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		<id>https://gswiki.play.net/index.php?title=Moonshine_Manor&amp;diff=249191</id>
		<title>Moonshine Manor</title>
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		<updated>2025-11-17T05:18:13Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: /* Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Relax at Moonshine Manor with the misfits and the drunkards where you can dance to music in the &#039;Shiner Lounge, have a pint and play darts at Plur&#039;s Pub, or go fishing at the Garden Pond. Founded in Eonatos 5103, this [[Meeting Hall Organization]] is Distinguished.&lt;br /&gt;
&lt;br /&gt;
==Mission==&lt;br /&gt;
&lt;br /&gt;
Moonshine Manor’s purpose is to create a community of like-minded individuals with similar ideals in life and to bring them together in a safe and ambivalent role-playing environment where they will be able to coexist in harmony with one another. Moonshine Manor will serve as a haven for all members to escape the hypocrisy, ignorance, and arrogance that floods modern Elanthia.&lt;br /&gt;
&lt;br /&gt;
Moonshine Manor is a haven away from the hustle and commotion of the city where a group of close-knit members and guests congregate in one area to find comfort in good drinks and interesting company. We welcome anyone and everyone to visit our Manor, make a few friends and find a new home. You can find us through the gilt mithril gate just down the merchant&#039;s road, to the northwest of Wehnimer&#039;s Landing.&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Moonshine Manor is located just off the merchant road between the North Gates of Wehnimer&#039;s Landing and the Coastal Cliffs. From the cliff-side of the road the gilt mithril gate becomes easily accessible. Don&#039;t forget to stop and look at the hammered gold curvaceous double &amp;quot;M&amp;quot; emblem woven into the bluish grey mithril bars. Visitors will often find officers just inside the manor down a candlelit hallway enjoying a game of darts and chatting with the halfling barkeep over a pint in Plur&#039;s Pub. (room #16001)&lt;br /&gt;
&lt;br /&gt;
== Officers==&lt;br /&gt;
&lt;br /&gt;
*Plur&lt;br /&gt;
*Telsas&lt;br /&gt;
*Puptilian&lt;br /&gt;
*Ulkov&lt;br /&gt;
*Aevilir&lt;br /&gt;
*Fireback&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Prospective members may apply via the [https://forms.gle/AyFNP8KcKdZhJVFt6 Moonshine Manor Membership Application] form. This is meant to express interest to join Moonshine Manor so that an officer can review before reaching out to complete the induction process.&lt;br /&gt;
&lt;br /&gt;
=== Nomination===&lt;br /&gt;
Existing members may nominate prospective members to join Moonshine Manor by alerting an officer to review the nomination before completing the induction process.&lt;br /&gt;
&lt;br /&gt;
===Induction Process=== &lt;br /&gt;
&lt;br /&gt;
#An officer will collect the 25,000 silver membership fee before inducting you at the Wehnimer&#039;s Landing Meeting Hall clerk.&lt;br /&gt;
#An officer will review the Code of Conduct with the new member.&lt;br /&gt;
#The new member will be given a tour of the house if they choose.&lt;br /&gt;
#The new member will be asked to review the Bylaws.&lt;br /&gt;
#An officer will provide a link to the Moonshine Manor Discord server.&lt;br /&gt;
&lt;br /&gt;
Questions can be submitted via email to officers@moonshinemanor.org or reach out to Aevilir (available after 8pm EST daily) or Fireback in-game.&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:7;-moz-column-count:7;-webkit-column-count:7&amp;quot;&amp;gt;&lt;br /&gt;
*Abigaill&lt;br /&gt;
*Aevilir&lt;br /&gt;
*Aidelias&lt;br /&gt;
*Aielwyn&lt;br /&gt;
*Alesse&lt;br /&gt;
* Alinel&lt;br /&gt;
*Allaena&lt;br /&gt;
*Aneris&lt;br /&gt;
*Ardwen&lt;br /&gt;
*Arpelli&lt;br /&gt;
*Astari&lt;br /&gt;
* Augie&lt;br /&gt;
*Aysees&lt;br /&gt;
*Azimar&lt;br /&gt;
*Belnia&lt;br /&gt;
*Berofeck&lt;br /&gt;
*Berwin&lt;br /&gt;
*Betyar&lt;br /&gt;
*Bezzy&lt;br /&gt;
*Briannae&lt;br /&gt;
*Bunnykins&lt;br /&gt;
*Capalodius&lt;br /&gt;
*Casilla&lt;br /&gt;
*Cathos&lt;br /&gt;
*Colynn&lt;br /&gt;
*Corwynd&lt;br /&gt;
*Cristalia&lt;br /&gt;
*Cyvaexie&lt;br /&gt;
*Daeveran&lt;br /&gt;
*Darcena&lt;br /&gt;
*Develdeg&lt;br /&gt;
*Dramoth&lt;br /&gt;
*Dredroberts&lt;br /&gt;
*Drumble&lt;br /&gt;
*Egmund&lt;br /&gt;
*Egyet&lt;br /&gt;
*Elvinyouth&lt;br /&gt;
*Erlena&lt;br /&gt;
*Ernesta&lt;br /&gt;
*Ewin&lt;br /&gt;
*Fedwick&lt;br /&gt;
*Fireback&lt;br /&gt;
*Fremie&lt;br /&gt;
* Futtilo&lt;br /&gt;
*Galenblackbard&lt;br /&gt;
*Galyx&lt;br /&gt;
*Giantphang&lt;br /&gt;
*Greganth&lt;br /&gt;
*Groggen&lt;br /&gt;
*Helsfeld&lt;br /&gt;
*Heshlon&lt;br /&gt;
*Ildarion&lt;br /&gt;
*Ilivren&lt;br /&gt;
*Ishiyama&lt;br /&gt;
*Izzea&lt;br /&gt;
*Jadah&lt;br /&gt;
*Jaysehn&lt;br /&gt;
*Jazzmyn&lt;br /&gt;
*Jenebea&lt;br /&gt;
*Jexnia&lt;br /&gt;
*Jodia&lt;br /&gt;
*Joepye&lt;br /&gt;
*Kanshrak&lt;br /&gt;
*Karibeth&lt;br /&gt;
*Kenstrom&lt;br /&gt;
*Kesem&lt;br /&gt;
*Kipara&lt;br /&gt;
*Kiske&lt;br /&gt;
*Krishan&lt;br /&gt;
*Krivihmyth&lt;br /&gt;
*Kynseiyn&lt;br /&gt;
*Kyrvil&lt;br /&gt;
*Loclan&lt;br /&gt;
*Lovemyst&lt;br /&gt;
*Lyrienne&lt;br /&gt;
*Madmountan&lt;br /&gt;
*Maleek&lt;br /&gt;
*Malinkor&lt;br /&gt;
*Manodieth&lt;br /&gt;
*Maynist&lt;br /&gt;
*Metadi&lt;br /&gt;
*Mhurv&lt;br /&gt;
*Minuit&lt;br /&gt;
*Mischung&lt;br /&gt;
*Mogonis&lt;br /&gt;
*Mohana&lt;br /&gt;
*Moreno&lt;br /&gt;
*Mortanius&lt;br /&gt;
*Mumblz&lt;br /&gt;
*Naina&lt;br /&gt;
*Neebyter&lt;br /&gt;
*Nekhebet&lt;br /&gt;
*Ordynar&lt;br /&gt;
*Orilion&lt;br /&gt;
*Ortar&lt;br /&gt;
*Pithy&lt;br /&gt;
*Plur&lt;br /&gt;
*Puptilian&lt;br /&gt;
*Rafiliel&lt;br /&gt;
*Rastavan&lt;br /&gt;
*Refram&lt;br /&gt;
*Rhayveign&lt;br /&gt;
*Riend&lt;br /&gt;
*Roelon&lt;br /&gt;
*Ryain&lt;br /&gt;
*Ryhn&lt;br /&gt;
*Rypikris&lt;br /&gt;
*Saedric&lt;br /&gt;
*Saleros&lt;br /&gt;
*Sareyna&lt;br /&gt;
*Sarvia&lt;br /&gt;
*Savageheart&lt;br /&gt;
*Seomanthe&lt;br /&gt;
*Shanng&lt;br /&gt;
*Silverbaine&lt;br /&gt;
*Sinrue&lt;br /&gt;
*Sirina&lt;br /&gt;
*Sivacmar&lt;br /&gt;
*Smo&lt;br /&gt;
*Sthos&lt;br /&gt;
*Strezze&lt;br /&gt;
*Lachonus (Strydyr)&lt;br /&gt;
*Sweetsin&lt;br /&gt;
*Taedie&lt;br /&gt;
*Talinvor&lt;br /&gt;
*Tarciryan&lt;br /&gt;
*Tebon&lt;br /&gt;
*Teiana&lt;br /&gt;
*Telsas&lt;br /&gt;
*Thelgor&lt;br /&gt;
*Theraveone&lt;br /&gt;
*Thinias&lt;br /&gt;
*Thornbein&lt;br /&gt;
*Tru&lt;br /&gt;
*Ubijtsa&lt;br /&gt;
*Ued&lt;br /&gt;
*Ulkov&lt;br /&gt;
*Viloet&lt;br /&gt;
*Vivianna&lt;br /&gt;
*Vonnor&lt;br /&gt;
*Welfidia&lt;br /&gt;
*Wennia&lt;br /&gt;
*Whisker&lt;br /&gt;
*Whyssper&lt;br /&gt;
*Winowyll&lt;br /&gt;
*Xanator&lt;br /&gt;
*Xannorath&lt;br /&gt;
*Ycelacie&lt;br /&gt;
*Yoojin&lt;br /&gt;
*Zenque&lt;br /&gt;
*Zimzum&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:MMmap.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Bylaws==&lt;br /&gt;
&amp;lt;div class=&amp;quot;bylaws mw-collapsible mw-collapsed&amp;quot; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click Expand to the right to display the Bylaws.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
Moonshine Manor’s purpose is to create a community of like-minded individuals with similar ideals in life and to bring them together in a safe and ambivalent role-playing environment where they will be able to coexist in harmony with one another. Moonshine Manor will serve as a haven for all members to escape the hypocrisy, ignorance, and arrogance that floods modern Elanthia.&lt;br /&gt;
&lt;br /&gt;
Moonshine Manor is being established as an Autocratic House, with the Chair having final judgment on an issue only after consultation with all other officers. Everyone’s opinion is valued and appreciated.&lt;br /&gt;
&lt;br /&gt;
All Moonshine Manor Officers’ term of leadership is for life. In some situations, even after death, certain officers will be obligated to fulfill their duties.&lt;br /&gt;
&lt;br /&gt;
Each officer is established for life and the Chair will appoint any empty officer positions. However, if five or more current officers do not approve of an officer’s actions, or find that they are against house ideals then they may choose to expel the officer or demote them to member status.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Thought:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In a nutshell, choose wisely! It ain&#039; dat flippin&#039; hard!&amp;quot; quoted by Plur.&lt;br /&gt;
==Article I==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Name:&amp;lt;/u&amp;gt;&#039;&#039;&#039; The name of this officially recognized MHO is Moonshine Manor, hereinafter referred to as the &amp;quot;House.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Officer Duties and Obligations===&lt;br /&gt;
(That&#039;s &amp;quot;duties&amp;quot; not &amp;quot;doodies.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;The Chairman&#039;&#039;&#039;&amp;lt;/u&amp;gt;, The presiding officer of Moonshine Manor, and all assemblies, meetings, committees, or boards. The duties of the chair are as follows but not limited to:&lt;br /&gt;
&lt;br /&gt;
#To oversee the general running of Moonshine Manor.&lt;br /&gt;
#Delegation of Authority.&lt;br /&gt;
#Liaison to the “powers that be.&amp;quot;&lt;br /&gt;
#Chair has final say and veto power. (See duties of Parliamentarians.)&lt;br /&gt;
#Moderating of all officer and member meetings.&lt;br /&gt;
#To provide all officers and members with the means and the knowledge to fulfill their duties and assignments.&lt;br /&gt;
#Chairman only votes in the event of a tie.&lt;br /&gt;
#Overseeing the election of officers.&lt;br /&gt;
#Presiding over the induction and expulsion of house members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Co-Chairman&amp;lt;/u&amp;gt;&#039;&#039;&#039;, The officer who assumes the duties of the Chair in the absence of the Chair. The duties of the chair are as follows are not limited to:&lt;br /&gt;
&lt;br /&gt;
#To oversee the general running of Moonshine Manor in cooperation with the Chair.&lt;br /&gt;
#Delegation of Authority in absence of the Chair.&lt;br /&gt;
#Moderating of all officer and member meetings in absence of the Chair.&lt;br /&gt;
#To provide all officers and members with the means and the knowledge to fulfill their duties and assignments.&lt;br /&gt;
#Co-Chairman votes in all instances unless fulfilling the duties of the Chair. (See duties of Chair.)&lt;br /&gt;
#Co-Chairman is responsible for the scheduling of meetings and the ratification of said meeting for availability and attendance.&lt;br /&gt;
#Overseeing the election of officers in absence of the Chair.&lt;br /&gt;
#Presiding over the induction and expulsion of house members in absence of the Chair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Scribe&amp;lt;/u&amp;gt;&#039;&#039;&#039;, An officer who keeps records, takes minutes of the meetings, and answers correspondence for the organization. The Chair and Co-Chair will make sure the Scribe is kept up to date on any changes to the house immediately. The duties of Scribe are as follows but not limited to:&lt;br /&gt;
&lt;br /&gt;
#To keep accurate minutes of all meetings and distribute said minutes to all officers.&lt;br /&gt;
#Maintaining the website, GSwiki page, Discord, and any other applications used by the organization.&lt;br /&gt;
#Organizing and distribution of the house newsletter.&lt;br /&gt;
#Compiling of all house records of business including emails, copies of all pertinent information, and proposals.&lt;br /&gt;
#Deals with all correspondence concerning Moonshine Manor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Treasurer&amp;lt;/u&amp;gt;&#039;&#039;&#039;, Officer in charge of funds or revenues, especially the chief financial officer of the organization. The duties of Treasurer are as follows but not limited to:&lt;br /&gt;
&lt;br /&gt;
#Maintaining and balancing a budget.&lt;br /&gt;
#The monitoring of all incoming and outgoing money.&lt;br /&gt;
#Prepares a quarterly financial report which shall be available to all officers and members.&lt;br /&gt;
#The Treasurer has the sole responsibility of deposits and withdrawals from the endowment. (Withdrawals must be approved by the board before the transaction can take place.)&lt;br /&gt;
#Oversees the loan request process and collection of said loans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Parliamentarian&amp;lt;/u&amp;gt;&#039;&#039;&#039;, An officer of a legislative body acting as advisor to the presiding officer on matters of procedure. The duties of Parliamentarian are as follows but not limited to:&lt;br /&gt;
&lt;br /&gt;
#The settling of disputes among officers and or members.&lt;br /&gt;
#Oversees the general state of the house.&lt;br /&gt;
#Ensures that all bodies follow procedure.&lt;br /&gt;
#The Parliamentarian acts as judicial body to all house business. (In the event of any decision that contradicts the house charter or bylaws, including the Chair’s veto power, the Parliamentarian can override and call for a board vote.)&lt;br /&gt;
#Ensures that all meetings follow the set agenda.&lt;br /&gt;
#The Parliamentarian will act as judicial body on review boards as pertains to fines and infractions towards Moonshine Manor, voting only in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Events Master&amp;lt;/u&amp;gt;&#039;&#039;&#039;, An officer who oversees all events and projects pertaining to the public in general. The Chair and Co-chair are responsible for providing the Events Master with any news items or general announcements concerning Moonshine Manor to be published in game, on Newsby, Discord, or any applicable calendars. This also includes the game mechanical tools to achieve said goals. The duties of Events Master are as follows but not limited to:&lt;br /&gt;
&lt;br /&gt;
#Events Master is responsible for the meeting of deadlines by those heading said events as pertains to non member events. (This applies only to events not for members only.)&lt;br /&gt;
#To ensure those heading events have the means and manpower to successfully complete said projects.&lt;br /&gt;
#Is responsible for the overseeing of public relations.&lt;br /&gt;
#To ensure events and or projects are advertised properly to the general public.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Master-at-Arms&amp;lt;/u&amp;gt;&#039;&#039;&#039;, An officer whose duties pertain to the membership population in general. The duties of Master-at-Arms are as follows but not limited to:&lt;br /&gt;
&lt;br /&gt;
#The management of the membership list including updating, keeping current emails or Discord usernames on file, and providing all officers with an updated copy of the membership list and their emails or Discord usernames, as well as keeping a list of any blacklisted adventurers&lt;br /&gt;
#To oversee all members-only events, including membership drives.&lt;br /&gt;
#Scheduling of interviews with potential members or selecting another officer to do said interview.&lt;br /&gt;
#To, with board approval, distribute awards and commendations as pertains to members and officers.&lt;br /&gt;
#To keep a record of conduct as applies to infractions and commendations of members and or officers, including investigation of any charges levied by a member or officer by another member or officer.&lt;br /&gt;
&lt;br /&gt;
All Officers will be required to remain outstanding citizens and uphold the city laws as well as the House Code of Conduct. Because of the official and public status, all Officers acting against the Code of Conduct shall and will be punished quickly and severely, having a far better reputation to maintain than any general member. Any officer brought under questioning will come before the council and their fate be decided, whether it be suspension or expulsion.&lt;br /&gt;
&lt;br /&gt;
All Officers shall be treated equally, despite their title, duties, race, profession and/or inability to form words properly. No Officer shall be condemned by fellow officers or members by his or her jaded past, such as petty theft, unintended murder, adultery, or treacherous acts of raiding nearby towns.&lt;br /&gt;
&lt;br /&gt;
==Article II==&lt;br /&gt;
&lt;br /&gt;
===Membership and Dues===&lt;br /&gt;
&lt;br /&gt;
#Membership in this House is contingent on compliance with requirements specified in these Bylaws.&lt;br /&gt;
#Membership is restricted by minimum membership standards as set forth by the local government. All members are welcomed regardless of past affiliations or trained experience. Translation: While Moonshine Manor is an MHO, there is NO level requirement!)&lt;br /&gt;
#Membership is unrestricted by consideration of race, creed, lifestyle, size, color, or sex. However, Officers have the right to reject membership for any reason.&lt;br /&gt;
#Categories of membership in this House are Lifetime Member and Charter Member.&lt;br /&gt;
##Lifetime Member: A general member who has met all the requirements, passed the application process, and has paid a one time membership fee as outlined in Section 7: Dues.&lt;br /&gt;
##Charter Member: An original member who joined together with the Officers to form the House.&lt;br /&gt;
#Induction&lt;br /&gt;
##Before induction, a player must have read and agreed to the House Bylaws set forth here. We are on an honor system. We will not &amp;quot;force&amp;quot; you to read them, but should you ever claim &amp;quot;I didn&#039;t know.&amp;quot; and it is clearly stated in the Bylaws, you will still be penalized.&lt;br /&gt;
##Before induction of a player, the officers performing the induction will ensure that the candidate has had an opportunity to read the House Bylaws, has had an opportunity to have questions answered regarding said Bylaws and is in agreement with the rules set forth in those articles.&lt;br /&gt;
#Termination&lt;br /&gt;
##The Chair may terminate a member for failure to meet membership requirements, provided the member was offered an opportunity to have a hearing if requested at which the member was permitted to defend against the termination.&lt;br /&gt;
##Any member may be terminated for reasons including, but not limited to: Excessive harassment, delinquent behavior, inappropriate conduct, failure to recognize House standards, breach of House regulations, and conspiring against the House or its Officers.&lt;br /&gt;
##Members are allowed one warning for minor delinquencies, after which should they demonstrate any actions not in ordinance with House Bylaws, their membership may be terminated. The Chair is not obligated to issue warnings for violations that it deems severe enough to bypass the warning process, and may proceed immediately to termination.&lt;br /&gt;
##The Council of Officers can terminate or suspend any member they deem fit.&lt;br /&gt;
##If terminated, a member may be allowed to rejoin the Council of Officers after demonstrating eligibility for membership.&lt;br /&gt;
#Dues&lt;br /&gt;
##An initial lifetime membership fee as stipulated by the House, is currently 25,000 silvers. This applies to all members with the exception of the first five Charter Members.&lt;br /&gt;
##Quarterly dues? We&#039;ve never heard of them.&lt;br /&gt;
##Delinquency&lt;br /&gt;
###Should a lifetime member be terminated as a member and expelled from the House, his or her payment will not be refunded under any condition unless otherwise decided by the officers. If an expelled member applies for re-entry into the House (See Article II, Section 6, Clause E), dues must be repaid in order to regain membership. Exceptions to this case will be determined by the Council of Officers.&lt;br /&gt;
#The Chair may deny membership to any whom it deems unfavorable to the House and its standards. Should any applicant be denied membership, they may question the officers as to the reason, but the Chair is under no obligation to reply to the applicant as to the cause of denial. Constant and repeated inquisition as to reason for denial will be seen as harassment towards the officer, and will be dealt with accordingly. (i.e. with an axe, a sword, a magical wand, or a cane.) Any offenders must wear Plur’s diaper for 24 hours.&lt;br /&gt;
&lt;br /&gt;
==Article III==&lt;br /&gt;
&lt;br /&gt;
===Contributions===&lt;br /&gt;
Membership contributions to GENERAL FUNDS and ENDOWMENT will be considered donations to the House.&lt;br /&gt;
&lt;br /&gt;
===Purpose of the GENERAL FUNDS and ENDOWMENT===&lt;br /&gt;
&lt;br /&gt;
#The Treasurer may draw upon the General Funds for expenses, House entertainment (parties), loans, prizes, etc. The Endowment can never be drawn on, but continues to grow in size. Its purpose is to create interest, which is deposited into the General Funds.&lt;br /&gt;
#Members are not required to contribute to the GENERAL FUNDS and/or ENDOWMENT.&lt;br /&gt;
#Contributions do not entitle a member to special privileges. (However, being a female of Elven descent, with red hair and green eyes, does.)&lt;br /&gt;
#Contributions will not be accepted in place of membership dues or loan payment.&lt;br /&gt;
#While donations and other contributions are welcomed and appreciated, we ask that all donations be reported to the Treasury so that possible discrepancies in the account (System) may be found and clarified.&lt;br /&gt;
&lt;br /&gt;
==Article IV==&lt;br /&gt;
&lt;br /&gt;
===Rules and Regulations===&lt;br /&gt;
The Officers of the House will be the final judges on what constitutes non-compliance with these Bylaws.&lt;br /&gt;
&lt;br /&gt;
===Code of Conduct===&lt;br /&gt;
&lt;br /&gt;
#All members are to behave according to this code of conduct at any time while within the vicinity and jurisdiction of the House. This includes but is not limited to: inside the House, on House grounds and/or property, at any event associated with the House. Should any member demonstrate unacceptable behavior publicly, where an Officer is in audience to such actions, this shall be viewed as grounds for suspension, or given the situation, termination. This also applies to areas outside of House walls, seeing as how an officer is present, including the amunet.&lt;br /&gt;
##Anyone who has become a member of the House is most likely deserving of your respect and is to be treated politely as an equal.&lt;br /&gt;
##No harassment of fellow members, future members, non-members, or Officers.&lt;br /&gt;
##If offered a drink, and you decline, always carry a good reason or explanation; or face public flogging. Sorry.&lt;br /&gt;
##The Golden Kobold Rule. &amp;quot;Do unto anudder, as yewd do unto youse mudd&#039;r!&amp;quot;&lt;br /&gt;
###Disclaimer: Kobolds were never known for their vast insight.&lt;br /&gt;
##There is a well defined difference between acting silly and being immature. All members as well as their guests are expected to act cordially and with respect toward their fellow members. Silly behavior is condoned as well as encouraged if the intent is for entertainment or to befriend others. Behavior which mocks fellow members publicly will not be tolerated. Should a member not be able to differentiate between these two, their membership shall be revoked until they are able to do so.&lt;br /&gt;
&lt;br /&gt;
==Article V==&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Prospective members may apply via webform at https://forms.gle/AyFNP8KcKdZhJVFt6. This is meant to express interest to join Moonshine Manor so that an officer can review before reaching out to complete the induction process.&lt;br /&gt;
&lt;br /&gt;
===Nomination===&lt;br /&gt;
Existing members may nominate prospective members to join Moonshine Manor by alerting an officer to review the nomination before completing the induction process.&lt;br /&gt;
&lt;br /&gt;
===Induction Process===&lt;br /&gt;
&lt;br /&gt;
#Collect membership fee of 25,000 silvers&lt;br /&gt;
#Discuss code of conduct&lt;br /&gt;
#House tour&lt;br /&gt;
#Wiki page / Bylaws review&lt;br /&gt;
#Discord invite&lt;br /&gt;
#Update wiki page membership list&lt;br /&gt;
&lt;br /&gt;
Questions can be submitted via email to officers@moonshinemanor.org.&lt;br /&gt;
&lt;br /&gt;
==Article VI==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Member Event Team:&amp;lt;/u&amp;gt;&#039;&#039;&#039; (aka The MET&#039;s)&lt;br /&gt;
&lt;br /&gt;
A team of members dedicated to coordinating House events by planning, running, and overseeing said events.&lt;br /&gt;
&lt;br /&gt;
Members are welcome to coordinate with officers to schedule informal events at any time. Officers can assist with publishing events to calendars and prizes.&lt;br /&gt;
&lt;br /&gt;
==Article VII==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;MHO Status, Rules, and Regulations:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Status:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Moonshine Manor is recognized as an Unofficial House of Elanthia. (MHO, or Meeting Hall Organization)&lt;br /&gt;
&lt;br /&gt;
Moonshine Manor is located just inside the Coastal Cliffs from the Merchant Road, through a gilt mithril gate. (Lich Room #526)&lt;br /&gt;
&lt;br /&gt;
Outside the Hall, a plaque lists all current Landing Organizations and their noted Officers by name. A blackboard near the plaque serves as a bulletin board for members and non-members and officers alike. For members, the guard will mostly tell you about the Hall, how to join a group, your status with a Group or Groups and how to resign from either. For officers, the guard can tell them how to file an organization application, creating a mission statement, inducting members, expelling members, and other officer duties.&lt;br /&gt;
&lt;br /&gt;
For Officers only, the guard can also sell guest passes, in which non-members can enter the Hall as a guest of a certain organization.&lt;br /&gt;
&lt;br /&gt;
Once inside the Landing Hall, the clerk is there to readily greet anyone and answer their questions. The clerk can answer questions such as: a group&#039;s roster, their status, such as their position and/or starting date, other things such as the group&#039;s endowment fund. For Officers, the clerk can tell how to invest and divest new or old officers as well as how to add to the endowment.&lt;br /&gt;
&lt;br /&gt;
Note: Only officers can add to the endowment. All member contributions are to go through them.&lt;br /&gt;
&lt;br /&gt;
Elsewhere in the Landing Hall, are the following things:&lt;br /&gt;
&lt;br /&gt;
*A lounge&lt;br /&gt;
*An auditorium&lt;br /&gt;
*A pantry (where once established, Officers can rent food/drink carts)&lt;br /&gt;
*A ballroom upstairs&lt;br /&gt;
*A bar upstairs&lt;br /&gt;
*A supply shop (Where once established, Officers can rent meeting tents to set up at any location)&lt;br /&gt;
*A balcony&lt;br /&gt;
*A garden (branched off from the main courtyard, outside the Landing Hall)&lt;br /&gt;
&lt;br /&gt;
==Article VIII==&lt;br /&gt;
&lt;br /&gt;
===House Colors===&lt;br /&gt;
Gold and Black&lt;br /&gt;
&lt;br /&gt;
===Coat of Arms===&lt;br /&gt;
The Coat of Arms will be a golden keg on a field of black. Such as this design:&lt;br /&gt;
     _______________&lt;br /&gt;
   //               \\&lt;br /&gt;
  //   ____________  \\&lt;br /&gt;
  |  //            \  |&lt;br /&gt;
  |  [=============]  |&lt;br /&gt;
  |  [             ]  |&lt;br /&gt;
  |  [=============]  |&lt;br /&gt;
  |  [     _ _     ]  |&lt;br /&gt;
  |  \\_____+______/  |&lt;br /&gt;
  \\                 //&lt;br /&gt;
   \\_______________//&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://forms.gle/AyFNP8KcKdZhJVFt6 Moonshine Manor Membership Application]&lt;br /&gt;
*[https://calendar.google.com/calendar/embed?src=1o8j0c695kbd8o8loist1nraic%40group.calendar.google.com Moonshine Manor Events Calendar]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=249171</id>
		<title>Aevilir (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=249171"/>
		<updated>2025-11-15T05:50:38Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#000000&lt;br /&gt;
|background-color= #DC143C&lt;br /&gt;
|color= #FFFFFF&lt;br /&gt;
|name= Aevilir Kil&#039;naedesth&lt;br /&gt;
|image= [[File:Aevilir_Loves_Boxes.jpg|thumbnail|center]]&lt;br /&gt;
|caption= Aevilir in her natural habitat.&amp;lt;br&amp;gt;(AI image generated by the uploader using DALL-E)&lt;br /&gt;
|race= Elf&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture= Vaalor&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession= [[Rogue]]&lt;br /&gt;
|religion= [[Zelia]]&lt;br /&gt;
|affiliations= [[Moonshine Manor]], [[Raise_Your_Stout_Krew|RYSK]], [[Silvergate Inn]]&lt;br /&gt;
|word= Vibrant&lt;br /&gt;
|disposition= Friendly&lt;br /&gt;
|demeanor= Wry&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait= &lt;br /&gt;
|flaw= &lt;br /&gt;
|strength= Confidence&lt;br /&gt;
|weakness= Cute Dark Elves&lt;br /&gt;
|habits= Flirting, wiggling ears&lt;br /&gt;
|hobbies= Picking boxes, making jewelry, collecting&lt;br /&gt;
|soft= Cheese&lt;br /&gt;
|likes= Citrus, red and black, chocolate, cheese&lt;br /&gt;
|dislikes= Tarts, cold, selling things&lt;br /&gt;
|fears= Halflings&lt;br /&gt;
|loyalties= [[Order of Voln]]&lt;br /&gt;
|friend= &lt;br /&gt;
|spouse= Deceased&lt;br /&gt;
|loved=[[Saesyra_(prime)|Saesyra]] &lt;br /&gt;
|children= Taedie, Devishal, Vaalas&lt;br /&gt;
|instance= Prime&amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= Wehnimer&#039;s Landing&amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aevilir Kil&#039;naedesth&#039;&#039;&#039;, known as &#039;&#039;&#039;Aevi&#039;&#039;&#039; to her friends, was born in [[Ta&#039;Vaalor]] on the twenty-third day of Charlatos to an Ardenai mother and a Vaalorian father. She currently resides in [[Wehnimer&#039;s Landing]], which she considers home, and has since 5103. She arrived in time to help defend the outpost from [[Jantalar|Jantalarian]] forces led by Baron [[Lerep Hochstib]] and has been suspicious of the baronies of the [[Turamzzyrian Empire]] ever since. She&#039;s quick to defend her home, and enjoys the freedom and independence she has there. &lt;br /&gt;
&lt;br /&gt;
Although she considers archery her primary skill, she enjoys locksmithing as a hobby after having spent several years making ends meet by picking boxes in the East Tower. While she no longer frequents the East Tower, she cherishes the friends and memories she made there... even the several arrests. Most of her time is now spent adventuring with friends and resting at [[Moonshine Manor]]. She is very social and enjoys going to events, parties, and galas as much as she enjoys the collecting of fashion and accessories to wear to them.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
 You see Aevilir Kil&#039;naedesth the Nightstalker.&lt;br /&gt;
 She appears to be a Vaalor Elf.&lt;br /&gt;
 She is perfectly postured.  She appears to be in the spring of life. She has thick-lashed and ebon-haloed, viridian eyes and ethereally pale, smooth ivory skin. She has loosely waved, light sienna-highlighted deep auburn hair with several intricate braids extending from her temples woven into a voluminous center braid gathered into a diffuse high ponytail. She has an angular face and thin pointed ears. She has slender features that are further enhanced by the sharp angles of her face. A set of tapered kelyn earcaps wrought with spiraling crimson blazestar helixes hugs the curve of her ears.&lt;br /&gt;
 She has a cluster of sleek eahnor rings in her right eyebrow, a silvery crescent moon tattoo on her neck, and a small lockpick tattoo on her wrist.&lt;br /&gt;
 She gives off a pitiless demeanor.&lt;br /&gt;
 She is in good shape.&lt;br /&gt;
 She is wearing a crimson silk face-veil, a tailored obsidian starsilk longcloak with a crimson-stitched hem, a fine-chained eahnor necklace strung with an ebony-haloed merlot red bloodjewel pendant, a midnight black satin bodice buttoned with silver stars, several thin alternating eahnor and spiderweb obsidian bangles, a thin crimson leather belt with a moonstone crescent buckle, a midnight black starsilk sack clasped with a slim eahnor arrow, a midnight black skirt with narrow eahnor buckles set over dual thigh slits, and a pair of black silk slippers.&lt;br /&gt;
&lt;br /&gt;
=== Tattoos ===&lt;br /&gt;
* a black feather tattoo on her shoulder&lt;br /&gt;
* a silvery crescent moon tattoo on her neck&lt;br /&gt;
* a small lockpick tattoo on her wrist&lt;br /&gt;
* a crimson-tipped ebon arrow tattoo ([[Flypaper tattoo]]) - Highlighted to emphasize the fine grain of the arrow, the charcoal-colored tattoo appears to pierce through the smooth ivory skin.  A short-barbed arrowhead exits the flesh, the ebon-inked projectile splattered with erratic droplets of vivid sanguine.  A tight array of sharply cut fletchings balance the unswerving arrow, each one banded in tones of grey to create a realistic gradient.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Though Aevilir favored her mother Devitae in many ways, she had a fairly typical upbringing for Vaalorian elves. She discovered her talent for sharpshooting with a bow when she served in the [[Crimson Legion]] for her allotted time of 100 years. Frustrated with the bureaucracy and formality, she left the military as soon as she could, to the chagrin of her father who was still serving after hundreds of years. She met and eventually married her husband, a Faendryl dark elf, who was never accepted by her parents, friends, or extended family. In spite of the ostracism from her loved ones, she dedicated herself to the marriage and they had three children together - Devishal (Faendryl) the eldest son, Vaalas (Faendryl) the middle son, and Taedie (Vaalor) the youngest daughter. When her husband was lost in the [[Griffin Sword War]], her devotion to releasing the souls of [[undead]] was born and she resolved to join the [[Order of Voln]]. Overwhelmed by grief and extreme isolation following her husband&#039;s death, she was found by [[Zelia]] and blessed with some relief from her sorrow. &lt;br /&gt;
&lt;br /&gt;
Having no reason to stay in the [[Elven Nations]], she decided to move west. Before she was able to leave, she was approached in secrecy by the wife of one of her former colleagues from her days in the military. Aevilir will not go into great detail about the circumstances, even to this day more than twenty years later, but the lady beseeched her for an extremely dire favor - that she bring her young daughter with her across the [[Dragonspine Mountains]]. The lady knew about Aevilir&#039;s disdain for the military and was desperate to protect her daughter from the cruelty of her zealous husband, who expected his daughter to follow in his footsteps as a high-ranking military official and sought to discipline her into his image from a very young age. In her desperation, she saw no other choice but to send her daughter away. It was a great risk for both women to execute this plot. Thus, Aevilir left Ta&#039;Vaalor with four children instead of three, under the cover of night. Although it could not be proven to be related, her sudden departure, along with the coincidence of the girl going missing around the same time, was not without suspicion. She understood she could not go back any time soon and made her children understand the gravity of the situation. However, the girl she rescued was yet too young to understand and harbored resentment for being taken away from her mother and forbidden to &#039;&#039;ever&#039;&#039; return home. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in [[Wehnimer&#039;s Landing]] with no friends and very little money, Aevilir sought to make a living by learning locksmithing. She set up in the East Tower and started off humbly with very easy locks. While she was working, and setting off the occasional (or not-so-occasional) trap, her children occupied themselves with their new life. Her sons enmeshed themselves in the Faendryl presence they found in their new home, and quietly grew distant as the years went by. Her daughter had a gift for healing and spent her days learning and socializing with the [[Empaths]] she met in Town Square Central. Her ward spent her time in solitude in the forests surrounding the outpost, and bitterly did her best to avoid her guardian. Aevilir also enjoyed her solitude as she continued to adapt to her surroundings, slowly growing more acclimated to the freedom she had long desired. With this freedom came a strong desire to protect it, and she was given the opportunity to do so when Jantalarian forces arrived under Baron [[Lerep Hochstib]]. She and her daughter threw themselves into the fray, helping where they could with sniping from the tower, operating the ballistas, cutting down trees for ammunition, and healing. The defense of the outpost was successful, and left them both deeply distrustful of the [[Turamzzyrian Empire]].&lt;br /&gt;
&lt;br /&gt;
== Present Day ==&lt;br /&gt;
&lt;br /&gt;
In recent years, Aevilir began to grow weary of solitude and slowly became more comfortable that she was not going to be pursued by forces from the East due to her involvement in absconding with her ward. She started to allow herself to be more social and made some friends through picking boxes in the East Tower. She credits her best friend [[Saesyra (prime)|Saesyra]] for solidifying her reintroduction to society and the importance of community. They met through a mutual friend when Aevilir received an unexpected lick from a lady who was admiring her perfume. They quickly became inseparable, attending many events together. Through ups and downs, they have remained at each other&#039;s side, with a deep and often-misunderstood devotion.&lt;br /&gt;
&lt;br /&gt;
Curious and eager to meet new friends, Aevilir joined [[Raise Your Stout Krew]] and quickly accomplished that goal when she fell into a group that was close in training to her, including Ouidanna, Craeguile, Granfenberg, and Lucraine. They regularly began hunting around [[Thanatoph]] and training together, relying on each other&#039;s skills to form a well-rounded party. Their bond was further cemented with the birth of Super Squirrel Arena team during [[Duskruin Arena]] in Phoenatos of 5123; they rotated in various team members depending on availability, who were immediately adopted as members of the Super Squirrel Arena team. This marked the beginning of a dynamic and growing group of friends as mutual acquaintances started to join them. Following Duskruin, a particular incident in the Minotaur Labyrinths of the [[Krag Slopes]] caused the Squirrel team name to stick. The group began their first (but not last) chaotic foray into the Labyrinth whereupon one by one, the team began to split up and get lost, like squirrels all running in different directions. Having a military background and being used to solo hunting, Aevilir found this disorganization extraordinarily frustrating, but can now look back and laugh at the evolution of understanding each other&#039;s strengths, weaknesses, and quirks.&lt;br /&gt;
&lt;br /&gt;
With her newfound social outlook, Aevilir stepped into a position her daughter once held as an officer of [[Moonshine Manor]] alongside her longtime friend, Fireback. While she was busy and still fearful of discovery, she had remained on the fringes of the group since 5103 when her daughter helped in the founding of the organization. She always had a sense of pride and relief that her daughter was able to integrate into society so successfully, and was very grateful for the involvement of Taedie&#039;s close-knit group of friends who remained supportive of her even through streaks of extreme recklessness, when Aevilir wasn&#039;t able to be around. She feels that it is now an honor to be able to support the organization that meant so much to her daughter and seeks to preserve the family-like atmosphere of (perhaps) misfit members of society who are looking for a home. In her role, she is happy to induct new members and host occasional events, especially when her favorite co-host is able to join her. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Aevilir has been known to be a shameless flirt with no intention of following through on her antics. She enjoys engaging in witty banter, and is always looking for a   fun challenge, but typically values friendship over romance. While she is social and friendly, she remains cautious and guarded with her personal life and time. She can be blunt and uncompromising, but is often touched by a little silliness. Although she exudes confidence, she is sometimes unsure of her place in society, and relies on her friends to keep her grounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Aevilir_Archer_Portrait.png|Portrait of Aevilir as an Archer &amp;lt;br&amp;gt;(AI image generated by the uploader using DALL-E)&lt;br /&gt;
Aevilir_Smirking_Amused.png|Aevilir Smirking with Amusement &amp;lt;br&amp;gt;(AI image generated by the uploader using DALL-E)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hobbies ==&lt;br /&gt;
* Attending events, especially galas&lt;br /&gt;
* Collecting gowns, interesting lockpicks, bugs, gems, flowers, rat fashion&lt;br /&gt;
* Hunting with Squirrel Team&lt;br /&gt;
* Picking boxes for the satisfying sound of the *CLICK*&lt;br /&gt;
* Darts (amateur) &lt;br /&gt;
* Fishing (amateur)&lt;br /&gt;
* Jewelry making&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
* [[Moonshine Manor]] (MHO) - Officer&lt;br /&gt;
* [[Silvergate Inn]] (CHE) - Member&lt;br /&gt;
* [[Raise_Your_Stout_Krew|RYSK]] (MHO) - Member&lt;br /&gt;
* [[Order of Voln]] - Master&lt;br /&gt;
* [[Rogue Guild]] - Guildmaster&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Meat_Grinder&amp;diff=223764</id>
		<title>Meat Grinder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Meat_Grinder&amp;diff=223764"/>
		<updated>2024-08-14T17:58:02Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Added Food and drink category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meat Grinders&#039;&#039;&#039; are scripted cooking tools that can be used to make sausage when several ingredients, including meat, are added.  Sausages made from a meat grinder are highly customizable based on the ingredients added and various optional unlocks to the meat grinder.  Sausages made with it are raw but can be cooked by different means.  They are sold at [[BVShop:The Daily Grind|The Daily Grind]] at [[Duskruin]] and were created by GM Avaluka.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Meat Grinder &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Meat grinders can be used to make a wide variety of sausages off the shelf.&lt;br /&gt;
&lt;br /&gt;
Unlocks via certificate add additional optional features for the meat grinder:&lt;br /&gt;
* Change the sausage&#039;s adjective via {{boldmono|TURN}}&lt;br /&gt;
* Change the sausage&#039;s long description via {{boldmono|WAVE}}&lt;br /&gt;
* Create ropes of sausage links via {{boldmono|PINCH}}&lt;br /&gt;
* Sausage flavor effects of &amp;quot;spicy&amp;quot; and &amp;quot;rancid&amp;quot;, via {{boldmono|ROLL}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the bronze meat grinder and sense that the creator has provided the following information:&lt;br /&gt;
    -- Meat Grinder --&lt;br /&gt;
  This bronze meat grinder will make raw, cookable sausages.&lt;br /&gt;
  This is a basic meat grinder, which will require ingredients as well as charges from lightning spells or iron/silver wands to function.&lt;br /&gt;
  Minimum ingredients needed include raw meat, intestines for casings, and salt.  A secondary filler ingredient may be optionally added that can be another type of meat, an organ, a type of grain, wine, blood, a type of vegetable, or a mushroom.&lt;br /&gt;
  Food, foraged items, tea/coffee flavorings, and other items can be added to the bronze meat grinder during the creation process to infuse extra flavoring into the finished product.  You can only add up to two (2) of these extra flavorings, but they are not required.&lt;br /&gt;
  These extra flavorings will also affect the color of the resulting sausage&#039;s interior in both raw and cooked forms.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15 and long description of this bronze meat grinder are fine, though it cannot take a show.&lt;br /&gt;
  * The noun must remain &amp;quot;grinder&amp;quot; with the adjective containing the word &amp;quot;meat&amp;quot; directly before the noun.&lt;br /&gt;
  * It should primarily be made of a type of metal and have a crank, as well as several buttons, dials, and the like.&lt;br /&gt;
    ==Features==&lt;br /&gt;
  As a basic meat grinder, you have access to the following verbs:  DROP/POUR (Add ingredients/flavors/wands), FLIP (Change article of created sausage), CLEAN (Remove any in-progress work), PUSH (Create sausage).&lt;br /&gt;
  Add iron or silver wands to the bronze meat grinder or cast lightning spells at it to charge its power.&lt;br /&gt;
  Use INSPECT to view current information about how the created sausage will turn out.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the grinder may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Opening up various compartments and hatches, you tip the steel meat grinder on its side and turn the crank to disgorge any remaining contents on the ground.  Satisfied all has been cleaned out, you return the grinder to its original position and snap the various openings closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP/PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Flipping open a lid on top of the steel meat grinder, you slowly feed a chunk of raw pork into it while turning a crank steadily.  Rumbling and humming noises emanate from within the mechanism as it grinds the pork into a fine mince that gets steadily funneled into an inner compartment.  Once every last morsel has been fed inside the grinder, you flip the lid closed again.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Flipping open a lid on top of the steel meat grinder, &#039;&#039;Player&#039;&#039; slowly feeds a chunk of raw pork into it while turning a crank steadily.  Rumbling and humming noises emanate from within the mechanism as it grinds the pork into a fine mince that gets steadily funneled into an inner compartment.  Once every last morsel has been fed inside the grinder, she flips the lid closed again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin a dial to adjust the opening of the steel meat grinder, ensuring the sausage that comes out will be &amp;quot;a petite&amp;quot; sausage.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INSPECT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Looking closely at the steel meat grinder, you inspect it in minute detail.&lt;br /&gt;
It looks like this item has been mainly crafted out of steel, an extremely common metal.&lt;br /&gt;
Affixed to the side of the steel meat grinder with a cog-laden contraption is a thick iron crank, the metal shaft humming with stored power.&lt;br /&gt;
Peering into the various compartments of the steel meat grinder, you consider the contents critically.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &#039;&#039;First Push&#039;&#039; - You start to reach a finger toward the button on the front of the steel meat grinder but pause briefly to consider your actions. WARNING! You are about to create a rope of sausages that will make 5 individual &amp;quot;a petite pork sausage link with curved ends&amp;quot; with a raw color of pink and a cooked color of creamy ivory.  There are no additional flavors.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&#039;&#039;Second Push&#039;&#039; - Reaching forward, you press a button on the front of the steel meat grinder and it rumbles to life.  A pink meat mixture slowly starts to extrude into a waiting section of casing, the carefully formed sausage soon moving out of an opening on the opposite side of the steel meat grinder.  As it appears, you quickly tie it off at uniform intervals until you are left holding a rope of pork sausages.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Reaching forward, &#039;&#039;Player&#039;&#039; presses a button on the front of the steel meat grinder and it rumbles to life.  A pink meat mixture slowly starts to extrude into a waiting section of casing, the carefully formed sausage soon moving out of an opening on the opposite side of the steel meat grinder.  As it appears, &#039;&#039;Player&#039;&#039; quickly ties it off at uniform intervals until she is left holding a rope of pork sausages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Sausage &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Sausages made by a meat grinder are raw.  They can be cooked, either by impaling them on a stick and cooked over a fire source, or by {{boldmono|CASTing}} a fire spell at them.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the sausage link and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
    --Cookable Sausage--&lt;br /&gt;
  This is a sausage made by a meat grinder.&lt;br /&gt;
  You can EAT, SMELL, PUSH (pierce on a stick), PULL (remove from stick), and WAVE (cook on a fire) this sausage link.&lt;br /&gt;
  This sausage link is completely raw.  You need to find a stick to PUSH onto it and then either WAVE it at a fire source or CAST fire spells at it to cook it.&lt;br /&gt;
    --Current Settings--&lt;br /&gt;
  * Raw Color: pink&lt;br /&gt;
  * Cooked Color: creamy ivory&lt;br /&gt;
  * Flavor #1: spice&lt;br /&gt;
  * Flavor #2: smoke&lt;br /&gt;
  * Salt Type: salt&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the link may be further lightened.&lt;br /&gt;
&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH [link with stick]&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a precise jab, you pierce a petite pork sausage link with curved ends onto the end of your wooden stick.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a precise jab, &#039;&#039;Player&#039;&#039; pierces a petite pork sausage link with curved ends onto the end of her wooden stick.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE [at fire]&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Holding a petite pork sausage link with curved ends pierced on a wooden stick out over the mithril brazier, you rotate it slowly over the flames, letting the heat evenly distribute over each side.&lt;br /&gt;
The faint sizzle and crackle of cooking meat soon rises to fill the air along with the tantalizing scents of salt, spice, and smoke.  The raw pink flesh of the sausage link slowly starts to turn to creamy ivory as it cooks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Holding a petite pork sausage link with curved ends pierced on a wooden stick out over the mithril brazier, &#039;&#039;Player&#039;&#039; rotates it slowly over the flames, letting the heat evenly distribute over each side.&lt;br /&gt;
The faint sizzle and crackle of cooking meat soon rises to fill the air along with the tantalizing scents of salt, spice, and smoke.  The raw pink flesh of the sausage link slowly starts to turn to creamy ivory as it cooks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE (after cooked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With wildly exaggerated motions, you wave a petite pork sausage link with curved ends pierced on a wooden stick through the air to try to cool it off faster, pausing every so often to blow on it to speed the process along.&lt;br /&gt;
The heat radiating from your sausage link dissipates.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With wildly exaggerated motions, &#039;&#039;Player&#039;&#039; waves a petite pork sausage link with curved ends pierced on a wooden stick through the air to try to cool it off faster, pausing every so often to blow on it to speed the process along.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE (after cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wave a petite pork sausage link with curved ends around wildly as though trying to hit something with it, sending the faint scents of spice, smoke, and salt briefly into the air.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; waves a petite pork sausage link with curved ends around wildly as though trying to hit something with it, sending the faint scents of spice, smoke, and salt briefly into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMELL (after cooked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift a petite pork sausage link with curved ends pierced on a wooden stick to your nose and inhale slowly, savoring the scents of spice, smoke, and salt rising from it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; lifts a petite pork sausage link with curved ends pierced on a wooden stick to her nose and inhales slowly, savoring the scent.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL (while on stick, after cooked and not cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Reaching out, you try to pull the sausage link from the end of the stick but end up jerking your hand back as soon as it touches the surface.  That&#039;s way too hot to handle yet!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Reaching out, &#039;&#039;Player&#039;&#039; tries to pull the sausage link from the end of the stick but ends up jerking her hand back as soon as she touches the surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL (while on stick, after cooked and cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a petite pork sausage link with curved ends off of the end of your wooden stick.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; pulls a petite pork sausage link with curved ends off of the end of her wooden stick.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT (on stick, after cooked and not cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Gripping the end of the stick pierced through it, you bring the sausage link to your mouth and bite through its lightly cooked skin, briefly revealing its creamy ivory interior.  The sudden heat of the piece of sausage in your mouth nearly burns your tongue, and you find yourself forced to try to cool it with some open-mouth breathing before attempting to swallow.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Gripping the end of the stick pierced through it, &#039;&#039;Player&#039;&#039; brings the sausage link to her mouth and bites through its lightly cooked skin, briefly revealing its creamy ivory interior.  Steam rises from the extremely hot link, and &#039;&#039;Player&#039;&#039; is forced to do some awkward open-mouthed breathing to try to cool her mouthful before swallowing painfully.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT (on stick, after cooked and cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Gripping the end of the stick pierced through it, you bring the sausage link to your mouth and bite through its crispy skin, briefly revealing its creamy ivory interior.&amp;lt;br&amp;gt;The tender pork sausage, seasoned lightly with salt, tastes strongly of spice mingled throughout with smoke.  Firm and striped lightly with charred sections, the skin is well-cooked.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Gripping the end of the stick pierced through it, &#039;&#039;Player&#039;&#039; brings the sausage link to her mouth and bites through its crispy skin, briefly revealing its creamy ivory interior.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT (off stick, after cooked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You bring the sausage link to your mouth and bite through its crispy skin, briefly revealing its creamy ivory interior.&amp;lt;br&amp;gt;&lt;br /&gt;
The tender pork sausage, seasoned lightly with salt, tastes strongly of spice mingled throughout with smoke.  A hint of the fire that cooked it is still present in its charcoal-striped skin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; brings the sausage link to her mouth and bites through its crispy skin, briefly revealing its creamy ivory interior.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Sausage Rope &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Sausages ropes consist of multiple sausages.  Individual sausages can be removed via {{boldmono|TWIST}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the pork sausages and sense that the creator has provided the following information:&lt;br /&gt;
    --Rope of Sausage Links--&lt;br /&gt;
  This is a rope of sausage links created by a meat grinder.&lt;br /&gt;
  You can TWIST the pork sausages to remove an individual sausage link.&lt;br /&gt;
    -- Current Settings --&lt;br /&gt;
  * Number of Sausage Links: 5&lt;br /&gt;
  * Individual Sausage Appearance: a petite pork sausage link with curved ends.&lt;br /&gt;
  * Flavor #1: Spice.&lt;br /&gt;
  * Flavor #2: Smoke.&lt;br /&gt;
  * Salt Type: salt&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the sausages may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt; Segmented into 5 even lengths, the rope looks like it would produce individual links that look like: a petite pork sausage link with curved ends.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist the end of a rope of pork sausages, detaching a petite pork sausage link with curved ends.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; twists the end of a rope of pork sausages, detaching a petite pork sausage link with curved ends.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Making Sausages===&lt;br /&gt;
Sausages require a piece of raw meat, intestines, and salt, and the meat grinder must be powered by an iron or silver wand or by a lightning-based spell.&lt;br /&gt;
&lt;br /&gt;
Optional sausage ingredients include:&lt;br /&gt;
* A second piece of different raw meat, an organ (heart, liver, or kidney), grain, wine, blood, vegetable, or mushroom.&lt;br /&gt;
* Up to two (2) flavor ingredients to infuse into the filling (these are items exactly like the alcohol still - foraged Items, food, cooking/brewing additives, etc.)&lt;br /&gt;
&lt;br /&gt;
The combination of the base ingredient (meat) and the optional 2nd filler ingredient will change the taste messaging you end up with, as some meats are more gamy or greasy and obviously a blood sausage tastes different than one infused with wine.&lt;br /&gt;
===INSPECT===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Looking closely at the steel meat grinder, you inspect it in minute detail.&lt;br /&gt;
It looks like this item has been mainly crafted out of steel, an extremely common metal.&lt;br /&gt;
Affixed to the side of the steel meat grinder with a cog-laden contraption is a thick iron crank, the metal shaft humming with stored power.&lt;br /&gt;
Peering into the various compartments of the steel meat grinder, you consider the contents critically.&lt;br /&gt;
Charges: 8 [DROP in iron or silver wands, or cast lightning spells to charge]&lt;br /&gt;
Casings: 2 [DROP in intestines to add]&lt;br /&gt;
Main Ingredient: None [DROP in raw meat to add]&lt;br /&gt;
Secondary Ingredient (Optional): None [DROP in organs, grains, wine, blood, vegetables, or mushrooms to add].&lt;br /&gt;
Salt: None.&lt;br /&gt;
Flavor Additive #1: None.&lt;br /&gt;
Flavor Additive #2: None.&lt;br /&gt;
Optionally add in food, foraged items, or cooking/brewing ingredients to infuse extra flavor into the finished product.&lt;br /&gt;
Effect: None [ROLL to change].&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Article Options==&lt;br /&gt;
Article options can be selected via {{boldmono|FLIP}}. An article can also be selected by using {{boldmono|FLIP GRINDER TO #}} as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Article&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a small&lt;br /&gt;
|-&lt;br /&gt;
| 2 || a petite&lt;br /&gt;
|-&lt;br /&gt;
| 3 || a diminutive&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a miniature&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a squat&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a thin&lt;br /&gt;
|-&lt;br /&gt;
| 7 || an oblong&lt;br /&gt;
|-&lt;br /&gt;
| 8 || a lumpy&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a misshapen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a disfigured&lt;br /&gt;
|-&lt;br /&gt;
| 11 || a plump&lt;br /&gt;
|-&lt;br /&gt;
| 12 || a slender&lt;br /&gt;
|-&lt;br /&gt;
| 13 || a fat&lt;br /&gt;
|-&lt;br /&gt;
| 14 || a salty&lt;br /&gt;
|-&lt;br /&gt;
| 15 || a briny&lt;br /&gt;
|-&lt;br /&gt;
| 16 || a salted&lt;br /&gt;
|-&lt;br /&gt;
| 17 || a brined&lt;br /&gt;
|-&lt;br /&gt;
| 18 || a dense&lt;br /&gt;
|-&lt;br /&gt;
| 19 || a tubular&lt;br /&gt;
|-&lt;br /&gt;
| 20 || a mottled&lt;br /&gt;
|}&lt;br /&gt;
==Adjective Options==&lt;br /&gt;
Adjective options can be unlocked by certificate and are selected via {{boldmono|TURN}}. An adjective can also be selected by using {{boldmono|TURN GRINDER TO #}} as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Adjective&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;Main Ingredient&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;Main Ingredient&amp;gt;-stuffed&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;Main Ingredient&amp;gt;-filled&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;Main Ingredient&amp;gt; and &amp;lt;Secondary Ingredient&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Long Description Options==&lt;br /&gt;
Long description options can be unlocked by certificate and are selected via {{boldmono|WAVE}}. {{boldmono|COVER}} will toggle using a long description on or off. Long description options can also be selected by using {{boldmono|WAVE GRINDER TO #}} as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Article&lt;br /&gt;
|-&lt;br /&gt;
| 1 || with curved ends&lt;br /&gt;
|-&lt;br /&gt;
| 2 || with bulbous ends&lt;br /&gt;
|-&lt;br /&gt;
| 3 || twisted at both ends&lt;br /&gt;
|-&lt;br /&gt;
| 4 || with a glossy skin&lt;br /&gt;
|-&lt;br /&gt;
| 5 || with a crooked shape&lt;br /&gt;
|-&lt;br /&gt;
| 6 || shaped in a slight curve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || with an oblong shape&lt;br /&gt;
|-&lt;br /&gt;
| 8 || with a uniform width&lt;br /&gt;
|-&lt;br /&gt;
| 9 || with slightly mottled skin&lt;br /&gt;
|-&lt;br /&gt;
| 10 || formed into a single long piece&lt;br /&gt;
|-&lt;br /&gt;
| 11 || knotted at both ends&lt;br /&gt;
|-&lt;br /&gt;
| 12 || infused with &amp;lt;flavor1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13 || laced with &amp;lt;flavor1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 14 || flavored with &amp;lt;flavor1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || infused with &amp;lt;flavor2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || laced with &amp;lt;flavor2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || flavored with &amp;lt;flavor2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || seasoned with salt&lt;br /&gt;
|-&lt;br /&gt;
| 19 || enclosed in salt-flecked casing&lt;br /&gt;
|}&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Duskruin/saved posts February 2024#Shop Teaser/Announcement 8 - The Daily Grind|Teaser announcement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Meat grinder &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a meat grinder.&amp;lt;br&amp;gt;Cannot take a show description.&amp;lt;br&amp;gt;See analyze for more details. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=DROP&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=INSPECT&lt;br /&gt;
|verb6=POUR&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=ROLL&lt;br /&gt;
|verb9=TURN&lt;br /&gt;
|verb10=TWIST&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Food and drink]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Meat_Grinder&amp;diff=223755</id>
		<title>Meat Grinder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Meat_Grinder&amp;diff=223755"/>
		<updated>2024-08-14T15:27:32Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Added details and removed stub status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meat Grinders&#039;&#039;&#039; are scripted cooking tools that can be used to make sausage when several ingredients, including meat, are added.  Sausages made from a meat grinder are highly customizable based on the ingredients added and various optional unlocks to the meat grinder.  Sausages made with it are raw but can be cooked by different means.  They are sold at [[BVShop:The Daily Grind|The Daily Grind]] at [[Duskruin]] and were created by GM Avaluka.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Meat Grinder &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Meat grinders can be used to make a wide variety of sausages off the shelf.&lt;br /&gt;
&lt;br /&gt;
Unlocks via certificate add additional optional features for the meat grinder:&lt;br /&gt;
* Change the sausage&#039;s adjective via {{boldmono|TURN}}&lt;br /&gt;
* Change the sausage&#039;s long description via {{boldmono|WAVE}}&lt;br /&gt;
* Create ropes of sausage links via {{boldmono|PINCH}}&lt;br /&gt;
* Sausage flavor effects of &amp;quot;spicy&amp;quot; and &amp;quot;rancid&amp;quot;, via {{boldmono|ROLL}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the bronze meat grinder and sense that the creator has provided the following information:&lt;br /&gt;
    -- Meat Grinder --&lt;br /&gt;
  This bronze meat grinder will make raw, cookable sausages.&lt;br /&gt;
  This is a basic meat grinder, which will require ingredients as well as charges from lightning spells or iron/silver wands to function.&lt;br /&gt;
  Minimum ingredients needed include raw meat, intestines for casings, and salt.  A secondary filler ingredient may be optionally added that can be another type of meat, an organ, a type of grain, wine, blood, a type of vegetable, or a mushroom.&lt;br /&gt;
  Food, foraged items, tea/coffee flavorings, and other items can be added to the bronze meat grinder during the creation process to infuse extra flavoring into the finished product.  You can only add up to two (2) of these extra flavorings, but they are not required.&lt;br /&gt;
  These extra flavorings will also affect the color of the resulting sausage&#039;s interior in both raw and cooked forms.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15 and long description of this bronze meat grinder are fine, though it cannot take a show.&lt;br /&gt;
  * The noun must remain &amp;quot;grinder&amp;quot; with the adjective containing the word &amp;quot;meat&amp;quot; directly before the noun.&lt;br /&gt;
  * It should primarily be made of a type of metal and have a crank, as well as several buttons, dials, and the like.&lt;br /&gt;
    ==Features==&lt;br /&gt;
  As a basic meat grinder, you have access to the following verbs:  DROP/POUR (Add ingredients/flavors/wands), FLIP (Change article of created sausage), CLEAN (Remove any in-progress work), PUSH (Create sausage).&lt;br /&gt;
  Add iron or silver wands to the bronze meat grinder or cast lightning spells at it to charge its power.&lt;br /&gt;
  Use INSPECT to view current information about how the created sausage will turn out.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the grinder may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Opening up various compartments and hatches, you tip the steel meat grinder on its side and turn the crank to disgorge any remaining contents on the ground.  Satisfied all has been cleaned out, you return the grinder to its original position and snap the various openings closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP/PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Flipping open a lid on top of the steel meat grinder, you slowly feed a chunk of raw pork into it while turning a crank steadily.  Rumbling and humming noises emanate from within the mechanism as it grinds the pork into a fine mince that gets steadily funneled into an inner compartment.  Once every last morsel has been fed inside the grinder, you flip the lid closed again.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Flipping open a lid on top of the steel meat grinder, &#039;&#039;Player&#039;&#039; slowly feeds a chunk of raw pork into it while turning a crank steadily.  Rumbling and humming noises emanate from within the mechanism as it grinds the pork into a fine mince that gets steadily funneled into an inner compartment.  Once every last morsel has been fed inside the grinder, she flips the lid closed again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin a dial to adjust the opening of the steel meat grinder, ensuring the sausage that comes out will be &amp;quot;a petite&amp;quot; sausage.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INSPECT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Looking closely at the steel meat grinder, you inspect it in minute detail.&lt;br /&gt;
It looks like this item has been mainly crafted out of steel, an extremely common metal.&lt;br /&gt;
Affixed to the side of the steel meat grinder with a cog-laden contraption is a thick iron crank, the metal shaft humming with stored power.&lt;br /&gt;
Peering into the various compartments of the steel meat grinder, you consider the contents critically.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &#039;&#039;First Push&#039;&#039; - You start to reach a finger toward the button on the front of the steel meat grinder but pause briefly to consider your actions. WARNING! You are about to create a rope of sausages that will make 5 individual &amp;quot;a petite pork sausage link with curved ends&amp;quot; with a raw color of pink and a cooked color of creamy ivory.  There are no additional flavors.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&#039;&#039;Second Push&#039;&#039; - Reaching forward, you press a button on the front of the steel meat grinder and it rumbles to life.  A pink meat mixture slowly starts to extrude into a waiting section of casing, the carefully formed sausage soon moving out of an opening on the opposite side of the steel meat grinder.  As it appears, you quickly tie it off at uniform intervals until you are left holding a rope of pork sausages.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Reaching forward, &#039;&#039;Player&#039;&#039; presses a button on the front of the steel meat grinder and it rumbles to life.  A pink meat mixture slowly starts to extrude into a waiting section of casing, the carefully formed sausage soon moving out of an opening on the opposite side of the steel meat grinder.  As it appears, &#039;&#039;Player&#039;&#039; quickly ties it off at uniform intervals until she is left holding a rope of pork sausages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Sausage &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Sausages made by a meat grinder are raw.  They can be cooked, either by impaling them on a stick and cooked over a fire source, or by {{boldmono|CASTing}} a fire spell at them.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the sausage link and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
    --Cookable Sausage--&lt;br /&gt;
  This is a sausage made by a meat grinder.&lt;br /&gt;
  You can EAT, SMELL, PUSH (pierce on a stick), PULL (remove from stick), and WAVE (cook on a fire) this sausage link.&lt;br /&gt;
  This sausage link is completely raw.  You need to find a stick to PUSH onto it and then either WAVE it at a fire source or CAST fire spells at it to cook it.&lt;br /&gt;
    --Current Settings--&lt;br /&gt;
  * Raw Color: pink&lt;br /&gt;
  * Cooked Color: creamy ivory&lt;br /&gt;
  * Flavor #1: spice&lt;br /&gt;
  * Flavor #2: smoke&lt;br /&gt;
  * Salt Type: salt&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the link may be further lightened.&lt;br /&gt;
&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH [link with stick]&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a precise jab, you pierce a petite pork sausage link with curved ends onto the end of your wooden stick.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a precise jab, &#039;&#039;Player&#039;&#039; pierces a petite pork sausage link with curved ends onto the end of her wooden stick.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE [at fire]&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Holding a petite pork sausage link with curved ends pierced on a wooden stick out over the mithril brazier, you rotate it slowly over the flames, letting the heat evenly distribute over each side.&lt;br /&gt;
The faint sizzle and crackle of cooking meat soon rises to fill the air along with the tantalizing scents of salt, spice, and smoke.  The raw pink flesh of the sausage link slowly starts to turn to creamy ivory as it cooks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Holding a petite pork sausage link with curved ends pierced on a wooden stick out over the mithril brazier, &#039;&#039;Player&#039;&#039; rotates it slowly over the flames, letting the heat evenly distribute over each side.&lt;br /&gt;
The faint sizzle and crackle of cooking meat soon rises to fill the air along with the tantalizing scents of salt, spice, and smoke.  The raw pink flesh of the sausage link slowly starts to turn to creamy ivory as it cooks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE (after cooked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With wildly exaggerated motions, you wave a petite pork sausage link with curved ends pierced on a wooden stick through the air to try to cool it off faster, pausing every so often to blow on it to speed the process along.&lt;br /&gt;
The heat radiating from your sausage link dissipates.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With wildly exaggerated motions, &#039;&#039;Player&#039;&#039; waves a petite pork sausage link with curved ends pierced on a wooden stick through the air to try to cool it off faster, pausing every so often to blow on it to speed the process along.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE (after cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wave a petite pork sausage link with curved ends around wildly as though trying to hit something with it, sending the faint scents of spice, smoke, and salt briefly into the air.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; waves a petite pork sausage link with curved ends around wildly as though trying to hit something with it, sending the faint scents of spice, smoke, and salt briefly into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMELL (after cooked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift a petite pork sausage link with curved ends pierced on a wooden stick to your nose and inhale slowly, savoring the scents of spice, smoke, and salt rising from it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; lifts a petite pork sausage link with curved ends pierced on a wooden stick to her nose and inhales slowly, savoring the scent.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL (while on stick, after cooked and not cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Reaching out, you try to pull the sausage link from the end of the stick but end up jerking your hand back as soon as it touches the surface.  That&#039;s way too hot to handle yet!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Reaching out, &#039;&#039;Player&#039;&#039; tries to pull the sausage link from the end of the stick but ends up jerking her hand back as soon as she touches the surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL (while on stick, after cooked and cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a petite pork sausage link with curved ends off of the end of your wooden stick.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; pulls a petite pork sausage link with curved ends off of the end of her wooden stick.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT (on stick, after cooked and not cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Gripping the end of the stick pierced through it, you bring the sausage link to your mouth and bite through its lightly cooked skin, briefly revealing its creamy ivory interior.  The sudden heat of the piece of sausage in your mouth nearly burns your tongue, and you find yourself forced to try to cool it with some open-mouth breathing before attempting to swallow.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Gripping the end of the stick pierced through it, &#039;&#039;Player&#039;&#039; brings the sausage link to her mouth and bites through its lightly cooked skin, briefly revealing its creamy ivory interior.  Steam rises from the extremely hot link, and &#039;&#039;Player&#039;&#039; is forced to do some awkward open-mouthed breathing to try to cool her mouthful before swallowing painfully.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT (on stick, after cooked and cooled)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Gripping the end of the stick pierced through it, you bring the sausage link to your mouth and bite through its crispy skin, briefly revealing its creamy ivory interior.&amp;lt;br&amp;gt;The tender pork sausage, seasoned lightly with salt, tastes strongly of spice mingled throughout with smoke.  Firm and striped lightly with charred sections, the skin is well-cooked.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Gripping the end of the stick pierced through it, &#039;&#039;Player&#039;&#039; brings the sausage link to her mouth and bites through its crispy skin, briefly revealing its creamy ivory interior.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT (off stick, after cooked)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You bring the sausage link to your mouth and bite through its crispy skin, briefly revealing its creamy ivory interior.&amp;lt;br&amp;gt;&lt;br /&gt;
The tender pork sausage, seasoned lightly with salt, tastes strongly of spice mingled throughout with smoke.  A hint of the fire that cooked it is still present in its charcoal-striped skin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; brings the sausage link to her mouth and bites through its crispy skin, briefly revealing its creamy ivory interior.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Sausage Rope &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Sausages ropes consist of multiple sausages.  Individual sausages can be removed via {{boldmono|TWIST}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the pork sausages and sense that the creator has provided the following information:&lt;br /&gt;
    --Rope of Sausage Links--&lt;br /&gt;
  This is a rope of sausage links created by a meat grinder.&lt;br /&gt;
  You can TWIST the pork sausages to remove an individual sausage link.&lt;br /&gt;
    -- Current Settings --&lt;br /&gt;
  * Number of Sausage Links: 5&lt;br /&gt;
  * Individual Sausage Appearance: a petite pork sausage link with curved ends.&lt;br /&gt;
  * Flavor #1: Spice.&lt;br /&gt;
  * Flavor #2: Smoke.&lt;br /&gt;
  * Salt Type: salt&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the sausages may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt; Segmented into 5 even lengths, the rope looks like it would produce individual links that look like: a petite pork sausage link with curved ends.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist the end of a rope of pork sausages, detaching a petite pork sausage link with curved ends.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; twists the end of a rope of pork sausages, detaching a petite pork sausage link with curved ends.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Making Sausages===&lt;br /&gt;
Sausages require a piece of raw meat, intestines, and salt, and the meat grinder must be powered by an iron or silver wand or by a lightning-based spell.&lt;br /&gt;
&lt;br /&gt;
Optional sausage ingredients include:&lt;br /&gt;
* A second piece of different raw meat, an organ (heart, liver, or kidney), grain, wine, blood, vegetable, or mushroom.&lt;br /&gt;
* Up to two (2) flavor ingredients to infuse into the filling (these are items exactly like the alcohol still - foraged Items, food, cooking/brewing additives, etc.)&lt;br /&gt;
&lt;br /&gt;
The combination of the base ingredient (meat) and the optional 2nd filler ingredient will change the taste messaging you end up with, as some meats are more gamy or greasy and obviously a blood sausage tastes different than one infused with wine.&lt;br /&gt;
===INSPECT===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Looking closely at the steel meat grinder, you inspect it in minute detail.&lt;br /&gt;
It looks like this item has been mainly crafted out of steel, an extremely common metal.&lt;br /&gt;
Affixed to the side of the steel meat grinder with a cog-laden contraption is a thick iron crank, the metal shaft humming with stored power.&lt;br /&gt;
Peering into the various compartments of the steel meat grinder, you consider the contents critically.&lt;br /&gt;
Charges: 8 [DROP in iron or silver wands, or cast lightning spells to charge]&lt;br /&gt;
Casings: 2 [DROP in intestines to add]&lt;br /&gt;
Main Ingredient: None [DROP in raw meat to add]&lt;br /&gt;
Secondary Ingredient (Optional): None [DROP in organs, grains, wine, blood, vegetables, or mushrooms to add].&lt;br /&gt;
Salt: None.&lt;br /&gt;
Flavor Additive #1: None.&lt;br /&gt;
Flavor Additive #2: None.&lt;br /&gt;
Optionally add in food, foraged items, or cooking/brewing ingredients to infuse extra flavor into the finished product.&lt;br /&gt;
Effect: None [ROLL to change].&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Article Options==&lt;br /&gt;
Article options can be selected via {{boldmono|FLIP}}. An article can also be selected by using {{boldmono|FLIP GRINDER TO #}} as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Article&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a small&lt;br /&gt;
|-&lt;br /&gt;
| 2 || a petite&lt;br /&gt;
|-&lt;br /&gt;
| 3 || a diminutive&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a miniature&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a squat&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a thin&lt;br /&gt;
|-&lt;br /&gt;
| 7 || an oblong&lt;br /&gt;
|-&lt;br /&gt;
| 8 || a lumpy&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a misshapen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a disfigured&lt;br /&gt;
|-&lt;br /&gt;
| 11 || a plump&lt;br /&gt;
|-&lt;br /&gt;
| 12 || a slender&lt;br /&gt;
|-&lt;br /&gt;
| 13 || a fat&lt;br /&gt;
|-&lt;br /&gt;
| 14 || a salty&lt;br /&gt;
|-&lt;br /&gt;
| 15 || a briny&lt;br /&gt;
|-&lt;br /&gt;
| 16 || a salted&lt;br /&gt;
|-&lt;br /&gt;
| 17 || a brined&lt;br /&gt;
|-&lt;br /&gt;
| 18 || a dense&lt;br /&gt;
|-&lt;br /&gt;
| 19 || a tubular&lt;br /&gt;
|-&lt;br /&gt;
| 20 || a mottled&lt;br /&gt;
|}&lt;br /&gt;
==Adjective Options==&lt;br /&gt;
Adjective options can be unlocked by certificate and are selected via {{boldmono|TURN}}. An adjective can also be selected by using {{boldmono|TURN GRINDER TO #}} as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Adjective&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;Main Ingredient&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;Main Ingredient&amp;gt;-stuffed&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;Main Ingredient&amp;gt;-filled&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;Main Ingredient&amp;gt; and &amp;lt;Secondary Ingredient&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Long Description Options==&lt;br /&gt;
Long description options can be unlocked by certificate and are selected via {{boldmono|WAVE}}. {{boldmono|COVER}} will toggle using a long description on or off. Long description options can also be selected by using {{boldmono|WAVE GRINDER TO #}} as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Article&lt;br /&gt;
|-&lt;br /&gt;
| 1 || with curved ends&lt;br /&gt;
|-&lt;br /&gt;
| 2 || with bulbous ends&lt;br /&gt;
|-&lt;br /&gt;
| 3 || twisted at both ends&lt;br /&gt;
|-&lt;br /&gt;
| 4 || with a glossy skin&lt;br /&gt;
|-&lt;br /&gt;
| 5 || with a crooked shape&lt;br /&gt;
|-&lt;br /&gt;
| 6 || shaped in a slight curve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || with an oblong shape&lt;br /&gt;
|-&lt;br /&gt;
| 8 || with a uniform width&lt;br /&gt;
|-&lt;br /&gt;
| 9 || with slightly mottled skin&lt;br /&gt;
|-&lt;br /&gt;
| 10 || formed into a single long piece&lt;br /&gt;
|-&lt;br /&gt;
| 11 || knotted at both ends&lt;br /&gt;
|-&lt;br /&gt;
| 12 || infused with &amp;lt;flavor1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13 || laced with &amp;lt;flavor1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 14 || flavored with &amp;lt;flavor1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || infused with &amp;lt;flavor2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || laced with &amp;lt;flavor2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || flavored with &amp;lt;flavor2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || seasoned with salt&lt;br /&gt;
|-&lt;br /&gt;
| 19 || enclosed in salt-flecked casing&lt;br /&gt;
|}&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Duskruin/saved posts February 2024#Shop Teaser/Announcement 8 - The Daily Grind|Teaser announcement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Meat grinder &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a meat grinder.&amp;lt;br&amp;gt;Cannot take a show description.&amp;lt;br&amp;gt;See analyze for more details. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=DROP&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=INSPECT&lt;br /&gt;
|verb6=POUR&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=ROLL&lt;br /&gt;
|verb9=TURN&lt;br /&gt;
|verb10=TWIST&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Aevilir_Smirking_Amused.png&amp;diff=223346</id>
		<title>File:Aevilir Smirking Amused.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Aevilir_Smirking_Amused.png&amp;diff=223346"/>
		<updated>2024-08-02T05:11:15Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{moddelete|date=July 16, 2024}}&lt;br /&gt;
AI image generated by the uploader using DALL-E. The uploader is authorized to use this AI-generated image in any capacity.&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Aevilir_Archer_Portrait.png&amp;diff=223345</id>
		<title>File:Aevilir Archer Portrait.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Aevilir_Archer_Portrait.png&amp;diff=223345"/>
		<updated>2024-08-02T05:10:56Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{moddelete|date=July 16, 2024}}&lt;br /&gt;
AI image generated by the uploader using DALL-E. The uploader is authorized to use this AI-generated image in any capacity.&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Aevilir_Loves_Boxes.jpg&amp;diff=223344</id>
		<title>File:Aevilir Loves Boxes.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Aevilir_Loves_Boxes.jpg&amp;diff=223344"/>
		<updated>2024-08-02T05:04:42Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{moddelete|date=July 16, 2024}}&lt;br /&gt;
&lt;br /&gt;
AI image generated by the uploader using DALL-E. The uploader is authorized to use this AI-generated image in any capacity.&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=223343</id>
		<title>Aevilir (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=223343"/>
		<updated>2024-08-02T04:57:35Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#000000&lt;br /&gt;
|background-color= #DC143C&lt;br /&gt;
|color= #FFFFFF&lt;br /&gt;
|name= Aevilir Kil&#039;naedesth&lt;br /&gt;
|image= [[File:Aevilir_Loves_Boxes.jpg|thumbnail|center]]&lt;br /&gt;
|caption= Aevilir in her natural habitat.&amp;lt;br&amp;gt;(AI image generated using DALL-E)&lt;br /&gt;
|race= Elf&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture= Vaalor&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession= [[Rogue]]&lt;br /&gt;
|religion= [[Zelia]]&lt;br /&gt;
|affiliations= [[Moonshine Manor]], [[Raise_Your_Stout_Krew|RYSK]], [[Silvergate Inn]]&lt;br /&gt;
|word= Vibrant&lt;br /&gt;
|disposition= Friendly&lt;br /&gt;
|demeanor= Wry&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait= &lt;br /&gt;
|flaw= &lt;br /&gt;
|strength= Confidence&lt;br /&gt;
|weakness= Cute Dark Elves&lt;br /&gt;
|habits= Flirting, wiggling ears&lt;br /&gt;
|hobbies= Picking boxes, making jewelry, collecting&lt;br /&gt;
|soft= Lucraine&lt;br /&gt;
|likes= Citrus, red and black, chocolate, cheese&lt;br /&gt;
|dislikes= Tarts, cold, selling things&lt;br /&gt;
|fears= Water, Halflings&lt;br /&gt;
|loyalties= [[Order of Voln]]&lt;br /&gt;
|friend= [[Saesyra_(prime)|Saesyra]]&lt;br /&gt;
|spouse= Deceased&lt;br /&gt;
|loved= &lt;br /&gt;
|children= Taedie, Devishal, Vaalas&lt;br /&gt;
|instance= Prime&amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= Wehnimer&#039;s Landing&amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aevilir Kil&#039;naedesth&#039;&#039;&#039;, known as &#039;&#039;&#039;Aevi&#039;&#039;&#039; to her friends, was born in [[Ta&#039;Vaalor]] on the twenty-third day of Charlatos to an Ardenai mother and a Vaalorian father. She currently resides in [[Wehnimer&#039;s Landing]], which she considers home, and has since 5103. She arrived in time to help defend the outpost from [[Jantalar|Jantalarian]] forces led by Baron [[Lerep Hochstib]] and has been suspicious of the baronies of the [[Turamzzyrian Empire]] ever since. She&#039;s quick to defend her home, and enjoys the freedom and independence she has there. &lt;br /&gt;
&lt;br /&gt;
Although she considers archery her primary skill, she enjoys locksmithing as a hobby after having spent several years making ends meet by picking boxes in the East Tower. While she no longer frequents the East Tower, she cherishes the friends and memories she made there... even the several arrests. Most of her time is now spent adventuring with friends and resting at [[Moonshine Manor]]. She is very social and enjoys going to events, parties, and galas as much as she enjoys the collecting of fashion and accessories to wear to them.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
 You see Aevilir Kil&#039;naedesth the Nightstalker.&lt;br /&gt;
 She appears to be a Vaalor Elf.&lt;br /&gt;
 She is perfectly postured.  She appears to be in the spring of life. She has thick-lashed and ebon-haloed, viridian eyes and ethereally pale, smooth ivory skin. She has loosely waved, light sienna-highlighted deep auburn hair with several intricate braids extending from her temples woven into a voluminous center braid gathered into a diffuse high ponytail. She has an angular face and thin pointed ears. She has slender features that are further enhanced by the sharp angles of her face. A set of tapered kelyn earcaps wrought with spiraling crimson blazestar helixes hugs the curve of her ears.&lt;br /&gt;
 She has a cluster of sleek eahnor rings in her right eyebrow, a silvery crescent moon tattoo on her neck, and a small lockpick tattoo on her wrist.&lt;br /&gt;
 She gives off a pitiless demeanor.&lt;br /&gt;
 She is in good shape.&lt;br /&gt;
 She is wearing a crimson silk face-veil, a tailored obsidian starsilk longcloak with a crimson-stitched hem, a fine-chained eahnor necklace strung with an ebony-haloed merlot red bloodjewel pendant, a midnight black satin bodice buttoned with silver stars, several thin alternating eahnor and spiderweb obsidian bangles, a thin crimson leather belt with a moonstone crescent buckle, a midnight black starsilk sack clasped with a slim eahnor arrow, a midnight black skirt with narrow eahnor buckles set over dual thigh slits, and a pair of black silk slippers.&lt;br /&gt;
&lt;br /&gt;
=== Tattoos ===&lt;br /&gt;
* a black feather tattoo on her shoulder&lt;br /&gt;
* a silvery crescent moon tattoo on her neck&lt;br /&gt;
* a small lockpick tattoo on her wrist&lt;br /&gt;
* a crimson-tipped ebon arrow tattoo ([[Flypaper tattoo]]) - Highlighted to emphasize the fine grain of the arrow, the charcoal-colored tattoo appears to pierce through the smooth ivory skin.  A short-barbed arrowhead exits the flesh, the ebon-inked projectile splattered with erratic droplets of vivid sanguine.  A tight array of sharply cut fletchings balance the unswerving arrow, each one banded in tones of grey to create a realistic gradient.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Though Aevilir favored her mother Devitae in many ways, she had a fairly typical upbringing for Vaalorian elves. She discovered her talent for sharpshooting with a bow when she served in the [[Crimson Legion]] for her allotted time of 100 years. Frustrated with the bureaucracy and formality, she left the military as soon as she could, to the chagrin of her father who was still serving after hundreds of years. She met and eventually married her husband, a Faendryl dark elf, who was never accepted by her parents, friends, or extended family. In spite of the ostracism from her loved ones, she dedicated herself to the marriage and they had three children together - Devishal (Faendryl) the eldest son, Vaalas (Faendryl) the middle son, and Taedie (Vaalor) the youngest daughter. When her husband was lost in the [[Griffin Sword War]], her devotion to releasing the souls of [[undead]] was born and she resolved to join the [[Order of Voln]]. Overwhelmed by grief and extreme isolation following her husband&#039;s death, she was found by [[Zelia]] and blessed with some relief from her sorrow. &lt;br /&gt;
&lt;br /&gt;
Having no reason to stay in the [[Elven Nations]], she decided to move west. Before she was able to leave, she was approached in secrecy by the wife of one of her former colleagues from her days in the military. Aevilir will not go into great detail about the circumstances, even to this day more than twenty years later, but the lady beseeched her for an extremely dire favor - that she bring her young daughter with her across the [[Dragonspine Mountains]]. The lady knew about Aevilir&#039;s disdain for the military and was desperate to protect her daughter from the cruelty of her zealous husband, who expected his daughter to follow in his footsteps as a high-ranking military official and sought to discipline her into his image from a very young age. In her desperation, she saw no other choice but to send her daughter away. It was a great risk for both women to execute this plot. Thus, Aevilir left Ta&#039;Vaalor with four children instead of three, under the cover of night. Although it could not be proven to be related, her sudden departure, along with the coincidence of the girl going missing around the same time, was not without suspicion. She understood she could not go back any time soon and made her children understand the gravity of the situation. However, the girl she rescued was yet too young to understand and harbored resentment for being taken away from her mother and forbidden to &#039;&#039;ever&#039;&#039; return home. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in [[Wehnimer&#039;s Landing]] with no friends and very little money, Aevilir sought to make a living by learning locksmithing. She set up in the East Tower and started off humbly with very easy locks. While she was working, and setting off the occasional (or not-so-occasional) trap, her children occupied themselves with their new life. Her sons enmeshed themselves in the Faendryl presence they found in their new home, and quietly grew distant as the years went by. Her daughter had a gift for healing and spent her days learning and socializing with the [[Empaths]] she met in Town Square Central. Her ward spent her time in solitude in the forests surrounding the outpost, and bitterly did her best to avoid her guardian. Aevilir also enjoyed her solitude as she continued to adapt to her surroundings, slowly growing more acclimated to the freedom she had long desired. With this freedom came a strong desire to protect it, and she was given the opportunity to do so when Jantalarian forces arrived under Baron [[Lerep Hochstib]]. She and her daughter threw themselves into the fray, helping where they could with sniping from the tower, operating the ballistas, cutting down trees for ammunition, and healing. The defense of the outpost was successful, and left them both deeply distrustful of the [[Turamzzyrian Empire]].&lt;br /&gt;
&lt;br /&gt;
== Present Day ==&lt;br /&gt;
&lt;br /&gt;
In recent years, Aevilir began to grow weary of solitude and slowly became more comfortable that she was not going to be pursued by forces from the East due to her involvement in absconding with her ward. She started to allow herself to be more social and made some friends through picking boxes in the East Tower. She credits her best friend [[Saesyra (prime)|Saesyra]] for solidifying her reintroduction to society and the importance of community. They met through a mutual friend when Aevilir received an unexpected lick from a lady who was admiring her perfume. They quickly became inseparable, attending many events together. Through ups and downs, they have remained at each other&#039;s side, with a deep and often-misunderstood devotion.&lt;br /&gt;
&lt;br /&gt;
Curious and eager to meet new friends, Aevilir joined [[Raise Your Stout Krew]] and quickly accomplished that goal when she fell into a group that was close in training to her, including Ouidanna, Craeguile, Granfenberg, and Lucraine. They regularly began hunting around [[Thanatoph]] and training together, relying on each other&#039;s skills to form a well-rounded party. Their bond was further cemented with the birth of Super Squirrel Arena team during [[Duskruin Arena]] in Phoenatos of 5123; they rotated in various team members depending on availability, who were immediately adopted as members of the Super Squirrel Arena team. This marked the beginning of a dynamic and growing group of friends as mutual acquaintances started to join them. Following Duskruin, a particular incident in the Minotaur Labyrinths of the [[Krag Slopes]] caused the Squirrel team name to stick. The group began their first (but not last) chaotic foray into the Labyrinth whereupon one by one, the team began to split up and get lost, like squirrels all running in different directions. Having a military background and being used to solo hunting, Aevilir found this disorganization extraordinarily frustrating, but can now look back and laugh at the evolution of understanding each other&#039;s strengths, weaknesses, and quirks.&lt;br /&gt;
&lt;br /&gt;
With her newfound social outlook, Aevilir stepped into a position her daughter once held as an officer of [[Moonshine Manor]] alongside her longtime friend, Fireback. While she was busy and still fearful of discovery, she had remained on the fringes of the group since 5103 when her daughter helped in the founding of the organization. She always had a sense of pride and relief that her daughter was able to integrate into society so successfully, and was very grateful for the involvement of Taedie&#039;s close-knit group of friends who remained supportive of her even through streaks of extreme recklessness, when Aevilir wasn&#039;t able to be around. She feels that it is now an honor to be able to support the organization that meant so much to her daughter and seeks to preserve the family-like atmosphere of (perhaps) misfit members of society who are looking for a home. In her role, she is happy to induct new members and host occasional events, especially when her favorite co-host is able to join her. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Aevilir has been known to be a shameless flirt with no intention of following through on her antics. She enjoys engaging in witty banter, and is always looking for a   fun challenge, but typically values friendship over romance. While she is social and friendly, she remains cautious and guarded with her personal life and time. She can be blunt and uncompromising, but is often touched by a little silliness. Although she exudes confidence, she is sometimes unsure of her place in society, and relies on her friends to keep her grounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Aevilir_Archer_Portrait.png|Portrait of Aevilir as an Archer &amp;lt;br&amp;gt;(AI image generated using DALL-E)&lt;br /&gt;
Aevilir_Smirking_Amused.png|Aevilir Smirking with Amusement &amp;lt;br&amp;gt;(AI image generated using DALL-E)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hobbies ==&lt;br /&gt;
* Attending events, especially galas&lt;br /&gt;
* Collecting gowns, interesting lockpicks, bugs, gems, flowers, rat fashion&lt;br /&gt;
* Hunting with Squirrel Team&lt;br /&gt;
* Picking boxes for the satisfying sound of the *CLICK*&lt;br /&gt;
* Darts (amateur) &lt;br /&gt;
* Fishing (amateur)&lt;br /&gt;
* Jewelry making&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
* [[Moonshine Manor]] (MHO) - Officer&lt;br /&gt;
* [[Silvergate Inn]] (CHE) - Member&lt;br /&gt;
* [[Raise_Your_Stout_Krew|RYSK]] (MHO) - Member&lt;br /&gt;
* [[Order of Voln]] - Master&lt;br /&gt;
* [[Rogue Guild]] - Guildmaster&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Aevilir_(prime)&amp;diff=222564</id>
		<title>Talk:Aevilir (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Aevilir_(prime)&amp;diff=222564"/>
		<updated>2024-07-13T19:37:05Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Created page with &amp;quot; Consent to edit this page is granted for: * User: N0NE * User: KORDRANN * User: SWELLMAN  Signed: ~~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Consent to edit this page is granted for:&lt;br /&gt;
* User: [[N0NE]]&lt;br /&gt;
* User: [[KORDRANN]]&lt;br /&gt;
* User: [[SWELLMAN]]&lt;br /&gt;
&lt;br /&gt;
Signed: 14:37, 13 July 2024 (CDT)&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=222562</id>
		<title>Aevilir (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=222562"/>
		<updated>2024-07-13T19:25:28Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#000000&lt;br /&gt;
|background-color= #DC143C&lt;br /&gt;
|color= #FFFFFF&lt;br /&gt;
|name= Aevilir Kil&#039;naedesth&lt;br /&gt;
|image= [[File:Aevilir_Loves_Boxes.jpg|thumbnail|center]]&lt;br /&gt;
|caption= Aevilir in her natural habitat.&lt;br /&gt;
|race= Elf&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture= Vaalor&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession= [[Rogue]]&lt;br /&gt;
|religion= [[Zelia]]&lt;br /&gt;
|affiliations= [[Moonshine Manor]], [[Raise_Your_Stout_Krew|RYSK]], [[Silvergate Inn]]&lt;br /&gt;
|word= Vibrant&lt;br /&gt;
|disposition= Friendly&lt;br /&gt;
|demeanor= Wry&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait= &lt;br /&gt;
|flaw= &lt;br /&gt;
|strength= Confidence&lt;br /&gt;
|weakness= Cute Dark Elves&lt;br /&gt;
|habits= Flirting, wiggling ears&lt;br /&gt;
|hobbies= Picking boxes, making jewelry, collecting&lt;br /&gt;
|soft= Lucraine&lt;br /&gt;
|likes= Citrus, red and black, chocolate, cheese&lt;br /&gt;
|dislikes= Tarts, cold, selling things&lt;br /&gt;
|fears= Water, Halflings&lt;br /&gt;
|loyalties= [[Order of Voln]]&lt;br /&gt;
|friend= [[Saesyra_(prime)|Saesyra]]&lt;br /&gt;
|spouse= Deceased&lt;br /&gt;
|loved= &lt;br /&gt;
|children= Taedie, Devishal, Vaalas&lt;br /&gt;
|instance= Prime&amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= Wehnimer&#039;s Landing&amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aevilir Kil&#039;naedesth&#039;&#039;&#039;, known as &#039;&#039;&#039;Aevi&#039;&#039;&#039; to her friends, was born in [[Ta&#039;Vaalor]] on the twenty-third day of Charlatos to an Ardenai mother and a Vaalorian father. She currently resides in [[Wehnimer&#039;s Landing]], which she considers home, and has since 5103. She arrived in time to help defend the outpost from [[Jantalar|Jantalarian]] forces led by Baron [[Lerep Hochstib]] and has been suspicious of the baronies of the [[Turamzzyrian Empire]] ever since. She&#039;s quick to defend her home, and enjoys the freedom and independence she has there. &lt;br /&gt;
&lt;br /&gt;
Although she considers archery her primary skill, she enjoys locksmithing as a hobby after having spent several years making ends meet by picking boxes in the East Tower. While she no longer frequents the East Tower, she cherishes the friends and memories she made there... even the several arrests. Most of her time is now spent adventuring with friends and resting at [[Moonshine Manor]]. She is very social and enjoys going to events, parties, and galas as much as she enjoys the collecting of fashion and accessories to wear to them.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
 You see Aevilir Kil&#039;naedesth the Nightstalker.&lt;br /&gt;
 She appears to be a Vaalor Elf.&lt;br /&gt;
 She is perfectly postured.  She appears to be in the spring of life. She has thick-lashed and ebon-haloed, viridian eyes and ethereally pale, smooth ivory skin. She has loosely waved, light sienna-highlighted deep auburn hair with several intricate braids extending from her temples woven into a voluminous center braid gathered into a diffuse high ponytail. She has an angular face and thin pointed ears. She has slender features that are further enhanced by the sharp angles of her face. A set of tapered kelyn earcaps wrought with spiraling crimson blazestar helixes hugs the curve of her ears.&lt;br /&gt;
 She has a cluster of sleek eahnor rings in her right eyebrow, a silvery crescent moon tattoo on her neck, and a small lockpick tattoo on her wrist.&lt;br /&gt;
 She gives off a pitiless demeanor.&lt;br /&gt;
 She is in good shape.&lt;br /&gt;
 She is wearing a crimson silk face-veil, a tailored obsidian starsilk longcloak with a crimson-stitched hem, a fine-chained eahnor necklace strung with an ebony-haloed merlot red bloodjewel pendant, a midnight black satin bodice buttoned with silver stars, several thin alternating eahnor and spiderweb obsidian bangles, a thin crimson leather belt with a moonstone crescent buckle, a midnight black starsilk sack clasped with a slim eahnor arrow, a midnight black skirt with narrow eahnor buckles set over dual thigh slits, and a pair of black silk slippers.&lt;br /&gt;
&lt;br /&gt;
=== Tattoos ===&lt;br /&gt;
* a black feather tattoo on her shoulder&lt;br /&gt;
* a silvery crescent moon tattoo on her neck&lt;br /&gt;
* a small lockpick tattoo on her wrist&lt;br /&gt;
* a crimson-tipped ebon arrow tattoo ([[Flypaper tattoo]]) - Highlighted to emphasize the fine grain of the arrow, the charcoal-colored tattoo appears to pierce through the smooth ivory skin.  A short-barbed arrowhead exits the flesh, the ebon-inked projectile splattered with erratic droplets of vivid sanguine.  A tight array of sharply cut fletchings balance the unswerving arrow, each one banded in tones of grey to create a realistic gradient.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Though Aevilir favored her mother Devitae in many ways, she had a fairly typical upbringing for Vaalorian elves. She discovered her talent for sharpshooting with a bow when she served in the [[Crimson Legion]] for her allotted time of 100 years. Frustrated with the bureaucracy and formality, she left the military as soon as she could, to the chagrin of her father who was still serving after hundreds of years. She met and eventually married her husband, a Faendryl dark elf, who was never accepted by her parents, friends, or extended family. In spite of the ostracism from her loved ones, she dedicated herself to the marriage and they had three children together - Devishal (Faendryl) the eldest son, Vaalas (Faendryl) the middle son, and Taedie (Vaalor) the youngest daughter. When her husband was lost in the [[Griffin Sword War]], her devotion to releasing the souls of [[undead]] was born and she resolved to join the [[Order of Voln]]. Overwhelmed by grief and extreme isolation following her husband&#039;s death, she was found by [[Zelia]] and blessed with some relief from her sorrow. &lt;br /&gt;
&lt;br /&gt;
Having no reason to stay in the [[Elven Nations]], she decided to move west. Before she was able to leave, she was approached in secrecy by the wife of one of her former colleagues from her days in the military. Aevilir will not go into great detail about the circumstances, even to this day more than twenty years later, but the lady beseeched her for an extremely dire favor - that she bring her young daughter with her across the [[Dragonspine Mountains]]. The lady knew about Aevilir&#039;s disdain for the military and was desperate to protect her daughter from the cruelty of her zealous husband, who expected his daughter to follow in his footsteps as a high-ranking military official and sought to discipline her into his image from a very young age. In her desperation, she saw no other choice but to send her daughter away. It was a great risk for both women to execute this plot. Thus, Aevilir left Ta&#039;Vaalor with four children instead of three, under the cover of night. Although it could not be proven to be related, her sudden departure, along with the coincidence of the girl going missing around the same time, was not without suspicion. She understood she could not go back any time soon and made her children understand the gravity of the situation. However, the girl she rescued was yet too young to understand and harbored resentment for being taken away from her mother and forbidden to &#039;&#039;ever&#039;&#039; return home. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in [[Wehnimer&#039;s Landing]] with no friends and very little money, Aevilir sought to make a living by learning locksmithing. She set up in the East Tower and started off humbly with very easy locks. While she was working, and setting off the occasional (or not-so-occasional) trap, her children occupied themselves with their new life. Her sons enmeshed themselves in the Faendryl presence they found in their new home, and quietly grew distant as the years went by. Her daughter had a gift for healing and spent her days learning and socializing with the [[Empaths]] she met in Town Square Central. Her ward spent her time in solitude in the forests surrounding the outpost, and bitterly did her best to avoid her guardian. Aevilir also enjoyed her solitude as she continued to adapt to her surroundings, slowly growing more acclimated to the freedom she had long desired. With this freedom came a strong desire to protect it, and she was given the opportunity to do so when Jantalarian forces arrived under Baron [[Lerep Hochstib]]. She and her daughter threw themselves into the fray, helping where they could with sniping from the tower, operating the ballistas, cutting down trees for ammunition, and healing. The defense of the outpost was successful, and left them both deeply distrustful of the [[Turamzzyrian Empire]].&lt;br /&gt;
&lt;br /&gt;
== Present Day ==&lt;br /&gt;
&lt;br /&gt;
In recent years, Aevilir began to grow weary of solitude and slowly became more comfortable that she was not going to be pursued by forces from the East due to her involvement in absconding with her ward. She started to allow herself to be more social and made some friends through picking boxes in the East Tower. She credits her best friend [[Saesyra (prime)|Saesyra]] for solidifying her reintroduction to society and the importance of community. They met through a mutual friend when Aevilir received an unexpected lick from a lady who was admiring her perfume. They quickly became inseparable, attending many events together. Through ups and downs, they have remained at each other&#039;s side, with a deep and often-misunderstood devotion.&lt;br /&gt;
&lt;br /&gt;
Curious and eager to meet new friends, Aevilir joined [[Raise Your Stout Krew]] and quickly accomplished that goal when she fell into a group that was close in training to her, including Ouidanna, Craeguile, Granfenberg, and Lucraine. They regularly began hunting around [[Thanatoph]] and training together, relying on each other&#039;s skills to form a well-rounded party. Their bond was further cemented with the birth of Super Squirrel Arena team during [[Duskruin Arena]] in Phoenatos of 5123; they rotated in various team members depending on availability, who were immediately adopted as members of the Super Squirrel Arena team. This marked the beginning of a dynamic and growing group of friends as mutual acquaintances started to join them. Following Duskruin, a particular incident in the Minotaur Labyrinths of the [[Krag Slopes]] caused the Squirrel team name to stick. The group began their first (but not last) chaotic foray into the Labyrinth whereupon one by one, the team began to split up and get lost, like squirrels all running in different directions. Having a military background and being used to solo hunting, Aevilir found this disorganization extraordinarily frustrating, but can now look back and laugh at the evolution of understanding each other&#039;s strengths, weaknesses, and quirks.&lt;br /&gt;
&lt;br /&gt;
With her newfound social outlook, Aevilir stepped into a position her daughter once held as an officer of [[Moonshine Manor]] alongside her longtime friend, Fireback. While she was busy and still fearful of discovery, she had remained on the fringes of the group since 5103 when her daughter helped in the founding of the organization. She always had a sense of pride and relief that her daughter was able to integrate into society so successfully, and was very grateful for the involvement of Taedie&#039;s close-knit group of friends who remained supportive of her even through streaks of extreme recklessness, when Aevilir wasn&#039;t able to be around. She feels that it is now an honor to be able to support the organization that meant so much to her daughter and seeks to preserve the family-like atmosphere of (perhaps) misfit members of society who are looking for a home. In her role, she is happy to induct new members and host occasional events, especially when her favorite co-host is able to join her. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Aevilir has been known to be a shameless flirt with no intention of following through on her antics. She enjoys engaging in witty banter, and is always looking for a   fun challenge, but typically values friendship over romance. While she is social and friendly, she remains cautious and guarded with her personal life and time. She can be blunt and uncompromising, but is often touched by a little silliness. Although she exudes confidence, she is sometimes unsure of her place in society, and relies on her friends to keep her grounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Aevilir_Archer_Portrait.png|Portrait of Aevilir as an Archer&lt;br /&gt;
Aevilir_Smirking_Amused.png|Aevilir Smirking with Amusement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hobbies ==&lt;br /&gt;
* Attending events, especially galas&lt;br /&gt;
* Collecting gowns, interesting lockpicks, bugs, gems, flowers, rat fashion&lt;br /&gt;
* Hunting with Squirrel Team&lt;br /&gt;
* Picking boxes for the satisfying sound of the *CLICK*&lt;br /&gt;
* Darts (amateur) &lt;br /&gt;
* Fishing (amateur)&lt;br /&gt;
* Jewelry making&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
* [[Moonshine Manor]] (MHO) - Officer&lt;br /&gt;
* [[Silvergate Inn]] (CHE) - Member&lt;br /&gt;
* [[Raise_Your_Stout_Krew|RYSK]] (MHO) - Member&lt;br /&gt;
* [[Order of Voln]] - Master&lt;br /&gt;
* [[Rogue Guild]] - Guildmaster&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Aevilir_Smirking_Amused.png&amp;diff=222553</id>
		<title>File:Aevilir Smirking Amused.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Aevilir_Smirking_Amused.png&amp;diff=222553"/>
		<updated>2024-07-13T19:14:46Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Aevilir_Archer_Portrait.png&amp;diff=222551</id>
		<title>File:Aevilir Archer Portrait.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Aevilir_Archer_Portrait.png&amp;diff=222551"/>
		<updated>2024-07-13T19:14:07Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=222444</id>
		<title>Aevilir (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=222444"/>
		<updated>2024-07-13T07:34:58Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#000000&lt;br /&gt;
|background-color= #DC143C&lt;br /&gt;
|color= #FFFFFF&lt;br /&gt;
|name= Aevilir Kil&#039;naedesth&lt;br /&gt;
|image= [[File:Aevilir_Loves_Boxes.jpg|thumbnail|center]]&lt;br /&gt;
|caption= Aevilir in her natural habitat.&lt;br /&gt;
|race= Elf&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture= Vaalor&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession= [[Rogue]]&lt;br /&gt;
|religion= [[Zelia]]&lt;br /&gt;
|affiliations= [[Moonshine Manor]], [[Raise_Your_Stout_Krew|RYSK]], [[Silvergate Inn]]&lt;br /&gt;
|word= Vibrant&lt;br /&gt;
|disposition= Friendly&lt;br /&gt;
|demeanor= Wry&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait= &lt;br /&gt;
|flaw= &lt;br /&gt;
|strength= Confidence&lt;br /&gt;
|weakness= Cute Dark Elves&lt;br /&gt;
|habits= Flirting, wiggling ears&lt;br /&gt;
|hobbies= Picking boxes, making jewelry, collecting&lt;br /&gt;
|soft= Lucraine&lt;br /&gt;
|likes= Citrus, red and black, chocolate, cheese&lt;br /&gt;
|dislikes= Tarts, cold&lt;br /&gt;
|fears= Water, Halflings&lt;br /&gt;
|loyalties= [[Order of Voln]]&lt;br /&gt;
|friend= [[Saesyra_(prime)|Saesyra]]&lt;br /&gt;
|spouse= Deceased&lt;br /&gt;
|loved= &lt;br /&gt;
|children= Taedie, Devishal, Vaalas&lt;br /&gt;
|instance= Prime&amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= Wehnimer&#039;s Landing&amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aevilir Kil&#039;naedesth&#039;&#039;&#039;, known as &#039;&#039;&#039;Aevi&#039;&#039;&#039; to her friends, was born in [[Ta&#039;Vaalor]] on the twenty-third day of Charlatos to a Faendryl mother and a Vaalorian father. She currently resides in [[Wehnimer&#039;s Landing]], which she considers home, and has since 5103. She arrived in time to help defend the outpost from Jantalarian forces led by Baron Lerep Hochstib and has been suspicious of the baronies of the Empire ever since. She&#039;s quick to defend her home, and enjoys the freedom and independence she has there. &lt;br /&gt;
&lt;br /&gt;
Although she considers archery her primary skill, she enjoys locksmithing as a hobby after having spent several years making ends meet by picking boxes in the East Tower. While she no longer frequents the East Tower, she cherishes the friends and memories she made there... even the several arrests. Most of her time is now spent adventuring with friends and resting at [[Moonshine Manor]]. She is very social and enjoys going to events, parties, and balls as much as she enjoys the collecting of fashion and accessories to wear to them.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
 You see Aevilir Kil&#039;naedesth the Nightstalker.&lt;br /&gt;
 She appears to be a Vaalor Elf.&lt;br /&gt;
 She is perfectly postured.  She appears to be in the spring of life. She has thick-lashed and ebon-haloed, viridian eyes and ethereally pale, smooth ivory skin. She has loosely waved, light sienna-highlighted deep auburn hair with several intricate braids extending from her temples woven into a voluminous center braid gathered into a diffuse high ponytail. She has an angular face and thin pointed ears. She has slender features that are further enhanced by the sharp angles of her face. A set of tapered kelyn earcaps wrought with spiraling crimson blazestar helixes hugs the curve of her ears.&lt;br /&gt;
 She has a cluster of sleek eahnor rings in her right eyebrow, a silvery crescent moon tattoo on her neck, and a small lockpick tattoo on her wrist.&lt;br /&gt;
 She gives off a pitiless demeanor.&lt;br /&gt;
 She is in good shape.&lt;br /&gt;
 She is wearing a crimson silk face-veil, a tailored obsidian starsilk longcloak with a crimson-stitched hem, a fine-chained eahnor necklace strung with an ebony-haloed merlot red bloodjewel pendant, a midnight black satin bodice buttoned with silver stars, several thin alternating eahnor and spiderweb obsidian bangles, a thin crimson leather belt with a moonstone crescent buckle, a midnight black starsilk sack clasped with a slim eahnor arrow, a midnight black skirt with narrow eahnor buckles set over dual thigh slits, and a pair of black silk slippers.&lt;br /&gt;
&lt;br /&gt;
=== Tattoos ===&lt;br /&gt;
* a black feather tattoo on her shoulder&lt;br /&gt;
* a silvery crescent moon tattoo on her neck&lt;br /&gt;
* a small lockpick tattoo on her wrist&lt;br /&gt;
* a crimson-tipped ebon arrow tattoo ([[Flypaper tattoo]]) - Highlighted to emphasize the fine grain of the arrow, the charcoal-colored tattoo appears to pierce through the smooth ivory skin.  A short-barbed arrowhead exits the flesh, the ebon-inked projectile splattered with erratic droplets of vivid sanguine.  A tight array of sharply cut fletchings balance the unswerving arrow, each one banded in tones of grey to create a realistic gradient.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Though Aevilir favored her mother in many ways, she had a fairly typical upbringing for Vaalorian elves. She discovered her talent for sharpshooting with a bow when she served in the [[Crimson Legion]] for her allotted time of 100 years. Frustrated with the bureaucracy and formality, she left the military as soon as she could, to the chagrin of her father who was still serving after hundreds of years. She met and eventually married her husband, with whom she had three children - Devishal the eldest son, Vaalas the middle son, and Taedie the youngest daughter. &lt;br /&gt;
&lt;br /&gt;
== Present Day ==&lt;br /&gt;
&lt;br /&gt;
== Hobbies ==&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=222442</id>
		<title>Aevilir (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=222442"/>
		<updated>2024-07-13T06:29:11Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#000000&lt;br /&gt;
|background-color= #DC143C&lt;br /&gt;
|color= #FFFFFF&lt;br /&gt;
|name= Aevilir Kil&#039;naedesth&lt;br /&gt;
|image= [[File:Aevilir_Loves_Boxes.jpg|thumbnail|center]]&lt;br /&gt;
|caption= Aevilir in her natural habitat.&lt;br /&gt;
|race= Elf&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture= Vaalor&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession= [[Rogue]]&lt;br /&gt;
|religion= [[Zelia]]&lt;br /&gt;
|affiliations= [[Moonshine Manor]], [[Raise_Your_Stout_Krew|RYSK]], [[Silvergate Inn]]&lt;br /&gt;
|word= Vibrant&lt;br /&gt;
|disposition= Friendly&lt;br /&gt;
|demeanor= Wry&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait= &lt;br /&gt;
|flaw= &lt;br /&gt;
|strength= Confidence&lt;br /&gt;
|weakness= Cute Dark Elves&lt;br /&gt;
|habits= Flirting, wiggling ears&lt;br /&gt;
|hobbies= Picking boxes, making jewelry, collecting&lt;br /&gt;
|soft= Lucraine&lt;br /&gt;
|likes= Citrus, red and black, chocolate, cheese&lt;br /&gt;
|dislikes= Tarts, cold&lt;br /&gt;
|fears= Water, Halflings&lt;br /&gt;
|loyalties= [[Order of Voln]]&lt;br /&gt;
|friend= [[Saesyra_(prime)|Saesyra]]&lt;br /&gt;
|spouse= Deceased&lt;br /&gt;
|loved= &lt;br /&gt;
|children= Taedie, Devishal, Vaalas&lt;br /&gt;
|instance= Prime&amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= Wehnimer&#039;s Landing&amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
 You see Aevilir Kil&#039;naedesth the Nightstalker.&lt;br /&gt;
 She appears to be a Vaalor Elf.&lt;br /&gt;
 She is perfectly postured.  She appears to be in the spring of life. She has thick-lashed and ebon-haloed, viridian eyes and ethereally pale, smooth ivory skin. She has loosely waved, light sienna-highlighted deep auburn hair with several intricate braids extending from her temples woven into a voluminous center braid gathered into a diffuse high ponytail. She has an angular face and thin pointed ears. She has slender features that are further enhanced by the sharp angles of her face. A set of tapered kelyn earcaps wrought with spiraling crimson blazestar helixes hugs the curve of her ears.&lt;br /&gt;
 She has a cluster of sleek eahnor rings in her right eyebrow, a silvery crescent moon tattoo on her neck, and a small lockpick tattoo on her wrist.&lt;br /&gt;
 She gives off a pitiless demeanor.&lt;br /&gt;
 She is in good shape.&lt;br /&gt;
 She is wearing a crimson silk face-veil, a tailored obsidian starsilk longcloak with a crimson-stitched hem, a fine-chained eahnor necklace strung with an ebony-haloed merlot red bloodjewel pendant, a midnight black satin bodice buttoned with silver stars, several thin alternating eahnor and spiderweb obsidian bangles, a thin crimson leather belt with a moonstone crescent buckle, a midnight black starsilk sack clasped with a slim eahnor arrow, a midnight black skirt with narrow eahnor buckles set over dual thigh slits, and a pair of black silk slippers.&lt;br /&gt;
&lt;br /&gt;
=== Tattoos ===&lt;br /&gt;
* a black feather tattoo on her shoulder&lt;br /&gt;
* a silvery crescent moon tattoo on her neck&lt;br /&gt;
* a small lockpick tattoo on her wrist&lt;br /&gt;
* a crimson-tipped ebon arrow tattoo ([[Flypaper tattoo]]) - Highlighted to emphasize the fine grain of the arrow, the charcoal-colored tattoo appears to pierce through the smooth ivory skin.  A short-barbed arrowhead exits the flesh, the ebon-inked projectile splattered with erratic droplets of vivid sanguine.  A tight array of sharply cut fletchings balance the unswerving arrow, each one banded in tones of grey to create a realistic gradient.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Present Day ==&lt;br /&gt;
&lt;br /&gt;
== Hobbies ==&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=222434</id>
		<title>Aevilir (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=222434"/>
		<updated>2024-07-12T22:53:39Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#000000&lt;br /&gt;
|background-color= #DC143C&lt;br /&gt;
|color= #FFFFFF&lt;br /&gt;
|name= Aevilir Kil&#039;naedesth&lt;br /&gt;
|image= [[File:Aevilir_Loves_Boxes.jpg|thumbnail|center]]&lt;br /&gt;
|caption= Aevilir in her natural habitat.&lt;br /&gt;
|race= Elf&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture= Vaalor&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession= [[Rogue]]&lt;br /&gt;
|religion= [[Zelia]]&lt;br /&gt;
|affiliations= [[Moonshine Manor]], [[Raise_Your_Stout_Krew|RYSK]], [[Silvergate Inn]]&lt;br /&gt;
|word= Vibrant&lt;br /&gt;
|disposition= Friendly&lt;br /&gt;
|demeanor= Wry&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait= &lt;br /&gt;
|flaw= &lt;br /&gt;
|strength= Confidence&lt;br /&gt;
|weakness= Cute Dark Elves&lt;br /&gt;
|habits= Flirting, wiggling ears&lt;br /&gt;
|hobbies= Picking boxes, making jewelry, collecting&lt;br /&gt;
|soft= Lucraine&lt;br /&gt;
|likes= Citrus, red and black, chocolate, cheese&lt;br /&gt;
|dislikes= Tarts, cold&lt;br /&gt;
|fears= Water, Halflings&lt;br /&gt;
|loyalties= [[Order of Voln]]&lt;br /&gt;
|friend= [[Saesyra_(prime)|Saesyra]]&lt;br /&gt;
|spouse= Deceased&lt;br /&gt;
|loved= &lt;br /&gt;
|children= Taedie, Devishal, Vaalas&lt;br /&gt;
|instance= Prime&amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= Wehnimer&#039;s Landing&amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Present Day ==&lt;br /&gt;
&lt;br /&gt;
== Hobbies ==&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Aevilir_Loves_Boxes.jpg&amp;diff=222433</id>
		<title>File:Aevilir Loves Boxes.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Aevilir_Loves_Boxes.jpg&amp;diff=222433"/>
		<updated>2024-07-12T22:50:59Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=222432</id>
		<title>Aevilir (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aevilir_(prime)&amp;diff=222432"/>
		<updated>2024-07-12T22:48:25Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Created page with &amp;quot;{{characterprofile  |border-color=#000000 |background-color= #DC143C |color= #FFFFFF |name= Aevilir Kil&amp;#039;naedesth |image= &amp;lt;!--example: center --&amp;gt; |caption=  |race= Elf&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt; |culture= Vaalor&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt; |culture2= &amp;lt;!-- Secon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#000000&lt;br /&gt;
|background-color= #DC143C&lt;br /&gt;
|color= #FFFFFF&lt;br /&gt;
|name= Aevilir Kil&#039;naedesth&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption= &lt;br /&gt;
|race= Elf&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture= Vaalor&amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession= [[Rogue]]&lt;br /&gt;
|religion= [[Zelia]]&lt;br /&gt;
|affiliations= [[Moonshine Manor]], [[Raise_Your_Stout_Krew|RYSK]], [[Silvergate Inn]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition= Friendly&lt;br /&gt;
|demeanor= Wry&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait= &lt;br /&gt;
|flaw= &lt;br /&gt;
|strength= Confidence&lt;br /&gt;
|weakness= Cute Dark Elves&lt;br /&gt;
|habits= Flirting, wiggling ears&lt;br /&gt;
|hobbies= Picking boxes, making jewelry, collecting&lt;br /&gt;
|soft= Lucraine&lt;br /&gt;
|likes= Citrus, red and black, chocolate, cheese&lt;br /&gt;
|dislikes= Tarts, cold&lt;br /&gt;
|fears= Water, Halflings&lt;br /&gt;
|loyalties= [[Order of Voln]]&lt;br /&gt;
|friend= [[Saesyra_(prime)|Saesyra]]&lt;br /&gt;
|spouse= Deceased&lt;br /&gt;
|loved= &lt;br /&gt;
|children= Taedie, Devishal, Vaalas&lt;br /&gt;
|instance= Prime&amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= Wehnimer&#039;s Landing&amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Present Day ==&lt;br /&gt;
&lt;br /&gt;
== Hobbies ==&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dainty_handkerchief&amp;diff=222088</id>
		<title>Dainty handkerchief</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dainty_handkerchief&amp;diff=222088"/>
		<updated>2024-07-07T22:54:34Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Added two verbs that were missing (cover &amp;amp; fold) and tier info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dainty handkerchiefs&#039;&#039;&#039; are [[Script|scripted]] hankies that have slightly more delicate actions than the similarly scripted [[Basic handkerchief|basic]] variety.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This is a Dainty Handkerchief.&lt;br /&gt;
&lt;br /&gt;
It is tier 3 out of 3 and has the following verb traps: TURN, FOLD, RUB, PUSH, COVER, POKE, TILT, WAVE, KISS, and PULL the handkerchief.  There are no further tiers to unlock.&lt;br /&gt;
&lt;br /&gt;
It may be altered with a long description or a show, but should remain a &amp;quot;handkerchief.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! COVER&lt;br /&gt;
| You bury your face in your simple cotton handkerchief.&lt;br /&gt;
| XXX buries her face in her simple cotton handkerchief.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! FOLD&lt;br /&gt;
| You fold and unfold your cotton handkerchief, plainly upset.&lt;br /&gt;
| XXX folds and unfolds a simple cotton handkerchief, plainly upset.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You press the cotton handkerchief gently to your lips.&lt;br /&gt;
| XXX presses a simple cotton handkerchief gently to her lips.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You dab at your eyes, soaking up unshed tears with your cotton handkerchief.&lt;br /&gt;
| XXX dabs at her glistening emerald green eyes with a simple cotton handkerchief.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You bunch up your cotton handkerchief in your fist.&lt;br /&gt;
| XXX bunches up a simple cotton handkerchief in her fist.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You blot your forehead and upper lip with your cotton handkerchief.&lt;br /&gt;
| XXX blots her forehead and upper lip with a simple cotton handkerchief &lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You wipe your face with your cotton handkerchief, drying off the streaks left by tears.&lt;br /&gt;
| XXX wipes her face with a simple cotton handkerchief, drying off the streaks left by tears.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You pass your cotton handkerchief from hand to hand nervously.&lt;br /&gt;
| XXX passes her cotton handkerchief from hand to hand nervously.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You twist and wring your cotton handkerchief with fretful motions.&lt;br /&gt;
| XXX twists and wrings her cotton handkerchief with fretful motions.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You wave your cotton handkerchief slowly back and forth, a tear forming in your eye.&lt;br /&gt;
| XXX waves a simple cotton handkerchief slowly back and forth, a tear forming in her eye.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dainty Handkerchief, Tier 1 ==&lt;br /&gt;
Tier 1 traps the verbs FOLD, TURN, and PULL.&lt;br /&gt;
&lt;br /&gt;
== Dainty Handkerchief, Tier 2 ==&lt;br /&gt;
Tier 2 adds RUB, PUSH, and COVER to the trapped verbs.&lt;br /&gt;
&lt;br /&gt;
==Dainty Handkerchief, Tier 3==&lt;br /&gt;
Tier 3 adds POKE, WAVE, TILT, and KISS to the trapped verbs.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Basic handkerchief]]&lt;br /&gt;
*[[Fancy Coat#Handkerchief Adornment|Fancy Coat handkerchief]] &lt;br /&gt;
*[[Perfumed handkerchief]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Handkerchief&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Noun&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=COVER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb1=FOLD&lt;br /&gt;
|verb2=KISS &lt;br /&gt;
|verb3=POKE&lt;br /&gt;
|verb4=PULL&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TILT&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
|verb9=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fancy_Waist_Chains&amp;diff=218122</id>
		<title>Fancy Waist Chains</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fancy_Waist_Chains&amp;diff=218122"/>
		<updated>2024-04-25T02:32:23Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fancy Waist Chains&#039;&#039;&#039; are fluff waist chains that have a variety of verb traps and can have both their adornment and chain materials customized.  They are sold at [[RWShop:Off the Chain|Off the Chain]] at [[Rumor Woods]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Fancy Waist Chains come with several verb traps off the shelf and can have both their chain material and their adornments customized. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the silver waist chain and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
~ Fancy Waist Chains ~&lt;br /&gt;
&lt;br /&gt;
This silver waist chain must remain some type of waist chain.  Long or show descriptions are fine.  You can customize the adornment or add your own gem via PUSH.&lt;br /&gt;
&lt;br /&gt;
This silver waist chain has not been unlocked.  You can TICKLE, TILT, RUB, and ATTEND the chain.  A talented merchant could improve it.&lt;br /&gt;
&lt;br /&gt;
Current settings for the chain:&lt;br /&gt;
&lt;br /&gt;
Adornment = faceted black garnets&lt;br /&gt;
Chain Material = silvery&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the chain may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&lt;br /&gt;
|Sliding a finger back and forth along your vaalin waist chain, you smooth out any kinks in the lustrous vaalin links, ensuring a perfect silhouette.&lt;br /&gt;
|Player slides a finger back and forth along her vaalin waist chain, smoothing out any kinks in the lustrous vaalin links.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|You open the clasp on your vaalin waist chain, allowing it to slip from around your waist.&lt;br /&gt;
|Player opens the clasp on his vaalin waist chain, allowing it to slip from around his waist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|You sweep your fingers across the obsidian spiders strung along your vaalin waist chain, caressing each briefly as they fall back against your form.&lt;br /&gt;
|Player sweeps her fingers across the obsidian spiders strung along her vaalin waist chain, caressing each briefly as they fall back against her form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|You slowly trace the length of your vaalin waist chain with your fingertip, following the contours of your body.&lt;br /&gt;
|Player slowly traces the length of his vaalin waist chain with his fingertip, following the contours of his body.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|You shift your weight from one side to the other, causing the obsidian spiders strung from your vaalin waist chain to clink together softly.&lt;br /&gt;
|Player shifts his weight from one side to the other, causing the obsidian spiders strung from his vaalin waist chain to clink together softly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|You fasten your vaalin waist chain around your midsection, adjust the drape, and wiggle your hips with satisfaction.&lt;br /&gt;
|Player fastens his vaalin waist chain around his midsection, adjusts the drape, and wiggles his hips with satisfaction.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The first unlock adds more verb traps to the Fancy Waist Chains. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|You fold your arms about your midsection, attempting to conceal your vaalin waist chain from view.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;With gem inserted:&#039;&#039;&#039;&#039;&#039; You fold your arms about your midsection, attempting to conceal an iridescent emerald on your vaalin waist chain from view.&lt;br /&gt;
|Player folds her arms about her midsection, attempting to conceal her vaalin waist chain from view.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;With gem inserted:&#039;&#039;&#039;&#039;&#039; Player folds her arms about her midsection, attempting to conceal an iridescent emerald on her vaalin waist chain from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|Pinched between your thumb and forefinger, you unconscientiously roll your vaalin waist chain between your fingertips, releasing some nervous energy.&lt;br /&gt;
|Pinched between his thumb and forefinger, Player rolls his vaalin waist chain between his fingertips, a relaxed expression overtaking his features.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STARE&lt;br /&gt;
|Staring straight ahead, you throw your shoulders back and cock your hip to one side, your hand casually resting against your vaalin waist chain.&lt;br /&gt;
|Staring straight ahead, Player throws her shoulders back and cocks her hip to one side, her hand casually resting against her vaalin waist chain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|Using both hands, you give your vaalin waist chain a quick half-circle turn.  You wiggle your hips, allowing the chain to settle into the perfect position around your midriff.&lt;br /&gt;
|Player gives his vaalin waist chain a quick half-circle turn.  He wiggles his hips, allowing the chain to settle into the perfect position around his midriff.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The second unlock adds even more verb traps to Fancy Waist Chains.  In addition, a gem can be used as the adornment when added via {{boldmono|PUSH}}. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your vaalin waist chain and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
~ Fancy Waist Chains ~&lt;br /&gt;
&lt;br /&gt;
This vaalin waist chain must remain some type of waist chain.  Long or show descriptions are fine.  You can customize the adornment or add your own gem via PUSH.&lt;br /&gt;
&lt;br /&gt;
This vaalin waist chain has been unlocked twice.  You can TICKLE, TILT, RUB, ATTEND, PINCH, TURN, STARE, HUG, NUDGE, EXHALE, PUSH, and PULL the chain.  It cannot be improved further.&lt;br /&gt;
&lt;br /&gt;
Current settings for the chain:&lt;br /&gt;
&lt;br /&gt;
Adornment = runestones&lt;br /&gt;
Chain Material = black vaalin&lt;br /&gt;
Gem = an iridescent emerald&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the chain may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EXHALE&lt;br /&gt;
|Taking a deep breath, you suck in your belly and tighten your vaalin waist chain around your middle.&lt;br /&gt;
|Taking a deep breath, Player sucks in his belly and tightens his vaalin waist chain around his middle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|You adjust the drape of your vaalin waist chain, moving it a bit lower on your hips.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;With gem inserted:&#039;&#039;&#039;&#039;&#039; You adjust the position of an iridescent emerald on your vaalin waist chain, centering it over your belly button.&lt;br /&gt;
|Player adjusts the drape of his vaalin waist chain, moving it a bit lower on his hips.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;With gem inserted:&#039;&#039;&#039;&#039;&#039; Player adjusts the position of an iridescent emerald on her vaalin waist chain, centering it over her belly button.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
| You carefully remove an iridescent emerald from your vaalin waist chain.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Removes a gem if one has been inserted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
| With a steady hand, you place your iridescent emerald into a setting on your vaalin waist chain.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Adds a gem to the waist chain.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Waist chain &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Adornment &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Chain material&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=EXHALE&lt;br /&gt;
|verb3=HUG&lt;br /&gt;
|verb4=NUDGE&lt;br /&gt;
|verb5=PINCH&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=STARE&lt;br /&gt;
|verb11=TICKLE&lt;br /&gt;
|verb12=TILT&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fancy_Waist_Chains&amp;diff=218121</id>
		<title>Fancy Waist Chains</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fancy_Waist_Chains&amp;diff=218121"/>
		<updated>2024-04-25T02:31:03Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Updated first and third person for some verbs, added messaging for when gem is inserted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fancy Waist Chains&#039;&#039;&#039; are fluff waist chains that have a variety of verb traps and can have both their adornment and chain materials customized.  They are sold at [[RWShop:Off the Chain|Off the Chain]] at [[Rumor Woods]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Fancy Waist Chains come with several verb traps off the shelf and can have both their chain material and their adornments customized. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the silver waist chain and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
~ Fancy Waist Chains ~&lt;br /&gt;
&lt;br /&gt;
This silver waist chain must remain some type of waist chain.  Long or show descriptions are fine.  You can customize the adornment or add your own gem via PUSH.&lt;br /&gt;
&lt;br /&gt;
This silver waist chain has not been unlocked.  You can TICKLE, TILT, RUB, and ATTEND the chain.  A talented merchant could improve it.&lt;br /&gt;
&lt;br /&gt;
Current settings for the chain:&lt;br /&gt;
&lt;br /&gt;
Adornment = faceted black garnets&lt;br /&gt;
Chain Material = silvery&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the chain may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&lt;br /&gt;
|Sliding a finger back and forth along your vaalin waist chain, you smooth out any kinks in the lustrous vaalin links, ensuring a perfect silhouette.&lt;br /&gt;
|Player slides a finger back and forth along her vaalin waist chain, smoothing out any kinks in the lustrous vaalin links.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|You open the clasp on your vaalin waist chain, allowing it to slip from around your waist.&lt;br /&gt;
|Player opens the clasp on his vaalin waist chain, allowing it to slip from around his waist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|You sweep your fingers across the obsidian spiders strung along your vaalin waist chain, caressing each briefly as they fall back against your form.&lt;br /&gt;
|Player sweeps her fingers across the obsidian spiders strung along her vaalin waist chain, caressing each briefly as they fall back against her form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|You slowly trace the length of your vaalin waist chain with your fingertip, following the contours of your body.&lt;br /&gt;
|Player slowly traces the length of his vaalin waist chain with his fingertip, following the contours of his body.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|You shift your weight from one side to the other, causing the obsidian spiders strung from your vaalin waist chain to clink together softly.&lt;br /&gt;
|Player shifts his weight from one side to the other, causing the obsidian spiders strung from his vaalin waist chain to clink together softly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|You fasten your vaalin waist chain around your midsection, adjust the drape, and wiggle your hips with satisfaction.&lt;br /&gt;
|Player fastens his vaalin waist chain around his midsection, adjusts the drape, and wiggles his hips with satisfaction.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The first unlock adds more verb traps to the Fancy Waist Chains. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|You fold your arms about your midsection, attempting to conceal your vaalin waist chain from view.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;With gem inserted:&#039;&#039;&#039;&#039;&#039; You fold your arms about your midsection, attempting to conceal an iridescent emerald on your vaalin waist chain from view.&lt;br /&gt;
|Player folds her arms about her midsection, attempting to conceal her vaalin waist chain from view.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;With gem inserted:&#039;&#039;&#039;&#039;&#039; Player folds her arms about her midsection, attempting to conceal an iridescent emerald on her vaalin waist chain from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|Pinched between your thumb and forefinger, you unconscientiously roll your vaalin waist chain between your fingertips, releasing some nervous energy.&lt;br /&gt;
|Pinched between his thumb and forefinger, Player rolls his vaalin waist chain between his fingertips, a relaxed expression overtaking his features.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STARE&lt;br /&gt;
|Staring straight ahead, you throw your shoulders back and cock your hip to one side, your hand casually resting against your vaalin waist chain.&lt;br /&gt;
|Staring straight ahead, Player throws her shoulders back and cocks her hip to one side, her hand casually resting against her vaalin waist chain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|Using both hands, you give your vaalin waist chain a quick half-circle turn.  You wiggle your hips, allowing the chain to settle into the perfect position around your midriff.&lt;br /&gt;
|Player gives his vaalin waist chain a quick half-circle turn.  He wiggles his hips, allowing the chain to settle into the perfect position around his midriff.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The second unlock adds even more verb traps to Fancy Waist Chains.  In addition, a gem can be used as the adornment when added via {{boldmono|PUSH}}. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your vaalin waist chain and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
~ Fancy Waist Chains ~&lt;br /&gt;
&lt;br /&gt;
This vaalin waist chain must remain some type of waist chain.  Long or show descriptions are fine.  You can customize the adornment or add your own gem via PUSH.&lt;br /&gt;
&lt;br /&gt;
This vaalin waist chain has been unlocked twice.  You can TICKLE, TILT, RUB, ATTEND, PINCH, TURN, STARE, HUG, NUDGE, EXHALE, PUSH, and PULL the chain.  It cannot be improved further.&lt;br /&gt;
&lt;br /&gt;
Current settings for the chain:&lt;br /&gt;
&lt;br /&gt;
Adornment = runestones&lt;br /&gt;
Chain Material = black vaalin&lt;br /&gt;
Gem = an iridescent emerald&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the chain may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EXHALE&lt;br /&gt;
|Taking a deep breath, you suck in your belly and tighten your vaalin waist chain around your middle.&lt;br /&gt;
|Taking a deep breath, Player sucks in his belly and tightens his vaalin waist chain around his middle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|You adjust the drape of your vaalin waist chain, moving it a bit lower on your hips.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;With gem inserted:&#039;&#039;&#039;&#039;&#039; You adjust the position of an iridescent emerald on your vaalin waist chain, centering it over your belly button.&lt;br /&gt;
|Player adjusts the drape of his vaalin waist chain, moving it a bit lower on his hips.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;With gem inserted:&#039;&#039;&#039;&#039;&#039; Play adjusts the position of an iridescent emerald on her vaalin waist chain, centering it over her belly button.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
| You carefully remove an iridescent emerald from your vaalin waist chain.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Removes a gem if one has been inserted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
| With a steady hand, you place your iridescent emerald into a setting on your vaalin waist chain.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Adds a gem to the waist chain.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Waist chain &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Adornment &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Chain material&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=EXHALE&lt;br /&gt;
|verb3=HUG&lt;br /&gt;
|verb4=NUDGE&lt;br /&gt;
|verb5=PINCH&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=STARE&lt;br /&gt;
|verb11=TICKLE&lt;br /&gt;
|verb12=TILT&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=216055</id>
		<title>Icemule Trace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=216055"/>
		<updated>2024-03-27T01:51:41Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Added Icemule citizen verbs - Swoon &amp;amp; Shiver may need updates, testing these gave the same results as the normal non-citizen verbs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMT-icemule.gif|thumb|right|Icemule Trace map by Tsoran]]&lt;br /&gt;
&#039;&#039;&#039;Icemule Trace&#039;&#039;&#039; is a frontier [[town|settlement]] located in the northeastern region of western [[Elanith]], in the shadow of the [[Dragonspine Mountains]] to its east.  Icemule, as it is commonly referred to, was founded by Paradis [[halfling]]s with hopes of it becoming the gaming and entertainment capital of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
It has evolved into the usual base camp for adventurers travelling beyond it to the north, to [[Pinefar]] and [[The Rift]]. The well on Ale Street in the southwestern quadrant of town and the Town Center are frequented by adventurers, and between the two, nearly any skill or service can be traded for if there are others present who are capable of providing it. Citizens of Icemule colloquially refer to themselves as &#039;&#039;Icemulers&#039;&#039;, while they use the adjective &#039;&#039;Icemulian&#039;&#039; to describe that which is distinct to the region (i.e., Icemulian flora).&lt;br /&gt;
&lt;br /&gt;
Travelling [[merchant]] caravans and fairs often visit Icemule Trace during the winter months. In Charlatos 5119, the town held the first street festival in its history, the [[Faire of the North]], featuring carnival-like fairgrounds, shopping, games hosted by the [[White Haven]] and the local [[Mho|Meeting Hall Organizations]], a variety of professional merchant services, and a costume gala.&lt;br /&gt;
&lt;br /&gt;
== Storylines ==&lt;br /&gt;
&lt;br /&gt;
Welcome to Icemule Trace, a small snowy town with cold winds, warm hearts, and eldritch horrors! &#039;&#039;&#039;Midweek &amp;amp;apos;Mule Train&#039;&#039;&#039; on Wednesdays around 9:30pm EST is a weekly scheduled story time featuring roleplay, intrigue, and the aforementioned horrors. You do not need to be an Icemule Trace resident to attend!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:top; width: 25em;&amp;quot; | Current Events&lt;br /&gt;
! style=&amp;quot;vertical-align:top; width: 25em;&amp;quot; | Historical Archives&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
*[[The Watchfire Pact]] &lt;br /&gt;
|&lt;br /&gt;
*[[:Category:Icemule_Trace_storylines|Icemule Trace storylines]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
[[Image:IcemuleAtlasPlate.jpg|thumb|400px|right|A player-created topographical map of Icemule Trace and its surrounding areas.]]&lt;br /&gt;
Icemule Trace operates on a democratic election system, with most elected officials coming from upstanding halfling families.&lt;br /&gt;
&lt;br /&gt;
Mayor [[Fizelgrauf Binnder]] retired in 5108, resulting in the [[5108 Icemule Mayoral Race]]. [[Nihala Winterberry]] defeated [[Igerone Furryback]] in the election and served as the mayor of the town for nearly a decade.&lt;br /&gt;
&lt;br /&gt;
In late 5117, Mayor Nihala disappeared from the public eye, allegedly due to a &amp;quot;curious malady&amp;quot;. [[Hibbits Hoft]] was appointed as interim mayor.&lt;br /&gt;
&lt;br /&gt;
In early 5118, a cursed Nihala revealed that she knew she must sacrifice herself for the good of the people. She was killed when the prisoner Daukhera Darkflorr escaped from her magic-proof cell, thus launching the story The Dawn of Daukhera (called [[The Troubles]] by the locals).&lt;br /&gt;
&lt;br /&gt;
In Ivastaen 5118, it was announced that Icemule Trace would have the opportunity to [[Icemule Trace Mayoral Election 5118|elect a player character as mayor]].  Neovik, Joskin, Sabotage, Kilded, and Tawariell threw their names in the hat. After votes were counted on 22 Lumnea, Tawariell was announced as the new mayor. She, like all future mayors, will serve a two-year term and is not eligible for re-election.&lt;br /&gt;
&lt;br /&gt;
On the 23rd of Oleasta, 5120, it was announced that [[Icemule Trace/saved posts|Icemule Trace would no longer elect player characters as mayors]].&lt;br /&gt;
&lt;br /&gt;
On the 5th of Lumnea, 5120, [[Icemule Trace/saved posts|recently discovered historical documents]] revealed that rules had long been set in place for Icemule elections: that each of the four burrows of Icemule must nominate a candidate for the mayor&#039;s office; that each candidate must be of the Truefolk (or &amp;quot;halfling&amp;quot;, as other races call them); that the candidates must be of sound mind and high standing among the folk of their burrow; and that the candidate must be at least twenty-five years old. Once elected, the mayor must have five advisors--no more and no less--selected by the common will of all burrows, with no other reservations or requirements. How the ancient documents will be reconciled with both custom and town practice is, as of this writing, not yet known.&lt;br /&gt;
&lt;br /&gt;
On the 16th of Lumnea, 5120, the [[Icemule Trace Mayoral Election 5120|Icemule Mayoral Election]] Schedule was announced. After the polls closed, five [[Icemule Town Council|Town Council]] candidates were announced as winners. However, a fire reportedly damaged some of the mayoral votes at [[Clovertooth Hall]], and on the 7th of Koaratos, a Town Council meeting was called to resolve the disputed Mayoral Election. [[Talliver Dabbings]] was chosen as the new mayor.&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a full list of shops, see [[:Category:Icemule Trace Shops|Icemule Trace Shops]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Attractions ===&lt;br /&gt;
&lt;br /&gt;
*[[Silvermule Gaming Hall]]&lt;br /&gt;
*Penguin Hill&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!Area&lt;br /&gt;
!Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Icemule Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |1-6&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Abandoned Farm: 15-35&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Whether it be the lands of ice and snow to the southwest or the frozen glacier to the northeast, you can be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate before attempting to make a meal of you.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Icemule Pioneer Cemetery, Abandoned Farm, and Ice Tunnels.&lt;br /&gt;
&lt;br /&gt;
Rumors: The dreaded ice Halfling. No one talks about them. No one has seen them. Why?!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Snowflake Vale]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |3-6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |In the forest south of the Trace rests this beautiful vale where the fall of the snowflakes is constant. It is difficult to determine whether this is due to new snow or simply existing snow from the tops of the trees set free by the wind.&lt;br /&gt;
&lt;br /&gt;
Rumors: It is said that lovers come to the vale where they each catch a snowflake on their tongue and then kiss, binding their love with nature for all time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Snow Fort]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |9-17&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |The air of mystery surrounds this fort just east of the Trace. Every wall, tower, tunnel and stairway has been carved out of ice and snow. Signs of battle still remain though no one remembers what battle took place within the icy stronghold.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend speaks of a band of renegade dark elves that used the fort as shelter to hide from an angry phantom dragon. However, no one has ever claimed to have seen a phantom dragon. Even those who tell the tale say that the elves could not see the dragon, only that they knew it was almost upon them. Thus, there is very little worry that the dragon exists within the region though it remains a popular story.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Temple of Hope]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |15-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |The Temple of Hope which rests in the Abbey northeast of the Trace was once a symbol of peace and good will throughout the lands. Unfortunately, darkness befell the inhabitants and all that remains are evil and the echoes of what once was.&lt;br /&gt;
&lt;br /&gt;
Rumors: Some say the there were survivors of the ill-fated Abbey and that they hope some day to return to free the place from evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Thurfel&#039;s Keep]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |1-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |This fascinating structure rests on an island in a lake, each of which is entirely underground! Found deep within the caverns below Icemule Trace, one wonders whether [[Thurfel]] built the keep to protect something or simply to mystify visitors.&lt;br /&gt;
&lt;br /&gt;
Rumors: Strange glyphs with unknown magical properties can be found within the keep. Their nature has not been fully determined.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Frozen Battlefield]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |29-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Stark reminder of wars long forgotten, this Frozen Battlefield lies hidden within the snowy hills just west of Icemule Trace. Removed from history, its legacy reveals the chaos and disarray that is the gift of war and conflict.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Ice Plains, [[Amasalen]]&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Evidence suggests that the battles in this region may have been part of a civil war between opposing sides of a great nation. Sadly, the only winner remaining is the chaos of the land and the scavenging trolls.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Olbin Pass]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |24-46&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |The harsh wintery weather becomes almost bearable amongst the natural beauty to be found in Olbin Pass. Far northeast of the Trace, Olbin Pass serves to be the safest crossing point for climbers on their way to Pinefar Trading Post and Mt. Aenatumgana. A natural hot springs fed lake brings a little warmth to the frozen scenery to be found throughout the area.&lt;br /&gt;
&lt;br /&gt;
Rumors: A local halfling trader claims that the steamy oval lake is actually the home of a rare steam dragon that lives deep below. Although he can offer no real evidence, he does have several drawings of the beast that he is willing to sell at bargain rates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Frozen Bramble]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |39-50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Pinefar|Pinefar Trading Post]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |(non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Pinefar Trading Post is your last chance stop for supplies deep in the northern mountains of Elanith. North of Icemule Trace and nestled near the base of Mount Aenatumgana, this mountain outpost services the boldest of adventurers on their way to the Top of the World and infamous Rift. Founded by halfing entrepeneur Belle with help from her father, the outpost offers a host of services with local flair such as an herb store, banker, gembuying, cigar shop, bar and Mimi, the outpost&#039;s Abyssinian cat.&lt;br /&gt;
&lt;br /&gt;
Few haven&#039;t heard of the local elven herbalist, Celk Fyretryst, who brews several special blends of teas that can heal most any wound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Quiet Forest]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |24-27&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |High in the northern slopes south of Pinefar Trading Post, the trees of the forest become strong and thick. So thick, they block the shrieking winds from assaulting the ears of the inhabitants. The calm created by this effect is the inspiration for the Quiet Forest.&lt;br /&gt;
&lt;br /&gt;
Rumors: Late in the evening, around midnight, the spirits of the forest are said to gather here sharing their visions of the day with one another.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Northern Mountains]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |24-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Situated halfway between the town of Icemule Trace and the Pinefar Trading Post, these alluring, yet dangerous, mountains have claimed many a trader&#039;s life. Beautiful arrangements of snow-covered rocks and frost-laden trees combine to give the surrounding wilderness an almost bewitching aura of tranquility. However, the snow-covered rocks conceal many loose footholds and the forests are home to many types of predatory wildlife. Adventurers who wish to return home in one piece would do well to keep their attentions focused.&lt;br /&gt;
&lt;br /&gt;
A breathtaking vista is to found atop a cliff overlooking the rushing River Olbin. All aspiring sightseers should take special precautions when climbing this cliff, for the long fall down into the icy Olbin is not for those of weak constitution.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Dark Caves]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |24-32&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Few places reflect a greater air of vileness than the Dark Caves atop the Northern Mountains. You&#039;ll find no endearing qualities within, no massive caches of treasure, no hidden altars of great power. What you will find is carnage, decay and danger, the perfect thing for the adventurer who has everything.&lt;br /&gt;
&lt;br /&gt;
Rumors: These caves were said to hold a curse on those who brought the mighty to the honor of the forsaken. Honestly, this is the most confusing rumor we&#039;ve encountered in these northern parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Nightmare Gorge]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |42-47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Treacherous terrain, foul winds, inclimate weather and deadly creatures all come together to form this great wound in the land known as Nightmare Gorge. The best recommendations that can be given are those that suggest you avoid this collage of danger. Unfortunately, passing through the gorge is the only known route to Pinefar and beyond.&lt;br /&gt;
&lt;br /&gt;
Rumors: Dead or alive, everything that moves in the gorge is likely to kill you. This is no rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Arctic Tundra]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |42-53&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Ice and snow, ice and snow, in the northern parts you&#039;ll see quite a lot of this and the Arctic Tundra northeast of Pinefar is no exception. Perhaps the best thing to be seen aside from all the ice and snow is the view of the ice spires which are still far in the distance, but can be seen fading in and out through the snowstorms.&lt;br /&gt;
&lt;br /&gt;
Rumors: Thousands of years ago, this area sat at the bottom of the ocean, surrounded by sea life of all kinds both great and small. Sadly, in the present, there&#039;s just a bunch of ice and snow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Mount Aenatumgana]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |52-63&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Resting on the top of the world, Mount Aenatumgana watches over everything as if a king on his throne, calm and powerful. Glacial ice prevails across the mountain leaving only a few small trails for the bravest of adventurers to traverse. Brave they must be as these trails provide the only path to the Drake&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Young mothers are often heard to tell their children that if they attempt to climb Aenatumgana, the mountain shall claim them as their own and change them into Ice Golems! One wonders if there is some truth to this rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Drake&#039;s Shrine]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |(non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Few places of honor to the gods can be said to hold a candle to the great shrine of [[Koar]]. It rests upon the top of the world at Mount Aenatumgana. Immense and beautiful, this shrine can only be visited by the bravest and cleverest of adventurers.&lt;br /&gt;
&lt;br /&gt;
Rumors: True to the nature of the gods, it is rumored that a portal to a realm of great peril, a place of strange structure and shifting horizon, lies protected deep within the shrine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Crawling Shore]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |55-60&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;&#039;&#039;[[Spell sever]]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Den of Rot]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |66-72&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |A portal from the Temple of Hope leads into an [[Ivas|Ivasian]] hunting ground with a mix of living and undead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[The Rift]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |75-100&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;The Scatter: 100-110&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Don&#039;t go there. It&#039;s too dangerous and you will die and probably kill the clerics that try to save you. Just say no!&lt;br /&gt;
&lt;br /&gt;
Rumors: There are no bananas so eat up before you go.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Moonsedge]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |100+&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;&#039;&#039;[[Spell sever]]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Hinterwilds]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |100+&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;&#039;&#039;[[Spell sever]]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Public Gathering Places==&lt;br /&gt;
{{#section-h:Node|[[Icemule Trace]]}}&lt;br /&gt;
== Citizen Verbs ==&lt;br /&gt;
Citizen verbs can be accessed in [[Verb:VERB|VERB]] SETTINGS.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable|80}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Swoon&lt;br /&gt;
| My, my, aren&#039;t we dramatic today?&lt;br /&gt;
| Player swoons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| With a shiver, you rub each hand across the opposite forearm, trying to get warm.&lt;br /&gt;
| Player shivers and rubs her arms.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
| As a brisk wind rushes through the area, you quickly rub your hands together for warmth, warding off the chill.&lt;br /&gt;
| Player shivers and rapidly rubs her hands together for warmth.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Shiver&lt;br /&gt;
| You shiver.&lt;br /&gt;
| Player shivers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://discord.gg/UXWJeEd IMT Discord] (Unofficial Discord for storyline discussion)&lt;br /&gt;
*[[:Category:Icemule Trace politics|Icemule Trace politics]]&lt;br /&gt;
*[[:Category:Icemule Trace storylines|Icemule Trace storylines]]&lt;br /&gt;
*[[Icemule Trace/Defenses]]&lt;br /&gt;
*[[Icemule Trace Area (map)|Area maps]]&lt;br /&gt;
*[[List of hunting areas#Icemule Trace &amp;amp; Pinefar|Hunting areas]]&lt;br /&gt;
*[[:Category:Icemule Trace Shops|List of shops]]&lt;br /&gt;
*[[A beginner&#039;s guide to Icemule Trace]]&lt;br /&gt;
*[[Council of Ten]]&lt;br /&gt;
* [[Thurfel]]&lt;br /&gt;
*[[Hidulah&#039;s Revenge (saved post)|Hidulah&#039;s Revenge]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Icemule%20Trace/view Icemule Trace Officials folder]&lt;br /&gt;
*[[Icemule Town Council]]&lt;br /&gt;
*[[The Icemule Trace and Ta&#039;Vaalor Military Accord]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[Category:Icemule Trace| ]]&lt;br /&gt;
{{Halflings}}&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=River%27s_Rest&amp;diff=216054</id>
		<title>River&#039;s Rest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=River%27s_Rest&amp;diff=216054"/>
		<updated>2024-03-27T01:41:07Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Added River&amp;#039;s Rest citizen verbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Riversrest_map2.jpg|thumb|right|River&#039;s Rest]]&lt;br /&gt;
&#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039; is a small town near the mouth of the [[Tempest River]] on [[Maelstrom Bay]].  It is a part of the [[Turamzzyrian Empire]] and the [[Torre|County of Torre]]. Due to the town&#039;s size and relative isolation, it is generally ignored by both county and imperial authorities. As such, River&#039;s Rest is considered a safe haven for those wishing to avoid the law.  Its isolation also results in a small but tightly-knit player community.&lt;br /&gt;
&lt;br /&gt;
==History of River&#039;s Rest==&lt;br /&gt;
&lt;br /&gt;
River&#039;s Rest, while a small town today, is heir to a long rich tradition of history.  The founding date of the town is unknown, but the town is believed to have received its name from a corruption of the trollish name for the island, &amp;quot;rhee v&#039;reskha&amp;quot; which means turtle&#039;s egg.  The island town was one of several towns that came to compose the [[Kingdom of Elanith]] which later was absorbed by the [[Kannalan Empire]].  Within the empire, River&#039;s Rest flourished due to its location at the mouth of the Tempest River, which at the time facilitated trade deep into the interior of the continent.  In time, River&#039;s Rest became the cultural center of the empire, renown for its architecture, most notably, four great bridges which extended to the shores of the river, as well as an epicenter for the spread of poets, artisans, and intellectuals.  The collapse of the Kannalan Empire in 3961 dramatically altered River&#039;s Rest fate.&lt;br /&gt;
&lt;br /&gt;
The empire was over run by humanoids and River&#039;s Rest soon became one of the last bastions of resistance.  The chief reason for this was the proximity of [[The Citadel]], a fortress responsible for defending the region.  The Citadel, originally ruled by a traditionally nameless &amp;quot;Commander,&amp;quot; came under the control the [[Council of Mages]], who became implicated in the murder of the Citadel&#039;s Commander.  Their rule ended in 4058 with the invasion of a combined force of Krolvin and Trolls which wiped out the town and the defenders of the Citadel.  The town was slow to recover, but did so under the banner of trade, both legal and illegal.  &lt;br /&gt;
&lt;br /&gt;
===The Kingdom of Torre and the Grand Era of Piracy===&lt;br /&gt;
The town again began to prosper and was incorporated into the [[Kingdom of Torre]].  In the 43rd century, River&#039;s Rest experienced what has become known as the &amp;quot;Grand Era of Piracy,&amp;quot; which lasted from 4275 to 4325.  Famed pirates included [[Ketain of the Scars]], whom has a statue erected in the town and is buried there, as well as [[Oteska the Corsair]], [[Bloody Malovor]], and [[DeGaspard]].  In the 45th century, the Kingdom of Torre was annexed into the Turamzzyrian Empire and became the County of Torre.  River&#039;s Rest was included in this transfer and soon became the recipient of an Imperial settlement plan to populate the trade town with more honest citizens.  The measure was somewhat successful, but the rogue population remained regardless and were commonly referred to with a title they took on with pride as &amp;quot;[[River Rat|River Rats]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
River&#039;s Rest role as a trade town came to an end in 5018 with a great cataclysm which shook the earth and drastically affected the town.  Most of the town&#039;s buildings were either leveled or consumed in fire and more dramatically, the quake forced the ground east of town upwards of thirty feet.  In one day, the [[Tempest Falls]] were created and river trade down the Tempest to River&#039;s Rest was destroyed.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
In recent history, the year 5103 stands out as a year marked by violence and change that was marked by a blue comet in the night time sky.  Seen by trolls as a divine sign, they began a migration to a holy land called [[G&#039;bruk]] and departed entirely from the region around River&#039;s Rest.  This was not done without battle, as the trolls chose to take an emigration route through the town which led to an inescapable conflict between trolls and town defenders.  The second and worse event concerned the invasion and occupation of the town by the Krolvin under the command of [[Sankir the Bloodfist]].  Sankir, a former second in command to a failed invasion of [[Teras Isle]], controlled the town for several months before departing to expand his enterprise of conquest.  In his wake, a lieutenant and [[Bloodmaster]], known as [[Khortal]], was killed by [[Half-krolvin|Half-Krolvins]] who had come to avenge their people&#039;s torture and subjugation under Sankir.  They were named [[Airn]] and [[Colgan]].  Soon after, the occupying Krolvin force dispersed for lack of leadership, stalwart resistance of the oppressed, and request by Airn.&lt;br /&gt;
&lt;br /&gt;
Prior to 5103, the worst Krolvin attack in recent time had been the 5101 raid by Krolvin slavers and corsairs, which resulted in the destruction of a magical transportation portal.&lt;br /&gt;
&lt;br /&gt;
In late 5107, violence erupted again marked by smuggler, [[Casler Huntington]]&#039;s return to River&#039;s Rest sparking a new round in the [[Smuggling Wars]].&lt;br /&gt;
&lt;br /&gt;
In early 5112, a madman named [[Hralth]] arrived in River&#039;s Rest just ahead of a massive felstrom.  It is eventually discovered that a gnome named [[Grevisth]] is responsible for the felstrom&#039;s appearance in the Rest and is fueling its strength with the aid of spheres containing undead.  Making his headquarters in the [[Citadel]] while terrorizing the folk of River&#039;s rest, Grevisth is eventually run out of town by [[Starchitin Elfpeer|Starchitin]]&#039;s [[Gnomish Limericks|limericks]] after several battles in which the [[Order of Voln]] assisted both directly and indirectly.  The felstrom is later destroyed with the help of Hralth, [[Magister Remuliad]], and [[Niima]]. During this period, The Order of Voln also expanded its presence in River&#039;s Rest, making it easier for locals who are members of the Order to advance through steps.&lt;br /&gt;
&lt;br /&gt;
====Other Lore, Stories, and Songs====&lt;br /&gt;
&lt;br /&gt;
There are many assorted [[River Rat lore, legend, and song|stories, legends, and songs]] that have happened in and around River&#039;s Rest over the years.  While not as epic and history-making as the [[Krolvin Occupation]] or [[Smuggling Wars]], they have defined (and amused) the small community and deserve to be remembered.&lt;br /&gt;
&lt;br /&gt;
==Travel to River&#039;s Rest==&lt;br /&gt;
&lt;br /&gt;
Originally, River&#039;s Rest was accessible via a magical portal adjacent to [[Wehnimer&#039;s Landing]] created by the necromancer [[Syssanis]].  The portal, activated by dropping a [[crystal amulet]] into it, was accessible on the Wehnimer&#039;s Landing end by a large magical boot in the vicinity of a [[kobold]] village and an old fishing vessel.  The River&#039;s Rest end of the portal was located at a magical log.  The portal was destroyed in a 5101 attack by [[Krolvin]], when the invaders blew up the log.   Soon after, smugglers stepped in to fill the travel vacuum that was left in the smoldering remains of the log.  The chief smuggler in this business is Captain [[Knaydl]] of the cutter [[Live Bait]].  Travel by cutter is never a sure trip, as the Imperial Navy will successfully interdict the smuggler&#039;s route from time to time, forcing the smugglers to dump any evidence of their trade.  In 5106, the smugglers expanded business to hiding travellers and other contraband inside barrels to completely fool Imperial inspectors.  However, they charge a premium on top of passage for the opportunity--this cost is variable, and seems to depend on level (a sample level-29 character had a fee of 11200 silvers). In 5107 the chronomages set up shop in the same place the only log was located.  They also charge a premium fee.  The boot and log returned in April of 2018 (If you&#039;re using Lich&#039;s GO2 utility to get there, you&#039;ll find the boot at 6274.  If you&#039;re leaving, you&#039;ll find the log at 11032.)&lt;br /&gt;
&lt;br /&gt;
==Town Geography==&lt;br /&gt;
&lt;br /&gt;
The town of River&#039;s Rest is known well for several businesses, as well as notable buildings and institutions.  Perhaps most iconic is the [[Stone Eye]], a massive rock construction at the north end of the island.  A multi-storied building, the Stone Eye is the sole location of the famed [[Winterberry Ale]] and a bar operated by a [[mongrel kobold]] named [[Byron]].  On the cliffs above the town sits the light house and home of the [[Beacon Hall Archives]], an institution dedicated to the preservation of history and serving the needs of the town.  Another institution dedicated to the preservation of local history, the [[River&#039;s Rest Museum]] is located near the [[Pavilion of the Bells]], one of several popular spots for town weddings.&lt;br /&gt;
&lt;br /&gt;
Around town, an ever present and loved symbol of River&#039;s Rest is [[a one-eared rabbit|Fluffy]], a one-eared rabbit who lives in the town and is often seen nibbling on pieces of grass.  Another familiar creature seen around town is [[Snuffy]] the aardvark.&lt;br /&gt;
&lt;br /&gt;
A favorite resting spot for many town citizens is the town [[River&#039;s Rest, Town Commons|Commons]], a grassy commons area shaded by a great willow tree. Another special place within the town is the point at the northern end of the island, near the Stone Eye.  It is a quiet beautiful place, haunted by the ghosts of two tragic lovers, [[Estamil and Tandrik]]. Finally, there is the [[River&#039;s Rest, Sanctuary]], located to the west of the Commons, which was formerly the preferred resting spot for healers and is currently the main triage location during town emergencies.&lt;br /&gt;
&lt;br /&gt;
In 5107 the [[River&#039;s Rest Graveyard]] opened up to the west of the drawbridge outside of town. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For a complete list of town businesses, see [[River&#039;s Rest Shops]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For a complete list of town personalities, see [[River&#039;s Rest NPCs]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For a list of town adventurers, see [[:Category:River&#039;s Rest Player Characters|River&#039;s Rest PCs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Town Traditions==&lt;br /&gt;
&lt;br /&gt;
Due to its isolation, River&#039;s Rest has developed several traditions unique to itself. The longest running tradition is the fast breaking or breakfast on Restday morning, usually in a tree house in the Commons or in the Commons itself. Winterberry Ale is the unofficial (official if you ask [[Aubrey De&#039;Longfellow|Aubery]] or Kretan) drink of the town.  Many of the citizens almost always carry a green tourmaline on their person for Estamil and Tandrik.   Despite its shadier reputation, River&#039;s Rest has a strong tradition of restricting the presence of theft within the town.&lt;br /&gt;
&lt;br /&gt;
==Religious Traditions==&lt;br /&gt;
The denizens of the Rest are hugely varied and follow a diverse set of beliefs.  A few spirits and Arkati, however, have a larger presence in the town than others.  The lesser spirit, [[Aeia]], is the patron goddess of the island.  There are a number of shrines, gardens, and statuary dedicated to her.  [[Niima]] and [[the Huntress]], both have shrines in the area.&lt;br /&gt;
&lt;br /&gt;
==Town Activities==&lt;br /&gt;
&lt;br /&gt;
Like any other small town, the locals must be inventive to keep themselves occupied during the slow periods.  Add in the unconventional, some would say insane, mindset of many of the residents of River&#039;s Rest and many interesting, often deadly, ways to pass the time are created.  Some of the more notable activities include [[Gem of Fate]], [[Dodge the Void]], [[Bridge Jumping]], [[Ring of Fire]], [[Turban of Death]], use of the [[Flinger]], and the sensation of [[The Warren]]&#039;s [[Dock Diving]].  Be forewarned, participating in these activities will most likely result in being severely maimed or killed.&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{{River&#039;s Rest clickable map}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[River&#039;s Rest Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The shore immediately south of the town River&#039;s Rest offers both culture and danger for the brave traveler. The Tempest Falls, a natural waterfall that rose from the river during the last century, provides a focal point for several places of interest. The Gladberry Farms Winery lies to the south, while the society of Voln has provided a way station for the local followers closer to the waterfall. Some professional guilds have made their homes here, and a visitor to the local olive grove can see the remains of one of the Rest&#039;s great bridges. Farther west, an exposed bluff rewards visitors with a breathtaking view of Maelstrom Bay. Peaceful activities must be carried out with caution, however, as unfriendly creatures tend to wander the paths to and from the drawbridge to River&#039;s Rest proper.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Gladberry Farms Winery, Voln, The Bluff&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[River Tunnels]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Partially man-made, the tunnels beneath River&#039;s Rest host a wide array of underground flora and fauna, including an unusual species of mushroom that provides ample lighting for studying the rocky environment. Underground streams and jets of salt water create obstacles for two-legged visitors, but pose little threat to the crabs and rats that inhabit the area. Although the tunnels are fascinating to study in their own right, they also provide quick passage to the Citadel and the caves that lead directly to the sea. The magical barriers near the passage to the Citadel warrant close scrutiny.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: The Barriers, The Grate&lt;br /&gt;
&lt;br /&gt;
Rumors: Word on the street says that many followers of the [[Huntress]] have been seen lurking within the tunnels. What business they have down there has yet to be determined.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Citadel|The Citadel]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Exterior: 1-18&amp;lt;br&amp;gt;Interior: 54-62&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The Citadel area of River&#039;s Rest, once the seat of power prior to the coming of the krolvin and trolls, contains all the buildings necessary to support a working castle. Decaying perimeter walls once kept enemies at bay, and an elemental garden that still hosts flaming violets and vines, icy plants and unusually tinted roses still guards the walkway to the citadel drawbridge. The structures still in existence are mostly untouched and still possess the bodies and destruction of the strife that brought the area to its knees. Illicit experiments conducted in the last century have brought undead and other frightful creatures to the area, so amateur archaeologists are advised to use extreme caution when investigating the area. Horticulturists will not want to miss the untouched garden for Aeia, thriving with plants and said to be tended by a ghostly caretaker. The citadel itself, built of striking ebony-hued bricks, still contains the hallmarks of power wielded by the Council of Mages in the 41st century.&lt;br /&gt;
&lt;br /&gt;
The Zoo, The Gardens, The Infirmary, The Armory, The Alchemist Shop, The Garrison.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend states that a powerful magical force that hides deep beneath The Citadel was the true power behind its ability to hold the light of civilization high after the fall. However, each act of treachery, assassination and deceit that occurred within weakened the force and eventually led to its ruin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Hidden Vale]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 16-17&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | A variety of wildflowers and lush grass populate this hidden vale, which is just a stone&#039;s throw from the Citadel of River&#039;s Rest. Although a natural cave system, complete with an underground waterfall, hides this peaceful valley from the roaming undead of the Citadel, trolls of various types have managed to find their way here. Despite their presence, the vale and its surrounding tree line are relatively unspoiled.&lt;br /&gt;
&lt;br /&gt;
Rumors: Wild horses were once said to roam within the vale, but recent troll activity has driven them off.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Troll Lair]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 17-27&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | This natural cave system has been expanded by the clan of trolls who dwell within it. The collection of artifacts, to use the term loosely, that has been amassed indicates that the clan has been in residence for some time or, at least, has not bothered to clean up after the previous occupants. A number of trolls and their pets can be supported here at one time - the lair boasts a hall, several storage facilities, a room for pets and quarters for trolls of various ranks. Visitors who are prepared to deal with the residents can get a unique insight into the everyday life of the troll.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Clan Leader&#039;s Room, The Pit, The Pet&#039;s Room&lt;br /&gt;
&lt;br /&gt;
Rumors: Centuries ago before trolls took over this cave, a great golden dragon was said to have made her nest here, giving birth to a rare rainbow dragon whose sight meant good fortune, and whose breath bestowed long life. Still, no records exist of having ever spotted this creature in known history.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Sea Caves]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 17-25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Like the river tunnels that connect these caves to the town of River&#039;s Rest, the natural sea caves have been reinforced by hand. Evidence suggests that mining activity has been attempted in the past, but most of the valuable commodities have been removed. The excavated caves provide the perfect hideout for the crew of a krolvin ship anchored nearby. They should not be considered safe for those ill-equipped to defend themselves against the krolvin.&lt;br /&gt;
&lt;br /&gt;
Rumors: Krolvin are known for their tenacity. Despite repeated attempts to drive them from the area, the krolvin continue to thrive. One can only speculate what keeps them here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Krolvin Ship]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 19-25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Krolvin have long made their presence known in the River&#039;s Rest region, dating back to the year 4058. As an example, a Krolvin-controlled caravel, using the convenience of the some sea caves, is permanently anchored near River&#039;s Rest. The ship boasts three masts and is fully outfitted for hauling cargo. Constantly manned by krolvins, it makes for dangerous exploration, but rewards the cautious with a fine example of ship building.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: The Bowsprit, The Anchor Chain, The Purser&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Rumors: Krolvin have in the past used small invasions as a diversion to kidnap local citizens with plans to make them slaves. Supposedly, this ship shows evidence of being taken by force.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Karazja Jungle]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 22-30&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Long before its descent to its current primitive state, River&#039;s Rest was a great city renowned for its art and architecture. The island itself could not contain its population and the city spilled across the Tempest River to the mainland. Civil and geological strife devastated the city; inexorable time has finished the work. South River&#039;s Rest has been overtaken by a formidable jungle. Creeping vines, humid air and local trolls have reduced the existing buildings and huts to ruins. The decaying remains of a formal garden and several larger buildings invite study, although the panthers and vipers frequenting the area can cut short any extended examination. Many of these structures have been defaced with unusual markings. Persistent travel through the northwestern portion of the jungle rewards an adventurer with a visit to a secluded lagoon and pristine beach.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: The Stone Idol, The Emerald Lagoon&lt;br /&gt;
&lt;br /&gt;
Rumors: Strange winds blowing through the area make travel risky. Adventurers are advised to regard with suspicion any saleman hawking maps of this area.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Maelstrom Bay]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Accessible from the northern shore of the Tempest River and the island of River&#039;s Rest, Maelstrom Bay offers a beautiful sojourn for the seasoned swimmer. Descending to its depths, one may observe a variety of colorful corals and fish, while on the surface, mats of sargassum float along with the currents and impressive cliff walls ring the north side of the bay. Progress west is impeded by the coral reef that breaks the surface, but plenty is left to explore between the Tempest River and the bay itself.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: The Old Broken Spar&lt;br /&gt;
&lt;br /&gt;
Rumors: According to local gossips at the Stone Eye, the wreck of a ship can be found somewhere at the bottom of the Bay.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Ruined Tower]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 30-35&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Although damaged during the Great Quake of 5018, the tower remains an imposing structure. Located on the mainland north of the Tempest River, it was once the demesne of the wizard Kiergaunt Pandarre, a student of the elemental planes. The dungeons beneath the keep are worth exploring for their abandoned cells and torture chamber, while the tower and its courtyard hold the remnants of many admirable pieces of art, some of which can still be appreciated despite the decay. Abandoned after the Great Quake, the tower is still structurally sound.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: The Pool and Workshop, The Library, The Torture Chamber&lt;br /&gt;
&lt;br /&gt;
Rumors: The wizard Kiergaunt Pandarre is said to have disappeared about the time of the Great Quake. It is thought the strange lifeforms now found in and around the tower are a product of his research. Some travelers claim to experience peculiar and revealing visions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Shattered Moors]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 33-35&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | On the coast of Maelstrom Bay, north of the Tempest River, cattails and reeds give way to razor grass and heather across a varied range of terrain. To the west of a ruined tower, a salt marsh hosts swarms of mosquitoes and gnats, as well as more dangerous creatures. The astute observer can discern the results of the violent geological activity that gave the moors their name. The rolling hills of the Shattered Moors to the north and northeast are perpetually shrouded in mists. Travel is not too difficult through the moors, but visitors are advised to be wary, as the peat can provide tricky footing and unexpected encounters can be had with the native creatures.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: The Headland Boulder&lt;br /&gt;
&lt;br /&gt;
Rumors: According to local legend, the moors were once a popular locale for smugglers. Darker rumors involve ships being lured to their deaths on the rocky shoals below the headlands, and cargos being salvaged as the dead washed ashore.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Krolvin Carrack]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 36-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Recently beached near the salt marshes on the north shore of Maelstrom Bay, a Krolvin Carrack is still alive with the activity of its crew. Outfitted as a slave ship complete with holding cells and a branding room, corsairs and slavers still roam the decks, ready to sound the alarm if they spot trespassers. In some parts of the vessel, where work was clearly underway, it is evident that the impact took the occupants by surprise. In addition to keeping an eye out for the krolvin, visitors will want to watch their step, as the severe cant of the vessel can make for dangerous exploration.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: The Captain&#039;s Quarters, The Branding Room&lt;br /&gt;
&lt;br /&gt;
Rumors: Some who were aboard the ship when it foundered may still be found around town.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Miasmal Forest]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 34-42&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Fogs and mist shroud the Miasmal Forest in perpetual gloom, possibly due to magical damage that has occurred here in the past century. An old road that seems long abandoned cuts its way through part of the stunted trees of the forest, ending at a great oak that bears the corpses of many unfortunate victims. Surviving documents present in the area -- those in a more modern form of Common, that is -- indicate that Miasmal Forest was not always as unpleasant as it is today. Travelers in the region are advised to be wary of the mists, as it is quite easy to lose one&#039;s sense of direction when not on the main road.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: The Hanging Tree, [[Oteska&#039;s Haven]]&lt;br /&gt;
&lt;br /&gt;
Rumors: Strangely mutilated animal skulls are found throughout the region.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Marsh Keep]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 44-54&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | A veil of fog conceals a pathway that leads to the east. It winds through fens that local legend claims have some connection to Millah Pradapt, a tragic figure from the era of the great Citadel fortress. Beyond it lies a keep that rises above the marshes, perhaps the source of the evil that now inhabits much of the land north of Maelstrom Bay. Like rotting bread crumbs, the remains of soldiers lead the way to the keep as a reminder to those who once thought to remove its former inhabitant by force. Danger lurks within the fog and the keep&#039;s high stone walls, threatening to add to the number of those who have fallen victim to the rumored horrors that dwell beyond the fog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Citadel|The Citadel]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Exterior: 1-18&amp;lt;br&amp;gt;Interior: 54-62&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The Citadel area of River&#039;s Rest, once the seat of power prior to the coming of the krolvin and trolls, contains all the buildings necessary to support a working castle. Decaying perimeter walls once kept enemies at bay, and an elemental garden that still hosts flaming violets and vines, icy plants and unusually tinted roses still guards the walkway to the citadel drawbridge. The structures still in existence are mostly untouched and still possess the bodies and destruction of the strife that brought the area to its knees. Illicit experiments conducted in the last century have brought undead and other frightful creatures to the area, so amateur archaeologists are advised to use extreme caution when investigating the area. Horticulturists will not want to miss the untouched garden for Aeia, thriving with plants and said to be tended by a ghostly caretaker. The citadel itself, built of striking ebony-hued bricks, still contains the hallmarks of power wielded by the Council of Mages in the 41st century.&lt;br /&gt;
&lt;br /&gt;
The Zoo, The Gardens, The Infirmary, The Armory, The Alchemist Shop, The Garrison.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend states that a powerful magical force that hides deep beneath The Citadel was the true power behind its ability to hold the light of civilization high after the fall. However, each act of treachery, assassination and deceit that occurred within weakened the force and eventually led to its ruin.&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places==&lt;br /&gt;
{{#section-h:Node|[[River&#039;s Rest]]}}&lt;br /&gt;
&lt;br /&gt;
== Citizen Verbs ==&lt;br /&gt;
Citizen verbs can be accessed in [[Verb:VERB|VERB]] SETTINGS.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable|80}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Glance&lt;br /&gt;
| You cut your eyes away.&lt;br /&gt;
| Player looks away, his glance deliberately unfocused.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You raise your &#039;&#039;held item&#039;&#039; in triumph!&lt;br /&gt;
| Player raises his &#039;&#039;held item&#039;&#039; in triumph!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Snort&lt;br /&gt;
| You start to snorfle, but you inhale as you do and plummet into a coughing fit!&lt;br /&gt;
| Player starts to snorfle, but suddenly turns purple and erupts into a coughing fit!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Fly&lt;br /&gt;
| You flap your arms and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
| Player flaps his arms and lets out a harsh scream.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Whistle&lt;br /&gt;
| You whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
| Player whistles a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Mumble&lt;br /&gt;
| You mumble something about imperial taxes and revolution.&lt;br /&gt;
| Player mumbles something about imperial taxes and revolution.&lt;br /&gt;
|}&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[River&#039;s Rest Area (map)|Area maps]]&lt;br /&gt;
*[[:Category: River&#039;s Rest Hunting Areas|Hunting areas]]&lt;br /&gt;
*[[Starchitin&#039;s Guide to Hunting the Rest]]&lt;br /&gt;
*[[Media:Gattrof_Mountains.png|Map of Gattrof Mountains (invasion area)]]&lt;br /&gt;
*[[Media:River&#039;s_Rest_Pickle_Fest.pdf|Map of River&#039;s Rest Pickle Festival (2013)]]&lt;br /&gt;
*[[River&#039;s Rest PCs]]&lt;br /&gt;
*[[An Incomplete History of River&#039;s Rest]] (official)&lt;br /&gt;
*[[An Unfinished Smuggler&#039;s History of River&#039;s Rest]] (official)&lt;br /&gt;
*[[The Story of Tandrik and Estamil of the Bridges]] (official)&lt;br /&gt;
*[[Torre/Torre Succession|County Torre: Lines of Succession]] (official)&lt;br /&gt;
*[[/An Allergy to Rose-Marrow|An Allergy to Rose-Marrow]] (storyline)&lt;br /&gt;
{{Humans|nocat=1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:River&#039;s Rest| ]]&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[Category:Settlements of the Turamzzyrian Empire]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Solhaven&amp;diff=216046</id>
		<title>Solhaven</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Solhaven&amp;diff=216046"/>
		<updated>2024-03-27T01:29:25Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Added Solhaven citizen verbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Solhaven.png|thumb|right|Solhaven map by Mourne]]&lt;br /&gt;
The &#039;&#039;&#039;Freeport of Solhaven&#039;&#039;&#039; is a district within the [[Turamzzyrian Empire|Turamzzyrian]] city of [[Vornavis]], the eponymous seat of the Barony of Vornavis.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|&amp;lt;p&amp;gt;&amp;quot;The city of Solhaven is one of the only free ports within the Turamzzyrian Empire and is known for its open access to all manner of tradesmen and merchants. Set along the coast of Solhaven Bay, the large port is a regular recipient of trade ships and travelers from distant regions, even the dwarven land known as [[Teras Isle]]. It was largely run by the Mercantyler&#039;s Guild, with only minimal guidance and oversight from Vornavis, until the assassination of Empress Mynal&#039;lyanna Anodheles took place within the city in 5103. As a result, the free port status was revoked.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
In 5107, Emperor Aurmont Anodheles renewed Solhaven&#039;s free port status after an investigation into the former Empress&#039; death revealed no due negligence came from the city. The Emperor firmly stated in his decree, however, that there be a strict edict of change. Now, the Mercantyler&#039;s Guild has far less control over Solhaven, having to deal with the baronial bureaucracy and guardsmen patrolling the streets. Further, under the order of Baron Malwind, Vornavis has established a naval presence within Solhaven Bay, offering protection and inspection of cargo and its port.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The free port status of Solhaven has resulted in a long-term increase in the city&#039;s trade traffic, greatly enhancing both Imperial and Baronial income.&amp;quot;&amp;lt;/p&amp;gt;|[[A Traveler&#039;s Guide to the Turamzzyrian Empire]]}}&lt;br /&gt;
&lt;br /&gt;
Solhaven was established some time during the 46th century along the Vornavian coast. founded on an unusual plot of land that is part tidal marsh and part solid ground, with various parts of the district extending out over the water. The land beneath the city is geologically unstable, containing a variety of tunnels. These served as home to a nameless dwarven clan that settled in the area in prehistory, and have long been used by thieves and smugglers.&lt;br /&gt;
&lt;br /&gt;
In 5098, [[Dunrith Malwind|Baron Malwind of Vornavis]] opened a public trade route between Solhaven and Wehnimer&#039;s Landing, though rumor has it that smugglers had blazed the trail long beforehand. As a port, the district&#039;s population is dominated by merchants, sailors, and local ruffians that long benefited from its status as an Imperial free port. The foremost civilian power is the Mercantylers&#039; Guild, but religious sects and the Empire both have considerable cachet.&lt;br /&gt;
&lt;br /&gt;
Solhaven has been occupied or destroyed several times during the course of its history. The original outpost likely fell victim to kraken, massive sea beasts that breed in the surrounding waters. In recent times, it has been invaded by [[Jantalar]] and the armed forces of [[V&#039;tull]], and [[Sheru]]. Twice during the [[Griffin Sword Saga]], the district was occupied and renamed to [[Nighthaven]] by the Sheruvian High Priest [[Draezir]]. In 5109, the district was wiped out by a tidal wave. With the assistance of Hall of Mages members and notable locals, the city was reconstructed from its inhabitants&#039; memories. Due to fluctuations in the spell and imperfections of recollection, the resulting construction had a considerably different topography in some portions. (For more information, see [[Solhaven Cataclysm (saved posts)|Solhaven Cataclysm]].)&lt;br /&gt;
&lt;br /&gt;
== Storylines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style = &amp;quot;vertical-align:top; width: 25em;&amp;quot; | Current&lt;br /&gt;
! style = &amp;quot;vertical-align:top; width: 25em;&amp;quot; | Historical&lt;br /&gt;
! style = &amp;quot;vertical-align:top; width: 25em;&amp;quot; | Vornavis Formal Court&lt;br /&gt;
|-&lt;br /&gt;
| [[:category: Tales_of_Solhaven | Tales of Solhaven]]&lt;br /&gt;
| [[:category: Solhaven_storylines | Solhaven Storylines]]&lt;br /&gt;
| [[:category:Vornavis_court_sessions | Vornavis Court Session Logs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Solhaven is a popular hub of adventurer activity, with hunting areas nearby ranging from levels 1 to the mid-60s, as well as caravans for level 100 characters heading out to the Sanctum of Scales. The traditional gathering spot is the North Market, but there are many other resting spots throughout the city.&lt;br /&gt;
&lt;br /&gt;
The city offers many common services and shops, as well as specialties like the Muffinsmith, live lobsters, and crickets. Solhaven merchants have a slightly better disposition towards humans and half-elves.&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
{{main|:Category: Solhaven Shops}}&lt;br /&gt;
&lt;br /&gt;
=== Attractions and Specialties ===&lt;br /&gt;
&lt;br /&gt;
*[[Muffinsmith Stall]]&lt;br /&gt;
*[[Wizened Gnome]]: sells crickets&lt;br /&gt;
*[[Morayna&#039;s Pet Shop]]&lt;br /&gt;
*Solhaven Zoo&lt;br /&gt;
*[[Lobstereum]]&lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
[[Cairnfang Manor]], based in Solhaven, is one of the [[CHE|Co-operative Houses of Elanthia]].&lt;br /&gt;
&lt;br /&gt;
For active Meeting Hall Organizations, see: [[Meeting Hall Organization/MHO List]]&lt;br /&gt;
&lt;br /&gt;
== People of Vornavis-Solhaven ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;House of Malwind&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[House of Malwind|Malwinds]] are the ruling family of the Barony of Vornavis.&lt;br /&gt;
&lt;br /&gt;
*Baron [[Dunrith Malwind]]&lt;br /&gt;
*[[Salnim Malwind|Sentinnel Salnim Malwind]]&lt;br /&gt;
*Lady [[Athalia Aricia Malwind]]&lt;br /&gt;
*Sir [[Gedrick the Grey]]&lt;br /&gt;
*Squire [[Camryth]]&lt;br /&gt;
*Captain [[Gurbah]]&lt;br /&gt;
*[[Odelgarde Brindlestraffe|Magister Odelgarde Brindlestraffe]]&lt;br /&gt;
*[[Jarnsaixa Vargrdoittr|Jarnsaixa Vargdoitter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Others&#039;&#039;&#039; &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Duvernith]] of the Mercantyler Guild&lt;br /&gt;
*[[Bastaesil Hemstead]] of the Merchantyler Guild&lt;br /&gt;
*[[Girvahk&#039;s Professional Mercantile Services|Girvahk Hemstea]]&amp;lt;nowiki/&amp;gt;d of the Merchantyler Guild&lt;br /&gt;
*[[Talenni Shadowkyn|Talon]]&lt;br /&gt;
*[[Jillou]] of Marshtown&lt;br /&gt;
*[[Zieschka]] of the Merchantyler Guild&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Historical&#039;&#039;&#039; &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Paidreg Venquinor]]&lt;br /&gt;
*[[Mirke]]&lt;br /&gt;
*[[Roame]]&lt;br /&gt;
*[[Tseleth]]&lt;br /&gt;
*[[Carellus|Carellus Ranheles]]&lt;br /&gt;
*[[Vectrus|Vectrus Kestrel Ranheles]]&lt;br /&gt;
*[[Mynal&#039;lyanna Anodheles]]&lt;br /&gt;
*[[Kasendra Malwind]], wife of Salnim, died in 5123&lt;br /&gt;
*Mistress [[Grenhal]], an aged healer, presumed dead in 5123&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Town NPCs ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* [[a stooped old woman]] (Mabel)&lt;br /&gt;
* [[a peglegged cat]]&lt;br /&gt;
* [[a dirty rat]]&lt;br /&gt;
* [[a street urchin]]&lt;br /&gt;
* [[a pelican]]&lt;br /&gt;
* [[a drunken sailor]]&lt;br /&gt;
* an old sailor (Ol&#039; Salts)&lt;br /&gt;
* a [[mangy red-haired man]] (Red)&lt;br /&gt;
* a [[dwarven recruiter]]&lt;br /&gt;
* a [[haggard matron]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== New Character Experience == &lt;br /&gt;
New characters (level 0) in Solhaven can collect experience toward reaching level 1 by visiting the following locations: &lt;br /&gt;
*Liabo Plaza&lt;br /&gt;
*North Market&lt;br /&gt;
*Alchemist (on Tumbledown Lane)&lt;br /&gt;
*Peasant Holdings (southeast from eastern trading post room)&lt;br /&gt;
*Cairnfang North Bank (west of the north side of Hangman&#039;s Bridge)&lt;br /&gt;
*Ancient Shrine (Vornavis Caravansary)&lt;br /&gt;
*Mercantyler&#039;s Guild Hall (Vornavis Caravansary)&lt;br /&gt;
*Goodun&#039;s Cheap Used Stuff (Vornavis Caravansary, arms/armor wagon)&lt;br /&gt;
*Vornavis Caravansary Pawnshop (tent)&lt;br /&gt;
*Empath&#039;s Shack (Vornavis Caravansary)&lt;br /&gt;
*Mercantyler&#039;s Storage Warehouse (Vornavis Caravansary, south of building entrance)&lt;br /&gt;
*Vornavis Caravansary Exterior&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{{Solhaven clickable map}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Solhaven Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-3&lt;br /&gt;
|[[Marshtown]]&lt;br /&gt;
|1-8&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;&#039;&#039;Bog: 7-18&amp;lt;br&amp;gt;Wooded Plains: 20-23&amp;lt;br&amp;gt;Noman&#039;s Land: 27&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Vornavian Coast]]&lt;br /&gt;
|1-16&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;&#039;&#039;Lagoon: 17-33&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The wonders of the lush lands near the sea are many. Sadly, the number of dangers are of equal measure. The creatures and wildlife of the area are loathe to leave the safety of their territory but they have been known to make their way to the roads when in search of their next meal. Care must be taken when travelling through these lands.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Resting just outside and northwest of Solhaven, Marshtown is a conglomeration of boardwalks and barrel rafts. The land leading to the piers has been so softened by the nearby Cairnfang River that each step on the ground is a slippery and treacherous one. But that hasn&#039;t stopped enterprising townsfolk from building make shift paths and raft walkways to keep commerce flowing to and from the piers.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: West Road, Noman&#039;s Land, Bog, Wooded Plains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors:&#039;&#039;&#039; Sailors here claim that the marsh hides marsh monsters that come out at night to steal your thoughts. Most of the locals claim that it&#039;s the ale that dulls their minds and not marsh monsters.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Black sand ground from nearby volcanic rock dominates the beaches along the Vornavian Coast. Dangers creatures roam the oceans edge, always on the lookout for a quick meal or an extra coin.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Lagoon, North Beach, South Beach, Beached Hulk, Coastal Cliffs, Caverns, and West Road.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors:&#039;&#039;&#039; Giant serpents from the deeps are said to avoid this particular coast because volcanic black sand that gets into everything makes the sailors taste too dry.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Cairnfang Forest]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 3-15&lt;br /&gt;
|[[Foggy Valley]]&lt;br /&gt;
|5-42&lt;br /&gt;
|[[Outlands]]&lt;br /&gt;
|22-28&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The natural beauty of the Cairnfang Forest is well known. Travel through the forest has its dangers like any wild area but only for the young and foolish. Most of the really dangerous creatures have been driven clear due to the well established trails used by the Vornavis Caravansary used to link Solhaven with Wehnimer&#039;s Landing. Due take care to stay on the travelled paths, as much greater dangers lay not far off the roads in the deeper woods.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Tor Aganrahk, Stoneharrow Swale, Abandoned Village.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors:&#039;&#039;&#039; Strange howling can sometimes be heard when the moons of Lornon and Liabo both shine high in the night skies.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Greater dangers lurk in the shadowy mists of Foggy Valley, found in the southeastern corner of the Vornavian Coast. Few places can be said to offer such a variety of wild creatures. Keep your friends close when travelling in these parts.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Pine Forest, The Hills, Fenghai Warrens, Coastal Woods, and Ruined Temple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors:&#039;&#039;&#039; A powerful and evil wizard is said to be responsible for large variety of horrors that inhabit the area.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Castle Varunar]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 25-42&lt;br /&gt;
|[[Bonespear Tower]]&lt;br /&gt;
|48-55&lt;br /&gt;
|[[Forgotten Vineyard]]&lt;br /&gt;
|58-66&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;&#039;&#039;[[Spell sever]]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Shadows of what once were are all that remain with the deserted Castle Varunar. Little is known about the builders of the castle that is not revealed by remains. It appears to have been a stronghold, perhaps a base of operations in an ancient war. in the present, however, it has become infested with the reek of undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors&#039;&#039;&#039;: There are those that say the castle has traded hands many times between the forces of light and dark. Despite it&#039;s current state, it&#039;s walls are strong and it&#039;s location strategically beneficial.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Reaching into the sky in angry defiance, Bonespear Tower strikes fear into all that survey it. Made entirely of the bone fragments of animal and humanoid form, the tower is a symbol of dire evil and death, and yet it is alive. Many adventurers have returned to claim that the tower moves but none of them have offered any clear explanation as to why or how it does so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors:&#039;&#039;&#039; The tower is said to have been created by a mad genius of incredible talent. Few care to speak differently out of fear or awe.&lt;br /&gt;
|[[Sanctum of Scales]]&lt;br /&gt;
|95-102&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;&#039;&#039;[[Spell burst]]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places==&lt;br /&gt;
{{#section-h:Node|[[Solhaven]]}}&lt;br /&gt;
&lt;br /&gt;
== Citizen Verbs ==&lt;br /&gt;
Citizen verbs can be accessed in [[Verb:VERB|VERB]] SETTINGS.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable|80}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Fold&lt;br /&gt;
| You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance.  Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more?&lt;br /&gt;
| Player folds his arms over his chest in a display of stubborn pride, tilting his chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
| You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing.&lt;br /&gt;
| Player curls his hands into a mimicry of lobster claws, pinching at the empty air around him and making clicking sounds with his tongue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Solhaven Area (map)|Area maps]]&lt;br /&gt;
*[[:Category: Solhaven Hunting Areas|Hunting areas]]&lt;br /&gt;
*[[Captured (short story)]]&lt;br /&gt;
* [http://www.play.net/gs4/info/tomes/human_guide/human_vornavis.asp Official Documentation on Vornavis], on Play.net&lt;br /&gt;
&lt;br /&gt;
{{Humans|nocat=1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Solhaven| ]]&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Settlements of the Turamzzyrian Empire]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wehnimer%27s_Landing&amp;diff=216045</id>
		<title>Wehnimer&#039;s Landing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wehnimer%27s_Landing&amp;diff=216045"/>
		<updated>2024-03-27T01:26:08Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Added Landing citizen verbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wehnimer&#039;s_Landing.png|thumb|right|upright=1.5|Map of Wehnimer&#039;s Landing]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039; is an outpost on the shore of [[Darkstone Bay]].  Situated at the far edge of human civilization, it has a proud two hundred year history as a frontier town. The symbol of the city is a [[striped warcat]], representing the trade and textile business that allowed the city to thrive and grow when it attracted the original residents.&lt;br /&gt;
&lt;br /&gt;
== Storylines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:top; width: 25em;&amp;quot; | Current Events&lt;br /&gt;
! style=&amp;quot;vertical-align:top; width: 25em;&amp;quot; | Historical Archives&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
*[[North by Northwest]] (November 2022 - )&lt;br /&gt;
|&lt;br /&gt;
*[[Storyline timeline]]&lt;br /&gt;
*[[Wehnimer&#039;s Landing Storylines]] (2010 onwards)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[File:Wehnimers map9.jpg|frame|right|Wehnimer&#039;s Landing]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: the dates here are in the [[Elanthian calendar]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Founding and Early Years ===&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &amp;quot;The Landing,&amp;quot; Wehnimer&#039;s Landing is a melting pot of the various races of [[Elanthia]].  It was founded around 4873 when [[Rone Wehnimer]] established the [[Wayside Inn]], which now sits just outside the north gate of the town. Several other important buildings, including [[Moot Hall]], date back to the founding years.&lt;br /&gt;
&lt;br /&gt;
About fifty years after the founding, a [[krolvin]] war party attacked the Landing, attempting to take the trading post for their own. The town&#039;s defenders were greatly outnumbered, but the town was saved by the halfling Talbot Dabbings, who struck down the krolvin leader at the cost of his own life. The krolvin fell into dissension and were finally repelled when reinforcements arrived from the south.&lt;br /&gt;
&lt;br /&gt;
The Landing continued to prosper afterwards, primarily trading in timber, furs, and local herbs. Many adventurers were drawn to the wild frontier, and among them were the brothers Estrion and Siarl. Followers of [[Sheru]], the god of nightmares, they raised [[Darkstone Castle]] from ancient ruins nearby and attempted to summon harbingers of the dark god to conquer the town. Their magic backfired, however, and Estrion was killed and the castle abandoned. A lingering mana storm still remains above the castle, its black vortex constantly sucking mana away from the ground and upward like a great vacuum.&lt;br /&gt;
&lt;br /&gt;
=== War of Nations ===&lt;br /&gt;
&lt;br /&gt;
The [[War of Nations]] was a series of events spanning 5096 to 5104 which brought Wehnimer&#039;s Landing into closer contact with the rest of the continent.&lt;br /&gt;
&lt;br /&gt;
In 5096, Baron [[Lerep Hochstib]] of [[Jantalar]] established a blockade on the free port of [[Solhaven]] to the south in the neighboring barony of [[Vornavis]]. This resulted in the redirection of the [[Glaesen Star]], a cargo and passenger vessel that operated between [[Teras Isle]] and the continent.  Ever since, the ship has made its destination port the Landing.  As a reaction to the blockade.  Baron [[Dunrith Malwind]] of Vornavis, sought to replace the lost sea trade by construction of a caravansary road to Wehnimer&#039;s Landing.  This road was completed in 5098 and facilitated a large amount of traffic between the Landing and Vornavis.&lt;br /&gt;
&lt;br /&gt;
In 5103, Baron Hochstib sent an army to occupy the Landing and even made demands of the halfling town of [[Icemule Trace]] to the far north. Many in the Landing continued to fight for independence. The occupiers were ultimately driven out with the aid of Baron Malwind and Earl [[Eddric Jovery]] of North Hendor, and Baron Hochstib was killed in a counterattack. The Landing was declared a [[Protectorate]] of the Turamzzyrian Empire to dissuade any other rogue powers from interfering in the town&#039;s affairs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also:&#039;&#039; [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] (5123)&lt;br /&gt;
&lt;br /&gt;
During this time, the Dwarven Clans of [[Zul Logoth]] opened their gates to visitors, allowing travelers to take an overland trail to the [[Elven Nations]] in the east and bringing increased trade.&lt;br /&gt;
&lt;br /&gt;
=== Recent Events ===&lt;br /&gt;
&lt;br /&gt;
Since 5110, Wehnimer&#039;s Landing has been at the center of a power struggle between factions of the [[Arcane Eyes]], a group of mages from the Barony of [[Mestanir]] who were outlawed within the Turamzzyrian Empire but found allies on the frontier using manipulation and magical coercion. Prominent members of this group included [[Grishom Stone]], [[Elithain Cross]], and [[Raznel]] (born [[Naimorai Kestrel]]). Among their plots were turning the Landing&#039;s mayor [[Walkar Wellington]] into an undead abomination, almost summoning [[Althedeus]] (possibly a greater demon) into the world, and inciting Prelate [[Chaston Griffin]] of [[Talador]] into a holy war against the town. Each of these plots were defeated at great cost.&lt;br /&gt;
&lt;br /&gt;
This period also saw the rise of the [[Brotherhood of Rooks]], a secretive criminal group based in the Landing. In response to Rook shakedowns and attacks on trade routes, local merchants have banded together to form the [[Darkstone Bay Consortium]] to protect their interests. The Consortium is headed by [[Amos]], a recent arrival to the town with seemingly many mercantile connections elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Geography and Features ==&lt;br /&gt;
&lt;br /&gt;
The town lies on the mouth of the Locksmehr River as it flows into Darkstone Bay. Most of the town was built on the west side of the river, and the two sides are spanned by a single bridge.&lt;br /&gt;
&lt;br /&gt;
Town Square is the town&#039;s main gathering place. A great oak tree stands in Town Square Central, a welcome and familiar sight to every adventurer who has passed through the Landing.&lt;br /&gt;
&lt;br /&gt;
Due to the small size of the town, there is only one great temple, located at Erebor Square on the south part of town. It is served primarily by followers of [[Lorminstra]].  A white stone which once held the [[Griffin Sword]] stands outside the temple.  In the region surrounding the town, there are several shrines and altars to other [[Arkati]] and spirits.&lt;br /&gt;
&lt;br /&gt;
The town has two gates, a north gate and a west gate.  The west gate which faces the fields adjacent to Dragonsclaw Forest is guarded by a single sentry, nicknamed [[Sleepy]] for his attention to duty. Underneath the town is a vast labyrinth of catacombs, which if one avoids the small wildlife which dwelled within it, allows for access to different parts of the town.  A water slew accessed in the catacombs deposits individuals outside the town walls. Around 5113, the treacherous town council member [[Barnom Slim]] consorted with Luukosians to create a macabre duplicate of the town beneath some abandoned smuggling tunnels, from which he launched an undead invasion. This &amp;quot;[[Lich&#039;s Landing]]&amp;quot; was eventually sealed off and the lich Barnom was destroyed (or so everyone thought at the time).&lt;br /&gt;
&lt;br /&gt;
In addition to the Wayside Inn, the town is serviced by two other inns.  The [[Raging Thrak Inn]], located in the northwest corner of the town square, and [[Frith&#039;s Inn]], which is located off of Dragonsclaw Road. &lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For a full list of shops in and around town, see the [[:Category:Wehnimer&#039;s Landing Shops|Wehnimer&#039;s Landing shops]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Festivals ===&lt;br /&gt;
&lt;br /&gt;
Annual town festivals have included [[Wehnimer&#039;s Landing Frontier Days]] in the summer, and the [[Festival of Frost]] in the winter.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
&lt;br /&gt;
=== Administration ===&lt;br /&gt;
&lt;br /&gt;
:{{main|Wehnimer&#039;s Landing/Politics}}&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing has an elected mayor ([[NPC]]) and council ([[Player_character|PC]]).&lt;br /&gt;
{{#section:Wehnimer&#039;s_Landing/Politics|current}}&lt;br /&gt;
&lt;br /&gt;
=== Houses and Meeting Halls ===&lt;br /&gt;
&lt;br /&gt;
The Landing is home to many of the [[Co-operative Houses of Elanthia]] and [[Meeting Hall Organization]]s.&lt;br /&gt;
&lt;br /&gt;
The [[Order of the Silver Gryphon]], founded during the War of Nations, is a knightly order tasked with the defense of Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
=== Societies ===&lt;br /&gt;
&lt;br /&gt;
A monastery of the [[Order of Voln]] lies just southeast of the town, outside the Graveyard. Many followers have flocked to join its ranks due to the numerous [[undead]] denizens nearby.&lt;br /&gt;
&lt;br /&gt;
Until 5103, the town was home to the nefarious [[Council of Light]] which had headquartered itself in a bathhouse north of the town square. Much of the cities early conflicts revolved around those looking to stamp out the Council&#039;s influence. The departure of the Council coincided with the murder of the town mayor, whose body was found in the bathhouse minus its head.  A subsequent election was held to fill the position, only to reveal itself as a sham at its conclusion. These events were largely pushed forward by the Council&#039;s grand assassin, Lacheis Taurvon.&lt;br /&gt;
&lt;br /&gt;
An outpost of the [[Guardians of Sunfist]] may be found in the western hills. They are dedicated to fighting the orcs, trolls, and giants in the nearby mountains.&lt;br /&gt;
&lt;br /&gt;
=== Brotherhood of Rooks ===&lt;br /&gt;
&lt;br /&gt;
The [[Brotherhood of Rooks]] are an unlawful organization based in the Landing, working under a veil of secrecy. They have been active since 5112. They are recognizable by their bird-like masks. The Rooks were at one time known for shakedowns and intimidation of local merchants, but they have also defended the town from external threats. They have a deeply hostile attitude towards the Turamzzyrian Empire to the south.&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{{Wehnimer&#039;s Landing clickable map}}&lt;br /&gt;
{{Lysierian Hills clickable map}}&lt;br /&gt;
[[Image:Dragonsclaw_map1.jpg|frame|right|Dragonsclaw Mountains - [[Glatoph]] &amp;amp; Glacier&amp;lt;br&amp;gt;[[Wehntoph]] - [[Sentoph]] - [[Zeltoph]] - [[Thanatoph]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This series of mountains serves as a protective barrier, shielding Wehnimer&#039;s Landing and its environs from the rest of Elanthia. Only recently have regular trade routes been carved through the dangerous mountain passes to allow outside contact with the various centers of civilization. Of all the mountains, the five named below are the grandest of the range with many stories of their own to be told.]]&lt;br /&gt;
[[Image:Locksmehr_trail_map1.jpg|frame|right|Locksmehr Trail&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Only the bravest of adventurers dare to begin the journey necessary to traverse the unforgiving landscape along the Locksmehr Trail. Many that do begin do not see the end of it, but for those that do the rewards are great as the trail provides the only known access between the civilizations of western Elanith and the lesser known [[Elven Nations]] to the east.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Wehnimer&#039;s Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-16&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Nestled within the cradle of the DragonsClaw Mountains, the surrounding lands of Wehnimer&#039;s Landing offer a large variety of flora and fauna. Care must be taken with the creatures of the wild here as they are often clever, awaiting to ambush the unwary traveller.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Catacombs (Wehnimer&#039;s Landing)|Catacombs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Graendlor Pasture]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Ocoma Vale]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 3-7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Upper Trollfang]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 2-14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Abandoned Inn]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 10-12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Kobold Village]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | A quaint and simple native village atmosphere is not something you will find in this rubbish-laden dirty excuse for a settlement. Kobolds seem to go out of their way to find ragged filthy things to decorate their habitat. Make no mistake, they will not hesitate to attempt to send you to an early grave to add to their collections.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Dirt Mines.&lt;br /&gt;
&lt;br /&gt;
Rumors: There&#039;s an odd rumor about an old boot somewhere in the village being magical.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Coastal Cliffs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-11&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Stretching along high above Darkstone Bay, the Coastal Cliffs offers perhaps the finest scenic vistas this side of the continent. Unfortunately, the view opposite the bay is sorely lacking due to the abandoned villages, ruins and unkempt grounds. Travel through the area can be dangerous due to a variety of hostile creatures inhabiting the cliffs.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Wrecked Village, Cemetery, Underground Ruin, Black Sands, Sea Caves.&lt;br /&gt;
&lt;br /&gt;
Rumors: A local hermit was overheard prattling about dark and light shrines nearby but gave no clues to their exact location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Graveyard]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-28&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | A place of calm and reflection upon those lost to us? well, it was before the undead appeared. The Graveyard has been carefully walled and fenced in to keep the presence of undead from spreading to Wehnimer&#039;s Landing. As if the undead were not enough, a plague of monstrous goblins, hobgoblins, orcs and other foul creatures can be found lurking within.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Secluded Valley, Slither Creek.&lt;br /&gt;
&lt;br /&gt;
Rumors: Hidden somewhere beneath the crypt and through countless tunnels there is rumored to be a magical portal to the Realm of Shadow. The Tomes of Elanthia contain some related information about this strange location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Shadow Valley]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 33-43&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | &amp;quot;Everything under the sun has a shadow... everything.&amp;quot; Some places exist in parallel with our own. The same in form but different each in their own way. The realm of Shadow is one such place. Yet where our valleys are lush, theirs are dead and lifeless. The lore of Shadow Valley revolves around the legend of some extraordinary wild horses. Though little but tall tales remain, there is [[A Popular History of Shadow Valley|an accounting]] of the legend within the Tomes of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Rumors: A powerful evil being is said to be trapped somewhere within the realm, waiting for its chance to escape.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Melgorehn&#039;s Valley]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 6-8&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The soothing power of nature is evident in this beautiful valley just below the Reach. Unfortunately, nearby burrow orcs make the area less than peaceful.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: [[Melgorehn&#039;s Reach]].&lt;br /&gt;
&lt;br /&gt;
Rumors: The legends of immense magical power at the top of Melgorehn&#039;s Reach are well documented. Making it to the top, however, is the real challenge.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Old Mine Road]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 2-25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Long abandoned by the original miners, the old mine road serves as the quickest route into the hills over Darkstone Bay. Well travelled by creatures and adventurers alike, it serves as a fine place to find new friends, comrades and even romance.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Kobold Mine, Wolves Den, Troll Caves, Leya&#039;s Shrine, [[Aillidh Brae]], and [[Luinne Bheinn]].&lt;br /&gt;
&lt;br /&gt;
Rumors: Amongst many abandoned mines in the area, word has it that one still offers a bit of ore for the industrious adventurer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Spider Temple]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 20-30&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Servants of the spider goddess [[Arachne]] have erected a large spider-shaped temple deep in the woods not far from the Old Mine Road. Tourism is not encouraged due to the fanatical and hostile acts of the followers who claim the lives of visitors in the name of their goddess.&lt;br /&gt;
&lt;br /&gt;
Rumors: A former prisoner of the temple made claims of finding a secret passage used for escape but when questioned further refused to answer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Darkstone Castle]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 23-63&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Of infamous beginnings, Darkstone Castle represents the most dangerous area to be found in northwestern Elanith. Built by an evil sorcerer known as [[Estrion]], the castle became a center for dark experiments resulting in the horrifying and deadly monstrosities that now inhabit the stronghold.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Dark Caverns below the castle dungeons.&lt;br /&gt;
&lt;br /&gt;
Rumors: Though Estrion was killed while attempting to destroy the known world his ghost is rumored to haunt the castle to this day. His partner Siarl escaped this fate.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Castle Anwyn]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 18-28&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Perched on an island just off the shore of Lough Ne&#039;Halin, Castle Anwyn breaks through the mists with an eerie silence. The castle has many battlements, enough to have been a major stronghold in even the greatest wars. Time, however, seems to have been its greatest enemy as the only inhabitants of now abandoned castle are the undead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Smokey Caverns]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 16-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | High up in the northwestern Lysierian Hills lies this series of caverns. A nefarious pit of blackness compared to its more beautiful surroundings, the caverns are home to a strange variety of cats and rats. These creatures claws rake sparks of flame. It is uncertain whether it was the smokey caverns that changed the creatures, or the creatures that brought smoke to the caverns.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend states that these caverns represent the quintessential blemish upon nature&#039;s beauty caused by the Lords of Liabo&#039;s tolerance of the Lords of Lornon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Abandoned Mine]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 17-25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Abandoned only by the civilized races, this mine crawls with the presence of Krolvin. The mining village once thrived along the shores of Lake Marliese. Krolvin incursions into the area, however, made continued prosperity impossible.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: [[Lake Marliese]], Shrine of [[Imaera]].&lt;br /&gt;
&lt;br /&gt;
Rumors: Much can be learned about the history of the region by investigating the shrine on the island in Lake Marliese.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Monastery]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 25-28&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | This infamous series of chambers lies hidden deep underground. The only known entrance lies at the shores of an underground lake which can be found somewhere within the Lysierian Hills. Of those that know of its existence, none have ever claimed that the place was anything other than a hive of evil. Only the resourceful adventurer can gain entry and those that do face grave danger.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: The Broken Lands.&lt;br /&gt;
&lt;br /&gt;
Rumors: Hidden within a misty chamber somewhere in the monastery lies a spinning rune portal. Those that master the runes are teleported to another realm known only as the [[The Broken Lands|Broken Lands]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Broken Lands]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 30-50&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Dark, dangerous and evil. Little more than these words are needed to describe nature of this realm. Unfortunate adventurers who find themselves in this realm will most often awaken within a [[Sheru]]vian Monastery. Despite the obvious dangers inside, it&#039;s often safer than the jagged, difficult to traverse terrain outside.&lt;br /&gt;
&lt;br /&gt;
Rumors: Many say this realm exists upon the surface of [[Lornon]], the dark moon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Shores of Lough Ne&#039;Halin]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 4-17&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The winding shore wavers from northwest to southeast along the misty fog-covered lake. Bordered mostly by pine trees and lake reeds, the shores provide a calm mysterious view for travellers upon the Old Noralgar road that mirrors its path.&lt;br /&gt;
&lt;br /&gt;
Rumors: Deep within the lough lies an unspeakable terror. When questioning locals about it, they refused to say anything at all. Curious.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Abandoned Village]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | This village is nothing more than a few shacks and buildings. Once inhabited by functionaries of the nearby Castle Anwyn, the village lies in ruin and decay.&lt;br /&gt;
&lt;br /&gt;
Rumors: A fairly well known merchant, Dervich Felenar, used to frequent the village claiming they had the best leather workings on the continent. Though few people in the region ever bought a thing from the fellow, they were always happy to sell their old worn out wares. When met with bemusement, Dervich was heard to say, &amp;quot;Everything has a worth but only a few like myself can be trusted to bring it out.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Danjirland]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 8-26&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places in the realms have earned such a grand reputation for such insignificant events as the valley that separates Glatoph from its companion mountains to the south. Danjirland, as dubbed by an unknown sign-maker long ago, is the closest example of true chaos to the more civilized lands around Wehnimer&#039;s Landing. Abandoned by settlers and overrun by dangerous creatures, this land should be visited only with the utmost caution.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Elven Village, Potter&#039;s Field, Upper Trollfang.&lt;br /&gt;
&lt;br /&gt;
Rumors: The mysterious tower of Melgorehn once appeared in this region to baffle adventurers. However, it has long been absent and no one knows where it will appear next.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Wehntoph]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Twin Canyons: 1-5&amp;lt;br&amp;gt;Northern Slopes: 15-20&amp;lt;br&amp;gt;Labyrinth: 70-78&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Wehntoph Mountain, third largest of the Dragonsclaw range, offers danger in many forms. From the gnome mine in its western base, to the twin canyons infested with gremlins, to the northern slopes where all sorts of dangerous weather-magic monsters roam, to the darker dangers of the minotaur labyrinth, Wehntoph leaves nary an unturned stone for the casual explorer under which to hide.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Gnome Mine, Twin Canyons, Northern Slopes, Krag Slopes, Ocoma Vale.&lt;br /&gt;
&lt;br /&gt;
Rumors: The curse of the minotaur is whispered only rarely and never spoken aloud. There are those that say the mere mention of it will bring down the curse upon you and your family.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Glatoph]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Volcano: 6-16&amp;lt;br&amp;gt;The Keep: 20&amp;lt;br&amp;gt;Glacier: 29-38&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Glatoph Mountain, the largest and coldest of the Dragonclaw range is almost entirely covered in snow and ice. A glacier has crept down from the north covering part of the lower east side. Despite its icy demeanor, Glatoph is still volcanically active. Evidence of this can be found in deep crevices and caves in the west side. Most notably, just a thousand feet below the summit lies the entrance to some sort of keep made of steel. The immense steel door that once protected the keep, appears to have been kicked open. Only legend and rumors are left to explain what lies inside.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: A dangerous [[Cave of Ice|trail through the glacier]] leads towards the environs of [[Icemule Trace]].&lt;br /&gt;
&lt;br /&gt;
Rumors: The legends of Melgorehn are many and in this place no exception. Mountaineers speak of the powerful wizard having hired locals to assist in the creation of a lab within the mountain. Whispers of strange experiments with metal and monsters were common. Yet one day, the lab was found sealed by a great steel door. No one has yet seen the wizard in this area since.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Thanatoph]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Stone Valley: 16-18&amp;lt;br&amp;gt;Stronghold: 58-67&amp;lt;br&amp;gt;Bowels: 79-89&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Thanatoph Mountain, second largest of the Dragonsclaw range, sports two major snow-covered peaks. Though mostly dominated by stone, Thanatoph is not cursed with the bitter cold of nearby Glatoph and thus offers a more pleasant atmosphere for climbers. The natural hot springs along the southeast side show the versatility of nature&#039;s grand scheme.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Stone Valley and Illoke Stronghold.&lt;br /&gt;
&lt;br /&gt;
Rumors: Followers of an immortal stone giant known as Illoke frequent the region. Though many think Illoke now dead, the &#039;immortal&#039; part of its legend keeps people wary.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Zeltoph]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 10-25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Zeltoph Mountain, the smallest of the DragonsClaw range, is still a challenge for average adventurer. It is best known as the home of the gnolls of [[Cavernhold]], which still inhabit the underground city within the mountain. Zeltoph also plays host to the only navigable trail to the [[Solhaven]]/[[Vornavis]] areas.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Cavernhold, [[Northern Caravansary]].&lt;br /&gt;
&lt;br /&gt;
Rumors: Many an unwise adventurer have fallen in attempts to breach Cavernhold due to well hidden gnoll archers which protect their stronghold without mercy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Sentoph]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 13-17&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Temple of Love: 18&amp;lt;br&amp;gt;Sentoph Peak: 33-39&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Sentoph Mountain, fourth largest of the Dragonsclaw range, is harsh and craggy. Offering little in the way of trees or greenery, the terrain makes travel though this region less than joyful. Sentoph plays host to several dangerous varieties of creatures. Of landmarks, the now ruined [[Temple of Love]] lies along its southwest side. No longer the safehaven of old, the remnants of the Merciful Sisters of Perpetual Adoration echo their ill fate.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Temple of Love, [[Obsidian Tower]].&lt;br /&gt;
&lt;br /&gt;
Rumors: Even the trees in this region have become dark with evil. The wise adventurer will take care under which trees he or she rests their hat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Vipershroud]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 22-24&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | When the topic of deep jungles was brought up, the locals would conjure up visions of danger far to the south; that is, they did until they discovered Vipershroud. This nearly impenetrable forest rests along the western shore of the Locksmehr River not far from the small [[Elven Village|Elven settlement]] in Danjirland. Great care must be taken here as the wild life is savage and will just as soon attack travellers as they will each other.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Locksmehr River Ferry]]&lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places==&lt;br /&gt;
{{#section-h:Node|[[Wehnimer&#039;s Landing]]}}&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Wehnimer&#039;s Landing Regional Envoy|The Regional Envoy (PC)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Wehnimer&#039;s Landing Town Council|Wehnimer&#039;s Landing Town Council (PC)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Wehnimer&#039;s Landing politics|Wehnimer&#039;s Landing politics]]&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
===Kelfour&#039;s Landing and Early History===&lt;br /&gt;
The world of GemStone was originally different than the world that exists today.  Under the management of [[:Category:ICE Age|Iron Crown Enterprises]], the game had different names for gods, materials, and places.  After Simutronics gained full control of the game, names had to be changed to avoid copyright issues.  As a result, the town that was originally named [[Kelfour&#039;s Landing]] was renamed Wehnimer&#039;s Landing.  For years after, there were some aspects of the old Kelfour&#039;s Landing era still recognizable in various parts of the town.&lt;br /&gt;
&lt;br /&gt;
For the majority of the game&#039;s existence, the Landing was the starting point for all new players.  Even with the later release of new towns and regions in Elanthia, the Landing remains one of the core starting points.  Due to its historical role, the Landing remains the most populated of towns in game and is the economic center in terms of buying and selling in game, despite its [[in character]] size.&lt;br /&gt;
&lt;br /&gt;
Prior to the expansion of GemStone to include [[Ta&#039;Vaalor]], the vast majority of new players started here, and the Cul-de-Sac entrance to the Catacombs (and thus the [[giant rat]] hunting area) was a very popular resting point, used almost exclusively by young adventurers. (It is now usually deserted, and is no longer a node.)&lt;br /&gt;
&lt;br /&gt;
===Street Names===&lt;br /&gt;
Unlike nearly any other town in GemStone, Wehnimer&#039;s Landing has streets named after the characters of some of its earliest players.  One such example is Taarna Road, which was named for the founder of [[House Brigatta]].&lt;br /&gt;
&lt;br /&gt;
*Airioch Lane - Airioch Ramthanodox&lt;br /&gt;
*Atropa Street - Belladonna Atropa&lt;br /&gt;
*Beolost Road - Beolost Lamontt&lt;br /&gt;
*Cheridin Avenue - Natasha Cheridin&lt;br /&gt;
*Dagmar Lane - Dagmar Istarii&lt;br /&gt;
*Erebor Square - Erebor Bordeaux&lt;br /&gt;
*Ilstar Lane - Ilstar Darkedge&lt;br /&gt;
*Lanthar Road - Dec Lanthar&lt;br /&gt;
*Lyon Way - FXG Lyon&lt;br /&gt;
*Mikhail Street - Mikhail Minnehan&lt;br /&gt;
*Parsnips Street - Louvella Parsnips&lt;br /&gt;
*Penna Street - Penna Dulaney&lt;br /&gt;
*Riverwind Street - Riverwind Entreri&lt;br /&gt;
*Sagan&#039;s Alley - Sagan Necropolis&lt;br /&gt;
*Sindar Lane - Sindar d&#039;Clairique&lt;br /&gt;
*Stormarm Street - Benar Stormarm&lt;br /&gt;
*Taarna Street - Taarna Wayfinder&lt;br /&gt;
*Talon Street - Talon Elessidil&lt;br /&gt;
*Valeria Street - Valeria Deering&lt;br /&gt;
*Vesitsa Place - Vesitsa Talchild&lt;br /&gt;
*Winter Street - Winter Moorsland&lt;br /&gt;
*Wisraith Lane - Wisraith Winterwind&lt;br /&gt;
&lt;br /&gt;
===Mayor&#039;s Office===&lt;br /&gt;
This is what the mayor&#039;s office looked like about the time that a new mayor was chosen in [[Calendar|5110]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The mayor&#039;s office is spartan, with straightbacked chairs, over one of which is draped a striped voalcat vest, and a stolid desk.  A cabinet contains a menacing assortment of iron and steel weapons, a few hunting trophies, and parchment maps of the Landing and outlying districts.  You also see a varnished modwir door.&lt;br /&gt;
&lt;br /&gt;
As of 5119, the Mayor&#039;s Office looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
From a dais, the maoral desk and an ivory and velvet curule seat loom over two carved wooden chairs.  Tapestry rugs cover the hardwood floor, their patterns complementing the arched windows flanking the desk.  A stag&#039;s head stares at a panoramic fresco mounted opposite it.  In a corner near the bar, a scarred witchwood perch rises to the high ceiling, while several feet away, a black iron stove rests against the west wall and is topped with a silver kettle.  You also see a varnished modwir door, a maoral bookcase and a small maoral sideboard with some stuff on it.&lt;br /&gt;
&lt;br /&gt;
Caution to those seeking this seat! Mayors have been killed or gone missing more often than they&#039;ve completed their time in office. &lt;br /&gt;
&lt;br /&gt;
== Citizen Verbs ==&lt;br /&gt;
Citizen verbs can be accessed in [[Verb:VERB|VERB]] SETTINGS.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable|80}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Nudge&lt;br /&gt;
| You push forward purposefully, letting nothing and no one stand in your way!&lt;br /&gt;
| Player storms about, wildly swinging her elbows around.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Ponder&lt;br /&gt;
| You place your hands on your hips and casually survey your surroundings.&lt;br /&gt;
| Player places her hands on her hips and casually surveys her surroundings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[A beginner&#039;s guide to Wehnimer&#039;s Landing]]&lt;br /&gt;
*[[Wehnimer&#039;s Landing Area (map)|Area maps]]&lt;br /&gt;
*[[:Category: Wehnimer&#039;s Landing Hunting Areas|Hunting areas]]&lt;br /&gt;
*[[/saved posts|Saved posts]] (town updates)&lt;br /&gt;
*[[Wehnimer&#039;s Landing: Frontier Politics]] (official documentation)&lt;br /&gt;
*[[Wehnimer&#039;s Landing: Trade and Resources]] (official documentation)&lt;br /&gt;
*[[Wehnimer&#039;s Landing/Defenses|Wehnimer&#039;s Landing Defenses]]&lt;br /&gt;
*[[Wehnimer&#039;s Landing Militia]]&lt;br /&gt;
*[[The Ribbon]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Towns/Wehnimer&#039;s%20Landing/view Wehnimer&#039;s Landing Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Wehnimer&#039;s%20Landing%20Hunting%20Areas/view Wehnimer&#039;s Landing Hunting Areas Officials folder]&lt;br /&gt;
*[[Baystone]]&lt;br /&gt;
*[[Wehnimer&#039;s Landing Regional Envoy]]&lt;br /&gt;
&lt;br /&gt;
{{Humans}}&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing| ]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Moonshine_Manor&amp;diff=215199</id>
		<title>Moonshine Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Moonshine_Manor&amp;diff=215199"/>
		<updated>2024-03-08T23:19:23Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: /* Mission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Relax at Moonshine Manor with the misfits and the drunkards where you can dance to music in the &#039;Shiner Lounge, have a pint and play darts at Plur&#039;s Pub, or go fishing at the Garden Pond. Founded in Eonatos 5103, this [[Meeting Hall Organization]] is Distinguished.&lt;br /&gt;
&lt;br /&gt;
==Mission==&lt;br /&gt;
&lt;br /&gt;
Moonshine Manor’s purpose is to create a community of like-minded individuals with similar ideals in life and to bring them together in a safe and ambivalent role-playing environment where they will be able to coexist in harmony with one another. Moonshine Manor will serve as a haven for all members to escape the hypocrisy, ignorance, and arrogance that floods modern Elanthia.&lt;br /&gt;
&lt;br /&gt;
Moonshine Manor is a haven away from the hustle and commotion of the city where a group of close-knit members and guests congregate in one area to find comfort in good drinks and interesting company. We welcome anyone and everyone to visit our Manor, make a few friends and find a new home. You can find us through the gilt mithril gate just down the merchant&#039;s road, to the northwest of Wehnimer&#039;s Landing.&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Moonshine Manor is located just off the merchant road between the North Gates of Wehnimer&#039;s Landing and the Coastal Cliffs. From the cliff-side of the road the gilt mithril gate becomes easily accessible. Don&#039;t forget to stop and look at the hammered gold curvaceous double &amp;quot;M&amp;quot; emblem woven into the bluish grey mithril bars. Visitors will often find officers just inside the manor down a candlelit hallway enjoying a game of darts and chatting with the halfling barkeep over a pint in Plur&#039;s Pub. (room #16001)&lt;br /&gt;
&lt;br /&gt;
== Officers==&lt;br /&gt;
&lt;br /&gt;
*Plur&lt;br /&gt;
*Telsas&lt;br /&gt;
*Puptilian&lt;br /&gt;
*Ulkov&lt;br /&gt;
*Aevilir&lt;br /&gt;
*Fireback&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Prospective members may apply via the [https://forms.gle/AyFNP8KcKdZhJVFt6 Moonshine Manor Membership Application] form. This is meant to express interest to join Moonshine Manor so that an officer can review before reaching out to complete the induction process.&lt;br /&gt;
&lt;br /&gt;
=== Nomination===&lt;br /&gt;
Existing members may nominate prospective members to join Moonshine Manor by alerting an officer to review the nomination before completing the induction process.&lt;br /&gt;
&lt;br /&gt;
===Induction Process=== &lt;br /&gt;
&lt;br /&gt;
#An officer will collect the 25,000 silver membership fee before inducting you at the Wehnimer&#039;s Landing Meeting Hall clerk.&lt;br /&gt;
#An officer will review the Code of Conduct with the new member.&lt;br /&gt;
#The new member will be given a tour of the house if they choose.&lt;br /&gt;
#The new member will be asked to review the Bylaws.&lt;br /&gt;
#An officer will provide a link to the Moonshine Manor Discord server.&lt;br /&gt;
&lt;br /&gt;
Questions can be submitted via email to officers@moonshinemanor.org or reach out to Aevilir (available after 8pm EST daily) or Fireback in-game.&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:7;-moz-column-count:7;-webkit-column-count:7&amp;quot;&amp;gt;&lt;br /&gt;
*Abigaill&lt;br /&gt;
*Aevilir&lt;br /&gt;
*Aidelias&lt;br /&gt;
*Aielwyn&lt;br /&gt;
*Alesse&lt;br /&gt;
* Alinel&lt;br /&gt;
*Allaena&lt;br /&gt;
*Aneris&lt;br /&gt;
*Ardwen&lt;br /&gt;
*Arpelli&lt;br /&gt;
*Astari&lt;br /&gt;
* Augie&lt;br /&gt;
*Aysees&lt;br /&gt;
*Azimar&lt;br /&gt;
*Belnia&lt;br /&gt;
*Berofeck&lt;br /&gt;
*Berwin&lt;br /&gt;
*Betyar&lt;br /&gt;
*Briannae&lt;br /&gt;
*Bunnykins&lt;br /&gt;
*Capalodius&lt;br /&gt;
*Casilla&lt;br /&gt;
*Cathos&lt;br /&gt;
*Colynn&lt;br /&gt;
*Corwynd&lt;br /&gt;
*Cristalia&lt;br /&gt;
*Cyvaexie&lt;br /&gt;
*Daeveran&lt;br /&gt;
*Darcena&lt;br /&gt;
*Develdeg&lt;br /&gt;
*Dramoth&lt;br /&gt;
*Dredroberts&lt;br /&gt;
*Drumble&lt;br /&gt;
*Egmund&lt;br /&gt;
*Egyet&lt;br /&gt;
*Elvinyouth&lt;br /&gt;
*Erlena&lt;br /&gt;
*Ernesta&lt;br /&gt;
*Ewin&lt;br /&gt;
*Fedwick&lt;br /&gt;
*Fireback&lt;br /&gt;
*Fremie&lt;br /&gt;
* Futtilo&lt;br /&gt;
*Galenblackbard&lt;br /&gt;
*Galyx&lt;br /&gt;
*Giantphang&lt;br /&gt;
*Greganth&lt;br /&gt;
*Groggen&lt;br /&gt;
*Helsfeld&lt;br /&gt;
*Heshlon&lt;br /&gt;
*Ildarion&lt;br /&gt;
*Ilivren&lt;br /&gt;
*Ishiyama&lt;br /&gt;
*Izzea&lt;br /&gt;
*Jadah&lt;br /&gt;
*Jaysehn&lt;br /&gt;
*Jazzmyn&lt;br /&gt;
*Jenebea&lt;br /&gt;
*Jexnia&lt;br /&gt;
*Jodia&lt;br /&gt;
*Joepye&lt;br /&gt;
*Kanshrak&lt;br /&gt;
*Karibeth&lt;br /&gt;
*Kenstrom&lt;br /&gt;
*Kesem&lt;br /&gt;
*Kipara&lt;br /&gt;
*Kiske&lt;br /&gt;
*Krishan&lt;br /&gt;
*Krivihmyth&lt;br /&gt;
*Kynseiyn&lt;br /&gt;
*Kyrvil&lt;br /&gt;
*Loclan&lt;br /&gt;
*Lovemyst&lt;br /&gt;
*Lyrienne&lt;br /&gt;
*Madmountan&lt;br /&gt;
*Maleek&lt;br /&gt;
*Malinkor&lt;br /&gt;
*Manodieth&lt;br /&gt;
*Maynist&lt;br /&gt;
*Metadi&lt;br /&gt;
*Mhurv&lt;br /&gt;
*Minuit&lt;br /&gt;
*Mischung&lt;br /&gt;
*Mogonis&lt;br /&gt;
*Mohana&lt;br /&gt;
*Moreno&lt;br /&gt;
*Mortanius&lt;br /&gt;
*Mumblz&lt;br /&gt;
*Naina&lt;br /&gt;
*Neebyter&lt;br /&gt;
*Nekhebet&lt;br /&gt;
*Ordynar&lt;br /&gt;
*Orilion&lt;br /&gt;
*Ortar&lt;br /&gt;
*Pithy&lt;br /&gt;
*Plur&lt;br /&gt;
*Puptilian&lt;br /&gt;
*Rafiliel&lt;br /&gt;
*Rastavan&lt;br /&gt;
*Refram&lt;br /&gt;
*Rhayveign&lt;br /&gt;
*Riend&lt;br /&gt;
*Roelon&lt;br /&gt;
*Ryain&lt;br /&gt;
*Ryhn&lt;br /&gt;
*Rypikris&lt;br /&gt;
*Saedric&lt;br /&gt;
*Saleros&lt;br /&gt;
*Sareyna&lt;br /&gt;
*Sarvia&lt;br /&gt;
*Savageheart&lt;br /&gt;
*Seomanthe&lt;br /&gt;
*Shanng&lt;br /&gt;
*Silverbaine&lt;br /&gt;
*Sinrue&lt;br /&gt;
*Sirina&lt;br /&gt;
*Sivacmar&lt;br /&gt;
*Smo&lt;br /&gt;
*Sthos&lt;br /&gt;
*Strezze&lt;br /&gt;
*Lachonus (Strydyr)&lt;br /&gt;
*Sweetsin&lt;br /&gt;
*Taedie&lt;br /&gt;
*Talinvor&lt;br /&gt;
*Tarciryan&lt;br /&gt;
*Tebon&lt;br /&gt;
*Teiana&lt;br /&gt;
*Telsas&lt;br /&gt;
*Thelgor&lt;br /&gt;
*Theraveone&lt;br /&gt;
*Thinias&lt;br /&gt;
*Thornbein&lt;br /&gt;
*Tru&lt;br /&gt;
*Ubijtsa&lt;br /&gt;
*Ued&lt;br /&gt;
*Ulkov&lt;br /&gt;
*Viloet&lt;br /&gt;
*Vivianna&lt;br /&gt;
*Vonnor&lt;br /&gt;
*Welfidia&lt;br /&gt;
*Wennia&lt;br /&gt;
*Whisker&lt;br /&gt;
*Whyssper&lt;br /&gt;
*Winowyll&lt;br /&gt;
*Xanator&lt;br /&gt;
*Xannorath&lt;br /&gt;
*Ycelacie&lt;br /&gt;
*Yoojin&lt;br /&gt;
*Zimzum&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:MMmap.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Bylaws==&lt;br /&gt;
&amp;lt;div class=&amp;quot;bylaws mw-collapsible mw-collapsed&amp;quot; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click Expand to the right to display the Bylaws.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
Moonshine Manor’s purpose is to create a community of like-minded individuals with similar ideals in life and to bring them together in a safe and ambivalent role-playing environment where they will be able to coexist in harmony with one another. Moonshine Manor will serve as a haven for all members to escape the hypocrisy, ignorance, and arrogance that floods modern Elanthia.&lt;br /&gt;
&lt;br /&gt;
Moonshine Manor is being established as an Autocratic House, with the Chair having final judgment on an issue only after consultation with all other officers. Everyone’s opinion is valued and appreciated.&lt;br /&gt;
&lt;br /&gt;
All Moonshine Manor Officers’ term of leadership is for life. In some situations, even after death, certain officers will be obligated to fulfill their duties.&lt;br /&gt;
&lt;br /&gt;
Each officer is established for life and the Chair will appoint any empty officer positions. However, if five or more current officers do not approve of an officer’s actions, or find that they are against house ideals then they may choose to expel the officer or demote them to member status.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Thought:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In a nutshell, choose wisely! It ain&#039; dat flippin&#039; hard!&amp;quot; quoted by Plur.&lt;br /&gt;
==Article I==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Name:&amp;lt;/u&amp;gt;&#039;&#039;&#039; The name of this officially recognized MHO is Moonshine Manor, hereinafter referred to as the &amp;quot;House.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Officer Duties and Obligations===&lt;br /&gt;
(That&#039;s &amp;quot;duties&amp;quot; not &amp;quot;doodies.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;The Chairman&#039;&#039;&#039;&amp;lt;/u&amp;gt;, The presiding officer of Moonshine Manor, and all assemblies, meetings, committees, or boards. The duties of the chair are as follows but not limited to:&lt;br /&gt;
&lt;br /&gt;
#To oversee the general running of Moonshine Manor.&lt;br /&gt;
#Delegation of Authority.&lt;br /&gt;
#Liaison to the “powers that be.&amp;quot;&lt;br /&gt;
#Chair has final say and veto power. (See duties of Parliamentarians.)&lt;br /&gt;
#Moderating of all officer and member meetings.&lt;br /&gt;
#To provide all officers and members with the means and the knowledge to fulfill their duties and assignments.&lt;br /&gt;
#Chairman only votes in the event of a tie.&lt;br /&gt;
#Overseeing the election of officers.&lt;br /&gt;
#Presiding over the induction and expulsion of house members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Co-Chairman&amp;lt;/u&amp;gt;&#039;&#039;&#039;, The officer who assumes the duties of the Chair in the absence of the Chair. The duties of the chair are as follows are not limited to:&lt;br /&gt;
&lt;br /&gt;
#To oversee the general running of Moonshine Manor in cooperation with the Chair.&lt;br /&gt;
#Delegation of Authority in absence of the Chair.&lt;br /&gt;
#Moderating of all officer and member meetings in absence of the Chair.&lt;br /&gt;
#To provide all officers and members with the means and the knowledge to fulfill their duties and assignments.&lt;br /&gt;
#Co-Chairman votes in all instances unless fulfilling the duties of the Chair. (See duties of Chair.)&lt;br /&gt;
#Co-Chairman is responsible for the scheduling of meetings and the ratification of said meeting for availability and attendance.&lt;br /&gt;
#Overseeing the election of officers in absence of the Chair.&lt;br /&gt;
#Presiding over the induction and expulsion of house members in absence of the Chair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Scribe&amp;lt;/u&amp;gt;&#039;&#039;&#039;, An officer who keeps records, takes minutes of the meetings, and answers correspondence for the organization. The Chair and Co-Chair will make sure the Scribe is kept up to date on any changes to the house immediately. The duties of Scribe are as follows but not limited to:&lt;br /&gt;
&lt;br /&gt;
#To keep accurate minutes of all meetings and distribute said minutes to all officers.&lt;br /&gt;
#Maintaining the website, GSwiki page, Discord, and any other applications used by the organization.&lt;br /&gt;
#Organizing and distribution of the house newsletter.&lt;br /&gt;
#Compiling of all house records of business including emails, copies of all pertinent information, and proposals.&lt;br /&gt;
#Deals with all correspondence concerning Moonshine Manor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Treasurer&amp;lt;/u&amp;gt;&#039;&#039;&#039;, Officer in charge of funds or revenues, especially the chief financial officer of the organization. The duties of Treasurer are as follows but not limited to:&lt;br /&gt;
&lt;br /&gt;
#Maintaining and balancing a budget.&lt;br /&gt;
#The monitoring of all incoming and outgoing money.&lt;br /&gt;
#Prepares a quarterly financial report which shall be available to all officers and members.&lt;br /&gt;
#The Treasurer has the sole responsibility of deposits and withdrawals from the endowment. (Withdrawals must be approved by the board before the transaction can take place.)&lt;br /&gt;
#Oversees the loan request process and collection of said loans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Parliamentarian&amp;lt;/u&amp;gt;&#039;&#039;&#039;, An officer of a legislative body acting as advisor to the presiding officer on matters of procedure. The duties of Parliamentarian are as follows but not limited to:&lt;br /&gt;
&lt;br /&gt;
#The settling of disputes among officers and or members.&lt;br /&gt;
#Oversees the general state of the house.&lt;br /&gt;
#Ensures that all bodies follow procedure.&lt;br /&gt;
#The Parliamentarian acts as judicial body to all house business. (In the event of any decision that contradicts the house charter or bylaws, including the Chair’s veto power, the Parliamentarian can override and call for a board vote.)&lt;br /&gt;
#Ensures that all meetings follow the set agenda.&lt;br /&gt;
#The Parliamentarian will act as judicial body on review boards as pertains to fines and infractions towards Moonshine Manor, voting only in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Events Master&amp;lt;/u&amp;gt;&#039;&#039;&#039;, An officer who oversees all events and projects pertaining to the public in general. The Chair and Co-chair are responsible for providing the Events Master with any news items or general announcements concerning Moonshine Manor to be published in game, on Newsby, Discord, or any applicable calendars. This also includes the game mechanical tools to achieve said goals. The duties of Events Master are as follows but not limited to:&lt;br /&gt;
&lt;br /&gt;
#Events Master is responsible for the meeting of deadlines by those heading said events as pertains to non member events. (This applies only to events not for members only.)&lt;br /&gt;
#To ensure those heading events have the means and manpower to successfully complete said projects.&lt;br /&gt;
#Is responsible for the overseeing of public relations.&lt;br /&gt;
#To ensure events and or projects are advertised properly to the general public.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;The Master-at-Arms&amp;lt;/u&amp;gt;&#039;&#039;&#039;, An officer whose duties pertain to the membership population in general. The duties of Master-at-Arms are as follows but not limited to:&lt;br /&gt;
&lt;br /&gt;
#The management of the membership list including updating, keeping current emails or Discord usernames on file, and providing all officers with an updated copy of the membership list and their emails or Discord usernames, as well as keeping a list of any blacklisted adventurers&lt;br /&gt;
#To oversee all members-only events, including membership drives.&lt;br /&gt;
#Scheduling of interviews with potential members or selecting another officer to do said interview.&lt;br /&gt;
#To, with board approval, distribute awards and commendations as pertains to members and officers.&lt;br /&gt;
#To keep a record of conduct as applies to infractions and commendations of members and or officers, including investigation of any charges levied by a member or officer by another member or officer.&lt;br /&gt;
&lt;br /&gt;
All Officers will be required to remain outstanding citizens and uphold the city laws as well as the House Code of Conduct. Because of the official and public status, all Officers acting against the Code of Conduct shall and will be punished quickly and severely, having a far better reputation to maintain than any general member. Any officer brought under questioning will come before the council and their fate be decided, whether it be suspension or expulsion.&lt;br /&gt;
&lt;br /&gt;
All Officers shall be treated equally, despite their title, duties, race, profession and/or inability to form words properly. No Officer shall be condemned by fellow officers or members by his or her jaded past, such as petty theft, unintended murder, adultery, or treacherous acts of raiding nearby towns.&lt;br /&gt;
&lt;br /&gt;
==Article II==&lt;br /&gt;
&lt;br /&gt;
===Membership and Dues===&lt;br /&gt;
&lt;br /&gt;
#Membership in this House is contingent on compliance with requirements specified in these Bylaws.&lt;br /&gt;
#Membership is restricted by minimum membership standards as set forth by the local government. All members are welcomed regardless of past affiliations or trained experience. Translation: While Moonshine Manor is an MHO, there is NO level requirement!)&lt;br /&gt;
#Membership is unrestricted by consideration of race, creed, lifestyle, size, color, or sex. However, Officers have the right to reject membership for any reason.&lt;br /&gt;
#Categories of membership in this House are Lifetime Member and Charter Member.&lt;br /&gt;
##Lifetime Member: A general member who has met all the requirements, passed the application process, and has paid a one time membership fee as outlined in Section 7: Dues.&lt;br /&gt;
##Charter Member: An original member who joined together with the Officers to form the House.&lt;br /&gt;
#Induction&lt;br /&gt;
##Before induction, a player must have read and agreed to the House Bylaws set forth here. We are on an honor system. We will not &amp;quot;force&amp;quot; you to read them, but should you ever claim &amp;quot;I didn&#039;t know.&amp;quot; and it is clearly stated in the Bylaws, you will still be penalized.&lt;br /&gt;
##Before induction of a player, the officers performing the induction will ensure that the candidate has had an opportunity to read the House Bylaws, has had an opportunity to have questions answered regarding said Bylaws and is in agreement with the rules set forth in those articles.&lt;br /&gt;
#Termination&lt;br /&gt;
##The Chair may terminate a member for failure to meet membership requirements, provided the member was offered an opportunity to have a hearing if requested at which the member was permitted to defend against the termination.&lt;br /&gt;
##Any member may be terminated for reasons including, but not limited to: Excessive harassment, delinquent behavior, inappropriate conduct, failure to recognize House standards, breach of House regulations, and conspiring against the House or its Officers.&lt;br /&gt;
##Members are allowed one warning for minor delinquencies, after which should they demonstrate any actions not in ordinance with House Bylaws, their membership may be terminated. The Chair is not obligated to issue warnings for violations that it deems severe enough to bypass the warning process, and may proceed immediately to termination.&lt;br /&gt;
##The Council of Officers can terminate or suspend any member they deem fit.&lt;br /&gt;
##If terminated, a member may be allowed to rejoin the Council of Officers after demonstrating eligibility for membership.&lt;br /&gt;
#Dues&lt;br /&gt;
##An initial lifetime membership fee as stipulated by the House, is currently 25,000 silvers. This applies to all members with the exception of the first five Charter Members.&lt;br /&gt;
##Quarterly dues? We&#039;ve never heard of them.&lt;br /&gt;
##Delinquency&lt;br /&gt;
###Should a lifetime member be terminated as a member and expelled from the House, his or her payment will not be refunded under any condition unless otherwise decided by the officers. If an expelled member applies for re-entry into the House (See Article II, Section 6, Clause E), dues must be repaid in order to regain membership. Exceptions to this case will be determined by the Council of Officers.&lt;br /&gt;
#The Chair may deny membership to any whom it deems unfavorable to the House and its standards. Should any applicant be denied membership, they may question the officers as to the reason, but the Chair is under no obligation to reply to the applicant as to the cause of denial. Constant and repeated inquisition as to reason for denial will be seen as harassment towards the officer, and will be dealt with accordingly. (i.e. with an axe, a sword, a magical wand, or a cane.) Any offenders must wear Plur’s diaper for 24 hours.&lt;br /&gt;
&lt;br /&gt;
==Article III==&lt;br /&gt;
&lt;br /&gt;
===Contributions===&lt;br /&gt;
Membership contributions to GENERAL FUNDS and ENDOWMENT will be considered donations to the House.&lt;br /&gt;
&lt;br /&gt;
===Purpose of the GENERAL FUNDS and ENDOWMENT===&lt;br /&gt;
&lt;br /&gt;
#The Treasurer may draw upon the General Funds for expenses, House entertainment (parties), loans, prizes, etc. The Endowment can never be drawn on, but continues to grow in size. Its purpose is to create interest, which is deposited into the General Funds.&lt;br /&gt;
#Members are not required to contribute to the GENERAL FUNDS and/or ENDOWMENT.&lt;br /&gt;
#Contributions do not entitle a member to special privileges. (However, being a female of Elven descent, with red hair and green eyes, does.)&lt;br /&gt;
#Contributions will not be accepted in place of membership dues or loan payment.&lt;br /&gt;
#While donations and other contributions are welcomed and appreciated, we ask that all donations be reported to the Treasury so that possible discrepancies in the account (System) may be found and clarified.&lt;br /&gt;
&lt;br /&gt;
==Article IV==&lt;br /&gt;
&lt;br /&gt;
===Rules and Regulations===&lt;br /&gt;
The Officers of the House will be the final judges on what constitutes non-compliance with these Bylaws.&lt;br /&gt;
&lt;br /&gt;
===Code of Conduct===&lt;br /&gt;
&lt;br /&gt;
#All members are to behave according to this code of conduct at any time while within the vicinity and jurisdiction of the House. This includes but is not limited to: inside the House, on House grounds and/or property, at any event associated with the House. Should any member demonstrate unacceptable behavior publicly, where an Officer is in audience to such actions, this shall be viewed as grounds for suspension, or given the situation, termination. This also applies to areas outside of House walls, seeing as how an officer is present, including the amunet.&lt;br /&gt;
##Anyone who has become a member of the House is most likely deserving of your respect and is to be treated politely as an equal.&lt;br /&gt;
##No harassment of fellow members, future members, non-members, or Officers.&lt;br /&gt;
##If offered a drink, and you decline, always carry a good reason or explanation; or face public flogging. Sorry.&lt;br /&gt;
##The Golden Kobold Rule. &amp;quot;Do unto anudder, as yewd do unto youse mudd&#039;r!&amp;quot;&lt;br /&gt;
###Disclaimer: Kobolds were never known for their vast insight.&lt;br /&gt;
##There is a well defined difference between acting silly and being immature. All members as well as their guests are expected to act cordially and with respect toward their fellow members. Silly behavior is condoned as well as encouraged if the intent is for entertainment or to befriend others. Behavior which mocks fellow members publicly will not be tolerated. Should a member not be able to differentiate between these two, their membership shall be revoked until they are able to do so.&lt;br /&gt;
&lt;br /&gt;
==Article V==&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Prospective members may apply via webform at https://forms.gle/AyFNP8KcKdZhJVFt6. This is meant to express interest to join Moonshine Manor so that an officer can review before reaching out to complete the induction process.&lt;br /&gt;
&lt;br /&gt;
===Nomination===&lt;br /&gt;
Existing members may nominate prospective members to join Moonshine Manor by alerting an officer to review the nomination before completing the induction process.&lt;br /&gt;
&lt;br /&gt;
===Induction Process===&lt;br /&gt;
&lt;br /&gt;
#Collect membership fee of 25,000 silvers&lt;br /&gt;
#Discuss code of conduct&lt;br /&gt;
#House tour&lt;br /&gt;
#Wiki page / Bylaws review&lt;br /&gt;
#Discord invite&lt;br /&gt;
#Update wiki page membership list&lt;br /&gt;
&lt;br /&gt;
Questions can be submitted via email to officers@moonshinemanor.org.&lt;br /&gt;
&lt;br /&gt;
==Article VI==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Member Event Team:&amp;lt;/u&amp;gt;&#039;&#039;&#039; (aka The MET&#039;s)&lt;br /&gt;
&lt;br /&gt;
A team of members dedicated to coordinating House events by planning, running, and overseeing said events.&lt;br /&gt;
&lt;br /&gt;
Members are welcome to coordinate with officers to schedule informal events at any time. Officers can assist with publishing events to calendars and prizes.&lt;br /&gt;
&lt;br /&gt;
==Article VII==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;MHO Status, Rules, and Regulations:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Status:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Moonshine Manor is recognized as an Unofficial House of Elanthia. (MHO, or Meeting Hall Organization)&lt;br /&gt;
&lt;br /&gt;
Moonshine Manor is located just inside the Coastal Cliffs from the Merchant Road, through a gilt mithril gate. (Lich Room #526)&lt;br /&gt;
&lt;br /&gt;
Outside the Hall, a plaque lists all current Landing Organizations and their noted Officers by name. A blackboard near the plaque serves as a bulletin board for members and non-members and officers alike. For members, the guard will mostly tell you about the Hall, how to join a group, your status with a Group or Groups and how to resign from either. For officers, the guard can tell them how to file an organization application, creating a mission statement, inducting members, expelling members, and other officer duties.&lt;br /&gt;
&lt;br /&gt;
For Officers only, the guard can also sell guest passes, in which non-members can enter the Hall as a guest of a certain organization.&lt;br /&gt;
&lt;br /&gt;
Once inside the Landing Hall, the clerk is there to readily greet anyone and answer their questions. The clerk can answer questions such as: a group&#039;s roster, their status, such as their position and/or starting date, other things such as the group&#039;s endowment fund. For Officers, the clerk can tell how to invest and divest new or old officers as well as how to add to the endowment.&lt;br /&gt;
&lt;br /&gt;
Note: Only officers can add to the endowment. All member contributions are to go through them.&lt;br /&gt;
&lt;br /&gt;
Elsewhere in the Landing Hall, are the following things:&lt;br /&gt;
&lt;br /&gt;
*A lounge&lt;br /&gt;
*An auditorium&lt;br /&gt;
*A pantry (where once established, Officers can rent food/drink carts)&lt;br /&gt;
*A ballroom upstairs&lt;br /&gt;
*A bar upstairs&lt;br /&gt;
*A supply shop (Where once established, Officers can rent meeting tents to set up at any location)&lt;br /&gt;
*A balcony&lt;br /&gt;
*A garden (branched off from the main courtyard, outside the Landing Hall)&lt;br /&gt;
&lt;br /&gt;
==Article VIII==&lt;br /&gt;
&lt;br /&gt;
===House Colors===&lt;br /&gt;
Gold and Black&lt;br /&gt;
&lt;br /&gt;
===Coat of Arms===&lt;br /&gt;
The Coat of Arms will be a golden keg on a field of black. Such as this design:&lt;br /&gt;
     _______________&lt;br /&gt;
   //               \\&lt;br /&gt;
  //   ____________  \\&lt;br /&gt;
  |  //            \  |&lt;br /&gt;
  |  [=============]  |&lt;br /&gt;
  |  [             ]  |&lt;br /&gt;
  |  [=============]  |&lt;br /&gt;
  |  [     _ _     ]  |&lt;br /&gt;
  |  \\_____+______/  |&lt;br /&gt;
  \\                 //&lt;br /&gt;
   \\_______________//&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://forms.gle/AyFNP8KcKdZhJVFt6 Moonshine Manor Membership Application]&lt;br /&gt;
*[https://calendar.google.com/calendar/embed?src=1o8j0c695kbd8o8loist1nraic%40group.calendar.google.com Moonshine Manor Events Calendar]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Pinefar_Smoke_Shop&amp;diff=213349</id>
		<title>Pinefar Smoke Shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pinefar_Smoke_Shop&amp;diff=213349"/>
		<updated>2024-02-01T19:18:41Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = tobacco&lt;br /&gt;
|town = Pinefar&lt;br /&gt;
|1 = It is run by a shopkeeper named Guernna, who sells various tobacco related items.&lt;br /&gt;
|roomname = Pinefar, Smoke Shop&lt;br /&gt;
|desc = The spicy scent of tobacco permeates the cozy room tucked beneath the inn&#039;s wide staircase.  Its walls are painted a deep shade of hunter green that compliments the rich grain of polished oak shelves lining the walls.  On the back wall, the shelves are filled with wooden tobacco boxes, while books crowd the others.  A painting of a hunting scene occupies the only expanse sans shelves, keeping watch above two over-stuffed leather armchairs.  You also see Guernna the shopkeeper, a crystal door and a brass sign.&lt;br /&gt;
|inventory = Welcome to the Pinefar Smoke Shop!&lt;br /&gt;
Guernna the shopkeeper offers his catalog to browse.&lt;br /&gt;
Guernna exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
  Catalog&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;----------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  1. a slender aromatic cigar        9. a large glass tobacco jar&lt;br /&gt;
  2. a petite sweet-smelling cigar   10. a large brown tobacco jar&lt;br /&gt;
  3. a fat pungent cigar             11. a red glass tobacco jar&lt;br /&gt;
  4. a slender brown cigar           12. a small wooden box&lt;br /&gt;
  5. a red pungent cigar             13. a leaf wrapper&lt;br /&gt;
  6. a black aromatic cigar          14. a polished oak cigar box&lt;br /&gt;
  7. a dark green tobacco tin        15. a burled maple cigar box&lt;br /&gt;
  8. a small red tobacco tin&lt;br /&gt;
|rnum=2784}}&lt;br /&gt;
&lt;br /&gt;
==Additional Info==&lt;br /&gt;
&lt;br /&gt;
=== Guernna ===&lt;br /&gt;
Guernna is a stocky dwarf, her short form topped by a shock of thick red hair which she wears knotted into a fuzzy bun.  Her clothes are tidy, her brown wool dress covered by a crisply-ironed apron, and sturdy black boots protect her wide feet.  Her eyes are dark and deep-set, but they twinkle with interest when she speaks of anything to do with tobacco.  The lower half of her face is adorned with a luxuriant russet beard that would be the envy of any dwarf of good breeding!&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
*&amp;quot;Guernna carefully fills a bin with long dark cigars, arranging them in the case with perfect symmetry.&amp;quot;&lt;br /&gt;
*&amp;quot;Guernna opens a beautifully carved humidor, and dribbles a few drops of water into a small natural sponge that rests in a compartment inside it.&lt;br /&gt;
*&amp;quot;Guernna carefully measures out scoops of tobacco, selecting different leaves from a row of glass jars and combining them into the [[Pinefar]] house blend.&amp;quot;&lt;br /&gt;
*&amp;quot;Guernna pries the top off of a wooden box with a crest incised upon the lid.  She removes a number of short, stubby cigars and places them gingerly inside a humidor sitting on a shelf behind the counter.&amp;quot;&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Small_sand_elemental&amp;diff=209193</id>
		<title>Small sand elemental</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Small_sand_elemental&amp;diff=209193"/>
		<updated>2023-10-21T03:00:52Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Added third person for failed raise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;small sand elemental&#039;&#039;&#039; was a souvenir item received from completing a quest at the [[Wavedancer]] event in 2005. It is an ambient-style pet that is housed in a &#039;&#039;&#039;pale crystal shard&#039;&#039;&#039; that is worn around the neck. The elementals are not attuned and can be easily passed off to another owner, even fully trained. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your sand elemental and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the elemental may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Show==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The elemental is a miniature swirling storm of multi-hued sand, its millions of sparkling granules constantly shifting and spiraling in ever-renewed patterns of ethereal brilliance.  Its surface melds and constantly reforms in undulating ripples, while each granule appears to shift through the myriad hues of light and dark in a heartbeat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Interactive verbs===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EXHALE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You let out a deep breath upon the sand elemental, and it swirls outwards, following the path of air and then taking flight, spiraling about the area with little thought or care to where it drifts.&lt;br /&gt;
&lt;br /&gt;
The sand elemental shimmers briefly and swirls back into your hand. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lets out a deep breath upon the sand elemental, and it swirls outwards, following the path of air and then taking flight, spiraling about the area with little thought or care to where it drifts.&lt;br /&gt;
&lt;br /&gt;
The sand elemental shimmers briefly and swirls back into XXXs&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You crook your fingers and pinch the elemental, grabbing a few bits of sand from its swirling interior.&lt;br /&gt;
&lt;br /&gt;
The sand elemental suddenly whips about in a tight spiral, extending a tendril of sand that swiftly snatches back the tiny bits of sand between your fingers!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX crooks her fingers and pinches the elemental, grabbing a few bits of sand from its swirling interior.&lt;br /&gt;
&lt;br /&gt;
The sand elemental suddenly whips about in a tight spiral, extending a tendril of sand that swiftly snatches back the tiny bits of sand between her fingers!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke your sand elemental and it ripples slightly, extending several writhing tendrils from itself and undulates in a slow, mesmerizing dance.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX pokes her sand elemental and it ripples slightly, extending several writhing tendrils from itself and undulates in a slow, mesmerizing dance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sink your hand into the nearly aqueous sands of the elemental and pull a small handful out, letting the silky, shifting sand sift through your fingers to fall back toward the main mass of the sand elemental.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX sinks her hand into the nearly aqueous sands of the elemental and pulls a small handful out, letting the silky, shifting sand sift through her fingers to fall back toward the main mass of the sand elemental.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ROLL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You roll your sand elemental about, and the elemental assents to your actions, allowing you to roll it into a tight ball of sand after a bit.&lt;br /&gt;
&lt;br /&gt;
Suddenly, the sand elemental ripples outward and explodes in exuberance, its sandy tendrils flailing about playfully.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX rolls her sand elemental about, and the elemental assents to her actions, allowing her to roll it into a tight ball of sand after a bit.&lt;br /&gt;
&lt;br /&gt;
Suddenly, the sand elemental ripples outward and explodes in exuberance, its sandy tendrils flailing about playfully.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SNIFF&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sniff the elemental, and then suddenly sneeze violently!&lt;br /&gt;
&lt;br /&gt;
The sand elemental suddenly explodes in a huge puff of sand and twinkles down in a sparkling rain before it swirls into a tight, amorphous ball in your hand once more. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX sniffs the elemental, and then suddenly sneezes violently!&lt;br /&gt;
&lt;br /&gt;
The sand elemental suddenly explodes in a huge puff of sand and twinkles down in a sparkling rain before it swirls into a tight, amorphous ball in her hand once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|STARE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambients off&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stare at your sand elemental briefly, and it ripples and flattens out into a perfectly smooth plane, then undulates to form a mirrored version of your face, mimicking your every movement flawlessly. Its eyes close slowly, and its overall hue seems to become a bit duller and its movements more sluggish as it dissipates and reforms into an amorphous ball once more.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX stares at her sand elemental briefly, and it ripples and flattens out into a perfectly smooth plane, then undulates to form a mirrored version of her face, mimicking her every movement flawlessly. Its eyes close slowly, and its overall hue seems to become a bit duller and its movements more sluggish as it dissipates and reforms into an amorphous ball once more.&lt;br /&gt;
&lt;br /&gt;
The sand elemental suddenly explodes in a huge puff of sand and twinkles down in a sparkling rain before it swirls into a tight, amorphous ball in her hand once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ambients on&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stare at your sand elemental briefly, and it ripples and flattens out into a perfectly smooth plane, then undulates to form a mirrored version of your face, mimicking your every movement flawlessly. Its closed eyes suddenly open slowly, and faint swaths of color roll across its surface as it dissolves and then reforms into an amorphous, rippling ball once more.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX stares at her sand elemental briefly, and it ripples and flattens out into a perfectly smooth plane, then undulates to form a mirrored version of her face, mimicking her every movement flawlessly. Its closed eyes suddenly open slowly, and faint swaths of color roll across its surface as it dissolves and then reforms into an amorphous, rippling ball once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You writhe your fingers through the sandy surface of the sand elemental and it suddenly explodes upwards in a brilliant cloud of multi-hued sand and then rains back down into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX writhes her fingers through the sandy surface of the sand elemental and it suddenly explodes upwards in a brilliant cloud of multi-hued sand and then rains back down into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOSS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You toss your sand elemental about, and it stretches into a springy coil of sand, bouncing back and forth between your hands as it shimmers with varying tones.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX tosses her sand elemental about, and it stretches into a springy coil of sand, bouncing back and forth between her hands as it shimmers with varying tones.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You brush your hand over the sand elemental, its fluid-grainy surface flows against your hand like serpentine scales as it parts like a cascade of water. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX brushes her hand over her sand elemental, its fluid-grainy surface flowing against her hand as it parts like a cascade of water.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn your sand elemental about, and it responds by spinning about in a whirling, frenzied cyclone of black sand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX turns her sand elemental about, and it responds by spinning about in a whirling, frenzied cyclone of black sand.&lt;br /&gt;
|}&lt;br /&gt;
===Training verbs===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Success&lt;br /&gt;
|You nudge your sand elemental a bit, trying to coax it into changing its shape.&lt;br /&gt;
&lt;br /&gt;
The sand elemental swirls gently, its waves of sand overlapping one another until its undulating shape stills slowly, and it expands to reveal a small sand elemental swept with intertwined spirals of muted green sand!&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fail&lt;br /&gt;
|You nudge your sand elemental a bit, trying to coax it into changing its shape.&lt;br /&gt;
&lt;br /&gt;
The sand elemental nudges your finger back with a sandy extension of itself.&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;XXX gives her sand elemental a little nudge, coaxing it to do something.&lt;br /&gt;
&lt;br /&gt;
The sand elemental nudges XXXs&#039;s finger back with a sandy extension of itself.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Success&lt;br /&gt;
|You move your hand to give your sand elemental a little push. The sand elemental leaps out of your hands and swirls around the ground for a moment, but it doesn&#039;t appear to be able to get through the ground. It lets out an annoyed twirl of crimson sand, then leaps back up into your palm, pulsating slightly with black hues. Perhaps you had best find a looser substrate for this activity?&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fail&lt;br /&gt;
|You move your hand to give your sand elemental a little push.&lt;br /&gt;
&lt;br /&gt;
The sand elemental forms a concave cavity within its body, and your finger simply passes right through it without ever touching it. &lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!--Second XXX view--&amp;gt;XXX moves her hand to give her sand elemental a little push.&lt;br /&gt;
&lt;br /&gt;
The sand elemental forms a concave cavity within its body, and XXX&#039;s finger simply passes right through it without ever touching it. &lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUT item on&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Success&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;You place your stone over the coursing, swirling sands of the elemental, attempting to spark its interest.&lt;br /&gt;
&lt;br /&gt;
The sand elemental extends a sandy tendril and snatches the stone from your grasp, then engulfs it into its shifting mass.  Tiny whorls of flame chase across its surface as it hovers in the air, spinning rapidly and pulsating ever-quicker as the stone within its heart is ground and spun.&lt;br /&gt;
&lt;br /&gt;
The sand elemental stops its frantic twirling, and slowly extends one of its tendrils as it finishes its shaping, placing a deformed lumpy flake in your hand.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fail&lt;br /&gt;
|You place your stone over the coursing, swirling sands of the elemental, attempting to spark its interest.&lt;br /&gt;
&lt;br /&gt;
Your sand elemental ripples quietly and seems to be lunging for the stone, but then apparently decides against it.&lt;br /&gt;
|&amp;lt;!--Second XXX view--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Success&lt;br /&gt;
|You raise your sand elemental up a bit in your hand.&lt;br /&gt;
&lt;br /&gt;
The sand elemental shifts and wavers briefly, then explodes in a burst of brilliant hues, and then reforms, apparently freezing its current form for a moment.&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fail&lt;br /&gt;
|You raise your sand elemental up a bit in your hand.&lt;br /&gt;
&lt;br /&gt;
The sand elemental just sits there, quietly shifting its sands and clearly unaware of or unwilling to fulfill your request. &lt;br /&gt;
|&amp;lt;!--Second XXX view--&amp;gt;|Player&#039;s sand elemental just sits there in her hands, quietly shifting its sands.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Success&lt;br /&gt;
|You cup your hands over your sand elemental and rub its soft, silky surface of sand for a moment.&lt;br /&gt;
&lt;br /&gt;
Your sand elemental suddenly explodes outwards, its surface glittering with a multitude of hues as it pulsates with a radiating, fiery glow!&lt;br /&gt;
&lt;br /&gt;
As the glow fades, the elemental appears to have shifted into a small sand elemental rippled with dark and brilliant gold hues!&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fail&lt;br /&gt;
|You cup your hands over your sand elemental and rub its soft, silky surface of sand for a moment.&lt;br /&gt;
&lt;br /&gt;
The sand elemental suddenly dissolves and reforms outside of your cupped palm, apparently not interested in your attention. &lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Success&lt;br /&gt;
|You move your fingers to give your sand elemental a little tap on its amorphous form.&lt;br /&gt;
Your sand elemental suddenly spins and swirls in an ever-tighter vortex, sending out rings of sand in a tiny storm!The tiny vortex of sand upon the ground begins to weaken slightly.&lt;br /&gt;
The miniature cyclone of sand on the ground continues to spiral endlessly.&lt;br /&gt;
The whirling dervish of sand swirls and twirls, kicking up bits of dust.&lt;br /&gt;
As quiet as a whisper, the tiny cyclone of sand on the ground dissipates.&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fail&lt;br /&gt;
|You move your fingers to give your sand elemental a little tap on its amorphous form.&lt;br /&gt;
&lt;br /&gt;
The sand elemental whirls about in a tight cyclone to avoid your finger, then settles down and narrows itself in annoyance.&lt;br /&gt;
|&amp;lt;!--Second person view--&amp;gt;XXX moves her fingers to give her sand elemental a little tap on its amorphous form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XXX&#039;s sand elemental whirls about in a tight cyclone to avoid her finger, then settles down and narrows itself in annoyance. &lt;br /&gt;
|}&lt;br /&gt;
==Loresong==&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
|The sand elemental shifts and swirls, its sands grating against one another to form a faint, high-pitched sound that echoes about your mind for several moments.&lt;br /&gt;
|The sand elemental shifts and swirls, its sands grating against one another to form a faint, high-pitched sound.&lt;br /&gt;
|-&lt;br /&gt;
|The sand elemental continues to sing in its strange, melodic voice of sand against sand and for a moment you catch brief glimpses of something fiery and red and all consuming for a scant few seconds.&lt;br /&gt;
|The sand elemental continues to sing in its strange, melodic voice of sand against sand, and Singer blinks for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|As you focus your voice and stare at the sand elemental, your eyes are drawn to its swirling interior, and you find yourself lost in the haze of sand... until you are no longer staring at the elemental, but are somewhere else -- crimsons and russets bleed restlessly at the edge of the world, and mingle like ribbons overhead in fantastic, gargantuan waves of pristine beauty.  You feel yourself drifting carelessly through the earth, bumping along rocks and encountering different soils -- heedless to everything as you have no body, only a conciousness that streams through the earth in swift heartbeats.&lt;br /&gt;
&lt;br /&gt;
Then the vision ends.&lt;br /&gt;
|Singer blinks a bit and her eyes flutter.&lt;br /&gt;
|-&lt;br /&gt;
|You once again find yourself lost in a vision comprised of the sand elemental&#039;s swirling body...&lt;br /&gt;
&lt;br /&gt;
You drift along the currents of earth, and find yourself being pulled somewhere, heat surrounding you like an intense forge as a blinding light blocks your vision.  You feel the sensation of ethereal being fading into corporeal existence, and your conciousness is bound to a physical form -- one comprised of hot earth and a twinge of flame.  You flow in this new existence, never leaving the confines of the cavern you&#039;ve arrived in, merely waiting and bathing in the essence from the tiny rip in reality, growing slightly as the years pass.&lt;br /&gt;
&lt;br /&gt;
Then the vision ends.&lt;br /&gt;
|The sand elemental seems to respond to the magic of Singer&#039;s song.&lt;br /&gt;
|-&lt;br /&gt;
|You once again find yourself lost in a vision comprised of the sand elemental&#039;s swirling body...&lt;br /&gt;
&lt;br /&gt;
You find yourself back in the cavern, feeding steadily off the essence bleeding from the nexus within -- others are there, as well, waiting until they too may venture out into the sands.  But then, something changes.  You sense presences that are only dimly aware or not at all aware of the flow, and you find yourself drawn to them, somehow.  One of them reaches for you in your small hiding place, and you assent to their wishes, allowing them to hold you in your shard.&lt;br /&gt;
&lt;br /&gt;
Then the vision ends.&lt;br /&gt;
|The sand elemental seems to respond to the magic of Singer&#039;s song.&lt;br /&gt;
|-&lt;br /&gt;
|Delving deeply into the elemental, you get a sense that it isn&#039;t very good at carving, isn&#039;t very good at holding objects, isn&#039;t very good at digging, isn&#039;t very good at creating a sandstorm, and isn&#039;t very good at morphing.&lt;br /&gt;
&lt;br /&gt;
Also, it appears that it is fairly disciplined about flaying a hand, is fairly disciplined about hiding, isn&#039;t very disciplined about misbehaving, and is fairly disciplined about casting quakes.&lt;br /&gt;
|The sand elemental seems to respond to the magic of Singer&#039;s song.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Creature&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Quest&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2005&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= Yes&amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= EXHALE&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= POKE&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= PUT&lt;br /&gt;
|verb8= RAISE&lt;br /&gt;
|verb9= ROLL&lt;br /&gt;
|verb10= RUB&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= STARE&lt;br /&gt;
|verb13= TAP&lt;br /&gt;
|verb14= TICKLE&lt;br /&gt;
|verb15= TOSS&lt;br /&gt;
|verb16= TOUCH&lt;br /&gt;
|verb17= TURN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Additional Information==&lt;br /&gt;
During the cruises of the Wavedancer, participants took a sightseeing excursion to [[Bone Island]] near the [[Southron Wastes]]. While there, the sightseers did a great deal of exploring as well as a great deal of {{boldmono|DIG}}ging, which lead to the eventual discovery of the sand elementals. &lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
When successful, A &#039;&#039;&#039;RUB&#039;&#039;&#039; of the elemental will change the color of the waves. It will also change at will when active.&lt;br /&gt;
&lt;br /&gt;
IN HAND:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
a small sand elemental&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-INHAND&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Click for COLORS and PATTERNS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-INHAND&amp;quot;&amp;gt;&lt;br /&gt;
a small sand elemental patterned with alternating waves of dark and fiery scarlet hues&amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental swept with silky smooth tendrils of mottled russet sand &amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental swept with intertwined spirals of muted green sand&amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental bleeding with uneasy waves of brilliant gold sand&amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental shrouded in a haze of swirling earthy brown sand&amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental overlapped with swirls of varying silver sand&amp;lt;br&amp;gt; &lt;br /&gt;
a small sand elemental swirled with streaks of deep crimson sand&amp;lt;br&amp;gt; &lt;br /&gt;
a small sand elemental rippled with large misty grey arabesques&amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental whorled with circles of pale blue sand&amp;lt;br&amp;gt;&lt;br /&gt;
a small sand elemental dotted with highlights of cobalt blue&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
Sand elementals can be taught to perform tricks on command. There is a brief time (anywhere from 30 seconds to three minutes) between commands. Any attempt to issue a command before the timer has expired will result in the following messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You just tried that a little bit ago, best to wait for a bit before trying again.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of training {{boldmono|PUT}}, [[Smooth_stone|smooth stones]] work very well and are cheaper than gems. Upon a successful training attempt, the smooth stone will change to one of several possible items, with a variety of different [[Base_description#Article|article]]s and [[Base_description#Adjective|adjective]]s,  including: &lt;br /&gt;
&lt;br /&gt;
*a deformed lumpy flake&lt;br /&gt;
*a smooth cobalt blue pebble&lt;br /&gt;
*a grainy pock-marked stone &lt;br /&gt;
*a blue-sheened deep black rock&lt;br /&gt;
*a chalky translucent shard&lt;br /&gt;
*a grainy pale brown crystal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: This list is not all-inclusive. The list of articles and adjectives is still being discovered. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Feeding [[sapphire]]s to the sand elemental is done as positive reinforcement for morphing and for following the owner&#039;s commands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You extend the sapphire towards your sand elemental.&lt;br /&gt;
&lt;br /&gt;
The sand elemental opens its form up into a wide funnel, its interior swirling and alighting with faint, tiny orbs of bright flame, and you drop the sapphire into the spinning cyclone, which is immediately ground up into tiny motes of sparkling dusty particles and incorporated into its being.  The elemental then reforms into an amorphous, shifting orb, glittering happily with its new meal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the elemental has learned from this positive reinforcement:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You get the feeling your sand elemental has learned to &amp;lt;actvity&amp;gt; a bit better due to your encouragement.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Discipline===  &lt;br /&gt;
&lt;br /&gt;
When the sand elemental refuses to obey the owner&#039;s commands, discipline needs to be administered. This is done by using water (or most consumable liquids), a substance of which the elemental exhibits an extreme dislike. Discipline should be applied when the elemental does any of the following:&lt;br /&gt;
&lt;br /&gt;
*Flaying your hand&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your sand elemental suddenly flares up with angry hues of fiery scarlets and deep blacks, its whirling sands suddenly flaying at your hand with vicious speed!&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
Feint to your head!&lt;br /&gt;
Quick flick at your weapon hand!&lt;br /&gt;
Nasty cut to right hand!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Causing localized quakes&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your sand elemental suddenly explodes with waves of blurry energy, causing a very localized quake right in your hand!&lt;br /&gt;
You&#039;re knocked to the ground! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Bashing at you relentlessly&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your sand elemental suddenly whirls and writhes in a seething vortex, bashing at you relentlessly. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Running back to its shard when not put inside by you&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your sand elemental suddenly leaps from your hand and scatters itself thinly in the air, then dives straight into the crystal shard that you&#039;re wearing! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These behaviors call for discipline with water:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour the clear-hued liquid from your water onto the swirling surface of your sand elemental, causing it bristle and spike up irritably! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After enough discipline you will see the following:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You get the feeling your sand elemental has learned not to curl up and hide as much due to your discipline.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Pay event collectibles]]&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadowplay_Garb&amp;diff=209121</id>
		<title>Shadowplay Garb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadowplay_Garb&amp;diff=209121"/>
		<updated>2023-10-20T03:20:52Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Updated Alter to Yes, helpful info about unlocking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Shadowplay Gown&#039;&#039;&#039; is a line of fashionwear sold at the shop [[EHShop:Shadowplay|Shadowplay]]. These gowns have verb traps which vary based on whether the gown is in its neutral, light, or dark state, which can be changed by casting or evoking [[Light]] at it.  When altering them, they have a total of three &amp;quot;sides&amp;quot; which correspond to the verb messaging for neutral, light, and dark.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the ramie silk gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
An elaborately draped gown of lustrous cinnamon ramie silk is a Shadowplay Gown.  It is currently unlocked to Tier 1 of 4.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, the gown will trap LEAN and LOWER.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, the gown gains the ability to shift from light to dark when certain spells are cast at it.  It will also trap CURTSY and TILT.&lt;br /&gt;
&lt;br /&gt;
At Tier 3, it will trap RUB and SPIN.&lt;br /&gt;
&lt;br /&gt;
When fully unlocked to Tier 4, it will trap FOLD and PULL.&lt;br /&gt;
&lt;br /&gt;
When altering this gown, you will need to provide a neutral 15/15/15, a dark 15/15/15, and a light 15/15/15.  The same is true for long descriptions.  If the gown has a look description, it must be appropriate for all three phases and must accompany long descriptions.&lt;br /&gt;
&lt;br /&gt;
When altering these, you can use synonyms for &#039;shadowy&#039; or &#039;luminous&#039; as long as they are clearly indicative of the intent (namely that when in light form, they are luminescent/luminous/illuminated, and when they are in dark mode, they are shadowy/shaded).  The neutral form is just like any regular gown alteration.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the ramie silk gown for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 1 gives access to the verbs {{boldmono|LEAN}} and {{boldmono|LOWER}}. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You subtly shift position, bracing the silhouette of your sienna silk gown in shifting waves of darkness.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX subtly shifts position, bracing the silhouette of her sienna silk gown in shifting waves of darkness.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slowly glance back over your shoulder, the understated movement chasing pinpricks of ivory-white light across the waist of your sindon gown.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX slowly glances back over her shoulder, the understated movement chasing pinpricks of ivory-white light across the waist of her sindon gown.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOWER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower your eyes as midnight-hued tendrils dance across your sienna silk gown in arcing patterns.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lowers her eyes as midnight-hued tendrils dance across her sienna silk gown in arcing patterns.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOWER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You casually adjust the shoulders of your sindon gown.  Forks of silvery lightning spread across the gown&#039;s surface, the offshoots dissolving without a trace into the fabric.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX casually adjusts the shoulders of her sindon gown.  Forks of silvery lightning spread across the gown&#039;s surface, the offshoots dissolving without a trace into the fabric.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 2 allows for the use of the [[Light (205)|Light]] spell, in both its light and dark forms. It also gives access to the verbs {{boldmono|CURTSY}} and {{boldmono|TILT}}. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CURTSY&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You curtsy with a slight tilt of your head, the shadows woven into your sindon gown unfurling like blooms of dusky umbra.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX curtsies with a slight tilt of her head, the shadows woven into her sindon gown unfurling like blooms of dusky umbra.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CURTSY&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You dip into a reverent curtsy, the gathered skirts of your sindon gown faintly illuminating with undulant sunbursts.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX dips into a reverent curtsy, the gathered skirts of her sindon gown faintly illuminating with undulant sunbursts.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You softly swish the skirts of your sindon gown, the sudden motion divulging a cache of shadow that spills down toward the hem.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX softly swishes the skirts of her sindon gown, the sudden motion divulging a cache of shadow that spills down toward the hem.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gently sway from one foot to the other, the rocking motion nudging a tide of scintillating white-golden teardrops to ebb and flow amid the skirts of your sindon gown.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX gently sways from one foot to the other, the rocking motion nudging a tide of scintillating white-golden teardrops to ebb and flow amid the skirts of her sindon gown.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At tier 3, the verbs {{boldmono|RUB}} and {{boldmono|SPIN}} become available.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You brush a delicate hand across the skirts of your aqua blue silk gown, casting splayed fans of opaque shadow over their surfaces.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX brushes a delicate hand across the skirts of her red camlet gown, casting splayed fans of opaque shadow over their surfaces.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lightly drum your fingers against the side skirts of your aqua blue silk gown.  A swift wave of celestial white lights coalesces at the hips and showers down towards the hemline.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lightly drums her fingers against the side skirts of her red camlet gown.  A swift wave of celestial white lights coalesces at the hips and showers down towards the hemline.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a slow twirl in place, the skirts of your aqua blue silk gown blossoming with a latticework of ebon shade.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX gives a slow twirl in place, the skirts of her red camlet gown blossoming with a latticework of ebon shade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You delicately twirl on pointed toes, the swirling fabrics of your aqua blue silk gown blossoming with constellations of silvered lights.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX delicately twirls on pointed toes, the swirling fabrics of her red camlet gown blossoming with constellations of silvered lights.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 unlocks the verbs {{boldmono|FOLD}} and {{boldmono|PULL}}.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FOLD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you fold your hands behind your back, nebulous filaments of shadow undulate and coil upward from the hem of your red camlet gown.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
As XXX folds her hands behind her back, nebulous filaments of shadow undulate and coil upward from the hem of her red camlet gown.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FOLD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You perform a shallow curtsy, eliciting a brilliant starry tessellation to rise and drift upon the surface of your red camlet gown.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX performs a shallow curtsy, eliciting a brilliant starry tessellation to rise and drift upon the surface of her red camlet gown.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gracefully drape your forearm across the midline of your waist.  Inky pools of darkness glide into the skirts of your red camlet gown.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX gracefully drapes her forearm across the midline of her waist.  Inky pools of darkness glide into the skirts of her red camlet gown.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pleasantly arrange the skirts of your red camlet gown using an understated hand, the material beneath your fingers lighting with a sunny wash of dappled radiance.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX pleasantly arranges the skirts of her red camlet gown using an understated hand, the material beneath her fingers lighting with a sunny wash of dappled radiance.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&#039;&#039;&#039;Information about altering from merchant Amdirlost at [[Ebon Gate]]:&#039;&#039;&#039;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;quot;The basic premise of the item needs to remain the same, the sides indicate light/luminous or dark/shadowy.  We have some wiggle room, but the gown can&#039;t change drastically between the sides.  When doing the light side, please keep in mind that it does need to be a bit glowy, just as the dark side needs to indicate that it&#039;s shadowy.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* The gown needs to be unlocked to Tier 2 in order to test the different sides after being altered.&lt;br /&gt;
* [[:Category:Gowns|Scripted gowns]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Only light side can use &amp;quot;luminous&amp;quot; or similar phrasing.  Only dark side can use &amp;quot;shadowy&amp;quot; or similar phrasing. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CURTSY&lt;br /&gt;
|verb2= FOLD&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb3= LEAN&lt;br /&gt;
|verb4= LOWER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= RUB&lt;br /&gt;
|verb7= SPIN&lt;br /&gt;
|verb8= TILT&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Gowns]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadowplay_Garb&amp;diff=209120</id>
		<title>Shadowplay Garb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadowplay_Garb&amp;diff=209120"/>
		<updated>2023-10-20T03:14:38Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Updated How to Unlock to Certificate, added information given by a merchant altering at Ebon Gate for guidance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Shadowplay Gown&#039;&#039;&#039; is a line of fashionwear sold at the shop [[EHShop:Shadowplay|Shadowplay]]. These gowns have verb traps which vary based on whether the gown is in its neutral, light, or dark state, which can be changed by casting or evoking [[Light]] at it.  When altering them, they have a total of three &amp;quot;sides&amp;quot; which correspond to the verb messaging for neutral, light, and dark.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the ramie silk gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
An elaborately draped gown of lustrous cinnamon ramie silk is a Shadowplay Gown.  It is currently unlocked to Tier 1 of 4.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, the gown will trap LEAN and LOWER.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, the gown gains the ability to shift from light to dark when certain spells are cast at it.  It will also trap CURTSY and TILT.&lt;br /&gt;
&lt;br /&gt;
At Tier 3, it will trap RUB and SPIN.&lt;br /&gt;
&lt;br /&gt;
When fully unlocked to Tier 4, it will trap FOLD and PULL.&lt;br /&gt;
&lt;br /&gt;
When altering this gown, you will need to provide a neutral 15/15/15, a dark 15/15/15, and a light 15/15/15.  The same is true for long descriptions.  If the gown has a look description, it must be appropriate for all three phases and must accompany long descriptions.&lt;br /&gt;
&lt;br /&gt;
When altering these, you can use synonyms for &#039;shadowy&#039; or &#039;luminous&#039; as long as they are clearly indicative of the intent (namely that when in light form, they are luminescent/luminous/illuminated, and when they are in dark mode, they are shadowy/shaded).  The neutral form is just like any regular gown alteration.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the ramie silk gown for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 1 gives access to the verbs {{boldmono|LEAN}} and {{boldmono|LOWER}}. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You subtly shift position, bracing the silhouette of your sienna silk gown in shifting waves of darkness.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX subtly shifts position, bracing the silhouette of her sienna silk gown in shifting waves of darkness.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slowly glance back over your shoulder, the understated movement chasing pinpricks of ivory-white light across the waist of your sindon gown.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX slowly glances back over her shoulder, the understated movement chasing pinpricks of ivory-white light across the waist of her sindon gown.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOWER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower your eyes as midnight-hued tendrils dance across your sienna silk gown in arcing patterns.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lowers her eyes as midnight-hued tendrils dance across her sienna silk gown in arcing patterns.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOWER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You casually adjust the shoulders of your sindon gown.  Forks of silvery lightning spread across the gown&#039;s surface, the offshoots dissolving without a trace into the fabric.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX casually adjusts the shoulders of her sindon gown.  Forks of silvery lightning spread across the gown&#039;s surface, the offshoots dissolving without a trace into the fabric.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 2 allows for the use of the [[Light (205)|Light]] spell, in both its light and dark forms. It also gives access to the verbs {{boldmono|CURTSY}} and {{boldmono|TILT}}. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CURTSY&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You curtsy with a slight tilt of your head, the shadows woven into your sindon gown unfurling like blooms of dusky umbra.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX curtsies with a slight tilt of her head, the shadows woven into her sindon gown unfurling like blooms of dusky umbra.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CURTSY&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You dip into a reverent curtsy, the gathered skirts of your sindon gown faintly illuminating with undulant sunbursts.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX dips into a reverent curtsy, the gathered skirts of her sindon gown faintly illuminating with undulant sunbursts.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You softly swish the skirts of your sindon gown, the sudden motion divulging a cache of shadow that spills down toward the hem.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX softly swishes the skirts of her sindon gown, the sudden motion divulging a cache of shadow that spills down toward the hem.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gently sway from one foot to the other, the rocking motion nudging a tide of scintillating white-golden teardrops to ebb and flow amid the skirts of your sindon gown.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX gently sways from one foot to the other, the rocking motion nudging a tide of scintillating white-golden teardrops to ebb and flow amid the skirts of her sindon gown.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At tier 3, the verbs {{boldmono|RUB}} and {{boldmono|SPIN}} become available.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You brush a delicate hand across the skirts of your aqua blue silk gown, casting splayed fans of opaque shadow over their surfaces.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX brushes a delicate hand across the skirts of her red camlet gown, casting splayed fans of opaque shadow over their surfaces.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lightly drum your fingers against the side skirts of your aqua blue silk gown.  A swift wave of celestial white lights coalesces at the hips and showers down towards the hemline.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lightly drums her fingers against the side skirts of her red camlet gown.  A swift wave of celestial white lights coalesces at the hips and showers down towards the hemline.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give a slow twirl in place, the skirts of your aqua blue silk gown blossoming with a latticework of ebon shade.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX gives a slow twirl in place, the skirts of her red camlet gown blossoming with a latticework of ebon shade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You delicately twirl on pointed toes, the swirling fabrics of your aqua blue silk gown blossoming with constellations of silvered lights.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX delicately twirls on pointed toes, the swirling fabrics of her red camlet gown blossoming with constellations of silvered lights.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 unlocks the verbs {{boldmono|FOLD}} and {{boldmono|PULL}}.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FOLD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you fold your hands behind your back, nebulous filaments of shadow undulate and coil upward from the hem of your red camlet gown.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
As XXX folds her hands behind her back, nebulous filaments of shadow undulate and coil upward from the hem of her red camlet gown.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FOLD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You perform a shallow curtsy, eliciting a brilliant starry tessellation to rise and drift upon the surface of your red camlet gown.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX performs a shallow curtsy, eliciting a brilliant starry tessellation to rise and drift upon the surface of her red camlet gown.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dark&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gracefully drape your forearm across the midline of your waist.  Inky pools of darkness glide into the skirts of your red camlet gown.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX gracefully drapes her forearm across the midline of her waist.  Inky pools of darkness glide into the skirts of her red camlet gown.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pleasantly arrange the skirts of your red camlet gown using an understated hand, the material beneath your fingers lighting with a sunny wash of dappled radiance.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX pleasantly arranges the skirts of her red camlet gown using an understated hand, the material beneath her fingers lighting with a sunny wash of dappled radiance.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category:Gowns|Scripted gowns]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information about altering from merchant Amdirlost at [[Ebon Gate]]:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;quot;The basic premise of the item needs to remain the same, the sides indicate light/luminous or dark/shadowy.  We have some wiggle room, but the gown can&#039;t change drastically between the sides.  When doing the light side, please keep in mind that it does need to be a bit glowy, just as the dark side needs to indicate that it&#039;s shadowy.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Only light side can use &amp;quot;luminous&amp;quot; or similar phrasing.  Only dark side can use &amp;quot;shadowy&amp;quot; or similar phrasing. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CURTSY&lt;br /&gt;
|verb2= FOLD&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb3= LEAN&lt;br /&gt;
|verb4= LOWER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= RUB&lt;br /&gt;
|verb7= SPIN&lt;br /&gt;
|verb8= TILT&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Gowns]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Waggling_Gloves&amp;diff=208805</id>
		<title>Waggling Gloves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Waggling_Gloves&amp;diff=208805"/>
		<updated>2023-10-16T00:20:33Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Waggling Gloves&#039;&#039;&#039; are sleight of hand gloves designed to hold a gemstone or lockpick.  They are sold at [[Ebon Gate]] in [[EHShop:Sleightest Hand|Sleightest Hand]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the siren-scaled gloves and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Waggling Gloves&lt;br /&gt;
Designed to hold a gemstone or a lockpick, these gloves are for the slight of hand expert or practioner.&lt;br /&gt;
&lt;br /&gt;
Some argent siren-scaled gloves tipped with needlelike nails are tier 1 of 2.&lt;br /&gt;
They have access to the following verbs: get (item inside), rub, spin, tap, and turn&lt;br /&gt;
&lt;br /&gt;
Some argent siren-scaled gloves tipped with needlelike nails have a loresong.&lt;br /&gt;
&lt;br /&gt;
You can tell that the gloves is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET (item inside)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a twist of your wrist, you subtly withdraw a &#039;&#039;lockpick or gem&#039;&#039; from a secret pocket stitched into the palm of your &#039;&#039;sinew&#039;&#039; gloves.  You then hold the &#039;&#039;lockpick or gem&#039;&#039; between your index finger and thumb, making a show of its mysterious appearance for any watching eyes.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; gives her wrist a slight twist and soon thereafter brandishes a &#039;&#039;lockpick or gem&#039;&#039; that appears to have formed from thin air.  &#039;&#039;Player&#039;&#039; displays the &#039;&#039;lockpick or gem&#039;&#039; between her index finger and thumb, a sly grin spread across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You rub your hands together briskly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; rubs her hands together briskly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist your wrists around in gentle circles, limbering them up for the task at hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; twists her wrists around in gentle circles, limbering them up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &#039;&#039;&#039;With a lockpick or gem in your hand:&#039;&#039;&#039; You skillfully slip your &#039;&#039;lockpick or gem&#039;&#039; into the hidden pocket of your right hand gloves, confident that no one has seen you.&amp;lt;br /&amp;gt;&#039;&#039;&#039;With an ineligible item in your hand:&#039;&#039;&#039; Any attempt to secretly pocket that item would meet with failure.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; clenches and unclenches her fists for no apparent reason.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &#039;&#039;&#039;With an eligible item in the gloves:&#039;&#039;&#039; With a twist of your wrist, you subtly withdraw your &#039;&#039;lockpick or gem&#039;&#039; from a secret pocket stitched into the palm of your right hand glove.  You then hold the &#039;&#039;lockpick or gem&#039;&#039; between your index finger and thumb, making a show of its mysterious appearance for any watching eyes.&amp;lt;br /&amp;gt;&#039;&#039;&#039;With no item in the gloves:&#039;&#039;&#039; You twist your right wrist around in gentle circles, limbering it up for the task at hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;&#039;With an eligible item in the gloves:&#039;&#039;&#039; &#039;&#039;Player&#039;&#039; gives her right wrist a slight twist and soon thereafter brandishes a &#039;&#039;lockpick or gem&#039;&#039; that appears to have formed from thin air.  &#039;&#039;Player&#039;&#039; displays the &#039;&#039;lockpick or gem&#039;&#039; between her index finger and thumb, a sly grin spread across her face.&amp;lt;br /&amp;gt;&#039;&#039;&#039;With no item in the gloves:&#039;&#039;&#039; &#039;&#039;Player&#039;&#039; twists her right wrist around in gentle circles, limbering it up.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your sinew gloves and sense that the creator has provided the following information:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Waggling Gloves&lt;br /&gt;
Designed to hold a gemstone or a lockpick, these gloves are for the slight of hand expert or practioner.&amp;lt;br /&amp;gt;&lt;br /&gt;
Some stygian sinew gloves edged in razor-sharp obsidian are tier 2 of 2.&lt;br /&gt;
They have access to the following verbs: get (item inside), pinch, remove, rub, spin, tap, turn, waggle, and wear&amp;lt;br /&amp;gt;&lt;br /&gt;
Some stygian sinew gloves edged in razor-sharp obsidian have a loresong.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can tell that the gloves is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You interlock your fingers and stretch your arms out in front of you, cracking your knuckles loudly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; interlocks her fingers and stretches her arms out in front of her, cracking her knuckles loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench and release your hands and waggle each of your fingers, limbering them up for a delicate task.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; clenches and releases her hands and waggles each of her fingers, limbering them up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slide &#039;&#039;some stygian sinew gloves edged in razor-sharp obsidian&#039;&#039; on over your hands and tug them down over each finger, making sure the gloves fit like, well, a glove.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; slides &#039;&#039;some stygian sinew gloves edged in razor-sharp obsidian&#039;&#039; on over her hands and tugs them securely into place finger by finger.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tug each finger of your &#039;&#039;sinew&#039;&#039; gloves, loosening the gloves, before sliding &#039;&#039;some stygian sinew gloves edged in razor-sharp obsidian&#039;&#039; off your hands.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; tugs at each finger of her &#039;&#039;sinew&#039;&#039; gloves, loosening the gloves, before sliding &#039;&#039;some stygian sinew gloves edged in razor-sharp obsidian&#039;&#039; off her hands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Gloves &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=GET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PINCH&lt;br /&gt;
|verb3=REMOVE&lt;br /&gt;
|verb4=RUB&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TAP&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAGGLE&lt;br /&gt;
|verb9=WEAR&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Waggling_Gloves&amp;diff=208803</id>
		<title>Waggling Gloves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Waggling_Gloves&amp;diff=208803"/>
		<updated>2023-10-15T20:30:11Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Add first and third person messaging to verb tables for Tier 1 and Tier 2, added verbs to verb table for Tier 2, added analyze message for Tier 2, added verbs to itemverb list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Waggling Gloves&#039;&#039;&#039; are sleight of hand gloves designed to hold a gemstone or lockpick.  They are sold at [[Ebon Gate]] in [[EHShop:Sleightest Hand|Sleightest Hand]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the siren-scaled gloves and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Waggling Gloves&lt;br /&gt;
Designed to hold a gemstone or a lockpick, these gloves are for the slight of hand expert or practioner.&lt;br /&gt;
&lt;br /&gt;
Some argent siren-scaled gloves tipped with needlelike nails are tier 1 of 2.&lt;br /&gt;
They have access to the following verbs: get (item inside), rub, spin, tap, and turn&lt;br /&gt;
&lt;br /&gt;
Some argent siren-scaled gloves tipped with needlelike nails have a loresong.&lt;br /&gt;
&lt;br /&gt;
You can tell that the gloves is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET (item inside)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a twist of your wrist, you subtly withdraw a &#039;&#039;lockpick or gem&#039;&#039; from a secret pocket stitched into the palm of your &#039;&#039;sinew&#039;&#039; gloves.  You then hold the &#039;&#039;lockpick or gem&#039;&#039; between your index finger and thumb, making a show of its mysterious appearance for any watching eyes.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; gives her wrist a slight twist and soon thereafter brandishes a &#039;&#039;lockpick or gem&#039;&#039; that appears to have formed from thin air.  &#039;&#039;Player&#039;&#039; displays the &#039;&#039;lockpick or gem&#039;&#039; between her index finger and thumb, a sly grin spread across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You rub your hands together briskly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; rubs her hands together briskly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist your wrists around in gentle circles, limbering them up for the task at hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; twists her wrists around in gentle circles, limbering them up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &#039;&#039;&#039;With a lockpick or gem in your hand:&#039;&#039;&#039; You skillfully slip your &#039;&#039;lockpick or gem&#039;&#039; into the hidden pocket of your right hand gloves, confident that no one has seen you.&amp;lt;br /&amp;gt;&#039;&#039;&#039;With an ineligible item in your hand:&#039;&#039;&#039; Any attempt to secretly pocket that item would meet with failure.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; clenches and unclenches her fists for no apparent reason.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &#039;&#039;&#039;With an eligible item in the gloves:&#039;&#039;&#039; With a twist of your wrist, you subtly withdraw your &#039;&#039;lockpick or gem&#039;&#039; from a secret pocket stitched into the palm of your right hand glove.  You then hold the &#039;&#039;lockpick or gem&#039;&#039; between your index finger and thumb, making a show of its mysterious appearance for any watching eyes.&amp;lt;br /&amp;gt;&#039;&#039;&#039;With no item in the gloves:&#039;&#039;&#039; You twist your right wrist around in gentle circles, limbering it up for the task at hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;&#039;With an eligible item in the gloves:&#039;&#039;&#039; &#039;&#039;Player&#039;&#039; gives her right wrist a slight twist and soon thereafter brandishes a &#039;&#039;lockpick or gem&#039;&#039; that appears to have formed from thin air.  &#039;&#039;Player&#039;&#039; displays the &#039;&#039;lockpick or gem&#039;&#039; between her index finger and thumb, a sly grin spread across her face.&amp;lt;br /&amp;gt;&#039;&#039;&#039;With no item in the gloves:&#039;&#039;&#039; &#039;&#039;Player&#039;&#039; twists her right wrist around in gentle circles, limbering it up.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your sinew gloves and sense that the creator has provided the following information:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Waggling Gloves&lt;br /&gt;
Designed to hold a gemstone or a lockpick, these gloves are for the slight of hand expert or practioner.&amp;lt;br /&amp;gt;&lt;br /&gt;
Some stygian sinew gloves edged in razor-sharp obsidian are tier 2 of 2.&lt;br /&gt;
They have access to the following verbs: get (item inside), pinch, remove, rub, spin, tap, turn, waggle, and wear&amp;lt;br /&amp;gt;&lt;br /&gt;
Some stygian sinew gloves edged in razor-sharp obsidian have a loresong.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can tell that the gloves is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You interlock your fingers and stretch your arms out in front of you, cracking your knuckles loudly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; interlocks her fingers and stretches her arms out in front of her, cracking her knuckles loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench and release your hands and waggle each of your fingers, limbering them up for a delicate task.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; clenches and releases her hands and waggles each of her fingers, limbering them up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slide &#039;&#039;some stygian sinew gloves edged in razor-sharp obsidian&#039;&#039; on over your hands and tug them down over each finger, making sure the gloves fit like, well, a glove.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; slides &#039;&#039;some stygian sinew gloves edged in razor-sharp obsidian&#039;&#039; on over her hands and tugs them securely into place finger by finger.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tug each finger of your &#039;&#039;sinew&#039;&#039; gloves, loosening the gloves, before sliding &#039;&#039;some stygian sinew gloves edged in razor-sharp obsidian&#039;&#039; off your hands.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;Player&#039;&#039; tugs at each finger of her &#039;&#039;sinew&#039;&#039; gloves, loosening the gloves, before sliding &#039;&#039;some stygian sinew gloves edged in razor-sharp obsidian&#039;&#039; off her hands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Gloves &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=GET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PINCH&lt;br /&gt;
|verb3=REMOVE&lt;br /&gt;
|verb4=RUB&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TAP&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAGGLE&lt;br /&gt;
|verb9=WEAR&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Ebon_Gate_FAQ_for_Evermore_Hollow&amp;diff=208081</id>
		<title>The Ebon Gate FAQ for Evermore Hollow</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Ebon_Gate_FAQ_for_Evermore_Hollow&amp;diff=208081"/>
		<updated>2023-10-02T03:21:00Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: /* How many passes do I need to buy? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=2}}&lt;br /&gt;
Here are some Frequently Asked Questions about Ebon Gate that will help you navigate the experience like a pro!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost &amp;amp; Attendance ==&lt;br /&gt;
&lt;br /&gt;
=== Can a Free to Play character attend? ===&lt;br /&gt;
Yes. As far as we know, there is no place or event at Ebon Gate that F2P is barred from. You can also buy a Merchant Pass just like everyone else, and go to everything.&lt;br /&gt;
&lt;br /&gt;
=== Can I use Silvers at Ebon Gate? ===&lt;br /&gt;
&#039;&#039;&#039;Short answer:&#039;&#039;&#039; Only for a few things.&lt;br /&gt;
&lt;br /&gt;
The currency at Evermore Hollow is soul shards. Except for Raffles, raffles still cost silvers in 2022. Live merchants, too, generally charge silvers. Treasure Trove Tokens in Gravelsdown Hall sell for silvers (100k each). (Remember, raffles, the Treasure Trove, and merchants will require a service pass.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BUT:&#039;&#039;&#039; We expect GemStone to offer 3 Event Boxes for purchase with silvers that will hold some game entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longer answer:&#039;&#039;&#039; sometimes you can exchange silvers with other players for purchase of items from shops or to buy game entries. Deal with someone you know is reputable, meet them at a bank, use EXCHANGE.&lt;br /&gt;
&lt;br /&gt;
=== Does Ebon Gate Cost money? (Which kind?) ===&lt;br /&gt;
*&#039;&#039;&#039;Dollars&#039;&#039;&#039; purchase SimuCoins, which are used in the SimuCoin shop to buy Game Entries.&lt;br /&gt;
*&#039;&#039;&#039;Games&#039;&#039;&#039; are the source of Soul Shards that you can earn.&lt;br /&gt;
*&#039;&#039;&#039;Soul Shards&#039;&#039;&#039; purchase goods and services for sale.&lt;br /&gt;
*&#039;&#039;&#039;Silvers&#039;&#039;&#039; can be used to buy the limited EVENT BOXes when/if they are announced.&lt;br /&gt;
*&#039;&#039;&#039;Silvers&#039;&#039;&#039; are also used for EG Merchants, Treasure Trove Tokens, and Raffles.&lt;br /&gt;
&lt;br /&gt;
=== How many passes do I need to buy? ===&lt;br /&gt;
&lt;br /&gt;
One pass is all there is, it is good all month, and is referred to as a Service Pass or a Merchant Pass. The pass is purchased at the SimuCoin Shop at the Play.Net web site. You will need this pass only if you wish to participate in:&lt;br /&gt;
*Live Merchants&lt;br /&gt;
*Raffles&lt;br /&gt;
*Live Games, including GHOUL, the Cooking Contest, and the Costume Contest.&lt;br /&gt;
&lt;br /&gt;
For the rest of the festival, shopping, games, storyline, etc., you no longer need any kind of pass. But you will need special Ebon Gate currency, called soul shards, to purchase items for sale at the Festival. You will need game entry items, bought from the SimuCoin shop, to play games.&lt;br /&gt;
&lt;br /&gt;
=== How much do the game activities cost? ===&lt;br /&gt;
&lt;br /&gt;
*There is no pass required for games.&lt;br /&gt;
*All &#039;&#039;&#039;game entries&#039;&#039;&#039; (except for fishing) are purchased with SimuCoins, in the SimuCoin Shop. SimuCoins are purchased with US Dollars in the shop at the Play.Net web site. After purchase in the SimuCoin shop, retrieve the purchase in-game with the command in GemStone: &#039;&#039;&#039;SIMUCOIN DELIVER&#039;&#039;&#039;&lt;br /&gt;
*Usually, there is a free GIFTBOX (for subscribers) with a few entries inside&lt;br /&gt;
*There are usually EVENT BOXes every week or so that can be purchased in-game with silvers, which hold a set amount of entries.&lt;br /&gt;
*Sometimes you will find entries for sale from other players for silvers or other currency.&lt;br /&gt;
*Game/Activities Include:&lt;br /&gt;
**&#039;&#039;&#039;[[Spook Contest]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Fishing]]&#039;&#039;&#039;, open from Friday, Sept 29 to Oct 31, costs 50 soul shards (the Evermore Hollow currency): earn various prizes here, including a ridge-edged painted wooden coin that can be tossed into the wishing well for an experience orb … and you will probably get haunted, too. (No pass is required.)&lt;br /&gt;
**&#039;&#039;&#039;[[Sonreeva]]&#039;&#039;&#039; (The Newcropolis), &#039;&#039;&#039;Not Open until mid-month.&#039;&#039;&#039; 10 SimuCoins for a cube: is a single run dungeon crawl. Earn experience in combat, the satisfaction of solving the puzzles, and to those who complete it, a special trinket that will boost your AS, DS, CS, or TD +1 per year.&lt;br /&gt;
**&#039;&#039;&#039;[[Arena of the Abyss]]&#039;&#039;&#039;, 10 SimuCoins for a cube, starts Oct 1: is an arena combat setting of 5 rounds each entry, against an undead creature. Earn Soul Shards, Fusion Tokens, Shimmering Green Experience Orbs, Necrotic Ring, and random breakable system loot. This is the annual time to charge up your necrotic ring, in the Arena.&lt;br /&gt;
**&#039;&#039;&#039;[[Trick-or-Treat]]&#039;&#039;&#039;, 100 SimuCoins for an entry key, starts Oct 1: Earn soul shards, candy that can be collected and turned in for other things, Random prize droppings (I think), and some experience. There is undead combat behind some doors, too. You get about 10 knocks per entry.&lt;br /&gt;
**&#039;&#039;&#039;[[Herb Hunt]]&#039;&#039;&#039;, 100 SimuCoins for an entry key, starts Oct 1: Earn soul shards, Reim entry orb, potion to recharge enhancives, some experience, Maybe other prize droppings, or the extremely rare whistle that will summon a mandrake pet.&lt;br /&gt;
**&#039;&#039;&#039;[[Evermore Hollow/live games|Live Games]]&#039;&#039;&#039; are listed in FESTIVAL 2 and require the service pass to play in. They are usually restricted to a certain number of players who are picked randomly at the beginning.&lt;br /&gt;
**&#039;&#039;&#039;[[Ebon Gate Cooking Contest|Cooking Contest]]&#039;&#039;&#039; requires a service pass to play. This is a submission game, be sure to read all the instructions.&lt;br /&gt;
** &#039;&#039;&#039;[[GHOUL]]&#039;&#039;&#039; games begin Oct 12, requires a service pass. Look for the schedule and prize information in the FESTIVAL 6 command.&lt;br /&gt;
&lt;br /&gt;
=== What can I do for free? ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;There&#039;s the [[Shadowy leatherbound guidebook|guidebook quest]]&#039;&#039;&#039;, also called the [[Evermore Hollow/The Newly Unliving Registry|The Newly Unliving Registry]], where you solve the step-by-step puzzles to unlock a guidebook for the event. The guidebook holds the names and locations of current merchants working and the current raffles. It will teleport you to the outside of the shop where the merchant is working.&lt;br /&gt;
*&#039;&#039;&#039;There is a storyline&#039;&#039;&#039; that will launch at the beginning of the event with several events, and then continue with low-key things for characters to achieve/do/collect, and then a grand finale during the last days of the festival.&lt;br /&gt;
*&#039;&#039;&#039;Spook Contest:&#039;&#039;&#039; get the most ghosts! Top five winners at the end of Ebon Gate receive special titles. It all starts with your Spook Pin at the Town Hall Spookorium.&lt;br /&gt;
*&#039;&#039;&#039;Window Shop:&#039;&#039;&#039; See what is for sale and for how much before you decide to earn soul shards or not.&lt;br /&gt;
*&#039;&#039;&#039;Recharge&#039;&#039;&#039; your Feyrot Mire Teleportation Carousel at the Incanter.&lt;br /&gt;
*&#039;&#039;&#039;Events:&#039;&#039;&#039; Keep your eyes peeled on the NEWS and the TownCrier for events that will take place at Ebon Gate. &#039;&#039;&#039;ESP TUNE TownCrier&#039;&#039;&#039;. Quite a number of fun events will happen that are player-organized this month, too.&lt;br /&gt;
*&#039;&#039;&#039;Explore:&#039;&#039;&#039; Evermore Hollow is full of themed wonders&lt;br /&gt;
*&#039;&#039;&#039;Find&#039;&#039;&#039; unique Familiars, Companions, and (hopefully) Spirit Beasts at the venue.&lt;br /&gt;
*&#039;&#039;&#039;Watch&#039;&#039;&#039; all the excitement, &#039;&#039;&#039;Roleplay&#039;&#039;&#039; with others, get into the spirit of the setting, &#039;&#039;&#039;Play&#039;&#039;&#039; the various free games people will host, &#039;&#039;&#039;Make&#039;&#039;&#039; new friends and memories to last a lifetime.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Do I have to wear a mask? ===&lt;br /&gt;
&lt;br /&gt;
If you slip into Evermore Hollow, the domain of those who have passed on, those without titles of &#039;Witch&#039; or &#039;Sorcerer&#039; will be subject to a very strong disguising enchantment that will make you look like one of Naidem&#039;s usual denizens. Unless you wear a mask. So get your masks out.&lt;br /&gt;
&lt;br /&gt;
=== Do I have to be online for the Raffles? ===&lt;br /&gt;
&lt;br /&gt;
*Yes. Read the ticket and the sign carefully for each raffle. Some may require you to be on the spot. Additionally, remember you can keep up with all the Raffle Info from *Rovvigen&#039;s Raffle Page at the GS TownCrier web site: https://gstowncrier.com/raffle/ebon-gate-2023-raffles/&lt;br /&gt;
&lt;br /&gt;
=== Do I have to be online for the Trove Drawings? ===&lt;br /&gt;
&lt;br /&gt;
*No. The Treasure Troves draw at the same time each night, and the winning item is placed in a special place in the room for the winner to claim for up to 24 hours. You do not have to be online when it draws.&lt;br /&gt;
&lt;br /&gt;
=== Can I sell extra prize items I find from games? ===&lt;br /&gt;
&lt;br /&gt;
If you cannot find a buyer for prizes via the usual methods, look for the Soul Shard Exchange in Gravelsdown Hall to sell some things back for a few soul shards. (And we do mean a few!)&lt;br /&gt;
&lt;br /&gt;
=== Where is the … ===&lt;br /&gt;
&lt;br /&gt;
*Look for a great set of references and locations at the main [[:Category:Evermore Hollow|Evermore Hollow]] wiki page. &lt;br /&gt;
&lt;br /&gt;
*Look for the List of Automated Services at the above page under Features, and a list of key locations on that same page.&lt;br /&gt;
&lt;br /&gt;
=== Can I just buy some soul shards? ===&lt;br /&gt;
&lt;br /&gt;
If you have more money than time, there is an old has-been adventurer at the entrance/exit to Naidem who will exchange your 25 count key that you purchase in the SimuCoin shop (unused, and only the 25 count one) for 7,500 soul shards and 5,000 exp.&lt;br /&gt;
&lt;br /&gt;
You may find players also selling soul shards for other currencies.&lt;br /&gt;
&lt;br /&gt;
=== What happened to the Treasure Trove? ===&lt;br /&gt;
&lt;br /&gt;
This year, the Treasure Trove has been updated:&lt;br /&gt;
* You buy a Trove Token for 100,000 silver&lt;br /&gt;
* You need a merchant pass to get to the Trove&lt;br /&gt;
* There will be 4 Troves this year! Really!&lt;br /&gt;
* You do not need to be online at the time of the Trove drawing&lt;br /&gt;
&lt;br /&gt;
=== What happened to the Eve of the Reunion? ===&lt;br /&gt;
&lt;br /&gt;
In 2022, GS announced it would be the last year for the special invitation only event. We have not heard what may be replacing it.&lt;br /&gt;
&lt;br /&gt;
== Transport &amp;amp; Navigation ==&lt;br /&gt;
&lt;br /&gt;
=== How do I get to Ebon Gate, where is it? ===&lt;br /&gt;
&lt;br /&gt;
The festival grounds have a special teleporting command to get you there:&lt;br /&gt;
&#039;&#039;&#039;QUEST TRANSPORT EBON&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== How do I get out of Ebon Gate? ===&lt;br /&gt;
&lt;br /&gt;
Look for the &#039;&#039;&#039;violet-tinged cerulean tear&#039;&#039;&#039; at the northmost point of the Inner Ring of Evermore Hollow and go tear. You will be returned to wherever you were when you entered the Festival grounds.&lt;br /&gt;
&lt;br /&gt;
If you are using Lich, you can ;go2 exit&lt;br /&gt;
&lt;br /&gt;
=== Is there a map? ===&lt;br /&gt;
&lt;br /&gt;
Yes, the map is here at the wiki at the top of the [[Evermore Hollow/shop listing 2023|Shop Listings]] page and the [[Evermore Hollow/Artwork archive#Maps|Evermore Hollow Map]]. Do note that there are two individual images for the complete grounds.&lt;br /&gt;
&lt;br /&gt;
Click on it once to see the page for it at the wiki, then click on THAT one again to get a larger version. Right Click to download it. If you use Lich, these maps are what you will see when you use Narost.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
=== Where is the Schedule of Events? ===&lt;br /&gt;
&lt;br /&gt;
*Watch the FESTIVAL command in-game.&lt;br /&gt;
*Live Games Schedule (Service Pass required)&lt;br /&gt;
**10/1 - 2 pm, The Costume Contest&lt;br /&gt;
**10/6 - 9 pm, Blind Luck, [The Gallivant, Marquee] (8085023)&lt;br /&gt;
**10/7 - 2 pm, Cryptic Chronicles, [Abandoned Cemetery] (8085034)&lt;br /&gt;
**10/8 - 4 pm, Pyrestarters, [Bonfire of the Gallivants] (8085033)&lt;br /&gt;
**10/9 - 9 pm, Spooky Ciphers, [Gallivant Manor, Library] (8085065)&lt;br /&gt;
**10/10 - 9 pm, Haunted Spirits [Gallivant Manor, Kitchen] (8085062)&lt;br /&gt;
**10/11 - 9 pm, Wheel of Misfortune, [Under the Manor] (8085066)&lt;br /&gt;
*GHOUL schedule and prize information listed in-game with FESTIVAL 6 (Service Pass required):&lt;br /&gt;
**THURSDAY  10/12 - 9pm (Prime)&lt;br /&gt;
**TUESDAY   10/17 - 3pm (Prime)&lt;br /&gt;
**SATURDAY  10/21 - 1pm (Prime)&lt;br /&gt;
**TUESDAY   10/24 - 9pm (Prime)&lt;br /&gt;
**FRIDAY    10/27 - 9pm (Prime)&lt;br /&gt;
**SUNDAY    10/29 - 8pm (Prime)&lt;br /&gt;
*Some events (but not all) will be on the Main GemStone Calendar at: http://forums.play.net/calendar?game=gemstone+iv&lt;br /&gt;
*Some events (but not all) get a mention on the [[:Category:Evermore Hollow|Main Evermore Hollow wiki page]]&lt;br /&gt;
*The TownCrier tries to keep all events updated on their Master GS Calendar at: https://gstowncrier.com/calendar/&lt;br /&gt;
*Rovvigen&#039;s Raffles Tracking Page is at: https://gstowncrier.com/raffle/ebon-gate-2023-raffles/&lt;br /&gt;
&lt;br /&gt;
=== What happens during each week of Ebon Gate? ===&lt;br /&gt;
&lt;br /&gt;
The month is divided into parts. Note that events and merchants/raffles/trove could have different dates in Prime and in Platinum. This document is for Prime.&lt;br /&gt;
*Sept 29: &#039;&#039;&#039;Grounds open&#039;&#039;&#039;. The storyline usually starts up around here sometime. Shops open at 9pm and stay open the entire month, once they open.&lt;br /&gt;
*Sep 29-Oct 6: &#039;&#039;&#039;Storyline time&#039;&#039;&#039;, shopping, getting to know Evermore Hollow&lt;br /&gt;
*Oct 1: &#039;&#039;&#039;Automated Game Activities&#039;&#039;&#039; begin and will be open until 11:59pm on Oct 31. SimuCoin Shop starts selling entries and the pass.&lt;br /&gt;
*Oct 1: &#039;&#039;&#039;Ball and big storyline kick off&#039;&#039;&#039;. (tentative date)&lt;br /&gt;
*Oct 1: &#039;&#039;&#039;Costume Contest&#039;&#039;&#039; at 2pm. SERVICE PASS REQUIRED&lt;br /&gt;
*Oct 2-27: Each &#039;&#039;&#039;Treasure Trove&#039;&#039;&#039; draws once a day in the evening. There are 4 rooms at Gavelsdown Hall with a Trove in each one, plus a Trove in the Private Property Shop. SERVICE PASS REQUIRED for All Treasure Troves.&lt;br /&gt;
** Three Troves will have Delayed Service Vouchers&lt;br /&gt;
** One Trove will have unique prize items&lt;br /&gt;
** Read over the [[Ebon Gate Treasure Trove/saved posts|List of Trove Prizes]] at Gavelsdown Hall&lt;br /&gt;
** One Private Property Trove in The Roof Over will run for only 21 days. Purchase tokens at Gavelsdown Hall. [[Ebon Gate Treasure Trove/saved posts|Private Properties Trove List]]&lt;br /&gt;
*Oct 6-11: &#039;&#039;&#039;Live Games Week&#039;&#039;&#039;. These are live, GM-Moderated games, as listed above. SERVICE PASS REQUIRED. A number of contestants will be selected, depending on the game. Read the [[Evermore Hollow/live games|game descriptions]]. NOTE: The Games of GHOUL (Bingo) have their own schedule and there will be game times that happen outside of Games Week. Watch the FESTIVAL command and the GemStone Calendar for info.&lt;br /&gt;
*Oct 13-20: &#039;&#039;&#039;Merchant Week&#039;&#039;&#039;. SERVICE PASS REQUIRED to see merchants for alterations, unlocks, etc. Raffles take place this week, requiring a pass, too.&lt;br /&gt;
*Oct 22-27: &#039;&#039;&#039;Last days&#039;&#039;&#039; for the storyline quest (whatever it may be)&lt;br /&gt;
*Oct 27-29: &#039;&#039;&#039;Special Big Event&#039;&#039;&#039; - Probably the Storyline Finale&lt;br /&gt;
*Oct 30-31: &#039;&#039;&#039;Last days&#039;&#039;&#039; of fest, no GM events, but all games and shops remain open&lt;br /&gt;
*Oct 31: The Grounds close at 11:59pm and it is over until next October&lt;br /&gt;
&lt;br /&gt;
=== When will each Merchant visit during Merchant Week? ===&lt;br /&gt;
&lt;br /&gt;
(and where will they be?)&amp;lt;br /&amp;gt;&lt;br /&gt;
*It is very rare to have pre-announced times for any merchants during Ebon Gate. Stay alert! Some will appear on a page at the [[:Category:Evermore Hollow|main wiki page for the event]].&lt;br /&gt;
*Merchants nearly always work behind a door/curtain/alcove/etc entry. Some work in shops, some work in the Wrenscrest Rookery Building.&lt;br /&gt;
&lt;br /&gt;
=== How will I know when there is a Live Game, or a Merchant? ===&lt;br /&gt;
&lt;br /&gt;
*Watch your announcement window in your front end, if you have one. Not every merchant or event uses the announcement window, so keep that in mind.&lt;br /&gt;
*Keep an eye on your story window for the things that miss the Announcement Window.&lt;br /&gt;
*The TownCrier&#039;s channels (ESP and on LNet) will announce most visits if you are not at Evermore Hollow (Festival in-game announcements are only seen in the Festival Grounds)&lt;br /&gt;
*Your special Guidebook will list currently working merchants and raffles which have not drawn yet. The Guidebook works whether you are on the Festival Grounds or not&lt;br /&gt;
*The Platform formerly known as Twitter abandoned their small niche clients, so neither GemStone nor the TownCrier will announce anything on it this year.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Tune to the TownCrier (both channels carry identical content, pick your favorite!) and watch for a rotating series of EG Tips mixed in with the current events and EG News from Miss Newsby:&lt;br /&gt;
*ESP TUNE TownCrier&lt;br /&gt;
*For Lich: ;tune TownCrier&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s our bookmarks list, the pages to bookmark for reference during EG:&lt;br /&gt;
*The &#039;&#039;&#039;FESTIVAL&#039;&#039;&#039; command in GemStoneIV&lt;br /&gt;
*[[Ebon Gate Teasers Archive by The TownCrier|News &amp;amp; Teasers Archive]] for this year&lt;br /&gt;
*[[:Category:Evermore Hollow|Main Ebon Gate]] Wiki Page&lt;br /&gt;
*[[Evermore_Hollow/shop_listing_2023|Lists of Shops and Inventories]]&lt;br /&gt;
*[[Ebon Gate 2023 Quick Reference Shop Index]]&lt;br /&gt;
*Raffles Page: https://gstowncrier.com/raffle/ebon-gate-2023-raffles/&lt;br /&gt;
*Buyer’s Choice: The [https://forms.gle/uHfsKWaDPLdNnokg7 Best of Fest Shopping Guide Nominations]&lt;br /&gt;
*GS Master Calendar by the TownCrier: https://gstowncrier.com/calendar/&lt;br /&gt;
*[[Ebon Gate Treasure Trove/2023|Treasure Trove Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier Ebon Gate articles]]&lt;br /&gt;
[[Category: TownCrier]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Brawling_weapons&amp;diff=206226</id>
		<title>Brawling weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Brawling_weapons&amp;diff=206226"/>
		<updated>2023-08-30T00:29:55Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: /* Brawling Weapons and Unarmed Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Brawling]]&#039;&#039;&#039; is the skill related to the use of one&#039;s open hands or small weapons used in a similar manner to one&#039;s open hands.  The skill is useful for characters who wish to maintain the [[defensive strength]] offered by parrying while leaving the character&#039;s hands empty.  This is useful for open-handed casting or [[bard]] instruments.&lt;br /&gt;
&lt;br /&gt;
== Maximum Ranks and Training Point Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 3/1&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 6/1&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 10/2&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 2/1&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 4/1&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 3/1&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 10/2&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 2/1&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 4/1&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 10/2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Brawling Weapon DFs and AvDs==&lt;br /&gt;
{{Weapon table start}}&lt;br /&gt;
&amp;lt;!-- CLOSED FIST --&amp;gt;&lt;br /&gt;
{{Weapon table closed fist}}&lt;br /&gt;
{{Weapon table razorpaw}}&lt;br /&gt;
{{Weapon table paingrip}}&lt;br /&gt;
{{Weapon table cestus}}&lt;br /&gt;
{{Weapon table knuckle-duster}}&lt;br /&gt;
{{Weapon table hook-knife}}&lt;br /&gt;
{{Weapon table tiger-claw}}&lt;br /&gt;
{{weapon table knuckle-blade}}&lt;br /&gt;
{{Weapon table yierka-spur}}&lt;br /&gt;
{{Weapon table blackjack}}&lt;br /&gt;
{{Weapon table jackblade}}&lt;br /&gt;
{{Weapon table troll-claw}}&lt;br /&gt;
{{Weapon table sai}}&lt;br /&gt;
{{Weapon table fist-scythe}}&lt;br /&gt;
{{Weapon table katar}}&lt;br /&gt;
{{Weapon table end}}&lt;br /&gt;
&lt;br /&gt;
==Brawling Weapons and Unarmed Combat==&lt;br /&gt;
&lt;br /&gt;
The following brawling weapons are suitable for use with the [[unarmed combat system]] (UCS) as wearable items. They DO NOT function as ordinary melee weapons when used with [[jab]], [[punch]], [[kick]], and [[GRAPPLE (verb)|grapple]] attacks. Their damage factors, AvDs and damage types ([[slash]], [[puncture]], [[crush]]) do not apply. They primarily serve as an equipment platform for [[enchant]] bonus, [[flare]]s and [[weighting]] etc. However, their use does add a bonus to the attack&#039;s [[damage factor]] and a penalty to the [[multiplier modifier]].&lt;br /&gt;
&lt;br /&gt;
*[[Cestus]]&lt;br /&gt;
*[[Knuckle-blade]]&lt;br /&gt;
*[[Knuckle-duster]]&lt;br /&gt;
*[[Paingrip]]&lt;br /&gt;
*[[Razorpaw]]&lt;br /&gt;
*[[Tiger-claw]]&lt;br /&gt;
*[[Yierka-spur]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage Type Ratios==&lt;br /&gt;
&lt;br /&gt;
This table contains the brawling weapon [[critical]] [[#category:damage types|damage type]] percentages for successful attacks (based on player research). As an example, the closed fist will result in 100% [[crush critical table|crush critical damage]] for all attacks. The closed fist does not do [[slash critical table|slash critical damage]] or [[puncture critical table|puncture critical damage]].&lt;br /&gt;
&lt;br /&gt;
Note: Because of smallish sample sizes for determining some of these percentages, they may not be precise in all cases, but should be close enough to give a decent representation of the damage ratios. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|- style = &amp;quot;background: #DDD;&amp;quot;&lt;br /&gt;
![[Weapon]]&lt;br /&gt;
![[Slash critical table|Slash]] %&lt;br /&gt;
![[Crush critical table|Crush]] %&lt;br /&gt;
![[Puncture critical table|Puncture]] %&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Closed fist]]&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Razorpaw]]&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Paingrip]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Cestus]]&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Knuckle-duster]]&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Hook-knife]]&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Tiger-claw]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Knuckle-blade]]&lt;br /&gt;
|66.7&lt;br /&gt;
|33.3&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Yierka-spur]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Blackjack]]&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Jackblade]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Troll-claw]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Sai]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Fist-scythe]]&lt;br /&gt;
|66.7&lt;br /&gt;
|16.7&lt;br /&gt;
|16.6&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Katar]]&lt;br /&gt;
|33.3&lt;br /&gt;
|0&lt;br /&gt;
|66.7&lt;br /&gt;
|- align=center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
*[[Damage Factor]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Unarmed combat]]&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp#brawling&lt;br /&gt;
*http://www.play.net/gs4/info/armory/brawling.asp&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Brawling%20Combat/view Brawling Combat Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;br /&gt;
[[Category:Weapon Skills]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Favor&amp;diff=204573</id>
		<title>Favor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Favor&amp;diff=204573"/>
		<updated>2023-08-01T18:42:39Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: /* Calculating Favor Gained */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Favor&#039;&#039;&#039; is the currency of the [[Order of Voln]] used to both advance to a higher rank or power its [[symbol]]s. It is bestowed upon members by the [[Pantheon of Liabo]] [[Arkati]] and is gained by freeing (killing) [[undead]] or witnessing their release from their accursed plight.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== Gaining Favor ==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a member of the Order of Voln bears witness to the release of an undead creature, that member receives favor.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Favor Messaging====&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;You hear a sound like a weeping child as a white glow separates itself from the &amp;lt;UNDEAD&#039;S&amp;gt; body as it rises, disappearing into the heavens. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Master (rank 26 member) of the [[Order of Voln]] can also use the &#039;&#039;&#039;globe&#039;&#039;&#039; in the [[Master&#039;s hall]] to obtain favor if he or she does not currently have any. One must [[KNEEL (verb)]], [[TOUCH (verb)]], and [[KISS (verb)]] the globe to obtain this favor. This grants about half a revolution (approximately 500 units) of favor and consumes one [[deed]].&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Measuring Accumulated Favor==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Favor can be viewed with the [[Resource]] verb.&lt;br /&gt;
&lt;br /&gt;
The globe can also be used to view a master&#039;s available favor. By{{mono| TOUCHing }}this globe, a Voln Master will receive a reading, measured in revolutions, of his/her approximate available favor. Each count or revolution represents 1000 favor. A member whose favor exceeds 2,147,483,647 units will receive messaging indicating that the number of revolutions is too many to count.&amp;lt;section end=intro /&amp;gt; There is a stored favor cap, but according to a [[GM]]&#039;s response, this cap is an extraordinarily high number and probably hasn&#039;t been reached by any character.&lt;br /&gt;
&lt;br /&gt;
If the globe is cold when{{mono| TOUCHed}}, the character has no favor stored.&lt;br /&gt;
&lt;br /&gt;
====Globe Messaging====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;LOOK GLOBE&lt;br /&gt;
You see Elanthia etched on a globe of pure silver.&lt;br /&gt;
&amp;gt;TOUCH GLOBE&lt;br /&gt;
You reach out and touch the globe.&lt;br /&gt;
The globe hums and spins around quickly.&lt;br /&gt;
You try to count the number of spins and figure it was at least 250 revolutions.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the above example the globe reading of 250 spins represents a minimum of 250,000 units of favor. The next globe reading is 300 spins. So the actual available units of favor is equal to or greater than 250k but less than 300k units.&lt;br /&gt;
&lt;br /&gt;
Favor gained from releasing an undead is equal to [( character level &amp;amp;divide; 15 ) &amp;amp;times; creature level )]. Round up the result to the next highest integer. This assumes that the character releases the undead solo and the creature has sustained no previous damage.&lt;br /&gt;
&lt;br /&gt;
The simple act of witnessing the release of an undead creature grants favor. The percentage of favor gained from witnessing, but not contributing to the release, is 30% for Voln masters and 20% for non-masters.&lt;br /&gt;
==Calculating Favor Gained==&lt;br /&gt;
&lt;br /&gt;
The amount of favor gained from releasing an undead is both character and creature level based.&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;round up((Character Level &amp;amp;divide; 15) &amp;amp;times; creature level) = Units of Favor&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: This formula assumes a solo kill on a freshly genned undead. Less favor is gained when either observing the release or partially contributing to the kill.&lt;br /&gt;
&lt;br /&gt;
Voln masters receive 30% and non-masters 20% favor when observing the release of an undead but not contributing any damage. It is not necessary to be grouped with the character/s who are actually doing the damage. It is also not necessary for the releaser to be a Voln member. &lt;br /&gt;
&lt;br /&gt;
Example: A voln master, level 40, observes the release of a level 15 wraith. If the voln master had killed the creature solo, he/she would have gained (40 &amp;amp;divide; 15) &amp;amp;times; 15 = 40 favor. By just observing another character release the undead, he/she gains 40 &amp;amp;times; .30  = 12 favor. A level 40 non-master would have gained 40 &amp;amp;times; .20 = 8 favor.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
1. Lvl 3 character, Lvl 3 undead&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;(3 &amp;amp;divide; 15) &amp;amp;times; 3 = 1 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Lvl 15 character, Lvl 10 undead&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;(15 &amp;amp;divide; 15) &amp;amp;times; 10 = 10 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Lvl 30 character, Lvl 30 undead&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;(30 &amp;amp;divide; 15) &amp;amp;times; 30 = 60 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Lvl 75 character, Lvl 80 undead&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;(75 &amp;amp;divide; 15) &amp;amp;times; 80 = 400 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Lvl 100 character, Lvl 100 undead&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;(100 &amp;amp;divide; 15) &amp;amp;times; 100 = 667 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Conversion Factor Table===&lt;br /&gt;
&lt;br /&gt;
The amount of favor gained from releasing an undead is both character and creature level based. This table lists the multipliers used to calculate these values. To calculate favor gained, first select the appropriate conversion factor corresponding to the character&#039;s level. Second, multiply this factor by the creature&#039;s level.&lt;br /&gt;
&lt;br /&gt;
For example, a level 63 character has a conversion factor of 4.200. At this level, the character will gain 4.2 units of favor per creature level. When this character releases a level 50 undead, the favor gained is [ round up( 4.2 &amp;amp;times; 50 ) = 210 ].&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Char&amp;lt;br&amp;gt;Level&lt;br /&gt;
!Conversion&amp;lt;br&amp;gt;Factor&lt;br /&gt;
!&lt;br /&gt;
!Char&amp;lt;br&amp;gt;Level&lt;br /&gt;
!Conversion&amp;lt;br&amp;gt;Factor&lt;br /&gt;
!&lt;br /&gt;
!Char&amp;lt;br&amp;gt;Level&lt;br /&gt;
!Conversion&amp;lt;br&amp;gt;Factor&lt;br /&gt;
!&lt;br /&gt;
!Char&amp;lt;br&amp;gt;Level&lt;br /&gt;
!Conversion&amp;lt;br&amp;gt;Factor&lt;br /&gt;
|- align=center&lt;br /&gt;
|3&lt;br /&gt;
|0.150&lt;br /&gt;
|&lt;br /&gt;
|28&lt;br /&gt;
|1.866&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|3.533&lt;br /&gt;
|&lt;br /&gt;
|78&lt;br /&gt;
|5.200&lt;br /&gt;
|- align=center&lt;br /&gt;
|4&lt;br /&gt;
|0.266&lt;br /&gt;
|&lt;br /&gt;
|29&lt;br /&gt;
|1.933&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|3.600&lt;br /&gt;
|&lt;br /&gt;
|79&lt;br /&gt;
|5.266&lt;br /&gt;
|- align=center&lt;br /&gt;
|5&lt;br /&gt;
|0.333&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|2.000&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|3.666&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|5.333&lt;br /&gt;
|- align=center&lt;br /&gt;
|6&lt;br /&gt;
|0.400&lt;br /&gt;
|&lt;br /&gt;
|31&lt;br /&gt;
|2.066&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|3.733&lt;br /&gt;
|&lt;br /&gt;
|81&lt;br /&gt;
|5.400&lt;br /&gt;
|- align=center&lt;br /&gt;
|7&lt;br /&gt;
|0.466&lt;br /&gt;
|&lt;br /&gt;
|32&lt;br /&gt;
|2.133&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|3.800&lt;br /&gt;
|&lt;br /&gt;
|82&lt;br /&gt;
|5.466&lt;br /&gt;
|- align=center&lt;br /&gt;
|8&lt;br /&gt;
|0.533&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|2.200&lt;br /&gt;
|&lt;br /&gt;
|58&lt;br /&gt;
|3.866&lt;br /&gt;
|&lt;br /&gt;
|83&lt;br /&gt;
|5.533&lt;br /&gt;
|- align=center&lt;br /&gt;
|9&lt;br /&gt;
|0.600&lt;br /&gt;
|&lt;br /&gt;
|34&lt;br /&gt;
|2.266&lt;br /&gt;
|&lt;br /&gt;
|59&lt;br /&gt;
|3.933&lt;br /&gt;
|&lt;br /&gt;
|84&lt;br /&gt;
|5.600&lt;br /&gt;
|- align=center&lt;br /&gt;
|10&lt;br /&gt;
|0.666&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|2.333&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|4.000&lt;br /&gt;
|&lt;br /&gt;
|85&lt;br /&gt;
|5.666&lt;br /&gt;
|- align=center&lt;br /&gt;
|11&lt;br /&gt;
|0.733&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|2.400&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|4.066&lt;br /&gt;
|&lt;br /&gt;
|86&lt;br /&gt;
|5.733&lt;br /&gt;
|- align=center&lt;br /&gt;
|12&lt;br /&gt;
|0.800&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|2.466&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|4.133&lt;br /&gt;
|&lt;br /&gt;
|87&lt;br /&gt;
|5.800&lt;br /&gt;
|- align=center&lt;br /&gt;
|13&lt;br /&gt;
|0.866&lt;br /&gt;
|&lt;br /&gt;
|38&lt;br /&gt;
|2.533&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|4.200&lt;br /&gt;
|&lt;br /&gt;
|88&lt;br /&gt;
|5.866&lt;br /&gt;
|- align=center&lt;br /&gt;
|14&lt;br /&gt;
|0.933&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|2.600&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|4.266&lt;br /&gt;
|&lt;br /&gt;
|89&lt;br /&gt;
|5.933&lt;br /&gt;
|- align=center&lt;br /&gt;
|15&lt;br /&gt;
|1.000&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|2.666&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|4.333&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|6.000&lt;br /&gt;
|- align=center&lt;br /&gt;
|16&lt;br /&gt;
|1.066&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|2.733&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|4.400&lt;br /&gt;
|&lt;br /&gt;
|91&lt;br /&gt;
|6.066&lt;br /&gt;
|- align=center&lt;br /&gt;
|17&lt;br /&gt;
|1.133&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|2.800&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|4.466&lt;br /&gt;
|&lt;br /&gt;
|92&lt;br /&gt;
|6.133&lt;br /&gt;
|- align=center&lt;br /&gt;
|18&lt;br /&gt;
|1.200&lt;br /&gt;
|&lt;br /&gt;
|43&lt;br /&gt;
|2.866&lt;br /&gt;
|&lt;br /&gt;
|68&lt;br /&gt;
|4.533&lt;br /&gt;
|&lt;br /&gt;
|93&lt;br /&gt;
|6.200&lt;br /&gt;
|- align=center&lt;br /&gt;
|19&lt;br /&gt;
|1.266&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|2.933&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|4.600&lt;br /&gt;
|&lt;br /&gt;
|94&lt;br /&gt;
|6.266&lt;br /&gt;
|- align=center&lt;br /&gt;
|20&lt;br /&gt;
|1.333&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|3.000&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|4.666&lt;br /&gt;
|&lt;br /&gt;
|95&lt;br /&gt;
|6.333&lt;br /&gt;
|- align=center&lt;br /&gt;
|21&lt;br /&gt;
|1.400&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|3.066&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|4.733&lt;br /&gt;
|&lt;br /&gt;
|96&lt;br /&gt;
|6.400&lt;br /&gt;
|- align=center&lt;br /&gt;
|22&lt;br /&gt;
|1.466&lt;br /&gt;
|&lt;br /&gt;
|47&lt;br /&gt;
|3.133&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|4.800&lt;br /&gt;
|&lt;br /&gt;
|97&lt;br /&gt;
|6.466&lt;br /&gt;
|- align=center&lt;br /&gt;
|23&lt;br /&gt;
|1.533&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|3.200&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|4.866&lt;br /&gt;
|&lt;br /&gt;
|98&lt;br /&gt;
|6.533&lt;br /&gt;
|- align=center&lt;br /&gt;
|24&lt;br /&gt;
|1.600&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|3.266&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|4.933&lt;br /&gt;
|&lt;br /&gt;
|99&lt;br /&gt;
|6.600&lt;br /&gt;
|- align=center&lt;br /&gt;
|25&lt;br /&gt;
|1.666&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|3.333&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|5.000&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|6.666&lt;br /&gt;
|- align=center&lt;br /&gt;
|26&lt;br /&gt;
|1.733&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|3.400&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|5.066&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|27&lt;br /&gt;
|1.800&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|3.466&lt;br /&gt;
|&lt;br /&gt;
|77&lt;br /&gt;
|5.133&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Voln Favor and Step Calculator]] for an external spreadsheet to quickly do calculations.&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== Advancement Favor Cost ==&lt;br /&gt;
&lt;br /&gt;
The following table includes the formula for calculating the minimum favor required to obtain each Voln step. The term level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; refers to the character&#039;s level and is read as level squared.&lt;br /&gt;
&lt;br /&gt;
For example, level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; for a level 20 character is 20 &amp;amp;times; 20 = 400 and the favor necessary to advance from step 25 to step 26 is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;2500 + (20&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 45) &amp;amp;divide; 3)) = 8500 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The favor required for the next step is calculated when a character attempts to advance to that step. That is, it does not matter what level the character was when starting their advancement. If a character&#039;s level increases while gaining favor towards the next step, the favor requirement increases immediately based on the new level.&lt;br /&gt;
    &lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Step&lt;br /&gt;
!Symbol Name&lt;br /&gt;
!Arkati&lt;br /&gt;
!Favor Cost&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Recognition]]&lt;br /&gt;
|[[Tonis]]&lt;br /&gt;
|&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Blessing]]&lt;br /&gt;
|[[Eonak]]&lt;br /&gt;
|100 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Thought]]&lt;br /&gt;
|[[Oleani]]&lt;br /&gt;
|200 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Diminishment]]&lt;br /&gt;
|[[Cholen]]&lt;br /&gt;
|300 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Courage]]&lt;br /&gt;
|[[Jastev]]&lt;br /&gt;
|400 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Protection]]&lt;br /&gt;
|[[Imaera]]&lt;br /&gt;
|500 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Submission]]&lt;br /&gt;
|[[Charl]]&lt;br /&gt;
|600 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kai&#039;s Strike]]&lt;br /&gt;
|[[Kai]]&lt;br /&gt;
|700 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 15 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;9&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Holiness]]&lt;br /&gt;
|[[Phoen]]&lt;br /&gt;
|800 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 15 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Recall]]&lt;br /&gt;
|[[Lorminstra]]&lt;br /&gt;
|900 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 15 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Sleep]]&lt;br /&gt;
|[[Ronan]]&lt;br /&gt;
|1000 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 20 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Transcendence]]&lt;br /&gt;
|[[Lumnis]]&lt;br /&gt;
|1100 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 20 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Mana]]&lt;br /&gt;
|[[Koar]]&lt;br /&gt;
|1200 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 20 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;14&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Sight]]&lt;br /&gt;
|Tonis&lt;br /&gt;
|1300 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;15&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Retribution]]&lt;br /&gt;
|Eonak&lt;br /&gt;
|1400 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;16&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Supremacy]]&lt;br /&gt;
|Oleani&lt;br /&gt;
|1500 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;17&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Restoration]]&lt;br /&gt;
|Cholen&lt;br /&gt;
|1600 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;18&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Need]]&lt;br /&gt;
|Jastev&lt;br /&gt;
|1700 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;19&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Renewal]]&lt;br /&gt;
|Imaera&lt;br /&gt;
|1800 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Disruption]]&lt;br /&gt;
|Charl&lt;br /&gt;
|1900 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;21&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kai&#039;s Smite]]&lt;br /&gt;
|Kai&lt;br /&gt;
|2000 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;22&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Turning]]&lt;br /&gt;
|Phoen&lt;br /&gt;
|2100 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;23&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Preservation]]&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|2200 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 40 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;24&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Dreams]]&lt;br /&gt;
|Ronan&lt;br /&gt;
|2300 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 40 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;25&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Return]]&lt;br /&gt;
|Lumnis&lt;br /&gt;
|2400 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 40 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;26&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Seeking]]&lt;br /&gt;
|Koar&lt;br /&gt;
|2500 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 45 ) &amp;amp;divide; 3 )&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
==Symbol Use Favor Cost==&lt;br /&gt;
&lt;br /&gt;
===Symbol of Return Cost===&lt;br /&gt;
&lt;br /&gt;
The following table lists the favor cost for one activation of [[Symbol of Return]] by [[level]]. Values have been verified for levels 3 to 42 and 100. The level 43 to 99 costs are estimates but should be accurate to within 1 or 2 favor. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Char&amp;lt;br&amp;gt;Level&lt;br /&gt;
!Sym Return&amp;lt;br&amp;gt;Favor Cost&lt;br /&gt;
!&lt;br /&gt;
!Char&amp;lt;br&amp;gt;Level&lt;br /&gt;
!Sym Return&amp;lt;br&amp;gt;Favor Cost&lt;br /&gt;
!&lt;br /&gt;
!Char&amp;lt;br&amp;gt;Level&lt;br /&gt;
!Sym Return&amp;lt;br&amp;gt;Favor Cost&lt;br /&gt;
!&lt;br /&gt;
!Char&amp;lt;br&amp;gt;Level&lt;br /&gt;
!Sym Return&amp;lt;br&amp;gt;Favor Cost&lt;br /&gt;
|- align=center&lt;br /&gt;
|3&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|28&lt;br /&gt;
|456&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|1027&lt;br /&gt;
|&lt;br /&gt;
|78&lt;br /&gt;
|1625&lt;br /&gt;
|- align=center&lt;br /&gt;
|4&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|29&lt;br /&gt;
|478&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|1050&lt;br /&gt;
|&lt;br /&gt;
|79&lt;br /&gt;
|1649&lt;br /&gt;
|- align=center&lt;br /&gt;
|5&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|1073&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|1674&lt;br /&gt;
|- align=center&lt;br /&gt;
|6&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|31&lt;br /&gt;
|522&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|1097&lt;br /&gt;
|&lt;br /&gt;
|81&lt;br /&gt;
|1699&lt;br /&gt;
|- align=center&lt;br /&gt;
|7&lt;br /&gt;
|56&lt;br /&gt;
|&lt;br /&gt;
|32&lt;br /&gt;
|544&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|1121&lt;br /&gt;
|&lt;br /&gt;
|82&lt;br /&gt;
|1724&lt;br /&gt;
|- align=center&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|577&lt;br /&gt;
|&lt;br /&gt;
|58&lt;br /&gt;
|1145&lt;br /&gt;
|&lt;br /&gt;
|83&lt;br /&gt;
|1749&lt;br /&gt;
|- align=center&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|34&lt;br /&gt;
|590&lt;br /&gt;
|&lt;br /&gt;
|59&lt;br /&gt;
|1169&lt;br /&gt;
|&lt;br /&gt;
|84&lt;br /&gt;
|1774&lt;br /&gt;
|- align=center&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|613&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|1193&lt;br /&gt;
|&lt;br /&gt;
|85&lt;br /&gt;
|1799&lt;br /&gt;
|- align=center&lt;br /&gt;
|11&lt;br /&gt;
|117&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|636&lt;br /&gt;
|&lt;br /&gt;
|61&lt;br /&gt;
|1217&lt;br /&gt;
|&lt;br /&gt;
|86&lt;br /&gt;
|1824&lt;br /&gt;
|- align=center&lt;br /&gt;
|12&lt;br /&gt;
|134&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|659&lt;br /&gt;
|&lt;br /&gt;
|62&lt;br /&gt;
|1241&lt;br /&gt;
|&lt;br /&gt;
|87&lt;br /&gt;
|1849&lt;br /&gt;
|- align=center&lt;br /&gt;
|13&lt;br /&gt;
|151&lt;br /&gt;
|&lt;br /&gt;
|38&lt;br /&gt;
|682&lt;br /&gt;
|&lt;br /&gt;
|63&lt;br /&gt;
|1265&lt;br /&gt;
|&lt;br /&gt;
|88&lt;br /&gt;
|1874&lt;br /&gt;
|- align=center&lt;br /&gt;
|14&lt;br /&gt;
|169&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|705&lt;br /&gt;
|&lt;br /&gt;
|64&lt;br /&gt;
|1289&lt;br /&gt;
|&lt;br /&gt;
|89&lt;br /&gt;
|1899&lt;br /&gt;
|- align=center&lt;br /&gt;
|15&lt;br /&gt;
|188&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|728&lt;br /&gt;
|&lt;br /&gt;
|65&lt;br /&gt;
|1313&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|1924&lt;br /&gt;
|- align=center&lt;br /&gt;
|16&lt;br /&gt;
|207&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|751&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|1337&lt;br /&gt;
|&lt;br /&gt;
|91&lt;br /&gt;
|1949&lt;br /&gt;
|- align=center&lt;br /&gt;
|17&lt;br /&gt;
|226&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|774&lt;br /&gt;
|&lt;br /&gt;
|67&lt;br /&gt;
|1361&lt;br /&gt;
|&lt;br /&gt;
|92&lt;br /&gt;
|1974&lt;br /&gt;
|- align=center&lt;br /&gt;
|18&lt;br /&gt;
|246&lt;br /&gt;
|&lt;br /&gt;
|43&lt;br /&gt;
|797&lt;br /&gt;
|&lt;br /&gt;
|68&lt;br /&gt;
|1385&lt;br /&gt;
|&lt;br /&gt;
|93&lt;br /&gt;
|1999&lt;br /&gt;
|- align=center&lt;br /&gt;
|19&lt;br /&gt;
|266&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|820&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|1409&lt;br /&gt;
|&lt;br /&gt;
|94&lt;br /&gt;
|2024&lt;br /&gt;
|- align=center&lt;br /&gt;
|20&lt;br /&gt;
|286&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|843&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|1433&lt;br /&gt;
|&lt;br /&gt;
|95&lt;br /&gt;
|2049&lt;br /&gt;
|- align=center&lt;br /&gt;
|21&lt;br /&gt;
|307&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|866&lt;br /&gt;
|&lt;br /&gt;
|71&lt;br /&gt;
|1457&lt;br /&gt;
|&lt;br /&gt;
|96&lt;br /&gt;
|2074&lt;br /&gt;
|- align=center&lt;br /&gt;
|22&lt;br /&gt;
|328&lt;br /&gt;
|&lt;br /&gt;
|47&lt;br /&gt;
|889&lt;br /&gt;
|&lt;br /&gt;
|72&lt;br /&gt;
|1481&lt;br /&gt;
|&lt;br /&gt;
|97&lt;br /&gt;
|2099&lt;br /&gt;
|- align=center&lt;br /&gt;
|23&lt;br /&gt;
|349&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|912&lt;br /&gt;
|&lt;br /&gt;
|73&lt;br /&gt;
|1505&lt;br /&gt;
|&lt;br /&gt;
|98&lt;br /&gt;
|2124&lt;br /&gt;
|- align=center&lt;br /&gt;
|24&lt;br /&gt;
|370&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|935&lt;br /&gt;
|&lt;br /&gt;
|74&lt;br /&gt;
|1529&lt;br /&gt;
|&lt;br /&gt;
|99&lt;br /&gt;
|2149&lt;br /&gt;
|- align=center&lt;br /&gt;
|25&lt;br /&gt;
|391&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|958&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|1553&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|2174&lt;br /&gt;
|- align=center&lt;br /&gt;
|26&lt;br /&gt;
|412&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|981&lt;br /&gt;
|&lt;br /&gt;
|76&lt;br /&gt;
|1577&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- align=center&lt;br /&gt;
|27&lt;br /&gt;
|434&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|1004&lt;br /&gt;
|&lt;br /&gt;
|77&lt;br /&gt;
|1601&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Symbol Costs===&lt;br /&gt;
To determine the approximate favor cost of other symbols, multiply the [[Symbol of Return]] cost from the table above by the corresponding factor in the table below.&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&lt;br /&gt;
To calculate the [[Symbol of Transcendence]] favor cost for a level 40 character, multiply the level 40 [[Symbol of Return]] cost (728 favor) by the transcendence factor (0.60) listed in the table below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;728 &amp;amp;times; 0.60 = 437 favor&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Symbol&lt;br /&gt;
!Cost Factor&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Blessing|Blessing]]&amp;lt;br&amp;gt;(non-magical)&lt;br /&gt;
|0.04&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Retribution|Retribution]]&amp;lt;br&amp;gt;(attack version)&lt;br /&gt;
|0.04&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Courage|Courage]]&lt;br /&gt;
|0.10&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Protection|Protection]]&lt;br /&gt;
|0.10&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Blessing|Blessing]]&amp;lt;br&amp;gt;(magical)&lt;br /&gt;
|0.20&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Sleep|Sleep]]&amp;lt;br&amp;gt;(base cost)&lt;br /&gt;
|0.20&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Diminishment|Diminishment]]&lt;br /&gt;
|0.30&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Submission|Submission]]&lt;br /&gt;
|0.30&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Holiness|Holiness]]&lt;br /&gt;
|0.30&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Mana|Mana]]&lt;br /&gt;
|0.30&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Sight|Sight]]&lt;br /&gt;
|0.30&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Retribution|Retribution]]&amp;lt;br&amp;gt;(self-cast version)&lt;br /&gt;
|0.30&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Disruption|Disruption]]&amp;lt;br&amp;gt;(base cost)&lt;br /&gt;
|0.30&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Turning|Turning]]&amp;lt;br&amp;gt;(base cost)&lt;br /&gt;
|0.30&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Recall|Recall]]&lt;br /&gt;
|0.40&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Restoration|Restoration]]&lt;br /&gt;
|0.40&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Need|Need]]&lt;br /&gt;
|0.40&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Supremacy|Supremacy]]&lt;br /&gt;
|0.50&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Renewal|Renewal]]&lt;br /&gt;
|0.50&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Transcendence|Transcendence]]&lt;br /&gt;
|0.60&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Preservation|Preservation]]&lt;br /&gt;
|0.60&lt;br /&gt;
|-align=left&lt;br /&gt;
|[[Symbol of Dreams|Dreams]]&lt;br /&gt;
|0.60&lt;br /&gt;
|}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
==Special Acknowledgment==&lt;br /&gt;
&lt;br /&gt;
The inner workings of favor has been a many-year mystery to the player base. Special thanks goes to Tillmen  (of [http://forum.gsplayers.com/forum.php# Gemstone 4 Player&#039;s Corner]) and http://www.lichproject.org/ who was able to piece together this puzzle.&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Voln_Favor_and_Step_Calculator&amp;diff=204569</id>
		<title>Voln Favor and Step Calculator</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Voln_Favor_and_Step_Calculator&amp;diff=204569"/>
		<updated>2023-08-01T18:30:40Z</updated>

		<summary type="html">&lt;p&gt;TAEDIE: Spreadsheet calculator tool used to calculate Voln favor needed for steps and how many undead kills needed to step based on character and creature level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Link to the calculator spreadsheet:&#039;&#039;&#039; &#039;&#039;&#039;[https://docs.google.com/spreadsheets/d/1KWrSPKMitT6WRQobmJWne-VJ-FQMQcBgQbz_7MWQu18/ Voln Favor and Step Calculator]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This tool is meant to be an easy way to do the calculations found on the Order of Voln [[Favor]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use this calculator:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Open the spreadsheet linked above.&lt;br /&gt;
# Go to File &amp;gt; Make a Copy in your browser to create a personal copy of this calculator that you can edit and use. (You will need to be signed into a Google account, otherwise, you can download the spreadsheet.)&lt;br /&gt;
# Fill in the yellow boxes with your inputs, i.e., your character&#039;s level and your character&#039;s current Voln step.&lt;br /&gt;
# If you know how much favor you had when you achieved your last step by using [[Verb:RESOURCE]], you can enter that.&lt;br /&gt;
# Enter the creature level you will be hunting to calculate an approximate number of kills needed to advance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For any issues with this calculator, please contact Tara on Discord (Feiorai).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>TAEDIE</name></author>
	</entry>
</feed>