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	<updated>2026-05-29T18:31:34Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192813</id>
		<title>Icy gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192813"/>
		<updated>2023-03-27T23:44:13Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Icy Gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Grand_Auction_of_5123|Grand Auction of 5123]]. They have a normal and ice side that are both fully alterable (long and show) and have ambient messaging while icy.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your icy blue gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This icy blue gown will react to ice and water spells being cast at it and transform into an icy gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TILT, PUSH, PULL, TICKLE, KISS, RAISE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The icy form is also alterable, and the ice-clad description (long and show) can make reference to the gown being EMPOWERED.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The ice crystal color may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a $_front-knotted pale blue tulle gown$_ traced in bare alabaster-threaded branches&lt;br /&gt;
Show of normal dress:  Semi-sheer layers of pale blue and grey tulle are loosely knotted across the neckline of the gown, the low-cut drape gathered below the bust by a single ring of pewter.  Sweeping pendant sleeves pool down to the floor-length hem, each one bound by an armlet of tonal silk ribbon placed across the upper arm.  Thin silhouettes of bare branches are splayed across the fabric, the alabaster-threaded lengths tapering towards the waist.&lt;br /&gt;
&lt;br /&gt;
EMPOWERED dress:  a $_front-knotted gown$_ of icy blue tulle engulfed in a rime of glistening ice&lt;br /&gt;
Show of EMPOWERED dress:  Splayed tendrils of glistening white ice cover the flowing skirts of the gown, climbing across the fabric as they traverse upwards, forming a sculpted corset of fragile frost.  Tiny flurries of pale silver peek out beneath the semi-sheer tulle, stirring the pearlescent layers beneath the sheath of branch-like ice as it subtly crackles.  A cooling mist of frosted air swirls about the loosened shards of snow covering the gown in a haze of pallid blue and white. &lt;br /&gt;
&lt;br /&gt;
Ice crystal color:  azuline&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gown may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, thrusting your hip out dramatically as your hand rests upon the skirts of your a front-knotted pale blue tulle gown traced in bare alabaster-threaded branches.&lt;br /&gt;
| Claudaro shifts her body slightly, thrusting her hip out dramatically as she rests her hand upon the skirts of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your pale blue tulle gown, adjusting the waistline to better flatter your figure.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her pale blue tulle gown, adjusting the waistline with a coy smile.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric from your pale blue tulle gown, slowly turning in place as you release each fold from your fingertips.  You nod to yourself, approving of the rearranged drape.&lt;br /&gt;
| With a half-concealed smile, Claudaro gathers a handful of her pale blue tulle gown, turning slowly as she releases each fold like a curtain of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the neckline of your pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the neckline of her pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your pale blue tulle gown to your lips, attempting to bite off a fraying piece of fabric without looking conspicuous.&lt;br /&gt;
| Claudaro brings the sleeve of her pale blue tulle gown to her lips, adopting a look of pure contemplation.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You gracefully extend your arms in an arc above your head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
| Claudaro gracefully extends her arms in an arc above her head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her skirt to sway to and fro from her hips in response to her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You trace the curves of your form across the fabric of your pale blue tulle gown, resting your hand against the curve of your hip as you observe the room.&lt;br /&gt;
| Claudaro traces her silhouette across her gown, emphasizing the drape of the fabric as she watches the area with interest.&lt;br /&gt;
|}&lt;br /&gt;
===Empowered Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! Ice Activating&lt;br /&gt;
|As the ice breaks upon the pale blue tulle gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial light.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
| As the ice breaks upon the icy blue gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial glow.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
|-&lt;br /&gt;
! Ice Ending&lt;br /&gt;
|Serpentine tendrils of azuline mist recede into the fabric of your pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounds the pale blue tulle gown.&lt;br /&gt;
| Serpentine tendrils of azuline mist recede into the fabric of Claudaro&#039;s pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounding Claudaro remains.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, causing the azuline mist to melt into an asymmetrical drape of icicles along the hem and sleeve of your icy blue gown.  As you move back in a more even stance, the frost melds back into the fabric.&lt;br /&gt;
| Claudaro shifts her body slightly, causing the azuline mist of her icy blue gown to melt into an asymmetrical drape of icicles along the hem and sleeve.  As she moves back into a more even stance, the frost melds back into the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your icy blue gown, creating fractures along the icy mist encasing your form.  The mist shatters, sending shards of azuline ice flying.  Before the small chunks of ice make contact with anything, they dissipate into a fine, cooling mist.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her icy blue gown, creating fractures of icy mist that encase her form.  The mist shatters, sending shards of azuline ice flying across the area.  Before the sharp-edged pieces can cause harm, they dissipate into a fine, cooling mist.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric within your hand, clenching the gown tightly.  Thin tendrils of frost soon creep upwards along your palm and you let go, the azuline mist glazing over the fabric once again.&lt;br /&gt;
| Claudaro gathers a handful of fabric within her hand, clenching her gown tightly.  Thin tendrils of frost soon creep upwards along her palm as her fingers begin to turn blue.  Claudaro releases the fabric, the azuline mist-like frost glazing over the gown once again.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the fabric of your icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the fabric of her icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your icy blue gown to your lips, lightly grazing the hem.  As you exhale, a flurry of azuline snowflakes dance across your palm, the burst dissipating shortly thereafter.&lt;br /&gt;
| Claudaro brings the sleeve of her icy blue gown to her lips, lightly grazing the hem.  As she exhales, a flurry of azuline snowflakes dance across her palm, the burst dissipating shortly thereafter.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You extend your arms in a wide arc above your head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly towards the ground, fading away before landing.&lt;br /&gt;
| Claudaro extends her arms in a wide arc above her head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly about her form, fading away before reaching the ground below her.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your ice-sheathed skirt to sway to and fro from your hips.  Tiny plumes of azuline mist snake through the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her ice-sheathed skirt to sway to and fro from her hips.  Tiny plumes of azuline mist snake through the air about her, lashed back and forth by her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| As your fingertips brush against the fabric of your icy blue gown, thin fractals of azuline ice begin to spread across your palms, briefly encasing your exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
| As Claudaro&#039;s fingertips brush against her icy blue gown, thin fractals of ice begin to spread across her palms, climbing quickly across her body as they briefly encase her exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Icy Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
| A layer of azuline rime creeps slowly across your icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
| A layer of azuline rime creeps slowly across Claudaro&#039;s icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of your icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of Claudaro&#039;s icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
|-&lt;br /&gt;
| Layers of azuline icy mist harden along the skirts of your icy blue gown, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shower of snowflakes.&lt;br /&gt;
| Layers of azuline icy mist harden along the skirts of Claudaro&#039;s icy blue gown, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shwower of snowflakes.&lt;br /&gt;
|-&lt;br /&gt;
| Shards of azuline-tinged ice form along the shoulders of your icy blue gown, climbing down across the sleeves before melting into a cascade of fine mist that is promptly trapped in the skirts of your gown, tinting them a pale azuline.&lt;br /&gt;
| Shards of azuline-tinged ice form along the shoulders of Claudaro&#039;s icy blue gown, climbing down across her sleeves before melting into a cascade of fine mist that is promptly trapped in the skirts of her gown, tinting them a pale azuline.&lt;br /&gt;
|-&lt;br /&gt;
| A flurry of azuline snowflakes winds downwards from the hem of your icy blue gown, dancing together in a swirl of pale mist before dissipating into the air.&lt;br /&gt;
| A flurry of azuline snowflakes winds downwards from the hem of Claudaro&#039;s icy blue gown, dancing together in a swirlof pale mist before dissipating into the air.&lt;br /&gt;
|-&lt;br /&gt;
| Fissures of sharp-edged azuline frost form along the fabric of your icy blue gown, the ice cracking into splayed crystalline patterns across the shoulders and chest before fusing together into a smooth finish once again.&lt;br /&gt;
| Fissures of sharp-edged azuline frost form along the fabric of Claudaro&#039;s icy blue gown, the ice cracking into splayed crystalline patterns across her shoulders and chest before fusing together into a smooth finish once again.&lt;br /&gt;
|-&lt;br /&gt;
| Elongated icicles of azuline mist jut outward from the sleeves of your icy blue gown, lasting but a moment before shattering in frigid puffs of colorful ice crystals and mist.&lt;br /&gt;
| Elongated icicles of azuline mist jut outward from the sleeves of Claudaro&#039;s icy blue gown, lasting but for a moment before shattering in frigid puffs of colorful ice crystals and mist.&lt;br /&gt;
|-&lt;br /&gt;
| Fans of slender icicles cage the bodice of your icy blue gown, framing your body in a lattice of azuline ice before melting back into the fabric of your gown once again.&lt;br /&gt;
| Fans of slender icicles cage the bodice of Claudaro&#039;s icy blue gown, framing her body in a lattice of azuline ice momentarily before the ice melts back into the fabric of the gown once again.&lt;br /&gt;
|}&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Ice color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Grand Auction of 5123&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No tight or short skirts.&amp;lt;br&amp;gt;No sheath style.&amp;lt;br&amp;gt;Must be fabric for normal dress.&amp;lt;br&amp;gt;Icy dress can reference ice.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TILT&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= SASHAY&lt;br /&gt;
|verb5= RAISE&lt;br /&gt;
|verb6= TICKLE&lt;br /&gt;
|verb7= KISS&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Grand_Auction_of_5123]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192811</id>
		<title>Icy gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192811"/>
		<updated>2023-03-27T22:30:19Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Icy Gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Grand_Auction_of_5123|Grand Auction of 5123]]. They have a normal and ice side that are both fully alterable (long and show) and have ambient messaging while icy.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your icy blue gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This icy blue gown will react to ice and water spells being cast at it and transform into an icy gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TILT, PUSH, PULL, TICKLE, KISS, RAISE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The icy form is also alterable, and the ice-clad description (long and show) can make reference to the gown being EMPOWERED.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The ice crystal color may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a $_front-knotted pale blue tulle gown$_ traced in bare alabaster-threaded branches&lt;br /&gt;
Show of normal dress:  Semi-sheer layers of pale blue and grey tulle are loosely knotted across the neckline of the gown, the low-cut drape gathered below the bust by a single ring of pewter.  Sweeping pendant sleeves pool down to the floor-length hem, each one bound by an armlet of tonal silk ribbon placed across the upper arm.  Thin silhouettes of bare branches are splayed across the fabric, the alabaster-threaded lengths tapering towards the waist.&lt;br /&gt;
&lt;br /&gt;
EMPOWERED dress:  a $_front-knotted gown$_ of icy blue tulle engulfed in a rime of glistening ice&lt;br /&gt;
Show of EMPOWERED dress:  Splayed tendrils of glistening white ice cover the flowing skirts of the gown, climbing across the fabric as they traverse upwards, forming a sculpted corset of fragile frost.  Tiny flurries of pale silver peek out beneath the semi-sheer tulle, stirring the pearlescent layers beneath the sheath of branch-like ice as it subtly crackles.  A cooling mist of frosted air swirls about the loosened shards of snow covering the gown in a haze of pallid blue and white. &lt;br /&gt;
&lt;br /&gt;
Ice crystal color:  azuline&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gown may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, thrusting your hip out dramatically as your hand rests upon the skirts of your a front-knotted pale blue tulle gown traced in bare alabaster-threaded branches.&lt;br /&gt;
| Claudaro shifts her body slightly, thrusting her hip out dramatically as she rests her hand upon the skirts of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your pale blue tulle gown, adjusting the waistline to better flatter your figure.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her pale blue tulle gown, adjusting the waistline with a coy smile.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric from your pale blue tulle gown, slowly turning in place as you release each fold from your fingertips.  You nod to yourself, approving of the rearranged drape.&lt;br /&gt;
| With a half-concealed smile, Claudaro gathers a handful of her pale blue tulle gown, turning slowly as she releases each fold like a curtain of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the neckline of your pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the neckline of her pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your pale blue tulle gown to your lips, attempting to bite off a fraying piece of fabric without looking conspicuous.&lt;br /&gt;
| Claudaro brings the sleeve of her pale blue tulle gown to her lips, adopting a look of pure contemplation.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You gracefully extend your arms in an arc above your head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
| Claudaro gracefully extends her arms in an arc above her head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her skirt to sway to and fro from her hips in response to her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You trace the curves of your form across the fabric of your pale blue tulle gown, resting your hand against the curve of your hip as you observe the room.&lt;br /&gt;
| Claudaro traces her silhouette across her gown, emphasizing the drape of the fabric as she watches the area with interest.&lt;br /&gt;
|}&lt;br /&gt;
===Empowered Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! Ice Activating&lt;br /&gt;
|As the ice breaks upon the pale blue tulle gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial light.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
| As the ice breaks upon the icy blue gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial glow.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
|-&lt;br /&gt;
! Ice Ending&lt;br /&gt;
|Serpentine tendrils of azuline mist recede into the fabric of your pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounds the pale blue tulle gown.&lt;br /&gt;
| Serpentine tendrils of azuline mist recede into the fabric of Claudaro&#039;s pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounding Claudaro remains.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, causing the azuline mist to melt into an asymmetrical drape of icicles along the hem and sleeve of your icy blue gown.  As you move back in a more even stance, the frost melds back into the fabric.&lt;br /&gt;
| Claudaro shifts her body slightly, causing the azuline mist of her icy blue gown to melt into an asymmetrical drape of icicles along the hem and sleeve.  As she moves back into a more even stance, the frost melds back into the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your icy blue gown, creating fractures along the icy mist encasing your form.  The mist shatters, sending shards of azuline ice flying.  Before the small chunks of ice make contact with anything, they dissipate into a fine, cooling mist.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her icy blue gown, creating fractures of icy mist that encase her form.  The mist shatters, sending shards of azuline ice flying across the area.  Before the sharp-edged pieces can cause harm, they dissipate into a fine, cooling mist.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric within your hand, clenching the gown tightly.  Thin tendrils of frost soon creep upwards along your palm and you let go, the azuline mist glazing over the fabric once again.&lt;br /&gt;
| Claudaro gathers a handful of fabric within her hand, clenching her gown tightly.  Thin tendrils of frost soon creep upwards along her palm as her fingers begin to turn blue.  Claudaro releases the fabric, the azuline mist-like frost glazing over the gown once again.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the fabric of your icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the fabric of her icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your icy blue gown to your lips, lightly grazing the hem.  As you exhale, a flurry of azuline snowflakes dance across your palm, the burst dissipating shortly thereafter.&lt;br /&gt;
| Claudaro brings the sleeve of her icy blue gown to her lips, lightly grazing the hem.  As she exhales, a flurry of azuline snowflakes dance across her palm, the burst dissipating shortly thereafter.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You extend your arms in a wide arc above your head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly towards the ground, fading away before landing.&lt;br /&gt;
| Claudaro extends her arms in a wide arc above her head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly about her form, fading away before reaching the ground below her.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your ice-sheathed skirt to sway to and fro from your hips.  Tiny plumes of azuline mist snake through the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her ice-sheathed skirt to sway to and fro from her hips.  Tiny plumes of azuline mist snake through the air about her, lashed back and forth by her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| As your fingertips brush against the fabric of your icy blue gown, thin fractals of azuline ice begin to spread across your palms, briefly encasing your exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
| As Claudaro&#039;s fingertips brush against her icy blue gown, thin fractals of ice begin to spread across her palms, climbing quickly across her body as they briefly encase her exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Icy Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
| A layer of azuline rime creeps slowly across your icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
| A layer of azuline rime creeps slowly across Claudaro&#039;s icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of your icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of Claudaro&#039;s icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
|-&lt;br /&gt;
| Layers of azuline icy mist harden along the skirts of your icy blue gown, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shower of snowflakes.&lt;br /&gt;
| Layers of azuline icy mist harden along the skirts of Claudaro&#039;s icy blue gown, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shwower of snowflakes.&lt;br /&gt;
|-&lt;br /&gt;
| Shards of azuline-tinged ice form along the shoulders of your icy blue gown, climbing down across the sleeves before melting into a cascade of fine mist that is promptly trapped in the skirts of your gown, tinting them a pale azuline.&lt;br /&gt;
| Shards of azuline-tinged ice form along the shoulders of Claudaro&#039;s icy blue gown, climbing down across her sleeves before melting into a cascade of fine mist that is promptly trapped in the skirts of her gown, tinting them a pale azuline.&lt;br /&gt;
|-&lt;br /&gt;
| A flurry of azuline snowflakes winds downwards from the hem of your icy blue gown, dancing together in a swirl of pale mist before dissipating into the air.&lt;br /&gt;
| A flurry of azuline snowflakes winds downwards from the hem of Claudaro&#039;s icy blue gown, dancing together in a swirlof pale mist before dissipating into the air.&lt;br /&gt;
|-&lt;br /&gt;
| Fissures of sharp-edged azuline frost form along the fabric of your icy blue gown, the ice cracking into splayed crystalline patterns across the shoulders and chest before fusing together into a smooth finish once again.&lt;br /&gt;
| Fissures of sharp-edged azuline frost form along the fabric of Claudaro&#039;s icy blue gown, the ice cracking into splayed crystalline patterns across her shoulders and chest before fusing together into a smooth finish once again.&lt;br /&gt;
|-&lt;br /&gt;
| Elongated icicles of azuline mist jut outward from the sleeves of your icy blue gown, lasting but a moment before shattering in frigid puffs of colorful ice crystals and mist.&lt;br /&gt;
| Elongated icicles of azuline mist jut outward from the sleeves of Claudaro&#039;s icy blue gown, lasting but for a moment before shattering in frigid puffs of colorful ice crystals and mist.&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|}&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Ice color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Grand Auction of 5123&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No tight or short skirts.&amp;lt;br&amp;gt;No sheath style.&amp;lt;br&amp;gt;Must be fabric for normal dress.&amp;lt;br&amp;gt;Icy dress can reference ice.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TILT&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= SASHAY&lt;br /&gt;
|verb5= RAISE&lt;br /&gt;
|verb6= TICKLE&lt;br /&gt;
|verb7= KISS&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Grand_Auction_of_5123]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192810</id>
		<title>Icy gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192810"/>
		<updated>2023-03-27T22:24:36Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Icy Gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Grand_Auction_of_5123|Grand Auction of 5123]]. They have a normal and ice side that are both fully alterable (long and show) and have ambient messaging while icy.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your icy blue gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This icy blue gown will react to ice and water spells being cast at it and transform into an icy gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TILT, PUSH, PULL, TICKLE, KISS, RAISE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The icy form is also alterable, and the ice-clad description (long and show) can make reference to the gown being EMPOWERED.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The ice crystal color may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a $_front-knotted pale blue tulle gown$_ traced in bare alabaster-threaded branches&lt;br /&gt;
Show of normal dress:  Semi-sheer layers of pale blue and grey tulle are loosely knotted across the neckline of the gown, the low-cut drape gathered below the bust by a single ring of pewter.  Sweeping pendant sleeves pool down to the floor-length hem, each one bound by an armlet of tonal silk ribbon placed across the upper arm.  Thin silhouettes of bare branches are splayed across the fabric, the alabaster-threaded lengths tapering towards the waist.&lt;br /&gt;
&lt;br /&gt;
EMPOWERED dress:  a $_front-knotted gown$_ of icy blue tulle engulfed in a rime of glistening ice&lt;br /&gt;
Show of EMPOWERED dress:  Splayed tendrils of glistening white ice cover the flowing skirts of the gown, climbing across the fabric as they traverse upwards, forming a sculpted corset of fragile frost.  Tiny flurries of pale silver peek out beneath the semi-sheer tulle, stirring the pearlescent layers beneath the sheath of branch-like ice as it subtly crackles.  A cooling mist of frosted air swirls about the loosened shards of snow covering the gown in a haze of pallid blue and white. &lt;br /&gt;
&lt;br /&gt;
Ice crystal color:  azuline&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gown may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, thrusting your hip out dramatically as your hand rests upon the skirts of your a front-knotted pale blue tulle gown traced in bare alabaster-threaded branches.&lt;br /&gt;
| Claudaro shifts her body slightly, thrusting her hip out dramatically as she rests her hand upon the skirts of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your pale blue tulle gown, adjusting the waistline to better flatter your figure.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her pale blue tulle gown, adjusting the waistline with a coy smile.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric from your pale blue tulle gown, slowly turning in place as you release each fold from your fingertips.  You nod to yourself, approving of the rearranged drape.&lt;br /&gt;
| With a half-concealed smile, Claudaro gathers a handful of her pale blue tulle gown, turning slowly as she releases each fold like a curtain of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the neckline of your pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the neckline of her pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your pale blue tulle gown to your lips, attempting to bite off a fraying piece of fabric without looking conspicuous.&lt;br /&gt;
| Claudaro brings the sleeve of her pale blue tulle gown to her lips, adopting a look of pure contemplation.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You gracefully extend your arms in an arc above your head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
| Claudaro gracefully extends her arms in an arc above her head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her skirt to sway to and fro from her hips in response to her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You trace the curves of your form across the fabric of your pale blue tulle gown, resting your hand against the curve of your hip as you observe the room.&lt;br /&gt;
| Claudaro traces her silhouette across her gown, emphasizing the drape of the fabric as she watches the area with interest.&lt;br /&gt;
|}&lt;br /&gt;
===Empowered Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! Ice Activating&lt;br /&gt;
|As the ice breaks upon the pale blue tulle gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial light.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
| As the ice breaks upon the icy blue gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial glow.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
|-&lt;br /&gt;
! Ice Ending&lt;br /&gt;
|Serpentine tendrils of azuline mist recede into the fabric of your pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounds the pale blue tulle gown.&lt;br /&gt;
| Serpentine tendrils of azuline mist recede into the fabric of Claudaro&#039;s pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounding Claudaro remains.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, causing the azuline mist to melt into an asymmetrical drape of icicles along the hem and sleeve of your icy blue gown.  As you move back in a more even stance, the frost melds back into the fabric.&lt;br /&gt;
| Claudaro shifts her body slightly, causing the azuline mist of her icy blue gown to melt into an asymmetrical drape of icicles along the hem and sleeve.  As she moves back into a more even stance, the frost melds back into the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your icy blue gown, creating fractures along the icy mist encasing your form.  The mist shatters, sending shards of azuline ice flying.  Before the small chunks of ice make contact with anything, they dissipate into a fine, cooling mist.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her icy blue gown, creating fractures of icy mist that encase her form.  The mist shatters, sending shards of azuline ice flying across the area.  Before the sharp-edged pieces can cause harm, they dissipate into a fine, cooling mist.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric within your hand, clenching the gown tightly.  Thin tendrils of frost soon creep upwards along your palm and you let go, the azuline mist glazing over the fabric once again.&lt;br /&gt;
| Claudaro gathers a handful of fabric within her hand, clenching her gown tightly.  Thin tendrils of frost soon creep upwards along her palm as her fingers begin to turn blue.  Claudaro releases the fabric, the azuline mist-like frost glazing over the gown once again.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the fabric of your icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the fabric of her icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your icy blue gown to your lips, lightly grazing the hem.  As you exhale, a flurry of azuline snowflakes dance across your palm, the burst dissipating shortly thereafter.&lt;br /&gt;
| Claudaro brings the sleeve of her icy blue gown to her lips, lightly grazing the hem.  As she exhales, a flurry of azuline snowflakes dance across her palm, the burst dissipating shortly thereafter.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You extend your arms in a wide arc above your head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly towards the ground, fading away before landing.&lt;br /&gt;
| Claudaro extends her arms in a wide arc above her head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly about her form, fading away before reaching the ground below her.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your ice-sheathed skirt to sway to and fro from your hips.  Tiny plumes of azuline mist snake through the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her ice-sheathed skirt to sway to and fro from her hips.  Tiny plumes of azuline mist snake through the air about her, lashed back and forth by her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| As your fingertips brush against the fabric of your icy blue gown, thin fractals of azuline ice begin to spread across your palms, briefly encasing your exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
| As Claudaro&#039;s fingertips brush against her icy blue gown, thin fractals of ice begin to spread across her palms, climbing quickly across her body as they briefly encase her exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Icy Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
| A layer of azuline rime creeps slowly across your icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
| A layer of azuline rime creeps slowly across Claudaro&#039;s icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of your icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of Claudaro&#039;s icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
|-&lt;br /&gt;
| Layers of azuline icy mist harden along the skirts of your icy blue gown, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shower of snowflakes.&lt;br /&gt;
| Layers of azuline icy mist harden along the skirts of Claudaro&#039;s icy blue gown, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shwower of snowflakes.&lt;br /&gt;
|-&lt;br /&gt;
| Shards of azuline-tinged ice form along the shoulders of your icy blue gown, climbing down across the sleeves before melting into a cascade of fine mist that is promptly trapped in the skirts of your gown, tinting them a pale azuline.&lt;br /&gt;
| Shards of azuline-tinged ice form along the shoulders of Claudaro&#039;s icy blue gown, climbing down across her sleeves before melting into a cascade of fine mist that is promptly trapped in the skirts of her gown, tinting them a pale azuline.&lt;br /&gt;
|-&lt;br /&gt;
| A flurry of azuline snowflakes winds downwards from the hem of your icy blue gown, dancing together in a swirl of pale mist before dissipating into the air.&lt;br /&gt;
| A flurry of azuline snowflakes winds downwards from the hem of Claudaro&#039;s icy blue gown, dancing together in a swirlof pale mist before dissipating into the air.&lt;br /&gt;
|-&lt;br /&gt;
| Fissures of sharp-edged azuline frost form along the fabric of your icy blue gown, the ice cracking into splayed crystalline patterns across the shoulders and chest before fusing together into a smooth finish once again.&lt;br /&gt;
| Fissures of sharp-edged azuline frost form along the fabric of Claudaro&#039;s icy blue gown, the ice cracking into splayed crystalline patterns across her shoulders and chest before fusing together into a smooth finish once again.&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|}&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Ice color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Grand Auction of 5123&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No tight or short skirts.&amp;lt;br&amp;gt;No sheath style.&amp;lt;br&amp;gt;Must be fabric for normal dress.&amp;lt;br&amp;gt;Icy dress can reference ice.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TILT&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= SASHAY&lt;br /&gt;
|verb5= RAISE&lt;br /&gt;
|verb6= TICKLE&lt;br /&gt;
|verb7= KISS&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Grand_Auction_of_5123]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192806</id>
		<title>Icy gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192806"/>
		<updated>2023-03-27T22:18:57Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Icy Gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Grand_Auction_of_5123|Grand Auction of 5123]]. They have a normal and ice side that are both fully alterable (long and show) and have ambient messaging while icy.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your icy blue gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This icy blue gown will react to ice and water spells being cast at it and transform into an icy gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TILT, PUSH, PULL, TICKLE, KISS, RAISE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The icy form is also alterable, and the ice-clad description (long and show) can make reference to the gown being EMPOWERED.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The ice crystal color may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a $_front-knotted pale blue tulle gown$_ traced in bare alabaster-threaded branches&lt;br /&gt;
Show of normal dress:  Semi-sheer layers of pale blue and grey tulle are loosely knotted across the neckline of the gown, the low-cut drape gathered below the bust by a single ring of pewter.  Sweeping pendant sleeves pool down to the floor-length hem, each one bound by an armlet of tonal silk ribbon placed across the upper arm.  Thin silhouettes of bare branches are splayed across the fabric, the alabaster-threaded lengths tapering towards the waist.&lt;br /&gt;
&lt;br /&gt;
EMPOWERED dress:  a $_front-knotted gown$_ of icy blue tulle engulfed in a rime of glistening ice&lt;br /&gt;
Show of EMPOWERED dress:  Splayed tendrils of glistening white ice cover the flowing skirts of the gown, climbing across the fabric as they traverse upwards, forming a sculpted corset of fragile frost.  Tiny flurries of pale silver peek out beneath the semi-sheer tulle, stirring the pearlescent layers beneath the sheath of branch-like ice as it subtly crackles.  A cooling mist of frosted air swirls about the loosened shards of snow covering the gown in a haze of pallid blue and white. &lt;br /&gt;
&lt;br /&gt;
Ice crystal color:  azuline&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gown may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, thrusting your hip out dramatically as your hand rests upon the skirts of your a front-knotted pale blue tulle gown traced in bare alabaster-threaded branches.&lt;br /&gt;
| Claudaro shifts her body slightly, thrusting her hip out dramatically as she rests her hand upon the skirts of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your pale blue tulle gown, adjusting the waistline to better flatter your figure.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her pale blue tulle gown, adjusting the waistline with a coy smile.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric from your pale blue tulle gown, slowly turning in place as you release each fold from your fingertips.  You nod to yourself, approving of the rearranged drape.&lt;br /&gt;
| With a half-concealed smile, Claudaro gathers a handful of her pale blue tulle gown, turning slowly as she releases each fold like a curtain of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the neckline of your pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the neckline of her pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your pale blue tulle gown to your lips, attempting to bite off a fraying piece of fabric without looking conspicuous.&lt;br /&gt;
| Claudaro brings the sleeve of her pale blue tulle gown to her lips, adopting a look of pure contemplation.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You gracefully extend your arms in an arc above your head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
| Claudaro gracefully extends her arms in an arc above her head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her skirt to sway to and fro from her hips in response to her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You trace the curves of your form across the fabric of your pale blue tulle gown, resting your hand against the curve of your hip as you observe the room.&lt;br /&gt;
| Claudaro traces her silhouette across her gown, emphasizing the drape of the fabric as she watches the area with interest.&lt;br /&gt;
|}&lt;br /&gt;
===Empowered Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! Ice Activating&lt;br /&gt;
|As the ice breaks upon the pale blue tulle gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial light.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
| As the ice breaks upon the icy blue gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial glow.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
|-&lt;br /&gt;
! Ice Ending&lt;br /&gt;
|Serpentine tendrils of azuline mist recede into the fabric of your pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounds the pale blue tulle gown.&lt;br /&gt;
| Serpentine tendrils of azuline mist recede into the fabric of Claudaro&#039;s pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounding Claudaro remains.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, causing the azuline mist to melt into an asymmetrical drape of icicles along the hem and sleeve of your icy blue gown.  As you move back in a more even stance, the frost melds back into the fabric.&lt;br /&gt;
| Claudaro shifts her body slightly, causing the azuline mist of her icy blue gown to melt into an asymmetrical drape of icicles along the hem and sleeve.  As she moves back into a more even stance, the frost melds back into the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your icy blue gown, creating fractures along the icy mist encasing your form.  The mist shatters, sending shards of azuline ice flying.  Before the small chunks of ice make contact with anything, they dissipate into a fine, cooling mist.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her icy blue gown, creating fractures of icy mist that encase her form.  The mist shatters, sending shards of azuline ice flying across the area.  Before the sharp-edged pieces can cause harm, they dissipate into a fine, cooling mist.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric within your hand, clenching the gown tightly.  Thin tendrils of frost soon creep upwards along your palm and you let go, the azuline mist glazing over the fabric once again.&lt;br /&gt;
| Claudaro gathers a handful of fabric within her hand, clenching her gown tightly.  Thin tendrils of frost soon creep upwards along her palm as her fingers begin to turn blue.  Claudaro releases the fabric, the azuline mist-like frost glazing over the gown once again.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the fabric of your icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the fabric of her icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your icy blue gown to your lips, lightly grazing the hem.  As you exhale, a flurry of azuline snowflakes dance across your palm, the burst dissipating shortly thereafter.&lt;br /&gt;
| Claudaro brings the sleeve of her icy blue gown to her lips, lightly grazing the hem.  As she exhales, a flurry of azuline snowflakes dance across her palm, the burst dissipating shortly thereafter.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You extend your arms in a wide arc above your head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly towards the ground, fading away before landing.&lt;br /&gt;
| Claudaro extends her arms in a wide arc above her head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly about her form, fading away before reaching the ground below her.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your ice-sheathed skirt to sway to and fro from your hips.  Tiny plumes of azuline mist snake through the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her ice-sheathed skirt to sway to and fro from her hips.  Tiny plumes of azuline mist snake through the air about her, lashed back and forth by her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| As your fingertips brush against the fabric of your icy blue gown, thin fractals of azuline ice begin to spread across your palms, briefly encasing your exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
| As Claudaro&#039;s fingertips brush against her icy blue gown, thin fractals of ice begin to spread across her palms, climbing quickly across her body as they briefly encase her exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Icy Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
| A layer of azuline rime creeps slowly across your icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
| A layer of azuline rime creeps slowly across Claudaro&#039;s icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of your icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of Claudaro&#039;s icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
|-&lt;br /&gt;
| Layers of azuline icy mist harden along the skirts of your icy blue gown, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shower of snowflakes.&lt;br /&gt;
| Layers of azuline icy mist harden along the skirts of Claudaro&#039;s icy blue gown, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shwower of snowflakes.&lt;br /&gt;
|-&lt;br /&gt;
| Shards of azuline-tinged ice form along the shoulders of your icy blue gown, climbing down across the sleeves before melting into a cascade of fine mist that is promptly trapped in the skirts of your gown, tinting them a pale azuline.&lt;br /&gt;
| Shards of azuline-tinged ice form along the shoulders of Claudaro&#039;s icy blue gown, climbing down across her sleeves before melting into a cascade of fine mist that is promptly trapped in the skirts of her gown, tinting them a pale azuline.&lt;br /&gt;
|-&lt;br /&gt;
| A flurry of azuline snowflakes winds downwards from the hem of your icy blue gown, dancing together in a swirl of pale mist before dissipating into the air.&lt;br /&gt;
| A flurry of azuline snowflakes winds downwards from the hem of Claudaro&#039;s icy blue gown, dancing together in a swirlof pale mist before dissipating into the air.&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|}&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Ice color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Grand Auction of 5123&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No tight or short skirts.&amp;lt;br&amp;gt;No sheath style.&amp;lt;br&amp;gt;Must be fabric for normal dress.&amp;lt;br&amp;gt;Icy dress can reference ice.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TILT&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= SASHAY&lt;br /&gt;
|verb5= RAISE&lt;br /&gt;
|verb6= TICKLE&lt;br /&gt;
|verb7= KISS&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192800</id>
		<title>Icy gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192800"/>
		<updated>2023-03-27T22:13:51Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Icy Gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Grand_Auction_of_5123|Grand Auction of 5123]]. They have a normal and ice side that are both fully alterable (long and show) and have ambient messaging while icy.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your icy blue gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This icy blue gown will react to ice and water spells being cast at it and transform into an icy gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TILT, PUSH, PULL, TICKLE, KISS, RAISE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The icy form is also alterable, and the ice-clad description (long and show) can make reference to the gown being EMPOWERED.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The ice crystal color may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a $_front-knotted pale blue tulle gown$_ traced in bare alabaster-threaded branches&lt;br /&gt;
Show of normal dress:  Semi-sheer layers of pale blue and grey tulle are loosely knotted across the neckline of the gown, the low-cut drape gathered below the bust by a single ring of pewter.  Sweeping pendant sleeves pool down to the floor-length hem, each one bound by an armlet of tonal silk ribbon placed across the upper arm.  Thin silhouettes of bare branches are splayed across the fabric, the alabaster-threaded lengths tapering towards the waist.&lt;br /&gt;
&lt;br /&gt;
EMPOWERED dress:  a $_front-knotted gown$_ of icy blue tulle engulfed in a rime of glistening ice&lt;br /&gt;
Show of EMPOWERED dress:  Splayed tendrils of glistening white ice cover the flowing skirts of the gown, climbing across the fabric as they traverse upwards, forming a sculpted corset of fragile frost.  Tiny flurries of pale silver peek out beneath the semi-sheer tulle, stirring the pearlescent layers beneath the sheath of branch-like ice as it subtly crackles.  A cooling mist of frosted air swirls about the loosened shards of snow covering the gown in a haze of pallid blue and white. &lt;br /&gt;
&lt;br /&gt;
Ice crystal color:  azuline&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gown may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, thrusting your hip out dramatically as your hand rests upon the skirts of your a front-knotted pale blue tulle gown traced in bare alabaster-threaded branches.&lt;br /&gt;
| Claudaro shifts her body slightly, thrusting her hip out dramatically as she rests her hand upon the skirts of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your pale blue tulle gown, adjusting the waistline to better flatter your figure.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her pale blue tulle gown, adjusting the waistline with a coy smile.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric from your pale blue tulle gown, slowly turning in place as you release each fold from your fingertips.  You nod to yourself, approving of the rearranged drape.&lt;br /&gt;
| With a half-concealed smile, Claudaro gathers a handful of her pale blue tulle gown, turning slowly as she releases each fold like a curtain of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the neckline of your pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the neckline of her pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your pale blue tulle gown to your lips, attempting to bite off a fraying piece of fabric without looking conspicuous.&lt;br /&gt;
| Claudaro brings the sleeve of her pale blue tulle gown to her lips, adopting a look of pure contemplation.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You gracefully extend your arms in an arc above your head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
| Claudaro gracefully extends her arms in an arc above her head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her skirt to sway to and fro from her hips in response to her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You trace the curves of your form across the fabric of your pale blue tulle gown, resting your hand against the curve of your hip as you observe the room.&lt;br /&gt;
| Claudaro traces her silhouette across her gown, emphasizing the drape of the fabric as she watches the area with interest.&lt;br /&gt;
|}&lt;br /&gt;
===Empowered Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! Ice Activating&lt;br /&gt;
|As the ice breaks upon the pale blue tulle gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial light.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
| As the ice breaks upon the icy blue gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial glow.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
|-&lt;br /&gt;
! Ice Ending&lt;br /&gt;
|Serpentine tendrils of azuline mist recede into the fabric of your pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounds the pale blue tulle gown.&lt;br /&gt;
| Serpentine tendrils of azuline mist recede into the fabric of Claudaro&#039;s pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounding Claudaro remains.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, causing the azuline mist to melt into an asymmetrical drape of icicles along the hem and sleeve of your icy blue gown.  As you move back in a more even stance, the frost melds back into the fabric.&lt;br /&gt;
| Claudaro shifts her body slightly, causing the azuline mist of her icy blue gown to melt into an asymmetrical drape of icicles along the hem and sleeve.  As she moves back into a more even stance, the frost melds back into the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your icy blue gown, creating fractures along the icy mist encasing your form.  The mist shatters, sending shards of azuline ice flying.  Before the small chunks of ice make contact with anything, they dissipate into a fine, cooling mist.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her icy blue gown, creating fractures of icy mist that encase her form.  The mist shatters, sending shards of azuline ice flying across the area.  Before the sharp-edged pieces can cause harm, they dissipate into a fine, cooling mist.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric within your hand, clenching the gown tightly.  Thin tendrils of frost soon creep upwards along your palm and you let go, the azuline mist glazing over the fabric once again.&lt;br /&gt;
| Claudaro gathers a handful of fabric within her hand, clenching her gown tightly.  Thin tendrils of frost soon creep upwards along her palm as her fingers begin to turn blue.  Claudaro releases the fabric, the azuline mist-like frost glazing over the gown once again.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the fabric of your icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the fabric of her icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your icy blue gown to your lips, lightly grazing the hem.  As you exhale, a flurry of azuline snowflakes dance across your palm, the burst dissipating shortly thereafter.&lt;br /&gt;
| Claudaro brings the sleeve of her icy blue gown to her lips, lightly grazing the hem.  As she exhales, a flurry of azuline snowflakes dance across her palm, the burst dissipating shortly thereafter.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You extend your arms in a wide arc above your head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly towards the ground, fading away before landing.&lt;br /&gt;
| Claudaro extends her arms in a wide arc above her head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly about her form, fading away before reaching the ground below her.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your ice-sheathed skirt to sway to and fro from your hips.  Tiny plumes of azuline mist snake through the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her ice-sheathed skirt to sway to and fro from her hips.  Tiny plumes of azuline mist snake through the air about her, lashed back and forth by her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| As your fingertips brush against the fabric of your icy blue gown, thin fractals of azuline ice begin to spread across your palms, briefly encasing your exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
| As Claudaro&#039;s fingertips brush against her icy blue gown, thin fractals of ice begin to spread across her palms, climbing quickly across her body as they briefly encase her exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Icy Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
| A layer of azuline rime creeps slowly across your icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
| A layer of azuline rime creeps slowly across Claudaro&#039;s icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of your icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of Claudaro&#039;s icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
|-&lt;br /&gt;
| Layers of azuline icy mist harden along the skirts of your icy blue gown, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shower of snowflakes.&lt;br /&gt;
| Layers of azuline icy mist harden along the skirts of Claudaro&#039;s icy blue gown, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shwower of snowflakes.&lt;br /&gt;
|-&lt;br /&gt;
| Shards of azuline-tinged ice form along the shoulders of your icy blue gown, climbing down across the sleeves before melting into a cascade of fine mist that is promptly trapped in the skirts of your gown, tinting them a pale azuline.&lt;br /&gt;
| Shards of azuline-tinged ice form along the shoulders of Claudaro&#039;s icy blue gown, climbing down across her sleeves before melting into a cascade of fine mist that is promptly trapped in the skirts of her gown, tinting them a pale azuline.&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|}&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Ice color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Grand Auction of 5123&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No tight or short skirts.&amp;lt;br&amp;gt;No sheath style.&amp;lt;br&amp;gt;Must be fabric for normal dress.&amp;lt;br&amp;gt;Icy dress can reference ice.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TILT&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= SASHAY&lt;br /&gt;
|verb5= RAISE&lt;br /&gt;
|verb6= TICKLE&lt;br /&gt;
|verb7= KISS&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192771</id>
		<title>Icy gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192771"/>
		<updated>2023-03-27T21:53:44Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Icy Gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Grand_Auction_of_5123|Grand Auction of 5123]]. They have a normal and ice side that are both fully alterable (long and show) and have ambient messaging while icy.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your icy blue gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This icy blue gown will react to ice and water spells being cast at it and transform into an icy gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TILT, PUSH, PULL, TICKLE, KISS, RAISE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The icy form is also alterable, and the ice-clad description (long and show) can make reference to the gown being EMPOWERED.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The ice crystal color may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a $_front-knotted pale blue tulle gown$_ traced in bare alabaster-threaded branches&lt;br /&gt;
Show of normal dress:  Semi-sheer layers of pale blue and grey tulle are loosely knotted across the neckline of the gown, the low-cut drape gathered below the bust by a single ring of pewter.  Sweeping pendant sleeves pool down to the floor-length hem, each one bound by an armlet of tonal silk ribbon placed across the upper arm.  Thin silhouettes of bare branches are splayed across the fabric, the alabaster-threaded lengths tapering towards the waist.&lt;br /&gt;
&lt;br /&gt;
EMPOWERED dress:  a $_front-knotted gown$_ of icy blue tulle engulfed in a rime of glistening ice&lt;br /&gt;
Show of EMPOWERED dress:  Splayed tendrils of glistening white ice cover the flowing skirts of the gown, climbing across the fabric as they traverse upwards, forming a sculpted corset of fragile frost.  Tiny flurries of pale silver peek out beneath the semi-sheer tulle, stirring the pearlescent layers beneath the sheath of branch-like ice as it subtly crackles.  A cooling mist of frosted air swirls about the loosened shards of snow covering the gown in a haze of pallid blue and white. &lt;br /&gt;
&lt;br /&gt;
Ice crystal color:  azuline&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gown may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, thrusting your hip out dramatically as your hand rests upon the skirts of your a front-knotted pale blue tulle gown traced in bare alabaster-threaded branches.&lt;br /&gt;
| Claudaro shifts her body slightly, thrusting her hip out dramatically as she rests her hand upon the skirts of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your pale blue tulle gown, adjusting the waistline to better flatter your figure.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her pale blue tulle gown, adjusting the waistline with a coy smile.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric from your pale blue tulle gown, slowly turning in place as you release each fold from your fingertips.  You nod to yourself, approving of the rearranged drape.&lt;br /&gt;
| With a half-concealed smile, Claudaro gathers a handful of her pale blue tulle gown, turning slowly as she releases each fold like a curtain of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the neckline of your pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the neckline of her pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your pale blue tulle gown to your lips, attempting to bite off a fraying piece of fabric without looking conspicuous.&lt;br /&gt;
| Claudaro brings the sleeve of her pale blue tulle gown to her lips, adopting a look of pure contemplation.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You gracefully extend your arms in an arc above your head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
| Claudaro gracefully extends her arms in an arc above her head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her skirt to sway to and fro from her hips in response to her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You trace the curves of your form across the fabric of your pale blue tulle gown, resting your hand against the curve of your hip as you observe the room.&lt;br /&gt;
| Claudaro traces her silhouette across her gown, emphasizing the drape of the fabric as she watches the area with interest.&lt;br /&gt;
|}&lt;br /&gt;
===Empowered Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! Ice Activating&lt;br /&gt;
|As the ice breaks upon the pale blue tulle gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial light.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
| As the ice breaks upon the icy blue gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial glow.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
|-&lt;br /&gt;
! Ice Ending&lt;br /&gt;
|Serpentine tendrils of azuline mist recede into the fabric of your pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounds the pale blue tulle gown.&lt;br /&gt;
| Serpentine tendrils of azuline mist recede into the fabric of Claudaro&#039;s pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounding Claudaro remains.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, causing the azuline mist to melt into an asymmetrical drape of icicles along the hem and sleeve of your icy blue gown.  As you move back in a more even stance, the frost melds back into the fabric.&lt;br /&gt;
| Claudaro shifts her body slightly, causing the azuline mist of her icy blue gown to melt into an asymmetrical drape of icicles along the hem and sleeve.  As she moves back into a more even stance, the frost melds back into the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your icy blue gown, creating fractures along the icy mist encasing your form.  The mist shatters, sending shards of azuline ice flying.  Before the small chunks of ice make contact with anything, they dissipate into a fine, cooling mist.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her icy blue gown, creating fractures of icy mist that encase her form.  The mist shatters, sending shards of azuline ice flying across the area.  Before the sharp-edged pieces can cause harm, they dissipate into a fine, cooling mist.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric within your hand, clenching the gown tightly.  Thin tendrils of frost soon creep upwards along your palm and you let go, the azuline mist glazing over the fabric once again.&lt;br /&gt;
| Claudaro gathers a handful of fabric within her hand, clenching her gown tightly.  Thin tendrils of frost soon creep upwards along her palm as her fingers begin to turn blue.  Claudaro releases the fabric, the azuline mist-like frost glazing over the gown once again.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the fabric of your icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the fabric of her icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your icy blue gown to your lips, lightly grazing the hem.  As you exhale, a flurry of azuline snowflakes dance across your palm, the burst dissipating shortly thereafter.&lt;br /&gt;
| Claudaro brings the sleeve of her icy blue gown to her lips, lightly grazing the hem.  As she exhales, a flurry of azuline snowflakes dance across her palm, the burst dissipating shortly thereafter.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You extend your arms in a wide arc above your head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly towards the ground, fading away before landing.&lt;br /&gt;
| Claudaro extends her arms in a wide arc above her head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly about her form, fading away before reaching the ground below her.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your ice-sheathed skirt to sway to and fro from your hips.  Tiny plumes of azuline mist snake through the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her ice-sheathed skirt to sway to and fro from her hips.  Tiny plumes of azuline mist snake through the air about her, lashed back and forth by her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| As your fingertips brush against the fabric of your icy blue gown, thin fractals of azuline ice begin to spread across your palms, briefly encasing your exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
| As Claudaro&#039;s fingertips brush against her icy blue gown, thin fractals of ice begin to spread across her palms, climbing quickly across her body as they briefly encase her exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Icy Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
| A layer of azuline rime creeps slowly across your icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
| A layer of azuline rime creeps slowly across Claudaro&#039;s icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of your icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of Claudaro&#039;s icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
|-&lt;br /&gt;
| Layers of azuline icy mist harden along the skirts of your icy blue gown, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shower of snowflakes.&lt;br /&gt;
| Layers of azuline icy mist harden along the skirts of Claudaro&#039;s icy blue gown, reflecting rainbow-like patterns in the folds of the fabric.  With a sudden creaking sound, the ice shatters into a shwower of snowflakes.&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
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|-&lt;br /&gt;
| placeholder&lt;br /&gt;
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|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|}&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Ice color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Grand Auction of 5123&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No tight or short skirts.&amp;lt;br&amp;gt;No sheath style.&amp;lt;br&amp;gt;Must be fabric for normal dress.&amp;lt;br&amp;gt;Icy dress can reference ice.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TILT&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= SASHAY&lt;br /&gt;
|verb5= RAISE&lt;br /&gt;
|verb6= TICKLE&lt;br /&gt;
|verb7= KISS&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
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|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fiery_gown&amp;diff=192770</id>
		<title>Fiery gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fiery_gown&amp;diff=192770"/>
		<updated>2023-03-27T21:52:31Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fiery gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Great Auction of 2016]] and have been released in limited quantity since then. They have a normal and fire side that are both fully alterable (long and show) and have ambient messaging while on fire.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your elesine bliaut and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This elesine bliaut will react to fiery spells being cast at it and transform into a fiery gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TURN, PULL, PUSH, TICKLE, WAVE, SHAKE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The fiery form is also alterable, and the on-fire description (long and show) can make reference to the gown being on fire.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;flame color&#039;&#039;&#039;&amp;lt;/span&amp;gt; may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.  Exercise common sense!&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a midnight blue elesine bliaut stitched with runes among the weft and weave&lt;br /&gt;
Show of normal dress:  The execution of the bliaut&#039;s design exploits the unique weave of the elesine, slanting narrow wedge-shaped panels diagonally across the fabric to play the triaxal pattern against itself.  As ambient light strikes the metallic electrum threads, a prismatic array of colors ripples over the silk, enhancing the depth of the midnight blue hue reminiscent of rainbows arcing over a star-studded night sky.  The effect is supported by coruscating elemental runes, patterned across the sleeves, neckline, and hem.&lt;br /&gt;
&lt;br /&gt;
On Fire dress:  a midnight blue elesine bliaut sheathed in roiling rainbow flames&lt;br /&gt;
Show of On Fire dress:  Vibrant and untamed, ripples of rainbow-hued flame roil just over the surface of the elesine, fitful as they chase the threads of electrum in the weave.  Along the sweeping neckline and billowing sleeves of the bliaut, tendrils of prismatic flames dance and surge, cascading over the midnight blue in undulating waves that sink into the deep folds of the voluminous skirt.  Scintillating motes of silver flare here and there, mere embers that escape only to die breathlessly on the air.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Flame color:  prismatic rainbow-hued&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the bliaut may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| With your hands clasped at your waist, you give a quick turn, and the skirt of your elesine bliaut twists at your hips before flaring out to the hem.&lt;br /&gt;
| With her hands clasped at her waist, Claudaro gives a quick turn, and the skirt of her elesine bliaut twists at her hips before flaring out to the hem.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Hooking two fingers discreetly in the excess fabric of your elesine bliaut, you give it the subtlest tug, causing your skirt to sway, then settle in perfect folds about your legs.&lt;br /&gt;
| A gentle touch from Claudaro causes the fabric of her skirt to sway before settling in perfect folds about her legs.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You stiffly smooth your hands over the bodice of your elesine bliaut before they come to rest firmly on your hips, and you irritatedly tap a finger against your waist.&lt;br /&gt;
| Claudaro smoothes her hands over the bodice of her elesine bliaut before they come to rest firmly on her hips.  She taps a finger against her waist, and you detect the faintest hint of irritation from her direction.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| Thoughtfully, your fingers skip along the bodice of your elesine bliaut before your hand comes to rest on your waist.  A single finger taps out a staccato rhythm as you muse to yourself.&lt;br /&gt;
| Claudaro&#039;s fingers skip along the bodice of her elesine bliaut before she rests her hand against her waist.  A single finger taps out a staccato rhythm as she seems lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Taking each side of your skirt in hand, you swish the fabric back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
| Taking each side of her skirt in hand, Claudaro swishes the fabric back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You briskly ruffle your hands through the excess fabric of your skirt, causing any wrinkles to fall away, leaving the lengths to fall in smooth folds.&lt;br /&gt;
| Claudaro briskly ruffles her hands through the excess fabric of her skirt, causing ripples in the fabric that race from hip to hem.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her skirt to sway to and fro from her hips in response to her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You make a cursory account of yourself, brushing your hands across the bodice of your elesine bliaut and the skirt, assuring yourself that everything is perfectly in place.&lt;br /&gt;
| Claudaro brushes her hands across the bodice of her elesine bliaut and the skirt, as if assuring herself everything is perfectly in place.&lt;br /&gt;
|}&lt;br /&gt;
===On Fire Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! Flames Activating&lt;br /&gt;
|As the flames break upon the elesine bliaut, the fire is absorbed into the fabric, each thread subtly backlit by a fiery glow.  In a rush that causes the air to distort, &#039;&#039;prismatic rainbow-hued&#039;&#039; flames erupt and race to cover the garment in a cloak of living fire as a midnight blue elesine bliaut sheathed in roiling rainbow flames is revealed.&lt;br /&gt;
| Same.&lt;br /&gt;
|-&lt;br /&gt;
! Flames Ending&lt;br /&gt;
|With faint whispers like the dying of embers in a forgotten hearth, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames recede into the fabric of your elesine bliaut, leaving naught behind but the subtlest ghost of smoke in the air.&lt;br /&gt;
| With faint whispers like the dying of embers in a forgotten hearth, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames recede into the fabric of Claudaro&#039;s elesine bliaut, leaving naught behind but the subtlest ghost of smoke in the air.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| Elbows bent and hands raised in display, you give a lengthy turn, and the flaming skirt of your elesine bliaut twists at your hips before flaring out in waves of &#039;&#039;prismatic rainbow-hued&#039;&#039; fire to the hem.  As your skirt stills, the flames continue to crawl amidst the folds.&lt;br /&gt;
| Elbows bent and hands raised in display, Claudaro gives a lengthy turn, and the flaming skirt of her elesine bliaut twists at her hips before flaring out in waves of &#039;&#039;prismatic rainbow-hued&#039;&#039; fire to the hem.  As her skirt stills, the flames continue to crawl amidst the folds.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Hooking two fingers discreetly in the excess fabric of your elesine bliaut, you give it the subtlest tug, causing the skirt to sway and &#039;&#039;prismatic rainbow-hued&#039;&#039; flames to crawl over the fabric in undulating tendrils.&lt;br /&gt;
| A gentle touch from Claudaro causes the fabric of her skirt to sway as &#039;&#039;prismatic rainbow-hued&#039;&#039; flames crawl over the fabric in undulating tendrils.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You stiffly smooth your hands over the bodice of your elesine bliaut, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames darkening under your touch, before resting them firmly on your hips.  Each irritated tap of your finger against your waist ignites a spark that streaks tendrils of flame long your skirt.&lt;br /&gt;
| Claudaro smoothes her hands over the bodice of her elesine bliaut, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames darkening under her touch, before resting them firmly on her hips.  Sparks ignite with each irritated tap of her finger against her waist, and tendrils of flame streak along her skirt.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| Thoughfully, your fingers skip along the bodice of your elesine bliaut, giving birth to tiny whorls of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame with each touch as your hand comes to rest on your waist.  The staccato rhythm of your tapping finger sends those coils of fire down the folds of your skirt.&lt;br /&gt;
| Claudaro&#039;s fingers skip along the bodice of her elesine bliaut, giving birth to tiny whorls of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame with each touch as her hand comes to rest at her waist.  The staccato rhythm tapped out by a single finger sends those coils of fire down the folds of her skirt as she seems lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Taking each side of your skirt in hand, you swish the &#039;&#039;prismatic rainbow-hued&#039;&#039; fire-drenched fabric of your elesine bliaut back and forth, casting an effluence of sparks into the air accompanied by a whisper like that of a candle flame whipped by the wind.&lt;br /&gt;
| Taking each side of her skirt in hand, Claudaro swishes the &#039;&#039;prismatic rainbow-hued&#039;&#039; fire-drenched fabric of her elesine bliaut back and forth, casting an effluence of sparks into the air accompanied by a whisper like that of a candle flame whipped by the wind.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You briskly ruffle your hands through the excess fabric of your skirt, and threads of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame chased by tiny sparks encircle your wrists before retreating again to the fabric of your elesine bliaut.&lt;br /&gt;
| Claudaro briskly ruffles her hands through the excess fabric of her skirt, and threads of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame chased by tiny sparks encircle her wrists before retreating again to the fabric of her elesine bliaut.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your fire-sheathed skirt to sway to and fro from your hips.  Fingers of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame tease the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her fire-sheathed skirt to sway to and fro from her hips.  Fingers of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame tease the air about her, lashed back and forth by her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You make a cursory account of yourself, brushing your hands across the bodice of your elesine bliaut, eliciting ribbons of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame that trail your fingers to your skirt.  The excess fabric falls in perfect folds, and with an artful flick of your wrist, you cast out the flames, which engulf your skirt in a whispering rush of fire.&lt;br /&gt;
| Claudaro brushes her hands across the bodice of her elesine bliaut, eliciting ribbons of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame that trail her fingers to her skirt.  The excess fabric falls in perfect folds, and with an artful flick of her wrist, she casts out the flames, which engulf her skirt in a whispering rush of fire.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===On Fire Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
| A cacophony of whispers rise around you, a faint sizzling, moments before &#039;&#039;prismatic rainbow-hued&#039;&#039; flames erupt from your elesine bliaut, sheathing you in flame from head to toe.  The stirring air tugs gently at your hair before slowly dying, along with the flames.&lt;br /&gt;
| A cacophony of whispers rise around Claudaro moments before &#039;&#039;prismatic rainbow-hued&#039;&#039; flames erupt from her elesine bliaut, sheathing her in flame from head to toe.  The stirring air tugs gently at her hair before slowly dying, along with the flames.&lt;br /&gt;
|-&lt;br /&gt;
| Where the hem of your elesine bliaut skirts the ground, brilliant &#039;&#039;prismatic rainbow-hued&#039;&#039; sparks erupt in tendrils that skitter outward and die in wisps of smoke.&lt;br /&gt;
| Where the hem of Claudaro&#039;s elesine bliaut skirts the ground, brilliant &#039;&#039;prismatic rainbow-hued&#039;&#039; sparks erupt in tendrils that skitter outward and die in wisps of smoke.&lt;br /&gt;
|-&lt;br /&gt;
| Cords of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame wind in and out of the fabric of your elesine bliaut, licking at the air around you.&lt;br /&gt;
| Cords of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame wind in and out of the fabric of Claudaro&#039;s elesine bliaut, licking at the air around her.&lt;br /&gt;
|-&lt;br /&gt;
| Thin fingers of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame rise from the fabric of your elesine bliaut, licking hungrily at the air.&lt;br /&gt;
| Thin fingers of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame rise from the fabric of Claudaro&#039;s elesine bliaut, licking hungrily at the air.&lt;br /&gt;
|-&lt;br /&gt;
| Like embers trapped beneath the grating of a brazier, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames held hostage within the fabric of your elesine bliaut fitfully brighten and dim with a slow but insistent rhythm.&lt;br /&gt;
| Like embers trapped beneath the grating of a brazier, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames held hostage within the fabric of Claudaro&#039;s elesine bliaut fitfully brighten and dim with a slow but insistent rhythm.&lt;br /&gt;
|-&lt;br /&gt;
| From the shoulders of your elesine bliaut, spirals of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame twine down your arms to coalesce about your wrists.&lt;br /&gt;
| From the shoulders of Claudaro&#039;s elesine bliaut, spirals of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame twine down her arms to coalesce about her wrists.&lt;br /&gt;
|-&lt;br /&gt;
| Flames flare at the hem of your elesine bliaut, tumbling in roiling waves upward along the skirt to break against the waist of the bodice, where a calmer tide of &#039;&#039;prismatic rainbow-hued&#039;&#039; fire slithers along the fabric.&lt;br /&gt;
| Flames flare at the hem of Claudaro&#039;s elesine bliaut, tumbling in roiling waves upward along the skirt to break against the waist of the bodice, where a calmer tide of &#039;&#039;prismatic rainbow-hued&#039;&#039; fire slithers along the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A subtle stirring of the air about you tugs at the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames enveloping you, teasing thin threads of fire from the elesine bliaut.&lt;br /&gt;
| A subtle stirring of the air about Claudaro tugs at the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames enveloping her, teasing thin threads of fire from the elesine bliaut.&lt;br /&gt;
|}&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Flame color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Great Auction of 2016&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No tight or short skirts.&amp;lt;br&amp;gt;No sheath style.&amp;lt;br&amp;gt;Must be fabric for normal dress.&amp;lt;br&amp;gt;On Fire dress can reference fire.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= SASHAY&lt;br /&gt;
|verb5= SHAKE&lt;br /&gt;
|verb6= TICKLE&lt;br /&gt;
|verb7= TURN&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Corseted_gown&amp;diff=192768</id>
		<title>Corseted gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Corseted_gown&amp;diff=192768"/>
		<updated>2023-03-27T21:46:00Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Zenlia gowns&#039;&#039;&#039; were sold off the shelf at [[Ebon Gate 2015]] at [[EGShop:Evening&#039;s Heiress|The Evening&#039;s Heiress]]. There are four potential unlocking possibilities, starting with off-the-shelf. Fully unlocked gowns were available though raffle and as a prize when playing [[GHOUL]]. These are sometimes referred to as WenchWear, a reference to the [[Ebon Gate]] shop, [[EGShop:Wench Wear|Wench Wear]], where they&#039;ve also been sold.&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 0&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your misty rose silk dress and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The misty rose silk dress is fully alterable with the following restrictions:&lt;br /&gt;
1. Must be corseted&lt;br /&gt;
2. Must fall below the knee&lt;br /&gt;
3. Must be fitted&lt;br /&gt;
&lt;br /&gt;
It is off-the-shelf quality and traps TURN, PUSH, PULL, TOUCH.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You adjust the neckline of your navy silk gown, working to create the best possible fit.&lt;br /&gt;
| XXX adjusts the neckline of her navy silk gown, a slight blush forming on her cheeks.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push your hands along the skirt of the gown, ensuring the fabric hasn&#039;t risen up anywhere.&lt;br /&gt;
| XXX runs her hands down the skirt of the gown, smoothing any wrinkles.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You nervously fidget with the laces of the gown, making sure they are still tied.&lt;br /&gt;
| XXX gives a sigh of relief as she touches the laces running up the back of the gown and finds them still tied.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You reach back and idly twirl the end of the gown&#039;s laces around your finger.&lt;br /&gt;
| XXX&#039;s eyes glaze over with boredom as she begins to twirl the gown laces around her finger.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! BREATHE&lt;br /&gt;
| You take in a deep breath before reaching back to tighten the corset lacing of your gown.&lt;br /&gt;
| XXX takes a deep breathe as she reaches back and tightens the laces of the gown, accentuating her form.&lt;br /&gt;
|-&lt;br /&gt;
! EXHALE&lt;br /&gt;
| You reach behind your back, loosening the laces of your gown.  The sudden room allows you to exhale a deep breath.&lt;br /&gt;
| XXX exhales a sudden burst of air as she loosens the laces of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! SIT&lt;br /&gt;
| You slide to the ground, tucking your knees under you and smoothing the hem of the gown.&lt;br /&gt;
| XXX slides to the ground, tucking her knees beneath her and smoothing the hem of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! STAND&lt;br /&gt;
| You rise up on your toes, smoothing the skirt of your gown.&lt;br /&gt;
| XXX rises up onto her toes, smoothing out the skirt of her gown.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You do an awkward wiggle as you struggle to pull on the fitted gown.&lt;br /&gt;
| XXX does an awkward hopping, wiggling movement as she struggles to put on the gown.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You slowly peel away the gown, not unlike a snake shedding its skin.&lt;br /&gt;
| XXX attempts to remove her gown, peeling it away from her form.&lt;br /&gt;
|-&lt;br /&gt;
! ATTEND&lt;br /&gt;
| You fuss with your gown, looking it over to ensure there are no wrinkles or snags in the fabric.&lt;br /&gt;
| XXX fusses with her gown, checking for any blemishes in the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You run your hand down your side, drawing attention to the fit of the gown.&lt;br /&gt;
| XXX runs her hand down the side of her silk columnar gown, highlighting the favorable shape of her silhouette.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your silk columnar gown and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The silk columnar gown is fully alterable with the following restrictions:&lt;br /&gt;
  1.  Must be corseted&lt;br /&gt;
  2.  Must fall below the knee&lt;br /&gt;
  3.  Must be fitted&lt;br /&gt;
It has been unlocked to Tier 3 and traps TURN, PUSH, PULL, TOUCH, SIT, STAND, EXHALE, BREATHE, ATTEND, RUB, WEAR, REMOVE, KICK, RAISE.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! KICK&lt;br /&gt;
| You frustratedly kick at the air, the taut fabric of your gown causes you to stumble awkwardly, leaving you off balance.&lt;br /&gt;
| XXX frustratedly attempts to kick at the air but the taut fabric of her gown impedes her and leaves her fighting for balance.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You raise your arms out to the side, slowly turning in a circle to show off the figure-hugging gown.&lt;br /&gt;
| XXX raises her arms out to the side and slowly spins around, showing off the flattering fit of her silk columnar gown.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt; &lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2015&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must be corseted&amp;lt;br&amp;gt;Must fall below the knee&amp;lt;br&amp;gt;Must be fitted&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= BREATHE&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= KICK&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= REMOVE&lt;br /&gt;
|verb9= RUB&lt;br /&gt;
|verb10= SIT&lt;br /&gt;
|verb11= STAND&lt;br /&gt;
|verb12= TOUCH&lt;br /&gt;
|verb13= TURN&lt;br /&gt;
|verb14= WEAR&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vanishing_Point_gown&amp;diff=192767</id>
		<title>Vanishing Point gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vanishing_Point_gown&amp;diff=192767"/>
		<updated>2023-03-27T21:45:47Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vanishing Point&#039;&#039;&#039; [[script]]ed clothes have many verb traps and all can conceal a hidden [[dagger]]-like weapon.  These are considered high fashion type items, similar to [[Valinda gown]]s and can be found as any number of chestworn type items.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 0&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Vanishing Point corset.  Alterations (long or show) are fine on this provided the item doesn&#039;t have a high or restricting neck.  General collars are okay.  It should also be able to completely hide a dagger in the inside lining - no sheer fabrics (chiffon, voile, gauze, etc.) unless they are layered.  Acceptable nouns for this are: corset, bodice, chemise, gown, cotehardie, kirtle, bliaut, dress, houppelande, robe, tunic, or shirt.&lt;br /&gt;
&lt;br /&gt;
This corset is Tier 0 / 1 (two tiers).  Verbs are: PULL, PUT, REMOVE, and WEAR &lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the XXX for you or deepen its pockets.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You delicately slide into your raw silk gown, smoothing it into place with an even sweep of your hands down the waist.&lt;br /&gt;
| XXX delicately slides into her raw silk gown, smoothing it into place with an even sweep of her hands down the waist.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| With the utmost attentiveness, you swiftly run your fingers around the hidden pocket nestled beneath the neckline of your raw silk gown. Assured that the blade is absent, you fluidly unbind the garment from your form and discreetly slide out of it.&lt;br /&gt;
| XXX discreetly slides out of her raw silk gown, her fingers fluidly unbinding the garment from around her form.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE (with dagger)&lt;br /&gt;
| With the utmost attentiveness, you swiftly run your fingers around the hidden pocket nestled beneath the neckline of your silk satin gown. Assured that the dagger is still in place, you fluidly unbind the garment from your form and discreetly slide out of it.&lt;br /&gt;
| XXX discreetly slides out of her silk satin gown, her fingers fluidly unbinding the garment from around her form.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Your fingers grasp at the neckline of your raw silk gown, searching for the sharpness of a concealed blade, but the inside pocket is bare. Taking a deliberate, wavering breath you attempt to calm your sensibilities in lieu of protection.&lt;br /&gt;
| XXX&#039;s fingers grasp at the neckline of her raw silk gown as she takes a deliberate, wavering breath to calm herself.&lt;br /&gt;
|-&lt;br /&gt;
! PULL (with dagger)&lt;br /&gt;
| In a mere instant, your fingers grasp at the neckline of your silk satin gown, suddenly revealing a frost-edged white mithril dagger ensconced within the lining. Taking a few measured steps backward, you slowly lift the blade before you.&lt;br /&gt;
| In a mere instant, XXX&#039;s fingers grasp at the neckline of her silk satin gown, suddenly revealing a frost-edged white mithril dagger ensconced within the lining. Taking a few measured steps backward, she slowly lifts the dagger before her.&lt;br /&gt;
|-&lt;br /&gt;
! PUT (dagger)&lt;br /&gt;
| With a nimble flick of your wrist, you slip your dagger into the pocket ensconced within the decolletage of your raw silk gown.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! GET (dagger)&lt;br /&gt;
| You sleekly draw a frost-edged white mithril dagger from the inside lining of your silk satin gown.&lt;br /&gt;
| XXX sleekly draws a frost-edged white mithril dagger from the inside lining of her silk satin gown.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Vanishing Point corset.  Alterations (long or show) are fine on this provided the item doesn&#039;t have a high or restricting neck.  General collars are okay.  It should also be able to completely hide a dagger in the inside lining - no sheer fabrics (chiffon, voile, gauze, etc.) unless they are layered.  Acceptable nouns for this are: corset, bodice, chemise, gown, cotehardie, kirtle, bliaut, dress, houppelande, robe, tunic, or shirt.&lt;br /&gt;
&lt;br /&gt;
This corset is Tier 1 / 1 (two tiers).  Verbs are: GET, PULL, PUSH, PUT, REMOVE, RUB, TAP, TOUCH, and WEAR &lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the XXX for you or deepen its pockets.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PUSH (with dagger)&lt;br /&gt;
| With unbroken composure, you shift in place while surreptitiously plucking a frost-edged white mithril dagger from the lining of your silk satin gown. With a solid grip on the weapon, you gracefully shield it from view by bringing it to rest behind your back.&lt;br /&gt;
| With unbroken composure, XXX gracefully shifts in place and subtly rests an arm behind her back.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| Straightening your carriage, you gingerly graze the neckline of your silk satin gown and trace the empty pocket tucked inside. With a discontented sigh, you lace your fingers together at your waist in a polished, courtly pose.&lt;br /&gt;
| Straightening her carriage with genteel grace, XXX gingerly grazes the neckline of her silk satin gown before lacing her fingers together at her waist in a polished, courtly pose.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (with dagger)&lt;br /&gt;
| Straightening your carriage, you gingerly graze the neckline of your silk satin gown and trace the white mithril dagger safely tucked inside. With a contented sigh, you lace your fingers together at your waist in a polished, courtly pose.&lt;br /&gt;
| Straightening her carriage with genteel grace, XXX gingerly grazes the neckline of her silk satin gown before lacing her fingers together at her waist in a polished, courtly pose.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You lightly work your fingers over the front panel of your silk satin gown, assuring the hidden pocket is resting parallel to your heart.&lt;br /&gt;
| XXX lightly works her fingers over the front panel of her silk satin gown, assuring the drape and line of the garment are attractively displayed.&lt;br /&gt;
|-&lt;br /&gt;
! TAP (with dagger)&lt;br /&gt;
| You lightly work your fingers over the front panel of your silk satin gown, assuring the hidden white mithril dagger is resting parallel to your heart.&lt;br /&gt;
| XXX lightly works her fingers over the front panel of her silk satin gown, assuring the drape and line of the garment are attractively displayed.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| A ghost of a smile touches your lips as you feel the distinct outline of the pocket concealed in your silk satin gown.&lt;br /&gt;
| A ghost of a smile touches XXX&#039;s lips as she casually brushes a finger across the neckline of her silk satin gown.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH (with dagger)&lt;br /&gt;
| A ghost of a smile touches your lips as you feel the sharp outline of the white mithril dagger concealed in your silk satin gown.&lt;br /&gt;
| A ghost of a smile touches XXX&#039;s lips as she casually brushes a finger across the neckline of her silk satin gown.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Chestworn&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Merchant&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No high necklines&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GET&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= PUT&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= RUB&lt;br /&gt;
|verb7= TAP&lt;br /&gt;
|verb8= TOUCH&lt;br /&gt;
|verb9= WEAR&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Valinda_gown&amp;diff=192766</id>
		<title>Valinda gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Valinda_gown&amp;diff=192766"/>
		<updated>2023-03-27T21:45:32Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Valinda gowns&#039;&#039;&#039; are scripted gowns or skirts, similar to [[Nalea]] and [[Vanishing Point]]. Some GMs call these &#039;&#039;Fancy Gowns&#039;&#039;, others reference them as &#039;&#039;Ebon Gate Gowns&#039;&#039;.  Unlocks were purchasable for [[Ebon Gate seashell]]s in the 2021 [[EGShop:Jangling Junker|Jangling Junker]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The mulberry silk gown may be freely altered, so long as it remains a billowy gown or skirt.&lt;br /&gt;
You could RUB, CURTSY, PULL, TURN, WAVE, TAP, HUG, or RAISE this mulberry silk gown.  It is fully unlocked.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; |First&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; |Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|CURTSY&lt;br /&gt;
| You take hold of the sides of your mulberry silk gown and perform a graceful curtsy.&lt;br /&gt;
| XXX holds the sides of her mulberry silk gown outward and performs a graceful curtsy.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
| You adjust your mulberry silk gown at the waist, forcing the skirt to billow out.&lt;br /&gt;
| XXX adjusts her mulberry silk gown at the waist, allowing it to billow outward slightly.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
| You run your hands over the front of your mulberry silk gown, trying to discreetly re-arrange the drape.&lt;br /&gt;
| XXX runs her hand down the front of her mulberry silk gown, discreetly re-arranging the drape.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
| You turn around quickly, causing the hem of your mulberry silk gown to float in the air for a moment.&lt;br /&gt;
| As XXX turns around, the hem of her mulberry silk gown floats lightly in the air.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| You tap the loose fabric of your mulberry silk gown, causing it to ripple lightly.&lt;br /&gt;
| XXX taps the loose fabric of her mulberry silk gown, causing it to ripple lightly.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WAVE&lt;br /&gt;
| You wave swathes of the fabric of your mulberry silk gown back and forth gracefully.&lt;br /&gt;
| XXX waves swathes of the fabric of her mulberry silk gown back and forth gracefully.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;| First&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;| Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;| HUG&lt;br /&gt;
| You wrap your hands around the waist of your mulberry silk gown and casually rock from side to side, causing the fabric of your gown to swish back and forth.&lt;br /&gt;
| XXX wraps her hands around the waist of her mulberry silk gown and casually rocks from side to side, causing the fabric of her gown to swish back and forth.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;| RAISE&lt;br /&gt;
| You raise the hem of your mulberry silk gown slightly, as if preparing to sit down with a flounce.&lt;br /&gt;
| XXX raises the hem of her mulberry silk gown slightly, as if preparing to sit down with a flounce.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain billowy gown or skirt&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Un(refined)_gown&amp;diff=192764</id>
		<title>Un(refined) gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Un(refined)_gown&amp;diff=192764"/>
		<updated>2023-03-27T21:45:06Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Un(refined) gowns&#039;&#039;&#039; were introduced [[VoGShop:The_Tailored_Imperial|The Tailored Imperial]] at the event [[Valley of Gold]] in 2019.  They were also available at the [[Ebon Gate 2019|Ebon Gate Festival]] of 2019.&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
~ Un(refined) Gowns ~&lt;br /&gt;
&lt;br /&gt;
This copper silk gown must remain some type of gown or dress.  It should not be sleeveless, short, or tight fitting.&lt;br /&gt;
&lt;br /&gt;
This copper silk gown has been unlocked twice.  It cannot be improved further.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
|Like a contortionist, you attempt to reach a nagging itch centered directly upon your back.  Just as your fingertips reach it, the sound of ripping seams snaps you back into your original stance.  Hope no one heard that!&lt;br /&gt;
|Looking like a contortionist, XXX reaches for the center of her back with a look of extreme determination.  The sound of a ripping seam on her lilac jacquard gown snaps her back into a relaxed, yet awkward, stance.&lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
|You gather the hem of your copper silk gown into your hand, carefully inspecting the fabric for footprints.&lt;br /&gt;
|XXX gathers the hem of her lilac jacquard gown into her hand and carefully inspects the condition of the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
|Glancing down, you spot flecks of dirt near the hem of your copper silk gown and frantically brush at the fabric.&lt;br /&gt;
|XXX glances down at the hem of her lilac jacquard gown and begins to frantically brush at the fabric&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
|With a long sigh, you pluck at the cuff of your copper silk gown, removing a loose thread.&lt;br /&gt;
|With a sigh, XXX plucks a loose thread from the cuff of her lilac jacquard gown.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
|Swishing the skirts of your copper silk gown, you shake the dirt from the hemline.  Small motes of dust fill the air!&lt;br /&gt;
|Swishing the skirts of her lilac jacquard gown, XXX pretends to ignore the small motes of dust swirling around her.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
|Staring in horror at a footprint near the hem of your copper silk gown, you give a dismissive wave and mutter something about clumsy feet.&lt;br /&gt;
|Staring in horror at a footprint near the hem of her lilac jacquard gown, XXX gives a dismissive wave and mutters something about clumsy feet.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! ATTEND&lt;br /&gt;
| You wipe at a spot on the front of your copper silk gown and only succeed in making a bigger mess of the soiled fabric.&lt;br /&gt;
| XXX wipes at the front of her velvet gown.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&lt;br /&gt;
| Your eye catches an unseemly spot on the bodice of your copper silk gown, and you wrap your arms around your torso, trying to conceal it.&lt;br /&gt;
| Looking a bit embarrassed, XXX wraps her arms around herself, hugging the sides of her velvet gown.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| Spying a large wrinkle in your copper silk gown, you vigorously tug at the waist, trying to adjust the fabric.  You only succeed in showing off a bit of your form as you yank the hemline up and the neckline down.  Oh my!&lt;br /&gt;
| XXX tugs vigorously at the waist of her velvet gown, attempting to smooth out a wrinkle in the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! PET&amp;lt;br&amp;gt;TOUCH&lt;br /&gt;
| Without looking down, you idly pick at a small tear in the fabric at the neckline of your copper silk gown.&lt;br /&gt;
| Staring into the distance, XXX fingers the neckline of her velvet gown.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Valley of Gold&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Cannot be sleeveless&amp;lt;br&amp;gt;Cannot be short&amp;lt;br&amp;gt;Cannot be tight fitting&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Peretta_gown&amp;diff=192763</id>
		<title>Peretta gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Peretta_gown&amp;diff=192763"/>
		<updated>2023-03-27T21:44:54Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Peretta gowns&#039;&#039;&#039; are heavily scripted gowns that have some customizable verb traps.  [[Xerria]] is able to unlock these items to &#039;&#039;&#039;Tier 2&#039;&#039;&#039;.&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
A white lace gown edged with pearl ropes cannot be detailed to indicate that it is anything but long.  It cannot be altered to indicate that the lower portion of the garment (below the knees) is tight-fitting in any way; the upper portion can be, but not the lower.&lt;br /&gt;
&lt;br /&gt;
The a white lace gown edged with pearl ropes can be customized in the following manner, where any talented merchant can customize the bolded sections.  Note that customizations cannot use speech:&lt;br /&gt;
  (STAND) Standing &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;primly&#039;&#039;&#039;&amp;lt;/span&amp;gt; you fluff the fabric of your gown out until it drapes down in a perfectly smooth and unblemished fashion.&lt;br /&gt;
&lt;br /&gt;
  (PUSH) You push your hands down against your gown in an &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;elegant gesture.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  (PULL) You pull the lower portion of a white lace gown edged with pearl ropes up slightly, displaying your legs.  With a great deal of gumption, you move your feet in an &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;intricate dance&#039;&#039;&#039;&amp;lt;/span&amp;gt; that leaves you breathless.  As you finish, your fingers release the gown&#039;s fabric.&lt;br /&gt;
&lt;br /&gt;
  (CURTSY) You dip your body, pulling the lower portion of a white lace gown edged with pearl ropes out to either side of you so that the fabric drapes down like a gentle mist around your feet.  As you complete &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;the formal curtsy&#039;&#039;&#039;&amp;lt;/span&amp;gt; you rise to your feet.&lt;br /&gt;
&lt;br /&gt;
  (SMELL) Holding a white lace gown edged with pearl ropes up to your face, you inhale deeply, and the scent of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;spring roses&#039;&#039;&#039;&amp;lt;/span&amp;gt; fills your senses.&lt;br /&gt;
&lt;br /&gt;
  (KNEEL) You pull the hem of your gown up and back, then kneel in a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;reverent&#039;&#039;&#039;&amp;lt;/span&amp;gt; manner.&lt;br /&gt;
&lt;br /&gt;
  (WAVE)  You grasp the fabric of the skirted portion of a white lace gown edged with pearl ropes and take a single step toward XXX.  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Smiling brilliantly&#039;&#039;&#039;&amp;lt;/span&amp;gt; you wave your free hand at [target].&lt;br /&gt;
  (WAVE - sitting) &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Smiling brilliantly&#039;&#039;&#039;&amp;lt;/span&amp;gt; at [target], you immediately rise to your feet, careful not to step on the hem of your gown in your quick movements.  You then grasp the fabric of the skirted portion of a white lace gown edged with pearl ropes and wave your free hand at [target].&lt;br /&gt;
  (standing and sitting utilize the same customization wording)&lt;br /&gt;
&lt;br /&gt;
  (TAP - worn) You lightly flick your fingernails against the fabric of gown in a gesture that unequivocally expresses your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;disinterest.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
  (TAP - not worn) You trace your fingers along a white lace gown edged with pearl ropes in a manner that indicates your current &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;disinterest.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
  (worn and not worn utilize the same customization wording)&lt;br /&gt;
&lt;br /&gt;
  (NUDGE) As you fiddle with your gown, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;an amused expression&#039;&#039;&#039;&amp;lt;/span&amp;gt; crosses your features.&lt;br /&gt;
&lt;br /&gt;
Currently, you are able to use STAND, RUB, PUSH, TURN, SIT, PULL, CURTSY, SMELL, KNEEL, LIE, WEARMSG, REMOVEMSG, WAVE (with target), COVER, SCOWL, POUT, HUG, TAP, TILT, PLUCK, ROLL (with target), and NUDGE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push your hands down against your gown in an &#039;&#039;elegant gesture&#039;&#039;.&lt;br /&gt;
| XXX pushes her hands down against her gown in an &#039;&#039;elegant gesture&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You slide the fabric of your gown through your fingers, smiling to yourself as you let your mind drift.&lt;br /&gt;
| Smiling to herself, XXX slides the fabric of her gown through her fingers.&lt;br /&gt;
|-&lt;br /&gt;
! STAND&amp;lt;br&amp;gt;(standing)&lt;br /&gt;
| Standing &#039;&#039;primly&#039;&#039;, you fluff the fabric of your gown out until it drapes down in a perfectly smooth and unblemished fashion.&lt;br /&gt;
| Standing primly, XXX fluffs the fabric of her gown out until it drapes down in a perfectly smooth and unblemished fashion.&lt;br /&gt;
|-&lt;br /&gt;
! STAND&amp;lt;br&amp;gt;(not standing)&lt;br /&gt;
| With your own practiced grace, you rise, momentarily holding the fabric of your gown up until you feel the ground firmly under your feet.&lt;br /&gt;
| XXX rises, momentarily holding the fabric of her gown up until her feet are firmly planted underneath her.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&amp;lt;br&amp;gt;(standing)&lt;br /&gt;
| You turn slowly, flipping the lower portion of your gown out so that it swirls with you. As you complete the revolution, you smile ever-so-slightly.&lt;br /&gt;
| XXX turns slowly, flipping the lower portion of her gown out so that it swirls with her. As she completes the revolution, she smiles ever-so-slightly.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&amp;lt;br&amp;gt;(not standing)&lt;br /&gt;
| As you turn your body, you feel the fabric of your gown stretch slightly. You rise up slightly and give the fabric a slight tug so that it can move freely.&lt;br /&gt;
| XXX turns her body slightly, then gives the fabric of her gown a slight tug, pulling it from under her so that it can move more freely.&lt;br /&gt;
|}&lt;br /&gt;
===Held===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You suddenly decide that you want to squish your gown down into a small ball of fabric... so you do it!&lt;br /&gt;
| XXX suddenly squishes her gown down into a small ball of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You rub the fabric of your gown, smoothing out the wrinkles and brushing away any imperfections.&lt;br /&gt;
| XXX rubs at the fabric of her gown, smoothing it down and brushing away any imperfections.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn the gown over in your hands, inspecting every detail of the piece.&lt;br /&gt;
| XXX turns a white lace gown edged with pearl ropes over in her hands, inspecting it in a detailed manner.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CURTSY&amp;lt;br&amp;gt;(standing)&lt;br /&gt;
| You dip your body, pulling the lower portion of a gown of raspberry red gauze arrayed over smoke grey satin out to either side of you so that the fabric drapes down like a gentle mist around your feet. As you complete &#039;&#039;the formal curtsy&#039;&#039; you rise to your feet.&lt;br /&gt;
| XXX dips her body, pulling the lower portion of a gown of raspberry red gauze arrayed over smoke grey satin out to either side of her so that the fabric drapes down like a gentle mist around her feet. As XXX completes &#039;&#039;the formal curtsy&#039;&#039;, she rises to her feet.&lt;br /&gt;
|-&lt;br /&gt;
! CURTSY&amp;lt;br&amp;gt;(not standing)&lt;br /&gt;
| In the scope of your current pose, you execute a strange and awkward curtsy. Upon completion, you bury your face in the fabric of a gown of raspberry red gauze arrayed over smoke grey satin in an attempt to hide your expression.&lt;br /&gt;
| XXX executes a strange and awkward curtsy from her current position. Upon completion, she buries her face in the fabric of a gown of raspberry red gauze arrayed over smoke grey satin, which conceals her expression.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&amp;lt;br&amp;gt;(standing)&lt;br /&gt;
| You pull the lower portion of a gown of raspberry red gauze arrayed over smoke grey satin up slightly, displaying your legs. With a great deal of gumption, you move your feet in an &#039;&#039;intricate dance&#039;&#039; that leaves you breathless. As you finish, your fingers release the gown&#039;s fabric.&lt;br /&gt;
| XXX pulls the lower portion of a gown of raspberry red gauze arrayed over smoke grey satin up slightly, displaying her legs. She then moves her feet in an &#039;&#039;intricate dance&#039;&#039; that seems to leave her breathless.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&amp;lt;br&amp;gt;(not standing)&lt;br /&gt;
| You  tug at the fabric of a gown of raspberry red gauze arrayed over smoke grey satin, rearranging it around you in a showy display.&lt;br /&gt;
| XXX tugs at the fabric of a gown of raspberry red gauze arrayed over smoke grey satin, rearranging it around her in a showy display.&lt;br /&gt;
|-&lt;br /&gt;
! SIT&amp;lt;br&amp;gt;(sitting)&lt;br /&gt;
| You bring your knees up to your chest and pull the fabric of a gown of raspberry red gauze arrayed over smoke grey satin down over your legs. With a pert smile, you relax back into your sitting position.&lt;br /&gt;
| XXX brings her knees up to her chest and pulls the fabric of a gown of raspberry red gauze arrayed over smoke grey satin down over her legs. XXX smiles pertly as she visibly relaxes back into her sitting position.&lt;br /&gt;
|-&lt;br /&gt;
! SIT&amp;lt;br&amp;gt;(not sitting)&lt;br /&gt;
| Careful to arrange the fabric of a gown of raspberry red gauze arrayed over smoke grey satin around you like petals surrounding a blossom, you sit.&lt;br /&gt;
| Careful to arrange the fabric of a gown of raspberry red gauze arrayed over smoke grey satin around her like petals surrounding a blossom, XXX sits.&lt;br /&gt;
|-&lt;br /&gt;
! SMELL&amp;lt;br&amp;gt;(standing)&lt;br /&gt;
| You brush your fingers over a gown of raspberry red gauze arrayed over smoke grey satin and let your hands come to rest on your hips. Posed with arms akimbo, you tilt your head so that your nose is angled upward.&lt;br /&gt;
| XXX brushes her fingers over a gown of raspberry red gauze arrayed over smoke grey satin and lets her hands come to rest on her hips. Posed with arms akimbo, XXX then sticks her nose in the air.&lt;br /&gt;
|-&lt;br /&gt;
! SMELL&amp;lt;br&amp;gt;(not standing)&lt;br /&gt;
| Folding your arms in your lap, with your hands brushing up against a gown of raspberry red gauze arrayed over smoke grey satin, you give a haughty sniff.&lt;br /&gt;
| Folding her arms in her lap, XXX gives a haughty sniff. &lt;br /&gt;
|}&lt;br /&gt;
===Held===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CURTSY&lt;br /&gt;
| You fumble about with a white lace gown edged with pearl ropes as you dip down in a quick curtsy.&lt;br /&gt;
| XXX fumbles about with a white lace gown edged with pearl ropes as she dips down in a quick curtsy.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You pull a white lace gown edged with pearl ropes around your neck, but as soon as you realize how silly you must look, you quickly move it back to your hands.&lt;br /&gt;
| XXX pulls a white lace gown edged with pearl ropes around her neck. How silly! She then quickly removes it.&lt;br /&gt;
|-&lt;br /&gt;
! SMELL&lt;br /&gt;
| Holding a gown of raspberry red gauze arrayed over smoke grey satin up to your face, you inhale deeply, and the scent of &#039;&#039;spring roses&#039;&#039; fills your senses.&lt;br /&gt;
| Holding a gown of raspberry red gauze arrayed over smoke grey satin up to her face, XXX inhales deeply.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You easily slip a white lace gown edged with pearl ropes over your figure and quickly secure any loose clasps and ribbons into place.  You smooth your hands down over the fabric until you are certain that the garment looks absolutely perfect.&lt;br /&gt;
| XXX slips a white lace gown edged with pearl ropes over her figure and quickly secures it into place.  She smooths her hands down over the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| With steady motions, you unassemble a white lace gown edged with pearl ropes and easily slip it off of your figure.  You treat the garment with care, holding it loosely in your hand.&lt;br /&gt;
| With steady motions, XXX unassembles a white lace gown edged with pearl ropes and slips it off of her figure.&lt;br /&gt;
|-&lt;br /&gt;
! COVER&amp;lt;br&amp;gt;(standing)&lt;br /&gt;
| Folding your head down against your shoulder and giving a coy wink, you allow the opposite hand to trail up the side of your gown, from just above your knees to just below your shoulder.&lt;br /&gt;
| Folding her head down against her shoulder and giving a coy wink, XXX allows her opposite hand to trail up the side of her gown, from just above her knees to just below her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
! COVER&amp;lt;br&amp;gt;(not standing)&lt;br /&gt;
| You bend your head into your lap, using the fabric of a white lace gown edged with pearl ropes to cover up your expression.&lt;br /&gt;
| XXX bends her head into her lap, and the fabric conceals her expression.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&amp;lt;br&amp;gt;(standing)&lt;br /&gt;
| You drape your arms across your chest and brush them down over a white lace gown edged with pearl ropes and then out to your sides in a conservatively dismissive motion.&lt;br /&gt;
| XXX drapes her arms across her chest and brushes them down over a white lace gown edged with pearl ropes, then out to her sides in a conservatively dismissive motion.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&amp;lt;br&amp;gt;(not standing)&lt;br /&gt;
| You bunch the fabric of a white lace gown edged with pearl ropes up toward you, literally embracing the material glory of the garment.&lt;br /&gt;
| XXX bunches the fabric of a white lace gown edged with pearl ropes up toward herself, holding the material in a close embrace.&lt;br /&gt;
|-&lt;br /&gt;
! KNEEL&lt;br /&gt;
| You pull the hem of your gown up and back, then kneel in a &#039;&#039;reverent&#039;&#039; manner.&lt;br /&gt;
| XXX pulls the hem of her gown up and back, then kneels in a &#039;&#039;reverent&#039;&#039; manner.&lt;br /&gt;
|-&lt;br /&gt;
! LIE&amp;lt;br&amp;gt;(laying)&lt;br /&gt;
| You pull your knees up slightly, allowing the material of a white lace gown edged with pearl ropes to encase your feet.  With a luxuriant smile, you stretch your arms back and use them as a pillow.&lt;br /&gt;
| XXX pulls her knees up slightly, effectively hiding her feet.  With a luxuriant smile, XXX stretches her arms back and uses them as a pillow.&lt;br /&gt;
|-&lt;br /&gt;
! LIE&amp;lt;br&amp;gt;(not laying)&lt;br /&gt;
| Careful not to muss the material of a white lace gown edged with pearl ropes, you lie down.&lt;br /&gt;
| Obviously taking care not to muss the material of a white lace gown edged with pearl ropes, XXX lies down.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| As you fiddle with your gown, &#039;&#039;an amused expression&#039;&#039; crosses your features.&lt;br /&gt;
| As XXX fiddles with a white lace gown edged with pearl ropes, &#039;&#039;an amused expression&#039;&#039; crosses her features.&lt;br /&gt;
|-&lt;br /&gt;
! PLUCK&lt;br /&gt;
| You pluck at a white lace gown edged with pearl ropes in a display of nervous energy.&lt;br /&gt;
| XXX plucks at a white lace gown edged with pearl ropes in a display of nervous energy.&lt;br /&gt;
|-&lt;br /&gt;
! POUT&lt;br /&gt;
| Your fingers drift down to the skirted portion of a white lace gown edged with pearl ropes and cling tightly to the fabric as your lips curve into a delicate pout.&lt;br /&gt;
| XXX&#039;s fingers cling tightly to the skirted portion of her gown as her lips curve into a delicate pout.&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| Petting your hand against a white lace gown edged with pearl ropes in a flustered movement, you roll your eyes at how ridiculous your current situation is.&lt;br /&gt;
| Petting her hand against a white lace gown edged with pearl ropes in a flustered movement, XXX rolls her eyes.&lt;br /&gt;
|-&lt;br /&gt;
!ROLL&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You swirl toward XXX, the skirted portion of a white lace gown edged with pearl ropes twirling with your motion.  When you are just in front of him, you extend one hand out in his direction.&lt;br /&gt;
| XXX swirls toward you, the skirted portion of a white lace gown edged with pearl ropes twirling with her motion.  When she is just in front of you, XXX extends one hand out in your direction.&lt;br /&gt;
|-&lt;br /&gt;
! SCOWL&amp;lt;br&amp;gt;(standing)&lt;br /&gt;
| With a huff of frustration, you immediately turn away to look in the opposite direction, the fabric of a white lace gown edged with pearl ropes swishing violently as it moves with you.&lt;br /&gt;
| With a huff of frustration, XXX immediately turns away to look in the opposite direction, the fabric of a white lace gown edged with pearl ropes swishing violently as it moves with her.&lt;br /&gt;
|-&lt;br /&gt;
! SCOWL&amp;lt;br&amp;gt;(not standing)&lt;br /&gt;
| With a huff of frustration, you cross your arms over your chest.  You manage to drag the fabric of a white lace gown edged with pearl ropes along the ground as you turn in the opposite direction.&lt;br /&gt;
| With a huff of frustration, XXX crosses her arms over her chest and turns in the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You lightly flick your fingernails against the fabric of gown in a gesture that unequivocally expresses your &#039;&#039;disinterest&#039;&#039;.&lt;br /&gt;
| XXX lightly flicks her fingernails against the fabric of her gown in a gesture that unequivocally expresses her &#039;&#039;disinterest&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&amp;lt;br&amp;gt;(standing)&lt;br /&gt;
| Grasping the fabric of a white lace gown edged with pearl ropes in your hands, you raise the hem slightly, sweeping it up first to one side, then to the other, as you dance in place.&lt;br /&gt;
| Grasping the fabric of a white lace gown edged with pearl ropes in her hands, XXX raises the hem slightly, sweeping it up first to one side, then to the other, as she dances in place.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&amp;lt;br&amp;gt;(not standing)&lt;br /&gt;
| Grasping the fabric of a white lace gown edged with pearl ropes in your hands, you sweep the majority of the skirted material out behind you.&lt;br /&gt;
| Grasping the fabric of a white lace gown edged with pearl ropes in her hands, XXX sweeps the majority of the skirted material out behind her.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You lean back slightly, fanning your face with your hand as you look down at your gown, your thoughts drifting of their own accord.&lt;br /&gt;
| XXX leans back slightly, fanning her face with her hand as she studies a white lace gown edged with pearl ropes.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&amp;lt;br&amp;gt;(targeted, standing)&lt;br /&gt;
| You grasp the fabric of the skirted portion of a white lace gown edged with pearl ropes and take a single step toward YYY.  &#039;&#039;Smiling brilliantly&#039;&#039;, you wave your free hand at him.&lt;br /&gt;
| XXX grasps the fabric of the skirted portion of a white lace gown edged with pearl ropes and takes a single step toward you.  &#039;&#039;Smiling brilliantly&#039;&#039;, XXX waves her free hand at you.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&amp;lt;br&amp;gt;(targeted, not standing)&lt;br /&gt;
| &#039;&#039;Smiling brilliantly&#039;&#039; at YYY, you immediately rise to your feet, careful not to step on the hem of your gown in your quick movements.  You then grasp the fabric of the skirted portion of a white lace gown edged with pearl ropes and wave your free hand at YYY.&lt;br /&gt;
| &#039;&#039;Smiling brilliantly&#039;&#039; at you, XXX immediately rises to her feet.  She grasps the fabric of the skirted portion of a white lace gown edged with pearl ropes and waves her free hand at you.&lt;br /&gt;
|}&lt;br /&gt;
===Held===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! COVER&lt;br /&gt;
| You bury your face in the folds of a white lace gown edged with pearl ropes.&lt;br /&gt;
| XXX buries her face in the folds of a white lace gown edged with pearl ropes.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&lt;br /&gt;
| You bunch the fabric of a white lace gown edged with pearl ropes up and hold it possessively in a gentle embrace.&lt;br /&gt;
| XXX bunches the fabric of a white lace gown edged with pearl ropes up and holds it possessively in a gentle embrace.&lt;br /&gt;
|-&lt;br /&gt;
! PLUCK&lt;br /&gt;
| You pluck at a white lace gown edged with pearl ropes, arranging it into a different position in your hands.&lt;br /&gt;
| XXX plucks at a white lace gown edged with pearl ropes, arranging it into a different position in her hands.&lt;br /&gt;
|-&lt;br /&gt;
! POUT&lt;br /&gt;
| Examining a white lace gown edged with pearl ropes, you pout as you realize it is just a little bit dirty. You fastidiously pick away several specks of dirt, and when satisfied that your work is done, you nod to yourself.&lt;br /&gt;
| XXX fastidiously removes several specks of dirt on her gown, then nods to herself.&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| You roll a white lace gown edged with pearl ropes into a long drape and swing it to-and-fro.&lt;br /&gt;
| XXX rolls a white lace gown edged with pearl ropes into a long drape and swings it to-and-fro.&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You roll a white lace gown edged with pearl ropes out into its full length and hold it up to YYY as you consider how it might look on him.&lt;br /&gt;
| XXX rolls a white lace gown edged with pearl ropes out into its full length and holds it up to you, a carefully considering expression in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
! SCOWL&lt;br /&gt;
| With a huff of frustration, you ignore your surroundings and focus your attention on a white lace gown edged with pearl ropes.&lt;br /&gt;
| With a huff of frustration, XXX suddenly focuses her attention on a white lace gown edged with pearl ropes, clearly attempting to ignore her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You trace your fingers along a white lace gown edged with pearl ropes in a manner that indicates your current &#039;&#039;disinterest&#039;&#039;.&lt;br /&gt;
| XXX traces her fingers along a white lace gown edged with pearl ropes in a manner that indicates her current &#039;&#039;disinterest&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You grasp the fabric of a white lace gown edged with pearl ropes loosely in your hands, sweeping the material up so that it does not drag on the ground.&lt;br /&gt;
| XXX grasps the fabric of a white lace gown edged with pearl ropes loosely in her hands, sweeping the material up so that it does not drag on the ground.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Holding up a white lace gown edged with pearl ropes, you use the piece as a bulky, make-shift fan and wave it back-and-forth in front of your face.&lt;br /&gt;
| Holding up a white lace gown edged with pearl ropes, XXX uses the piece as a bulky, make-shift fan and waves it back-and-forth in front of her face.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You wave a white lace gown edged with pearl ropes at XXX in an unconventional come-hither signal.&lt;br /&gt;
| XXX  waves a white lace gown edged with pearl ropes at you in an unconventional come-hither signal.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta cloak]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Long&amp;lt;br&amp;gt;Cannot be tight below the knees&amp;lt;br&amp;gt;No speech in customizations&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= COVER&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb3= HUG&lt;br /&gt;
|verb4= KNEEL&lt;br /&gt;
|verb5= LIE&lt;br /&gt;
|verb6= NUDGE&lt;br /&gt;
|verb7= PLUCK&lt;br /&gt;
|verb8= POUT&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= PULL&lt;br /&gt;
|verb11= REMOVE&lt;br /&gt;
|verb12= ROLL&lt;br /&gt;
|verb13= RUB&lt;br /&gt;
|verb14= SCOWL&lt;br /&gt;
|verb15= SIT&lt;br /&gt;
|verb16= SMELL&lt;br /&gt;
|verb17= STAND&lt;br /&gt;
|verb18= TAP&lt;br /&gt;
|verb19= TILT&lt;br /&gt;
|verb20= TURN&lt;br /&gt;
|verb21= WAVE&lt;br /&gt;
|verb22= WEAR&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nalea_gown&amp;diff=192762</id>
		<title>Nalea gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nalea_gown&amp;diff=192762"/>
		<updated>2023-03-27T21:44:37Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nalea [[gown]]s&#039;&#039;&#039;, named for gown designer [[Nalea Aubermoor]], are known for their elegant [[script]]s.  These can also be referred to or known as &#039;&#039;&#039;[[Yfane]] gowns&#039;&#039;&#039;.&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This gown may be altered, though not every merchant will be able to work with it.&lt;br /&gt;
They are meant to be full-skirted, long gowns with a low-cut neckline.&lt;br /&gt;
They are high fashion, nothing raggedy or peasant-garb about them!&lt;br /&gt;
&lt;br /&gt;
You could CLENCH, EXHALE, BREATHE, HUG, KICK, KISS, LEAN, PINCH, PULL, PUSH, RAISE, RUB, STOMP, TAP, TICKLE, TILT, TOUCH, TURN, and WAVE your gown.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! BREATHE&lt;br /&gt;
| You draw a deep breath, square your shoulders, and suck in your stomach, feeling the crimson taffeta of your gown shift with the movements of your body.&lt;br /&gt;
| XXX draws a deep breath, squares her shoulders, and sucks in her stomach, filling out her crimson taffeta gown to the best of her ability.&lt;br /&gt;
|-&lt;br /&gt;
! CLENCH&lt;br /&gt;
| You nervously gather a fistful of your gown&#039;s crimson taffeta in one hand, then glance around uncertainly.&lt;br /&gt;
| XXX gathers a fistful of her crimson taffeta gown in one hand, then glances uncertainly around.&lt;br /&gt;
|-&lt;br /&gt;
! EXHALE&lt;br /&gt;
| You let out a long sigh as you gaze down at the hem of your crimson taffeta gown.&lt;br /&gt;
| XXX abruptly slumps forward and lets out a long sigh as she gazes down at the hem of her crimson taffeta gown.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&lt;br /&gt;
| You clutch your arms around yourself, trying to conceal as much of your throat and collarbone as you possibly can while wearing the low-cut gown.&lt;br /&gt;
| XXX quickly clutches her arms around herself, trying to conceal as much of her throat and collarbone as she possibly can in such a low-cut gown.&lt;br /&gt;
|-&lt;br /&gt;
! KICK&lt;br /&gt;
| In a fit of exasperation, you kick the skirts of your crimson taffeta gown out of your way with a bit more force than necessary as you pace back and forth.&lt;br /&gt;
| Looking exasperated, XXX kicks the skirts of her crimson taffeta gown out of her way with a bit more force than necessary as she paces back and forth.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You pat your lips lightly on the crimson taffeta of your gown.&lt;br /&gt;
| XXX pats her lips lightly on the crimson taffeta of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! LEAN&lt;br /&gt;
| Your long crimson taffeta skirts rustle softly as you shift your weight from one side to the other.&lt;br /&gt;
| XXX&#039;s long crimson taffeta skirts rustle softly as she shifts her weight from one side to the other.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You pick fretfully at the flawless crimson taffeta of your gown.&lt;br /&gt;
| XXX picks fretfully at the flawless crimson taffeta of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You feel a blush rise to your cheeks as you tug the neckline of your crimson taffeta gown a little bit higher.&lt;br /&gt;
| XXX blushes and tugs the neckline of her crimson taffeta gown a little bit higher.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You carefully gather the long skirts of your crimson taffeta gown and raise the hem to mid-calf.&lt;br /&gt;
| XXX carefully gathers the long skirts of her crimson taffeta gown in her hands, exposing her legs to mid-calf.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You gently smooth the skirts of your gown, coaxing away the wrinkles and restoring the naturally elegant drape of the crimson taffeta.&lt;br /&gt;
| XXX gently smooths the skirts of her gown, coaxing away the wrinkles and restoring the naturally elegant drape of the crimson taffeta.&lt;br /&gt;
|-&lt;br /&gt;
! STOMP&lt;br /&gt;
| You stomp on the hem of your crimson taffeta gown, almost falling!  You barely manage to recover at the last possible second.&lt;br /&gt;
| XXX suddenly stumbles on the hem of her crimson taffeta gown and almost falls, regaining her balance at the last possible second.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You drum your fingers thoughtfully against your thigh, causing the hem of your crimson taffeta gown to swirl in response.&lt;br /&gt;
| XXX drums her fingers thoughtfully against her thigh, causing the hem of her elegant crimson taffeta gown to swirl slightly in response.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You trace aimless designs over the crimson taffeta of your gown with your fingertips.&lt;br /&gt;
| XXX&#039;s fingers trace aimless designs over the crimson taffeta of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| The long, crimson taffeta skirts of your elegant gown puddle around your feet as you sink into a curtsy low enough to honor royalty.&lt;br /&gt;
| The long, crimson taffeta skirts of XXX&#039;s elegant gown puddle around her feet as she sinks into a curtsy low enough to honor royalty.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace a fingertip down the side of your crimson taffeta gown, emphasizing its fitted, flattering lines.&lt;br /&gt;
| XXX traces a fingertip down the side of her crimson taffeta gown, emphasizing its fitted, flattering lines.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| As you pirouette, the skirts of your gown flare outward in a billow of crimson taffeta.&lt;br /&gt;
| XXX pirouettes gracefully, causing the skirts of her gown to flare outward in a billow of crimson taffeta.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You sway back and forth, causing the skirts of your crimson taffeta gown to swish back and forth as well.&lt;br /&gt;
| XXX sways, causing the crimson taffeta of her gown&#039;s long skirts to swish back and forth.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= High fashion&amp;lt;br&amp;gt;Full-skirted&amp;lt;br&amp;gt;Long&amp;lt;br&amp;gt;Low-cut neckline&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BREATHE&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= HUG&lt;br /&gt;
|verb5= KICK&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= LEAN&lt;br /&gt;
|verb8= PINCH&lt;br /&gt;
|verb9= PULL&lt;br /&gt;
|verb10= RAISE&lt;br /&gt;
|verb11= RUB&lt;br /&gt;
|verb12= STOMP&lt;br /&gt;
|verb13= TAP&lt;br /&gt;
|verb14= TICKLE&lt;br /&gt;
|verb15= TILT&lt;br /&gt;
|verb16= TOUCH&lt;br /&gt;
|verb17= TURN&lt;br /&gt;
|verb18= WAVE&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Millicent_gown&amp;diff=192761</id>
		<title>Millicent gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Millicent_gown&amp;diff=192761"/>
		<updated>2023-03-27T21:44:23Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Millicent gowns&#039;&#039;&#039; offer the indecisive fashionista the opportunity to change their look with a simple touch, rub, poke, pull of their dress for a new style any time of year. It functions similarly to [[Rainbowear]].&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your brushed cotton pinafore and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
However, they can be identified by LOOKing at them:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;l my shirt&lt;br /&gt;
Peering closely at the lining of the velvet shirt, you note a small dressmaker&#039;s mark in the shape of a bull&#039;s head.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Action&lt;br /&gt;
! First&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| Changes first descriptor&lt;br /&gt;
| You touch a &#039;&#039;modest&#039;&#039; brushed cotton ballgown.  A soft glow enfolds the garment for a moment, and it shifts and alters.  You are now holding a &#039;&#039;cranberry&#039;&#039; brushed cotton ballgown.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| Changes fabric &lt;br /&gt;
| You poke a cranberry &#039;&#039;brushed cotton&#039;&#039; ballgown.  A soft glow enfolds the garment for a moment, and it shifts and alters.  You are now holding a cranberry &#039;&#039;cambric&#039;&#039; ballgown.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| Changes noun&lt;br /&gt;
| You rub a cranberry brushed cambric &#039;&#039;ballgown&#039;&#039;.  A soft glow enfolds the garment for a moment, and it shifts and alters.  You are now holding a cranberry cambric &#039;&#039;bliaut&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Changes descriptors and nouns&lt;br /&gt;
| You pull a &#039;&#039;cranberry cambric bliaut&#039;&#039;.  A soft glow enfolds the garment for a moment, and it shifts and alters.  You are now holding a &#039;&#039;cream-colored chambray dress&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Options===&lt;br /&gt;
Touching the gown will change the first descriptor into: &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6;background:#f3f3f9&amp;quot;&amp;gt;&lt;br /&gt;
* NOTHING&lt;br /&gt;
* alabaster&lt;br /&gt;
* amber&lt;br /&gt;
* amethyst&lt;br /&gt;
* apricot&lt;br /&gt;
* aquamarine&lt;br /&gt;
* argent&lt;br /&gt;
* ash grey&lt;br /&gt;
* aubergine&lt;br /&gt;
* azure&lt;br /&gt;
* back-laced&lt;br /&gt;
* beaded&lt;br /&gt;
* beige&lt;br /&gt;
* beribboned&lt;br /&gt;
* black&lt;br /&gt;
* blood red&lt;br /&gt;
* blue&lt;br /&gt;
* bold&lt;br /&gt;
* bone white&lt;br /&gt;
* bronze&lt;br /&gt;
* brown&lt;br /&gt;
* burgundy&lt;br /&gt;
* carmine&lt;br /&gt;
* celadon&lt;br /&gt;
* cerulean&lt;br /&gt;
* chalk white&lt;br /&gt;
* champagne&lt;br /&gt;
* charcoal grey&lt;br /&gt;
* cherry red&lt;br /&gt;
* chestnut&lt;br /&gt;
* cinnabar&lt;br /&gt;
* cinnamon&lt;br /&gt;
* citrine&lt;br /&gt;
* claret&lt;br /&gt;
* clingy&lt;br /&gt;
* copper-colore&lt;br /&gt;
* cranberry&lt;br /&gt;
* cream-colored&lt;br /&gt;
* crimson&lt;br /&gt;
* crocheted&lt;br /&gt;
* crystal blue&lt;br /&gt;
* dainty&lt;br /&gt;
* dappled grey&lt;br /&gt;
* daring&lt;br /&gt;
* delicate&lt;br /&gt;
* dove grey&lt;br /&gt;
* ebon&lt;br /&gt;
* ecru&lt;br /&gt;
* elaborate&lt;br /&gt;
* elegant&lt;br /&gt;
* embroidered&lt;br /&gt;
* emerald&lt;br /&gt;
* exquisite&lt;br /&gt;
* fancy&lt;br /&gt;
* festive&lt;br /&gt;
* fiery red&lt;br /&gt;
* fine&lt;br /&gt;
* fitted&lt;br /&gt;
* flame-colored&lt;br /&gt;
* flashy&lt;br /&gt;
* forest green&lt;br /&gt;
* front-laced&lt;br /&gt;
* garnet-hued&lt;br /&gt;
* ghostly white&lt;br /&gt;
* golden&lt;br /&gt;
* golden brown&lt;br /&gt;
* graceful&lt;br /&gt;
* heliotrope&lt;br /&gt;
* honey-hued&lt;br /&gt;
* ice blue&lt;br /&gt;
* indigo&lt;br /&gt;
* ivory&lt;br /&gt;
* jade green&lt;br /&gt;
* jet black&lt;br /&gt;
* laced&lt;br /&gt;
* lapis blue&lt;br /&gt;
* lavender&lt;br /&gt;
* layered&lt;br /&gt;
* leaf green&lt;br /&gt;
* lilac&lt;br /&gt;
* lime green&lt;br /&gt;
* lovely&lt;br /&gt;
* luxurious&lt;br /&gt;
* magenta&lt;br /&gt;
* mahogany&lt;br /&gt;
* maroon&lt;br /&gt;
* mauve&lt;br /&gt;
* midnight blue&lt;br /&gt;
* milk white&lt;br /&gt;
* mint green&lt;br /&gt;
* misty grey&lt;br /&gt;
* modest&lt;br /&gt;
* moss green&lt;br /&gt;
* mulberry&lt;br /&gt;
* multihued&lt;br /&gt;
* murrey&lt;br /&gt;
* ocher&lt;br /&gt;
* olive&lt;br /&gt;
* opulent&lt;br /&gt;
* orange&lt;br /&gt;
* orchid&lt;br /&gt;
* particolored&lt;br /&gt;
* pea green&lt;br /&gt;
* peach&lt;br /&gt;
* pearl grey&lt;br /&gt;
* pearl-hued&lt;br /&gt;
* pearlescent&lt;br /&gt;
* periwinkle&lt;br /&gt;
* pink&lt;br /&gt;
* pitch black&lt;br /&gt;
* plain&lt;br /&gt;
* plum&lt;br /&gt;
* puce&lt;br /&gt;
* radiant&lt;br /&gt;
* raspberry&lt;br /&gt;
* raven black&lt;br /&gt;
* red&lt;br /&gt;
* resplendent&lt;br /&gt;
* rich&lt;br /&gt;
* rose&lt;br /&gt;
* royal blue&lt;br /&gt;
* ruby red&lt;br /&gt;
* ruched&lt;br /&gt;
* russet&lt;br /&gt;
* rust-colored&lt;br /&gt;
* sable&lt;br /&gt;
* saffron&lt;br /&gt;
* sanguine&lt;br /&gt;
* sapphire blue&lt;br /&gt;
* sashed&lt;br /&gt;
* scarlet&lt;br /&gt;
* sea green&lt;br /&gt;
* sepia&lt;br /&gt;
* sequined&lt;br /&gt;
* shadowy&lt;br /&gt;
* side-laced&lt;br /&gt;
* sienna&lt;br /&gt;
* silvery&lt;br /&gt;
* silvery white&lt;br /&gt;
* simple&lt;br /&gt;
* sky blue&lt;br /&gt;
* sleek&lt;br /&gt;
* smoky grey&lt;br /&gt;
* snow white&lt;br /&gt;
* soot black&lt;br /&gt;
* sorrel&lt;br /&gt;
* splendid&lt;br /&gt;
* stylish&lt;br /&gt;
* supple&lt;br /&gt;
* tailored&lt;br /&gt;
* tan&lt;br /&gt;
* taupe&lt;br /&gt;
* tawny&lt;br /&gt;
* teal&lt;br /&gt;
* turquoise&lt;br /&gt;
* two-toned&lt;br /&gt;
* umber&lt;br /&gt;
* verdigris&lt;br /&gt;
* vermilion&lt;br /&gt;
* violet&lt;br /&gt;
* viridian&lt;br /&gt;
* white&lt;br /&gt;
* wine-colored&lt;br /&gt;
* winter white&lt;br /&gt;
* yellow&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poking the gown can change fabrics into: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6;background:#f3f3f9&amp;quot;&amp;gt;&lt;br /&gt;
* broadcloth&lt;br /&gt;
* brocade&lt;br /&gt;
* brocatelle&lt;br /&gt;
* brushed cotton&lt;br /&gt;
* calico&lt;br /&gt;
* cambric&lt;br /&gt;
* chambray&lt;br /&gt;
* cotton&lt;br /&gt;
* damask&lt;br /&gt;
* gingham&lt;br /&gt;
* lace&lt;br /&gt;
* linen&lt;br /&gt;
* muslin&lt;br /&gt;
* organdy&lt;br /&gt;
* panne velvet&lt;br /&gt;
* samite&lt;br /&gt;
* satin&lt;br /&gt;
* silk&lt;br /&gt;
* spidersilk&lt;br /&gt;
* taffeta&lt;br /&gt;
* twill&lt;br /&gt;
* velour&lt;br /&gt;
* velvet&lt;br /&gt;
* watered silk&lt;br /&gt;
* wool&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rubbing the item can morph it into: &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6;background:#f3f3f9&amp;quot;&amp;gt;&lt;br /&gt;
* ballgown&lt;br /&gt;
* bliaut&lt;br /&gt;
* blouse&lt;br /&gt;
* bodice&lt;br /&gt;
* chemise&lt;br /&gt;
* dress&lt;br /&gt;
* frock&lt;br /&gt;
* gown&lt;br /&gt;
* houppelande&lt;br /&gt;
* kirtle&lt;br /&gt;
* pinafore&lt;br /&gt;
* robe&lt;br /&gt;
* shift&lt;br /&gt;
* shirt&lt;br /&gt;
* sundress&lt;br /&gt;
* tunic&lt;br /&gt;
* vest&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [http://forum.gsplayers.com/archive/index.php/t-75802.html Player&#039;s Corner] thread with info&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Rainbowear]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Chestworn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Farusteri_gown&amp;diff=192760</id>
		<title>Farusteri gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Farusteri_gown&amp;diff=192760"/>
		<updated>2023-03-27T21:44:01Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Farusteri gown]]s are the unique creation of the merchants, [[Farain]] and [[Blusteri]], and are only available in the [[Reim_Base_Camp#Reim_Base_Camp.2C_Brown_Tent|Reim Base Camp]].  Similar to [[Peretta gown]]s, there is much that can be done in terms of customization.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;*************************** Farusteri&#039;s Gowns ************************************&amp;lt;/span&amp;gt;&lt;br /&gt;
 This cobalt gown is a gown with set options and the ability to be customized&lt;br /&gt;
  on most.  The Gown has a few options of cycling and unlocked tiers.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;***************************************************************************&amp;lt;/span&amp;gt;&lt;br /&gt;
The gown currently is unlocked to Tier: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 of 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  This gives you access to the following features:&lt;br /&gt;
  Custom Wear and Remove Messaging.&lt;br /&gt;
  PULL to adjust the gown&#039;s article options for: Neckline&lt;br /&gt;
  PUSH to set your gown to the next article category of: Length&lt;br /&gt;
&lt;br /&gt;
  TAP to adjust the gown&#039;s LONG options for: Bustle&lt;br /&gt;
  TURN to set your gown to the next LONG category of: Petticoat&lt;br /&gt;
  POKE to cycle the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;neckline&#039;&#039;&#039;&amp;lt;/span&amp;gt; of your gown.&lt;br /&gt;
  PROD to cycle the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;waistline&#039;&#039;&#039;&amp;lt;/span&amp;gt; of your gown.&lt;br /&gt;
&lt;br /&gt;
  COVER to update the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;hem&#039;&#039;&#039;&amp;lt;/span&amp;gt; of your gown.&lt;br /&gt;
  WAVE to cycle the lacing of your gown.&lt;br /&gt;
  RAISE to step like a lady.&lt;br /&gt;
  RUB to update the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;noun&#039;&#039;&#039;&amp;lt;/span&amp;gt; of your gown.&lt;br /&gt;
&lt;br /&gt;
  SHAKE to cycle the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;bustle&#039;&#039;&#039;&amp;lt;/span&amp;gt; of your gown.&lt;br /&gt;
  PINCH to cycle the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;petticoat&#039;&#039;&#039;&amp;lt;/span&amp;gt; of your gown.&lt;br /&gt;
  FIX to cycle the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;overskirt&#039;&#039;&#039;&amp;lt;/span&amp;gt; of your gown.&lt;br /&gt;
  TOUCH to cycle the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;sleeves&#039;&#039;&#039;&amp;lt;/span&amp;gt; of your gown.&lt;br /&gt;
  FOLD to fold your gown up or unfold it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alteration Notes&amp;lt;/span&amp;gt;&lt;br /&gt;
 All alterations for this gown are limited.  Every option on this gown is customizable except for the&lt;br /&gt;
  lacing.  You can provide a fabric or color with a 15 character limit for the adjective.  The following&lt;br /&gt;
  fields are limited to 15 characters; neckline, length, sleeves.  The following fields are limited to 6-7&lt;br /&gt;
  words; waistline, bustle, petticoat, overskirt.  Those fields all come after the noun, so it would&lt;br /&gt;
  be a gown &amp;quot;with a hem&amp;quot; and in that example, &amp;quot;with a hem&amp;quot; is what you would provide.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 0&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| Holding a bell-sleeved cobalt gown with a corseted waist out in front of yourself, you slowly raise it above your head and slip your arms inside, one at a time.  You release the fabric, allowing the gown to fall over your form, and then arrange the drape.&lt;br /&gt;
| XXX slips into her cobalt gown, twisting and turning, she scrutinizes the fit.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You undo the bodice on your cobalt gown and push it down over your hips.  Wiggling a bit, you manage to remove yourself from the gown, and then carefully collect it in your arms.&lt;br /&gt;
| XXX removes her cobalt gown, and then carefully collects it in her arms.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You stretch the material of your gown, and it shimmers slightly, transforming into a &#039;&#039;front-laced&#039;&#039; cobalt gown with a frothy lace bustle.&lt;br /&gt;
| XXX stretches the material of her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You lightly brush your fingertips against your gown, and the material shimmers as it transforms into a &#039;&#039;strapless&#039;&#039; cobalt gown with a frothy lace bustle.&lt;br /&gt;
| XXX brushes her fingertips against her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You grasp the neckline on your cobalt gown.  As you tug at the material, the gown shimmers and transforms into an &#039;&#039;off-shoulder&#039;&#039; cobalt gown with a ruched hem.&lt;br /&gt;
| XXX grasps the neckline of her cobalt gown, and as she tugs on the material, the gown shimmers and changes.&lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
| Taking a deep breath, you at tug at the waist of your cobalt gown.  The material shimmers at the edges, and the gown transforms into an off-shoulder cobalt gown with a &#039;&#039;corseted waist&#039;&#039;.&lt;br /&gt;
| XXX takes a deep breath and tugs at the waist of her cobalt gown.  In a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You lightly tap your fingers against your cobalt gown, and the material shimmers as it transforms into a strapless cobalt gown with a &#039;&#039;tiered bustle&#039;&#039;.&lt;br /&gt;
| XXX lightly taps her fingers against her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You twist the fabric of your cobalt gown between your fingers, and it shimmers slightly, transforming into a strapless cobalt gown with &#039;&#039;lace-edged petticoats&#039;&#039;.&lt;br /&gt;
| XXX twists the fabric of her cobalt gown between her fingers, and in a shimmer of light, the gown changes.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! COVER&lt;br /&gt;
| You finger the hem of your cobalt gown, and the material shimmers as it transforms into a floor-length cobalt gown with a &#039;&#039;ruffled hem&#039;&#039;.&lt;br /&gt;
| XXX fingers the hem of her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You raise the hem of your cobalt gown a few inches and take a tentative step forward.&lt;br /&gt;
| XXX raises the hem of her cobalt gown a few inches and takes a tentative step forward.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You run your hands over the material of your cobalt gown, and it shimmers slightly, transforming into a strapless cobalt &#039;&#039;ballgown&#039;&#039; with lace-edged petticoats.&lt;br /&gt;
| XXX runs her hands over the material of her cobalt ballgown, and in a shimmer of light, the ballgown changes.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You wiggle your fingers at the bodice on your cobalt gown, and the material shimmers slightly, transforming into a &#039;&#039;back-laced&#039;&#039; cobalt gown with a ruched hem.&lt;br /&gt;
| XXX wiggles her fingers at the bodice of her cobalt gown, and in a shimmer of light, it changes.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! FIX&lt;br /&gt;
| You adjust the fabric of your cobalt gown, and the material shimmers around the edges, transforming into an off-shoulder cobalt gown with a &#039;&#039;side-gathered overskirt&#039;&#039;.&lt;br /&gt;
| XXX adjusts the fabric of her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! FOLD&amp;lt;br&amp;gt;(held)&lt;br /&gt;
| You gingerly fold your cobalt gown into a neat bundle and tuck it under your arm.&amp;lt;br&amp;gt;You gingerly unfold your cobalt gown and hold it aloft as it tumbles open.&lt;br /&gt;
| XXX folds her cobalt gown into a neat bundle, and tucks it under her arm.&amp;lt;br&amp;gt;XXX unfolds her cobalt gown and holds it aloft as it tumbles open.&lt;br /&gt;
|-&lt;br /&gt;
! FOLD&amp;lt;br&amp;gt;(worn)&lt;br /&gt;
| You fold your arms in front of yourself, clasping your hands, taking care not to wrinkle the fabric of your cobalt gown.&lt;br /&gt;
| XXX folds her arms in front of herself, clasping her hands.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You pinch the fabric of your cobalt gown between your fingers.  The gown shimmers slightly and transforms into an off-shoulder cobalt gown with &#039;&#039;layered silk underskirts&#039;&#039;.&lt;br /&gt;
| XXX pinches the fabric of her cobalt gown between her fingers, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You give your cobalt gown a good shake, causing it to shimmer and change into an off-shoulder cobalt gown with a &#039;&#039;frothy lace bustle&#039;&#039;.&lt;br /&gt;
| XXX gives her cobalt gown a good shake, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| As you touch the sleeves on your cobalt gown, the material shimmers, and the gown transforms into a bell-sleeved cobalt gown with a corseted waist.&lt;br /&gt;
| XXX touches the sleeves on her cobalt gown and in a shimmer of light, the gown changes.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Options===&lt;br /&gt;
The following list was compiled by [[Rohese]] and contains the default options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:7em&amp;quot;|&#039;&#039;&#039;RUB&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Toggles Noun&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:7em&amp;quot;|&#039;&#039;&#039;PUSH&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Toggles Article&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33em&amp;quot; colspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;PULL&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Article Options&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:7em&amp;quot;|&#039;&#039;&#039;TURN&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Toggles Long&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33em&amp;quot; colspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;TAP&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Long Options&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#B0C4DE&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#F0F8FF&amp;quot;|Gown&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Sleeves&lt;br /&gt;
| &#039;&#039;&#039;TOUCH&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sleeves&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lacing&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;POKE&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Neckline&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Length&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Hem&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hem&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Waistline&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Bustle&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;PINCH&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Petticoats&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Overskirt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ballgown&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Lacings&lt;br /&gt;
| Sleeveless&lt;br /&gt;
| Front-laced&lt;br /&gt;
| Strapless&lt;br /&gt;
| Ankle-length&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Waistline&lt;br /&gt;
| Ruffled hem&lt;br /&gt;
| Cinched&lt;br /&gt;
| Tiered&lt;br /&gt;
| Lace-edged petticoats&lt;br /&gt;
| Front-split&lt;br /&gt;
|-&lt;br /&gt;
| Dress&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Neckline&lt;br /&gt;
| Bell-sleeved&lt;br /&gt;
| Back-laced&lt;br /&gt;
| Off-shoulder&lt;br /&gt;
| Long&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Bustle&lt;br /&gt;
| Ruched hem&lt;br /&gt;
| Corseted&lt;br /&gt;
| Flounced&lt;br /&gt;
| Layered silk underskirts&lt;br /&gt;
| Ruffled&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Length&lt;br /&gt;
| Long-sleeved&lt;br /&gt;
| Side-laced&lt;br /&gt;
| Low-cut&lt;br /&gt;
| Floor-length&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Petticoat&lt;br /&gt;
| Gathered hem&lt;br /&gt;
| Sash&lt;br /&gt;
| Frothy lace&lt;br /&gt;
| Stiff tulle petticoats&lt;br /&gt;
| Side-gathered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Overskirt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Duplicity mask]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta cloak]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= See &#039;&#039;&#039;ANALYZE&#039;&#039;&#039;&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Reim Base Camp&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= See &#039;&#039;&#039;ANALYZE&#039;&#039;&#039;&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= COVER&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= FIX&lt;br /&gt;
|verb3= FOLD&lt;br /&gt;
|verb4= PINCH&lt;br /&gt;
|verb5= POKE&lt;br /&gt;
|verb6= PROD&lt;br /&gt;
|verb7= PULL&lt;br /&gt;
|verb8= PUSH&lt;br /&gt;
|verb9= RAISE&lt;br /&gt;
|verb10= REMOVE&lt;br /&gt;
|verb11= RUB&lt;br /&gt;
|verb12= SHAKE&lt;br /&gt;
|verb13= TAP&lt;br /&gt;
|verb14= TOUCH&lt;br /&gt;
|verb15= TURN&lt;br /&gt;
|verb16= WAVE&lt;br /&gt;
|verb17= WEAR&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Basic_gown&amp;diff=192759</id>
		<title>Basic gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Basic_gown&amp;diff=192759"/>
		<updated>2023-03-27T21:43:42Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic gowns&#039;&#039;&#039; are zested gowns, or skirts, similar to [[Valinda gown|Valinda gowns]] but with fewer scripts.  Due to the nature of the script, any alters require them to be long skirts.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your purple muslin gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a long, flowing gown that you can RUB, PUSH, PULL, or TURN while wearing.  There are no tiers to unlock.&lt;br /&gt;
&lt;br /&gt;
It can be freely altered, but must be long, not short, and cannot be made of leather or another material that would restrict movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of your skirt about your hips swishing the fabric back and forth.|| XXX pulls a handful of her skirt about her hips swishing the fabric back and forth.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You carefully brush a piece of lint off of your skirt.|| XXX carefully brushes a handful of lint off of her skirt.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You run your hand across your skirt smoothing a wrinkle in the fabric.|| XXX runs her hand across her skirt smoothing a wrinkle in the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You twirl around in a circle, the fabric of your skirt floating softly in the air.|| XXX twirls around in a circle, the fabric of her skirt floating softly in the air. &lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Skirts&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must be long.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192758</id>
		<title>Icy gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192758"/>
		<updated>2023-03-27T21:43:13Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Icy Gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Great Auction of 2023]]. They have a normal and ice side that are both fully alterable (long and show) and have ambient messaging while icy.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your icy blue gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This icy blue gown will react to ice and water spells being cast at it and transform into an icy gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TILT, PUSH, PULL, TICKLE, KISS, RAISE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The icy form is also alterable, and the ice-clad description (long and show) can make reference to the gown being EMPOWERED.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The ice crystal color may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a $_front-knotted pale blue tulle gown$_ traced in bare alabaster-threaded branches&lt;br /&gt;
Show of normal dress:  Semi-sheer layers of pale blue and grey tulle are loosely knotted across the neckline of the gown, the low-cut drape gathered below the bust by a single ring of pewter.  Sweeping pendant sleeves pool down to the floor-length hem, each one bound by an armlet of tonal silk ribbon placed across the upper arm.  Thin silhouettes of bare branches are splayed across the fabric, the alabaster-threaded lengths tapering towards the waist.&lt;br /&gt;
&lt;br /&gt;
EMPOWERED dress:  a $_front-knotted gown$_ of icy blue tulle engulfed in a rime of glistening ice&lt;br /&gt;
Show of EMPOWERED dress:  Splayed tendrils of glistening white ice cover the flowing skirts of the gown, climbing across the fabric as they traverse upwards, forming a sculpted corset of fragile frost.  Tiny flurries of pale silver peek out beneath the semi-sheer tulle, stirring the pearlescent layers beneath the sheath of branch-like ice as it subtly crackles.  A cooling mist of frosted air swirls about the loosened shards of snow covering the gown in a haze of pallid blue and white. &lt;br /&gt;
&lt;br /&gt;
Ice crystal color:  azuline&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gown may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, thrusting your hip out dramatically as your hand rests upon the skirts of your a front-knotted pale blue tulle gown traced in bare alabaster-threaded branches.&lt;br /&gt;
| Claudaro shifts her body slightly, thrusting her hip out dramatically as she rests her hand upon the skirts of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your pale blue tulle gown, adjusting the waistline to better flatter your figure.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her pale blue tulle gown, adjusting the waistline with a coy smile.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric from your pale blue tulle gown, slowly turning in place as you release each fold from your fingertips.  You nod to yourself, approving of the rearranged drape.&lt;br /&gt;
| With a half-concealed smile, Claudaro gathers a handful of her pale blue tulle gown, turning slowly as she releases each fold like a curtain of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the neckline of your pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the neckline of her pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your pale blue tulle gown to your lips, attempting to bite off a fraying piece of fabric without looking conspicuous.&lt;br /&gt;
| Claudaro brings the sleeve of her pale blue tulle gown to her lips, adopting a look of pure contemplation.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You gracefully extend your arms in an arc above your head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
| Claudaro gracefully extends her arms in an arc above her head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her skirt to sway to and fro from her hips in response to her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You trace the curves of your form across the fabric of your pale blue tulle gown, resting your hand against the curve of your hip as you observe the room.&lt;br /&gt;
| Claudaro traces her silhouette across her gown, emphasizing the drape of the fabric as she watches the area with interest.&lt;br /&gt;
|}&lt;br /&gt;
===Empowered Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! Ice Activating&lt;br /&gt;
|As the ice breaks upon the pale blue tulle gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial light.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
| As the ice breaks upon the icy blue gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial glow.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
|-&lt;br /&gt;
! Ice Ending&lt;br /&gt;
|Serpentine tendrils of azuline mist recede into the fabric of your pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounds the pale blue tulle gown.&lt;br /&gt;
| Serpentine tendrils of azuline mist recede into the fabric of Claudaro&#039;s pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounding Claudaro remains.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, causing the azuline mist to melt into an asymmetrical drape of icicles along the hem and sleeve of your icy blue gown.  As you move back in a more even stance, the frost melds back into the fabric.&lt;br /&gt;
| Claudaro shifts her body slightly, causing the azuline mist of her icy blue gown to melt into an asymmetrical drape of icicles along the hem and sleeve.  As she moves back into a more even stance, the frost melds back into the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your icy blue gown, creating fractures along the icy mist encasing your form.  The mist shatters, sending shards of azuline ice flying.  Before the small chunks of ice make contact with anything, they dissipate into a fine, cooling mist.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her icy blue gown, creating fractures of icy mist that encase her form.  The mist shatters, sending shards of azuline ice flying across the area.  Before the sharp-edged pieces can cause harm, they dissipate into a fine, cooling mist.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric within your hand, clenching the gown tightly.  Thin tendrils of frost soon creep upwards along your palm and you let go, the azuline mist glazing over the fabric once again.&lt;br /&gt;
| Claudaro gathers a handful of fabric within her hand, clenching her gown tightly.  Thin tendrils of frost soon creep upwards along her palm as her fingers begin to turn blue.  Claudaro releases the fabric, the azuline mist-like frost glazing over the gown once again.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the fabric of your icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the fabric of her icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your icy blue gown to your lips, lightly grazing the hem.  As you exhale, a flurry of azuline snowflakes dance across your palm, the burst dissipating shortly thereafter.&lt;br /&gt;
| Claudaro brings the sleeve of her icy blue gown to her lips, lightly grazing the hem.  As she exhales, a flurry of azuline snowflakes dance across her palm, the burst dissipating shortly thereafter.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You extend your arms in a wide arc above your head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly towards the ground, fading away before landing.&lt;br /&gt;
| Claudaro extends her arms in a wide arc above her head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly about her form, fading away before reaching the ground below her.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your ice-sheathed skirt to sway to and fro from your hips.  Tiny plumes of azuline mist snake through the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her ice-sheathed skirt to sway to and fro from her hips.  Tiny plumes of azuline mist snake through the air about her, lashed back and forth by her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| As your fingertips brush against the fabric of your icy blue gown, thin fractals of azuline ice begin to spread across your palms, briefly encasing your exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
| As Claudaro&#039;s fingertips brush against her icy blue gown, thin fractals of ice begin to spread across her palms, climbing quickly across her body as they briefly encase her exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Icy Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
| A layer of azuline rime creeps slowly across your icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
| A layer of azuline rime creeps slowly across Claudaro&#039;s icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of your icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of Claudaro&#039;s icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|}&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Ice color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Great Auction of 2023&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No tight or short skirts.&amp;lt;br&amp;gt;No sheath style.&amp;lt;br&amp;gt;Must be fabric for normal dress.&amp;lt;br&amp;gt;Icy dress can reference ice.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TILT&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= SASHAY&lt;br /&gt;
|verb5= RAISE&lt;br /&gt;
|verb6= TICKLE&lt;br /&gt;
|verb7= KISS&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fiery_gown&amp;diff=192757</id>
		<title>Fiery gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fiery_gown&amp;diff=192757"/>
		<updated>2023-03-27T21:42:45Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fiery gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Great Auction of 2016]] and have been released in limited quantity since then. They have a normal and fire side that are both fully alterable (long and show) and have ambient messaging while on fire.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your elesine bliaut and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This elesine bliaut will react to fiery spells being cast at it and transform into a fiery gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TURN, PULL, PUSH, TICKLE, WAVE, SHAKE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The fiery form is also alterable, and the on-fire description (long and show) can make reference to the gown being on fire.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;flame color&#039;&#039;&#039;&amp;lt;/span&amp;gt; may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.  Exercise common sense!&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a midnight blue elesine bliaut stitched with runes among the weft and weave&lt;br /&gt;
Show of normal dress:  The execution of the bliaut&#039;s design exploits the unique weave of the elesine, slanting narrow wedge-shaped panels diagonally across the fabric to play the triaxal pattern against itself.  As ambient light strikes the metallic electrum threads, a prismatic array of colors ripples over the silk, enhancing the depth of the midnight blue hue reminiscent of rainbows arcing over a star-studded night sky.  The effect is supported by coruscating elemental runes, patterned across the sleeves, neckline, and hem.&lt;br /&gt;
&lt;br /&gt;
On Fire dress:  a midnight blue elesine bliaut sheathed in roiling rainbow flames&lt;br /&gt;
Show of On Fire dress:  Vibrant and untamed, ripples of rainbow-hued flame roil just over the surface of the elesine, fitful as they chase the threads of electrum in the weave.  Along the sweeping neckline and billowing sleeves of the bliaut, tendrils of prismatic flames dance and surge, cascading over the midnight blue in undulating waves that sink into the deep folds of the voluminous skirt.  Scintillating motes of silver flare here and there, mere embers that escape only to die breathlessly on the air.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Flame color:  prismatic rainbow-hued&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the bliaut may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| With your hands clasped at your waist, you give a quick turn, and the skirt of your elesine bliaut twists at your hips before flaring out to the hem.&lt;br /&gt;
| With his hands clasped at his waist, Claudaro gives a quick turn, and the skirt of his elesine bliaut twists at his hips before flaring out to the hem.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Hooking two fingers discreetly in the excess fabric of your elesine bliaut, you give it the subtlest tug, causing your skirt to sway, then settle in perfect folds about your legs.&lt;br /&gt;
| A gentle touch from Claudaro causes the fabric of his skirt to sway before settling in perfect folds about his legs.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You stiffly smooth your hands over the bodice of your elesine bliaut before they come to rest firmly on your hips, and you irritatedly tap a finger against your waist.&lt;br /&gt;
| Claudaro smoothes his hands over the bodice of his elesine bliaut before they come to rest firmly on his hips.  He taps a finger against his waist, and you detect the faintest hint of irritation from his direction.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| Thoughtfully, your fingers skip along the bodice of your elesine bliaut before your hand comes to rest on your waist.  A single finger taps out a staccato rhythm as you muse to yourself.&lt;br /&gt;
| Claudaro&#039;s fingers skip along the bodice of his elesine bliaut before he rests his hand against his waist.  A single finger taps out a staccato rhythm as he seems lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Taking each side of your skirt in hand, you swish the fabric back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
| Taking each side of his skirt in hand, Claudaro swishes the fabric back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You briskly ruffle your hands through the excess fabric of your skirt, causing any wrinkles to fall away, leaving the lengths to fall in smooth folds.&lt;br /&gt;
| Claudaro briskly ruffles his hands through the excess fabric of his skirt, causing ripples in the fabric that race from hip to hem.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing his skirt to sway to and fro from his hips in response to his exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You make a cursory account of yourself, brushing your hands across the bodice of your elesine bliaut and the skirt, assuring yourself that everything is perfectly in place.&lt;br /&gt;
| Claudaro brushes his hands across the bodice of his elesine bliaut and the skirt, as if assuring himself everything is perfectly in place.&lt;br /&gt;
|}&lt;br /&gt;
===On Fire Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! Flames Activating&lt;br /&gt;
|As the flames break upon the elesine bliaut, the fire is absorbed into the fabric, each thread subtly backlit by a fiery glow.  In a rush that causes the air to distort, &#039;&#039;prismatic rainbow-hued&#039;&#039; flames erupt and race to cover the garment in a cloak of living fire as a midnight blue elesine bliaut sheathed in roiling rainbow flames is revealed.&lt;br /&gt;
| Same.&lt;br /&gt;
|-&lt;br /&gt;
! Flames Ending&lt;br /&gt;
|With faint whispers like the dying of embers in a forgotten hearth, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames recede into the fabric of your elesine bliaut, leaving naught behind but the subtlest ghost of smoke in the air.&lt;br /&gt;
| With faint whispers like the dying of embers in a forgotten hearth, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames recede into the fabric of Claudaro&#039;s elesine bliaut, leaving naught behind but the subtlest ghost of smoke in the air.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| Elbows bent and hands raised in display, you give a lengthy turn, and the flaming skirt of your elesine bliaut twists at your hips before flaring out in waves of &#039;&#039;prismatic rainbow-hued&#039;&#039; fire to the hem.  As your skirt stills, the flames continue to crawl amidst the folds.&lt;br /&gt;
| Elbows bent and hands raised in display, Claudaro gives a lengthy turn, and the flaming skirt of his elesine bliaut twists at his hips before flaring out in waves of &#039;&#039;prismatic rainbow-hued&#039;&#039; fire to the hem.  As his skirt stills, the flames continue to crawl amidst the folds.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Hooking two fingers discreetly in the excess fabric of your elesine bliaut, you give it the subtlest tug, causing the skirt to sway and &#039;&#039;prismatic rainbow-hued&#039;&#039; flames to crawl over the fabric in undulating tendrils.&lt;br /&gt;
| A gentle touch from Claudaro causes the fabric of his skirt to sway as &#039;&#039;prismatic rainbow-hued&#039;&#039; flames crawl over the fabric in undulating tendrils.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You stiffly smooth your hands over the bodice of your elesine bliaut, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames darkening under your touch, before resting them firmly on your hips.  Each irritated tap of your finger against your waist ignites a spark that streaks tendrils of flame long your skirt.&lt;br /&gt;
| Claudaro smoothes his hands over the bodice of his elesine bliaut, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames darkening under his touch, before resting them firmly on his hips.  Sparks ignite with each irritated tap of his finger against his waist, and tendrils of flame streak along his skirt.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| Thoughfully, your fingers skip along the bodice of your elesine bliaut, giving birth to tiny whorls of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame with each touch as your hand comes to rest on your waist.  The staccato rhythm of your tapping finger sends those coils of fire down the folds of your skirt.&lt;br /&gt;
| Claudaro&#039;s fingers skip along the bodice of his elesine bliaut, giving birth to tiny whorls of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame with each touch as his hand comes to rest at his waist.  The staccato rhythm tapped out by a single finger sends those coils of fire down the folds of his skirt as he seems lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Taking each side of your skirt in hand, you swish the &#039;&#039;prismatic rainbow-hued&#039;&#039; fire-drenched fabric of your elesine bliaut back and forth, casting an effluence of sparks into the air accompanied by a whisper like that of a candle flame whipped by the wind.&lt;br /&gt;
| Taking each side of his skirt in hand, Claudaro swishes the &#039;&#039;prismatic rainbow-hued&#039;&#039; fire-drenched fabric of his elesine bliaut back and forth, casting an effluence of sparks into the air accompanied by a whisper like that of a candle flame whipped by the wind.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You briskly ruffle your hands through the excess fabric of your skirt, and threads of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame chased by tiny sparks encircle your wrists before retreating again to the fabric of your elesine bliaut.&lt;br /&gt;
| Claudaro briskly ruffles his hands through the excess fabric of his skirt, and threads of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame chased by tiny sparks encircle his wrists before retreating again to the fabric of his elesine bliaut.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your fire-sheathed skirt to sway to and fro from your hips.  Fingers of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame tease the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing his fire-sheathed skirt to sway to and fro from his hips.  Fingers of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame tease the air about him, lashed back and forth by his exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You make a cursory account of yourself, brushing your hands across the bodice of your elesine bliaut, eliciting ribbons of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame that trail your fingers to your skirt.  The excess fabric falls in perfect folds, and with an artful flick of your wrist, you cast out the flames, which engulf your skirt in a whispering rush of fire.&lt;br /&gt;
| Claudaro brushes his hands across the bodice of his elesine bliaut, eliciting ribbons of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame that trail his fingers to his skirt.  The excess fabric falls in perfect folds, and with an artful flick of his wrist, he casts out the flames, which engulf his skirt in a whispering rush of fire.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===On Fire Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
| A cacophony of whispers rise around you, a faint sizzling, moments before &#039;&#039;prismatic rainbow-hued&#039;&#039; flames erupt from your elesine bliaut, sheathing you in flame from head to toe.  The stirring air tugs gently at your hair before slowly dying, along with the flames.&lt;br /&gt;
| A cacophony of whispers rise around Claudaro moments before &#039;&#039;prismatic rainbow-hued&#039;&#039; flames erupt from his elesine bliaut, sheathing him in flame from head to toe.  The stirring air tugs gently at his hair before slowly dying, along with the flames.&lt;br /&gt;
|-&lt;br /&gt;
| Where the hem of your elesine bliaut skirts the ground, brilliant &#039;&#039;prismatic rainbow-hued&#039;&#039; sparks erupt in tendrils that skitter outward and die in wisps of smoke.&lt;br /&gt;
| Where the hem of Claudaro&#039;s elesine bliaut skirts the ground, brilliant &#039;&#039;prismatic rainbow-hued&#039;&#039; sparks erupt in tendrils that skitter outward and die in wisps of smoke.&lt;br /&gt;
|-&lt;br /&gt;
| Cords of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame wind in and out of the fabric of your elesine bliaut, licking at the air around you.&lt;br /&gt;
| Cords of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame wind in and out of the fabric of Claudaro&#039;s elesine bliaut, licking at the air around him.&lt;br /&gt;
|-&lt;br /&gt;
| Thin fingers of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame rise from the fabric of your elesine bliaut, licking hungrily at the air.&lt;br /&gt;
| Thin fingers of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame rise from the fabric of Claudaro&#039;s elesine bliaut, licking hungrily at the air.&lt;br /&gt;
|-&lt;br /&gt;
| Like embers trapped beneath the grating of a brazier, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames held hostage within the fabric of your elesine bliaut fitfully brighten and dim with a slow but insistent rhythm.&lt;br /&gt;
| Like embers trapped beneath the grating of a brazier, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames held hostage within the fabric of Claudaro&#039;s elesine bliaut fitfully brighten and dim with a slow but insistent rhythm.&lt;br /&gt;
|-&lt;br /&gt;
| From the shoulders of your elesine bliaut, spirals of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame twine down your arms to coalesce about your wrists.&lt;br /&gt;
| From the shoulders of Claudaro&#039;s elesine bliaut, spirals of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame twine down his arms to coalesce about his wrists.&lt;br /&gt;
|-&lt;br /&gt;
| Flames flare at the hem of your elesine bliaut, tumbling in roiling waves upward along the skirt to break against the waist of the bodice, where a calmer tide of &#039;&#039;prismatic rainbow-hued&#039;&#039; fire slithers along the fabric.&lt;br /&gt;
| Flames flare at the hem of Claudaro&#039;s elesine bliaut, tumbling in roiling waves upward along the skirt to break against the waist of the bodice, where a calmer tide of &#039;&#039;prismatic rainbow-hued&#039;&#039; fire slithers along the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A subtle stirring of the air about you tugs at the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames enveloping you, teasing thin threads of fire from the elesine bliaut.&lt;br /&gt;
| A subtle stirring of the air about Claudaro tugs at the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames enveloping him, teasing thin threads of fire from the elesine bliaut.&lt;br /&gt;
|}&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Flame color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Great Auction of 2016&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No tight or short skirts.&amp;lt;br&amp;gt;No sheath style.&amp;lt;br&amp;gt;Must be fabric for normal dress.&amp;lt;br&amp;gt;On Fire dress can reference fire.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= SASHAY&lt;br /&gt;
|verb5= SHAKE&lt;br /&gt;
|verb6= TICKLE&lt;br /&gt;
|verb7= TURN&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Metallic_Gown&amp;diff=192756</id>
		<title>Metallic Gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Metallic_Gown&amp;diff=192756"/>
		<updated>2023-03-27T21:42:24Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Metallic gowns&#039;&#039;&#039; are heavily scripted gowns containing [[material|metallic]] threads. While the {{boldmono|[[ANALYZE (verb)|ANALYZE]]}} states it cannot be altered, this it out of date, and a willing merchant can work on this item, with some restrictions.&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You inspect the silver-shot gown and the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Metallic Gown at Tier 1 / 4.  It may not be altered.  Verbs for the satin gown are: Push and Rub.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the satin gown for you or deepen its pockets.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You give the skirts of your gown a shake, and they settle into graceful folds.&lt;br /&gt;
| XXX gives the skirts of her gown a shake, and they settle into graceful folds.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You smooth the metallic fabric of your gown, and it glitters in the ambient light.&lt;br /&gt;
| XXX smooths the metallic fabric of her gown, and it glitters in the ambient light.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You raise the hem of your gown several inches and take a few mincing steps.&lt;br /&gt;
| XXX raises the hem of her gown several inches and takes a few mincing steps.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You lift one arm in a graceful pose, causing the metallic weft of your gown to gleam as your posture shifts.&lt;br /&gt;
| XXX lifts one arm in a graceful pose, causing the metallic weft of her gown to gleam as her posture shifts.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You move in a slow circle, admiring the glittering skirts of your gown as they catch the light.&lt;br /&gt;
| XXX moves in a slow circle, and the glittering skirts of her gown catch the light.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! KICK&lt;br /&gt;
| You spin into a quick twirl, pivoting on your toes. The metallic skirts of your gown rustle and swirl fluidly around you, catching the ambient light in their reflective threads.&lt;br /&gt;
| XXX spins into a quick twirl, pivoting on her toes. The metallic skirts of her gown rustle and swirl fluidly around her, catching the ambient light in their reflective threading.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You carefully adjust the drape of your gown, flouncing the shimmering cloth in a burst of reflected light.&lt;br /&gt;
| XXX carefully adjusts the drape of her gown, flouncing the shimmering, metallic cloth in a burst of reflected light.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace your fingers over the skirts of your gown, lightly gathering the metallic fabric into your hands.&lt;br /&gt;
| XXX traces her fingers over the skirts of her gown, lightly gathering the metallic fabric into her hands.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your silver-shot gown and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Metallic Gown at Tier 4 / 4.  It may not be altered. Verbs for the silver-shot gown are: Kick, Pull, Push, Rub, Tap, Tilt, Turn, Touch, Clench, Poke, Pinch, Prod.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the silver-shot gown for you or deepen its pockets.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLENCH&lt;br /&gt;
| You collect two pools of your silver-shot gown&#039;s gleaming skirts by slightly lifting the hem and admiringly place a foot out before you.&lt;br /&gt;
| XXX collects two pools of her silver-shot gown&#039;s gleaming skirts by slightly lifting the hem and places a foot out before herself.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You pluck a corner of your silver-shot gown&#039;s scintillating fabric between your fingers and offer a coy smile in no apparent direction.&lt;br /&gt;
| XXX plucks a corner of her silver-shot gown&#039;s scintillating fabric between her fingers and offers a coy smile in no apparent direction.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You lightly jostle the sides of your silver-shot gown with your fingertips, the metallic threadwork glistening in a brilliant cascade that flows towards the lower hem.&lt;br /&gt;
| XXX lightly jostles the sides of her silver-shot gown with her fingertips, the metallic threadwork glistening in a brilliant cascade that flows towards the lower hem.&lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
| With a gentle swish of your hips, the reflective hints woven into your silver-shot gown alight with a glossy, opaline luster.&lt;br /&gt;
| With a gentle swish of XXX&#039;s hips, the reflective hints woven into her silver-shot gown alight with a glossy opaline luster.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gown&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must be metallic&amp;lt;br&amp;gt;Gown/dress type nouns&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&lt;br /&gt;
|verb2= KICK&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= POKE&lt;br /&gt;
|verb5= PROD&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= PUSH&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= TAP&lt;br /&gt;
|verb10= TILT&lt;br /&gt;
|verb11= TOUCH&lt;br /&gt;
|verb12= TURN&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Basic_gown&amp;diff=192755</id>
		<title>Basic gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Basic_gown&amp;diff=192755"/>
		<updated>2023-03-27T21:41:48Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic gowns&#039;&#039;&#039; are zested gowns, or skirts, similar to [[Valinda gown|Valinda gowns]] but with fewer scripts.  Due to the nature of the script, any alters require them to be long skirts.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your purple muslin gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a long, flowing gown that you can RUB, PUSH, PULL, or TURN while wearing.  There are no tiers to unlock.&lt;br /&gt;
&lt;br /&gt;
It can be freely altered, but must be long, not short, and cannot be made of leather or another material that would restrict movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of your skirt about your hips swishing the fabric back and forth.|| XXX pulls a handful of her skirt about her hips swishing the fabric back and forth.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You carefully brush a piece of lint off of your skirt.|| XXX carefully brushes a handful of lint off of her skirt.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You run your hand across your skirt smoothing a wrinkle in the fabric.|| XXX runs her hand across her skirt smoothing a wrinkle in the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You twirl around in a circle, the fabric of your skirt floating softly in the air.|| XXX twirls around in a circle, the fabric of her skirt floating softly in the air. &lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Skirts&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must be long.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fiery_gown&amp;diff=192754</id>
		<title>Fiery gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fiery_gown&amp;diff=192754"/>
		<updated>2023-03-27T21:41:27Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fiery gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Great Auction of 2016]] and have been released in limited quantity since then. They have a normal and fire side that are both fully alterable (long and show) and have ambient messaging while on fire.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your elesine bliaut and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This elesine bliaut will react to fiery spells being cast at it and transform into a fiery gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TURN, PULL, PUSH, TICKLE, WAVE, SHAKE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The fiery form is also alterable, and the on-fire description (long and show) can make reference to the gown being on fire.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;flame color&#039;&#039;&#039;&amp;lt;/span&amp;gt; may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.  Exercise common sense!&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a midnight blue elesine bliaut stitched with runes among the weft and weave&lt;br /&gt;
Show of normal dress:  The execution of the bliaut&#039;s design exploits the unique weave of the elesine, slanting narrow wedge-shaped panels diagonally across the fabric to play the triaxal pattern against itself.  As ambient light strikes the metallic electrum threads, a prismatic array of colors ripples over the silk, enhancing the depth of the midnight blue hue reminiscent of rainbows arcing over a star-studded night sky.  The effect is supported by coruscating elemental runes, patterned across the sleeves, neckline, and hem.&lt;br /&gt;
&lt;br /&gt;
On Fire dress:  a midnight blue elesine bliaut sheathed in roiling rainbow flames&lt;br /&gt;
Show of On Fire dress:  Vibrant and untamed, ripples of rainbow-hued flame roil just over the surface of the elesine, fitful as they chase the threads of electrum in the weave.  Along the sweeping neckline and billowing sleeves of the bliaut, tendrils of prismatic flames dance and surge, cascading over the midnight blue in undulating waves that sink into the deep folds of the voluminous skirt.  Scintillating motes of silver flare here and there, mere embers that escape only to die breathlessly on the air.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Flame color:  prismatic rainbow-hued&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the bliaut may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| With your hands clasped at your waist, you give a quick turn, and the skirt of your elesine bliaut twists at your hips before flaring out to the hem.&lt;br /&gt;
| With his hands clasped at his waist, Claudaro gives a quick turn, and the skirt of his elesine bliaut twists at his hips before flaring out to the hem.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Hooking two fingers discreetly in the excess fabric of your elesine bliaut, you give it the subtlest tug, causing your skirt to sway, then settle in perfect folds about your legs.&lt;br /&gt;
| A gentle touch from Claudaro causes the fabric of his skirt to sway before settling in perfect folds about his legs.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You stiffly smooth your hands over the bodice of your elesine bliaut before they come to rest firmly on your hips, and you irritatedly tap a finger against your waist.&lt;br /&gt;
| Claudaro smoothes his hands over the bodice of his elesine bliaut before they come to rest firmly on his hips.  He taps a finger against his waist, and you detect the faintest hint of irritation from his direction.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| Thoughtfully, your fingers skip along the bodice of your elesine bliaut before your hand comes to rest on your waist.  A single finger taps out a staccato rhythm as you muse to yourself.&lt;br /&gt;
| Claudaro&#039;s fingers skip along the bodice of his elesine bliaut before he rests his hand against his waist.  A single finger taps out a staccato rhythm as he seems lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Taking each side of your skirt in hand, you swish the fabric back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
| Taking each side of his skirt in hand, Claudaro swishes the fabric back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You briskly ruffle your hands through the excess fabric of your skirt, causing any wrinkles to fall away, leaving the lengths to fall in smooth folds.&lt;br /&gt;
| Claudaro briskly ruffles his hands through the excess fabric of his skirt, causing ripples in the fabric that race from hip to hem.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing his skirt to sway to and fro from his hips in response to his exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You make a cursory account of yourself, brushing your hands across the bodice of your elesine bliaut and the skirt, assuring yourself that everything is perfectly in place.&lt;br /&gt;
| Claudaro brushes his hands across the bodice of his elesine bliaut and the skirt, as if assuring himself everything is perfectly in place.&lt;br /&gt;
|}&lt;br /&gt;
===On Fire Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! Flames Activating&lt;br /&gt;
|As the flames break upon the elesine bliaut, the fire is absorbed into the fabric, each thread subtly backlit by a fiery glow.  In a rush that causes the air to distort, &#039;&#039;prismatic rainbow-hued&#039;&#039; flames erupt and race to cover the garment in a cloak of living fire as a midnight blue elesine bliaut sheathed in roiling rainbow flames is revealed.&lt;br /&gt;
| Same.&lt;br /&gt;
|-&lt;br /&gt;
! Flames Ending&lt;br /&gt;
|With faint whispers like the dying of embers in a forgotten hearth, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames recede into the fabric of your elesine bliaut, leaving naught behind but the subtlest ghost of smoke in the air.&lt;br /&gt;
| With faint whispers like the dying of embers in a forgotten hearth, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames recede into the fabric of Claudaro&#039;s elesine bliaut, leaving naught behind but the subtlest ghost of smoke in the air.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| Elbows bent and hands raised in display, you give a lengthy turn, and the flaming skirt of your elesine bliaut twists at your hips before flaring out in waves of &#039;&#039;prismatic rainbow-hued&#039;&#039; fire to the hem.  As your skirt stills, the flames continue to crawl amidst the folds.&lt;br /&gt;
| Elbows bent and hands raised in display, Claudaro gives a lengthy turn, and the flaming skirt of his elesine bliaut twists at his hips before flaring out in waves of &#039;&#039;prismatic rainbow-hued&#039;&#039; fire to the hem.  As his skirt stills, the flames continue to crawl amidst the folds.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Hooking two fingers discreetly in the excess fabric of your elesine bliaut, you give it the subtlest tug, causing the skirt to sway and &#039;&#039;prismatic rainbow-hued&#039;&#039; flames to crawl over the fabric in undulating tendrils.&lt;br /&gt;
| A gentle touch from Claudaro causes the fabric of his skirt to sway as &#039;&#039;prismatic rainbow-hued&#039;&#039; flames crawl over the fabric in undulating tendrils.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You stiffly smooth your hands over the bodice of your elesine bliaut, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames darkening under your touch, before resting them firmly on your hips.  Each irritated tap of your finger against your waist ignites a spark that streaks tendrils of flame long your skirt.&lt;br /&gt;
| Claudaro smoothes his hands over the bodice of his elesine bliaut, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames darkening under his touch, before resting them firmly on his hips.  Sparks ignite with each irritated tap of his finger against his waist, and tendrils of flame streak along his skirt.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| Thoughfully, your fingers skip along the bodice of your elesine bliaut, giving birth to tiny whorls of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame with each touch as your hand comes to rest on your waist.  The staccato rhythm of your tapping finger sends those coils of fire down the folds of your skirt.&lt;br /&gt;
| Claudaro&#039;s fingers skip along the bodice of his elesine bliaut, giving birth to tiny whorls of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame with each touch as his hand comes to rest at his waist.  The staccato rhythm tapped out by a single finger sends those coils of fire down the folds of his skirt as he seems lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Taking each side of your skirt in hand, you swish the &#039;&#039;prismatic rainbow-hued&#039;&#039; fire-drenched fabric of your elesine bliaut back and forth, casting an effluence of sparks into the air accompanied by a whisper like that of a candle flame whipped by the wind.&lt;br /&gt;
| Taking each side of his skirt in hand, Claudaro swishes the &#039;&#039;prismatic rainbow-hued&#039;&#039; fire-drenched fabric of his elesine bliaut back and forth, casting an effluence of sparks into the air accompanied by a whisper like that of a candle flame whipped by the wind.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You briskly ruffle your hands through the excess fabric of your skirt, and threads of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame chased by tiny sparks encircle your wrists before retreating again to the fabric of your elesine bliaut.&lt;br /&gt;
| Claudaro briskly ruffles his hands through the excess fabric of his skirt, and threads of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame chased by tiny sparks encircle his wrists before retreating again to the fabric of his elesine bliaut.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your fire-sheathed skirt to sway to and fro from your hips.  Fingers of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame tease the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing his fire-sheathed skirt to sway to and fro from his hips.  Fingers of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame tease the air about him, lashed back and forth by his exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You make a cursory account of yourself, brushing your hands across the bodice of your elesine bliaut, eliciting ribbons of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame that trail your fingers to your skirt.  The excess fabric falls in perfect folds, and with an artful flick of your wrist, you cast out the flames, which engulf your skirt in a whispering rush of fire.&lt;br /&gt;
| Claudaro brushes his hands across the bodice of his elesine bliaut, eliciting ribbons of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame that trail his fingers to his skirt.  The excess fabric falls in perfect folds, and with an artful flick of his wrist, he casts out the flames, which engulf his skirt in a whispering rush of fire.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===On Fire Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
| A cacophony of whispers rise around you, a faint sizzling, moments before &#039;&#039;prismatic rainbow-hued&#039;&#039; flames erupt from your elesine bliaut, sheathing you in flame from head to toe.  The stirring air tugs gently at your hair before slowly dying, along with the flames.&lt;br /&gt;
| A cacophony of whispers rise around Claudaro moments before &#039;&#039;prismatic rainbow-hued&#039;&#039; flames erupt from his elesine bliaut, sheathing him in flame from head to toe.  The stirring air tugs gently at his hair before slowly dying, along with the flames.&lt;br /&gt;
|-&lt;br /&gt;
| Where the hem of your elesine bliaut skirts the ground, brilliant &#039;&#039;prismatic rainbow-hued&#039;&#039; sparks erupt in tendrils that skitter outward and die in wisps of smoke.&lt;br /&gt;
| Where the hem of Claudaro&#039;s elesine bliaut skirts the ground, brilliant &#039;&#039;prismatic rainbow-hued&#039;&#039; sparks erupt in tendrils that skitter outward and die in wisps of smoke.&lt;br /&gt;
|-&lt;br /&gt;
| Cords of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame wind in and out of the fabric of your elesine bliaut, licking at the air around you.&lt;br /&gt;
| Cords of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame wind in and out of the fabric of Claudaro&#039;s elesine bliaut, licking at the air around him.&lt;br /&gt;
|-&lt;br /&gt;
| Thin fingers of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame rise from the fabric of your elesine bliaut, licking hungrily at the air.&lt;br /&gt;
| Thin fingers of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame rise from the fabric of Claudaro&#039;s elesine bliaut, licking hungrily at the air.&lt;br /&gt;
|-&lt;br /&gt;
| Like embers trapped beneath the grating of a brazier, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames held hostage within the fabric of your elesine bliaut fitfully brighten and dim with a slow but insistent rhythm.&lt;br /&gt;
| Like embers trapped beneath the grating of a brazier, the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames held hostage within the fabric of Claudaro&#039;s elesine bliaut fitfully brighten and dim with a slow but insistent rhythm.&lt;br /&gt;
|-&lt;br /&gt;
| From the shoulders of your elesine bliaut, spirals of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame twine down your arms to coalesce about your wrists.&lt;br /&gt;
| From the shoulders of Claudaro&#039;s elesine bliaut, spirals of &#039;&#039;prismatic rainbow-hued&#039;&#039; flame twine down his arms to coalesce about his wrists.&lt;br /&gt;
|-&lt;br /&gt;
| Flames flare at the hem of your elesine bliaut, tumbling in roiling waves upward along the skirt to break against the waist of the bodice, where a calmer tide of &#039;&#039;prismatic rainbow-hued&#039;&#039; fire slithers along the fabric.&lt;br /&gt;
| Flames flare at the hem of Claudaro&#039;s elesine bliaut, tumbling in roiling waves upward along the skirt to break against the waist of the bodice, where a calmer tide of &#039;&#039;prismatic rainbow-hued&#039;&#039; fire slithers along the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A subtle stirring of the air about you tugs at the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames enveloping you, teasing thin threads of fire from the elesine bliaut.&lt;br /&gt;
| A subtle stirring of the air about Claudaro tugs at the &#039;&#039;prismatic rainbow-hued&#039;&#039; flames enveloping him, teasing thin threads of fire from the elesine bliaut.&lt;br /&gt;
|}&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Flame color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Great Auction of 2016&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No tight or short skirts.&amp;lt;br&amp;gt;No sheath style.&amp;lt;br&amp;gt;Must be fabric for normal dress.&amp;lt;br&amp;gt;On Fire dress can reference fire.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= SASHAY&lt;br /&gt;
|verb5= SHAKE&lt;br /&gt;
|verb6= TICKLE&lt;br /&gt;
|verb7= TURN&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192753</id>
		<title>Icy gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192753"/>
		<updated>2023-03-27T21:38:31Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Icy Gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Great Auction of 2023]]. They have a normal and ice side that are both fully alterable (long and show) and have ambient messaging while icy.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your icy blue gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This icy blue gown will react to ice and water spells being cast at it and transform into an icy gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TILT, PUSH, PULL, TICKLE, KISS, RAISE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The icy form is also alterable, and the ice-clad description (long and show) can make reference to the gown being EMPOWERED.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The ice crystal color may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a $_front-knotted pale blue tulle gown$_ traced in bare alabaster-threaded branches&lt;br /&gt;
Show of normal dress:  Semi-sheer layers of pale blue and grey tulle are loosely knotted across the neckline of the gown, the low-cut drape gathered below the bust by a single ring of pewter.  Sweeping pendant sleeves pool down to the floor-length hem, each one bound by an armlet of tonal silk ribbon placed across the upper arm.  Thin silhouettes of bare branches are splayed across the fabric, the alabaster-threaded lengths tapering towards the waist.&lt;br /&gt;
&lt;br /&gt;
EMPOWERED dress:  a $_front-knotted gown$_ of icy blue tulle engulfed in a rime of glistening ice&lt;br /&gt;
Show of EMPOWERED dress:  Splayed tendrils of glistening white ice cover the flowing skirts of the gown, climbing across the fabric as they traverse upwards, forming a sculpted corset of fragile frost.  Tiny flurries of pale silver peek out beneath the semi-sheer tulle, stirring the pearlescent layers beneath the sheath of branch-like ice as it subtly crackles.  A cooling mist of frosted air swirls about the loosened shards of snow covering the gown in a haze of pallid blue and white. &lt;br /&gt;
&lt;br /&gt;
Ice crystal color:  azuline&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gown may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, thrusting your hip out dramatically as your hand rests upon the skirts of your a front-knotted pale blue tulle gown traced in bare alabaster-threaded branches.&lt;br /&gt;
| Claudaro shifts her body slightly, thrusting her hip out dramatically as she rests her hand upon the skirts of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your pale blue tulle gown, adjusting the waistline to better flatter your figure.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her pale blue tulle gown, adjusting the waistline with a coy smile.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric from your pale blue tulle gown, slowly turning in place as you release each fold from your fingertips.  You nod to yourself, approving of the rearranged drape.&lt;br /&gt;
| With a half-concealed smile, Claudaro gathers a handful of her pale blue tulle gown, turning slowly as she releases each fold like a curtain of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the neckline of your pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the neckline of her pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your pale blue tulle gown to your lips, attempting to bite off a fraying piece of fabric without looking conspicuous.&lt;br /&gt;
| Claudaro brings the sleeve of her pale blue tulle gown to her lips, adopting a look of pure contemplation.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You gracefully extend your arms in an arc above your head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
| Claudaro gracefully extends her arms in an arc above her head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her skirt to sway to and fro from her hips in response to her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You trace the curves of your form across the fabric of your pale blue tulle gown, resting your hand against the curve of your hip as you observe the room.&lt;br /&gt;
| Claudaro traces her silhouette across her gown, emphasizing the drape of the fabric as she watches the area with interest.&lt;br /&gt;
|}&lt;br /&gt;
===Empowered Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! Ice Activating&lt;br /&gt;
|As the ice breaks upon the pale blue tulle gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial light.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
| As the ice breaks upon the icy blue gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial glow.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
|-&lt;br /&gt;
! Ice Ending&lt;br /&gt;
|Serpentine tendrils of azuline mist recede into the fabric of your pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounds the pale blue tulle gown.&lt;br /&gt;
| Serpentine tendrils of azuline mist recede into the fabric of Claudaro&#039;s pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounding Claudaro remains.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, causing the azuline mist to melt into an asymmetrical drape of icicles along the hem and sleeve of your icy blue gown.  As you move back in a more even stance, the frost melds back into the fabric.&lt;br /&gt;
| Claudaro shifts her body slightly, causing the azuline mist of her icy blue gown to melt into an asymmetrical drape of icicles along the hem and sleeve.  As she moves back into a more even stance, the frost melds back into the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your icy blue gown, creating fractures along the icy mist encasing your form.  The mist shatters, sending shards of azuline ice flying.  Before the small chunks of ice make contact with anything, they dissipate into a fine, cooling mist.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her icy blue gown, creating fractures of icy mist that encase her form.  The mist shatters, sending shards of azuline ice flying across the area.  Before the sharp-edged pieces can cause harm, they dissipate into a fine, cooling mist.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric within your hand, clenching the gown tightly.  Thin tendrils of frost soon creep upwards along your palm and you let go, the azuline mist glazing over the fabric once again.&lt;br /&gt;
| Claudaro gathers a handful of fabric within her hand, clenching her gown tightly.  Thin tendrils of frost soon creep upwards along her palm as her fingers begin to turn blue.  Claudaro releases the fabric, the azuline mist-like frost glazing over the gown once again.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the fabric of your icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the fabric of her icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your icy blue gown to your lips, lightly grazing the hem.  As you exhale, a flurry of azuline snowflakes dance across your palm, the burst dissipating shortly thereafter.&lt;br /&gt;
| Claudaro brings the sleeve of her icy blue gown to her lips, lightly grazing the hem.  As she exhales, a flurry of azuline snowflakes dance across her palm, the burst dissipating shortly thereafter.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You extend your arms in a wide arc above your head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly towards the ground, fading away before landing.&lt;br /&gt;
| Claudaro extends her arms in a wide arc above her head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly about her form, fading away before reaching the ground below her.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your ice-sheathed skirt to sway to and fro from your hips.  Tiny plumes of azuline mist snake through the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her ice-sheathed skirt to sway to and fro from her hips.  Tiny plumes of azuline mist snake through the air about her, lashed back and forth by her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| As your fingertips brush against the fabric of your icy blue gown, thin fractals of azuline ice begin to spread across your palms, briefly encasing your exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
| As Claudaro&#039;s fingertips brush against her icy blue gown, thin fractals of ice begin to spread across her palms, climbing quickly across her body as they briefly encase her exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Icy Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
| A layer of azuline rime creeps slowly across your icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
| A layer of azuline rime creeps slowly across Claudaro&#039;s icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of your icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
| A blizzard of eight-pointed snowflakes sweeps across the skirts of Claudaro&#039;s icy blue gown.  The flurry leaves a wash of brilliant silvers, golden tones, and azuline hues in its wake.&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
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|-&lt;br /&gt;
| placeholder&lt;br /&gt;
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|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
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|-&lt;br /&gt;
| placeholder&lt;br /&gt;
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|}&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Ice color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Great Auction of 2023&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No tight or short skirts.&amp;lt;br&amp;gt;No sheath style.&amp;lt;br&amp;gt;Must be fabric for normal dress.&amp;lt;br&amp;gt;Icy dress can reference ice.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TILT&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= SASHAY&lt;br /&gt;
|verb5= RAISE&lt;br /&gt;
|verb6= TICKLE&lt;br /&gt;
|verb7= KISS&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192752</id>
		<title>Icy gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icy_gown&amp;diff=192752"/>
		<updated>2023-03-27T21:36:07Z</updated>

		<summary type="html">&lt;p&gt;THYSON: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt; &amp;#039;&amp;#039;&amp;#039;Icy Gowns&amp;#039;&amp;#039;&amp;#039; are highly scripted gowns that were introduced at the Great Auction of 2023. They have a normal and ice side that are both ful...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Icy Gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Great Auction of 2023]]. They have a normal and ice side that are both fully alterable (long and show) and have ambient messaging while icy.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your icy blue gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This icy blue gown will react to ice and water spells being cast at it and transform into an icy gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TILT, PUSH, PULL, TICKLE, KISS, RAISE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The icy form is also alterable, and the ice-clad description (long and show) can make reference to the gown being EMPOWERED.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The ice crystal color may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a $_front-knotted pale blue tulle gown$_ traced in bare alabaster-threaded branches&lt;br /&gt;
Show of normal dress:  Semi-sheer layers of pale blue and grey tulle are loosely knotted across the neckline of the gown, the low-cut drape gathered below the bust by a single ring of pewter.  Sweeping pendant sleeves pool down to the floor-length hem, each one bound by an armlet of tonal silk ribbon placed across the upper arm.  Thin silhouettes of bare branches are splayed across the fabric, the alabaster-threaded lengths tapering towards the waist.&lt;br /&gt;
&lt;br /&gt;
EMPOWERED dress:  a $_front-knotted gown$_ of icy blue tulle engulfed in a rime of glistening ice&lt;br /&gt;
Show of EMPOWERED dress:  Splayed tendrils of glistening white ice cover the flowing skirts of the gown, climbing across the fabric as they traverse upwards, forming a sculpted corset of fragile frost.  Tiny flurries of pale silver peek out beneath the semi-sheer tulle, stirring the pearlescent layers beneath the sheath of branch-like ice as it subtly crackles.  A cooling mist of frosted air swirls about the loosened shards of snow covering the gown in a haze of pallid blue and white. &lt;br /&gt;
&lt;br /&gt;
Ice crystal color:  azuline&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gown may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, thrusting your hip out dramatically as your hand rests upon the skirts of your a front-knotted pale blue tulle gown traced in bare alabaster-threaded branches.&lt;br /&gt;
| Claudaro shifts her body slightly, thrusting her hip out dramatically as she rests her hand upon the skirts of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your pale blue tulle gown, adjusting the waistline to better flatter your figure.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her pale blue tulle gown, adjusting the waistline with a coy smile.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric from your pale blue tulle gown, slowly turning in place as you release each fold from your fingertips.  You nod to yourself, approving of the rearranged drape.&lt;br /&gt;
| With a half-concealed smile, Claudaro gathers a handful of her pale blue tulle gown, turning slowly as she releases each fold like a curtain of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the neckline of your pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the neckline of her pale blue tulle gown, tracing simple patterns along the weft of the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your pale blue tulle gown to your lips, attempting to bite off a fraying piece of fabric without looking conspicuous.&lt;br /&gt;
| Claudaro brings the sleeve of her pale blue tulle gown to her lips, adopting a look of pure contemplation.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You gracefully extend your arms in an arc above your head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
| Claudaro gracefully extends her arms in an arc above her head, slowly sweeping them outward in an extravagant pose.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her skirt to sway to and fro from her hips in response to her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You trace the curves of your form across the fabric of your pale blue tulle gown, resting your hand against the curve of your hip as you observe the room.&lt;br /&gt;
| Claudaro traces her silhouette across her gown, emphasizing the drape of the fabric as she watches the area with interest.&lt;br /&gt;
|}&lt;br /&gt;
===Empowered Dress===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! Ice Activating&lt;br /&gt;
|As the ice breaks upon the pale blue tulle gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial light.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
| As the ice breaks upon the icy blue gown, the cold is absorbed into the fabric, each thread subtly backlit by a faint glacial glow.  In a rush that causes the air to distort, azuline crystals race to cover the garment in a cloak of living ice as a front-knotted gown of icy blue tulle engulfed in a rime of glistening ice is revealed.&lt;br /&gt;
|-&lt;br /&gt;
! Ice Ending&lt;br /&gt;
|Serpentine tendrils of azuline mist recede into the fabric of your pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounds the pale blue tulle gown.&lt;br /&gt;
| Serpentine tendrils of azuline mist recede into the fabric of Claudaro&#039;s pale blue tulle gown as the sound of cracking ice fills the air.  After a moment, nothing but a frigid chill surrounding Claudaro remains.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You shift your body slightly, causing the azuline mist to melt into an asymmetrical drape of icicles along the hem and sleeve of your icy blue gown.  As you move back in a more even stance, the frost melds back into the fabric.&lt;br /&gt;
| Claudaro shifts her body slightly, causing the azuline mist of her icy blue gown to melt into an asymmetrical drape of icicles along the hem and sleeve.  As she moves back into a more even stance, the frost melds back into the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rake your fingers against the fabric of your icy blue gown, creating fractures along the icy mist encasing your form.  The mist shatters, sending shards of azuline ice flying.  Before the small chunks of ice make contact with anything, they dissipate into a fine, cooling mist.&lt;br /&gt;
| Claudaro rakes her fingers against the fabric of her icy blue gown, creating fractures of icy mist that encase her form.  The mist shatters, sending shards of azuline ice flying across the area.  Before the sharp-edged pieces can cause harm, they dissipate into a fine, cooling mist.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gather a handful of fabric within your hand, clenching the gown tightly.  Thin tendrils of frost soon creep upwards along your palm and you let go, the azuline mist glazing over the fabric once again.&lt;br /&gt;
| Claudaro gathers a handful of fabric within her hand, clenching her gown tightly.  Thin tendrils of frost soon creep upwards along her palm as her fingers begin to turn blue.  Claudaro releases the fabric, the azuline mist-like frost glazing over the gown once again.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You lightly graze your fingertips along the fabric of your icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
| Claudaro lightly grazes her fingertips along the fabric of her icy blue gown, creating complex patterns of crystalline snowflakes that overlap as they evaporate into a mist of brilliant silver and gold.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You bring the sleeve of your icy blue gown to your lips, lightly grazing the hem.  As you exhale, a flurry of azuline snowflakes dance across your palm, the burst dissipating shortly thereafter.&lt;br /&gt;
| Claudaro brings the sleeve of her icy blue gown to her lips, lightly grazing the hem.  As she exhales, a flurry of azuline snowflakes dance across her palm, the burst dissipating shortly thereafter.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You extend your arms in a wide arc above your head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly towards the ground, fading away before landing.&lt;br /&gt;
| Claudaro extends her arms in a wide arc above her head, the slow movement creating a flurry of azuline snowflakes.  Dozens of tiny crystals drift slowly about her form, fading away before reaching the ground below her.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your ice-sheathed skirt to sway to and fro from your hips.  Tiny plumes of azuline mist snake through the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing her ice-sheathed skirt to sway to and fro from her hips.  Tiny plumes of azuline mist snake through the air about her, lashed back and forth by her exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| As your fingertips brush against the fabric of your icy blue gown, thin fractals of azuline ice begin to spread across your palms, briefly encasing your exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
| As Claudaro&#039;s fingertips brush against her icy blue gown, thin fractals of ice begin to spread across her palms, climbing quickly across her body as they briefly encase her exposed skin in abstract motifs of geometric figures.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Icy Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
| A layer of azuline rime creeps slowly across your icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
| A layer of azuline rime creeps slowly across Claudaro&#039;s icy blue gown, the misty hoarfrost glazing over the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|-&lt;br /&gt;
| placeholder&lt;br /&gt;
| placeholder&lt;br /&gt;
|}&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Ice color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Great Auction of 2023&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No tight or short skirts.&amp;lt;br&amp;gt;No sheath style.&amp;lt;br&amp;gt;Must be fabric for normal dress.&amp;lt;br&amp;gt;Icy dress can reference ice.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TILT&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= SASHAY&lt;br /&gt;
|verb5= RAISE&lt;br /&gt;
|verb6= TICKLE&lt;br /&gt;
|verb7= KISS&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=170824</id>
		<title>SimuCon 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=170824"/>
		<updated>2022-07-10T13:14:11Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* Shattered Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2022 are Wednesday, August 3 through Sunday, August 7, 2022 at the Sheraton Westport Chalet Hotel.  Room reservation link [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP here].&lt;br /&gt;
&lt;br /&gt;
==2022 Schedule==&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Preliminary SimuCon 2022 Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Activity&lt;br /&gt;
! Open To&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Wednesday&amp;lt;br&amp;gt;August 3&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Lend a hand with setup and hang out (Check-in actually starts on Thursday) || ALL&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=11 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Thursday&amp;lt;br&amp;gt;August 4&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Settlers of Catan Tournament || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS &amp;quot;Design-A-____&amp;quot; Contest Kickoff/Instruction Session || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS Live Alteration Sessions* || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 4:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Quest Runs* || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 5:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Dinner Break (on your own) || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 7:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Masquerade - Role assignments/Icebreaker || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 8:00 - 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Masquerade Murder Mystery/Costume Contest || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Radio Free SimuCon/Games/Socializing || ALL&lt;br /&gt;
|-&lt;br /&gt;
| 1:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor botttles away || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=13 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Friday&amp;lt;br&amp;gt;August 5&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Munchkins Tournament || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 1:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS State of Elanthia &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 1:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 2:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 3:30 - 5:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Poker Tournament || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 5:30 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Dinner Break (on your own)&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 7:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Escape Room Adventure*** - Bus Leaves at 7 PM&lt;br /&gt;
| style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Quest Runs* || Must Pre-register for Escape Rooms&lt;br /&gt;
|- &lt;br /&gt;
| 8:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Radio Free SimuCon/Games/Socializing || ALL&lt;br /&gt;
|-&lt;br /&gt;
| 10:00 PM &lt;br /&gt;
| style=&amp;quot;background: #CBC3E3;&amp;quot; | Return from Escape Room Adventure&lt;br /&gt;
| style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Blindfolded PvP Tournament &lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 11:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | RadioFree SimuCon/Games/Socializing|| ALL&lt;br /&gt;
|-&lt;br /&gt;
| 1:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor botttles away || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=15 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Saturday&amp;lt;br&amp;gt;August 6&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 9:00 AM  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 10:00 AM &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | GS - Saturday Morning Spirit Beasts &#039;&#039;LIVE&#039;&#039;* [Side Quest]&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Roundtables/Live Dev &lt;br /&gt;
|| DR&lt;br /&gt;
|- &lt;br /&gt;
| 12:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Roundtables/Live Dev&lt;br /&gt;
| | DR&lt;br /&gt;
|- &lt;br /&gt;
| 1:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR State of Elanthia&lt;br /&gt;
| style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Quest Runs* &lt;br /&gt;
|| ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS Live Alterations*&amp;lt;br&amp;gt;Design Contest entries due || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|- &lt;br /&gt;
| 3:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|-&lt;br /&gt;
| 4:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|-&lt;br /&gt;
| 6:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | SimuCon Dinner - Bus Leaves at 6:00 PM&lt;br /&gt;
|| ALL&lt;br /&gt;
|-&lt;br /&gt;
| 10:30 PM&lt;br /&gt;
| style=&amp;quot;background: #CBC3E3;&amp;quot; | Return from Dinner&lt;br /&gt;
| style=&amp;quot;background: #CBC3E3;&amp;quot; | Line Dancing Lesson&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DJ Kveta (not a real DJ)&#039;s Dance Party || ALL&lt;br /&gt;
|-&lt;br /&gt;
| 1:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor botttles away || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Sunday&amp;lt;br&amp;gt;August 7&lt;br /&gt;
|- &lt;br /&gt;
| 9:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Socialize/Clean up! || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #F2DDDC;&amp;quot; | Room closes - Con ends || ALL&lt;br /&gt;
|}&lt;br /&gt;
* This is still subject to revision!  Check back later!&lt;br /&gt;
* *You must bring your own laptop and have an active account to participate&lt;br /&gt;
* **Per the Side Quest runners: These will be 60-90 minutes sessions, 5 players for each session.  You must pre-register for a session.  More details will be forthcoming!&lt;br /&gt;
* ***You must pre-register for the Escape Rooms via the IndieGogo email.  See the IndieGogo updates!  There will be bus space for 54 people.  Some people may need to drive separately.&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2022 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Akenna&lt;br /&gt;
* Beldannon&lt;br /&gt;
* Claudaro&lt;br /&gt;
* &amp;lt;del&amp;gt;Clunk&amp;lt;/del&amp;gt; can&#039;t go&lt;br /&gt;
* Corlandith&lt;br /&gt;
* Damsall/Dilagh&lt;br /&gt;
* Darcena + 1&lt;br /&gt;
* Delindra/Jisandra&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Deza&lt;br /&gt;
* Dhairn&lt;br /&gt;
* Drekoi/Vhorg&lt;br /&gt;
* Durakar&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Herisson&lt;br /&gt;
* Hoodtralfeck&lt;br /&gt;
* Juspera&lt;br /&gt;
* Kothos/Xanthium/Ysharra&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Licel&lt;br /&gt;
* Melivn &lt;br /&gt;
* Milax&lt;br /&gt;
* Nodyre / Dayzed&lt;br /&gt;
* Obelin&lt;br /&gt;
* Raelee&lt;br /&gt;
* Rozy&lt;br /&gt;
* “Trash Panda”&lt;br /&gt;
* Treeva&lt;br /&gt;
* Yavs&lt;br /&gt;
* Zangow&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Ashanor&lt;br /&gt;
* Brahm&lt;br /&gt;
* Cadance&lt;br /&gt;
* Valmos&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Sarcasm&lt;br /&gt;
* Nexushealbot&lt;br /&gt;
*Regina&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Avaluka&lt;br /&gt;
* Caconym&lt;br /&gt;
* Caerrigan&lt;br /&gt;
* Estild&lt;br /&gt;
* Haxus&lt;br /&gt;
* Ivry&lt;br /&gt;
* Kveta&lt;br /&gt;
* Lydil&lt;br /&gt;
* Mestys&lt;br /&gt;
* Naijin&lt;br /&gt;
* Quilic&lt;br /&gt;
* Sleken&lt;br /&gt;
* Thandiwe&lt;br /&gt;
* Valyrka&lt;br /&gt;
* Xayle&lt;br /&gt;
* Xeraphina&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
&lt;br /&gt;
See details about the IndieGoGo campaign below!&lt;br /&gt;
&lt;br /&gt;
===Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Sign up at the IndieGoGo campaign below!&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2022 Schedule|2022 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring?===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
===Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held at the Sheraton Westport Chalet, located at 191 W Port Plaza Dr, St. Louis, MO 63146. Below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Chalet (Official Hotel, Discounted Rate)&#039;&#039;&#039; || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Plaza (Sister Hotel next to the Chalet) || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlps-sheraton-westport-plaza-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Fuzzy&#039;s Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| IMO&#039;s Pizza || Pizza || onsite || 318 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| McDonald&#039;s || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Paul Mineo&#039;s Trattoria|| Italian || onsite || 333 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Dino&#039;s Deli||Mediterranean|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://dinosdeli.us/&lt;br /&gt;
|-&lt;br /&gt;
| O&#039;Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
| Giola&#039;s Deli || Sandwiches || 0.8 mi || 11855 Adie Rd, Maryland Heights, MO 63043 || https://www.gioiasdeli.com/&lt;br /&gt;
|-&lt;br /&gt;
| Companion Bakery || Bakery/Sandwich || 1.2 mi || 2331 Schuetz Rd, St. Louis, MO 63146 || http://www.companionbaking.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141  || http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Dave &amp;amp; Tony&#039;s || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
| Taqueria Durango || Mexican || 3.5 mi || 10238 Page Ave, Overland, MO || https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria|| Pizza/Italian || 5.4 mi|| 3007 Woodson Rd, Overland, MO 63114 || https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| BEAST || BBQ || 17.1 mi || 4156 Manchester Ave, St. Louis, MO 63110 || https://beastbbqstl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Pappy&#039;s Smokehouse || BBQ || 18.7 mi|| 3106 Olive St, St. Louis, MO 63103 || https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bogart&#039;s || BBQ || 20.8 mi || 71627 S 9th St, St. Louis, MO 63104 || https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty&lt;br /&gt;
|-&lt;br /&gt;
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
| Trader Joe&#039;s || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| The Gateway Arch ||Oh look, it&#039;s the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ &lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/&lt;br /&gt;
|-&lt;br /&gt;
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Indiegogo Campaign==&lt;br /&gt;
The annual Indiegogo Campaign&#039;s purpose is to fund expenses for SimuCon, and all funds raised are used for the direct support of the convention. Any funds raised beyond the original goal are used for additional perks such as extra snacks and prizes for attendees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Some perks are for DragonRealms players only. Please ensure you select a Gemstone perk for Gemstone-related content.&lt;br /&gt;
&lt;br /&gt;
[https://www.indiegogo.com/projects/simucon-2022/ Indiegogo Campaign 2022]&lt;br /&gt;
&lt;br /&gt;
===Friend of the &#039;Con===&lt;br /&gt;
* $5 Standalone option&lt;br /&gt;
* $50 addon option&lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&lt;br /&gt;
====Virtual Goodie Bag ($30)====&lt;br /&gt;
&#039;&#039;&#039;This item is limited to one per account.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* 4x [[Roleplaying_award|RPA Orb]] (account attuned)&lt;br /&gt;
* [[QUEST_(verb)|Quest]] Orb (account attuned)&lt;br /&gt;
* [[Chronomage]] Spheres - 1x per town&lt;br /&gt;
* [[Urchin|Urchin Guide Contract]] - 90 day use&lt;br /&gt;
* Adventure Guild Vouchers - 20 uses&lt;br /&gt;
&lt;br /&gt;
====Extra Special Item ($40)====&lt;br /&gt;
&#039;&#039;&#039;This item is limited to one per account.&#039;&#039;&#039;&lt;br /&gt;
* A SimuCon 2022 only Spirit Beast&lt;br /&gt;
&lt;br /&gt;
===Attendee Options===&lt;br /&gt;
&lt;br /&gt;
====Attendance Badge ($20)====&lt;br /&gt;
* Access to Convention Room&lt;br /&gt;
* Participate in Games&lt;br /&gt;
* Enjoy Saturday Dinner on us!&lt;br /&gt;
* Live Alteration &lt;br /&gt;
&lt;br /&gt;
====Virtual Goodie Bag ($10)====&lt;br /&gt;
&#039;&#039;&#039;This item is limited to one per attendee. Cannot be combined on same account with a non-attendee goodie bag.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* 4x [[Roleplaying_award|RPA Orb]] (account attuned)&lt;br /&gt;
* [[QUEST_(verb)|Quest]] Orb (account attuned)&lt;br /&gt;
* [[Chronomage]] Spheres - 1x per town&lt;br /&gt;
* [[Urchin|Urchin Guide Contract]] - 90 day use&lt;br /&gt;
* Adventure Guild Vouchers - 20 uses&lt;br /&gt;
* Racoon trash eating pin (attuned)&lt;br /&gt;
&lt;br /&gt;
====Swag Bag ($30)====&lt;br /&gt;
* A refillable notebook with sticky notes and a pen&lt;br /&gt;
* A SimuCon ceramic coffee mug&lt;br /&gt;
* Cleaning Spray and Microfiber cleaning cloth&lt;br /&gt;
* Two cordwrap for your electronics&lt;br /&gt;
* Two webcam covers&lt;br /&gt;
&lt;br /&gt;
====Extra Special Item ($40)====&lt;br /&gt;
&#039;&#039;&#039;This item is limited to one per account.&#039;&#039;&#039;&lt;br /&gt;
* A SimuCon 2022 only Spirit Beast&lt;br /&gt;
&lt;br /&gt;
====Custom Room in GS ($175)====&lt;br /&gt;
* A single room you can work with a GM to design.  This room will be added to all live instances of the game. (3 max available)&lt;br /&gt;
&lt;br /&gt;
====D&amp;amp;D One-Shot Game ($5)====&lt;br /&gt;
* Sit with GM Irenos or Melindrha of DragonRealms and play a one-shot dungeon raid!  There will be several time slots available, but each run is limited to 5 people.&lt;br /&gt;
&lt;br /&gt;
====Lunch with a GM ($150)====&lt;br /&gt;
* Share a quiet meal with a GM! (Dutch style - each will pay for their own). (3 max available)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server] (unofficial SimuCon dedicated Discord server)&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=170197</id>
		<title>SimuCon 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=170197"/>
		<updated>2022-07-02T13:30:24Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2022 are Wednesday, August 3 through Sunday, August 7, 2022 at the Sheraton Westport Chalet Hotel.  Room reservation link [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP here].&lt;br /&gt;
&lt;br /&gt;
==2022 Schedule==&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Preliminary SimuCon 2022 Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Activity&lt;br /&gt;
! Open To&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Wednesday&amp;lt;br&amp;gt;August 3&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Lend a hand with setup and hang out (Check-in actually starts on Thursday) || ALL&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=10 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Thursday&amp;lt;br&amp;gt;August 4&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Settlers of Catan Tournament || ALL&lt;br /&gt;
|-&lt;br /&gt;
| 12:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Lunch break (on your own) &lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | Pool Party [Side Quest] || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:30 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS &amp;quot;Design-A-____&amp;quot; Contest Kickoff/Instruction Session || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS Live Alteration Sessions* || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 5:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS Quest Runs* || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 7:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Masquerade - Role assignments/Icebreaker || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 8:00 - 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Masquerade Murder Mystery/Costume Contest || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Radio Free SimuCon and Hanging Out || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=12 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Friday&amp;lt;br&amp;gt;August 5&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Munchkins Tournament || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 1:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS State of Elanthia &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions &lt;br /&gt;
|| GS&lt;br /&gt;
|- &lt;br /&gt;
| 4:00 - 6:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Poker Tournament || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 6:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Dinner break (on your own)&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 7:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Dinner break (on your own)&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|- &lt;br /&gt;
| 8:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR State of Elanthia &lt;br /&gt;
|| DR&lt;br /&gt;
|-&lt;br /&gt;
| 9:00 PM &lt;br /&gt;
| style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Blindfolded PvP Tournament &lt;br /&gt;
| style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Quest Runs* &lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | RadioFree SimuCon and Chill|| ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=15 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Saturday&amp;lt;br&amp;gt;August 6&lt;br /&gt;
|- &lt;br /&gt;
| ALL DAY&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Check-in and socialize || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 9:00 AM  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 10:00 AM &lt;br /&gt;
| style=&amp;quot;background: #CBC3E3;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | Saturday Morning Spirit Beasts &#039;&#039;LIVE&#039;&#039; [Side Quest]&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Roundtable Discussion Panels &lt;br /&gt;
| | DR&lt;br /&gt;
|- &lt;br /&gt;
| 12:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Roundtable Discussion Panels &lt;br /&gt;
| | DR&lt;br /&gt;
|- &lt;br /&gt;
| 1:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #D6FFE7;&amp;quot; | DR Roundtable Discussion Panels &lt;br /&gt;
| style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Quest Runs* &lt;br /&gt;
|| ALL&lt;br /&gt;
|- &lt;br /&gt;
| 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DR/GS Live Alterations* || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 3:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|- &lt;br /&gt;
| 4:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|-&lt;br /&gt;
| 5:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #D6F3FF;&amp;quot; | GS Panel Discussions || GS&lt;br /&gt;
|-&lt;br /&gt;
| 6:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | SimuCon Dinner&amp;lt;br&amp;gt;Design Contest entries due&lt;br /&gt;
|| ALL&lt;br /&gt;
|-&lt;br /&gt;
| 7:00 - 9:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Game Night TBD|| ALL&lt;br /&gt;
|-&lt;br /&gt;
| 9:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Line Dancing Lesson&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|- &lt;br /&gt;
| 10:00 PM &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | DJ Kveta (not a real DJ)&#039;s Dance Party&lt;br /&gt;
| style=&amp;quot;background: #FFFED6;&amp;quot; | D&amp;amp;D One-Shots** [Side Quest] || Must Pre-register for D&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Sunday&amp;lt;br&amp;gt;August 7&lt;br /&gt;
|- &lt;br /&gt;
| 9:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Clean up! || ALL&lt;br /&gt;
|- &lt;br /&gt;
| 11:00 AM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #FFFED6;&amp;quot; |  || &lt;br /&gt;
|- &lt;br /&gt;
| 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #CBC3E3;&amp;quot; | Room closes - Con ends || ALL&lt;br /&gt;
|}&lt;br /&gt;
* This is still subject to revision!  Check back later!&lt;br /&gt;
* *You must bring your own laptop and have an active account to participate&lt;br /&gt;
* **Per the Side Quest runners: These will be 60-90 minutes sessions, 5 players for each session.  You must pre-register for a session.  More details will be forthcoming!&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2022 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Akenna&lt;br /&gt;
* Beldannon&lt;br /&gt;
* Claudaro&lt;br /&gt;
* Clunk&lt;br /&gt;
* Corlandith&lt;br /&gt;
* Damsall/Dilagh&lt;br /&gt;
* Darcena + 1&lt;br /&gt;
* Delindra/Jisandra&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Deza&lt;br /&gt;
* Drekoi/Vhorg&lt;br /&gt;
* Durakar&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Herisson&lt;br /&gt;
* Hoodtralfeck&lt;br /&gt;
* Juspera&lt;br /&gt;
* Kothos/Xanthium/Ysharra&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Licel&lt;br /&gt;
* Melivn &lt;br /&gt;
* Milax&lt;br /&gt;
* Nodyre / Dayzed&lt;br /&gt;
* Obelin&lt;br /&gt;
* Raelee&lt;br /&gt;
* Rozy&lt;br /&gt;
* “Trash Panda”&lt;br /&gt;
* Treeva&lt;br /&gt;
* Yavs&lt;br /&gt;
* Zangow&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Ashanor&lt;br /&gt;
* Brahm&lt;br /&gt;
* Cadance&lt;br /&gt;
* Valmos&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Sarcasm&lt;br /&gt;
* Nexushealbot&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Avaluka&lt;br /&gt;
* Caconym&lt;br /&gt;
* Estild&lt;br /&gt;
* Haxus&lt;br /&gt;
* Ivry&lt;br /&gt;
* Kveta&lt;br /&gt;
* Lydil&lt;br /&gt;
* Mestys&lt;br /&gt;
* Naijin&lt;br /&gt;
* Quilic&lt;br /&gt;
* Sleken&lt;br /&gt;
* Thandiwe&lt;br /&gt;
* Valyrka&lt;br /&gt;
* Xayle&lt;br /&gt;
* Xeraphina&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
&lt;br /&gt;
See details about the IndieGoGo campaign below!&lt;br /&gt;
&lt;br /&gt;
===Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Sign up at the IndieGoGo campaign below!&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2022 Schedule|2022 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring?===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
===Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held at the Sheraton Westport Chalet, located at 191 W Port Plaza Dr, St. Louis, MO 63146. Below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Chalet (Official Hotel, Discounted Rate)&#039;&#039;&#039; || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Plaza (Sister Hotel next to the Chalet) || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlps-sheraton-westport-plaza-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Fuzzy&#039;s Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| IMO&#039;s Pizza || Pizza || onsite || 318 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| McDonald&#039;s || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Paul Mineo&#039;s Trattoria|| Italian || onsite || 333 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Dino&#039;s Deli||Mediterranean|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://dinosdeli.us/&lt;br /&gt;
|-&lt;br /&gt;
| O&#039;Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
| Giola&#039;s Deli || Sandwiches || 0.8 mi || 11855 Adie Rd, Maryland Heights, MO 63043 || https://www.gioiasdeli.com/&lt;br /&gt;
|-&lt;br /&gt;
| Companion Bakery || Bakery/Sandwich || 1.2 mi || 2331 Schuetz Rd, St. Louis, MO 63146 || http://www.companionbaking.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141  || http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Dave &amp;amp; Tony&#039;s || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
| Taqueria Durango || Mexican || 3.5 mi || 10238 Page Ave, Overland, MO || https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria|| Pizza/Italian || 5.4 mi|| 3007 Woodson Rd, Overland, MO 63114 || https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| BEAST || BBQ || 17.1 mi || 4156 Manchester Ave, St. Louis, MO 63110 || https://beastbbqstl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Pappy&#039;s Smokehouse || BBQ || 18.7 mi|| 3106 Olive St, St. Louis, MO 63103 || https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bogart&#039;s || BBQ || 20.8 mi || 71627 S 9th St, St. Louis, MO 63104 || https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty&lt;br /&gt;
|-&lt;br /&gt;
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
| Trader Joe&#039;s || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| The Gateway Arch ||Oh look, it&#039;s the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ &lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/&lt;br /&gt;
|-&lt;br /&gt;
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Indiegogo Campaign==&lt;br /&gt;
The annual Indiegogo Campaign&#039;s purpose is to fund expenses for SimuCon, and all funds raised are used for the direct support of the convention. Any funds raised beyond the original goal are used for additional perks such as extra snacks and prizes for attendees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Some perks are for DragonRealms players only. Please ensure you select a Gemstone perk for Gemstone-related content.&lt;br /&gt;
&lt;br /&gt;
[https://www.indiegogo.com/projects/simucon-2022/ Indiegogo Campaign 2022]&lt;br /&gt;
&lt;br /&gt;
===Friend of the &#039;Con===&lt;br /&gt;
* $5 Standalone option&lt;br /&gt;
* $50 addon option&lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&lt;br /&gt;
====Virtual Goodie Bag ($30)====&lt;br /&gt;
&#039;&#039;&#039;This item is limited to one per account.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* 4x [[Roleplaying_award|RPA Orb]] (account attuned)&lt;br /&gt;
* [[QUEST_(verb)|Quest]] Orb (account attuned)&lt;br /&gt;
* [[Chronomage]] Spheres - 1x per town&lt;br /&gt;
* [[Urchin|Urchin Guide Contract]] - 90 day use&lt;br /&gt;
* Adventure Guild Vouchers - 20 uses&lt;br /&gt;
&lt;br /&gt;
====Extra Special Item ($40)====&lt;br /&gt;
&#039;&#039;&#039;This item is limited to one per account.&#039;&#039;&#039;&lt;br /&gt;
* A SimuCon 2022 only Spirit Beast&lt;br /&gt;
&lt;br /&gt;
===Attendee Options===&lt;br /&gt;
&lt;br /&gt;
====Attendance Badge ($20)====&lt;br /&gt;
* Access to Convention Room&lt;br /&gt;
* Participate in Games&lt;br /&gt;
* Enjoy Saturday Dinner on us!&lt;br /&gt;
* Live Alteration &lt;br /&gt;
&lt;br /&gt;
====Virtual Goodie Bag ($10)====&lt;br /&gt;
&#039;&#039;&#039;This item is limited to one per attendee. Cannot be combined on same account with a non-attendee goodie bag.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* 4x [[Roleplaying_award|RPA Orb]] (account attuned)&lt;br /&gt;
* [[QUEST_(verb)|Quest]] Orb (account attuned)&lt;br /&gt;
* [[Chronomage]] Spheres - 1x per town&lt;br /&gt;
* [[Urchin|Urchin Guide Contract]] - 90 day use&lt;br /&gt;
* Adventure Guild Vouchers - 20 uses&lt;br /&gt;
* Racoon trash eating pin (attuned)&lt;br /&gt;
&lt;br /&gt;
====Swag Bag ($30)====&lt;br /&gt;
* A refillable notebook with sticky notes and a pen&lt;br /&gt;
* A SimuCon ceramic coffee mug&lt;br /&gt;
* Cleaning Spray and Microfiber cleaning cloth&lt;br /&gt;
* Two cordwrap for your electronics&lt;br /&gt;
* Two webcam covers&lt;br /&gt;
&lt;br /&gt;
====Extra Special Item ($40)====&lt;br /&gt;
&#039;&#039;&#039;This item is limited to one per account.&#039;&#039;&#039;&lt;br /&gt;
* A SimuCon 2022 only Spirit Beast&lt;br /&gt;
&lt;br /&gt;
====Custom Room in GS ($175)====&lt;br /&gt;
* A single room you can work with a GM to design.  This room will be added to all live instances of the game. (3 max available)&lt;br /&gt;
&lt;br /&gt;
====D&amp;amp;D One-Shot Game ($5)====&lt;br /&gt;
* Sit with GM Irenos or Melindrha of DragonRealms and play a one-shot dungeon raid!  There will be several time slots available, but each run is limited to 5 people.&lt;br /&gt;
&lt;br /&gt;
====Lunch with a GM ($150)====&lt;br /&gt;
* Share a quiet meal with a GM! (Dutch style - each will pay for their own). (3 max available)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server] (unofficial SimuCon dedicated Discord server)&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Peretta_gown&amp;diff=118527</id>
		<title>Peretta gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Peretta_gown&amp;diff=118527"/>
		<updated>2019-08-07T02:57:36Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Peretta gowns&#039;&#039;&#039; are heavily scripted gowns with different tiers of unlocking available.  [[Xerria]] is able to unlock these items to &#039;&#039;&#039;tier 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
A white lace gown edged with pearl ropes cannot be detailed to indicate that it is anything but long.  It cannot be altered to indicate that the lower portion of the garment (below the knees) is tight-fitting in any way; the upper portion can be, but not the lower.&lt;br /&gt;
&lt;br /&gt;
The a white lace gown edged with pearl ropes can be customized in the following manner, where any talented merchant can customize the bolded sections.  Note that customizations cannot use speech:&lt;br /&gt;
  (STAND) Standing &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;primly&#039;&#039;&#039;&amp;lt;/span&amp;gt; you fluff the fabric of your gown out until it drapes down in a perfectly smooth and unblemished fashion.&lt;br /&gt;
&lt;br /&gt;
  (PUSH) You push your hands down against your gown in an &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;elegant gesture.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  (PULL) You pull the lower portion of a white lace gown edged with pearl ropes up slightly, displaying your legs.  With a great deal of gumption, you move your feet in an &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;intricate dance&#039;&#039;&#039;&amp;lt;/span&amp;gt; that leaves you breathless.  As you finish, your fingers release the gown&#039;s fabric.&lt;br /&gt;
&lt;br /&gt;
  (CURTSY) You dip your body, pulling the lower portion of a white lace gown edged with pearl ropes out to either side of you so that the fabric drapes down like a gentle mist around your feet.  As you complete &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;the formal curtsy&#039;&#039;&#039;&amp;lt;/span&amp;gt; you rise to your feet.&lt;br /&gt;
&lt;br /&gt;
  (SMELL) Holding a white lace gown edged with pearl ropes up to your face, you inhale deeply, and the scent of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;spring roses&#039;&#039;&#039;&amp;lt;/span&amp;gt; fills your senses.&lt;br /&gt;
&lt;br /&gt;
  (KNEEL) You pull the hem of your gown up and back, then kneel in a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;reverent&#039;&#039;&#039;&amp;lt;/span&amp;gt; manner.&lt;br /&gt;
&lt;br /&gt;
  (WAVE)  You grasp the fabric of the skirted portion of a white lace gown edged with pearl ropes and take a single step toward XXX.  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Smiling brilliantly&#039;&#039;&#039;&amp;lt;/span&amp;gt; you wave your free hand at [target].&lt;br /&gt;
  (WAVE - sitting) &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Smiling brilliantly&#039;&#039;&#039;&amp;lt;/span&amp;gt; at [target], you immediately rise to your feet, careful not to step on the hem of your gown in your quick movements.  You then grasp the fabric of the skirted portion of a white lace gown edged with pearl ropes and wave your free hand at [target].&lt;br /&gt;
  (standing and sitting utilize the same customization wording)&lt;br /&gt;
&lt;br /&gt;
  (TAP - worn) You lightly flick your fingernails against the fabric of gown in a gesture that unequivocally expresses your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;disinterest.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
  (TAP - not worn) You trace your fingers along a white lace gown edged with pearl ropes in a manner that indicates your current &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;disinterest.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
  (worn and not worn utilize the same customization wording)&lt;br /&gt;
&lt;br /&gt;
  (NUDGE) As you fiddle with your gown, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;an amused expression&#039;&#039;&#039;&amp;lt;/span&amp;gt; crosses your features.&lt;br /&gt;
&lt;br /&gt;
Currently, you are able to use STAND, RUB, PUSH, TURN, SIT, PULL, CURTSY, SMELL, KNEEL, LIE, WEARMSG, REMOVEMSG, WAVE (with target), COVER, SCOWL, POUT, HUG, TAP, TILT, PLUCK, ROLL (with target), and NUDGE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Worn===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot;|&#039;&#039;Off-the-Shelf&amp;lt;br&amp;gt;Tier 1&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;STAND&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| Standing &#039;&#039;primly&#039;&#039; you fluff the fabric of your gown out until it drapes down in a perfectly smooth and unblemished fashion.&lt;br /&gt;
| Standing primly, XXX fluffs the fabric of her gown out until it drapes down in a perfectly smooth and unblemished fashion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;STAND&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| With your own practiced grace, you rise, momentarily holding the fabric of your gown up until you feel the ground firmly under your feet.&lt;br /&gt;
| XXX rises, momentarily holding the fabric of her gown up until her feet are firmly planted underneath her.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You slide the fabric of your gown through your fingers, smiling to yourself as you let your mind drift.&lt;br /&gt;
| Smiling to herself, XXX slides the fabric of her gown through her fingers.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
|You push your hands down against your gown in an &#039;&#039;elegant gesture&#039;&#039;.&lt;br /&gt;
| XXX pushes her hands down against her gown in an elegant gesture.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;TURN&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| You turn slowly, flipping the lower portion of your gown out so that it swirls with you.  As you complete the revolution, you smile ever-so-slightly.&lt;br /&gt;
| XXX turns slowly, flipping the lower portion of her gown out so that it swirls with her.  As she completes the revolution, she smiles ever-so-slightly.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;TURN&#039;&#039;&#039;&amp;lt;br&amp;gt;Not Standing&lt;br /&gt;
| As you turn your body, you feel the fabric of your gown stretch slightly.  You rise up slightly and give the fabric a slight tug so that it can move freely.&lt;br /&gt;
| XXX turns her body slightly, then gives the fabric of her gown a slight tug, pulling it from under her so that it can move more freely.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot;|&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;SIT&#039;&#039;&#039;&amp;lt;br&amp;gt;Sitting&lt;br /&gt;
| You bring your knees up to your chest and pull the fabric of a gown of raspberry red gauze arrayed over smoke grey satin down over your legs.  With a pert smile, you relax back into your sitting position.&lt;br /&gt;
| XXX brings her knees up to her chest and pulls the fabric of a gown of raspberry red gauze arrayed over smoke grey satin down over her legs.  XXX smiles pertly as she visibly relaxes back into her sitting position.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;SIT&#039;&#039;&#039;&amp;lt;br&amp;gt;Not sitting&lt;br /&gt;
| Careful to arrange the fabric of a gown of raspberry red gauze arrayed over smoke grey satin around you like petals surrounding a blossom, you sit.&lt;br /&gt;
| Careful to arrange the fabric of a gown of raspberry red gauze arrayed over smoke grey satin around her like petals surrounding a blossom, XXX sits.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;PULL&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| You pull the lower portion of a gown of raspberry red gauze arrayed over smoke grey satin up slightly, displaying your legs.  With a great deal of gumption, you move your feet in an &#039;&#039;intricate dance&#039;&#039; that leaves you breathless.  As you finish, your fingers release the gown&#039;s fabric.&lt;br /&gt;
| XXX pulls the lower portion of a gown of raspberry red gauze arrayed over smoke grey satin up slightly, displaying her legs.  She then moves her feet in an intricate dance that seems to leave her breathless.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;PULL&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| You tug at the fabric of a gown of raspberry red gauze arrayed over smoke grey satin, rearranging it around you in a showy display.&lt;br /&gt;
| XXX tugs at the fabric of a gown of raspberry red gauze arrayed over smoke grey satin, rearranging it around her in a showy display.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;CURTSY&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| You dip your body, pulling the lower portion of a gown of raspberry red gauze arrayed over smoke grey satin out to either side of you so that the fabric drapes down like a gentle mist around your feet.  As you complete &#039;&#039;the formal curtsy&#039;&#039; you rise to your feet.&lt;br /&gt;
| XXX dips her body, pulling the lower portion of a gown of raspberry red gauze arrayed over smoke grey satin out to either side of her so that the fabric drapes down like a gentle mist around her feet.  As XXX completes the formal curtsy, she rises to her feet.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;CURTSY&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| In the scope of your current pose, you execute a strange and awkward curtsy.  Upon completion, you bury your face in the fabric of a gown of raspberry red gauze arrayed over smoke grey satin in an attempt to hide your expression.&lt;br /&gt;
| XXX executes a strange and awkward curtsy from her current position.  Upon completion, she buries her face in the fabric of a gown of raspberry red gauze arrayed over smoke grey satin, which conceals her expression.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;SMELL&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| You brush your fingers over a gown of raspberry red gauze arrayed over smoke grey satin and let your hands come to rest on your hips.  Posed with arms akimbo, you tilt your head so that your nose is angled upward.&lt;br /&gt;
| XXX brushes her fingers over a gown of raspberry red gauze arrayed over smoke grey satin and lets her hands come to rest on her hips.  Posed with arms akimbo, XXX then sticks her nose in the air.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;SMELL&#039;&#039;&#039;&amp;lt;br&amp;gt;Sitting&lt;br /&gt;
| Folding your arms in your lap, with your hands brushing up against a gown of raspberry red gauze arrayed over smoke grey satin, you give a haughty sniff.&lt;br /&gt;
| Folding her arms in her lap, XXX gives a haughty sniff.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;23&amp;quot;|&#039;&#039;Fully Unlocked&amp;lt;br&amp;gt;Tier 3&#039;&#039;&lt;br /&gt;
! WEAR&lt;br /&gt;
| You easily slip a white lace gown edged with pearl ropes over your figure and quickly secure any loose clasps and ribbons into place.  You smooth your hands down over the fabric until you are certain that the garment looks absolutely perfect.&lt;br /&gt;
| XXX slips a white lace gown edged with pearl ropes over her figure and quickly secures it into place.  She smooths her hands down over the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| With steady motions, you unassemble a white lace gown edged with pearl ropes and easily slip it off of your figure.  You treat the garment with care, holding it loosely in your hand.&lt;br /&gt;
| With steady motions, XXX unassembles a white lace gown edged with pearl ropes and slips it off of her figure.&lt;br /&gt;
|-&lt;br /&gt;
! KNEEL&lt;br /&gt;
| You pull the hem of your gown up and back, then kneel in a &#039;&#039;reverent&#039;&#039; manner.&lt;br /&gt;
| XXX pulls the hem of her gown up and back, then kneels in a reverent manner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;LIE&#039;&#039;&#039;&amp;lt;br&amp;gt;Laying&lt;br /&gt;
| You pull your knees up slightly, allowing the material of a white lace gown edged with pearl ropes to encase your feet.  With a luxuriant smile, you stretch your arms back and use them as a pillow.&lt;br /&gt;
| XXX pulls her knees up slightly, effectively hiding her feet.  With a luxuriant smile, XXX stretches her arms back and uses them as a pillow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;LIE&#039;&#039;&#039;&amp;lt;br&amp;gt;Not laying&lt;br /&gt;
| Careful not to muss the material of a white lace gown edged with pearl ropes, you lie down.&lt;br /&gt;
| Obviously taking care not to muss the material of a white lace gown edged with pearl ropes, XXX lies down.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You lean back slightly, fanning your face with your hand as you look down at your gown, your thoughts drifting of their own accord.&lt;br /&gt;
| XXX leans back slightly, fanning her face with her hand as she studies a white lace gown edged with pearl ropes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| You grasp the fabric of the skirted portion of a white lace gown edged with pearl ropes and take a single step toward XXX.  &#039;&#039;Smiling brilliantly&#039;&#039;, you wave your free hand at him.&lt;br /&gt;
| XXX grasps the fabric of the skirted portion of a white lace gown edged with pearl ropes and takes a single step toward you.  Smiling brilliantly, XXX waves her free hand at you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| &#039;&#039;Smiling brilliantly&#039;&#039; at XXX, you immediately rise to your feet, careful not to step on the hem of your gown in your quick movements.  You then grasp the fabric of the skirted portion of a white lace gown edged with pearl ropes and wave your free hand at XXX.&lt;br /&gt;
| Smiling brilliantly at you, XXX immediately rises to her feet.  She grasps the fabric of the skirted portion of a white lace gown edged with pearl ropes and waves her free hand at you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;COVER&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| Folding your head down against your shoulder and giving a coy wink, you allow the opposite hand to trail up the side of your gown, from just above your knees to just below your shoulder.&lt;br /&gt;
| Folding her head down against her shoulder and giving a coy wink, XXX allows her opposite hand to trail up the side of her gown, from just above her knees to just below her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;COVER&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| You bend your head into your lap, using the fabric of a white lace gown edged with pearl ropes to cover up your expression.&lt;br /&gt;
| XXX bends her head into her lap, and the fabric conceals her expression.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;SCOWL&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| With a huff of frustration, you immediately turn away to look in the opposite direction, the fabric of a white lace gown edged with pearl ropes swishing violently as it moves with you.&lt;br /&gt;
| With a huff of frustration, XXX immediately turns away to look in the opposite direction, the fabric of a white lace gown edged with pearl ropes swishing violently as it moves with her.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;SCOWL&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| With a huff of frustration, you cross your arms over your chest.  You manage to drag the fabric of a white lace gown edged with pearl ropes along the ground as you turn in the opposite direction.&lt;br /&gt;
| With a huff of frustration, XXX crosses her arms over her chest and turns in the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
! POUT&lt;br /&gt;
| Your fingers drift down to the skirted portion of a white lace gown edged with pearl ropes and cling tightly to the fabric as your lips curve into a delicate pout.&lt;br /&gt;
| XXX&#039;s fingers cling tightly to the skirted portion of her gown as her lips curve into a delicate pout.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;HUG&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| You drape your arms across your chest and brush them down over a white lace gown edged with pearl ropes and then out to your sides in a conservatively dismissive motion.&lt;br /&gt;
| XXX drapes her arms across her chest and brushes them down over a white lace gown edged with pearl ropes, then out to her sides in a conservatively dismissive motion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;HUG&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| You bunch the fabric of a white lace gown edged with pearl ropes up toward you, literally embracing the material glory of the garment.&lt;br /&gt;
| XXX bunches the fabric of a white lace gown edged with pearl ropes up toward herself, holding the material in a close embrace.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;TILT&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| Grasping the fabric of a white lace gown edged with pearl ropes in your hands, you raise the hem slightly, sweeping it up first to one side, then to the other, as you dance in place.&lt;br /&gt;
| Grasping the fabric of a white lace gown edged with pearl ropes in her hands, XXX raises the hem slightly, sweeping it up first to one side, then to the other, as she dances in place.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;TILT&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| Grasping the fabric of a white lace gown edged with pearl ropes in your hands, you sweep the majority of the skirted material out behind you.&lt;br /&gt;
| Grasping the fabric of a white lace gown edged with pearl ropes in her hands, XXX sweeps the majority of the skirted material out behind her.&lt;br /&gt;
|-&lt;br /&gt;
! PLUCK&lt;br /&gt;
| You pluck at a white lace gown edged with pearl ropes in a display of nervous energy.&lt;br /&gt;
| XXX plucks at a white lace gown edged with pearl ropes in a display of nervous energy.&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| Petting your hand against a white lace gown edged with pearl ropes in a flustered movement, you roll your eyes at how ridiculous your current situation is.&lt;br /&gt;
| Petting her hand against a white lace gown edged with pearl ropes in a flustered movement, XXX rolls her eyes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;ROLL&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted&lt;br /&gt;
| You swirl toward XXX, the skirted portion of a white lace gown edged with pearl ropes twirling with your motion.  When you are just in front of him, you extend one hand out in his direction.&lt;br /&gt;
| XXX swirls toward you, the skirted portion of a white lace gown edged with pearl ropes twirling with her motion.  When she is just in front of you, XXX extends one hand out in your direction.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| As you fiddle with your gown, &#039;&#039;an amused expression&#039;&#039; crosses your features.&lt;br /&gt;
| As XXX fiddles with a white lace gown edged with pearl ropes, an amused expression crosses her features.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
| You lightly flick your fingernails against the fabric of gown in a gesture that unequivocally expresses your &#039;&#039;disinterest&#039;&#039;.&lt;br /&gt;
| XXX lightly flicks her fingernails against the fabric of her gown in a gesture that unequivocally expresses her disinterest.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&#039;&#039;Worn and not worn versions of TAP utilize the same customization wording.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|&#039;&#039;Off-the-Shelf&amp;lt;br&amp;gt;Tier 1&#039;&#039;&lt;br /&gt;
! RUB&lt;br /&gt;
| You rub the fabric of your gown, smoothing out the wrinkles and brushing away any imperfections.&lt;br /&gt;
| XXX rubs at the fabric of her gown, smoothing it down and brushing away any imperfections.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You suddenly decide that you want to squish your gown down into a small ball of fabric... so you do it!&lt;br /&gt;
| XXX suddenly squishes her gown down into a small ball of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn the gown over in your hands, inspecting every detail of the piece.&lt;br /&gt;
| XXX turns a white lace gown edged with pearl ropes over in her hands, inspecting it in a detailed manner.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
! PULL&lt;br /&gt;
| You pull a white lace gown edged with pearl ropes around your neck, but as soon as you realize how silly you must look, you quickly move it back to your hands.&lt;br /&gt;
| XXX pulls a white lace gown edged with pearl ropes around her neck.  How silly!  She then quickly removes it.&lt;br /&gt;
|-&lt;br /&gt;
! CURTSY&lt;br /&gt;
| You fumble about with a white lace gown edged with pearl ropes as you dip down in a quick curtsy.&lt;br /&gt;
| XXX fumbles about with a white lace gown edged with pearl ropes as she dips down in a quick curtsy.&lt;br /&gt;
|-&lt;br /&gt;
! SMELL&lt;br /&gt;
| Holding a gown of raspberry red gauze arrayed over smoke grey satin up to your face, you inhale deeply, and the scent of &#039;&#039;spring roses&#039;&#039; fills your senses.&lt;br /&gt;
| Holding a gown of raspberry red gauze arrayed over smoke grey satin up to her face, XXX inhales deeply.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;12&amp;quot;|&#039;&#039;Fully Unlocked&amp;lt;br&amp;gt;Tier 3&#039;&#039;&lt;br /&gt;
! WAVE&lt;br /&gt;
| Holding up a white lace gown edged with pearl ropes, you use the piece as a bulky, make-shift fan and wave it back-and-forth in front of your face.&lt;br /&gt;
| Holding up a white lace gown edged with pearl ropes, XXX uses the piece as a bulky, make-shift fan and waves it back-and-forth in front of her face.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted&lt;br /&gt;
| You wave a white lace gown edged with pearl ropes at XXX in an unconventional come-hither signal.&lt;br /&gt;
| XXX waves a white lace gown edged with pearl ropes at you in an unconventional come-hither signal.&lt;br /&gt;
|-&lt;br /&gt;
! COVER&lt;br /&gt;
| You bury your face in the folds of a white lace gown edged with pearl ropes.&lt;br /&gt;
| XXX buries her face in the folds of a white lace gown edged with pearl ropes.&lt;br /&gt;
|-&lt;br /&gt;
! SCOWL&lt;br /&gt;
| With a huff of frustration, you ignore your surroundings and focus your attention on a white lace gown edged with pearl ropes.&lt;br /&gt;
| With a huff of frustration, XXX suddenly focuses her attention on a white lace gown edged with pearl ropes, clearly attempting to ignore her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! POUT&lt;br /&gt;
| Examining a white lace gown edged with pearl ropes, you pout as you realize it is just a little bit dirty.  You fastidiously pick away several specks of dirt, and when satisfied that your work is done, you nod to yourself.&lt;br /&gt;
| XXX fastidiously removes several specks of dirt on her gown, then nods to herself.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&lt;br /&gt;
| You bunch the fabric of a white lace gown edged with pearl ropes up and hold it possessively in a gentle embrace.&lt;br /&gt;
| XXX bunches the fabric of a white lace gown edged with pearl ropes up and holds it possessively in a gentle embrace.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You grasp the fabric of a white lace gown edged with pearl ropes loosely in your hands, sweeping the material up so that it does not drag on the ground.&lt;br /&gt;
| XXX grasps the fabric of a white lace gown edged with pearl ropes loosely in her hands, sweeping the material up so that it does not drag on the ground.&lt;br /&gt;
|-&lt;br /&gt;
! PLUCK&lt;br /&gt;
| You pluck at a white lace gown edged with pearl ropes, arranging it into a different position in your hands.&lt;br /&gt;
| XXX plucks at a white lace gown edged with pearl ropes, arranging it into a different position in her hands.&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| You roll a white lace gown edged with pearl ropes into a long drape and swing it to-and-fro.&lt;br /&gt;
| XXX rolls a white lace gown edged with pearl ropes into a long drape and swings it to-and-fro.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;ROLL&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted&lt;br /&gt;
| You roll a white lace gown edged with pearl ropes out into its full length and hold it up to XXX as you consider how it might look on him.&lt;br /&gt;
| XXX rolls a white lace gown edged with pearl ropes out into its full length and holds it up to you, a carefully considering expression in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
| You trace your fingers along a white lace gown edged with pearl ropes in a manner that indicates your current &#039;&#039;disinterest&#039;&#039;.&lt;br /&gt;
| XXX traces her fingers along a white lace gown edged with pearl ropes in a manner that indicates her current disinterest.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Worn and not worn versions of TAP utilize the same customization wording.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta cloak]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Gowns]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nalea_gown&amp;diff=118526</id>
		<title>Nalea gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nalea_gown&amp;diff=118526"/>
		<updated>2019-08-07T02:57:11Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nalea gowns&#039;&#039;&#039; are known for their elegant [[script]]s.  These can also be referred to or known as &#039;&#039;&#039;Yfane gowns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This gown may be altered, though not every merchant will be able to work with it.&lt;br /&gt;
They are meant to be full-skirted, long gowns with a low-cut neckline.&lt;br /&gt;
They are high fashion, nothing raggedy or peasant-garb about them!&lt;br /&gt;
&lt;br /&gt;
You could CLENCH, EXHALE, BREATHE, HUG, KICK, KISS, LEAN, PINCH, PULL, PUSH, RAISE, RUB, STOMP, TAP, TICKLE, TILT, TOUCH, TURN, and WAVE your gown.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! CLENCH&lt;br /&gt;
| You nervously gather a fistful of your gown&#039;s crimson taffeta in one hand, then glance around uncertainly.&lt;br /&gt;
| XXX gathers a fistful of her crimson taffeta gown in one hand, then glances uncertainly around.&lt;br /&gt;
|-&lt;br /&gt;
! EXHALE&lt;br /&gt;
| You let out a long sigh as you gaze down at the hem of your crimson taffeta gown.&lt;br /&gt;
| XXX abruptly slumps forward and lets out a long sigh as she gazes down at the hem of her crimson taffeta gown.&lt;br /&gt;
|-&lt;br /&gt;
! BREATH&lt;br /&gt;
| You draw a deep breath, square your shoulders, and suck in your stomach, feeling the crimson taffeta of your gown shift with the movements of your body.&lt;br /&gt;
| XXX draws a deep breath, squares her shoulders, and sucks in her stomach, filling out her crimson taffeta gown to the best of her ability.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&lt;br /&gt;
| You clutch your arms around yourself, trying to conceal as much of your throat and collarbone as you possibly can while wearing the low-cut gown.&lt;br /&gt;
| XXX quickly clutches her arms around herself, trying to conceal as much of her throat and collarbone as she possibly can in such a low-cut gown.&lt;br /&gt;
|-&lt;br /&gt;
! KICK&lt;br /&gt;
| In a fit of exasperation, you kick the skirts of your crimson taffeta gown out of your way with a bit more force than necessary as you pace back and forth.&lt;br /&gt;
| Looking exasperated, XXX kicks the skirts of her crimson taffeta gown out of her way with a bit more force than necessary as she paces back and forth.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You pat your lips lightly on the crimson taffeta of your gown.&lt;br /&gt;
| XXX pats her lips lightly on the crimson taffeta of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! LEAN&lt;br /&gt;
| Your long crimson taffeta skirts rustle softly as you shift your weight from one side to the other.&lt;br /&gt;
| XXX&#039;s long crimson taffeta skirts rustle softly as she shifts her weight from one side to the other.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You pick fretfully at the flawless crimson taffeta of your gown.&lt;br /&gt;
| XXX picks fretfully at the flawless crimson taffeta of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You feel a blush rise to your cheeks as you tug the neckline of your crimson taffeta gown a little bit higher.&lt;br /&gt;
| XXX blushes and tugs the neckline of her crimson taffeta gown a little bit higher.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You carefully gather the long skirts of your crimson taffeta gown and raise the hem to mid-calf.&lt;br /&gt;
| XXX carefully gathers the long skirts of her crimson taffeta gown in her hands, exposing her legs to mid-calf.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You gently smooth the skirts of your gown, coaxing away the wrinkles and restoring the naturally elegant drape of the crimson taffeta.&lt;br /&gt;
| XXX gently smooths the skirts of her gown, coaxing away the wrinkles and restoring the naturally elegant drape of the crimson taffeta.&lt;br /&gt;
|-&lt;br /&gt;
! STOMP&lt;br /&gt;
| You stomp on the hem of your crimson taffeta gown, almost falling!  You barely manage to recover at the last possible second.&lt;br /&gt;
| XXX suddenly stumbles on the hem of her crimson taffeta gown and almost falls, regaining her balance at the last possible second.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You drum your fingers thoughtfully against your thigh, causing the hem of your crimson taffeta gown to swirl in response.&lt;br /&gt;
| XXX drums her fingers thoughtfully against her thigh, causing the hem of her elegant crimson taffeta gown to swirl slightly in response.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You trace aimless designs over the crimson taffeta of your gown with your fingertips.&lt;br /&gt;
| XXX&#039;s fingers trace aimless designs over the crimson taffeta of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| The long, crimson taffeta skirts of your elegant gown puddle around your feet as you sink into a curtsy low enough to honor royalty.&lt;br /&gt;
| The long, crimson taffeta skirts of XXX&#039;s elegant gown puddle around her feet as she sinks into a curtsy low enough to honor royalty.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace a fingertip down the side of your crimson taffeta gown, emphasizing its fitted, flattering lines.&lt;br /&gt;
| XXX traces a fingertip down the side of her crimson taffeta gown, emphasizing its fitted, flattering lines.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| As you pirouette, the skirts of your gown flare outward in a billow of crimson taffeta.&lt;br /&gt;
| XXX pirouettes gracefully, causing the skirts of her gown to flare outward in a billow of crimson taffeta.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You sway back and forth, causing the skirts of your crimson taffeta gown to swish back and forth as well.&lt;br /&gt;
| XXX sways, causing the crimson taffeta of her gown&#039;s long skirts to swish back and forth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Gowns]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Metallic_Gown&amp;diff=118525</id>
		<title>Metallic Gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Metallic_Gown&amp;diff=118525"/>
		<updated>2019-08-07T02:56:32Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Metallic gowns&#039;&#039;&#039; are heavily scripted gowns containing [[material|metallic]] threads.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver-shot gown and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Metallic Gown at Tier 4 / 4.  It may not be altered. Verbs for the silver-shot gown are: Kick, Pull, Push, Rub, Tap, Tilt, Turn, Touch, Clench, Poke, Pinch, Prod.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the silver-shot gown for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|&#039;&#039;Tier 1&amp;lt;br&amp;gt;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! RUB&lt;br /&gt;
| You smooth the metallic fabric of your cotehardie, and it glitters in the ambient light.&lt;br /&gt;
| XXX smooths the metallic fabric of her cotehardie, and it glitters in the ambient light.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You give the skirts of your cotehardie a shake, and they settle into graceful folds.&lt;br /&gt;
| XXX gives the skirts of her cotehardie a shake, and they settle into graceful folds.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
! TILT&lt;br /&gt;
| You lift one arm in a graceful pose, causing the metallic weft of your gown to gleam as your posture shifts.&lt;br /&gt;
| XXX lifts one arm in a graceful pose, causing the metallic weft of her gown to gleam as her posture shifts.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You raise the hem of your gown several inches and take a few mincing steps.&lt;br /&gt;
| XXX raises the hem of her gown several inches and takes a few mincing steps.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You move in a slow circle, admiring the glittering skirts of your gown as they catch the light.&lt;br /&gt;
| XXX moves in a slow circle, and the glittering skirts of her gown catch the light.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
! TAP&lt;br /&gt;
| You carefully adjust the drape of your gown, flouncing the shimmering cloth in a burst of reflected light.&lt;br /&gt;
| XXX carefully adjusts the drape of her gown, flouncing the shimmering, metallic cloth in a burst of reflected light.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace your fingers over the skirts of your gown, lightly gathering the metallic fabric into your hands.&lt;br /&gt;
| XXX traces her fingers over the skirts of her gown, lightly gathering the metallic fabric into her hands.&lt;br /&gt;
|-&lt;br /&gt;
! KICK&lt;br /&gt;
| You spin into a quick twirl, pivoting on your toes. The metallic skirts of your gown rustle and swirl fluidly around you, catching the ambient light in their reflective threads.&lt;br /&gt;
| XXX spins into a quick twirl, pivoting on her toes.  The metallic skirts of her gown rustle and swirl fluidly around her, catching the ambient light in their reflective threading.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 4&amp;lt;br&amp;gt;Fully Unlocked&#039;&#039;&lt;br /&gt;
! CLENCH&lt;br /&gt;
| You collect two pools of your silver-shot gown&#039;s gleaming skirts by slightly lifting the hem and admiringly place a foot out before you.&lt;br /&gt;
| XXX collects two pools of her silver-shot gown&#039;s gleaming skirts by slightly lifting the hem and places a foot out before herself.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You lightly jostle the sides of your silver-shot gown with your fingertips, the metallic threadwork glistening in a brilliant cascade that flows towards the lower hem.&lt;br /&gt;
| XXX lightly jostles the sides of her silver-shot gown with her fingertips, the metallic threadwork glistening in a brilliant cascade that flows towards the lower hem.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You pluck a corner of your silver-shot gown&#039;s scintillating fabric between your fingers and offer a coy smile in no apparent direction.&lt;br /&gt;
| XXX plucks a corner of her silver-shot gown&#039;s scintillating fabric between her fingers and offers a coy smile in no apparent direction.&lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
| With a gentle swish of your hips, the reflective hints woven into your silver-shot gown alight with a glossy, opaline luster.&lt;br /&gt;
| With a gentle swish of XXX&#039;s hips, the reflective hints woven into her silver-shot gown alight with a glossy opaline luster.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Rainbowear]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Gowns]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Farusteri_gown&amp;diff=118524</id>
		<title>Farusteri gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Farusteri_gown&amp;diff=118524"/>
		<updated>2019-08-07T02:56:10Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
[[Farusteri gown]]s are the unique creation of the merchants, [[Farain]] and [[Blusteri]], and are only available in the [[Reim_Base_Camp#Reim_Base_Camp.2C_Brown_Tent|Reim Base Camp]].  Similar to [[Peretta gown]]s, there is much that can be done in terms of customization.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;*************************** Farusteri&#039;s Gowns ************************************&amp;lt;/span&amp;gt;&lt;br /&gt;
 This cobalt gown is a gown with set options and the ability to be customized&lt;br /&gt;
  on most.  The Gown has a few options of cycling and unlocked tiers.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;***************************************************************************&amp;lt;/span&amp;gt;&lt;br /&gt;
The gown currently is unlocked to Tier: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 of 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  This gives you access to the following features:&lt;br /&gt;
  Custom Wear and Remove Messaging.&lt;br /&gt;
  PULL to adjust the gown&#039;s article options for: Neckline&lt;br /&gt;
  PUSH to set your gown to the next article category of: Length&lt;br /&gt;
&lt;br /&gt;
  TAP to adjust the gown&#039;s LONG options for: Bustle&lt;br /&gt;
  TURN to set your gown to the next LONG category of: Petticoat&lt;br /&gt;
  POKE to cycle the neckline of your gown.&lt;br /&gt;
  PROD to cycle the waistline of your gown.&lt;br /&gt;
&lt;br /&gt;
  COVER to update the hem of your gown.&lt;br /&gt;
  WAVE to cycle the lacing of your gown.&lt;br /&gt;
  RAISE to step like a lady.&lt;br /&gt;
  RUB to update the noun of your gown.&lt;br /&gt;
&lt;br /&gt;
  SHAKE to cycle the bustle of your gown.&lt;br /&gt;
  PINCH to cycle the petticoat of your gown.&lt;br /&gt;
  FIX to cycle the overskirt of your gown.&lt;br /&gt;
  TOUCH to cycle the sleeves of your gown.&lt;br /&gt;
  FOLD to fold your gown up or unfold it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alteration Notes&amp;lt;/span&amp;gt;&lt;br /&gt;
 All alterations for this gown are limited.  Every option on this gown is customizable except for the&lt;br /&gt;
  lacing.  You can provide a fabric or color with a 15 character limit for the adjective.  The following&lt;br /&gt;
  fields are limited to 15 characters; neckline, length, sleeves.  The following fields are limited to 6-7&lt;br /&gt;
  words; waistline, bustle, petticoat, overskirt.  Those fields all come after the noun, so it would&lt;br /&gt;
  be a gown &amp;quot;with a hem&amp;quot; and in that example, &amp;quot;with a hem&amp;quot; is what you would provide.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! WEAR&lt;br /&gt;
| Holding a bell-sleeved cobalt gown with a corseted waist out in front of yourself, you slowly raise it above your head and slip your arms inside, one at a time.  You release the fabric, allowing the gown to fall over your form, and then arrange the drape.&lt;br /&gt;
| XXX slips into her cobalt gown, twisting and turning, she scrutinizes the fit.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You undo the bodice on your cobalt gown and push it down over your hips.  Wiggling a bit, you manage to remove yourself from the gown, and then carefully collect it in your arms.&lt;br /&gt;
| XXX removes her cobalt gown, and then carefully collects it in her arms.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You stretch the material of your gown, and it shimmers slightly, transforming into a &#039;&#039;front-laced&#039;&#039; cobalt gown with a frothy lace bustle.&lt;br /&gt;
| XXX stretches the material of her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You lightly brush your fingertips against your gown, and the material shimmers as it transforms into a &#039;&#039;strapless&#039;&#039; cobalt gown with a frothy lace bustle.&lt;br /&gt;
| XXX brushes her fingertips against her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
! TAP&lt;br /&gt;
| You lightly tap your fingers against your cobalt gown, and the material shimmers as it transforms into a strapless cobalt gown with a &#039;&#039;tiered bustle&#039;&#039;.&lt;br /&gt;
| XXX lightly taps her fingers against her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You twist the fabric of your cobalt gown between your fingers, and it shimmers slightly, transforming into a strapless cobalt gown with &#039;&#039;lace-edged petticoats&#039;&#039;.&lt;br /&gt;
| XXX twists the fabric of her cobalt gown between her fingers, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You grasp the neckline on your cobalt gown.  As you tug at the material, the gown shimmers and transforms into an &#039;&#039;off-shoulder&#039;&#039; cobalt gown with a ruched hem.&lt;br /&gt;
| XXX grasps the neckline of her cobalt gown, and as she tugs on the material, the gown shimmers and changes.&lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
| Taking a deep breath, you at tug at the waist of your cobalt gown.  The material shimmers at the edges, and the gown transforms into an off-shoulder cobalt gown with a &#039;&#039;corseted waist&#039;&#039;.&lt;br /&gt;
| XXX takes a deep breath and tugs at the waist of her cobalt gown.  In a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
! COVER&lt;br /&gt;
| You finger the hem of your cobalt gown, and the material shimmers as it transforms into a floor-length cobalt gown with a &#039;&#039;ruffled hem&#039;&#039;.&lt;br /&gt;
| XXX fingers the hem of her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You wiggle your fingers at the bodice on your cobalt gown, and the material shimmers slightly, transforming into a &#039;&#039;back-laced&#039;&#039; cobalt gown with a ruched hem.&lt;br /&gt;
| XXX wiggles her fingers at the bodice of her cobalt gown, and in a shimmer of light, it changes.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You raise the hem of your cobalt gown a few inches and take a tentative step forward.&lt;br /&gt;
| XXX raises the hem of her cobalt gown a few inches and takes a tentative step forward.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You run your hands over the material of your cobalt gown, and it shimmers slightly, transforming into a strapless cobalt &#039;&#039;ballgown&#039;&#039; with lace-edged petticoats.&lt;br /&gt;
| XXX runs her hands over the material of her cobalt ballgown, and in a shimmer of light, the ballgown changes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot;|&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You give your cobalt gown a good shake, causing it to shimmer and change into an off-shoulder cobalt gown with a &#039;&#039;frothy lace bustle&#039;&#039;.&lt;br /&gt;
| XXX gives her cobalt gown a good shake, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You pinch the fabric of your cobalt gown between your fingers.  The gown shimmers slightly and transforms into an off-shoulder cobalt gown with &#039;&#039;layered silk underskirts&#039;&#039;.&lt;br /&gt;
| XXX pinches the fabric of her cobalt gown between her fingers, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! FIX&lt;br /&gt;
| You adjust the fabric of your cobalt gown, and the material shimmers around the edges, transforming into an off-shoulder cobalt gown with a &#039;&#039;side-gathered overskirt&#039;&#039;.&lt;br /&gt;
| XXX adjusts the fabric of her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| As you touch the sleeves on your cobalt gown, the material shimmers, and the gown transforms into a bell-sleeved cobalt gown with a corseted waist.&lt;br /&gt;
| XXX touches the sleeves on her cobalt gown and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;FOLD&#039;&#039;&#039;&amp;lt;br&amp;gt;Held&lt;br /&gt;
| You gingerly fold your cobalt gown into a neat bundle and tuck it under your arm.&amp;lt;br&amp;gt;You gingerly unfold your cobalt gown and hold it aloft as it tumbles open.&lt;br /&gt;
| XXX folds her cobalt gown into a neat bundle, and tucks it under her arm.&amp;lt;br&amp;gt;XXX unfolds her cobalt gown and holds it aloft as it tumbles open.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;FOLD&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| You fold your arms in front of yourself, clasping your hands, taking care not to wrinkle the fabric of your cobalt gown.&lt;br /&gt;
| XXX folds her arms in front of herself, clasping her hands.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
The following list was compiled by [[Rohese]] and contains the default options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:7em&amp;quot;|&#039;&#039;&#039;RUB&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Toggles Noun&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:7em&amp;quot;|&#039;&#039;&#039;PUSH&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Toggles Article&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33em&amp;quot; colspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;PULL&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Article Options&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:7em&amp;quot;|&#039;&#039;&#039;TURN&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Toggles Long&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33em&amp;quot; colspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;TAP&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Long Options&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#B0C4DE&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#F0F8FF&amp;quot;|Gown&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Sleeves&lt;br /&gt;
| &#039;&#039;&#039;TOUCH&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sleeves&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lacing&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;POKE&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Neckline&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Length&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Hem&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hem&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Waistline&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Bustle&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;PINCH&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Petticoats&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Overskirt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ballgown&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Lacings&lt;br /&gt;
| Sleeveless&lt;br /&gt;
| Front-laced&lt;br /&gt;
| Strapless&lt;br /&gt;
| Ankle-length&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Waistline&lt;br /&gt;
| Ruffled hem&lt;br /&gt;
| Cinched&lt;br /&gt;
| Tiered&lt;br /&gt;
| Lace-edged petticoats&lt;br /&gt;
| Front-split&lt;br /&gt;
|-&lt;br /&gt;
| Dress&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Neckline&lt;br /&gt;
| Bell-sleeved&lt;br /&gt;
| Back-laced&lt;br /&gt;
| Off-shoulder&lt;br /&gt;
| Long&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Bustle&lt;br /&gt;
| Ruched hem&lt;br /&gt;
| Corseted&lt;br /&gt;
| Flounced&lt;br /&gt;
| Layered silk underskirts&lt;br /&gt;
| Ruffled&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Length&lt;br /&gt;
| Long-sleeved&lt;br /&gt;
| Side-laced&lt;br /&gt;
| Low-cut&lt;br /&gt;
| Floor-length&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Petticoat&lt;br /&gt;
| Gathered hem&lt;br /&gt;
| Sash&lt;br /&gt;
| Frothy lace&lt;br /&gt;
| Stiff tulle petticoats&lt;br /&gt;
| Side-gathered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Overskirt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Duplicity mask]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Peretta cloak]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Gowns]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vanishing_Point_gown&amp;diff=118523</id>
		<title>Vanishing Point gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vanishing_Point_gown&amp;diff=118523"/>
		<updated>2019-08-07T02:55:47Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* See Also */ Added Fiery gown to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Vanishing Point&#039;&#039;&#039; [[script]]ed clothes have many verb traps and all can conceal a hidden [[dagger]]-like weapon.  These are considered high fashion type items, similar to [[Valinda gown]]s and can be found as any number of chestworn type items.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Vanishing Point corset.  Alterations (long or show) are fine on this provided the item doesn&#039;t have a high or restricting neck.  General collars are okay.  It should also be able to completely hide a dagger in the inside lining - no sheer fabrics (chiffon, voile, gauze, etc.) unless they are layered.  Acceptable nouns for this are: corset, bodice, chemise, gown, cotehardie, kirtle, bliaut, dress, houppelande, robe, tunic, or shirt.&lt;br /&gt;
&lt;br /&gt;
This corset is Tier 1 / 1 (two tiers).  Verbs are: GET, PULL, PUSH, PUT, REMOVE, RUB, TAP, TOUCH, and WEAR &lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the XXX for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
===No Dagger===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 0&#039;&#039;&lt;br /&gt;
!WEAR&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You delicately slide into your raw silk gown, smoothing it into place with an even sweep of your hands down the waist.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX delicately slides into her raw silk gown, smoothing it into place with an even sweep of her hands down the waist.&lt;br /&gt;
|-&lt;br /&gt;
!REMOVE&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|With the utmost attentiveness, you swiftly run your fingers around the hidden pocket nestled beneath the neckline of your raw silk gown.  Assured that the blade is absent, you fluidly unbind the garment from your form and discreetly slide out of it.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX discreetly slides out of her raw silk gown, her fingers fluidly unbinding the garment from around her form.&lt;br /&gt;
|-&lt;br /&gt;
!PULL&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Your fingers grasp at the neckline of your raw silk gown, searching for the sharpness of a concealed blade, but the inside pocket is bare.  Taking a deliberate, wavering breath you attempt to calm your sensibilities in lieu of protection.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX&#039;s fingers grasp at the neckline of her raw silk gown as she takes a deliberate, wavering breath to calm herself.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUT&#039;&#039;&#039;&amp;lt;br&amp;gt;Dagger&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|With a nimble flick of your wrist, you slip your dagger into the pocket ensconced within the decolletage of your raw silk gown.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;3&amp;quot;|&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
!RUB&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Straightening your carriage, you gingerly graze the neckline of your silk satin gown and trace the empty pocket tucked inside.  With a discontented sigh, you lace your fingers together at your waist in a polished, courtly pose.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Straightening her carriage with genteel grace, XXX gingerly grazes the neckline of her silk satin gown before lacing her fingers together at her waist in a polished, courtly pose.&lt;br /&gt;
|-&lt;br /&gt;
!TAP&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You lightly work your fingers over the front panel of your silk satin gown, assuring the hidden pocket is resting parallel to your heart.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX lightly works her fingers over the front panel of her silk satin gown, assuring the drape and line of the garment are attractively displayed.&lt;br /&gt;
|-&lt;br /&gt;
!TOUCH&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|A ghost of a smile touches your lips as you feel the distinct outline of the pocket concealed in your silk satin gown.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|A ghost of a smile touches XXX&#039;s lips as she casually brushes a finger across the neckline of her silk satin gown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===With Dagger===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;3&amp;quot;|&#039;&#039;TIER 0&#039;&#039;&lt;br /&gt;
!REMOVE&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|With the utmost attentiveness, you swiftly run your fingers around the hidden pocket nestled beneath the neckline of your silk satin gown.  Assured that the dagger is still in place, you fluidly unbind the garment from your form and discreetly slide out of it.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX discreetly slides out of her silk satin gown, her fingers fluidly unbinding the garment from around her form.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GET&#039;&#039;&#039;&amp;lt;br&amp;gt;Dagger&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You sleekly draw a frost-edged white mithril dagger from the inside lining of your silk satin gown.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX sleekly draws a frost-edged white mithril dagger from the inside lining of her silk satin gown.&lt;br /&gt;
|-&lt;br /&gt;
!PULL&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|In a mere instant, your fingers grasp at the neckline of your silk satin gown, suddenly revealing a frost-edged white mithril dagger ensconced within the lining.  Taking a few measured steps backward, you slowly lift the blade before you.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|In a mere instant, XXX&#039;s fingers grasp at the neckline of her silk satin gown, suddenly revealing a frost-edged white mithril dagger ensconced within the lining.  Taking a few measured steps backward, she slowly lifts the dagger before her.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
!PUSH&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|With unbroken composure, you shift in place while surreptitiously plucking a frost-edged white mithril dagger from the lining of your silk satin gown.  With a solid grip on the weapon, you gracefully shield it from view by bringing it to rest behind your back.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|With unbroken composure, XXX gracefully shifts in place and subtly rests an arm behind her back.&lt;br /&gt;
|-&lt;br /&gt;
!RUB&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Straightening your carriage, you gingerly graze the neckline of your silk satin gown and trace the white mithril dagger safely tucked inside.  With a contented sigh, you lace your fingers together at your waist in a polished, courtly pose.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Straightening her carriage with genteel grace, XXX gingerly grazes the neckline of her silk satin gown before lacing her fingers together at her waist in a polished, courtly pose.&lt;br /&gt;
|-&lt;br /&gt;
!TAP&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You lightly work your fingers over the front panel of your silk satin gown, assuring the hidden white mithril dagger is resting parallel to your heart.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX lightly works her fingers over the front panel of her silk satin gown, assuring the drape and line of the garment are attractively displayed.&lt;br /&gt;
|-&lt;br /&gt;
!TOUCH&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|A ghost of a smile touches your lips as you feel the sharp outline of the white mithril dagger concealed in your silk satin gown.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|A ghost of a smile touches XXX&#039;s lips as she casually brushes a finger across the neckline of her silk satin gown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
&lt;br /&gt;
[[category:Scripted Gowns]]&lt;br /&gt;
[[Category:Scripted Attire]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Valinda_gown&amp;diff=118522</id>
		<title>Valinda gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Valinda_gown&amp;diff=118522"/>
		<updated>2019-08-07T02:55:22Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* See also */ added Fiery gown to the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Valinda gowns&#039;&#039;&#039; are scripted gowns, similar to [[Nalea]] and [[Vanishing Point]].&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The mulberry silk gown may be freely altered, so long as it remains a billowy gown or skirt.&lt;br /&gt;
You could RUB, CURTSY, PULL, TURN, WAVE, TAP, HUG, or RAISE this mulberry silk gown.  It is fully unlocked.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Off-the-shelf&amp;lt;br&amp;gt;Tier 1&#039;&#039;&lt;br /&gt;
!RUB&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You run your hands over the front of your mulberry silk gown, trying to discreetly re-arrange the drape.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX runs her hand down the front of her mulberry silk gown, discreetly re-arranging the drape.&lt;br /&gt;
|-&lt;br /&gt;
!CURTSY&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You take hold of the sides of your mulberry silk gown and perform a graceful curtsy.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX holds the sides of her mulberry silk gown outward and performs a graceful curtsy.&lt;br /&gt;
|-&lt;br /&gt;
!PULL&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You adjust your mulberry silk gown at the waist, forcing the skirt to billow out.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX adjusts her mulberry silk gown at the waist, allowing it to billow outward slightly.&lt;br /&gt;
|-&lt;br /&gt;
!TURN&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You turn around quickly, causing the hem of your mulberry silk gown to float in the air for a moment.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|As XXX turns around, the hem of her mulberry silk gown floats lightly in the air.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
!WAVE&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You wave swathes of the fabric of your mulberry silk gown back and forth gracefully.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX waves swathes of the fabric of her mulberry silk gown back and forth gracefully.&lt;br /&gt;
|-&lt;br /&gt;
!TAP&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You tap the loose fabric of your mulberry silk gown, causing it to ripple lightly.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX taps the loose fabric of her mulberry silk gown, causing it to ripple lightly.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;Fully Unlocked&amp;lt;br&amp;gt;Tier3&#039;&#039;&lt;br /&gt;
!HUG&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You wrap your hands around the waist of your mulberry silk gown and casually rock from side to side, causing the fabric of your gown to swish back and forth.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX wraps her hands around the waist of her mulberry silk gown and casually rocks from side to side, causing the fabric of her gown to swish back and forth.&lt;br /&gt;
|-&lt;br /&gt;
!RAISE&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You raise the hem of your mulberry silk gown slightly, as if preparing to sit down with a flounce.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|XXX raises the hem of her mulberry silk gown slightly, as if preparing to sit down with a flounce.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
*[[Metallic gown]]&lt;br /&gt;
*[[Nalea gown]]&lt;br /&gt;
*[[Peretta gown]]&lt;br /&gt;
*[[Vanishing Point]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripted Gowns]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Peretta_gown&amp;diff=118521</id>
		<title>Peretta gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Peretta_gown&amp;diff=118521"/>
		<updated>2019-08-07T02:54:53Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* See also */ Added Fiery gown to the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Peretta gowns&#039;&#039;&#039; are heavily scripted gowns with different tiers of unlocking available.  [[Xerria]] is able to unlock these items to &#039;&#039;&#039;tier 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
A white lace gown edged with pearl ropes cannot be detailed to indicate that it is anything but long.  It cannot be altered to indicate that the lower portion of the garment (below the knees) is tight-fitting in any way; the upper portion can be, but not the lower.&lt;br /&gt;
&lt;br /&gt;
The a white lace gown edged with pearl ropes can be customized in the following manner, where any talented merchant can customize the bolded sections.  Note that customizations cannot use speech:&lt;br /&gt;
  (STAND) Standing &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;primly&#039;&#039;&#039;&amp;lt;/span&amp;gt; you fluff the fabric of your gown out until it drapes down in a perfectly smooth and unblemished fashion.&lt;br /&gt;
&lt;br /&gt;
  (PUSH) You push your hands down against your gown in an &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;elegant gesture.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  (PULL) You pull the lower portion of a white lace gown edged with pearl ropes up slightly, displaying your legs.  With a great deal of gumption, you move your feet in an &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;intricate dance&#039;&#039;&#039;&amp;lt;/span&amp;gt; that leaves you breathless.  As you finish, your fingers release the gown&#039;s fabric.&lt;br /&gt;
&lt;br /&gt;
  (CURTSY) You dip your body, pulling the lower portion of a white lace gown edged with pearl ropes out to either side of you so that the fabric drapes down like a gentle mist around your feet.  As you complete &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;the formal curtsy&#039;&#039;&#039;&amp;lt;/span&amp;gt; you rise to your feet.&lt;br /&gt;
&lt;br /&gt;
  (SMELL) Holding a white lace gown edged with pearl ropes up to your face, you inhale deeply, and the scent of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;spring roses&#039;&#039;&#039;&amp;lt;/span&amp;gt; fills your senses.&lt;br /&gt;
&lt;br /&gt;
  (KNEEL) You pull the hem of your gown up and back, then kneel in a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;reverent&#039;&#039;&#039;&amp;lt;/span&amp;gt; manner.&lt;br /&gt;
&lt;br /&gt;
  (WAVE)  You grasp the fabric of the skirted portion of a white lace gown edged with pearl ropes and take a single step toward XXX.  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Smiling brilliantly&#039;&#039;&#039;&amp;lt;/span&amp;gt; you wave your free hand at [target].&lt;br /&gt;
  (WAVE - sitting) &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Smiling brilliantly&#039;&#039;&#039;&amp;lt;/span&amp;gt; at [target], you immediately rise to your feet, careful not to step on the hem of your gown in your quick movements.  You then grasp the fabric of the skirted portion of a white lace gown edged with pearl ropes and wave your free hand at [target].&lt;br /&gt;
  (standing and sitting utilize the same customization wording)&lt;br /&gt;
&lt;br /&gt;
  (TAP - worn) You lightly flick your fingernails against the fabric of gown in a gesture that unequivocally expresses your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;disinterest.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
  (TAP - not worn) You trace your fingers along a white lace gown edged with pearl ropes in a manner that indicates your current &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;disinterest.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
  (worn and not worn utilize the same customization wording)&lt;br /&gt;
&lt;br /&gt;
  (NUDGE) As you fiddle with your gown, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;an amused expression&#039;&#039;&#039;&amp;lt;/span&amp;gt; crosses your features.&lt;br /&gt;
&lt;br /&gt;
Currently, you are able to use STAND, RUB, PUSH, TURN, SIT, PULL, CURTSY, SMELL, KNEEL, LIE, WEARMSG, REMOVEMSG, WAVE (with target), COVER, SCOWL, POUT, HUG, TAP, TILT, PLUCK, ROLL (with target), and NUDGE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Worn===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot;|&#039;&#039;Off-the-Shelf&amp;lt;br&amp;gt;Tier 1&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;STAND&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| Standing &#039;&#039;primly&#039;&#039; you fluff the fabric of your gown out until it drapes down in a perfectly smooth and unblemished fashion.&lt;br /&gt;
| Standing primly, XXX fluffs the fabric of her gown out until it drapes down in a perfectly smooth and unblemished fashion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;STAND&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| With your own practiced grace, you rise, momentarily holding the fabric of your gown up until you feel the ground firmly under your feet.&lt;br /&gt;
| XXX rises, momentarily holding the fabric of her gown up until her feet are firmly planted underneath her.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You slide the fabric of your gown through your fingers, smiling to yourself as you let your mind drift.&lt;br /&gt;
| Smiling to herself, XXX slides the fabric of her gown through her fingers.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
|You push your hands down against your gown in an &#039;&#039;elegant gesture&#039;&#039;.&lt;br /&gt;
| XXX pushes her hands down against her gown in an elegant gesture.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;TURN&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| You turn slowly, flipping the lower portion of your gown out so that it swirls with you.  As you complete the revolution, you smile ever-so-slightly.&lt;br /&gt;
| XXX turns slowly, flipping the lower portion of her gown out so that it swirls with her.  As she completes the revolution, she smiles ever-so-slightly.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;TURN&#039;&#039;&#039;&amp;lt;br&amp;gt;Not Standing&lt;br /&gt;
| As you turn your body, you feel the fabric of your gown stretch slightly.  You rise up slightly and give the fabric a slight tug so that it can move freely.&lt;br /&gt;
| XXX turns her body slightly, then gives the fabric of her gown a slight tug, pulling it from under her so that it can move more freely.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot;|&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;SIT&#039;&#039;&#039;&amp;lt;br&amp;gt;Sitting&lt;br /&gt;
| You bring your knees up to your chest and pull the fabric of a gown of raspberry red gauze arrayed over smoke grey satin down over your legs.  With a pert smile, you relax back into your sitting position.&lt;br /&gt;
| XXX brings her knees up to her chest and pulls the fabric of a gown of raspberry red gauze arrayed over smoke grey satin down over her legs.  XXX smiles pertly as she visibly relaxes back into her sitting position.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;SIT&#039;&#039;&#039;&amp;lt;br&amp;gt;Not sitting&lt;br /&gt;
| Careful to arrange the fabric of a gown of raspberry red gauze arrayed over smoke grey satin around you like petals surrounding a blossom, you sit.&lt;br /&gt;
| Careful to arrange the fabric of a gown of raspberry red gauze arrayed over smoke grey satin around her like petals surrounding a blossom, XXX sits.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;PULL&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| You pull the lower portion of a gown of raspberry red gauze arrayed over smoke grey satin up slightly, displaying your legs.  With a great deal of gumption, you move your feet in an &#039;&#039;intricate dance&#039;&#039; that leaves you breathless.  As you finish, your fingers release the gown&#039;s fabric.&lt;br /&gt;
| XXX pulls the lower portion of a gown of raspberry red gauze arrayed over smoke grey satin up slightly, displaying her legs.  She then moves her feet in an intricate dance that seems to leave her breathless.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;PULL&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| You tug at the fabric of a gown of raspberry red gauze arrayed over smoke grey satin, rearranging it around you in a showy display.&lt;br /&gt;
| XXX tugs at the fabric of a gown of raspberry red gauze arrayed over smoke grey satin, rearranging it around her in a showy display.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;CURTSY&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| You dip your body, pulling the lower portion of a gown of raspberry red gauze arrayed over smoke grey satin out to either side of you so that the fabric drapes down like a gentle mist around your feet.  As you complete &#039;&#039;the formal curtsy&#039;&#039; you rise to your feet.&lt;br /&gt;
| XXX dips her body, pulling the lower portion of a gown of raspberry red gauze arrayed over smoke grey satin out to either side of her so that the fabric drapes down like a gentle mist around her feet.  As XXX completes the formal curtsy, she rises to her feet.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;CURTSY&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| In the scope of your current pose, you execute a strange and awkward curtsy.  Upon completion, you bury your face in the fabric of a gown of raspberry red gauze arrayed over smoke grey satin in an attempt to hide your expression.&lt;br /&gt;
| XXX executes a strange and awkward curtsy from her current position.  Upon completion, she buries her face in the fabric of a gown of raspberry red gauze arrayed over smoke grey satin, which conceals her expression.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;SMELL&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| You brush your fingers over a gown of raspberry red gauze arrayed over smoke grey satin and let your hands come to rest on your hips.  Posed with arms akimbo, you tilt your head so that your nose is angled upward.&lt;br /&gt;
| XXX brushes her fingers over a gown of raspberry red gauze arrayed over smoke grey satin and lets her hands come to rest on her hips.  Posed with arms akimbo, XXX then sticks her nose in the air.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;SMELL&#039;&#039;&#039;&amp;lt;br&amp;gt;Sitting&lt;br /&gt;
| Folding your arms in your lap, with your hands brushing up against a gown of raspberry red gauze arrayed over smoke grey satin, you give a haughty sniff.&lt;br /&gt;
| Folding her arms in her lap, XXX gives a haughty sniff.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;23&amp;quot;|&#039;&#039;Fully Unlocked&amp;lt;br&amp;gt;Tier 3&#039;&#039;&lt;br /&gt;
! WEAR&lt;br /&gt;
| You easily slip a white lace gown edged with pearl ropes over your figure and quickly secure any loose clasps and ribbons into place.  You smooth your hands down over the fabric until you are certain that the garment looks absolutely perfect.&lt;br /&gt;
| XXX slips a white lace gown edged with pearl ropes over her figure and quickly secures it into place.  She smooths her hands down over the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| With steady motions, you unassemble a white lace gown edged with pearl ropes and easily slip it off of your figure.  You treat the garment with care, holding it loosely in your hand.&lt;br /&gt;
| With steady motions, XXX unassembles a white lace gown edged with pearl ropes and slips it off of her figure.&lt;br /&gt;
|-&lt;br /&gt;
! KNEEL&lt;br /&gt;
| You pull the hem of your gown up and back, then kneel in a &#039;&#039;reverent&#039;&#039; manner.&lt;br /&gt;
| XXX pulls the hem of her gown up and back, then kneels in a reverent manner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;LIE&#039;&#039;&#039;&amp;lt;br&amp;gt;Laying&lt;br /&gt;
| You pull your knees up slightly, allowing the material of a white lace gown edged with pearl ropes to encase your feet.  With a luxuriant smile, you stretch your arms back and use them as a pillow.&lt;br /&gt;
| XXX pulls her knees up slightly, effectively hiding her feet.  With a luxuriant smile, XXX stretches her arms back and uses them as a pillow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;LIE&#039;&#039;&#039;&amp;lt;br&amp;gt;Not laying&lt;br /&gt;
| Careful not to muss the material of a white lace gown edged with pearl ropes, you lie down.&lt;br /&gt;
| Obviously taking care not to muss the material of a white lace gown edged with pearl ropes, XXX lies down.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You lean back slightly, fanning your face with your hand as you look down at your gown, your thoughts drifting of their own accord.&lt;br /&gt;
| XXX leans back slightly, fanning her face with her hand as she studies a white lace gown edged with pearl ropes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| You grasp the fabric of the skirted portion of a white lace gown edged with pearl ropes and take a single step toward XXX.  &#039;&#039;Smiling brilliantly&#039;&#039;, you wave your free hand at him.&lt;br /&gt;
| XXX grasps the fabric of the skirted portion of a white lace gown edged with pearl ropes and takes a single step toward you.  Smiling brilliantly, XXX waves her free hand at you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| &#039;&#039;Smiling brilliantly&#039;&#039; at XXX, you immediately rise to your feet, careful not to step on the hem of your gown in your quick movements.  You then grasp the fabric of the skirted portion of a white lace gown edged with pearl ropes and wave your free hand at XXX.&lt;br /&gt;
| Smiling brilliantly at you, XXX immediately rises to her feet.  She grasps the fabric of the skirted portion of a white lace gown edged with pearl ropes and waves her free hand at you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;COVER&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| Folding your head down against your shoulder and giving a coy wink, you allow the opposite hand to trail up the side of your gown, from just above your knees to just below your shoulder.&lt;br /&gt;
| Folding her head down against her shoulder and giving a coy wink, XXX allows her opposite hand to trail up the side of her gown, from just above her knees to just below her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;COVER&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| You bend your head into your lap, using the fabric of a white lace gown edged with pearl ropes to cover up your expression.&lt;br /&gt;
| XXX bends her head into her lap, and the fabric conceals her expression.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;SCOWL&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| With a huff of frustration, you immediately turn away to look in the opposite direction, the fabric of a white lace gown edged with pearl ropes swishing violently as it moves with you.&lt;br /&gt;
| With a huff of frustration, XXX immediately turns away to look in the opposite direction, the fabric of a white lace gown edged with pearl ropes swishing violently as it moves with her.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;SCOWL&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| With a huff of frustration, you cross your arms over your chest.  You manage to drag the fabric of a white lace gown edged with pearl ropes along the ground as you turn in the opposite direction.&lt;br /&gt;
| With a huff of frustration, XXX crosses her arms over her chest and turns in the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
! POUT&lt;br /&gt;
| Your fingers drift down to the skirted portion of a white lace gown edged with pearl ropes and cling tightly to the fabric as your lips curve into a delicate pout.&lt;br /&gt;
| XXX&#039;s fingers cling tightly to the skirted portion of her gown as her lips curve into a delicate pout.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;HUG&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| You drape your arms across your chest and brush them down over a white lace gown edged with pearl ropes and then out to your sides in a conservatively dismissive motion.&lt;br /&gt;
| XXX drapes her arms across her chest and brushes them down over a white lace gown edged with pearl ropes, then out to her sides in a conservatively dismissive motion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;HUG&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| You bunch the fabric of a white lace gown edged with pearl ropes up toward you, literally embracing the material glory of the garment.&lt;br /&gt;
| XXX bunches the fabric of a white lace gown edged with pearl ropes up toward herself, holding the material in a close embrace.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;TILT&#039;&#039;&#039;&amp;lt;br&amp;gt;Standing&lt;br /&gt;
| Grasping the fabric of a white lace gown edged with pearl ropes in your hands, you raise the hem slightly, sweeping it up first to one side, then to the other, as you dance in place.&lt;br /&gt;
| Grasping the fabric of a white lace gown edged with pearl ropes in her hands, XXX raises the hem slightly, sweeping it up first to one side, then to the other, as she dances in place.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;TILT&#039;&#039;&#039;&amp;lt;br&amp;gt;Not standing&lt;br /&gt;
| Grasping the fabric of a white lace gown edged with pearl ropes in your hands, you sweep the majority of the skirted material out behind you.&lt;br /&gt;
| Grasping the fabric of a white lace gown edged with pearl ropes in her hands, XXX sweeps the majority of the skirted material out behind her.&lt;br /&gt;
|-&lt;br /&gt;
! PLUCK&lt;br /&gt;
| You pluck at a white lace gown edged with pearl ropes in a display of nervous energy.&lt;br /&gt;
| XXX plucks at a white lace gown edged with pearl ropes in a display of nervous energy.&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| Petting your hand against a white lace gown edged with pearl ropes in a flustered movement, you roll your eyes at how ridiculous your current situation is.&lt;br /&gt;
| Petting her hand against a white lace gown edged with pearl ropes in a flustered movement, XXX rolls her eyes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;ROLL&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted&lt;br /&gt;
| You swirl toward XXX, the skirted portion of a white lace gown edged with pearl ropes twirling with your motion.  When you are just in front of him, you extend one hand out in his direction.&lt;br /&gt;
| XXX swirls toward you, the skirted portion of a white lace gown edged with pearl ropes twirling with her motion.  When she is just in front of you, XXX extends one hand out in your direction.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| As you fiddle with your gown, &#039;&#039;an amused expression&#039;&#039; crosses your features.&lt;br /&gt;
| As XXX fiddles with a white lace gown edged with pearl ropes, an amused expression crosses her features.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
| You lightly flick your fingernails against the fabric of gown in a gesture that unequivocally expresses your &#039;&#039;disinterest&#039;&#039;.&lt;br /&gt;
| XXX lightly flicks her fingernails against the fabric of her gown in a gesture that unequivocally expresses her disinterest.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&#039;&#039;Worn and not worn versions of TAP utilize the same customization wording.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|&#039;&#039;Off-the-Shelf&amp;lt;br&amp;gt;Tier 1&#039;&#039;&lt;br /&gt;
! RUB&lt;br /&gt;
| You rub the fabric of your gown, smoothing out the wrinkles and brushing away any imperfections.&lt;br /&gt;
| XXX rubs at the fabric of her gown, smoothing it down and brushing away any imperfections.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You suddenly decide that you want to squish your gown down into a small ball of fabric... so you do it!&lt;br /&gt;
| XXX suddenly squishes her gown down into a small ball of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn the gown over in your hands, inspecting every detail of the piece.&lt;br /&gt;
| XXX turns a white lace gown edged with pearl ropes over in her hands, inspecting it in a detailed manner.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
! PULL&lt;br /&gt;
| You pull a white lace gown edged with pearl ropes around your neck, but as soon as you realize how silly you must look, you quickly move it back to your hands.&lt;br /&gt;
| XXX pulls a white lace gown edged with pearl ropes around her neck.  How silly!  She then quickly removes it.&lt;br /&gt;
|-&lt;br /&gt;
! CURTSY&lt;br /&gt;
| You fumble about with a white lace gown edged with pearl ropes as you dip down in a quick curtsy.&lt;br /&gt;
| XXX fumbles about with a white lace gown edged with pearl ropes as she dips down in a quick curtsy.&lt;br /&gt;
|-&lt;br /&gt;
! SMELL&lt;br /&gt;
| Holding a gown of raspberry red gauze arrayed over smoke grey satin up to your face, you inhale deeply, and the scent of &#039;&#039;spring roses&#039;&#039; fills your senses.&lt;br /&gt;
| Holding a gown of raspberry red gauze arrayed over smoke grey satin up to her face, XXX inhales deeply.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;12&amp;quot;|&#039;&#039;Fully Unlocked&amp;lt;br&amp;gt;Tier 3&#039;&#039;&lt;br /&gt;
! WAVE&lt;br /&gt;
| Holding up a white lace gown edged with pearl ropes, you use the piece as a bulky, make-shift fan and wave it back-and-forth in front of your face.&lt;br /&gt;
| Holding up a white lace gown edged with pearl ropes, XXX uses the piece as a bulky, make-shift fan and waves it back-and-forth in front of her face.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted&lt;br /&gt;
| You wave a white lace gown edged with pearl ropes at XXX in an unconventional come-hither signal.&lt;br /&gt;
| XXX waves a white lace gown edged with pearl ropes at you in an unconventional come-hither signal.&lt;br /&gt;
|-&lt;br /&gt;
! COVER&lt;br /&gt;
| You bury your face in the folds of a white lace gown edged with pearl ropes.&lt;br /&gt;
| XXX buries her face in the folds of a white lace gown edged with pearl ropes.&lt;br /&gt;
|-&lt;br /&gt;
! SCOWL&lt;br /&gt;
| With a huff of frustration, you ignore your surroundings and focus your attention on a white lace gown edged with pearl ropes.&lt;br /&gt;
| With a huff of frustration, XXX suddenly focuses her attention on a white lace gown edged with pearl ropes, clearly attempting to ignore her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! POUT&lt;br /&gt;
| Examining a white lace gown edged with pearl ropes, you pout as you realize it is just a little bit dirty.  You fastidiously pick away several specks of dirt, and when satisfied that your work is done, you nod to yourself.&lt;br /&gt;
| XXX fastidiously removes several specks of dirt on her gown, then nods to herself.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&lt;br /&gt;
| You bunch the fabric of a white lace gown edged with pearl ropes up and hold it possessively in a gentle embrace.&lt;br /&gt;
| XXX bunches the fabric of a white lace gown edged with pearl ropes up and holds it possessively in a gentle embrace.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You grasp the fabric of a white lace gown edged with pearl ropes loosely in your hands, sweeping the material up so that it does not drag on the ground.&lt;br /&gt;
| XXX grasps the fabric of a white lace gown edged with pearl ropes loosely in her hands, sweeping the material up so that it does not drag on the ground.&lt;br /&gt;
|-&lt;br /&gt;
! PLUCK&lt;br /&gt;
| You pluck at a white lace gown edged with pearl ropes, arranging it into a different position in your hands.&lt;br /&gt;
| XXX plucks at a white lace gown edged with pearl ropes, arranging it into a different position in her hands.&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| You roll a white lace gown edged with pearl ropes into a long drape and swing it to-and-fro.&lt;br /&gt;
| XXX rolls a white lace gown edged with pearl ropes into a long drape and swings it to-and-fro.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;ROLL&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted&lt;br /&gt;
| You roll a white lace gown edged with pearl ropes out into its full length and hold it up to XXX as you consider how it might look on him.&lt;br /&gt;
| XXX rolls a white lace gown edged with pearl ropes out into its full length and holds it up to you, a carefully considering expression in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
| You trace your fingers along a white lace gown edged with pearl ropes in a manner that indicates your current &#039;&#039;disinterest&#039;&#039;.&lt;br /&gt;
| XXX traces her fingers along a white lace gown edged with pearl ropes in a manner that indicates her current disinterest.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Worn and not worn versions of TAP utilize the same customization wording.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta cloak]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Gowns]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nalea_gown&amp;diff=118520</id>
		<title>Nalea gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nalea_gown&amp;diff=118520"/>
		<updated>2019-08-07T02:54:29Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* See also */ added Fiery Gown to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nalea gowns&#039;&#039;&#039; are known for their elegant [[script]]s.  These can also be referred to or known as &#039;&#039;&#039;Yfane gowns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This gown may be altered, though not every merchant will be able to work with it.&lt;br /&gt;
They are meant to be full-skirted, long gowns with a low-cut neckline.&lt;br /&gt;
They are high fashion, nothing raggedy or peasant-garb about them!&lt;br /&gt;
&lt;br /&gt;
You could CLENCH, EXHALE, BREATHE, HUG, KICK, KISS, LEAN, PINCH, PULL, PUSH, RAISE, RUB, STOMP, TAP, TICKLE, TILT, TOUCH, TURN, and WAVE your gown.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! CLENCH&lt;br /&gt;
| You nervously gather a fistful of your gown&#039;s crimson taffeta in one hand, then glance around uncertainly.&lt;br /&gt;
| XXX gathers a fistful of her crimson taffeta gown in one hand, then glances uncertainly around.&lt;br /&gt;
|-&lt;br /&gt;
! EXHALE&lt;br /&gt;
| You let out a long sigh as you gaze down at the hem of your crimson taffeta gown.&lt;br /&gt;
| XXX abruptly slumps forward and lets out a long sigh as she gazes down at the hem of her crimson taffeta gown.&lt;br /&gt;
|-&lt;br /&gt;
! BREATH&lt;br /&gt;
| You draw a deep breath, square your shoulders, and suck in your stomach, feeling the crimson taffeta of your gown shift with the movements of your body.&lt;br /&gt;
| XXX draws a deep breath, squares her shoulders, and sucks in her stomach, filling out her crimson taffeta gown to the best of her ability.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&lt;br /&gt;
| You clutch your arms around yourself, trying to conceal as much of your throat and collarbone as you possibly can while wearing the low-cut gown.&lt;br /&gt;
| XXX quickly clutches her arms around herself, trying to conceal as much of her throat and collarbone as she possibly can in such a low-cut gown.&lt;br /&gt;
|-&lt;br /&gt;
! KICK&lt;br /&gt;
| In a fit of exasperation, you kick the skirts of your crimson taffeta gown out of your way with a bit more force than necessary as you pace back and forth.&lt;br /&gt;
| Looking exasperated, XXX kicks the skirts of her crimson taffeta gown out of her way with a bit more force than necessary as she paces back and forth.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You pat your lips lightly on the crimson taffeta of your gown.&lt;br /&gt;
| XXX pats her lips lightly on the crimson taffeta of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! LEAN&lt;br /&gt;
| Your long crimson taffeta skirts rustle softly as you shift your weight from one side to the other.&lt;br /&gt;
| XXX&#039;s long crimson taffeta skirts rustle softly as she shifts her weight from one side to the other.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You pick fretfully at the flawless crimson taffeta of your gown.&lt;br /&gt;
| XXX picks fretfully at the flawless crimson taffeta of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You feel a blush rise to your cheeks as you tug the neckline of your crimson taffeta gown a little bit higher.&lt;br /&gt;
| XXX blushes and tugs the neckline of her crimson taffeta gown a little bit higher.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You carefully gather the long skirts of your crimson taffeta gown and raise the hem to mid-calf.&lt;br /&gt;
| XXX carefully gathers the long skirts of her crimson taffeta gown in her hands, exposing her legs to mid-calf.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You gently smooth the skirts of your gown, coaxing away the wrinkles and restoring the naturally elegant drape of the crimson taffeta.&lt;br /&gt;
| XXX gently smooths the skirts of her gown, coaxing away the wrinkles and restoring the naturally elegant drape of the crimson taffeta.&lt;br /&gt;
|-&lt;br /&gt;
! STOMP&lt;br /&gt;
| You stomp on the hem of your crimson taffeta gown, almost falling!  You barely manage to recover at the last possible second.&lt;br /&gt;
| XXX suddenly stumbles on the hem of her crimson taffeta gown and almost falls, regaining her balance at the last possible second.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You drum your fingers thoughtfully against your thigh, causing the hem of your crimson taffeta gown to swirl in response.&lt;br /&gt;
| XXX drums her fingers thoughtfully against her thigh, causing the hem of her elegant crimson taffeta gown to swirl slightly in response.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You trace aimless designs over the crimson taffeta of your gown with your fingertips.&lt;br /&gt;
| XXX&#039;s fingers trace aimless designs over the crimson taffeta of her gown.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| The long, crimson taffeta skirts of your elegant gown puddle around your feet as you sink into a curtsy low enough to honor royalty.&lt;br /&gt;
| The long, crimson taffeta skirts of XXX&#039;s elegant gown puddle around her feet as she sinks into a curtsy low enough to honor royalty.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace a fingertip down the side of your crimson taffeta gown, emphasizing its fitted, flattering lines.&lt;br /&gt;
| XXX traces a fingertip down the side of her crimson taffeta gown, emphasizing its fitted, flattering lines.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| As you pirouette, the skirts of your gown flare outward in a billow of crimson taffeta.&lt;br /&gt;
| XXX pirouettes gracefully, causing the skirts of her gown to flare outward in a billow of crimson taffeta.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You sway back and forth, causing the skirts of your crimson taffeta gown to swish back and forth as well.&lt;br /&gt;
| XXX sways, causing the crimson taffeta of her gown&#039;s long skirts to swish back and forth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Valinda gown]]&lt;br /&gt;
*[[Vanishing Point]]&lt;br /&gt;
*[[Metallic gown]]&lt;br /&gt;
*[[Fiery gown]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Gowns]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fiery_gown&amp;diff=118519</id>
		<title>Fiery gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fiery_gown&amp;diff=118519"/>
		<updated>2019-08-07T02:53:35Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Fiery gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Great Auction of 2016]] and have been released in limited quantity since then.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your elesine bliaut and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This elesine bliaut will react to fiery spells being cast at it and transform into a fiery gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TURN, PULL, PUSH, TICKLE, WAVE, SHAKE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The fiery form is also alterable, and the on-fire description (long and show) can make reference to the gown being on fire.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The flame color may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.  Exercise common sense!&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a midnight blue elesine bliaut stitched with runes among the weft and weave&lt;br /&gt;
Show of normal dress:  The execution of the bliaut&#039;s design exploits the unique weave of the elesine, slanting narrow wedge-shaped panels diagonally across the fabric to play the triaxal pattern against itself.  As ambient light strikes the metallic electrum threads, a prismatic array of colors ripples over the silk, enhancing the depth of the midnight blue hue reminiscent of rainbows arcing over a star-studded night sky.  The effect is supported by coruscating elemental runes, patterned across the sleeves, neckline, and hem.&lt;br /&gt;
&lt;br /&gt;
On Fire dress:  a midnight blue elesine bliaut sheathed in roiling rainbow flames&lt;br /&gt;
Show of On Fire dress:  Vibrant and untamed, ripples of rainbow-hued flame roil just over the surface of the elesine, fitful as they chase the threads of electrum in the weave.  Along the sweeping neckline and billowing sleeves of the bliaut, tendrils of prismatic flames dance and surge, cascading over the midnight blue in undulating waves that sink into the deep folds of the voluminous skirt.  Scintillating motes of silver flare here and there, mere embers that escape only to die breathlessly on the air.&lt;br /&gt;
&lt;br /&gt;
Flame color:  prismatic rainbow-hued&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the bliaut may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| With your hands clasped at your waist, you give a quick turn, and the skirt of your elesine bliaut twists at your hips before flaring out to the hem.&lt;br /&gt;
| With his hands clasped at his waist, Claudaro gives a quick turn, and the skirt of his elesine bliaut twists at his hips before flaring out to the hem.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Hooking two fingers discreetly in the excess fabric of your elesine bliaut, you give it the subtlest tug, causing your skirt to sway, then settle in perfect folds about your legs.&lt;br /&gt;
| A gentle touch from Claudaro causes the fabric of his skirt to sway before settling in perfect folds about his legs.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You stiffly smooth your hands over the bodice of your elesine bliaut before they come to rest firmly on your hips, and you irritatedly tap a finger against your waist.&lt;br /&gt;
| Claudaro smoothes his hands over the bodice of his elesine bliaut before they come to rest firmly on his hips.  He taps a finger against his waist, and you detect the faintest hint of irritation from his direction.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| Thoughtfully, your fingers skip along the bodice of your elesine bliaut before your hand comes to rest on your waist.  A single finger taps out a staccato rhythm as you muse to yourself.&lt;br /&gt;
| Claudaro&#039;s fingers skip along the bodice of his elesine bliaut before he rests his hand against his waist.  A single finger taps out a staccato rhythm as he seems lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Taking each side of your skirt in hand, you swish the fabric back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
| Taking each side of his skirt in hand, Claudaro swishes the fabric back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You briskly ruffle your hands through the excess fabric of your skirt, causing any wrinkles to fall away, leaving the lengths to fall in smooth folds.&lt;br /&gt;
| Claudaro briskly ruffles his hands through the excess fabric of his skirt, causing ripples in the fabric that race from hip to hem.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing his skirt to sway to and fro from his hips in response to his exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You make a cursory account of yourself, brushing your hands across the bodice of your elesine bliaut and the skirt, assuring yourself that everything is perfectly in place.&lt;br /&gt;
| Claudaro brushes his hands across the bodice of his elesine bliaut and the skirt, as if assuring himself everything is perfectly in place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===On Fire Dress===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! Flames Activating&lt;br /&gt;
|As the flames break upon the elesine bliaut, the fire is absorbed into the fabric, each thread subtly backlit by a fiery glow.  In a rush that causes the air to distort, prismatic rainbow-hued flames erupt and race to cover the garment in a cloak of living fire as a midnight blue elesine bliaut sheathed in roiling rainbow flames is revealed.&lt;br /&gt;
| Same.&lt;br /&gt;
|-&lt;br /&gt;
! Flames Ending&lt;br /&gt;
|With faint whispers like the dying of embers in a forgotten hearth, the prismatic rainbow-hued flames recede into the fabric of your elesine bliaut, leaving naught behind but the subtlest ghost of smoke in the air.&lt;br /&gt;
| With faint whispers like the dying of embers in a forgotten hearth, the prismatic rainbow-hued flames recede into the fabric of Claudaro&#039;s elesine bliaut, leaving naught behind but the subtlest ghost of smoke in the air.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| Elbows bent and hands raised in display, you give a lengthy turn, and the flaming skirt of your elesine bliaut twists at your hips before flaring out in waves of prismatic rainbow-hued fire to the hem.  As your skirt stills, the flames continue to crawl amidst the folds.&lt;br /&gt;
| Elbows bent and hands raised in display, Claudaro gives a lengthy turn, and the flaming skirt of his elesine bliaut twists at his hips before flaring out in waves of prismatic rainbow-hued fire to the hem.  As his skirt stills, the flames continue to crawl amidst the folds.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Hooking two fingers discreetly in the excess fabric of your elesine bliaut, you give it the subtlest tug, causing the skirt to sway and prismatic rainbow-hued flames to crawl over the fabric in undulating tendrils.&lt;br /&gt;
| A gentle touch from Claudaro causes the fabric of his skirt to sway as prismatic rainbow-hued flames crawl over the fabric in undulating tendrils.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You stiffly smooth your hands over the bodice of your elesine bliaut, the prismatic rainbow-hued flames darkening under your touch, before resting them firmly on your hips.  Each irritated tap of your finger against your waist ignites a spark that streaks tendrils of flame long your skirt.&lt;br /&gt;
| Claudaro smoothes his hands over the bodice of his elesine bliaut, the prismatic rainbow-hued flames darkening under his touch, before resting them firmly on his hips.  Sparks ignite with each irritated tap of his finger against his waist, and tendrils of flame streak along his skirt.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| Thoughfully, your fingers skip along the bodice of your elesine bliaut, giving birth to tiny whorls of prismatic rainbow-hued flame with each touch as your hand comes to rest on your waist.  The staccato rhymth of your tapping finger sends those coils of fire down the folds of your skirt.&lt;br /&gt;
| Claudaro&#039;s fingers skip along the bodice of his elesine bliaut, giving birth to tiny whorls of prismatic rainbow-hued flame with each touch as his hand comes to rest at his waist.  The staccato rhymth tapped out by a single finger sends those coils of fire down the folds of his skirt as he seems lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Taking each side of your skirt in hand, you swish the prismatic rainbow-hued fire-drenched fabric of your elesine bliaut back and forth, casting an effluence of sparks into the air accompanied by a whisper like that of a candle flame whipped by the wind.&lt;br /&gt;
| Taking each side of his skirt in hand, Claudaro swishes the prismatic rainbow-hued fire-drenched fabric of his elesine bliaut back and forth, casting an effluence of sparks into the air accompanied by a whisper like that of a candle flame whipped by the wind.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You briskly ruffle your hands through the excess fabric of your skirt, and threads of prismatic rainbow-hued flame chased by tiny sparks encricle your wrists before retreating again to the fabric of your elesine bliaut.&lt;br /&gt;
| Claudaro briskly ruffles his hands through the excess fabric of his skirt, and threads of prismatic rainbow-hued flame chased by tiny sparks encircle his wrists before retreating again to the fabric of his elesine bliaut.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your fire-sheathed skirt to sway to and fro from your hips.  Fingers of prismatic rainbow-hued flame tease the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing his fire-sheathed skirt to sway to and fro from his hips.  Fingers of prismatic rainbow-hued flame tease the air about him, lashed back and forth by his exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You make a cursory account of yourself, brushing your hands across the bodice of your elesine bliaut, eliciting ribbons of prismatic rainbow-hued flame that trail your fingers to your skirt.  The excess fabric falls in perfect folds, and with an artful flick of your wrist, you cast out the flames, which engulf your skirt in a whispering rush of fire.&lt;br /&gt;
| Claudaro brushes his hands across the bodice of his elesine bliaut, eliciting ribbons of prismatic rainbow-hued flame that trail his fingers to his skirt.  The excess fabric falls in perfect folds, and with an artful flick of his wrist, he casts out the flames, which engulf his skirt in a whispering rush of fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===On Fire Ambients===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
| A cacophony of whispers rise around you, a faint sizzling, moments before prismatic rainbow-hued flames errupt from your elesine bliaut, sheathing you in flame from head to toe.  The stirring air tugs gently at your hair before slowly dying, along with the flames.&lt;br /&gt;
| A cacophony of whispers rise around Claudaro moments before prismatic rainbow-hued flames errupt from his elesine bliaut, sheathing him in flame from head to toe.  The stirring air tugs gently at his hair before slowly dying, along with the flames.&lt;br /&gt;
|-&lt;br /&gt;
| Where the hem of your elesine bliaut skirts the ground, brilliant prismatic rainbow-hued sparks errupt in tendrils that skitter outward and die in wisps of smoke.&lt;br /&gt;
| Where the hem of Claudaro&#039;s elesine bliaut skirts the ground, brilliant prismatic rainbow-hued sparks errupt in tendrils that skitter outward and die in wisps of smoke.&lt;br /&gt;
|-&lt;br /&gt;
| Cords of prismatic rainbow-hued flame wind in and out of the fabric of your elesine bliaut, licking at the air around you.&lt;br /&gt;
| Cords of prismatic rainbow-hued flame wind in and out of the fabric of Claudaro&#039;s elesine bliaut, licking at the air around him.&lt;br /&gt;
|-&lt;br /&gt;
| Thin fingers of prismatic rainbow-hued flame rise from the fabric of your elesine bliaut, licking hungrily at the air.&lt;br /&gt;
| Thin fingers of prismatic rainbow-hued flame rise from the fabric of Claudaro&#039;s elesine bliaut, licking hungrily at the air.&lt;br /&gt;
|-&lt;br /&gt;
| Like embers trapped beneath the grating of a brazier, the prismatic rainbow-hued flames held hostage within the fabric of your elesine bliaut fitfully brighten and dim with a slow but insistent rhythm.&lt;br /&gt;
| Like embers trapped beneath the grating of a brazier, the prismatic rainbow-hued flames held hostage within the fabric of Claudaro&#039;s elesine bliaut fitfully brighten and dim with a slow but insistent rhythm.&lt;br /&gt;
|-&lt;br /&gt;
| From the shoulders of your elesine bliaut, spirals of prismatic rainbow-hued flame twine down your arms to coalesce about your wrists.&lt;br /&gt;
| From the shoulders of Claudaro&#039;s elesine bliaut, spirals of prismatic rainbow-hued flame twine down his arms to coalesce about his wrists.&lt;br /&gt;
|-&lt;br /&gt;
| Flames flare at the hem of your elesine bliaut, tumbling in roiling waves upward along the skirt to break against the waist of the bodice, where a calmer tide of prismatic rainbow-hued fire slithers along the fabric.&lt;br /&gt;
| Flames flare at the hem of Claudaro&#039;s elesine bliaut, tumbling in roiling waves upward along the skirt to break against the waist of the bodice, where a calmer tide of prismatic rainbow-hued fire slithers along the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A subtle stirring of the air about you tugs at the prismatic rainbow-hued flames enveloping you, teasing thin threads of fire from the elesine bliaut.&lt;br /&gt;
| A subtle stirring of the air about Claudaro tugs at the prismatic rainbow-hued flames enveloping him, teasing thin threads of fire from the elesine bliaut.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Gowns]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Metallic_Gown&amp;diff=118518</id>
		<title>Metallic Gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Metallic_Gown&amp;diff=118518"/>
		<updated>2019-08-07T02:53:02Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* See also */ Added Fiery gown to the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Metallic gowns&#039;&#039;&#039; are heavily scripted gowns containing [[material|metallic]] threads.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver-shot gown and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Metallic Gown at Tier 4 / 4.  It may not be altered. Verbs for the silver-shot gown are: Kick, Pull, Push, Rub, Tap, Tilt, Turn, Touch, Clench, Poke, Pinch, Prod.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the silver-shot gown for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|&#039;&#039;Tier 1&amp;lt;br&amp;gt;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! RUB&lt;br /&gt;
| You smooth the metallic fabric of your cotehardie, and it glitters in the ambient light.&lt;br /&gt;
| XXX smooths the metallic fabric of her cotehardie, and it glitters in the ambient light.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You give the skirts of your cotehardie a shake, and they settle into graceful folds.&lt;br /&gt;
| XXX gives the skirts of her cotehardie a shake, and they settle into graceful folds.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
! TILT&lt;br /&gt;
| You lift one arm in a graceful pose, causing the metallic weft of your gown to gleam as your posture shifts.&lt;br /&gt;
| XXX lifts one arm in a graceful pose, causing the metallic weft of her gown to gleam as her posture shifts.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You raise the hem of your gown several inches and take a few mincing steps.&lt;br /&gt;
| XXX raises the hem of her gown several inches and takes a few mincing steps.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You move in a slow circle, admiring the glittering skirts of your gown as they catch the light.&lt;br /&gt;
| XXX moves in a slow circle, and the glittering skirts of her gown catch the light.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
! TAP&lt;br /&gt;
| You carefully adjust the drape of your gown, flouncing the shimmering cloth in a burst of reflected light.&lt;br /&gt;
| XXX carefully adjusts the drape of her gown, flouncing the shimmering, metallic cloth in a burst of reflected light.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace your fingers over the skirts of your gown, lightly gathering the metallic fabric into your hands.&lt;br /&gt;
| XXX traces her fingers over the skirts of her gown, lightly gathering the metallic fabric into her hands.&lt;br /&gt;
|-&lt;br /&gt;
! KICK&lt;br /&gt;
| You spin into a quick twirl, pivoting on your toes. The metallic skirts of your gown rustle and swirl fluidly around you, catching the ambient light in their reflective threads.&lt;br /&gt;
| XXX spins into a quick twirl, pivoting on her toes.  The metallic skirts of her gown rustle and swirl fluidly around her, catching the ambient light in their reflective threading.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 4&amp;lt;br&amp;gt;Fully Unlocked&#039;&#039;&lt;br /&gt;
! CLENCH&lt;br /&gt;
| You collect two pools of your silver-shot gown&#039;s gleaming skirts by slightly lifting the hem and admiringly place a foot out before you.&lt;br /&gt;
| XXX collects two pools of her silver-shot gown&#039;s gleaming skirts by slightly lifting the hem and places a foot out before herself.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You lightly jostle the sides of your silver-shot gown with your fingertips, the metallic threadwork glistening in a brilliant cascade that flows towards the lower hem.&lt;br /&gt;
| XXX lightly jostles the sides of her silver-shot gown with her fingertips, the metallic threadwork glistening in a brilliant cascade that flows towards the lower hem.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You pluck a corner of your silver-shot gown&#039;s scintillating fabric between your fingers and offer a coy smile in no apparent direction.&lt;br /&gt;
| XXX plucks a corner of her silver-shot gown&#039;s scintillating fabric between her fingers and offers a coy smile in no apparent direction.&lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
| With a gentle swish of your hips, the reflective hints woven into your silver-shot gown alight with a glossy, opaline luster.&lt;br /&gt;
| With a gentle swish of XXX&#039;s hips, the reflective hints woven into her silver-shot gown alight with a glossy opaline luster.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Rainbowear]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Gowns]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Farusteri_gown&amp;diff=118517</id>
		<title>Farusteri gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Farusteri_gown&amp;diff=118517"/>
		<updated>2019-08-07T02:52:21Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* See Also */ Added new Fiery gown to list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
[[Farusteri gown]]s are the unique creation of the merchants, [[Farain]] and [[Blusteri]], and are only available in the [[Reim_Base_Camp#Reim_Base_Camp.2C_Brown_Tent|Reim Base Camp]].  Similar to [[Peretta gown]]s, there is much that can be done in terms of customization.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;*************************** Farusteri&#039;s Gowns ************************************&amp;lt;/span&amp;gt;&lt;br /&gt;
 This cobalt gown is a gown with set options and the ability to be customized&lt;br /&gt;
  on most.  The Gown has a few options of cycling and unlocked tiers.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;***************************************************************************&amp;lt;/span&amp;gt;&lt;br /&gt;
The gown currently is unlocked to Tier: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 of 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  This gives you access to the following features:&lt;br /&gt;
  Custom Wear and Remove Messaging.&lt;br /&gt;
  PULL to adjust the gown&#039;s article options for: Neckline&lt;br /&gt;
  PUSH to set your gown to the next article category of: Length&lt;br /&gt;
&lt;br /&gt;
  TAP to adjust the gown&#039;s LONG options for: Bustle&lt;br /&gt;
  TURN to set your gown to the next LONG category of: Petticoat&lt;br /&gt;
  POKE to cycle the neckline of your gown.&lt;br /&gt;
  PROD to cycle the waistline of your gown.&lt;br /&gt;
&lt;br /&gt;
  COVER to update the hem of your gown.&lt;br /&gt;
  WAVE to cycle the lacing of your gown.&lt;br /&gt;
  RAISE to step like a lady.&lt;br /&gt;
  RUB to update the noun of your gown.&lt;br /&gt;
&lt;br /&gt;
  SHAKE to cycle the bustle of your gown.&lt;br /&gt;
  PINCH to cycle the petticoat of your gown.&lt;br /&gt;
  FIX to cycle the overskirt of your gown.&lt;br /&gt;
  TOUCH to cycle the sleeves of your gown.&lt;br /&gt;
  FOLD to fold your gown up or unfold it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alteration Notes&amp;lt;/span&amp;gt;&lt;br /&gt;
 All alterations for this gown are limited.  Every option on this gown is customizable except for the&lt;br /&gt;
  lacing.  You can provide a fabric or color with a 15 character limit for the adjective.  The following&lt;br /&gt;
  fields are limited to 15 characters; neckline, length, sleeves.  The following fields are limited to 6-7&lt;br /&gt;
  words; waistline, bustle, petticoat, overskirt.  Those fields all come after the noun, so it would&lt;br /&gt;
  be a gown &amp;quot;with a hem&amp;quot; and in that example, &amp;quot;with a hem&amp;quot; is what you would provide.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! WEAR&lt;br /&gt;
| Holding a bell-sleeved cobalt gown with a corseted waist out in front of yourself, you slowly raise it above your head and slip your arms inside, one at a time.  You release the fabric, allowing the gown to fall over your form, and then arrange the drape.&lt;br /&gt;
| XXX slips into her cobalt gown, twisting and turning, she scrutinizes the fit.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You undo the bodice on your cobalt gown and push it down over your hips.  Wiggling a bit, you manage to remove yourself from the gown, and then carefully collect it in your arms.&lt;br /&gt;
| XXX removes her cobalt gown, and then carefully collects it in her arms.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You stretch the material of your gown, and it shimmers slightly, transforming into a &#039;&#039;front-laced&#039;&#039; cobalt gown with a frothy lace bustle.&lt;br /&gt;
| XXX stretches the material of her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You lightly brush your fingertips against your gown, and the material shimmers as it transforms into a &#039;&#039;strapless&#039;&#039; cobalt gown with a frothy lace bustle.&lt;br /&gt;
| XXX brushes her fingertips against her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
! TAP&lt;br /&gt;
| You lightly tap your fingers against your cobalt gown, and the material shimmers as it transforms into a strapless cobalt gown with a &#039;&#039;tiered bustle&#039;&#039;.&lt;br /&gt;
| XXX lightly taps her fingers against her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You twist the fabric of your cobalt gown between your fingers, and it shimmers slightly, transforming into a strapless cobalt gown with &#039;&#039;lace-edged petticoats&#039;&#039;.&lt;br /&gt;
| XXX twists the fabric of her cobalt gown between her fingers, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You grasp the neckline on your cobalt gown.  As you tug at the material, the gown shimmers and transforms into an &#039;&#039;off-shoulder&#039;&#039; cobalt gown with a ruched hem.&lt;br /&gt;
| XXX grasps the neckline of her cobalt gown, and as she tugs on the material, the gown shimmers and changes.&lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
| Taking a deep breath, you at tug at the waist of your cobalt gown.  The material shimmers at the edges, and the gown transforms into an off-shoulder cobalt gown with a &#039;&#039;corseted waist&#039;&#039;.&lt;br /&gt;
| XXX takes a deep breath and tugs at the waist of her cobalt gown.  In a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
! COVER&lt;br /&gt;
| You finger the hem of your cobalt gown, and the material shimmers as it transforms into a floor-length cobalt gown with a &#039;&#039;ruffled hem&#039;&#039;.&lt;br /&gt;
| XXX fingers the hem of her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You wiggle your fingers at the bodice on your cobalt gown, and the material shimmers slightly, transforming into a &#039;&#039;back-laced&#039;&#039; cobalt gown with a ruched hem.&lt;br /&gt;
| XXX wiggles her fingers at the bodice of her cobalt gown, and in a shimmer of light, it changes.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You raise the hem of your cobalt gown a few inches and take a tentative step forward.&lt;br /&gt;
| XXX raises the hem of her cobalt gown a few inches and takes a tentative step forward.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You run your hands over the material of your cobalt gown, and it shimmers slightly, transforming into a strapless cobalt &#039;&#039;ballgown&#039;&#039; with lace-edged petticoats.&lt;br /&gt;
| XXX runs her hands over the material of her cobalt ballgown, and in a shimmer of light, the ballgown changes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot;|&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You give your cobalt gown a good shake, causing it to shimmer and change into an off-shoulder cobalt gown with a &#039;&#039;frothy lace bustle&#039;&#039;.&lt;br /&gt;
| XXX gives her cobalt gown a good shake, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You pinch the fabric of your cobalt gown between your fingers.  The gown shimmers slightly and transforms into an off-shoulder cobalt gown with &#039;&#039;layered silk underskirts&#039;&#039;.&lt;br /&gt;
| XXX pinches the fabric of her cobalt gown between her fingers, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! FIX&lt;br /&gt;
| You adjust the fabric of your cobalt gown, and the material shimmers around the edges, transforming into an off-shoulder cobalt gown with a &#039;&#039;side-gathered overskirt&#039;&#039;.&lt;br /&gt;
| XXX adjusts the fabric of her cobalt gown, and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| As you touch the sleeves on your cobalt gown, the material shimmers, and the gown transforms into a bell-sleeved cobalt gown with a corseted waist.&lt;br /&gt;
| XXX touches the sleeves on her cobalt gown and in a shimmer of light, the gown changes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;FOLD&#039;&#039;&#039;&amp;lt;br&amp;gt;Held&lt;br /&gt;
| You gingerly fold your cobalt gown into a neat bundle and tuck it under your arm.&amp;lt;br&amp;gt;You gingerly unfold your cobalt gown and hold it aloft as it tumbles open.&lt;br /&gt;
| XXX folds her cobalt gown into a neat bundle, and tucks it under her arm.&amp;lt;br&amp;gt;XXX unfolds her cobalt gown and holds it aloft as it tumbles open.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;FOLD&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| You fold your arms in front of yourself, clasping your hands, taking care not to wrinkle the fabric of your cobalt gown.&lt;br /&gt;
| XXX folds her arms in front of herself, clasping her hands.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
The following list was compiled by [[Rohese]] and contains the default options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:7em&amp;quot;|&#039;&#039;&#039;RUB&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Toggles Noun&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:7em&amp;quot;|&#039;&#039;&#039;PUSH&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Toggles Article&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33em&amp;quot; colspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;PULL&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Article Options&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:7em&amp;quot;|&#039;&#039;&#039;TURN&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Toggles Long&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33em&amp;quot; colspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;TAP&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Long Options&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#B0C4DE&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#F0F8FF&amp;quot;|Gown&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Sleeves&lt;br /&gt;
| &#039;&#039;&#039;TOUCH&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sleeves&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lacing&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;POKE&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Neckline&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Length&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Hem&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hem&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Waistline&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Bustle&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;PINCH&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Petticoats&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;FIX&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Overskirt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ballgown&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Lacings&lt;br /&gt;
| Sleeveless&lt;br /&gt;
| Front-laced&lt;br /&gt;
| Strapless&lt;br /&gt;
| Ankle-length&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Waistline&lt;br /&gt;
| Ruffled hem&lt;br /&gt;
| Cinched&lt;br /&gt;
| Tiered&lt;br /&gt;
| Lace-edged petticoats&lt;br /&gt;
| Front-split&lt;br /&gt;
|-&lt;br /&gt;
| Dress&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Neckline&lt;br /&gt;
| Bell-sleeved&lt;br /&gt;
| Back-laced&lt;br /&gt;
| Off-shoulder&lt;br /&gt;
| Long&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Bustle&lt;br /&gt;
| Ruched hem&lt;br /&gt;
| Corseted&lt;br /&gt;
| Flounced&lt;br /&gt;
| Layered silk underskirts&lt;br /&gt;
| Ruffled&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Length&lt;br /&gt;
| Long-sleeved&lt;br /&gt;
| Side-laced&lt;br /&gt;
| Low-cut&lt;br /&gt;
| Floor-length&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Petticoat&lt;br /&gt;
| Gathered hem&lt;br /&gt;
| Sash&lt;br /&gt;
| Frothy lace&lt;br /&gt;
| Stiff tulle petticoats&lt;br /&gt;
| Side-gathered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#ADD8E6&amp;quot;|Overskirt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Duplicity mask]]&lt;br /&gt;
* [[Peretta cloak]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Gowns]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Great_Auction_of_2016&amp;diff=118516</id>
		<title>Great Auction of 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Great_Auction_of_2016&amp;diff=118516"/>
		<updated>2019-08-07T02:51:16Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* Prime Results */ updated to new Fiery gown links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[[BUG]] ITEM, do not ASSIST, if there is an issue with your item.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Auction.jpg|600px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Great Auction of 5116&#039;&#039;&#039; (2016) was held Saturday, December 17th in Prime, and Sunday, December 18th in Platinum.  Tents were located in the [[Hearthstone Manor]] Courtyard just outside of [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
===Participation===&lt;br /&gt;
&lt;br /&gt;
There were two tents, a silver one open to all paid subscribers, and a gold one for [[Premium]] subscribers only.  Premium (and Platinum) accounts could go into either tent, but [[basic subscription|Basic]] accounts could only go into the silver tent. The event was not open to [[F2P]] accounts.&lt;br /&gt;
&lt;br /&gt;
The auction was not held in [[Shattered]], but the items will be released through another venue.&lt;br /&gt;
&lt;br /&gt;
The [[TownCrier]] team covered the auction in each tent by telling people what was up for auction and who won an item when it completed.  Durakar took detailed notes in a Google Sheet of the items during the auction at: http://tinyurl.com/hcgedhe.&lt;br /&gt;
&lt;br /&gt;
===Character Creation and Premium Subscription===&lt;br /&gt;
&lt;br /&gt;
There was a cut off to character creation and Premium subscription to enter the auction. Character creation will encompass rerolling/starting over. The exact date for both of these was not supplied, but there was some time after 11/23/2016 10:30 pm EST when the warning was posted to do either. &lt;br /&gt;
&lt;br /&gt;
===Bidding===&lt;br /&gt;
&lt;br /&gt;
Attendees needed to have all the silver and/or notes in hand at the time of BIDding. Notes could be from any bank anywhere in the lands and had to be held in hand (2 max). The bidding mechanics validated the [[silver coin|silvers]] on a character on entry of the BID [amount] command. [[Coin hand]]s, pouches, banks, [[gambling kit]]s, and any other silver storing item did not get accounted for when checking silver amounts.&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
&lt;br /&gt;
Each account was limited to one win.&lt;br /&gt;
&lt;br /&gt;
===Passed Items===&lt;br /&gt;
&lt;br /&gt;
Items that did not receive any bids were not returned to for another round of bidding.&lt;br /&gt;
&lt;br /&gt;
==Item Detail Release==&lt;br /&gt;
====Pre-Auction====&lt;br /&gt;
&lt;br /&gt;
The items posted about below are teasers. There will not be detailed listings of items before the event.&lt;br /&gt;
&lt;br /&gt;
====In-Auction====&lt;br /&gt;
&lt;br /&gt;
Item details will be stated, but some items may have properties that have a bit of discovery, so everything may not be spelled out. An item list will be available in the auction rooms.&lt;br /&gt;
&lt;br /&gt;
====Post-Auction====&lt;br /&gt;
&lt;br /&gt;
You are welcome to post about auction items soon after you pick up your newfound treasure. Post questions about your item, if you&#039;re having trouble, but try to discover the properties of an item as best as you can before seeking answers from the creators.  [[BUG]] ITEM, do not [[ASSIST]], to most quickly notify the creator that there is an issue.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/World%20Events,%20Festivals,%20and%20Storylines/The%20Great%20Auction%20of%205116/view Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/World%20Events,%20Festivals,%20and%20Storylines/The%20Great%20Auction%20of%205116/view/306 General info post]&lt;br /&gt;
*[[Great Auction of 2016/teasers|Great Auction teasers]]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Great_Auction_2016 Platinum results at GSGuide]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?106297-Explain-Your-God-Auction-Item-Mechanics! Post Auction item info PC thread]&lt;br /&gt;
&lt;br /&gt;
==Prime Results==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:top;text-size:95%;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Prime December 17, 2016&lt;br /&gt;
! Item Name||Item Description||Category||Sold for||Winner||Tent&lt;br /&gt;
|-&lt;br /&gt;
| a large gear-embossed sack||&amp;quot;Nuts &#039;n Bolts&amp;quot; set of 4x half-plate and armor accessories that go with it. Arm greaves, leg greaves, and a helm. If you lock the accessories on to the armor, it increases the padding of the armor. The padding starts at 24 points, and reduces a wee bit each time you get hit. The wearer can TEND the armor to start a self-repairing cycle that will restore a bit of padding every half minute for 15 minutes. The user can do this once every day, and again, but if you do it more than once per day it could lock up and increase the amount of round time per each activation of TENDing it. You can NOT remove it while the repair cycle is going or while it is damaged.  An articulated breastplate of interlaced bronzed vultite plates, a riveted dragon&#039;s head burgonet formed of bronzed vultite plates, a pair of bronzed vultite gauntlets constructed of overlapping plates, and a pair of bronzed vultite boots formed of overlapping plates ([[Great_Auction_of_2016/teasers#Nuts_.27n_Bolts_Half_Plate|Teaser]])||Armor||style=&amp;quot;text-align:right&amp;quot;|60,500,000||Nottingham||Gold&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|some bright red rune-covered brigandine||5x, [[Banshee flare|Banshee flaring]] brigandine. It can have regular flares added and be ensorcelled ([[Great_Auction_of_2016/teasers#Screams_of_the_Banshee|Teaser]])||Armor - Banshee||style=&amp;quot;text-align:right&amp;quot;|39,000,000||Squigly||Gold&lt;br /&gt;
|-&lt;br /&gt;
| some bright red rune-covered chainmail||5x, [[Banshee flare|Banshee flaring]] chainmail. It can have regular flares added and be ensorcelled ([[Great_Auction_of_2016/teasers#Screams_of_the_Banshee|Teaser]])||Armor - Banshee||style=&amp;quot;text-align:right&amp;quot;|22,000,000||Daedus||Silver&lt;br /&gt;
|-&lt;br /&gt;
| some bright red rune-covered leathers||5x, [[Banshee flare|Banshee flaring]] double leathers. It can have regular flares added and be ensorcelled ([[Great_Auction_of_2016/teasers#Screams_of_the_Banshee|Teaser]])||Armor - Banshee||style=&amp;quot;text-align:right&amp;quot;|27,500,000||Shuyan||Silver&lt;br /&gt;
|-&lt;br /&gt;
| some bright red rune-covered platemail||5x, [[Banshee flare|Banshee flaring]] full plate. It can have regular flares added and be ensorcelled ([[Great_Auction_of_2016/teasers#Screams_of_the_Banshee|Teaser]])||Armor - Banshee||style=&amp;quot;text-align:right&amp;quot;|22,000,000||Pereus||Gold&lt;br /&gt;
|-&lt;br /&gt;
| some flowing rune-covered robes||5x, [[Banshee flare|Banshee flaring]] robes. It can have regular flares added and be ensorcelled ([[Great_Auction_of_2016/teasers#Screams_of_the_Banshee|Teaser]])||Armor - Banshee||style=&amp;quot;text-align:right&amp;quot;|28,000,000||Vehir||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a suit of blackened scalemail||6x [[Ethereal armor]]. Brigandine. Unlocked to tier 3 of fluff and tier 5 of defensive. It is unlocked for padding flares ([[Great_Auction_of_2016/teasers#Unlocked_Ethereal_Armor|Teaser]])||Armor - Ethereal||style=&amp;quot;text-align:right&amp;quot;|27,500,000||Razagor||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a rigid viridian arming coat||6x [[Ethereal armor]]. Double leathers. Unlocked to tier 3 of fluff and tier 5 of defensive. It is unlocked for padding flares ([[Great_Auction_of_2016/teasers#Unlocked_Ethereal_Armor|Teaser]])||Armor - Ethereal||style=&amp;quot;text-align:right&amp;quot;|36,300,000||Alexaine||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a thick leather shirt||6x [[Ethereal armor]]. Full leather. Unlocked to tier 3 of fluff and tier 5 of defensive. It is unlocked for padding flares ([[Great_Auction_of_2016/teasers#Unlocked_Ethereal_Armor|Teaser]])||Armor - Ethereal||style=&amp;quot;text-align:right&amp;quot;|40,000,000||Azerik||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a suit of sanguine-hued platemail||6x [[Ethereal armor]]. Full plate. Unlocked to tier 3 of fluff and tier 5 of defensive. It is unlocked for padding flares ([[Great_Auction_of_2016/teasers#Unlocked_Ethereal_Armor|Teaser]])||Armor - Ethereal||style=&amp;quot;text-align:right&amp;quot;|33,275,000||Harkel||Gold&lt;br /&gt;
|-&lt;br /&gt;
| some tattered blood-stained robes||6x [[Ethereal armor]]. Robes. Unlocked to tier 3 of fluff and tier 5 of defensive. It is unlocked for padding flares ([[Great_Auction_of_2016/teasers#Unlocked_Ethereal_Armor|Teaser]])||Armor - Ethereal||style=&amp;quot;text-align:right&amp;quot;|27,000,000||Blurry||Silver&lt;br /&gt;
|-&lt;br /&gt;
| some forest green lamellar armor with leaf-shaped golvern links||6x brigandine, fully unlocked [[Forest armor]]||Armor - Forest||style=&amp;quot;text-align:right&amp;quot;|27,500,000||Alifair||Gold&lt;br /&gt;
|-&lt;br /&gt;
| some gem-encrusted scalemail||6x brigandine. These were made long ago by the same legendary blacksmith who made similar weapons that reacted to inserted gems by granting special resistance abilities||Armor - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|11,000,000||Fenrin||Silver&lt;br /&gt;
|-&lt;br /&gt;
| some gem-encrusted double leathers||6x doubles, these were made long ago by the same legendary blacksmith who made similar weapons that reacted to inserted gems by granting special resistance abilities||Armor - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|31,900,000||Pixelia||Silver&lt;br /&gt;
|-&lt;br /&gt;
| some gem-encrusted platemail||6x full plate. These were made long ago by the same legendary blacksmith who made similar weapons that reacted to inserted gems by granting special resistance abilities||Armor - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|16,500,000||Stryder||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gem-encrusted hauberk||6x hauberk. These were made long ago by the same legendary blacksmith who made similar weapons that reacted to inserted gems by granting special resistance abilities||Armor - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|15,000,000||Dawkins||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gem-encrusted tunic||6x light leather. These were made long ago by the same legendary blacksmith who made similar weapons that reacted to inserted gems by granting special resistance abilities||Armor - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|21,000,000||Kithus||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a misted black-veined emerald ring||7x mist armor (air flares and zero encumbrance).  Armor type is set by the winner, and once set, cannot be changed ([[Great_Auction_of_2016/teasers#Misted_Misty_Mist_Ring|Teaser]])||Armor - Mist||style=&amp;quot;text-align:right&amp;quot;|43,000,000||Adustusi||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an opal-encircled blue sapphire ring||7x mist armor (air flares and zero encumbrance).  Armor type is set by the winner, and once set, cannot be changed ([[Great_Auction_of_2016/teasers#Misted_Misty_Mist_Ring|Teaser]])||Armor - Mist||style=&amp;quot;text-align:right&amp;quot;|70,000,000||Mynon||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a puffy grey cloud pin||Conceals clothing when worn ([[Great_Auction_of_2016/teasers#Puffy_Grey_Cloud_Pin|Teaser]])||Barbie||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Kadishmal||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a puffy grey cloud pin||Conceals clothing when worn ([[Great_Auction_of_2016/teasers#Puffy_Grey_Cloud_Pin|Teaser]])||Barbie||style=&amp;quot;text-align:right&amp;quot;|31,234,567||Ylandra||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a silk robe cuffed with thorn-edged ruby manacles||The wearer of this robe will feel more in tune with [[Mularos]], if they are a believer. This is a deity robe -- ambient messaging only. No mechanical benefits. Only those who follow Mularos will receive any ambient messaging. Non-functional robe ([[Great_Auction_of_2016/teasers#Any_Mularos_Fans_Out_There.3F|Teaser]])||Barbie||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Varucca||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a deep sapphire crushed velvet gown embroidered with wisps of azure flame along the sleeves||[[Fiery gown]]. It&#039;s a lovely, heavily zested gown in its own right in its current state. However, when touched by magic flame, the surface erupts in a fire! Don&#039;t worry, the wearer will not be harmed. The fiery effects will last for four hours ([[Great_Auction_of_2016/teasers#Fashionistas_on_Fire|Teaser]])||Barbie - Gown||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Sigun||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a gold-sheened saffron damask gown patterned with tendrils of flame||[[Fiery gown]]. It&#039;s a lovely, heavily zested gown in its own right in its current state. However, when touched by magic flame, the surface erupts in a fire! Don&#039;t worry, the wearer will not be harmed. The fiery effects will last for four hours ([[Great_Auction_of_2016/teasers#Fashionistas_on_Fire|Teaser]])||Barbie - Gown||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Halimeda||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a high-collared fiery silk gown embroidered with sinuous flames along the skirt||[[Fiery gown]]. It&#039;s a lovely, heavily zested gown in its own right in its current state. However, when touched by magic flame, the surface erupts in a fire! Don&#039;t worry, the wearer will not be harmed. The fiery effects will last for four hours ([[Great_Auction_of_2016/teasers#Fashionistas_on_Fire|Teaser]])||Barbie - Gown||style=&amp;quot;text-align:right&amp;quot;|45,000,000||Alasatia||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a jet black lustrous satin gown shot with scarlet strands of metallic threading||[[Fiery gown]]. It&#039;s a lovely, heavily zested gown in its own right in its current state. However, when touched by magic flame, the surface erupts in a fire! Don&#039;t worry, the wearer will not be harmed. The fiery effects will last for four hours ([[Great_Auction_of_2016/teasers#Fashionistas_on_Fire|Teaser]])||Barbie - Gown||style=&amp;quot;text-align:right&amp;quot;|44,000,000||Bekke||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a wooden hair-braiding tool||[[Hair-Braiding Tool]]. Lets the user create a braid design to apply to his or her hair and gives them braids to interact with. There are seven attributes in a braid design, and this tool is used to select some or all of those attributes to build the design. An example: a dozen elaborate herringbone braids knotted with multicolored ceramic beads. Change your hairstyle every day! With hundreds of colors, dozens of styles, and thousands of combinations, you could have a different do every day! ([[Great_Auction_of_2016/teasers#Hair-Braiding_Tool|Teaser]])||Barbie - Hair||style=&amp;quot;text-align:right&amp;quot;|30,000,000||Arcaeris||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a wooden hair-braiding tool||[[Hair-Braiding Tool]]. Lets the user create a braid design to apply to his or her hair and gives them braids to interact with. There are seven attributes in a braid design, and this tool is used to select some or all of those attributes to build the design. An example: a dozen elaborate herringbone braids knotted with multicolored ceramic beads. Change your hairstyle every day! With hundreds of colors, dozens of styles, and thousands of combinations, you could have a different do every day! ([[Great_Auction_of_2016/teasers#Hair-Braiding_Tool|Teaser]])||Barbie - Hair||style=&amp;quot;text-align:right&amp;quot;|38,500,000||Sareyna||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a wooden hair-braiding tool||[[Hair-Braiding Tool]]. Lets the user create a braid design to apply to his or her hair and gives them braids to interact with. There are seven attributes in a braid design, and this tool is used to select some or all of those attributes to build the design. An example: a dozen elaborate herringbone braids knotted with multicolored ceramic beads. Change your hairstyle every day! With hundreds of colors, dozens of styles, and thousands of combinations, you could have a different do every day! ([[Great_Auction_of_2016/teasers#Hair-Braiding_Tool|Teaser]])||Barbie - Hair||style=&amp;quot;text-align:right&amp;quot;|40,000,000||Natla||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a wooden hair-braiding tool||[[Hair-Braiding Tool]]. Lets the user create a braid design to apply to his or her hair and gives them braids to interact with. There are seven attributes in a braid design, and this tool is used to select some or all of those attributes to build the design. An example: a dozen elaborate herringbone braids knotted with multicolored ceramic beads. Change your hairstyle every day! With hundreds of colors, dozens of styles, and thousands of combinations, you could have a different do every day! ([[Great_Auction_of_2016/teasers#Hair-Braiding_Tool|Teaser]])||Barbie - Hair||style=&amp;quot;text-align:right&amp;quot;|45,000,000||Laerlyn||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a tattered ebony duster||[[ClimateWear]] with feature hiding, fully unlocked. weighs 6, holds 120||Container||style=&amp;quot;text-align:right&amp;quot;|17,000,000||Mikalmas||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a brass-buckled brown suede pack with a braided canvas drawstring||[[Weight reducing container]] (1/3). Can store a gigantic amount and only weighs five pounds||Container||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Remly||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a grass-stained white linen rucksack trimmed with natural leather strips||[[Weight reducing container]] (1/3). Can store a gigantic amount and only weighs five pounds||Container||style=&amp;quot;text-align:right&amp;quot;|40,000,000||Ravidial||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a pale polar bear fur greatcloak clasped with a Saramar rune-carved steel chain||[[Weight reducing container]] (1/3). Can store a gigantic amount and only weighs five pounds||Container||style=&amp;quot;text-align:right&amp;quot;|35,250,000||Galenblackbard||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a weathered tanned leather backpack with a waxed canvas flap||[[Weight reducing container]] (1/3). Can store a gigantic amount and only weighs five pounds||Container||style=&amp;quot;text-align:right&amp;quot;|44,000,000||Fleurs||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a weathered tanned leather cloak stitched with pale green veniom ivy vines||[[Weight reducing container]] (1/3). Can store a gigantic amount and only weighs five pounds||Container||style=&amp;quot;text-align:right&amp;quot;|41,800,000||Laisric||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an embroidered golden silk mantle clasped with a golvern-framed firestone brooch||[[Weight reducing container]] (1/3). Can store a gigantic amount and only weighs five pounds||Container||style=&amp;quot;text-align:right&amp;quot;|32,250,000||Aurla||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a [[green velvet cloak draped in gold chiffon]]||Followers of Imaera will feel the presence of the Lady of the Green while they wear the cloak. This is a container, and it is worn on the shoulders. Incredible amount||Container||style=&amp;quot;text-align:right&amp;quot;|45,000,000||Neshira||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an intricately etched veniom feather||A talented [[Lock Mastery|Lock Master]] could attach this to an unscripted container, which will make the recipient container able to hold 25 pounds weightlessly. I assume weight past 25 pounds will weigh the normal amount ([[Great_Auction_of_2016/teasers#Intricately_Etched_Veniom_Feather|Teaser]])||Container add-on||style=&amp;quot;text-align:right&amp;quot;|66,000,000||Aleighsza||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a cloth-of-vaalin sash||Enchanting sash. Can be invoked once a day to provide large boosts to Logic, Intuition, Aura, Magic Item Use, Arcane Symbols, and Elemental Mana Control for thirty seconds (WIZARD ONLY)||Enhancive||style=&amp;quot;text-align:right&amp;quot;|50,000,000||Tenken||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a blotched leather bladder||Pickpocket catcher! It is a wearable trap that can spray a pickpocket with a stinky odor. It will also grant the wearer with a +25 [[perception]] bonus||Enhancive||style=&amp;quot;text-align:right&amp;quot;|22,000,000||Briln||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a vine-painted metal watering can||Contains magical water that will encourage the plantlife in a room to grow, allowing you to forage in the area again. It can be used ten times a day, but will take twice as much water if used in the same room again during that period ([[Great_Auction_of_2016/teasers#Forage-Reset_Watering_Can|Teaser]])||Foraging||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Lasentra||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an immaculate pure ivory statue with outstretched cupped hands||Statue of Aeia.  It is a holy relic that can be charged with green sapphires.  The owner can then PRAY over the statue to cause Aeia to regrow the flora in a room that has been foraged down to its roots.  Recharge with green sapphires, unlimited use ([[Great_Auction_of_2016/teasers#Aeia.27s_Grace|Teaser]])||Foraging||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Hoodtralfeck||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a translucent viridian crystal||[[Recharging crystals]].  It&#039;ll recharge some magical devices. Not all of them, but some of them, without the risk of failure...at a cost, of course. It requires a gem to power it, but take care not to overcharge it. It can be used two times per day. It is like others of its kind||Magical item||style=&amp;quot;text-align:right&amp;quot;|53,240,000||Amerek||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a blackened decrepit hand||[[Coin hand]]. It can store coins weightlessly when closed ([[Great_Auction_of_2016/teasers#Hand_For_Coins|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|170,000,000||Barmoogi||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a rich golden topaz crown talisman||[[Item supercharger]] increases potency to flares, weighting, padding, and enchantments ([[Great_Auction_of_2016/teasers#Topaz_Crown_Talisman_Supercharger|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|41,000,000||Dergoatean||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a rich golden topaz crown talisman||[[Item supercharger]] increases potency to flares, weighting, padding, and enchantments ([[Great_Auction_of_2016/teasers#Topaz_Crown_Talisman_Supercharger|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|50,000,000||Daenira||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a bog troll heart pendant||[[Troll heart jewelry (saved post)]].  A live bog troll heart has been placed inside this pendant. Bog trolls are known for their regenerative powers! This item will grow into the chest of the wearer and fortify them with blood from the troll heart locked inside||Magical item||style=&amp;quot;text-align:right&amp;quot;|150,000,000||Nephal||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a copper-tooled crude bone horn||A gremlin servant horn that works similar to a [[Crate Whistle]], which is basically a replacement [[Floating Disk]] ([[Great_Auction_of_2016/teasers#Grumpy_Gremlin_Servant_Horn|Teaser)]]||Magical item||style=&amp;quot;text-align:right&amp;quot;|200,000,000||Gweneivia||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a rune-etched white eonake censer suspended by three mithril chains||Can be pointed at a corpse to provide an extremely powerful chrism effect (equal to 20k gem). It can be used an unlimited number of times by CLERICS ONLY ([[Great_Auction_of_2016/teasers#White_Eonake_Censer|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|120,000,000||Nebuliis||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a rune-etched white eonake censer suspended by three mithril chains||Can be pointed at a corpse to provide an extremely powerful chrism effect (equal to 20k gem). It can be used an unlimited number of times by CLERICS ONLY ([[Great_Auction_of_2016/teasers#White_Eonake_Censer|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|220,000,000||Somersby||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a wave-chased silver pitcher||Creates an unlimited supply of drinks (11 different drink types, 3 flavors for each drink). It also has a &amp;quot;thirst-quenched&amp;quot; ability, where you can DRINK from the pitcher and gain enhanced regen for (one of) mana/stamina/health. You can only have one boost at a time, I believe the potency is 20. Can&#039;t pour into another container, and doesn&#039;t reset on death ([[Great_Auction_of_2016/teasers#The_Pitcher|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|32,000,000||Cyral||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a dwarf empath tattoo certificate||Grumpy dwarf [[wandering tattoo]] that stores up to 20 doses of a variety of herbs and uses these herbs to heal the wearer&#039;s wounds ([[Great_Auction_of_2016/teasers#Grumpy_Dwarf_Empath_Tattoo|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|75,000,000||Ardwen||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a dwarf empath tattoo certificate||Grumpy dwarf [[wandering tattoo]] that stores up to 20 doses of a variety of herbs and uses these herbs to heal the wearer&#039;s wounds ([[Great_Auction_of_2016/teasers#Grumpy_Dwarf_Empath_Tattoo|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|151,000,000||Riend||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a small crystal vial||The liquid contents of the small crystal vial will heighten one&#039;s senses for the delicate manipulations required in the handling of traps. Remarkably, the vial has the ability to slowly replenish itself. Use it sparingly, for there is a glyph of a curse inscribed in it||Magical item||style=&amp;quot;text-align:right&amp;quot;|17,000,000||Zaje||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gold ring tattoo certificate||The winner of this certificate will be tattooed with a gold ring or band. This tattoo will duplicate the function of a normal [[gold ring]], but because it is part of you, it cannot be confiscated ([[Great_Auction_of_2016/teasers#Golden_Ink_-_A_Permanent_Gold_Ring|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|30,000,000||Kaldonis||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gold ring tattoo certificate||The winner of this certificate will be tattooed with a gold ring or band. This tattoo will duplicate the function of a normal [[gold ring]], but because it is part of you, it cannot be confiscated ([[Great_Auction_of_2016/teasers#Golden_Ink_-_A_Permanent_Gold_Ring|Teaser]])||Magical item||style=&amp;quot;text-align:right&amp;quot;|50,000,000||Teegan||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a twisted dark urnon lockpick||This magical lockpick will repair itself completely (completely completely!) when damaged or broken, only needing time to sort itself out. It is as precise as a vaalin lockpick, but not quite as tough. It repairs itself incrementally and bit by bit, and can be used while it&#039;s repairing itself as long as it isn&#039;t completely broken. It&#039;s also protected from pick destroying traps, and has a few fluff scripts. It will provide +10 to picking lock bonus, and +5 to dexterity bonus||Magical item||style=&amp;quot;text-align:right&amp;quot;|49,500,000||Terael||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a seven-gemmed ring||This ring will defend against the elements. Each of the seven gemstones on this ring will entirely consume an elemental attack made against the wearer. Then it will refresh itself over the course of a day to be ready to consume an attack once again. Acid, Cold, Electric, Heat/Fire, Impact, Steam, Vacuum. Cooldown is per element. The damage is from ANY source||Magical item||style=&amp;quot;text-align:right&amp;quot;|77,000,000||Anamin||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a gold-inked deed||This deed entitles the holder to ownership of the manor on Moonglae Var in Ta&#039;Illistim. The claimant may customize parts of the manor&#039;s interior, such as adding paintings to the walls, changing the color of the bedspread, etc. The claimant may also customize 8 food items and 5 drink items that can be placed in various locations throughout the manor. Monthly rent will be 75,000 silvers. Lapse in payment of rent will result in repossession.  This deed is not transferrable, and must be used by the winner. The owner of the manor must be a full elf citizen of Ta&#039;Illistim. Tours are not available prior to bidding.  Properties are limited to one per account and are permanently and dually tied to both the winning character/account in order to retain ownership.  To claim this property, contact GM Valyrka by 12/24/2016 to receive a tour and guidelines for remodeling. The winner must finalize all remodeling requests and customized food by 1/31/2016 or the manor will stay as is ([[Great_Auction_of_2016/teasers#A_gold-inked_deed|Teaser]])||Private property||style=&amp;quot;text-align:right&amp;quot;|125,000,000||Alastir||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a mechanized quiver||A [[Mechanical Quiver]] that is unlocked to auction quality. You can also cast spells at the quiver when you are creating ammo to harness the energy. This quiver will create magical ammo for ranged weapons when it is supplied with shafts cut and prepared from wood or bone. Placing fletching paint within will allow for custom coloring. Casting certain spells at the quiver will cause it to harness the magical energy. This is an auction quality version. So basically, you put a bunch of materials in it and it lets you combine them. Then you can cast a spell at the quiver, and the arrows will have that flare. If you cast Implode on it, it will get vacuum flares. So if you bless the quiver, the arrows will be blessed. Disintegration and Disruption are not on the list. I&#039;m not sure on the total it can hold, should be around 100. You can 505 it, yes. No Balefire. Belt worn||Quiver||style=&amp;quot;text-align:right&amp;quot;|65,000,000||Whirlin||Gold&lt;br /&gt;
|-&lt;br /&gt;
| an engraved rolaren quiver||Can be invoked once per hour to provide a boost to archery, ambush, and perception. The boost will last for ten minutes. The boosts is 5 to each bonus. It is worn on the belt and can hold a slightly large amount||Quiver||style=&amp;quot;text-align:right&amp;quot;|19,000,000||Kidero||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an ornate brass wand||[[Alter Wand]]. It can be waved at a target to use that item as a design to embellish an item that you are holding in your hand. It requires a gem to power it||Roleplay||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Tolwynn||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a torn black sack||[[Dhu kitten]] - a small rosetted kitten||Roleplay||style=&amp;quot;text-align:right&amp;quot;|33,000,000||Vilnir||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a leatherbound sketchbook||Allows the user to create charcoal drawings of people, places, and things. It will be attuned to the winner of the auction. Unlimited uses||Roleplay||style=&amp;quot;text-align:right&amp;quot;|40,000,000||Lylia||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a velvet-lined crafter&#039;s kit||Includes all that is needed to be able to craft functional leather goods from the hides, skins, and pelts of the more common creatures hunted in these parts. You could make leather belts, headbands, cloaks and other containers, and a few other item types with this kit. Cobbling leather could also be used||Roleplay||style=&amp;quot;text-align:right&amp;quot;|29,700,000||Cruxophim||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a small [[fireworks press]]||Takes a critter skin and a gem to to create a firework that displays an image of the critter based on the skin and in the color of the gem||Roleplay||style=&amp;quot;text-align:right&amp;quot;|7,000,000||Astru||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a rhimar-lined [[Ice cream churn|churn]]||This rhimar-lined churn allows you to enjoy sweet treats any time, any where! Simply choose one or two of your favorite flavors and load them into the chamber to make ice cream or sorbet, either in a dish or a cup. The churn is fitted with a spinning carousel with a variety of toppings, some of which can be used to [[Coffee and tea flavoring|flavor tea and coffee]]. bottomless toppings, unlimited uses ([[Great_Auction_of_2016/teasers#Ice_Cream_Churn|Teaser]])||Roleplay||style=&amp;quot;text-align:right&amp;quot;|55,000,001||Ordim||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gold-edged pale mistwood humidor with a brass lockplate||Unlimited humidor||Roleplay||style=&amp;quot;text-align:right&amp;quot;|12,000,000||Candrath||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a rectangular white oak humidor with a glass window on its lid||Unlimited humidor||Roleplay||style=&amp;quot;text-align:right&amp;quot;|8,250,000||Zodin||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a glaes-banded glowbark scepter||[[Banshee flare]]s||Runestaff||style=&amp;quot;text-align:right&amp;quot;|11,200,000||Serlyna||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a long emerald green ethereal runestaff||[[Spellstorm runestaff]]. Thought to be lost in the ravages of time, it was recently rediscovered. It is five times enchanted and when it flares, it will completely bypass the magical spells on a target. It can also be infused with mana, which boosters your magical attack strength for bolts and warding spells alike, and lowers how long it takes you to cast spells. Lastly, it can also be infused with spirit, then activated to double the enchant of the staff and its mana infused bonus, as well as flaring on every cast ([[Great_Auction_of_2016/teasers#Greatest_Runestaff_in_The_World|Teaser]])||Runestaff||style=&amp;quot;text-align:right&amp;quot;|630,000,000||Nindon||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a black-stained red fireleaf runestaff capped by a clawed grey urnon hand||[[Urnon]] Chaos runestaff. Random flares! Random enchantments! Random everything, woooooo! It can be ensorcelled, it could hypothetically have creaturebane some day ([[Great_Auction_of_2016/teasers#The_Urnon_Chaos_Runestaff|Teaser]])||Runestaff||style=&amp;quot;text-align:right&amp;quot;|31,000,000||Voltmage||Gold&lt;br /&gt;
|-&lt;br /&gt;
| an [[Ethereal weapon (saved posts)|ethereal weapon]] certificate||4x Ethereal Tattoo Runestaff that has 4X acuity flares. This is a new item and NOT added to an existing. GM Retser will get in touch with you after your win or after the auction||Runestaff||style=&amp;quot;text-align:right&amp;quot;|106,700,000||Siphere||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an archaic gornar-veined crosier||6x, [[Shock Weapon|Shock runestaff]]. It can be loaded with elemental essences and fired at creatures. It has nine upgrades, with ambient moods, reduced roundtime to fire, a reduced two-minute cooldown, not cause feedback or lose firing charges, hit an additional target on firing, and cast Elemental Wave when raised once per hour||Runestaff||style=&amp;quot;text-align:right&amp;quot;|19,000,000||Gremp||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a polished glowbark runestaff inlaid with opalescent vaalin leaves||8x returning, +10 to mana recovery, 6x acuity flares||Runestaff||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Syphaer||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gnarled witchwood runestaff streaked with snaking grey striations||8x returning, +1 to max spirit, +1 to spirit recovery, +10 to aura, +10 to wisdom.  [[CoL]] MASTERS ONLY ([[Great_Auction_of_2016/teasers#Various_Runestaves|Teaser]])||Runestaff||style=&amp;quot;text-align:right&amp;quot;|121,000,000||Leilly||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal runestaff swirling with electric energy||8x, greater lightning flares. It provides a bonus to the elemental lores of Water and Air (10 each)||Runestaff||style=&amp;quot;text-align:right&amp;quot;|51,920,000||Rohese||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a towering lor staff capped with a pyramid of mist-shrouded coraesine||8x. +10 enhancive bonus to Elemental Mana Control and EL:Air. It can also teleport the user to five different locations, similar to a [[gold ring]] ([[Great_Auction_of_2016/teasers#Various_Runestaves|Teaser]])||Runestaff||style=&amp;quot;text-align:right&amp;quot;|75,000,000||Cutley||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a long slender illthorn runestaff||Nearly 7x and will dispel some of an opponent&#039;s magic when it flares, similar to [[kroderine]]. This flares only on a hit. The runestaff can be ensorcelled, but because of the current flares, no further standard enchanting. Standard flare rate||Runestaff||style=&amp;quot;text-align:right&amp;quot;|68,000,000||Aurach||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a gnarled witchwood crook||Nearly 8x (+37) and will dispel some of an opponent&#039;s magic when it flares, similar to [[kroderine]] ([[Great_Auction_of_2016/teasers#The_Runestaff_With_Dispell_Flares|Teaser]])||Runestaff||style=&amp;quot;text-align:right&amp;quot;|34,100,000||Drafix||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a knotty witchwood staff||Over 5x (+27) Necromancy Staff. The user can cause dead creatures to fight on their behalf, until those creatures decay. It looks like the staff can be used once an hour to paint some poor creature as the target for all dead creatures in the room. The dead creatures will proceed to do their best to murder-ize your target. The user can consume a corpse with it to empower the staff&#039;s abilities for a short time. This can be done once per hour ([[Great_Auction_of_2016/teasers#Witchwood_Serpent_Staff_of_Luukos|Teaser]])||Runestaff||style=&amp;quot;text-align:right&amp;quot;|110,000,000||Kronius||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue lor runestaff capped by a red dreamstone||5x. This [[gem-eating runestaff]] supports Joola Jewelry modifications, meaning its appearance can be altered and shows the gem that&#039;s presently in its setting. The various gems support Heat, Cold, Electric, Impact, and Vacuum flares as well as Acuity and Mana. Mana level is 3, and the acuity level is 6. Standard flare rate||Runestaff - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|20,000,000||Darklyght||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue lor runestaff capped by a red dreamstone||5x. This [[gem-eating runestaff]] supports Joola Jewelry modifications, meaning its appearance can be altered and shows the gem that&#039;s presently in its setting. The various gems support Heat, Cold, Electric, Impact, and Vacuum flares as well as Acuity and Mana. Mana level is 3, and the acuity level is 6. Standard flare rate||Runestaff - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|22,222,222||Tralis||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue lor runestaff capped by a red dreamstone||5x. This [[gem-eating runestaff]] supports Joola Jewelry modifications, meaning its appearance can be altered and shows the gem that&#039;s presently in its setting. The various gems support Heat, Cold, Electric, Impact, and Vacuum flares as well as Acuity and Mana. Mana level is 3, and the acuity level is 6. Standard flare rate||Runestaff - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|24,200,000||Ariandae||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue lor runestaff capped by a red dreamstone||5x. This [[gem-eating runestaff]] supports Joola Jewelry modifications, meaning its appearance can be altered and shows the gem that&#039;s presently in its setting. The various gems support Heat, Cold, Electric, Impact, and Vacuum flares as well as Acuity and Mana. Mana level is 3, and the acuity level is 6. Standard flare rate||Runestaff - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|25,300,000||Althaz||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue lor runestaff capped by a red dreamstone||5x. This [[gem-eating runestaff]] supports Joola Jewelry modifications, meaning its appearance can be altered and shows the gem that&#039;s presently in its setting. The various gems support Heat, Cold, Electric, Impact, and Vacuum flares as well as Acuity and Mana. Mana level is 3, and the acuity level is 6. Standard flare rate||Runestaff - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|27,000,000||Luceon||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue lor runestaff capped by a red dreamstone||5x. This [[gem-eating runestaff]] supports Joola Jewelry modifications, meaning its appearance can be altered and shows the gem that&#039;s presently in its setting. The various gems support Heat, Cold, Electric, Impact, and Vacuum flares as well as Acuity and Mana. Mana level is 3, and the acuity level is 6. Standard flare rate||Runestaff - Gem Eater||style=&amp;quot;text-align:right&amp;quot;|27,000,000||Tservin||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a pitted slender crook||6x, acid flares, [[self-knowledge]] [[Major Acid]] ([[Great_Auction_of_2016/teasers#Retser.27s_Greater_Runestaves|Teaser]])||style=&amp;quot;white-space:nowrap&amp;quot;|Runestaff - Self-knowledge||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Juergen||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a silvery slender scepter||6x, steam flares, [[self-knowledge]] [[Minor Steam]] (McSteamy Staff, [[Great_Auction_of_2016/teasers#Retser.27s_Greater_Runestaves|Teaser]])||Runestaff - Self-knowledge||style=&amp;quot;text-align:right&amp;quot;|26,000,000||Bundt||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a crown-capped white faewood runestaff||8x, [[self-knowledge]] [[Holy Bolt]], as well as enough [[Spiritual Lore, Religion]] knowledge to grant the resulting bolts with acid degredation and an increased damage factor against undead targets (WIZARD ONLY) ([[Great_Auction_of_2016/teasers#Various_Runestaves|Teaser]])||Runestaff - Self-knowledge||style=&amp;quot;text-align:right&amp;quot;|30,000,000||Thaeren||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a smooth golvern target shield||7x medium shield, hits up to 3 targets when KICKed or THROWn.  The cooldown is 45 seconds + 15 seconds for each critter hit - 15 seconds for each 50 ranks of MOC, down to a minimum of 45 seconds. So, 60 seconds for 1 critter, 75 seconds for 2, 90 seconds for 3 (Captain Elanthia Shield, [[Great_Auction_of_2016/teasers#Captain_Elanthia_Shield|Teaser]])||Shield||style=&amp;quot;text-align:right&amp;quot;|165,000,000||Cromir||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a small ebon velvet pouch||The winner will customize 5 different looks (sides). They winner will choose 4 regular shop spells and one spell they could not normally purchase. All spells will be rechargable and have their own mana pool||Spell casting (MR)||style=&amp;quot;text-align:right&amp;quot;|14,000,000||Donteric||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a fluted veniom wand enveloped in a swirling white wind||[[Cone of Elements]] wand, 20 charges total. Regains 20 charges per day. The wielder can SNAP it through all the available elements. It will always channel and evoke the spell when cast ([[Great_Auction_of_2016/teasers#Fluted_Venion_Wand_of_Everything_Elemental|Teaser]])||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|31,000,000||Broghar||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a fluted veniom wand enveloped in a swirling white wind||[[Cone of Elements]] wand, 20 charges total. Regains 20 charges per day. The wielder can SNAP it through all the available elements. It will always channel and evoke the spell when cast ([[Great_Auction_of_2016/teasers#Fluted_Venion_Wand_of_Everything_Elemental|Teaser]])||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|40,000,000||Mordhan||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a black cast iron skillet||Fry up three pieces of magic bacon per day, one piece each containing the spells Elemental Bias, Prayer of Protection, and Dauntless, with five bites each. The bacon&#039;s magic spoils after one day, but the bacon remains delicious!||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|37,000,000||Thailmore||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a horse-carved white ivory flute||It can be raised three times a day to [[provoke]] sentient creatures in an area. It is masterwork instrument on its own. The effect lasts for 10 minutes ([[Great_Auction_of_2016/teasers#The_Pied_Piper_Flute|Teaser]])||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|29,000,000||Japhrimel||Gold&lt;br /&gt;
|-&lt;br /&gt;
| some gnarled glowbark bark||Pinworn item that can be rubbed to give your skin a bark-like quality, causing it to harden and absorb attacks, similar to a treekin druid. 5x/day [[Barkskin]]. Lasts for 60 seconds or until consumed by blocking an attack.  Should block AoE ([[Great_Auction_of_2016/teasers#Glowbark_Bark|Teaser]])||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|37,100,000||Psyryn||Silver&lt;br /&gt;
|-&lt;br /&gt;
| some gnarled glowbark bark||Pinworn item that can be rubbed to give your skin a bark-like quality, causing it to harden and absorb attacks, similar to a treekin druid. 5x/day [[Barkskin]]. Lasts for 60 seconds or until consumed by blocking an attack.  Should block AoE ([[Great_Auction_of_2016/teasers#Glowbark_Bark|Teaser]])||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|41,000,000||Nyatherra||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a petrified thanot wand wrapped in grey sharkskin||Self Mana spell wand which casts 1204 Foresight, 1208 Mindward, and 1220 Premonition three times a day. All spells are cast at the same time||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|45,000,000||Kragdruk||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a petrified haon wand banded with a red leather grip||Self Mana spell wand which casts 611 Mass Colors, 613 Self Control, and 618 Mobility three times a day. All spells are cast at the same time||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|105,000,000||Dreknar||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a petrified maoral wand capped with a dragonseye sapphire||Self Mana spell wand which casts 905 Prismatic Guard, 911 Mass Blur, and 913 Melgorehn&#039;s Aura, three times a day. All spells are cast at the same time||Spell casting (per day)||style=&amp;quot;text-align:right&amp;quot;|31,000,000||Malok||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a petrified rowan branch||Creates a temporary home, once a week. The temporary home will remain for 24 hours, during which time the user can teleport back and forth (same zone), with (2x/hour) or without (unlimited) a group. The home will provide protection from creatures (if deployed in a hunting area) and will hold any dropped items until such time that the home collapses. Users will receive a warning that the home is going to fall/collapse. Cannot be used in FWI, the rift, indoors, or anyplace that teleportation is typically blocked ([[Great_Auction_of_2016/teasers#The_Branch_of_the_Rowan_Home|Teaser]])||Temporary home||style=&amp;quot;text-align:right&amp;quot;|83,000,000||Silverthorne||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a small mithril hammer||Creates a temporary home, once a week. The temporary home will remain for 24 hours, during which time the user can teleport back and forth (same zone), with (2x/hour) or without (unlimited) a group. The home will provide protection from creatures (if deployed in a hunting area) and will hold any dropped items until such time that the home collapses. Users will receive a warning that the home is going to fall/collapse. Cannot be used in FWI, the rift, indoors, or anyplace that teleportation is typically blocked ([[Great_Auction_of_2016/teasers#The_Branch_of_the_Rowan_Home|Teaser]])||Temporary home||style=&amp;quot;text-align:right&amp;quot;|95,000,000||Allereli||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a timeworn patinaed clock||Creates a temporary home, once a week. The temporary home will remain for 24 hours, during which time the user can teleport back and forth (same zone), with (2x/hour) or without (unlimited) a group. The home will provide protection from creatures (if deployed in a hunting area) and will hold any dropped items until such time that the home collapses. Users will receive a warning that the home is going to fall/collapse. Cannot be used in FWI, the rift, indoors, or anyplace that teleportation is typically blocked ([[Great_Auction_of_2016/teasers#The_Branch_of_the_Rowan_Home|Teaser]])||Temporary home||style=&amp;quot;text-align:right&amp;quot;|82,500,000||Gravely||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a deep green coarse wool cloak clasped with a tiny silver fist||Thief set.  It has a number of zesty ways to play with it, but more importantly, will allow the wearer to hide with perfect success while in town. The full set of items used to belong to a master thief, but you&#039;ve probably never heard of him. holds 120 lbs ([[Great_Auction_of_2016/teasers#The_Boots.2C_The_Cloak.2C_The_Gloves|Teaser]])||Thief set||style=&amp;quot;text-align:right&amp;quot;|12,100,000||Archales||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a pair of fine leather boots||Thief set.  Master Anony Mouse&#039;s boots will let the wearer sneak instantaneously BUT ONLY IN TOWN ([[Great_Auction_of_2016/teasers#The_Boots.2C_The_Cloak.2C_The_Gloves|Teaser]])||Thief set||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Vallurath||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a pair of elegant black leather gloves stitched with black silk thread||Thief set.  The gloves give you a pick pocketing bonus.  If for some reason you wore all the pieces of this set. Of three, you would be a master thief.  These in particular let you boost your pick pocketing by 40, for 10 minutes, with a cooldown of one hour ([[Great_Auction_of_2016/teasers#The_Boots.2C_The_Cloak.2C_The_Gloves|Teaser]])||Thief set||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Crime||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a gilt-spired stone tower amulet||Can be used once per day to aid the wearer in recovery of health, stamina, power, and spirit, much like an earthnode, by bolstering the wearer&#039;s spirits with a reminder of home. The effects will last for two hours.  The item can be used by anyone, but after it is rubbed it only affects the person who rubbed it. After the 24-hour cool-down period, it can be used again by anyone||Traveling node||style=&amp;quot;text-align:right&amp;quot;|20,000,000||Chorney||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a glyphed leather tent amulet||Can be used once per day to aid the wearer in recovery of health, stamina, power, and spirit, much like an earthnode, by bolstering the wearer&#039;s spirits with a reminder of home. The effects will last for two hours.  The item can be used by anyone, but after it is rubbed it only affects the person who rubbed it. After the 24-hour cool-down period, it can be used again by anyone||Traveling node||style=&amp;quot;text-align:right&amp;quot;|7,000,000||Asinaeus||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a round-windowed oak treehouse amulet||Can be used once per day to aid the wearer in recovery of health, stamina, power, and spirit, much like an earthnode, by bolstering the wearer&#039;s spirits with a reminder of home. The effects will last for two hours.  The item can be used by anyone, but after it is rubbed it only affects the person who rubbed it. After the 24-hour cool-down period, it can be used again by anyone||Traveling node||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Stormblaze||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a snowbound granite cave amulet||Can be used once per day to aid the wearer in recovery of health, stamina, power, and spirit, much like an earthnode, by bolstering the wearer&#039;s spirits with a reminder of home. The effects will last for two hours.  The item can be used by anyone, but after it is rubbed it only affects the person who rubbed it. After the 24-hour cool-down period, it can be used again by anyone||Traveling node||style=&amp;quot;text-align:right&amp;quot;|6,000,000||Igglbid||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a snow-covered cottage amulet||Can be used once per day to aid the wearer in recovery of health, stamina, power, and spirit, much like an earthnode, by bolstering the wearer&#039;s spirits with a reminder of home. The effects will last for two hours.  The item can be used by anyone, but after it is rubbed it only affects the person who rubbed it. After the 24-hour cool-down period, it can be used again by anyone||Traveling node||style=&amp;quot;text-align:right&amp;quot;|10,000,000||Aluvius||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an eye-shaped ruby periapt||Detects hidden and invisible adventurers and creatures. It detects every 5 minutes||Unique||style=&amp;quot;text-align:right&amp;quot;|34,100,000||Hline||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a slender metal device||Gives the user access to ALL languages -- both speech and understanding. Only one language is active at any given time. Changing the language will add a 7-day cooldown for language change ([[Great_Auction_of_2016/teasers#Language_Thing.3F|Teaser]])||Unique||style=&amp;quot;text-align:right&amp;quot;|125,000,000||Raelee||Silver&lt;br /&gt;
|-&lt;br /&gt;
| pair of white-feathered wings||GOSAENA-ALIGNED ONLY. Twice a day, the owner can be resurrected by the power of Gosaena and her wings here with full chrism benefits. THE WINGS WILL CRUMBLE IF REMOVED OR IF ALIGNMENT CHANGES ([[Great_Auction_of_2016/teasers#Gosaena_Wings|Teaser]])||Unique||style=&amp;quot;text-align:right&amp;quot;|80,000,000||Esana||Gold&lt;br /&gt;
|-&lt;br /&gt;
| an oversized eonake gauntlet||Masterfully crit padded (EDIT, the gauntlet is NOT masterfully crit padded, but adds heavy crit padding bonus to the hand that will STACK with layered armor.  This was incorrectly reported during the auction), but can only be worn on one hand.  With it on, you can pick up most cursed items with no ill effects to the hand the gauntlet is worn on, as well as items (certain skins) that would damage your hand.||Unique||style=&amp;quot;text-align:right&amp;quot;|27,500,000||Falvicar||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a glowing plinite wristband||Opens temporary portals into the local [[Elemental Confluence]] and reshape it upon a whim (entry only)||Unique||style=&amp;quot;text-align:right&amp;quot;|34,000,000||Malkave||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a pellucid obsidian sphere pendant containing a tiny orrery||The pendant offers bonuses/effects based on the moons above. Liabo provides physical defense; Lornon, magical defense; Tilaok, physical attack strength; and Makiri, magical attack strength. The bonuses are strongest when the moons are high and full, and will change with the moons. Followers of Liabo or Lornon deities will get an increase from the effects of the moon of their deity, but a reduced benefit from the other. Does not attune, does not need to be recharged||Unique||style=&amp;quot;text-align:right&amp;quot;|110,000,000||Lisza||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a pink frill-edged scroll||The winner of this item will be given the opportunity to work with GameMaster Finros to design a custom scripted item that is of auction quality. Finros is the sole authority over what is considered acceptable, but will do his utmost to be liberal in interpretation. If agreement cannot be reached, a refund will be granted. The item is guaranteed unique for at least three years and possible longer. Contact GM Finros by January 15, 2017, to begin designing the item ([[Great_Auction_of_2016/teasers#Roll_Yer_Own_THANG|Teaser]])||Unique||style=&amp;quot;text-align:right&amp;quot;|650,000,000||Calael||Gold&lt;br /&gt;
|-&lt;br /&gt;
| an ancient silver-rimmed mirror||This ancient mirror binds itself to the one that uses it, though the binding can be broken and reestablished in a small amount of time. It always reflects its current master, but not necessarily that master&#039;s true health. The original reflection is always healthy and free of injury, but when the magic is invoked, the master and the mirror reflect one another and take on each other&#039;s state whatever that may be at the time. This magic may be invoked a limited number of times each day. 10x/day (Dorian Gray mirror)||Unique||style=&amp;quot;text-align:right&amp;quot;|61,000,000||Virilneus||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a hooded coraesine-threaded longcloak||This cloak lets you teleport twice a day, on a ten minute cooldown. It can store up to twenty locations that are similar in climate. The longcloak has three modes: (1) random matching room, (2) in the same segment, (3) at will. Matching saved location in-transport-realm with a ten minute cooldown, or to a matching saved location world wide up to twice a day. This cloak also has feature hiding and glamour properties. Not attuned. Standard capacity, max lightened and deepened ([[Great_Auction_of_2016/teasers#The_Cloak_of_Traveling|Teaser]])||Unique||style=&amp;quot;text-align:right&amp;quot;|165,000,000||Ondreian||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a slim silver disk||This disk will allow whoever wields it to blot out the sun and plunge all of Elanthia into night for an hour once a week ([[Great_Auction_of_2016/teasers#Slim_Silver_Disk_of_Darkness|Teaser]])||Unique||style=&amp;quot;text-align:right&amp;quot;|100,000,000||Alisaire||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a rune-carved dark veil iron hammer||5x, lightning flares. It can be raised to cast [[Quake (1714)]], or turned to cast [[Call Wind]]. These abilities will cost the user mana||Weapon - OHB||style=&amp;quot;text-align:right&amp;quot;|125,000,000||Amaj||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a conical-finialed white ora mace brazed with seven flanges||6x [[Iasha white ora weapon|Iasha white ora]] mace. It has the teleportation ability plus an enhancement of +3 to Wisdom||Weapon - OHB||style=&amp;quot;text-align:right&amp;quot;|107,000,000||Nakama||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a barbed white ora whip with a cross-like handle||8x, [[Undead Bane]]. After it vanquishes enough undead, it can be clenched to activate a plasma flaring ability. Duration depends on number of undead killed. It is said that under a specific bloodline (last name) it can be more powerful. The last known owner was Khlat ([[Great_Auction_of_2016/teasers#Wyrom.27s_Bloodlines_Teaser|Teaser]])||Weapon - OHB||style=&amp;quot;text-align:right&amp;quot;|82,500,000||Naamit||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a maoral-hafted dark eahnor glaive||[[Siolan dagger]] scripts. It is nearly eight-times enchanted and will provide its wielder with a boost to polearm skill, physical fitness, and constitution. +10 polearm, +15 phys and CON. standard enhancives||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|19,965,000||Magnificos||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a crude iron hunting hatchet||[[Tally weapon]] (handaxe). Basically, the more stuff you kill with this, the higher its enchantment and weighting will go. If you take too long of a break, you lose those bonuses and have to start over ([[Great_Auction_of_2016/teasers#The_Tally_Axe|Teaser]])||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|175,000,000||Durakar||Gold&lt;br /&gt;
|-&lt;br /&gt;
| an ebon-hilted razern longsword||4x, masterful critical weighting, enhanced to boost the wielder&#039;s edged weapons and physical fitness skills||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Amarond||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a variegated eonake balta||6x handaxe, returner, sanctified||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Helsfeld||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a shadowy black ora tanto||6x, exceptionally crit weighted dagger. It has a chance to attack twice when swinging. It can be waved at a creature target once every 30 minutes to remove 15 points of crit padding. This tanto can also store health and stamina that can be regained at any time by interacting with the blade. This blade has a special loresong and is named Nocturna ([[Great_Auction_of_2016/teasers#The_Assassin.27s_Blade_.28Tanto.29|Teaser]])||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|450,000,000||Nordred||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a [[black ora kris set with a hematite-etched grip]]||6x, heavy (10) critical weighting, major [[black ora]] short sword with the normal black ora flares you would expect.  It has an enhancive penalty to spirit recovery BUT an enhancive bonus of 1 to mana recovery and 3 to wisdom. It is major black ora so it has the teleportation ability||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|53,900,000||Zerlin||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a folded silvery kroderine wakizashi||The [[kroderine]] wakizashi has the natural enchant and dispelling properties of kroderine. It cannot be wielded by anyone that cannot survive an attack by a dhu goleras. Additionally, it is a fully unlocked [[Thousand Cuts]] short sword, so will be more interesting for those who dual wield||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|22,000,000||Kirael||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a transparent alexandrite misericord illuminated a brilliant crimson by the flickering urnon pommel||The pommel of this dagger has been set with chunk of [[urnon]]. The chaotic urnon will adjust the properties of the weapon with every strike the wielder makes. Should you find one you like, you can attempt to assert your will over the influence of the urnon to freeze the properties temporarily. Example properties would be flares, varying enchant, weighting. Should you luck into one you like, you can clench it to attempt to freeze the properties temporarily||Weapon - OHE||style=&amp;quot;text-align:right&amp;quot;|19,000,000||Maik||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a glaes bastard sword with a flickering white urnon pommel||[[Urnon]] [[Chaos weapon]].  Cycles through various flares, weightings, and enchantments.  It can not be enchanted since it messes with its own enchantment.  It can be ensorcelled and baned. Yes it must be a bastard sword. It will not hit undead||Weapon - OHE/THW||style=&amp;quot;text-align:right&amp;quot;|30,000,000||Emtoohs||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a frosted pale ora bastard sword with a galloping horse-carved mahogany hilt||5x and imparts a [[defensive bonus]] equal to two enchants. This weapon has a loresong which dates it to the [[Horse War]]. It can be raised 3x/day to bring forth a spectral song that will [[provoke]] the sentient creatures in an area. The provoked status will last ten minutes regardless of what you do with the sword||Weapon - OHE/THW||style=&amp;quot;text-align:right&amp;quot;|28,000,000||Hoti||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a zorchar-runed golden warlance||6x, max unlocked, auction quality [[Shock Weapon|Shock lance]]||Weapon - Polearm||style=&amp;quot;text-align:right&amp;quot;|80,000,000||Mirth||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a serrated drakar-bladed naginata||6x, max unlocked, auction quality [[Shock Weapon|Shock naginata]]||Weapon - Polearm||style=&amp;quot;text-align:right&amp;quot;|44,000,000||Eldillor||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a wing-bladed sea glaes harpoon||6x, water flares. In the hands of a [[Elemental Lore, Water|Water Lore]] user... At 3 ranks, it gains something deemed Revenge Flares. These flares do damage equal to the health you&#039;re missing. After it deals that damage, it heals you for half of it. This can happen once every 2 minutes. When you have 25 ranks of water lore, you gain the returner ability. It cost 3 mana to do this, and only works when thrown, not disarmed. It will transform into a jet of brackish water. And then, at 75 ranks of water lore, You can raise it once an hour to cause a tidal wave to destroy everything in the room. That does cost 35 mana to use. This harpoon is said to contain the soul of Vahmyr. This can return when thrown, heal me and do damage based on health missing, water flares, and cast major elemental wave (Vee&#039;s Wake, [[Great_Auction_of_2016/teasers#Wing-bladed_Sea_Glaes_Harpoon|Teaser]])||Weapon - Polearm/Thrown||style=&amp;quot;text-align:right&amp;quot;|101,000,000||Menos||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a spiral-carved glowbark long bow||Almost 8x (+37). It provides 10 ambush ranks, 15 ranged bonus, 15 stalking and hiding bonus||Weapon - Ranged||style=&amp;quot;text-align:right&amp;quot;|31,000,000||Seeazan||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a vaalin-chased silver mesh gauntlet||At its basic level, this is a [[spirit gauntlet|glove bow]]. It will create a COMPOSITE BOW. No, it won&#039;t be changed to a long bow. The bow itself is 5x. It produces [[Undead Bane]] arrows that have damage weighting against the undead. It will slowly bond with the user through use, and as you gain affinity, it will unlock additional abilities and more powerful arrows. That is left to the user to discover, I&#039;m not ruining the surprise! It is a permanent conduit to Ronan, and only Ronan. Farain mumbled something about sleep flares eventually. The user need not be converted to Ronan. It attunes to the user through use, but it is not a permanent attunement. It could be given to another. If the bow is disarmed, it will dissolve into nothingness and the owner can create a new one from the gauntlet. So it is essentially disarm-proof (Ronan&#039;s Kiss, [[Great_Auction_of_2016/teasers#Ronan.27s_Kiss|Teaser]])||Weapon - Ranged||style=&amp;quot;text-align:right&amp;quot;|666,666,666||Hoy||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a matte black wyrwood light crossbow carved with low relief black widows||Nearly 6x. It creates randomly enchanted and damage-weighted missiles||Weapon - Ranged||style=&amp;quot;text-align:right&amp;quot;|77,000,000||Winchester||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a buffed sepia wyrwood composite bow with carved talon nocks||Nearly 8x (+39) and has masterful sighting||Weapon - Ranged||style=&amp;quot;text-align:right&amp;quot;|35,000,000||Erykk||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a lor-twined mossbark heavy crossbow||WaveDancer-style elemental chaos [[heavy crossbow]]. The crossbow is four-times enchanted and will create randomly enchanted and possibly flaring missiles. You need to COCK the crossbow to create a bolt and fire it still. It can hit undead||Weapon - Ranged||style=&amp;quot;text-align:right&amp;quot;|48,000,000||Zinzimir||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a blackened marred bracer fastened by a single burnt buckle||Can be pointed at targets to blast them with energy. Recharges 1 shot per 10 minutes and holds a maximum of 6 shots. Uses the greater of [[Ranged]] or [[Spell Aiming]] training ([[Great_Auction_of_2016/teasers#Bracer_of_Death|Teaser]])||Weapon - Special||style=&amp;quot;text-align:right&amp;quot;|75,000,000||Ceyrin||Gold&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal weapon certificate||The bearer of this certificate is entitled to create a +20 ethereal tattoo OHB that is [[Permabless]]ed (No Flares). This is a new item and NOT added to an existing. No claidhmores, katanas, or naginatas. GM Retser will get in touch with you after the auction - You have 30 days to redeem or the certificate is forfeit!||Weapon - Special||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Oreh||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a set of green glaes talons||When pointed at a living victim, they sense the target&#039;s magical barriers and siphon off a portion of the warding magic&#039;s energies and convert it to increase the effectiveness of the talon-wearer&#039;s next physical attack on the target. If the target is still alive after the attack, the violent realigning of their own warding energies results in a lightning flare of variable strength upon the target, but generally it is less violent on non-magic users, and more violent on those more reliant upon magical energies. The talons are invocable 20 times per day, however use against a critter uses one charge and use against an adventurer or more heroic type person uses five charges.  These are less powerful than the red and yellow sets   ([[Great_Auction_of_2016/teasers#3_Sets_of_Witchhunter_Talons|Teaser]])||Weapon - Special||style=&amp;quot;text-align:right&amp;quot;|83,456,789||Aribe||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a set of red glaes talons||When pointed at a living victim, they sense the target&#039;s magical barriers and siphon off a portion of the warding magic&#039;s energies and convert it to increase the effectiveness of the talon-wearer&#039;s next physical attack on the target. If the target is still alive after the attack, the violent realigning of their own warding energies results in a lightning flare of variable strength upon the target, but generally it is less violent on non-magic users, and more violent on those more reliant upon magical energies. The talons are invocable 20 times per day, however use against a critter uses one charge and use against an adventurer or more heroic type person uses five charges.  Most powerful of the three ([[Great_Auction_of_2016/teasers#3_Sets_of_Witchhunter_Talons|Teaser]])||Weapon - Special||style=&amp;quot;text-align:right&amp;quot;|90,000,000||Sentral||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a set of yellow glaes talons||When pointed at a living victim, they sense the target&#039;s magical barriers and siphon off a portion of the warding magic&#039;s energies and convert it to increase the effectiveness of the talon-wearer&#039;s next physical attack on the target. If the target is still alive after the attack, the violent realigning of their own warding energies results in a lightning flare of variable strength upon the target, but generally it is less violent on non-magic users, and more violent on those more reliant upon magical energies. The talons are invocable 20 times per day, however use against a critter uses one charge and use against an adventurer or more heroic type person uses five charges.  Slightly less powerful than Red Talons ([[Great_Auction_of_2016/teasers#3_Sets_of_Witchhunter_Talons|Teaser]])||Weapon - Special||style=&amp;quot;text-align:right&amp;quot;|121,000,000||Noblerm||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a dark leather bandolier||Creates unlimited silver vultite moon axes that are 4x||Weapon - Thrown||style=&amp;quot;text-align:right&amp;quot;|35,000,000||Mither||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a pale bazan bandolier||Creates unlimited single glacial blue rhimar discuses that are 5x, cold flaring||Weapon - Thrown||style=&amp;quot;text-align:right&amp;quot;|25,000,000||Gordnar||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a crude iron woodsman&#039;s axe||[[Tally weapon]]. A two-handed weapon with a long, wooden haft. While the first few swings of a hunt may not be impressive, its power grows with the tally marks the wielder makes for every challenging kill. Each mark will grant a higher enchant and damage weighting, capped at 100 marks! This would result in a phenomenally damage weighted weapon and the equivalent of twenty enchants! However, this power must be sustained. The marks fade if three minutes pass without another kill. Marks can also be sacrificed to unleash some of the weapon&#039;s power, either to cause Tremors in the area, or to fill the wielder with an Adrenal Surge. These powers will remove 50 tally marks. The axe could be bonded to or ensorcelled, but because of the nature of the magic, an enchanter&#039;s touch or holy blessing would not take. Banes could be added ([[Great_Auction_of_2016/teasers#The_Tally_Axe|Teaser]])||Weapon - THW||style=&amp;quot;text-align:right&amp;quot;|309,999,999||Shadowdragon||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a large-headed veil iron maul with a long ebonwood haft||5x, lightning flares, self-mana RAISE for [[Quake (1714)]], TURN for [[Call Wind]] ([[Great_Auction_of_2016/teasers#Thundermaul|Teaser]])||Weapon - THW||style=&amp;quot;text-align:right&amp;quot;|55,000,000||Coriana||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a mottled red kelyn sword-of-Phoen||7x flamberge. It has [[rotating flares]] that can be switched between disintegrate, unbalance, and plasma||Weapon - THW||style=&amp;quot;text-align:right&amp;quot;|31,000,000||Onios||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a black ora no-dachi with a blood red sandruby pommel||7x major true black ora [[two-handed sword]].  It has acid flares in addition to the unholy flares of true black ora ([[Great_Auction_of_2016/teasers#The_massive_black_steel_no-dachi|Teaser]])||Weapon - THW||style=&amp;quot;text-align:right&amp;quot;|34,100,000||Xysius||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a rusted broken no-dachi||This is similar to the black steel weapons of old. This weapon will need to be bonded to by a paladin or warrior to truly benefit from its effect. Through use, you will learn the weapon&#039;s name and unlock its abilities. At full bonding, the weapon will be 5x and HCW. This weapon is a [[Two-handed sword]]. When released, this weapon will flare adding an additional 15 AS and 50% crit weighting. If you wave it during its first release, you will force the next swing to be a flare. If you release it into its final form, it will be in its flared form for 60 seconds. If you wave it during its final form, you will release a PUNCTURE based major elemental wave. All of the releases, and waves, cost spirit much like the other black steel||Weapon - THW||style=&amp;quot;text-align:right&amp;quot;|323,000,000||Clavier||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a pair of heavy stone boots||5x UC boots with 20 points of damage weighting. When you STOMP or JUMP these will knock down everything. They can be used one time an hour. These are not group or other adventurer friendly ([[Great_Auction_of_2016/teasers#The_Boots_of_Quaking|Teaser]])||Weapon - UC||style=&amp;quot;text-align:right&amp;quot;|43,000,000||Gnarevo||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a black leather-wrapped box with gornar and zorchar rivets||6x UC set: a pair of thick black leather handwraps with gornar rivets &#039;&#039;and&#039;&#039; a pair of thick black leather footwraps with zorchar rivets. This duo is called &amp;quot;Dragonsib&amp;quot; - Once wielded by a monk of old, found in a forgotten monastery. Both are six-times enchanted and have the flares innate to their rivets: impact for gornar and lightning for zorchar. The footwraps will impart additional stamina and agility to the wearer (+5 bonus each, no level requirement), and will have an additional two enchants when used against extraplanar creatures. The handwraps will impart additional combat maneuver and brawling skill to the wearer (+5 bonus each, no level requirement), and will grant two defensive enchants when defending against bandits ([[Great_Auction_of_2016/teasers#Dragonsib_UAC|Teaser]])||Weapon - UC||style=&amp;quot;text-align:right&amp;quot;|43,000,000||Mourne||Silver&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal string||[[Ethereal string]]. Create-a-returner. Dagger, hammer, quoit/discus, javelin, or handaxes only||Weapon add-on||style=&amp;quot;text-align:right&amp;quot;|250,000,000||Yakushi||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a grey-swirled [[coraesine]] relic||Can be attached PERMANENTLY to a plain melee weapon.  Allows the user to attack up to 5 additional times for mana and stamina per swing. The chance of additional strikes are random ([[Great_Auction_of_2016/teasers#The_Corasine_Relic|Teaser]])||Weapon add-on||style=&amp;quot;text-align:right&amp;quot;|242,000,000||Taleph||Gold&lt;br /&gt;
|-&lt;br /&gt;
| a grey-swirled [[coraesine]] relic||Can be attached PERMANENTLY to a plain melee weapon.  Allows the user to attack up to 5 additional times for mana and stamina per swing. The chance of additional strikes are random ([[Great_Auction_of_2016/teasers#The_Corasine_Relic|Teaser]])||Weapon add-on||style=&amp;quot;text-align:right&amp;quot;|360,000,000||Acarea||Silver&lt;br /&gt;
|-&lt;br /&gt;
| a grey-swirled [[coraesine]] relic||Can be attached PERMANENTLY to a plain melee weapon.  Allows the user to attack up to 5 additional times for mana and stamina per swing. The chance of additional strikes are random ([[Great_Auction_of_2016/teasers#The_Corasine_Relic|Teaser]])||Weapon add-on||style=&amp;quot;text-align:right&amp;quot;|360,000,000||Greys||Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Festivals]]&lt;br /&gt;
[[Category: Great Auction of 2016| ]]&lt;br /&gt;
[[Category: Auction Lists]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Girl_on_fire_gown&amp;diff=118515</id>
		<title>Girl on fire gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Girl_on_fire_gown&amp;diff=118515"/>
		<updated>2019-08-07T02:47:10Z</updated>

		<summary type="html">&lt;p&gt;THYSON: Redirected page to Fiery gown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fiery gown]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fiery_gown&amp;diff=118514</id>
		<title>Fiery gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fiery_gown&amp;diff=118514"/>
		<updated>2019-08-07T01:14:46Z</updated>

		<summary type="html">&lt;p&gt;THYSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Fiery gowns&#039;&#039;&#039; are highly scripted gowns that were introduced at the [[Great Auction of 2016]] and have been released in limited quantity since then.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your elesine bliaut and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This elesine bliaut will react to fiery spells being cast at it and transform into a fiery gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TURN, PULL, PUSH, TICKLE, WAVE, SHAKE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The fiery form is also alterable, and the on-fire description (long and show) can make reference to the gown being on fire.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The flame color may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.  Exercise common sense!&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a midnight blue elesine bliaut stitched with runes among the weft and weave&lt;br /&gt;
Show of normal dress:  The execution of the bliaut&#039;s design exploits the unique weave of the elesine, slanting narrow wedge-shaped panels diagonally across the fabric to play the triaxal pattern against itself.  As ambient light strikes the metallic electrum threads, a prismatic array of colors ripples over the silk, enhancing the depth of the midnight blue hue reminiscent of rainbows arcing over a star-studded night sky.  The effect is supported by coruscating elemental runes, patterned across the sleeves, neckline, and hem.&lt;br /&gt;
&lt;br /&gt;
On Fire dress:  a midnight blue elesine bliaut sheathed in roiling rainbow flames&lt;br /&gt;
Show of On Fire dress:  Vibrant and untamed, ripples of rainbow-hued flame roil just over the surface of the elesine, fitful as they chase the threads of electrum in the weave.  Along the sweeping neckline and billowing sleeves of the bliaut, tendrils of prismatic flames dance and surge, cascading over the midnight blue in undulating waves that sink into the deep folds of the voluminous skirt.  Scintillating motes of silver flare here and there, mere embers that escape only to die breathlessly on the air.&lt;br /&gt;
&lt;br /&gt;
Flame color:  prismatic rainbow-hued&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the bliaut may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| With your hands clasped at your waist, you give a quick turn, and the skirt of your elesine bliaut twists at your hips before flaring out to the hem.&lt;br /&gt;
| With his hands clasped at his waist, Claudaro gives a quick turn, and the skirt of his elesine bliaut twists at his hips before flaring out to the hem.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Hooking two fingers discreetly in the excess fabric of your elesine bliaut, you give it the subtlest tug, causing your skirt to sway, then settle in perfect folds about your legs.&lt;br /&gt;
| A gentle touch from Claudaro causes the fabric of his skirt to sway before settling in perfect folds about his legs.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You stiffly smooth your hands over the bodice of your elesine bliaut before they come to rest firmly on your hips, and you irritatedly tap a finger against your waist.&lt;br /&gt;
| Claudaro smoothes his hands over the bodice of his elesine bliaut before they come to rest firmly on his hips.  He taps a finger against his waist, and you detect the faintest hint of irritation from his direction.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| Thoughtfully, your fingers skip along the bodice of your elesine bliaut before your hand comes to rest on your waist.  A single finger taps out a staccato rhythm as you muse to yourself.&lt;br /&gt;
| Claudaro&#039;s fingers skip along the bodice of his elesine bliaut before he rests his hand against his waist.  A single finger taps out a staccato rhythm as he seems lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Taking each side of your skirt in hand, you swish the fabric back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
| Taking each side of his skirt in hand, Claudaro swishes the fabric back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You briskly ruffle your hands through the excess fabric of your skirt, causing any wrinkles to fall away, leaving the lengths to fall in smooth folds.&lt;br /&gt;
| Claudaro briskly ruffles his hands through the excess fabric of his skirt, causing ripples in the fabric that race from hip to hem.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing his skirt to sway to and fro from his hips in response to his exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You make a cursory account of yourself, brushing your hands across the bodice of your elesine bliaut and the skirt, assuring yourself that everything is perfectly in place.&lt;br /&gt;
| Claudaro brushes his hands across the bodice of his elesine bliaut and the skirt, as if assuring himself everything is perfectly in place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===On Fire Dress===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! Flames Activating&lt;br /&gt;
|As the flames break upon the elesine bliaut, the fire is absorbed into the fabric, each thread subtly backlit by a fiery glow.  In a rush that causes the air to distort, prismatic rainbow-hued flames erupt and race to cover the garment in a cloak of living fire as a midnight blue elesine bliaut sheathed in roiling rainbow flames is revealed.&lt;br /&gt;
| Same.&lt;br /&gt;
|-&lt;br /&gt;
! Flames Ending&lt;br /&gt;
|With faint whispers like the dying of embers in a forgotten hearth, the prismatic rainbow-hued flames recede into the fabric of your elesine bliaut, leaving naught behind but the subtlest ghost of smoke in the air.&lt;br /&gt;
| With faint whispers like the dying of embers in a forgotten hearth, the prismatic rainbow-hued flames recede into the fabric of Claudaro&#039;s elesine bliaut, leaving naught behind but the subtlest ghost of smoke in the air.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| Elbows bent and hands raised in display, you give a lengthy turn, and the flaming skirt of your elesine bliaut twists at your hips before flaring out in waves of prismatic rainbow-hued fire to the hem.  As your skirt stills, the flames continue to crawl amidst the folds.&lt;br /&gt;
| Elbows bent and hands raised in display, Claudaro gives a lengthy turn, and the flaming skirt of his elesine bliaut twists at his hips before flaring out in waves of prismatic rainbow-hued fire to the hem.  As his skirt stills, the flames continue to crawl amidst the folds.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Hooking two fingers discreetly in the excess fabric of your elesine bliaut, you give it the subtlest tug, causing the skirt to sway and prismatic rainbow-hued flames to crawl over the fabric in undulating tendrils.&lt;br /&gt;
| A gentle touch from Claudaro causes the fabric of his skirt to sway as prismatic rainbow-hued flames crawl over the fabric in undulating tendrils.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You stiffly smooth your hands over the bodice of your elesine bliaut, the prismatic rainbow-hued flames darkening under your touch, before resting them firmly on your hips.  Each irritated tap of your finger against your waist ignites a spark that streaks tendrils of flame long your skirt.&lt;br /&gt;
| Claudaro smoothes his hands over the bodice of his elesine bliaut, the prismatic rainbow-hued flames darkening under his touch, before resting them firmly on his hips.  Sparks ignite with each irritated tap of his finger against his waist, and tendrils of flame streak along his skirt.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| Thoughfully, your fingers skip along the bodice of your elesine bliaut, giving birth to tiny whorls of prismatic rainbow-hued flame with each touch as your hand comes to rest on your waist.  The staccato rhymth of your tapping finger sends those coils of fire down the folds of your skirt.&lt;br /&gt;
| Claudaro&#039;s fingers skip along the bodice of his elesine bliaut, giving birth to tiny whorls of prismatic rainbow-hued flame with each touch as his hand comes to rest at his waist.  The staccato rhymth tapped out by a single finger sends those coils of fire down the folds of his skirt as he seems lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Taking each side of your skirt in hand, you swish the prismatic rainbow-hued fire-drenched fabric of your elesine bliaut back and forth, casting an effluence of sparks into the air accompanied by a whisper like that of a candle flame whipped by the wind.&lt;br /&gt;
| Taking each side of his skirt in hand, Claudaro swishes the prismatic rainbow-hued fire-drenched fabric of his elesine bliaut back and forth, casting an effluence of sparks into the air accompanied by a whisper like that of a candle flame whipped by the wind.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You briskly ruffle your hands through the excess fabric of your skirt, and threads of prismatic rainbow-hued flame chased by tiny sparks encricle your wrists before retreating again to the fabric of your elesine bliaut.&lt;br /&gt;
| Claudaro briskly ruffles his hands through the excess fabric of his skirt, and threads of prismatic rainbow-hued flame chased by tiny sparks encircle his wrists before retreating again to the fabric of his elesine bliaut.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your fire-sheathed skirt to sway to and fro from your hips.  Fingers of prismatic rainbow-hued flame tease the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing his fire-sheathed skirt to sway to and fro from his hips.  Fingers of prismatic rainbow-hued flame tease the air about him, lashed back and forth by his exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You make a cursory account of yourself, brushing your hands across the bodice of your elesine bliaut, eliciting ribbons of prismatic rainbow-hued flame that trail your fingers to your skirt.  The excess fabric falls in perfect folds, and with an artful flick of your wrist, you cast out the flames, which engulf your skirt in a whispering rush of fire.&lt;br /&gt;
| Claudaro brushes his hands across the bodice of his elesine bliaut, eliciting ribbons of prismatic rainbow-hued flame that trail his fingers to his skirt.  The excess fabric falls in perfect folds, and with an artful flick of his wrist, he casts out the flames, which engulf his skirt in a whispering rush of fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===On Fire Ambients===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
| A cacophony of whispers rise around you, a faint sizzling, moments before prismatic rainbow-hued flames errupt from your elesine bliaut, sheathing you in flame from head to toe.  The stirring air tugs gently at your hair before slowly dying, along with the flames.&lt;br /&gt;
| A cacophony of whispers rise around Claudaro moments before prismatic rainbow-hued flames errupt from his elesine bliaut, sheathing him in flame from head to toe.  The stirring air tugs gently at his hair before slowly dying, along with the flames.&lt;br /&gt;
|-&lt;br /&gt;
| Where the hem of your elesine bliaut skirts the ground, brilliant prismatic rainbow-hued sparks errupt in tendrils that skitter outward and die in wisps of smoke.&lt;br /&gt;
| Where the hem of Claudaro&#039;s elesine bliaut skirts the ground, brilliant prismatic rainbow-hued sparks errupt in tendrils that skitter outward and die in wisps of smoke.&lt;br /&gt;
|-&lt;br /&gt;
| Cords of prismatic rainbow-hued flame wind in and out of the fabric of your elesine bliaut, licking at the air around you.&lt;br /&gt;
| Cords of prismatic rainbow-hued flame wind in and out of the fabric of Claudaro&#039;s elesine bliaut, licking at the air around him.&lt;br /&gt;
|-&lt;br /&gt;
| Thin fingers of prismatic rainbow-hued flame rise from the fabric of your elesine bliaut, licking hungrily at the air.&lt;br /&gt;
| Thin fingers of prismatic rainbow-hued flame rise from the fabric of Claudaro&#039;s elesine bliaut, licking hungrily at the air.&lt;br /&gt;
|-&lt;br /&gt;
| Like embers trapped beneath the grating of a brazier, the prismatic rainbow-hued flames held hostage within the fabric of your elesine bliaut fitfully brighten and dim with a slow but insistent rhythm.&lt;br /&gt;
| Like embers trapped beneath the grating of a brazier, the prismatic rainbow-hued flames held hostage within the fabric of Claudaro&#039;s elesine bliaut fitfully brighten and dim with a slow but insistent rhythm.&lt;br /&gt;
|-&lt;br /&gt;
| From the shoulders of your elesine bliaut, spirals of prismatic rainbow-hued flame twine down your arms to coalesce about your wrists.&lt;br /&gt;
| From the shoulders of Claudaro&#039;s elesine bliaut, spirals of prismatic rainbow-hued flame twine down his arms to coalesce about his wrists.&lt;br /&gt;
|-&lt;br /&gt;
| Flames flare at the hem of your elesine bliaut, tumbling in roiling waves upward along the skirt to break against the waist of the bodice, where a calmer tide of prismatic rainbow-hued fire slithers along the fabric.&lt;br /&gt;
| Flames flare at the hem of Claudaro&#039;s elesine bliaut, tumbling in roiling waves upward along the skirt to break against the waist of the bodice, where a calmer tide of prismatic rainbow-hued fire slithers along the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A subtle stirring of the air about you tugs at the prismatic rainbow-hued flames enveloping you, teasing thin threads of fire from the elesine bliaut.&lt;br /&gt;
| A subtle stirring of the air about Claudaro tugs at the prismatic rainbow-hued flames enveloping him, teasing thin threads of fire from the elesine bliaut.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Gowns]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fiery_gown&amp;diff=118513</id>
		<title>Fiery gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fiery_gown&amp;diff=118513"/>
		<updated>2019-08-07T00:24:06Z</updated>

		<summary type="html">&lt;p&gt;THYSON: Created page with &amp;quot;{{TOCright}} &amp;#039;&amp;#039;&amp;#039;Fiery gowns&amp;#039;&amp;#039;&amp;#039; are highly scripted gowns that was introduced at the Great Auction of 2016 and have been released in limited quantity since then.  ==Analyze...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Fiery gowns&#039;&#039;&#039; are highly scripted gowns that was introduced at the [[Great Auction of 2016]] and have been released in limited quantity since then.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your elesine bliaut and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This elesine bliaut will react to fiery spells being cast at it and transform into a fiery gown!&lt;br /&gt;
While in this state it has ambient messaging.&lt;br /&gt;
Verbs:  TURN, PULL, PUSH, TICKLE, WAVE, SHAKE, SASHAY, and RUB.&lt;br /&gt;
&lt;br /&gt;
It is fully alterable, but the fabric form must remain actual fabric.  The fiery form is also alterable, and the on-fire description (long and show) can make reference to the gown being on fire.&lt;br /&gt;
&lt;br /&gt;
When altering gowns, please keep in mind that the messaging references a long, full skirt.  Accordingly, these pieces should NOT be altered to have short/tight/fitted skirts.  Also, anything that resembles a sheath dress is not appropriate for this gown.&lt;br /&gt;
&lt;br /&gt;
The flame color may also be customized.  There&#039;s more room than the traditional 15, so color descriptions needn&#039;t be one word&lt;br /&gt;
only, but let&#039;s keep it reasonable.  &amp;quot;Azure and silver&amp;quot; = Okay. &amp;quot;Gold-hearted scarlet&amp;quot; = Okay.&lt;br /&gt;
Brightly luminescent absinthe green-tinged aquamarine and cerulean = Too much.  Exercise common sense!&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
Normal dress:  a midnight blue elesine bliaut stitched with runes among the weft and weave&lt;br /&gt;
Show of normal dress:  The execution of the bliaut&#039;s design exploits the unique weave of the elesine, slanting narrow wedge-shaped panels diagonally across the fabric to play the triaxal pattern against itself.  As ambient light strikes the metallic electrum threads, a prismatic array of colors ripples over the silk, enhancing the depth of the midnight blue hue reminiscent of rainbows arcing over a star-studded night sky.  The effect is supported by coruscating elemental runes, patterned across the sleeves, neckline, and hem.&lt;br /&gt;
&lt;br /&gt;
On Fire dress:  a midnight blue elesine bliaut sheathed in roiling rainbow flames&lt;br /&gt;
Show of On Fire dress:  Vibrant and untamed, ripples of rainbow-hued flame roil just over the surface of the elesine, fitful as they chase the threads of electrum in the weave.  Along the sweeping neckline and billowing sleeves of the bliaut, tendrils of prismatic flames dance and surge, cascading over the midnight blue in undulating waves that sink into the deep folds of the voluminous skirt.  Scintillating motes of silver flare here and there, mere embers that escape only to die breathlessly on the air.&lt;br /&gt;
&lt;br /&gt;
Flame color:  prismatic rainbow-hued&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the bliaut may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Normal Dress===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| With your hands clasped at your waist, you give a quick turn, and the skirt of your elesine bliaut twists at your hips before flaring out to the hem.&lt;br /&gt;
| With his hands clasped at his waist, Claudaro gives a quick turn, and the skirt of his elesine bliaut twists at his hips before flaring out to the hem.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Hooking two fingers discreetly in the excess fabric of your elesine bliaut, you give it the subtlest tug, causing your skirt to sway, then settle in perfect folds about your legs.&lt;br /&gt;
| A gentle touch from Claudaro causes the fabric of his skirt to sway before settling in perfect folds about his legs.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You stiffly smooth your hands over the bodice of your elesine bliaut before they come to rest firmly on your hips, and you irritatedly tap a finger against your waist.&lt;br /&gt;
| Claudaro smoothes his hands over the bodice of his elesine bliaut before they come to rest firmly on his hips.  He taps a finger against his waist, and you detect the faintest hint of irritation from his direction.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| Thoughtfully, your fingers skip along the bodice of your elesine bliaut before your hand comes to rest on your waist.  A single finger taps out a staccato rhythm as you muse to yourself.&lt;br /&gt;
| Claudaro&#039;s fingers skip along the bodice of his elesine bliaut before he rests his hand against his waist.  A single finger taps out a staccato rhythm as he seems lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Taking each side of your skirt in hand, you swish the fabric back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
| Taking each side of his skirt in hand, Claudaro swishes the fabric back and forth, creating a soft rustling whisper of fabric.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You briskly ruffle your hands through the excess fabric of your skirt, causing any wrinkles to fall away, leaving the lengths to fall in smooth folds.&lt;br /&gt;
| Claudaro briskly ruffles his hands through the excess fabric of his skirt, causing ripples in the fabric that race from hip to hem.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your skirt to sway to and fro from your hips in response to your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing his skirt to sway to and fro from his hips in response to his exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You make a cursory account of yourself, brushing your hands across the bodice of your elesine bliaut and the skirt, assuring yourself that everything is perfectly in place.&lt;br /&gt;
| Claudaro brushes his hands across the bodice of his elesine bliaut and the skirt, as if assuring himself everything is perfectly in place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===On Fire Dress===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! Flames Activating&lt;br /&gt;
|As the flames break upon the elesine bliaut, the fire is absorbed into the fabric, each thread subtly backlit by a fiery glow.  In a rush that causes the air to distort, prismatic rainbow-hued flames erupt and race to cover the garment in a cloak of living fire as a midnight blue elesine bliaut sheathed in roiling rainbow flames is revealed.&lt;br /&gt;
| Same.&lt;br /&gt;
|-&lt;br /&gt;
! Flames Ending&lt;br /&gt;
|With faint whispers like the dying of embers in a forgotten hearth, the prismatic rainbow-hued flames recede into the fabric of your elesine bliaut, leaving naught behind but the subtlest ghost of smoke in the air.&lt;br /&gt;
| With faint whispers like the dying of embers in a forgotten hearth, the prismatic rainbow-hued flames recede into the fabric of Claudaro&#039;s elesine bliaut, leaving naught behind but the subtlest ghost of smoke in the air.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| Elbows bent and hands raised in display, you give a lengthy turn, and the flaming skirt of your elesine bliaut twists at your hips before flaring out in waves of prismatic rainbow-hued fire to the hem.  As your skirt stills, the flames continue to crawl amidst the folds.&lt;br /&gt;
| Elbows bent and hands raised in display, Claudaro gives a lengthy turn, and the flaming skirt of his elesine bliaut twists at his hips before flaring out in waves of prismatic rainbow-hued fire to the hem.  As his skirt stills, the flames continue to crawl amidst the folds.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Hooking two fingers discreetly in the excess fabric of your elesine bliaut, you give it the subtlest tug, causing the skirt to sway and prismatic rainbow-hued flames to crawl over the fabric in undulating tendrils.&lt;br /&gt;
| A gentle touch from Claudaro causes the fabric of his skirt to sway as prismatic rainbow-hued flames crawl over the fabric in undulating tendrils.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You stiffly smooth your hands over the bodice of your elesine bliaut, the prismatic rainbow-hued flames darkening under your touch, before resting them firmly on your hips.  Each irritated tap of your finger against your waist ignites a spark that streaks tendrils of flame long your skirt.&lt;br /&gt;
| Claudaro smoothes his hands over the bodice of his elesine bliaut, the prismatic rainbow-hued flames darkening under his touch, before resting them firmly on his hips.  Sparks ignite with each irritated tap of his finger against his waist, and tendrils of flame streak along his skirt.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| Thoughfully, your fingers skip along the bodice of your elesine bliaut, giving birth to tiny whorls of prismatic rainbow-hued flame with each touch as your hand comes to rest on your waist.  The staccato rhymth of your tapping finger sends those coils of fire down the folds of your skirt.&lt;br /&gt;
| Claudaro&#039;s fingers skip along the bodice of his elesine bliaut, giving birth to tiny whorls of prismatic rainbow-hued flame with each touch as his hand comes to rest at his waist.  The staccato rhymth tapped out by a single finger sends those coils of fire down the folds of his skirt as he seems lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Taking each side of your skirt in hand, you swish the prismatic rainbow-hued fire-drenched fabric of your elesine bliaut back and forth, casting an effluence of sparks into the air accompanied by a whisper like that of a candle flame whipped by the wind.&lt;br /&gt;
| Taking each side of his skirt in hand, Claudaro swishes the prismatic rainbow-hued fire-drenched fabric of his elesine bliaut back and forth, casting an effluence of sparks into the air accompanied by a whisper like that of a candle flame whipped by the wind.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You briskly ruffle your hands through the excess fabric of your skirt, and threads of prismatic rainbow-hued flame chased by tiny sparks encricle your wrists before retreating again to the fabric of your elesine bliaut.&lt;br /&gt;
| Claudaro briskly ruffles his hands through the excess fabric of his skirt, and threads of prismatic rainbow-hued flame chased by tiny sparks encircle his wrists before retreating again to the fabric of his elesine bliaut.&lt;br /&gt;
|-&lt;br /&gt;
! SASHAY&lt;br /&gt;
| You take a few sashaying steps forward playfully, causing your fire-sheathed skirt to sway to and fro from your hips.  Fingers of prismatic rainbow-hued flame tease the air about you, lashed back and forth by your exaggerated sauntering.&lt;br /&gt;
| Claudaro takes a few sashaying steps forward, causing his fire-sheathed skirt to sway to and fro from his hips.  Fingers of prismatic rainbow-hued flame tease the air about him, lashed back and forth by his exaggerated sauntering.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You make a cursory account of yourself, brushing your hands across the bodice of your elesine bliaut, eliciting ribbons of prismatic rainbow-hued flame that trail your fingers to your skirt.  The excess fabric falls in perfect folds, and with an artful flick of your wrist, you cast out the flames, which engulf your skirt in a whispering rush of fire.&lt;br /&gt;
| Claudaro brushes his hands across the bodice of his elesine bliaut, eliciting ribbons of prismatic rainbow-hued flame that trail his fingers to his skirt.  The excess fabric falls in perfect folds, and with an artful flick of his wrist, he casts out the flames, which engulf his skirt in a whispering rush of fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===On Fire Ambients===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
| A cacophony of whispers rise around you, a faint sizzling, moments before prismatic rainbow-hued flames errupt from your elesine bliaut, sheathing you in flame from head to toe.  The stirring air tugs gently at your hair before slowly dying, along with the flames.&lt;br /&gt;
| A cacophony of whispers rise around Claudaro moments before prismatic rainbow-hued flames errupt from his elesine bliaut, sheathing him in flame from head to toe.  The stirring air tugs gently at his hair before slowly dying, along with the flames.&lt;br /&gt;
|-&lt;br /&gt;
| Where the hem of your elesine bliaut skirts the ground, brilliant prismatic rainbow-hued sparks errupt in tendrils that skitter outward and die in wisps of smoke.&lt;br /&gt;
| Where the hem of Claudaro&#039;s elesine bliaut skirts the ground, brilliant prismatic rainbow-hued sparks errupt in tendrils that skitter outward and die in wisps of smoke.&lt;br /&gt;
|-&lt;br /&gt;
| Cords of prismatic rainbow-hued flame wind in and out of the fabric of your elesine bliaut, licking at the air around you.&lt;br /&gt;
| Cords of prismatic rainbow-hued flame wind in and out of the fabric of Claudaro&#039;s elesine bliaut, licking at the air around him.&lt;br /&gt;
|-&lt;br /&gt;
| Thin fingers of prismatic rainbow-hued flame rise from the fabric of your elesine bliaut, licking hungrily at the air.&lt;br /&gt;
| Thin fingers of prismatic rainbow-hued flame rise from the fabric of Claudaro&#039;s elesine bliaut, licking hungrily at the air.&lt;br /&gt;
|-&lt;br /&gt;
| Like embers trapped beneath the grating of a brazier, the prismatic rainbow-hued flames held hostage within the fabric of your elesine bliaut fitfully brighten and dim with a slow but insistent rhythm.&lt;br /&gt;
| Like embers trapped beneath the grating of a brazier, the prismatic rainbow-hued flames held hostage within the fabric of Claudaro&#039;s elesine bliaut fitfully brighten and dim with a slow but insistent rhythm.&lt;br /&gt;
|-&lt;br /&gt;
| From the shoulders of your elesine bliaut, spirals of prismatic rainbow-hued flame twine down your arms to coalesce about your wrists.&lt;br /&gt;
| From the shoulders of Claudaro&#039;s elesine bliaut, spirals of prismatic rainbow-hued flame twine down his arms to coalesce about his wrists.&lt;br /&gt;
|-&lt;br /&gt;
| Flames flare at the hem of your elesine bliaut, tumbling in roiling waves upward along the skirt to break against the waist of the bodice, where a calmer tide of prismatic rainbow-hued fire slithers along the fabric.&lt;br /&gt;
| Flames flare at the hem of Claudaro&#039;s elesine bliaut, tumbling in roiling waves upward along the skirt to break against the waist of the bodice, where a calmer tide of prismatic rainbow-hued fire slithers along the fabric.&lt;br /&gt;
|-&lt;br /&gt;
| A subtle stirring of the air about you tugs at the prismatic rainbow-hued flames enveloping you, teasing thin threads of fire from the elesine bliaut.&lt;br /&gt;
| A subtle stirring of the air about Claudaro tugs at the prismatic rainbow-hued flames enveloping him, teasing thin threads of fire from the elesine bliaut.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Gowns]]&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stonmel_(prime)&amp;diff=104455</id>
		<title>Stonmel (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stonmel_(prime)&amp;diff=104455"/>
		<updated>2018-03-18T10:52:50Z</updated>

		<summary type="html">&lt;p&gt;THYSON: A wiki page for the character Stonmel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stonmel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name=Stonmel&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|race=[[Dwarf]]&lt;br /&gt;
|class=&lt;br /&gt;
|profession=[[Ranger]]&lt;br /&gt;
|religion= None&lt;br /&gt;
|word=Passionate&lt;br /&gt;
|disposition=Well Meaning, Direct, Realist&lt;br /&gt;
|demeanor=Neutral&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=Intense distrust for those in power&lt;br /&gt;
|strength=Loyalty&lt;br /&gt;
|weakness=Judgemental, Distrustful&lt;br /&gt;
|soft=The lower class&lt;br /&gt;
|loyalties=His roots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Stonmel.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Dwarf.&lt;br /&gt;
&lt;br /&gt;
He is taller than average.  He appears to be middle-aged.  He has golden eyes and tanned skin.  He has waist length, loose dark brown hair worn in elaborate braids.  He has an oval face, a straight nose and a neatly-trimmed beard.&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventurers]]&lt;br /&gt;
[[Category: Wehnimer&#039;s Landing Player Characters]]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=102516</id>
		<title>Prime HARDCORE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=102516"/>
		<updated>2018-01-21T20:41:48Z</updated>

		<summary type="html">&lt;p&gt;THYSON: I requested to be removed a couple days ago.  I do not want my name associated with this elitist toxic attitude.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GemStone IV Prime HARDCORE ==&lt;br /&gt;
&lt;br /&gt;
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the even in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: [[Platinum HARDCORE]].The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules. &lt;br /&gt;
&lt;br /&gt;
== Contest Rules ==&lt;br /&gt;
&lt;br /&gt;
*	All participants, upon creation, must post in the GemStone IV Prime HARDCORE thread to include their HARDCORE character&#039;s name, race and profession. Said characters must be created on or after November 1st, 2017.&lt;br /&gt;
&lt;br /&gt;
*	Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, &#039;&#039;&#039;you must select a different name than the one used previously&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters may reroll &#039;&#039;&#039;prior&#039;&#039;&#039; to dying and keep their current name should they wish to do so. Aftering rerolling, new level, race, and profession information should be conveyed via updating the wiki or in a message board post in the appropriate thread.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are &#039;&#039;&#039;not&#039;&#039;&#039; to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforeseen benefits is not permitted. (No HARDCORE MA armies, please!)&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai&#039;s Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	The restrictions on aiding your fellow competitors has been modified to allow the use of the following (self-cast or item cast) spells:  Stun Relief (108), Undisease (113), Unpoison (114), Spirit Guide (130), Calm (201), Untrammel (209), Minor Sanctuary (213), Major Sanctuary (220), Breeze (612), Celerity (506) [Group effect only], Traveler&#039;s Song (1020), Troubadour&#039;s Rally (1040), Adrenal Surge (1107), and Soothing Word (1202). Note that this list is in addition to the other spells allowed during group hunting, not in replacement thereof.&lt;br /&gt;
&lt;br /&gt;
*	PvP deaths in HARDCORE typically do not eliminate a competitor assuming the act was not done in an effort to avoid death via standard game mechanics. Player deaths that DO NOT cause elimination include CvC (in-character conflicts), deaths via fumbled traps (HARDCORE locksmith deaths are considered a legitimate elimination), and accidental non-HARDCORE player deaths in town or afield. Examples include getting caught in someone’s Major E-wave or Nature’s Fury while traveling. Death at the hands of your HARDCORE hunting partner(s) is considered a legitimate elimination, accidental or otherwise. &lt;br /&gt;
&lt;br /&gt;
*	When hunting with other HARDCORE characters, all members of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the creature regardless of whether or not they landed the killing blow. However, loot may not be shared. Whoever performs skinning will keep the skin, and whoever loots the corpse keeps all resulting treasure. Silver/Loot may not be shared at any point once gained. Alternate taking turns skinning and/or looting should you wish to divide the spoils.&lt;br /&gt;
&lt;br /&gt;
*	Should a HARDCORE character receive outside spells from another player, they may dispel themselves using any available means to include an alternate account, fellow HARDCORE characters, or non-HARDCORE characters.&lt;br /&gt;
&lt;br /&gt;
*	Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted. &lt;br /&gt;
&lt;br /&gt;
*	Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted, nor is the use of non-HARDCORE characters to make certain tasks easier, such as razing Warcamps.&lt;br /&gt;
&lt;br /&gt;
*	The Artisan Skill Fletching is permitted beginning at level 0. Crafting and Forging of no more than two weapon types is permitted once the HARDCORE character has reached level 20. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40. &lt;br /&gt;
&lt;br /&gt;
*	The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.&lt;br /&gt;
&lt;br /&gt;
*	Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop, including character-to-character sales. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters. &lt;br /&gt;
&lt;br /&gt;
*	The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc). One exception to this rule is that HARDCORE characters may take acorns from the Town Square bench (or containers on/near it) should the need arise.&lt;br /&gt;
&lt;br /&gt;
*	Items from a grand auction, Duskruin, Delirium Manor or other &amp;quot;pay to play&amp;quot;, or &amp;quot;1 win per account&amp;quot; sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	GM Merchant services, including premium only merchants, are allowed in all forms with the exception of the types of festivals outlined in the rules above. Raffles run by GMs or CHE/MHO organizations are also permitted. Participation and prizes involving all manner of games run by GMs are allowed to be entered by HARDCORE characters. Participation in games or competitions run by CHE/MHOs, groups, or individuals are allowed only if the chance of success is not guaranteed. The HARDCORE character may not receive spells, services, or hunt in groups with NON-HARDCORE characters during the course of these games. Prizes may be accepted for winning said games, but not solely for participation. Always remember the spirit of the HARDCORE competition and use your best judgement when participating in such activities.&lt;br /&gt;
&lt;br /&gt;
*	No outside services from OTHER CHARACTERS are allowed. This includes:&lt;br /&gt;
**	Armor skills&lt;br /&gt;
**	Artisan Skills&lt;br /&gt;
**	Blessing&lt;br /&gt;
**	Enchanting/Ensorcelling/Elemental Resistance&lt;br /&gt;
**	Healing&lt;br /&gt;
**	Locksmithing (See HARDCORE Locksmithing Exception)&lt;br /&gt;
**	Mass spells&lt;br /&gt;
**	Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)&lt;br /&gt;
&lt;br /&gt;
*	NOTE: The use of Bards for the purposes of Loresinging is permitted.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are permitted to open the boxes of other HARDCORE characters. The HARDCORE locksmith may not accept rewards for their efforts beyond the experience gained. Scarabs and trap components are considered the property of the locksmith. As mentioned elsewhere, HARDCORE locksmiths may also offer their services to non-HARDCORE clients as well.&lt;br /&gt;
&lt;br /&gt;
*	The use of Login rewards for both standard and F2P HARDCORE characters is permitted. &lt;br /&gt;
&lt;br /&gt;
*	Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt.  Also any death that is a required part of a task that may or may not exist for a specific society is exempt.&lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed. However, F2P HARDCORE characters may purchase and make use of F2P specific Simucoin items such as (but not limited to) experience, society, inventory, and silver passes. Doing so only disqualifies the F2P HARDCORE character from receiving any extra bonuses associated with the rewards for being a F2P account. &lt;br /&gt;
&lt;br /&gt;
*	Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items. &lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters shall at a minimum toggle on the ability to view their level in their profiles. It is recommended that the Strongest Foe toggle also be set, as well as any other appplicable toggles such as Warcamps, Lock, Trap, Guild, and Society&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.&lt;br /&gt;
&lt;br /&gt;
*	F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, though doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Adventurers Questing ==&lt;br /&gt;
To see the increasingly long list of Adventurers Questing, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Strongest Foe&lt;br /&gt;
!Location&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Last Observed Active (Year/Month/Day)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Halier&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 24&lt;br /&gt;
|   align=left | Tree Spirit&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/01 - 12:49 AM&lt;br /&gt;
|   align=left | 2018/01/03&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 29&lt;br /&gt;
|   align=left | Skeletal Ice Troll&lt;br /&gt;
|   align=left | Vaalor&lt;br /&gt;
|   align=left | 2017/11/01 - 8:40 AM&lt;br /&gt;
|   align=left | 2018/01/21&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis (mk 2)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Icemule &lt;br /&gt;
|   align=left | 2017/11/01 - 2:50 PM&lt;br /&gt;
|   align=left | 2018/01/09&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mortalite&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Landing &lt;br /&gt;
|   align=left | 2017/11/01 - 12:01 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anthola&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left |Puma&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/01 - 1:22 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Feffiny&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2017/11/01 - 4:04 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannae&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Grizzled Fanged Rodent&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/11/02 - 12:51 PM     &lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Isen&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/02 - 5:16 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Asheldia&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 25&lt;br /&gt;
|   align=left | Agresh Troll Warrior&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/03 - 11:01 PM       &lt;br /&gt;
|   align=left | 2018/01/19&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Veweld&lt;br /&gt;
|   align=left| Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Coyote&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 12:15 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Phyrgon&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 2017/11/03 - 10:00 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Arrisie&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left |Giant Ant&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 11:34 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Unofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | Krolvin Warfarer&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 2:47 PM&lt;br /&gt;
|   align=left | 2018/01/21&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bakugo (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khrayla&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 21&lt;br /&gt;
|   align=left | Angresh Troll Scout&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/11/05 - 5:15 PM&lt;br /&gt;
|   align=left | 2018/01/19&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khanne&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Hobgoblin Shaman&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/06 - 5:37 PM&lt;br /&gt;
|   align=left | 2017/12/30&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zappaz&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Grizzled Kobold&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/05 - 10:58 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| Half-elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | Grizzled Hill Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/06 - 7:37 PM&lt;br /&gt;
|   align=left | 2018/01/21&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Turnipero&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/07 - 9:07 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yhall&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Greater Kappa&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/07 - 9:41 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rogert&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/08 - 11:24 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sjoll&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 2017/11/09 - 11:28 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Luthaed&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/10 - 5:00 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flekk&lt;br /&gt;
|   align=left|Halfling &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2017/11/12 - 1:14 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zhendu&lt;br /&gt;
|   align=left|Forest Gnome &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/12 - 3:27 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Aisenit (F2P)&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Spotted Leaper&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/13 - 12:29 AM&lt;br /&gt;
|   align=left | 2017/12/24&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Brogner&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/15 - 3:39 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Narms&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/11/15 - 3:34 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Servil&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Lesser Burrow Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/20 - 11:39 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Moshei&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/23 - 9:01 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Somrets&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/26 - 12:01 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Kachon&lt;br /&gt;
|   align=left|Half-Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|17&lt;br /&gt;
|   align=left | Mountain Lion&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/03 - 4:30 PM&lt;br /&gt;
|   align=left | 2018/01/20&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Kratikus&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left |Grizzled Cave Gnoll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/07 - 6:29 PM&lt;br /&gt;
|   align=left | 2018/01/09&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Murphin&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/07 - 11:45 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sundamar&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left |Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/12/07 - 3:37 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Bowltar&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule Trace&lt;br /&gt;
|   align=left | 2017/12/09 - 6:15 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sutudo&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|15&lt;br /&gt;
|   align=left | Grizzled Thrak&lt;br /&gt;
|   align=left | Solhaven&lt;br /&gt;
|   align=left | 2017/12/10 - 2:48 PM&lt;br /&gt;
|   align=left | 2018/01/21&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Shimlurous&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|15&lt;br /&gt;
|   align=left | Grizzled Thrak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/11 - 07:56 AM&lt;br /&gt;
|   align=left | 2018/01/16&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ryogo (F2P)&lt;br /&gt;
|   align=left|NA&lt;br /&gt;
|   align=left|NA&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/11 - 6:50 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Stinkets&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|14&lt;br /&gt;
|   align=left | Grizzled Greater Kappa&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/11 - 9:07 PM&lt;br /&gt;
|   align=left | 2018/01/21&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Garry&lt;br /&gt;
|   align=left|Half-Krolvin&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/12 - 10:30 PM&lt;br /&gt;
|   align=left | 2018/01/02&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mornia&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|12&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/12/16 - 2:27 AM&lt;br /&gt;
|   align=left | 2018/01/02&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rubusto&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Lesser Shade&lt;br /&gt;
|   align=left | Landing/Solhaven&lt;br /&gt;
|   align=left | 2017/12/16 - 1:30 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Fismo&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Fire Salamander&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/18 - 12:00 AM&lt;br /&gt;
|   align=left | 2017/12/29&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Onquer&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|22&lt;br /&gt;
|   align=left | Ancient Wolfshade&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/21 - 7:20 PM&lt;br /&gt;
|   align=left | 2018/01/21&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|14&lt;br /&gt;
|   align=left | Panther&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/24 - 3:34 PM&lt;br /&gt;
|   align=left | 2018/01/20&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trostam&lt;br /&gt;
|   align=left| &lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/28 - 2:19 PM&lt;br /&gt;
|   align=left | 2017/12/29&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| [i] Nishe&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/31 - 7:28 PM&lt;br /&gt;
|   align=left | 2018/01/05&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ainumorco&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | Wraith&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/01 - 5:00 PM&lt;br /&gt;
|   align=left | 2018/01/18&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Owsom (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Greater Ghoul&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/05 - 8:55 AM&lt;br /&gt;
|   align=left | 2018/01/19&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eddo&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/06 - 11:42 PM&lt;br /&gt;
|   align=left | 2018/01/14 &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rikame&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/06 - 6:09 PM&lt;br /&gt;
|   align=left | 2018/01/14&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bruzz&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/01/10 - 6:36 PM&lt;br /&gt;
|   align=left | 2018/01/10&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ratsil&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 9 &lt;br /&gt;
|   align=left | Coyote&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2018/01/17 11:50 AM&lt;br /&gt;
|   align=left | 2018/01/19&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sindaras&lt;br /&gt;
|   align=left| Sylvankind&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Grizzled Rabid Squirrel&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/17 2:30 AM&lt;br /&gt;
|   align=left | 2018/01/17&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Maazikeen&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Thyril&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/18 2:30 AM&lt;br /&gt;
|   align=left | 2018/01/20&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eroland&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2018/01/20 7:45 OM&lt;br /&gt;
|   align=left | 2018/01/20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[i] - Denotes inactive character&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Fallen Heroes ==&lt;br /&gt;
To see the increasingly long list of Fallen Heroes, click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] to the right!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Death Date (Year/Month/Day)&lt;br /&gt;
!Killed By&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/01 - 11:38 AM &lt;br /&gt;
|   align=left | 2017/11/01 - 2:50 PM &lt;br /&gt;
|   align=left| White Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eannat&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2017/11/01 - 12:38 AM &lt;br /&gt;
|   align=left | 2017/11/01 - 11:59 PM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ranehd&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/02 - 5:16 AM&lt;br /&gt;
|   align=left | 2017/11/02 - 8:17 AM&lt;br /&gt;
|   align=left | Ghoul&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Moguchaya&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/01 - 7:20 PM&lt;br /&gt;
|   align=left | 2017/11/04 - 8:39 AM&lt;br /&gt;
|   align=left | Lesser Orcs (3x)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trixsi (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/11/05 - 2:56 AM&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zlaine&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/04 - 6:35 AM&lt;br /&gt;
|   align=left | 2017/11/05 - 10:58 PM&lt;br /&gt;
|   align=left |Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Harminius (F2P)&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2017/11/02 - 8:23 AM&lt;br /&gt;
|   align=left | 2017/11/06 - 11:26 AM&lt;br /&gt;
|   align=left | Blood Red Scarab&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hareyk&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/08 - 1:25 AM&lt;br /&gt;
|   align=left | 2017/11/10 - 2:18 AM&lt;br /&gt;
|   align=left| Water Witch&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dwarden&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/02 - 3:31 PM&lt;br /&gt;
|   align=left | 2017/11/11 - 11:12 AM&lt;br /&gt;
|   align=left | Bone Golem &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Izzire&lt;br /&gt;
|   align=left| Forest Gnome&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/05 - 10:43 PM&lt;br /&gt;
|   align=left | 2017/11/11 - 11:26 pm&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tinesia (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 2017/11/01 - 11:24 AM &lt;br /&gt;
|   align=left | 2017/11/13 - 12:25 AM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/11/13 - 12:01 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hagmar (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/11/06 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/11/13 - 4:40 PM&lt;br /&gt;
|   align=left | Claidhmore-wielding Thunder Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maizekeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2017/11/13 - 2:16 AM&lt;br /&gt;
|   align=left | 2017/11/16 - 3:33 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Curr&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|NA &lt;br /&gt;
|   align=left | 2017/11/15 - 8:07 PM&lt;br /&gt;
|   align=left | 2017/11/16 - 5:18 AM&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eziel&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/11/11 - 11:42 PM&lt;br /&gt;
|   align=left | 2017/11/16 - 8:40 PM&lt;br /&gt;
|   align=left | Whiptail, Mongrel Kobold&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eronderl&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/16 - 9:30 PM&lt;br /&gt;
|   align=left | 2017/11/17 - 4:10 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eskoff&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | 2017/11/01 - 5:21 AM&lt;br /&gt;
|   align=left | 2017/11/17 - 8:20 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Alpheratz&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|5 &lt;br /&gt;
|   align=left | 2017/11/17 - 6:53 AM&lt;br /&gt;
|   align=left | 2017/11/17 - 8:46 PM&lt;br /&gt;
|   align=left | Whiptail &amp;amp; Cobra&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Gavlock&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/17 - 10:02 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 8:26 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rigail&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 7 &lt;br /&gt;
|   align=left | 2017/11/17 - 4:12 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 9:20 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Paladin&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flimberyl&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5  &lt;br /&gt;
|   align=left | 2017/11/18 - 3:56 PM&lt;br /&gt;
|   align=left | 2017/11/20 - 7:32 AM&lt;br /&gt;
|   align=left | Gak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orsal&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/11/19 - 9:45 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 7:45 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Cleric&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | 2017/11/01 - 9:59 PM&lt;br /&gt;
|   align=left | 2017/11/22 - 1:47 PM&lt;br /&gt;
|   align=left | Shelfae Chieftain &amp;amp; Soldier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Djinx&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 2017/11/22 - 11:01 PM&lt;br /&gt;
|   align=left | 2017/11/23 - 8:35 AM&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xylles&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 2017/11/24 - 3:16 PM&lt;br /&gt;
|   align=left | 2017/11/24 - 6:35 PM&lt;br /&gt;
|   align=left | Acid Trap&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rowlen&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|NA&lt;br /&gt;
|   align=left | 2017/11/24 - 7:46 PM&lt;br /&gt;
|   align=left | 2017/11/25 - 1:33 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xyllez&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|3&lt;br /&gt;
|   align=left | 2017/11/24 - 9:25 PM&lt;br /&gt;
|   align=left | 2017/11/25 - 4:11 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zunessa&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 2017/11/21 - 2:40 AM&lt;br /&gt;
|   align=left | 2017/11/25 - 4:54 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Callannen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/11/25 - 1:52 PM&lt;br /&gt;
|   align=left | 2017/11/26 - 10:28 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Demeth&lt;br /&gt;
|   align=left|Half Krolvin&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/11/20 - 7:52 PM&lt;br /&gt;
|   align=left | 2017/11/26 - 3:02 PM&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rect&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 2017/11/20 - 10:06 PM&lt;br /&gt;
|   align=left | 2017/11/29  - 1:03 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Scripps&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 2017/11/19 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/11/29 - 12:10 PM&lt;br /&gt;
|   align=left | Hobgoblin &amp;amp; Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Iachon&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/17 - 7:32 PM&lt;br /&gt;
|   align=left | 2017/12/02 - 1:03 PM&lt;br /&gt;
|   align=left | Grizzled Deranged Sentry&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rambals&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 18&lt;br /&gt;
|   align=left | 2017/11/01 - 12:44 AM&lt;br /&gt;
|   align=left | 2017/12/02 - 7:11 PM&lt;br /&gt;
|   align=left | Wights and Rotting Woodsmen&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P) (mk 3)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/16 - 2:10 PM&lt;br /&gt;
|   align=left | 2017/12/03 - 2:37 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Jachon&lt;br /&gt;
|   align=left|Half-Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/12/02 - 8:39 PM&lt;br /&gt;
|   align=left | 2017/12/03 - 4:17 PM &lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Horfiz (F2P)&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/15 - 6:47 AM&lt;br /&gt;
|   align=left | 2017/12/05 - 6:34 AM&lt;br /&gt;
|   align=left | Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Duillen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/11/26 - 4:35 PM&lt;br /&gt;
|   align=left | 2017/12/05 - 1:58 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hartkorre&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | 2017/11/05 - 10:09 AM&lt;br /&gt;
|   align=left | 2017/12/06 - 7:28 AM&lt;br /&gt;
|   align=left | NA (Disconnect)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Banleus&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |  2017/12/04 - 2:05 PM&lt;br /&gt;
|   align=left |2017/12/06 - 9:07 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | 2017/11/01 - 4:32 AM&lt;br /&gt;
|   align=left | 2017/12/07 - 11:02 AM&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maranida&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | 2017/12/07 - 1:08 PM&lt;br /&gt;
|   align=left | 2017/12/08 - 3:43 AM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Viserys&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2017/11/08 - 10:00 AM &lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 2017/11/25 - 5:01 PM&lt;br /&gt;
|   align=left | 2017/12/09 - 5:45 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikeene (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/12/07 - 6:52 PM&lt;br /&gt;
|   align=left | 2017/12/09 - 6:18 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mimia&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2017/12/10 - 11:58 AM&lt;br /&gt;
|   align=left | 2017/12/10 - 12:47 PM&lt;br /&gt;
|   align=left | Kobold Shepard&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orwac&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 2017/11/30 - 8:35 AM&lt;br /&gt;
|   align=left | 2017/12/10 - 1:30 PM&lt;br /&gt;
|   align=left | Ethereal Traveller&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Irneya&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/12/10 - 13:09 PM&lt;br /&gt;
|   align=left | 2017/12/10 - 17:07 PM&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazakeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/12/09 - 7:28 PM&lt;br /&gt;
|   align=left | 2017/12/12 - 1:07 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ptomin&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | 2017/11/15 - 10:34 PM&lt;br /&gt;
|   align=left | 2017/12/14 - 11:51 PM&lt;br /&gt;
|   align=left |Grey orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mirda&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/12/08 - 8:07 AM&lt;br /&gt;
|   align=left | 2017/12/15 - 11:40 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Trunqs (F2P)&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |  2017/12/17 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/12/17 - 12:27 AM&lt;br /&gt;
|   align=left | Ghost Wolf&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Blaelog&lt;br /&gt;
|   align=left| Dark Elf &lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/12 - 8:38 AM&lt;br /&gt;
|   align=left | 2017/12/17 - 2:03 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sudis&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |2017/12/18 - 7:49 PM&lt;br /&gt;
|   align=left |2017/12/23 - 8:20 PM&lt;br /&gt;
|   align=left | Arachne Priest (Suicide)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikean (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|16&lt;br /&gt;
|   align=left | 2017/12/14 - 12:28 AM&lt;br /&gt;
|   align=left | 2017/12/24 - 12:24 AM&lt;br /&gt;
|   align=left | NA (Disconnect) &lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ainudraug&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|11&lt;br /&gt;
|   align=left | 2017/12/05 - 3:08 PM&lt;br /&gt;
|   align=left | 2017/12/29 - 12:46 PM&lt;br /&gt;
|   align=left | Wraith&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ugribow&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/12/24 - 7:33 PM&lt;br /&gt;
|   align=left | 2017/12/31 - 7:48 AM&lt;br /&gt;
|   align=left | Snow Specter&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazakean (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | 2017/12/24 - 2:37 AM&lt;br /&gt;
|   align=left | 2017/12/31 - 9:47 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mountainfists&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | 2017/12/31 - 2:13 PM&lt;br /&gt;
|   align=left | 2017/12/31 - 8:05 PM&lt;br /&gt;
|   align=left | Tree&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Obingo&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/01/06 - 11:42 PM&lt;br /&gt;
|   align=left | 2018/01/07 - 1:32 PM&lt;br /&gt;
|   align=left | Dark Panther&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Kabah&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/12/26 - 7:28 PM&lt;br /&gt;
|   align=left | 2018/01/07 - 8:40&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazakeene (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center|15&lt;br /&gt;
|   align=left | 2018/01/01 - 2:16 PM&lt;br /&gt;
|   align=left | 2018/01/13 - 1:22 AM&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Snaze&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | 2018/01/15 7:42 PM&lt;br /&gt;
|   align=left | 2018/01/16 8:32 AM&lt;br /&gt;
|   align=left | Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dredpok&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2018/01/07 - 10:47 PM&lt;br /&gt;
|   align=left |  2018/01/16 - 7:33 PM&lt;br /&gt;
|   align=left | Greater Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Scurf&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2018/01/16 8:32 AM&lt;br /&gt;
|   align=left |  2018/01/17 11:49 AM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yimo&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2018/01/15 2:24 PM&lt;br /&gt;
|   align=left | 2018/01/19 6:27 PM&lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Durie&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 5 &lt;br /&gt;
|   align=left | *Retired*&lt;br /&gt;
|   align=left | 2018/01/13 11:27 AM &lt;br /&gt;
|   align=left | 2018/01/20 7:45 PM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Level Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 29&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 29&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Title Achievement&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|   align=left| Lord Halier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Great Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First High Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Grand Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monetary Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Silvers&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Silvers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Fame Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Fame&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Five Million Fame&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Fame&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Fame&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Fame&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warcamp Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Raze a Warcamp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Number of Warcamps Razed (Number)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
| Procure Gems - Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 500 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditioniary/Quester&lt;br /&gt;
| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Epic Adventurer/Campaign Leader&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Society Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Voln Master&lt;br /&gt;
|   align=left| Lord Ardkor &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| This Space is Intentionally Left Blank&lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Sunfist Master&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Artisan Skill Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Fletcher&lt;br /&gt;
| Demeth&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Craftsman&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Blacksmith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Forger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Cobbler&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Profession Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master of Any Guild Skill&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Guildmaster - Profession&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Profession Achievements ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Sorcerer Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Sorcerer (level)&lt;br /&gt;
|   align=left| Lord Halier (24)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lord Halier (24)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First T5 Ensorcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Sorcerer (Amount)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Sorcerer (Amount)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Wizard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Wizard (level)&lt;br /&gt;
|   align=left| Lord Onquer (22)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lord Onquer (22)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First 7x Enchant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Wizard (Amount)&lt;br /&gt;
|   align=left| Lord Onquer (1236620)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Wizard (Amount)&lt;br /&gt;
|   align=left| Lord Onquer (1236620)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Cleric Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Cleric (level)&lt;br /&gt;
|   align=left| Lord Ardkor (29)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lord Ardkor (29)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Commune&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Cleric (Amount)&lt;br /&gt;
|   align=left|Lord Ardkor (2192330)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Cleric (Amount)&lt;br /&gt;
|   align=left|Lord Ardkor (2192330)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Empath Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Empath (level)&lt;br /&gt;
|   align=left| Lady Asheldia (25)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lady Asheldia (25)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Regeneration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Empath (Amount)&lt;br /&gt;
|Lady Asheldia (1062526)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Empath (Amount)&lt;br /&gt;
|Lady Asheldia (1062526)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Ranger Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Ranger (level)&lt;br /&gt;
|   align=left| Kachon (16)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Kachon (16)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Animal Companion&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Ranger (Amount) &lt;br /&gt;
|   align=left| Kachon (207995)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Ranger (Amount)&lt;br /&gt;
|   align=left| Kachon (207995)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Paladin Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Paladin (level)&lt;br /&gt;
|   align=left| Mornia (12)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Tannellen (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Paladin (Amount)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Paladin (Amount)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Bard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Bard (level)&lt;br /&gt;
|   align=left| Stinkets (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Stinkets (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Summon Singing Sword&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Bard (Amount)&lt;br /&gt;
|Stinkets (112410)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Bard (Amount)&lt;br /&gt;
|Stinkets (112410)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warrior Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Warrior (level)&lt;br /&gt;
|   align=left| Lady Khrayla (21)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lady Khrayla (21)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Warrior (Amount)&lt;br /&gt;
| Lady Khrayla (498302)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Warrior (Amount)&lt;br /&gt;
| Lady Khrayla (498302)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Rogue Achievements&lt;br /&gt;
!Difficulty Modifier&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Rogue (level)&lt;br /&gt;
|   align=left| NA   &lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| NA&lt;br /&gt;
|   align=left| Ptomin (13)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Lock Picked&lt;br /&gt;
|   align=left|-190&lt;br /&gt;
|   align=left|Kabah&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Trap Disarmed&lt;br /&gt;
|   align=left|&lt;br /&gt;
|   align=left|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Rogue (Amount)&lt;br /&gt;
|   align=left|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Rogue (Amount)&lt;br /&gt;
|   align=left|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monk Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Monk (level)&lt;br /&gt;
|   align=left| Anaguar (19)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Anaguar (19)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Achieve Maximized Perfect Self&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Famed Monk (Amount)&lt;br /&gt;
|   align=left| Anaguar (559061)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Famed Monk (Amount)&lt;br /&gt;
|   align=left| Anaguar (559061)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Free-to-Play (F2P) Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Level Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level&lt;br /&gt;
|   align=left| Aisenit &lt;br /&gt;
|   align=left| 5&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Mazikean&lt;br /&gt;
|   align=left| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Title Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|   align=left| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Tasks (Variant)&lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditioniary/Quester (Variant)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! F2P Fame Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Fame Amount&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Current Fame&lt;br /&gt;
|   align=left|  &lt;br /&gt;
|   align=left| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Overall Fame&lt;br /&gt;
|   align=left| Mazakeene&lt;br /&gt;
|   align=left| 565204&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Community Competitions ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!1st Place Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Outfit Competition&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Baubles and Heirlooms Competition&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Runner-up&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| December &amp;amp; January 2017/2018 One Man&#039;s Trash Competition&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Ainumorco&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| January 2018 MHO Crest Design Competition&lt;br /&gt;
|   align=left| Aisenet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://forums.elanthia.online/topic/637/gemstone-prime-hardcore-official-thread Elanthian Forums Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?112353-Gemstone-PRIME-HARDCORE-Official-Thread Player&#039;s Corner Thread]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Hardcore%20Mode/view/1 Official Forums Thread]&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gswiki:Requests/2020_archive&amp;diff=71141</id>
		<title>Gswiki:Requests/2020 archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gswiki:Requests/2020_archive&amp;diff=71141"/>
		<updated>2015-10-27T16:20:15Z</updated>

		<summary type="html">&lt;p&gt;THYSON: /* Request List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Please place new requests at the &#039;&#039;top&#039;&#039; of the list, so they are easily visible.  Thanks!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the page to request something for or about the GemStone IV Wiki.  Possible requests might be for particular articles or for someone to copyedit or wikify an article that doesn&#039;t look very good.  If you work on a request, don&#039;t erase it, just respond to it, like follows:&lt;br /&gt;
&lt;br /&gt;
===Charge Item (example)===&lt;br /&gt;
Could someone write an article on Charge Item? [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)&lt;br /&gt;
: Here you go: [[Charge Item (517)]]. Does that answer whatever questions you might have on it? [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)	 &lt;br /&gt;
:: Yep, thanks! [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)	 &lt;br /&gt;
	 &lt;br /&gt;
That will make it so that people can see what&#039;s happened with their request a few days or weeks later, whenever they get around to checking on it. Please make sure to sign your request by putting four tildes after it like this: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Request List ==&lt;br /&gt;
&lt;br /&gt;
===Cone Of Elements-Vacuum(Air Lore) DF===&lt;br /&gt;
&lt;br /&gt;
Has anyone been working on calculating the DF for this new attack?  I&#039;ve been curious on it&#039;s effectiveness.  [[User:Thyson|Thyson]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spell Usage Sections===&lt;br /&gt;
With the changes to [[INCANT]], which are currently spelled out [[Casting_spells_(saved_posts)#Incant_Update|here]], pretty much every single usage section on every single spell page needs to be updated, or the Usage section needs to be added, or we need to do something else, ideas welcome.  [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 19:59, 21 September 2015 (CDT)&lt;br /&gt;
:It is probably not necessary to have a usage section for every single spell, only those with special syntax. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:33, 29 September 2015 (CDT)&lt;br /&gt;
:I used to agree, but after thinking about it further and as more oddball spells have been released, I think that low level spells in all cast-able circles should all get a usage section as newer players get introduced to the minutiae of spell casting. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 13:48, 29 September 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Padding/Weighting Tables===&lt;br /&gt;
Last week Wyrom stated on the officials that the padding/weighting tables were wrong for amounts greater than very heavily.  I have updated the three pages where the charts appear ([[critical weighting]], [[damage weighting]] and [[padding]]) with Wyrom&#039;s statement to warn readers, but the work to make the charts correct will have to fall to someone else.  [[User:VANKRASN39|VANKRASN39]] 15:42, 22 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Completed Requests==&lt;br /&gt;
&lt;br /&gt;
===New Weapon Alternate Names Redirects===&lt;br /&gt;
Each of the [http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view/1986 new alternate weapons names] needs a new redirect page going to the respective base weapon page (for example, balta redirects to handaxe). The list of weapons is beneath the armor chart, which I already added.  Alternate names of weapons have already been added to each weapon page, so that part is done, just the redirects are needed.  These redirects are especially helpful at festivals when GMs like to release items with obscure nouns.  [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 18:03, 14 September 2015 (CDT)&lt;br /&gt;
===Upload Official Images===&lt;br /&gt;
Simu&#039;s official images for the professions [http://www.play.net/gs4/info/professions/bards.asp] and races [http://www.play.net/gs4/info/races/human.asp] would make good additions, but they have not yet been uploaded here. I am not sure on the current policy for which parts of the official site are fine to copy over and who has permission. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 12:57, 26 June 2015 (CDT)&lt;br /&gt;
:I gave Scribes a heads up about your request since I was in the middle of emailing him anyway. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 13:17, 26 June 2015 (CDT)&lt;br /&gt;
::Playing the Summon Scribes card always works!  I don&#039;t see a problem with uploading any of the images from play.net onto the site, though obviously, if they belong on a protected page, you would need to contact me or another admin to edit the article accordingly.  In terms of pages, since I&#039;ve kind of been the leading GM on this, I think it&#039;s fine if you want to republish the play.net pages onto the wiki that I have not had a chance to do.  Then just let me know when you&#039;re done and I&#039;ll look over them to double check everything is kosher and slap &#039;em with the Protected status.  I do think there may be multiple opportunities to collapse multiple pages into one page, etc, but I&#039;d like to see &#039;&#039;all&#039;&#039; of the play.net pages recreated before we start reorganizing things and what not.  &lt;br /&gt;
&lt;br /&gt;
::So feel free to upload the play.net images (try to keep the image names, that way we should hopefully prevent anyone else coming along and uploading them and not realizing it&#039;s a duplication).  Feel free to republish a play.net page on the wiki and send it to me for approval and protection. Make sense?[[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 13:23, 26 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::So in other words, the images should not be added to the current profession pages and should be saved for the Profession (official) pages? Assuming that is how those pages will be labeled. I would hate to see the current articles lose their places as the play.net pages are lacking in the detail that people want when they come to the wiki. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 13:30, 26 June 2015 (CDT)&lt;br /&gt;
::::No, the images definitely can be used for any appropriate pages.  In terms of information provided for wiki users, I think it&#039;s probably important, if not efficient, to maintain what Simu officially has stated about professions, versus what players have provided.  It&#039;s not that the player content is erroneous, but it&#039;s more important to have the ability to have that official page as a location for the official stuffs without making players try and parse things.  The merging of the wiki with the documentation from website pages is still a new process and we can always worry about consolidation in the future.  So long as we&#039;re not uploading multiple versions of the same image, it doesn&#039;t really matter if the images are reused on different pages.[[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 14:09, 26 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Links to Officials Folders===&lt;br /&gt;
Super fun project: add the link to the appropriate Officials message board folder at the bottom of pages (the view folder page, not any specific post).  I&#039;ve done it for all the more recent events pages. I don&#039;t think they need to go on individual spell pages, but definitely the spell base pages. Two benefits to this: no more navigating the Officials and hopefully more people will be encouraged to participate in discussions or ask questions in the appropriate place (i.e. ask a question where a GM can respond).  I&#039;ve also been combining all the links into one section titled &amp;quot;Resources&amp;quot; since most of the &amp;quot;External Links&amp;quot; are not exactly external anymore.  I don&#039;t use References because References is its own wiki function. Input always welcome. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 16:15, 12 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===[[Hearthstone Manor]]===&lt;br /&gt;
I completed what is available in Prime for the Legends Bar names, does someone who plays Plat want to add the corresponding chart? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 00:38, 6 January 2015 (CST)&lt;br /&gt;
:The chart for Platinum has been added. [[User:DRUNKTANK|DRUNKTANK]] ([[User talk:DRUNKTANK|talk]]) 06:10, 13 January 2015 (CST)&lt;br /&gt;
::Awesome, thanks! (moved section to below outstanding requests) [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 09:48, 13 January 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
===Wild dog===&lt;br /&gt;
In Mark and my discussion and work on the [[:category:Creature Families|creature families]], I discovered that wild dog does not have a creature page. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 10:54, 7 January 2015 (CST)&lt;br /&gt;
:I have the page setup if anyone can verify that there is such a creature. Should be located in Sylvarraend Road area ([[Orcswold]]) but it isn&#039;t shown on Tsoran&#039;s map. There is a [[wild hound]] (level 31) in the official bestiary with the same level, description and location as the wild dog. Neither creature is shown on Tsoran&#039;s map and there are no entries in the wild hound page in the wiki.   [[User:SPYRIDONM1|Mark]] ([[User talk:SPYRIDONM1|talk]]) 11:44, 7 January 2015 (CST)&lt;br /&gt;
::I am almost certain that wild dogs are in fact the same creatures as the [[mongrel wolfhound]]s already listed. The dogs/hounds in the Orcswold can appear with a variety of different adjectives and nouns, but all of them have the same DESCRIBE appearance, like this one that I saw today from a &amp;quot;black wild dog&amp;quot; which matches the description on the mongrel page -- &amp;quot;The large canine is obviously closely related to his domestic cousins, but his vicious growl and the feral gleam in his intelligent eyes speak of his far wilder nature.  Ticks and burs speckle his matted, dusty fur, and his wolflike tail sweeps from side to side as he prepares to spring on his intended prey.&amp;quot; [[User:LUSCINIA|LUSCINIA]] ([[User talk:LUSCINIA|talk]]) 23:08, 26 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
===Update Wiki Framework===&lt;br /&gt;
Trying to make sortable tables, but it looks like the version of wiki that is installed on Krakii doesn&#039;t support it.  Any chance we could patch that in? [[User:Hjelte|Whirlin]]&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;class=&amp;quot;wikitable sortable&amp;quot;&amp;lt;/nowiki&amp;gt; doesn&#039;t work for you?  It&#039;s used here: [[List of combat maneuvers by profession]].  Also, heads up that I moved your request to the top of the list as the list since it is a new request.  And four tildes for your signature will date stamp your request!  [[User:MILQUETOAST|Becca]] 09:57, 3 April 2013 (EDT)&lt;br /&gt;
::There we go.  It was the KP skin suppressing wikitable sortable.  [[User:HJELTE|HJELTE]] 10:07, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
===Saved Posts===&lt;br /&gt;
I&#039;ve noticed over the last few weeks that a lot of saved posts were never linked under the &amp;quot;See Also&amp;quot; sections of the appropriate articles.  Sadly, this means that a lot of folk probably never see the a lot posts that were saved since there&#039;s a LOT of them to sort through and who knows how many of them can only be found in the Saved Posts category. So, since I&#039;ve finished posting the treasure info for critters in RR, I figured I&#039;d start going through the Saved Posts category and make sure they&#039;re all linked to from the pages it makes sense for them to be.  I&#039;ll be starting from the beginning and working my way towards the end, if there&#039;s someone that wanted to start at the end and meet me somewhere in the middle that would make it go a lot faster, I&#039;m sure.  [[User:OM1E5GA|OM1E5GA]] 13:22, 8 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Math (TeX) ===&lt;br /&gt;
The editing bar has a link to insert math equations, but the &amp;lt;math&amp;gt; tag to parse TeX doesn&#039;t seem to actually be implemented. I&#039;d gladly go through and TeX up the more mechanical articles if this were enabled.  (see: http://www.mediawiki.org/wiki/Manual:Enable_TeX) [[User:PFLATS|PFLATS]] 18:57, 22 June 2010 (EDT)&lt;br /&gt;
:If anyone has some articles with funky math that they want prettified, let me know and I&#039;ll get on it. Otherwise, I&#039;ll do them as I see them. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 11:56, 13 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Move Armor hinderance to Armor hindrance ===&lt;br /&gt;
because that&#039;s how you spell it.  fixing a bunch of places that appears. [[User:PFLATS|PFLATS]] 21:43, 14 June 2010 (EDT)&lt;br /&gt;
:Go right ahead.  There&#039;s a MOVE button at the top of each page. I&#039;ll delete the incorrect page once you move it. [[User:MILQUETOAST|Becca]] 22:29, 14 June 2010 (EDT)&lt;br /&gt;
::Sorry, I thought that required more rights than I had. [[User:PFLATS|PFLATS]] 23:38, 14 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
===Move Warcries to War Cries===&lt;br /&gt;
I set up a redirect from War Cries to Warcries, but the in game name is War Cries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are a Master of War Cries.&lt;br /&gt;
You have learned the following War Cries:&lt;br /&gt;
&lt;br /&gt;
et cetera.  [[User:PFLATS|PFLATS]] 23:36, 4 May 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
: All set. [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 23:49, 4 May 2010 (EDT)&lt;br /&gt;
:: That was fast, thanks! [[User:PFLATS|PFLATS]] 23:50, 4 May 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Merge request ===&lt;br /&gt;
hhttp://www.krakiipedia.org/wiki/1630&lt;br /&gt;
&lt;br /&gt;
hhttp://www.krakiipedia.org/w/index.php?title=Judgment_(1630)&lt;br /&gt;
&lt;br /&gt;
Can someone merge the first into the second and redirect it? --[[User:KANYDA|Drew]] 04:13, 17 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Sorry about that. I&#039;d thrown the messaging on that 1630 page and forgot about it. I went back and finished. I don&#039;t have a paladin, though, so I&#039;m editing blindly (how is that different than normal, amirite?) [[User:MILQUETOAST|Becca]] 06:37, 17 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
For reference, leaving these links in place as they&#039;re historical rather than pointing them to gswiki.  However, disabling them by adding an additional h in front of the URLs.&lt;br /&gt;
&lt;br /&gt;
=== Creature Deletion ===&lt;br /&gt;
Since I didn&#039;t notice there was already a &amp;quot;putrified Citadel herald&amp;quot; and it was a misspelling of the actual creature name...can a Sysop please delete the page that I created today for &amp;quot;Putrefied Citadel herald&amp;quot; and move &amp;quot;Putrified Citadel herald&amp;quot; to the &amp;quot;putrefied&amp;quot; spelling? [[User:DRIZZT-12|Adam]] &amp;lt;sup&amp;gt;[[User talk:DRIZZT-12|talk]]&amp;lt;/sup&amp;gt; 21:24, 16 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Done. [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 08:09, 24 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Thank you! [[User:DRIZZT-12|Adam]] &amp;lt;sup&amp;gt;[[User talk:DRIZZT-12|talk]]&amp;lt;/sup&amp;gt; 18:40, 24 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
===Warrior: Guard and Protect===&lt;br /&gt;
Could someone put up a page with the known info about the guard and protect ability that warriors have?[[User:WELCHA|Andreas]] 14:47, 11 February 2009 (EST)&lt;br /&gt;
:[[Warrior#Guard and Protect|16 months later]]... [[User:PFLATS|PFLATS]] 23:41, 5 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
===Cleanup Weapon Bonding===&lt;br /&gt;
I added a table with the messaging/effects/etc I had on [[Weapon Bonding]], but it&#039;s ugly.  I invite you to make it look better. [[User:PFLATS|PFLATS]] 03:50, 24 November 2008 (EST)&lt;br /&gt;
===Minotaurs / Yetis Update Request===&lt;br /&gt;
Minotaurs and krag yetis on the [[Wehntoph]] are no longer around level 25 (less for yetis). These pages need to be updated to reflect their new levels accordingly, which may range from 80-90 or so. I&#039;d do it myself, but I don&#039;t know their new levels. Anyone willing? -[[User:MYRMIDON1011|Quillus]] 17:44, 4 August 2008 (EDT)&lt;br /&gt;
: Most of them looked fine to me, but I updated the BCS status and linked to the saved posts about the changes.  All of the levels were up on the play.net bestiary. ~ [[User:MILQUETOAST|Becca]] 19:53, 10 December 2008 (EST)&lt;br /&gt;
===Left-side Navigation===&lt;br /&gt;
Could we possibly add a &amp;quot;Creatures&amp;quot; category under the &amp;quot;gemstone&amp;quot; heading and have it link to https://gswiki.play.net/mediawiki/index.php/List_of_creatures_by_level ? Then someone coming to Krakiipedia to look up information on a certain creature could go directly to list a of all the creatures by level and find it MUCH easier than trying to use the search feature of the wiki to find it. [[User:DRIZZT-12|Adam]] &amp;lt;sup&amp;gt;[[User talk:DRIZZT-12|talk]]&amp;lt;/sup&amp;gt; 18:58, 1 August 2008 (EDT)&lt;br /&gt;
: I added a link to the [[:Category:Creatures]].  Also, please make sure to add requests below the request list section, and not above the example.  ;)  [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 17:13, 3 August 2008 (EDT)&lt;br /&gt;
: Oh yeah, sorry about that. That would have been helpful (putting it above the section).  Thanks a lot for the creatures nav add to the sidebar. [[User:DRIZZT-12|Adam]] &amp;lt;sup&amp;gt;[[User talk:DRIZZT-12|talk]]&amp;lt;/sup&amp;gt; 18:00, 3 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Page-name change request===&lt;br /&gt;
(First, I&#039;d like to say that it seems counter-intuitive to add new requests here at the top, but okay, I&#039;ll follow directions.)  The page for &amp;quot;Sonic Weapon Song (1012)&amp;quot; is incorrectly named &amp;quot;Sonic Blade Song (1012)&amp;quot;; I finally realized that fact after having been editing several of the Bard list for the last week or so.  The mnemonic has been correct, but when I updated the list navigation pane the link broke.  Can the name of the page be changed?  Thanks!  [[User:KRAKII|Krakii]] 11:45, 23 July 2008 (EDT)&lt;br /&gt;
:Learned something new; the &amp;quot;redirect&amp;quot; feature.  Nifty. [[User:KRAKII|Krakii]] 14:19, 23 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Okay... A real request ===&lt;br /&gt;
Not that my previous request wasn&#039;t a &amp;quot;real&amp;quot; request, albeit ignored.  This request has less to do with admins and more to do with [[Combat Maneuvers]].  There&#039;s a huge list of combat maneuvers that need to be fleshed out.  I&#039;d like those to be our next major focus, followed by finishing up the spell lists, namely [[Minor Elemental]] spells.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 01:36, 21 October 2006 (EDT)&lt;br /&gt;
:Two years later, but I finally made all the links blue.  It&#039;s basically just the template and the info from play.net, and messaging if I have access to the maneuvers, but it will make it much much easier to add any info now that the pages actually exist.  Shame on you all for making the least mechanically-inclined person do it! ~ [[User:MILQUETOAST|Becca]] 19:53, 10 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== A [[Main Page]] request! ===&lt;br /&gt;
[[Image:Gs4play.gif|thumb|GemStone IV &#039;play&#039; button]]&lt;br /&gt;
Here&#039;s one for you, Ollie.  The main page really should have a banner displaying the GemStone IV logo.  Given that we&#039;re one of the best, if not the best, sources of information about GemStone IV on the intarweb, shouldn&#039;t we be listed on the [http://www.play.net/gs4/info/links/ links page] on Play.net?  In order to be listed there, we will need that play button on the main page. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 20:35, 12 August 2006 (EDT)&lt;br /&gt;
:&amp;quot;Internets&amp;quot; is the word you are looking for there.  As in, &amp;quot;We are the best source of information on the internets.&amp;quot; [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 13:57, 13 August 2006 (EDT)&lt;br /&gt;
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=== Criticals ===&lt;br /&gt;
I don&#039;t mean to take precidence away from the previous article (Which I feel does deserve some attention and does carry weight), but I&#039;d like to request aid in the [[Critical randomization]] article, as I cannot confirm how accurate that information is at the moment (due to a lack of an account in addition to the inability to find any sources for this information).  If someone could do me the favor of finding a source or requesting the information on the boards for me, I&#039;d greatly appreciate it.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 01:29, 4 August 2006 (EDT)&lt;br /&gt;
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===Power to the users?===&lt;br /&gt;
Hey, I just set up my own mediawiki for something else, and found out all kinds of neat things, like...  You know, it&#039;s not that hard to make a site easily navigable.  The only way that&#039;s remotely efficient to get to pages is to know them already (since I know them and have edited them) or are in the recent changes.  I&#039;ve gotten many complaints from people that it&#039;s really hard to find stuff you want to find on KP and this is due to clumsy navigation (at best) and...  There&#039;s nothing we can do about it.  This is of course due to the fact that only a couple people can actually edit important pages.  Now, I&#039;m not asking for any Tom, Dick, or Candor off the street te be able to edit pages like MediaWiki:Sidebar or the main page, but you know, we all have play.net accounts...  And...  Could probably behave.  If not, we can vote to ban them or our dictator could probably ban them if they misbehave so much.  Short version:  Can we registered (and maybe even only us with a long history of responsible edits) users edit more of the content/back end of the mediawiki?[[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 23:30, 2 August 2006 (EDT)&lt;br /&gt;
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: I don&#039;t plan on adding to the ranks of SysOps any time in the forseeable future.  If someone feels something should be added to the sidebar or the main page, that&#039;s what this requests page is for. - [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 11:24, 4 August 2006 (EDT)&lt;br /&gt;
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Alright, well I think the sidebar would be much more useful if it looked like this:&lt;br /&gt;
* Krakiipedia&lt;br /&gt;
** Category:Profession|Professions&lt;br /&gt;
** Category Races_and_Cultures|Races and cultures&lt;br /&gt;
** Special:Categories|Categories&lt;br /&gt;
** Category:Basic_mechanics|Basic mechanics&lt;br /&gt;
** Magic|Magic&lt;br /&gt;
** Krakiipedia:Requests|Requests&lt;br /&gt;
** Help:Style|Style Guide&lt;br /&gt;
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If you&#039;d like me to discuss why, I&#039;d be glad to.&lt;br /&gt;
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And while I&#039;m making this request, I might as well ask that the main page be updated at least once per quarter, and better, maybe weekly or daily.  Information like that on a splash page needs to be dynamic or else it becomes invisible.  Also, would you go ahead and make pages for: [[Elven Empire]] [[Undead]] [[House Chesylcha]], [[Mental Lore, Transformation]], [[Minor Mental]], [[Savant Base]], [[Breakage]], [[Race]], [[Mental]], [[Major Mental]], [[Treasure system]], [[Lornon]], [[Ta&#039;Nalfein]], [[WAVE (verb)]], Monk Base, [[Rhoska-tor]], [[Elemental Blade (411)]], [[Lorminstra]], [[Holy Receptacle (325)]], [[Silvean Rashere]]?  Those are at the top of the [[Special:Wantedpages|wanted pages]] list.  Thanks.  If only there were a feature so that users could do things like keep the main page dynamic or make pages like this...  I&#039;ll google around.  [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 13:31, 4 August 2006 (EDT)&lt;br /&gt;
:&amp;lt;i&amp;gt;Note: what I&#039;d actually really like here is the ability to edit the main page, in case that&#039;s not clear&amp;lt;/i&amp;gt;&lt;br /&gt;
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: No one has been nominating featured articles or growing pains articles, and thus they have not been updated.  Nothing else on the main page really needs update, and I don&#039;t see anything particularly pertinent to be included on the main page.  Again, if something really needs to be added to he main page, a request can be made.  As for the missing articles, anyone is quite capable of creating new articles.  You don&#039;t need a SysOp for that.  Just click on the link and start typing. - [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 18:40, 5 August 2006 (EDT)&lt;br /&gt;
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Yeah, I think we&#039;d have to become a GM first to get SysOp privileges, buddy. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 21:01, 4 August 2006 (EDT)&lt;br /&gt;
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:Hmmm, and of course, that&#039;s the only way to get my username to be not ALLCAPS.  Oh well, next stop on my world domination tour: becoming a GM. [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 21:36, 4 August 2006 (EDT)&lt;br /&gt;
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I admit that I&#039;m rather fond of lowercase letters. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 04:10, 5 August 2006 (EDT)&lt;br /&gt;
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:Thanks for the change, Oliver.  Another request, though, could you link the sidebar to the [[Magic]] page, and not the [[:Category:Magic]] page?  [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 20:06, 5 August 2006 (EDT)&lt;br /&gt;
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Though, I&#039;ve a quick question.  Would it really affect the integrity of KP to make someone else an administrator?  It is clear that there are a number of users that make active and beneficial edits to this Wiki and have done so reliably.  Making them admins would only increase their ability to continue to make beneficial edits to this project.  Let me reiterate:  There are people with proven track records that clearly would not abuse the priviledge of administrator access.  Why keep them from it?  Though, it has been made clear that I am not to be trusted, but someone else might think it an honor.  It&#039;d also be nice to have an admin that actually, you know, responds to my requests, like the one about the main page.  Seeing as this is the second time I&#039;ve made that request, I&#039;d like to know why no one has done anything with it.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 17:52, 16 August 2006 (EDT)&lt;br /&gt;
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:I&#039;ll chime in on this topic.  Well, I&#039;m new here.  In fact, I made my username a while ago (probably at least 6 months ago), but never edited.  This was due to what I felt were draconian policies toward users.  In my past wiki experience, no usernames or registration was required, and absolutely not a single page was protected.  We had a spam clean-up bot that did an awesome job, and otherwise we just monitored the recent changes.  I don&#039;t see the point in having a wiki if you restrict it so much.  I&#039;m an admin on www.wikipaltz.com, and thats how we do things there, and it works great.  So, to be clear, I don&#039;t think there should be any required usernames, or any application or approval process, it just turns people off.  I also don&#039;t think anything at all should be protected (minus the back-end type stuff, of course).  Opinions? --[[User:SUGARBOY234554|SUGARBOY234554]] 03:35, 23 September 2006 (EDT)&lt;br /&gt;
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I think that Ollie enjoys pretending that we&#039;re little children that are incapable of editing and maintaining this particular Wiki without his iron-fist style supervision.  It&#039;s silly, and I admit a rather large amount of displeasure with him for it.  For example, in our IRC channel, Ollie doesn&#039;t moderate it, yet, we cannot control our own ops and cannot change the topic without help from him or the select two that he&#039;s trusted with ops priveledges... who don&#039;t even use the IRC channel, anymore.  I cannot think of a logical reason for why he would treat us like this. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 13:12, 23 September 2006 (EDT)&lt;br /&gt;
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:Well, ya know what? Fuck &#039;im, and this wiki.  I&#039;ll take my wikisavvy [http://www.gs4.org/modules/mediawiki/index.php/Main_Page here], a GSIV wiki that needs a lot of help.  Ollie, I request that my account be deleted, and that all input I&#039;ve had on your wiki be deleted.  This is the courtesty that wikipedia gives, and I hope you do the same for us lowly users.  Hope to see you all at the other wiki.  --[[User:SUGARBOY234554|SUGARBOY234554]] 13:35, 23 September 2006 (EDT)&lt;br /&gt;
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The whole &amp;quot;GM&#039;s are the only admins and everyone else is just a baby who can&#039;t hardly be trusted to even shit in the right place&amp;quot; thing really really really bothers me.  It&#039;s why I&#039;ve not done any work here lately, though it sorely needs to be done and I&#039;d like to do it.  When Mestys was able to come in and (having made like 2 edits in his life) changed the sidebar back to have the User List link, which is pretty much the dumbest link ever and not really helpful or informative to anyone who is using the page for information, because he is a GM I was really bothered.  It&#039;s just stupid these little things that are done to remind us that we are mere users/players while they are teh uber GM&#039;s.  Seriously, I&#039;d love it if Oliver could get over his specialness and either relax the restrictions on what mere users can do or let the people that contribute actively and have track records of being consistent and &amp;quot;good&amp;quot; in their editing be Admins.  The IRC channel business is absolutely retarded as well.  [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 13:43, 23 September 2006 (EDT)&lt;br /&gt;
::I&#039;m seeing a lot of chaffing at the bit in this thread.  I&#039;ll address several topics brought up in this discussion.*The Admin issue - Yes, places like Wikipedia have many admins and editors routinely can ask to be made such and are elected.  Yet, it took a couple years or so before Wikipedia adopted the admin system that it has today.  On top of that, and I think the real important issue, Wikipedia has tens of thousands of editors.  I think KP has under ten?  I just feel that it might sew more disgruntlement among the other editors if one person was made Admin out of this small group, than none at all.  In my time here, I haven&#039;t been in a situation where having Admin abilities were required.  Thats just me, though.&lt;br /&gt;
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::Editor qualification - What does it do?  It makes you wait about 24 hours to start editting.  What does this affect? The random passerby adding something on the spur of the moment.  I think it would be great to have the process sped up to as instantaneous as possible, but it does ensure that those who know Gem best are the ones editting KP.  And on the rare occurrence there&#039;s someone who has played Gem considerably, but currently does not have an account, well, perhaps something could be implemented where present editors could vouch for that person.  As is, this is not really that big a deal.  Those affected by it are those who&#039;s attention is lost over the time that it takes to sign up. &lt;br /&gt;
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::That other Wiki. They lift material, without citing it, directly from Gem documentation.  Thats certainly nothing that Wikipedia approves of.  So for those thinking of going there to work, you might want to fix that. :)  &lt;br /&gt;
:[[User:REBELAT|Rail]] 09:17, 24 September 2006 (EDT)&lt;br /&gt;
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::: I&#039;ve continued to streamline the account request process as much as I could over the short life of KP so far, and its current implementation is steps above and beyond what was originally in place.  I&#039;ve looked into a completely automated system, which was the original goal, but just haven&#039;t had time to explore the MediaWiki software in enough detail to manage it.  Activating confirmed accounts is part of my morning KP ritual, and one of the first things I do in my day.&lt;br /&gt;
::: [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 16:18, 26 September 2006 (EDT)&lt;br /&gt;
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I don&#039;t much care about becoming an Admin, myself, but I would like it a lot better if Ollie would communicate with us when he won&#039;t grant a given request, or if he justified the reasons for the restrictions in certain areas.  Let me sum up the reasons for my discontent:  Why won&#039;t he add KP to the Simutronics Player Sites list?  Why is the Main Page locked while the Wiki has account-limited access?  Why can&#039;t we change the topic in the IRC channel?  What happens if someone disruptive joins the public IRC channel without someone to kick or ban said person?  Why does he have to make it so that him and two select others that never touch these projects have the power to make these changes when those of us that actually use it cannot have the same power?  If Ollie, Ildran, or Mestys were active editors of KP, I couldn&#039;t complain at all about the choice of admins.  If Ollie, Jen, and Ted were active visitors to the IRC channel, I couldn&#039;t complain about the lack of ops access or the inability to change the topic.  Here is where the problem lies, my friend.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 13:07, 24 September 2006 (EDT)&lt;br /&gt;
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: The main page is protected for the same reason any other page is protected.  There shouldn&#039;t be any reason to ever edit it.  As for my activity, I read KP every morning, and generally check it once or twice a day after that.  I read over most if not all of the contributions made each day, though I don&#039;t have time to write articles myself.  When requests are posted, I consider them, and take action how I see fit.  As long as I am paying to keep this site existent out of my own pocket, I will administer it as such.&lt;br /&gt;
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: I had a vision for KP since I conceived the idea, and invite others to come and take part in it, but it&#039;s still very much my personal vision.  If you do not agree, then you are welcome to voice your opinions, but I am under absolutely no obligation to agree with them.  I will continue to define policy for KP as I see necessary to ensure KP adheres to my vision for it.  If, in the end, that drives editors away, then I suppose that is my loss.  However, it is one I am willing to take.&lt;br /&gt;
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: That being said, not everything is a cut and dry as one might perceive.  KP is a fairly unique site among other &#039;player&#039; sites, in that it is run and paid for by a GameMaster.  As such, it is bound by policies I have to adhere to by being a GameMaster and having the privilage to create and run such a site.&lt;br /&gt;
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: The IRC related issues, which really have no place here in the first place, could have been solved with a simple message on AIM.&lt;br /&gt;
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: [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 16:18, 26 September 2006 (EDT)&lt;br /&gt;
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You know, I suddenly find myself without reason to bitch.  May the editing of KP continue!  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 18:07, 26 September 2006 (EDT)&lt;br /&gt;
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: Though, users like [[User:SUGARBOY234554|SUGARBOY234554]] and [[User:EDWARDRIMKUS|EDWARDRIMKUS]] (April) would likely want the privilege to change their user names without having to pay a fee to Simutronics.  Additionally, I&#039;m quite certain that all of us non-GMs would love to have non-capped user names.  I suppose making capped usernames makes the automation a bit simpler, or something, but it is quite visually unappealing.  Of course, visual appeal is one of the key points of an encyclopedia, since, you know, they are works of art.  Heh.  I am aware that usernames don&#039;t appear in the main articles.  The purpose of that last point was, more or less, humor. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 18:44, 26 September 2006 (EDT)&lt;br /&gt;
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===Missing Skills===&lt;br /&gt;
I&#039;d like to see the skills filled out.  These are still missing: [[Shield Use]], [[Multi Opponent Combat]], [[Physical Fitness]], [[Magic Item Use]], [[Spirit Mana Control]], [[Spiritual Lore, Blessings]], [[Spiritual Lore, Religion]], [[Spiritual Lore, Summoning]], [[Mental Lore, Divination]], [[Mental Lore, Manipulation]], [[Mental Lore, Telepathy]], [[Mental Lore, Transference]], [[Mental Lore, Transformation]], [[Survival]], [[Swimming]], [[First Aid]], and [[Pickpocketing]].  Now, this isn&#039;t a push, or anything.  I&#039;d like to see these filled out by someone who is truly interested in writing these.  Obviously, I&#039;ll work on them eventually, myself, but help is always welcome.  Also, anyone is welcome to work on my &amp;quot;To Do&amp;quot; list under my user page.  It&#039;s seen, well, a LOT of additons.  Seems the more I finish, the more I have to do!  -[[User:BELATHUS|Belathus]] 21:12, 26 March 2006 (PST)&lt;br /&gt;
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===&amp;quot;navigation&amp;quot; list===&lt;br /&gt;
Any chance that we could get the &amp;quot;category&amp;quot; list added to the navigation pane in the lefthand margin?  Currently, you have to go to the Main Page and then click on the link about halfway down that.  Thanks!  [[User:KRAKII|Krakii]] 06:56, 26 January 2006 (PST)&lt;br /&gt;
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: I&#039;ll look into it when I get a chance.  I&#039;m not ever sure where it&#039;s generated.  :grins:  I was also thinking the front page should have a bit of an extended offering of initial navigation options.  Was thinking of something like three to four encompassing categories, something like World, Mechanics, Player Lore, with a list of a few (maybe random) articles from each category below it.  Maybe even snippets from some of the articles as a kind of &#039;featured article&#039;.  It&#039;s a thought for the future anyway. - [[User:Anshou|Oliver]] 07:05, 26 January 2006 (PST)&lt;br /&gt;
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: Figured it out!  You&#039;ll notice a bunch of snazzy new stuff over there on the left-hand side of KP.  Leave suggestions of what we should include there. - [[User:Anshou|Oliver]]&lt;br /&gt;
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===Planar Shifting===&lt;br /&gt;
Ildran, could you renumber the Planar Shifting saved posts from 1-9 to instead be 01-09?  In this way, they will all appear in a nice, sensible order rather than jumping from 1 to 11 to 2 to 3 et cetera.  Thanks!  [[User:KRAKII|Krakii]] 12:06, 11 January 2006 (CST)&lt;br /&gt;
: Not Ildran, but it&#039;s done.  ;)  Big pain in the ass it was too.  Freakin&#039; category listing wouldn&#039;t update after the moves/deletes.  :(  [[User:Anshou|Anshou]] 12:30, 11 January 2006 (CST)&lt;br /&gt;
:: Sorry about that. Didnt know there were going to be that many when I got started. Will try to be aware in the future. [[User:ULTHRIPE|ULTHRIPE]] 00:24, 12 January 2006 (CST)&lt;br /&gt;
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===Pickpocketing===&lt;br /&gt;
What stats and skills (other than PP and perception) that play into it? [[User:WELCHA|WELCHA]] 12:39, 7 January 2006 (CST)&lt;br /&gt;
:I&#039;m not sure if I&#039;ve stated that before.  If I have, then someone would be able to post it up here, but if I haven&#039;t, then the boards would be the proper place to request that kind of information.  This shouldn&#039;t be the place where people go to get original information from GMs, since it&#039;s not an official site. [[User:Ildran|Ildran]] 14:40, 7 January 2006 (CST)&lt;br /&gt;
::Was more looking to see a general overview of pickpocket with those specific questions included.  I&#039;d assume someone out there has written up a &amp;quot;guide&amp;quot; or &amp;quot;overview&amp;quot; of some sort that includes that kind of information.  Perhaps not. [[User:WELCHA|WELCHA]] 15:14, 7 January 2006 (CST)&lt;br /&gt;
:::Yeah, I don&#039;t think anyone has since PP changed for GS4, both because pickpocketing is something that people try not to draw attention to and because we&#039;ve never released that information. [[User:Ildran|Ildran]] 19:34, 7 January 2006 (CST)&lt;br /&gt;
::::Now someone has.  Though, it took me a while to get around to asking, my most recent request kinda prompted the question. -[[User:BELATHUS|Belathus]] 22:45, 29 March 2006 (PST)&lt;br /&gt;
===Guild Maps===&lt;br /&gt;
I just made a map of the wizard guild in the landing, and can&#039;t find any place that it would be appropriate.  Perhaps a maps section?  or a wizard guild section could be started [[User:ALKALOIDS|ALKALOIDS]] 11:32, 29 January 2006 (PST)&lt;br /&gt;
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: I&#039;d say include it at [[Wizard Guild (Wehnimer&#039;s Landing)]].  Each guild is different enough that it makes enough sense to have a separate article for each linked from the main [[Wizard Guild]] article.  you can upload the map to KP over on the left, the [[Special:Upload|Upload file]] link.  Also, just FYI, this would most likely have been better at the [[Krakiipedia:Village pump|Village Pump]] rather than the requests page.  [[User:Anshou|Oliver]] 11:26, 30 January 2006 (PST)&lt;br /&gt;
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:: So, I planted some basic architecture over in [[:category:Profession Guilds|Guilds]]. Let me know if the sub-categorization is superflous, I tried to emulate the style which I observed over in [[:category:Spells|Spells]]. [[user:ULTHRIPE|Ulthripe]] 00:47, 1 February 2006 (PST)&lt;br /&gt;
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:::I&#039;ve learned how to make maps and just completed one for the Cleric&#039;s Guild but there isn&#039;t any link here for that Guild (too new maybe). I might create more if I can figure out how to share them. If anyone wants to create a link to the map, the url is https://home.comcast.net/~pimbrooke/IMT-ClericGuild.gif  [[User:TASCHNERS|TASCHNERS]] 00:20, 28 January 2008 (EST)&lt;br /&gt;
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===Organizations and Societies category===&lt;br /&gt;
Could we get a category added for a combined subcat listing of houses, orders and societies?  My main goal is to have a place to put the order of Lorekeepers info, but it could also be where information on PROs, houses, voln and col go.  - [[User:REN|Ren]] 3:22, 6 Febuary 2006 (EST)&lt;br /&gt;
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: [[:Category:Societies]] already exists it looks like.  In any case, categories don&#039;t have to be explcitly created.  You just include &amp;lt;nowiki&amp;gt;[[Category:{categoryname}]]&amp;lt;/nowiki&amp;gt; in an article, and the software handles everything else.  I&#039;d suggest CHEs and PROs being separated into their own categories, probably named [[:Category:CHE|:Category:Cooperative Houses of Elanthia]] and [[:Category: Meeting Hall Organizations|:Category:Player-Run Organizations]] respectively.  These categories should probably be subcategories of [[:Category:World]].  I think a [[societies]] article exists already as well, could use one for [[Cooperative Houses of Elanthia]] and [[Player-Run Organizations]].  If you want a page for the [[Order of Lorekeepers]], just make it there and include it in the world category I guess.  I&#039;m not sure if we really need a single encompasing category to contain all. - Oliver ([[User:Anshou|User]] | [[User talk:Anshou|Talk]]) 14:59, 6 February 2006 (PST)&lt;br /&gt;
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I&#039;d love to see the CHE influence system added here.  - Ozias&lt;br /&gt;
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===Staff List===&lt;br /&gt;
The last staff list has rolled off the boards, and I can&#039;t for the life of me find one.  Is it possible to get a list of the known GM staff posted? [[User:Xygon|Xygon]] 11:08, 23 January 2007 (PST)&lt;br /&gt;
:Someone posted the list from last year just a couple weeks ago, I believe in the Discussion on Goals for 2007 topic. [[User:REBELAT|Rail]] 14:27, 23 January 2007 (EST)&lt;br /&gt;
:Found it [http://www.play.net/forums/messages.asp?forum=102&amp;amp;category=8&amp;amp;topic=5&amp;amp;message=60 Right here.]  [[User:REBELAT|Rail]] 14:30, 23 January 2007 (EST)&lt;br /&gt;
:I put the [[Gemstone IV staff list]] up here a few months ago...I&#039;ve already had to edit it a whole bunch. I thought about keeping a list of former GMs somewhere, and what they had hands in, but...I guess that&#039;s what the history thingee is for. ~ [[User:MILQUETOAST|Becca]] 19:53, 10 December 2008 (EST)&lt;br /&gt;
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===Cities and Towns===&lt;br /&gt;
Currently, there are two categories for these.  Do you think it&#039;ll be better off to combine them into one category so all of the city/towns are in one category/page? [[User:ODINSON|ODINSON]] 04:24, 17 February 2007 (EST)&lt;br /&gt;
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: Yes, I believe they should be combined.  Additionally, new requests should be placed on the top of this page. Oh, and welcome to Krakiipedia! - [[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 17:23, 17 February 2007 (EST)&lt;br /&gt;
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:: As is indicated by the descriptive text of [[:Category:Towns]], that particular category is only for player-accessible (i.e. areas implemented in the game that are mechanically considered a town.)  The cities category is for, as one would expect, cities.  You&#039;ll note that places like Wehnimer&#039;s Landing and Icemule Trace aren&#039;t included in the cities category, as they are not nearly large enough to qualify for that name.  Basically, the Towns category already has every article it should ever have included in it, baring the addition of new town or town-like areas to GemStone.  I&#039;m not sure why the [[Citizenship]] article is in the towns category, but I&#039;ll find a better place for it.  [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 10:38, 18 February 2007 (EST)&lt;/div&gt;</summary>
		<author><name>THYSON</name></author>
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