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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-08-15T23:20:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_giant&amp;diff=263057</id>
		<title>Stone giant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_giant&amp;diff=263057"/>
		<updated>2026-08-11T14:02:11Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Fixing formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = stone_giant.jpg&lt;br /&gt;
| level = 58&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thanatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 324 - 346&lt;br /&gt;
| PA2 = Stomp&lt;br /&gt;
| PAB = 324 - 346&lt;br /&gt;
| PA3 = War mattock&lt;br /&gt;
| PAC = 324 - 346&lt;br /&gt;
| BT1 = Hurl Boulder (510)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 334&lt;br /&gt;
| WD1 = Unbalance (110)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 251 - 263&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Earthen Fury (917)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 20N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 167 - 317&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = 261 - 474&lt;br /&gt;
| BarTD = 202&lt;br /&gt;
| CleTD = 219&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = 192&lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 241&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 216&lt;br /&gt;
| MnMTD = 186&lt;br /&gt;
| DSP1 = Natural Colors&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Resist Elements&lt;br /&gt;
| DSP3 = Self Control&lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
 Looming high above you, taller than three of the tallest giantmen, this stone giant dominates the surrounding area.  The stone giant&#039;s skin is a smooth dull grey with mottled brown splotches and its eyes, concealed under a heavy brow, gleam black with hatred.&lt;br /&gt;
&lt;br /&gt;
== Hunting strategies ==&lt;br /&gt;
Stone giants fall to the ground when killed, and can crush an adventurer in their path while doing so.  Disabling a stone giant and knocking it to the ground before killing it is wise. However, knocking stone giants to the ground can cause them to topple onto you.&lt;br /&gt;
&lt;br /&gt;
An example of a stone giant falling on someone:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 The stone giant rumbles in agony as she teeters for a moment, then falls directly at you!&lt;br /&gt;
 In a vain attempt, you leap to dodge the massive falling creature! The giant strikes you squarely, crushing you beneath her and the ground!&lt;br /&gt;
You swing a mithril claidhmore at a stone giant!&lt;br /&gt;
  AS: +336 vs DS: +146 with AvD: +19 + d100 roll: +89 = +298&lt;br /&gt;
  ... and hits for 74 points of damage!&lt;br /&gt;
  Hard blow breaks the femur!&lt;br /&gt;
The stone giant rumbles in agony as she teeters for a moment, then falls directly at you!&lt;br /&gt;
In a futile attempt, Person leaps to dodge the massive falling creature!  The giant strikes him squarely, crushing you beneath her and the ground&lt;br /&gt;
  ... 60 points of damage!&lt;br /&gt;
  Incredible smash to what used to be a stomach!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Even a minor failure to dodge the fall can cause considerable roundtime, here 15 seconds (in addition to the 5-second swing):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 You swing a rosy pink imflass claidhmore at a stone giant!&lt;br /&gt;
 AS: +348 vs DS: +123 with AvD: +19 + d100 roll: +19 = +263&lt;br /&gt;
   ... and hit for 67 points of damage!&lt;br /&gt;
   Blow ruptures the stomach!&lt;br /&gt;
 You sense a surge of essence being dragged from the giant and into your multicolored soulstone.&lt;br /&gt;
 [SMR result: 140 (Open d100: 89)]&lt;br /&gt;
 The stone giant rumbles in agony as he teeters for a moment, then falls directly at you!&lt;br /&gt;
 You leap to dodge the massive falling creature, but he strikes you hard, pinning you painfully to the ground!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Blow to your back cracks several vertebrae.&lt;br /&gt;
 Roundtime: 15 sec.&lt;br /&gt;
 The stone giant shudders and goes still.&lt;br /&gt;
 A stone giant seems to lose an aura of confidence.&lt;br /&gt;
 The air about a stone giant stops shimmering.&lt;br /&gt;
 The powerful look leaves a stone giant.&lt;br /&gt;
 A stone giant returns to normal color.&lt;br /&gt;
 A stone giant seems to lose some internal strength.&lt;br /&gt;
 Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
While they do not have blood for Heal/Harm (1101), or bones for Bone Shatter (1106), they are affected by Empathic Assault (1110). Casting Unbalance on them will stop most of their attacks, and allow you to slowly drain their life.&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
&lt;br /&gt;
In some rooms, [[Major Sanctuary (220)]] will misfire.&lt;br /&gt;
&lt;br /&gt;
Also, if someone attempts to pull you up off the ground it will cause both to plummet over the cliff (in some rooms: u/d).&lt;br /&gt;
&lt;br /&gt;
The giants use lightning as a weapon, which fries the nervous system of the target, injuring or killing them.&lt;br /&gt;
&lt;br /&gt;
Stone giants, like stone trolls, recover quickly from stuns.&lt;br /&gt;
&lt;br /&gt;
It is possible to be a Master of Sweep and be unable to sweep a stone giant. Don&#039;t try it, as you will only end up on your knees and stuck in RT when the giant attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stone giants can be tackled, giving one a few seconds to get a lick in. If you can keep him stunned, you can just whack away at him until he dies.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 56&lt;br /&gt;
|levelm1 = 57&lt;br /&gt;
|level = 58&lt;br /&gt;
|levelp1 = 59&lt;br /&gt;
|levelp2 = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Rift&amp;diff=263019</id>
		<title>The Rift</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Rift&amp;diff=263019"/>
		<updated>2026-08-10T22:37:12Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: /* Teleportation */ added a note that Traveler&amp;#039;s Song to get back to the sands can get you navved.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[The Rift]] is located past [[Drake&#039;s Shrine]] which is at the top of [[Aenatumgana]].  The Rift is a magical location -- a tear in dimensional space that was designed to contain the [[The Vvrael| Vvrael]]. There are rumors of numerous strange things inside the Rift.  Notably, there was a mechanical beast with lights for eyes that zooms past every once in a while (which is likely a modern car).  Also on the fifth plane was a location known as the Heart of The Rift, which is a large, irregularly-beating heart infested with worms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Your character must be level 66 or higher to enter the rift. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|width=20%|&#039;&#039;&#039;Plane One&lt;br /&gt;
*[[naisirc]] U-NC (75)&lt;br /&gt;
*[[raving lunatic]] (77)&lt;br /&gt;
*[[seraceris]] U-NC (78)&lt;br /&gt;
*[[Vvrael witch]] (80)&lt;br /&gt;
|width=20%|&#039;&#039;&#039;Plane Two&lt;br /&gt;
*[[raving lunatic]] (77)&lt;br /&gt;
*[[csetairi]] (81)&lt;br /&gt;
*[[caedera]] (82)&lt;br /&gt;
*[[Vvrael warlock]] (84)&lt;br /&gt;
|width=20%|&#039;&#039;&#039;Plane Three&lt;br /&gt;
*[[Vvrael warlock]] (84)&lt;br /&gt;
*[[aivren]] (86)&lt;br /&gt;
*[[n&#039;ecare]] U (87)&lt;br /&gt;
|width=20%|&#039;&#039;&#039;Plane Four&lt;br /&gt;
*[[fallen crusader]] U-NC (97)&lt;br /&gt;
*[[glistening cerebralite]] (100)&lt;br /&gt;
*[[enormous rift crawler]] (103)&lt;br /&gt;
|width=20%|&#039;&#039;&#039;Plane Five&lt;br /&gt;
*[[n&#039;ecare]] U (87)&lt;br /&gt;
*[[lost soul]] U-NC (91)&lt;br /&gt;
*[[vaespilon]] U (93)&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;The Scatter (North Side)&lt;br /&gt;
*[[glistening cerebralite]] (100)&lt;br /&gt;
*[[darkly inked fetish master]] (104)&lt;br /&gt;
*[[murky soul siphon]] U (106)&lt;br /&gt;
*[[Vvrael destroyer]] (108)&lt;br /&gt;
|&#039;&#039;&#039;The Scatter (South Side)&lt;br /&gt;
*[[glistening cerebralite]] (100)&lt;br /&gt;
*[[darkly inked fetish master]] (104)&lt;br /&gt;
*[[murky soul siphon]] U (106)&lt;br /&gt;
*[[Vvrael destroyer]] (108)&lt;br /&gt;
*[[infernal lich]] U (110)&lt;br /&gt;
*[[frostborne lich]] U (110)&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Note: U ([[Undead]]), NC ([[Non-corporeal]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
[[Image:IMT-rift.png|thumb|right|Map of the Rift updated with scatter changes]]&lt;br /&gt;
[[Image:The_Rift_Scatter.png|thumb|right|Map of the Scatter]]&lt;br /&gt;
&lt;br /&gt;
Entering the Rift is done through the sphere at the south end of the Cavern of Ages. A drain of 1 to 2 spirit can occur upon entry for each group member, but no longer occurs while moving within the maze. To enter Plane 1, continually go north.  To enter Plane 2, continually go west.  To enter Plane 3, continually go east.  If a character has a movement style set, destinations from the sphere may be unpredictable.  Some players will choose to rest inside the sphere area while their spirit recovers.  &lt;br /&gt;
&lt;br /&gt;
Navigating within and exiting the Rift involves various moving objects.  There are doors and mirrors on Planes 1, 2, and 3 that will exit the Rift.  There are threads on Planes 1-4 that can be climbed to bring you to the next higher Plane.  Plane 4 is accessed by climbing the thread from 3.  Plane 5 is entered either by the maw on Plane 1 or by climbing the thread on Plane 4.  The thread on plane 5 leads back to plane 1.&lt;br /&gt;
&lt;br /&gt;
Exiting the Rift through a door or mirror while holding 10,000 silvers or more will result in all silvers being taken.  In exchange, your head will be filled with mana.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel the presence of the Great Drake folding you into himself.  Pleased that you have brought a tithe, the Great Drake restores your power unto you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are travelling voids on Planes 1 to 3 that will cause damaging wounds that can give lengthy stuns if a person or critter is in the room with it or in an adjacent room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The air begins to thin rapidly.&lt;br /&gt;
&lt;br /&gt;
Air is sucked away from you!&lt;br /&gt;
 ... 1 point of damage!&lt;br /&gt;
 Fingernail explodes!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spells (except Arcane circle) that cannot be learned by the player will be dispelled at random while inside the Rift.  Mana drains or gains also occur at random.&lt;br /&gt;
&lt;br /&gt;
Dead bodies on Plane 5 can be removed by putting them in the box, and turning the crank.  This turns all their wounds into scars and sends them directly to the Cavern of Ages.  Bodies on Plane 4 can be dragged through the chute, which takes them to Plane 2.  Bodies on Planes 1-3 can be dragged out through the doors.  Bodies in The Scatter must be dragged through the fissure, which will deposit them in a random location in the rift.  The person doing the dragging may or may not land at the same location.&lt;br /&gt;
&lt;br /&gt;
The air inside the Scatter is very cold and has a chance to injure occupants and leave an ice patch:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The temperature plummets precipitously, until every breath sits in your lungs like a block of ice.&lt;br /&gt;
The chill wind ravages &#039;s flesh!&lt;br /&gt;
 ... 10 points of damage!&lt;br /&gt;
 Person looks as if a hot foot would feel good about now!&lt;br /&gt;
The chill wind ravages &#039;s flesh!&lt;br /&gt;
 ... 10 points of damage!&lt;br /&gt;
 Ouch! What a stiff neck.&lt;br /&gt;
 He is stunned!&lt;br /&gt;
&lt;br /&gt;
A sudden wave of intense cold gnaws at your flesh!&lt;br /&gt;
 ... 5 points of damage!&lt;br /&gt;
 Chilly blast to the head. Where is that cap Mom knitted for you!?&lt;br /&gt;
&lt;br /&gt;
A frigid mist gathers around you and quickly spreads to cover much of the surrounding room. When the mist dissipates, you notice the floor has become an uninterrupted slick surface stretching in all directions.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The ice patch melts away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Teleportation ==&lt;br /&gt;
* [[Bards]] can anchor [[Traveler&#039;s Song (1020)]] to the Cavern of Ages. Be aware that it&#039;s a cross-realm same-zone teleport, which means you can get navved, and the navigator&#039;s guild will toss you out in plane 5. Wear a ring, so that your chances of getting navved are managable.&lt;br /&gt;
* [[Cleric]]s&#039; [[nexus]] gems can be set to the Cavern of Ages and used to return there from within the Rift and the Scatter. &lt;br /&gt;
* Most teleport spells used within the rift will return casters to the Cavern of Ages instead of other random Rift areas.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:The Rift gems|Gems]] ==&lt;br /&gt;
{|&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a swirling [[aetherstone]]&lt;br /&gt;
*a brilliant wyrm&#039;s-tooth [[amethyst]]&lt;br /&gt;
*a faceted black [[diamond]]&lt;br /&gt;
*a glossy black [[doomstone]]&lt;br /&gt;
*[[emerald#an eye-of-Koar emerald|an Eye-of-Koar emerald]]&lt;br /&gt;
*a brass [[fang]]&lt;br /&gt;
*a copper fang&lt;br /&gt;
*a gold fang&lt;br /&gt;
*an iron fang&lt;br /&gt;
*a mithril fang&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a platinum fang&lt;br /&gt;
*a silver fang&lt;br /&gt;
*a steel fang&lt;br /&gt;
*an urglaes fang&lt;br /&gt;
*a sanguine wyrm&#039;s-eye [[garnet]]&lt;br /&gt;
*an aster [[opal]]&lt;br /&gt;
*a murky shadowglass [[orb]]&lt;br /&gt;
*a golden firemote orb&lt;br /&gt;
*an oblivion [[quartz]]&lt;br /&gt;
*a blue star-shaped [[riftshard]]&lt;br /&gt;
| width = 33.3% valign = top |&lt;br /&gt;
*a pale violet [[riftstone]]&lt;br /&gt;
*a faceted midnight blue riftstone&lt;br /&gt;
*a sparkling emerald [[talon]]&lt;br /&gt;
*a deep blue sapphire talon&lt;br /&gt;
*a fiery ruby talon&lt;br /&gt;
*a glistening onyx talon&lt;br /&gt;
*a swirling purple [[thunderstone]]&lt;br /&gt;
*a small crystal-spoked [[wheel]]&lt;br /&gt;
*a multi-colored [[wyrdshard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following gems have special properties: shadowglass orbs, firemote orbs, urglaes fangs, faceted black diamonds, black doomstones, oblivion quartz, aster opals, faceted midnight blue riftstones and Eye-of-Koar emeralds.&lt;br /&gt;
&lt;br /&gt;
Eye-of-Koar emeralds are notable for their use as an exit from the Rift; when a character raises the emerald anywhere within the Rift, the emerald will be consumed and the character&#039;s group will be transported to [[Icemule Trace]]. &lt;br /&gt;
&lt;br /&gt;
==Herbs==&lt;br /&gt;
All foragables are found outside, except for slime.  Rooms will change outside/inside designation regularly.  There is ambient messaging for when the rooms change from outside/inside, but the easiest way is to look for the obvious exits.  If you see &amp;quot;exits&amp;quot;, you are in an inside room.  If you see &amp;quot;paths&amp;quot;, you are in an outside room.&lt;br /&gt;
&lt;br /&gt;
*discolored fleshbinder bud &#039;&#039;(cursed)&#039;&#039;&lt;br /&gt;
*oozing fleshsore bulb &#039;&#039;(cursed)&#039;&#039;&lt;br /&gt;
*mass of congealed slime &#039;&#039;(foraged in inside rooms)&#039;&#039;&lt;br /&gt;
*rotting bile green fleshbulb &#039;&#039;(cursed)&#039;&#039;&lt;br /&gt;
*slime-covered grave blossom&lt;br /&gt;
*twisted black mawflower&lt;br /&gt;
*withered deathblossom&lt;br /&gt;
&lt;br /&gt;
==Ambient messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Suddenly, the shadows cloaking the area in darkness fray into nothing, releasing the light like a prisoner freed from a dank cell.&lt;br /&gt;
&lt;br /&gt;
A haze of shadow descends, cloaking the area in a twilight that obscures sight.&lt;br /&gt;
&lt;br /&gt;
A burst of ethereal light above your head brightens the area considerably.&lt;br /&gt;
&lt;br /&gt;
You feel a gentle breath of fresh air brush across your face.&lt;br /&gt;
&lt;br /&gt;
A blast of wind whips through the area!&lt;br /&gt;
&lt;br /&gt;
The air undulates with a dizzying intensity!&lt;br /&gt;
&lt;br /&gt;
A swirling breeze blows through the area!&lt;br /&gt;
&lt;br /&gt;
The air crackles with potent energy!&lt;br /&gt;
&lt;br /&gt;
A flurry of air blows by you!&lt;br /&gt;
&lt;br /&gt;
A strong gust of wind blows by you!&lt;br /&gt;
&lt;br /&gt;
The air ripples in sickening waves, distorting the surroundings!&lt;br /&gt;
&lt;br /&gt;
A spectral fog rolls through the area.&lt;br /&gt;
&lt;br /&gt;
Spectral bursts of energy erupt in the air!&lt;br /&gt;
&lt;br /&gt;
The ground shudders and shakes, jostling everything furiously!&lt;br /&gt;
&lt;br /&gt;
The atmosphere crackles and sparks of energy snap across the area!&lt;br /&gt;
&lt;br /&gt;
Black tendrils of anti-mana climb over you as you sense your mana being drained away!&lt;br /&gt;
&lt;br /&gt;
The ground roils tumultuously beneath your feet, jolting everything wildly!&lt;br /&gt;
&lt;br /&gt;
A fine red mist rolls through the area covering everything with a sticky red goo.&lt;br /&gt;
&lt;br /&gt;
Waves of black anti-mana wash through the area.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Rift expansion preview (saved post)]]&lt;br /&gt;
* [[Hunting areas/saved posts | Hunting Areas saved posts]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.play.net/gs4/info/geography/area.asp?area=421 The Rift], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]]&lt;br /&gt;
[[Category:The Rift| ]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clash&amp;diff=262991</id>
		<title>Clash</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clash&amp;diff=262991"/>
		<updated>2026-08-10T01:12:04Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Linked up to &amp;quot;area of effect skills&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = clash&lt;br /&gt;
  |verb = [[WEAPON]]&lt;br /&gt;
  |category = [[Brawling]]&lt;br /&gt;
  |type = [[:Category:Area_of_Effect_skills|Area of Effect]]&lt;br /&gt;
  |roundtime = 3s&lt;br /&gt;
  |cooldown = 15s&lt;br /&gt;
  |stamina = 20&lt;br /&gt;
  |offensivegear = Both hands, gloves, or armor covering the hands&lt;br /&gt;
  |attributes = &amp;lt;br&amp;gt;Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 50 Brawling ranks&lt;br /&gt;
  |rank2 = 75 ranks&lt;br /&gt;
  |rank3 = 100 ranks&lt;br /&gt;
  |rank4 = 125 ranks&lt;br /&gt;
  |rank5 = 150 ranks&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Hurl yourself into a clashing brawl with one or more foes.&lt;br /&gt;
  |mechanics = Attack one or more targets based on your [[Multi Opponent Combat]] training.  [[Punch Specialization]] adds a {{mono|(Rank * 5)%}} chance to deal minor [[impact critical table|impact]] damage to each target hit.&lt;br /&gt;
  |additionalinfo = This weapon technique is available upon training 50 ranks of [[Brawling]], and ranks in the technique will go up with further training.&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|saved posts]]&lt;br /&gt;
* [[Player System Manager/Saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Weapon Techniques]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fury&amp;diff=262990</id>
		<title>Fury</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fury&amp;diff=262990"/>
		<updated>2026-08-10T01:06:43Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = fury&lt;br /&gt;
  |verb = [[Verb:WEAPON|WEAPON]]&lt;br /&gt;
  |category = [[Brawling]]&lt;br /&gt;
  |type = [[:Category:Assault_skills|Assault]]&lt;br /&gt;
  |roundtime = Varies&lt;br /&gt;
  |stamina = 15&lt;br /&gt;
  |offensivegear = Both hands, gloves, or armor covering the hands&lt;br /&gt;
  |attributes = Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s&lt;br /&gt;
}}{{PSM3.0costs&lt;br /&gt;
|rank1 = 25 Brawling ranks&lt;br /&gt;
|rank2 = 50 ranks&lt;br /&gt;
|rank3 = 75 ranks&lt;br /&gt;
|rank4 = 100 ranks&lt;br /&gt;
|rank5 = 125 ranks&lt;br /&gt;
}}{{PSMinfo&lt;br /&gt;
  |description = Unleash your fury upon your foe in a relentless assault.&lt;br /&gt;
  |mechanics = Attack a target one or more times based on your [[Multi Opponent Combat]] training.  Your [[evade]] chance is modified each round by {{mono|(Success Margin / 10)%}} with a maximum 10% modification.  [[Grapple Specialization]] adds a {{mono|(Rank * 20)%}} chance to deal heavy [[grapple critical table|grapple]] damage and inflict [[Vulnerable]] each round  provided the target is not [[prone]] already, this effect will work with a held brawling weapon in hand.  Upon success, you and your party gain [[Enhance (effect)|Enhance Constitution]] with a power of 10 for 2 minutes.&lt;br /&gt;
  |additionalinfo = This weapon technique is available upon training 25 ranks of [[Brawling]], and ranks in the technique will go up with further training.&lt;br /&gt;
}}== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapon Techniques]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fury&amp;diff=262989</id>
		<title>Fury</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fury&amp;diff=262989"/>
		<updated>2026-08-10T01:03:27Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: linked &amp;#039;Assault&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = fury&lt;br /&gt;
  |verb = [[Verb:WEAPON|WEAPON]]&lt;br /&gt;
  |category = [[Brawling]]&lt;br /&gt;
  |type = [[Category:Assault_skills|Assault]]&lt;br /&gt;
  |roundtime = Varies&lt;br /&gt;
  |stamina = 15&lt;br /&gt;
  |offensivegear = Both hands, gloves, or armor covering the hands&lt;br /&gt;
  |attributes = Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s&lt;br /&gt;
}}{{PSM3.0costs&lt;br /&gt;
|rank1 = 25 Brawling ranks&lt;br /&gt;
|rank2 = 50 ranks&lt;br /&gt;
|rank3 = 75 ranks&lt;br /&gt;
|rank4 = 100 ranks&lt;br /&gt;
|rank5 = 125 ranks&lt;br /&gt;
}}{{PSMinfo&lt;br /&gt;
  |description = Unleash your fury upon your foe in a relentless assault.&lt;br /&gt;
  |mechanics = Attack a target one or more times based on your [[Multi Opponent Combat]] training.  Your [[evade]] chance is modified each round by {{mono|(Success Margin / 10)%}} with a maximum 10% modification.  [[Grapple Specialization]] adds a {{mono|(Rank * 20)%}} chance to deal heavy [[grapple critical table|grapple]] damage and inflict [[Vulnerable]] each round  provided the target is not [[prone]] already, this effect will work with a held brawling weapon in hand.  Upon success, you and your party gain [[Enhance (effect)|Enhance Constitution]] with a power of 10 for 2 minutes.&lt;br /&gt;
  |additionalinfo = This weapon technique is available upon training 25 ranks of [[Brawling]], and ranks in the technique will go up with further training.&lt;br /&gt;
}}== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapon Techniques]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Repel_(Fear)&amp;diff=262953</id>
		<title>Repel (Fear)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Repel_(Fear)&amp;diff=262953"/>
		<updated>2026-08-09T19:35:04Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: /* Messaging */ reformatted to have the warding roll in a single line.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | name = Repel (fear)&lt;br /&gt;
 | mnemonic = &#039;&#039;none&#039;&#039; (creature only)&lt;br /&gt;
 | number = &#039;&#039;none&#039;&#039; (creature only)&lt;br /&gt;
 | duration = instantaneous&lt;br /&gt;
 | add_dur = ?&lt;br /&gt;
 | span = ?&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | status = Immobilized&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | cast_rt = ?&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&#039;&#039;&#039;Fear&#039;&#039;&#039; is a spiritual warding spell cast primarily by undead that causes the target to be struck by an immediate fear of the caster. This causes the target to run away in fear, or even be immobilized by it.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the endresult of the warding result is 101 to 150, you run away in an arbitrary direction without any further negative effects. On a warding roll of 151 or higher you become immobilized. Nothing happens if you ward it off.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Warded off:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=150px}}&amp;gt;&lt;br /&gt;
A death dirge gestures at you!&lt;br /&gt;
  CS: +53 - TD: +51 + CvA: +18 + d100: +21 == +41&lt;br /&gt;
  Warded off!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warding failure between 101 and 150:&lt;br /&gt;
&lt;br /&gt;
You run away immediately are not otherwise affected (no roundtime is induced, for example), and you can move back to the area with the caster if you want.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=150px}}&amp;gt;&lt;br /&gt;
A death dirge  gestures at you!&lt;br /&gt;
  CS: +53 - TD: +51 + CvA: +18 + d100: +93 == +113&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The death dirge suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!&lt;br /&gt;
You bolt southeastward!&lt;br /&gt;
[Wormwood Slough, Mound]&lt;br /&gt;
The ground rises from the surrounding swampland in a mound here near the overgrown creek bank.  You also see a greater spider and a black scimitar.&lt;br /&gt;
Obvious paths: north, northeast, northwest&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warding failure between 151 or higher will immobilize:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=150px}}&amp;gt;&lt;br /&gt;
A wraith gestures at you!&lt;br /&gt;
  CS: +99 - TD: +51 + CvA: +18 + d100: +87 == +153&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The wraith suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!&lt;br /&gt;
You are immobilized with sheer terror!&lt;br /&gt;
I&amp;gt; w&lt;br /&gt;
You don&#039;t seem to be able to move to do that.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Repel_(Fear)&amp;diff=262952</id>
		<title>Repel (Fear)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Repel_(Fear)&amp;diff=262952"/>
		<updated>2026-08-09T19:34:22Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: /* Messaging */ added example of warding it off.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | name = Repel (fear)&lt;br /&gt;
 | mnemonic = &#039;&#039;none&#039;&#039; (creature only)&lt;br /&gt;
 | number = &#039;&#039;none&#039;&#039; (creature only)&lt;br /&gt;
 | duration = instantaneous&lt;br /&gt;
 | add_dur = ?&lt;br /&gt;
 | span = ?&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | status = Immobilized&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | cast_rt = ?&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&#039;&#039;&#039;Fear&#039;&#039;&#039; is a spiritual warding spell cast primarily by undead that causes the target to be struck by an immediate fear of the caster. This causes the target to run away in fear, or even be immobilized by it.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the endresult of the warding result is 101 to 150, you run away in an arbitrary direction without any further negative effects. On a warding roll of 151 or higher you become immobilized. Nothing happens if you ward it off.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Warded off:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A death dirge gestures at you!&lt;br /&gt;
  CS: +53 - TD: +51 + CvA: +18 + d100: +21 == +41&lt;br /&gt;
  Warded off!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warding failure between 101 and 150:&lt;br /&gt;
&lt;br /&gt;
You run away immediately are not otherwise affected (no roundtime is induced, for example), and you can move back to the area with the caster if you want.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A death dirge  gestures at you!&lt;br /&gt;
  CS: +53 - TD: +51 + CvA: +18 + d100: +93 == +113&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The death dirge suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!&lt;br /&gt;
You bolt southeastward!&lt;br /&gt;
[Wormwood Slough, Mound]&lt;br /&gt;
The ground rises from the surrounding swampland in a mound here near the overgrown creek bank.  You also see a greater spider and a black scimitar.&lt;br /&gt;
Obvious paths: north, northeast, northwest&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warding failure between 151 or higher will immobilize:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A wraith gestures at you!&lt;br /&gt;
  CS: +99 - TD: +51 + CvA: +18 + d100: +87 == +153&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The wraith suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!&lt;br /&gt;
You are immobilized with sheer terror!&lt;br /&gt;
I&amp;gt; w&lt;br /&gt;
You don&#039;t seem to be able to move to do that.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Repel_(Fear)&amp;diff=262951</id>
		<title>Repel (Fear)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Repel_(Fear)&amp;diff=262951"/>
		<updated>2026-08-09T19:32:07Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added - this is the &amp;#039;run away!&amp;#039; / &amp;#039;immobilized&amp;#039; spell that many undead cast.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | name = Repel (fear)&lt;br /&gt;
 | mnemonic = &#039;&#039;none&#039;&#039; (creature only)&lt;br /&gt;
 | number = &#039;&#039;none&#039;&#039; (creature only)&lt;br /&gt;
 | duration = instantaneous&lt;br /&gt;
 | add_dur = ?&lt;br /&gt;
 | span = ?&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | status = Immobilized&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | cast_rt = ?&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&#039;&#039;&#039;Fear&#039;&#039;&#039; is a spiritual warding spell cast primarily by undead that causes the target to be struck by an immediate fear of the caster. This causes the target to run away in fear, or even be immobilized by it.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the endresult of the warding result is 101 to 150, you run away in an arbitrary direction without any further negative effects. On a warding roll of 151 or higher you become immobilized. Nothing happens if you ward it off.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Warding failure between 101 and 150:&lt;br /&gt;
&lt;br /&gt;
You run away immediately are not otherwise affected (no roundtime is induced, for example), and you can move back to the area with the caster if you want.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A death dirge  gestures at you!&lt;br /&gt;
  CS: +53 - TD: +51 + CvA: +18 + d100: +93 == +113&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The death dirge suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!&lt;br /&gt;
You bolt southeastward!&lt;br /&gt;
[Wormwood Slough, Mound]&lt;br /&gt;
The ground rises from the surrounding swampland in a mound here near the overgrown creek bank.  You also see a greater spider and a black scimitar.&lt;br /&gt;
Obvious paths: north, northeast, northwest&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warding failure between 151 or higher will immobilize:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A wraith gestures at you!&lt;br /&gt;
  CS: +99 - TD: +51 + CvA: +18 + d100: +87 == +153&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The wraith suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!&lt;br /&gt;
You are immobilized with sheer terror!&lt;br /&gt;
I&amp;gt; w&lt;br /&gt;
You don&#039;t seem to be able to move to do that.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Death_dirge&amp;diff=262950</id>
		<title>Death dirge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Death_dirge&amp;diff=262950"/>
		<updated>2026-08-09T19:22:38Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added: They cast repel (fear)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Death_Dirge_Colored.jpg&lt;br /&gt;
| level = 9 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Plains of Bone&lt;br /&gt;
| area2 = Vornavian Coast&lt;br /&gt;
| area3 = The Graveyard&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 95&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Closed fist &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 98&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Calm (201)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WD2 = Repel (Fear)&lt;br /&gt;
| WDA = 53&lt;br /&gt;
| WDB = 53&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 14 &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 17&lt;br /&gt;
| UDF = 66&lt;br /&gt;
| BarTD = 27&lt;br /&gt;
| CleTD = 27&lt;br /&gt;
| EmpTD = 27&lt;br /&gt;
| PalTD = 27&lt;br /&gt;
| RanTD = 27&lt;br /&gt;
| SorTD = 27&lt;br /&gt;
| WizTD = 27&lt;br /&gt;
| MjETD = 27&lt;br /&gt;
| MnETD = 27&lt;br /&gt;
| MjSTD = 27&lt;br /&gt;
| MnSTD = 27&lt;br /&gt;
| MnMTD = 27 &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | boxes = Yes &lt;br /&gt;
 | skin = a dirge skin&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Defender of a battleground long lost in the terrain, the death dirge still maintains its post relentlessly, battling all that would attempt to invade its position.  All that seems to remain in its consciousness are the orders to repel all who enter, a task it executes with single-minded fury.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
* The [[Cleric Base|Cleric base]] spell, [[Prayer of Holding (301)]] lowers the dirge&#039;s physical DS to -36. This costs 3 mana.&lt;br /&gt;
* [[1106|Bone Shatter (1106)]] will work against them.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Death dirges were unusual in that their [[Rolemaster]] premise was sorrowful musicians who haunt old cemeteries, whereas the creature description they were given was instead that of wrathful soldiers. Those in the bog of [[The Graveyard]] are apparently the soldiers of [[Kestrel Etrevion]] when he used his [[The Legend of the Necropolis of Etrevion|&amp;quot;Amulet of Summoning&amp;quot;]]. The paradox of being both wrathful and sullen is probably an allusion to the [http://danteworlds.laits.utexas.edu/circle5.html Fifth Circle of Hell] from [[Phantom Gatekeeper|Dante&#039;s Inferno]]. These were considered two aspects of the same sin, so the wrathful would fight endlessly, and the sullen would stew [[Lesser ghoul|below the surface]] of a muddy swamp. The stream feeding it would be symbolic of both the River Styx of Hell and the [[Flows of essence#River of Life|River of Life]] on Orhan ([[Liabo]]). The demonically ruined funerary gate nearby reflects that of the [http://www.sparknotes.com/poetry/inferno/section4.rhtml City of Dis], and was a [[Lord of Essaence]] style portal, the [[Ghoul master#Behind the Scenes|original]] [[Purgatory#Archaeology|gateway]] [[Bandur Etrevion#Behind the Scenes|below]] by implication.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 7&lt;br /&gt;
|levelm1 = 8&lt;br /&gt;
|level = 9&lt;br /&gt;
|levelp1 = 10&lt;br /&gt;
|levelp2 = 11&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ghoul_master&amp;diff=262949</id>
		<title>Ghoul master</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ghoul_master&amp;diff=262949"/>
		<updated>2026-08-09T19:12:16Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added: They cast Repel (fear).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 16&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ghoul&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = The Graveyard&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Plains of Bone&lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 145&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 137&lt;br /&gt;
| PA2 = Claw&lt;br /&gt;
| PAB = 147&lt;br /&gt;
| PA3 = Pound (attack)&lt;br /&gt;
| PAC = 137&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Repel (Fear)&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 14&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 81&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 38&lt;br /&gt;
| UDF = 211&lt;br /&gt;
| BarTD = 48&lt;br /&gt;
| CleTD = 48&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = 48&lt;br /&gt;
| RanTD = 48&lt;br /&gt;
| SorTD = 48&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 48&lt;br /&gt;
| MnETD = 48&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 48&lt;br /&gt;
| MnMTD = 48&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a ghoul finger&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Broader and taller then the more common ghouls, this one stands with some cold bearing of command and power.  Tattered rags of velvet and silk still drape the corrupt form and a keen light of evil will and force dominates the ruined face now rotting and festered.  The aura of its power tingles along your nerves and brings a cold sweat to your brow as you gaze into eyes, now vacant, which seem to stare back at you with cruel disdain.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ghoul master is large in size and about seven feet high in its current state. &lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A chill, clammy wind whips by, and in a flash of sulfurous vapor, a ghoul master appears!&lt;br /&gt;
&lt;br /&gt;
The master growls vilely!&lt;br /&gt;
A ghoul master mutters a chant!&lt;br /&gt;
&lt;br /&gt;
A ghoul master gestures at you!&lt;br /&gt;
  CS: +88 - TD: +258 + CvA: +6 + d100: +50 - -5 == -109&lt;br /&gt;
  Warded off!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
In the [[ICE age|I.C.E. Age]] these were called &amp;quot;ghoul kings&amp;quot;, and were also found in [[Darkstone Castle#Behind the Scenes|Castle Claedesbrim]]. Those in [[The Graveyard]] use [[gorcrow|gorcrows]] as familiars to scout for trespassers to be converted into more ghouls. Ghoul kings were likely a specially made form of [[undead]] rather than the natural progression of Ghoul Rot as the [[lesser ghoul]] ages, which gradually become [[greater ghoul|greater ghouls]] over the years. They did not exist in [[Rolemaster]]. The later extension of the burial mound introduced a &amp;quot;saucer-shaped depression&amp;quot; which may refer to the &amp;quot;slight bowl-like depression&amp;quot; from [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx The Mound], which appears to be [[Jaron Galarn|the basis]] of [[Shadow Valley]], providing a second underworld passage which was not part of [[Purgatory#Archaeology|the design]] of [[The Graveyard]]. The skull would be an allusion to the [[Spectral miner#Behind the Scenes|headless]] woman [[moaning spirit#Behind the Scenes|sentry]], and the unknown warrior marker to the reanimated headless [[Jaron Galarn#Behind the Scenes|conquistador]] whose story was once unknown. &lt;br /&gt;
&lt;br /&gt;
This part of the necropolis was designed slightly before the gods documentation was changed so that the scythe wielding [[Gosaena]] had her familiar death theology. The carved image of the robed figure with scythe is more curiously related to [[The Temple of Darkness Poem]], where the [[ICE age|I.C.E. Age]] form of [[Amasalen]] (originally a [[Purgatory#Shadow World|servant]] only of the [[Muylari#Behind the Scenes|serpent god]] [[Luukos]]) is represented bizarrely as a grim reaper. This is interesting because [[Kestrel Etrevion]] or [[Orhan marble|his sons]] were [[Bellacorn|implicitly]] his servants, and Amasalen was later changed to include [[Uthex Kathiasas|ascension]]. The ruined carvings of the [[Uthex Kathiasas|dark gods]], the descent of an ancient passageway, and sacrifices to the altar of a [[Bandur Etrevion#Behind the Scenes|forgotten deity]] are better interpreted through Lovecraft and [[The Broken Lands]]. In the story the depression gives way to a winding stairway down, opening up into chambers with arches and depicting graven [[Eidolon#Behind the Scenes|&amp;quot;eidola&amp;quot;]] of dark gods. It was a very old opening that the [[Moaning spirit#Behind the Scenes|denizens]] of the underworld had forgotten existed, so symbolically it is a [[Purgatory#Archaeology|forbidden]] [[Death dirge#Behind the Scenes|other way]] into the [[Bandur Etrevion#Behind the Scenes|under crypt]]. It is interesting to note the burial mound was built on quarried rock and then filled with [[Maleskari|humanoid bones]] from the purging of the surrounding region.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Ghoul Ghoul on Wikiededia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 14&lt;br /&gt;
|levelm1 = 15&lt;br /&gt;
|level = 16&lt;br /&gt;
|levelp1 = 17&lt;br /&gt;
|levelp2 = 18&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Brawling_weapons&amp;diff=262783</id>
		<title>Brawling weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Brawling_weapons&amp;diff=262783"/>
		<updated>2026-08-06T14:48:40Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added table of available weapon techniques.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Brawling]]&#039;&#039;&#039; is the skill related to the use of one&#039;s open hands or small weapons used in a similar manner to one&#039;s open hands.  The skill is useful for characters who wish to maintain the [[defensive strength]] offered by parrying while leaving the character&#039;s hands empty.  This is useful for open-handed casting or [[bard]] instruments.&lt;br /&gt;
&lt;br /&gt;
== Maximum Ranks and Training Point Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 3/1&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 6/1&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 10/2&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 2/1&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 4/1&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 3/1&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 10/2&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 2/1&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 4/1&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 10/2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Brawling Weapon DFs and AvDs==&lt;br /&gt;
{{Weapon table start}}&lt;br /&gt;
&amp;lt;!-- CLOSED FIST --&amp;gt;&lt;br /&gt;
{{Weapon table closed fist}}&lt;br /&gt;
{{Weapon table razorpaw}}&lt;br /&gt;
{{Weapon table paingrip}}&lt;br /&gt;
{{Weapon table cestus}}&lt;br /&gt;
{{Weapon table knuckle-duster}}&lt;br /&gt;
{{Weapon table hook-knife}}&lt;br /&gt;
{{Weapon table tiger-claw}}&lt;br /&gt;
{{weapon table knuckle-blade}}&lt;br /&gt;
{{Weapon table yierka-spur}}&lt;br /&gt;
{{Weapon table blackjack}}&lt;br /&gt;
{{Weapon table jackblade}}&lt;br /&gt;
{{Weapon table troll-claw}}&lt;br /&gt;
{{Weapon table sai}}&lt;br /&gt;
{{Weapon table fist-scythe}}&lt;br /&gt;
{{Weapon table katar}}&lt;br /&gt;
{{Weapon table end}}&lt;br /&gt;
&lt;br /&gt;
==Brawling Weapons and Unarmed Combat==&lt;br /&gt;
&lt;br /&gt;
The following brawling weapons are suitable for use with the [[unarmed combat system]] (UCS) as wearable items. They DO NOT function as ordinary melee weapons when used with [[jab]], [[punch]], [[kick]], and [[GRAPPLE (verb)|grapple]] attacks. Their damage factors, AvDs and damage types ([[slash]], [[puncture]], [[crush]]) do not apply. They primarily serve as an equipment platform for [[enchant]] bonus, [[flare]]s and [[weighting]] etc. However, their use does add a bonus to the attack&#039;s [[damage factor]] and a penalty to the [[multiplier modifier]].&lt;br /&gt;
&lt;br /&gt;
*[[Cestus]]&lt;br /&gt;
*[[Knuckle-blade]]&lt;br /&gt;
*[[Knuckle-duster]]&lt;br /&gt;
*[[Paingrip]]&lt;br /&gt;
*[[Razorpaw]]&lt;br /&gt;
*[[Tiger-claw]]&lt;br /&gt;
*[[Yierka-spur]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage Type Ratios==&lt;br /&gt;
&lt;br /&gt;
This table contains the brawling weapon [[critical]] [[#category:damage types|damage type]] percentages for successful attacks (based on player research). As an example, the closed fist will result in 100% [[crush critical table|crush critical damage]] for all attacks. The closed fist does not do [[slash critical table|slash critical damage]] or [[puncture critical table|puncture critical damage]].&lt;br /&gt;
&lt;br /&gt;
Note: Because of smallish sample sizes for determining some of these percentages, they may not be precise in all cases, but should be close enough to give a decent representation of the damage ratios. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|- style = &amp;quot;background: #DDD;&amp;quot;&lt;br /&gt;
![[Weapon]]&lt;br /&gt;
![[Slash critical table|Slash]] %&lt;br /&gt;
![[Crush critical table|Crush]] %&lt;br /&gt;
![[Puncture critical table|Puncture]] %&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Closed fist]]&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Razorpaw]]&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Paingrip]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Cestus]]&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Knuckle-duster]]&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Hook-knife]]&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Tiger-claw]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Knuckle-blade]]&lt;br /&gt;
|66.7&lt;br /&gt;
|33.3&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Yierka-spur]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Blackjack]]&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Jackblade]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Troll-claw]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Sai]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Fist-scythe]]&lt;br /&gt;
|66.7&lt;br /&gt;
|16.7&lt;br /&gt;
|16.6&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Katar]]&lt;br /&gt;
|33.3&lt;br /&gt;
|0&lt;br /&gt;
|66.7&lt;br /&gt;
|- align=center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Techniques ==&lt;br /&gt;
&lt;br /&gt;
Weapon techniques available to Warriors, Rogues, Monks, Bards, Paladins, and Rangers:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|- style = &amp;quot;background: #DDD;&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Type&lt;br /&gt;
!Learned at&lt;br /&gt;
!Description&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Twin Hammerfists]]&lt;br /&gt;
|Setup&lt;br /&gt;
|10 ranks&lt;br /&gt;
|Attempt to knock down and potentially stun your opponent by swinging your fists down on them.&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Fury]]&lt;br /&gt;
|Assault&lt;br /&gt;
|25 ranks&lt;br /&gt;
|Unleash your fury upon your foe in a relentless assault.&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Clash]]&lt;br /&gt;
|Area of Effect&lt;br /&gt;
|50 ranks&lt;br /&gt;
|Hurl yourself into a clashing brawl with one or more foes.&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Spin Kick]]&lt;br /&gt;
|Reaction&lt;br /&gt;
|75 ranks&lt;br /&gt;
|Spin around, kicking a target.&lt;br /&gt;
|- align=center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
*[[Damage Factor]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Unarmed combat]]&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp#brawling&lt;br /&gt;
*http://www.play.net/gs4/info/armory/brawling.asp&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Brawling%20Combat/view Brawling Combat Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;br /&gt;
[[Category:Weapon Skills]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Immolation_(519)&amp;diff=262463</id>
		<title>Immolation (519)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Immolation_(519)&amp;diff=262463"/>
		<updated>2026-08-04T02:19:23Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added an example. Still needs an incineration example.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
{{spell &lt;br /&gt;
 | mnemonic = IMMOLATION &lt;br /&gt;
 | type = Attack &lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | target = Single individual&lt;br /&gt;
 | interval = One-shot&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | cast_rt = 3 (2 evoked)&lt;br /&gt;
 | mana_cost = 19 (5 evoked)&lt;br /&gt;
 | ctype = [[Fire critical table|Fire]]&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;This spell releases incredible destruction by fire when the target fails a [[warding]] roll.  Affected targets are set on fire and take recurring damage.&amp;lt;section end=description /&amp;gt;  [[CHANNEL]]ing the spell increases effective warding margin when the caster has one or two open hands, but subjects the caster to 3 seconds of hard [[roundtime]] (RT) that cannot be negated. &lt;br /&gt;
&lt;br /&gt;
When the spell is [[EVOKE]]d, it acts as a disabler, dealing reduced damage but subjecting the target to RT.  The evoke version costs 5 mana and incurs 2 seconds of cast roundtime.&lt;br /&gt;
&lt;br /&gt;
{{Usage-channel-evoke|s=519|2=the disabling version of the spell for 5 mana}}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in [[Elemental Lore, Fire]] provides two benefits:&lt;br /&gt;
===Incineration===&lt;br /&gt;
Fire Lore provides a chance to incinerate a target, instantly killing it. The base percent chance is a seed 1 [[summation]] of {{mono|(Fire Lore ranks - 10) &amp;amp;divide; 2}}.  If the [[warding margin]] is less than 50, this chance is reduced by 2% &#039;&#039;of the base chance&#039;&#039; per each marginal point. For example, if the caster had a base 10% chance to incinerate the target, but the warding result was 140, the incineration chance would be reduced to 8% (losing 20% of base). With a warding result of 125, the chance would be reduced to 5%.&lt;br /&gt;
&amp;lt;section begin=Fire Lore Incineration Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+&#039;&#039;&#039;Assumes warding margin &amp;gt;50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Fire ranks||12||16||22||30||40||52||66||82||100||120||142||166||192||220||250&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for incineration||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Fire Lore Incineration Bonus/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extra Damage Cycle===&lt;br /&gt;
Fire Lore also provides a chance for an extra damage cycle, determined by {{mono|ranks &amp;amp;divide; 1.5}}, so at 75 ranks, there is a 50% chance, and at 150 ranks, there is a 100% chance.&lt;br /&gt;
&amp;lt;section begin=Fire Lore Damage Cycle Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Fire ranks||2||8||15||23||30||38||45||53||60||68||75&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for extra damage cycle||1%||5%||10%||15%||20%||25%||30%||35%||40%||45%||50%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Fire ranks||83||90||98||100||105||113||120||128||135||143||150&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for extra damage cycle||55%||60%||65%||66%||70%||75%||80%||85%||90%||95%||100%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Fire Lore Damage Cycle Bonus/&amp;gt;&lt;br /&gt;
::&#039;&#039;Not all thresholds shown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Channel Damage==&lt;br /&gt;
{{channel-damage}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast master&lt;br /&gt;
You gesture at a ghoul master.&lt;br /&gt;
  CS: +156 - TD: +48 + CvA: 0 + d100: +92 == +200&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Wisps of black smoke swirl around a ghoul master and it bursts into flame causing 64 points of damage!&lt;br /&gt;
   ... 35 points of damage!&lt;br /&gt;
   Blaze chars a ghoul master&#039;s left arm.  What&#039;s left is unusable.&lt;br /&gt;
The ghoul master&#039;s wooden shield falls to the ground.&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Burst of flames to right arm toasts skin to elbows.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to head.  That hurt a bit.&lt;br /&gt;
The flames around a ghoul master continue to burn!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A ghoul master pounds at you with its fist!&lt;br /&gt;
By amazing chance, you evade the attack!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A ghoul master falls to the ground and rolls, trying to smother the flames that surround it.&lt;br /&gt;
The flames surrounding a ghoul master quickly die down.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Immolation_.28519.29|Elemental lore review (saved posts)]]&lt;br /&gt;
*[[Mean casts per kill (317, 519, 1115)]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Telekinetic_Disarm_(1406)&amp;diff=262462</id>
		<title>Telekinetic Disarm (1406)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Telekinetic_Disarm_(1406)&amp;diff=262462"/>
		<updated>2026-08-04T01:51:39Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: who are we kidding, that awesome &amp;#039;the weapon has a life of its own&amp;#039; stuff is simply not the 1406 we get to use, moved it down and in a &amp;#039;we can but dream&amp;#039; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The spell &#039;&#039;&#039;Telekinetic Disarm&#039;&#039;&#039; of the [[Savant Base]] spell sphere was seen on 11/10/2022 being cast by creatures in the [[Moonsedge]] region of [[Icemule Trace]]. It can appear on scrolls, including vibrant inked ones.&lt;br /&gt;
&lt;br /&gt;
It is a mental sphere warding spell which, if it hits, will cause the target to drop its weapon. If the weapon is &#039;crumbly&#039; (disappears once the creature that held it dies), it will vanish. Otherwise, it will simply fall, and the creature that has been disarmed, or any other, can immediately pick it up again.&lt;br /&gt;
&lt;br /&gt;
It has a cast roundtime of 2 seconds.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Use by adventurers:&lt;br /&gt;
&lt;br /&gt;
Crumbly weapons soar out of sight:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt; incant 1406&lt;br /&gt;
You converge all your willpower on the thought of the Telekinetic Disarm spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an ice troll.&lt;br /&gt;
  CS: +134 - TD: +87 + CvA: +25 + d100: +79 == +151&lt;br /&gt;
  Warding failed!&lt;br /&gt;
An ice troll&#039;s massive icicle leaps from his grasp and soars out of sight!&lt;br /&gt;
Cast Roundtime 2 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A success will disarm, but the target will simply pick up the weapon again:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt; incant 1406&lt;br /&gt;
You converge all your willpower on the thought of the Telekinetic Disarm spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a goblin.&lt;br /&gt;
  CS: +134 - TD: +6 + CvA: +20 + d100: +63 == +211&lt;br /&gt;
  Warding failed!&lt;br /&gt;
A goblin&#039;s flail leaps from her hand and falls to the ground!&lt;br /&gt;
Cast Roundtime 2 Seconds.&lt;br /&gt;
&lt;br /&gt;
A goblin snatches up a flail!&lt;br /&gt;
A goblin says, &amp;quot;Woohoo, noo stoof!&amp;quot; and dances around the area.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The spell does nothing against targets not holding any weaponry:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt; incant 1406&lt;br /&gt;
You converge all your willpower on the thought of the Telekinetic Disarm spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an albino tomb spider.&lt;br /&gt;
The spell misfires!&lt;br /&gt;
Cast Roundtime 2 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possible planned version, shown by GMs in 2022==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;A gaudy phantasmic conjurer gives a flourish of one translucent hand, sending a filament of shimmering violet energy streaking toward your orase runestaff!&lt;br /&gt;
[SMR result: 337 (Open d100: 252, Bonus: 4)]&lt;br /&gt;
Your orase runestaff tears free from your hands and floats threateningly in the air around you, darting about as if possessed!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;You try to reach for a flying orase runestaff, but it darts out of the way before swinging back around to attack!  A flying orase runestaff spirals past you before hurtling in for an attack!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Blow to your back cracks several vertebrae.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;gt;get runes&lt;br /&gt;
You snatch a flying orase runestaff out of the air and slam it once on the ground, driving the animating magic out of it!  A flying orase runestaff gives a a violent shiver as the animating forces shimmer away from it in a wash of violet light.  The runestaff settles into your right hand.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reference===&lt;br /&gt;
[[category:Savant]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Death_Cloud_(1713)&amp;diff=262461</id>
		<title>Death Cloud (1713)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Death_Cloud_(1713)&amp;diff=262461"/>
		<updated>2026-08-04T01:26:33Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: (Updated explanation to indicate they do not weaken over time; followup from previous edit).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = DEATHCLOUD&lt;br /&gt;
 | duration = 140 seconds&lt;br /&gt;
 | span = Refreshable&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = Cloud&lt;br /&gt;
 | target = Ungrouped&lt;br /&gt;
 | interval = Damage over time&lt;br /&gt;
 | dtype = Hitpoint&lt;br /&gt;
 | status = None &lt;br /&gt;
 | navigation = {{Arcane navigation}}&lt;br /&gt;
 | ctype = Lightning&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Cloud&#039;&#039;&#039; produces a much more potent version of [[Stun Cloud (1704)]]. Like stun cloud, the cloud blasts its targets with lightning bolts. &amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;The death cloud delivers&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Delivers&amp;lt;/includeonly&amp;gt;. Death clouds do not weaken over time; until they are dispelled or dissipate on their own, every bolt can easily kill anything it connects with; use with extreme caution! The cloud is unpredictable and can move into an adjacent area at anytime.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#section:Firestorm (1715)|dispel}}&lt;br /&gt;
&lt;br /&gt;
This spell can commonly be found in a handful of [[deathstone granules]] available through the [[treasure system]], and can also appear on [[scrolls]].&lt;br /&gt;
&lt;br /&gt;
This spell is native to the [[Wizard Base]] spell circle.&lt;br /&gt;
&lt;br /&gt;
Once cast, it cannot be dismissed voluntarily. It does not necessarily &#039;stick&#039; to the same target; every lightning bolt targets from amongst any valid target in the room.&lt;br /&gt;
&lt;br /&gt;
The cloud acts every 10 seconds, takes 3 rounds to form, and will then either fire or randomly do nothing / move rooms for the next 9 rounds, at which point it dissipates.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Casting the cloud. The look identical to stun clouds:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; cast&lt;br /&gt;
You gesture.&lt;br /&gt;
You look up to see a gas cloud begin to form.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; look at cloud&lt;br /&gt;
It is a cloud of gas hovering in the area.  As you look at it closely, you can see hundreds of small static discharges within its space.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10 seconds later, first formation message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You notice the gas cloud begin to condense!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20 seconds since casting: second formation message:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Large sparks begin to form in the center of the gas cloud!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
30 seconds since casting: third and final formation message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The static discharges are now audible from the gas cloud, and it looks like it won&#039;t be long before it releases some energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
40 seconds since casting: the cloud starts throwing out a lightning bolt (or randomly do nothing) every 10 seconds:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud begins to shake with uncontrollable power...&lt;br /&gt;
Suddenly, a spark of energy arcs out of it and strikes at a frost giant...&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Heavy spark to back.  Bet that hurts.&lt;br /&gt;
   The frost giant is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50 seconds since casting:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud begins to shake with uncontrollable power...&lt;br /&gt;
Suddenly, a spark of energy arcs out of it and strikes at a frost giant ...&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Heavy shock gives the frost giant fits!&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The frost giant is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
60 seconds since casting:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud begins to shake with uncontrollable power...&lt;br /&gt;
Suddenly, a spark of energy arcs out of it and strikes at a frost giant ...&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Horrid jolt to forehead amplifies brain waves.  You hear the frost giant scream in your head.&lt;br /&gt;
   The frost giant is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
70 seconds since casting, a random mood message and no action even though a target is available:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud emits several large sparks, and shifts direction suddenly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
... but the cloud is still active; death clouds do not lose lethality over time. 80 seconds since casting:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud begins to shake with uncontrollable power...&lt;br /&gt;
Suddenly, a spark of energy arcs out of it and strikes at a frost giant ...&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Massive shock totally burns out the nervous system.  Nothing works anymore.&lt;br /&gt;
The frost giant cries out in cold agony one last time and dies.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
90 seconds since casting, another random shift without a bolt even though targets are available:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud emits several large sparks, and shifts direction suddenly&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 seconds since casting, and unsuccessful attempts to get rid of the cloud:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud begins to shake with uncontrollable power...&lt;br /&gt;
Suddenly, a spark of energy arcs out of it and strikes at a frost giant ...&lt;br /&gt;
   ... 60 points of damage!&lt;br /&gt;
   Electric shock causes a strong enough convulsion to snap the frost giant&#039;s neck.&lt;br /&gt;
The frost giant falls to the ground motionless.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; dismiss cloud&lt;br /&gt;
 Don&#039;t be absurd.&lt;br /&gt;
&amp;gt; stop 1713&lt;br /&gt;
 Stop what?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
110 second and 120 seconds since casting, with no valid targets in the area, no messaging whatsoever. The cloud does not shoot at its caster.&lt;br /&gt;
&lt;br /&gt;
130 seconds since its casting it begins to dissipate:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud begins to dissipate.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
140 seconds since its casting, it disappears; the &#039;&#039;gas cloud&#039;&#039; in the room disappears with this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A quiet wind disperses the gas cloud.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Death_Cloud_(1713)&amp;diff=262460</id>
		<title>Death Cloud (1713)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Death_Cloud_(1713)&amp;diff=262460"/>
		<updated>2026-08-04T01:23:55Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Fixed an error (these _do not_ weaken over time), and included a full log of one in action.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = DEATHCLOUD&lt;br /&gt;
 | duration = 140 seconds&lt;br /&gt;
 | span = Refreshable&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = Cloud&lt;br /&gt;
 | target = Ungrouped&lt;br /&gt;
 | interval = Damage over time&lt;br /&gt;
 | dtype = Hitpoint&lt;br /&gt;
 | status = None &lt;br /&gt;
 | navigation = {{Arcane navigation}}&lt;br /&gt;
 | ctype = Lightning&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Cloud&#039;&#039;&#039; produces a much more potent version of [[Stun Cloud (1704)]]. Like stun cloud, the cloud blasts its targets with lightning bolts. &amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;The death cloud delivers&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Delivers&amp;lt;/includeonly&amp;gt; the most severe of injuries in its early stages that can kill most anything outright if it connects; use with extreme caution! The cloud is unpredictable and can move into an adjacent area at anytime.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#section:Firestorm (1715)|dispel}}&lt;br /&gt;
&lt;br /&gt;
This spell can commonly be found in a handful of [[deathstone granules]] available through the [[treasure system]].&lt;br /&gt;
&lt;br /&gt;
This spell is native to the [[Wizard Base]] spell circle.&lt;br /&gt;
&lt;br /&gt;
Once cast, it cannot be dismissed voluntarily. It does not necessarily &#039;stick&#039; to the same target; every lightning bolt targets from amongst any valid target in the room.&lt;br /&gt;
&lt;br /&gt;
The cloud acts every 10 seconds, takes 3 rounds to form, and will then either fire or randomly do nothing / move rooms for the next 9 rounds,&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Casting the cloud. The look identical to stun clouds:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; cast&lt;br /&gt;
You gesture.&lt;br /&gt;
You look up to see a gas cloud begin to form.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; look at cloud&lt;br /&gt;
It is a cloud of gas hovering in the area.  As you look at it closely, you can see hundreds of small static discharges within its space.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10 seconds later, first formation message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You notice the gas cloud begin to condense!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20 seconds since casting: second formation message:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Large sparks begin to form in the center of the gas cloud!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
30 seconds since casting: third and final formation message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The static discharges are now audible from the gas cloud, and it looks like it won&#039;t be long before it releases some energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
40 seconds since casting: the cloud starts throwing out a lightning bolt (or randomly do nothing) every 10 seconds:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud begins to shake with uncontrollable power...&lt;br /&gt;
Suddenly, a spark of energy arcs out of it and strikes at a frost giant...&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Heavy spark to back.  Bet that hurts.&lt;br /&gt;
   The frost giant is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50 seconds since casting:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud begins to shake with uncontrollable power...&lt;br /&gt;
Suddenly, a spark of energy arcs out of it and strikes at a frost giant ...&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Heavy shock gives the frost giant fits!&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The frost giant is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
60 seconds since casting:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud begins to shake with uncontrollable power...&lt;br /&gt;
Suddenly, a spark of energy arcs out of it and strikes at a frost giant ...&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Horrid jolt to forehead amplifies brain waves.  You hear the frost giant scream in your head.&lt;br /&gt;
   The frost giant is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
70 seconds since casting, a random mood message and no action even though a target is available:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud emits several large sparks, and shifts direction suddenly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
... but the cloud is still active; death clouds do not lose lethality over time. 80 seconds since casting:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud begins to shake with uncontrollable power...&lt;br /&gt;
Suddenly, a spark of energy arcs out of it and strikes at a frost giant ...&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Massive shock totally burns out the nervous system.  Nothing works anymore.&lt;br /&gt;
The frost giant cries out in cold agony one last time and dies.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
90 seconds since casting, another random shift without a bolt even though targets are available:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud emits several large sparks, and shifts direction suddenly&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 seconds since casting, and unsuccessful attempts to get rid of the cloud:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud begins to shake with uncontrollable power...&lt;br /&gt;
Suddenly, a spark of energy arcs out of it and strikes at a frost giant ...&lt;br /&gt;
   ... 60 points of damage!&lt;br /&gt;
   Electric shock causes a strong enough convulsion to snap the frost giant&#039;s neck.&lt;br /&gt;
The frost giant falls to the ground motionless.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; dismiss cloud&lt;br /&gt;
 Don&#039;t be absurd.&lt;br /&gt;
&amp;gt; stop 1713&lt;br /&gt;
 Stop what?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
110 second and 120 seconds since casting, with no valid targets in the area, no messaging whatsoever. The cloud does not shoot at its caster.&lt;br /&gt;
&lt;br /&gt;
130 seconds since its casting it begins to dissipate:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The gas cloud begins to dissipate.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
140 seconds since its casting, it disappears; the &#039;&#039;gas cloud&#039;&#039; in the room disappears with this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A quiet wind disperses the gas cloud.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Telekinetic_Disarm_(1406)&amp;diff=262459</id>
		<title>Telekinetic Disarm (1406)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Telekinetic_Disarm_(1406)&amp;diff=262459"/>
		<updated>2026-08-04T00:56:43Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Removed obsolete references and updated it with how it works today, including messaging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The spell &#039;&#039;&#039;Telekinetic Disarm&#039;&#039;&#039; of the [[Savant Base]] spell sphere was seen on 11/10/2022 being cast by creatures in the [[Moonsedge]] region of [[Icemule Trace]]. It can appear on scrolls, including vibrant inked ones.&lt;br /&gt;
&lt;br /&gt;
It is a mental sphere warding spell which, if it hits, will cause the target to drop its weapon. If the weapon is &#039;crumbly&#039; (disappears once the creature that held it dies), it will vanish. Otherwise, it will simply fall, and the creature that has been disarmed, or any other, can immediately pick it up again.&lt;br /&gt;
&lt;br /&gt;
It has a cast roundtime of 2 seconds.&lt;br /&gt;
&lt;br /&gt;
==Messaging (observed 2022)==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;A gaudy phantasmic conjurer gives a flourish of one translucent hand, sending a filament of shimmering violet energy streaking toward your orase runestaff!&lt;br /&gt;
[SMR result: 337 (Open d100: 252, Bonus: 4)]&lt;br /&gt;
Your orase runestaff tears free from your hands and floats threateningly in the air around you, darting about as if possessed!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;You try to reach for a flying orase runestaff, but it darts out of the way before swinging back around to attack!  A flying orase runestaff spirals past you before hurtling in for an attack!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Blow to your back cracks several vertebrae.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;gt;get runes&lt;br /&gt;
You snatch a flying orase runestaff out of the air and slam it once on the ground, driving the animating magic out of it!  A flying orase runestaff gives a a violent shiver as the animating forces shimmer away from it in a wash of violet light.  The runestaff settles into your right hand.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging (how it works now)==&lt;br /&gt;
&lt;br /&gt;
Use by adventurers:&lt;br /&gt;
&lt;br /&gt;
Crumbly weapons soar out of sight:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt; incant 1406&lt;br /&gt;
You converge all your willpower on the thought of the Telekinetic Disarm spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an ice troll.&lt;br /&gt;
  CS: +134 - TD: +87 + CvA: +25 + d100: +79 == +151&lt;br /&gt;
  Warding failed!&lt;br /&gt;
An ice troll&#039;s massive icicle leaps from his grasp and soars out of sight!&lt;br /&gt;
Cast Roundtime 2 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A success will disarm, but the target will simply pick up the weapon again:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt; incant 1406&lt;br /&gt;
You converge all your willpower on the thought of the Telekinetic Disarm spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a goblin.&lt;br /&gt;
  CS: +134 - TD: +6 + CvA: +20 + d100: +63 == +211&lt;br /&gt;
  Warding failed!&lt;br /&gt;
A goblin&#039;s flail leaps from her hand and falls to the ground!&lt;br /&gt;
Cast Roundtime 2 Seconds.&lt;br /&gt;
&lt;br /&gt;
A goblin snatches up a flail!&lt;br /&gt;
A goblin says, &amp;quot;Woohoo, noo stoof!&amp;quot; and dances around the area.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The spell does nothing against targets not holding any weaponry:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt; incant 1406&lt;br /&gt;
You converge all your willpower on the thought of the Telekinetic Disarm spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an albino tomb spider.&lt;br /&gt;
The spell misfires!&lt;br /&gt;
Cast Roundtime 2 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reference===&lt;br /&gt;
[[category:Savant]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ilvari_pixie&amp;diff=262251</id>
		<title>Ilvari pixie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ilvari_pixie&amp;diff=262251"/>
		<updated>2026-08-01T23:50:21Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: updated crit weighting to lighten the specificity of the statement; it&amp;#039;s probably just ambush crit weighting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 74&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Fey &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Red Forest&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = [[Rapier|Giant bee stinger]]&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 356 - 378&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Major Acid (1710)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 352&lt;br /&gt;
| WD1 = Pain (711)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 339&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Elemental Dispel (417)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Major Elemental Wave (435)&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 312 - 333&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Arcane Barrier (1720)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense I (401)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Elemental Defense III (414)&lt;br /&gt;
| DSP5 = Invisibility (916)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
This smallish humanoid sports a pair of expressive sparkling eyes, lightly tanned skin, and a wide grin from ear to ear. Cute is too kind of a word for this caricature of elven descent. A faintly shimmering golden aura surrounds him.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Their giant bee stingers are rapiers, and any attacks they make from invisible get ambush crit weighting. That means, for example, that a 200 endroll can be lethal even if you&#039;re wearing chaing armor.&lt;br /&gt;
&lt;br /&gt;
[[Grasp of the Grave (709)]] is useful for keeping the Ilvari knocked down, which prevents them from disappearing and pranking you. You should put danger colors on the writhing [[dreamvine]]s, their knock down will keep stacking more RT. The Ilvari will cast dispel, and can block magic. Watch out for your runestaff or weapon being turned into a banana, you will have to &amp;quot;open&amp;quot; the banana incurring several seconds of RT. Keep your containers closed or they will fill them with heavy stones to weigh you down. There are a variety of ways to have your stance forced down or made prone to attack.&lt;br /&gt;
&lt;br /&gt;
The pranks only happen if there is an invisible pixie in the room. It is best to knock them out of invisibility if possible, because they can cast [[Major Elemental Wave (435)]] from that position. Their [[Arcane Barrier (1720)]] blocks all low level attack spells when it is up, while their bark skin will absorb direct casts for some number of hits before crumbling. The two in combination can be a significant mana drain without doing damages.&lt;br /&gt;
&lt;br /&gt;
The safest way to hunt the derelict village is with area effect spells. With a sorcerer this would involve keeping [[Grasp of the Grave (709)]] active and using open cast [[Corrupt Essence (703)]], both of which at the moment will reveal pixies without actually forcing them into view. Open cast [[Implosion (720)]] and [[Elemental Dispel (417)]] cycles will knock everything out of invisibility, and kill everything for the same mana it would take to kill a single pixie with [[Pain (711)]] when its arcane barrier and bark skin are up. There will be little treasure as a result, but you will rarely be seriously injured.&lt;br /&gt;
==Other information==&lt;br /&gt;
There are a wide array of pranks and environmental hazards in the Ilvari village. The &amp;quot;threads of enchantment&amp;quot; temporarily modify your stats such as [[Strength]] and [[Wisdom]], sometimes lowering them, other times boosting them. The Ilvari pixies are male elementalists and the [[Ilvari sprite]]s are female spiritualists with [[empath]] attack spells. In principle their magic dispels can react off each other causing damages. It is easy to find yourself in the position of being stunned, then becoming prone from a prank and your stance forced down and buffs becoming dispelled in the scroll while stuck in RT.&lt;br /&gt;
;Item Illusions&lt;br /&gt;
These take the form of white crystals, coins, uncut diamonds and emeralds and various gems. Be careful if you didn&#039;t see it dropped. It&#039;s a TRAP!&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
As you touch a white crystal, it suddenly bursts open and sprays you with a caustic substance!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Spray just catches the hand as your little finger is badly blistered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bark Skin effect&lt;br /&gt;
The bark skin will absorb melee and magical attacks for some number of hits until it crumbles. Both pixies and sprites have it.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You swing a gleaming rune-scribed maul at an Ilvari sprite!&lt;br /&gt;
The layer of bark on an Ilvari sprite hardens and absorbs the attack!  The bark crackles as it crumbles to dust.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Light barrier&lt;br /&gt;
This is [[Arcane Barrier (1720)]]. You have to dispel it or only use magic high enough in level to hit them when it is up.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You gesture at an Ilvari pixie.&lt;br /&gt;
Your spell is deflected by the pixie&#039;s barrier in a flash of orange light!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Elemental Dispel&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
An Ilvari pixie points precisely at you!&lt;br /&gt;
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Stat Modification&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Threads of enchantment cling to you...&lt;br /&gt;
&lt;br /&gt;
You feel a bit weaker.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Unstun&lt;br /&gt;
They do not unstun themselves, but they unstun each other.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
An Ilvari pixie casts off some sparkling dust towards an Ilvari sprite.&lt;br /&gt;
The sprite begins moving again!&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie casts off some sparkling dust towards an Ilvari sprite.&lt;br /&gt;
The sprite regains her senses!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vanish&lt;br /&gt;
This is invisibility, they will still be in the room.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
An Ilvari pixie suddenly steps backward, vanishing into thin air!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Firesticks&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Suddenly, your foot becomes extremely hot!  Someone has placed a burning firestick into your black leather boots!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to left leg.  That hurts a bit.&lt;br /&gt;
&lt;br /&gt;
The firestick crumbles into ash.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ants&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You notice an Ilvari pixie sneaking behind you with a handful of ants and narrowly avoid the prank!&lt;br /&gt;
&lt;br /&gt;
Suddenly, you feel something skittering down your black leather pants!  Someone has poured a handful of biting ants into it!  You writhe in pain!&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&lt;br /&gt;
The ants quickly scatter away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Heavy Stones&lt;br /&gt;
Keep unnecessary containers closed, or else they will encumber you with &amp;quot;heavy stones.&amp;quot;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You notice an Ilvari pixie sneaking behind you with a handful of stones and narrowly avoid the prank!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;String&lt;br /&gt;
The string prank drops you to your knees.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A sudden noise from behind startles you, and you quickly discover that your ankles have been entangled with string!  You tumble to your knees!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
The string entangling your ankles quickly breaks apart.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Grease&lt;br /&gt;
The grease prank puts you on your back.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Your feet suddenly fly out from under you and you land flat on your back!  You must have stepped on a patch of grease!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Glue&lt;br /&gt;
The glue prank keeps you from moving or standing back up if you are on the ground.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You suddenly realize that you have been glued to the ground!&lt;br /&gt;
&lt;br /&gt;
You don&#039;t seem to be able to move your legs to do that.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Prickly Burrs&lt;br /&gt;
The prickly burrs will eventually burst randomly if you do not touch them first.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;gt;get burr&lt;br /&gt;
As you touch a prickly burr, it suddenly bursts open and sprays you with a caustic substance!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Spray just catches the hand as your little finger is badly blistered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Something giggles in the shadows.&lt;br /&gt;
&lt;br /&gt;
The air shimmers oddly nearby.&lt;br /&gt;
&lt;br /&gt;
A small flash of silvery and golden lights appears behind a crumbled building.&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie dances north.&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie flits back to his feet. &lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie springs into view!&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie stands there, dazed and confused. &#039;&#039;&#039;&#039;&#039;(stunned)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie hands begin to glow. &#039;&#039;&#039;&#039;&#039;(spell prep)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie points precisely at you! &#039;&#039;&#039;&#039;&#039;(spell cast)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie fades into view.&lt;br /&gt;
An Ilvari pixie points at you and bursts out laughing! &#039;&#039;&#039;&#039;&#039;(when you are dead)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ilvari pixie&#039;s eyes grow dim as his lifeforce fades away. &#039;&#039;&#039;&#039;&#039;(dead)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie vanishes in a flash of [[The Broken Lands and ki-lin: Part 3 (log)|colorful light]]. &#039;&#039;&#039;&#039;&#039;(decay)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ilvari]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 72&lt;br /&gt;
|levelm1 = 73&lt;br /&gt;
|level = 74&lt;br /&gt;
|levelp1 = 75&lt;br /&gt;
|levelp2 = 76&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ilvari_pixie&amp;diff=262250</id>
		<title>Ilvari pixie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ilvari_pixie&amp;diff=262250"/>
		<updated>2026-08-01T22:45:58Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: made a calculation error; their CER is at least 20. I&amp;#039;m guessing it&amp;#039;s exactly 20, actually, but a warrior would have to check out one of the stingers while a pixie is incapacitated but not dead yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 74&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Fey &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Red Forest&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = [[Rapier|Giant bee stinger]]&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 356 - 378&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Major Acid (1710)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 352&lt;br /&gt;
| WD1 = Pain (711)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 339&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Elemental Dispel (417)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Major Elemental Wave (435)&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 312 - 333&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Arcane Barrier (1720)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense I (401)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Elemental Defense III (414)&lt;br /&gt;
| DSP5 = Invisibility (916)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
This smallish humanoid sports a pair of expressive sparkling eyes, lightly tanned skin, and a wide grin from ear to ear. Cute is too kind of a word for this caricature of elven descent. A faintly shimmering golden aura surrounds him.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Their giant bee stingers are crit weighted rapiers (at least 20 CER). That means, for example, that wearing scale armor (or any chain armor that doesn&#039;t cover the head) can be lethal with endrolls as low as 180 or so.&lt;br /&gt;
&lt;br /&gt;
[[Grasp of the Grave (709)]] is useful for keeping the Ilvari knocked down, which prevents them from disappearing and pranking you. You should put danger colors on the writhing [[dreamvine]]s, their knock down will keep stacking more RT. The Ilvari will cast dispel, and can block magic. Watch out for your runestaff or weapon being turned into a banana, you will have to &amp;quot;open&amp;quot; the banana incurring several seconds of RT. Keep your containers closed or they will fill them with heavy stones to weigh you down. There are a variety of ways to have your stance forced down or made prone to attack.&lt;br /&gt;
&lt;br /&gt;
The pranks only happen if there is an invisible pixie in the room. It is best to knock them out of invisibility if possible, because they can cast [[Major Elemental Wave (435)]] from that position. Their [[Arcane Barrier (1720)]] blocks all low level attack spells when it is up, while their bark skin will absorb direct casts for some number of hits before crumbling. The two in combination can be a significant mana drain without doing damages.&lt;br /&gt;
&lt;br /&gt;
The safest way to hunt the derelict village is with area effect spells. With a sorcerer this would involve keeping [[Grasp of the Grave (709)]] active and using open cast [[Corrupt Essence (703)]], both of which at the moment will reveal pixies without actually forcing them into view. Open cast [[Implosion (720)]] and [[Elemental Dispel (417)]] cycles will knock everything out of invisibility, and kill everything for the same mana it would take to kill a single pixie with [[Pain (711)]] when its arcane barrier and bark skin are up. There will be little treasure as a result, but you will rarely be seriously injured.&lt;br /&gt;
==Other information==&lt;br /&gt;
There are a wide array of pranks and environmental hazards in the Ilvari village. The &amp;quot;threads of enchantment&amp;quot; temporarily modify your stats such as [[Strength]] and [[Wisdom]], sometimes lowering them, other times boosting them. The Ilvari pixies are male elementalists and the [[Ilvari sprite]]s are female spiritualists with [[empath]] attack spells. In principle their magic dispels can react off each other causing damages. It is easy to find yourself in the position of being stunned, then becoming prone from a prank and your stance forced down and buffs becoming dispelled in the scroll while stuck in RT.&lt;br /&gt;
;Item Illusions&lt;br /&gt;
These take the form of white crystals, coins, uncut diamonds and emeralds and various gems. Be careful if you didn&#039;t see it dropped. It&#039;s a TRAP!&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
As you touch a white crystal, it suddenly bursts open and sprays you with a caustic substance!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Spray just catches the hand as your little finger is badly blistered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bark Skin effect&lt;br /&gt;
The bark skin will absorb melee and magical attacks for some number of hits until it crumbles. Both pixies and sprites have it.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You swing a gleaming rune-scribed maul at an Ilvari sprite!&lt;br /&gt;
The layer of bark on an Ilvari sprite hardens and absorbs the attack!  The bark crackles as it crumbles to dust.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Light barrier&lt;br /&gt;
This is [[Arcane Barrier (1720)]]. You have to dispel it or only use magic high enough in level to hit them when it is up.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You gesture at an Ilvari pixie.&lt;br /&gt;
Your spell is deflected by the pixie&#039;s barrier in a flash of orange light!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Elemental Dispel&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
An Ilvari pixie points precisely at you!&lt;br /&gt;
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Stat Modification&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Threads of enchantment cling to you...&lt;br /&gt;
&lt;br /&gt;
You feel a bit weaker.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Unstun&lt;br /&gt;
They do not unstun themselves, but they unstun each other.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
An Ilvari pixie casts off some sparkling dust towards an Ilvari sprite.&lt;br /&gt;
The sprite begins moving again!&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie casts off some sparkling dust towards an Ilvari sprite.&lt;br /&gt;
The sprite regains her senses!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vanish&lt;br /&gt;
This is invisibility, they will still be in the room.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
An Ilvari pixie suddenly steps backward, vanishing into thin air!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Firesticks&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Suddenly, your foot becomes extremely hot!  Someone has placed a burning firestick into your black leather boots!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to left leg.  That hurts a bit.&lt;br /&gt;
&lt;br /&gt;
The firestick crumbles into ash.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ants&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You notice an Ilvari pixie sneaking behind you with a handful of ants and narrowly avoid the prank!&lt;br /&gt;
&lt;br /&gt;
Suddenly, you feel something skittering down your black leather pants!  Someone has poured a handful of biting ants into it!  You writhe in pain!&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&lt;br /&gt;
The ants quickly scatter away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Heavy Stones&lt;br /&gt;
Keep unnecessary containers closed, or else they will encumber you with &amp;quot;heavy stones.&amp;quot;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You notice an Ilvari pixie sneaking behind you with a handful of stones and narrowly avoid the prank!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;String&lt;br /&gt;
The string prank drops you to your knees.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A sudden noise from behind startles you, and you quickly discover that your ankles have been entangled with string!  You tumble to your knees!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
The string entangling your ankles quickly breaks apart.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Grease&lt;br /&gt;
The grease prank puts you on your back.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Your feet suddenly fly out from under you and you land flat on your back!  You must have stepped on a patch of grease!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Glue&lt;br /&gt;
The glue prank keeps you from moving or standing back up if you are on the ground.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You suddenly realize that you have been glued to the ground!&lt;br /&gt;
&lt;br /&gt;
You don&#039;t seem to be able to move your legs to do that.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Prickly Burrs&lt;br /&gt;
The prickly burrs will eventually burst randomly if you do not touch them first.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;gt;get burr&lt;br /&gt;
As you touch a prickly burr, it suddenly bursts open and sprays you with a caustic substance!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Spray just catches the hand as your little finger is badly blistered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Something giggles in the shadows.&lt;br /&gt;
&lt;br /&gt;
The air shimmers oddly nearby.&lt;br /&gt;
&lt;br /&gt;
A small flash of silvery and golden lights appears behind a crumbled building.&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie dances north.&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie flits back to his feet. &lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie springs into view!&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie stands there, dazed and confused. &#039;&#039;&#039;&#039;&#039;(stunned)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie hands begin to glow. &#039;&#039;&#039;&#039;&#039;(spell prep)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie points precisely at you! &#039;&#039;&#039;&#039;&#039;(spell cast)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie fades into view.&lt;br /&gt;
An Ilvari pixie points at you and bursts out laughing! &#039;&#039;&#039;&#039;&#039;(when you are dead)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ilvari pixie&#039;s eyes grow dim as his lifeforce fades away. &#039;&#039;&#039;&#039;&#039;(dead)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie vanishes in a flash of [[The Broken Lands and ki-lin: Part 3 (log)|colorful light]]. &#039;&#039;&#039;&#039;&#039;(decay)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ilvari]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 72&lt;br /&gt;
|levelm1 = 73&lt;br /&gt;
|level = 74&lt;br /&gt;
|levelp1 = 75&lt;br /&gt;
|levelp2 = 76&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ilvari_pixie&amp;diff=262249</id>
		<title>Ilvari pixie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ilvari_pixie&amp;diff=262249"/>
		<updated>2026-08-01T22:42:18Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added: Those bee stingers they swing are 21-or-higher CER crit weighted rapiers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 74&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Fey &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Red Forest&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = [[Rapier|Giant bee stinger]]&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 356 - 378&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Major Acid (1710)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 352&lt;br /&gt;
| WD1 = Pain (711)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 339&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Elemental Dispel (417)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Major Elemental Wave (435)&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 312 - 333&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Arcane Barrier (1720)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense I (401)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Elemental Defense III (414)&lt;br /&gt;
| DSP5 = Invisibility (916)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
This smallish humanoid sports a pair of expressive sparkling eyes, lightly tanned skin, and a wide grin from ear to ear. Cute is too kind of a word for this caricature of elven descent. A faintly shimmering golden aura surrounds him.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Their giant bee stingers are crit weighted rapiers (at least 21 CER). That means, for example, that wearing scale armor (or any chain armor that doesn&#039;t cover the head) can be lethal with endrolls as low as 180 or so.&lt;br /&gt;
&lt;br /&gt;
[[Grasp of the Grave (709)]] is useful for keeping the Ilvari knocked down, which prevents them from disappearing and pranking you. You should put danger colors on the writhing [[dreamvine]]s, their knock down will keep stacking more RT. The Ilvari will cast dispel, and can block magic. Watch out for your runestaff or weapon being turned into a banana, you will have to &amp;quot;open&amp;quot; the banana incurring several seconds of RT. Keep your containers closed or they will fill them with heavy stones to weigh you down. There are a variety of ways to have your stance forced down or made prone to attack.&lt;br /&gt;
&lt;br /&gt;
The pranks only happen if there is an invisible pixie in the room. It is best to knock them out of invisibility if possible, because they can cast [[Major Elemental Wave (435)]] from that position. Their [[Arcane Barrier (1720)]] blocks all low level attack spells when it is up, while their bark skin will absorb direct casts for some number of hits before crumbling. The two in combination can be a significant mana drain without doing damages.&lt;br /&gt;
&lt;br /&gt;
The safest way to hunt the derelict village is with area effect spells. With a sorcerer this would involve keeping [[Grasp of the Grave (709)]] active and using open cast [[Corrupt Essence (703)]], both of which at the moment will reveal pixies without actually forcing them into view. Open cast [[Implosion (720)]] and [[Elemental Dispel (417)]] cycles will knock everything out of invisibility, and kill everything for the same mana it would take to kill a single pixie with [[Pain (711)]] when its arcane barrier and bark skin are up. There will be little treasure as a result, but you will rarely be seriously injured.&lt;br /&gt;
==Other information==&lt;br /&gt;
There are a wide array of pranks and environmental hazards in the Ilvari village. The &amp;quot;threads of enchantment&amp;quot; temporarily modify your stats such as [[Strength]] and [[Wisdom]], sometimes lowering them, other times boosting them. The Ilvari pixies are male elementalists and the [[Ilvari sprite]]s are female spiritualists with [[empath]] attack spells. In principle their magic dispels can react off each other causing damages. It is easy to find yourself in the position of being stunned, then becoming prone from a prank and your stance forced down and buffs becoming dispelled in the scroll while stuck in RT.&lt;br /&gt;
;Item Illusions&lt;br /&gt;
These take the form of white crystals, coins, uncut diamonds and emeralds and various gems. Be careful if you didn&#039;t see it dropped. It&#039;s a TRAP!&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
As you touch a white crystal, it suddenly bursts open and sprays you with a caustic substance!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Spray just catches the hand as your little finger is badly blistered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bark Skin effect&lt;br /&gt;
The bark skin will absorb melee and magical attacks for some number of hits until it crumbles. Both pixies and sprites have it.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You swing a gleaming rune-scribed maul at an Ilvari sprite!&lt;br /&gt;
The layer of bark on an Ilvari sprite hardens and absorbs the attack!  The bark crackles as it crumbles to dust.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Light barrier&lt;br /&gt;
This is [[Arcane Barrier (1720)]]. You have to dispel it or only use magic high enough in level to hit them when it is up.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You gesture at an Ilvari pixie.&lt;br /&gt;
Your spell is deflected by the pixie&#039;s barrier in a flash of orange light!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Elemental Dispel&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
An Ilvari pixie points precisely at you!&lt;br /&gt;
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Stat Modification&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Threads of enchantment cling to you...&lt;br /&gt;
&lt;br /&gt;
You feel a bit weaker.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Unstun&lt;br /&gt;
They do not unstun themselves, but they unstun each other.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
An Ilvari pixie casts off some sparkling dust towards an Ilvari sprite.&lt;br /&gt;
The sprite begins moving again!&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie casts off some sparkling dust towards an Ilvari sprite.&lt;br /&gt;
The sprite regains her senses!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vanish&lt;br /&gt;
This is invisibility, they will still be in the room.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
An Ilvari pixie suddenly steps backward, vanishing into thin air!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Firesticks&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Suddenly, your foot becomes extremely hot!  Someone has placed a burning firestick into your black leather boots!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to left leg.  That hurts a bit.&lt;br /&gt;
&lt;br /&gt;
The firestick crumbles into ash.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ants&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You notice an Ilvari pixie sneaking behind you with a handful of ants and narrowly avoid the prank!&lt;br /&gt;
&lt;br /&gt;
Suddenly, you feel something skittering down your black leather pants!  Someone has poured a handful of biting ants into it!  You writhe in pain!&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&lt;br /&gt;
The ants quickly scatter away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Heavy Stones&lt;br /&gt;
Keep unnecessary containers closed, or else they will encumber you with &amp;quot;heavy stones.&amp;quot;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You notice an Ilvari pixie sneaking behind you with a handful of stones and narrowly avoid the prank!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;String&lt;br /&gt;
The string prank drops you to your knees.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A sudden noise from behind startles you, and you quickly discover that your ankles have been entangled with string!  You tumble to your knees!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
The string entangling your ankles quickly breaks apart.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Grease&lt;br /&gt;
The grease prank puts you on your back.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Your feet suddenly fly out from under you and you land flat on your back!  You must have stepped on a patch of grease!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Glue&lt;br /&gt;
The glue prank keeps you from moving or standing back up if you are on the ground.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You suddenly realize that you have been glued to the ground!&lt;br /&gt;
&lt;br /&gt;
You don&#039;t seem to be able to move your legs to do that.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Prickly Burrs&lt;br /&gt;
The prickly burrs will eventually burst randomly if you do not touch them first.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;gt;get burr&lt;br /&gt;
As you touch a prickly burr, it suddenly bursts open and sprays you with a caustic substance!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Spray just catches the hand as your little finger is badly blistered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Something giggles in the shadows.&lt;br /&gt;
&lt;br /&gt;
The air shimmers oddly nearby.&lt;br /&gt;
&lt;br /&gt;
A small flash of silvery and golden lights appears behind a crumbled building.&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie dances north.&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie flits back to his feet. &lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie springs into view!&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie stands there, dazed and confused. &#039;&#039;&#039;&#039;&#039;(stunned)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie hands begin to glow. &#039;&#039;&#039;&#039;&#039;(spell prep)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie points precisely at you! &#039;&#039;&#039;&#039;&#039;(spell cast)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie fades into view.&lt;br /&gt;
An Ilvari pixie points at you and bursts out laughing! &#039;&#039;&#039;&#039;&#039;(when you are dead)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ilvari pixie&#039;s eyes grow dim as his lifeforce fades away. &#039;&#039;&#039;&#039;&#039;(dead)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Ilvari pixie vanishes in a flash of [[The Broken Lands and ki-lin: Part 3 (log)|colorful light]]. &#039;&#039;&#039;&#039;&#039;(decay)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ilvari]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 72&lt;br /&gt;
|levelm1 = 73&lt;br /&gt;
|level = 74&lt;br /&gt;
|levelp1 = 75&lt;br /&gt;
|levelp2 = 76&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=1026&amp;diff=262161</id>
		<title>1026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=1026&amp;diff=262161"/>
		<updated>2026-07-31T20:26:52Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Created to redirect to 1030 - 1026 is the song that shows up in your SONG STATUS when you have sung it and can renew it this cycle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Song of Sonic Disruption (1030)]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Sonic_Disruption_(1030)&amp;diff=262160</id>
		<title>Song of Sonic Disruption (1030)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Sonic_Disruption_(1030)&amp;diff=262160"/>
		<updated>2026-07-31T20:25:32Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added details on how renewing it works, and the presence of nameless song &amp;#039;1026&amp;#039; in your song status.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = DISRUPT&lt;br /&gt;
 | duration = Instant&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | target = Ungrouped, Single-target&lt;br /&gt;
 | interval = One-shot&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = [[Disruption critical table|Disruption]]&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Song of Sonic Disruption&#039;&#039;&#039; allows the [[Bard]] to modify his or her voice to sing with such power that those not joined to the singer must pass a [[warding]] check or suffer bodily harm from the intense sonic [[Disruption critical table|disruptions]].&lt;br /&gt;
&lt;br /&gt;
The base cost of this [[Bard Base|SpellSong]] is 30 [[mana points]] with a 20 mana point &#039;&#039;&#039;manual renewal&#039;&#039;&#039; cost.  Single target casting costs 15 mana and 10 mana points on manual renewal (with applicable training).  During each renewal, targets must ward the reverberating power of the song or suffer [[Disruption critical table|disruption]] injuries.  This spellsong does not automatically renew.  Song of Disruption has a starting maximum targets of 3, increased by 1 additional target for every 50 Mana Control Skill Bonus associated with the spell circle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; &#039;&#039;This songspell is made more powerful through [[#Lore Benefit|lore training]] or when used in conjunction with playing an instrument.  The bard&#039;s playing skill contributes to the bonus. Additionally, a mastered two-handed instrument adds +60 to the warding roll, and a single-handed instrument adds +30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve sung it, you can re-apply the effects via {{boldmono|[[RENEW]] 1030}}. Song of Sonic Disruption does not renew when renewal occurs or is forced via {{boldmono|RENEW ALL}}. When using {{boldmono|SONG STATUS}}, a nameless song with id {{boldmono|1026}} shows up, indicating you can renew it this cycle.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* {{boldmono|[[PREP]] 1030 {{!}} [[CAST]]/[[SING]]}} or {{boldmono|[[INCANT]] 1030}} to cast this spell normally as a player-friendly, multi-target spell.&lt;br /&gt;
* {{boldmono|[[RENEW]] 1030}} to cast this spell a second time within a renewal period for a lower mana cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* {{boldmono|INCANT 1030 OPEN}} to use the multi-target version of this spell once using {{mono|INCANT}}&lt;br /&gt;
* {{boldmono|INCANT SET OPEN 1030}} to always cast the player friendly, multi-target version of this spell using {{mono|INCANT 1030}} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* {{boldmono|INCANT 1030 CLOSED}} to use the single target version of this spell once using {{mono|INCANT}} (requires 15 ranks of [[Mental Lore, Manipulation]]) &lt;br /&gt;
* {{boldmono|INCANT SET CLOSED 1030}} to always cast the single target version of this spell using {{mono|INCANT 1030}} (requires 15 ranks of [[Mental Lore, Manipulation]]) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* {{boldmono|INCANT 1030 EVOKE}} to use the non-player-friendly, multi-target version of this spell once using {{mono|INCANT}}&lt;br /&gt;
&lt;br /&gt;
{{Mana control targets&lt;br /&gt;
|hybrid=yes}}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
* [[Mental Lore, Manipulation]]: Once 15 ranks are achieved then the Bard is able to sing a focused version of the spell on a single [[creature|opponent]], paying only half the mana cost (15 for the initial cast and 10 for subsequent casts until the bard&#039;s full complement of songs are renewed and 1030 falls off, since it cannot be automatically renewed).&lt;br /&gt;
* Additional training in this lore makes it possible to gain the benefits that are normally restricted to singing it along with playing an instrument.&lt;br /&gt;
:* Once 60 ranks are achieved, the Bard will be able to sing the multi-target version of the SpellSong as if also playing a two-hand instrument that the Bard has mastered.&lt;br /&gt;
:* At 75 ranks, the single-target version is at the power of a Bard accompanied by a mastered two-handed instrument.  (Since the first 15 ranks give the ability to single-target, the ranks available to contribute additional damage always lag behind by 15.)&lt;br /&gt;
* &#039;&#039;A Bard who has 60 ranks (or 75 ranks when casting at a single target) gains NO additional benefit by playing an instrument.&#039;&#039;  Phrased the opposite direction, a Bard who uses a (Mastered) instrument has no need for any ranks of Mental Lore, Manipulation skill (other than the 15 ranks to enable single-target capability).&lt;br /&gt;
::  The two bonuses are additive only to a maximum equivalent to mastery of a two-hand instrument.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes: Tactical Considerations==&lt;br /&gt;
&lt;br /&gt;
This spell has a [[damage factor]] of 0.600, and when successful will do both raw damage and [[Disruption critical table|disruption]] [[critical]] damage. Training in Mental Lore, Manipulation will increase the initial (raw) damage 0.6 [[hitpoint]]s per lore rank. The ML, Manipulation lore bonus is capped at 36 damage (60 ranks). &lt;br /&gt;
&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
&lt;br /&gt;
The formula for initial non-[[critical]] damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;CENTER&amp;gt;&amp;lt;TT&amp;gt;&#039;&#039;&#039;Damage = [[trunc]]([[Endroll]] - 100) * 0.6 ) + (Mental Lore, Manipulation ranks &amp;amp;#8804; 60 * 0.6 )&#039;&#039;&#039;&amp;lt;/TT&amp;gt;&amp;lt;/CENTER&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Example 1&lt;br /&gt;
&lt;br /&gt;
With an endroll of 148 and 15 manipulation ranks the raw damage would be:&lt;br /&gt;
&lt;br /&gt;
:{{mono|trunc( (148 - 100) * 0.6 ) + ( 15 * 0.6 ) &amp;amp;#61; 37 raw damage}}&lt;br /&gt;
&lt;br /&gt;
;Example 2&lt;br /&gt;
&lt;br /&gt;
With an endroll of 200 and 75 manipulation ranks the raw damage would be:&lt;br /&gt;
&lt;br /&gt;
:{{mono|trunc(( 200 - 100 ) * 0.6 ) + ( 60 * 0.6 ) &amp;amp;#61; 96 raw damage}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The ML, Manipulation bonus caps at 36 damage (60 ranks * .600).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
Increased training in [[Spell Research]], to learn either additional [[Bard Base|SpellSongs]] or [[Minor Elemental]] spell ranks, will increase the character&#039;s [[CS]] and effectiveness. Once learned, it is strongly recommended that [[Elemental Targeting (425)]] be active since it will provide a substantial CS increase.  &lt;br /&gt;
&lt;br /&gt;
If the Bard &#039;&#039;cannot miss&#039;&#039;--barring a d100 == 1 FUMBLE result--then gaining ranks of Mental Lore, Manipulation (up to the limit of 60 for multi-target casts or 75 for single-target casts) will provide a much less [[training point]]-intensive route to boosting the damage inflicted by this SpellSong.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Multi-target spell/saved posts]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Mana_Control&amp;diff=261662</id>
		<title>Elemental Mana Control</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Mana_Control&amp;diff=261662"/>
		<updated>2026-07-26T17:21:18Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: /* Minor Elemental */ Removed interaction with 413. Because.. there is no interaction with 413. I guess it was here due to a mistake or it was outdated info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Mana Control&#039;&#039;&#039; [[skill]] serves the same purpose as [[Spiritual Mana Control]] and [[Mental Mana Control]];  it determines the efficiency with which a player can share [[mana]] with other players via [[SEND (verb)]].  [[Wizard]]s and [[sorcerer]]s are the [[pure]] professions that benefit the most from EMC, along with [[bard]]s.  The maximum benefit for sharing mana is achieved at twenty-four (24) ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player&#039;s low skill.  It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.&lt;br /&gt;
&lt;br /&gt;
This skill directly increases the amount of [[mana]] gained per pulse.&lt;br /&gt;
* If this is your primary mana control skill, then you will receive a bonus of one [[mana]] per pulse for every ten (10) ranks.  For Hybrid (multi-Realm) professions, your &amp;quot;primary&amp;quot; realm for mana control is defined as &amp;quot;that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control.&amp;quot;&lt;br /&gt;
* If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks.&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill&lt;br /&gt;
  | Bardranks     = 1 || Bardcost     = 0/5&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 0/12&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 0/12&lt;br /&gt;
  | Monkranks     = 1 || Monkcost     = 0/15&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 0/15&lt;br /&gt;
  | Rangerranks   = 1 || Rangercost   = 0/15&lt;br /&gt;
  | Rogueranks    = 1 || Roguecost    = 0/10&lt;br /&gt;
  | Sorcererranks = 2 || Sorcerercost = 0/3&lt;br /&gt;
  | Warriorranks  = 1 || Warriorcost  = 0/10&lt;br /&gt;
  | Wizardranks   = 3 || Wizardcost   = 0/3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities Affected by EMC==&lt;br /&gt;
====[[MANA (verb)]] (ability)====&lt;br /&gt;
Determines or helps determine wizard, sorcerer, and bard MANA SPELLUP and MANA PULSE proficiency.&lt;br /&gt;
&lt;br /&gt;
====[[Multicast]] (ability)====&lt;br /&gt;
Determines or helps determine wizard and sorcerer multicast proficiency.&lt;br /&gt;
&lt;br /&gt;
====[[Minor Elemental]]====&lt;br /&gt;
*[[Elemental Dispel (417)]] - the mana cost for removing a spell is reduced by one (1) mana per seventy-five (75) skill bonus in the Elemental Mana Control skill.&lt;br /&gt;
*[[Mana Focus (418)]] - adds to success by ranks &amp;amp;divide; 2.&lt;br /&gt;
&lt;br /&gt;
====[[Major Elemental]]====&lt;br /&gt;
*[[Rapid Fire (515)]] - reduces the 90 second recovery period by (Ranks/2.2) seconds.&lt;br /&gt;
*[[Mana Leech (516)]] - every 15 skill bonus increases recovery rate by +1 mana/min; +1 mana drained from the target for every 10 skill bonus&lt;br /&gt;
*[[Charge Item (517)]] - increases charge success rate, reduces charge cost by 1 mana per 5 ranks&lt;br /&gt;
*[[Cone of Elements (518)]] - skill bonus determines number of targets affected&lt;br /&gt;
*[[Temporal Reversion (540)]] - chance to trigger is increased by 1% per 20 skill bonus from a base of 10%&lt;br /&gt;
&lt;br /&gt;
====[[Wizard Base]]====&lt;br /&gt;
*[[Tremors (909)]] - decreases the mana cost of the [[evoke]] version from a base of 5 by 1 each at 75 and 150 ranks&lt;br /&gt;
*[[Enchant (925)]] - contributes towards the success rate of enchanting, and increases essence absorption. Minimum 26 EMC ranks required to gain essence&lt;br /&gt;
*[[Familiar Gate (930)]] - contributes towards the success rate of opening a portal and the number of people who can pass through&lt;br /&gt;
&lt;br /&gt;
====[[Sorcerer Base]]====&lt;br /&gt;
*[[Mana Disruption (702)]] - chance to temporarily disable an enhancement spell on a target for 15 seconds (in conjunction with SMC). If the caster has higher EMC, it will attempt to randomly select an elemental spell first&lt;br /&gt;
*[[Corrupt Essence (703)]] - open cast version number of additional targets = SMC + EMC (with the higher of the two counting all ranks and the lesser counting half ranks) / 20&lt;br /&gt;
*[[Energy Maelstrom (710)]] - allows the caster to maintain additional focused tempests at 1 additional per 50 skill bonus&lt;br /&gt;
*[[Balefire (713)]] - increases the chance that a demon will attack by 2% for each [[summation|seed]] 1 of [[skill bonus]].&lt;br /&gt;
*[[Scroll Infusion (714)]] - reduces the mana cost of infusing scrolls&lt;br /&gt;
*[[Dark Catalyst (719)]] - increases the amount of mana returned&lt;br /&gt;
*[[Implosion (720)]] - decreases the cost of focused casts (combined effect with SMC)&lt;br /&gt;
*[[Ensorcell (735)]] - EMC is a secondary factor in the success of Ensorcell&lt;br /&gt;
*[[Planar Shift (740)]] - adds to success rate&lt;br /&gt;
*[[Sacrifice]] (ability) - EMC + SMC skill bonus must be ≥ 102 (24 ranks total) to obtain the full amount of mana from a sacrifice&lt;br /&gt;
&lt;br /&gt;
==Scrolls and Magical Items==&lt;br /&gt;
Characters trained mana controls to gain applicable additional benefits from spells activated by items using [[Magic Item Use]] or scrolls using [[Arcane Symbols]] will receive full benefits when the spell cast through the item/scroll is a native learned spell to the character&#039;s profession, a minor circle spell, or known through a spell knowledge enhancive item. When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell activated/invoked.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Mana sharing (saved posts)]]&lt;br /&gt;
*[[Mental Mana Control]]&lt;br /&gt;
*[[Spiritual Mana Control]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mana Controls| ]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nielira_elixir&amp;diff=261653</id>
		<title>Nielira elixir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nielira_elixir&amp;diff=261653"/>
		<updated>2026-07-24T21:23:23Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Adding a recipe I was taught that wasn&amp;#039;t on the wiki yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a Flask of Nielira Elixir does (?? not known yet ??).&lt;br /&gt;
&lt;br /&gt;
{{AR2}}&lt;br /&gt;
===Flask of Nielira Elixir===&lt;br /&gt;
??&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Cleric&lt;br /&gt;
|Discipline = Trinkets&lt;br /&gt;
|Spell = N/A&lt;br /&gt;
|Uses = ?&lt;br /&gt;
|Rank taught = 2&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = All}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Quantifier = Flask&lt;br /&gt;
|Product = Nielira Elixir}}&lt;br /&gt;
#Add [[crystalline solution]]&lt;br /&gt;
#Add powdered [[brilliant lilac glimaerstone]]&lt;br /&gt;
#Add 2 doses of a [[translucent azure-hearted nielira]],&lt;br /&gt;
#Add a nugget of resaeun sap&lt;br /&gt;
#[[Simmer]]&lt;br /&gt;
{{RE}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_alchemy_formulas&amp;diff=261652</id>
		<title>List of alchemy formulas</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_alchemy_formulas&amp;diff=261652"/>
		<updated>2026-07-24T21:20:45Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: /* Potion Formulas */ Adding &amp;#039;Flask of Nielira elixir&amp;#039;; the masters told me the recipe. I don&amp;#039;t know what it does, but it isn&amp;#039;t on here yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=2}}A current &#039;&#039;&#039;list of [[Alchemy|alchemy]] formulas&#039;&#039;&#039;.  These formulas can be recorded in [[Recipe book|tomes]].&lt;br /&gt;
*The first step of every formula (except extractions) is to LIGHT your cauldron, the last step of every formula (except extractions) is to [[seal|ALCHEMY SEAL]].&lt;br /&gt;
*All of the items that need to be foraged can be found [http://www.virilneus.com/roomdata/room.php here], with another resource &amp;lt;nowiki&amp;gt;https://lich-mapdb-room.ffng.xyz/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*A [[List of alchemy shop inventory|list of guild shop inventories]] is also available.&lt;br /&gt;
*The ingredients for alchemy can be found on the [[List of alchemy ingredients|ingredients]] link.  Another list can be found [http://www.virilneus.com/recipes/ingredientlist.php here], and another resource [https://lich-mapdb-room.ffng.xyz/ here].&lt;br /&gt;
*[[List of alchemy gems|Alchemy gems]] and [[List of alchemy skins|skins]] are needed for many formulas--[[alchemy gem collection|collecting them]] early may be helpful.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
!Result Name	 &lt;br /&gt;
!Skill Used 	 &lt;br /&gt;
!Description	 &lt;br /&gt;
!Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|[[faintly glimmering dust]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent (ayanad crystal)&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[faintly glowing dust]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent (s&#039;ayanad crystal)&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[faintly radiant dust]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent (t&#039;ayanad crystal)&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[faintly shimmering dust]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent (n&#039;ayanad crystal)&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[crystal core essence]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[essence of regeneration]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[essence of vitality]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[murdroot extract]]&lt;br /&gt;
|extract&lt;br /&gt;
|used in hair dyes&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[charcoal]]&lt;br /&gt;
|extract&lt;br /&gt;
|used for making fireworks&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[sea salt]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent for tinctures&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[faint mote of soul]]&lt;br /&gt;
|extract &amp;lt;small&amp;gt;(clerics only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|reagent for [[radiant white soulstone]]&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[pure water]]&lt;br /&gt;
|distill&lt;br /&gt;
|drink it&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[essence of mind]]&lt;br /&gt;
|distill&lt;br /&gt;
|a flask of sparkling mind essence&lt;br /&gt;
|align=right|1&lt;br /&gt;
|-&lt;br /&gt;
|[[essence of soul]]&lt;br /&gt;
|distill&lt;br /&gt;
|a flask of sparkling soul essence&lt;br /&gt;
|align=right|1&lt;br /&gt;
|-&lt;br /&gt;
|[[essence of body]]&lt;br /&gt;
|distill&lt;br /&gt;
|a flask of sparkling body essence&lt;br /&gt;
|align=right|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[General Alchemy]]==&lt;br /&gt;
{{#section:Category:General Alchemy|rank tables}}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Potion Formulas==&lt;br /&gt;
 &lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-style=&amp;quot;background:#555555; border:#555555;height:40px&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Max&lt;br /&gt;
!Result Name&lt;br /&gt;
!Skills Used&lt;br /&gt;
!Description&lt;br /&gt;
!Uses&lt;br /&gt;
!Spell&lt;br /&gt;
!width=50|Cleric&lt;br /&gt;
!width=50|Empath&lt;br /&gt;
!width=50|Sorcerer&lt;br /&gt;
!width=50|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 01&lt;br /&gt;
|   align=right| 13&lt;br /&gt;
|   [[light blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Warding I (101)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 101&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 02&lt;br /&gt;
|   align=right| 13&lt;br /&gt;
|   [[silvery potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Defense I (401)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 401&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 04&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor stamina potion]]&lt;br /&gt;
|   extract, simmer&lt;br /&gt;
|   15 stamina returned&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 05&lt;br /&gt;
|   align=right| 16&lt;br /&gt;
|   [[swirling grey potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Barrier (102)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 102&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 05&lt;br /&gt;
|   align=right| 16&lt;br /&gt;
|   [[shimmering pale green potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Presence (402)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 402&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 07&lt;br /&gt;
|   align=right| 19&lt;br /&gt;
|   [[dimly glowing golden potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Shield (202)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 202&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 08&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   [[luminous ruddy potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Defense (103)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 103&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 08&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   [[scintillating pale blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Lock Pick Enhancement (403)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 403&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 09&lt;br /&gt;
|   align=right| 21&lt;br /&gt;
|   [[dark shimmering oil]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Minor Elemental Edge (902)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 902&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right| 22&lt;br /&gt;
|   [[rohnuru potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   prepare for 1x or 2x [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor exorcism oil]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   AS undead bane &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor repelling oil]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   DS boost vs undead &lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   [[pale sky-blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disease Resist (104)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 104&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| 22&lt;br /&gt;
|   [[scintillating pale red potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disarm Enhancement (404)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 404&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor health-well potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   adds 10 to Max [[HP]]&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 12&lt;br /&gt;
|   align=right| &amp;lt;31&lt;br /&gt;
|   [[minor elemental focus potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   +10 to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|- &lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   [[pale sea-green potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Poison Resist (105)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 105&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   [[rainbow-hued potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Detection (405)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 405&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   [[bright silvery potion]]&lt;br /&gt;
|   boil OR simmer&lt;br /&gt;
|   cast [[Elemental Defense II (406)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 406&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   [[sarmoc potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   cast [[Elemental Dispel (417)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 417&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[glimmering sanguine potion]]&lt;br /&gt;
|   simmer, boil&lt;br /&gt;
|   remove [[Ensorcell (735)]] from gear&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| 1101&lt;br /&gt;
|   align=center|  &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 19&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[minor holy oil]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Bless (304)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 304&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[deep blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Warding II]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 107&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[duqnuru potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   prepare for 3x or 4x [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[softly glowing blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Unlock (407)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 407&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 23&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   [[softly glowing red potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disarm (408)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 408&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 23&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   [[thick silver potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Celerity (506)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 506&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   [[lesser stamina potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   30 stamina returned&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   [[prismatic potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Prismatic Guard (905)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 905&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 25&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor spirit-well potion|effervescent white potion]]&lt;br /&gt;
|   style=&amp;quot;white-space:nowrap&amp;quot;|boil, simmer, infuse&lt;br /&gt;
|   minor spirit-well potion &lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| 308&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 26&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor lockrot oil]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   lower lock difficulties&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   [[shimmering silver potion]]&lt;br /&gt;
|   simmer&lt;br /&gt;
|   cast [[Elemental Deflection (507)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 507&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 28&lt;br /&gt;
|   align=right| 44&lt;br /&gt;
|   [[lesser health-well potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   increases size of health point well&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[dirtokh potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   prepare for 5x or 6x [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[scintillating lilac potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Purify Air (207)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 207&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[scintillating prismatic oil]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Blade (411)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 411&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   align=right| 48&lt;br /&gt;
|   [[gold-flecked clear potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Bias (508)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 508&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser logic potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   +5 to [[logic]] statistic&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   align=right| 49&lt;br /&gt;
|   [[lesser wisdom potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   +5 to [[wisdom]] stat&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   align=right| 51&lt;br /&gt;
|   [[deep green volatile elixir]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   Negates motion sickness from [[Spirit Guide]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 130*&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 35&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   [[sparkling aquamarine potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Water Walking (112)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 112&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 36&lt;br /&gt;
|   align=right| 53&lt;br /&gt;
|   [[turbid aquamarine potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Adrenal Surge (1107)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 1107&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 36&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   [[lesser elemental focus potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   +15 to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   align=right| 56&lt;br /&gt;
|   [[dimly glowing sky-blue potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Undisease (113)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 113&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[anointing oil]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pourable oil to create [[Well of Life (308)]] spiritual link&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 308&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 40&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[mirtokh potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   prepare for 7x [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 41&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   [[dimly glowing sea-green potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Unpoison (114)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 114&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 41&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   [[brilliant silvery potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Defense III (414)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 414&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 44&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser lockrot oil]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   lower lock difficulties&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 47&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater stamina potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   60 stamina returned&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[glowing brilliant silver potion]]&lt;br /&gt;
|   boil, simmer, infuse, channel&lt;br /&gt;
|   cast [[Mass Elemental Defense (419)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 419&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[milky blue oil]]&lt;br /&gt;
|   boil, simmer, infuse, channel&lt;br /&gt;
|   cast [[Minor Sanctuary (213)]] &amp;lt;small&amp;gt;(sprinkle)&amp;lt;/small&amp;gt;&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 213&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[sisfu potion]]&lt;br /&gt;
|   infuse, refract, boil&lt;br /&gt;
|   Enchanting potion&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 51&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[sparkling white potion]]&lt;br /&gt;
|   boil, simmer, infuse, channel&lt;br /&gt;
|   major spirit-well&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater health-well potion]]&lt;br /&gt;
|   boil, refract&lt;br /&gt;
|   increases size of health point well&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[dark murky potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Mass Blur (911)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 911&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[pure potion]]&lt;br /&gt;
|   boil, refract&lt;br /&gt;
|   style=&amp;quot;white-space:nowrap&amp;quot;|cast [[Heroism (215)]], [[Bravery (211)]],&amp;lt;br /&amp;gt;[[Bless (304)]], [[Neutralize Curse (309)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right style=&amp;quot;white-space:nowrap&amp;quot;| 215, 211,&amp;lt;br /&amp;gt;304, 309&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 56&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[inky black potion]]&lt;br /&gt;
|   simmer, infuse&lt;br /&gt;
|   preparing enhanced/sanctified gear for [[Ensorcell (735)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 735&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center|  &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 58&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   style=&amp;quot;white-space:nowrap&amp;quot;|[[greater elemental focus potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   +? to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[full stamina potion]]&lt;br /&gt;
|   boil, simmer, refract&lt;br /&gt;
|   All stamina returned&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[ayveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering enhancive gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 62&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater wisdom potion]]&lt;br /&gt;
|   simmer, refract, infuse&lt;br /&gt;
|   +10 to [[wisdom]] stat&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 62&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater logic potion]]&lt;br /&gt;
|   refract, simmer, infuse&lt;br /&gt;
|   +10 to [[logic]] statistic&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[rodyn potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   makes items mage rechargeable without possibility of failure&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[eoveneh potion]]&lt;br /&gt;
|   simmer, infuse&lt;br /&gt;
|   pre-tempering sanctified gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[gorveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering earth or acid flaring gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[draveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering fire or steam flaring gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[rhiveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering cold, lightning, acid, or steam flaring gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[zorveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering water or lightning flaring gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[greater lockrot oil]]&lt;br /&gt;
|   boil, infuse, refract&lt;br /&gt;
|   lower lock difficulties&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[greater exorcism oil]]&lt;br /&gt;
|   boil, refract&lt;br /&gt;
|   AS undead bane &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[greater repelling oil]]&lt;br /&gt;
|   channel, simmer&lt;br /&gt;
|   DS boost vs undead &lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[Flask of Nielira Elixir]]&lt;br /&gt;
|   simmer&lt;br /&gt;
|   ?? &lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Trinkets Formulas==&lt;br /&gt;
 &lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-style=&amp;quot;background:#555555; border:#555555;height:40px&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Max&lt;br /&gt;
!Result Name&lt;br /&gt;
!Skills Used&lt;br /&gt;
!Description&lt;br /&gt;
!Uses&lt;br /&gt;
!Spell&lt;br /&gt;
!width=50|Cleric&lt;br /&gt;
!width=50|Empath&lt;br /&gt;
!width=50|Sorcerer&lt;br /&gt;
!width=50|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 01&lt;br /&gt;
|   align=right| 15&lt;br /&gt;
|   [[runed bone talisman]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Prayer of Holding (301)]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right|  301&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 01&lt;br /&gt;
|   align=right| 15&lt;br /&gt;
|   [[iron wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Minor Shock (901)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  901&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|- &lt;br /&gt;
|   align=right| 02&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[rough stick of white chalk]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   intrarealm [[740]] chalk&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 02&lt;br /&gt;
|   align=right| 13&lt;br /&gt;
|   [[fine sanguine flakes]]&lt;br /&gt;
|   boil, simmer, chant&lt;br /&gt;
|   cast [[Heal/Harm (1101)]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right|  1101&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 03&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   [[soft ivory powder]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Calm (201)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right|  201&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 03&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   [[pale glittering dust]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Sleep (501)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  501&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 04&lt;br /&gt;
|   align=right| 15&lt;br /&gt;
|   [[polished bloodwood wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Blood Burst (701)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  701&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 06&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor elemental channeling crystal]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 06&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor mental channeling crystal]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 06&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor spiritual channeling crystal]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 07&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   [[clear prismatic wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Chromatic Circle (502)]]&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 502&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 09&lt;br /&gt;
|   align=right| 21&lt;br /&gt;
|   [[twisted wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Mana Disruption (702)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  702&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 09&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[dimly glowing enruned bone talisman]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   minor lichbane talisman&lt;br /&gt;
|   align=right|&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 09&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[blue burst firework]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   firework&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| 908&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 09&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[pink burst firework]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   firework&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| 908&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 09&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[white burst firework]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   firework&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| 908&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[dried glowing red eyeball charm]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   changes eye spy eyeball color&lt;br /&gt;
|   align=right|&lt;br /&gt;
|   align=right| 707&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   [[warm golden crystal]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Manna (203)]]&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right|  203&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   [[clear rainbow-flecked crystal]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right|  503&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 12&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor spiritual focus crystal]]&lt;br /&gt;
|   simmer&lt;br /&gt;
|   increase CS by 10 for one spiritual cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 12&lt;br /&gt;
|   align=right| 25&lt;br /&gt;
|   [[minor mental focus crystal]]&lt;br /&gt;
|   simmer&lt;br /&gt;
|   increase CS by 10 for one mental cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 13&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[pinch of dark grey dust]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   petrifies limbs&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  708&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[small ivory disc talisman]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Prayer of Protection (303)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  303&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   [[gnarled yew wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Corrupt Essence (703)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  703&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   [[iridescent opal wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Minor Water (903)]]&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right|  903&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 15&lt;br /&gt;
|   align=right| 28&lt;br /&gt;
|   [[deep blue eostone talisman]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Unpresence (204)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  204&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 15&lt;br /&gt;
|   align=right| 28&lt;br /&gt;
|   [[cat&#039;s-eye moonstone talisman]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Unpresence (204)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  204&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 15&lt;br /&gt;
|   align=right| 28&lt;br /&gt;
|   [[dull silvery dust]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Slow (504)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  504&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 17&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   [[foggy grey crystal]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Fog (106)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  106&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   [[minor spirit regeneration crystal]]&lt;br /&gt;
|   simmer, infuse&lt;br /&gt;
|   increases spirit point regeneration&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| 308&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   [[minor stamina regeneration crystal]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   increases stamina regeneration&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right|  1107&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 19&lt;br /&gt;
|   align=right| 33&lt;br /&gt;
|   [[softly glowing crystal]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Light (205)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 205&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 19&lt;br /&gt;
|   align=right| 33&lt;br /&gt;
|   [[pale glimmering dust]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Phase (704)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  704&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 19&lt;br /&gt;
|   align=right| 33&lt;br /&gt;
|   [[spiraled sapphire wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Hand of Tonis (505)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  505&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 19&lt;br /&gt;
|   align=right| 33&lt;br /&gt;
|   [[smooth crystalline wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Minor Acid (904)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  904&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 22&lt;br /&gt;
|   align=right| &amp;lt;41&lt;br /&gt;
|   [[lesser constitution crystal]]&lt;br /&gt;
|   infuse, boil&lt;br /&gt;
|   adds 5 to CON stat&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 23&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   [[shifting dark crystal]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Darkness (206)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  206&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 23&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   [[oaken wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Stun Relief (108)]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right|  108&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   [[smooth bone wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disintegrate (705)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  705&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   align=right| 29&lt;br /&gt;
|   [[white flask]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Preservation (305)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  305&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 26&lt;br /&gt;
|   align=right| 42&lt;br /&gt;
|   [[grooved witchwood wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Blast (409)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  409&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 26&lt;br /&gt;
|   align=right| 42&lt;br /&gt;
|   [[dimly glowing moonstone amulet]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Dispel Invisibility (109)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  109&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 29&lt;br /&gt;
|   align=right| 45&lt;br /&gt;
|   [[spiraled willow wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Holy Bolt (306)]]&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right|  306&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 29&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[clear glass wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Tenebrous Tether (706)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  706&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 29&lt;br /&gt;
|   align=right| 40&lt;br /&gt;
|   [[golden wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Minor Fire (906)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  906&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 29&lt;br /&gt;
|   align=right| 45&lt;br /&gt;
|   [[slender ivory wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Bone Shatter (1106)]]&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 1106&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser strength crystal]]&lt;br /&gt;
|   infuse, boil&lt;br /&gt;
|   increases strength temporarily&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[lesser elemental channeling crystal]]&lt;br /&gt;
|   infuse&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[lesser mental channeling crystal]]&lt;br /&gt;
|   infuse, simmer&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[lesser spiritual channeling crystal]]&lt;br /&gt;
|   infuse, simmer&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[dark translucent crystal]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Wave (410)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  410&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[lustrous beryl wand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Unbalance (110)]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right|  110&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser aura crystal]]&lt;br /&gt;
|   infuse, boil, simmer&lt;br /&gt;
|   increases aura temporarily&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser intuition crystal]]&lt;br /&gt;
|   infuse, boil&lt;br /&gt;
|   increases intuition temporarily&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   align=right| 49&lt;br /&gt;
|   [[grooved ebony wand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Fire Spirit (111)]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right|  111&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[silvery monogram rocket]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   firework&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| 908&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 33&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[dimly glowing crossed bone talisman]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   lesser lichbane talisman&lt;br /&gt;
|   align=right| 8 &lt;br /&gt;
|   align=right|  211&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[slender azure rod]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Major Cold (907)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  907&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 35&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   [[fine opaline dust]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   cast [[Untrammel (209)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right|  209&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 35&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   [[wavy grey crystal wand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Weapon Deflection (412)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  412&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 35&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   [[white crystal]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Strength (509)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  509&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 36&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser spiritual focus crystal]]&lt;br /&gt;
|   infuse, simmer&lt;br /&gt;
|   increase CS by 15 for one spiritual cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 36&lt;br /&gt;
|   align=right| &amp;gt;51&lt;br /&gt;
|   [[lesser mental focus crystal]]&lt;br /&gt;
|   infuse&lt;br /&gt;
|   increase CS by 15 for one mental cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   align=right| 56&lt;br /&gt;
|   [[shadowy dark crystal wand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Saturation (413)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  413&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   align=right| 57&lt;br /&gt;
|   [[soft golden sand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Silence (210)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  210&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   align=right| 57&lt;br /&gt;
|   [[faceted topaz wand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Hurl Boulder (510)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  510&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[slender crimson rod]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Major Fire (908)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  908&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 41&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   [[sleek alabaster wand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Empathy (1108)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 1108&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 42&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser stamina regeneration crystal]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   increases stamina regeneration&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right|  1107&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 42&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser spirit regeneration crystal]]&lt;br /&gt;
|   infuse, refract&lt;br /&gt;
|   increases spirit point regeneration&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| 308&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 43&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[black crystal]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Floating Disk (511)]]&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right|  511&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 44&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[holy water]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Neutralize Curse (309)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  309&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 44&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[jagged brown crystal]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Tremors (909)]]&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right|  909&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 45&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[jagged glossy black shard]]&lt;br /&gt;
|   simmer, infuse, refract&lt;br /&gt;
|   sanctuary breaking shard&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 47&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[translucent pale blue dust]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Ice Patch (512)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  512&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[slender mithril wand]]&lt;br /&gt;
|   boil, simmer, infuse, channel&lt;br /&gt;
|   cast [[Major Shock (910)]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right|  910&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[blue crystal]]&lt;br /&gt;
|   boil, simmer, infuse, channel&lt;br /&gt;
|   cast [[Spirit Strike (117)]]&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right|  117&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[faceted amethyst wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Empathic Assault (1110)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  1110&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater elemental channeling crystal]]&lt;br /&gt;
|   channel, infuse, boil&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater mental channeling crystal]]&lt;br /&gt;
|   channel, refract&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater spiritual channeling crystal]]&lt;br /&gt;
|   channel, infuse, boil&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater constitution crystal]]&lt;br /&gt;
|   simmer, refract&lt;br /&gt;
|   adds 10 to CON stat&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| N/A&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater intuition crystal]]&lt;br /&gt;
|   infuse, refract, boil&lt;br /&gt;
|   increases intuition temporarily&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 55&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[dimly glowing triangular bone talisman]]&lt;br /&gt;
|   boil, simmer, chant, infuse, refract (daytime only)&lt;br /&gt;
|   greater lichbane talisman&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  215&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 56&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater stamina regeneration crystal]]&lt;br /&gt;
|   refract, boil&lt;br /&gt;
|   increases stamina regeneration&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right|  1107&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 58&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater mental focus crystal]]&lt;br /&gt;
|   infuse, boil&lt;br /&gt;
|   increase CS for one mental cast&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 58&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater spiritual focus crystal]]&lt;br /&gt;
|   simmer, channel&lt;br /&gt;
|   increase CS for one spiritual cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[glass amulet]]&lt;br /&gt;
|   boil, simmer, infuse, refract (daytime only)&lt;br /&gt;
|   cast [[invisibility]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  916&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 62&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater aura crystal]]&lt;br /&gt;
|   infuse, refract (daytime only)&lt;br /&gt;
|   increases aura stat&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 62&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater strength crystal]]&lt;br /&gt;
|   infuse, refract&lt;br /&gt;
|   increases strength temporarily&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 62&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater spirit regeneration crystal]]&lt;br /&gt;
|   infuse&lt;br /&gt;
|   increases spirit point regeneration&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| 308&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[elemental soulstone|elemental soulstone&amp;lt;br&amp;gt;gleaming multicolored soulstone]]&lt;br /&gt;
|   infuse, refract, channel&lt;br /&gt;
|   enter the [[Elemental Confluence]]&lt;br /&gt;
|   align=right| unlimited&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   [[carved wooden talisman]]&lt;br /&gt;
|   simmer&lt;br /&gt;
|   Tier 2 [[familiar talisman]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right| 920&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   [[subtly carved wooden talisman]]&lt;br /&gt;
|   simmer, infuse&lt;br /&gt;
|   Tier 3 [[familiar talisman]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right| 920&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   [[sparkling shard of reflective soulstone]]&lt;br /&gt;
|   infuse&lt;br /&gt;
|   required item for elemental re-attunement quest&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Minor Spirit ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Spirit Warding I]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 101&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[light blue potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 01&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Spirit Barrier]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 102&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[swirling grey potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 05&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Spirit Defense]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 103&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[luminous ruddy potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 08&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Disease Resistance]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 104&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[pale sky-blue potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 11&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Poison Resistance]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 105&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[pale sea-green potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 14&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Spirit Fog]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 106&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[foggy grey crystal]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 17&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Spirit Warding II]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 107&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[deep blue potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 20&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Stun Relief]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 108&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[an oaken wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 23&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Dispel Invisibility]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 109&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[dimly glowing moonstone amulet]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 26&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Unbalance]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 110&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[lustrous beryl wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 30&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Fire Spirit]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 111&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[grooved ebony wand]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 32&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Water Walking]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 112&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[sparkling aquamarine potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 35&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Undisease]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 113&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[dimly glowing sky-blue potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 38&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Unpoison]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 114&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[dimly glowing sea-green potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 41&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Fasthr&#039;s Reward]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 115&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Locate Person]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 116&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Spirit Strike]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 117&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[blue crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 50&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Web]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 118&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Spirit Dispel]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 119&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Lesser Shroud]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 120&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
== Major Spirit ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Calm]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 201&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[soft ivory powder]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 01&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Spirit Shield]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 202&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[dimly glowing golden potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 07&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Manna]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 203&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[warm golden crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 11&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Unpresence]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 204&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[deep blue eostone talisman]]&amp;lt;br /&amp;gt;[[moonstone talisman]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 15&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Light]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 205&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[softly glowing crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 19&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Darkness]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 206&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[shifting dark crystal]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 23&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Purify Air]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 207&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[scintillating lilac potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 30&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Living Spell]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 208&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Untrammel]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 209&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[fine opaline dust]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 35&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Silence]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 210&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[soft golden sand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 39&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Bravery]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 211&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[dimly glowing crossed bone talisman]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 33&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Interference]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 212&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Minor Sanctuary]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 213&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[milky blue oil]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 50&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Bind]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 214&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left rowspan=&amp;quot;2&amp;quot;| [[Heroism]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center rowspan=&amp;quot;2&amp;quot;| 215&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[dimly glowing triangular bone talisman]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 55&lt;br /&gt;
|  bgcolor=#EEEEEE align=left rowspan=&amp;quot;2&amp;quot;| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[pure potion]] &amp;lt;small&amp;gt;(clerics only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 54&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Cleric ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 &lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Prayer of Holding]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 301&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[runed bone talisman]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| &lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Smite/Bane (302)|Smite]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 302&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Prayer of Protection]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 303&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[small ivory disc talisman]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 14&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Holy Blade]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 304&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[minor holy oil]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 19&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Preservation]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 305&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[white flask]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 24&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Holy Bolt]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 306&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[spiraled willow wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 29&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Benediction]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 307&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Well of Life]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 308&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[anointing oil]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| 39&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left rowspan=&amp;quot;2&amp;quot;| [[Neutralize Curse]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center rowspan=&amp;quot;2&amp;quot;| 309&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[holy water]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 44&lt;br /&gt;
|  bgcolor=#EEEEEE align=left|Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[pure potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 54&lt;br /&gt;
|  bgcolor=#EEEEEE align=left|Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Warding Sphere]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 310&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Blinding]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 311&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Fervent Reproach]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 312&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Prayer]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 313&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Relieve Burden]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 314&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Remove Curse]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 315&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[pure potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 54&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Censure]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 316&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Divine Fury]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 317&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Raise Dead]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 318&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Divine Wrath]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 319&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Minor Elemental==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 &lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Defense I ]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 401&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[silvery potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 02&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Presence]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 402&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[shimmering pale green potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 05&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Lock Pick Enhancement]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 403&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[scintillating pale blue potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 08&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Disarm Enhancement]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 404&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[scintillating pale red potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 11&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Detection]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 405&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[rainbow-hued potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 14&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Elemental Defense II]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 406&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[bright silvery potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 18&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Unlock]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 407&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[softly glowing blue potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 21&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Disarm (408)|Disarm]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 408&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[softly glowing red potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 23&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Blast]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 409&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[grooved witchwood wand]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 26&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Elemental Wave]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 410&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[dark translucent crystal]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 30&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Blade]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 411&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[scintillating prismatic oil]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 30&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Weapon Deflection]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 412&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[wavy gray crystal wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 35&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Saturation]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 413&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[shadowy dark crystal wand]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 38&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Elemental Defense III]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 414&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[brilliant silvery potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 41&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Strike]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 415&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Piercing Gaze]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 416&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Dispel]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 417&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[sarmoc potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potions&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 18&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Mana Focus]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 418&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Mass Elemental Defense]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 419&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[glowing brilliant silver potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 50&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
== Major Elemental ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 &lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Sleep]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 501&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[pale glittering dust]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 03&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Chromatic Circle]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 502&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Clear prismatic wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 07&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Thurfel&#039;s Ward]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 503&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[clear rainbow-flecked crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 11&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Slow]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 504&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[dull silvery dust]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 15&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Hand of Tonis]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 505&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[spiraled sapphire wand]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 19&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Celerity]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 506&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[thick silver potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 23&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Deflection]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 507&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[shimmering silver potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 27&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Elemental Bias]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 508&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[gold-flecked clear potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 31&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Strength]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 509&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[white crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 35&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Hurl Boulder]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 510&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[faceted topaz wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 39&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Floating Disk]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 511&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[black crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 43&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Ice Patch]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 512&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[translucent pale blue dust]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 47&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Focus]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 513&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Stone Fist]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 514&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Rapid Fire]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 515&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Charge Item]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 517&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[rodyn potion]]*&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 63&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Sorcerer ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-bgcolor=#DDDDDD&lt;br /&gt;
 !  Spell Name&lt;br /&gt;
 !  Spell Number&lt;br /&gt;
 !  Alchemy Formula&lt;br /&gt;
 !  Alchemy Area&lt;br /&gt;
 !  Rank&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
|[[Blood Burst]]&lt;br /&gt;
|align=center| 701&lt;br /&gt;
| [[polished bloodwood wand]]&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
|[[Mana Disruption]]&lt;br /&gt;
|align=center| 702&lt;br /&gt;
| [[twisted wand]]&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 09&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
|[[Corrupt Essence]]&lt;br /&gt;
|align=center| 703&lt;br /&gt;
| [[gnarled yew wand]]&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 14&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
|[[Phase]]&lt;br /&gt;
|align=center| 704&lt;br /&gt;
| [[pale glimmering dust]]&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
|[[Disintegrate]]&lt;br /&gt;
|align=center| 705&lt;br /&gt;
| [[smooth bone wand]]&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
|[[Tenebrous Tether]]&lt;br /&gt;
|align=center| 706&lt;br /&gt;
| [[clear glass wand]]&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 29&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
|[[Eye Spy]]&lt;br /&gt;
|align=center| 707&lt;br /&gt;
| [[Dried glowing red eyeball charm]]*&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Limb Disruption]]&lt;br /&gt;
|align=center| 708&lt;br /&gt;
| [[Pinch of dark grey dust]]*&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Grasp of the Grave]]&lt;br /&gt;
|align=center| 709&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Energy Maelstrom]]&lt;br /&gt;
|align=center| 710&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
|align=center| 711&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Cloak of Shadows]]&lt;br /&gt;
|align=center| 712&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Balefire]]&lt;br /&gt;
|align=center| 713&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Scroll Infusion]]&lt;br /&gt;
|align=center| 714&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Curse]]&lt;br /&gt;
|align=center| 715&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Pestilence]]&lt;br /&gt;
|align=center| 716&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Evil Eye]]&lt;br /&gt;
|align=center| 717&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Torment]]&lt;br /&gt;
|align=center| 718&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Dark Catalyst]]&lt;br /&gt;
|align=center| 719&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Implosion]]&lt;br /&gt;
|align=center| 720&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Minor Summoning]]&lt;br /&gt;
|align=center| 725&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Animate Dead]]&lt;br /&gt;
|align=center| 730&lt;br /&gt;
| [[Necromantic regeneration potion]]s*&lt;br /&gt;
| Potion&lt;br /&gt;
|align=right| 25, 45, 57&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Ensorcell]]&lt;br /&gt;
|align=center| 735&lt;br /&gt;
| [[inky black potion]]*&lt;br /&gt;
| Potion&lt;br /&gt;
|align=right| 56&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Planar Shift]]&lt;br /&gt;
|align=center| 740&lt;br /&gt;
| [[rough stick of white chalk]]*&amp;lt;br&amp;gt;[[piece of crystalline chalk]]*&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 2&amp;lt;br&amp;gt;N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Enhances but does not cast spell.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Old Empath/Herbs ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 &lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Heal 1&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 801&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of acantha]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 01&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Limb Repair 1&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 802&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of ambrominas]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 02&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| System Repair 1&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 803&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of wolifrew]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 02&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Head Repair 1&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 804&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of rose-marrow]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 04&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Organ Repair 1&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 805&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of basal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 05&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Heal 2&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 806&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of yabathilium]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 06&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Limb Repair 2&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 807&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of ephlox]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 10&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| System Repair 2&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 808&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of bolmara]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 06&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Hear Repair 2&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 809&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of aloeas]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 13&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Organ Repair 2&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 810&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of pothinir]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 13&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Limb Repair 3&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 811&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of cactacae]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 11&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| System Repair 3&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 812&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of torban]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 13&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Head Repair 3&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 813&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of haphip]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 13&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Organ Repair 3&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 814&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of talneo]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 13&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Limb Repair 4&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 815&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of calamia]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 16&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| System Repair 4&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 816&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of woth]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 16&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Head Repair 4&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 817&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of brostheras]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 17&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Organ Repair 4&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 818&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of wingstem]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 18&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Eye Regeneration&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 819&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of bur-clover]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 19&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Limb Regeneration&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 820&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of sovyn]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 20&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
== Wizard ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 &lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Minor Shock]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 901&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[iron wand]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 01&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Minor Elemental Edge]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 902&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[dark shimmering oil]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 09&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Minor Water]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 903&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[iridescent opal wand]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 14&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Minor Acid]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center | 904&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[smooth crystalline wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 19&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Prismatic Guard]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 905&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[prismatic potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 24&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Minor Fire]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 906&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[golden wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 29&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Major Cold]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 907&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[slender azure rod]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| xx&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left rowspan=&amp;quot;2&amp;quot;| [[Major Fire]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center rowspan=&amp;quot;2&amp;quot;| 908&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Alchemy_fireworks|fireworks and rockets]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 09 and up&lt;br /&gt;
|  bgcolor=#DDDDDD align=left rowspan=&amp;quot;2&amp;quot;|  Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[slender crimson rod]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 39&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Tremors]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 909&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[jagged brown crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 44&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Major Shock]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 910&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[slender mithril wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 50&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Mass Blur]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 911&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[dark murky potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 54&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Call Wind]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 912&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Melgorehn&#039;s Aura]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 913&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Sandstorm]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 914&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Weapon Fire]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 915&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Invisibility]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 916&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[glass amulet]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 60&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Earthen Fury]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 917&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Duplicate]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 918&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Wizard Shield]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 919&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left rowspan=&amp;quot;2&amp;quot;| [[Call Familiar]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center rowspan=&amp;quot;2&amp;quot;| 920&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[carved wooden talisman]]*&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| ?&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[subtly carved wooden talisman]]*&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| ?&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left rowspan=&amp;quot;5&amp;quot;| [[Enchant Item]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center rowspan=&amp;quot;5&amp;quot;| 925&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[rohnuru potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 10&lt;br /&gt;
|  bgcolor=#EEEEEE align=left rowspan=&amp;quot;5&amp;quot;| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[duqnuru potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 20&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[dirtokh potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 30&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[mirtokh potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 40&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[sparkling shard of reflective soulstone]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Enhances but does not cast spell.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Empath==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 &lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Heal|Heal / Harm]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1101&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[fine sanguine flakes]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 2&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Heal|Heal / Harm]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1101&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[glimmering sanguine potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 18&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Limb Repair]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1102&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[System Repair]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1103&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Head Repair]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1104&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Organ Repair]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1105&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Bone Shatter]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1106&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[slender ivory wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 29&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Adrenal Surge]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1107&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[turbid aquamarine potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 36&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Empathy]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1108&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[sleek alabaster wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Empathic Focus]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1109&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Empathic Assault]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1110&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[faceted amethyst wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 50&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Limb Scar Repair]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1111&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[System Scar Repair]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1112&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Head Scar Repair]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1113&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Organ Scar Repair]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1114&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Wither]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1115&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Alchemy/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
{{Alchemy navigation}}&lt;br /&gt;
[[Category: Alchemy]]&lt;br /&gt;
[[Category:Alchemy Formulas| ]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eviscerate&amp;diff=261353</id>
		<title>Eviscerate</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eviscerate&amp;diff=261353"/>
		<updated>2026-07-21T12:35:20Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: eviscerate can trigger flares.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Player System Manager&lt;br /&gt;
  |mnemonic = eviscerate&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Area of Effect&lt;br /&gt;
  |roundtime = 4s&lt;br /&gt;
  |stamina = 14&lt;br /&gt;
  |targets = Abdomen&lt;br /&gt;
  |offensivegear = Right hand&lt;br /&gt;
  |attributes = &amp;lt;br&amp;gt;Flares/Spikes Enabled&amp;lt;br&amp;gt;Height Check&amp;lt;br&amp;gt;Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Rehiding Enabled&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 2&lt;br /&gt;
  |rank2 = 4&lt;br /&gt;
  |rank3 = 6&lt;br /&gt;
  |rank4 = 8&lt;br /&gt;
  |rank5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Spring from hiding to surprise and terrify enemies.&lt;br /&gt;
  |mechanics = Maneuver a target, dealing minor [[slash critical table|slashing]] damage and minor concussion damage.  Applies [[Major Bleed]] to the primary target.  Applies [[Terrified]] or [[Demoralized]] with a power of 15 to other targets that witness the attack.&lt;br /&gt;
  |additionalinfo = Because this is an [[:Category:Area of Effect skills|Area of Effect skill]], training in [[Multi Opponent Combat]] factors into the application of the Terrified and Demoralized effects.  The area of effect status condition uses the standard PSM target calculation of: number of targets affected = [[Multi Opponent Combat]] Bonus / 50&lt;br /&gt;
===Silent Strike===&lt;br /&gt;
Once the Rogue has gained the first rank of [[Silent Strike]], they will attempt to remain hidden when performing maneuvers with the {{boldmono|REHIDING ENABLED}} attribute.&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Trading&amp;diff=261217</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Trading&amp;diff=261217"/>
		<updated>2026-07-19T14:46:19Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: /* Appraising items */ My guess is the formula it shows is just wrong, and it&amp;#039;s a much simpler gated mechanic: 25 ranks is what you need. Less than that - no appraising, ever. At 25 or more - appraising works as good as it&amp;#039;ll ever get (Which is: pretty good, but not perfect).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Trading&#039;&#039;&#039; [[skill]] factors into many [[merchant]] systems, adjusting the resulting prices of goods.&lt;br /&gt;
&lt;br /&gt;
To deter silver farming, there is a cap on the trading bonus (including racial bonus) to the first 1 million silvers of non-self-looted treasure. Any loot personally received from hunting doesn&#039;t count towards this cap.  This cap should not be confused with [[Loot cap]] a separate system.  Silvers gained from trading do count towards the loot cap, trading will get to loot cap faster, trading will not gain silvers in excess of loot cap. &lt;br /&gt;
&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 0/2&lt;br /&gt;
  | Clericranks   = 2 || Clericcost   = 0/3&lt;br /&gt;
  | Empathranks   = 2 || Empathcost   = 0/3&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 0/3&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 0/3&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 0/3&lt;br /&gt;
  | Sorcererranks = 2 || Sorcerercost = 0/3&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 0/3&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 0/3&lt;br /&gt;
  | Wizardranks   = 2 || Wizardcost   = 0/3&lt;br /&gt;
|}}&lt;br /&gt;
==Trading chart==&lt;br /&gt;
The following matrix shows the bias merchants in a given [[town]] area have towards a given [[race]].  Each entry in the matrix represents a percentage from baseline modifier.&lt;br /&gt;
&lt;br /&gt;
{{Race trade bias}}&lt;br /&gt;
&lt;br /&gt;
==Trading formula==&lt;br /&gt;
The trading formula contains a few input variables.&lt;br /&gt;
&lt;br /&gt;
===Skill boost===&lt;br /&gt;
Defined as: {{math|SkillBoost {{=}} Trunc[(TradingSkill + INFBonus)/12]}} where &#039;&#039;INFBonus&#039;&#039; is the bonus to [[influence]].&lt;br /&gt;
:&#039;&#039;NB1&#039;&#039;: Truncate. -0.9 is 0. 0.9 is also 0. -1.1 is -1, and 1.1 is 1. This means that the effective range of &#039;0&#039; is far larger (from -11 to +11, so that&#039;s 23 possibles, instead of the usual 12).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;NB2&#039;&#039;: You MUST have 1+&#039;&#039;SkillBoost&#039;&#039; ranks of trading to make it count. For example, a player with 35 INF but no trading would have 35/12 = 2.91 = 2 &#039;&#039;SkillBoost&#039;&#039;, but in order to enjoy a &#039;&#039;SkillBoost&#039;&#039; of 2 you would need 3 (2+1) ranks of trading to make it count, or you get nothing. So, you train up to 3 ranks, which gives you a total &#039;&#039;SkillBoost&#039;&#039; of (35+15)/12 = 4.166... and yet you still get just 2% &#039;&#039;SkillBoost&#039;&#039;, because 3 ranks will not ever grant more than 2%. In practice, this minimum requirement is only important for the first 5 or 6 ranks, after that you will always meet this requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SkillBoost&#039;&#039; is applied as a percentage increase or decrease, depending on if you are buying or selling. For example, a player with 100 ranks of trading and 32 INF bonus has {{math|SkillBoost {{=}} Trunc[(200 + 32)/12] {{=}} 232/12 {{=}} 19.33333 {{=}} 19}}. The final skill boost is 1.19 / 0.81, depending on if one is selling (1.19) or buying (0.81).&lt;br /&gt;
&lt;br /&gt;
Spells that increase INF (such as [[Assume Aspect (650)]]) will thus also increase your &#039;&#039;SkillBoost&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Max Trading Bonus Chart based on Influence bonuses ranging from -2 to 45.&lt;br /&gt;
Click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] just below and to the right for the &#039;&#039;&#039;Max Trading Chart&#039;&#039;&#039;. Alternatively, you can also download and run &amp;lt;code&amp;gt;;tradingranks&amp;lt;/code&amp;gt; from the Lich repository to show you the various Trading rank training thresholds for your character&#039;s current INF bonus.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{|| class=&amp;quot;mw-collapsible-content wikitable text-center&amp;quot; style=&amp;quot;table-layout:fixed; font-size:smaller;&amp;quot;&lt;br /&gt;
! INF Bonus for 25 Skill Boost || INF Bonus for 26 Skill Boost || INF Bonus for 27 Skill Boost || INF Bonus for 28 Skill Boost || INF Bonus for 29 Skill Bonus || Trading Bonus || Trading Ranks&lt;br /&gt;
|-&lt;br /&gt;
| -2 || 10 || 22 || 34 || 46 || 302 || 202&lt;br /&gt;
|-&lt;br /&gt;
| -1 || 11 || 23 || 35 || 47 || 301 || 201&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 12 || 24 || 36 || 48 || 300 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 13 || 25 || 37 || 49 || 299 || 199&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 14 || 26 || 38 || 50 || 298 || 198&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 27 || 39 || 51 || 297 || 197&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16 || 28 || 40 || 52 || 296 || 196&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 17 || 29 || 41 || 53 || 295 || 195&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 30 || 42 || 54 || 294 || 194&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 31 || 43 || 55 || 293 || 193&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 32 || 44 ||  || 292 || 192&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 33 || 45 ||  || 291 || 191&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Selling gems===&lt;br /&gt;
{{math|RawGemValue * [SkillBoost + RaceBiasFactor]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RaceBiasFactor&#039;&#039; reflects the opinion about your race by the shop owner. For example, an [[elf]] in the [[Elven Nations]] has a &#039;&#039;RaceBiasFactor&#039;&#039; of +0.05 (read: 5% bonus). So if our player with a 19% &#039;&#039;SkillBoost&#039;&#039; is an elf in the Elven Nations, a gem with a base value of 5000 silvers earns 5000 * [1.19 + 0.05] = 5000 * 1.24 = 6200 silvers.&lt;br /&gt;
&lt;br /&gt;
===Buying from the pawnshop===&lt;br /&gt;
{{math|[RawItemValue * 2 * PawnItemClassFactor] * [SkillBoost + RaceBiasFactor]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RawItemValue&#039;&#039; depends on the item and can not always be known (well, now you can back it out!). However, for some items it is easy: The raw item value of a gem is simply that which you can easily calculate from selling to the gemshop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PawnItemClassFactor&#039;&#039; refers to how much the pawnshop you are at &#039;likes&#039; the class of item you are trying to buy. While the different classes are unknown, gems are different from weapons which are different from &#039;gem-like imbeds&#039;. Each pawnshop has its own unique set of &#039;&#039;PawnItemClassFactors&#039;&#039;, and each item class has its own unique &#039;&#039;PawnItemClassFactor&#039;&#039; at each pawnshop.&lt;br /&gt;
&lt;br /&gt;
===Selling to the pawnshop===&lt;br /&gt;
{{math|[RawItemValue * PawnItemClassFactor] * [SkillBoost + RaceBiasFactor]}}&lt;br /&gt;
&lt;br /&gt;
===Buying from other shops===&lt;br /&gt;
{{math|[RawItemValue] - [SkillBoost * 2 * RawItemValue * RaceBiasFactor]}}&lt;br /&gt;
&lt;br /&gt;
===Buying from merchant shops===&lt;br /&gt;
The bonus at certain merchant (i.e., irregular) shops is unknown. It is known that one merchant cares more about trading than the next, and they may have race biases as well. It is thought that that the formula is very similar to gem selling.&lt;br /&gt;
&lt;br /&gt;
===Selling skins===&lt;br /&gt;
{{math|RawSkinValue * [SkillBoost + RaceBiasFactor]}}&lt;br /&gt;
&lt;br /&gt;
===Appraising items===&lt;br /&gt;
Current research suggests that RANKS + d100 &amp;gt; 100 for a successful appraisal, but this formula is uncertain.&lt;br /&gt;
&lt;br /&gt;
Alternative suggestion that seems more accurate: 25 ranks are required to appraise most things. Less than that means you can&#039;t appraise at all, 25 or more means you appraise with as much accuracy as it&#039;s ever going to give you, every time.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Neutralize_Curse_(1716)&amp;diff=260822</id>
		<title>Neutralize Curse (1716)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Neutralize_Curse_(1716)&amp;diff=260822"/>
		<updated>2026-07-15T10:55:51Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added note that you can &amp;#039;cast&amp;#039; this by evoking 315.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 |type = Utility&lt;br /&gt;
 |mnemonic = NEUTCURSE&lt;br /&gt;
 |duration = 30 seconds&lt;br /&gt;
 |subtype = Counterspell&lt;br /&gt;
 |skill = None&lt;br /&gt;
 |availability = None&lt;br /&gt;
 |components = a [[Curse (715)|cursed]] target&lt;br /&gt;
 | navigation = {{Arcane navigation}}&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;This spell was originally a [[Cleric Base]] spell.&#039;&#039;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;This spell nullifies&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Nullifies&amp;lt;/includeonly&amp;gt; the effect of [[Curse (715)]] for a brief period of time, allowing the target to remove and/or drop the cursed item.  Unlike [[Remove Curse (315)]] there is no [[level]] comparison between the [[sorcerer]] casting the curse and the individual removing it.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the target is under the effects of a neutralized curse, the curse &#039;&#039;cannot&#039;&#039; be removed via Remove Curse. Objects that have had curses neutralized can be interacted with as if not cursed; this permits a non-sorcerer to place cursed gems in containers as bait, among other less nefarious uses.&lt;br /&gt;
&lt;br /&gt;
This spell is available on scrolls and arcane trinkets that can be found in the treasure system. A cleric can also [[evoke]] Remove Curse, which acts the same was as Neutralize Curse.&lt;br /&gt;
&lt;br /&gt;
This spell also opens the gate to the Graveyard near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
[[Spiritual Lore, Blessings]] increases the spell strength when attempting to neutralize a curse.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
2019-04-29: Neutralize Curse was moved from 309 to 1716&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vibration_Chant_(1002)&amp;diff=259804</id>
		<title>Vibration Chant (1002)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vibration_Chant_(1002)&amp;diff=259804"/>
		<updated>2026-06-30T09:26:01Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Status text said &amp;#039;can stun&amp;#039; - but that&amp;#039;s misleading; it can stun, kill, cause a fall by critting the legs, and so on. Instead of trying to list out everything a crit can do, the status applied by the spell directly is: Nothing. So, replaced &amp;#039;can stun&amp;#039; with &amp;#039;None&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = VIBCHANT&lt;br /&gt;
 | duration = Instant&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]], Disabling&lt;br /&gt;
 | target = Single target&lt;br /&gt;
 | interval = One-shot&lt;br /&gt;
 | dtype = [[Hitpoint]] (if item explodes)&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = [[Impact critical table|Impact]]&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Vibration Chant&#039;&#039;&#039; direct&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Directs&amp;lt;/includeonly&amp;gt; a [[bard]]&#039;s voice at an object that a player [[character]] or [[creature]] is holding in order to attempt to vibrate the item out of the wielder&#039;s hand.&amp;lt;section end=description /&amp;gt;  A [[warding]] check is made to see if the item is dropped. With endrolls of 150 or greater total item destruction will result. When this shattering  occurs it will also inflict [[Impact critical table|critical damage]] to the target.&lt;br /&gt;
&lt;br /&gt;
This spellsong can be very useful in disabling creatures by getting rid of their weapons and/or shields for a very small [[mana]] cost.&lt;br /&gt;
&lt;br /&gt;
If the item that is dropped is &#039;crumbly&#039; (crumbles or decays immediately if interacted with once the creature that held it dies; many newer creatures have crumbly gear), then instead of falling to the ground on a warding roll between 101 and 150, it&#039;ll roll away and disappear, which is rather convenient: That stops the creature (or another one in the area) from picking it up. If that is not possible, you may have to pick it up yourself to ensure the creature doesn&#039;t pick it back up again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: It is not possible to shatter enchanted weapons.&#039;&#039;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
&lt;br /&gt;
Training in [[Mental Lore, Manipulation]] increases the chance to cause the target&#039;s weapon/shield to explode by reducing the endroll minimum.  The minimum number of ranks to receive this benefit is one. With lore training there is a minimum endroll reduction bonus of 2 plus an additional reduction based on lore ranks. For ranks 1 to 5 the reduction is 1.2 per rank, ranks 6 to 10 (0.8 per rank), ranks 11 to 15 (0.6 per rank). The bonus for ranks &amp;gt;15 has not been sufficiently tested. &lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
5 ranks will reduce the minimum ER required to shatter an item from ER 150 to ER 142.&lt;br /&gt;
&lt;br /&gt;
:{{mono|2 base + (5 * 1.2 per rank) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 8 total reduction}}&lt;br /&gt;
&lt;br /&gt;
10 ranks will reduce the minimum ER from 150 to 138.&lt;br /&gt;
&lt;br /&gt;
:{{mono|2 base + (5 * 1.2) + (5 * 0.8) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 12 total reduction}}&lt;br /&gt;
&lt;br /&gt;
If the target is stunned, there is a flat reduction of 20 to the minimum ER threshold for shattering an item. This is in addition to any lore bonus. As an example, with 5 lore ranks the minimum endroll for shattering an item when the target is stunned is ER 122.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Shaking item loose&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Vibration Chant to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a skeleton.&lt;br /&gt;
CS: +46 - TD: +3 + CvA: +25 + d100: +66 == +134&lt;br /&gt;
Warding failed!&lt;br /&gt;
You focus your voice on the skeleton&#039;s dagger, shaking its grip on it until the dagger falls to the ground.&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Item disappears&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Vibration Chant to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a rotting Citadel arbalester.&lt;br /&gt;
  CS: +236 - TD: +185 + CvA: +8 + d100: +80 == +139&lt;br /&gt;
  Warding failed!&lt;br /&gt;
You focus your voice on the Citadel arbalester&#039;s oak and steel arbalest, shaking her grip on it until the arbalest falls to the ground and into the shadows!&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Shattering item w/critical damage&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Vibration Chant to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a fanged goblin.&lt;br /&gt;
CS: +46 - TD: +6 + CvA: +11 + d100: +93 == +144&lt;br /&gt;
Warding failed!&lt;br /&gt;
You focus your voice on a fanged goblin&#039;s handaxe with perfect resonance, causing it to shatter into thousands of tiny pieces!&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Strong blow breaks neck!&lt;br /&gt;
The fanged goblin falls to the ground, kicks several times and dies.&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1002 Bard Base Spell Circle: Vibration Chant], on Play.net&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mental_Mana_Control&amp;diff=259803</id>
		<title>Mental Mana Control</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mental_Mana_Control&amp;diff=259803"/>
		<updated>2026-06-30T09:07:59Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: /* Multicast (ability) */ Bard circle songs do not do the multicast thing, hence, doesn&amp;#039;t apply.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;Mental Mana Control&#039;&#039;&#039; [[skill]] serves the same purpose as [[Elemental Mana Control]] and [[Spiritual Mana Control]]; it determines the efficiency with which a player can share [[mana]] with other players via [[SEND (verb)]].  Currently the [[Empath]] [[Pure]] profession, the [[Bard]] [[Semi]] profession and the [[Monk]] [[Square]] profession benefit the most from MMC, though eventually the [[Savant]] profession will as well.  The maximum benefit for sharing mana is achieved at twenty-four ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player&#039;s low skill.  It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.&lt;br /&gt;
&lt;br /&gt;
This skill directly increases the amount of [[mana]] gained per pulse.&lt;br /&gt;
* If this is your primary mana control skill, then you will receive a bonus of one [[mana]] per pulse for every ten (10) ranks.  For Hybrid (multi-Realm) professions, your &amp;quot;primary&amp;quot; realm for mana control is defined as &amp;quot;that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control.&amp;quot;&lt;br /&gt;
* If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 1 || Bardcost     = 0/5&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 0/12&lt;br /&gt;
  | Empathranks   = 2 || Empathcost   = 0/3&lt;br /&gt;
  | Monkranks     = 1 || Monkcost     = 0/8&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 0/15&lt;br /&gt;
  | Rangerranks   = 1 || Rangercost   = 0/15&lt;br /&gt;
  | Rogueranks    = 1 || Roguecost    = 0/15&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 0/12&lt;br /&gt;
  | Warriorranks  = 1 || Warriorcost  = 0/15&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 0/12&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities Affected by Mental Mana Control==&lt;br /&gt;
====[[MANA (verb)]] (ability)====&lt;br /&gt;
Determines or helps determine empath and bard MANA SPELLUP and MANA PULSE proficiency.&lt;br /&gt;
&lt;br /&gt;
====[[Multicast]] (ability)====&lt;br /&gt;
Determines or helps determine empath multicast proficiency.&lt;br /&gt;
&lt;br /&gt;
====[[Bard Base]]====&lt;br /&gt;
*[[Song of Unravelling (1013)]] - Affects the amount of mana recovered.&lt;br /&gt;
*[[Troubadour&#039;s Rally (1040)]] - Affects chance to remove stun, immobility, and web effects from the bard.&lt;br /&gt;
&lt;br /&gt;
====[[Empath Base]]====&lt;br /&gt;
*[[Empathic Assault (1110)]] - Modifies the warding margin on successful wardings that follow a successful bolt.&lt;br /&gt;
*[[Empathic Link (1117)]] - Increases target limit above base of 3 by skill bonus/50.&lt;br /&gt;
*[[Sympathy (1120)]] - Increase target limit above base of 6 in conjunction with SMC.&lt;br /&gt;
&lt;br /&gt;
====[[Minor Mental]]====&lt;br /&gt;
*[[Powersink (1203)]] - An extra target is gained every [[Summation chart|seed 6]] of (MMC skill bonus/10).&lt;br /&gt;
*[[Mental Dispel (1218)]] - Mana cost for removing a spell from opponent reduced by one point for every 75 skill bonus.&lt;br /&gt;
&lt;br /&gt;
====[[Savant Base]]====&lt;br /&gt;
*[[Astral Spear (1408)]] - {{mono|(15% + 1% per 5 ranks)}} of MMC chance for a target dispel.&lt;br /&gt;
&lt;br /&gt;
==Scrolls and Magical Items==&lt;br /&gt;
Characters trained mana controls to gain applicable additional benefits from spells activated by items using [[Magic Item Use]] or scrolls using [[Arcane Symbols]] will receive full benefits when the spell cast through the item/scroll is a native learned spell to the character&#039;s profession, a minor circle spell, or known through a spell knowledge enhancive item. When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell activated/invoked.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Mana sharing (saved posts)]]&lt;br /&gt;
*[[Elemental Mana Control]]&lt;br /&gt;
*[[Spiritual Mana Control]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mana Controls| ]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana&amp;diff=259802</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana&amp;diff=259802"/>
		<updated>2026-06-30T09:04:14Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: /* Formula */ Added the concept of &amp;#039;skill cannot result in more mana being received than you sent&amp;#039; to the formula by way of a MIN(1, ) concept.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the concept of magical energy|the verb|MANA (verb)}} &lt;br /&gt;
 &lt;br /&gt;
[[Mana]] is the raw magical energy found in each of the spheres of magic. It is by tapping into this energy that characters can power their spells, whether they tap into the magic through prayer to a god, focusing their inner will and psyche, or arcane words and gestures that harness the powers of the elements.&lt;br /&gt;
&lt;br /&gt;
== Mana Points ==&lt;br /&gt;
&lt;br /&gt;
Each character has a reserve of &#039;&#039;&#039;mana points&#039;&#039;&#039;, representing how much magic they can cast safely. [[CAST (verb)|Casting]] a [[spell]] requires the expenditure of a certain amount of mana points, generally equal to the level of the spell being cast. For example, a level 1 spell would cost the caster 1 MP. Casting without having enough mana will cause the caster to suffer nervous system [[injuries]].&lt;br /&gt;
&lt;br /&gt;
A character&#039;s maximum mana point capacity includes their &#039;&#039;&#039;Base Mana&#039;&#039;&#039; plus additional mana from their &#039;&#039;&#039;Harness Power&#039;&#039;&#039; training.&lt;br /&gt;
&lt;br /&gt;
=== Base Mana ===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|float:right}}&lt;br /&gt;
|-&lt;br /&gt;
! Profession || Mana Statistic(s) || Sphere(s) of Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || [[Aura]], [[Influence]] || [[Elemental]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || [[Wisdom]] || [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]] || [[Wisdom]], [[Influence]] || [[Spiritual]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Logic]], [[Wisdom]] || [[Spiritual]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || [[Wisdom]] || [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Wisdom]] || [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Aura]] || [[Elemental]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each [[profession]] uses one or two [[statistic]]s to determine its base mana points. The statistic bonuses (including racial modifiers), not the raw values, is used. Bonuses used in the mana formula are based on the character&#039;s statistics at [[Level]] 0 (shown with the command &#039;&#039;&#039;[[INFO|INFO START]]&#039;&#039;&#039;) and do not take subsequent [[statistic growth rate|growth]] into account.&lt;br /&gt;
&lt;br /&gt;
For professions with only one mana stat,&lt;br /&gt;
{{equation box|{{math|BaseMana {{=}} &amp;amp;lfloor;StatBonus / 2&amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
For professions with two mana stats,&lt;br /&gt;
{{equation box|{{math|BaseMana {{=}} &amp;amp;lfloor;(StatBonus&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; + StatBonus&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) / 4&amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
=== Harness Power Bonus ===&lt;br /&gt;
&lt;br /&gt;
Training in [[Harness Power]] gives extra mana equal to (Harness Power Ranks (capped at level) + Harness Power Skill Bonus).&lt;br /&gt;
&lt;br /&gt;
For example, a level 10 character with 14 ranks in Harness Power would have a bonus of 10 + 66 = 76 mana.&lt;br /&gt;
&lt;br /&gt;
== Regeneration ==&lt;br /&gt;
&lt;br /&gt;
Mana recovery is calculated using a percentage (25% on a [[node]] and 15% when off) of your maximum mana, plus the bonus regeneration earned through [[Mana Control]] in your sphere of power.&lt;br /&gt;
&lt;br /&gt;
For professions with a single sphere of power, +1 bonus mana regen is earned every 10 ranks:&lt;br /&gt;
{{equation box|{{math|BonusRegen {{=}} &amp;amp;lfloor; ( ManaControlRanks / 10 ) &amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
For professions with two spheres of power, +1 bonus mana regen is earned every 10 ranks in the higher of the two MC skills, and an additional +1 for every 20 ranks in the lower MC skill:&lt;br /&gt;
{{equation box|{{math|BonusRegen {{=}} ( &amp;amp;lfloor; ManaControlRanks&amp;lt;sub&amp;gt;higher&amp;lt;/sub&amp;gt; / 10 &amp;amp;rfloor; ) + ( &amp;amp;lfloor; ManaControlRanks&amp;lt;sub&amp;gt;lower&amp;lt;/sub&amp;gt; / 20 &amp;amp;rfloor; )}}}}&lt;br /&gt;
&lt;br /&gt;
Training in [[Mana Control]] for unrelated spheres of power (e.g. a wizard training in [[Spiritual Mana Control]]) provides no additional mana regeneration.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
A level 100 [[Empath]] with 505 mana and 101 ranks each of [[EMC]], [[SMC]], and [[MMC]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Node Value:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
504 * 25% = 126.25 =&amp;gt; 126&lt;br /&gt;
504 * 15% = 75.75 =&amp;gt; 75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Regen:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(SMC / 10) + ((MMC / 10)/2)&lt;br /&gt;
101/10 + 101/20 = 10 + 5 =&amp;gt; 15&lt;br /&gt;
*EMC provides no bonus&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
On-node  = 126 + 15 =&amp;gt; 141&lt;br /&gt;
Off-node =  75 + 15 =&amp;gt; 90&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regeneration Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* The spell [[Manna]] creates bread that, when eaten, gives a refresh-effect every minute until the character enters combat. This refresh-effect includes a small mana regeneration dependent on the caster&#039;s training in the [[Major Spiritual]] circle. Manna can also increase maximum mana depending on [[Spiritual Lore, Blessings]], which indirectly increases regeneration.&lt;br /&gt;
* The spell [[Heroism (215)]] gives a refresh-effect of 1 MP per minute.&lt;br /&gt;
* The spell [[Mana Focus (418)]] can change a room&#039;s nature from non-node to node for the purposes of mana regeneration.  In addition, the caster (only) can receive +10 mana per pulse with training in Elemental Lore: Water, with the count of boosted pulses determined by number of ranks in the Lore.&lt;br /&gt;
* The [[Bard]] song [[Song of Power (1018)]] affects the mana regeneration rate of the room in which the singer is stationed: Mana recovery off nodes becomes 25% of max mana, and on node becomes 30%. (from respectively 15% and 25%).&lt;br /&gt;
* [[Sigil of Concentration]] provides +3 MP per pulse for 10 minutes.&lt;br /&gt;
* [[minor mana regen potion]]s give +3 MP per pulse; all of the potions last for 20 minutes.&lt;br /&gt;
* [[lesser mana regen potion]]s give +8 MP per pulse (level 20+).&lt;br /&gt;
* [[greater mana regen potion]]s give +13 MP per pulse (level 40+).&lt;br /&gt;
* [[Cleric]]s and [[Empath]]s can [[MEDITATE]] in order to gain Spirit Points, Mana Points, Health Points, and Stamina at a faster rate. Clerics can also apply the meditative effect to other professions using a [[chrism]] gem. For characters with exceptionally poor Discipline and Wisdom, it is possible for meditation to &#039;&#039;&#039;decrease&#039;&#039;&#039; mana regeneration rate.&lt;br /&gt;
&lt;br /&gt;
==Sharing==&lt;br /&gt;
Mana can be shared between to characters using the verb [[Verb:SEND|{{boldmono|SEND}}]].  The sender and receiver must have matching training in one of the three respective Mana Control skills ([[Elemental Mana Control|Elemental]], [[Mental Mana Control|Mental]], [[Spiritual Mana Control|Spiritual]]).  The more combined training the pair has, the more mana that will be sent, up to a maximum of 95%.  One character&#039;s over training will make up for the under training of another as sender or receiver.  When sending mana, the amount taken from the sender will never exceed the max amount possible for the receiver to accept, and no mana will be lost if both parties have no common Mana Control skill abilities.&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
The following formula is approximately correct for typical cases. Beyond what is specified here, there is an effective limit on combined skill that enforces the 95% cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none&amp;quot;&amp;gt;&lt;br /&gt;
Mana Received = trunc( Mana Sent × 0.95 × MIN(1, [Sender Skill Bonus / 100] × [Receiver Skill Bonus / 100]) )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/magic-guide.asp#mana Magic Guide] on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Mana_Control&amp;diff=259801</id>
		<title>Elemental Mana Control</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Mana_Control&amp;diff=259801"/>
		<updated>2026-06-30T09:01:40Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: /* Multicast (ability) */ the &amp;#039;multicast&amp;#039; concept does not apply to bards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;Elemental Mana Control&#039;&#039;&#039; [[skill]] serves the same purpose as [[Spiritual Mana Control]] and [[Mental Mana Control]];  it determines the efficiency with which a player can share [[mana]] with other players via [[SEND (verb)]].  [[Wizard]]s and [[sorcerer]]s are the [[pure]] professions that benefit the most from EMC, along with [[bard]]s.  The maximum benefit for sharing mana is achieved at twenty-four (24) ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player&#039;s low skill.  It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.&lt;br /&gt;
&lt;br /&gt;
This skill directly increases the amount of [[mana]] gained per pulse.&lt;br /&gt;
* If this is your primary mana control skill, then you will receive a bonus of one [[mana]] per pulse for every ten (10) ranks.  For Hybrid (multi-Realm) professions, your &amp;quot;primary&amp;quot; realm for mana control is defined as &amp;quot;that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control.&amp;quot;&lt;br /&gt;
* If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks.&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill&lt;br /&gt;
  | Bardranks     = 1 || Bardcost     = 0/5&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 0/12&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 0/12&lt;br /&gt;
  | Monkranks     = 1 || Monkcost     = 0/15&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 0/15&lt;br /&gt;
  | Rangerranks   = 1 || Rangercost   = 0/15&lt;br /&gt;
  | Rogueranks    = 1 || Roguecost    = 0/10&lt;br /&gt;
  | Sorcererranks = 2 || Sorcerercost = 0/3&lt;br /&gt;
  | Warriorranks  = 1 || Warriorcost  = 0/10&lt;br /&gt;
  | Wizardranks   = 3 || Wizardcost   = 0/3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities Affected by EMC==&lt;br /&gt;
====[[MANA (verb)]] (ability)====&lt;br /&gt;
Determines or helps determine wizard, sorcerer, and bard MANA SPELLUP and MANA PULSE proficiency.&lt;br /&gt;
&lt;br /&gt;
====[[Multicast]] (ability)====&lt;br /&gt;
Determines or helps determine wizard and sorcerer multicast proficiency.&lt;br /&gt;
&lt;br /&gt;
====[[Minor Elemental]]====&lt;br /&gt;
*[[Elemental Saturation (413)]] - the target&#039;s TD will be reduced by seed 1 of the caster&#039;s EMC ranks on the initial cast.&lt;br /&gt;
*[[Elemental Dispel (417)]] - the mana cost for removing a spell is reduced by one (1) mana per seventy-five (75) skill bonus in the Elemental Mana Control skill.&lt;br /&gt;
*[[Mana Focus (418)]] - adds to success by ranks &amp;amp;divide; 2.&lt;br /&gt;
&lt;br /&gt;
====[[Major Elemental]]====&lt;br /&gt;
*[[Rapid Fire (515)]] - reduces the 90 second recovery period by (Ranks/2.2) seconds.&lt;br /&gt;
*[[Mana Leech (516)]] - every 15 skill bonus increases recovery rate by +1 mana/min; +1 mana drained from the target for every 10 skill bonus&lt;br /&gt;
*[[Charge Item (517)]] - increases charge success rate, reduces charge cost by 1 mana per 5 ranks&lt;br /&gt;
*[[Cone of Elements (518)]] - skill bonus determines number of targets affected&lt;br /&gt;
*[[Temporal Reversion (540)]] - chance to trigger is increased by 1% per 20 skill bonus from a base of 10%&lt;br /&gt;
&lt;br /&gt;
====[[Wizard Base]]====&lt;br /&gt;
*[[Tremors (909)]] - decreases the mana cost of the [[evoke]] version from a base of 5 by 1 each at 75 and 150 ranks&lt;br /&gt;
*[[Enchant (925)]] - contributes towards the success rate of enchanting, and increases essence absorption. Minimum 26 EMC ranks required to gain essence&lt;br /&gt;
*[[Familiar Gate (930)]] - contributes towards the success rate of opening a portal and the number of people who can pass through&lt;br /&gt;
&lt;br /&gt;
====[[Sorcerer Base]]====&lt;br /&gt;
*[[Mana Disruption (702)]] - chance to temporarily disable an enhancement spell on a target for 15 seconds (in conjunction with SMC). If the caster has higher EMC, it will attempt to randomly select an elemental spell first&lt;br /&gt;
*[[Corrupt Essence (703)]] - open cast version number of additional targets = SMC + EMC (with the higher of the two counting all ranks and the lesser counting half ranks) / 20&lt;br /&gt;
*[[Energy Maelstrom (710)]] - allows the caster to maintain additional focused tempests at 1 additional per 50 skill bonus&lt;br /&gt;
*[[Balefire (713)]] - increases the chance that a demon will attack by 2% for each [[summation|seed]] 1 of [[skill bonus]].&lt;br /&gt;
*[[Scroll Infusion (714)]] - reduces the mana cost of infusing scrolls&lt;br /&gt;
*[[Dark Catalyst (719)]] - increases the amount of mana returned&lt;br /&gt;
*[[Implosion (720)]] - decreases the cost of focused casts (combined effect with SMC)&lt;br /&gt;
*[[Ensorcell (735)]] - EMC is a secondary factor in the success of Ensorcell&lt;br /&gt;
*[[Planar Shift (740)]] - adds to success rate&lt;br /&gt;
*[[Sacrifice]] (ability) - EMC + SMC skill bonus must be ≥ 102 (24 ranks total) to obtain the full amount of mana from a sacrifice&lt;br /&gt;
&lt;br /&gt;
==Scrolls and Magical Items==&lt;br /&gt;
Characters trained mana controls to gain applicable additional benefits from spells activated by items using [[Magic Item Use]] or scrolls using [[Arcane Symbols]] will receive full benefits when the spell cast through the item/scroll is a native learned spell to the character&#039;s profession, a minor circle spell, or known through a spell knowledge enhancive item. When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell activated/invoked.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Mana sharing (saved posts)]]&lt;br /&gt;
*[[Mental Mana Control]]&lt;br /&gt;
*[[Spiritual Mana Control]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mana Controls| ]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fletching&amp;diff=258851</id>
		<title>Fletching</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fletching&amp;diff=258851"/>
		<updated>2026-06-14T20:47:55Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: /* Fletchlings Found in Elanthia */ Fixed up the locations of the creatures you can skin for fletchings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletching is the art of creating arrows, bolts, and darts for use in combat.  &lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Tools==&lt;br /&gt;
Some tools are required, others are not.&lt;br /&gt;
&lt;br /&gt;
===Required===&lt;br /&gt;
* A handaxe-based OHE weapon&lt;br /&gt;
* A dagger-based OHE weapon or hook-knife based brawling weapon&lt;br /&gt;
* A short, composite or long bow for arrows&lt;br /&gt;
* A light or heavy crossbow for light or heavy bolts&lt;br /&gt;
* A completed dart for darts&lt;br /&gt;
&lt;br /&gt;
===Optional===&lt;br /&gt;
* A drill&lt;br /&gt;
* A fletching razor&lt;br /&gt;
* A scriber&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
This is a list of the available Materials used in Fletching.  Some materials are required, while others are not.&lt;br /&gt;
&lt;br /&gt;
===Required===&lt;br /&gt;
* A source of [[List of woods and skins usable|wood]]&lt;br /&gt;
* Fletching glue&lt;br /&gt;
* Fletchings&lt;br /&gt;
&lt;br /&gt;
===Optional===&lt;br /&gt;
* Paint&lt;br /&gt;
* Paintsticks&lt;br /&gt;
* Arrowheads&lt;br /&gt;
* Caps&lt;br /&gt;
&lt;br /&gt;
==Tool Usage==&lt;br /&gt;
Tools are available at your local fletching shop and weapon shop.&lt;br /&gt;
&lt;br /&gt;
===Handaxe===&lt;br /&gt;
The handaxe is an OHE based weapon used to pare down an item made of wood to create the shafts needed to make your projectile.  There are four current possible projectiles created from fletching: Arrow, Light Crossbow Bolt, Heavy Crossbow Bolt, and Dart.  Any OHE weapon that INSPECTs as a handaxe base weapon should be compatible for fletching.&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
The dagger is an OHE based weapon that is used for more fine and precise tasks not possible with a handaxe.  Paring the shaft down further, cutting nocks in the end of the arrow, making the projectile the proper length, and whittling a tip are all steps requiring the use of the dagger.  Any OHE weapon that INSPECTs as a dagger base weapon should be compatible for fletching.&lt;br /&gt;
&lt;br /&gt;
===Bow, Crossbow, or Dart===&lt;br /&gt;
A Ranged weapon is used in the fletching process in order to measure the proper length of the projectile.  Current ranged weapons include: Short, Composite, and Long Bows, Light and Heavy Crossbows.  A completed Dart is required to measure the correct length of a dart shaft.&lt;br /&gt;
&lt;br /&gt;
===Fletching Razor===&lt;br /&gt;
The fletching razor is a tool that cuts fletchings from feathers found from creatures in the wilds of Elanthia.  Though fletchings are easily purchased from the local fletching shop, the fletching razor allows the Fletcher to customize their arrows with fletchings not available in your local shop.  Make sure that your fletching razor is OPEN so that you can use it. Occasionally, a merchant will sell [[Fletching razor|razors that can imbue your freshly-made fletchings with a flare]].&lt;br /&gt;
&lt;br /&gt;
Usage: cut feather&lt;br /&gt;
&lt;br /&gt;
===Drill=== &lt;br /&gt;
The drill is a tool used to make a hole in the end of the projectile, which allows it to receive an arrowhead.  Arrowheads are not required for a fletching projectile to work, but allows the Fletcher to customize an arrow to their liking.&lt;br /&gt;
&lt;br /&gt;
===Scriber===&lt;br /&gt;
There are other tools around Elanthia to further improve your enjoyment of fletching.  Scribers are used to etch different designs into the wood of your projectile.  There are even rare scribers that can etch your name.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
There are also other various items and tools that have been released throughout Elanthia.  Keep your eyes peeled and you never know what you may find.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Wood===&lt;br /&gt;
&lt;br /&gt;
The first and most important material required is the wood material needed to make the projectile.  There are several different kinds of woods available for fletching, from a variety of sources.  Your two main sources of wood will either be plain wood or magical wood.&lt;br /&gt;
&lt;br /&gt;
====Plain Wood====&lt;br /&gt;
&lt;br /&gt;
Plain wood is the most frequent and easily attainable material that you can get your hands on.  You can get plain wood by purchasing them from town fletching shops or FORAGEing for them in the wilds.  Certain creatures also can provide a skin that can be used as a shaft material, mainly bones.  You even have the option of purchasing large pole-arm weapons that you can cut down into shafts as well, just visit your local weapon shop to see their selection. (See: [[List of fletching materials]] for a list of non-purchased base materials.)&lt;br /&gt;
&lt;br /&gt;
====Magical Wood====&lt;br /&gt;
&lt;br /&gt;
Magical woods are woods that have some natural enchantment. &#039;&#039;&#039;Using ammunition made from magical woods does not increase your Ranged AS.&#039;&#039;&#039; However, certain types of enemies may require magical weapons to hit.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these woods can only be purchased either by having back-room access at town fletching shops, or by traveling/event merchants.&lt;br /&gt;
&lt;br /&gt;
Below is a table showing you the different woods available at town fletching shops.  These woods come in three sizes: stick (S), branch (B), or limb (L), where stick is the smallest and limb is the largest.&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
 |- &lt;br /&gt;
 | bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Wood, Offensive Bonus&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid; border-left:1px solid;&amp;quot;| &#039;&#039;&#039;Landing&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;Ice Mule&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;Sylvarraend&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px| &#039;&#039;&#039;Teras Isle&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px| &#039;&#039;&#039;Mist Harbor&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px| &#039;&#039;&#039;Cysaegir&#039;&#039;&#039;&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Carmiln]]&#039;&#039;&#039;, +6&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &#039;&#039;&#039;[[Deringo]]&#039;&#039;&#039;, +8&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Faewood]]&#039;&#039;&#039;, +20&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &#039;&#039;&#039;[[Ironwood]]&#039;&#039;&#039;, +0&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Kakore]]&#039;&#039;&#039;, +10&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &#039;&#039;&#039;[[Mesille]]&#039;&#039;&#039;, +15&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Mossbark]]&#039;&#039;&#039;, +15&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &#039;&#039;&#039;[[Rowan]]&#039;&#039;&#039;, +5&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Villswood]]&#039;&#039;&#039;, +18&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Fletchings===&lt;br /&gt;
&lt;br /&gt;
Another essential material needed are fletchings.  Fletchings are glued to the back of the projectile to ensure a true and steady flight to its target.  Without fletchings, the arrow would become very inaccurate and useless.  Fletchings can be purchased from the local fletching shop or made from creature feathers by way of a fletching razor.&lt;br /&gt;
&lt;br /&gt;
Some fletchings bestow the ability for the arrow/bolt to flare. Fletchings have a limited number of flares and the fletching description will change once the flares have worn off. The number of remaining flare charges in the bundle can bee seen by &#039;&#039;&#039;LOOK&#039;&#039;&#039;ing at the bundle. Fletching flares can come from a variety of sources some of which are innate to the feather&#039;s origin and others from the razor used to cut the feather into fletchings. Fletchings, tips, and wood that have flaring properties grant 12 charges of flares per material. In the case of fletchings, this means that a single skin will effectively yield 48 total charges.&lt;br /&gt;
&lt;br /&gt;
====Fletchlings Analyze====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the &amp;quot;adjective&amp;quot; part of the fletchings&#039;s base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows).  Due to this, some merchants may only be willing to alter that part of your fletchings.&lt;br /&gt;
&lt;br /&gt;
Alterations to the adjective must make sense to be on a fletching.  This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon).  Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fletchlings Found in Elanthia====&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Animal (level):&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Feather:&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Fletching:&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| lost penguin chick (mascot)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Icemule Trace: wanders&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a soft grey penguin feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| penguin fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;!-- Need Appearance on Projectile --&amp;gt;&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[Cockatrice]] (6)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| Wehnimer&#039;s Landing: [[Upper Trollfang]]&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| a cockatrice feather&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| cockatrice fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with snowy-white cockatrice feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| [[Plumed cockatrice]] (13)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Ta&#039;Vaalor: [[Neartofar Forest]]&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a cockatrice plume&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| cockatrice fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with snowy-white cockatrice feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[Snowy cockatrice]] (6)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| Icemule Trace: South Gate&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| a snowy cockatrice tailfeather&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| cockatrice fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with snowy-white cockatrice feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| cold flares&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| [[Black-winged daggerbeak]] (1)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Solhaven: Caravansary&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a daggerbeak wing&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| daggerbeak fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with dull black feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[Blood eagle]] (7)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| River&#039;s Rest: Citadel &amp;amp; Town Environs&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| blood red eagle feather&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| blood red eagle fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with blood red feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| [[Storm griffin]] (73)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Ta&#039;Illistim: [[Griffin&#039;s Keen]]&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a soft blue griffin feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| blue griffin fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with blue griffin feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| lightning flares&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[Dreadnought raptor]] (43)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| Ta&#039;Illistim: [[Gyldemar Green]]&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| a ruff of raptor feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| raptor fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with glossy black raptor feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| unbalance flares&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| raven (mascot)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Wehnimer&#039;s Landing: Ravenswood neighborhood&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| raven&#039;s feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| jet black fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with blue griffin feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[colossus vulture]] (34)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| Ta&#039;Illistim: [[Gyldemar Green]]&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;!-- Need Feather Description --&amp;gt;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| black vulture fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with black vulture feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| [[Winged viper]] (60)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Ta&#039;Vaalor / Wehnimer&#039;s Landing: [[Red Forest]]&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a pure white feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| pure white fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with pure white feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[Firebird]] (85)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| Teras Isle: [[The F&#039;Eyrie]]&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| a red firebird feather&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| red firebird fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with red firebird feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| fire flares&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| blunt-beaked emerald green parrot (mascot)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Four Winds Isle: wanders&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| an emerald green parrot feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| emerald parrot fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;!-- Need Appearance on Projectile --&amp;gt;&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- COPY AND PASTE THE NEXT TWO SECTIONS TO ADD MORE DATA TO TABLE&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center|&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Making Fletchings&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to have a fletching razor in one hand and a feather of some sort in the other. Note that when cutting fletchings it doesn&#039;t matter which hand has the razor or feather but when applying fletchings the arrows must be in the right hand. The fletching razor can be bought from the local fletching shop. The feathers can be skinned from some beards and collected from others without hunting them. Fletchings you make can be bundled together. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;&#039;&#039;&#039;CUT MY &amp;lt;FEATHER NOUN&amp;gt; WITH MY &amp;lt;RAZOR NOUN&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;get tail from poke&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You carefully remove the cockatrice tailfeather from inside your grey wolf fur poke, making sure not to damage the tailfeather.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;get razor&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You remove a bone-handled iron fletching razor from in the grey wool pack placed alongside you.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;glance&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You glance down to see a snowy cockatrice tailfeather in your right hand and a bone-handled iron fletching razor in your left hand.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;cut my tail with my razor&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Perhaps you should try opening that razor first?&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;open my razor&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You flick open the razor.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;cut my tail with my razor&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wielding your iron fletching razor with the utmost care, you cut the useless tip from a feather, then ever-so-gently split it lengthwise.  Cutting each half in two pieces, you gather up the trapezoidal fletchings into a bundle.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Roundtime: 5 sec.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;l at flet&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;There are 4 fletchings in the bundle, made from the feather of some local avian creature and designed to stabilize projectiles during flight.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fletching Glue===&lt;br /&gt;
&lt;br /&gt;
You need a way to attach those fletchings to the projectile, right?  Well, a nice, &amp;quot;tasty&amp;quot; bottle of fletching glue is the answer.  Fletching glue is available at your local fletching shop.&lt;br /&gt;
&lt;br /&gt;
===Paint===&lt;br /&gt;
&lt;br /&gt;
Tired of that dull, &amp;quot;wood&amp;quot; look?  Spice up your arrows with some color! The local fletching shops have a variety of colored vials of paint available all the time for your hearts content.  Other rare colors can be found from the treasure system or purchased from special merchants throughout the year.&lt;br /&gt;
&lt;br /&gt;
(Note: Painting the projectile with vials of paint coats the entire shaft.  The color should show up in the description of the arrow or the show description if applicable.)&lt;br /&gt;
&lt;br /&gt;
===Paintsticks===&lt;br /&gt;
&lt;br /&gt;
Want to add just a band of color to your arrow, or add a band of color over top of your current arrow color?  Well, a paintstick is what you are looking for.  Using a paintstick will add a small band of color near the end of the arrow.  You can add a maximum of two color bands, of the same or different colors.  As with paints, a paintstick can be purchased at the local fletching shops, found from the treasure system, or purchased from special merchants.&lt;br /&gt;
&lt;br /&gt;
(Note: Painting the projectile with a paintstick will NOT paint the entire shaft.  This will also affect the GATHER verb, as you will not be able to use the paintstick band color as a means of gathering the arrow.  Example: a blue faewood arrow can be gathered by using the syntax: gather blue arrow.  A blue-banded faewood arrow can be gathered by using the syntax: gather faewood arrow.  Other help with the GATHER verb will be provided in the [[Fletching#Fletching_Commands|Fletching Commands]] Section.)&lt;br /&gt;
&lt;br /&gt;
===Arrowheads and Caps===&lt;br /&gt;
&lt;br /&gt;
Annoyed with those wimpy-looking tips that you whittle at the end of your arrow or bolt?  An arrowhead or cap is just the right thing for you.  When using an arrowhead, you will need a drill to make a hole.  If using a cap, just screw it on to the end of the shaft.  Arrowheads and caps can be purchased from your local fletching shop, with various materials at your disposal.  There are also arrowheads and caps that can be obtained from special merchants as well.  Arrows can only accept arrowheads, while Darts can only accept caps.  Bolts, however, can accept either an arrowhead or cap, which is up to the Fletcher to decide.&lt;br /&gt;
&lt;br /&gt;
==Fletching Walk-Through==&lt;br /&gt;
Tools? Check. Materials? Check.  Ready to get started? Check.  Now that you have your tools and materials, it is time to begin your journey in the art of fletching.  This portion of the guide is an extensive walk-through to help you create projectiles step-by-step.&lt;br /&gt;
&lt;br /&gt;
===Making Shafts===&lt;br /&gt;
Cutting the rough shafts from a source of wood.  This step is required for arrows, bolts, and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a source of wood and a handaxe-based OHE&lt;br /&gt;
&lt;br /&gt;
With a source of wood in your right hand, and a handaxe in your left, enter the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT &amp;lt;PROJECTILE&amp;gt; FROM MY &amp;lt;WOOD&amp;gt; WITH MY &amp;lt;HANDAXE&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example: cut arrows from my branch with my handaxe, cut heavy bolts from my log with my hatchet.&lt;br /&gt;
&lt;br /&gt;
This command will take the source of wood and cut it into several shafts of the specified projectile style.  The amount of shafts created is somewhat random.  Larger sources of wood will provide you with larger quantities of shafts.&lt;br /&gt;
&lt;br /&gt;
This step is not required before every projectile, as this step provides you with several rough shafts for use.  It may be preferred to cut several sources of wood in succession to create large bundles at once for ease of use.&lt;br /&gt;
&lt;br /&gt;
===Paring the Shaft===&lt;br /&gt;
Whittling the rough projectile down to size.  This step is required for arrows, bolts, and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a single rough shaft and dagger-based OHE&lt;br /&gt;
&lt;br /&gt;
With a single rough shaft in your right hand and a dagger in your left, enter the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT MY SHAFT WITH MY &amp;lt;DAGGER&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will take the rough shaft and whittle it down to its general shape for use.  Skilled fletchers should see a very straight and smooth shaft, while unskilled fletchers may create wavy and curved shafts.  High quality shafts will see an increased AS bonus when completed, while low quality shafts will see a negative AS bonus.&lt;br /&gt;
&lt;br /&gt;
===Applying Paint===&lt;br /&gt;
Painting the projectile to your desired color scheme.  This step is optional for arrows, bolts, and darts.  If you do not wish to paint your shaft with any paint, please skip on to the next step.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a vial of paint or paintstick&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand, and a vial of paint or paintstick in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PAINT MY SHAFT WITH MY &amp;lt;PAINT/PAINTSTICK&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will either paint the entire shaft if you are using a vial of paint, or add a band of paint if you are using a paintstick.  If you want to paint the entire shaft a particular color, this must be done before any bands are painted on.  Once applying the paint or band of paint to the shaft, you will have to wait for the paint to dry before continuing on.  A quick LOOK at the shaft will tell you if the paint is dried or not.  There is also an in-game message indicating when the paint is dry.&lt;br /&gt;
&lt;br /&gt;
===Nocking the Shaft===&lt;br /&gt;
Nocking the end of the shaft for placement in a bow.  This step is required for arrows only. If you are making a Bolt or Dart, please skip on to the next step.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a dagger-based OHE&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a dagger in the left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT NOCKS IN MY SHAFT WITH MY &amp;lt;DAGGER&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command cuts a slot at the end of the shaft where the bowstring will be placed when reaching back to fire.&lt;br /&gt;
&lt;br /&gt;
===Measuring the Shaft===&lt;br /&gt;
Measuring the shaft for correct length.  This step is required for arrows, bolts, and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a bow, crossbow, or dart used for measuring.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand, and a bow, crossbow or dart in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MEASURE MY SHAFT WITH MY &amp;lt;BOW, CROSSBOW OR DART&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command uses your bow, crossbow or dart to measure the correct length of your shaft.  For arrows you can use a short, composite or long bow for measurement.  The arrow will be able to work with all three bow types.  For bolts, you must measure it using either a light crossbow for light bolts, or heavy crossbow for heavy bolts.  The light/heavy crossbow must be cocked in order to measure the bolt correctly.  Darts can only be measured by using another completed dart to get the correct measurement.&lt;br /&gt;
&lt;br /&gt;
===Cutting the Shaft to Length===&lt;br /&gt;
Cutting the shaft down to the length that was measured.  This step is required for arrows, bolts, and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a dagger-based OHE.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a dagger in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT MY SHAFT WITH MY &amp;lt;DAGGER&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will take the dagger and cut your shaft to the length measured in the previous step.&lt;br /&gt;
&lt;br /&gt;
===Applying the Fletchings===&lt;br /&gt;
Attaching fletchings to the end of your projectile.  This step is required for arrows, bolts and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft, fletching glue and fletchings.&lt;br /&gt;
&lt;br /&gt;
(Note: You are required to use three fletchings to attach to the end of the arrow.  Remove a bundle of three fletchings and then attach them)&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a bottle of fletching glue in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PUT MY GLUE ON MY SHAFT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will apply a small amount of glue to the end of your arrow, bolt or dart.  The glue is used to apply the fletchings and keep them in place on your projectile.  Quickly stow your glue away and then remove three fletchings.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a bundle of fletchings in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PUT MY FLETCHING ON MY SHAFT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will make you apply the fletchings to the glue that is on the shaft.  If you do not attach the fletchings quickly after applying the glue, you run a chance of the glue drying before you can put them on.  Once the fletchings are attached to the projectile, you will have to wait for the glue to dry before moving on to the next step.  A quick LOOK at the shaft will tell you if the glue is dried yet.  There will also be in-game messaging to indicate when the glue is dry.&lt;br /&gt;
&lt;br /&gt;
===Making the Tip===&lt;br /&gt;
Finally, yet importantly, you need to sharpen the other side of the arrow so that you may pierce that annoying Troll in plate armor.  This step is divided into two sections.  The first section is for whittling the end of the shaft to a point, while the other section is for adding an arrowhead or cap to the end of the arrow, bolt, or dart.&lt;br /&gt;
&lt;br /&gt;
====Whittle the Tip====&lt;br /&gt;
Whittling the end of the shaft to a point to complete your project.  This step is required for arrows, bolts or darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a dagger-based OHE&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a dagger in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT MY SHAFT WITH MY &amp;lt;DAGGER&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will make you whittle the end of the shaft to a point, therefore completing your projectile shaft into the specified projectile style: arrow, light/heavy bolt or dart.&lt;br /&gt;
&lt;br /&gt;
The point obtained after this step will tell the quality of the arrow or bolt.&lt;br /&gt;
&lt;br /&gt;
====Attach Arrowhead or Cap====&lt;br /&gt;
Drilling a hole in the end of the projectile shaft to accept an arrowhead or screwing on the cap.  If you are using a cap, you do not need to drill a hole in the end of the shaft.  Skip ahead past the drill portion of this step and remove your cap to put it on.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft, dril, and an arrowhead.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a drill in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TURN MY DRILL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will place your drill at the end of the shaft, and drill a hole suitable for accepting an arrowhead.  Stow your drill away and then remove an arrowhead.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and an arrowhead/cap in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TURN MY ARROWHEAD/CAP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will then make you screw your arrowhead in the shaft or screw your cap onto the end of the shaft until it is nice and tight.  Once the arrowhead or cap is attached completely, your projectile is now a completed arrow, light/heavy bolt or dart.&lt;br /&gt;
&lt;br /&gt;
===Additional Steps===&lt;br /&gt;
Once your projectile is completed, there are a few additional options that you can do to it.  If you own a scriber, you can now use it by RUBing it on your projectile for your desired effect, whether it be symbols or your name.  There are also several different items throughout the game that interact with completed projectiles, but of course are optional.  Now stow away your projectile and start over with a new one.  Enjoy the art of fletching!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Adding Flare Charges with Fletchings&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have arrows using flaring fletchings, you can add charges through the fletching skill. Hold a bundle of arrows in the right hand and the fletchings you wish to add in the left. Then use the command FLETCH FLETCH to add the fletchings. This will add an amount of charges equivalent to the amount of fletchings held in the left hand. This is an example of having the bundle of ammo in the wrong hand, swapping, then using the fletch fletch command to add more charges to the bundle. The warning message will tell you if you are adding to the bundle or changing the fletchings and modifying the bundle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;get flet from ruck&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You remove a bundle of cockatrice fletchings from in your moonstone-grey rucksack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;bundle&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You combine your cockatrice fletchings into a single bundle.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;get arrow&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Reaching toward the mithril quiver strapped to your thigh, you slide out a bundle of faewood arrows in one smooth motion.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The layer of icy frost covering the mithril quiver melts away.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;fletch fletch&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You must be holding a bundle of ammo in your right hand.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;swap&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You swap a bundle of cockatrice fletchings to your left hand and a bundle of faewood arrows to your right hand.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;fletch fletch&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You are about to make a change to the fletchings on a bundle of faewood arrows.  All changes are permanent! &amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;&#039;&#039;&#039;The description of your fletchings will not change.  Your faewood arrows will have their charges increased&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;small&amp;gt;.  You must CONFIRM this action within 30 seconds if you want to continue.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;fletch fletch&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You remove a single arrow from a bundle of faewood arrows and prepare to swap the fletchings using a bundle of cockatrice fletchings.  You strip the layer of glue and discard the old fletchings.  Next, you apply a fresh strip of glue to the shaft and firmly hold the fletchings in place.  Confident the glue has dried, you set to work on the arrows remaining in the bundle.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Roundtime: 19 sec.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;l at arrow&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You quickly glance through a bundle of faewood arrows and count 25712 with snowy-white cockatrice feathers remaining.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fletching Commands==&lt;br /&gt;
There are a few commands that any Fletcher should be familiar with.  Each of these verbs will be explained below, but you can also find out even more details about each of these verbs in-game.  Just type in the command prompt: &amp;lt;verb&amp;gt; help.&lt;br /&gt;
&lt;br /&gt;
===Bundle===&lt;br /&gt;
The [[BUNDLE]] verb is one that any Fletcher or skinner is very familiar with.  Instead of having fifty separate arrows sitting in a container, you can use the [[BUNDLE]] verb to collect them all together.  If there are several of your arrows on the ground, you can also make use of the [[GATHER]] verb, which will bundle all the arrows into a bundle that you can then add to an existing bundle of arrows in a container.&lt;br /&gt;
&lt;br /&gt;
===Flip===&lt;br /&gt;
The {{boldmono|[[FLIP]]}} verb allows the fletcher to customize the order in which the material, color, and projectile style appear.  For example, you can have your arrow look like &#039;&#039;a forest green [[faewood]] arrow&#039;&#039;, &#039;&#039;a faewood hunter green arrow&#039;&#039;, etc. You must do this before you tip or drill it and after you fletch the shaft.&lt;br /&gt;
&lt;br /&gt;
Usage is {{boldmono|[[FLIP]] MY SHAFT}}.&lt;br /&gt;
&lt;br /&gt;
===Gather ===&lt;br /&gt;
&#039;&#039;&#039;(Obsolete command as of the 2020 Archery Review)&#039;&#039;&#039; &amp;lt;s&amp;gt;The [[GATHER]] verb allows the Fletcher to collect identical arrows from the ground at once and bundle them together in one action.  This is a remnant of the original finite ammo system where one would need to pick up each individual arrow separately.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glance===&lt;br /&gt;
The [[GLANCE]] verb is a tool to help you know your status with the [[FLIP]] verb.  Can’t remember how many times you flipped the arrow, bolt, or dart.  A quick [[GLANCE]] will solve that.&lt;br /&gt;
&lt;br /&gt;
==FAQS==&lt;br /&gt;
# &#039;&#039;&#039;I just started fletching, and I cannot seem to make an arrow/bolt/dart to save my life.  I always seem to mess up.  What am I doing wrong?&#039;&#039;&#039;&lt;br /&gt;
#* When you begin the art of fletching, you are going to be unskilled.  Through practice, you will gain fletching ranks and become more skilled in this craft.&lt;br /&gt;
# &#039;&#039;&#039;What are “fletching ranks”?&#039;&#039;&#039;&lt;br /&gt;
#* Fletching ranks, or Artisan Ranks, are an in-game way of showing your abilities in the art of an Artisan skill.  There are a total of 500 total ranks in fletching, with 500 ranks meaning that you are a Master Fletcher.&lt;br /&gt;
# &#039;&#039;&#039;How do I find out how many “ranks” in fletching I have?&#039;&#039;&#039;&lt;br /&gt;
#* You can find out how many ranks you have with the ARTISAN SKILL command.&lt;br /&gt;
# &#039;&#039;&#039;How do I know when I have gained a “rank” in fletching?&#039;&#039;&#039;&lt;br /&gt;
#* There is an in-game message that notifies you when you have earned a rank.  You will know it when you see it.&lt;br /&gt;
#* That was a little easier.  Perhaps you are growing more skillful?&lt;br /&gt;
# &#039;&#039;&#039;I have been making arrows/bolts/darts, but they do not want to bundle even though they look the same.  What gives?&#039;&#039;&#039;&lt;br /&gt;
#* Some arrows/bolts may have inherent differences not seen by the player.  This common occurrence will happen throughout your fletching career.  Though it is annoying, you can look forward to this not happening when you begin to make master quality arrows/bolts, when each arrow/bolt will be the same in every way.  Darts however cannot be bundled.&lt;br /&gt;
# &#039;&#039;&#039;I have heard that arrows/bolts/darts made by a master Fletcher have a bonus of some sort, what kind of bonus is there?&#039;&#039;&#039;&lt;br /&gt;
#* A master fletcher can impart +5 AvD for 100 shots by using the FLETCH MASTER command while holding the bundle. This ability can be used once every hour.&lt;br /&gt;
# &#039;&#039;&#039;You mentioned that materials can also add an AS bonus, what materials do what and how exactly does it work?&#039;&#039;&#039;&lt;br /&gt;
#* Only the bow/crossbow material bonus applies. Arrow/bolt enchant bonus do not count towards Ranged AS.&lt;br /&gt;
# &#039;&#039;&#039;I have talked with a few fletchers, and some have told me not to bother with expensive materials.  They say to use plain wood and have your arrows “e-bladed”.  What does “e-bladed” mean?&#039;&#039;&#039;&lt;br /&gt;
#* “E-Bladed” is referring to the Minor Elemental spell [[Elemental Blade (411)]].  Specifics of this spell are in the spells section of the Gemstone web site.  The spell will be prepared and cast at your bundle of arrows/bolts.  Depending on the casters skill and ATTUNEment, your bundle will receive a set of “charges”.  These “charges” add a chance of an elemental flare to go off.  The flare is determined either by the ATTUNEment of the caster or by random chance.  A glance at the bundle will show you a color of light, with the color corresponding to a particular type of flare.&lt;br /&gt;
#* You can have a bundle of arrows/bolts with a maximum of 100 qty, and a bundle of arrows/bolts can hold a maximum of 999 charges of 411.  When you remove an arrow/bolt from the bundle, two charges will go with it.  When you fire the arrow/bolt and successfully use up a charge, there will be one charge remaining in the arrow/bolt.  The reason for this, is so that when you pick the arrow/bolt back up, you will be able to return it to the bundle.  If both charges are used, the arrow/bolt will not be able to return to the bundle because it is no longer the same in every way as the arrows in the bundle.&lt;br /&gt;
#* Blessing arrows for use against undead work in the same manner as E-blading.&lt;br /&gt;
#* Instead of eblading/blessing the arrows/bolts, you can also eblade/bless the bow/crossbow itself. Ammo will take on the properties of the bow when fired if the ammo itself does not have special properties. If there is a conflict, the ammo properties have priority. For example, a flaring bow can be used with a blessed bundle to shoot undead (but not have flares). You could also use a fire flaring bundle of ammo with a cold flaring bow to hit cold immune targets.&lt;br /&gt;
# &#039;&#039;&#039;I fired my arrow/bolt and something strange happened.  The game said it “streaks off into the distance”.  What does that mean?&#039;&#039;&#039;&lt;br /&gt;
#* In this situation, your arrow/bolt is lost forever.  This mechanic is in place to simulate how a projectile can sometimes go somewhere that you cannot find for whatever reason.  Do not bother searching, you will not find it. Fortunately, bundles have infinite uses, so you do not need to retrieve lost projectiles.&lt;br /&gt;
# &#039;&#039;&#039;I made my arrow/bolt with all this nifty stuff, but when I finished the arrow all of it was gone, where did it go?&#039;&#039;&#039;&lt;br /&gt;
#* When making an arrow/bolt, you can only take up 98 total characters of space before the arrow changes from a long description to a show description.  Be sure to remember that even spaces count as characters as well.  Try LOOKing at your arrow, and all your work should be there.&lt;br /&gt;
# &#039;&#039;&#039;Some fletchers I&#039;ve met have arrows that occasionally produce a lightning flare.  How do they do that?&#039;&#039;&#039;&lt;br /&gt;
#* Lightning flares can be produced by making the arrows using blue griffin fletchings.  A blue griffin fletching can be obtained by killing a storm griffin — if you&#039;re actually skilled enough to kill a storm griffin — or can be purchased from some player shops. Since this will add flares, you cannot bless arrows fletched with blue griffin fletchings. &lt;br /&gt;
# &#039;&#039;&#039;Some fletchers I&#039;ve met have arrows that occasionally produce a non-lightning flare!  How do they do &#039;&#039;that?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#* Cutting feathers with specially-enchanted [[fletching razor]]s can create fletchings imbued with flares. These razors are occasionally sold at special merchant events, and generally have a limited lifespan.&lt;br /&gt;
# &#039;&#039;&#039;Do you have the list of the qualities?&#039;&#039;&#039;&lt;br /&gt;
#* Why, yes! I do, heh. Not necessarily in this order since it&#039;s a guess so far.. barely serviceable, crude, rough, average, decent, very serviceable, relatively sharp, extremely sharp and perfect.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Experience is gained from fletching, making it appealing even to characters not using ranged or thrown weapons.  Because the materials are inexpensively sold by town merchants, there are no restrictions on where fletching must be performed, and there is zero risk of injury, fletching is one of the easiest and safest ways to gain experience in Elanthia.  One can gain experience in two different ways, depending on whether or not one is working towards mastering fletching or has already mastered the skill.&lt;br /&gt;
* &#039;&#039;&#039;Not mastered&#039;&#039;&#039;: Each and every time a character gains a rank in fletching, s/he also gains experience of an amount equal to the rank just earned.  For example, when one earns the 1st rank of fletching, one also receive 1 point of experience.  When one earns the 458th rank of fletching, one earns 458 experience points.  Thus, mastering fletching from start to finish provides up to 125,250 experience points if a character absorbs it all (ie: not fletching when already fried).  The sum is easy to calculate, by observing that of the 500 ranks, 250 pairs of numbers exist which each sum to 501 (1+500, 2+499, 3+498 ... 250+251).  A maximum of one rank can be learned per each arrow/bolt, so anyone fletching specifically for experience or to master more quickly can discard the item and begin a new one as soon as a rank is obtained.  The irony of this is that one can master fletching without ever once completing a finished product!  Furthermore, not all the required steps provide an opportunity to gain a new rank, so some people work on only the first two steps, which have less material requirements and total roundtime involved.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mastered&#039;&#039;&#039;: Once one has 500 ranks of fletching, one is a Master Fletcher and cannot gain more ranks, thus further experience cannot be gained by the above method.  Instead, any projectile completed by a master fletcher will yield 5 experience points. There is, however, a cap on the amount of experience which can be gained during a particular time period by completing arrows as a master.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039;  This is only true if Fletching is a character&#039;s only artisan skill.  Reference [[Artisan Skill Experience]] to see the complete details.&lt;br /&gt;
&lt;br /&gt;
As a result, fletching is a common hobby among those sitting around quieter towns not wishing to hunt for whatever reason, such as [[empath]]s, [[cleric]]s and locksmiths.  This may be as much because of boredom, but certainly the experience is a nice perk.&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
The fame obtained is equal to the experience gained.&lt;br /&gt;
&lt;br /&gt;
==Finished Product Examples==&lt;br /&gt;
This arrow has been crafted from dark green faewood.  A single colored band of black encircles the back end of the arrow.  At the very back end, glossy black raptor fletchings stand out and ensure a steady flight towards its target.  At the business end of the arrow, a steel triangle-bladed arrowhead glints in the ambient light.  You also notice a small enchanter&#039;s glyph.&amp;lt;br&amp;gt;&lt;br /&gt;
There appears to be something written on it.&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
Scribed into the shaft is the personal mark of XXXXXX.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of fletching materials]]&lt;br /&gt;
&lt;br /&gt;
==Reference Links==&lt;br /&gt;
[http://www.play.net/gs4/info/artisan_skills/fletching_home.asp Official Simutronics Guide] - This is somewhat out of date because it does not include the most recent changes to fletching.&lt;br /&gt;
&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fletching&amp;diff=258850</id>
		<title>Fletching</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fletching&amp;diff=258850"/>
		<updated>2026-06-14T20:42:21Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: /* Fletchlings Found in Elanthia */ Linked to the relevant creature page for all creatures that can be skinned for fletchings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletching is the art of creating arrows, bolts, and darts for use in combat.  &lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Tools==&lt;br /&gt;
Some tools are required, others are not.&lt;br /&gt;
&lt;br /&gt;
===Required===&lt;br /&gt;
* A handaxe-based OHE weapon&lt;br /&gt;
* A dagger-based OHE weapon or hook-knife based brawling weapon&lt;br /&gt;
* A short, composite or long bow for arrows&lt;br /&gt;
* A light or heavy crossbow for light or heavy bolts&lt;br /&gt;
* A completed dart for darts&lt;br /&gt;
&lt;br /&gt;
===Optional===&lt;br /&gt;
* A drill&lt;br /&gt;
* A fletching razor&lt;br /&gt;
* A scriber&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
This is a list of the available Materials used in Fletching.  Some materials are required, while others are not.&lt;br /&gt;
&lt;br /&gt;
===Required===&lt;br /&gt;
* A source of [[List of woods and skins usable|wood]]&lt;br /&gt;
* Fletching glue&lt;br /&gt;
* Fletchings&lt;br /&gt;
&lt;br /&gt;
===Optional===&lt;br /&gt;
* Paint&lt;br /&gt;
* Paintsticks&lt;br /&gt;
* Arrowheads&lt;br /&gt;
* Caps&lt;br /&gt;
&lt;br /&gt;
==Tool Usage==&lt;br /&gt;
Tools are available at your local fletching shop and weapon shop.&lt;br /&gt;
&lt;br /&gt;
===Handaxe===&lt;br /&gt;
The handaxe is an OHE based weapon used to pare down an item made of wood to create the shafts needed to make your projectile.  There are four current possible projectiles created from fletching: Arrow, Light Crossbow Bolt, Heavy Crossbow Bolt, and Dart.  Any OHE weapon that INSPECTs as a handaxe base weapon should be compatible for fletching.&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
The dagger is an OHE based weapon that is used for more fine and precise tasks not possible with a handaxe.  Paring the shaft down further, cutting nocks in the end of the arrow, making the projectile the proper length, and whittling a tip are all steps requiring the use of the dagger.  Any OHE weapon that INSPECTs as a dagger base weapon should be compatible for fletching.&lt;br /&gt;
&lt;br /&gt;
===Bow, Crossbow, or Dart===&lt;br /&gt;
A Ranged weapon is used in the fletching process in order to measure the proper length of the projectile.  Current ranged weapons include: Short, Composite, and Long Bows, Light and Heavy Crossbows.  A completed Dart is required to measure the correct length of a dart shaft.&lt;br /&gt;
&lt;br /&gt;
===Fletching Razor===&lt;br /&gt;
The fletching razor is a tool that cuts fletchings from feathers found from creatures in the wilds of Elanthia.  Though fletchings are easily purchased from the local fletching shop, the fletching razor allows the Fletcher to customize their arrows with fletchings not available in your local shop.  Make sure that your fletching razor is OPEN so that you can use it. Occasionally, a merchant will sell [[Fletching razor|razors that can imbue your freshly-made fletchings with a flare]].&lt;br /&gt;
&lt;br /&gt;
Usage: cut feather&lt;br /&gt;
&lt;br /&gt;
===Drill=== &lt;br /&gt;
The drill is a tool used to make a hole in the end of the projectile, which allows it to receive an arrowhead.  Arrowheads are not required for a fletching projectile to work, but allows the Fletcher to customize an arrow to their liking.&lt;br /&gt;
&lt;br /&gt;
===Scriber===&lt;br /&gt;
There are other tools around Elanthia to further improve your enjoyment of fletching.  Scribers are used to etch different designs into the wood of your projectile.  There are even rare scribers that can etch your name.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
There are also other various items and tools that have been released throughout Elanthia.  Keep your eyes peeled and you never know what you may find.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Wood===&lt;br /&gt;
&lt;br /&gt;
The first and most important material required is the wood material needed to make the projectile.  There are several different kinds of woods available for fletching, from a variety of sources.  Your two main sources of wood will either be plain wood or magical wood.&lt;br /&gt;
&lt;br /&gt;
====Plain Wood====&lt;br /&gt;
&lt;br /&gt;
Plain wood is the most frequent and easily attainable material that you can get your hands on.  You can get plain wood by purchasing them from town fletching shops or FORAGEing for them in the wilds.  Certain creatures also can provide a skin that can be used as a shaft material, mainly bones.  You even have the option of purchasing large pole-arm weapons that you can cut down into shafts as well, just visit your local weapon shop to see their selection. (See: [[List of fletching materials]] for a list of non-purchased base materials.)&lt;br /&gt;
&lt;br /&gt;
====Magical Wood====&lt;br /&gt;
&lt;br /&gt;
Magical woods are woods that have some natural enchantment. &#039;&#039;&#039;Using ammunition made from magical woods does not increase your Ranged AS.&#039;&#039;&#039; However, certain types of enemies may require magical weapons to hit.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these woods can only be purchased either by having back-room access at town fletching shops, or by traveling/event merchants.&lt;br /&gt;
&lt;br /&gt;
Below is a table showing you the different woods available at town fletching shops.  These woods come in three sizes: stick (S), branch (B), or limb (L), where stick is the smallest and limb is the largest.&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
 |- &lt;br /&gt;
 | bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Wood, Offensive Bonus&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid; border-left:1px solid;&amp;quot;| &#039;&#039;&#039;Landing&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;Ice Mule&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;Sylvarraend&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px style=&amp;quot;border-right:1px solid;&amp;quot;| &#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px| &#039;&#039;&#039;Teras Isle&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px| &#039;&#039;&#039;Mist Harbor&#039;&#039;&#039;&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; bgcolor=#DDDDDD align=center width=60px| &#039;&#039;&#039;Cysaegir&#039;&#039;&#039;&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px style=&amp;quot;border-left:1px solid;&amp;quot;| S&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| B&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center width=20px| L&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Carmiln]]&#039;&#039;&#039;, +6&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &#039;&#039;&#039;[[Deringo]]&#039;&#039;&#039;, +8&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Faewood]]&#039;&#039;&#039;, +20&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &#039;&#039;&#039;[[Ironwood]]&#039;&#039;&#039;, +0&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Kakore]]&#039;&#039;&#039;, +10&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &#039;&#039;&#039;[[Mesille]]&#039;&#039;&#039;, +15&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Mossbark]]&#039;&#039;&#039;, +15&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &#039;&#039;&#039;[[Rowan]]&#039;&#039;&#039;, +5&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |- &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;[[Villswood]]&#039;&#039;&#039;, +18&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center style=&amp;quot;border-left:1px solid;&amp;quot;| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center style=&amp;quot;border-left:1px solid;&amp;quot;| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| X&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Fletchings===&lt;br /&gt;
&lt;br /&gt;
Another essential material needed are fletchings.  Fletchings are glued to the back of the projectile to ensure a true and steady flight to its target.  Without fletchings, the arrow would become very inaccurate and useless.  Fletchings can be purchased from the local fletching shop or made from creature feathers by way of a fletching razor.&lt;br /&gt;
&lt;br /&gt;
Some fletchings bestow the ability for the arrow/bolt to flare. Fletchings have a limited number of flares and the fletching description will change once the flares have worn off. The number of remaining flare charges in the bundle can bee seen by &#039;&#039;&#039;LOOK&#039;&#039;&#039;ing at the bundle. Fletching flares can come from a variety of sources some of which are innate to the feather&#039;s origin and others from the razor used to cut the feather into fletchings. Fletchings, tips, and wood that have flaring properties grant 12 charges of flares per material. In the case of fletchings, this means that a single skin will effectively yield 48 total charges.&lt;br /&gt;
&lt;br /&gt;
====Fletchlings Analyze====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the &amp;quot;adjective&amp;quot; part of the fletchings&#039;s base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows).  Due to this, some merchants may only be willing to alter that part of your fletchings.&lt;br /&gt;
&lt;br /&gt;
Alterations to the adjective must make sense to be on a fletching.  This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon).  Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fletchlings Found in Elanthia====&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Animal (level):&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Feather:&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Fletching:&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| lost penguin chick (mascot)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Icemule Trace: wanders&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a soft grey penguin feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| penguin fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;!-- Need Appearance on Projectile --&amp;gt;&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[Cockatrice]] (6)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| Upper Trollfang&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| a cockatrice feather&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| cockatrice fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with snowy-white cockatrice feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| [[Plumed cockatrice]] (13)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Ta&#039;Vaalor&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a cockatrice plume&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| cockatrice fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with snowy-white cockatrice feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[Snowy cockatrice]] (6)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| Icemule Trace: South Gate&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| a snowy cockatrice tailfeather&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| cockatrice fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with snowy-white cockatrice feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| cold flares&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| [[Black-winged daggerbeak]] (1)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Solhaven: Caravansary&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a daggerbeak wing&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| daggerbeak fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with dull black feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[Blood eagle]] (7)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| River&#039;s Rest: Citadel &amp;amp; Town Environs&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| blood red eagle feather&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| blood red eagle fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with blood red feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| [[Storm griffin]] (73)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Ta&#039;Illistim: Skull Temple&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a soft blue griffin feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| blue griffin fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with blue griffin feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| lightning flares&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[Dreadnought raptor]] (43)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| Ta&#039;Illistim: Gyldemar Green&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| a ruff of raptor feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| raptor fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with glossy black raptor feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| unbalance flares&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| raven (mascot)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Wehnimer&#039;s Landing: Ravenswood neighborhood&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| raven&#039;s feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| jet black fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with blue griffin feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[colossus vulture]] (34)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| Ta&#039;Illistim: Sylvarraend&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;!-- Need Feather Description --&amp;gt;&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| black vulture fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with black vulture feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| [[Winged viper]] (60)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Ta&#039;Vaalor: Red Forest&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| a pure white feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| pure white fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with pure white feathers&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[Firebird]] (85)&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| [[The F&#039;Eyrie]]&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| a red firebird feather&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| red firebird fletchings&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &amp;lt;nowiki&amp;gt;&amp;lt;projectile&amp;gt;&amp;lt;/nowiki&amp;gt; fletched with red firebird feathers&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| fire flares&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| blunt-beaked emerald green parrot (mascot)&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| Four Winds Isle: wanders&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| an emerald green parrot feather&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| emerald parrot fletchings&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &amp;lt;!-- Need Appearance on Projectile --&amp;gt;&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- COPY AND PASTE THE NEXT TWO SECTIONS TO ADD MORE DATA TO TABLE&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |  bgcolor=#DDDDDD align=center| &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center| &lt;br /&gt;
 |  bgcolor=#EEEEEE align=center|&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Making Fletchings&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to have a fletching razor in one hand and a feather of some sort in the other. Note that when cutting fletchings it doesn&#039;t matter which hand has the razor or feather but when applying fletchings the arrows must be in the right hand. The fletching razor can be bought from the local fletching shop. The feathers can be skinned from some beards and collected from others without hunting them. Fletchings you make can be bundled together. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;&#039;&#039;&#039;CUT MY &amp;lt;FEATHER NOUN&amp;gt; WITH MY &amp;lt;RAZOR NOUN&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;get tail from poke&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You carefully remove the cockatrice tailfeather from inside your grey wolf fur poke, making sure not to damage the tailfeather.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;get razor&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You remove a bone-handled iron fletching razor from in the grey wool pack placed alongside you.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;glance&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You glance down to see a snowy cockatrice tailfeather in your right hand and a bone-handled iron fletching razor in your left hand.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;cut my tail with my razor&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Perhaps you should try opening that razor first?&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;open my razor&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You flick open the razor.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;cut my tail with my razor&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wielding your iron fletching razor with the utmost care, you cut the useless tip from a feather, then ever-so-gently split it lengthwise.  Cutting each half in two pieces, you gather up the trapezoidal fletchings into a bundle.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Roundtime: 5 sec.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;l at flet&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;There are 4 fletchings in the bundle, made from the feather of some local avian creature and designed to stabilize projectiles during flight.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fletching Glue===&lt;br /&gt;
&lt;br /&gt;
You need a way to attach those fletchings to the projectile, right?  Well, a nice, &amp;quot;tasty&amp;quot; bottle of fletching glue is the answer.  Fletching glue is available at your local fletching shop.&lt;br /&gt;
&lt;br /&gt;
===Paint===&lt;br /&gt;
&lt;br /&gt;
Tired of that dull, &amp;quot;wood&amp;quot; look?  Spice up your arrows with some color! The local fletching shops have a variety of colored vials of paint available all the time for your hearts content.  Other rare colors can be found from the treasure system or purchased from special merchants throughout the year.&lt;br /&gt;
&lt;br /&gt;
(Note: Painting the projectile with vials of paint coats the entire shaft.  The color should show up in the description of the arrow or the show description if applicable.)&lt;br /&gt;
&lt;br /&gt;
===Paintsticks===&lt;br /&gt;
&lt;br /&gt;
Want to add just a band of color to your arrow, or add a band of color over top of your current arrow color?  Well, a paintstick is what you are looking for.  Using a paintstick will add a small band of color near the end of the arrow.  You can add a maximum of two color bands, of the same or different colors.  As with paints, a paintstick can be purchased at the local fletching shops, found from the treasure system, or purchased from special merchants.&lt;br /&gt;
&lt;br /&gt;
(Note: Painting the projectile with a paintstick will NOT paint the entire shaft.  This will also affect the GATHER verb, as you will not be able to use the paintstick band color as a means of gathering the arrow.  Example: a blue faewood arrow can be gathered by using the syntax: gather blue arrow.  A blue-banded faewood arrow can be gathered by using the syntax: gather faewood arrow.  Other help with the GATHER verb will be provided in the [[Fletching#Fletching_Commands|Fletching Commands]] Section.)&lt;br /&gt;
&lt;br /&gt;
===Arrowheads and Caps===&lt;br /&gt;
&lt;br /&gt;
Annoyed with those wimpy-looking tips that you whittle at the end of your arrow or bolt?  An arrowhead or cap is just the right thing for you.  When using an arrowhead, you will need a drill to make a hole.  If using a cap, just screw it on to the end of the shaft.  Arrowheads and caps can be purchased from your local fletching shop, with various materials at your disposal.  There are also arrowheads and caps that can be obtained from special merchants as well.  Arrows can only accept arrowheads, while Darts can only accept caps.  Bolts, however, can accept either an arrowhead or cap, which is up to the Fletcher to decide.&lt;br /&gt;
&lt;br /&gt;
==Fletching Walk-Through==&lt;br /&gt;
Tools? Check. Materials? Check.  Ready to get started? Check.  Now that you have your tools and materials, it is time to begin your journey in the art of fletching.  This portion of the guide is an extensive walk-through to help you create projectiles step-by-step.&lt;br /&gt;
&lt;br /&gt;
===Making Shafts===&lt;br /&gt;
Cutting the rough shafts from a source of wood.  This step is required for arrows, bolts, and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a source of wood and a handaxe-based OHE&lt;br /&gt;
&lt;br /&gt;
With a source of wood in your right hand, and a handaxe in your left, enter the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT &amp;lt;PROJECTILE&amp;gt; FROM MY &amp;lt;WOOD&amp;gt; WITH MY &amp;lt;HANDAXE&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example: cut arrows from my branch with my handaxe, cut heavy bolts from my log with my hatchet.&lt;br /&gt;
&lt;br /&gt;
This command will take the source of wood and cut it into several shafts of the specified projectile style.  The amount of shafts created is somewhat random.  Larger sources of wood will provide you with larger quantities of shafts.&lt;br /&gt;
&lt;br /&gt;
This step is not required before every projectile, as this step provides you with several rough shafts for use.  It may be preferred to cut several sources of wood in succession to create large bundles at once for ease of use.&lt;br /&gt;
&lt;br /&gt;
===Paring the Shaft===&lt;br /&gt;
Whittling the rough projectile down to size.  This step is required for arrows, bolts, and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a single rough shaft and dagger-based OHE&lt;br /&gt;
&lt;br /&gt;
With a single rough shaft in your right hand and a dagger in your left, enter the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT MY SHAFT WITH MY &amp;lt;DAGGER&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will take the rough shaft and whittle it down to its general shape for use.  Skilled fletchers should see a very straight and smooth shaft, while unskilled fletchers may create wavy and curved shafts.  High quality shafts will see an increased AS bonus when completed, while low quality shafts will see a negative AS bonus.&lt;br /&gt;
&lt;br /&gt;
===Applying Paint===&lt;br /&gt;
Painting the projectile to your desired color scheme.  This step is optional for arrows, bolts, and darts.  If you do not wish to paint your shaft with any paint, please skip on to the next step.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a vial of paint or paintstick&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand, and a vial of paint or paintstick in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PAINT MY SHAFT WITH MY &amp;lt;PAINT/PAINTSTICK&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will either paint the entire shaft if you are using a vial of paint, or add a band of paint if you are using a paintstick.  If you want to paint the entire shaft a particular color, this must be done before any bands are painted on.  Once applying the paint or band of paint to the shaft, you will have to wait for the paint to dry before continuing on.  A quick LOOK at the shaft will tell you if the paint is dried or not.  There is also an in-game message indicating when the paint is dry.&lt;br /&gt;
&lt;br /&gt;
===Nocking the Shaft===&lt;br /&gt;
Nocking the end of the shaft for placement in a bow.  This step is required for arrows only. If you are making a Bolt or Dart, please skip on to the next step.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a dagger-based OHE&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a dagger in the left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT NOCKS IN MY SHAFT WITH MY &amp;lt;DAGGER&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command cuts a slot at the end of the shaft where the bowstring will be placed when reaching back to fire.&lt;br /&gt;
&lt;br /&gt;
===Measuring the Shaft===&lt;br /&gt;
Measuring the shaft for correct length.  This step is required for arrows, bolts, and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a bow, crossbow, or dart used for measuring.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand, and a bow, crossbow or dart in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MEASURE MY SHAFT WITH MY &amp;lt;BOW, CROSSBOW OR DART&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command uses your bow, crossbow or dart to measure the correct length of your shaft.  For arrows you can use a short, composite or long bow for measurement.  The arrow will be able to work with all three bow types.  For bolts, you must measure it using either a light crossbow for light bolts, or heavy crossbow for heavy bolts.  The light/heavy crossbow must be cocked in order to measure the bolt correctly.  Darts can only be measured by using another completed dart to get the correct measurement.&lt;br /&gt;
&lt;br /&gt;
===Cutting the Shaft to Length===&lt;br /&gt;
Cutting the shaft down to the length that was measured.  This step is required for arrows, bolts, and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a dagger-based OHE.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a dagger in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT MY SHAFT WITH MY &amp;lt;DAGGER&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will take the dagger and cut your shaft to the length measured in the previous step.&lt;br /&gt;
&lt;br /&gt;
===Applying the Fletchings===&lt;br /&gt;
Attaching fletchings to the end of your projectile.  This step is required for arrows, bolts and darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft, fletching glue and fletchings.&lt;br /&gt;
&lt;br /&gt;
(Note: You are required to use three fletchings to attach to the end of the arrow.  Remove a bundle of three fletchings and then attach them)&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a bottle of fletching glue in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PUT MY GLUE ON MY SHAFT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will apply a small amount of glue to the end of your arrow, bolt or dart.  The glue is used to apply the fletchings and keep them in place on your projectile.  Quickly stow your glue away and then remove three fletchings.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a bundle of fletchings in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PUT MY FLETCHING ON MY SHAFT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will make you apply the fletchings to the glue that is on the shaft.  If you do not attach the fletchings quickly after applying the glue, you run a chance of the glue drying before you can put them on.  Once the fletchings are attached to the projectile, you will have to wait for the glue to dry before moving on to the next step.  A quick LOOK at the shaft will tell you if the glue is dried yet.  There will also be in-game messaging to indicate when the glue is dry.&lt;br /&gt;
&lt;br /&gt;
===Making the Tip===&lt;br /&gt;
Finally, yet importantly, you need to sharpen the other side of the arrow so that you may pierce that annoying Troll in plate armor.  This step is divided into two sections.  The first section is for whittling the end of the shaft to a point, while the other section is for adding an arrowhead or cap to the end of the arrow, bolt, or dart.&lt;br /&gt;
&lt;br /&gt;
====Whittle the Tip====&lt;br /&gt;
Whittling the end of the shaft to a point to complete your project.  This step is required for arrows, bolts or darts.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft and a dagger-based OHE&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a dagger in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CUT MY SHAFT WITH MY &amp;lt;DAGGER&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will make you whittle the end of the shaft to a point, therefore completing your projectile shaft into the specified projectile style: arrow, light/heavy bolt or dart.&lt;br /&gt;
&lt;br /&gt;
The point obtained after this step will tell the quality of the arrow or bolt.&lt;br /&gt;
&lt;br /&gt;
====Attach Arrowhead or Cap====&lt;br /&gt;
Drilling a hole in the end of the projectile shaft to accept an arrowhead or screwing on the cap.  If you are using a cap, you do not need to drill a hole in the end of the shaft.  Skip ahead past the drill portion of this step and remove your cap to put it on.&lt;br /&gt;
&lt;br /&gt;
Tools and Materials required: a projectile shaft, dril, and an arrowhead.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and a drill in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TURN MY DRILL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will place your drill at the end of the shaft, and drill a hole suitable for accepting an arrowhead.  Stow your drill away and then remove an arrowhead.&lt;br /&gt;
&lt;br /&gt;
With a projectile shaft in your right hand and an arrowhead/cap in your left, type the command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TURN MY ARROWHEAD/CAP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will then make you screw your arrowhead in the shaft or screw your cap onto the end of the shaft until it is nice and tight.  Once the arrowhead or cap is attached completely, your projectile is now a completed arrow, light/heavy bolt or dart.&lt;br /&gt;
&lt;br /&gt;
===Additional Steps===&lt;br /&gt;
Once your projectile is completed, there are a few additional options that you can do to it.  If you own a scriber, you can now use it by RUBing it on your projectile for your desired effect, whether it be symbols or your name.  There are also several different items throughout the game that interact with completed projectiles, but of course are optional.  Now stow away your projectile and start over with a new one.  Enjoy the art of fletching!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Adding Flare Charges with Fletchings&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have arrows using flaring fletchings, you can add charges through the fletching skill. Hold a bundle of arrows in the right hand and the fletchings you wish to add in the left. Then use the command FLETCH FLETCH to add the fletchings. This will add an amount of charges equivalent to the amount of fletchings held in the left hand. This is an example of having the bundle of ammo in the wrong hand, swapping, then using the fletch fletch command to add more charges to the bundle. The warning message will tell you if you are adding to the bundle or changing the fletchings and modifying the bundle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;get flet from ruck&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You remove a bundle of cockatrice fletchings from in your moonstone-grey rucksack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;bundle&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You combine your cockatrice fletchings into a single bundle.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;get arrow&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Reaching toward the mithril quiver strapped to your thigh, you slide out a bundle of faewood arrows in one smooth motion.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The layer of icy frost covering the mithril quiver melts away.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;fletch fletch&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You must be holding a bundle of ammo in your right hand.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;swap&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You swap a bundle of cockatrice fletchings to your left hand and a bundle of faewood arrows to your right hand.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;fletch fletch&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You are about to make a change to the fletchings on a bundle of faewood arrows.  All changes are permanent! &amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;&#039;&#039;&#039;The description of your fletchings will not change.  Your faewood arrows will have their charges increased&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;small&amp;gt;.  You must CONFIRM this action within 30 seconds if you want to continue.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;fletch fletch&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You remove a single arrow from a bundle of faewood arrows and prepare to swap the fletchings using a bundle of cockatrice fletchings.  You strip the layer of glue and discard the old fletchings.  Next, you apply a fresh strip of glue to the shaft and firmly hold the fletchings in place.  Confident the glue has dried, you set to work on the arrows remaining in the bundle.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Roundtime: 19 sec.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;gt;l at arrow&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You quickly glance through a bundle of faewood arrows and count 25712 with snowy-white cockatrice feathers remaining.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fletching Commands==&lt;br /&gt;
There are a few commands that any Fletcher should be familiar with.  Each of these verbs will be explained below, but you can also find out even more details about each of these verbs in-game.  Just type in the command prompt: &amp;lt;verb&amp;gt; help.&lt;br /&gt;
&lt;br /&gt;
===Bundle===&lt;br /&gt;
The [[BUNDLE]] verb is one that any Fletcher or skinner is very familiar with.  Instead of having fifty separate arrows sitting in a container, you can use the [[BUNDLE]] verb to collect them all together.  If there are several of your arrows on the ground, you can also make use of the [[GATHER]] verb, which will bundle all the arrows into a bundle that you can then add to an existing bundle of arrows in a container.&lt;br /&gt;
&lt;br /&gt;
===Flip===&lt;br /&gt;
The {{boldmono|[[FLIP]]}} verb allows the fletcher to customize the order in which the material, color, and projectile style appear.  For example, you can have your arrow look like &#039;&#039;a forest green [[faewood]] arrow&#039;&#039;, &#039;&#039;a faewood hunter green arrow&#039;&#039;, etc. You must do this before you tip or drill it and after you fletch the shaft.&lt;br /&gt;
&lt;br /&gt;
Usage is {{boldmono|[[FLIP]] MY SHAFT}}.&lt;br /&gt;
&lt;br /&gt;
===Gather ===&lt;br /&gt;
&#039;&#039;&#039;(Obsolete command as of the 2020 Archery Review)&#039;&#039;&#039; &amp;lt;s&amp;gt;The [[GATHER]] verb allows the Fletcher to collect identical arrows from the ground at once and bundle them together in one action.  This is a remnant of the original finite ammo system where one would need to pick up each individual arrow separately.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glance===&lt;br /&gt;
The [[GLANCE]] verb is a tool to help you know your status with the [[FLIP]] verb.  Can’t remember how many times you flipped the arrow, bolt, or dart.  A quick [[GLANCE]] will solve that.&lt;br /&gt;
&lt;br /&gt;
==FAQS==&lt;br /&gt;
# &#039;&#039;&#039;I just started fletching, and I cannot seem to make an arrow/bolt/dart to save my life.  I always seem to mess up.  What am I doing wrong?&#039;&#039;&#039;&lt;br /&gt;
#* When you begin the art of fletching, you are going to be unskilled.  Through practice, you will gain fletching ranks and become more skilled in this craft.&lt;br /&gt;
# &#039;&#039;&#039;What are “fletching ranks”?&#039;&#039;&#039;&lt;br /&gt;
#* Fletching ranks, or Artisan Ranks, are an in-game way of showing your abilities in the art of an Artisan skill.  There are a total of 500 total ranks in fletching, with 500 ranks meaning that you are a Master Fletcher.&lt;br /&gt;
# &#039;&#039;&#039;How do I find out how many “ranks” in fletching I have?&#039;&#039;&#039;&lt;br /&gt;
#* You can find out how many ranks you have with the ARTISAN SKILL command.&lt;br /&gt;
# &#039;&#039;&#039;How do I know when I have gained a “rank” in fletching?&#039;&#039;&#039;&lt;br /&gt;
#* There is an in-game message that notifies you when you have earned a rank.  You will know it when you see it.&lt;br /&gt;
#* That was a little easier.  Perhaps you are growing more skillful?&lt;br /&gt;
# &#039;&#039;&#039;I have been making arrows/bolts/darts, but they do not want to bundle even though they look the same.  What gives?&#039;&#039;&#039;&lt;br /&gt;
#* Some arrows/bolts may have inherent differences not seen by the player.  This common occurrence will happen throughout your fletching career.  Though it is annoying, you can look forward to this not happening when you begin to make master quality arrows/bolts, when each arrow/bolt will be the same in every way.  Darts however cannot be bundled.&lt;br /&gt;
# &#039;&#039;&#039;I have heard that arrows/bolts/darts made by a master Fletcher have a bonus of some sort, what kind of bonus is there?&#039;&#039;&#039;&lt;br /&gt;
#* A master fletcher can impart +5 AvD for 100 shots by using the FLETCH MASTER command while holding the bundle. This ability can be used once every hour.&lt;br /&gt;
# &#039;&#039;&#039;You mentioned that materials can also add an AS bonus, what materials do what and how exactly does it work?&#039;&#039;&#039;&lt;br /&gt;
#* Only the bow/crossbow material bonus applies. Arrow/bolt enchant bonus do not count towards Ranged AS.&lt;br /&gt;
# &#039;&#039;&#039;I have talked with a few fletchers, and some have told me not to bother with expensive materials.  They say to use plain wood and have your arrows “e-bladed”.  What does “e-bladed” mean?&#039;&#039;&#039;&lt;br /&gt;
#* “E-Bladed” is referring to the Minor Elemental spell [[Elemental Blade (411)]].  Specifics of this spell are in the spells section of the Gemstone web site.  The spell will be prepared and cast at your bundle of arrows/bolts.  Depending on the casters skill and ATTUNEment, your bundle will receive a set of “charges”.  These “charges” add a chance of an elemental flare to go off.  The flare is determined either by the ATTUNEment of the caster or by random chance.  A glance at the bundle will show you a color of light, with the color corresponding to a particular type of flare.&lt;br /&gt;
#* You can have a bundle of arrows/bolts with a maximum of 100 qty, and a bundle of arrows/bolts can hold a maximum of 999 charges of 411.  When you remove an arrow/bolt from the bundle, two charges will go with it.  When you fire the arrow/bolt and successfully use up a charge, there will be one charge remaining in the arrow/bolt.  The reason for this, is so that when you pick the arrow/bolt back up, you will be able to return it to the bundle.  If both charges are used, the arrow/bolt will not be able to return to the bundle because it is no longer the same in every way as the arrows in the bundle.&lt;br /&gt;
#* Blessing arrows for use against undead work in the same manner as E-blading.&lt;br /&gt;
#* Instead of eblading/blessing the arrows/bolts, you can also eblade/bless the bow/crossbow itself. Ammo will take on the properties of the bow when fired if the ammo itself does not have special properties. If there is a conflict, the ammo properties have priority. For example, a flaring bow can be used with a blessed bundle to shoot undead (but not have flares). You could also use a fire flaring bundle of ammo with a cold flaring bow to hit cold immune targets.&lt;br /&gt;
# &#039;&#039;&#039;I fired my arrow/bolt and something strange happened.  The game said it “streaks off into the distance”.  What does that mean?&#039;&#039;&#039;&lt;br /&gt;
#* In this situation, your arrow/bolt is lost forever.  This mechanic is in place to simulate how a projectile can sometimes go somewhere that you cannot find for whatever reason.  Do not bother searching, you will not find it. Fortunately, bundles have infinite uses, so you do not need to retrieve lost projectiles.&lt;br /&gt;
# &#039;&#039;&#039;I made my arrow/bolt with all this nifty stuff, but when I finished the arrow all of it was gone, where did it go?&#039;&#039;&#039;&lt;br /&gt;
#* When making an arrow/bolt, you can only take up 98 total characters of space before the arrow changes from a long description to a show description.  Be sure to remember that even spaces count as characters as well.  Try LOOKing at your arrow, and all your work should be there.&lt;br /&gt;
# &#039;&#039;&#039;Some fletchers I&#039;ve met have arrows that occasionally produce a lightning flare.  How do they do that?&#039;&#039;&#039;&lt;br /&gt;
#* Lightning flares can be produced by making the arrows using blue griffin fletchings.  A blue griffin fletching can be obtained by killing a storm griffin — if you&#039;re actually skilled enough to kill a storm griffin — or can be purchased from some player shops. Since this will add flares, you cannot bless arrows fletched with blue griffin fletchings. &lt;br /&gt;
# &#039;&#039;&#039;Some fletchers I&#039;ve met have arrows that occasionally produce a non-lightning flare!  How do they do &#039;&#039;that?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#* Cutting feathers with specially-enchanted [[fletching razor]]s can create fletchings imbued with flares. These razors are occasionally sold at special merchant events, and generally have a limited lifespan.&lt;br /&gt;
# &#039;&#039;&#039;Do you have the list of the qualities?&#039;&#039;&#039;&lt;br /&gt;
#* Why, yes! I do, heh. Not necessarily in this order since it&#039;s a guess so far.. barely serviceable, crude, rough, average, decent, very serviceable, relatively sharp, extremely sharp and perfect.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Experience is gained from fletching, making it appealing even to characters not using ranged or thrown weapons.  Because the materials are inexpensively sold by town merchants, there are no restrictions on where fletching must be performed, and there is zero risk of injury, fletching is one of the easiest and safest ways to gain experience in Elanthia.  One can gain experience in two different ways, depending on whether or not one is working towards mastering fletching or has already mastered the skill.&lt;br /&gt;
* &#039;&#039;&#039;Not mastered&#039;&#039;&#039;: Each and every time a character gains a rank in fletching, s/he also gains experience of an amount equal to the rank just earned.  For example, when one earns the 1st rank of fletching, one also receive 1 point of experience.  When one earns the 458th rank of fletching, one earns 458 experience points.  Thus, mastering fletching from start to finish provides up to 125,250 experience points if a character absorbs it all (ie: not fletching when already fried).  The sum is easy to calculate, by observing that of the 500 ranks, 250 pairs of numbers exist which each sum to 501 (1+500, 2+499, 3+498 ... 250+251).  A maximum of one rank can be learned per each arrow/bolt, so anyone fletching specifically for experience or to master more quickly can discard the item and begin a new one as soon as a rank is obtained.  The irony of this is that one can master fletching without ever once completing a finished product!  Furthermore, not all the required steps provide an opportunity to gain a new rank, so some people work on only the first two steps, which have less material requirements and total roundtime involved.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mastered&#039;&#039;&#039;: Once one has 500 ranks of fletching, one is a Master Fletcher and cannot gain more ranks, thus further experience cannot be gained by the above method.  Instead, any projectile completed by a master fletcher will yield 5 experience points. There is, however, a cap on the amount of experience which can be gained during a particular time period by completing arrows as a master.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039;  This is only true if Fletching is a character&#039;s only artisan skill.  Reference [[Artisan Skill Experience]] to see the complete details.&lt;br /&gt;
&lt;br /&gt;
As a result, fletching is a common hobby among those sitting around quieter towns not wishing to hunt for whatever reason, such as [[empath]]s, [[cleric]]s and locksmiths.  This may be as much because of boredom, but certainly the experience is a nice perk.&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
The fame obtained is equal to the experience gained.&lt;br /&gt;
&lt;br /&gt;
==Finished Product Examples==&lt;br /&gt;
This arrow has been crafted from dark green faewood.  A single colored band of black encircles the back end of the arrow.  At the very back end, glossy black raptor fletchings stand out and ensure a steady flight towards its target.  At the business end of the arrow, a steel triangle-bladed arrowhead glints in the ambient light.  You also notice a small enchanter&#039;s glyph.&amp;lt;br&amp;gt;&lt;br /&gt;
There appears to be something written on it.&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
Scribed into the shaft is the personal mark of XXXXXX.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of fletching materials]]&lt;br /&gt;
&lt;br /&gt;
==Reference Links==&lt;br /&gt;
[http://www.play.net/gs4/info/artisan_skills/fletching_home.asp Official Simutronics Guide] - This is somewhat out of date because it does not include the most recent changes to fletching.&lt;br /&gt;
&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Servant_(218)&amp;diff=258830</id>
		<title>Spirit Servant (218)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Servant_(218)&amp;diff=258830"/>
		<updated>2026-06-13T01:09:28Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Removed reference to casting &amp;#039;neutralize curse&amp;#039;, as the spell has been replaced and no longer exists.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | mnemonic = SERVANT&lt;br /&gt;
 | base_dur = 2 hours (self)&lt;br /&gt;
 | add_dur = +60 sec per [[Major Spiritual|rank]]&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Summoning&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Major spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;A &#039;&#039;&#039;Spirit Servant&#039;&#039;&#039; is&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Summons&amp;lt;/includeonly&amp;gt; a spiritual creature that accompanies the caster.&amp;lt;section end=description /&amp;gt; It can be instructed to pick up a maximum of two items, one in each hand. If an item the Spirit Servant is told to drop (either upon resurrection of the caster, instruction to drop, or to retrieve a disarmed item) is [[Curse (715)|cursed]], it will result in a magical backlash and injury to the caster.  Casting [[Remove Curse (315)]] at the object on the spirit will allow the spirit to drop the item without harm.&lt;br /&gt;
&lt;br /&gt;
;Weapon recovery&lt;br /&gt;
If the caster&#039;s weapon is disarmed, the particular Spirit Servant that is in the room when the item is disarmed will automatically remember the location of the weapon for up to an hour. The weapon can be recovered by simply typing {{boldmono|TELL SPIRIT TO RECOVER}}, regardless of whether the caster and spirit are in the room in which the weapon dropped, and the spirit will immediately recover the item and hand it to its caster. If the caster dismisses the servant, the servant&#039;s duration runs out, or the caster dies and does not tell the spirit to recover item before the spirit fades, the weapon will need to be recovered via [[RECOVER (verb)|one of the usual methods]]. If the servant is carrying two objects, it will not recover the item until you tell the spirit to drop one of the objects.&lt;br /&gt;
&lt;br /&gt;
;Caster death&lt;br /&gt;
If the caster is killed, the Spirit Servant can preserve its caster with the [[Preservation (305)]] spell and send off a beacon to let others in the area know where its dead caster is located. The base duration of Preservation by the Spirit Servant is 300 seconds (5 minutes) and can be increased with [[#Lore Benefit|Spiritual Lore, Summoning]].&lt;br /&gt;
&lt;br /&gt;
If the caster dies, the spirit will dissipate soon after resurrection regardless of its previous expected duration. It can be refreshed normally to prevent its expiration.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[TELL (verb)|TELL]] SERVANT TO}}&lt;br /&gt;
:{{boldmono|*[[GET (verb)|GET]] {item}}}&lt;br /&gt;
:{{boldmono|*[[DROP (verb)|DROP]] {item}}}&lt;br /&gt;
:{{boldmono|*[[GIVE (verb)|GIVE]] {item} {player}}}&lt;br /&gt;
:{{boldmono|*LEAVE}}&lt;br /&gt;
:{{boldmono|*[[RECOVER (verb)|RECOVER]]}}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Each rank of [[Spiritual Lore, Summoning]] increases the duration of Preservation that the Spirit Servant bestows on its caster. Up to 100 ranks the duration increases by 15 seconds per rank. For every additional rank past 100, the duration is increased by 10 seconds.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Summoning ranks||0||10||20||30||40||50||60||70||80||90||100||150||200||250&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Preservation duration (seconds)||300||450||600||750||900||1050||1200||1350||1500||1750||1800||2300||2800||3300&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Not all thresholds shown&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
{{main|Spirit Servant types}}&lt;br /&gt;
The caster can specify which type of servant to summon by using a [[runestone]].  When cast without aid of a runestone, the Spirit Servant will take on a type suitable for the area it is summoned in, mimicking the unaligned [[Major Sanctuary (220)]] [[Deity messaging#Natural Sanctuaries|spell options]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A bright pulse of soft energy moves away from your hands and beckons a spirit to your aid...&lt;br /&gt;
A lighthearted luck spirit begins to take corporeal form before your eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Refresh (success)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You infuse your luck spirit with the mana necessary to maintain its corporeal form.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Refresh (failure, after caster&#039;s death but before fading)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You begin to beckon a Spirit Servant to your aid but realize that you already have one.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;One-minute warning&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense that your river spirit will not be able to hold corporeal form much longer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A coy river spirit fades into ethereal form and wafts away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Dropping a cursed item&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A dolorous wasteland spirit drops an urglaes fang.&lt;br /&gt;
  &lt;br /&gt;
The power used by the spirit to unbind itself from the cursed items it was holding causes a backlash of explosive energy.&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   A raw, red hole is drilled in your chest by a powerful bolt!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;When a weapon is disarmed&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You drop your staff into the shadows!&lt;br /&gt;
An angry mountain spirit concentrates intently on its surroundings for a moment.&lt;br /&gt;
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Recover (success)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;tell spirit to recover&lt;br /&gt;
An angry mountain spirit flickers for a moment and manifests a sinew-wrapped fused vertebral staff densely carved with Saramar runes, which it hands to you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Recover (failure - already holding two items)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;tell spirit to recover&lt;br /&gt;
The spirit is already holding its maximum capacity.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
* Effective 7/30/2019, spirit servants will no longer automatically pick up the caster&#039;s disarmed weapon from the ground and hold it. This change occurred as part of {{boldmono|[[RECOVER (verb)|RECOVER]]}} implementation. Spirit servants now linger a little longer after the caster&#039;s death than they did before as well.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Major Spiritual (saved posts)#Spirit Servant (218)|Saved Posts]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#218 Major Spiritual Spell Circle: Spirit Servant], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bard&amp;diff=258821</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bard&amp;diff=258821"/>
		<updated>2026-06-11T23:48:33Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: /* Professional Highlights */ Added that &amp;#039;CAST&amp;#039; does now work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{profession&lt;br /&gt;
| [[File:Small_bard.jpg]]&lt;br /&gt;
| name = Bard&lt;br /&gt;
| type = [[Elemental]]/[[Mental]] [[Semi]]&lt;br /&gt;
| circles = [[Minor Elemental]], [[Bard Base]]&lt;br /&gt;
| prime = [[Influence]], [[Aura]]&lt;br /&gt;
| mana = [[Influence]], [[Aura]]&lt;br /&gt;
  | TWCcost = 3/2 | TWCranks = 2&lt;br /&gt;
  | AUcost = 5/0 | AUranks = 2&lt;br /&gt;
  | SUcost = 5/0 | SUranks = 2&lt;br /&gt;
  | CMcost = 8/4 | CMranks = 2&lt;br /&gt;
  | OHEcost = 3/1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 4/1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 7/2 | THWranks = 2&lt;br /&gt;
  | RWcost = 4/2 | RWranks = 2&lt;br /&gt;
  | TWcost = 3/1 | TWranks = 2&lt;br /&gt;
  | PWcost = 6/1 | PWranks = 2&lt;br /&gt;
  | BRLcost = 3/1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 4/4 | AMBranks = 1&lt;br /&gt;
  | MOCcost = 7/3 | MOCranks = 1&lt;br /&gt;
  | PFcost = 4/0 | PFranks = 2&lt;br /&gt;
  | DODcost = 6/6 | DODranks = 2&lt;br /&gt;
  | AScost = 0/4 | ASranks = 2&lt;br /&gt;
  | MIUcost = 0/4 | MIUranks = 2&lt;br /&gt;
  | SAcost = 4/1 | SAranks = 2&lt;br /&gt;
  | HPcost = 0/5 | HPranks = 2&lt;br /&gt;
  | EMCcost = 0/5 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0/5 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0/15 | SMCranks = 1&lt;br /&gt;
  | SRcost = 0/17 | SRranks = 2&lt;br /&gt;
  | ELcost = 0/8 | ELranks = 1&lt;br /&gt;
  | SpLcost = 0/20 | SpLranks = 1&lt;br /&gt;
  | SoLcost = 0/18 | SoLranks = 1&lt;br /&gt;
  | MLcost = 0/8 | MLranks = 1&lt;br /&gt;
  | SURcost = 2/2 | SURranks = 2&lt;br /&gt;
  | DTcost = 2/3 | DTranks = 2&lt;br /&gt;
  | PLcost = 2/1 | PLranks = 2&lt;br /&gt;
  | SHcost = 3/2 | SHranks = 2&lt;br /&gt;
  | PERcost = 0/3 | PERranks = 2&lt;br /&gt;
  | CLIcost = 3/0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 3/0 | SWIranks = 2&lt;br /&gt;
  | FAcost = 2/1 | FAranks = 2&lt;br /&gt;
  | TRAcost = 0/2 | TRAranks = 2&lt;br /&gt;
  | PPcost = 2/1 | PPranks = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bards&#039;&#039;&#039; are semi-spell users who combine skill at arms with a hybrid of [[elemental]] and [[mental]] magic. Their [[Bard Base|song spells]] allow them to enhance not only their own skills in combat, but those of all in their party. Bards are also masters of lore, adept at revealing the secrets of magic items. Nearly as versatile as [[Rangers]], Bards are somewhat more adept at using magical devices, but less so at physical skills, such as combat or maneuvering.  Head-covering armor will hinder their spellcasting abilities.&lt;br /&gt;
&lt;br /&gt;
== Professional Highlights ==&lt;br /&gt;
&lt;br /&gt;
=== Spellsongs ===&lt;br /&gt;
&lt;br /&gt;
{{main|Bard Base}}&lt;br /&gt;
&lt;br /&gt;
To sing a spellsong the bard must first [[PREPARE]] the song using either the spellsong number or the mnemonic. Next, the bard [[SING]]s the song either at himself or a target.&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre{{log2|padding=0|margin-top=0|margin-bottom=0|margin-right=26em|background=none|border=none}}&amp;gt;&lt;br /&gt;
PREP 1001 or PREP HOLDSONG&lt;br /&gt;
SING or SING &amp;lt;target&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Spellsongs depend primarily on the bard&#039;s [[Influence]] and [[Aura]].&lt;br /&gt;
&lt;br /&gt;
(The CAST verb does work, but lore wise you are singing the magic, not casting it. This can be convenient in case you fail to PREP a spell first, as that means you will actually sing a verse to all present in the room instead).&lt;br /&gt;
&lt;br /&gt;
=== Loresinging ===&lt;br /&gt;
&lt;br /&gt;
{{main|Loresinging}}&lt;br /&gt;
&lt;br /&gt;
LORESING &amp;lt;lyrics&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While holding an item in your right hand, sing a song whose lyrics inquire about the nature of the object. Use a semicolon (;) to separate lines. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;pre{{log2|padding=0|margin-top=0|margin-bottom=0|margin-right=26em|background=none|border=none}}&amp;gt;&lt;br /&gt;
loresing Sparkling stone I found this night;Tell me why you shine so bright?;Do you by chance possess a spell,;Or sharpen weapons very well?;Are you worth much if I sell,;Or should I throw you in the well?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are skilled enough and use the appropriate keywords, something of the item&#039;s nature will be revealed to you.&lt;br /&gt;
&lt;br /&gt;
=== Gem Purification ===&lt;br /&gt;
&lt;br /&gt;
Bards have the unique [[Purification Song]] ability, increasing the value of gems and potentially turning them into magic-receptive orb gems. Be warned that purification process is potentially dangerous and can cause the gem to explode in your hand!&lt;br /&gt;
&lt;br /&gt;
=== Instrument Mastery ===&lt;br /&gt;
&lt;br /&gt;
{{main|Instrument learning}}&lt;br /&gt;
&lt;br /&gt;
All professions can [[PLAY]] musical instruments, but only bards are capable of mastering the art.&lt;br /&gt;
&lt;br /&gt;
Additionally, only bards can [[TUNE]], and only bards can use the special messaging of master quality instruments.&lt;br /&gt;
&lt;br /&gt;
=== Bardic Luck Talismans ===&lt;br /&gt;
&lt;br /&gt;
Upon reaching Level 30, as their [[profession service]], Bards can create [[Song of Luck (1006)#Bard Service - Luck Talismans|Bardic Luck Talismans]], which when worn give a chance of rerolling a combat roll for a better result. These talismans may be worn by anyone, and can be improved by the Bard up to six tiers by consuming the Bardic Inspiration [[resource]]. Bardic Inspiration is accumulated automatically each week as the Bard gains experience.&lt;br /&gt;
&lt;br /&gt;
== Bard Guild ==&lt;br /&gt;
&lt;br /&gt;
The [[Bard Guild]] is an organization dedicated to the musical talents and development of Bards worldwide. Currently, skill training is not offered to guild members, nor is Guild Master status. Most locations do have adjoining theaters with dressing rooms and stage areas with working curtains and lights.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Lyrical Luck: The Discovery of Songstones]]&lt;br /&gt;
&lt;br /&gt;
===== Guides =====&lt;br /&gt;
* [[A beginner&#039;s guide to playing a bard|A Beginner&#039;s Guide to Playing a Bard]]&lt;br /&gt;
* [[Comprehensive Bard Guide]]&lt;br /&gt;
* [[Archales&#039; bard guide|Archales&#039; Bard Guide]]&lt;br /&gt;
* [https://web.archive.org/web/20140722051546/http://freepages.genealogy.rootsweb.ancestry.com/~laplante/gemstone/bardguide.html Loresinging and Purifying Gems Guide] (via Internet Archive)&lt;br /&gt;
&lt;br /&gt;
{{Bard}}&lt;br /&gt;
{{Professions}}&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bard_Base&amp;diff=258820</id>
		<title>Bard Base</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bard_Base&amp;diff=258820"/>
		<updated>2026-06-11T23:12:53Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: clarifying that, these days, you _can_ actually use the CAST verb with bard circle songs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ bard_base header | navigation = {{bard_base_navigation }} }}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bard Base&#039;&#039;&#039; [[spell circle]] is unique in that the [[magic]] is actually manipulated through a [[bard|bard&#039;s]] singing.  Consequently, all bardic magic is [[Verb:SING|sung]] as opposed to [[Verb:CAST|cast]] (though the CAST verb can still be used).  Bardic vocals manifest as a hybrid of both mental and elemental [[sphere]]s, which is also a unique blend.  [[Spell]]s in this circle consist of a variety of offensive, defensive, and utility purposes all designed around the needs of a bard.  Bard Base [[casting strength]] and [[target defense]] relies on a character&#039;s [[Aura]] bonus.&lt;br /&gt;
&lt;br /&gt;
Spellsongs come in two functional varieties: instant and continuous.  Spellsongs that work instantly function identically to other magic spells: the Bard must first [[Verb:PREPARE|prepare]] then spell and then cast it, or the Bard may [[Verb:INCANT|incant]] it.  Spellsongs that work continuously behave unlike most other spells and have no fixed duration; instead, they are added to the Bard&#039;s sung medley and will [[Verb:RENEW|renew]] automatically at a [[#Renewal Period|fixed interval of time]].  This can happen even in areas where spells may not normally be cast, which may require the Bard to strategically force an early medley renewal ahead of entering an antimagic room.&lt;br /&gt;
&lt;br /&gt;
== Renewing Continuous Songs ==&lt;br /&gt;
&#039;&#039;Spellsongs&#039;&#039; do not simply consume [[mana]] once per initiation as most other spells. They cost the regular initial expenditure of mana, and then a [[Verb:RENEW|renewal]] cost upon expiration in order to keep the magic going. The length of your renew cycle is given by the following formula:&lt;br /&gt;
&lt;br /&gt;
* 120 seconds&lt;br /&gt;
* +4 per level 1-25&lt;br /&gt;
* +3 per level 26-50&lt;br /&gt;
* +2 per level 51-75&lt;br /&gt;
* +1 per level 76+&lt;br /&gt;
* +[[Logic]] Bonus&lt;br /&gt;
* +[[Influence]] Bonus * 3&lt;br /&gt;
* +[[Mental Lore, Telepathy]] Ranks * 2&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[Verb:SING|SING]] STATUS}} or {{boldmono|[[SONG (verb)|SONG]] STATUS}} displays which songs are currently being sung, an approximation of their remaining duration, and the current renewal cost.&lt;br /&gt;
* {{boldmono|[[Verb:RENEW|RENEW]] ALL}} will renew all of the songs at once.  This causes the medley renewal period to immediately end and renew for all songs, excepting offensive songs noted below.&lt;br /&gt;
* {{boldmono|RENEW {spell#|mnemonic}}} will renew an individual song.  At the end of the medley renewal period, all spellsongs will still renew as usual, excepting offensive songs noted below.&lt;br /&gt;
* {{boldmono|[[Verb:STOP|STOP]] SINGING}} to cease all spellsongs.&lt;br /&gt;
* {{boldmono|STOP [SINGING] {spell#|mnemonic}}} to cease a specific song.  (Use of &amp;quot;singing&amp;quot; is optional; &amp;quot;stop fortitude&amp;quot; suffices to cause [[Fortitude Song (1003)]] to be removed from the Bard&#039;s medley.)&lt;br /&gt;
&lt;br /&gt;
Note that the &#039;&#039;offensive songs require manual renewal&#039;&#039;, but when the medley renewal occurs, these offensive spellsongs will all &#039;&#039;stop&#039;&#039; completely.  (Until that renewal, they will be displayed as in your medley, with Song Status.  However, they will NOT be included in the calculated renewal mana cost, nor count towards Multi-Song Penalty.)  You will no longer be able to renew the Song, but must re-start it at the full mana cost.  These songs are:&lt;br /&gt;
* [[Holding Song (1001)]]&lt;br /&gt;
* [[Song of Unravelling (1013)]]&lt;br /&gt;
* [[Song of Depression (1015)]]&lt;br /&gt;
* [[Song of Rage (1016)]]&lt;br /&gt;
* [[Song of Sonic Disruption (1030)]]&lt;br /&gt;
Note also that Unravel has a unique, particularly short duration--not more than 20s and possibly as little as 15s--the first 3s of which are eaten up by the original casting time.&lt;br /&gt;
* Failure to activate a renewal during that time will cause the spell to end, and you will have to re-cast at full mana cost.&lt;br /&gt;
* Should your medley as a whole renew during an active Unravel, then Unravel&#039;s benefit will also end at the renewal, and you will have to re-cast at full mana cost.  However, you are still considered to have the Song active, so you will have to either &#039;stop unravel&#039; or wait out its duration before that re-cast is possible.  Unravel is the ONLY Song which behaves in this way.&lt;br /&gt;
&lt;br /&gt;
== Multi-Song Penalty ==&lt;br /&gt;
Singing more than three spellsongs at a time results in an increased renewal cost. The increase is 12 per song beyond the first, modified by your Bard Base ranks, [[Discipline]] bonus and [[Logic]] bonus, to a minimum of zero.&lt;br /&gt;
&lt;br /&gt;
==Renewal Period==&lt;br /&gt;
All factors adding to the renewal period have been determined, either through investigation or through [[GameMaster]] revelation.  The sum of all factors is the duration of renewable spellsongs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Factor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Duration&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Being a Bard&lt;br /&gt;
| Base&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 120&lt;br /&gt;
| minimum&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Influence]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Stat &#039;&#039;bonus&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | per point&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Logic]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 1-25&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Level]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | per level&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 26-50&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 51-75&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 76-100&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Mental Lore, Telepathy]]&lt;br /&gt;
| Skill&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
| per rank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enhancements by Rank ==&lt;br /&gt;
;Bard Base [[casting strength]] (CS)&lt;br /&gt;
:+1 CS for each rank up to and including the bard&#039;s level.&lt;br /&gt;
:+0.75 CS for ranks level+1 through level+20.&lt;br /&gt;
:+0.50 CS for ranks level+21 through level+60.&lt;br /&gt;
:+0.25 CS for ranks level+61 through level+100.&lt;br /&gt;
:+0.125 CS for ranks level+101 and greater.&lt;br /&gt;
&lt;br /&gt;
;[[Holding Song (1001)]]&lt;br /&gt;
:Affects one additional target for every 7 ranks after the first.&lt;br /&gt;
&lt;br /&gt;
;[[Song of Luck (1006)]]&lt;br /&gt;
:Additional ranks increase the chance for this song to aid the Bard (but not non-bard party members) at a rate of 1% for every three songs known.  +1 to mana cost per four songs known after 1006.  Renewal cost is half the [[mana]] cost.&lt;br /&gt;
&lt;br /&gt;
;[[Kai&#039;s Triumph Song (1007)]]&lt;br /&gt;
:This song gives +1 [[Attack strength|AS]] for each song known after the seventh, until it reaches +20 [[Attack strength|AS]] when seventeen songs are known.  Once nineteen songs are known, this song also affords the Bard&#039;s party increased [[health]] recovery;  +1 to mana cost and renewal cost for each additional point of AS.&lt;br /&gt;
&lt;br /&gt;
;Sonic Equipment songs ([[Sonic Shield Song (1009)]], [[Sonic Blade Song (1012)]], [[Sonic Armor Song (1014)]])&lt;br /&gt;
:Sonic equipment begins at a bonus of +10 (+15 for armor) and gains +1 for every two songs known, up to a maximum of +35 at 50 songs known (or 40 songs known for armor).&lt;br /&gt;
&lt;br /&gt;
;[[Song of Valor (1010)]]&lt;br /&gt;
:+1 [[DS]] per two songs known after 1010; +1 mana cost for every 2 additional DS; +1 renewal cost for every 5 additional DS.&lt;br /&gt;
&lt;br /&gt;
;[[Song of Unravelling (1013)]]&lt;br /&gt;
:Increased song knowledge increases the amount of mana drained by each use of this song.&lt;br /&gt;
&lt;br /&gt;
;[[Sonic Armor (1014)]]&lt;br /&gt;
:Sonic Armor&#039;s heat, cold, and electrical resistances will improve with training in Bard Base.&lt;br /&gt;
&lt;br /&gt;
;[[Song of Mirrors (1019)]]&lt;br /&gt;
:+1 Dodging rank per two songs (+1/2) known after 1019; +1 to mana cost per five songs known after 1019; +1 to renewal cost per ten songs known after 1019. &lt;br /&gt;
&lt;br /&gt;
;[[Singing Sword (1025)]]&lt;br /&gt;
:Additional songs known add to the animated weapon&#039;s [[Attack strength|AS]].&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
When using a runestaff, either one summoned with Sonic Weapon Song or a more normal version, the flares occur ONLY for&lt;br /&gt;
* single-target spells, to include the single-target version of Disruption (1030) as well as spells that will have none of their normal effect (Vibration Chant (1002) against a target with neither weapon nor shield, say), and&lt;br /&gt;
* only with the {{boldmono|CAST}} and {{boldmono|INCANT}} verbs, but not with {{boldmono|RENEW}}.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Bard Spellsong RP]] guide&lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Supple_Ivasian_inciter&amp;diff=258534</id>
		<title>Supple Ivasian inciter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Supple_Ivasian_inciter&amp;diff=258534"/>
		<updated>2026-06-07T21:42:16Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added an SMR based whip attack they have, with a log.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 66&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Den of Rot&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Kick &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 329&lt;br /&gt;
| PA2 = Whip&lt;br /&gt;
| PAB = 329&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Spirit Strike&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Spike Thorn&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 11&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 216 (in offensive)&lt;br /&gt;
| Ranged =&lt;br /&gt;
| Bolt = 254 (in offensive)&lt;br /&gt;
| UDF = 372&lt;br /&gt;
| BarTD = 215-227&lt;br /&gt;
| CleTD = 255&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD =&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 265&lt;br /&gt;
| MnSTD = 226&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Pestilence (716) &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A supple Ivasian inciter is a surpassingly attractive figure clad in a loose silken shirt of shimmering green cloth of a vivid bile green hue and a darker loincloth.  More than just a hint of zealotry glimmers in her kohl-rimmed eyes.  She wears a glinting steel symbol, painted red and bordered in a wreath of tentacles, that depicts a stylized wisp of green smoke.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Adventurer&#039;s Guild Tasks==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
These creatures worship [[Ivas]].&lt;br /&gt;
&lt;br /&gt;
===Ability Messaging===&lt;br /&gt;
&lt;br /&gt;
Inciters have a move that will cause you to go into a temporary rage (forcing offensive stance). You will be able to move back to defensive/guarded once you have caught your breath.&lt;br /&gt;
&lt;br /&gt;
Messaging indicating you have been affected:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A supple Ivasian inciter spins quickly behind you and delivers a well placed kick!&lt;br /&gt;
You feel humiliated and enraged!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Messaging once the effect wears off:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You calm down slightly, catching your breath.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unknown messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A supple Ivasian inciter raises her voice in a ululating chant, surrounding herself with wisps of sickly green energy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[SMR]] based attack:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[SMR result: 131 (Open d100: 82)]&lt;br /&gt;
The muscles in a supple Ivasian inciter&#039;s arm jump as he cracks his leather whip at you, fetid smoke rising from its length.  In mid-flight, the whip sprouts dozens of tiny thorns, each suffused with unsavory green-yellow light.  The whip bites into the flesh of your left leg and flares brightly with sickening radiance!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Banged your left shin.&lt;br /&gt;
   That&#039;ll raise a good welt.&lt;br /&gt;
  CS: +279 - TD: +297 + CvA: -8 + d100: +74 == +48&lt;br /&gt;
  Warded off!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casting [[Spirit Strike (117)]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A supple Ivasian inciter throws his head back in pleasure as he completes his incantation!&lt;br /&gt;
An invisible force guides a supple Ivasian inciter.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arrival/Departure Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A supple Ivasian inciter strides in with a smooth, rolling gait.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With a smooth, rolling gait, a supple Ivasian inciter strides south.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Death and LOOT/decay messaging===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A supple Ivasian inciter begins to mouth a desperate prayer, but death stifles her.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You search the Ivasian inciter.&lt;br /&gt;
You discard the inciter&#039;s useless equipment.&lt;br /&gt;
She didn&#039;t carry any silver.&lt;br /&gt;
She had nothing else of value.&lt;br /&gt;
A supple Ivasian inciter&#039;s lifeless features twitch and spread into a rictus grin. The thin, glowing lines of ink crowding a supple Ivasian inciter&#039;s skin blaze violently to life, their radiance intensifying as it consumes the inciter&#039;s flesh, leaving naught behind but a lingering wisp of greenish smoke.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 64&lt;br /&gt;
|levelm1 = 65&lt;br /&gt;
|level = 66&lt;br /&gt;
|levelp1 = 67&lt;br /&gt;
|levelp2 = 68&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Seething_pestilent_vision&amp;diff=258533</id>
		<title>Seething pestilent vision</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Seething_pestilent_vision&amp;diff=258533"/>
		<updated>2026-06-07T20:55:42Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added: These ghosts can cast Corrupt Essence too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 70 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  Humanoid&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&lt;br /&gt;
| otherclass2 = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Den of Rot &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  Disintegrate (705) &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WD2 = Corrupt Essence (703)&lt;br /&gt;
| WDA = 317&lt;br /&gt;
| WDB = 317&lt;br /&gt;
| OS1 = Web (118)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Spirit Dispel (119)&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 262 (in offensive)&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 238 (in offensive)&lt;br /&gt;
| UDF = 309&lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = 296&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = 256 &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 252&lt;br /&gt;
| MnSTD = 267&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Writhing green smoke comprises the form of a seething pestilent vision.  It has only the suggestion of a humanoid form, and a buzzing like that of countless swarming flies fills the air around it.  Where eyes ought to be, it has only a pair of luminous orbs that pulse between phosphorescent white and toxic green.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
If you are a member of the [[Order of Voln]] using [[Symbol of Disruption]], it is recommended to lower their [[TD]] to aid in warding them.&lt;br /&gt;
&lt;br /&gt;
For those relying on ambush, it is not possible to leg them or hit their eyes as they have neither natively as [[:Category:non-corporeal undead creatures|non-corporeal undead]].&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
As they are non-corporeal undead, {{boldmono|[[WAYLAY]]}} only works on visions when it is open/{{boldmono|[[AIM]]}} is undirected.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 68&lt;br /&gt;
|levelm1 = 69&lt;br /&gt;
|level = 70&lt;br /&gt;
|levelp1 = 71&lt;br /&gt;
|levelp2 = 72&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chrism&amp;diff=257780</id>
		<title>Chrism</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chrism&amp;diff=257780"/>
		<updated>2026-05-17T12:28:51Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Undo revision 257779 by TRIEX (talk): That was not a typo. Chrisms aren&amp;#039;t sought __after__ invasions, they are sought __during__ them. They are &amp;#039;sought after&amp;#039; __during__ them, to get back into the fight faster. I&amp;#039;ve changed &amp;#039;in&amp;#039; to &amp;#039;during&amp;#039; to clarify it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Chrism&#039;&#039;&#039; gem is the Fourth Tier of the [[Holy Receptacle (325)]] spell, and allows a [[cleric]] to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death&#039;s Sting]] based on the strength of the chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession]] to [[MEDITATE|meditate]] as a cleric, [[empath]], or [[savant]]).  Highly sought after during invasions, chrism gems are often considered to represent the pinnacle of a cleric&#039;s lore training.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== Requirements ==&lt;br /&gt;
To create a chrism gem, a cleric must have:&lt;br /&gt;
*An [[orb gem]] with a value &amp;gt; 3000 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)&lt;br /&gt;
*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill)&lt;br /&gt;
*[[Spiritual Lore, Summoning]]: 15 ranks (70 skill)&lt;br /&gt;
*[[Spiritual Lore, Religion]]: 25 ranks (105 skill)&lt;br /&gt;
&lt;br /&gt;
Chrism gems can only be used by clerics, but may be used by any cleric of at least level 18 with knowledge of the [[Raise Dead (318)]] spell once created.  [[F2P]] characters must have an active [[Simucoin#F2P_Subscription_Items|Resurrection Pass]] to use them successfully on corpses.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Benefits to chrisms are derived off of ranks of [[Spiritual Lore, Blessings]]:&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||11||13||16||20||25||31||38||46||55||65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Experience retained||55%||60%||65%||70%||75%||80%||85%||90%||95%||100%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Gem appearance||half full||more than half full||more than half full||more than half full||three quarters full||three quarters full||almost full||almost full||almost full||full&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to skill training level limitations, the earliest a cleric can create a 100% experience chrism would be level 51 without [[enhancive item]]s, as the lore training requirements would be 105 ranks total (15 Summoning + 25 Religion + 65 Blessing).&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
First you must prep and cast [[Holy Receptacle (325)]] at the gem, then:&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;bless deity common 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;bless deity common 4&lt;br /&gt;
You chant a quick prayer and the golden moonstone&#039;s outer shell becomes translucent and brittle.  A  cobalt liquid fills the once solid interior of the golden moonstone.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure&lt;br /&gt;
A critical failure is possible, resulting in the destruction of the gem.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;bless deity common 4&lt;br /&gt;
You chant a quick prayer and the diamond becomes entirely too brittle in your hand, cracks, and blows away in the form of a fine powder.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After the Chrism gem has been prepared, {{boldmono|[[LOOK (verb)|LOOKing]]}} at it will reveal the strength of the chrism gem.  &lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;look (gem)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look moonstone&lt;br /&gt;
The now translucent outer shell of the &#039;&#039;full&#039;&#039; golden moonstone allows you to see the &#039;&#039;ordinary&#039;&#039;, cobalt liquid undulating.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Full&amp;quot; denotes a 100% experience chrism (see Lore Benefits above), and &amp;quot;ordinary&amp;quot; denotes a chrism of the second tier of strength (see below) with regards to recovery time after death.&lt;br /&gt;
&lt;br /&gt;
==Strengths==&lt;br /&gt;
Depending upon value of the gem used, chrism gems have different effects on minimizing the effects of Death&#039;s Sting.  These levels determine how much statistic recovery weakness will be mitigated when used on a corpse.  There is no cap on the value of the gem used. {{boldmono|LOOK}} at the chrism to see its strength, noted by the words &amp;quot;dull&amp;quot;, &amp;quot;ordinary&amp;quot;, &amp;quot;bright&amp;quot;, &amp;quot;vibrant&amp;quot;, or &amp;quot;glowing&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Strength||[[Death&#039;s Sting]]&amp;lt;br&amp;gt;Initial Stat Loss||[[Death&#039;s Sting]]&amp;lt;br&amp;gt;Recuperation Time&amp;lt;br&amp;gt;With Deeds||[[Death&#039;s Sting]]&amp;lt;br&amp;gt;Recuperation Time&amp;lt;br&amp;gt;Without Deeds||Gem Value&lt;br /&gt;
|-&lt;br /&gt;
|No Chrism||40%||10 mins||20 mins||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dull||27-30%||7-8 mins||14-15 mins||3,000-4,999&lt;br /&gt;
|-&lt;br /&gt;
|Ordinary||21-26%||6-7 mins||11-13 mins||5,000-7,999&lt;br /&gt;
|-&lt;br /&gt;
|Bright||11-20%||3-5 mins||6-10 mins||8,000-12,999&lt;br /&gt;
|-&lt;br /&gt;
|Vibrant||10% or less||3 mins or less||5 mins or less||13,000+&lt;br /&gt;
|-&lt;br /&gt;
|Glowing||estimated 0-5%||0-2 mins||0-3 mins||??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Stats recover at 4% (of total) per minute with a deed or 2% per minute if resurrected without a deed.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note 2: Chrisms of the same &amp;quot;strength&amp;quot; can have different results based on the value of the gem (i.e. a dull chrism worth 3001 silvers causes 30% stat loss and a dull chrism worth 4999 silvers causes 27% stat loss.)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note 3: Recovery times for vibrant and glowing are being investigated and may need to be updated. A vibrant chrism worth just over 13k caused an initial stat loss of 10%. Higher value vibrant and glowing gem data is missing from the above info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Applying a chrism gem is a simple process.  If attempting to aid a corpse, simply {{boldmono|[[WAVE (verb)|WAVE]]}} the gem over them before casting [[Raise Dead (318)|Raise Dead]].  When using the gem upon a living character to aid them to a meditative state, one also {{boldmono|WAVE}}s the gem, but with no need to cast any spell.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;wave (gem) at (target)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave sunstone at XXX&lt;br /&gt;
You gingerly crack and wave the red sunstone over XXX&#039;s body and a mixture of oil and balsam trickles out of the sunstone, coating XXX with a cobalt blue liquid.&lt;br /&gt;
The red sunstone deteriorates into a cobalt powder that disperses into the wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Chrism holder]]&lt;br /&gt;
* [[Chrismarium]]&lt;br /&gt;
* [[Chrism Censer]]&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bard&amp;diff=257778</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bard&amp;diff=257778"/>
		<updated>2026-05-16T22:43:59Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Removed the line about &amp;#039;heavy armor will impact their spell casting abilities&amp;#039; - That goes for _all_ professions, and the other semis do not have that line in their intro paragraph. Of all the semis, rangers are &amp;#039;worst&amp;#039; at armor right now, not bards, so that makes it extra strange.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{profession&lt;br /&gt;
| [[File:Small_bard.jpg]]&lt;br /&gt;
| name = Bard&lt;br /&gt;
| type = [[Elemental]]/[[Mental]] [[Semi]]&lt;br /&gt;
| circles = [[Minor Elemental]], [[Bard Base]]&lt;br /&gt;
| prime = [[Influence]], [[Aura]]&lt;br /&gt;
| mana = [[Influence]], [[Aura]]&lt;br /&gt;
  | TWCcost = 3/2 | TWCranks = 2&lt;br /&gt;
  | AUcost = 5/0 | AUranks = 2&lt;br /&gt;
  | SUcost = 5/0 | SUranks = 2&lt;br /&gt;
  | CMcost = 8/4 | CMranks = 2&lt;br /&gt;
  | OHEcost = 3/1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 4/1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 7/2 | THWranks = 2&lt;br /&gt;
  | RWcost = 4/2 | RWranks = 2&lt;br /&gt;
  | TWcost = 3/1 | TWranks = 2&lt;br /&gt;
  | PWcost = 6/1 | PWranks = 2&lt;br /&gt;
  | BRLcost = 3/1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 4/4 | AMBranks = 1&lt;br /&gt;
  | MOCcost = 7/3 | MOCranks = 1&lt;br /&gt;
  | PFcost = 4/0 | PFranks = 2&lt;br /&gt;
  | DODcost = 6/6 | DODranks = 2&lt;br /&gt;
  | AScost = 0/4 | ASranks = 2&lt;br /&gt;
  | MIUcost = 0/4 | MIUranks = 2&lt;br /&gt;
  | SAcost = 4/1 | SAranks = 2&lt;br /&gt;
  | HPcost = 0/5 | HPranks = 2&lt;br /&gt;
  | EMCcost = 0/5 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0/5 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0/15 | SMCranks = 1&lt;br /&gt;
  | SRcost = 0/17 | SRranks = 2&lt;br /&gt;
  | ELcost = 0/8 | ELranks = 1&lt;br /&gt;
  | SpLcost = 0/20 | SpLranks = 1&lt;br /&gt;
  | SoLcost = 0/18 | SoLranks = 1&lt;br /&gt;
  | MLcost = 0/8 | MLranks = 1&lt;br /&gt;
  | SURcost = 2/2 | SURranks = 2&lt;br /&gt;
  | DTcost = 2/3 | DTranks = 2&lt;br /&gt;
  | PLcost = 2/1 | PLranks = 2&lt;br /&gt;
  | SHcost = 3/2 | SHranks = 2&lt;br /&gt;
  | PERcost = 0/3 | PERranks = 2&lt;br /&gt;
  | CLIcost = 3/0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 3/0 | SWIranks = 2&lt;br /&gt;
  | FAcost = 2/1 | FAranks = 2&lt;br /&gt;
  | TRAcost = 0/2 | TRAranks = 2&lt;br /&gt;
  | PPcost = 2/1 | PPranks = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bards&#039;&#039;&#039; are semi-spell users who combine skill at arms with a hybrid of [[elemental]] and [[mental]] magic. Their [[Bard Base|song spells]] allow them to enhance not only their own skills in combat, but those of all in their party. Bards are also masters of lore, adept at revealing the secrets of magic items. Nearly as versatile as [[Rangers]], Bards are somewhat more adept at using magical devices, but less so at physical skills, such as combat or maneuvering.&lt;br /&gt;
&lt;br /&gt;
== Professional Highlights ==&lt;br /&gt;
&lt;br /&gt;
=== Spellsongs ===&lt;br /&gt;
&lt;br /&gt;
{{main|Bard Base}}&lt;br /&gt;
&lt;br /&gt;
To sing a spellsong the bard must first [[PREPARE]] the song using either the spellsong number or the mnemonic. Next, the bard [[SING]]s the song either at himself or a target.&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre{{log2|padding=0|margin-top=0|margin-bottom=0|margin-right=26em|background=none|border=none}}&amp;gt;&lt;br /&gt;
PREP 1001 or PREP HOLDSONG&lt;br /&gt;
SING or SING &amp;lt;target&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Spellsongs depend primarily on the bard&#039;s [[Influence]] and [[Aura]].&lt;br /&gt;
&lt;br /&gt;
=== Loresinging ===&lt;br /&gt;
&lt;br /&gt;
{{main|Loresinging}}&lt;br /&gt;
&lt;br /&gt;
LORESING &amp;lt;lyrics&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While holding an item in your right hand, sing a song whose lyrics inquire about the nature of the object. Use a semicolon (;) to separate lines. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;pre{{log2|padding=0|margin-top=0|margin-bottom=0|margin-right=26em|background=none|border=none}}&amp;gt;&lt;br /&gt;
loresing Sparkling stone I found this night;Tell me why you shine so bright?;Do you by chance possess a spell,;Or sharpen weapons very well?;Are you worth much if I sell,;Or should I throw you in the well?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are skilled enough and use the appropriate keywords, something of the item&#039;s nature will be revealed to you.&lt;br /&gt;
&lt;br /&gt;
=== Gem Purification ===&lt;br /&gt;
&lt;br /&gt;
Bards have the unique [[Purification Song]] ability, increasing the value of gems and potentially turning them into magic-receptive orb gems. Be warned that purification process is potentially dangerous and can cause the gem to explode in your hand!&lt;br /&gt;
&lt;br /&gt;
=== Instrument Mastery ===&lt;br /&gt;
&lt;br /&gt;
{{main|Instrument learning}}&lt;br /&gt;
&lt;br /&gt;
All professions can [[PLAY]] musical instruments, but only bards are capable of mastering the art.&lt;br /&gt;
&lt;br /&gt;
Additionally, only bards can [[TUNE]], and only bards can use the special messaging of master quality instruments.&lt;br /&gt;
&lt;br /&gt;
=== Bardic Luck Talismans ===&lt;br /&gt;
&lt;br /&gt;
Upon reaching Level 30, as their [[profession service]], Bards can create [[Song of Luck (1006)#Bard Service - Luck Talismans|Bardic Luck Talismans]], which when worn give a chance of rerolling a combat roll for a better result. These talismans may be worn by anyone, and can be improved by the Bard up to six tiers by consuming the Bardic Inspiration [[resource]]. Bardic Inspiration is accumulated automatically each week as the Bard gains experience.&lt;br /&gt;
&lt;br /&gt;
== Bard Guild ==&lt;br /&gt;
&lt;br /&gt;
The [[Bard Guild]] is an organization dedicated to the musical talents and development of Bards worldwide. Currently, skill training is not offered to guild members, nor is Guild Master status. Most locations do have adjoining theaters with dressing rooms and stage areas with working curtains and lights.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Lyrical Luck: The Discovery of Songstones]]&lt;br /&gt;
&lt;br /&gt;
===== Guides =====&lt;br /&gt;
* [[A beginner&#039;s guide to playing a bard|A Beginner&#039;s Guide to Playing a Bard]]&lt;br /&gt;
* [[Comprehensive Bard Guide]]&lt;br /&gt;
* [[Archales&#039; bard guide|Archales&#039; Bard Guide]]&lt;br /&gt;
* [https://web.archive.org/web/20140722051546/http://freepages.genealogy.rootsweb.ancestry.com/~laplante/gemstone/bardguide.html Loresinging and Purifying Gems Guide] (via Internet Archive)&lt;br /&gt;
&lt;br /&gt;
{{Bard}}&lt;br /&gt;
{{Professions}}&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:What_Stats_Do_Table&amp;diff=257777</id>
		<title>Template:What Stats Do Table</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:What_Stats_Do_Table&amp;diff=257777"/>
		<updated>2026-05-16T22:42:12Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Fleshed out what the Discipline stat does.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;What Stats Do (Sortable Table)&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
! width=90px | &#039;&#039;&#039;Statistic&#039;&#039;&#039;&lt;br /&gt;
! width=90px |  Type || width=90px |  Prime || width=120px |  Main Systems  &lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Strength]]&#039;&#039;&#039;    ||Physical||[[Monk]], [[Paladin]], [[Warrior]]||[[Melee]] [[Attack Strength|AS]], [[Ranged]] [[Roundtime|RT]], [[Encumbrance]], &lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Constitution]]&#039;&#039;&#039;    ||Physical||[[Warrior]]||[[Hitpoint]]s, [[Encumbrance]], [[Disease]], [[Critical]]s&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Dexterity]]&#039;&#039;&#039;    ||Physical||[[Ranger]], [[Rogue]]||[[Spell Aiming]], [[Ranged]] [[Attack Strength|AS]], [[Melee]] [[Roundtime|RT]], [[Picking Locks]], [[Disarming Traps]], [[Critical weighting]], [[Ambushing]], [[SKIN (verb)|Skinning]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Agility]]&#039;&#039;&#039;    ||Physical||[[Monk]], [[Rogue]]||[[Melee]] [[Roundtime|RT]], [[Defensive strength|Physical DS]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;    ||Hybrid||N/A||[[Experience|Experience Pool]], Mental [[Target defense|TD]], [[Guild_Skills|Guild skills]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Aura]]&#039;&#039;&#039;    ||Hybrid||[[Bard]], [[Sorcerer]], [[Wizard]]||Elemental [[Casting strength|CS]], Elemental [[Target defense|TD]], [[Spirit]], Elemental [[Mana]] &lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Logic]]&#039;&#039;&#039;    ||Mental||[[Wizard]]||[[Experience|Experience Pool]], [[Experience#Absorbing_experience|Experience absorption]], Mental [[Casting strength|CS]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Intuition]]&#039;&#039;&#039;    ||Mental||[[Cleric]], [[Ranger]]||Detecting [[Traps]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Wisdom]]&#039;&#039;&#039;    ||Mental||[[Cleric]], [[Empath]], [[Paladin]], [[Sorcerer]]||Spiritual [[Casting strength|CS]], Spiritual [[Target defense|TD]], Spiritual [[Mana]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039;    ||Mental||[[Bard]], [[Empath]]||[[Trading]], Mental [[mana]]&lt;br /&gt;
|- align = center&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Stat Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elantaran&amp;diff=257776</id>
		<title>Elantaran</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elantaran&amp;diff=257776"/>
		<updated>2026-05-16T22:10:38Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Linked to the shop page that he is the proprietor of.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;He looks as if business has been prosperous for him.&lt;br /&gt;
&lt;br /&gt;
Elantaran is the proprietor of [[Elantaran&#039;s Magic Supply]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[{Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Experience_pool&amp;diff=257772</id>
		<title>Experience pool</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Experience_pool&amp;diff=257772"/>
		<updated>2026-05-16T02:48:41Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added a note that the accrual decline rate formula is incorrect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=Exp page /&amp;gt;&#039;&#039;&#039;Experience pools&#039;&#039;&#039; are the &amp;quot;buckets&amp;quot; where [[experience]] is stored to be absorbed incrementally or at a specific time.  As experience is absorbed from the bucket(s), [[character]]s gain [[level]]s.  Absorbed experience is for all intents and purposes permanent.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{TOC limit|3}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Field Experience==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;===Field Experience===&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
When a character does something that awards experience, an amount of experience is placed into a &#039;&#039;&#039;field experience pool&#039;&#039;&#039; of unprocessed experience.  This pool has a finite size that varies by character, and the amount of experience that goes into this pool is dependent not only on the task that one has just completed, but also the degree to which that pool is filled.&lt;br /&gt;
&lt;br /&gt;
Any unabsorbed field experience is lost during the process of [[death]] and [[Raise Dead (318)|resurrection]], unless a [[Chrism]] is used.&lt;br /&gt;
&lt;br /&gt;
The metaphor of short term vs. long term memory is fairly apt in describing the difference between the two types of experience (unabsorbed vs. absorbed).&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Size of Pool===&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;====Size of Pool====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The size of a character&#039;s pool for unprocessed experience is determined by its [[DIS]] and [[LOG]] stats.  The formula is:&lt;br /&gt;
&lt;br /&gt;
{{Equation box|&#039;&#039;&#039;Field Experience Pool {{=}} 800 + LOG + DIS + ([[Wisdom of the Ages]]: 2 * M) + (Subscription: 0 or 200 or 400)&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wisdom of the Ages&#039;&#039; is +2 to total experience pool size per month you&#039;ve maintained your subscription (and logged in at least once in that month for that character). For F2P accounts, this value is 0.&lt;br /&gt;
&lt;br /&gt;
* Characters on [[Premium subscription|premium accounts]] get a 200 bonus to their experience pool size. This bonus is extended to 400 for platinum level accounts.&lt;br /&gt;
&lt;br /&gt;
So a character with a LOG and DIS stats of 100 would be able to hold 1000 (800 + 100 + 100) experience in their pool while one with LOG and DIS stats of 75 each would be able to hold 950 (800 + 75 + 75). A character with a platinum subscription of 2 years would have an experience pool of 1448 if they have 100 LOG and DIS stats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mind Status===&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;====Mind Status====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Thresholds for mind-status changes are here as a proportion of (experience in field exp pool)/(pool capacity).&lt;br /&gt;
&lt;br /&gt;
:{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:lightblue&amp;quot;&lt;br /&gt;
!Phrase||Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Completely saturated&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&amp;gt; 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Must rest&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.90&lt;br /&gt;
|-&lt;br /&gt;
|Numbed&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.75&lt;br /&gt;
|-&lt;br /&gt;
|Becoming numbed&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.62&lt;br /&gt;
|-&lt;br /&gt;
|Muddled&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Clear&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Fresh and clear&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&amp;gt; 0.0&lt;br /&gt;
|-&lt;br /&gt;
|Clear as a bell&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, a character with a capacity of 1000 will hit &amp;quot;must rest&amp;quot; above 900 unabsorbed experience.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gaining Field Experience===&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;====Gaining Field Experience====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
There are a variety of ways to add to the field experience pool, several of which will be mentioned here.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hunting====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Hunting=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The most common way of gaining experience is hunting.  When hunting, experience is gained when a creature one has significantly participated in killing is {{boldmono|[[LOOT (verb)|LOOT]]}}ed, {{boldmono|SEARCH}}ed, or decays on its own.&lt;br /&gt;
&lt;br /&gt;
The amount of experience gained by a character is based on the differential between their own level and the level of the creature killed, as shown here:&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-style=&amp;quot;background:lightblue&amp;quot;&lt;br /&gt;
!Creature Level||Experience Gain&lt;br /&gt;
|-&lt;br /&gt;
|10 or more below character&lt;br /&gt;
|no experience&lt;br /&gt;
|-&lt;br /&gt;
|1-9 below character&lt;br /&gt;
|100 - 10x level difference&lt;br /&gt;
|-&lt;br /&gt;
|same as character&lt;br /&gt;
|100 experience&lt;br /&gt;
|-&lt;br /&gt;
|1-4 above character&lt;br /&gt;
|100 + 10x level difference&lt;br /&gt;
|-&lt;br /&gt;
|5 or more above character&lt;br /&gt;
|150 experience&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character continues to gain experience in this way until the pool is filled to its limit, which is determined as described above (800-1000).  Continued experience-gaining activities will not add to this pool, though as experience is absorbed,  it can obviously be replenished.&lt;br /&gt;
&lt;br /&gt;
Multiple characters can gain experience from killing the same creature, and they need not be present when the creature actually dies (though the character must still be logged in).&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Guilds====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Guilds=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
When a character is learning an Artisan&#039;s Guild skill, such as [[fletching]], [[forging]], or [[cobbling]], it earns experience each time a rank is gained in that skill.  This rate is based on the number of ranks of the skill the character already has, as well as other skills known.  More detailed information is available on the [[Artisan Guild]] page.&lt;br /&gt;
&lt;br /&gt;
The same is true for the [[profession guild]]s.&lt;br /&gt;
&lt;br /&gt;
Experience is also be awarded by completing [[Adventurer&#039;s Guild]] tasks.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Profession-Specific Methods====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Profession-Specific Methods=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
[[Empath]]s can gain experience by transferring wounds from others to themselves.  There is no experience granted for transferring blood while the patient is still bleeding, transferring from another empath, or if the wounds are self-inflicted.&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s and [[paladin]]s can gain experience by raising others from the dead.&lt;br /&gt;
&lt;br /&gt;
[[Wizard]]s can gain experience when casting [[Enchant (925)]] successfully, with the amount being variable based on the item&#039;s status within the enchanting process, and the level of enchantment.  They can also gain a nominal amount of experience via [[Charge Item (517)]].&lt;br /&gt;
&lt;br /&gt;
[[Bard]]s can gain experience when [[loresinging]], under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
[[Sorcerer]]s can gain experience when casting [[Ensorcell (735)]] successfully, or [[Scroll Infusion (714)|infusing a scroll]].&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other Methods====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Other Methods=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
All professions can gain experience when successfully disarming and unlocking treasure boxes (most easily trained by [[rogue]]s).  A much smaller amount of experience is granted when successfully using [[Unlock (407)]] and [[Disarm (408)]] on a treasure system box.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Exceptions====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Exceptions=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
These rates that are described in the above sections are all ideal rates, and based on the character gaining the experience with a fairly empty unabsorbed pool.  As the amount of experience in the unabsorbed pool increases, the efficiency of adding to it decreases.  For example, if one were to kill 2 rats at level 1, one would expect to (and would gain) 200 experience.  However, if one kills 8 rats, one would add less than 800 experience to the pool.  The precise rate of accrual decline is:&lt;br /&gt;
&lt;br /&gt;
{{Equation box|&#039;&#039;&#039;Accrual Decline Rate {{=}} N * (1 - .05 * &amp;amp;lfloor;InBucket/100&amp;amp;rfloor;)&#039;&#039;&#039;}}&lt;br /&gt;
::Where &#039;&#039;N&#039;&#039; = nominal amount, &#039;&#039;InBucket&#039;&#039; = amount in bucket, and the final number is truncated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: This formula is no longer correct.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Adventurer&#039;s Guild|bounty system]] is another exception in that one is able to greatly exceed a character&#039;s unabsorbed pool capacity.  Also, the awards of experience from the bounty system are not subject to the diminishing returns effect described above.  Experience is only gained from bounty tasks when Field Exp is in normal limits (not saturated). There is a warning when you try to turn in a finished bounty before you can absorb it. The experience given by the reward is applied to Field Exp up until 1250 experience. Any reward in excess of that amount will have half applied to your Field Exp and half will be absorbed instantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Absorbing Field Experience===&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;====Absorbing Field Experience====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Experience absorption is affected by a number of factors, including one&#039;s physical location in the game, one&#039;s status with regard to a group, and even health. Experience is absorbed in small pulses over a period of time until the pool is empty. Being in a sanctuary, whether it is natural or created through [[Minor Sanctuary (213)]] / [[Major Sanctuary (220)]] / [[Song of Peace (1011)]], is the same as being &amp;quot;on-node&amp;quot; for the purposes of experience absorption. Contrary to popular belief, [[Mana Focus (418)]] does not create a node and does not give any experience absorption benefit.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====On-node====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====On-node=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* Base Rate: 25&lt;br /&gt;
* Logic Bonus: When on a [[node]] a character will absorb an additional (Logic Bonus/5) experience per [[pulse]].&lt;br /&gt;
* [[Super Node]]: Being on a Super Node will add an additional 2 points per pulse.&lt;br /&gt;
* Pool Size: For every 200 unabsorbed experience in the experience pool add an additional point per pulse. (Capped at 10 with 2000 field experience.)&lt;br /&gt;
* [[Group]]: Being joined to another non-[[F2P subscription|F2P]] character will add an additional point per pulse.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====In Town Off-node====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====In Town Off-node=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* Base Rate: 22&lt;br /&gt;
* Logic Bonus: When in town a character will absorb an additional (Logic Bonus/5) experience per pulse.&lt;br /&gt;
* Pool Size: For every 200 unabsorbed experience in the experience pool add an additional point per pulse. (Capped at 10 with 2000 field experience.)&lt;br /&gt;
* Group: Being joined to another non-F2P character will add an additional point per pulse.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other Areas====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Other Areas=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* Base Rate: 19&lt;br /&gt;
* Logic Bonus: When outside of town a character will absorb an additional (Logic Bonus/7) experience per pulse.&lt;br /&gt;
* Pool Size: For every 200 unabsorbed experience in the experience pool add an additional point per pulse. (Capped at 10 with 2000 field experience.)&lt;br /&gt;
* Group: Being joined to another non-F2P character will add an additional point per pulse.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;other&amp;quot; rooms are normally out of town, though strangely, some rooms (such as the courtyard of the [[Warrior Guild]] in [[Wehnimer&#039;s Landing]]) that are in towns count as if they were out of town.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other Factors====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Other Factors=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* Injuries - for major head injuries or nerve damage, the rate of experience absorption is severely diminished&lt;br /&gt;
* Death&#039;s sting - if one has [[decay]]ed or suffered a [[spirit death]] recently, then only a fraction of the experience is absorbed from the field experience pool&lt;br /&gt;
* There is no 40 experience per pulse hard cap (which was previously stated here).  It is possible to gain 42 experience (or perhaps more) per pulse while saturated (before [[Gift of Lumnis]] or [[RPA|other experience multipliers]] are taken into consideration).&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Long-term Experience==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;===Long-term Experience===&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;long-term experience pool&#039;&#039;&#039; was introduced in 2016.  Experience absorbed from the long-term pool is not increased by roleplaying awards, Gift of Lumnis, or other similar boosts.  Experience in the long-term pool is normally absorbed at a rate of 250 experience points per day, but has no cap on the number of points that it can hold.  Every night at midnight, characters on paid accounts with long-term experience stored will get one 250 experience pulse (they do not have to be online to get it).&lt;br /&gt;
&lt;br /&gt;
Regardless of the daily 250 experience point absorption, all characters can absorb long-term experience via continuing to absorb experience after the weekly Gift of Lumnis has expired. For every ten (10) points of field experience absorbed while outside of the Gift of Lumnis period, a character will also absorb one (1) point of long-term experience.  That experience is deducted from the pool immediately.&lt;br /&gt;
&lt;br /&gt;
This pool can be added to through &amp;lt;includeonly&amp;gt;[[long-term experience boost|&amp;lt;/includeonly&amp;gt;Long-Term Experience Boosts&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;, when being [[TRANSFER (verb)|healed]] by an empath, being raised by a cleric, killing [[boss creatures]], or upon retrieving boxes from the [[locksmith pool]].&amp;lt;section end=Exp page /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Long-term Experience Boost===&lt;br /&gt;
&amp;lt;section begin=LTE boost /&amp;gt;&#039;&#039;&#039;Long-term Experience Boosts&#039;&#039;&#039; can be earned by characters &amp;lt;includeonly&amp;gt;[[&amp;lt;/includeonly&amp;gt;level&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt; 20 and up on paid accounts only after they have killed an experience-granting [[creature]] (no more than nine levels lower than the character).  Using this boost immediately deducts 500 experience points from the &amp;lt;includeonly&amp;gt;[[&amp;lt;/includeonly&amp;gt;field experience pool&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt; and adds 250 experience points to the long-term experience pool.&lt;br /&gt;
&lt;br /&gt;
Qualifying characters can earn up to two (2) long-term experience boosts per day via random drops upon {{boldmono|[[LOOT]]}}ing creatures that they are eligible to earn experience from. These drops are weighted to occur within the first 50 {{boldmono|LOOT }}drops per character per day.&lt;br /&gt;
&lt;br /&gt;
Even if the character is not logged in every day to hunt, it can still earn a lesser number of long-term boosts.  A free &amp;quot;away&amp;quot; boost is granted upon the next login once every three (3) days that the characters does not earn a long-term boost (the days need not be consecutive).&amp;lt;section end=LTE boost /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ascension /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ascension Experience==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;===Ascension Experience===&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{{main|Ascension Skill System}}&lt;br /&gt;
Ascension is a system that allows a character to divert experience into an Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define the character. Ascension is focused on Post-Cap Development, but is not restricted to level 100 characters. Starting at level 20, characters can divert up to their level as a percentage of experience gain towards Ascension Experience (AEXP). Every 50,000 AEXP will net 1 ATP, which may then be spent on Common, Elite, or Legendary skills.&amp;lt;section end=Ascension /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Experience boost]]&lt;br /&gt;
*[[Experience (saved posts)]]&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_mastiff&amp;diff=257768</id>
		<title>Stone mastiff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_mastiff&amp;diff=257768"/>
		<updated>2026-05-14T14:35:59Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: reworded the skinning hint (that they are easier to skin with blunt weaponry).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 62&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Canine&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Thanatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 335 - 345&lt;br /&gt;
| PA2 = Claw&lt;br /&gt;
| PAB = 332&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Charge&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 20N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 147 - 279&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 206 - 227&lt;br /&gt;
| CleTD = 236&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = 201&lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 247&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 260&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 233&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a stone heart&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
The stone mastiff is a huge grey dog that seems to be formed of living stone.  The mastiff is rectangular in shape, and the length of the mastiff from forechest to rear is around five feet.  Massive and heavy boned, with a powerful muscle structure, this stone mastiff presents a formidable foe.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
An absolute must hunt for [[sorcerer]]s. Be sure to take a [[wizard]] with you and the pair of you can wreak havoc on the mastiffs. Most of the time you can single shot these with [[Dark Catalyst (719)|Dark Catalyst]]. So be prepared to have your wizard friend to send you lots of [[mana]].&lt;br /&gt;
&lt;br /&gt;
Stone Mastiffs are immune to fire damage, water damage, and ice damage. They are also immune to the Bone Shatter spell, but can be affected by Harm and Empathic Assault. &lt;br /&gt;
&lt;br /&gt;
They have a maneuver attack that can knock you over and give roundtime. &lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Mastiffs are much easier to skin with a blunt weapon (any blunt weapon will do). The stone mattocks that litter the area can be used in a pinch.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Mastiff Mastiff on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 60&lt;br /&gt;
|levelm1 = 61&lt;br /&gt;
|level = 62&lt;br /&gt;
|levelp1 = 63&lt;br /&gt;
|levelp2 = 64&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Critical&amp;diff=257760</id>
		<title>Critical</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Critical&amp;diff=257760"/>
		<updated>2026-05-12T14:00:33Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added a note that minimal hits (rank 0 on their own) do not get weighting applied; you can&amp;#039;t death crit on a 101 endroll.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;critical&#039;&#039;&#039; (or &#039;&#039;&#039;crit&#039;&#039;&#039;) is a term that refers to the extra damage done to a [[creature]] or [[character]] in an attack. For example, a hit that does 18 raw damage to a creature wearing soft leather armor will suffer a level 3 critical, on average. The critical determines the message (see [[critical table]]) that is seen after an attack, the stun, the wound, how badly the creature bleeds, and the extra damage done by the critical hit.&lt;br /&gt;
&lt;br /&gt;
==Determining Critical Rank==&lt;br /&gt;
Critical hits are determined by the [[raw damage]] (not blood loss) and the [[critical divisor]] of the [[armor]] the defender is wearing. The raw damage is determined by the [[damage factor]] of the [[weapon]] used against the armor the defender wears and the [[end roll]] of the attack. The general formula for critical rank is:&lt;br /&gt;
*&#039;&#039;&#039;Critical Rank =&#039;&#039;&#039; &#039;&#039;Truncate[ ( (Endroll - 100) * Weapon Damage Factor - Armor Padding Points + Weapon Weighting Points ) / Armor Critical Divisor ]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note that crit weighting is not applied if the &#039;&#039;Critical Rank&#039;&#039; that you&#039;d get without applying padding or weighting would result in a rank 0 crit. In other words, an &#039;&#039;Endroll&#039;&#039; of 101 is never going to score a lethal critical even if the attack is made with a fantastically crit weighted weapon.&lt;br /&gt;
&lt;br /&gt;
===Weapon Damage Factor &amp;amp; Raw Damage===&lt;br /&gt;
{{:Raw damage}}&lt;br /&gt;
&lt;br /&gt;
===Armor Critical Divisor===&lt;br /&gt;
{{#section:Armor|critdivisor}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Critical Randomization===&lt;br /&gt;
{{:Critical randomization}}&lt;br /&gt;
&lt;br /&gt;
==Fatal Critical Rank==&lt;br /&gt;
&lt;br /&gt;
The following table lists the minimum [[critical]] ranks that cause instant death for the victim. Limb injuries are not shown as they are not immediately fatal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Head !! Neck !! Eye !! Chest !! Abdomen !! Back !! Average&lt;br /&gt;
|-&lt;br /&gt;
| [[acid critical table|ACID]] || 6 || 6 || 6 || 8 || 8 || - || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[cold critical table|COLD]] || 6 || 6 || 6 || 8 || 8 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[crush critical table|CRUSH]] || 5 || 5 || 7 || 9 || 8 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[disintegration critical table|DISINTEGRATION]] || 6 || 6 || 6 || 8 || 8 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[disruption critical table|DISRUPTION]] || 6 || 6 || 6 || 9 || 8 || 8 || 7.17&lt;br /&gt;
|-&lt;br /&gt;
| [[electrical critical table|ELECTRICAL]] || 6 || 6 || 6 || 9 || 8 || 8 || 7.17&lt;br /&gt;
|-&lt;br /&gt;
| [[fire critical table|FIRE]] || 6 || 6 || 7 || 8 || 8 || 8 || 7.17&lt;br /&gt;
|-&lt;br /&gt;
| [[grapple critical table|GRAPPLE]] || 9 || 8 || - || - || - || - || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[impact critical table|IMPACT]] || 5 || 5 || 7 || 9 || 8 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[plasma critical table|PLASMA]] || 6 || 5 || 7 || 7 || 8 || 8 || 6.83&lt;br /&gt;
|-&lt;br /&gt;
| [[puncture critical table|PUNCTURE]] || 6 || 6 || 4 || 8 || 8 || 8 || 6.67&lt;br /&gt;
|-&lt;br /&gt;
| [[slash critical table|SLASH]] || 6 || 6 || 5 || 8 || 8 || 8 || 6.83&lt;br /&gt;
|-&lt;br /&gt;
| [[steam critical table|STEAM]] || 7 || 7 || 7 || 8 || 8 || 8 || 7.5&lt;br /&gt;
|-&lt;br /&gt;
| [[unbalance critical table|UNBALANCE]] || 9 || 9 || 9 || - || - || - || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[vacuum critical table|VACUUM]] || 6 || 6 || 7 || 8 || 8 || 8 || 7.17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?98570-Whirlin-s-Damage-Crit-Comparing-Spreadsheet Whirlin&#039;s Damage/Crit Comparing Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=257757</id>
		<title>Illoke shaman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=257757"/>
		<updated>2026-05-11T21:59:10Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added links to a separate page for their weapon showing the crit weighting. Fixed a hypercorrect plural - the correct plural is &amp;#039;shamans&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 67&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thanatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = War mattock &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 357 - 378&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Interdiction&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 282&lt;br /&gt;
| WD2 = Interference (212)&lt;br /&gt;
| WDB = 282&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Earthen Fury&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 244 - 259&lt;br /&gt;
| CleTD = 265&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 268&lt;br /&gt;
| MnSTD = 261&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Benediction (307)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense I (401)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Elemental Defense III (414)&lt;br /&gt;
| DSP5 = Elemental Targeting (425)&lt;br /&gt;
| DSP6 = Resist Elements (602)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet mote of essence]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Editor&#039;s note: The correct plural is &#039;shamans&#039;, not &#039;shaman&#039;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Massive and imposing, the Illoke shaman towers over adventurers.  It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow.  The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed.  Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
They swing a [[Illoke shaman/Huge stone maul|huge stone maul]] which is mechanically a [[War mattock]]. These weapons have fantastic (40) crit weighting. That means even when wearing for example [[Augmented chain|Augmented chain (AsG 15)]], very minor hits (such as an endroll that is merely 20 or so above 100) can be lethal.&lt;br /&gt;
&lt;br /&gt;
Illoke shaman can break stuns and act at the same time. Hence, it is recommended you stance dance carefully around them; any time you get hit by them, even by a small margin, you are risking death.&lt;br /&gt;
&lt;br /&gt;
Illoke shamans have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a [[pure]]. It is recommended that shamans be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include [[sweep]], [[Tangleweed (610)|tangleweed]], [[lullabye]], [[hamstring]], [[tackle]], [[410|e-wave]], and [[unbalance]]. If killed while sitting this falling maneuver is still activated.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Working with an [[illoke mystic]] an illoke shaman can summon a [[roa&#039;ter]] or a [[stone gargoyle]].&lt;br /&gt;
&lt;br /&gt;
Example text: &amp;lt;P&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!&lt;br /&gt;
&lt;br /&gt;
You feel a rumble come from beneath your feet.&lt;br /&gt;
Dirt and rock explode from the ground beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roundtime: 21 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Illoke]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 65&lt;br /&gt;
|levelm1 = 66&lt;br /&gt;
|level = 67&lt;br /&gt;
|levelp1 = 68&lt;br /&gt;
|levelp2 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_shaman/Huge_stone_maul&amp;diff=257756</id>
		<title>Illoke shaman/Huge stone maul</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_shaman/Huge_stone_maul&amp;diff=257756"/>
		<updated>2026-05-11T21:57:57Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Created to show the warrior APPR result, showing the crit weighting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These weapons are held by [[Illoke shaman]]s. They crumble once the shaman that originally held it dies.&lt;br /&gt;
&lt;br /&gt;
They are fantastically (40) crit weighted, and are technically [[War mattock]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;assess maul&lt;br /&gt;
You assess the maul for structural weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
Careful examination indicates the stone maul has a base strength of 75 and a base durability of 145.  You also determine the current integrity of the stone maul to be at 100.0%.&lt;br /&gt;
&lt;br /&gt;
Checking out the maul, it looks like it is fantastically weighted to inflict more critical blows than a normal weapon of its type.&lt;br /&gt;
&lt;br /&gt;
[A huge stone maul has a combat effectiveness rating of 40 points of Critical weighting.  It has 0 of 200 services towards the next full rank of combat effectiveness.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=257752</id>
		<title>Illoke shaman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=257752"/>
		<updated>2026-05-11T15:04:35Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added note that their mauls are actually mattocks, and have at least 40 CER worth of crit weighting on em.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 67&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thanatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = War mattock &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 357 - 378&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Interdiction&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 282&lt;br /&gt;
| WD2 = Interference (212)&lt;br /&gt;
| WDB = 282&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Earthen Fury&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 244 - 259&lt;br /&gt;
| CleTD = 265&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 268&lt;br /&gt;
| MnSTD = 261&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Benediction (307)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense I (401)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Elemental Defense III (414)&lt;br /&gt;
| DSP5 = Elemental Targeting (425)&lt;br /&gt;
| DSP6 = Resist Elements (602)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet mote of essence]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Massive and imposing, the Illoke shaman towers over adventurers.  It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow.  The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed.  Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
They swing a &#039;&#039;Huge Stone maul&#039;&#039; which is mechanically a [[War mattock]]. These mauls have at least 40 CER crit weighting. That means even against for example [[Augmented chain|Augmented chain (AsG 15)]], very minor hits (such as an endroll that is merely 20 or so above 100) can be lethal.&lt;br /&gt;
&lt;br /&gt;
Illoke shamans can break stuns and act at the same time.&lt;br /&gt;
&lt;br /&gt;
Illoke shaman have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a [[pure]]. It is recommended that shaman be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include [[sweep]], [[Tangleweed (610)|tangleweed]], [[lullabye]], [[hamstring]], [[tackle]], [[410|e-wave]], and [[unbalance]]. If killed while sitting this falling maneuver is still activated.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Working with an [[illoke mystic]] an illoke shaman can summon a [[roa&#039;ter]] or a [[stone gargoyle]].&lt;br /&gt;
&lt;br /&gt;
Example text: &amp;lt;P&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!&lt;br /&gt;
&lt;br /&gt;
You feel a rumble come from beneath your feet.&lt;br /&gt;
Dirt and rock explode from the ground beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Illoke]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 65&lt;br /&gt;
|levelm1 = 66&lt;br /&gt;
|level = 67&lt;br /&gt;
|levelp1 = 68&lt;br /&gt;
|levelp2 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holy_Bolt_(306)&amp;diff=257749</id>
		<title>Holy Bolt (306)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holy_Bolt_(306)&amp;diff=257749"/>
		<updated>2026-05-10T22:59:03Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: added that nacre-inlaid alabaster wands contain this spell.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
| mnemonic = HOLYBOLT&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| type = Attack&lt;br /&gt;
| subtype = [[Bolt]]&lt;br /&gt;
| target = Single&lt;br /&gt;
| dtype = [[Hitpoint]]&lt;br /&gt;
| interval = None&lt;br /&gt;
| status = None&lt;br /&gt;
| ctype = [[Impact critical table|Impact]], [[Acid critical table|Acid]], or [[Plasma critical table|Plasma]]&lt;br /&gt;
| navigation = {{cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Holy Bolt&#039;&#039;&#039; hurls&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Hurls&amp;lt;/includeonly&amp;gt; a stream of holy water at a target, causing [[Acid critical table|acid damage]] against corporeal [[undead]] and [[Impact critical table|impact damage]] against the living.&amp;lt;section end=description /&amp;gt;  Training in [[#Lore Benefits|Spiritual Lore, Religion]] will unlock an [[Acid critical table|acid degeneration]] effect versus undead creatures as well as an EVOKE version that uses [[Plasma critical table|plasma damage]] meant for living targets.  Like all [[bolt]] spells, the [[attack strength]] (AS) for this spell is primarily a function of the casters [[Dexterity]] and [[Spell Aiming]].  Other spells, such as, [[Bravery (211)]], [[Heroism (215)]], [[Benediction (307)]], and [[Spirit Strike (117)]], as well as [[society]] abilities, can significantly increase the spells effectiveness.&lt;br /&gt;
&lt;br /&gt;
Holy Bolt is significantly more powerful against undead targets with increased [[damage factor]]s and [[Attack versus defense|AvD values]], as well as the potential acid degeneration effect.  Against living targets the spell acts the same as the wizard spell, [[Minor Water (903)]]. &lt;br /&gt;
&lt;br /&gt;
This spell is found in [[nacre-inlaid alabaster wand]]s found in the treasure system.&lt;br /&gt;
&lt;br /&gt;
[[Aquamarine wand]]s found in the treasure system can be blessed by [[Bless (304)]] to cast Holy Bolt.  [[Alchemy]]-made [[spiraled willow wand]]s will also cast this spell.&lt;br /&gt;
&lt;br /&gt;
{{Usage-channel-evoke&lt;br /&gt;
|s=306&lt;br /&gt;
|2=the plasma based version}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Holy Bolt can also be used to extinguish burning objects, [[creature]]s or [[character]]s (may be subject to a skill check)  &lt;br /&gt;
*Casting at oneself or other characters from defensive or guarded [[stance]] simply drenches them with water (no mechanical effect), and gives them a &#039;penitent&#039; feeling&lt;br /&gt;
  &lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] has the following benefits:&lt;br /&gt;
===Acid Degeneration Effect===&lt;br /&gt;
30 ranks of Religion Lore unlocks an acid degeneration effect against undead targets.&lt;br /&gt;
&lt;br /&gt;
===Damage Factor Bonus===&lt;br /&gt;
Training in Religion Lore will increase the spell&#039;s damage factors against &#039;&#039;&#039;undead targets only&#039;&#039;&#039;. The increase is .001 per rank for the first 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks 101 to 200. Total DF bonus with 200 ranks is .100.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style= &amp;quot;text-align:center; background: #DDD;&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Religion&amp;lt;br&amp;gt;Lore Ranks&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;center&amp;gt;Damage Factor&amp;lt;br&amp;gt;Increase&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1 to 50&amp;lt;/center&amp;gt;||.001 per rank&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;51 to 100&amp;lt;/center&amp;gt;||.001 per two ranks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;101 to 200&amp;lt;/center&amp;gt;||.001 per four ranks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: Damage factor truncates at three decimal places.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Plasma Based Damage ===&lt;br /&gt;
30 ranks of Religion Lore unlocks an EVOKE version which converts the stream of holy water to a beam of divine energy that does plasma damage, and is meant for living targets. This version does not receive the acid degeneration effect, but does receive the damage factor bonus for Religion Lore training. However, for the purposes of the damage factor bonus, the first 30 ranks are ignored. (IE: 40 ranks of Religion Lore are only counted as 10)&lt;br /&gt;
&lt;br /&gt;
==Damage Factor Table==&lt;br /&gt;
{{Boltspell table start}}&lt;br /&gt;
{{Boltspell table entry|spell = Holy Bolt (Undead)|DFcloth = .750|DFleather = .500|DFscale = .405|DFchain = .400|DFplate = .265&lt;br /&gt;
|AvD1=40&lt;br /&gt;
|AvD5=38|AvD6=37|AvD7=36|AvD8=35&lt;br /&gt;
|AvD9=35|AvD10=33|AvD11=31|AvD12=29&lt;br /&gt;
|AvD13=37|AvD14=33|AvD15=29|AvD16=25&lt;br /&gt;
|AvD17=32|AvD18=26|AvD19=20|AvD20=14}}&lt;br /&gt;
{{Boltspell table entry|spell = Holy Bolt (Living)|DFcloth = .455|DFleather = .345|DFscale = .283|DFchain = .242|DFplate = .173&lt;br /&gt;
|AvD1=30&lt;br /&gt;
|AvD5=30|AvD6=29|AvD7=28|AvD8=27&lt;br /&gt;
|AvD9=29|AvD10=27|AvD11=25|AvD12=23&lt;br /&gt;
|AvD13=31|AvD14=27|AvD15=23|AvD16=19&lt;br /&gt;
|AvD17=25|AvD18=19|AvD19=13|AvD20=7}}&lt;br /&gt;
{{Boltspell table entry|spell = Holy Bolt (Evoke)|DFcloth = .600|DFleather = .410|DFscale = .310|DFchain = .290|DFplate = .270&lt;br /&gt;
|AvD1=52|AvD2=52|AvD3=52|AvD4=52|AvD5=44|AvD6=43|AvD7=42|AvD8=41|AvD9=39|AvD10=37|AvD11=35|AvD12=33|AvD13=44|AvD14=40|AvD15=36|AvD16=32|AvD17=52|AvD18=46|AvD19=40|AvD20=34}}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Channel Damage==&lt;br /&gt;
{{bolt-channel}}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:spiraled willow wand}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
2019-04-27: EVOKE version created&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Elemental_lore_review_(saved_posts)#Bolt_DF|Elemental lore review (saved posts)]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#306 Cleric Base Spells: Holy Bolt], on Play.net&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wand&amp;diff=257748</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wand&amp;diff=257748"/>
		<updated>2026-05-10T22:57:53Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Added the new wands.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Wand]]s are long and thin rods, typically made of wood, bone, or metal, that hold magical spells. They are commonly found as [[treasure]], and can also be crafted with [[alchemy]]. There are also blank wands which hold no spell, but can have one imbedded into them with [[Magic Item Creation (420)]].&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
To activate a wand, use the {{boldmono|[[Verb:WAVE|WAVE]]}} command: {{boldmono|WAVE MY {wand} AT {target}}}. This can be used in conjunction with the {{boldmono|[[Verb:TARGET|TARGET]]}} verb. If a target has been specified, then {{boldmono|WAVE MY WAND}} will cast the spell on the assigned target. The chance of a successful activation depends on the user&#039;s skill in [[Magic Item Use]] and other factors.&lt;br /&gt;
&lt;br /&gt;
Wands created with [[Magic Item Creation (420)]] may optionally use {{boldmono|[[Verb:RAISE|RAISE]]}} instead of {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Each wand can be activated for a certain number of [[charges]] before the magic is exhausted. Some types of wands will [[crumbly|crumble]] and be destroyed when this happens.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the activation success formula, see [[Magic Item Use#Calculating Success]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== List of wands ==&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039;: Crumbly&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039;: Can be found as treasure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: Can be crafted with alchemy&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Wand&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Name&lt;br /&gt;
! align=left scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | C&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | T&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[oaken wand]]&lt;br /&gt;
|[[Stun Relief]]&lt;br /&gt;
|align=right|108&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lustrous beryl wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy driftwood wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[electrum wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved ebony wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[electrum wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[nacre-inlaid alabaster wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled willow wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[nacre-inlaid alabaster wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[grooved witchwood wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[mithril wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[wavy grey crystal wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[blackthorn wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[shadowy dark crystal wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[poisonwood wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear prismatic wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rainbow glaes wand]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[spiraled sapphire wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[whorled quartz wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted topaz wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[bronze wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[rowan wand]]&lt;br /&gt;
|[[Moonbeam]]&lt;br /&gt;
|align=right|611&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[polished bloodwood wand]]&lt;br /&gt;
|[[Blood Burst]]&lt;br /&gt;
|align=right|701&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[twisted wand]]&lt;br /&gt;
|[[Mana Disruption]]&lt;br /&gt;
|align=right|702&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[gnarled yew wand]]&lt;br /&gt;
|[[Corrupt Essence]]&lt;br /&gt;
|align=right|703&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth bone wand]]&lt;br /&gt;
|[[Disintegrate]]&lt;br /&gt;
|align=right|705&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[clear glass wand]]&lt;br /&gt;
|[[Tenebrous Tether]]&lt;br /&gt;
|align=right|706&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[pale thanot wand]]&lt;br /&gt;
|[[Limb Disruption]]&lt;br /&gt;
|align=right|708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[fluted black stone wand]]&lt;br /&gt;
|[[Balefire]]&lt;br /&gt;
|align=right|713&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iron wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[silver wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[aquamarine wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[iridescent opal wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth crystalline wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[black walnut wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[golden wand]]&lt;br /&gt;
|[[Minor Fire]]&lt;br /&gt;
|align=right|906&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[metal wand]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[azure rod|slender azure rod]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender crimson rod]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[drake wand]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender mithril wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[copper wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[cracked ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[sleek alabaster wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white linden wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[faceted amethyst wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[lapis lazuli wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[dark amethyst wand]]&lt;br /&gt;
|[[Thought Lash]]&lt;br /&gt;
|align=right|1210&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white starstone wand]]&lt;br /&gt;
|[[Astral Spear]]&lt;br /&gt;
|align=right|1408&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[green coral wand]]&lt;br /&gt;
|[[Minor Steam]]&lt;br /&gt;
|align=right|1707&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[smooth amber wand]]&lt;br /&gt;
|[[Mystic Impedance]]&lt;br /&gt;
|align=right|1708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[slender blue wand]]&lt;br /&gt;
|[[Minor Cold]]&lt;br /&gt;
|align=right|1709&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[crystal wand]]&lt;br /&gt;
|[[Major Acid]]&lt;br /&gt;
|align=right|1710&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |[[white starstone wand]]&lt;br /&gt;
|[[Astral Spear]]&lt;br /&gt;
|align=right|1408&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other uses ==&lt;br /&gt;
*[[Bard]]s can use [[Song of Unravelling (1013)]] to drain the charges from a wand, returning mana.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Charge Item (517)]]&lt;br /&gt;
*[[Imbue (614)]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items|*]]&lt;br /&gt;
[[Category:Alchemy]]&lt;br /&gt;
[[Category:Treasure system]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
</feed>