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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-16T04:53:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=252842</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=252842"/>
		<updated>2026-02-06T13:03:35Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:EverallMove1.gif|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI and Grok Imagine]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Squire Everall Dillingham the Inquisitor of Solhaven.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is holding an argent iron-spiked morning star in his right hand and a silver-banded imperial pavis embossed with the head of a roaring lion in his left hand.&lt;br /&gt;
&lt;br /&gt;
He is wearing an enruned silver-chained relic inlaid with scale-cut topaz, an alabaster shield symbol framed in brilliant white ora, a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over your shoulder, a worn leather messenger satchel, a suit of white ora field plate with a pauldron-affixed iron grey linen gambeson tightened across the chest underneath, a pure silver signet ring with a Phoen&#039;s eye topaz intaglio, a sable cordovan belt harness with a fir-handled eonake war hammer hanging from it, a rolaren censer etched with an elaborate sunburst symbol, a dark cordovan case whipstitched with rawhide laces, an archaic urglaes reliquary, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of [[Koar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the [[Order of the Silver Gryphon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[House Daingneach Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Solhaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
[[File:EverallMove2.gif|none|300px|thumb|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:EverallMove2.gif&amp;diff=252841</id>
		<title>File:EverallMove2.gif</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:EverallMove2.gif&amp;diff=252841"/>
		<updated>2026-02-06T13:02:49Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=252840</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=252840"/>
		<updated>2026-02-06T13:00:41Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:EverallMove1.gif|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI and Grok Imagine]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Squire Everall Dillingham the Inquisitor of Solhaven.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is holding an argent iron-spiked morning star in his right hand and a silver-banded imperial pavis embossed with the head of a roaring lion in his left hand.&lt;br /&gt;
&lt;br /&gt;
He is wearing an enruned silver-chained relic inlaid with scale-cut topaz, an alabaster shield symbol framed in brilliant white ora, a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over your shoulder, a worn leather messenger satchel, a suit of white ora field plate with a pauldron-affixed iron grey linen gambeson tightened across the chest underneath, a pure silver signet ring with a Phoen&#039;s eye topaz intaglio, a sable cordovan belt harness with a fir-handled eonake war hammer hanging from it, a rolaren censer etched with an elaborate sunburst symbol, a dark cordovan case whipstitched with rawhide laces, an archaic urglaes reliquary, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of [[Koar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the [[Order of the Silver Gryphon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[House Daingneach Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Solhaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
[[File:Everall5.jpg|none|300px|thumb|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:EverallMove1.gif&amp;diff=252839</id>
		<title>File:EverallMove1.gif</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:EverallMove1.gif&amp;diff=252839"/>
		<updated>2026-02-06T12:59:33Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:SeosirisMoving.gif&amp;diff=252838</id>
		<title>File:SeosirisMoving.gif</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:SeosirisMoving.gif&amp;diff=252838"/>
		<updated>2026-02-06T12:58:59Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Made with ChatGPT and Grok AI Imagine&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Seosiris_(prime)&amp;diff=252837</id>
		<title>Seosiris (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Seosiris_(prime)&amp;diff=252837"/>
		<updated>2026-02-06T12:56:44Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Seosiris Dardanus Faendryl&lt;br /&gt;
|image= [[File:SeosirisMoving.gif|thumbnail|center|Created by Seosiris&#039; player using ChatGPT AI]]&lt;br /&gt;
|caption= &lt;br /&gt;
|race= Dark Elf&lt;br /&gt;
|culture= Faendryl&lt;br /&gt;
|hometown= New Ta&#039;Faendryl&lt;br /&gt;
|class= [[Wizard]]&lt;br /&gt;
|profession= Archwizard&lt;br /&gt;
|religion= [[Ronan]]&lt;br /&gt;
|affiliations= [[Order of Voln]] &amp;lt;br&amp;gt; [[Wizard Guild]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= Uncaring&lt;br /&gt;
|demeanor= Perpetually exhausted&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw= &lt;br /&gt;
|strength= Unshakable determination&lt;br /&gt;
|weakness= Cursed &lt;br /&gt;
|habits= Pours over tomes, Seeking knowledge&lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= Undisciplined and Unmotivated races, demons&lt;br /&gt;
|fears= The nightmares will never end&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend=  &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= Never&lt;br /&gt;
|loved= None&lt;br /&gt;
|children= None&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town=&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Flames dance around Seosiris wreathing him in a torrent of violent energy.&lt;br /&gt;
You see Seosiris Dardanus Faendryl the Archwizard.&lt;br /&gt;
He appears to be a Dark Elf.&lt;br /&gt;
He is tall and striking, with piercing crystal green eyes that seem to catch and hold every flicker of light. His skin is the smooth, deep hue common among the Faendryl, a testament to his ancient lineage. His hair, a mane of long, shiny platinum strands, flows down his back like moonlight cascading over onyx stone. His ears, sharply pointed and adorned with faint rune-etched cuffs, mark him unmistakably as one of the Faendryl.&lt;br /&gt;
He has a soaring black dragon tattoo on his neck.&lt;br /&gt;
&lt;br /&gt;
[[File:Seosiris2.jpg|thumbnail|right|Created by Seosiris&#039; player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Seosiris was born into the Dardanus bloodline, a lesser but fiercely ambitious house within the darkly majestic halls of New Ta&#039;Faendryl. His mother, Yzareia, is a skilled linguist and scribe for the Basilica of Arcane Power. His father, Aravae Dardanus, serves as an artificer, known for crafting warding runes and protective talismans for the Faendryl.&lt;br /&gt;
&lt;br /&gt;
As the youngest of three, Seosiris grew up overshadowed by his elder siblings: an older brother who commands a Warlock cabal, and a sister who serves on the city’s Council of Shadows as an advisor on planar incursions. From an early age, Seosiris showed a raw affinity for elemental forces, bending flame and air with little more than whispered incantations, not the demon sorcery of his siblings.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
When he was just past his coming-of-age, Seosiris found a fragment of a summoning rite hidden among his mother’s translation scrolls. Even though not adept in summoning, he attempted, in secret, to piece it together, believing he could call and bind an ancient entity to serve him — to prove his worth and lift his house from obscurity.&lt;br /&gt;
&lt;br /&gt;
What he called, however, was no mindless demon. It was something older, cunning, and eager to bargain. The rite failed, the circle cracked, and Seosiris’ mind was seared by visions of impossible geometries and void-born whispers. When his sight cleared, the entity’s price for leaving his body and mind intact was a cruel gift, an cloak fused to him by threads of a dark plane where nightmares are born.&lt;br /&gt;
&lt;br /&gt;
The cloak, known as [[a rapture cloak]] is no ordinary artifact, as it is a sentient shroud of darkness that feeds on his life force, sometimes drifting open to reveal red shadowy eyes that watch the world for him. It absorbs all light that approaches and whispers in forgotten tongues, promising to one day open the rift fully if he grows complacent.&lt;br /&gt;
&lt;br /&gt;
After coming around, he was in a different location and was discovered raving and half-mad, Seosiris was spared public execution only through his siblings’ desperate intercession. His house exiled him, branding him a walking risk and an embarrassment. He left New Ta&#039;Faendryl with the cursed cloak wrapped about his shoulders, a pact-mark etched at the base of his neck where the cloak melds with his flesh.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
Seosiris wanders the human lands now at night, drifting between the damp alleyways of Wehnimer’s Landing and the sunlit squares of Solhaven. Some see a brilliant if unstable wizard, selling wards and elemental invocations for coin. Others whisper of a cloak that wears an elf, which flutters and sighs when no wind blows.&lt;br /&gt;
&lt;br /&gt;
Despite its curse, the [[rapture cloak]] gives him waking nightmares: fragments of lost summoning rites, forbidden elemental spells, and the haunting promise that if he can master its hunger, he might open a door to his redemption.&lt;br /&gt;
&lt;br /&gt;
He searches for tomes, relics, and secrets that might break the curse or bend the cloak to his will. In taverns, he trades spells for rumors of lost libraries and ancient spells.&lt;br /&gt;
&lt;br /&gt;
== Items of Note ==&lt;br /&gt;
&#039;&#039;&#039;[[rapture cloak]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:SeosirisMoving.gif&amp;diff=252836</id>
		<title>File:SeosirisMoving.gif</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:SeosirisMoving.gif&amp;diff=252836"/>
		<updated>2026-02-06T12:56:06Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: Made with Grok AI Imagine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Made with Grok AI Imagine&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=252711</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=252711"/>
		<updated>2026-02-04T12:40:05Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Squire Everall Dillingham the Inquisitor of Solhaven.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is holding an argent iron-spiked morning star in his right hand and a silver-banded imperial pavis embossed with the head of a roaring lion in his left hand.&lt;br /&gt;
&lt;br /&gt;
He is wearing an enruned silver-chained relic inlaid with scale-cut topaz, an alabaster shield symbol framed in brilliant white ora, a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over your shoulder, a worn leather messenger satchel, a suit of white ora field plate with a pauldron-affixed iron grey linen gambeson tightened across the chest underneath, a pure silver signet ring with a Phoen&#039;s eye topaz intaglio, a sable cordovan belt harness with a fir-handled eonake war hammer hanging from it, a rolaren censer etched with an elaborate sunburst symbol, a dark cordovan case whipstitched with rawhide laces, an archaic urglaes reliquary, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of [[Koar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the [[Order of the Silver Gryphon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[House Daingneach Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Solhaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
[[File:Everall5.jpg|none|300px|thumb|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=252710</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=252710"/>
		<updated>2026-02-04T12:36:03Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Squire Everall Dillingham the Inquisitor of Solhaven.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is holding an argent iron-spiked morning star in his right hand and a silver-banded imperial pavis embossed with the head of a roaring lion in his left hand.&lt;br /&gt;
&lt;br /&gt;
He is wearing an enruned silver-chained relic inlaid with scale-cut topaz, an alabaster shield symbol framed in brilliant white ora, a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over your shoulder, a worn leather messenger satchel, a suit of white ora field plate with a pauldron-affixed iron grey linen gambeson tightened across the chest underneath, a pure silver signet ring with a Phoen&#039;s eye topaz intaglio, a sable cordovan belt harness with a fir-handled eonake war hammer hanging from it, a rolaren censer etched with an elaborate sunburst symbol, a dark cordovan case whipstitched with rawhide laces, an archaic urglaes reliquary, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of [[Koar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the [[Order of the Silver Gryphon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[House Daingneach Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Solhaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Everall5.jpg|300px|thumb|left|Created by Everall&#039;s player using ChatGPT AI]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Everall5.jpg&amp;diff=252701</id>
		<title>File:Everall5.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Everall5.jpg&amp;diff=252701"/>
		<updated>2026-02-04T00:22:25Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249533</id>
		<title>Stoutwick (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249533"/>
		<updated>2025-11-27T16:38:45Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Presently */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Stoutwick Thunderbelch&lt;br /&gt;
|image= [[File:Stoutwick_Burping_Thunderbelch.jpg|thumbnail|center|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot;&lt;br /&gt;
|race= Dwarf&lt;br /&gt;
|culture= Mithrenek&lt;br /&gt;
|hometown= [[Zul Logoth]] &amp;lt;br&amp;gt;but now resides in [[Icemule Trace]]&lt;br /&gt;
|class= [[Cleric]]&lt;br /&gt;
|profession= Brother of the Abbey&lt;br /&gt;
|religion= Follower of [[Charl]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness=  &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stoutwick_Sober.jpg|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Master Stoutwick Thunderbelch the Brother of the Abbey of the North.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Dwarf of the Mithrenek Clan. He is average height. He appears to be very young. He has steel grey eyes and tanned skin. He has a shaven head of black hair. &lt;br /&gt;
He has a broad face and a grizzled beard. &lt;br /&gt;
&lt;br /&gt;
He is wearing a blown glass replica bay bauble, a weathered brown woolen cassock, a rune-embroidered russet spidersilk satchel, a mithril bound orc hide baldric trimmed with silver, a bone-clasped forest green backpack, some dark blue shell-crested leathers, a thick oiled leather belt with a bloodstained copper flask hanging from a small pouch on the side, a sturdy dark leather gem pouch, an ivory-handled mithglin stein with a black suede belt strap, a bowline-woven basket of sandpiper-etched driftwood bound in linen reeds, and some dark silver-buttoned breeches.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Brammick and Hela Thunderbelch, were simple, well-meaning dwarves who spent most of their lives praying; praying that no one would ask where their last name came from. &lt;br /&gt;
&lt;br /&gt;
Officially, Thunderbelch was said to be an ancient Mithrenek honorific earned when a heroic ancestor let loose a battle roar so powerful it cracked a stalagmite. &lt;br /&gt;
&lt;br /&gt;
Unofficially, and probably more accurately, the name stuck after Stoutwick&#039;s Great-Grandfather, Dorvik, drank a questionable batch of glowing mushroom ale and expelled a noise so cataclysmic that it triggered a minor tremor and briefly shut down a mining shaft. Unfortunately for Brammick and Hela, their son inherited not only Dorvik’s fondness for ale but also his seismic digestive abilities.&lt;br /&gt;
&lt;br /&gt;
From infancy, Stoutwick could produce sounds that rattled tableware, woke neighbors, and once—according to clan gossip, caused a goat to faint. By adulthood, it became clear he wasn’t going to outrun the Thunderbelch name. If anything, he was destined to make it legendary, and significantly louder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Born into the Mithrenek Clan, Stoutwick Thunderbelch grew up deep within the halls of Zul Logoth, surrounded by the ring of chisels, the clatter of stonecraft, and the ever-present scent of dwarven ale. The Mithrenek were known for their sturdy craftsmanship, engineering sense, and sober duty, but Stoutwick was a strange contradiction from the start: a dwarf with a heart for service, a stomach for ale, and absolutely no interest in staying sober long enough to pursue either properly.&lt;br /&gt;
&lt;br /&gt;
From a young age, he showed a knack for healing wounds and soothing tempers, often the result of tavern fights he himself may have accidentally started. The local priests in Zul Logoth noticed his curious affinity for Charl, the god of storms, chaos, and wild seas. While most dwarves preferred more grounded patrons, Stoutwick felt a strange kinship with Charl’s unpredictable fury.&lt;br /&gt;
&lt;br /&gt;
After several “incidents” involving flagons of Dragonspine ale, a malfunctioning wooden dam, and the near-flooding of a lower hall, his clan subtly encouraged him to explore his calling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Thus began his journey northward.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
The abbey, perched near the snowy village of Icemule Trace, proved to be the perfect refuge for a dwarf with equal love for holy work and heavy drink. The sisters welcomed him, impressed by both his healing abilities, his astonishing tolerance for spirits, and the fact he was a male dwarf. Stoutwick quickly took to monastic life—primarily the brewing portion.&lt;br /&gt;
&lt;br /&gt;
He developed a small reputation for creating brews that ranged from “gloriously potent” to “possibly illegal in the north.&lt;br /&gt;
&lt;br /&gt;
While other monks meditated, Stoutwick experimented. While others chanted prayers, he tested alcohol content by drinking directly from the cask. While others walked solemn processions, he staggered joyfully behind them, tankard in both hands.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Stoutwick_Drunken_Punch_Raising.jpg|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cleric of Charl&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite, or perhaps because of, his erratic behavior, Stoutwick’s connection to Charl deepened. His prayers are loud, passionate, and occasionally slurred. His spells often flare with wild, storm-blue energy, much to the alarm of new initiates. When he invokes a blessing, it’s with the gusto of a sailor daring the waves to take him.&lt;br /&gt;
&lt;br /&gt;
He likes to say:&lt;br /&gt;
“Charl’s storms keep you humble. My ale keeps you warm. Between the two, you’ll survive.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Drunken Protector&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For all his flaws, Stoutwick is beloved in the region surrounding the Abbey. He’s the first to rush to someone’s aid, whether it’s a stranded traveler in the snow, a wounded hunter, or a local citizen who’s simply had a bit too much to drink (often with him). His healing touch remains steady even when the rest of him is not.&lt;br /&gt;
&lt;br /&gt;
He spends his evenings wandering the taverns of Icemule Trace and the Abbey grounds, offering blessings, healing bruises, sharing stories, and, most often, drinking enough ale to make even the most seasoned dwarven miner raise an eyebrow.&lt;br /&gt;
&lt;br /&gt;
His favorite saying:&lt;br /&gt;
“Ye can’t save souls on an empty belly and mine holds a lot o’ ale.”&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Icemule Trace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
To come&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
To come&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249532</id>
		<title>Stoutwick (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249532"/>
		<updated>2025-11-27T16:38:15Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Stoutwick Thunderbelch&lt;br /&gt;
|image= [[File:Stoutwick_Burping_Thunderbelch.jpg|thumbnail|center|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot;&lt;br /&gt;
|race= Dwarf&lt;br /&gt;
|culture= Mithrenek&lt;br /&gt;
|hometown= [[Zul Logoth]] &amp;lt;br&amp;gt;but now resides in [[Icemule Trace]]&lt;br /&gt;
|class= [[Cleric]]&lt;br /&gt;
|profession= Brother of the Abbey&lt;br /&gt;
|religion= Follower of [[Charl]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness=  &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stoutwick_Sober.jpg|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Master Stoutwick Thunderbelch the Brother of the Abbey of the North.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Dwarf of the Mithrenek Clan. He is average height. He appears to be very young. He has steel grey eyes and tanned skin. He has a shaven head of black hair. &lt;br /&gt;
He has a broad face and a grizzled beard. &lt;br /&gt;
&lt;br /&gt;
He is wearing a blown glass replica bay bauble, a weathered brown woolen cassock, a rune-embroidered russet spidersilk satchel, a mithril bound orc hide baldric trimmed with silver, a bone-clasped forest green backpack, some dark blue shell-crested leathers, a thick oiled leather belt with a bloodstained copper flask hanging from a small pouch on the side, a sturdy dark leather gem pouch, an ivory-handled mithglin stein with a black suede belt strap, a bowline-woven basket of sandpiper-etched driftwood bound in linen reeds, and some dark silver-buttoned breeches.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Brammick and Hela Thunderbelch, were simple, well-meaning dwarves who spent most of their lives praying; praying that no one would ask where their last name came from. &lt;br /&gt;
&lt;br /&gt;
Officially, Thunderbelch was said to be an ancient Mithrenek honorific earned when a heroic ancestor let loose a battle roar so powerful it cracked a stalagmite. &lt;br /&gt;
&lt;br /&gt;
Unofficially, and probably more accurately, the name stuck after Stoutwick&#039;s Great-Grandfather, Dorvik, drank a questionable batch of glowing mushroom ale and expelled a noise so cataclysmic that it triggered a minor tremor and briefly shut down a mining shaft. Unfortunately for Brammick and Hela, their son inherited not only Dorvik’s fondness for ale but also his seismic digestive abilities.&lt;br /&gt;
&lt;br /&gt;
From infancy, Stoutwick could produce sounds that rattled tableware, woke neighbors, and once—according to clan gossip, caused a goat to faint. By adulthood, it became clear he wasn’t going to outrun the Thunderbelch name. If anything, he was destined to make it legendary, and significantly louder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Born into the Mithrenek Clan, Stoutwick Thunderbelch grew up deep within the halls of Zul Logoth, surrounded by the ring of chisels, the clatter of stonecraft, and the ever-present scent of dwarven ale. The Mithrenek were known for their sturdy craftsmanship, engineering sense, and sober duty, but Stoutwick was a strange contradiction from the start: a dwarf with a heart for service, a stomach for ale, and absolutely no interest in staying sober long enough to pursue either properly.&lt;br /&gt;
&lt;br /&gt;
From a young age, he showed a knack for healing wounds and soothing tempers, often the result of tavern fights he himself may have accidentally started. The local priests in Zul Logoth noticed his curious affinity for Charl, the god of storms, chaos, and wild seas. While most dwarves preferred more grounded patrons, Stoutwick felt a strange kinship with Charl’s unpredictable fury.&lt;br /&gt;
&lt;br /&gt;
After several “incidents” involving flagons of Dragonspine ale, a malfunctioning wooden dam, and the near-flooding of a lower hall, his clan subtly encouraged him to explore his calling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Thus began his journey northward.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
The abbey, perched near the snowy village of Icemule Trace, proved to be the perfect refuge for a dwarf with equal love for holy work and heavy drink. The sisters welcomed him, impressed by both his healing abilities, his astonishing tolerance for spirits, and the fact he was a male dwarf. Stoutwick quickly took to monastic life—primarily the brewing portion.&lt;br /&gt;
&lt;br /&gt;
He developed a small reputation for creating brews that ranged from “gloriously potent” to “possibly illegal in the north.&lt;br /&gt;
&lt;br /&gt;
While other monks meditated, Stoutwick experimented. While others chanted prayers, he tested alcohol content by drinking directly from the cask. While others walked solemn processions, he staggered joyfully behind them, tankard in both hands.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Stoutwick_Drunken_Punch_Raising.jpg|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cleric of Charl&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite, or perhaps because of, his erratic behavior, Stoutwick’s connection to Charl deepened. His prayers are loud, passionate, and occasionally slurred. His spells often flare with wild, storm-blue energy, much to the alarm of new initiates. When he invokes a blessing, it’s with the gusto of a sailor daring the waves to take him.&lt;br /&gt;
&lt;br /&gt;
He likes to say:&lt;br /&gt;
“Charl’s storms keep you humble. My ale keeps you warm. Between the two, you’ll survive.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Drunken Protector&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For all his flaws, Stoutwick is beloved in the region surrounding the Abbey. He’s the first to rush to someone’s aid, whether it’s a stranded traveler in the snow, a wounded hunter, or a local citizen who’s simply had a bit too much to drink (often with him). His healing touch remains steady even when the rest of him is not.&lt;br /&gt;
&lt;br /&gt;
He spends his evenings wandering the taverns of Icemule Trace and the Abbey grounds, offering blessings, healing bruises, sharing stories, and—most often—drinking enough ale to make even the most seasoned dwarven miner raise an eyebrow.&lt;br /&gt;
&lt;br /&gt;
His favorite saying:&lt;br /&gt;
“Ye can’t save souls on an empty belly and mine holds a lot o’ ale.”&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Icemule Trace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
To come&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
To come&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249531</id>
		<title>Stoutwick (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249531"/>
		<updated>2025-11-27T16:34:45Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Stoutwick Thunderbelch&lt;br /&gt;
|image= [[File:Stoutwick_Burping_Thunderbelch.jpg|thumbnail|center|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot;&lt;br /&gt;
|race= Dwarf&lt;br /&gt;
|culture= Mithrenek&lt;br /&gt;
|hometown= [[Zul Logoth]] &amp;lt;br&amp;gt;but now resides in [[Icemule Trace]]&lt;br /&gt;
|class= [[Cleric]]&lt;br /&gt;
|profession= Brother of the Abbey&lt;br /&gt;
|religion= Follower of [[Charl]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness=  &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stoutwick_Sober.jpg|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Master Stoutwick Thunderbelch the Brother of the Abbey of the North.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Dwarf of the Mithrenek Clan. He is average height. He appears to be very young. He has steel grey eyes and tanned skin. He has a shaven head of black hair. &lt;br /&gt;
He has a broad face and a grizzled beard. &lt;br /&gt;
&lt;br /&gt;
He is wearing a blown glass replica bay bauble, a weathered brown woolen cassock, a rune-embroidered russet spidersilk satchel, a mithril bound orc hide baldric trimmed with silver, a bone-clasped forest green backpack, some dark blue shell-crested leathers, a thick oiled leather belt with a bloodstained copper flask hanging from a small pouch on the side, a sturdy dark leather gem pouch, an ivory-handled mithglin stein with a black suede belt strap, a bowline-woven basket of sandpiper-etched driftwood bound in linen reeds, and some dark silver-buttoned breeches.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Brammick and Hela Thunderbelch, were simple, well-meaning dwarves who spent most of their lives praying; praying that no one would ask where their last name came from. &lt;br /&gt;
&lt;br /&gt;
Officially, Thunderbelch was said to be an ancient Mithrenek honorific earned when a heroic ancestor let loose a battle roar so powerful it cracked a stalagmite. &lt;br /&gt;
&lt;br /&gt;
Unofficially, and probably more accurately, the name stuck after Stoutwick&#039;s Great-Grandfather, Dorvik, drank a questionable batch of glowing mushroom ale and expelled a noise so cataclysmic that it triggered a minor tremor and briefly shut down a mining shaft. Unfortunately for Brammick and Hela, their son inherited not only Dorvik’s fondness for ale but also his seismic digestive abilities.&lt;br /&gt;
&lt;br /&gt;
From infancy, Stoutwick could produce sounds that rattled tableware, woke neighbors, and once—according to clan gossip, caused a goat to faint. By adulthood, it became clear he wasn’t going to outrun the Thunderbelch name. If anything, he was destined to make it legendary, and significantly louder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Born into the Mithrenek Clan, Stoutwick Thunderbelch grew up deep within the halls of Zul Logoth, surrounded by the ring of chisels, the clatter of stonecraft, and the ever-present scent of dwarven ale. The Mithrenek were known for their sturdy craftsmanship, engineering sense, and sober duty, but Stoutwick was a strange contradiction from the start: a dwarf with a heart for service, a stomach for ale, and absolutely no interest in staying sober long enough to pursue either properly.&lt;br /&gt;
&lt;br /&gt;
From a young age, he showed a knack for healing wounds and soothing tempers, often the result of tavern fights he himself may have accidentally started. The local priests in Zul Logoth noticed his curious affinity for Charl, the god of storms, chaos, and wild seas. While most dwarves preferred more grounded patrons, Stoutwick felt a strange kinship with Charl’s unpredictable fury.&lt;br /&gt;
&lt;br /&gt;
After several “incidents” involving flagons of Dragonspine ale, a malfunctioning wooden dam, and the near-flooding of a lower hall, his clan subtly encouraged him to explore his calling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Thus began his journey northward.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
The abbey, perched near the snowy village of Icemule Trace, proved to be the perfect refuge for a dwarf with equal love for holy work and heavy drink. The sisters welcomed him, impressed by both his healing abilities, his astonishing tolerance for spirits, and the fact he was a male dwarf. Stoutwick quickly took to monastic life—primarily the brewing portion.&lt;br /&gt;
&lt;br /&gt;
He developed a small reputation for creating brews that ranged from “gloriously potent” to “possibly illegal in the north.&lt;br /&gt;
&lt;br /&gt;
While other monks meditated, Stoutwick experimented. While others chanted prayers, he tested alcohol content by drinking directly from the cask. While others walked solemn processions, he staggered joyfully behind them, tankard in both hands.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cleric of Charl&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite, or perhaps because of, his erratic behavior, Stoutwick’s connection to Charl deepened. His prayers are loud, passionate, and occasionally slurred. His spells often flare with wild, storm-blue energy, much to the alarm of new initiates. When he invokes a blessing, it’s with the gusto of a sailor daring the waves to take him.&lt;br /&gt;
&lt;br /&gt;
He likes to say:&lt;br /&gt;
“Charl’s storms keep you humble. My ale keeps you warm. Between the two, you’ll survive.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Drunken Protector&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For all his flaws, Stoutwick is beloved in the region surrounding the Abbey. He’s the first to rush to someone’s aid, whether it’s a stranded traveler in the snow, a wounded hunter, or a local citizen who’s simply had a bit too much to drink (often with him). His healing touch remains steady even when the rest of him is not.&lt;br /&gt;
&lt;br /&gt;
He spends his evenings wandering the taverns of Icemule Trace and the Abbey grounds, offering blessings, healing bruises, sharing stories, and—most often—drinking enough ale to make even the most seasoned dwarven miner raise an eyebrow.&lt;br /&gt;
&lt;br /&gt;
His favorite saying:&lt;br /&gt;
“Ye can’t save souls on an empty belly and mine holds a lot o’ ale.”&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Icemule Trace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249530</id>
		<title>Stoutwick (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249530"/>
		<updated>2025-11-27T16:29:04Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Stoutwick Thunderbelch&lt;br /&gt;
|image= [[File:Stoutwick_Burping_Thunderbelch.jpg|thumbnail|center|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot;&lt;br /&gt;
|race= Dwarf&lt;br /&gt;
|culture= Mithrenek&lt;br /&gt;
|hometown= [[Zul Logoth]] &amp;lt;br&amp;gt;but now resides in [[Icemule Trace]]&lt;br /&gt;
|class= [[Cleric]]&lt;br /&gt;
|profession= Brother of the Abbey&lt;br /&gt;
|religion= Follower of [[Charl]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness=  &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stoutwick_Sober.jpg|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Master Stoutwick Thunderbelch the Brother of the Abbey of the North.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Dwarf of the Mithrenek Clan. He is average height. He appears to be very young. He has steel grey eyes and tanned skin. He has a shaven head of black hair. &lt;br /&gt;
He has a broad face and a grizzled beard. &lt;br /&gt;
&lt;br /&gt;
He is wearing a blown glass replica bay bauble, a weathered brown woolen cassock, a rune-embroidered russet spidersilk satchel, a mithril bound orc hide baldric trimmed with silver, a bone-clasped forest green backpack, some dark blue shell-crested leathers, a thick oiled leather belt with a bloodstained copper flask hanging from a small pouch on the side, a sturdy dark leather gem pouch, an ivory-handled mithglin stein with a black suede belt strap, a bowline-woven basket of sandpiper-etched driftwood bound in linen reeds, and some dark silver-buttoned breeches.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Brammick and Hela Thunderbelch, were simple, well-meaning dwarves who spent most of their lives praying; praying that no one would ask where their last name came from. &lt;br /&gt;
&lt;br /&gt;
Officially, Thunderbelch was said to be an ancient Mithrenek honorific earned when a heroic ancestor let loose a battle roar so powerful it cracked a stalagmite. &lt;br /&gt;
&lt;br /&gt;
Unofficially, and probably more accurately, the name stuck after Stoutwick&#039;s Great-Grandfather, Dorvik, drank a questionable batch of glowing mushroom ale and expelled a noise so cataclysmic that it triggered a minor tremor and briefly shut down a mining shaft. Unfortunately for Brammick and Hela, their son inherited not only Dorvik’s fondness for ale but also his seismic digestive abilities.&lt;br /&gt;
&lt;br /&gt;
From infancy, Stoutwick could produce sounds that rattled tableware, woke neighbors, and once—according to clan gossip, caused a goat to faint. By adulthood, it became clear he wasn’t going to outrun the Thunderbelch name. If anything, he was destined to make it legendary, and significantly louder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Born into the Mithrenek Clan, Stoutwick Thunderbelch grew up deep within the halls of Zul Logoth, surrounded by the ring of chisels, the clatter of stonecraft, and the ever-present scent of dwarven ale. The Mithrenek were known for their sturdy craftsmanship, engineering sense, and sober duty, but Stoutwick was a strange contradiction from the start: a dwarf with a heart for service, a stomach for ale, and absolutely no interest in staying sober long enough to pursue either properly.&lt;br /&gt;
&lt;br /&gt;
From a young age, he showed a knack for healing wounds and soothing tempers, often the result of tavern fights he himself may have accidentally started. The local priests in Zul Logoth noticed his curious affinity for Charl, the god of storms, chaos, and wild seas. While most dwarves preferred more grounded patrons, Stoutwick felt a strange kinship with Charl’s unpredictable fury.&lt;br /&gt;
&lt;br /&gt;
After several “incidents” involving flagons of Dragonspine ale, a malfunctioning wooden dam, and the near-flooding of a lower hall, his clan subtly encouraged him to explore his calling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Thus began his journey northward.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
The abbey, perched near the snowy village of Icemule Trace, proved to be the perfect refuge for a dwarf with equal love for holy work and heavy drink. The sisters welcomed him, impressed by both his healing abilities, his astonishing tolerance for spirits, and the fact he was a male dwarf. Stoutwick quickly took to monastic life—primarily the brewing portion.&lt;br /&gt;
&lt;br /&gt;
He developed a small reputation for creating brews that ranged from “gloriously potent” to “possibly illegal in the north.&lt;br /&gt;
&lt;br /&gt;
While other monks meditated, Stoutwick experimented. While others chanted prayers, he tested alcohol content by drinking directly from the cask. While others walked solemn processions, he staggered joyfully behind them, tankard in both hands.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cleric of Charl&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite, or perhaps because of, his erratic behavior, Stoutwick’s connection to Charl deepened. His prayers are loud, passionate, and occasionally slurred. His spells often flare with wild, storm-blue energy, much to the alarm of new initiates. When he invokes a blessing, it’s with the gusto of a sailor daring the waves to take him.&lt;br /&gt;
&lt;br /&gt;
He likes to say:&lt;br /&gt;
“Charl’s storms keep you humble. My ale keeps you warm. Between the two, you’ll survive.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Drunken Protector&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For all his flaws, Stoutwick is beloved in the region surrounding the Abbey. He’s the first to rush to someone’s aid, whether it’s a stranded traveler in the snow, a wounded hunter, or a local citizen who’s simply had a bit too much to drink (often with him). His healing touch remains steady even when the rest of him is not.&lt;br /&gt;
&lt;br /&gt;
He spends his evenings wandering the taverns of Icemule Trace and the Abbey grounds, offering blessings, healing bruises, sharing stories, and—most often—drinking enough ale to make even the most seasoned dwarven miner raise an eyebrow.&lt;br /&gt;
&lt;br /&gt;
His favorite saying:&lt;br /&gt;
“Ye can’t save souls on an empty belly and mine holds a lot o’ ale.”&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Icemule Trace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249529</id>
		<title>Stoutwick (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249529"/>
		<updated>2025-11-27T16:27:47Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Presently */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Stoutwick Thunderbelch&lt;br /&gt;
|image= [[File:Stoutwick_Burping_Thunderbelch.jpg|thumbnail|center|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot;&lt;br /&gt;
|race= Dwarf&lt;br /&gt;
|culture= Mithrenek&lt;br /&gt;
|hometown= [[Zul Logoth]] &amp;lt;br&amp;gt;but now resides in [[Icemule Trace]]&lt;br /&gt;
|class= [[Cleric]]&lt;br /&gt;
|profession= Brother of the Abbey&lt;br /&gt;
|religion= Follower of [[Charl]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness=  &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stoutwick_Sober.jpg|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Master Stoutwick Thunderbelch the Brother of the Abbey of the North.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Dwarf of the Mithrenek Clan. He is average height. He appears to be very young. He has steel grey eyes and tanned skin. He has a shaven head of black hair. &lt;br /&gt;
He has a broad face and a grizzled beard. &lt;br /&gt;
&lt;br /&gt;
He is wearing a blown glass replica bay bauble, a weathered brown woolen cassock, a rune-embroidered russet spidersilk satchel, a mithril bound orc hide baldric trimmed with silver, a bone-clasped forest green backpack, some dark blue shell-crested leathers, a thick oiled leather belt with a bloodstained copper flask hanging from a small pouch on the side, a sturdy dark leather gem pouch, an ivory-handled mithglin stein with a black suede belt strap, a bowline-woven basket of sandpiper-etched driftwood bound in linen reeds, and some dark silver-buttoned breeches.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Brammick and Hela Thunderbelch, were simple, well-meaning dwarves who spent most of their lives praying; praying that no one would ask where their last name came from. &lt;br /&gt;
&lt;br /&gt;
Officially, Thunderbelch was said to be an ancient Mithrenek honorific earned when a heroic ancestor let loose a battle roar so powerful it cracked a stalagmite. &lt;br /&gt;
&lt;br /&gt;
Unofficially, and probably more accurately, the name stuck after Stoutwick&#039;s Great-Grandfather, Dorvik, drank a questionable batch of glowing mushroom ale and expelled a noise so cataclysmic that it triggered a minor tremor and briefly shut down a mining shaft. Unfortunately for Brammick and Hela, their son inherited not only Dorvik’s fondness for ale but also his seismic digestive abilities.&lt;br /&gt;
&lt;br /&gt;
From infancy, Stoutwick could produce sounds that rattled tableware, woke neighbors, and once—according to clan gossip, caused a goat to faint. By adulthood, it became clear he wasn’t going to outrun the Thunderbelch name. If anything, he was destined to make it legendary, and significantly louder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Born into the Mithrenek Clan, Stoutwick Thunderbelch grew up deep within the halls of Zul Logoth, surrounded by the ring of chisels, the clatter of stonecraft, and the ever-present scent of dwarven ale. The Mithrenek were known for their sturdy craftsmanship, engineering sense, and sober duty, but Stoutwick was a strange contradiction from the start: a dwarf with a heart for service, a stomach for ale, and absolutely no interest in staying sober long enough to pursue either properly.&lt;br /&gt;
&lt;br /&gt;
From a young age, he showed a knack for healing wounds and soothing tempers, often the result of tavern fights he himself may have accidentally started. The local priests in Zul Logoth noticed his curious affinity for Charl, the god of storms, chaos, and wild seas. While most dwarves preferred more grounded patrons, Stoutwick felt a strange kinship with Charl’s unpredictable fury.&lt;br /&gt;
&lt;br /&gt;
After several “incidents” involving flagons of Dragonspine ale, a malfunctioning wooden dam, and the near-flooding of a lower hall, his clan subtly encouraged him to explore his calling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Thus began his journey northward.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
The abbey, perched near the snowy village of Icemule Trace, proved to be the perfect refuge for a dwarf with equal love for holy work and heavy drink. The sisters welcomed him, impressed by both his healing abilities, his astonishing tolerance for spirits, and the fact he was a male dwarf. Stoutwick quickly took to monastic life—primarily the brewing portion.&lt;br /&gt;
&lt;br /&gt;
He developed a small reputation for creating brews that ranged from “gloriously potent” to “possibly illegal in the north.&lt;br /&gt;
&lt;br /&gt;
While other monks meditated, Stoutwick experimented. While others chanted prayers, he tested alcohol content by drinking directly from the cask. While others walked solemn processions, he staggered joyfully behind them, tankard in both hands.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cleric of Charl&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite, or perhaps because of, his erratic behavior, Stoutwick’s connection to Charl deepened. His prayers are loud, passionate, and occasionally slurred. His spells often flare with wild, storm-blue energy, much to the alarm of new initiates. When he invokes a blessing, it’s with the gusto of a sailor daring the waves to take him.&lt;br /&gt;
&lt;br /&gt;
He likes to say:&lt;br /&gt;
“Charl’s storms keep you humble. My ale keeps you warm. Between the two, you’ll survive.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Drunken Protector&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For all his flaws, Stoutwick is beloved in the region surrounding the Abbey. He’s the first to rush to someone’s aid, whether it’s a stranded traveler in the snow, a wounded hunter, or a local citizen who’s simply had a bit too much to drink (often with him). His healing touch remains steady even when the rest of him is not.&lt;br /&gt;
&lt;br /&gt;
He spends his evenings wandering the taverns of Icemule Trace and the Abbey grounds, offering blessings, healing bruises, sharing stories, and—most often—drinking enough ale to make even the most seasoned dwarven miner raise an eyebrow.&lt;br /&gt;
&lt;br /&gt;
His favorite saying:&lt;br /&gt;
“Ye can’t save souls on an empty belly and mine holds a lot o’ ale.”&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Icemule Trace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249528</id>
		<title>Stoutwick (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249528"/>
		<updated>2025-11-27T16:27:02Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Presently */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Stoutwick Thunderbelch&lt;br /&gt;
|image= [[File:Stoutwick_Burping_Thunderbelch.jpg|thumbnail|center|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot;&lt;br /&gt;
|race= Dwarf&lt;br /&gt;
|culture= Mithrenek&lt;br /&gt;
|hometown= [[Zul Logoth]] &amp;lt;br&amp;gt;but now resides in [[Icemule Trace]]&lt;br /&gt;
|class= [[Cleric]]&lt;br /&gt;
|profession= Brother of the Abbey&lt;br /&gt;
|religion= Follower of [[Charl]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness=  &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stoutwick_Sober.jpg|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Master Stoutwick Thunderbelch the Brother of the Abbey of the North.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Dwarf of the Mithrenek Clan. He is average height. He appears to be very young. He has steel grey eyes and tanned skin. He has a shaven head of black hair. &lt;br /&gt;
He has a broad face and a grizzled beard. &lt;br /&gt;
&lt;br /&gt;
He is wearing a blown glass replica bay bauble, a weathered brown woolen cassock, a rune-embroidered russet spidersilk satchel, a mithril bound orc hide baldric trimmed with silver, a bone-clasped forest green backpack, some dark blue shell-crested leathers, a thick oiled leather belt with a bloodstained copper flask hanging from a small pouch on the side, a sturdy dark leather gem pouch, an ivory-handled mithglin stein with a black suede belt strap, a bowline-woven basket of sandpiper-etched driftwood bound in linen reeds, and some dark silver-buttoned breeches.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Brammick and Hela Thunderbelch, were simple, well-meaning dwarves who spent most of their lives praying; praying that no one would ask where their last name came from. &lt;br /&gt;
&lt;br /&gt;
Officially, Thunderbelch was said to be an ancient Mithrenek honorific earned when a heroic ancestor let loose a battle roar so powerful it cracked a stalagmite. &lt;br /&gt;
&lt;br /&gt;
Unofficially, and probably more accurately, the name stuck after Stoutwick&#039;s Great-Grandfather, Dorvik, drank a questionable batch of glowing mushroom ale and expelled a noise so cataclysmic that it triggered a minor tremor and briefly shut down a mining shaft. Unfortunately for Brammick and Hela, their son inherited not only Dorvik’s fondness for ale but also his seismic digestive abilities.&lt;br /&gt;
&lt;br /&gt;
From infancy, Stoutwick could produce sounds that rattled tableware, woke neighbors, and once—according to clan gossip, caused a goat to faint. By adulthood, it became clear he wasn’t going to outrun the Thunderbelch name. If anything, he was destined to make it legendary, and significantly louder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Born into the Mithrenek Clan, Stoutwick Thunderbelch grew up deep within the halls of Zul Logoth, surrounded by the ring of chisels, the clatter of stonecraft, and the ever-present scent of dwarven ale. The Mithrenek were known for their sturdy craftsmanship, engineering sense, and sober duty, but Stoutwick was a strange contradiction from the start: a dwarf with a heart for service, a stomach for ale, and absolutely no interest in staying sober long enough to pursue either properly.&lt;br /&gt;
&lt;br /&gt;
From a young age, he showed a knack for healing wounds and soothing tempers, often the result of tavern fights he himself may have accidentally started. The local priests in Zul Logoth noticed his curious affinity for Charl, the god of storms, chaos, and wild seas. While most dwarves preferred more grounded patrons, Stoutwick felt a strange kinship with Charl’s unpredictable fury.&lt;br /&gt;
&lt;br /&gt;
After several “incidents” involving flagons of Dragonspine ale, a malfunctioning wooden dam, and the near-flooding of a lower hall, his clan subtly encouraged him to explore his calling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Thus began his journey northward.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
The abbey, perched near the snowy village of Icemule Trace, proved to be the perfect refuge for a dwarf with equal love for holy work and heavy drink. The sisters welcomed him, impressed by both his healing abilities, his astonishing tolerance for spirits, and the fact he was a male dwarf. Stoutwick quickly took to monastic life—primarily the brewing portion.&lt;br /&gt;
&lt;br /&gt;
He developed a small reputation for creating brews that ranged from “gloriously potent” to “possibly illegal in the north.&lt;br /&gt;
&lt;br /&gt;
While other monks meditated, Stoutwick experimented. While others chanted prayers, he tested alcohol content by drinking directly from the cask. While others walked solemn processions, he staggered joyfully behind them, tankard in both hands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cleric of Charl&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite, or perhaps because of, his erratic behavior, Stoutwick’s connection to Charl deepened. His prayers are loud, passionate, and occasionally slurred. His spells often flare with wild, storm-blue energy, much to the alarm of new initiates. When he invokes a blessing, it’s with the gusto of a sailor daring the waves to take him.&lt;br /&gt;
&lt;br /&gt;
He likes to say:&lt;br /&gt;
“Charl’s storms keep you humble. My ale keeps you warm. Between the two, you’ll survive.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Drunken Protector&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For all his flaws, Stoutwick is beloved in the region surrounding the Abbey. He’s the first to rush to someone’s aid, whether it’s a stranded traveler in the snow, a wounded hunter, or a local citizen who’s simply had a bit too much to drink (often with him). His healing touch remains steady even when the rest of him is not.&lt;br /&gt;
&lt;br /&gt;
He spends his evenings wandering the taverns of Icemule Trace and the Abbey grounds, offering blessings, healing bruises, sharing stories, and—most often—drinking enough ale to make even the most seasoned dwarven miner raise an eyebrow.&lt;br /&gt;
&lt;br /&gt;
His favorite saying:&lt;br /&gt;
“Ye can’t save souls on an empty belly and mine holds a lot o’ ale.”&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Icemule Trace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249526</id>
		<title>Stoutwick (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249526"/>
		<updated>2025-11-27T16:25:44Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Presently */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Stoutwick Thunderbelch&lt;br /&gt;
|image= [[File:Stoutwick_Burping_Thunderbelch.jpg|thumbnail|center|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot;&lt;br /&gt;
|race= Dwarf&lt;br /&gt;
|culture= Mithrenek&lt;br /&gt;
|hometown= [[Zul Logoth]] &amp;lt;br&amp;gt;but now resides in [[Icemule Trace]]&lt;br /&gt;
|class= [[Cleric]]&lt;br /&gt;
|profession= Brother of the Abbey&lt;br /&gt;
|religion= Follower of [[Charl]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness=  &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stoutwick_Sober.jpg|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Master Stoutwick Thunderbelch the Brother of the Abbey of the North.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Dwarf of the Mithrenek Clan. He is average height. He appears to be very young. He has steel grey eyes and tanned skin. He has a shaven head of black hair. &lt;br /&gt;
He has a broad face and a grizzled beard. &lt;br /&gt;
&lt;br /&gt;
He is wearing a blown glass replica bay bauble, a weathered brown woolen cassock, a rune-embroidered russet spidersilk satchel, a mithril bound orc hide baldric trimmed with silver, a bone-clasped forest green backpack, some dark blue shell-crested leathers, a thick oiled leather belt with a bloodstained copper flask hanging from a small pouch on the side, a sturdy dark leather gem pouch, an ivory-handled mithglin stein with a black suede belt strap, a bowline-woven basket of sandpiper-etched driftwood bound in linen reeds, and some dark silver-buttoned breeches.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Brammick and Hela Thunderbelch, were simple, well-meaning dwarves who spent most of their lives praying; praying that no one would ask where their last name came from. &lt;br /&gt;
&lt;br /&gt;
Officially, Thunderbelch was said to be an ancient Mithrenek honorific earned when a heroic ancestor let loose a battle roar so powerful it cracked a stalagmite. &lt;br /&gt;
&lt;br /&gt;
Unofficially, and probably more accurately, the name stuck after Stoutwick&#039;s Great-Grandfather, Dorvik, drank a questionable batch of glowing mushroom ale and expelled a noise so cataclysmic that it triggered a minor tremor and briefly shut down a mining shaft. Unfortunately for Brammick and Hela, their son inherited not only Dorvik’s fondness for ale but also his seismic digestive abilities.&lt;br /&gt;
&lt;br /&gt;
From infancy, Stoutwick could produce sounds that rattled tableware, woke neighbors, and once—according to clan gossip, caused a goat to faint. By adulthood, it became clear he wasn’t going to outrun the Thunderbelch name. If anything, he was destined to make it legendary, and significantly louder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Born into the Mithrenek Clan, Stoutwick Thunderbelch grew up deep within the halls of Zul Logoth, surrounded by the ring of chisels, the clatter of stonecraft, and the ever-present scent of dwarven ale. The Mithrenek were known for their sturdy craftsmanship, engineering sense, and sober duty, but Stoutwick was a strange contradiction from the start: a dwarf with a heart for service, a stomach for ale, and absolutely no interest in staying sober long enough to pursue either properly.&lt;br /&gt;
&lt;br /&gt;
From a young age, he showed a knack for healing wounds and soothing tempers, often the result of tavern fights he himself may have accidentally started. The local priests in Zul Logoth noticed his curious affinity for Charl, the god of storms, chaos, and wild seas. While most dwarves preferred more grounded patrons, Stoutwick felt a strange kinship with Charl’s unpredictable fury.&lt;br /&gt;
&lt;br /&gt;
After several “incidents” involving flagons of Dragonspine ale, a malfunctioning wooden dam, and the near-flooding of a lower hall, his clan subtly encouraged him to explore his calling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Thus began his journey northward.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
The abbey, perched near the snowy village of Icemule Trace, proved to be the perfect refuge for a dwarf with equal love for holy work and heavy drink. The sisters welcomed him, impressed by both his healing abilities, his astonishing tolerance for spirits, and the fact he was a male dwarf. Stoutwick quickly took to monastic life—primarily the brewing portion.&lt;br /&gt;
&lt;br /&gt;
He developed a small reputation for creating brews that ranged from “gloriously potent” to “possibly illegal in the north.&lt;br /&gt;
&lt;br /&gt;
While other monks meditated, Stoutwick experimented. While others chanted prayers, he tested alcohol content by drinking directly from the cask. While others walked solemn processions, he staggered joyfully behind them, tankard in both hands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cleric of Charl&#039;&#039;&#039;&lt;br /&gt;
Despite, or perhaps because of, his erratic behavior, Stoutwick’s connection to Charl deepened. His prayers are loud, passionate, and occasionally slurred. His spells often flare with wild, storm-blue energy, much to the alarm of new initiates. When he invokes a blessing, it’s with the gusto of a sailor daring the waves to take him.&lt;br /&gt;
&lt;br /&gt;
He likes to say:&lt;br /&gt;
“Charl’s storms keep you humble. My ale keeps you warm. Between the two, you’ll survive.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Drunken Protector&#039;&#039;&#039;&lt;br /&gt;
For all his flaws, Stoutwick is beloved in the region surrounding the Abbey. He’s the first to rush to someone’s aid, whether it’s a stranded traveler in the snow, a wounded hunter, or a local citizen who’s simply had a bit too much to drink (often with him). His healing touch remains steady even when the rest of him is not.&lt;br /&gt;
&lt;br /&gt;
He spends his evenings wandering the taverns of Icemule Trace and the Abbey grounds, offering blessings, healing bruises, sharing stories, and—most often—drinking enough ale to make even the most seasoned dwarven miner raise an eyebrow.&lt;br /&gt;
&lt;br /&gt;
His favorite saying:&lt;br /&gt;
“Ye can’t save souls on an empty belly and mine holds a lot o’ ale.”&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Icemule Trace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249523</id>
		<title>Stoutwick (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249523"/>
		<updated>2025-11-27T09:45:05Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Stoutwick Thunderbelch&lt;br /&gt;
|image= [[File:Stoutwick_Burping_Thunderbelch.jpg|thumbnail|center|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot;&lt;br /&gt;
|race= Dwarf&lt;br /&gt;
|culture= Mithrenek&lt;br /&gt;
|hometown= [[Zul Logoth]] &amp;lt;br&amp;gt;but now resides in [[Icemule Trace]]&lt;br /&gt;
|class= [[Cleric]]&lt;br /&gt;
|profession= Brother of the Abbey&lt;br /&gt;
|religion= Follower of [[Charl]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness=  &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stoutwick_Sober.jpg|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Master Stoutwick Thunderbelch the Brother of the Abbey of the North.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Dwarf of the Mithrenek Clan. He is average height. He appears to be very young. He has steel grey eyes and tanned skin. He has a shaven head of black hair. &lt;br /&gt;
He has a broad face and a grizzled beard. &lt;br /&gt;
&lt;br /&gt;
He is wearing a blown glass replica bay bauble, a weathered brown woolen cassock, a rune-embroidered russet spidersilk satchel, a mithril bound orc hide baldric trimmed with silver, a bone-clasped forest green backpack, some dark blue shell-crested leathers, a thick oiled leather belt with a bloodstained copper flask hanging from a small pouch on the side, a sturdy dark leather gem pouch, an ivory-handled mithglin stein with a black suede belt strap, a bowline-woven basket of sandpiper-etched driftwood bound in linen reeds, and some dark silver-buttoned breeches.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Brammick and Hela Thunderbelch, were simple, well-meaning dwarves who spent most of their lives praying; praying that no one would ask where their last name came from. &lt;br /&gt;
&lt;br /&gt;
Officially, Thunderbelch was said to be an ancient Mithrenek honorific earned when a heroic ancestor let loose a battle roar so powerful it cracked a stalagmite. &lt;br /&gt;
&lt;br /&gt;
Unofficially, and probably more accurately, the name stuck after Stoutwick&#039;s Great-Grandfather, Dorvik, drank a questionable batch of glowing mushroom ale and expelled a noise so cataclysmic that it triggered a minor tremor and briefly shut down a mining shaft. Unfortunately for Brammick and Hela, their son inherited not only Dorvik’s fondness for ale but also his seismic digestive abilities.&lt;br /&gt;
&lt;br /&gt;
From infancy, Stoutwick could produce sounds that rattled tableware, woke neighbors, and once—according to clan gossip, caused a goat to faint. By adulthood, it became clear he wasn’t going to outrun the Thunderbelch name. If anything, he was destined to make it legendary, and significantly louder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Born into the Mithrenek Clan, Stoutwick Thunderbelch grew up deep within the halls of Zul Logoth, surrounded by the ring of chisels, the clatter of stonecraft, and the ever-present scent of dwarven ale. The Mithrenek were known for their sturdy craftsmanship, engineering sense, and sober duty, but Stoutwick was a strange contradiction from the start: a dwarf with a heart for service, a stomach for ale, and absolutely no interest in staying sober long enough to pursue either properly.&lt;br /&gt;
&lt;br /&gt;
From a young age, he showed a knack for healing wounds and soothing tempers, often the result of tavern fights he himself may have accidentally started. The local priests in Zul Logoth noticed his curious affinity for Charl, the god of storms, chaos, and wild seas. While most dwarves preferred more grounded patrons, Stoutwick felt a strange kinship with Charl’s unpredictable fury.&lt;br /&gt;
&lt;br /&gt;
After several “incidents” involving flagons of Dragonspine ale, a malfunctioning wooden dam, and the near-flooding of a lower hall, his clan subtly encouraged him to explore his calling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Thus began his journey northward.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Icemule Trace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249522</id>
		<title>Stoutwick (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249522"/>
		<updated>2025-11-27T09:41:11Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Stoutwick Thunderbelch&lt;br /&gt;
|image= [[File:Stoutwick_Burping_Thunderbelch.jpg|thumbnail|center|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot;&lt;br /&gt;
|race= Dwarf&lt;br /&gt;
|culture= Mithrenek&lt;br /&gt;
|hometown= [[Zul Logoth]] &amp;lt;br&amp;gt;but now resides in [[Icemule Trace]]&lt;br /&gt;
|class= [[Cleric]]&lt;br /&gt;
|profession= Brother of the Abbey&lt;br /&gt;
|religion= Follower of [[Charl]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness=  &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stoutwick_Sober.jpg|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Master Stoutwick Thunderbelch the Brother of the Abbey of the North.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Dwarf of the Mithrenek Clan. He is average height. He appears to be very young. He has steel grey eyes and tanned skin. He has a shaven head of black hair. &lt;br /&gt;
He has a broad face and a grizzled beard. &lt;br /&gt;
&lt;br /&gt;
He is wearing a blown glass replica bay bauble, a weathered brown woolen cassock, a rune-embroidered russet spidersilk satchel, a mithril bound orc hide baldric trimmed with silver, a bone-clasped forest green backpack, some dark blue shell-crested leathers, a thick oiled leather belt with a bloodstained copper flask hanging from a small pouch on the side, a sturdy dark leather gem pouch, an ivory-handled mithglin stein with a black suede belt strap, a bowline-woven basket of sandpiper-etched driftwood bound in linen reeds, and some dark silver-buttoned breeches.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Born into the Mithrenek Clan, Stoutwick Thunderbelch grew up deep within the halls of Zul Logoth, surrounded by the ring of chisels, the clatter of stonecraft, and the ever-present scent of dwarven ale. The Mithrenek were known for their sturdy craftsmanship, engineering sense, and sober duty, but Stoutwick was a strange contradiction from the start: a dwarf with a heart for service, a stomach for ale, and absolutely no interest in staying sober long enough to pursue either properly.&lt;br /&gt;
&lt;br /&gt;
From a young age, he showed a knack for healing wounds and soothing tempers, often the result of tavern fights he himself may have accidentally started. The local priests in Zul Logoth noticed his curious affinity for Charl, the god of storms, chaos, and wild seas. While most dwarves preferred more grounded patrons, Stoutwick felt a strange kinship with Charl’s unpredictable fury.&lt;br /&gt;
&lt;br /&gt;
After several “incidents” involving flagons of Dragonspine ale, a malfunctioning wooden dam, and the near-flooding of a lower hall, his clan subtly encouraged him to explore his calling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Thus began his journey northward.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Icemule Trace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249521</id>
		<title>Stoutwick (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249521"/>
		<updated>2025-11-27T09:39:32Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Stoutwick Thunderbelch&lt;br /&gt;
|image= [[File:Stoutwick_Burping_Thunderbelch.jpg|thumbnail|center|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot;&lt;br /&gt;
|race= Dwarf&lt;br /&gt;
|culture= Mithrenek&lt;br /&gt;
|hometown= [[Zul Logoth]] &amp;lt;br&amp;gt;but now resides in [[Icemule Trace]]&lt;br /&gt;
|class= [[Cleric]]&lt;br /&gt;
|profession= Brother of the Abbey&lt;br /&gt;
|religion= Follower of [[Charl]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness=  &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stoutwick_Sober.jpg|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Born into the Mithrenek Clan, Stoutwick Thunderbelch grew up deep within the halls of Zul Logoth, surrounded by the ring of chisels, the clatter of stonecraft, and the ever-present scent of dwarven ale. The Mithrenek were known for their sturdy craftsmanship, engineering sense, and sober duty, but Stoutwick was a strange contradiction from the start: a dwarf with a heart for service, a stomach for ale, and absolutely no interest in staying sober long enough to pursue either properly.&lt;br /&gt;
&lt;br /&gt;
From a young age, he showed a knack for healing wounds and soothing tempers, often the result of tavern fights he himself may have accidentally started. The local priests in Zul Logoth noticed his curious affinity for Charl, the god of storms, chaos, and wild seas. While most dwarves preferred more grounded patrons, Stoutwick felt a strange kinship with Charl’s unpredictable fury.&lt;br /&gt;
&lt;br /&gt;
After several “incidents” involving flagons of Dragonspine ale, a malfunctioning wooden dam, and the near-flooding of a lower hall, his clan subtly encouraged him to explore his calling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Thus began his journey northward.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Icemule Trace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249516</id>
		<title>Stoutwick (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249516"/>
		<updated>2025-11-26T13:04:27Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Stoutwick Thunderbelch&lt;br /&gt;
|image= [[File:Stoutwick_Burping_Thunderbelch.jpg|thumbnail|center|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot;&lt;br /&gt;
|race= Dwarf&lt;br /&gt;
|culture= Mithrenek&lt;br /&gt;
|hometown= [[Zul Logoth]] &amp;lt;br&amp;gt;but now resides in [[Icemule Trace]]&lt;br /&gt;
|class= [[Cleric]]&lt;br /&gt;
|profession= Brother of the Abbey&lt;br /&gt;
|religion= Follower of [[Charl]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness=  &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stoutwick_Sober.jpg|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Icemule Trace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249515</id>
		<title>Stoutwick (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249515"/>
		<updated>2025-11-26T13:03:31Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Stoutwick Thunderbelch&lt;br /&gt;
|image= [[File:Stoutwick_Burping_Thunderbelch.jpg|thumbnail|center|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot;&lt;br /&gt;
|race= Dwarf&lt;br /&gt;
|culture= Mithrenek&lt;br /&gt;
|hometown= [[Zul Logoth]] &amp;lt;br&amp;gt;but now resides in [[Icemule Trace]]&lt;br /&gt;
|class= [[Cleric]]&lt;br /&gt;
|profession= Brother of the Abbey&lt;br /&gt;
|religion= Follower of [[Charl]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness=  &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:XXXX|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Icemule Trace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Stoutwick_Drunken_Punch_Raising.jpg&amp;diff=249514</id>
		<title>File:Stoutwick Drunken Punch Raising.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Stoutwick_Drunken_Punch_Raising.jpg&amp;diff=249514"/>
		<updated>2025-11-26T13:00:39Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Stoutwick&#039;s player using ChatGPT AI&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Stoutwick_Drunken_Punch_Raising.jpg&amp;diff=249513</id>
		<title>File:Stoutwick Drunken Punch Raising.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Stoutwick_Drunken_Punch_Raising.jpg&amp;diff=249513"/>
		<updated>2025-11-26T13:00:23Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: Created by Stoutwick&amp;#039;s player using ChatGPT AI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Stoutwick&#039;s player using ChatGPT AI&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Stoutwick_Burping_Thunderbelch.jpg&amp;diff=249512</id>
		<title>File:Stoutwick Burping Thunderbelch.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Stoutwick_Burping_Thunderbelch.jpg&amp;diff=249512"/>
		<updated>2025-11-26T12:59:52Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Stoutwick&#039;s player using ChatGPT AI&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Stoutwick_Burping_Thunderbelch.jpg&amp;diff=249511</id>
		<title>File:Stoutwick Burping Thunderbelch.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Stoutwick_Burping_Thunderbelch.jpg&amp;diff=249511"/>
		<updated>2025-11-26T12:59:38Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: Created by Stoutwick&amp;#039;s player using ChatGPT AI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Stoutwick&#039;s player using ChatGPT AI&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Stoutwick_Burping.jpg&amp;diff=249510</id>
		<title>File:Stoutwick Burping.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Stoutwick_Burping.jpg&amp;diff=249510"/>
		<updated>2025-11-26T12:59:02Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Stoutwick&#039;s Player using ChatGPT AI&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Stoutwick_Burping.jpg&amp;diff=249509</id>
		<title>File:Stoutwick Burping.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Stoutwick_Burping.jpg&amp;diff=249509"/>
		<updated>2025-11-26T12:58:48Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: Created by Stoutwick&amp;#039;s Player using ChatGPT AI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Stoutwick&#039;s Player using ChatGPT AI&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Stoutwick_Sober.jpg&amp;diff=249508</id>
		<title>File:Stoutwick Sober.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Stoutwick_Sober.jpg&amp;diff=249508"/>
		<updated>2025-11-26T12:57:47Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Stoutwick&#039;s player using GhatGPT AI.&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Stoutwick_Sober.jpg&amp;diff=249507</id>
		<title>File:Stoutwick Sober.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Stoutwick_Sober.jpg&amp;diff=249507"/>
		<updated>2025-11-26T12:56:48Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: Created by Stoutwick&amp;#039;s player using GhatGPT AI.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Created by Stoutwick&#039;s player using GhatGPT AI.&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249498</id>
		<title>Stoutwick (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stoutwick_(prime)&amp;diff=249498"/>
		<updated>2025-11-25T20:11:14Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: Created page with &amp;quot;{{characterprofile  |name= Stoutwick Thunderbelch |image= Created by Stoutwick&amp;#039;s player using ChatGPT AI |caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot; |race= Dwarf |culture= Mithrenek |hometown= Zul Logoth &amp;lt;br&amp;gt;but now resides in Icemule Trace |class= Cleric |profession= Brother of the Abbey |religion= Follower of Charl |word=  |disposition=  |demeanor=  |ptrait=  |strait= |flaw= |strength=  |weakness=   |hab...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Stoutwick Thunderbelch&lt;br /&gt;
|image= [[File:XXXX|thumbnail|center|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Ye want me to bring ye back to life sober?&amp;quot;&lt;br /&gt;
|race= [[Dwarf]]&lt;br /&gt;
|culture= [[Mithrenek]]&lt;br /&gt;
|hometown= [[Zul Logoth]] &amp;lt;br&amp;gt;but now resides in [[Icemule Trace]]&lt;br /&gt;
|class= [[Cleric]]&lt;br /&gt;
|profession= Brother of the Abbey&lt;br /&gt;
|religion= Follower of [[Charl]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness=  &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:XXXX|300px|thumb|right|Created by Stoutwick&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Icemule Trace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kencathedrus_(prime)&amp;diff=249475</id>
		<title>Kencathedrus (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kencathedrus_(prime)&amp;diff=249475"/>
		<updated>2025-11-23T11:55:07Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Significant Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Kencathedrus Caladorn Vaalor&lt;br /&gt;
|image= [[File:Kencathedrus.jpg|thumbnail|center|Created by Kencathedrus&#039; player using ChatGPT AI]]&lt;br /&gt;
|caption= &lt;br /&gt;
|race= Elf&lt;br /&gt;
|culture= Vaalor&lt;br /&gt;
|hometown= City of [[Ta&#039;Vaalor]]&lt;br /&gt;
|class= [[Warrior]]&lt;br /&gt;
|profession= Strategist&lt;br /&gt;
|religion= [[Koar]]&lt;br /&gt;
|affiliations= [[Crimson Legion]] Reserve&amp;lt;br&amp;gt;[[Order of Voln]]&amp;lt;br&amp;gt;[[Wyvern&#039;s Honor]]&lt;br /&gt;
|word= For Honor, Pride, and Glory&lt;br /&gt;
|disposition= Stoic&lt;br /&gt;
|demeanor= Stern, Sarcastic&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Protecting the city fortress of Ta&#039;Vaalor&lt;br /&gt;
|weakness= &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= [[King Qalinor Vaalor]], The People of [[Ta&#039;Vaalor]]&lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Ta&#039;Vaalor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He is taller than average.&amp;lt;br&amp;gt; He appears very young.&lt;br /&gt;
He has piercing amber eyes and tanned skin. He has long, tied back platinum hair.&lt;br /&gt;
He has an angular face, a classical nose and broad shoulders.&lt;br /&gt;
&lt;br /&gt;
He is holding a blazing infernal warlance flaring violently with bursts of plasma and flame in his right hand.&lt;br /&gt;
He is wearing a billowing crimson cape, a crimson aqilorn longcloak cut sharply from the high collar, a silver and crimson eahnor cuirass with veniom tassets, a tailored white linen shirt, a pair of polished crimson and gold bracers, a glacial white smooth glaes armband, a garnet-eyed golden wyvern signet band, a gold signet, a sun-stitched silvery scabbard, a small black leather kit, an ink black brocade pouch, some cream linen trousers, and a pair of black cavalier&#039;s boots.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&#039;&#039;&#039;Heritage and Family Legacy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kencathedrus hails from the Caladorn family, a house of noble lineage renowned for its staunch loyalty to the Sovereign Commander of Ta’Vaalor and its mastery of martial discipline. &lt;br /&gt;
&lt;br /&gt;
The family’s crest—a silver gryphon clutching a crimson lance—represents their dual role as defenders of the city and heralds of their glory in war. &lt;br /&gt;
&lt;br /&gt;
The Caladorns rose to prominence during the a prolonged elven military engagement, when Kencathedrus’ ancestors helped fortify Ta’Vaalor’s walls during a siege by elven renegades. &lt;br /&gt;
&lt;br /&gt;
Born the eldest son of Lord Valadrin Caladorn, Kencathedrus was groomed from birth to embody the ideals of nobility: honor, duty, and mastery of the lance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raised within the high halls of Guardian Keep, Kencathedrus’ childhood was filled with rigorous training in combat, strategy, and diplomacy.&lt;br /&gt;
&lt;br /&gt;
His instructors included retired members of the Crimson Legion, who instilled in him the value of discipline and unwavering loyalty to Ta’Vaalor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite his noble upbringing, Kencathedrus admired the guardsmen who defended the city’s gates, often sparring with them to test his skill against unconventional techniques.&lt;br /&gt;
&lt;br /&gt;
This earned him both respect and scorn, as some of his peers saw his interest in mingling with the lower ranks as unbecoming of his status.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&#039;&#039;&#039;The Call to Arms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
At the age of 175, Kencathedrus joined the Crimson Legion Reserves, eager to prove himself in battle. His first assignment was a patrol near the Ravelin, where he and his unit intercepted a group of bandits preying on travelers.&lt;br /&gt;
&lt;br /&gt;
Though victorious, the mission left him deeply shaken after witnessing the suffering of those who relied on the Legion’s protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now a still young warrior, Kencathedrus serves as a night watch protector of Ta’Vaalor’s interests, to root out threats to the elven city-state.&lt;br /&gt;
&lt;br /&gt;
His experiences have taught him the importance of balancing tradition with adaptability, and he strives to lead by example, embodying the best qualities of his lineage.&lt;br /&gt;
&lt;br /&gt;
In an effort to grow as a warrior and strategist, he was ordered to cross-train in in Wehnimer&#039;s Landing, both with the milita and the warrior&#039;s guild there. &lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
Kencathedrus has a family heirloom, a longsword known as &#039;&#039;&#039;“&#039;&#039;&#039;Vyrathil&#039;&#039;&#039;”&#039;&#039;&#039;, forged from vaalorn and enchanted to shine like dawn’s first light. The blade is an ancestral symbol of his commitment to defending Ta’Vaalor and its people, no matter the cost.&lt;br /&gt;
&lt;br /&gt;
Duskbringer&amp;lt;br&amp;gt;&lt;br /&gt;
[[Daybringer]]: a blazing infernal warlance flaring violently with bursts of plasma and flame&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nightbringer]]: a distorted elven warlance etched in radiant white eonake veins&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kencathedrus_(prime)&amp;diff=249474</id>
		<title>Kencathedrus (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kencathedrus_(prime)&amp;diff=249474"/>
		<updated>2025-11-23T11:54:30Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Significant Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Kencathedrus Caladorn Vaalor&lt;br /&gt;
|image= [[File:Kencathedrus.jpg|thumbnail|center|Created by Kencathedrus&#039; player using ChatGPT AI]]&lt;br /&gt;
|caption= &lt;br /&gt;
|race= Elf&lt;br /&gt;
|culture= Vaalor&lt;br /&gt;
|hometown= City of [[Ta&#039;Vaalor]]&lt;br /&gt;
|class= [[Warrior]]&lt;br /&gt;
|profession= Strategist&lt;br /&gt;
|religion= [[Koar]]&lt;br /&gt;
|affiliations= [[Crimson Legion]] Reserve&amp;lt;br&amp;gt;[[Order of Voln]]&amp;lt;br&amp;gt;[[Wyvern&#039;s Honor]]&lt;br /&gt;
|word= For Honor, Pride, and Glory&lt;br /&gt;
|disposition= Stoic&lt;br /&gt;
|demeanor= Stern, Sarcastic&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Protecting the city fortress of Ta&#039;Vaalor&lt;br /&gt;
|weakness= &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= [[King Qalinor Vaalor]], The People of [[Ta&#039;Vaalor]]&lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Ta&#039;Vaalor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He is taller than average.&amp;lt;br&amp;gt; He appears very young.&lt;br /&gt;
He has piercing amber eyes and tanned skin. He has long, tied back platinum hair.&lt;br /&gt;
He has an angular face, a classical nose and broad shoulders.&lt;br /&gt;
&lt;br /&gt;
He is holding a blazing infernal warlance flaring violently with bursts of plasma and flame in his right hand.&lt;br /&gt;
He is wearing a billowing crimson cape, a crimson aqilorn longcloak cut sharply from the high collar, a silver and crimson eahnor cuirass with veniom tassets, a tailored white linen shirt, a pair of polished crimson and gold bracers, a glacial white smooth glaes armband, a garnet-eyed golden wyvern signet band, a gold signet, a sun-stitched silvery scabbard, a small black leather kit, an ink black brocade pouch, some cream linen trousers, and a pair of black cavalier&#039;s boots.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&#039;&#039;&#039;Heritage and Family Legacy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kencathedrus hails from the Caladorn family, a house of noble lineage renowned for its staunch loyalty to the Sovereign Commander of Ta’Vaalor and its mastery of martial discipline. &lt;br /&gt;
&lt;br /&gt;
The family’s crest—a silver gryphon clutching a crimson lance—represents their dual role as defenders of the city and heralds of their glory in war. &lt;br /&gt;
&lt;br /&gt;
The Caladorns rose to prominence during the a prolonged elven military engagement, when Kencathedrus’ ancestors helped fortify Ta’Vaalor’s walls during a siege by elven renegades. &lt;br /&gt;
&lt;br /&gt;
Born the eldest son of Lord Valadrin Caladorn, Kencathedrus was groomed from birth to embody the ideals of nobility: honor, duty, and mastery of the lance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raised within the high halls of Guardian Keep, Kencathedrus’ childhood was filled with rigorous training in combat, strategy, and diplomacy.&lt;br /&gt;
&lt;br /&gt;
His instructors included retired members of the Crimson Legion, who instilled in him the value of discipline and unwavering loyalty to Ta’Vaalor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite his noble upbringing, Kencathedrus admired the guardsmen who defended the city’s gates, often sparring with them to test his skill against unconventional techniques.&lt;br /&gt;
&lt;br /&gt;
This earned him both respect and scorn, as some of his peers saw his interest in mingling with the lower ranks as unbecoming of his status.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&#039;&#039;&#039;The Call to Arms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
At the age of 175, Kencathedrus joined the Crimson Legion Reserves, eager to prove himself in battle. His first assignment was a patrol near the Ravelin, where he and his unit intercepted a group of bandits preying on travelers.&lt;br /&gt;
&lt;br /&gt;
Though victorious, the mission left him deeply shaken after witnessing the suffering of those who relied on the Legion’s protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now a still young warrior, Kencathedrus serves as a night watch protector of Ta’Vaalor’s interests, to root out threats to the elven city-state.&lt;br /&gt;
&lt;br /&gt;
His experiences have taught him the importance of balancing tradition with adaptability, and he strives to lead by example, embodying the best qualities of his lineage.&lt;br /&gt;
&lt;br /&gt;
In an effort to grow as a warrior and strategist, he was ordered to cross-train in in Wehnimer&#039;s Landing, both with the milita and the warrior&#039;s guild there. &lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
Kencathedrus has a family heirloom, a longsword known as &#039;&#039;&#039;“&#039;&#039;&#039;Vyrathil&#039;&#039;&#039;”&#039;&#039;&#039;, forged from vaalorn and enchanted to shine like dawn’s first light. The blade is an ancestral symbol of his commitment to defending Ta’Vaalor and its people, no matter the cost.&lt;br /&gt;
&lt;br /&gt;
[[Duskbringer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Daybringer: a blazing infernal warlance flaring violently with bursts of plasma and flame&amp;lt;br&amp;gt;&lt;br /&gt;
Nightbringer: a distorted elven warlance etched in radiant white eonake veins&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kencathedrus_(prime)&amp;diff=249473</id>
		<title>Kencathedrus (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kencathedrus_(prime)&amp;diff=249473"/>
		<updated>2025-11-23T11:47:09Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Kencathedrus Caladorn Vaalor&lt;br /&gt;
|image= [[File:Kencathedrus.jpg|thumbnail|center|Created by Kencathedrus&#039; player using ChatGPT AI]]&lt;br /&gt;
|caption= &lt;br /&gt;
|race= Elf&lt;br /&gt;
|culture= Vaalor&lt;br /&gt;
|hometown= City of [[Ta&#039;Vaalor]]&lt;br /&gt;
|class= [[Warrior]]&lt;br /&gt;
|profession= Strategist&lt;br /&gt;
|religion= [[Koar]]&lt;br /&gt;
|affiliations= [[Crimson Legion]] Reserve&amp;lt;br&amp;gt;[[Order of Voln]]&amp;lt;br&amp;gt;[[Wyvern&#039;s Honor]]&lt;br /&gt;
|word= For Honor, Pride, and Glory&lt;br /&gt;
|disposition= Stoic&lt;br /&gt;
|demeanor= Stern, Sarcastic&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Protecting the city fortress of Ta&#039;Vaalor&lt;br /&gt;
|weakness= &lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= &lt;br /&gt;
|likes= &lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= [[King Qalinor Vaalor]], The People of [[Ta&#039;Vaalor]]&lt;br /&gt;
|friend= &lt;br /&gt;
|family= &lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Ta&#039;Vaalor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He is taller than average.&amp;lt;br&amp;gt; He appears very young.&lt;br /&gt;
He has piercing amber eyes and tanned skin. He has long, tied back platinum hair.&lt;br /&gt;
He has an angular face, a classical nose and broad shoulders.&lt;br /&gt;
&lt;br /&gt;
He is holding a blazing infernal warlance flaring violently with bursts of plasma and flame in his right hand.&lt;br /&gt;
He is wearing a billowing crimson cape, a crimson aqilorn longcloak cut sharply from the high collar, a silver and crimson eahnor cuirass with veniom tassets, a tailored white linen shirt, a pair of polished crimson and gold bracers, a glacial white smooth glaes armband, a garnet-eyed golden wyvern signet band, a gold signet, a sun-stitched silvery scabbard, a small black leather kit, an ink black brocade pouch, some cream linen trousers, and a pair of black cavalier&#039;s boots.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&#039;&#039;&#039;Heritage and Family Legacy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kencathedrus hails from the Caladorn family, a house of noble lineage renowned for its staunch loyalty to the Sovereign Commander of Ta’Vaalor and its mastery of martial discipline. &lt;br /&gt;
&lt;br /&gt;
The family’s crest—a silver gryphon clutching a crimson lance—represents their dual role as defenders of the city and heralds of their glory in war. &lt;br /&gt;
&lt;br /&gt;
The Caladorns rose to prominence during the a prolonged elven military engagement, when Kencathedrus’ ancestors helped fortify Ta’Vaalor’s walls during a siege by elven renegades. &lt;br /&gt;
&lt;br /&gt;
Born the eldest son of Lord Valadrin Caladorn, Kencathedrus was groomed from birth to embody the ideals of nobility: honor, duty, and mastery of the lance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raised within the high halls of Guardian Keep, Kencathedrus’ childhood was filled with rigorous training in combat, strategy, and diplomacy.&lt;br /&gt;
&lt;br /&gt;
His instructors included retired members of the Crimson Legion, who instilled in him the value of discipline and unwavering loyalty to Ta’Vaalor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite his noble upbringing, Kencathedrus admired the guardsmen who defended the city’s gates, often sparring with them to test his skill against unconventional techniques.&lt;br /&gt;
&lt;br /&gt;
This earned him both respect and scorn, as some of his peers saw his interest in mingling with the lower ranks as unbecoming of his status.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&#039;&#039;&#039;The Call to Arms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
At the age of 175, Kencathedrus joined the Crimson Legion Reserves, eager to prove himself in battle. His first assignment was a patrol near the Ravelin, where he and his unit intercepted a group of bandits preying on travelers.&lt;br /&gt;
&lt;br /&gt;
Though victorious, the mission left him deeply shaken after witnessing the suffering of those who relied on the Legion’s protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now a still young warrior, Kencathedrus serves as a night watch protector of Ta’Vaalor’s interests, to root out threats to the elven city-state.&lt;br /&gt;
&lt;br /&gt;
His experiences have taught him the importance of balancing tradition with adaptability, and he strives to lead by example, embodying the best qualities of his lineage.&lt;br /&gt;
&lt;br /&gt;
In an effort to grow as a warrior and strategist, he was ordered to cross-train in in Wehnimer&#039;s Landing, both with the milita and the warrior&#039;s guild there. &lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
Kencathedrus has a family heirloom, a longsword known as &#039;&#039;&#039;“&#039;&#039;&#039;Vyrathil&#039;&#039;&#039;”&#039;&#039;&#039;, forged from vaalorn and enchanted to shine like dawn’s first light. The blade is an ancestral symbol of his commitment to defending Ta’Vaalor and its people, no matter the cost.&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=249076</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=249076"/>
		<updated>2025-11-09T10:54:17Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Squire Everall Dillingham the Inquisitor of Solhaven.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is holding an argent iron-spiked morning star in his right hand and a silver-banded imperial pavis embossed with the head of a roaring lion in his left hand.&lt;br /&gt;
&lt;br /&gt;
He is wearing an enruned silver-chained relic inlaid with scale-cut topaz, an alabaster shield symbol framed in brilliant white ora, a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over your shoulder, a worn leather messenger satchel, a suit of white ora field plate with a pauldron-affixed iron grey linen gambeson tightened across the chest underneath, a pure silver signet ring with a Phoen&#039;s eye topaz intaglio, a sable cordovan belt harness with a fir-handled eonake war hammer hanging from it, a rolaren censer etched with an elaborate sunburst symbol, a dark cordovan case whipstitched with rawhide laces, an archaic urglaes reliquary, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of [[Koar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the [[Order of the Silver Gryphon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[House Daingneach Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Solhaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=249075</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=249075"/>
		<updated>2025-11-09T10:49:39Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Squire Everall Dillingham the Inquisitor of Solhaven.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over his shoulder, a blackened spiked veil iron greatshield slung over his other shoulder, a suit of matte black field-plate accented in raised white designs, a gold signet, an alum-studded leather frog with an argent morning star and a haon-handled veil iron war hammer hanging from it, an archaic urglaes reliquary, a rolaren censer etched with an elaborate sunburst symbol, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of [[Koar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the [[Order of the Silver Gryphon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[House Daingneach Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Solhaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246180</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246180"/>
		<updated>2025-09-22T19:38:24Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Lord Everall Dillingham the Defender of the Freeport.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over his shoulder, a blackened spiked veil iron greatshield slung over his other shoulder, a suit of matte black field-plate accented in raised white designs, a gold signet, an alum-studded leather frog with an argent morning star and a haon-handled veil iron war hammer hanging from it, an archaic urglaes reliquary, a rolaren censer etched with an elaborate sunburst symbol, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of [[Koar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the [[Order of the Silver Gryphon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[House Daingneach Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Solhaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246161</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246161"/>
		<updated>2025-09-21T13:58:19Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Affiliations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Lord Everall Dillingham the Defender of the Freeport.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over his shoulder, a blackened spiked veil iron greatshield slung over his other shoulder, a suit of matte black field-plate accented in raised white designs, a gold signet, an alum-studded leather frog with an argent morning star and a haon-handled veil iron war hammer hanging from it, an archaic urglaes reliquary, a rolaren censer etched with an elaborate sunburst symbol, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of [[Koar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the [[Order of the Silver Gryphon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[House Daingneach Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Solhaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246160</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246160"/>
		<updated>2025-09-21T13:58:07Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Affiliations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Lord Everall Dillingham the Defender of the Freeport.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over his shoulder, a blackened spiked veil iron greatshield slung over his other shoulder, a suit of matte black field-plate accented in raised white designs, a gold signet, an alum-studded leather frog with an argent morning star and a haon-handled veil iron war hammer hanging from it, an archaic urglaes reliquary, a rolaren censer etched with an elaborate sunburst symbol, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of [[Koar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the [[Order of the Silver Gryphon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[House Daingneach Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Solhaven]]n&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246159</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246159"/>
		<updated>2025-09-21T13:57:32Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Lord Everall Dillingham the Defender of the Freeport.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over his shoulder, a blackened spiked veil iron greatshield slung over his other shoulder, a suit of matte black field-plate accented in raised white designs, a gold signet, an alum-studded leather frog with an argent morning star and a haon-handled veil iron war hammer hanging from it, an archaic urglaes reliquary, a rolaren censer etched with an elaborate sunburst symbol, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of [[Koar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the [[Order of the Silver Gryphon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[House Daingneach Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Solhave]]n&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246158</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246158"/>
		<updated>2025-09-21T13:56:54Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Affiliations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|affiliations= [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;[[House Daingneach Onoir]]&amp;lt;br&amp;gt;[[Order of Voln]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Lord Everall Dillingham the Defender of the Freeport.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over his shoulder, a blackened spiked veil iron greatshield slung over his other shoulder, a suit of matte black field-plate accented in raised white designs, a gold signet, an alum-studded leather frog with an argent morning star and a haon-handled veil iron war hammer hanging from it, an archaic urglaes reliquary, a rolaren censer etched with an elaborate sunburst symbol, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of [[Koar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the [[Order of the Silver Gryphon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[House Daingneach Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the [[House Daingneach Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Solhave]]n&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246157</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246157"/>
		<updated>2025-09-21T13:56:17Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|affiliations= [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;[[House Daingneach Onoir]]&amp;lt;br&amp;gt;[[Order of Voln]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Lord Everall Dillingham the Defender of the Freeport.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over his shoulder, a blackened spiked veil iron greatshield slung over his other shoulder, a suit of matte black field-plate accented in raised white designs, a gold signet, an alum-studded leather frog with an argent morning star and a haon-handled veil iron war hammer hanging from it, an archaic urglaes reliquary, a rolaren censer etched with an elaborate sunburst symbol, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of [[Koar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the [[Order of the Silver Gryphon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[House Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the [[House Daingneach Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Solhave]]n&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246156</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246156"/>
		<updated>2025-09-21T13:55:22Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|affiliations= [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;[[House Daingneach Onoir]]&amp;lt;br&amp;gt;[[Order of Voln]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Lord Everall Dillingham the Defender of the Freeport.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over his shoulder, a blackened spiked veil iron greatshield slung over his other shoulder, a suit of matte black field-plate accented in raised white designs, a gold signet, an alum-studded leather frog with an argent morning star and a haon-handled veil iron war hammer hanging from it, an archaic urglaes reliquary, a rolaren censer etched with an elaborate sunburst symbol, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of [[Koar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the [[Order of the Silver Gryphon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[House Onoir]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the [[Order of Voln]]&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of [[Solhave]]n&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246154</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246154"/>
		<updated>2025-09-21T13:19:32Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: /* Significant Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|affiliations= [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;[[House Daingneach Onoir]]&amp;lt;br&amp;gt;[[Order of Voln]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Lord Everall Dillingham the Defender of the Freeport.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over his shoulder, a blackened spiked veil iron greatshield slung over his other shoulder, a suit of matte black field-plate accented in raised white designs, a gold signet, an alum-studded leather frog with an argent morning star and a haon-handled veil iron war hammer hanging from it, an archaic urglaes reliquary, a rolaren censer etched with an elaborate sunburst symbol, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of Koar&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the Order of the Silver Gryphon&amp;lt;br&amp;gt;&lt;br /&gt;
Member of House Onoir&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the House of the Rising Phoenix&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the Order of Voln&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of Solhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246153</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246153"/>
		<updated>2025-09-21T13:19:18Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|affiliations= [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;[[House Daingneach Onoir]]&amp;lt;br&amp;gt;[[Order of Voln]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Lord Everall Dillingham the Defender of the Freeport.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over his shoulder, a blackened spiked veil iron greatshield slung over his other shoulder, a suit of matte black field-plate accented in raised white designs, a gold signet, an alum-studded leather frog with an argent morning star and a haon-handled veil iron war hammer hanging from it, an archaic urglaes reliquary, a rolaren censer etched with an elaborate sunburst symbol, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of Koar&amp;lt;br&amp;gt;&lt;br /&gt;
Squire in the Order of the Silver Gryphon&amp;lt;br&amp;gt;&lt;br /&gt;
Member of House Onoir&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the House of the Rising Phoenix&amp;lt;br&amp;gt;&lt;br /&gt;
Master in the Order of Voln&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen of Solhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246152</id>
		<title>Everall (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Everall_(prime)&amp;diff=246152"/>
		<updated>2025-09-21T13:18:17Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Everall Dillingham&lt;br /&gt;
|image= [[File:Everall_2.jpg|thumbnail|center|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption= &amp;quot;Brother, you have lost your arm. Would you like it back?&amp;quot;&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Selanthia&lt;br /&gt;
|hometown= City of [[Tamzyrr]], Duchy of [[Selanthia]]&amp;lt;br&amp;gt;but now resides in [[Solhaven]]&lt;br /&gt;
|class= [[Paladin]]&lt;br /&gt;
|profession= Defender of the Freeport &amp;lt;br&amp;gt; Inquisitor of Koar&lt;br /&gt;
|religion= [[Church of Koar]]&lt;br /&gt;
|affiliations= [[House of the Rising Phoenix]]&amp;lt;br&amp;gt;[[House Daingneach Onoir]]&amp;lt;br&amp;gt;[[Order of Voln]]&lt;br /&gt;
|word= Be fearless, brave, and upright. Speak truth unto your death. Care for the weak, and serve the Empire and the Church.&lt;br /&gt;
|disposition= Cordial&lt;br /&gt;
|demeanor= Friendly, but Discerning&lt;br /&gt;
|ptrait= Honorable&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Destroying undead, Protecting the empire and her interests&lt;br /&gt;
|weakness= Currently nocturnal &lt;br /&gt;
|habits= Study, prayer, playing population control with those seeking to destroy the people of the empire&lt;br /&gt;
|hobbies= Weapons and horses&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Horse rides, Tourneys, Swordplay, History&lt;br /&gt;
|dislikes= Manipulation and gods of Lornon&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= Church of Koar, The Empire, my friends&lt;br /&gt;
|friend= &lt;br /&gt;
|family= Litha Dillingham (sister), Faldric Dillingham (brother)&lt;br /&gt;
|spouse= &lt;br /&gt;
|loved= &lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Solhaven&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Everall_3.jpg|300px|thumb|right|Created by Everall&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Lord Everall Dillingham the Defender of the Freeport.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a Human from Selanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.  He has brown eyes and fair skin.  He has tousled, dark brown hair.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a royal blue longcloak clasped with a star-of-Tamzyrr diamond, a radiant golden crown symbol bedizened with white opal drakes, some dusty brown leather saddlebags slung over his shoulder, a blackened spiked veil iron greatshield slung over his other shoulder, a suit of matte black field-plate accented in raised white designs, a gold signet, an alum-studded leather frog with an argent morning star and a haon-handled veil iron war hammer hanging from it, an archaic urglaes reliquary, a rolaren censer etched with an elaborate sunburst symbol, a pair of brushed silver spurs, and a pair of whiskey brown oilskin riding boots edged with gold.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Everall Dillingham of Selanthia was born on the 29th of Charlatos, 5087, in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings, a combination that has shaped his view of the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
His father, Sir Broderick Dillingham, a former knight of the Empire and a prominent horse rancher, built his wealth by supplying horses and weaponry to the knighthood after his retirement knighthood. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, Rosalind Dillingham, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From an early age, Everall was exposed to a blend of both the nobility’s chivalric code and the commoner’s simple, selfless life. His upbringing, shaped by these contrasts, made him a studious, disciplined child. While his father’s teachings focused on the art of warfare, strategy, and the importance of honor, Everall also learned the value of kindness, hard work, and faith through his mother, Rosalind&#039;s, influence.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
The early years of Everall’s family life was marked by tragedy. When he was just five years old, his three year old sister Litha Dillingham was kidnapped by his uncle who was a ruthless man, who sought to further his own ambitions through blackmailing the Dillingham family for their wealth. Through Sir Broderick Dillingham&#039;s fervor for justice, connections in the Empire, and after 17 long years, they eventually captured Everall&#039;s uncle and aunt and they were brought to justice by the Fist. Litha&#039;s return was a bittersweet moment, as the family was elated to have her back, it left some very deep emotional scars that have never fully healed for Litha, Everall, and the rest of the family and yet an eagerness to reconcile a lost childhood.&lt;br /&gt;
&lt;br /&gt;
Everall also has a brother, Faldric Dillingham, born in 5083, whose whereabouts are presently unknown. It is suspected he worked as a sea captain in Estoria as recent as five years ago, but this mystery, along with his family’s troubled past, has shaped Everall’s resolve to find justice, peace, and stability within the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Study and Tutelage&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During his youth, Everall found solace in study, especially under the guidance of the Tamzyrrian knights of the Order of the Crimson Fist. These knights, strong followers of Koar, instilled in him a deep sense of duty, chivalric ideals, and the knowledge of their roles as protectors of the Empire. His tutelage also took him to the Church of Koar, where he studied the origins of the undead and the Arkati, learning about the unholy forces that haunt the Empire.&lt;br /&gt;
&lt;br /&gt;
Everall’s dedication to the code of chivalry and martial studies made him a well-rounded and driven individual. His belief in extinguishing the hauntings of the undead and defending the Empire from both the living and the undead has fueled his mission to uphold the honor of Koar and to ensure peace within the Empire. He grew to be a man not easily swayed from his beliefs, but shaped by his noble upbringing, his rigorous training, and the haunted past of his family history.&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
After his formative years studying the undead and combat, through numerous additional tales, he was called and commissioned by the [[Church of Koar]] in [[Tamzyrr]] to act as an inquisitorial representative of the church regarding leads of undead occurences in the territories in and around Vornavis. That took him to [[Solhaven]] and [[Wehnimer’s Landing]], cities known for their rich history and strategic position near the northern borders of the Empire, to investigate the origins of the undead in the region and snuff it out in defense of those citizens that live within their boundaries.&lt;br /&gt;
&lt;br /&gt;
While there, he has come to call this area his present day home, until called back to [[Selanthia]]. He has come to work with [[House Onoir]], the [[Order of the Azure Sun]], and the [[House of the Rising Phoenix]], in their mission to protect the citizens of the duchy and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
After much reflection, Everall was granted the opportunity to squire under Sir Tebon Hawggweiler and pursue a path of membership within the [[Order of the Silver Gryphon]]. In taking this step forward, he respectfully resigned his place within the [[Order of the Azure Sun]], an organization he deeply admired and within which he forged many valued friendships, in order to embrace this new call.&lt;br /&gt;
&lt;br /&gt;
Sir Tebon has served as both mentor and exemplar, guiding Everall in matters of honor, service, and martial discipline. As a squire, Everall has already learned much and strives daily to uphold the Order’s ideals while continuing his pursuit of full membership.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
Paladin Follower of Koar&lt;br /&gt;
Squire in the Order of the Silver Gryphon&lt;br /&gt;
Member of House Onoir&lt;br /&gt;
Member of the House of the Rising Phoenix&lt;br /&gt;
Master in the Order of Voln&lt;br /&gt;
Citizen of Solhaven&lt;br /&gt;
&lt;br /&gt;
== Significant Items ==&lt;br /&gt;
&#039;&#039;&#039;an argent iron-spiked morning star&#039;&#039;&#039;&lt;br /&gt;
Numerous sharp iron spikes adorn the perfectly forged vultite ballhead, its surface highly polished and glistening. The strong ashwood haft runs down to the handle that is covered in rugged troll hide for a firm grip. Holy runes are burned into the length of the haft, and among them, in a fiery crimson script, are the words, &amp;quot;The Argent Star.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a suit of white ora field plate&#039;&#039;&#039;&lt;br /&gt;
This imposing suit of armor acts as a bulwark against the undead.  White shield-shaped besagews adorn the sides of the breastplate, each inscribed with holy runes of protection.  A litany of small oaths of fealty to the Holy Order are written upon slivers of papyrus in an elegant script and bound in place with red wax seals.  Amid the many, one statement can be seen more clearly than the rest: &amp;quot;I will bear the weight of this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Writings ==&lt;br /&gt;
A Narrative Essay on Honour in the Lands of Elanthia[https://drive.google.com/file/d/15MoGmms1fy_-CuBAKTc6r5tBGOPkqpMs/view?usp=sharing]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faldric_(prime)&amp;diff=245455</id>
		<title>Faldric (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faldric_(prime)&amp;diff=245455"/>
		<updated>2025-09-05T21:38:25Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Faldric&lt;br /&gt;
|image= [[File:5DC715B4-6E1D-44D4-9497-4E6D8E87A641.jpg|thumbnail|center|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Chastonia&lt;br /&gt;
|culture2= Torre&lt;br /&gt;
|hometown= [[The Swale]], [[Wizardwaste]]&lt;br /&gt;
|class= [[Warrior]]&lt;br /&gt;
|profession= Wanderer&lt;br /&gt;
|religion= None&lt;br /&gt;
|affiliations= None&lt;br /&gt;
|word=&lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Taking care of myself&lt;br /&gt;
|weakness= &lt;br /&gt;
|habits= Drinkin&#039; wit de Dwarves&lt;br /&gt;
|hobbies= Drinkin&#039; wit de Dwarves&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= River&#039;s Rest&lt;br /&gt;
|town2= Wehnimer&#039;s Landing and the Open Seas&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Faldric the Drifter.&lt;br /&gt;
He appears to be a Human from Chastonia.&lt;br /&gt;
He is tall. He has piercing steel grey eyes and fair skin.  He has raggedly cut, tousled dark brown hair streaked with silver.  He has a classical nose and a short beard.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Faldric was born on the (XXXX), in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
His father was a former knight of the Empire and a prominent horse rancher who built his wealth by supplying horses and weaponry to the knighthood after his retirement. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Age&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Faldric was the firstborn of the family line, destined to inherit not only the family’s wealth, but the burden of its name and reputation in Selanthia. From childhood, expectations wrapped around him like chains: to embody the family’s honor, to represent them in Selanthian halls, to carry their banner forward.&lt;br /&gt;
&lt;br /&gt;
But Faldric’s heart was not forged for still courts and measured duties. He longed for freedom, for adventure, for the living breath of the sea instead of the suffocating air of obligation.&lt;br /&gt;
&lt;br /&gt;
It began in whispers; &amp;quot;Is Faldric consorting with smugglers?&amp;quot;. His coin mingling with the black markets along the Selanthian and Torre coastlines. Soon those whispers grew to accusations, and though his family’s name spared him the worst of justice, the shame was undeniable. The heir of the family, trafficking in dishonor.&lt;br /&gt;
&lt;br /&gt;
One morning, he was gone from the family estate, abandoning his inheritance, his family, and the trust placed in him. It was suspected he fled south, but ultimately he became a ghost, only spoken of in hushed tones, a reminder of how quickly honor can decay.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
After fleeing what he had grown up with, and his family renouncing his inheritance, he wound up in the earldom of Chastonia, specifically in The Swale where he spent many of his formative years. He continued to conspire with smugglers and traders in this large commerce city. Through various connections, he ended up sailing the seas off the coast of Estoria, Allace, Selanthia and Torre. He rose to captaincy, commanding men with a natural charisma that could not be denied. But still his holds carried shadowed cargo, and his reputation: pirate to some, smuggler to others, deepened the stain.&lt;br /&gt;
&lt;br /&gt;
[[File:10194F7B-68AC-4F01-9955-322F9E1D0785.jpg|300px|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
Years had gone by, when finally he decided enough of this sea life. He had built enough treasure for him to find kinship elsewhere. He grew tired of constantly watching his back, when the most extraordinary thing happened. While at port in Wehnimer&#039;s Landing, he befriended a certain dwarf that he had grown to trust and asked him to visit his home in Zul Logoth. A time when visiting, he found kinship among the dwarves. They respected hard work more than noble names, and Faldric buried his guilt in their mines and their drink.&lt;br /&gt;
&lt;br /&gt;
[[File:5244A036-D3C6-420B-91BF-ADADF7E59B45.jpg|300px|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
Now, years later, Faldric drifts into River’s Rest. No longer a bright-eyed, mischievous youth, but a battle-worn sailor haunted by what he abandoned. He avoids Selanthia, avoids what he knew, and avoids even the mention of his family.&lt;br /&gt;
&lt;br /&gt;
Why? Because to return is to face the truth: the heir that dishonored the very name he was born to uphold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:09A3AF15-FDE7-4DAF-908D-2BE2660E7FBB.jpg|300px|thumb|right|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:945D99D8-D022-4B9F-8D90-CF57913C7991.jpg|300px|thumb|right|Created by Faldric&#039;s player using ChatGPT AI]]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faldric_(prime)&amp;diff=245454</id>
		<title>Faldric (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faldric_(prime)&amp;diff=245454"/>
		<updated>2025-09-05T21:37:37Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Faldric&lt;br /&gt;
|image= [[File:5DC715B4-6E1D-44D4-9497-4E6D8E87A641.jpg|thumbnail|center|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Chastonia&lt;br /&gt;
|culture2= Torre&lt;br /&gt;
|hometown= [[The Swale]], [[Wizardwaste]]&lt;br /&gt;
|class= [[Warrior]]&lt;br /&gt;
|profession= Wanderer&lt;br /&gt;
|religion= None&lt;br /&gt;
|affiliations= None&lt;br /&gt;
|word=&lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Taking care of myself&lt;br /&gt;
|weakness= &lt;br /&gt;
|habits= Drinkin&#039; wit de Dwarves&lt;br /&gt;
|hobbies= Drinkin&#039; wit de Dwarves&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= River&#039;s Rest&lt;br /&gt;
|town2= Wehnimer&#039;s Landing and the Open Seas&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Faldric the Drifter.&lt;br /&gt;
He appears to be a Human from Chastonia.&lt;br /&gt;
He is tall. He has piercing steel grey eyes and fair skin.  He has raggedly cut, tousled dark brown hair streaked with silver.  He has a classical nose and a short beard.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Faldric was born on the (XXXX), in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
His father was a former knight of the Empire and a prominent horse rancher who built his wealth by supplying horses and weaponry to the knighthood after his retirement. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
Early Age&lt;br /&gt;
Faldric was the firstborn of the family line, destined to inherit not only the family’s wealth, but the burden of its name and reputation in Selanthia. From childhood, expectations wrapped around him like chains: to embody the family’s honor, to represent them in Selanthian halls, to carry their banner forward.&lt;br /&gt;
&lt;br /&gt;
But Faldric’s heart was not forged for still courts and measured duties. He longed for freedom, for adventure, for the living breath of the sea instead of the suffocating air of obligation.&lt;br /&gt;
&lt;br /&gt;
It began in whispers; &amp;quot;Is Faldric consorting with smugglers?&amp;quot;. His coin mingling with the black markets along the Selanthian and Torre coastlines. Soon those whispers grew to accusations, and though his family’s name spared him the worst of justice, the shame was undeniable. The heir of the family, trafficking in dishonor.&lt;br /&gt;
&lt;br /&gt;
One morning, he was gone from the family estate, abandoning his inheritance, his family, and the trust placed in him. It was suspected he fled south, but ultimately he became a ghost, only spoken of in hushed tones, a reminder of how quickly honor can decay.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
After fleeing what he had grown up with, and his family renouncing his inheritance, he wound up in the earldom of Chastonia, specifically in The Swale where he spent many of his formative years. He continued to conspire with smugglers and traders in this large commerce city. Through various connections, he ended up sailing the seas off the coast of Estoria, Allace, Selanthia and Torre. He rose to captaincy, commanding men with a natural charisma that could not be denied. But still his holds carried shadowed cargo, and his reputation: pirate to some, smuggler to others, deepened the stain.&lt;br /&gt;
&lt;br /&gt;
[[File:10194F7B-68AC-4F01-9955-322F9E1D0785.jpg|300px|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
Years had gone by, when finally he decided enough of this sea life. He had built enough treasure for him to find kinship elsewhere. He grew tired of constantly watching his back, when the most extraordinary thing happened. While at port in Wehnimer&#039;s Landing, he befriended a certain dwarf that he had grown to trust and asked him to visit his home in Zul Logoth. A time when visiting, he found kinship among the dwarves. They respected hard work more than noble names, and Faldric buried his guilt in their mines and their drink.&lt;br /&gt;
&lt;br /&gt;
[[File:5244A036-D3C6-420B-91BF-ADADF7E59B45.jpg|300px|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
Now, years later, Faldric drifts into River’s Rest. No longer a bright-eyed, mischievous youth, but a battle-worn sailor haunted by what he abandoned. He avoids Selanthia, avoids what he knew, and avoids even the mention of his family.&lt;br /&gt;
&lt;br /&gt;
Why? Because to return is to face the truth: the heir that dishonored the very name he was born to uphold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:09A3AF15-FDE7-4DAF-908D-2BE2660E7FBB.jpg|300px|thumb|right|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:945D99D8-D022-4B9F-8D90-CF57913C7991.jpg|300px|thumb|right|Created by Faldric&#039;s player using ChatGPT AI]]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faldric_(prime)&amp;diff=245453</id>
		<title>Faldric (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faldric_(prime)&amp;diff=245453"/>
		<updated>2025-09-05T21:31:10Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Faldric&lt;br /&gt;
|image= [[File:5DC715B4-6E1D-44D4-9497-4E6D8E87A641.jpg|thumbnail|center|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Chastonia&lt;br /&gt;
|culture2= Torre&lt;br /&gt;
|hometown= [[The Swale]], [[Wizardwaste]]&lt;br /&gt;
|class= [[Warrior]]&lt;br /&gt;
|profession= Wanderer&lt;br /&gt;
|religion= None&lt;br /&gt;
|affiliations= None&lt;br /&gt;
|word=&lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Taking care of myself&lt;br /&gt;
|weakness= &lt;br /&gt;
|habits= Drinkin&#039; wit de Dwarves&lt;br /&gt;
|hobbies= Drinkin&#039; wit de Dwarves&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= River&#039;s Rest&lt;br /&gt;
|town2= Wehnimer&#039;s Landing and the Open Seas&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Faldric the Drifter.&lt;br /&gt;
He appears to be a Human from Chastonia.&lt;br /&gt;
He is tall. He has piercing steel grey eyes and fair skin.  He has raggedly cut, tousled dark brown hair streaked with silver.  He has a classical nose and a short beard.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Faldric was born on the (XXXX), in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
His father was a former knight of the Empire and a prominent horse rancher who built his wealth by supplying horses and weaponry to the knighthood after his retirement. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
&lt;br /&gt;
Early Age&lt;br /&gt;
Faldric was the firstborn of the family line, destined to inherit not only the family’s wealth, but the burden of its name and reputation in Selanthia. From childhood, expectations wrapped around him like chains: to embody the family’s honor, to represent them in Selanthian halls, to carry their banner forward.&lt;br /&gt;
&lt;br /&gt;
But Faldric’s heart was not forged for still courts and measured duties. He longed for freedom, for adventure, for the living breath of the sea instead of the suffocating air of obligation.&lt;br /&gt;
&lt;br /&gt;
It began in whispers; &amp;quot;Is Faldric consorting with smugglers?&amp;quot;. His coin mingling with the black markets along the Selanthian and Torre coastlines. Soon those whispers grew to accusations, and though his family’s name spared him the worst of justice, the shame was undeniable. The heir of the family, trafficking in dishonor.&lt;br /&gt;
&lt;br /&gt;
One morning, he was gone from the family estate, abandoning his inheritance, his family, and the trust placed in him. It was suspected he fled south, but ultimately he became a ghost, only spoken of in hushed tones, a reminder of how quickly honor can decay.&lt;br /&gt;
&lt;br /&gt;
== Formative Years ==&lt;br /&gt;
After fleeing what he had grown up with, and his family renouncing his inheritance, he wound up in the earldom of Chastonia, specifically in The Swale where he spent many of his formative years. He continued to conspire with smugglers and traders in this large commerce city. Through various connections, he ended up sailing the seas off the coast of Estoria, Allace, Selanthia and Torre. He rose to captaincy, commanding men with a natural charisma that could not be denied. But still his holds carried shadowed cargo, and his reputation: pirate to some, smuggler to others, deepened the stain.&lt;br /&gt;
[[File:10194F7B-68AC-4F01-9955-322F9E1D0785.jpg|300px|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
[[File:945D99D8-D022-4B9F-8D90-CF57913C7991.jpg|300px|thumb|right|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
Years had gone by, when finally he decided enough of this sea life. He had built enough treasure for him to find kinship elsewhere. He grew tired of constantly watching his back, when the most extraordinary thing happened. While at port in Wehnimer&#039;s Landing, he befriended a certain dwarf that he had grown to trust and asked him to visit his home in Zul Logoth. A time when visiting, he found kinship among the dwarves. They respected hard work more than noble names, and Faldric buried his guilt in their mines and their drink.&lt;br /&gt;
&lt;br /&gt;
[[File:5244A036-D3C6-420B-91BF-ADADF7E59B45.jpg|300px|thumb|right|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
&lt;br /&gt;
== Presently ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:09A3AF15-FDE7-4DAF-908D-2BE2660E7FBB.jpg|300px|thumb|right|Created by Faldric&#039;s player using ChatGPT AI]]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faldric_(prime)&amp;diff=245452</id>
		<title>Faldric (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faldric_(prime)&amp;diff=245452"/>
		<updated>2025-09-05T21:30:02Z</updated>

		<summary type="html">&lt;p&gt;TEDESCHIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Faldric&lt;br /&gt;
|image= [[File:5DC715B4-6E1D-44D4-9497-4E6D8E87A641.jpg|thumbnail|center|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Chastonia&lt;br /&gt;
|culture2= Torre&lt;br /&gt;
|hometown= [[The Swale]], [[Wizardwaste]]&lt;br /&gt;
|class= [[Warrior]]&lt;br /&gt;
|profession= Wanderer&lt;br /&gt;
|religion= None&lt;br /&gt;
|affiliations= None&lt;br /&gt;
|word=&lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= Taking care of myself&lt;br /&gt;
|weakness= &lt;br /&gt;
|habits= Drinkin&#039; wit de Dwarves&lt;br /&gt;
|hobbies= Drinkin&#039; wit de Dwarves&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= River&#039;s Rest&lt;br /&gt;
|town2= Wehnimer&#039;s Landing and the Open Seas&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You see Faldric the Drifter.&lt;br /&gt;
He appears to be a Human from Chastonia.&lt;br /&gt;
He is tall. He has piercing steel grey eyes and fair skin.  He has raggedly cut, tousled dark brown hair streaked with silver.  He has a classical nose and a short beard.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Faldric was born on the (XXXX), in a small estate situated northeast of Tamzyrr, in the foothills of the Yssian mountain range. His lineage is one of both noble and humble beginnings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
His father was a former knight of the Empire and a prominent horse rancher who built his wealth by supplying horses and weaponry to the knighthood after his retirement. When he was younger, his character was forged in the fires of the battlefield as a member of the revered Order of the Golvern Star, a distinction that brought him both great honor and influence.&lt;br /&gt;
&lt;br /&gt;
His mother, on the other hand, came from a humble background as the daughter of a baker. She is a follower of Koar and volunteered her time aiding the poor, passing on a deep sense of compassion and community to her children.&lt;br /&gt;
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Early Age&lt;br /&gt;
Faldric was the firstborn of the family line, destined to inherit not only the family’s wealth, but the burden of its name and reputation in Selanthia. From childhood, expectations wrapped around him like chains: to embody the family’s honor, to represent them in Selanthian halls, to carry their banner forward.&lt;br /&gt;
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But Faldric’s heart was not forged for still courts and measured duties. He longed for freedom, for adventure, for the living breath of the sea instead of the suffocating air of obligation.&lt;br /&gt;
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It began in whispers; &amp;quot;Is Faldric consorting with smugglers?&amp;quot;. His coin mingling with the black markets along the Selanthian and Torre coastlines. Soon those whispers grew to accusations, and though his family’s name spared him the worst of justice, the shame was undeniable. The heir of the family, trafficking in dishonor.&lt;br /&gt;
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One morning, he was gone from the family estate, abandoning his inheritance, his family, and the trust placed in him. It was suspected he fled south, but ultimately he became a ghost, only spoken of in hushed tones, a reminder of how quickly honor can decay.&lt;br /&gt;
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== Formative Years ==&lt;br /&gt;
After fleeing what he had grown up with, and his family renouncing his inheritance, he wound up in the earldom of Chastonia, specifically in The Swale where he spent many of his formative years. He continued to conspire with smugglers and traders in this large commerce city. Through various connections, he ended up sailing the seas off the coast of Estoria, Allace, Selanthia and Torre. He rose to captaincy, commanding men with a natural charisma that could not be denied. But still his holds carried shadowed cargo, and his reputation: pirate to some, smuggler to others, deepened the stain.&lt;br /&gt;
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[[File:10194F7B-68AC-4F01-9955-322F9E1D0785.jpg|300px|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
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[[File:945D99D8-D022-4B9F-8D90-CF57913C7991.jpg|300px|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
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Years had gone by, when finally he decided enough of this sea life. He had built enough treasure for him to find kinship elsewhere. He grew tired of constantly watching his back, when the most extraordinary thing happened. While at port in Wehnimer&#039;s Landing, he befriended a certain dwarf that he had grown to trust and asked him to visit his home in Zul Logoth. A time when visiting, he found kinship among the dwarves. They respected hard work more than noble names, and Faldric buried his guilt in their mines and their drink.&lt;br /&gt;
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[[File:5244A036-D3C6-420B-91BF-ADADF7E59B45.jpg|300px|thumb|right|Created by Faldric&#039;s player using ChatGPT AI]]&lt;br /&gt;
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== Presently ==&lt;br /&gt;
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[[File:09A3AF15-FDE7-4DAF-908D-2BE2660E7FBB.jpg|300px|thumb|right|Created by Faldric&#039;s player using ChatGPT AI]]&lt;/div&gt;</summary>
		<author><name>TEDESCHIC</name></author>
	</entry>
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