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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-05-15T22:54:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=254801</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=254801"/>
		<updated>2026-03-17T04:26:56Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Guild/Orders Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;House Daingneach Onoir is a bastion for those who practice the ways of Honor. We are dedicated to teaching the ideals of Honor; prowess, justice, loyalty, defense, courage, faith, humility, largesse, nobility, and franchise. Our organization strives to lead by example, and to provide clout and purpose to the titles of &amp;quot;Lord&amp;quot; and &amp;quot;Lady&amp;quot;. If you count yourself among the Honorable, we invite you to attend our meetings on the 15th and 30th of each month at 9 PM as the elves tell time. Meet us at the fortress located on the Coastal Cliffs just northwest of Wehnimer&#039;s Landing. We&#039;re recruiting new members, and look forward to seeing you there! &lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| (&#039;&#039;vacant&#039;&#039;) - Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - The Guild of Merchants &lt;br /&gt;
|-&lt;br /&gt;
|Lady Sage&lt;br /&gt;
|Augustinia (interim) - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lady Justicair&lt;br /&gt;
|Sirona (interim) - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian &lt;br /&gt;
|Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian&lt;br /&gt;
|Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;)  Master Explorer - Adventures Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lady Loominary&lt;br /&gt;
|Tearieyes - Guild of the Loom&lt;br /&gt;
|-&lt;br /&gt;
|(in progress)&lt;br /&gt;
|Order of the Hallowed Anchor&lt;br /&gt;
|-&lt;br /&gt;
|(currently inactive)&lt;br /&gt;
|(currently inactive) - Knights Marshall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Code of Chivalry==&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=253432</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=253432"/>
		<updated>2026-02-17T02:53:05Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Guild/Orders Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;House Daingneach Onoir is a bastion for those who practice the ways of Honor. We are dedicated to teaching the ideals of Honor; prowess, justice, loyalty, defense, courage, faith, humility, largesse, nobility, and franchise. Our organization strives to lead by example, and to provide clout and purpose to the titles of &amp;quot;Lord&amp;quot; and &amp;quot;Lady&amp;quot;. If you count yourself among the Honorable, we invite you to attend our meetings on the 15th and 30th of each month at 9 PM as the elves tell time. Meet us at the fortress located on the Coastal Cliffs just northwest of Wehnimer&#039;s Landing. We&#039;re recruiting new members, and look forward to seeing you there! &lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| (&#039;&#039;vacant&#039;&#039;) - Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Merchants Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lady Sage&lt;br /&gt;
|Augustinia (interim) - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lord Justicair&lt;br /&gt;
|Sirona (interim) - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian &lt;br /&gt;
|Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian&lt;br /&gt;
|Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;)  Master Explorer - Adventures Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lady Master Seamster&lt;br /&gt;
|Tearieyes - Guild of the Loom&lt;br /&gt;
|-&lt;br /&gt;
|(in progress)&lt;br /&gt;
|Order of the Hallowed Anchor&lt;br /&gt;
|-&lt;br /&gt;
|(currently inactive)&lt;br /&gt;
|(currently inactive) - Knights Marshall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Code of Chivalry==&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=253409</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=253409"/>
		<updated>2026-02-16T04:20:16Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Guild/Orders Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;House Daingneach Onoir is a bastion for those who practice the ways of Honor. We are dedicated to teaching the ideals of Honor; prowess, justice, loyalty, defense, courage, faith, humility, largesse, nobility, and franchise. Our organization strives to lead by example, and to provide clout and purpose to the titles of &amp;quot;Lord&amp;quot; and &amp;quot;Lady&amp;quot;. If you count yourself among the Honorable, we invite you to attend our meetings on the 15th and 30th of each month at 9 PM as the elves tell time. Meet us at the fortress located on the Coastal Cliffs just northwest of Wehnimer&#039;s Landing. We&#039;re recruiting new members, and look forward to seeing you there! &lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| (&#039;&#039;vacant&#039;&#039;) - Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Merchants Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lady Sage&lt;br /&gt;
|Augustinia (interim) - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lord Justicair&lt;br /&gt;
|Sirona (interim) - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian &lt;br /&gt;
|Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian&lt;br /&gt;
|Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;)  Master Explorer - Adventures Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lady Master Seamster&lt;br /&gt;
|Sirona - Guild of the Loom&lt;br /&gt;
|-&lt;br /&gt;
|(in progress)&lt;br /&gt;
|Order of the Hallowed Anchor&lt;br /&gt;
|-&lt;br /&gt;
|(currently inactive)&lt;br /&gt;
|(currently inactive) - Knights Marshall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Code of Chivalry==&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=253408</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=253408"/>
		<updated>2026-02-16T04:02:27Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Guild/Orders Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;House Daingneach Onoir is a bastion for those who practice the ways of Honor. We are dedicated to teaching the ideals of Honor; prowess, justice, loyalty, defense, courage, faith, humility, largesse, nobility, and franchise. Our organization strives to lead by example, and to provide clout and purpose to the titles of &amp;quot;Lord&amp;quot; and &amp;quot;Lady&amp;quot;. If you count yourself among the Honorable, we invite you to attend our meetings on the 15th and 30th of each month at 9 PM as the elves tell time. Meet us at the fortress located on the Coastal Cliffs just northwest of Wehnimer&#039;s Landing. We&#039;re recruiting new members, and look forward to seeing you there! &lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| (&#039;&#039;vacant&#039;&#039;) - Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Merchants Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lord Justicair&lt;br /&gt;
|Sirona (Interim) - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian &lt;br /&gt;
|Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian&lt;br /&gt;
|Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;)  Master Explorer - Adventures Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lady Master Seamster&lt;br /&gt;
|Sirona - Guild of the Loom&lt;br /&gt;
|-&lt;br /&gt;
|(in progress)&lt;br /&gt;
|Order of the Hallowed Anchor&lt;br /&gt;
|-&lt;br /&gt;
|(currently inactive)&lt;br /&gt;
|(currently inactive) - Knights Marshall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Code of Chivalry==&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=247301</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=247301"/>
		<updated>2025-10-11T19:34:46Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;House Daingneach Onoir is a bastion for those who practice the ways of Honor. We are dedicated to teaching the ideals of Honor; prowess, justice, loyalty, defense, courage, faith, humility, largesse, nobility, and franchise. Our organization strives to lead by example, and to provide clout and purpose to the titles of &amp;quot;Lord&amp;quot; and &amp;quot;Lady&amp;quot;. If you count yourself among the Honorable, we invite you to attend our meetings on the 15th and 30th of each month at 9 PM as the elves tell time. Meet us at the fortress located on the Coastal Cliffs just northwest of Wehnimer&#039;s Landing. We&#039;re recruiting new members, and look forward to seeing you there! &lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| (&#039;&#039;vacant&#039;&#039;) - Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster&lt;br /&gt;
|Nazarr - Merchants Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;) - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lord Justicair&lt;br /&gt;
|Severasse - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian &lt;br /&gt;
|Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian&lt;br /&gt;
|Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master&lt;br /&gt;
|Nazarr - Interim Master Explorer - Adventures Guild&lt;br /&gt;
|-&lt;br /&gt;
|(currently inactive)&lt;br /&gt;
|(currently inactive) - Knights Marshall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Code of Chivalry==&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=247300</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=247300"/>
		<updated>2025-10-11T19:30:25Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right|158x158px]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Lehon&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|Augustinia&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Piietro&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Hammerrhead&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Alayis&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Soliere&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Mischung&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to join the Clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
:1. Display a willingness to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
:2. Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. Serve a probationary period of up to 90 days before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
:4. Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:5. Be inducted by two officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Probationary members will be issued a Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
:You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves.(Please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
:You must attend the Tour of the Wolves Den. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, use the link below to go to our website and fill out an application.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
:I. Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
:II. Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
:III. Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
:IV. Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:V. At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
:VI. Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
:I. Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
:II. Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
:I. The Clan will not tolerate the following behaviors towards other clan members: Taking unwanted aggressive action towards each other whether physical, magical,&amp;lt;br&amp;gt;&lt;br /&gt;
::sexual, financial (theft)or in general handling oneself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
:II. When casting spells or providing other services at an event or in the name of the Black Wolves, members are prohibited from accepting tips. This does not apply&amp;lt;br&amp;gt;&lt;br /&gt;
::to members providing services on their own such as lockpicking, bardsinging, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
:III. The courtyard at the manor is off-limits for doing guild or artisan reps. Such activities should be taken to the back yard.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance&amp;lt;br&amp;gt;&lt;br /&gt;
:I. The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
:II. All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
:III. At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other&amp;lt;br&amp;gt;&lt;br /&gt;
:: plans they have. Following these announcements there will be a question and answer session as time permits.&amp;lt;br&amp;gt;&lt;br /&gt;
:IV. All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
:V. Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
:VI. In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
:Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as&amp;lt;br&amp;gt;&lt;br /&gt;
::forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
:The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair)&amp;lt;br&amp;gt;&lt;br /&gt;
::before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
:The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
:All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
:A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office:&amp;lt;br&amp;gt;&lt;br /&gt;
:Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
:They must attend at least (2) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
:They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
:They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the&amp;lt;br&amp;gt;&lt;br /&gt;
::Blackwolf Channel of the Amunet and/or lnet and will do their best to do this during active hours when other members are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Chairperson&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
*Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
*Creates Committees as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
*Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
*Designates a Second Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Treasurer&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
*Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Other Officers&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
*These duties may include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
**Presiding over Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
**Helping &amp;amp; assisting other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
**Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
**Maintaining Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
**Tracking of probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
**Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
**Planning of events and recording attendance at Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
**Preparing and sending Town Crier messages.&amp;lt;br&amp;gt;&lt;br /&gt;
**Event reporting to HMO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[https://bytebyte88.wixsite.com/black-wolves-den The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=247295</id>
		<title>Willow Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=247295"/>
		<updated>2025-10-11T19:22:40Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Messages and Meetings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Willow hall.jpg|170px|thumb|right|First In - Last Out]]&lt;br /&gt;
&#039;&#039;&#039;Willow Hall&#039;&#039;&#039; is a [[Co-operative Houses of Elanthia]] located just south of [[Wehnimer&#039;s Landing]]. It is oriented towards [[ranger]]s and those of like mind.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Willow Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Lehon (prime)|Lehon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Branch Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Starkitty]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll Keeper&#039;&#039;&#039;&lt;br /&gt;
|[[Gelfander (prime)|Gelfander]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archive Keeper&#039;&#039;&#039;&lt;br /&gt;
|Shaniya&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exchequer&#039;&#039;&#039; &lt;br /&gt;
|Ranpalandil&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auditor&#039;&#039;&#039;&lt;br /&gt;
|[[Augistina (prime)|Augustinia]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Rasti]]&lt;br /&gt;
|President of Judges&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senechal&#039;&#039;&#039;&lt;br /&gt;
|Julenne&lt;br /&gt;
|Event Operations&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concierge&#039;&#039;&#039;&lt;br /&gt;
|(&#039;&#039;vacant&#039;&#039;)&lt;br /&gt;
|Event Operations&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages and Meetings ==&lt;br /&gt;
&#039;&#039;&#039;A message from the officers of Willow Hall:   Your message of the day is:   Effective Charlatos 21, 5124.  Willow Hall meetings will be held on the first and third Saturdays, monthly, at 8:30 pm.  Guests are always welcome.  Bring a friend.  The safest of journeys for everyone.&#039;&#039;&#039;&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
! width=&amp;quot;160;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;220;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;70;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; | Lich #&lt;br /&gt;
! width=&amp;quot;320;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; | Locker &lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Willow Hall (Main) -&lt;br /&gt;
|13037&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Vaalor&lt;br /&gt;
| Dancing Dachre&lt;br /&gt;
|33125&lt;br /&gt;
|Pull statue to enter, pull ring to exit (lockers but no annex).&lt;br /&gt;
|-&lt;br /&gt;
|[[Elven Nations]]. Sylvarraend Tree-house&lt;br /&gt;
|Sylvarraend Tree House just north of town (674)&lt;br /&gt;
|17543&lt;br /&gt;
|Pull trap, go opening. To get out, go opening, turn branch, pull trap again. &lt;br /&gt;
|-&lt;br /&gt;
|Cysaegir&lt;br /&gt;
| Rhyaesdid Hall&lt;br /&gt;
|33128&lt;br /&gt;
|From entrance, go stairway, go arch, north, go velvet curtain.&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Illistim&lt;br /&gt;
|The Lost Home, Fraendel Court&lt;br /&gt;
|193&lt;br /&gt;
|Turning house pin teleports you to the treehouse in Sylvarraend. Leaving, though, puts you back at 193, still inTa&#039;Illistim.&lt;br /&gt;
|-&lt;br /&gt;
|Zul Logoth&lt;br /&gt;
|Rockslinger&#039;s Relocation Service, Sapphire Tunnel&lt;br /&gt;
|1000&lt;br /&gt;
|Go door, go corridor, s, s, w, w, w, w, w. go Willow Hall arch (33130).&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]], environs west&lt;br /&gt;
|Willow Lodge&lt;br /&gt;
|29802&lt;br /&gt;
|;go2 willow lodge  &lt;br /&gt;
Three north of the path to Willwaw Hall, go icy path. Go lodge for lockers, go shanty for fishing.&lt;br /&gt;
|-&lt;br /&gt;
|Solehaven&lt;br /&gt;
|Bayside Road Warehouse&lt;br /&gt;
|1477&lt;br /&gt;
|Go warehouse, e, go stairs, n, n, n, n, go door (32962).&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Rest&lt;br /&gt;
|Dark Alley&lt;br /&gt;
|10851&lt;br /&gt;
|Go double doors, e, down, n 8 times (23207).&lt;br /&gt;
|-&lt;br /&gt;
|Kraken&#039;s Fall&lt;br /&gt;
|Inking Den&lt;br /&gt;
|28871&lt;br /&gt;
|Go door, go ne 8 times,go laquered white door.&lt;br /&gt;
|-&lt;br /&gt;
|Teras Isle&lt;br /&gt;
|Bentock&#039;s Adventurer&#039;s Rest&lt;br /&gt;
|1933&lt;br /&gt;
|Go Rest, e, e, e, e, n, n, n, go amber arch (33134), look in bookcase, pull tome, go curtain. Pull lever to exit Lounge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bylaws, Charter, and Joining Information==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;This information can be found at https://bytebyte88.wixsite.com/willow-hall/bylaws&lt;br /&gt;
We thank you for your interests in Willow Hall - Cooperative Houses of Elanthia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
[[File:WHMAP.png |thumbnail|center]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[File:Willow Hall Tour Map.jpg|center|thumb|300x300px|Willow Hall Tour Map 5125]][https://bytebyte88.wixsite.com/willow-hall Website for Willow Hall]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Willow%20Hall/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=246578</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=246578"/>
		<updated>2025-10-01T19:03:17Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;House Daingneach Onoir is a bastion for those who practice the ways of Honor. We are dedicated to teaching the ideals of Honor; prowess, justice, loyalty, defense, courage, faith, humility, largesse, nobility, and franchise. Our organization strives to lead by example, and to provide clout and purpose to the titles of &amp;quot;Lord&amp;quot; and &amp;quot;Lady&amp;quot;. If you count yourself among the Honorable, we invite you to attend our meetings on the 15th and 30th of each month at 9 PM as the elves tell time. Meet us at the fortress located on the Coastal Cliffs just northwest of Wehnimer&#039;s Landing. We&#039;re recruiting new members, and look forward to seeing you there! &lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|(vacant) - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|(vacant) - Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| (vacant) - Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster&lt;br /&gt;
|Nazarr - Merchants Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|(vacant) - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lord Justicair&lt;br /&gt;
|Severasse - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian &lt;br /&gt;
|Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian&lt;br /&gt;
|Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master&lt;br /&gt;
|Nazarr - Interim Master Explorer - Adventures Guild&lt;br /&gt;
|-&lt;br /&gt;
|(currently inactive)&lt;br /&gt;
|(currently inactive) - Knights Marshall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Code of Chivalry==&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=246254</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=246254"/>
		<updated>2025-09-24T17:28:36Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;House Daingneach Onoir is a bastion for those who practice the ways of Honor. We are dedicated to teaching the ideals of Honor; prowess, justice, loyalty, defense, courage, faith, humility, largesse, nobility, and franchise. Our organization strives to lead by example, and to provide clout and purpose to the titles of &amp;quot;Lord&amp;quot; and &amp;quot;Lady&amp;quot;. If you count yourself among the Honorable, we invite you to attend our meetings on the 15th and 30th of each month at 9 PM as the elves tell time. Meet us at the fortress located on the Coastal Cliffs just northwest of Wehnimer&#039;s Landing. We&#039;re recruiting new members, and look forward to seeing you there! &lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|(vacant) - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster&lt;br /&gt;
|Nazarr - Merchants Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|(vacant) - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lord Justicair&lt;br /&gt;
|Severasse - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian &lt;br /&gt;
|Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian&lt;br /&gt;
|Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master&lt;br /&gt;
|Nazarr - Interim Master Explorer - Adventures Guild&lt;br /&gt;
|-&lt;br /&gt;
|(currently inactive)&lt;br /&gt;
|Knights Marshall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Code of Chivalry==&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=240445</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=240445"/>
		<updated>2025-06-21T03:32:37Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;House Daingneach Onoir is a bastion for those who practice the ways of Honor. We are dedicated to teaching the ideals of Honor; prowess, justice, loyalty, defense, courage, faith, humility, largesse, nobility, and franchise. Our organization strives to lead by example, and to provide clout and purpose to the titles of &amp;quot;Lord&amp;quot; and &amp;quot;Lady&amp;quot;. If you count yourself among the Honorable, we invite you to attend our meetings on the 15th and 30th of each month at 9 PM as the elves tell time. Meet us at the fortress located on the Coastal Cliffs just northwest of Wehnimer&#039;s Landing. We&#039;re recruiting new members, and look forward to seeing you there! &lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|Goldstr - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster&lt;br /&gt;
|Nazarr - Merchants Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Janarth - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lord Justicair&lt;br /&gt;
|Severasse - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian &lt;br /&gt;
|Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian&lt;br /&gt;
|Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master&lt;br /&gt;
|Nazarr - Interim Master Explorer - Adventures Guild&lt;br /&gt;
|-&lt;br /&gt;
|(currently inactive)&lt;br /&gt;
|Knights Marshall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Code of Chivalry==&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=240444</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=240444"/>
		<updated>2025-06-21T03:23:21Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;House Daingneach Onoir&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|Goldstr - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster&lt;br /&gt;
|Nazarr - Merchants Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Janarth - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lord Justicair&lt;br /&gt;
|Severasse - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian &lt;br /&gt;
|Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian&lt;br /&gt;
|Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master&lt;br /&gt;
|Nazarr - Interim Master Explorer - Adventures Guild&lt;br /&gt;
|-&lt;br /&gt;
|(currently inactive)&lt;br /&gt;
|Knights Marshall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The house currently meets every 15th and 30th of the month at 9:00 P. M. at their fortress located in the Coastal Cliffs.&lt;br /&gt;
&lt;br /&gt;
==Code of Chivalry==&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=240443</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=240443"/>
		<updated>2025-06-21T03:21:56Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Bylaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;House Daingneach Onoir&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|Goldstr - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Janarth - Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster&lt;br /&gt;
|Nazarr - Merchants Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Janarth - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lord Justicair&lt;br /&gt;
|Severasse - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian &lt;br /&gt;
|Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian&lt;br /&gt;
|Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master&lt;br /&gt;
|Nazarr - Interim Master Explorer - Adventures Guild&lt;br /&gt;
|-&lt;br /&gt;
|(currently inactive)&lt;br /&gt;
|Knights Marshall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The house currently meets every 15th and 30th of the month at 9:00 P. M. at their fortress located in the Coastal Cliffs.&lt;br /&gt;
&lt;br /&gt;
==Code of Chivalry==&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=238145</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=238145"/>
		<updated>2025-05-08T01:42:27Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right|158x158px]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Lehon&lt;br /&gt;
|-&lt;br /&gt;
|Second Chair&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Piietro&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Augustinia&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Hammerrhead&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the heir apparent to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to join the Clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
:1. Display a willingness to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
:2. Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
:3. Serve a probationary period of up to 90 days before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
:4. Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:5. Be inducted by two officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Probationary members will be issued a Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
:You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves.(Please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
:You must attend the Tour of the Wolves Den. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To apply for membership, use the link below to go to our website and fill out an application.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
:I. Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
:II. Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
:III. Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
:IV. Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:V. At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
:VI. Any member may voluntarily resign; however, if a resigned member wishes to return, it must be approved by a majority vote of the Officers Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
:I. Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
:II. Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
:I. The Clan will not tolerate the following behaviors towards other clan members: Taking unwanted aggressive action towards each other whether physical, magical,&amp;lt;br&amp;gt;&lt;br /&gt;
::sexual, financial (theft)or in general handling oneself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
:II. When casting spells or providing other services at an event or in the name of the Black Wolves, members are prohibited from accepting tips. This does not apply&amp;lt;br&amp;gt;&lt;br /&gt;
::to members providing services on their own such as lockpicking, bardsinging, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
:III. The courtyard at the manor is off-limits for doing guild or artisan reps. Such activities should be taken to the back yard.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance&amp;lt;br&amp;gt;&lt;br /&gt;
:I. The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
:II. All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
:III. At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other&amp;lt;br&amp;gt;&lt;br /&gt;
:: plans they have. Following these announcements there will be a question and answer session as time permits.&amp;lt;br&amp;gt;&lt;br /&gt;
:IV. All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
:V. Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
:VI. In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
:Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as&amp;lt;br&amp;gt;&lt;br /&gt;
::forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
:The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair)&amp;lt;br&amp;gt;&lt;br /&gt;
::before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
:The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
:All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
:A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office:&amp;lt;br&amp;gt;&lt;br /&gt;
:Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
:They must attend at least (2) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
:They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
:They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the&amp;lt;br&amp;gt;&lt;br /&gt;
::Blackwolf Channel of the Amunet and/or lnet and will do their best to do this during active hours when other members are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Chairperson&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
*Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
*Creates Committees as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
*Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
*Designates a Second Chair to carry out the duties of the Chairperson is unable or unavailable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Treasurer&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
*Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Other Officers&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
*These duties may include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
**Presiding over Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
**Helping &amp;amp; assisting other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
**Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
**Maintaining Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
**Tracking of probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
**Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
**Planning of events and recording attendance at Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
**Preparing and sending Town Crier messages.&amp;lt;br&amp;gt;&lt;br /&gt;
**Event reporting to HMO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
*[https://bytebyte88.wixsite.com/black-wolves-den The Black Wolves Den Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=237755</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=237755"/>
		<updated>2025-04-28T05:02:11Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Guild/Orders Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;House Daingneach Onoir&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|Goldstr - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Janarth - Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster&lt;br /&gt;
|Nazarr - Merchants Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Janarth - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lord Justicair&lt;br /&gt;
|Severasse - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian &lt;br /&gt;
|Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian&lt;br /&gt;
|Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master&lt;br /&gt;
|Nazarr - Interim Master Explorer - Adventures Guild&lt;br /&gt;
|-&lt;br /&gt;
|(currently inactive)&lt;br /&gt;
|Knights Marshall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The house currently meets every 15th and 30th of the month at 9:00 P. M. at their fortress located in the Coastal Cliffs.&lt;br /&gt;
&lt;br /&gt;
==Bylaws==&lt;br /&gt;
 &lt;br /&gt;
===Section One — Membership===&lt;br /&gt;
Note: Pages, Squires, and Master Squires are all required to attend as many House meetings and events as possible.&lt;br /&gt;
&lt;br /&gt;
====Method One: Pages/Squires====&lt;br /&gt;
Any person of five trainings or more may become a Page to a full Member of this house. Any full Member may take anyone as a Page that meets the minimum training requirements. The manner in which Pages are found is entirely up to the Member, but once the Page becomes a Squire they must join one, and only one, of the Member&#039;s guilds or orders. It is the Mentor&#039;s duty to provide a copy of the new Squire&#039;s history to the Lord/Lady Scribe so that it may be posted in a manner that all full Members, Squires and Pages may access it.&lt;br /&gt;
&lt;br /&gt;
The prospective member, referred to as a Page, is required to study the Talismans of Kai and learn to live by [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]], a process which will continue well into their years as a full Member of the House. Upon doing this, give a brief report on one of the Talismans to the house, with emphasis on what it means to them in the Lands.  After these requirements are met, the new Page will then be inducted as a full Squire or Master Squire of the house.&lt;br /&gt;
&lt;br /&gt;
The Squire must spend at least three (3) months in this capacity, must also be questioned by the house on bylaws or any other aspect of the house, must have turned in their biography and be at least titled in age to be considered for full membership. Once all the above requirements have been met, the Squire&#039;s Mentor may present the Squire to the Lord/Lady Paladin, and request a formal vote be taken, using voting method one, so that the Squire may become a full member.&lt;br /&gt;
&lt;br /&gt;
The Mentor of any Page or Squire may stop the apprenticeship at any time. In this event the Page or Squire may seek a new Mentor, and if one is found, their time as Page or Squire under their old Mentor will be counted towards their requirements. Additionally, the Squire may request of the Lord/Lady Paladin to find them a new Mentor, in the event they feel they are not able to learn what they need from their present Mentor.&lt;br /&gt;
&lt;br /&gt;
====Method Two: Master Squires====&lt;br /&gt;
In the event that a legend over 70 training person wishes to join the house, they may opt for this method instead. They will be treated much the same as a Squire, in that they will have the same rights of a Squire, but are considered Master Squires, and are relieved of most of the menial duties of a Squire. They will also be questioned by the house on bylaws or any other aspect of the house, before they can be voted into full membership. The Master Squire should spend time learning [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]] and demonstrate living by them. The Master Squire&#039;s Mentor shall assign a task that must be completed with or without the help of the Mentor. Upon completion of the task, but not less than 1 month after it being assigned, the Mentor may present the applicant to the Lord/Lady Paladin, and request a vote on them becoming a full member, again using voting method one.&lt;br /&gt;
&lt;br /&gt;
===Section Two — Officers===&lt;br /&gt;
House Daingneach Onoir shall have the following formal officer positions.&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lord/Lady Paladin&lt;br /&gt;
|Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Warlord&lt;br /&gt;
|Co-chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Seneschal&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Scribe&lt;br /&gt;
|Co-secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Tyler&lt;br /&gt;
|Co-treasurer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Terms of office are for life. Any officer may resign from their office at any time. Doing so excludes them from holding any other office for a period of one year. In this instance the Lord/Lady Paladin using voting method two shall call for a vote. Any officer may be removed from their position in the following manners. In the event that an officer is unable to fulfill their duties for a period of at least 3 months, the Lord/Lady Paladin may declare the position vacant, and call for a vote to fill the position using voting method two. Any full member may call for a vote of impeachment against any officer in the house. The impeachment votes are handled under voting method three.&lt;br /&gt;
&lt;br /&gt;
===Section Three — Duties/Rights===&lt;br /&gt;
&lt;br /&gt;
====Pages/Squires====&lt;br /&gt;
* All Squires shall have the right and responsibility to attend our regularly scheduled meetings.&lt;br /&gt;
* They have the right to request a transfer to another Mentor.&lt;br /&gt;
* Their history and names will be included in the house roster.&lt;br /&gt;
* They are to serve only their Mentor, and may not be asked to perform any task in service of the house without the permission of their Mentor.&lt;br /&gt;
* They have the duty to learn all that can be learned of the house history, and goals.&lt;br /&gt;
* They must meet any entrance requirements of their guild.&lt;br /&gt;
* It is the Squires responsibility to make certain they have time to spend in formal training with their Mentor.&lt;br /&gt;
&lt;br /&gt;
====Master Squires====&lt;br /&gt;
* They have the right to attend our regularly scheduled meetings.&lt;br /&gt;
* Their names and histories shall be included in the house roster.&lt;br /&gt;
* They do not serve their Mentor in the same manner as a Squire, and shall not be expected to perform &amp;quot;menial&amp;quot; tasks.&lt;br /&gt;
* They shall be required to perform one task in the service of the house. To be mutually agreed upon by the Mentor and the Master Squire.&lt;br /&gt;
* In addition to this task, they shall be expected to learn the house history, and learn the duties of a full member, including duties of their chosen guild.&lt;br /&gt;
&lt;br /&gt;
====Full Members====&lt;br /&gt;
* Full members have the right to attend all meetings of the House.&lt;br /&gt;
* They have the privilege to take on Squires.&lt;br /&gt;
* If they take on a Squire, they have a duty to spend time with this Squire. And to teach the Squire of the house, its customs, and his/her future role in it.&lt;br /&gt;
* They have the right to vote in all manners described below under section 6&lt;br /&gt;
* They have the right to call for an impeachment of any sitting officer.&lt;br /&gt;
* In the event the house becomes official in Elanthia, they shall have all rights members of other houses in the lands would have. &amp;lt;lockers etc.&amp;gt;&lt;br /&gt;
* The right to request the granting of a charter.&lt;br /&gt;
&lt;br /&gt;
====Officers====&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Paladin&#039;&#039;&#039;: The Lord/Lady Paladin is the chosen leader of the house. As such he/she has virtual dictatorial powers within it. The only things untouchable to the Lord/Lady Paladin are the bylaws. The Lord/Lady Paladin oversees all functions of the house, is our military leader in times of conflict, and provides the direction that the house takes. It is his/her duty to respond to all threads appearing on any &amp;quot;official boards&amp;quot;. He/she may designate others to do this duty, but it is hisher duty to make certain it is done.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Warlord&#039;&#039;&#039;: Second in command, the Lord/Lady Warlord is the strong right arm of the Lord/Lady Paladin. He/she generally handles all day to day activities of the house, and serves in place of the Lord/Lady Paladin in his/her absence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Seneschal&#039;&#039;&#039;: Reporting directly to the Lord/Lady Paladin, the Lord/Lady Seneschal is responsible for all contacts of an official nature. He/she shall have the Lord/Lady Scribe at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Chamberlain&#039;&#039;&#039;: Keeper of the coins for the house, it is the Lord/Lady Chamberlain&#039;s duty to maintain the accounts of the house. He/she shall have the Lord/Lady Tyler at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Scribe&#039;&#039;&#039;: The Lord/Lady Scribes duty is to maintain a history of all information pertinent to the day to day business of the house. He/she serves under the Lord/Lady Seneschal, and also may at times aid him/her in their tasks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Tyler&#039;&#039;&#039;: It falls on the Lord/Lady Tyler to maintain discipline in the ranks of the house. He/she is responsible for enforcing the will of the Lord/Lady Paladin.&lt;br /&gt;
&lt;br /&gt;
===Section Four — Charters===&lt;br /&gt;
To further enhance role-playing, there shall be &amp;quot;orders&amp;quot; within the house. All full members must be a member of at least one order. They may join as many orders as they wish, as long as they meet whatever entrance requirements each order has. An order will be a formation of like thinking members of the house. The formation of an order is done by charter of the Lord/Lady Paladin. Any full member may approach the Lord/Lady Paladin and request a charter to start an order within the house. Before a charter will be granted, the person making it will provide a detailed out line of what the orders function will be, the order&#039;s organization, and any duties it will assume.&lt;br /&gt;
&lt;br /&gt;
There must be at least 3 full members who agree to join each new order. Each order will have its own unique set of &amp;quot;rules&amp;quot;. These will include how the order raises silvers, whether Squires are charged silver, or if the entrance fees are paid by the order. They will also include what is required to be a member of the order. Any special skill requirements. For example a priestly order might require all members to be able to cast raise dead, even if only from a scroll. Or a knightly order may have some type of ritual combat that may have to occur. And also what is required of all Squires of this order.&lt;br /&gt;
&lt;br /&gt;
All of this will be spelled out before the charter is granted, and is included as part of the charter. Once this has been presented to the Lord/Lady Paladin, a vote will be called for as outlined in method four. It may only be changed with the approval of the officers, and if required, the charter could be revoked under voting method four. An officer may also be master of an order, but only in the beginnings. Once the order reaches a size of 5 members, the officer must resign either his/her status as an officer, or his/her status as head of the order. Assuming the officer resigns the order&#039;s leader the officers hold a vote under method four and choose a replacement from the ranks of the order. Resigning the officers position is explained in section two.&lt;br /&gt;
&lt;br /&gt;
===Section Five — Funds===&lt;br /&gt;
The house raises silvers by taxing each order. At time of acceptance, each order will be required to hand over 50,000 silvers to the Lord/Lady Chamberlain, for each person in the order. Each time a Squire becomes a full member of an order, the order shall pay 50,000 silver to the Lord/Lady Chamberlain. Every instance where a house member joins a new order, the order will pay 25,000 silvers to the Lord/Lady Chamberlain. The Lord/Lady Paladin may, at his/hers discretion, call for emergency funds to be generated by the house. In this instance the Lord/Lady Paladin may impose &amp;quot;taxes&amp;quot; in whatever manner he/she deems necessary.&lt;br /&gt;
&lt;br /&gt;
===Section Six — Bylaw Changes===&lt;br /&gt;
The bylaws may only be changed by a vote of 75% in favor of the change. All full house members may vote on this change. This is handled under voting method five.&lt;br /&gt;
&lt;br /&gt;
===Section Seven — Disciplinary Action, and Removal of Members and/or Officers===&lt;br /&gt;
All house members are expected to follow the house codes in section nine. Any full member or Squire of this house may have charges brought against them by any other member, or Squire. The charges are made directly to the Lord/Lady Paladin, who then brings the matter before all the officers. The officers are expected to interview anyone required that may provide witness, and the person who is being charged must be allowed to make a statement. The officers then vote on whether to seek a trial on this matter using voting method four.&lt;br /&gt;
&lt;br /&gt;
If they decide that a trial is required, they inform the member. At this time the member may either decide to bring the matter before the full house in open trial, or resign. This is the only officer meeting that may be held without other house members present, or that the Lord/Lady Scribe does not make a complete set of minutes available of. In the event of a trial before the full house, a date will be scheduled, within two weeks of the choice to have one. The trial will be open to all full members and Squires, recorded in full, and scrolls made available to all house members and Squires. The jury will be made up of all officers, and present leaders of orders. If one person is both an officer, and the head of an order, they do not get more then one vote. They will then meet, and decide what, if any punishment is called for. This may be anything from full exoneration, to removal from the house in extreme cases, with The Lord/Lady Paladin breaking all tie votes.&lt;br /&gt;
&lt;br /&gt;
===Section Eight — Voting Methods===&lt;br /&gt;
All votes must have 10 full members casting a vote. In the event that there are less then 10 full members in the house, all members must vote. All votes must allow at least two weeks for members to respond.&lt;br /&gt;
&lt;br /&gt;
====Method One, Squires====&lt;br /&gt;
This method is used to confirm a Squire, or Master Squire as a full member. After the master/Mentor has presented the person in question to the Lord/Lady Paladin, the Lord/Lady Paladin shall call for a vote to take place starting no later than two weeks from the time the petition is received. All full members of the house shall have one vote. Voting will be open for a period of two weeks, at which time the Lord/Lady Paladin will declare the voting finished, and announce the results. It takes a 50% plus one majority in favor, of all votes cast, for this person to be accepted as a full member. In the event that the required votes minimum of 10 are not received, the Lord/Lady Paladin may, at his/her discretion, either allow a one week extension, or call for a new vote no later than two weeks after the first. If enough votes are cast, but the person does not gain the required 50% plus one, the Mentor may petition the Lord Paladin at any time for a new vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method one:&lt;br /&gt;
12 votes cast&lt;br /&gt;
six in favor, six against&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to the Lord/Lady Paladin for another vote.&lt;br /&gt;
9 votes cast&lt;br /&gt;
nine in favor, none against.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
five in favor, four against, three abstentions.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to Lord/Lady Paladin for another vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
seven in favor, four against, one abstention.&lt;br /&gt;
result......Success!&lt;br /&gt;
See the Lord/Lady Paladin so you can be initiated.&lt;br /&gt;
&lt;br /&gt;
====Method Two, Officers====&lt;br /&gt;
This method is used to fill vacant officer positions.&lt;br /&gt;
&lt;br /&gt;
If an officer position is vacant, the Lord/Lady Paladin shall call for nominations for the post. The nomination period shall be two weeks from the time of the call. All nominations must be seconded. Once all nominations for the post are received, there will be a vote called for at the earliest opportunity. This method follows a similar 50% majority as used for Squires. The differences are as follows. In the event of more than one person running for the position, one person must obtain the 50% majority. If none of the persons get this total, the two highest vote receivers shall face each other in a runoff election to be started immediately at the close of the first election. In the event of any ties, the Lord/Lady Paladin casts the deciding vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method two:&lt;br /&gt;
&lt;br /&gt;
12 votes cast: six for &amp;quot;a&amp;quot;, three for &amp;quot;b&amp;quot;, three for &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Result: The Lord/Lady Paladin (or Lord/Lady Warlord in case of a vote on the Lord/Lady Paladin) declares a runoff between &amp;quot;a&amp;quot; and either &amp;quot;b&amp;quot; or &amp;quot;c&amp;quot; whether its &amp;quot;b&amp;quot; or &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
9 votes cast: six for &amp;quot;a&amp;quot; , one for &amp;quot;b&amp;quot;, one for &amp;quot;c&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Incomplete. Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
12 votes cast: seven for &amp;quot;a&amp;quot;, four for &amp;quot;b&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Success! Candidate &amp;quot;a&amp;quot; wins the election.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Method Three, Impeachment====&lt;br /&gt;
This method is used for impeaching a current officer.&lt;br /&gt;
&lt;br /&gt;
Any full member requests an impeachment vote from the Lord/Lady Paladin. Any other full member must second the request. The Lord/Lady Paladin will schedule a vote at the earliest available time for the vote. The vote will remain open for two weeks. In the event that it is the Lord/Lady Paladin being impeached, the Lord/Lady Warlord shall tally the votes. A total of 66% is required to impeach a current officer. In the event the officer is voted out, a new officer will be chosen using voting method two.&lt;br /&gt;
&lt;br /&gt;
====Method Four, Officer Votes====&lt;br /&gt;
This method is used in all instances where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
After a full and complete application for charter has been filled out, the Lord/Lady Paladin will call for a vote of all officers. In the case of a tie vote, the Lord/Lady Paladin vote is the deciding vote. This same majority is needed in any instance where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
Always 6 votes cast&lt;br /&gt;
Three for, three against, Lord/Lady Paladin votes against.&lt;br /&gt;
Result: Fails. The measure fails to gain the support of the officers.&lt;br /&gt;
&lt;br /&gt;
====Method Five, Bylaw Changes====&lt;br /&gt;
Open this can of worms at your own peril. The Lord/Lady Paladin must present all bylaw changes. If he decides to not call for a vote on any proposed changes, the only remedy is to attempt to impeach him. You have been warned. Do this only in the direst of circumstances. A vote on bylaw changes requires a 75% majority of the entire house in favor of the change.&lt;br /&gt;
&lt;br /&gt;
===Section Nine — General Codes of Conduct===&lt;br /&gt;
&lt;br /&gt;
====The Code of Honor====&lt;br /&gt;
To be an honorable person is not just to be honest, truthful, and fair; it is also to place a premium on these qualities and the behavior they require.&lt;br /&gt;
&lt;br /&gt;
To be an honorable person is not just to do the right thing, nor simply to give moral considerations a central place in our lives. It is also to want to be known and trusted by others - especially by other honorable people- as this sort of person. And honorable people will go to great lengths to maintain these bonds of trust or to re-establish them when they are broken.&lt;br /&gt;
&lt;br /&gt;
To be honorable is to affirm the importance of moral considerations both in one&#039;s own life and conduct and in the life of the community to which we belong. Without the latter we may have many saints and much good behavior, but we do not have honor.&lt;br /&gt;
&lt;br /&gt;
====The Code of Chivalry====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=237754</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=237754"/>
		<updated>2025-04-28T04:57:22Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Guild/Orders Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;House Daingneach Onoir&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|Goldstr - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Janarth - Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster&lt;br /&gt;
|Nazarr - Merchants Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Janarth - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lord Justicair&lt;br /&gt;
|Severasse - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian &lt;br /&gt;
|Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian&lt;br /&gt;
|Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master&lt;br /&gt;
|Nazarr - Interim Master Explorer - Adventures Guild&lt;br /&gt;
|-&lt;br /&gt;
|(currently inactive)&lt;br /&gt;
|Knights Marshall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The house currently meets every 15th and 30th of the month at 9PM at their fortress located in the Coastal Cliffs.&lt;br /&gt;
&lt;br /&gt;
==Bylaws==&lt;br /&gt;
 &lt;br /&gt;
===Section One — Membership===&lt;br /&gt;
Note: Pages, Squires, and Master Squires are all required to attend as many House meetings and events as possible.&lt;br /&gt;
&lt;br /&gt;
====Method One: Pages/Squires====&lt;br /&gt;
Any person of five trainings or more may become a Page to a full Member of this house. Any full Member may take anyone as a Page that meets the minimum training requirements. The manner in which Pages are found is entirely up to the Member, but once the Page becomes a Squire they must join one, and only one, of the Member&#039;s guilds or orders. It is the Mentor&#039;s duty to provide a copy of the new Squire&#039;s history to the Lord/Lady Scribe so that it may be posted in a manner that all full Members, Squires and Pages may access it.&lt;br /&gt;
&lt;br /&gt;
The prospective member, referred to as a Page, is required to study the Talismans of Kai and learn to live by [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]], a process which will continue well into their years as a full Member of the House. Upon doing this, give a brief report on one of the Talismans to the house, with emphasis on what it means to them in the Lands.  After these requirements are met, the new Page will then be inducted as a full Squire or Master Squire of the house.&lt;br /&gt;
&lt;br /&gt;
The Squire must spend at least three (3) months in this capacity, must also be questioned by the house on bylaws or any other aspect of the house, must have turned in their biography and be at least titled in age to be considered for full membership. Once all the above requirements have been met, the Squire&#039;s Mentor may present the Squire to the Lord/Lady Paladin, and request a formal vote be taken, using voting method one, so that the Squire may become a full member.&lt;br /&gt;
&lt;br /&gt;
The Mentor of any Page or Squire may stop the apprenticeship at any time. In this event the Page or Squire may seek a new Mentor, and if one is found, their time as Page or Squire under their old Mentor will be counted towards their requirements. Additionally, the Squire may request of the Lord/Lady Paladin to find them a new Mentor, in the event they feel they are not able to learn what they need from their present Mentor.&lt;br /&gt;
&lt;br /&gt;
====Method Two: Master Squires====&lt;br /&gt;
In the event that a legend over 70 training person wishes to join the house, they may opt for this method instead. They will be treated much the same as a Squire, in that they will have the same rights of a Squire, but are considered Master Squires, and are relieved of most of the menial duties of a Squire. They will also be questioned by the house on bylaws or any other aspect of the house, before they can be voted into full membership. The Master Squire should spend time learning [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]] and demonstrate living by them. The Master Squire&#039;s Mentor shall assign a task that must be completed with or without the help of the Mentor. Upon completion of the task, but not less than 1 month after it being assigned, the Mentor may present the applicant to the Lord/Lady Paladin, and request a vote on them becoming a full member, again using voting method one.&lt;br /&gt;
&lt;br /&gt;
===Section Two — Officers===&lt;br /&gt;
House Daingneach Onoir shall have the following formal officer positions.&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lord/Lady Paladin&lt;br /&gt;
|Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Warlord&lt;br /&gt;
|Co-chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Seneschal&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Scribe&lt;br /&gt;
|Co-secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Tyler&lt;br /&gt;
|Co-treasurer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Terms of office are for life. Any officer may resign from their office at any time. Doing so excludes them from holding any other office for a period of one year. In this instance the Lord/Lady Paladin using voting method two shall call for a vote. Any officer may be removed from their position in the following manners. In the event that an officer is unable to fulfill their duties for a period of at least 3 months, the Lord/Lady Paladin may declare the position vacant, and call for a vote to fill the position using voting method two. Any full member may call for a vote of impeachment against any officer in the house. The impeachment votes are handled under voting method three.&lt;br /&gt;
&lt;br /&gt;
===Section Three — Duties/Rights===&lt;br /&gt;
&lt;br /&gt;
====Pages/Squires====&lt;br /&gt;
* All Squires shall have the right and responsibility to attend our regularly scheduled meetings.&lt;br /&gt;
* They have the right to request a transfer to another Mentor.&lt;br /&gt;
* Their history and names will be included in the house roster.&lt;br /&gt;
* They are to serve only their Mentor, and may not be asked to perform any task in service of the house without the permission of their Mentor.&lt;br /&gt;
* They have the duty to learn all that can be learned of the house history, and goals.&lt;br /&gt;
* They must meet any entrance requirements of their guild.&lt;br /&gt;
* It is the Squires responsibility to make certain they have time to spend in formal training with their Mentor.&lt;br /&gt;
&lt;br /&gt;
====Master Squires====&lt;br /&gt;
* They have the right to attend our regularly scheduled meetings.&lt;br /&gt;
* Their names and histories shall be included in the house roster.&lt;br /&gt;
* They do not serve their Mentor in the same manner as a Squire, and shall not be expected to perform &amp;quot;menial&amp;quot; tasks.&lt;br /&gt;
* They shall be required to perform one task in the service of the house. To be mutually agreed upon by the Mentor and the Master Squire.&lt;br /&gt;
* In addition to this task, they shall be expected to learn the house history, and learn the duties of a full member, including duties of their chosen guild.&lt;br /&gt;
&lt;br /&gt;
====Full Members====&lt;br /&gt;
* Full members have the right to attend all meetings of the House.&lt;br /&gt;
* They have the privilege to take on Squires.&lt;br /&gt;
* If they take on a Squire, they have a duty to spend time with this Squire. And to teach the Squire of the house, its customs, and his/her future role in it.&lt;br /&gt;
* They have the right to vote in all manners described below under section 6&lt;br /&gt;
* They have the right to call for an impeachment of any sitting officer.&lt;br /&gt;
* In the event the house becomes official in Elanthia, they shall have all rights members of other houses in the lands would have. &amp;lt;lockers etc.&amp;gt;&lt;br /&gt;
* The right to request the granting of a charter.&lt;br /&gt;
&lt;br /&gt;
====Officers====&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Paladin&#039;&#039;&#039;: The Lord/Lady Paladin is the chosen leader of the house. As such he/she has virtual dictatorial powers within it. The only things untouchable to the Lord/Lady Paladin are the bylaws. The Lord/Lady Paladin oversees all functions of the house, is our military leader in times of conflict, and provides the direction that the house takes. It is his/her duty to respond to all threads appearing on any &amp;quot;official boards&amp;quot;. He/she may designate others to do this duty, but it is hisher duty to make certain it is done.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Warlord&#039;&#039;&#039;: Second in command, the Lord/Lady Warlord is the strong right arm of the Lord/Lady Paladin. He/she generally handles all day to day activities of the house, and serves in place of the Lord/Lady Paladin in his/her absence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Seneschal&#039;&#039;&#039;: Reporting directly to the Lord/Lady Paladin, the Lord/Lady Seneschal is responsible for all contacts of an official nature. He/she shall have the Lord/Lady Scribe at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Chamberlain&#039;&#039;&#039;: Keeper of the coins for the house, it is the Lord/Lady Chamberlain&#039;s duty to maintain the accounts of the house. He/she shall have the Lord/Lady Tyler at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Scribe&#039;&#039;&#039;: The Lord/Lady Scribes duty is to maintain a history of all information pertinent to the day to day business of the house. He/she serves under the Lord/Lady Seneschal, and also may at times aid him/her in their tasks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Tyler&#039;&#039;&#039;: It falls on the Lord/Lady Tyler to maintain discipline in the ranks of the house. He/she is responsible for enforcing the will of the Lord/Lady Paladin.&lt;br /&gt;
&lt;br /&gt;
===Section Four — Charters===&lt;br /&gt;
To further enhance role-playing, there shall be &amp;quot;orders&amp;quot; within the house. All full members must be a member of at least one order. They may join as many orders as they wish, as long as they meet whatever entrance requirements each order has. An order will be a formation of like thinking members of the house. The formation of an order is done by charter of the Lord/Lady Paladin. Any full member may approach the Lord/Lady Paladin and request a charter to start an order within the house. Before a charter will be granted, the person making it will provide a detailed out line of what the orders function will be, the order&#039;s organization, and any duties it will assume.&lt;br /&gt;
&lt;br /&gt;
There must be at least 3 full members who agree to join each new order. Each order will have its own unique set of &amp;quot;rules&amp;quot;. These will include how the order raises silvers, whether Squires are charged silver, or if the entrance fees are paid by the order. They will also include what is required to be a member of the order. Any special skill requirements. For example a priestly order might require all members to be able to cast raise dead, even if only from a scroll. Or a knightly order may have some type of ritual combat that may have to occur. And also what is required of all Squires of this order.&lt;br /&gt;
&lt;br /&gt;
All of this will be spelled out before the charter is granted, and is included as part of the charter. Once this has been presented to the Lord/Lady Paladin, a vote will be called for as outlined in method four. It may only be changed with the approval of the officers, and if required, the charter could be revoked under voting method four. An officer may also be master of an order, but only in the beginnings. Once the order reaches a size of 5 members, the officer must resign either his/her status as an officer, or his/her status as head of the order. Assuming the officer resigns the order&#039;s leader the officers hold a vote under method four and choose a replacement from the ranks of the order. Resigning the officers position is explained in section two.&lt;br /&gt;
&lt;br /&gt;
===Section Five — Funds===&lt;br /&gt;
The house raises silvers by taxing each order. At time of acceptance, each order will be required to hand over 50,000 silvers to the Lord/Lady Chamberlain, for each person in the order. Each time a Squire becomes a full member of an order, the order shall pay 50,000 silver to the Lord/Lady Chamberlain. Every instance where a house member joins a new order, the order will pay 25,000 silvers to the Lord/Lady Chamberlain. The Lord/Lady Paladin may, at his/hers discretion, call for emergency funds to be generated by the house. In this instance the Lord/Lady Paladin may impose &amp;quot;taxes&amp;quot; in whatever manner he/she deems necessary.&lt;br /&gt;
&lt;br /&gt;
===Section Six — Bylaw Changes===&lt;br /&gt;
The bylaws may only be changed by a vote of 75% in favor of the change. All full house members may vote on this change. This is handled under voting method five.&lt;br /&gt;
&lt;br /&gt;
===Section Seven — Disciplinary Action, and Removal of Members and/or Officers===&lt;br /&gt;
All house members are expected to follow the house codes in section nine. Any full member or Squire of this house may have charges brought against them by any other member, or Squire. The charges are made directly to the Lord/Lady Paladin, who then brings the matter before all the officers. The officers are expected to interview anyone required that may provide witness, and the person who is being charged must be allowed to make a statement. The officers then vote on whether to seek a trial on this matter using voting method four.&lt;br /&gt;
&lt;br /&gt;
If they decide that a trial is required, they inform the member. At this time the member may either decide to bring the matter before the full house in open trial, or resign. This is the only officer meeting that may be held without other house members present, or that the Lord/Lady Scribe does not make a complete set of minutes available of. In the event of a trial before the full house, a date will be scheduled, within two weeks of the choice to have one. The trial will be open to all full members and Squires, recorded in full, and scrolls made available to all house members and Squires. The jury will be made up of all officers, and present leaders of orders. If one person is both an officer, and the head of an order, they do not get more then one vote. They will then meet, and decide what, if any punishment is called for. This may be anything from full exoneration, to removal from the house in extreme cases, with The Lord/Lady Paladin breaking all tie votes.&lt;br /&gt;
&lt;br /&gt;
===Section Eight — Voting Methods===&lt;br /&gt;
All votes must have 10 full members casting a vote. In the event that there are less then 10 full members in the house, all members must vote. All votes must allow at least two weeks for members to respond.&lt;br /&gt;
&lt;br /&gt;
====Method One, Squires====&lt;br /&gt;
This method is used to confirm a Squire, or Master Squire as a full member. After the master/Mentor has presented the person in question to the Lord/Lady Paladin, the Lord/Lady Paladin shall call for a vote to take place starting no later than two weeks from the time the petition is received. All full members of the house shall have one vote. Voting will be open for a period of two weeks, at which time the Lord/Lady Paladin will declare the voting finished, and announce the results. It takes a 50% plus one majority in favor, of all votes cast, for this person to be accepted as a full member. In the event that the required votes minimum of 10 are not received, the Lord/Lady Paladin may, at his/her discretion, either allow a one week extension, or call for a new vote no later than two weeks after the first. If enough votes are cast, but the person does not gain the required 50% plus one, the Mentor may petition the Lord Paladin at any time for a new vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method one:&lt;br /&gt;
12 votes cast&lt;br /&gt;
six in favor, six against&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to the Lord/Lady Paladin for another vote.&lt;br /&gt;
9 votes cast&lt;br /&gt;
nine in favor, none against.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
five in favor, four against, three abstentions.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to Lord/Lady Paladin for another vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
seven in favor, four against, one abstention.&lt;br /&gt;
result......Success!&lt;br /&gt;
See the Lord/Lady Paladin so you can be initiated.&lt;br /&gt;
&lt;br /&gt;
====Method Two, Officers====&lt;br /&gt;
This method is used to fill vacant officer positions.&lt;br /&gt;
&lt;br /&gt;
If an officer position is vacant, the Lord/Lady Paladin shall call for nominations for the post. The nomination period shall be two weeks from the time of the call. All nominations must be seconded. Once all nominations for the post are received, there will be a vote called for at the earliest opportunity. This method follows a similar 50% majority as used for Squires. The differences are as follows. In the event of more than one person running for the position, one person must obtain the 50% majority. If none of the persons get this total, the two highest vote receivers shall face each other in a runoff election to be started immediately at the close of the first election. In the event of any ties, the Lord/Lady Paladin casts the deciding vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method two:&lt;br /&gt;
&lt;br /&gt;
12 votes cast: six for &amp;quot;a&amp;quot;, three for &amp;quot;b&amp;quot;, three for &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Result: The Lord/Lady Paladin (or Lord/Lady Warlord in case of a vote on the Lord/Lady Paladin) declares a runoff between &amp;quot;a&amp;quot; and either &amp;quot;b&amp;quot; or &amp;quot;c&amp;quot; whether its &amp;quot;b&amp;quot; or &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
9 votes cast: six for &amp;quot;a&amp;quot; , one for &amp;quot;b&amp;quot;, one for &amp;quot;c&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Incomplete. Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
12 votes cast: seven for &amp;quot;a&amp;quot;, four for &amp;quot;b&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Success! Candidate &amp;quot;a&amp;quot; wins the election.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Method Three, Impeachment====&lt;br /&gt;
This method is used for impeaching a current officer.&lt;br /&gt;
&lt;br /&gt;
Any full member requests an impeachment vote from the Lord/Lady Paladin. Any other full member must second the request. The Lord/Lady Paladin will schedule a vote at the earliest available time for the vote. The vote will remain open for two weeks. In the event that it is the Lord/Lady Paladin being impeached, the Lord/Lady Warlord shall tally the votes. A total of 66% is required to impeach a current officer. In the event the officer is voted out, a new officer will be chosen using voting method two.&lt;br /&gt;
&lt;br /&gt;
====Method Four, Officer Votes====&lt;br /&gt;
This method is used in all instances where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
After a full and complete application for charter has been filled out, the Lord/Lady Paladin will call for a vote of all officers. In the case of a tie vote, the Lord/Lady Paladin vote is the deciding vote. This same majority is needed in any instance where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
Always 6 votes cast&lt;br /&gt;
Three for, three against, Lord/Lady Paladin votes against.&lt;br /&gt;
Result: Fails. The measure fails to gain the support of the officers.&lt;br /&gt;
&lt;br /&gt;
====Method Five, Bylaw Changes====&lt;br /&gt;
Open this can of worms at your own peril. The Lord/Lady Paladin must present all bylaw changes. If he decides to not call for a vote on any proposed changes, the only remedy is to attempt to impeach him. You have been warned. Do this only in the direst of circumstances. A vote on bylaw changes requires a 75% majority of the entire house in favor of the change.&lt;br /&gt;
&lt;br /&gt;
===Section Nine — General Codes of Conduct===&lt;br /&gt;
&lt;br /&gt;
====The Code of Honor====&lt;br /&gt;
To be an honorable person is not just to be honest, truthful, and fair; it is also to place a premium on these qualities and the behavior they require.&lt;br /&gt;
&lt;br /&gt;
To be an honorable person is not just to do the right thing, nor simply to give moral considerations a central place in our lives. It is also to want to be known and trusted by others - especially by other honorable people- as this sort of person. And honorable people will go to great lengths to maintain these bonds of trust or to re-establish them when they are broken.&lt;br /&gt;
&lt;br /&gt;
To be honorable is to affirm the importance of moral considerations both in one&#039;s own life and conduct and in the life of the community to which we belong. Without the latter we may have many saints and much good behavior, but we do not have honor.&lt;br /&gt;
&lt;br /&gt;
====The Code of Chivalry====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=237710</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=237710"/>
		<updated>2025-04-27T01:43:41Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Guild/Orders Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;House Daingneach Onoir&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|Goldstr - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Janarth - Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| - Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster&lt;br /&gt;
|Nazarr - Merchants Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Janarth - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lord Justicair&lt;br /&gt;
|Severasse - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian &lt;br /&gt;
|Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian&lt;br /&gt;
|Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master&lt;br /&gt;
|Nazarr - Interim Master Explorer - Adventures Guild&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The house currently meets every 15th and 30th of the month at 9PM at their fortress located in the Coastal Cliffs.&lt;br /&gt;
&lt;br /&gt;
==Bylaws==&lt;br /&gt;
 &lt;br /&gt;
===Section One — Membership===&lt;br /&gt;
Note: Pages, Squires, and Master Squires are all required to attend as many House meetings and events as possible.&lt;br /&gt;
&lt;br /&gt;
====Method One: Pages/Squires====&lt;br /&gt;
Any person of five trainings or more may become a Page to a full Member of this house. Any full Member may take anyone as a Page that meets the minimum training requirements. The manner in which Pages are found is entirely up to the Member, but once the Page becomes a Squire they must join one, and only one, of the Member&#039;s guilds or orders. It is the Mentor&#039;s duty to provide a copy of the new Squire&#039;s history to the Lord/Lady Scribe so that it may be posted in a manner that all full Members, Squires and Pages may access it.&lt;br /&gt;
&lt;br /&gt;
The prospective member, referred to as a Page, is required to study the Talismans of Kai and learn to live by [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]], a process which will continue well into their years as a full Member of the House. Upon doing this, give a brief report on one of the Talismans to the house, with emphasis on what it means to them in the Lands.  After these requirements are met, the new Page will then be inducted as a full Squire or Master Squire of the house.&lt;br /&gt;
&lt;br /&gt;
The Squire must spend at least three (3) months in this capacity, must also be questioned by the house on bylaws or any other aspect of the house, must have turned in their biography and be at least titled in age to be considered for full membership. Once all the above requirements have been met, the Squire&#039;s Mentor may present the Squire to the Lord/Lady Paladin, and request a formal vote be taken, using voting method one, so that the Squire may become a full member.&lt;br /&gt;
&lt;br /&gt;
The Mentor of any Page or Squire may stop the apprenticeship at any time. In this event the Page or Squire may seek a new Mentor, and if one is found, their time as Page or Squire under their old Mentor will be counted towards their requirements. Additionally, the Squire may request of the Lord/Lady Paladin to find them a new Mentor, in the event they feel they are not able to learn what they need from their present Mentor.&lt;br /&gt;
&lt;br /&gt;
====Method Two: Master Squires====&lt;br /&gt;
In the event that a legend over 70 training person wishes to join the house, they may opt for this method instead. They will be treated much the same as a Squire, in that they will have the same rights of a Squire, but are considered Master Squires, and are relieved of most of the menial duties of a Squire. They will also be questioned by the house on bylaws or any other aspect of the house, before they can be voted into full membership. The Master Squire should spend time learning [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]] and demonstrate living by them. The Master Squire&#039;s Mentor shall assign a task that must be completed with or without the help of the Mentor. Upon completion of the task, but not less than 1 month after it being assigned, the Mentor may present the applicant to the Lord/Lady Paladin, and request a vote on them becoming a full member, again using voting method one.&lt;br /&gt;
&lt;br /&gt;
===Section Two — Officers===&lt;br /&gt;
House Daingneach Onoir shall have the following formal officer positions.&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lord/Lady Paladin&lt;br /&gt;
|Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Warlord&lt;br /&gt;
|Co-chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Seneschal&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Scribe&lt;br /&gt;
|Co-secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Tyler&lt;br /&gt;
|Co-treasurer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Terms of office are for life. Any officer may resign from their office at any time. Doing so excludes them from holding any other office for a period of one year. In this instance the Lord/Lady Paladin using voting method two shall call for a vote. Any officer may be removed from their position in the following manners. In the event that an officer is unable to fulfill their duties for a period of at least 3 months, the Lord/Lady Paladin may declare the position vacant, and call for a vote to fill the position using voting method two. Any full member may call for a vote of impeachment against any officer in the house. The impeachment votes are handled under voting method three.&lt;br /&gt;
&lt;br /&gt;
===Section Three — Duties/Rights===&lt;br /&gt;
&lt;br /&gt;
====Pages/Squires====&lt;br /&gt;
* All Squires shall have the right and responsibility to attend our regularly scheduled meetings.&lt;br /&gt;
* They have the right to request a transfer to another Mentor.&lt;br /&gt;
* Their history and names will be included in the house roster.&lt;br /&gt;
* They are to serve only their Mentor, and may not be asked to perform any task in service of the house without the permission of their Mentor.&lt;br /&gt;
* They have the duty to learn all that can be learned of the house history, and goals.&lt;br /&gt;
* They must meet any entrance requirements of their guild.&lt;br /&gt;
* It is the Squires responsibility to make certain they have time to spend in formal training with their Mentor.&lt;br /&gt;
&lt;br /&gt;
====Master Squires====&lt;br /&gt;
* They have the right to attend our regularly scheduled meetings.&lt;br /&gt;
* Their names and histories shall be included in the house roster.&lt;br /&gt;
* They do not serve their Mentor in the same manner as a Squire, and shall not be expected to perform &amp;quot;menial&amp;quot; tasks.&lt;br /&gt;
* They shall be required to perform one task in the service of the house. To be mutually agreed upon by the Mentor and the Master Squire.&lt;br /&gt;
* In addition to this task, they shall be expected to learn the house history, and learn the duties of a full member, including duties of their chosen guild.&lt;br /&gt;
&lt;br /&gt;
====Full Members====&lt;br /&gt;
* Full members have the right to attend all meetings of the House.&lt;br /&gt;
* They have the privilege to take on Squires.&lt;br /&gt;
* If they take on a Squire, they have a duty to spend time with this Squire. And to teach the Squire of the house, its customs, and his/her future role in it.&lt;br /&gt;
* They have the right to vote in all manners described below under section 6&lt;br /&gt;
* They have the right to call for an impeachment of any sitting officer.&lt;br /&gt;
* In the event the house becomes official in Elanthia, they shall have all rights members of other houses in the lands would have. &amp;lt;lockers etc.&amp;gt;&lt;br /&gt;
* The right to request the granting of a charter.&lt;br /&gt;
&lt;br /&gt;
====Officers====&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Paladin&#039;&#039;&#039;: The Lord/Lady Paladin is the chosen leader of the house. As such he/she has virtual dictatorial powers within it. The only things untouchable to the Lord/Lady Paladin are the bylaws. The Lord/Lady Paladin oversees all functions of the house, is our military leader in times of conflict, and provides the direction that the house takes. It is his/her duty to respond to all threads appearing on any &amp;quot;official boards&amp;quot;. He/she may designate others to do this duty, but it is hisher duty to make certain it is done.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Warlord&#039;&#039;&#039;: Second in command, the Lord/Lady Warlord is the strong right arm of the Lord/Lady Paladin. He/she generally handles all day to day activities of the house, and serves in place of the Lord/Lady Paladin in his/her absence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Seneschal&#039;&#039;&#039;: Reporting directly to the Lord/Lady Paladin, the Lord/Lady Seneschal is responsible for all contacts of an official nature. He/she shall have the Lord/Lady Scribe at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Chamberlain&#039;&#039;&#039;: Keeper of the coins for the house, it is the Lord/Lady Chamberlain&#039;s duty to maintain the accounts of the house. He/she shall have the Lord/Lady Tyler at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Scribe&#039;&#039;&#039;: The Lord/Lady Scribes duty is to maintain a history of all information pertinent to the day to day business of the house. He/she serves under the Lord/Lady Seneschal, and also may at times aid him/her in their tasks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Tyler&#039;&#039;&#039;: It falls on the Lord/Lady Tyler to maintain discipline in the ranks of the house. He/she is responsible for enforcing the will of the Lord/Lady Paladin.&lt;br /&gt;
&lt;br /&gt;
===Section Four — Charters===&lt;br /&gt;
To further enhance role-playing, there shall be &amp;quot;orders&amp;quot; within the house. All full members must be a member of at least one order. They may join as many orders as they wish, as long as they meet whatever entrance requirements each order has. An order will be a formation of like thinking members of the house. The formation of an order is done by charter of the Lord/Lady Paladin. Any full member may approach the Lord/Lady Paladin and request a charter to start an order within the house. Before a charter will be granted, the person making it will provide a detailed out line of what the orders function will be, the order&#039;s organization, and any duties it will assume.&lt;br /&gt;
&lt;br /&gt;
There must be at least 3 full members who agree to join each new order. Each order will have its own unique set of &amp;quot;rules&amp;quot;. These will include how the order raises silvers, whether Squires are charged silver, or if the entrance fees are paid by the order. They will also include what is required to be a member of the order. Any special skill requirements. For example a priestly order might require all members to be able to cast raise dead, even if only from a scroll. Or a knightly order may have some type of ritual combat that may have to occur. And also what is required of all Squires of this order.&lt;br /&gt;
&lt;br /&gt;
All of this will be spelled out before the charter is granted, and is included as part of the charter. Once this has been presented to the Lord/Lady Paladin, a vote will be called for as outlined in method four. It may only be changed with the approval of the officers, and if required, the charter could be revoked under voting method four. An officer may also be master of an order, but only in the beginnings. Once the order reaches a size of 5 members, the officer must resign either his/her status as an officer, or his/her status as head of the order. Assuming the officer resigns the order&#039;s leader the officers hold a vote under method four and choose a replacement from the ranks of the order. Resigning the officers position is explained in section two.&lt;br /&gt;
&lt;br /&gt;
===Section Five — Funds===&lt;br /&gt;
The house raises silvers by taxing each order. At time of acceptance, each order will be required to hand over 50,000 silvers to the Lord/Lady Chamberlain, for each person in the order. Each time a Squire becomes a full member of an order, the order shall pay 50,000 silver to the Lord/Lady Chamberlain. Every instance where a house member joins a new order, the order will pay 25,000 silvers to the Lord/Lady Chamberlain. The Lord/Lady Paladin may, at his/hers discretion, call for emergency funds to be generated by the house. In this instance the Lord/Lady Paladin may impose &amp;quot;taxes&amp;quot; in whatever manner he/she deems necessary.&lt;br /&gt;
&lt;br /&gt;
===Section Six — Bylaw Changes===&lt;br /&gt;
The bylaws may only be changed by a vote of 75% in favor of the change. All full house members may vote on this change. This is handled under voting method five.&lt;br /&gt;
&lt;br /&gt;
===Section Seven — Disciplinary Action, and Removal of Members and/or Officers===&lt;br /&gt;
All house members are expected to follow the house codes in section nine. Any full member or Squire of this house may have charges brought against them by any other member, or Squire. The charges are made directly to the Lord/Lady Paladin, who then brings the matter before all the officers. The officers are expected to interview anyone required that may provide witness, and the person who is being charged must be allowed to make a statement. The officers then vote on whether to seek a trial on this matter using voting method four.&lt;br /&gt;
&lt;br /&gt;
If they decide that a trial is required, they inform the member. At this time the member may either decide to bring the matter before the full house in open trial, or resign. This is the only officer meeting that may be held without other house members present, or that the Lord/Lady Scribe does not make a complete set of minutes available of. In the event of a trial before the full house, a date will be scheduled, within two weeks of the choice to have one. The trial will be open to all full members and Squires, recorded in full, and scrolls made available to all house members and Squires. The jury will be made up of all officers, and present leaders of orders. If one person is both an officer, and the head of an order, they do not get more then one vote. They will then meet, and decide what, if any punishment is called for. This may be anything from full exoneration, to removal from the house in extreme cases, with The Lord/Lady Paladin breaking all tie votes.&lt;br /&gt;
&lt;br /&gt;
===Section Eight — Voting Methods===&lt;br /&gt;
All votes must have 10 full members casting a vote. In the event that there are less then 10 full members in the house, all members must vote. All votes must allow at least two weeks for members to respond.&lt;br /&gt;
&lt;br /&gt;
====Method One, Squires====&lt;br /&gt;
This method is used to confirm a Squire, or Master Squire as a full member. After the master/Mentor has presented the person in question to the Lord/Lady Paladin, the Lord/Lady Paladin shall call for a vote to take place starting no later than two weeks from the time the petition is received. All full members of the house shall have one vote. Voting will be open for a period of two weeks, at which time the Lord/Lady Paladin will declare the voting finished, and announce the results. It takes a 50% plus one majority in favor, of all votes cast, for this person to be accepted as a full member. In the event that the required votes minimum of 10 are not received, the Lord/Lady Paladin may, at his/her discretion, either allow a one week extension, or call for a new vote no later than two weeks after the first. If enough votes are cast, but the person does not gain the required 50% plus one, the Mentor may petition the Lord Paladin at any time for a new vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method one:&lt;br /&gt;
12 votes cast&lt;br /&gt;
six in favor, six against&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to the Lord/Lady Paladin for another vote.&lt;br /&gt;
9 votes cast&lt;br /&gt;
nine in favor, none against.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
five in favor, four against, three abstentions.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to Lord/Lady Paladin for another vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
seven in favor, four against, one abstention.&lt;br /&gt;
result......Success!&lt;br /&gt;
See the Lord/Lady Paladin so you can be initiated.&lt;br /&gt;
&lt;br /&gt;
====Method Two, Officers====&lt;br /&gt;
This method is used to fill vacant officer positions.&lt;br /&gt;
&lt;br /&gt;
If an officer position is vacant, the Lord/Lady Paladin shall call for nominations for the post. The nomination period shall be two weeks from the time of the call. All nominations must be seconded. Once all nominations for the post are received, there will be a vote called for at the earliest opportunity. This method follows a similar 50% majority as used for Squires. The differences are as follows. In the event of more than one person running for the position, one person must obtain the 50% majority. If none of the persons get this total, the two highest vote receivers shall face each other in a runoff election to be started immediately at the close of the first election. In the event of any ties, the Lord/Lady Paladin casts the deciding vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method two:&lt;br /&gt;
&lt;br /&gt;
12 votes cast: six for &amp;quot;a&amp;quot;, three for &amp;quot;b&amp;quot;, three for &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Result: The Lord/Lady Paladin (or Lord/Lady Warlord in case of a vote on the Lord/Lady Paladin) declares a runoff between &amp;quot;a&amp;quot; and either &amp;quot;b&amp;quot; or &amp;quot;c&amp;quot; whether its &amp;quot;b&amp;quot; or &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
9 votes cast: six for &amp;quot;a&amp;quot; , one for &amp;quot;b&amp;quot;, one for &amp;quot;c&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Incomplete. Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
12 votes cast: seven for &amp;quot;a&amp;quot;, four for &amp;quot;b&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Success! Candidate &amp;quot;a&amp;quot; wins the election.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Method Three, Impeachment====&lt;br /&gt;
This method is used for impeaching a current officer.&lt;br /&gt;
&lt;br /&gt;
Any full member requests an impeachment vote from the Lord/Lady Paladin. Any other full member must second the request. The Lord/Lady Paladin will schedule a vote at the earliest available time for the vote. The vote will remain open for two weeks. In the event that it is the Lord/Lady Paladin being impeached, the Lord/Lady Warlord shall tally the votes. A total of 66% is required to impeach a current officer. In the event the officer is voted out, a new officer will be chosen using voting method two.&lt;br /&gt;
&lt;br /&gt;
====Method Four, Officer Votes====&lt;br /&gt;
This method is used in all instances where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
After a full and complete application for charter has been filled out, the Lord/Lady Paladin will call for a vote of all officers. In the case of a tie vote, the Lord/Lady Paladin vote is the deciding vote. This same majority is needed in any instance where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
Always 6 votes cast&lt;br /&gt;
Three for, three against, Lord/Lady Paladin votes against.&lt;br /&gt;
Result: Fails. The measure fails to gain the support of the officers.&lt;br /&gt;
&lt;br /&gt;
====Method Five, Bylaw Changes====&lt;br /&gt;
Open this can of worms at your own peril. The Lord/Lady Paladin must present all bylaw changes. If he decides to not call for a vote on any proposed changes, the only remedy is to attempt to impeach him. You have been warned. Do this only in the direst of circumstances. A vote on bylaw changes requires a 75% majority of the entire house in favor of the change.&lt;br /&gt;
&lt;br /&gt;
===Section Nine — General Codes of Conduct===&lt;br /&gt;
&lt;br /&gt;
====The Code of Honor====&lt;br /&gt;
To be an honorable person is not just to be honest, truthful, and fair; it is also to place a premium on these qualities and the behavior they require.&lt;br /&gt;
&lt;br /&gt;
To be an honorable person is not just to do the right thing, nor simply to give moral considerations a central place in our lives. It is also to want to be known and trusted by others - especially by other honorable people- as this sort of person. And honorable people will go to great lengths to maintain these bonds of trust or to re-establish them when they are broken.&lt;br /&gt;
&lt;br /&gt;
To be honorable is to affirm the importance of moral considerations both in one&#039;s own life and conduct and in the life of the community to which we belong. Without the latter we may have many saints and much good behavior, but we do not have honor.&lt;br /&gt;
&lt;br /&gt;
====The Code of Chivalry====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=237692</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=237692"/>
		<updated>2025-04-26T19:39:46Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;House Daingneach Onoir&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren - Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia - Vice Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|Goldstr - Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Janarth - Vice Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lady Grande Chamberlain&lt;br /&gt;
|Rogannie - Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain &lt;br /&gt;
| - Vice Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph - Protocol Officer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild/Orders Officers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lord Trademaster Nazarr - Merchants Guild&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage Janarth - Guild of the Quill&lt;br /&gt;
|-&lt;br /&gt;
|Lord Justicair Severasse - Order of the Azure Hydra&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lady Guardian Elaerina - Order of the Silver Fist&lt;br /&gt;
|-&lt;br /&gt;
|Lord High Guardian Balantine - Order of the Elanthian Rose&lt;br /&gt;
|-&lt;br /&gt;
|Lord Hunt Master Nazarr - Interim Master Explorer - Adventures Guild&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The house currently meets every 15th and 30th of the month at 9PM at their fortress located in the Coastal Cliffs.&lt;br /&gt;
&lt;br /&gt;
==Bylaws==&lt;br /&gt;
 &lt;br /&gt;
===Section One — Membership===&lt;br /&gt;
Note: Pages, Squires, and Master Squires are all required to attend as many House meetings and events as possible.&lt;br /&gt;
&lt;br /&gt;
====Method One: Pages/Squires====&lt;br /&gt;
Any person of five trainings or more may become a Page to a full Member of this house. Any full Member may take anyone as a Page that meets the minimum training requirements. The manner in which Pages are found is entirely up to the Member, but once the Page becomes a Squire they must join one, and only one, of the Member&#039;s guilds or orders. It is the Mentor&#039;s duty to provide a copy of the new Squire&#039;s history to the Lord/Lady Scribe so that it may be posted in a manner that all full Members, Squires and Pages may access it.&lt;br /&gt;
&lt;br /&gt;
The prospective member, referred to as a Page, is required to study the Talismans of Kai and learn to live by [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]], a process which will continue well into their years as a full Member of the House. Upon doing this, give a brief report on one of the Talismans to the house, with emphasis on what it means to them in the Lands.  After these requirements are met, the new Page will then be inducted as a full Squire or Master Squire of the house.&lt;br /&gt;
&lt;br /&gt;
The Squire must spend at least three (3) months in this capacity, must also be questioned by the house on bylaws or any other aspect of the house, must have turned in their biography and be at least titled in age to be considered for full membership. Once all the above requirements have been met, the Squire&#039;s Mentor may present the Squire to the Lord/Lady Paladin, and request a formal vote be taken, using voting method one, so that the Squire may become a full member.&lt;br /&gt;
&lt;br /&gt;
The Mentor of any Page or Squire may stop the apprenticeship at any time. In this event the Page or Squire may seek a new Mentor, and if one is found, their time as Page or Squire under their old Mentor will be counted towards their requirements. Additionally, the Squire may request of the Lord/Lady Paladin to find them a new Mentor, in the event they feel they are not able to learn what they need from their present Mentor.&lt;br /&gt;
&lt;br /&gt;
====Method Two: Master Squires====&lt;br /&gt;
In the event that a legend over 70 training person wishes to join the house, they may opt for this method instead. They will be treated much the same as a Squire, in that they will have the same rights of a Squire, but are considered Master Squires, and are relieved of most of the menial duties of a Squire. They will also be questioned by the house on bylaws or any other aspect of the house, before they can be voted into full membership. The Master Squire should spend time learning [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]] and demonstrate living by them. The Master Squire&#039;s Mentor shall assign a task that must be completed with or without the help of the Mentor. Upon completion of the task, but not less than 1 month after it being assigned, the Mentor may present the applicant to the Lord/Lady Paladin, and request a vote on them becoming a full member, again using voting method one.&lt;br /&gt;
&lt;br /&gt;
===Section Two — Officers===&lt;br /&gt;
House Daingneach Onoir shall have the following formal officer positions.&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lord/Lady Paladin&lt;br /&gt;
|Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Warlord&lt;br /&gt;
|Co-chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Seneschal&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Scribe&lt;br /&gt;
|Co-secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Tyler&lt;br /&gt;
|Co-treasurer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Terms of office are for life. Any officer may resign from their office at any time. Doing so excludes them from holding any other office for a period of one year. In this instance the Lord/Lady Paladin using voting method two shall call for a vote. Any officer may be removed from their position in the following manners. In the event that an officer is unable to fulfill their duties for a period of at least 3 months, the Lord/Lady Paladin may declare the position vacant, and call for a vote to fill the position using voting method two. Any full member may call for a vote of impeachment against any officer in the house. The impeachment votes are handled under voting method three.&lt;br /&gt;
&lt;br /&gt;
===Section Three — Duties/Rights===&lt;br /&gt;
&lt;br /&gt;
====Pages/Squires====&lt;br /&gt;
* All Squires shall have the right and responsibility to attend our regularly scheduled meetings.&lt;br /&gt;
* They have the right to request a transfer to another Mentor.&lt;br /&gt;
* Their history and names will be included in the house roster.&lt;br /&gt;
* They are to serve only their Mentor, and may not be asked to perform any task in service of the house without the permission of their Mentor.&lt;br /&gt;
* They have the duty to learn all that can be learned of the house history, and goals.&lt;br /&gt;
* They must meet any entrance requirements of their guild.&lt;br /&gt;
* It is the Squires responsibility to make certain they have time to spend in formal training with their Mentor.&lt;br /&gt;
&lt;br /&gt;
====Master Squires====&lt;br /&gt;
* They have the right to attend our regularly scheduled meetings.&lt;br /&gt;
* Their names and histories shall be included in the house roster.&lt;br /&gt;
* They do not serve their Mentor in the same manner as a Squire, and shall not be expected to perform &amp;quot;menial&amp;quot; tasks.&lt;br /&gt;
* They shall be required to perform one task in the service of the house. To be mutually agreed upon by the Mentor and the Master Squire.&lt;br /&gt;
* In addition to this task, they shall be expected to learn the house history, and learn the duties of a full member, including duties of their chosen guild.&lt;br /&gt;
&lt;br /&gt;
====Full Members====&lt;br /&gt;
* Full members have the right to attend all meetings of the House.&lt;br /&gt;
* They have the privilege to take on Squires.&lt;br /&gt;
* If they take on a Squire, they have a duty to spend time with this Squire. And to teach the Squire of the house, its customs, and his/her future role in it.&lt;br /&gt;
* They have the right to vote in all manners described below under section 6&lt;br /&gt;
* They have the right to call for an impeachment of any sitting officer.&lt;br /&gt;
* In the event the house becomes official in Elanthia, they shall have all rights members of other houses in the lands would have. &amp;lt;lockers etc.&amp;gt;&lt;br /&gt;
* The right to request the granting of a charter.&lt;br /&gt;
&lt;br /&gt;
====Officers====&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Paladin&#039;&#039;&#039;: The Lord/Lady Paladin is the chosen leader of the house. As such he/she has virtual dictatorial powers within it. The only things untouchable to the Lord/Lady Paladin are the bylaws. The Lord/Lady Paladin oversees all functions of the house, is our military leader in times of conflict, and provides the direction that the house takes. It is his/her duty to respond to all threads appearing on any &amp;quot;official boards&amp;quot;. He/she may designate others to do this duty, but it is hisher duty to make certain it is done.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Warlord&#039;&#039;&#039;: Second in command, the Lord/Lady Warlord is the strong right arm of the Lord/Lady Paladin. He/she generally handles all day to day activities of the house, and serves in place of the Lord/Lady Paladin in his/her absence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Seneschal&#039;&#039;&#039;: Reporting directly to the Lord/Lady Paladin, the Lord/Lady Seneschal is responsible for all contacts of an official nature. He/she shall have the Lord/Lady Scribe at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Chamberlain&#039;&#039;&#039;: Keeper of the coins for the house, it is the Lord/Lady Chamberlain&#039;s duty to maintain the accounts of the house. He/she shall have the Lord/Lady Tyler at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Scribe&#039;&#039;&#039;: The Lord/Lady Scribes duty is to maintain a history of all information pertinent to the day to day business of the house. He/she serves under the Lord/Lady Seneschal, and also may at times aid him/her in their tasks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Tyler&#039;&#039;&#039;: It falls on the Lord/Lady Tyler to maintain discipline in the ranks of the house. He/she is responsible for enforcing the will of the Lord/Lady Paladin.&lt;br /&gt;
&lt;br /&gt;
===Section Four — Charters===&lt;br /&gt;
To further enhance role-playing, there shall be &amp;quot;orders&amp;quot; within the house. All full members must be a member of at least one order. They may join as many orders as they wish, as long as they meet whatever entrance requirements each order has. An order will be a formation of like thinking members of the house. The formation of an order is done by charter of the Lord/Lady Paladin. Any full member may approach the Lord/Lady Paladin and request a charter to start an order within the house. Before a charter will be granted, the person making it will provide a detailed out line of what the orders function will be, the order&#039;s organization, and any duties it will assume.&lt;br /&gt;
&lt;br /&gt;
There must be at least 3 full members who agree to join each new order. Each order will have its own unique set of &amp;quot;rules&amp;quot;. These will include how the order raises silvers, whether Squires are charged silver, or if the entrance fees are paid by the order. They will also include what is required to be a member of the order. Any special skill requirements. For example a priestly order might require all members to be able to cast raise dead, even if only from a scroll. Or a knightly order may have some type of ritual combat that may have to occur. And also what is required of all Squires of this order.&lt;br /&gt;
&lt;br /&gt;
All of this will be spelled out before the charter is granted, and is included as part of the charter. Once this has been presented to the Lord/Lady Paladin, a vote will be called for as outlined in method four. It may only be changed with the approval of the officers, and if required, the charter could be revoked under voting method four. An officer may also be master of an order, but only in the beginnings. Once the order reaches a size of 5 members, the officer must resign either his/her status as an officer, or his/her status as head of the order. Assuming the officer resigns the order&#039;s leader the officers hold a vote under method four and choose a replacement from the ranks of the order. Resigning the officers position is explained in section two.&lt;br /&gt;
&lt;br /&gt;
===Section Five — Funds===&lt;br /&gt;
The house raises silvers by taxing each order. At time of acceptance, each order will be required to hand over 50,000 silvers to the Lord/Lady Chamberlain, for each person in the order. Each time a Squire becomes a full member of an order, the order shall pay 50,000 silver to the Lord/Lady Chamberlain. Every instance where a house member joins a new order, the order will pay 25,000 silvers to the Lord/Lady Chamberlain. The Lord/Lady Paladin may, at his/hers discretion, call for emergency funds to be generated by the house. In this instance the Lord/Lady Paladin may impose &amp;quot;taxes&amp;quot; in whatever manner he/she deems necessary.&lt;br /&gt;
&lt;br /&gt;
===Section Six — Bylaw Changes===&lt;br /&gt;
The bylaws may only be changed by a vote of 75% in favor of the change. All full house members may vote on this change. This is handled under voting method five.&lt;br /&gt;
&lt;br /&gt;
===Section Seven — Disciplinary Action, and Removal of Members and/or Officers===&lt;br /&gt;
All house members are expected to follow the house codes in section nine. Any full member or Squire of this house may have charges brought against them by any other member, or Squire. The charges are made directly to the Lord/Lady Paladin, who then brings the matter before all the officers. The officers are expected to interview anyone required that may provide witness, and the person who is being charged must be allowed to make a statement. The officers then vote on whether to seek a trial on this matter using voting method four.&lt;br /&gt;
&lt;br /&gt;
If they decide that a trial is required, they inform the member. At this time the member may either decide to bring the matter before the full house in open trial, or resign. This is the only officer meeting that may be held without other house members present, or that the Lord/Lady Scribe does not make a complete set of minutes available of. In the event of a trial before the full house, a date will be scheduled, within two weeks of the choice to have one. The trial will be open to all full members and Squires, recorded in full, and scrolls made available to all house members and Squires. The jury will be made up of all officers, and present leaders of orders. If one person is both an officer, and the head of an order, they do not get more then one vote. They will then meet, and decide what, if any punishment is called for. This may be anything from full exoneration, to removal from the house in extreme cases, with The Lord/Lady Paladin breaking all tie votes.&lt;br /&gt;
&lt;br /&gt;
===Section Eight — Voting Methods===&lt;br /&gt;
All votes must have 10 full members casting a vote. In the event that there are less then 10 full members in the house, all members must vote. All votes must allow at least two weeks for members to respond.&lt;br /&gt;
&lt;br /&gt;
====Method One, Squires====&lt;br /&gt;
This method is used to confirm a Squire, or Master Squire as a full member. After the master/Mentor has presented the person in question to the Lord/Lady Paladin, the Lord/Lady Paladin shall call for a vote to take place starting no later than two weeks from the time the petition is received. All full members of the house shall have one vote. Voting will be open for a period of two weeks, at which time the Lord/Lady Paladin will declare the voting finished, and announce the results. It takes a 50% plus one majority in favor, of all votes cast, for this person to be accepted as a full member. In the event that the required votes minimum of 10 are not received, the Lord/Lady Paladin may, at his/her discretion, either allow a one week extension, or call for a new vote no later than two weeks after the first. If enough votes are cast, but the person does not gain the required 50% plus one, the Mentor may petition the Lord Paladin at any time for a new vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method one:&lt;br /&gt;
12 votes cast&lt;br /&gt;
six in favor, six against&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to the Lord/Lady Paladin for another vote.&lt;br /&gt;
9 votes cast&lt;br /&gt;
nine in favor, none against.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
five in favor, four against, three abstentions.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to Lord/Lady Paladin for another vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
seven in favor, four against, one abstention.&lt;br /&gt;
result......Success!&lt;br /&gt;
See the Lord/Lady Paladin so you can be initiated.&lt;br /&gt;
&lt;br /&gt;
====Method Two, Officers====&lt;br /&gt;
This method is used to fill vacant officer positions.&lt;br /&gt;
&lt;br /&gt;
If an officer position is vacant, the Lord/Lady Paladin shall call for nominations for the post. The nomination period shall be two weeks from the time of the call. All nominations must be seconded. Once all nominations for the post are received, there will be a vote called for at the earliest opportunity. This method follows a similar 50% majority as used for Squires. The differences are as follows. In the event of more than one person running for the position, one person must obtain the 50% majority. If none of the persons get this total, the two highest vote receivers shall face each other in a runoff election to be started immediately at the close of the first election. In the event of any ties, the Lord/Lady Paladin casts the deciding vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method two:&lt;br /&gt;
&lt;br /&gt;
12 votes cast: six for &amp;quot;a&amp;quot;, three for &amp;quot;b&amp;quot;, three for &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Result: The Lord/Lady Paladin (or Lord/Lady Warlord in case of a vote on the Lord/Lady Paladin) declares a runoff between &amp;quot;a&amp;quot; and either &amp;quot;b&amp;quot; or &amp;quot;c&amp;quot; whether its &amp;quot;b&amp;quot; or &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
9 votes cast: six for &amp;quot;a&amp;quot; , one for &amp;quot;b&amp;quot;, one for &amp;quot;c&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Incomplete. Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
12 votes cast: seven for &amp;quot;a&amp;quot;, four for &amp;quot;b&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Success! Candidate &amp;quot;a&amp;quot; wins the election.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Method Three, Impeachment====&lt;br /&gt;
This method is used for impeaching a current officer.&lt;br /&gt;
&lt;br /&gt;
Any full member requests an impeachment vote from the Lord/Lady Paladin. Any other full member must second the request. The Lord/Lady Paladin will schedule a vote at the earliest available time for the vote. The vote will remain open for two weeks. In the event that it is the Lord/Lady Paladin being impeached, the Lord/Lady Warlord shall tally the votes. A total of 66% is required to impeach a current officer. In the event the officer is voted out, a new officer will be chosen using voting method two.&lt;br /&gt;
&lt;br /&gt;
====Method Four, Officer Votes====&lt;br /&gt;
This method is used in all instances where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
After a full and complete application for charter has been filled out, the Lord/Lady Paladin will call for a vote of all officers. In the case of a tie vote, the Lord/Lady Paladin vote is the deciding vote. This same majority is needed in any instance where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
Always 6 votes cast&lt;br /&gt;
Three for, three against, Lord/Lady Paladin votes against.&lt;br /&gt;
Result: Fails. The measure fails to gain the support of the officers.&lt;br /&gt;
&lt;br /&gt;
====Method Five, Bylaw Changes====&lt;br /&gt;
Open this can of worms at your own peril. The Lord/Lady Paladin must present all bylaw changes. If he decides to not call for a vote on any proposed changes, the only remedy is to attempt to impeach him. You have been warned. Do this only in the direst of circumstances. A vote on bylaw changes requires a 75% majority of the entire house in favor of the change.&lt;br /&gt;
&lt;br /&gt;
===Section Nine — General Codes of Conduct===&lt;br /&gt;
&lt;br /&gt;
====The Code of Honor====&lt;br /&gt;
To be an honorable person is not just to be honest, truthful, and fair; it is also to place a premium on these qualities and the behavior they require.&lt;br /&gt;
&lt;br /&gt;
To be an honorable person is not just to do the right thing, nor simply to give moral considerations a central place in our lives. It is also to want to be known and trusted by others - especially by other honorable people- as this sort of person. And honorable people will go to great lengths to maintain these bonds of trust or to re-establish them when they are broken.&lt;br /&gt;
&lt;br /&gt;
To be honorable is to affirm the importance of moral considerations both in one&#039;s own life and conduct and in the life of the community to which we belong. Without the latter we may have many saints and much good behavior, but we do not have honor.&lt;br /&gt;
&lt;br /&gt;
====The Code of Chivalry====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=237685</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=237685"/>
		<updated>2025-04-26T19:10:47Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;House Daingneach Onoir&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|Goldstr&lt;br /&gt;
|-&lt;br /&gt;
|Lord Sage&lt;br /&gt;
|Janarth&lt;br /&gt;
|-&lt;br /&gt;
|Lady Chamberlain&lt;br /&gt;
|Rogannie&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The house currently meets every 15th and 30th of the month at 9PM at their fortress located in the Coastal Cliffs.&lt;br /&gt;
&lt;br /&gt;
==Bylaws==&lt;br /&gt;
 &lt;br /&gt;
===Section One — Membership===&lt;br /&gt;
Note: Pages, Squires, and Master Squires are all required to attend as many House meetings and events as possible.&lt;br /&gt;
&lt;br /&gt;
====Method One: Pages/Squires====&lt;br /&gt;
Any person of five trainings or more may become a Page to a full Member of this house. Any full Member may take anyone as a Page that meets the minimum training requirements. The manner in which Pages are found is entirely up to the Member, but once the Page becomes a Squire they must join one, and only one, of the Member&#039;s guilds or orders. It is the Mentor&#039;s duty to provide a copy of the new Squire&#039;s history to the Lord/Lady Scribe so that it may be posted in a manner that all full Members, Squires and Pages may access it.&lt;br /&gt;
&lt;br /&gt;
The prospective member, referred to as a Page, is required to study the Talismans of Kai and learn to live by [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]], a process which will continue well into their years as a full Member of the House. Upon doing this, give a brief report on one of the Talismans to the house, with emphasis on what it means to them in the Lands.  After these requirements are met, the new Page will then be inducted as a full Squire or Master Squire of the house.&lt;br /&gt;
&lt;br /&gt;
The Squire must spend at least three (3) months in this capacity, must also be questioned by the house on bylaws or any other aspect of the house, must have turned in their biography and be at least titled in age to be considered for full membership. Once all the above requirements have been met, the Squire&#039;s Mentor may present the Squire to the Lord/Lady Paladin, and request a formal vote be taken, using voting method one, so that the Squire may become a full member.&lt;br /&gt;
&lt;br /&gt;
The Mentor of any Page or Squire may stop the apprenticeship at any time. In this event the Page or Squire may seek a new Mentor, and if one is found, their time as Page or Squire under their old Mentor will be counted towards their requirements. Additionally, the Squire may request of the Lord/Lady Paladin to find them a new Mentor, in the event they feel they are not able to learn what they need from their present Mentor.&lt;br /&gt;
&lt;br /&gt;
====Method Two: Master Squires====&lt;br /&gt;
In the event that a legend over 70 training person wishes to join the house, they may opt for this method instead. They will be treated much the same as a Squire, in that they will have the same rights of a Squire, but are considered Master Squires, and are relieved of most of the menial duties of a Squire. They will also be questioned by the house on bylaws or any other aspect of the house, before they can be voted into full membership. The Master Squire should spend time learning [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]] and demonstrate living by them. The Master Squire&#039;s Mentor shall assign a task that must be completed with or without the help of the Mentor. Upon completion of the task, but not less than 1 month after it being assigned, the Mentor may present the applicant to the Lord/Lady Paladin, and request a vote on them becoming a full member, again using voting method one.&lt;br /&gt;
&lt;br /&gt;
===Section Two — Officers===&lt;br /&gt;
House Daingneach Onoir shall have the following formal officer positions.&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lord/Lady Paladin&lt;br /&gt;
|Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Warlord&lt;br /&gt;
|Co-chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Seneschal&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Scribe&lt;br /&gt;
|Co-secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Tyler&lt;br /&gt;
|Co-treasurer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Terms of office are for life. Any officer may resign from their office at any time. Doing so excludes them from holding any other office for a period of one year. In this instance the Lord/Lady Paladin using voting method two shall call for a vote. Any officer may be removed from their position in the following manners. In the event that an officer is unable to fulfill their duties for a period of at least 3 months, the Lord/Lady Paladin may declare the position vacant, and call for a vote to fill the position using voting method two. Any full member may call for a vote of impeachment against any officer in the house. The impeachment votes are handled under voting method three.&lt;br /&gt;
&lt;br /&gt;
===Section Three — Duties/Rights===&lt;br /&gt;
&lt;br /&gt;
====Pages/Squires====&lt;br /&gt;
* All Squires shall have the right and responsibility to attend our regularly scheduled meetings.&lt;br /&gt;
* They have the right to request a transfer to another Mentor.&lt;br /&gt;
* Their history and names will be included in the house roster.&lt;br /&gt;
* They are to serve only their Mentor, and may not be asked to perform any task in service of the house without the permission of their Mentor.&lt;br /&gt;
* They have the duty to learn all that can be learned of the house history, and goals.&lt;br /&gt;
* They must meet any entrance requirements of their guild.&lt;br /&gt;
* It is the Squires responsibility to make certain they have time to spend in formal training with their Mentor.&lt;br /&gt;
&lt;br /&gt;
====Master Squires====&lt;br /&gt;
* They have the right to attend our regularly scheduled meetings.&lt;br /&gt;
* Their names and histories shall be included in the house roster.&lt;br /&gt;
* They do not serve their Mentor in the same manner as a Squire, and shall not be expected to perform &amp;quot;menial&amp;quot; tasks.&lt;br /&gt;
* They shall be required to perform one task in the service of the house. To be mutually agreed upon by the Mentor and the Master Squire.&lt;br /&gt;
* In addition to this task, they shall be expected to learn the house history, and learn the duties of a full member, including duties of their chosen guild.&lt;br /&gt;
&lt;br /&gt;
====Full Members====&lt;br /&gt;
* Full members have the right to attend all meetings of the House.&lt;br /&gt;
* They have the privilege to take on Squires.&lt;br /&gt;
* If they take on a Squire, they have a duty to spend time with this Squire. And to teach the Squire of the house, its customs, and his/her future role in it.&lt;br /&gt;
* They have the right to vote in all manners described below under section 6&lt;br /&gt;
* They have the right to call for an impeachment of any sitting officer.&lt;br /&gt;
* In the event the house becomes official in Elanthia, they shall have all rights members of other houses in the lands would have. &amp;lt;lockers etc.&amp;gt;&lt;br /&gt;
* The right to request the granting of a charter.&lt;br /&gt;
&lt;br /&gt;
====Officers====&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Paladin&#039;&#039;&#039;: The Lord/Lady Paladin is the chosen leader of the house. As such he/she has virtual dictatorial powers within it. The only things untouchable to the Lord/Lady Paladin are the bylaws. The Lord/Lady Paladin oversees all functions of the house, is our military leader in times of conflict, and provides the direction that the house takes. It is his/her duty to respond to all threads appearing on any &amp;quot;official boards&amp;quot;. He/she may designate others to do this duty, but it is hisher duty to make certain it is done.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Warlord&#039;&#039;&#039;: Second in command, the Lord/Lady Warlord is the strong right arm of the Lord/Lady Paladin. He/she generally handles all day to day activities of the house, and serves in place of the Lord/Lady Paladin in his/her absence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Seneschal&#039;&#039;&#039;: Reporting directly to the Lord/Lady Paladin, the Lord/Lady Seneschal is responsible for all contacts of an official nature. He/she shall have the Lord/Lady Scribe at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Chamberlain&#039;&#039;&#039;: Keeper of the coins for the house, it is the Lord/Lady Chamberlain&#039;s duty to maintain the accounts of the house. He/she shall have the Lord/Lady Tyler at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Scribe&#039;&#039;&#039;: The Lord/Lady Scribes duty is to maintain a history of all information pertinent to the day to day business of the house. He/she serves under the Lord/Lady Seneschal, and also may at times aid him/her in their tasks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Tyler&#039;&#039;&#039;: It falls on the Lord/Lady Tyler to maintain discipline in the ranks of the house. He/she is responsible for enforcing the will of the Lord/Lady Paladin.&lt;br /&gt;
&lt;br /&gt;
===Section Four — Charters===&lt;br /&gt;
To further enhance role-playing, there shall be &amp;quot;orders&amp;quot; within the house. All full members must be a member of at least one order. They may join as many orders as they wish, as long as they meet whatever entrance requirements each order has. An order will be a formation of like thinking members of the house. The formation of an order is done by charter of the Lord/Lady Paladin. Any full member may approach the Lord/Lady Paladin and request a charter to start an order within the house. Before a charter will be granted, the person making it will provide a detailed out line of what the orders function will be, the order&#039;s organization, and any duties it will assume.&lt;br /&gt;
&lt;br /&gt;
There must be at least 3 full members who agree to join each new order. Each order will have its own unique set of &amp;quot;rules&amp;quot;. These will include how the order raises silvers, whether Squires are charged silver, or if the entrance fees are paid by the order. They will also include what is required to be a member of the order. Any special skill requirements. For example a priestly order might require all members to be able to cast raise dead, even if only from a scroll. Or a knightly order may have some type of ritual combat that may have to occur. And also what is required of all Squires of this order.&lt;br /&gt;
&lt;br /&gt;
All of this will be spelled out before the charter is granted, and is included as part of the charter. Once this has been presented to the Lord/Lady Paladin, a vote will be called for as outlined in method four. It may only be changed with the approval of the officers, and if required, the charter could be revoked under voting method four. An officer may also be master of an order, but only in the beginnings. Once the order reaches a size of 5 members, the officer must resign either his/her status as an officer, or his/her status as head of the order. Assuming the officer resigns the order&#039;s leader the officers hold a vote under method four and choose a replacement from the ranks of the order. Resigning the officers position is explained in section two.&lt;br /&gt;
&lt;br /&gt;
===Section Five — Funds===&lt;br /&gt;
The house raises silvers by taxing each order. At time of acceptance, each order will be required to hand over 50,000 silvers to the Lord/Lady Chamberlain, for each person in the order. Each time a Squire becomes a full member of an order, the order shall pay 50,000 silver to the Lord/Lady Chamberlain. Every instance where a house member joins a new order, the order will pay 25,000 silvers to the Lord/Lady Chamberlain. The Lord/Lady Paladin may, at his/hers discretion, call for emergency funds to be generated by the house. In this instance the Lord/Lady Paladin may impose &amp;quot;taxes&amp;quot; in whatever manner he/she deems necessary.&lt;br /&gt;
&lt;br /&gt;
===Section Six — Bylaw Changes===&lt;br /&gt;
The bylaws may only be changed by a vote of 75% in favor of the change. All full house members may vote on this change. This is handled under voting method five.&lt;br /&gt;
&lt;br /&gt;
===Section Seven — Disciplinary Action, and Removal of Members and/or Officers===&lt;br /&gt;
All house members are expected to follow the house codes in section nine. Any full member or Squire of this house may have charges brought against them by any other member, or Squire. The charges are made directly to the Lord/Lady Paladin, who then brings the matter before all the officers. The officers are expected to interview anyone required that may provide witness, and the person who is being charged must be allowed to make a statement. The officers then vote on whether to seek a trial on this matter using voting method four.&lt;br /&gt;
&lt;br /&gt;
If they decide that a trial is required, they inform the member. At this time the member may either decide to bring the matter before the full house in open trial, or resign. This is the only officer meeting that may be held without other house members present, or that the Lord/Lady Scribe does not make a complete set of minutes available of. In the event of a trial before the full house, a date will be scheduled, within two weeks of the choice to have one. The trial will be open to all full members and Squires, recorded in full, and scrolls made available to all house members and Squires. The jury will be made up of all officers, and present leaders of orders. If one person is both an officer, and the head of an order, they do not get more then one vote. They will then meet, and decide what, if any punishment is called for. This may be anything from full exoneration, to removal from the house in extreme cases, with The Lord/Lady Paladin breaking all tie votes.&lt;br /&gt;
&lt;br /&gt;
===Section Eight — Voting Methods===&lt;br /&gt;
All votes must have 10 full members casting a vote. In the event that there are less then 10 full members in the house, all members must vote. All votes must allow at least two weeks for members to respond.&lt;br /&gt;
&lt;br /&gt;
====Method One, Squires====&lt;br /&gt;
This method is used to confirm a Squire, or Master Squire as a full member. After the master/Mentor has presented the person in question to the Lord/Lady Paladin, the Lord/Lady Paladin shall call for a vote to take place starting no later than two weeks from the time the petition is received. All full members of the house shall have one vote. Voting will be open for a period of two weeks, at which time the Lord/Lady Paladin will declare the voting finished, and announce the results. It takes a 50% plus one majority in favor, of all votes cast, for this person to be accepted as a full member. In the event that the required votes minimum of 10 are not received, the Lord/Lady Paladin may, at his/her discretion, either allow a one week extension, or call for a new vote no later than two weeks after the first. If enough votes are cast, but the person does not gain the required 50% plus one, the Mentor may petition the Lord Paladin at any time for a new vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method one:&lt;br /&gt;
12 votes cast&lt;br /&gt;
six in favor, six against&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to the Lord/Lady Paladin for another vote.&lt;br /&gt;
9 votes cast&lt;br /&gt;
nine in favor, none against.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
five in favor, four against, three abstentions.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to Lord/Lady Paladin for another vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
seven in favor, four against, one abstention.&lt;br /&gt;
result......Success!&lt;br /&gt;
See the Lord/Lady Paladin so you can be initiated.&lt;br /&gt;
&lt;br /&gt;
====Method Two, Officers====&lt;br /&gt;
This method is used to fill vacant officer positions.&lt;br /&gt;
&lt;br /&gt;
If an officer position is vacant, the Lord/Lady Paladin shall call for nominations for the post. The nomination period shall be two weeks from the time of the call. All nominations must be seconded. Once all nominations for the post are received, there will be a vote called for at the earliest opportunity. This method follows a similar 50% majority as used for Squires. The differences are as follows. In the event of more than one person running for the position, one person must obtain the 50% majority. If none of the persons get this total, the two highest vote receivers shall face each other in a runoff election to be started immediately at the close of the first election. In the event of any ties, the Lord/Lady Paladin casts the deciding vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method two:&lt;br /&gt;
&lt;br /&gt;
12 votes cast: six for &amp;quot;a&amp;quot;, three for &amp;quot;b&amp;quot;, three for &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Result: The Lord/Lady Paladin (or Lord/Lady Warlord in case of a vote on the Lord/Lady Paladin) declares a runoff between &amp;quot;a&amp;quot; and either &amp;quot;b&amp;quot; or &amp;quot;c&amp;quot; whether its &amp;quot;b&amp;quot; or &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
9 votes cast: six for &amp;quot;a&amp;quot; , one for &amp;quot;b&amp;quot;, one for &amp;quot;c&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Incomplete. Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
12 votes cast: seven for &amp;quot;a&amp;quot;, four for &amp;quot;b&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Success! Candidate &amp;quot;a&amp;quot; wins the election.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Method Three, Impeachment====&lt;br /&gt;
This method is used for impeaching a current officer.&lt;br /&gt;
&lt;br /&gt;
Any full member requests an impeachment vote from the Lord/Lady Paladin. Any other full member must second the request. The Lord/Lady Paladin will schedule a vote at the earliest available time for the vote. The vote will remain open for two weeks. In the event that it is the Lord/Lady Paladin being impeached, the Lord/Lady Warlord shall tally the votes. A total of 66% is required to impeach a current officer. In the event the officer is voted out, a new officer will be chosen using voting method two.&lt;br /&gt;
&lt;br /&gt;
====Method Four, Officer Votes====&lt;br /&gt;
This method is used in all instances where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
After a full and complete application for charter has been filled out, the Lord/Lady Paladin will call for a vote of all officers. In the case of a tie vote, the Lord/Lady Paladin vote is the deciding vote. This same majority is needed in any instance where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
Always 6 votes cast&lt;br /&gt;
Three for, three against, Lord/Lady Paladin votes against.&lt;br /&gt;
Result: Fails. The measure fails to gain the support of the officers.&lt;br /&gt;
&lt;br /&gt;
====Method Five, Bylaw Changes====&lt;br /&gt;
Open this can of worms at your own peril. The Lord/Lady Paladin must present all bylaw changes. If he decides to not call for a vote on any proposed changes, the only remedy is to attempt to impeach him. You have been warned. Do this only in the direst of circumstances. A vote on bylaw changes requires a 75% majority of the entire house in favor of the change.&lt;br /&gt;
&lt;br /&gt;
===Section Nine — General Codes of Conduct===&lt;br /&gt;
&lt;br /&gt;
====The Code of Honor====&lt;br /&gt;
To be an honorable person is not just to be honest, truthful, and fair; it is also to place a premium on these qualities and the behavior they require.&lt;br /&gt;
&lt;br /&gt;
To be an honorable person is not just to do the right thing, nor simply to give moral considerations a central place in our lives. It is also to want to be known and trusted by others - especially by other honorable people- as this sort of person. And honorable people will go to great lengths to maintain these bonds of trust or to re-establish them when they are broken.&lt;br /&gt;
&lt;br /&gt;
To be honorable is to affirm the importance of moral considerations both in one&#039;s own life and conduct and in the life of the community to which we belong. Without the latter we may have many saints and much good behavior, but we do not have honor.&lt;br /&gt;
&lt;br /&gt;
====The Code of Chivalry====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=236927</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=236927"/>
		<updated>2025-04-16T01:37:09Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;House Daingneach Onoir&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|Goldstr&lt;br /&gt;
|-&lt;br /&gt;
|Scribe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lord Chamberlain&lt;br /&gt;
|Barzillia&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The house currently meets every 15th and 30th of the month at 9PM at their fortress located in the Coastal Cliffs.&lt;br /&gt;
&lt;br /&gt;
==Bylaws==&lt;br /&gt;
 &lt;br /&gt;
===Section One — Membership===&lt;br /&gt;
Note: Pages, Squires, and Master Squires are all required to attend as many House meetings and events as possible.&lt;br /&gt;
&lt;br /&gt;
====Method One: Pages/Squires====&lt;br /&gt;
Any person of five trainings or more may become a Page to a full Member of this house. Any full Member may take anyone as a Page that meets the minimum training requirements. The manner in which Pages are found is entirely up to the Member, but once the Page becomes a Squire they must join one, and only one, of the Member&#039;s guilds or orders. It is the Mentor&#039;s duty to provide a copy of the new Squire&#039;s history to the Lord/Lady Scribe so that it may be posted in a manner that all full Members, Squires and Pages may access it.&lt;br /&gt;
&lt;br /&gt;
The prospective member, referred to as a Page, is required to study the Talismans of Kai and learn to live by [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]], a process which will continue well into their years as a full Member of the House. Upon doing this, give a brief report on one of the Talismans to the house, with emphasis on what it means to them in the Lands.  After these requirements are met, the new Page will then be inducted as a full Squire or Master Squire of the house.&lt;br /&gt;
&lt;br /&gt;
The Squire must spend at least three (3) months in this capacity, must also be questioned by the house on bylaws or any other aspect of the house, must have turned in their biography and be at least titled in age to be considered for full membership. Once all the above requirements have been met, the Squire&#039;s Mentor may present the Squire to the Lord/Lady Paladin, and request a formal vote be taken, using voting method one, so that the Squire may become a full member.&lt;br /&gt;
&lt;br /&gt;
The Mentor of any Page or Squire may stop the apprenticeship at any time. In this event the Page or Squire may seek a new Mentor, and if one is found, their time as Page or Squire under their old Mentor will be counted towards their requirements. Additionally, the Squire may request of the Lord/Lady Paladin to find them a new Mentor, in the event they feel they are not able to learn what they need from their present Mentor.&lt;br /&gt;
&lt;br /&gt;
====Method Two: Master Squires====&lt;br /&gt;
In the event that a legend over 70 training person wishes to join the house, they may opt for this method instead. They will be treated much the same as a Squire, in that they will have the same rights of a Squire, but are considered Master Squires, and are relieved of most of the menial duties of a Squire. They will also be questioned by the house on bylaws or any other aspect of the house, before they can be voted into full membership. The Master Squire should spend time learning [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]] and demonstrate living by them. The Master Squire&#039;s Mentor shall assign a task that must be completed with or without the help of the Mentor. Upon completion of the task, but not less than 1 month after it being assigned, the Mentor may present the applicant to the Lord/Lady Paladin, and request a vote on them becoming a full member, again using voting method one.&lt;br /&gt;
&lt;br /&gt;
===Section Two — Officers===&lt;br /&gt;
House Daingneach Onoir shall have the following formal officer positions.&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lord/Lady Paladin&lt;br /&gt;
|Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Warlord&lt;br /&gt;
|Co-chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Seneschal&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Scribe&lt;br /&gt;
|Co-secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Tyler&lt;br /&gt;
|Co-treasurer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Terms of office are for life. Any officer may resign from their office at any time. Doing so excludes them from holding any other office for a period of one year. In this instance the Lord/Lady Paladin using voting method two shall call for a vote. Any officer may be removed from their position in the following manners. In the event that an officer is unable to fulfill their duties for a period of at least 3 months, the Lord/Lady Paladin may declare the position vacant, and call for a vote to fill the position using voting method two. Any full member may call for a vote of impeachment against any officer in the house. The impeachment votes are handled under voting method three.&lt;br /&gt;
&lt;br /&gt;
===Section Three — Duties/Rights===&lt;br /&gt;
&lt;br /&gt;
====Pages/Squires====&lt;br /&gt;
* All Squires shall have the right and responsibility to attend our regularly scheduled meetings.&lt;br /&gt;
* They have the right to request a transfer to another Mentor.&lt;br /&gt;
* Their history and names will be included in the house roster.&lt;br /&gt;
* They are to serve only their Mentor, and may not be asked to perform any task in service of the house without the permission of their Mentor.&lt;br /&gt;
* They have the duty to learn all that can be learned of the house history, and goals.&lt;br /&gt;
* They must meet any entrance requirements of their guild.&lt;br /&gt;
* It is the Squires responsibility to make certain they have time to spend in formal training with their Mentor.&lt;br /&gt;
&lt;br /&gt;
====Master Squires====&lt;br /&gt;
* They have the right to attend our regularly scheduled meetings.&lt;br /&gt;
* Their names and histories shall be included in the house roster.&lt;br /&gt;
* They do not serve their Mentor in the same manner as a Squire, and shall not be expected to perform &amp;quot;menial&amp;quot; tasks.&lt;br /&gt;
* They shall be required to perform one task in the service of the house. To be mutually agreed upon by the Mentor and the Master Squire.&lt;br /&gt;
* In addition to this task, they shall be expected to learn the house history, and learn the duties of a full member, including duties of their chosen guild.&lt;br /&gt;
&lt;br /&gt;
====Full Members====&lt;br /&gt;
* Full members have the right to attend all meetings of the House.&lt;br /&gt;
* They have the privilege to take on Squires.&lt;br /&gt;
* If they take on a Squire, they have a duty to spend time with this Squire. And to teach the Squire of the house, its customs, and his/her future role in it.&lt;br /&gt;
* They have the right to vote in all manners described below under section 6&lt;br /&gt;
* They have the right to call for an impeachment of any sitting officer.&lt;br /&gt;
* In the event the house becomes official in Elanthia, they shall have all rights members of other houses in the lands would have. &amp;lt;lockers etc.&amp;gt;&lt;br /&gt;
* The right to request the granting of a charter.&lt;br /&gt;
&lt;br /&gt;
====Officers====&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Paladin&#039;&#039;&#039;: The Lord/Lady Paladin is the chosen leader of the house. As such he/she has virtual dictatorial powers within it. The only things untouchable to the Lord/Lady Paladin are the bylaws. The Lord/Lady Paladin oversees all functions of the house, is our military leader in times of conflict, and provides the direction that the house takes. It is his/her duty to respond to all threads appearing on any &amp;quot;official boards&amp;quot;. He/she may designate others to do this duty, but it is hisher duty to make certain it is done.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Warlord&#039;&#039;&#039;: Second in command, the Lord/Lady Warlord is the strong right arm of the Lord/Lady Paladin. He/she generally handles all day to day activities of the house, and serves in place of the Lord/Lady Paladin in his/her absence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Seneschal&#039;&#039;&#039;: Reporting directly to the Lord/Lady Paladin, the Lord/Lady Seneschal is responsible for all contacts of an official nature. He/she shall have the Lord/Lady Scribe at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Chamberlain&#039;&#039;&#039;: Keeper of the coins for the house, it is the Lord/Lady Chamberlain&#039;s duty to maintain the accounts of the house. He/she shall have the Lord/Lady Tyler at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Scribe&#039;&#039;&#039;: The Lord/Lady Scribes duty is to maintain a history of all information pertinent to the day to day business of the house. He/she serves under the Lord/Lady Seneschal, and also may at times aid him/her in their tasks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Tyler&#039;&#039;&#039;: It falls on the Lord/Lady Tyler to maintain discipline in the ranks of the house. He/she is responsible for enforcing the will of the Lord/Lady Paladin.&lt;br /&gt;
&lt;br /&gt;
===Section Four — Charters===&lt;br /&gt;
To further enhance role-playing, there shall be &amp;quot;orders&amp;quot; within the house. All full members must be a member of at least one order. They may join as many orders as they wish, as long as they meet whatever entrance requirements each order has. An order will be a formation of like thinking members of the house. The formation of an order is done by charter of the Lord/Lady Paladin. Any full member may approach the Lord/Lady Paladin and request a charter to start an order within the house. Before a charter will be granted, the person making it will provide a detailed out line of what the orders function will be, the order&#039;s organization, and any duties it will assume.&lt;br /&gt;
&lt;br /&gt;
There must be at least 3 full members who agree to join each new order. Each order will have its own unique set of &amp;quot;rules&amp;quot;. These will include how the order raises silvers, whether Squires are charged silver, or if the entrance fees are paid by the order. They will also include what is required to be a member of the order. Any special skill requirements. For example a priestly order might require all members to be able to cast raise dead, even if only from a scroll. Or a knightly order may have some type of ritual combat that may have to occur. And also what is required of all Squires of this order.&lt;br /&gt;
&lt;br /&gt;
All of this will be spelled out before the charter is granted, and is included as part of the charter. Once this has been presented to the Lord/Lady Paladin, a vote will be called for as outlined in method four. It may only be changed with the approval of the officers, and if required, the charter could be revoked under voting method four. An officer may also be master of an order, but only in the beginnings. Once the order reaches a size of 5 members, the officer must resign either his/her status as an officer, or his/her status as head of the order. Assuming the officer resigns the order&#039;s leader the officers hold a vote under method four and choose a replacement from the ranks of the order. Resigning the officers position is explained in section two.&lt;br /&gt;
&lt;br /&gt;
===Section Five — Funds===&lt;br /&gt;
The house raises silvers by taxing each order. At time of acceptance, each order will be required to hand over 50,000 silvers to the Lord/Lady Chamberlain, for each person in the order. Each time a Squire becomes a full member of an order, the order shall pay 50,000 silver to the Lord/Lady Chamberlain. Every instance where a house member joins a new order, the order will pay 25,000 silvers to the Lord/Lady Chamberlain. The Lord/Lady Paladin may, at his/hers discretion, call for emergency funds to be generated by the house. In this instance the Lord/Lady Paladin may impose &amp;quot;taxes&amp;quot; in whatever manner he/she deems necessary.&lt;br /&gt;
&lt;br /&gt;
===Section Six — Bylaw Changes===&lt;br /&gt;
The bylaws may only be changed by a vote of 75% in favor of the change. All full house members may vote on this change. This is handled under voting method five.&lt;br /&gt;
&lt;br /&gt;
===Section Seven — Disciplinary Action, and Removal of Members and/or Officers===&lt;br /&gt;
All house members are expected to follow the house codes in section nine. Any full member or Squire of this house may have charges brought against them by any other member, or Squire. The charges are made directly to the Lord/Lady Paladin, who then brings the matter before all the officers. The officers are expected to interview anyone required that may provide witness, and the person who is being charged must be allowed to make a statement. The officers then vote on whether to seek a trial on this matter using voting method four.&lt;br /&gt;
&lt;br /&gt;
If they decide that a trial is required, they inform the member. At this time the member may either decide to bring the matter before the full house in open trial, or resign. This is the only officer meeting that may be held without other house members present, or that the Lord/Lady Scribe does not make a complete set of minutes available of. In the event of a trial before the full house, a date will be scheduled, within two weeks of the choice to have one. The trial will be open to all full members and Squires, recorded in full, and scrolls made available to all house members and Squires. The jury will be made up of all officers, and present leaders of orders. If one person is both an officer, and the head of an order, they do not get more then one vote. They will then meet, and decide what, if any punishment is called for. This may be anything from full exoneration, to removal from the house in extreme cases, with The Lord/Lady Paladin breaking all tie votes.&lt;br /&gt;
&lt;br /&gt;
===Section Eight — Voting Methods===&lt;br /&gt;
All votes must have 10 full members casting a vote. In the event that there are less then 10 full members in the house, all members must vote. All votes must allow at least two weeks for members to respond.&lt;br /&gt;
&lt;br /&gt;
====Method One, Squires====&lt;br /&gt;
This method is used to confirm a Squire, or Master Squire as a full member. After the master/Mentor has presented the person in question to the Lord/Lady Paladin, the Lord/Lady Paladin shall call for a vote to take place starting no later than two weeks from the time the petition is received. All full members of the house shall have one vote. Voting will be open for a period of two weeks, at which time the Lord/Lady Paladin will declare the voting finished, and announce the results. It takes a 50% plus one majority in favor, of all votes cast, for this person to be accepted as a full member. In the event that the required votes minimum of 10 are not received, the Lord/Lady Paladin may, at his/her discretion, either allow a one week extension, or call for a new vote no later than two weeks after the first. If enough votes are cast, but the person does not gain the required 50% plus one, the Mentor may petition the Lord Paladin at any time for a new vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method one:&lt;br /&gt;
12 votes cast&lt;br /&gt;
six in favor, six against&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to the Lord/Lady Paladin for another vote.&lt;br /&gt;
9 votes cast&lt;br /&gt;
nine in favor, none against.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
five in favor, four against, three abstentions.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to Lord/Lady Paladin for another vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
seven in favor, four against, one abstention.&lt;br /&gt;
result......Success!&lt;br /&gt;
See the Lord/Lady Paladin so you can be initiated.&lt;br /&gt;
&lt;br /&gt;
====Method Two, Officers====&lt;br /&gt;
This method is used to fill vacant officer positions.&lt;br /&gt;
&lt;br /&gt;
If an officer position is vacant, the Lord/Lady Paladin shall call for nominations for the post. The nomination period shall be two weeks from the time of the call. All nominations must be seconded. Once all nominations for the post are received, there will be a vote called for at the earliest opportunity. This method follows a similar 50% majority as used for Squires. The differences are as follows. In the event of more than one person running for the position, one person must obtain the 50% majority. If none of the persons get this total, the two highest vote receivers shall face each other in a runoff election to be started immediately at the close of the first election. In the event of any ties, the Lord/Lady Paladin casts the deciding vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method two:&lt;br /&gt;
&lt;br /&gt;
12 votes cast: six for &amp;quot;a&amp;quot;, three for &amp;quot;b&amp;quot;, three for &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Result: The Lord/Lady Paladin (or Lord/Lady Warlord in case of a vote on the Lord/Lady Paladin) declares a runoff between &amp;quot;a&amp;quot; and either &amp;quot;b&amp;quot; or &amp;quot;c&amp;quot; whether its &amp;quot;b&amp;quot; or &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
9 votes cast: six for &amp;quot;a&amp;quot; , one for &amp;quot;b&amp;quot;, one for &amp;quot;c&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Incomplete. Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
12 votes cast: seven for &amp;quot;a&amp;quot;, four for &amp;quot;b&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Success! Candidate &amp;quot;a&amp;quot; wins the election.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Method Three, Impeachment====&lt;br /&gt;
This method is used for impeaching a current officer.&lt;br /&gt;
&lt;br /&gt;
Any full member requests an impeachment vote from the Lord/Lady Paladin. Any other full member must second the request. The Lord/Lady Paladin will schedule a vote at the earliest available time for the vote. The vote will remain open for two weeks. In the event that it is the Lord/Lady Paladin being impeached, the Lord/Lady Warlord shall tally the votes. A total of 66% is required to impeach a current officer. In the event the officer is voted out, a new officer will be chosen using voting method two.&lt;br /&gt;
&lt;br /&gt;
====Method Four, Officer Votes====&lt;br /&gt;
This method is used in all instances where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
After a full and complete application for charter has been filled out, the Lord/Lady Paladin will call for a vote of all officers. In the case of a tie vote, the Lord/Lady Paladin vote is the deciding vote. This same majority is needed in any instance where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
Always 6 votes cast&lt;br /&gt;
Three for, three against, Lord/Lady Paladin votes against.&lt;br /&gt;
Result: Fails. The measure fails to gain the support of the officers.&lt;br /&gt;
&lt;br /&gt;
====Method Five, Bylaw Changes====&lt;br /&gt;
Open this can of worms at your own peril. The Lord/Lady Paladin must present all bylaw changes. If he decides to not call for a vote on any proposed changes, the only remedy is to attempt to impeach him. You have been warned. Do this only in the direst of circumstances. A vote on bylaw changes requires a 75% majority of the entire house in favor of the change.&lt;br /&gt;
&lt;br /&gt;
===Section Nine — General Codes of Conduct===&lt;br /&gt;
&lt;br /&gt;
====The Code of Honor====&lt;br /&gt;
To be an honorable person is not just to be honest, truthful, and fair; it is also to place a premium on these qualities and the behavior they require.&lt;br /&gt;
&lt;br /&gt;
To be an honorable person is not just to do the right thing, nor simply to give moral considerations a central place in our lives. It is also to want to be known and trusted by others - especially by other honorable people- as this sort of person. And honorable people will go to great lengths to maintain these bonds of trust or to re-establish them when they are broken.&lt;br /&gt;
&lt;br /&gt;
To be honorable is to affirm the importance of moral considerations both in one&#039;s own life and conduct and in the life of the community to which we belong. Without the latter we may have many saints and much good behavior, but we do not have honor.&lt;br /&gt;
&lt;br /&gt;
====The Code of Chivalry====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://houseonoir2024.wixsite.com/daingneach-onoir Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=235001</id>
		<title>House Daingneach Onoir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Daingneach_Onoir&amp;diff=235001"/>
		<updated>2025-03-19T18:29:35Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;House Daingneach Onoir&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lady Paladin&lt;br /&gt;
|Roelaren&lt;br /&gt;
|-&lt;br /&gt;
|Lady Warlord&lt;br /&gt;
|Ymeia&lt;br /&gt;
|-&lt;br /&gt;
|Lord Seneschal&lt;br /&gt;
|Goldstr&lt;br /&gt;
|-&lt;br /&gt;
|Scribe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lord Chamberlain&lt;br /&gt;
|Barzillia&lt;br /&gt;
|-&lt;br /&gt;
|Lady Tyler&lt;br /&gt;
|Wintersylph&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The house currently meets every 15th and 30th of the month at 9PM at their fortress located in the Coastal Cliffs.&lt;br /&gt;
&lt;br /&gt;
==Bylaws==&lt;br /&gt;
 &lt;br /&gt;
===Section One — Membership===&lt;br /&gt;
Note: Pages, Squires, and Master Squires are all required to attend as many House meetings and events as possible.&lt;br /&gt;
&lt;br /&gt;
====Method One: Pages/Squires====&lt;br /&gt;
Any person of five trainings or more may become a Page to a full Member of this house. Any full Member may take anyone as a Page that meets the minimum training requirements. The manner in which Pages are found is entirely up to the Member, but once the Page becomes a Squire they must join one, and only one, of the Member&#039;s guilds or orders. It is the Mentor&#039;s duty to provide a copy of the new Squire&#039;s history to the Lord/Lady Scribe so that it may be posted in a manner that all full Members, Squires and Pages may access it.&lt;br /&gt;
&lt;br /&gt;
The prospective member, referred to as a Page, is required to study the Talismans of Kai and learn to live by [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]], a process which will continue well into their years as a full Member of the House. Upon doing this, give a brief report on one of the Talismans to the house, with emphasis on what it means to them in the Lands.  After these requirements are met, the new Page will then be inducted as a full Squire or Master Squire of the house.&lt;br /&gt;
&lt;br /&gt;
The Squire must spend at least three (3) months in this capacity, must also be questioned by the house on bylaws or any other aspect of the house, must have turned in their biography and be at least titled in age to be considered for full membership. Once all the above requirements have been met, the Squire&#039;s Mentor may present the Squire to the Lord/Lady Paladin, and request a formal vote be taken, using voting method one, so that the Squire may become a full member.&lt;br /&gt;
&lt;br /&gt;
The Mentor of any Page or Squire may stop the apprenticeship at any time. In this event the Page or Squire may seek a new Mentor, and if one is found, their time as Page or Squire under their old Mentor will be counted towards their requirements. Additionally, the Squire may request of the Lord/Lady Paladin to find them a new Mentor, in the event they feel they are not able to learn what they need from their present Mentor.&lt;br /&gt;
&lt;br /&gt;
====Method Two: Master Squires====&lt;br /&gt;
In the event that a legend over 70 training person wishes to join the house, they may opt for this method instead. They will be treated much the same as a Squire, in that they will have the same rights of a Squire, but are considered Master Squires, and are relieved of most of the menial duties of a Squire. They will also be questioned by the house on bylaws or any other aspect of the house, before they can be voted into full membership. The Master Squire should spend time learning [[House_Daingneach_Onoir#The_Code_of_Chivalry|The Code of Chivalry]] and demonstrate living by them. The Master Squire&#039;s Mentor shall assign a task that must be completed with or without the help of the Mentor. Upon completion of the task, but not less than 1 month after it being assigned, the Mentor may present the applicant to the Lord/Lady Paladin, and request a vote on them becoming a full member, again using voting method one.&lt;br /&gt;
&lt;br /&gt;
===Section Two — Officers===&lt;br /&gt;
House Daingneach Onoir shall have the following formal officer positions.&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Lord/Lady Paladin&lt;br /&gt;
|Chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Warlord&lt;br /&gt;
|Co-chairman&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Seneschal&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Scribe&lt;br /&gt;
|Co-secretary&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Chamberlain&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Lord/Lady Tyler&lt;br /&gt;
|Co-treasurer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Terms of office are for life. Any officer may resign from their office at any time. Doing so excludes them from holding any other office for a period of one year. In this instance the Lord/Lady Paladin using voting method two shall call for a vote. Any officer may be removed from their position in the following manners. In the event that an officer is unable to fulfill their duties for a period of at least 3 months, the Lord/Lady Paladin may declare the position vacant, and call for a vote to fill the position using voting method two. Any full member may call for a vote of impeachment against any officer in the house. The impeachment votes are handled under voting method three.&lt;br /&gt;
&lt;br /&gt;
===Section Three — Duties/Rights===&lt;br /&gt;
&lt;br /&gt;
====Pages/Squires====&lt;br /&gt;
* All Squires shall have the right and responsibility to attend our regularly scheduled meetings.&lt;br /&gt;
* They have the right to request a transfer to another Mentor.&lt;br /&gt;
* Their history and names will be included in the house roster.&lt;br /&gt;
* They are to serve only their Mentor, and may not be asked to perform any task in service of the house without the permission of their Mentor.&lt;br /&gt;
* They have the duty to learn all that can be learned of the house history, and goals.&lt;br /&gt;
* They must meet any entrance requirements of their guild.&lt;br /&gt;
* It is the Squires responsibility to make certain they have time to spend in formal training with their Mentor.&lt;br /&gt;
&lt;br /&gt;
====Master Squires====&lt;br /&gt;
* They have the right to attend our regularly scheduled meetings.&lt;br /&gt;
* Their names and histories shall be included in the house roster.&lt;br /&gt;
* They do not serve their Mentor in the same manner as a Squire, and shall not be expected to perform &amp;quot;menial&amp;quot; tasks.&lt;br /&gt;
* They shall be required to perform one task in the service of the house. To be mutually agreed upon by the Mentor and the Master Squire.&lt;br /&gt;
* In addition to this task, they shall be expected to learn the house history, and learn the duties of a full member, including duties of their chosen guild.&lt;br /&gt;
&lt;br /&gt;
====Full Members====&lt;br /&gt;
* Full members have the right to attend all meetings of the House.&lt;br /&gt;
* They have the privilege to take on Squires.&lt;br /&gt;
* If they take on a Squire, they have a duty to spend time with this Squire. And to teach the Squire of the house, its customs, and his/her future role in it.&lt;br /&gt;
* They have the right to vote in all manners described below under section 6&lt;br /&gt;
* They have the right to call for an impeachment of any sitting officer.&lt;br /&gt;
* In the event the house becomes official in Elanthia, they shall have all rights members of other houses in the lands would have. &amp;lt;lockers etc.&amp;gt;&lt;br /&gt;
* The right to request the granting of a charter.&lt;br /&gt;
&lt;br /&gt;
====Officers====&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Paladin&#039;&#039;&#039;: The Lord/Lady Paladin is the chosen leader of the house. As such he/she has virtual dictatorial powers within it. The only things untouchable to the Lord/Lady Paladin are the bylaws. The Lord/Lady Paladin oversees all functions of the house, is our military leader in times of conflict, and provides the direction that the house takes. It is his/her duty to respond to all threads appearing on any &amp;quot;official boards&amp;quot;. He/she may designate others to do this duty, but it is hisher duty to make certain it is done.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Warlord&#039;&#039;&#039;: Second in command, the Lord/Lady Warlord is the strong right arm of the Lord/Lady Paladin. He/she generally handles all day to day activities of the house, and serves in place of the Lord/Lady Paladin in his/her absence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Seneschal&#039;&#039;&#039;: Reporting directly to the Lord/Lady Paladin, the Lord/Lady Seneschal is responsible for all contacts of an official nature. He/she shall have the Lord/Lady Scribe at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Chamberlain&#039;&#039;&#039;: Keeper of the coins for the house, it is the Lord/Lady Chamberlain&#039;s duty to maintain the accounts of the house. He/she shall have the Lord/Lady Tyler at his/her disposal as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Scribe&#039;&#039;&#039;: The Lord/Lady Scribes duty is to maintain a history of all information pertinent to the day to day business of the house. He/she serves under the Lord/Lady Seneschal, and also may at times aid him/her in their tasks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord/Lady Tyler&#039;&#039;&#039;: It falls on the Lord/Lady Tyler to maintain discipline in the ranks of the house. He/she is responsible for enforcing the will of the Lord/Lady Paladin.&lt;br /&gt;
&lt;br /&gt;
===Section Four — Charters===&lt;br /&gt;
To further enhance role-playing, there shall be &amp;quot;orders&amp;quot; within the house. All full members must be a member of at least one order. They may join as many orders as they wish, as long as they meet whatever entrance requirements each order has. An order will be a formation of like thinking members of the house. The formation of an order is done by charter of the Lord/Lady Paladin. Any full member may approach the Lord/Lady Paladin and request a charter to start an order within the house. Before a charter will be granted, the person making it will provide a detailed out line of what the orders function will be, the order&#039;s organization, and any duties it will assume.&lt;br /&gt;
&lt;br /&gt;
There must be at least 3 full members who agree to join each new order. Each order will have its own unique set of &amp;quot;rules&amp;quot;. These will include how the order raises silvers, whether Squires are charged silver, or if the entrance fees are paid by the order. They will also include what is required to be a member of the order. Any special skill requirements. For example a priestly order might require all members to be able to cast raise dead, even if only from a scroll. Or a knightly order may have some type of ritual combat that may have to occur. And also what is required of all Squires of this order.&lt;br /&gt;
&lt;br /&gt;
All of this will be spelled out before the charter is granted, and is included as part of the charter. Once this has been presented to the Lord/Lady Paladin, a vote will be called for as outlined in method four. It may only be changed with the approval of the officers, and if required, the charter could be revoked under voting method four. An officer may also be master of an order, but only in the beginnings. Once the order reaches a size of 5 members, the officer must resign either his/her status as an officer, or his/her status as head of the order. Assuming the officer resigns the order&#039;s leader the officers hold a vote under method four and choose a replacement from the ranks of the order. Resigning the officers position is explained in section two.&lt;br /&gt;
&lt;br /&gt;
===Section Five — Funds===&lt;br /&gt;
The house raises silvers by taxing each order. At time of acceptance, each order will be required to hand over 50,000 silvers to the Lord/Lady Chamberlain, for each person in the order. Each time a Squire becomes a full member of an order, the order shall pay 50,000 silver to the Lord/Lady Chamberlain. Every instance where a house member joins a new order, the order will pay 25,000 silvers to the Lord/Lady Chamberlain. The Lord/Lady Paladin may, at his/hers discretion, call for emergency funds to be generated by the house. In this instance the Lord/Lady Paladin may impose &amp;quot;taxes&amp;quot; in whatever manner he/she deems necessary.&lt;br /&gt;
&lt;br /&gt;
===Section Six — Bylaw Changes===&lt;br /&gt;
The bylaws may only be changed by a vote of 75% in favor of the change. All full house members may vote on this change. This is handled under voting method five.&lt;br /&gt;
&lt;br /&gt;
===Section Seven — Disciplinary Action, and Removal of Members and/or Officers===&lt;br /&gt;
All house members are expected to follow the house codes in section nine. Any full member or Squire of this house may have charges brought against them by any other member, or Squire. The charges are made directly to the Lord/Lady Paladin, who then brings the matter before all the officers. The officers are expected to interview anyone required that may provide witness, and the person who is being charged must be allowed to make a statement. The officers then vote on whether to seek a trial on this matter using voting method four.&lt;br /&gt;
&lt;br /&gt;
If they decide that a trial is required, they inform the member. At this time the member may either decide to bring the matter before the full house in open trial, or resign. This is the only officer meeting that may be held without other house members present, or that the Lord/Lady Scribe does not make a complete set of minutes available of. In the event of a trial before the full house, a date will be scheduled, within two weeks of the choice to have one. The trial will be open to all full members and Squires, recorded in full, and scrolls made available to all house members and Squires. The jury will be made up of all officers, and present leaders of orders. If one person is both an officer, and the head of an order, they do not get more then one vote. They will then meet, and decide what, if any punishment is called for. This may be anything from full exoneration, to removal from the house in extreme cases, with The Lord/Lady Paladin breaking all tie votes.&lt;br /&gt;
&lt;br /&gt;
===Section Eight — Voting Methods===&lt;br /&gt;
All votes must have 10 full members casting a vote. In the event that there are less then 10 full members in the house, all members must vote. All votes must allow at least two weeks for members to respond.&lt;br /&gt;
&lt;br /&gt;
====Method One, Squires====&lt;br /&gt;
This method is used to confirm a Squire, or Master Squire as a full member. After the master/Mentor has presented the person in question to the Lord/Lady Paladin, the Lord/Lady Paladin shall call for a vote to take place starting no later than two weeks from the time the petition is received. All full members of the house shall have one vote. Voting will be open for a period of two weeks, at which time the Lord/Lady Paladin will declare the voting finished, and announce the results. It takes a 50% plus one majority in favor, of all votes cast, for this person to be accepted as a full member. In the event that the required votes minimum of 10 are not received, the Lord/Lady Paladin may, at his/her discretion, either allow a one week extension, or call for a new vote no later than two weeks after the first. If enough votes are cast, but the person does not gain the required 50% plus one, the Mentor may petition the Lord Paladin at any time for a new vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method one:&lt;br /&gt;
12 votes cast&lt;br /&gt;
six in favor, six against&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to the Lord/Lady Paladin for another vote.&lt;br /&gt;
9 votes cast&lt;br /&gt;
nine in favor, none against.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
five in favor, four against, three abstentions.&lt;br /&gt;
result......Failed.&lt;br /&gt;
Must be re-presented to Lord/Lady Paladin for another vote.&lt;br /&gt;
12 votes cast&lt;br /&gt;
seven in favor, four against, one abstention.&lt;br /&gt;
result......Success!&lt;br /&gt;
See the Lord/Lady Paladin so you can be initiated.&lt;br /&gt;
&lt;br /&gt;
====Method Two, Officers====&lt;br /&gt;
This method is used to fill vacant officer positions.&lt;br /&gt;
&lt;br /&gt;
If an officer position is vacant, the Lord/Lady Paladin shall call for nominations for the post. The nomination period shall be two weeks from the time of the call. All nominations must be seconded. Once all nominations for the post are received, there will be a vote called for at the earliest opportunity. This method follows a similar 50% majority as used for Squires. The differences are as follows. In the event of more than one person running for the position, one person must obtain the 50% majority. If none of the persons get this total, the two highest vote receivers shall face each other in a runoff election to be started immediately at the close of the first election. In the event of any ties, the Lord/Lady Paladin casts the deciding vote.&lt;br /&gt;
&lt;br /&gt;
Sample votes for method two:&lt;br /&gt;
&lt;br /&gt;
12 votes cast: six for &amp;quot;a&amp;quot;, three for &amp;quot;b&amp;quot;, three for &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Result: The Lord/Lady Paladin (or Lord/Lady Warlord in case of a vote on the Lord/Lady Paladin) declares a runoff between &amp;quot;a&amp;quot; and either &amp;quot;b&amp;quot; or &amp;quot;c&amp;quot; whether its &amp;quot;b&amp;quot; or &amp;quot;c.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
9 votes cast: six for &amp;quot;a&amp;quot; , one for &amp;quot;b&amp;quot;, one for &amp;quot;c&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Incomplete. Lord/Lady Paladin may either call for extension, or a re-vote.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
12 votes cast: seven for &amp;quot;a&amp;quot;, four for &amp;quot;b&amp;quot;, one abstention.&lt;br /&gt;
&lt;br /&gt;
Result: Success! Candidate &amp;quot;a&amp;quot; wins the election.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Method Three, Impeachment====&lt;br /&gt;
This method is used for impeaching a current officer.&lt;br /&gt;
&lt;br /&gt;
Any full member requests an impeachment vote from the Lord/Lady Paladin. Any other full member must second the request. The Lord/Lady Paladin will schedule a vote at the earliest available time for the vote. The vote will remain open for two weeks. In the event that it is the Lord/Lady Paladin being impeached, the Lord/Lady Warlord shall tally the votes. A total of 66% is required to impeach a current officer. In the event the officer is voted out, a new officer will be chosen using voting method two.&lt;br /&gt;
&lt;br /&gt;
====Method Four, Officer Votes====&lt;br /&gt;
This method is used in all instances where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
After a full and complete application for charter has been filled out, the Lord/Lady Paladin will call for a vote of all officers. In the case of a tie vote, the Lord/Lady Paladin vote is the deciding vote. This same majority is needed in any instance where an officer vote is called for.&lt;br /&gt;
&lt;br /&gt;
Always 6 votes cast&lt;br /&gt;
Three for, three against, Lord/Lady Paladin votes against.&lt;br /&gt;
Result: Fails. The measure fails to gain the support of the officers.&lt;br /&gt;
&lt;br /&gt;
====Method Five, Bylaw Changes====&lt;br /&gt;
Open this can of worms at your own peril. The Lord/Lady Paladin must present all bylaw changes. If he decides to not call for a vote on any proposed changes, the only remedy is to attempt to impeach him. You have been warned. Do this only in the direst of circumstances. A vote on bylaw changes requires a 75% majority of the entire house in favor of the change.&lt;br /&gt;
&lt;br /&gt;
===Section Nine — General Codes of Conduct===&lt;br /&gt;
&lt;br /&gt;
====The Code of Honor====&lt;br /&gt;
To be an honorable person is not just to be honest, truthful, and fair; it is also to place a premium on these qualities and the behavior they require.&lt;br /&gt;
&lt;br /&gt;
To be an honorable person is not just to do the right thing, nor simply to give moral considerations a central place in our lives. It is also to want to be known and trusted by others - especially by other honorable people- as this sort of person. And honorable people will go to great lengths to maintain these bonds of trust or to re-establish them when they are broken.&lt;br /&gt;
&lt;br /&gt;
To be honorable is to affirm the importance of moral considerations both in one&#039;s own life and conduct and in the life of the community to which we belong. Without the latter we may have many saints and much good behavior, but we do not have honor.&lt;br /&gt;
&lt;br /&gt;
====The Code of Chivalry====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prowess&#039;&#039;&#039;: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Justice&#039;&#039;&#039;: Seek always the path of &#039;right&#039;, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the &#039;right&#039; you see rings true with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalty&#039;&#039;&#039;: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Courage&#039;&#039;&#039;: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faith&#039;&#039;&#039;: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humility&#039;&#039;&#039;: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Largesse&#039;&#039;&#039;: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobility&#039;&#039;&#039;: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Franchise&#039;&#039;&#039;: Seek to emulate everything spoken of here as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.&lt;br /&gt;
&lt;br /&gt;
# Thou shalt flilow the dictates of moral conscience.&lt;br /&gt;
# Thou shalt be willing to defend thy principles - no matter the outcome.&lt;br /&gt;
# Thou shalt have respect and compassion for the weak, and steadfastness in defending them.&lt;br /&gt;
# Thou shalt love Elanthia, and observe its laws.&lt;br /&gt;
# Thou shalt refuse to retreat before the enemy, waging unceasing and merciless war against all  that is evil.&lt;br /&gt;
# Thou shalt show loyalty to truth and to thy pledged word.&lt;br /&gt;
# Thou shalt be generous and giving of thyself.&lt;br /&gt;
# Thou shalt be champion of the right and good at all times, and at all times oppose the forces of evil.&lt;br /&gt;
# Thou shalt train the youth in the honorable ways whenever the opportunity arises.&lt;br /&gt;
# Thou shalt make the flilowing terms thy life&#039;s work: Honor, Valor, Faith, Honesty, Duty, Strength, and Loyalty.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://daingneachonoir.com/ Website for House Onoir]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Meeting_Hall_Organization/MHO_List&amp;diff=234999</id>
		<title>Meeting Hall Organization/MHO List</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Meeting_Hall_Organization/MHO_List&amp;diff=234999"/>
		<updated>2025-03-19T18:25:30Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Current MHOs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From time to time the MHO GM may update the tier status here, but otherwise, this is a page for players to maintain their MHO contact information, etc.  If you have a wiki page for your MHO, please feel free to link it in the table if it isn&#039;t already.&lt;br /&gt;
&lt;br /&gt;
== Current MHOs ==&lt;br /&gt;
&#039;&#039;MHO Tier information updated March 2022.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; |Tier&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; |MHO&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; |Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; |Leader&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Coterie of the Swan&amp;quot; | [[The Coterie of the Swan]] || Solhaven || Traiva&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prominent || data-sort-value=&amp;quot;Allies of the Grey&amp;quot; | [[Allies of the Grey]] || Solhaven || Charna&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prominent || data-sort-value=&amp;quot;Claws of the Drake&amp;quot; | [[Claws of the Drake]] || Icemule Trace || Dendum&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prominent || data-sort-value=&amp;quot;Echoes of War&amp;quot; | [[Echoes of War]] || Icemule Trace || Loralaii&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prominent || data-sort-value=&amp;quot;Eye of Elanthia&amp;quot; | [[The Eye of Elanthia]] || Wehnimer&#039;s Landing|| Cyel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prominent || data-sort-value=&amp;quot;Free Captains&#039; Company&amp;quot; | [[Free Captains&#039; Company]] || Solhaven || Jaysehn&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prominent || data-sort-value=&amp;quot;Gilded Talon Consortium&amp;quot; | [[Gilded Talon Consortium]] || Ta&#039;Vaalor || Aureliano&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prominent || data-sort-value=&amp;quot;Haven Emergency Resource Team&amp;quot; | [[H.E.R.T.]] || Solhaven || Kilthal&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prominent || data-sort-value=&amp;quot;Kraken Collective&amp;quot; | [[The Kraken Collective]] || Kraken&#039;s Fall || Wyrmheart&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prominent || data-sort-value=&amp;quot;Legions of B.A.C.O.N.&amp;quot;| [[Legions of B.A.C.O.N.|The Legions of B.A.C.O.N.]] || Wehnimer&#039;s Landing || Meeshach/Chemaine&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prominent || data-sort-value=&amp;quot;Order of Eternal Light&amp;quot; | [[The Order of Eternal Light]] || Solhaven || Bakarus&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prominent || data-sort-value=&amp;quot;Raise Your Stout Krew&amp;quot; | [[Raise Your Stout Krew]] || Wehnimer&#039;s Landing || Julenne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Azure Sun&amp;quot; | [[Order of the Azure Sun|The Order of the Azure Sun]] || Solhaven || Bristenn&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Black Hand Trading Co&amp;quot; | [[Black Hand Trading Co|The Black Hand Trading Company]] || Wehnimer&#039;s Landing || Kayse&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Black Iron Chalice&amp;quot; | [[Black Iron Chalice|The Black Iron Chalice]] || Solhaven || Talinvor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Black Wolves&amp;quot; | [[Black Wolves|The Black Wolves]] || Wehnimer&#039;s Landing || Lehon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Caeruil Atelier | [[Caeruil Atelier]] || Ta&#039;Illistim || Ysaeril&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Dae&#039;randir&amp;quot; | [[Dae&#039;randir|The Dae&#039;randir]] || Wehnimer&#039;s Landing || Wolfloner&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Dire Wolf Clan&amp;quot; | [[Dire Wolf Clan]] || Wehnimer&#039;s Landing || Davean&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Drakes Vanguard&amp;quot; | [[Drakes Vanguard|The Drakes Vanguard]] || Wehnimer&#039;s Landing || Svardin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Elanthian Elegance&amp;quot; | [[Elanthian Elegance]] || Wehnimer&#039;s Landing || Rohese&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Faendyl Enclave&amp;quot; | [[Faendryl Enclave|The Faendryl Enclave]] || Wehnimer&#039;s Landing || Lylia&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Fenog&#039;s Regulars&amp;quot; | [[Fenog&#039;s Regulars]] || Icemule Trace || Jastalyn&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Greystorm Society of Enlightenment&amp;quot; | [[Greystorm Society of Enlightenment]] || Wehnimer&#039;s Landing || Syphaer &amp;amp; Sirona&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Hand of the Arkati&amp;quot; | [[Hand of the Arkati]] || Kraken&#039;s Fall || [[Maylan (prime)|Maylan]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;House Daingneach Onoir&amp;quot; | [[House Daingneach Onoir|House of Daingneach Onoir]] || Wehnimer&#039;s Landing || Roelaren&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;ICICLE&amp;quot; | [[ICICLE]] || Icemule Trace || Dirvy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Ilyan Syndicate&amp;quot; | [[Ilyan Syndicate]] || Ta&#039;Illistim || Aendir&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Landing Defense Irregulars&amp;quot; | [[Landing Defense Irregulars]] || Wehnimer&#039;s Landing || Seomanthe/Terabor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Looking Glass&amp;quot; | [[The Looking Glass]] || Ta&#039;Illistim || Lorestel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Moonshine Manor&amp;quot; | [[Moonshine Manor]] || Wehnimer&#039;s Landing || Puptilian&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Northern Fury&amp;quot; | [[The Northern Fury]] || Icemule Trace || Olgretien&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Ord an Dragan&amp;quot; | [[Ord an Dragan]] || Wehnimer&#039;s Landing || Chamorr/Aoife&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Regulators of the Northern Frontier&amp;quot; | [[Regulators of the Northern Frontier]] || Icemule Trace || Lilanna &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Shadow&amp;quot; | [[Order of the Shadow|The Order of the Shadow]] || Wehnimer&#039;s Landing || Cruxophim&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Silver Gryphon&amp;quot;| [[Order of the Silver Gryphon|The Order of the Silver Gryphon]] || Wehnimer&#039;s Landing || Guarrin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Sphere and Scythe&amp;quot; | [[Order of the Sphere and Scythe|The Order of the Sphere and Scythe]] || Wehnimer&#039;s Landing || Rovvigen/Mikalmas&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Stormwild Hall&amp;quot; | [[Stormwild Hall]] || Ta&#039;Illistim || Jadzara&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;TownCrier&amp;quot; | [[The TownCrier]] || Wehnimer&#039;s Landing || Luxelle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Renowned || data-sort-value=&amp;quot;Wyvern&#039;s Honor&amp;quot; | [[Wyvern&#039;s Honor|The Wyvern&#039;s Honor]] || Ta&#039;Vaalor || Esana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inactive/Former MHOs==&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;This list is incomplete and comprises organizations once in the MHO system that no longer are. &amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Dush gno Krol]]&lt;br /&gt;
*[[Greater Elanthian Merchant Society]]&lt;br /&gt;
*[[Sisters of Perpetual Adoration]]&lt;br /&gt;
*[[Solhaven Trade Association]]&lt;br /&gt;
*[[Ta&#039;Vaalorian Outfitters]]&lt;br /&gt;
*[[The Imperiled Few]]&lt;br /&gt;
*[[Clan Jakarta]]&lt;br /&gt;
*[[Independent Crafters of Elanthia]]&lt;br /&gt;
*[[The Lodge]]&lt;br /&gt;
*[[Merchant and Artisan Skills of the Elanthian Raider Society]]&lt;br /&gt;
*[[Second Veil|The Second Veil]]&lt;br /&gt;
*[[The Black Rose Temple]]&lt;br /&gt;
*[[Witching Hour|The Witching Hour]]&lt;br /&gt;
*[[Clan Snar]]&lt;br /&gt;
*[[Guardians of Elanthia]]&lt;br /&gt;
*[[Alliance of High Elven Society|The Alliance of High Elven Society]]&lt;br /&gt;
*[[Ardenai Temple Knights]]&lt;br /&gt;
&lt;br /&gt;
==Platinum MHOs==&lt;br /&gt;
This is an incomplete list of MHOs in the Platinum Instance:&lt;br /&gt;
* [[The Aardvarks]]&lt;br /&gt;
* [[The Outfitters]]&lt;br /&gt;
* [[The Carnival]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=234984</id>
		<title>Willow Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=234984"/>
		<updated>2025-03-19T00:02:12Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Willow hall.jpg|170px|thumb|right|First In - Last Out]]&lt;br /&gt;
&#039;&#039;&#039;Willow Hall&#039;&#039;&#039; is a [[Co-operative Houses of Elanthia]] located just south of [[Wehnimer&#039;s Landing]]. It is oriented towards [[ranger]]s and those of like mind.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Willow Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Lehon (prime)|Lehon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Branch Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Starkitty]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll Keeper&#039;&#039;&#039;&lt;br /&gt;
|[[Gelfander (prime)|Gelfander]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archive Keeper&#039;&#039;&#039;&lt;br /&gt;
|Shaniya&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exchequer&#039;&#039;&#039; &lt;br /&gt;
|Ranpalandil&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auditor&#039;&#039;&#039;&lt;br /&gt;
|[[Augistina (prime)|Augustinia]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Rasti]]&lt;br /&gt;
|President of Judges&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senechal&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum]]&lt;br /&gt;
|Event Operations&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concierge&#039;&#039;&#039;&lt;br /&gt;
|Julenne&lt;br /&gt;
|Event Operations&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages and Meetings ==&lt;br /&gt;
&#039;&#039;&#039;A message from the officers of Willow Hall:   Your message of the day is:   Effective Charlatos 21, 5124.  Willow Hall meetings will be held on the first and third Saturdays, monthly, at 8:30 pm.  Guests are always welcome.  Bring a friend.  The safest of journeys for everyone.&#039;&#039;&#039;&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
! width=&amp;quot;160;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;220;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;70;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; | Lich #&lt;br /&gt;
! width=&amp;quot;320;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; | Locker &lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Willow Hall (Main) -&lt;br /&gt;
|13037&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Vaalor&lt;br /&gt;
| Dancing Dachre&lt;br /&gt;
|33125&lt;br /&gt;
|Pull statue to enter, pull ring to exit (lockers but no annex).&lt;br /&gt;
|-&lt;br /&gt;
|[[Elven Nations]]. Sylvarraend Tree-house&lt;br /&gt;
|Sylvarraend Tree House just north of town (674)&lt;br /&gt;
|17543&lt;br /&gt;
|Pull trap, go opening. To get out, go opening, turn branch, pull trap again. &lt;br /&gt;
|-&lt;br /&gt;
|Cysaegir&lt;br /&gt;
| Rhyaesdid Hall&lt;br /&gt;
|33128&lt;br /&gt;
|From entrance, go stairway, go arch, north, go velvet curtain.&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Illistim&lt;br /&gt;
|The Lost Home, Fraendel Court&lt;br /&gt;
|193&lt;br /&gt;
|Turning house pin teleports you to the treehouse in Sylvarraend. Leaving, though, puts you back at 193, still inTa&#039;Illistim.&lt;br /&gt;
|-&lt;br /&gt;
|Zul Logoth&lt;br /&gt;
|Rockslinger&#039;s Relocation Service, Sapphire Tunnel&lt;br /&gt;
|1000&lt;br /&gt;
|Go door, go corridor, s, s, w, w, w, w, w. go Willow Hall arch (33130).&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]], environs west&lt;br /&gt;
|Willow Lodge&lt;br /&gt;
|29802&lt;br /&gt;
|;go2 willow lodge  &lt;br /&gt;
Three north of the path to Willwaw Hall, go icy path. Go lodge for lockers, go shanty for fishing.&lt;br /&gt;
|-&lt;br /&gt;
|Solehaven&lt;br /&gt;
|Bayside Road Warehouse&lt;br /&gt;
|1477&lt;br /&gt;
|Go warehouse, e, go stairs, n, n, n, n, go door (32962).&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Rest&lt;br /&gt;
|Dark Alley&lt;br /&gt;
|10851&lt;br /&gt;
|Go double doors, e, down, n 8 times (23207).&lt;br /&gt;
|-&lt;br /&gt;
|Kracken&#039;s Fall&lt;br /&gt;
|Inking Den&lt;br /&gt;
|28871&lt;br /&gt;
|Go door, go ne 8 times,go laquered white door.&lt;br /&gt;
|-&lt;br /&gt;
|Teras Isle&lt;br /&gt;
|Bentock&#039;s Adventurer&#039;s Rest&lt;br /&gt;
|1933&lt;br /&gt;
|Go Rest, e, e, e, e, n, n, n, go amber arch (33134), look in bookcase, pull tome, go curtain. Pull lever to exit Lounge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bylaws, Charter, and Joining Information==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;This information can be found at https://bytebyte88.wixsite.com/willow-hall/bylaws&lt;br /&gt;
We thank you for your interests in Willow Hall - Cooperative Houses of Elanthia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
[[File:WHMAP.png |thumbnail|center]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[File:Willow Hall Tour Map.jpg|center|thumb|300x300px|Willow Hall Tour Map 5125]][https://bytebyte88.wixsite.com/willow-hall Website for Willow Hall]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Willow%20Hall/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Willow_Hall_Tour_Map.jpg&amp;diff=234983</id>
		<title>File:Willow Hall Tour Map.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Willow_Hall_Tour_Map.jpg&amp;diff=234983"/>
		<updated>2025-03-18T23:56:37Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adaptation 5125&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=231739</id>
		<title>Willow Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=231739"/>
		<updated>2025-01-01T08:31:26Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: Teras locker pathing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Willow hall.jpg|170px|thumb|right|First In - Last Out]]&lt;br /&gt;
&#039;&#039;&#039;Willow Hall&#039;&#039;&#039; is a [[Co-operative Houses of Elanthia]] located just south of [[Wehnimer&#039;s Landing]]. It is oriented towards [[ranger]]s and those of like mind.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Willow Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Lehon (prime)|Lehon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Branch Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Starkitty]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll Keeper&#039;&#039;&#039;&lt;br /&gt;
|[[Gelfander (prime)|Gelfander]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archive Keeper&#039;&#039;&#039;&lt;br /&gt;
|Shaniya&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exchequer&#039;&#039;&#039; &lt;br /&gt;
|Ranpalandil&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auditor&#039;&#039;&#039;&lt;br /&gt;
|[[Augistina (prime)|Augustinia]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Rasti]]&lt;br /&gt;
|President of Judges&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senechal&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum]]&lt;br /&gt;
|Event Operations&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concierge&#039;&#039;&#039;&lt;br /&gt;
|Julenne&lt;br /&gt;
|Event Operations&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages and Meetings ==&lt;br /&gt;
&#039;&#039;&#039;A message from the officers of Willow Hall:   Your message of the day is:   Effective Charlatos 21, 5124.  Willow Hall meetings will be held on the first and third Saturdays, monthly, at 8:30 pm.  Guests are always welcome.  Bring a friend.  The safest of journeys for everyone.&#039;&#039;&#039;&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
! width=&amp;quot;160;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;220;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;70;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; | Lich #&lt;br /&gt;
! width=&amp;quot;320;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; | Locker &lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Willow Hall (Main) -&lt;br /&gt;
|13037&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Vaalor&lt;br /&gt;
| Dancing Dachre&lt;br /&gt;
|33125&lt;br /&gt;
|Pull statue to enter, pull ring to exit (lockers but no annex).&lt;br /&gt;
|-&lt;br /&gt;
|[[Elven Nations]]. Sylvarraend Tree-house&lt;br /&gt;
|Sylvarraend Tree House just north of town (674)&lt;br /&gt;
|17543&lt;br /&gt;
|Pull trap, go opening. To get out, go opening, turn branch, pull trap again. &lt;br /&gt;
|-&lt;br /&gt;
|Cysaegir&lt;br /&gt;
| Rhyaesdid Hall&lt;br /&gt;
|33128&lt;br /&gt;
|From entrance, go stairway, go arch, north, go velvet curtain.&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Illistim&lt;br /&gt;
|The Lost Home, Fraendel Court&lt;br /&gt;
|193&lt;br /&gt;
|Turning house pin teleports you to the treehouse in Sylvarraend. Leaving, though, puts you back at 193, still inTa&#039;Illistim.&lt;br /&gt;
|-&lt;br /&gt;
|Zul Logoth&lt;br /&gt;
|Rockslinger&#039;s Relocation Service, Sapphire Tunnel&lt;br /&gt;
|1000&lt;br /&gt;
|Go door, go corridor, s, s, w, w, w, w, w. go Willow Hall arch (33130).&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]], environs west&lt;br /&gt;
|Willow Lodge&lt;br /&gt;
|29802&lt;br /&gt;
|;go2 willow lodge  &lt;br /&gt;
Three north of the path to Willwaw Hall, go icy path. Go lodge for lockers, go shanty for fishing.&lt;br /&gt;
|-&lt;br /&gt;
|Solehaven&lt;br /&gt;
|Bayside Road Warehouse&lt;br /&gt;
|1477&lt;br /&gt;
|Go warehouse, e, go stairs, n, n, n, n, go door (32962).&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Rest&lt;br /&gt;
|Dark Alley&lt;br /&gt;
|10851&lt;br /&gt;
|Go double doors, e, down, n 8 times (23207).&lt;br /&gt;
|-&lt;br /&gt;
|Kracken&#039;s Fall&lt;br /&gt;
|Inking Den&lt;br /&gt;
|28871&lt;br /&gt;
|Go door, go ne 8 times,go laquered white door.&lt;br /&gt;
|-&lt;br /&gt;
|Teras Isle&lt;br /&gt;
|Bentock&#039;s Adventurer&#039;s Rest&lt;br /&gt;
|1933&lt;br /&gt;
|Go Rest, e, e, e, e, n, n, n, go amber arch (33134), look in bookcase, pull tome, go curtain. Pull lever to exit Lounge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bylaws, Charter, and Joining Information==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;This information can be found at https://bytebyte88.wixsite.com/willow-hall/bylaws&lt;br /&gt;
We thank you for your interests in Willow Hall - Cooperative Houses of Elanthia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
[[File:WHMAP.png |thumbnail|center]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://bytebyte88.wixsite.com/willow-hall Website for Willow Hall]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Willow%20Hall/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=216238</id>
		<title>Willow Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=216238"/>
		<updated>2024-04-01T02:42:15Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Annexes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Willow hall.jpg|170px|thumb|right|First In - Last Out]]&lt;br /&gt;
&#039;&#039;&#039;Willow Hall&#039;&#039;&#039; is a [[Co-operative Houses of Elanthia]] located just south of [[Wehnimer&#039;s Landing]]. It is oriented towards [[ranger]]s and those of like mind.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Willow Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Lehon (prime)|Lehon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Branch Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Starkitty]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll Keeper&#039;&#039;&#039;&lt;br /&gt;
|[[Gelfander (prime)|Gelfander]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archive Keeper&#039;&#039;&#039;&lt;br /&gt;
|Shaniya&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exchequer&#039;&#039;&#039; &lt;br /&gt;
|Ranpalandil&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auditor&#039;&#039;&#039;&lt;br /&gt;
|[[Augistina (prime)|Augustinia]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Rasti]]&lt;br /&gt;
|President of Judges&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senechal&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum]]&lt;br /&gt;
|Event Operations&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concierge&#039;&#039;&#039;&lt;br /&gt;
|Julenne&lt;br /&gt;
|Event Operations&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages and Meetings ==&lt;br /&gt;
&#039;&#039;&#039;A message from the officers of Willow Hall:   Your message of the day is:   Effective Charlatos 21, 5124.  Willow Hall meetings will be held on the first and third Saturdays, monthly, at 8:30 pm.  Guests are always welcome.  Bring a friend.  The safest of journeys for everyone.&#039;&#039;&#039;&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
! width=&amp;quot;160;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;220;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;70;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; | Lich #&lt;br /&gt;
! width=&amp;quot;320;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; | Locker &lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Willow Hall (Main) -&lt;br /&gt;
|13037&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Vaalor&lt;br /&gt;
| Dancing Dachre&lt;br /&gt;
|33125&lt;br /&gt;
|Pull statue to enter, pull ring to exit (lockers but no annex).&lt;br /&gt;
|-&lt;br /&gt;
|[[Elven Nations]]. Sylvarraend Tree-house&lt;br /&gt;
|Sylvarraend Tree House just north of town (674)&lt;br /&gt;
|17543&lt;br /&gt;
|Pull trap, go opening. To get out, go opening, turn branch, pull trap again. &lt;br /&gt;
|-&lt;br /&gt;
|Cysaegir&lt;br /&gt;
| Rhyaesdid Hall&lt;br /&gt;
|33128&lt;br /&gt;
|From entrance, go stairway, go arch, north, go velvet curtain.&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Illistim&lt;br /&gt;
|The Lost Home, Fraendel Court&lt;br /&gt;
|193&lt;br /&gt;
|Turning house pin teleports you to the treehouse in Sylvarraend. Leaving, though, puts you back at 193, still inTa&#039;Illistim.&lt;br /&gt;
|-&lt;br /&gt;
|Zul Logoth&lt;br /&gt;
|Rockslinger&#039;s Relocation Service, Sapphire Tunnel&lt;br /&gt;
|1000&lt;br /&gt;
|Go door, go corridor, s, s, w, w, w, w, w. go Willow Hall arch (33130).&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]], environs west&lt;br /&gt;
|Willow Lodge&lt;br /&gt;
|29802&lt;br /&gt;
|;go2 willow lodge  &lt;br /&gt;
Three north of the path to Willwaw Hall, go icy path. Go lodge for lockers, go shanty for fishing.&lt;br /&gt;
|-&lt;br /&gt;
|Solehaven&lt;br /&gt;
|Bayside Road Warehouse&lt;br /&gt;
|1477&lt;br /&gt;
|Go warehouse, e, go stairs, n, n, n, n, go door (32962).&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Rest&lt;br /&gt;
|Dark Alley&lt;br /&gt;
|10851&lt;br /&gt;
|Go double doors, e, down, n 8 times (23207).&lt;br /&gt;
|-&lt;br /&gt;
|Kracken&#039;s Fall&lt;br /&gt;
|Inking Den&lt;br /&gt;
|28871&lt;br /&gt;
|Go door, go ne 8 times,go laquered white door.&lt;br /&gt;
|-&lt;br /&gt;
|Teras Isle&lt;br /&gt;
|Bentock&#039;s Adventurer&#039;s Rest&lt;br /&gt;
|1933&lt;br /&gt;
|Go Rest, e, e, e, e, n, n, n, go amber arch (33134).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bylaws, Charter, and Joining Information==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;This information can be found at https://bytebyte88.wixsite.com/willow-hall/bylaws&lt;br /&gt;
We thank you for your interests in Willow Hall - Cooperative Houses of Elanthia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
[[File:WHMAP.png |thumbnail|center]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://bytebyte88.wixsite.com/willow-hall Website for Willow Hall]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Willow%20Hall/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=216232</id>
		<title>Willow Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=216232"/>
		<updated>2024-04-01T01:53:19Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Annexes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Willow hall.jpg|170px|thumb|right|First In - Last Out]]&lt;br /&gt;
&#039;&#039;&#039;Willow Hall&#039;&#039;&#039; is a [[Co-operative Houses of Elanthia]] located just south of [[Wehnimer&#039;s Landing]]. It is oriented towards [[ranger]]s and those of like mind.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Willow Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Lehon (prime)|Lehon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Branch Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Starkitty]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll Keeper&#039;&#039;&#039;&lt;br /&gt;
|[[Gelfander (prime)|Gelfander]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archive Keeper&#039;&#039;&#039;&lt;br /&gt;
|Shaniya&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exchequer&#039;&#039;&#039; &lt;br /&gt;
|Ranpalandil&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auditor&#039;&#039;&#039;&lt;br /&gt;
|[[Augistina (prime)|Augustinia]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Rasti]]&lt;br /&gt;
|President of Judges&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senechal&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum]]&lt;br /&gt;
|Event Operations&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concierge&#039;&#039;&#039;&lt;br /&gt;
|Julenne&lt;br /&gt;
|Event Operations&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages and Meetings ==&lt;br /&gt;
&#039;&#039;&#039;A message from the officers of Willow Hall:   Your message of the day is:   Effective Charlatos 21, 5124.  Willow Hall meetings will be held on the first and third Saturdays, monthly, at 8:30 pm.  Guests are always welcome.  Bring a friend.  The safest of journeys for everyone.&#039;&#039;&#039;&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! width=&amp;quot;160;&amp;quot; style=&amp;quot;background:#DDDDDD&amp;quot; |Location&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich #&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Locker&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Willow Hall (Main)&lt;br /&gt;
|13037&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Vaalor&lt;br /&gt;
|Dancing Dachre&lt;br /&gt;
|33125&lt;br /&gt;
|Pull statue to enter, pull ring to exit (lockers but no annex).&lt;br /&gt;
|-&lt;br /&gt;
|[[Elven Nations]]. Sylvarraend Tree-house just north of town (674)&lt;br /&gt;
|Sylvarraend Tree House&lt;br /&gt;
|17543 &lt;br /&gt;
| Pull trap, go opening. To get out, go&lt;br /&gt;
opening, turn branch, pull trap again.&lt;br /&gt;
|-&lt;br /&gt;
|Cysaegir&lt;br /&gt;
|Rhyaesdid Hall&lt;br /&gt;
|33128&lt;br /&gt;
|From entrance, go stairway, go arch, north, go velvet curtain.&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Illistim&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Willow Lodge - Icemule&lt;br /&gt;
|29802&lt;br /&gt;
| Go Tapestry&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bylaws, Charter, and Joining Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;This information can be found at https://bytebyte88.wixsite.com/willow-hall/bylaws&lt;br /&gt;
We thank you for your interests in Willow Hall - Cooperative Houses of Elanthia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
[[File:WHMAP.png |thumbnail|center]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://bytebyte88.wixsite.com/willow-hall Website for Willow Hall]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Willow%20Hall/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215803</id>
		<title>Willow Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215803"/>
		<updated>2024-03-22T19:16:08Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Willow hall.jpg|170px|thumb|right|First In - Last Out]]&lt;br /&gt;
&#039;&#039;&#039;Willow Hall&#039;&#039;&#039; is a [[Co-operative Houses of Elanthia]] located just south of [[Wehnimer&#039;s Landing]]. It is oriented towards [[ranger]]s and those of like mind.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Willow Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Lehon (prime)|Lehon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Branch Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Starkitty]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll Keeper&#039;&#039;&#039;&lt;br /&gt;
|[[Gelfander (prime)|Gelfander]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archive Keeper&#039;&#039;&#039;&lt;br /&gt;
|Shaniya&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exchequer&#039;&#039;&#039; &lt;br /&gt;
|Ranpalandil&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auditor&#039;&#039;&#039;&lt;br /&gt;
|[[Augistina (prime)|Augustinia]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Rasti]]&lt;br /&gt;
|President of Judges&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senechal&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum]]&lt;br /&gt;
|Event Operations&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concierge&#039;&#039;&#039;&lt;br /&gt;
|Julenne&lt;br /&gt;
|Event Operations&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages and Meetings ==&lt;br /&gt;
&#039;&#039;&#039;A message from the officers of Willow Hall:   Your message of the day is:   Effective Charlatos 21, 5124.  Willow Hall meetings will be held on the first and third Saturdays, monthly, at 8:30 pm.  Guests are always welcome.  Bring a friend.  The safest of journeys for everyone.&#039;&#039;&#039;&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich #&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Locker&lt;br /&gt;
|-&lt;br /&gt;
|Willow Lodge - Icemule&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|29802&lt;br /&gt;
| Go Tapestry&lt;br /&gt;
|-&lt;br /&gt;
|Willow Hall (Main)&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|13037&lt;br /&gt;
|-&lt;br /&gt;
|Sylvarraend Tree House&lt;br /&gt;
|[[Elven Nations]]&lt;br /&gt;
|17543&lt;br /&gt;
| Pull Trapdoor/ Turn Branch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bylaws, Charter, and Joining Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;This information can be found at https://bytebyte88.wixsite.com/willow-hall/bylaws&lt;br /&gt;
We thank you for your interests in Willow Hall - Cooperative Houses of Elanthia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
[[File:WHMAP.png |thumbnail|center]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://bytebyte88.wixsite.com/willow-hall Website for Willow Hall]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Willow%20Hall/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215625</id>
		<title>Willow Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215625"/>
		<updated>2024-03-21T19:10:08Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Messages and Meetings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Willow hall.jpg|170px|thumb|right|First In - Last Out]]&lt;br /&gt;
&#039;&#039;&#039;Willow Hall&#039;&#039;&#039; is a [[Co-operative Houses of Elanthia]] located just south of [[Wehnimer&#039;s Landing]]. It is oriented towards [[ranger]]s and those of like mind.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Willow Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Lehon (prime)|Lehon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Branch Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Starkitty]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll Keeper&#039;&#039;&#039;&lt;br /&gt;
|[[Gelfander (prime)|Gelfander]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archive Keeper&#039;&#039;&#039;&lt;br /&gt;
|Shaniya&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exchequer&#039;&#039;&#039; &lt;br /&gt;
|Ranpalandil&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auditor&#039;&#039;&#039;&lt;br /&gt;
|[[Augistina (prime)|Augustinia]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Rasti]]&lt;br /&gt;
|President of Judges&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senechal&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum]]&lt;br /&gt;
|Event Operations&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concierge&#039;&#039;&#039;&lt;br /&gt;
|Julenne&lt;br /&gt;
|Event Operations&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages and Meetings ==&lt;br /&gt;
&#039;&#039;&#039;A message from the officers of Willow Hall:   Your message of the day is:   Effective Charlatos 21, 5124.  Willow Hall meetings will be held on the first and third Saturdays, monthly, at 8:30 pm.  Guests are always welcome.  Bring a friend.  The safest of journeys for everyone.&#039;&#039;&#039;&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich #&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Locker&lt;br /&gt;
|-&lt;br /&gt;
|Willow Lodge - Icemule&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|29802&lt;br /&gt;
| Go Tapestry&lt;br /&gt;
|-&lt;br /&gt;
|Willow Hall (Main)&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|13037&lt;br /&gt;
|-&lt;br /&gt;
|Sylvarraend Tree House&lt;br /&gt;
|[[Elven Nations]]&lt;br /&gt;
|17543&lt;br /&gt;
| Pull Trapdoor/ Turn Branch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bylaws, Charter, and Joining Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;This information can be found at https://bytebyte88.wixsite.com/willow-hall/bylaws&lt;br /&gt;
We thank you for your interests in Willow Hall - Cooperative Houses of Elanthia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
[[File:WHMAP.png |thumbnail|center]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://bytebyte88.wixsite.com/willow-hall Website for Willow Hall]&lt;br /&gt;
*[http://www.olsonstudios.com/zanteal/magintair/archival/handbook.html Old website for Willow Hall]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Willow%20Hall/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215614</id>
		<title>Willow Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215614"/>
		<updated>2024-03-21T18:47:59Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Messages and Meetings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Willow hall.jpg|170px|thumb|right|First In - Last Out]]&lt;br /&gt;
&#039;&#039;&#039;Willow Hall&#039;&#039;&#039; is a [[Co-operative Houses of Elanthia]] located just south of [[Wehnimer&#039;s Landing]]. It is oriented towards [[ranger]]s and those of like mind.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Willow Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Lehon (prime)|Lehon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Branch Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Starkitty]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll Keeper&#039;&#039;&#039;&lt;br /&gt;
|[[Gelfander (prime)|Gelfander]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archive Keeper&#039;&#039;&#039;&lt;br /&gt;
|Shaniya&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exchequer&#039;&#039;&#039; &lt;br /&gt;
|Ranpalandil&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auditor&#039;&#039;&#039;&lt;br /&gt;
|[[Augistina (prime)|Augustinia]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Rasti]]&lt;br /&gt;
|President of Judges&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senechal&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum]]&lt;br /&gt;
|Event Operations&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concierge&#039;&#039;&#039;&lt;br /&gt;
|Julenne&lt;br /&gt;
|Event Operations&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages and Meetings ==&lt;br /&gt;
&#039;&#039;&#039;A message from the officers of Willow Hall:   Effective Tilamaires 7, 5122.  Willow Hall meetings will be held on the first and third Feastday (Saturdays), monthly, at 8:30 pm.  Guests are always welcome.  Bring a friend.  The safest of journeys for everyone.&#039;&#039;&#039;&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich #&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Locker&lt;br /&gt;
|-&lt;br /&gt;
|Willow Lodge - Icemule&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|29802&lt;br /&gt;
| Go Tapestry&lt;br /&gt;
|-&lt;br /&gt;
|Willow Hall (Main)&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|13037&lt;br /&gt;
|-&lt;br /&gt;
|Sylvarraend Tree House&lt;br /&gt;
|[[Elven Nations]]&lt;br /&gt;
|17543&lt;br /&gt;
| Pull Trapdoor/ Turn Branch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bylaws, Charter, and Joining Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;This information can be found at https://bytebyte88.wixsite.com/willow-hall/bylaws&lt;br /&gt;
We thank you for your interests in Willow Hall - Cooperative Houses of Elanthia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
[[File:WHMAP.png |thumbnail|center]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://bytebyte88.wixsite.com/willow-hall Website for Willow Hall]&lt;br /&gt;
*[http://www.olsonstudios.com/zanteal/magintair/archival/handbook.html Old website for Willow Hall]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Willow%20Hall/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215599</id>
		<title>Willow Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215599"/>
		<updated>2024-03-21T18:38:21Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Bylaws, Charter, and Joining Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Willow hall.jpg|170px|thumb|right|First In - Last Out]]&lt;br /&gt;
&#039;&#039;&#039;Willow Hall&#039;&#039;&#039; is a [[Co-operative Houses of Elanthia]] located just south of [[Wehnimer&#039;s Landing]]. It is oriented towards [[ranger]]s and those of like mind.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Willow Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Lehon (prime)|Lehon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Branch Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Starkitty]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll Keeper&#039;&#039;&#039;&lt;br /&gt;
|[[Gelfander (prime)|Gelfander]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archive Keeper&#039;&#039;&#039;&lt;br /&gt;
|Shaniya&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exchequer&#039;&#039;&#039; &lt;br /&gt;
|Ranpalandil&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auditor&#039;&#039;&#039;&lt;br /&gt;
|[[Augistina (prime)|Augustinia]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Rasti]]&lt;br /&gt;
|Judge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senechal&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum]]&lt;br /&gt;
|Event Operations&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concierge&#039;&#039;&#039;&lt;br /&gt;
|Julenne&lt;br /&gt;
|Event Operations&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages and Meetings ==&lt;br /&gt;
&#039;&#039;&#039;A message from the officers of Willow Hall:   Effective Tilamaires 7, 5122.  Willow Hall meetings will be held on the first and third Feastday (Saturdays), monthly, at 8:30 pm.  Guests are always welcome.  Bring a friend.  The safest of journeys for everyone.&#039;&#039;&#039;&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich #&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Locker&lt;br /&gt;
|-&lt;br /&gt;
|Willow Lodge - Icemule&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|29802&lt;br /&gt;
| Go Tapestry&lt;br /&gt;
|-&lt;br /&gt;
|Willow Hall (Main)&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|13037&lt;br /&gt;
|-&lt;br /&gt;
|Sylvarraend Tree House&lt;br /&gt;
|[[Elven Nations]]&lt;br /&gt;
|17543&lt;br /&gt;
| Pull Trapdoor/ Turn Branch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bylaws, Charter, and Joining Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;This information can be found at https://bytebyte88.wixsite.com/willow-hall/bylaws&lt;br /&gt;
We thank you for your interests in Willow Hall - Cooperative Houses of Elanthia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
[[File:WHMAP.png |thumbnail|center]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://bytebyte88.wixsite.com/willow-hall Website for Willow Hall]&lt;br /&gt;
*[http://www.olsonstudios.com/zanteal/magintair/archival/handbook.html Old website for Willow Hall]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Willow%20Hall/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215590</id>
		<title>Willow Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215590"/>
		<updated>2024-03-21T18:32:39Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Bylaws, Charter, and Joining Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Willow hall.jpg|170px|thumb|right|First In - Last Out]]&lt;br /&gt;
&#039;&#039;&#039;Willow Hall&#039;&#039;&#039; is a [[Co-operative Houses of Elanthia]] located just south of [[Wehnimer&#039;s Landing]]. It is oriented towards [[ranger]]s and those of like mind.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Willow Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Lehon (prime)|Lehon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Branch Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Starkitty]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll Keeper&#039;&#039;&#039;&lt;br /&gt;
|[[Gelfander (prime)|Gelfander]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archive Keeper&#039;&#039;&#039;&lt;br /&gt;
|Shaniya&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exchequer&#039;&#039;&#039; &lt;br /&gt;
|Ranpalandil&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auditor&#039;&#039;&#039;&lt;br /&gt;
|[[Augistina (prime)|Augustinia]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Rasti]]&lt;br /&gt;
|Judge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senechal&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum]]&lt;br /&gt;
|Event Operations&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concierge&#039;&#039;&#039;&lt;br /&gt;
|Julenne&lt;br /&gt;
|Event Operations&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages and Meetings ==&lt;br /&gt;
&#039;&#039;&#039;A message from the officers of Willow Hall:   Effective Tilamaires 7, 5122.  Willow Hall meetings will be held on the first and third Feastday (Saturdays), monthly, at 8:30 pm.  Guests are always welcome.  Bring a friend.  The safest of journeys for everyone.&#039;&#039;&#039;&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich #&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Locker&lt;br /&gt;
|-&lt;br /&gt;
|Willow Lodge - Icemule&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|29802&lt;br /&gt;
| Go Tapestry&lt;br /&gt;
|-&lt;br /&gt;
|Willow Hall (Main)&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|13037&lt;br /&gt;
|-&lt;br /&gt;
|Sylvarraend Tree House&lt;br /&gt;
|[[Elven Nations]]&lt;br /&gt;
|17543&lt;br /&gt;
| Pull Trapdoor/ Turn Branch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bylaws, Charter, and Joining Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;This information can be found at https://bytebyte88.wixsite.com/willow-hall/bylaws&lt;br /&gt;
We thank you for your interests in Willow Hall - Cooperative House of Elanthia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
[[File:WHMAP.png |thumbnail|center]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://bytebyte88.wixsite.com/willow-hall Website for Willow Hall]&lt;br /&gt;
*[http://www.olsonstudios.com/zanteal/magintair/archival/handbook.html Old website for Willow Hall]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Willow%20Hall/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215529</id>
		<title>Willow Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215529"/>
		<updated>2024-03-21T01:27:47Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: Officer Chairs Updated 2024 03 20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Willow hall.jpg|170px|thumb|right|First In - Last Out]]&lt;br /&gt;
&#039;&#039;&#039;Willow Hall&#039;&#039;&#039; is a [[Co-operative Houses of Elanthia]] located just south of [[Wehnimer&#039;s Landing]]. It is oriented towards [[ranger]]s and those of like mind.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Willow Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Lehon (prime)|Lehon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Branch Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Starkitty]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll Keeper&#039;&#039;&#039;&lt;br /&gt;
|[[Gelfander (prime)|Gelfander]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archive Keeper&#039;&#039;&#039;&lt;br /&gt;
|Shaniya&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exchequer&#039;&#039;&#039; &lt;br /&gt;
|Ranpalandil&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auditor&#039;&#039;&#039;&lt;br /&gt;
|[[Augistina (prime)|Augustinia]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Rasti]]&lt;br /&gt;
|Judge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senechal&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum]]&lt;br /&gt;
|Event Operations&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concierge&#039;&#039;&#039;&lt;br /&gt;
|Julenne&lt;br /&gt;
|Event Operations&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages and Meetings ==&lt;br /&gt;
&#039;&#039;&#039;A message from the officers of Willow Hall:   Effective Tilamaires 7, 5122.  Willow Hall meetings will be held on the first and third Feastday (Saturdays), monthly, at 8:30 pm.  Guests are always welcome.  Bring a friend.  The safest of journeys for everyone.&#039;&#039;&#039;&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich #&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Locker&lt;br /&gt;
|-&lt;br /&gt;
|Willow Lodge - Icemule&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|29802&lt;br /&gt;
| Go Tapestry&lt;br /&gt;
|-&lt;br /&gt;
|Willow Hall (Main)&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|13037&lt;br /&gt;
|-&lt;br /&gt;
|Sylvarraend Tree House&lt;br /&gt;
|[[Elven Nations]]&lt;br /&gt;
|17543&lt;br /&gt;
| Pull Trapdoor/ Turn Branch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bylaws, Charter, and Joining Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels&amp;quot;&amp;gt;&lt;br /&gt;
===STATEMENT OF PURPOSE===&lt;br /&gt;
&lt;br /&gt;
We are a hall dedicated to Rangerish ideals, the love of nature, and the lore of living things. We recognize these ideals live within the hearts of all races, cultures and professions and welcome those who espouse these ideals to our abode. We seek to impart knowledge of our surroundings and lend our talents to those who seek to become proficient in our combined lores. We welcome diversity and endeavor to coexist with all nature and it&#039;s [sic] surroundings. We also dedicate ourselves to protecting the lands in which we roam.&lt;br /&gt;
&lt;br /&gt;
===STATEMENT OF GOVERNING===&lt;br /&gt;
&lt;br /&gt;
The Willow Hall shall be a democratic house, with all members voting on key issues. The Chairman will break all ties and control the agenda for issues to be brought before a vote. The elected officers of the House may overturn any of the Chairmans decisions with a majority vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TERMS OF OFFICE===&lt;br /&gt;
&lt;br /&gt;
Each officer is the established officer for life. An officer may be asked to step down if not fulfilling his position requirements, or may step down on his own choice. Unfilled positions will be appointed by the Chairman until the time an election can be held.&lt;br /&gt;
&lt;br /&gt;
An election will be held as soon as possible to fill vacant positions.&lt;br /&gt;
&lt;br /&gt;
===BYLAWS===&lt;br /&gt;
&lt;br /&gt;
====ARTICLE I====&lt;br /&gt;
&lt;br /&gt;
Name: The name of this officially recognized House of Elanthia is Willow Hall, hereinafter referred to as the &amp;quot;House.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====ARTICLE II====&lt;br /&gt;
&lt;br /&gt;
Membership Services: The following benefits follow the guidelines as set forth by the local government unless otherwise noted. (Gemstone IV Houses of Elanthia Part I Revision 2.2:Services)&lt;br /&gt;
&lt;br /&gt;
# Benefit of being an organization&lt;br /&gt;
# Coat of Arms (there will be a registered coat of arms, see Appendix A)&lt;br /&gt;
# Storage Facilities&lt;br /&gt;
&lt;br /&gt;
1. There will be a standard-sized locker assigned to each member with a standard account in the House or the House Annex in the town where his or her public locker would otherwise reside; and a premium-sized locker assigned to each member with a premium account in the House and in each Annex of the House.&lt;br /&gt;
&lt;br /&gt;
2. There will be a supply room available for all members for storage of weapons, herbs and other items.&lt;br /&gt;
&lt;br /&gt;
3. An outdoor node.&lt;br /&gt;
&lt;br /&gt;
4. Workshop -- A workshop will be available for our House Enchanters.&lt;br /&gt;
&lt;br /&gt;
5. A hot tub will be available for our members enjoyment.&lt;br /&gt;
&lt;br /&gt;
====ARTICLE III====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership and Dues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. Membership in this House is contingent on compliance with requirements specified in these bylaws&lt;br /&gt;
&lt;br /&gt;
2. Membership is restricted by minimum membership standards as set forth by the local government (Gemstone IV Houses of Elanthia Part 1 Revision 2.2: Membership)&lt;br /&gt;
&lt;br /&gt;
3. Membership is unrestricted by consideration of profession, nationality, culture, life-style, sex or age.&lt;br /&gt;
&lt;br /&gt;
4. Categories of membership in this House are general member, lifetime member and founding member.&lt;br /&gt;
&lt;br /&gt;
# General member: A member who has met minimum House and government standards for membership. A general member is required to pay dues, if house dues are instituted.&lt;br /&gt;
# Lifetime member: A member who has paid a one-time sum and is not required to pay dues.&lt;br /&gt;
# Founding member: An original member who joined together with other original members before construction began.&lt;br /&gt;
&lt;br /&gt;
5. Initiation&lt;br /&gt;
&lt;br /&gt;
# Before induction a player must have read and agreed to the GemStone IV House System.&lt;br /&gt;
# Before induction, a player must have read and agreed to the House Bylaws set forth here.&lt;br /&gt;
# Before induction of a player, the officers performing the induction will ensure that the player has read and understood the House Bylaws and the GemStone IV House System and is in agreement with the policies set forth in those articles.&lt;br /&gt;
&lt;br /&gt;
6. Termination&lt;br /&gt;
&lt;br /&gt;
:1. The Chairman may terminate a membership for failure to meet membership requirements as stated above, provided the member was offered an opportunity to have a hearing, if requested, at which the member was permitted to defend against the termination.&lt;br /&gt;
&lt;br /&gt;
::1. A hearing to consist of the Chairman, a quorum of the officers and those members that can attend.&lt;br /&gt;
&lt;br /&gt;
:::1. A quorum shall be defined as a majority of the officers.&lt;br /&gt;
:::2. Before a hearing is conducted a mailing to all members will be made with minimum of one-week notice.&lt;br /&gt;
:::3. The hearing will be conducted by the President of Judges.&lt;br /&gt;
&lt;br /&gt;
::2. If terminated, a member may be allowed to rejoin by the Chairman after demonstrating eligibility for membership.&lt;br /&gt;
&lt;br /&gt;
7. Dues&lt;br /&gt;
&lt;br /&gt;
# An initial membership offering as stipulated by the local government (currently 25,000 silvers) applies to all members initiated&lt;br /&gt;
# Dues of some amount may be instituted by a vote of the membership and will be payable, if instituted, monthly.&lt;br /&gt;
# Lifetime membership may be purchased for 5,000,000 silvers payable to the treasurer at any time, subject to approval by the Chairman.&lt;br /&gt;
# Monthly dues are not required by lifetime members.&lt;br /&gt;
# Dues, if instituted, will be collected by the House Clerk of the local government.&lt;br /&gt;
# General members will be notified when dues are required via the dues system, if instituted.&lt;br /&gt;
# General members who cannot meet their dues or will not be around must make arrangements with the Chairman in advance to avoid automatic termination.&lt;br /&gt;
&lt;br /&gt;
====ARTICLE IV====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contributions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. Membership contributions to GENERAL FUNDS will be considered donations to the House.&lt;br /&gt;
&lt;br /&gt;
:1. Purpose of GENERAL FUNDS:&lt;br /&gt;
&lt;br /&gt;
::1. The General Funds can be drawn upon by the Treasurer for House expenses, House entertainment (parties), loans, etc.&lt;br /&gt;
::2. Members are not required to contribute to GENERAL FUNDS.&lt;br /&gt;
::3. Contributions do not entitle a member to special privileges.&lt;br /&gt;
::4. Contributions will not be accepted in lieu of loan repayments.&lt;br /&gt;
&lt;br /&gt;
====ARTICLE V====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules and Regulations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. A Parliament may be formed from the standing officers and general members of Willow Hall for the purpose of revising Bylaws or to address issues regarding non-compliance to the Bylaws. The President of the Parliament will be the Co-Chairman of the House or, should the Co-Chairman be unable to serve in this capacity, an elected member of the Parliament will serve.&lt;br /&gt;
&lt;br /&gt;
2. If a revision of the Bylaws is made and approved by a 2/3-majority vote of the officers, it will be placed before the general membership for a vote where a simple majority will make the decision to implement the Bylaws revision.&lt;br /&gt;
&lt;br /&gt;
3. The Parliament will decide what constitutes non-compliance with these Bylaws. The Co-Chairman/President of the Parliament will notify the Chairman of the situation, and advice the Chairman on action to take. If there is a discrepancy, the President of Judges will make the final decision.&lt;br /&gt;
&lt;br /&gt;
====ARTICLE VI====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eligibility for Private Rooms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. The Willow Hall had a limited number of private rooms decorated for use by certain members.&lt;br /&gt;
&lt;br /&gt;
2. Due to such a limited number of private rooms, these Bylaws establish the following policies:&lt;br /&gt;
&lt;br /&gt;
:1. If a private room becomes available, the Chairman will put the room up for petition. Members will petition for the room. After suitable time, the Chairman will meet with the officers and vote on the petitioners. At such time, the winner of the vote will be notified and given the key to the room, if a key is available. In honor of the founding members, the name of the room and its dcor will remain the same.&lt;br /&gt;
&lt;br /&gt;
:2. Once a member has moved into a private room, it belongs to that member for as long as he or she resides in town, remains a member in good standing, and at the discretion of the House.&lt;br /&gt;
&lt;br /&gt;
:3. Private rooms become available under the following conditions:&lt;br /&gt;
&lt;br /&gt;
::1. If the person assigned to the room is no longer a member of the House;&lt;br /&gt;
::2. If the person assigned to the room should leave town for an extended period of time, then the officers reserve the right to reassign the room to someone else.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==JOINING INFORMATION:==&lt;br /&gt;
Joining is a four-step process:&lt;br /&gt;
&lt;br /&gt;
1. Send in the survey, located at the bottom of this document. This will let us enter a few pertinent facts about you in our rolls. Your e-mail address will not be distributed except to the Hall staff. You will also find a application form on our website. &lt;br /&gt;
&lt;br /&gt;
2. Attend some meetings. This way we can watch you, to see how well we will get along, and you can watch us, to see if you really want to get involved with the Ranger way, as practiced by Willow Hall&#039;s members.&lt;br /&gt;
&lt;br /&gt;
3. Request an interview. After a few meetings, contact the Inquisitor or one of our judges to arrange for an interview. They will meet with you for a face-to-face talk and determine whether you will go on to the fourth step. Here&#039;s a suggestion: Be very familiar with the contents of the Willow Hall Member&#039;s Handbook.&lt;br /&gt;
&lt;br /&gt;
4. The final step. Your name will be submitted to our Willow Guardian, Lehon (willow-hall-officers@googlegroups.com) who, along with the other officers, will make the final determination of your (and our) compatibility. Following this, your name will be announced to the Membership as an Active member and you will be inducted into the Hall.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;New Member Survey:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Full Name:&lt;br /&gt;
::Profession:&lt;br /&gt;
::Level:&lt;br /&gt;
::Race:&lt;br /&gt;
::Non-ranger skills you have (delete others): Locks Scrolls Wands&lt;br /&gt;
::Societies (optional - delete other): Voln Council of Light Guardians of Sunfist&lt;br /&gt;
::What skills would you like to develop?&lt;br /&gt;
::What activities would you participate in?&lt;br /&gt;
::What would you like Willow Hall to do for you?&lt;br /&gt;
::What can you do to help Willow Hall?&lt;br /&gt;
::Any additional comments?&lt;br /&gt;
&lt;br /&gt;
[[File:WHMAP.png |thumbnail|center]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://bytebyte88.wixsite.com/willow-hall Website for Willow Hall]&lt;br /&gt;
*[http://www.olsonstudios.com/zanteal/magintair/archival/handbook.html Old website for Willow Hall]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Willow%20Hall/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215528</id>
		<title>Willow Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Willow_Hall&amp;diff=215528"/>
		<updated>2024-03-21T01:11:25Z</updated>

		<summary type="html">&lt;p&gt;TUBBINS: /* Messages and Meetings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Willow hall.jpg|170px|thumb|right|First In - Last Out]]&lt;br /&gt;
&#039;&#039;&#039;Willow Hall&#039;&#039;&#039; is a [[Co-operative Houses of Elanthia]] located just south of [[Wehnimer&#039;s Landing]]. It is oriented towards [[ranger]]s and those of like mind.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Willow Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Lehon (prime)|Lehon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Branch Guardian&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Starkitty]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auditor&#039;&#039;&#039;&lt;br /&gt;
|[[Augistina (prime)|Augustinia]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll Keeper&#039;&#039;&#039;&lt;br /&gt;
|[[Gelfander (prime)|Gelfander]]&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Rasti]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Senechal&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concierge&#039;&#039;&#039;&lt;br /&gt;
|Astenniall&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages and Meetings ==&lt;br /&gt;
&#039;&#039;&#039;A message from the officers of Willow Hall:   Effective Tilamaires 7, 5122.  Willow Hall meetings will be held on the first and third Feastday (Saturdays), monthly, at 8:30 pm.  Guests are always welcome.  Bring a friend.  The safest of journeys for everyone.&#039;&#039;&#039;&lt;br /&gt;
==Annexes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=220; style=&amp;quot;background:#DDDDDD&amp;quot;|Name&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich #&lt;br /&gt;
!width=160; style=&amp;quot;background:#DDDDDD&amp;quot;|Locker&lt;br /&gt;
|-&lt;br /&gt;
|Willow Lodge - Icemule&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|29802&lt;br /&gt;
| Go Tapestry&lt;br /&gt;
|-&lt;br /&gt;
|Willow Hall (Main)&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|13037&lt;br /&gt;
|-&lt;br /&gt;
|Sylvarraend Tree House&lt;br /&gt;
|[[Elven Nations]]&lt;br /&gt;
|17543&lt;br /&gt;
| Pull Trapdoor/ Turn Branch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bylaws, Charter, and Joining Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels&amp;quot;&amp;gt;&lt;br /&gt;
===STATEMENT OF PURPOSE===&lt;br /&gt;
&lt;br /&gt;
We are a hall dedicated to Rangerish ideals, the love of nature, and the lore of living things. We recognize these ideals live within the hearts of all races, cultures and professions and welcome those who espouse these ideals to our abode. We seek to impart knowledge of our surroundings and lend our talents to those who seek to become proficient in our combined lores. We welcome diversity and endeavor to coexist with all nature and it&#039;s [sic] surroundings. We also dedicate ourselves to protecting the lands in which we roam.&lt;br /&gt;
&lt;br /&gt;
===STATEMENT OF GOVERNING===&lt;br /&gt;
&lt;br /&gt;
The Willow Hall shall be a democratic house, with all members voting on key issues. The Chairman will break all ties and control the agenda for issues to be brought before a vote. The elected officers of the House may overturn any of the Chairmans decisions with a majority vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TERMS OF OFFICE===&lt;br /&gt;
&lt;br /&gt;
Each officer is the established officer for life. An officer may be asked to step down if not fulfilling his position requirements, or may step down on his own choice. Unfilled positions will be appointed by the Chairman until the time an election can be held.&lt;br /&gt;
&lt;br /&gt;
An election will be held as soon as possible to fill vacant positions.&lt;br /&gt;
&lt;br /&gt;
===BYLAWS===&lt;br /&gt;
&lt;br /&gt;
====ARTICLE I====&lt;br /&gt;
&lt;br /&gt;
Name: The name of this officially recognized House of Elanthia is Willow Hall, hereinafter referred to as the &amp;quot;House.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====ARTICLE II====&lt;br /&gt;
&lt;br /&gt;
Membership Services: The following benefits follow the guidelines as set forth by the local government unless otherwise noted. (Gemstone IV Houses of Elanthia Part I Revision 2.2:Services)&lt;br /&gt;
&lt;br /&gt;
# Benefit of being an organization&lt;br /&gt;
# Coat of Arms (there will be a registered coat of arms, see Appendix A)&lt;br /&gt;
# Storage Facilities&lt;br /&gt;
&lt;br /&gt;
1. There will be a standard-sized locker assigned to each member with a standard account in the House or the House Annex in the town where his or her public locker would otherwise reside; and a premium-sized locker assigned to each member with a premium account in the House and in each Annex of the House.&lt;br /&gt;
&lt;br /&gt;
2. There will be a supply room available for all members for storage of weapons, herbs and other items.&lt;br /&gt;
&lt;br /&gt;
3. An outdoor node.&lt;br /&gt;
&lt;br /&gt;
4. Workshop -- A workshop will be available for our House Enchanters.&lt;br /&gt;
&lt;br /&gt;
5. A hot tub will be available for our members enjoyment.&lt;br /&gt;
&lt;br /&gt;
====ARTICLE III====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership and Dues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. Membership in this House is contingent on compliance with requirements specified in these bylaws&lt;br /&gt;
&lt;br /&gt;
2. Membership is restricted by minimum membership standards as set forth by the local government (Gemstone IV Houses of Elanthia Part 1 Revision 2.2: Membership)&lt;br /&gt;
&lt;br /&gt;
3. Membership is unrestricted by consideration of profession, nationality, culture, life-style, sex or age.&lt;br /&gt;
&lt;br /&gt;
4. Categories of membership in this House are general member, lifetime member and founding member.&lt;br /&gt;
&lt;br /&gt;
# General member: A member who has met minimum House and government standards for membership. A general member is required to pay dues, if house dues are instituted.&lt;br /&gt;
# Lifetime member: A member who has paid a one-time sum and is not required to pay dues.&lt;br /&gt;
# Founding member: An original member who joined together with other original members before construction began.&lt;br /&gt;
&lt;br /&gt;
5. Initiation&lt;br /&gt;
&lt;br /&gt;
# Before induction a player must have read and agreed to the GemStone IV House System.&lt;br /&gt;
# Before induction, a player must have read and agreed to the House Bylaws set forth here.&lt;br /&gt;
# Before induction of a player, the officers performing the induction will ensure that the player has read and understood the House Bylaws and the GemStone IV House System and is in agreement with the policies set forth in those articles.&lt;br /&gt;
&lt;br /&gt;
6. Termination&lt;br /&gt;
&lt;br /&gt;
:1. The Chairman may terminate a membership for failure to meet membership requirements as stated above, provided the member was offered an opportunity to have a hearing, if requested, at which the member was permitted to defend against the termination.&lt;br /&gt;
&lt;br /&gt;
::1. A hearing to consist of the Chairman, a quorum of the officers and those members that can attend.&lt;br /&gt;
&lt;br /&gt;
:::1. A quorum shall be defined as a majority of the officers.&lt;br /&gt;
:::2. Before a hearing is conducted a mailing to all members will be made with minimum of one-week notice.&lt;br /&gt;
:::3. The hearing will be conducted by the President of Judges.&lt;br /&gt;
&lt;br /&gt;
::2. If terminated, a member may be allowed to rejoin by the Chairman after demonstrating eligibility for membership.&lt;br /&gt;
&lt;br /&gt;
7. Dues&lt;br /&gt;
&lt;br /&gt;
# An initial membership offering as stipulated by the local government (currently 25,000 silvers) applies to all members initiated&lt;br /&gt;
# Dues of some amount may be instituted by a vote of the membership and will be payable, if instituted, monthly.&lt;br /&gt;
# Lifetime membership may be purchased for 5,000,000 silvers payable to the treasurer at any time, subject to approval by the Chairman.&lt;br /&gt;
# Monthly dues are not required by lifetime members.&lt;br /&gt;
# Dues, if instituted, will be collected by the House Clerk of the local government.&lt;br /&gt;
# General members will be notified when dues are required via the dues system, if instituted.&lt;br /&gt;
# General members who cannot meet their dues or will not be around must make arrangements with the Chairman in advance to avoid automatic termination.&lt;br /&gt;
&lt;br /&gt;
====ARTICLE IV====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contributions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. Membership contributions to GENERAL FUNDS will be considered donations to the House.&lt;br /&gt;
&lt;br /&gt;
:1. Purpose of GENERAL FUNDS:&lt;br /&gt;
&lt;br /&gt;
::1. The General Funds can be drawn upon by the Treasurer for House expenses, House entertainment (parties), loans, etc.&lt;br /&gt;
::2. Members are not required to contribute to GENERAL FUNDS.&lt;br /&gt;
::3. Contributions do not entitle a member to special privileges.&lt;br /&gt;
::4. Contributions will not be accepted in lieu of loan repayments.&lt;br /&gt;
&lt;br /&gt;
====ARTICLE V====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules and Regulations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. A Parliament may be formed from the standing officers and general members of Willow Hall for the purpose of revising Bylaws or to address issues regarding non-compliance to the Bylaws. The President of the Parliament will be the Co-Chairman of the House or, should the Co-Chairman be unable to serve in this capacity, an elected member of the Parliament will serve.&lt;br /&gt;
&lt;br /&gt;
2. If a revision of the Bylaws is made and approved by a 2/3-majority vote of the officers, it will be placed before the general membership for a vote where a simple majority will make the decision to implement the Bylaws revision.&lt;br /&gt;
&lt;br /&gt;
3. The Parliament will decide what constitutes non-compliance with these Bylaws. The Co-Chairman/President of the Parliament will notify the Chairman of the situation, and advice the Chairman on action to take. If there is a discrepancy, the President of Judges will make the final decision.&lt;br /&gt;
&lt;br /&gt;
====ARTICLE VI====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eligibility for Private Rooms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. The Willow Hall had a limited number of private rooms decorated for use by certain members.&lt;br /&gt;
&lt;br /&gt;
2. Due to such a limited number of private rooms, these Bylaws establish the following policies:&lt;br /&gt;
&lt;br /&gt;
:1. If a private room becomes available, the Chairman will put the room up for petition. Members will petition for the room. After suitable time, the Chairman will meet with the officers and vote on the petitioners. At such time, the winner of the vote will be notified and given the key to the room, if a key is available. In honor of the founding members, the name of the room and its dcor will remain the same.&lt;br /&gt;
&lt;br /&gt;
:2. Once a member has moved into a private room, it belongs to that member for as long as he or she resides in town, remains a member in good standing, and at the discretion of the House.&lt;br /&gt;
&lt;br /&gt;
:3. Private rooms become available under the following conditions:&lt;br /&gt;
&lt;br /&gt;
::1. If the person assigned to the room is no longer a member of the House;&lt;br /&gt;
::2. If the person assigned to the room should leave town for an extended period of time, then the officers reserve the right to reassign the room to someone else.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==JOINING INFORMATION:==&lt;br /&gt;
Joining is a four-step process:&lt;br /&gt;
&lt;br /&gt;
1. Send in the survey, located at the bottom of this document. This will let us enter a few pertinent facts about you in our rolls. Your e-mail address will not be distributed except to the Hall staff. You will also find a application form on our website. &lt;br /&gt;
&lt;br /&gt;
2. Attend some meetings. This way we can watch you, to see how well we will get along, and you can watch us, to see if you really want to get involved with the Ranger way, as practiced by Willow Hall&#039;s members.&lt;br /&gt;
&lt;br /&gt;
3. Request an interview. After a few meetings, contact the Inquisitor or one of our judges to arrange for an interview. They will meet with you for a face-to-face talk and determine whether you will go on to the fourth step. Here&#039;s a suggestion: Be very familiar with the contents of the Willow Hall Member&#039;s Handbook.&lt;br /&gt;
&lt;br /&gt;
4. The final step. Your name will be submitted to our Willow Guardian, Lehon (willow-hall-officers@googlegroups.com) who, along with the other officers, will make the final determination of your (and our) compatibility. Following this, your name will be announced to the Membership as an Active member and you will be inducted into the Hall.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;New Member Survey:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Full Name:&lt;br /&gt;
::Profession:&lt;br /&gt;
::Level:&lt;br /&gt;
::Race:&lt;br /&gt;
::Non-ranger skills you have (delete others): Locks Scrolls Wands&lt;br /&gt;
::Societies (optional - delete other): Voln Council of Light Guardians of Sunfist&lt;br /&gt;
::What skills would you like to develop?&lt;br /&gt;
::What activities would you participate in?&lt;br /&gt;
::What would you like Willow Hall to do for you?&lt;br /&gt;
::What can you do to help Willow Hall?&lt;br /&gt;
::Any additional comments?&lt;br /&gt;
&lt;br /&gt;
[[File:WHMAP.png |thumbnail|center]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://bytebyte88.wixsite.com/willow-hall Website for Willow Hall]&lt;br /&gt;
*[http://www.olsonstudios.com/zanteal/magintair/archival/handbook.html Old website for Willow Hall]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Willow%20Hall/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>TUBBINS</name></author>
	</entry>
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