<?xml version="1.0"?>
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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SUPERSANDRA</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SUPERSANDRA"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/SUPERSANDRA"/>
	<updated>2026-05-15T16:41:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fleecy_Folds&amp;diff=253732</id>
		<title>Fleecy Folds</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fleecy_Folds&amp;diff=253732"/>
		<updated>2026-02-19T06:42:27Z</updated>

		<summary type="html">&lt;p&gt;SUPERSANDRA: fixed tiny typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fleecy Folds&#039;&#039;&#039; is a clothing script for robes or other fur or fleece-lined outerwear that has folds.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This is a Fleecy Folds robe.&lt;br /&gt;
Verb traps:&lt;br /&gt;
    BOW     CURTSY  GATHER  GOBBLE  HUG&lt;br /&gt;
    KICK    KISS    NUDGE   PAT     PEER&lt;br /&gt;
    PINCH   POKE    PULL    RAISE   ROLL&lt;br /&gt;
    RUB     SHAKE   SHIVER  SPIN    THUMP&lt;br /&gt;
    TICKLE  TURN &lt;br /&gt;
&lt;br /&gt;
Alteration Restrictions: The item must remain long, loose, and fabric, and the noun must remain one of the following:&lt;br /&gt;
robe, robes, atanika, ataniki, burnoose, cape, cassock, chausble, cloak, duster, greatcoat, greatcloak, houppelande, kaftan, kimono, longcoat, longcloak, ruhan, shroud, soutane, or vestment.&lt;br /&gt;
&lt;br /&gt;
This script is eligible to convert to a Flourish via FLOURISH CONVERT.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| BOW&lt;br /&gt;
| You gather the folds of your flowing robes and bow deeply.&lt;br /&gt;
| Vanah gathers the folds of her flowing robes and bows deeply.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CURTSY &lt;br /&gt;
| You draw the folds of your flowing robes to either side as you curtsy.&lt;br /&gt;
| Vanah draws the folds of her flowing robes to either side as she curtsies.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GATHER&lt;br /&gt;
| You gather the lower folds of your flowing robes in one fist, freeing your feet.&lt;br /&gt;
| Vanah gathers the lower folds of her flowing robes in one fist, freeing her feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GOBBLE&lt;br /&gt;
| You lift the edge of your flowing robes to your mouth and gnaw on it.&lt;br /&gt;
| Vanah lifts the edge of her flowing robes to her mouth and gnaws on it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG&lt;br /&gt;
| You settle comfortably within the fleecy embrace of your flowing robes.&lt;br /&gt;
| Vanah settles comfortably within the fleecy embrace of her flowing robes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| KICK&lt;br /&gt;
| You turn sharply on your heel, sending the folds of your flowing robes swirling about your legs.&lt;br /&gt;
| Vanah turns sharply on her heel, sending the folds of her flowing robes swirling about her legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| KISS&lt;br /&gt;
| You wipe your mouth on the folds of your flowing robes.&lt;br /&gt;
| Vanah wipes her mouth on the folds of her flowing robes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| NUDGE&lt;br /&gt;
| You rearrange the folds of your flowing robes.&lt;br /&gt;
| Vanah rearranges the folds of her flowing robes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PAT&lt;br /&gt;
| You pat the folds of your flowing robes.&lt;br /&gt;
| Vanah pats the folds of her flowing robes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PEER&lt;br /&gt;
| You peer discreetly inside your flowing robes.&lt;br /&gt;
| Vanah peers discreetly down inside her flowing robes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PINCH&lt;br /&gt;
| You pinch a speck of debris off your flowing robes.&lt;br /&gt;
| Vanah pinches a speck of debris off her flowing robes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POKE&lt;br /&gt;
| You flick a bit of lint off your flowing robes.&lt;br /&gt;
| Vanah flicks a bit of lint off her flowing robes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
| You draw your flowing robes close about you.&lt;br /&gt;
| Vanah draws her flowing robes close about her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RAISE&lt;br /&gt;
| You hike up the hem of your flowing robes clear of your feet.&lt;br /&gt;
| Vanah hikes up the hem of her flowing robes clear of her feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ROLL&lt;br /&gt;
| You wring the edge of your flowing robes between your hands.&lt;br /&gt;
| Vanah wrings the edge of her flowing robes between her hands.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
| You run your hand down the length of your flowing robes.&lt;br /&gt;
| Vanah runs her hand down the length of her flowing robes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SHAKE&lt;br /&gt;
| You grab the folds of your flowing robes and give it a vigorous shake!&lt;br /&gt;
| Vanah grabs the folds of her flowing robes and gives it a vigorous shake!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SHIVER&lt;br /&gt;
| You shiver within your flowing robes, then pull up the fleecy neckline.&lt;br /&gt;
| Vanah shivers within her flowing robes, then pulls up the fleecy neckline.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SPIN&lt;br /&gt;
| You spin around, sending the hem of your flowing robes flowing out in a billowing arc about you.&lt;br /&gt;
| Vanah spins around, sending the hem of her flowing robes flowing out in a billowing arc about her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| THUMP&lt;br /&gt;
| You pick at the folds of your flowing robes.&lt;br /&gt;
| Vanah picks at the folds of her flowing robes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
| You run a finger around the neckline of your flowing robes. &lt;br /&gt;
| Vanah runs a finger around the neckline of her flowing robes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
| You turn back the edge of your flowing robes, momentarily revealing its fleecy inner lining.&lt;br /&gt;
| Vanah turns back the edge of her robes, momentarily revealing its fleecy inner lining.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[:Category:Gowns|Scripted gowns]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Container&lt;br /&gt;
|itemtype= Robes&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2= Cloaks&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must be long.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb3= GATHER&lt;br /&gt;
|verb4= GOBBLE&lt;br /&gt;
|verb5= HUG&lt;br /&gt;
|verb6= KICK&lt;br /&gt;
|verb7= KISS&lt;br /&gt;
|verb8= NUDGE&lt;br /&gt;
|verb9= PAT&lt;br /&gt;
|verb10= PEER&lt;br /&gt;
|verb11= PINCH&lt;br /&gt;
|verb12= POKE&lt;br /&gt;
|verb13= PULL&lt;br /&gt;
|verb14= RAISE&lt;br /&gt;
|verb15= ROLL&lt;br /&gt;
|verb16= RUB&lt;br /&gt;
|verb17= SHAKE&lt;br /&gt;
|verb18= SHIVER&lt;br /&gt;
|verb19= SPIN&lt;br /&gt;
|verb20= THUMP&lt;br /&gt;
|verb21= TICKLE&lt;br /&gt;
|verb22= TURN &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Flourishes]]&lt;/div&gt;</summary>
		<author><name>SUPERSANDRA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Orb&amp;diff=231257</id>
		<title>Orb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Orb&amp;diff=231257"/>
		<updated>2024-12-11T03:33:04Z</updated>

		<summary type="html">&lt;p&gt;SUPERSANDRA: hopefully fixing the format for real&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Orbs&#039;&#039;&#039; are simply spherical objects.  The orbs listed here, however, are [[gems|gemstones]] found in [[The Rift]].&lt;br /&gt;
==List of Orbs==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a black-cored emerald orb&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Sanctum of Scales]]&lt;br /&gt;
|description = Lightless black at its heart, the gem has vibrant emerald edges.  Light plays over its facets, revealing a pattern resembling tiny scales proceeding across the surface.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a golden firemote orb&lt;br /&gt;
|rarity = Extremely rare&lt;br /&gt;
|value = 9000&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The firemote orb is a fist-sized perfect sphere filled with luminescent colors. The hues shift as the orb is turned, melting into neighboring tones and almost pulsing with an inner fire. Small sparkles of light -- tiny pinpricks so small they&#039;re almost invisible -- flicker every so often within the orb&#039;s interior, like stars within a multicolored sky.}}&lt;br /&gt;
Looking at the orb will cause one of these to happen:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The firemote orb glows more intensely, as if instigated by your familiar gaze.  Colors shift and turn, circling like a miniature hurricane.  As you watch with curiosity, a soft voice unfolds within your thoughts.  It whispers, the words a jumble you cannot understand, however its tone is lyrical and sweet.  As the sound fades away to nothing, the hues within the orb slow to their normal luminous pattern.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
You gaze at the multi-colored firemote orb, noting its interior pools of vibrant color.  For something so small, you are struck by the complexity of the different patterns and combinations of tone.  The movement within is also somewhat astounding, considering the orb&#039;s size.&lt;br /&gt;
&lt;br /&gt;
The miniscule pinpricks of light seem to acquire distinct rhythmic patterns at times, another mystery in itself.&lt;br /&gt;
&lt;br /&gt;
As you study the firemote orb, you watch fine fingers of bright crimson invade neighboring pools of gold and purple.  Blue mixes with yellow, sending a wave of green to collide with a milky white swathe moving around the sphere&#039;s side.&lt;br /&gt;
&lt;br /&gt;
The clouds of color are hypnotic, changing continually in a slow blur, and reminds you of watching waves recede across a beach.  As your thoughts drift in reflection, a sparkle of light catches your attention.  It seems stronger than the occasional flickers normally dusting the shifting hues with their shimmer.  The tiny glimmer moves through the color tones leaving eddies and swirls in its path, like someone walking through a colorful pool of water.&lt;br /&gt;
&lt;br /&gt;
In the blink of an eye, the pinprick of light disappears, leaving a barely discernable trail marking its passage across the firmament enclosed within the orb.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
Studying the orb, you notice the patterns of color turn more and more slowly.  They finally stop, pausing like a breath held in anticipation of some momentous event.  Then, they part ever so slightly, revealing a flickering pinprick of emerald-toned light hovering within the colorful flood. As it appears, you hear a whisper in your mind, intoning a tumbled chorus of soft sound, none of which makes sense.&lt;br /&gt;
&lt;br /&gt;
Just as you think you&#039;re beginning to understand the torrent of sound, the colors inside the orb begin to move once more, quickly obscuring both the sparkle of light and the lyrical whispers.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
Bright veins of color coalesce in a slow dance with the heart of the small sphere.  They shift and turn, one moment looking like a tiny hurricane, and the next, like a rainbow-hued vortex.  While the movement is very slow, it still conveys a sense of incredible force held miraculously in the fragile shell.&lt;br /&gt;
&lt;br /&gt;
You gaze at the multi-colored firemote orb, noting its interior pools of vibrant color.  For something so small, you are struck by the complexity of the different patterns and combinations of tone.  The movement within is also somewhat astounding, considering the orb&#039;s size.&lt;br /&gt;
&lt;br /&gt;
The miniscule pinpricks of light seem to acquire distinct rhythmic patterns at times, another mystery in itself.&lt;br /&gt;
&lt;br /&gt;
Within the heart of the firemote orb, you notice a small flurry of activity, as two pools of variegated color push against each other as though in a tiny contest of wills.  One finally gives in and playfully rushes away in the other direction.  Against that backdrop, a single flicker of light blossoms into life.  It hovers around the two eddies, swaying languidly first toward one, then toward the other.&lt;br /&gt;
&lt;br /&gt;
In the next moment, a rampaging wave of scarlet washes over the orb&#039;s entire interior.  As it engulfs all in its path, you hear a small whisper of sound within your mind.  Its crystalline tone is pure and beautiful.  It tinkles, like a wind-chime with perfectly toned notes.  It echoes and fades.  It reminds you of laughter.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a murky shadowglass orb&lt;br /&gt;
|rarity = Extremely rare&lt;br /&gt;
|value = 7500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The shadowglass orb is a smoky color reminiscent of fog at dusk or dawn. While it gives the impression of depth at a casual glance, it refuses to reveal anything more on a closer examination, and in fact, seems to grow more unresponsive and flat the more you look at it.}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.virilneus.com/gemview.htm Virilineus&#039; site]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>SUPERSANDRA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Orb&amp;diff=231256</id>
		<title>Orb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Orb&amp;diff=231256"/>
		<updated>2024-12-11T03:30:46Z</updated>

		<summary type="html">&lt;p&gt;SUPERSANDRA: there are three of them, so both doesn&amp;#039;t make sense...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Orbs&#039;&#039;&#039; are simply spherical objects.  The orbs listed here, however, are [[gems|gemstones]] found in [[The Rift]].&lt;br /&gt;
==List of Orbs==&lt;br /&gt;
{{Gem disclaimer}}&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a black-cored emerald orb&lt;br /&gt;
|rarity = &lt;br /&gt;
|value = &lt;br /&gt;
|location = [[Sanctum of Scales]]&lt;br /&gt;
|description = Lightless black at its heart, the gem has vibrant emerald edges.  Light plays over its facets, revealing a pattern resembling tiny scales proceeding across the surface.}}&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a golden firemote orb&lt;br /&gt;
|rarity = Extremely rare&lt;br /&gt;
|value = 9000&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The firemote orb is a fist-sized perfect sphere filled with luminescent colors. The hues shift as the orb is turned, melting into neighboring tones and almost pulsing with an inner fire. Small sparkles of light -- tiny pinpricks so small they&#039;re almost invisible -- flicker every so often within the orb&#039;s interior, like stars within a multicolored sky.}}&lt;br /&gt;
Looking at the orb will cause one of these to happen:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The firemote orb glows more intensely, as if instigated by your familiar gaze.  Colors shift and turn, circling like a miniature hurricane.  As you watch with curiosity, a soft voice unfolds within your thoughts.  It whispers, the words a jumble you cannot understand, however its tone is lyrical and sweet.  As the sound fades away to nothing, the hues within the orb slow to their normal luminous pattern.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
You gaze at the multi-colored firemote orb, noting its interior pools of vibrant color.  For something so small, you are struck by the complexity of the different patterns and combinations of tone.  The movement within is also somewhat astounding, considering the orb&#039;s size.&lt;br /&gt;
&lt;br /&gt;
The miniscule pinpricks of light seem to acquire distinct rhythmic patterns at times, another mystery in itself.&lt;br /&gt;
&lt;br /&gt;
As you study the firemote orb, you watch fine fingers of bright crimson invade neighboring pools of gold and purple.  Blue mixes with yellow, sending a wave of green to collide with a milky white swathe moving around the sphere&#039;s side.&lt;br /&gt;
&lt;br /&gt;
The clouds of color are hypnotic, changing continually in a slow blur, and reminds you of watching waves recede across a beach.  As your thoughts drift in reflection, a sparkle of light catches your attention.  It seems stronger than the occasional flickers normally dusting the shifting hues with their shimmer.  The tiny glimmer moves through the color tones leaving eddies and swirls in its path, like someone walking through a colorful pool of water.&lt;br /&gt;
&lt;br /&gt;
In the blink of an eye, the pinprick of light disappears, leaving a barely discernable trail marking its passage across the firmament enclosed within the orb.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
Studying the orb, you notice the patterns of color turn more and more slowly.  They finally stop, pausing like a breath held in anticipation of some momentous event.  Then, they part ever so slightly, revealing a flickering pinprick of emerald-toned light hovering within the colorful flood. As it appears, you hear a whisper in your mind, intoning a tumbled chorus of soft sound, none of which makes sense.&lt;br /&gt;
&lt;br /&gt;
Just as you think you&#039;re beginning to understand the torrent of sound, the colors inside the orb begin to move once more, quickly obscuring both the sparkle of light and the lyrical whispers.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
Bright veins of color coalesce in a slow dance with the heart of the small sphere.  They shift and turn, one moment looking like a tiny hurricane, and the next, like a rainbow-hued vortex.  While the movement is very slow, it still conveys a sense of incredible force held miraculously in the fragile shell.&lt;br /&gt;
&lt;br /&gt;
You gaze at the multi-colored firemote orb, noting its interior pools of vibrant color.  For something so small, you are struck by the complexity of the different patterns and combinations of tone.  The movement within is also somewhat astounding, considering the orb&#039;s size.&lt;br /&gt;
&lt;br /&gt;
The miniscule pinpricks of light seem to acquire distinct rhythmic patterns at times, another mystery in itself.&lt;br /&gt;
&lt;br /&gt;
Within the heart of the firemote orb, you notice a small flurry of activity, as two pools of variegated color push against each other as though in a tiny contest of wills.  One finally gives in and playfully rushes away in the other direction.  Against that backdrop, a single flicker of light blossoms into life.  It hovers around the two eddies, swaying languidly first toward one, then toward the other.&lt;br /&gt;
&lt;br /&gt;
In the next moment, a rampaging wave of scarlet washes over the orb&#039;s entire interior.  As it engulfs all in its path, you hear a small whisper of sound within your mind.  Its crystalline tone is pure and beautiful.  It tinkles, like a wind-chime with perfectly toned notes.  It echoes and fades.  It reminds you of laughter.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
{{gem&lt;br /&gt;
|name = a murky shadowglass orb&lt;br /&gt;
|rarity = Extremely rare&lt;br /&gt;
|value = 7500&lt;br /&gt;
|location = [[The Rift]]&lt;br /&gt;
|description = The shadowglass orb is a smoky color reminiscent of fog at dusk or dawn. While it gives the impression of depth at a casual glance, it refuses to reveal anything more on a closer examination, and in fact, seems to grow more unresponsive and flat the more you look at it.}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.virilneus.com/gemview.htm Virilineus&#039; site]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift gems]]&lt;/div&gt;</summary>
		<author><name>SUPERSANDRA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=War_Cries&amp;diff=223504</id>
		<title>War Cries</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=War_Cries&amp;diff=223504"/>
		<updated>2024-08-08T05:33:04Z</updated>

		<summary type="html">&lt;p&gt;SUPERSANDRA: add ending tag for pre block so the formatting isn&amp;#039;t broken for the rest of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{prettytable|text-align: center;float:right;}}&lt;br /&gt;
|-&lt;br /&gt;
! War Cry || Rank&lt;br /&gt;
|-&lt;br /&gt;
| BELLOW || 1&lt;br /&gt;
|-&lt;br /&gt;
| YOWLP || 20&lt;br /&gt;
|-&lt;br /&gt;
| GROWL || 30&lt;br /&gt;
|-&lt;br /&gt;
| SHOUT || 40&lt;br /&gt;
|-&lt;br /&gt;
| CRY || 50&lt;br /&gt;
|-&lt;br /&gt;
| HOLLER || 60&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;War Cries&#039;&#039;&#039; are the skill of projecting a [[Warrior|Warrior&#039;s]] voice to rally his party or cow his enemies.  War Cries are one of the six skills that can be studied at the [[Warrior Guild]].  &lt;br /&gt;
&lt;br /&gt;
==Using War Cries==&lt;br /&gt;
War cries are activated using {{boldmono|[[WARCRY (verb)|WARCRY]]}}.  Abilities that prevent speaking and spell-casting, such as [[Silence (210)|Silence]], [[Cutthroat]], and [[Cheapshot#Throatchop|Throatchop]] also affect war cries. War cries fall into two categories: offensive war cries that inflict negative effects on a foe, and supporting war cries that strengthen the warrior and his party. The [[Griffin&#039;s Voice]] [[Martial Stance]] gives the user more endurance and versatility in their war cries.&lt;br /&gt;
&lt;br /&gt;
Performing a war cry takes 3 seconds of [[roundtime]] if the cry is performed successfully (regardless of whether it has any effect) and 5 seconds if the cry is performed incorrectly.&lt;br /&gt;
&lt;br /&gt;
War Cries have been converted to use the Standard Success Resolution system.  Attacker power is {{mono|(50 + War Cry Ranks)}}. For comparison, Society attack power is {{mono|(40 + (Society Ranks * 2))}}.&lt;br /&gt;
&lt;br /&gt;
===Offensive War Cries===&lt;br /&gt;
An offensive war cry takes two skill rolls: the first decides if the warrior performed the cry successfully, and the second determines how strongly the cry affects the target (if at all). Offensive war cries inflict status effects, not damage. They do not affect the [[undead]] unless the warrior is in the Griffin&#039;s Voice stance and has trained that stance to the second or third rank.&lt;br /&gt;
&lt;br /&gt;
====Single Target====&lt;br /&gt;
Offensive war cries can be used on a single target via {{boldmono|WARCRY [cry] [target]}}. Creatures or players can be targeted, but bear in mind your [[Warrior Guild#Oath|guild oath]] before using them on player characters (or friendly NPCs).&lt;br /&gt;
&lt;br /&gt;
====Open Crying====&lt;br /&gt;
Offensive war cries can also be directed at all creatures in the room (player-friendly) with {{boldmono|WARCRY [cry] ALL}}. This will affect hiding creatures, for better and for worse. Open war cries are more stressful on a warrior&#039;s vocal cords than single-target cries.&lt;br /&gt;
&lt;br /&gt;
====Untargeted====&lt;br /&gt;
If invoked without a target ({{boldmono|WARCRY [cry]}}), the warrior will demonstrate the war cry, but no targets will be affected. This style is expected when training offensive war cries with another warrior (skilled master or player character).&lt;br /&gt;
&lt;br /&gt;
===Supporting War Cries===&lt;br /&gt;
All supporting war cries are invoked without a target ({{boldmono|WARCRY [cry]}}), and most require a group to have any effect.  Only the final cry, Horland&#039;s Holler, will have an effect for a solo warrior. Supporting war cries require a hidden skill roll to ensure the cry is preformed successfully. Like offensive war cries, the group-only supporting war cries can be used without a group, but will have no effect. The duration for these war cries appears to be:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;2 &amp;amp;times; (War Cry Ranks + Level / 4) seconds&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vocal Cord Stress===&lt;br /&gt;
As of the release of the 3rd phase of the Player System Manager (PSM 3.0), War Cries have been converted to use stamina instead of vocal stress. Vocal Stress was a difficult mechanic for players to track because there was no real-time feedback. Vocal Stress is no longer factored into the success chance of war cries, so players should see higher success rates in general.&lt;br /&gt;
&lt;br /&gt;
==War Cries==&lt;br /&gt;
&lt;br /&gt;
===Bertrandt&#039;s Bellow=== &lt;br /&gt;
Bertrandt&#039;s Bellow is the first war cry a warrior learns.  It is an offensive war cry that can be targeted at a single foe for 10 stamina or used as [[AoE]] for 20 stamina.  A successful use of bellow applies [[Staggered]].&lt;br /&gt;
&lt;br /&gt;
:Bertrant&#039;s Bellow is learned at Rank 1, and becomes the cry used for field reps at Rank 10.&lt;br /&gt;
&lt;br /&gt;
===Yertie&#039;s Yowlp===&lt;br /&gt;
Yertie&#039;s Yowlp is a supporting war cry.  Yowlp bolsters the warrior&#039;s party&#039;s defense against offensive war cries and similar attacks, such as a griffin&#039;s screech or a bear&#039;s roar, for 10 stamina.&lt;br /&gt;
&lt;br /&gt;
:Yertie&#039;s Yowlp is learned at Rank 20.&lt;br /&gt;
&lt;br /&gt;
::In the past, Yertie&#039;s Yowlp boosted a party&#039;s AS by 5, but its under-use lead to a redesign.&lt;br /&gt;
&lt;br /&gt;
===Gerrelle&#039;s Growl===&lt;br /&gt;
Gerrelle&#039;s Growl is an offensive war cry that can be used against a single target for 7 stamina or [[AoE]] for 14 stamina.  Foes affected by growl are forced into a more offensive stance and [[Demoralized]].&lt;br /&gt;
&lt;br /&gt;
:Gerrelle&#039;s Growl is learned at Rank 30 and becomes the cry used for field reps at Rank 35.&lt;br /&gt;
&lt;br /&gt;
===Seanette&#039;s Shout===&lt;br /&gt;
Seanette&#039;s Shout is a supporting war cry that invigorates the warrior and their party and encourages them to strengthen their efforts for 25 stamina.  The warrior and all party members are [[Empowered]] for a bonus of 20 to all [[Attack strength|AS]] attacks. (To be clear, this can be used not in a party for the same effects.) &lt;br /&gt;
&lt;br /&gt;
:Seanette&#039;s Shout is learned at Rank 40.&lt;br /&gt;
&lt;br /&gt;
===Carn&#039;s Cry===&lt;br /&gt;
The final offensive war cry, Carn&#039;s Cry attempts to [[Terrified|terrify]] a single creature for 15 stamina or multiple targets ([[AoE]]) for 30 stamina.  Mechanically, Carn&#039;s Cry tries to immobilize the foe, and like much like [[Empathy (1108)]], it has multiple outcomes depending on the level of success.  A mild success will cause the target to flee to another room and suffer a short period of immobilization, while a large success causes the enemy to become immobilized in place for a longer duration. Unlike Empathy, Carn&#039;s Cry cannot earn a &amp;quot;kill&amp;quot; by causing a target to drop its treasure and permanently flee the area.&lt;br /&gt;
&lt;br /&gt;
A successful open Cry will knock hidden creatures out of hiding. Many creatures that do not stun are vulnerable to Carn&#039;s Cry, making it occasionally useful to set up a [[Coup de Grace]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;warcry cry all&lt;br /&gt;
You let loose an eerie, modulating cry! &lt;br /&gt;
A bandit is forced from hiding!&lt;br /&gt;
A bandit looks at you in utter terror! &lt;br /&gt;
The bandit convulses with terrified shivers!&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Carn&#039;s Cry is learned at Rank 50, becomes the cry used for field reps at Rank 55, and remains that way for the duration of the warrior&#039;s study of War Cries.&lt;br /&gt;
&lt;br /&gt;
===Horland&#039;s Holler===&lt;br /&gt;
Horland&#039;s Holler is a room taunt that lasts for a duration based on [[Influence]] bonus. Any attacks made in the room have a chance to be redirected back to the warrior. Success of a redirect is based on [[Multi Opponent Combat]] training and the [[Influence]] bonus of the warrior. In addition, Holler provides the Warrior and Warrior’s party with a short term Boost Health (20). The success of the taunt is based on the [[Standard success resolution system]], and attackers gain a bonus for every attempt made.&lt;br /&gt;
&lt;br /&gt;
:Horland&#039;s Holler is learned at Rank 60.&lt;br /&gt;
&lt;br /&gt;
==Tasks Assigned==&lt;br /&gt;
All tasks are assigned from Rank 1 except for critter tasks. It is recommended that a warrior learn and use at least the first rank of Griffin&#039;s Voice when working on the skill, especially for critter reps.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
Ask a fellow warrior to teach you.  The teacher must either have more ranks than the student, or have an equal number of ranks but be a higher level.&lt;br /&gt;
To teach someone type {{boldmono|WARCRY TEACH &amp;lt;person&amp;gt;}}&lt;br /&gt;
:This task is worth 12 points.&lt;br /&gt;
&lt;br /&gt;
===Skilled Masters===&lt;br /&gt;
Ask a skilled master to teach you.&lt;br /&gt;
:This task is worth 10 points.&lt;br /&gt;
&lt;br /&gt;
===Critter===&lt;br /&gt;
Use the most recent War Cry against a challenging critter.  Starts at rank 10, and the cry used changes 5 ranks after learning a new offensive cry.  A critter task with Carn&#039;s Cry can be one of the more annoying guild tasks.&lt;br /&gt;
:This task is worth 15 points.&lt;br /&gt;
&lt;br /&gt;
===Chores===&lt;br /&gt;
====Rake leaves====&lt;br /&gt;
:Simply proceed to the tool rack, retrieve a rake and bag, and return to the yard.  In areas with scattered leaves, {{boldmono|PULL RAKE}} to gather the leaves into a pile and then {{boldmono|GET PILE}} to gather the leaves into your bag.  When the bag is full, return to the tool rack and {{boldmono|PUT BAG IN BIN}} to complete the rep.&lt;br /&gt;
:This task is worth 5 points.&lt;br /&gt;
&lt;br /&gt;
====Polish armor====&lt;br /&gt;
:Proceed to the tool rack, retrieve an oiled rag, and find the suits of armor scattered throughout the guild hall and {{boldmono|RUB ARMOR}} to polish them.  Return the rag when you are finished.  Each suit of armor can only be polished once every 10 minutes.&lt;br /&gt;
:This task is worth 5 points.&lt;br /&gt;
&lt;br /&gt;
====Prune shrubs====&lt;br /&gt;
:Again, go to the tool rack and retrieve pruning shears.  Then, at each bush, hedge, or shrub, {{boldmono|PRUNE}} it.  Return the shears to the rack when finished.  Each shrub can only be pruned once every 10 minutes.&lt;br /&gt;
:This task is worth 5 points.&lt;br /&gt;
&lt;br /&gt;
====Scrub floors====&lt;br /&gt;
:Go to the tool rack and retrieve a scrub brush, then on your hands and knees, {{boldmono|CLEAN}} the floor of inside rooms.  Like polishing armor and pruning scrubs, one cannot repeatedly scrub the same floor for reps.&lt;br /&gt;
:This task is worth 5 points.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Warrior Guild (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild Skills]][[Category:Warrior Guild Skills]]&lt;/div&gt;</summary>
		<author><name>SUPERSANDRA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gem_collecting&amp;diff=220154</id>
		<title>Gem collecting</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gem_collecting&amp;diff=220154"/>
		<updated>2024-06-02T23:04:31Z</updated>

		<summary type="html">&lt;p&gt;SUPERSANDRA: Added bounty point value for black pearls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This [[Adventurer&#039;s Guild]] task requires you to obtain a number of a specific gem (usually between five and ten) and sell them to the town&#039;s [[jeweler]]. Assignments appear to be somewhat based upon your character&#039;s [[level]]. For example, a level 2 character would be asked to find something on the order of &#039;6 pink spinels,&#039; though as early as 15 trains one can be assigned to look for rarities such as [[ruby|Sylvarraend rubies]]. Rewards are based on specific gem type and quantity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild]]&lt;br /&gt;
&lt;br /&gt;
== Step-by-Step ==&lt;br /&gt;
What follows are clips taken from [[GemStone IV]] which illustrate each step of this particular task.&lt;br /&gt;
&lt;br /&gt;
=== Step One: Getting the Task ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;font color=orange&amp;gt;&amp;gt;ask rheteger about bounty&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rheteger says, &amp;quot;Hmm, I&#039;ve got a task here from the town of Wehnimer&#039;s Landing.  The local gem dealer, Murdos Burdos, has an order to fill and wants our help.  Head over there and see what you can do.  Be sure to ASK about BOUNTIES.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Get Details from the Jeweler ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;font color=orange&amp;gt;&amp;gt;ask dealer about bounty&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The dealer says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, I do have a task for you. I&#039;ve recently received several orders from customers interested in purchasing a yellow zircon. Unfortunately, I do not have quite enough inventory on hand to meet this demand. I&#039;d like for you to go round up 8 of them for me. You can SELL them to me as you find them.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Collect the Gems ===&lt;br /&gt;
You may obtain the gems any way you see fit, such as searching the corpses of dead critters, or even from other adventurers.&lt;br /&gt;
&lt;br /&gt;
=== Step Four: Sell the Gems ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;font color=orange&amp;gt;&amp;gt;sell zircon&amp;lt;/font&amp;gt;&lt;br /&gt;
The gem dealer takes the yellow zircon, gives it a careful examination and hands you 89 silver for it.&lt;br /&gt;
&lt;br /&gt;
[You need to sell 1 more to complete your task.]&lt;br /&gt;
&amp;lt;font color=orange&amp;gt;&amp;gt;sell zircon&amp;lt;/font&amp;gt;&lt;br /&gt;
The gem dealer takes the yellow zircon, gives it a careful examination and hands you 110 silver for it.&lt;br /&gt;
&lt;br /&gt;
He says, &amp;quot;This completes my last order.  Thanks, Aconitum.  You may return to the Adventurer&#039;s Guild to pickup your full reward.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step Five: Reap the Rewards ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;font color=orange&amp;gt;&amp;gt;ask rheteger about bounty&amp;lt;/font&amp;gt;&lt;br /&gt;
Rheteger says, &amp;quot;All done with that assignment?  Good job, Aconitum!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You have earned 450 bounty points, 1000 experience points, and 200 silver.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
[[Experience]] for this task is always 1000 points. [[Bounty point]]s and [[silver]] will vary upon the specific gem requested and their quantity. The following chart is a collection of data which displays the known amounts for each gem and which areas they may be assigned in.&lt;br /&gt;
&lt;br /&gt;
{|class=sortable {{prettytable|text-align:center}}&lt;br /&gt;
&lt;br /&gt;
 !Gem type&lt;br /&gt;
 !Bounty Points&amp;lt;br&amp;gt;Received&lt;br /&gt;
 !Area&lt;br /&gt;
 !Silver Per Gem &lt;br /&gt;
|-&lt;br /&gt;
  |  [[aetherstone|swirling aetherstone]]  ||  1050   ||  Icemule Trace  ||  500&lt;br /&gt;
|-&lt;br /&gt;
  |  [[agate|chameleon agate]]  ||  1250   ||  Teras Isle  ||  1125&lt;br /&gt;
|-&lt;br /&gt;
  |  [[agate|fire agate]]   ||  450   ||  General   ||  45  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[amber|golden amber]]  ||  450  ||  General  ||  37.5  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[amethyst]]  ||  450  ||  General  ||  55  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[amethyst|brilliant wyrm&#039;s-tooth amethyst]]  ||  1250  ||  Icemule Trace  ||  1125  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[azurite]]  ||  450  ||  Zul Logoth  ||  25  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[blazestar|azure blazestar]]  ||  1450  ||  Elven Nations ||  1500  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[blazestar|emerald blazestar]]  ||  1450  ||  General  ||  1575  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[bluerock|bright bluerock]]  ||  850  ||  Zul Logoth  ||  300  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[carbuncle|deep red carbuncle]]  ||  650  ||  Elven Nations  ||  125  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[chalcedony|white chalcedony]]  ||  450  ||  Elven Nations  ||  25  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[coral|polished pink coral]]  ||  650  ||  General  ||  87.5  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[coral|polished red coral]]  ||  650  ||  General  ||  87.5  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[despanal|scarlet despanal]]  ||  1450  ||  Human Empire  ||  1550  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[diamond|blue diamond]]  ||  1450   ||  Teras Isle   ||  1500  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[diamond|dragon&#039;s-tear diamond]]  ||  1250  ||  Elven Nations  ||  1375 &lt;br /&gt;
|-&lt;br /&gt;
  |  [[diamond|maernstrike diamond]]  ||  1250  ||  Elven Nations  ||  1200 &lt;br /&gt;
|-&lt;br /&gt;
  |  [[diamond|uncut diamond]]  ||  1250  ||  General  ||  1250  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[diopside|star diopside]]  ||  50  ||  General  ||  3.75  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[dreamstone|green dreamstone]]  ||  650  ||  Teras Isle  ||  150 &lt;br /&gt;
|-&lt;br /&gt;
  |  [[emerald|dragonfire emerald]]  ||  1450  ||  Teras Isle  ||  1600  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[emerald|dragon&#039;s-tear emerald]]  ||  1250  ||  Elven Nations  ||  1350  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[emerald|star emerald]]  ||  1250  ||  Teras Isle ||  1300  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[emerald|uncut emerald]]  ||  1250  ||  General  ||  1250  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[faenor-bloom|olivine faenor-bloom]]  ||  450  ||  General  ||  55  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[feystone|periwinkle feystone]] || 1250 || Elven Nations || 1200&lt;br /&gt;
|-&lt;br /&gt;
  |  [[firestone]]  ||  1450  ||  Teras Isle  ||  1400  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[garnet|blood red garnet]]  ||  ???  ||  Icemule Trace  ||  ???&lt;br /&gt;
|-&lt;br /&gt;
  |  [[garnet|green garnet]]  ||  650  ||  General  ||  175  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[garnet|orange spessartine garnet]]  ||  650  ||  Elven Nations  ||  175  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[garnet|sanguine wyrm&#039;s-eye garnet]]  ||  850  ||  Icemule Trace  ||  350  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[gem|ametrine gem]]  ||  850  ||  Zul Logoth  ||  300  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[gem|aquamarine gem]]  ||  650  ||  General  ||  175  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[gem|bright chrysoberyl gem]]  ||  ?  ||  General  ||  ?&lt;br /&gt;
|-&lt;br /&gt;
  |  [[gem|golden beryl gem]]  ||  450  ||  General  ||  60  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[gem|green chrysoprase gem]]  ||  450  ||  General  ||  40  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[glimaerstone|cerulean glimaerstone]]  ||  1050  ||  Elven Nations  ||  625  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[glimaerstone|clear glimaerstone]]  ||  850  ||  Elven Nations  ||  225  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[glimaerstone|golden glimaerstone]]  ||  1050  ||  Elven Nations  ||  620  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[glimaerstone|green glimaerstone]]  ||  850  ||  Elven Nations  ||  250  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[glimaerstone|peach glimaerstone]]  ||  1050  ||  Elven Nations  ||  525&lt;br /&gt;
|-&lt;br /&gt;
  |  [[glimaerstone|smoky glimaerstone]]  ||  850  ||  Elven Nations  ||  250  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[glimaerstone|ultramarine glimaerstone]]  ||  1200  ||  Elven Nations  ||  1250  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[heliodor|pale yellow heliodor]]  ||  650  ||  Elven Nations  ||  100  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[hyacinth|yellow hyacinth]]  ||  650  ||  Elven Nations  ||  100  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[jacinth|fiery jacinth]]  ||  850  ||  Elven Nations  ||  250  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[jade|yellow jade]]  ||  450  || Icemule Trace   ||  110  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[jasper|yellow jasper]]  ||  50  ||    ||  250  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[lapis lazuli|blue lapis lazuli]]  ||  650  ||  General  ||  150  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[marble|white marble]]  ||  50  ||  Elven Nations  ||  1.7  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[moonstone|blue moonstone]]  ||  850  ||  Teras Isle   ||  300  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[moonstone|cat&#039;s eye moonstone]]  ||  850  ||  Teras Isle   ||  300  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[moonstone|golden moonstone]]  ||  1050  ||  Teras Isle   ||  625  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[moonstone|opaline moonstone]]  ||  1450  ||  Teras Isle   ||  1550  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[moonstone|pale green moonstone]]  ||  850  ||  Elven Nations  ||  275  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[moonstone|silvery moonstone]]  ||  1050  ||  Elven Nations   ||  500  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[obsidian|spiderweb obsidian]]  ||  450  ||  Elven Nations  ||  22.5  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[onyx|onyx]]  ||  450  ||  Elven Nations  ||  22.5  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[onyx|banded onyx]]  ||  450  ||  Elven Nations  ||  25  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[opal|black opal]]  ||  1050  ||  General  ||  575  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[opal|dragonfire opal]]  ||  1050  ||  Teras Isle  ||  750  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[opal|fire opal]]  ||  450  ||  General  ||  45&lt;br /&gt;
|-&lt;br /&gt;
  |  [[opal|moonglae opal]]  ||  1050  ||  Elven Nations  ||  700  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[opal|white opal]]  ||  850  ||  General  ||  200  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[pearl|black pearl]]  || 1050  ||  General  ||  ?  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[pearl|grey pearl]]  ||  1050  ||  General  ||  500  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[pearl|pink pearl]]  ||  1050  ||  General  ||  500  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[pearl|white pearl]]  ||  1050  ||  General  ||  625  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[quartz|citrine quartz]]  ||  450  ||  General  ||  20  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[quartz|shard of rainbow quartz]]  ||  850  ||  Elven Nations  ||  300  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[quartz|rose quartz]]  ||  450  ||  General  ||  20  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[ruby|dragon&#039;s-tear ruby]]  ||  1050  ||  Elven Nations ||  700  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[ruby|star ruby]]  ||  850  ||  General  ||  300  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[ruby|uncut ruby]]  ||  1050  ||  General  ||  675  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[sapphire|blue sapphire]]  ||  1050  ||  General  ||  750  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[sapphire|blue shimmarglin sapphire]]  ||  1250  ||  Elven Nations  ||  1175  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[sapphire|dragonseye sapphire]]  ||  1050  ||  Elven Nations  ||  675  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[sapphire|green sapphire]]  ||  850  ||  General  ||  225  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[sapphire|pale water sapphire]]  ||  650  ||  Elven Nations  ||  100  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[sapphire|pink sapphire]]  ||  1050  ||  General  ||  625  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[sapphire|star sapphire]]  ||  850  ||  General  ||  300  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[sapphire|violet sapphire]]  ||  850  ||  General  ||  250  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[sapphire|yellow sapphire]]  ||  850  ||  General  ||  225  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[shard|shimmertine shard]]  ||  650  ||  General  ||  175  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[sphene|black sphene]]  ||  650  ||  Zul Logoth  ||  175&lt;br /&gt;
|-&lt;br /&gt;
  |  [[sphene|brown sphene]]  ||  650  ||  Zul Logoth  ||  125&lt;br /&gt;
|-&lt;br /&gt;
  |  [[sphene|green sphene]]  ||  650  ||  Zul Logoth  ||  100&lt;br /&gt;
|-&lt;br /&gt;
  |  [[sphene|white sphene]]  ||  650  ||  Zul Logoth  ||  150&lt;br /&gt;
|-&lt;br /&gt;
  |  [[sphene|yellow sphene]]  ||  650  ||  Zul Logoth  ||  112.5&lt;br /&gt;
|-&lt;br /&gt;
  |  [[spinel|blue spinel]]  ||  450  ||  General  ||  22.5  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[spinel|pink spinel]]  ||  450  ||  General  ||  22.5  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[spinel|red spinel]]  ||  450  ||  General  ||  22.5  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[spinel|violet spinel]]  ||  450  ||  General  ||  22.5  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[stone|green adventurine stone]]  ||  ?  ||  General  ||  ?  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[stone|green malachite stone]]  ||  650  ||  General  ||  125  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[stone|pink morganite stone]]  ||  450  ||  General  ||  35  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[stone|pink rhodocrosite stone]]  ||  650  ||  General  ||  125  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[stone|polished jet stone]]  ||  450  ||  General  ||  20  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[thunderstone|swirling purple thunderstone]]  ||  1250  ||  Icemule Trace  ||  1375  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[stone|turquoise stone]]  ||  650  ||  General  ||  100&lt;br /&gt;
|-&lt;br /&gt;
  |  [[sunstone|red sunstone]]  || 1250 || Teras Isle || &lt;br /&gt;
|-&lt;br /&gt;
  |  [[topaz|blue topaz]]  ||  50  ||  General  ||  2.4&lt;br /&gt;
|-&lt;br /&gt;
  |  [[topaz|golden topaz]]  ||  650  ||  General  ||  150  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[topaz|green errisian]]  ||  650  ||  Elven Nations  ||  150  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[topaz|orange imperial topaz]]  ||  850  ||  Elven Nations  ||  200  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[topaz|pink topaz]]  ||  650  ||  General  ||  106.25  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[topaz|smoky topaz]]  ||  650  ||  General  ||  125  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[tourmaline|black tourmaline]]  ||  450  ||  General  ||  25  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[tourmaline|blue tourmaline]]  ||  450  ||  General  ||  25  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[tourmaline|clear tourmaline]]  ||  450  ||  General  ||  22.5  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[tourmaline|green tourmaline]]  ||  450  ||  General  ||  23.5  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[tourmaline|pink tourmaline]]  ||  450  ||  General  ||  27.5  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[turquoise|spiderweb turquoise]]  ||  650  ||  Elven Nations ||  150  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[wyrdshard|multi-colored wyrdshard]] || 1450 || Icemule Trace || 1500&lt;br /&gt;
|-&lt;br /&gt;
  |  [[zircon|brown zircon]]  ||  50  ||  General  ||  2.5  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[zircon|green zircon]]  ||  450  ||  General  ||  25  &lt;br /&gt;
|-&lt;br /&gt;
  |  [[zircon|yellow zircon]]  ||  450  ||  General  ||  25  &lt;br /&gt;
|-&lt;br /&gt;
|bluish silver rhimar-bloom&lt;br /&gt;
|850&lt;br /&gt;
|Icemule Trace&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|oblong platinum nugget&lt;br /&gt;
|1050&lt;br /&gt;
|Icemule Trace&lt;br /&gt;
|500&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SUPERSANDRA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Repository&amp;diff=218768</id>
		<title>Lich:Script Repository</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Repository&amp;diff=218768"/>
		<updated>2024-05-04T06:38:42Z</updated>

		<summary type="html">&lt;p&gt;SUPERSANDRA: Fixed a copy-paste typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
The repository, owned by Tillmen, is the most common location for downloading scripts that are not pre-installed with Lich. &lt;br /&gt;
&lt;br /&gt;
==How to Use the Repository==&lt;br /&gt;
&lt;br /&gt;
The repository has four basic commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
;repository&lt;br /&gt;
&lt;br /&gt;
;repository download &amp;lt;scriptname&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;repository info &amp;lt;scriptname&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;repository list&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first shows a Help screen and is the root command for all others.&lt;br /&gt;
&lt;br /&gt;
The second, often shortened to &#039;;repo down&#039;, lets you download a specified script.&lt;br /&gt;
&lt;br /&gt;
Third, INFO provides information about whatever script is specified. If the author has been kind and thorough, this will tell you how to use the script and if it has any interdependencies.&lt;br /&gt;
&lt;br /&gt;
Fourth, LIST will list all scripts in the repository.&lt;br /&gt;
&lt;br /&gt;
==Updating Scripts==&lt;br /&gt;
The repository supports updates via prefedined scripts and the MapDatabase&lt;br /&gt;
To see a list of scripts you currently have set to updatable, &amp;lt;CODE&amp;gt;;repo show-updatable&amp;lt;/CODE&amp;gt;. &lt;br /&gt;
For users on Lich 5+, you want &amp;lt;CODE&amp;gt;Lich: off&amp;lt;/CODE&amp;gt; to be displayed.&lt;br /&gt;
&lt;br /&gt;
To add a script to be updated, &amp;lt;CODE&amp;gt;;repo set-updatable &amp;lt;scriptname&amp;gt;&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
To view scripts you have set to be auto-updated, &amp;lt;CODE&amp;gt;;repo show-updatable&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
It is only recommended to set scripts from authors you trust to auto-update.&lt;br /&gt;
&lt;br /&gt;
If you want to remove, &amp;lt;CODE&amp;gt;;repo unset-updatable &amp;lt;scriptname&amp;gt;&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Popular Lich Scripts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=popularscripts /&amp;gt;The following are a list of scripts that enhance or extend basic functions of Gemstone IV and can improve or streamline your gaming experience to a point where you can&#039;t think of ever going back. It&#039;s not all inclusive but contains a good starter set or some of the most popular scripts in use. &lt;br /&gt;
=== Core components installed with Lich ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generally speaking, the below scripts should not need to be updated manually by the user, especially if the user keeps up to date on the current lich version.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[Script Go2|go2]] - Go2 is an intelligent travel script that is synchronized to many of the more complex scripts. Go2 uses a Room Number system and can intelligently plot routes between most any two rooms in all of Elanthia. Use can be as simple as &amp;lt;code&amp;gt;;go2 town&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;go2 bank&amp;lt;/code&amp;gt; to head to the nearest town square or bank. Use &amp;lt;code&amp;gt;;go2 targets&amp;lt;/code&amp;gt; to see a list of pre-programmed locations broken down by towns. Or, use &amp;lt;code&amp;gt;;go2 save &amp;lt;new location name&amp;gt;=&amp;lt;new location room number&amp;gt;&amp;lt;/code&amp;gt; to create your own locations. Go2 is distributed as part of a default Lich installation.&lt;br /&gt;
* [[Lich:Script Map|map]] - map (fork of Narost/XNarost) is an active map library that can display your location and allows Point-And-Click travel. Simply right click and choose a map, pick a room on it and click on it. map is distributed as part of a default Lich installation.&lt;br /&gt;
* [[Lich:Script Alias|alias]] - A default script used to create shortcuts in lich. See wiki page for details.&lt;br /&gt;
* [[Lich:Script Vars|vars]] - A default script to create and view variables for both users and scripts. See wiki page for details.&lt;br /&gt;
* [[Lich:Script Autostart|autostart]] - A default script to handle which scripts run on startup. See wiki page for details.&lt;br /&gt;
* [[Script Repository|repository]] - A default script to view and dowload other scripts. See wiki page for details.&lt;br /&gt;
* [[Lich:Script Version|version]] - A default script to output your current lich version and other information. See wiki page for details.&lt;br /&gt;
&lt;br /&gt;
=== Scripts maintained by Elanthia-Online ===&lt;br /&gt;
* [[Lich:Script Bigshot|bigshot]] - A script for attacking and hunting routines. See wiki page for details. &lt;br /&gt;
* &#039;&#039;&#039;blackarts&#039;&#039;&#039; - A script for doing various [[alchemy]] tasks. &amp;lt;CODE&amp;gt;;blackarts setup&amp;lt;/CODE&amp;gt; for configuration details&lt;br /&gt;
* [[Lich:Script Ewaggle|ewaggle]] - A script for spelling yourself and others up. See wiki page for details. &lt;br /&gt;
* [[Lich:Script Ebounty|ebounty]] - A script to get and perform bounties. See wiki page for details. &lt;br /&gt;
* [[Lich:Script Eloot|eloot]] - A looting and loot management script. See wiki page for details. &lt;br /&gt;
* [[Lich:Script Ecleanse|ecleanse]] - A script for dealing with status conditions. See wiki page for details. &lt;br /&gt;
* [[Lich:Script Eherbs|eherbs]] - A herb heaing and stocking script.  See wiki page for details.&lt;br /&gt;
* &#039;&#039;&#039;ecure&#039;&#039;&#039; - A script for healing for empaths. Usage syntax is &amp;lt;code&amp;gt;;ecure setup&amp;lt;/code&amp;gt; for first usage.&lt;br /&gt;
* &#039;&#039;&#039;elogin&#039;&#039;&#039; - A script for command line login for your characters. . Usage syntax is &amp;lt;code&amp;gt;;elogin &amp;lt;charname&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;echild&#039;&#039;&#039; - A child bounty script that monitors for and returns a child during bounty sessions. Add to autostart or your hunting script when performing a bounty.&lt;br /&gt;
* [[Lich:Script foreach|foreach]] - A script for sending a series of commands for each item that matches its criteria. See wiki page for details.&lt;br /&gt;
* &#039;&#039;&#039;jbackup &#039;&#039;&#039; - A excellent backup and recovery tool that allows lich database and any additional file backup a user prefers. Set to autostart. &lt;br /&gt;
* &#039;&#039;&#039;ledger&#039;&#039;&#039; - A scripting for tracking your silver and bounty incoming across sessios and over time per character and account with a nice ascii discplay. Requires ascii_charts gem (installed by default with Lich 5.7.0+ full installer)&lt;br /&gt;
* &#039;&#039;&#039;signore &#039;&#039;&#039; - A script for using society powers &amp;lt;CODE&amp;gt;;signore setup&amp;lt;/CODE&amp;gt; for configuration&lt;br /&gt;
* &#039;&#039;&#039;resource&#039;&#039;&#039; - A script for determining your current player service bonus. &amp;lt;CODE&amp;gt; ;resource bonus &amp;lt;/CODE&amp;gt; Can also be used to determine the cost of enchanting with the syntanx ;Resource calc &amp;lt;starting enchant&amp;gt; &amp;lt;ending enchant&amp;gt; &amp;lt;cost per essence&amp;gt; as in &amp;lt;CODE&amp;gt;;resource calc 35 45 50&amp;lt;/CODE&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;ecaster&#039;&#039;&#039; - Allows user to type just the spell number and have lich cast that spell. Usage syntax is &amp;lt;code&amp;gt;;ecaster setup&amp;lt;/code&amp;gt; for configuration. Set to autostart.&lt;br /&gt;
&lt;br /&gt;
=== Other scripts that are popular ===&lt;br /&gt;
* [[Script invdb|invdb]] - An inventory management database. See wiki page for details&lt;br /&gt;
* [[Script LNet|lnet]] - An out of game, third party, not Simutronics controlled chat server. &amp;lt;CODE&amp;gt;;repo download lnet --author=elanthia-online&amp;lt;/CODE&amp;gt;. See wiki page for details &#039;&#039;&#039;LNET should be installed at your own risk&#039;&#039;&#039;. Simutronics has no control over lnet or policy enforcement there.&lt;br /&gt;
* &#039;&#039;&#039;multi&#039;&#039;&#039; - A script to peform repetitive set of commands. Usage syntax is &amp;lt;code&amp;gt;;multi; &amp;lt;number&amp;gt; &amp;lt;action&amp;gt;&amp;lt;/code&amp;gt; such as &amp;lt;code&amp;gt;;multi 10, get my diamond, drop my diamond&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;ego2&#039;&#039;&#039; - A script for bounty escorts. Usage syntax is &amp;lt;code&amp;gt;;ego2 help&amp;lt;/code&amp;gt; for relevant commands. &lt;br /&gt;
* &#039;&#039;&#039;wander&#039;&#039;&#039; - The last of the Trifector of Travel, wander will move from room to room until it runs into a Boundary - a specified room number - or finds a room with a monster AND empty of players. Wander can be used to create a walled in hunting ground, letting you automatically move from room to room without having to use keystrokes. Use the &amp;lt;code&amp;gt;;wander add&amp;lt;/code&amp;gt; command to add the room you are currently standing in to the Wander List. Note: Wander will NOT enter your boundary rooms. For example, adding Town Square East to the list and then executing ;wander from within the confines of Moot Hall will send your character exploring every room in Moot, but unable to leave as TSE is a Boundary.&lt;br /&gt;
* &#039;&#039;&#039;sorter &#039;&#039;&#039; Sorter cleans up your bags and breaks down the the output of a LOOK command, sorting the results by type. Makes looking in your locker or backpack, and especially your gem pouch, infinitely easier. *Note* Sorter can mess up some other scripts that deal with inventory, so be cautious in usage. Elanthia-Online scripts like eloot disable sorter when performing relevant functions&lt;br /&gt;
* &#039;&#039;&#039;linktothefast&#039;&#039;&#039; - A complex script that provides highliting for Wryath links when links are disabled. This script can cause issues with [[STOW]] settings, so disable prior to adjusting those settings.&lt;br /&gt;
* &#039;&#039;&#039;uberbar_eo &#039;&#039;&#039; - The most current Uberbar variant. This will provide a paperdoll with room number, resource information, etc inside wrayth. Set to autostart. Note- there is a small performance impact when using Uberbars.&lt;br /&gt;
* &#039;&#039;&#039;dirty-deeds &#039;&#039;&#039; - A script for getting deeds in IMT and WL. &amp;lt;CODE&amp;gt;;dirty-deeds setup&amp;lt;/CODE&amp;gt; for configuration  &lt;br /&gt;
* &#039;&#039;&#039;colmaster &#039;&#039;&#039; - A script for getting and performing COL tasks in Solhaven&lt;br /&gt;
* &#039;&#039;&#039;volnstep &#039;&#039;&#039; - A script for performing voln tasks in Wehnimer&#039;s Landing&lt;br /&gt;
* &#039;&#039;&#039;character-planner &#039;&#039;&#039; - A script for planning out your character skills and training. &amp;lt;CODE&amp;gt;;character-planner&amp;lt;/CODE&amp;gt; for configuration &lt;br /&gt;
* &#039;&#039;&#039;stat-maximizer&#039;&#039;&#039; - A script for configuring character stats. &amp;lt;CODE&amp;gt;;stat-maximizer&amp;lt;/CODE&amp;gt; for configuration &lt;br /&gt;
* &#039;&#039;&#039;tpick&#039;&#039;&#039; - A script for lockpicking &amp;lt;CODE&amp;gt;;tpick setup&amp;lt;/CODE&amp;gt; for configuration &lt;br /&gt;
* &#039;&#039;&#039;warrior&#039;&#039;&#039; - A script for warrior guild tasks &amp;lt;CODE&amp;gt;;warrior setup&amp;lt;/CODE&amp;gt; for configuration &lt;br /&gt;
* &#039;&#039;&#039;rogues&#039;&#039;&#039; - A script for rogue guild tasks &amp;lt;CODE&amp;gt;;rogues setup&amp;lt;/CODE&amp;gt; for configuration &lt;br /&gt;
&amp;lt;section end=popularscripts /&amp;gt;&amp;lt;!--- Add any additional popular scripts to the list ABOVE this line. ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-game Help Output==&lt;br /&gt;
&amp;lt;PRE&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
   ;repository list [alpha]            lists all scripts available for download (optionally in alphabetial order)&lt;br /&gt;
   ;repository sync [alpha]            lists only new and/or updated scripts&lt;br /&gt;
   ;repository info &amp;lt;script name&amp;gt;      shows the comments at the top of the script&lt;br /&gt;
   ;repository download &amp;lt;script name&amp;gt;  downloads the script&lt;br /&gt;
   ;repository upload &amp;lt;script name&amp;gt;    uploads the script&lt;br /&gt;
   ;repository delete &amp;lt;script name&amp;gt;    deletes the script from the server&lt;br /&gt;
&lt;br /&gt;
Scripts should include comments at the top describing the purpose of the script.  Scripts without comments at the top will not show up on the server.&lt;br /&gt;
&lt;br /&gt;
After uploading a script, a key that allows you to delete/update the script will be saved to C:/Games/lich/keys&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sortable list==&lt;br /&gt;
The repository script has an in game GUI available that allows sorting by date, tags, etc. &lt;br /&gt;
&amp;lt;CODE&amp;gt;;repo gui&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jinx (Repository alternative)==&lt;br /&gt;
&lt;br /&gt;
Jinx is a project that is an alternative form of script installation from the default ;repository. It can serve up scripts for download similar to the ;repo however it is not dependent on a single server that may be prone to outages. Any one can set up their own script library, and then users can add it as a source for the ;jinx script to search and download from.&lt;br /&gt;
&lt;br /&gt;
Jinx is installed in the default Lich5 package. Jinx can be downloaded and installed into your scripts folder from the Elanthia Online github&lt;br /&gt;
&lt;br /&gt;
https://raw.githubusercontent.com/elanthia-online/scripts/master/scripts/jinx.lic&lt;br /&gt;
&lt;br /&gt;
Right-click the above link and save it into the scripts folder in your lich directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following command can be issued in game via lich to attempt to download the script to the proper directory for you (this command is for when the repository is down and the script cannot be downloaded naturally):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
;e require &#039;open-uri&#039;;begin;jinx_remote = open(&amp;quot;https://raw.githubusercontent.com/elanthia-online/scripts/master/scripts/jinx.lic&amp;quot;); jinx_local = File.open(File.join(SCRIPT_DIR, &#039;jinx.lic&#039;), &amp;quot;wb&amp;quot;); jinx_local.write(jinx_remote.read);ensure; jinx_remote.close(); jinx_local.close();end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
once installed you can issue: &amp;lt;CODE&amp;gt;;jinx help&amp;lt;/CODE&amp;gt; for basic usage information.&lt;br /&gt;
&lt;br /&gt;
===Jinx Lich Repository Mirror===&lt;br /&gt;
In the event the main &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; is unavailable, there is currently an actively maintained &amp;lt;code&amp;gt;;jinx&amp;lt;/code&amp;gt; repository that is a direct mirror.&lt;br /&gt;
&lt;br /&gt;
https://github.com/FarFigNewGut/lich_repo_mirror&lt;br /&gt;
&lt;br /&gt;
Scripts can be manually retrieved from this Github repository (they are all located in the lib folder). The repository is also packaged and published for use directly with Jinx:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
;jinx repo add ffnglichrepoarchive https://ffnglichrepoarchive.netlify.app&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
(You can use something shorter instead of &amp;quot;ffnglichrepoarchive&amp;quot; for the repo name if you&#039;d like.)&lt;br /&gt;
&lt;br /&gt;
Once it is setup as a source for &amp;lt;code&amp;gt;;jinx&amp;lt;/code&amp;gt; you can install any scripts from the repo with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
# install script for the first time&lt;br /&gt;
;jinx script install &amp;lt;script name&amp;gt; --repo=ffnglichrepoarchive&lt;br /&gt;
&lt;br /&gt;
# update previously installed script&lt;br /&gt;
;jinx script update &amp;lt;script name&amp;gt; --repo=ffnglichrepoarchive&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example if you wanted to download or update invdb.lic:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
# first install&lt;br /&gt;
;jinx script install invdb --repo=ffnglichrepoarchive&lt;br /&gt;
&lt;br /&gt;
# update if you had previously downloaded invdb.lic&lt;br /&gt;
;jinx script update invdb --repo=ffnglichrepoarchive&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jinx Lich Repository Offline Update Info===&lt;br /&gt;
At times the default Lich repository (accessed via &amp;lt;code&amp;gt;;repo&amp;lt;/code&amp;gt;) can go offline, below are some helpful commands to update core Lich related functionality using Jinx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;ruby&amp;quot;&amp;gt;&lt;br /&gt;
# ensure running latest jinx.lic for newest compatibility&lt;br /&gt;
;jinx script update jinx.lic --repo=elanthia-online&lt;br /&gt;
&lt;br /&gt;
# update spell-list.xml for new spells, cmans, cooldowns, etc&lt;br /&gt;
;jinx data update spell-list.xml --repo=elanthia-online&lt;br /&gt;
&lt;br /&gt;
# update gameobj-data.xml for proper classification of NPCs and items&lt;br /&gt;
;jinx data update gameobj-data.xml --repo=core&lt;br /&gt;
&lt;br /&gt;
# update mapdb and associated missing map files for graphical use&lt;br /&gt;
;jinx data update mapdb.json --repo=core&lt;br /&gt;
&lt;br /&gt;
# update infomon for proper ingame tracking of skills, stats, spells, effects&lt;br /&gt;
;jinx script update infomon.lic --repo=elanthia-online&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-game Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Repo-1.png|Repo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>SUPERSANDRA</name></author>
	</entry>
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