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		<id>https://gswiki.play.net/index.php?title=Bloodtooth_Bracer&amp;diff=258079</id>
		<title>Bloodtooth Bracer</title>
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		<updated>2026-05-27T00:32:31Z</updated>

		<summary type="html">&lt;p&gt;THAILMORE: Adding messaging for EXHALE (Blood Bath)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
The &#039;&#039;&#039;Bloodtooth Bracer&#039;&#039;&#039; was released at [[Duskruin Arena]] in [[BVShop:Bloodbenders|The Bloodbenders]] in February 2021 by [[User:GS4-KENSTROM|GameMaster Kenstrom]]. The Bloodtooth Bracer has teeth that sink into the user’s flesh. All abilities and magic use blood from the wearer to be activated. The bracer has a health regeneration passive ability. Certificates are available for all upgrades. Each tier has a few zest verbs and a special ability. Each ability has a cooldown period that ranges per ability. Each ability costs health points.&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your red-veined bracer and sense that the creator has provided the following information:&lt;br /&gt;
The red-veined bracer is a type of arm-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits. The base description can be altered, but should always remain singular and match the unchangeable look description.&lt;br /&gt;
&lt;br /&gt;
The bracer is tier 4 of 4. This means that it has access to the following verbs: WEAR, REMOVE, POINT (Blood Blast), POKE, TOUCH, PUSH (Blood Bend), PROD, RUB, FOLD (Blood Bane), CLENCH, TAP, FIDGET (Blood Barrier), EXHALE (Blood Bath). The bracer also provides an enhancement to HP regeneration equal to 3 * its current tier.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the red-veined bracer for you.&lt;br /&gt;
&lt;br /&gt;
The bracer has 4 levels of tiers, each with unique verbs and abilities. The abilities of the bracer will be activated by personal blood sacrifice (hit points drained from its bearer).&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1 (Off-the-Shelf)&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 1 uses {{boldmono|WEAR}}, {{boldmono|REMOVE}} and {{boldmono|POINT}} to activate the &amp;quot;Blood Blast&amp;quot; ability, which is an [[SMR]]-styled blood bolt attack using the plasma crit table.&lt;br /&gt;
Cost: 25 HP. Cooldown: 4 minutes.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! POINT (Blood Blast)&lt;br /&gt;
| You outstretch your hand and a spiralling blast of sanguine blood sprays forth from your palm toward a kobold!&amp;lt;br/&amp;gt;&lt;br /&gt;
[SMR result: 479 (Open d100: 60)]&amp;lt;br/&amp;gt;&lt;br /&gt;
The blast of blood strikes a kobold and begins to boil!&amp;lt;br/&amp;gt;&lt;br /&gt;
... 35 points of damage!&amp;lt;br/&amp;gt;&lt;br /&gt;
Shimmering beam of plasma nearly shears the kobold&#039;s neck in two!&amp;lt;br/&amp;gt;&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;Player&amp;gt; outstretches his hand and a spiralling blast of sanguine blood sprays forth from his palm toward a kobold!&amp;lt;br/&amp;gt;&lt;br /&gt;
[SMR result: 479 (Open d100: 60)]&amp;lt;br/&amp;gt;&lt;br /&gt;
The blast of blood strikes a kobold and begins to boil!&amp;lt;br/&amp;gt;&lt;br /&gt;
... 35 points of damage!&amp;lt;br/&amp;gt;&lt;br /&gt;
Shimmering beam of plasma nearly shears the kobold&#039;s neck in two!&amp;lt;br/&amp;gt;&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You touch a rune on the side of your sanguine bracer and grimace as the razor-sharp teeth bite deeper into your skin before finally retracting back into the membranous layer of the bracer, separating from your flesh.&lt;br /&gt;
| &amp;lt;Player&amp;gt; touches his sanguine bracer and suddenly grimaces in pain before rivulets of blood drip out from beneath the bracer.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You place the sanguine bracer on your arm and suddenly rows of razor-sharp teeth jut out from the membranous layer and sink deep into your flesh, sending a wave of pain through your body!&lt;br /&gt;
| &amp;lt;Player&amp;gt; places a metal-plated sanguine bracer on his arm and suddenly winces in pain and shivers.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Tier 2 uses {{boldmono|TOUCH}}, {{boldmono|POKE}}, and {{boldmono|PUSH}} for the &amp;quot;Blood Bend&amp;quot; ability. Blood Bend drains some HP to restore up to 30 mana and 30 stamina. Cost: 15% Max HP. Cooldown: 45 minutes. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You poke a red vein along your bracer and the membranous layer suddenly peels open, revealing a jagged maw of tiny razor-sharp teeth before it seals up once more.&lt;br /&gt;
| &amp;lt;Player&amp;gt; pokes a red vein along his bracer and the membranous layer suddenly peels open, revealing a jagged maw of tiny razor-sharp teeth before it seals up once more.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH (Blood Bend)&lt;br /&gt;
| You press a rune along your sanguine bracer and wince as the razor-sharp teeth in your flesh bite down.  The pain suddenly relinquishes and is replaced by a jolt of energy and strength that courses through your veins!&lt;br /&gt;
| &amp;lt;Player&amp;gt; presses a rune along his sanguine bracer and winces in pain!  Suddenly his eyes flash with a sanguine glow and his veins begin to throb.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You touch the surface of your sanguine bracer and the membranous layer shifts around your fingers, stretching briefly like incarnadine clay.&lt;br /&gt;
| &amp;lt;Player&amp;gt; touches the surface of his sanguine bracer and the membranous layer shifts around his fingers, stretching briefly like incarnadine clay.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Tier 3 uses {{boldmono|RUB}}, {{boldmono|PROD}} and {{boldmono|FOLD}} for the &amp;quot;Blood Bane&amp;quot; ability. Blood Bane is +40 AS/+24 CS for the next attack or offensive spell cast. Cost: 15% Max HP. Cooldown: 30 minutes. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! FOLD (Blood Bane)&lt;br /&gt;
| You tighten your fist and a rune on your sanguine bracer flashes with a scarlet light!  The razor-sharp teeth dig into your flesh, drawing away blood as your arm gets colder.  Whorls of blood seep up from your skin and begin to swirl about your hand.&lt;br /&gt;
| &amp;lt;Player&amp;gt; tightens his fist and winces while a rune along his sanguine bracer flashes with a scarlet light.  Suddenly whorls of blood seep up from his skin and swirl about his hand.&lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
| You prod your bracer and a swarm of red veins coil out from the membranous layer, thrashing wildly in the air as if grasping for something to latch onto. A moment later the veins seep back into the bracer.&lt;br /&gt;
| &amp;lt;Player&amp;gt; prods his bracer and a swarm of red veins coil out from the membranous layer, thrashing wildly in the air as if grasping for something to latch onto.  A moment later the veins seep back into his bracer.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You rub your hand along the membranous layer of your bracer and the red veins begin to pulse. A moment later your own veins begin to throb briefly with a pale incarnadine glow.&lt;br /&gt;
| &amp;lt;Player&amp;gt; rubs his hand along the membranous layer of his bracer.  A moment later his veins begin to throb briefly with a pale incarnadine glow.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 uses {{boldmono|TAP}}, {{boldmono|CLENCH}} and {{boldmono|FIDGET}} for the &amp;quot;Blood Barrier&amp;quot; ability which summons a barrier of blood that can block an incoming attack and has a chance to counter-attack with a blood bolt strike! Cost: 25% Current HP. Cooldown: 120 minutes. {{boldmono|EXHALE}} will also activate the &amp;quot;Blood Bath&amp;quot; ability which is an instant death spell that uses your blood and bones for a player-friendly Area of Effect SMR blast that strikes three or more of your enemies in one final sacrifice! Target amount is 3 +1 per 50 Physical Fitness skill, max 10. Bonus attack power based on percentage of HP remaining when used. Cost: 100% HP. Cooldown: Once per login day. Both Blood Barrier and Blood Bath can be activated while in RT.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLENCH&lt;br /&gt;
| You clench your hand and suddenly the membranous layer of your sanguine bracer tightens as a thin blood mist wreaths your fist, churning wildly before dissipating.&lt;br /&gt;
| &amp;lt;Player&amp;gt; clenches his hand and suddenly the membranous layer of his sanguine bracer tightens as a thin blood mist wreaths his fist, churning wildly before dissipating.&lt;br /&gt;
|-&lt;br /&gt;
! EXHALE (Blood Bath)&lt;br /&gt;
|You place your hand upon a rune of your sanguine bracer and close your eyes.  Your body is wracked with excruciating pain and your veins come alive as if on fire!  Your skin begins to swell and crack as rivulets of blood seep out from the fissures of flesh covering your body.  In a gruesome final act, your body explodes in a torrent of blood and bone, showering the entire area in a sanguine spray!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 394 (Open d100: 33)]&amp;lt;br&amp;gt;&lt;br /&gt;
The tempest of your blood spray strikes a skeletal ice troll, boiling as it lands!&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Glaring burst to the ice troll&#039;s chest dances across skin leaving smoking holes!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 440 (Open d100: 80)]&amp;lt;br&amp;gt;&lt;br /&gt;
The tempest of your blood spray strikes a skeletal ice troll, boiling as it lands!&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Superheated energy causes the artery in the ice troll&#039;s leg to explode!&amp;lt;br&amp;gt;&lt;br /&gt;
It is knocked to the ground!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 388 (Open d100: 54)]&amp;lt;br&amp;gt;&lt;br /&gt;
The tempest of your blood spray strikes a cold guardian, boiling as it lands!&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
The cold guardian is stunned!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 411 (Open d100: -67, Bonus: 119)]&amp;lt;br&amp;gt;&lt;br /&gt;
The tempest of your blood spray strikes a skeletal ice troll, boiling as it lands!&amp;lt;br&amp;gt;&lt;br /&gt;
... 40 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
The ice troll&#039;s arm shatters and explodes from a tremendous surge of plasma!&amp;lt;br&amp;gt;&lt;br /&gt;
The ice troll screams with delight while clutching at its mangled right arm.&amp;lt;br&amp;gt;&lt;br /&gt;
The ice troll&#039;s ice-covered battle axe falls to the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
Your body collapses in death.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spells drop&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
...departing in 10 mins...&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;Player&amp;gt; places a hand upon a rune of his sanguine bracer and closes his eyes.  He begins to writhe in pain and his veins pulse with a scarlet light.  His skin begins to swell and crack as rivulets of blood seep out of fissures among his flesh.  In a gruesome final act, his body explodes into a torrent of blood and bone, showering the entire area in a sanguine spray!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 394 (Open d100: 33)]&amp;lt;br&amp;gt;&lt;br /&gt;
The tempest of blood spray strikes a skeletal ice troll, the sanguine liquid boiling as it lands!&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Glaring burst to the ice troll&#039;s chest dances across skin leaving smoking holes!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 440 (Open d100: 80)]&amp;lt;br&amp;gt;&lt;br /&gt;
The tempest of blood spray strikes a skeletal ice troll, the sanguine liquid boiling as it lands!&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Superheated energy causes the artery in the ice troll&#039;s leg to explode!&amp;lt;br&amp;gt;&lt;br /&gt;
It is knocked to the ground!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 388 (Open d100: 54)]&amp;lt;br&amp;gt;&lt;br /&gt;
The tempest of blood spray strikes a cold guardian, the sanguine liquid boiling as it lands!&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
The cold guardian is stunned!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 411 (Open d100: -67, Bonus: 119)]&amp;lt;br&amp;gt;&lt;br /&gt;
The tempest of blood spray strikes a skeletal ice troll, the sanguine liquid boiling as it lands!&amp;lt;br&amp;gt;&lt;br /&gt;
... 40 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
The ice troll&#039;s arm shatters and explodes from a tremendous surge of plasma!&amp;lt;br&amp;gt;&lt;br /&gt;
The ice troll screams with delight while clutching at its mangled right arm.&amp;lt;br&amp;gt;&lt;br /&gt;
The ice troll&#039;s ice-covered battle axe falls to the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt;&#039;s body collapses in death.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;Player&amp;gt; drops dead at your feet!&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! FIDGET (Blood Barrier)&lt;br /&gt;
| You trace a rune on your sanguine bracer and the razor-sharp teeth within dig in deep!  You briefly feel light-headed while your blood drains away, seeping up and out of your skin to coalesce around you in a misty barrier of blood.&lt;br /&gt;
| &amp;lt;Player&amp;gt; traces a rune on his sanguine bracer and winces!  Blood mist seeps up and out of his skin and coalesces in a thin sanguine barrier enveloping him.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You tap a rune upon your bracer and suddenly a cluster of red veins burst forth and swarm up your arm, burrowing into your flesh and begin to siphon blood from your shoulder.  The veins throb and sink back into the membranous layer of your bracer.&lt;br /&gt;
| &amp;lt;Player&amp;gt; taps a rune upon his bracer and suddenly a cluster of red veins burst forth and swarm up his arm, burrowing into his flesh as it begins to siphon blood from his shoulder.  The veins throb and then sink back into the membranous layer of the bracer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Release Story===&lt;br /&gt;
The red fire burned brightly.&lt;br /&gt;
&lt;br /&gt;
The sanguine flames cast flickering shadows along the earthen walls. They were deep enough to avoid the sting of the sandstorm, but close enough to the surface to still hear whispers of the howling winds beyond. One man, young in face and with eyes the color of the blue sea, sat huddled in the corner, pulling at sinewy ribbons of flesh as if trying to untangle a bundle of thin ropes. His fingers were covered in blood as he worked the strings of flesh, kneading them and spreading them like a baker preparing his dough. Beside his feet sat a small stool, its wood stained and its surface cluttered with notched metal plates.&lt;br /&gt;
&lt;br /&gt;
Another man, with the same young face and eyes of the sea stepped into view, the scarlet fires bathing half of his form in an eerie crimson glow. He smiled at his brother, not of the womb, but of magic, of power, of creation, and in many ways, of blood. Sweat soaked his face and darkened his shirt. His grin was wide as he pulled a cloth away from his hand to reveal an enruned red-veined bracer. It resembled more flesh than metal, comprised of a macabre blend of incarnadine muscles, patches of membranous skin, and small metal plates woven together with murky red veins.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Were we successful?&amp;quot; The first man asked.&lt;br /&gt;
&lt;br /&gt;
The second man’s grin widened, if that was even possible, and he nodded. &amp;quot;We were.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He handed the bracer to the first man who had by then slowly rose to his feet. He placed the red-veined bracer on his arm and suddenly rows of razor-sharp teeth jutted out from the membranous layer and sunk deep into the man’s flesh! He winced in pain, but gritted his teeth through it all. His veins began to throb and glow with a red hue. Whorls of blood mist seeped up from his very skin and swirled about his hand for several moments before he outstretched his hand and a spiraling blast of sanguine blood sprayed forth from his palm and struck a nearby wall where it began to boil and hiss.&lt;br /&gt;
&lt;br /&gt;
Both men looked to each other, faces and eyes like a mirror of the other. They both grinned.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We were successful indeed...and this is only the beginning...&amp;quot;&lt;br /&gt;
===Credits===&lt;br /&gt;
From [[User:GS4-KENSTROM|GameMaster Kenstrom]]:&lt;br /&gt;
 I also want to give GM Mestys a huge shout out for being such an amazing code ninja and working so hard to bring this design to life!&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bloodtooth Band]]&lt;br /&gt;
* [[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Template:Script_Gear_Difficulty_Modifier|Gear Difficulty Modifier]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Armor&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Arm-worn armor accessory&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
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|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Base description should always remain singular and match the unchangeable look description.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= EXHALE&lt;br /&gt;
|verb3= FIDGET&lt;br /&gt;
|verb4=   FOLD&lt;br /&gt;
|verb5=  POINT&lt;br /&gt;
|verb6=  POKE&lt;br /&gt;
|verb7=  PROD&lt;br /&gt;
|verb8=  PUSH&lt;br /&gt;
|verb9=  REMOVE&lt;br /&gt;
|verb10=  RUB&lt;br /&gt;
|verb11=  TAP&lt;br /&gt;
|verb12=  TOUCH&lt;br /&gt;
|verb13=  WEAR&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
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|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THAILMORE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodtooth_Band&amp;diff=245473</id>
		<title>Bloodtooth Band</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodtooth_Band&amp;diff=245473"/>
		<updated>2025-09-06T14:22:29Z</updated>

		<summary type="html">&lt;p&gt;THAILMORE: Added messaging for FIDGET&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodtoooth Bands&#039;&#039;&#039; are leg-worn bands that utilize the wearer&#039;s blood for a variety of effects.  Their counterpart is the [[Bloodtooth Bracer]].  When both items are worn together, Bloodtooth Bands have additional functionality.  They debuted at the August 2021 [[Duskruin]] run and are sold in the [[BVShop:Bloodbenders|Bloodbenders]] shop.  They were created by GM Kenstrom and GM Mestys.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1 Bloodtooth Bands have the Blood Spray ability plus several fluff verb traps.  If worn with [[Bloodtooth Bracer]]s, they also have the Blood Bank special ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Spray:&#039;&#039;&#039;  An SMR attack to reduce a foe&#039;s defenses via {{boldmono|WAVE}}.  Cost: 10 HP. Cooldown: 2 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood Bank:&#039;&#039;&#039; Activated via {{boldmono|FIDGET}}.  Only available when a Bloodtooth Bracer is also being utilized. Adds an HP regeneration effect for 15 minutes by expending charges gained via {{boldmono|RAISE}} with creature corpses. Magnitude is based on charges stored. Max charges based on total tiers unlocked between Bands and Bracer. Cost: 0 HP. Cooldown: 60 minutes.&lt;br /&gt;
|analyze= You analyze the red-veined bands and sense that the creator has provided the following information:&lt;br /&gt;
The red-veined bands are a type of leg-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits.  The base description can be altered, but should always remain plural and match the unchangeable look description. &lt;br /&gt;
&lt;br /&gt;
The bands are tier 1 of 4.  This means that they have access to the following verbs: WEAR, REMOVE, WAVE (Blood Spray).  If the wearer bears both the Bloodtooth Bands and a Bloodtooth Bracer, a special ability (Blood Bank) can be activated via RAISE (at a dead creature target that can bleed) to gain charges and FIDGET for an enhancive HP regeneration effect.&lt;br /&gt;
&lt;br /&gt;
You can tell that the bands is as light as it can get.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FIDGET&amp;lt;br&amp;gt;(requires band AND bracer)&lt;br /&gt;
|You twist one of your bands and you feel the razor-sharp teeth bite down hard, piercing deeper into your flesh.  The pain is soon washed away by the sensation of a flood of energy sweeping through your veins as your heart begins to beat rapidly!&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;Player&amp;gt; winces as his eyes briefly glaze over, while the veins in his neck and face throb and glow with a dark crimson hue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(requires band AND bracer)&lt;br /&gt;
|You lean near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward you before finally infusing into your own flesh.&lt;br /&gt;
|&amp;lt;Player&amp;gt; leans near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward him before finally infusing into his own flesh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|You touch a rune on one of the metal-plated bands on your legs and wince as the razor-sharp teeth slowly peel back and out of your flesh, leaving behind several rivulets of blood.&lt;br /&gt;
|&amp;lt;Player&amp;gt; touches his metal-plated bands and grimaces in pain before rivulets of blood seep out from beneath them.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|A rune on your metal-plated bands flashes and you feel a rush of pain and heat course through your body!  Suddenly, veins sprout violently from your fingertips and spray forth a cascade of glistening blood toward a hobgoblin!&amp;lt;br&amp;gt;[SMR result: 597 (Open d100: 95, Bonus: 100)]&amp;lt;br&amp;gt;The torrent of blood engulfs a hobgoblin, blanketing her from head to toe!&amp;lt;br&amp;gt;Cast Roundtime 2 Seconds.&lt;br /&gt;
|A rune on &amp;lt;Player&amp;gt;&#039;s metal-plated bands flashes and veins suddenly sprout violently from his fingertips, spraying forth a cascade of glistening blood toward a hobgoblin!&amp;lt;br&amp;gt;[SMR result: 597 (Open d100: 95, Bonus: 100)]&amp;lt;br&amp;gt;The torrent of blood engulfs a hobgoblin, blanketing her from head to toe!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|You place the metal-plated bands onto your legs, causing the metal and bone to clamp down tight as rows of razor-sharp teeth suddenly jut out from its membranous layers and sink deep into your flesh!&lt;br /&gt;
|&amp;lt;Player&amp;gt; places his metal-plated bands onto his legs and suddenly winces in pain!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 2 Bloodtooth Bands gain the Blood Bind ability plus two fluff verb traps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Bind&#039;&#039;&#039;: An SMR attack to root a foe in place via {{boldmono|POINT}}.  Cost: 15 HP. Cooldown: 4 minutes.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
| In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of your legs and lash outward toward a hobgoblin!&amp;lt;br&amp;gt;[SMR result: 570 (Open d100: 68, Bonus: 100)]&amp;lt;br&amp;gt;The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her!&amp;lt;br&amp;gt;Cast Roundtime 3 Seconds.&lt;br /&gt;
| In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of &amp;lt;Player&amp;gt;&#039;s legs and lash outward toward a hobgoblin!&amp;lt;br&amp;gt;[SMR result: 570 (Open d100: 68, Bonus: 100)]&amp;lt;br&amp;gt;The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You poke a vein of one of your bands and suddenly the razor-sharp teeth bite harder, burrowing deeper into your flesh as droplets of blood seep out and fall to the ground before slowly dissolving.&lt;br /&gt;
| &amp;lt;Player&amp;gt; pokes a vein in one of his bands and suddenly grimaces in pain as drops of blood seep out from his leg and fall to the ground before slowly dissolving.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You touch the edge of one of your bands and thin red veins stretch out to greet your fingers, briefly sticking to them like a sanguine web before recoiling moments later.&lt;br /&gt;
| &amp;lt;Player&amp;gt; touches the edge of one of his bands and thin red veins stretch out to greet his fingers, briefly sticking to them like a sanguine web before recoiling moments later.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 Bloodtooth Bands gain the Blood Spill ability and two more fluff verb traps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Spill:&#039;&#039;&#039; Create a pool that causes enemies to trip and fall via {{boldmono|PUSH}}.  Cost: 25 HP. Cooldown: 5 minutes.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
| You touch one of your bands and countless gnarled red veins explode out from the flesh of your legs and stick to the ground, momentarily lifting you up several feet into the air before they lower you and sink back into your skin.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Suddenly, countless gnarled red veins explode out of &amp;lt;Player&amp;gt;&#039;s legs and stick to the ground, momentarily lifting him up several feet into the air before finally lowering him and sinking back into his flesh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push a rune on one of your bands and streams of blood gush out from the flesh of your legs to create a wide patch of sanguine fluid on the ground.&amp;lt;br&amp;gt;[SMR result: 415 (Open d100: -86, Bonus: 100)]&amp;lt;br&amp;gt;A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down!&amp;lt;br&amp;gt;Cast Roundtime 3 Seconds.&lt;br /&gt;
| &amp;lt;Player&amp;gt; pushes a rune on one of his bands and streams of blood gush out from the flesh of his legs to create a wide patch of sanguine fluid on the ground.&amp;lt;br&amp;gt;[SMR result: 415 (Open d100: -86, Bonus: 100)]&amp;lt;br&amp;gt;A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You brush your hand across one of your bands and a blood red haze begins to glow all around you before slowly fading away.&lt;br /&gt;
| &amp;lt;Player&amp;gt; brushes his hand across one of his bands and a blood red haze begins to glow all around him before slowly fading away.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 Bloodtooth Bands are fully unlocked.  They gain the Blood Bones ability and two more fluff verb traps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Bones:&#039;&#039;&#039; Create a damage padding effect for 2 minutes via {{boldmono|FOLD}}.  Cost: 25% Max HP. Cooldown: 60 minutes.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
| You tighten your leg muscles and suddenly the skin around your bands begins to split and crack as motes of glistening blood seep out and swirl about you as if a cloud of crimson fireflies.  Moments later the red blots dissipate.&lt;br /&gt;
| The skin along &amp;lt;Player&amp;gt;&#039;s legs begins to split and crack as motes of glistening blood seep out and swirl all about his body like a cloud of crimson fireflies.  Moments later the red blots dissipate.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FOLD&lt;br /&gt;
| You touch one of your bands and every vein in your body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath the skin.&amp;lt;br&amp;gt;Cast Roundtime 3 Seconds.&lt;br /&gt;
| Every vein in &amp;lt;Player&amp;gt;&#039;s body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath his skin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| You tap a rune on one of your bands and a cluster of red veins burst out of your legs and swarm up your thighs before burrowing deep into your abdomen, siphoning blood from your stomach.  The veins grow in size then suddenly peel away, sinking back into your bands.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| A cluster of red veins bursts out of &amp;lt;Player&amp;gt;&#039;s legs and swarms up his thighs before burrowing deep into his abdomen, siphoning blood from his stomach!  The veins grow slightly then suddenly peel away, sinking back into the bands on his leg.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bloodtooth Bracer]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Bands &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin  &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Bloodtooth Bracer &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Alters must match automatic look description. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLENCH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FIDGET&lt;br /&gt;
|verb3=FOLD&lt;br /&gt;
|verb4=POINT&lt;br /&gt;
|verb5=POKE&lt;br /&gt;
|verb6=PROD&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=RUB&lt;br /&gt;
|verb11=TAP&lt;br /&gt;
|verb12=TOUCH&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THAILMORE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodtooth_Band&amp;diff=245116</id>
		<title>Bloodtooth Band</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodtooth_Band&amp;diff=245116"/>
		<updated>2025-08-26T17:30:20Z</updated>

		<summary type="html">&lt;p&gt;THAILMORE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the red-veined bands and sense that the creator has provided the following information:&lt;br /&gt;
The red-veined bands are a type of leg-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits.  The base description can be altered, but should always remain plural and match the unchangeable look description. &lt;br /&gt;
&lt;br /&gt;
The bands are tier 1 of 4.  This means that they have access to the following verbs: WEAR, REMOVE, WAVE (Blood Spray).  If the wearer bears both the Bloodtooth Bands and a Bloodtooth Bracer, a special ability (Blood Bank) can be activated via RAISE (at a dead creature target that can bleed) to gain charges and FIDGET for an enhancive HP regeneration effect.&lt;br /&gt;
&lt;br /&gt;
You can tell that the bands is as light as it can get.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(requires band AND bracer)&lt;br /&gt;
|You lean near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward you before finally infusing into your own flesh.&lt;br /&gt;
|&amp;lt;Player&amp;gt; leans near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward him before finally infusing into his own flesh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FIDGET&amp;lt;br&amp;gt;(requires band AND bracer)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|You place the metal-plated bands onto your legs, causing the metal and bone to clamp down tight as rows of razor-sharp teeth suddenly jut out from its membranous layers and sink deep into your flesh!&lt;br /&gt;
|&amp;lt;Player&amp;gt; places his metal-plated bands onto his legs and suddenly winces in pain!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|You touch a rune on one of the metal-plated bands on your legs and wince as the razor-sharp teeth slowly peel back and out of your flesh, leaving behind several rivulets of blood.&lt;br /&gt;
|&amp;lt;Player&amp;gt; touches his metal-plated bands and grimaces in pain before rivulets of blood seep out from beneath them.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|A rune on your metal-plated bands flashes and you feel a rush of pain and heat course through your body!  Suddenly, veins sprout violently from your fingertips and spray forth a cascade of glistening blood toward a hobgoblin!&amp;lt;br&amp;gt;[SMR result: 597 (Open d100: 95, Bonus: 100)]&amp;lt;br&amp;gt;The torrent of blood engulfs a hobgoblin, blanketing her from head to toe!&amp;lt;br&amp;gt;Cast Roundtime 2 Seconds.&lt;br /&gt;
|A rune on &amp;lt;Player&amp;gt;&#039;s metal-plated bands flashes and veins suddenly sprout violently from his fingertips, spraying forth a cascade of glistening blood toward a hobgoblin!&amp;lt;br&amp;gt;[SMR result: 597 (Open d100: 95, Bonus: 100)]&amp;lt;br&amp;gt;The torrent of blood engulfs a hobgoblin, blanketing her from head to toe!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= POKE, TOUCH, POINT (Blood Bind)&amp;lt;br&amp;gt;This tier adds an SMR attack to root a foe in place via {{boldmono|POINT}}.  Cost: 15 HP. Cooldown: 4 minutes.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You poke a vein of one of your bands and suddenly the razor-sharp teeth bite harder, burrowing deeper into your flesh as droplets of blood seep out and fall to the ground before slowly dissolving.&lt;br /&gt;
| &amp;lt;Player&amp;gt; pokes a vein in one of his bands and suddenly grimaces in pain as drops of blood seep out from his leg and fall to the ground before slowly dissolving.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You touch the edge of one of your bands and thin red veins stretch out to greet your fingers, briefly sticking to them like a sanguine web before recoiling moments later.&lt;br /&gt;
| &amp;lt;Player&amp;gt; touches the edge of one of his bands and thin red veins stretch out to greet his fingers, briefly sticking to them like a sanguine web before recoiling moments later.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
| In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of your legs and lash outward toward a hobgoblin!&amp;lt;br&amp;gt;[SMR result: 570 (Open d100: 68, Bonus: 100)]&amp;lt;br&amp;gt;The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her!&amp;lt;br&amp;gt;Cast Roundtime 3 Seconds.&lt;br /&gt;
| In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of &amp;lt;Player&amp;gt;&#039;s legs and lash outward toward a hobgoblin!&amp;lt;br&amp;gt;[SMR result: 570 (Open d100: 68, Bonus: 100)]&amp;lt;br&amp;gt;The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= PROD, RUB, PUSH (Blood Spill)&amp;lt;br&amp;gt;This tier adds the ability to create a pool that causes enemies to trip and fall via {{boldmono|PUSH}}.  Cost: 25 HP. Cooldown: 5 minutes.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
| You touch one of your bands and countless gnarled red veins explode out from the flesh of your legs and stick to the ground, momentarily lifting you up several feet into the air before they lower you and sink back into your skin.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Suddenly, countless gnarled red veins explode out of &amp;lt;Player&amp;gt;&#039;s legs and stick to the ground, momentarily lifting him up several feet into the air before finally lowering him and sinking back into his flesh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You brush your hand across one of your bands and a blood red haze begins to glow all around you before slowly fading away.&lt;br /&gt;
| &amp;lt;Player&amp;gt; brushes his hand across one of his bands and a blood red haze begins to glow all around him before slowly fading away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push a rune on one of your bands and streams of blood gush out from the flesh of your legs to create a wide patch of sanguine fluid on the ground.&amp;lt;br&amp;gt;[SMR result: 415 (Open d100: -86, Bonus: 100)]&amp;lt;br&amp;gt;A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down!&amp;lt;br&amp;gt;Cast Roundtime 3 Seconds.&lt;br /&gt;
| &amp;lt;Player&amp;gt; pushes a rune on one of his bands and streams of blood gush out from the flesh of his legs to create a wide patch of sanguine fluid on the ground.&amp;lt;br&amp;gt;[SMR result: 415 (Open d100: -86, Bonus: 100)]&amp;lt;br&amp;gt;A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= CLENCH, TAP, FOLD (Blood Bones)&amp;lt;br&amp;gt;This tier adds an ability to create a damage padding effect for 2 minutes via {{boldmono|FOLD}}.  Cost: 25% Max HP. Cooldown: 60 minutes.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
| You tighten your leg muscles and suddenly the skin around your bands begins to split and crack as motes of glistening blood seep out and swirl about you as if a cloud of crimson fireflies.  Moments later the red blots dissipate.&lt;br /&gt;
| The skin along &amp;lt;Player&amp;gt;&#039;s legs begins to split and crack as motes of glistening blood seep out and swirl all about his body like a cloud of crimson fireflies.  Moments later the red blots dissipate.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| You tap a rune on one of your bands and a cluster of red veins burst out of your legs and swarm up your thighs before burrowing deep into your abdomen, siphoning blood from your stomach.  The veins grow in size then suddenly peel away, sinking back into your bands.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| A cluster of red veins bursts out of &amp;lt;Player&amp;gt;&#039;s legs and swarms up his thighs before burrowing deep into his abdomen, siphoning blood from his stomach!  The veins grow slightly then suddenly peel away, sinking back into the bands on his leg.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FOLD&lt;br /&gt;
| You touch one of your bands and every vein in your body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath the skin.&amp;lt;br&amp;gt;Cast Roundtime 3 Seconds.&lt;br /&gt;
| Every vein in &amp;lt;Player&amp;gt;&#039;s body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath his skin.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bloodtooth Bracer]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin Arena &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Alters must match automatic look description. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLENCH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FIDGET&lt;br /&gt;
|verb3=FOLD&lt;br /&gt;
|verb4=POINT&lt;br /&gt;
|verb5=POKE&lt;br /&gt;
|verb6=PROD&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=RUB&lt;br /&gt;
|verb11=TAP&lt;br /&gt;
|verb12=TOUCH&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>THAILMORE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodtooth_Bracer&amp;diff=245044</id>
		<title>Bloodtooth Bracer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodtooth_Bracer&amp;diff=245044"/>
		<updated>2025-08-25T22:58:28Z</updated>

		<summary type="html">&lt;p&gt;THAILMORE: /* Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
The &#039;&#039;&#039;Bloodtooth Bracer&#039;&#039;&#039; was released at [[Duskruin Arena]] in [[BVShop:Bloodbenders|The Bloodbenders]] in February 2021 by [[User:GS4-KENSTROM|GameMaster Kenstrom]]. The Bloodtooth Bracer has teeth that sink into the user’s flesh. All abilities and magic use blood from the wearer to be activated. The bracer has a health regeneration passive ability. Certificates are available for all upgrades. Each tier has a few zest verbs and a special ability. Each ability has a cooldown period that ranges per ability. Each ability costs health points.&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your red-veined bracer and sense that the creator has provided the following information:&lt;br /&gt;
The red-veined bracer is a type of arm-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits. The base description can be altered, but should always remain singular and match the unchangeable look description.&lt;br /&gt;
&lt;br /&gt;
The bracer is tier 4 of 4. This means that it has access to the following verbs: WEAR, REMOVE, POINT (Blood Blast), POKE, TOUCH, PUSH (Blood Bend), PROD, RUB, FOLD (Blood Bane), CLENCH, TAP, FIDGET (Blood Barrier), EXHALE (Blood Bath). The bracer also provides an enhancement to HP regeneration equal to 3 * its current tier.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the red-veined bracer for you.&lt;br /&gt;
&lt;br /&gt;
The bracer has 4 levels of tiers, each with unique verbs and abilities. The abilities of the bracer will be activated by personal blood sacrifice (hit points drained from its bearer).&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1 (Off-the-Shelf)&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 1 uses {{boldmono|WEAR}}, {{boldmono|REMOVE}} and {{boldmono|POINT}} to activate the &amp;quot;Blood Blast&amp;quot; ability, which is an [[SMR]]-styled blood bolt attack using the plasma crit table.&lt;br /&gt;
Cost: 25 HP. Cooldown: 4 minutes.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! POINT (Blood Blast)&lt;br /&gt;
| You outstretch your hand and a spiralling blast of sanguine blood sprays forth from your palm toward a kobold!&amp;lt;br/&amp;gt;&lt;br /&gt;
[SMR result: 479 (Open d100: 60)]&amp;lt;br/&amp;gt;&lt;br /&gt;
The blast of blood strikes a kobold and begins to boil!&amp;lt;br/&amp;gt;&lt;br /&gt;
... 35 points of damage!&amp;lt;br/&amp;gt;&lt;br /&gt;
Shimmering beam of plasma nearly shears the kobold&#039;s neck in two!&amp;lt;br/&amp;gt;&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;Player&amp;gt; outstretches his hand and a spiralling blast of sanguine blood sprays forth from his palm toward a kobold!&amp;lt;br/&amp;gt;&lt;br /&gt;
[SMR result: 479 (Open d100: 60)]&amp;lt;br/&amp;gt;&lt;br /&gt;
The blast of blood strikes a kobold and begins to boil!&amp;lt;br/&amp;gt;&lt;br /&gt;
... 35 points of damage!&amp;lt;br/&amp;gt;&lt;br /&gt;
Shimmering beam of plasma nearly shears the kobold&#039;s neck in two!&amp;lt;br/&amp;gt;&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You touch a rune on the side of your sanguine bracer and grimace as the razor-sharp teeth bite deeper into your skin before finally retracting back into the membranous layer of the bracer, separating from your flesh.&lt;br /&gt;
| &amp;lt;Player&amp;gt; touches his sanguine bracer and suddenly grimaces in pain before rivulets of blood drip out from beneath the bracer.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You place the sanguine bracer on your arm and suddenly rows of razor-sharp teeth jut out from the membranous layer and sink deep into your flesh, sending a wave of pain through your body!&lt;br /&gt;
| &amp;lt;Player&amp;gt; places a metal-plated sanguine bracer on his arm and suddenly winces in pain and shivers.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Tier 2 uses {{boldmono|TOUCH}}, {{boldmono|POKE}}, and {{boldmono|PUSH}} for the &amp;quot;Blood Bend&amp;quot; ability. Blood Bend drains some HP to restore up to 30 mana and 30 stamina. Cost: 15% Max HP. Cooldown: 45 minutes. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You poke a red vein along your bracer and the membranous layer suddenly peels open, revealing a jagged maw of tiny razor-sharp teeth before it seals up once more.&lt;br /&gt;
| &amp;lt;Player&amp;gt; pokes a red vein along his bracer and the membranous layer suddenly peels open, revealing a jagged maw of tiny razor-sharp teeth before it seals up once more.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH (Blood Bend)&lt;br /&gt;
| You press a rune along your sanguine bracer and wince as the razor-sharp teeth in your flesh bite down.  The pain suddenly relinquishes and is replaced by a jolt of energy and strength that courses through your veins!&lt;br /&gt;
| &amp;lt;Player&amp;gt; presses a rune along his sanguine bracer and winces in pain!  Suddenly his eyes flash with a sanguine glow and his veins begin to throb.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You touch the surface of your sanguine bracer and the membranous layer shifts around your fingers, stretching briefly like incarnadine clay.&lt;br /&gt;
| &amp;lt;Player&amp;gt; touches the surface of his sanguine bracer and the membranous layer shifts around his fingers, stretching briefly like incarnadine clay.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Tier 3 uses {{boldmono|RUB}}, {{boldmono|PROD}} and {{boldmono|FOLD}} for the &amp;quot;Blood Bane&amp;quot; ability. Blood Bane is +40 AS/+24 CS for the next attack or offensive spell cast. Cost: 15% Max HP. Cooldown: 30 minutes. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! FOLD (Blood Bane)&lt;br /&gt;
| You tighten your fist and a rune on your sanguine bracer flashes with a scarlet light!  The razor-sharp teeth dig into your flesh, drawing away blood as your arm gets colder.  Whorls of blood seep up from your skin and begin to swirl about your hand.&lt;br /&gt;
| &amp;lt;Player&amp;gt; tightens his fist and winces while a rune along his sanguine bracer flashes with a scarlet light.  Suddenly whorls of blood seep up from his skin and swirl about his hand.&lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
| You prod your bracer and a swarm of red veins coil out from the membranous layer, thrashing wildly in the air as if grasping for something to latch onto. A moment later the veins seep back into the bracer.&lt;br /&gt;
| &amp;lt;Player&amp;gt; prods his bracer and a swarm of red veins coil out from the membranous layer, thrashing wildly in the air as if grasping for something to latch onto.  A moment later the veins seep back into his bracer.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You rub your hand along the membranous layer of your bracer and the red veins begin to pulse. A moment later your own veins begin to throb briefly with a pale incarnadine glow.&lt;br /&gt;
| &amp;lt;Player&amp;gt; rubs his hand along the membranous layer of his bracer.  A moment later his veins begin to throb briefly with a pale incarnadine glow.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 uses {{boldmono|TAP}}, {{boldmono|CLENCH}} and {{boldmono|FIDGET}} for the &amp;quot;Blood Barrier&amp;quot; ability which summons a barrier of blood that can block an incoming attack and has a chance to counter-attack with a blood bolt strike! Cost: 25% Current HP. Cooldown: 120 minutes. {{boldmono|EXHALE}} will also activate the &amp;quot;Blood Bath&amp;quot; ability which is an instant death spell that uses your blood and bones for a player-friendly Area of Effect SMR blast that strikes three or more of your enemies in one final sacrifice! Target amount is 3 +1 per 50 Physical Fitness skill, max 10. Bonus attack power based on percentage of HP remaining when used. Cost: 100% HP. Cooldown: Once per login day. Both Blood Barrier and Blood Bath can be activated while in RT.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLENCH&lt;br /&gt;
| You clench your hand and suddenly the membranous layer of your sanguine bracer tightens as a thin blood mist wreaths your fist, churning wildly before dissipating.&lt;br /&gt;
| &amp;lt;Player&amp;gt; clenches his hand and suddenly the membranous layer of his sanguine bracer tightens as a thin blood mist wreaths his fist, churning wildly before dissipating.&lt;br /&gt;
|-&lt;br /&gt;
! EXHALE (Blood Bath)&lt;br /&gt;
| First Person View&lt;br /&gt;
| Third Person View&lt;br /&gt;
|-&lt;br /&gt;
! FIDGET (Blood Barrier)&lt;br /&gt;
| You trace a rune on your sanguine bracer and the razor-sharp teeth within dig in deep!  You briefly feel light-headed while your blood drains away, seeping up and out of your skin to coalesce around you in a misty barrier of blood.&lt;br /&gt;
| &amp;lt;Player&amp;gt; traces a rune on his sanguine bracer and winces!  Blood mist seeps up and out of his skin and coalesces in a thin sanguine barrier enveloping him.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You tap a rune upon your bracer and suddenly a cluster of red veins burst forth and swarm up your arm, burrowing into your flesh and begin to siphon blood from your shoulder.  The veins throb and sink back into the membranous layer of your bracer.&lt;br /&gt;
| &amp;lt;Player&amp;gt; taps a rune upon his bracer and suddenly a cluster of red veins burst forth and swarm up his arm, burrowing into his flesh as it begins to siphon blood from his shoulder.  The veins throb and then sink back into the membranous layer of the bracer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Release Story===&lt;br /&gt;
The red fire burned brightly.&lt;br /&gt;
&lt;br /&gt;
The sanguine flames cast flickering shadows along the earthen walls. They were deep enough to avoid the sting of the sandstorm, but close enough to the surface to still hear whispers of the howling winds beyond. One man, young in face and with eyes the color of the blue sea, sat huddled in the corner, pulling at sinewy ribbons of flesh as if trying to untangle a bundle of thin ropes. His fingers were covered in blood as he worked the strings of flesh, kneading them and spreading them like a baker preparing his dough. Beside his feet sat a small stool, its wood stained and its surface cluttered with notched metal plates.&lt;br /&gt;
&lt;br /&gt;
Another man, with the same young face and eyes of the sea stepped into view, the scarlet fires bathing half of his form in an eerie crimson glow. He smiled at his brother, not of the womb, but of magic, of power, of creation, and in many ways, of blood. Sweat soaked his face and darkened his shirt. His grin was wide as he pulled a cloth away from his hand to reveal an enruned red-veined bracer. It resembled more flesh than metal, comprised of a macabre blend of incarnadine muscles, patches of membranous skin, and small metal plates woven together with murky red veins.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Were we successful?&amp;quot; The first man asked.&lt;br /&gt;
&lt;br /&gt;
The second man’s grin widened, if that was even possible, and he nodded. &amp;quot;We were.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He handed the bracer to the first man who had by then slowly rose to his feet. He placed the red-veined bracer on his arm and suddenly rows of razor-sharp teeth jutted out from the membranous layer and sunk deep into the man’s flesh! He winced in pain, but gritted his teeth through it all. His veins began to throb and glow with a red hue. Whorls of blood mist seeped up from his very skin and swirled about his hand for several moments before he outstretched his hand and a spiraling blast of sanguine blood sprayed forth from his palm and struck a nearby wall where it began to boil and hiss.&lt;br /&gt;
&lt;br /&gt;
Both men looked to each other, faces and eyes like a mirror of the other. They both grinned.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We were successful indeed...and this is only the beginning...&amp;quot;&lt;br /&gt;
===Credits===&lt;br /&gt;
From [[User:GS4-KENSTROM|GameMaster Kenstrom]]:&lt;br /&gt;
 I also want to give GM Mestys a huge shout out for being such an amazing code ninja and working so hard to bring this design to life!&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bloodtooth Band]]&lt;br /&gt;
* [[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Template:Script_Gear_Difficulty_Modifier|Gear Difficulty Modifier]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Armor&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Arm-worn armor accessory&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Base description should always remain singular and match the unchangeable look description.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= EXHALE&lt;br /&gt;
|verb3= FIDGET&lt;br /&gt;
|verb4=   FOLD&lt;br /&gt;
|verb5=  POINT&lt;br /&gt;
|verb6=  POKE&lt;br /&gt;
|verb7=  PROD&lt;br /&gt;
|verb8=  PUSH&lt;br /&gt;
|verb9=  REMOVE&lt;br /&gt;
|verb10=  RUB&lt;br /&gt;
|verb11=  TAP&lt;br /&gt;
|verb12=  TOUCH&lt;br /&gt;
|verb13=  WEAR&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THAILMORE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:THAILMORE&amp;diff=240839</id>
		<title>User:THAILMORE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:THAILMORE&amp;diff=240839"/>
		<updated>2025-06-27T18:45:15Z</updated>

		<summary type="html">&lt;p&gt;THAILMORE: Added character portrait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ThailmoreArkhannan.jpg|thumb]]&lt;/div&gt;</summary>
		<author><name>THAILMORE</name></author>
	</entry>
</feed>