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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=STHROCKMORTON</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-20T14:53:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Lore_Flares&amp;diff=254749</id>
		<title>Lore Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lore_Flares&amp;diff=254749"/>
		<updated>2026-03-11T20:12:22Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Added details on blessings lore messaging and damage in lower breakouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore Flares&#039;&#039;&#039; are a type of [[:Category:Combat Flourishes|Combat Flourish]] that was released at [[Duskruin]] in August 2024.  They produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats.  The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate.  Lore Flares come in different flare varieties, each of which relies on its own specific [[:Category:Lores|Lore skill]] for increased benefit.&lt;br /&gt;
&lt;br /&gt;
The Lore Flares [[:Category:Flourishes|Flourish]] is an updated version of several scripted flares known colletively as [[DoTFlares]] ([[Rotflares]] and NotRots).  They are applied to weapons and runestaves.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Flare Rates===&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}} style=&amp;quot;width: 20%;&amp;quot; aria-label=&amp;quot;In&amp;quot;; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=20 bgcolor = #ddd | Flare Rate for All Lore Types&lt;br /&gt;
|-&lt;br /&gt;
! colspan=10 bgcolor = #ddd | Flare Rate&lt;br /&gt;
| 25% || - || - || 33% || - || - || 50% || - || 100%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=10 bgcolor = #ddd | Lore Ranks&lt;br /&gt;
| 0 || - || -  || 36 || - || - || 105 || - || 171&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}} style=&amp;quot;width: 20%;&amp;quot; aria-label=&amp;quot;In&amp;quot;; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=20 bgcolor = #ddd | Lore Ranks&lt;br /&gt;
|-&lt;br /&gt;
! colspan=10 bgcolor = #ddd | Damage Increase Thresholds:&lt;br /&gt;
| 0 || 10 || 21 || 36 || 55 || 78 || 105 || 136 || 171&lt;br /&gt;
|-&lt;br /&gt;
! colspan=10 bgcolor = #ddd | Extra Cycle Thresholds:&lt;br /&gt;
| 0 || 10 || 21 ||  - ||  - || 78 ||   - || 136 || 171&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}} style=&amp;quot;width: 20%;&amp;quot; aria-label=&amp;quot;In&amp;quot;; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Comparison of Flares&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Lore&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Valid Targets&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Initial Critical Damage&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | DoT Damage Profile&lt;br /&gt;
|-&lt;br /&gt;
| Air || All Foes || Vacuum || Reduced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Earth || All Foes || Impact|| Reduced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Fire || All Foes || Heat || Reduced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Water || All Foes || Crush || Reduced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Summoning || All Foes || Plasma|| Unique Damage (25% weaker living, 25% stronger undead)&lt;br /&gt;
|-&lt;br /&gt;
| Religion || Undead Foes || Plasma|| Full Damage&lt;br /&gt;
|-&lt;br /&gt;
| Telepathy || Living Foes || Puncture|| Full Damage&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy || Foes with Blood || Disruption || Full Damage (Using disease effect, hidden damage)&lt;br /&gt;
|-&lt;br /&gt;
| Demonology || All Foes || Vacuum || Reduced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Manipulation || All Foes || Impact || Reduced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Transference || Foes with Blood || Disintegration || Full Damage&lt;br /&gt;
|-&lt;br /&gt;
| Transformation || All Foes || Weighted Slash/Crush/Puncture || None (Weighted Initial Hit)&lt;br /&gt;
|-&lt;br /&gt;
| Blessings || All Foes || Lightning || None (+10 AS/+6 CS Buff for 10 seconds, up to 3 concurrent for +30 AS/+18 CS, 3s cooldown on Buff application)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flare Details==&lt;br /&gt;
===Cycloneflares===&lt;br /&gt;
Increase in frequency and severity with [[Elemental Lore, Air]] training.&lt;br /&gt;
* Valid Targets: All Foes&lt;br /&gt;
* Initial Critical Damage: Vacuum&lt;br /&gt;
* DoT Damage Profile: Reduced Damage&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A fierce whirlwind erupts around [WEAPON], encircling [VICTIM] in a suffocating cyclone!&lt;br /&gt;
The cyclone whirls around [VICTIM] anew, a suffocating force of nature!&lt;br /&gt;
The cyclone surrounding [VICTIM] dissipates.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rockflares===&lt;br /&gt;
Increase in frequency and severity with [[Elemental Lore, Earth]] training.&lt;br /&gt;
*  Valid Targets: All Foes&lt;br /&gt;
*  Initial Critical Damage: Impact&lt;br /&gt;
*  DoT Damage Profile: Reduced Damage&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Chunks of earth violently orbit [WEAPON], pelting [VICTIM] with heavy debris and stone!&lt;br /&gt;
The ground trembles violently, pelting [VICTIM] again with heavy debris and stone!&lt;br /&gt;
The ground ceases its trembling around [VICTIM].&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blazeflares===&lt;br /&gt;
Increase in frequency and severity with [[Elemental Lore, Fire]] training.&lt;br /&gt;
* Valid Target: All Foes&lt;br /&gt;
* Initial Critical Damage: Heat&lt;br /&gt;
* DoT Damage Profile: Reduced Damage&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A blazing inferno erupts around [WEAPON], engulfing [VICTIM] and scorching everything in its wake!&lt;br /&gt;
The inferno blazing around [VICTIM] ignites anew, unleashing more waves of scorching heat!&lt;br /&gt;
The flames engulfing [VICTIM] burn themselves out.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Douseflares===&lt;br /&gt;
Increase in frequency and severity with [[Elemental Lore, Water]] training.&lt;br /&gt;
* Valid Targets: All Foes&lt;br /&gt;
* Initial Critical Damage: Krush&lt;br /&gt;
* DoT Damage Profile: Reduced Damage&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A watery deluge erupts violently around [WEAPON], crushing [VICTIM] with relentless force!&lt;br /&gt;
The water surrounding [VICTIM] churns anew, rough waters roiling towards it!&lt;br /&gt;
The water surrounding [VICTIM] evaporates into a fine mist.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sacredflares===&lt;br /&gt;
Increase in frequency and severity with [[Spiritual Lore, Religion]] training.&lt;br /&gt;
* Valid Targets: Undead&lt;br /&gt;
* Initial Critical Damage: Plasma&lt;br /&gt;
* DoT Damage Profile: Full Damage&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Divine flames kindle around [WEAPON], leaping forth to engulf [VICTIM] in a sacred inferno!&lt;br /&gt;
The sacred inferno surrounding [VICTIM] ignites anew, searing it with divine fire!&lt;br /&gt;
The sacred flames around [VICTIM] dim and extinguish.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SummonFlares===&lt;br /&gt;
Increase in frequency and severity with [[Spiritual Lore, Summoning]] training.&lt;br /&gt;
* Valid Targets: All Foes&lt;br /&gt;
* Initial Critical Damage: Plasma&lt;br /&gt;
* DoT Damage Profile: Unique (25% weaker than elemental flares against the living, 25% stronger than elemental flares against undead)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A radiant mist surrounds [WEAPON], unfurling into a whip of plasma that wreathes [VICTIM] in its sizzling embrace!&lt;br /&gt;
The whip of plasma continues to wreathe [VICTIM] in its sizzling embrace!&lt;br /&gt;
The whip of plasma surrounding [VICTIM] unravels and dissolves into vapor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TelepathyFlares===&lt;br /&gt;
Increase in frequency and severity with [[Mental Lore, Telepathy]] training.&lt;br /&gt;
* Valid Targets: Living Foes&lt;br /&gt;
* Initial Critical Damage: Puncture&lt;br /&gt;
* DoT Damage Profile: Full Damage&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Rippling and half-seen, strands of psychic power unravel from the [WEAPON] to strike at [VICTIM]!&lt;br /&gt;
Locked in mental durance, [VICTIM] is assailed by some unseen attack!&lt;br /&gt;
[VICTIM] appears less distracted by an unseen mental durance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotflares===&lt;br /&gt;
Increase in frequency and severity with [[Sorcerous Lore, Necromancy]] training.&lt;br /&gt;
* Valid Targets: Foes with Blood&lt;br /&gt;
* Initial Critical Damage: Disruption&lt;br /&gt;
* DoT Damage Profile: Full Damage (uses disease effect, so most damage is hidden)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
** A sickly green aura radiates from a [WEAPON] and seeps into [VICTIM] wounds! **&lt;br /&gt;
&lt;br /&gt;
Darkened sores form all over [TARGET], leaking ooze leaks from the fresh wounds.&lt;br /&gt;
[TARGET] skin cracks open and oozes an inky black ichor.&lt;br /&gt;
Rotting ulcers spread across [TARGET] body.&lt;br /&gt;
Abscesses drain a bloody yellow fluid across [TARGET] body.&lt;br /&gt;
[TARGET] loses [TARGET] balance.&lt;br /&gt;
Skin peels off [TARGET] body, exposing rotting flesh.&lt;br /&gt;
A fierce rash spreads across [TARGET] body.&lt;br /&gt;
Rotting skin falls from [TARGET] body in large flakes.&lt;br /&gt;
[TARGET] breathing appears to be labored.&lt;br /&gt;
Blisters form on [TARGET] skin and ooze a putrid dark yellow fluid.&lt;br /&gt;
Small pieces of flesh rot off [TARGET] body.&lt;br /&gt;
&lt;br /&gt;
[VICTIM] suddenly looks much better.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blessings===&lt;br /&gt;
Increase in frequency and severity with [[Spiritual Lore, Blessings]] training.&lt;br /&gt;
* Valid Targets: All Foes&lt;br /&gt;
* Initial Critical Damage: Lightning&lt;br /&gt;
* DoT Damage Profile: None (+10 AS/+6 CS Buff for 10 seconds, up to 3 concurrent for +30 AS/+18 CS, 3s cooldown on Buff application)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** You feel a tingling surge channel through your arms, blasting a [TARGET] with crackling electricity!  A reassuring feeling of mental acuity settles over you! **&lt;br /&gt;
 ** Threads of charged light spiral around your arms, striking a [TARGET] with a pulsing shock!  A resonant force ripples through you, amplifying your spirit! **&lt;br /&gt;
 ** Jagged sparks dance along your open palms, lashing out at a [TARGET] in a crackling surge!  Your resolve feels bolstered as the energy courses through you! **&lt;br /&gt;
 ** A crackling wave arcs across your body, striking a [TARGET] with lightning speed!  A spiritual resonance warms your core, lending you renewed strength! **&lt;br /&gt;
 ** Sparkling tendrils of energy weave around your limbs, shocking a [TARGET] in a bright flare!  The pulse leaves you feeling spiritually emboldened! **&lt;br /&gt;
 ** Sparks of crackling energy race along your fingertips, shocking a [TARGET] with a brilliant flash!  A surge of spiritual power rushes through your veins! **&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
With the introduction of Lore Flares, in August 2024, all types of DoTFlares, including Rotflares, were updated to be compatible with the [[:Category:Flourishes|Flourish]] system as a [[:Category:Combat Flourishes|Combat Flourish]].  They can be converted to the new Lore Flares Flourish via the [[Verb:FLOURISH|{{boldmono|FLOURISH}}]] command.&lt;br /&gt;
&lt;br /&gt;
Updates to the Lore Flares Flourish and individual DoTFlares scripts, including Rotflares, are not necessarily mirrored.  For information on individual DoTFlares types and mechanics for the original scripts, see their own articles.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1ag3rRgNW2gUotbx4aoAdAGG_qKoul5tWMW-hPn3v_FM/edit?gid=0#gid=0 Damage Breakdown of Lore Flares DoT Damage] - Player-written spreadsheet&lt;br /&gt;
* [[DoTFlares]] - List of original DoTFlares scripts&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Flares]]&lt;br /&gt;
[[Category:Flourishes]]&lt;br /&gt;
[[Category:Combat Flourishes]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstone_Quest_Guide&amp;diff=250426</id>
		<title>Gemstone Quest Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstone_Quest_Guide&amp;diff=250426"/>
		<updated>2025-12-17T16:57:36Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: /* Step 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{player-guide&lt;br /&gt;
|title = Gemstone Quest Guide&lt;br /&gt;
|topic = Gemstones&lt;br /&gt;
|author = Leafiara&lt;br /&gt;
|author-displayed = Leafiara&lt;br /&gt;
|date = 2024-11-26&lt;br /&gt;
|updated = 2025-12-13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Completing the Gemstone quest unlocks a character&#039;s ability to find and use [[Gemstones]], which are rare and powerful artifacts obtained by looting creatures in [[Ascension]] hunting areas. This multi-step quest will send you on myriad adventures that will likely take at least a few hours to complete even if you know exactly what to do and are able to succeed at the game&#039;s toughest encounters on the first try.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pre-Preparation Checklist==&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Check your QUEST LIST for &amp;quot;A Sparkling Ascent&amp;quot; and QUEST ACCEPT &amp;lt;#&amp;gt;&amp;quot;&#039;&#039;&#039;&amp;lt;/font&amp;gt; (its number) to enable progress! Nothing you do will earn credit until you&#039;ve done this first. &#039;&#039;&#039;Don&#039;t skip it.&#039;&#039;&#039;&lt;br /&gt;
* Avoid killing gigases in Eldurhaart in the [[Hinterwilds]]. Killing them risks a temporary lockout from one of the steps if you&#039;re at that part of it.&lt;br /&gt;
* If desired, collect a draconic idol, which is a rare drop from [[squamous reptilian mutant]]s. You can summon [[silver-scaled cold wyrm|the wyrm]] ahead of her regular schedule by tossing an idol into a fire in Eldurhaart and waiting for a few minutes. Other players might have stashes of idols available for sale, for free, or to queue wyrm battles as needed.&lt;br /&gt;
* If needed, gather any specialized aid to defeat the wyrm. This could include [[enhancive]]s, [[fixskills]], partners, specific gear better suited to a boss battle than to everyday hunting, etc.&lt;br /&gt;
* Pull any stray Chronomage orbs that you might have stashed out of lockers since they&#039;ll be very useful. (If you don&#039;t have any, BOOST REALM CHRONO can get the job done too.)&lt;br /&gt;
* [[Leafiara_(prime)/Mechanical_Musings/Boss_Battle_Tactics|More detailed boss battle opinions and strategies can be found in this linked guide]]. The below guide only very briefly overviews that aspect of the quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Full Spoiler Guide==&lt;br /&gt;
&lt;br /&gt;
If you only want general pointers in the right direction, use the QUEST INFO in-game command.&lt;br /&gt;
&lt;br /&gt;
If you want to know exactly what to do, then &#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-gemstonequest&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;view the full spoiler guide by clicking here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-gemstonequest&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Step 1===&lt;br /&gt;
&lt;br /&gt;
Before anything else, in case you didn&#039;t read the Pre-Preparation Checklist section, &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;check your QUEST LIST for &amp;quot;A Sparkling Ascent&amp;quot; and QUEST ACCEPT &amp;lt;#&amp;gt;&amp;quot;&#039;&#039;&#039;&amp;lt;/font&amp;gt; (its number) to enable progress! Nothing you do will earn credit until you&#039;ve done this first.&lt;br /&gt;
&lt;br /&gt;
With the quest underway, go to the Hinterwilds and defeat the wyrm in a multi-phase boss battle. Getting credit requires being part of the top five contributors who make it to the final phase. Wyrms show up roughly every eight hours on their own or can be summoned with a draconic idol as mentioned above.&lt;br /&gt;
&lt;br /&gt;
As the wyrm flies overhead, starting the battle involves locating a gigas ballista whose general location is signaled by area messaging, killing the gigases guarding it (and any other creatures that wander over in the meantime), and firing the ballista into the wyrm, bringing her down to the ground.&lt;br /&gt;
&lt;br /&gt;
The first phase of the boss battle is a conventional fight against the grounded wyrm. She can take to the skies at times, preventing many grounded attacks from hitting her. Archery, magic, and other ranged attacks still work. [[Web (118)|Web]] will bring her back down, making it immensely useful. In the second phase, the wyrm creates a mana shield that absorbs damage. In the third phase, the wyrm pulls back to Wyrmreach. Up to five characters who were alive and battling against her when she withdrew go along with her for the climax of the encounter.&lt;br /&gt;
&lt;br /&gt;
The third phase can be the final phase if the five characters who went to Wyrmreach kill her. However, if they all die in battle, the wyrm will return to the spot from which she departed at the end of the second phase. The bodies at Wyrmreach will gradually be teleported out of the area back to the spot where the wyrm returned. Other characters can also resume engaging the wyrm after she leaves Wyrmreach and whoever&#039;s in the room with the wyrm when she dies and was a top five contributor will get credit (even if dead).&lt;br /&gt;
&lt;br /&gt;
After defeating the wyrm, speak with Ulvrig in the Hinterwilds&#039; Eldurhaart at the Altar of the Dragon (room 7503383 or Lich 30026, go door). He&#039;ll provide backstory, information, and access to offerings inside a chest, from which you&#039;ll get a cloth bundle containing an ancient crumbling gemstone and a tattered parchment note pointing you to [[Sylvarraend]]. &#039;&#039;&#039;Keep the gemstone and note.&#039;&#039;&#039; (You can keep the cloth bundle or get rid of it.)&lt;br /&gt;
&lt;br /&gt;
===Step 2===&lt;br /&gt;
&lt;br /&gt;
Go to Sylvarraend and speak with Ilyra inside her cottage (room 13050013 or Lich 683, go cottage). Give her the note and the gemstone to get your next lead, pointing you to [[Zul Logoth]].&lt;br /&gt;
&lt;br /&gt;
===Step 3===&lt;br /&gt;
&lt;br /&gt;
Bring 2010 silvers to Zul Logoth, 2000 being for cart travel and 10 for alcohol, and locate the troubadour. (He&#039;s a wandering NPC, so there&#039;s no specific room; just look around.) Ask him about Beylin, but he&#039;ll want a drink before he provides information; buy Hollow Leg Bock from the Bluerock Brewery (room 13014007 or Lich 16836, order 6 on the menu) and bring it to him, then ask about Beylin again. Now he&#039;ll want stitchings and direct you to [[Solhaven]].&lt;br /&gt;
&lt;br /&gt;
===Step 4===&lt;br /&gt;
&lt;br /&gt;
Go to the [[Sanctum of Scales]] (accessible through Solhaven) and hunt [[patchwork flesh monstrosity|patchwork flesh monstrosities]] until you get three stitchings by looting them. &#039;&#039;&#039;The stitchings you find are monsterbold messages, not physical objects.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The messages are pretty lengthy and hard to miss, but if you&#039;ve been hunting for a while and haven&#039;t seen them, you can check QUEST INFO to see if you&#039;ve already found the needed stitchings without realizing.&lt;br /&gt;
&lt;br /&gt;
===Step 5===&lt;br /&gt;
&lt;br /&gt;
Return to Zul Logoth and ask the troubadour about Beylin &#039;&#039;&#039;twice&#039;&#039;&#039; for your next lead, pointing you to [[Teras Isle]]. Make sure that QUEST INFO is telling you to go to Teras before leaving for the next step! (I&#039;ve seen people get tripped up by not speaking to him twice and end up making an extra round trip to and from Teras.)&lt;br /&gt;
&lt;br /&gt;
===Step 6===&lt;br /&gt;
&lt;br /&gt;
Bring 250k silver to the Golden Helm on Teras Isle (room 3003006 or Lich 1842) and locate the hound somewhere inside. (If the hound is nowhere to be seen, eventually it&#039;ll return, so just keep looking around the building.) Ask it about Beylin. Beylin will then arrive, so speak with him and ask him about purification. Give him 250k and the gemstone to have it purified.  (Ask Hound about Beylin --&amp;gt; Quest Continue --&amp;gt; Quest continue pay beylin 250000 silvers)&lt;br /&gt;
&lt;br /&gt;
===Step 7===&lt;br /&gt;
&lt;br /&gt;
Return to [[Sylvarraend]] and GIVE Ilyra the gemstone (SHOW GEMSTONE TO RESEARCHER) so that she can explain the next step, where the gemstone needs a setting.&lt;br /&gt;
&lt;br /&gt;
===Step 8===&lt;br /&gt;
&lt;br /&gt;
Go to [[Moonsedge]] Castle (near [[Icemule Trace|Icemule]]) and speak with the whitesmith in the jeweler (room 4577057 or Lich 32431, go door) about creating the setting for your gemstone. He&#039;ll request that you hunt [[ashen patrician vampire]]s.&lt;br /&gt;
&lt;br /&gt;
Hunt [[ashen patrician vampire]]s in Moonsedge until you get a message indicating that you&#039;ve done enough. This message is comparatively easier to miss than the monstrosities from step 5 since it&#039;s shorter and there&#039;s only one message. If you&#039;ve been hunting for a while and haven&#039;t seen anything due to screen scroll, you can check &#039;&#039;&#039;QUEST INFO&#039;&#039;&#039; to see if you&#039;ve finished without realizing. At the time of this writing, occasionally the messaging also gets buggy and won&#039;t appear at all, but QUEST INFO is the surefire way to know if you&#039;re done or not.&lt;br /&gt;
&lt;br /&gt;
When done, return to the whitesmith and speak with him to create the setting for your gemstone. He&#039;ll want you to start by LIGHTing the FURNACE, which you do &#039;&#039;&#039;twice.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Step 9===&lt;br /&gt;
&lt;br /&gt;
Return to Sylvarraend and speak with Ilyra for your final lead.&lt;br /&gt;
&lt;br /&gt;
===Step 10===&lt;br /&gt;
&lt;br /&gt;
Return to the Hinterwilds and defeat the [[cinereous_chthonian_sybil|sybil]] in a boss battle. The sybil can be accessed by touching the altar at the western dead end in the Pits of the Dead (room 7503444 or Lich 30082), then entering the archway. The sybil is a heavily magical-oriented boss with a wide variety of offensive magic, buffs, and debuffs. She can also summon gateways in adjacent rooms that need to be dispelled (effects like [[Spell Cleave]] also work) since they shoot acid through the area.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the top priority for battling the sybil is to never let her cast. [[Corrupt Essence (703)|Corrupt Essence]], [[Interference (212)|Interference]], and [[Sounds (607)|Sounds]] are all great, as is anything that inflicts [[Staggered]] like [[Tackle]] or [[Feint]]. Immobilizing effects like [[Moonbeam (611)|Moonbeam]] and [[Web (118)|Web]] are great while they last. Dispels of any and all varieties are excellent because the sybil has myriad top-end buffs and refreshes them semi-regularly throughout the battle.&lt;br /&gt;
&lt;br /&gt;
If you have incredible offensive gear and enhancives, you can largely brute force through after most of the dispels and debuffs. For more typical characters, unarmed combat will destroy the sybil &#039;&#039;if&#039;&#039; you can successfully tier up via [[Ki Focus]] or high [[Transcend Destiny]] ranks, [[Dark Catalyst (719)|Dark Catalyst]] does excellent damage as long as you can land it after dispels and debuffs, and [[Spike Thorn (616)|Spike Thorn]] does excellent damage with fairly minimal investment.&lt;br /&gt;
&lt;br /&gt;
After defeating the sybil and &#039;&#039;&#039;before leaving the room&#039;&#039;&#039;, get out your gemstone from step 2 and INFUSE it. This officially completes the quest and grants your first Gemstone! From there, you can use the GEM COLLECT and GEM EQUIP commands. For more about how Gemstones work, see the [[Gemstones]] page and the [[Gemstone Property List]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstone_Quest_Guide&amp;diff=250424</id>
		<title>Gemstone Quest Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstone_Quest_Guide&amp;diff=250424"/>
		<updated>2025-12-17T16:53:40Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: /* Step 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{player-guide&lt;br /&gt;
|title = Gemstone Quest Guide&lt;br /&gt;
|topic = Gemstones&lt;br /&gt;
|author = Leafiara&lt;br /&gt;
|author-displayed = Leafiara&lt;br /&gt;
|date = 2024-11-26&lt;br /&gt;
|updated = 2025-12-13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Completing the Gemstone quest unlocks a character&#039;s ability to find and use [[Gemstones]], which are rare and powerful artifacts obtained by looting creatures in [[Ascension]] hunting areas. This multi-step quest will send you on myriad adventures that will likely take at least a few hours to complete even if you know exactly what to do and are able to succeed at the game&#039;s toughest encounters on the first try.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pre-Preparation Checklist==&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Check your QUEST LIST for &amp;quot;A Sparkling Ascent&amp;quot; and QUEST ACCEPT &amp;lt;#&amp;gt;&amp;quot;&#039;&#039;&#039;&amp;lt;/font&amp;gt; (its number) to enable progress! Nothing you do will earn credit until you&#039;ve done this first. &#039;&#039;&#039;Don&#039;t skip it.&#039;&#039;&#039;&lt;br /&gt;
* Avoid killing gigases in Eldurhaart in the [[Hinterwilds]]. Killing them risks a temporary lockout from one of the steps if you&#039;re at that part of it.&lt;br /&gt;
* If desired, collect a draconic idol, which is a rare drop from [[squamous reptilian mutant]]s. You can summon [[silver-scaled cold wyrm|the wyrm]] ahead of her regular schedule by tossing an idol into a fire in Eldurhaart and waiting for a few minutes. Other players might have stashes of idols available for sale, for free, or to queue wyrm battles as needed.&lt;br /&gt;
* If needed, gather any specialized aid to defeat the wyrm. This could include [[enhancive]]s, [[fixskills]], partners, specific gear better suited to a boss battle than to everyday hunting, etc.&lt;br /&gt;
* Pull any stray Chronomage orbs that you might have stashed out of lockers since they&#039;ll be very useful. (If you don&#039;t have any, BOOST REALM CHRONO can get the job done too.)&lt;br /&gt;
* [[Leafiara_(prime)/Mechanical_Musings/Boss_Battle_Tactics|More detailed boss battle opinions and strategies can be found in this linked guide]]. The below guide only very briefly overviews that aspect of the quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Full Spoiler Guide==&lt;br /&gt;
&lt;br /&gt;
If you only want general pointers in the right direction, use the QUEST INFO in-game command.&lt;br /&gt;
&lt;br /&gt;
If you want to know exactly what to do, then &#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-gemstonequest&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;view the full spoiler guide by clicking here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-gemstonequest&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Step 1===&lt;br /&gt;
&lt;br /&gt;
Before anything else, in case you didn&#039;t read the Pre-Preparation Checklist section, &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;check your QUEST LIST for &amp;quot;A Sparkling Ascent&amp;quot; and QUEST ACCEPT &amp;lt;#&amp;gt;&amp;quot;&#039;&#039;&#039;&amp;lt;/font&amp;gt; (its number) to enable progress! Nothing you do will earn credit until you&#039;ve done this first.&lt;br /&gt;
&lt;br /&gt;
With the quest underway, go to the Hinterwilds and defeat the wyrm in a multi-phase boss battle. Getting credit requires being part of the top five contributors who make it to the final phase. Wyrms show up roughly every eight hours on their own or can be summoned with a draconic idol as mentioned above.&lt;br /&gt;
&lt;br /&gt;
As the wyrm flies overhead, starting the battle involves locating a gigas ballista whose general location is signaled by area messaging, killing the gigases guarding it (and any other creatures that wander over in the meantime), and firing the ballista into the wyrm, bringing her down to the ground.&lt;br /&gt;
&lt;br /&gt;
The first phase of the boss battle is a conventional fight against the grounded wyrm. She can take to the skies at times, preventing many grounded attacks from hitting her. Archery, magic, and other ranged attacks still work. [[Web (118)|Web]] will bring her back down, making it immensely useful. In the second phase, the wyrm creates a mana shield that absorbs damage. In the third phase, the wyrm pulls back to Wyrmreach. Up to five characters who were alive and battling against her when she withdrew go along with her for the climax of the encounter.&lt;br /&gt;
&lt;br /&gt;
The third phase can be the final phase if the five characters who went to Wyrmreach kill her. However, if they all die in battle, the wyrm will return to the spot from which she departed at the end of the second phase. The bodies at Wyrmreach will gradually be teleported out of the area back to the spot where the wyrm returned. Other characters can also resume engaging the wyrm after she leaves Wyrmreach and whoever&#039;s in the room with the wyrm when she dies and was a top five contributor will get credit (even if dead).&lt;br /&gt;
&lt;br /&gt;
After defeating the wyrm, speak with Ulvrig in the Hinterwilds&#039; Eldurhaart at the Altar of the Dragon (room 7503383 or Lich 30026, go door). He&#039;ll provide backstory, information, and access to offerings inside a chest, from which you&#039;ll get a cloth bundle containing an ancient crumbling gemstone and a tattered parchment note pointing you to [[Sylvarraend]]. &#039;&#039;&#039;Keep the gemstone and note.&#039;&#039;&#039; (You can keep the cloth bundle or get rid of it.)&lt;br /&gt;
&lt;br /&gt;
===Step 2===&lt;br /&gt;
&lt;br /&gt;
Go to Sylvarraend and speak with Ilyra inside her cottage (room 13050013 or Lich 683, go cottage). Give her the note and the gemstone to get your next lead, pointing you to [[Zul Logoth]].&lt;br /&gt;
&lt;br /&gt;
===Step 3===&lt;br /&gt;
&lt;br /&gt;
Bring 2010 silvers to Zul Logoth, 2000 being for cart travel and 10 for alcohol, and locate the troubadour. (He&#039;s a wandering NPC, so there&#039;s no specific room; just look around.) Ask him about Beylin, but he&#039;ll want a drink before he provides information; buy Hollow Leg Bock from the Bluerock Brewery (room 13014007 or Lich 16836, order 6 on the menu) and bring it to him, then ask about Beylin again. Now he&#039;ll want stitchings and direct you to [[Solhaven]].&lt;br /&gt;
&lt;br /&gt;
===Step 4===&lt;br /&gt;
&lt;br /&gt;
Go to the [[Sanctum of Scales]] (accessible through Solhaven) and hunt [[patchwork flesh monstrosity|patchwork flesh monstrosities]] until you get three stitchings by looting them. &#039;&#039;&#039;The stitchings you find are monsterbold messages, not physical objects.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The messages are pretty lengthy and hard to miss, but if you&#039;ve been hunting for a while and haven&#039;t seen them, you can check QUEST INFO to see if you&#039;ve already found the needed stitchings without realizing.&lt;br /&gt;
&lt;br /&gt;
===Step 5===&lt;br /&gt;
&lt;br /&gt;
Return to Zul Logoth and ask the troubadour about Beylin &#039;&#039;&#039;twice&#039;&#039;&#039; for your next lead, pointing you to [[Teras Isle]]. Make sure that QUEST INFO is telling you to go to Teras before leaving for the next step! (I&#039;ve seen people get tripped up by not speaking to him twice and end up making an extra round trip to and from Teras.)&lt;br /&gt;
&lt;br /&gt;
===Step 6===&lt;br /&gt;
&lt;br /&gt;
Bring 250k silver to the Golden Helm on Teras Isle (room 3003006 or Lich 1842) and locate the hound somewhere inside. (If the hound is nowhere to be seen, eventually it&#039;ll return, so just keep looking around the building.) Ask it about Beylin. Beylin will then arrive, so speak with him and ask him about purification. Give him 250k and the gemstone to have it purified. &#039;&#039;&#039;(QUEST CONTINUE PAY BEYLIN 250,000 SILVERS)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Step 7===&lt;br /&gt;
&lt;br /&gt;
Return to [[Sylvarraend]] and GIVE Ilyra the gemstone (SHOW GEMSTONE TO RESEARCHER) so that she can explain the next step, where the gemstone needs a setting.&lt;br /&gt;
&lt;br /&gt;
===Step 8===&lt;br /&gt;
&lt;br /&gt;
Go to [[Moonsedge]] Castle (near [[Icemule Trace|Icemule]]) and speak with the whitesmith in the jeweler (room 4577057 or Lich 32431, go door) about creating the setting for your gemstone. He&#039;ll request that you hunt [[ashen patrician vampire]]s.&lt;br /&gt;
&lt;br /&gt;
Hunt [[ashen patrician vampire]]s in Moonsedge until you get a message indicating that you&#039;ve done enough. This message is comparatively easier to miss than the monstrosities from step 5 since it&#039;s shorter and there&#039;s only one message. If you&#039;ve been hunting for a while and haven&#039;t seen anything due to screen scroll, you can check &#039;&#039;&#039;QUEST INFO&#039;&#039;&#039; to see if you&#039;ve finished without realizing. At the time of this writing, occasionally the messaging also gets buggy and won&#039;t appear at all, but QUEST INFO is the surefire way to know if you&#039;re done or not.&lt;br /&gt;
&lt;br /&gt;
When done, return to the whitesmith and speak with him to create the setting for your gemstone. He&#039;ll want you to start by LIGHTing the FURNACE, which you do &#039;&#039;&#039;twice.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Step 9===&lt;br /&gt;
&lt;br /&gt;
Return to Sylvarraend and speak with Ilyra for your final lead.&lt;br /&gt;
&lt;br /&gt;
===Step 10===&lt;br /&gt;
&lt;br /&gt;
Return to the Hinterwilds and defeat the [[cinereous_chthonian_sybil|sybil]] in a boss battle. The sybil can be accessed by touching the altar at the western dead end in the Pits of the Dead (room 7503444 or Lich 30082), then entering the archway. The sybil is a heavily magical-oriented boss with a wide variety of offensive magic, buffs, and debuffs. She can also summon gateways in adjacent rooms that need to be dispelled (effects like [[Spell Cleave]] also work) since they shoot acid through the area.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the top priority for battling the sybil is to never let her cast. [[Corrupt Essence (703)|Corrupt Essence]], [[Interference (212)|Interference]], and [[Sounds (607)|Sounds]] are all great, as is anything that inflicts [[Staggered]] like [[Tackle]] or [[Feint]]. Immobilizing effects like [[Moonbeam (611)|Moonbeam]] and [[Web (118)|Web]] are great while they last. Dispels of any and all varieties are excellent because the sybil has myriad top-end buffs and refreshes them semi-regularly throughout the battle.&lt;br /&gt;
&lt;br /&gt;
If you have incredible offensive gear and enhancives, you can largely brute force through after most of the dispels and debuffs. For more typical characters, unarmed combat will destroy the sybil &#039;&#039;if&#039;&#039; you can successfully tier up via [[Ki Focus]] or high [[Transcend Destiny]] ranks, [[Dark Catalyst (719)|Dark Catalyst]] does excellent damage as long as you can land it after dispels and debuffs, and [[Spike Thorn (616)|Spike Thorn]] does excellent damage with fairly minimal investment.&lt;br /&gt;
&lt;br /&gt;
After defeating the sybil and &#039;&#039;&#039;before leaving the room&#039;&#039;&#039;, get out your gemstone from step 2 and INFUSE it. This officially completes the quest and grants your first Gemstone! From there, you can use the GEM COLLECT and GEM EQUIP commands. For more about how Gemstones work, see the [[Gemstones]] page and the [[Gemstone Property List]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Warrior_Guild&amp;diff=249165</id>
		<title>Warrior Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Warrior_Guild&amp;diff=249165"/>
		<updated>2025-11-14T14:43:48Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Added how many ranks are required to master a skill in the Guild Master Section:(63 ranks to master a skill)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Warriors advance, they find that their road becomes more challenging. In order to bring Warriors together and give them a cohesive group to share ideas, development techniques and training, the &#039;&#039;&#039;Warrior Guild&#039;&#039;&#039; was formed.  The &#039;&#039;&#039;Warrior Guild&#039;&#039;&#039; is the [[Warrior]]s&#039; [[profession guild]] which allows them to train in six skills.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
This is a basic list of each of the skills that may be learned in the Warrior guild:&lt;br /&gt;
*[[Batter Barriers]]&lt;br /&gt;
*[[Berserk]]&lt;br /&gt;
*[[Disarm Weapon]]&lt;br /&gt;
*[[Tackle]]&lt;br /&gt;
*[[War Cries]]&lt;br /&gt;
*[[Warrior Tricks]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Warriors [[level]] 15 and above can join the guild after receiving an invitation.&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
&lt;br /&gt;
It costs 10,500 silvers to join the guild, and 3,500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
== Guild Master ==&lt;br /&gt;
To become a &#039;&#039;&#039;Guild Master&#039;&#039;&#039; one needs a total of 125 ranks in guild skills, as well as mastery in one of those skills (63 ranks to master a skill).  One then must be nominated by 2 Guild Masters or other warriors that are eligible for nomination. Guild Masters need not pay any dues, however they do need to drop by the guild every 90 days - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three. Also, Guild Masters may collect dues from other members of the guild, promote other members in a skill, invite eligible warriors to join the guild, and nominate candidates for Guild Master status.&lt;br /&gt;
&lt;br /&gt;
=== Masters-at-Arms ===&lt;br /&gt;
A warrior Guild Master who has earned the title &#039;&#039;&#039;Master-at-Arms&#039;&#039;&#039; is one of the most highly-trained warriors in the Guild. Non-player Masters-at-Arms are the &amp;quot;skilled masters&amp;quot; who instruct player characters in their automated training sessions. A player character Guild Master becomes a Master-at-Arms upon mastering their sixth and final Warrior Guild skill.&lt;br /&gt;
&lt;br /&gt;
== Oath ==&lt;br /&gt;
When joining the Guild, a Warrior swears the following oath:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I solemnly vow to uphold and promote the Warrior Guild.  I shall not use the skills I learn to harm or steal from others for my own amusement.  I shall at all times maintain the Guild&#039;s positive image as a group of warriors, first in nobility, best in tactics, foremost in bravery.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This oath can be recalled via {{boldmono|GLD OATH}}.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
The guilds of Elanthia are not for the antisocial. Training in certain skills may sometimes require the helpful hand of a friend or partner. The guild was created with this in mind, so those who seldom make friends or who prefer to be alone may find this path somewhat difficult.&lt;br /&gt;
&lt;br /&gt;
Be patient!&lt;br /&gt;
&lt;br /&gt;
Nothing worthwhile ever comes easy. The guild skills will seem hard at first. The ground duties, such as trimming the hedge, sweeping the floors, polishing armor, and wiping windows may seem silly. But keep in mind that each task is specifically designed to teach humility and respect for your skills.&lt;br /&gt;
&lt;br /&gt;
Keeping a stout resolve and not giving up on training is a sure way for each guild member to reach Guildmaster status with the respect and admiration of his guildmates and friends.&lt;br /&gt;
&lt;br /&gt;
== Known Current Masters ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Carnifin&lt;br /&gt;
* Dreaer&lt;br /&gt;
* Ebela&lt;br /&gt;
* Elromar&lt;br /&gt;
* Hypolita&lt;br /&gt;
* Madmountan&lt;br /&gt;
* Omot&lt;br /&gt;
* Ulkov&lt;br /&gt;
* Valyss&lt;br /&gt;
* Vortigarn&lt;br /&gt;
* Zolis&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
There are warrior guilds in the cities of:&lt;br /&gt;
&lt;br /&gt;
* [[Icemule Trace]] - Lager Street, Cul-de-sac. (Lich# 17749)&lt;br /&gt;
* [[Kharam Dzu]] - All the way north on Aquamarine Street on the west side of town.&lt;br /&gt;
* [[Mist Harbor]] - Outside the southern gates, down the path.&lt;br /&gt;
* [[River&#039;s Rest]] - Overgrown path toward the Jungle.&lt;br /&gt;
* [[Solhaven]] - At the intersection of Wentletrap and Chiton, one east of the bank. {{boldmono|GO STEPS}} and you&#039;ll be in the Warrior Guild Entryway. (Lich# 9056)&lt;br /&gt;
* [[Ta&#039;Illistim]] - Weyr Var (NW corner of the map). To reach it, go to the pawnshop, then go NE, N, and {{boldmono|GO BRIDGE}}.&lt;br /&gt;
* [[Ta&#039;Vaalor]] - King&#039;s Court, one west of the pawnshop.&lt;br /&gt;
* [[Wehnimer&#039;s Landing]] - In a crenellated stone fortress on North Ring Road. (Lich# 6951)&lt;br /&gt;
* [[Zul Logoth]] - Go south of the Dwarven Lineage Shop on Sapphire Tunnel, then go east; it&#039;s on Iron Walkway.  [Note: The eastern room is not on Lich map scripts. The Zul Logoth Warrior Guild is not mapped, either.] (Lich# 16917)&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/FAQ|FAQ]] (1997)&lt;br /&gt;
*[[Media:Warrior Guild.gif|Map of the Warrior Guilds]] (Note: omits Zul Logoth Warrior Guild, Mist Harbor Warrior Guild, and Ta&#039;Illistim Warrior Guild. Mist Harbor&#039;s and Ta&#039;Illistim&#039;s Warrior Guilds are each mapped separately.)&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]][[Category:Warrior]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstones&amp;diff=235061</id>
		<title>Gemstones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstones&amp;diff=235061"/>
		<updated>2025-03-21T20:03:43Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Updated the quantities that can be found and when the resets occur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the [[Verb:GEM|GEM]] interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; | Gemstone Slot Unlocks&lt;br /&gt;
 |-&lt;br /&gt;
 |-&lt;br /&gt;
 !Slot&lt;br /&gt;
 !Ascension Experience Required&lt;br /&gt;
 !Silver&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 1&lt;br /&gt;
 | [[Gemstone Quest Guide|Quest]]&lt;br /&gt;
 | [[Gemstone Quest Guide|Quest]]&lt;br /&gt;
|-&lt;br /&gt;
 | Slot 2&lt;br /&gt;
 | 1,000,000&lt;br /&gt;
 | 5,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 3&lt;br /&gt;
 | 2,500,000&lt;br /&gt;
 | 10,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 4&lt;br /&gt;
 | 4,500,000&lt;br /&gt;
 | 25,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 5&lt;br /&gt;
 | 7,500,000&lt;br /&gt;
 | 50,000,000&lt;br /&gt;
|}&lt;br /&gt;
* Total of 90,000,000 silver to unlock all five slots.&lt;br /&gt;
&lt;br /&gt;
A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see [[Gemstone Property List|the Gemstone Property List]].)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Properties&lt;br /&gt;
 !Qualities&lt;br /&gt;
 |-&lt;br /&gt;
 |First Property&lt;br /&gt;
 |Common or Regional&lt;br /&gt;
 |-&lt;br /&gt;
 |Second Property&lt;br /&gt;
 |Common, Regional or Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |Third Property&lt;br /&gt;
 |Legendary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone&#039;s second property is rare.&lt;br /&gt;
* Players may only equip one Gemstone with a legendary property at a time.&lt;br /&gt;
&lt;br /&gt;
Ultimately, characters maximizing all five slots of the Gemstone system may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the other four Gemstones will have a common/regional and a common/regional/rare property. The following table illustrates:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Properties&lt;br /&gt;
 !Qualities&lt;br /&gt;
 |-&lt;br /&gt;
 |1st Gemstone&lt;br /&gt;
 |Common/Regional plus Rare plus Legendary&lt;br /&gt;
 |-&lt;br /&gt;
 |2nd Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional/Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |3rd Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional/Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |4th Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional/Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |5th Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional/Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drop Rates==&lt;br /&gt;
&lt;br /&gt;
* You can obtain a maximum of 1 Gemstone per week and 3 per month.&lt;br /&gt;
* The chance for a Gemstone to drop is reset on Sunday. (TBD)&lt;br /&gt;
* There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week.&lt;br /&gt;
&lt;br /&gt;
==FAQ:==&lt;br /&gt;
;Q.  Can you equip and unequip Gemstones at will?&lt;br /&gt;
:A.  Yes.&lt;br /&gt;
&lt;br /&gt;
;Q.  How much does it cost to unbind a gemstone?&lt;br /&gt;
:A.  It costs 1-4m to permanently remove the lesser binding. [[https://gswiki.play.net/Gemstones#Unbind|Unbinding Gemstones]]&lt;br /&gt;
&lt;br /&gt;
;Q.  Can you Shatter a Gemstone without unbinding it?&lt;br /&gt;
:A.  Yes, if the gemstone is lesser bound to you.  No, if the gemstone is lesser bound to someone else.&lt;br /&gt;
&lt;br /&gt;
;Q.  How much does it cost to Shatter a Gemstone?&lt;br /&gt;
:A.  Shattering a Gemstone is free, but it must be unbound.&lt;br /&gt;
&lt;br /&gt;
;Q.  If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it&#039;s equipped?&lt;br /&gt;
:A.  Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape, which is permanent.&lt;br /&gt;
&lt;br /&gt;
;Q.  How many gems can you find per week?&lt;br /&gt;
:A.  One per character, per week. Capped at 3 in a month.&lt;br /&gt;
&lt;br /&gt;
;Q.  When does resets occur for per month and per week?&lt;br /&gt;
:A.  One per week reset occurs on Sundays at 12:00am EST. The same as Lumnis&lt;br /&gt;
:A.  The monthly reset occurs on the 1st of the month. &#039;&#039;(Might need this to be validated still)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gemstone Modifications:==&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.&lt;br /&gt;
&lt;br /&gt;
===Reshape===&lt;br /&gt;
Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.&amp;lt;br&amp;gt;&lt;br /&gt;
Reshape costs double for every additional reroll. The scaling cost resets weekly.&amp;lt;br&amp;gt;&lt;br /&gt;
Premium Accounts get a 25% discount.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Rarity&lt;br /&gt;
 !Dust&lt;br /&gt;
 !Regular Cost&lt;br /&gt;
 !Premium Cost&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional&lt;br /&gt;
 | 10&lt;br /&gt;
 | 250,000&lt;br /&gt;
 | -&lt;br /&gt;
 |-&lt;br /&gt;
 |2 Common/Regional&lt;br /&gt;
 | 20&lt;br /&gt;
 | 500,000&lt;br /&gt;
 | -&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare&lt;br /&gt;
 | 40&lt;br /&gt;
 | 750,000&lt;br /&gt;
 | 562,500&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare + Legendary&lt;br /&gt;
 | 90&lt;br /&gt;
 | 1,750,000&lt;br /&gt;
 | 1,312,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amplify===&lt;br /&gt;
The amplify option will upgrade a Gemstone. This will permanently bind the Gemstone to that character.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Tier&lt;br /&gt;
 !Dust&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |2/5&lt;br /&gt;
 |15&lt;br /&gt;
 |1,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |3/5&lt;br /&gt;
 |30&lt;br /&gt;
 |1,500,000&lt;br /&gt;
 |-&lt;br /&gt;
 |4/5&lt;br /&gt;
 |45&lt;br /&gt;
 |2,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |5/5&lt;br /&gt;
 |60&lt;br /&gt;
 |2,500,000&lt;br /&gt;
 |-&lt;br /&gt;
 |2/3&lt;br /&gt;
 |45 &lt;br /&gt;
|2,500,000 &lt;br /&gt;
|-&lt;br /&gt;
 |-&lt;br /&gt;
 |3/3&lt;br /&gt;
 |?&lt;br /&gt;
 |?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unbind===&lt;br /&gt;
The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.&amp;lt;br&amp;gt;&lt;br /&gt;
A Gemstone that is lesser bound to someone else must be unbound before shattering.&amp;lt;br&amp;gt;&lt;br /&gt;
A Gemstone that is lesser bound to yourself can be shattered for free.&amp;lt;br&amp;gt;&lt;br /&gt;
Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Rarity&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional&lt;br /&gt;
 |1,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |2 Common/Regional&lt;br /&gt;
 |2,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |Common plus Rare&lt;br /&gt;
 |3,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare + Legendary&lt;br /&gt;
 |7,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shatter===&lt;br /&gt;
Shattering a Gemstone turns it into dust. There is no cost for this service.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Rarity&lt;br /&gt;
 !Dust&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional&lt;br /&gt;
 |10&lt;br /&gt;
 |-&lt;br /&gt;
 |2 Common/Regional&lt;br /&gt;
 |20&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare&lt;br /&gt;
 |40&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare + Legendary&lt;br /&gt;
 |90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dust===&lt;br /&gt;
Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one.&lt;br /&gt;
The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Count&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |1&lt;br /&gt;
 |500,000&lt;br /&gt;
 |-&lt;br /&gt;
 |2&lt;br /&gt;
 |1,250,000&lt;br /&gt;
 |-&lt;br /&gt;
 |3&lt;br /&gt;
 |3,125,000&lt;br /&gt;
 |-&lt;br /&gt;
 |4&lt;br /&gt;
 |7,812,500&lt;br /&gt;
 |-&lt;br /&gt;
 |5&lt;br /&gt;
 |19,531,250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
[[Gemstone Property List]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstones&amp;diff=234713</id>
		<title>Gemstones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstones&amp;diff=234713"/>
		<updated>2025-03-11T15:32:24Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: /* Gemstone Ascension Experience Needed and Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots through currently unknown means.&lt;br /&gt;
&lt;br /&gt;
A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone&#039;s second property is rare. Players may only equip one Gemstone with a legendary property at a time.&lt;br /&gt;
&lt;br /&gt;
Ultimately, characters maximizing all five slots of the Gemstone system may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a common/regional/rare property, and a legendary property while the other four Gemstones will have a common/regional and a common/regional/rare property.&lt;br /&gt;
&lt;br /&gt;
Gemstone details on this page are currently a work in progress and provided as players discover them. There might or might not exist properties not yet documented on this page.&lt;br /&gt;
&lt;br /&gt;
==Gemstone Slots,  Ascension Experience Needed and Cost==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Slot&lt;br /&gt;
 !EXP &amp;amp; Cost&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 1&lt;br /&gt;
 | Free at completion of quest &lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 2&lt;br /&gt;
 | 1 million AEXP, 5 million silver&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 3&lt;br /&gt;
 | 2.5m AEXP, 10 million silver&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 4&lt;br /&gt;
 | 4.5m AEXP, 25 million silver&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 5&lt;br /&gt;
 | 7.5m AEXP, 50 million silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Intensity||Yes||Passive||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Artist||Yes||Passive||Your Major Bleed effects do 5/10/15/20/25% increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Prism||Yes||Passive||Your passive health regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&#039;s Savvy||Yes||Passive||You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Bold Brawler||Yes||Passive||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
|-&lt;br /&gt;
|Burning Blood||No||Passive||When you are dealt a rank 2+ critical strike, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&#039;s Savvy||Yes||Passive|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Edge||Yes||Passive||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Might||Yes||Passive||When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Swiftness||Yes||Passive||When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Professional||Yes||Passive||Your profession service endrolls receive a bonus of 5/10/15/20/25.  This bonus is doubled for services to armaments.&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Corners||No||Passive||Bounties with repetitions will be given with 1d3 fewer repetitions required. &lt;br /&gt;
|-&lt;br /&gt;
|Dispulsion Ward||No||Passive||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resonance||No||Passive||Upon casting a bolt spell, your bolt spells gain 10% damage factor.  This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|Ephemera&#039;s Extension||Yes||Passive||The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Resonance||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.&lt;br /&gt;
|-&lt;br /&gt;
|Force of Will||Yes||Activated||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&#039;s Spite||No||Activated||You twist the ground to entrap your foes.  Nearby enemies must make an SMR test.  On a failure, your opponents take grapple damage and are immobilized.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Kobold||Yes||Passive||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.&lt;br /&gt;
|-&lt;br /&gt;
|Green Thumb||No||Passive||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
|-&lt;br /&gt;
|High Tolerance||Yes||Triggered||You do not become intoxicated from drinking alcoholic beverages.  Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5.  This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes.  Cooldown: 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Immobility Veil||Yes||Passive||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
|Journey&#039;s Beginning||No||Passive||Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Defender||Yes||Passive||You gain 1/2/3/4/5 Defensive Strength and 1/1/1/2/3 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Tactician||Yes||Passive||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [AS-boosting Skill]||Yes||Passive||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [Stat]||Yes||Passive||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Prism||Yes||Passive||Your passive mana regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Metamorphic Shield||Yes||Passive||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Magnification||No||Passive||Your self-cast buff spells cast a second time at no mana cost.  This effect only applies to buff spells that can be multi-cast.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Savvy||Yes||Passive||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunistic Sadism||Yes||Passive||You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Root Veil||Yes||Passive||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Slayer&#039;s Fortitude||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Prism||Yes||Passive||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Prism||Yes||Passive||Your passive stamina regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Stinky Stone||Yes||Passive||When you are attacked by a creature, you have a 1/2/3/4/5% chance to release a noxious cloud. Up to three enemies must make an SMR test. On a failure, they become Dazed and Disengaged.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Rage||Yes||Passive||You gain 1/2/3/4/5% damage factor for each kill.  Stacks up to 3 times.  This effect falls off after 30 seconds without making a kill.  This applies to all DFs, including bolts.&lt;br /&gt;
|-&lt;br /&gt;
|Subtle Ward||Yes||Passive||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Canny||No||Triggered||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute.  This effect cannot occur more often than every 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Taste of Brutality||Yes||Passive||Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor.&lt;br /&gt;
|-&lt;br /&gt;
|Twist the Knife||Yes||Passive||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed.&lt;br /&gt;
|-&lt;br /&gt;
|Web Veil||Yes||Passive||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-commonmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some common properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-commonmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Force of Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Your soul gathers itself, unleashing a pure force of will!  Your afflictions are swept away like dust in the wind.&lt;br /&gt;
* Third-person: A rippling force sweeps away the afflictions of Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;s Spite&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* First-person: You extend your hands towards the ground, and with a powerful twist of your will, the earth convulses and rises to ensnare your foes!&lt;br /&gt;
* Third-person: Leafiara extends her hands towards the ground, and the earth convulses and rises to ensare her foes!&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 Living earth erupts around a tattooed gigas berserker!&lt;br /&gt;
 [SMR result: 215 (Open d100: 26, Bonus: 100)]&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Hard blow to back sends the gigas berserker sprawling.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The gigas berserker is stunned!&lt;br /&gt;
   A tattooed gigas berserker is held fast by the living earth!&lt;br /&gt;
 A tattooed gigas berserker&#039;s form is entangled in an unseen force that restricts her movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Resonance&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Elemental currents gather around your fingers, resonating powerfully with your spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorphic Shield&#039;&#039;&#039;:&lt;br /&gt;
* A shimmer forms from metamorphic energy as it solidifies around [name/you].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm of Rage&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Initial hit: A burning rage awakens within you, setting your synapses ablaze and igniting your combat prowess!&lt;br /&gt;
* Max intensity: The burning rage reaches its zenith, engulfing your soul to form a conflagration of unstoppable wrath!&lt;br /&gt;
* Maintaining max intensity: The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!&lt;br /&gt;
* Ending: The burning rage abates, leaving you with a disquieting sense of lost momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtle Ward&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Glowing runes appear in the air around you, confounding [caster]&#039;s spell!&lt;br /&gt;
* Second-person: Glowing runes appear in the air around Leafiara, confounding your spell!&lt;br /&gt;
* Third-person: Glowing runes appear in the air around Leafiara, confounding [caster]&#039;s spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Canny&#039;&#039;&#039;:&lt;br /&gt;
* Activation: The pain sharpens your senses and you begin to plan around your foe&#039;s attacks.&lt;br /&gt;
* Ending: Your senses are no longer sharpened by pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regional Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Grimswarm: Shroud Soother||Yes||Passive||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Indigestible||No||Passive||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Light of the Disir||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Warden of the Damned||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Organ Enthusiast||Yes||Passive||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Breath of the Nymph||Yes||Passive||While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Perfect Conduction||No||Passive||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Trident of the Sunderer||Yes||Passive||While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test. On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
|-&lt;br /&gt;
|The Hinterwilds: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Arrhythmic Gait||No||Passive||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Astral Spark||Yes||Passive||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.&lt;br /&gt;
|-&lt;br /&gt;
|The Rift: Gift of the God-King||No||Passive||You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-regionalmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;To see messaging for some regional properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-regionalmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hinterwilds: Warden of the Damned&#039;&#039;&#039;&lt;br /&gt;
* Flare: ** Glinting golden and silver threads escape from the air around [name/you] and streak toward a withered shadow-cloaked draugr!  **&lt;br /&gt;
* Effect: A withered shadow-cloaked draugr shakes with terror!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple Nelemar: Trident of the Sunderer&#039;&#039;&#039;&lt;br /&gt;
 Your attack reverberates with power, summoning a trident of lightning that arcs through the air, striking at your foes!&lt;br /&gt;
 Bolts of lightning arc towards a siren!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resistance||Yes||Passive||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Shielding||Yes||Passive||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Anointed Defender||Yes||Passive||You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Opus||Yes||Activated||Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Bait||Yes||Passive||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Siphon||Yes||Activated||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wellspring||Yes||Activated||You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Shroud||Yes||Passive||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Epiphany||Yes||Passive||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.  Your warding spells have a standard flare chance to double this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Duelist||Yes||Passive||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
|-&lt;br /&gt;
|Evanescent Possession||Yes||Activated||You invoke a friendly spirit to possess a foe.  An enemy creature must make an SSR test.  On a failure, it becomes afflicted with Sympathy for you.  When the effect ends, the creature takes a standard disruption flare as it rejects the spirit.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grace of the Battlecaster||Yes||Passive||Your spell hindrance from armor is reduced by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
|Greater Arcane Intensity||Yes||Passive||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Afterimage||Yes||Passive||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.&lt;br /&gt;
|-&lt;br /&gt;
|Infusion of [Damage Type]||No||Passive||You gain a standard chance to flare with [Damage Type] after attacking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Focus||Yes||Passive||Your profession point gain is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Wellspring||Yes||Activated||You instantly regain all of your mana.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Martial Impulse||Yes||Passive||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
|-&lt;br /&gt;
|Master Tactician||Yes||Passive||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless||Yes||Passive||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again.  The triggered attack can hit or miss as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Warder||Yes||Passive||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
|-&lt;br /&gt;
|Ripe Melon||Yes||Passive||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Serendipitous Hex||Yes||Passive||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Wellspring||Yes||Activated||You instantly regain all of your spirit.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Wellspring||Yes||Activated||You instantly regain all of your stamina.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Back||Yes||Passive||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|Sureshot||Yes||Passive||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Terror&#039;s Tribute||Yes||Activated||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Tethered Strike||No||Passive||Your offensive spells and weapon attacks no longer trigger creatures&#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for Brutality||Yes||Passive||Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-raremessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some rare properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-raremessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Opus&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.&lt;br /&gt;
* Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameleon Shroud&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!&lt;br /&gt;
* Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evanescent Possession&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You focus intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
* Third-person: Leafiara focuses intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 [SSR result: 195 (Open d100: 80)]&lt;br /&gt;
 The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place.&lt;br /&gt;
 A roiling crimson angargeist&#039;s eyes begin to glow pure white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;:&lt;br /&gt;
* ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relentless&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **&lt;br /&gt;
* Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serendipitous Hex&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Wellspring&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Niveous lights coalesce around you in a scintillating nimbus.  A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.&lt;br /&gt;
* Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy||Yes||Activated||You enter a heightened state for 30 seconds.  During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60.  Additionally, all of your magical attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||Yes||Activated||You enter a heightened state for 30 seconds.  You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||Yes||Activated||You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||Yes||Activated||Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||No||Activated||You gain 2d20 damage padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||Yes||Passive||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||Yes||Passive||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were [[Vulnerable|vulnerable]].&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||Yes||Passive||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||Yes||Activated||For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||Yes||Activated||You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||Yes||Passive||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither.  This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Flame||No||Triggered||You gain a standard chance to flare with Heat when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Frost||No||Triggered||You gain a standard chance to flare with Cold when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Lightning||No||Triggered||You gain a standard chance to flare with Electricity when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Plasma||No||Triggered||You gain a standard chance to flare with Plasma when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of the Void||No||Triggered||You gain a standard chance to flare with Vacuum when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Yes||Passive||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack&#039;s d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target&#039;s ability to evade, block, and parry by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||No||Activated||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||Yes||Activated||You enter a heightened state for 30 seconds.  During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100.  Additionally, all of your attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-legendarymessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some legendary properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendarymessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcanist&#039;s Blade&#039;&#039;&#039;:&lt;br /&gt;
* First-person: With arcane intent, you reach inward, binding the flows of mana within you to your physical prowess in order to bolster your attacks!&lt;br /&gt;
* Third-person: As Leafiara takes on a focused expression, fine threads of violet-blue energy chase each other across her form and sink within.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcanist&#039;s Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A torrent of mythical energy surges through you, awakening an ancient power within your soul!&lt;br /&gt;
* Third-person: A dazzling corona of mythical energy envelops Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imaera&#039;s Balm&#039;&#039;&#039;:&lt;br /&gt;
* First-person: All around you, streaks of autumnal color flare from the ground, joining with your flesh in an effervescent and restorative burst.  Your wounds tug closed, leaving unmarred skin behind.&lt;br /&gt;
* Third-person: All around Leafiara, streaks of autumnal color flare from the ground, joining with her flesh in an illuminating rush.  Leafiara&#039;s wounds tug closed, leaving unmarred skin behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stolen Power&#039;&#039;&#039;:&lt;br /&gt;
* First-person: **An inky black mist coils around your forearms as your spell reforms into a forgery of Divine Fury!**&lt;br /&gt;
* Third person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unearthly Chains&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You open yourself to worlds beyond this one, summoning forth a mass of ghostly chains.  Clanking and clattering with a sepulchral metallic sound, they streak outward like hungry snakes in search of prey!&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
* Combat messaging: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witchhunter&#039;s Ascendancy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
First-person combat messaging:&lt;br /&gt;
 You begin to inhale deeply...&lt;br /&gt;
 Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards your waiting palms.&lt;br /&gt;
 Exhaling, your hands pulse with threads of stolen energy.  The power of an apex predator awakens within you!&lt;br /&gt;
Third-person combat messaging:&lt;br /&gt;
 Leafiara begins to inhale deeply...&lt;br /&gt;
 Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards Leafiara&#039;s waiting palms.&lt;br /&gt;
 Exhaling, Leafiara&#039;s hands pulse with threads of stolen energy as she looks supercharged with power!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstones&amp;diff=234712</id>
		<title>Gemstones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstones&amp;diff=234712"/>
		<updated>2025-03-11T15:30:53Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots through currently unknown means.&lt;br /&gt;
&lt;br /&gt;
A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone&#039;s second property is rare. Players may only equip one Gemstone with a legendary property at a time.&lt;br /&gt;
&lt;br /&gt;
Ultimately, characters maximizing all five slots of the Gemstone system may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a common/regional/rare property, and a legendary property while the other four Gemstones will have a common/regional and a common/regional/rare property.&lt;br /&gt;
&lt;br /&gt;
Gemstone details on this page are currently a work in progress and provided as players discover them. There might or might not exist properties not yet documented on this page.&lt;br /&gt;
&lt;br /&gt;
==Gemstone Ascension Experience Needed and Cost==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Slot&lt;br /&gt;
 !EXP &amp;amp; Cost&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 1&lt;br /&gt;
 | Free at completion of quest &lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 2&lt;br /&gt;
 | 1 million AEXP, 5 million silver&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 3&lt;br /&gt;
 | 2.5m AEXP, 10 million silver&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 4&lt;br /&gt;
 | 4.5m AEXP, 25 million silver&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 5&lt;br /&gt;
 | 7.5m AEXP, 50 million silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Intensity||Yes||Passive||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Artist||Yes||Passive||Your Major Bleed effects do 5/10/15/20/25% increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Prism||Yes||Passive||Your passive health regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&#039;s Savvy||Yes||Passive||You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Bold Brawler||Yes||Passive||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.&lt;br /&gt;
|-&lt;br /&gt;
|Burning Blood||No||Passive||When you are dealt a rank 2+ critical strike, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&#039;s Savvy||Yes||Passive|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Edge||Yes||Passive||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Might||Yes||Passive||When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.&lt;br /&gt;
|-&lt;br /&gt;
|Companion&#039;s Swiftness||Yes||Passive||When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Professional||Yes||Passive||Your profession service endrolls receive a bonus of 5/10/15/20/25.  This bonus is doubled for services to armaments.&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Corners||No||Passive||Bounties with repetitions will be given with 1d3 fewer repetitions required. &lt;br /&gt;
|-&lt;br /&gt;
|Dispulsion Ward||No||Passive||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Resonance||No||Passive||Upon casting a bolt spell, your bolt spells gain 10% damage factor.  This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|Ephemera&#039;s Extension||Yes||Passive||The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Resonance||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.&lt;br /&gt;
|-&lt;br /&gt;
|Force of Will||Yes||Activated||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&#039;s Spite||No||Activated||You twist the ground to entrap your foes.  Nearby enemies must make an SMR test.  On a failure, your opponents take grapple damage and are immobilized.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Kobold||Yes||Passive||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.&lt;br /&gt;
|-&lt;br /&gt;
|Green Thumb||No||Passive||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
|-&lt;br /&gt;
|High Tolerance||Yes||Triggered||You do not become intoxicated from drinking alcoholic beverages.  Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5.  This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes.  Cooldown: 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Immobility Veil||Yes||Passive||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  This benefit does not apply to immobilization due to Sheer Fear.&lt;br /&gt;
|-&lt;br /&gt;
|Journey&#039;s Beginning||No||Passive||Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Defender||Yes||Passive||You gain 1/2/3/4/5 Defensive Strength and 1/1/1/2/3 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman Tactician||Yes||Passive||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [AS-boosting Skill]||Yes||Passive||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break: [Stat]||Yes||Passive||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Prism||Yes||Passive||Your passive mana regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Metamorphic Shield||Yes||Passive||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Magnification||No||Passive||Your self-cast buff spells cast a second time at no mana cost.  This effect only applies to buff spells that can be multi-cast.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Savvy||Yes||Passive||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunistic Sadism||Yes||Passive||You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Root Veil||Yes||Passive||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Slayer&#039;s Fortitude||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Prism||Yes||Passive||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Prism||Yes||Passive||Your passive stamina regeneration is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Stinky Stone||Yes||Passive||When you are attacked by a creature, you have a 1/2/3/4/5% chance to release a noxious cloud. Up to three enemies must make an SMR test. On a failure, they become Dazed and Disengaged.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Rage||Yes||Passive||You gain 1/2/3/4/5% damage factor for each kill.  Stacks up to 3 times.  This effect falls off after 30 seconds without making a kill.  This applies to all DFs, including bolts.&lt;br /&gt;
|-&lt;br /&gt;
|Subtle Ward||Yes||Passive||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Canny||No||Triggered||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute.  This effect cannot occur more often than every 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Taste of Brutality||Yes||Passive||Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor.&lt;br /&gt;
|-&lt;br /&gt;
|Twist the Knife||Yes||Passive||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed.&lt;br /&gt;
|-&lt;br /&gt;
|Web Veil||Yes||Passive||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-commonmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some common properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-commonmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Force of Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Your soul gathers itself, unleashing a pure force of will!  Your afflictions are swept away like dust in the wind.&lt;br /&gt;
* Third-person: A rippling force sweeps away the afflictions of Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;s Spite&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* First-person: You extend your hands towards the ground, and with a powerful twist of your will, the earth convulses and rises to ensnare your foes!&lt;br /&gt;
* Third-person: Leafiara extends her hands towards the ground, and the earth convulses and rises to ensare her foes!&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 Living earth erupts around a tattooed gigas berserker!&lt;br /&gt;
 [SMR result: 215 (Open d100: 26, Bonus: 100)]&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Hard blow to back sends the gigas berserker sprawling.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The gigas berserker is stunned!&lt;br /&gt;
   A tattooed gigas berserker is held fast by the living earth!&lt;br /&gt;
 A tattooed gigas berserker&#039;s form is entangled in an unseen force that restricts her movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Resonance&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Elemental currents gather around your fingers, resonating powerfully with your spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorphic Shield&#039;&#039;&#039;:&lt;br /&gt;
* A shimmer forms from metamorphic energy as it solidifies around [name/you].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm of Rage&#039;&#039;&#039; (first-person only):&lt;br /&gt;
* Initial hit: A burning rage awakens within you, setting your synapses ablaze and igniting your combat prowess!&lt;br /&gt;
* Max intensity: The burning rage reaches its zenith, engulfing your soul to form a conflagration of unstoppable wrath!&lt;br /&gt;
* Maintaining max intensity: The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!&lt;br /&gt;
* Ending: The burning rage abates, leaving you with a disquieting sense of lost momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtle Ward&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Glowing runes appear in the air around you, confounding [caster]&#039;s spell!&lt;br /&gt;
* Second-person: Glowing runes appear in the air around Leafiara, confounding your spell!&lt;br /&gt;
* Third-person: Glowing runes appear in the air around Leafiara, confounding [caster]&#039;s spell!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Canny&#039;&#039;&#039;:&lt;br /&gt;
* Activation: The pain sharpens your senses and you begin to plan around your foe&#039;s attacks.&lt;br /&gt;
* Ending: Your senses are no longer sharpened by pain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regional Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Grimswarm: Shroud Soother||Yes||Passive||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Indigestible||No||Passive||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Light of the Disir||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Hinterwilds: Warden of the Damned||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|Moonsedge: Organ Enthusiast||Yes||Passive||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Breath of the Nymph||Yes||Passive||While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Perfect Conduction||No||Passive||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms&lt;br /&gt;
|-&lt;br /&gt;
|Temple Nelemar: Trident of the Sunderer||Yes||Passive||While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test. On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
|-&lt;br /&gt;
|The Hinterwilds: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Arrhythmic Gait||No||Passive||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.&lt;br /&gt;
|-&lt;br /&gt;
|The Hive: Astral Spark||Yes||Passive||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.&lt;br /&gt;
|-&lt;br /&gt;
|The Rift: Gift of the God-King||No||Passive||You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-regionalmessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;To see messaging for some regional properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-regionalmessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hinterwilds: Warden of the Damned&#039;&#039;&#039;&lt;br /&gt;
* Flare: ** Glinting golden and silver threads escape from the air around [name/you] and streak toward a withered shadow-cloaked draugr!  **&lt;br /&gt;
* Effect: A withered shadow-cloaked draugr shakes with terror!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple Nelemar: Trident of the Sunderer&#039;&#039;&#039;&lt;br /&gt;
 Your attack reverberates with power, summoning a trident of lightning that arcs through the air, striking at your foes!&lt;br /&gt;
 Bolts of lightning arc towards a siren!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resistance||Yes||Passive||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Shielding||Yes||Passive||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Anointed Defender||Yes||Passive||You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Opus||Yes||Activated||Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Bait||Yes||Passive||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers&#039; Guild.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Siphon||Yes||Activated||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wellspring||Yes||Activated||You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Shroud||Yes||Passive||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&#039;s Epiphany||Yes||Passive||When your warding spells are successful, the endroll is increased by 2/4/6/8/10.  Your warding spells have a standard flare chance to double this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Duelist||Yes||Passive||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
|-&lt;br /&gt;
|Evanescent Possession||Yes||Activated||You invoke a friendly spirit to possess a foe.  An enemy creature must make an SSR test.  On a failure, it becomes afflicted with Sympathy for you.  When the effect ends, the creature takes a standard disruption flare as it rejects the spirit.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Grace of the Battlecaster||Yes||Passive||Your spell hindrance from armor is reduced by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
|Greater Arcane Intensity||Yes||Passive||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Afterimage||Yes||Passive||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.&lt;br /&gt;
|-&lt;br /&gt;
|Infusion of [Damage Type]||No||Passive||You gain a standard chance to flare with [Damage Type] after attacking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|Innate Focus||Yes||Passive||Your profession point gain is increased by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Wellspring||Yes||Activated||You instantly regain all of your mana.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Martial Impulse||Yes||Passive||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
|-&lt;br /&gt;
|Master Tactician||Yes||Passive||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless||Yes||Passive||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again.  The triggered attack can hit or miss as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Warder||Yes||Passive||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
|-&lt;br /&gt;
|Ripe Melon||Yes||Passive||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Serendipitous Hex||Yes||Passive||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Wellspring||Yes||Activated||You instantly regain all of your spirit.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Wellspring||Yes||Activated||You instantly regain all of your stamina.  Cooldown: 60/40/20 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Back||Yes||Passive||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.&lt;br /&gt;
|-&lt;br /&gt;
|Sureshot||Yes||Passive||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
|-&lt;br /&gt;
|Terror&#039;s Tribute||Yes||Activated||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Tethered Strike||No||Passive||Your offensive spells and weapon attacks no longer trigger creatures&#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
|-&lt;br /&gt;
|Thirst for Brutality||Yes||Passive||Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-raremessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some rare properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-raremessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Opus&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.&lt;br /&gt;
* Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameleon Shroud&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!&lt;br /&gt;
* Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evanescent Possession&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You focus intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
* Third-person: Leafiara focuses intently on a roiling crimson angargeist.  A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.&lt;br /&gt;
&lt;br /&gt;
Combat messaging:&lt;br /&gt;
 [SSR result: 195 (Open d100: 80)]&lt;br /&gt;
 The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place.&lt;br /&gt;
 A roiling crimson angargeist&#039;s eyes begin to glow pure white.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;:&lt;br /&gt;
* ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relentless&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **&lt;br /&gt;
* Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serendipitous Hex&#039;&#039;&#039;:&lt;br /&gt;
* First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Wellspring&#039;&#039;&#039;:&lt;br /&gt;
* First-person: Niveous lights coalesce around you in a scintillating nimbus.  A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.&lt;br /&gt;
* Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Property&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tiered&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Ascendancy||Yes||Activated||You enter a heightened state for 30 seconds.  During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60.  Additionally, all of your magical attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Blade||Yes||Activated||You enter a heightened state for 30 seconds.  You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&#039;s Will||Yes||Activated||You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Imaera&#039;s Balm||Yes||Activated||Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
|-&lt;br /&gt;
|Mana Shield||No||Activated||You gain 2d20 damage padding for 60 seconds.  For every point of damage absorbed by the shield, 1 point of mana is drained.  Cooldown: 5 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Impulse||Yes||Passive||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
|-&lt;br /&gt;
|One Shot, One Kill||Yes||Passive||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were [[Vulnerable|vulnerable]].&lt;br /&gt;
|-&lt;br /&gt;
|Pixie&#039;s Mischief||Yes||Passive||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|Reckless Precision||Yes||Activated||For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
|Spellblade&#039;s Fury||Yes||Activated||You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
|-&lt;br /&gt;
|Stolen Power||Yes||Passive||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither.  This chance is reduced for each tier below 3.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Flame||No||Triggered||You gain a standard chance to flare with Heat when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Frost||No||Triggered||You gain a standard chance to flare with Cold when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Lightning||No||Triggered||You gain a standard chance to flare with Electricity when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of Plasma||No||Triggered||You gain a standard chance to flare with Plasma when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Thorns of the Void||No||Triggered||You gain a standard chance to flare with Vacuum when an enemy targets you with an attack, whether or not the attack hits.&lt;br /&gt;
|-&lt;br /&gt;
|Trueshot||Yes||Passive||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack&#039;s d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target&#039;s ability to evade, block, and parry by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
|Unearthly Chains||No||Activated||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
|-&lt;br /&gt;
|Witchhunter&#039;s Ascendancy||Yes||Activated||You enter a heightened state for 30 seconds.  During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100.  Additionally, all of your attacks have guaranteed dispel flares.  Cooldown: 3 min.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-legendarymessaging&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;For messaging for some legendary properties, click here&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-legendarymessaging&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcanist&#039;s Blade&#039;&#039;&#039;:&lt;br /&gt;
* First-person: With arcane intent, you reach inward, binding the flows of mana within you to your physical prowess in order to bolster your attacks!&lt;br /&gt;
* Third-person: As Leafiara takes on a focused expression, fine threads of violet-blue energy chase each other across her form and sink within.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcanist&#039;s Will&#039;&#039;&#039;:&lt;br /&gt;
* First-person: A torrent of mythical energy surges through you, awakening an ancient power within your soul!&lt;br /&gt;
* Third-person: A dazzling corona of mythical energy envelops Leafiara!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imaera&#039;s Balm&#039;&#039;&#039;:&lt;br /&gt;
* First-person: All around you, streaks of autumnal color flare from the ground, joining with your flesh in an effervescent and restorative burst.  Your wounds tug closed, leaving unmarred skin behind.&lt;br /&gt;
* Third-person: All around Leafiara, streaks of autumnal color flare from the ground, joining with her flesh in an illuminating rush.  Leafiara&#039;s wounds tug closed, leaving unmarred skin behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stolen Power&#039;&#039;&#039;:&lt;br /&gt;
* First-person: **An inky black mist coils around your forearms as your spell reforms into a forgery of Divine Fury!**&lt;br /&gt;
* Third person: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unearthly Chains&#039;&#039;&#039;:&lt;br /&gt;
* First-person: You open yourself to worlds beyond this one, summoning forth a mass of ghostly chains.  Clanking and clattering with a sepulchral metallic sound, they streak outward like hungry snakes in search of prey!&lt;br /&gt;
* Third-person: ???&lt;br /&gt;
* Combat messaging: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witchhunter&#039;s Ascendancy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
First-person combat messaging:&lt;br /&gt;
 You begin to inhale deeply...&lt;br /&gt;
 Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards your waiting palms.&lt;br /&gt;
 Exhaling, your hands pulse with threads of stolen energy.  The power of an apex predator awakens within you!&lt;br /&gt;
Third-person combat messaging:&lt;br /&gt;
 Leafiara begins to inhale deeply...&lt;br /&gt;
 Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards Leafiara&#039;s waiting palms.&lt;br /&gt;
 Exhaling, Leafiara&#039;s hands pulse with threads of stolen energy as she looks supercharged with power!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=229911</id>
		<title>Infernal death knight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=229911"/>
		<updated>2024-11-24T14:55:58Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Infernaldeathknight.png&lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 19 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 425&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames.  Fires burn malevolently in the skull&#039;s empty sockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Death knights ride [[smouldering skeletal dreadsteed]] into combat.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A skull soars in, wreathed in cerulean flames.  Moments later, the death knight&#039;s body marches in after it, and the skull hovers into place over the neckpiece of the knight&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin and her head is completely missing.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They cast [[Spirit Strike]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 76 (Open d100: 90, Penalty: 14)]&lt;br /&gt;
You manage to dodge the raging inferno, and it passes harmlessly by!&lt;br /&gt;
&lt;br /&gt;
[[Immolation]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 102 (Open d100: 54)]&lt;br /&gt;
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
&lt;br /&gt;
[[Unknown]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!&lt;br /&gt;
An infernal death knight is inspired by the chant!&lt;br /&gt;
A cadaverous tatterdemalion ghast is inspired by the chant!&lt;br /&gt;
A horned basalt grotesque is inspired by the chant!&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dreadsteed and Deathknight.png|Image created using DALL-E by Konti. Details on image page.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=229910</id>
		<title>Infernal death knight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=229910"/>
		<updated>2024-11-24T14:53:43Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Undo revision 229909 by STHROCKMORTON (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Infernaldeathknight.png&lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 19 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 425&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames.  Fires burn malevolently in the skull&#039;s empty sockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Death knights ride [[smouldering skeletal dreadsteed]] into combat.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A skull soars in, wreathed in cerulean flames.  Moments later, the death knight&#039;s body marches in after it, and the skull hovers into place over the neckpiece of the knight&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin and her head is completely missing.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They cast [[Spirit Strike]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 76 (Open d100: 90, Penalty: 14)]&lt;br /&gt;
You manage to dodge the raging inferno, and it passes harmlessly by!&lt;br /&gt;
&lt;br /&gt;
[[Immolation]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 102 (Open d100: 54)]&lt;br /&gt;
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
&lt;br /&gt;
[[Unknown]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!&lt;br /&gt;
An infernal death knight is inspired by the chant!&lt;br /&gt;
A cadaverous tatterdemalion ghast is inspired by the chant!&lt;br /&gt;
A horned basalt grotesque is inspired by the chant!&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dreadsteed and Deathknight.png|Image created using DALL-E by Konti. Details on image page.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=229909</id>
		<title>Infernal death knight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=229909"/>
		<updated>2024-11-24T14:51:41Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Infernaldeathknight.png&lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 19 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 425&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames.  Fires burn malevolently in the skull&#039;s empty sockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Death knights ride [[smouldering skeletal dreadsteed]] into combat.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A skull soars in, wreathed in cerulean flames.  Moments later, the death knight&#039;s body marches in after it, and the skull hovers into place over the neckpiece of the knight&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin and her head is completely missing.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They cast [[Spirit Strike]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 76 (Open d100: 90, Penalty: 14)]&lt;br /&gt;
You manage to dodge the raging inferno, and it passes harmlessly by!&lt;br /&gt;
&lt;br /&gt;
[[Immolation]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 102 (Open d100: 54)]&lt;br /&gt;
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
&lt;br /&gt;
[[Unknown]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!&lt;br /&gt;
An infernal death knight is inspired by the chant!&lt;br /&gt;
A cadaverous tatterdemalion ghast is inspired by the chant!&lt;br /&gt;
A horned basalt grotesque is inspired by the chant!&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=229908</id>
		<title>Infernal death knight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=229908"/>
		<updated>2024-11-24T14:51:22Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Added a Dreadsteed + Death Knight image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Infernaldeathknight.png&lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 19 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 425&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames.  Fires burn malevolently in the skull&#039;s empty sockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Death knights ride [[smouldering skeletal dreadsteed]] into combat.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A skull soars in, wreathed in cerulean flames.  Moments later, the death knight&#039;s body marches in after it, and the skull hovers into place over the neckpiece of the knight&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin and her head is completely missing.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They cast [[Spirit Strike]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 76 (Open d100: 90, Penalty: 14)]&lt;br /&gt;
You manage to dodge the raging inferno, and it passes harmlessly by!&lt;br /&gt;
&lt;br /&gt;
[[Immolation]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 102 (Open d100: 54)]&lt;br /&gt;
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
&lt;br /&gt;
[[Unknown]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!&lt;br /&gt;
An infernal death knight is inspired by the chant!&lt;br /&gt;
A cadaverous tatterdemalion ghast is inspired by the chant!&lt;br /&gt;
A horned basalt grotesque is inspired by the chant!&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dreadsteed and Deathknight.png|Image created using DALL-E by Konti. Details on image page.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=229907</id>
		<title>Infernal death knight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=229907"/>
		<updated>2024-11-24T14:50:30Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Infernaldeathknight.png&lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 19 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 425&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames.  Fires burn malevolently in the skull&#039;s empty sockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Death knights ride [[smouldering skeletal dreadsteed]] into combat.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A skull soars in, wreathed in cerulean flames.  Moments later, the death knight&#039;s body marches in after it, and the skull hovers into place over the neckpiece of the knight&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin and her head is completely missing.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They cast [[Spirit Strike]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 76 (Open d100: 90, Penalty: 14)]&lt;br /&gt;
You manage to dodge the raging inferno, and it passes harmlessly by!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Immolation]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 102 (Open d100: 54)]&lt;br /&gt;
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Unknown]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!&lt;br /&gt;
An infernal death knight is inspired by the chant!&lt;br /&gt;
A cadaverous tatterdemalion ghast is inspired by the chant!&lt;br /&gt;
A horned basalt grotesque is inspired by the chant!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Example.jpg|Caption1&lt;br /&gt;
Example.jpg|Caption2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229906</id>
		<title>Smouldering skeletal dreadsteed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229906"/>
		<updated>2024-11-24T14:49:30Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Added a Dreadsteed + Death Knight image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =Smouldering Skeletal Dreadsteed.png &lt;br /&gt;
| level = 103 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Equine &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Bite (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA =  520&lt;br /&gt;
| PA2 =  Charge (attack)&lt;br /&gt;
| PAB =  530&lt;br /&gt;
| PA3 =  Stomp (attack)&lt;br /&gt;
| PAC =  520&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  Flaming Aura (1706)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Feint&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Headbutt&lt;br /&gt;
| AB1 =  Charge&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  [[Impact critical table|Impact crits]]&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 15N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 408 to 437&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 425 to 447&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 388&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a flame-scarred dreadsteed skull&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in fatigued barding, the skeletal dreadsteed is an ossified vestige of a powerful steed.  Bits of dried flesh cling to the bones, but its ribcage is an open ruin that holds a twisting, nebulous orb of phantasmal blue flame.  More cerulean fire sprouts from its skull, neck, and hinquarters as an unearthly mane and tail.  Its bony hooves are shod in old steel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Bite (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed opens its skeletal maw and tries to bite you!&lt;br /&gt;
  AS: +520 vs DS: +582 with AvD: +34 + d100 roll: +67 = +39&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Charge (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed gallops into a deadly charge at you!&lt;br /&gt;
  AS: +530 vs DS: +595 with AvD: +31 + d100 roll: +45 = +11&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Stomp (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed rears up onto its ossified hind legs and kicks at you with steel-shod hooves!&lt;br /&gt;
  AS: +520 vs DS: +615 with AvD: +44 + d100 roll: +65 = +14&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Feint]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;[SMR result: 159 (Open d100: 90, Bonus: 57)]&lt;br /&gt;
A smouldering skeletal dreadsteed feints to the right, you spot the ruse too late as you twist awkwardly to block the blow that never came!&lt;br /&gt;
Roundtime: 7 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Headbutt]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed charges towards you and attempts a headbutt!&lt;br /&gt;
[SMR result: 32 (Open d100: 12)]&lt;br /&gt;
You manage to dodge a smouldering skeletal dreadsteed&#039;s headbutt in the nick of time!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Charge Maneuver &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed scrapes at the ground with a steel-shod hoof, sending off a coruscation of sparks as it glares at you with eyes like burning sulphur.  It charges forward at a breakneck pace, leaving fiery hoofprints behind!&lt;br /&gt;
[SMR result: 129 (Open d100: 126)]&lt;br /&gt;
The dreadsteed barrels into you at full speed!&lt;br /&gt;
Your body resists the impacting damage and lessens the severity of the attack!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Nasty blow to your neck!&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
Momentum carries the dreadsteed northward, dragging you painfully behind it!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Flaming Aura (1706)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!&lt;br /&gt;
[SMR result: 188 (Open d100: 165, Bonus: 22)]&lt;br /&gt;
Your body resists the burning damage and lessens the severity of the attack!&lt;br /&gt;
   ... 2 points of damage!&lt;br /&gt;
   Minor burns to neck.  Feels uncomfortable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical skeletal dreadsteed.&lt;br /&gt;
It appears to be in good shape.&lt;br /&gt;
It has some black steel chain barding (worn).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, azure sparks flying from its fiery mane.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, ridden by an infernal death knight.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You hear a sound like a child weeping as a white glow separates itself from the skeletal dreadsteed&#039;s body and rises into the heavens.&lt;br /&gt;
A smouldering skeletal dreadsteed&#039;s head tosses and it lets out a terrible death whinny that slices coldly through the air.  It sags, lifeless, the blue flames of its mane winking out one by one.&lt;br /&gt;
The licks of blue flame surrounding a smouldering skeletal dreadsteed flare up one last time before vanishing with a staticky crackle.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Decay&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Cracks spread through a smouldering skeletal dreadsteed&#039;s bony form as fingers of rust race to consume its barding.  Within moments, naught remains but a commingling of dust, ruddy and pale.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 101&lt;br /&gt;
|levelm1 = 102&lt;br /&gt;
|level = 103&lt;br /&gt;
|levelp1 = 104&lt;br /&gt;
|levelp2 = 105&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dreadsteed and Deathknight.png|Image created using DALL-E by Kontii, asking DALL-E to combine the images previously created of the Death Knight and Dreadsteed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229904</id>
		<title>Smouldering skeletal dreadsteed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229904"/>
		<updated>2024-11-24T14:42:38Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =Smouldering Skeletal Dreadsteed.png &lt;br /&gt;
| level = 103 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Equine &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Bite (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA =  520&lt;br /&gt;
| PA2 =  Charge (attack)&lt;br /&gt;
| PAB =  530&lt;br /&gt;
| PA3 =  Stomp (attack)&lt;br /&gt;
| PAC =  520&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  Flaming Aura (1706)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Feint&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Headbutt&lt;br /&gt;
| AB1 =  Charge&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  [[Impact critical table|Impact crits]]&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 15N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 408 to 437&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 425 to 447&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 388&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a flame-scarred dreadsteed skull&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in fatigued barding, the skeletal dreadsteed is an ossified vestige of a powerful steed.  Bits of dried flesh cling to the bones, but its ribcage is an open ruin that holds a twisting, nebulous orb of phantasmal blue flame.  More cerulean fire sprouts from its skull, neck, and hinquarters as an unearthly mane and tail.  Its bony hooves are shod in old steel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Bite (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed opens its skeletal maw and tries to bite you!&lt;br /&gt;
  AS: +520 vs DS: +582 with AvD: +34 + d100 roll: +67 = +39&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Charge (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed gallops into a deadly charge at you!&lt;br /&gt;
  AS: +530 vs DS: +595 with AvD: +31 + d100 roll: +45 = +11&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Stomp (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed rears up onto its ossified hind legs and kicks at you with steel-shod hooves!&lt;br /&gt;
  AS: +520 vs DS: +615 with AvD: +44 + d100 roll: +65 = +14&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Feint]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;[SMR result: 159 (Open d100: 90, Bonus: 57)]&lt;br /&gt;
A smouldering skeletal dreadsteed feints to the right, you spot the ruse too late as you twist awkwardly to block the blow that never came!&lt;br /&gt;
Roundtime: 7 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Headbutt]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed charges towards you and attempts a headbutt!&lt;br /&gt;
[SMR result: 32 (Open d100: 12)]&lt;br /&gt;
You manage to dodge a smouldering skeletal dreadsteed&#039;s headbutt in the nick of time!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Charge Maneuver &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed scrapes at the ground with a steel-shod hoof, sending off a coruscation of sparks as it glares at you with eyes like burning sulphur.  It charges forward at a breakneck pace, leaving fiery hoofprints behind!&lt;br /&gt;
[SMR result: 129 (Open d100: 126)]&lt;br /&gt;
The dreadsteed barrels into you at full speed!&lt;br /&gt;
Your body resists the impacting damage and lessens the severity of the attack!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Nasty blow to your neck!&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
Momentum carries the dreadsteed northward, dragging you painfully behind it!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Flaming Aura (1706)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!&lt;br /&gt;
[SMR result: 188 (Open d100: 165, Bonus: 22)]&lt;br /&gt;
Your body resists the burning damage and lessens the severity of the attack!&lt;br /&gt;
   ... 2 points of damage!&lt;br /&gt;
   Minor burns to neck.  Feels uncomfortable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical skeletal dreadsteed.&lt;br /&gt;
It appears to be in good shape.&lt;br /&gt;
It has some black steel chain barding (worn).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, azure sparks flying from its fiery mane.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, ridden by an infernal death knight.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You hear a sound like a child weeping as a white glow separates itself from the skeletal dreadsteed&#039;s body and rises into the heavens.&lt;br /&gt;
A smouldering skeletal dreadsteed&#039;s head tosses and it lets out a terrible death whinny that slices coldly through the air.  It sags, lifeless, the blue flames of its mane winking out one by one.&lt;br /&gt;
The licks of blue flame surrounding a smouldering skeletal dreadsteed flare up one last time before vanishing with a staticky crackle.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Decay&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Cracks spread through a smouldering skeletal dreadsteed&#039;s bony form as fingers of rust race to consume its barding.  Within moments, naught remains but a commingling of dust, ruddy and pale.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 101&lt;br /&gt;
|levelm1 = 102&lt;br /&gt;
|level = 103&lt;br /&gt;
|levelp1 = 104&lt;br /&gt;
|levelp2 = 105&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Example.jpg|Caption1&lt;br /&gt;
Example.jpg|Caption2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229903</id>
		<title>Smouldering skeletal dreadsteed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229903"/>
		<updated>2024-11-24T14:42:05Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =Smouldering Skeletal Dreadsteed.png &lt;br /&gt;
| level = 103 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Equine &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Bite (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA =  520&lt;br /&gt;
| PA2 =  Charge (attack)&lt;br /&gt;
| PAB =  530&lt;br /&gt;
| PA3 =  Stomp (attack)&lt;br /&gt;
| PAC =  520&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  Flaming Aura (1706)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Feint&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Headbutt&lt;br /&gt;
| AB1 =  Charge&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  [[Impact critical table|Impact crits]]&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 15N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 408 to 437&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 425 to 447&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 388&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a flame-scarred dreadsteed skull&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in fatigued barding, the skeletal dreadsteed is an ossified vestige of a powerful steed.  Bits of dried flesh cling to the bones, but its ribcage is an open ruin that holds a twisting, nebulous orb of phantasmal blue flame.  More cerulean fire sprouts from its skull, neck, and hinquarters as an unearthly mane and tail.  Its bony hooves are shod in old steel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Bite (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed opens its skeletal maw and tries to bite you!&lt;br /&gt;
  AS: +520 vs DS: +582 with AvD: +34 + d100 roll: +67 = +39&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Charge (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed gallops into a deadly charge at you!&lt;br /&gt;
  AS: +530 vs DS: +595 with AvD: +31 + d100 roll: +45 = +11&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Stomp (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed rears up onto its ossified hind legs and kicks at you with steel-shod hooves!&lt;br /&gt;
  AS: +520 vs DS: +615 with AvD: +44 + d100 roll: +65 = +14&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Feint]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;[SMR result: 159 (Open d100: 90, Bonus: 57)]&lt;br /&gt;
A smouldering skeletal dreadsteed feints to the right, you spot the ruse too late as you twist awkwardly to block the blow that never came!&lt;br /&gt;
Roundtime: 7 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Headbutt]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed charges towards you and attempts a headbutt!&lt;br /&gt;
[SMR result: 32 (Open d100: 12)]&lt;br /&gt;
You manage to dodge a smouldering skeletal dreadsteed&#039;s headbutt in the nick of time!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Charge Maneuver &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed scrapes at the ground with a steel-shod hoof, sending off a coruscation of sparks as it glares at you with eyes like burning sulphur.  It charges forward at a breakneck pace, leaving fiery hoofprints behind!&lt;br /&gt;
[SMR result: 129 (Open d100: 126)]&lt;br /&gt;
The dreadsteed barrels into you at full speed!&lt;br /&gt;
Your body resists the impacting damage and lessens the severity of the attack!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Nasty blow to your neck!&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
Momentum carries the dreadsteed northward, dragging you painfully behind it!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Flaming Aura (1706)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!&lt;br /&gt;
[SMR result: 188 (Open d100: 165, Bonus: 22)]&lt;br /&gt;
Your body resists the burning damage and lessens the severity of the attack!&lt;br /&gt;
   ... 2 points of damage!&lt;br /&gt;
   Minor burns to neck.  Feels uncomfortable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical skeletal dreadsteed.&lt;br /&gt;
It appears to be in good shape.&lt;br /&gt;
It has some black steel chain barding (worn).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, azure sparks flying from its fiery mane.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, ridden by an infernal death knight.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You hear a sound like a child weeping as a white glow separates itself from the skeletal dreadsteed&#039;s body and rises into the heavens.&lt;br /&gt;
A smouldering skeletal dreadsteed&#039;s head tosses and it lets out a terrible death whinny that slices coldly through the air.  It sags, lifeless, the blue flames of its mane winking out one by one.&lt;br /&gt;
The licks of blue flame surrounding a smouldering skeletal dreadsteed flare up one last time before vanishing with a staticky crackle.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Decay&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Cracks spread through a smouldering skeletal dreadsteed&#039;s bony form as fingers of rust race to consume its barding.  Within moments, naught remains but a commingling of dust, ruddy and pale.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 101&lt;br /&gt;
|levelm1 = 102&lt;br /&gt;
|level = 103&lt;br /&gt;
|levelp1 = 104&lt;br /&gt;
|levelp2 = 105&lt;br /&gt;
}}&lt;br /&gt;
| picture = TEMPLATE&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Horned_basalt_grotesque&amp;diff=229901</id>
		<title>Horned basalt grotesque</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Horned_basalt_grotesque&amp;diff=229901"/>
		<updated>2024-11-24T14:39:23Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Added an AI generated image, using DALL-E and the description of the creature from this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =Horned Basalt Grotesque.png  &lt;br /&gt;
| level = 105 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Golem&amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 750&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Closed fist&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 525 to 565&lt;br /&gt;
| PA2 = Stomp&lt;br /&gt;
| PAB = 526&lt;br /&gt;
| PA3 = Bite&lt;br /&gt;
| PAC = 530&lt;br /&gt;
| BT1 = Hurl Boulder (510)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 387-417&lt;br /&gt;
| WD1 = Stone Fist (514) &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 452&lt;br /&gt;
| OS1 = Major Elemental Wave (435)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Call Wind (912)&lt;br /&gt;
| OS3 = Earthen Fury (917)&lt;br /&gt;
| MN1 = Haymaker&lt;br /&gt;
| MN2 = Bearhug&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 20N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 518 &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 409 to 429&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 483 to 504&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 487 to 522&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 471&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Huge and hulking, the basalt grotesque is an imposing figure cut from black basalt.  Roughly humanoid in shape though not in particulars, the grotesque has a bestial visage.  The carved musculature of its back joins with two great wings that span wider than it is tall.  From its head sprouts a quintet of rounded horns.  Its eyes, a burning green, match the hue of a viridian soulstone embedded into the rock of its broad chest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
===For Wizards===&lt;br /&gt;
The grotesque is surrounded by a barrier. Player research found, on average, that it takes 50 mana worth of [[bolt]]ing/[[AS]] spells to break the barrier. It is suggested to cast [[Elemental Disjunction (530)]] at it twice, followed by [[Hurl Boulder (510)]], as the most efficient way to &amp;quot;skin this beast&amp;quot;. This was followed by spamming [[Minor Steam (1707)]]. Sometimes the beast has more than 50 mana in its barrier but never more than 60. This means after 50 mana, the boulder hits or the next cast minor steam will hit. It is wise to break this barrier ASAP, as the grotesque can quickly cause damage and/or death. Occasionally, the grotesque can replenish its barrier. This can be anywhere from a few mana to 50. &lt;br /&gt;
&lt;br /&gt;
The message for hitting its barrier is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;quot;You gesture at a horned basalt grotesque.&lt;br /&gt;
Your spell is deflected by the grotesque&#039;s barrier in a flash of orange light!&lt;br /&gt;
Cast Roundtime 1 Second.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
===Combat===&lt;br /&gt;
;[[Closed fist]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clenching a carved claw into an unyielding fist, a horned basalt grotesque takes a swing at you!&lt;br /&gt;
AS: +540 vs DS: +914 with AvD: +19 + d100 roll: +94 = -261&lt;br /&gt;
A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Stomp]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Raising a heavy stone foot, a horned basalt grotesque attempts to crush you with a vicious stomp!&lt;br /&gt;
  AS: +526 vs DS: +790 with AvD: +44 + d100 roll: +74 = -146&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Stone Fist (514)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Your black full leather glistens as a sudden rush of blood spills across its surface, creating a magical bulwark against a horned basalt grotesque&#039;s magic!&lt;br /&gt;
The ground beneath a horned basalt grotesque rumbles, then erupts in a shower of rubble that coalesces in to an enormous hand in mid-air.&lt;br /&gt;
CS: +452 - TD: +500 + CvA: -2 + d100: +4 - +40 == -86&lt;br /&gt;
Warded off!&lt;br /&gt;
The enormous hand attempts to grab you, but you manage to avoid it at the last moment. Soon the enormous hand goes still and collapses to a pile of rubble that quickly disintegrates to invisible dust.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Call Wind (912)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A horned basalt grotesque spreads its wings, its cragged features grinding into an intense glare. It brings its wings together with thunderous force, producing a powerful gust of swirling wind!&lt;br /&gt;
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.&lt;br /&gt;
The wind knocks you off your balance and you fall over.&lt;br /&gt;
Your arms are forced down to your sides!&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
Roundtime changed to 4 seconds&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Major Elemental Wave (435)]] - The elemental damage type is random.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A wave of formless black ripples moves outward from a horned basalt grotesque.&lt;br /&gt;
You are buffeted by the formless black waves, and knocked to the ground.&lt;br /&gt;
You are pinned in place, unable to move.&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
Roundtime changed to 3 seconds.&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
Decompression causes muscles in arm to crack!&lt;br /&gt;
You are stunned for 1 round!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Earthen Fury (917)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A horned basalt grotesque twists a stony claw toward you!&lt;br /&gt;
The ground beneath your feet suddenly frosts and rumbles violently!&lt;br /&gt;
The earth cracks beneath you, releasing a column of frigid air!&lt;br /&gt;
[SMR result: 74 (Open d100: 71, Bonus: 1)]&lt;br /&gt;
You dodge out of the way!&lt;br /&gt;
&lt;br /&gt;
A horned basalt grotesque twists a stony claw toward you!&lt;br /&gt;
The ground beneath your feet begins to boil violently!&lt;br /&gt;
Craggy debris explodes from the ground beneath you!&lt;br /&gt;
[SMR result: 66 (Open d100: 73)]&lt;br /&gt;
You dodge out of the way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Hurl Boulder (510)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A horned basalt grotesque twists a stony claw toward you!&lt;br /&gt;
Your black full leather glistens as a sudden rush of blood spills across its surface, creating a magical bulwark against a horned basalt grotesque&#039;s magic!&lt;br /&gt;
A horned basalt grotesque hurls a large boulder at you!&lt;br /&gt;
AS: +387 vs DS: +737 with AvD: +39 + d100 roll: +35 = -276&lt;br /&gt;
A clean miss&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Haymaker]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A horned basalt grotesque clenches its right fist and brings its arm back for a roundhouse punch aimed at you!&lt;br /&gt;
[SMR result: 55 (Open d100: 74, Penalty: 19)]&lt;br /&gt;
You manage to dodge a horned basalt grotesque&#039;s blow!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Bearhug]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A horned basalt grotesque charges towards you and attempts to grasp you in a ferocious bearhug!&lt;br /&gt;
[SMR result: 109 (Open d100: 76)]&lt;br /&gt;
Your size considerably hinders your defense!&lt;br /&gt;
 manages to catch you in a firm bearhug!&lt;br /&gt;
A horned basalt grotesque crushes you mercilessly!&lt;br /&gt;
   ... 33 points of damage!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 103&lt;br /&gt;
|levelm1 = 104&lt;br /&gt;
|level = 105&lt;br /&gt;
|levelp1 = 106&lt;br /&gt;
|levelp2 = 107&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Horned_basalt_grotesque&amp;diff=229899</id>
		<title>Horned basalt grotesque</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Horned_basalt_grotesque&amp;diff=229899"/>
		<updated>2024-11-24T14:37:56Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Added a file spot for the image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =Horned Basalt Grotesqu  &lt;br /&gt;
| level = 105 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Golem&amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 750&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Closed fist&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 525 to 565&lt;br /&gt;
| PA2 = Stomp&lt;br /&gt;
| PAB = 526&lt;br /&gt;
| PA3 = Bite&lt;br /&gt;
| PAC = 530&lt;br /&gt;
| BT1 = Hurl Boulder (510)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 387-417&lt;br /&gt;
| WD1 = Stone Fist (514) &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 452&lt;br /&gt;
| OS1 = Major Elemental Wave (435)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Call Wind (912)&lt;br /&gt;
| OS3 = Earthen Fury (917)&lt;br /&gt;
| MN1 = Haymaker&lt;br /&gt;
| MN2 = Bearhug&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 20N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 518 &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 409 to 429&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 483 to 504&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 487 to 522&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 471&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Huge and hulking, the basalt grotesque is an imposing figure cut from black basalt.  Roughly humanoid in shape though not in particulars, the grotesque has a bestial visage.  The carved musculature of its back joins with two great wings that span wider than it is tall.  From its head sprouts a quintet of rounded horns.  Its eyes, a burning green, match the hue of a viridian soulstone embedded into the rock of its broad chest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
===For Wizards===&lt;br /&gt;
The grotesque is surrounded by a barrier. Player research found, on average, that it takes 50 mana worth of [[bolt]]ing/[[AS]] spells to break the barrier. It is suggested to cast [[Elemental Disjunction (530)]] at it twice, followed by [[Hurl Boulder (510)]], as the most efficient way to &amp;quot;skin this beast&amp;quot;. This was followed by spamming [[Minor Steam (1707)]]. Sometimes the beast has more than 50 mana in its barrier but never more than 60. This means after 50 mana, the boulder hits or the next cast minor steam will hit. It is wise to break this barrier ASAP, as the grotesque can quickly cause damage and/or death. Occasionally, the grotesque can replenish its barrier. This can be anywhere from a few mana to 50. &lt;br /&gt;
&lt;br /&gt;
The message for hitting its barrier is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;quot;You gesture at a horned basalt grotesque.&lt;br /&gt;
Your spell is deflected by the grotesque&#039;s barrier in a flash of orange light!&lt;br /&gt;
Cast Roundtime 1 Second.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
===Combat===&lt;br /&gt;
;[[Closed fist]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clenching a carved claw into an unyielding fist, a horned basalt grotesque takes a swing at you!&lt;br /&gt;
AS: +540 vs DS: +914 with AvD: +19 + d100 roll: +94 = -261&lt;br /&gt;
A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Stomp]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Raising a heavy stone foot, a horned basalt grotesque attempts to crush you with a vicious stomp!&lt;br /&gt;
  AS: +526 vs DS: +790 with AvD: +44 + d100 roll: +74 = -146&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Stone Fist (514)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Your black full leather glistens as a sudden rush of blood spills across its surface, creating a magical bulwark against a horned basalt grotesque&#039;s magic!&lt;br /&gt;
The ground beneath a horned basalt grotesque rumbles, then erupts in a shower of rubble that coalesces in to an enormous hand in mid-air.&lt;br /&gt;
CS: +452 - TD: +500 + CvA: -2 + d100: +4 - +40 == -86&lt;br /&gt;
Warded off!&lt;br /&gt;
The enormous hand attempts to grab you, but you manage to avoid it at the last moment. Soon the enormous hand goes still and collapses to a pile of rubble that quickly disintegrates to invisible dust.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Call Wind (912)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A horned basalt grotesque spreads its wings, its cragged features grinding into an intense glare. It brings its wings together with thunderous force, producing a powerful gust of swirling wind!&lt;br /&gt;
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.&lt;br /&gt;
The wind knocks you off your balance and you fall over.&lt;br /&gt;
Your arms are forced down to your sides!&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
Roundtime changed to 4 seconds&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Major Elemental Wave (435)]] - The elemental damage type is random.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A wave of formless black ripples moves outward from a horned basalt grotesque.&lt;br /&gt;
You are buffeted by the formless black waves, and knocked to the ground.&lt;br /&gt;
You are pinned in place, unable to move.&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
Roundtime changed to 3 seconds.&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
Decompression causes muscles in arm to crack!&lt;br /&gt;
You are stunned for 1 round!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Earthen Fury (917)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A horned basalt grotesque twists a stony claw toward you!&lt;br /&gt;
The ground beneath your feet suddenly frosts and rumbles violently!&lt;br /&gt;
The earth cracks beneath you, releasing a column of frigid air!&lt;br /&gt;
[SMR result: 74 (Open d100: 71, Bonus: 1)]&lt;br /&gt;
You dodge out of the way!&lt;br /&gt;
&lt;br /&gt;
A horned basalt grotesque twists a stony claw toward you!&lt;br /&gt;
The ground beneath your feet begins to boil violently!&lt;br /&gt;
Craggy debris explodes from the ground beneath you!&lt;br /&gt;
[SMR result: 66 (Open d100: 73)]&lt;br /&gt;
You dodge out of the way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Hurl Boulder (510)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A horned basalt grotesque twists a stony claw toward you!&lt;br /&gt;
Your black full leather glistens as a sudden rush of blood spills across its surface, creating a magical bulwark against a horned basalt grotesque&#039;s magic!&lt;br /&gt;
A horned basalt grotesque hurls a large boulder at you!&lt;br /&gt;
AS: +387 vs DS: +737 with AvD: +39 + d100 roll: +35 = -276&lt;br /&gt;
A clean miss&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Haymaker]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A horned basalt grotesque clenches its right fist and brings its arm back for a roundhouse punch aimed at you!&lt;br /&gt;
[SMR result: 55 (Open d100: 74, Penalty: 19)]&lt;br /&gt;
You manage to dodge a horned basalt grotesque&#039;s blow!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Bearhug]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A horned basalt grotesque charges towards you and attempts to grasp you in a ferocious bearhug!&lt;br /&gt;
[SMR result: 109 (Open d100: 76)]&lt;br /&gt;
Your size considerably hinders your defense!&lt;br /&gt;
 manages to catch you in a firm bearhug!&lt;br /&gt;
A horned basalt grotesque crushes you mercilessly!&lt;br /&gt;
   ... 33 points of damage!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 103&lt;br /&gt;
|levelm1 = 104&lt;br /&gt;
|level = 105&lt;br /&gt;
|levelp1 = 106&lt;br /&gt;
|levelp2 = 107&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gaudy_phantasmic_conjurer&amp;diff=229897</id>
		<title>Gaudy phantasmic conjurer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gaudy_phantasmic_conjurer&amp;diff=229897"/>
		<updated>2024-11-24T14:31:31Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Added an image created using DALL-E by Kontii, with the creature description from this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =Gaudy Phantasmic Conjurer.png  &lt;br /&gt;
| level = 106 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ghost &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 325&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 558&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Prismatic Guard (905) &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Melgorehn&#039;s Aura (913)&lt;br /&gt;
| DSP3 = Wizard&#039;s Shield (919)&lt;br /&gt;
| DSP4 = Mage Armor (520)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A pale, silver-blue aura wavers around the phantasmic conjurer&#039;s form, muting the hues of his brightly colored robes.  Though insubstantial, the garments&#039; hues are a loud clash of vibrant reds and strident greys.  On his head, he wears a jaunty cap adorned with a flagrant white plume.  The conjurer&#039;s ghostly form is uninjured save for a jagged line across his neck.&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical phantasmic conjurer.&lt;br /&gt;
She appears to be in good shape.&lt;br /&gt;
She has a glowing ethereal staff capped with a flickering crystal sphere.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A gaudy phantasmic conjurer stalks in impatiently, her gaudy robes drifting several inches above the floor.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You hear a sound like a child weeping as a white glow separates itself from the phantasmic conjurer&#039;s body and rises into the heavens.&lt;br /&gt;
A gaudy phantasmic conjurer staggers dramatically, a phantasmal hand trailing wisps of fog as it rises to her chest.  With a last, surprised blink, she collapses and rapidly begins losing cohesion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Weapon maneuver&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A gaudy phantasmic conjurer gives a flourish of one translucent hand, sending a filament of shimmering violet energy streaking toward your rune-scribed maul!&lt;br /&gt;
[SMR result: 126 (Open d100: 75, Bonus: 1)]&lt;br /&gt;
Your WEAPON tears free from your hands and floats threateningly in the air around you, darting about as if possessed!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 104&lt;br /&gt;
|levelm1 = 105&lt;br /&gt;
|level = 106&lt;br /&gt;
|levelp1 = 107&lt;br /&gt;
|levelp2 = 108&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gaudy_phantasmic_conjurer&amp;diff=229895</id>
		<title>Gaudy phantasmic conjurer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gaudy_phantasmic_conjurer&amp;diff=229895"/>
		<updated>2024-11-24T14:30:10Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Added a file spot for the image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =Gaudy Phantasmic Conjurer  &lt;br /&gt;
| level = 106 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ghost &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 325&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 558&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Prismatic Guard (905) &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Melgorehn&#039;s Aura (913)&lt;br /&gt;
| DSP3 = Wizard&#039;s Shield (919)&lt;br /&gt;
| DSP4 = Mage Armor (520)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A pale, silver-blue aura wavers around the phantasmic conjurer&#039;s form, muting the hues of his brightly colored robes.  Though insubstantial, the garments&#039; hues are a loud clash of vibrant reds and strident greys.  On his head, he wears a jaunty cap adorned with a flagrant white plume.  The conjurer&#039;s ghostly form is uninjured save for a jagged line across his neck.&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical phantasmic conjurer.&lt;br /&gt;
She appears to be in good shape.&lt;br /&gt;
She has a glowing ethereal staff capped with a flickering crystal sphere.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A gaudy phantasmic conjurer stalks in impatiently, her gaudy robes drifting several inches above the floor.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You hear a sound like a child weeping as a white glow separates itself from the phantasmic conjurer&#039;s body and rises into the heavens.&lt;br /&gt;
A gaudy phantasmic conjurer staggers dramatically, a phantasmal hand trailing wisps of fog as it rises to her chest.  With a last, surprised blink, she collapses and rapidly begins losing cohesion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Weapon maneuver&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A gaudy phantasmic conjurer gives a flourish of one translucent hand, sending a filament of shimmering violet energy streaking toward your rune-scribed maul!&lt;br /&gt;
[SMR result: 126 (Open d100: 75, Bonus: 1)]&lt;br /&gt;
Your WEAPON tears free from your hands and floats threateningly in the air around you, darting about as if possessed!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 104&lt;br /&gt;
|levelm1 = 105&lt;br /&gt;
|level = 106&lt;br /&gt;
|levelp1 = 107&lt;br /&gt;
|levelp2 = 108&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229894</id>
		<title>Smouldering skeletal dreadsteed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229894"/>
		<updated>2024-11-24T14:26:46Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =Smouldering Skeletal Dreadsteed.png &lt;br /&gt;
| level = 103 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Equine &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Bite (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA =  520&lt;br /&gt;
| PA2 =  Charge (attack)&lt;br /&gt;
| PAB =  530&lt;br /&gt;
| PA3 =  Stomp (attack)&lt;br /&gt;
| PAC =  520&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  Flaming Aura (1706)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Feint&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Headbutt&lt;br /&gt;
| AB1 =  Charge&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  [[Impact critical table|Impact crits]]&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 15N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 408 to 437&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 425 to 447&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 388&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a flame-scarred dreadsteed skull&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in fatigued barding, the skeletal dreadsteed is an ossified vestige of a powerful steed.  Bits of dried flesh cling to the bones, but its ribcage is an open ruin that holds a twisting, nebulous orb of phantasmal blue flame.  More cerulean fire sprouts from its skull, neck, and hinquarters as an unearthly mane and tail.  Its bony hooves are shod in old steel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Bite (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed opens its skeletal maw and tries to bite you!&lt;br /&gt;
  AS: +520 vs DS: +582 with AvD: +34 + d100 roll: +67 = +39&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Charge (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed gallops into a deadly charge at you!&lt;br /&gt;
  AS: +530 vs DS: +595 with AvD: +31 + d100 roll: +45 = +11&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Stomp (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed rears up onto its ossified hind legs and kicks at you with steel-shod hooves!&lt;br /&gt;
  AS: +520 vs DS: +615 with AvD: +44 + d100 roll: +65 = +14&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Feint]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;[SMR result: 159 (Open d100: 90, Bonus: 57)]&lt;br /&gt;
A smouldering skeletal dreadsteed feints to the right, you spot the ruse too late as you twist awkwardly to block the blow that never came!&lt;br /&gt;
Roundtime: 7 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Headbutt]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed charges towards you and attempts a headbutt!&lt;br /&gt;
[SMR result: 32 (Open d100: 12)]&lt;br /&gt;
You manage to dodge a smouldering skeletal dreadsteed&#039;s headbutt in the nick of time!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Charge Maneuver &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed scrapes at the ground with a steel-shod hoof, sending off a coruscation of sparks as it glares at you with eyes like burning sulphur.  It charges forward at a breakneck pace, leaving fiery hoofprints behind!&lt;br /&gt;
[SMR result: 129 (Open d100: 126)]&lt;br /&gt;
The dreadsteed barrels into you at full speed!&lt;br /&gt;
Your body resists the impacting damage and lessens the severity of the attack!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Nasty blow to your neck!&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
Momentum carries the dreadsteed northward, dragging you painfully behind it!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Flaming Aura (1706)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!&lt;br /&gt;
[SMR result: 188 (Open d100: 165, Bonus: 22)]&lt;br /&gt;
Your body resists the burning damage and lessens the severity of the attack!&lt;br /&gt;
   ... 2 points of damage!&lt;br /&gt;
   Minor burns to neck.  Feels uncomfortable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical skeletal dreadsteed.&lt;br /&gt;
It appears to be in good shape.&lt;br /&gt;
It has some black steel chain barding (worn).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, azure sparks flying from its fiery mane.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, ridden by an infernal death knight.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You hear a sound like a child weeping as a white glow separates itself from the skeletal dreadsteed&#039;s body and rises into the heavens.&lt;br /&gt;
A smouldering skeletal dreadsteed&#039;s head tosses and it lets out a terrible death whinny that slices coldly through the air.  It sags, lifeless, the blue flames of its mane winking out one by one.&lt;br /&gt;
The licks of blue flame surrounding a smouldering skeletal dreadsteed flare up one last time before vanishing with a staticky crackle.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Decay&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Cracks spread through a smouldering skeletal dreadsteed&#039;s bony form as fingers of rust race to consume its barding.  Within moments, naught remains but a commingling of dust, ruddy and pale.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 101&lt;br /&gt;
|levelm1 = 102&lt;br /&gt;
|level = 103&lt;br /&gt;
|levelp1 = 104&lt;br /&gt;
|levelp2 = 105&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229893</id>
		<title>Smouldering skeletal dreadsteed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229893"/>
		<updated>2024-11-24T14:26:36Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =Smouldering Skeletal Dreadsteed.png &lt;br /&gt;
| Caption: This image was created using DALL-E, by Kontii, with the creature description from this page.&lt;br /&gt;
| level = 103 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Equine &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Bite (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA =  520&lt;br /&gt;
| PA2 =  Charge (attack)&lt;br /&gt;
| PAB =  530&lt;br /&gt;
| PA3 =  Stomp (attack)&lt;br /&gt;
| PAC =  520&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  Flaming Aura (1706)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Feint&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Headbutt&lt;br /&gt;
| AB1 =  Charge&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  [[Impact critical table|Impact crits]]&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 15N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 408 to 437&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 425 to 447&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 388&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a flame-scarred dreadsteed skull&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in fatigued barding, the skeletal dreadsteed is an ossified vestige of a powerful steed.  Bits of dried flesh cling to the bones, but its ribcage is an open ruin that holds a twisting, nebulous orb of phantasmal blue flame.  More cerulean fire sprouts from its skull, neck, and hinquarters as an unearthly mane and tail.  Its bony hooves are shod in old steel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Bite (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed opens its skeletal maw and tries to bite you!&lt;br /&gt;
  AS: +520 vs DS: +582 with AvD: +34 + d100 roll: +67 = +39&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Charge (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed gallops into a deadly charge at you!&lt;br /&gt;
  AS: +530 vs DS: +595 with AvD: +31 + d100 roll: +45 = +11&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Stomp (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed rears up onto its ossified hind legs and kicks at you with steel-shod hooves!&lt;br /&gt;
  AS: +520 vs DS: +615 with AvD: +44 + d100 roll: +65 = +14&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Feint]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;[SMR result: 159 (Open d100: 90, Bonus: 57)]&lt;br /&gt;
A smouldering skeletal dreadsteed feints to the right, you spot the ruse too late as you twist awkwardly to block the blow that never came!&lt;br /&gt;
Roundtime: 7 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Headbutt]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed charges towards you and attempts a headbutt!&lt;br /&gt;
[SMR result: 32 (Open d100: 12)]&lt;br /&gt;
You manage to dodge a smouldering skeletal dreadsteed&#039;s headbutt in the nick of time!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Charge Maneuver &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed scrapes at the ground with a steel-shod hoof, sending off a coruscation of sparks as it glares at you with eyes like burning sulphur.  It charges forward at a breakneck pace, leaving fiery hoofprints behind!&lt;br /&gt;
[SMR result: 129 (Open d100: 126)]&lt;br /&gt;
The dreadsteed barrels into you at full speed!&lt;br /&gt;
Your body resists the impacting damage and lessens the severity of the attack!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Nasty blow to your neck!&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
Momentum carries the dreadsteed northward, dragging you painfully behind it!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Flaming Aura (1706)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!&lt;br /&gt;
[SMR result: 188 (Open d100: 165, Bonus: 22)]&lt;br /&gt;
Your body resists the burning damage and lessens the severity of the attack!&lt;br /&gt;
   ... 2 points of damage!&lt;br /&gt;
   Minor burns to neck.  Feels uncomfortable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical skeletal dreadsteed.&lt;br /&gt;
It appears to be in good shape.&lt;br /&gt;
It has some black steel chain barding (worn).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, azure sparks flying from its fiery mane.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, ridden by an infernal death knight.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You hear a sound like a child weeping as a white glow separates itself from the skeletal dreadsteed&#039;s body and rises into the heavens.&lt;br /&gt;
A smouldering skeletal dreadsteed&#039;s head tosses and it lets out a terrible death whinny that slices coldly through the air.  It sags, lifeless, the blue flames of its mane winking out one by one.&lt;br /&gt;
The licks of blue flame surrounding a smouldering skeletal dreadsteed flare up one last time before vanishing with a staticky crackle.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Decay&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Cracks spread through a smouldering skeletal dreadsteed&#039;s bony form as fingers of rust race to consume its barding.  Within moments, naught remains but a commingling of dust, ruddy and pale.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 101&lt;br /&gt;
|levelm1 = 102&lt;br /&gt;
|level = 103&lt;br /&gt;
|levelp1 = 104&lt;br /&gt;
|levelp2 = 105&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229892</id>
		<title>Smouldering skeletal dreadsteed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229892"/>
		<updated>2024-11-24T14:23:18Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Added an AI generated image, using DALL-E and the description of the creature from this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =Smouldering Skeletal Dreadsteed.png  &lt;br /&gt;
| level = 103 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Equine &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Bite (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA =  520&lt;br /&gt;
| PA2 =  Charge (attack)&lt;br /&gt;
| PAB =  530&lt;br /&gt;
| PA3 =  Stomp (attack)&lt;br /&gt;
| PAC =  520&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  Flaming Aura (1706)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Feint&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Headbutt&lt;br /&gt;
| AB1 =  Charge&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  [[Impact critical table|Impact crits]]&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 15N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 408 to 437&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 425 to 447&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 388&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a flame-scarred dreadsteed skull&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in fatigued barding, the skeletal dreadsteed is an ossified vestige of a powerful steed.  Bits of dried flesh cling to the bones, but its ribcage is an open ruin that holds a twisting, nebulous orb of phantasmal blue flame.  More cerulean fire sprouts from its skull, neck, and hinquarters as an unearthly mane and tail.  Its bony hooves are shod in old steel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Bite (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed opens its skeletal maw and tries to bite you!&lt;br /&gt;
  AS: +520 vs DS: +582 with AvD: +34 + d100 roll: +67 = +39&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Charge (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed gallops into a deadly charge at you!&lt;br /&gt;
  AS: +530 vs DS: +595 with AvD: +31 + d100 roll: +45 = +11&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Stomp (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed rears up onto its ossified hind legs and kicks at you with steel-shod hooves!&lt;br /&gt;
  AS: +520 vs DS: +615 with AvD: +44 + d100 roll: +65 = +14&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Feint]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;[SMR result: 159 (Open d100: 90, Bonus: 57)]&lt;br /&gt;
A smouldering skeletal dreadsteed feints to the right, you spot the ruse too late as you twist awkwardly to block the blow that never came!&lt;br /&gt;
Roundtime: 7 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Headbutt]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed charges towards you and attempts a headbutt!&lt;br /&gt;
[SMR result: 32 (Open d100: 12)]&lt;br /&gt;
You manage to dodge a smouldering skeletal dreadsteed&#039;s headbutt in the nick of time!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Charge Maneuver &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed scrapes at the ground with a steel-shod hoof, sending off a coruscation of sparks as it glares at you with eyes like burning sulphur.  It charges forward at a breakneck pace, leaving fiery hoofprints behind!&lt;br /&gt;
[SMR result: 129 (Open d100: 126)]&lt;br /&gt;
The dreadsteed barrels into you at full speed!&lt;br /&gt;
Your body resists the impacting damage and lessens the severity of the attack!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Nasty blow to your neck!&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
Momentum carries the dreadsteed northward, dragging you painfully behind it!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Flaming Aura (1706)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!&lt;br /&gt;
[SMR result: 188 (Open d100: 165, Bonus: 22)]&lt;br /&gt;
Your body resists the burning damage and lessens the severity of the attack!&lt;br /&gt;
   ... 2 points of damage!&lt;br /&gt;
   Minor burns to neck.  Feels uncomfortable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical skeletal dreadsteed.&lt;br /&gt;
It appears to be in good shape.&lt;br /&gt;
It has some black steel chain barding (worn).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, azure sparks flying from its fiery mane.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, ridden by an infernal death knight.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You hear a sound like a child weeping as a white glow separates itself from the skeletal dreadsteed&#039;s body and rises into the heavens.&lt;br /&gt;
A smouldering skeletal dreadsteed&#039;s head tosses and it lets out a terrible death whinny that slices coldly through the air.  It sags, lifeless, the blue flames of its mane winking out one by one.&lt;br /&gt;
The licks of blue flame surrounding a smouldering skeletal dreadsteed flare up one last time before vanishing with a staticky crackle.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Decay&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Cracks spread through a smouldering skeletal dreadsteed&#039;s bony form as fingers of rust race to consume its barding.  Within moments, naught remains but a commingling of dust, ruddy and pale.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 101&lt;br /&gt;
|levelm1 = 102&lt;br /&gt;
|level = 103&lt;br /&gt;
|levelp1 = 104&lt;br /&gt;
|levelp2 = 105&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229890</id>
		<title>Smouldering skeletal dreadsteed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=229890"/>
		<updated>2024-11-24T14:19:28Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Adding an image box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =Smouldering Skeletal Dreadsteed  &lt;br /&gt;
| level = 103 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Equine &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Bite (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA =  520&lt;br /&gt;
| PA2 =  Charge (attack)&lt;br /&gt;
| PAB =  530&lt;br /&gt;
| PA3 =  Stomp (attack)&lt;br /&gt;
| PAC =  520&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  Flaming Aura (1706)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Feint&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Headbutt&lt;br /&gt;
| AB1 =  Charge&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  [[Impact critical table|Impact crits]]&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 15N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 408 to 437&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 425 to 447&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 388&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a flame-scarred dreadsteed skull&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in fatigued barding, the skeletal dreadsteed is an ossified vestige of a powerful steed.  Bits of dried flesh cling to the bones, but its ribcage is an open ruin that holds a twisting, nebulous orb of phantasmal blue flame.  More cerulean fire sprouts from its skull, neck, and hinquarters as an unearthly mane and tail.  Its bony hooves are shod in old steel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Bite (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed opens its skeletal maw and tries to bite you!&lt;br /&gt;
  AS: +520 vs DS: +582 with AvD: +34 + d100 roll: +67 = +39&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Charge (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed gallops into a deadly charge at you!&lt;br /&gt;
  AS: +530 vs DS: +595 with AvD: +31 + d100 roll: +45 = +11&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Stomp (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed rears up onto its ossified hind legs and kicks at you with steel-shod hooves!&lt;br /&gt;
  AS: +520 vs DS: +615 with AvD: +44 + d100 roll: +65 = +14&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Feint]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;[SMR result: 159 (Open d100: 90, Bonus: 57)]&lt;br /&gt;
A smouldering skeletal dreadsteed feints to the right, you spot the ruse too late as you twist awkwardly to block the blow that never came!&lt;br /&gt;
Roundtime: 7 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Headbutt]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed charges towards you and attempts a headbutt!&lt;br /&gt;
[SMR result: 32 (Open d100: 12)]&lt;br /&gt;
You manage to dodge a smouldering skeletal dreadsteed&#039;s headbutt in the nick of time!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Charge Maneuver &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed scrapes at the ground with a steel-shod hoof, sending off a coruscation of sparks as it glares at you with eyes like burning sulphur.  It charges forward at a breakneck pace, leaving fiery hoofprints behind!&lt;br /&gt;
[SMR result: 129 (Open d100: 126)]&lt;br /&gt;
The dreadsteed barrels into you at full speed!&lt;br /&gt;
Your body resists the impacting damage and lessens the severity of the attack!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Nasty blow to your neck!&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
Momentum carries the dreadsteed northward, dragging you painfully behind it!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Flaming Aura (1706)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!&lt;br /&gt;
[SMR result: 188 (Open d100: 165, Bonus: 22)]&lt;br /&gt;
Your body resists the burning damage and lessens the severity of the attack!&lt;br /&gt;
   ... 2 points of damage!&lt;br /&gt;
   Minor burns to neck.  Feels uncomfortable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical skeletal dreadsteed.&lt;br /&gt;
It appears to be in good shape.&lt;br /&gt;
It has some black steel chain barding (worn).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, azure sparks flying from its fiery mane.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, ridden by an infernal death knight.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You hear a sound like a child weeping as a white glow separates itself from the skeletal dreadsteed&#039;s body and rises into the heavens.&lt;br /&gt;
A smouldering skeletal dreadsteed&#039;s head tosses and it lets out a terrible death whinny that slices coldly through the air.  It sags, lifeless, the blue flames of its mane winking out one by one.&lt;br /&gt;
The licks of blue flame surrounding a smouldering skeletal dreadsteed flare up one last time before vanishing with a staticky crackle.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Decay&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Cracks spread through a smouldering skeletal dreadsteed&#039;s bony form as fingers of rust race to consume its barding.  Within moments, naught remains but a commingling of dust, ruddy and pale.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 101&lt;br /&gt;
|levelm1 = 102&lt;br /&gt;
|level = 103&lt;br /&gt;
|levelp1 = 104&lt;br /&gt;
|levelp2 = 105&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flickering_mist-wreathed_banshee&amp;diff=229889</id>
		<title>Flickering mist-wreathed banshee</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flickering_mist-wreathed_banshee&amp;diff=229889"/>
		<updated>2024-11-24T14:16:29Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =Mist-wreathed banshee.png|Image created using DALL-E by Kontii with the description of the creature from this page.  &lt;br /&gt;
| level = 102 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ghost &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 487 to 517&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Mists pirouette about the tattered hem of the mist-wreathed banshee&#039;s gown so that it is unclear where the garment ends and they begin.  Though there are the remnants of loveliness to her visage, the banshee&#039;s cheeks are sunken and her eyes are empty chasms of shadow.  Dark hair, wild and unkempt, swirls around her face as if constantly blown by a howling breeze.  The banshee&#039;s form is barely substantial and light filters grimly through her.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Arrival===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Fog glides into the area on silent tendrils, faintly luminous as if suffused with moonglow.  The mist writhes unnaturally, coalescing into the humanoid form of a woman clad in the shredded tatters of a gown.  The banshee&#039;s eyes are empty pits, but they sweep the surroundings mournfully, leaking stygian tears.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other Information==&lt;br /&gt;
Banshees cast [[Curse]], usually of the itch variety. You will be stunned every few seconds and drop your weapons. Either remove curse through an item or stow your weaponry until it dissipates.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 100&lt;br /&gt;
|levelm1 = 101&lt;br /&gt;
|level = 102&lt;br /&gt;
|levelp1 = 103&lt;br /&gt;
|levelp2 = 104&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flickering_mist-wreathed_banshee&amp;diff=229888</id>
		<title>Flickering mist-wreathed banshee</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flickering_mist-wreathed_banshee&amp;diff=229888"/>
		<updated>2024-11-24T14:01:51Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Linked the image to the page for it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =Mist-wreathed banshee.png  &lt;br /&gt;
| level = 102 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ghost &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 487 to 517&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Mists pirouette about the tattered hem of the mist-wreathed banshee&#039;s gown so that it is unclear where the garment ends and they begin.  Though there are the remnants of loveliness to her visage, the banshee&#039;s cheeks are sunken and her eyes are empty chasms of shadow.  Dark hair, wild and unkempt, swirls around her face as if constantly blown by a howling breeze.  The banshee&#039;s form is barely substantial and light filters grimly through her.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Arrival===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Fog glides into the area on silent tendrils, faintly luminous as if suffused with moonglow.  The mist writhes unnaturally, coalescing into the humanoid form of a woman clad in the shredded tatters of a gown.  The banshee&#039;s eyes are empty pits, but they sweep the surroundings mournfully, leaking stygian tears.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other Information==&lt;br /&gt;
Banshees cast [[Curse]], usually of the itch variety. You will be stunned every few seconds and drop your weapons. Either remove curse through an item or stow your weaponry until it dissipates.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 100&lt;br /&gt;
|levelm1 = 101&lt;br /&gt;
|level = 102&lt;br /&gt;
|levelp1 = 103&lt;br /&gt;
|levelp2 = 104&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flickering_mist-wreathed_banshee&amp;diff=229886</id>
		<title>Flickering mist-wreathed banshee</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flickering_mist-wreathed_banshee&amp;diff=229886"/>
		<updated>2024-11-24T13:57:33Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Uploaded an image, generated from DALL-E, using the description of the creature on this wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =https://imgur.com/a/G2pdX6Y  &lt;br /&gt;
| level = 102 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ghost &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 487 to 517&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Mists pirouette about the tattered hem of the mist-wreathed banshee&#039;s gown so that it is unclear where the garment ends and they begin.  Though there are the remnants of loveliness to her visage, the banshee&#039;s cheeks are sunken and her eyes are empty chasms of shadow.  Dark hair, wild and unkempt, swirls around her face as if constantly blown by a howling breeze.  The banshee&#039;s form is barely substantial and light filters grimly through her.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Arrival===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Fog glides into the area on silent tendrils, faintly luminous as if suffused with moonglow.  The mist writhes unnaturally, coalescing into the humanoid form of a woman clad in the shredded tatters of a gown.  The banshee&#039;s eyes are empty pits, but they sweep the surroundings mournfully, leaking stygian tears.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other Information==&lt;br /&gt;
Banshees cast [[Curse]], usually of the itch variety. You will be stunned every few seconds and drop your weapons. Either remove curse through an item or stow your weaponry until it dissipates.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 100&lt;br /&gt;
|levelm1 = 101&lt;br /&gt;
|level = 102&lt;br /&gt;
|levelp1 = 103&lt;br /&gt;
|levelp2 = 104&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=229132</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=229132"/>
		<updated>2024-11-19T19:01:24Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: /* Teaching a Covert Art - Ability Needed for 100% success */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild Workshop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
*Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=229131</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=229131"/>
		<updated>2024-11-19T19:00:24Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: /* Teaching a Covert Art - Ability Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild Workshop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 100% success===&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
*Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=229130</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=229130"/>
		<updated>2024-11-19T19:00:08Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: /* Ability Needed To Teach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild Workshop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed===&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
*Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=229129</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=229129"/>
		<updated>2024-11-19T18:59:01Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: /* Ability Needed To Teach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild Workshop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Ability Needed To Teach===&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
*Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=229128</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=229128"/>
		<updated>2024-11-19T18:57:54Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: /* Ability Needed To Teach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild Workshop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Ability Needed To Teach===&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
*Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=229127</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=229127"/>
		<updated>2024-11-19T18:56:32Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: /* Success Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild Workshop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Ability Needed To Teach===&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Number of Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
*Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:The_Spirits_Within/2024&amp;diff=227650</id>
		<title>RWShop:The Spirits Within/2024</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:The_Spirits_Within/2024&amp;diff=227650"/>
		<updated>2024-10-31T00:40:59Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Kontii updated the cost of the x/days to 5k. This caused an issue in 2024 and poor Thandiwe had to go issue refunds to everyone because it was improperly listed at 10k.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=a tall pentagonal structure adorned with numerous pastel silks&lt;br /&gt;
|location=[Map Room 46], Room# 8208745, Lich# LXX, go pentagonal structure}}&lt;br /&gt;
===The Spirits Within, Distance===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Spirits Within, Distance - 8209255&lt;br /&gt;
|desc=Frames of driftwood form the body of the structure, rising high to meet the faded flags of leather and canvas that drape across decorated alcoves set within recess of the pentagonal design.  Woven rugs of hemp muffle the ambient noises of the outside, leaving only the soft crackle of lanterns casting beams of light towards the northern recess.  Faint wisps of incense caress the offerings laid bare before a grey marble statue, fading as they reach the open air. You also see a simple neatly-lettered sign and a wide birch counter.&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  southeast, southwest, out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a simple neatly-lettered sign&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
*~** Imbued Shrouds **~*&lt;br /&gt;
Welcome to The Spirits Within, where a select number of shrouds have been procured for your purchase, each one containing the essence of a spirit.  Please feel free to wander the shop and carefully examine each statue, as they all contain important clues about the spirit that resides within their shrouds!&lt;br /&gt;
 &lt;br /&gt;
It is important to note that only a single shroud may be worn at a time, and also that there will be no exchanges or refunds offered on these shrouds.  Make your selection carefully!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{big|&#039;&#039;&#039;Prices in [[Raikhen|raikhen]].}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the birch counter you see:||contents= an embossed emerald green scroll, an embossed grey scroll, an embossed silvery scroll, an embossed mahogany scroll, an embossed cerulean scroll, an embossed white scroll, an embossed dusky scroll, an embossed viridian scroll, an embossed crimson scroll, an embossed lilac scroll, a faded gold certificate, a muted silver certificate, a faded grey certificate, a small viridian scroll, a faded ultramarine tome, a shadowy onyx letter, an embossed ecru scroll, an embossed alabaster scroll, an embossed umber scroll, an embossed amber scroll, and an embossed scarlet scroll.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a wide birch counter&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed emerald green scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: a Sylvan Gardener.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed grey scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: a Dark Elf Assassin.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed silvery scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: an Aelotoi Slave.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed mahogany scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: a Gnomish Matron.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed cerulean scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: a Krolvin Pirate.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed white scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: a Dwarven Priest.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed dusky scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: a Human Thief.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed viridian scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: an Elven Soldier.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed crimson scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: a Halfling Berserker.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed lilac scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: a Giantwoman Poetess.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a faded gold certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This certificate will unlock Imbued Shrouds from Tier 3 to Tier 4.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a muted silver certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This certificate will unlock Imbued Shrouds from Tier 2 to Tier 3.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a faded grey certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This certificate will unlock Imbued Shrouds from Tier 1/OTS to Tier 2.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a small viridian scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will unlock Tier 4 Imbued Shrouds to use Spirit Shriek an extra X/Day.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a faded ultramarine tome ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This tome will unlock the ability of Tier 4 Imbued Shrouds to use Greater Spirit Shriek.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a shadowy onyx letter ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This letter will unlock the Feature Concealing ability of an Imbued Shroud.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed ecru scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: an Erithian Widow.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed alabaster scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: a Half-Elven Runner.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed umber scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: a Dark Elven Sage.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed amber scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: a Human Chef.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an embossed scarlet scroll ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This scroll will replace your Imbued Shroud&#039;s Spirit with: a Elven Sneak.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the grey marble statue you see:||contents=a muted lavender shroud with intricately knotted cerulean tassels.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a grey marble statue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a muted lavender shroud with intricately knotted cerulean tassels ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one very small item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;No charges remain.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It will persist after its last charge is depleted.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1719141670&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1719141670&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Spirit: erithian widow&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===The Spirits Within, Hunger===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Spirits Within, Hunger - 8209256&lt;br /&gt;
|desc=The thick woven wools suspended from the ironwood frame fray slightly across the fur-lined rugs covering the dirt beneath the shop, whipping wildly as the wind stirs the room.  Steel-forged lanterns cast sharp, disjointed patterns across the body of a red-streaked marble statue, the scent of soil and sweat intermingling with the remnants of smoldering incense that litter the statue&#039;s feet.  Sketches of unknown adventurers are affixed across the surface of the recess, intermingled with stubs of long burned out candles. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  southwest, northwest}}&lt;br /&gt;
{{big|&#039;&#039;&#039;Prices in [[Raikhen|raikhen]].}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the red marble statue you see:||contents=a thin woven grey shroud embellished with muted crimson patterns.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a red marble statue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a thin woven grey shroud embellished with muted crimson patterns ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one very small item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;No charges remain.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It will persist after its last charge is depleted.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1719141695&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1719141695&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Spirit: half-elven runner&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===The Spirits Within, Shadows===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Spirits Within, Shadows - 8209257&lt;br /&gt;
|desc=The lattice-framed linden has been interwoven with lengths of flyrsilk to allow ease of movement within the room, the well-brushed wool rugs set parallel to the planks that cover the floor.  The glass-inlaid metal lanterns stand in neat rows beneath an immaculate white marble statue, the lantern flames quietly burning alongside a similarly designed incense burner.  Wrought gold leaves encircle the recess, the filigree-like design laying stark against the pale stones. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  northeast, southeast}}&lt;br /&gt;
{{big|&#039;&#039;&#039;Prices in [[Raikhen|raikhen]].}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the white marble statue you see:||contents=a glossy ebon shroud with brilliant white stitching.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On an immaculate white marble statue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a glossy ebon shroud with brilliant white stitching ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one very small item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;No charges remain.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It will persist after its last charge is depleted.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1719141697&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1719141697&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Spirit: elven sneak&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===The Spirits Within, Secrets===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Spirits Within, Secrets - 8209258&lt;br /&gt;
|desc=The ebon-dyed bourde drapes against the high-arcing frames form shadowed veils across the room, the sounds of foot traffic muffled by the thick wool rugs littering the ground.  The dimly lit lanterns illuminate the deeply carved recess, partially obscured by the heavy haze of incense smoke obscuring the area.  Set within the recess is an ashen marble statue, the figure enshrouded by a cloak of black velvet. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  east, northwest}}&lt;br /&gt;
{{big|&#039;&#039;&#039;Prices in [[Raikhen|raikhen]].}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the ashen marble statue you see:||contents=an intricate beige flyrsilk shroud interwoven with bright green threading.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On an ashen marble statue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an intricate beige flyrsilk shroud interwoven with bright green threading ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one very small item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;No charges remain.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It will persist after its last charge is depleted.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1719141699&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1719141699&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Spirit: human chef&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===The Spirits Within, Wisdom===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Spirits Within, Wisdom - 8209259&lt;br /&gt;
|desc=Wood and paeline construct the framework of the room, the simplistic design centered upon a single lantern highlighting the carved stone recess against the far wall.  Overlapping leaves have been interwoven in raised threads across the cotton rugs,  the design echoed in the wood that surrounds the pale cerulean marble statue set within the niche, indiscernible from years and hands.  A small altar carved from riverstone sits below the statue, the incense set atop burning steadily as the smoke rises to the heavens. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  northeast, west}}&lt;br /&gt;
{{big|&#039;&#039;&#039;Prices in [[Raikhen|raikhen]].}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the cerulean marble statue you see:||contents=a delicate pale viridian shroud with ivory tassels.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a cerulean marble statue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a delicate pale viridian shroud with ivory tassels ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one very small item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Imbued_Shroud|Imbued Shroud]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;No charges remain.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
It will persist after its last charge is depleted.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1719141701&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1719141701&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Spirit: dark elven sage&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Rumor Woods 2024 shops|S]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=221444</id>
		<title>Song of Luck (1006)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=221444"/>
		<updated>2024-06-28T20:20:41Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Updated the &amp;quot;Adding Charges&amp;quot; section to indicate that you cannot partially charge and item and must have the resources to be able to fully charge it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Song of Luck&#039;&#039;&#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&#039;&#039;&#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The air stops shimmering around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service - Luck Talismans==&lt;br /&gt;
Bards may craft a Luck Talisman when they reach level 30 and have learned 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending. Each of these attacks will have a (tier * 4%) chance to reroll, and the final result will be the higher of the two rolls. This is especially beneficial for mitigating SMR open rolls.&lt;br /&gt;
&lt;br /&gt;
===Fated Fortune===&lt;br /&gt;
&lt;br /&gt;
Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR since the other combat systems don’t have open rolls) by a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated (with RUB) to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  The talisman can store 5 charges of Fated Fortune.&lt;br /&gt;
&lt;br /&gt;
===Charges===&lt;br /&gt;
&lt;br /&gt;
A new talisman comes with 200 charges - if all charges are drained, it will stop working. This is separate from the charges stored for tier 6 (&amp;quot;L6&amp;quot;). Charges are drained in a somewhat random manner similar to [[Enhancive item]]&amp;lt;nowiki/&amp;gt;s, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Upgrading your talisman to the next tier refills the charges to 200. You may also have a bard add charges at a cost of 1000 inspiration per charge.&lt;br /&gt;
&lt;br /&gt;
===Eligible Items===&lt;br /&gt;
&lt;br /&gt;
The target item must be wearable, non-combat, non-container, and non [[Scripted]] to become a Lucky item. The item must not use a RUB activator for anything else (like an imbedded spell). [[Enhancive]] items are eligible. Crumbly items are also eligible but if they crumble, there will be no refunds. There will be a warning when attempting to turn a crumbly item into a Luck Talisman.  &#039;&#039;&#039;If the target item is [[Non-functional_item|non-functional]], it will become [[Functional_item|functional]] when turned into a Lucky item, and will afterwards count toward relevant functional [[Inventory#Inventory_slots_and_item_limits|inventory slots]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your local [[Bard Guild]] may sell items that you may find ideal for this purpose.&lt;br /&gt;
&lt;br /&gt;
===Songstones===&lt;br /&gt;
&lt;br /&gt;
Songstones are required for each service cast. They may be purchased at your local [[Bard Guild]] and cost 50k silvers each. They may be bundled up to 12 charges and become songstone clusters when bundled. Each tier requires (tier * 1) songstone held in your left hand when casting.&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
&lt;br /&gt;
Lucky Talismans bind to their user when used in combat and can be reset every 30 days by using the {{boldmono|ANALYZE}} verb beforehand and/or naturally re-binding it during its first active use in combat.  The lucky item&#039;s analyze keeps track of this countdown.&lt;br /&gt;
&lt;br /&gt;
===Luck Inspiration===&lt;br /&gt;
&lt;br /&gt;
The bard [[Resource]] for this service is called &amp;quot;Luck Inspiration&amp;quot; and can be tracked using the {{boldmono|RESOURCE}} verb. A bard may earn 50k resource per week, with the weekly cap resetting with each new [[Gift of Lumnis]]. A bard may store a maximum of 200,000 Luck Inspiration.&lt;br /&gt;
&lt;br /&gt;
The table below details the bonus and Luck Inspiration required for each Luck tier. [[Suffusion]] may be used if necessary. Fumbles are possible (how unlucky!) even with 100% nominal success chance.&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Difficulty&lt;br /&gt;
! bgcolor = lightgrey | Bonus Needed for 100%&lt;br /&gt;
! bgcolor = lightgrey | Inspiration Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
===Creating/Improving a Lucky Talisman===&lt;br /&gt;
&lt;br /&gt;
Holding a songstone (with enough charges) in your left hand and the item in your right hand: PREP 1006 + CAST at the item to check the difficulty, then PREP 1006 + CHANNEL at the item twice to perform the service.&lt;br /&gt;
&lt;br /&gt;
===Adding Charges (Refilling)===&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PREP 1006 + EVOKE}} at the item twice. No songstone required. 1000 inspiration per charge cost.&lt;br /&gt;
&lt;br /&gt;
To add charges, you must have enough resources to fully charge the item. You cannot partially charge it. Example: If it is currently at 80/200 charges, you must have a full 120k resources to charge it (200-80=120 charges needed).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Success Factors&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing spirit will negatively affect your end bonus.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Luck Talisman Messaging===&lt;br /&gt;
;Offensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a murky soul siphon.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!&lt;br /&gt;
[SMR result: 238 (Open d100: 84, Bonus: 72)]&lt;br /&gt;
A murky soul siphon becomes enveloped in the incense smoke!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Defensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A Vvrael destroyer swings a crackling black steel maul at you!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
  AS: +463 vs DS: +560 with AvD: +33 + d100 roll: +7 = -57&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Luck Talisman Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  ----------------------------------------------------------------------------------&lt;br /&gt;
                          This is a Lucky Item&lt;br /&gt;
&lt;br /&gt;
 The tourmaline earrings = Bound for 9 more days and can renew bonding on its first use afterwards.&lt;br /&gt;
&lt;br /&gt;
                                .&#039;`&#039;.&#039;`&#039;.&lt;br /&gt;
                            .&#039;&#039;.`.  :  .`.&#039;&#039;.&lt;br /&gt;
                            &#039;.    &#039;. .&#039;    .&#039;&lt;br /&gt;
                            .``  .&#039; &#039;.  ``.&lt;br /&gt;
                            &#039;..&#039;,`  :  `,&#039;..&#039;&lt;br /&gt;
                                 `-&#039;`&#039;-`&lt;br /&gt;
                 It has been inspired with Bardic Luck at&lt;br /&gt;
&lt;br /&gt;
          Tier 6, resulting in a 20% chance for better luck when worn.&lt;br /&gt;
&lt;br /&gt;
                   It currently holds 199 out of 200 charges.&lt;br /&gt;
&lt;br /&gt;
                     It has the ability Fated Fortune&lt;br /&gt;
       When charged with lost luck from being saved from an open roll, it can&lt;br /&gt;
 be unleashed with RUB to cause your next attack in any combat system to use an open roll.&lt;br /&gt;
                  It currently has 1/5 of Fated Fortune charges&lt;br /&gt;
&lt;br /&gt;
    Altering is acceptable for the full 15/15/15 and show/long and read descriptions.&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bard Titles ==&lt;br /&gt;
After 50 weeks of luck has been spent on the service, the Bard gains access to the title: &amp;quot;the Lucky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 15 successful Fated Fortune casts, the bard gains access to the title: &amp;quot;the Master/Mistress of Fate&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Rumor_Woods&amp;diff=216858</id>
		<title>Category:Rumor Woods</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Rumor_Woods&amp;diff=216858"/>
		<updated>2024-04-11T22:59:45Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: /* Run Dates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Rumor Woods will begin Friday, June 19th at 9pm Eastern and close on Sunday, May 5th at 11:45pm Eastern.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shop List is available at [[Rumor_Woods_2023_shop_listing|Rumor Woods 2024 Shop List]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The 2024 Teasers and Announcements for this event can be found at [[Rumor_Woods/2024_saved_posts|Rumor Woods 2023 Information]].&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:RumorWood TheRoltonVsTheWolf 1920x1080.jpg|550px|right]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; is an expansion to [[Summit Academy]] that was first run in June 2019 and introduced [[mount]]s to Gemstone, along with jousting.  Similar to [[Duskruin Arena]], the majority of transactions are handled without [[merchant]] interaction.  This event offers the same customization options found during the original runs of Summit Academy and adds the Rumor Woods expansion where players can play games, buy mounts, customize them, and buy gear for themselves or their mounts.  To read some of the history of Rumor Woods, visit [[Stories of Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
==Run Dates==&lt;br /&gt;
* &amp;lt;big&amp;gt;2024 - April 19, 9pm - May 5, 11:45pm EST&amp;lt;/big&amp;gt;&lt;br /&gt;
* 2023 - June 16, 9p - June 30, 11:59p&lt;br /&gt;
* 2022 - June 10, 9p - June 26, 11:59p&lt;br /&gt;
* 2021 - June 11, 9p - June 27, 11:59p&lt;br /&gt;
* 2020 - June 19, 9p - June 30, 11:59p&lt;br /&gt;
* 2019 - June 1, 12p - June 16, 11:59p&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The featured currency for Rumor Woods is [[raikhen]] which is used to purchase mounts, mount accessories, and various other goods and/or automated services.  It can be earned through jousting, the fox hunt, and the new pixie hunt.&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
* [[Jousting]] - Those who are interested in jousting must first choose which side they will ride for.  They will then don traditional jousting gear, saddle up on their steed of choice, and prepare for battle!  Jousting wins will be tallied toward your faction’s total, and once the event ends, those aligned with the winning side will receive not only bragging rights, but new [[Title system#Rumor Woods|titles]] as well!&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rumorwoods.jpg|link=Rumor Woods 2019 shop listing|200px|thumb|left|Serpent vs Phoenix&amp;lt;br&amp;gt;2019]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RW2020.jpg|link=Rumor Woods 2020 shop listing|200px|thumb|left|Coney vs Tortoise&amp;lt;br&amp;gt;2020]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RW2021.png|link=Rumor Woods 2021 shop listing|200px|thumb|left|Stag vs Lion&amp;lt;br&amp;gt;2021]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Battle_of_the_Unicorn_and_the_Dragon.jpg|link=Rumor Woods 2022 shop listing|200px|thumb|left|Unicorn vs. Dragon&amp;lt;br&amp;gt;2022]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RumorWood TheRoltonVsTheWolf 1920x1080.jpg|link=Rumor Woods 2023 shop listing|200px|thumb|left|Rolton vs. Wolf&amp;lt;br&amp;gt;2023]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Fox Hunt]] - The Fox Hunt is a quick chase to find the cunning fox. Adventurers have 90 seconds to track down the fox to be awarded currency and other prizes! Finding other fauna in Rumor Woods will also come with rewards! Some lucky hunters will be awarded a special &#039;&#039;&#039;bugle&#039;&#039;&#039; that can be used to summon a new [[fox pet|pet fox]] (initial release 2020).&lt;br /&gt;
* [[Pixie Hunt]] - New in 2021. The Pixie Hunt is similar to the original Fox Hunt, but you need to track down a pixie instead. Some lucky hunters will be awarded a special &#039;&#039;&#039;morning glory&#039;&#039;&#039; that can be used to summon a new [[dragonfly pet|pet dragonfly]].&lt;br /&gt;
&lt;br /&gt;
===[[Mount]]s===&lt;br /&gt;
* Types:&lt;br /&gt;
** [[Horse mount|Horse]]&lt;br /&gt;
** [[Tortoise mount|Tortoise]] - Released June 2020&lt;br /&gt;
** [[Deer mount|Deer]] - Released June 2021&lt;br /&gt;
** [[Lizard mount|Lizard]] - Released June 2022&lt;br /&gt;
** [[Rolton mount | Rolton]] - Released June 2023&lt;br /&gt;
* Mount Customizations&lt;br /&gt;
* Mount-related equipment&lt;br /&gt;
&lt;br /&gt;
===Character Customizations===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: All customizations are premade only.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[PREPARE (verb)#Custom Spell Prep|Spell prep customizations]] - Both individual and full spell circles&lt;br /&gt;
** List of Summit Academy [[Summit Academy/custom spell prep options|custom spell prep options]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/spell customization options|spell customization options]] - customize the effects of certain spells&lt;br /&gt;
* [[SWEAR (verb)#Swear Mine (customized_swears)|Swears]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/custom swear options|custom swears]]&lt;br /&gt;
* [[Custom logphrases|Log on/off messaging]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/custom logon/logoff options|custom logon/off options]]&lt;br /&gt;
* [[SIGNATURE (verb)|Signature verbs]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/signature verb options|signature verbs]] &lt;br /&gt;
* [[Character feature|Feature options]] - Including body type (exclusive)&lt;br /&gt;
** List of Summit Academy [[Summit Academy/feature options|feature alteration options]]&lt;br /&gt;
&lt;br /&gt;
===Additional Items/Services===&lt;br /&gt;
* [[Weight reduction]] for containers&lt;br /&gt;
* [[Enhancive hider|Enhancive hiding jewelry]]&lt;br /&gt;
&lt;br /&gt;
===[[Rumor Woods/Areas of interest|Areas of Interest]]===&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; has a vast array of interesting areas to visit, rest, and potentially [[roleplay]] at.&lt;br /&gt;
&lt;br /&gt;
===[[Stories_of_Rumor_Woods|Stories, Tales, and Documents]]===&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; has lore added to it every year.  Whether it is the release of a document, the sharing of a tale, or an expansion of the areas lore, there is always a story to tell at Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
==Portal or Travel Info==&lt;br /&gt;
Use {{boldmono|QUEST TRANSPORT RUMOR}} in order to transport to Sylinar&#039;s Spire, Courtyard.  From there, they can travel to the existing [[Summit Academy]] and to the Rumor Woods expansion.&lt;br /&gt;
&lt;br /&gt;
==Quest Info==&lt;br /&gt;
Use {{boldmono|QUEST HELP RUMOR}} in order to obtain updated information regarding Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
Entry to Rumor Woods can be gained by purchasing a marker from the &#039;&#039;&#039;[[SimuCoin | Simucoin store]]&#039;&#039;&#039;.  Entries can be used for jousting, fox hunt, or pixie hunt.&lt;br /&gt;
&lt;br /&gt;
{|  {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item || Simucoin Cost || Description || Object&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (250 uses) || 25,000 || 250 entries into Rumor Woods || A Circular Vaalin Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (100 uses) || 10,000 || 100 entries into Rumor Woods || A Circular Laje Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (50 uses) || 5,000 || 50 entries into Rumor Woods || A Circular Golden Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (25 uses) || 2,500 || 25 entries into Rumor Woods || A Circular Silver Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (10 uses) || 1,000 || 10 entries into Rumor Woods || A Circular Bronze Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (1 uses) || 100 || 1 entry into Rumor Woods (jousting, fox hunt) || A Circular Tin Sunburst Marker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Title System|Titles]]==&lt;br /&gt;
Participants may qualify for various titles depending on activity and threshold completed.&lt;br /&gt;
&amp;lt;section begin=rwtitles /&amp;gt;&lt;br /&gt;
{| &amp;lt;noinclude&amp;gt;class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-titles&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the lists of potential titles, click &amp;lt;span class=&amp;quot;mw-customtoggle-titles&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Jousting]] Titles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|jousting}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Fox Hunt]] Titles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|foxhunt}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Pixie Hunt]] Titles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|pixiehunt}}&lt;br /&gt;
|}&amp;lt;section end=rwtitles /&amp;gt;&lt;br /&gt;
==Shop Listings==&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Rumor Woods 2024 shop listing|2024 shop listing]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Rumor Woods 2023 shop listing|2023 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2022 shop listing|2022 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2021 shop listing|2021 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2020 shop listing|2020 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2019 shop listing|2019 shop listing]]&lt;br /&gt;
&lt;br /&gt;
==Teasers &amp;amp; Saved Posts==&lt;br /&gt;
* &amp;lt;big&amp;gt;&#039;&#039;&#039;[[Rumor Woods/2024 saved posts|2024 teasers and saved posts]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Rumor Woods/2023 saved posts|2023 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2022 saved posts|2022 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2021 saved posts|2021 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2020 saved posts|2020 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2019 saved posts|2019 teasers and saved posts]]&lt;br /&gt;
* Town Crier [[Rumor Woods Teasers Archive by The TownCrier|Rumor Woods Teaser Archive]]&lt;br /&gt;
&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:Rumor Woods artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
* [[:Category:Rumor Woods artwork#Maps|ASCII map screenshots &amp;amp; Player-created maps]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay Events]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Rumor_Woods&amp;diff=216857</id>
		<title>Category:Rumor Woods</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Rumor_Woods&amp;diff=216857"/>
		<updated>2024-04-11T22:59:27Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: /* Run Dates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Rumor Woods will begin Friday, June 19th at 9pm Eastern and close on Sunday, May 5th at 11:45pm Eastern.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shop List is available at [[Rumor_Woods_2023_shop_listing|Rumor Woods 2024 Shop List]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The 2024 Teasers and Announcements for this event can be found at [[Rumor_Woods/2024_saved_posts|Rumor Woods 2023 Information]].&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:RumorWood TheRoltonVsTheWolf 1920x1080.jpg|550px|right]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; is an expansion to [[Summit Academy]] that was first run in June 2019 and introduced [[mount]]s to Gemstone, along with jousting.  Similar to [[Duskruin Arena]], the majority of transactions are handled without [[merchant]] interaction.  This event offers the same customization options found during the original runs of Summit Academy and adds the Rumor Woods expansion where players can play games, buy mounts, customize them, and buy gear for themselves or their mounts.  To read some of the history of Rumor Woods, visit [[Stories of Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
==Run Dates==&lt;br /&gt;
* &amp;lt;big&amp;gt;2024 - April 19, 9pm - May 5, 11:45pm&amp;lt;/big&amp;gt;&lt;br /&gt;
* 2023 - June 16, 9p - June 30, 11:59p&lt;br /&gt;
* 2022 - June 10, 9p - June 26, 11:59p&lt;br /&gt;
* 2021 - June 11, 9p - June 27, 11:59p&lt;br /&gt;
* 2020 - June 19, 9p - June 30, 11:59p&lt;br /&gt;
* 2019 - June 1, 12p - June 16, 11:59p&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The featured currency for Rumor Woods is [[raikhen]] which is used to purchase mounts, mount accessories, and various other goods and/or automated services.  It can be earned through jousting, the fox hunt, and the new pixie hunt.&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
* [[Jousting]] - Those who are interested in jousting must first choose which side they will ride for.  They will then don traditional jousting gear, saddle up on their steed of choice, and prepare for battle!  Jousting wins will be tallied toward your faction’s total, and once the event ends, those aligned with the winning side will receive not only bragging rights, but new [[Title system#Rumor Woods|titles]] as well!&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rumorwoods.jpg|link=Rumor Woods 2019 shop listing|200px|thumb|left|Serpent vs Phoenix&amp;lt;br&amp;gt;2019]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RW2020.jpg|link=Rumor Woods 2020 shop listing|200px|thumb|left|Coney vs Tortoise&amp;lt;br&amp;gt;2020]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RW2021.png|link=Rumor Woods 2021 shop listing|200px|thumb|left|Stag vs Lion&amp;lt;br&amp;gt;2021]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Battle_of_the_Unicorn_and_the_Dragon.jpg|link=Rumor Woods 2022 shop listing|200px|thumb|left|Unicorn vs. Dragon&amp;lt;br&amp;gt;2022]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RumorWood TheRoltonVsTheWolf 1920x1080.jpg|link=Rumor Woods 2023 shop listing|200px|thumb|left|Rolton vs. Wolf&amp;lt;br&amp;gt;2023]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Fox Hunt]] - The Fox Hunt is a quick chase to find the cunning fox. Adventurers have 90 seconds to track down the fox to be awarded currency and other prizes! Finding other fauna in Rumor Woods will also come with rewards! Some lucky hunters will be awarded a special &#039;&#039;&#039;bugle&#039;&#039;&#039; that can be used to summon a new [[fox pet|pet fox]] (initial release 2020).&lt;br /&gt;
* [[Pixie Hunt]] - New in 2021. The Pixie Hunt is similar to the original Fox Hunt, but you need to track down a pixie instead. Some lucky hunters will be awarded a special &#039;&#039;&#039;morning glory&#039;&#039;&#039; that can be used to summon a new [[dragonfly pet|pet dragonfly]].&lt;br /&gt;
&lt;br /&gt;
===[[Mount]]s===&lt;br /&gt;
* Types:&lt;br /&gt;
** [[Horse mount|Horse]]&lt;br /&gt;
** [[Tortoise mount|Tortoise]] - Released June 2020&lt;br /&gt;
** [[Deer mount|Deer]] - Released June 2021&lt;br /&gt;
** [[Lizard mount|Lizard]] - Released June 2022&lt;br /&gt;
** [[Rolton mount | Rolton]] - Released June 2023&lt;br /&gt;
* Mount Customizations&lt;br /&gt;
* Mount-related equipment&lt;br /&gt;
&lt;br /&gt;
===Character Customizations===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: All customizations are premade only.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[PREPARE (verb)#Custom Spell Prep|Spell prep customizations]] - Both individual and full spell circles&lt;br /&gt;
** List of Summit Academy [[Summit Academy/custom spell prep options|custom spell prep options]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/spell customization options|spell customization options]] - customize the effects of certain spells&lt;br /&gt;
* [[SWEAR (verb)#Swear Mine (customized_swears)|Swears]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/custom swear options|custom swears]]&lt;br /&gt;
* [[Custom logphrases|Log on/off messaging]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/custom logon/logoff options|custom logon/off options]]&lt;br /&gt;
* [[SIGNATURE (verb)|Signature verbs]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/signature verb options|signature verbs]] &lt;br /&gt;
* [[Character feature|Feature options]] - Including body type (exclusive)&lt;br /&gt;
** List of Summit Academy [[Summit Academy/feature options|feature alteration options]]&lt;br /&gt;
&lt;br /&gt;
===Additional Items/Services===&lt;br /&gt;
* [[Weight reduction]] for containers&lt;br /&gt;
* [[Enhancive hider|Enhancive hiding jewelry]]&lt;br /&gt;
&lt;br /&gt;
===[[Rumor Woods/Areas of interest|Areas of Interest]]===&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; has a vast array of interesting areas to visit, rest, and potentially [[roleplay]] at.&lt;br /&gt;
&lt;br /&gt;
===[[Stories_of_Rumor_Woods|Stories, Tales, and Documents]]===&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; has lore added to it every year.  Whether it is the release of a document, the sharing of a tale, or an expansion of the areas lore, there is always a story to tell at Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
==Portal or Travel Info==&lt;br /&gt;
Use {{boldmono|QUEST TRANSPORT RUMOR}} in order to transport to Sylinar&#039;s Spire, Courtyard.  From there, they can travel to the existing [[Summit Academy]] and to the Rumor Woods expansion.&lt;br /&gt;
&lt;br /&gt;
==Quest Info==&lt;br /&gt;
Use {{boldmono|QUEST HELP RUMOR}} in order to obtain updated information regarding Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
Entry to Rumor Woods can be gained by purchasing a marker from the &#039;&#039;&#039;[[SimuCoin | Simucoin store]]&#039;&#039;&#039;.  Entries can be used for jousting, fox hunt, or pixie hunt.&lt;br /&gt;
&lt;br /&gt;
{|  {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item || Simucoin Cost || Description || Object&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (250 uses) || 25,000 || 250 entries into Rumor Woods || A Circular Vaalin Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (100 uses) || 10,000 || 100 entries into Rumor Woods || A Circular Laje Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (50 uses) || 5,000 || 50 entries into Rumor Woods || A Circular Golden Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (25 uses) || 2,500 || 25 entries into Rumor Woods || A Circular Silver Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (10 uses) || 1,000 || 10 entries into Rumor Woods || A Circular Bronze Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (1 uses) || 100 || 1 entry into Rumor Woods (jousting, fox hunt) || A Circular Tin Sunburst Marker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Title System|Titles]]==&lt;br /&gt;
Participants may qualify for various titles depending on activity and threshold completed.&lt;br /&gt;
&amp;lt;section begin=rwtitles /&amp;gt;&lt;br /&gt;
{| &amp;lt;noinclude&amp;gt;class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-titles&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the lists of potential titles, click &amp;lt;span class=&amp;quot;mw-customtoggle-titles&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Jousting]] Titles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|jousting}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Fox Hunt]] Titles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|foxhunt}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Pixie Hunt]] Titles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|pixiehunt}}&lt;br /&gt;
|}&amp;lt;section end=rwtitles /&amp;gt;&lt;br /&gt;
==Shop Listings==&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Rumor Woods 2024 shop listing|2024 shop listing]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Rumor Woods 2023 shop listing|2023 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2022 shop listing|2022 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2021 shop listing|2021 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2020 shop listing|2020 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2019 shop listing|2019 shop listing]]&lt;br /&gt;
&lt;br /&gt;
==Teasers &amp;amp; Saved Posts==&lt;br /&gt;
* &amp;lt;big&amp;gt;&#039;&#039;&#039;[[Rumor Woods/2024 saved posts|2024 teasers and saved posts]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Rumor Woods/2023 saved posts|2023 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2022 saved posts|2022 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2021 saved posts|2021 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2020 saved posts|2020 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2019 saved posts|2019 teasers and saved posts]]&lt;br /&gt;
* Town Crier [[Rumor Woods Teasers Archive by The TownCrier|Rumor Woods Teaser Archive]]&lt;br /&gt;
&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:Rumor Woods artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
* [[:Category:Rumor Woods artwork#Maps|ASCII map screenshots &amp;amp; Player-created maps]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay Events]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Rumor_Woods&amp;diff=216029</id>
		<title>Category:Rumor Woods</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Rumor_Woods&amp;diff=216029"/>
		<updated>2024-03-26T16:58:49Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: /* Run Dates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Rumor Woods will begin Friday, June 16th at 9pm Eastern.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shop List is available at [[Rumor_Woods_2023_shop_listing|Rumor Woods 2023 Shop List]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The 2023 Teasers and Announcements for this event can be found at [[Rumor_Woods/2023_saved_posts|Rumor Woods 2023 Information]].&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:RumorWood TheRoltonVsTheWolf 1920x1080.jpg|550px|right]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; is an expansion to [[Summit Academy]] that was first run in June 2019 and introduced [[mount]]s to Gemstone, along with jousting.  Similar to [[Duskruin Arena]], the majority of transactions are handled without [[merchant]] interaction.  This event offers the same customization options found during the original runs of Summit Academy and adds the Rumor Woods expansion where players can play games, buy mounts, customize them, and buy gear for themselves or their mounts.  To read some of the history of Rumor Woods, visit [[Stories of Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
==Run Dates==&lt;br /&gt;
* &amp;lt;big&amp;gt;2024 - April 19, 9pm - May 5, 11:59pm&amp;lt;/big&amp;gt;&lt;br /&gt;
* 2023 - June 16, 9p - June 30, 11:59p&lt;br /&gt;
* 2022 - June 10, 9p - June 26, 11:59p&lt;br /&gt;
* 2021 - June 11, 9p - June 27, 11:59p&lt;br /&gt;
* 2020 - June 19, 9p - June 30, 11:59p&lt;br /&gt;
* 2019 - June 1, 12p - June 16, 11:59p&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The featured currency for Rumor Woods is [[raikhen]] which is used to purchase mounts, mount accessories, and various other goods and/or automated services.  It can be earned through jousting, the fox hunt, and the new pixie hunt.&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
* [[Jousting]] - Those who are interested in jousting must first choose which side they will ride for.  They will then don traditional jousting gear, saddle up on their steed of choice, and prepare for battle!  Jousting wins will be tallied toward your faction’s total, and once the event ends, those aligned with the winning side will receive not only bragging rights, but new [[Title system#Rumor Woods|titles]] as well!&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rumorwoods.jpg|link=Rumor Woods 2019 shop listing|200px|thumb|left|Serpent vs Phoenix&amp;lt;br&amp;gt;2019]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RW2020.jpg|link=Rumor Woods 2020 shop listing|200px|thumb|left|Coney vs Tortoise&amp;lt;br&amp;gt;2020]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RW2021.png|link=Rumor Woods 2021 shop listing|200px|thumb|left|Stag vs Lion&amp;lt;br&amp;gt;2021]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Battle_of_the_Unicorn_and_the_Dragon.jpg|link=Rumor Woods 2022 shop listing|200px|thumb|left|Unicorn vs. Dragon&amp;lt;br&amp;gt;2022]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RumorWood TheRoltonVsTheWolf 1920x1080.jpg|link=Rumor Woods 2023 shop listing|200px|thumb|left|Rolton vs. Wolf&amp;lt;br&amp;gt;2023]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Fox Hunt]] - The Fox Hunt is a quick chase to find the cunning fox. Adventurers have 90 seconds to track down the fox to be awarded currency and other prizes! Finding other fauna in Rumor Woods will also come with rewards! Some lucky hunters will be awarded a special &#039;&#039;&#039;bugle&#039;&#039;&#039; that can be used to summon a new [[fox pet|pet fox]] (initial release 2020).&lt;br /&gt;
* [[Pixie Hunt]] - New in 2021. The Pixie Hunt is similar to the original Fox Hunt, but you need to track down a pixie instead. Some lucky hunters will be awarded a special &#039;&#039;&#039;morning glory&#039;&#039;&#039; that can be used to summon a new [[dragonfly pet|pet dragonfly]].&lt;br /&gt;
&lt;br /&gt;
===[[Mount]]s===&lt;br /&gt;
* Types:&lt;br /&gt;
** [[Horse mount|Horse]]&lt;br /&gt;
** [[Tortoise mount|Tortoise]] - Released June 2020&lt;br /&gt;
** [[Deer mount|Deer]] - Released June 2021&lt;br /&gt;
** [[Lizard mount|Lizard]] - Released June 2022&lt;br /&gt;
** [[Rolton mount | Rolton]] - Released June 2023&lt;br /&gt;
* Mount Customizations&lt;br /&gt;
* Mount-related equipment&lt;br /&gt;
&lt;br /&gt;
===Character Customizations===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: All customizations are premade only.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[PREPARE (verb)#Custom Spell Prep|Spell prep customizations]] - Both individual and full spell circles&lt;br /&gt;
** List of Summit Academy [[Summit Academy/custom spell prep options|custom spell prep options]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/spell customization options|spell customization options]] - customize the effects of certain spells&lt;br /&gt;
* [[SWEAR (verb)#Swear Mine (customized_swears)|Swears]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/custom swear options|custom swears]]&lt;br /&gt;
* [[Custom logphrases|Log on/off messaging]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/custom logon/logoff options|custom logon/off options]]&lt;br /&gt;
* [[SIGNATURE (verb)|Signature verbs]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/signature verb options|signature verbs]] &lt;br /&gt;
* [[Character feature|Feature options]] - Including body type (exclusive)&lt;br /&gt;
** List of Summit Academy [[Summit Academy/feature options|feature alteration options]]&lt;br /&gt;
&lt;br /&gt;
===Additional Items/Services===&lt;br /&gt;
* [[Weight reduction]] for containers&lt;br /&gt;
* [[Enhancive hider|Enhancive hiding jewelry]]&lt;br /&gt;
&lt;br /&gt;
===[[Rumor Woods/Areas of interest|Areas of Interest]]===&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; has a vast array of interesting areas to visit, rest, and potentially [[roleplay]] at.&lt;br /&gt;
&lt;br /&gt;
==Portal or Travel Info==&lt;br /&gt;
Use {{boldmono|QUEST TRANSPORT RUMOR}} in order to transport to Sylinar&#039;s Spire, Courtyard.  From there, they can travel to the existing [[Summit Academy]] and to the Rumor Woods expansion.&lt;br /&gt;
&lt;br /&gt;
==Quest Info==&lt;br /&gt;
Use {{boldmono|QUEST HELP RUMOR}} in order to obtain updated information regarding Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
Entry to Rumor Woods can be gained by purchasing a marker from the &#039;&#039;&#039;[[SimuCoin | Simucoin store]]&#039;&#039;&#039;.  Entries can be used for jousting, fox hunt, or pixie hunt.&lt;br /&gt;
&lt;br /&gt;
{|  {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item || Simucoin Cost || Description || Object&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (250 uses) || 25,000 || 250 entries into Rumor Woods || A Circular Vaalin Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (100 uses) || 10,000 || 100 entries into Rumor Woods || A Circular Laje Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (50 uses) || 5,000 || 50 entries into Rumor Woods || A Circular Golden Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (25 uses) || 2,500 || 25 entries into Rumor Woods || A Circular Silver Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (10 uses) || 1,000 || 10 entries into Rumor Woods || A Circular Bronze Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (1 uses) || 100 || 1 entry into Rumor Woods (jousting, fox hunt) || A Circular Tin Sunburst Marker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Title System|Titles]]==&lt;br /&gt;
Participants may qualify for various titles depending on activity and threshold completed.&lt;br /&gt;
&amp;lt;section begin=rwtitles /&amp;gt;&lt;br /&gt;
{| &amp;lt;noinclude&amp;gt;class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-titles&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the lists of potential titles, click &amp;lt;span class=&amp;quot;mw-customtoggle-titles&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Jousting]] Titles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|jousting}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Fox Hunt]] Titles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|foxhunt}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Pixie Hunt]] Titles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|pixiehunt}}&lt;br /&gt;
|}&amp;lt;section end=rwtitles /&amp;gt;&lt;br /&gt;
==Shop Listings==&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Rumor Woods 2023 shop listing|2023 shop listing]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Rumor Woods 2022 shop listing|2022 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2021 shop listing|2021 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2020 shop listing|2020 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2019 shop listing|2019 shop listing]]&lt;br /&gt;
&lt;br /&gt;
==Teasers &amp;amp; Saved Posts==&lt;br /&gt;
* &amp;lt;big&amp;gt;&#039;&#039;&#039;[[Rumor Woods/2023 saved posts|2023 teasers and saved posts]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Rumor Woods/2022 saved posts|2022 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2021 saved posts|2021 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2020 saved posts|2020 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2019 saved posts|2019 teasers and saved posts]]&lt;br /&gt;
* Town Crier [[Rumor Woods Teasers Archive by The TownCrier|Rumor Woods Teaser Archive]]&lt;br /&gt;
&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:Rumor Woods artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
* [[:Category:Rumor Woods artwork#Maps|ASCII map screenshots &amp;amp; Player-created maps]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay Events]]&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=207021</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=207021"/>
		<updated>2023-09-15T16:55:25Z</updated>

		<summary type="html">&lt;p&gt;STHROCKMORTON: Updated to remove the need for a Glowing Urven&amp;#039;eth on sanctified items being enchanted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of essence by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, they will obtain an equal point of essence. Free to play accounts cannot collect essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Penalty Modifier Formula ===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Each +1 of enchant has a difficulty penalty modifier based upon the current enchant and the desired enchant.&lt;br /&gt;
&lt;br /&gt;
*When attempting to increase the enchant of an item from +X to +Y, the +Y number of the item will used to determine the difficulty penalty modifier.&amp;lt;br&amp;gt;&lt;br /&gt;
*The formula for the difficulty penalty modifier uses +X to +Y.&lt;br /&gt;
*((+Y - 2)^2)/9 (truncate)&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
&lt;br /&gt;
*Current Enchant: +25&lt;br /&gt;
**((25-2)^2)/9 = 58&lt;br /&gt;
&lt;br /&gt;
*Desired Enchant: +26&lt;br /&gt;
**((26-2)^2)/9 = 64&lt;br /&gt;
&lt;br /&gt;
*Difference in values = 6&lt;br /&gt;
**(6 would be the difficulty penalty modifier added to the base difficulty provided by Bard Loresong.)&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! +Y Enchant Value|| Difficulty Penalty Modifier (Estimates - exact values below)&lt;br /&gt;
|- &lt;br /&gt;
| 20-22 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 23-27 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 28-33 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 34-36 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 37-42 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 43-45 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 46-49 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Enchant Target||Total Difficulty||Incremental Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|1||0||0&lt;br /&gt;
|-&lt;br /&gt;
|2||0||0&lt;br /&gt;
|-&lt;br /&gt;
|3||0||0&lt;br /&gt;
|-&lt;br /&gt;
|4||0||0&lt;br /&gt;
|-&lt;br /&gt;
|5||1||1&lt;br /&gt;
|-&lt;br /&gt;
|6||1||0&lt;br /&gt;
|-&lt;br /&gt;
|7||2||1&lt;br /&gt;
|-&lt;br /&gt;
|8||4||2&lt;br /&gt;
|-&lt;br /&gt;
|9||5||1&lt;br /&gt;
|-&lt;br /&gt;
|10||7||2&lt;br /&gt;
|-&lt;br /&gt;
|11||9||2&lt;br /&gt;
|-&lt;br /&gt;
|12||11||2&lt;br /&gt;
|-&lt;br /&gt;
|13||13||2&lt;br /&gt;
|-&lt;br /&gt;
|14||16||3&lt;br /&gt;
|-&lt;br /&gt;
|15||18||2&lt;br /&gt;
|-&lt;br /&gt;
|16||21||3&lt;br /&gt;
|-&lt;br /&gt;
|17||25||4&lt;br /&gt;
|-&lt;br /&gt;
|18||28||3&lt;br /&gt;
|-&lt;br /&gt;
|19||32||4&lt;br /&gt;
|-&lt;br /&gt;
|20||36||4&lt;br /&gt;
|-&lt;br /&gt;
|21||40||4&lt;br /&gt;
|-&lt;br /&gt;
|22||44||4&lt;br /&gt;
|-&lt;br /&gt;
|23||49||5&lt;br /&gt;
|-&lt;br /&gt;
|24||53||4&lt;br /&gt;
|-&lt;br /&gt;
|25||58||5&lt;br /&gt;
|-&lt;br /&gt;
|26||64||6&lt;br /&gt;
|-&lt;br /&gt;
|27||69||5&lt;br /&gt;
|-&lt;br /&gt;
|28||75||6&lt;br /&gt;
|-&lt;br /&gt;
|29||81||6&lt;br /&gt;
|-&lt;br /&gt;
|30||87||6&lt;br /&gt;
|-&lt;br /&gt;
|31||93||6&lt;br /&gt;
|-&lt;br /&gt;
|32||100||7&lt;br /&gt;
|-&lt;br /&gt;
|33||106||6&lt;br /&gt;
|-&lt;br /&gt;
|34||113||7&lt;br /&gt;
|-&lt;br /&gt;
|35||121||8&lt;br /&gt;
|-&lt;br /&gt;
|36||128||7&lt;br /&gt;
|-&lt;br /&gt;
|37||136||8&lt;br /&gt;
|-&lt;br /&gt;
|38||144||8&lt;br /&gt;
|-&lt;br /&gt;
|39||152||8&lt;br /&gt;
|-&lt;br /&gt;
|40||160||8&lt;br /&gt;
|-&lt;br /&gt;
|41||169||9&lt;br /&gt;
|-&lt;br /&gt;
|42||177||8&lt;br /&gt;
|-&lt;br /&gt;
|43||186||9&lt;br /&gt;
|-&lt;br /&gt;
|44||196||10&lt;br /&gt;
|-&lt;br /&gt;
|45||205||9&lt;br /&gt;
|-&lt;br /&gt;
|46||215||10&lt;br /&gt;
|-&lt;br /&gt;
|47||225||10&lt;br /&gt;
|-&lt;br /&gt;
|48||235||10&lt;br /&gt;
|-&lt;br /&gt;
|49||245||10&lt;br /&gt;
|-&lt;br /&gt;
|50||256||11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following tables lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Positive Factors&lt;br /&gt;
 |Bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per rank, up to 1x (level + 1)&amp;lt;br&amp;gt;+1 per rank, above 1x&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Level]] of enchanter&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per level&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;|+1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per stat bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 2 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Workshop]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25 Public&amp;lt;br&amp;gt;+50 MHO/CHE/Guild&amp;lt;br&amp;gt;+75 Private&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process to unlock the item for enchantment or reduce difficulty. &#039;&#039;&#039;Under the updated enchanting system, enchanting projects do not require tempering potions or tempering times.&#039;&#039;&#039; The process is as follows:&lt;br /&gt;
&lt;br /&gt;
# A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Undiluted aya&#039;neth potions unlock a full +5 with one pour. Diluted aya&#039;neth potions only unlock +1 for each pour. See the chart below to see which potion is needed to unlock the item to be enchanted.&lt;br /&gt;
# Next, if the project is fusion, holy, or enhancive gear, it will also require a glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  &lt;br /&gt;
# Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100. &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item.&#039;&#039;&#039;&lt;br /&gt;
# All of these potions are poured prior to [[channel]]ing the Enchant spell.&lt;br /&gt;
&lt;br /&gt;
For urven&#039;eth &amp;amp; ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[N/A]]&amp;lt;br&amp;gt;[[N/A]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Holy Weapon]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn the wizard experience, and while the enchantment process does not directly reward the enchanter in [[silver]], many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>STHROCKMORTON</name></author>
	</entry>
</feed>