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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SVEN2010</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SVEN2010"/>
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	<updated>2026-04-24T03:11:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=96048</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=96048"/>
		<updated>2017-08-27T16:06:00Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Official Information==&lt;br /&gt;
:&amp;lt;small&amp;gt;Provided by GM Finros 7 March 2014. See the [[/saved posts|saved posts]] for the unedited version.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--DO NOT EDIT THE MECHANICAL INFORMATION IN THIS SECTION IF YOU ARE NOT SURE THAT THE INFORMATION IS OFFICIAL. OFFICIAL MEANS INFORMATION DIRECTLY POSTED BY OR EMAILED FROM A DEVELOPMENT GM. PLEASE INCLUDE A LINK TO OR DESCRIPTION OF THE REFERENCE IN YOUR EDIT SUMMARY--&amp;gt;&lt;br /&gt;
This information is best used to determine what properties can definitely not be combined with each other. There is no guarantee that any two (or more) particular properties may be combined onto a single item at an event, or ever, even where this post indicates that it is technically possible. This information is not to be used as a justification to protest when turned down for a service.&lt;br /&gt;
&lt;br /&gt;
Take care to read the caveats following the list of properties; some apparent exceptions to the rules are explained. Any property marked with a &amp;quot;[*]&amp;quot; has a specific note associated with it.&lt;br /&gt;
&lt;br /&gt;
This listing is divided into four categories.  [[#Category A|Category A]] consists of properties which every piece of gear has.  [[#Category B|Category B]] consists of properties that are all mutually exclusive to each other.  [[#Category C|Category C]] consists of properties that are independent of each other, and of properties in any other category.  [[#Category D|Category D]] consists of scripts. Properties that apply only to weapons or armor are marked as such; otherwise assume that the property can apply to both (though it may come into play through different means). [[Shield]]s are considered [[armor]] unless specifically disclaimed.&lt;br /&gt;
&lt;br /&gt;
===Category A===&lt;br /&gt;
{{big|Present on all equipment; magnitude may vary in some cases}}&lt;br /&gt;
*Appearance&lt;br /&gt;
*[[Enchantment]] (usually 0-50, can also be negative)&lt;br /&gt;
*Ability/inability to attack/affect magical creatures [*]&lt;br /&gt;
*[[Sanctified]]/non-sanctified status&lt;br /&gt;
*[[Forging]] modifiers (if forged by a player)&lt;br /&gt;
*[[Material]] properties [*]&lt;br /&gt;
&lt;br /&gt;
===Category B===&lt;br /&gt;
{{big|Only ONE may be present; magnitude may vary in some cases, may be temporary or permanent in some cases}}&lt;br /&gt;
*Damage [[padding]] [armor, but not shields]&lt;br /&gt;
*Damage [[weighting]] [weapons]&lt;br /&gt;
*Critical padding [armor, but not shields]&lt;br /&gt;
*Critical weighting [weapons]&lt;br /&gt;
*[[Defensive bonus]] from weapons (commonly known as &amp;quot;Defender weapons&amp;quot;) [weapons]&lt;br /&gt;
*Offensive bonus from armor [armor]&lt;br /&gt;
*Magical defense (TD) [armor]&lt;br /&gt;
*[[Minor Elemental Edging (902)]] [weapons]&lt;br /&gt;
*Temporary [[Bless Item (304)|blessing]], with or without holy water flares&lt;br /&gt;
*Conventional [[permabless]]ing (e.g. not [[undead bane]])&lt;br /&gt;
*Fire [[flare]]s&lt;br /&gt;
*Cold flares&lt;br /&gt;
*Lightning flares&lt;br /&gt;
*Acid flares&lt;br /&gt;
*Vibration (earth, impact) flares&lt;br /&gt;
*Disintegration flares&lt;br /&gt;
*Disruption flares&lt;br /&gt;
*Vacuum (void) flares&lt;br /&gt;
*Plasma flares&lt;br /&gt;
*Steam flares&lt;br /&gt;
*Unbalance (burst of force) flares&lt;br /&gt;
*Grapple (tendril of force) flares&lt;br /&gt;
*Dispel flares&lt;br /&gt;
*[[Mechanical flare|Mechanical]] (three varieties: slash, puncture, crush) flares&lt;br /&gt;
*[[Mana flare]]s [weapons *runestaffs]&lt;br /&gt;
*[[Acuity flare]]s [weapons *runestaffs]&lt;br /&gt;
&lt;br /&gt;
===Category C===&lt;br /&gt;
{{big|Any number may be present; magnitude may vary in some cases; may be temporary or permanent in some cases}}&lt;br /&gt;
*[[Enhancive item|Enhancives]]&lt;br /&gt;
*[[Resistance]]s [armor]&lt;br /&gt;
*[[Bane weapon|Creature Bane]] [*]&lt;br /&gt;
*Spikes [armor]&lt;br /&gt;
*[[Ensorcell]]ment&lt;br /&gt;
*[[Weapon Bonding]] (either spell or cman) [weapons]&lt;br /&gt;
&lt;br /&gt;
===Category D===&lt;br /&gt;
{{big|Only ONE may be present}}&lt;br /&gt;
*Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].&lt;br /&gt;
&lt;br /&gt;
===Notes=== &lt;br /&gt;
{{big|Regarding [*] marks in the above list:}}&lt;br /&gt;
*The ability to attack/affect magical creatures is only partially implemented with regard to armor and shields. Some offensive maneuvers require magical gear, others do not. This will likely be made consistent in requiring magical gear, over the long term.&lt;br /&gt;
*Material properties are relatively new in Gemstone. Modern gear made out of particular materials, such as [[adamantine]] or [[black ora]], are likely to have their special abilities as an inherent property. Older gear may use a script to accomplish similar effects, which of course occupies the script ability of the equipment.&lt;br /&gt;
*Creature Bane items may grant damage/critical padding/weighting or flares, separate from anything in Category B. Only one Creature Bane foe type and one Creature Bane effect may be present.&lt;br /&gt;
&lt;br /&gt;
The greatest caveat is in regard to Category D, scripts. Scripts have great flexibility in what they can do and may include the application or modification of one or more Category B items, in addition to whatever other effects they may have.&lt;br /&gt;
&lt;br /&gt;
If a particular special ability is not listed in Categories A-C, it is almost certainly a Category D (script) ability, of which there are quite literally hundreds.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Charts of Clarity==&lt;br /&gt;
While the above is official and applies to all types of items, many players have found it useful to break items down by type and &#039;&#039;&#039;item slot&#039;&#039;&#039; and have developed these tables.  The lists of scripts are not complete.&lt;br /&gt;
===Weapon===&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[defender weapon|Defender]], [[Zelnorn]], [[Kroderine]], [[Permablessed]]&lt;br /&gt;
|-&lt;br /&gt;
|3. [[Script]] || [[blink weapon|Blink]], [[splitting weapon|Splitter]], [[Fusion]], Disarm Returning, [[wand-holding runestaff]], Greater [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Bubble flares]], [[Knockout flare]]s, [[Poleaxe flares]], [[Nerve staff]], [[Parasitic weapon]], [[Ethereal weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|Subscript || [[Rotflares]], Lesser [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Script || [[Coraesine]], [[greater elemental flare]]s, [[realm flare]]s, [[Ironwright Flare]]s, [[Iasha white ora weapon]], Pure [[Black ora]], [[ShadowDeath weapons]], Chaos Weapons, Death Weapons, [[Snake flare]], [[Poisoned|Poison flares]]&lt;br /&gt;
|-&lt;br /&gt;
|4. [[Bane (weapon)]] || [[Undead Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD bonus]], [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Voln armor]], [[Ithziri armor]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD bonus]], [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]],  [[Banshee flares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Shield harness]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || [[Undead Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nota Bene===&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Script]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view Items and Inventory Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[category: Merchant Services| ]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;br /&gt;
[[Category: Item Mechanics| ]]&lt;br /&gt;
[[Category: Item Enhancements| ]]&lt;br /&gt;
[[Category: Weapon Enhancements| ]]&lt;br /&gt;
[[Category: Armor Enhancements| ]]&lt;br /&gt;
[[Category: Shield Enhancements| ]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=96047</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=96047"/>
		<updated>2017-08-27T16:02:45Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: /* Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Official Information==&lt;br /&gt;
:&amp;lt;small&amp;gt;Provided by GM Finros 7 March 2014. See the [[/saved posts|saved posts]] for the unedited version.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--DO NOT EDIT THE MECHANICAL INFORMATION IN THIS SECTION IF YOU ARE NOT SURE THAT THE INFORMATION IS OFFICIAL. OFFICIAL MEANS INFORMATION DIRECTLY POSTED BY OR EMAILED FROM A DEVELOPMENT GM. PLEASE INCLUDE A LINK TO OR DESCRIPTION OF THE REFERENCE IN YOUR EDIT SUMMARY--&amp;gt;&lt;br /&gt;
This information is best used to determine what properties can definitely not be combined with each other. There is no guarantee that any two (or more) particular properties may be combined onto a single item at an event, or ever, even where this post indicates that it is technically possible. This information is not to be used as a justification to protest when turned down for a service.&lt;br /&gt;
&lt;br /&gt;
Take care to read the caveats following the list of properties; some apparent exceptions to the rules are explained. Any property marked with a &amp;quot;[*]&amp;quot; has a specific note associated with it.&lt;br /&gt;
&lt;br /&gt;
This listing is divided into four categories.  [[#Category A|Category A]] consists of properties which every piece of gear has.  [[#Category B|Category B]] consists of properties that are all mutually exclusive to each other.  [[#Category C|Category C]] consists of properties that are independent of each other, and of properties in any other category.  [[#Category D|Category D]] consists of scripts. Properties that apply only to weapons or armor are marked as such; otherwise assume that the property can apply to both (though it may come into play through different means). [[Shield]]s are considered [[armor]] unless specifically disclaimed.&lt;br /&gt;
&lt;br /&gt;
===Category A===&lt;br /&gt;
{{big|Present on all equipment; magnitude may vary in some cases}}&lt;br /&gt;
*Appearance&lt;br /&gt;
*[[Enchantment]] (usually 0-50, can also be negative)&lt;br /&gt;
*Ability/inability to attack/affect magical creatures [*]&lt;br /&gt;
*[[Sanctified]]/non-sanctified status&lt;br /&gt;
*[[Forging]] modifiers (if forged by a player)&lt;br /&gt;
*[[Material]] properties [*]&lt;br /&gt;
&lt;br /&gt;
===Category B===&lt;br /&gt;
{{big|Only ONE may be present; magnitude may vary in some cases, may be temporary or permanent in some cases}}&lt;br /&gt;
*Damage [[padding]] [armor, but not shields]&lt;br /&gt;
*Damage [[weighting]] [weapons]&lt;br /&gt;
*Critical padding [armor, but not shields]&lt;br /&gt;
*Critical weighting [weapons]&lt;br /&gt;
*[[Defensive bonus]] from weapons (commonly known as &amp;quot;Defender weapons&amp;quot;) [weapons]&lt;br /&gt;
*Offensive bonus from armor [armor]&lt;br /&gt;
*Magical defense (TD) [armor]&lt;br /&gt;
*[[Minor Elemental Edging (902)]] [weapons]&lt;br /&gt;
*Temporary [[Bless Item (304)|blessing]], with or without holy water flares&lt;br /&gt;
*Conventional [[permabless]]ing (e.g. not [[undead bane]])&lt;br /&gt;
*Fire [[flare]]s&lt;br /&gt;
*Cold flares&lt;br /&gt;
*Lightning flares&lt;br /&gt;
*Acid flares&lt;br /&gt;
*Vibration (earth, impact) flares&lt;br /&gt;
*Disintegration flares&lt;br /&gt;
*Disruption flares&lt;br /&gt;
*Vacuum (void) flares&lt;br /&gt;
*Plasma flares&lt;br /&gt;
*Steam flares&lt;br /&gt;
*Unbalance (burst of force) flares&lt;br /&gt;
*Grapple (tendril of force) flares&lt;br /&gt;
*Dispel flares&lt;br /&gt;
*[[Mechanical flare|Mechanical]] (three varieties: slash, puncture, crush) flares&lt;br /&gt;
*[[Mana flare]]s [weapons *runestaffs]&lt;br /&gt;
*[[Acuity flare]]s [weapons *runestaffs]&lt;br /&gt;
&lt;br /&gt;
===Category C===&lt;br /&gt;
{{big|Any number may be present; magnitude may vary in some cases; may be temporary or permanent in some cases}}&lt;br /&gt;
*[[Enhancive item|Enhancives]]&lt;br /&gt;
*[[Resistance]]s [armor]&lt;br /&gt;
*[[Bane weapon|Creature Bane]] [*]&lt;br /&gt;
*Spikes [armor]&lt;br /&gt;
*[[Ensorcell]]ment&lt;br /&gt;
*[[Weapon Bonding]] (either spell or cman) [weapons]&lt;br /&gt;
&lt;br /&gt;
===Category D===&lt;br /&gt;
{{big|Only ONE may be present}}&lt;br /&gt;
*Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].&lt;br /&gt;
&lt;br /&gt;
===Notes=== &lt;br /&gt;
{{big|Regarding [*] marks in the above list:}}&lt;br /&gt;
*The ability to attack/affect magical creatures is only partially implemented with regard to armor and shields. Some offensive maneuvers require magical gear, others do not. This will likely be made consistent in requiring magical gear, over the long term.&lt;br /&gt;
*Material properties are relatively new in Gemstone. Modern gear made out of particular materials, such as [[adamantine]] or [[black ora]], are likely to have their special abilities as an inherent property. Older gear may use a script to accomplish similar effects, which of course occupies the script ability of the equipment.&lt;br /&gt;
*Creature Bane items may grant damage/critical padding/weighting or flares, separate from anything in Category B. Only one Creature Bane foe type and one Creature Bane effect may be present.&lt;br /&gt;
&lt;br /&gt;
The greatest caveat is in regard to Category D, scripts. Scripts have great flexibility in what they can do and may include the application or modification of one or more Category B items, in addition to whatever other effects they may have.&lt;br /&gt;
&lt;br /&gt;
If a particular special ability is not listed in Categories A-C, it is almost certainly a Category D (script) ability, of which there are quite literally hundreds.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Charts of Clarity==&lt;br /&gt;
While the above is official and applies to all types of items, many players have found it useful to break items down by type and &#039;&#039;&#039;item slot&#039;&#039;&#039; and have developed these tables.  The lists of scripts are not complete.&lt;br /&gt;
===Weapon===&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[defender weapon|Defender]], [[Zelnorn]], [[Kroderine]], [[Permablessed]]&lt;br /&gt;
|-&lt;br /&gt;
|3. [[Script]] || [[blink weapon|Blink]], [[splitting weapon|Splitter]], [[Fusion]], Disarm Returning, [[wand-holding runestaff]], Greater [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Bubble flares]], [[Knockout flare]]s, [[Poleaxe flares]], [[Nerve staff]], [[Parasitic weapon]], [[Ethereal weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|Subscript || [[Rotflares]], Lesser [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Script || [[Coraesine]], [[greater elemental flare]]s, [[realm flare]]s, [[Ironwright Flare]]s, [[Iasha white ora weapon]], Pure [[Black ora]], [[ShadowDeath weapons]], Chaos Weapons, Death Weapons, [[Snake flare]]&lt;br /&gt;
|-&lt;br /&gt;
|4. [[Bane (weapon)]] || [[Undead Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD bonus]], [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Voln armor]], [[Ithziri armor]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD bonus]], [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]],  [[Banshee flares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Shield harness]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || [[Undead Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nota Bene===&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Script]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view Items and Inventory Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[category: Merchant Services| ]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;br /&gt;
[[Category: Item Mechanics| ]]&lt;br /&gt;
[[Category: Item Enhancements| ]]&lt;br /&gt;
[[Category: Weapon Enhancements| ]]&lt;br /&gt;
[[Category: Armor Enhancements| ]]&lt;br /&gt;
[[Category: Shield Enhancements| ]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=96046</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=96046"/>
		<updated>2017-08-27T16:01:26Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Official Information==&lt;br /&gt;
:&amp;lt;small&amp;gt;Provided by GM Finros 7 March 2014. See the [[/saved posts|saved posts]] for the unedited version.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--DO NOT EDIT THE MECHANICAL INFORMATION IN THIS SECTION IF YOU ARE NOT SURE THAT THE INFORMATION IS OFFICIAL. OFFICIAL MEANS INFORMATION DIRECTLY POSTED BY OR EMAILED FROM A DEVELOPMENT GM. PLEASE INCLUDE A LINK TO OR DESCRIPTION OF THE REFERENCE IN YOUR EDIT SUMMARY--&amp;gt;&lt;br /&gt;
This information is best used to determine what properties can definitely not be combined with each other. There is no guarantee that any two (or more) particular properties may be combined onto a single item at an event, or ever, even where this post indicates that it is technically possible. This information is not to be used as a justification to protest when turned down for a service.&lt;br /&gt;
&lt;br /&gt;
Take care to read the caveats following the list of properties; some apparent exceptions to the rules are explained. Any property marked with a &amp;quot;[*]&amp;quot; has a specific note associated with it.&lt;br /&gt;
&lt;br /&gt;
This listing is divided into four categories.  [[#Category A|Category A]] consists of properties which every piece of gear has.  [[#Category B|Category B]] consists of properties that are all mutually exclusive to each other.  [[#Category C|Category C]] consists of properties that are independent of each other, and of properties in any other category.  [[#Category D|Category D]] consists of scripts. Properties that apply only to weapons or armor are marked as such; otherwise assume that the property can apply to both (though it may come into play through different means). [[Shield]]s are considered [[armor]] unless specifically disclaimed.&lt;br /&gt;
&lt;br /&gt;
===Category A===&lt;br /&gt;
{{big|Present on all equipment; magnitude may vary in some cases}}&lt;br /&gt;
*Appearance&lt;br /&gt;
*[[Enchantment]] (usually 0-50, can also be negative)&lt;br /&gt;
*Ability/inability to attack/affect magical creatures [*]&lt;br /&gt;
*[[Sanctified]]/non-sanctified status&lt;br /&gt;
*[[Forging]] modifiers (if forged by a player)&lt;br /&gt;
*[[Material]] properties [*]&lt;br /&gt;
&lt;br /&gt;
===Category B===&lt;br /&gt;
{{big|Only ONE may be present; magnitude may vary in some cases, may be temporary or permanent in some cases}}&lt;br /&gt;
*Damage [[padding]] [armor, but not shields]&lt;br /&gt;
*Damage [[weighting]] [weapons]&lt;br /&gt;
*Critical padding [armor, but not shields]&lt;br /&gt;
*Critical weighting [weapons]&lt;br /&gt;
*[[Defensive bonus]] from weapons (commonly known as &amp;quot;Defender weapons&amp;quot;) [weapons]&lt;br /&gt;
*Offensive bonus from armor [armor]&lt;br /&gt;
*Magical defense (TD) [armor]&lt;br /&gt;
*[[Minor Elemental Edging (902)]] [weapons]&lt;br /&gt;
*Temporary [[Bless Item (304)|blessing]], with or without holy water flares&lt;br /&gt;
*Conventional [[permabless]]ing (e.g. not [[undead bane]])&lt;br /&gt;
*Fire [[flare]]s&lt;br /&gt;
*Cold flares&lt;br /&gt;
*Lightning flares&lt;br /&gt;
*Acid flares&lt;br /&gt;
*Vibration (earth, impact) flares&lt;br /&gt;
*Disintegration flares&lt;br /&gt;
*Disruption flares&lt;br /&gt;
*Vacuum (void) flares&lt;br /&gt;
*Plasma flares&lt;br /&gt;
*Steam flares&lt;br /&gt;
*Unbalance (burst of force) flares&lt;br /&gt;
*Grapple (tendril of force) flares&lt;br /&gt;
*Dispel flares&lt;br /&gt;
*[[Mechanical flare|Mechanical]] (three varieties: slash, puncture, crush) flares&lt;br /&gt;
*[[Mana flare]]s [weapons *runestaffs]&lt;br /&gt;
*[[Acuity flare]]s [weapons *runestaffs]&lt;br /&gt;
&lt;br /&gt;
===Category C===&lt;br /&gt;
{{big|Any number may be present; magnitude may vary in some cases; may be temporary or permanent in some cases}}&lt;br /&gt;
*[[Enhancive item|Enhancives]]&lt;br /&gt;
*[[Resistance]]s [armor]&lt;br /&gt;
*[[Bane weapon|Creature Bane]] [*]&lt;br /&gt;
*Spikes [armor]&lt;br /&gt;
*[[Ensorcell]]ment&lt;br /&gt;
*[[Weapon Bonding]] (either spell or cman) [weapons]&lt;br /&gt;
&lt;br /&gt;
===Category D===&lt;br /&gt;
{{big|Only ONE may be present}}&lt;br /&gt;
*Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].&lt;br /&gt;
&lt;br /&gt;
===Notes=== &lt;br /&gt;
{{big|Regarding [*] marks in the above list:}}&lt;br /&gt;
*The ability to attack/affect magical creatures is only partially implemented with regard to armor and shields. Some offensive maneuvers require magical gear, others do not. This will likely be made consistent in requiring magical gear, over the long term.&lt;br /&gt;
*Material properties are relatively new in Gemstone. Modern gear made out of particular materials, such as [[adamantine]] or [[black ora]], are likely to have their special abilities as an inherent property. Older gear may use a script to accomplish similar effects, which of course occupies the script ability of the equipment.&lt;br /&gt;
*Creature Bane items may grant damage/critical padding/weighting or flares, separate from anything in Category B. Only one Creature Bane foe type and one Creature Bane effect may be present.&lt;br /&gt;
&lt;br /&gt;
The greatest caveat is in regard to Category D, scripts. Scripts have great flexibility in what they can do and may include the application or modification of one or more Category B items, in addition to whatever other effects they may have.&lt;br /&gt;
&lt;br /&gt;
If a particular special ability is not listed in Categories A-C, it is almost certainly a Category D (script) ability, of which there are quite literally hundreds.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Charts of Clarity==&lt;br /&gt;
While the above is official and applies to all types of items, many players have found it useful to break items down by type and &#039;&#039;&#039;item slot&#039;&#039;&#039; and have developed these tables.  The lists of scripts are not complete.&lt;br /&gt;
===Weapon===&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[defender weapon|Defender]], [[Zelnorn]], [[Kroderine]], [[Permablessed]]&lt;br /&gt;
|-&lt;br /&gt;
|3. [[Script]] || [[blink weapon|Blink]], [[splitting weapon|Splitter]], [[Fusion]], Disarm Returning, [[wand-holding runestaff]], Greater [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Bubble flares]], [[Knockout flare]]s, [[Poleaxe flares]], [[Nerve staff]], [[Parasitic weapon]], [[Ethereal weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|Subscript || [[Rotflares]], Lesser [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Script || [[Coraesine]], [[greater elemental flare]]s, [[realm flare]]s, [[Ironwright Flare]]s, [[Iasha white ora weapon]], Pure [[Black ora]], [[ShadowDeath weapons]], Chaos Weapons, Death Weapons, [[Snake flare]]&lt;br /&gt;
|-&lt;br /&gt;
|4. [[Bane (weapon)]] || [[Undead Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD bonus]], [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Voln armor]], [[Ithziri armor]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD bonus]], [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Banshee flares]], [[Shield harness]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || [[Undead Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nota Bene===&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Script]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view Items and Inventory Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[category: Merchant Services| ]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;br /&gt;
[[Category: Item Mechanics| ]]&lt;br /&gt;
[[Category: Item Enhancements| ]]&lt;br /&gt;
[[Category: Weapon Enhancements| ]]&lt;br /&gt;
[[Category: Armor Enhancements| ]]&lt;br /&gt;
[[Category: Shield Enhancements| ]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=96045</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=96045"/>
		<updated>2017-08-27T15:47:16Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: Separated out subscripts from typical scripts.  Added Black ora, Shadowdeath, and Iasha weapons to the list for further clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Official Information==&lt;br /&gt;
:&amp;lt;small&amp;gt;Provided by GM Finros 7 March 2014. See the [[/saved posts|saved posts]] for the unedited version.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--DO NOT EDIT THE MECHANICAL INFORMATION IN THIS SECTION IF YOU ARE NOT SURE THAT THE INFORMATION IS OFFICIAL. OFFICIAL MEANS INFORMATION DIRECTLY POSTED BY OR EMAILED FROM A DEVELOPMENT GM. PLEASE INCLUDE A LINK TO OR DESCRIPTION OF THE REFERENCE IN YOUR EDIT SUMMARY--&amp;gt;&lt;br /&gt;
This information is best used to determine what properties can definitely not be combined with each other. There is no guarantee that any two (or more) particular properties may be combined onto a single item at an event, or ever, even where this post indicates that it is technically possible. This information is not to be used as a justification to protest when turned down for a service.&lt;br /&gt;
&lt;br /&gt;
Take care to read the caveats following the list of properties; some apparent exceptions to the rules are explained. Any property marked with a &amp;quot;[*]&amp;quot; has a specific note associated with it.&lt;br /&gt;
&lt;br /&gt;
This listing is divided into four categories.  [[#Category A|Category A]] consists of properties which every piece of gear has.  [[#Category B|Category B]] consists of properties that are all mutually exclusive to each other.  [[#Category C|Category C]] consists of properties that are independent of each other, and of properties in any other category.  [[#Category D|Category D]] consists of scripts. Properties that apply only to weapons or armor are marked as such; otherwise assume that the property can apply to both (though it may come into play through different means). [[Shield]]s are considered [[armor]] unless specifically disclaimed.&lt;br /&gt;
&lt;br /&gt;
===Category A===&lt;br /&gt;
{{big|Present on all equipment; magnitude may vary in some cases}}&lt;br /&gt;
*Appearance&lt;br /&gt;
*[[Enchantment]] (usually 0-50, can also be negative)&lt;br /&gt;
*Ability/inability to attack/affect magical creatures [*]&lt;br /&gt;
*[[Sanctified]]/non-sanctified status&lt;br /&gt;
*[[Forging]] modifiers (if forged by a player)&lt;br /&gt;
*[[Material]] properties [*]&lt;br /&gt;
&lt;br /&gt;
===Category B===&lt;br /&gt;
{{big|Only ONE may be present; magnitude may vary in some cases, may be temporary or permanent in some cases}}&lt;br /&gt;
*Damage [[padding]] [armor, but not shields]&lt;br /&gt;
*Damage [[weighting]] [weapons]&lt;br /&gt;
*Critical padding [armor, but not shields]&lt;br /&gt;
*Critical weighting [weapons]&lt;br /&gt;
*[[Defensive bonus]] from weapons (commonly known as &amp;quot;Defender weapons&amp;quot;) [weapons]&lt;br /&gt;
*Offensive bonus from armor [armor]&lt;br /&gt;
*Magical defense (TD) [armor]&lt;br /&gt;
*[[Minor Elemental Edging (902)]] [weapons]&lt;br /&gt;
*Temporary [[Bless Item (304)|blessing]], with or without holy water flares&lt;br /&gt;
*Conventional [[permabless]]ing (e.g. not [[undead bane]])&lt;br /&gt;
*Fire [[flare]]s&lt;br /&gt;
*Cold flares&lt;br /&gt;
*Lightning flares&lt;br /&gt;
*Acid flares&lt;br /&gt;
*Vibration (earth, impact) flares&lt;br /&gt;
*Disintegration flares&lt;br /&gt;
*Disruption flares&lt;br /&gt;
*Vacuum (void) flares&lt;br /&gt;
*Plasma flares&lt;br /&gt;
*Steam flares&lt;br /&gt;
*Unbalance (burst of force) flares&lt;br /&gt;
*Grapple (tendril of force) flares&lt;br /&gt;
*Dispel flares&lt;br /&gt;
*[[Mechanical flare|Mechanical]] (three varieties: slash, puncture, crush) flares&lt;br /&gt;
*[[Mana flare]]s [weapons *runestaffs]&lt;br /&gt;
*[[Acuity flare]]s [weapons *runestaffs]&lt;br /&gt;
&lt;br /&gt;
===Category C===&lt;br /&gt;
{{big|Any number may be present; magnitude may vary in some cases; may be temporary or permanent in some cases}}&lt;br /&gt;
*[[Enhancive item|Enhancives]]&lt;br /&gt;
*[[Resistance]]s [armor]&lt;br /&gt;
*[[Bane weapon|Creature Bane]] [*]&lt;br /&gt;
*Spikes [armor]&lt;br /&gt;
*[[Ensorcell]]ment&lt;br /&gt;
*[[Weapon Bonding]] (either spell or cman) [weapons]&lt;br /&gt;
&lt;br /&gt;
===Category D===&lt;br /&gt;
{{big|Only ONE may be present}}&lt;br /&gt;
*Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]].&lt;br /&gt;
&lt;br /&gt;
===Notes=== &lt;br /&gt;
{{big|Regarding [*] marks in the above list:}}&lt;br /&gt;
*The ability to attack/affect magical creatures is only partially implemented with regard to armor and shields. Some offensive maneuvers require magical gear, others do not. This will likely be made consistent in requiring magical gear, over the long term.&lt;br /&gt;
*Material properties are relatively new in Gemstone. Modern gear made out of particular materials, such as [[adamantine]] or [[black ora]], are likely to have their special abilities as an inherent property. Older gear may use a script to accomplish similar effects, which of course occupies the script ability of the equipment.&lt;br /&gt;
*Creature Bane items may grant damage/critical padding/weighting or flares, separate from anything in Category B. Only one Creature Bane foe type and one Creature Bane effect may be present.&lt;br /&gt;
&lt;br /&gt;
The greatest caveat is in regard to Category D, scripts. Scripts have great flexibility in what they can do and may include the application or modification of one or more Category B items, in addition to whatever other effects they may have.&lt;br /&gt;
&lt;br /&gt;
If a particular special ability is not listed in Categories A-C, it is almost certainly a Category D (script) ability, of which there are quite literally hundreds.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Charts of Clarity==&lt;br /&gt;
While the above is official and applies to all types of items, many players have found it useful to break items down by type and &#039;&#039;&#039;item slot&#039;&#039;&#039; and have developed these tables.  The lists of scripts are not complete.&lt;br /&gt;
===Weapon===&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[defender weapon|Defender]], [[Zelnorn]], [[Kroderine]], [[Permablessed]]&lt;br /&gt;
|-&lt;br /&gt;
|3. [[Script]] || [[blink weapon|Blink]], [[splitting weapon|Splitter]], [[Fusion]], Disarm Returning, [[wand-holding runestaff]], Greater [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Bubble flares]], [[Knockout flare]]s, [[Poleaxe flares]], [[Nerve staff]]&lt;br /&gt;
|-&lt;br /&gt;
|Subscript || [[Rotflare]]s, Lesser [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Script || [[Coraesine]], [[greater elemental flare]]s, [[realm flare]]s, [[Ironwright Flare]]s, [[Iasha white ora weapon]], Pure [[Black Ora]], [[ShadowDeath weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|4. [[Bane (weapon)]] || [[Undead Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD bonus]], [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Voln armor]], [[Ithziri armor]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD bonus]], [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Banshee flares]], [[Shield harness]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || [[Undead Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nota Bene===&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Script]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view Items and Inventory Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[category: Merchant Services| ]]&lt;br /&gt;
[[Category: Functional Scripts| ]]&lt;br /&gt;
[[Category: Item Mechanics| ]]&lt;br /&gt;
[[Category: Item Enhancements| ]]&lt;br /&gt;
[[Category: Weapon Enhancements| ]]&lt;br /&gt;
[[Category: Armor Enhancements| ]]&lt;br /&gt;
[[Category: Shield Enhancements| ]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=80108</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=80108"/>
		<updated>2016-06-27T03:55:35Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: Added Blink Flares&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common property that many weapons throughout Elanthia possess. They can do from 1 to 60 damage, averaging about 20 damage per flare, depending upon a random selection.&lt;br /&gt;
&lt;br /&gt;
== Types of Flares ==&lt;br /&gt;
Flares are often categorized into three groups: common elemental flares, uncommon flares, and special or rare flares. Special flares are typically only offered through special merchant services, rather than through the treasure system. Flares can be determined empirically or through a bard [[Loresinging#Weapon.2FArmor_Abilities|loresong]]&lt;br /&gt;
&lt;br /&gt;
=== Common Flares ===&lt;br /&gt;
:*[[Acid critical table|Acid flares]] - The most widely effective of the common flares.&lt;br /&gt;
:*[[Cold critical table|Cold flares]] - aka &amp;quot;water&amp;quot; or &amp;quot;ice&amp;quot; flares. Effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Fire flares]] - Effective on cold-type or water-type creatures, as well as trolls and most undead. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Impact critical table|Vibration flares]] - aka &amp;quot;earth&amp;quot; flares. Effective on earth-type creatures, such as pyrothags.&lt;br /&gt;
:*[[Lightning critical table|Lightning flares]] - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
:*[[Vacuum critical table|Vacuum flares]] - Often referred to as void flares or &amp;quot;air&amp;quot; flares. These are found on [[coraesine]] weapons.&lt;br /&gt;
:*[[Acuity flares]] up to 4x - Runestaff only flares give temporary bonuses of 5 AS/3 CS  per X (up to 10X) upon triggering.&lt;br /&gt;
:*[[Mana flare]]s up to +2 - Runestaff only and will flare a specific amount of mana (from 1-5) depending on how potent the flares are.  Special [[merchant|merchants]] can increase the potency of mana flares to up to 5 mana per flare.  Mana flaring runestaves will flare regardless of the type of spell cast (i.e., defensive spells may beget flares).&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Flares ===&lt;br /&gt;
:*[[Acuity flares]] 5x-6x - Runestaff only flares give temporary bonuses of 5 AS/3 CS  per X (up to 10X) upon triggering.&lt;br /&gt;
:*[[Disruption critical table|Disruption flares]] - Can be found in the Seen on Tsanah&#039;s [[black ora]] weapons&lt;br /&gt;
:*Holy Water flares - Available only through [[Holy Blade]] and behaves as [[Acid critical table|Acid]] on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*Mana flares +3-+4 - Runestaff only and will flare a specific amount of mana (from 1-5) depending on how potent the flares are.  Special [[merchant|merchants]] can increase the potency of mana flares to up to 5 mana per flare.  Mana flaring runestaves will flare regardless of the type of spell cast (i.e., defensive spells may beget flares).&lt;br /&gt;
:*[[Plasma critical table|Plasma flares]] - Effective on undead.  Also, sanctify bestows plasma flares on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam flares]] - Not heavily sought after due to an overall inferior critical table. Effective on undead.&lt;br /&gt;
:*[[Vacuum critical table|Vacuum flares]] - Often referred to as void flares or &amp;quot;air&amp;quot; flares. These are found on [[coraesine]] weapons.&lt;br /&gt;
:*[[Disintegration critical table|Disintegration flares]] - Similar to Sorcerer spell [[Disintegrate|Disintegrate - 705]].&lt;br /&gt;
&lt;br /&gt;
=== Special Flares ===&lt;br /&gt;
:*[[Acuity flares]] 7x-10x - Runestaff only flares give temporary bonuses of 5 AS/3 CS  per X (up to 10X) upon triggering.&lt;br /&gt;
:*[[Blink weapon]] Allows the wielder to infuse a spell they are capable of learning into the weapon.  Flares cast the spell for no mana.  &lt;br /&gt;
:*[[Bubble flares|Bubble flares]] - Provide the wielder with temporary [[Padding#Damage_Padding|damage padding]] for approximately one minute. [[Padding]] levels range from heavy to phenomenal.&lt;br /&gt;
:*[[Grapple critical table|Grapple flares]] - Have a high potential to knockdown/stun targets with very little likelihood of fatal criticals.&lt;br /&gt;
:*Jovn&#039;s mechanical flares - These do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they&#039;re blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Knockout_flare|Knockout]] flare - Can only be added to crushing weapons. Triggers with a very high likelihood but only against the head, and only against creatures one can learn from, and not too far above level.&lt;br /&gt;
:*Mana flares +5 - Runestaff only and will flare a specific amount of mana (from 1-5) depending on how potent the flares are.  Special [[merchant|merchants]] can increase the potency of mana flares to up to 5 mana per flare.  Mana flaring runestaves will flare regardless of the type of spell cast (i.e., defensive spells may beget flares).&lt;br /&gt;
:*[[Realm flare]]s - Special merchant flares that change based on where the wielder is hunting.&lt;br /&gt;
:*Rotating flares - Special merchant flares that give the wielder a choice of whatever flares are built into the weapon. &lt;br /&gt;
:*[[Runestaff_(saved_posts)#Runestaff_Update_I|Mana vial flares]] - The caster regains a small amount of mana when triggered. Particularly powerful when combined with the [[Rapid Fire]] and [[Minor Shock]] spells. Similar &amp;quot;health vial&amp;quot; and &amp;quot;spirit vial&amp;quot; variants have been released as well [https://gswiki.play.net/mediawiki/index.php/Convocation_of_Coraesine_Field#Mana_Vial_flares].&lt;br /&gt;
:*[[Poisoned|Poison flares]] - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit.  Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath flares]] - These do only blood-loss type damage.  No wounds.  Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance flares]] - Have a very high likelihood of knocking down a target.&lt;br /&gt;
:*[[Polearm rebalancing flares]] - Also known a &amp;quot;poleaxe flares.&amp;quot;  They inflict a critical from the same table as the main attack (crush, pierce, slash), and have the potential for a second &amp;quot;flare&amp;quot; which trips the target.  It is possible to bless weapons with this flare (that would be blessable without it).&lt;br /&gt;
:*[[Ironwright&#039;s holy flares]] - Ironwright&#039;s script gives holy flares when an item is blessed (no matter the profession) as well as a selection of two or three other flares (for example, acid/impact/web).  The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact).  The flares last until the bless wears off.  This flare occupies the script slot, not the flare slot.&lt;br /&gt;
:*[[Rotflares]]&lt;br /&gt;
&lt;br /&gt;
=== Feras Weapons ===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout [[Elanthia]], feras weapons are often deadly weapons that almost always flare when striking.  The flares are [[Lightning critical table|Lightning]] based and generally start at very high damage and degrade after each use.  A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
== Methods of Obtaining Flares ==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell, [[Sanctify (1625)|Sanctify]]; the cleric spell, [[Holy Blade (304)|Holy Blade]] (when cast by a cleric with 40 or more ranks in the Cleric Circle); or the minor elemental spell, [[Elemental Blade (411)|Elemental Blade]].  Each of these spells have restrictions on which weapons they can be cast on and still add the flares.  To add flares to a weapon that is magical or non-blessable, one would require the services of a special [[merchant]].  A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares).  Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) longsword would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
== Armor flares ==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares.  Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain combat [[maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etcetera).  It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Reactive flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
*[[Runestaff (saved posts)]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holy_critical&amp;diff=65013</id>
		<title>Holy critical</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holy_critical&amp;diff=65013"/>
		<updated>2015-06-23T02:10:12Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: small typo with previous change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A number of [[Cleric]] and [[Paladin]] spells induce critical damage depending on the [[CONVERT (verb)|alignment]] of the caster.  The below tables specify the type of critical damage favored by each of the Gods.  &lt;br /&gt;
==Deity Critical Damage Table==&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;align:Center;&amp;quot; |&#039;&#039;&#039;Arkati and Spirits of Liabo&#039;&#039;&#039;&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Charl]]&#039;&#039;&#039; - [[Lightning critical table|Lightning]] or [[Impact critical table|Impact]]&lt;br /&gt;
*&#039;&#039;&#039;[[Cholen]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
*&#039;&#039;&#039;[[Eonak]]&#039;&#039;&#039; - [[Disruption critical table|Disruption]]&lt;br /&gt;
*&#039;&#039;&#039;[[Imaera]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
*&#039;&#039;&#039;[[Jastev]]&#039;&#039;&#039; - [[Steam critical table|Steam]]&lt;br /&gt;
*&#039;&#039;&#039;[[Kai]]&#039;&#039;&#039; - [[Crush critical table|Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Koar]]&#039;&#039;&#039; - [[Lightning critical table|Lightning]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Lorminstra]]&#039;&#039;&#039; - [[Plasma critical table|Plasma]]&lt;br /&gt;
*&#039;&#039;&#039;[[Lumnis]]&#039;&#039;&#039; - [[Acid critical table|Acid]]&lt;br /&gt;
*&#039;&#039;&#039;[[Oleani]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Phoen]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ronan]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Tonis]]&#039;&#039;&#039; - [[Vacuum critical table|Vacuum]]&lt;br /&gt;
*&#039;&#039;&#039;[[Kuon]]&#039;&#039;&#039; - [[Crush critical table|Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Jaston]]&#039;&#039;&#039; - ???&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Laethe]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leya]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
*&#039;&#039;&#039;[[Niima]]&#039;&#039;&#039; - [[Impact critical table|Impact]]&lt;br /&gt;
*&#039;&#039;&#039;[[Tilamaire]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Voaris]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Voln]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;align:center;&amp;quot; |&#039;&#039;&#039;Arkati and Spirits of Neutrality&#039;&#039;&#039;&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Gosaena]]&#039;&#039;&#039; - [[Cold critical table|Cold]]&lt;br /&gt;
*&#039;&#039;&#039;[[Zelia]]&#039;&#039;&#039; - Always random&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Aeia]]&#039;&#039;&#039; - [[Crush critical table|Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Arachne]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[The Huntress]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;align:center;&amp;quot; |&#039;&#039;&#039;Arkati and Spirits of Lornon&#039;&#039;&#039;&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Andelas]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Eorgina]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Fash&#039;lo&#039;nae]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ivas]]&#039;&#039;&#039; - [[Grapple critical table|Grapple]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Luukos]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
*&#039;&#039;&#039;[[Marlu]]&#039;&#039;&#039; - [[Acid critical table|Acid]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mularos]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Sheru]]&#039;&#039;&#039; - [[Crush critical table|Crush]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[V&#039;tull]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Amasalen]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Onar]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;align:center;&amp;quot; |&#039;&#039;&#039;Unaligned&#039;&#039;&#039;&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Unaligned]]&#039;&#039;&#039; - [[Plasma critical table|Plasma]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells Affected==&lt;br /&gt;
The following spells exhibit holy critical damage types:&lt;br /&gt;
;[[Cleric Base|Cleric Spells]]&lt;br /&gt;
*[[Divine Fury (317)]]&lt;br /&gt;
*[[Divine Wrath (335)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Paladin Base|Paladin Spells]]&lt;br /&gt;
*[[Divine Strike (1615)]]&lt;br /&gt;
*[[Crusade (1618)]]&lt;br /&gt;
*[[Judgment (1630)]]&lt;br /&gt;
&lt;br /&gt;
[[category:Arkati]]&lt;br /&gt;
[[category:Damage Types]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holy_critical&amp;diff=65012</id>
		<title>Holy critical</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holy_critical&amp;diff=65012"/>
		<updated>2015-06-23T02:09:53Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: Fixing Koar&amp;#039;s listing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A number of [[Cleric]] and [[Paladin]] spells induce critical damage depending on the [[CONVERT (verb)|alignment]] of the caster.  The below tables specify the type of critical damage favored by each of the Gods.  &lt;br /&gt;
==Deity Critical Damage Table==&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;align:Center;&amp;quot; |&#039;&#039;&#039;Arkati and Spirits of Liabo&#039;&#039;&#039;&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Charl]]&#039;&#039;&#039; - [[Lightning critical table|Lightning]] or [[Impact critical table|Impact]]&lt;br /&gt;
*&#039;&#039;&#039;[[Cholen]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
*&#039;&#039;&#039;[[Eonak]]&#039;&#039;&#039; - [[Disruption critical table|Disruption]]&lt;br /&gt;
*&#039;&#039;&#039;[[Imaera]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
*&#039;&#039;&#039;[[Jastev]]&#039;&#039;&#039; - [[Steam critical table|Steam]]&lt;br /&gt;
*&#039;&#039;&#039;[[Kai]]&#039;&#039;&#039; - [[Crush critical table|Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Koar]]&#039;&#039;&#039; - [[Lightning critical table|Lightning]]]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Lorminstra]]&#039;&#039;&#039; - [[Plasma critical table|Plasma]]&lt;br /&gt;
*&#039;&#039;&#039;[[Lumnis]]&#039;&#039;&#039; - [[Acid critical table|Acid]]&lt;br /&gt;
*&#039;&#039;&#039;[[Oleani]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Phoen]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ronan]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Tonis]]&#039;&#039;&#039; - [[Vacuum critical table|Vacuum]]&lt;br /&gt;
*&#039;&#039;&#039;[[Kuon]]&#039;&#039;&#039; - [[Crush critical table|Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Jaston]]&#039;&#039;&#039; - ???&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Laethe]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leya]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
*&#039;&#039;&#039;[[Niima]]&#039;&#039;&#039; - [[Impact critical table|Impact]]&lt;br /&gt;
*&#039;&#039;&#039;[[Tilamaire]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Voaris]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Voln]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;align:center;&amp;quot; |&#039;&#039;&#039;Arkati and Spirits of Neutrality&#039;&#039;&#039;&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Gosaena]]&#039;&#039;&#039; - [[Cold critical table|Cold]]&lt;br /&gt;
*&#039;&#039;&#039;[[Zelia]]&#039;&#039;&#039; - Always random&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Aeia]]&#039;&#039;&#039; - [[Crush critical table|Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Arachne]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[The Huntress]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;align:center;&amp;quot; |&#039;&#039;&#039;Arkati and Spirits of Lornon&#039;&#039;&#039;&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Andelas]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Eorgina]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Fash&#039;lo&#039;nae]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ivas]]&#039;&#039;&#039; - [[Grapple critical table|Grapple]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Luukos]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
*&#039;&#039;&#039;[[Marlu]]&#039;&#039;&#039; - [[Acid critical table|Acid]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mularos]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Sheru]]&#039;&#039;&#039; - [[Crush critical table|Crush]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[V&#039;tull]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Amasalen]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Onar]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;align:center;&amp;quot; |&#039;&#039;&#039;Unaligned&#039;&#039;&#039;&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Unaligned]]&#039;&#039;&#039; - [[Plasma critical table|Plasma]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells Affected==&lt;br /&gt;
The following spells exhibit holy critical damage types:&lt;br /&gt;
;[[Cleric Base|Cleric Spells]]&lt;br /&gt;
*[[Divine Fury (317)]]&lt;br /&gt;
*[[Divine Wrath (335)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Paladin Base|Paladin Spells]]&lt;br /&gt;
*[[Divine Strike (1615)]]&lt;br /&gt;
*[[Crusade (1618)]]&lt;br /&gt;
*[[Judgment (1630)]]&lt;br /&gt;
&lt;br /&gt;
[[category:Arkati]]&lt;br /&gt;
[[category:Damage Types]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holy_critical&amp;diff=65011</id>
		<title>Holy critical</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holy_critical&amp;diff=65011"/>
		<updated>2015-06-23T02:07:04Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: Corrected Ivas&amp;#039;s damage type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A number of [[Cleric]] and [[Paladin]] spells induce critical damage depending on the [[CONVERT (verb)|alignment]] of the caster.  The below tables specify the type of critical damage favored by each of the Gods.  &lt;br /&gt;
==Deity Critical Damage Table==&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;align:Center;&amp;quot; |&#039;&#039;&#039;Arkati and Spirits of Liabo&#039;&#039;&#039;&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Charl]]&#039;&#039;&#039; - [[Lightning critical table|Lightning]] or [[Impact critical table|Impact]]&lt;br /&gt;
*&#039;&#039;&#039;[[Cholen]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
*&#039;&#039;&#039;[[Eonak]]&#039;&#039;&#039; - [[Disruption critical table|Disruption]]&lt;br /&gt;
*&#039;&#039;&#039;[[Imaera]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
*&#039;&#039;&#039;[[Jastev]]&#039;&#039;&#039; - [[Steam critical table|Steam]]&lt;br /&gt;
*&#039;&#039;&#039;[[Kai]]&#039;&#039;&#039; - [[Crush critical table|Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Koar]]&#039;&#039;&#039; - [[Lightning critical table|Lightning]] or [[Fire critical table|Fire]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Lorminstra]]&#039;&#039;&#039; - [[Plasma critical table|Plasma]]&lt;br /&gt;
*&#039;&#039;&#039;[[Lumnis]]&#039;&#039;&#039; - [[Acid critical table|Acid]]&lt;br /&gt;
*&#039;&#039;&#039;[[Oleani]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Phoen]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ronan]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Tonis]]&#039;&#039;&#039; - [[Vacuum critical table|Vacuum]]&lt;br /&gt;
*&#039;&#039;&#039;[[Kuon]]&#039;&#039;&#039; - [[Crush critical table|Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Jaston]]&#039;&#039;&#039; - ???&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Laethe]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leya]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
*&#039;&#039;&#039;[[Niima]]&#039;&#039;&#039; - [[Impact critical table|Impact]]&lt;br /&gt;
*&#039;&#039;&#039;[[Tilamaire]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Voaris]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Voln]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;align:center;&amp;quot; |&#039;&#039;&#039;Arkati and Spirits of Neutrality&#039;&#039;&#039;&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Gosaena]]&#039;&#039;&#039; - [[Cold critical table|Cold]]&lt;br /&gt;
*&#039;&#039;&#039;[[Zelia]]&#039;&#039;&#039; - Always random&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Aeia]]&#039;&#039;&#039; - [[Crush critical table|Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Arachne]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[The Huntress]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;align:center;&amp;quot; |&#039;&#039;&#039;Arkati and Spirits of Lornon&#039;&#039;&#039;&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Andelas]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Eorgina]]&#039;&#039;&#039; - [[Fire critical table|Fire]]&lt;br /&gt;
*&#039;&#039;&#039;[[Fash&#039;lo&#039;nae]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ivas]]&#039;&#039;&#039; - [[Grapple critical table|Grapple]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Luukos]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
*&#039;&#039;&#039;[[Marlu]]&#039;&#039;&#039; - [[Acid critical table|Acid]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mularos]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Sheru]]&#039;&#039;&#039; - [[Crush critical table|Crush]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[V&#039;tull]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Amasalen]]&#039;&#039;&#039; - [[Slash critical table|Slash]]&lt;br /&gt;
*&#039;&#039;&#039;[[Onar]]&#039;&#039;&#039; - [[Puncture critical table|Puncture]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;align:center;&amp;quot; |&#039;&#039;&#039;Unaligned&#039;&#039;&#039;&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;[[Unaligned]]&#039;&#039;&#039; - [[Plasma critical table|Plasma]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 15em;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells Affected==&lt;br /&gt;
The following spells exhibit holy critical damage types:&lt;br /&gt;
;[[Cleric Base|Cleric Spells]]&lt;br /&gt;
*[[Divine Fury (317)]]&lt;br /&gt;
*[[Divine Wrath (335)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Paladin Base|Paladin Spells]]&lt;br /&gt;
*[[Divine Strike (1615)]]&lt;br /&gt;
*[[Crusade (1618)]]&lt;br /&gt;
*[[Judgment (1630)]]&lt;br /&gt;
&lt;br /&gt;
[[category:Arkati]]&lt;br /&gt;
[[category:Damage Types]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Divine_Word_(1640)&amp;diff=64879</id>
		<title>Divine Word (1640)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Divine_Word_(1640)&amp;diff=64879"/>
		<updated>2015-06-18T17:12:32Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = DWORD&lt;br /&gt;
 | custdur = {{spellbox instant | }}&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Raise Dead&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a [[death|corpse]]&lt;br /&gt;
 | availability = any dead player character&lt;br /&gt;
 | navigation = {{Paladin base navigation|type=Utility}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Those Paladins that truly dedicate themselves to their patron [[Arkati]] are granted the ability to raise the dead. This rare gift can be used once per day at its baseline.  Although ineffective with [[chrism]]s, &#039;&#039;&#039;Divine Word&#039;&#039;&#039; is a very effective battle resurrection.  The paladin and target must be in the same [[group mechanics|group]] or the spell will have no effect.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Effect==&lt;br /&gt;
The corpse is resurrected in a defensive [[stance]], [[prone]], with 5 seconds of stun and [[roundtime]]; the paladin will incur 15 seconds of roundtime.  The target will initially be returned with full [[hitpoint|health]], [[spirit]], [[stamina]], and [[mana]]; the paladin will not initially lose any spirit.  Although all injuries will remain, actions are not hindered by rank 1 or 2 wounds and neither will they bleed. (Note- rank 3 injuries are not bypassed by this spell)  Importantly, the character will also automatically receive a single cast of all known buff spells, plus up to twenty levels of outside spells that were active at the time of death, somewhat similar to [[Symbol of Recall]].  This effect will last for ten minutes before spells drop and other death effects set in (see below). Because there is only the group-version of [[Mass Blur (911)]] and the casting paladin must be a member of the deceased&#039;s group to cast Divine Word, paladins can often get a free shot of Blurs when the dead are brought back to life.&lt;br /&gt;
&lt;br /&gt;
===Unlinking===&lt;br /&gt;
Divine Word will remain active on both the target and paladin for ten minutes; its remaining duration is visible via SPELL ACTIVE.  At any time, the resurrected and the paladin can [[UNLINK]] to prematurely end the spell&#039;s effects; unlinking is wholly independent between the two characters, and either of them unlinking will have no effect at all upon the other, contrary to the case of how it works with [[Raise Dead (318)]].  Once Divine Word wears off, so too do its benefits.  &lt;br /&gt;
&lt;br /&gt;
The recently deceased will find themselves in a very poor condition more typical of recent resurrection: 25 health, 1 spirit, 1 stamina, and 1 mana.  Naturally they will again be hindered by any remaining injuries, and they will bleed normally.  All active spells will also fall; however, if [[Symbol of Recall]] was active when the character was raised, it will trigger when Divine Word ends.&lt;br /&gt;
&lt;br /&gt;
The paladin, on the other hand, will suffer 30 seconds of roundtime, and be required to pay their debt of spirit.  The cost is 75% of the target&#039;s maximum, which can be determined by [[APPRAISE]] on the corpse (before Divine Word is cast).  For example, if the dead character has 10 spirit points, a Paladin would need 8 actual spirit points to complete the resurrection (and survive). Not having enough spirit will result in [[spirit death]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
There is a percentage chance equal to 100% minus the caster&#039;s [[Spiritual Mana Control]] skill that the resurrection attempt will severely injure the caster, possibly resulting in the caster&#039;s death. It is recommended that the caster have 102 skill in SMC before attempting to raise the dead, although one more rank for a total of 25 ranks will unlock the first tier of multi-[[incant]]ing.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the number of times the Paladin is able to raise the dead in a given day; 2 times per day at 20 ranks and 3 times per day at 40 ranks.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Paladin spell updates (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1640 Paladin Base Spell Circle: Divine Word], on play.net&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Judgment_(1630)&amp;diff=64751</id>
		<title>Judgment (1630)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Judgment_(1630)&amp;diff=64751"/>
		<updated>2015-06-15T04:13:39Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = JUDGMENT&lt;br /&gt;
 | duration = Instant&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | target = Ungrouped&amp;lt;br&amp;gt;Base 3 targets&lt;br /&gt;
 | interval = One-shot&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = [[Holy Damage|holy]]&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Judgment&#039;&#039;&#039;, a powerful spell based on [[Casting strength]], has the ability to strike multiple enemies with [[Holy Damage]] and potentially force them to kneel. &lt;br /&gt;
&lt;br /&gt;
A base 3 targets will be struck, with additional targets based on lore knowledge. The spell is group-friendly, but not otherwise player-friendly.&lt;br /&gt;
&lt;br /&gt;
==Lore benefits==&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] increases the number of targets by one for every 50 additional skill (not ranks). For example, a paladin with 120 skill can hit 5 targets.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the 35% base chance that the target will be forced to kneel, if applicable, by 2% per rank, to a maximum of a 85% chance. The higher the level of the target versus the caster, the more difficult it is to force them to kneel.&lt;br /&gt;
&lt;br /&gt;
==Deity-Specific Messaging==&lt;br /&gt;
The choice of patron deity controls the [[Holy Damage|type of damage]] dealt.&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Liabo===&lt;br /&gt;
;[[Charl]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!&lt;br /&gt;
&lt;br /&gt;
A chain of lightning erupts from the tip of the ethereal trident, striking (target).&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;Death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal trident dissolves into a spray of seawater.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Cholen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Eonak]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Imaera]]&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!&amp;lt;br&amp;gt;&lt;br /&gt;
A swarm of translucent bees spiral from the petals of the ethereal blossom, striking a ghostly pooka!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal blossom wilts and then withers away into nothing.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Jastev]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Kai]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!&amp;lt;br&amp;gt;&lt;br /&gt;
A flare of silver energy blasts from the fist of the silver arm, striking (target)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The silver on your arm cracks and breaks apart before blowing away on an errant breeze.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Koar]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Lorminstra]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Oleani]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Phoen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ronan]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Tonis]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Neutrality===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!&lt;br /&gt;
&lt;br /&gt;
An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking a dhu goleras!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal sickle departs without a sound.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Third person view:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Paladin briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin&#039;s hand before it takes on the shape of an ethereal sickle, and Paladin thrusts it forward!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal sickle in Paladin&#039;s hand departs without a sound.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Zelia]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Lornon===&lt;br /&gt;
&lt;br /&gt;
;[[Andelas]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you.  A faint black light builds up and emanates from your hand before thin black claws extend from your hand!&lt;br /&gt;
&lt;br /&gt;
A volley of black shards gleam from the tip of the claws, striking a rolton!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal claws on your hand slowly retract from view.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Eorgina]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!&lt;br /&gt;
&lt;br /&gt;
A curl of black flames unravel from the tip of the ethereal sceptre, striking a halfling robber!   &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The half-elven robber is driven to her knees!&lt;br /&gt;
 &lt;br /&gt;
The ethereal bejewelled sceptre dissolves into a plume of grey smoke. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Fash&#039;lo&#039;nae]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you.  A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!&lt;br /&gt;
&lt;br /&gt;
A flurry of parchment flies out from the inside of the ethereal tome, striking an elven outlaw!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal tome slams shut on its own accord and disappears.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Ivas]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and your form is enveloped by thick smoke.  A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!&lt;br /&gt;
A length of a green tentacle bursts out from the tendrils of mist, striking a massive black boar! &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Luukos]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Marlu]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Mularos]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!&lt;br /&gt;
&lt;br /&gt;
A flurry of sanguine slivers fly from the edge of the ethereal whip, striking an Ithzir scout!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal whip coils on itself and fades away.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Sheru]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!&lt;br /&gt;
&lt;br /&gt;
A black jackal-shaped visage leaps from the shadows, striking a spectral triton defender!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The shadows engulfing your arm fade away into thin tendrils of darkness.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a dark miasma roils about the ground around your feet.  A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!&lt;br /&gt;
&lt;br /&gt;
A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking a jungle troll!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
The ethereal scimitar violently explodes, leaving nothing to remain.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits===&lt;br /&gt;
&lt;br /&gt;
;[[Aeia]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!&lt;br /&gt;
&lt;br /&gt;
A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking a lava troll!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal lily-shaped talisman&#039;s petals enclose on itself and vanish.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Amasalen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Arachne]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[The Huntress]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Jaston]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Kuon]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!&lt;br /&gt;
&lt;br /&gt;
A barrage of viridian essence sprays from the blade of the ethereal falarica, striking a Grimswarm troll cleric!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Laethe]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!&lt;br /&gt;
&lt;br /&gt;
A streak of ivory energy flares out from the blade of the ethereal dagger, striking a fire giant!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal dagger collaspes into ash.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the haunting sound of a siren fills the air around you.  A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!&lt;br /&gt;
&lt;br /&gt;
A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking a &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ethereal conch shell shimmers briefly then pops like a bubble.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Onar]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Tilamaire]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Voln]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and your form is shrouded with a radiant white surcoat.  A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!&lt;br /&gt;
&lt;br /&gt;
A surge of white fire blazes from the center of the ethereal shield, striking a &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ethereal shield becomes insubstantial and parts with a whisper.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1630 Paladin Base Spell Circle: Judgement], on Play.net&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Judgment_(1630)&amp;diff=64750</id>
		<title>Judgment (1630)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Judgment_(1630)&amp;diff=64750"/>
		<updated>2015-06-15T04:13:01Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = JUDGMENT&lt;br /&gt;
 | duration = Instant&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | target = Ungrouped&amp;lt;br&amp;gt;Base 3 targets&lt;br /&gt;
 | interval = One-shot&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = [[Holy Damage|holy]]&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Judgment&#039;&#039;&#039;, a powerful spell based on [[Casting strength]], has the ability to strike multiple enemies with [[Holy Damage]] and potentially force them to kneel. &lt;br /&gt;
&lt;br /&gt;
A base 3 targets will be struck, with additional targets based on lore knowledge. The spell is group-friendly, but not otherwise player-friendly.&lt;br /&gt;
&lt;br /&gt;
==Lore benefits==&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] increases the number of targets by one for every 50 additional skill (not ranks). For example, a paladin with 120 skill can hit 5 targets.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the 35% base chance that the target will be forced to kneel, if applicable, by 2% per rank, to a maximum of a 85% chance. The higher the level of the target versus the caster, the more difficult it is to force them to kneel.&lt;br /&gt;
&lt;br /&gt;
==Deity-Specific Messaging==&lt;br /&gt;
The choice of patron deity controls the [[Holy Damage|type of damage]] dealt.&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Liabo===&lt;br /&gt;
;[[Charl]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!&lt;br /&gt;
&lt;br /&gt;
A chain of lightning erupts from the tip of the ethereal trident, striking (target).&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;Death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal trident dissolves into a spray of seawater.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Cholen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Eonak]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Imaera]]&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!&amp;lt;br&amp;gt;&lt;br /&gt;
A swarm of translucent bees spiral from the petals of the ethereal blossom, striking a ghostly pooka!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal blossom wilts and then withers away into nothing.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Jastev]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Kai]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!&amp;lt;br&amp;gt;&lt;br /&gt;
A flare of silver energy blasts from the fist of the silver arm, striking (target)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The silver on your arm cracks and breaks apart before blowing away on an errant breeze.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Koar]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Lorminstra]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Oleani]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Phoen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ronan]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Tonis]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Neutrality===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!&lt;br /&gt;
&lt;br /&gt;
An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking a dhu goleras!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal sickle departs without a sound.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Third person view:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Paladin briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin&#039;s hand before it takes on the shape of an ethereal sickle, and Paladin thrusts it forward!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal sickle in Paladin&#039;s hand departs without a sound.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Zelia]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Lornon===&lt;br /&gt;
&lt;br /&gt;
;[[Andelas]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you.  A faint black light builds up and emanates from your hand before thin black claws extend from your hand!&lt;br /&gt;
&lt;br /&gt;
A volley of black shards gleam from the tip of the claws, striking a rolton!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal claws on your hand slowly retract from view.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Eorgina]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!&lt;br /&gt;
&lt;br /&gt;
A curl of black flames unravel from the tip of the ethereal sceptre, striking a halfling robber!   &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The half-elven robber is driven to her knees!&lt;br /&gt;
 &lt;br /&gt;
The ethereal bejewelled sceptre dissolves into a plume of grey smoke. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Fash&#039;lo&#039;nae]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you.  A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!&lt;br /&gt;
&lt;br /&gt;
A flurry of parchment flies out from the inside of the ethereal tome, striking an elven outlaw!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal tome slams shut on its own accord and disappears.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Ivas]]&lt;br /&gt;
&amp;lt;div {{log}}You briefly close your eyes, and your form is enveloped by thick smoke.  A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!&lt;br /&gt;
A length of a green tentacle bursts out from the tendrils of mist, striking a massive black boar! &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Luukos]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Marlu]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Mularos]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!&lt;br /&gt;
&lt;br /&gt;
A flurry of sanguine slivers fly from the edge of the ethereal whip, striking an Ithzir scout!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal whip coils on itself and fades away.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Sheru]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!&lt;br /&gt;
&lt;br /&gt;
A black jackal-shaped visage leaps from the shadows, striking a spectral triton defender!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The shadows engulfing your arm fade away into thin tendrils of darkness.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a dark miasma roils about the ground around your feet.  A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!&lt;br /&gt;
&lt;br /&gt;
A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking a jungle troll!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
The ethereal scimitar violently explodes, leaving nothing to remain.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits===&lt;br /&gt;
&lt;br /&gt;
;[[Aeia]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!&lt;br /&gt;
&lt;br /&gt;
A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking a lava troll!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal lily-shaped talisman&#039;s petals enclose on itself and vanish.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Amasalen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Arachne]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[The Huntress]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Jaston]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Kuon]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!&lt;br /&gt;
&lt;br /&gt;
A barrage of viridian essence sprays from the blade of the ethereal falarica, striking a Grimswarm troll cleric!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Laethe]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!&lt;br /&gt;
&lt;br /&gt;
A streak of ivory energy flares out from the blade of the ethereal dagger, striking a fire giant!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal dagger collaspes into ash.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the haunting sound of a siren fills the air around you.  A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!&lt;br /&gt;
&lt;br /&gt;
A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking a &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ethereal conch shell shimmers briefly then pops like a bubble.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Onar]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Tilamaire]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Voln]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and your form is shrouded with a radiant white surcoat.  A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!&lt;br /&gt;
&lt;br /&gt;
A surge of white fire blazes from the center of the ethereal shield, striking a &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ethereal shield becomes insubstantial and parts with a whisper.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1630 Paladin Base Spell Circle: Judgement], on Play.net&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Judgment_(1630)&amp;diff=64749</id>
		<title>Judgment (1630)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Judgment_(1630)&amp;diff=64749"/>
		<updated>2015-06-15T04:11:46Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = JUDGMENT&lt;br /&gt;
 | duration = Instant&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | target = Ungrouped&amp;lt;br&amp;gt;Base 3 targets&lt;br /&gt;
 | interval = One-shot&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = [[Holy Damage|holy]]&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Judgment&#039;&#039;&#039;, a powerful spell based on [[Casting strength]], has the ability to strike multiple enemies with [[Holy Damage]] and potentially force them to kneel. &lt;br /&gt;
&lt;br /&gt;
A base 3 targets will be struck, with additional targets based on lore knowledge. The spell is group-friendly, but not otherwise player-friendly.&lt;br /&gt;
&lt;br /&gt;
==Lore benefits==&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] increases the number of targets by one for every 50 additional skill (not ranks). For example, a paladin with 120 skill can hit 5 targets.&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] increases the 35% base chance that the target will be forced to kneel, if applicable, by 2% per rank, to a maximum of a 85% chance. The higher the level of the target versus the caster, the more difficult it is to force them to kneel.&lt;br /&gt;
&lt;br /&gt;
==Deity-Specific Messaging==&lt;br /&gt;
The choice of patron deity controls the [[Holy Damage|type of damage]] dealt.&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Liabo===&lt;br /&gt;
;[[Charl]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!&lt;br /&gt;
&lt;br /&gt;
A chain of lightning erupts from the tip of the ethereal trident, striking (target).&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;Death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal trident dissolves into a spray of seawater.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Cholen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Eonak]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Imaera]]&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!&amp;lt;br&amp;gt;&lt;br /&gt;
A swarm of translucent bees spiral from the petals of the ethereal blossom, striking a ghostly pooka!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal blossom wilts and then withers away into nothing.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Jastev]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Kai]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!&amp;lt;br&amp;gt;&lt;br /&gt;
A flare of silver energy blasts from the fist of the silver arm, striking (target)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The silver on your arm cracks and breaks apart before blowing away on an errant breeze.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Koar]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Lorminstra]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Oleani]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Phoen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ronan]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Tonis]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Neutrality===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!&lt;br /&gt;
&lt;br /&gt;
An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking a dhu goleras!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal sickle departs without a sound.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Third person view:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Paladin briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin&#039;s hand before it takes on the shape of an ethereal sickle, and Paladin thrusts it forward!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal sickle in Paladin&#039;s hand departs without a sound.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Zelia]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Lornon===&lt;br /&gt;
&lt;br /&gt;
;[[Andelas]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you.  A faint black light builds up and emanates from your hand before thin black claws extend from your hand!&lt;br /&gt;
&lt;br /&gt;
A volley of black shards gleam from the tip of the claws, striking a rolton!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal claws on your hand slowly retract from view.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Eorgina]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!&lt;br /&gt;
&lt;br /&gt;
A curl of black flames unravel from the tip of the ethereal sceptre, striking a halfling robber!   &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The half-elven robber is driven to her knees!&lt;br /&gt;
 &lt;br /&gt;
The ethereal bejewelled sceptre dissolves into a plume of grey smoke. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Fash&#039;lo&#039;nae]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you.  A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!&lt;br /&gt;
&lt;br /&gt;
A flurry of parchment flies out from the inside of the ethereal tome, striking an elven outlaw!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal tome slams shut on its own accord and disappears.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Ivas]]&lt;br /&gt;
:{{You briefly close your eyes, and your form is enveloped by thick smoke.  A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!&lt;br /&gt;
A length of a green tentacle bursts out from the tendrils of mist, striking a massive black boar!}}&lt;br /&gt;
&lt;br /&gt;
;[[Luukos]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Marlu]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Mularos]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!&lt;br /&gt;
&lt;br /&gt;
A flurry of sanguine slivers fly from the edge of the ethereal whip, striking an Ithzir scout!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal whip coils on itself and fades away.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Sheru]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!&lt;br /&gt;
&lt;br /&gt;
A black jackal-shaped visage leaps from the shadows, striking a spectral triton defender!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The shadows engulfing your arm fade away into thin tendrils of darkness.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a dark miasma roils about the ground around your feet.  A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!&lt;br /&gt;
&lt;br /&gt;
A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking a jungle troll!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
The ethereal scimitar violently explodes, leaving nothing to remain.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits===&lt;br /&gt;
&lt;br /&gt;
;[[Aeia]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!&lt;br /&gt;
&lt;br /&gt;
A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking a lava troll!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal lily-shaped talisman&#039;s petals enclose on itself and vanish.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Amasalen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Arachne]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[The Huntress]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Jaston]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Kuon]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!&lt;br /&gt;
&lt;br /&gt;
A barrage of viridian essence sprays from the blade of the ethereal falarica, striking a Grimswarm troll cleric!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Laethe]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!&lt;br /&gt;
&lt;br /&gt;
A streak of ivory energy flares out from the blade of the ethereal dagger, striking a fire giant!&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The ethereal dagger collaspes into ash.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and the haunting sound of a siren fills the air around you.  A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!&lt;br /&gt;
&lt;br /&gt;
A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking a &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ethereal conch shell shimmers briefly then pops like a bubble.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Onar]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Tilamaire]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Voln]]&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You briefly close your eyes, and your form is shrouded with a radiant white surcoat.  A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!&lt;br /&gt;
&lt;br /&gt;
A surge of white fire blazes from the center of the ethereal shield, striking a &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert death and destruction&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ethereal shield becomes insubstantial and parts with a whisper.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1630 Paladin Base Spell Circle: Judgement], on Play.net&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blink_weapon&amp;diff=64719</id>
		<title>Blink weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blink_weapon&amp;diff=64719"/>
		<updated>2015-06-14T15:50:56Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: Added recent information from the officials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blink weapons&#039;&#039;&#039; were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*a mithglin mace&lt;br /&gt;
&lt;br /&gt;
*a mithglin handaxe&lt;br /&gt;
&lt;br /&gt;
*a mithglin battle axe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*Not infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel.&lt;br /&gt;
*Infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel, and a faint blue flicker dances around the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;A willing merchant should be able to add [[Base description]], [[Long description]], or [[Show description]] alterations to these weapons.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*5x (The original auction releases were 5x mithglin.  As of RtCF 2013, there exists the possibility of the Blink ability being added to weapons that do not match the original release qualities).&lt;br /&gt;
&lt;br /&gt;
*Teleportation: By poking the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room.  This ability can be used six times a day.  Touching the weapon 24 hours after the final charge is expended resets the charges.&lt;br /&gt;
&lt;br /&gt;
*Blessable: Because the infusion flares are script-based, the blink weapons are able to be blessed.&lt;br /&gt;
&lt;br /&gt;
*Bonding: A recent update has enabled [[Sanctify (1625)]] to be used by a [[Paladin]] to bond with a blink weapon.  Because the weapon&#039;s infusion flares are script based, a Paladin bonded with a blink weapon will gain [[Consecrate (1604)]] flares.&lt;br /&gt;
&lt;br /&gt;
*Enchant/Ensorcell:  2013 updates have enabled these spells to be usable with Blink weapons.  405 is also usable to determine the enchant/ensorcell status of said weapons.&lt;br /&gt;
&lt;br /&gt;
*Spell infusion: The weapon can be infused with an offensive spell that the wielder is capable of learning without the benefit of spell knowledge enhancements.  (So a sorcerer can infuse [[Mana Disruption (702)]] in a weapon, but if a [[Paladin]] wields it, it will not flare) The infusion of one spell will last until another spell is cast at the weapon and is accomplished by the use of the CAST verb.  High level spells may take multiple attempts before the infusion succeeds.  Flares draw no mana from the wielder. &lt;br /&gt;
&lt;br /&gt;
*Flare Rate:  It has been confirmed by a GM that the more spell ranks the wielder has above the level of the infused spell (in the same spell circle), the higher the flare rate.  Thus a wilder with 30 spell ranks in a particular circle would have a higher frequency of flares infusing a 2nd level spell than a 30th level spell.&lt;br /&gt;
 &lt;br /&gt;
====Spells it will take====&lt;br /&gt;
*[[Unbalance (110)]]&lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Elemental Strike (415)]]&lt;br /&gt;
*[[Immolation (519)]]&lt;br /&gt;
*[[Spike Thorn (616)]]&lt;br /&gt;
*[[Mana Disruption (702)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*[[Boil Earth (917)]]&lt;br /&gt;
*[[Pious Trial (1602)]]&lt;br /&gt;
*[[Aura of the Arkati (1614)]]&lt;br /&gt;
*[[Divine Strike (1615)]]&lt;br /&gt;
*[[Judgment (1630)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;This list of spells is not complete.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You swing a mithglin handaxe at an arctic titan!&amp;lt;br&amp;gt;&lt;br /&gt;
AS: +154 vs DS: +97 with AvD: +36 + d100 roll: +39 = +132&amp;lt;br&amp;gt;&lt;br /&gt;
... and hit for 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Diagonal slash to the arctic titan&#039;s weapon arm.&amp;lt;br&amp;gt;&lt;br /&gt;
Strike misses but bruises a few knuckles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your mithglin handaxe suddenly lights up with hundreds of tiny blue sparks!&lt;br /&gt;
&lt;br /&gt;
Dozens of long thorns suddenly grow out from the ground underneath an arctic titan! Several of the thorns jab into the titan!&amp;lt;br&amp;gt;&lt;br /&gt;
... hits for 36 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 40 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strike punctures thigh and shatters femur!&amp;lt;br&amp;gt;&lt;br /&gt;
An arctic titan screams and falls to the ground with a crash, grasping its mangled left leg!&amp;lt;br&amp;gt;&lt;br /&gt;
The arctic titan is stunned!&amp;lt;br&amp;gt;&lt;br /&gt;
... hits for 32 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 30 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Impressive shot shatters wrist!&amp;lt;br&amp;gt;&lt;br /&gt;
... hits for 24 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 35 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow shatters knee and severs lower leg!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
{{saved-post|category=Game Design Discussions|topic=Items and Inventory|author=GS4-Emeradan|subject=Blink Weapon Updates  |messagenum=566|date=4/28/2013 06:55 AM}}&lt;br /&gt;
So, you see a blink weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a falchion in your right hand and nothing in your left hand.&lt;br /&gt;
&amp;gt;l my falc&lt;br /&gt;
A tiny golden eyelid, which is open, is inlaid into the weapon.&lt;br /&gt;
You see nothing else unusual.&lt;br /&gt;
&lt;br /&gt;
Then, you see a potion and a blink weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a falchion in your right hand and a potion in your left hand.&lt;br /&gt;
&lt;br /&gt;
The following happens:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pour my potion on my falchion&lt;br /&gt;
You pour your potion on the falchion.&lt;br /&gt;
As the liquid coats the surface of the falchion, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips. Small runic symbols flare to life at various points along the surface of the falchion, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface. When the last of the liquid has vanished, the symbols dissipate and the falchion appears faded. You scrutinize the falchion, notice nothing amiss, and conclude that the tempering seems to have been successful. You estimate that the falchion should be ready to enchant 20 to 21 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 405&lt;br /&gt;
You gesture and invoke the powers of the elements for the Elemental Detection spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falchion&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
The layers of essence permeating the falchion unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own. It is currently tempering and on the final step of the enchanting process. You notice no aura indicating enchantment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 925&lt;br /&gt;
You trace a series of glowing runes while chanting the phrase for Enchant Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falchion&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
Visible wisps of essence dance across the surface of the falchion as you chant quietly, your sure gestures guiding them to slowly coalesce into a pair of small softly glowing runic symbols. The two lone runes flicker momentarily, the intensity of their glow increasing as their form sharpens into crisp, clean edges. Suddenly, the symbols erupt in a cascade of tiny prismatic motes of light, encompassing the falchion to form a shimmering layer over its surface. Slowly, the radiant shell sinks into the falchion, leaving behind a faint, fading aura.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 405&lt;br /&gt;
You gesture and invoke the powers of the elements for the Elemental Detection spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falc&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
The underlying patterns of essence within the falchion indicate that it has been enchanted, and you notice your own enchanter&#039;s mark on it. You recognize the vibrant red aura surrounding it as indicating a weak level of enchantment.&lt;br /&gt;
&lt;br /&gt;
Not to leave another group of people out...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inc 735&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture.&lt;br /&gt;
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 735&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my falc&lt;br /&gt;
You channel at a falchion.&lt;br /&gt;
You sense that the falchion has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.&lt;br /&gt;
&lt;br /&gt;
[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the falchion within the next 30 seconds.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 735&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my falc&lt;br /&gt;
You channel at a falchion.&lt;br /&gt;
Having probed the falchion already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
&lt;br /&gt;
Success! You manage to breach the falchion&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the falchion&#039;s very structure.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l my falc&lt;br /&gt;
A tiny golden eyelid, which is open, is inlaid into the weapon.&lt;br /&gt;
A strange necrotic haze radiates from the falchion.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 405&lt;br /&gt;
You gesture and invoke the powers of the elements for the Elemental Detection spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falc&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
You sense that the falchion has 1 layer of permanent necrotic energy upon it.&lt;br /&gt;
&lt;br /&gt;
Cliff&#039;s Notes: Wizards will be able to Enchant blink weapons, and Sorcerers will be able to Ensorcell them. Elemental Detection will be usable on blink weapons.&lt;br /&gt;
&lt;br /&gt;
Cliff&#039;s Notes Footnotes: I was going to wait until RtCF to release these updates... but they&#039;re already live (like, now). Thanks to GM Modrian for a quick QC on them, and SGM Mestys and company for a quick reply on some other questions that I had.&lt;br /&gt;
&lt;br /&gt;
Enjoy.&lt;br /&gt;
&lt;br /&gt;
~&lt;br /&gt;
GM Emeradan&lt;br /&gt;
GS4-EMERADAN@PLAY.NET&lt;br /&gt;
~&lt;br /&gt;
&amp;quot;If you love, love without reservation. If you fight, fight without fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_ora&amp;diff=64417</id>
		<title>Black ora</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_ora&amp;diff=64417"/>
		<updated>2015-06-09T05:34:20Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
 | bonus = +10&lt;br /&gt;
 | strdur = +15/+30&lt;br /&gt;
 | weight = 100%&lt;br /&gt;
 | use = Weapons&lt;br /&gt;
 | rarity = Very Rare&lt;br /&gt;
 | special = Curse, Disruption flares&lt;br /&gt;
 | color = Black&lt;br /&gt;
 | dye = No}}&lt;br /&gt;
&#039;&#039;&#039;Black ora&#039;&#039;&#039; is an extremely rare metal and has very unique properties.  It comes into the game via special merchants (usually at pay events); only weapons made of black ora have its special properties.  There are two other varieties of ora, including [[ora|standard ora]] and [[white ora]].&lt;br /&gt;
&lt;br /&gt;
There are two varieties of black ora, pure black ora and impure black ora.&lt;br /&gt;
&lt;br /&gt;
==Impure black ora==&lt;br /&gt;
Impure black ora is readily found in the [[Treasure system]].  When found it is cursed, but once uncursed will remain uncursed.&lt;br /&gt;
&lt;br /&gt;
==Pure black ora ==&lt;br /&gt;
Black ora weapons are permanently cursed, give a bonus to [[mana point regeneration]] and [[wisdom]], and give a penalty to [[spirit regeneration]].  &lt;br /&gt;
&lt;br /&gt;
The permanent cursing means that upon holding the weapon (retrieving it from a scabbard, another player, etc) the user has just a few seconds to deal with the weapon before the shadows surrounding it wrap around their hand and need to have the curse neutralized before STOWing, DROPping or GIVEing the weapon.  The curse may be neutralized by pouring a dose of a [[pure potion]] or other potion (usually from special events) that contain the spell [[Neutralize Curse (309)]] or [[Remove Curse (315)]], or by having Neutralize Curse or Remove Curse cast on them in some way.  Because of its evil nature, pure black ora will backlash against its wielder if they attempt to use it to attack an undead creature.  A backlash will likewise occur if anyone attempts to cast [[Bless (304)]] on the weapon.  Successfully bonding with [[Sanctify (1625)]] will cause it to be marked as [[sanctified]], but it will still backlash if used to attack the undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pure black ora come in two varieties, major and minor.  Minor weapons are more readily available and have all the features as described.  Major black ora weapons have all the same features but additionally can be attended once per day to teleport the user to a preset location.  Major weapons are usually distributed with a +30 or above bonus, while minor weapons are normally distributed with a +20 or +25 bonus.&lt;br /&gt;
&lt;br /&gt;
====Flares====&lt;br /&gt;
Black ora has special flares, including some that seem to use the [[Mana Disruption (702)]] crit table.  The [[flare]] rate is approximately 25%- which is higher than the standard [[flare]] rate of ~15%.  Because the flares are script-based, these weapons have their special properties slot open and can accept another set of flares or weighting provided they do not take up the primary script slot.&lt;br /&gt;
&lt;br /&gt;
====Regular zests====&lt;br /&gt;
;RAISE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;raise&#039;&#039;&#039; my swo&lt;br /&gt;
As you raise your twohanded sword, the shadows swirl upward and race off of it and ascend high above, darkening the room.  After a moment, they recede and return to the sword which flickers with pulses of greenish-black essence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As Basra raises her black ora longsword, the shadows swirl upward and race off of it and ascend high above, darkening the sky.  After a moment, they recede and return to the longsword which flickers with pulses of greenish-black essence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;WAVE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;wave&#039;&#039;&#039; my swo&lt;br /&gt;
As you wave the twohanded sword in the air, the shadows swirl off the twohanded sword obscuring you from view momentarily.  A sibilant hiss is heard from within the gloom.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As Basra waves the black ora longsword around, shadows swirl from it, momentarily obscuring Eanthaya from Basra.  A sibilant hiss is heard from within the gloom.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;POKE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;poke&#039;&#039;&#039; my long&lt;br /&gt;
You run a finger down the shadows enveloping your longsword. The shadows writhe and surround your hand momentarily in a fiercely cold embrace, then recede to surround the longsword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Basra runs a finger down the shadows enveloping her longsword. The shadows writhe and surround her hand in a macabre embrace, then recede to surround the longsword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;TOUCH&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;touch&#039;&#039;&#039; my long  (Oleani attunement)&lt;br /&gt;
Your black ora longsword snarls and turns on you, assaulting you with shadowy fangs!&lt;br /&gt;
  ... 15 points of damage!&lt;br /&gt;
  Your neck is snapped violently by spasming muscles.&lt;br /&gt;
  You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTEND&#039;&#039;&#039; - major black ora only.&lt;br /&gt;
&lt;br /&gt;
====Idle messaging====&lt;br /&gt;
The idle messaging is based on the deity that one is ATTUNEd to.  The following is a (fairly?) comprehensive list of first-person view of the messaging for an un-attuned character.  Corresponding third-person messaging has been included when available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your twohanded sword suddenly pulses, causing the area to be overcome with shadows.  After a brief duration, the shadows begin to recede to the light and your vision returns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Kout&#039;s black ora spear suddenly pulses, causing the area to be overcome with darkness.  After a brief duration, the shadows begin to recede to the light and your vision returns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The twohanded sword pulses in your hand, as if seeking something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout tightens his grip on his black ora spear.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows swirl around your twohanded sword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows swirl around Basra&#039;s black ora longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding your twohanded sword swirl around and a low murmuring can be faintly heard from within the gloom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding Basra&#039;s black ora longsword swirl around and a low murmuring can be faintly heard.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bolts of greenish-black lightning spark from the shadow twisting around your twohanded sword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;For no apparent reason, you dive forward and hit the ground, covering the twohanded sword with your body.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding your twohanded sword writhe and twist.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding your hand begins darken and contricts savagely!&lt;br /&gt;
  Your hand swells and turns purple, then explodes in a shower of blood!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Bones from several fingers driven through your skin.&lt;br /&gt;
  You are stunned for 1 round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding Kout&#039;s hand begins darken and contricts savagely!&lt;br /&gt;
  Kout&#039;s hand swells and turns purple, then explodes in a shower of blood!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Bones from several fingers driven through Kout&#039;s skin.&lt;br /&gt;
  He is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The twohanded sword in your hand pulses as waves of evil emanate from it.&lt;br /&gt;
Roundtime 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout cowers away from the black ora spear in his hand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your twohanded sword whispers softly to you in an unknown tongue and you feel a strong tug from deep within your chest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tendril of shadow from your twohanded sword floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tendril of shadow from Kout&#039;s black ora spear floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A faint swirl of green haze rises off your twohanded sword in sinuous curls bearing a lingering scent of decay.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadow twisting around your twohanded sword extends forth a bit and sniffs around.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadow twisting around Kout&#039;s black ora spear extends forth a bit and sniffs around.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding your twohanded sword pulse swirl up and divide.  The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the sword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding Kout&#039;s black ora spear pulse swirl up and divide.  The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the spear.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel your twohanded sword pull at your hand, as if trying to escape.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A wave of nausea washes over you as your battlesword attempts to writhe free of your grasp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Basra turns a few shades lighter and tightens their grip on her longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout tightens his grip on his black ora spear with a haunted expression in his eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your black ora spear pulls at your hand, as if yearning for the blood of your enemy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A low moaning wail emenantes from your black ora longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;For no apparent reason, you roll around on the floor, staring banefully at your black ora mace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A soft keening eminates from within your black ora longsword, filling you with a sense of confidence.&lt;br /&gt;
Eyes narrow as the mutter darkly utterly unaware of your presence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Waves of revulsion pour from your black ora mace and you stare at it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pawn Broker Messaging ==&lt;br /&gt;
Trying to get a pawnshop to appraise the value of a black ora item is quite amusing:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You ask the pawnbroker to appraise a bone-handled black ora scythe.&amp;lt;br&amp;gt;&lt;br /&gt;
The pawnbroker&#039;s eyes grow dark as he speaks to you in a hushed tone, &amp;quot;Take yourself and your evil scythe away from my sight!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This also probably means black ora items can only be sold to players for profit.&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Black ora (saved posts)]]&lt;br /&gt;
*[[Using Sanctify (1625) to bond to a black ora weapon]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Consecrate_(1604)&amp;diff=64408</id>
		<title>Consecrate (1604)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Consecrate_(1604)&amp;diff=64408"/>
		<updated>2015-06-09T05:16:32Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: added new lore info from Estild&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = CONSECRATE&lt;br /&gt;
 | duration = 50% additional swings&amp;lt;br&amp;gt;plus special&lt;br /&gt;
 | span = [[Solid Block]]&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Weapon Enhancement&amp;lt;br&amp;gt;plus special&lt;br /&gt;
 | skill = None &lt;br /&gt;
 | components = [[Bless Item (304)|Blessable]] weapon/food/drink&lt;br /&gt;
 | availability = Special&lt;br /&gt;
 | navigation = {{paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consecrate&#039;&#039;&#039; is one of the few utility spells in the [[Paladin Base]], and thus serves a number of different functions, from popping cursed gates, renewing manna bread, extending blesses, and providing sanctified weapons, shields, and armor with plasma flares.&lt;br /&gt;
&lt;br /&gt;
Consecrate is a combinations of two now deprecated spells, [[Purify (1604)]] and [[Guiding Light (1608)]], packing all their features into one.&lt;br /&gt;
&lt;br /&gt;
==Non Holy Items==&lt;br /&gt;
*Consecrate will open the Graveyard gate near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
*Spoiling food items will be somewhat renewed, whether a mere stale tart or [[Manna (203)|manna bread]]:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;Silvery tendrils rise up and wreathe their way around Paladin&#039;s nightshade balm.  As they continue to swirl, you notice some of the balm&#039;s blemishes completely disappear.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*For weapons it can increase the duration of [[Bless Item (304)]] or [[Symbol of Blessing]].  Consecrate is cast at the weapon first, and then the blessing must be performed within 10 minutes, which is extended by a base amount of an additional 50%.  Alternatively, it can also prepare a non-holy weapon for [[Sanctify (1625)]].&lt;br /&gt;
&lt;br /&gt;
===Lore Effects===&lt;br /&gt;
====[[Spiritual Lore, Blessings]]====&lt;br /&gt;
The refreshing duration of food is extended by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
Purify will have diminished returns when reducing the spoilage of Manna bread, determined by the Paladin&#039;s skill. The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin&#039;s skill set, then the stats are not affected, but the food is no longer spoiled.&lt;br /&gt;
&lt;br /&gt;
Bless extension is increased an additional 5% per rank of Spiritual Lore, Blessing up to maximum of 100% at 10 ranks.&lt;br /&gt;
&lt;br /&gt;
==Holy Items==&lt;br /&gt;
A [[Paladin]] can channel spiritual energy into a holy weapon, shield, or armor (sanctified) adding [[Plasma critical table|plasma criticals]] which will potentially cause it to [[flare]] up to two times against a foe. The spell has a base duration of 50 swings.&lt;br /&gt;
&lt;br /&gt;
Consecrate may even be cast upon magical sanctified items if the caster&#039;s Paladin Spell ranks + [[Spiritual Lore, Blessings]] ranks = 15 or greater. The plasma criticals will flare on any type of creature, but only for Paladins and [[Cleric]]s who wield the holy item.&lt;br /&gt;
&lt;br /&gt;
Each time the weapon fails to flare, the base percent chance increases with each successful hit until a flare occurs. [[Paladin Base]] spell training will increase the number of swings. The bonus is +1 per Paladin spell rank over 8, to a maximum of 25 additional swings (75 total swings).&lt;br /&gt;
&lt;br /&gt;
===Lore Effects===&lt;br /&gt;
&lt;br /&gt;
====[[Spiritual Lore, Blessings]]====&lt;br /&gt;
&lt;br /&gt;
*Training in Spiritual Lore, Blessings will increase the number of swings (+1 per lore rank). This bonus is added to the 50 swing base duration.&lt;br /&gt;
&lt;br /&gt;
*The base chance for a second flare is increased with training in the Spiritual Lore, Blessings skill. There is an additional 4% chance at 3 ranks with a maximum bonus of 68% at 187 ranks (4% per [[Summation chart|seed 3 bonus]]).&lt;br /&gt;
&lt;br /&gt;
====[[Spiritual Lore, Summoning]]====&lt;br /&gt;
&lt;br /&gt;
Training in Spiritual Lore, Summoning increases the potency of the secondary flare by increasing the crit rank by .2 per Seed 6.  Therefore, 40 ranks in [[Spiritual Lore, Summoning]] will increase the crit rank by 1.  Intermediate training also helps.  If the Paladin&#039;s lore ranks would give a .8 increase in crit rank, then the crit rank level would be increased by 1 80% of the time.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
An example of two consecutive [[flares]]:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;You swing a maple-hafted eonake flail at a cave troll!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;AS: +205 vs DS: +136 with AvD: +39 + d100 roll: +25 = +133&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... and hit for 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Torn muscle in the cave troll&#039;s right leg!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;** Your eonake flail pulses with a burst of plasma energy! **&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Stinging burn to the cave troll&#039;s hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;** Your eonake flail sprays with a burst of plasma energy! **&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Stinging burn to the cave troll&#039;s hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Paladin spell updates (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1604 Paladin Base Spell Circle: Consecrate], on play.net&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_ora&amp;diff=64407</id>
		<title>Black ora</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_ora&amp;diff=64407"/>
		<updated>2015-06-09T05:12:28Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
 | bonus = +10&lt;br /&gt;
 | strdur = +15/+30&lt;br /&gt;
 | weight = 100%&lt;br /&gt;
 | use = Weapons&lt;br /&gt;
 | rarity = Very Rare&lt;br /&gt;
 | special = Curse, Disruption flares&lt;br /&gt;
 | color = Black&lt;br /&gt;
 | dye = No}}&lt;br /&gt;
&#039;&#039;&#039;Black ora&#039;&#039;&#039; is an extremely rare metal and has very unique properties.  It comes into the game via special merchants (usually at pay events); only weapons made of black ora have its special properties.  There are two other varieties of ora, including [[ora|standard ora]] and [[white ora]].&lt;br /&gt;
&lt;br /&gt;
There are two varieties of black ora, pure black ora and impure black ora.&lt;br /&gt;
&lt;br /&gt;
==Impure black ora==&lt;br /&gt;
Impure black ora is readily found in the [[Treasure system]].  When found it is cursed, but once uncursed will remain uncursed.&lt;br /&gt;
&lt;br /&gt;
==Pure black ora ==&lt;br /&gt;
Black ora weapons are permanently cursed, give a bonus to [[mana point regeneration]] and [[wisdom]], and give a penalty to [[spirit regeneration]].  &lt;br /&gt;
&lt;br /&gt;
The permanent cursing means that upon holding the weapon (retrieving it from a scabbard, another player, etc) the user has just a few seconds to deal with the weapon before the shadows surrounding it wrap around their hand and need to have the curse neutralized before STOWing, DROPping or GIVEing the weapon.  The curse may be neutralized by pouring a dose of a [[pure potion]] or other potion (usually from special events) that contain the spell [[Neutralize Curse (309)]] or [[Remove Curse (315)]], or by having Neutralize Curse or Remove Curse cast on them in some way.  Because of its evil nature, pure black ora will backlash against its wielder if they attempt to use it to attack an undead creature.  A backlash will likewise occur if anyone attempts to cast [[Bless (304)]] on the weapon.  Successfully bonding with [[Sanctify (1625)]] will cause it to be marked as [[sanctified]], but it will still backlash if used to attack the undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pure black ora come in two varieties, major and minor.  Minor weapons are more readily available and have all the features as described.  Major black ora weapons have all the same features but additionally can be attended once per day to teleport the user to a preset location.  Major weapons are usually distributed with a +30 or above bonus, while minor weapons are normally distributed with a +20 or +25 bonus.&lt;br /&gt;
&lt;br /&gt;
====Flares====&lt;br /&gt;
Black ora has special flares, including some that seem to use the [[Mana Disruption (702)]] crit table.  The [[flare]] rate is approximately 25%- which is higher than the standard [[flare]] rate of ~15%.&lt;br /&gt;
&lt;br /&gt;
====Regular zests====&lt;br /&gt;
;RAISE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;raise&#039;&#039;&#039; my swo&lt;br /&gt;
As you raise your twohanded sword, the shadows swirl upward and race off of it and ascend high above, darkening the room.  After a moment, they recede and return to the sword which flickers with pulses of greenish-black essence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As Basra raises her black ora longsword, the shadows swirl upward and race off of it and ascend high above, darkening the sky.  After a moment, they recede and return to the longsword which flickers with pulses of greenish-black essence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;WAVE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;wave&#039;&#039;&#039; my swo&lt;br /&gt;
As you wave the twohanded sword in the air, the shadows swirl off the twohanded sword obscuring you from view momentarily.  A sibilant hiss is heard from within the gloom.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As Basra waves the black ora longsword around, shadows swirl from it, momentarily obscuring Eanthaya from Basra.  A sibilant hiss is heard from within the gloom.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;POKE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;poke&#039;&#039;&#039; my long&lt;br /&gt;
You run a finger down the shadows enveloping your longsword. The shadows writhe and surround your hand momentarily in a fiercely cold embrace, then recede to surround the longsword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Basra runs a finger down the shadows enveloping her longsword. The shadows writhe and surround her hand in a macabre embrace, then recede to surround the longsword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;TOUCH&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;touch&#039;&#039;&#039; my long  (Oleani attunement)&lt;br /&gt;
Your black ora longsword snarls and turns on you, assaulting you with shadowy fangs!&lt;br /&gt;
  ... 15 points of damage!&lt;br /&gt;
  Your neck is snapped violently by spasming muscles.&lt;br /&gt;
  You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTEND&#039;&#039;&#039; - major black ora only.&lt;br /&gt;
&lt;br /&gt;
====Idle messaging====&lt;br /&gt;
The idle messaging is based on the deity that one is ATTUNEd to.  The following is a (fairly?) comprehensive list of first-person view of the messaging for an un-attuned character.  Corresponding third-person messaging has been included when available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your twohanded sword suddenly pulses, causing the area to be overcome with shadows.  After a brief duration, the shadows begin to recede to the light and your vision returns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Kout&#039;s black ora spear suddenly pulses, causing the area to be overcome with darkness.  After a brief duration, the shadows begin to recede to the light and your vision returns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The twohanded sword pulses in your hand, as if seeking something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout tightens his grip on his black ora spear.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows swirl around your twohanded sword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows swirl around Basra&#039;s black ora longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding your twohanded sword swirl around and a low murmuring can be faintly heard from within the gloom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding Basra&#039;s black ora longsword swirl around and a low murmuring can be faintly heard.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bolts of greenish-black lightning spark from the shadow twisting around your twohanded sword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;For no apparent reason, you dive forward and hit the ground, covering the twohanded sword with your body.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding your twohanded sword writhe and twist.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding your hand begins darken and contricts savagely!&lt;br /&gt;
  Your hand swells and turns purple, then explodes in a shower of blood!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Bones from several fingers driven through your skin.&lt;br /&gt;
  You are stunned for 1 round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding Kout&#039;s hand begins darken and contricts savagely!&lt;br /&gt;
  Kout&#039;s hand swells and turns purple, then explodes in a shower of blood!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Bones from several fingers driven through Kout&#039;s skin.&lt;br /&gt;
  He is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The twohanded sword in your hand pulses as waves of evil emanate from it.&lt;br /&gt;
Roundtime 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout cowers away from the black ora spear in his hand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your twohanded sword whispers softly to you in an unknown tongue and you feel a strong tug from deep within your chest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tendril of shadow from your twohanded sword floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tendril of shadow from Kout&#039;s black ora spear floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A faint swirl of green haze rises off your twohanded sword in sinuous curls bearing a lingering scent of decay.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadow twisting around your twohanded sword extends forth a bit and sniffs around.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadow twisting around Kout&#039;s black ora spear extends forth a bit and sniffs around.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding your twohanded sword pulse swirl up and divide.  The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the sword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding Kout&#039;s black ora spear pulse swirl up and divide.  The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the spear.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel your twohanded sword pull at your hand, as if trying to escape.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A wave of nausea washes over you as your battlesword attempts to writhe free of your grasp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Basra turns a few shades lighter and tightens their grip on her longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout tightens his grip on his black ora spear with a haunted expression in his eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your black ora spear pulls at your hand, as if yearning for the blood of your enemy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A low moaning wail emenantes from your black ora longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;For no apparent reason, you roll around on the floor, staring banefully at your black ora mace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A soft keening eminates from within your black ora longsword, filling you with a sense of confidence.&lt;br /&gt;
Eyes narrow as the mutter darkly utterly unaware of your presence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Waves of revulsion pour from your black ora mace and you stare at it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pawn Broker Messaging ==&lt;br /&gt;
Trying to get a pawnshop to appraise the value of a black ora item is quite amusing:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You ask the pawnbroker to appraise a bone-handled black ora scythe.&amp;lt;br&amp;gt;&lt;br /&gt;
The pawnbroker&#039;s eyes grow dark as he speaks to you in a hushed tone, &amp;quot;Take yourself and your evil scythe away from my sight!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This also probably means black ora items can only be sold to players for profit.&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Black ora (saved posts)]]&lt;br /&gt;
*[[Using Sanctify (1625) to bond to a black ora weapon]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_ora&amp;diff=64406</id>
		<title>Black ora</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_ora&amp;diff=64406"/>
		<updated>2015-06-09T05:11:41Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
 | bonus = +10&lt;br /&gt;
 | strdur = +15/+30&lt;br /&gt;
 | weight = 100%&lt;br /&gt;
 | use = Weapons&lt;br /&gt;
 | rarity = Very Rare&lt;br /&gt;
 | special = Curse, Disruption flares&lt;br /&gt;
 | color = Black&lt;br /&gt;
 | dye = No}}&lt;br /&gt;
&#039;&#039;&#039;Black ora&#039;&#039;&#039; is an extremely rare metal and has very unique properties.  It comes into the game via special merchants (usually at pay events); only weapons made of black ora have its special properties.  There are two other varieties of ora, including [[ora|standard ora]] and [[white ora]].&lt;br /&gt;
&lt;br /&gt;
There are two varieties of black ora, pure black ora and impure black ora.&lt;br /&gt;
&lt;br /&gt;
==Impure black ora==&lt;br /&gt;
Impure black ora is readily found in the [[Treasure system]].  When found it is cursed, but once uncursed will remain uncursed.&lt;br /&gt;
&lt;br /&gt;
==Pure black ora ==&lt;br /&gt;
Black ora weapons are permanently cursed, give a bonus to [[mana point regeneration]] and [[wisdom]], and give a penalty to [[spirit regeneration]].  &lt;br /&gt;
&lt;br /&gt;
The permanent cursing means that upon holding the weapon (retrieving it from a scabbard, another player, etc) the user has just a few seconds to deal with the weapon before the shadows surrounding it wrap around their hand and need to have the curse neutralized before STOWing, DROPping or GIVEing the weapon.  The curse may be neutralized by pouring a dose of a [[pure potion]] or other potion (usually from special events) that contain the spell [[Neutralize Curse (309)]] or [[Remove Curse (315)]], or by having Neutralize Curse or Remove Curse cast on them in some way.  Because of its evil nature, pure black ora will backlash against its wielder if they attempt to use it to attack an undead creature.  A backlash will likewise occur if anyone attempts to cast [[Bless (304)]] on the weapon.  Successfully bonding with [[Sanctify (1625)]] will cause it to be marked as [[sanctified]], but it will still backlash if used to attack the undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pure black ora come in two varieties, major and minor.  Minor weapons are more readily available and have all the features as described.  Major black ora weapons have all the same features but additionally can be attended once per day to teleport the user to a preset location.  Major weapons are usually distributed with a +30 or above bonus, while minor weapons are normally distributed with a +20 or +25 bonus.&lt;br /&gt;
&lt;br /&gt;
====Flares====&lt;br /&gt;
Black ora has special flares, including some that seem to use the [[Mana Disruption (702)]] crit table.  The flare rate is approximately 25%- which is higher than the standard flare rate of ~15%.&lt;br /&gt;
&lt;br /&gt;
====Regular zests====&lt;br /&gt;
;RAISE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;raise&#039;&#039;&#039; my swo&lt;br /&gt;
As you raise your twohanded sword, the shadows swirl upward and race off of it and ascend high above, darkening the room.  After a moment, they recede and return to the sword which flickers with pulses of greenish-black essence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As Basra raises her black ora longsword, the shadows swirl upward and race off of it and ascend high above, darkening the sky.  After a moment, they recede and return to the longsword which flickers with pulses of greenish-black essence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;WAVE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;wave&#039;&#039;&#039; my swo&lt;br /&gt;
As you wave the twohanded sword in the air, the shadows swirl off the twohanded sword obscuring you from view momentarily.  A sibilant hiss is heard from within the gloom.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As Basra waves the black ora longsword around, shadows swirl from it, momentarily obscuring Eanthaya from Basra.  A sibilant hiss is heard from within the gloom.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;POKE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;poke&#039;&#039;&#039; my long&lt;br /&gt;
You run a finger down the shadows enveloping your longsword. The shadows writhe and surround your hand momentarily in a fiercely cold embrace, then recede to surround the longsword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Basra runs a finger down the shadows enveloping her longsword. The shadows writhe and surround her hand in a macabre embrace, then recede to surround the longsword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;TOUCH&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;touch&#039;&#039;&#039; my long  (Oleani attunement)&lt;br /&gt;
Your black ora longsword snarls and turns on you, assaulting you with shadowy fangs!&lt;br /&gt;
  ... 15 points of damage!&lt;br /&gt;
  Your neck is snapped violently by spasming muscles.&lt;br /&gt;
  You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTEND&#039;&#039;&#039; - major black ora only.&lt;br /&gt;
&lt;br /&gt;
====Idle messaging====&lt;br /&gt;
The idle messaging is based on the deity that one is ATTUNEd to.  The following is a (fairly?) comprehensive list of first-person view of the messaging for an un-attuned character.  Corresponding third-person messaging has been included when available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your twohanded sword suddenly pulses, causing the area to be overcome with shadows.  After a brief duration, the shadows begin to recede to the light and your vision returns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Kout&#039;s black ora spear suddenly pulses, causing the area to be overcome with darkness.  After a brief duration, the shadows begin to recede to the light and your vision returns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The twohanded sword pulses in your hand, as if seeking something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout tightens his grip on his black ora spear.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows swirl around your twohanded sword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows swirl around Basra&#039;s black ora longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding your twohanded sword swirl around and a low murmuring can be faintly heard from within the gloom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding Basra&#039;s black ora longsword swirl around and a low murmuring can be faintly heard.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bolts of greenish-black lightning spark from the shadow twisting around your twohanded sword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;For no apparent reason, you dive forward and hit the ground, covering the twohanded sword with your body.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding your twohanded sword writhe and twist.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding your hand begins darken and contricts savagely!&lt;br /&gt;
  Your hand swells and turns purple, then explodes in a shower of blood!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Bones from several fingers driven through your skin.&lt;br /&gt;
  You are stunned for 1 round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding Kout&#039;s hand begins darken and contricts savagely!&lt;br /&gt;
  Kout&#039;s hand swells and turns purple, then explodes in a shower of blood!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Bones from several fingers driven through Kout&#039;s skin.&lt;br /&gt;
  He is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The twohanded sword in your hand pulses as waves of evil emanate from it.&lt;br /&gt;
Roundtime 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout cowers away from the black ora spear in his hand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your twohanded sword whispers softly to you in an unknown tongue and you feel a strong tug from deep within your chest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tendril of shadow from your twohanded sword floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tendril of shadow from Kout&#039;s black ora spear floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A faint swirl of green haze rises off your twohanded sword in sinuous curls bearing a lingering scent of decay.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadow twisting around your twohanded sword extends forth a bit and sniffs around.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadow twisting around Kout&#039;s black ora spear extends forth a bit and sniffs around.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding your twohanded sword pulse swirl up and divide.  The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the sword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding Kout&#039;s black ora spear pulse swirl up and divide.  The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the spear.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel your twohanded sword pull at your hand, as if trying to escape.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A wave of nausea washes over you as your battlesword attempts to writhe free of your grasp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Basra turns a few shades lighter and tightens their grip on her longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout tightens his grip on his black ora spear with a haunted expression in his eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your black ora spear pulls at your hand, as if yearning for the blood of your enemy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A low moaning wail emenantes from your black ora longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;For no apparent reason, you roll around on the floor, staring banefully at your black ora mace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A soft keening eminates from within your black ora longsword, filling you with a sense of confidence.&lt;br /&gt;
Eyes narrow as the mutter darkly utterly unaware of your presence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Waves of revulsion pour from your black ora mace and you stare at it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pawn Broker Messaging ==&lt;br /&gt;
Trying to get a pawnshop to appraise the value of a black ora item is quite amusing:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You ask the pawnbroker to appraise a bone-handled black ora scythe.&amp;lt;br&amp;gt;&lt;br /&gt;
The pawnbroker&#039;s eyes grow dark as he speaks to you in a hushed tone, &amp;quot;Take yourself and your evil scythe away from my sight!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This also probably means black ora items can only be sold to players for profit.&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Black ora (saved posts)]]&lt;br /&gt;
*[[Using Sanctify (1625) to bond to a black ora weapon]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_ora&amp;diff=64405</id>
		<title>Black ora</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_ora&amp;diff=64405"/>
		<updated>2015-06-09T05:10:45Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
 | bonus = +10&lt;br /&gt;
 | strdur = +15/+30&lt;br /&gt;
 | weight = 100%&lt;br /&gt;
 | use = Weapons&lt;br /&gt;
 | rarity = Very Rare&lt;br /&gt;
 | special = Curse, Disruption flares&lt;br /&gt;
 | color = Black&lt;br /&gt;
 | dye = No}}&lt;br /&gt;
&#039;&#039;&#039;Black ora&#039;&#039;&#039; is an extremely rare metal and has very unique properties.  It comes into the game via special merchants (usually at pay events); only weapons made of black ora have its special properties.  There are two other varieties of ora, including [[ora|standard ora]] and [[white ora]].&lt;br /&gt;
&lt;br /&gt;
There are two varieties of black ora, pure black ora and impure black ora.&lt;br /&gt;
&lt;br /&gt;
==Impure black ora==&lt;br /&gt;
Impure black ora is readily found in the [[Treasure system]].  When found it is cursed, but once uncursed will remain uncursed.&lt;br /&gt;
&lt;br /&gt;
==Pure black ora ==&lt;br /&gt;
Black ora weapons are permanently cursed, give a bonus to [[mana point regeneration]] and [[wisdom]], and give a penalty to [[spirit regeneration]].  &lt;br /&gt;
&lt;br /&gt;
The permanent cursing means that upon holding the weapon (retrieving it from a scabbard, another player, etc) the user has just a few seconds to deal with the weapon before the shadows surrounding it wrap around their hand and need to have the curse neutralized before STOWing, DROPping or GIVEing the weapon.  The curse may be neutralized by pouring a dose of a [[pure potion]] or other potion (usually from special events) that contain the spell [[Neutralize Curse (309)]] or [[Remove Curse (315)]], or by having Neutralize Curse or Remove Curse cast on them in some way.  Because of its evil nature, pure black ora will backlash against its wielder if they attempt to use it to attack an undead creature.  A backlash will likewise occur if anyone attempts to cast [[Bless (304)]] on the weapon.  Successfully bonding with [[Sanctify (1625)]] will cause it to be marked as [[sanctified]], but it will still backlash if used to attack the undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pure black ora come in two varieties, major and minor.  Minor weapons are more readily available and have all the features as described.  Major black ora weapons have all the same features but additionally can be attended once per day to teleport the user to a preset location.  Major weapons are usually distributed with a +30 or above bonus, while minor weapons are normally distributed with a +20 or +25 bonus.&lt;br /&gt;
&lt;br /&gt;
====Flares====&lt;br /&gt;
Black ora has special flares, including some that seem to use the [[Mana Disruption (702)]] crit table.  &lt;br /&gt;
&lt;br /&gt;
====Regular zests====&lt;br /&gt;
;RAISE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;raise&#039;&#039;&#039; my swo&lt;br /&gt;
As you raise your twohanded sword, the shadows swirl upward and race off of it and ascend high above, darkening the room.  After a moment, they recede and return to the sword which flickers with pulses of greenish-black essence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As Basra raises her black ora longsword, the shadows swirl upward and race off of it and ascend high above, darkening the sky.  After a moment, they recede and return to the longsword which flickers with pulses of greenish-black essence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;WAVE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;wave&#039;&#039;&#039; my swo&lt;br /&gt;
As you wave the twohanded sword in the air, the shadows swirl off the twohanded sword obscuring you from view momentarily.  A sibilant hiss is heard from within the gloom.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As Basra waves the black ora longsword around, shadows swirl from it, momentarily obscuring Eanthaya from Basra.  A sibilant hiss is heard from within the gloom.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;POKE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;poke&#039;&#039;&#039; my long&lt;br /&gt;
You run a finger down the shadows enveloping your longsword. The shadows writhe and surround your hand momentarily in a fiercely cold embrace, then recede to surround the longsword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Basra runs a finger down the shadows enveloping her longsword. The shadows writhe and surround her hand in a macabre embrace, then recede to surround the longsword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;TOUCH&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;touch&#039;&#039;&#039; my long  (Oleani attunement)&lt;br /&gt;
Your black ora longsword snarls and turns on you, assaulting you with shadowy fangs!&lt;br /&gt;
  ... 15 points of damage!&lt;br /&gt;
  Your neck is snapped violently by spasming muscles.&lt;br /&gt;
  You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTEND&#039;&#039;&#039; - major black ora only.&lt;br /&gt;
&lt;br /&gt;
====Idle messaging====&lt;br /&gt;
The idle messaging is based on the deity that one is ATTUNEd to.  The following is a (fairly?) comprehensive list of first-person view of the messaging for an un-attuned character.  Corresponding third-person messaging has been included when available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your twohanded sword suddenly pulses, causing the area to be overcome with shadows.  After a brief duration, the shadows begin to recede to the light and your vision returns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Kout&#039;s black ora spear suddenly pulses, causing the area to be overcome with darkness.  After a brief duration, the shadows begin to recede to the light and your vision returns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The twohanded sword pulses in your hand, as if seeking something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout tightens his grip on his black ora spear.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows swirl around your twohanded sword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows swirl around Basra&#039;s black ora longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding your twohanded sword swirl around and a low murmuring can be faintly heard from within the gloom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding Basra&#039;s black ora longsword swirl around and a low murmuring can be faintly heard.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bolts of greenish-black lightning spark from the shadow twisting around your twohanded sword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;For no apparent reason, you dive forward and hit the ground, covering the twohanded sword with your body.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding your twohanded sword writhe and twist.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding your hand begins darken and contricts savagely!&lt;br /&gt;
  Your hand swells and turns purple, then explodes in a shower of blood!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Bones from several fingers driven through your skin.&lt;br /&gt;
  You are stunned for 1 round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding Kout&#039;s hand begins darken and contricts savagely!&lt;br /&gt;
  Kout&#039;s hand swells and turns purple, then explodes in a shower of blood!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Bones from several fingers driven through Kout&#039;s skin.&lt;br /&gt;
  He is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The twohanded sword in your hand pulses as waves of evil emanate from it.&lt;br /&gt;
Roundtime 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout cowers away from the black ora spear in his hand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your twohanded sword whispers softly to you in an unknown tongue and you feel a strong tug from deep within your chest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tendril of shadow from your twohanded sword floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tendril of shadow from Kout&#039;s black ora spear floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A faint swirl of green haze rises off your twohanded sword in sinuous curls bearing a lingering scent of decay.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadow twisting around your twohanded sword extends forth a bit and sniffs around.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadow twisting around Kout&#039;s black ora spear extends forth a bit and sniffs around.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding your twohanded sword pulse swirl up and divide.  The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the sword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding Kout&#039;s black ora spear pulse swirl up and divide.  The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the spear.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel your twohanded sword pull at your hand, as if trying to escape.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A wave of nausea washes over you as your battlesword attempts to writhe free of your grasp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Basra turns a few shades lighter and tightens their grip on her longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout tightens his grip on his black ora spear with a haunted expression in his eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your black ora spear pulls at your hand, as if yearning for the blood of your enemy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A low moaning wail emenantes from your black ora longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;For no apparent reason, you roll around on the floor, staring banefully at your black ora mace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A soft keening eminates from within your black ora longsword, filling you with a sense of confidence.&lt;br /&gt;
Eyes narrow as the mutter darkly utterly unaware of your presence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Waves of revulsion pour from your black ora mace and you stare at it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pawn Broker Messaging ==&lt;br /&gt;
Trying to get a pawnshop to appraise the value of a black ora item is quite amusing:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You ask the pawnbroker to appraise a bone-handled black ora scythe.&amp;lt;br&amp;gt;&lt;br /&gt;
The pawnbroker&#039;s eyes grow dark as he speaks to you in a hushed tone, &amp;quot;Take yourself and your evil scythe away from my sight!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This also probably means black ora items can only be sold to players for profit.&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Black ora (saved posts)]]&lt;br /&gt;
*[[Using Sanctify (1625) to bond to a black ora weapon]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_ora&amp;diff=64404</id>
		<title>Black ora</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_ora&amp;diff=64404"/>
		<updated>2015-06-09T05:09:40Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: added two missing details about bless/undead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
 | bonus = +10&lt;br /&gt;
 | strdur = +15/+30&lt;br /&gt;
 | weight = 100%&lt;br /&gt;
 | use = Weapons&lt;br /&gt;
 | rarity = Very Rare&lt;br /&gt;
 | special = Curse, Disruption flares&lt;br /&gt;
 | color = Black&lt;br /&gt;
 | dye = No}}&lt;br /&gt;
&#039;&#039;&#039;Black ora&#039;&#039;&#039; is an extremely rare metal and has very unique properties.  It comes into the game via special merchants (usually at pay events); only weapons made of black ora have its special properties.  There are two other varieties of ora, including [[ora|standard ora]] and [[white ora]].&lt;br /&gt;
&lt;br /&gt;
There are two varieties of black ora, pure black ora and impure black ora.&lt;br /&gt;
&lt;br /&gt;
==Impure black ora==&lt;br /&gt;
Impure black ora is readily found in the [[Treasure system]].  When found it is cursed, but once uncursed will remain uncursed.&lt;br /&gt;
&lt;br /&gt;
==Pure black ora ==&lt;br /&gt;
Black ora weapons are permanently cursed, give a bonus to [[mana point regeneration]] and [[wisdom]], and give a penalty to [[spirit regeneration]].  &lt;br /&gt;
&lt;br /&gt;
The permanent cursing means that upon holding the weapon (retrieving it from a scabbard, another player, etc) the user has just a few seconds to deal with the weapon before the shadows surrounding it wrap around their hand and need to have the curse neutralized before STOWing, DROPping or GIVEing the weapon.  The curse may be neutralized by pouring a dose of a [[pure potion]] or other potion (usually from special events) that contain the spell [[Neutralize Curse (309)]] or [[Remove Curse (315)]], or by having Neutralize Curse or Remove Curse cast on them in some way.  Because of its evil nature, pure black ora will backlash against its wielder if they attempt to use it to attack an undead creature.  A backlash will likewise occur if anyone attempts to cast [[Bless (304)]] on the weapon.  Successfully casting [[Sanctify (1625)]] at the weapon will cause it to be marked as [[sanctified]], but it will still backlash is used to attack the undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pure black ora come in two varieties, major and minor.  Minor weapons are more readily available and have all the features as described.  Major black ora weapons have all the same features but additionally can be attended once per day to teleport the user to a preset location.  Major weapons are usually distributed with a +30 or above bonus, while minor weapons are normally distributed with a +20 or +25 bonus.&lt;br /&gt;
&lt;br /&gt;
====Flares====&lt;br /&gt;
Black ora has special flares, including some that seem to use the [[Mana Disruption (702)]] crit table.  &lt;br /&gt;
&lt;br /&gt;
====Regular zests====&lt;br /&gt;
;RAISE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;raise&#039;&#039;&#039; my swo&lt;br /&gt;
As you raise your twohanded sword, the shadows swirl upward and race off of it and ascend high above, darkening the room.  After a moment, they recede and return to the sword which flickers with pulses of greenish-black essence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As Basra raises her black ora longsword, the shadows swirl upward and race off of it and ascend high above, darkening the sky.  After a moment, they recede and return to the longsword which flickers with pulses of greenish-black essence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;WAVE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;wave&#039;&#039;&#039; my swo&lt;br /&gt;
As you wave the twohanded sword in the air, the shadows swirl off the twohanded sword obscuring you from view momentarily.  A sibilant hiss is heard from within the gloom.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As Basra waves the black ora longsword around, shadows swirl from it, momentarily obscuring Eanthaya from Basra.  A sibilant hiss is heard from within the gloom.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;POKE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;poke&#039;&#039;&#039; my long&lt;br /&gt;
You run a finger down the shadows enveloping your longsword. The shadows writhe and surround your hand momentarily in a fiercely cold embrace, then recede to surround the longsword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Basra runs a finger down the shadows enveloping her longsword. The shadows writhe and surround her hand in a macabre embrace, then recede to surround the longsword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;TOUCH&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&#039;&#039;&#039;touch&#039;&#039;&#039; my long  (Oleani attunement)&lt;br /&gt;
Your black ora longsword snarls and turns on you, assaulting you with shadowy fangs!&lt;br /&gt;
  ... 15 points of damage!&lt;br /&gt;
  Your neck is snapped violently by spasming muscles.&lt;br /&gt;
  You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTEND&#039;&#039;&#039; - major black ora only.&lt;br /&gt;
&lt;br /&gt;
====Idle messaging====&lt;br /&gt;
The idle messaging is based on the deity that one is ATTUNEd to.  The following is a (fairly?) comprehensive list of first-person view of the messaging for an un-attuned character.  Corresponding third-person messaging has been included when available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your twohanded sword suddenly pulses, causing the area to be overcome with shadows.  After a brief duration, the shadows begin to recede to the light and your vision returns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Kout&#039;s black ora spear suddenly pulses, causing the area to be overcome with darkness.  After a brief duration, the shadows begin to recede to the light and your vision returns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The twohanded sword pulses in your hand, as if seeking something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout tightens his grip on his black ora spear.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows swirl around your twohanded sword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows swirl around Basra&#039;s black ora longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding your twohanded sword swirl around and a low murmuring can be faintly heard from within the gloom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding Basra&#039;s black ora longsword swirl around and a low murmuring can be faintly heard.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bolts of greenish-black lightning spark from the shadow twisting around your twohanded sword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;For no apparent reason, you dive forward and hit the ground, covering the twohanded sword with your body.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadows surrounding your twohanded sword writhe and twist.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding your hand begins darken and contricts savagely!&lt;br /&gt;
  Your hand swells and turns purple, then explodes in a shower of blood!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Bones from several fingers driven through your skin.&lt;br /&gt;
  You are stunned for 1 round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding Kout&#039;s hand begins darken and contricts savagely!&lt;br /&gt;
  Kout&#039;s hand swells and turns purple, then explodes in a shower of blood!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Bones from several fingers driven through Kout&#039;s skin.&lt;br /&gt;
  He is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The twohanded sword in your hand pulses as waves of evil emanate from it.&lt;br /&gt;
Roundtime 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout cowers away from the black ora spear in his hand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your twohanded sword whispers softly to you in an unknown tongue and you feel a strong tug from deep within your chest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tendril of shadow from your twohanded sword floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tendril of shadow from Kout&#039;s black ora spear floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A faint swirl of green haze rises off your twohanded sword in sinuous curls bearing a lingering scent of decay.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadow twisting around your twohanded sword extends forth a bit and sniffs around.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shadow twisting around Kout&#039;s black ora spear extends forth a bit and sniffs around.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding your twohanded sword pulse swirl up and divide.  The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the sword.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shadows surrounding Kout&#039;s black ora spear pulse swirl up and divide.  The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the spear.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel your twohanded sword pull at your hand, as if trying to escape.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A wave of nausea washes over you as your battlesword attempts to writhe free of your grasp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Basra turns a few shades lighter and tightens their grip on her longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Kout tightens his grip on his black ora spear with a haunted expression in his eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your black ora spear pulls at your hand, as if yearning for the blood of your enemy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A low moaning wail emenantes from your black ora longsword.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;For no apparent reason, you roll around on the floor, staring banefully at your black ora mace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A soft keening eminates from within your black ora longsword, filling you with a sense of confidence.&lt;br /&gt;
Eyes narrow as the mutter darkly utterly unaware of your presence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Waves of revulsion pour from your black ora mace and you stare at it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pawn Broker Messaging ==&lt;br /&gt;
Trying to get a pawnshop to appraise the value of a black ora item is quite amusing:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You ask the pawnbroker to appraise a bone-handled black ora scythe.&amp;lt;br&amp;gt;&lt;br /&gt;
The pawnbroker&#039;s eyes grow dark as he speaks to you in a hushed tone, &amp;quot;Take yourself and your evil scythe away from my sight!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This also probably means black ora items can only be sold to players for profit.&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Black ora (saved posts)]]&lt;br /&gt;
*[[Using Sanctify (1625) to bond to a black ora weapon]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blink_weapon&amp;diff=64399</id>
		<title>Blink weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blink_weapon&amp;diff=64399"/>
		<updated>2015-06-09T05:06:26Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: fixed a missing )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blink weapons&#039;&#039;&#039; were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*a mithglin mace&lt;br /&gt;
&lt;br /&gt;
*a mithglin handaxe&lt;br /&gt;
&lt;br /&gt;
*a mithglin battle axe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*Not infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel.&lt;br /&gt;
*Infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel, and a faint blue flicker dances around the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;A willing merchant should be able to add [[Base description]], [[Long description]], or [[Show description]] alterations to these weapons.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*5x (The original auction releases were 5x mithglin.  As of RtCF 2013, there exists the possibility of the Blink ability being added to weapons that do not match the original release qualities).&lt;br /&gt;
&lt;br /&gt;
*Teleportation: By poking the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room.  This ability can be used six times a day.  Touching the weapon 24 hours after the final charge is expended resets the charges.&lt;br /&gt;
&lt;br /&gt;
*Blessable: Because the infusion flares are script-based, the blink weapons are able to be blessed.&lt;br /&gt;
&lt;br /&gt;
*Bonding: A recent update has enabled [[Sanctify (1625)]] to be used by a [[Paladin]] to bond with a blink weapon.  Because the weapon&#039;s infusion flares are script based, a Paladin bonded with a blink weapon will gain [[Consecrate (1604)]] flares.&lt;br /&gt;
&lt;br /&gt;
*Enchant/Ensorcell:  2013 updates have enabled these spells to be usable with Blink weapons.  405 is also usable to determine the enchant/ensorcell status of said weapons.&lt;br /&gt;
&lt;br /&gt;
*Spell infusion: The weapon can be infused with an offensive spell that the wielder is capable of learning without the benefit of spell knowledge enhancements. The infusion of one spell will last until another spell is cast at the weapon and is accomplished by casting the spell at the weapon.  High level spells may take multiple attempts before the infusion succeeds.  Flares draw no mana from the wielder.  Note that the weapon will not flare unless the wielder is capable of learning the infused spell without the benefit of spell knowledge enhancements.  (So a sorcerer can infuse [[Mana Disruption (702)]] in a weapon, but if a [[Paladin]] wields it, it will not flare)&lt;br /&gt;
====Spells it will take====&lt;br /&gt;
*[[Unbalance (110)]]&lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Elemental Strike (415)]]&lt;br /&gt;
*[[Immolation (519)]]&lt;br /&gt;
*[[Spike Thorn (616)]]&lt;br /&gt;
*[[Mana Disruption (702)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*[[Boil Earth (917)]]&lt;br /&gt;
*[[Pious Trial (1602)]]&lt;br /&gt;
*[[Aura of the Arkati (1614)]]&lt;br /&gt;
*[[Divine Strike (1615)]]&lt;br /&gt;
*[[Judgement (1630)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;This list of spells is not complete.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You swing a mithglin handaxe at an arctic titan!&amp;lt;br&amp;gt;&lt;br /&gt;
AS: +154 vs DS: +97 with AvD: +36 + d100 roll: +39 = +132&amp;lt;br&amp;gt;&lt;br /&gt;
... and hit for 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Diagonal slash to the arctic titan&#039;s weapon arm.&amp;lt;br&amp;gt;&lt;br /&gt;
Strike misses but bruises a few knuckles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your mithglin handaxe suddenly lights up with hundreds of tiny blue sparks!&lt;br /&gt;
&lt;br /&gt;
Dozens of long thorns suddenly grow out from the ground underneath an arctic titan! Several of the thorns jab into the titan!&amp;lt;br&amp;gt;&lt;br /&gt;
... hits for 36 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 40 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strike punctures thigh and shatters femur!&amp;lt;br&amp;gt;&lt;br /&gt;
An arctic titan screams and falls to the ground with a crash, grasping its mangled left leg!&amp;lt;br&amp;gt;&lt;br /&gt;
The arctic titan is stunned!&amp;lt;br&amp;gt;&lt;br /&gt;
... hits for 32 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 30 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Impressive shot shatters wrist!&amp;lt;br&amp;gt;&lt;br /&gt;
... hits for 24 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 35 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow shatters knee and severs lower leg!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
{{saved-post|category=Game Design Discussions|topic=Items and Inventory|author=GS4-Emeradan|subject=Blink Weapon Updates  |messagenum=566|date=4/28/2013 06:55 AM}}&lt;br /&gt;
So, you see a blink weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a falchion in your right hand and nothing in your left hand.&lt;br /&gt;
&amp;gt;l my falc&lt;br /&gt;
A tiny golden eyelid, which is open, is inlaid into the weapon.&lt;br /&gt;
You see nothing else unusual.&lt;br /&gt;
&lt;br /&gt;
Then, you see a potion and a blink weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a falchion in your right hand and a potion in your left hand.&lt;br /&gt;
&lt;br /&gt;
The following happens:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pour my potion on my falchion&lt;br /&gt;
You pour your potion on the falchion.&lt;br /&gt;
As the liquid coats the surface of the falchion, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips. Small runic symbols flare to life at various points along the surface of the falchion, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface. When the last of the liquid has vanished, the symbols dissipate and the falchion appears faded. You scrutinize the falchion, notice nothing amiss, and conclude that the tempering seems to have been successful. You estimate that the falchion should be ready to enchant 20 to 21 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 405&lt;br /&gt;
You gesture and invoke the powers of the elements for the Elemental Detection spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falchion&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
The layers of essence permeating the falchion unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own. It is currently tempering and on the final step of the enchanting process. You notice no aura indicating enchantment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 925&lt;br /&gt;
You trace a series of glowing runes while chanting the phrase for Enchant Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falchion&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
Visible wisps of essence dance across the surface of the falchion as you chant quietly, your sure gestures guiding them to slowly coalesce into a pair of small softly glowing runic symbols. The two lone runes flicker momentarily, the intensity of their glow increasing as their form sharpens into crisp, clean edges. Suddenly, the symbols erupt in a cascade of tiny prismatic motes of light, encompassing the falchion to form a shimmering layer over its surface. Slowly, the radiant shell sinks into the falchion, leaving behind a faint, fading aura.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 405&lt;br /&gt;
You gesture and invoke the powers of the elements for the Elemental Detection spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falc&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
The underlying patterns of essence within the falchion indicate that it has been enchanted, and you notice your own enchanter&#039;s mark on it. You recognize the vibrant red aura surrounding it as indicating a weak level of enchantment.&lt;br /&gt;
&lt;br /&gt;
Not to leave another group of people out...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inc 735&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture.&lt;br /&gt;
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 735&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my falc&lt;br /&gt;
You channel at a falchion.&lt;br /&gt;
You sense that the falchion has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.&lt;br /&gt;
&lt;br /&gt;
[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the falchion within the next 30 seconds.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 735&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my falc&lt;br /&gt;
You channel at a falchion.&lt;br /&gt;
Having probed the falchion already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
&lt;br /&gt;
Success! You manage to breach the falchion&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the falchion&#039;s very structure.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l my falc&lt;br /&gt;
A tiny golden eyelid, which is open, is inlaid into the weapon.&lt;br /&gt;
A strange necrotic haze radiates from the falchion.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 405&lt;br /&gt;
You gesture and invoke the powers of the elements for the Elemental Detection spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falc&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
You sense that the falchion has 1 layer of permanent necrotic energy upon it.&lt;br /&gt;
&lt;br /&gt;
Cliff&#039;s Notes: Wizards will be able to Enchant blink weapons, and Sorcerers will be able to Ensorcell them. Elemental Detection will be usable on blink weapons.&lt;br /&gt;
&lt;br /&gt;
Cliff&#039;s Notes Footnotes: I was going to wait until RtCF to release these updates... but they&#039;re already live (like, now). Thanks to GM Modrian for a quick QC on them, and SGM Mestys and company for a quick reply on some other questions that I had.&lt;br /&gt;
&lt;br /&gt;
Enjoy.&lt;br /&gt;
&lt;br /&gt;
~&lt;br /&gt;
GM Emeradan&lt;br /&gt;
GS4-EMERADAN@PLAY.NET&lt;br /&gt;
~&lt;br /&gt;
&amp;quot;If you love, love without reservation. If you fight, fight without fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blink_weapon&amp;diff=64398</id>
		<title>Blink weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blink_weapon&amp;diff=64398"/>
		<updated>2015-06-09T05:06:00Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blink weapons&#039;&#039;&#039; were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*a mithglin mace&lt;br /&gt;
&lt;br /&gt;
*a mithglin handaxe&lt;br /&gt;
&lt;br /&gt;
*a mithglin battle axe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*Not infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel.&lt;br /&gt;
*Infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel, and a faint blue flicker dances around the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;A willing merchant should be able to add [[Base description]], [[Long description]], or [[Show description]] alterations to these weapons.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*5x (The original auction releases were 5x mithglin.  As of RtCF 2013, there exists the possibility of the Blink ability being added to weapons that do not match the original release qualities).&lt;br /&gt;
&lt;br /&gt;
*Teleportation: By poking the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room.  This ability can be used six times a day.  Touching the weapon 24 hours after the final charge is expended resets the charges.&lt;br /&gt;
&lt;br /&gt;
*Blessable: Because the infusion flares are script-based, the blink weapons are able to be blessed.&lt;br /&gt;
&lt;br /&gt;
*Bonding: A recent update has enabled [[Sanctify (1625)]] to be used by a [[Paladin]] to bond with a blink weapon.  Because the weapon&#039;s infusion flares are script based, a Paladin bonded with a blink weapon will gain [[Consecrate (1604)]] flares.&lt;br /&gt;
&lt;br /&gt;
*Enchant/Ensorcell:  2013 updates have enabled these spells to be usable with Blink weapons.  405 is also usable to determine the enchant/ensorcell status of said weapons.&lt;br /&gt;
&lt;br /&gt;
*Spell infusion: The weapon can be infused with an offensive spell that the wielder is capable of learning without the benefit of spell knowledge enhancements. The infusion of one spell will last until another spell is cast at the weapon and is accomplished by casting the spell at the weapon.  High level spells may take multiple attempts before the infusion succeeds.  Flares draw no mana from the wielder.  Note that the weapon will not flare unless the wielder is capable of learning the infused spell without the benefit of spell knowledge enhancements.  (So a sorcerer can infuse [[Mana Disruption (702]] in a weapon, but if a [[Paladin]] wields it, it will not flare)&lt;br /&gt;
====Spells it will take====&lt;br /&gt;
*[[Unbalance (110)]]&lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Elemental Strike (415)]]&lt;br /&gt;
*[[Immolation (519)]]&lt;br /&gt;
*[[Spike Thorn (616)]]&lt;br /&gt;
*[[Mana Disruption (702)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*[[Boil Earth (917)]]&lt;br /&gt;
*[[Pious Trial (1602)]]&lt;br /&gt;
*[[Aura of the Arkati (1614)]]&lt;br /&gt;
*[[Divine Strike (1615)]]&lt;br /&gt;
*[[Judgement (1630)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;This list of spells is not complete.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You swing a mithglin handaxe at an arctic titan!&amp;lt;br&amp;gt;&lt;br /&gt;
AS: +154 vs DS: +97 with AvD: +36 + d100 roll: +39 = +132&amp;lt;br&amp;gt;&lt;br /&gt;
... and hit for 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Diagonal slash to the arctic titan&#039;s weapon arm.&amp;lt;br&amp;gt;&lt;br /&gt;
Strike misses but bruises a few knuckles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your mithglin handaxe suddenly lights up with hundreds of tiny blue sparks!&lt;br /&gt;
&lt;br /&gt;
Dozens of long thorns suddenly grow out from the ground underneath an arctic titan! Several of the thorns jab into the titan!&amp;lt;br&amp;gt;&lt;br /&gt;
... hits for 36 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 40 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strike punctures thigh and shatters femur!&amp;lt;br&amp;gt;&lt;br /&gt;
An arctic titan screams and falls to the ground with a crash, grasping its mangled left leg!&amp;lt;br&amp;gt;&lt;br /&gt;
The arctic titan is stunned!&amp;lt;br&amp;gt;&lt;br /&gt;
... hits for 32 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 30 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Impressive shot shatters wrist!&amp;lt;br&amp;gt;&lt;br /&gt;
... hits for 24 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 35 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow shatters knee and severs lower leg!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
{{saved-post|category=Game Design Discussions|topic=Items and Inventory|author=GS4-Emeradan|subject=Blink Weapon Updates  |messagenum=566|date=4/28/2013 06:55 AM}}&lt;br /&gt;
So, you see a blink weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a falchion in your right hand and nothing in your left hand.&lt;br /&gt;
&amp;gt;l my falc&lt;br /&gt;
A tiny golden eyelid, which is open, is inlaid into the weapon.&lt;br /&gt;
You see nothing else unusual.&lt;br /&gt;
&lt;br /&gt;
Then, you see a potion and a blink weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a falchion in your right hand and a potion in your left hand.&lt;br /&gt;
&lt;br /&gt;
The following happens:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pour my potion on my falchion&lt;br /&gt;
You pour your potion on the falchion.&lt;br /&gt;
As the liquid coats the surface of the falchion, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips. Small runic symbols flare to life at various points along the surface of the falchion, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface. When the last of the liquid has vanished, the symbols dissipate and the falchion appears faded. You scrutinize the falchion, notice nothing amiss, and conclude that the tempering seems to have been successful. You estimate that the falchion should be ready to enchant 20 to 21 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 405&lt;br /&gt;
You gesture and invoke the powers of the elements for the Elemental Detection spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falchion&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
The layers of essence permeating the falchion unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own. It is currently tempering and on the final step of the enchanting process. You notice no aura indicating enchantment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 925&lt;br /&gt;
You trace a series of glowing runes while chanting the phrase for Enchant Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falchion&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
Visible wisps of essence dance across the surface of the falchion as you chant quietly, your sure gestures guiding them to slowly coalesce into a pair of small softly glowing runic symbols. The two lone runes flicker momentarily, the intensity of their glow increasing as their form sharpens into crisp, clean edges. Suddenly, the symbols erupt in a cascade of tiny prismatic motes of light, encompassing the falchion to form a shimmering layer over its surface. Slowly, the radiant shell sinks into the falchion, leaving behind a faint, fading aura.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 405&lt;br /&gt;
You gesture and invoke the powers of the elements for the Elemental Detection spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falc&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
The underlying patterns of essence within the falchion indicate that it has been enchanted, and you notice your own enchanter&#039;s mark on it. You recognize the vibrant red aura surrounding it as indicating a weak level of enchantment.&lt;br /&gt;
&lt;br /&gt;
Not to leave another group of people out...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inc 735&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture.&lt;br /&gt;
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 735&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my falc&lt;br /&gt;
You channel at a falchion.&lt;br /&gt;
You sense that the falchion has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.&lt;br /&gt;
&lt;br /&gt;
[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the falchion within the next 30 seconds.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 735&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my falc&lt;br /&gt;
You channel at a falchion.&lt;br /&gt;
Having probed the falchion already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
&lt;br /&gt;
Success! You manage to breach the falchion&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the falchion&#039;s very structure.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l my falc&lt;br /&gt;
A tiny golden eyelid, which is open, is inlaid into the weapon.&lt;br /&gt;
A strange necrotic haze radiates from the falchion.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 405&lt;br /&gt;
You gesture and invoke the powers of the elements for the Elemental Detection spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falc&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
You sense that the falchion has 1 layer of permanent necrotic energy upon it.&lt;br /&gt;
&lt;br /&gt;
Cliff&#039;s Notes: Wizards will be able to Enchant blink weapons, and Sorcerers will be able to Ensorcell them. Elemental Detection will be usable on blink weapons.&lt;br /&gt;
&lt;br /&gt;
Cliff&#039;s Notes Footnotes: I was going to wait until RtCF to release these updates... but they&#039;re already live (like, now). Thanks to GM Modrian for a quick QC on them, and SGM Mestys and company for a quick reply on some other questions that I had.&lt;br /&gt;
&lt;br /&gt;
Enjoy.&lt;br /&gt;
&lt;br /&gt;
~&lt;br /&gt;
GM Emeradan&lt;br /&gt;
GS4-EMERADAN@PLAY.NET&lt;br /&gt;
~&lt;br /&gt;
&amp;quot;If you love, love without reservation. If you fight, fight without fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blink_weapon&amp;diff=64396</id>
		<title>Blink weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blink_weapon&amp;diff=64396"/>
		<updated>2015-06-09T05:01:49Z</updated>

		<summary type="html">&lt;p&gt;SVEN2010: Updates a few facts that were previously missing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blink weapons&#039;&#039;&#039; were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*a mithglin mace&lt;br /&gt;
&lt;br /&gt;
*a mithglin handaxe&lt;br /&gt;
&lt;br /&gt;
*a mithglin battle axe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*Not infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel.&lt;br /&gt;
*Infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel, and a faint blue flicker dances around the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;A willing merchant should be able to add [[Base description]], [[Long description]], or [[Show description]] alterations to these weapons.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*5x (The original auction releases were 5x mithglin.  As of RtCF 2013, there exists the possibility of the Blink ability being added to weapons that do not match the original release qualities).&lt;br /&gt;
&lt;br /&gt;
*Teleportation: By poking the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room.  This ability can be used six times a day.  Touching the weapon 24 hours after the final charge is expended resets the charges.&lt;br /&gt;
&lt;br /&gt;
*Blessable: Because the infusion flares are script-based, the blink weapons are able to be blessed.&lt;br /&gt;
&lt;br /&gt;
*Bonding: A recent update has enabled [[Sanctify (1625)]] to be used by a [[Paladin]] to bond with a blink weapon.  Because the weapon&#039;s infusion flares are script based, a Paladin bonded with a blink weapon will gain [[Consecrate (1604)]] flares.&lt;br /&gt;
&lt;br /&gt;
*Enchant/Ensorcell:  2013 updates have enabled these spells to be usable with Blink weapons.  405 is also usable to determine the enchant/ensorcell status of said weapons.&lt;br /&gt;
&lt;br /&gt;
*Spell infusion: The weapon can be infused with an offensive spell that the wielder is capable of learning without the benefit of spell knowledge enhancements. The infusion of one spell will last until another spell is cast at the weapon and is accomplished by casting the spell at the weapon.  High level spells may take multiple attempts before the infusion succeeds.  Flares draw no mana from the wielder.&lt;br /&gt;
====Spells it will take====&lt;br /&gt;
*[[Unbalance (110)]]&lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Elemental Strike (415)]]&lt;br /&gt;
*[[Immolation (519)]]&lt;br /&gt;
*[[Spike Thorn (616)]]&lt;br /&gt;
*[[Mana Disruption (702)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*[[Boil Earth (917)]]&lt;br /&gt;
*[[Pious Trial (1602)]]&lt;br /&gt;
*[[Aura of the Arkati (1614)]]&lt;br /&gt;
*[[Divine Strike (1615)]]&lt;br /&gt;
*[[Judgement (1630)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;This list of spells is not complete.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You swing a mithglin handaxe at an arctic titan!&amp;lt;br&amp;gt;&lt;br /&gt;
AS: +154 vs DS: +97 with AvD: +36 + d100 roll: +39 = +132&amp;lt;br&amp;gt;&lt;br /&gt;
... and hit for 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Diagonal slash to the arctic titan&#039;s weapon arm.&amp;lt;br&amp;gt;&lt;br /&gt;
Strike misses but bruises a few knuckles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your mithglin handaxe suddenly lights up with hundreds of tiny blue sparks!&lt;br /&gt;
&lt;br /&gt;
Dozens of long thorns suddenly grow out from the ground underneath an arctic titan! Several of the thorns jab into the titan!&amp;lt;br&amp;gt;&lt;br /&gt;
... hits for 36 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 40 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strike punctures thigh and shatters femur!&amp;lt;br&amp;gt;&lt;br /&gt;
An arctic titan screams and falls to the ground with a crash, grasping its mangled left leg!&amp;lt;br&amp;gt;&lt;br /&gt;
The arctic titan is stunned!&amp;lt;br&amp;gt;&lt;br /&gt;
... hits for 32 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 30 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Impressive shot shatters wrist!&amp;lt;br&amp;gt;&lt;br /&gt;
... hits for 24 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 35 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow shatters knee and severs lower leg!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
{{saved-post|category=Game Design Discussions|topic=Items and Inventory|author=GS4-Emeradan|subject=Blink Weapon Updates  |messagenum=566|date=4/28/2013 06:55 AM}}&lt;br /&gt;
So, you see a blink weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a falchion in your right hand and nothing in your left hand.&lt;br /&gt;
&amp;gt;l my falc&lt;br /&gt;
A tiny golden eyelid, which is open, is inlaid into the weapon.&lt;br /&gt;
You see nothing else unusual.&lt;br /&gt;
&lt;br /&gt;
Then, you see a potion and a blink weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a falchion in your right hand and a potion in your left hand.&lt;br /&gt;
&lt;br /&gt;
The following happens:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pour my potion on my falchion&lt;br /&gt;
You pour your potion on the falchion.&lt;br /&gt;
As the liquid coats the surface of the falchion, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips. Small runic symbols flare to life at various points along the surface of the falchion, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface. When the last of the liquid has vanished, the symbols dissipate and the falchion appears faded. You scrutinize the falchion, notice nothing amiss, and conclude that the tempering seems to have been successful. You estimate that the falchion should be ready to enchant 20 to 21 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 405&lt;br /&gt;
You gesture and invoke the powers of the elements for the Elemental Detection spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falchion&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
The layers of essence permeating the falchion unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own. It is currently tempering and on the final step of the enchanting process. You notice no aura indicating enchantment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 925&lt;br /&gt;
You trace a series of glowing runes while chanting the phrase for Enchant Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falchion&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
Visible wisps of essence dance across the surface of the falchion as you chant quietly, your sure gestures guiding them to slowly coalesce into a pair of small softly glowing runic symbols. The two lone runes flicker momentarily, the intensity of their glow increasing as their form sharpens into crisp, clean edges. Suddenly, the symbols erupt in a cascade of tiny prismatic motes of light, encompassing the falchion to form a shimmering layer over its surface. Slowly, the radiant shell sinks into the falchion, leaving behind a faint, fading aura.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 405&lt;br /&gt;
You gesture and invoke the powers of the elements for the Elemental Detection spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falc&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
The underlying patterns of essence within the falchion indicate that it has been enchanted, and you notice your own enchanter&#039;s mark on it. You recognize the vibrant red aura surrounding it as indicating a weak level of enchantment.&lt;br /&gt;
&lt;br /&gt;
Not to leave another group of people out...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inc 735&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture.&lt;br /&gt;
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 735&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my falc&lt;br /&gt;
You channel at a falchion.&lt;br /&gt;
You sense that the falchion has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.&lt;br /&gt;
&lt;br /&gt;
[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the falchion within the next 30 seconds.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 735&lt;br /&gt;
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my falc&lt;br /&gt;
You channel at a falchion.&lt;br /&gt;
Having probed the falchion already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
&lt;br /&gt;
Success! You manage to breach the falchion&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the falchion&#039;s very structure.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l my falc&lt;br /&gt;
A tiny golden eyelid, which is open, is inlaid into the weapon.&lt;br /&gt;
A strange necrotic haze radiates from the falchion.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 405&lt;br /&gt;
You gesture and invoke the powers of the elements for the Elemental Detection spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my falc&lt;br /&gt;
You gesture at a falchion.&lt;br /&gt;
You sense that the falchion has 1 layer of permanent necrotic energy upon it.&lt;br /&gt;
&lt;br /&gt;
Cliff&#039;s Notes: Wizards will be able to Enchant blink weapons, and Sorcerers will be able to Ensorcell them. Elemental Detection will be usable on blink weapons.&lt;br /&gt;
&lt;br /&gt;
Cliff&#039;s Notes Footnotes: I was going to wait until RtCF to release these updates... but they&#039;re already live (like, now). Thanks to GM Modrian for a quick QC on them, and SGM Mestys and company for a quick reply on some other questions that I had.&lt;br /&gt;
&lt;br /&gt;
Enjoy.&lt;br /&gt;
&lt;br /&gt;
~&lt;br /&gt;
GM Emeradan&lt;br /&gt;
GS4-EMERADAN@PLAY.NET&lt;br /&gt;
~&lt;br /&gt;
&amp;quot;If you love, love without reservation. If you fight, fight without fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;/div&gt;</summary>
		<author><name>SVEN2010</name></author>
	</entry>
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