<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VANNESSC</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VANNESSC"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/VANNESSC"/>
	<updated>2026-05-21T17:06:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=216468</id>
		<title>Sorcerer Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=216468"/>
		<updated>2024-04-03T02:30:35Z</updated>

		<summary type="html">&lt;p&gt;VANNESSC: /* Known Current Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Sorcerer Guild]] is a [[Guild|profession guild]] dedicated to the arcane studies and development of [[sorcery]] worldwide.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
=== [[Illusions]] ===&lt;br /&gt;
An extension of the sorcerous ability to weave and mold essence.&lt;br /&gt;
&lt;br /&gt;
=== [[Alchemy]] ===&lt;br /&gt;
Comprises three individual guild skills: [[General Alchemy]], [[sorcerer potions|Sorcerer Potions]], and [[sorcerer trinkets|Sorcerer Trinkets]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Sorcerers level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
It costs 4500 silvers to join the guild, and 1500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of at least one guild skill and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
== Known Current Masters ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Akaylas&lt;br /&gt;
* Allereli&lt;br /&gt;
* Aramund&lt;br /&gt;
* Archeth&lt;br /&gt;
* Asenora&lt;br /&gt;
* Berrigan&lt;br /&gt;
* Cosannie&lt;br /&gt;
* Dalthon&lt;br /&gt;
* Demietria&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Elkiros&lt;br /&gt;
* Elronae&lt;br /&gt;
* Fromer&lt;br /&gt;
* Hammibal&lt;br /&gt;
* Isola&lt;br /&gt;
* Kaldonis&lt;br /&gt;
* Kastrel&lt;br /&gt;
* Kelestra&lt;br /&gt;
* Khargort&lt;br /&gt;
* Krystanne&lt;br /&gt;
* [[Maetriks]]&lt;br /&gt;
* Missoni&lt;br /&gt;
* Moredin&lt;br /&gt;
* Penquin&lt;br /&gt;
* Polveiss&lt;br /&gt;
* Queleri&lt;br /&gt;
* Querthose&lt;br /&gt;
* Rheisia&lt;br /&gt;
* Rolfard&lt;br /&gt;
* Rontuu&lt;br /&gt;
* Sereg&lt;br /&gt;
* Shaelethe&lt;br /&gt;
* [[Silvean]]&lt;br /&gt;
* Simmer&lt;br /&gt;
* Temba&lt;br /&gt;
* Trevic&lt;br /&gt;
* Virilneus&lt;br /&gt;
* Zorastra&lt;br /&gt;
* Zurraine&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Original masters (in order of qualification): &lt;br /&gt;
# Kastrel &lt;br /&gt;
# Rontuu &lt;br /&gt;
# Simmer &lt;br /&gt;
# Allereli&lt;br /&gt;
# Zorastra &lt;br /&gt;
# Berrigan&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Maps ==&lt;br /&gt;
{| width=60%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Sorcerer Guild (Icemule Trace)]]&lt;br /&gt;
* [[Sorcerer Guild (Kharam Dzu)]]&lt;br /&gt;
* [[Sorcerer Guild (River&#039;s Rest)]]&lt;br /&gt;
* [[Sorcerer Guild (Solhaven)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Illistim)]]&lt;br /&gt;
* [[Sorcerer Guild (Wehnimer&#039;s Landing)]]&lt;br /&gt;
* [[Sorcerer Guild (Zul Logoth)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Vaalor)]]&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Media:Compiled Sorc Guild.png|Map of all the Sorcerer Guilds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Guild%20Discussions/view Sorcerer Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>VANNESSC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Claws_of_the_Drake&amp;diff=185603</id>
		<title>Claws of the Drake</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Claws_of_the_Drake&amp;diff=185603"/>
		<updated>2022-12-20T03:10:03Z</updated>

		<summary type="html">&lt;p&gt;VANNESSC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&#039;&#039;&#039;Claws of the Drake&#039;&#039;&#039; is a [[Meeting Hall Organization]] focused on fostering an immersive roleplay gaming environment, and cross cultural roleplay. It is based out of [[Icemule]] but considers its scope global in nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC:&#039;&#039;&#039; A collection of adventurers who were inspired by stories of the old Kannalan Empire, a governing body made for the greater good of the lands that accepted all races and cultures who were willing to contribute. The Claws of the Drake seek to promote the exchange of ideas throughout the lands to increase cultural understanding and unity across cultural divides, warn the innocent of impending dangers that could destroy the peace, and keep an eye on powerful forces in the lands who have shown a propensity for harming others.   &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;OOC:&#039;&#039;&#039; The Claws of the Drakes seek to promote immersive RP in the lands and believe that Roleplay is the end goal of Gemstone IV. The advocate for and practice focus on RP and helping others get involved in RP events.&lt;br /&gt;
&lt;br /&gt;
==Founding and Purpose==&lt;br /&gt;
In 5122 various adventurers started sharing stories over drinks and recognized a growing trend in the land for powerful entities to abuse the trust of those without resources. During one such tavern gathering old Kannalan was brought up as an example in contrast to the current state of the continent, an empire that was created by all to serve all.&lt;br /&gt;
&lt;br /&gt;
The Kannalan Empire, and later, the Kannalan Alliance were composed of multiple races from independent city-states that banded together for the greater good.  Agreeing that there was much nobility in these ideas, the adventurers decided to make a goal of increasing understanding and cooperation between the various races and cultures of Elanthia, while opposing the expansion of the current autocratic empires of the land.  They would support peace and neutrality, while fighting against discrimination, subjugation, and hate.  &lt;br /&gt;
&lt;br /&gt;
They decided to call themselves the Claws of the Drake.  The weapons of the beings that ruled Elanthia before the rise of the Arkati were seen as fitting symbols.  All beings were equal under Drakes, as all beings with peace in their hearts should be equal today.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
A core of officers administers and leads the group, though the group is considered an organization of peers.  All members, including those on the council, get a single vote, and thus, an equal say in voting matters.  The current council is:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|&#039;&#039;&#039;Talon&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum the Wind in the Willow]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of Whispers&#039;&#039;&#039;&lt;br /&gt;
|[[yardie (prime)|Blade Yardie]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Feast&#039;&#039;&#039;&lt;br /&gt;
|Morikun&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Scrolls&#039;&#039;&#039;&lt;br /&gt;
|Draelor &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Coin&#039;&#039;&#039;&lt;br /&gt;
|Queatus &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
In normal activities, a Claw works against anyone or anything that grows too strong and ambitious to maintain peace with neighboring lands, folk, and businesses. They aid the weak and oppressed and try to free those who are in bondage to others. They exchange information from all walks of life and between all the races to improve the lives of all and ensure that, in secret, no one seeks to dominate another. &lt;br /&gt;
The Claws often sing and play games but behind the merry making they keep an eye on events of the lands.  While they respect all nations of the lands as entities who themselves have their own right to sovereignty, they remain wary of the largest and strongest, as they pose the greatest threat to expand and consume their neighbors. &lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&#039;&#039;A circle formed by opposing black and white claws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The claws indicate a willingness to fight in the name of freedom, equality, and balance.  The colors and shape are meant to convey that even seeming opposites can be made to fit together.  They remain independent, but work together to form a stronger whole.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
All those who agree with the goals of the Claws are invited to join.  Those wishing to join may approach any council member.  Membership may be approved by any two council members.  Membership will be official upon induction in the MHO hall and reciting of the oath:&lt;br /&gt;
&lt;br /&gt;
  “I shall not abide the bondage of one soul by another.  I shall ever seek to understand where others might condemn.  I shall ever seek to bring together what circumstances might drive apart.  I shall remain vigilant against those who would shatter the peace.  When the tides of turmoil sweep across the land, I shall make of myself a rock.  When freedom and sovereignty come under attack, I shall make of myself a shield.  And finally, when the invader sets foot on the soil of the free, I shall make of myself a Claw.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>VANNESSC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Claws_of_the_Drake&amp;diff=185602</id>
		<title>Claws of the Drake</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Claws_of_the_Drake&amp;diff=185602"/>
		<updated>2022-12-20T03:08:41Z</updated>

		<summary type="html">&lt;p&gt;VANNESSC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&#039;&#039;&#039;Claws of the Drake&#039;&#039;&#039; is a [[Meeting Hall Organization]] focused on fostering an immersive roleplay gaming environment, and cross cultural roleplay. It is based out of [[Icemule]] but considers its scope global in nature.&lt;br /&gt;
&lt;br /&gt;
IC: A collection of adventurers who were inspired by stories of the old Kannalan Empire, a governing body made for the greater good of the lands that accepted all races and cultures who were willing to contribute. The Claws of the Drake seek to promote the exchange of ideas throughout the lands to increase cultural understanding and unity across cultural divides, warn the innocent of impending dangers that could destroy the peace, and keep an eye on powerful forces in the lands who have shown a propensity for harming others.   &lt;br /&gt;
 &lt;br /&gt;
OOC: The Claws of the Drakes seek to promote immersive RP in the lands and believe that Roleplay is the end goal of Gemstone IV. The advocate for and practice focus on RP and helping others get involved in RP events.&lt;br /&gt;
&lt;br /&gt;
==Founding and Purpose==&lt;br /&gt;
In 5122 various adventurers started sharing stories over drinks and recognized a growing trend in the land for powerful entities to abuse the trust of those without resources. During one such tavern gathering old Kannalan was brought up as an example in contrast to the current state of the continent, an empire that was created by all to serve all.&lt;br /&gt;
&lt;br /&gt;
The Kannalan Empire, and later, the Kannalan Alliance were composed of multiple races from independent city-states that banded together for the greater good.  Agreeing that there was much nobility in these ideas, the adventurers decided to make a goal of increasing understanding and cooperation between the various races and cultures of Elanthia, while opposing the expansion of the current autocratic empires of the land.  They would support peace and neutrality, while fighting against discrimination, subjugation, and hate.  &lt;br /&gt;
&lt;br /&gt;
They decided to call themselves the Claws of the Drake.  The weapons of the beings that ruled Elanthia before the rise of the Arkati were seen as fitting symbols.  All beings were equal under Drakes, as all beings with peace in their hearts should be equal today.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
A core of officers administers and leads the group, though the group is considered an organization of peers.  All members, including those on the council, get a single vote, and thus, an equal say in voting matters.  The current council is:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|&#039;&#039;&#039;Talon&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum the Wind in the Willow]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of Whispers&#039;&#039;&#039;&lt;br /&gt;
|[[yardie (prime)|Blade Yardie]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Feast&#039;&#039;&#039;&lt;br /&gt;
|Morikun&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Scrolls&#039;&#039;&#039;&lt;br /&gt;
|Draelor &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Coin&#039;&#039;&#039;&lt;br /&gt;
|Queatus &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
In normal activities, a Claw works against anyone or anything that grows too strong and ambitious to maintain peace with neighboring lands, folk, and businesses. They aid the weak and oppressed and try to free those who are in bondage to others. They exchange information from all walks of life and between all the races to improve the lives of all and ensure that, in secret, no one seeks to dominate another. &lt;br /&gt;
The Claws often sing and play games but behind the merry making they keep an eye on events of the lands.  While they respect all nations of the lands as entities who themselves have their own right to sovereignty, they remain wary of the largest and strongest, as they pose the greatest threat to expand and consume their neighbors. &lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&#039;&#039;A circle formed by opposing black and white claws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The claws indicate a willingness to fight in the name of freedom, equality, and balance.  The colors and shape are meant to convey that even seeming opposites can be made to fit together.  They remain independent, but work together to form a stronger whole.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
All those who agree with the goals of the Claws are invited to join.  Those wishing to join may approach any council member.  Membership may be approved by any two council members.  Membership will be official upon induction in the MHO hall and reciting of the oath:&lt;br /&gt;
&lt;br /&gt;
  “I shall not abide the bondage of one soul by another.  I shall ever seek to understand where others might condemn.  I shall ever seek to bring together what circumstances might drive apart.  I shall remain vigilant against those who would shatter the peace.  When the tides of turmoil sweep across the land, I shall make of myself a rock.  When freedom and sovereignty come under attack, I shall make of myself a shield.  And finally, when the invader sets foot on the soil of the free, I shall make of myself a Claw.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>VANNESSC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Claws_of_the_Drake&amp;diff=185601</id>
		<title>Claws of the Drake</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Claws_of_the_Drake&amp;diff=185601"/>
		<updated>2022-12-20T03:07:44Z</updated>

		<summary type="html">&lt;p&gt;VANNESSC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&#039;&#039;&#039;Claws of the Drake&#039;&#039;&#039; is a [[Meeting Hall Organization]] focused on fostering an immersive roleplay gaming environment, and cross cultural roleplay. It is based out of [[Icemule]] but considers its scope global in nature.&lt;br /&gt;
&lt;br /&gt;
IC: A collection of adventurers who were inspired by stories of the old Kannalan Empire, a governing body made for the greater good of the lands that accepted all races and cultures who were willing to contribute. The Claws of the Drake seek to promote the exchange of ideas throughout the lands to increase cultural understanding and unity across cultural divides, warn the innocent of impending dangers that could destroy the peace, and keep an eye on powerful forces in the lands who have shown a propensity for harming others.   &lt;br /&gt;
 &lt;br /&gt;
OOC: The Claws of the Drakes seek to promote immersive RP in the lands and believe that Roleplay is the end goal of Gemstone IV. The advocate for and practice focus on RP and helping others get involved in RP events.&lt;br /&gt;
&lt;br /&gt;
==Founding and Purpose==&lt;br /&gt;
In 5122 various adventurers started sharing stories over drinks and recognized a growing trend in the land for powerful entities to abuse the trust of those without resources. During one such tavern gathering old Kannalan was brought up as an example in contrast to the current state of the continent, an empire that was created by all to serve all.&lt;br /&gt;
&lt;br /&gt;
The Kannalan Empire, and later, the Kannalan Alliance were composed of multiple races from independent city-states that banded together for the greater good.  Agreeing that there was much nobility in these ideas, the adventurers decided to make a goal of increasing understanding and cooperation between the various races and cultures of Elanthia, while opposing the expansion of the current autocratic empires of the land.  They would support peace and neutrality, while fighting against discrimination, subjugation, and hate.  &lt;br /&gt;
&lt;br /&gt;
They decided to call themselves the Claws of the Drake.  The weapons of the beings that ruled Elanthia before the rise of the Arkati were seen as fitting symbols.  All beings were equal under Drakes, as all beings with peace in their hearts should be equal today.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
A core of officers administers and leads the group, though the group is considered an organization of peers.  All members, including those on the council, get a single vote, and thus, an equal say in voting matters.  The current council is:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|&#039;&#039;&#039;Talon&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum the Wind in the Willow]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of Whispers&#039;&#039;&#039;&lt;br /&gt;
|[[yardie (prime)|Blade Yardie]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Feast&#039;&#039;&#039;&lt;br /&gt;
|Morikun&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Scrolls&#039;&#039;&#039;&lt;br /&gt;
|Draelor &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Coin&#039;&#039;&#039;&lt;br /&gt;
|Queatus &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
In normal activities, a Claw works against anyone or anything that grows too strong and ambitious to maintain peace with neighboring lands, folk, and businesses. They aid the weak and oppressed and try to free those who are in bondage to others. They exchange information from all walks of life and between all the races to improve the lives of all and ensure that, in secret, no one seeks to dominate another. &lt;br /&gt;
The Claws often sing and play games but behind the merry making they keep an eye on events of the lands.  While they respect all nations of the lands as entities who themselves have their own right to sovereignty, they remain wary of the largest and strongest, as they pose the greatest threat to expand and consume their neighbors. &lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&#039;&#039;A circle formed by opposing black and white claws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The claws indicate a willingness to fight in the name of freedom, equality, and balance.  The colors and shape are meant to convey that even seeming opposites can be made to fit together.  They remain independent, but work together to form a stronger whole.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
All those who agree with the goals of the Claws are invited to join.  Those wishing to join may approach any council member.  Membership may be approved by any two council members.  Membership will be official upon induction in the MHO hall and reciting of the oath:&lt;br /&gt;
&lt;br /&gt;
  “I shall not abide the bondage of one soul by another.  I shall ever seek to understand where others might condemn.  I shall ever seek to bring together what circumstances might drive apart.  I shall remain vigilant against those who would shatter the peace.  When the tides of turmoil sweep across the land, I shall make of myself a rock.   When freedom and sovereignty come under attack, I shall make of myself a shield.  And finally, when the invader sets foot on the soil of the free, I shall make of myself a Claw.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>VANNESSC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Claws_of_the_Drake&amp;diff=185600</id>
		<title>Claws of the Drake</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Claws_of_the_Drake&amp;diff=185600"/>
		<updated>2022-12-20T02:54:56Z</updated>

		<summary type="html">&lt;p&gt;VANNESSC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&#039;&#039;&#039;Claws of the Drake&#039;&#039;&#039; is a [[Meeting Hall Organization]] focused on fostering an immersive roleplay gaming environment, and cross cultural roleplay. It is based out of [[Icemule]] but considers its scope global in nature.&lt;br /&gt;
&lt;br /&gt;
IC: A collection of adventurers who were inspired by stories of the old Kannalan Empire, a governing body made for the greater good of the lands that accepted all races and cultures who were willing to contribute. The Claws of the Drake seek to promote the exchange of ideas throughout the lands to increase cultural understanding and unity across cultural divides, warn the innocent of impending dangers that could destroy the peace, and keep an eye on powerful forces in the lands who have shown a propensity for harming others.   &lt;br /&gt;
 &lt;br /&gt;
OOC: The Claws of the Drakes seek to promote immersive RP in the lands and believe that Roleplay is the end goal of Gemstone IV. The advocate for and practice focus on RP and helping others get involved in RP events.&lt;br /&gt;
&lt;br /&gt;
==Founding and Purpose==&lt;br /&gt;
In 5122 various adventurers started sharing stories over drinks and recognized a growing trend in the land for powerful entities to abuse the trust of those without resources. During one such tavern gathering old Kannalan was brought up as an example in contrast to the current state of the continent, an empire that was created by all to serve all.&lt;br /&gt;
&lt;br /&gt;
The Kannalan Empire, and later, the Kannalan Alliance were composed of multiple races from independent city-states that banded together for the greater good.  Agreeing that there was much nobility in these ideas, the adventurers decided to make a goal of increasing understanding and cooperation between the various races and cultures of Elanthia, while opposing the expansion of the current autocratic empires of the land.  They would support peace and neutrality, while fighting against discrimination, subjugation, and hate.  &lt;br /&gt;
&lt;br /&gt;
They decided to call themselves the Claws of the Drake.  The weapons of the beings that ruled Elanthia before the rise of the Arkati were seen as fitting symbols.  All beings were equal under Drakes, as all beings with peace in their hearts should be equal today.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
A core of officers administers and leads the group, though the group is considered an organization of peers.  All members, including those on the council, get a single vote, and thus, an equal say in voting matters.  The current council is:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|&#039;&#039;&#039;Talon&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum the Wind in the Willow]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of Whispers&#039;&#039;&#039;&lt;br /&gt;
|[[yardie (prime)|Blade Yardie]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Feast&#039;&#039;&#039;&lt;br /&gt;
|Morikun&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Scrolls&#039;&#039;&#039;&lt;br /&gt;
|Draelor &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Coin&#039;&#039;&#039;&lt;br /&gt;
|Queatus &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
In normal activities, a Claw works against anyone or anything that grows too strong and ambitious to maintain peace with neighboring lands, folk, and businesses. They aid the weak and oppressed and try to free those who are in bondage to others. They exchange information from all walks of life and between all the races to improve the lives of all and ensure that, in secret, no one seeks to dominate another. &lt;br /&gt;
The Claws often sing and play games but behind the merry making they keep an eye on events of the lands.  While they respect all nations of the lands as entities who themselves have their own right to sovereignty, they remain wary of the largest and strongest, as they pose the greatest threat to expand and consume their neighbors. &lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
A circle formed by opposing black and white claws.&lt;br /&gt;
&lt;br /&gt;
The claws indicate a willingness to fight in the name of freedom, equality, and balance.  The colors and shape are meant to convey that even seeming opposites can be made to fit together.  They remain independent, but work together to form a stronger whole.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
All those who agree with the goals of the Claws are invited to join.  Those wishing to join may approach any council member.  Membership may be approved by any two council members.  Membership will be official upon induction in the MHO hall and reciting of the oath:&lt;br /&gt;
“I shall not abide the bondage of one soul by another.  I shall ever seek to understand where others might condemn.  I shall ever seek to bring together what circumstances might drive apart.  I shall remain vigilant against those who would shatter the peace.  When the tides of turmoil sweep across the land, I shall make of myself a rock.   When freedom and sovereignty come under attack, I shall make of myself a shield.  And finally, when the invader sets foot on the soil of the free, I shall make of myself a Claw.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>VANNESSC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Claws_of_the_Drake&amp;diff=185599</id>
		<title>Claws of the Drake</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Claws_of_the_Drake&amp;diff=185599"/>
		<updated>2022-12-20T02:53:46Z</updated>

		<summary type="html">&lt;p&gt;VANNESSC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&#039;&#039;&#039;Claws of the Drake&#039;&#039;&#039; is a [[Meeting Hall Organization]] focused on fostering an immersive roleplay gaming environment, and cross cultural roleplay. It is based out of [[Icemule]] but considers its scope global in nature.&lt;br /&gt;
&lt;br /&gt;
IC: A collection of adventurers who were inspired by stories of the old Kannalan Empire, a governing body made for the greater good of the lands that accepted all races and cultures who were willing to contribute. The Claws of the Drake seek to promote the exchange of ideas throughout the lands to increase cultural understanding and unity across cultural divides, warn the innocent of impending dangers that could destroy the peace, and keep an eye on powerful forces in the lands who have shown a propensity for harming others.   &lt;br /&gt;
 &lt;br /&gt;
OOC: The Claws of the Drakes seek to promote immersive RP in the lands and believe that Roleplay is the end goal of Gemstone IV. The advocate for and practice focus on RP and helping others get involved in RP events.&lt;br /&gt;
&lt;br /&gt;
==Founding and Purpose==&lt;br /&gt;
In 5122 various adventurers started sharing stories over drinks and recognized a growing trend in the land for powerful entities to abuse the trust of those without resources. During one such tavern gathering old Kannalan was brought up as an example in contrast to the current state of the continent, an empire that was created by all to serve all.&lt;br /&gt;
&lt;br /&gt;
The Kannalan Empire, and later, the Kannalan Alliance were composed of multiple races from independent city-states that banded together for the greater good.  Agreeing that there was much nobility in these ideas, the adventurers decided to make a goal of increasing understanding and cooperation between the various races and cultures of Elanthia, while opposing the expansion of the current autocratic empires of the land.  They would support peace and neutrality, while fighting against discrimination, subjugation, and hate.  They decided to call themselves the Claws of the Drake.  The weapons of the beings that ruled Elanthia before the rise of the Arkati were seen as fitting symbols.  All beings were equal under Drakes, as all beings with peace in their hearts should be equal today.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
A core of officers administers and leads the group, though the group is considered an organization of peers.  All members, including those on the council, get a single vote, and thus, an equal say in voting matters.  The current council is:&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|&#039;&#039;&#039;Talon&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum the Wind in the Willow]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of Whispers&#039;&#039;&#039;&lt;br /&gt;
|[[yardie (prime)|Blade Yardie]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Feast&#039;&#039;&#039;&lt;br /&gt;
|Morikun&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Scrolls&#039;&#039;&#039;&lt;br /&gt;
|Draelor &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Coin&#039;&#039;&#039;&lt;br /&gt;
|Queatus &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
In normal activities, a Claw works against anyone or anything that grows too strong and ambitious to maintain peace with neighboring lands, folk, and businesses. They aid the weak and oppressed and try to free those who are in bondage to others. They exchange information from all walks of life and between all the races to improve the lives of all and ensure that, in secret, no one seeks to dominate another. The Claws often sing and play games but behind the merry making they keep an eye on events of the lands.  While they respect all nations of the lands as entities who themselves have their own right to sovereignty, they remain wary of the largest and strongest, as they pose the greatest threat to expand and consume their neighbors. &lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
A circle formed by opposing black and white claws.&lt;br /&gt;
&lt;br /&gt;
The claws indicate a willingness to fight in the name of freedom, equality, and balance.  The colors and shape are meant to convey that even seeming opposites can be made to fit together.  They remain independent, but work together to form a stronger whole.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
All those who agree with the goals of the Claws are invited to join.  Those wishing to join may approach any council member.  Membership may be approved by any two council members.  Membership will be official upon induction in the MHO hall and reciting of the oath:&lt;br /&gt;
“I shall not abide the bondage of one soul by another.  I shall ever seek to understand where others might condemn.  I shall ever seek to bring together what circumstances might drive apart.  I shall remain vigilant against those who would shatter the peace.  When the tides of turmoil sweep across the land, I shall make of myself a rock.   When freedom and sovereignty come under attack, I shall make of myself a shield.  And finally, when the invader sets foot on the soil of the free, I shall make of myself a Claw.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>VANNESSC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Claws_of_the_Drake&amp;diff=185598</id>
		<title>Claws of the Drake</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Claws_of_the_Drake&amp;diff=185598"/>
		<updated>2022-12-20T02:52:46Z</updated>

		<summary type="html">&lt;p&gt;VANNESSC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&#039;&#039;&#039;Claws of the Drake&#039;&#039;&#039; is a [[Meeting Hall Organization]] focused on fostering an immersive roleplay gaming environment, and cross cultural roleplay. It is based out of [[Icemule]] but considers its scope global in nature.&lt;br /&gt;
&lt;br /&gt;
IC: A collection of adventurers who were inspired by stories of the old Kannalan Empire, a governing body made for the greater good of the lands that accepted all races and cultures who were willing to contribute. The Claws of the Drake seek to promote the exchange of ideas throughout the lands to increase cultural understanding and unity across cultural divides, warn the innocent of impending dangers that could destroy the peace, and keep an eye on powerful forces in the lands who have shown a propensity for harming others.   &lt;br /&gt;
 &lt;br /&gt;
OOC: The Claws of the Drakes seek to promote immersive RP in the lands and believe that Roleplay is the end goal of Gemstone IV. The advocate for and practice focus on RP and helping others get involved in RP events.&lt;br /&gt;
&lt;br /&gt;
==Founding and Purpose==&lt;br /&gt;
In 5122 various adventurers started sharing stories over drinks and recognized a growing trend in the land for powerful entities to abuse the trust of those without resources. During one such tavern gathering old Kannalan was brought up as an example in contrast to the current state of the continent, an empire that was created by all to serve all.&lt;br /&gt;
The Kannalan Empire, and later, the Kannalan Alliance were composed of multiple races from independent city-states that banded together for the greater good.  Agreeing that there was much nobility in these ideas, the adventurers decided to make a goal of increasing understanding and cooperation between the various races and cultures of Elanthia, while opposing the expansion of the current autocratic empires of the land.  They would support peace and neutrality, while fighting against discrimination, subjugation, and hate.  They decided to call themselves the Claws of the Drake.  The weapons of the beings that ruled Elanthia before the rise of the Arkati were seen as fitting symbols.  All beings were equal under Drakes, as all beings with peace in their hearts should be equal today.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
A core of officers administers and leads the group, though the group is considered an organization of peers.  All members, including those on the council, get a single vote, and thus, an equal say in voting matters.  The current council is:&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|&#039;&#039;&#039;Talon&#039;&#039;&#039;&lt;br /&gt;
|[[Dendum (prime)|Dendum the Wind in the Willow]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of Whispers&#039;&#039;&#039;&lt;br /&gt;
|[[yardie (prime)|Blade Yardie]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Feast&#039;&#039;&#039;&lt;br /&gt;
|Morikun&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Scrolls&#039;&#039;&#039;&lt;br /&gt;
|Draelor &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master of the Coin&#039;&#039;&#039;&lt;br /&gt;
|Queatus &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
In normal activities, a Claw works against anyone or anything that grows too strong and ambitious to maintain peace with neighboring lands, folk, and businesses. They aid the weak and oppressed and try to free those who are in bondage to others. They exchange information from all walks of life and between all the races to improve the lives of all and ensure that, in secret, no one seeks to dominate another. The Claws often sing and play games but behind the merry making they keep an eye on events of the lands.  While they respect all nations of the lands as entities who themselves have their own right to sovereignty, they remain wary of the largest and strongest, as they pose the greatest threat to expand and consume their neighbors. &lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
A circle formed by opposing black and white claws.&lt;br /&gt;
&lt;br /&gt;
The claws indicate a willingness to fight in the name of freedom, equality, and balance.  The colors and shape are meant to convey that even seeming opposites can be made to fit together.  They remain independent, but work together to form a stronger whole.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
All those who agree with the goals of the Claws are invited to join.  Those wishing to join may approach any council member.  Membership may be approved by any two council members.  Membership will be official upon induction in the MHO hall and reciting of the oath:&lt;br /&gt;
“I shall not abide the bondage of one soul by another.  I shall ever seek to understand where others might condemn.  I shall ever seek to bring together what circumstances might drive apart.  I shall remain vigilant against those who would shatter the peace.  When the tides of turmoil sweep across the land, I shall make of myself a rock.   When freedom and sovereignty come under attack, I shall make of myself a shield.  And finally, when the invader sets foot on the soil of the free, I shall make of myself a Claw.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>VANNESSC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aishan&amp;diff=148562</id>
		<title>Aishan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aishan&amp;diff=148562"/>
		<updated>2021-05-14T21:42:28Z</updated>

		<summary type="html">&lt;p&gt;VANNESSC: Added a name to list of sorcerers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;aishan&#039;&#039;&#039; is a  [[demon archetype]] which originates from the [[Shien&#039;tyr]] [[valence]]. It is not known to have any subtypes. It is classified as a [[minor demon]], and as such, can be summoned through the use of [[Minor Summoning (725)]]. &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
&lt;br /&gt;
The aishan is a creature similar to a common Elanthian wolf. It is bulkier and coated in coarse fur, which is especially heavy around the neck. Common fur colors consist of red or black. Grey, silver, and white have also been observed, the brighter the color the more rare. The fur is known to be particularly insubstantial to the touch, and some theories conclude that it is the physical manifestation of Shien&#039;tyr&#039;s shadowy haze. Many aishan summoned are without tails, though whether this is a natural mutation or caused by something else is unknown. Aishan have sheen, pupilless eyes, which resemble flickering flames and range in color from dark red to yellow to light blue. The eyes are so sheen, in fact, a clear reflection can be seen if [[GAZE (verb)|gazed]] into. Their most distinguishing feature, however, are their massive powerful jaws, filled with oversized teeth. Teeth so large, the beasts can barely close their mouths. These teeth are also capable of transferring virulent diseases to victims when bitten. Aishan also possessed a great capacity to hear and smell, giving them a natural benefit to finding things that most would miss.&lt;br /&gt;
&lt;br /&gt;
=== Society and Behavior ===&lt;br /&gt;
&lt;br /&gt;
Aishan seem to lack any sort of sentience, therefore do not have any society amongst themselves. Furthermore, they seem to be rather preoccupied, and do not pay much attention to their surroundings unless bid to do so by their summoner. Oddly enough, they are incredibly loyal, even if the summoner is abusive towards them. &lt;br /&gt;
&lt;br /&gt;
=== Mechanical Benefits and Flaws ===&lt;br /&gt;
&lt;br /&gt;
The aishan are unmatched by any other demons in their ability to [[Minor Summoning (725)#Find a Character|find]] hidden and invisible characters. They are also exceptional at [[Minor Summoning (725)#Guard &amp;amp; Cease|guarding]] their summoner from pickpockets. They will even guard without being instructed. If a pickpocket is caught by your aishan, a painful wound and potent disease will be inflicted from the bite. Unfortunately, aishan have no hands or arms, and therefore can only [[Minor Summoning (725)#Carrying Items|hold]] a maximum of two items, only one of which they will pick up on their own ([[Eye Spy (707)|eyes]] do not apply). They are also unable to [[Minor Summoning (725)#Mana Sharing|transfer mana]], [[Minor Summoning (725)#Holding Coins|carry coins]], and cannot [[Minor Summoning (725)#Deliver a Message|deliver messages]].&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying Verbs ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;STARE&#039;&#039; - Narrowing your eyes dangerously, you cast an irritated look at the aishan. It whimpers timidly, and its entire body trembles in response.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GAZE&#039;&#039; (1) - You look over at the aishan, and it turns its gaze upon you.  You see yourself reflected in its eyes.  The face before you is your own, but for some reason your eyes are tightly shut, and a small trail of tears is streaming down your face.  Without warning, the eyelids fly open, and you gasp when you discern not eyes, but two masses of maggots writhing in an opaque liquid slowly leaking from your sockets. Immediately, the image expands, and you find yourself looking into a rotting coffin inhabited by your decaying body. As quickly as the image came, however, it fades away leaving your horrified reflection behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GAZE&#039;&#039; (2) - You look over at the aishan, and it turns its gaze upon you.  You see your face reflected in the aishan&#039;s large pupiless eyes, but something about what you see strikes you as odd.  A heart-stopping chill creeps up your spine as you realize that your head has no body attached and instead ends in a bloody stump.  Palms sweating, you involuntarily clasp your neck to ensure that it is still there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GAZE&#039;&#039; (3) - You look over at the aishan, and it turns its gaze upon you.  You see what appears at first to be a perfect reflection of yourself in the aishan&#039;s large eyes.  As you inspect the reflection more closely however, a dark figure appears behind you, swiftly lowering a jagged knife towards your back!  Spinning around with a scream caught in your throat, you prepare to evade the knife only to realize that there is nothing there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GAZE&#039;&#039; (4) - You look over at the aishan, and it turns its gaze upon you.  You see a reflection of yourself just as you are in the aishan&#039;s large eyes.  Taking a moment to consider the image contained in its irises, you realize that the face before you is rapidly aging.  You GAZE in disbelief as your skin quickly decays off of the bone, and within moments there is nothing left but a cracked skull that soon turns to dust and blows away.  Shuddering involuntarily, you break away from the gaze, haunted by what you have just seen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GAZE&#039;&#039; (5) - You look over at the aishan, and it turns its gaze upon you.  You see yourself reflected in its eyes.  The image is a perfect replica of your face, but your expression appears fixed in a garish smile.  Slowly your face drops out of view, revealing a disfigured humanoid smiling cruelly beneath it.  Bile works its way up your throat as you realize the creature has attached your skin to a stick as a crude mask. Swallowing the bile back down, you turn away quickly.  The nausea eventually fades, but the image in your mind lingers a while longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GAZE&#039;&#039; (6) - You look over at the aishan, and it turns its gaze upon you.  You see a perfect reflection of yourself in its pupiless eyes.  The irises shift and swirl constantly, however, entrancing you for a moment, and a wave of dizziness begins to overtake you as you wrench your gaze away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SNAP&#039;&#039; - You snap your fingers, and the aishan moves to your side obediently, its bulky musculature shifting oddly beneath its rippling coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RUB&#039;&#039; - You run your hand over the aishan&#039;s coarse fur, but your fingertips pass through it as though there were nothing there at all.  The aishan looks over devotedly for a moment before resuming a blank stare ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CLENCH&#039;&#039; - Anger seizes your expression as you reach down and grab the aishan by the ruff of its fur, grasping it forcibly.  The aishan looks up at you fearfully, and a sharp yelp escapes from its oversized maw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GLANCE&#039;&#039; - You glance at the aishan and incline your head slightly. The aishan licks its lips, causing a small bit of drool pooling in its mouth to spill onto the ground. An acrid odor wafts up from where it landed, and the aishan begins panting heavily.&lt;br /&gt;
&lt;br /&gt;
GAZE and RUB do not with with Illusioned Aishan, but the others do.&lt;br /&gt;
&lt;br /&gt;
=== Possible Adjectives ===&lt;br /&gt;
&lt;br /&gt;
Aishan summoned by Minor Summoning may have the following appearances. The description of each will follow this format: &amp;quot;a/an {descriptor} {color} aishan,&amp;quot; with the options possible displayed in the following table.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Descriptor&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
|aggressive&lt;br /&gt;
|ash grey&lt;br /&gt;
|-&lt;br /&gt;
|muscular&lt;br /&gt;
|blood red&lt;br /&gt;
|-&lt;br /&gt;
|fanged&lt;br /&gt;
|brick red&lt;br /&gt;
|-&lt;br /&gt;
|husky&lt;br /&gt;
|dark crimson&lt;br /&gt;
|-&lt;br /&gt;
|muscular&lt;br /&gt;
|dark grey&lt;br /&gt;
|-&lt;br /&gt;
|scarred&lt;br /&gt;
|deep black&lt;br /&gt;
|-&lt;br /&gt;
|sinewy&lt;br /&gt;
|deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|slobbering&lt;br /&gt;
|deep red&lt;br /&gt;
|-&lt;br /&gt;
|sure-footed&lt;br /&gt;
|fiery&lt;br /&gt;
|-&lt;br /&gt;
|tailless&lt;br /&gt;
|fiery red&lt;br /&gt;
|-&lt;br /&gt;
|thick-coated&lt;br /&gt;
|greyish-black&lt;br /&gt;
|-&lt;br /&gt;
|thick-furred&lt;br /&gt;
|midnight black&lt;br /&gt;
|-&lt;br /&gt;
|thick-muscled&lt;br /&gt;
|pure white&lt;br /&gt;
|-&lt;br /&gt;
|thick-ruffed&lt;br /&gt;
|reddish-black&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|shadow black&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|silver-grey&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|silver-white&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|smoky grey&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Illusion Possibilities ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Illusions&lt;br /&gt;
|-&lt;br /&gt;
|a lazy wild &amp;lt;color&amp;gt; dog&lt;br /&gt;
|-&lt;br /&gt;
|a listless &amp;lt;color&amp;gt; jackal &lt;br /&gt;
|-&lt;br /&gt;
|a docile &amp;lt;color&amp;gt; coyote&lt;br /&gt;
|-&lt;br /&gt;
|a languid &amp;lt;color&amp;gt; wolf&lt;br /&gt;
|-&lt;br /&gt;
|a mangy &amp;lt;color&amp;gt; fox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sorcerers With This Uncommon Rune ===&lt;br /&gt;
*Querthose &lt;br /&gt;
*Desorceri&lt;br /&gt;
*Jameszz&lt;br /&gt;
*Stralan&lt;br /&gt;
*Venrath&lt;br /&gt;
*Delarock&lt;br /&gt;
*Suntzhu&lt;br /&gt;
*Maetriks&lt;br /&gt;
*Ravinder&lt;br /&gt;
*Mianne&lt;br /&gt;
*Starletdawn&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons]]&lt;/div&gt;</summary>
		<author><name>VANNESSC</name></author>
	</entry>
</feed>