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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=USMC01</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=USMC01"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/USMC01"/>
	<updated>2026-06-01T16:56:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56765</id>
		<title>Fire mage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56765"/>
		<updated>2015-02-09T19:38:57Z</updated>

		<summary type="html">&lt;p&gt;USMC01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 71&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = mage&lt;br /&gt;
| attacks = Magic and Weapons.&lt;br /&gt;
| area = [[Eye of V&#039;Tull]]&amp;lt;br&amp;gt;[[Glaes Caverns]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| bolt = &lt;br /&gt;
  {{Creature ability|[[Fire Spirit (111)]]|+340 [[Attack strength|AS]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Boil Earth]]}}&lt;br /&gt;
  {{creature ability|[[Tremors]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+281 to +275 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+251 to +285 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Elemental Defense I]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense II]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense III]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Targetting]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Barrier]]}}&lt;br /&gt;
  {{creature ability|[[Thurfel&#039;s Ward]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Focus]]}}&lt;br /&gt;
  {{creature ability|[[Prismatic Guard]]}}&lt;br /&gt;
  {{creature ability|[[Mass Blur]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = No&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The fire mage isn&#039;t tall, standing no more than five feet, but her harrowing image is more than intimidating.  Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage&#039;s robes like writhing serpents.  Twin pits of fire glare out of the apparition&#039;s eye sockets, constantly sweeping her surroundings with maleficent intent.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Upon death, the fire mage will release a final desperation fire based attack. &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
The fire mage looks upon you with utter hatred.  Flames shoot from her eyes and engulf you!&amp;lt;br&amp;gt;&lt;br /&gt;
... 1 point of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Minor burns to left arm.  That hurts a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
The fire mage goes limp and she falls over as the fire slowly fades from her eyes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1422 Fire mage on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 69&lt;br /&gt;
|levelm1 = 70&lt;br /&gt;
|level = 71&lt;br /&gt;
|levelp1 = 72&lt;br /&gt;
|levelp2 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Eye of V&#039;Tull creatures]]&lt;br /&gt;
[[Category:Glaes Caverns creatures]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56763</id>
		<title>Fire mage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56763"/>
		<updated>2015-02-09T19:09:11Z</updated>

		<summary type="html">&lt;p&gt;USMC01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 71&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = mage&lt;br /&gt;
| attacks = Magic and Weapons.&lt;br /&gt;
| area = [[Eye of V&#039;Tull]]&amp;lt;br&amp;gt;[[Glaes Caverns]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| bolt = &lt;br /&gt;
  {{Creature ability|[[Fire Spirit (111)]]|+340 [[Attack strength|AS]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Boil Earth]]}}&lt;br /&gt;
  {{creature ability|[[Tremors]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+281 to +275 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+251 to +285 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Elemental Defense I]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense II]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense III]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Targetting]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Barrier]]}}&lt;br /&gt;
  {{creature ability|[[Thurfel&#039;s Ward]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Focus]]}}&lt;br /&gt;
  {{creature ability|[[Prismatic Guard]]}}&lt;br /&gt;
  {{creature ability|[[Mass Blur]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The fire mage isn&#039;t tall, standing no more than five feet, but her harrowing image is more than intimidating.  Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage&#039;s robes like writhing serpents.  Twin pits of fire glare out of the apparition&#039;s eye sockets, constantly sweeping her surroundings with maleficent intent.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Upon death, the fire mage will release a final desperation fire based attack. &lt;br /&gt;
&lt;br /&gt;
   The fire mage looks upon you with utter hatred.  Flames shoot from her eyes and engulf you!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to left arm.  That hurts a bit.&lt;br /&gt;
   The fire mage goes limp and she falls over as the fire slowly fades from her eyes.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1422 Fire mage on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 69&lt;br /&gt;
|levelm1 = 70&lt;br /&gt;
|level = 71&lt;br /&gt;
|levelp1 = 72&lt;br /&gt;
|levelp2 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Eye of V&#039;Tull creatures]]&lt;br /&gt;
[[Category:Glaes Caverns creatures]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56762</id>
		<title>Fire mage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56762"/>
		<updated>2015-02-09T19:07:28Z</updated>

		<summary type="html">&lt;p&gt;USMC01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 71&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = mage&lt;br /&gt;
| attacks = Magic and Weapons.&lt;br /&gt;
| area = [[Eye of V&#039;Tull]]&amp;lt;br&amp;gt;[[Glaes Caverns]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| bolt = &lt;br /&gt;
  {{Creature ability|[[Fire Spirit (111)]]|+340 [[Attack strength|AS]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Boil Earth]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+281 to +275 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+251 to +285 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Elemental Defense I]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense II]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense III]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Targetting]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Barrier]]}}&lt;br /&gt;
  {{creature ability|[[Thurfel&#039;s Ward]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Focus]]}}&lt;br /&gt;
  {{creature ability|[[Prismatic Guard]]}}&lt;br /&gt;
  {{creature ability|[[Mass Blur]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The fire mage isn&#039;t tall, standing no more than five feet, but her harrowing image is more than intimidating.  Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage&#039;s robes like writhing serpents.  Twin pits of fire glare out of the apparition&#039;s eye sockets, constantly sweeping her surroundings with maleficent intent.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Upon death, the fire mage will release a final desperation fire based attack. &lt;br /&gt;
&lt;br /&gt;
   The fire mage looks upon you with utter hatred.  Flames shoot from her eyes and engulf you!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to left arm.  That hurts a bit.&lt;br /&gt;
   The fire mage goes limp and she falls over as the fire slowly fades from her eyes.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1422 Fire mage on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 69&lt;br /&gt;
|levelm1 = 70&lt;br /&gt;
|level = 71&lt;br /&gt;
|levelp1 = 72&lt;br /&gt;
|levelp2 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Eye of V&#039;Tull creatures]]&lt;br /&gt;
[[Category:Glaes Caverns creatures]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56761</id>
		<title>Fire mage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56761"/>
		<updated>2015-02-09T18:59:20Z</updated>

		<summary type="html">&lt;p&gt;USMC01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 71&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = mage&lt;br /&gt;
| attacks = Magic and Weapons.&lt;br /&gt;
| area = [[Eye of V&#039;Tull]]&amp;lt;br&amp;gt;[[Glaes Caverns]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Boil Earth]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+281 to +275 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+251 to +285 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Elemental Defense I]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense II]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense III]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Targetting]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Barrier]]}}&lt;br /&gt;
  {{creature ability|[[Thurfel&#039;s Ward]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Focus]]}}&lt;br /&gt;
  {{creature ability|[[Prismatic Guard]]}}&lt;br /&gt;
  {{creature ability|[[Mass Blur]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The fire mage isn&#039;t tall, standing no more than five feet, but her harrowing image is more than intimidating.  Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage&#039;s robes like writhing serpents.  Twin pits of fire glare out of the apparition&#039;s eye sockets, constantly sweeping her surroundings with maleficent intent.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Upon death, the fire mage will release a final desperation fire based attack. &lt;br /&gt;
&lt;br /&gt;
   The fire mage looks upon you with utter hatred.  Flames shoot from her eyes and engulf you!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to left arm.  That hurts a bit.&lt;br /&gt;
   The fire mage goes limp and she falls over as the fire slowly fades from her eyes.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1422 Fire mage on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 69&lt;br /&gt;
|levelm1 = 70&lt;br /&gt;
|level = 71&lt;br /&gt;
|levelp1 = 72&lt;br /&gt;
|levelp2 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Eye of V&#039;Tull creatures]]&lt;br /&gt;
[[Category:Glaes Caverns creatures]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56760</id>
		<title>Fire mage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56760"/>
		<updated>2015-02-09T18:47:11Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Other information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 71&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = mage&lt;br /&gt;
| attacks = Magic and Weapons.&lt;br /&gt;
| area = [[Eye of V&#039;Tull]]&amp;lt;br&amp;gt;[[Glaes Caverns]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+281 to +275 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+251 to +285 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Elemental Defense I]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense II]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense III]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Targetting]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Barrier]]}}&lt;br /&gt;
  {{creature ability|[[Thurfel&#039;s Ward]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Focus]]}}&lt;br /&gt;
  {{creature ability|[[Prismatic Guard]]}}&lt;br /&gt;
  {{creature ability|[[Mass Blur]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The fire mage isn&#039;t tall, standing no more than five feet, but her harrowing image is more than intimidating.  Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage&#039;s robes like writhing serpents.  Twin pits of fire glare out of the apparition&#039;s eye sockets, constantly sweeping her surroundings with maleficent intent.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Upon death, the fire mage will release a final desperation fire based attack. &lt;br /&gt;
&lt;br /&gt;
   The fire mage looks upon you with utter hatred.  Flames shoot from her eyes and engulf you!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to left arm.  That hurts a bit.&lt;br /&gt;
   The fire mage goes limp and she falls over as the fire slowly fades from her eyes.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1422 Fire mage on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 69&lt;br /&gt;
|levelm1 = 70&lt;br /&gt;
|level = 71&lt;br /&gt;
|levelp1 = 72&lt;br /&gt;
|levelp2 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Eye of V&#039;Tull creatures]]&lt;br /&gt;
[[Category:Glaes Caverns creatures]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56759</id>
		<title>Fire mage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56759"/>
		<updated>2015-02-09T18:46:44Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Other information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 71&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = mage&lt;br /&gt;
| attacks = Magic and Weapons.&lt;br /&gt;
| area = [[Eye of V&#039;Tull]]&amp;lt;br&amp;gt;[[Glaes Caverns]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+281 to +275 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+251 to +285 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Elemental Defense I]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense II]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense III]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Targetting]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Barrier]]}}&lt;br /&gt;
  {{creature ability|[[Thurfel&#039;s Ward]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Focus]]}}&lt;br /&gt;
  {{creature ability|[[Prismatic Guard]]}}&lt;br /&gt;
  {{creature ability|[[Mass Blur]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The fire mage isn&#039;t tall, standing no more than five feet, but her harrowing image is more than intimidating.  Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage&#039;s robes like writhing serpents.  Twin pits of fire glare out of the apparition&#039;s eye sockets, constantly sweeping her surroundings with maleficent intent.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Upon death, the fire mage will release a final desperation fire based attack. &lt;br /&gt;
&lt;br /&gt;
   The fire mage looks upon you with utter hatred.  Flames shoot from her eyes and engulf you!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to left arm.  That hurts a bit.&lt;br /&gt;
&lt;br /&gt;
The fire mage goes limp and she falls over as the fire slowly fades from her eyes.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1422 Fire mage on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 69&lt;br /&gt;
|levelm1 = 70&lt;br /&gt;
|level = 71&lt;br /&gt;
|levelp1 = 72&lt;br /&gt;
|levelp2 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Eye of V&#039;Tull creatures]]&lt;br /&gt;
[[Category:Glaes Caverns creatures]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56758</id>
		<title>Fire mage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56758"/>
		<updated>2015-02-09T18:46:00Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Other information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 71&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = mage&lt;br /&gt;
| attacks = Magic and Weapons.&lt;br /&gt;
| area = [[Eye of V&#039;Tull]]&amp;lt;br&amp;gt;[[Glaes Caverns]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+281 to +275 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+251 to +285 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Elemental Defense I]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense II]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense III]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Targetting]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Barrier]]}}&lt;br /&gt;
  {{creature ability|[[Thurfel&#039;s Ward]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Focus]]}}&lt;br /&gt;
  {{creature ability|[[Prismatic Guard]]}}&lt;br /&gt;
  {{creature ability|[[Mass Blur]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The fire mage isn&#039;t tall, standing no more than five feet, but her harrowing image is more than intimidating.  Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage&#039;s robes like writhing serpents.  Twin pits of fire glare out of the apparition&#039;s eye sockets, constantly sweeping her surroundings with maleficent intent.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Upon death, the fire mage will release a final desperation fire based attack. &lt;br /&gt;
&lt;br /&gt;
The fire mage looks upon you with utter hatred.  Flames shoot from her eyes and engulf you!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor burns to left arm.  That hurts a bit.&lt;br /&gt;
&lt;br /&gt;
The fire mage goes limp and she falls over as the fire slowly fades from her eyes.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1422 Fire mage on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 69&lt;br /&gt;
|levelm1 = 70&lt;br /&gt;
|level = 71&lt;br /&gt;
|levelp1 = 72&lt;br /&gt;
|levelp2 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Eye of V&#039;Tull creatures]]&lt;br /&gt;
[[Category:Glaes Caverns creatures]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56757</id>
		<title>Fire mage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fire_mage&amp;diff=56757"/>
		<updated>2015-02-09T18:44:01Z</updated>

		<summary type="html">&lt;p&gt;USMC01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 71&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = mage&lt;br /&gt;
| attacks = Magic and Weapons.&lt;br /&gt;
| area = [[Eye of V&#039;Tull]]&amp;lt;br&amp;gt;[[Glaes Caverns]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+281 to +275 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+251 to +285 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Elemental Defense I]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense II]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense III]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Targetting]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Barrier]]}}&lt;br /&gt;
  {{creature ability|[[Thurfel&#039;s Ward]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Focus]]}}&lt;br /&gt;
  {{creature ability|[[Prismatic Guard]]}}&lt;br /&gt;
  {{creature ability|[[Mass Blur]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The fire mage isn&#039;t tall, standing no more than five feet, but her harrowing image is more than intimidating.  Blackened skin of her face is framed with a wild mane of silvery hair, which lifts in the smoke and flames rising from the mage&#039;s robes like writhing serpents.  Twin pits of fire glare out of the apparition&#039;s eye sockets, constantly sweeping her surroundings with maleficent intent.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1422 Fire mage on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 69&lt;br /&gt;
|levelm1 = 70&lt;br /&gt;
|level = 71&lt;br /&gt;
|levelp1 = 72&lt;br /&gt;
|levelp2 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Eye of V&#039;Tull creatures]]&lt;br /&gt;
[[Category:Glaes Caverns creatures]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Huge_mein_golem&amp;diff=25922</id>
		<title>Huge mein golem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Huge_mein_golem&amp;diff=25922"/>
		<updated>2014-11-23T05:15:38Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Other information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 37&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = golem&lt;br /&gt;
| attacks = Ensnares and Pounds.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = mein shards&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A towering, animated, glass-like creature, the huge mein golem is comprised entirely of mein.  Taller than a giantman by half again and nearly as wide as tall, the mein golem displays a barrel chest, massive legs and arms, and a flattened, cylindrical head with almost no neck apparent.  Animated by someone with a unique sense of humor, the huge mein golem contains many surprises for the unwary adventurer.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
* Puncture resistant&lt;br /&gt;
* In 1 out of 100 Golems, upon searching, will produce a diamond shard, worth aprox. 150K at local gemshops.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 35&lt;br /&gt;
|levelm1 = 36&lt;br /&gt;
|level = 37&lt;br /&gt;
|levelp1 = 38&lt;br /&gt;
|levelp2 = 39&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Node&amp;diff=9063</id>
		<title>Node</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Node&amp;diff=9063"/>
		<updated>2014-11-15T03:08:02Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Gathering Points */ Added Frith&amp;#039;s Inn Front Desk to list after testing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;node&#039;&#039;&#039; is a location where mana flows more freely than most other locations, which has numerous effects.  A node increases [[Experience#Absorbing_experience|experience absorption]], [[mana regeneration]], and [[spirit regeneration]], and it has effects on various other factors in GemStone IV, such as the chance of [[Enchant Item (925)|enchanting]] an item.  Nodes are not common locations.  A common method used to find a node is the use of the [[MEDITATE (verb)|MEDITATE]] verb, which (it is widely believed) will not cause a character to kneel and meditate should the area not be a node; however, this is actually inaccurate as [[MEDITATE (verb)|MEDITATE]] also works in non-node areas under a sanctuary effect.&lt;br /&gt;
&lt;br /&gt;
= Gathering Points =&lt;br /&gt;
&lt;br /&gt;
A town&#039;s central gathering point for adventurers is usually a node; in some towns, due to high traffic or custom, multiple gathering points are in use. These include but are not limited to:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Town&lt;br /&gt;
!Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Raging Thrak, Trophy Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|[[Wayside Inn]], Garret&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Landing Tower East&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Helga&#039;s Pub Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|[[Frith&#039;s Inn]], Main Saloon&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|[[Frith&#039;s Inn]], Front Desk&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Town Square Central&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Garden Niche&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Small Park&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Voln Courtyard&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Hearthstone, Foyer&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Hearthstone, Courtyard &lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Hearth Room, Stone Baths&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|Ghorsa Isle, Tower&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|Dragonspine and Krodera&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|Adventurer&#039;s Rest, Deck &lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|Lunatic Asylum&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|North Market&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Liabo Plaza&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|[[Marshtown]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Beacon Tower&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|South Market &lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Town Commons&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Sanctuary&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Town Center&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Tavern Burrow, Ale Street (well)&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Commerce Burrow, Giantman Path&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Honeybeer Inn, Tap Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Thirsty Penguin, Parlour&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Clovertooth Hall, Main Lobby&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Voln Ice Garden&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Crystalline Cavern &lt;br /&gt;
|-&lt;br /&gt;
|[[Pinefar]]&lt;br /&gt;
|Trading Post, Greatroom&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Hanging Dais&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Glamesine Var (fountain room)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Glamesine Var (small garden park)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Briarstone Court, SW&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Briarstone Court, W&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Briarstone Court, NW&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Moonglae Inn, Rooftop Park (northernmost)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Shimmarglin Inn, Fountain Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|[[Veythorne Manor]], The Glowbark&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvarraend]]&lt;br /&gt;
|Town Commons (with barrel)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Amaranth Court (between gemshop and furrier)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Amaranth Court (obelisk)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Garden of Ancients (small bench)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Tyrnian Court (bench)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Tyrnian Court (Kai statue)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ravelin]]&lt;br /&gt;
|[[Wyvern Plaza]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Gardenia Commons&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|[[Firefly Villa]], Merchant Lounge&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|Linsandrych Common (with bench)&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
|Cavern of the Ages (ledge room)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Other Nodes =&lt;br /&gt;
&lt;br /&gt;
Most CHE &amp;quot;clubhouses&amp;quot; contain one common gathering room which is a node. Most CHE locker annexes in other cities, if not all, are also nodes. Other nodes can be found scattered about Elanthia, usually inside towns.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Super Node]]&lt;br /&gt;
*[[List of popular resting locations]]&lt;br /&gt;
*[[Enhanced nodes and experience absorption changes (saved post 1)|Node Changes in Regards to Experience - 11/20/2007]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
[[category:New Player]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Skill_migration&amp;diff=39193</id>
		<title>Skill migration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Skill_migration&amp;diff=39193"/>
		<updated>2014-10-10T04:25:17Z</updated>

		<summary type="html">&lt;p&gt;USMC01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skill Migration ==&lt;br /&gt;
&lt;br /&gt;
When you down-tweak your training, the points that you spent are not immediately available (After the 30 day new character training period). &lt;br /&gt;
&lt;br /&gt;
In a given thirty day period, you are allowed the quicker migration rate for the first sixty (60) training points you wish to untrain.  Crossing that threshhold takes you into a secondary pool of twenty (20) training points that migrate at a significantly slower rate than the initial sixty, but still faster than the normal rate.  Once you have exceeded the total pool of points for the quicker rates, migration takes place at the normal rate.&lt;br /&gt;
&lt;br /&gt;
The mechanics are such that small migrations of a few ranks in a given thirty day period are &#039;relatively&#039; quick and more dramatic changes or changes exceeding a few ranks in a thirty day period take significantly longer.  The number of ranks you can migrate at the quicker rates is dependant on how many training points the ranks cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - What does ASAP mean?&lt;br /&gt;
&lt;br /&gt;
It means &#039;As Soon As Possible,&#039; in other words as soon as you have training points available either from gaining new points due to gaining experience or gaining a training point back from reducing a skill via the skill migrator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - How does the migrator determine what skill to raise first?&lt;br /&gt;
&lt;br /&gt;
Skills with the lowest training point cost will always increase before those with more expensive requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - Why isn&#039;t the migrator instantaneous?&lt;br /&gt;
&lt;br /&gt;
The skill migrator was never meant to be a way to make dramatic changes to your character from one day to the next, rather it was meant to provide you with a way to tweak and fix your character&#039;s training.  It also allows the developers to provide means for players to adapt when significant changes are made that invalidate a previously viable training path or significantly change the way a given training path is &#039;played.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - Why are you using online time rather than &#039;real&#039; time?&lt;br /&gt;
&lt;br /&gt;
The migrator system empowers you to correct minor flaws in your past training.  It is not meant to allow you to make dramatic changes to your character, such as going from a lockpicker to an enchanter by setting some goals and logging out for six months.&lt;br /&gt;
&lt;br /&gt;
If you want your character to be a lockpicker, then you should train to be a lockpicker.  If your character is currently a lockpicker, but you really wanted to be an enchanter and you have exceeded the initial grace periods for migration, then you are going to have to commit yourself to migrating your skills at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - What if my character is unviable because I am migrating 160 ranks in edged weapons to 160 ranks in ranged weapons?&lt;br /&gt;
&lt;br /&gt;
Unfortunately, you are trying to use the system in a manner contrary to its intended purpose.  Consequently, it is not going to be easy to do and it is going to require a lot of time and sacrifice on your part.&lt;br /&gt;
&lt;br /&gt;
Before GemStone IV&#039;s release, the only way you could change your ranks was by rerolling your character.&lt;br /&gt;
&lt;br /&gt;
Finally, the use of FIXSKILLS granted once a year on May 20th (also known as the Festival of Oleani) gives you the ability to instantly convert your current skill ranks to your skill rank goals.  Keep in mind that these annual FIXSKILLS do not accumulate, so you cannot &#039;save them up.&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: New_Player]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Skill_migration&amp;diff=39192</id>
		<title>Skill migration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Skill_migration&amp;diff=39192"/>
		<updated>2014-10-10T04:09:18Z</updated>

		<summary type="html">&lt;p&gt;USMC01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skill Migration ==&lt;br /&gt;
&lt;br /&gt;
In a given thirty day period, you are allowed the quicker rate for the first sixty (60) training points you wish to untrain.  Crossing that threshhold takes you into a secondary pool of twenty (20) training points that migrate at a significantly slower rate than the initial sixty, but still faster than the normal rate.  Once you have exceeded the total pool of points for the quicker rates, migration takes place at the normal rate.&lt;br /&gt;
&lt;br /&gt;
The mechanics are such that small migrations of a few ranks in a given thirty day period are &#039;relatively&#039; quick and more dramatic changes or changes exceeding a few ranks in a thirty day period take significantly longer.  The number of ranks you can migrate at the quicker rates is dependant on how many training points the ranks cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - What does ASAP mean?&lt;br /&gt;
&lt;br /&gt;
It means &#039;As Soon As Possible,&#039; in other words as soon as you have training points available either from gaining new points due to gaining experience or gaining a training point back from reducing a skill via the skill migrator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - How does the migrator determine what skill to raise first?&lt;br /&gt;
&lt;br /&gt;
Skills with the lowest training point cost will always increase before those with more expensive requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - Why isn&#039;t the migrator instantaneous?&lt;br /&gt;
&lt;br /&gt;
The skill migrator was never meant to be a way to make dramatic changes to your character from one day to the next, rather it was meant to provide you with a way to tweak and fix your character&#039;s training.  It also allows the developers to provide means for players to adapt when significant changes are made that invalidate a previously viable training path or significantly change the way a given training path is &#039;played.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - Why are you using online time rather than &#039;real&#039; time?&lt;br /&gt;
&lt;br /&gt;
The migrator system empowers you to correct minor flaws in your past training.  It is not meant to allow you to make dramatic changes to your character, such as going from a lockpicker to an enchanter by setting some goals and logging out for six months.&lt;br /&gt;
&lt;br /&gt;
If you want your character to be a lockpicker, then you should train to be a lockpicker.  If your character is currently a lockpicker, but you really wanted to be an enchanter and you have exceeded the initial grace periods for migration, then you are going to have to commit yourself to migrating your skills at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - What if my character is unviable because I am migrating 160 ranks in edged weapons to 160 ranks in ranged weapons?&lt;br /&gt;
&lt;br /&gt;
Unfortunately, you are trying to use the system in a manner contrary to its intended purpose.  Consequently, it is not going to be easy to do and it is going to require a lot of time and sacrifice on your part.&lt;br /&gt;
&lt;br /&gt;
Before GemStone IV&#039;s release, the only way you could change your ranks was by rerolling your character.&lt;br /&gt;
&lt;br /&gt;
Finally, the use of FIXSKILLS granted once a year on May 20th (also known as the Festival of Oleani) gives you the ability to instantly convert your current skill ranks to your skill rank goals.  Keep in mind that these annual FIXSKILLS do not accumulate, so you cannot &#039;save them up.&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: New_Player]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:USMC01&amp;diff=51621</id>
		<title>User talk:USMC01</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:USMC01&amp;diff=51621"/>
		<updated>2014-10-10T03:50:21Z</updated>

		<summary type="html">&lt;p&gt;USMC01: moved User talk:USMC01 to Skill Migration:&amp;amp;#32;Page Creation for SKill Migration FAQs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Skill Migration]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Skill_migration&amp;diff=39191</id>
		<title>Skill migration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Skill_migration&amp;diff=39191"/>
		<updated>2014-10-10T03:50:21Z</updated>

		<summary type="html">&lt;p&gt;USMC01: moved User talk:USMC01 to Skill Migration:&amp;amp;#32;Page Creation for SKill Migration FAQs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skill Migration ==&lt;br /&gt;
&lt;br /&gt;
In a given thirty day period, you are allowed the quicker rate for the first sixty (60) training points you wish to untrain.  Crossing that threshhold takes you into a secondary pool of twenty (20) training points that migrate at a significantly slower rate than the initial sixty, but still faster than the normal rate.  Once you have exceeded the total pool of points for the quicker rates, migration takes place at the normal rate.&lt;br /&gt;
&lt;br /&gt;
The mechanics are such that small migrations of a few ranks in a given thirty day period are &#039;relatively&#039; quick and more dramatic changes or changes exceeding a few ranks in a thirty day period take significantly longer.  The number of ranks you can migrate at the quicker rates is dependant on how many training points the ranks cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - What does ASAP mean?&lt;br /&gt;
&lt;br /&gt;
It means &#039;As Soon As Possible,&#039; in other words as soon as you have training points available either from gaining new points due to gaining experience or gaining a training point back from reducing a skill via the skill migrator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - How does the migrator determine what skill to raise first?&lt;br /&gt;
&lt;br /&gt;
Skills with the lowest training point cost will always increase before those with more expensive requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - Why isn&#039;t the migrator instantaneous?&lt;br /&gt;
&lt;br /&gt;
The skill migrator was never meant to be a way to make dramatic changes to your character from one day to the next, rather it was meant to provide you with a way to tweak and fix your character&#039;s training.  It also allows the developers to provide means for players to adapt when significant changes are made that invalidate a previously viable training path or significantly change the way a given training path is &#039;played.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - Why are you using online time rather than &#039;real&#039; time?&lt;br /&gt;
&lt;br /&gt;
The migrator system empowers you to correct minor flaws in your past training.  It is not meant to allow you to make dramatic changes to your character, such as going from a lockpicker to an enchanter by setting some goals and logging out for six months.&lt;br /&gt;
&lt;br /&gt;
If you want your character to be a lockpicker, then you should train to be a lockpicker.  If your character is currently a lockpicker, but you really wanted to be an enchanter and you have exceeded the initial grace periods for migration, then you are going to have to commit yourself to migrating your skills at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - What if my character is unviable because I am migrating 160 ranks in edged weapons to 160 ranks in ranged weapons?&lt;br /&gt;
&lt;br /&gt;
Unfortunately, you are trying to use the system in a manner contrary to its intended purpose.  Consequently, it is not going to be easy to do and it is going to require a lot of time and sacrifice on your part.&lt;br /&gt;
&lt;br /&gt;
Before GemStone IV&#039;s release, the only way you could change your ranks was by rerolling your character.&lt;br /&gt;
&lt;br /&gt;
Finally, the use of FIXSKILLS granted once a year on May 20th (also known as the Festival of Oleani) gives you the ability to instantly convert your current skill ranks to your skill rank goals.  Keep in mind that these annual FIXSKILLS do not accumulate, so you cannot &#039;save them up.&#039;&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Skill_migration&amp;diff=39190</id>
		<title>Skill migration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Skill_migration&amp;diff=39190"/>
		<updated>2014-10-10T03:47:58Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Skill Migration */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skill Migration ==&lt;br /&gt;
&lt;br /&gt;
In a given thirty day period, you are allowed the quicker rate for the first sixty (60) training points you wish to untrain.  Crossing that threshhold takes you into a secondary pool of twenty (20) training points that migrate at a significantly slower rate than the initial sixty, but still faster than the normal rate.  Once you have exceeded the total pool of points for the quicker rates, migration takes place at the normal rate.&lt;br /&gt;
&lt;br /&gt;
The mechanics are such that small migrations of a few ranks in a given thirty day period are &#039;relatively&#039; quick and more dramatic changes or changes exceeding a few ranks in a thirty day period take significantly longer.  The number of ranks you can migrate at the quicker rates is dependant on how many training points the ranks cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - What does ASAP mean?&lt;br /&gt;
&lt;br /&gt;
It means &#039;As Soon As Possible,&#039; in other words as soon as you have training points available either from gaining new points due to gaining experience or gaining a training point back from reducing a skill via the skill migrator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - How does the migrator determine what skill to raise first?&lt;br /&gt;
&lt;br /&gt;
Skills with the lowest training point cost will always increase before those with more expensive requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - Why isn&#039;t the migrator instantaneous?&lt;br /&gt;
&lt;br /&gt;
The skill migrator was never meant to be a way to make dramatic changes to your character from one day to the next, rather it was meant to provide you with a way to tweak and fix your character&#039;s training.  It also allows the developers to provide means for players to adapt when significant changes are made that invalidate a previously viable training path or significantly change the way a given training path is &#039;played.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - Why are you using online time rather than &#039;real&#039; time?&lt;br /&gt;
&lt;br /&gt;
The migrator system empowers you to correct minor flaws in your past training.  It is not meant to allow you to make dramatic changes to your character, such as going from a lockpicker to an enchanter by setting some goals and logging out for six months.&lt;br /&gt;
&lt;br /&gt;
If you want your character to be a lockpicker, then you should train to be a lockpicker.  If your character is currently a lockpicker, but you really wanted to be an enchanter and you have exceeded the initial grace periods for migration, then you are going to have to commit yourself to migrating your skills at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - What if my character is unviable because I am migrating 160 ranks in edged weapons to 160 ranks in ranged weapons?&lt;br /&gt;
&lt;br /&gt;
Unfortunately, you are trying to use the system in a manner contrary to its intended purpose.  Consequently, it is not going to be easy to do and it is going to require a lot of time and sacrifice on your part.&lt;br /&gt;
&lt;br /&gt;
Before GemStone IV&#039;s release, the only way you could change your ranks was by rerolling your character.&lt;br /&gt;
&lt;br /&gt;
Finally, the use of FIXSKILLS granted once a year on May 20th (also known as the Festival of Oleani) gives you the ability to instantly convert your current skill ranks to your skill rank goals.  Keep in mind that these annual FIXSKILLS do not accumulate, so you cannot &#039;save them up.&#039;&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Skill_migration&amp;diff=39189</id>
		<title>Skill migration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Skill_migration&amp;diff=39189"/>
		<updated>2014-05-25T07:04:38Z</updated>

		<summary type="html">&lt;p&gt;USMC01: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:!&amp;diff=11019</id>
		<title>Template:!</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:!&amp;diff=11019"/>
		<updated>2014-05-25T06:49:11Z</updated>

		<summary type="html">&lt;p&gt;USMC01: Well that didn&amp;#039;t work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Editing templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:!&amp;diff=11018</id>
		<title>Template:!</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:!&amp;diff=11018"/>
		<updated>2014-05-25T06:45:10Z</updated>

		<summary type="html">&lt;p&gt;USMC01: Replaced content with &amp;#039;|&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Trading&amp;diff=43651</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Trading&amp;diff=43651"/>
		<updated>2014-05-24T22:00:46Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* 1. &amp;#039;Skill Boost&amp;#039;. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Trading&#039;&#039;&#039; [[skill]] factors into many [[merchant]] systems, adjusting resulting prices of goods.&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 0/2&lt;br /&gt;
  | Clericranks   = 2 || Clericcost   = 0/3&lt;br /&gt;
  | Empathranks   = 2 || Empathcost   = 0/3&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 0/3&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 0/3&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 0/3&lt;br /&gt;
  | Sorcererranks = 2 || Sorcerercost = 0/3&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 0/4&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 0/3&lt;br /&gt;
  | Wizardranks   = 2 || Wizardcost   = 0/3&lt;br /&gt;
|}}&lt;br /&gt;
== Trading Chart ==&lt;br /&gt;
The following matrix shows the bias merchants in a given town area have towards a given race.  Each entry in the matrix represents a percentage from baseline modifier.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=grey | &lt;br /&gt;
! &#039;&#039;Race&#039;&#039;&lt;br /&gt;
! Human&lt;br /&gt;
! Elf&lt;br /&gt;
! Dwarf&lt;br /&gt;
! Giantman&lt;br /&gt;
! Halfling&lt;br /&gt;
! Half-elf&lt;br /&gt;
! Dark Elf&lt;br /&gt;
! Sylvankind&lt;br /&gt;
! Burghal Gnome&lt;br /&gt;
! Forest Gnome&lt;br /&gt;
! Half-krolvin&lt;br /&gt;
! Erithian&lt;br /&gt;
! Aelotoi&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Four Wind&#039;s Isle&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wehnimer&#039;s Landing&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Icemule Trace&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
! 5&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pinefar&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
! 5 &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Solhaven&lt;br /&gt;
! 5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! River&#039;s Rest&lt;br /&gt;
! 5&lt;br /&gt;
| &#039;&#039;-10&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Kharam-Dzu&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ta&#039;Vaalor&lt;br /&gt;
| &#039;&#039;-10&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ta&#039;Illistim&lt;br /&gt;
| &#039;&#039;-10&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sylvaraend&lt;br /&gt;
| &#039;&#039;-10&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zul Logoth&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cysaegir&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Khazar&#039;s Hold&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zhindel&#039;s Post&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
! 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Northern Caravansary&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(The chart that Drumpy posted immediately after his research did not contain the listings for Cysaegir, Khazar&#039;s Hold, or Zhindel&#039;s Post; those were opened later.  Refer to the chart above for the most current information.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
 RASCHEVAR&lt;br /&gt;
 Trading - cracked. &lt;br /&gt;
 on 12/25/2004 8:03:59 PM&lt;br /&gt;
 #1718&lt;br /&gt;
&lt;br /&gt;
==Trading Formula:==&lt;br /&gt;
I split the formula up into a few factors for easy reading.&lt;br /&gt;
&lt;br /&gt;
===1. &#039;Skill Boost&#039;.===&lt;br /&gt;
Defined as: [TradingSkill + InfBonus]/12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NB1&#039;&#039;: Truncate. -0.9 is 0. 0.9 is also 0. -1.1 is -1, and 1.1 is 1. This means that the effective range of &#039;0&#039; is far larger (from -11 to +11, so that&#039;s 23 possibles, instead of the usual 12).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NB2&#039;&#039;: You MUST have 1+X ranks of trading, where X is your skill boost, to make it count. So if you have, say, 35 INF (maxxed INF erithi/elf), you would have 35/12 = 2.91 = 2 SkillBoost, but in order to enjoy a skillboost of 2 you need 3 (2+1) ranks of trading to make it count, or you get nothing. So, you train up to 3 ranks, which igves you a total SkillBoost of (35+15)/12 = 4.166... and yet you still get just 2% SkillBoost, because 3 ranks won&#039;t ever grant more than 2%. In practice, this whole &#039;minimum requirement&#039; stuff is only important for the first 5 or 6 ranks, after that you will always meet this requirement.&lt;br /&gt;
&lt;br /&gt;
So, in short, forget about big NB2 if you have about 6 or more trading ranks, and definitely forget about it if you have 0 or less INF.&lt;br /&gt;
&lt;br /&gt;
SkillBoost is 1 plus or minus (the number derived above divided by 100), depending on if you&#039;re buying or selling.&lt;br /&gt;
&lt;br /&gt;
Example: Barachado:&lt;br /&gt;
100 ranks of trading and 32 INF bonus: (200 [TradeSkill] + 32 [InfBonus])/12 = 232/12 = 19.33333, truncate it: 19.&lt;br /&gt;
&lt;br /&gt;
So, barachado&#039;s skill boost is 1.19 / 0.81, depending on if he&#039;s selling (1.19) or buying (0.81).  you can also read this as: He has a 19% advantage in whatever sales he makes.&lt;br /&gt;
&lt;br /&gt;
Ranger spell Assume Aspect Lion aspect increases your INF bonus by 10, and is calculated into your Skill Boost, giving you nearly a 1% boost with no lore bonuses.&lt;br /&gt;
&lt;br /&gt;
===2. Selling gems at a gemshop:===&lt;br /&gt;
RawGemValue * [SkillBoost + RaceBiasFactor]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RaceBiasFactor&#039;&#039; reflects the opinion about your race by the shop owner. For example, a dwarf in the elven nations has a RaceBiasFactor of -0.15 (read: 15% penalty). Elves have a RaceBiasFactor of +0.05 (read: 5% bonus). &lt;br /&gt;
&lt;br /&gt;
If barachado the elf sells a gem in the elven nations with a base value of 5000 silvers, he gets: 5000 * [1.19 + 0.05] = 5000 * 1.24 = 6200 silvers.&lt;br /&gt;
&lt;br /&gt;
===3. Buying things off the pawnshop table:===&lt;br /&gt;
[RawItemValue * 2 * PawnItemClassFactor] * [SkillBoost + RaceBiasFactor].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RawItemValue&#039;&#039; depends on the item and can&#039;t always be known (well, now you can back it out!). However, for some items it&#039;s easy: The raw item value of a gem is simply that which you can easily calculate from block #2 (selling to the gemshop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PawnItemClassFactor&#039;&#039; refers to how much the pawnshop you&#039;re at &#039;likes&#039; the class of item you&#039;re trying to buy. I&#039;m still looking into classes, but, for example, gems are different from weapons which are different from &#039;gem-like imbeds&#039;, the stuff you can also sell at the gemshop. Each pawnshop has it&#039;s own unique set of PawnItemClassFactors, and each item class has it&#039;s own unique PawnItemClassFactor at each pawnshop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===4. Selling things to the pawnshop.===&lt;br /&gt;
Exactly the same as #3, but remove the 2: [RawItemValue * PawnItemClassFactor] * [SkillBoost + RaceBiasFactor].&lt;br /&gt;
&lt;br /&gt;
===5. Buying things at landing style shops:===&lt;br /&gt;
As this involves haggling, it&#039;s a whole new set of research which I&#039;m really not going to bother with.&lt;br /&gt;
&lt;br /&gt;
special note:  I found the formula.&lt;br /&gt;
&lt;br /&gt;
purchase price = base price - (int(boost)/100 * 2 * base price * (race modifier/100))&lt;br /&gt;
&lt;br /&gt;
Dimwitt&lt;br /&gt;
&lt;br /&gt;
===6. Buying things at auto-shops such as the types usually found at merchants:===&lt;br /&gt;
So far I have no clue. HOWEVER, now that you have your SkillBoost number, you can check out how it works at the next merchant. It&#039;s a well kown fact one merchant cares more about trading than the next, and they may have race biases as well. As such my current suspicion is that the formula is very similar to gem selling, except of course swap the skillboost factor (0.81 instead of 1.19), and multiply the skillboost percent (19% in the uber barachado case) with some limiting factor depending on shop. We&#039;ll see at the next big merchant event.&lt;br /&gt;
&lt;br /&gt;
===7. Selling skins===&lt;br /&gt;
Current testing shows that citizenship does not play a role in the skin value when sold.&lt;br /&gt;
&lt;br /&gt;
Testing shows RawSkinValue * [SkillBoost + RaceBiasFactor]&lt;br /&gt;
&lt;br /&gt;
===8. Appraising items===&lt;br /&gt;
The more ranks of trade, the better you get at it, but the RT is always 3 seconds per item, success or no. Having more than 100 skill is no guarantee of succesful scan so it&#039;s not as simple as skill + d100 &amp;gt; 100. My current suspicion is RANKS + d100 &amp;gt; 100: Every rank gives you a 1% chance of identifying. But that&#039;s very anecdotal unlike the rest of this. Research might follow later, this isn&#039;t as important I&#039;d say.&lt;br /&gt;
&lt;br /&gt;
===9. Charts===&lt;br /&gt;
There are two charts I will be releasing.&lt;br /&gt;
&#039;&#039;RaceBiasChart&#039;&#039;&lt;br /&gt;
This chart is 2 dimensional and compares race to locale (such as &#039;river&#039;s rest&#039;, &#039;khazar&#039;s hold&#039;, &#039;cysaegir&#039;, &#039;illistim&#039;) and gives you the factor in percent (0%, -25%, +5%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PawnFactorChart&#039;&#039;&lt;br /&gt;
This chart is 2 dimension and compares item class (Magic Base, Magic Pretty (gem sellable), Gem, etc) to specific pawnshops.&lt;br /&gt;
&lt;br /&gt;
My current focus is on the RaceBiasChart. The PawnFactorChart is an interesting pasttime and can be figured out rather easily; I just have to figure out base value on a whole slew of items and then visit each and every pawnshop in the lands and appraise the whole set. It&#039;ll happen when I have more time.&lt;br /&gt;
&lt;br /&gt;
RaceBiasChart to follow. Now that you have all the formulas, every jack, joe, or jill can fill in missing spots if they are in the right place and they are of the right race. So, please, help. Mail me (play.net works), or reply to this. thans.&lt;br /&gt;
&lt;br /&gt;
 Drumpy Blackfoots - Elanthia&#039;s most humble halfling.&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Trading&amp;diff=43650</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Trading&amp;diff=43650"/>
		<updated>2014-05-24T21:11:34Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* 7. Selling skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Trading&#039;&#039;&#039; [[skill]] factors into many [[merchant]] systems, adjusting resulting prices of goods.&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 0/2&lt;br /&gt;
  | Clericranks   = 2 || Clericcost   = 0/3&lt;br /&gt;
  | Empathranks   = 2 || Empathcost   = 0/3&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 0/3&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 0/3&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 0/3&lt;br /&gt;
  | Sorcererranks = 2 || Sorcerercost = 0/3&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 0/4&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 0/3&lt;br /&gt;
  | Wizardranks   = 2 || Wizardcost   = 0/3&lt;br /&gt;
|}}&lt;br /&gt;
== Trading Chart ==&lt;br /&gt;
The following matrix shows the bias merchants in a given town area have towards a given race.  Each entry in the matrix represents a percentage from baseline modifier.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=grey | &lt;br /&gt;
! &#039;&#039;Race&#039;&#039;&lt;br /&gt;
! Human&lt;br /&gt;
! Elf&lt;br /&gt;
! Dwarf&lt;br /&gt;
! Giantman&lt;br /&gt;
! Halfling&lt;br /&gt;
! Half-elf&lt;br /&gt;
! Dark Elf&lt;br /&gt;
! Sylvankind&lt;br /&gt;
! Burghal Gnome&lt;br /&gt;
! Forest Gnome&lt;br /&gt;
! Half-krolvin&lt;br /&gt;
! Erithian&lt;br /&gt;
! Aelotoi&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Four Wind&#039;s Isle&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wehnimer&#039;s Landing&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Icemule Trace&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
! 5&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pinefar&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
! 5 &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Solhaven&lt;br /&gt;
! 5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! River&#039;s Rest&lt;br /&gt;
! 5&lt;br /&gt;
| &#039;&#039;-10&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Kharam-Dzu&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ta&#039;Vaalor&lt;br /&gt;
| &#039;&#039;-10&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ta&#039;Illistim&lt;br /&gt;
| &#039;&#039;-10&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sylvaraend&lt;br /&gt;
| &#039;&#039;-10&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zul Logoth&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cysaegir&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Khazar&#039;s Hold&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zhindel&#039;s Post&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
! 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Northern Caravansary&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(The chart that Drumpy posted immediately after his research did not contain the listings for Cysaegir, Khazar&#039;s Hold, or Zhindel&#039;s Post; those were opened later.  Refer to the chart above for the most current information.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
 RASCHEVAR&lt;br /&gt;
 Trading - cracked. &lt;br /&gt;
 on 12/25/2004 8:03:59 PM&lt;br /&gt;
 #1718&lt;br /&gt;
&lt;br /&gt;
==Trading Formula:==&lt;br /&gt;
I split the formula up into a few factors for easy reading.&lt;br /&gt;
&lt;br /&gt;
===1. &#039;Skill Boost&#039;.===&lt;br /&gt;
Defined as: [TradingSkill + InfBonus]/12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NB1&#039;&#039;: Truncate. -0.9 is 0. 0.9 is also 0. -1.1 is -1, and 1.1 is 1. This means that the effective range of &#039;0&#039; is far larger (from -11 to +11, so that&#039;s 23 possibles, instead of the usual 12).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NB2&#039;&#039;: You MUST have 1+X ranks of trading, where X is your skill boost, to make it count. So if you have, say, 35 INF (maxxed INF erithi/elf), you would have 35/12 = 2.91 = 2 SkillBoost, but in order to enjoy a skillboost of 2 you need 3 (2+1) ranks of trading to make it count, or you get nothing. So, you train up to 3 ranks, which igves you a total SkillBoost of (35+15)/12 = 4.166... and yet you still get just 2% SkillBoost, because 3 ranks won&#039;t ever grant more than 2%. In practice, this whole &#039;minimum requirement&#039; stuff is only important for the first 5 or 6 ranks, after that you will always meet this requirement.&lt;br /&gt;
&lt;br /&gt;
So, in short, forget about big NB2 if you have about 6 or more trading ranks, and definitely forget about it if you have 0 or less INF.&lt;br /&gt;
&lt;br /&gt;
SkillBoost is 1 plus or minus (the number derived above divided by 100), depending on if you&#039;re buying or selling.&lt;br /&gt;
&lt;br /&gt;
Example: Barachado:&lt;br /&gt;
100 ranks of trading and 32 INF bonus: (200 [TradeSkill] + 32 [InfBonus])/12 = 232/12 = 19.33333, truncate it: 19.&lt;br /&gt;
&lt;br /&gt;
So, barachado&#039;s skill boost is 1.19 / 0.81, depending on if he&#039;s selling (1.19) or buying (0.81).  you can also read this as: He has a 19% advantage in whatever sales he makes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2. Selling gems at a gemshop:===&lt;br /&gt;
RawGemValue * [SkillBoost + RaceBiasFactor]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RaceBiasFactor&#039;&#039; reflects the opinion about your race by the shop owner. For example, a dwarf in the elven nations has a RaceBiasFactor of -0.15 (read: 15% penalty). Elves have a RaceBiasFactor of +0.05 (read: 5% bonus). &lt;br /&gt;
&lt;br /&gt;
If barachado the elf sells a gem in the elven nations with a base value of 5000 silvers, he gets: 5000 * [1.19 + 0.05] = 5000 * 1.24 = 6200 silvers.&lt;br /&gt;
&lt;br /&gt;
===3. Buying things off the pawnshop table:===&lt;br /&gt;
[RawItemValue * 2 * PawnItemClassFactor] * [SkillBoost + RaceBiasFactor].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RawItemValue&#039;&#039; depends on the item and can&#039;t always be known (well, now you can back it out!). However, for some items it&#039;s easy: The raw item value of a gem is simply that which you can easily calculate from block #2 (selling to the gemshop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PawnItemClassFactor&#039;&#039; refers to how much the pawnshop you&#039;re at &#039;likes&#039; the class of item you&#039;re trying to buy. I&#039;m still looking into classes, but, for example, gems are different from weapons which are different from &#039;gem-like imbeds&#039;, the stuff you can also sell at the gemshop. Each pawnshop has it&#039;s own unique set of PawnItemClassFactors, and each item class has it&#039;s own unique PawnItemClassFactor at each pawnshop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===4. Selling things to the pawnshop.===&lt;br /&gt;
Exactly the same as #3, but remove the 2: [RawItemValue * PawnItemClassFactor] * [SkillBoost + RaceBiasFactor].&lt;br /&gt;
&lt;br /&gt;
===5. Buying things at landing style shops:===&lt;br /&gt;
As this involves haggling, it&#039;s a whole new set of research which I&#039;m really not going to bother with.&lt;br /&gt;
&lt;br /&gt;
special note:  I found the formula.&lt;br /&gt;
&lt;br /&gt;
purchase price = base price - (int(boost)/100 * 2 * base price * (race modifier/100))&lt;br /&gt;
&lt;br /&gt;
Dimwitt&lt;br /&gt;
&lt;br /&gt;
===6. Buying things at auto-shops such as the types usually found at merchants:===&lt;br /&gt;
So far I have no clue. HOWEVER, now that you have your SkillBoost number, you can check out how it works at the next merchant. It&#039;s a well kown fact one merchant cares more about trading than the next, and they may have race biases as well. As such my current suspicion is that the formula is very similar to gem selling, except of course swap the skillboost factor (0.81 instead of 1.19), and multiply the skillboost percent (19% in the uber barachado case) with some limiting factor depending on shop. We&#039;ll see at the next big merchant event.&lt;br /&gt;
&lt;br /&gt;
===7. Selling skins===&lt;br /&gt;
Current testing shows that citizenship does not play a role in the skin value when sold.&lt;br /&gt;
&lt;br /&gt;
Testing shows RawSkinValue * [SkillBoost + RaceBiasFactor]&lt;br /&gt;
&lt;br /&gt;
===8. Appraising items===&lt;br /&gt;
The more ranks of trade, the better you get at it, but the RT is always 3 seconds per item, success or no. Having more than 100 skill is no guarantee of succesful scan so it&#039;s not as simple as skill + d100 &amp;gt; 100. My current suspicion is RANKS + d100 &amp;gt; 100: Every rank gives you a 1% chance of identifying. But that&#039;s very anecdotal unlike the rest of this. Research might follow later, this isn&#039;t as important I&#039;d say.&lt;br /&gt;
&lt;br /&gt;
===9. Charts===&lt;br /&gt;
There are two charts I will be releasing.&lt;br /&gt;
&#039;&#039;RaceBiasChart&#039;&#039;&lt;br /&gt;
This chart is 2 dimensional and compares race to locale (such as &#039;river&#039;s rest&#039;, &#039;khazar&#039;s hold&#039;, &#039;cysaegir&#039;, &#039;illistim&#039;) and gives you the factor in percent (0%, -25%, +5%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PawnFactorChart&#039;&#039;&lt;br /&gt;
This chart is 2 dimension and compares item class (Magic Base, Magic Pretty (gem sellable), Gem, etc) to specific pawnshops.&lt;br /&gt;
&lt;br /&gt;
My current focus is on the RaceBiasChart. The PawnFactorChart is an interesting pasttime and can be figured out rather easily; I just have to figure out base value on a whole slew of items and then visit each and every pawnshop in the lands and appraise the whole set. It&#039;ll happen when I have more time.&lt;br /&gt;
&lt;br /&gt;
RaceBiasChart to follow. Now that you have all the formulas, every jack, joe, or jill can fill in missing spots if they are in the right place and they are of the right race. So, please, help. Mail me (play.net works), or reply to this. thans.&lt;br /&gt;
&lt;br /&gt;
 Drumpy Blackfoots - Elanthia&#039;s most humble halfling.&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Trading&amp;diff=43649</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Trading&amp;diff=43649"/>
		<updated>2014-05-24T20:56:57Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* 7. Selling skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Trading&#039;&#039;&#039; [[skill]] factors into many [[merchant]] systems, adjusting resulting prices of goods.&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 0/2&lt;br /&gt;
  | Clericranks   = 2 || Clericcost   = 0/3&lt;br /&gt;
  | Empathranks   = 2 || Empathcost   = 0/3&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 0/3&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 0/3&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 0/3&lt;br /&gt;
  | Sorcererranks = 2 || Sorcerercost = 0/3&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 0/4&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 0/3&lt;br /&gt;
  | Wizardranks   = 2 || Wizardcost   = 0/3&lt;br /&gt;
|}}&lt;br /&gt;
== Trading Chart ==&lt;br /&gt;
The following matrix shows the bias merchants in a given town area have towards a given race.  Each entry in the matrix represents a percentage from baseline modifier.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; bgcolor=grey | &lt;br /&gt;
! &#039;&#039;Race&#039;&#039;&lt;br /&gt;
! Human&lt;br /&gt;
! Elf&lt;br /&gt;
! Dwarf&lt;br /&gt;
! Giantman&lt;br /&gt;
! Halfling&lt;br /&gt;
! Half-elf&lt;br /&gt;
! Dark Elf&lt;br /&gt;
! Sylvankind&lt;br /&gt;
! Burghal Gnome&lt;br /&gt;
! Forest Gnome&lt;br /&gt;
! Half-krolvin&lt;br /&gt;
! Erithian&lt;br /&gt;
! Aelotoi&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Four Wind&#039;s Isle&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wehnimer&#039;s Landing&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Icemule Trace&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
! 5&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pinefar&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
! 5 &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Solhaven&lt;br /&gt;
! 5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! River&#039;s Rest&lt;br /&gt;
! 5&lt;br /&gt;
| &#039;&#039;-10&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Kharam-Dzu&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ta&#039;Vaalor&lt;br /&gt;
| &#039;&#039;-10&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Ta&#039;Illistim&lt;br /&gt;
| &#039;&#039;-10&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sylvaraend&lt;br /&gt;
| &#039;&#039;-10&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zul Logoth&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cysaegir&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
! 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Khazar&#039;s Hold&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-25&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Zhindel&#039;s Post&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
! 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| &#039;&#039;-15&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Northern Caravansary&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;-5&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(The chart that Drumpy posted immediately after his research did not contain the listings for Cysaegir, Khazar&#039;s Hold, or Zhindel&#039;s Post; those were opened later.  Refer to the chart above for the most current information.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
 RASCHEVAR&lt;br /&gt;
 Trading - cracked. &lt;br /&gt;
 on 12/25/2004 8:03:59 PM&lt;br /&gt;
 #1718&lt;br /&gt;
&lt;br /&gt;
==Trading Formula:==&lt;br /&gt;
I split the formula up into a few factors for easy reading.&lt;br /&gt;
&lt;br /&gt;
===1. &#039;Skill Boost&#039;.===&lt;br /&gt;
Defined as: [TradingSkill + InfBonus]/12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NB1&#039;&#039;: Truncate. -0.9 is 0. 0.9 is also 0. -1.1 is -1, and 1.1 is 1. This means that the effective range of &#039;0&#039; is far larger (from -11 to +11, so that&#039;s 23 possibles, instead of the usual 12).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NB2&#039;&#039;: You MUST have 1+X ranks of trading, where X is your skill boost, to make it count. So if you have, say, 35 INF (maxxed INF erithi/elf), you would have 35/12 = 2.91 = 2 SkillBoost, but in order to enjoy a skillboost of 2 you need 3 (2+1) ranks of trading to make it count, or you get nothing. So, you train up to 3 ranks, which igves you a total SkillBoost of (35+15)/12 = 4.166... and yet you still get just 2% SkillBoost, because 3 ranks won&#039;t ever grant more than 2%. In practice, this whole &#039;minimum requirement&#039; stuff is only important for the first 5 or 6 ranks, after that you will always meet this requirement.&lt;br /&gt;
&lt;br /&gt;
So, in short, forget about big NB2 if you have about 6 or more trading ranks, and definitely forget about it if you have 0 or less INF.&lt;br /&gt;
&lt;br /&gt;
SkillBoost is 1 plus or minus (the number derived above divided by 100), depending on if you&#039;re buying or selling.&lt;br /&gt;
&lt;br /&gt;
Example: Barachado:&lt;br /&gt;
100 ranks of trading and 32 INF bonus: (200 [TradeSkill] + 32 [InfBonus])/12 = 232/12 = 19.33333, truncate it: 19.&lt;br /&gt;
&lt;br /&gt;
So, barachado&#039;s skill boost is 1.19 / 0.81, depending on if he&#039;s selling (1.19) or buying (0.81).  you can also read this as: He has a 19% advantage in whatever sales he makes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2. Selling gems at a gemshop:===&lt;br /&gt;
RawGemValue * [SkillBoost + RaceBiasFactor]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RaceBiasFactor&#039;&#039; reflects the opinion about your race by the shop owner. For example, a dwarf in the elven nations has a RaceBiasFactor of -0.15 (read: 15% penalty). Elves have a RaceBiasFactor of +0.05 (read: 5% bonus). &lt;br /&gt;
&lt;br /&gt;
If barachado the elf sells a gem in the elven nations with a base value of 5000 silvers, he gets: 5000 * [1.19 + 0.05] = 5000 * 1.24 = 6200 silvers.&lt;br /&gt;
&lt;br /&gt;
===3. Buying things off the pawnshop table:===&lt;br /&gt;
[RawItemValue * 2 * PawnItemClassFactor] * [SkillBoost + RaceBiasFactor].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RawItemValue&#039;&#039; depends on the item and can&#039;t always be known (well, now you can back it out!). However, for some items it&#039;s easy: The raw item value of a gem is simply that which you can easily calculate from block #2 (selling to the gemshop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PawnItemClassFactor&#039;&#039; refers to how much the pawnshop you&#039;re at &#039;likes&#039; the class of item you&#039;re trying to buy. I&#039;m still looking into classes, but, for example, gems are different from weapons which are different from &#039;gem-like imbeds&#039;, the stuff you can also sell at the gemshop. Each pawnshop has it&#039;s own unique set of PawnItemClassFactors, and each item class has it&#039;s own unique PawnItemClassFactor at each pawnshop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===4. Selling things to the pawnshop.===&lt;br /&gt;
Exactly the same as #3, but remove the 2: [RawItemValue * PawnItemClassFactor] * [SkillBoost + RaceBiasFactor].&lt;br /&gt;
&lt;br /&gt;
===5. Buying things at landing style shops:===&lt;br /&gt;
As this involves haggling, it&#039;s a whole new set of research which I&#039;m really not going to bother with.&lt;br /&gt;
&lt;br /&gt;
special note:  I found the formula.&lt;br /&gt;
&lt;br /&gt;
purchase price = base price - (int(boost)/100 * 2 * base price * (race modifier/100))&lt;br /&gt;
&lt;br /&gt;
Dimwitt&lt;br /&gt;
&lt;br /&gt;
===6. Buying things at auto-shops such as the types usually found at merchants:===&lt;br /&gt;
So far I have no clue. HOWEVER, now that you have your SkillBoost number, you can check out how it works at the next merchant. It&#039;s a well kown fact one merchant cares more about trading than the next, and they may have race biases as well. As such my current suspicion is that the formula is very similar to gem selling, except of course swap the skillboost factor (0.81 instead of 1.19), and multiply the skillboost percent (19% in the uber barachado case) with some limiting factor depending on shop. We&#039;ll see at the next big merchant event.&lt;br /&gt;
&lt;br /&gt;
===7. Selling skins===&lt;br /&gt;
No clue, but I will look into this. Current testing shows that citizenship does not play a role in the skin value when sold.&lt;br /&gt;
&lt;br /&gt;
===8. Appraising items===&lt;br /&gt;
The more ranks of trade, the better you get at it, but the RT is always 3 seconds per item, success or no. Having more than 100 skill is no guarantee of succesful scan so it&#039;s not as simple as skill + d100 &amp;gt; 100. My current suspicion is RANKS + d100 &amp;gt; 100: Every rank gives you a 1% chance of identifying. But that&#039;s very anecdotal unlike the rest of this. Research might follow later, this isn&#039;t as important I&#039;d say.&lt;br /&gt;
&lt;br /&gt;
===9. Charts===&lt;br /&gt;
There are two charts I will be releasing.&lt;br /&gt;
&#039;&#039;RaceBiasChart&#039;&#039;&lt;br /&gt;
This chart is 2 dimensional and compares race to locale (such as &#039;river&#039;s rest&#039;, &#039;khazar&#039;s hold&#039;, &#039;cysaegir&#039;, &#039;illistim&#039;) and gives you the factor in percent (0%, -25%, +5%).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PawnFactorChart&#039;&#039;&lt;br /&gt;
This chart is 2 dimension and compares item class (Magic Base, Magic Pretty (gem sellable), Gem, etc) to specific pawnshops.&lt;br /&gt;
&lt;br /&gt;
My current focus is on the RaceBiasChart. The PawnFactorChart is an interesting pasttime and can be figured out rather easily; I just have to figure out base value on a whole slew of items and then visit each and every pawnshop in the lands and appraise the whole set. It&#039;ll happen when I have more time.&lt;br /&gt;
&lt;br /&gt;
RaceBiasChart to follow. Now that you have all the formulas, every jack, joe, or jill can fill in missing spots if they are in the right place and they are of the right race. So, please, help. Mail me (play.net works), or reply to this. thans.&lt;br /&gt;
&lt;br /&gt;
 Drumpy Blackfoots - Elanthia&#039;s most humble halfling.&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Skill_migration&amp;diff=39188</id>
		<title>Skill migration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Skill_migration&amp;diff=39188"/>
		<updated>2014-05-24T00:13:05Z</updated>

		<summary type="html">&lt;p&gt;USMC01: moved User talk:USMC01 to Lillyen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lillyen]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lillyen_(prime)&amp;diff=28819</id>
		<title>Lillyen (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lillyen_(prime)&amp;diff=28819"/>
		<updated>2014-05-24T00:13:05Z</updated>

		<summary type="html">&lt;p&gt;USMC01: moved User talk:USMC01 to Lillyen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lillyen Sesbania&#039;&#039;&#039; is the Ninja Raper of Gemstone.&lt;br /&gt;
&lt;br /&gt;
Driven by a need to have a page in the history of the interwebz, Lillyen went on a 4 second raping spree, raping 53 people, 4 sheep and one unwary rolton. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
&lt;br /&gt;
She appears to be 179 years old but claims 153. &lt;br /&gt;
&lt;br /&gt;
She is taller than average and appears to be in the bloom of youth.&lt;br /&gt;
&lt;br /&gt;
She has long-lashed, sparkling alexandrite-hued eyes and pale skin.&lt;br /&gt;
&lt;br /&gt;
She has long, ivory-hued hair with rainbow colored streaks.&lt;br /&gt;
&lt;br /&gt;
She has an oval face, a straight nose and high cheekbones.&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lillyen_(prime)&amp;diff=28818</id>
		<title>Lillyen (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lillyen_(prime)&amp;diff=28818"/>
		<updated>2014-05-24T00:12:48Z</updated>

		<summary type="html">&lt;p&gt;USMC01: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Lillyen Sesbania&amp;#039;&amp;#039;&amp;#039; is the Ninja Raper of Gemstone.  Driven by a need to have a page in the history of the interwebz, Lillyen went on a 4 second raping spree, raping 53 people…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lillyen Sesbania&#039;&#039;&#039; is the Ninja Raper of Gemstone.&lt;br /&gt;
&lt;br /&gt;
Driven by a need to have a page in the history of the interwebz, Lillyen went on a 4 second raping spree, raping 53 people, 4 sheep and one unwary rolton. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
&lt;br /&gt;
She appears to be 179 years old but claims 153. &lt;br /&gt;
&lt;br /&gt;
She is taller than average and appears to be in the bloom of youth.&lt;br /&gt;
&lt;br /&gt;
She has long-lashed, sparkling alexandrite-hued eyes and pale skin.&lt;br /&gt;
&lt;br /&gt;
She has long, ivory-hued hair with rainbow colored streaks.&lt;br /&gt;
&lt;br /&gt;
She has an oval face, a straight nose and high cheekbones.&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jeril_(prime)&amp;diff=27154</id>
		<title>Jeril (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jeril_(prime)&amp;diff=27154"/>
		<updated>2014-05-23T22:22:22Z</updated>

		<summary type="html">&lt;p&gt;USMC01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jeril&#039;&#039;&#039; is a Giantman warrior from all over. &lt;br /&gt;
&lt;br /&gt;
He has been described as a quiet rapist, preferring to jump out at people without their knowing, claiming to &amp;quot;Adjust their armor&amp;quot; but really copping feels on people&lt;br /&gt;
&lt;br /&gt;
The correct method of approaching Jeril is with open eyed warryness, always keeping one eye on him, and one eye on whatever you may be drinking or eating at the time. &lt;br /&gt;
&lt;br /&gt;
Under no circumstances do you show that you are vulnerable or be stunned or bound near Jeril. Many have and have found themselves struggle snuggled in the most uncomfortable of places. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
You see Jeril. He appears to be a giantman.&lt;br /&gt;
&lt;br /&gt;
He is thick limbed and towering in height and appears to have come of age.&lt;br /&gt;
&lt;br /&gt;
He has gold-flecked violet eyes and golden brown skin.&lt;br /&gt;
He has a bald head.&lt;br /&gt;
&lt;br /&gt;
He has a classical nose and a pair of thickly corded, broad shoulders that are well muscled and wide.&lt;br /&gt;
&lt;br /&gt;
He has a warm, open face that is made strong by the firm lines of his jaw and the delicate tracery of laugh-lines that frame his eyes.&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:USMC01&amp;diff=47285</id>
		<title>User:USMC01</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:USMC01&amp;diff=47285"/>
		<updated>2014-05-23T22:14:29Z</updated>

		<summary type="html">&lt;p&gt;USMC01: moved User:USMC01 to Jeril:&amp;amp;#32;Jeril&amp;#039;s biography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jeril]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jeril_(prime)&amp;diff=27153</id>
		<title>Jeril (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jeril_(prime)&amp;diff=27153"/>
		<updated>2014-05-23T22:14:29Z</updated>

		<summary type="html">&lt;p&gt;USMC01: moved User:USMC01 to Jeril:&amp;amp;#32;Jeril&amp;#039;s biography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jeril&#039;&#039;&#039; is a Giantman warrior from all over. &lt;br /&gt;
&lt;br /&gt;
He has been described as a quiet rapist, preferring to jump out at people without their knowing, claiming to &amp;quot;Adjust their armor&amp;quot; but really copping feels on people&lt;br /&gt;
&lt;br /&gt;
The correct method of approaching Jeril is with open eyed warryness, always keeping one eye on him, and one eye on whatever you may be drinking or eating at the time. &lt;br /&gt;
&lt;br /&gt;
Under no circumstances to you show that you are vulnerable or be stunned or bound near Jeril. Many have and have found themselves struggle snuggled in the most uncomfortable of places. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
You see Jeril. He appears to be a giantman.&lt;br /&gt;
&lt;br /&gt;
He is thick limbed and towering in height and appears to have come of age.&lt;br /&gt;
&lt;br /&gt;
He has gold-flecked violet eyes and golden brown skin.&lt;br /&gt;
He has a bald head.&lt;br /&gt;
&lt;br /&gt;
He has a classical nose and a pair of thickly corded, broad shoulders that are well muscled and wide.&lt;br /&gt;
&lt;br /&gt;
He has a warm, open face that is made strong by the firm lines of his jaw and the delicate tracery of laugh-lines that frame his eyes.&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jeril_(prime)&amp;diff=27152</id>
		<title>Jeril (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jeril_(prime)&amp;diff=27152"/>
		<updated>2014-05-23T22:14:01Z</updated>

		<summary type="html">&lt;p&gt;USMC01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jeril&#039;&#039;&#039; is a Giantman warrior from all over. &lt;br /&gt;
&lt;br /&gt;
He has been described as a quiet rapist, preferring to jump out at people without their knowing, claiming to &amp;quot;Adjust their armor&amp;quot; but really copping feels on people&lt;br /&gt;
&lt;br /&gt;
The correct method of approaching Jeril is with open eyed warryness, always keeping one eye on him, and one eye on whatever you may be drinking or eating at the time. &lt;br /&gt;
&lt;br /&gt;
Under no circumstances to you show that you are vulnerable or be stunned or bound near Jeril. Many have and have found themselves struggle snuggled in the most uncomfortable of places. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
You see Jeril. He appears to be a giantman.&lt;br /&gt;
&lt;br /&gt;
He is thick limbed and towering in height and appears to have come of age.&lt;br /&gt;
&lt;br /&gt;
He has gold-flecked violet eyes and golden brown skin.&lt;br /&gt;
He has a bald head.&lt;br /&gt;
&lt;br /&gt;
He has a classical nose and a pair of thickly corded, broad shoulders that are well muscled and wide.&lt;br /&gt;
&lt;br /&gt;
He has a warm, open face that is made strong by the firm lines of his jaw and the delicate tracery of laugh-lines that frame his eyes.&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jeril_(prime)&amp;diff=27151</id>
		<title>Jeril (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jeril_(prime)&amp;diff=27151"/>
		<updated>2014-05-23T22:13:34Z</updated>

		<summary type="html">&lt;p&gt;USMC01: Jeril&amp;#039;s biography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jeril&#039;&#039;&#039;is a Giantman warrior from all over. &lt;br /&gt;
&lt;br /&gt;
He has been described as a quiet rapist, preferring to jump out at people without their knowing, claiming to &amp;quot;Adjust their armor&amp;quot; but really copping feels on people&lt;br /&gt;
&lt;br /&gt;
The correct method of approaching Jeril is with open eyed warryness, always keeping one eye on him, and one eye on whatever you may be drinking or eating at the time. &lt;br /&gt;
&lt;br /&gt;
Under no circumstances to you show that you are vulnerable or be stunned or bound near Jeril. Many have and have found themselves struggle snuggled in the most uncomfortable of places. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
You see Jeril. He appears to be a giantman.&lt;br /&gt;
&lt;br /&gt;
He is thick limbed and towering in height and appears to have come of age.&lt;br /&gt;
&lt;br /&gt;
He has gold-flecked violet eyes and golden brown skin.&lt;br /&gt;
He has a bald head.&lt;br /&gt;
&lt;br /&gt;
He has a classical nose and a pair of thickly corded, broad shoulders that are well muscled and wide.&lt;br /&gt;
&lt;br /&gt;
He has a warm, open face that is made strong by the firm lines of his jaw and the delicate tracery of laugh-lines that frame his eyes.&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10614</id>
		<title>Adventurer&#039;s Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10614"/>
		<updated>2014-03-21T05:31:30Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Treasure System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; is the in-genre name of the &#039;&#039;Bounty System.&#039;&#039; This organization is comprised by the assignment of certain heroic or adventurous tasks that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. Adventurers successfully completing tasks will be rewarded with [[experience]], [[silver]], and [[bounty point]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bounty System went live in [[Prime]] on August 9, 2006.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Obtaining A Task ==&lt;br /&gt;
&lt;br /&gt;
Receiving a bounty task is as simple as going to the local town&#039;s bounty office and asking the Taskmaster there for an assignment. Based on the type of task assigned, you may also need to go to the local [[jeweler]], [[furrier]], [[herbalist]], or [[town&#039;s guard]] to receive the details of your task. Once assigned a task, you cannot be assigned another for 15 minutes (real time not game time).&lt;br /&gt;
&lt;br /&gt;
*ASK TASKMASTER ABOUT BOUNTY : to receive a bounty task or turn in a completed one&lt;br /&gt;
*ASK TASKMASTER ABOUT REMOVAL : to turn in an incomplete task&lt;br /&gt;
*ASK TASKMASTER ABOUT EASIER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
*ASK TASKMASTER ABOUT HARDER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
*ASK TASKMASTER ABOUT ADD &amp;lt;person&amp;gt;: to add another character within 10 levels below your level to 5 levels above your level to your current task&lt;br /&gt;
&lt;br /&gt;
Each time you ask for harder or easier it adjusts the level range of tasks assigned by one level.  Initially this is +5 to -5.  If you ask for easier, it then will assign you tasks from -6 to +5.  You will then get a 15% penalty to your AdG rewards.  If you ask again for it to be easier, it will be from -7 to +5. You will then get a 30% penalty.  This pattern remains consistent for the third time and then the fourth time you get an assignment from +5 to -9.  You will get a 60% penalty at this point and it is the lowest level range you can have assigned.&lt;br /&gt;
&lt;br /&gt;
If you ask for harder from that point it will reverse the sequence of easier until you get to where you started from - at which point if you ask for harder you will get an assignment in the -5 to +6 range with no modification of your AdG rewards. Each time you ask increases the upper level until you get to the hardest level range which is -5 to +10.&lt;br /&gt;
&lt;br /&gt;
* [[BOUNTY (verb)|BOUNTY]] : is used to check the status of assigned bounties, as well as accrued bounty points and a record of completed tasks&lt;br /&gt;
&lt;br /&gt;
== Available Tasks ==&lt;br /&gt;
&lt;br /&gt;
There are 8 types of task that the Taskmaster will randomly assign. Assignments will be based on your character&#039;s level and the location of that particular office. You can get assignments for creatures within five levels of your character, but the system will prioritize location as opposed to level. (For example, if there are more hunting areas nearby that are below your level, you will be assigned more underhunting tasks than overhunting ones.) You can share tasks with other adventurers that are 5 levels higher or 10 levels lower by first leading the group and then asking the local taskmaster to ADD the other person. You cannot share gem, skin, herb, or escort bounties.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Task Type&lt;br /&gt;
 ![[Bounty point]]s Received&lt;br /&gt;
 ![[Experience]] Received&lt;br /&gt;
 ![[Silver]] Received&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Gem Collecting|Gem collecting]]&#039;&#039;&#039;&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Skinning|Skinning]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |600 - 700&lt;br /&gt;
 |Varies&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Foraging|Foraging]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |800&lt;br /&gt;
 |5 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Heirloom (loot)|Heirloom]]&#039;&#039;&#039;&lt;br /&gt;
 |15 + 7 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |150 + 70 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Culling|Culling]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Boss creature|Boss creature]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Escort|Escort]]&#039;&#039;&#039;&lt;br /&gt;
 |(250-500) + (2-14) &amp;amp;times; your level&lt;br /&gt;
 |500 - 3000&lt;br /&gt;
 |10 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Rescue|Rescue]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Kill Bandits|Bandits]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; your [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; your [[level]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gem Collecting===&lt;br /&gt;
:This [[Adventurer&#039;s Guild]] task requires you to obtain a number of a specific gem, and sell them to the town&#039;s [[jeweler]]. Assignments appear to be somewhat based upon your character&#039;s [[level]]. For example, a level 2 character would be asked to find something on the order of &#039;6 pink spinels,&#039; though as early as 15 trains one can be assigned to look for rarities such as [[ruby|Sylvarraend rubies]]. Rewards are based on specific gem type and quantity.  Adventurer&#039;s will receive a multiplier for the gem that they are bountied for that lasts until the number of gems has been found.  The multiplier only works on creatures that the hunter can learn from and that already drop that gem; shells will not drop in Icemule just because the multiplier is active.&lt;br /&gt;
&lt;br /&gt;
:[[Opalescent glass jar]]s are useful for people who hoard gems in anticipation of these gem tasks.  The jars hold 20 (or 50, if a merchant-sold large jar is obtained) of one type of object, reducing the inventory quantity from 21 (including the jar) to 1.  To get that jar back out, &amp;lt;small&amp;gt;[[RUMMAGE (verb)|RUMMAGE]] IN MY CONTAINER INGREDIENT YELLOW ZIRCON&amp;lt;/small&amp;gt; will grab the correct jar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The dealer says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, I do have a task for you. I&#039;ve recently received several orders from customers interested in purchasing a yellow zircon. Unfortunately, I do not have quite enough inventory on hand to meet this demand. I&#039;d like for you to go round up 8 of them for me. You can SELL them to me as you find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Gem collecting#Rewards|Gem collecting rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skinning===&lt;br /&gt;
:This task requires you to gather skins of a specific type and of at least a certain quality for the town furrier.  Skinning tasks will only be assigned to characters with at least 0.5x combined training in [[Survival]] and [[First Aid]] (a [[level]] 100 character, for example, will not receive skinning tasks if they have 49 ranks or below).  Rewards for this are based on the level of the creature, skin quality asked for, difficulty of skinning the creature, and (maybe) the quality of skins turned in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Dakris says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you. I&#039;ve recently received an order for 8 [[cobra]] skins.  I&#039;ll need them all to be of at least fine quality.  I&#039;d like you to go out and collect enough of these to fill my order.  You can SKIN them off the corpse of a cobra or purchase them from another adventurer.  You can SELL the skins to me as you collect them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
:This task requires you to [[forage]] for a specific item in a specific area.  The items foraged need to be fresh (not [[bundle]]d or eaten).  Rewards for this are based only on the difficulty of the item to forage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Surtey Akrash says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you.  I&#039;ve been working on a concoction that requires some sprigs of larkspur.  Unfortunately, I need a specific variety that only grows in the old Mine Road near Wehnimer&#039;s Landing.  If you could retrieve 9 samples for me, I would be most grateful.  Keep in mind that I need these samples to be in pristine condition.  That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Foraging locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (loot)===&lt;br /&gt;
:This task is assigned by a town guard, and is one in which an item is said to have been lost to a specific [[creature]] in a certain area.  To complete it, kill the creatures and LOOT them, SEARCHing the corpse also works, although it may take longer if you search instead of loot; you should eventually find one that was carrying the item in question.  This can necessitate the killing of more than 30 of the creatures [[Adventurer&#039;s Guild (saved post)|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;]].  The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to LOOT.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[death dirge]] in the Graveyard near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is a twisted bronze brooch and you&#039;ll be able to identify it by the initials XL engraved upon it.  Hunt down the creature that attacked him, retrieve the heirloom, and report back to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (search)===&lt;br /&gt;
:This task is assigned by a town guard and is one in which an item is lost in a specific area.  To complete it, one must kneel with empty hands and [[search]] in a specific area.  The item is not in a specific room before you start searching, so any room you start to search in will do.  However, staying in a single room is ineffective.  Training in [[Perception]] helps a lot for this task, and it is likely that the spell [[Presence]] does as well.  Rewards the level of creatures in the area you are assigned to search.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[giant marmot]] in the smuggling tunnels near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is an entwined silver and gold necklace and you&#039;ll be able to identify it by the initials OP engraved upon it.  Hunting down the creature that attacked him won&#039;t do you much good, as I don&#039;t think they take a liking to treasure.  You&#039;ll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH.  Report back to me once you have retrieved it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Culling===&lt;br /&gt;
:This task is assigned by a town guard, and is a very simple task that just requires you to kill a number (between 12 and 30) of a specific [[creature]] in specific area due to their overpopulation.  Note that this does not actually mean that the creatures in question are present in above-normal levels, so it may be necessary to bring a group along to increase the [[spawn rate]].  If you do damage to a creatures in question and it is later killed, you will get credit for the kill as long as you are still in the room.  Rewards are the level of creature you are assigned to cull.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  We&#039;ve noted a troubling increase in [[leaper]] activity on the Coastal Cliffs near Wehnimer&#039;s Landing.  We&#039;d like you to cull their numbers a bit for us.  Killing 24 of them should do nicely.  Report back to me when you are done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Boss creature===&lt;br /&gt;
:This task is assigned by a town guard, and is based on the report of a particularly (mean sounding adjective) creature running about.  To complete it, you have to go kill some number of the regular creatures until the particularly mean one comes out.  This one is of a higher level than the base creatures, and may have different abilities.  The appearance of the boss creature is random, and may take killing more than 30 of the base creatures to get the boss to emerge[[Adventurer&#039;s Guild (saved post)|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;]].    The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to kill.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  A particularly dangerous [[great boar]] has been attacking hunters based out of this town.  It has racked up quite a few kills and is beginning to worry us.  Most of the attacks have occurred on the Locksmehr Trail between Wehnimer&#039;s Landing and Zul Logoth, which it probably considers its territory.  Hunt it down, kill it, and report back to me.  It doesn&#039;t always attack hunters, but you can probably get its attention by killing other creatures of the same type in its territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Escort===&lt;br /&gt;
:This task requires you to escort an [[NPC]] from one town to the other.  You pick up the NPC in the location specified by the taskmaster by using the WAIT verb.  The NPC is very timid, and will not enter a room unless the room is either clear of [[creature]]s or they are stunned.  You are also likely to be set upon by bandits - special creatures that are generated based on your level - during the course of the trip who will attack you and your escortee.  The escortee is quite frail and needs to be protected in order for successful completion of the task.  You can TELL the escortee to WAIT while you make sure the road ahead is clear, which could save an untimely arrival.  Upon entry into the destination town, the NPC will leave and you can go to any adventurer&#039;s guild to receive your reward.  Escort task assignments are random and independent of your difficulty modifier (since you are not being assigned a hunting area as part of the task), except for high-level characters.  If the adventurer has already been rewarded for a successful escort task in the past hour, the Taskmaster will make a telltale remark (&amp;quot;You&#039;ve done a fine job of keeping our paying customers alive. Perhaps I can find something more difficult for you to take on.&amp;quot;) to indicate a more difficult task is being contemplated. Otherwise, a shorter task is more likely to be assigned as normal.&lt;br /&gt;
&lt;br /&gt;
If you kill the NPC you have been assigned to escort, you will be suspended from further Adventurer&#039;s Guild tasks for 3 days with the following messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When word reaches the Adventurer&#039;s Guild that the traveller has gone missing and you are implicated in her possible demise, you will find that you are suspended from receiving new tasks for 3 days pending the investigation.  They cannot afford to be associated with you during this time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Bounty points and silver are determined by level and distance between towns; silvers earned is just 10x bounty points.  Experience is based on the distance between towns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bounty point formula per trip (L is your level):&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||       - || 250+2*L  ||        ? || 350+6*L  ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           || 250+2*L ||        - ||  400+8*L || 400+8*L  || 500+12*L || 550+14*L?&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      ||       ? || 400+8*L  ||        - || 600+16*L || 600+16*L? || 650+18*L&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         || 350+6*L || 400+8*L  ||        ? ||        - || 300+4*L  ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        ||       ? || 500+12*L || 600+16*L || 300+4*L  ||        - ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          ||       ? || 550+14*L?||        ? ||        ? ||        ? ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Experience per trip:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||    - ||  500 || 1000 || 1000 || 1500 || 1750&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           ||  500 ||    - || 1250 || 1250 || 1750 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      || 1000 || 1250 ||    - || 1750 || 2250 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         || 1000 || 1250 || 1750 ||    - ||  750 ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        || 1500 || 1750 || 2250 ||  750 ||    - ||  500&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          || 1750 || 2000 || 2500 ||    ? ||  500 ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And a guess:&lt;br /&gt;
:BP = 200 + 50&amp;amp;times;D + 2&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
:exp = 250 + 250&amp;amp;times;D&lt;br /&gt;
:silver = 2000 + 500&amp;amp;times;D + 20&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
Where D is the distance modifier as below:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Illistim || Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]    || - || 1 || 3 || 3 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]   || 1 || - || 4 || 4 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]    || 3 || 4 || - || 6 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]] || 3 || 4 || 6 || - || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]   || 5 || 6 || 8 || 2 || - || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]     || 6 || 7 || 9 || 3 || 1 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Rheteger says,  &amp;quot;I&#039;ve got a special mission for you.  A certain client has hired us to provide a protective escort on his upcoming journey.  Go to the area just inside the North Gate and WAIT for him to meet you  there.  You must guarantee his safety to Ta&#039;Vaalor as soon as you can, being ready for any dangers that the two of you may face.  Good luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
:This task is assigned by the town guard and requires you to go and find an [[NPC]] and rescue it from a place of danger.  It is usually necessary to kill several of the [[creature]]s in order to entice the NPC to come out.  Once out, the NPC will FOLLOW you, but only one room at a time.  You simply advance one room, then wait for the NPC to follow, going more than one room at a time will cause the NPC to wait in its location.  The NPC can be attacked by creatures or other [[character]]s, however creatures will attack any characters in the room before targeting the NPC and any character killing a helpless child is certainly monstrous.  Rewards are based on the level of creature you are asked to rescue the NPC from.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens is in quite the predicament.  His young son ran away from home recently.  A local divinest has discerned glimpses of the child fleeing from a [[lesser burrow orc]] in Melgorehn&#039;s Valley near Wehnimer&#039;s Landing.  The child is still alive, though is in constant danger and is probably cowering where ever he can find somewhere to hide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::The guard continues, &amp;quot;Go out the area where the child was last seen, find him, and bring him back safetly to me.  You will probably need to kill some of the creatures that he was last seen fleeing from in order to build up his confidence in you and reveal himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kill Bandits===&lt;br /&gt;
This task is assigned by a town guard, and requires you to patrol the specified area for [[bandit]]s.  This task is similar to the warparty task given to [[Guardians of Sunfist]] members.  Bandits will spring a trap when spawned that may bind, stun, or otherwise incapacitate the adventurer.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Dayle says, &amp;quot;Hmm, I&#039;ve got a task here from the town of Kharam-Dzu. It appears they have a bandit problem they&#039;d like you to solve. Go report to the dwarven militia sergeant near the Kharam-Dzu town gates to find out more. Be sure to ASK about BOUNTIES.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::The sergeant says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, we do have a task for you. We&#039;ve noted a troubling increase in bandit activity recently. We&#039;d like for you to patrol the old Logging Road near Kharam-Dzu and take out any bandits you encounter. Killing 17 of them should do nicely. Report back to me when you are done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For each task you are awarded some amount of [[silver]], [[experience]], and [[bounty points]].  Experience is only gained when the exp &amp;quot;pool&amp;quot; is in normal limits (not saturated.  There is a warning when you try to turn in a finished bounty before you can absorb it.  The experience given by the reward is applied to the &amp;quot;to be absorbed&amp;quot; experience up until you become moderately saturated. Any reward in excess of that amount will have half applied to your &amp;quot;to be absorbed&amp;quot; experience and half will be absorbed instantly.  The experience awarded is influenced by the [[XXX]] system, so the award of 1000 experience on XXX is the equivalent of being awarded 3000 experience.&lt;br /&gt;
&lt;br /&gt;
Bounty points are awarded and can be exchanged for items in the bounty point treasure system.  Points are awarded based on the difficulty of the task.  For example, retrieving 5 brown zircons (value ~10 silvers) may give 50 bounty points, while retrieving 10 uncut diamonds (value ~5000 silvers) may award 1250 bounty points.&lt;br /&gt;
&lt;br /&gt;
==Treasure System==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|1&lt;br /&gt;
|a crystal amulet        &lt;br /&gt;
| 100   &lt;br /&gt;
| A standard ESP amulet              &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|a black crystal            &lt;br /&gt;
| 500   &lt;br /&gt;
| Two charges of [[Floating Disk (511)|Floating Disk]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|a treasure chest        &lt;br /&gt;
| 250 x tier   &lt;br /&gt;
|An unopened treasure chest.  Chests are graded in tiers (1-10), with 1 being the poorest, on average. Comes locked and potentially trapped.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|a magic item            &lt;br /&gt;
| 1,000  &lt;br /&gt;
| An item charged with a random unidentified spell                  &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|recharge an [[Enhancive item|enhancive]] item             &lt;br /&gt;
|  *    &lt;br /&gt;
| Have the item ready in your hand for a cost quote               &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|a weak potion of accelerated unlearning       &lt;br /&gt;
|100,000 &lt;br /&gt;
| Instantly migrates all Armor, Combat Maneuver List, and Shield training points when drunk          &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|a strong potion of accelerated unlearning      &lt;br /&gt;
|250,000 &lt;br /&gt;
| Instantly migrates all skills to match skill goals when drunk&lt;br /&gt;
|-        &lt;br /&gt;
| 8&lt;br /&gt;
|a potion of body and mind&lt;br /&gt;
|1,000,000&lt;br /&gt;
| Grants the ability to reallocate your stats when drunk&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|a sword-crossed treasure chest tattoo      &lt;br /&gt;
|40,000 &lt;br /&gt;
| Specify a body location when ordering a tattoo!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|a multihued compass rose tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A multihued compass rose tattoo encircling a map&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
|a drooling green gremlin tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A green gremlin tattoo drooling over piles of gems&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|a feather charm&lt;br /&gt;
|1000&lt;br /&gt;
|Reduces your encumbrance level by 40 lbs for 5 minutes. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|a mandis charm&lt;br /&gt;
|1000&lt;br /&gt;
|Dispels &amp;lt;b&amp;gt;ALL&amp;lt;/b&amp;gt; [[spell]]s currently affecting you. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Chronomage-approved Gold Ring of Teleportation&lt;br /&gt;
|1000&lt;br /&gt;
|A standard teleportation ring, licensed for 20 successful teleports.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|throat balm&lt;br /&gt;
|1500&lt;br /&gt;
|Eliminates all current vocal chord stress and excessive thirstiness. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|temporary damage padding&lt;br /&gt;
|*&lt;br /&gt;
|Add damage padding to your armor for 50 hits. Somewhat and heavy padding levels are available.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|temporary elemental flares&lt;br /&gt;
|*&lt;br /&gt;
|Add fire, cold, or electricity flares to your weapon for 30 flare activations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Adventurer&#039;s Guild participants can earn profession titles by completing a set amount of tasks or earning a set amount of bounty points.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A list of the titles can be [[Title_system#Adventurer.27s_Guild_Titles|found here.]]&#039;&#039;&lt;br /&gt;
==Badges==&lt;br /&gt;
{{main|Adventurer&#039;s Guild Badge}}&lt;br /&gt;
These badges are awarded to anyone who is a member of the &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; (have completed an AdG task).  Their function is as both a status symbol (as the more points you accumulate, the fancier your badge can be) and as an enhancive item.  They are awarded by the Treasure Master and the look of the badge is awarded based on the number of points you have accumulated.  Further upgrades of the badge can also be accomplished based on the number of bounty points you have accumulated.  &lt;br /&gt;
&amp;lt;i&amp;gt;Note: there is a 10,000 bounty point charge for a replacement badge.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrading badges is accomplished with points from an unseen badge pool which increments every time your earn a bounty point.  In particular, upgrading a badge will not reduce your current bounty point pool nor does it cost silvers.  A badge can be upgraded in five different areas, and each area can be upgraded ten times, giving a total of 11 possible upgrade tiers.  When you first receive your badge each area is in upgrade tier 0.  It costs 10,000*(n+1) to upgrade a badge area from tier n to tier n + 1. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 1:&#039;&#039; Suppose we have earned 30,000 BP total and never upgraded our badge.  Currently our badge pool has 30,000 points in it.  If we upgrade the binding to tier 1, it costs 10,000*1 badge points, leaving us with 20,000 badge points.  We could then choose to upgrade the binding again to tier 2, which would cost 10,000*2=20,000 points and leave us with 0 badge points.  Alternatively, we could decide instead to upgrade both the material and gem to tier 1, costing a total of 20,000 badge points and again leaving us with 0 badge points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 2:&#039;&#039;   Let&#039;s figure out how much it costs to completely upgrade an area.  The cost would be 10,000*(1 + 2 + ... + 10)=10,000*(10*11/2)=550,000.  In other words, if we have earned 550,000 total bounty points and never upgraded the badge, we could completely upgrade one area of the badge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 3:&#039;&#039;  Generalizing the previous example, let&#039;s compute how much it costs to upgrade the entire badge completely.  Obviously this is simply 5*(cost to upgrade a single area)=5*550,000=2,750,000.  Thus, once we have earned 2,750,000 total bounty points we could complete upgrade the badge.&lt;br /&gt;
&lt;br /&gt;
The more upgrades you get, the bigger its enhancive capacity will be. On top of that, the two or three highest-ranking upgrades on your badge have the potential to unlock its ability to hold more than one enhancement.&lt;br /&gt;
&lt;br /&gt;
You can set up your badge to enhance any skill or stat or other attribute that is available on the menu. If you want to know how much of a particular enhancement your badge can hold, just ask the treasure master NPC without specifying the bonus amount. Be aware that the treasure master has to drain your badge of all its charges before he can make any change to the enhancements it holds!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve upgraded your badge and set it up with the enhancements you want, you&#039;ll have to place an order from the regular rewards menu to have it charged up, just like you can have any enhancive charged up. Recharging badges costs less than recharging other equivalent enhancive items, though.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* The badges are permanently attuned to the owner.&lt;br /&gt;
* If by some weird calamitous chance you manage to lose your badge, you can ask for a new one, but you&#039;ll have to set it up all over again. If you get a new badge, the old badge will become a useless paperweight and lose its attunement to you (or anyone).&lt;br /&gt;
* The strength of the enhancements you can get is limited by the overall value of your badge, but it is also limited by your level. The level limits aren&#039;t too restrictive, however -- a capped player could have a +10 stat enhancer, for example.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Image:AdG_Maps.jpg|300px|right]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing]]: North Ring Road&lt;br /&gt;
* [[Teras]]: Glaes Street&lt;br /&gt;
* [[Solhaven]]: Latirus Lane&lt;br /&gt;
* [[River&#039;s Rest]]: Sandy Path&lt;br /&gt;
* [[Icemule Trace]]: East Road&lt;br /&gt;
* [[Ta&#039;Illistim]]: Fraendel Var&lt;br /&gt;
* [[Ta&#039;Vaalor]]: Glimaerstone Var&lt;br /&gt;
* [[Zul Logoth]]: Ruby Tunnel&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Adventurer&#039;s Guilds restock their reward shops! (saved post)|Adventurer&#039;s Guilds Restock their Reward Shops - 1/19/2008 Update]]&lt;br /&gt;
* [[Adventurer&#039;s Guild (saved post)]] - Coase says the 30-creature limit is not a hard limit&lt;br /&gt;
* [[Bounty system updates (saved post)|Bounty system updates (Kill Bandits task and Group tasks added) - 7/25/2009 Update]]&lt;br /&gt;
* [[Adventurer&#039;s Guild Badges (saved post)|Adventurer&#039;s Guild Badges Update - 03/02/2010]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild| ]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Divine_Wrath_(335)&amp;diff=18626</id>
		<title>Divine Wrath (335)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Divine_Wrath_(335)&amp;diff=18626"/>
		<updated>2014-02-09T06:18:11Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Pantheon of Liabo */  Added Charl&amp;#039;s Lightning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DWRATH&lt;br /&gt;
 | duration = Variable&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | dtype = [[hitpoint]]&lt;br /&gt;
 | ctype = [[Holy Damage|holy]]&lt;br /&gt;
 | target = Multiple&lt;br /&gt;
 | interval = 3 waves of damage&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{Cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In times of great trouble, a [[Cleric]] can call down the &#039;&#039;&#039;Divine Wrath&#039;&#039;&#039; of their patron to inflict [[Holy Damage]] on their foes.&lt;br /&gt;
&lt;br /&gt;
Each cast causes three waves of damage as long as the cleric does not leave the room, and the power increases with each wave. There is no cooldown between casts, but a cleric can only have one Divine Wrath active at a time.&lt;br /&gt;
&lt;br /&gt;
== Number of Targets ==&lt;br /&gt;
The caster has the choice between player and non-player friendly versions of this spell.&lt;br /&gt;
&lt;br /&gt;
Specifically, when open [[CAST (verb)|casting]] the spell, the maximum number of targets will be 2 + 1 per 75 skill of [[Spiritual Mana Control]] and the spell will be player friendly; note that this tier system is identical to [[MANA (verb)#Mana_Spellup|Mana Spellup]].  Casting directly at another player automatically makes the spell non-player friendly.&lt;br /&gt;
&lt;br /&gt;
If [[CHANNEL (verb)|channeling]] the spell, the maximum number of targets will be 5 + 1 per 50 Spiritual Mana Control skill and the spell will be non-player friendly&lt;br /&gt;
&lt;br /&gt;
It is always player friendly towards those in the caster&#039;s group and those with the same [[CONVERT (verb)|conversion]], except if the spell is directly cast or channeled at such individuals.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
[[Spiritual Lore, Summoning]] reduces the time between the initial cast and first wave of damage.  The base build up time is 12 seconds, and is reduced by 2 second at 20, 45, 75, 110, and 150 ranks ranks to a minimum of 2 seconds.  There is no way to decrease the time between waves, only the time until the first wave hits.&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Religion]] increases the critical damage.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Notes ==&lt;br /&gt;
*Creatures not slain in a previous frame will be retargeted for the subsequent frames, but creatures killed free up a spot for a new target.&lt;br /&gt;
*Moving from the room terminates the spell.  This incurs the delay as if zero targets were attacked.&lt;br /&gt;
*As this is a higher level spell, the deity alignment modifier that existed in [[Divine Wrath (319)]] was removed.&lt;br /&gt;
&lt;br /&gt;
A few deities have updated messaging and/or critical damage types:	&lt;br /&gt;
* Charl: has a random chance to trigger different messaging which uses impact criticals.	&lt;br /&gt;
* Koar: has a random chance to utilize heat criticals instead of electricity. No change in the messaging.	&lt;br /&gt;
* Ivas: slightly updated messaging and will always use crushing criticals.	&lt;br /&gt;
* Aeia: will always use crushing criticals.	&lt;br /&gt;
* Arachne: completely new messaging that utilizes puncture criticals.&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Caster&#039;s View) ==&lt;br /&gt;
&lt;br /&gt;
The choice of patron deity controls the [[Holy Damage|type of damage]] received.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Charl]]&lt;br /&gt;
:As you pour your soul into an appeal to Charl, you know that you are heard.  A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.&lt;br /&gt;
&lt;br /&gt;
:A deafening thunderclap splits the air!  Rather than fading away, the sound&#039;s echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore.  The power of Charl has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into a &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Cholen]]&lt;br /&gt;
:As you pour your soul into an appeal to Cholen, you know that you are heard.  Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine.  You feel yourself grinning in spite of yourself.&lt;br /&gt;
&lt;br /&gt;
:The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them.  The power of Cholen has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Cholen lessens.  The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.&lt;br /&gt;
&lt;br /&gt;
;[[Eonak]]&lt;br /&gt;
:As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.&lt;br /&gt;
&lt;br /&gt;
:The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Within the reddish haze swirling beside &amp;lt;target&amp;gt;, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
&lt;br /&gt;
:The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire&#039;s heat leaves your skin, your connection to Eonak lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Imaera]]&lt;br /&gt;
:As you pour your soul into an appeal to Imaera, you know that you are heard.  The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.&lt;br /&gt;
&lt;br /&gt;
:As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.&lt;br /&gt;
&lt;br /&gt;
:A brown stag materializes in midair, leaping out of nowhere to try to impale &amp;lt;target&amp;gt; upon its magnificent antlers!&lt;br /&gt;
:Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
&lt;br /&gt;
: You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Jastev]]&lt;br /&gt;
:As you pour your soul into an appeal to Jastev, you know that you are heard.  A deep awareness of the ephemeral quality of the world fills you, and a man&#039;s low voice whispers into your ear, &amp;quot;This, like all things, shall pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow.  The power of Jastev has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A beam of vermilion light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:A beam of cerulean light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone.  Your connection to Jastev lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Kai]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Koar]]&lt;br /&gt;
:As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.&lt;br /&gt;
&lt;br /&gt;
:The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An aura of divine golden light blazes into existence around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Lorminstra]]&lt;br /&gt;
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.&lt;br /&gt;
&lt;br /&gt;
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As several faintly glowing snowflakes settle upon &amp;lt;target&amp;gt;, they ignite with cold white flame.&lt;br /&gt;
&lt;br /&gt;
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.&lt;br /&gt;
&lt;br /&gt;
:As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.&lt;br /&gt;
 &lt;br /&gt;
:Guided by the knowledge within you, you concentrate upon &amp;lt;target&amp;gt;, and, by strength of will alone, you expose the natural weaknesses of &amp;lt;target&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
:As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp. &lt;br /&gt;
&lt;br /&gt;
;[[Oleani]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Phoen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ronan]]&lt;br /&gt;
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.&lt;br /&gt;
&lt;br /&gt;
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward &amp;lt;target&amp;gt;! Just before impact, the unicorn&#039;s horn glows fiercely amber in hue.&lt;br /&gt;
&lt;br /&gt;
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.&lt;br /&gt;
&lt;br /&gt;
;[[Tonis]]&lt;br /&gt;
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.&lt;br /&gt;
&lt;br /&gt;
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past a &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind&#039;s force lessens as well, and then the air falls still.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:As you pour your soul into an appeal to Gosaena, you know that you are heard.  Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.&lt;br /&gt;
&lt;br /&gt;
:From the corner of your eye, you glimpse slight motion.  Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being.  The power of Gosaena has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well.  Warmth returns to your body as your connection to Gosaena lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Zelia]]&lt;br /&gt;
:As you pour your soul into an appeal to Zelia, you know that you are heard.  Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head.  You sense great wisdom waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
:Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness.  What does it matter, anyway, when you are so close to [&#039;&#039;the great wisdom is randomized... examples:&#039;&#039; creating the proper interpretation of chocolate; abdicating the post of moldy cheese].  The power of Zelia has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Randomized attack messaging... examples:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the moon Liabo to tattoo blue lines on your ankle.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command some lilies of the valley to set it on fire.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the bartender to keep it in the aviary.&lt;br /&gt;
 &lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command seventeen will&#039;o&#039;the&#039;wisps to mop the floor.&lt;br /&gt;
&lt;br /&gt;
:Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind.  Your throat and sides are slightly sore, and your cheeks are wet with tears.  Your connection to Zelia has lessened.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[Andelas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Eorgina]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Fash&#039;lo&#039;nae]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ivas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Luukos]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Marlu]]&lt;br /&gt;
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A tendril of black mist suddenly senses the proximity of &amp;lt;target&amp;gt;. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds &amp;lt;target&amp;gt;, obliterating it from view.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Mularos]]&lt;br /&gt;
:As you pour your soul into an appeal to Mularos, you know that you are heard.  The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.&lt;br /&gt;
&lt;br /&gt;
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar.  Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly.  The power of Mularos has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed.  It snaps out toward &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek.  Beneath that gentle touch, the wounds upon your face heal immediately.  The ethereal barbed whip twitches one last time before dissolving back into air.&lt;br /&gt;
&lt;br /&gt;
;[[Sheru]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:As you pour your soul into an appeal to V&#039;tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker&#039;s frenzy.&lt;br /&gt;
&lt;br /&gt;
:From within the dark well of bloodlust, you thrill with berserker&#039;s ecstasy as you feel the power of V&#039;tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.&lt;br /&gt;
&lt;br /&gt;
:Divine will surges through you, and you command the scimitar to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:As your faith overcomes &amp;lt;target&amp;gt;&#039;s weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Aeia]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Amasalen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Arachne]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[The Huntress]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Jaston]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Kuon]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Laethe]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around you. &lt;br /&gt;
&lt;br /&gt;
:A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you.  From somewhere in the center of the pillar comes a haunting, wordless threnody.  The power of Niima has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar begins to fade as your connection to Niima lessens.  The pillar thins, then suddenly drops with a great splash!  You are utterly drenched in water.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the pillar&#039;&#039;:  The pillar stands as tall as a full-grown giantman.  It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea.  Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  The swirling currents yield readily to your hand, and you reach into the pillar of water.  One of the shimmering forms darting through the pillar&#039;s blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.&lt;br /&gt;
&lt;br /&gt;
;[[Onar]]&lt;br /&gt;
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.&lt;br /&gt;
&lt;br /&gt;
:You sense the power of Onar near at hand.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(flare messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Tilamaire]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching roses&#039;&#039;: Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at roses&#039;&#039;: Not even one thorn adorns the thick stalks of the gracefully coiling roses.  The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.&lt;br /&gt;
&lt;br /&gt;
;[[Voln]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Third-Person View) ==&lt;br /&gt;
&lt;br /&gt;
This is what others see.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; stares into the distance with an abstracted expression on her face.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of soft grey mist curl around &amp;lt;caster&amp;gt;&#039;s hands, and a matching pale grey light shimmers in her eyes.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;caster&amp;gt; stares at &amp;lt;target&amp;gt;, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The grey light dies from &amp;lt;caster&amp;gt;&#039;s eyes, and the tendrils of soft grey mist surrounding her hands dissipate.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.&lt;br /&gt;
&lt;br /&gt;
:The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ice blue radiance flickers one last time in &amp;lt;caster&amp;gt;&#039;s eyes before vanishing like a candle flame.  Warmth returns to the air, and the sounds you hear no longer seem muffled.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the caster&#039;&#039;: Ice blue radiance flickers in the depths of &amp;lt;caster&amp;gt;&#039;s eyes, and his expression is like fine porcelain in its intense calm.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.&lt;br /&gt;
&lt;br /&gt;
:A jet black scimitar coalesces in front of &amp;lt;Caster&amp;gt;, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;Caster&amp;gt; lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around &amp;lt;caster&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:A dagger made of ivory light suddenly flashes away from &amp;lt;caster&amp;gt; to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light fades from around &amp;lt;caster&amp;gt;, and her movements are somewhat slower and less controlled.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside &amp;lt;caster&amp;gt;.  From somewhere in the center of the pillar comes a haunting, wordless song.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water beside &amp;lt;caster&amp;gt; crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar beside &amp;lt;caster&amp;gt; fades into silence.  The pillar stands for a moment longer before dropping to the ground with a great splash!  &amp;lt;Caster&amp;gt; is totally drenched, but you manage to avoid anything more than a few stray drops.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  &amp;lt;Caster&amp;gt; touches the blue-green pillar of water, and his hand sinks easily into its surface.  There is a flash of silver within the pillar near him.&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:The image of a stylized scarlet rose appears on &amp;lt;Caster&#039;s&amp;gt; forehead, glowing softly.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around &amp;lt;Caster&amp;gt;, twisting and twining about as they grow.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;Target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning.  The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.  The scarlet rose mark vanishes from &amp;lt;Caster&#039;s&amp;gt; forehead.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at caster&#039;&#039;: A stylized scarlet rose mark glows softly on her forehead.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Divine Wrath (319)]]&lt;br /&gt;
*[[Divine Wrath (335) (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#319 Cleric Base Spell List: Divine Wrath], on Play.Net&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=41993</id>
		<title>Symbol of Diminishment</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=41993"/>
		<updated>2014-02-08T02:31:59Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Wehnimer&amp;#039;s Landing Task */  Fixed some Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Diminishment&#039;&#039;&#039;, governed by [[Cholen|Lord Cholen]], is obtained at the fourth rank of the [[Order of Voln]]. When successfully used, it will temporarily reduce the targeted [[undead]]&#039;s [[DS]], [[UDF]], [[TD]], and [[CMAN]] defense by -1 per Voln rank (capped at -26 for Voln Masters). The target will remain in a diminished state for 2 seconds per member&#039;s rank with a maximimum duration of 52 seconds for Masters of the Order. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
==Symbol Use [[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Symbol of Diminishment favor cost is based on the member&#039;s level. See Order of Voln Symbols table [http://www.krakiipedia.org/wiki/Order_of_Voln#Order_of_Voln_Symbols] for specific examples. It has a relative cost of 3x [[Symbol of Courage]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of diminishment wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith appears diminished!&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A wraith no longer appears as diminished.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Diminishment ==&lt;br /&gt;
&lt;br /&gt;
Talk to the fourth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Diminishment.&lt;br /&gt;
&lt;br /&gt;
===Favor Requirement to Obtain Symbol===&lt;br /&gt;
&lt;br /&gt;
Formula: [300 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )]&lt;br /&gt;
&lt;br /&gt;
Example lvl 5 member:&lt;br /&gt;
&lt;br /&gt;
 300 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 341 favor&lt;br /&gt;
&lt;br /&gt;
Example lvl 10 member:&lt;br /&gt;
&lt;br /&gt;
 300 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 466 favor&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]] Task===&lt;br /&gt;
&lt;br /&gt;
* Lord Cholen is the patron for this step. You have to give an offering and song to the poor of the Landing. You need to drop coins in accordance with your level. (100 Coins per Level has worked.) Then head to the Shanty Town. (Lich room 311.)&lt;br /&gt;
&lt;br /&gt;
* Or from the bank, travel: E, SE, S, S, E, E, E, E, E, E, E, E, N.&lt;br /&gt;
&lt;br /&gt;
* Drop coins and sing:&lt;br /&gt;
 I dance to honor Lord Cholen; Who brings us joy and fun;&lt;br /&gt;
 I sing such greatly praises; Today and forever more; &lt;br /&gt;
 Be joyous for all time, my friends!&lt;br /&gt;
&lt;br /&gt;
* The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor|Ta&#039;Vaalor&#039;s]] Task===&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of Voln]]&lt;br /&gt;
*[[Favor]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=41992</id>
		<title>Symbol of Diminishment</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=41992"/>
		<updated>2014-02-08T02:22:19Z</updated>

		<summary type="html">&lt;p&gt;USMC01: Undo revision 38846 by USMC01 (Talk) Moved my info to Landing Task&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Diminishment&#039;&#039;&#039;, governed by [[Cholen|Lord Cholen]], is obtained at the fourth rank of the [[Order of Voln]]. When successfully used, it will temporarily reduce the targeted [[undead]]&#039;s [[DS]], [[UDF]], [[TD]], and [[CMAN]] defense by -1 per Voln rank (capped at -26 for Voln Masters). The target will remain in a diminished state for 2 seconds per member&#039;s rank with a maximimum duration of 52 seconds for Masters of the Order. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
==Symbol Use [[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Symbol of Diminishment favor cost is based on the member&#039;s level. See Order of Voln Symbols table [http://www.krakiipedia.org/wiki/Order_of_Voln#Order_of_Voln_Symbols] for specific examples. It has a relative cost of 3x [[Symbol of Courage]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of diminishment wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith appears diminished!&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A wraith no longer appears as diminished.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Diminishment ==&lt;br /&gt;
&lt;br /&gt;
Talk to the fourth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Diminishment.&lt;br /&gt;
&lt;br /&gt;
===Favor Requirement to Obtain Symbol===&lt;br /&gt;
&lt;br /&gt;
Formula: [300 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )]&lt;br /&gt;
&lt;br /&gt;
Example lvl 5 member:&lt;br /&gt;
&lt;br /&gt;
 300 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 341 favor&lt;br /&gt;
&lt;br /&gt;
Example lvl 10 member:&lt;br /&gt;
&lt;br /&gt;
 300 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 466 favor&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]] Task===&lt;br /&gt;
&lt;br /&gt;
Lord Cholen is the patron for this step. You have to give an offering and song to the poor of the Landing. You need to drop coins in accordance with your level. (100 Coins per Level has worked.) Then head to the Shanty Town. (Lich room 311.)&lt;br /&gt;
&lt;br /&gt;
Or from the bank, travel: E, SE, S, S, E, E, E, E, E, E, E, E, N.&lt;br /&gt;
&lt;br /&gt;
Drop coins, sing I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends!&lt;br /&gt;
&lt;br /&gt;
The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor|Ta&#039;Vaalor&#039;s]] Task===&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of Voln]]&lt;br /&gt;
*[[Favor]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=41991</id>
		<title>Symbol of Diminishment</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=41991"/>
		<updated>2014-02-08T02:19:25Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Obtaining Symbol of Diminishment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Diminishment&#039;&#039;&#039;, governed by [[Cholen|Lord Cholen]], is obtained at the fourth rank of the [[Order of Voln]]. When successfully used, it will temporarily reduce the targeted [[undead]]&#039;s [[DS]], [[UDF]], [[TD]], and [[CMAN]] defense by -1 per Voln rank (capped at -26 for Voln Masters). The target will remain in a diminished state for 2 seconds per member&#039;s rank with a maximimum duration of 52 seconds for Masters of the Order. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
==Symbol Use [[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Symbol of Diminishment favor cost is based on the member&#039;s level. See Order of Voln Symbols table [http://www.krakiipedia.org/wiki/Order_of_Voln#Order_of_Voln_Symbols] for specific examples. It has a relative cost of 3x [[Symbol of Courage]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of diminishment wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith appears diminished!&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A wraith no longer appears as diminished.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Diminishment ==&lt;br /&gt;
&lt;br /&gt;
Lord Cholen is the patron for this step. You have to give an offering and song to the poor of the Landing. You need to drop coins in accordance with your level. (100 Coins per Level has worked.) Then head to the Shanty Town. (Lich room 311.)&lt;br /&gt;
&lt;br /&gt;
Or from the bank, travel: E, SE, S, S, E, E, E, E, E, E, E, E, N. &lt;br /&gt;
&lt;br /&gt;
Drop coins, sing I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends! &lt;br /&gt;
&lt;br /&gt;
The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Favor Requirement to Obtain Symbol===&lt;br /&gt;
&lt;br /&gt;
Formula: [300 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )]&lt;br /&gt;
&lt;br /&gt;
Example lvl 5 member:&lt;br /&gt;
&lt;br /&gt;
 300 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 341 favor&lt;br /&gt;
&lt;br /&gt;
Example lvl 10 member:&lt;br /&gt;
&lt;br /&gt;
 300 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 466 favor&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]] Task===&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor|Ta&#039;Vaalor&#039;s]] Task===&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of Voln]]&lt;br /&gt;
*[[Favor]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Divine_Wrath_(335)&amp;diff=18625</id>
		<title>Divine Wrath (335)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Divine_Wrath_(335)&amp;diff=18625"/>
		<updated>2014-02-07T09:23:58Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Miscellaneous Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DWRATH&lt;br /&gt;
 | duration = Variable&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | dtype = [[hitpoint]]&lt;br /&gt;
 | ctype = [[Holy Damage|holy]]&lt;br /&gt;
 | target = Multiple&lt;br /&gt;
 | interval = 3 waves of damage&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{Cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In times of great trouble, a [[Cleric]] can call down the &#039;&#039;&#039;Divine Wrath&#039;&#039;&#039; of their patron to inflict [[Holy Damage]] on their foes.&lt;br /&gt;
&lt;br /&gt;
Each cast causes three waves of damage as long as the cleric does not leave the room, and the power increases with each wave. There is no cooldown between casts, but a cleric can only have one Divine Wrath active at a time.&lt;br /&gt;
&lt;br /&gt;
== Number of Targets ==&lt;br /&gt;
The caster has the choice between player and non-player friendly versions of this spell.&lt;br /&gt;
&lt;br /&gt;
Specifically, when open [[CAST (verb)|casting]] the spell, the maximum number of targets will be 2 + 1 per 75 skill of [[Spiritual Mana Control]] and the spell will be player friendly; note that this tier system is identical to [[MANA (verb)#Mana_Spellup|Mana Spellup]].  Casting directly at another player automatically makes the spell non-player friendly.&lt;br /&gt;
&lt;br /&gt;
If [[CHANNEL (verb)|channeling]] the spell, the maximum number of targets will be 5 + 1 per 50 Spiritual Mana Control skill and the spell will be non-player friendly&lt;br /&gt;
&lt;br /&gt;
It is always player friendly towards those in the caster&#039;s group and those with the same [[CONVERT (verb)|conversion]], except if the spell is directly cast or channeled at such individuals.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
[[Spiritual Lore, Summoning]] reduces the time between the initial cast and first wave of damage.  The base build up time is 12 seconds, and is reduced by 2 second at 20, 45, 75, 110, and 150 ranks ranks to a minimum of 2 seconds.  There is no way to decrease the time between waves, only the time until the first wave hits.&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Religion]] increases the critical damage.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Notes ==&lt;br /&gt;
*Creatures not slain in a previous frame will be retargeted for the subsequent frames, but creatures killed free up a spot for a new target.&lt;br /&gt;
*Moving from the room terminates the spell.  This incurs the delay as if zero targets were attacked.&lt;br /&gt;
*As this is a higher level spell, the deity alignment modifier that existed in [[Divine Wrath (319)]] was removed.&lt;br /&gt;
&lt;br /&gt;
A few deities have updated messaging and/or critical damage types:	&lt;br /&gt;
* Charl: has a random chance to trigger different messaging which uses impact criticals.	&lt;br /&gt;
* Koar: has a random chance to utilize heat criticals instead of electricity. No change in the messaging.	&lt;br /&gt;
* Ivas: slightly updated messaging and will always use crushing criticals.	&lt;br /&gt;
* Aeia: will always use crushing criticals.	&lt;br /&gt;
* Arachne: completely new messaging that utilizes puncture criticals.&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Caster&#039;s View) ==&lt;br /&gt;
&lt;br /&gt;
The choice of patron deity controls the [[Holy Damage|type of damage]] received.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Charl]]&lt;br /&gt;
:As you pour your soul into an appeal to Charl, you know that you are heard.  A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.&lt;br /&gt;
&lt;br /&gt;
:A deafening thunderclap splits the air!  Rather than fading away, the sound&#039;s echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore.  The power of Charl has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into a &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Cholen]]&lt;br /&gt;
:As you pour your soul into an appeal to Cholen, you know that you are heard.  Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine.  You feel yourself grinning in spite of yourself.&lt;br /&gt;
&lt;br /&gt;
:The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them.  The power of Cholen has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Cholen lessens.  The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.&lt;br /&gt;
&lt;br /&gt;
;[[Eonak]]&lt;br /&gt;
:As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.&lt;br /&gt;
&lt;br /&gt;
:The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Within the reddish haze swirling beside &amp;lt;target&amp;gt;, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
&lt;br /&gt;
:The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire&#039;s heat leaves your skin, your connection to Eonak lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Imaera]]&lt;br /&gt;
:As you pour your soul into an appeal to Imaera, you know that you are heard.  The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.&lt;br /&gt;
&lt;br /&gt;
:As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.&lt;br /&gt;
&lt;br /&gt;
:A brown stag materializes in midair, leaping out of nowhere to try to impale &amp;lt;target&amp;gt; upon its magnificent antlers!&lt;br /&gt;
:Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
&lt;br /&gt;
: You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Jastev]]&lt;br /&gt;
:As you pour your soul into an appeal to Jastev, you know that you are heard.  A deep awareness of the ephemeral quality of the world fills you, and a man&#039;s low voice whispers into your ear, &amp;quot;This, like all things, shall pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow.  The power of Jastev has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A beam of vermilion light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:A beam of cerulean light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone.  Your connection to Jastev lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Kai]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Koar]]&lt;br /&gt;
:As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.&lt;br /&gt;
&lt;br /&gt;
:The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An aura of divine golden light blazes into existence around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Lorminstra]]&lt;br /&gt;
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.&lt;br /&gt;
&lt;br /&gt;
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As several faintly glowing snowflakes settle upon &amp;lt;target&amp;gt;, they ignite with cold white flame.&lt;br /&gt;
&lt;br /&gt;
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.&lt;br /&gt;
&lt;br /&gt;
:As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.&lt;br /&gt;
 &lt;br /&gt;
:Guided by the knowledge within you, you concentrate upon &amp;lt;target&amp;gt;, and, by strength of will alone, you expose the natural weaknesses of &amp;lt;target&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
:As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp. &lt;br /&gt;
&lt;br /&gt;
;[[Oleani]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Phoen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ronan]]&lt;br /&gt;
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.&lt;br /&gt;
&lt;br /&gt;
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward &amp;lt;target&amp;gt;! Just before impact, the unicorn&#039;s horn glows fiercely amber in hue.&lt;br /&gt;
&lt;br /&gt;
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.&lt;br /&gt;
&lt;br /&gt;
;[[Tonis]]&lt;br /&gt;
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.&lt;br /&gt;
&lt;br /&gt;
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past a &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind&#039;s force lessens as well, and then the air falls still.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:As you pour your soul into an appeal to Gosaena, you know that you are heard.  Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.&lt;br /&gt;
&lt;br /&gt;
:From the corner of your eye, you glimpse slight motion.  Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being.  The power of Gosaena has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well.  Warmth returns to your body as your connection to Gosaena lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Zelia]]&lt;br /&gt;
:As you pour your soul into an appeal to Zelia, you know that you are heard.  Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head.  You sense great wisdom waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
:Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness.  What does it matter, anyway, when you are so close to [&#039;&#039;the great wisdom is randomized... examples:&#039;&#039; creating the proper interpretation of chocolate; abdicating the post of moldy cheese].  The power of Zelia has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Randomized attack messaging... examples:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the moon Liabo to tattoo blue lines on your ankle.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command some lilies of the valley to set it on fire.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the bartender to keep it in the aviary.&lt;br /&gt;
 &lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command seventeen will&#039;o&#039;the&#039;wisps to mop the floor.&lt;br /&gt;
&lt;br /&gt;
:Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind.  Your throat and sides are slightly sore, and your cheeks are wet with tears.  Your connection to Zelia has lessened.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[Andelas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Eorgina]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Fash&#039;lo&#039;nae]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ivas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Luukos]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Marlu]]&lt;br /&gt;
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A tendril of black mist suddenly senses the proximity of &amp;lt;target&amp;gt;. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds &amp;lt;target&amp;gt;, obliterating it from view.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Mularos]]&lt;br /&gt;
:As you pour your soul into an appeal to Mularos, you know that you are heard.  The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.&lt;br /&gt;
&lt;br /&gt;
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar.  Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly.  The power of Mularos has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed.  It snaps out toward &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek.  Beneath that gentle touch, the wounds upon your face heal immediately.  The ethereal barbed whip twitches one last time before dissolving back into air.&lt;br /&gt;
&lt;br /&gt;
;[[Sheru]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:As you pour your soul into an appeal to V&#039;tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker&#039;s frenzy.&lt;br /&gt;
&lt;br /&gt;
:From within the dark well of bloodlust, you thrill with berserker&#039;s ecstasy as you feel the power of V&#039;tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.&lt;br /&gt;
&lt;br /&gt;
:Divine will surges through you, and you command the scimitar to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:As your faith overcomes &amp;lt;target&amp;gt;&#039;s weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Aeia]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Amasalen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Arachne]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[The Huntress]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Jaston]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Kuon]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Laethe]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around you. &lt;br /&gt;
&lt;br /&gt;
:A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you.  From somewhere in the center of the pillar comes a haunting, wordless threnody.  The power of Niima has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar begins to fade as your connection to Niima lessens.  The pillar thins, then suddenly drops with a great splash!  You are utterly drenched in water.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the pillar&#039;&#039;:  The pillar stands as tall as a full-grown giantman.  It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea.  Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  The swirling currents yield readily to your hand, and you reach into the pillar of water.  One of the shimmering forms darting through the pillar&#039;s blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.&lt;br /&gt;
&lt;br /&gt;
;[[Onar]]&lt;br /&gt;
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.&lt;br /&gt;
&lt;br /&gt;
:You sense the power of Onar near at hand.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(flare messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Tilamaire]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching roses&#039;&#039;: Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at roses&#039;&#039;: Not even one thorn adorns the thick stalks of the gracefully coiling roses.  The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.&lt;br /&gt;
&lt;br /&gt;
;[[Voln]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Third-Person View) ==&lt;br /&gt;
&lt;br /&gt;
This is what others see.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; stares into the distance with an abstracted expression on her face.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of soft grey mist curl around &amp;lt;caster&amp;gt;&#039;s hands, and a matching pale grey light shimmers in her eyes.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;caster&amp;gt; stares at &amp;lt;target&amp;gt;, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The grey light dies from &amp;lt;caster&amp;gt;&#039;s eyes, and the tendrils of soft grey mist surrounding her hands dissipate.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.&lt;br /&gt;
&lt;br /&gt;
:The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ice blue radiance flickers one last time in &amp;lt;caster&amp;gt;&#039;s eyes before vanishing like a candle flame.  Warmth returns to the air, and the sounds you hear no longer seem muffled.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the caster&#039;&#039;: Ice blue radiance flickers in the depths of &amp;lt;caster&amp;gt;&#039;s eyes, and his expression is like fine porcelain in its intense calm.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.&lt;br /&gt;
&lt;br /&gt;
:A jet black scimitar coalesces in front of &amp;lt;Caster&amp;gt;, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;Caster&amp;gt; lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around &amp;lt;caster&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:A dagger made of ivory light suddenly flashes away from &amp;lt;caster&amp;gt; to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light fades from around &amp;lt;caster&amp;gt;, and her movements are somewhat slower and less controlled.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside &amp;lt;caster&amp;gt;.  From somewhere in the center of the pillar comes a haunting, wordless song.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water beside &amp;lt;caster&amp;gt; crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar beside &amp;lt;caster&amp;gt; fades into silence.  The pillar stands for a moment longer before dropping to the ground with a great splash!  &amp;lt;Caster&amp;gt; is totally drenched, but you manage to avoid anything more than a few stray drops.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  &amp;lt;Caster&amp;gt; touches the blue-green pillar of water, and his hand sinks easily into its surface.  There is a flash of silver within the pillar near him.&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:The image of a stylized scarlet rose appears on &amp;lt;Caster&#039;s&amp;gt; forehead, glowing softly.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around &amp;lt;Caster&amp;gt;, twisting and twining about as they grow.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;Target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning.  The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.  The scarlet rose mark vanishes from &amp;lt;Caster&#039;s&amp;gt; forehead.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at caster&#039;&#039;: A stylized scarlet rose mark glows softly on her forehead.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Divine Wrath (319)]]&lt;br /&gt;
*[[Divine Wrath (335) (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#319 Cleric Base Spell List: Divine Wrath], on Play.Net&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Divine_Wrath_(335)&amp;diff=18624</id>
		<title>Divine Wrath (335)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Divine_Wrath_(335)&amp;diff=18624"/>
		<updated>2014-02-07T09:19:25Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Pantheon of Liabo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DWRATH&lt;br /&gt;
 | duration = Variable&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | dtype = [[hitpoint]]&lt;br /&gt;
 | ctype = [[Holy Damage|holy]]&lt;br /&gt;
 | target = Multiple&lt;br /&gt;
 | interval = 3 waves of damage&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{Cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In times of great trouble, a [[Cleric]] can call down the &#039;&#039;&#039;Divine Wrath&#039;&#039;&#039; of their patron to inflict [[Holy Damage]] on their foes.&lt;br /&gt;
&lt;br /&gt;
Each cast causes three waves of damage as long as the cleric does not leave the room, and the power increases with each wave. There is no cooldown between casts, but a cleric can only have one Divine Wrath active at a time.&lt;br /&gt;
&lt;br /&gt;
== Number of Targets ==&lt;br /&gt;
The caster has the choice between player and non-player friendly versions of this spell.&lt;br /&gt;
&lt;br /&gt;
Specifically, when open [[CAST (verb)|casting]] the spell, the maximum number of targets will be 2 + 1 per 75 skill of [[Spiritual Mana Control]] and the spell will be player friendly; note that this tier system is identical to [[MANA (verb)#Mana_Spellup|Mana Spellup]].  Casting directly at another player automatically makes the spell non-player friendly.&lt;br /&gt;
&lt;br /&gt;
If [[CHANNEL (verb)|channeling]] the spell, the maximum number of targets will be 5 + 1 per 50 Spiritual Mana Control skill and the spell will be non-player friendly&lt;br /&gt;
&lt;br /&gt;
It is always player friendly towards those in the caster&#039;s group and those with the same [[CONVERT (verb)|conversion]], except if the spell is directly cast or channeled at such individuals.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
[[Spiritual Lore, Summoning]] reduces the time between the initial cast and first wave of damage.  The base build up time is 12 seconds, and is reduced by 2 second at 20, 45, 75, 110, and 150 ranks ranks to a minimum of 2 seconds.  There is no way to decrease the time between waves, only the time until the first wave hits.&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Religion]] increases the critical damage.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Notes ==&lt;br /&gt;
*Creatures not slain in a previous frame will be retargeted for the subsequent frames, but creatures killed free up a spot for a new target.&lt;br /&gt;
*Moving from the room terminates the spell.  This incurs the delay as if zero targets were attacked.&lt;br /&gt;
*As this is a higher level spell, the deity alignment modifier that existed in [[Divine Wrath (319)]] was removed.&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Caster&#039;s View) ==&lt;br /&gt;
&lt;br /&gt;
The choice of patron deity controls the [[Holy Damage|type of damage]] received.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Charl]]&lt;br /&gt;
:As you pour your soul into an appeal to Charl, you know that you are heard.  A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.&lt;br /&gt;
&lt;br /&gt;
:A deafening thunderclap splits the air!  Rather than fading away, the sound&#039;s echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore.  The power of Charl has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into a &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Cholen]]&lt;br /&gt;
:As you pour your soul into an appeal to Cholen, you know that you are heard.  Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine.  You feel yourself grinning in spite of yourself.&lt;br /&gt;
&lt;br /&gt;
:The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them.  The power of Cholen has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Cholen lessens.  The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.&lt;br /&gt;
&lt;br /&gt;
;[[Eonak]]&lt;br /&gt;
:As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.&lt;br /&gt;
&lt;br /&gt;
:The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Within the reddish haze swirling beside &amp;lt;target&amp;gt;, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
&lt;br /&gt;
:The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire&#039;s heat leaves your skin, your connection to Eonak lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Imaera]]&lt;br /&gt;
:As you pour your soul into an appeal to Imaera, you know that you are heard.  The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.&lt;br /&gt;
&lt;br /&gt;
:As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.&lt;br /&gt;
&lt;br /&gt;
:A brown stag materializes in midair, leaping out of nowhere to try to impale &amp;lt;target&amp;gt; upon its magnificent antlers!&lt;br /&gt;
:Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
&lt;br /&gt;
: You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Jastev]]&lt;br /&gt;
:As you pour your soul into an appeal to Jastev, you know that you are heard.  A deep awareness of the ephemeral quality of the world fills you, and a man&#039;s low voice whispers into your ear, &amp;quot;This, like all things, shall pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow.  The power of Jastev has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A beam of vermilion light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:A beam of cerulean light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone.  Your connection to Jastev lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Kai]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Koar]]&lt;br /&gt;
:As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.&lt;br /&gt;
&lt;br /&gt;
:The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An aura of divine golden light blazes into existence around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Lorminstra]]&lt;br /&gt;
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.&lt;br /&gt;
&lt;br /&gt;
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As several faintly glowing snowflakes settle upon &amp;lt;target&amp;gt;, they ignite with cold white flame.&lt;br /&gt;
&lt;br /&gt;
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.&lt;br /&gt;
&lt;br /&gt;
:As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.&lt;br /&gt;
 &lt;br /&gt;
:Guided by the knowledge within you, you concentrate upon &amp;lt;target&amp;gt;, and, by strength of will alone, you expose the natural weaknesses of &amp;lt;target&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
:As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp. &lt;br /&gt;
&lt;br /&gt;
;[[Oleani]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Phoen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ronan]]&lt;br /&gt;
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.&lt;br /&gt;
&lt;br /&gt;
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward &amp;lt;target&amp;gt;! Just before impact, the unicorn&#039;s horn glows fiercely amber in hue.&lt;br /&gt;
&lt;br /&gt;
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.&lt;br /&gt;
&lt;br /&gt;
;[[Tonis]]&lt;br /&gt;
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.&lt;br /&gt;
&lt;br /&gt;
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past a &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind&#039;s force lessens as well, and then the air falls still.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:As you pour your soul into an appeal to Gosaena, you know that you are heard.  Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.&lt;br /&gt;
&lt;br /&gt;
:From the corner of your eye, you glimpse slight motion.  Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being.  The power of Gosaena has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well.  Warmth returns to your body as your connection to Gosaena lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Zelia]]&lt;br /&gt;
:As you pour your soul into an appeal to Zelia, you know that you are heard.  Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head.  You sense great wisdom waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
:Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness.  What does it matter, anyway, when you are so close to [&#039;&#039;the great wisdom is randomized... examples:&#039;&#039; creating the proper interpretation of chocolate; abdicating the post of moldy cheese].  The power of Zelia has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Randomized attack messaging... examples:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the moon Liabo to tattoo blue lines on your ankle.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command some lilies of the valley to set it on fire.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the bartender to keep it in the aviary.&lt;br /&gt;
 &lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command seventeen will&#039;o&#039;the&#039;wisps to mop the floor.&lt;br /&gt;
&lt;br /&gt;
:Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind.  Your throat and sides are slightly sore, and your cheeks are wet with tears.  Your connection to Zelia has lessened.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[Andelas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Eorgina]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Fash&#039;lo&#039;nae]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ivas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Luukos]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Marlu]]&lt;br /&gt;
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A tendril of black mist suddenly senses the proximity of &amp;lt;target&amp;gt;. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds &amp;lt;target&amp;gt;, obliterating it from view.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Mularos]]&lt;br /&gt;
:As you pour your soul into an appeal to Mularos, you know that you are heard.  The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.&lt;br /&gt;
&lt;br /&gt;
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar.  Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly.  The power of Mularos has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed.  It snaps out toward &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek.  Beneath that gentle touch, the wounds upon your face heal immediately.  The ethereal barbed whip twitches one last time before dissolving back into air.&lt;br /&gt;
&lt;br /&gt;
;[[Sheru]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:As you pour your soul into an appeal to V&#039;tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker&#039;s frenzy.&lt;br /&gt;
&lt;br /&gt;
:From within the dark well of bloodlust, you thrill with berserker&#039;s ecstasy as you feel the power of V&#039;tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.&lt;br /&gt;
&lt;br /&gt;
:Divine will surges through you, and you command the scimitar to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:As your faith overcomes &amp;lt;target&amp;gt;&#039;s weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Aeia]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Amasalen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Arachne]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[The Huntress]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Jaston]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Kuon]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Laethe]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around you. &lt;br /&gt;
&lt;br /&gt;
:A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you.  From somewhere in the center of the pillar comes a haunting, wordless threnody.  The power of Niima has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar begins to fade as your connection to Niima lessens.  The pillar thins, then suddenly drops with a great splash!  You are utterly drenched in water.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the pillar&#039;&#039;:  The pillar stands as tall as a full-grown giantman.  It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea.  Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  The swirling currents yield readily to your hand, and you reach into the pillar of water.  One of the shimmering forms darting through the pillar&#039;s blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.&lt;br /&gt;
&lt;br /&gt;
;[[Onar]]&lt;br /&gt;
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.&lt;br /&gt;
&lt;br /&gt;
:You sense the power of Onar near at hand.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(flare messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Tilamaire]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching roses&#039;&#039;: Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at roses&#039;&#039;: Not even one thorn adorns the thick stalks of the gracefully coiling roses.  The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.&lt;br /&gt;
&lt;br /&gt;
;[[Voln]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Third-Person View) ==&lt;br /&gt;
&lt;br /&gt;
This is what others see.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; stares into the distance with an abstracted expression on her face.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of soft grey mist curl around &amp;lt;caster&amp;gt;&#039;s hands, and a matching pale grey light shimmers in her eyes.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;caster&amp;gt; stares at &amp;lt;target&amp;gt;, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The grey light dies from &amp;lt;caster&amp;gt;&#039;s eyes, and the tendrils of soft grey mist surrounding her hands dissipate.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.&lt;br /&gt;
&lt;br /&gt;
:The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ice blue radiance flickers one last time in &amp;lt;caster&amp;gt;&#039;s eyes before vanishing like a candle flame.  Warmth returns to the air, and the sounds you hear no longer seem muffled.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the caster&#039;&#039;: Ice blue radiance flickers in the depths of &amp;lt;caster&amp;gt;&#039;s eyes, and his expression is like fine porcelain in its intense calm.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.&lt;br /&gt;
&lt;br /&gt;
:A jet black scimitar coalesces in front of &amp;lt;Caster&amp;gt;, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;Caster&amp;gt; lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around &amp;lt;caster&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:A dagger made of ivory light suddenly flashes away from &amp;lt;caster&amp;gt; to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light fades from around &amp;lt;caster&amp;gt;, and her movements are somewhat slower and less controlled.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside &amp;lt;caster&amp;gt;.  From somewhere in the center of the pillar comes a haunting, wordless song.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water beside &amp;lt;caster&amp;gt; crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar beside &amp;lt;caster&amp;gt; fades into silence.  The pillar stands for a moment longer before dropping to the ground with a great splash!  &amp;lt;Caster&amp;gt; is totally drenched, but you manage to avoid anything more than a few stray drops.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  &amp;lt;Caster&amp;gt; touches the blue-green pillar of water, and his hand sinks easily into its surface.  There is a flash of silver within the pillar near him.&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:The image of a stylized scarlet rose appears on &amp;lt;Caster&#039;s&amp;gt; forehead, glowing softly.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around &amp;lt;Caster&amp;gt;, twisting and twining about as they grow.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;Target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning.  The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.  The scarlet rose mark vanishes from &amp;lt;Caster&#039;s&amp;gt; forehead.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at caster&#039;&#039;: A stylized scarlet rose mark glows softly on her forehead.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Divine Wrath (319)]]&lt;br /&gt;
*[[Divine Wrath (335) (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#319 Cleric Base Spell List: Divine Wrath], on Play.Net&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Divine_Wrath_(335)&amp;diff=18623</id>
		<title>Divine Wrath (335)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Divine_Wrath_(335)&amp;diff=18623"/>
		<updated>2014-02-07T09:18:25Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Pantheon of Liabo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DWRATH&lt;br /&gt;
 | duration = Variable&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | dtype = [[hitpoint]]&lt;br /&gt;
 | ctype = [[Holy Damage|holy]]&lt;br /&gt;
 | target = Multiple&lt;br /&gt;
 | interval = 3 waves of damage&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{Cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In times of great trouble, a [[Cleric]] can call down the &#039;&#039;&#039;Divine Wrath&#039;&#039;&#039; of their patron to inflict [[Holy Damage]] on their foes.&lt;br /&gt;
&lt;br /&gt;
Each cast causes three waves of damage as long as the cleric does not leave the room, and the power increases with each wave. There is no cooldown between casts, but a cleric can only have one Divine Wrath active at a time.&lt;br /&gt;
&lt;br /&gt;
== Number of Targets ==&lt;br /&gt;
The caster has the choice between player and non-player friendly versions of this spell.&lt;br /&gt;
&lt;br /&gt;
Specifically, when open [[CAST (verb)|casting]] the spell, the maximum number of targets will be 2 + 1 per 75 skill of [[Spiritual Mana Control]] and the spell will be player friendly; note that this tier system is identical to [[MANA (verb)#Mana_Spellup|Mana Spellup]].  Casting directly at another player automatically makes the spell non-player friendly.&lt;br /&gt;
&lt;br /&gt;
If [[CHANNEL (verb)|channeling]] the spell, the maximum number of targets will be 5 + 1 per 50 Spiritual Mana Control skill and the spell will be non-player friendly&lt;br /&gt;
&lt;br /&gt;
It is always player friendly towards those in the caster&#039;s group and those with the same [[CONVERT (verb)|conversion]], except if the spell is directly cast or channeled at such individuals.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
[[Spiritual Lore, Summoning]] reduces the time between the initial cast and first wave of damage.  The base build up time is 12 seconds, and is reduced by 2 second at 20, 45, 75, 110, and 150 ranks ranks to a minimum of 2 seconds.  There is no way to decrease the time between waves, only the time until the first wave hits.&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Religion]] increases the critical damage.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Notes ==&lt;br /&gt;
*Creatures not slain in a previous frame will be retargeted for the subsequent frames, but creatures killed free up a spot for a new target.&lt;br /&gt;
*Moving from the room terminates the spell.  This incurs the delay as if zero targets were attacked.&lt;br /&gt;
*As this is a higher level spell, the deity alignment modifier that existed in [[Divine Wrath (319)]] was removed.&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Caster&#039;s View) ==&lt;br /&gt;
&lt;br /&gt;
The choice of patron deity controls the [[Holy Damage|type of damage]] received.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Charl]]&lt;br /&gt;
:As you pour your soul into an appeal to Charl, you know that you are heard.  A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.&lt;br /&gt;
&lt;br /&gt;
:A deafening thunderclap splits the air!  Rather than fading away, the sound&#039;s echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore.  The power of Charl has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into a &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;[[Cholen]]&lt;br /&gt;
:As you pour your soul into an appeal to Cholen, you know that you are heard.  Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine.  You feel yourself grinning in spite of yourself.&lt;br /&gt;
&lt;br /&gt;
:The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them.  The power of Cholen has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Cholen lessens.  The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.&lt;br /&gt;
&lt;br /&gt;
;[[Eonak]]&lt;br /&gt;
:As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.&lt;br /&gt;
&lt;br /&gt;
:The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Within the reddish haze swirling beside &amp;lt;target&amp;gt;, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
&lt;br /&gt;
:The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire&#039;s heat leaves your skin, your connection to Eonak lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Imaera]]&lt;br /&gt;
:As you pour your soul into an appeal to Imaera, you know that you are heard.  The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.&lt;br /&gt;
&lt;br /&gt;
:As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.&lt;br /&gt;
&lt;br /&gt;
:A brown stag materializes in midair, leaping out of nowhere to try to impale &amp;lt;target&amp;gt; upon its magnificent antlers!&lt;br /&gt;
:Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
&lt;br /&gt;
: You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Jastev]]&lt;br /&gt;
:As you pour your soul into an appeal to Jastev, you know that you are heard.  A deep awareness of the ephemeral quality of the world fills you, and a man&#039;s low voice whispers into your ear, &amp;quot;This, like all things, shall pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow.  The power of Jastev has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A beam of vermilion light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:A beam of cerulean light lances away from the rainbow around you to strike an ancient niirsha, bathing the &amp;lt;target&amp;gt; in colored radiance.&lt;br /&gt;
&lt;br /&gt;
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone.  Your connection to Jastev lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Kai]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Koar]]&lt;br /&gt;
:As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.&lt;br /&gt;
&lt;br /&gt;
:The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An aura of divine golden light blazes into existence around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Lorminstra]]&lt;br /&gt;
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.&lt;br /&gt;
&lt;br /&gt;
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As several faintly glowing snowflakes settle upon &amp;lt;target&amp;gt;, they ignite with cold white flame.&lt;br /&gt;
&lt;br /&gt;
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.&lt;br /&gt;
&lt;br /&gt;
:As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.&lt;br /&gt;
 &lt;br /&gt;
:Guided by the knowledge within you, you concentrate upon &amp;lt;target&amp;gt;, and, by strength of will alone, you expose the natural weaknesses of &amp;lt;target&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
:As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp. &lt;br /&gt;
&lt;br /&gt;
;[[Oleani]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Phoen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ronan]]&lt;br /&gt;
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.&lt;br /&gt;
&lt;br /&gt;
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward &amp;lt;target&amp;gt;! Just before impact, the unicorn&#039;s horn glows fiercely amber in hue.&lt;br /&gt;
&lt;br /&gt;
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.&lt;br /&gt;
&lt;br /&gt;
;[[Tonis]]&lt;br /&gt;
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.&lt;br /&gt;
&lt;br /&gt;
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past a &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind&#039;s force lessens as well, and then the air falls still.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:As you pour your soul into an appeal to Gosaena, you know that you are heard.  Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.&lt;br /&gt;
&lt;br /&gt;
:From the corner of your eye, you glimpse slight motion.  Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being.  The power of Gosaena has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well.  Warmth returns to your body as your connection to Gosaena lessens.&lt;br /&gt;
&lt;br /&gt;
;[[Zelia]]&lt;br /&gt;
:As you pour your soul into an appeal to Zelia, you know that you are heard.  Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head.  You sense great wisdom waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
:Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness.  What does it matter, anyway, when you are so close to [&#039;&#039;the great wisdom is randomized... examples:&#039;&#039; creating the proper interpretation of chocolate; abdicating the post of moldy cheese].  The power of Zelia has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Randomized attack messaging... examples:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the moon Liabo to tattoo blue lines on your ankle.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command some lilies of the valley to set it on fire.&lt;br /&gt;
&lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command the bartender to keep it in the aviary.&lt;br /&gt;
 &lt;br /&gt;
:You notice &amp;lt;target&amp;gt; nearby.  How marvelous!  You command seventeen will&#039;o&#039;the&#039;wisps to mop the floor.&lt;br /&gt;
&lt;br /&gt;
:Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind.  Your throat and sides are slightly sore, and your cheeks are wet with tears.  Your connection to Zelia has lessened.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[Andelas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Eorgina]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Fash&#039;lo&#039;nae]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Ivas]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Luukos]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Marlu]]&lt;br /&gt;
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A tendril of black mist suddenly senses the proximity of &amp;lt;target&amp;gt;. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds &amp;lt;target&amp;gt;, obliterating it from view.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Mularos]]&lt;br /&gt;
:As you pour your soul into an appeal to Mularos, you know that you are heard.  The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.&lt;br /&gt;
&lt;br /&gt;
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar.  Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly.  The power of Mularos has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed.  It snaps out toward &amp;lt;target&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek.  Beneath that gentle touch, the wounds upon your face heal immediately.  The ethereal barbed whip twitches one last time before dissolving back into air.&lt;br /&gt;
&lt;br /&gt;
;[[Sheru]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:As you pour your soul into an appeal to V&#039;tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker&#039;s frenzy.&lt;br /&gt;
&lt;br /&gt;
:From within the dark well of bloodlust, you thrill with berserker&#039;s ecstasy as you feel the power of V&#039;tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.&lt;br /&gt;
&lt;br /&gt;
:Divine will surges through you, and you command the scimitar to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:As your faith overcomes &amp;lt;target&amp;gt;&#039;s weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Aeia]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Amasalen]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Arachne]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[The Huntress]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Jaston]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Kuon]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Laethe]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around you. &lt;br /&gt;
&lt;br /&gt;
:A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you.  From somewhere in the center of the pillar comes a haunting, wordless threnody.  The power of Niima has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar begins to fade as your connection to Niima lessens.  The pillar thins, then suddenly drops with a great splash!  You are utterly drenched in water.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the pillar&#039;&#039;:  The pillar stands as tall as a full-grown giantman.  It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea.  Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  The swirling currents yield readily to your hand, and you reach into the pillar of water.  One of the shimmering forms darting through the pillar&#039;s blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.&lt;br /&gt;
&lt;br /&gt;
;[[Onar]]&lt;br /&gt;
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.&lt;br /&gt;
&lt;br /&gt;
:You sense the power of Onar near at hand.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(flare messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(end messaging missing)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Tilamaire]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching roses&#039;&#039;: Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at roses&#039;&#039;: Not even one thorn adorns the thick stalks of the gracefully coiling roses.  The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.&lt;br /&gt;
&lt;br /&gt;
;[[Voln]]&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Messaging (Third-Person View) ==&lt;br /&gt;
&lt;br /&gt;
This is what others see.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;[[Lumnis]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; stares into the distance with an abstracted expression on her face.&lt;br /&gt;
&lt;br /&gt;
:Tendrils of soft grey mist curl around &amp;lt;caster&amp;gt;&#039;s hands, and a matching pale grey light shimmers in her eyes.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;caster&amp;gt; stares at &amp;lt;target&amp;gt;, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The grey light dies from &amp;lt;caster&amp;gt;&#039;s eyes, and the tendrils of soft grey mist surrounding her hands dissipate.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;[[Gosaena]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.&lt;br /&gt;
&lt;br /&gt;
:The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.&lt;br /&gt;
&lt;br /&gt;
:An ethereal pair of feathered white wings materializes from midair and closes around &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ice blue radiance flickers one last time in &amp;lt;caster&amp;gt;&#039;s eyes before vanishing like a candle flame.  Warmth returns to the air, and the sounds you hear no longer seem muffled.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at the caster&#039;&#039;: Ice blue radiance flickers in the depths of &amp;lt;caster&amp;gt;&#039;s eyes, and his expression is like fine porcelain in its intense calm.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;[[V&#039;tull]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt; lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.&lt;br /&gt;
&lt;br /&gt;
:A jet black scimitar coalesces in front of &amp;lt;Caster&amp;gt;, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;Caster&amp;gt; lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;[[Leya]]&lt;br /&gt;
:&amp;lt;Caster&amp;gt;&#039;s posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.&lt;br /&gt;
&lt;br /&gt;
:An ivory light blossoms into existence around &amp;lt;caster&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:A dagger made of ivory light suddenly flashes away from &amp;lt;caster&amp;gt; to strike at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The ivory light fades from around &amp;lt;caster&amp;gt;, and her movements are somewhat slower and less controlled.&lt;br /&gt;
&lt;br /&gt;
;[[Niima]]&lt;br /&gt;
:A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.&lt;br /&gt;
&lt;br /&gt;
:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside &amp;lt;caster&amp;gt;.  From somewhere in the center of the pillar comes a haunting, wordless song.&lt;br /&gt;
&lt;br /&gt;
:As the song from the pillar of water beside &amp;lt;caster&amp;gt; crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The singing from the watery pillar beside &amp;lt;caster&amp;gt; fades into silence.  The pillar stands for a moment longer before dropping to the ground with a great splash!  &amp;lt;Caster&amp;gt; is totally drenched, but you manage to avoid anything more than a few stray drops.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Caster touching the pillar&#039;&#039;:  &amp;lt;Caster&amp;gt; touches the blue-green pillar of water, and his hand sinks easily into its surface.  There is a flash of silver within the pillar near him.&lt;br /&gt;
&lt;br /&gt;
;[[Voaris]]&lt;br /&gt;
:The image of a stylized scarlet rose appears on &amp;lt;Caster&#039;s&amp;gt; forehead, glowing softly.&lt;br /&gt;
&lt;br /&gt;
:Luminescent golden roses sprout from the ground in a wide ring around &amp;lt;Caster&amp;gt;, twisting and twining about as they grow.&lt;br /&gt;
&lt;br /&gt;
:A glowing golden rose touches &amp;lt;Target&amp;gt; and bursts into scarlet flame!&lt;br /&gt;
&lt;br /&gt;
:One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning.  The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.  The scarlet rose mark vanishes from &amp;lt;Caster&#039;s&amp;gt; forehead.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Looking at caster&#039;&#039;: A stylized scarlet rose mark glows softly on her forehead.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Divine Wrath (319)]]&lt;br /&gt;
*[[Divine Wrath (335) (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#319 Cleric Base Spell List: Divine Wrath], on Play.Net&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spellburst&amp;diff=4911</id>
		<title>Spellburst</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spellburst&amp;diff=4911"/>
		<updated>2011-07-10T23:09:06Z</updated>

		<summary type="html">&lt;p&gt;USMC01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spellburst&#039;&#039;&#039; is a balancing mechanic for higher level hunting areas to manage the amount of outside spells a character can wear in the areas that Spellburst effects.  Those areas are the Keen, including Wyneb Temple, (Skull temple,) Old Ta&#039;Faendryl, and the Ruined Temple, (Nelemar) on Teras.  Failure to observe this feature can result in outside spells being violently torn from the player, causing HP and critical damage, and possibly resulting in the character&#039;s death.  Training in magical skills will help to increase the amount of outside spells a character can safely wear in a spellburst enviroment.  &lt;br /&gt;
&lt;br /&gt;
The following formula seems to be accurate up to half your level in wearable outside mana.  It is well known that the current formula goes bogus once the result is over half your level in wearable mana.&lt;br /&gt;
&lt;br /&gt;
All values are Skill RANKS, not Skill BONUS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wearable mana = ((AS + MIU + HP + SA) + 0.5(Controls + lores)) / (225 / level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worn mana should be calculatd as follows:&lt;br /&gt;
&lt;br /&gt;
No known spells will be counted toward your worn mana total.  &lt;br /&gt;
&lt;br /&gt;
Example:  A locksmith rogue who learned locklore and traplore will not be penalized for wearing [[401]], [[402]], [[403]], or [[404]] in a spellburst area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Learnable spells have their mana values halved for spellburst calculations.&lt;br /&gt;
&lt;br /&gt;
Example:  Our locksmith rogue with self-cast lores has recieved some guards. (spell [[414]]) Since the 400s circle is learnable by rogues, the spell value of [[414]] for the rogue is 7 mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain spells are weighted heavier than other spells.  For instance, elemental spells seem to burst 0.5 mana sooner than spiritual spells.  Spells with a spellburst mana cost of 9+ seem to be extra volitile as well. Examples are strength, blurs, mobiles, bravery, heroism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GROUP spells do NOT count toward spellburst.  Mass spells, however, do count for spellburst.  Also, offensive spells that show up in the SPELL ACTIVE list do not count toward spellburst.  The following is a list of spells known to show up in the SPELL ACTIVE list that do not count toward spellburst.&lt;br /&gt;
&lt;br /&gt;
[[307]], [[310]], [[1125]], [[1605]], [[1609]], [[1617]], [[1618]], [[412]], [[413]], [[501]], [[504]], [[201]], [[210]], [[212]], [[214]], [[216]], [[703]], [[706]], [[713]], [[715]], [[716]], [[607]], [[1117]], [[1120]], [[311]], [[316]], [[1001]], [[1005]], [[1015]], [[1016]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SAMPLE CALCULATION:&lt;br /&gt;
&lt;br /&gt;
Level 75, rogue, 24 AS, 24 MIU, 31 HP, 20 SMC, 20 EMC ranks, knows to spell [[404]].&lt;br /&gt;
&lt;br /&gt;
In order to determine the wearable mana of this rogue, we plug the numbers into the formula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;((24 + 24 + 31) + 0.5(20 + 20))/(225 / 75)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(79 + 20) / 3.0&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;99 / 3.0 = 33.0 wearable mana.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* I intentionally selected a skill/level set that would generate an end result that is less than half the level in wearable mana.&lt;br /&gt;
&lt;br /&gt;
Assume once that that same level 75 rogue had...  30 AS, 30 MIU, 40 HP, 20 SMC, 20 EMC ranks...  the formula would generate 40 wearable mana.  At level 75, the formula is only accurate up to about 37.5 mana, so that &amp;quot;extra&amp;quot; 2.5 mana is really more like... 1 mana.  I haven&#039;t gathered enough data to actually crack the next step.&lt;br /&gt;
&lt;br /&gt;
Assume this rogue capped without gaining any relative magical skills.... &lt;br /&gt;
&lt;br /&gt;
The initial skill set...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;((24 + 24 + 31) + 0.5*(20 + 20))/(225 / 100) = 49.5 wearable mana.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The secondary skill set...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;((30 + 30 + 40) + 0.5*(20 + 20))/(225 / 100) = 60 wearable mana.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The initial skill set generates a value lower than half the level in wearable mana, while the second generates a value more than half the level of the character.  That said, the wearable mana is probably more like, 52 wearable mana.  Again, I just haven&#039;t been able to solve the next step of the formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Let&#039;s assume we are dealing with the initial skills set of the level 75 rogue with 4 minor elemental ranks.  The wearable outside mana came to be 33.  It is important to manage what spells fill that 33 mana, as some spells are quite costly with minimal benefits.  Since both the 100s and 400s circles are learnable by the rogue, it&#039;s probably best to add those spells first.  [[101]], [[103]], [[107]], [[406]], [[414]].  Those spells, all combined have a mana value of 31, 15.5 when halved.  Subtract that from the initial 33 total, and we have 17.5 mana to add.  If you have 601, 202, 503, 509, that&#039;s a quick 15 mana, leaving 2.5 extra wearable mana as a buffer, which is good. &lt;br /&gt;
&lt;br /&gt;
In closing:  The information above is as accurate and simply put as I can give it.  There are some gray areas in the research, and the formula, and in how to calculate each individual spell value.  Spells that constantly cause oddities for me were [[509]], [[911]], [[215]], [[211]], [[219]], [[618]], [[313]], [[913]], [[513]], off the top of my head.  Simply adding 0.5 mana to their base value seemed to help remedy some of the problems with the calculations.  Good luck!  Burst less!&lt;br /&gt;
&lt;br /&gt;
Information and testing provided by Gibreficul&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=ShadowDeath_weapon&amp;diff=784</id>
		<title>ShadowDeath weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=ShadowDeath_weapon&amp;diff=784"/>
		<updated>2011-02-25T01:15:15Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* a banded black alloy quarterstaff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of ShadowDeath Weapons==&lt;br /&gt;
&lt;br /&gt;
=== an etched black alloy broadsword === &lt;br /&gt;
[[Show]]: The dark black alloy of the broadsword immediately marks it as unusual. Forged from a single piece of the strange metal, wicked teeth mark the double edge along the length of the blade. Beautiful black opals are set into the guard, and a gnarled talon holds a shard of obsidian fast in the pommel. The entire broadsword seems to jump in and out of focus, blurring at the edges. You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
=== an etched black alloy dirk ===&lt;br /&gt;
[[Show]]:  The black alloy dirk would be a simple, if somewhat ornate, dirk except for the odd black alloy that comprises the blade and handle.  The metal seems to waver and blur at one moment, and then snap into focus the next.  Along the blade are etched intricate runes, each rendered illegible because of the odd blurring effect.  The handle, made of the same black metal, is wrapped tightly in corded wire and snares a large black diamond cut into an intricate oval cut in the pommel.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
=== a feystone-set slim silvery dagger ===&lt;br /&gt;
[[Show]]: The silver-gilt steel of the blade yields to pure silver in the ornate guard, which has been wrought to resemble a spray of wyrwood leaves The grip itself is wrapped in braided white leather, and the pommel bears a flawless lilac feystone. Flowing silver inlay courses over the narrow, double-edged blade to create glimmering elven runes. You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
=== a long-bladed black alloy dagger ===&lt;br /&gt;
[[Show]]:  Although nothing immediately stands out as odd about this blade, the closer one tries to inspect it, the harder it is to focus on the details. In fact, the entire blade seems to shift out of focus and blur at the edges from time to time, and just as quickly snap back into focus. Detailed runes run the blade&#039;s length, their blurred meaning indecipherable. Two polished black opals crest the guard where the blade meets it, and a single faceted piece of obsidian adorns the pommel. You also notice a small enchanter&#039;s mark.&lt;br /&gt;
&lt;br /&gt;
=== an onyx-studded black alloy misericord ===&lt;br /&gt;
[[Show]]: The misericord is a simple design, a double-edged blade set with a long shallow runnel for strength. The black alloy lends it distinctive and unusual properties, however, causing the misericord to shift in and out of focus, appearing indistinct and hazy one moment and clear the next. Runes have been engraved upon the blade, but are impossible to read. The guard and pommel are studded with onyx in the shape of black rose blooms that fit into the ornate scrollwork of vines done in relief. You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
===a long-bladed black alloy troll-claw===&lt;br /&gt;
[[Show]]: The troll-claw&#039;s glove is fashioned of hardened black leather and fastened at the wrist by a cabochon emerald. Tiny, hollow bones form a macabre setting for the verdant jewel, which is marred by a faint dark impurity within its otherwise limpid depths. A quintet of wicked blades arcs from the knuckles of the glove. Drinking in ambient light, the hooked lengths sublimate occasionally into twitching clouds of shadow before regaining solidity. You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
===a flanged black alloy dhara===&lt;br /&gt;
Found in the Digging Game at [[Ebon Gate 2009]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;  Six flanged blades of stygian metal sprout from the shadow-wreathed head of the mace, the metal of which is possessed of almost a fluid quality like congealed oil. Variegations of darker hue shift and twitch all over the weapon, the strange effect extending from its head down to where its supporting metal shaft collides with a handle of petrified witchwood. The stony butt of the ebon mace is wrapped with a softening mesh of gathered spidersilk, allowing for a custom fitted grip. You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
===a banded black alloy quarterstaff===&lt;br /&gt;
Found in the Digging Game at [[Ebon Gate 2009]].&lt;br /&gt;
&lt;br /&gt;
Show: The haft of the staff is carved from petrified witchwood, the distinctive grain of the wood replaced by pale minerals but still flowing and sinuous.  Much of the weapon&#039;s length is shod in thin rings of midnight-dark metal, the edges of which seem to drink light.  Hazes of shadow about each length of metal twitch with a pulsing, rhythmic beat.  A single ring of vaalin adorns the center of the quarterstaff, etched with a tangle of fruit-laden grape vines.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
===a slim-bladed black alloy greataxe===&lt;br /&gt;
Dripping tendrils of shadow cling to the impressive length of the greataxe&#039;s slender blade, growing less substantial and sublimating into dark mist as they part from the weapon completely. The stygian metal seems, at times, to be caught in state between liquidity and solidity, but its true edge is never less than razor-sharp. Faint carmine ornamentation is visible through the twitching and blurring of the blade. Above a hilt wrapped in mottled white leather, the guard is a simple twist of golden metal. You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;This item was sold at the [[Ebon Gate 2009 auction list|Ebon Gate 2009 auction]].&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===a bejeweled black alloy gauntlet-sword===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;This item was sold at the [[Ebon Gate 2009 auction list|Ebon Gate 2009 auction]].&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===a blue-jeweled black alloy spikestar===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;This item was sold at the [[Ebon Gate 2009 auction list|Ebon Gate 2009 auction]].&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Waving the dagger at creatures or people feeds its thirst. This form of attack can be done anywhere, even in a sanctuary, until the weapon is full, draining anywhere from 5 to 25 blood from the victim per hit. This attack does not seem to work against creatures or people ten levels lower then the wielder&#039;s current level, however it does work on anything older then you, regardless of level difference. This attack works only in offensive stance, and as seen in the third wave, cannot be used when the dagger is sated. It also seems to like a variety, if it drains a person too many times in a row, it seems to want another victim. This attack does not seem to work on most NPCs, familiars or companions, but does work on bards&#039; animated weapons.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Every time the blade flares during a normal attack, it makes the blade hunger a bit more, as the blade begins to hunger, its enchant begins to drop progressively from +25 to +20. As this happens, it begins to flare less often.&lt;br /&gt;
&lt;br /&gt;
Flare Message: Ravenous tendrils of shadow burst forth from the black alloy dagger, draining the very life from the TARGET!&lt;br /&gt;
75 points of damage!&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
&lt;br /&gt;
===Rub===&lt;br /&gt;
&lt;br /&gt;
Rub checks to see how charged the weapon is.&lt;br /&gt;
&lt;br /&gt;
First Person:&lt;br /&gt;
&lt;br /&gt;
You rub the black alloy dagger noticing how it appears almost insubstantial, but just as quickly returns to its solid state.&lt;br /&gt;
A voice whispers, &amp;quot;Master, I thirst for blood...&amp;quot; (+20, shadow flares from time to time)&lt;br /&gt;
&lt;br /&gt;
You rub the black alloy dagger noticing how it appears almost insubstantial, but just as quickly returns to its solid state.&lt;br /&gt;
A voice whispers, &amp;quot;Master, I still hunger. Sate my thirst!&amp;quot; (+21-22, shadow flares more often)&lt;br /&gt;
&lt;br /&gt;
You rub the black alloy dagger noticing how it appears almost insubstantial, but just as quickly returns to its solid state.&lt;br /&gt;
A voice whispers, &amp;quot;Master, the blood of your enemies runs freely in me.&amp;quot; (+23-24, shadow flares more often)&lt;br /&gt;
&lt;br /&gt;
You rub the black alloy dagger noticing how it appears almost insubstantial, but just as quickly returns to its solid state.&lt;br /&gt;
A voice whispers, &amp;quot;Master, I am sated, command me.&amp;quot; (+25, shadow flares almost every hit)&lt;br /&gt;
&lt;br /&gt;
Third Person:&lt;br /&gt;
&lt;br /&gt;
Person rubs his black alloy dagger; the dagger appears insubstantial one moment, and solid the next.&lt;br /&gt;
&lt;br /&gt;
===Tilt===&lt;br /&gt;
&lt;br /&gt;
First Person:&lt;br /&gt;
&lt;br /&gt;
You tilt your black alloy dagger side to side, but the dagger seems to be absorbing the light causing a nauseating blurring effect.&lt;br /&gt;
&lt;br /&gt;
Third Person:&lt;br /&gt;
&lt;br /&gt;
Person tilts his black alloy dagger side to side, but the dagger seems to be absorbing the light causing a nauseating blurring effect.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First Person:&lt;br /&gt;
&lt;br /&gt;
You turn the black alloy dagger over in your hands, watching as shadowstuff pools on the surface and appears to trap the available light, casting a shroud of gray darkness over itself.&lt;br /&gt;
&lt;br /&gt;
Third Person:&lt;br /&gt;
&lt;br /&gt;
Person tilts his black alloy dagger side to side, but the dagger seems to be absorbing the light causing a nauseating blurring effect.&lt;br /&gt;
&lt;br /&gt;
===Tap===&lt;br /&gt;
&lt;br /&gt;
First Person:&amp;lt;br&amp;gt;&lt;br /&gt;
You press your fingers against the black alloy dagger and watch as it grows almost translucent and smokey. Your fingers dip in, and as you pull them out small tendrils of shadowstuff trail a short distance before snapping away and sinking back into the black alloy dagger.&lt;br /&gt;
&lt;br /&gt;
Third Person:&lt;br /&gt;
&lt;br /&gt;
Person presses his fingers against the black alloy dagger. As they do, the dagger grows almost translucent and smokey. Person&#039;s fingers dip in, and as he pulls them back small tendrils of shadowstuff trail a short distance before snapping away and sinking back into the black alloy dagger.&lt;br /&gt;
&lt;br /&gt;
===Wave===&lt;br /&gt;
;Wave at&lt;br /&gt;
Long tendrils of dark shadow leap from your black alloy dagger, streaming towards a hobbit as if they were hungry vipers lunging for their target!&lt;br /&gt;
The shadowy tendrils strike out at the hobbit snapping and swarming before suddenly breaking off and returning to your black alloy dagger!&lt;br /&gt;
A voice whispers, &amp;quot;Master, I cannot feed from this one.&amp;quot; (Creature/person&#039;s level is too low VS. level)&lt;br /&gt;
&lt;br /&gt;
Long tendrils of dark shadow leap from your black alloy dagger, streaming towards hobbit as if they were hungry vipers lunging for their target!&lt;br /&gt;
The shadowy tendrils strike out at the hobbit snapping, swarming, and whipping about the hobbit while tearing his life away!&lt;br /&gt;
&lt;br /&gt;
A voice whispers to you, &amp;quot;I cannot feed any more, master.&amp;quot; (Dagger is full)&lt;br /&gt;
&lt;br /&gt;
Victim&#039;s View:&lt;br /&gt;
&lt;br /&gt;
Long tendrils of dark shadow leap from Person&#039;s black alloy dagger, streaming towards you as if they were hungry vipers lunging for their target!&lt;br /&gt;
The shadowy tendrils strike out at you snapping, swarming, and whipping about you while draining the warmth of your life away!&lt;br /&gt;
You take 25 points of damage! Your body aches from the trauma!&lt;br /&gt;
&lt;br /&gt;
;Wave&lt;br /&gt;
First Person:&lt;br /&gt;
&lt;br /&gt;
Long tendrils of dark shadow writhe along the length of your black alloy dagger oozing from handle to tip like blood the color of night.&lt;br /&gt;
&lt;br /&gt;
Third Person:&lt;br /&gt;
&lt;br /&gt;
Long tendrils of dark shadow writhe along the length of Person&#039;s black alloy dagger oozing from handle to tip like blood the color of night.&lt;br /&gt;
&lt;br /&gt;
==Lore Song==&lt;br /&gt;
Odd sensations ripple through your body as your voice begins to coax information out of the black alloy dagger. However, try as you might, you cannot seem to get a good grasp on the dagger. It is as if it continually slips in and out of phase with your song. You get the distinct impression that more information awaits, just out of reach.&lt;br /&gt;
&lt;br /&gt;
You sing to the black alloy dagger, modulating your voice to unlock the secrets of the dagger. As you weave another harmony, darkness falls over your vision, and swirling shadows seem to engulf you! The darkness quickly fades to a hazy grey, and you could swear that something moves just beyond, out of your grasp. Dark flows of shadow spin through the haze, red pinpoints of light appearing and disappearing. You strain to see through the haze to the Truth beyond, but the swirling shadows suddenly surround you! You have the feeling that you&#039;re suddenly falling as your vision clears.&lt;br /&gt;
&lt;br /&gt;
The black alloy dagger burns in your hands with a deadly cold that seems to drain your very life! (damage inflicted)&lt;br /&gt;
&lt;br /&gt;
You sing to the black alloy dagger, modulating your voice to unlock the secrets of the dagger. As you weave another harmony, darkness falls over your vision, and swirling shadows seem to engulf you! Vile whispers and dark words seem to permeate the darkness. Everywhere harsh grating voices ask for your service and your assistance. The cacophony of voices is overwhelming. Amidst it all, a small pinpoint of light floats in the center of your vision, just beyond the grasp of your powers. Suddenly, red pinpoints of light spring up all around, and you can feel dozens of cold talons grasping, groping, and pulling you backwards into the darkness. With a great searing pain, your vision clears!&lt;br /&gt;
&lt;br /&gt;
You sing to the black alloy dagger, modulating your voice to unlock the secrets of the dagger. As you weave another harmony, darkness falls over your vision, and swirling shadows seem to engulf you! Hideous cries of pain fill your ears and cold talons of pure shadow grope at you in the darkness. Somewhere very close by, dark whispers echo obscene deeds and ask for your help in accomplishing them. Two red swirling eyes suddenly appear before you and a harsh grating voice utters, &amp;quot;Serve Her...&amp;quot; A feeling of tremendous weight suddenly presses on your chest, and you swear you can hear your ribs crack as cold talons tear through bone and flesh to grapple at your heart! With a searing flash of pain, your vision clears.&lt;br /&gt;
&lt;br /&gt;
Dark swirling shadows suddenly cloud your vision as you pierce through the veil and firmly grasp the dagger in your song. You spiral down, down through the shadows and into impenetrable dark before feeling the blast of forges. A sudden red glow fills the air and then there is the illumination of great forges carved into the rock of solid earth. Dark swarthy dwarves clad in little more than loincloths stand before them at work, bound in chains of deepest black. At one forge a wizened elf hammers away, shaping and creating this very dagger. Somewhere around you, dark voices whisper, hiss, grate in the shadows uttering things you cannot understand. A piercing shriek of glee fills the air and your attention is brought back to the old elf forging the dagger. He douses the dagger in a tub of oil the color and consistency of blood, and then raises is aloft, shouting in a gruff voice that has not felt water in many hours, &amp;quot;Behold, my Queen, it is done!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darkness fills your vision in long tendrils of oozing shadow, as though black liquid filled your eyes and rendered you blind. Just as quickly a great grey haze fills the center of your vision, parting to reveal an elven woman, clad in rich grey fabrics and wearing black diamonds. Time and Places seem to move around her, centuries of existence in a great elven city flood by followed by exile to the woods, and deepest darkness where brief glimpses show dark and vile shadows that swirl about her with swirling red pinpoint eyes. The image flashes forward again to a great dark tower that climbs high above the surrounding forest. Great storm clouds cast a pall of dark grey over the landscape and swirling shadows encompass the tower, cast into a hideous frieze by blinding flashes of lightning from the heavens above. Atop the tower the woman throws her hands up to the sky, and a towering cloud of shadow materializes behind her into a horrifying visage. Its maw opens wide and two swirling red pinpoints of light blaze in the darkness like two bright red suns. The horrible scene spins away in a swirling cloud of shadow as your vision clears.&lt;br /&gt;
&lt;br /&gt;
You focus the tones of your voice on the dagger, grasping it and holding it in this reality despite the way it constantly slips and wriggles in your grasp, as though it were alive. You learn little before it slips away again, except that the weapon is bound with dark magic, and appears to have an enchantment bonus that varies. You get a distinct feeling of hunger, as though the dagger in your hands must be continually fed.&lt;br /&gt;
&lt;br /&gt;
You pierce the shadows in an attempt to learn more information, but realize the darkness has nothing more to reveal to you.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Shadowdeath vambraces (saved post)]]&lt;br /&gt;
*[[Shadowdeath weapons (saved post)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadowdeath Items]]&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Storm_giant&amp;diff=41501</id>
		<title>Storm giant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Storm_giant&amp;diff=41501"/>
		<updated>2010-12-30T04:01:04Z</updated>

		<summary type="html">&lt;p&gt;USMC01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 39&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = giant&lt;br /&gt;
| attacks = Magic, Pounds, Stomps and Weapons.&lt;br /&gt;
| area = [[Frozen Battlefield]]&amp;lt;br&amp;gt;[[Sentoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Morning star|+247 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|Spear|+247 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{creature ability|[[Minor Water (903)]]|+195 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Major Shock (910)]]|+195 [[Attack strength|AS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|Ground stomp|Knockdown}}&lt;br /&gt;
  {{creature ability|Gust of wind|Damage, [[RT]], Stun}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Call Wind (912)]]}}&lt;br /&gt;
  {{creature ability|[[Gas cloud]]}}&lt;br /&gt;
| nowarding =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+176 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|[[Spirit Warding I (101)]]}}&lt;br /&gt;
  {{creature ability|[[Spirit Defense (103)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | type = boxes/gems/silvers&lt;br /&gt;
 | skin = a giant skin&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The storm giant&#039;s regal bearing and calm demeanor stand in sharp contrast to the raging tempest surrounding it.  Standing taller than the tallest giantman, the storm giant stares at others with dull grey eyes that refuse to reflect the sparks of electricity that crackle out from them.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
A storm giant&#039;s gas cloud will dissipate as soon as it is killed.&lt;br /&gt;
&lt;br /&gt;
Storm giants have a chance to knock a player to the ground and induce variable [[roundtime]] as it spawns. This is visible through the following message:&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;&lt;br /&gt;
You are buffeted by a sudden gust of wind, as an angry storm giant rushes in!&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are knocked to the ground!&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm giants have a &amp;quot;gust of wind&amp;quot; [[creature maneuver]] that has the capacity to blow the player into another room, inflict damage, and induce roundtime:&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;&lt;br /&gt;
A storm giant takes a deep breath, opens its mouth and blows a forceful gust of air at you!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You are struck by a forceful blast of wind!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The blast of wind picks you up and blows you south!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[Upper Trollfang, Sentoph]&amp;lt;br/&amp;gt;&lt;br /&gt;
A steady howl fills your ears as the wind sings a lonely, desolate song through the crags of the mountaintop.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: north, northeast, southeast&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 15 points of damage!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nasty blow to your right arm!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;You are stunned for 1 round!&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
* Like most giants, storm giants can shake off stuns.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 37&lt;br /&gt;
|levelm1 = 38&lt;br /&gt;
|level = 39&lt;br /&gt;
|levelp1 = 40&lt;br /&gt;
|levelp2 = 41&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Frozen Battlefield creatures]]&lt;br /&gt;
[[Category:Sentoph creatures]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arctic_titan&amp;diff=12371</id>
		<title>Arctic titan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arctic_titan&amp;diff=12371"/>
		<updated>2009-11-01T16:28:00Z</updated>

		<summary type="html">&lt;p&gt;USMC01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 36&lt;br /&gt;
| type = biped&lt;br /&gt;
| family = titan&lt;br /&gt;
| attacks = Magic, Pounds, Stomps and Weapons.&lt;br /&gt;
| area = [[Glatoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
 | physical = &lt;br /&gt;
  {{Creature ability|[[Handaxe]]|+262 [[Attack strength|AS]]}}&lt;br /&gt;
  {{Creature ability|Closed fist|+242 [[Attack strength|AS]]}}&lt;br /&gt;
  {{Creature ability|Stomp|+232 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 | bolt = &lt;br /&gt;
  {{Creature ability|[[Major Shock (910)]]|+185 [[Attack strength|AS]]}}&lt;br /&gt;
 | warding =&lt;br /&gt;
  {{Creature ability|[[Weapon Fire (915)]]|+184 [[Casting strength|CS]]}}&lt;br /&gt;
 | maneuver =&lt;br /&gt;
  {{Creature ability|Ground Stomp|Knockdown}}&lt;br /&gt;
 | noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+195 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+110 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | type = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | skin = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Commanding the elements of cold and ice, the arctic titan pounds through the snowy countryside, looking to destroy those that would invade its domain. The arctic titan stands tall amidst the howling winds and pounding sleet, its muscular torso and thick legs carrying it effortlessly through the elements to unleash savage attacks against its enemies.  Its deep blue skin coloration is not a result of exposure to the icy wind but rather from the blue lichen that supplements its diet of meat.&amp;lt;sup&amp;gt;&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/]&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Arctic titans are not particularly fast creatures, making it easy to stance-dance. They are able to shake off stuns and perform an action in the same turn (e.g. shake off a stun and attack).&lt;br /&gt;
&lt;br /&gt;
Arctic titans can cast [[Weapon Fire]], which can make them very threatening opponents if you have a low Elemental TD. If you are struck with the [[spell]], you should drop your weapon &#039;&#039;immediately&#039;&#039; (roughly within 2 seconds) to avoid taking damage (which can kill your character with a crit very easily). You may also put your weapon in your disk, if applicable.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/bestiary/&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 34&lt;br /&gt;
|levelm1 = 35&lt;br /&gt;
|level = 36&lt;br /&gt;
|levelp1 = 37&lt;br /&gt;
|levelp2 = 38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glatoph creatures]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ravelin&amp;diff=36038</id>
		<title>Ravelin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ravelin&amp;diff=36038"/>
		<updated>2009-09-07T14:19:55Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Map of Ravelin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ravelin]] is a small town in the Elven Nations region, located a bit north/northwest of [[Ta&#039;Vaalor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ravelin was originally the fortress only at the top of the bluff. It was built to keep an eye on traffic in the Mistydeep and exert Vaaloran control over it. Over the centuries, the local shops that serviced the fort became a small village and recreational area for Vaalorans to escape the Fortress in the summer and enjoy fresh air. The architecture is more relaxed and natural than that of the Fortress.&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Stores==&lt;br /&gt;
;Natulcien&#039;s Healer Hall:&lt;br /&gt;
:This shop sells various herbs to heal major/minor injuries and major/minor scars.&lt;br /&gt;
;The Furrier:&lt;br /&gt;
:This shop purchases items that were [[SKIN]]ned from slained creatures.&lt;br /&gt;
;Kreldor&#039;s Locksmithy:&lt;br /&gt;
:This shop sells various lockpicks.  In addition, boxes can be opened by Kreldor for a fee by putting your box on the counter and ringing the bell.&lt;br /&gt;
;Ravelin Bank:&lt;br /&gt;
:This bank is a member of the [[United City-States]]; therefore, your promissary notes from [[Ta&#039;Vaalor]] and/or [[Ta&#039;Illistim]] will be accepted.&lt;br /&gt;
;Lilly&#039;s Tavern:&lt;br /&gt;
:This tavern sells non-alcoholic and alcohol related drinks.  In addition, the tavern provides tables for adventurers.&lt;br /&gt;
;Erulk&#039;s Fishing Gear:&lt;br /&gt;
:This shop sells various gear required for fishing.&lt;br /&gt;
;Itarille Seregon:&lt;br /&gt;
:This shop sells various weapon containers and hunting armor.&lt;br /&gt;
;Jidreal&#039;s General Shop:&lt;br /&gt;
:This shop sells items typically found at a general store.&lt;br /&gt;
:This shop also sells one item not typically found in general stores: [[black crystal]]s.&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters (NPCs)==&lt;br /&gt;
;&amp;quot;a hunched elderly elf&amp;quot;:&lt;br /&gt;
:Wizened and hunched with age, this elf nonetheless has a keen eye and steady hands.  Dressed in a simple linen tunic partly covered by an old green cape, he wanders about aimlessly, as though looking for something long lost.&lt;br /&gt;
;&amp;quot;a tall elven woman&amp;quot;:&lt;br /&gt;
:Tall and strongly built, Lilly moves with the grace and surety of one who has lived long and seen much.  Her slender face, framed by tresses of golden blonde hair neatly tied back, is open and friendly, but her eyes miss nothing occurring within her domain.&lt;br /&gt;
;&amp;quot;a sleek red squirrel&amp;quot;:&lt;br /&gt;
:You see a fairly typical red squirrel. It appears to be in good shape. It has nothing at this time.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
[[Ravelin]] is a Vaalorian settlement that was established as a significant hamlet on Restday, the 5th day of Phoenatos, in the year 5107 (August 5th, 2007).&lt;br /&gt;
&lt;br /&gt;
==The Battle for Ravelin==&lt;br /&gt;
The battle for Ravelin took approximately seventeen (17) days during Phoenatos, in the year 5107 (August 2008).&lt;br /&gt;
* On Restday, the 5th day of Phoenatos, in the year 5107 (August 5th, 2007), Vaalorian scouts report an increase of Neartofar orc activity. &lt;br /&gt;
**[[(Neartofar Activity - saved post)]]&lt;br /&gt;
&lt;br /&gt;
* On Restday, the 12th day of Phoenatos, in the year 5107 (August 12th, 2007), reports from [[Vaalorian]] guards state that Ravelin was subjected to a probing attack by the [[Neartofar]] orcs. &lt;br /&gt;
**[[(Reports from the Ravelin - saved post)]]&lt;br /&gt;
&lt;br /&gt;
* On The Day of the Huntress, the 17th day of Phoenatos, in the year 5107 (August 17th, 2007), the [[Neartofar]] orcs successfully lay claim to Ravelin and begin to create defensive barricades, protected by a strong magic. &lt;br /&gt;
**[[(The Ravelin is Abandoned! - saved post)]]&lt;br /&gt;
&lt;br /&gt;
* On The Day of the Huntress, the 17th day of Phoenatos, in the year 5107 (August 17th, 2007), war refugees from the [[Vaalorian]] countryside begin to poor into [[Ta&#039;Vaalor]] due to the ongoing skirmishes and the occupying [[Neartofar]] forces inside of [[Ravelin]].&lt;br /&gt;
**[[(The Ravelin is Abandoned! - saved post)]]&lt;br /&gt;
&lt;br /&gt;
* On Leyan, the 22nd day of Phoenatos, in the year 5107 (August 22nd, 2008), Vaalorian mages, led by [[Lieutenant Atharin]], with support from local adventurers, attacked the entrenched enemy forces and successfully removed the magic from the first barricade, allowing it to be razed.  However, a second one at [[Wyvern Plaza]] denied further access to the liberating forces. &lt;br /&gt;
**[[(Battle for the Ravelin - saved post)]]&lt;br /&gt;
&lt;br /&gt;
* On The Day of the Huntress, the 24th day of Phoenatos, in the year 5107 (August 24th, 2007), Vaalorian mages, lead by [[Lieutenant Atharin]], with support from, the Army, militias, and local adventurers, attacked the entrenched enemy forces and successfully removed the magic from the second barricade, allowing it to be razed. &lt;br /&gt;
**[[(Vaalorian Mage Corps Leads Ravelin Assault! - saved post)]]&lt;br /&gt;
&lt;br /&gt;
* On Feastday, the 25th day of Phoenatos, in the year 5107 (August 25th, 2007), the Vaalorian Army, led by [[Captain Frentilein]], with assistance from [[Lieutenant Atharin]], [[Lieutenant Thissa]], and local adventurers, successfully liberated [[Ravelin]] from the occupying forces. &lt;br /&gt;
**[[(Ravelin Freed - saved post)]]&lt;br /&gt;
&lt;br /&gt;
=Map of Ravelin=&lt;br /&gt;
[[Image:Ravelin2.gif|400px|center|Map of Ravelin]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Towns]]&lt;br /&gt;
[[Category: Player Accessible]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Ravelin2.gif&amp;diff=48165</id>
		<title>File:Ravelin2.gif</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Ravelin2.gif&amp;diff=48165"/>
		<updated>2009-09-07T14:18:59Z</updated>

		<summary type="html">&lt;p&gt;USMC01: Updated Version of Ravelin map by Imagestar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated Version of Ravelin map by Imagestar&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sorcerer%27s_Isle&amp;diff=39837</id>
		<title>Sorcerer&#039;s Isle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sorcerer%27s_Isle&amp;diff=39837"/>
		<updated>2009-01-14T17:26:05Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Indigenous creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sorcerer&#039;s Isle&#039;&#039;&#039; was located across the [[Mistydeep River]] to the southeast of the [[Ravelin]].  The river could be crossed by the boats located at the Ravelin&#039;s fishing docks.&lt;br /&gt;
&lt;br /&gt;
[[Water Walking (112)]] is recommended for those traversing the Isle, as many areas are marshy.  Without the water walking spell, adventurers are subjected to [[roundtime]] when moving through some rooms.&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures==&lt;br /&gt;
*[[lesser wood sprite]]s&lt;br /&gt;
*[[martial eagle]]s&lt;br /&gt;
*[[tegursh sentry|tegursh sentries]]&lt;br /&gt;
*[[mammoth arachnid]]s&lt;br /&gt;
*[[giant hawk-owl]]s&lt;br /&gt;
&lt;br /&gt;
==Area messaging==&lt;br /&gt;
&amp;lt;i&amp;gt;A black shrew darts across the path, unremarkable but for its spiked tail.&lt;br /&gt;
&lt;br /&gt;
A whiff of sulfur and smoke wafts through the area.&lt;br /&gt;
&lt;br /&gt;
At the edge of hearing, the constant murmur of the river&#039;s lapping waves against the shore seems almost loud against the unnatural silence of the woods.&lt;br /&gt;
&lt;br /&gt;
Circling high overhead, a martial eagle screams a challenge before passing away to the north.&lt;br /&gt;
&lt;br /&gt;
From somewhere in the direction of the tower comes a sharp clash of metal followed by a muffled scream.&lt;br /&gt;
&lt;br /&gt;
In the tower far above, a gargoyle shifts slightly before resuming its silent vigil.&lt;br /&gt;
&lt;br /&gt;
There is a loud rustling in the undergrowth, but the foliage is too dense to spot the source of the disturbance.&lt;br /&gt;
&lt;br /&gt;
There is a sudden splash from the river that sounds too loud to be just a fish on its daily hunt.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Sorcerer&#039;s Isle (saved post)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ta&#039;Vaalor]]&lt;br /&gt;
[[Category:Ta&#039;Vaalor Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sorcerer%27s_Isle&amp;diff=39836</id>
		<title>Sorcerer&#039;s Isle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sorcerer%27s_Isle&amp;diff=39836"/>
		<updated>2009-01-14T17:18:52Z</updated>

		<summary type="html">&lt;p&gt;USMC01: /* Indigenous creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sorcerer&#039;s Isle&#039;&#039;&#039; was located across the [[Mistydeep River]] to the southeast of the [[Ravelin]].  The river could be crossed by the boats located at the Ravelin&#039;s fishing docks.&lt;br /&gt;
&lt;br /&gt;
[[Water Walking (112)]] is recommended for those traversing the Isle, as many areas are marshy.  Without the water walking spell, adventurers are subjected to [[roundtime]] when moving through some rooms.&lt;br /&gt;
&lt;br /&gt;
==Indigenous creatures==&lt;br /&gt;
*[[lesser wood sprite]]s&lt;br /&gt;
*[[martial eagle]]s&lt;br /&gt;
*[[tegursh sentry|tegursh sentries]]&lt;br /&gt;
*[[mammoth arachnid]]s&lt;br /&gt;
&lt;br /&gt;
==Area messaging==&lt;br /&gt;
&amp;lt;i&amp;gt;A black shrew darts across the path, unremarkable but for its spiked tail.&lt;br /&gt;
&lt;br /&gt;
A whiff of sulfur and smoke wafts through the area.&lt;br /&gt;
&lt;br /&gt;
At the edge of hearing, the constant murmur of the river&#039;s lapping waves against the shore seems almost loud against the unnatural silence of the woods.&lt;br /&gt;
&lt;br /&gt;
Circling high overhead, a martial eagle screams a challenge before passing away to the north.&lt;br /&gt;
&lt;br /&gt;
From somewhere in the direction of the tower comes a sharp clash of metal followed by a muffled scream.&lt;br /&gt;
&lt;br /&gt;
In the tower far above, a gargoyle shifts slightly before resuming its silent vigil.&lt;br /&gt;
&lt;br /&gt;
There is a loud rustling in the undergrowth, but the foliage is too dense to spot the source of the disturbance.&lt;br /&gt;
&lt;br /&gt;
There is a sudden splash from the river that sounds too loud to be just a fish on its daily hunt.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Sorcerer&#039;s Isle (saved post)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ta&#039;Vaalor]]&lt;br /&gt;
[[Category:Ta&#039;Vaalor Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>USMC01</name></author>
	</entry>
</feed>