;
The 4819 entries continue in a narrow hand, with an unusual number of weddings noted between Charlatos and Ivastaen.  Ribbons tied at the altar outnumber funerary entries this year.  A brief note in Phoenatos mentions a fisherman&#039;s body returned after fifteen tides.  Repairs to the vestibule door are recorded in Koaratos.  A delivery of hymnals is documented without name, signed only with &amp;quot;N.L.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4820&lt;br /&gt;
&lt;br /&gt;
Attendance patterns remain steady throughout 4820.  Notations of storm disruptions in Fashanos and Koaratos are followed by increased evening services during those months.  One brief note in Charlatos mentions a girl from the lower quarter beginning &amp;quot;training for vow,&amp;quot; though no name is listed.  Seasonal surges continue, with quiet months between.  A salt-caked page corner suggests the ledger was left open during a sea spray.&lt;br /&gt;
&lt;br /&gt;
4821&lt;br /&gt;
&lt;br /&gt;
Small, precise entries for 4821 follow the pattern of prior years.  Services remained regular, with additional rites held after a coastal storm in Charlatos.  A recurring visitor is listed only as &amp;quot;shell-bearer&amp;quot; during spring months.  Repairs to the west garden wall are noted in Lumnea.  One entry in Eorgaen records, &amp;quot;child left driftwood figure at basin, no adult nearby.&amp;quot;  The handwriting becomes slightly sharper near the year&#039;s end.&lt;br /&gt;
&lt;br /&gt;
4822&lt;br /&gt;
&lt;br /&gt;
The year opened with colder winds and reduced attendance through Lormesta.  One note in Fashanos records an elderly priestess slipping on the altar steps, resulting in no injury.  Minor construction is logged in Ivastaen: &amp;quot;stone bench repositioned, foundation settled uneven.&amp;quot;  Gulls are again noted during a fog-heavy morning service.  No deaths at sea are marked for Koaratos, which is noted as rare by the author.  Extra hymn practice is recorded for Imaerasta.&lt;br /&gt;
&lt;br /&gt;
4823&lt;br /&gt;
&lt;br /&gt;
Faint ink along the top edge shows early signs of moisture, but the page remains legible.  Most entries follow the standard pattern.  A sailor&#039;s wedding in Phoenatos brought increased attendance for several days.  Someone left a carved shell token in the basin and returned each week through Jastatos.  No name was ever recorded.  One funeral in Eoantos references burial in the lower catacomb row, name lost to smudging.  Elenne&#039;s name begins to appear more frequently.&lt;br /&gt;
&lt;br /&gt;
4824&lt;br /&gt;
&lt;br /&gt;
Ledger entries remain orderly.  Elenne is noted as presiding over full services during three major seasonal observances.  A short entry in Imaerasta reads, &amp;quot;saltwater damaged two hymnals, copies made by hand.&amp;quot;  Several deaths at sea were recorded across Phoenatos and Jastatos.  A recurring note of &amp;quot;candles late&amp;quot; appears without clarification.  Winter quarter shows an increased number of widows seeking individual prayer times, as marked by initials only.&lt;br /&gt;
&lt;br /&gt;
4825&lt;br /&gt;
&lt;br /&gt;
The writing becomes slightly more compact along this page, possibly due to a change in hand.  Services are held regularly with minor disruptions caused by harbor traffic.  One early Charlatos entry reads, &amp;quot;path blocked by hauling rig, services delayed.&amp;quot;  Garden growth noted as &amp;quot;vigorous&amp;quot; in Lumnea.  An unnamed girl from Marshtown began regular cleaning duties in midyear.  Entries suggest her presence became routine, though her name is not yet recorded.  Several pages show signs of ash smudging near the bottom corner.&lt;br /&gt;
&lt;br /&gt;
4826&lt;br /&gt;
&lt;br /&gt;
Ledger entries remain narrow and consistent.  Regular service records dominate the page, with a note in Ivastaen reading, &amp;quot;two hymnals lost to mildew, one copied by hand.&amp;quot;  The girl from Marshtown is noted more frequently, assisting with basin preparation and entry sweeping.  Elenne is recorded as leading nearly all rites this year.  In Koaratos, a sailor&#039;s wife donated wax and twine following her husband&#039;s return from the reefs.&lt;br /&gt;
&lt;br /&gt;
4827&lt;br /&gt;
&lt;br /&gt;
A colder year, with notations of light frost in Charlatos and a decline in visitors during the first quarter.  The Marshtown girl is listed by initials for the first time: &amp;quot;A.L.&amp;quot;.  She appears often in notes tied to daily upkeep and chant transcription.  Elenne requested additional salt deliveries from the quay, suggesting higher ritual use.  A short record in Imaerasta reads, &amp;quot;boy returned with offering candle for sister.&amp;quot;  His name is not recorded, but the action repeats in later months.&lt;br /&gt;
&lt;br /&gt;
4828&lt;br /&gt;
&lt;br /&gt;
Ink across this page is slightly lighter but consistent.  Notes describe steady attendance and quiet observances throughout the year.  &amp;quot;A.L.&amp;quot; continues to serve regularly and is mentioned copying seasonal verses.  A new basin cloth was donated by a widow in Phoenatos.  Calen Wynedowne is noted briefly in Koaratos as assisting with deliveries.  In Eorgaen, a child is recorded as tying sea glass to the offering pole, noted without comment.&lt;br /&gt;
&lt;br /&gt;
4829&lt;br /&gt;
&lt;br /&gt;
The handwriting tightens slightly, with some changes in wording structure.  &amp;quot;A.L.&amp;quot; is listed as leading chants during two minor observances.  A service disruption is recorded in Charlatos: &amp;quot;work crew halted access to west path.&amp;quot;  Garden repairs resumed in Ivastaen, with the stone bench noted as &amp;quot;settled, but now cracking.&amp;quot;  Calen Wynedowne is marked present on three service dates.  Elenne&#039;s name appears as usual, though one note mentions &amp;quot;shortness of breath in colder months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4830&lt;br /&gt;
&lt;br /&gt;
Entries shift slightly in tone this year, with more detailed notations.  &amp;quot;A.L.&amp;quot; is no longer referenced only by initials.  Her name appears as Aralinne, recorded assisting with vespers and receiving permission to copy the coastal prayers.   Elenne continues to lead services throughout.  In Fashanos, a marked entry reads: &amp;quot;Calen Wynedowne departed aboard the Drowned Boar.&amp;quot;   A note in Imaerasta logs the visit of the High Priestess from Selanthia.   Garden notes cease after Koaratos, likely due to early construction of the new temple.&lt;br /&gt;
&lt;br /&gt;
4831&lt;br /&gt;
&lt;br /&gt;
Entries are steady, with services held regularly in the newly expanded chapel.  The original altar remains in partial use during evening observances.  Aralinne is recorded as leading chants and maintaining basin duties throughout the year.  A note in Charlatos reads, &amp;quot;Calen returned, left shell at east bench.&amp;quot;  Additional visitors marked in Phoenatos.  Several Kannalan hymn fragments reviewed in Jastatos, with Aralinne listed as transcriber.  No disruptions recorded.&lt;br /&gt;
&lt;br /&gt;
4832&lt;br /&gt;
&lt;br /&gt;
Observances continue without interruption.  Aralinne is noted frequently in preparation tasks, seasonal cleanings, and the transcription of coastal rites.  One record in Koaratos reads, &amp;quot;private service held for three widows.&amp;quot;  Increased taper use recorded in Imaerasta.  No name given, but a new assistant is mentioned briefly in Lumnea.  Aralinne&#039;s duties expand across multiple entries.  The final note of the year: &amp;quot;attendance steady; records filed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4833&lt;br /&gt;
&lt;br /&gt;
Standard notations occupy most of the year.  Aralinne continues in her role, listed alongside Elenne for all major observances.  Her name appears independently in entries for dusk services and catacomb visits.  One summer note mentions, &amp;quot;garden basin cleared and refilled under Aralinne&#039;s guidance.&amp;quot;  No major incidents.  Early signs of leadership transition appear in Eoantos, though no formal statement is recorded.  The garden bench is listed as worn, but stable.&lt;br /&gt;
&lt;br /&gt;
4834&lt;br /&gt;
&lt;br /&gt;
Charlatos begins with a formal entry: &amp;quot;Calen Wynedowne and Aralinne joined in marriage, witnessed before first bell at east altar.&amp;quot;  Both continue in regular attendance.  Aralinne is recorded as leading evening services and overseeing hymn preservation efforts.  Her handwriting begins to appear in later entries.  Koaratos notes her inclusion in guild correspondence.  The final entry in Eorgaen lists: &amp;quot;preparations for early solstice rites under Aralinne.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4835&lt;br /&gt;
&lt;br /&gt;
Year begins quietly.  Aralinne is now noted as officiating several services in early Fashanos.  In Jastatos, a central entry reads: &amp;quot;Elenne passed peacefully in the night, fifth day of Jastatos.&amp;quot;  Her name does not appear again.  Subsequent entries mark Aralinne presiding over full rites.  One note reads, &amp;quot;transition marked with coastal hymn, basin blessing unchanged.&amp;quot;  Calen continues to appear sporadically.  The final entry of the year reads: &amp;quot;chapel remains steady under Aralinne&#039;s care.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
==== a small salt-stained journal ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Aralinne&#039;s Journal from Niima&#039;s Temple Catacombs&lt;br /&gt;
!a small salt-stained journal&lt;br /&gt;
|-&lt;br /&gt;
|Bound in salt-stained suede, the small journal shows signs of frequent handling.  The edges of the cover have curled slightly, and faint salt residue clings to the seams.  Interior pages are swollen from moisture, and many are warped or stuck together.  Ink bleeds across several leaves, though a few entries remain legible.  The faint scent of mildew and brine lingers between the covers.&lt;br /&gt;
|-&lt;br /&gt;
|1st day of Lormesta, 4830&lt;br /&gt;
&lt;br /&gt;
The new year began in silence.  No sun showed at dawn, only a pale mist rolling over the port that settled in the alleys and gutters.  We opened the chapel doors late this morning.  A thin crust of salt had gathered again on the threshold.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne asked me to polish the lamp basin and check our remaining wax.  She said that if the year is to bring anything, let it be steadiness.  I scrubbed the copper too hard and bent the rim along one edge.  She noticed but said nothing.&lt;br /&gt;
&lt;br /&gt;
After the evening bell, I stayed to copy the coastal prayer.  My ink bled in the cold, and my fingers would not hold the quill straight.  The letters blurred near the bottom of the page.  I will try again tomorrow.&lt;br /&gt;
&lt;br /&gt;
The gulls have returned early this year.  Their cries sound sharper than I remember.&lt;br /&gt;
&lt;br /&gt;
Faint ink marks show a date in the top right corner, though the precise date is difficult to decipher.  There is an impression of repeated script beneath the date, but the parchment is too warped to decipher much of its contents.  Only a few words remain distinguishable near the bottom:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...salt left from the...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...sleeves wet from the basin...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ribbon placed before bell...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
16th day of Fashanos, 4830&lt;br /&gt;
&lt;br /&gt;
A merchant visited the chapel yesterday.  He introduced himself as Vartrien and said he represented the Mercantile Guild.  His boots were polished, but they slipped on the chapel stones.  He smelled faintly of tallow and wine.&lt;br /&gt;
&lt;br /&gt;
He spoke with Elenne behind the altar rail.  I only heard part of what was said... something about extending the outer walls, adding a foyer and foyer, and pulling stone from the cliff quarry.  He did not ask about the altar or the basin.&lt;br /&gt;
&lt;br /&gt;
Before leaving, he placed a coin in the offering basin.  It was heavier than most and bore the Guild&#039;s seal.  Elenne closed the doors earlier than usual and asked me to boil the cloth and clean the entry stone.  She did not speak again until morning prayers.&lt;br /&gt;
&lt;br /&gt;
After the bell, I copied half of the sea-born hymn.  I still mix the second and third lines.  The gulls circled loudly over the garden.  They did not land.&lt;br /&gt;
&lt;br /&gt;
Humidity has irrevocably damaged this page of the journal.  The faint impression of a coastal flower leaves a colored stain in the center of the page.  Ink bleeds across the fibers, blending so completely that all writing is beyond recognition.&lt;br /&gt;
&lt;br /&gt;
3rd day of Charlatos, 4830&lt;br /&gt;
&lt;br /&gt;
Rain began early and found its way in through the northern window joint again.  A track of droplets marked the covers of three hymnals before I noticed.  I dried them the best I could and set them near the basin to air.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne told me I might be ready to take the vesper reading next month.  I said I would do my best, though my voice still shakes when the wind comes hard off the bay.&lt;br /&gt;
&lt;br /&gt;
A boy from the shipyard arrived just before first bell.  He brought a candle for his sister and did not speak.  He nodded once and placed it on the old bench near the shell altar.  It burned quickly and left a streak of wax on the wood.&lt;br /&gt;
&lt;br /&gt;
After evening prayers, I copied the saltwater blessing again.  I continue to forget the fourth line.  I will practice it aloud tomorrow when the chapel is empty.&lt;br /&gt;
&lt;br /&gt;
12th day of Olaesta, 4830&lt;br /&gt;
&lt;br /&gt;
The salted fog held all morning.  The bells could barely be heard from the quay, and the floor stayed damp long after I wiped it.  The gulls were quiet today, though I saw them gather on the breakwall at dusk.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne allowed me to lead the midday verses.  I stumbled on the refrain but kept pace.  She gave no correction afterward, which I think was kindness.  I will ask her to let me try again next week.&lt;br /&gt;
&lt;br /&gt;
The Guildman has not returned, but I saw carts from the upper quarry moving past the garden path.  One of the workers spat too close to the basin.  I scrubbed the stone clean before closing the gate.&lt;br /&gt;
&lt;br /&gt;
27th day of Ivastaen, 4830&lt;br /&gt;
&lt;br /&gt;
The High Priestess arrived again, as expected.  She comes every five months, though she avoids Charlatos and Lormesta because she does not like to travel in cold weather.  This time, she brought only one attendant and a thick letter sealed in white wax.&lt;br /&gt;
&lt;br /&gt;
She asked after the basin and walked the outer path twice before speaking.  I do not know why she finds our grounds so peculiar.  She always looks longer at the walls than at the altar.&lt;br /&gt;
&lt;br /&gt;
She complimented the order of the garden, though I had not yet swept.  Her words are even and pleasant, but her eyes are always searching.  I do not think she comes only for worship.&lt;br /&gt;
&lt;br /&gt;
Moisture has warped the page outward from the center, and a small flower is pressed into the parchment.  Once white, its petals have turned a pale yellow.  The edges have melted into the fibers over time, leaving a faint outline and a darker stain beneath.  Ink has bled into the margins, but a few lines remain legible:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He brought it with both hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Said it grew from the rocks near the basin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It smelled faintly of salt and rosemary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Written near the bottom corner, in a careful hand:  Calen&lt;br /&gt;
&lt;br /&gt;
9th day of Lumnea, 4830&lt;br /&gt;
&lt;br /&gt;
Calen came again just after midday.  He did not knock, only waited near the side path until I saw him.  He brought a bloom, he said he found growing from a crack in the harbor wall.  I told him it would not last, but he said that was fine.&lt;br /&gt;
&lt;br /&gt;
He stayed long enough to watch me refill the basin, then left without saying more.  I placed the flower in the back of the book, where I thought it would keep.  It did not.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne has begun sorting the storeroom shelves again.  I do not know where she plans to move everything, but she said we may have to share with the masons soon.  I do not think she approves.&lt;br /&gt;
&lt;br /&gt;
2nd day of Koaratos, 4830&lt;br /&gt;
&lt;br /&gt;
Rumors continue about the Guild&#039;s plans, but nothing official has been posted.  One of the stone counters in the garden cracked under the weight of a builder&#039;s crate.  They said it would be replaced, but no one has returned to measure.&lt;br /&gt;
&lt;br /&gt;
The High Priestess&#039;s letter is still sealed.  Elenne has not opened it, though she moved it twice.  I think she is waiting for another message, or perhaps the Guildman himself.&lt;br /&gt;
&lt;br /&gt;
A blue gull feather was left on the altar after the second bell.  No one saw who brought it.  &lt;br /&gt;
&lt;br /&gt;
I placed it in the ribbon box, away from the salt.&lt;br /&gt;
&lt;br /&gt;
13th day of Koaratos, 4830&lt;br /&gt;
&lt;br /&gt;
The stone bench in the garden has been replaced.  I was not told it would happen, but when I stepped out to light the sea taper this morning, it was there.  Rosewood, newly finished and still carrying the scent of cut shavings.  The legs are slightly uneven, but the surface is smooth.&lt;br /&gt;
&lt;br /&gt;
Elenne said one of the sailors had it made for his wife.  She is the one who always sits near the roses and watches the harbor light.  She wept when the bench cracked beneath the masons&#039; crate.  I am glad it was rebuilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ink has lifted across most of the page, leaving behind only faint strokes and a few recognizable shapes.  The top third is nearly blank, and the lower margin is warped from long exposure to damp air.  Visible along the center fold, in pale ink, are snatches of the original message.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...asked if it would still be the same chapel...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...carried the basin water out into the garden...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...song lines lost in the stone dust...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5th day of Phoenatos, 4830&lt;br /&gt;
&lt;br /&gt;
Construction has begun.  Dust rises even before the first bell.  The builders come early and eat beside the garden wall.  I do not know how they leave the crumbs behind, but the gulls are clearly happy about it.&lt;br /&gt;
&lt;br /&gt;
Mother Elenne and I have moved our sleeping mats into the chapel itself.  There is no space left in the quarters, not since the back wall was taken down.  She said it is temporary, but we must keep everything folded and out of sight during services.&lt;br /&gt;
&lt;br /&gt;
She reminded me that we are not bound by silence or separation, only by devotion and clarity of intent.  Then she looked at me and said, &amp;quot;Even your Calen would agree.&amp;quot;  I nearly dropped the basin ladle.&lt;br /&gt;
&lt;br /&gt;
16th day of Phoenatos, 4830&lt;br /&gt;
&lt;br /&gt;
Calen returned with an oilskin pouch and handed it to me without speaking.  Inside was a cloth wrapped around several dry biscuits and a folded slip of sea-blue ribbon.  He said he heard the workers had overrun our stores and that I was likely too polite to complain.&lt;br /&gt;
&lt;br /&gt;
I thanked him, but could not find the right words.  Elenne watched from the entryway.  Later, she only asked if I had shared them.&lt;br /&gt;
&lt;br /&gt;
The builders left stone dust across the floor again.  I swept until my arms ached, but it returned before the evening bell.  It finds every crack.&lt;br /&gt;
&lt;br /&gt;
28th day of Phoenatos, 4830&lt;br /&gt;
&lt;br /&gt;
The High Priestess will return in Jastatos.  Elenne received a note today.  No seal this time, only a clean fold and pressed script.  She read it twice, then tucked it into the ledger without comment.&lt;br /&gt;
&lt;br /&gt;
I asked if she thought the Guildman would be here as well.  She said most likely, and that the two had likely been speaking for longer than we realized.  She did not sound surprised or pleased.&lt;br /&gt;
&lt;br /&gt;
The rosewood bench has already dulled to a greyish tone.  I tried wiping it with a damp cloth, but the color does not return.  Still, the sailor&#039;s wife came today and stayed for the whole of the afternoon light.  She did not speak.  Only watched the water and smiled.&lt;br /&gt;
&lt;br /&gt;
7th day of Imaerasta, 4830&lt;br /&gt;
&lt;br /&gt;
The scaffolding now reaches above the garden wall.  Boards cast a grid of shadow over the roses during morning light.  One of the masons said that the new walls will block the ocean view.  I had not thought of that until now.&lt;br /&gt;
&lt;br /&gt;
If the wall rises the way they say it will, the garden will face stone, not sea.  Elenne was not surprised when I told her.  She only said, &amp;quot;It&#039;s easier to worship what you can see than what you must remember.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder if the sound of the tide will carry once the last wall is raised.&lt;br /&gt;
&lt;br /&gt;
18th day of Imaerasta, 4830&lt;br /&gt;
&lt;br /&gt;
Mist held long into the afternoon.  We lit the lamps early and brought the linens in before the sea air reached them.  The dust hangs longer in the stillness.&lt;br /&gt;
&lt;br /&gt;
Word came that Yenterreth of the Marshtown passed in her sleep.  She was one of the spirit women, always with a ribbon in her sleeve and saltwater on her boots.  I remember her from before I came to live with Elenne.  She called me bird girl and once gave me a braid of kelp twine.&lt;br /&gt;
&lt;br /&gt;
She will be interred below with the others.  I carried the notice down to the stone chamber myself.&lt;br /&gt;
&lt;br /&gt;
Much of the page has faded due to moisture, but several phrases remain readable:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...could see the harbor lantern from the bench...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ribbons tied to the low branches removed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...the sound of chisel work does not pause for prayer...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Smudged ink across the lower edge shows where the page was touched before drying.&lt;br /&gt;
&lt;br /&gt;
3rd day of Jastatos, 4830&lt;br /&gt;
&lt;br /&gt;
The High Priestess arrived just after midday.  She wore a dove-colored cloak and had her hair in three loops at her crown.  Guildman Vartrien stood beside her beneath the scaffolding.  They did not speak during the service, but both stayed until the end.&lt;br /&gt;
&lt;br /&gt;
Afterward, they walked the garden with Elenne.  I followed at a distance, gathering petals.  I overheard them speak of creating a fresco in Niima&#039;s likeness upon the foyer wall.  The High Priestess said the space would command presence.&lt;br /&gt;
&lt;br /&gt;
No one mentioned the old altar.  I swept around it that night, as a kind of apology.&lt;br /&gt;
&lt;br /&gt;
15th day of Jastatos, 4830&lt;br /&gt;
&lt;br /&gt;
A whisper has spread through the workers.  One of the cart drivers said the Krolvin have been seen in Brisker&#039;s Cove.  No one knows if it&#039;s true, but another said the harbor patrol was doubled this week.&lt;br /&gt;
&lt;br /&gt;
Elenne said we cannot shape our prayers to rumors.  Still, she lit the tall tapers during evening service and left them burning until the last shadow faded from the stones.&lt;br /&gt;
&lt;br /&gt;
Calen has not returned since the rains began.  I keep the ribbon he gave me in my prayer book.  It smells faintly of rosemary, even now.&lt;br /&gt;
&lt;br /&gt;
4th day of Eoantos, 4830&lt;br /&gt;
&lt;br /&gt;
Elenne asked me to begin clearing the small office beside the catacombs.  She said it was time someone sorted through what remains.  I believe she means for me to be occupied, as Calen has not returned.  She does not ask after him directly, but she notices when I forget the dusting cloth or leave the lamp wick too low.&lt;br /&gt;
&lt;br /&gt;
The office is colder than I remembered.  The walls sweat even when the wind is dry.  I found a bundle of records tied with frayed cord, and a shelf of ledgers warped from years of damp.  None have dates newer than 4816.&lt;br /&gt;
&lt;br /&gt;
I lit a taper and marveled that its flame didn&#039;t waver.  The air is rather stale.&lt;br /&gt;
&lt;br /&gt;
12th day of Eoantos, 4830&lt;br /&gt;
&lt;br /&gt;
Stacks of papers have begun to soften and fall apart as I move them.  Some pages peel away like onion skin.  Others are stuck together with mildew at the corners.  There is no order left in the ledgers.&lt;br /&gt;
&lt;br /&gt;
Elenne gave me vinegar water to scrub the stone and showed me how to dry the parchments without tearing the ink.  Her hands are steadier than mine, but she let me try alone today.&lt;br /&gt;
&lt;br /&gt;
No one has asked about the office in years.  I wonder if anyone will again once the new temple is complete.&lt;br /&gt;
&lt;br /&gt;
Several blotches stretch across the center of the page, caused by ink pressed while wet.  Words are smudged and fingerprints mar the lower half.&lt;br /&gt;
&lt;br /&gt;
Only a few lines are clear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...wrote his name on the margin and folded it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...did not want to ask him not to go...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...the sea calls more surely than words ever could...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21st day of Eoantos, 4830&lt;br /&gt;
&lt;br /&gt;
Word came that Calen has signed on with a deep-sea vessel.  No one knows the name, only that it sails past the Shoals and will be gone past spring.&lt;br /&gt;
&lt;br /&gt;
Elenne said nothing when I told her.  She simply handed me another cloth and said, &amp;quot;Salt dries slower than tears.&amp;quot;  I think she meant it kindly.&lt;br /&gt;
&lt;br /&gt;
The basin water felt colder today, though the air was still.  When I poured it over the shell altar, I thought of the wives who stand at our threshold with wet sleeves and silent mouths.&lt;br /&gt;
&lt;br /&gt;
I begin to understand why they come.  Not for answers, but for nearness.&lt;br /&gt;
&lt;br /&gt;
1st day of Eorgaen, 4830&lt;br /&gt;
&lt;br /&gt;
The sound of hammers has quieted.  Most of the scaffolding has come down.  The stones above the chapel are now smooth and white, with carved lines I cannot name.&lt;br /&gt;
&lt;br /&gt;
I finished dusting the office and folded what remained of the ledgers.  Several were too damaged to save.  Elenne said I may stack them in the catacombs for burning later, though I kept two that still held their shape.&lt;br /&gt;
&lt;br /&gt;
Calen&#039;s ribbon rests between the pages of one.  I did not mean to place it there.  It simply felt right.&lt;br /&gt;
&lt;br /&gt;
19th day of Eorgaen, 4830&lt;br /&gt;
&lt;br /&gt;
We moved into the new quarters today.  The walls are smooth, and the ceiling curves slightly like the hull of a ship turned over.  My mat fits beneath the small window, though it does not face the sea.&lt;br /&gt;
&lt;br /&gt;
Elenne set our candles on the narrow sill and arranged her ledgers in the cabinet with care.  She has not said whether she likes the new space, but she wiped the sill twice before speaking.&lt;br /&gt;
&lt;br /&gt;
I kept the basin cloth.  It still smells faintly of rosemary and ink.&lt;br /&gt;
&lt;br /&gt;
31st day of Eorgaen, 4830&lt;br /&gt;
&lt;br /&gt;
Year-end bells rang before the harbor mist had cleared.  The garden is smaller now, and the altar no longer sees the ocean, but the salt wind still finds its way between the stones.&lt;br /&gt;
&lt;br /&gt;
I watched from the upper stairs as the tide turned.  For a moment, I imagined Calen leaning over the rail of whatever vessel he&#039;s found.  I do not know where he sailed, or what wind carried him out, only that the thought of him still returns like breath.&lt;br /&gt;
&lt;br /&gt;
I folded a ribbon into the base of the old ledger.  Some things are easier to keep when hidden.&lt;br /&gt;
&lt;br /&gt;
1st day of Lormesta, 4831&lt;br /&gt;
&lt;br /&gt;
The High Priestess arrived at midday.  She wore fur-lined gloves and spoke briefly before entering the new sanctum.  Her words were softer this time.  She said the white stone caught light well and that the new foyer had &amp;quot;clean weight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She did not linger.  Elenne bowed but did not speak.&lt;br /&gt;
&lt;br /&gt;
I spent the rest of the day sorting a box of old hymn fragments.  Some were written in Kannalan, though I can only read the titles.  I have set two aside in hopes that someone might help me translate them.&lt;br /&gt;
&lt;br /&gt;
3rd day of Lormesta, 4831&lt;br /&gt;
&lt;br /&gt;
Calen returned today.&lt;br /&gt;
&lt;br /&gt;
He stood by the garden gate and waited until I saw him.  He did not wave.  Only smiled, the kind of smile that asks without needing an answer.&lt;br /&gt;
&lt;br /&gt;
I brought him a cup of water, and we sat in the shadow of the old chapel.  He said nothing of the voyage, and I did not ask.  I watched his hands as he spoke of the harbor and the wind near the reefs.  He has a sun mark on his left wrist now, just above the bone.&lt;br /&gt;
&lt;br /&gt;
When he left, he pressed a shell into my palm.  It was smooth and unbroken.&lt;br /&gt;
&lt;br /&gt;
5th day of Lormesta, 4831&lt;br /&gt;
&lt;br /&gt;
I do not know if he missed me.  I do not know if he meant to see me or only came to the chapel as he once did.&lt;br /&gt;
&lt;br /&gt;
Still, I thought of him each time the tide turned.  I imagined the shape of his boat against the horizon, wondering if he looked for birds or counted the ways salt settles into cloth.&lt;br /&gt;
&lt;br /&gt;
The shell he gave me rests beneath the old candle box.  I did not tell Elenne.&lt;br /&gt;
&lt;br /&gt;
I have finished copying the Kannalan refrain.  The words feel older than stone, but they sing cleanly when read aloud.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== a faded off-white vellum ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Letter to Aralinna from Tagetes&lt;br /&gt;
!a faded off-white vellum&lt;br /&gt;
|-&lt;br /&gt;
|22 Fashanos 4839&lt;br /&gt;
&lt;br /&gt;
Hi Aralinne,&lt;br /&gt;
You are going to sputter when you read this, but I found something I think might actually help.  I&#039;ve been haunting the lower rooms of the Rest&#039;s old archive, the one that smells like mushrooms and lamp oil, and you would not believe the number of ledgers that don&#039;t even belong there.  Some trader scribbled a note in the margin of a shipping contract, and I have no idea why, about a Hermit of Charl.  Not a priest.  Not a sailor.  A hermit.&lt;br /&gt;
&lt;br /&gt;
The strange part is, he wasn&#039;t written about like some bedraggled man on a rock.  He had followers.  Or at least people who carried his words.  The note said he held something powerful, something that could &amp;quot;turn back the tide and lay bare the seabed, if placed with care and faith at the high edge.&amp;quot;  That&#039;s what it actually said.  The relic doesn&#039;t have a name, which is frustrating, but it is always connected to cliffs or high ridges.&lt;br /&gt;
&lt;br /&gt;
I spent the last two days chasing the reference backward, and I think it&#039;s Kannalan.  Most of the names line up with the way they spell things when they want to make them sound more official.  The good stuff always hides behind fancy lettering.&lt;br /&gt;
&lt;br /&gt;
Anyway, I asked around, and there&#039;s a guide here who knows the Karazja ruins.  He&#039;s agreed to take me inland starting next week.  I&#039;ll be careful.  I promise.  But if I&#039;m right, that relic might still be out there.&lt;br /&gt;
&lt;br /&gt;
Imagine what it would mean if we could part the sea.&lt;br /&gt;
&lt;br /&gt;
More soon,&lt;br /&gt;
Tagetes&lt;br /&gt;
&lt;br /&gt;
P.S.  Tell Marris not to let the acolytes into the tide closet again.  I know it was them.  The shells were rearranged.  Again.&lt;br /&gt;
|}&lt;br /&gt;
==== Seaborne Hymnal ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a thread-edged faded parchment&lt;br /&gt;
|-&lt;br /&gt;
|Parchment the color of drifted sand bears faded blue script in a careful, even hand.  The edges have frayed into soft waves, and the lower corner is discolored where dampness clings to the page.  A watermark in the upper left shows a simple wave crest superimposed over a scallop shell.  Salt has left faint flecks across the surface, and one line of ink has bled slightly with age.  Despite wear, the script remains fully legible, framed by a border of pressed gull feathers and hand-tied seasilk thread.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Instructions for the Seaborne Hymnal&lt;br /&gt;
&lt;br /&gt;
To be spoken daily, often at morning tide or before the first sail departs.&lt;br /&gt;
&lt;br /&gt;
The Seaborne Hymnal is a spoken blessing offered to all who live by the rhythm of the sea.  It honors those who make their living from its bounty, those who voyage upon it, and those who wait at its edge.  The ritual is led by a priestess and joined by those gathered, using a call and response pattern.  It is not sung, but spoken clearly, with steadiness and intent.&lt;br /&gt;
&lt;br /&gt;
There are no physical offerings required.  However, each response is accompanied by a hand gesture to mark the tide&#039;s reach and the release of prayer.&lt;br /&gt;
&lt;br /&gt;
The priestess stands facing the gathered.  Congregants may form a semicircle or remain as they are, whether in chapel or along the shore.  The ritual may be performed indoors or outdoors, provided the sea is visible or near.&lt;br /&gt;
&lt;br /&gt;
At each response, the right hand is placed palm-down over the heart, then extended outward, fingers spread as if forming the crest of a wave.  This gesture is slow and deliberate.  At the final line, the gesture is held outward a moment longer before lowering the hand.&lt;br /&gt;
&lt;br /&gt;
The hymnal is:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who wakes with the wind and walks with the tide?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who casts the net and bears the storm?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who waits at the window and sings to the dark?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Who names the stars and trusts the wave?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (with gesture):&#039;&#039;&#039;  Those with the sea in their soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039;  Bless those who leave and those who remain.&amp;lt;br&amp;gt;&lt;br /&gt;
Bless those who labor and those who pray.&amp;lt;br&amp;gt;&lt;br /&gt;
Bless those who remember.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congregation (final gesture):&#039;&#039;&#039;  And those who return no more.&lt;br /&gt;
&lt;br /&gt;
The rite is complete after the final line.  There is no need for benediction.  Let silence follow for a breath or two before the next act begins.&lt;br /&gt;
|}&lt;br /&gt;
==== Ribbon Vigil ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
! a watermarked pearly white parchment&lt;br /&gt;
|-&lt;br /&gt;
|Faint mildew spots darken the four corners of the parchment, which has a pearly white finish created by the waxy finished worked into its fibers.  An azure watermark of a scallop shell superimposed over cresting waves can be seen beneath the indigo ink that spread across its surface.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
The Ribbon Vigil is a quiet, sacred tradition observed by sailors and their loved ones before voyages that lead them beyond the protection of the bay.  It is deeply personal, often unspoken, and performed in silence atop the temple&#039;s Widow&#039;s Walk.  The rite is not scheduled by the temple, nor does it require direct guidance, but all priestesses, acolytes, and attending staff should understand its nature and how to offer quiet support when needed.&lt;br /&gt;
&lt;br /&gt;
The vigil begins when a sailor and a significant companion, whether spouse, sibling, friend, or beloved, ascending to the rooftop of the temple.  Together, they bring a ribbon, which may be carried openly or hidden in the hand, sleeve, or pocket until the moment it is needed.  Upon reaching the rail that faces the open sea, they tie the ribbon to the ironwork together.  There is no formal color or material required.  While many choose white, blue, or sea green, others may bring a scrap of sailcloth or a woven charm.  The meaning lies in the bond, not the fiber.  No spoken words are required, though some murmur names or prayers as the knot is tied.  The act itself is the offering.  It binds the hope of return between two people and entrusts that bond to the sea.&lt;br /&gt;
&lt;br /&gt;
At times, when a ship is long overdue or the sea has turned cruel, the one who remained ashore may return to the Widow&#039;s Walk alone.  There, they loosen the knot they once tied.  The ribbon is not taken down but left slack in the wind.  This act is a plea to Niima, asking her to seek the one who has not come home.  It is believed that if the ribbon is taken by the wind and reaches the sea, Niima will find the sailor and guide them to safety.  That safety may not bring them home to Solhaven, but it will bring them to a shore.  If the ribbon tangles, falls, or clings to the stone, some believe it is a sign that the soul it represents has already passed from Niima&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
Temple staff must not disturb those who come to perform this rite.  Acolytes may observe from a distance and quietly light a sea taper at the stairwell when a ribbon loosening is witnessed.  The gesture is enough to mark the moment.  Comfort should be offered gently, without promise or correction.  Never assure a safe return.  Instead, remind them that Niima knows every name whispered to the tide and that no soul is ever truly lost to her.&lt;br /&gt;
&lt;br /&gt;
Ribbons left on the Widow&#039;s Walk should be observed weekly.  Those that have clearly loosened and not flown may be carefully removed and burned in a salt-fire by the priestess or her assistant.  This should be done with solemnity and without comment, allowing the sea to receive what it could not carry.&lt;br /&gt;
&lt;br /&gt;
Priestesses may speak of the vigil during public blessings, particularly on days when many ships prepare to depart.  However, no individual should be named or pointed to.  Let the ribbon be a silent prayer, seen by the sea and felt by those who wait.&lt;br /&gt;
|}&lt;br /&gt;
==== Song of Return ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
! a worn and faded scrap of vellum&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Song of Return&amp;lt;br&amp;gt;&lt;br /&gt;
A blessing for safe voyage and reunion&lt;br /&gt;
&lt;br /&gt;
Go forth with the tide and return with the swell,&amp;lt;br&amp;gt;&lt;br /&gt;
Let the waves bear you gently, where ever you dwell.&amp;lt;br&amp;gt;&lt;br /&gt;
May your sails know the whisper, not the wail of the sea,&amp;lt;br&amp;gt;&lt;br /&gt;
And the stars hold your course where your heart longs to be.&lt;br /&gt;
&lt;br /&gt;
Let the wind be your witness, the foam be your guide,&amp;lt;br&amp;gt;&lt;br /&gt;
Let the deep pass beneath you and never divide.&amp;lt;br&amp;gt;&lt;br /&gt;
By the light of Niima, by the calm of her grace,&amp;lt;br&amp;gt;&lt;br /&gt;
May your path find the harbor, your soul find its place.&lt;br /&gt;
&lt;br /&gt;
Those who love you will wait with the shore in their eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
Watching dawn rise in silence and dusk fill the skies.&amp;lt;br&amp;gt;&lt;br /&gt;
So go forth with the tide and return with the swell,&amp;lt;br&amp;gt;&lt;br /&gt;
You are known to the sea, and she knows you well.&lt;br /&gt;
|}&lt;br /&gt;
==== Saltwater Blessing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a an azure-tinted and waxed ivory vellum&lt;br /&gt;
|-&lt;br /&gt;
|The Saltwater Blessing&lt;br /&gt;
To be performed at the start of each day and before any service that opens the temple doors to those in need.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Begin the Saltwater Blessing before the tide bells.  The basin must be clean, dry, and still.  Saltwater is to be drawn at dawn, and it must come from a living source.  Water taken from a canal or well is not suitable.  If the sea cannot be reached due to weather or flood, postpone the ritual.  Light a sea taper in its place and record the reason with care.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The acolyte assisting you should stand to the left of the basin.  Instruct her to place both hands on the rim and begin to turn it slowly in a clockwise motion.  This movement must remain steady and deliberate.  The spiral that forms at the center of the water represents the cycle we serve:  cleansing, healing, prayer, and return.&lt;br /&gt;
You will pour the saltwater into the basin as it turns.  Keep the vessel low and the stream even.  Pour as the tide pours, without haste and without pause.  Do not speak until the water touches the basin.  As the water flows, recite the blessing aloud:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Salt drawn from tide, gift of the sea,&amp;lt;br&amp;gt;&lt;br /&gt;
Wash clean these hands, this heart, this hour.&amp;lt;br&amp;gt;&lt;br /&gt;
Heal what is broken, quiet what clings,&amp;lt;br&amp;gt;&lt;br /&gt;
Let all who pass find peace in thee.&amp;lt;br&amp;gt;&lt;br /&gt;
In Niima&#039;s name, let the water remember mercy,&amp;lt;br&amp;gt;&lt;br /&gt;
and the sea cradle what we cannot carry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When the blessing is complete, step back and allow the basin to settle.  Do not stir the water again unless it has been fouled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each person who enters the chapel should approach the basin.  Some will speak, others will not.  It is not your task to correct their silence.  If they ask what to say, teach them this:&amp;lt;br&amp;gt;&lt;br /&gt;
Salt and sea, carry this from me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At day&#039;s end, empty the basin unless the tide is near enough to reclaim it directly.  Never let water stand overnight.  Do not allow the salt to cloud or crust.  If the sea cannot receive it, return it to the earth with reverence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The blessing is working when even the restless linger at the threshold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Elenne&#039;s (?) Papers ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loose Papers from the Office in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a pale slip of vellum bearing a rust-tinged watermark&lt;br /&gt;
|-&lt;br /&gt;
|Rust-toned watermarks bloom across the lower half of the parchment, forming uneven, organic shapes.  The ink has faded but remains legible throughout.  The surface is rough to the touch, with several shallow indentations along the right margin, as if pressed against the corner of a writing board.  Mild mildew spotting is visible near the top, and the parchment carries a faint metallic scent.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
15th day of Fashanos, 4830&amp;lt;br&amp;gt;&lt;br /&gt;
Master Vartrien of the Mercantile Guild visited the chapel before midday service.  He spoke of expanding the grounds and building a larger temple to better serve Solhaven&#039;s growing population.  I reminded him that the chapel predates the coastal road and holds its own rhythm.  He seemed unconcerned but polite.  Left a coin marked with the Guild&#039;s seal in the basin.  I placed it with the others and marked his visit in the side register.&lt;br /&gt;
|-&lt;br /&gt;
!a raw-edged and water-spotted page&lt;br /&gt;
|-&lt;br /&gt;
|Uneven edges suggest this piece was torn hastily from a larger sheet.  Faint ruling marks hint at its origin in a ledger or bound volume.  A diagonal streak of indigo ink mars the surface, likely transferred from damp contact with another page.  Most letters remain legible, though a few near the top right have blurred.  Mildew traces the lower edge, and the parchment carries the scent of damp stone and old wax.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
17th day of Lumnea, 4830&amp;lt;br&amp;gt;&lt;br /&gt;
Widow Carlan returned today, still unable to bear the final words.  Her husband was taken last autumn in the reef churn near a southern cay.  It has been added to our charts.  I gave her the ledger entry of his loss to hold and read aloud as part of the Benediction for Final Rest.  She left a net of white knotted cord, said it was the last he made, but did not stay.  I&#039;ve placed it on the altar before the midday rites.  As a note, fog rolled in not long after service, and only three stayed for evening psalms.&lt;br /&gt;
|-&lt;br /&gt;
!a salt-ringed scrap of curled parchment&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
2nd day of Ivastaen, 4831&amp;lt;br&amp;gt;&lt;br /&gt;
Three fisher wives from the southern quay came before the early bells.  Their husbands sail north this season, past Glaoveln&#039;s reach.  Each requested prayer and sat quietly through the morning hymn.  I gave silver ribbons to bind with their kerchiefs and lit the sea taper for calm waters.  The chapel was nearly full by midmorning, though many arrived late, likely due to the spring fog that clung to the harbor paths.&lt;br /&gt;
|-&lt;br /&gt;
!a ink-streaked torn vellum sheet&lt;br /&gt;
|-&lt;br /&gt;
|Uneven edges suggest this piece was torn hastily from a larger sheet.  Faint ruling marks hint at its origin in a ledger or bound volume.  A diagonal streak of indigo ink mars the surface, likely transferred from damp contact with another page.  Most letters remain legible, though a few near the top right have blurred.  Mildew traces the lower edge, and the parchment carries the scent of damp stone and old wax.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
29th day of Koaratos, 4832&amp;lt;br&amp;gt;&lt;br /&gt;
Two merchant wives came bearing cloth bundles for the shrine.  Each held swaddled sea stones tied with bits of silk, blue and pale.  They asked no questions, gave no names.  I placed the stones in the vessel below the sanctum basin and poured saltwater as they requested.  Both stayed for the midday chant, though neither sang.  After, they left through the garden gate without speaking further.  I noted no marking on the silk.  I hope they found comfort.&lt;br /&gt;
|-&lt;br /&gt;
!a mold-speckled soft parchment note&lt;br /&gt;
|-&lt;br /&gt;
|Softened by age and wear, the edges of the parchment curl inward, and pale mold speckling appears across the lower third of the sheet.  A faint line suggests it was once folded and tucked into a ledger or personal book.  The ink remains legible but has lightened near the corners.  Moisture warping has created a slight upward curl in the body, and the parchment carries the scent of aged paper and damp wool.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
3rd day of Eorgaen, 4832&amp;lt;br&amp;gt;&lt;br /&gt;
Widow Ellin came before the first bell and asked to sit in the quiet.  She brought a folded scrap of ribbon from her husband&#039;s net bag and said she&#039;d found it behind a dresser while cleaning for winter.  I lit the sea taper and left her undisturbed while preparing the outer basin.  She stayed through first prayers, then rose and placed the ribbon beneath the shell altar.  She asked for no words today, but returned a missing bench cushion before leaving.&lt;br /&gt;
|-&lt;br /&gt;
!a smudged and warped journal page&lt;br /&gt;
|-&lt;br /&gt;
|Uneven ripples in the parchment surface indicate long exposure to moisture.  Several pale smudges appear along the right margin, likely left by ink-stained fingers.  Fading is most visible at the top, though the handwriting remains legible throughout.  A faint scent of old wool and oil clings to the fibers.  Abrasions across the back suggest the page rested for some time against a coarse surface.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
7th day of Charlatos, 4833&amp;lt;br&amp;gt;&lt;br /&gt;
Three girls from Marshtown arrived just after first bell.  None had formal instruction, but all carried the tunes well enough to follow the second line.  We worked them through the basin hymn and the low chorus of the coastal prayer.  They were assigned tunics from the eldest priestess, who sent them to scrub before vespers.  We will continue twice weekly with them.  If they remain steady, they may be ready for the Midyear Blessing.  We&#039;ve noted their names in the side book.&lt;br /&gt;
|-&lt;br /&gt;
!a creased parchment page&lt;br /&gt;
|-&lt;br /&gt;
|Creases stretch diagonally across the page, likely from folding while still damp.  Several ink lines have run downward from the upper half, creating faint trails along the grain.  Edges have darkened with age, and water damage has left a soft waviness across the surface.  Handwriting remains legible, though uneven in places.  The scent of mildew is stronger here, with a faint trace of fish oil soaked into one corner.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
23rd day of Imaerasta, 4834&amp;lt;Br&amp;gt;&lt;br /&gt;
Fleets pushed off beneath a red sky this evening.  Wind held warm along the rise, and I watched from the upper path as the sails moved out past the bay mouth.  I counted twenty-seven before I lost the line.  I wrote their names as I remembered them, though some are just family names passed around.  We did not ring the bell, but kept the flame lit through dusk.  Sunset lingered long enough to finish the basin cleaning by natural light.&lt;br /&gt;
|-&lt;br /&gt;
!an ink-blotched paper fragment&lt;br /&gt;
|-&lt;br /&gt;
|Near the lower edge, signs of delamination are evident where prolonged exposure to moisture has lifted the parchment fibers.  Ink blotches cover the upper left corner, though the writing beneath remains legible.  Faint blue guidelines run horizontally across the surface, now nearly faded from view.  All corners are softened from repeated handling, while the light scent of damp plaster and crushed chalk clings to the page.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
18th day of Ivastaen, 4835&amp;lt;br&amp;gt;&lt;br /&gt;
Workers paused their efforts near the east colonnade due to a broken pulley.  Several wandered into the chapel while the foreman spoke with a guild agent outside.  One left a handful of copper on the basin rim.  I noted no offering ribbon, but took it with the rest before lighting the salt lamp.  Held afternoon prayers with two elders and one child.  No hymn today.  Breezes through the north wall joints have grown stronger since the scaffolding went up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== a jute-strung seashell necklace suspending a sapphire dolphin ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Necklace Found in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a jute-strung seashell necklace suspending a sapphire dolphin&lt;br /&gt;
|-&lt;br /&gt;
|It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 100 silvers.&lt;br /&gt;
It is predominantly crafted of organic material.&lt;br /&gt;
|}&lt;br /&gt;
==== a discolored albatross feather quill ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Quill Found in Nima&#039;s Temple Catacombs&lt;br /&gt;
!a discolored albatross feather quill&lt;br /&gt;
|-&lt;br /&gt;
|It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 30,000 silvers.&lt;br /&gt;
It is predominantly crafted of organic material.&lt;br /&gt;
|}&lt;br /&gt;
==== a faded off-white letter ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Letter from Tagetes to Aralinne&lt;br /&gt;
!a faded off-white letter &lt;br /&gt;
|-&lt;br /&gt;
|18 Charlatos 4839&lt;br /&gt;
&lt;br /&gt;
Hi Aralinne,&lt;br /&gt;
I found it.  Or at least, half of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It wasn&#039;t hidden exactly, more like forgotten.  The locals knew about the ruins but never thought to poke around in them because they&#039;re mostly buried under vines and heavy stone.  It took three days and a few close calls with hornets, but tucked behind a collapsed pillar I found a stone cradle.  And in it, wrapped in sea-worn cloth, was a broken staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I knew it as soon as I touched it.  It smells like the shore and there&#039;s a hollow ring when you hold it upright.  It&#039;s not made of anything I recognize, but it hasn&#039;t rotted or split, except where it broke in two.  One half was resting in the cradle.  The other, according to a tablet near the ruins, was sent to a temple of Charl along the cliffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Which temple is the problem.  There used to be dozens, all dotting the coastline, and many of them have fallen into the sea.  The writing didn&#039;t say which.  Just &amp;quot;to a brother&#039;s altar.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve wrapped and sealed the piece I found and sent it with this letter.  I figured if anyone can figure out where the other part ended up, it&#039;s you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If we&#039;re right, and this thing really can part the water, maybe we can put the ship to rest.  Maybe the girls will stop slipping away like the others have.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t be back right away.  I broke my leg two days ago trying to cross a ravine after a rainstorm.  The guide helped set it but the nearest empath is still a few days out and I can&#039;t move far.  I&#039;ll return as soon as I&#039;m able, once I can walk without screaming.  Hold the staff.  Let me know what it feels like.&amp;lt;br&amp;gt;&lt;br /&gt;
All my strength,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tagetes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
P.S.  Tell the boy not to put shells in the font again.  It&#039;s not funny.  Well, it is, but don&#039;t tell him that.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:The Shadowy Abyss]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Shadowy_Abyss_(storyline)/Found_items&amp;diff=239808</id>
		<title>The Shadowy Abyss (storyline)/Found items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Shadowy_Abyss_(storyline)/Found_items&amp;diff=239808"/>
		<updated>2025-06-14T04:44:21Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shadowy Abyss Found Items ==&lt;br /&gt;
=== 06.06.2025 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Empress Key&#039;s Sleeve&lt;br /&gt;
!an antique Vornavian silk cloth&lt;br /&gt;
|-&lt;br /&gt;
|Smooth with a soft finish, the Vornavian silk cloth has hints of its original deep blue hue at its edges though largely it has faded to a watered azure hue.  Faint seashell patterns decorate the edge, the silver and white embroidery creating scallop shells that overlap.  Rolled silk cords aid the bundle in staying closed as needed, their ends capped in silver dolphin periapts.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Letter to Tagetes from Aralinne&lt;br /&gt;
!a blue-tinted white vellum parchment&lt;br /&gt;
|-&lt;br /&gt;
|Slightly warped in shape and displaying clear signs of damage from humidity, the fine parchment is tinted with a subtle blue hue that is almost white and yet distinctly not.  Crisp folds create precise lines in the top and bottom third of the piece, while the corners display fray signs where moisture has separated the layers.&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
the seventeenth day of Olaesta in the year 4839&lt;br /&gt;
&lt;br /&gt;
Tagetes,&lt;br /&gt;
&lt;br /&gt;
Hopefully, we will return at the same time and all of this preparation will be for naught.&lt;br /&gt;
&lt;br /&gt;
The temple will have no attendants as I have figured out the missing piece to get us to Pearl.  It lies in an old Kannalan Temple to Charl.  I believe I&#039;ve tracked down its former location.  I&#039;ve hidden the plans in the old office at the end of the catacombs and sealed the entry.&lt;br /&gt;
&lt;br /&gt;
So few people know of its existence that it should be safe to travel there.  I do not think I will be gone more than a handful of days.&lt;br /&gt;
&lt;br /&gt;
However, as I do not trust the Mercantile Guild, with their recent decisions to create gardens and shrines to the dark pantheon, I have sealed the doorway up and hidden it.  Since you know where it is, you should have no issue finding it.&lt;br /&gt;
&lt;br /&gt;
There are seven keys for entry.  I&#039;ve left the Empress key here, but you can easily obtain the other six by seeking the blessings of the Lover, the Mistress, the Sister, the Mother, the Daughter, and the High Priestess.  I&#039;m sure you&#039;ll remember who these are from our past talks.  I dare not say more for fear this is found by others.&lt;br /&gt;
&lt;br /&gt;
Please know that some wish to see the curse spread.  Others are working hard to stop it.  Young Bristena had the idea to buy back all the jewelry from the women whose husband, lovers, and brothers searched the North Beach to obtain them.  I gave her enough coin to buy them all back.&lt;br /&gt;
&lt;br /&gt;
Once she has every last piece, she&#039;ll have a sailor take her out to the spot we believe the &amp;quot;Pearl&amp;quot; to be waiting in and drop them back into the water.  That should give us time to get the pieces together to free her. I used the last of the coffers to pay a crew to start the lighthouse.&lt;br /&gt;
&lt;br /&gt;
If I don&#039;t return...  Please let my husband and son know the depths of which I love them.&lt;br /&gt;
&lt;br /&gt;
By my hand,&lt;br /&gt;
&lt;br /&gt;
Aralinne Wynedowne&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Empress Key&lt;br /&gt;
!a carved golden amber acorn&lt;br /&gt;
|-&lt;br /&gt;
|Roughly oval in shape, a carved golden amber acorn is broad and flat, providing an excellent view of its transparent interior portion.  Trapped within the golden yellow fossilized pine tree sap are several small flying insects and a dried flower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The Tile&lt;br /&gt;
!an aged grey stone tile&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Your song touches the tile, and the memory begins with stillness, then the faint scrape of wood across stone.  Gentle hands press close, fitting the tile snugly into place.  A murmur of approval hums nearby, muffled by fabric and breath.  Cool grout slides into the seams, and the air shifts.  Salt lingers in the room, carried on a current scented with blossoms.  Lilac and sea daisy rise together, soft and clean.  A hush settles across the surface, and the tile recognizes it as belonging.  Beneath the faintest sigh of sandals against stone, a woman&#039;s voice murmurs, &amp;quot;There. That&#039;s better.&amp;quot;  The sounds and sensations fade along with the last syllables of your song.&lt;br /&gt;
&lt;br /&gt;
As your song continues to caress the tile, it stirs with echoes of passing time.  Soft footsteps come and go, punctuated by the rhythmic sweep of bristles and the clatter of buckets.  Voices rise and fall nearby, sometimes low with grief, sometimes bright with ritual.  One speaks of a sister&#039;s safe return, another offers blessings over a sailor&#039;s name.  A different voice complains about a cracked basin and the need for fresh oil.  Each moment blends into the next, seasons marked only by the changing cadence of heels, the weight of silence, and the gentle creak of wood in damp air.  Slowly, the sensation and sounds fade, one by one, until they fall as silent as your song.&lt;br /&gt;
&lt;br /&gt;
Your melody draws forth a hush, and the tile remembers the scent first.  Bitter and resinous, the thick smoke of funerary incense curls low to the ground.  Voices follow in soft procession, cloaked in sorrow.  Some weep openly, others murmur prayers with trembling breath.  The weight of grief presses against the stone, heavy as tide against jetty.  A name is spoken again and again, reverent and broken, until it becomes a lullaby of mourning.  Between each word, silence holds vigil.  The tile feels a deep stillness in the air, as if even the sea has paused to listen.  A final name tumbles across your ears as your song slips into silence, &amp;quot;Elenne.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your song stirs the memory of disturbance.  The tile feels the grit of its seams loosened, the edge of a tool scraping carefully through old grout.  Pressure lifts it from the floor, just briefly, and something small is slid beneath.  When the tile returns to its place, the surface meets the subfloor with an unfamiliar firmness.  A hand lingers upon it, smooth and warm, resting for a long moment before giving a gentle pat.  Whispered words ride the still air, close enough to touch, &amp;quot;Keep this safe until Tagetes finds you.&amp;quot;  An absence of warmth is the last sensation the tile imparts before your song stills.&lt;br /&gt;
&lt;br /&gt;
Your voice brushes the tile, and the past answers with hushed urgency.  There is the soft shuffle of feet, the creak of worn boots on stone, and a sharp intake of breath.  Mournful whispers crowd the silence.  A voice, cracked with worry and soft with distance, murmurs, &amp;quot;I don&#039;t know where you are, Aralinne.  I can&#039;t get into the catacombs to check on you as the Brisker&#039;s Cove bowl was broken in the latest Krolvin raids... Please come home to us.  Please.  Your plan for Bristena worked; she told me of it when I returned.  The girls are free, but where are you?  I&#039;m going to hide my piece until it can unite with yours.  Please be safe, be careful.&amp;quot;  A soft sigh blends with the ending resonance of your song.&lt;br /&gt;
&lt;br /&gt;
Your voice draws forth only silence at first.  Time passes, measured in distant echoes.  Footsteps sound too far to name, and faint shifts in the air come and go with no purpose.  Old wood creaks softly where it meets damp stone.  Dust settles in the seams, and salt from the sea clings to the surface.  Years drift by without notice.  Then, without warning, fingers press along your edges.  There is a pause, a breath held just beyond hearing, and the tile feels the careful pry of something firm beneath it.  A clamor of voices overlaps with each other until they blend into the fading sound of your song.&lt;br /&gt;
|}&lt;br /&gt;
=== 06.13.2025 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ledger from Niima&#039;s Temple Catacombs&lt;br /&gt;
!a salt-stained blue leather ledger&lt;br /&gt;
|-&lt;br /&gt;
|Bound in navy blue leather, the ledger bears clear signs of repair.  Patches of mismatched hide reinforce the spine and corners, and thin linen cords hold the bindings tight.  Though worn smooth with age, the cover still holds the faint imprint of Niima&#039;s shell crest, long faded by handling.  The pages inside are slightly bowed from moisture, but the ink has held well.  Each year occupies a single page, the writing steady and small.&lt;br /&gt;
|-&lt;br /&gt;
|4816&lt;br /&gt;
&lt;br /&gt;
Tidy dates and notations for each month in 4816 are aligned neatly along the inner margin.  Notes reference standard morning and mid-tide services, with modest attendance throughout the year.  Several deaths at sea are marked during Phoenatos and Imaerasta.  There are mentions of a small fishing vessel lost in late Charlatos, and a new lantern donated by a widow named Hessa.  The last quarter shows increased visits near Solstice.&lt;br /&gt;
&lt;br /&gt;
4817&lt;br /&gt;
&lt;br /&gt;
Entries for 4817 remain even and uneventful.  Most notes concern basin cleaning, donation handling, and ribbon replenishment.  Storms in Lumnea and Koaratos disrupted service for several days.  A merchant&#039;s wife is mentioned repeatedly for leaving folded prayers in the offering box.  One record notes an unusual number of gulls gathered at the altar during a fogbound service, marked simply with, &amp;quot;observed by three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4818&lt;br /&gt;
&lt;br /&gt;
Standard service records dominate the page, with annotations in blue ink appearing during spring.  One comment in the margin reads, &amp;quot;New basin stone fitted.  Shell inlay cracked but held.&amp;quot;  Three names repeat throughout the year: a retired sailor, a midwife from Marshtown, and a girl recorded only as &amp;quot;A.M.&amp;quot;  Several deaths at sea appear again in Eorgaen.  Coastal offerings increase during the fall months.&lt;br /&gt;
&lt;br /&gt;
4819&lt;br /&gt;
&lt;br /&gt;
The 4819 entries continue in a narrow hand, with an unusual number of weddings noted between Charlatos and Ivastaen.  Ribbons tied at the altar outnumber funerary entries this year.  A brief note in Phoenatos mentions a fisherman&#039;s body returned after fifteen tides.  Repairs to the vestibule door are recorded in Koaratos.  A delivery of hymnals is documented without name, signed only with &amp;quot;N.L.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4820&lt;br /&gt;
&lt;br /&gt;
Attendance patterns remain steady throughout 4820.  Notations of storm disruptions in Fashanos and Koaratos are followed by increased evening services during those months.  One brief note in Charlatos mentions a girl from the lower quarter beginning &amp;quot;training for vow,&amp;quot; though no name is listed.  Seasonal surges continue, with quiet months between.  A salt-caked page corner suggests the ledger was left open during a sea spray.&lt;br /&gt;
&lt;br /&gt;
4821&lt;br /&gt;
&lt;br /&gt;
Small, precise entries for 4821 follow the pattern of prior years.  Services remained regular, with additional rites held after a coastal storm in Charlatos.  A recurring visitor is listed only as &amp;quot;shell-bearer&amp;quot; during spring months.  Repairs to the west garden wall are noted in Lumnea.  One entry in Eorgaen records, &amp;quot;child left driftwood figure at basin, no adult nearby.&amp;quot;  The handwriting becomes slightly sharper near the year&#039;s end.&lt;br /&gt;
&lt;br /&gt;
4822&lt;br /&gt;
&lt;br /&gt;
The year opened with colder winds and reduced attendance through Lormesta.  One note in Fashanos records an elderly priestess slipping on the altar steps, resulting in no injury.  Minor construction is logged in Ivastaen: &amp;quot;stone bench repositioned, foundation settled uneven.&amp;quot;  Gulls are again noted during a fog-heavy morning service.  No deaths at sea are marked for Koaratos, which is noted as rare by the author.  Extra hymn practice is recorded for Imaerasta.&lt;br /&gt;
&lt;br /&gt;
4823&lt;br /&gt;
&lt;br /&gt;
Faint ink along the top edge shows early signs of moisture, but the page remains legible.  Most entries follow the standard pattern.  A sailor&#039;s wedding in Phoenatos brought increased attendance for several days.  Someone left a carved shell token in the basin and returned each week through Jastatos.  No name was ever recorded.  One funeral in Eoantos references burial in the lower catacomb row, name lost to smudging.  Elenne&#039;s name begins to appear more frequently.&lt;br /&gt;
&lt;br /&gt;
4824&lt;br /&gt;
&lt;br /&gt;
Ledger entries remain orderly.  Elenne is noted as presiding over full services during three major seasonal observances.  A short entry in Imaerasta reads, &amp;quot;saltwater damaged two hymnals, copies made by hand.&amp;quot;  Several deaths at sea were recorded across Phoenatos and Jastatos.  A recurring note of &amp;quot;candles late&amp;quot; appears without clarification.  Winter quarter shows an increased number of widows seeking individual prayer times, as marked by initials only.&lt;br /&gt;
&lt;br /&gt;
4825&lt;br /&gt;
&lt;br /&gt;
The writing becomes slightly more compact along this page, possibly due to a change in hand.  Services are held regularly with minor disruptions caused by harbor traffic.  One early Charlatos entry reads, &amp;quot;path blocked by hauling rig, services delayed.&amp;quot;  Garden growth noted as &amp;quot;vigorous&amp;quot; in Lumnea.  An unnamed girl from Marshtown began regular cleaning duties in midyear.  Entries suggest her presence became routine, though her name is not yet recorded.  Several pages show signs of ash smudging near the bottom corner.&lt;br /&gt;
&lt;br /&gt;
4826&lt;br /&gt;
&lt;br /&gt;
Ledger entries remain narrow and consistent.  Regular service records dominate the page, with a note in Ivastaen reading, &amp;quot;two hymnals lost to mildew, one copied by hand.&amp;quot;  The girl from Marshtown is noted more frequently, assisting with basin preparation and entry sweeping.  Elenne is recorded as leading nearly all rites this year.  In Koaratos, a sailor&#039;s wife donated wax and twine following her husband&#039;s return from the reefs.&lt;br /&gt;
&lt;br /&gt;
4827&lt;br /&gt;
&lt;br /&gt;
A colder year, with notations of light frost in Charlatos and a decline in visitors during the first quarter.  The Marshtown girl is listed by initials for the first time: &amp;quot;A.L.&amp;quot;.  She appears often in notes tied to daily upkeep and chant transcription.  Elenne requested additional salt deliveries from the quay, suggesting higher ritual use.  A short record in Imaerasta reads, &amp;quot;boy returned with offering candle for sister.&amp;quot;  His name is not recorded, but the action repeats in later months.&lt;br /&gt;
&lt;br /&gt;
4828&lt;br /&gt;
&lt;br /&gt;
Ink across this page is slightly lighter but consistent.  Notes describe steady attendance and quiet observances throughout the year.  &amp;quot;A.L.&amp;quot; continues to serve regularly and is mentioned copying seasonal verses.  A new basin cloth was donated by a widow in Phoenatos.  Calen Wynedowne is noted briefly in Koaratos as assisting with deliveries.  In Eorgaen, a child is recorded as tying sea glass to the offering pole, noted without comment.&lt;br /&gt;
&lt;br /&gt;
4829&lt;br /&gt;
&lt;br /&gt;
The handwriting tightens slightly, with some changes in wording structure.  &amp;quot;A.L.&amp;quot; is listed as leading chants during two minor observances.  A service disruption is recorded in Charlatos: &amp;quot;work crew halted access to west path.&amp;quot;  Garden repairs resumed in Ivastaen, with the stone bench noted as &amp;quot;settled, but now cracking.&amp;quot;  Calen Wynedowne is marked present on three service dates.  Elenne&#039;s name appears as usual, though one note mentions &amp;quot;shortness of breath in colder months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4830&lt;br /&gt;
&lt;br /&gt;
Entries shift slightly in tone this year, with more detailed notations.  &amp;quot;A.L.&amp;quot; is no longer referenced only by initials.  Her name appears as Aralinne, recorded assisting with vespers and receiving permission to copy the coastal prayers.   Elenne continues to lead services throughout.  In Fashanos, a marked entry reads: &amp;quot;Calen Wynedowne departed aboard the Drowned Boar.&amp;quot;   A note in Imaerasta logs the visit of the High Priestess from Selanthia.   Garden notes cease after Koaratos, likely due to early construction of the new temple.&lt;br /&gt;
&lt;br /&gt;
4831&lt;br /&gt;
&lt;br /&gt;
Entries are steady, with services held regularly in the newly expanded chapel.  The original altar remains in partial use during evening observances.  Aralinne is recorded as leading chants and maintaining basin duties throughout the year.  A note in Charlatos reads, &amp;quot;Calen returned, left shell at east bench.&amp;quot;  Additional visitors marked in Phoenatos.  Several Kannalan hymn fragments reviewed in Jastatos, with Aralinne listed as transcriber.  No disruptions recorded.&lt;br /&gt;
&lt;br /&gt;
4832&lt;br /&gt;
&lt;br /&gt;
Observances continue without interruption.  Aralinne is noted frequently in preparation tasks, seasonal cleanings, and the transcription of coastal rites.  One record in Koaratos reads, &amp;quot;private service held for three widows.&amp;quot;  Increased taper use recorded in Imaerasta.  No name given, but a new assistant is mentioned briefly in Lumnea.  Aralinne&#039;s duties expand across multiple entries.  The final note of the year: &amp;quot;attendance steady; records filed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4833&lt;br /&gt;
&lt;br /&gt;
Standard notations occupy most of the year.  Aralinne continues in her role, listed alongside Elenne for all major observances.  Her name appears independently in entries for dusk services and catacomb visits.  One summer note mentions, &amp;quot;garden basin cleared and refilled under Aralinne&#039;s guidance.&amp;quot;  No major incidents.  Early signs of leadership transition appear in Eoantos, though no formal statement is recorded.  The garden bench is listed as worn, but stable.&lt;br /&gt;
&lt;br /&gt;
4834&lt;br /&gt;
&lt;br /&gt;
Charlatos begins with a formal entry: &amp;quot;Calen Wynedowne and Aralinne joined in marriage, witnessed before first bell at east altar.&amp;quot;  Both continue in regular attendance.  Aralinne is recorded as leading evening services and overseeing hymn preservation efforts.  Her handwriting begins to appear in later entries.  Koaratos notes her inclusion in guild correspondence.  The final entry in Eorgaen lists: &amp;quot;preparations for early solstice rites under Aralinne.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4835&lt;br /&gt;
&lt;br /&gt;
Year begins quietly.  Aralinne is now noted as officiating several services in early Fashanos.  In Jastatos, a central entry reads: &amp;quot;Elenne passed peacefully in the night, fifth day of Jastatos.&amp;quot;  Her name does not appear again.  Subsequent entries mark Aralinne presiding over full rites.  One note reads, &amp;quot;transition marked with coastal hymn, basin blessing unchanged.&amp;quot;  Calen continues to appear sporadically.  The final entry of the year reads: &amp;quot;chapel remains steady under Aralinne&#039;s care.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Shadowy Abyss]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Shadowy_Abyss_(storyline)/Found_items&amp;diff=239807</id>
		<title>The Shadowy Abyss (storyline)/Found items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Shadowy_Abyss_(storyline)/Found_items&amp;diff=239807"/>
		<updated>2025-06-14T04:42:51Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Added a ledger that was found in the catacombs in Niima&amp;#039;s temple in Solhaven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shadowy Abyss Found Items ==&lt;br /&gt;
=== 06.06.2025 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Empress Key&#039;s Sleeve&lt;br /&gt;
!an antique Vornavian silk cloth&lt;br /&gt;
|-&lt;br /&gt;
|Smooth with a soft finish, the Vornavian silk cloth has hints of its original deep blue hue at its edges though largely it has faded to a watered azure hue.  Faint seashell patterns decorate the edge, the silver and white embroidery creating scallop shells that overlap.  Rolled silk cords aid the bundle in staying closed as needed, their ends capped in silver dolphin periapts.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Letter to Tagetes from Aralinne&lt;br /&gt;
!a blue-tinted white vellum parchment&lt;br /&gt;
|-&lt;br /&gt;
|Slightly warped in shape and displaying clear signs of damage from humidity, the fine parchment is tinted with a subtle blue hue that is almost white and yet distinctly not.  Crisp folds create precise lines in the top and bottom third of the piece, while the corners display fray signs where moisture has separated the layers.&lt;br /&gt;
|-&lt;br /&gt;
|In the Common language, it reads:&lt;br /&gt;
the seventeenth day of Olaesta in the year 4839&lt;br /&gt;
&lt;br /&gt;
Tagetes,&lt;br /&gt;
&lt;br /&gt;
Hopefully, we will return at the same time and all of this preparation will be for naught.&lt;br /&gt;
&lt;br /&gt;
The temple will have no attendants as I have figured out the missing piece to get us to Pearl.  It lies in an old Kannalan Temple to Charl.  I believe I&#039;ve tracked down its former location.  I&#039;ve hidden the plans in the old office at the end of the catacombs and sealed the entry.&lt;br /&gt;
&lt;br /&gt;
So few people know of its existence that it should be safe to travel there.  I do not think I will be gone more than a handful of days.&lt;br /&gt;
&lt;br /&gt;
However, as I do not trust the Mercantile Guild, with their recent decisions to create gardens and shrines to the dark pantheon, I have sealed the doorway up and hidden it.  Since you know where it is, you should have no issue finding it.&lt;br /&gt;
&lt;br /&gt;
There are seven keys for entry.  I&#039;ve left the Empress key here, but you can easily obtain the other six by seeking the blessings of the Lover, the Mistress, the Sister, the Mother, the Daughter, and the High Priestess.  I&#039;m sure you&#039;ll remember who these are from our past talks.  I dare not say more for fear this is found by others.&lt;br /&gt;
&lt;br /&gt;
Please know that some wish to see the curse spread.  Others are working hard to stop it.  Young Bristena had the idea to buy back all the jewelry from the women whose husband, lovers, and brothers searched the North Beach to obtain them.  I gave her enough coin to buy them all back.&lt;br /&gt;
&lt;br /&gt;
Once she has every last piece, she&#039;ll have a sailor take her out to the spot we believe the &amp;quot;Pearl&amp;quot; to be waiting in and drop them back into the water.  That should give us time to get the pieces together to free her. I used the last of the coffers to pay a crew to start the lighthouse.&lt;br /&gt;
&lt;br /&gt;
If I don&#039;t return...  Please let my husband and son know the depths of which I love them.&lt;br /&gt;
&lt;br /&gt;
By my hand,&lt;br /&gt;
&lt;br /&gt;
Aralinne Wynedowne&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Empress Key&lt;br /&gt;
!a carved golden amber acorn&lt;br /&gt;
|-&lt;br /&gt;
|Roughly oval in shape, a carved golden amber acorn is broad and flat, providing an excellent view of its transparent interior portion.  Trapped within the golden yellow fossilized pine tree sap are several small flying insects and a dried flower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The Tile&lt;br /&gt;
!an aged grey stone tile&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Your song touches the tile, and the memory begins with stillness, then the faint scrape of wood across stone.  Gentle hands press close, fitting the tile snugly into place.  A murmur of approval hums nearby, muffled by fabric and breath.  Cool grout slides into the seams, and the air shifts.  Salt lingers in the room, carried on a current scented with blossoms.  Lilac and sea daisy rise together, soft and clean.  A hush settles across the surface, and the tile recognizes it as belonging.  Beneath the faintest sigh of sandals against stone, a woman&#039;s voice murmurs, &amp;quot;There. That&#039;s better.&amp;quot;  The sounds and sensations fade along with the last syllables of your song.&lt;br /&gt;
&lt;br /&gt;
As your song continues to caress the tile, it stirs with echoes of passing time.  Soft footsteps come and go, punctuated by the rhythmic sweep of bristles and the clatter of buckets.  Voices rise and fall nearby, sometimes low with grief, sometimes bright with ritual.  One speaks of a sister&#039;s safe return, another offers blessings over a sailor&#039;s name.  A different voice complains about a cracked basin and the need for fresh oil.  Each moment blends into the next, seasons marked only by the changing cadence of heels, the weight of silence, and the gentle creak of wood in damp air.  Slowly, the sensation and sounds fade, one by one, until they fall as silent as your song.&lt;br /&gt;
&lt;br /&gt;
Your melody draws forth a hush, and the tile remembers the scent first.  Bitter and resinous, the thick smoke of funerary incense curls low to the ground.  Voices follow in soft procession, cloaked in sorrow.  Some weep openly, others murmur prayers with trembling breath.  The weight of grief presses against the stone, heavy as tide against jetty.  A name is spoken again and again, reverent and broken, until it becomes a lullaby of mourning.  Between each word, silence holds vigil.  The tile feels a deep stillness in the air, as if even the sea has paused to listen.  A final name tumbles across your ears as your song slips into silence, &amp;quot;Elenne.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your song stirs the memory of disturbance.  The tile feels the grit of its seams loosened, the edge of a tool scraping carefully through old grout.  Pressure lifts it from the floor, just briefly, and something small is slid beneath.  When the tile returns to its place, the surface meets the subfloor with an unfamiliar firmness.  A hand lingers upon it, smooth and warm, resting for a long moment before giving a gentle pat.  Whispered words ride the still air, close enough to touch, &amp;quot;Keep this safe until Tagetes finds you.&amp;quot;  An absence of warmth is the last sensation the tile imparts before your song stills.&lt;br /&gt;
&lt;br /&gt;
Your voice brushes the tile, and the past answers with hushed urgency.  There is the soft shuffle of feet, the creak of worn boots on stone, and a sharp intake of breath.  Mournful whispers crowd the silence.  A voice, cracked with worry and soft with distance, murmurs, &amp;quot;I don&#039;t know where you are, Aralinne.  I can&#039;t get into the catacombs to check on you as the Brisker&#039;s Cove bowl was broken in the latest Krolvin raids... Please come home to us.  Please.  Your plan for Bristena worked; she told me of it when I returned.  The girls are free, but where are you?  I&#039;m going to hide my piece until it can unite with yours.  Please be safe, be careful.&amp;quot;  A soft sigh blends with the ending resonance of your song.&lt;br /&gt;
&lt;br /&gt;
Your voice draws forth only silence at first.  Time passes, measured in distant echoes.  Footsteps sound too far to name, and faint shifts in the air come and go with no purpose.  Old wood creaks softly where it meets damp stone.  Dust settles in the seams, and salt from the sea clings to the surface.  Years drift by without notice.  Then, without warning, fingers press along your edges.  There is a pause, a breath held just beyond hearing, and the tile feels the careful pry of something firm beneath it.  A clamor of voices overlaps with each other until they blend into the fading sound of your song.&lt;br /&gt;
|}&lt;br /&gt;
=== 06.13.2025 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ledger from Niima&#039;s Temple Catacombs&lt;br /&gt;
!a salt-stained blue leather ledger&lt;br /&gt;
|-&lt;br /&gt;
Bound in navy blue leather, the ledger bears clear signs of repair.  Patches of mismatched hide reinforce the spine and corners, and thin linen cords hold the bindings tight.  Though worn smooth with age, the cover still holds the faint imprint of Niima&#039;s shell crest, long faded by handling.  The pages inside are slightly bowed from moisture, but the ink has held well.  Each year occupies a single page, the writing steady and small.&lt;br /&gt;
|-&lt;br /&gt;
|4816&lt;br /&gt;
&lt;br /&gt;
Tidy dates and notations for each month in 4816 are aligned neatly along the inner margin.  Notes reference standard morning and mid-tide services, with modest attendance throughout the year.  Several deaths at sea are marked during Phoenatos and Imaerasta.  There are mentions of a small fishing vessel lost in late Charlatos, and a new lantern donated by a widow named Hessa.  The last quarter shows increased visits near Solstice.&lt;br /&gt;
&lt;br /&gt;
4817&lt;br /&gt;
&lt;br /&gt;
Entries for 4817 remain even and uneventful.  Most notes concern basin cleaning, donation handling, and ribbon replenishment.  Storms in Lumnea and Koaratos disrupted service for several days.  A merchant&#039;s wife is mentioned repeatedly for leaving folded prayers in the offering box.  One record notes an unusual number of gulls gathered at the altar during a fogbound service, marked simply with, &amp;quot;observed by three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4818&lt;br /&gt;
&lt;br /&gt;
Standard service records dominate the page, with annotations in blue ink appearing during spring.  One comment in the margin reads, &amp;quot;New basin stone fitted.  Shell inlay cracked but held.&amp;quot;  Three names repeat throughout the year: a retired sailor, a midwife from Marshtown, and a girl recorded only as &amp;quot;A.M.&amp;quot;  Several deaths at sea appear again in Eorgaen.  Coastal offerings increase during the fall months.&lt;br /&gt;
&lt;br /&gt;
4819&lt;br /&gt;
&lt;br /&gt;
The 4819 entries continue in a narrow hand, with an unusual number of weddings noted between Charlatos and Ivastaen.  Ribbons tied at the altar outnumber funerary entries this year.  A brief note in Phoenatos mentions a fisherman&#039;s body returned after fifteen tides.  Repairs to the vestibule door are recorded in Koaratos.  A delivery of hymnals is documented without name, signed only with &amp;quot;N.L.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4820&lt;br /&gt;
&lt;br /&gt;
Attendance patterns remain steady throughout 4820.  Notations of storm disruptions in Fashanos and Koaratos are followed by increased evening services during those months.  One brief note in Charlatos mentions a girl from the lower quarter beginning &amp;quot;training for vow,&amp;quot; though no name is listed.  Seasonal surges continue, with quiet months between.  A salt-caked page corner suggests the ledger was left open during a sea spray.&lt;br /&gt;
&lt;br /&gt;
4821&lt;br /&gt;
&lt;br /&gt;
Small, precise entries for 4821 follow the pattern of prior years.  Services remained regular, with additional rites held after a coastal storm in Charlatos.  A recurring visitor is listed only as &amp;quot;shell-bearer&amp;quot; during spring months.  Repairs to the west garden wall are noted in Lumnea.  One entry in Eorgaen records, &amp;quot;child left driftwood figure at basin, no adult nearby.&amp;quot;  The handwriting becomes slightly sharper near the year&#039;s end.&lt;br /&gt;
&lt;br /&gt;
4822&lt;br /&gt;
&lt;br /&gt;
The year opened with colder winds and reduced attendance through Lormesta.  One note in Fashanos records an elderly priestess slipping on the altar steps, resulting in no injury.  Minor construction is logged in Ivastaen: &amp;quot;stone bench repositioned, foundation settled uneven.&amp;quot;  Gulls are again noted during a fog-heavy morning service.  No deaths at sea are marked for Koaratos, which is noted as rare by the author.  Extra hymn practice is recorded for Imaerasta.&lt;br /&gt;
&lt;br /&gt;
4823&lt;br /&gt;
&lt;br /&gt;
Faint ink along the top edge shows early signs of moisture, but the page remains legible.  Most entries follow the standard pattern.  A sailor&#039;s wedding in Phoenatos brought increased attendance for several days.  Someone left a carved shell token in the basin and returned each week through Jastatos.  No name was ever recorded.  One funeral in Eoantos references burial in the lower catacomb row, name lost to smudging.  Elenne&#039;s name begins to appear more frequently.&lt;br /&gt;
&lt;br /&gt;
4824&lt;br /&gt;
&lt;br /&gt;
Ledger entries remain orderly.  Elenne is noted as presiding over full services during three major seasonal observances.  A short entry in Imaerasta reads, &amp;quot;saltwater damaged two hymnals, copies made by hand.&amp;quot;  Several deaths at sea were recorded across Phoenatos and Jastatos.  A recurring note of &amp;quot;candles late&amp;quot; appears without clarification.  Winter quarter shows an increased number of widows seeking individual prayer times, as marked by initials only.&lt;br /&gt;
&lt;br /&gt;
4825&lt;br /&gt;
&lt;br /&gt;
The writing becomes slightly more compact along this page, possibly due to a change in hand.  Services are held regularly with minor disruptions caused by harbor traffic.  One early Charlatos entry reads, &amp;quot;path blocked by hauling rig, services delayed.&amp;quot;  Garden growth noted as &amp;quot;vigorous&amp;quot; in Lumnea.  An unnamed girl from Marshtown began regular cleaning duties in midyear.  Entries suggest her presence became routine, though her name is not yet recorded.  Several pages show signs of ash smudging near the bottom corner.&lt;br /&gt;
&lt;br /&gt;
4826&lt;br /&gt;
&lt;br /&gt;
Ledger entries remain narrow and consistent.  Regular service records dominate the page, with a note in Ivastaen reading, &amp;quot;two hymnals lost to mildew, one copied by hand.&amp;quot;  The girl from Marshtown is noted more frequently, assisting with basin preparation and entry sweeping.  Elenne is recorded as leading nearly all rites this year.  In Koaratos, a sailor&#039;s wife donated wax and twine following her husband&#039;s return from the reefs.&lt;br /&gt;
&lt;br /&gt;
4827&lt;br /&gt;
&lt;br /&gt;
A colder year, with notations of light frost in Charlatos and a decline in visitors during the first quarter.  The Marshtown girl is listed by initials for the first time: &amp;quot;A.L.&amp;quot;.  She appears often in notes tied to daily upkeep and chant transcription.  Elenne requested additional salt deliveries from the quay, suggesting higher ritual use.  A short record in Imaerasta reads, &amp;quot;boy returned with offering candle for sister.&amp;quot;  His name is not recorded, but the action repeats in later months.&lt;br /&gt;
&lt;br /&gt;
4828&lt;br /&gt;
&lt;br /&gt;
Ink across this page is slightly lighter but consistent.  Notes describe steady attendance and quiet observances throughout the year.  &amp;quot;A.L.&amp;quot; continues to serve regularly and is mentioned copying seasonal verses.  A new basin cloth was donated by a widow in Phoenatos.  Calen Wynedowne is noted briefly in Koaratos as assisting with deliveries.  In Eorgaen, a child is recorded as tying sea glass to the offering pole, noted without comment.&lt;br /&gt;
&lt;br /&gt;
4829&lt;br /&gt;
&lt;br /&gt;
The handwriting tightens slightly, with some changes in wording structure.  &amp;quot;A.L.&amp;quot; is listed as leading chants during two minor observances.  A service disruption is recorded in Charlatos: &amp;quot;work crew halted access to west path.&amp;quot;  Garden repairs resumed in Ivastaen, with the stone bench noted as &amp;quot;settled, but now cracking.&amp;quot;  Calen Wynedowne is marked present on three service dates.  Elenne&#039;s name appears as usual, though one note mentions &amp;quot;shortness of breath in colder months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4830&lt;br /&gt;
&lt;br /&gt;
Entries shift slightly in tone this year, with more detailed notations.  &amp;quot;A.L.&amp;quot; is no longer referenced only by initials.  Her name appears as Aralinne, recorded assisting with vespers and receiving permission to copy the coastal prayers.   Elenne continues to lead services throughout.  In Fashanos, a marked entry reads: &amp;quot;Calen Wynedowne departed aboard the Drowned Boar.&amp;quot;   A note in Imaerasta logs the visit of the High Priestess from Selanthia.   Garden notes cease after Koaratos, likely due to early construction of the new temple.&lt;br /&gt;
&lt;br /&gt;
4831&lt;br /&gt;
&lt;br /&gt;
Entries are steady, with services held regularly in the newly expanded chapel.  The original altar remains in partial use during evening observances.  Aralinne is recorded as leading chants and maintaining basin duties throughout the year.  A note in Charlatos reads, &amp;quot;Calen returned, left shell at east bench.&amp;quot;  Additional visitors marked in Phoenatos.  Several Kannalan hymn fragments reviewed in Jastatos, with Aralinne listed as transcriber.  No disruptions recorded.&lt;br /&gt;
&lt;br /&gt;
4832&lt;br /&gt;
&lt;br /&gt;
Observances continue without interruption.  Aralinne is noted frequently in preparation tasks, seasonal cleanings, and the transcription of coastal rites.  One record in Koaratos reads, &amp;quot;private service held for three widows.&amp;quot;  Increased taper use recorded in Imaerasta.  No name given, but a new assistant is mentioned briefly in Lumnea.  Aralinne&#039;s duties expand across multiple entries.  The final note of the year: &amp;quot;attendance steady; records filed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4833&lt;br /&gt;
&lt;br /&gt;
Standard notations occupy most of the year.  Aralinne continues in her role, listed alongside Elenne for all major observances.  Her name appears independently in entries for dusk services and catacomb visits.  One summer note mentions, &amp;quot;garden basin cleared and refilled under Aralinne&#039;s guidance.&amp;quot;  No major incidents.  Early signs of leadership transition appear in Eoantos, though no formal statement is recorded.  The garden bench is listed as worn, but stable.&lt;br /&gt;
&lt;br /&gt;
4834&lt;br /&gt;
&lt;br /&gt;
Charlatos begins with a formal entry: &amp;quot;Calen Wynedowne and Aralinne joined in marriage, witnessed before first bell at east altar.&amp;quot;  Both continue in regular attendance.  Aralinne is recorded as leading evening services and overseeing hymn preservation efforts.  Her handwriting begins to appear in later entries.  Koaratos notes her inclusion in guild correspondence.  The final entry in Eorgaen lists: &amp;quot;preparations for early solstice rites under Aralinne.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4835&lt;br /&gt;
&lt;br /&gt;
Year begins quietly.  Aralinne is now noted as officiating several services in early Fashanos.  In Jastatos, a central entry reads: &amp;quot;Elenne passed peacefully in the night, fifth day of Jastatos.&amp;quot;  Her name does not appear again.  Subsequent entries mark Aralinne presiding over full rites.  One note reads, &amp;quot;transition marked with coastal hymn, basin blessing unchanged.&amp;quot;  Calen continues to appear sporadically.  The final entry of the year reads: &amp;quot;chapel remains steady under Aralinne&#039;s care.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Shadowy Abyss]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=239767</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=239767"/>
		<updated>2025-06-12T21:28:40Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: /* Logs, Stories, Songs, and Vignettes */ added a link to my storyline page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DelindraWiki.jpg|alt=Delindra runs through a sunny area, laughing joyfully as musical notes swirl about her and a black and white goat frolics along beside her.|thumb|Delindra and her faithful paeladri goat companion, Sir Bah&#039;s-a-Lot. Official SimuCon portrait by Josh Stover]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Sister-at-Arms in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. [[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Sister-at-Arms of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also served as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphons until her promotion to Sister-atArms. In addition, she fills the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/A New Apprentice | A New Apprentice]] Delindra is assigned a charge of her own&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;br /&gt;
* [[Webs and woe]] A player-run storyline&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Webs_and_woe_(player-run_storyline)&amp;diff=239766</id>
		<title>Webs and woe (player-run storyline)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Webs_and_woe_(player-run_storyline)&amp;diff=239766"/>
		<updated>2025-06-12T21:27:50Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Created a page for my player-run storyline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a player-run storyline happening around [[Solhaven]], facilitated by the player of [[Delindra (prime)|Delindra]].&lt;br /&gt;
&lt;br /&gt;
Several months ago, Lady Aliacia Ranshai appeared in Solhaven. She declared herself the sister of Commodore [[Jaysehn]] Ranshai, and bore tidings that he had died rescuing her. Per their family history, she was presumed dead after a childhood illness, but had ended up alive yet kidnapped. Upon hearing she might still live, Jaysehn had purportedly set out to rescue her, but a backlashing curse condemned him to age rapidly. Aliacia reported that the last she saw of him, he had sent her ahead of him on his ship as he set out to either find relief from the curse or to rest in peace.&lt;br /&gt;
&lt;br /&gt;
A few months after her arrival, some strange things began happening around town.&lt;br /&gt;
&lt;br /&gt;
=== Webs ===&lt;br /&gt;
Webs started appearing in places like North Market, in the farmland holdings, and around the zoo. Some folk also found them when they were in the woods north of Solhaven. They were much bigger and more numerous than one would expect from normal spiders. Some people touched them and investigated them, and sensed a faint feeling of malevolence, but were not quite able to pinpoint where the webs originated. Further efforts at detecting more from them resulted in their shattering.&lt;br /&gt;
&lt;br /&gt;
=== The Cipher ===&lt;br /&gt;
People started receiving or finding strange items - scrolls and wands with spells in them and on them. Eventually, a common theme emerged, with the items bearing spells such as &amp;quot;Bless,&amp;quot; different versions of &amp;quot;Dispel,&amp;quot; and &amp;quot;Untrammel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some of the items bore strange markings on them. Some of the markings were as follows:&lt;br /&gt;
&lt;br /&gt;
.0 4 00 .5 ./ -\ .5&lt;br /&gt;
&lt;br /&gt;
or &lt;br /&gt;
&lt;br /&gt;
.0 4 7 .! 4 .! 2 /- .5 (&lt;br /&gt;
&lt;br /&gt;
or &lt;br /&gt;
&lt;br /&gt;
) ./ /) /) .\ .9 4&lt;br /&gt;
&lt;br /&gt;
While passing through North Market, Lady Aliacia spotted one of the messages on the town board, the one reading: .0 4 7 .! 4 .! 2 /- .5 (&lt;br /&gt;
&lt;br /&gt;
This seemed to startle her, and when folk inquired, she revealed she recognized it as the Ranshai family code or cipher. They were a family of merchants, and as each member of the family came of age, they were taught the cipher, which was used to relay important and confidential information among the family businesses. She had been kidnapped before coming of age, but was able to piece together some letters she recognized when she used to sneak to her father&#039;s study and teach herself the cipher at night. She believed the message said &amp;quot;Unfinished.&amp;quot; She also indicated she thought she was the victim of an unkind prank and that someone was using the family&#039;s cipher maliciously in order to anger her.&lt;br /&gt;
&lt;br /&gt;
=== Dreams ===&lt;br /&gt;
As the days wore on and the webs and items continued to appear, some folk reported and shared unusual dreams they experienced. Some of the dreams included sensations such as: being bound by strands or being held immobile; indecipherable clicking and chittering; shadows and a feeling of foreboding; a stifling feeling.&lt;br /&gt;
&lt;br /&gt;
=== The Day of Warning ===&lt;br /&gt;
The [[Day of Zelia&#039;s Warning]] came, during which [[Zelia]]&#039;s folk appeared and offered their strange insights. As the day wore on, the Sisters of Lunacy offered a strangely relevant and disturbing message:&lt;br /&gt;
&lt;br /&gt;
Stepping in front of her sisters, Posie announces, &amp;quot;Today, I will be sharing an Ode to the Cracked Web.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A thread was pulled, just one, just one,&lt;br /&gt;
&lt;br /&gt;
     And oh!  How wide the web has spun.&lt;br /&gt;
&lt;br /&gt;
     It stretches now through bone and bark,&lt;br /&gt;
&lt;br /&gt;
     Beneath the sea, beneath the dark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The dead man dreams, but will not sleep,&lt;br /&gt;
&lt;br /&gt;
     His secrets buried far too deep.&lt;br /&gt;
&lt;br /&gt;
     The hunter stalks, the spinner weaves,&lt;br /&gt;
&lt;br /&gt;
     And fate gets tangled in the leaves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No lantern burns where he now dwells,&lt;br /&gt;
&lt;br /&gt;
     Just tangled paths and distant bells.&lt;br /&gt;
&lt;br /&gt;
     The threads pull tight, the stillness grows,&lt;br /&gt;
&lt;br /&gt;
     As something ancient softly sews.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A spider crowns her tangled brow,&lt;br /&gt;
&lt;br /&gt;
     Each oath she broke still binding now.&lt;br /&gt;
&lt;br /&gt;
     The sea won&#039;t speak, the winds wont warn-&lt;br /&gt;
&lt;br /&gt;
     She weaves her wrath in webs and thorn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Following this, a number of arachnids appeared and terrorized several citizens in the streets until they were promptly dispatched by a small group of adventurers.&lt;br /&gt;
&lt;br /&gt;
=== An Initiate of Gosaena ===&lt;br /&gt;
Following this, an Initiate of [[Gosaena]] appeared in town, named Tsyren. She explained she was there on behalf of her Order to investigate strange activity their soothesayers experienced. Such activity sometimes just indicated a larger population of undead than usual, but could also suggest something else amiss, and it was her job to rule out any activity that could cause troubling imbalances between Life and Death in the area.&lt;br /&gt;
&lt;br /&gt;
Upon learning of the webs and ciphers, Tsyren suggested it might be a good idea to hold a ritual. The ritual would be geared toward making an inquiry to Gosaena about the status of any souls anyone wished to inquire after. She did not promise results, but explained that sometimes Gosaena was willing to offer answers to those asking after loved ones they suspected might be deceased. Aliacia was very reluctant to participate but indicated she would consider it.&lt;br /&gt;
&lt;br /&gt;
=== A Ritual of Inquiry ===&lt;br /&gt;
The ritual came to pass at the bonfire in [[Rumor Woods]], and a number of souls were inquired after. For some, Gosaena had reassuring answers. For others, there was ominous silence. Finally, at the end, an inquiry was made after Jaysehn&#039;s soul. In response, the image of a web appeared above the scrying bowl Tsyren was using.&lt;br /&gt;
&lt;br /&gt;
The web crystallized and fell from her hands. As it rolled, a hand reached out from the shadows, clad in red and black, seizing it. The figure quickly vanished, leaving the ritual to end on a uneasy note.&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Webs_and_woe_(player-run_storyline)&amp;diff=239765</id>
		<title>Webs and woe (player-run storyline)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Webs_and_woe_(player-run_storyline)&amp;diff=239765"/>
		<updated>2025-06-12T21:15:12Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Creating a wiki page for my player-run storyline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Delindra (prime)]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=239764</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=239764"/>
		<updated>2025-06-12T21:14:48Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: gryphons status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DelindraWiki.jpg|alt=Delindra runs through a sunny area, laughing joyfully as musical notes swirl about her and a black and white goat frolics along beside her.|thumb|Delindra and her faithful paeladri goat companion, Sir Bah&#039;s-a-Lot. Official SimuCon portrait by Josh Stover]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Sister-at-Arms in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. [[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Sister-at-Arms of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also served as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphons until her promotion to Sister-atArms. In addition, she fills the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/A New Apprentice | A New Apprentice]] Delindra is assigned a charge of her own&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=239763</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=239763"/>
		<updated>2025-06-12T21:10:21Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: tweaking Gryphons status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DelindraWiki.jpg|alt=Delindra runs through a sunny area, laughing joyfully as musical notes swirl about her and a black and white goat frolics along beside her.|thumb|Delindra and her faithful paeladri goat companion, Sir Bah&#039;s-a-Lot. Official SimuCon portrait by Josh Stover]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Sister-at-Arms in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. [[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Sister-at-Arms of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphons, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/A New Apprentice | A New Apprentice]] Delindra is assigned a charge of her own&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=239762</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=239762"/>
		<updated>2025-06-12T21:09:25Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Delindra was promoted from Squire to Sister-at-Arms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DelindraWiki.jpg|alt=Delindra runs through a sunny area, laughing joyfully as musical notes swirl about her and a black and white goat frolics along beside her.|thumb|Delindra and her faithful paeladri goat companion, Sir Bah&#039;s-a-Lot. Official SimuCon portrait by Josh Stover]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Sister-at-Arms in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. [[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Squire of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphons, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/A New Apprentice | A New Apprentice]] Delindra is assigned a charge of her own&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2025&amp;diff=237262</id>
		<title>SimuCon 2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2025&amp;diff=237262"/>
		<updated>2025-04-22T23:52:22Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: /* Prime Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2025 are Thursday, July 10 through Sunday, July 13, 2025 at the Sheraton Westport Plaza Hotel. Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink here].&lt;br /&gt;
&lt;br /&gt;
==2025 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Day&lt;br /&gt;
!Time&lt;br /&gt;
!Activity &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wednesday&amp;lt;br /&amp;gt;July 9th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thursday&amp;lt;br /&amp;gt;July 10th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friday&amp;lt;br /&amp;gt;July 11th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturday&amp;lt;br /&amp;gt;July 12th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sunday&amp;lt;br /&amp;gt;July 13th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the Live Alteration Sessions:&amp;lt;br&amp;gt;&lt;br /&gt;
- First come, first served!  There are several sessions scheduled, and everyone is allowed to claim one alteration but they MUST make it to one of these sessions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This event requires a laptop or use of one of the workstations provided in the main conference room to access the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;D&amp;amp;D One Shots: You must pre-register for a session in the Box Office. It is strongly recommended to attend Session 0.&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
The following Gemstone IV panels will be streamed. All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Streaming link: TBD&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Day&lt;br /&gt;
!Time&lt;br /&gt;
!Panel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friday, July 11th&#039;&#039;&#039;&lt;br /&gt;
|00:00 PM&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friday, July 11th&#039;&#039;&#039;&lt;br /&gt;
|00:00 PM&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturday, July 12th&#039;&#039;&#039;&lt;br /&gt;
|00:00 PM&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturday, July 12th&#039;&#039;&#039;&lt;br /&gt;
|00:00 PM&lt;br /&gt;
|unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Fyg&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Delindra&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
*unknown&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Drekoi&lt;br /&gt;
* Omrii&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
*Thandiwe&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink Group Discount Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/drunken-fish/&lt;br /&gt;
|-&lt;br /&gt;
|Fuzzy&#039;s Taco Shop ||Baja Tacos||onsite||302 West Port Plaza, St. Louis, MO 63146|| https://www.westportstl.com/tenant/fuzzys-taco-shop/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.westportstl.com/tenant/kobe-steakhouse-of-japan/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.westportstl.com/tenant/trainwreck-saloon/&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social&lt;br /&gt;
|Bar/Games/Karaoke&lt;br /&gt;
|onsite&lt;br /&gt;
|910 West Port Plaza Dr. St. Louis, MO 63146&lt;br /&gt;
|https://www.westportstl.com/tenant/westport-social/&lt;br /&gt;
|-&lt;br /&gt;
|Jovick Brothers Deli&lt;br /&gt;
|Deli&lt;br /&gt;
|onsite&lt;br /&gt;
|318 West Port Plaza Dr. St. Louis, MO 63146&lt;br /&gt;
|https://www.westportstl.com/tenant/jovick-brothers-deli/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport&lt;br /&gt;
|Rooftop Bar &amp;amp; Lounge&lt;br /&gt;
|onsite&lt;br /&gt;
|111 West Port Plaza, Suite 1200 St. Louis, MO 63146&lt;br /&gt;
| https://www.westportstl.com/tenant/360-westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express&lt;br /&gt;
|Modern Diner &lt;br /&gt;
|onsite &lt;br /&gt;
| 147 West Port Plaza Dr St. Louis, MO 63146 &lt;br /&gt;
|https://www.westportstl.com/tenant/soda-fountain-express/&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi&lt;br /&gt;
| 11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043&lt;br /&gt;
|http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese&lt;br /&gt;
|3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In&lt;br /&gt;
|Burgers&lt;br /&gt;
|12 mi&lt;br /&gt;
|1033 McCausland Ave, St. Louis, MO 63117&lt;br /&gt;
|https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie&lt;br /&gt;
|Bar &amp;amp; Grill&lt;br /&gt;
|8.4 mi&lt;br /&gt;
|1650 Beale Street Suite 180, St. Charles, MO 63303&lt;br /&gt;
|https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side&lt;br /&gt;
|Calzones &lt;br /&gt;
|9.2 mi&lt;br /&gt;
|7810 Forsyth Blvd., Clayton, MO 63105&lt;br /&gt;
|https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill&lt;br /&gt;
|Landmark restaurant / Americana&lt;br /&gt;
|9.4 mi&lt;br /&gt;
|6504 Delmar Blvd, University City, MO 63130&lt;br /&gt;
|https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s &lt;br /&gt;
|Local root beer &amp;amp; burgers&lt;br /&gt;
|9.3 mi&lt;br /&gt;
|6605 Delmar Blvd, St. Louis, MO 63130&lt;br /&gt;
|https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/gs4/quests/ Box Office] page. &#039;&#039;&#039;Be sure to click on the Details button in the Box Office to view the specifics of your selection.&#039;&#039;&#039; To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
Not available yet.&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
Not available yet.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aliacia_(prime)/The_Unweaving&amp;diff=235460</id>
		<title>Aliacia (prime)/The Unweaving</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aliacia_(prime)/The_Unweaving&amp;diff=235460"/>
		<updated>2025-04-02T19:23:08Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: added a vignette&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sound of boots on the stairs echoed through the narrow hall of the guest quarters of Oleander House. There was a pause, then a knock. It was sharp, brisk, and too respectful to be mistaken for anything but one of Jaysehn’s old crew.&lt;br /&gt;
&lt;br /&gt;
Aliacia didn’t look up from her tea. “Come in.”&lt;br /&gt;
&lt;br /&gt;
The door creaked open and a gust of salt-laced air followed the woman inside. Broad-shouldered, sun-worn, dressed more for the deck of a boat than for the streets of Solhaven, she stood among the furnishings looking ill-at-ease.&lt;br /&gt;
&lt;br /&gt;
“Lady Aliacia,” she said with a half-bow that was far too formal for someone who used to call her brother ‘that stubborn bastard with a heart too big for his ribs.’&lt;br /&gt;
&lt;br /&gt;
“We got five of them,” the sailor reported. “Three in the Peasant Holdings. Another one at the Crossroads of the Zoo, and another spanning the willow tree at Fasthr&#039;s Lance.”&lt;br /&gt;
&lt;br /&gt;
Aliacia’s brow furrowed. “Fasthr&#039;s Lance? Bold.”&lt;br /&gt;
&lt;br /&gt;
“Aye. But not bold enough. We used the wands you gave us. They curled and vanished like smoke. Like they were never there at all.”&lt;br /&gt;
&lt;br /&gt;
“Or like they’re waiting to come back,” Aliacia murmured, her gaze slipping toward the window. &amp;quot;Were there anymore of the spiders that attacked at Zelia&#039;s Temple last night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sailor shook her head, fingers drumming absently on the hilt of a short blade. There was a silence between them, heavy with something unspoken: that this was more than just webs. That something was coming.&lt;br /&gt;
&lt;br /&gt;
“Thank you,” Aliacia said finally. “Get some rest. I may need you again soon.”&lt;br /&gt;
&lt;br /&gt;
Once the door closed behind her, Aliacia sat still for a long time, staring into the cooling tea like it might offer answers. It didn’t. And she could no longer pretend this was just some prank. Maybe that apprentice from Gosaena was right. Maybe it was time to find out the truth.&lt;br /&gt;
&lt;br /&gt;
She reached for parchment. Her quill hovered for a moment, tip dark with ink, before she began to write.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To those who have watched the webs gather,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are invited.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At Rumor Woods, where memory walks beside the living, we will attempt to find what remains of Jaysehn Ranshai—and whether he rests in peace, or has been caught in something far worse, something that is coming for us all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bring a memory. A token. A blade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bring your voice, if not your faith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This isn’t just for him anymore.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Aliacia Ranshai&#039;&#039;&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aliacia_(prime)&amp;diff=235459</id>
		<title>Aliacia (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aliacia_(prime)&amp;diff=235459"/>
		<updated>2025-04-02T19:22:07Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: added a link for a vignette&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Lady Aliacia Ranshai&lt;br /&gt;
|race=Human&lt;br /&gt;
|class=Lady&lt;br /&gt;
|profession=Warrior&lt;br /&gt;
|affiliations=Sister of [[Jaysehn (prime)]]&lt;br /&gt;
|demeanor=Reserved&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Solhaven}}Lady Aliacia Ranshai is a noble from a distant land, arriving in Solhaven after her brother rescued her from captivity at the hands of someone she refers to only as &amp;quot;a madman.&amp;quot; Having been presumed dead for the last several years, she is reluctant to divulge many details about herself, primarily alluding to a desire to follow in her brother&#039;s footsteps due to the sacrifice of his life while saving her.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
You see Lady Aliacia Ranshai the Noblewoman.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Human.&lt;br /&gt;
&lt;br /&gt;
She is taller than average.  She appears to be a young adult.  She has calculating thunderhead grey eyes and flawless olive skin.  She has mid back-length, dense anthracite black hair gathered into a loose top knot and skewered with a pair of nacre-tipped driftwood hairsticks.  She has a slender, delicately flared nose.  She has subtly aquiline features accenting a well-defined jawline.&lt;br /&gt;
&lt;br /&gt;
Superimposed over Aliacia&#039;s form is the ghostly silhouette of a Tehir warrior, a somber expression on his face.  As you watch, he raises a ghostly hand to the wrapped scarf covering his features, adjusting it to fit.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an enruned smoky topaz circlet, a henna-hued shroud with vertical seams of ahmdir blue cross-stitching, an onyx eclipse emblem, an onyx cendal bliaut textured by blackwork trim, some rose-embroidered black silk gloves, an ornate imflass and jade signet ring inlaid with an ebony crest, a hazy glass band swirled within with a coil of silver sand, a low-slung ray shagreen swordbelt, a tessellated ghostwood scabbard capped by an indigo starveil chape, and a pair of ivory lotus silk low-heeled boots laced with pearl-linked chain.&lt;br /&gt;
&lt;br /&gt;
=== Vignettes ===&lt;br /&gt;
[[The Unweaving]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aliacia_(prime)&amp;diff=235458</id>
		<title>Aliacia (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aliacia_(prime)&amp;diff=235458"/>
		<updated>2025-04-02T19:08:18Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Added blurb at the top and appearance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Lady Aliacia Ranshai&lt;br /&gt;
|race=Human&lt;br /&gt;
|class=Lady&lt;br /&gt;
|profession=Warrior&lt;br /&gt;
|affiliations=Sister of [[Jaysehn (prime)]]&lt;br /&gt;
|demeanor=Reserved&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Solhaven}}Lady Aliacia Ranshai is a noble from a distant land, arriving in Solhaven after her brother rescued her from captivity at the hands of someone she refers to only as &amp;quot;a madman.&amp;quot; Having been presumed dead for the last several years, she is reluctant to divulge many details about herself, primarily alluding to a desire to follow in her brother&#039;s footsteps due to the sacrifice of his life while saving her.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
You see Lady Aliacia Ranshai the Noblewoman.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Human.&lt;br /&gt;
&lt;br /&gt;
She is taller than average.  She appears to be a young adult.  She has calculating thunderhead grey eyes and flawless olive skin.  She has mid back-length, dense anthracite black hair gathered into a loose top knot and skewered with a pair of nacre-tipped driftwood hairsticks.  She has a slender, delicately flared nose.  She has subtly aquiline features accenting a well-defined jawline.&lt;br /&gt;
&lt;br /&gt;
Superimposed over Aliacia&#039;s form is the ghostly silhouette of a Tehir warrior, a somber expression on his face.  As you watch, he raises a ghostly hand to the wrapped scarf covering his features, adjusting it to fit.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an enruned smoky topaz circlet, a henna-hued shroud with vertical seams of ahmdir blue cross-stitching, an onyx eclipse emblem, an onyx cendal bliaut textured by blackwork trim, some rose-embroidered black silk gloves, an ornate imflass and jade signet ring inlaid with an ebony crest, a hazy glass band swirled within with a coil of silver sand, a low-slung ray shagreen swordbelt, a tessellated ghostwood scabbard capped by an indigo starveil chape, and a pair of ivory lotus silk low-heeled boots laced with pearl-linked chain.&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aliacia_(prime)&amp;diff=235457</id>
		<title>Aliacia (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aliacia_(prime)&amp;diff=235457"/>
		<updated>2025-04-02T19:00:36Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Starting a character page for Aliacia (sister of Jaysehn; I own the character and account for Aliacia)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Lady Aliacia Ranshai&lt;br /&gt;
|race=Human&lt;br /&gt;
|class=Lady&lt;br /&gt;
|profession=Warrior&lt;br /&gt;
|affiliations=Sister of [[Jaysehn (prime)]]&lt;br /&gt;
|demeanor=Reserved&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Solhaven}}&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=232274</id>
		<title>Cairnfang Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=232274"/>
		<updated>2025-01-17T18:35:19Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: /* Winternights */ Updated that the 9pm event tonight, January 17 2025, is cancelled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cairnfang.jpg|175px|thumb|right|Our minds to unhindered thinking, our hands to the community, and our spirits to greater loyalty.]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Chairwoman&#039;&#039;&#039;&lt;br /&gt;
|[[Phanna (prime)|Phanna Green]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Mynon Felcroth]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scholar&#039;&#039;&#039;&lt;br /&gt;
|[[Raelee (prime)|Raelee Svala]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|[[Dirra (prime)|Dirra Crawfinn]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Yukito (prime)|Yukito Lennan]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chamberlain&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Historian&#039;&#039;&#039;&lt;br /&gt;
|Jisandra Talissen&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Emissary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Cairnfang Manor]], founded by Lady [[Songie Fillee]], was designed to serve [[Solhaven]], her people, her streets and her spirits. With that in mind the Manor strives to always bring fun events to the town of Solhaven, as well as supporting other groups. The Manor holds regular [[#House Hunts|House Hunts]], helps organize community events, and hosts three festivals each year - [[#Winternights|Winternights]], the [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]], and the [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==About Cairnfang Manor==&lt;br /&gt;
====History====&lt;br /&gt;
Founded in 2003, Cairnfang Manor was one of the original Player Hall Organizations.  It transitioned to a Meeting Hall Organization in 2007 alongside the other PROs.  On April 3, 2011, Cairnfang Manor became the newest member of the Cooperative Houses of Elanthia.&lt;br /&gt;
====Statement of Purpose====&lt;br /&gt;
As our pledge reminds us, our mission is three fold.  Unhindered thinking reflects the ability to think clearly and act without prejudice of race, religious affiliation, or profession.  Our hands to the community, indicates the work we do to make Solhaven a place where both the young and the aged are served to make life better for all.  Our spirits to greater loyalty means we do everything within our power to promote our beloved Solhaven for the good of all, not just the individual or a certain group.  We use our minds, talents, and hearts towards a better Solhaven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[/Charter|Cairnfang Manor Charter and By-Laws]]&amp;lt;/b&amp;gt;&lt;br /&gt;
====Symbols====&lt;br /&gt;
:&amp;lt;b&amp;gt;Flag: a Cairnfang Manor banner&amp;lt;/b&amp;gt;&lt;br /&gt;
Framed by long brilliant peacock feathers is a billowing silk banner emblazoned with a royal blue star and an opalescent flame resting in an open hand.  As light catches the material of the flame, it reflects a myriad of colors.  The words Intellect, Flame, and Spirit are stitched on three of the sides.  Carefully stitched below the star in the most eye-catching thread and in flowing script are the words, &amp;quot;Cairnfang Manor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Pin: a golden gemstone-set triad&amp;lt;/b&amp;gt;&lt;br /&gt;
Cut into the image of an open hand is a sparkling diamond, its palm inlaid with a fiery ruby and scribed with the word, &amp;quot;Flame.&amp;quot;  Beside it is a sapphire shard in the shape of a slender banner inlaid with a silver star and the word, &amp;quot;Intellect.&amp;quot;  The final gem of this triad is a vibrant peacock feather cut from a multi-hued stone set with an emerald eye.  Gold foil fills the word, &amp;quot;Spirit&amp;quot; etched along the length of the shaft.  Each of the carved gems is secured with thin golden bands to a wide metal pin.&lt;br /&gt;
====Meetings====&lt;br /&gt;
Cairnfang Manor&#039;s monthly meeting is held on the second Restday of every month at 8pm EST.  The meetings are held in the Cairnfang Manor Meeting Room.  Monthly meetings are open to the public; non-members interested in attending may request an escort from a current member or via the Realm ESP channel while in Solhaven.&lt;br /&gt;
====How to Join====&lt;br /&gt;
Individuals interested in joining Cairnfang Manor may do by first attending meetings or other events held by the Manor so that they may become acquainted with the current members and officers of the Manor.  After doing so, the interested individual must find a current member of the Manor willing to sponsor their membership.  Once a sponsor has been found, the interested party must contact the Chairwoman (cairnfangmanor@gmail.com) to officially request membership.  In order to join, the following additional requirements must be met:&lt;br /&gt;
# The interested character must be at least level 10.&lt;br /&gt;
# The interested character must be able to pay 25,000 silvers in dues.&lt;br /&gt;
# The interested character must agree to the [[/Charter|Manor By-Laws]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Cairnfang Manor hosts three festivals each year.  Songie, who was instrumental in founding Cairnfang Manor, hosted several events in Solhaven shortly after it opened up at the end of 1998.  Some of those events are the foundation of current Cairnfang Manor festivals and traditions.&lt;br /&gt;
&lt;br /&gt;
The first Snowball was hosted by Songie just after Solhaven opened up its trade routes to Wehnimer&#039;s Landing at the end of 5098, in the winter of early 5099.  It became an annual tradition in Solhaven, and eventually Cairnfang Manor expanded beyond it to what is now [[#Winternights|Winternights]] in 5112.  Winternights celebrates the community of Solhaven and invites all Solhaven organizations to participate.&lt;br /&gt;
&lt;br /&gt;
The first [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]] was also hosted by Songie in late 5100, under the name of the Solhaven Academy of Art Grande Exhibit.  Several years later, Cairnfang Manor resurrected the event under its new name, the Solhaven Grand Art Exhibit, and has been its formal host since.  In 5119, the first additional workshop was introduced to the Art Exhibit, expanding it beyond the central judging event.  The Grand Art Exhibit partners with a wide variety organizations that are willing to focus on the visual arts.&lt;br /&gt;
&lt;br /&gt;
The first [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]] was hosted by Cairnfang Manor in 5103, shortly after it was officially recognized as an organization.  As the Manor&#039;s flagship festival, Cairnfang Manor takes the lead on events during it while partnering with other organizations that have ties to the seafaring community.&lt;br /&gt;
&lt;br /&gt;
===House Hunts===&lt;br /&gt;
On the third Restday (Sunday) of every month, Cairnfang Manor organizes a monthly hunt for house members and non-members alike.  The hunt begins in North Market at 10pm EST, after which the location and target of the hunt will be chosen based on the skill level of that month&#039;s attendees.  Spells and bounty tasks are shared among those attending.&lt;br /&gt;
&lt;br /&gt;
==Winternights==&lt;br /&gt;
Shortly after the opening of the public trade route between [[Wehnimer&#039;s Landing]] and Solhaven in 5098, Cairnfang Founder Lady Songee Fillee hosted the first annual Snowball.  This event continued every year until 5112 when Cairnfang Manor extended the festivities into the annual Winternights.  Every year, organizations local to Solhaven are invited to take part in the mid-winter festivities by hosting games and events, concluding with the traditional Snowball and occasionally a snowball fight. Escorts will be provided to all events from Solhaven&#039;s North Market for those unfamiliar with the city.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5125 Schedule of Events (January Wed 15-Sun 19, 2025)&lt;br /&gt;
|-&lt;br /&gt;
!Event&lt;br /&gt;
!Host&lt;br /&gt;
!Date&lt;br /&gt;
!Time&lt;br /&gt;
!Location&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;North Market Social&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Wed 1/15&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|Join the members of H.E.R.T. as we kick off Winternights in Solhaven with a gathering to shake off the winter doldrums. Come enjoy some refreshments, games, and most importantly good company. The social will be held in the heart of North Market.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;A Discourse on Kuon&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thurs 1/16&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Imaera&#039;s Grove, Herb Garden&amp;lt;br&amp;gt;(u4749612)&lt;br /&gt;
|The Order of Eternal Light presents a Discourse on the lesser spirit Kuon.  Join in for an engaging that delves into our Elanthian patrons of herbs and flowers.  The Herb Garden is located inside of the grounds of Imaera&#039;s temple.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Welcoming the New Year&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Fri 1/17&lt;br /&gt;
|7:30pm ET&lt;br /&gt;
|Vornavis Holdings, Clearing&amp;lt;br&amp;gt;(u2130124)&lt;br /&gt;
|Join the Order of the Swan as they welcome in the new year, offering an opportunity to share in cleansing thoughts and hope.  Refreshments will be provided.  To reach the bonfire by the Vornavis Holdings, go to the southeastern corner of the daggerbeaks area (5460 / u2130123) and then GO CLEARING.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CANCELLED&#039;&#039;&#039;&lt;br /&gt;
|CANCELLED&lt;br /&gt;
|Fri 1/17&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|CANCELLED&lt;br /&gt;
|CANCELLED&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spa Night&#039;&#039;&#039;&lt;br /&gt;
|[[The Coterie of the Swan]]&lt;br /&gt;
|Fri 1/19&lt;br /&gt;
|11:00pm ET&lt;br /&gt;
|Solhaven Bathhouse&amp;lt;br&amp;gt;(13208 / u4740456)&lt;br /&gt;
|Join the The Coterie of the Swan as they host a night of good clean fun to fight off the chill of these Winternights. Grab a soak at the local baths, and try out a new look with nail lacquers, piercings, or a new shave - just in time for the next evening&#039;s ball! The bathhouse is located on the corner of Shadow and Plover in South Haven.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snow Scrimmage&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Azure Sun]]&lt;br /&gt;
|Sat 1/18&lt;br /&gt;
|6:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|Join the Order of the Azure Sun for this years&#039; Winternights Festival as it hosts Snow Scrimmage, a capture the flag style snowball fight!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snowball&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 1/18&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for the annual Snowball!  We will have plenty of refreshments, good conversation, and dancing for all. We will also take a moment of thanks for the wonderful Solhaven community.  Cairnfang Manor is located down the walkway off of the far north end of Bayside Road in Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feast of Humility&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Azure Sun]]&lt;br /&gt;
|Sun 1/19&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Sunholm Keep, Cairnfang Forest&amp;lt;br&amp;gt;(27371 / u18028001)&lt;br /&gt;
|Come join the Order of the Azure Sun as they open the portcullis of Sunholm Keep, the fabled fortress on the Cairnfang, for the annual Feast of Humility. Close out the Solhaven Winternights Festival with a sumptuous feast in fond company! Sunholm Keep is located in the clearing of Cairnfang Forest along the river, just north of Solhaven; look for the opening between the trees, where the snowblossoms grow thickest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Solhaven Grand Art Exhibit==&lt;br /&gt;
The 2025 Solhaven Grand Art Exhibit will run May 7 through May 13.&lt;br /&gt;
&lt;br /&gt;
The first Solhaven Grand Art Exhibit was held in 5100 by the Lady Songie Fillee.  The event was intended to celebrate art as well as the community of Solhaven, which had recently reopened trade with the northern frontier.  Songie later established Cairnfang Manor and was its first Chairwoman, spearheading efforts to foster the rapidly growing community by her own actions.  Cairnfang Manor gladly continues this now-annual tradition of the Solhaven Grand Art Exhibit, showcasing works from artists across Elanthia while partnering with other organizations to run workshop events throughout the weeklong exhibit.&lt;br /&gt;
&lt;br /&gt;
The theme of this year&#039;s Solhaven Grand Art Exhibit is not yet announced.  The below information is from the 2024 Exhibit.&lt;br /&gt;
&lt;br /&gt;
====Submission Information====&lt;br /&gt;
Paintings, drawings, sculptures, and any other physical artwork are acceptable.  (Poetry, writing, performances, etc. should be saved for other performance-based events.)  The pieces submitted will be judged upon their subject matter, creativity, overall presentation, and relevancy to the Exhibit&#039;s theme, so choose something that is of interest to you and give it your all!  While subject matter lies in the hands of the creator, we ask that submissions be suitable for viewing by audiences of mixed ages.&lt;br /&gt;
&lt;br /&gt;
All artwork must be submitted in a manner that follows standard {{boldmono|ALTER}} guidelines:  15/15/15 to describe the piece (i.e. a carved,linden-framed,painting), plus a show description for the artwork being displayed taking up no more than 511 characters, including punctuation and double spaces between sentences.  An additional long description for the artwork is optional and should be kept fairly short if included.  This will ensure all items follow a standard pattern and make for ease in displaying them.  In addition, please include the full name of the artist submitting the work as well as a title, if it has one; the artist&#039;s name and title do NOT need to be part of the artwork&#039;s show description.&lt;br /&gt;
&lt;br /&gt;
Any artwork that does not follow these rules will not be displayed.  Some artwork may have minor changes prior to display per QC.  See [https://www.sphericalowl.com/gs/alterations.html Owly&#039;s Super Useful GemStoneIV Alteration Template] for formatting guidance.  Artwork may be preserved as part of Cairnfang Manor&#039;s archives on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submission Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
a linden-framed,charcoal,portrait&lt;br /&gt;
Perfectly shaped linden blossoms have been etched into a light-toned frame surrounding a simple group portrait.  A small scene of a group of adventures standing by a linden tree has been lovingly rendered in charcoal on smooth paper.  The design of the sketch is rather crude and rough by most standards, however certain details of the group are meticulously rendered.  It is clear that they are of different races, ages, and come from many walks of life.&lt;br /&gt;
&lt;br /&gt;
All pieces of artwork should be submitted to cairnfangmanor@gmail.com by no later than end of day on &#039;&#039;&#039;Wednesday, March 20, 2024&#039;&#039;&#039;.  When submitting your piece, please make sure the subject mentions Art Exhibit, that you list the name of the artist submitting the piece, the title of the piece, and the full text description of the artwork.  Multiple submissions by a single person (character OR player) are not allowed.  Any questions can be sent to the same email address.&lt;br /&gt;
&lt;br /&gt;
Artwork will go on display in Solhaven starting with the Exhibit&#039;s Opening Ceremony event and lasting for a full week.  Winners will be announced at the Exhibit&#039;s Best in Show Awards event.  Prizes are awarded to the Best in Show, Second Place, and Third Place entries.&lt;br /&gt;
&lt;br /&gt;
====Schedule====&lt;br /&gt;
5124 marks the 20th Solhaven Grand Art Exhibit!&lt;br /&gt;
&lt;br /&gt;
The Art Exhibit will open inside its customary tent at the fountain of Jastev&#039;s Temple with a welcoming ceremony and light refreshments at 9pm eastern on Wednesday, May 8.  An award ceremony recognizing the Best in Show will take place at 9pm on Saturday, May 11.  The exhibit will be open for public viewing for a full week, through May 14.  Additional events during the exhibit will be announced individually and advertised as part of this event listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5124 Schedule of Events (May 8-14, 2024)&lt;br /&gt;
|-&lt;br /&gt;
!Event&lt;br /&gt;
!Host&lt;br /&gt;
!Date&lt;br /&gt;
!Time&lt;br /&gt;
!Location&lt;br /&gt;
!style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Opening Ceremony&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Wed 5/8&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 (u4740803))&lt;br /&gt;
|Join Cairnfang Manor in welcoming artists and art aficionados for the 20th Annual Solhaven Grand Art Exhibit!  Light refreshments will be served for this meet and greet opportunity.  Winning entries from past years are also on display.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flora &amp;amp; Weaving Tour&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Thur 5/9&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Starting at North Market - 1438 (u4209030)&lt;br /&gt;
|Join Maylan and Phanna for a lively tour of the unique public gardens of Solhaven and Vornavis, where we will explore the wide variety of plants growing.  Make sure to bring your pruning shears as we will be gathering flowers and leaves along the way!  Afterward, we&#039;ll settle down for an evening of weaving.  Some tools will be on hand for snipping the foraged items to prepare them for weaving, as well as to make the end results extra zesty!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Art of Adornment: Face Painting&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 5/10&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Twilight Gallery in Vornavis City&amp;lt;br&amp;gt;Escorts available from North Market - 1438 (u4209030)&lt;br /&gt;
|Enjoy a spring evening of conversation, refreshments, and face painting in the Twilight Gallery&#039;s garden. Bring your favorite paper bugs and flowers for the artist to copy, or use one of ours. Note: bugs and flowers are destroyed in the process of painting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Art of Scrapbooking&#039;&#039;&#039;&lt;br /&gt;
|[[The Looking Glass]]&lt;br /&gt;
|Sat 5/11&lt;br /&gt;
|3pm ET&lt;br /&gt;
|Cafe Dumont, Patio - 14123 (u4747053)&lt;br /&gt;
|Join Rohese for an informal scrapbooking workshop.  Everything will be supplied to get you started!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Best in Show Awards&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 5/11&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 (u4740803))&lt;br /&gt;
|Awards for the 18th Annual Solhaven Grand Art Exhibit will be announced and presented, including for Best in Show.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cairnfang Manor is working with potential event partners for additional workshops and lectures directly related to crafting and the visual arts.  Is your group interested in running an art-related event in association with the Solhaven Grand Art Exhibit?  Please contact cairnfangmanor@gmail.com or Phanna directly in game for inquiries and more information!&lt;br /&gt;
&lt;br /&gt;
====Past Art Exhibits====&lt;br /&gt;
A record of past entries is forthcoming.&lt;br /&gt;
&lt;br /&gt;
Prior presentations and lectures include the following:&lt;br /&gt;
* 5123: &#039;&#039;After the Storm&#039;&#039; themed exhibit&lt;br /&gt;
* 5122: [[Cairnfang_Manor/5122_Papermaking_Workshop|Papermaking workshop]], led by [[Phanna]] of Cairnfang Manor&lt;br /&gt;
* 5122: Urban perspective drawing class, led by [[Caeruil Atelier]]&lt;br /&gt;
* 5122: The Artistry and History of Loenthran Funerary Masks lecture, presented by [[Elaejia]] and [[Aendir]] of the [[Ilyan Syndicate]]&lt;br /&gt;
* 5121: Figure drawing class, led by [[Caeruil Atelier]]&lt;br /&gt;
* 5121: Faendryl Art lecture, presented by [[Lylia]] of the [[Faendryl Enclave]]&lt;br /&gt;
* 5120: Creature drawing class at Solindago Anox, led by [[Caeruil Atelier]]&lt;br /&gt;
&lt;br /&gt;
==Seafarer&#039;s Festival==&lt;br /&gt;
Dating back to 5103, the annual Seafarer&#039;s Festival celebrates the life of the port and its seafaring community.  Every summer, visitors to Solhaven are invited to join Cairnfang Manor in fun and games inspired by the town&#039;s nautical traditions, culminating in a masked ball held at Cairnfang Manor.&lt;br /&gt;
&lt;br /&gt;
The 5124 festival dates were Thurs 7/25 - Sat 7/27.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5124 Schedule of Events (July 25-27)&lt;br /&gt;
|-&lt;br /&gt;
!Event&lt;br /&gt;
!Host&lt;br /&gt;
!Date&lt;br /&gt;
!Time&lt;br /&gt;
!Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gone Fishin&#039; with H.E.R.T.&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Thur 7/25&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Cairnfang Manor, Pond&amp;lt;br&amp;gt;(22109 / u106004)&lt;br /&gt;
|Come and enjoy a summer evening around the fishing pond with H.E.R.T. and try to catch that big one before it gets away.  Participants can use their own gear if they want, but we&#039;ll have some rods for people.  And we&#039;ll have a prize for the bigger catch.  And maybe some other fun as well, for those who prefer to just watch the wild fishing action.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drink Like a Sailor&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Thur 7/25&lt;br /&gt;
|9pm ET&lt;br /&gt;
|The Tentacled Tavern, Barroom&amp;lt;br&amp;gt;(5717 / u4740001)&lt;br /&gt;
|Join Cairnfang Manor to learn how to Drink Like a Sailor - or show us exactly how well you&#039;re at it already!  Meet at the Tentacled Tavern, where all participants will drink until fully drunk.  Everyone will then be commanded to perform a series of actions.  Earn points with successful completion of the various rounds, but try not to pass out in the process.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Twilight Gallery Open House&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 7/26&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Twilight Gallery in Vornavis City&amp;lt;br&amp;gt;Escorts available from North Market - 1438 (u4209030)&lt;br /&gt;
|The Twilight Gallery is opening its doors to the public for a curated show on the premises!  Located within the heart of Vornavis City, the Gallery is operating in its second year.  Escorts will be available to the Gallery for those who are not citizens of Solhaven or Vornavis, or who are unfamiliar with the route.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lobster Races&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Fri 7/26&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Meet at North Market&amp;lt;br&amp;gt;(1438 / u4209030)&lt;br /&gt;
|Bring your own or borrow one of ours!  Lobsters will be released to run along a preset route.  If there is a risk of danger, participants can be given spells for protection against any creatures.  Feel free to hold some friendly betting.  Immediately after the races we will go to Fisherman&#039;s Quay and cook up the lobsters for a snack!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nautical Arts and Crafts&#039;&#039;&#039;&lt;br /&gt;
|[[House Sylvanfair]]&lt;br /&gt;
|Sat 7/27&lt;br /&gt;
|3pm ET&lt;br /&gt;
|Cafe Dumont, Patio&amp;lt;br&amp;gt;(14123 / u4747053)&lt;br /&gt;
|House Sylvanfair have collected an assortment of seaside bits and pieces for an hour of arts and crafts in the Café Dumont. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Costumed Ball - Noteworthy Nauticals&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 7/27&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Cairnfang Manor, Grand Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for a masked ball!  This year&#039;s theme is Noteworthy Nauticals, so be sure to bring your best finery bedecked in life aquatic creatures from all over.  We will have plenty of refreshments, good conversation, and dancing for all.  We will also take a moment of thanks for the wonderful Solhaven community.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event TBD&#039;&#039;&#039;&lt;br /&gt;
|[[The Coterie of the Swan]]&lt;br /&gt;
|Day TBD&lt;br /&gt;
|Time TBD&lt;br /&gt;
|Location TBD&lt;br /&gt;
|Event Info TBD&lt;br /&gt;
|}&lt;br /&gt;
Organizations interested in taking part in this year&#039;s Seafarer&#039;s Festival should reach out to Phanna in game.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Manor is located northeast of the Tentacled Tavern on Bayside Road in Solhaven (Lich #150 / u4209009), down the stone walkway.&lt;br /&gt;
&lt;br /&gt;
An annex is under construction in Ta&#039;Illistim.&lt;br /&gt;
&lt;br /&gt;
Outside of Solhaven, Cairnfang Manor member lockers are located in the house annex for each town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Directions&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Room #&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Solhaven]] || Cairnfang Manor, Locker Annex || From the Manor Foyer:&amp;lt;br&amp;gt;go stair, nw, n, n, ne, go stair, s, sw, se, go door || #22156&amp;lt;br&amp;gt;u106306&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cysaegir]] || [[Rhyaesdid Hall]] || From Linsandrych Common:&amp;lt;br&amp;gt;nw, go bridge, ne, go edifice, go stairway, go archway, e, go sailcloth curtain || #33729&amp;lt;br&amp;gt;u2174025&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Icemule Trace]] || Silvermule Gaming Hall, Dewberry Room || From Town Commons:&amp;lt;br&amp;gt;s, s, s, w, go entrance, go door, n, n, n, n, n, n, n, go dewberry arch, lean tart book || #33724&amp;lt;br&amp;gt;u4043938&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kharam Dzu]] || [[Adventurer&#039;s Rest]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kraken&#039;s Fall]] || [[Inking Den]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons:&amp;lt;br&amp;gt;s, w, go hall, go doors, go staircase, go arch, n, n, n, n, n, go ivory door || #22227&amp;lt;br&amp;gt;u3215139&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons:&amp;lt;br&amp;gt;go path, s, e, ne, go double doors, e, d, n, n, go silk curtain, w || #33735&amp;lt;br&amp;gt;u5001076&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Illistim]] || [[Lost Home|The Lost Home]], Seascape Lounge || From Hanging Gardens:&amp;lt;br&amp;gt;o, se, se, sw, sw, sw, w, w, sw, sw, nw, n, nw, go door, nw, nw, nw, nw, n, go driftwood arch || #33726&amp;lt;br&amp;gt;u13112117&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Vaalor]] || Dancing Dahcre, Wave Dahcre Chamber || From King&#039;s Court:&amp;lt;br&amp;gt;w, w, w, n, w, n, n, n, go dahcre, sw, go driftwood arch, pull statue || #33732&amp;lt;br&amp;gt;u14109217&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wehnimer&#039;s Landing]] || [[Ebonstone Manor]], Waterfront Suite|| From Town Square Central:&amp;lt;br&amp;gt;nw, n, n, e, e, e, go pathway, go walkway, go manor, go stairway, go driftwood door|| #33721&amp;lt;br&amp;gt;u201029&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zul Logoth]] || [[Rockslinger Relocation Services|Rockslinger&#039;s]], Annex Corridor || From Crystalline Cavern:&amp;lt;br&amp;gt;e, e, se, e, s, go door, go corridor, s, s, w, w, w, w, w, go cairnfang arch || #33740&amp;lt;br&amp;gt;u13010156&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CairnfangManor-Eiadh.png|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/Charter|Cairnfang Manor Charter and By-Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemcutter&amp;diff=230844</id>
		<title>Gemcutter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemcutter&amp;diff=230844"/>
		<updated>2024-12-06T04:13:09Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Gemcutter gems cannot be used in cobbling, removed for accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gemcutters&#039;&#039;&#039; are devices that will cut a [[gems|gem]] into a new design using a separate player-chosen &#039;&#039;&#039;gemcutter pattern&#039;&#039;&#039;. Specifically, the prefix of the gem will be changed to a &amp;lt;pattern&amp;gt;-&amp;lt;descriptor&amp;gt; &amp;lt;gem&amp;gt; (where &amp;lt;descriptor&amp;gt; can be &amp;quot;-shaped,&amp;quot; &amp;quot;-etched,&amp;quot; etc.). These items are sold from [[merchant]] shops or [[festival]]s, sometimes with unique patterns and can be [[gemcutter#Additional_Information|used with other systems such as]] [[chrism]]s. Pattern alterations are restricted and rare.&lt;br /&gt;
&lt;br /&gt;
Players {{boldmono|[[PUT (verb)|PUT]]}} a gem and pattern in the device, {{boldmono|[[LOOK]]}} inside to see the current settings, and {{boldmono|[[TURN]]}} the device to cut the gem.&lt;br /&gt;
&lt;br /&gt;
[[Lapidary box]]es were released at [[Ebon Gate 2017]] that do essentially the same thing, and are not restricted for getting customized.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Gemcutter Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your &amp;lt;gemcutter&amp;gt; sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This item may be altered under the following conditions: the gemcutter&#039;s form must be something humanoid with a back, a head, and an appendage that can hold something, like a hand, a claw, or paw.  It must be made of metal.&lt;br /&gt;
&lt;br /&gt;
The gemcutter can have both a long and a show.&lt;br /&gt;
&lt;br /&gt;
Only certain patterns made specifically for gemcutters can be used with this item.&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the &amp;lt;gemcutter&amp;gt;&#039;s pockets could get any deeper, but you can tell that the &amp;lt;gemcutter&amp;gt; is as light as it can get. &lt;br /&gt;
&lt;br /&gt;
==Gemcutter Pattern Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your &amp;lt;description&amp;gt; pattern and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This item is used exclusively for gemcutters.&lt;br /&gt;
&lt;br /&gt;
It may be altered under limited circumstances.&lt;br /&gt;
It must be in the format of &amp;quot;a &amp;lt;shape&amp;gt;,&amp;lt;color&amp;gt; &amp;lt;metal&amp;gt;,pattern&amp;quot; like &amp;quot;a lion-shaped yellow steel pattern&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pattern may be further lightened.&lt;br /&gt;
&lt;br /&gt;
==Gemcutter Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LICK&lt;br /&gt;
|Motivated by some strange force, you lick your &amp;lt;gemcutter&amp;gt;. You find that it tastes like fried hair with a subtle coppery undertone.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK IN (no gem)&lt;br /&gt;
| The &amp;lt;gemcutter&amp;gt; is holding no gem, and there is a &amp;lt;pattern&amp;gt; set in the slot in its back.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK IN (cut gem)&lt;br /&gt;
| The &amp;lt;gemcutter&amp;gt; is clutching a &amp;lt;cut gem&amp;gt; in its tiny grasp, and there is a &amp;lt;pattern&amp;gt; set in the slot in its back.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|You tug hard on your &amp;lt;gemcutter&amp;gt;, nearly pulling its head off!  It sounds like several springs within the &amp;lt;gemcutter&amp;gt; have snapped.  Oops.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You push on the &amp;lt;gemcutter&#039;s&amp;gt; head until it will go no further.  As you release it, the &amp;lt;gemcutter&#039;s&amp;gt; head spins slowly around in circles, grinning eerily each time it passes its back.  Gradually, its movement ceases, with its head facing forward once again.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT &amp;lt;GEM&amp;gt; IN&lt;br /&gt;
|You carefully place the &amp;lt;gem&amp;gt; into your &amp;lt;gemcutter&amp;gt;.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMELL&lt;br /&gt;
|You wave your &amp;lt;gemcutter&amp;gt; under your nose and inhale deeply.  The &amp;lt;gemcutter&amp;gt; smells faintly of oil, metal, and strangely, baked turnips.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|You give your &amp;lt;gemcutter&amp;gt; a little tap on the head, causing its little noggin to bob up and down in a comical fashion.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN (with gem)&lt;br /&gt;
|You wind up your &amp;lt;gemcutter&amp;gt; several times and let it go.  The &amp;lt;gemcutter&amp;gt; winds up and begins chiseling away at the gem.  Working furiously, steam shoots out of its head, creating a thick cloud.  After a moment, the cloud clears and the &amp;lt;gemcutter&amp;gt; brushes away the dust to reveal a perfectly cut jewel.&lt;br /&gt;
&#039;&#039;&#039;Note:  30 seconds of Roundtime to use!&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN (no gem)&lt;br /&gt;
|You may want to put a gem in the &amp;lt;gemcutter&amp;gt;.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Players can use cut gems in the following systems/items:&lt;br /&gt;
&lt;br /&gt;
*[[Holy Receptacle (325)|Chrisms]]&lt;br /&gt;
*[[Cobbling]]&lt;br /&gt;
* Rogue [[Lock_Mastery#Customizing_Lockpicks_and_Keys|lockpick customization]]&lt;br /&gt;
* [[Runestone]]s (cut a [[stone]] and pour an [[aish&#039;vrak potion]] on it)&lt;br /&gt;
* Warrior [[sheath making]]&lt;br /&gt;
* Rare alteration items&lt;br /&gt;
&lt;br /&gt;
===Stacking Descriptions with Uncut Gems===&lt;br /&gt;
&lt;br /&gt;
[[Lapidary box]]es usually modify the article (first 15) of the gem they cut, but with &amp;quot;uncut&amp;quot; gems they will modify the adjective (middle 15) instead.  [[Gemcutter]]s always modify the article (first 15), but will remove &amp;quot;uncut&amp;quot; if it is present.&lt;br /&gt;
&lt;br /&gt;
With uncut gems, you can combine two lapidary box patterns -- or a lapidary box pattern and a gem cutter pattern -- to put two descriptions on a single gem.  To do this:&lt;br /&gt;
&lt;br /&gt;
#Use a lapidary box set to the correct pattern for the &#039;&#039;adjective&#039;&#039; (middle 15) first.  This &#039;&#039;&#039;must&#039;&#039;&#039; be a lapidary box; it cannot be a gem cutter.&lt;br /&gt;
#Put the resulting gem in a lapidary box &#039;&#039;or&#039;&#039; gem cutter with the correct pattern for the &#039;&#039;article&#039;&#039; (first 15).&lt;br /&gt;
&lt;br /&gt;
For example, using a lapidary box set to &amp;quot;iridescent&amp;quot; on &amp;quot;an,uncut,diamond&amp;quot; yields &amp;quot;an,iridescent,diamond&amp;quot;.  Using a gem cutter with a star-shaped pattern on the resulting gem yields a &amp;quot;a star-shaped,iridescent,diamond&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Altering Patterns===&lt;br /&gt;
&lt;br /&gt;
Altering patterns is a very rare service, and the shape that is left on a gem must be 15 characters or less, including the article (a/an), any spaces, and the descriptor, including the hyphen:&lt;br /&gt;
:&#039;&#039;&#039;[a/an {shape}{-descriptor}]&#039;&#039;&#039; color material pattern&lt;br /&gt;
:The part in &#039;&#039;&#039;[brackets]&#039;&#039;&#039; must be 15 characters or less.&lt;br /&gt;
&lt;br /&gt;
===Pattern Descriptors===&lt;br /&gt;
*-carved&lt;br /&gt;
*-chiseled&lt;br /&gt;
*-cut&lt;br /&gt;
*-engraved&lt;br /&gt;
*-etched&lt;br /&gt;
*-hewn&lt;br /&gt;
*-incised&lt;br /&gt;
*-inset&lt;br /&gt;
*-set&lt;br /&gt;
*-shaped&lt;br /&gt;
*-stamped&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Gemcutter/list of patterns|List of gemcutter patterns]]&lt;br /&gt;
* [[:APShop:Customary_Procedures|Customary Procedures Gem Pattern Merchant]]&lt;br /&gt;
* [[Lapidary box]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Dhu Gillywack|2004 Dhu Gillywack&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= See analyze.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LICK&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=LOOK&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=PUT&lt;br /&gt;
|verb6=SMELL&lt;br /&gt;
|verb7=TAP&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Gems| ]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=228378</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=228378"/>
		<updated>2024-11-09T18:50:04Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: corrected attribution on simucon portrait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DelindraWiki.jpg|alt=Delindra runs through a sunny area, laughing joyfully as musical notes swirl about her and a black and white goat frolics along beside her.|thumb|Delindra and her faithful paeladri goat companion, Sir Bah&#039;s-a-Lot. Official SimuCon portrait by Josh Stover]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Squire in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. [[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Squire of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphons, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/A New Apprentice | A New Apprentice]] Delindra is assigned a charge of her own&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=228377</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=228377"/>
		<updated>2024-11-09T18:48:38Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DelindraWiki.jpg|alt=Delindra runs through a sunny area, laughing joyfully as musical notes swirl about her and a black and white goat frolics along beside her.|thumb|Delindra and her faithful paeladri goat companion, Sir Bah&#039;s-a-Lot.]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Squire in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. [[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Squire of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphons, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/A New Apprentice | A New Apprentice]] Delindra is assigned a charge of her own&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=228376</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=228376"/>
		<updated>2024-11-09T18:47:46Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: moved image around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DelindraWiki.jpg|alt=Delindra runs through a sunny area, laughing joyfully as musical notes swirl about her and a black and white goat frolics along beside her.|thumb|Delindra and her faithful paeladri goat companion, Sir Bah&#039;s-a-Lot.]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Squire in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. &lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Squire of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
[[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphons, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/A New Apprentice | A New Apprentice]] Delindra is assigned a charge of her own&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=228375</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=228375"/>
		<updated>2024-11-09T18:47:16Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Inserted SimuCon portrait and moved the images around on the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DelindraWiki.jpg|alt=Delindra runs through a sunny area, laughing joyfully as musical notes swirl about her and a black and white goat frolics along beside her.|thumb|Delindra and her faithful paeladri goat companion, Sir Bah&#039;s-a-Lot.]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Squire in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.[[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Squire of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphons, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/A New Apprentice | A New Apprentice]] Delindra is assigned a charge of her own&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:DelindraWiki.jpg&amp;diff=228374</id>
		<title>File:DelindraWiki.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:DelindraWiki.jpg&amp;diff=228374"/>
		<updated>2024-11-09T18:45:03Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delindra&#039;s official portrait SimuCon portrait, by Josh Stover&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=228373</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=228373"/>
		<updated>2024-11-09T18:40:25Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: /* Logs, Stories, Songs, and Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Squire in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Squire of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphons, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/A New Apprentice | A New Apprentice]] Delindra is assigned a charge of her own&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra&amp;diff=223330</id>
		<title>Delindra</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra&amp;diff=223330"/>
		<updated>2024-07-31T17:42:27Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: added a redirect from blank &amp;quot;Delindra&amp;quot; page over to &amp;quot;Delindra (prime)&amp;quot; page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Delindra (prime)]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)/A_New_Apprentice&amp;diff=223151</id>
		<title>Delindra (prime)/A New Apprentice</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)/A_New_Apprentice&amp;diff=223151"/>
		<updated>2024-07-21T17:09:06Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Adding a vignette to Delindra&amp;#039;s story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;It is time to continue your training.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Delindra stared down at the words in their elegant, flowing script, each letter formed of crimson ink. The blood-like color would be off-putting, if it were not for the glimmers of gold contouring each line and curve, lending the missive a festive look rather than a dire one. She wished she knew how they got the ink to do that. Another secret she could not know yet, though she saw fewer reasons for this one. Did one really need to obtain the rank of full Priestess to make pretty ink?&lt;br /&gt;
&lt;br /&gt;
She snuck a glance at the young woman standing in front of her, then looked back down, continuing to read.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lareae is an Apprentice who has her sights set on the Order of Harmony. She must continue her instruction within the Temple for another year before she can be accepted as a Page. The local Templars will see to her continued combat training, but we feel additional tutelage with the clergy would be of great benefit to her. While she is passionate in following the Path of Joy, like any potential Templar Harmonious must be, there has been concern as to her suitability. There are those within the Order who fear she strays too close to the Goddess of the Moons, and we would see her set upon a path more suited to Joy than Madness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Delindra maintained her serene expression, but it was a challenge. It somehow did not surprise her. The line between Joy and Madness became more blurred where the Order of Harmony was concerned, in her opinion. She knew of few people suited to such work, capable of walking that narrow, tenuous trail.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Throughout your pilgrimages on behalf of Lord Cholen, you will often strive to set followers on a better path. You will also find new insights emerge when you transition from student to teacher. Through instructing others, your own knowledge and understanding grows. We know you are ready for this challenge, and we leave Lareae in your care. Guide her well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The parchment bore the signatures and seals of the three High Priests of her home temple, their signets impressed in discs of gold-veined crimson wax. She knew each of them well enough to tell the parchment was authentic, not that she had many concerns about forgery. That was one benefit of following her path, she reflected. Few nefarious types saw any value in infiltrating the ranks of the God of Performing Arts. Secret lute techniques were likely far down on the list of things the minions of evil would seek from the side of good. &lt;br /&gt;
&lt;br /&gt;
Delindra released the breath she had been holding, giving herself a mental shake, and looked up at Lareae. Jade green eyes gazed back at her, slightly unfocused, and a small smile froze on her thin, pink lips. She was Sylvan, which came as a mild surprise. Her own family troupe was something of a rarity - a group of Sylvans dedicated to Cholen, rather than the more natural path of Imaera. She could not help but wonder... but, there would be time for that. She smiled gently, trying not to let any of her own trepidation show.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome, Lareae,&amp;quot; Delindra said, her voice warm and inviting. &amp;quot;It seems we have a journey ahead of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lareae&#039;s tense posture relaxed slightly, and she nodded. &amp;quot;I&#039;m... I&#039;m glad to be here,&amp;quot; she murmured. Her fingers wound together, then unwound, and her whole body seemed to vibrate with a restless energy. Delindra wondered if the young woman ever stopped fidgeting. Had she ever been like that? Surely not.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As am I,&amp;quot; Delindra replied, feeling a surge of determination. &amp;quot;Let us get you situated, shall we? Welcome to your new home... Welcome to Solhaven.&amp;quot;&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=223150</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=223150"/>
		<updated>2024-07-21T17:08:28Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Adding a vignette to Delindra&amp;#039;s story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Squire in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Squire of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphons, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;br /&gt;
* [[/A New Apprentice | A New Apprentice]] Delindra is assigned a charge of her own&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=217935</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=217935"/>
		<updated>2024-04-24T00:00:52Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: /* Bards */ Corrected my table edits I did a second ago&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services.&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks, Elemental and Mental Mana Control, and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
===Clerics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 25 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Wizards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 25 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 15 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 20 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 25 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 5 || 5 || 5 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=217934</id>
		<title>Crafter&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crafter%27s_Tome&amp;diff=217934"/>
		<updated>2024-04-23T23:59:08Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: /* Bards */  Updated the Bards table to reflect the changes for when the new LUCK service was rolled out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafter&#039;s Tomes&#039;&#039;&#039; and &#039;&#039;&#039;Crafter&#039;s Monocoles&#039;&#039;&#039; were released during [[:Category:Duskruin|Duskruin]]&#039;s August 2023 run in [[BVShop:Tome Raiders|Tome Raiders]].  The tomes were designed and coded by GM Ethereal.  They are designed to help characters boost their profession service skills (Enchanting, Ensorcelling, etc.) by providing temporary boosts to the relevant stats base and skills bonus when performing the skill.  The boosts apply ONLY to professional services.&lt;br /&gt;
&lt;br /&gt;
All verbs are unlocked at Tier 1.  Each tier allows for the user to increase their affinity with the tome, which increases the bonuses it provides.  Crafter&#039;s Tomes and Monocles do not stack with one another.  Each provides slightly different verb traps, with Monocles released as head-worn and Tomes only able to be held in a hand, but otherwise the two function identically.  Monocles were introduced to allow [[warrior]]s and [[monk]]s to benefit because their professional services require both hands to be available.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Tome &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Tome&#039;&#039;&#039; provides a benefit to profession services when one is held in the hand. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer! This vellum tome is a Crafter&#039;s Tome item.  These items provide a bonus to service skills when activated, based on tier and affinity.  When doing a test cast, a suffusion estimate, or applying a service, this tome wll grant you temporary bonuses to skills to maximize your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW DOES IT WORK}}&lt;br /&gt;
&lt;br /&gt;
First, you must claim the book as your own.  By {{blue|INFUSE}}&#039;ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets.&lt;br /&gt;
&lt;br /&gt;
This item is set up as a tome and has access to the following verbs: INFUSE (set ownership, gain affinity), TEAR (reset ownership), OPEN (fluff), CLOSE (fluff), and READ (fluff, sense affinity).  When it is held, it will provide temporary enhancives to your base stats and skill bonuses that will fade immediately once a service has been performed.&lt;br /&gt;
&lt;br /&gt;
This vellum tome is currently tier {{blue|1}} of 4. Its current level of affinity with its owner is 0 of 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Bonuses}}&lt;br /&gt;
&lt;br /&gt;
Bonuses are as follows. Stats are expressed as a bonus to the base while skills are expressed as a bonus to the skill.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 1}}&lt;br /&gt;
  Cleric: +5 Wisdom and Influence per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Wizard: +5 Logic and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Sorcerer: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Monk: +5 Dexterity and Discipline per affinity level. +5 First Aid and Arcane Symbols plus +5 per affinity level.&lt;br /&gt;
  Ranger: +5 Wisdom and Intuition per affinity level. +5 Magic Item Use plus +5 per affinity level.&lt;br /&gt;
  Bard: +5 Intuition and Influence per affinity level.&lt;br /&gt;
  Warrior: +5 Strength and Discipline per affinity level. +5 Physical Fitness plus +5 per affinity level.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 2}}&lt;br /&gt;
  Monk: +5 Physical Fitness per affinity above 1.&lt;br /&gt;
  Ranger: +5 Harness Power per affinity above 1.&lt;br /&gt;
  Warrior: +2 primary, secondary, and tertiary weapon skill squared by affinity above 1.&lt;br /&gt;
&lt;br /&gt;
{{blue|Tier 4}}&lt;br /&gt;
  Cleric: +5 Spell Ranks and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Wizard: +5 Spell Ranks and Elemental Mana Control per affinity above 3.&lt;br /&gt;
  Sorcerer: +5 Spell Ranks, Elemental Mana Control, and Spiritual Mana Control per affinity above 3.&lt;br /&gt;
  Monk: +5 Mental Mana Control, Spiritual Mana Control, ML: Transformation, and ML: Telepathy per  affinity above 3.&lt;br /&gt;
  Ranger: +5 Spell Ranks, Survival, Spiritual Mana Control, and SL: Blessings per affinity above 3.&lt;br /&gt;
  Bard: +5 Spell Ranks, Elemental and Mental Mana Control, and Magic Item Use per affinity above 3.&lt;br /&gt;
  Warrior: +5 Armor Use and Shield Use per affinity above 3.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with being a tome.  Any willing merchant may customize the flare/lense color (Currently cerulean).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= OTS/Tier 1 tomes allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the book as your own.  By {{boldmono|INFUSE}}ing resources into the tome, you will bind the tome to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this tome to you will start a 30 day timer before it can be bound to another.  Once bound, the tome will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting attunement)&lt;br /&gt;
| You sense the grimoire tug at your mind, as if seeking out a source of power.  Perhaps if you INFUSE the grimoire again, you&#039;ll be able to better understand it.&amp;lt;br&amp;gt;[This will bind the grimoire to you. Once bound, only you will be able to access its secrets.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(attuning)&lt;br /&gt;
| As you place your hand on the black grimoire, you feel a surge of power course through your fingers and seep into the grimoire, which pulses with a brief crimson light before returning to normal.  You sense a faint bond between yourself and the grimoire.&amp;lt;br&amp;gt;[The grimoire is now bound to you!  You can TEAR the grimoire to break the bond.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(starting infusion)&lt;br /&gt;
| As you trace your fingers along the black grimoire&#039;s edges, you sense the familiar bond between yourself and the grimoire.  You sense as though you may be able to empower it further if you INFUSE the grimoire again.&amp;lt;br&amp;gt;[This will increase your affinity from 0 to 1 at the cost of 5,000 resources.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&amp;lt;br&amp;gt;(completing infusion)&lt;br /&gt;
| You place your palm flat against your black grimoire and feel a tug on your mind as the grimoire draws some of your essence into itself.  With a pale flash of crimson light, the process seems to complete and the bond you share with the grimoire feels stronger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You toss your black grimoire open and begin studying it intently.&lt;br /&gt;
| XXX tosses her black grimoire open and begins studying it intently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&amp;lt;br&amp;gt;(already open)&lt;br /&gt;
| You reach down to open your black grimoire before realizing it&#039;s already open.  You carefully scan your surroundings hoping your folly wasn&#039;t noticed.&lt;br /&gt;
| XXX reaches down to open her black grimoire before realizing it&#039;s already open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You slowly close your black grimoire, placing your hand on its cover for a moment of quiet contemplation.&lt;br /&gt;
| XXX closes her black grimoire, briefly placing her hand on its cover.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&amp;lt;br&amp;gt;(already closed)&lt;br /&gt;
| You move to close your black grimoire before realizing it&#039;s already closed.&lt;br /&gt;
| XXX reaches towards her black grimoire but stops short.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&amp;lt;br&amp;gt;(fully attuned)&lt;br /&gt;
| You carefully read through the pages of your black grimoire, studying its contents.  The knowledge contained within comes easily to you, as though the words were written by your own hand.&lt;br /&gt;
| XXX reads through her black grimoire, her eyes scanning each page carefully before moving to the next.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Crafter&#039;s Monocle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A &#039;&#039;&#039;Crafter&#039;s Monocle&#039;&#039;&#039; provides a benefit to profession services when one is worn on the head. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= {{addmetext}}&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity=OTS/Tier 1 monocles allow for level 1 affinity.  Further unlocks increase maximum potential affinity by one level each, up to level 4.  First, you must claim the monocle as your own.  By {{boldmono|INFUSE}}ing resources into the monocle, you will bind the monocle to yourself and begin to improve your affinity.  Moving to affinity levels 1-4 requires 5k, 10k, 15k, and 20k resources, respectively.  Additionally, binding this monocle to you will start a 30 day timer before it can be bound to another.  Once bound, the monocle will only respond to you and only you will understand its secrets. &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Bonuses==&lt;br /&gt;
===Clerics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cleric Spell Ranks&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 25 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Wizards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Logic Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wizard Spell Ranks&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 25 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Sorcerers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item use &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Sorcerer Spell Ranks&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 15 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 20 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 25 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Monks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Dexterity Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First Aid&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Arcane Symbols&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Telepathy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|ML: Transformation&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 10 || 15 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 15 || 20 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 20 || 25 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Rangers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Wisdom Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Harness Power&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Survival&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spiritual Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|SL: Blessings&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ranger Spell Ranks&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 5 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 10 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 15 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Intuition Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Influence Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Magic Item Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Elemental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Mental Mana Control&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Bard Spell Ranks&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 10 || 10 || 10 || 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Weapons)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Primary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Secondary Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Tertiary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Warriors (Armor)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Affinity Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Strength Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Discipline Base&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physical Fitness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Armor Use&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Shield Use&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 1 || 5 || 5 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 2 || 10 || 10 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 3 || 15 || 15 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  scope=&amp;quot;row&amp;quot; | 4 || 20 || 20 || 25 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemtype=Tome &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Monocle&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Alter the color of the aura when activated or lenses for monocles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Tomes remain a tome, folio, ledger, or some other type of book.&amp;lt;br&amp;gt;Monocles must remain monocles or some other type of head-worn lens. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=INFUSE&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=READ&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TEAR&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=212815</id>
		<title>Song of Luck (1006)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=212815"/>
		<updated>2024-01-16T04:06:36Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: /* Bard Service */  added table for inspiration cost per tier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Song of Luck&#039;&#039;&#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&#039;&#039;&#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;div {{log|margin-right=35%}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;div {{log|margin-right=35%}}&amp;gt;The air stops shimmering around you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service==&lt;br /&gt;
The bard is able to craft a Luck Talisman, and is unlocked when you learn 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“Fated Fortune”: Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR - the other combat systems don’t have open rolls) against a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  It is capable of storing 5 charges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Creating a lucky talisman:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holding a songstone in your left hand and the item in your right&lt;br /&gt;
PREP 1006,&lt;br /&gt;
&lt;br /&gt;
CAST at the item twice. &lt;br /&gt;
&lt;br /&gt;
Suffuse and Resources work if needed for success&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;For adding Luck charges:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PREP 1006&lt;br /&gt;
&lt;br /&gt;
CHANNEL at the item twice&lt;br /&gt;
&lt;br /&gt;
No songstone required.&lt;br /&gt;
&lt;br /&gt;
1000 inspiration per charge cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success Factors&#039;&#039;&#039;&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Difficulty&lt;br /&gt;
&lt;br /&gt;
75 + (tier * 75)&lt;br /&gt;
&lt;br /&gt;
T6 difficulty 525 base&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck Inspiration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The table below details the Luck Inspiration requirement for each Luck tier.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Units&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=212814</id>
		<title>Song of Luck (1006)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=212814"/>
		<updated>2024-01-16T04:05:34Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Song of Luck&#039;&#039;&#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&#039;&#039;&#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;div {{log|margin-right=35%}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;div {{log|margin-right=35%}}&amp;gt;The air stops shimmering around you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service==&lt;br /&gt;
The bard is able to craft a Luck Talisman, and is unlocked when you learn 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“Fated Fortune”: Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR - the other combat systems don’t have open rolls) against a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  It is capable of storing 5 charges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Creating a lucky talisman:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holding a songstone in your left hand and the item in your right&lt;br /&gt;
PREP 1006,&lt;br /&gt;
&lt;br /&gt;
CAST at the item twice. &lt;br /&gt;
&lt;br /&gt;
Suffuse and Resources work if needed for success&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;For adding Luck charges:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PREP 1006&lt;br /&gt;
&lt;br /&gt;
CHANNEL at the item twice&lt;br /&gt;
&lt;br /&gt;
No songstone required.&lt;br /&gt;
&lt;br /&gt;
1000 inspiration per charge cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success Factors&#039;&#039;&#039;&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Difficulty&lt;br /&gt;
&lt;br /&gt;
75 + (tier * 75)&lt;br /&gt;
&lt;br /&gt;
T6 difficulty 525 base&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luck Inspiration&lt;br /&gt;
&lt;br /&gt;
The table below details the Luck Inspiration requirement for each Luck tier.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Units&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=212650</id>
		<title>Premium Point costs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=212650"/>
		<updated>2024-01-14T06:16:33Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: added a little more info about the premium point professional resource benefit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Premium subscription|Premium]] GemStone IV subscriber is awarded 100 &#039;&#039;&#039;Premium Points&#039;&#039;&#039; per month as a loyalty reward (often referred to as PPs). Current number of Premium Points on any account may be seen using [[PREMIUM]] START. These points can be used to purchase many different Premium [[Long-term Benefits]].  See the Benefits page for official descriptions of services.  This page will maintain costs and various notes.&lt;br /&gt;
&lt;br /&gt;
Points can be exchanged for services including [[Script|scripted]] items, [[alteration scroll]]s, an [[autoscripter]], lightening or deepening of one item, type-ahead lines, [[enhancive]] items, [[custom script]]ing, adding [[flares]] to [[armor]], [[weapon]]s, and armor accessories, [[enchanting]] services, adding critical or damage [[padding]] to armor and a [[Society|society]] reset option.&lt;br /&gt;
&lt;br /&gt;
Players often sell their PPs for [[silver coin|silvers]].  In these transactions the purchaser will have to give the seller the item as well as silvers so it is imperative that the seller be reputable.  The average conversion range is approximately 4,000-6,000 silvers per PP.  Larger blocks of PPs earn more silvers per point than smaller blocks, as they will be used for rarer or otherwise impossible to get services.  &lt;br /&gt;
&lt;br /&gt;
;Please note that the below is just to provide a general idea.  The PCALC command in-game is generally the best bet for a good estimate, though it should be noted that the final price will always be calculated by the GM providing any Premium Scroll (Sadie) Services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;The range provided is based on a consensus of players in June 2015 and is only meant to give a general idea, not a firm price.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Benefit ||Premium Point Cost||Comments and Additional Costs&lt;br /&gt;
|- &lt;br /&gt;
|Pre-scripted giftshop item||300 ||Located in the Lighthouse in Mist Harbor (Gift Shop, various containers)&lt;br /&gt;
|- &lt;br /&gt;
|[[Autoscripter]]||100 ||Located in the Lighthouse in Mist Harbor (Specialty Shop, read sign for details)&lt;br /&gt;
|- &lt;br /&gt;
|Checkbook||600 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on pedestal)&lt;br /&gt;
|- &lt;br /&gt;
|[[Society]] reset (amnesty parchment)||2000 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on counter)&lt;br /&gt;
|-&lt;br /&gt;
|One type-ahead line||900 ||Drink from the fountain located in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Premium title]]s||600 ||Find the disheveled resident NPC in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration scroll|Alteration]]||300 ||15/15/15 + show OR long description&lt;br /&gt;
|-&lt;br /&gt;
|[[Alteration scroll|Alteration]]||600 ||Show AND Long description&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration Scroll Item Customization|Item Customization]]||300||Up to three facets of a single item that supports customization per service.&lt;br /&gt;
|- &lt;br /&gt;
|[[EZ script]]||1200  (first action)||600 points for each additional action. If item was EZ Scripted using different means, it is 600 for each additional action&lt;br /&gt;
|-&lt;br /&gt;
|[[Merchant|Lighten]] one item||100 ||Amount of lightening varies by item&lt;br /&gt;
|- &lt;br /&gt;
|[[Merchant|Deepen]] one item||100 ||Deepening is approximately 10% of current item&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]] added to an item|| 300||Some items may not be eligible&lt;br /&gt;
|- &lt;br /&gt;
|Feature Changing Masks ||400 ||Good for eyes AND complexion; OR Complete hair; OR Face, nose and distinguishing mark.  Get &#039;a plain porcelain mask&#039; in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Swear||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Verb||3000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Logon/Logoff Messaging||5000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Prename)||5500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Postname)||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Full Customization (description only)|| 1000||This does not include any custom verbs, but does include the 15/15/15 OR Long description, as well as the Show description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Custom Verb (1)||1500||This does not include any alteration of the tattoo&#039;s description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Full Customization (description only)||1000||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Other Custom Fields||1500||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|- &lt;br /&gt;
|Level 1 or 2 [[enhancive item]]||1800||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Level 3 or 4 [[enhancive item]]||2400||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (heat, cold, electric, impact, or vacuum; for [[Runestaff|runestaves]], mana(to a max of x2) or acuity(to a max of x4) are also available)||Base 300 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services) etc.&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (disintegrate, disruption, unbalance, grapple, acid, plasma, steam||Base 900 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services)&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of 0 to +15||300 + (300 * [[trunc]]((current plus + 4) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of +16 to +45||1200 + (400 * trunc((current plus - 11) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Spiked]] items for any enchanting, padding, or flaring service||600 point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Ensorcelled items for any enchanting, padding, or flaring service||200 point per tier surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting flared or (non-fluff) simple [[Script|scripted]] item||600 point surcharge||&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting (non-fluff) complex scripted item ||1200  point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100||&lt;br /&gt;
|- &lt;br /&gt;
|Heavy (150 services, 10 point combat effectiveness) [[Critical]] or [[Hitpoint|Damage]] [[Padding]], [[Weighting]], or [[Sighting]]||(3200 + (Enchant over 20 * 100)) + surcharges||Padding only. &amp;quot;Up to&amp;quot; 150 services. No discounts (CER 9 to CER 10 is the same cost as CER 0 to CER 10).   &amp;lt;br&amp;gt;Examples: +3TD is &#039;flaring surcharge&#039; and 1500 surcharge; +14% Impact Resist= &#039;resist surcharge&#039; and was 1000 surcharge&lt;br /&gt;
|- &lt;br /&gt;
|Custom Tattoo (PLATINUM ONLY)||400 points||&lt;br /&gt;
|- &lt;br /&gt;
|Single [[Premium home]] Item Alteration (PLATINUM ONLY)||600 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Convocation of Coraesine Field|Mayhem Tattoo]] (PLATINUM ONLY)||900 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enhancive item|Enhancive]] Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY)||500 points||&lt;br /&gt;
|-&lt;br /&gt;
|25,000 profession resource points (grit, essence, Nature&#039;s Grace, etc)&lt;br /&gt;
|25 points&lt;br /&gt;
|Available once per week per account, there is a 7 day cooldown whenever this benefit is used. To use the benefit, go to the West Wing of the Library on FWI and LIGHT the lantern there. This benefit does not allow you to claim more than your 50,000 weekly pool; if you already have more than 25,000 profession resource points for the week, you will only get enough to max out your weekly resource pool, though the 25 PP cost will remain the same.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*Always use [[PCALC_(verb)|PCALC]] to get an estimate on the cost.&lt;br /&gt;
&lt;br /&gt;
*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.&lt;br /&gt;
&lt;br /&gt;
*If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost. &lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]] [[Adamantine]] costs double the normal points.&lt;br /&gt;
&lt;br /&gt;
*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[Attack strength|AS]] + [[DS]] bonus and the +5 will be split between those qualities.&lt;br /&gt;
&lt;br /&gt;
*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.&lt;br /&gt;
&lt;br /&gt;
*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost.  The defender bonus prevents flares from being added.&lt;br /&gt;
&lt;br /&gt;
*[[Resistance]] items with positive benefits cost 500 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 500 points.&lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]], [[Flaring]], or [[Padding]] an [[Enhancive item]] will incur an additional premium point surcharge. The surcharge is: (Cost for [[Adventurer&#039;s Guild]] to recharge item) * (Enchant bonus of item) / 250. In the case of enchanting, the final enchant bonus of the item is used to calculate the surcharge, rather than the current bonus. [[Fusion]] items are considered enhancive items for this purpose. Empty fusion items are treated as costing 9000 to recharge. For instance, enchanting a set of +30 fusion armor without orbs to +35 would result in a surcharge of 1260 points, while padding or flaring the same set of +30 armor would result in a 1080 point surcharge.&lt;br /&gt;
&lt;br /&gt;
*Temporary Enhancements do not incur any extra charges.&lt;br /&gt;
&lt;br /&gt;
*[[1625|Paladin-bonded weapons]] should not incur any extra charges, but may calculate as such.  Include the fact that it is bonded in the scroll.&lt;br /&gt;
&lt;br /&gt;
===Functional Script Surcharges===&lt;br /&gt;
&lt;br /&gt;
Complex scripts include, but are not limited to, Ithziri armor, Voln armor, and NerveStaves and have a flat 1200 point complex script surcharge.&lt;br /&gt;
&lt;br /&gt;
Everything else (functional) is considered simple and has a 600 point simple script surcharge.&lt;br /&gt;
&lt;br /&gt;
Fusion is still treated as separate from other functional scripts (see Additional Notes above).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
*Not enough points. Use PREMIUM START to see how many points you have, and use the equations in PREMIUM 9 or PCALC to help you calculate.  You may need to send a message to Sadie to confirm the point cost.&lt;br /&gt;
&lt;br /&gt;
*Once you&#039;ve chosen WRITE ACCEPT, your item should be delivered in the next 10 minutes or so. If that doesn&#039;t happen, it&#039;s stuck and you need to ASSIST in game and speak with a GameHost or GameMaster.&lt;br /&gt;
&lt;br /&gt;
==Precalculated Premium Benefit Costs==&lt;br /&gt;
&lt;br /&gt;
===Adding Flares===&lt;br /&gt;
&lt;br /&gt;
Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]], [[Vacuum critical table|Vacuum]]&lt;br /&gt;
&lt;br /&gt;
*Flare 0x (+0) item = 300&lt;br /&gt;
*Flare 1x (+5) item = 600&lt;br /&gt;
*Flare 2x (+10) item = 900&lt;br /&gt;
*Flare 3x (+15) item = 1200&lt;br /&gt;
*Flare 4x (+20) item = 1500&lt;br /&gt;
*Flare 5x (+25) item = 1800&lt;br /&gt;
*Flare 6x (+30) item = 2100&lt;br /&gt;
*Flare 7x (+35) item = 2400&lt;br /&gt;
*Flare 8x (+40) item = 2700&lt;br /&gt;
*Flare 9x (+45) item = 3000&lt;br /&gt;
*Flare 10x (+50)item = 3300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Partial enchants round up&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adding Heavy Critical or Damage Padding===&lt;br /&gt;
&lt;br /&gt;
*Pad 0x (+0) Armor = 3200&lt;br /&gt;
*Pad 1x (+5) Armor = 3200&lt;br /&gt;
*Pad 2x (+10) Armor = 3200&lt;br /&gt;
*Pad 3x (+15) Armor = 3200&lt;br /&gt;
*Pad 4x (+20) Armor = 3200&lt;br /&gt;
*Pad 5x (+25) Armor = 3700&lt;br /&gt;
*Pad 6x (+30) Armor = 4200&lt;br /&gt;
*Pad 7x (+35) Armor = 4700&lt;br /&gt;
*Pad 8x (+40) Armor = 5200&lt;br /&gt;
*Pad 9x (+45) Armor = 5700&lt;br /&gt;
*Pad 10x (+50) Armor = 6200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item (Base Cost)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 300&lt;br /&gt;
*Enchant 1x to 2x = 600&lt;br /&gt;
*Enchant 2x to 3x = 900&lt;br /&gt;
*Enchant 3x to 4x = 1200&lt;br /&gt;
*Enchant 4x to 5x = 1600&lt;br /&gt;
*Enchant 5x to 6x = 2000&lt;br /&gt;
*Enchant 6x to 7x = 2400&lt;br /&gt;
*Enchant 7x to 8x = 2800&lt;br /&gt;
*Enchant 8x to 9x = 3200&lt;br /&gt;
*Enchant 9x to 10x = 3600&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item with Spikes, Flares or Scripts (non-fluff)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 900&lt;br /&gt;
*Enchant 1x to 2x = 1200&lt;br /&gt;
*Enchant 2x to 3x = 1500&lt;br /&gt;
*Enchant 3x to 4x = 1800&lt;br /&gt;
*Enchant 4x to 5x = 2200&lt;br /&gt;
*Enchant 5x to 6x = 2600&lt;br /&gt;
*Enchant 6x to 7x = 3000&lt;br /&gt;
*Enchant 7x to 8x = 3400&lt;br /&gt;
*Enchant 8x to 9x = 3800&lt;br /&gt;
*Enchant 9x to 10x = 4200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Padded Armor===&lt;br /&gt;
&lt;br /&gt;
The cost to enchant padded armor is the [[#Enchanting Item (Base Cost)|enchanting base cost]] + (padding points * 100).&lt;br /&gt;
&lt;br /&gt;
As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) to +35 (7x) is:&lt;br /&gt;
&lt;br /&gt;
Enchanting base cost: 2400&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Padding: level 10&amp;lt;br&amp;gt;&lt;br /&gt;
Additional cost per point of padding: 100&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total Cost: 2400 + (10 * 100) = 3400 premium points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The terms padding level and padding points are used interchangeably.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enchanting Claidhmore (New Style Only)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 5000&lt;br /&gt;
*Enchant 1x to 2x = 6000&lt;br /&gt;
*Enchant 2x to 3x = 7000&lt;br /&gt;
*Enchant 3x to 4x = 8000&lt;br /&gt;
*Enchant 4x to 5x = 9000&lt;br /&gt;
*Enchant 5x to 6x = 10000&lt;br /&gt;
*Enchant 6x to 7x = 11000&lt;br /&gt;
*Enchant 7x to 8x = 12000&lt;br /&gt;
*Enchant 8x to 9x = 13000&lt;br /&gt;
*Enchant 9x to 10x = 14000&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Long-term Benefits]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[PCALC (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=212649</id>
		<title>Premium Point costs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=212649"/>
		<updated>2024-01-14T06:14:43Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: added one of the Premium Point benefits made available during the Premium HSN 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Premium subscription|Premium]] GemStone IV subscriber is awarded 100 &#039;&#039;&#039;Premium Points&#039;&#039;&#039; per month as a loyalty reward (often referred to as PPs). Current number of Premium Points on any account may be seen using [[PREMIUM]] START. These points can be used to purchase many different Premium [[Long-term Benefits]].  See the Benefits page for official descriptions of services.  This page will maintain costs and various notes.&lt;br /&gt;
&lt;br /&gt;
Points can be exchanged for services including [[Script|scripted]] items, [[alteration scroll]]s, an [[autoscripter]], lightening or deepening of one item, type-ahead lines, [[enhancive]] items, [[custom script]]ing, adding [[flares]] to [[armor]], [[weapon]]s, and armor accessories, [[enchanting]] services, adding critical or damage [[padding]] to armor and a [[Society|society]] reset option.&lt;br /&gt;
&lt;br /&gt;
Players often sell their PPs for [[silver coin|silvers]].  In these transactions the purchaser will have to give the seller the item as well as silvers so it is imperative that the seller be reputable.  The average conversion range is approximately 4,000-6,000 silvers per PP.  Larger blocks of PPs earn more silvers per point than smaller blocks, as they will be used for rarer or otherwise impossible to get services.  &lt;br /&gt;
&lt;br /&gt;
;Please note that the below is just to provide a general idea.  The PCALC command in-game is generally the best bet for a good estimate, though it should be noted that the final price will always be calculated by the GM providing any Premium Scroll (Sadie) Services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;The range provided is based on a consensus of players in June 2015 and is only meant to give a general idea, not a firm price.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Benefit ||Premium Point Cost||Comments and Additional Costs&lt;br /&gt;
|- &lt;br /&gt;
|Pre-scripted giftshop item||300 ||Located in the Lighthouse in Mist Harbor (Gift Shop, various containers)&lt;br /&gt;
|- &lt;br /&gt;
|[[Autoscripter]]||100 ||Located in the Lighthouse in Mist Harbor (Specialty Shop, read sign for details)&lt;br /&gt;
|- &lt;br /&gt;
|Checkbook||600 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on pedestal)&lt;br /&gt;
|- &lt;br /&gt;
|[[Society]] reset (amnesty parchment)||2000 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on counter)&lt;br /&gt;
|-&lt;br /&gt;
|One type-ahead line||900 ||Drink from the fountain located in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Premium title]]s||600 ||Find the disheveled resident NPC in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration scroll|Alteration]]||300 ||15/15/15 + show OR long description&lt;br /&gt;
|-&lt;br /&gt;
|[[Alteration scroll|Alteration]]||600 ||Show AND Long description&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration Scroll Item Customization|Item Customization]]||300||Up to three facets of a single item that supports customization per service.&lt;br /&gt;
|- &lt;br /&gt;
|[[EZ script]]||1200  (first action)||600 points for each additional action. If item was EZ Scripted using different means, it is 600 for each additional action&lt;br /&gt;
|-&lt;br /&gt;
|[[Merchant|Lighten]] one item||100 ||Amount of lightening varies by item&lt;br /&gt;
|- &lt;br /&gt;
|[[Merchant|Deepen]] one item||100 ||Deepening is approximately 10% of current item&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]] added to an item|| 300||Some items may not be eligible&lt;br /&gt;
|- &lt;br /&gt;
|Feature Changing Masks ||400 ||Good for eyes AND complexion; OR Complete hair; OR Face, nose and distinguishing mark.  Get &#039;a plain porcelain mask&#039; in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Swear||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Verb||3000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Logon/Logoff Messaging||5000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Prename)||5500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Postname)||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Full Customization (description only)|| 1000||This does not include any custom verbs, but does include the 15/15/15 OR Long description, as well as the Show description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Custom Verb (1)||1500||This does not include any alteration of the tattoo&#039;s description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Full Customization (description only)||1000||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Other Custom Fields||1500||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|- &lt;br /&gt;
|Level 1 or 2 [[enhancive item]]||1800||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Level 3 or 4 [[enhancive item]]||2400||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (heat, cold, electric, impact, or vacuum; for [[Runestaff|runestaves]], mana(to a max of x2) or acuity(to a max of x4) are also available)||Base 300 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services) etc.&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (disintegrate, disruption, unbalance, grapple, acid, plasma, steam||Base 900 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services)&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of 0 to +15||300 + (300 * [[trunc]]((current plus + 4) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of +16 to +45||1200 + (400 * trunc((current plus - 11) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Spiked]] items for any enchanting, padding, or flaring service||600 point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Ensorcelled items for any enchanting, padding, or flaring service||200 point per tier surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting flared or (non-fluff) simple [[Script|scripted]] item||600 point surcharge||&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting (non-fluff) complex scripted item ||1200  point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100||&lt;br /&gt;
|- &lt;br /&gt;
|Heavy (150 services, 10 point combat effectiveness) [[Critical]] or [[Hitpoint|Damage]] [[Padding]], [[Weighting]], or [[Sighting]]||(3200 + (Enchant over 20 * 100)) + surcharges||Padding only. &amp;quot;Up to&amp;quot; 150 services. No discounts (CER 9 to CER 10 is the same cost as CER 0 to CER 10).   &amp;lt;br&amp;gt;Examples: +3TD is &#039;flaring surcharge&#039; and 1500 surcharge; +14% Impact Resist= &#039;resist surcharge&#039; and was 1000 surcharge&lt;br /&gt;
|- &lt;br /&gt;
|Custom Tattoo (PLATINUM ONLY)||400 points||&lt;br /&gt;
|- &lt;br /&gt;
|Single [[Premium home]] Item Alteration (PLATINUM ONLY)||600 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Convocation of Coraesine Field|Mayhem Tattoo]] (PLATINUM ONLY)||900 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enhancive item|Enhancive]] Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY)||500 points||&lt;br /&gt;
|-&lt;br /&gt;
|25,000 profession resource points (grit, essence, Nature&#039;s Grace, etc)&lt;br /&gt;
|25 points&lt;br /&gt;
|Available once per week per account, there is a 7 day cooldown whenever this benefit is used. To use the benefit, go to the West Wing of the Library on FWI and LIGHT the lantern there. This benefit does not allow you to claim more than your 50,000 weekly pool; if you already have more than 25,000 profession resource points for the week, you will only get enough to max out your weekly resource pool.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*Always use [[PCALC_(verb)|PCALC]] to get an estimate on the cost.&lt;br /&gt;
&lt;br /&gt;
*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.&lt;br /&gt;
&lt;br /&gt;
*If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost. &lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]] [[Adamantine]] costs double the normal points.&lt;br /&gt;
&lt;br /&gt;
*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[Attack strength|AS]] + [[DS]] bonus and the +5 will be split between those qualities.&lt;br /&gt;
&lt;br /&gt;
*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.&lt;br /&gt;
&lt;br /&gt;
*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost.  The defender bonus prevents flares from being added.&lt;br /&gt;
&lt;br /&gt;
*[[Resistance]] items with positive benefits cost 500 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 500 points.&lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]], [[Flaring]], or [[Padding]] an [[Enhancive item]] will incur an additional premium point surcharge. The surcharge is: (Cost for [[Adventurer&#039;s Guild]] to recharge item) * (Enchant bonus of item) / 250. In the case of enchanting, the final enchant bonus of the item is used to calculate the surcharge, rather than the current bonus. [[Fusion]] items are considered enhancive items for this purpose. Empty fusion items are treated as costing 9000 to recharge. For instance, enchanting a set of +30 fusion armor without orbs to +35 would result in a surcharge of 1260 points, while padding or flaring the same set of +30 armor would result in a 1080 point surcharge.&lt;br /&gt;
&lt;br /&gt;
*Temporary Enhancements do not incur any extra charges.&lt;br /&gt;
&lt;br /&gt;
*[[1625|Paladin-bonded weapons]] should not incur any extra charges, but may calculate as such.  Include the fact that it is bonded in the scroll.&lt;br /&gt;
&lt;br /&gt;
===Functional Script Surcharges===&lt;br /&gt;
&lt;br /&gt;
Complex scripts include, but are not limited to, Ithziri armor, Voln armor, and NerveStaves and have a flat 1200 point complex script surcharge.&lt;br /&gt;
&lt;br /&gt;
Everything else (functional) is considered simple and has a 600 point simple script surcharge.&lt;br /&gt;
&lt;br /&gt;
Fusion is still treated as separate from other functional scripts (see Additional Notes above).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
*Not enough points. Use PREMIUM START to see how many points you have, and use the equations in PREMIUM 9 or PCALC to help you calculate.  You may need to send a message to Sadie to confirm the point cost.&lt;br /&gt;
&lt;br /&gt;
*Once you&#039;ve chosen WRITE ACCEPT, your item should be delivered in the next 10 minutes or so. If that doesn&#039;t happen, it&#039;s stuck and you need to ASSIST in game and speak with a GameHost or GameMaster.&lt;br /&gt;
&lt;br /&gt;
==Precalculated Premium Benefit Costs==&lt;br /&gt;
&lt;br /&gt;
===Adding Flares===&lt;br /&gt;
&lt;br /&gt;
Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]], [[Vacuum critical table|Vacuum]]&lt;br /&gt;
&lt;br /&gt;
*Flare 0x (+0) item = 300&lt;br /&gt;
*Flare 1x (+5) item = 600&lt;br /&gt;
*Flare 2x (+10) item = 900&lt;br /&gt;
*Flare 3x (+15) item = 1200&lt;br /&gt;
*Flare 4x (+20) item = 1500&lt;br /&gt;
*Flare 5x (+25) item = 1800&lt;br /&gt;
*Flare 6x (+30) item = 2100&lt;br /&gt;
*Flare 7x (+35) item = 2400&lt;br /&gt;
*Flare 8x (+40) item = 2700&lt;br /&gt;
*Flare 9x (+45) item = 3000&lt;br /&gt;
*Flare 10x (+50)item = 3300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Partial enchants round up&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adding Heavy Critical or Damage Padding===&lt;br /&gt;
&lt;br /&gt;
*Pad 0x (+0) Armor = 3200&lt;br /&gt;
*Pad 1x (+5) Armor = 3200&lt;br /&gt;
*Pad 2x (+10) Armor = 3200&lt;br /&gt;
*Pad 3x (+15) Armor = 3200&lt;br /&gt;
*Pad 4x (+20) Armor = 3200&lt;br /&gt;
*Pad 5x (+25) Armor = 3700&lt;br /&gt;
*Pad 6x (+30) Armor = 4200&lt;br /&gt;
*Pad 7x (+35) Armor = 4700&lt;br /&gt;
*Pad 8x (+40) Armor = 5200&lt;br /&gt;
*Pad 9x (+45) Armor = 5700&lt;br /&gt;
*Pad 10x (+50) Armor = 6200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item (Base Cost)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 300&lt;br /&gt;
*Enchant 1x to 2x = 600&lt;br /&gt;
*Enchant 2x to 3x = 900&lt;br /&gt;
*Enchant 3x to 4x = 1200&lt;br /&gt;
*Enchant 4x to 5x = 1600&lt;br /&gt;
*Enchant 5x to 6x = 2000&lt;br /&gt;
*Enchant 6x to 7x = 2400&lt;br /&gt;
*Enchant 7x to 8x = 2800&lt;br /&gt;
*Enchant 8x to 9x = 3200&lt;br /&gt;
*Enchant 9x to 10x = 3600&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item with Spikes, Flares or Scripts (non-fluff)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 900&lt;br /&gt;
*Enchant 1x to 2x = 1200&lt;br /&gt;
*Enchant 2x to 3x = 1500&lt;br /&gt;
*Enchant 3x to 4x = 1800&lt;br /&gt;
*Enchant 4x to 5x = 2200&lt;br /&gt;
*Enchant 5x to 6x = 2600&lt;br /&gt;
*Enchant 6x to 7x = 3000&lt;br /&gt;
*Enchant 7x to 8x = 3400&lt;br /&gt;
*Enchant 8x to 9x = 3800&lt;br /&gt;
*Enchant 9x to 10x = 4200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Padded Armor===&lt;br /&gt;
&lt;br /&gt;
The cost to enchant padded armor is the [[#Enchanting Item (Base Cost)|enchanting base cost]] + (padding points * 100).&lt;br /&gt;
&lt;br /&gt;
As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) to +35 (7x) is:&lt;br /&gt;
&lt;br /&gt;
Enchanting base cost: 2400&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Padding: level 10&amp;lt;br&amp;gt;&lt;br /&gt;
Additional cost per point of padding: 100&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total Cost: 2400 + (10 * 100) = 3400 premium points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The terms padding level and padding points are used interchangeably.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enchanting Claidhmore (New Style Only)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 5000&lt;br /&gt;
*Enchant 1x to 2x = 6000&lt;br /&gt;
*Enchant 2x to 3x = 7000&lt;br /&gt;
*Enchant 3x to 4x = 8000&lt;br /&gt;
*Enchant 4x to 5x = 9000&lt;br /&gt;
*Enchant 5x to 6x = 10000&lt;br /&gt;
*Enchant 6x to 7x = 11000&lt;br /&gt;
*Enchant 7x to 8x = 12000&lt;br /&gt;
*Enchant 8x to 9x = 13000&lt;br /&gt;
*Enchant 9x to 10x = 14000&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Long-term Benefits]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[PCALC (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=209058</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=209058"/>
		<updated>2023-10-18T23:05:16Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Squire in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Squire of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphon, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=209055</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=209055"/>
		<updated>2023-10-18T23:02:14Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|town=[[Solhaven]]&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Squire in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Squire of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphon, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=209054</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=209054"/>
		<updated>2023-10-18T23:01:56Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|hometown=[[Solhaven]]&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Squire in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Squire of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphon, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=209053</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=209053"/>
		<updated>2023-10-18T23:00:57Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|hometown=[[Solhaven]]&lt;br /&gt;
|town=[[Solhaven]]&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Squire in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Squire of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphon, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:HOST-GSKEBECHET&amp;diff=208653</id>
		<title>User talk:HOST-GSKEBECHET</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:HOST-GSKEBECHET&amp;diff=208653"/>
		<updated>2023-10-12T11:16:24Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: /* Have a question or comment? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Have a question or comment? ==&lt;br /&gt;
&lt;br /&gt;
HOST-GSKEBECHET (talk | contribs) (Added back in the OTS analyze and rearranged a couple things to conform with item script style guide.)&lt;br /&gt;
&lt;br /&gt;
You added back in the Tier 1 analyze in the OTS section. [[User:GS4ALASTIR|GS4ALASTIR]] ([[User talk:GS4ALASTIR|talk]]) 10:46, 25 April 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hello, I added a line that Stormyrain gave permission to use the image of the Sisters on the wiki [[User:STACYWALTER|STACYWALTER]] ([[User talk:STACYWALTER|talk]]) 06:16, 12 October 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cross-posts of user:talk notes ==&lt;br /&gt;
&lt;br /&gt;
=== Animalistic Spirit Shield iteminfo ===&lt;br /&gt;
&lt;br /&gt;
[[User_talk:GS4ALASTIR]]:  Hi, Alastir.  Thank you very much for contributing so many different things to the various item script pages!  Just as a head&#039;s up, I rolled back one of your changes made a while ago to the [[Animalistic_Spirit_Shield|Animalistic Spirit Shield]] page, where you had accidentally removed the iteminfo section.  I have added back in the iteminfo section so that it properly displays; it&#039;s actually an important template to keep in place for scripted items as it helps populate other categories on the wiki, making it easier to cross-reference related things.  Thanks for understanding! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:55, 21 June 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Category: Marked for Deletion ===&lt;br /&gt;
&lt;br /&gt;
[[User talk:WINTERDAWN]]:  Thank you for all of the contributions you&#039;ve made toward archiving all of the Elanthian Journals!  Just as a reminder, please use &amp;lt;nowiki&amp;gt;[[Category:Marked for Deletion]]&amp;lt;/nowiki&amp;gt; on a page when you would like it deleted.  I went ahead and deleted the Journal pages you had cleared and replaced with the text, &amp;quot;Things to be deleted by Simu Admin.&amp;quot; because your intent appeared to be very clear, however using the Category instead would make it easier for any mods to see those pages as part of weekly patrols for page deletion requests. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:39, 7 July 2022 (CDT)&lt;br /&gt;
:Shoot. I was doing {{category... sorry about that! Also, sorry about the extra set of deletes that I created. I hope it wasn&#039;t too time consuming :| [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 13:01, 7 July 2022 (CDT) &lt;br /&gt;
::That&#039;s okay!  It wasn&#039;t too time consuming.  I just wanted to remind you about it for the future.  Thank you again for all of your contributions![[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:37, 8 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Requesting Clarification ===&lt;br /&gt;
&lt;br /&gt;
[[User_talk:FIREPHOENIX]]: Thank you for all of your contributions to preserving the-ever expanding game lore!  I have a question regarding your recent edit to [[Ithzir_language_(essay)]].  Do you have the original author&#039;s permission to upload &amp;quot;Part 5&amp;quot; to the essay?  I did not see you noting that anywhere on the essay&#039;s talk page ([[Talk:Ithzir_language_(essay)]]).  When uploading someone else&#039;s work to the wiki on their behalf, it is important to note that on an individual creative work&#039;s talk page so that we have a clear understanding that permission was given by them. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:34, 14 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can confirm with Dergoaten shortly since he&#039;s an active player, unsure how to post approval, but it&#039;s been confirmed and directed towards https://gswiki.play.net/Ithzir_Genesis for the most current details [[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]]) 23:26, 15 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Dergoatean — Today at 11:16 PM&lt;br /&gt;
:Hi, you absolutely have my permission&lt;br /&gt;
&lt;br /&gt;
::Thank you very much! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:36, 20 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Moving Saved Posts ===&lt;br /&gt;
&lt;br /&gt;
[[User_talk:FIREPHOENIX]]:  I just wanted to give you a head&#039;s up that I am moving and consolidating some saved posts on the wiki that don&#039;t meet the current [[Help:Style/Formatting_special_articles#Saved_posts|Style Guide standards]] for saved posts.  Most of them are being moved to the &amp;quot;/saved posts&amp;quot; subpage of relevant questlines, and I am updating any broken links made as a result of these moves.  I didn&#039;t want to worry you with the sudden rearranging of data and related page deletion since they include a few of the saved posts that you have archived with your ongoing efforts to preserve game history. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:40, 21 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Wood Rarity Template Links ===&lt;br /&gt;
&lt;br /&gt;
[[User talk:WINTERDAWN]]:  Hi, WINTERDAWN.  I just wanted to give you a head&#039;s up on why I reverted your changes to [[Template:Wood_Rarity_and_Use]] to remove the redlined links added.  The additional links were all to existing real world trees that are not unique to Elanthia.  While it is certainly fine for someone to eventually make pages for individual trees and add those links back in to the template, none of the trees with redlined links had anything unique to them in an Elanthian setting apart from their real world equivalents.  Hopefully that helps clarify! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:43, 26 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Merchant NPC Pages ===&lt;br /&gt;
&lt;br /&gt;
[[User_talk:ECHEAUX]]:  Hi, ECHEAUX.  Thank you for your many contributions to the wiki!  Getting a lot of the information related to the ongoing Ebon Gate festival out there while it is still running is a big help to other players.  Just as a head&#039;s up, I have reverted some of the updates you made to various merchant NPC pages.  These are largely restricted to where historical information was removed, such as festival venues or various towns where the merchants have worked.  I wanted to drop you a note to explain why those changes were reverted so that you weren&#039;t surprised by them.&lt;br /&gt;
&lt;br /&gt;
I also have a question regarding the recent updates that you made to [[Template:Merchants]] and related updates to various merchant NPC pages.  Looking at the template, it seems like the &amp;quot;venue&amp;quot; section is now much more restricted than before, limited to only a very small list of festivals instead of being more free form as it was in the past.  Is that intended or just an oversight?  We have so many different festival venues that limiting which ones the template could be used for seems counterproductive, especially if it means that historical information is not preserved.  It also looks like you have added a &amp;quot;town&amp;quot; as a new section, which can only have one entry.  Is &amp;quot;town&amp;quot; intended to be the merchant&#039;s home town?  Or is it intended to be the town they most often work in among the various towns they frequent?  Thank you for any insight you can offer. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:56, 26 October 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Works in Progress ===&lt;br /&gt;
[[User_talk:ECHEAUX]]:  Hi there, ECHEAUX.  I am slowly working through patrols of item script page updates, which I know you focused heavily on late last year.  It looks like on several of them, mostly ones from October and November, you included the work-in-progress template to indicate you are still working on the pages, however many of them do not appear to have any recent updates in the past month+.  While I don&#039;t believe these are all of them, they include [[AYRWT?]], [[Flask belt]], [[Ritualistic tool]], and a few others that look like they were from last year&#039;s Ebon Gate festival.  Are you still actively working on some of these pages?  If not, I&#039;ll remove the WIP template as I do the patrols to let other users know they are open for editing again.  Thanks again for everything you do to help add to the wiki! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:29, 10 January 2023 (CST)&lt;br /&gt;
:I have responded to your question on my [[User_talk:ECHEAUX#Works_in_Progress|discussion page]].[[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 10:59, 10 January 2023 (CST)&lt;br /&gt;
::I have responded to your response :) [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 11:57, 10 January 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Page Moves ===&lt;br /&gt;
[[User talk:ECHEAUX]]:  Hi, ECHEAUX.  I noticed that when you set up the item script page for the [[Grooming locket]], you did so by moving one of your test/sandbox pages with a substantial edit history to the current page.  In doing so, that also had the the effect of moving the entire page history for your test page, which included a large number of edits stemming from when you were testing out formatting for other item scripts unrelated to the Grooming locket.  While the wiki team is very glad that you&#039;re using your test/sandbox pages to try out new things, the best practice in this instance would be to just cut and paste the source code from your test page into a newly created item page instead of moving it from your sandbox if there are unrelated edits in the test page&#039;s history.  I know that you&#039;re very well versed in wiki use at this point, but if you&#039;d like, I can help with that process for the Grooming locket page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:49, 7 February 2023 (CST)&lt;br /&gt;
:Responded [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 12:32, 7 February 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
===Talk Pages vs Articles===&lt;br /&gt;
&lt;br /&gt;
[[User talk:WINTERDAWN]]:  Hi, WINTERDAWN.  I am reaching out to you because I am reverting back the edits on [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] to include the full text of the letter instead of omitting portions of it.  Could you help me understand why you removed portions of the letter?  I understand that you also put the log of the letter being read aloud in game on the page&#039;s Talk page.  However, the purpose of a Talk page is to provide notes about the main article, such as indicating permission to share something on behalf of another person, sharing incomplete research information, or asking a question/seeking clarification about the text of an article.  Talk pages are not intended to be used as supplementary articles, nor should articles omit relevant information for the sake of sharing it on a Talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:42, 8 February 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
:So there are two separate authors here: myself and WBURKE.&lt;br /&gt;
&lt;br /&gt;
:When I first came across the letter as relayed by Cordarius, in user LEAFIARA&#039;s log, I thought, &amp;quot;this is very useful information that should probably be more accessible than in the middle of a log.&amp;quot; However, it was late, and I was not necessarily wanting to embark on a lengthy project at the time, and so I literally just copy/pasted it into a separate wiki page (the awkwardly named one I marked for deletion).&lt;br /&gt;
&lt;br /&gt;
:Soon after this, user WBURKE created a page to document the information relayed by that letter. The desire of my page was &amp;quot;here&#039;s the log so it&#039;s easier to find, maybe it&#039;ll be made nicer one day.&amp;quot; The desire of their page was to focus on the specific points of interest in that letter. My focus was &amp;quot;here&#039;s the letter in full&amp;quot; while their focus was &amp;quot;here&#039;s the bullet points with regards to the Empire and Wehnimer&#039;s Landing.&amp;quot; What they created is what I wanted the log to eventually turn into.&lt;br /&gt;
&lt;br /&gt;
:I still felt it useful to have the log around, though, and so dumped it on the discussion page as I don&#039;t know where else to put it.&lt;br /&gt;
&lt;br /&gt;
:As an aside, based on how this wiki is used, both in the past and currently, I feel that the discussion page is a fine spot for these types of things. On other wikis yes, you can have very lengthy conversations about the topics you listed, but that just doesn&#039;t really happen here on this one.&lt;br /&gt;
&lt;br /&gt;
:Based on those guidelines we would need to move this content: [[Talk:Sanctify (330)]] and [[Talk:Introduction to the Confluence#The Mentor Event Itself]]. I feel that these bits, that are relevant to their pages, would detract from the pages themselves if added. The Sanctify content would just muddy the page and the Confluence content has no relevance on the guide itself. The Sanctify content would be easy enough to break out into it&#039;s own guide I guess, and I guess the Confluence content could just be added to my user page or something. /shrug&lt;br /&gt;
&lt;br /&gt;
:Anyways, just my thoughts. At the end of the day you&#039;re the boss on this stuff so I acquiesce to what you feel is best :)&lt;br /&gt;
&lt;br /&gt;
:[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 16:58, 8 February 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
::Hi, WINTERDAWN.  I am not ignoring your query; I am waiting on a response from the larger wiki team about how to approach this specific scenario.  Generally speaking, any article&#039;s Talk page is not an appropriate venue for archiving important information.  If the information is completed research, elaboration on topics contained within an article, or relevant log excerpts, that information should be on a main wiki article, not on a Talk page.  Depending on what that information consists of, it could either be on the primary article itself or on a different article that is explicitly created to delve into a more complex concept.&lt;br /&gt;
::In the case of [[Talk:Sanctify (330)]], the information presented on it would be best in a main article and not on a Talk page; looking at the content, it does seem appropriate for a 330 guide article, as you pointed out (see [[Help:Style#User pages]]).  In the case of [[Talk:Introduction to the Confluence]], this appears to be a log excerpt and would be appropriate for a page that is set up as an event log - in the format of &amp;quot;YYYY-MM-DD - Log Title (log)&amp;quot; (as per [[Help:Style/Formatting special articles#Logs]]).  However, as the main page itself appears to be set up as a guide, which appears to be drawn from the log itself (or vice versa), it should adhere to the standards of creating a guide.  My general recommendation would be to preserve an entire log, including the introduction that is currently on the Talk page as well as any followup questions to the presentation, as a log article and then maintain the existing article as a guide with the information presented as is.  That said, because the log excerpt that was retained on the Talk page does not appear to contain information vital to the article itself or further elaboration on the information presented in it, I also don&#039;t see an issue with keeping it as is for this specific case.&lt;br /&gt;
::In the case of [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]], which led to this conversation, given the nature of this specific article as well as the duplicate information between it and the article [[Protectorate]], I am waiting on confirmation on how best to handle it before taking any further action.  Unless another mod or GM weighs in before me, it will likely not be until next week that I can relay the final determination.  I appreciate your patience and understanding with this.  While the GS wiki does not get anywhere near as much traffic or use as Wikipedia, that does not mean that the GS wiki does not have its standards for how pages, including Talk pages, should be used.  Those standards are also continually evolving as more content is added, and what may have been considered fine two years ago may have have updated standards today. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:40, 9 February 2023 (CST)&lt;br /&gt;
:::Hello again, WINTERDAWN.  After consulting with the wiki team, I have adjusted [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] to show the previous version of the text instead of the log.  I have transcluded the identically presented information from [[Protectorate]] onto [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  I have updated text on the page to link to the log excerpt on [[Protectorate]] instead of referencing the article&#039;s talk page.  I have also updated the article&#039;s Talk page to remove the previously saved log excerpt, to clarify what its purpose is, and to direct anyone viewing it to [[Protectorate#5123]], which is where the complete log excerpt is located.  Again, to reiterate, the purpose of Talk pages is to facilitate discussion about an article, such as questions about an article, incomplete research, or citing when permission was granted to post on behalf of another person.  They are not intended to serve as articles themselves.  Logs and completed research should be either incorporated into the main article or in a supplementary article.  Hopefully this helps clear up any confusion for you.  Thank you again for your patience as I worked to resolve this. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:13, 14 February 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Alright, thank you for this information and checking into things :) I&#039;ll work on the two pages I mentioned (and any others I come across later) as soon as I can. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 05:18, 15 February 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
===Third Party Software===&lt;br /&gt;
[[User talk:GS4ALASTIR]]:  Hi, GS4ALASTIR.  I have followed up with the wiki team on a few recent edits that you made related to third-party software documentation on the wiki.  Specifically, I am referring to the subpages you created associated with both [[Script Bigshot]] documentation and the main [[Script Eloot]] article.  The wiki policy for documenting Lich software is viewable on [[Help:Style#Lich_information]].  You will need to get staff approval before creating any new Lich script pages or subpages by contacting the [mailto:gs4-wiki@play.net GSWiki email address].  (It is perfectly fine to continue to make edits to existing Lich script pages or subpages.)  I will be taking the following steps:&lt;br /&gt;
* I am reverting the recent edits that you made to the [[Script Bigshot]] page to restore the information that was removed from it and moved onto the different subpages.  Those subpages are:&lt;br /&gt;
** [[Script Bigshot/Profile tab]]&lt;br /&gt;
** [[Script Bigshot/Resting tab]]&lt;br /&gt;
** [[Script Bigshot/Hunting tab]]&lt;br /&gt;
** [[Script Bigshot/Attacking tab]]&lt;br /&gt;
** [[Script Bigshot/Commands tab]]&lt;br /&gt;
** [[Script Bigshot/Monitoring tab]]&lt;br /&gt;
** [[Script Bigshot/Misc tab]]&lt;br /&gt;
* I am adding a template on each of the Script Bigshot subpages noting that they are marked for deletion.&lt;br /&gt;
* I will be deleting each of the Script Bigshot subpages a week from today.&lt;br /&gt;
* I am adding a template onto the [[Script Eloot]] page noting that it is marked for deletion.&lt;br /&gt;
* I will be deleting [[Script Eloot]] a week from today.&lt;br /&gt;
* I am reverting the recent edits that you made to [[:Template:Third-Party Software]], which added a link and reference to the Script Eloot page.&lt;br /&gt;
Some of the information that you put onto the Script Bigshot subpages appears to be updated from how it was originally presented on the main article.  I want to make sure that you have the opportunity to save or move that back on to the main approved script article before the subpages are permanently deleted.  I also want to make sure that you have the same opportunity to save the information you wrote for the Script Eloot page.  If you have any questions, please let me or another mod know, either via talk page or by asking on the official Discord server.  Thanks for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:27, 21 March 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Character Vignettes===&lt;br /&gt;
[[User talk:LORDROELET]]: Hi there, LORDROELET.  I wanted to let you know why I moved your [[Roelon (prime)/Vignette: Plea to the Wsalamir|Plea to the Wsalamir vignette]] back to where you had originally placed it on the wiki.  The [[Help:Storyline guidelines#Character Vignettes|storyline guidelines]] were recently updated to address how character vignettes should be posted to the wiki, largely because most character vignettes were shared in response to storylines.  Moving forward, their articles should be set up in the format of:&lt;br /&gt;
:&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Character name (instance)/Vignette name&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
In addition, they should not use the [[:Template:Creative-work#Character Vignettes|creative-work]] template as character vignettes are considered a form of &amp;quot;off screen roleplay&amp;quot; instead of a creative work like a poem or short story being told by a character.  Thank you for sharing your character&#039;s vignettes on the wiki.  If you have any questions, the best place to ask is on the Official GS Wiki discussion thread in the Discord forum&#039;s Help section. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:54, 5 April 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Third Party Software and Scripts===&lt;br /&gt;
[[User talk:RINUALDO]]:  Hi there, RINUALDO.  I have followed up with the wiki team on some new articles you made associated with Lich script documentation.  Specifically, I am referring to [[Script foreach]] and [[Script invdb]], which were made last week, plus [[Script Ebounty]], which was made late last year.  The wiki policy for documenting Lich software is viewable on [[Help:Style#Lich_information]].  I have confirmed with the wiki team that permission was not given in advance of these articles being created.  You will need to get staff approval before creating any new Lich script articles or subarticles by contacting the [mailto:gs4-wiki@play.net GSWiki email address].  (It is perfectly fine to continue to make edits to existing Lich script articles or subarticles.)  I am taking the following steps:&lt;br /&gt;
* I am adding a template on all three pages noting that they are marked for deletion:&lt;br /&gt;
** [[Script foreach]]&lt;br /&gt;
** [[Script invdb]]&lt;br /&gt;
** [[Script Ebounty]]&lt;br /&gt;
* I will delete all three pages one week from today.&lt;br /&gt;
I understand that you are active in helping maintain the existing approved third party software articles so that they are accurate and easy to understand for the community.  I want to make sure that you have the opportunity to save the information you wrote for the above three articles should they be approved for creation again at a later date.  If you have any questions, please let me or another mod know, either via talk page or by asking on the official Discord server.  Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:03, 18 April 2023 (CDT)&lt;br /&gt;
:Putting stuff on talk pages with no way for a user to know that something exists unless they go to the wiki daily is a terrible, terrible way to communicate about deleting something with a timer.&lt;br /&gt;
:Can you please clarify &amp;quot;I have confirmed with the wiki team that permission was not given in advance of these articles being created&amp;quot; who you clarified this with?&lt;br /&gt;
::Hello again, RINUALDO.  I am following up on your question from yesterday about the three articles you created for lich scripts.  I did alert the wiki team of your message to me when you added it, and I am aware that staff were able to talk with you on Discord afterward and confirm that you did indeed have prior authorization for the invdb and foreach script articles.&lt;br /&gt;
::I would like to apologize on behalf of the wiki team for incorrectly flagging the [[Script foreach]] and [[Script invdb]] articles as not authorized.  I am reverting my edits to both of those articles where I had added the delete template, and I am also putting a note on their respective Discussion tabs so that there is no confusion in the future.  Unfortunately, the [[Script Ebounty]] article was not approved in advance of it being created, so I do need to delete it when the seven day window has concluded.  Thank you for your patience and understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:37, 20 April 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
The ebounty page was intended in the prior approval that was released. It was referenced in the email request, which I could have been more specific. As this has gone to Feedback, please do not delete anything until the issue is resolved.&lt;br /&gt;
:Hi, RINUALDO.  I have relayed your message to me on my talk page to the wiki team .  Also, just as an FYI if it is helpful, if you want to add on your user name and a timestamp of an edit to the end of the message, it is possible to do so with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:46, 25 April 2023 (CDT)&lt;br /&gt;
::Hi again, RINUALDO.  I wanted to update you on the three articles I previously reached out to you about.  I have removed the delete template and renamed the article for [[Lich:Script Ebounty]] to conform with the updated guidelines for Lich scripts on the wiki.  I have also moved both [[Lich:Script invdb]] and [[Lich:Script foreach]] for the same reason.  All three articles will need the forthcoming lich header template added to them once the template has been finalized.  Thank you for your patience and understanding as the wiki guidelines continue to evolve.  I appreciate your continued efforts to add documentation to the wiki to help other players better enjoy the game. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:23, 23 May 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Thaumaturge Tome Script===&lt;br /&gt;
[[User talk:ALLENM20]]: Hello, ALLENM20.  I am following up with you on behalf of the wiki team.  I know that MOD-GSMOTTE already reached out to you about the [[Lich:Thaumaturge Tome Script]] article that you previously wrote.  In light of the updates to the wiki standards for lich script pages, the script article is now permitted on the wiki.  I have moved the article so that its title properly conforms with these new standards (which adds Lich: at the start of the article title).  The article will need to be updated with the forthcoming lich script template as soon as it is released.  Thank you for your patience and understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:18, 30 May 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Character Vignettes===&lt;br /&gt;
[[User talk:HALEM20]]: Hi again, HALEM20.  Thank you for doing so many updates to help record events in the recent and ongoing Platinum storylines.  I noticed that you recently added two character vignettes related to the [[:Category:What Lurks in the Dark|What Lurks in the Dark]] storyline that do not appear to be linked to your account based on prior edits to their respective character pages.  If you are uploading vignettes on behalf of another player, you will need to very clearly state that on the Discussion tab for each page.  The two vignettes are [[Jaired (platinum)/Loose Ends]] and [[Oliviero (platinum)/Interruption]].  To add that information, you will just need to click on the Discussion tab at the top of each article and note that you have permission to upload them.  I recommend adding &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to the end of it to make sure that you have a clear account/date/timestamp applied afterward.  Thank you for understanding! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:17, 19 June 2023 (CDT)&lt;br /&gt;
:Hello, HALEM20.  I previously reached out to you about two character vignettes related to the [[:Category:What Lurks in the Dark|What Lurks in the Dark]] storyline that you added to the wiki for characters that did not appear to be yours, based on prior edits to their respective character pages.  I see that Oliviero&#039;s player did confirm that permission was given to upload [[Oliviero (platinum)/Interruption]] to the wiki, however there is still no indication that Jaired&#039;s player gave permission to upload [[Jaired (platinum)/Loose Ends]].  GSwiki has recently updated its copyright policy with regard to posting works created by another person.  I have flagged the &amp;quot;Interruption&amp;quot; vignette for not being in compliance with the updated [[Gswiki:Policy]] for [[GSwiki:Policy#Copyrights|Copyrights]] on works created by someone other than the uploader.  A statement that the vignette was uploaded with permission by the author must be added to the vignette&#039;s [[Talk:Jaired (platinum)/Loose Ends|Discussion tab]].  &#039;&#039;&#039;If that is not added within 7 days, it will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for copyrights on articles, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926|Discord forum&#039;s wiki thread].  Thank you for your understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:34, 13 July 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Blanked Article===&lt;br /&gt;
[[User talk:PAELA]]: Hi there, PAELA.  I noticed that you created two articles for your vignette, &amp;quot;Disturbing News&amp;quot;, and then went back and deleted all of the text on the duplicate article.  The one that still has text is [[Agathilea (prime)/Disturbing News]] while the one that has had all text removed is [[Agathilea (prime)/Disturbing News/Disturbing News]].  Did you remove all the text because you wanted the second article to be deleted?  Putting &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt; on an article is the best way to let a wiki Mod know that the page was created in error and should be deleted from the wiki instead of just removing all of the text on it.  If that is what you would like to be done, please add the delete template to the article so another mod or I can remove it for you. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:14, 9 August 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Recent Edits===&lt;br /&gt;
[[User talk:LUXELLE]]: Hi there, LUXELLE.  I&#039;d like to thank you for your many contributions to the wiki, especially for your guides to help other players better enjoy the various festivals and events in game.  I know that you frequently collaborate with other players to write some of your guides.  Another user recently made some edits to one of your guides, [[Duskruin primer]], that I was not sure were intended by you or your team.  They do not appear to be malicious in nature, however I did want to reach out to you about if they were intended to be part of the article.  The edits are a new section at the end of the article, [[Duskruin primer#All the big credit givings|All the big credit givings]].  If these edits were not intended by you or your team, either you can delete them or you can let me know and another mod or I would be happy to delete them for you. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:26, 16 August 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Images and Article Edits at Risk for Deletion===&lt;br /&gt;
[[User talk:CELLORA]]: Hi there, CELLORA.  In reviewing some recent updates to the wiki, I saw that you have made quite a few edits to [[Sorlu (prime)]], which appears to be a character page for someone else&#039;s character.  There is no indication anywhere that Sorlu&#039;s player gave you permission to create or edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Sorlu&#039;s character page, you will need to indicate this by clearly stating it on its Discussion/Talk tab, [[Talk:Sorlu (prime)]], that you have been given permission to do so by his player.  Alternatively, Sorlu&#039;s player can put that information on the discussion page.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.&lt;br /&gt;
&lt;br /&gt;
In addition, there are a couple of images that I have flagged, all of which appear related to the same character article.  I think I understand what is going on with the images but would appreciate some clarification from you if my understanding is correct.&lt;br /&gt;
* [[:File:Nalfein Crest.png]] - This image appears to be a duplicate of [[:File:A Nalfein Crest.png]].  It is not used on any articles.  An earlier edit by you to the file noted you as being the creator.&lt;br /&gt;
* [[:File:A Nalfein Crest.png]] - This image appears on [[Sorlu (prime)]].  This image notes Sorlu as being the creator, as does the caption you added to Sorlu&#039;s character page.&lt;br /&gt;
Can you confirm who created the image?  It appears that Sorlu&#039;s player created it, you erroneously placed your name on &amp;quot;Nalfein Crest&amp;quot; then removed it, then reuploaded the image crediting Sorlu.  Is that accurate?  If so, I will delete the first duplicate file as it is not used anywhere.&lt;br /&gt;
* [[:File:Nalfein Crest 3.png]] - This image appears to be a duplicate of [[:File:Rotting Nalfein Cret.png]].  It is not used on any articles.  This image notes you as being the creator, not Sorlu&#039;s player.&lt;br /&gt;
* [[:File:Rotting Nalfein Cret.png]] This image appears on [[Sorlu (prime)]].  This image notes Sorlu as being the creator, as does the caption you added to Sorlu&#039;s character page.&lt;br /&gt;
Can you confirm who created the image?  It appears that this is a similar situation as the above two images, where you first listed yourself as the creator then re-uploaded the image listing Sorlu as the creator.  If that is the case, I will delete the first duplicate file as it is not used anywhere.&lt;br /&gt;
&lt;br /&gt;
In all cases, &#039;&#039;&#039;If that information is not added within 7 days, your edits to the character page and the impacted images will be deleted from the wiki.&#039;&#039;&#039;  Thank you very much for clearly taking steps to fully credit images, not just who created them but also if permission was granted to upload them.  That is a big help for moderators like me as we review edits to the wiki.  If you have any questions about this process or need more information about the updated policy for editing character pages, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:02, 29 August 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hello! Yes, I made a mistake on the images and couldn&#039;t figure out how to fix it without uploading new ones. If you could please delete the first ones, that would be great! He created them. I&#039;m still figuring out the flagging and all of that for the wiki. I will add a note on the page that he gave me permission to create the page as well. [[User:CELLORA|CELLORA]] ([[User talk:CELLORA|talk]]) 12:59, 29 August 2023 (CDT)&lt;br /&gt;
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===Article/Edits at Risk for Deletion===&lt;br /&gt;
[[User talk:DASLOONIX]]: Hi again, DASLOONIX.  In reviewing some recent updates to the wiki, I saw that you have made quite a few edits to [[Sorlu (prime)]], which appears to be a character page for someone else&#039;s character.  There is no indication anywhere that Sorlu&#039;s player gave you permission to create or edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Sorlu&#039;s character page, you will need to indicate this by clearly stating it on its Discussion/Talk tab, [[Talk:Sorlu (prime)]], that you have been given permission to do so by his player.  Alternatively, Sorlu&#039;s player can put that information on the discussion page.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.  &#039;&#039;&#039;If that information is not added within 7 days, your edits to that article will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for editing character pages, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:02, 29 August 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Blanked article===&lt;br /&gt;
[[User talk:GS4ALASTIR]]: Hi there, GS4ALASTIR.  I noticed that you created an article for [[Emberthorn Refuge]] with a lot of information on it then shortly afterward went back and removed all of the text.  Are you trying to have the article deleted?  If so, placing &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt; on an article flags it for mods to review for deletion.  Thanks again for your many contributions!  [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:25, 12 September 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Short Story Question===&lt;br /&gt;
&lt;br /&gt;
[[User talk:CHIVERSFREE1]]: Hello, CHIVERSFREE1.  The wiki team is currently working on some updates for the style guide as it relates to various types of creative works, including short stories and vignettes.  This includes better defining what different creative works are so that they are better reflected with the creative-works template, article titles, etc., to help out both contributors and other players accessing the wiki.  I know that you have been working on several lengthy articles, such as [[The Reckoning (short story)]], which might span several categories of creative works.  I was hoping that you could share some insight on how you have approached writing articles like it.&lt;br /&gt;
&lt;br /&gt;
You have &amp;quot;The Reckoning&amp;quot; labeled as a short story with the creative-works template.  It appears to be a series of glimpses into off-screen/out-of-game roleplay focusing on your character as opposed to a short story written or shared by your character or set within Elanthia in general.  Would you feel that is accurate - that it is more a lengthy series of off-screen vignettes as opposed to a formal short story?  It also appears that there are sometimes contributions by other authors, such as chapters where Rohese and Mirkk are having a conversation or actively doing things together.  Is &amp;quot;The Reckoning&amp;quot; retelling events that have taken place in game in a prose format (as opposed to a log format)?  In some ways, it seems like it might almost be a [[Help:Storyline guidelines#Player-Run Storylines|player-run storyline]] focusing on Rohese&#039;s personal growth and evolution.&lt;br /&gt;
&lt;br /&gt;
Thank you in advance for any insight you can offer. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:33, 3 October 2023 (CDT)&lt;br /&gt;
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== Uploaded Image Patrol ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[User:HOST-GSKEBECHET/Image patrols]].&lt;br /&gt;
&lt;br /&gt;
== Elanthian Journals ==&lt;br /&gt;
&lt;br /&gt;
By chance are you able to see the old Elanthian Journal pages that were deleted? I just realized.. one thing I never did is check each one to see what linked to them. I just found a page that linked to a Journal :| [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 16:52, 12 August 2022 (CDT)&lt;br /&gt;
:Unfortunately, no.  Once a page is deleted, it is gone-gone.  However, I was able to pull up a list of broken links and adjusted seven pages that appeared to reference the old Elanthian Journal pages.  That should hopefully have caught any others that were overlooked! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:45, 16 August 2022 (CDT)&lt;br /&gt;
::Thank you for this! Sorry for the extra work. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:44, 16 August 2022 (CDT)&lt;br /&gt;
:::Very welcome!  Thank you for bringing up the potential of broken links. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:14, 17 August 2022 (CDT)&lt;br /&gt;
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== Merchants template ==&lt;br /&gt;
&lt;br /&gt;
I cobbled that template together in 2019, as a pet project, when things were a little more relaxed. So many people were &amp;quot;remember that one merchant? Where were they?? What did they look like??&amp;quot;, that it felt like a good addition. Anyway, it was a build based on a template someone else had done, as you&#039;ve likely read. I had planned on continuing work on it, then COVID hit and I turned into a homeschool teacher for two young teenagers. &lt;br /&gt;
&lt;br /&gt;
Venues: the primary reason I changed those venues was because it was putting so many merchants into categories that didn&#039;t exist, and may not have been the best one for them to go into &#039;&#039;at the time&#039;&#039;. By restricting category to &amp;quot;wandering&amp;quot; and others that already had a category made, it cut down on &amp;quot;red links&amp;quot;; &#039;&#039;&#039;wandering&#039;&#039;&#039; moved them into a common category and could be changed later. &#039;&#039;&#039;Generally speaking&#039;&#039;&#039;, if they had a mention in their blurb as to what venue they attended, I removed the category that was causing a red link, although any that did not were likely an oversight (the notable exception being Elsia - I forgot to research her item, &#039;&#039;&#039;Fancy Coats&#039;&#039;&#039;, so I could add the venue).  &lt;br /&gt;
&lt;br /&gt;
Towns: it was my intention to adapt the template to allow them to be placed into the category &#039;&#039;&#039;for that town&#039;&#039;&#039;. An example would be citizen-only merchants such as Duvernith or Davro. I admittedly got wrapped up in EG item-adding and had not gotten back to fixing the &amp;quot;town&amp;quot; venue to populate into town pages instead of &#039;&#039;&#039;Town&#039;&#039;&#039; NPCs, a category that doesn&#039;t exist, so I just left town uncategorized for the time being. &lt;br /&gt;
&lt;br /&gt;
Many of those merchants I added myself with no real idea of what venues they had visited, in that hopes of at least having an appearance and a basic blurb to be expanded upon later. I had intended to continue with the work after EG and add category pages where appropriate. That section of the template might get pretty long for particularly industrious merchants! &#039;&#039;&#039;Wandering&#039;&#039;&#039; seemed like a good fit if they didn&#039;t have what might be considered a &amp;quot;primary festival&amp;quot; (for example, I wouldn&#039;t be surprised to see Elusionari in a lot of places!). &lt;br /&gt;
&lt;br /&gt;
That said, I get that once you add a template, you basically lose any claim to it being &amp;quot;yours&amp;quot;. However, no one else really took an interest in it, and I was told it would need work anyway, so I figured I was all right to try to adapt it to &#039;&#039;&#039;not&#039;&#039;&#039; use non-existent categories for the time being, since many (most?) of them had venue linked in the blurb or the body of the article. (TL:DR yet? LOL)[[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 12:09, 26 October 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Table updates ==&lt;br /&gt;
&lt;br /&gt;
Hello! As I&#039;m sure you&#039;ve noticed, I&#039;ve been going through and updating older items to the newer templates. A lot of them are simple, but some of them require more time; much more time in some cases. For those, fortunately, a lot them are more or less copy and paste for the verb lists with a few minor tweaks. I noticed that on a couple of them you&#039;ve gone back and added in formatting for data tables for accessibility purposes. I read up on that today and I&#039;ll be sure to add that going forward, but I was wondering: Is there a way you are finding those that need it or are you just kind of seeing them as I&#039;m doing them? I&#039;d be more than happy to go back correct the formatting on those, but if there&#039;s a way I can find them more &amp;quot;wholesale&amp;quot; than &amp;quot;piecemeal&amp;quot;, that would make the job easier. [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 17:40, 9 November 2022 (CST)&lt;br /&gt;
:Hi there!  Part of my duties as one of our wiki mods are to review recent page changes to ensure that they are appropriate to the wiki, are accurate, are appropriately named as a page or subpage, and that they generally comply with the wiki style guide.  So you&#039;ll see me doing things like updating pages to use new template standards, moving pages that aren&#039;t named properly, fixing redirects or broken links, updating categories, reviewing pages listed in [[:Category:Marked for Deletion]], and similar &amp;quot;moderator&amp;quot; type duties focused on overall wiki consistency that are not expected of general users who instead are adding new content to the wiki.  One of the standards set out by the style guide and the wiki team is to ensure that the wiki is as accessible as possible to everyone, including our users who rely on a screen reader.  If I run across any pages during my patrols that don&#039;t meet current standards, including tables that are not set up in a way for screen readers to properly capture, part of my job as a moderator is to update them accordingly.  Since you have been incredibly active on the wiki over the past couple of months, I am much more likely to review your edits than other users due to sheer volume; that&#039;s why it might look like I&#039;m going back to change pages you&#039;ve touched more so than other users.  Thanks for inquiring!  If you&#039;d like to know more about our moderator team or what our role is, I encourage you to ask on the Gemstone Discord&#039;s #wiki-talk channel where one of the GMs overseeing the wiki can chime in. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:11, 10 November 2022 (CST)&lt;br /&gt;
::Oh, I understand that. I just wasn&#039;t sure if there was an easy way to see pages with certain errors so I could fix those that I missed them on. I can go through my contribution list and do it, though. Thanks for getting back to me![[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 10:34, 10 November 2022 (CST)&lt;br /&gt;
&lt;br /&gt;
== Northern Sentinel&#039;s Decree==&lt;br /&gt;
&lt;br /&gt;
Hello! My intention with this page was to list only the legal characteristics of the Landing&#039;s protectorate status. I deliberately did not want to include the preamble and ending of the letter, as they did not carry legal weight. As such, I would like to revert it to a version which contains only those legal characteristics. In my view, a log page or official document page would be more appropriate for recording the entire letter. [[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]])&lt;br /&gt;
:Hi, WBURKE1.  Thanks for reaching out to me!  I am not ignoring your query; I am waiting on a response from the larger wiki team about how to approach this specific scenario with the article [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  As I explained to WINTERDAWN, generally speaking an article&#039;s Talk page is not an appropriate venue for archiving important information.  Given the nature of this specific article as well as the duplicate information between it and the article [[Protectorate]], I am waiting on confirmation on how best to handle it before taking any further action.  Unless another mod or GM weighs in before me, it will likely not be until next week that I can relay the final determination.  I appreciate your patience and understanding with this.  Thank you again for all of your contributions to the wiki. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:40, 9 February 2023 (CST)&lt;br /&gt;
::Hello again, WBURKE1.  After consulting with the wiki team, I have adjusted [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] to show the previous version of the text instead of the log.  I have transcluded the identically presented information from [[Protectorate]] onto [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  I have updated text on the page to link to the log excerpt on [[Protectorate]] instead of referencing the article&#039;s talk page.  I have also updated the article&#039;s Talk page to remove the previously saved log excerpt, to clarify what its purpose is, and to direct anyone viewing it to [[Protectorate#5123]], which is where the complete log excerpt is located.  This should help ensure that the intent behind the original page, which is to succinctly state the terms of the Landing&#039;s Protectorate status, is maintained while still preserving information.  Thank you again for your patience as I worked to resolve this.  Please let me know if you have any further questions or concerns. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:13, 14 February 2023 (CST)&lt;br /&gt;
:::Thanks for this resolution and for all your hard work! [[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]]) 12:39, 14 February 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
They&#039;re different images, please look more closely.&lt;br /&gt;
&lt;br /&gt;
== I don&#039;t know what I&#039;m doing! ==&lt;br /&gt;
&lt;br /&gt;
Hi, I tried to DM, failed! But found.. this space. And I have no idea if I&#039;m doing it correctly. I READ WHAT YOU WROTE and thank you for what was pointed out I will work on figuring out how to fix it, it just might not be instantly remedied (not too long, just not a finger-snap of time, I&#039;m still figuring stuff out!) -DASLOONIX&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=208652</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=208652"/>
		<updated>2023-10-12T11:10:21Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain, used with Stormyrain&#039;s permission.]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|hometown=[[Solhaven]]&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Squire in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Squire of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphon, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cryheart&amp;diff=207584</id>
		<title>Cryheart</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cryheart&amp;diff=207584"/>
		<updated>2023-09-25T22:16:14Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Redirected page to Cryheart (prime)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cryheart (prime)]]&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)/In_Honor_of_Cholen&amp;diff=207583</id>
		<title>Delindra (prime)/In Honor of Cholen</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)/In_Honor_of_Cholen&amp;diff=207583"/>
		<updated>2023-09-25T22:13:40Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Created page with &amp;quot;&amp;lt;pre{{log2}}&amp;gt;(Delindra moves to stand at the front of her small audience, her movements transforming from somewhat furtive to tall, upright, and sweeping. When she turns, she...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;(Delindra moves to stand at the front of her small audience, her movements transforming from somewhat furtive to tall, upright, and sweeping. When she turns, she wears a charming smile, her eyes sparkling merrily.)&lt;br /&gt;
&lt;br /&gt;
You lightly say, &amp;quot;Thank you for coming tonight. I hope you enjoy my brief performance in honor of My Lord Cholen, for my advancement in the Society of Voln.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Delindra removes her instrument from its harness as she speaks, the gestures smooth and practiced as she works her hands over the tuning pegs and strings.)&lt;br /&gt;
&lt;br /&gt;
Guarrin nods approvingly to you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Please make sure that you enjoy the drinks provided.&amp;quot; She gestures to the backpack that sits on the ground. &amp;quot;And, if you are imbibing your alcohol of choice, please be sure to drink responsibly...&amp;quot; she pauses, giving you a grin and a wink. &amp;quot;That means, don&#039;t spill it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Delindra continues moving her hands over the strings of her instrument, transitioning from a few tuning chords to a light, jolly melody as she strolls idly from person to person, smiling brightly.)&lt;br /&gt;
&lt;br /&gt;
Cryheart raises his glass of milk in a toast!&lt;br /&gt;
&lt;br /&gt;
You lightly ask, &amp;quot;Now, as many of you know, my drink of choice is a nice glass of red wine at the end of the night. I find it quite relaxing. That being said, did you know that there&#039;s a proper way to drink a bottle of wine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena laughs at you!&lt;br /&gt;
 &lt;br /&gt;
(Delindra assumes a serious expression, looking around with raised eyebrows.)&lt;br /&gt;
Speaking to you, Yardie asks, &amp;quot;Is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s quite simple, really, but most people get it wrong. You see, you should open the bottle of wine, and let the bottle breathe.&amp;quot; She pauses, lips quirking. &amp;quot;But, if you find it can&#039;t breathe, then you simply give it mouth-to-mouth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart asks, &amp;quot;Oh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena snickers at you!&lt;br /&gt;
&lt;br /&gt;
(Delindra strikes a punctuating chord on her instrument, giggling, then continues letting her fingers dance merrily over the strings.)&lt;br /&gt;
&lt;br /&gt;
Yardie laughs at you!&lt;br /&gt;
Cryheart laughs at you!&lt;br /&gt;
Kothos snickers.&lt;br /&gt;
Guarrin laughs at you!&lt;br /&gt;
Kothos laughs at you!&lt;br /&gt;
Cryheart points at you!&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now, I know what some of you might be thinking - being a Cholenite, I likely drink far too much. Fortunately, I do watch what I drink - that&#039;s what mirrors are for, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart laughs at you!&lt;br /&gt;
Darcena laughs at you!&lt;br /&gt;
You flash a wide grin.&lt;br /&gt;
Guarrin laughs at you!&lt;br /&gt;
Koergun laughs at you!&lt;br /&gt;
Kothos laughs at you!&lt;br /&gt;
&lt;br /&gt;
You hear the laughter of a youth well up from nowhere.  You glance around looking for the source, which defies you and only seems to cause the youth to laugh even harder.  After a while, the voice fades away leaving you wondering if the youth was laughing at you or with you.&lt;br /&gt;
You are overwhelmed by a sudden tingling sensation that seems to course through your body.  You feel intense satisfaction at a task well done.&lt;br /&gt;
&lt;br /&gt;
(Delindra leans forward as though letting you in on a secret, glancing around furtively and speaking in a loud whisper, still idly strumming on her instrument as she talks.)&lt;br /&gt;
&lt;br /&gt;
Cryheart laughs at you!&lt;br /&gt;
Koergun laughs at you!&lt;br /&gt;
Kothos grins at you.&lt;br /&gt;
&lt;br /&gt;
You whisper aloud, &amp;quot;Listen, I DO know that alcohol is not the way to solve all of my problems. But then again... neither is milk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kothos laughs at you!&lt;br /&gt;
&lt;br /&gt;
(Delindra straightens up, striking another chord on her instrument and flashing a wide grin as she continues her leisurely stroll.)&lt;br /&gt;
&lt;br /&gt;
Koergun laughs at you!&lt;br /&gt;
Kothos laughs at you!&lt;br /&gt;
Darcena laughs at you!&lt;br /&gt;
Cryheart glances at a cold glass of milk in his hand.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Ah, but you know, this puts me in mind of... a limerick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cryheart laughs at you!&lt;br /&gt;
Guarrin laughs at you!&lt;br /&gt;
Darcena laughs, &amp;quot;I know that is true!&amp;quot;&lt;br /&gt;
You flash a wide grin at Cryheart.&lt;br /&gt;
Kothos removes a mug of Defender Icedraught from in a heavy backpack.&lt;br /&gt;
&lt;br /&gt;
(Delindra pauses, letting a chord ring out as she lifts her hands from her instrument and stands straight, a thoughtful look on her face.)&lt;br /&gt;
&lt;br /&gt;
Kothos starts chuckling at you!&lt;br /&gt;
Yardie laughs at you!&lt;br /&gt;
&lt;br /&gt;
You recite:&lt;br /&gt;
    &amp;quot;A brewery worker named Fred&lt;br /&gt;
     Had a barrel fall onto his head!&lt;br /&gt;
     &#039;Weren&#039;t you hurt?&#039; I did ask,&lt;br /&gt;
     &#039;Being hit by that cask?&#039;&lt;br /&gt;
     &#039;I was lucky, t&#039;was light ale,&#039; he said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kothos takes a drink from his Defender Icedraught.&lt;br /&gt;
Kothos laughs!&lt;br /&gt;
Yardie laughs at you!&lt;br /&gt;
&lt;br /&gt;
(Delindra winks as she brings her hands back down and lets a few thrumming chords ring out, strolling back to the front of the small half-circle.)&lt;br /&gt;
&lt;br /&gt;
Koergun laughs at you!&lt;br /&gt;
Guarrin laughs at you!&lt;br /&gt;
Darcena laughs at you!&lt;br /&gt;
Koergun chuckles.&lt;br /&gt;
Cryheart laughs at you!&lt;br /&gt;
Yardie snickers at you!&lt;br /&gt;
Koergun laughs at you!&lt;br /&gt;
Cryheart points at you!&lt;br /&gt;
Cryheart says, &amp;quot;Woot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Lucky Fred, good bloke. He&#039;s been known to drink with Impunity, though... and anyone else who happens along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kothos laughs!&lt;br /&gt;
Yardie laughs at you!&lt;br /&gt;
&lt;br /&gt;
(Delindra pauses long enough to shift her wineskin from her hip, taking a quick sip as she glances around.)&lt;br /&gt;
&lt;br /&gt;
Guarrin laughs at you!&lt;br /&gt;
Darcena laughs at you!&lt;br /&gt;
Cryheart laughs at you!&lt;br /&gt;
Darcena takes a drink from her murky black stout.&lt;br /&gt;
Koergun laughs at you!&lt;br /&gt;
&lt;br /&gt;
You point at Kothos.&lt;br /&gt;
&lt;br /&gt;
Darcena says, &amp;quot;Fred&#039;s a good friend.&amp;quot;&lt;br /&gt;
Cryheart chuckles.&lt;br /&gt;
Darcena winks and flashes a sly grin.&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&lt;br /&gt;
(Delindra winks at Kothos and meanders over, fluttering her eyelashes.)&lt;br /&gt;
&lt;br /&gt;
Koergun emits a noise that is a combination of laughter and barking, his eyes full of amusement.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;You know, I&#039;m terribly glad you could make it. I&#039;ve been wanting to ask you for a while... do you sit in sugar often?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kothos snickers.&lt;br /&gt;
You lean forward.&lt;br /&gt;
Koergun laughs at you!&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Because, you see, you have the sweetest buns I&#039;ve ever seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kothos gazes admiringly at you.&lt;br /&gt;
Cryheart laughs at you!&lt;br /&gt;
Darcena laughs at you!&lt;br /&gt;
Koergun gags.&lt;br /&gt;
Guarrin takes a slow, deep breath then pinches the bridge of his nose.&lt;br /&gt;
Yardie laughs at you!&lt;br /&gt;
Darcena laughs at Guarrin!&lt;br /&gt;
Koergun laughs at you!&lt;br /&gt;
Kothos laughs!&lt;br /&gt;
Cryheart lies down.&lt;br /&gt;
Cryheart rolls around on the ground.&lt;br /&gt;
&lt;br /&gt;
(Delindra ducks her head and giggles, her own cheeks turning bright red. She does a merry little twirl, her happy tune never ceasing. Her eyes then land on Koergun and she sidles over, grinning widely.)&lt;br /&gt;
&lt;br /&gt;
Koergun deeply says, &amp;quot;Good nickname for Kothos now.&amp;quot;&lt;br /&gt;
Cryheart laughs!&lt;br /&gt;
Darcena produces a handful of colorful confetti from the depths of her tan leather duster.&lt;br /&gt;
(Yardie turns around and wiggles his bum in response to you.)&lt;br /&gt;
Koergun deeply says, &amp;quot;Sugar buns.&amp;quot;&lt;br /&gt;
Cryheart rolls to the left, then springs to his feet, ready again for action!&lt;br /&gt;
Darcena throws a handful of colorful confetti up into the air, and it floats down in a cloud around Guarrin!&lt;br /&gt;
&lt;br /&gt;
You giggle at Yardie.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You know, perhaps it&#039;s this lovely evening air, perhaps it&#039;s the wine, but I finally feel like I can tell you this... if you were a vegetable, you&#039;d be a cute-cumber.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena&#039;s colorful confetti vanishes into the depths of her tan leather duster.&lt;br /&gt;
&lt;br /&gt;
You wink at Koergun.&lt;br /&gt;
&lt;br /&gt;
Speaking to Koergun, Kothos says, &amp;quot;Just not at meetings, please, you&#039;ll make Guarrin crack a tooth with the frowning.&amp;quot;&lt;br /&gt;
Koergun bursts out in laughter, snorting dark amber scotch through his nose.&lt;br /&gt;
Kothos gives Koergun a little prod between the shoulder blades.&lt;br /&gt;
Cryheart laughs at you!&lt;br /&gt;
Kothos laughs at you!&lt;br /&gt;
Cryheart points at you!&lt;br /&gt;
Darcena laughs at you!&lt;br /&gt;
&lt;br /&gt;
(Delindra plays another few chords on her instrument before taking a few simple, dancing steps back to the front of the crowd, then finishes with a flourish, raising her arm upward.)&lt;br /&gt;
&lt;br /&gt;
Yardie laughs at you!&lt;br /&gt;
Koergun begins chuckling at Kothos!&lt;br /&gt;
Cryheart hoots.&lt;br /&gt;
Koergun laughs at you!&lt;br /&gt;
Guarrin grumbles to himself.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My friends, in conclusion, I would like to offer you all a toast. If you&#039;ll raise your glasses with me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darcena kisses Guarrin tenderly on the cheek.&lt;br /&gt;
&lt;br /&gt;
(Delindra raises her wineskin high, laughter in her voice and a happy smile on her lips as she speaks.)&lt;br /&gt;
&lt;br /&gt;
Cryheart raises his glass of milk in a toast!&lt;br /&gt;
Koergun raises his dark amber scotch in a toast!&lt;br /&gt;
&lt;br /&gt;
You recite:&lt;br /&gt;
    &amp;quot;May our friendship never fail&lt;br /&gt;
     May we always be kind&lt;br /&gt;
     I&#039;ll post your bail&lt;br /&gt;
     If you&#039;ll post mine!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Guarrin raises his strong black coffee in a toast!&lt;br /&gt;
Kothos raises his Defender Icedraught in a toast!&lt;br /&gt;
Darcena removes an imperial milk stout capped with a thick layer of foam from in a heavy backpack.&lt;br /&gt;
Cryheart laughs at you!&lt;br /&gt;
Darcena raises her milk stout in a toast!&lt;br /&gt;
Darcena takes a drink from her milk stout.&lt;br /&gt;
Kothos takes a drink from his Defender Icedraught.&lt;br /&gt;
You beam!&lt;br /&gt;
Guarrin laughs at you!&lt;br /&gt;
Koergun turns to you and cheers!&lt;br /&gt;
Speaking teasingly in Giantman to Guarrin, Darcena says something you don&#039;t understand.&lt;br /&gt;
Yardie turns to you and cheers!&lt;br /&gt;
Guarrin takes a drink from his strong black coffee.&lt;br /&gt;
Koergun takes a drink from his dark amber scotch.&lt;br /&gt;
Koergun looks rather relaxed.&lt;br /&gt;
Cryheart raises his glass of milk in a toast!&lt;br /&gt;
Koergun laughs at you!&lt;br /&gt;
Kothos smiles at you.&lt;br /&gt;
&lt;br /&gt;
You happily say, &amp;quot;Thank you all again for coming. I hpoe you got a chuckle and a laugh.&amp;quot;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)/In_Memory&amp;diff=207582</id>
		<title>Delindra (prime)/In Memory</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)/In_Memory&amp;diff=207582"/>
		<updated>2023-09-25T21:56:33Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: Created page with &amp;quot;&amp;lt;pre{{log2}}&amp;gt;You quietly say, &amp;quot;If... it would be appropriate, for one more... my sister and I also have a musical offering we would share in honor of Lady Kasendra.&amp;quot;  Jisandra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;You quietly say, &amp;quot;If... it would be appropriate, for one more... my sister and I also have a musical offering we would share in honor of Lady Kasendra.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jisandra nods slowly.&lt;br /&gt;
&lt;br /&gt;
Athalia says, &amp;quot;We would be deeply touched.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You deftly remove an ebon-ringed mulberry biwa washed in florid coppery tones from your golden suede harness.&lt;br /&gt;
&lt;br /&gt;
You glance at Jisandra.&lt;br /&gt;
&lt;br /&gt;
Jisandra nods once.&lt;br /&gt;
&lt;br /&gt;
(Delindra steps forward, cradling her biwa close. Jisandra moves to stand next to her sister, giving her hand a comforting squeeze before Delindra speaks.)&lt;br /&gt;
&lt;br /&gt;
You softly say, &amp;quot;This song is dedicated to the Lady Kasendra and the Lady Sayilla. The Hope they have inspired shines through, even though they are parted from us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Delindra bows her head over her biwa, fingers poised above the strings. She takes a slow breath, then begins a quiet tune, the music wending its way through air as soft as silk.)&lt;br /&gt;
&lt;br /&gt;
(Jisandra stands utterly still as the music begins, her gaze downcast. The notes build slow and steady, until she lifts her eyes, her voice rising to join in perfect counterpoint.)&lt;br /&gt;
&lt;br /&gt;
Jisandra sings softly:&lt;br /&gt;
    &amp;quot;When the work is past, my love,&lt;br /&gt;
     And the toil is all done,&lt;br /&gt;
     Our hearts will hold you fast, my love,&lt;br /&gt;
     Though your story, just begun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Delindra keeps her eyes fixed on the strings of her instrument, the falls of her hair shielding her expression from view. Her hands move gently, coaxing forth a tune laced with strains of sorrow and hope intermingled.)&lt;br /&gt;
&lt;br /&gt;
Jisandra sings:&lt;br /&gt;
    &amp;quot;Worry not about your tasks, my love&lt;br /&gt;
     Know that we will see them through.&lt;br /&gt;
     The only thing we&#039;d ask, my love,&lt;br /&gt;
     That our hearts you would renew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Delindra finally lifts her gaze from her instrument, unshed tears gleaming in her lashes. She raises her voice to sing with her sister, their voices blending in poignant harmony.)&lt;br /&gt;
&lt;br /&gt;
Jisandra sings:&lt;br /&gt;
    &amp;quot;And we dwell here in our memories,&lt;br /&gt;
     Every kind and cherished smile&lt;br /&gt;
     And we&#039;ll honor all your legacies.&lt;br /&gt;
     You&#039;ll be with us all the while.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jisandra sings:&lt;br /&gt;
    &amp;quot;And though it isn&#039;t fair, my love,&lt;br /&gt;
     That you were taken far too soon.&lt;br /&gt;
     So much more that we would share, my love,&lt;br /&gt;
     And now your dreams may seem all strewn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jisandra sings:&lt;br /&gt;
    &amp;quot;Now your work is past, my love,&lt;br /&gt;
     You lay down your heavy load.&lt;br /&gt;
     May your soul find peace at the last, my love,&lt;br /&gt;
     And know our hearts, you hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Delindra drops her gaze again, eyes closing, though her fingers continue to play, gliding effortlessly and tenderly across the biwa. Jisandra steps next to her, placing a comforting hand on her sister&#039;s shoulder as her voice lifts once more.)&lt;br /&gt;
&lt;br /&gt;
Jisandra sings:&lt;br /&gt;
    &amp;quot;And we dwell here in our memories,&lt;br /&gt;
     Every kind and cherished smile&lt;br /&gt;
     And we&#039;ll honor all your legacies.&lt;br /&gt;
     You&#039;ll be with us all the while.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Jisandra tapers off until the final words are almost a whisper. Delindra&#039;s hands slow on the biwa, then finally still, the final notes fading into profound silence.)&lt;br /&gt;
&lt;br /&gt;
(Jisandra lets her gaze linger on Salnim for a long moment, expression full of compassion, before she drops her gaze in a slow nod.)&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=207581</id>
		<title>Delindra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Delindra_(prime)&amp;diff=207581"/>
		<updated>2023-09-25T21:31:29Z</updated>

		<summary type="html">&lt;p&gt;STACYWALTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The_Sisters_SSD_by_Storymyrain.jpg|thumb|Delindra(left) and Jisandra(right) Talissen, by Stormyrain]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Delindra Talissen&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|hometown=[[Solhaven]]&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|religion=[[Cholen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delindra&#039;&#039;&#039; [del-IN-druh] is a [[Sylvankind]] and an Initiate of the Temple of [[Cholen]], a Squire in the [[Order of the Silver Gryphon]], and a Herald in the Court of [[Vornavis]]. She is often found around [[Solhaven]] and the [[Landing]], and makes her home in Cuddfan Hollow in the [[Northern Caravansary]], but has been known to wander wherever the road takes her. She is very rarely seen without her sister, Jisandra, by her side.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Squire Delindra Talissen the Herald of the Vornavian Court.&lt;br /&gt;
She appears to be a Sylvankind of the Lassaran D&#039;ahranal.&lt;br /&gt;
She is tall and has a muscled, but soft physique.  She appears to be young and untried.  She has silver-flecked periwinkle blue eyes and rose-blushed, milky white skin.  She has waist length, ringleted platinum hair twisted into a high, neat bun and held in place with some verdant green moonstone jewels arranged in a spiral design.  She has an angular face, a crooked nose and long, slender legs.&lt;br /&gt;
Miniature music notes spiral outward from her before fading away.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a striated vultite torc ending in ruby-eyed gryphon heads, an emerald green Vornavian silk lady&#039;s surcoat emblazoned with a white swan, a knee-length cream linen dress covered in a rose-printed sheath, an antique blue imflass band, a thin silver-link waistchain, some whisper-thin stockings of ivory crescent gossamer, and a pair of ivory leather boots. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
* Squire of the [[Order of the Silver Gryphon]]&lt;br /&gt;
* Herald of the Court of [[Vornavis]]&lt;br /&gt;
* Temple Initiate of [[Cholen]]&lt;br /&gt;
* Full citizen of [[Solhaven]]&lt;br /&gt;
* Member of The [[Free Captains&#039; Company]]&lt;br /&gt;
* Member of The Haven Emergency Resource Team [[H.E.R.T.]]&lt;br /&gt;
* Master in the [[Order of Voln]]&lt;br /&gt;
* Member of the [[Cleric Guild]]&lt;br /&gt;
* Member of The [[Landing Defense Irregulars]]&lt;br /&gt;
* Member of [[House of Paupers]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Delindra grew up traveling with her family&#039;s troupe of storytellers and songsmiths, members of the [[Lassaran D&#039;ahranal]] among her people. Throughout her early years, she often tried to mimic her older sister, hoping to earn a place performing with her alongside their parents and cousins. As she matured, though, her mother noticed Delindra&#039;s special affiliation with the spiritual side of their craft. She made arrangements for Delindra to remain for several seasons with the matriarch of their family, cultivating a magic of her own that drew her into a deeper connection with their patron deity, [[Cholen]]. Delindra initially viewed this with resentment, fearing it meant she was untalented and abandoned. As time passed, however, she learned more of the path of Joy that being a member of Cholen&#039;s temple offered, and came to realize it was where she could reach her true potential.&lt;br /&gt;
&lt;br /&gt;
As part of her ongoing journey to Priesthood, Delindra eventually travelled to the [[Landing]], where she witnessed the widespread destruction and fear wrought by the mechanical monstrosity in the [[Flight of the Manticore]]. It was at that time that she joined the Landing Defense Irregulars, seeking to help protect the people of the community in which she had found herself. As the crisis progressed, she eventually connected with the Order of the Silver Gryphon, further dedicating herself to aiding those in need of refuge in the ongoing barrage of catastrophes that seem to endlessly plague the region. Her travels have also occasionally brought her to [[Mist Harbor]], where in 5122 she aided the fight against [[Pashtal]], the follower of [[Sheru]] that tormented the Isle in an effort to earn his patron&#039;s recognition.&lt;br /&gt;
&lt;br /&gt;
==Current Events==&lt;br /&gt;
&lt;br /&gt;
Delindra continues her studies as an Initiate of her Temple, endeavoring to become a full Priestess. She also serves as a Squire under Sir [[Cryheart]] in the Order of the Silver Gryphon, which led to her recent nomination and acceptance of the role of Herald within the Court of Vornavis. Always true to her patron, [[Cholen]], she continues her quest to bring the path of Joy to everyone she meets. &lt;br /&gt;
&lt;br /&gt;
==Logs, Stories, Songs, and Vignettes==&lt;br /&gt;
&lt;br /&gt;
* [[/After Court One Evening | After Court One Evening]] A sisterly talk after Delindra&#039;s appointment as Herald &lt;br /&gt;
* [[Nations on the Brink (storyline)/Fate of the Marshfolk loresong (summary)]] The sisters help unveil the fate of the Aldorans and Marshtown folk in the Vipershroud&lt;br /&gt;
* [[/In Memory | In Memory]] The sisters&#039; song commemorating the deaths of Lady [[Kasendra Malwind]] and Lady [[Sayilla Javilerre]]]&lt;br /&gt;
* [[/In Honor of Cholen | In Honor of Cholen]] Delindra honors Lord Cholen in her steps through the Order of Voln&lt;br /&gt;
* [[/Seeking Light | Seeking Light]] Delindra sends a letter to the creators of her Daybringer weapon, pleading for help in the ongoing fight against Pashtal&lt;br /&gt;
* [[/The Hovering Shadow | The Hovering Shadow]] Delindra&#039;s ballad about the Flight of the Manticore&lt;br /&gt;
* [[/Cherishing | Cherishing]] Delindra finds strength to handle her grief at the passing of her grandmother in the Path of Joy&lt;/div&gt;</summary>
		<author><name>STACYWALTER</name></author>
	</entry>
</feed>