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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VALE</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VALE"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/VALE"/>
	<updated>2026-05-29T21:00:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174418</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174418"/>
		<updated>2022-08-19T11:41:47Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents typically have their own thread in the &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; channel or other appropriate channels in the official Discord, often times a thread under the appropriate profession channels.&lt;br /&gt;
&lt;br /&gt;
* If there are threads in a discord channel that you have yet to join, you will see it when you hover your mouse over the channel.&lt;br /&gt;
&lt;br /&gt;
* [https://support.discord.com/hc/en-us/articles/4403205878423-Threads-FAQ#h_01F99ZB7DS4DMGDPQF0J7RHSAK How to Join a Thread]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0] - Discussion for this is on a thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1bTBBV_uiyiaaa8XufgFM49H785jIY4-8wEgFpS5P-TI Bard Review Lore Benefits] - Discussion for this is in the thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord. This document is linked in the Bard Review 2.0 document. &lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;#paladins&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)] - Discussion for this takes place in a thread under &amp;lt;code&amp;gt;#rogues&amp;lt;/code&amp;gt; on Discord, for Pickpocketing/Justice changes there are threads under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174417</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174417"/>
		<updated>2022-08-19T11:41:24Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents typically have their own thread in the &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; channel or other appropriate channels in the official Discord, often times a thread under the appropriate profession channels.&lt;br /&gt;
&lt;br /&gt;
* If there are threads in a discord channel that you have yet to join, you will see it when you hover your mouse over the channel.&lt;br /&gt;
&lt;br /&gt;
* [https://support.discord.com/hc/en-us/articles/4403205878423-Threads-FAQ#h_01F99ZB7DS4DMGDPQF0J7RHSAK How to Join a Thread]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0] - Discussion for this is on a thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1bTBBV_uiyiaaa8XufgFM49H785jIY4-8wEgFpS5P-TI Bard Review Lore Benefits] - Discussion for this is in the thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord. This document is linked in the Bard Review 2.0 document. &lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;#paladins&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)] - Discussion for this takes place in a thread under &amp;lt;code&amp;gt;#rogues&amp;lt;/code&amp;gt; on Discord, for Pickpocketing/Justice changes there are threads under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174363</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174363"/>
		<updated>2022-08-18T14:05:30Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents typically have their own thread in the &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; channel or other appropriate channels in the official Discord, often times a thread under the appropriate profession channels.&lt;br /&gt;
&lt;br /&gt;
* If there are threads in a discord channel that you have yet to join, you will see it when you hover your mouse over the channel.&lt;br /&gt;
&lt;br /&gt;
* [https://support.discord.com/hc/en-us/articles/4403205878423-Threads-FAQ#h_01F99ZB7DS4DMGDPQF0J7RHSAK How to Join a Thread]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0] - Discussion for this is on a thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1bTBBV_uiyiaaa8XufgFM49H785jIY4-8wEgFpS5P-TI Bard Review Lore Benefits] - Discussion for this is in the thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord. This document is linked in the Bard Review 2.0 document. &lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;#paladins&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)] - Discussion for this takes place in a thread under &amp;lt;code&amp;gt;#rogues&amp;lt;/code&amp;gt; on Discord, for Pickpocketing/Justice changes there are threads under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174362</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174362"/>
		<updated>2022-08-18T13:57:59Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents typically have their own thread in the &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; channel or other appropriate channels in the official Discord, often times a thread under the appropriate profession channels.&lt;br /&gt;
&lt;br /&gt;
If there are threads in a discord channel that you have yet to join, you will see it when you hover your mouse over the channel.&lt;br /&gt;
&lt;br /&gt;
To join a thread, head into channel, joining a thread can be accessed in the specific by clicking the &amp;quot;Number/Hashtag&amp;quot; icon at the top of discord while in the channel that has active threads, next simply right-click on the thread you wish to join. Afterwards, it will appear on the left side of your discord like the rest of your channels. This helps to keep conversations about development consolidated.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0] - Discussion for this is on a thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1bTBBV_uiyiaaa8XufgFM49H785jIY4-8wEgFpS5P-TI Bard Review Lore Benefits] - Discussion for this is in the thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord. This document is linked in the Bard Review 2.0 document. &lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;#paladins&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)] - Discussion for this takes place in a thread under &amp;lt;code&amp;gt;#rogues&amp;lt;/code&amp;gt; on Discord, for Pickpocketing/Justice changes there are threads under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174357</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174357"/>
		<updated>2022-08-18T13:27:16Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents typically have their own thread in the &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; channel or other appropriate channels in the official Discord, often times a thread under the appropriate profession channels.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0] - Discussion for this is on a thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1bTBBV_uiyiaaa8XufgFM49H785jIY4-8wEgFpS5P-TI Bard Review Lore Benefits] - Discussion for this is in the thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord. This document is linked in the Bard Review 2.0 document. &lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;#paladins&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)] - Discussion for this takes place in a thread under &amp;lt;code&amp;gt;#rogues&amp;lt;/code&amp;gt; on Discord, for Pickpocketing/Justice changes there are threads under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174356</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174356"/>
		<updated>2022-08-18T13:26:05Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents typically have their own thread in the &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; channel or other appropriate channels in the official Discord, often times the appropriate profession forums.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0] - Discussion for this is on a thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1bTBBV_uiyiaaa8XufgFM49H785jIY4-8wEgFpS5P-TI Bard Review Lore Benefits] - Discussion for this is in the thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord. This document is linked in the Bard Review 2.0 document. &lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;#paladins&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)] - Discussion for this takes place in a thread under &amp;lt;code&amp;gt;#rogues&amp;lt;/code&amp;gt; on Discord, for Pickpocketing/Justice changes there are threads under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174355</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174355"/>
		<updated>2022-08-18T13:24:42Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents typically have their own thread in the &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; channel or other appropriate channels in the official Discord, or the appropriate profession forums.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0] - Discussion for this is on a thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1bTBBV_uiyiaaa8XufgFM49H785jIY4-8wEgFpS5P-TI Bard Review Lore Benefits] - Discussion for this is in the thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord. This document is linked in the Bard Review 2.0 document. &lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;#paladins&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)] - Discussion for this takes place in a thread under &amp;lt;code&amp;gt;#rogues&amp;lt;/code&amp;gt; on Discord, for Pickpocketing/Justice changes there are threads under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174354</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174354"/>
		<updated>2022-08-18T13:22:44Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; channel in the official Discord, or the appropriate profession forums.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0] - Discussion for this is on a thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1bTBBV_uiyiaaa8XufgFM49H785jIY4-8wEgFpS5P-TI Bard Review Lore Benefits] - Discussion for this is in the thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord. This document is linked in the Bard Review 2.0 document. &lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;#paladins&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)] - Discussion for this takes place in a thread under &amp;lt;code&amp;gt;#rogues&amp;lt;/code&amp;gt; on Discord, for Pickpocketing/Justice changes there are threads under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174353</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174353"/>
		<updated>2022-08-18T13:12:16Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord, or the appropriate profession forums.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0] - Discussion for this is on a thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1bTBBV_uiyiaaa8XufgFM49H785jIY4-8wEgFpS5P-TI Bard Review Lore Benefits] - Discussion for this is in the thread under &amp;lt;code&amp;gt;#bards&amp;lt;/code&amp;gt; on Discord. This document is linked in the Bard Review 2.0 document. &lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;#paladins&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates] - Discussion for this takes place under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)] - Discussion for this takes place in a thread under &amp;lt;code&amp;gt;#rogues&amp;lt;/code&amp;gt; on Discord, for Pickpocketing/Justice changes there are threads under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review] - Discussion for this is in a thread under &amp;lt;code&amp;gt;#mechanics&amp;lt;/code&amp;gt; on Discord.&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174352</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174352"/>
		<updated>2022-08-18T12:54:45Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0] - Discussion for this is on a thread under #bards on Discord.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1bTBBV_uiyiaaa8XufgFM49H785jIY4-8wEgFpS5P-TI Bard Review Lore Benefits] - Discussion for this is on a thread under #bards on Discord. This document is linked in the Bard Review 2.0 document. &lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence] - Discussion for this is in a thread under #mechanics on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes] - Discussion for this takes place under #mechanics on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] - Discussion for this takes place under #mechanics or #paladins on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates] - Discussion for this takes place under #mechanics on Discord, there is no applicable thread.&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)] - Discussion for this takes place in a thread under #rogues on Discord, for Pickpocketing/Justice changes there are threads under #mechanics on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review] - Discussion for this is in a thread under #mechanics on Discord.&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174351</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174351"/>
		<updated>2022-08-18T12:10:20Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0] - Discussion for this is on a thread under #Bards on Discord.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1bTBBV_uiyiaaa8XufgFM49H785jIY4-8wEgFpS5P-TI Bard Review Lore Benefits] - Discussion for this is on a thread under #Bards on Discord. This document is linked in the Bard Review 2.0 document. &lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174299</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174299"/>
		<updated>2022-08-16T17:06:07Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0] - Discussion for this is on a thread under #Bards on Discord.&lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174298</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174298"/>
		<updated>2022-08-16T17:05:52Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0] - Discussion for this is on a thread under #Bards on Discord.]&lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174297</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174297"/>
		<updated>2022-08-16T17:05:27Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0 - Discussion for this is on a thread under #Bards on Discord.]&lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174296</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174296"/>
		<updated>2022-08-16T17:03:19Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174295</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174295"/>
		<updated>2022-08-16T17:01:43Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)]&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174294</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=174294"/>
		<updated>2022-08-16T17:00:18Z</updated>

		<summary type="html">&lt;p&gt;VALE: /* In Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I Divergence]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1ZIngI414TSDAFiFLU1GzGzB7XBfrZCR5pHiH7cfbAlw Rogue Service Proposal (and more)]&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Rings_of_Lumnis&amp;diff=163137</id>
		<title>Category:Rings of Lumnis</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Rings_of_Lumnis&amp;diff=163137"/>
		<updated>2022-03-15T18:38:24Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Trials of Lumnis will begin Friday, April 15th at 9pm Eastern.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SHOP LISTING  [[Agora Promenade]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Brooch of Lumnis| Rings of Lumnis Quest Item]], [[Rings of Lumnis Teasers Archive by The TownCrier|Rings of Lumnis News &amp;amp; Teasers]], and [[Rings of Lumnis Primer|Rings of Lumnis Primer]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Rings_of_Lumnis_Graphic.jpg|550px|right]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rings of Lumnis&#039;&#039;&#039; premiered in April of 2018 as a small scale event that transported players to the [[Isle of Ornath]] where the first [[Trials of Lumnis]] would take place in the Needle of Pentas, a spire dedicated to the arkati [[Lumnis]] and maintained by the [[Order of Lumnasi Viragos]].  Players purchased entry from the [[SimuCoin]] Store and are transported to one of five Rings on the Moon of Liabo to complete a [[Trials of Lumnis|trial]].  Each ring represents one of the five tenants of Lumnis (elemental, chaos, order, spiritual, planar), with each run awarding one point towards the [[Brooch of Lumnis|Quest Item]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;This page contains collapsed sections. To view, click to &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns mw-customtoggle-titles mw-customtoggle-verbs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;toggle all content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot; |Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot; |Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Agora Promenade|Shop Listings]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Rare Trials Prize&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Saved posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | April 15–30, 2022 || style=&amp;quot;white-space: nowrap;&amp;quot; | [[Trials of Lumnis]] || [[Agora Promenade/shop listing April 2022|Shop List]] || [[Lunar halo|Lunar Halo]]&amp;lt;br&amp;gt;[[Servants of Lumnis]] || [[Rings of Lumnis/saved posts April 2022|Saved posts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot; |Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot; |Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Agora Promenade|Shop Listings]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Rare Finds at the Trials of Lumnis&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Saved posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | April 16–30, 2021 || [[Trials of Lumnis]] || NA || [[Lunar halo|Lunar Halo]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | April 17–30, 2020 || [[Trials of Lumnis]] || NA || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | April 19–30, 2019 || [[Trials of Lumnis]] || NA || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | April 20–29, 2018 || [[Trials of Lumnis]] || NA || NA || NA &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Release Announcement==&lt;br /&gt;
The Rings of Lumnis&lt;br /&gt;
&lt;br /&gt;
Journey to the historic [[Isle of Ornath]] and take in the scenic view from the Needle of Pentas.  Adventurers can begin their quest by exploring the beautiful gardens of the [[Needle of Pentas|Needle]] before diving into the trials!  Face thought-provoking puzzles and answer compelling trivia to earn Lumnis&#039; commendation.&lt;br /&gt;
&lt;br /&gt;
Each of the five [[Rings of Lumnis]] offers unique challenges for you to solve, and rewards from each will be tracked on a powerful relic that you&#039;ll receive upon entry to The Needle.  As you complete more trials, your relic will grow more powerful.&lt;br /&gt;
&lt;br /&gt;
The Rings of Lumnis Rewards:&lt;br /&gt;
&lt;br /&gt;
Planar -- Larger experience capacity&amp;lt;br&amp;gt;&lt;br /&gt;
Spiritual -- Instant absorption&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental -- Adventurers’ Guild task performance boosts&amp;lt;br&amp;gt;&lt;br /&gt;
Chaos -- Randomly selects one of the other bonuses with a twist&amp;lt;br&amp;gt;&lt;br /&gt;
Order -- Extra bounty point rewards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to participate in the trials, be sure to obtain a scholar&#039;s card in the [[SimuCoin]] Store.  With the card in hand and the relic worn, you’ll be able to travel to [[Liabo]] to face the [[Rings of Lumnis]].&lt;br /&gt;
&lt;br /&gt;
Brush up on your Elanthian knowledge for an out of this world adventure.&lt;br /&gt;
&lt;br /&gt;
Successful completion of any puzzle will also result in either [[Lightening|lightening]] notes (common) or [[Deepening|deepening]] notes (uncommon).  Successful completion will also award you an increment to your brooch, matching the specific trial you just completed.&lt;br /&gt;
&lt;br /&gt;
Have you accrued enough insight in preparation for this task? Or will you leave your fate up to luck as you guess your way through question after question?&lt;br /&gt;
&lt;br /&gt;
== Most Recent Teasers ==&lt;br /&gt;
&lt;br /&gt;
* [[Rings of Lumnis/saved posts April 2022#Announcement 1 | Announcement 1]]&lt;br /&gt;
&lt;br /&gt;
== All Teasers (Previous Events) ==&lt;br /&gt;
* [[Rings_of_Lumnis_Teasers_Archive_by_The_TownCrier/2022_April | Rings of Lumnis Teasers for April 2022]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Areas to Play==&lt;br /&gt;
* &#039;&#039;&#039;[[Agora Promenade]]&#039;&#039;&#039; - Added in 2022, this is a shopping and social area just beneath the [[Needle of Pentas]].&lt;br /&gt;
* &#039;&#039;&#039;[[Gardens of Pentas]]&#039;&#039;&#039; - Lucious gardens dedicated to [[Lumnis]] provide sanctuary for all.  Each garden has flowers to collect, earthnodes to rest in, and ambients that reflect the five tenants of [[Lumnis]].&lt;br /&gt;
* &#039;&#039;&#039;[[Trials of Lumnis]]&#039;&#039;&#039; - Each trial consists of two parts: 1 puzzle &amp;amp; 1 trivia question.  To get to the trials, you must climb the [[Needle of Pentas]] and step onto one of five balconies, which will transport you to the moon of [[Liabo]].&lt;br /&gt;
* &#039;&#039;&#039;[[Needle of Pentas]]&#039;&#039;&#039; - Home of the [[Trials of Lumnis]] and maintained by the [[Order of Lumnasi Viragos]], the needle of Pentas has expansive gardens dedicated to the five tenants of [[Lumnis]] at its base and five balconies that act as gateways to the moon of [[Liabo]] where the actual trails take place.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===[[Currency]]===&lt;br /&gt;
&lt;br /&gt;
*Silvers&lt;br /&gt;
&lt;br /&gt;
===Shopping===&lt;br /&gt;
* &#039;&#039;&#039;[[Agora Promenade]]&#039;&#039;&#039; - Built along the cliffs beyond the [[Needle of Pentas]], the Agora Promenade offers wares to visitors and a plethora of places for socializing.  This promenade faces the ocean on three sides and the sheer cliff that stretches towards the Needle on the fourth.&lt;br /&gt;
&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
*&#039;&#039;&#039;[[Brooch of Lumnis]]&#039;&#039;&#039; - Running the [[Trials of Lumnis]] advances your brooch for better usage and to unlock fluff verbs.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Pricing===&lt;br /&gt;
Entry to [[Trials of Lumnis]] can be gained by purchasing a voucher or booklet of vouchers from the &#039;&#039;&#039;[[SimuCoin | Simucoin store]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|  {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item || Simucoin Cost || Description || Object&lt;br /&gt;
|-&lt;br /&gt;
| Trials of Lumnis Entries (50 uses)   || 4,750  || 50 entries for the [[Trials of Lumnis]]       || a radiant scholar&#039;s card&lt;br /&gt;
|-&lt;br /&gt;
| Trials of Lumnis Entries (25 uses)   || 2,375  || 25 entries for the [[Trials of Lumnis]]       || a luminous scholar&#039;s card&lt;br /&gt;
|-&lt;br /&gt;
| Trials of Lumnis Entries (10 uses)   || 950    || 10 entries for the [[Trials of Lumnis]]  || a glowing scholar&#039;s card&lt;br /&gt;
|-&lt;br /&gt;
| Trials of Lumnis Entries (1 uses)    || 95     || 1 entry for the [[Trials of Lumnis]]     || a dimly lit scholar&#039;s card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
Travel to the [[Isle of Ornath]] for the [[Trials of Lumnis]] at the [[Needle of Pentas]] can be achieved by using [[:Category:Rings of Lumnis#Verbs|{{boldmono|QUEST TRANSPORT RINGS}}]] or by utilizing the wagons at the locations listed below:&lt;br /&gt;
&amp;lt;section begin=entries /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;column&amp;quot; | Town&lt;br /&gt;
! scope=&amp;quot;column&amp;quot; | Transport Departs From:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Wehnimer&#039;s Landing&lt;br /&gt;
| Town Square, Southeast&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Icemule Trace&lt;br /&gt;
| South Barbican, Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Ta&#039;Illistim&lt;br /&gt;
| Ta&#039;Illistim, City Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Ta&#039;Vaalor&lt;br /&gt;
| Entrance to Ravelin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Teras Isle&lt;br /&gt;
| Copper Avenue, West Docks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | River&#039;s Rest&lt;br /&gt;
| River&#039;s Rest, Underbridge&lt;br /&gt;
|}&amp;lt;section end=entries /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quest Info===&lt;br /&gt;
A quick summary of the event can be pulled up by typing [[:Category:Rings of Lumnis#Verbs|{{boldmono| QUEST HELP RINGS}}]].&lt;br /&gt;
&lt;br /&gt;
===Notable NPCs===&lt;br /&gt;
*[[Dyannae]]&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-verbs&amp;quot; style=&amp;quot;border: noborder&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view verbs relating to Rings of Lumnis and their use, click &amp;lt;span class=&amp;quot;mw-customtoggle-verbs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h4&amp;gt;[[Verb:RINGS|{{boldmono|RINGS}}]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
{{#section:Verb:RINGS|help}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;[[Verb:EVENT|{{boldmono|EVENT STATS}}]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
Be sure to use the modifier {{boldmono|RINGS}} to view Rings of LUmnis statistics.&lt;br /&gt;
{{#section:Verb:EVENT|rings}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;[[Verb:QUEST|{{boldmono|QUEST}}]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
Be sure to use the modifier {{boldmono|RINGS}}.&lt;br /&gt;
&lt;br /&gt;
: {{boldmono|HELP}}&lt;br /&gt;
&lt;br /&gt;
: {{boldmono|TRANSPORT}}&lt;br /&gt;
{{#section:Verb:QUEST|transport}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[TownCrier]] Articles===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/view Officials folder]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1918909?get_newest=true Rings of Lumnis Brooch Info and Upcoming Changes (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1901763?get_newest=true Rings of Lumnis Brooch Rewards (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1918948?get_newest=true Rings of Lumnis Prize Info (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3811 Rings of Lumnis Brooch Upgrade (2021)]&lt;br /&gt;
* [[Lunar_halo|Lunar halo]] Information about the Lunar halos released in 2021.&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Events]]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=161424</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=161424"/>
		<updated>2022-02-09T01:25:56Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] (Mostly complete as of 6/23/21)&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=157916</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=157916"/>
		<updated>2022-01-12T13:41:35Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] (Mostly complete as of 6/23/21)&lt;br /&gt;
* [https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA Permanant Resist Nature (620) Revision]&lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Functional_item&amp;diff=156380</id>
		<title>Functional item</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Functional_item&amp;diff=156380"/>
		<updated>2021-12-19T18:29:39Z</updated>

		<summary type="html">&lt;p&gt;VALE: Updated with the new Leggings slot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Functional items occupy a limited spot in a character&#039;s [[Inventory|inventory]].   Everything a character is currently wearing and the functional status of the items can be seen sorted by location using INVENTORY LOCATION. &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Alongside/At Feet is not included in this list, because it doesnt appear in INVENTORY LOCATION.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Code!!Location!!Messaging!!# Functional!!# Total&lt;br /&gt;
|-&lt;br /&gt;
| 0||-||Cannot be worn at all||-||-&lt;br /&gt;
|-&lt;br /&gt;
| 1||General||put on (pin-worn)||8||20&lt;br /&gt;
|-&lt;br /&gt;
| 2||Back||put on (as a backpack)||1||2&lt;br /&gt;
|-&lt;br /&gt;
| 3||Waist||put around (as a belt)||1||3&lt;br /&gt;
|-&lt;br /&gt;
| 4||Head||put on (as a helm)||1||2&lt;br /&gt;
|-&lt;br /&gt;
| 5||Shoulder||slung over (as a shield)||2||2&lt;br /&gt;
|-&lt;br /&gt;
| 6||Shoulders||draped from (as a cloak)||1||2&lt;br /&gt;
|-&lt;br /&gt;
| 7||Legs||pulled over (as pants)||1||1&lt;br /&gt;
|-&lt;br /&gt;
| 8||Torso||worked into (as armor)||1||3&lt;br /&gt;
|-&lt;br /&gt;
| 9||Wrist||attached to (as a bracelet)||2||4&lt;br /&gt;
|-&lt;br /&gt;
| 10||Finger||slid onto (as a ring)||2||6&lt;br /&gt;
|-&lt;br /&gt;
| 11||Feet||put on (as boots)||1||1&lt;br /&gt;
|-&lt;br /&gt;
| 12||Neck||hung around (as necklace)||3||6&lt;br /&gt;
|-&lt;br /&gt;
| 13||Belt||attached to (as belt pouch)||3||5&lt;br /&gt;
|-&lt;br /&gt;
| 14||Arms||attached to (as arm greaves)||1||2&lt;br /&gt;
|-&lt;br /&gt;
| 15||Legs||attached to (as leg greaves)||1||2&lt;br /&gt;
|-&lt;br /&gt;
| 16||Earlobe||hung from (as a single earring)||1||3&lt;br /&gt;
|-&lt;br /&gt;
| 17||Earlobes||hung from (as a pair of earrings)||1||3&lt;br /&gt;
|-&lt;br /&gt;
| 18||Ankle||attached to (as an anklet)||1||3&lt;br /&gt;
|-&lt;br /&gt;
| 19||Front||put over (as an apron)||1||2&lt;br /&gt;
|-&lt;br /&gt;
| 20||Hands||slipped over (as gloves)||1||2&lt;br /&gt;
|-&lt;br /&gt;
| 21||Feet||slip on (as socks)||1||3&lt;br /&gt;
|-&lt;br /&gt;
| 22||Hair||put in (as barrette)||1||2&lt;br /&gt;
|-&lt;br /&gt;
| 23||Undershirt||slips into (as gambeson)||1||1&lt;br /&gt;
|-&lt;br /&gt;
| 24||Leggings||slips into, on your legs (as leggings)||1||1&lt;br /&gt;
|-&lt;br /&gt;
| || ||&#039;&#039;&#039;Total&#039;&#039;&#039; ||38||81&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Chart provided by APM Wyrom 2015 Oct 28&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Chart updated by Porom 2021 Dec 19&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
[[Enhancive item]]s will always be functional (Wyrom 2014 Nov 30).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Character guide]]&lt;br /&gt;
&lt;br /&gt;
[[category:Character Mechanics]]&lt;br /&gt;
[[Category: Item Mechanics]]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=156043</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=156043"/>
		<updated>2021-12-16T21:31:37Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] (Mostly complete as of 6/23/21) &lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheer_fear&amp;diff=154731</id>
		<title>Sheer fear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheer_fear&amp;diff=154731"/>
		<updated>2021-10-10T16:18:46Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheer fear is the phenomenon that may occur when a character encounters a higher level [[undead]] creature. The severity of the induced fear is primarily dependent on the [[level]] difference between the character and the undead creature in question. &lt;br /&gt;
&lt;br /&gt;
Characters between ten and fifteen levels lower than a particular creature will experience a lesser sheer fear, causing a decrease in [[defensive strength]] and inducing stun for a short period of time. Characters more than fifteen levels below a creature will experience greater sheer fear, which causes one to drop to one&#039;s knees with a much longer stun. Note that, in either case, feared characters will not be able to move on their own until the effects of sheer fear wear off, even if [[Stun Relief (108)]] is applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fear Strength (FS) of Attacker: attacker level*3&lt;br /&gt;
&lt;br /&gt;
Fear Defense (FD) of Defender: defender level*3&lt;br /&gt;
&lt;br /&gt;
FVP: Various things adding to defense can add to this. Such as stats.&lt;br /&gt;
&lt;br /&gt;
==Protective Effects==&lt;br /&gt;
&lt;br /&gt;
The following effects help prevent sheer fear from taking hold:&lt;br /&gt;
&lt;br /&gt;
*[[Bravery (211)]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Heroism (215)]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Self Control (613)]]: &lt;br /&gt;
*[[Song of Valor (1010)]]: &lt;br /&gt;
*[[Dauntless (1606)]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Symbol of Courage]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Minor lichbane talisman]]: Provides 50 Sheer Fear Resist. Each charge is 10 minutes. &#039;&#039;&#039;Every +5 Resist (on items) is equal to 1 phantom levels.&#039;&#039;&#039;&lt;br /&gt;
*[[Lesser lichbane talisman]] Provides 100 Sheer Fear Resist. Each charge is 10 minutes. &#039;&#039;&#039;&#039;&#039;&#039;Every +5 Resist (on items) is equal to 1 phantom levels.&#039;&#039;&#039;&lt;br /&gt;
*[[Greater lichbane talisman]]: Provides &#039;&#039;&#039;immunity&#039;&#039;&#039; to fear-based attacks. Each charge lasts for 10 minutes. &lt;br /&gt;
*[[Voln armor]] (Unlocked): +10 resist at Tier 2; another +10 at Tier 4. &#039;&#039;&#039;Every +3 Resist (on scripts) is equal to 1 phantom levels.&#039;&#039;&#039;&lt;br /&gt;
*[[Discipline]]: Provides [(Stat-40)/5] to your defense against fear-based attacks. Presumably this effect is seen in your FVP.&lt;br /&gt;
*[[Yertie&#039;s Yowlp]]: Provides an unknown amount of defense against fear-based attacks. Presumably this effect is seen in your FVP.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
*Lesser sheer fear (first person):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;Overcome by the waves of evil emanating from the necrotic snake, your arms fall slack at your side and you find yourself unable to move.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You regain control of your senses!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
notes: Level 34 character versus [[necrotic snake]]. Effect of fear lasted six seconds.&lt;br /&gt;
&lt;br /&gt;
*Greater sheer fear (first person):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;You drop to your knees in utter despair!  Overcome by the foul stench of pure evil emanating from the Citadel herald, your arms fall slack at your sides and feel your limbs slipping away as an utter and complete fear seizes a suffocating control of your mind and body!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Selema gestures at you. &lt;br /&gt;
You are no longer stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 70 = 203 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You gibber in fear! &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Selema gestures at you. &lt;br /&gt;
You are no longer stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;frown &lt;br /&gt;
You don&#039;t seem to be able to move to do that.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 72 = 205 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You are racked by convulsive shivers!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 36 = 169 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You gibber in fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 33 = 166 &lt;br /&gt;
Warding failed! &lt;br /&gt;
Your eyes grow wider as the crushing terror increases, every bad dream and fear materializing vividly in your mind&#039;s eye!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): -13 = 120 &lt;br /&gt;
Warding failed! &lt;br /&gt;
The crushing fear continues, and you remain huddled in a spastic, jittering heap!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 84 = 217 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 18 = 151 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): -64 = 69 &lt;br /&gt;
Warded off! &lt;br /&gt;
You slowly regain control of your senses, wiping the tears from your eyes and the drool from your mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
notes: Level 25 character versus [[Putrefied Citadel herald]]. Effect of sheer fear lasted approximately two minutes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheer_fear&amp;diff=154730</id>
		<title>Sheer fear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheer_fear&amp;diff=154730"/>
		<updated>2021-10-10T16:16:33Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheer fear is the phenomenon that may occur when a character encounters a higher level [[undead]] creature. The severity of the induced fear is primarily dependent on the [[level]] difference between the character and the undead creature in question. &lt;br /&gt;
&lt;br /&gt;
Characters between ten and fifteen levels lower than a particular creature will experience a lesser sheer fear, causing a decrease in [[defensive strength]] and inducing stun for a short period of time. Characters more than fifteen levels below a creature will experience greater sheer fear, which causes one to drop to one&#039;s knees with a much longer stun. Note that, in either case, feared characters will not be able to move on their own until the effects of sheer fear wear off, even if [[Stun Relief (108)]] is applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fear Strength (FS) of Attacker: attacker level*3&lt;br /&gt;
&lt;br /&gt;
Fear Defense (FD) of Defender: defender level*3&lt;br /&gt;
&lt;br /&gt;
FVP: Various things adding to defense can add to this. Such as stats.&lt;br /&gt;
&lt;br /&gt;
==Protective Effects==&lt;br /&gt;
&lt;br /&gt;
The following effects help prevent sheer fear from taking hold:&lt;br /&gt;
&lt;br /&gt;
*[[Bravery (211)]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Heroism (215)]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Self Control (613)]]: &lt;br /&gt;
*[[Song of Valor (1010)]]: &lt;br /&gt;
*[[Dauntless (1606)]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Symbol of Courage]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Minor lichbane talisman]]: Provides 50 Sheer Fear Resist. Each charge is 10 minutes. &#039;&#039;&#039;Every +5 Resist (on items) is equal to 5 phantom levels.&#039;&#039;&#039;&lt;br /&gt;
*[[Lesser lichbane talisman]] Provides 100 Sheer Fear Resist. Each charge is 10 minutes. &#039;&#039;&#039;&#039;&#039;&#039;Every +5 Resist (on items) is equal to 3 phantom levels.&#039;&#039;&#039;&lt;br /&gt;
*[[Greater lichbane talisman]]: Provides &#039;&#039;&#039;immunity&#039;&#039;&#039; to fear-based attacks. Each charge lasts for 10 minutes. &lt;br /&gt;
*[[Voln armor]] (Unlocked): +10 resist at Tier 2; another +10 at Tier 4. &#039;&#039;&#039;Every +10 Resist (on scripts) is equal to 3 phantom levels.&#039;&#039;&#039;&lt;br /&gt;
*[[Discipline]]: Provides [(Stat-40)/5] to your defense against fear-based attacks. Presumably this effect is seen in your FVP.&lt;br /&gt;
*[[Yertie&#039;s Yowlp]]: Provides an unknown amount of defense against fear-based attacks. Presumably this effect is seen in your FVP.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
*Lesser sheer fear (first person):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;Overcome by the waves of evil emanating from the necrotic snake, your arms fall slack at your side and you find yourself unable to move.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You regain control of your senses!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
notes: Level 34 character versus [[necrotic snake]]. Effect of fear lasted six seconds.&lt;br /&gt;
&lt;br /&gt;
*Greater sheer fear (first person):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;You drop to your knees in utter despair!  Overcome by the foul stench of pure evil emanating from the Citadel herald, your arms fall slack at your sides and feel your limbs slipping away as an utter and complete fear seizes a suffocating control of your mind and body!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Selema gestures at you. &lt;br /&gt;
You are no longer stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 70 = 203 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You gibber in fear! &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Selema gestures at you. &lt;br /&gt;
You are no longer stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;frown &lt;br /&gt;
You don&#039;t seem to be able to move to do that.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 72 = 205 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You are racked by convulsive shivers!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 36 = 169 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You gibber in fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 33 = 166 &lt;br /&gt;
Warding failed! &lt;br /&gt;
Your eyes grow wider as the crushing terror increases, every bad dream and fear materializing vividly in your mind&#039;s eye!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): -13 = 120 &lt;br /&gt;
Warding failed! &lt;br /&gt;
The crushing fear continues, and you remain huddled in a spastic, jittering heap!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 84 = 217 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 18 = 151 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): -64 = 69 &lt;br /&gt;
Warded off! &lt;br /&gt;
You slowly regain control of your senses, wiping the tears from your eyes and the drool from your mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
notes: Level 25 character versus [[Putrefied Citadel herald]]. Effect of sheer fear lasted approximately two minutes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheer_fear&amp;diff=154729</id>
		<title>Sheer fear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheer_fear&amp;diff=154729"/>
		<updated>2021-10-10T16:14:31Z</updated>

		<summary type="html">&lt;p&gt;VALE: Updated with info on Lichbane Talismans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheer fear is the phenomenon that may occur when a character encounters a higher level [[undead]] creature. The severity of the induced fear is primarily dependent on the [[level]] difference between the character and the undead creature in question. &lt;br /&gt;
&lt;br /&gt;
Characters between ten and fifteen levels lower than a particular creature will experience a lesser sheer fear, causing a decrease in [[defensive strength]] and inducing stun for a short period of time. Characters more than fifteen levels below a creature will experience greater sheer fear, which causes one to drop to one&#039;s knees with a much longer stun. Note that, in either case, feared characters will not be able to move on their own until the effects of sheer fear wear off, even if [[Stun Relief (108)]] is applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fear Strength (FS) of Attacker: attacker level*3&lt;br /&gt;
&lt;br /&gt;
Fear Defense (FD) of Defender: defender level*3&lt;br /&gt;
&lt;br /&gt;
FVP: Various things adding to defense can add to this. Such as stats.&lt;br /&gt;
&lt;br /&gt;
==Protective Effects==&lt;br /&gt;
&lt;br /&gt;
The following effects help prevent sheer fear from taking hold:&lt;br /&gt;
&lt;br /&gt;
*[[Bravery (211)]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Heroism (215)]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Self Control (613)]]: &lt;br /&gt;
*[[Song of Valor (1010)]]: &lt;br /&gt;
*[[Dauntless (1606)]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Symbol of Courage]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Minor lichbane talisman]]: Provides 50 Sheer Fear Resistance. Each charge lasts for 10 minutes. &#039;&#039;&#039;Every +5 Resist (on items) is equivalent to 5 phantom levels.&#039;&#039;&#039;&lt;br /&gt;
*[[Lesser lichbane talisman]] Provides 100 Sheer Fear Resistance. Each charge lasts for 10 minutes. &#039;&#039;&#039;&#039;&#039;&#039;Every +5 Resist (on items) is equivalent to 3 phantom levels.&#039;&#039;&#039;&lt;br /&gt;
*[[Greater lichbane talisman]]: Provides &#039;&#039;&#039;immunity&#039;&#039;&#039; to fear-based attacks. Each charge lasts for 10 minutes. &lt;br /&gt;
*[[Voln armor]] (Unlocked): +10 resist at Tier 2; additional +10 at Tier 4. &#039;&#039;&#039;Every +10 Resist (on scripts) is equivalent to 3 phantom levels.&#039;&#039;&#039;&lt;br /&gt;
*[[Discipline]]: Provides [(Stat-40)/5] to your defense against fear-based attacks. Presumably this effect is seen in your FVP.&lt;br /&gt;
*[[Yertie&#039;s Yowlp]]: Provides an unknown amount of defense against fear-based attacks. Presumably this effect is seen in your FVP.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
*Lesser sheer fear (first person):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;Overcome by the waves of evil emanating from the necrotic snake, your arms fall slack at your side and you find yourself unable to move.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You regain control of your senses!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
notes: Level 34 character versus [[necrotic snake]]. Effect of fear lasted six seconds.&lt;br /&gt;
&lt;br /&gt;
*Greater sheer fear (first person):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;You drop to your knees in utter despair!  Overcome by the foul stench of pure evil emanating from the Citadel herald, your arms fall slack at your sides and feel your limbs slipping away as an utter and complete fear seizes a suffocating control of your mind and body!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Selema gestures at you. &lt;br /&gt;
You are no longer stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 70 = 203 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You gibber in fear! &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Selema gestures at you. &lt;br /&gt;
You are no longer stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;frown &lt;br /&gt;
You don&#039;t seem to be able to move to do that.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 72 = 205 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You are racked by convulsive shivers!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 36 = 169 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You gibber in fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 33 = 166 &lt;br /&gt;
Warding failed! &lt;br /&gt;
Your eyes grow wider as the crushing terror increases, every bad dream and fear materializing vividly in your mind&#039;s eye!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): -13 = 120 &lt;br /&gt;
Warding failed! &lt;br /&gt;
The crushing fear continues, and you remain huddled in a spastic, jittering heap!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 84 = 217 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 18 = 151 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): -64 = 69 &lt;br /&gt;
Warded off! &lt;br /&gt;
You slowly regain control of your senses, wiping the tears from your eyes and the drool from your mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
notes: Level 25 character versus [[Putrefied Citadel herald]]. Effect of sheer fear lasted approximately two minutes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheer_fear&amp;diff=154243</id>
		<title>Sheer fear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheer_fear&amp;diff=154243"/>
		<updated>2021-10-03T06:50:34Z</updated>

		<summary type="html">&lt;p&gt;VALE: Updated with new data, I backed up old info should this be an issue for whatever reason.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheer fear is the phenomenon that may occur when a character encounters a higher level [[undead]] creature. The severity of the induced fear is primarily dependent on the [[level]] difference between the character and the undead creature in question. &lt;br /&gt;
&lt;br /&gt;
Characters between ten and fifteen levels lower than a particular creature will experience a lesser sheer fear, causing a decrease in [[defensive strength]] and inducing stun for a short period of time. Characters more than fifteen levels below a creature will experience greater sheer fear, which causes one to drop to one&#039;s knees with a much longer stun. Note that, in either case, feared characters will not be able to move on their own until the effects of sheer fear wear off, even if [[Stun Relief (108)]] is applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fear Strength (FS) of Attacker: attacker level*3&lt;br /&gt;
&lt;br /&gt;
Fear Defense (FD) of Defender: defender level*3&lt;br /&gt;
&lt;br /&gt;
FVP: Various things adding to defense can add to this. Such as stats.&lt;br /&gt;
&lt;br /&gt;
==Protective Effects==&lt;br /&gt;
&lt;br /&gt;
The following effects help prevent sheer fear from taking hold:&lt;br /&gt;
&lt;br /&gt;
*[[Bravery (211)]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Heroism (215)]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Self Control (613)]]: &lt;br /&gt;
*[[Song of Valor (1010)]]: &lt;br /&gt;
*[[Dauntless (1606)]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Symbol of Courage]]: Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
*[[Minor lichbane talisman]]: Provides ??? phantom levels against fear-based attacks.&lt;br /&gt;
*[[Lesser lichbane talisman]] Provides ??? phantom levels against fear-based attacks.&lt;br /&gt;
*[[Greater lichbane talisman]]: Provides &#039;&#039;&#039;immunity&#039;&#039;&#039; to fear-based attacks.&lt;br /&gt;
*[[Voln armor]] (Unlocked): +10 resist at Tier 2; additional +10 at Tier 4. &#039;&#039;&#039;Every +10 Resist is equivalent to 3 phantom levels.&#039;&#039;&#039;&lt;br /&gt;
*[[Discipline]]: Provides [(Stat-40)/5] to your defense against fear-based attacks. Presumably this effect is seen in your FVP.&lt;br /&gt;
*[[Yertie&#039;s Yowlp]]: Provides an unknown amount of defense against fear-based attacks. Presumably this effect is seen in your FVP.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
*Lesser sheer fear (first person):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;Overcome by the waves of evil emanating from the necrotic snake, your arms fall slack at your side and you find yourself unable to move.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You regain control of your senses!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
notes: Level 34 character versus [[necrotic snake]]. Effect of fear lasted six seconds.&lt;br /&gt;
&lt;br /&gt;
*Greater sheer fear (first person):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;You drop to your knees in utter despair!  Overcome by the foul stench of pure evil emanating from the Citadel herald, your arms fall slack at your sides and feel your limbs slipping away as an utter and complete fear seizes a suffocating control of your mind and body!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Selema gestures at you. &lt;br /&gt;
You are no longer stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 70 = 203 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You gibber in fear! &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Selema gestures at you. &lt;br /&gt;
You are no longer stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;frown &lt;br /&gt;
You don&#039;t seem to be able to move to do that.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 72 = 205 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You are racked by convulsive shivers!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 36 = 169 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You gibber in fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 33 = 166 &lt;br /&gt;
Warding failed! &lt;br /&gt;
Your eyes grow wider as the crushing terror increases, every bad dream and fear materializing vividly in your mind&#039;s eye!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): -13 = 120 &lt;br /&gt;
Warding failed! &lt;br /&gt;
The crushing fear continues, and you remain huddled in a spastic, jittering heap!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 84 = 217 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 18 = 151 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): -64 = 69 &lt;br /&gt;
Warded off! &lt;br /&gt;
You slowly regain control of your senses, wiping the tears from your eyes and the drool from your mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
notes: Level 25 character versus [[Putrefied Citadel herald]]. Effect of sheer fear lasted approximately two minutes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Proposal:_QOL_Updates&amp;diff=153894</id>
		<title>Talk:Proposal: QOL Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Proposal:_QOL_Updates&amp;diff=153894"/>
		<updated>2021-10-01T00:18:49Z</updated>

		<summary type="html">&lt;p&gt;VALE: Created page with &amp;quot;Just writing this here to see if this should be put into an archives or documents section (was suggested to me!), I plan to make more of these for the other documents listed i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just writing this here to see if this should be put into an archives or documents section (was suggested to me!), I plan to make more of these for the other documents listed in the Document Archive (for backup purposes) but I havent got around to it yet.&lt;br /&gt;
[[User:VALE|VALE]] ([[User talk:VALE|talk]]) 19:18, 30 September 2021 (CDT)&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=153722</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=153722"/>
		<updated>2021-09-30T10:53:07Z</updated>

		<summary type="html">&lt;p&gt;VALE: Went back on forth on where to put the delayed section, decided to put it below completed for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] (Mostly complete as of 6/23/21) &lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]/[[Proposal: QOL Updates|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=153721</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=153721"/>
		<updated>2021-09-30T10:51:12Z</updated>

		<summary type="html">&lt;p&gt;VALE: Added a wiki article for the QOL Updates meant for backup purposes. Plan to work on others.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] (Mostly complete as of 6/23/21) &lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]/[[Proposal: QOL Updates|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Proposal:_QOL_Updates&amp;diff=153720</id>
		<title>Proposal: QOL Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Proposal:_QOL_Updates&amp;diff=153720"/>
		<updated>2021-09-30T10:45:55Z</updated>

		<summary type="html">&lt;p&gt;VALE: Article Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is a wiki backup of a development proposal listed at: https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Proposal was made by Meraki, and backed up to the wiki by Porom.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Provide a handful of low complexity quality of life updates that can have a large impact on the player base.&lt;br /&gt;
&lt;br /&gt;
These updates are still in the early stages and subject to change between now and implementation. Nothing in this document should be seen as a promise or guarantee, however feedback is always welcome on the official forums (link below).&lt;br /&gt;
&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/General%20Discussion%20about%20Gemstone%20IV/view/4067 http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/General%20Discussion%20about%20Gemstone%20IV/view/4067]&lt;br /&gt;
&lt;br /&gt;
Note: Update revisions appear under initial document sections in italic. Such as this note does.&lt;br /&gt;
&lt;br /&gt;
✔️ = Update is available in game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
✔️ &#039;&#039;&#039;1) Remove Group Limiter on coin pickups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently if you are following someone and there is someone in the room that isn&#039;t in your group, if you attempt to pick up piles of coins, you only grab 10% of them (or more if less than 250 coins remain). Those who are leading parties or are solo are exempt from this. It can be a hassle to have to leave a party just to loot the silver from a box on the ground. So the workaround exists but the limit itself is archaic and serves little to no purpose. I&#039;d like to remove the group-induced coin limit.This would not impact other limits such as encumbrance. This is intended solely to remove the &amp;quot;if you are in a group&amp;quot; based limits on silver coin pickup. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On 11/03/2020 I pushed out this update.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
✔️ &#039;&#039;&#039;2) RUB 1st/3rd person messaging consistency&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUB 1st person only shows an item’s adjective+noun (2nd and 3rd of the 15/15/15) &lt;br /&gt;
&lt;br /&gt;
RUB 3rd person shows the full long description of an item. &lt;br /&gt;
 &lt;br /&gt;
I&#039;d like to update 1st person messaging to show the full description to the player just like 3rd person messaging already does. (RUB is often useful to show off an item&#039;s long description when you&#039;re unable to TAP it due to item script or if it&#039;s a runestaff which traps TAP). &lt;br /&gt;
 &lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Meraki taps a nearly black lustrous maroon bloodjewel with pink roses engraved on top, which is in her right hand.&lt;br /&gt;
&lt;br /&gt;
Meraki rubs a nearly black lustrous maroon bloodjewel with pink roses engraved on top in her hand.&lt;br /&gt;
 &lt;br /&gt;
&amp;gt;tap blood&lt;br /&gt;
&lt;br /&gt;
You tap a nearly black lustrous maroon bloodjewel with pink roses engraved on top, which is in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub blood&lt;br /&gt;
&lt;br /&gt;
You rub the lustrous maroon bloodjewel in your hand.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;On 04/05/20 I pushed out this update.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) Disarm RT for having closed toolkit&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Even with the Lockpicking Disarm Changes: players encounter exceedingly long RT when they attempt to disarm a trap they&#039;ve already discovered if their toolkit is closed when the disarm is attempted.  Let&#039;s remove the RT penalty and simply make it send a message to the player only that alerts them of the issue (no room messaging).&lt;br /&gt;
 &lt;br /&gt;
Look into the possibility of removing RT and room messaging for any instance of a disarm without proper tool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
✔️&#039;&#039;&#039;4) Deposit Bank Note in Left Hand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently you can&#039;t DEPOSIT a bank note when it&#039;s in your left hand. Let&#039;s make it so you can (with priority given to a note in your right hand).&lt;br /&gt;
 &lt;br /&gt;
Oh yeah, I decided I’d like to also add DEPOSIT LEFT and DEPOSIT RIGHT to the list of available options.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;On 9/8/20 this was stealth released. Enjoy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
✔️&#039;&#039;&#039;5) TURN for scripted alternate noun lockpicks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Update rogue variant of TURN verb to work on any lockpick based on it&#039;s profile OR if it&#039;s called &#039;lockpick.&#039;  (Currently it requires the item to be called &#039;lockpick&#039;). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;On 4/4/2020 I pushed out an another update: Rogues may now use TURN to deftly twirl any lockpick, the noun no longer is strictly required to be &#039;lockpick.&#039; This more closely aligns with the behavior seen for lock mastery&#039;s ptricks that don&#039;t require the noun to be lockpick either, but rather simply require the item to be a lockpick functionally. Enjoy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6) GY Gate Improvements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make it easier to push open the graveyard gate, especially for solo players.&lt;br /&gt;
 &lt;br /&gt;
My goal is to ensure a single person with no hindering injuries is able to open the gate after a predictable amount of time of effort has been put forth. I would like the gate to open faster if this person is strong or if this person has help. Furthermore, I want to ensure the gate remains open for a much longer period of time.&lt;br /&gt;
 &lt;br /&gt;
To achieve this goal, and to improve gameplay mechanics for new adventurers seeking to access a low level hunting area, I’m looking at capping the time to entry at 30 seconds. Spells, bashing, symbol of seeking, gold rings, etc will always be faster/instant, but now you’ll have a reasonable upper limit to gain entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
✔️&#039;&#039;&#039;7) Adventure Guard Turn-in Message for Party Members&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Simple Quality of Life update for group bounties] Add adventurer guard messaging when a party member checks in with the guard. (I can check to make sure they&#039;re in the same group to cut down on noise.) &lt;br /&gt;
The message is minor enough and it doesn’t make sense that some folks (those grouped) would notice a player talking to the guard and others wouldn’t. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;On 4/4/2020 I pushed out an update so that whenever a guard talks to someone about their bounty via ask guard about bounty others in the room will now see: Player confers quietly with &amp;lt;the guard&amp;gt;. This message will also display when a player uses give to return an heirloom to the guard for their heirloom bounty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
✔️&#039;&#039;&#039;8) MEASURE herbs accuracy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Measuring herbs is very inaccurate. You have to EAT it to get the exact dosage remaining which seems a bit silly. I&#039;d like to update MEASURE to have the same accuracy as eating the herb would: you have x bites left.&lt;br /&gt;
 &lt;br /&gt;
Look into allowing MEASURE to reveal exact dosage for a variety of other items (such as potions).&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;On 6/29/2021 An update was released to improve the accuracy of many items including most basic food/drink items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9) Pawnshop if Registered, ‘are you sure?’&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On 7/19/19 @Tykus [#mechanics]: What are the chances of getting an &amp;quot;&amp;quot;are you sure message&amp;quot;&amp;quot; from the pawnshop when sell an item with a show description? Something like Pawnbrokers says &amp;quot;&amp;quot; You really want to sell this? Have you taken a good look at the craftsmanship? Pawnbroker show you and awesomely inlaid item of awesome inscribed with rune of total power&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Since adding an additional &amp;quot;are you sure?&amp;quot; check to items that have show descriptions could produce a large amount of false positives, I&#039;d actually just like to add a check for items that have been registered and provide an ‘are you sure?’ for those. It adds some protection without producing a large abundance of false positives.&lt;br /&gt;
 &lt;br /&gt;
Currently there is already an are you sure check for high value items. If I add another check, it may require an additional sales attempt. So if an item is both high value and registered, it might take a player 3 times to sell it. Is this acceptable? (Also: should registered message be in character or OOC?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
✔️&#039;&#039;&#039;10) Daily Longterm Boost Status&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It should be made more obvious when you&#039;ve found your 2 daily boost longterms from searching dead critters. If you&#039;re in a party and sharing kills and want to stop searching once you&#039;ve got yours, there is no easy command to check.&lt;br /&gt;
 &lt;br /&gt;
Idea: BOOST DAILY shows you what day of your login bonus you&#039;re on and if you&#039;ve found your 2 daily longterm boosts yet.&lt;br /&gt;
 &lt;br /&gt;
BOOST INFO already show’s what your current daily login streak is so that isn’t needed. It might make the most sense to simply add a line item to BOOST INFO that shows how many of your daily boost longterms you’ve earned so far that day. I’ll need to come up with concise wording that makes sense.&lt;br /&gt;
 &lt;br /&gt;
Daily Long-Term Boosts Earned:  0/2&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;On 4/09/20 I pushed out this update.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
✔️&#039;&#039;&#039;11) Cleric Appraise + Sym Recall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add symbol of recall to list of things a cleric/paladin can see when APPRAISE is used on a dead person.  It should show as &amp;quot;You notice a faint white light around the body of deadplayer.&amp;quot; or maybe if cleric&#039;s society is Voln then: &amp;quot;You sense the Symbol of Recall is active.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Let’s keep it simple and not change it if the cleric/paladin is in Voln. Simple messaging could be: “Player is surrounded by a vivid white light.” In context it could appear as:&lt;br /&gt;
&lt;br /&gt;
You glance at Meraki and immediately realize she has 9 spirit levels out of a maximum of 9, and is not currently preserved.  She is coated in a cobalt blue liquid.  She is surrounded by a vivid white light.  Upon closer examination, you sense a translucent thread linking Meraki&#039;s soul to you.&lt;br /&gt;
&lt;br /&gt;
You also notice that she has a case of uncontrollable convulsions.&lt;br /&gt;
&lt;br /&gt;
She is also quite dead.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;On 04/05/20 I pushed out this update.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12) Pawnshop w/ full hands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On 8/14/19 @HebrewToYou [#duskruin]: it would be a wonderful QoL improvement if the pawnshop would work like the gemshop when selling expensive items. Instead of requiring an empty hand, just put the note into the hand that held the item being sold.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
I&#039;d like to review the gemshop code for handling selling a single item and replacing it with a note to provide the same functionality at the pawnshop instead of an error message that you must have a hand free.&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=153719</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=153719"/>
		<updated>2021-09-30T10:03:21Z</updated>

		<summary type="html">&lt;p&gt;VALE: Added an Delayed section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
These proposals are currently under development.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] (Mostly complete as of 6/23/21) &lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Delayed==&lt;br /&gt;
These proposals have been delayed until further notice.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
These proposals are complete and are active in the game.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=153547</id>
		<title>Dramatic Drapery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=153547"/>
		<updated>2021-09-26T07:53:42Z</updated>

		<summary type="html">&lt;p&gt;VALE: Added text for Dispel Cooldown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dramatic Draperies&#039;&#039;&#039; were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters [[User:GS4-ESTILD|Estild]] and [[User:GS4-GYRES|Gyres]]. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 9 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery&#039;s {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|CLOSE&lt;br /&gt;
| You seal your &amp;lt;dramatic drapery&amp;gt; with a touch, threads of &amp;lt;set color&amp;gt; light stitching it closed under the slide of your fingertips.&lt;br /&gt;
|XXX seals &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; with a touch, threads of &amp;lt;set color&amp;gt; light stitching it closed under the slide of &amp;lt;his/her&amp;gt; fingertips.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|COVER&lt;br /&gt;
| You sweep the edge of your &amp;lt;dramatic drapery&amp;gt; up to obscure your face, leaving only your eyes visible above your &amp;lt;material&amp;gt;-draped arm. &lt;br /&gt;
| XXX sweeps the edge of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; up to obscure &amp;lt;his/her&amp;gt; face, leaving only &amp;lt;his/her&amp;gt; &amp;lt;eye color and description&amp;gt; eyes visible above &amp;lt;his/her&amp;gt; &amp;lt;material&amp;gt;-draped arm.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|OPEN&lt;br /&gt;
| You brush your fingertips along a seam of your &amp;lt;dramatic drapery&amp;gt;. The threads there take on a lucent &amp;lt;set color&amp;gt; glow and unravel, allowing the edges to part and the &amp;lt;dramatic drapery&amp;gt; to hang open. &lt;br /&gt;
| XXX brushes &amp;lt;his/her&amp;gt; fingertips along a seam of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt;. The threads there take on a lucent &amp;lt;set color&amp;gt; glow and unravel, allowing the edges to part at the &amp;lt;dramatic drapery&amp;gt; to hang open.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
| You tug sharply at the &amp;lt;set cover type&amp;gt; of your &amp;lt;dramatic drapery&amp;gt; to give yourself some breathing room.&lt;br /&gt;
| XXX tugs sharply at the &amp;lt;set cover type&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
| You adjust the &amp;lt;set cover type&amp;gt; of your &amp;lt;dramatic drapery&amp;gt; and smooth it into place..&lt;br /&gt;
| XXX adjusts the &amp;lt;set cover type&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; and smoothes it into place.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SIGIL (default)&lt;br /&gt;
| Focusing on the air before you, you reach out with your will.  Your &amp;lt;dramatic drapery&amp;gt; ripples and sways, the &amp;lt;set material&amp;gt; lifting as though windblown.  Lines of &amp;lt;set color&amp;gt; power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned in the air.&lt;br /&gt;
| XXX focuses &amp;lt;his/her&amp;gt; attention on the air before &amp;lt;him/her&amp;gt;.  &amp;lt;His/Her&amp;gt; &amp;lt;dramatic drapery&amp;gt; ripples and sways, the &amp;lt;set material&amp;gt; lifting as though windblown.  Lines of &amp;lt;set color&amp;gt; power leap from &amp;lt;him/her&amp;gt; and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned in the air.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SIGIL (while also wearing Mana-Infused Armor)&lt;br /&gt;
| Focusing on the ground below you, you reach out with your will.  Threads of &amp;lt;set color&amp;gt; light bleed through your &amp;lt;dramatic drapery&amp;gt; and ripple down over your &amp;lt;mana-infused leather, if worn&amp;gt;, sending &amp;lt;mana-infused leather set color&amp;gt; sparks skittering across the surface.  Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned upon the ground.&lt;br /&gt;
| XXX focuses &amp;lt;his/her&amp;gt; attention on the ground below &amp;lt;him/her&amp;gt;.  Threads of &amp;lt;set color&amp;gt; light bleed through &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; and ripple down over &amp;lt;his/her&amp;gt; &amp;lt;mana-infused leather, if worn&amp;gt;, sending &amp;lt;mana-infused leather set color&amp;gt; sparks skittering across the surface.  Lines of power spread out from &amp;lt;his/her&amp;gt; feet, etching themselves around &amp;lt;him/her&amp;gt; in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned upon the ground.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SIGIL (while also holding Sigil Staff)&lt;br /&gt;
| Focusing on the space above you, you reach out with your will.  Luminous &amp;lt;set color&amp;gt; filaments crackle up your arm and around your upraised &amp;lt;sigil staff&amp;gt;, sending &amp;lt;sigil staff adjective&amp;gt; sparks dripping to the ground.  Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned overhead.&lt;br /&gt;
| &amp;lt;His/Her&amp;gt; attention fixed on the space above &amp;lt;him/her&amp;gt;, XXX raises &amp;lt;his/her&amp;gt; &amp;lt;sigil staff&amp;gt;.  Luminous &amp;lt;set color&amp;gt; filaments crackle up &amp;lt;his/her&amp;gt; arm and around the runestaff, sending &amp;lt;sigil staff adjective&amp;gt; sparks dripping to the ground.  Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned overhead.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
| As you turn, your &amp;lt;dramatic drapery&amp;gt; flares and billows with more drama than can be attributed to the force of your movement.  Luminous &amp;lt;set color&amp;gt; plumes ripple and dance across the &amp;lt;material&amp;gt; from hem to shoulders, fading as the drape of the &amp;lt;dramatic drapery&amp;gt; settles.&lt;br /&gt;
| XXX&#039;s &amp;lt;dramatic drapery&amp;gt; flares and billows boldly as &amp;lt;he/she&amp;gt; turns.  Luminous &amp;lt;set color&amp;gt; plumes ripple and dance across the &amp;lt;material&amp;gt; from hem to shoulders, fading as the drape of the &amp;lt;dramatic drapery&amp;gt; settles.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the drapery may be {{boldmono|[[RAISE]]d}} in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
| You grasp the edges of your &amp;lt;dramatic drapery&amp;gt; and fling up your arms with a theatrical flourish!  The &amp;lt;material&amp;gt; surges around you in a tight spiral, shimmering and growing transparent as it does so.  Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won&#039;t last long.&lt;br /&gt;
| XXX flings &amp;lt;his/her&amp;gt; arms skyward with a flourish!  The &amp;lt;material&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; surges with the motion, coruscating with &amp;lt;set color&amp;gt; light.  With one final flash of brilliance, &amp;lt;he/she&amp;gt; is gone!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the wearer gains two abilities:&lt;br /&gt;
===Confound Dispel===&lt;br /&gt;
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.&lt;br /&gt;
&lt;br /&gt;
For the dispel, each spell is given a &amp;quot;desirability&amp;quot; rating based on several factors and the following calculation:&lt;br /&gt;
{{Equation box|[250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining]}}&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Iron Skin is rated as a level 20 spell, Spirit Barrier aka Airwall is rated as a level 10 spell (or lower), Fasthr&#039;s Reward and Blink are treated as level 5 spells. Bard Spellsong Durations are weighted at 2-hours for the calculation. Society Signs and non-natively known spells are weighted higher then spells as of 9/6/21.&lt;br /&gt;
&lt;br /&gt;
===Masquerade===&lt;br /&gt;
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by {{boldmono|[[SHAKE]]ing}} the Dramatic Drapery. {{boldmono|[[PINCH]]}} can be used to toggle the Dispel Warding effect.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|N/A&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Dispel Warding&lt;br /&gt;
| A &amp;lt;set color&amp;gt; haze distorts the air around you, confounding &amp;lt;target&#039;s&amp;gt; spell!&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|N/A&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Dispel Cooldown&lt;br /&gt;
| Your &amp;lt;dramatic drapery&amp;gt; rustles and you see it flicker from the corner of your eye, alerting you that its Masquerade ability is available once more.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Dispel Off&lt;br /&gt;
| Choosing carefully, you pinch four distinctive runes stitched along the edge of your &amp;lt;dramatic drapery&amp;gt; in succession.  A &amp;lt;set color&amp;gt; scintillation rolls beneath your fingers, and the runes darken into quiescence. &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Dispel On&lt;br /&gt;
| Choosing carefully, you pinch four distinctive runes stitched along the edge of your &amp;lt;dramatic drapery&amp;gt; in succession.  A &amp;lt;set color&amp;gt; scintillation rolls beneath your fingers, and the runes take on a gentle glow.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SHAKE&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Option 1&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| The &amp;lt;material&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; writhes unnaturally about &amp;lt;him/her&amp;gt;, concealing &amp;lt;his/her&amp;gt; form.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SHAKE&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Option 2&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it billows with a &amp;lt;set color&amp;gt; sheen, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| &amp;lt;Set color&amp;gt;-sheened &amp;lt;material&amp;gt; billows about &amp;lt;him/her&amp;gt;, obscuring all else.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SHAKE&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Option 3&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it drapes about you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| &amp;lt;His/Her&amp;gt; form is concealed within the folds of a &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SHAKE&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Option 4&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it enshrouds you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| Enshrouded as &amp;lt;he/she&amp;gt; is within a &amp;lt;dramatic drapery&amp;gt;, naught else of &amp;lt;his/her&amp;gt; attire can be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SHAKE&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Option 5&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| Little can be seen of &amp;lt;his/her&amp;gt; attire, only a dark silhouette enveloped by a &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisible).&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Leaving&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Entering&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Motes&lt;br /&gt;
| XXX dissolves into motes of &amp;lt;set color&amp;gt; light that flow north.&lt;br /&gt;
| Motes of &amp;lt;set color&amp;gt; light flow in and resolve into XXX.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Lines&lt;br /&gt;
| Thin, &amp;lt;set color&amp;gt; lines of energy creep in along the floor, with XXX following close behind.&lt;br /&gt;
| Thin, &amp;lt;set color&amp;gt; lines of energy creep along the floor ahead of XXX, heading north.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Footprints&lt;br /&gt;
| XXX strolls in, leaving a trail of rapidly fading &amp;lt;set color&amp;gt; footprints.&lt;br /&gt;
| XXX strolls north, leaving a fading trail of &amp;lt;set color&amp;gt; footprints behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Glow&lt;br /&gt;
| XXX stalks in, framed by a shifting, sourceless &amp;lt;set color&amp;gt; glow.&lt;br /&gt;
| XXX stalks north, framed by a shifting, sourceless &amp;lt;set color&amp;gt; glow.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Glitter&lt;br /&gt;
| XXX flounces in amidst a diffuse cloud of &amp;lt;set color&amp;gt; glitter.&lt;br /&gt;
| XXX flounces north amidst a diffuse cloud of &amp;lt;set color&amp;gt; glitter.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance (20%). This will show up as a flat 20 penalty to the end roll of the opponent&#039;s attack and is not subject to the diminishing returns of normal SMRv2 defense.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A triton radical dips his shoulder and rushes towards you!&lt;br /&gt;
** Branching filaments of power snap outward from your cendal cape in a lambent cerulean corona! **&lt;br /&gt;
[SMR result: 2 (Open d100: 20, Penalty: 20)]&lt;br /&gt;
You stand firm and manage to maintain your balance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: You may see &amp;quot;Penalty&amp;quot; above/below 20 depending upon mitigating factors such as the character&#039;s abilities that help defend against the maneuver (such as Dodging, Combat Maneuvers). The bonus is still included.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=This is a tier 5 Dramatic Drapery.&lt;br /&gt;
   &lt;br /&gt;
Tier&lt;br /&gt;
  1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity.  Base 6 minute cooldown, reduced by 1 minute per tier.&lt;br /&gt;
  2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
  3: Masquerade [SHAKE&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;PINCH] - Conceal your attire fully beneath the dramatic folds of your drapery.  In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
   Appearance: Off [SHAKE]&lt;br /&gt;
           Dispel: On [PINCH]&lt;br /&gt;
  4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place.  Even while invisible!&lt;br /&gt;
      Setting: Motes of Light&lt;br /&gt;
  5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.&lt;br /&gt;
   &lt;br /&gt;
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn&lt;br /&gt;
   &lt;br /&gt;
Customization settings:&lt;br /&gt;
   &lt;br /&gt;
        &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Material: leather&lt;br /&gt;
           Color: silver&lt;br /&gt;
      Cover Type: collar&lt;br /&gt;
 Cover Adjective: wide, flared&lt;br /&gt;
   Sigil Article: an intricate&lt;br /&gt;
     Sigil Color: silver (defaults to the duster color if not set)&lt;br /&gt;
      Sigil Noun: sigil&amp;lt;/span&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
   &lt;br /&gt;
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe.  It billows, it swirls, it drapes, so nothing short or cut close.  The material can be heavy like leather or canvas, but it must be pliable.&lt;br /&gt;
   &lt;br /&gt;
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.&lt;br /&gt;
   &lt;br /&gt;
Keep customizations to a few words to best flow with the messaging that uses them.  One is ideal, two or three may be acceptable.&lt;br /&gt;
   &lt;br /&gt;
Color customizations should only be describing a color itself, not a quality.  &#039;Peacock blue&#039; is fine; &#039;brilliant peacock blue&#039; is not.&lt;br /&gt;
   &lt;br /&gt;
Covering customizations should be an adjective describing the hood, cowl, or collar.&lt;br /&gt;
   &lt;br /&gt;
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun.  The noun should be a sigil, symbol, rune, glyph, or similar. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Set Bonus with Sigil Staves and Mana-Infused Armor===&lt;br /&gt;
{{#lsth:Mana-Infused Armor|Set Bonus with Sigil Staves and Dramatic Draperies}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Sigil Staff]]&lt;br /&gt;
* [[Mana-Infused Armor]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= Feature altering&amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Cloak-worn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Inventory concealing&amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Sigil Staff&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=Mana-Infused Armor&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= Invisibility (916)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= See analyze.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= COVER&lt;br /&gt;
|verb3= OPEN&lt;br /&gt;
|verb4= PINCH&lt;br /&gt;
|verb5=PULL&lt;br /&gt;
|verb6=PUSH&lt;br /&gt;
|verb7=RAISE&lt;br /&gt;
|verb8=RUB&lt;br /&gt;
|verb9=SHAKE&lt;br /&gt;
|verb10=SIGIL&lt;br /&gt;
|verb11=TURN&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=153546</id>
		<title>Dramatic Drapery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=153546"/>
		<updated>2021-09-26T07:50:40Z</updated>

		<summary type="html">&lt;p&gt;VALE: Added text for Dispel Ward&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dramatic Draperies&#039;&#039;&#039; were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters [[User:GS4-ESTILD|Estild]] and [[User:GS4-GYRES|Gyres]]. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 9 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery&#039;s {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|CLOSE&lt;br /&gt;
| You seal your &amp;lt;dramatic drapery&amp;gt; with a touch, threads of &amp;lt;set color&amp;gt; light stitching it closed under the slide of your fingertips.&lt;br /&gt;
|XXX seals &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; with a touch, threads of &amp;lt;set color&amp;gt; light stitching it closed under the slide of &amp;lt;his/her&amp;gt; fingertips.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|COVER&lt;br /&gt;
| You sweep the edge of your &amp;lt;dramatic drapery&amp;gt; up to obscure your face, leaving only your eyes visible above your &amp;lt;material&amp;gt;-draped arm. &lt;br /&gt;
| XXX sweeps the edge of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; up to obscure &amp;lt;his/her&amp;gt; face, leaving only &amp;lt;his/her&amp;gt; &amp;lt;eye color and description&amp;gt; eyes visible above &amp;lt;his/her&amp;gt; &amp;lt;material&amp;gt;-draped arm.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|OPEN&lt;br /&gt;
| You brush your fingertips along a seam of your &amp;lt;dramatic drapery&amp;gt;. The threads there take on a lucent &amp;lt;set color&amp;gt; glow and unravel, allowing the edges to part and the &amp;lt;dramatic drapery&amp;gt; to hang open. &lt;br /&gt;
| XXX brushes &amp;lt;his/her&amp;gt; fingertips along a seam of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt;. The threads there take on a lucent &amp;lt;set color&amp;gt; glow and unravel, allowing the edges to part at the &amp;lt;dramatic drapery&amp;gt; to hang open.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
| You tug sharply at the &amp;lt;set cover type&amp;gt; of your &amp;lt;dramatic drapery&amp;gt; to give yourself some breathing room.&lt;br /&gt;
| XXX tugs sharply at the &amp;lt;set cover type&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
| You adjust the &amp;lt;set cover type&amp;gt; of your &amp;lt;dramatic drapery&amp;gt; and smooth it into place..&lt;br /&gt;
| XXX adjusts the &amp;lt;set cover type&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; and smoothes it into place.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SIGIL (default)&lt;br /&gt;
| Focusing on the air before you, you reach out with your will.  Your &amp;lt;dramatic drapery&amp;gt; ripples and sways, the &amp;lt;set material&amp;gt; lifting as though windblown.  Lines of &amp;lt;set color&amp;gt; power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned in the air.&lt;br /&gt;
| XXX focuses &amp;lt;his/her&amp;gt; attention on the air before &amp;lt;him/her&amp;gt;.  &amp;lt;His/Her&amp;gt; &amp;lt;dramatic drapery&amp;gt; ripples and sways, the &amp;lt;set material&amp;gt; lifting as though windblown.  Lines of &amp;lt;set color&amp;gt; power leap from &amp;lt;him/her&amp;gt; and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned in the air.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SIGIL (while also wearing Mana-Infused Armor)&lt;br /&gt;
| Focusing on the ground below you, you reach out with your will.  Threads of &amp;lt;set color&amp;gt; light bleed through your &amp;lt;dramatic drapery&amp;gt; and ripple down over your &amp;lt;mana-infused leather, if worn&amp;gt;, sending &amp;lt;mana-infused leather set color&amp;gt; sparks skittering across the surface.  Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned upon the ground.&lt;br /&gt;
| XXX focuses &amp;lt;his/her&amp;gt; attention on the ground below &amp;lt;him/her&amp;gt;.  Threads of &amp;lt;set color&amp;gt; light bleed through &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; and ripple down over &amp;lt;his/her&amp;gt; &amp;lt;mana-infused leather, if worn&amp;gt;, sending &amp;lt;mana-infused leather set color&amp;gt; sparks skittering across the surface.  Lines of power spread out from &amp;lt;his/her&amp;gt; feet, etching themselves around &amp;lt;him/her&amp;gt; in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned upon the ground.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SIGIL (while also holding Sigil Staff)&lt;br /&gt;
| Focusing on the space above you, you reach out with your will.  Luminous &amp;lt;set color&amp;gt; filaments crackle up your arm and around your upraised &amp;lt;sigil staff&amp;gt;, sending &amp;lt;sigil staff adjective&amp;gt; sparks dripping to the ground.  Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned overhead.&lt;br /&gt;
| &amp;lt;His/Her&amp;gt; attention fixed on the space above &amp;lt;him/her&amp;gt;, XXX raises &amp;lt;his/her&amp;gt; &amp;lt;sigil staff&amp;gt;.  Luminous &amp;lt;set color&amp;gt; filaments crackle up &amp;lt;his/her&amp;gt; arm and around the runestaff, sending &amp;lt;sigil staff adjective&amp;gt; sparks dripping to the ground.  Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned overhead.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
| As you turn, your &amp;lt;dramatic drapery&amp;gt; flares and billows with more drama than can be attributed to the force of your movement.  Luminous &amp;lt;set color&amp;gt; plumes ripple and dance across the &amp;lt;material&amp;gt; from hem to shoulders, fading as the drape of the &amp;lt;dramatic drapery&amp;gt; settles.&lt;br /&gt;
| XXX&#039;s &amp;lt;dramatic drapery&amp;gt; flares and billows boldly as &amp;lt;he/she&amp;gt; turns.  Luminous &amp;lt;set color&amp;gt; plumes ripple and dance across the &amp;lt;material&amp;gt; from hem to shoulders, fading as the drape of the &amp;lt;dramatic drapery&amp;gt; settles.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the drapery may be {{boldmono|[[RAISE]]d}} in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
| You grasp the edges of your &amp;lt;dramatic drapery&amp;gt; and fling up your arms with a theatrical flourish!  The &amp;lt;material&amp;gt; surges around you in a tight spiral, shimmering and growing transparent as it does so.  Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won&#039;t last long.&lt;br /&gt;
| XXX flings &amp;lt;his/her&amp;gt; arms skyward with a flourish!  The &amp;lt;material&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; surges with the motion, coruscating with &amp;lt;set color&amp;gt; light.  With one final flash of brilliance, &amp;lt;he/she&amp;gt; is gone!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the wearer gains two abilities:&lt;br /&gt;
===Confound Dispel===&lt;br /&gt;
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.&lt;br /&gt;
&lt;br /&gt;
For the dispel, each spell is given a &amp;quot;desirability&amp;quot; rating based on several factors and the following calculation:&lt;br /&gt;
{{Equation box|[250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining]}}&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Iron Skin is rated as a level 20 spell, Spirit Barrier aka Airwall is rated as a level 10 spell (or lower), Fasthr&#039;s Reward and Blink are treated as level 5 spells. Bard Spellsong Durations are weighted at 2-hours for the calculation. Society Signs and non-natively known spells are weighted higher then spells as of 9/6/21.&lt;br /&gt;
&lt;br /&gt;
===Masquerade===&lt;br /&gt;
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by {{boldmono|[[SHAKE]]ing}} the Dramatic Drapery. {{boldmono|[[PINCH]]}} can be used to toggle the Dispel Warding effect.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|N/A&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Dispel Warding&lt;br /&gt;
| A &amp;lt;set color&amp;gt; haze distorts the air around you, confounding &amp;lt;target&#039;s&amp;gt; spell!&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Dispel Off&lt;br /&gt;
| Choosing carefully, you pinch four distinctive runes stitched along the edge of your &amp;lt;dramatic drapery&amp;gt; in succession.  A &amp;lt;set color&amp;gt; scintillation rolls beneath your fingers, and the runes darken into quiescence. &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PINCH&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Dispel On&lt;br /&gt;
| Choosing carefully, you pinch four distinctive runes stitched along the edge of your &amp;lt;dramatic drapery&amp;gt; in succession.  A &amp;lt;set color&amp;gt; scintillation rolls beneath your fingers, and the runes take on a gentle glow.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SHAKE&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Option 1&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| The &amp;lt;material&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; writhes unnaturally about &amp;lt;him/her&amp;gt;, concealing &amp;lt;his/her&amp;gt; form.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SHAKE&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Option 2&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it billows with a &amp;lt;set color&amp;gt; sheen, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| &amp;lt;Set color&amp;gt;-sheened &amp;lt;material&amp;gt; billows about &amp;lt;him/her&amp;gt;, obscuring all else.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SHAKE&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Option 3&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it drapes about you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| &amp;lt;His/Her&amp;gt; form is concealed within the folds of a &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SHAKE&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Option 4&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it enshrouds you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| Enshrouded as &amp;lt;he/she&amp;gt; is within a &amp;lt;dramatic drapery&amp;gt;, naught else of &amp;lt;his/her&amp;gt; attire can be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SHAKE&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Option 5&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| Little can be seen of &amp;lt;his/her&amp;gt; attire, only a dark silhouette enveloped by a &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisible).&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Leaving&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Entering&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Motes&lt;br /&gt;
| XXX dissolves into motes of &amp;lt;set color&amp;gt; light that flow north.&lt;br /&gt;
| Motes of &amp;lt;set color&amp;gt; light flow in and resolve into XXX.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Lines&lt;br /&gt;
| Thin, &amp;lt;set color&amp;gt; lines of energy creep in along the floor, with XXX following close behind.&lt;br /&gt;
| Thin, &amp;lt;set color&amp;gt; lines of energy creep along the floor ahead of XXX, heading north.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Footprints&lt;br /&gt;
| XXX strolls in, leaving a trail of rapidly fading &amp;lt;set color&amp;gt; footprints.&lt;br /&gt;
| XXX strolls north, leaving a fading trail of &amp;lt;set color&amp;gt; footprints behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Glow&lt;br /&gt;
| XXX stalks in, framed by a shifting, sourceless &amp;lt;set color&amp;gt; glow.&lt;br /&gt;
| XXX stalks north, framed by a shifting, sourceless &amp;lt;set color&amp;gt; glow.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Glitter&lt;br /&gt;
| XXX flounces in amidst a diffuse cloud of &amp;lt;set color&amp;gt; glitter.&lt;br /&gt;
| XXX flounces north amidst a diffuse cloud of &amp;lt;set color&amp;gt; glitter.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance (20%). This will show up as a flat 20 penalty to the end roll of the opponent&#039;s attack and is not subject to the diminishing returns of normal SMRv2 defense.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A triton radical dips his shoulder and rushes towards you!&lt;br /&gt;
** Branching filaments of power snap outward from your cendal cape in a lambent cerulean corona! **&lt;br /&gt;
[SMR result: 2 (Open d100: 20, Penalty: 20)]&lt;br /&gt;
You stand firm and manage to maintain your balance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: You may see &amp;quot;Penalty&amp;quot; above/below 20 depending upon mitigating factors such as the character&#039;s abilities that help defend against the maneuver (such as Dodging, Combat Maneuvers). The bonus is still included.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=This is a tier 5 Dramatic Drapery.&lt;br /&gt;
   &lt;br /&gt;
Tier&lt;br /&gt;
  1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity.  Base 6 minute cooldown, reduced by 1 minute per tier.&lt;br /&gt;
  2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
  3: Masquerade [SHAKE&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;PINCH] - Conceal your attire fully beneath the dramatic folds of your drapery.  In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
   Appearance: Off [SHAKE]&lt;br /&gt;
           Dispel: On [PINCH]&lt;br /&gt;
  4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place.  Even while invisible!&lt;br /&gt;
      Setting: Motes of Light&lt;br /&gt;
  5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.&lt;br /&gt;
   &lt;br /&gt;
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn&lt;br /&gt;
   &lt;br /&gt;
Customization settings:&lt;br /&gt;
   &lt;br /&gt;
        &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Material: leather&lt;br /&gt;
           Color: silver&lt;br /&gt;
      Cover Type: collar&lt;br /&gt;
 Cover Adjective: wide, flared&lt;br /&gt;
   Sigil Article: an intricate&lt;br /&gt;
     Sigil Color: silver (defaults to the duster color if not set)&lt;br /&gt;
      Sigil Noun: sigil&amp;lt;/span&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
   &lt;br /&gt;
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe.  It billows, it swirls, it drapes, so nothing short or cut close.  The material can be heavy like leather or canvas, but it must be pliable.&lt;br /&gt;
   &lt;br /&gt;
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.&lt;br /&gt;
   &lt;br /&gt;
Keep customizations to a few words to best flow with the messaging that uses them.  One is ideal, two or three may be acceptable.&lt;br /&gt;
   &lt;br /&gt;
Color customizations should only be describing a color itself, not a quality.  &#039;Peacock blue&#039; is fine; &#039;brilliant peacock blue&#039; is not.&lt;br /&gt;
   &lt;br /&gt;
Covering customizations should be an adjective describing the hood, cowl, or collar.&lt;br /&gt;
   &lt;br /&gt;
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun.  The noun should be a sigil, symbol, rune, glyph, or similar. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Set Bonus with Sigil Staves and Mana-Infused Armor===&lt;br /&gt;
{{#lsth:Mana-Infused Armor|Set Bonus with Sigil Staves and Dramatic Draperies}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Sigil Staff]]&lt;br /&gt;
* [[Mana-Infused Armor]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= Feature altering&amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Cloak-worn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Inventory concealing&amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Sigil Staff&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=Mana-Infused Armor&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= Invisibility (916)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= See analyze.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= COVER&lt;br /&gt;
|verb3= OPEN&lt;br /&gt;
|verb4= PINCH&lt;br /&gt;
|verb5=PULL&lt;br /&gt;
|verb6=PUSH&lt;br /&gt;
|verb7=RAISE&lt;br /&gt;
|verb8=RUB&lt;br /&gt;
|verb9=SHAKE&lt;br /&gt;
|verb10=SIGIL&lt;br /&gt;
|verb11=TURN&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=153459</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=153459"/>
		<updated>2021-09-21T05:27:51Z</updated>

		<summary type="html">&lt;p&gt;VALE: Added Bard Review&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q Bard Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] (Mostly complete as of 6/23/21) &lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=153031</id>
		<title>Dramatic Drapery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=153031"/>
		<updated>2021-09-06T23:01:22Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dramatic Draperies&#039;&#039;&#039; were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 9 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery&#039;s {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| &#039;&#039;You seal your &amp;lt;dramatic drapery&amp;gt; duster with a touch, threads of &amp;lt;set color&amp;gt; light stitching it closed under the slide of your fingertips.&lt;br /&gt;
| &#039;&#039;XXX seals &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; with a touch, threads of &amp;lt;set color&amp;gt; light stitching it closed under the slide of &amp;lt;his/her&amp;gt; fingertips.&lt;br /&gt;
|-&lt;br /&gt;
! COVER&lt;br /&gt;
| You sweep the edge of your &amp;lt;dramatic drapery&amp;gt; up to obscure your face, leaving only your eyes visible above your &amp;lt;material&amp;gt;-draped arm. &lt;br /&gt;
| XXX sweeps the edge of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; up to obscure &amp;lt;his/her&amp;gt; face, leaving only &amp;lt;his/her&amp;gt; &amp;lt;eye color and description&amp;gt; eyes visible above &amp;lt;his/her&amp;gt; &amp;lt;material&amp;gt;-draped arm.&lt;br /&gt;
|-&lt;br /&gt;
! OPEN&lt;br /&gt;
| You brush your fingertips along a seam of your &amp;lt;dramatic drapery&amp;gt;. The threads there take on a lucent &amp;lt;set color&amp;gt; glow and unravel, allowing the edges to part and the &amp;lt;dramatic drapery&amp;gt; to hang open. &lt;br /&gt;
| XXX brushes &amp;lt;his/her&amp;gt; fingertips along a seam of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt;. The threads there take on a lucent &amp;lt;set color&amp;gt; glow and unravel, allowing the edges to part at the &amp;lt;dramatic drapery&amp;gt; to hang open.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You tug sharply at the &amp;lt;set cover type&amp;gt; of your &amp;lt;dramatic drapery&amp;gt; to give yourself some breathing room.&lt;br /&gt;
| XXX tugs sharply at the &amp;lt;set cover type&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You adjust the &amp;lt;set cover type&amp;gt; of your &amp;lt;dramatic drapery&amp;gt; and smooth it into place..&lt;br /&gt;
| XXX adjusts the &amp;lt;set cover type&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; and smoothes it into place.&lt;br /&gt;
|-&lt;br /&gt;
! SIGIL (default)&lt;br /&gt;
| Focusing on the air before you, you reach out with your will.  Your &amp;lt;dramatic drapery&amp;gt; ripples and sways, the &amp;lt;set material&amp;gt; lifting as though windblown.  Lines of &amp;lt;set color&amp;gt; power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned in the air.&lt;br /&gt;
| XXX focuses &amp;lt;his/her&amp;gt; attention on the air before &amp;lt;him/her&amp;gt;.  &amp;lt;His/Her&amp;gt; &amp;lt;dramatic drapery&amp;gt; ripples and sways, the &amp;lt;set material&amp;gt; lifting as though windblown.  Lines of &amp;lt;set color&amp;gt; power leap from &amp;lt;him/her&amp;gt; and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned in the air.&lt;br /&gt;
|-&lt;br /&gt;
! SIGIL (while also wearing Mana-Infused Armor)&lt;br /&gt;
| Focusing on the ground below you, you reach out with your will.  Threads of &amp;lt;set color&amp;gt; light bleed through your &amp;lt;dramatic drapery&amp;gt; and ripple down over your &amp;lt;mana-infused leather, if worn&amp;gt;, sending &amp;lt;mana-infused leather set color&amp;gt; sparks skittering across the surface.  Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned upon the ground.&lt;br /&gt;
| XXX focuses &amp;lt;his/her&amp;gt; attention on the ground below &amp;lt;him/her&amp;gt;.  Threads of &amp;lt;set color&amp;gt; light bleed through &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; and ripple down over &amp;lt;his/her&amp;gt; &amp;lt;mana-infused leather, if worn&amp;gt;, sending &amp;lt;mana-infused leather set color&amp;gt; sparks skittering across the surface.  Lines of power spread out from &amp;lt;his/her&amp;gt; feet, etching themselves around &amp;lt;him/her&amp;gt; in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned upon the ground.&lt;br /&gt;
|-&lt;br /&gt;
! SIGIL (while also holding Sigil Staff)&lt;br /&gt;
| Focusing on the space above you, you reach out with your will.  Luminous &amp;lt;set color&amp;gt; filaments crackle up your arm and around your upraised &amp;lt;sigil staff&amp;gt;, sending &amp;lt;sigil staff adjective&amp;gt; sparks dripping to the ground.  Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned overhead.&lt;br /&gt;
| &amp;lt;His/Her&amp;gt; attention fixed on the space above &amp;lt;him/her&amp;gt;, XXX raises &amp;lt;his/her&amp;gt; &amp;lt;sigil staff&amp;gt;.  Luminous &amp;lt;set color&amp;gt; filaments crackle up &amp;lt;his/her&amp;gt; arm and around the runestaff, sending &amp;lt;sigil staff adjective&amp;gt; sparks dripping to the ground.  Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned overhead.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| As you turn, your &amp;lt;dramatic drapery&amp;gt; flares and billows with more drama than can be attributed to the force of your movement.  Luminous &amp;lt;set color&amp;gt; plumes ripple and dance across the &amp;lt;material&amp;gt; from hem to shoulders, fading as the drape of the &amp;lt;dramatic drapery&amp;gt; settles.&lt;br /&gt;
| XXX&#039;s &amp;lt;dramatic drapery&amp;gt; flares and billows boldly as &amp;lt;he/she&amp;gt; turns.  Luminous &amp;lt;set color&amp;gt; plumes ripple and dance across the &amp;lt;material&amp;gt; from hem to shoulders, fading as the drape of the &amp;lt;dramatic drapery&amp;gt; settles.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the drapery may be RAISEd in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You grasp the edges of your &amp;lt;dramatic drapery&amp;gt; and fling up your arms with a theatrical flourish!  The &amp;lt;material&amp;gt; surges around you in a tight spiral, shimmering and growing transparent as it does so.  Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won&#039;t last long.&lt;br /&gt;
| XXX flings &amp;lt;his/her&amp;gt; arms skyward with a flourish!  The &amp;lt;material&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; surges with the motion, coruscating with &amp;lt;set color&amp;gt; light.  With one final flash of brilliance, &amp;lt;he/she&amp;gt; is gone!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the wearer gains two abilities:&lt;br /&gt;
===Confound Dispel===&lt;br /&gt;
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.&lt;br /&gt;
&lt;br /&gt;
For the dispel, each spell is given a &amp;quot;desirability&amp;quot; rating based on several factors and the following calculation:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note: Iron Skin is rated as a level 20 spell, Spirit Barrier aka Airwall is rated as a level 10 spell (or lower), Fasthr&#039;s Reward and Blink are treated as level 5 spells. Bard Spellsong Durations are weighted at 2-hours for the calculation. Society Signs and non-natively known spells are weighted higher then spells as of 9/6/21.&lt;br /&gt;
&lt;br /&gt;
===Masquerade===&lt;br /&gt;
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by SHAKEing the Dramatic Drapery. PINCH can be used to toggle the Dispel Warding effect.&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 1)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| The &amp;lt;material&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; writhes unnaturally about &amp;lt;him/her&amp;gt;, concealing &amp;lt;his/her&amp;gt; form.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 2)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it billows with a &amp;lt;set color&amp;gt; sheen, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| &amp;lt;Set color&amp;gt;-sheened &amp;lt;material&amp;gt; billows about &amp;lt;him/her&amp;gt;, obscuring all else.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 3)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it drapes about you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| &amp;lt;His/Her&amp;gt; form is concealed within the folds of a &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 4)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it enshrouds you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| Enshrouded as &amp;lt;he/she&amp;gt; is within a &amp;lt;dramatic drapery&amp;gt;, naught else of &amp;lt;his/her&amp;gt; attire can be seen.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 5)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| Little can be seen of &amp;lt;his/her&amp;gt; attire, only a dark silhouette enveloped by a &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH (Dispel Off)&lt;br /&gt;
| Choosing carefully, you pinch four distinctive runes stitched along the edge of your &amp;lt;dramatic drapery&amp;gt; in succession.  A &amp;lt;set color&amp;gt; scintillation rolls beneath your fingers, and the runes darken into quiescence. &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! PINCH (Dispel On)&lt;br /&gt;
| Choosing carefully, you pinch four distinctive runes stitched along the edge of your &amp;lt;dramatic drapery&amp;gt; in succession.  A &amp;lt;set color&amp;gt; scintillation rolls beneath your fingers, and the runes take on a gentle glow.&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisibile).&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! Leaving&lt;br /&gt;
! Entering&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Motes)&lt;br /&gt;
| XXX dissolves into motes of &amp;lt;set color&amp;gt; light that flow north.&lt;br /&gt;
| Motes of &amp;lt;set color&amp;gt; light flow in and resolve into XXX.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Lines)&lt;br /&gt;
| Thin, &amp;lt;set color&amp;gt; lines of energy creep in along the floor, with XXX following close behind.&lt;br /&gt;
| Thin, &amp;lt;set color&amp;gt; lines of energy creep along the floor ahead of XXX, heading north.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Footprints)&lt;br /&gt;
| XXX strolls in, leaving a trail of rapidly fading &amp;lt;set color&amp;gt; footprints.&lt;br /&gt;
| XXX strolls north, leaving a fading trail of &amp;lt;set color&amp;gt; footprints behind..&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Glow)&lt;br /&gt;
| XXX stalks in, framed by a shifting, sourceless &amp;lt;set color&amp;gt; glow.&lt;br /&gt;
| XXX stalks north, framed by a shifting, sourceless &amp;lt;set color&amp;gt; glow..&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Glitter)&lt;br /&gt;
| XXX flounces in amidst a diffuse cloud of &amp;lt;set color&amp;gt; glitter.&lt;br /&gt;
| XXX flounces north amidst a diffuse cloud of &amp;lt;set color&amp;gt; glitter..&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance (20%). This will show up as a flat 20 penalty to the end roll of the opponent&#039;s attack and is not subject to the diminishing returns of normal SMRv2 defense. &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A triton radical dips his shoulder and rushes towards you!&lt;br /&gt;
** Branching filaments of power snap outward from your cendal cape in a lambent cerulean corona! **&lt;br /&gt;
[SMR result: 2 (Open d100: 20, Penalty: 20)]&lt;br /&gt;
You stand firm and manage to maintain your balance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Footnote from Porom&#039;&#039;&#039;: You may see &amp;quot;Penalty&amp;quot; above/below 20 depending your characters abilities that help you defend against the manuever (Dodging, Combat Manuevers, and what have you) and various factors could hinder your penalty as well. So it could be higher or lower depending on various factors. But your DramaCloak is providing you the 20 to SMR defense.&lt;br /&gt;
&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|analyze= This is a tier 5 Dramatic Drapery.&lt;br /&gt;
   &lt;br /&gt;
Tier&lt;br /&gt;
  1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity.  Base 6 minute cooldown, reduced by 1 minute per tier.&lt;br /&gt;
  2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
  3: Masquerade [SHAKE&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;PINCH] - Conceal your attire fully beneath the dramatic folds of your drapery.  In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
   Appearance: Off [SHAKE]&lt;br /&gt;
           Dispel: On [PINCH]&lt;br /&gt;
  4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place.  Even while invisible!&lt;br /&gt;
      Setting: Motes of Light&lt;br /&gt;
  5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.&lt;br /&gt;
   &lt;br /&gt;
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn&lt;br /&gt;
   &lt;br /&gt;
Customization settings:&lt;br /&gt;
   &lt;br /&gt;
        Material: leather&lt;br /&gt;
           Color: silver&lt;br /&gt;
      Cover Type: collar&lt;br /&gt;
 Cover Adjective: wide, flared&lt;br /&gt;
   Sigil Article: an intricate&lt;br /&gt;
     Sigil Color: silver (defaults to the duster color if not set)&lt;br /&gt;
      Sigil Noun: sigil&lt;br /&gt;
   &lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
   &lt;br /&gt;
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe.  It billows, it swirls, it drapes, so nothing short or cut close.  The material can be heavy like leather or canvas, but it must be pliable.&lt;br /&gt;
   &lt;br /&gt;
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.&lt;br /&gt;
   &lt;br /&gt;
Keep customizations to a few words to best flow with the messaging that uses them.  One is ideal, two or three may be acceptable.&lt;br /&gt;
   &lt;br /&gt;
Color customizations should only be describing a color itself, not a quality.  &#039;Peacock blue&#039; is fine; &#039;brilliant peacock blue&#039; is not.&lt;br /&gt;
   &lt;br /&gt;
Covering customizations should be an adjective describing the hood, cowl, or collar.&lt;br /&gt;
   &lt;br /&gt;
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun.  The noun should be a sigil, symbol, rune, glyph, or similar.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Set Bonus with Sigil Staves and Mana-Infused Armor===&lt;br /&gt;
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a &#039;&#039;&#039;Sigil of Binding&#039;&#039;&#039; effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used).&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=153028</id>
		<title>Dramatic Drapery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=153028"/>
		<updated>2021-09-06T20:56:30Z</updated>

		<summary type="html">&lt;p&gt;VALE: Added new updates for Dispel added on 9/6/21&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dramatic Draperies&#039;&#039;&#039; were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 9 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery&#039;s {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| &#039;&#039;You seal your &amp;lt;dramatic drapery&amp;gt; duster with a touch, threads of &amp;lt;set color&amp;gt; light stitching it closed under the slide of your fingertips.&lt;br /&gt;
| &#039;&#039;XXX seals &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; with a touch, threads of &amp;lt;set color&amp;gt; light stitching it closed under the slide of &amp;lt;his/her&amp;gt; fingertips.&lt;br /&gt;
|-&lt;br /&gt;
! COVER&lt;br /&gt;
| You sweep the edge of your &amp;lt;dramatic drapery&amp;gt; up to obscure your face, leaving only your eyes visible above your &amp;lt;material&amp;gt;-draped arm. &lt;br /&gt;
| XXX sweeps the edge of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; up to obscure &amp;lt;his/her&amp;gt; face, leaving only &amp;lt;his/her&amp;gt; &amp;lt;eye color and description&amp;gt; eyes visible above &amp;lt;his/her&amp;gt; &amp;lt;material&amp;gt;-draped arm.&lt;br /&gt;
|-&lt;br /&gt;
! OPEN&lt;br /&gt;
| You brush your fingertips along a seam of your &amp;lt;dramatic drapery&amp;gt;. The threads there take on a lucent &amp;lt;set color&amp;gt; glow and unravel, allowing the edges to part and the &amp;lt;dramatic drapery&amp;gt; to hang open. &lt;br /&gt;
| XXX brushes &amp;lt;his/her&amp;gt; fingertips along a seam of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt;. The threads there take on a lucent &amp;lt;set color&amp;gt; glow and unravel, allowing the edges to part at the &amp;lt;dramatic drapery&amp;gt; to hang open.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You tug sharply at the &amp;lt;set cover type&amp;gt; of your &amp;lt;dramatic drapery&amp;gt; to give yourself some breathing room.&lt;br /&gt;
| XXX tugs sharply at the &amp;lt;set cover type&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You adjust the &amp;lt;set cover type&amp;gt; of your &amp;lt;dramatic drapery&amp;gt; and smooth it into place..&lt;br /&gt;
| XXX adjusts the &amp;lt;set cover type&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; and smoothes it into place.&lt;br /&gt;
|-&lt;br /&gt;
! SIGIL (default)&lt;br /&gt;
| Focusing on the air before you, you reach out with your will.  Your &amp;lt;dramatic drapery&amp;gt; ripples and sways, the &amp;lt;set material&amp;gt; lifting as though windblown.  Lines of &amp;lt;set color&amp;gt; power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned in the air.&lt;br /&gt;
| XXX focuses &amp;lt;his/her&amp;gt; attention on the air before &amp;lt;him/her&amp;gt;.  &amp;lt;His/Her&amp;gt; &amp;lt;dramatic drapery&amp;gt; ripples and sways, the &amp;lt;set material&amp;gt; lifting as though windblown.  Lines of &amp;lt;set color&amp;gt; power leap from &amp;lt;him/her&amp;gt; and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned in the air.&lt;br /&gt;
|-&lt;br /&gt;
! SIGIL (while also wearing Mana-Infused Armor)&lt;br /&gt;
| Focusing on the ground below you, you reach out with your will.  Threads of &amp;lt;set color&amp;gt; light bleed through your &amp;lt;dramatic drapery&amp;gt; and ripple down over your &amp;lt;mana-infused leather, if worn&amp;gt;, sending &amp;lt;mana-infused leather set color&amp;gt; sparks skittering across the surface.  Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned upon the ground.&lt;br /&gt;
| XXX focuses &amp;lt;his/her&amp;gt; attention on the ground below &amp;lt;him/her&amp;gt;.  Threads of &amp;lt;set color&amp;gt; light bleed through &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; and ripple down over &amp;lt;his/her&amp;gt; &amp;lt;mana-infused leather, if worn&amp;gt;, sending &amp;lt;mana-infused leather set color&amp;gt; sparks skittering across the surface.  Lines of power spread out from &amp;lt;his/her&amp;gt; feet, etching themselves around &amp;lt;him/her&amp;gt; in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned upon the ground.&lt;br /&gt;
|-&lt;br /&gt;
! SIGIL (while also holding Sigil Staff)&lt;br /&gt;
| Focusing on the space above you, you reach out with your will.  Luminous &amp;lt;set color&amp;gt; filaments crackle up your arm and around your upraised &amp;lt;sigil staff&amp;gt;, sending &amp;lt;sigil staff adjective&amp;gt; sparks dripping to the ground.  Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned overhead.&lt;br /&gt;
| &amp;lt;His/Her&amp;gt; attention fixed on the space above &amp;lt;him/her&amp;gt;, XXX raises &amp;lt;his/her&amp;gt; &amp;lt;sigil staff&amp;gt;.  Luminous &amp;lt;set color&amp;gt; filaments crackle up &amp;lt;his/her&amp;gt; arm and around the runestaff, sending &amp;lt;sigil staff adjective&amp;gt; sparks dripping to the ground.  Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned overhead.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| As you turn, your &amp;lt;dramatic drapery&amp;gt; flares and billows with more drama than can be attributed to the force of your movement.  Luminous &amp;lt;set color&amp;gt; plumes ripple and dance across the &amp;lt;material&amp;gt; from hem to shoulders, fading as the drape of the &amp;lt;dramatic drapery&amp;gt; settles.&lt;br /&gt;
| XXX&#039;s &amp;lt;dramatic drapery&amp;gt; flares and billows boldly as &amp;lt;he/she&amp;gt; turns.  Luminous &amp;lt;set color&amp;gt; plumes ripple and dance across the &amp;lt;material&amp;gt; from hem to shoulders, fading as the drape of the &amp;lt;dramatic drapery&amp;gt; settles.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the drapery may be RAISEd in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You grasp the edges of your &amp;lt;dramatic drapery&amp;gt; and fling up your arms with a theatrical flourish!  The &amp;lt;material&amp;gt; surges around you in a tight spiral, shimmering and growing transparent as it does so.  Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won&#039;t last long.&lt;br /&gt;
| XXX flings &amp;lt;his/her&amp;gt; arms skyward with a flourish!  The &amp;lt;material&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; surges with the motion, coruscating with &amp;lt;set color&amp;gt; light.  With one final flash of brilliance, &amp;lt;he/she&amp;gt; is gone!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the wearer gains two abilities:&lt;br /&gt;
===Confound Dispel===&lt;br /&gt;
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.&lt;br /&gt;
&lt;br /&gt;
For the dispel, each spell is given a &amp;quot;desirability&amp;quot; rating based on several factors and the following calculation:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note: Iron Skin is rated as a level 20 spell, Spirit Barrier aka Airwall is rated as a level 10 spell (or lower), Fasthr&#039;s Reward and Blink are treated as level 5 spells. Bard Spellsong Durations are weighted at 2-hours for the calculation. Society Signs and non-natively known spells are weighted higher then spells as of 9/6/21.&lt;br /&gt;
&lt;br /&gt;
===Masquerade===&lt;br /&gt;
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by SHAKEing the Dramatic Drapery. PINCH can be used to toggle the Dispel Warding effect.&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 1)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| The &amp;lt;material&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; writhes unnaturally about &amp;lt;him/her&amp;gt;, concealing &amp;lt;his/her&amp;gt; form.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 2)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it billows with a &amp;lt;set color&amp;gt; sheen, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| &amp;lt;Set color&amp;gt;-sheened &amp;lt;material&amp;gt; billows about &amp;lt;him/her&amp;gt;, obscuring all else.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 3)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it drapes about you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| &amp;lt;His/Her&amp;gt; form is concealed within the folds of a &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 4)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it enshrouds you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| Enshrouded as &amp;lt;he/she&amp;gt; is within a &amp;lt;dramatic drapery&amp;gt;, naught else of &amp;lt;his/her&amp;gt; attire can be seen.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 5)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| Little can be seen of &amp;lt;his/her&amp;gt; attire, only a dark silhouette enveloped by a &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH (Dispel Off)&lt;br /&gt;
| Choosing carefully, you pinch four distinctive runes stitched along the edge of your &amp;lt;dramatic drapery&amp;gt; in succession.  A &amp;lt;set color&amp;gt; scintillation rolls beneath your fingers, and the runes darken into quiescence. &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! PINCH (Dispel On)&lt;br /&gt;
| Choosing carefully, you pinch four distinctive runes stitched along the edge of your &amp;lt;dramatic drapery&amp;gt; in succession.  A &amp;lt;set color&amp;gt; scintillation rolls beneath your fingers, and the runes take on a gentle glow.&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisibile).&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! Leaving&lt;br /&gt;
! Entering&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Motes)&lt;br /&gt;
| XXX dissolves into motes of &amp;lt;set color&amp;gt; light that flow north.&lt;br /&gt;
| Motes of &amp;lt;set color&amp;gt; light flow in and resolve into XXX.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Lines)&lt;br /&gt;
| Thin, &amp;lt;set color&amp;gt; lines of energy creep in along the floor, with XXX following close behind.&lt;br /&gt;
| Thin, &amp;lt;set color&amp;gt; lines of energy creep along the floor ahead of XXX, heading north.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Footprints)&lt;br /&gt;
| XXX strolls in, leaving a trail of rapidly fading &amp;lt;set color&amp;gt; footprints.&lt;br /&gt;
| XXX strolls north, leaving a fading trail of &amp;lt;set color&amp;gt; footprints behind..&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Glow)&lt;br /&gt;
| XXX stalks in, framed by a shifting, sourceless &amp;lt;set color&amp;gt; glow.&lt;br /&gt;
| XXX stalks north, framed by a shifting, sourceless &amp;lt;set color&amp;gt; glow..&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Glitter)&lt;br /&gt;
| XXX flounces in amidst a diffuse cloud of &amp;lt;set color&amp;gt; glitter.&lt;br /&gt;
| XXX flounces north amidst a diffuse cloud of &amp;lt;set color&amp;gt; glitter..&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance (20%). This will show up as a flat 20 penalty to the end roll of the opponent&#039;s attack and is not subject to the diminishing returns of normal SMRv2 defense. &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A triton radical dips his shoulder and rushes towards you!&lt;br /&gt;
** Branching filaments of power snap outward from your cendal cape in a lambent cerulean corona! **&lt;br /&gt;
[SMR result: 2 (Open d100: 20, Penalty: 20)]&lt;br /&gt;
You stand firm and manage to maintain your balance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Footnote from Porom&#039;&#039;&#039;: You may see &amp;quot;Penalty&amp;quot; above/below 20 depending your characters abilities that help you defend against the manuever (Dodging, Combat Manuevers, and what have you) and various factors could hinder your penalty as well. So it could be higher or lower depending on various factors. But your DramaCloak is providing you the 20 to SMR defense.&lt;br /&gt;
&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|analyze= This is a tier 5 Dramatic Drapery.&lt;br /&gt;
   &lt;br /&gt;
Tier&lt;br /&gt;
  1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity.  Base 6 minute cooldown, reduced by 1 minute per tier.&lt;br /&gt;
  2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
  3: Masquerade [SHAKE/PINCH] - Conceal your attire fully beneath the dramatic folds of your drapery.  In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
   Appearance: Off [SHAKE]&lt;br /&gt;
           Dispel: On [PINCH]&lt;br /&gt;
  4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place.  Even while invisible!&lt;br /&gt;
      Setting: Motes of Light&lt;br /&gt;
  5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.&lt;br /&gt;
   &lt;br /&gt;
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn&lt;br /&gt;
   &lt;br /&gt;
Customization settings:&lt;br /&gt;
   &lt;br /&gt;
        Material: leather&lt;br /&gt;
           Color: silver&lt;br /&gt;
      Cover Type: collar&lt;br /&gt;
 Cover Adjective: wide, flared&lt;br /&gt;
   Sigil Article: an intricate&lt;br /&gt;
     Sigil Color: silver (defaults to the duster color if not set)&lt;br /&gt;
      Sigil Noun: sigil&lt;br /&gt;
   &lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
   &lt;br /&gt;
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe.  It billows, it swirls, it drapes, so nothing short or cut close.  The material can be heavy like leather or canvas, but it must be pliable.&lt;br /&gt;
   &lt;br /&gt;
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.&lt;br /&gt;
   &lt;br /&gt;
Keep customizations to a few words to best flow with the messaging that uses them.  One is ideal, two or three may be acceptable.&lt;br /&gt;
   &lt;br /&gt;
Color customizations should only be describing a color itself, not a quality.  &#039;Peacock blue&#039; is fine; &#039;brilliant peacock blue&#039; is not.&lt;br /&gt;
   &lt;br /&gt;
Covering customizations should be an adjective describing the hood, cowl, or collar.&lt;br /&gt;
   &lt;br /&gt;
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun.  The noun should be a sigil, symbol, rune, glyph, or similar.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Set Bonus with Sigil Staves and Mana-Infused Armor===&lt;br /&gt;
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a &#039;&#039;&#039;Sigil of Binding&#039;&#039;&#039; effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used).&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=152920</id>
		<title>Dramatic Drapery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=152920"/>
		<updated>2021-08-31T20:28:10Z</updated>

		<summary type="html">&lt;p&gt;VALE: Adding T5 Flares and Footnote about SMR Flares&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dramatic Draperies&#039;&#039;&#039; were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 9 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery&#039;s {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| &#039;&#039;You seal your &amp;lt;dramatic drapery&amp;gt; duster with a touch, threads of &amp;lt;set color&amp;gt; light stitching it closed under the slide of your fingertips.&lt;br /&gt;
| &#039;&#039;XXX seals &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; with a touch, threads of &amp;lt;set color&amp;gt; light stitching it closed under the slide of &amp;lt;his/her&amp;gt; fingertips.&lt;br /&gt;
|-&lt;br /&gt;
! COVER&lt;br /&gt;
| You sweep the edge of your &amp;lt;dramatic drapery&amp;gt; up to obscure your face, leaving only your eyes visible above your &amp;lt;material&amp;gt;-draped arm. &lt;br /&gt;
| XXX sweeps the edge of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; up to obscure &amp;lt;his/her&amp;gt; face, leaving only &amp;lt;his/her&amp;gt; &amp;lt;eye color and description&amp;gt; eyes visible above &amp;lt;his/her&amp;gt; &amp;lt;material&amp;gt;-draped arm.&lt;br /&gt;
|-&lt;br /&gt;
! OPEN&lt;br /&gt;
| You brush your fingertips along a seam of your &amp;lt;dramatic drapery&amp;gt;. The threads there take on a lucent &amp;lt;set color&amp;gt; glow and unravel, allowing the edges to part and the &amp;lt;dramatic drapery&amp;gt; to hang open. &lt;br /&gt;
| XXX brushes &amp;lt;his/her&amp;gt; fingertips along a seam of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt;. The threads there take on a lucent &amp;lt;set color&amp;gt; glow and unravel, allowing the edges to part at the &amp;lt;dramatic drapery&amp;gt; to hang open.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You tug sharply at the &amp;lt;set cover type&amp;gt; of your &amp;lt;dramatic drapery&amp;gt; to give yourself some breathing room.&lt;br /&gt;
| XXX tugs sharply at the &amp;lt;set cover type&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You adjust the &amp;lt;set cover type&amp;gt; of your &amp;lt;dramatic drapery&amp;gt; and smooth it into place..&lt;br /&gt;
| XXX adjusts the &amp;lt;set cover type&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; and smoothes it into place.&lt;br /&gt;
|-&lt;br /&gt;
! SIGIL (default)&lt;br /&gt;
| Focusing on the air before you, you reach out with your will.  Your &amp;lt;dramatic drapery&amp;gt; ripples and sways, the &amp;lt;set material&amp;gt; lifting as though windblown.  Lines of &amp;lt;set color&amp;gt; power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned in the air.&lt;br /&gt;
| XXX focuses &amp;lt;his/her&amp;gt; attention on the air before &amp;lt;him/her&amp;gt;.  &amp;lt;His/Her&amp;gt; &amp;lt;dramatic drapery&amp;gt; ripples and sways, the &amp;lt;set material&amp;gt; lifting as though windblown.  Lines of &amp;lt;set color&amp;gt; power leap from &amp;lt;him/her&amp;gt; and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned in the air.&lt;br /&gt;
|-&lt;br /&gt;
! SIGIL (while also wearing Mana-Infused Armor)&lt;br /&gt;
| Focusing on the ground below you, you reach out with your will.  Threads of &amp;lt;set color&amp;gt; light bleed through your &amp;lt;dramatic drapery&amp;gt; and ripple down over your &amp;lt;mana-infused leather, if worn&amp;gt;, sending &amp;lt;mana-infused leather set color&amp;gt; sparks skittering across the surface.  Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned upon the ground.&lt;br /&gt;
| XXX focuses &amp;lt;his/her&amp;gt; attention on the ground below &amp;lt;him/her&amp;gt;.  Threads of &amp;lt;set color&amp;gt; light bleed through &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; and ripple down over &amp;lt;his/her&amp;gt; &amp;lt;mana-infused leather, if worn&amp;gt;, sending &amp;lt;mana-infused leather set color&amp;gt; sparks skittering across the surface.  Lines of power spread out from &amp;lt;his/her&amp;gt; feet, etching themselves around &amp;lt;him/her&amp;gt; in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned upon the ground.&lt;br /&gt;
|-&lt;br /&gt;
! SIGIL (while also holding Sigil Staff)&lt;br /&gt;
| Focusing on the space above you, you reach out with your will.  Luminous &amp;lt;set color&amp;gt; filaments crackle up your arm and around your upraised &amp;lt;sigil staff&amp;gt;, sending &amp;lt;sigil staff adjective&amp;gt; sparks dripping to the ground.  Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned overhead.&lt;br /&gt;
| &amp;lt;His/Her&amp;gt; attention fixed on the space above &amp;lt;him/her&amp;gt;, XXX raises &amp;lt;his/her&amp;gt; &amp;lt;sigil staff&amp;gt;.  Luminous &amp;lt;set color&amp;gt; filaments crackle up &amp;lt;his/her&amp;gt; arm and around the runestaff, sending &amp;lt;sigil staff adjective&amp;gt; sparks dripping to the ground.  Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned overhead.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| As you turn, your &amp;lt;dramatic drapery&amp;gt; flares and billows with more drama than can be attributed to the force of your movement.  Luminous &amp;lt;set color&amp;gt; plumes ripple and dance across the &amp;lt;material&amp;gt; from hem to shoulders, fading as the drape of the &amp;lt;dramatic drapery&amp;gt; settles.&lt;br /&gt;
| XXX&#039;s &amp;lt;dramatic drapery&amp;gt; flares and billows boldly as &amp;lt;he/she&amp;gt; turns.  Luminous &amp;lt;set color&amp;gt; plumes ripple and dance across the &amp;lt;material&amp;gt; from hem to shoulders, fading as the drape of the &amp;lt;dramatic drapery&amp;gt; settles.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the drapery may be RAISEd in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You grasp the edges of your &amp;lt;dramatic drapery&amp;gt; and fling up your arms with a theatrical flourish!  The &amp;lt;material&amp;gt; surges around you in a tight spiral, shimmering and growing transparent as it does so.  Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won&#039;t last long.&lt;br /&gt;
| XXX flings &amp;lt;his/her&amp;gt; arms skyward with a flourish!  The &amp;lt;material&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; surges with the motion, coruscating with &amp;lt;set color&amp;gt; light.  With one final flash of brilliance, &amp;lt;he/she&amp;gt; is gone!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the wearer gains two abilities:&lt;br /&gt;
===Confound Dispel===&lt;br /&gt;
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.&lt;br /&gt;
&lt;br /&gt;
For the dispel, each spell is given a &amp;quot;desirability&amp;quot; rating based on several factors and the following calculation:&lt;br /&gt;
&lt;br /&gt;
[250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining]&lt;br /&gt;
&lt;br /&gt;
Note: Iron Skin is rated as a level 20 spell, Spirit Barrier aka Airwall is rated as a level 10 spell (or lower), Fasthr&#039;s Reward and Blink are treated as level 5 spells. Bard Spellsong Durations are weighted at 2-hours for the calculation.&lt;br /&gt;
&lt;br /&gt;
===Masquerade===&lt;br /&gt;
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by SHAKEing the Dramatic Drapery.&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 1)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| The &amp;lt;material&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; writhes unnaturally about &amp;lt;him/her&amp;gt;, concealing &amp;lt;his/her&amp;gt; form.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 2)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it billows with a &amp;lt;set color&amp;gt; sheen, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| &amp;lt;Set color&amp;gt;-sheened &amp;lt;material&amp;gt; billows about &amp;lt;him/her&amp;gt;, obscuring all else.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 3)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it drapes about you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| &amp;lt;His/Her&amp;gt; form is concealed within the folds of a &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 4)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it enshrouds you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| Enshrouded as &amp;lt;he/she&amp;gt; is within a &amp;lt;dramatic drapery&amp;gt;, naught else of &amp;lt;his/her&amp;gt; attire can be seen.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 5)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| Little can be seen of &amp;lt;his/her&amp;gt; attire, only a dark silhouette enveloped by a &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisibile).&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! Leaving&lt;br /&gt;
! Entering&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Motes)&lt;br /&gt;
| XXX dissolves into motes of &amp;lt;set color&amp;gt; light that flow north.&lt;br /&gt;
| Motes of &amp;lt;set color&amp;gt; light flow in and resolve into XXX.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Lines)&lt;br /&gt;
| Thin, &amp;lt;set color&amp;gt; lines of energy creep in along the floor, with XXX following close behind.&lt;br /&gt;
| Thin, &amp;lt;set color&amp;gt; lines of energy creep along the floor ahead of XXX, heading north.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Footprints)&lt;br /&gt;
| XXX strolls in, leaving a trail of rapidly fading &amp;lt;set color&amp;gt; footprints.&lt;br /&gt;
| XXX strolls north, leaving a fading trail of &amp;lt;set color&amp;gt; footprints behind..&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Glow)&lt;br /&gt;
| XXX stalks in, framed by a shifting, sourceless &amp;lt;set color&amp;gt; glow.&lt;br /&gt;
| XXX stalks north, framed by a shifting, sourceless &amp;lt;set color&amp;gt; glow..&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Glitter)&lt;br /&gt;
| XXX flounces in amidst a diffuse cloud of &amp;lt;set color&amp;gt; glitter.&lt;br /&gt;
| XXX flounces north amidst a diffuse cloud of &amp;lt;set color&amp;gt; glitter..&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance (20%). This will show up as a flat 20 penalty to the end roll of the opponent&#039;s attack and is not subject to the diminishing returns of normal SMRv2 defense. &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A triton radical dips his shoulder and rushes towards you!&lt;br /&gt;
** Branching filaments of power snap outward from your cendal cape in a lambent cerulean corona! **&lt;br /&gt;
[SMR result: 2 (Open d100: 20, Penalty: 20)]&lt;br /&gt;
You stand firm and manage to maintain your balance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Footnote from Porom&#039;&#039;&#039;: You may see &amp;quot;Penalty&amp;quot; above/below 20 depending your characters abilities that help you defend against the manuever (Dodging, Combat Manuevers, and what have you) and various factors could hinder your penalty as well. So it could be higher or lower depending on various factors. But your DramaCloak is providing you the 20 to SMR defense.&lt;br /&gt;
&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|analyze= This is a tier 5 Dramatic Drapery.&lt;br /&gt;
   &lt;br /&gt;
Tier&lt;br /&gt;
  1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity.  Base 6 minute cooldown, reduced by 1 minute per tier.&lt;br /&gt;
  2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
  3: Masquerade [SHAKE] - Conceal your attire fully beneath the dramatic folds of your drapery.  In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
      Setting: Off&lt;br /&gt;
  4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place.  Even while invisible!&lt;br /&gt;
      Setting: Motes of Light&lt;br /&gt;
  5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.&lt;br /&gt;
   &lt;br /&gt;
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn&lt;br /&gt;
   &lt;br /&gt;
Customization settings:&lt;br /&gt;
   &lt;br /&gt;
        Material: leather&lt;br /&gt;
           Color: silver&lt;br /&gt;
      Cover Type: collar&lt;br /&gt;
 Cover Adjective: wide, flared&lt;br /&gt;
   Sigil Article: an intricate&lt;br /&gt;
     Sigil Color: silver (defaults to the duster color if not set)&lt;br /&gt;
      Sigil Noun: sigil&lt;br /&gt;
   &lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
   &lt;br /&gt;
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe.  It billows, it swirls, it drapes, so nothing short or cut close.  The material can be heavy like leather or canvas, but it must be pliable.&lt;br /&gt;
   &lt;br /&gt;
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.&lt;br /&gt;
   &lt;br /&gt;
Keep customizations to a few words to best flow with the messaging that uses them.  One is ideal, two or three may be acceptable.&lt;br /&gt;
   &lt;br /&gt;
Color customizations should only be describing a color itself, not a quality.  &#039;Peacock blue&#039; is fine; &#039;brilliant peacock blue&#039; is not.&lt;br /&gt;
   &lt;br /&gt;
Covering customizations should be an adjective describing the hood, cowl, or collar.&lt;br /&gt;
   &lt;br /&gt;
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun.  The noun should be a sigil, symbol, rune, glyph, or similar.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Set Bonus with Sigil Staves and Mana-Infused Armor===&lt;br /&gt;
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a &#039;&#039;&#039;Sigil of Binding&#039;&#039;&#039; effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used).&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=152846</id>
		<title>Dramatic Drapery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=152846"/>
		<updated>2021-08-25T18:33:50Z</updated>

		<summary type="html">&lt;p&gt;VALE: Added some technical details provided by GM Estild on Forum/Discord.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dramatic Draperies&#039;&#039;&#039; were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 6 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery&#039;s {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| &#039;&#039;You seal your &amp;lt;dramatic drapery&amp;gt; duster with a touch, threads of &amp;lt;set color&amp;gt; light stitching it closed under the slide of your fingertips.&lt;br /&gt;
| &#039;&#039;XXX seals &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; with a touch, threads of &amp;lt;set color&amp;gt; light stitching it closed under the slide of &amp;lt;his/her&amp;gt; fingertips.&lt;br /&gt;
|-&lt;br /&gt;
! COVER&lt;br /&gt;
| You sweep the edge of your &amp;lt;dramatic drapery&amp;gt; up to obscure your face, leaving only your eyes visible above your &amp;lt;material&amp;gt;-draped arm. &lt;br /&gt;
| XXX sweeps the edge of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; up to obscure &amp;lt;his/her&amp;gt; face, leaving only &amp;lt;his/her&amp;gt; &amp;lt;eye color and description&amp;gt; eyes visible above &amp;lt;his/her&amp;gt; &amp;lt;material&amp;gt;-draped arm.&lt;br /&gt;
|-&lt;br /&gt;
! OPEN&lt;br /&gt;
| You brush your fingertips along a seam of your &amp;lt;dramatic drapery&amp;gt;. The threads there take on a lucent &amp;lt;set color&amp;gt; glow and unravel, allowing the edges to part and the &amp;lt;dramatic drapery&amp;gt; to hang open. &lt;br /&gt;
| XXX brushes &amp;lt;his/her&amp;gt; fingertips along a seam of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt;. The threads there take on a lucent &amp;lt;set color&amp;gt; glow and unravel, allowing the edges to part at the &amp;lt;dramatic drapery&amp;gt; to hang open.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You tug sharply at the &amp;lt;set cover type&amp;gt; of your &amp;lt;dramatic drapery&amp;gt; to give yourself some breathing room.&lt;br /&gt;
| XXX tugs sharply at the &amp;lt;set cover type&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You adjust the &amp;lt;set cover type&amp;gt; of your &amp;lt;dramatic drapery&amp;gt; and smooth it into place..&lt;br /&gt;
| XXX adjusts the &amp;lt;set cover type&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; and smoothes it into place.&lt;br /&gt;
|-&lt;br /&gt;
! SIGIL (default)&lt;br /&gt;
| Focusing on the air before you, you reach out with your will.  Your &amp;lt;dramatic drapery&amp;gt; ripples and sways, the &amp;lt;set material&amp;gt; lifting as though windblown.  Lines of &amp;lt;set color&amp;gt; power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned in the air.&lt;br /&gt;
| XXX focuses &amp;lt;his/her&amp;gt; attention on the air before &amp;lt;him/her&amp;gt;.  &amp;lt;His/Her&amp;gt; &amp;lt;dramatic drapery&amp;gt; ripples and sways, the &amp;lt;set material&amp;gt; lifting as though windblown.  Lines of &amp;lt;set color&amp;gt; power leap from &amp;lt;him/her&amp;gt; and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned in the air.&lt;br /&gt;
|-&lt;br /&gt;
! SIGIL (while also wearing Mana-Infused Armor)&lt;br /&gt;
| Focusing on the ground below you, you reach out with your will.  Threads of &amp;lt;set color&amp;gt; light bleed through your &amp;lt;dramatic drapery&amp;gt; and ripple down over your &amp;lt;mana-infused leather, if worn&amp;gt;, sending &amp;lt;mana-infused leather set color&amp;gt; sparks skittering across the surface.  Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned upon the ground.&lt;br /&gt;
| XXX focuses &amp;lt;his/her&amp;gt; attention on the ground below &amp;lt;him/her&amp;gt;.  Threads of &amp;lt;set color&amp;gt; light bleed through &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; and ripple down over &amp;lt;his/her&amp;gt; &amp;lt;mana-infused leather, if worn&amp;gt;, sending &amp;lt;mana-infused leather set color&amp;gt; sparks skittering across the surface.  Lines of power spread out from &amp;lt;his/her&amp;gt; feet, etching themselves around &amp;lt;him/her&amp;gt; in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned upon the ground.&lt;br /&gt;
|-&lt;br /&gt;
! SIGIL (while also holding Sigil Staff)&lt;br /&gt;
| Focusing on the space above you, you reach out with your will.  Luminous &amp;lt;set color&amp;gt; filaments crackle up your arm and around your upraised &amp;lt;sigil staff&amp;gt;, sending &amp;lt;sigil staff adjective&amp;gt; sparks dripping to the ground.  Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned overhead.&lt;br /&gt;
| &amp;lt;His/Her&amp;gt; attention fixed on the space above &amp;lt;him/her&amp;gt;, XXX raises &amp;lt;his/her&amp;gt; &amp;lt;sigil staff&amp;gt;.  Luminous &amp;lt;set color&amp;gt; filaments crackle up &amp;lt;his/her&amp;gt; arm and around the runestaff, sending &amp;lt;sigil staff adjective&amp;gt; sparks dripping to the ground.  Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an &amp;lt;set sigil article&amp;gt; &amp;lt;set color&amp;gt; &amp;lt;set sigil noun&amp;gt; emblazoned overhead.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| As you turn, your &amp;lt;dramatic drapery&amp;gt; flares and billows with more drama than can be attributed to the force of your movement.  Luminous &amp;lt;set color&amp;gt; plumes ripple and dance across the &amp;lt;material&amp;gt; from hem to shoulders, fading as the drape of the &amp;lt;dramatic drapery&amp;gt; settles.&lt;br /&gt;
| XXX&#039;s &amp;lt;dramatic drapery&amp;gt; flares and billows boldly as &amp;lt;he/she&amp;gt; turns.  Luminous &amp;lt;set color&amp;gt; plumes ripple and dance across the &amp;lt;material&amp;gt; from hem to shoulders, fading as the drape of the &amp;lt;dramatic drapery&amp;gt; settles.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the drapery may be RAISEd in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You grasp the edges of your &amp;lt;dramatic drapery&amp;gt; and fling up your arms with a theatrical flourish!  The &amp;lt;material&amp;gt; surges around you in a tight spiral, shimmering and growing transparent as it does so.  Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won&#039;t last long.&lt;br /&gt;
| XXX flings &amp;lt;his/her&amp;gt; arms skyward with a flourish!  The &amp;lt;material&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; surges with the motion, coruscating with &amp;lt;set color&amp;gt; light.  With one final flash of brilliance, &amp;lt;he/she&amp;gt; is gone!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the wearer gains two abilities:&lt;br /&gt;
===Confound Dispel===&lt;br /&gt;
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.&lt;br /&gt;
&lt;br /&gt;
For the dispel, each spell is given a &amp;quot;desirability&amp;quot; rating based on several factors and the following calculation:&lt;br /&gt;
&lt;br /&gt;
[250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining]&lt;br /&gt;
&lt;br /&gt;
Note: Iron Skin is rated as a level 20 spell, Spirit Barrier aka Airwall is rated as a level 10 spell (or lower), Fasthr&#039;s Reward and Blink are treated as level 5 spells. Bard Spellsong Durations are weighted at 2-hours for the calculation.&lt;br /&gt;
&lt;br /&gt;
===Masquerade===&lt;br /&gt;
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by SHAKEing the Dramatic Drapery.&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 1)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| The &amp;lt;material&amp;gt; of &amp;lt;his/her&amp;gt; &amp;lt;dramatic drapery&amp;gt; writhes unnaturally about &amp;lt;him/her&amp;gt;, concealing &amp;lt;his/her&amp;gt; form.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 2)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it billows with a &amp;lt;set color&amp;gt; sheen, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| &amp;lt;Set color&amp;gt;-sheened &amp;lt;material&amp;gt; billows about &amp;lt;him/her&amp;gt;, obscuring all else.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 3)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it drapes about you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| &amp;lt;His/Her&amp;gt; form is concealed within the folds of a &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 4)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it enshrouds you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| Enshrouded as &amp;lt;he/she&amp;gt; is within a &amp;lt;dramatic drapery&amp;gt;, naught else of &amp;lt;his/her&amp;gt; attire can be seen.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE (Option 5)&lt;br /&gt;
| You give your &amp;lt;dramatic drapery&amp;gt; a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of &amp;lt;material&amp;gt;.&lt;br /&gt;
| Little can be seen of &amp;lt;his/her&amp;gt; attire, only a dark silhouette enveloped by a &amp;lt;dramatic drapery&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisibile).&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! Leaving&lt;br /&gt;
! Entering&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Motes)&lt;br /&gt;
| XXX dissolves into motes of &amp;lt;set color&amp;gt; light that flow north.&lt;br /&gt;
| Motes of &amp;lt;set color&amp;gt; light flow in and resolve into XXX.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Lines)&lt;br /&gt;
| Thin, &amp;lt;set color&amp;gt; lines of energy creep in along the floor, with XXX following close behind.&lt;br /&gt;
| Thin, &amp;lt;set color&amp;gt; lines of energy creep along the floor ahead of XXX, heading north.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Footprints)&lt;br /&gt;
| XXX strolls in, leaving a trail of rapidly fading &amp;lt;set color&amp;gt; footprints.&lt;br /&gt;
| XXX strolls north, leaving a fading trail of &amp;lt;set color&amp;gt; footprints behind..&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Glow)&lt;br /&gt;
| XXX stalks in, framed by a shifting, sourceless &amp;lt;set color&amp;gt; glow.&lt;br /&gt;
| XXX stalks north, framed by a shifting, sourceless &amp;lt;set color&amp;gt; glow..&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Glitter)&lt;br /&gt;
| XXX flounces in amidst a diffuse cloud of &amp;lt;set color&amp;gt; glitter.&lt;br /&gt;
| XXX flounces north amidst a diffuse cloud of &amp;lt;set color&amp;gt; glitter..&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance (20%). This will show up as a flat 20 penalty to the end roll of the opponent&#039;s attack and is not subject to the diminishing returns of normal SMRv2 defense. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|analyze= This is a tier 5 Dramatic Drapery.&lt;br /&gt;
   &lt;br /&gt;
Tier&lt;br /&gt;
  1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity.  Base 6 minute cooldown, reduced by 1 minute per tier.&lt;br /&gt;
  2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
  3: Masquerade [SHAKE] - Conceal your attire fully beneath the dramatic folds of your drapery.  In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
      Setting: Off&lt;br /&gt;
  4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place.  Even while invisible!&lt;br /&gt;
      Setting: Motes of Light&lt;br /&gt;
  5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.&lt;br /&gt;
   &lt;br /&gt;
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn&lt;br /&gt;
   &lt;br /&gt;
Customization settings:&lt;br /&gt;
   &lt;br /&gt;
        Material: leather&lt;br /&gt;
           Color: silver&lt;br /&gt;
      Cover Type: collar&lt;br /&gt;
 Cover Adjective: wide, flared&lt;br /&gt;
   Sigil Article: an intricate&lt;br /&gt;
     Sigil Color: silver (defaults to the duster color if not set)&lt;br /&gt;
      Sigil Noun: sigil&lt;br /&gt;
   &lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
   &lt;br /&gt;
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe.  It billows, it swirls, it drapes, so nothing short or cut close.  The material can be heavy like leather or canvas, but it must be pliable.&lt;br /&gt;
   &lt;br /&gt;
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.&lt;br /&gt;
   &lt;br /&gt;
Keep customizations to a few words to best flow with the messaging that uses them.  One is ideal, two or three may be acceptable.&lt;br /&gt;
   &lt;br /&gt;
Color customizations should only be describing a color itself, not a quality.  &#039;Peacock blue&#039; is fine; &#039;brilliant peacock blue&#039; is not.&lt;br /&gt;
   &lt;br /&gt;
Covering customizations should be an adjective describing the hood, cowl, or collar.&lt;br /&gt;
   &lt;br /&gt;
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun.  The noun should be a sigil, symbol, rune, glyph, or similar.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Set Bonus with Sigil Staves and Mana-Infused Armor===&lt;br /&gt;
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a &#039;&#039;&#039;Sigil of Binding&#039;&#039;&#039; effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used).&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=152825</id>
		<title>Dramatic Drapery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=152825"/>
		<updated>2021-08-25T02:35:11Z</updated>

		<summary type="html">&lt;p&gt;VALE: /* Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You analyze your cendal cape and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a tier 5 Dramatic Drapery.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
  1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity.  Base 6 minute cooldown, reduced by 1 minute per tier.&lt;br /&gt;
  2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the cape around yourself, temporarily becoming invisible for 10 seconds.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
  3: Masquerade [SHAKE] - Conceal your attire fully beneath the dramatic folds of your drapery.  In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
      Setting: Off&lt;br /&gt;
  4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place.  Even while invisible!&lt;br /&gt;
      Setting: Motes of Light&lt;br /&gt;
  5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.&lt;br /&gt;
&lt;br /&gt;
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn&lt;br /&gt;
&lt;br /&gt;
Customization settings:&lt;br /&gt;
&lt;br /&gt;
        Material: cendal&lt;br /&gt;
           Color: cerulean&lt;br /&gt;
      Cover Type: none&lt;br /&gt;
   Sigil Article: an intricate&lt;br /&gt;
     Sigil Color: cerulean (defaults to the cape color if not set)&lt;br /&gt;
      Sigil Noun: sigil&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
&lt;br /&gt;
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe.  It billows, it swirls, it drapes, so nothing short or cut close.  The material can be heavy like leather or canvas, but it must be pliable.&lt;br /&gt;
&lt;br /&gt;
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.&lt;br /&gt;
&lt;br /&gt;
Keep customizations to a few words to best flow with the messaging that uses them.  One is ideal, two or three may be acceptable.&lt;br /&gt;
&lt;br /&gt;
Color customizations should only be describing a color itself, not a quality.  &#039;Peacock blue&#039; is fine; &#039;brilliant peacock blue&#039; is not.&lt;br /&gt;
&lt;br /&gt;
Covering customizations should be an adjective describing the hood, cowl, or collar.&lt;br /&gt;
&lt;br /&gt;
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun.  The noun should be a sigil, symbol, rune, glyph, or similar.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the cendal cape for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=152810</id>
		<title>Dramatic Drapery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dramatic_Drapery&amp;diff=152810"/>
		<updated>2021-08-24T18:14:14Z</updated>

		<summary type="html">&lt;p&gt;VALE: /* Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You analyze your cendal cape and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a tier 5 Dramatic Drapery.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
  1: Sigil - Unique actions, and the ability to draw a special sigil in your vicinity.  Base 6 minute cooldown, reduced by 1 minute per tier.&lt;br /&gt;
  2: Flourish - Extravagantly gesture and throw the folds of the cape around yourself, temporarily becoming invisible for 10 seconds.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
  3: Masquerade - Conceal your attire fully beneath the dramatic folds of your drapery, and confound dispel attempts to strip your least desirable wards first.  Base 30 minute cooldown, reduced by 5 minutes per tier.&lt;br /&gt;
      Setting: Off&lt;br /&gt;
  4: Grandiose Travel - Enhance the theatrics of your movement as you amble from place to place.  Even while invisible!&lt;br /&gt;
      Setting: Motes of Light&lt;br /&gt;
  5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.&lt;br /&gt;
&lt;br /&gt;
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn&lt;br /&gt;
&lt;br /&gt;
Customization settings:&lt;br /&gt;
&lt;br /&gt;
        Material: cendal&lt;br /&gt;
           Color: cerulean&lt;br /&gt;
      Cover Type: none&lt;br /&gt;
   Sigil Article: an intricate&lt;br /&gt;
     Sigil Color: cerulean (defaults to the cape color if not set)&lt;br /&gt;
      Sigil Noun: sigil&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
&lt;br /&gt;
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe.  It billows, it swirls, it drapes, so nothing short or cut close.  The material can be heavy like leather or canvas, but it must be pliable.&lt;br /&gt;
&lt;br /&gt;
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.&lt;br /&gt;
&lt;br /&gt;
Keep customizations to a few words to best flow with the messaging that uses them.  One is ideal, two or three may be acceptable.&lt;br /&gt;
&lt;br /&gt;
Color customizations should only be describing a color itself, not a quality.  &#039;Peacock blue&#039; is fine; &#039;brilliant peacock blue&#039; is not.&lt;br /&gt;
&lt;br /&gt;
Covering customizations should be an adjective describing the hood, cowl, or collar.&lt;br /&gt;
&lt;br /&gt;
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the cendal cape for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=151795</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=151795"/>
		<updated>2021-07-26T21:54:54Z</updated>

		<summary type="html">&lt;p&gt;VALE: PSM Phase 3 added to Completed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] (Mostly complete as of 6/23/21) &lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=150942</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=150942"/>
		<updated>2021-07-13T20:53:37Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI Paladin Spell Review] (Mostly complete as of 6/23/21)&lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM - Phase 3]/[[Player_System_Manager_-_Phase_3|Wiki Article]] (Currently in testing) &lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8 Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk Sorcerer Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1W9S1plWwiO_evzlC7Jf0xuLINxQ4KlCw7OQD8sWzEbM Spell Rings]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=150400</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=150400"/>
		<updated>2021-06-27T06:31:13Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA/edit Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI/edit Paladin Spell Review] (Mostly complete as of 6/23/21)&lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM Phase 3]/[https://gswiki.play.net/Player_System_Manager_-_Phase_3   Wiki Article] (Currently in testing) &lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8/edit Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk/edit Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=150399</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=150399"/>
		<updated>2021-06-27T06:30:34Z</updated>

		<summary type="html">&lt;p&gt;VALE: Resorted and performed renames.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA/edit Enhancive Changes]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI/edit Paladin Spell Changes] (Mostly complete as of 6/23/21)&lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM Phase 3]/[https://gswiki.play.net/Player_System_Manager_-_Phase_3   Wiki Article] (Currently in testing) &lt;br /&gt;
* [https://docs.google.com/document/d/1WNFXeGUWdo-WCqiVm2TxUkiMJJkL-9DVhMNJ1JXJZl8/edit Quality of Life Updates]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk/edit Sorcerer Review]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=150317</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=150317"/>
		<updated>2021-06-24T00:58:50Z</updated>

		<summary type="html">&lt;p&gt;VALE: Resorted by alphabetical order, did some renaming, added link to PSM Phase 3 Wiki Article and added note that its in testing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless Changes Proposal 2.0]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA/edit Enhancive Changes Proposal]&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI/edit Paladin Spell Change Proposal] (Mostly complete as of 6/23/21)&lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM Phase 3]/[https://gswiki.play.net/Player_System_Manager_-_Phase_3   Wiki Article] (Currently in testing) &lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk/edit Sorcerer Changes Proposal]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=149212</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=149212"/>
		<updated>2021-06-01T15:04:17Z</updated>

		<summary type="html">&lt;p&gt;VALE: Adding Paladin Review back to incomplete with small note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI/edit Paladin Spell Change Proposal] (Mostly complete as of 6/1/21)&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA/edit Enhancive Changes Proposal]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk/edit Sorcerer Changes Proposal]&lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM Phase 3]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=148691</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=148691"/>
		<updated>2021-05-20T05:15:51Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA/edit Enhancive Changes Proposal]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk/edit Sorcerer Changes Proposal]&lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM Phase 3]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI/edit Paladin Spell Change Proposal]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=148690</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=148690"/>
		<updated>2021-05-20T05:15:35Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA/edit Enhancive Changes Proposal]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk/edit Sorcerer Changes Proposal]&lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM Phase 3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI/edit Paladin Spell Change Proposal]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=148689</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=148689"/>
		<updated>2021-05-20T05:14:39Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk/edit Sorcerer Changes Proposal]&lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM Phase 3]&lt;br /&gt;
* [https://docs.google.com/document/d/1D9pIV2K-elAv1TUMurqUdqTRjyjcnTxxoMSt7xgHTBA/edit Enhancive Changes Proposal]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI/edit Paladin Spell Change Proposal]&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Document_archive&amp;diff=146014</id>
		<title>Document archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Document_archive&amp;diff=146014"/>
		<updated>2021-03-18T07:11:23Z</updated>

		<summary type="html">&lt;p&gt;VALE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Google documents created by the [[staff list|Development team of GameMasters]] for archival purposes. Current documents are typically pinned in the #mechanics channel in the official Discord.&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1riBrN4TP0A8comOpZ4nOxP9bzmqRJmHKLpAZfc4oWKI/edit Paladin Spell Change Proposal]&lt;br /&gt;
* [https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk/edit Sorcerer Changes Proposal]&lt;br /&gt;
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88 PSM Phase 3]&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U/edit Archery Updates] &lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit PSM - Phase 1] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit PSM - Phase 1 (Additional Info)]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit PSM - Phase 2] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1RTcT7HMOz82dkQhQmn9wVbykAgvfMD7vGc8IxHkjJ9g/edit Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/document/d/1k6dEeEhpsnyaFOePHUvPwxT7fUQ0IfyzLcsul2VZEEs/edit Ranger Spell Review]&lt;br /&gt;
* [https://docs.google.com/document/d/1T3ogxn9RxZVlTVhPNInFl2XwLB7jOWEGHEs9pbHkg8w/edit TP Adjustments] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1wXtb3x-mkYGCZlIHajU-aDZHyXZFOCfKsORrMWf7g5s/edit TP Adjustment Comparison Chart] &lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [https://gstowncrier.com/special_reports/ongoing-player-surveys-and-feedback-projects/ TownCrier Ongoing Player Surveys and Feedback Projects]&lt;/div&gt;</summary>
		<author><name>VALE</name></author>
	</entry>
</feed>