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	<updated>2026-05-21T18:27:50Z</updated>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana&amp;diff=242639</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana&amp;diff=242639"/>
		<updated>2025-07-25T04:17:20Z</updated>

		<summary type="html">&lt;p&gt;TAYNE: removing elemental sphere of power from cleric&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the concept of magical energy|the verb|MANA (verb)}} &lt;br /&gt;
 &lt;br /&gt;
[[Mana]] is the raw magical energy found in each of the spheres of magic. It is by tapping into this energy that characters can power their spells, whether they tap into the magic through prayer to a god, focusing their inner will and psyche, or arcane words and gestures that harness the powers of the elements.&lt;br /&gt;
&lt;br /&gt;
== Mana Points ==&lt;br /&gt;
&lt;br /&gt;
Each character has a reserve of &#039;&#039;&#039;mana points&#039;&#039;&#039;, representing how much magic they can cast safely. [[CAST (verb)|Casting]] a [[spell]] requires the expenditure of a certain amount of mana points, generally equal to the level of the spell being cast. For example, a level 1 spell would cost the caster 1 MP. Casting without having enough mana will cause the caster to suffer nervous system [[injuries]].&lt;br /&gt;
&lt;br /&gt;
A character&#039;s maximum mana point capacity includes their &#039;&#039;&#039;Base Mana&#039;&#039;&#039; plus additional mana from their &#039;&#039;&#039;Harness Power&#039;&#039;&#039; training.&lt;br /&gt;
&lt;br /&gt;
=== Base Mana ===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|float:right}}&lt;br /&gt;
|-&lt;br /&gt;
! Profession || Mana Statistic(s) || Sphere(s) of Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || [[Aura]], [[Influence]] || [[Elemental]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || [[Wisdom]] || [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]] || [[Wisdom]], [[Influence]] || [[Spiritual]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Logic]], [[Wisdom]] || [[Spiritual]], [[Mental]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || [[Wisdom]] || [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Wisdom]] || [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Aura]], [[Wisdom]] || [[Elemental]], [[Spiritual]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Aura]] || [[Elemental]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each [[profession]] uses one or two [[statistic]]s to determine its base mana points. The statistic bonuses (including racial modifiers), not the raw values, is used. Bonuses used in the mana formula are based on the character&#039;s statistics at [[Level]] 0 (shown with the command &#039;&#039;&#039;[[INFO|INFO START]]&#039;&#039;&#039;) and do not take subsequent [[statistic growth rate|growth]] into account.&lt;br /&gt;
&lt;br /&gt;
For professions with only one mana stat,&lt;br /&gt;
{{equation box|{{math|BaseMana {{=}} &amp;amp;lfloor;StatBonus / 2&amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
For professions with two mana stats,&lt;br /&gt;
{{equation box|{{math|BaseMana {{=}} &amp;amp;lfloor;(StatBonus&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; + StatBonus&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) / 4&amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
=== Harness Power Bonus ===&lt;br /&gt;
&lt;br /&gt;
Training in [[Harness Power]] gives extra mana equal to (Harness Power Ranks (capped at level) + Harness Power Skill Bonus).&lt;br /&gt;
&lt;br /&gt;
For example, a level 10 character with 14 ranks in Harness Power would have a bonus of 10 + 66 = 76 mana.&lt;br /&gt;
&lt;br /&gt;
== Regeneration ==&lt;br /&gt;
&lt;br /&gt;
Mana recovery is calculated using a percentage (25% on a [[node]] and 15% when off) of your maxium mana, plus the bonus regeneration earned through [[Mana Control]] in your sphere of power.&lt;br /&gt;
&lt;br /&gt;
For professions with a single sphere of power, +1 bonus mana regen is earned every 10 ranks:&lt;br /&gt;
{{equation box|{{math|BonusRegen {{=}} &amp;amp;lfloor; ( ManaControlRanks / 10 ) &amp;amp;rfloor;}}}}&lt;br /&gt;
&lt;br /&gt;
For professions with two spheres of power, +1 bonus mana regen is earned every 10 ranks in the higher of the two MC skills, and an additional +1 for every 20 ranks in the lower MC skill:&lt;br /&gt;
{{equation box|{{math|BonusRegen {{=}} ( &amp;amp;lfloor; ManaControlRanks&amp;lt;sub&amp;gt;higher&amp;lt;/sub&amp;gt; / 10 &amp;amp;rfloor; ) + ( &amp;amp;lfloor; ManaControlRanks&amp;lt;sub&amp;gt;lower&amp;lt;/sub&amp;gt; / 20 &amp;amp;rfloor; )}}}}&lt;br /&gt;
&lt;br /&gt;
Training in [[Mana Control]] for unrelated spheres of power (e.g. a wizard training in [[Spiritual Mana Control]]) provides no additional mana regeneration.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
A level 100 [[Empath]] with 505 mana and 101 ranks each of [[EMC]], [[SMC]], and [[MMC]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Node Value:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
504 * 25% = 126.25 =&amp;gt; 126&lt;br /&gt;
504 * 15% = 75.75 =&amp;gt; 75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Regen:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(SMC / 10) + ((MMC / 10)/2)&lt;br /&gt;
101/10 + 101/20 = 10 + 5 =&amp;gt; 15&lt;br /&gt;
*EMC provides no bonus&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
On-node  = 126 + 15 =&amp;gt; 141&lt;br /&gt;
Off-node =  75 + 15 =&amp;gt; 90&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regeneration Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* The spell [[Manna]] creates bread that, when eaten, gives a refresh-effect every minute until the character enters combat. This refresh-effect includes a small mana regeneration dependent on the caster&#039;s training in the [[Major Spiritual]] circle. Manna can also increase maximum mana depending on [[Spiritual Lore, Blessings]], which indirectly increases regeneration.&lt;br /&gt;
* The spell [[Heroism (215)]] gives a refresh-effect of 1 MP per minute.&lt;br /&gt;
* The spell [[Mana Focus (418)]] can change a room&#039;s nature from non-node to node for the purposes of mana regeneration.  In addition, the caster (only) can receive +10 mana per pulse with training in Elemental Lore: Water, with the count of boosted pulses determined by number of ranks in the Lore.&lt;br /&gt;
* The [[Bard]] song [[Song of Power (1018)]] affects the mana regeneration rate of the room in which the singer is stationed.&lt;br /&gt;
* [[Sigil of Concentration]] provides +3 MP per pulse for 10 minutes.&lt;br /&gt;
* [[minor mana regen potion]]s give +3 MP per pulse; all of the potions last for 20 minutes.&lt;br /&gt;
* [[lesser mana regen potion]]s give +8 MP per pulse (level 20+).&lt;br /&gt;
* [[greater mana regen potion]]s give +13 MP per pulse (level 40+).&lt;br /&gt;
* [[Cleric]]s and [[Empath]]s can [[MEDITATE]] in order to gain Spirit Points, Mana Points, Health Points, and Stamina at a faster rate. Clerics can also apply the meditative effect to other professions using a [[chrism]] gem. For characters with exceptionally poor Discipline and Wisdom, it is possible for meditation to &#039;&#039;&#039;decrease&#039;&#039;&#039; mana regeneration rate.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/magic-guide.asp#mana Magic Guide] on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>TAYNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Multi_Opponent_Combat&amp;diff=242286</id>
		<title>Multi Opponent Combat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Multi_Opponent_Combat&amp;diff=242286"/>
		<updated>2025-07-16T03:26:11Z</updated>

		<summary type="html">&lt;p&gt;TAYNE: Adding formula for additional targets on weapon/shield techs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training in &#039;&#039;&#039;Multi Opponent Combat&#039;&#039;&#039; (MOC) gives a character an advantage against multiple opponents, as the name implies.  Effectively, training in MOC makes the character less susceptible to [[Multi Opponent Combat#Force on Force|Force on Force]], a system that lowers a character&#039;s stance based on how many enemies are attacking said character at once.  Additionally, this skill allows the use of {{boldmono|[[MSTRIKE (verb)|MSTRIKE]]}}, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked.&lt;br /&gt;
&lt;br /&gt;
{{Skill|&lt;br /&gt;
  | Bardranks     = 1 || Bardcost     = 7/3&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 15/8&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 15/10&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 5/2&lt;br /&gt;
  | Rangerranks   = 1 || Rangercost   = 10/4&lt;br /&gt;
  | Rogueranks    = 1 || Roguecost    = 10/3&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 15/10&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 4/3&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 5/2&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 15/10&lt;br /&gt;
}}&lt;br /&gt;
== Force on Force ==&lt;br /&gt;
{| {{prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Force on Force, Like-Level Opponents&#039;&#039;&#039;&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|MOC Ranks &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Foes Ignored&amp;lt;br&amp;gt;(beyond one)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|25 &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|45 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|70 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|+25 &lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Force on Force&#039;&#039;&#039; is a system that lowers a character&#039;s defenses upon being attacked by multiple opponents. There is a very short grace period immediately when a character enters into a room during which all incoming attacks disregard Force on Force to allow the character the chance to retreat. There is no messaging associated with Force on Force aside from the noticeable drop in defenses. This system works both ways and Force on Force penalties can be applied to creatures as well.&lt;br /&gt;
&lt;br /&gt;
===Weighting and Effect===&lt;br /&gt;
&lt;br /&gt;
Force on Force weighting is applied based on a comparison of each opponent&#039;s level with the character&#039;s. Each resulting whole point of Force on Force lowers the character&#039;s stance by 25% until the character is treated as if in a fully offensive stance.  Beyond 4 points, the defending character&#039;s [[Defensive Strength]] (DS) is further lowered and their ability to evade, block, and parry is eroded, making Force on Force very deadly. Training in Multi Opponent Combat mitigates Force on Force.&lt;br /&gt;
&lt;br /&gt;
Like level opponents count as one Force on Force point. Each extra level an opponent has on its target adds 0.05 to the Force on Force points, up to opponents 10 or more levels higher which count as 1.5 each. Lower level opponents become less effective, down to a minimum of counting as 0.5 Force on Force points each.&lt;br /&gt;
&lt;br /&gt;
Force on Force also lowers the character&#039;s defense against combat maneuvers and warding spells. [[Target Defense]] (TD) is believed to be lowered by 2.5% of its base value (that is, {{mono|[3 &amp;amp;times; Level]}}) per FOF point, before defensive spells and enhancive bonuses are taken into account.&lt;br /&gt;
&lt;br /&gt;
Rooted opponents and prone opponents are at half-effectiveness for determining Force on Force points.&lt;br /&gt;
&lt;br /&gt;
The {{boldmono|[[Verb:COMBATANT|COMBAT DEFENSE]]}} command takes FOF into account, so the output can fluctuate when fighting multiple enemies at once.&lt;br /&gt;
&lt;br /&gt;
===Mitigation===&lt;br /&gt;
&lt;br /&gt;
A character can mitigate one additional Force on Force point (2 total) with no ill effects after 10 MOC ranks, two beyond the first after 25 ranks, and so on following the table to the right.  These are not hard breakpoints; each rank of Multi Opponent Combat lessens the effect of Force on Force by a fractional amount. See below examples.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* A character has 5 ranks of Multi Opponent Combat. They are facing two like-level opponents. The first one is disregarded. The second one creates one Force on Force point which is half mitigated. The character has a 12.5% DS pushdown.&lt;br /&gt;
* A character with 35 ranks of Multi Opponent Combat would have mitigation for 2.5 Force on Force points. When facing four like-level opponents (3 Force on Force points), they first three opponents would have no effect and the last opponent would cause a 12.5% DS pushdown (instead of 25%). &lt;br /&gt;
* A level 48 character in combat with 3 opponents of levels 51, 55 and 60 would acquire {{mono|1=1.15 + 1.35 + 1.5 = 4}} Force on Force points (or be equivalent to 4 like level opponents), and require 70 rather than 45 MOC ranks to eliminate it.&lt;br /&gt;
&lt;br /&gt;
== Combat Roundtime Uses ==&lt;br /&gt;
&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;ForceRT Uses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks ||  Uses &amp;lt;br&amp;gt; || Addl Cost&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 || 35%&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2 || 45%&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| 125 || 4 || 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Certain combat actions add combat roundtime to the player. These actions can be easily referenced by using {{boldmono|[[QSTRIKE (verb)|QSTRIKE]]}}.  Multi-Opponent Combat training allows the player to use skills from the [[Player System Manager|PSM]] while in roundtime from a combat action. The player must add {{boldmono|FORCERT}} to the activation, e.g., {{boldmono|SHIELD BASH GIANT RAT FORCERT}}.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the player may toggle automatic use through the {{boldmono|FORCERT}} option for relevant commands, e.g., {{boldmono|SHIELD FORCERT}} or {{boldmono|CMAN FORCERT}}. Using a skill while in roundtime comes at the cost of additional stamina:&lt;br /&gt;
&lt;br /&gt;
{{equation box|1=Stamina Cost = TRUNC(Base Stamina + (Base Stamina * (25 + (10 * Uses)) / 100))}}&lt;br /&gt;
&lt;br /&gt;
The first use costs 35% additional stamina, the second 45%, and so on until the player runs out of uses.&lt;br /&gt;
&lt;br /&gt;
== Multi-strike ==&lt;br /&gt;
{{main|MSTRIKE (verb)}}&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Focused Multi-strike (NOT Assaults)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks ||  Strikes &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 135 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 6&lt;br /&gt;
|}&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Unfocused Multi-strike&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks || Targets &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 60 || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 100 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 155 || 7&lt;br /&gt;
|}&lt;br /&gt;
Training in Multi Opponent Combat gives characters the ability to strike more than one foe at a time in melee combat. At first, a character can target more than one opponent in the room at once, but with enough training, he will strike the same opponent multiple times.  A multi-strike is faster than usual, requires a cooldown.&lt;br /&gt;
&lt;br /&gt;
=== Unfocused Multi-strike ===&lt;br /&gt;
&lt;br /&gt;
A character gains the ability to do an unfocused multi-strike when they achieve 5 ranks of Multi Opponent Combat.  Once the character hits each of the following thresholds, they can attack an additional target.&lt;br /&gt;
&lt;br /&gt;
=== Focused Multi-strike ===&lt;br /&gt;
&lt;br /&gt;
A character gains the ability to do a focused multi-strike when they achieve 30 ranks of Multi Opponent Combat.  Once the character hits each of the following thresholds, they can attack a single target with an additional strike.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Shield Techniques ===&lt;br /&gt;
&lt;br /&gt;
Assault and AoE [[Weapon Technique|Weapon Techniques]] may also have additional swings with sufficient ranks of Multi Opponent Combat. Assaults have (1 + (MoC Skill Bonus/ 50)) swings, capped at 7.  [https://gswiki.play.net/Category:Area_of_Effect_skills Area of Effect skills] have 3 + (MoC Skill Bonus/50) targets.&lt;br /&gt;
&lt;br /&gt;
== Mstrike Fire ==&lt;br /&gt;
&lt;br /&gt;
For most professions, MOC rank thresholds, targets, and roundtimes are the same as melee. Bows have a 7/6/5 base RT. Crossbows have a 7/6 base RT.&lt;br /&gt;
&lt;br /&gt;
For the purpose of determining MOC rank thresholds, Rogues and Rangers are considered to have 1.5x MOC ranks per 1 rank of MOC trained. For rogues, this bonus applies to crossbows and hurling weapons. For rangers, this bonus applies to bows and crossbows.&lt;br /&gt;
&lt;br /&gt;
:{| {{Prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Focused Multi-strike Fire (Rangers/Rogues)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MOC Ranks ||  Strikes &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 127 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
A character who trains in [[Multi Opponent Combat]] also gains more control over certain magics that can affect multiple foes at once, such as [[Bolt spell#Ball Spell|ball spells]] and [[Implosion (720)|Focused Implosion]].  In general, when a spell-caster trains in Multi Opponent Combat, they are usually guaranteed to hit more targets with a secondary effect of the spell.&lt;br /&gt;
&lt;br /&gt;
== Summary of Benefits Chart ==&lt;br /&gt;
:{|{{Prettytable}}&lt;br /&gt;
! MOC Ranks || Unfocused Targets || Focused MSTRIKE || FoF Offset || Combat RT Uses || Assault Swings&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2 || 1 || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;3&#039;&#039;&#039; || 1 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 3 || 1 || 1 || 1 || &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 3 || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
|30 || 3 || &#039;&#039;&#039;2&#039;&#039;&#039; || 2 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
|35 || &#039;&#039;&#039;4&#039;&#039;&#039; || 2 || 2 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|45 || 4 || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 4 || 2 || 3 || 2 || &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|55 || 4 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|60 || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 3 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|70 || 5 || 3 || &#039;&#039;&#039;4&#039;&#039;&#039; || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|75 || 5 || 3 || 4 || &#039;&#039;&#039;3&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
|90 || 5 || &#039;&#039;&#039;4&#039;&#039;&#039; || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|95 || 5 || 4 || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|100 || &#039;&#039;&#039;6&#039;&#039;&#039; || 4 || 5 || 3 || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|120 || 6 || 4 || &#039;&#039;&#039;6&#039;&#039;&#039; || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|125 || 6 || 4 || 6 || &#039;&#039;&#039;4&#039;&#039;&#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
|135 || 6 || &#039;&#039;&#039;5&#039;&#039;&#039; || 6 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|145 || 6 || 5 || &#039;&#039;&#039;7&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 6 || 5 || 7 || 4 || &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|155 || &#039;&#039;&#039;7&#039;&#039;&#039; || 5 || 7 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|170 || 7 || 5 || &#039;&#039;&#039;8&#039;&#039;&#039; || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|190 || 7 || &#039;&#039;&#039;6&#039;&#039;&#039; || 8 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|195 || 7 || 6 || &#039;&#039;&#039;9&#039;&#039;&#039; || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 7 || 6 || 9 || 4 || &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:Where number of targets is an unfocused strike, and the focused is how many times you can strike a single foe.  The FoF offset is how many creatures you can engage &amp;lt;b&amp;gt;above one&amp;lt;/b&amp;gt; before a DS pushdown.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[MSTRIKE (verb)/saved posts|MSTRIKE saved posts]]&lt;br /&gt;
*[[Duck and Weave]]&lt;/div&gt;</summary>
		<author><name>TAYNE</name></author>
	</entry>
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