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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/TENGE1"/>
	<updated>2026-05-15T05:47:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fire_ogre&amp;diff=88041</id>
		<title>Fire ogre</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fire_ogre&amp;diff=88041"/>
		<updated>2017-03-09T22:10:04Z</updated>

		<summary type="html">&lt;p&gt;TENGE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 28&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = ogre&lt;br /&gt;
| attacks = Brawls, Claws, Ensnares and Magic.&lt;br /&gt;
| area = [[Lava Flows]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
|physical =&lt;br /&gt;
  {{creature ability|[[Flail]]|+245 [[Attack Strength|AS]]}}&lt;br /&gt;
|bolt =&lt;br /&gt;
  {{creature ability|[[Major Fire (908)]]|+167 [[Attack Strength|AS]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+92 to +123 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+101 to +115 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+113 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|[[Elemental Defense I (401)|Elemental Defense I]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense II (406)|Elemental Defense II]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = yes, ogre teeth&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Easily three times as large as the largest giantman, this brutish creature glares about with fire red eyes.  The fire ogre has black, soot-covered skin and fiery orange hair.  Steam pours from her nose as she flexes her massive claws.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Geyser Flats&amp;lt;br /&amp;gt;&lt;br /&gt;
07/09/2008 08:52 PM CDT&lt;br /&gt;
&lt;br /&gt;
The rumblings of the Eye of V&#039;tull have exposed a southeasterly path from the Basalt Flats, in the northern range of Greymist.&lt;br /&gt;
&lt;br /&gt;
Those wishing to explore this area are warned to be on the lookout for ash hags and fire ogres which might also be exploring the new scenery.&lt;br /&gt;
&lt;br /&gt;
GS4-Liia&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1673 Fire ogre on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 26&lt;br /&gt;
|levelm1 = 27&lt;br /&gt;
|level = 28&lt;br /&gt;
|levelp1 = 29&lt;br /&gt;
|levelp2 = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Greymist Wood creatures]]&lt;/div&gt;</summary>
		<author><name>TENGE1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arachne_servant&amp;diff=87529</id>
		<title>Arachne servant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arachne_servant&amp;diff=87529"/>
		<updated>2017-02-22T18:59:36Z</updated>

		<summary type="html">&lt;p&gt;TENGE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 21&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = Arachne &lt;br /&gt;
| attacks = Brawls and Weapons.&lt;br /&gt;
| area = [[Spider Temple]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+160 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+63 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+63 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+63 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Armor]] |Light Leather}}&lt;br /&gt;
  {{creature ability|[[CvA]] |+20}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Dressed in a cassock and veil, the Arachne servant looks thin and malnourished.  Staring from behind the veil are a pair of eyes that reflect both terror and determination.  Bound to the service of Arachne, the Arachne servants are totally dedicated to their master, performing whatever duty is required.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
 An Arachne servant swings a morning star at you!&lt;br /&gt;
 AS: +190 vs DS: +233 with AvD: +42 + d100 roll: +48 = +47&lt;br /&gt;
 A clean miss.&lt;br /&gt;
&lt;br /&gt;
 An Arachne servant swings a jeddart-axe at you!&lt;br /&gt;
 AS: +190 vs DS: +252 with AvD: +40 + d100 roll: +77 = +55&lt;br /&gt;
 A clean miss.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1530 Arachne servant on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 19&lt;br /&gt;
|levelm1 = 20&lt;br /&gt;
|level = 21&lt;br /&gt;
|levelp1 = 22&lt;br /&gt;
|levelp2 = 23&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spider Temple creatures]]&lt;/div&gt;</summary>
		<author><name>TENGE1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Major_spider&amp;diff=87528</id>
		<title>Major spider</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Major_spider&amp;diff=87528"/>
		<updated>2017-02-22T18:58:33Z</updated>

		<summary type="html">&lt;p&gt;TENGE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 20&lt;br /&gt;
| type = Arachnid&lt;br /&gt;
| family = spider&lt;br /&gt;
| attacks = Bites, Ensnares and Special.&lt;br /&gt;
| area = [[Spider Temple]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[Bite (attack)|bite]] |+168 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+134 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+61 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+61 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+63 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+60 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Armor]] |None}}&lt;br /&gt;
  {{creature ability|[[CvA]] |+25}}&lt;br /&gt;
&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = no&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Large enough to encompass a horse in her grasp, the &#039;&#039;&#039;major spider&#039;&#039;&#039; needs no web to feed from though she uses her sticky traps well when it suits her.  Agile and aggressive, this demon among spiders crouches before you, her unwinking eyes showing no emotion as she waits to attack or defend.  The palps around her mouth work continuously and a thin line of digestive slime drools down her mandibles.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
 A major spider tries to ensnare you!&lt;br /&gt;
 AS: +168 vs DS: +254 with AvD: +38 + d100 roll: +47 = -1&lt;br /&gt;
 A clean miss.&lt;br /&gt;
&lt;br /&gt;
 A major spider tries to bite you!&lt;br /&gt;
 AS: +158 vs DS: +150 with AvD: +32 + d100 roll: +86 = +126&lt;br /&gt;
 ... and hits for 15 points of damage!&lt;br /&gt;
 Torn muscle in your right leg!&lt;br /&gt;
&lt;br /&gt;
And every once in a while they do this.&lt;br /&gt;
&lt;br /&gt;
 A major spider rises on its legs, tucking its abdomen beneath itself to aim its spinneret at you!&lt;br /&gt;
 You get caught by the webbing at an inopportune moment causing you to trip and fall!  You land hard on your wrist, something snaps and waves of pain shoot up your arm!&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1223 Major spider on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 18&lt;br /&gt;
|levelm1 = 19&lt;br /&gt;
|level = 20&lt;br /&gt;
|levelp1 = 21&lt;br /&gt;
|levelp2 = 22&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spider Temple creatures]]&lt;/div&gt;</summary>
		<author><name>TENGE1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deed_acquisition&amp;diff=85923</id>
		<title>Deed acquisition</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deed_acquisition&amp;diff=85923"/>
		<updated>2017-01-01T00:03:29Z</updated>

		<summary type="html">&lt;p&gt;TENGE1: /* Solhaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Deed]]s can be purchased in all cities in Elanthia. They can be purchased by solving puzzles (each location has its own puzzle) and paying in gems, coins (accepted by most puzzles) and sometimes alchemy products or other treasure items. &lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the locations of the deed puzzles in the lands and how to solve them.&lt;br /&gt;
&lt;br /&gt;
=== [[Icemule]] ===&lt;br /&gt;
&lt;br /&gt;
Just outside the temple doors there is a ice flow. &#039;&#039;&#039;Search flow&#039;&#039;&#039; to reveal a door. &#039;&#039;&#039;Go door&#039;&#039;&#039; and then &#039;&#039;&#039;close door&#039;&#039;&#039; once inside. &#039;&#039;&#039;Pull chain&#039;&#039;&#039; and a drawer slides into view. Now &#039;&#039;&#039;open drawer&#039;&#039;&#039; and put your offering(s) inside. Then &#039;&#039;&#039;close drawer&#039;&#039;&#039; to complete the ritual. If you don&#039;t &#039;&#039;&#039;open door&#039;&#039;&#039; before attempting to go through it you will walk right into it causing a loud thud which people will hear outside. If you want to make multiple offerings, you can &#039;&#039;&#039;open door&#039;&#039;&#039; and then &#039;&#039;&#039;close door&#039;&#039;&#039; to restart the ritual without even leaving. Just remember to &#039;&#039;&#039;open door&#039;&#039;&#039; again before leaving. Once you are out, no need in attempting to close the door, as it is hidden once again.&lt;br /&gt;
&lt;br /&gt;
Seems &#039;&#039;&#039;Gems AND Wands&#039;&#039;&#039; recieve extra value in Icemule, and someone mentioned &#039;&#039;&#039;Lockpicks&#039;&#039;&#039; can be used in Icemule.&lt;br /&gt;
&lt;br /&gt;
=== [[River&#039;s Rest]] ===&lt;br /&gt;
&lt;br /&gt;
Go to &#039;&#039;Spring Rest&#039;&#039; just outside the Sanctuary (the room with the pillars, room #10854). &#039;&#039;&#039;Kneel&#039;&#039;&#039;, &#039;&#039;&#039;look in pool&#039;&#039;&#039; (an inviting message should appear), &#039;&#039;&#039;look in pool&#039;&#039;&#039; again (another inviting message should appear), &#039;&#039;&#039;touch pool&#039;&#039;&#039;, &#039;&#039;&#039;put&#039;&#039;&#039; your shells, gems or silvers into the pool, &#039;&#039;&#039;touch pool&#039;&#039;&#039; again. &lt;br /&gt;
&lt;br /&gt;
If you put in items of sufficient value, you should be transported to the &#039;&#039;Garden of Life&#039;&#039;. Once there, &#039;&#039;&#039;touch flower&#039;&#039;&#039;, &#039;&#039;&#039;get seed&#039;&#039;&#039; (make sure the seed is in your right hand) and &#039;&#039;&#039;plant seed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Only [[:Category: River&#039;s Rest gems|local River&#039;s Rest gems]] (including shells) count for triple their value in the deed cost calculation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Solhaven]] ===&lt;br /&gt;
&lt;br /&gt;
{{Go to Lorminstra&#039;s temple on Liabo street.  Enter the temple and find a curtain. Go curtain and close curtain.  Kneel and place&lt;br /&gt;
offering in the brazier.  Light the brazier.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Illistim]] ===&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
| roomname = Hall of Patrons, Rotunda&lt;br /&gt;
| rnum = 745&lt;br /&gt;
| desc = Eight arches supported by gold-veined marble columns encircle this large rotunda.  A forged chandelier hangs suspended from the lofty, domed ceiling, illuminating the room.  Six pedestals form a small circle beneath the chandelier, in the center of the rotunda.}}&lt;br /&gt;
Open the tome on the pedestal and turn it to any of the pages. Remember the image of the patron that appears on the page. Retrieve a taper from behind the panel in the eastern room, light it with a candle, then find the meditation room dedicated to the patron. Place any offerings on the censer inside, then use the lit taper to light the censer and meditate.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] ===&lt;br /&gt;
&lt;br /&gt;
Deeds can be acquired at the Garden of Ancients. &#039;&#039;&#039;Search vines&#039;&#039;&#039;, then &#039;&#039;&#039;go door&#039;&#039;&#039; to enter the niche. &#039;&#039;&#039;Close door&#039;&#039;&#039; once you are inside. &#039;&#039;&#039;Pull hemp&#039;&#039;&#039; and &#039;&#039;&#039;open drawer&#039;&#039;&#039;, place any offerings in the drawer, then &#039;&#039;&#039;close drawer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== [[Teras Isle]] ===&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] ===&lt;br /&gt;
&lt;br /&gt;
There are multiple locations near Wehnimer&#039;s Landing where deeds can be acquired. &lt;br /&gt;
&lt;br /&gt;
==== Temple ====&lt;br /&gt;
&lt;br /&gt;
The first is at the Temple in Erebor Square (Room #4045). Once inside, &#039;&#039;&#039;go black arch&#039;&#039;&#039;, then &#039;&#039;&#039;go tapestry&#039;&#039;&#039;. &#039;&#039;&#039;Hit chime with mallet&#039;&#039;&#039; twice, then &#039;&#039;&#039;kneel&#039;&#039;&#039;, place any offerings of silvers or gems on the ground, then &#039;&#039;&#039;hit chime with mallet&#039;&#039;&#039; one last time.&lt;br /&gt;
&lt;br /&gt;
==== [[Hearthstone Manor]] ====&lt;br /&gt;
&lt;br /&gt;
Down the walkway in the herb garden is a wall covered in honeysuckle vines.  Search the vines to find a hidden door.  If the door is open, it is available.  Enter the door, close it, pull the rope, open the draw, stuff it with broken lockpicks, pawnshop fodder such as drake weapons, [[magical item]]s such as wands, and/or everything made via [[Alchemy]].  Close the drawer when there is enough stuff in it, but the quantity to spell level to character level requirement is unknown.  This is not a good method for getting deeds at high level as an incredible amount of magical items are required.&lt;br /&gt;
&lt;br /&gt;
==== [[Northern Caravansary]] ====&lt;br /&gt;
&lt;br /&gt;
There is a curtain in [[Small Wonders]] that functions similar to the Hearthstone Manor mechanism.  Close the curtain, fill the brazier with magical items, kneel and light the brazier.&lt;br /&gt;
&lt;br /&gt;
=== [[Zul Logoth]] ===&lt;br /&gt;
&lt;br /&gt;
Visit Brother [[Barnstel]], the herbalist (lich room #9505). &#039;&#039;&#039;Ask&#039;&#039;&#039; him about deeds and he will give you a password (&amp;quot;ygrutha sans&#039;ra&amp;quot;). Then &#039;&#039;&#039;go arch&#039;&#039;&#039;, &#039;&#039;&#039;go hall&#039;&#039;&#039; and &#039;&#039;&#039;say&#039;&#039;&#039; the password. The small door in the room will open and you will enter it automatically. &lt;br /&gt;
&lt;br /&gt;
You will be in a room with a series of murals and candles, which you have to light (somehow) and put your offering in the bowl. The candles you light depend on your race and profession. These can be determined by examining the murals in the room, but they&#039;re also provided in the table below. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
|+Candle descriptions&lt;br /&gt;
| &#039;&#039;&#039;Profession&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Colour&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Shape&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| yellow&lt;br /&gt;
| Aelotoi&lt;br /&gt;
| winged&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| orange&lt;br /&gt;
| Burghal Gnome&lt;br /&gt;
| petite&lt;br /&gt;
|-&lt;br /&gt;
| Empath&lt;br /&gt;
| purple&lt;br /&gt;
| Dark Elf&lt;br /&gt;
| thin medium&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| grey&lt;br /&gt;
| Dwarf&lt;br /&gt;
| short thick&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| green&lt;br /&gt;
| Elf&lt;br /&gt;
| medium&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| black&lt;br /&gt;
| Erithian&lt;br /&gt;
| delicate tall&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| blue&lt;br /&gt;
| Forest Gnome&lt;br /&gt;
| small slender&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| brown&lt;br /&gt;
| Giantman&lt;br /&gt;
| stocky tall&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| red&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| slender tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Half-Krolvin&lt;br /&gt;
| sturdy tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Halfling&lt;br /&gt;
| round short&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Human&lt;br /&gt;
| tall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sylvan&lt;br /&gt;
| slim medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;note:&#039;&#039;&#039; This puzzle solution is incomplete.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
This formula works to obtain deeds through the tapestry in the black arch room in the Wehnimer&#039;s Landing Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=55%}}&amp;gt;&#039;&#039;&#039;Deed cost (in silvers) = 101 + (level * 100) + (deeds * 100)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: a 99th level character with 7 deeds = 10701 silvers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;101 + (99 * 100 = 9900) + (7 * 100 = 700)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If using items (usually gems), a general estimate is 3x what they appraise for. &lt;br /&gt;
Using the example would mean a gem worth 3567 silvers. Err on the side of caution with this. The gem bonus does not seem to apply (at least not as substantially) in [[Ta&#039;Vaalor]], but wands seem to apply to the 3x bonus, so they are a suggested substitute.&lt;br /&gt;
&lt;br /&gt;
[[GameMaster]] Xayle, July 9th 2012:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Xayle says, &amp;quot;The answer that I seem to be getting is this...&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;Different deed puzzles use different formulas.&amp;quot;&lt;br /&gt;
You nod.&lt;br /&gt;
Xayle says, &amp;quot;And this one isn&#039;t working on the formula you&#039;re using.&amp;quot;&lt;br /&gt;
You softly say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
You softly say, &amp;quot;That would explain it.&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;I wish I could say more, but that would start straying into puzzle answering.&amp;quot;&lt;br /&gt;
Xayle says, &amp;quot;Which is a nono.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Ta&#039;Illistim deeds (script)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzles]]&lt;/div&gt;</summary>
		<author><name>TENGE1</name></author>
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