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	<updated>2026-05-29T18:07:00Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=128646</id>
		<title>Resist Nature (620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=128646"/>
		<updated>2020-02-21T16:36:42Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Potion Preparation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
{{spell &lt;br /&gt;
 | name = Resist Nature&lt;br /&gt;
 | number = 620&lt;br /&gt;
 | mnemonic = RESISTNATURE&lt;br /&gt;
 | duration = Variable&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Armor Enhancement&lt;br /&gt;
 | skill = Elemental Resistance&lt;br /&gt;
 | components = [[NPC]]-made potion&lt;br /&gt;
 | availability = Cloth &amp;amp; leather armor only&lt;br /&gt;
 | navigation = {{Ranger base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Resist Nature&#039;&#039;&#039; allows a [[ranger]] to infuse [[armor]] and armor accessories with temporary [[resistance]] to [[Fire critical table|fire]], [[Cold critical table|cold]], [[Steam critical table|steam]], or nature (&amp;quot;nature&amp;quot; resistance protects against Ranger Base spell attacks such as [[Spike Thorn]], as well as [[Sandstorm]]).&lt;br /&gt;
&lt;br /&gt;
The resulting armor will have a Resistance Strength and a Resistance Life, which are determined by a number of factors. Resistance Strength (RS) is defined as the actual amount of resistance provided against criticals of the type infused in the armor. Resistance Life (RL) is defined as the amount of resistance left in the armor.&lt;br /&gt;
&lt;br /&gt;
Resistance Strength is based upon the caster&#039;s [[#Lore Benefit|Spiritual Lore, Blessings]] training with a minimum of 20% temporary resistance strength. The full RS benefit from Resist Nature applies for cloth and leather armors, and is halved for chain and plate armors.&lt;br /&gt;
&lt;br /&gt;
{{Equation box|&#039;&#039;&#039;{{math|Resistance Strength {{=}} 20 + trunc(Spiritual Lore Blessings Ranks / 2)}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reduced to 50% of the normal value when applied to heavy armors (chain and plate).&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The RS of the armor does not degrade with use; however, the RL decreases as the armor absorbs damage of the type the resistance is intended to protect against. When the RL is exhausted, the resistance is no longer inherent in the armor.&lt;br /&gt;
&lt;br /&gt;
[[Aura]], [[Discipline]], and [[Wisdom]] stat bonuses all play a part to success, though not equal ones, in this spell.  The duration of the resistance, or resistance life, is influenced by [[#Mana Control Benefit|Spiritual Mana Control]] and [[Ranger Base]] ranks.&lt;br /&gt;
&lt;br /&gt;
Armor treated with Resist Nature will seem to have permanent resistance in a [[Bard]] [[loresing|loresong]].  A ranger must be found to [[ASSESS]] the armor to determine how many hits remain as well as who applied the resistance.&lt;br /&gt;
&lt;br /&gt;
Eligible armor cannot be scripted or currently tempered by a wizard for enchanting.  This spell has no risk of destroying or harming a piece of armor in any way.  Only 5 armors may be treated in any one week.  &lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefits==&lt;br /&gt;
Training in [[Spiritual Mana Control]] adds to the duration of the applied resistance.  It also allows the spell to be cast on damage or crit [[padded]] armor, based on a seed 1 [[summation]] of ranks.  It is possible to add resistance to &amp;quot;lightly&amp;quot; padded armor beginning at 1 rank, &amp;quot;very heavily&amp;quot; at 91 ranks, and the lowest level of &amp;quot;masterfully&amp;quot; padded armor at 136 enhanced ranks.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Mana Control ranks||1||3||6||10||15||21||28||36||45||55||66||78||91||105||120||136&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Padding points ability||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Spiritual Lore, Blessings]] increases the resistance applied to a piece of armor by {{math|(Ranks / 2)}}.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||0||20||40||60||80||100||120||140||150&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total resistance applied||20||30||40||50||60||70||80||90||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;This has been adapted from [http://home.dejazzd.com/acoustic/Kateerina/NR.html Kateerina&#039;s guide] with permission.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
While it is possible to to the initial cast before preparing the potions, and then pour each potion on the prepared armor as it is ready, it is more efficient to prepare all of the potions first.&lt;br /&gt;
&lt;br /&gt;
===Potion Preparation===&lt;br /&gt;
The first step is to have all of the the required potions prepared in advance.  Each potion will take one hour to finish, and costs 3000 silver each except the a luminescent indigo mushroom potion which costs 25000, payable upon the herbalist&#039;s delivery. Only one potion of a given type can be made at a time. For instance, one drakefern and one frostflower potion may be made in a single shack at once, but not two drakefern potions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take note&#039;&#039;&#039;: When using a luminescent indigo mushroom potion, there is only a &#039;&#039;5-min duration to complete the cast&#039;&#039;. Pour the indigo potion on the armor before casting 620 or pouring the other potions, then follow the below steps (i.e., pour the mushroom potion on the armor, cast 620 at it to ready it for the potions, pour the potions one by one, and then cast 620 again to seal the armor).&lt;br /&gt;
&lt;br /&gt;
The table below lists the various desired resistances, their respective necessary plants, and the location(s) in which each plant can be foraged. External links go to exact locations on Virilneus&#039; Room Data website.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Type || Plant || Location&lt;br /&gt;
|-&lt;br /&gt;
| Cold || [http://www.virilneus.com/recipes/ingredient.php?named=frostflower Frostflower] || [[Icemule Trace]], [[Pinefar]] Trading Post&lt;br /&gt;
|-&lt;br /&gt;
| Fire || [http://www.virilneus.com/recipes/ingredient.php?named=drakefern Drakefern] || [[Kharam Dzu]] ([[Teras Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| Nature || [http://www.virilneus.com/recipes/ingredient.php?named=murkweed Murkweed] || [[Wehnimer&#039;s Landing]], [[River&#039;s Rest]], [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| Steam || [http://www.virilneus.com/recipes/ingredient.php?named=mistweed Mistweed] || [[River&#039;s Rest]], [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor ||[[luminescent indigo mushroom]] || Anywhere, random find on high open rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each potion requires five pieces of the designated plant; multiple pours from a number of the single-dosed potions will be necessary to imbue the armor with resistance, depending on its [[armor|armor sub-group]]. Something as light as full leather (ASG 6) only requires three pours, while brigandine armor (ASG 12) requires seven.  Heavier armors such as chain and plate require the luminescent indigo mushroom potion, which is crafted from a single a luminescent indigo mushroom and must be poured on the armor before the other potion types.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} &lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Armor || AsG || # of Potions&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 1 ||  1&lt;br /&gt;
|-&lt;br /&gt;
| Light Leather || 5 ||  2&lt;br /&gt;
|-&lt;br /&gt;
| Full Leather || 6 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced Leather || 7 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| Double Leather || 8 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| Leather Breastplate || 9 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| Cuirbouilli Leather || 10 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| Studded Leather || 11 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Brigandine Armor || 12 ||  7&lt;br /&gt;
|-&lt;br /&gt;
| Chain Mail || 13 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| Double Chain || 14 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Augmented Chain || 15 ||  7&lt;br /&gt;
|-&lt;br /&gt;
| Chain Hauberk || 16 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Metal Breastplate || 17 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Augmented Breastplate || 18 ||  7&lt;br /&gt;
|-&lt;br /&gt;
| Half Plate || 19 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Full Plate || 20 ||  9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once all of the plants have been gathered, they must be processed and refined by a local herbalist, who can be found in weathered shacks in the following locations:&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Town || General Location&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Trace, Forest (Rm 2491)&lt;br /&gt;
|-&lt;br /&gt;
| Kharam Dzu || Teras Isle, River&#039;s Edge&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || Shady Trail&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Vornavis Cliffs, River Trail (Rm 4618)&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Whistler&#039;s Pass, Forest&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Near the Cemetery (hidden, in game secret)&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Lower Dragonsclaw, Wooded Hills (Rm 426)&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
Asking the herbalist about REMOVE will give one the option to buy a potion capable of removing Resist Nature from a piece of armor that already has it.&lt;br /&gt;
&lt;br /&gt;
===Initial Cast===&lt;br /&gt;
After the potions have been prepared, cast Resist Nature on the armor that meets the requirements described above. The higher the enchant on a set of armor, the more likely it is to fail. The message received is indicative of eligibility and success.&lt;br /&gt;
&lt;br /&gt;
Success, ready for the next step: &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at some brigandine armor. &lt;br /&gt;
A white aura surrounds the brigandine armor, pulsing softly in time with each beat of your heart. The armor seems to soften in your hands and you can sense rather than see a change in its organic material, as if thousands of tiny hands have opened and await something to grasp.&lt;br /&gt;
Failure, chance (try again): &lt;br /&gt;
You gesture at some vultite cuirbouilli leather. &lt;br /&gt;
The magic of your spell unravels and dissipates! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure, armor not in hand (hold it and try again): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at some light leather. &lt;br /&gt;
The magic of your spell dissipates before it can reach the light leather. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure, exceeded five per week limit: &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at some cuirbouilli leather. &lt;br /&gt;
You strain to cast the spell, but your spirit hasn&#039;t yet recovered from your recent channeling of this type of magic. Your spell&#039;s energy dissipates. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure, incompatible (armor is scripted, or being tempered): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a set of darkly etched Sylvan scalemail. &lt;br /&gt;
Your spell&#039;s magic cannot permeate the material of the etched Sylvan scalemail. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure, incompatible (armor does not fall in the proper ASG range): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at some chain mail. &lt;br /&gt;
The magic of your spell fizzles against the surface of the chain mail. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure, armor is already resistant (remove the current resistance before attempting again): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at some leaf-etched dark armor with polished vultite skulls on the shoulders. &lt;br /&gt;
The magic of your spell wavers and lashes back at you! &lt;br /&gt;
   ... 1 point of damage! &lt;br /&gt;
   Your wrist is twisted slightly. &lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After a successful initial cast, [[ASSESS]]ing the armor should yield a message similar to the following:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Careful examination indicates the armor has a base strength of 49 and a base durability of 325. You also determine the current integrity of the armor to be at 100.0%. &lt;br /&gt;
You examine the armor closely, lightly running your fingers over the material. &lt;br /&gt;
You sense that the armor is imbued with the magic of nature, but the magic is porous and holds no hint as to its purpose. An emptiness permeates the material of the armor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Potion Application===&lt;br /&gt;
{{boldmono|[[POUR]]}} the first potion on the prepared armor and {{boldmono|[[ASSESS]]}} to check progress. Only the original caster can successfully apply a potion. Though the potions do not have to be used immediately, they do expire after about a week&#039;s time. Pouring the potion on the armor can result in one of a few outcomes, depending on chance and circumstance.&lt;br /&gt;
&lt;br /&gt;
Success, ready for next pour or sealing cast: &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour the frostflower potion over the leather of the cuirbouilli leather, working it into the material with your hands. After some time, the liquid is completely absorbed by the leather, leaving it feeling a bit more solid than before. You set the empty potion bottle aside. &lt;br /&gt;
Roundtime: 17 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure, chance (try another potion), wrong potion type (use same potion type as previous pour), or the armor is ready for its sealing cast: &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your pour your potion onto the brigandine armor. The liquid simply rolls off the surface and falls to the ground as the empty bottle shatters in your hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure, potion has expired (get a fresh potion): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you pour the potion onto the soft black cuirass, the liquid seems very thin and has a pungent odor. It rolls off the surface of the cuirass and onto the ground. The empty bottle shatters in your hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure, incorrect pourer (only the original caster can pour): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you pour the potion onto the light leather, the liquid beads up and appears to be repelled from the surface of the leather. The empty bottle shatters in your hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Between each pour, it is important to ASSESS the armor to check its progress. In addition to the standard breakage numbers, a general progress of the armor should be determinable. The &amp;quot;holds no hint as to its purpose&amp;quot; should be replaced by one of the following, depending on the resistance type:&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Type || Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Cold || slightest presence of cool air&lt;br /&gt;
|-&lt;br /&gt;
| Fire || slightest presence of warmth&lt;br /&gt;
|-&lt;br /&gt;
| Nature || slightest presence of grit&lt;br /&gt;
|-&lt;br /&gt;
| Steam || slightest presence of warm moisture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Repeat as appropriate until the armor is ready for the final cast.&lt;br /&gt;
{{top}}&lt;br /&gt;
===Sealing Cast===&lt;br /&gt;
If &amp;quot;an emptiness permeates the material of the armor,&amp;quot; it requires at least another potion pour. However, if &amp;quot;the aura of magic does not feel complete,&amp;quot; the armor is ready for the final sealing cast. At this point, hold it in hand and cast the spell at it one final time.  Throughout this process, regardless of success or failure, the armor will not be harmed. However, the caster is susceptible to damage if they prematurely attempt a sealing cast.&lt;br /&gt;
&lt;br /&gt;
Success, process complete: &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at some ora brigandine armor. &lt;br /&gt;
A white aura surrounds the ora brigandine armor, pulsing softly in time with each beat of your heart. The armor seems to grow more rigid in your hands and you can sense rather than see a change in its organic material. The armor begins to feel as solid as it did before you began this process and soon the aura subsides. &lt;br /&gt;
Roundtime: 7 secs. &lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure, chance (try again): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at some shiny blue leather. &lt;br /&gt;
The magic of your spell unravels and dissipates! &lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure, armor not in hand (hold it and try again): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at some light leather. &lt;br /&gt;
The magic of your spell dissipates before it can reach the light leather. &lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure, exceeded five per week limit (if working with more than one project at a time): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at some leaf-etched dark armor with polished vultite skulls on the shoulders. &lt;br /&gt;
You strain to cast the spell, but your spirit hasn&#039;t yet recovered from your recent channeling of this type of magic. Your spell&#039;s energy dissipates. &lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure, not enough potions poured (start the entire process over): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at some brass brigandine armor. &lt;br /&gt;
A white aura surrounds the brigandine armor, pulsing softly in time with each beat of your heart. Suddenly, the aura wavers and flickers. The material of the armor begins to slowly undulate in your hands as if trying to balance itself somehow. With a sharp crack the aura explodes outward, spraying you with the liquid it once held! &lt;br /&gt;
   ... 45 points of damage! &lt;br /&gt;
   Right eye evaporates in a burst of flame. Death from shock follows.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
The immediate benefit of successfully completing a project is experience. The final cast yields experience roughly equivalent to a like-level kill (~100).&lt;br /&gt;
&lt;br /&gt;
Resistant armor will protect against damage caused by attacks based upon its attuned element. A partial list of spells and circumstances that are dampened for each type is listed below:&lt;br /&gt;
&lt;br /&gt;
Nature:All offensive Ranger spells, plus Sandstorm&lt;br /&gt;
&lt;br /&gt;
Fire:Any spell or situation that uses fire to attack: They include but are not limited to bolts, immolation, lave golem hurls, weapon fire, fire mage death throes, boil earth, fire spirit, major elemental wave with fire flares, fire flares from nature&#039;s fury and the fire flare from dark Catalyst.&lt;br /&gt;
&lt;br /&gt;
Cold:Any spells or situations that use cold to attack: They include but are not limited to ice bolts, major e-wave with ice, cold flares from Nature&#039;s Fury, environmental effects (pinefar/icemule/gossamer pass).&lt;br /&gt;
&lt;br /&gt;
Steam:Any spells or situations that use steam to attack: They include but are not limited to steam flares, steam e-waves (including greymist area effect), steam flares from Nature&#039;s Fury, steam column damage from the columns in Luukos&#039; Temple.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#620 Ranger Base Spell Circle: Resist Nature], on Play.net&lt;br /&gt;
* [http://home.dejazzd.com/acoustic/Kateerina/NR.html Nature Resistance Guide]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Time_Stop_(550)&amp;diff=128082</id>
		<title>Time Stop (550)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Time_Stop_(550)&amp;diff=128082"/>
		<updated>2020-01-22T02:59:10Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work-in-progress}}&lt;br /&gt;
{{spell |&lt;br /&gt;
 | name = Time Stop&lt;br /&gt;
 | number = 550&lt;br /&gt;
 | mnemonic = TIMESTOP&lt;br /&gt;
 | duration = Immediate&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Emergency defense&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Self&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Time Stop&#039;&#039;&#039; will remove a base 60 seconds of [[roundtime]] from the caster and reduce the duration of negative effects by the same amount (e.g. stuns, [[Bind (214)]], etc). It can be activated while in roundtime and while under most [[status]] conditions ([[stunned]], [[webbed]], [[immobile]], etc) with the STOP TIME command.  It may be used at a base of once per day and uses resets at midnight ET. Additional uses may be unlocked by training in [[#Elemental Lore, Earth|Elemental Lore, Earth]].  Training in [[#Elemental Lore, Air|Elemental Lore, Air]] will increase the amount removed from roundtime and negative effects.  &lt;br /&gt;
&lt;br /&gt;
Elemental Wave effects of increasing power may be unlocked by training in [[#Elemental Lore, Water|Elemental Lore, Water]] and [[#Elemental Lore, Fire|Elemental Lore, Fire]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*{{boldmono|[[STOP]] TIME}} while in roundtime or affected by applicable status condition&lt;br /&gt;
*{{boldmono|STOP TIME NOWAVE}} to not cast an Elemental Wave if the caster is able to&lt;br /&gt;
*{{boldmono|STOP TIME WAVE}} to force the wave while in town (if justice is on)&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Elemental Lore, Earth]]===&lt;br /&gt;
Training in Earth Lore unlocks an additional use per day at 40, 115, and 190 ranks. &lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Air]]===&lt;br /&gt;
Training in Air Lore will increase the amount of roundtime that is removed and the amount of time that is removed from negative effects by (1.5 * seed 1 summation of their EL:A ranks) seconds (e.g. at 28 ranks, it removes an additional 10 seconds; at 55 ranks, it removes an additional 15 seconds, etc).&lt;br /&gt;
&amp;lt;section begin=Air_Lore_Bonus/&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||0||1||3||6||10||15||21||28||36||45||55||66||78||91&lt;br /&gt;
|-  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|total seconds reduced RT||60||61||63||64||66||67||69||70||72||73||75||76||78||79&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||105||120||136||153||171||190||210||231||253||276||300&lt;br /&gt;
|-  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|total seconds reduced RT||81||82||84||85||87||88||90||91||93||94||96&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air_Lore_Bonus/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Water]]===&lt;br /&gt;
At 50 ranks of Water Lore, the spell will automatically release an [[Elemental Wave (410)]] in the room, with additional lore training past that making it more difficult to resist. &lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Fire]]===&lt;br /&gt;
At 50 ranks of Fire Lore, the spell will automatically release a fire Elemental Wave (similar to 435 but without the roundtime) in the room, with additional lore training past that making it more difficult to resist. Having 50 ranks in both EL:W and EL:F causes it act exactly like a fire [[Major Elemental Wave (435)]]. In either case (or when both effects are combined), the wave is significantly more difficult to resist than the base 410/435 spell alone.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Tapping into the lines of elemental energies traversing the world, you reach out and twist a few to your bidding.  A golden hourglass materializes in front of you and you quickly turn it over, temporarily halting the flow of time in your immediate vicinity.&lt;br /&gt;
&lt;br /&gt;
You are now in a defensive stance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Time Stop (550) (saved posts)]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spell_sack&amp;diff=127044</id>
		<title>Spell sack</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spell_sack&amp;diff=127044"/>
		<updated>2019-12-12T01:35:02Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Spell sacks&amp;#039;&amp;#039;&amp;#039; are containers that contain special messaging for common items spellcasters would have.  They were first available in the Ebon Gate 2015 shop EGShop:Bo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spell sacks&#039;&#039;&#039; are containers that contain special messaging for common items spellcasters would have.  They were first available in the [[Ebon Gate 2015]] shop [[EGShop:Boil_and_Toil|Boil and Toil]].&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This is a special container that provides special GET and DROP messaging for common items spell casters would have or use.  These include scrolls, tomes, wands, runestones, potions, and the like.  You can ATTEND the leather sack for a list of its contents.&lt;br /&gt;
&lt;br /&gt;
This item may be altered normally, but should fit the concept of a container with multiple types of pockets for the types of items metioned above.  The altered description should not contradict any of the GET or DROP messaging, which references straps, loops, and multiple compartments.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|ITEM&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&#039;&#039;Potion&#039;&#039;|| GET&lt;br /&gt;
| You slip the &amp;lt;potion&amp;gt; from one of the ample loops lining the inside of your &amp;lt;container&amp;gt;.|| XXX slips a &amp;lt;potion&amp;gt; from one of the ample loops inside of his &amp;lt;container&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! DROP&lt;br /&gt;
| You slip the &amp;lt;potion&amp;gt; into one of the leather loops lining the inside of your &amp;lt;container&amp;gt;.|| XXX slips a &amp;lt;potion&amp;gt; into one of the leather loops inside his &amp;lt;container&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&#039;&#039;Runestone&#039;&#039;|| GET&lt;br /&gt;
| You take the &amp;lt;runestone&amp;gt; from one of your &amp;lt;container&amp;gt;&#039;s velvet-lined compartments.|| XXX takes a &amp;lt;runestone&amp;gt; from inside his &amp;lt;container&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! DROP&lt;br /&gt;
| You place the &amp;lt;runestone&amp;gt; in one of the &amp;lt;container&amp;gt;&#039;s velvet-lined compartments.|| XXX places a &amp;lt;runestone&amp;gt; in one of the velvet-lined compartments inside his &amp;lt;container&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&#039;&#039;Scroll&#039;&#039;|| GET&lt;br /&gt;
| You slide the &amp;lt;scroll&amp;gt; out from one of your &amp;lt;container&amp;gt;&#039;s cylindrical compartments and unroll it carefully.|| XXX slides a &amp;lt;scroll&amp;gt; out from one of his &amp;lt;container&amp;gt;&#039;s cylindrical compartments and unrolls it carefully.&lt;br /&gt;
|-&lt;br /&gt;
! DROP&lt;br /&gt;
| You roll the &amp;lt;scroll&amp;gt; tightly and slip it into one of your &amp;lt;container&amp;gt;&#039;s cylindrical sections.|| XXX rolls a &amp;lt;scroll&amp;gt; tightly and slips it into one of his &amp;lt;container&amp;gt;&#039;s cylindrical sections.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&#039;&#039;Tome&#039;&#039;|| GET&lt;br /&gt;
| You undo the buckled strap securing the &amp;lt;tome&amp;gt; and slip it from its place inside your &amp;lt;container&amp;gt;.|| XXX fiddles with something in his &amp;lt;container&amp;gt; and then slips a &amp;lt;tome&amp;gt; from within.&lt;br /&gt;
|-&lt;br /&gt;
! DROP&lt;br /&gt;
| You slip the &amp;lt;tome&amp;gt; into one of the adjustable straps inside your &amp;lt;container&amp;gt; and secure it tightly.|| XXX slips a &amp;lt;tome&amp;gt; into his &amp;lt;container&amp;gt; and fiddles with it for a moment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&#039;&#039;Wand&#039;&#039;|| GET&lt;br /&gt;
| You slip the &amp;lt;wand&amp;gt; from one of the slender loops stitched along the outside of your &amp;lt;container&amp;gt;.|| XXX slips a &amp;lt;wand&amp;gt; from one of the slender loops stitched along the outside of his &amp;lt;container&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! DROP&lt;br /&gt;
| You slide the &amp;lt;wand&amp;gt; into one of the slender loops stitched along the outside of your &amp;lt;container&amp;gt;.|| XXX slides a &amp;lt;wand&amp;gt; into one of the slender loops stitched along the outside of his &amp;lt;container&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Krag_dweller&amp;diff=126012</id>
		<title>Krag dweller</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Krag_dweller&amp;diff=126012"/>
		<updated>2019-11-30T17:04:12Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: hp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 72&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Dweller&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Wehntoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 400&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| BT2 = &lt;br /&gt;
| BTB = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = Dark Catalyst (719)&amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| IMM2 = Implosion (720)&lt;br /&gt;
| IMM3 = Fire&lt;br /&gt;
| IMM4 = Plasma&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 246 - 264&lt;br /&gt;
| CleTD = 278 - 281&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = 230&lt;br /&gt;
| SorTD = 280 - 301&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 274 - 277&lt;br /&gt;
| MnSTD = 274 - 277&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = a brilliant purple opal&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;krag dweller&#039;&#039;&#039; appears to be a cross between a troll and elemental rock.  It towers over 8 feet tall with massive limbs.  Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need.  Even darker than the blackest night, its eyes reveal the smouldering malice within.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
If you can hide they are easily [[Ambush|ambushed]] by waiting for them to sniff and then ambushing. They have a slow [[Roundtime|RT]] for their level and you can often 2 for 1 them. They appear to be more geared toward the more physical classes, unlike their [[krag yeti]] cousins which can be hunted well by all classes.&lt;br /&gt;
* Krag dwellers have physical attacks in the moderate range for their level.&lt;br /&gt;
* They have a strong maneuver attack that can put you prone, add RT, and stun. They cast no magic.&lt;br /&gt;
* Immune to many types of magic including most elemental and nature magic such as [[Spike Thorn (616)]] and [[Tangle Weed (610)]].&lt;br /&gt;
* Immune to [[Dark Catalyst (719)]], [[Implosion (720)]] and [[Fire critical table|fire]] or [[Plasma critical table|plasma spells]]; however [[Pain (711)]] is quite effective.&lt;br /&gt;
* Moderate perception (sniffing out a 2x hiding [[Ranger|ranger]] with appropriate spells running approximately 1 in 20 times).&lt;br /&gt;
* Carry no treasure but can be skinned while holding a one-handed [[Blunt Weapons|blunt]] weapon and an empty other hand.&lt;br /&gt;
** If successful the skinning attempt will yield a brilliant purple opal which is a gem.&lt;br /&gt;
*** This [[Gems|gem]] can be purified by a [[bard]].&lt;br /&gt;
* Cannot be stunned by normal attacks.&lt;br /&gt;
* Gain advantage by using [[unbalance]], knocks them down and gives you a bit of time to get damage in before they stand up again.&lt;br /&gt;
** This makes it easier for ambushers to strike the head or eyes.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Krag dwellers were formerly level 16.  In February 2008 they experienced an upward shift to their current level and were moved to their current location.  For more information on the updates, please see the following saved posts:&lt;br /&gt;
*[[History of the Minotaurs]]&lt;br /&gt;
*[[Krag Slopes/saved posts|Krag Slopes saved posts]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1419 Krag dweller on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 70&lt;br /&gt;
|levelm1 = 71&lt;br /&gt;
|level = 72&lt;br /&gt;
|levelp1 = 73&lt;br /&gt;
|levelp2 = 74&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehntoph creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=116145</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=116145"/>
		<updated>2019-05-12T02:07:26Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Enchant Unlocking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[Essence]] by a wizard and expending it to increase the enchantment of an item. You can SENSE how much essence you have accumulated and how strong of an enchantment you can complete.&lt;br /&gt;
&lt;br /&gt;
===Generation===&lt;br /&gt;
Essence is gathered by spending mana when casting offensive spells at enemies of an appropriate level for the caster to earn experience by killing them. Offensive spells generally include anything you can&#039;t cast in a sanctuary. Each cast generates a sort of magical static which clings to the caster. On a mana pulse, a portion of that static is absorbed as essence for enchanting; being well trained in Elemental Mana Control helps increase the percentage of static converted to essence; being well trained in Harness Power and Elemental Lore: Water increases the maximum amount of essence that can be absorbed this way. Any unabsorbed static is generally lost, but if the Wizard is trained in Elemental Lore: Air a portion will carry over to the next mana pulse. Wizards trained in Elemental Lore: Fire will find their spell casting yields additional essence on average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Max Absorbable Essence Per Mana Pulse&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore: Water &amp;amp; Harness Power Bonus||0||100||140||200||250||300||350||400&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Pool Size||?||?||?||?||?||?||?||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amount of Static Convertible to Essence Per Mana Pulse&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Mana Control ranks||0||24||50||101||125||150||202||250&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|% Static Converted to Essence||?||?||?||?||?||?||?||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percentage of Static Not Converted due to reaching max absorbed allowed to rollover per mana pulse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
20 + (Elemental Lore:Air Seed 5 Summation Ranks) * 5&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore:Air Ranks||0||5||11||18||26||35||45||56||68||81||95||110||126||143||161||180||200&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|% Static Able to Roll Over||0||25||30||35||40||45||50||55||60||65||70||75||80||85||90||95||100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Static Essence Percent Gained Per Mana Pulse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Elemental Lore: Fire Seed 5 Summation Ranks) + 4&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore:Fire Ranks||0||5||11||18||26||35||45||56||68||81||95||110||126||143||161||180||200&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|% Bonus Static to Essence Conversion||0||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is 100 essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 2400 essence plus 2400 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 2400 essence; from +49 to +50 costs 62400 essence; from +0 to +1 costs zero essence. The amount of essence a Wizard can gather and store is capped weekly at 16000 and overall at 64000.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||100&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||200&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||300&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||400&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||500&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||600&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||700&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||800&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||900&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||1000&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||1100&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||1200&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||1300&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||1400&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||1500&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||1600&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||1700&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||1800&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||1900&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||2000&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||2100&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||2200&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||2300&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||2400&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||4800&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||7200&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||9600&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||12000&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||14400&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||16800&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||19200&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||21600&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||24000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||26400&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||28800&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||31200&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||33600&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||36000&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||38400&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||40800&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||43200&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||45600&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||48000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||50400&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||52800&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||55200&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||57600&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||60000&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||62400&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 1000 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 3500 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 6000 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 8500 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 11000 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 48000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 108000 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 168000 || 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 228000 || 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 288000 || 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 1000 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 4500 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 10500 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 19000 || 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 30000 || 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 78000 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 186000 || 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 354000 || 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 582000 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 870000 || 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |[[Resistance]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Lore]] ranks&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Having a [[920|familiar]] elsewhere&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Difficulty Chart===&lt;br /&gt;
{{#section:Material|material chart}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-Temper Potions==&lt;br /&gt;
Pre-temper potions currently have a limited duration once successfully applied to an item. These potions are poured prior to using the normal enchant unlocking potion.&lt;br /&gt;
&lt;br /&gt;
===Flaring Items===&lt;br /&gt;
{{main|Pre-tempering potions}}&lt;br /&gt;
Elemental flared items can have their difficulty negated by using the appropriate pre-temper potion. No [[Elemental Lore]] skills are required to apply an appropriate pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
===Enhancive and Holy Items===&lt;br /&gt;
{{main|Pre-tempering potions}}&lt;br /&gt;
No lore training is required to enchant either enhancive or holy items, but these items will be more difficult to enchant than plain items.  The potion required are [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
In order to actually proceed with enchanting an item, you must first unlock it&#039;s ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item. The item will remain unlocked until a successful CHANNEL of Enchant (925) has been performed.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Data on negative bonus item enchanting is currently unknown.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Coraesine|Coraesine Weapons]]&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Black_ora#Pure_black_ora|Greater Black Ora Weapons]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|temper potions1}}&lt;br /&gt;
{{#section:Enchanting potions|temper potions2}}&lt;br /&gt;
{{#section:Enchanting potions|temper potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shan_warrior&amp;diff=114865</id>
		<title>Shan warrior</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shan_warrior&amp;diff=114865"/>
		<updated>2019-03-22T14:22:57Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Other information */ added disarm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 42&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = shan&lt;br /&gt;
| attacks = Brawls, Special and Weapons.&lt;br /&gt;
| area = [[Foggy Valley]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical = &lt;br /&gt;
  {{creature ability|longsword|+259 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|flamberge|+259 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| maneuver = &lt;br /&gt;
  {{Creature ability|[[Disarm Weapon]]}}&lt;br /&gt;
| nowarding =&lt;br /&gt;
| ability =&lt;br /&gt;
  {{Creature ability|Disease (weapon)}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
  | defense =&lt;br /&gt;
    {{creature ability|[[Melee]] |N/A [[Defensive strength|DS]]}}&lt;br /&gt;
    {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
    {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
    {{creature ability|[[Bard Base]] |+117 to +150 [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Sorcerer Base]] |+117 to +132 [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Paladin Base]] |+126 [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Minor Elemental]] |+129 to +132 [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Major Spiritual]]| &amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Minor Spiritual]] |+150 [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The shan warrior stands in a half-crouch, her long, knotty legs giving her that lanky, dangerous look of a wolf.  Walking upright, the body covered with mottled grey fur and her long arms conclude in large, clawed hands with semi-opposable thumbs.  The shan warrior&#039;s dog-like visage is fierce, with slavering jaws and eyes that glow like something out of a bad dream.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
The shan warrior has a &amp;quot;bark&amp;quot; ability which adds to its [[Attack Strength|AS]]. Because this ability can stack one on top of the other, there is a very slim chance of a shan warrior barking three or more times in a row. Because of this unique ability the shan warrior has the potential to have the highest AS of any standard creature in the game. &lt;br /&gt;
&lt;br /&gt;
When you are dead the shan will &amp;quot;rake ribbons of flesh from your face,&amp;quot; and sometimes make you &#039;&#039;keep&#039;&#039; bleeding.&lt;br /&gt;
&lt;br /&gt;
The warriors can [[Disarm Weapon]].&lt;br /&gt;
&lt;br /&gt;
There is a chance of being infected by a disease when they hit you with their weapon:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A shan warrior swings a gleaming silver flamberge at you!&lt;br /&gt;
 AS: +261 vs DS: +79 with AvD: +40 + d100 roll: +32 = +254&lt;br /&gt;
 ... and hits for 109 points of damage!&lt;br /&gt;
 Awesome slash severs your right arm!&lt;br /&gt;
 A jagged stump is all that remains!&lt;br /&gt;
 You are stunned for 10 rounds!&lt;br /&gt;
You suddenly feel deathly ill as your body is wracked by a virulent disease!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Messaging:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A shan warrior paces in a zig-zag pattern, pausing briefly to yawn and reveal an impressive array of sharp teeth. The shan warrior&#039;s muzzle wrinkles as he sniffs the air, an inquisitive expression filling his eyes as it analyzes the messages carried on the wind.&lt;br /&gt;
&lt;br /&gt;
With his tail lowered and his pointed ears laid back, a shan warrior strides silently, moving with effortless grace and a speed that betrays its formidability.&lt;br /&gt;
&lt;br /&gt;
A shan warrior paces restlessly, a glint of intelligence in his eyes.&lt;br /&gt;
&lt;br /&gt;
A shan warrior&#039;s snout wrinkles as he bares hideously long teeth and a growl of malice rumbles in his throat.&lt;br /&gt;
&lt;br /&gt;
The shan warrior throws back his head and howls in triumph! &#039;&#039;(when they kill you)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A shan warrior whimpers as he slowly backs away, his teeth bared.&lt;br /&gt;
&lt;br /&gt;
A shan warrior&#039;s body shimmers slightly. Suddenly, his features cave in, falling grotesquely into a haunting visage of decay, before abruptly fraying to a pile of fur and fangs that marks the spot of his death like a silhouette.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1340 Shan warrior on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 40&lt;br /&gt;
|levelm1 = 41&lt;br /&gt;
|level = 42&lt;br /&gt;
|levelp1 = 43&lt;br /&gt;
|levelp2 = 44&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Foggy Valley creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shan_warrior&amp;diff=114864</id>
		<title>Shan warrior</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shan_warrior&amp;diff=114864"/>
		<updated>2019-03-22T14:11:54Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: pally td&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 42&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = shan&lt;br /&gt;
| attacks = Brawls, Special and Weapons.&lt;br /&gt;
| area = [[Foggy Valley]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical = &lt;br /&gt;
  {{creature ability|longsword|+259 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|flamberge|+259 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| maneuver = &lt;br /&gt;
  {{Creature ability|[[Disarm Weapon]]}}&lt;br /&gt;
| nowarding =&lt;br /&gt;
| ability =&lt;br /&gt;
  {{Creature ability|Disease (weapon)}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
  | defense =&lt;br /&gt;
    {{creature ability|[[Melee]] |N/A [[Defensive strength|DS]]}}&lt;br /&gt;
    {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
    {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
    {{creature ability|[[Bard Base]] |+117 to +150 [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Sorcerer Base]] |+117 to +132 [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Paladin Base]] |+126 [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Minor Elemental]] |+129 to +132 [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Major Spiritual]]| &amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Minor Spiritual]] |+150 [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
    {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The shan warrior stands in a half-crouch, her long, knotty legs giving her that lanky, dangerous look of a wolf.  Walking upright, the body covered with mottled grey fur and her long arms conclude in large, clawed hands with semi-opposable thumbs.  The shan warrior&#039;s dog-like visage is fierce, with slavering jaws and eyes that glow like something out of a bad dream.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
The shan warrior has a &amp;quot;bark&amp;quot; ability which adds to its [[Attack Strength|AS]]. Because this ability can stack one on top of the other, there is a very slim chance of a shan warrior barking three or more times in a row. Because of this unique ability the shan warrior has the potential to have the highest AS of any standard creature in the game. When you are dead the shan will &amp;quot;rake ribbons of flesh from your face&amp;quot;, and sometimes make you &#039;&#039;keep&#039;&#039; bleeding.&lt;br /&gt;
&lt;br /&gt;
There is a chance of being infected by a disease when they hit you with their weapon:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A shan warrior swings a gleaming silver flamberge at you!&lt;br /&gt;
 AS: +261 vs DS: +79 with AvD: +40 + d100 roll: +32 = +254&lt;br /&gt;
 ... and hits for 109 points of damage!&lt;br /&gt;
 Awesome slash severs your right arm!&lt;br /&gt;
 A jagged stump is all that remains!&lt;br /&gt;
 You are stunned for 10 rounds!&lt;br /&gt;
You suddenly feel deathly ill as your body is wracked by a virulent disease!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Messaging:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A shan warrior paces in a zig-zag pattern, pausing briefly to yawn and reveal an impressive array of sharp teeth. The shan warrior&#039;s muzzle wrinkles as he sniffs the air, an inquisitive expression filling his eyes as it analyzes the messages carried on the wind.&lt;br /&gt;
&lt;br /&gt;
With his tail lowered and his pointed ears laid back, a shan warrior strides silently, moving with effortless grace and a speed that betrays its formidability.&lt;br /&gt;
&lt;br /&gt;
A shan warrior paces restlessly, a glint of intelligence in his eyes.&lt;br /&gt;
&lt;br /&gt;
A shan warrior&#039;s snout wrinkles as he bares hideously long teeth and a growl of malice rumbles in his throat.&lt;br /&gt;
&lt;br /&gt;
The shan warrior throws back his head and howls in triumph! &#039;&#039;(when they kill you)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A shan warrior whimpers as he slowly backs away, his teeth bared.&lt;br /&gt;
&lt;br /&gt;
A shan warrior&#039;s body shimmers slightly. Suddenly, his features cave in, falling grotesquely into a haunting visage of decay, before abruptly fraying to a pile of fur and fangs that marks the spot of his death like a silhouette.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1340 Shan warrior on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 40&lt;br /&gt;
|levelm1 = 41&lt;br /&gt;
|level = 42&lt;br /&gt;
|levelp1 = 43&lt;br /&gt;
|levelp2 = 44&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Foggy Valley creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gold_ring&amp;diff=114855</id>
		<title>Gold ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gold_ring&amp;diff=114855"/>
		<updated>2019-03-22T03:21:51Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: nav log and minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Gold rings&#039;&#039;&#039; are a common magical item drop from the [[treasure system]] that allow fast transportation between any two points within a [[realm]].  There are, as with [[Transference]], certain areas that they cannot be used to get out of.  Gold rings can sometimes be purchased in the backroom of [[pawnshop]]s and at [[player run shop]]s.  Additionally, they can be purchased using [[bounty point]]s at the [[Adventurer&#039;s Guild]].&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
When a new ring is put on for the first time the wearer feels a pulse.  This is the ring&#039;s signal that it is now set to the current location of the wearer.  This location can be changed at any time to a new location by{{boldmono| [[TURN]]ing }}the ring while wearing it.  When the ring is{{boldmono| [[REMOVE]]d }}and then worn again two things happen: first, the current location of the wearer is set as the location in the ring, and second, the wearer is transported to the last location that was set in the ring.&lt;br /&gt;
&lt;br /&gt;
{{#section:Elemental Detection (405)|ring}}&lt;br /&gt;
&lt;br /&gt;
;Example&lt;br /&gt;
Bob finds a ring and, while standing the the Graveyard crypt, puts the ring on and feels a pulse in it.  Bob then goes to the Landing and while in Town Square Central, then removes and wears the ring.  This transports Bob to the crypt and sets the location in the ring to Town Square Central.  Bob then removes and wears the ring again, returning him to Town Square and making the crypt, once again, the location stored in the ring.&lt;br /&gt;
&lt;br /&gt;
=== Chronomages ===&lt;br /&gt;
Each time a ring is used there is a chance the [[Chronomage]]s will detect it and intercept the wearer.  They bring the wearer to an unknown location, lecture them, steal all their [[silver coin|silvers]], and then dump them in a location dependent on the realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You find yourself standing in a large, nondescript room which smells of old vellum and dust.  The chamber is dominated by a huge carved mahogany desk with a black-haired human sitting behind it.  A faint chiming noise fills the air as you adjust to your new surroundings.  Without even looking up, the young man behind the desk intones, &amp;quot;Use of an unauthorized transportation device, said item to be confiscated along with any silver in the bearer&#039;s possession.&amp;quot;&lt;br /&gt;
With that, a pair of burly enforcers stride up and roughly take the large gold ring from you.&lt;br /&gt;
&lt;br /&gt;
Their job done, they nod to the man behind the desk who makes a notation on a piece of parchment.  He then continues, &amp;quot;Very well, show our guest out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
None too gently, the brutish enforcers heave you through a shimmering, rectangular blue portal on the wall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Forms ===&lt;br /&gt;
A variety of [[gold ring holder]]s exist that can fit a gold ring.&lt;br /&gt;
&lt;br /&gt;
Merchants have sold transportation items that operate similarly to gold rings in the form of boots and mirrors.&lt;br /&gt;
&lt;br /&gt;
A [[Gold ring tattoo]] was found while [[Deep Sea Diving]] at [[Ebon Gate 2018]].&lt;br /&gt;
&lt;br /&gt;
=== Ring Variety ===&lt;br /&gt;
&lt;br /&gt;
The treasure system generates rings with 21 different adjectives in order to help players sort their various rings, as well as add a bit more flavor to the world.&lt;br /&gt;
&lt;br /&gt;
===Unnavvable Gold Rings===&lt;br /&gt;
Special gold rings that are &#039;&#039;&#039;unnavvable&#039;&#039;&#039; have been sold at high end [[pay event]]s, including [[Duskruin Arena]].  Unnavvable rings are also available in the [[SimuCoin]]s Store for 250 SCs in two forms: 30-day unlimited uses and 60 uses.&lt;br /&gt;
&lt;br /&gt;
===Teleportation Review===&lt;br /&gt;
With the 2016 [[Teleportation review (saved posts)|Teleportation Review]], the range of gold rings was greatly extended in a majority of realms.  West of the [[Dragon Spine Mountains]], one can now ring directly between the realms of [[Icemule Trace]], [[Solhaven]], and [[Wehnimer&#039;s Landing]], as well as [[Khazar&#039;s Hold]] outside of [[Zul Logoth]].  East of the mountains one can ring between the realms of [[Ta&#039;Illistim]], [[Cysaegir]], [[Sylvarraend]], [[Ta&#039;Vaalor]], and [[Zhindel&#039;s Post]].  However, when traveling frequently between two towns, an alternative is to get a day pass from the [[Chronomage Teleportation System]] for only 5,000 silvers and instantly traveling by{{boldmono| [[RAISE (verb)|RAISing]] }}the pass in the appropriate transport room.  This method avoids any risk of silvers loss.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic Items]]&lt;br /&gt;
[[category:Transport]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yeti&amp;diff=114680</id>
		<title>Yeti</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yeti&amp;diff=114680"/>
		<updated>2019-03-14T01:52:36Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: hp&amp;amp;td&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 67&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = yeti&lt;br /&gt;
| attacks = Pounds and Stomps.&lt;br /&gt;
| area = [[Griffin&#039;s Keen]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Stomp]]|+347 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|Hand|+347 to +359 [[Attack strength|AS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|[[Slap Hand]] | [[Hurl Boulder (510)]]}}&lt;br /&gt;
  {{creature ability|[[Stomp Foot]] | single effect version of [[Tremors (909)]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] | +223 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+226 to +247 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+269 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+253 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+283 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+253 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Standing almost twelve feet tall, the &#039;&#039;&#039;yeti&#039;&#039;&#039; is a large humanoid creature covered in long, stringy black and red hair.  His domed pate is matted with twigs and dirt, and his heavy brow forms a shelf over his tiny black eyes.  With arms nearly long enough to brush the ground, the yeti has a ferociously strong grip and excellent leverage for the tossing of heavy objects.  Broad, flat feet provide stability and traction in the icy, mountainous environments that are his normal habitat.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Hunters familiar with the tactics of [[glacial morph]]s will find yeti very familiar. They do employ some maneuver attacks similar to bearhugs and one that is similar to [[Hurl Boulder (510)]], but all in all, are the least dangerous creatures found in the [[Griffin&#039;s Keen]], if proper care is taken.&lt;br /&gt;
Yetis can be stunned, knock them down with Unbalance or hit them in the leg with Limb Disruption. Get them stunned and down on the ground. They have no ability to break stuns.&lt;br /&gt;
==Other information==&lt;br /&gt;
Yetis tend to eat the dead:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A yeti grabs your right arm and twists it off and begins to slowly chew on his latest meal. Quickly tiring of the gamey meat, he tosses it to the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
DEAD&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Blood seeps out of a chewed on elf arm, pieces of cartilage and bone protruding from the end that was once attached to a body.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1559 Yeti on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 65&lt;br /&gt;
|levelm1 = 66&lt;br /&gt;
|level = 67&lt;br /&gt;
|levelp1 = 68&lt;br /&gt;
|levelp2 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Griffin&#039;s Keen creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Red_Forest_creatures&amp;diff=114616</id>
		<title>Category:Red Forest creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Red_Forest_creatures&amp;diff=114616"/>
		<updated>2019-03-11T19:47:34Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Ambient messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=info /&amp;gt;[[File:Red_Forest.png|right|thumb|Red Forest map by Rozy]]&#039;&#039;&#039;The Red Forest&#039;&#039;&#039; is a hunting ground located in the Elven Village near [[Wehnimer&#039;s Landing]] and also [[Aradhul Road]] near [[Ta&#039;Vaalor]] containing level 60-83 creatures.  These are two separate instances created by unstable planar energies from the collision of [[Elanthia]] with the [[Elemental Confluence]]. In the past it would only [[Isles of transfer#Behind the Scenes|rejoin]] our space/time briefly in a [[Mana storm|celestial alignment]] of [[Liabo]] and [[Lornon]].&lt;br /&gt;
&lt;br /&gt;
Training in [[Survival]] and [[Perception]] is required to access the area.&lt;br /&gt;
==Foraging==&lt;br /&gt;
Any herb that is able to be [[foraging|foraged]] in the Red Forest Landing area, can be foraged in EVERY room in the Red Forest.  There is no creature in the first area that can break a [[sanctuary]], so this area is safest to forage for herbs.&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
The Red Forest has an [[isles of transfer]] quality like [[Shadow Valley]] and [[The Broken Lands]]. They are [[Foggy Valley|foggy]] with  [[Muylari|serpent]], [[Night mare#Behind the Scenes|poison]], [[Magru#Behind the Scenes|black ichor]], [[Maleskari#Behind the Scenes|demonic]], [[Selias Jodame#Behind the Scenes|moon]], [[Dreamvine|dream]], [[Makiri#Behind the Scenes|moss]]/[[Moaning spirit#Behind the Scenes|fungus]], and [[Uthex Kathiasas#Behind the Scenes|time warp]] themes. The demon of Shadow Valley [[Muylari#(C) Other Subtexts|resembled]] a very large winged viper, and the dire beasts have the [[myklian]] &amp;quot;bony protrusion&amp;quot; block on attacks. The Red Forest itself is something of an [[ICE age|I.C.E. Age]] throwback to the [[Shards|Blue Forest]] which was destroyed by [[Shards]] and purged of its [[Erlini|Elven]] population by the [[Iylari]] of [[The Iron Wind]]. They had earlier been ethnically cleansed with [[Ghost wolf|war wolves]] by the conqueror Ugus Fost, who might have been subtly alluded to by the Colossus for the [[Vvrael]] story. The [[Shards]] were warped &amp;quot;tree golems&amp;quot; with a taste for brains and bowels, probably what decapitated the bear in [[Danjirland]]. In [[Kelfour Edition volume I number XII|the past]] they were poisonous creatures that could be hunted outside the [[Spider Temple]]. They were made from the mutilated bodies of men and elves, and were described as [[Monstrous direwolf|&amp;quot;cunning&amp;quot;]] or &amp;quot;demonic.&amp;quot; The [[Navigator]] obelisk in Danjirland was near the Shard forest in the [[Jaiman]] source book map, and was discovered to work a week after the Red Forest returned, transporting to a place called [[Talon Isle]].&lt;br /&gt;
&lt;br /&gt;
==Ambient messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A twig snaps in the distance.&lt;br /&gt;
&lt;br /&gt;
Serpentine coils of grey mist curl through the area like silken ribbons of ashen shades.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Red Forest/saved posts|Saved posts]]&lt;br /&gt;
*[[Brieson discusses the history of the Ilvari (log)]]&lt;br /&gt;
*[[A bard tells the alleged history of the Ilvari (log)]]&lt;br /&gt;
*[[The Red Forest returns in rare lunar alignment (log)]]&lt;br /&gt;
*[[Orrisian speaks about the Chronomage obelisk in Danjirland (log)]]&amp;lt;section end=info /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Wehnimer&#039;s Landing Hunting Areas]] [[Category: Ta&#039;Vaalor Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holy_Weapon_(1625)&amp;diff=114615</id>
		<title>Holy Weapon (1625)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holy_Weapon_(1625)&amp;diff=114615"/>
		<updated>2019-03-11T19:17:21Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Messaging */ infusing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | name = Sanctify&lt;br /&gt;
 | number = 1625&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | mnemonic = SANCTIFY&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Weapon Enhancement&lt;br /&gt;
 | weapon = +[[Attack strength|AS]], Special&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | requirements = None, Special&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}{{otheruses4|the Sanctify spell|general information about sanctified items|sanctified}}&lt;br /&gt;
&#039;&#039;&#039;Sanctify&#039;&#039;&#039; is a [[Paladin Base]] spell that allows a [[paladin]] to bond with a given weapon, [[sanctified|sanctifying]] it and giving it a few additional abilities depending on the properties of the weapon bonded.&lt;br /&gt;
&lt;br /&gt;
== Procedure ==&lt;br /&gt;
&lt;br /&gt;
To bond to a weapon, find a [[Holy places|holy place]], kneel down, and CAST at your weapon. If the weapon is not already sanctified, you must first cast [[Consecrate (1604)]] on it to prepare the weapon. To remove a bond, instead CHANNEL at the weapon. A bonded weapon is unswingable by anyone other than the paladin bonded to it. Bonding to a new weapon will sever your connection with the old one, but it will remain unswingable until the next time the paladin touches it.&lt;br /&gt;
&lt;br /&gt;
The maximum attainable bonding level increases with further spell training in the [[Paladin Base]]; the first bonding level is available upon learning Sanctify, and an additional bonding level is unlocked for each Paladin Base rank up to 1629.  The paladin must retain this training to sustain the bond level.&lt;br /&gt;
&lt;br /&gt;
To actually increase the bonding level, the Paladin must use the weapon in combat.  Presuming Sanctify functions under the same mechanics as [[Weapon Bonding]] for [[Warriors]], it was shown that the bond is increased after Rank# * 100 same-level kills (SLKs).  Knowledge of Sanctify and 100 SLKs achieves the first rank; 26 Paladin Base ranks and an additional 200 SLKs achieves the second rank; and so on up to 29 Paladin Base ranks and 500 additional SLKs for the fifth rank.  As a summation, in total 1500 SLKs are required to fully bond to a weapon; however, note that SLKs are not counted without the proper Spell Research training.&lt;br /&gt;
&lt;br /&gt;
== Sanctify Benefits ==&lt;br /&gt;
Bonding to a weapon gives a bonus to maneuvers that utilize the weapon and increase the paladin&#039;s effectiveness and defense against [[Combat Maneuvers]] while using the weapon.  Additionally, the weapon acts as an [[enhancive item]].  These benefits increase as the rank of bonding increases with the weapon.  &lt;br /&gt;
&lt;br /&gt;
At the first bonding level, the weapon will gain [[Consecrate (1604)]] [[flare]]s, but generally only if the weapon does not already possess [[flare]]s or [[weighting]] above heavy.  While most [[flare]]s interfere with [[Consecrate (1604)]] [[flare]]s, the following script-based [[flare]]s do not:  [[blink weapon|Blink]], [[Bubble flares]], [[Knockout flare]]s, [[Poleaxe flares]], [[Parasitic weapon]], [[Rotflares]], and [[Ethereal weapon]]s.  [[Flare]]s or [[weighting]] resulting from [[Bane weapon|Creature Bane]] will not interfere with [[Consecrate (1604)]] [[flare]]s.&lt;br /&gt;
 &lt;br /&gt;
At the third bonding level, the weapon will be capable of accepting a spell from the paladin to be triggered later before an attack with{{boldmono| [[BESEECH]]}}.  The spells that the weapon can accept depend on a variety of factors, including which sphere of magic the spell comes from, if it is a spell the paladin knows, the level of bonding the paladin has with the weapon, and the number of ranks the paladin possesses in [[Spiritual Lore, Summoning]] (seed 2 of the [[summation chart]]).&lt;br /&gt;
&lt;br /&gt;
At the final bonding level, level 5, the weapon gains the ability to return to the paladin when disarmed or thrown.&lt;br /&gt;
&lt;br /&gt;
CASTing 1625 at the weapon will check the current bond.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|1=text-align:center;}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!Bonding Level || CML bonus || STR/WIS bonus || Special || Description || [[Paladin Base]] || Same Level Kills&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
| +0 || +0 || Weapon is holy || You are bonded with the steel flail, but you feel that the connection is largely untested. || 25 || 0&lt;br /&gt;
|- &lt;br /&gt;
!1&lt;br /&gt;
| +2 || +1 || Grants the bonded weapon [[Consecrate]] flares || The connection is still fresh and new. || 25 || 100&lt;br /&gt;
|- &lt;br /&gt;
!2&lt;br /&gt;
| +4 || +2 || None || You feel that your connection is strong. || 26 || 200&lt;br /&gt;
|- &lt;br /&gt;
!3&lt;br /&gt;
| +6 || +3 || Allows a spell to be imbued into the bonded weapon || It is a tried and true friend. || 27 || 300&lt;br /&gt;
|- &lt;br /&gt;
!4&lt;br /&gt;
| +8 || +4 || None || It is almost an extension of your own body. || 28 || 400&lt;br /&gt;
|- &lt;br /&gt;
!5&lt;br /&gt;
| +10|| +5 || The weapon will return to the Paladin&#039;s hand when disarmed or thrown || There is no doubt of the pure spiritual connection you share with it.|| 29 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infusing a Spell to a Bonded Weapon == &lt;br /&gt;
To infuse a spell to a bonded weapon, simply prepare the spell, then use the{{boldmono| [[INFUSE (verb)]] }}on the weapon.  Spells known by the paladin, or that can be known by the paladin count as the spell level of the spell being placed into the bonded weapon.  In the case of spells known by the paladin, multiple charges can be infused, as the bonded weapon can hold a baseline of 25 mana; the mana will be infused at the time of imbuing and not activation.  Spells can be infused from scrolls multiple times up to the weapon&#039;s mana capacity.  Spiritual spells that cannot be learned by the paladin (such as from the [[Major Spiritual]] spell circle) count as 1.25&amp;amp;times; the spell&#039;s level.  Hybrid spells that are semi-spiritual in nature, such as spells from the [[Sorcerer Base]] circle, count as 1.5&amp;amp;times; the spell&#039;s level.  Spells that are not spiritual in nature count as double their spell level.  The infusion process will accept any spell that falls within the level range of the bonded weapon&#039;s ability to hold.  That maximum level is the following:&lt;br /&gt;
&lt;br /&gt;
{{equation box|{{math|Max Spell Level {{=}} 4 &amp;amp;times; (Bonding Level - 2) + [[Summation]]&amp;lt;sub&amp;gt;σ{{=}}2&amp;lt;/sub&amp;gt;(Spiritual Lore Summoning Ranks)}}}}&lt;br /&gt;
&lt;br /&gt;
Therefore, with bonding level 5 and 9 ranks of [[Spiritual Lore, Summoning]], a paladin could infuse a 15th level spell (e.g. [[Divine Strike (1615)]]) into the weapon.  In order to infuse a spell such as [[Bind (214)]], which counts as a level 18 spell, the paladin would need a level 5 bond with his weapon and would need 27 ranks of [[Spiritual Lore, Summoning]], and a scroll to cast the spell from.  [[Pain (711)]] could be used if the paladin has 20 ranks of Summoning Lore.  It should be noted, with a fully bonded weapon, only native spells, and no lore training, a Paladin can only infuse [[Pious Trial (1602)]] and [[Unbalance (110)]].&lt;br /&gt;
&lt;br /&gt;
The weapon can be in active or passive mode.  When in passive mode, to trigger the flare,{{mono| BESEECH }}the weapon, and it will preemptively flare before the next attack.  To trigger active mode, {{mono| BESEECH &amp;lt;weapon&amp;gt; ignite }} which will cause the imbedded spell to flare every attack.  {{mono| BESEECH &amp;lt;weapon&amp;gt; extinguish }} will return an active mode weapon to the passive state.&lt;br /&gt;
&lt;br /&gt;
{{mono| BESEECH &amp;lt;weapon&amp;gt; sense }} reveals the imbedded spell and the charges remaining.&lt;br /&gt;
&lt;br /&gt;
====[[Spiritual Lore, Religion]]====&lt;br /&gt;
&lt;br /&gt;
Each rank of Religion lore, up to 50 ranks, will add 1 additional point of generic CS for spells infused into a weapon.  This bonus is limited to half of the paladin’s arcane symbols ranks.&lt;br /&gt;
&lt;br /&gt;
====[[Spiritual Lore, Summoning]]====&lt;br /&gt;
In addition to increasing the maximum spell level that can be infused, the mana capacity of the bonded weapon is increased by +1 per rank of Spirit Summoning.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Bonding with a weapon:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at WEAPON.&lt;br /&gt;
As you call upon the power of DEITY, a [deity-dependent] shaft of light suddenly envelops your WEAPON.  Tendrils of energy begin to flow out of it and wrap themselves around you, as if surrounding you in an ethereal embrace.  Your awareness of your surroundings fade as you begin to experience visions of the WEAPON from its moment of creation to the present.  After a brief moment, your vision returns to normal.  The shaft of light and tendrils of energy are gone, but somehow you still feel a lingering bond between you and the WEAPON.&lt;br /&gt;
Silvery tendrils rise up from your WEAPON and quickly dissipate.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you forget to [[Consecrate (1604)]] the weapon prior to bonding with it:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at WEAPON.&lt;br /&gt;
A dim shaft of light surrounds the WEAPON, but seems to have no effect on it.  Perhaps the weapon should be first cleansed of impurities.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each time the bonding level increases, the following is reported along with the creature&#039;s death message:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel your spiritual bond with your WEAPON strengthen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First unbonding cast:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at WEAPON&lt;br /&gt;
You focus your concentration on undoing the spiritual bond between you and the WEAPON.  As your magic begins to penetrate the star, you encounter a strange resistance from within it.  You attempt to overcome it, but the power of your spell fades away too soon.  You think that you might be able to overcome it with another attempt.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unbonding:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at WEAPON.&lt;br /&gt;
This time you are prepared for the resistance within the WEAPON and you manage to quickly overcome it.  You feel the remnants of the spiritual bond between you and the WEAPON quickly fade away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Infusing:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;infuse WEAPON&lt;br /&gt;
You concentrate on infusing the &amp;lt;weapon&amp;gt; and successfully manage to transfer the power of your &amp;lt;spell&amp;gt; into it.  &lt;br /&gt;
The &amp;lt;weapon&amp;gt; pulses &amp;lt;X&amp;gt; times in response.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Paladin spell updates (saved posts)]]&lt;br /&gt;
* [[Using Sanctify (1625) to bond to a black ora weapon]]&lt;br /&gt;
* [[Breaking weapon bonds (guide)]]&lt;br /&gt;
* [[Gem-eating_weapon#Sanctification|Gem-eating weapons]]&lt;br /&gt;
* [[Ensorcell_(735)#Paladin_bonded_weapons|Ensorcelling bonded weapons]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holy_Receptacle_(325)&amp;diff=114514</id>
		<title>Holy Receptacle (325)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holy_Receptacle_(325)&amp;diff=114514"/>
		<updated>2019-03-08T16:37:31Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: removed broken anchor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = HOLYRECEPTACLE&lt;br /&gt;
 | duration = Immediate&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Magic Item Creation&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | components = [[orb gem]]&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Holy Receptacle&#039;&#039;&#039; allows a [[cleric]] to create a variety of magical items from [[orb gem]]s.  At its base, the spell functions similarly to the [[Minor Elemental]] spell [[Magic Item Create (420)]], but uses gems instead of blank [[Magic item|magical objects]], and does not require the use of a [[grot t&#039;kel potion]]. &lt;br /&gt;
&lt;br /&gt;
With training in the various [[Spiritual Lore]]s, a cleric casting this spell can bring about up to five additional effects, based on tiered increases in lore training.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Tier||rowspan=&amp;quot;2&amp;quot;|Name||colspan=&amp;quot;2&amp;quot;|[[Spiritual Lore, Blessings]]||rowspan=&amp;quot;2&amp;quot;|[[Spiritual Lore, Religion]]||rowspan=&amp;quot;2&amp;quot;|[[Spiritual Lore, Summoning]]||rowspan=&amp;quot;2&amp;quot;|Gem Value&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Min||Max&lt;br /&gt;
|-&lt;br /&gt;
| -||[[#Spell Imbedding|Spell Imbedding]]||1||21||N/A||N/A||See below&lt;br /&gt;
|-bgcolor=&amp;quot;lightgrey&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|BLESS DEITY COMMON Tiers:&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Silver to Gold]]||5||-||10||N/A||Variable to the target value&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Brimstone]]||5||-||15||5||&amp;gt;1000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Nexus]]||5||-||20||10||&amp;gt;2000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Chrism]]||10||65||25||15||&amp;gt;3000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Intercession]]||10||-||30||N/A||&amp;gt;4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
BLESS DEITY COMMON tiers have a static 1% chance of failure, except for Silver to Gold.&lt;br /&gt;
&lt;br /&gt;
== Spell Imbedding ==&lt;br /&gt;
{| {{prettytable|1=float:right;text-align:center}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Gem Value||Mana Capacity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;1500||15&lt;br /&gt;
|-&lt;br /&gt;
| 1500-3000||20&lt;br /&gt;
|-&lt;br /&gt;
| 3000-4500||30&lt;br /&gt;
|-&lt;br /&gt;
| 4500-6000||40&lt;br /&gt;
|-&lt;br /&gt;
| 6000-7500||50&lt;br /&gt;
|-&lt;br /&gt;
| 7500||60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;7500||&amp;gt;60&lt;br /&gt;
|}&lt;br /&gt;
The base functionality of the spell allows clerics to bless most spells known to them into the gem, at a mana cost equal to the amount of mana placed into the gem.  Gems possess a maximum amount of mana that they can hold, based upon the quality of the stone. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYNTAX:&#039;&#039;&#039;{{boldmono| [[BLESS (verb)|BLESS]] {spell #} IN {gem} USING {activator} FOR {# of charges desired} CHARGES}}&lt;br /&gt;
*Spell Number is the number of the spell, comprising spell circle and level.  For example, [[Spirit Barrier]] is 102.&lt;br /&gt;
*Activator is any one of the following:  [[RAISE (verb)|RAISE]], [[RUB (verb)|RUB]], [[TAP (verb)|TAP]], and [[WAVE (verb)|WAVE]].  Only [[WAVE (verb)|WAVE]] will allow the blessed spell to be targetable.  See the article on [[Magic Item Use]] to see how each of these choices will affect duration and activation.&lt;br /&gt;
*Number of charges determines the &#039;&#039;&#039;maximum&#039;&#039;&#039; charges that can be stored inside.  If this number is greater than the amount of charges the gem can hold, it will automatically default to the maximum charges.&lt;br /&gt;
&lt;br /&gt;
[[Mana]] cost is 25 mana for the spell, plus an additional {{mono|(number of charges placed) &amp;amp;times; (spell level of the spell being blessed)}}.  For example, placing 8 charges of [[Prayer of Protection (303)]] would cost:&lt;br /&gt;
:{{mono|25 mana for casting the spell + (8 charges &amp;amp;times; 3 mana/charge) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 49 mana}}&lt;br /&gt;
&lt;br /&gt;
If necessary, the cleric can wait between casting the spell to establish the link and blessing the gem, if they need to regain mana.  As long as the connection remains, the gem can still be blessed, by this power or any tier available to the cleric.&lt;br /&gt;
&lt;br /&gt;
Minor failure, as defined by the gem not exploding, will remove the orb status from the gem, allowing it to be further [[Purification Song (1004)|purified]] and/or sold to the [[gemshop]].&lt;br /&gt;
&lt;br /&gt;
Upon creation of the item, the cleric receives a small amount of experience.&lt;br /&gt;
&lt;br /&gt;
;Success Factors &lt;br /&gt;
* Caster&#039;s level&lt;br /&gt;
* Spell circle  and spell level attempted&lt;br /&gt;
** Minor Spiritual spells are the most difficult, Major Spiritual being the medium, and Cleric spells are the easiest.&lt;br /&gt;
* Number of charges&lt;br /&gt;
* Training in [[Spiritual Lore, Blessings]] lowers chance of failure.  This benefit caps at 21 ranks and 7-9%&lt;br /&gt;
* Most [[Holy places|shrine]]s provide a positive modifier&lt;br /&gt;
** A shrine of the cleric&#039;s deity will provide the greatest benefit&lt;br /&gt;
** A shrine of another deity of the same pantheon as the cleric&#039;s deity will provide a smaller benefit&lt;br /&gt;
** A shrine of another deity who is opposed to the cleric&#039;s deity will provide a penalty&lt;br /&gt;
&lt;br /&gt;
;Excluded Spells&lt;br /&gt;
Excluding the following three spells, all Spiritual and Cleric Base spells level 19 and under are able to be imbedded via Holy Receptacle:&lt;br /&gt;
&lt;br /&gt;
*Major Spiritual: [[Heroism (215)]] and [[Spell Shield (219)]]&lt;br /&gt;
*Cleric: [[Raise Dead (318)]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Tier 1:  Silver to Gold ==&lt;br /&gt;
{{main|Silver to Gold}}&lt;br /&gt;
&#039;&#039;&#039;SYNTAX:&#039;&#039;&#039;{{boldmono| BLESS DEITY COMMON 1}}&lt;br /&gt;
&lt;br /&gt;
The first tier of Holy Receptacle, a gem thus blessed can be used to transform an object made of silver into a similar object made of gold.  At this point, only the silver slabs created by blowing up boxes via [[Call Lightning (125)]] and [[silver wand]]s containing [[Minor Shock (901)]] can be transmuted, yielding either a more-valuable slab of gold, or a [[golden wand]] containing the spell [[Minor Fire (906)]].&lt;br /&gt;
&lt;br /&gt;
A gem thus blessed is usable by anyone the cleric may give the gem to, although the gem will not work if the slab or wand in question is more valuable than the stone was to begin with.&lt;br /&gt;
&lt;br /&gt;
;Requirements&lt;br /&gt;
*An orb gem with a value &amp;gt; 0 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and quality)&lt;br /&gt;
*Spiritual Lore&lt;br /&gt;
**Blessings: 5 ranks (25 skill)&lt;br /&gt;
**Religion: 10 ranks (50 skill)&lt;br /&gt;
&lt;br /&gt;
== Tier 2: Brimstone ==&lt;br /&gt;
{{main|Brimstone}}&lt;br /&gt;
&#039;&#039;&#039;SYNTAX:&#039;&#039;&#039;{{boldmono| BLESS DEITY COMMON 2}}&lt;br /&gt;
&lt;br /&gt;
Tier Two of Holy Receptacle creates a &amp;quot;holy hand grenade&amp;quot; that attempts to set creatures aflame with ribbons of holy energy.  There is an initial wave of damage to all creatures hit, after which they are subject to an immolation effect.  While [[immolated]], the creature will fall to the ground, incapacitated, while taking damage as it attempts to put out the flames.&lt;br /&gt;
&lt;br /&gt;
Any character can use a Brimstone once created.&lt;br /&gt;
&lt;br /&gt;
;Requirements&lt;br /&gt;
*An orb gem with a value &amp;gt; 1000 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)&lt;br /&gt;
*Spiritual Lore&lt;br /&gt;
**Blessings: 5 ranks (25 skill)&lt;br /&gt;
**Religion: 15 ranks (70 skill)&lt;br /&gt;
**Summoning: 5 ranks (25 skill)&lt;br /&gt;
&lt;br /&gt;
== Tier 3: Nexus ==&lt;br /&gt;
{{main|Nexus}}&lt;br /&gt;
&#039;&#039;&#039;SYNTAX:&#039;&#039;&#039;{{boldmono| BLESS DEITY COMMON 3}}&lt;br /&gt;
&lt;br /&gt;
The third tier of Holy Receptacle creates a nexus gem.  This gem is linked to an anchor point set by the cleric.  The cleric can then activate the gem and bring their entire group back to that anchor point.  Nexus gems can be used to teleport both intrarealm and between adjacent [[realm]]s.&lt;br /&gt;
&lt;br /&gt;
Nexus gems are usable only by clerics, but any cleric can use one once created.&lt;br /&gt;
&lt;br /&gt;
;Success Factors &lt;br /&gt;
*Successful operation is not guaranteed, but is instead based on the power of the gem in question&lt;br /&gt;
*Failure of a Nexus gem results in the cleric remaining in the original location&lt;br /&gt;
*There is a significant bonus to success rate if the anchor point is a shrine of the cleric&#039;s deity, or a deity of the same pantheon&lt;br /&gt;
&lt;br /&gt;
;Requirements&lt;br /&gt;
*An orb gem with a value &amp;gt; 2000 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)&lt;br /&gt;
*Spiritual Lore&lt;br /&gt;
**Blessings: 5 ranks (25 skill)&lt;br /&gt;
**Religion: 20 ranks (90 skill)&lt;br /&gt;
**Summoning: 10 ranks (50 skill)&lt;br /&gt;
{{top}}&lt;br /&gt;
== Tier 4: Chrism ==&lt;br /&gt;
{{main|Chrism}}&lt;br /&gt;
&#039;&#039;&#039;SYNTAX:&#039;&#039;&#039;{{boldmono| BLESS DEITY COMMON 4}}&lt;br /&gt;
&lt;br /&gt;
The Chrism gem allows a cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death&#039;s Sting]] based on the strength of the Chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession]] to [[MEDITATE|meditate]] as a cleric or [[empath]]).  Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a cleric&#039;s lore training.&lt;br /&gt;
&lt;br /&gt;
Spiritual Lore, Blessings is only factored into the [[experience]] retention formula, but gem value does play a factor in Death&#039;s Sting mitigation (see main article).&lt;br /&gt;
&lt;br /&gt;
;Requirements&lt;br /&gt;
*An [[orb gem]] with a value &amp;gt; 3000 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)&lt;br /&gt;
*Spiritual Lore&lt;br /&gt;
**Blessings: 10 ranks (50 skill)&lt;br /&gt;
**Religion: 25 ranks (105 skill)&lt;br /&gt;
**Summoning: 15 ranks (70 skill)&lt;br /&gt;
&lt;br /&gt;
Chrism gems can only be used by clerics, but may be used by any level 18+ cleric with the knowledge of [[Raise Dead (318)]].  [[F2P]] clerics may only wave them if they have a [[Simucoin#F2P_Subscription_Items|Resurrection Pass]] active.&lt;br /&gt;
&lt;br /&gt;
== Tier 5: Intercession ==&lt;br /&gt;
{{main|Intercession}}&lt;br /&gt;
&#039;&#039;&#039;SYNTAX:&#039;&#039;&#039;{{boldmono| BLESS DEITY COMMON 5}}&lt;br /&gt;
&lt;br /&gt;
Through the usage of the final tier of Holy Receptacle, a cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship.  From a mechanical standpoint, this Tier represents the only [[in character]] means of changing [[CONVERT (verb)|CONVERT]] status.&lt;br /&gt;
&lt;br /&gt;
;Requirements&lt;br /&gt;
*An orb gem with a value &amp;gt; 4000 silver&lt;br /&gt;
*50 mana: 25 for the spell, 25 additional for the Tier 5 blessing&lt;br /&gt;
*Spiritual Lore&lt;br /&gt;
**Blessings: 10 ranks (50 skill)&lt;br /&gt;
**Religion: 30 ranks (120 skill)&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Use [[RUMMAGE]] to easily find BLESS DEITY COMMON gems by tier in a container using:&lt;br /&gt;
&lt;br /&gt;
::{{mono|RUMMAGE [in{{!}}on{{!}}under{{!}}behind] {container} HOLY {tier} }}&lt;br /&gt;
&lt;br /&gt;
For visual recognition, gems blessed with a spell may be [[dye]]d (or cut with a [[gem cutter]] prior to the imbed attempt).  BLESS DEITY COMMON gems may be cut after being created.&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Blessings ==&lt;br /&gt;
While not currently a &amp;quot;live&amp;quot; feature of the spell, provisions exist for blessings specific to individual deities.  This is a work in progress on the part of the development team, and not anticipated in the near future due to the rather daunting number of deities that would need unique blessings.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Holy places]]&lt;br /&gt;
*[[Cleric Base/saved posts#Holy Receptacle (325)|Saved posts]]&lt;br /&gt;
*[[Chrism/saved posts]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#325 Cleric Base Spells: Holy Receptacle], on Play.net&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Guardians_of_Sunfist&amp;diff=114376</id>
		<title>Guardians of Sunfist</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Guardians_of_Sunfist&amp;diff=114376"/>
		<updated>2019-03-04T19:27:00Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: replaced broken GSguide list with internal list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the society|the historical event behind the name|Sunfist pact}}&lt;br /&gt;
{{Guardians of Sunfist navigation}}&lt;br /&gt;
__NOTOC__The &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; are the newest [[society]] brought to [[Elanthia]] in response to the [[Grimswarm]] invaders. Their main headquarters are located in [[Zul Logoth]] where everyone joining was required to be inducted. However, one could also get invited to join by a recruiter or the Superintendent of any of the outposts.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The headquarters can be found in [[Zul Logoth]] via the following directions:&lt;br /&gt;
From outside the Bank of Zul Logoth: southeast, southeast, east, south, south, east, northeast, northeast, northeast, northwest, go arch, north, northwest, west, northeast, north, go portcullis. Once inside, to find the Grandmaster, take the western side of the loop to the third door.&lt;br /&gt;
&lt;br /&gt;
Note that [[Water Walking (112)]] is very useful for travelling to and from Zul Logoth and [[Wehnimer&#039;s Landing]] and fairly easy to get.  &lt;br /&gt;
&lt;br /&gt;
To master GoS, the member will need to visit the Grandmaster in Zul Logoth at least five times during their advancement.&lt;br /&gt;
&lt;br /&gt;
====Important Locations====&lt;br /&gt;
&lt;br /&gt;
There are several important locations in the &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; headquarters. They have the following [[The Lich|Lich]] room IDs:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 1 bgcolor = lightgrey | Person&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Room Number&lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster&lt;br /&gt;
| 13158&lt;br /&gt;
|-&lt;br /&gt;
| Superintendent&lt;br /&gt;
| 13159&lt;br /&gt;
|-&lt;br /&gt;
| Taskmaster&lt;br /&gt;
| 13162&lt;br /&gt;
|-&lt;br /&gt;
| Arena Room&lt;br /&gt;
| 13155&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outposts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 1 bgcolor = lightgrey | Location&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Superintendent&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Taskmaster&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 13071&lt;br /&gt;
| 13072&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 13097&lt;br /&gt;
| 13096&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 13114&lt;br /&gt;
| 13127&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 16163&lt;br /&gt;
| 16161&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 13139&lt;br /&gt;
| 13140&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 13134&lt;br /&gt;
| 13135&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle&lt;br /&gt;
| 14720&lt;br /&gt;
| 14721&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 13159&lt;br /&gt;
| 13162&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Wehnimer&#039;s Landing]] - Lower Dragonsclaw &amp;amp;mdash; Lich Rooms 13071 (Superintendent) and 13072 (Taskmaster)&lt;br /&gt;
:From outside the west gate: go north, west, southwest, southwest, south, west, west, up, southwest, northwest, go trail, up, search, go cleft, up, go bridge, west, go building, southwest.&lt;br /&gt;
*[[Icemule Trace]] &amp;amp;mdash; Lich Rooms 13097 (Superintendent) and 13096 (Taskmaster)&lt;br /&gt;
:A path, due south as far as possible from just outside the East Gate&lt;br /&gt;
*[[Solhaven]] - The Outlands &amp;amp;mdash; Lich Rooms 13114 (Superintendent) and 13127 (Taskmaster)&lt;br /&gt;
:Northeast corner of the loop in the rolton area&lt;br /&gt;
*[[River&#039;s Rest]] - Grassland Path &amp;amp;mdash; Lich Rooms 16163 (Superintendent) and 16161 (Taskmaster)&lt;br /&gt;
:From the Ranger guild go: south, east, southeast, gate&lt;br /&gt;
*[[Ta&#039;Illistim]] - Sylvarraend, Foehn Var &amp;amp;mdash; Lich Rooms 13139 (Superintendent) and 13140 (Taskmaster)&lt;br /&gt;
:Next to the herbalist&#039;s shop&lt;br /&gt;
*[[Ta&#039;Vaalor]] - Fearling Pass &amp;amp;mdash; Lich Rooms 13134 (Superintendent) and 13135 (Taskmaster)&lt;br /&gt;
:A trail about halfway between the crevasse and the dock&lt;br /&gt;
*[[Teras Isle]] - Basalt Flats &amp;amp;mdash; Lich Rooms 14720(Superintendent) and 14721(Taskmaster)&lt;br /&gt;
:Cross the first bridge, go southwest and enter the tunnel behind the boulder&lt;br /&gt;
*[[Zul Logoth]] - Moss Tunnel &amp;amp;mdash; Lich Rooms 13159 (Superintendent) and 13162 (Taskmaster)&lt;br /&gt;
:Portcullis down the Moss Tunnel&lt;br /&gt;
&lt;br /&gt;
== Joining the Guardians of Sunfist ==&lt;br /&gt;
&lt;br /&gt;
After being invited to join the Guardians of Sunfist by an NPC [[Dwarven Recruiter]], the player must travel to [[Zul Logoth]] and visit the Grandmaster. After a brief history, the player will be asked to recite an oath to &amp;quot;oppose the Grimswarm and their allies at every opportunity.&amp;quot;  Note that there is a recruiter in Zul Logoth, which is a relatively small town; finding the recruiter prior to making the trek to Zul is thus not necessary.&lt;br /&gt;
&lt;br /&gt;
== Gaining Ranks and Obtaining Sigils ==&lt;br /&gt;
&lt;br /&gt;
Earning ranks is done by acquiring a sufficient number of recognition points (no points are required for rank 1). Your current number of recognition points, as well as the number required to gain the next rank, can be viewed using the [[SOCIETY (verb)|SOCIETY]] or [[SOCIETY (verb)|SOCIETY TASK]] command.  Advancement in ranks, when earned, may be obtained at any outpost.  The recognition points required to reach the next step are ((Step+3)&amp;amp;times;1000).  Once you have earned promotion, visit the local Superintendent and ASK the him about PROMOTION.  Special tasks are required to obtain the 5th, 10th, 15th, and 20th ranks (outlined below).&lt;br /&gt;
&lt;br /&gt;
Recognition points are obtained by two principle methods: (1) Killing Grimswarm creatures or other [[List of Guardians of Sunfist hated enemies|hated enemies]].  When each such creature is killed, you will be informed of any recognition points earned from it.  (2) Performing various tasks assigned by the Taskmaster.  The rewards for these tasks will vary and are awarded by the local outpost&#039;s Taskmaster upon completion.&lt;br /&gt;
&lt;br /&gt;
Once mastering the society, recognition points are still awarded for tasks and kills. GM Coase has said that this feature was supposed to be removed prior to release.  Post-mastering recognition points do not serve a purpose besides bragging rights, but the names of the Masters with the top points will be listed in the local halls.&lt;br /&gt;
&lt;br /&gt;
=== Rank-Specific Tasks ===&lt;br /&gt;
&lt;br /&gt;
Every fifth rank requires completion of a special task.  After obtaining the required number of recognition points, this special task is assigned by the Superintendent at the headquarters in [[Zul Logoth]].&lt;br /&gt;
&lt;br /&gt;
==== Rank 5: Sunfist History ====&lt;br /&gt;
A society member ready for their 5th rank must speak to the Grandmaster in Zul Logoth.  He will instruct the member to visit each &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; outpost in Elanthia to hear the local societal history as told by the Superintendent. Characters who are assigned this task before level 20 will not have to travel to [[Teras Isle]] as a part of this task.  The status of the remaining towns can be seen under [[SOCIETY TASK]].  Once the member is finished, s/he must return back and report to the Grandmaster.&lt;br /&gt;
&lt;br /&gt;
==== Rank 10: The Arena ====&lt;br /&gt;
In order to achieve this rank, the character must face a challenging Grimswarm character in the &amp;quot;arena.&amp;quot; The character must travel to [[Zul Logoth]], speak with the Grandmaster, and then head to the arena room. The character must either kill the Grimswarm or last for 5 minutes. Announcements are given every minute to inform the player as to their remaining time. A character may leave the arena at any time during the combat ([[Stun Maneuvers]] can be used to exit the arena as well). The arena task may be attempted every 10 minutes and a new Grimswarm profession is assigned every 15 minutes. Characters may neither [[Stalking and Hiding|HIDE]] in the arena nor stalk into it after first hiding outside. A popular tactic for completing this task is to receive as many defensive spells as possible, wear full plate armor (regardless of actual training), enter the arena repeatedly until a [[square]] Grimswarm spawns, and simply outlast the 5 minute timer.  Note that you can crawl out the gate if you get knocked down (since you will be unable to stand in full plate without training); you must exit the gate to complete the task successfully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Arena of Stone]&lt;br /&gt;
Solid walls hewn from subterranean rock enclose the arena, ensuring anything within its confines stays inside.  Notably, a massive iron gate stands before a large granite block archway, the only way in to the stone edifice from this portion of the cavern.  Deep hollows have been created in certain sections of the perimeter, and within their shadows, the savage eyes of monsters seek escape from their prisons.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Rank 15: Razing [[Warcamp]]s ====&lt;br /&gt;
Characters may only achieve rank fifteen if they have RAZEd 5 warcamps. In order to trigger completion of this task, a character must RAZE a single warcamp (i.e. one may RAZE 4 warcamps at any rank, obtain this task from the Superindendant, and then RAZE one final warcamp). While assignment of this task takes place at the headquarters in [[Zul Logoth]], the warcamp(s) RAZEd to complete this task may be in any realm. Completion of this task requires reporting back to the Superindendant in [[Zul Logoth]].&lt;br /&gt;
&lt;br /&gt;
==== Rank 20: Special Assignment ====&lt;br /&gt;
This is something each should discover on their own.&lt;br /&gt;
&lt;br /&gt;
=== Tasks ===&lt;br /&gt;
&lt;br /&gt;
Superintendents at local outposts provide tasks with [[experience]] and and recognition point rewards. To obtain a task or receive your reward, ASK Taskmaster ABOUT TASK. Their benefits are summarized in the table below:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 2 bgcolor = lightgrey | Task&lt;br /&gt;
! colspan = 2 bgcolor = lightgrey | Task Assigned&lt;br /&gt;
! colspan = 2 bgcolor = lightgrey | Without Assignment&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Recognition&lt;br /&gt;
! bgcolor = lightgrey | Experience&lt;br /&gt;
! bgcolor = lightgrey | Recognition&lt;br /&gt;
! bgcolor = lightgrey | Experience&lt;br /&gt;
|-&lt;br /&gt;
| Locate a warcamp&lt;br /&gt;
| 1000&lt;br /&gt;
| 350&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Cull Grimswarm at a location&lt;br /&gt;
| 1750&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Retrieve item from supply chest&lt;br /&gt;
| 1250&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Retrieve banner from flagpole&lt;br /&gt;
| 850-1250&lt;br /&gt;
| 150-250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Rescue official from captive&#039;s hut&lt;br /&gt;
| 2000&lt;br /&gt;
| 300&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Cull Grimswarm in a warcamp&lt;br /&gt;
| 1750&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kill a warchief&lt;br /&gt;
| 1500&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kill a shaman&lt;br /&gt;
| 1500&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Raze a warcamp&lt;br /&gt;
| 5000&lt;br /&gt;
| 600&lt;br /&gt;
| 1000&lt;br /&gt;
| 300-400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Locate a warcamp -&#039;&#039;&#039; To locate a warcamp, use the [[Sigil of Location]]. Messaging will indicate whether there is a warcamp in your area (as indicated by LOCATION).&lt;br /&gt;
* &#039;&#039;&#039;Cull Grimswarm at a location -&#039;&#039;&#039; The Taskmaster will elaborate upon which type of Grimswarm you are assigned to kill (i.e. giant, orc, or troll) and the LOCATION they can be found. Walking through rooms in that area will cause the Grimswarm to spawn.&lt;br /&gt;
* &#039;&#039;&#039;Retrieve an item from the supply chest -&#039;&#039;&#039; This task requires that you enter a warcamp and SEARCH the chest in the supply hut for an item (such as maps, records, or a totem). Access to the supply chest may be obtained by killing Grimswarm in the camp until one obtains a crude bone key. Alternatively, this task can be accomplished without engaging any Grimswarm in combat by sneaking into the warcamp, [[DISARM|DISARMing]] the chest, [[Picking Locks|PICKing]] the lock, and SEARCHing the chest.&lt;br /&gt;
* &#039;&#039;&#039;Retrieve a banner from the flagpole -&#039;&#039;&#039; In the center of the warcamp is a flagpole displaying a banner. To retrieve the banner, you may [[CLIMB]] the flagpole (with both hands free) or SHAKE the flagpole (and incur [[roundtime]]).&lt;br /&gt;
* &#039;&#039;&#039;Rescue an official from captive&#039;s hut  -&#039;&#039;&#039; To complete this task, enter a warcamp, move to the northern-most room and OPEN the captive&#039;s hut. This will remove a plank from barring the door. After OPENing the hut once again, one can enter the hut and TELL the official TO FOLLOW. The official must be escorted safely to a nearby outpost. This task may also be completed stealthily, as with the supply chest task.&lt;br /&gt;
* &#039;&#039;&#039;Cull Grimswarm in a warcamp -&#039;&#039;&#039; Similar to the location-based culling task, this task requires Grimswarm to be killed inside of a warcamp. Location and type are irrelevant.&lt;br /&gt;
* &#039;&#039;&#039;Kill a warchief -&#039;&#039;&#039; The Grimswarm warchief can be found in the warchief hut in a warcamp. If a character has a warchief task and the alarm has been raised, the warchief will spawn with several higher-level Grimswarm. Note that the warchief will not spawn if the total number of Grimswarm in the warcamp is equal to the number of actively spawned Grimswarm. The warchief is always of the warrior profession, has a [[Combat Mobility|combat mobility]] effect, is immune to stuns, and often has higher natural [[critical padding]].&lt;br /&gt;
* &#039;&#039;&#039;Kill a shaman -&#039;&#039;&#039; The Grimswarm shaman can be found in the shaman hut in a warcamp. If a character has a shaman task and the alarm has been raised, the shaman will spawn with several higher-level Grimswarm. Note that the shaman will not spawn if the total number of Grimswarm in the warcamp is equal to the number of actively spawned Grimswarm. The shaman is always of a pure profession,is immune to stuns, and often has higher natural [[critical padding]].&lt;br /&gt;
* &#039;&#039;&#039;Raze a warcamp -&#039;&#039;&#039; To determine how many Grimswarm remain in a warcamp, use the [[Sigil of Location]]. After all of the Grimswarm in a warcamp are killed, the warcamp can be RAZEd while standing at the center of the warcamp. This will destroy the warcamp so it is essential to loot the supply chest beforehand. With respect to groups, a minimum of 5 Grimswarm must be killed by the player to obtain credit for razing the warcamp.&lt;br /&gt;
&lt;br /&gt;
== Guardians of Sunfist Benefits ==&lt;br /&gt;
Members of the Guardians of Sunfist have access to sigils, which are similar to [[spell]]s, except that they cost a combination of [[mana]] and/or [[stamina]].&lt;br /&gt;
&lt;br /&gt;
The table which follows displays the various sigils, their effects, costs, and durations.  To view more details about a sigil, check the particular sigils&#039; page.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Rank&lt;br /&gt;
! bgcolor = lightgrey | Points&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
!  bgcolor = lightgrey | Name&lt;br /&gt;
! bgcolor = lightgrey | Effect&lt;br /&gt;
! bgcolor = lightgrey | Mana Cost&lt;br /&gt;
! bgcolor = lightgrey | Stamina Cost&lt;br /&gt;
! bgcolor = lightgrey | Duration&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[Sigil of Recognition]]&lt;br /&gt;
| Detects friends and foes of the Guardians of Sunfist, when in the same room.&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 5000&lt;br /&gt;
| [[Sigil of Location]]&lt;br /&gt;
| Detects nearby foes of the Guardians of Sunfist.  Gives 3 second RT.&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Immediate.&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6000&lt;br /&gt;
| [[Sigil of Contact]]&lt;br /&gt;
| Activates the ESP network.&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 19 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 7000&lt;br /&gt;
| [[Sigil of Resolve]]&lt;br /&gt;
| Increases Climbing, Swimming, and Survival skill ranks by half of current GoS rank.&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 8000&lt;br /&gt;
| [[Sigil of Minor Bane]]&lt;br /&gt;
| Adds +5 AS and grants heavy damage weighting to melee, ranged and bolt attacks.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 9000&lt;br /&gt;
| [[Sigil of Bandages]]&lt;br /&gt;
| Allows you to do things with bandaged wounds that would normally break the bandages.&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 10000&lt;br /&gt;
| [[Sigil of Defense]]&lt;br /&gt;
| Provides a bonus to DS equal to current rank.&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 11000&lt;br /&gt;
| [[Sigil of Offense]]&lt;br /&gt;
| Provides a bonus to AS equal to current rank.  &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 12000&lt;br /&gt;
| [[Sigil of Distraction]]&lt;br /&gt;
| Decreases enemies&#039; chances to evade, parry, and block.&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 13000&lt;br /&gt;
| [[Sigil of Minor Protection]]&lt;br /&gt;
| Provides +5 DS and  grants heavy damage padding.&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| 14000&lt;br /&gt;
| [[Sigil of Focus]]&lt;br /&gt;
| Adds a bonus to TD equal to current rank.&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| 15000&lt;br /&gt;
| [[Sigil of Intimidation]]&lt;br /&gt;
| Decreases enemies&#039; AS and DS by 20.&lt;br /&gt;
| Variable&lt;br /&gt;
| Variable&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| 16000&lt;br /&gt;
| [[Sigil of Mending]]&lt;br /&gt;
| Increases HP recovery by +15 and allows all healing herbs to be eaten in 3 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| 17000&lt;br /&gt;
| [[Sigil of Concentration]]&lt;br /&gt;
| +5 mana per pulse.&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| 18000&lt;br /&gt;
| [[Sigil of Major Bane]]&lt;br /&gt;
| Adds +10 AS  and heavy crit weighting  to melee, ranged and bolt attacks.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| 19000&lt;br /&gt;
| [[Sigil of Determination]]&lt;br /&gt;
| Ignores penalties while performing tasks when a character has minor injuries.&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| 20000&lt;br /&gt;
| [[Sigil of Health]]&lt;br /&gt;
| Instantly recover a minimum of 15 HP or half of your lost HP, whichever is greater.&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| Immediate&lt;br /&gt;
|- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| 21000&lt;br /&gt;
| [[Sigil of Power]]&lt;br /&gt;
| Converts 50 stamina into 25 mana.&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| 22000&lt;br /&gt;
| [[Sigil of Major Protection]]&lt;br /&gt;
| Adds +10 DS and grants heavy critical padding.&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| 23000&lt;br /&gt;
| [[Sigil of Escape]]&lt;br /&gt;
| Teleports you to a safe location. &lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
::&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;Some values are presently extrapolated and will be confirmed soon.&lt;br /&gt;
::&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;The AS bonus provided by the Sigils of Minor/Major Bane apply to any enemy, but the respective damage/critical weighting applies only to hated foes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{main|The History of the Guardians of Sunfist}}&lt;br /&gt;
This is the history of the Guardians of Sunfist as told by the Superintendents.&lt;br /&gt;
&lt;br /&gt;
===[[Zul Logoth]]===&lt;br /&gt;
Zarak says, &amp;quot;We have been fighting the trolls and orcs of the mountains for as long as our people can remember.  The dwarven clans here are quite capable of defending their caverns against the scattered tribes of the Grimswarm that remain in the DragonSpine, as they have done since time immemorial.  With our aid, we believe that they would even be able to repel mass migration of trolls through their territory, should that ever again be attempted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarak says, &amp;quot;As such, our main purpose here is supervising the training and coordination of efforts between our now numerous outposts in the human and elven lands.  We do provide favors to the local defenders by occasionally raiding the nearby [[Grutik]] tribes and culling some of the [[undead]] or non-sentient beasts that inhabit the nearby caverns, but that is mostly just to keep our trainees occupied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarak concludes, &amp;quot;The real war against the Grimswarm is now being fought outside of our borders, Member.  It is now our honor-bound duty to aid all the civilized races of [[Elanthia]] in their struggles against our ancient foes.  It is a duty that we take most seriously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Illistim]]===&lt;br /&gt;
Faylanna says, &amp;quot;Ta&#039;Illistim is city of learning, with many scholars and other learned folk amongst its population.  While it does count many great magicians and artificers among its populace, it is perhaps least martial of all the nations of the Elves.  Unfortunately, its location at the base of the DragonSpine means that it has borne most of the brunt of the Grimswarm&#039;s offensive.  While it does possess an adequate enough army for defending its walls, most of the surrounding countryside is in the Grimswarm&#039;s possession.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna snorts and says, &amp;quot;Even so, recruitment has been a slow and difficult process here.  Elven attitudes to us &#039;lesser&#039; races being what they are means that we are often looked down upon, even as we give our lives to defend their territory.  Morale among those that we do manage to recruit is often low, and we suffer a relatively high rate of attrition simply from resignations or transfers to more appreciative areas.  Among the government officials, I often get the impression that our presence is barely tolerated here.  If one our squads gets into trouble during a mission, I don&#039;t count on the local guards to lift one finger to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna continues, &amp;quot;That being said, there is a relatively large foreign adventuring population here in Ta&#039;Illistim.  Many use this city as their base to plunder the ruins of [[Old Ta&#039;Faendryl]], and they quite skilled and powerful combatants indeed.  Many of these individuals are quite capable of destroying an entire Grimswarm warcamp all on their own.  It is mostly by the graces of these adventurers that our entire operation here does not fall completely apart, as we are beset by trolls, orcs, and giants from all directions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna concludes, &amp;quot;In all, we face great difficulties from both the Grimswarm and our local &#039;allies&#039;.  If we had not sworn an oath to protect these elves, I would almost certainly recommend that we leave them to their own devices against the Grimswarm.  Still, an oath is an oath, and I would sooner die than break mine.  Our struggle against the Grimswarm will be long and hard here, and will be largely determined by the efforts of those who have no real stake in whether the elves live or die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor]]===&lt;br /&gt;
Draelox says, &amp;quot;On the surface, Ta&#039;Vaalor would seem like the worst place in the world for our society to have an outpost.  The elves here are well known across Elanthia for their utter intolerance of the &#039;lesser&#039; races and their belief that they are superior even to their elven brethren.  While this is certainly true, they are also soldiers of the highest discipline and ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draelox continues, &amp;quot;They respect strength and duty, and the fact that we have sworn ourselves to eternal battle with the Grimswarm has not gone unnoticed.  They expect much of us, and we have delivered much to them.  In the heat of battle, a Vaalor elf by my side is as worthy an ally as any dwarf or giantman that I have had the pleasure of fighting alongside.  I believe that we have proven our worth to them many times over and that, while they would never admit it, they value our presence here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draelox concludes, &amp;quot;There is certainly much to be done here.  While giants are uncommon this far south, orcs and trolls regularly raid the surrounding countryside.  Recruitment is brisk and our volunteers are of the highest quality.  With the ungrudging aid of the Vaalor army, I have no doubt that we shall eventually knock out the footholds that the Grimswarm has established here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]]===&lt;br /&gt;
Marl says, &amp;quot;Wehnimer&#039;s Landing has always had trouble with all sorts of savages, what with being a frontier town and all.  The advent of the Grimswarm has increased the problem somewhat, but the people here are used to the hardship of constant raiding and outright invasion.  They&#039;re tough, hardy, and have plenty of adventure seekers around to help keep the problem in check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl continues, &amp;quot;My main concern is the sheer opportunism of many of my recruits.  Adventurers are brave and often useful, but I often get the feeling that once they&#039;ve learned all they can from me, they&#039;ll abandon or ignore their duties to us.  Such is the mentality of those who fight for their own gain, rather than to preserve their homes and way of life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl sighs and continues, &amp;quot;Wehnimer&#039;s Landing has the perfect mix of terrain and climate that all the main races of the Grimswarm find attractive.  As such, we have a fairly even distribution of trolls, orcs, and giants.  The Grimswarm also finds many allies among the native savages: [[minotaur]]s, [[kiramon]], ogres, creatures of earth and stone are all present here.  Fortunately, years of raids by adventurers have left many of the native humanoid tribes relatively weak, though the more elemental creatures still tend be quite powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl concludes, &amp;quot;Overall, we face a very diverse range of threats but also possess a similarly diverse pool of recruits in which to face those threats.  That being said, the commitment of those recruits is open to question and we lack the fallback position of having a strong central government, should our recruits desert us in a time of need.  We are currently doing fine, but that could change very rapidly indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Icemule Trace]]===&lt;br /&gt;
Vindar says, &amp;quot;I am continually amazed by what these halflings can accomplish.  They have built a strong and prosperous town under conditions that even a dwarf might find too harsh.  I have no shortage of local volunteers who seek to defend their town purely out of a strong sense of duty to their community and to their friends.  It is really quite commendable and somewhat inspiring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar continues, &amp;quot;Giants predominate amongst the tribes of the Grimswarm that have claimed lands and settled in the local area.  There are some orc and troll tribes in the area, but they tend to stick to the more southerly areas.  The giants range freely across the entire length of our patrol area, from the glacier in the south right up to the Top of the World.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar continues, &amp;quot;This is a dangerous area to patrol, and we lose as many men to the weather as we do to the Grimswarm.  In fact, we&#039;ve had to dramatically scale back regular patrols to the [[Sleeping Lady Mountains]] and beyond.  We were simply suffering too many fruitless casualties to continue with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar concludes, &amp;quot;As a result, we fear that the giants will be able to join easily with their native brethren to the north, fortify their already strong natural defenses, and thus be able to raid the town with impunity.  We are in for a long and tough struggle, though I do believe that the halflings and their allies will be able to triumph in the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Solhaven]]===&lt;br /&gt;
Taryn says, &amp;quot;As part of the [[Turamzzyrian Empire]], [[Vornavis]] can call on powerful aid, should the Grimswarm ever try to overrun the city again.  It is only through the power of their mysterious shrouding magic that the local tribes of the Grimswarm have not been utterly destroyed by the imperial army.  Many of my recruits are local farmers and merchants who have seen their livelihoods destroyed by the savage raiders of the Grimswarm.  They may not have the most experience in combat, but they come to defend what they have left and take revenge for what they have lost.  It will take much training to turn them into an effective combat force, but I believe that it can be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn continues, &amp;quot;The area surrounding this town is often marshy and humid, which most giants dislike and avoid whenever possible.  As a result, we rarely encounter them in our patrols and believe that no tribes of them have settled upon our lands.  Orcs and trolls are less discerning however, and we encounter them often.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn continues, &amp;quot;Prior to the Grimswarm&#039;s arrival, the armies of the competing imperial barons generally kept the native savage tribes well in line and under control.  As a result, the Grimswarm has relatively few native allies of note, beyond a small tribe of [[cyclops]] to the west of here.  Unfortunately, it also means that there are wide open areas on which the Grimswarm can settle with little resistance beyond what we can muster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn concludes, &amp;quot;In all, I think our position is impregnable but our ability to project force is lacking.  The imperial forces that protect Vornavis have been hardened in their long wars with [[Jantalar]] and are able to repulse any attack upon the city itself.  However, our task in rooting out the enemy from our lands is hindered by my lack of experienced recruits.  I have no doubt that they will eventually make a fine army, but that will take many years.  During that period, the Grimswarm will have plenty of time to entrench themselves and grow strong in their own right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[River&#039;s Rest]]===&lt;br /&gt;
Meaha says, &amp;quot;Though technically part of the Turamzzyrian Empire, River&#039;s Rest has generally been ignored by the imperial government and left to its own devices.  It is far away from the borderlands and the cities of the important baronies, and is mostly home to smugglers and other shady characters.  Recruits are few and far between here, with many losing interest in joining us once they learn that there is no pay.  Generally speaking however, the local populace tends to leave the Grimswarm alone, and the Grimswarm tends to do the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha continues, &amp;quot;In fact, the [[Krolvin|krolvin pirates]] that frequent the area don&#039;t take much of a liking to the Grimswarm edging onto their turf.  There are frequent battles between the two groups.  Some of the locals even think that with the krolvin and the Grimswarm at each other&#039;s throats, life here has even gotten a little bit easier.  One of these days though, one side will finally triumph and make up for lost time in making the rest of the local inhabitants suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha continues, &amp;quot;Jungle and marshland dominate the surrounding areas, in which trolls are as common as rats.  While there are some orcs, giants rarely venture this far south.  We have actually never encountered a settled tribe of them in the area that we patrol.  The number of trolls we encounter more than make up for them, however.  I definitely wouldn&#039;t suggest venturing into the surrounding areas without a fire-flaring weapon or fire magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha concludes, &amp;quot;Overall, we are in a precarious situation here.  The conflict between the krolvin and the Grimswarm has kept the town relatively untouched by the Grimswarm.  There are raids now and then, but things are generally as they were before the Grimswarm arrived.  I believe that this has lulled the locals into potentially disastrous false sense of security.  For when the victor is eventually decided amongst the krolvin and the Grimswarm, the town will be woefully unprepared for what will inevitably follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Teras Isle]]===&lt;br /&gt;
&lt;br /&gt;
Oxanna says, &amp;quot;Teras Isle has always been a remote outpost that few have cared about.  Why some tribes of the Grimswarm chose to cross the seas to seek a homeland on this rock is something that I find most baffling.  Why bother?  The active volcano makes living here worse than the DragonSpine warrens that they formerly inhabited and it comes complete with able dwarven defenders, just like home.  Perhaps that is why they came here?  To experience something new, but also with some of the familiar &#039;comforts&#039; of home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oxanna says, &amp;quot;At any rate, given the hostility of the island itself and its sheer distance from the DragonSpine, the Grimswarm has not really been much of a threat to the local populace.  There&#039;s been some raiding here and there, but it seems that the Grimswarm spends as much of its time fighting the hostile environment and local fauna as it does us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oxanna concludes,  &amp;quot;Overall, we have a relatively equal mixture of trolls, orcs, and giants wandering about here, but have the situation well under control.  Even without our presence, I&#039;m sure that the locals could do just fine keeping the Grimswarm at bay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Leaving the Guardians of Sunfist ==&lt;br /&gt;
&lt;br /&gt;
You can not rejoin the society without using a society reset from the Simustore, so make sure you are ready to do this.  To leave the Guardians of the Sunfist you must go to the Grandmaster&#039;s room and say the words &#039;I resign&#039;.  He will ask you to repeat them.  Upon repeating them you will be expelled from the society and it will be listed as a &amp;quot;Past society affiliation&amp;quot; when you type SOCIETY.  &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of Guardians of Sunfist hated enemies]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Guardians of Sunfist release]] (official documentation)&lt;br /&gt;
*[[History of the Guardians of Sunfist]] (official documentation)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://gsguide.net/index.php?title=The_Guardians_of_Sunfist_Guide The Guardians of Sunfist Guide], on GSGuide.net&lt;br /&gt;
* [http://www.gshousephoenix.com/Enlightenment/Library/Lore/GoSFormation.php Formation of the Guardians of Sunfist], at House of the Rising Phoenix&lt;br /&gt;
&lt;br /&gt;
[[Category:Societies]]&lt;br /&gt;
[[Category:Guardians of Sunfist| ]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Iasha_white_ora_weapon&amp;diff=114375</id>
		<title>Iasha white ora weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Iasha_white_ora_weapon&amp;diff=114375"/>
		<updated>2019-03-04T19:23:32Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Iasha white ora weapons&#039;&#039;&#039; were originally sold off the shelf at the pay-for auction the [[Wavedancer]]. They are a special kind of [[white ora]] weaponry. They are separated into three tiers: locked, unlocked, and 6x with special properties. Five 5x and one 6x weapon were auctioned off at each of the first four runs of the Wavedancer. Three fourth tier weapons were auctioned off at the [[Foehn&#039;s Promise]]. Tier one weapons were available for sale at [[Duskruin Arena]].  &lt;br /&gt;
&lt;br /&gt;
==Tier one==&lt;br /&gt;
&lt;br /&gt;
* a gleaming white ora pike&lt;br /&gt;
* a gleaming white ora awl-pike&lt;br /&gt;
* a ruic-shafted gleaming white ora glaive&lt;br /&gt;
* a black oak shafted white ora Hammer-of-Kai&lt;br /&gt;
* a fel-shafted sweeping white ora beaked axe&lt;br /&gt;
* a fearsome white ora sledgehammer&lt;br /&gt;
* a white ora flamberge&lt;br /&gt;
* a double-bladed white ora adze&lt;br /&gt;
* a ruic-handled white ora flail&lt;br /&gt;
* a illthorn-hafted white ora military pick&lt;br /&gt;
* a back-spiked white ora war mattock&lt;br /&gt;
* a white ora falchion&lt;br /&gt;
* a white ora bastard sword&lt;br /&gt;
* a white ora handaxe&lt;br /&gt;
* a white ora whip-blade&lt;br /&gt;
* a white ora estoc&lt;br /&gt;
* a white ora mace&lt;br /&gt;
* a white ora morning star&lt;br /&gt;
* a white ora quoit&lt;br /&gt;
* a white ora dagger&lt;br /&gt;
* a white ora katar&lt;br /&gt;
* a white ora sai&lt;br /&gt;
* a white ora troll-claw&lt;br /&gt;
* a white ora yierka-spur&lt;br /&gt;
* a white ora jackblade&lt;br /&gt;
&lt;br /&gt;
==Tier three==&lt;br /&gt;
&lt;br /&gt;
* a white ora flamberge (Went out first run of the Wavedancer, won by Bluehand)&lt;br /&gt;
* a white ora no-dachi (Went out the second run of the Wavedancer, won by Spendel)&lt;br /&gt;
* [[White ora sledgehammer (saved post)|a white ora sledgehammer]] (Went out the third run of the Wavedancer, won by Gyp)&lt;br /&gt;
* a white ora morning star (Went out the fourth run of the Wavedancer)&lt;br /&gt;
* a white ora awl-pike (Went out at the second Foehn&#039;s Promise)&lt;br /&gt;
* a white ora lance (Went out at the second Foehn&#039;s Promise, only one that was 4x (cared for by Eaglezaon) instead of 6x)&lt;br /&gt;
* a white ora katar (Went out at the second Foehn&#039;s Promise)&lt;br /&gt;
* a slender white ora lance (Possibly the 4x lance enchanted to 6x)&lt;br /&gt;
* a thin-bladed white ora espadon with downswept falcon wing quillons (6x bastard sword)&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&lt;br /&gt;
* Tier One: Locked - has holy fire flares (2-75 damage) and random messaging in the hands of a paladin or cleric.  Only has two verbs available for use&lt;br /&gt;
* Tier Two: Unlocked - has holy fire flares (2-75 damage) and random messaging in the hands of a paladin or cleric.  Has all verbs except attend unlocked&lt;br /&gt;
* Tier Three: has holy fire flares (2-75 damage) and random messaging in the hands of a paladin or cleric.  Has all verbs unlocked.  +3 Wisdom Stat bonus.  1x/day teleportation to your deities temple.&lt;br /&gt;
&lt;br /&gt;
* Lesser All-Profession upgrade: allows Tier One and Tier Two Iasha weapon to be used (in terms of the flares and verb traps) by any profession.&lt;br /&gt;
* Greater All-Profession upgrade: allows Tier Three weapons to be used (in terms of the WIS bonus and teleporting ability) by any profession.  These can only be applied to weapons that have an existing Lesser All-Profession upgrade on them.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
&lt;br /&gt;
; [[PEER (verb)|Peer]] : As you gaze on the haft of your white ora sledgehammer, your eyes mist over and you see the holy symbol of &amp;lt;deity&amp;gt; burn in your mind.&lt;br /&gt;
; [[WAVE (verb)|Wave]] : As you wave the white ora sledgehammer in the air, bursts of white-hot baneful flames fly from it in every direction.&lt;br /&gt;
; [[KISS (verb)|Kiss]] : You sets the tip of his white ora sledgehammer on the ground, bowing your head and murmuring a prayer to his patron.&lt;br /&gt;
; [[TOUCH (verb)|Touch]] : You lovingly trace your fingers along the veins of white-ora folded into the sledgehammer.&lt;br /&gt;
; [[POKE (verb)|Poke]] : You run a finger down the surface of the sledgehammer. You stop to admire its flawless craftsmanship, all of it crafted from gleaming white ora and meticulously maintained.  Unfortunately, you forgot about the flames surrounding it, and it is hot!&lt;br /&gt;
; [[ROAR (verb)|Roar]] : You point your weapon into the sky and roar a battlecry to &amp;lt;deity&amp;gt;.&lt;br /&gt;
; [[HOLD (verb)|Hold]] : Holding your white ora sledgehammer, you cry out, &amp;quot;&amp;lt;deity&amp;gt;, aid me in my hour of need!&amp;quot;&lt;br /&gt;
; [[ATTEND (verb)|Attend]] : As you pray over your white ora sledgehammer, a shining white pillar of light appears. A gateway opens inviting you in, and you step forward into it.&lt;br /&gt;
: &#039;&#039;Teleports you once a day if you&#039;re a cleric or paladin.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
;[[RAISE (verb)|Raise]] : The raise verb trap is deity-based. Some deities have multiple raise messages.&lt;br /&gt;
&lt;br /&gt;
:;[[Amasalen]]&lt;br /&gt;
:* As you raise your white ora sledgehammer high over your head, pulsing crimson light glows from your hands and your white ora sledgehammer shimmers briefly into a twin headed purple serpent, hissing with seeming anticipation.&lt;br /&gt;
&lt;br /&gt;
:* As you raise your blade high, you feel your features twisting into a cruel mask. A writhing sensation on your arm causes you to look over in alarm, and your face pales as you notice a two-headed purple snake working its way slowly up your white ora sledgehammer. When the snake reaches the tip of it, it melts slowly into it without a trace.&lt;br /&gt;
&lt;br /&gt;
:;Fash&#039;lo&#039;nae&lt;br /&gt;
:* You raise your white ora no-dachi.  You gain a moment of clarity, and you realize just how to make good use of this white ora no-dachi.&lt;br /&gt;
:* As you raise your white ora no-dachi it grows dark and deep within you catch a brief glimpse of a long dead secret.&lt;br /&gt;
&lt;br /&gt;
:;[[Gosaena]]&lt;br /&gt;
:* As you raise your white ora sledgehammer a sudden sense of finality sparks a moment of inner reflection.&lt;br /&gt;
:* Third: As &amp;lt;person&amp;gt; raises his white ora sledgehammer a sudden sense of finality sparks a moment of inner reflection.&lt;br /&gt;
&lt;br /&gt;
:;[[Charl]]&lt;br /&gt;
:* As you raise your white ora troll-claw, the sound of a distant, rolling surf echoes in your mind.&lt;br /&gt;
:* A low peal of thunder is heard in the distance as damp sea-scented fog flows into the room.  The luminescent fog briefly obscures the area from sight as it tickles the tongue with the faintest taste of salt.  Feeling your faith restored by the Ocean Lord&#039;s glory, you resolve to continue your fight for honor of the Six Seas.&lt;br /&gt;
&lt;br /&gt;
:;[[Eonak]]&lt;br /&gt;
:*As you raise your white ora falchion, the loud ringing of a hammer upon metal reverberates through your head.&lt;br /&gt;
:*Sweat beads on your face, and the sound of hammers ringing on anvils fills your ears as you heft the white ora falchion above your head.  The white ora falchion glows as red as a forge for a moment, bathing the area in its glow before you lower it again.&lt;br /&gt;
&lt;br /&gt;
:;[[Eorgina]]&lt;br /&gt;
:*As you raise your white ora pike, for a brief moment a swirling darkness washes through the area.&lt;br /&gt;
&lt;br /&gt;
:;[[Imaera]]&lt;br /&gt;
:* As your raise your footman&#039;s lance a gentle breeze bearing the scent of wheat and barley blows through the area.&lt;br /&gt;
&lt;br /&gt;
:;[[Jastev]]&lt;br /&gt;
:*As you raise your white ora troll-claw a dark, forboding feeling comes over you.&lt;br /&gt;
&lt;br /&gt;
:;[[Lumnis]]&lt;br /&gt;
:* As you raise your white ora no-dachi softly whispered secrets drift past the edge of your conciousness.&lt;br /&gt;
&lt;br /&gt;
:;[[Lorminstra]]&lt;br /&gt;
:* As you raise your white ora no-dachi, you feel the the gentle caress of the Lady&#039;s hand run over your soul.&lt;br /&gt;
&lt;br /&gt;
:;[[Marlu]]&lt;br /&gt;
:*As you raise your white ora falchion, a horrible feeling of hunger works its way into your throat.&lt;br /&gt;
:*As Thresher raises his white ora falchion, a horrible feeling of hunger works its way into your throat.&lt;br /&gt;
&lt;br /&gt;
:;[[Phoen]]&lt;br /&gt;
:* As you raise your white ora pike, a flash a of bright light bursts forth briefly from it.&lt;br /&gt;
&lt;br /&gt;
:;[[Ronan]]&lt;br /&gt;
:* As you kick out with your white ora-inset boots, an image from your last dream rises up in your mind.&lt;br /&gt;
:* As you kick out with your white ora-inset boots, they seem to shift and darken to a midnight color.  A soft silver nimbus surrounds the boots for a brief instant, then slowly dissipates into the sky.&lt;br /&gt;
:* You slash the air before you, a fading trail of tiny stars following in the white ora-inset boots&#039;s wake.&lt;br /&gt;
&lt;br /&gt;
:;[[Sheru]]&lt;br /&gt;
:* As Chaqual raises his white ora espadon, the disturbing call of a jackal sends a shiver down your spine.&lt;br /&gt;
&lt;br /&gt;
:;[[Tilamaire]]&lt;br /&gt;
:* You lift your sledgehammer above your head and are suddenly surrounded by the gentle sound of chimes ringing in the air.  Rolling blue and yellow light bounces across your sledgehammer, each strike sounding like the ring of a perfectly pitched chime.  When your arm reaches to its fullest extension, a final resonating chord is struck.  You lower your arm, allowing the beautiful sound to fade into heavy silence.&lt;br /&gt;
&lt;br /&gt;
:;[[Voln]]&lt;br /&gt;
:* You raise your sledgehammer and a burst of white energy extends from the weapon to momentarily form a white shield symbol over your head.&lt;br /&gt;
:* You thrust your arm high into the air and feel a cold determination filling you. Ebony lights glitter with golden speckles as they rise from the hilt of your weapon towards the tip of your sledgehammer. Several golden shields break through the ebony surface for a moment before the sledgehammer is consumed in darkness. Your sledgehammer resonates loudly for a mere moment then the light bursts into a shower of ebony and golden sparks that shower down around you when you lower your sledgehammer.&lt;br /&gt;
&lt;br /&gt;
:;[[Zelia]]&lt;br /&gt;
:*As your raise your white ora naginata, there is a prickling feeling in the back of your mind, as if someone is trying to set something free.&lt;br /&gt;
&lt;br /&gt;
==Random messaging==&lt;br /&gt;
&lt;br /&gt;
* The crimson flames surrounding your white ora sledgehammer flare up a brilliant orange for a moment.&lt;br /&gt;
* Waves of heat rise from the surface of your white ora sledgehammer, creating a hazy aura about it.&lt;br /&gt;
* Fiery sparks from the surface of your white ora sledgehammer hiss as they fade in the nearby air.&lt;br /&gt;
* The white ora sledgehammer pulses in your hand, as if seeking something.&lt;br /&gt;
* You flich as the flames surrounding your white ora sledgehammer flare out suddenly!&lt;br /&gt;
* The flames surrounding your white ora sledgehammer blaze up for a moment.&lt;br /&gt;
* Burning low, the flames encasing your white ora sledgehammer emit an angry hiss.&lt;br /&gt;
* The flames surrounding your white ora sledgehammer swirl around and a low murmuring can be faintly heard. You think one of them was, &amp;quot;Release.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Flare messaging== &lt;br /&gt;
&lt;br /&gt;
* As you attack, the baneful white flames surrounding your white ora maul flare off and strike, bathing the ghostly pooka in fiery death!&lt;br /&gt;
* A peal of thunder cracks from your white ora maul as baneful white light streams forth to surround ghostly pooka, assaulting it with flames of white-hot fury!&lt;br /&gt;
* As your white ora maul connects with the kiramon worker, baneful white flames stream off the maul and strike, leaving smoking, ragged burns behind!&lt;br /&gt;
* As you land your blow, the flames surrounding the white ora maul begin to swirl and burn and set the kiramon worker alight! It falls to the floor and rolls to put the blaze out!&lt;br /&gt;
* Baneful white flames dance from your white ora maul as an unseen wind fans them into a raging conflaguration that assault the kiramon worker!&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin to sing, your vision clouds over and a scene unfolds before you. The image of a scarred dwarf in white leathers laboring deep in a dark, dank mine, grunting as he extracts precious white ora ore.&lt;br /&gt;
&lt;br /&gt;
As you continue to sing, you can see the dwarf laboring over a hot iron forge. He mops his brow continually as he pumps the bellows then returns to the anvil, coaxing a weapon from the white-hot metal. As he hammers again and again with a perfect eonake forging-hammer he looks more and more pleased with his work. He now and again sticks it into a trough filled with a shimmering oil. After a few more minutes of hammering, he begins to look unsatisfied with his results, and then suddenly tosses it back into the fire. &amp;quot;I can do better than that, for Eonak&#039;s glory!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you continue to sing, your inner vision once again focuses on the scarred dwarf, carefully polishing the (WEAPON) before handing it to an imposing priest. His raiment is of the finest quality, from the magnificent cloth-of-silver cope, his bejeweled miter, and gleaming amethyst on his hand marking him as one of the ecclesiastical hierarchy. He sets the weapon on the altar and cries, &amp;quot;In the name of (BARD&#039;S DEITY), I consecrate this weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As your song comes to an end, you see the (WEAPON NOUN) being used in combat training in the monastery. A burly dwarven acolyte rains down blow after blow versus an obviously overmatched elven clark. Finally, the white ora awl-pike bursts into flames and sets the elf&#039;s shield alight! He cries out, &amp;quot;The day is yours M&#039;laird Dwarf. I prostrate myself to your superior skills and must atone for my lack.&amp;quot; He glances at the knotted scourge on the training wall and grimaces.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Solstice Dreams auction list]] (Foehn&#039;s Promise 2)&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[category:Item Scripts]]&lt;br /&gt;
[[Category: Functional Scripts]]&lt;br /&gt;
[[Category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Emaciated_hierophant&amp;diff=113882</id>
		<title>Emaciated hierophant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Emaciated_hierophant&amp;diff=113882"/>
		<updated>2019-02-21T03:27:54Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: hp&amp;amp;td&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 66 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = hierophant  &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Temple Wyneb &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Espadon &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 331&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Unbalance &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 279&lt;br /&gt;
| OS1 = Sounds &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Tangle Weed&lt;br /&gt;
| OS3 = Spike Thorn&lt;br /&gt;
| OS4 = Spirit Strike&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 234 to 244&lt;br /&gt;
| CleTD = 268&lt;br /&gt;
| EmpTD = 268&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 277&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 288&lt;br /&gt;
| MjSTD = 268&lt;br /&gt;
| MnSTD = 268&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Spirit Defense &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Spirit Warding II&lt;br /&gt;
| DSP3 = Fasthr&#039;s Reward&lt;br /&gt;
| DSP4 = Lesser Shroud&lt;br /&gt;
| DSP5 = Natural Colors&lt;br /&gt;
| DSP6 = Resist Elements&lt;br /&gt;
| DSP7 = Mobility&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;emaciated hierophant&#039;&#039;&#039; stands short for a human, and might pass for one except for the storm grey eyes that swirl with unearthly energy.  Long robes that appear to float in the air gap to reveal an ornate tunic and breeches with polished green leather boots to the knee.  A long golden chain hangs about his neck, a small glowing red crystal suspended as a pendant there.  Intricate tattoos cover his flesh, drawing ornate and unrecognizable patterns that are masterfully penned.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Hierophants, though [[ranger]]-style semis, are highly susceptible to [[Dark Catalyst (719)]]. This spell is normally only moderately effective against semis.&lt;br /&gt;
&lt;br /&gt;
Hierophants will not walk around or spawn with spells prepared. However, they may, on some occasions, cast [[Spirit Strike (117)]] on themselves with no target in the room.&lt;br /&gt;
&lt;br /&gt;
Hierophants can be stunned easily but will also break stuns during their next action window. This will slow them down and allow you to stun them again in order to prevent their most dangerous weapon: spikethorn. They are rather squishy as well.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Hierophants are able to break through stuns and [[Web (118)]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1552 Emaciated hierophant on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 64&lt;br /&gt;
|levelm1 = 65&lt;br /&gt;
|level = 66&lt;br /&gt;
|levelp1 = 67&lt;br /&gt;
|levelp2 = 68&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Muscular_supplicant&amp;diff=113881</id>
		<title>Muscular supplicant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Muscular_supplicant&amp;diff=113881"/>
		<updated>2019-02-21T03:23:12Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: hp &amp;amp; metd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 67 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = supplicant &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Temple Wyneb &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Flamberge &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 342&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = [[MSTRIKE]] &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 238&lt;br /&gt;
| CleTD = 259&lt;br /&gt;
| EmpTD = 259&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 269&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 283&lt;br /&gt;
| MjSTD = 259&lt;br /&gt;
| MnSTD = 259&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Standing somewhere near average height for a human, the muscular supplicant is a lean frame of wiry muscle covered by scarred and dry skin.  A great mop of greasy hair covers her eyes, twisted up in long braids.  Intricate tattoos cover the exposed flesh, drawing unrecognizable patterns.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Like other creatures that use [[Two-Handed Weapons|two-handed weapons]], removing an arm will remove them from being a threat. &lt;br /&gt;
&lt;br /&gt;
Supplicants can be very quick.  Weapon users might want to wait till they have performed a [[mstrike]] - the extra [[roundtime]] can be quite helpful.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Muscular supplicants have an extremely quick roundtime between swings, approximately 3 seconds. In addition to this, they regularly perform three swing multistrikes. They also have the ability to break stuns - this ability seems to have about a 50% chance to fail, leaving them still stunned. They are moderately difficult to stun - shots that would easily stun a hierophant or dogmatist might not stun a supplicant.&lt;br /&gt;
&lt;br /&gt;
Supplicants pose very little threat if your DS is high enough. A pure standing in guarded will find them to be completely harmless.&lt;br /&gt;
&lt;br /&gt;
While [[emaciated hierophant]]s and [[hunch-backed dogmatist]]s seem to regard supplicants as an ally, casting defensive spells on them or resurrecting them, the supplicants seem to share no such affinity, and will attack them freely.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1553 Muscular supplicant on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 65&lt;br /&gt;
|levelm1 = 66&lt;br /&gt;
|level = 67&lt;br /&gt;
|levelp1 = 68&lt;br /&gt;
|levelp2 = 69&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheruvian_harbinger&amp;diff=113672</id>
		<title>Sheruvian harbinger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheruvian_harbinger&amp;diff=113672"/>
		<updated>2019-02-13T03:33:23Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Other information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 63&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = Sheruvian&lt;br /&gt;
| attacks = Brawls, Magic and Weapons.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;[[The Broken Lands]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
|physical=&lt;br /&gt;
{{creature ability|[[Broadsword]]|+324 to +414 [[Attack strength|AS]]}}&lt;br /&gt;
|nobolt=&lt;br /&gt;
|warding=&lt;br /&gt;
{{Creature ability|[[Silence (210)]]|+284 [[Casting strength|CS]]}}&lt;br /&gt;
{{Creature ability|[[Bind (214)]]|+284 [[Casting strength|CS]]}}&lt;br /&gt;
{{Creature ability|[[Frenzy (216)]]|+284 [[Casting strength|CS]]}}&lt;br /&gt;
{{Creature ability|[[Mind Jolt (706)]] |+291 [[Casting strength|CS]]}}&lt;br /&gt;
|nomaneuver=&lt;br /&gt;
|ability=&lt;br /&gt;
{{Creature ability|[[Heroism (215)]]}}&lt;br /&gt;
{{Creature ability|[[Spirit Strike (117)]]| }}&lt;br /&gt;
{{Creature ability|Auto cast on melee hit|+284 [[Casting strength|CS]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+216 to +231 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+210 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+244 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+219 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |+196 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+248 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+229 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability=&lt;br /&gt;
{{Creature ability|[[Spirit Shield (202)]]|}}&lt;br /&gt;
{{Creature ability|[[Spirit Warding I (101)]]|}}&lt;br /&gt;
{{Creature ability|[[Spirit Warding II (107)]]}}&lt;br /&gt;
{{Creature ability|[[Lesser Shroud (120)]]|}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The Sheruvian harbinger is a handsome woman with hypnotic eyes and fair skin. Her demeanor appears emotionless, but you can see some sort of evil fire burning within those dark pupils.  A sleek, black breastplate covers most of her torso, and you can see it is made of fine quality.  The mere look of the harbinger reminds most people of the tales of the Harbinger of [[Unlife|Chaos]], spawned forth to do great evil.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Sheruvian harbingers are immune to [[Mind Jolt (706)]] and [[Blood Burst (701)]]. It is best to kill the [[nightmare steed]]s first even if you get no experience, because they dispel and cast elemental waves, which makes the [[Spirit Strike (117)]] boost from the harbingers a lot more dangerous. The [[massive troll king]]s do not generate in the Dark Cavern of Darkstone Castle, but they will wander in sometimes and can boost their AS to around 500. &lt;br /&gt;
&lt;br /&gt;
While the steeds will cast dispel, the dark cavern is shielded from the [[mana storm]], so defensive spells will not be ripped off at random by the environmental effects. In the Sheruvian monastery they will have about twenty levels on you, so you will probably just need to run away.&lt;br /&gt;
==Other information==&lt;br /&gt;
One of the hazards of hunting the Sheruvian monastery is that the harbingers are much higher level than the [[Sheruvian monk|monks]] and [[Sheruvian initiate|initiates]], and they will not un-generate in any reasonable amount of time, even if you leave the area entirely. It is relatively common for them to be found lingering around the corridor near the hidden exit, where you have hard RT from searching and the [[hooded figures]] can knock you down with [[410|elemental waves]]. When they immobilize you in the monastery and your DS drops, the creatures of the area have weapons that will spirit drain you each time you are hit.&lt;br /&gt;
&lt;br /&gt;
The Sheruvian harbingers may show up at any time, sometimes with a [[nightmare steed]]. The nightmare steed will wander off on its own, and are also much higher level than monks and initiates. There must obviously be some magical transportation involved in a horse suddenly appearing.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You hear the thunderous sound of galloping hooves suddenly spring up out of nowhere, causing you to nearly fall over as a Sheruvian harbinger rides in on a charging steed. The harbinger dismounts and readies for battle!&lt;br /&gt;
The steed quickly gallops away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inside the Chapel and Summoning Chamber rooms of the Sheruvian Monastery, there will sometimes be a message where a creature catches you where you do not belong. The creature calls for guards which causes uncommon creature variants to show up, such as the [[Sheruvian warlock]] and a few harbingers. However, these Sheruvian harbingers wear black steel full plate, and carry black steel claidhmores. These items are cursed.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Summoning Chamber:&lt;br /&gt;
The haon doors open slowly, and a Sheruvian warlock enters.  He glances up at you in shock before bellowing, &amp;quot;GUARDS!  The workshop is being invaded!  Attend me at once and slay the defilers!&amp;quot;  The sound of booted feet rushing down the corridor precedes the entrance of several armed guards.&lt;br /&gt;
&lt;br /&gt;
Chapel:&lt;br /&gt;
A lone monk slowly opens the door and quickly enters the chapel carrying a small wooden box.  As he brings his gaze up and sees you, he gasps in shock.  The monk bellows for the guards as he draws his tiger-claw.  The heavy tread of booted feet thunders down the corridor outside and several guards burst into the room!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian harbinger glances around, his cold eyes examining the surroundings.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger suddenly stops still, seeming to be listening to something for a moment.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger adjusts her armor, her eyes wary.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger begins to wave a pale arm over her head in an eerie, hypnotic dance, chanting under her breath.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger hisses an evil incantation.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger pauses to let out a chilling wail.&lt;br /&gt;
&lt;br /&gt;
The harbinger raises a pale arm at you and shrieks, &amp;quot;Sheru shall feed on your soul!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger raises a pale arm at you! &#039;&#039;&#039;&#039;&#039;(instant spell casting, immediately follows message)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger shrieks, &amp;quot;Sheru!  I shall find a soul for you this night!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The harbinger throws back her head and shrieks, &amp;quot;Sheru! Take this puny mortal soul!&amp;quot; &#039;&#039;&#039;&#039;&#039;(when they kill you)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger is suddenly surrounded in a sickly red aura that seeps into her body.  The aura seems to consume her, and soon nothing is left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Originally &amp;quot;Heralds of Night&amp;quot;, these were servants of the [[Unlife]] (Chaos), whose origins were lost to the [[Wars of Dominion]]. Heralds were a kind of status symbol for powerful dark lords, such as the [[Dragonlord]] Oran Jatar, and Scalu ([[Sheru]]) was known to have his own host of them in his [[ICE age|I.C.E. age]] history. There was an anecdote by [[Andraax]] of the Battle of Meagris in 6820 [[Second Era]] where his heralds were leading an army of tens of thousands of demons, following an [[Ordainer]], all of whom were serving the [[avatar]] of Scalu who was suddenly and unexpectedly stopped by Cay ([[Kai]]). Heralds were said to ride black unicorns, but those of Scalu used [[nightmare steed]]s. Their minds were completely dominated and controlled by their swords, which were designed to mockingly represent a similar sword held by Valris ([[Lumnis]]). This is why they have some mental immunities. Ordinary harbingers wear augmented breastplate and carry broadswords. Rare ones wear full plate and wield claidhmores.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1466 Sheruvian harbinger on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 61&lt;br /&gt;
|levelm1 = 62&lt;br /&gt;
|level = 63&lt;br /&gt;
|levelp1 = 64&lt;br /&gt;
|levelp2 = 65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;br /&gt;
[[Category:The Broken Lands creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Red_Forest_creatures&amp;diff=113512</id>
		<title>Category:Red Forest creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Red_Forest_creatures&amp;diff=113512"/>
		<updated>2019-02-08T18:08:46Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: Undo revision 113303 by VANKRASN39 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Wehnimer&#039;s Landing Hunting Areas]] [[Category: Ta&#039;Vaalor Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Red_Forest&amp;diff=113511</id>
		<title>Red Forest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Red_Forest&amp;diff=113511"/>
		<updated>2019-02-08T18:08:35Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: Undo revision 113304 by VANKRASN39 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red_Forest.png|right|thumb|Red Forest map by Rozy]]&#039;&#039;&#039;The Red Forest&#039;&#039;&#039; is a hunting ground located in the Elven Village near [[Wehnimer&#039;s Landing]] and also [[Aradhul Road]] near [[Ta&#039;Vaalor]] containing level 60-83 creatures.  These are two separate instances created by unstable planar energies from the collision of [[Elanthia]] with the [[Elemental Confluence]]. In the past it would only [[Isles of transfer#Behind the Scenes|rejoin]] our space/time briefly in a [[Mana storm|celestial alignment]] of [[Liabo]] and [[Lornon]].&lt;br /&gt;
&lt;br /&gt;
Training in [[Survival]] and [[Perception]] is required to access the area.&lt;br /&gt;
==Foraging==&lt;br /&gt;
Any herb that is able to be [[foraging|foraged]] in the Red Forest Landing area, can be foraged in EVERY room in the Red Forest.  There is no creature in the first area that can break a [[sanctuary]], so this area is safest to forage for herbs.&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
The Red Forest has an [[isles of transfer]] quality like [[Shadow Valley]] and [[The Broken Lands]]. They are [[Foggy Valley|foggy]] with  [[Muylari|serpent]], [[Night mare#Behind the Scenes|poison]], [[Magru#Behind the Scenes|black ichor]], [[Maleskari#Behind the Scenes|demonic]], [[Selias Jodame#Behind the Scenes|moon]], [[Dreamvine|dream]], [[Makiri#Behind the Scenes|moss]]/[[Moaning spirit#Behind the Scenes|fungus]], and [[Uthex Kathiasas#Behind the Scenes|time warp]] themes. The demon of Shadow Valley [[Muylari#(C) Other Subtexts|resembled]] a very large winged viper, and the dire beasts have the [[myklian]] &amp;quot;bony protrusion&amp;quot; block on attacks. The Red Forest itself is something of an [[ICE age|I.C.E. Age]] throwback to the [[Shards|Blue Forest]] which was destroyed by [[Shards]] and purged of its [[Erlini|Elven]] population by the [[Iylari]] of [[The Iron Wind]]. They had earlier been ethnically cleansed with [[Ghost wolf|war wolves]] by the conqueror Ugus Fost, who might have been subtly alluded to by the Colossus for the [[Vvrael]] story. The [[Shards]] were warped &amp;quot;tree golems&amp;quot; with a taste for brains and bowels, probably what decapitated the bear in [[Danjirland]]. In [[Kelfour Edition volume I number XII|the past]] they were poisonous creatures that could be hunted outside the [[Spider Temple]]. They were made from the mutilated bodies of men and elves, and were described as [[Monstrous direwolf|&amp;quot;cunning&amp;quot;]] or &amp;quot;demonic.&amp;quot; The [[Navigator]] obelisk in Danjirland was near the Shard forest in the [[Jaiman]] source book map, and was discovered to work a week after the Red Forest returned, transporting to a place called [[Talon Isle]].&lt;br /&gt;
&lt;br /&gt;
==Ambient messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A twig snaps in the distance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Red Forest/saved posts|Saved posts]]&lt;br /&gt;
*[[Brieson discusses the history of the Ilvari (log)]]&lt;br /&gt;
*[[A bard tells the alleged history of the Ilvari (log)]]&lt;br /&gt;
*[[The Red Forest returns in rare lunar alignment (log)]]&lt;br /&gt;
*[[Orrisian speaks about the Chronomage obelisk in Danjirland (log)]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:VANKRASN39&amp;diff=113324</id>
		<title>User talk:VANKRASN39</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:VANKRASN39&amp;diff=113324"/>
		<updated>2019-02-01T20:13:03Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Hunting Ground Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*sighs* Well, Festshop&#039;s in the script folder now, but it&#039;s still not working in-game. And I&#039;m still being told that it&#039;s not in the directory. I can send you a copy of it, if you like, but it&#039;s definitely not working on my computer. [[User:GEHAYI|GEHAYI]] ([[User talk:GEHAYI|talk]]) 10:29, 2 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, I don&#039;t see anything going on on Slack. And I don&#039;t think that I have a lich script folder. A lich folder, yes, but no script folder, so far as I know. [[User:GEHAYI|GEHAYI]] ([[User talk:GEHAYI|talk]])&lt;br /&gt;
&lt;br /&gt;
Downloaded Festshop.lic to my computer but I can&#039;t download it in-game. I&#039;ve tried and I get this:&lt;br /&gt;
&lt;br /&gt;
;repo download festshop&lt;br /&gt;
--- Lich: repository active.&lt;br /&gt;
[repository: error: file not found]&lt;br /&gt;
--- Lich: repository has exited.&lt;br /&gt;
&lt;br /&gt;
;festshop&lt;br /&gt;
--- Lich: could not find script &#039;festshop&#039; in directory&lt;br /&gt;
&lt;br /&gt;
Ideas? [[User:GEHAYI|GEHAYI]] ([[User talk:GEHAYI|talk]]) 10:07, 2 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Italic text&#039;&#039;Love, love, love, LOVE the red. Thank you!! [[User:CLTIDBALL|CLTIDBALL]] ([[User talk:CLTIDBALL|talk]]) 16:24, 8 March 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
I had a nasty issue with borked first level spell page displays (901, 1601 etc) and I wasn&#039;t sure how it happened or how to fix it. I started undoing revisions in hopes of isolating the problem. Eventually, I removed the alchemy wand formula from the 901 page and it fixed to problem (I later realized that wasn&#039;t the cause, so I undid the undo) but other pages were still affected. I went to the Template:Spells page and saw that it was also out-of-sorts. Finally, I was able to fixed the problem by editing the problem pages with random edits; that also fixed the Spell Template page. Still not quite sure what happened but it may have been related to adding a category to the Pipe &#039;|&#039; Template page. Crossing my fingers that it doesn&#039;t reappear. [[User:SPYRIDONM1|Mark]] 05:31, 25 May 2014 (EDT)&lt;br /&gt;
:I think a similar thing happened to me when I was playing with the creature pages and that (unnecessary?) critter family category. I tried to make it &amp;quot;Family: &amp;quot;. Anyway, I undid the change in the change I made and a lot of pages were still showing up with those categories and it took some edits in the actual pages to fix it. It also helped to refresh the category page. [[User:VANKRASN39|VANKRASN39]] 13:18, 25 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Currently sifting down the orphaned pages (some should remain orphaned) if anyone wants to help.&lt;br /&gt;
&lt;br /&gt;
How do you feel about adding people who are observed to know certain uncommon runes for [[Minor Summoning]]?  It&#039;s weighing &amp;quot;privacy&amp;quot; versus inability to edit the article, I suppose. [[User:DAID|DAID]] 01:49, 27 June 2014 (EDT)&lt;br /&gt;
:I would not go into any of my logs of Lord Vathon sessions and add those without consent [[User:VANKRASN39|VANKRASN39]] 09:25, 27 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disambiguation Template&#039;&#039;&#039; I would like to add a hat to each element of a disambiguation similar to the wikipedia &#039;about&#039; template, but am unfamiliar with the syntax. Would it be easy to create one? Thanks! [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 09:25, 2 March 2015 (CST)&lt;br /&gt;
:I will defer to [[User:SPYRIDONM1|Mark]] on what he wants since he has done all of the disambiguation. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 09:40, 2 March 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
== Link change ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t update here often, so I&#039;m curious: why did you change my link from the main F2P article to the F2P redirect page that links to the main F2P article? Shouldn&#039;t we be avoiding redirects? (i.e., you changed the F2P subscription|F2P link to just plain F2P) [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 22:37, 5 July 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s just easier for me to read when I look at the code. No other real purpose meant. Love me some redirects :) [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 22:45, 5 July 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1117 ==&lt;br /&gt;
&lt;br /&gt;
Oh snap, I did not notice we were both editing 1117 simultaneously until I checked the recent changes. Was definitely not trying to nitpick your edit; I re-wrote that same exact table myself. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 14:01, 14 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alchemy skins ==&lt;br /&gt;
&lt;br /&gt;
Good changes, there!  Thank you for helping to streamline that a bit.&lt;br /&gt;
&lt;br /&gt;
I mostly wanted something I could sort by either level or starting rank and then by class, containing only recipes that required skins, and it works beautifully for that still.&lt;br /&gt;
&lt;br /&gt;
Is it possible to add this to the alchemy template?  I didn&#039;t want to potentially step on toes by just adding it without asking. [[User:CRAZLI|CRAZLI]] ([[User talk:CRAZLI|talk]])  9:33, 8 April 2017 (CDT)&lt;br /&gt;
:All set! [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 10:22, 8 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Warrior Sheathmaking Color Table / Rogue Lockpick Customization ==&lt;br /&gt;
&lt;br /&gt;
Thanks for undoing my mess earlier.  I&#039;d decided to just try to create the template in-place given the lack of a sandbox, but your fix works much better.  This is what I was trying to do, and an explanation as to why: [[User:LOSTRANGER/sandbox]] --[[User:LOSTRANGER|LOSTRANGER]] ([[User talk:LOSTRANGER|talk]]) 02:17, 22 August 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s a technical issue that Simu needs to fix onsite. Unfortunately it&#039;s been ongoing for some time. New editor information is something we&#039;re working on, with information like this issue included. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 08:14, 22 August 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thanks for the comment. I&#039;ll try to use discussion before making changes, but if I&#039;m honest, all that will happen is I won&#039;t edit the wiki. Happy to have both charts available, but come on. It&#039;s been &#039;&#039;15 years&#039;&#039; since GS3 became GS4. I like the idea of having it as a historical document, perhaps on its own page (although I don&#039;t care if it&#039;s on the experience page as long as a more useful chart is also available).&lt;br /&gt;
&lt;br /&gt;
== Experience Post Changes ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the comment. I&#039;ll try to use discussion before making changes, but if I&#039;m honest, all that will happen is I won&#039;t edit the wiki. Happy to have both charts available, but come on. It&#039;s been &#039;&#039;15 years&#039;&#039; since GS3 became GS4. I like the idea of having it as a historical document, perhaps on its own page (although I don&#039;t care if it&#039;s on the experience page as long as a more useful chart is also available). [[User:Podmaster|Podmaster]] ([[User talk:Podmaster|talk]]) 12:45, 03 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hunting Ground Categories ==&lt;br /&gt;
&lt;br /&gt;
Are the category pages the best place for information regarding hunting grounds, as opposed to being just a list? It is not currently consistent despite your comment. For example, [[The Rift]] has a page distinct from [[:Category: The Rift creatures]]. It seems to me that category pages should just be catalogs. [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 14:12, 1 February 2019 (CST)&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:VANKRASN39&amp;diff=113323</id>
		<title>User talk:VANKRASN39</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:VANKRASN39&amp;diff=113323"/>
		<updated>2019-02-01T20:12:10Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*sighs* Well, Festshop&#039;s in the script folder now, but it&#039;s still not working in-game. And I&#039;m still being told that it&#039;s not in the directory. I can send you a copy of it, if you like, but it&#039;s definitely not working on my computer. [[User:GEHAYI|GEHAYI]] ([[User talk:GEHAYI|talk]]) 10:29, 2 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, I don&#039;t see anything going on on Slack. And I don&#039;t think that I have a lich script folder. A lich folder, yes, but no script folder, so far as I know. [[User:GEHAYI|GEHAYI]] ([[User talk:GEHAYI|talk]])&lt;br /&gt;
&lt;br /&gt;
Downloaded Festshop.lic to my computer but I can&#039;t download it in-game. I&#039;ve tried and I get this:&lt;br /&gt;
&lt;br /&gt;
;repo download festshop&lt;br /&gt;
--- Lich: repository active.&lt;br /&gt;
[repository: error: file not found]&lt;br /&gt;
--- Lich: repository has exited.&lt;br /&gt;
&lt;br /&gt;
;festshop&lt;br /&gt;
--- Lich: could not find script &#039;festshop&#039; in directory&lt;br /&gt;
&lt;br /&gt;
Ideas? [[User:GEHAYI|GEHAYI]] ([[User talk:GEHAYI|talk]]) 10:07, 2 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Italic text&#039;&#039;Love, love, love, LOVE the red. Thank you!! [[User:CLTIDBALL|CLTIDBALL]] ([[User talk:CLTIDBALL|talk]]) 16:24, 8 March 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
I had a nasty issue with borked first level spell page displays (901, 1601 etc) and I wasn&#039;t sure how it happened or how to fix it. I started undoing revisions in hopes of isolating the problem. Eventually, I removed the alchemy wand formula from the 901 page and it fixed to problem (I later realized that wasn&#039;t the cause, so I undid the undo) but other pages were still affected. I went to the Template:Spells page and saw that it was also out-of-sorts. Finally, I was able to fixed the problem by editing the problem pages with random edits; that also fixed the Spell Template page. Still not quite sure what happened but it may have been related to adding a category to the Pipe &#039;|&#039; Template page. Crossing my fingers that it doesn&#039;t reappear. [[User:SPYRIDONM1|Mark]] 05:31, 25 May 2014 (EDT)&lt;br /&gt;
:I think a similar thing happened to me when I was playing with the creature pages and that (unnecessary?) critter family category. I tried to make it &amp;quot;Family: &amp;quot;. Anyway, I undid the change in the change I made and a lot of pages were still showing up with those categories and it took some edits in the actual pages to fix it. It also helped to refresh the category page. [[User:VANKRASN39|VANKRASN39]] 13:18, 25 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Currently sifting down the orphaned pages (some should remain orphaned) if anyone wants to help.&lt;br /&gt;
&lt;br /&gt;
How do you feel about adding people who are observed to know certain uncommon runes for [[Minor Summoning]]?  It&#039;s weighing &amp;quot;privacy&amp;quot; versus inability to edit the article, I suppose. [[User:DAID|DAID]] 01:49, 27 June 2014 (EDT)&lt;br /&gt;
:I would not go into any of my logs of Lord Vathon sessions and add those without consent [[User:VANKRASN39|VANKRASN39]] 09:25, 27 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disambiguation Template&#039;&#039;&#039; I would like to add a hat to each element of a disambiguation similar to the wikipedia &#039;about&#039; template, but am unfamiliar with the syntax. Would it be easy to create one? Thanks! [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 09:25, 2 March 2015 (CST)&lt;br /&gt;
:I will defer to [[User:SPYRIDONM1|Mark]] on what he wants since he has done all of the disambiguation. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 09:40, 2 March 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
== Link change ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t update here often, so I&#039;m curious: why did you change my link from the main F2P article to the F2P redirect page that links to the main F2P article? Shouldn&#039;t we be avoiding redirects? (i.e., you changed the F2P subscription|F2P link to just plain F2P) [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 22:37, 5 July 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s just easier for me to read when I look at the code. No other real purpose meant. Love me some redirects :) [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 22:45, 5 July 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1117 ==&lt;br /&gt;
&lt;br /&gt;
Oh snap, I did not notice we were both editing 1117 simultaneously until I checked the recent changes. Was definitely not trying to nitpick your edit; I re-wrote that same exact table myself. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 14:01, 14 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alchemy skins ==&lt;br /&gt;
&lt;br /&gt;
Good changes, there!  Thank you for helping to streamline that a bit.&lt;br /&gt;
&lt;br /&gt;
I mostly wanted something I could sort by either level or starting rank and then by class, containing only recipes that required skins, and it works beautifully for that still.&lt;br /&gt;
&lt;br /&gt;
Is it possible to add this to the alchemy template?  I didn&#039;t want to potentially step on toes by just adding it without asking. [[User:CRAZLI|CRAZLI]] ([[User talk:CRAZLI|talk]])  9:33, 8 April 2017 (CDT)&lt;br /&gt;
:All set! [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 10:22, 8 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Warrior Sheathmaking Color Table / Rogue Lockpick Customization ==&lt;br /&gt;
&lt;br /&gt;
Thanks for undoing my mess earlier.  I&#039;d decided to just try to create the template in-place given the lack of a sandbox, but your fix works much better.  This is what I was trying to do, and an explanation as to why: [[User:LOSTRANGER/sandbox]] --[[User:LOSTRANGER|LOSTRANGER]] ([[User talk:LOSTRANGER|talk]]) 02:17, 22 August 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s a technical issue that Simu needs to fix onsite. Unfortunately it&#039;s been ongoing for some time. New editor information is something we&#039;re working on, with information like this issue included. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 08:14, 22 August 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thanks for the comment. I&#039;ll try to use discussion before making changes, but if I&#039;m honest, all that will happen is I won&#039;t edit the wiki. Happy to have both charts available, but come on. It&#039;s been &#039;&#039;15 years&#039;&#039; since GS3 became GS4. I like the idea of having it as a historical document, perhaps on its own page (although I don&#039;t care if it&#039;s on the experience page as long as a more useful chart is also available).&lt;br /&gt;
&lt;br /&gt;
== Experience Post Changes ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the comment. I&#039;ll try to use discussion before making changes, but if I&#039;m honest, all that will happen is I won&#039;t edit the wiki. Happy to have both charts available, but come on. It&#039;s been &#039;&#039;15 years&#039;&#039; since GS3 became GS4. I like the idea of having it as a historical document, perhaps on its own page (although I don&#039;t care if it&#039;s on the experience page as long as a more useful chart is also available). [[User:Podmaster|Podmaster]] ([[User talk:Podmaster|talk]]) 12:45, 03 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hunting Ground Categories ==&lt;br /&gt;
&lt;br /&gt;
Are the category pages the best place for information regarding hunting grounds, as opposed to being just a list? It is not currently consistent despite your comment. For example, [[The Rift]] has a page distinct from [[:Category: Red Forest creatures]]. It seems to me that category pages should just be catalogs. [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 14:12, 1 February 2019 (CST)&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Red_Forest_creatures&amp;diff=113279</id>
		<title>Category:Red Forest creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Red_Forest_creatures&amp;diff=113279"/>
		<updated>2019-01-28T19:37:09Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: moved text to standalone page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Wehnimer&#039;s Landing Hunting Areas]] [[Category: Ta&#039;Vaalor Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Red_Forest&amp;diff=113278</id>
		<title>Red Forest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Red_Forest&amp;diff=113278"/>
		<updated>2019-01-28T19:36:57Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: moved text from category page to standalone page, started ambient messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red_Forest.png|right|thumb|Red Forest map by Rozy]]&#039;&#039;&#039;The Red Forest&#039;&#039;&#039; is a hunting ground located in the Elven Village near [[Wehnimer&#039;s Landing]] and also [[Aradhul Road]] near [[Ta&#039;Vaalor]] containing level 60-83 creatures.  These are two separate instances created by unstable planar energies from the collision of [[Elanthia]] with the [[Elemental Confluence]]. In the past it would only [[Isles of transfer#Behind the Scenes|rejoin]] our space/time briefly in a [[Mana storm|celestial alignment]] of [[Liabo]] and [[Lornon]].&lt;br /&gt;
&lt;br /&gt;
Training in [[Survival]] and [[Perception]] is required to access the area.&lt;br /&gt;
==Foraging==&lt;br /&gt;
Any herb that is able to be [[foraging|foraged]] in the Red Forest Landing area, can be foraged in EVERY room in the Red Forest.  There is no creature in the first area that can break a [[sanctuary]], so this area is safest to forage for herbs.&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
The Red Forest has an [[isles of transfer]] quality like [[Shadow Valley]] and [[The Broken Lands]]. They are [[Foggy Valley|foggy]] with  [[Muylari|serpent]], [[Night mare#Behind the Scenes|poison]], [[Magru#Behind the Scenes|black ichor]], [[Maleskari#Behind the Scenes|demonic]], [[Selias Jodame#Behind the Scenes|moon]], [[Dreamvine|dream]], [[Makiri#Behind the Scenes|moss]]/[[Moaning spirit#Behind the Scenes|fungus]], and [[Uthex Kathiasas#Behind the Scenes|time warp]] themes. The demon of Shadow Valley [[Muylari#(C) Other Subtexts|resembled]] a very large winged viper, and the dire beasts have the [[myklian]] &amp;quot;bony protrusion&amp;quot; block on attacks. The Red Forest itself is something of an [[ICE age|I.C.E. Age]] throwback to the [[Shards|Blue Forest]] which was destroyed by [[Shards]] and purged of its [[Erlini|Elven]] population by the [[Iylari]] of [[The Iron Wind]]. They had earlier been ethnically cleansed with [[Ghost wolf|war wolves]] by the conqueror Ugus Fost, who might have been subtly alluded to by the Colossus for the [[Vvrael]] story. The [[Shards]] were warped &amp;quot;tree golems&amp;quot; with a taste for brains and bowels, probably what decapitated the bear in [[Danjirland]]. In [[Kelfour Edition volume I number XII|the past]] they were poisonous creatures that could be hunted outside the [[Spider Temple]]. They were made from the mutilated bodies of men and elves, and were described as [[Monstrous direwolf|&amp;quot;cunning&amp;quot;]] or &amp;quot;demonic.&amp;quot; The [[Navigator]] obelisk in Danjirland was near the Shard forest in the [[Jaiman]] source book map, and was discovered to work a week after the Red Forest returned, transporting to a place called [[Talon Isle]].&lt;br /&gt;
&lt;br /&gt;
==Ambient messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A twig snaps in the distance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Red Forest/saved posts|Saved posts]]&lt;br /&gt;
*[[Brieson discusses the history of the Ilvari (log)]]&lt;br /&gt;
*[[A bard tells the alleged history of the Ilvari (log)]]&lt;br /&gt;
*[[The Red Forest returns in rare lunar alignment (log)]]&lt;br /&gt;
*[[Orrisian speaks about the Chronomage obelisk in Danjirland (log)]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fusion&amp;diff=113195</id>
		<title>Fusion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fusion&amp;diff=113195"/>
		<updated>2019-01-25T19:00:26Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Armor */ T3 verbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Fusion underwent a revamp in 2016-2017.  Until this article is updated, be sure to read the [[/saved posts|saved posts]]&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;fusion&#039;&#039;&#039; system allows players to extract [[enhancive]] properties from enhancive items found in the [[treasure system]], creating &#039;&#039;&#039;fusion orbs&#039;&#039;&#039; which can be placed into specialized &#039;&#039;&#039;fusion gear&#039;&#039;&#039;. This allows players to build customized enhancive items.&lt;br /&gt;
&lt;br /&gt;
== Fusion Gear ==&lt;br /&gt;
&lt;br /&gt;
Fusion items have been released as a part of special merchant events and festivals and are not available for purchase from standard NPC merchants. So far, only weapons and armor have been released. Fusion items may have multiple fusion orb slots (standard items have two slots while special raffle and auction items may have more) and can be recognized by their spherical depressions which appear in their [[show description]]. Almost all off-the-shelf fusion gear is 4x [[enchant]]ed. &lt;br /&gt;
;Examples&lt;br /&gt;
Some double leather [[armor]] with two empty fusion slots:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two spherical depressions adorn the black double leathers, approximately the size and shape of a small gem.&lt;br /&gt;
All of the gem chambers are currently empty.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some metal breastplate armor with one empty and one full fusion slot:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two spherical depressions adorn the white mithglin breastplate, approximately the size and shape of a small gem.&lt;br /&gt;
The chambers currently hold a shining hoarfrost white orb.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [[runestaff]] with two full fusion slots:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Two spherical depressions adorn the thick rowan runestaff, approximately the size and shape of a small gem.&lt;br /&gt;
The chambers currently hold a globe-marked dark indigo orb, and a key-marked hoarfrost white orb.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enchanting &amp;amp; Ensorcelling ===&lt;br /&gt;
&lt;br /&gt;
A typical fusion item is sold with a +20 bonus (4x enchant) but may be enchanted further to a 7x enchantment by players (or higher through the [[Premium Point]] system). Unlike traditional weapons and armor, fusion items require the use of an additional pre-tempering potion ([[ayveneh potion]]), made by [[wizard]] [[Alchemy|alchemists]]. &amp;lt;section begin=nopry /&amp;gt;Enchanting and ensorcelling fusion items is substantially more difficult than typical gear (difficulty is dependent on the number of orb slots, not the bonuses of the orbs within those slots; prying orbs before enchanting or ensorcelling will not decrease difficulty).&amp;lt;section end=nopry /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Enhancements ===&lt;br /&gt;
&lt;br /&gt;
Fusion armor can be [[padded]] or given [[flares]] with the Premium Point system. An enhancive item surcharge applies to any Premium Point costs for such enhancements.&lt;br /&gt;
&lt;br /&gt;
== Fusion Orbs ==&lt;br /&gt;
&lt;br /&gt;
Fusion orbs are created by extracting properties from enhancive items. Fusion orbs may be [[loresinging|loresung]] for their enhancive information and that information will carry into the [[Playershop]] system, similar to that for normal enhancives.  Characters may also {{mono|[[DRAW]]}} images ON fusion orbs to tell them apart. There are approximately 70+ different images to draw upon a fusion orb.&lt;br /&gt;
&lt;br /&gt;
=== Creating Orbs ===&lt;br /&gt;
{{main|Fusion Shaman}}&lt;br /&gt;
&lt;br /&gt;
Currently, fusion orbs can only be created by the fusion shaman NPC which is only available at special merchant events and festivals. Creating a fusion orb in this way destroys the original item. Only one enhancive property may be extracted from any single item, regardless of how many enhacive properties that item has. Edible, drinkable and spell knowledge enhancives may not be extracted; enhancives with certain scripts and certain restrictions may not be extracted. Enhancives with &#039;global&#039; and &#039;local&#039; restrictions may not be extracted, but this limit does not affect most items currently in the game. Global restrictions are those which affect the item as a whole and all of its enhancements, while local restrictions affect single traits.  [[Crumbly]] enhancives may be extracted and the resulting orb will be non-crumbly ([[persistent]]).&lt;br /&gt;
&lt;br /&gt;
=== Adding and Removing Orbs ===&lt;br /&gt;
&lt;br /&gt;
Once the orb is created, it may be {{mono|[[PUT]]}} into the selected fusion armament. The armament then becomes an enhancive bearing the enhancive bonus carried by the fusion orb.&lt;br /&gt;
&lt;br /&gt;
When the charges are depleted, a careful {{mono|[[PRY]]}} may remove the fusion orb from the armament. {{mono|[[RUB]]}} the armament to change which fusion orb will be manipulated if it is necessary to do so. There is a very slim chance that removing an orb may damage it, which causes 1 bonus point to be lost from the enhancive it carries. Once the enhancive trait reaches 0 bonus, the orb will shatter.  Orbs will not degrade or shatter in any other circumstance. If an orb is left in its setting for an extended period of time, prying it out will not degrade it. When an orb has been in the armament long enough, it will appear to be loose in its setting when the piece is {{mono|[[LOOK]]ed}} at.&lt;br /&gt;
&lt;br /&gt;
Some metal breastplate armor with a loose fusion orb:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The chamber surrounding a shining hoarfrost white orb is alive with steady radiance.&lt;br /&gt;
It appears to have come a bit loose in its depression, and could easily be pried free without causing any damage.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Draining charges:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;exh my staf&lt;br /&gt;
You blow gently on a faenor-banded silvery lor staff.  Cinders of multicolored energy wash off of the staff&#039;s surface, joining with the breeze in glimmering pirouettes.&lt;br /&gt;
[EXHALE on a faenor-banded silvery lor staff again within 30 seconds to exhaust its enhancive charges.]&lt;br /&gt;
&amp;gt;exh my staf&lt;br /&gt;
You take a deep breath and blow on a faenor-banded silvery lor staff.  A cloud of glimmering lights explodes off of the staff, whisking away with a mournfully musical sound.&lt;br /&gt;
&lt;br /&gt;
Two spherical depressions adorn the silvery lor staff, approximately the size and shape of a small gem.  The chambers currently hold a muffin-marked dark indigo orb, and a sprite-marked dark indigo orb.&lt;br /&gt;
&lt;br /&gt;
The chamber surrounding a muffin-marked dark indigo orb is alive with steady radiance.  It appears to have come a bit loose in its depression, and could easily be pried free without causing any damage.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pry my staf&lt;br /&gt;
You carefully pry a muffin-marked dark indigo orb out of your silvery lor staff.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charges ===&lt;br /&gt;
&lt;br /&gt;
When an orb is first inserted, the armament has no enhancive charges, but the enhancive may be charged in the [[Adventurer&#039;s Guild]] or by a merchant. Armaments hold a maximum of 20 enhancive charges that are used like normal enhancive charges.&lt;br /&gt;
&lt;br /&gt;
Orbs may only be switched when the armament has no enhancive charges. Characters may {{mono|[[EXHALE]]}} twice on the armament to prematurely drain its charges. Any type of orb may be placed in any armament that can accept fusion orbs, with one exception: two orbs enhancing the same trait may not be placed in the same piece, but one each may be placed into two different pieces (for these purposes, a bonus to a statistic and a bonus to a statistic bonus are considered different traits).&lt;br /&gt;
&lt;br /&gt;
Fusion orbs alone do not enhance anything and do not hold charges; they are only used to impart the specific bonus to the fusion weapon or armor and have no effect on their own. The restrictions placed on the original enhancive trait are carried with the fusion orb and will be present when placed in a fusion armament.&lt;br /&gt;
&lt;br /&gt;
== Item Scripts ==&lt;br /&gt;
&lt;br /&gt;
Additional [[verb trap]]s may be added to some fusion gear by a [[merchant]].&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot; |VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|MESSAGING&lt;br /&gt;
|-&lt;br /&gt;
! WEAR &lt;br /&gt;
| You work your way into some &amp;lt;armor&amp;gt;, taking care to align the orbs in their chambers properly before use.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| The chamber surrounding a &amp;lt;orb&amp;gt; flares up momentarily, as you work your way out of some &amp;lt;armor&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! PULL (1) &lt;br /&gt;
| You give a &amp;lt;orb&amp;gt; set in your &amp;lt;armor&amp;gt; a slight tug, making sure it is still firmly seated in place.&lt;br /&gt;
|-&lt;br /&gt;
! PULL (2)&lt;br /&gt;
| You shrug your shoulders and tug on your &amp;lt;armor&amp;gt;, smoothing any wrinkles.&lt;br /&gt;
|-&lt;br /&gt;
! STARE &lt;br /&gt;
| Lamenting past battles lost and won, you hold your hand over a &amp;lt;orb&amp;gt; set in your &amp;lt;armor&amp;gt; and stare blankly into the distance.&lt;br /&gt;
|-&lt;br /&gt;
! HUG &lt;br /&gt;
| You lightly run your hands up and down your &amp;lt;armor&amp;gt;, carefully inspecting the leather for any scarring.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
|You reach out and touch a &amp;lt;orb&amp;gt; set in your &amp;lt;armor&amp;gt; and give it a slight turn in its setting.  A light crackle of energy washes over the orb.&lt;br /&gt;
|-&lt;br /&gt;
! POKE &lt;br /&gt;
| Running your hand up your &amp;lt;armor&amp;gt;, you forcefully poke a &amp;lt;orb&amp;gt;, sending a wisp of crackling energy up your finger.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE &lt;br /&gt;
| You nervously run your fingers along the inside neckline of your &amp;lt;armor&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN &lt;br /&gt;
| You meticulously start to clean a &amp;lt;orb&amp;gt; set in your &amp;lt;armor&amp;gt;, removing the dirt and grime of battle.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH &lt;br /&gt;
| You notice a bit of gory remains stuck to a &amp;lt;orb&amp;gt; set in your &amp;lt;armor&amp;gt;.  You deftly flick off the offending debris in disgust.&lt;br /&gt;
|-&lt;br /&gt;
! WAIT &lt;br /&gt;
| You impatiently tap your fingers across the hip of your &amp;lt;armor&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH &lt;br /&gt;
| As if trying to conceal its radiance, you cover up a &amp;lt;orb&amp;gt; in your &amp;lt;armor&amp;gt; with your hands, causing them to glow briefly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[De-fusion]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Fusion/view Officials folder]&lt;br /&gt;
*[http://web.archive.org/web/20111103220811/http://www.nilandia.com/merchants/fusion.htm Nilandia&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Functional Scripts]]&lt;br /&gt;
[[Category: Enhancives]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Massive_troll_king&amp;diff=113190</id>
		<title>Massive troll king</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Massive_troll_king&amp;diff=113190"/>
		<updated>2019-01-23T19:39:49Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: td&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 63&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = Troll&lt;br /&gt;
| attacks = Claws and Pounds.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = No&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[Claw (attack)|Claw]]|+339 [[Attack Strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Claw (attack)|Claw]] (enraged)|+493 to +513 [[Attack Strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Bite (attack)|Bite]]|+339 [[Attack Strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Bite (attack)|Bite]] (enraged)|+493 to +527 [[Attack Strength|AS]]}}&lt;br /&gt;
|nomaneuver=&lt;br /&gt;
|nobolt=&lt;br /&gt;
|nowarding=&lt;br /&gt;
|ability=&lt;br /&gt;
  {{Creature ability|[[Enrage]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+262 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+249 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+237 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+232 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+262 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+247 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |+214 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+276 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+275 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+247 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{Creature ability|Great Regeneration}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = trolls blood (special)&lt;br /&gt;
 | skin = a massive troll king hide&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Massive troll kings&#039;&#039;&#039; are the largest, ugliest, dumbest, and most powerful creatures in the troll family.&lt;br /&gt;
&lt;br /&gt;
This fierce monster is roughly humanoid, standing nearly 9 feet tall, with long arms ending in razor-sharp claws.  Dark green and covered with ugly warts, this hideous being appears unintelligent yet incredibly strong.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Hunting massive troll kings is no easy task, given their ability to ignore instant death [[critical]] hits, regenerate damaged limbs, and lost limbs regrowing into their own massive troll king.  Professions that can direct damage to specific portions of the body should avoid hitting limbs, preferably aiming for the back or chest to maximize damage.  Aiming for the back can also cause the massive troll king to fall over, forcing it to spend a round standing back up.  Although the back can be damaged enough to prevent aiming for the back, the damage will regenerate, allowing the attacker to ambush the back once again.&lt;br /&gt;
&lt;br /&gt;
[[Sorcerer]]s should avoid using Limb Disruption, as the limbs will regrow.  [[Pain (711)]] can kill a troll king in three to five successful casts, however, this will leave no wounds for the collection of the troll&#039;s blood.&lt;br /&gt;
&lt;br /&gt;
[[Ranger]]s should be able to use [[Tangle Weed (610)]] to drop the troll king to the ground, allowing for more damage inflicting attacks on the chest and back.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Massive troll kings are capable of not only regenerating lost limbs and reducing the severity of their own wounds at a rapid rate, but any severed limb will also grow into a new massive troll king, albeit, at a lower level, such that most characters hunting massive troll kings cannot gain experience from the newly grown massive troll king.&lt;br /&gt;
&lt;br /&gt;
Massive troll kings do not make good animates themselves due to the lack of the use of the [[Basic Creature Script]].&lt;br /&gt;
&lt;br /&gt;
To skin a massive troll king, a fire flaring weapon is required.  A simple drake dagger will do.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1498 Massive troll king on Play.net bestiary]&lt;br /&gt;
*[[Enrage]]&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 61&lt;br /&gt;
|levelm1 = 62&lt;br /&gt;
|level = 63&lt;br /&gt;
|levelp1 = 64&lt;br /&gt;
|levelp2 = 65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Monstrous_direwolf&amp;diff=113183</id>
		<title>Monstrous direwolf</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Monstrous_direwolf&amp;diff=113183"/>
		<updated>2019-01-22T20:55:41Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: hp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 67&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = Wolf&lt;br /&gt;
| attacks = &lt;br /&gt;
| area = [[Red Forest]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Claw |+365 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|Bite |+355 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|Knockdown}}&lt;br /&gt;
  {{creature ability|Lunges}}&lt;br /&gt;
  {{creature ability|AS boost}}&lt;br /&gt;
  {{creature ability|DS penalty}}&lt;br /&gt;
| noability =&lt;br /&gt;
}}&lt;br /&gt;
  &lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+281 to +305 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+243 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+240 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+272 to +284 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+298 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+267 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|TD boost}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = No&lt;br /&gt;
 | skin = Red eye&lt;br /&gt;
 | nobox = ?&lt;br /&gt;
 | noskinvalue = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The monstrous direwolf is a huge powerful beast with baleful red eyes that seem to bore through to the very soul. Impressively large bone deposits protrude across the breadth of the beast&#039;s back and neck. Large teeth that seem too big even for the massive maw can easily be seen even when the powerful jaws are closed. [[Foggy Valley#Behind the Scenes|Mist]], or perhaps tendrils of smoke, occasionally drift up from the flaring nostrils. Sharp eyes, and a sense of smell to match, and a cunning said to rival demons make a direwolf something to avoid.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
The &amp;quot;bony protrusions&amp;quot; on the direwolf can deflect attacks from hitting in much the same way as the special &amp;quot;protrusions&amp;quot; messaging on [[myklian]].&lt;br /&gt;
&lt;br /&gt;
They have a +50 TD boost maneuver that sometimes triggers, and a +68 AS boost that occurs semi-frequently giving their claws +433 AS.&lt;br /&gt;
&lt;br /&gt;
The bears have several maneuvers that can lock you into RT and force your stance down. The [[warped tree spirit|warped tree spirits]] have [[sheer fear]].&lt;br /&gt;
&lt;br /&gt;
They can attack twice in one round by mauling you if they knock you down first.&lt;br /&gt;
&lt;br /&gt;
The wolves will sometimes attack the [[direbear|direbears]] instead of you. &lt;br /&gt;
&lt;br /&gt;
;Knockdown Maneuver&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A monstrous direwolf leaps on you, knocking you painfully to the ground!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Invisible force gives you a rabbit punch.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;DS Penalty Maneuver&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A monstrous direwolf focuses his glare on you and looses an eerie, bone-chilling howl! &#039;&#039;&#039;(steep DS penalty)&#039;&#039;&#039;&lt;br /&gt;
You quake uncontrollably, convulsing with terrified shivers!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lunges&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A monstrous direwolf lunges at your throat!&lt;br /&gt;
The direwolf grabs your neck in her mouth and shakes her head back and forth viciously!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Throat nearly crushed.  You gurgle as you gasp for air.&lt;br /&gt;
   You are stunned for 6 rounds!&lt;br /&gt;
Your vocal cords are painfully crushed!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
A monstrous direwolf lunges at your leg!&lt;br /&gt;
The direwolf grabs your leg in her mouth and shakes her head back and forth viciously!&lt;br /&gt;
   ... 40 points of damage!&lt;br /&gt;
   Strike punctures thigh and shatters femur!&lt;br /&gt;
You fall screaming to the ground grasping your mangled left leg!&lt;br /&gt;
   You are stunned for 10 rounds!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Disease&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A monstrous direwolf claws at you! &lt;br /&gt;
  AS: +365 vs DS: +156 with AvD: +35 + d100 roll: +17 = +261&lt;br /&gt;
   ... and hits for 47 points of damage!&lt;br /&gt;
   Hard slash to belly severs a few nerve endings.&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
You suddenly feel deathly ill as your body is wracked by a virulent disease! &#039;&#039;&#039;(23 damage/round, 5 dissipation/round)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other Messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A monstrous direwolf stalks in!&lt;br /&gt;
&lt;br /&gt;
A monstrous direwolf lumbers in with a vicious snarl!&lt;br /&gt;
&lt;br /&gt;
A monstrous direwolf&#039;s eyes suddenly emanate a bright red glow! &#039;&#039;&#039;(TD boost)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A monstrous direwolf&#039;s eyes glow bright red! &#039;&#039;&#039;(AS boost)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A monstrous direwolf&#039;s foams at the mouth! &#039;&#039;&#039;(mauling/two simulaneous attacks)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The attack is deflected harmlessly away by the direwolf&#039;s bony protrusions.&lt;br /&gt;
&lt;br /&gt;
A monstrous direwolf drools with ravenous hunger!&lt;br /&gt;
&lt;br /&gt;
A monstrous direwolf snorts the ground hungrily.&lt;br /&gt;
&lt;br /&gt;
Large droplets of spittle fall from a monstrous direwolf&#039;s mouth in anticipation of her upcoming meal.&lt;br /&gt;
&lt;br /&gt;
The monstrous direwolf rolls over and dies.&lt;br /&gt;
&lt;br /&gt;
The monstrous direwolf falls to the ground and dies.&lt;br /&gt;
&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
A monstrous direwolf stares at you hungrily, foam frothing heavily upon her lips.  The direwolf&#039;s eyes gleem with excitement as she spies your right arm.  With a swift and sudden movement, the direwolf sinks her large, canine teeth into your right arm and with a quick head jerk, severs the limb from your body.  Content with her new found snack, the direwolf shreds and voraciously consumes every ounce of flesh, leaving only a bare bone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 65&lt;br /&gt;
|levelm1 = 66&lt;br /&gt;
|level = 67&lt;br /&gt;
|levelp1 = 68&lt;br /&gt;
|levelp2 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Forest creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Winged_viper&amp;diff=112919</id>
		<title>Winged viper</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Winged_viper&amp;diff=112919"/>
		<updated>2019-01-08T03:34:34Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 60&lt;br /&gt;
| type = Avian&lt;br /&gt;
| family = viper&lt;br /&gt;
| attacks = &lt;br /&gt;
| area = [[Red Forest]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = 260&lt;br /&gt;
| asg = 12 ([[natural armor|natural]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical = &lt;br /&gt;
   {{creature ability|Bite|+294 [[Attack Strength|AS]]}}&lt;br /&gt;
| bolt =&lt;br /&gt;
   {{creature ability|[[Major Cold (907)]]}}&lt;br /&gt;
   {{creature ability|[[Major Fire (908)]]}}&lt;br /&gt;
   {{creature ability|[[Major Shock (910)]]}}&lt;br /&gt;
| warding =&lt;br /&gt;
   {{creature ability| ?? (warded off) }}&lt;br /&gt;
| maneuver =&lt;br /&gt;
   {{creature ability|Spit}}&lt;br /&gt;
| ability =&lt;br /&gt;
   {{creature ability|[[Elemental Wave (410)]]}}&lt;br /&gt;
   {{creature ability|[[Elemental Dispel (417)]]}}&lt;br /&gt;
   {{creature ability|[[Major Elemental Wave (435)]]}}&lt;br /&gt;
   {{creature ability|[[Sounds (607)]]}}&lt;br /&gt;
   {{creature ability|[[Call Swarm (615)]]}}&lt;br /&gt;
}}&lt;br /&gt;
  &lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+193 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+206 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UCS|Unarmed]] |&amp;lt;N/A&amp;gt; [[UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+236 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+247 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+222 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|[[Elemental Defense III (414)]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Barrier (430)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = No&lt;br /&gt;
 | skin = pure white feather&lt;br /&gt;
 | nobox = ?&lt;br /&gt;
 | noskinvalue = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The viper has a sinuous scaley body of purest white, feathered from snout to tail.  Two majestic wings arch from its body roughly one-third of the way down its length.  The viper&#039;s mouth is filled with long, needle sharp fangs, and its forked tongue flickers constantly to taste the air hungrily.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Webs will bring the viper out of the skies, but they will slip out of a web at their first opportunity.&lt;br /&gt;
&lt;br /&gt;
Unlike most vipers, the winged viper has significant magical talents, casting spells from the Minor Elemental, Ranger, and Wizard circles.&lt;br /&gt;
==Other information==&lt;br /&gt;
Winged vipers are flying creatures.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A winged viper soars in.&lt;br /&gt;
&lt;br /&gt;
A winged viper&#039;s fangs glisten as it tries to bite XXX!&lt;br /&gt;
&lt;br /&gt;
The winged viper writhes in agony, its eyes growing dark as it dies.&lt;br /&gt;
&lt;br /&gt;
The winged viper crashes to the ground, motionless.&lt;br /&gt;
&lt;br /&gt;
The winged viper dissolves as the acidic poison consumes it from within.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dispel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A winged viper hisses an arcane phrase in an unfamiliar sibilant language.&lt;br /&gt;
&lt;br /&gt;
A winged viper flips its body around, flicking its tongue at you!&lt;br /&gt;
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 58&lt;br /&gt;
|levelm1 = 59&lt;br /&gt;
|level = 60&lt;br /&gt;
|levelp1 = 61&lt;br /&gt;
|levelp2 = 62&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Forest creatures]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Title_system&amp;diff=112582</id>
		<title>Title system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Title_system&amp;diff=112582"/>
		<updated>2018-12-18T20:29:13Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Duskruin Arena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;title system&#039;&#039;&#039; is the system that controls the use of prename, postname, and cultural identifiers.  When looking at a character, the fields show up as follows:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You see [prename] Ildran Thardmoor, the [postname].&lt;br /&gt;
He appears to be a [culture] [race].&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To access a [[character]]&#039;s title options, use the{{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
== Prename Titles ==&lt;br /&gt;
The primary set of prename titles are attained by achieving certain characters [[level]]s in GemStone.  In the past, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  Often, when a character &#039;&#039;titled&#039;&#039; an announcement would be made on the &#039;[[Amunet]]&#039; which was followed by many congratulations from fellow players, and at times celebration.&lt;br /&gt;
&lt;br /&gt;
Present day GemStone finds a more expanded title system, but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Levels &lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| 0-19&lt;br /&gt;
| Novice&lt;br /&gt;
|-&lt;br /&gt;
| 3-19&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| 10-19&lt;br /&gt;
| Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| 40+&lt;br /&gt;
| Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Grand Lord / Grand Lady&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CHE Officer Titles===&lt;br /&gt;
Officers of the [[Co-operative Houses of Elanthia]] are granted prename titles that match their position.  Chairman, Treasurer, Secretary, Event Planner, Bartender and Arbiter are examples of such titles.&lt;br /&gt;
&lt;br /&gt;
== Specially-granted Titles ==&lt;br /&gt;
Characters can sometimes be granted special prename and postname titles through participation in storylines, quests, and/or events.  The different types of titles, as well as some of the existing titles are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Custom ===&lt;br /&gt;
&#039;&#039;&#039;Custom titles&#039;&#039;&#039; are personalized titles made up by a player for their character.  They are sometimes available at [[festival]]s and [[pay event]]s and are a [[delayed service]].&lt;br /&gt;
&lt;br /&gt;
=== Storyline ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| Sir || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Knight || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dame || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Historian || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Officer of the Golden Hawks || Postname || [[Griffin Sword War]]&lt;br /&gt;
|-&lt;br /&gt;
| Knight-Errant || Postname || rowspan=&amp;quot;5&amp;quot; | [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Patron of the Displaced || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Scion of Shaundara || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Deacon of the Church of Koar || Postname &lt;br /&gt;
|-&lt;br /&gt;
| Magister || Prename &lt;br /&gt;
|-&lt;br /&gt;
| Hospitaller of the Order of Venquinor || Postname || [[Solhaven_Cataclysm_(storyline)|Cataclysm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crimson Legion ===&lt;br /&gt;
Any [[Vaalor]] elf with full citizenship in [[Ta&#039;Vaalor]] has the opportunity to enlist in the [[Crimson Legion]] Reserves, the official army of Ta&#039;Vaalor. Members of the Legion have access to a prename and a postname title, based on their current rank:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Legion Reservist || Postname || All Reservists&lt;br /&gt;
|-&lt;br /&gt;
| Squire Legionnaire || Prename || Generally Available&lt;br /&gt;
|-&lt;br /&gt;
| Legionnaire || Prename || Upon [[Crimson_Legion#Applying_for_Promotion|promotion]] to Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| First Legionnaire || Prename || Upon promotion to First Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| High Legionnaire || Prename || Upon promotion to High Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Palestra ===&lt;br /&gt;
Titles are granted to Wandering Palestra who have walked the [[Path to Palestra]] and successfully completed [[Palestra Trials 5116|Palestra Trials]] based on their rank awarded after the trials.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Palestra || Postname || Available to all Palestra&lt;br /&gt;
|-&lt;br /&gt;
| Paele || Prename || Lowest rank available&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Peltast || Prename || Outranks Paele&lt;br /&gt;
|-&lt;br /&gt;
| Sarissa || Prename || Outranks Peltast&lt;br /&gt;
|-&lt;br /&gt;
| Blade || Prename || Highest rank available&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Because titles are awarded based on a character&#039;s performance in the Palestra Trials, as of 5118, no player character actually has this title.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reim ===&lt;br /&gt;
Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].&lt;br /&gt;
&lt;br /&gt;
=== SimuCoin Private Properties ===&lt;br /&gt;
Purchasers of [[SimuCoin private property|SimuCoin private properties]] will receive a property-related custom postname title (e.g. Master of Kobold Woods Manor).&lt;br /&gt;
&lt;br /&gt;
=== Temporary ===&lt;br /&gt;
Events (often paid quests) can grant a temporary prename title. The circumstances vary based on event. Temporary titles will only last until the character logs out.&lt;br /&gt;
&lt;br /&gt;
=== Duskruin Arena ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Arena Combatant || Prename || 1 Arena Win&lt;br /&gt;
|-&lt;br /&gt;
| Arena Champion || Prename || 500 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Arena Heroine || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Arena Leader || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Sewer Scamp || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Combatant of Duskruin Arena || Postname || 25 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator of Duskruin Arena || Postname || 100 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| Hero/Heroine of Duskruin Arena || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Champion of Duskruin Arena || Postname || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Grand Champion of Duskruin Arena || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Flawless Champion of Duskruin Arena || Postname || 1,000 perfect wins; deaths/surrenders must remain &amp;lt; 1% of arena entries&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Tactician of Duskruin Arena || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodriven Brute || Postname || 10,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| Merciless Executioner of Duskruin Arena || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Companion of Duskruin Arena || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Blood Ally of Duskruin Arena || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Coward of Duskruin Arena || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Prey of Duskruin Arena || Postname || 25 deaths&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind of Duskruin Arena || Postname ||&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfooted Legion of Duskruin Arena || Postname ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunnel Sweeper of Bloodriven Village || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodriven Sewer Runner || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Rat Catcher of Bloodriven Village || Postname || 1 rat caught&lt;br /&gt;
|-&lt;br /&gt;
| Rat Collector || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Smuggler of Bloodriven Village || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Recruit of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Militant of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Partner of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Associate of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Assassin of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Silencer of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Plague Eagle of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Burglar of the Ophidian Cabal || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit of the Ophidian Cabal || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Shadowfoot of the Ophidian Cabal || Postname || 250 Ophidian Cabal Entries&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Asp of the Ophidian Cabal || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Simucon ===&lt;br /&gt;
Over the years, a unique title has been offered as a reward for attending or helping to fund Simucon. Those titles are listed here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Reveler || Postname || SimuCon 2007 Attendance&lt;br /&gt;
|-&lt;br /&gt;
| Merrymaker || Postname || SimuCon 2014 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Carouser || Postname || SimuCon 2015 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Rabblerouser || Postname || SimuCon 2016 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Roisterer || Postname || SimuCon 2017 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Hellion || Postname || SimuCon 2018 Attendee Goodie Bag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Postname Titles ==&lt;br /&gt;
=== Profession Titles ===&lt;br /&gt;
Like prename titles, profession titles are also attained after reaching specific levels.&lt;br /&gt;
{| {{prettytable|font-size:95%}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: black&amp;quot;&lt;br /&gt;
!Level &lt;br /&gt;
![[Bard]]&lt;br /&gt;
![[Cleric]]&lt;br /&gt;
![[Empath]]&lt;br /&gt;
![[Monk]]&lt;br /&gt;
![[Paladin]]&lt;br /&gt;
!Level&lt;br /&gt;
![[Ranger]]&lt;br /&gt;
![[Rogue]]&lt;br /&gt;
![[Sorcerer]]&lt;br /&gt;
![[Warrior]]&lt;br /&gt;
![[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Bard&amp;lt;br&amp;gt;Bardess&lt;br /&gt;
|Cleric&lt;br /&gt;
|Empath&lt;br /&gt;
|Monk&lt;br /&gt;
|Paladin&lt;br /&gt;
|0&lt;br /&gt;
|Ranger&lt;br /&gt;
|Rogue&lt;br /&gt;
|Sorcerer&amp;lt;br&amp;gt;Sorceress&lt;br /&gt;
|Warrior&lt;br /&gt;
|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Poet&amp;lt;br&amp;gt;Poetess&lt;br /&gt;
|Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Mender&lt;br /&gt;
|Monastic Acolyte&lt;br /&gt;
|Innocent&lt;br /&gt;
|0&lt;br /&gt;
|Forester&lt;br /&gt;
|Grifter&lt;br /&gt;
|Hexer&lt;br /&gt;
|Fighter&lt;br /&gt;
|Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Busker&lt;br /&gt;
|Pilgrim&lt;br /&gt;
|Pacifist&lt;br /&gt;
|Ascetic Monk&lt;br /&gt;
|Page&lt;br /&gt;
|0&lt;br /&gt;
|Rover&lt;br /&gt;
|Footpad&lt;br /&gt;
|Beguiler&lt;br /&gt;
|Cadet&lt;br /&gt;
|Prestidigitator&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Thespian&lt;br /&gt;
|Acolyte&lt;br /&gt;
|Consoler&lt;br /&gt;
|Monastic Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Temple Guard&lt;br /&gt;
|5&lt;br /&gt;
|Explorer&lt;br /&gt;
|Hoodlum&lt;br /&gt;
|Defiler&lt;br /&gt;
|Guard&lt;br /&gt;
|Boltwielder&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Skald&lt;br /&gt;
|Deacon&lt;br /&gt;
|Healer&lt;br /&gt;
|Gyrovague&lt;br /&gt;
|Exemplar&lt;br /&gt;
|10&lt;br /&gt;
|Tracker&lt;br /&gt;
|Bandit&lt;br /&gt;
|Disruptor&lt;br /&gt;
|Raider&lt;br /&gt;
|Spellbinder&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Storyteller&lt;br /&gt;
|Pastor&lt;br /&gt;
|Caretaker&lt;br /&gt;
|Cenobite&lt;br /&gt;
|Challenger&lt;br /&gt;
|15&lt;br /&gt;
|Woodsman&amp;lt;br&amp;gt;Woodswoman&lt;br /&gt;
|Smuggler&lt;br /&gt;
|Dissembler&lt;br /&gt;
|Militiaman&lt;br /&gt;
|Evoker&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Gleeman&amp;lt;br&amp;gt;Gleewoman&lt;br /&gt;
|Curate&lt;br /&gt;
|Nurse&lt;br /&gt;
|Hesychast&lt;br /&gt;
|Vindicator&lt;br /&gt;
|20&lt;br /&gt;
|Frontiersman&amp;lt;br&amp;gt;Frontierswoman&lt;br /&gt;
|Brigand&lt;br /&gt;
|Harrower&lt;br /&gt;
|Soldier&lt;br /&gt;
|Hedgewizard&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Jongleur&lt;br /&gt;
|Preacher&lt;br /&gt;
|Bloodletter&lt;br /&gt;
|Eremite&lt;br /&gt;
|Holy Warrior&lt;br /&gt;
|25&lt;br /&gt;
|Pioneer&lt;br /&gt;
|Highwayman&lt;br /&gt;
|Deceiver&lt;br /&gt;
|Myrmidon&lt;br /&gt;
|Battle Mage&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Rhymester&lt;br /&gt;
|Confessor&lt;br /&gt;
|Palliator&lt;br /&gt;
|Monastic Adept&lt;br /&gt;
|Arbiter&lt;br /&gt;
|30&lt;br /&gt;
|Watcher&lt;br /&gt;
|Purloiner&lt;br /&gt;
|Ruiner&lt;br /&gt;
|Man-at-Arms&amp;lt;br&amp;gt;Amazon&lt;br /&gt;
|Invoker&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loresinger&lt;br /&gt;
|Churchwarden&lt;br /&gt;
|Faith Healer&lt;br /&gt;
|Anchorite&amp;lt;br&amp;gt;Anchoress&lt;br /&gt;
|Avenger&lt;br /&gt;
|35&lt;br /&gt;
|Wayfarer&lt;br /&gt;
|Sapper&lt;br /&gt;
|Maledictor&lt;br /&gt;
|Gladiator&lt;br /&gt;
|Magician&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Balladeer&lt;br /&gt;
|Priest&amp;lt;br&amp;gt;Priestess&lt;br /&gt;
|Meliorator&lt;br /&gt;
|Monastic Master of the First Circle&lt;br /&gt;
|Templar&lt;br /&gt;
|40&lt;br /&gt;
|Guide&lt;br /&gt;
|Knave&lt;br /&gt;
|Soulslayer&lt;br /&gt;
|Ravager&lt;br /&gt;
|Mage&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Master Poet&lt;br /&gt;
|Prior&amp;lt;br&amp;gt;Prioress&lt;br /&gt;
|Rejuvenator&lt;br /&gt;
|Monastic Master of the Second Circle&lt;br /&gt;
|Wrathbringer&lt;br /&gt;
|45&lt;br /&gt;
|Voyager&lt;br /&gt;
|Renegade&lt;br /&gt;
|Doomsayer&lt;br /&gt;
|Warmonger&lt;br /&gt;
|Magus&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|Minstrel&lt;br /&gt;
|Abbot&amp;lt;br&amp;gt;Abbess&lt;br /&gt;
|Chirurgeon&lt;br /&gt;
|Monastic Master of the Third Circle&lt;br /&gt;
|Justicar&lt;br /&gt;
|50&lt;br /&gt;
|Forestwalker&lt;br /&gt;
|Outlaw&lt;br /&gt;
|Apostate&lt;br /&gt;
|Warbringer&lt;br /&gt;
|War Mage&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|Troubadour&lt;br /&gt;
|Prelate&lt;br /&gt;
|Curer&lt;br /&gt;
|Monastic Master of the Fourth Circle&lt;br /&gt;
|Vanquisher&lt;br /&gt;
|55&lt;br /&gt;
|Woodsmaster&amp;lt;br&amp;gt;Woodsmistress&lt;br /&gt;
|Freelancer&lt;br /&gt;
|Corruptor&lt;br /&gt;
|Destroyer&lt;br /&gt;
|Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|Master Storyteller&lt;br /&gt;
|Archpriest&lt;br /&gt;
|Solacebringer&lt;br /&gt;
|Monastic Master of the Fifth Circle&lt;br /&gt;
|Dreadnaught&lt;br /&gt;
|60&lt;br /&gt;
|Grove Protector&lt;br /&gt;
|Scoundrel&lt;br /&gt;
|Cabalist&lt;br /&gt;
|Battlemaster&lt;br /&gt;
|Adept&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|Loremaster&amp;lt;br&amp;gt;Loremistress&lt;br /&gt;
|High Priest&lt;br /&gt;
|Martyr&lt;br /&gt;
|Monastic Master of the Sixth Circle&lt;br /&gt;
|Preceptor&lt;br /&gt;
|65&lt;br /&gt;
|Huntmaster&amp;lt;br&amp;gt;Huntmistress&lt;br /&gt;
|Enforcer&lt;br /&gt;
|Obliterator&lt;br /&gt;
|Warlord&lt;br /&gt;
|Archwizard&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Bard Laureate&lt;br /&gt;
|Patriarch&amp;lt;br&amp;gt;Matriarch&lt;br /&gt;
|Master Healer&lt;br /&gt;
|Grandmaster of the Ancient Way&lt;br /&gt;
|Paragon&lt;br /&gt;
|70&lt;br /&gt;
|Forest Warden&lt;br /&gt;
|Master Rogue&lt;br /&gt;
|Warlock&amp;lt;br&amp;gt;Witch&lt;br /&gt;
|Champion&lt;br /&gt;
|Archmage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurer&#039;s Guild Titles ===&lt;br /&gt;
Like profession titles, the titles awared through the Adventurer&#039;s Guild are postname titles.  Unlike profession titles, Adventurer&#039;s Guild titles are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;lt;b&amp;gt;General Titles	&amp;lt;/b&amp;gt; 	 &lt;br /&gt;
!10,000 bounty points||100,000 points||1,000,000 points&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer|| Quester ||Campaign Leader&lt;br /&gt;
|-&lt;br /&gt;
|Fortune Seeker||Expeditionary||Epic Adventurer&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Task||20 tasks||100 tasks||500 tasks&lt;br /&gt;
|-		&lt;br /&gt;
|&#039;&#039;&#039;Creature task&#039;&#039;&#039;&lt;br /&gt;
|Gamesman&amp;lt;br&amp;gt;Gameswoman||Bounty Hunter||Slayer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heirloom retrieval&#039;&#039;&#039;&lt;br /&gt;
|Scavenger||Treasure Hunter||Artifact Collector&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skin collecting&#039;&#039;&#039;&lt;br /&gt;
|Trapper||Fur Trader||Trophy Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gem collecting&#039;&#039;&#039;&lt;br /&gt;
|Rock Collector||Prospector||Gem Trader&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herb collecting&#039;&#039;&#039;&lt;br /&gt;
|Forager|| Botanist  ||Mediciner&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escort NPC&#039;&#039;&#039;&lt;br /&gt;
|Travel Guide||Conveyor||Bodyguard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rescue NPC&#039;&#039;&#039;&lt;br /&gt;
|Rescuer||Liberator||Hero / Heroine&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Artisan Skill Titles ===&lt;br /&gt;
Completing various [[Artisan skill]] tasks will earn you different artisan skill titles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Title&lt;br /&gt;
!Artisan Type&lt;br /&gt;
!Artisan Skill&lt;br /&gt;
|-&lt;br /&gt;
| Master Cobbler &lt;br /&gt;
|[[Cobbling]]&lt;br /&gt;
| 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
|Master Fletcher&lt;br /&gt;
|[[Fletching]]&lt;br /&gt;
|500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
|Master Craftsman&lt;br /&gt;
|[[Forging]]&lt;br /&gt;
|500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
|Master Blacksmith&lt;br /&gt;
|Forging&lt;br /&gt;
|500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
|Master Forger&lt;br /&gt;
|Forging&lt;br /&gt;
|Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
|Master Artisan&lt;br /&gt;
|Any&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill-based Titles===&lt;br /&gt;
Many skill-based postname titles are available. Generally, these are earned by training a skill or set of skills to a given level, but there are some exceptions. Skill-based titles are often limited by profession; even if an Empath trains the necessary 100 ranks of Brawling, he or she cannot have the title of Pit-Fighter.&lt;br /&gt;
&lt;br /&gt;
==== Deity Titles ====&lt;br /&gt;
Given appropriate devotion, clerics and paladins can earn a postname title suffix &amp;quot;of &amp;lt;deity&amp;gt;&amp;quot;. This suffix can be used with profession and skill-based titles, and is earned with 40 ranks of [[Spiritual Lore, Religion]]. They are listed in the title system (and the table below) as &amp;quot;Cleric of&amp;quot; or &amp;quot;Paladin of&amp;quot;.  This must be enabled via SET ShowDeityTitle ON, not through an option on the {{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
&lt;br /&gt;
==== Table of Skill-based Titles ====&lt;br /&gt;
The table below shows skill-based titles and their known requirements. To sort it, click on one of the professions in the heading.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Title &lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Requirement &lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Bard&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Cleric&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Empath&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Monk&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;&amp;quot;|Paladin&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Ranger&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Rogue&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Sorcerer&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Warrior&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Profiteer&lt;br /&gt;
|30 Ranks of [[Trading]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Trader&lt;br /&gt;
|60 Ranks of Trading (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Trader&lt;br /&gt;
|(100 Ranks of Trading is not enough)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Yegg&lt;br /&gt;
|30 Ranks of [[Picking Locks]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicker&lt;br /&gt;
|60 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Safecracker&lt;br /&gt;
|100 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks and Master of [[Lock Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Rake&lt;br /&gt;
|30 Ranks of [[Two Weapon Combat]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler&lt;br /&gt;
|60 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gallant&lt;br /&gt;
|100 Ranks of Two Weapon Combat (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wrestler&lt;br /&gt;
|30 ranks of [[Brawling]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Brawler&lt;br /&gt;
|60 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pit Fighter&lt;br /&gt;
|100 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Duelist&lt;br /&gt;
|100 ranks of weapons + CM, dodge and/or PF?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hurler&lt;br /&gt;
|20 ranks of [[Thrown Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knife Thrower&lt;br /&gt;
|Thrown Weapons + Dagger Specialization&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axe Hurler&lt;br /&gt;
|Thrown Weapons + Axe Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Thrower&lt;br /&gt;
|Thrown Weapons + Hammer Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&lt;br /&gt;
|30 Ranks of [[Ranged Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archer&lt;br /&gt;
|40 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crossbowman&lt;br /&gt;
|60 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Yeoman&lt;br /&gt;
|80 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marksman&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spearman&lt;br /&gt;
|1 Rank in [[Specialization|wspec1]] either [[Spear]] or [[Halberd]] base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pikeman&lt;br /&gt;
|2 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Halberdier&lt;br /&gt;
|3 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Lancer&lt;br /&gt;
|5 Ranks of Weapon Specialization with a Lance&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fencer&lt;br /&gt;
|1 Rank of wspec with a one-handed edged weapon (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knifeman&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axeman&lt;br /&gt;
|2 Ranks of wspec with an (2-H) axe (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordsman&lt;br /&gt;
|Male with 2 Ranks of wspec with a one-handed edged weapon (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordswoman&lt;br /&gt;
|Female with 2 Ranks of wspec with a one-handed edged weapon (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sabreur&lt;br /&gt;
|3 Ranks of wspec with a one-handed edged weapon (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blademaster&lt;br /&gt;
|5 ranks of wspec (?) including katana and katar&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bludgeoner&lt;br /&gt;
|wspec blunt weapon (including blunt two-handers, 1 rank?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crusher&lt;br /&gt;
|wspec blunt weapon (including blunt THW, 3 ranks?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mauler&lt;br /&gt;
|wspec maul, 5 ranks (maybe other crushing weapons)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Weaponmaster&lt;br /&gt;
|wspec in two or more weapon skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|40 Ranks [[Shield Use]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|80 Ranks Shield Use&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shieldmaiden&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thug&lt;br /&gt;
|20 ranks of Brawling and 10 ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hiresword&lt;br /&gt;
|20 ranks of any weapon skill and 10 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|40 ranks of any weapon skill and 20 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blackguard&lt;br /&gt;
|40 Ranks of any weapon skill + 20 ranks stalking &amp;amp; hiding (maybe also 20 ambush?) - 64 edged/20 s&amp;amp;h/20 ambush gets it for sure&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Corsair&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Squire&lt;br /&gt;
|30 Ranks of [[Armor Use]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Armiger&lt;br /&gt;
|60 Ranks of Armor Use and 60 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cavalier&lt;br /&gt;
|100 Ranks of Armor Use and 100 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian&lt;br /&gt;
|30 Ranks of [[Survival]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|60 ranks of [[Physical Fitness]] + ?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mountaineer&lt;br /&gt;
|50 Ranks of [[Climbing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist&lt;br /&gt;
|50 Ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|30 Ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Waylayer&lt;br /&gt;
|60 Ranks of Ambush &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|100 Ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Prowler&lt;br /&gt;
|25 Ranks of [[Stalking and Hiding]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|40 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spy&lt;br /&gt;
|120 Ranks of Ambush (+ stalking and hiding?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Nightstalker&lt;br /&gt;
|80 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowwalker&lt;br /&gt;
|120 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Predator&lt;br /&gt;
|Requires ambush (between 100 - 200 ranks )&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Assassin&lt;br /&gt;
|200 ranks of ambush (maybe other skills too)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutpurse&lt;br /&gt;
|20 Ranks of [[Pickpocketing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pickpocket&lt;br /&gt;
|30 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Filcher&lt;br /&gt;
|40 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|60 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingersmith&lt;br /&gt;
|Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tumbler&lt;br /&gt;
|30 Ranks of [[Rogue Gambits]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief-Acrobat&lt;br /&gt;
|Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Thief-Acrobat&lt;br /&gt;
|Master of Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlerager&lt;br /&gt;
|Related to Warrior Guild Skills - 20 ranks of berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Warrior guild - 40 ranks of Berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marauder&lt;br /&gt;
|Berserk Master?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tactician&lt;br /&gt;
|40 ranks of Multi Opponent Combat (+ Melee Weapon skill?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Re-Animator&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Necromancy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Necromancer&lt;br /&gt;
|50 ranks of Sorcerous Lore, Necromancy (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Summoner&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Demonology]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmaster&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmistress&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacrificer&lt;br /&gt;
|Sorcerer who has knowledge of the intricacies of [[Sacrifice]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tormenter&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Torturer&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enervator&lt;br /&gt;
|10 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cursebringer&lt;br /&gt;
|Some combination of Sorcerous Lore&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Plaguebringer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pestilence&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obfuscator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Illusionist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowmancer&lt;br /&gt;
|Mastery of Illusions, guild skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Eradicator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obliterator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver&lt;br /&gt;
|10 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incanter&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incantress&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mystic&lt;br /&gt;
|80 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&lt;br /&gt;
|120 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist&lt;br /&gt;
|30 Ranks in General [[Alchemy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Alchemist&lt;br /&gt;
|Master General Alchemy&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster Alchemist&lt;br /&gt;
|Master General Alchemy, Potions, and Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Artificer&lt;br /&gt;
|30 Ranks in Alchemic Trinkets (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Artificer&lt;br /&gt;
|Master of Alchemic Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Concoctor&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Concoctor&lt;br /&gt;
|Master of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Apothecary&lt;br /&gt;
|Masters of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritcaller&lt;br /&gt;
|4 ranks of [[Spiritual Lore, Summoning]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritweaver&lt;br /&gt;
|20 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritmaster&lt;br /&gt;
|40 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Witch Doctor&lt;br /&gt;
|10 Ranks Spiritual Lore, Summoning + 1 Rank of another Lore (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dogmatist&lt;br /&gt;
|10 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Theurgist&lt;br /&gt;
|20 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hierophant&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Life Giver&lt;br /&gt;
|Knowledge of [[Raise Dead (318)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Resurrector&lt;br /&gt;
|40 Ranks of Cleric Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Intercessor&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Druid&lt;br /&gt;
|Must worship a nature-based patron - Imaera (Confirmed) , Kuon (Confirmed), others (?) + 40 Ranks of [[Spiritual Lore, Summoning]], 40 Ranks of [[Spiritual Mana Control]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archdruid&lt;br /&gt;
|Must worship a nature-based patron - Imaera (Confirmed) , Kuon (Confirmed), others (?) + 80 Ranks of [[Spiritual Lore, Summoning]], 80 Ranks of [[Spiritual Mana Control]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Crusader&lt;br /&gt;
|1 Rank of [[Cleric Base]] or [[Paladin Base]] with a Smite [[CONVERT (verb)|alignment]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Crusader&lt;br /&gt;
|1 Rank of Cleric or Paladin Base with a Bane alignment&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Renouncer&lt;br /&gt;
|10 Ranks of Cleric Base or Paladin Base, forsaken &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blasphemer&lt;br /&gt;
|20 Ranks of Cleric Base or Paladin Base, forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|30 Ranks of Cleric Base or Paladin Base, unconverted or forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Zealot&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion + aligned (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Repentant&lt;br /&gt;
|5 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Penitent&lt;br /&gt;
|10 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Proselyte&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Religion]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Missionary&lt;br /&gt;
|20 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Faithbringer&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Paladin of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Purifier&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacristan&lt;br /&gt;
|20 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Redeemer&lt;br /&gt;
|40 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Artist&lt;br /&gt;
|40 ranks [[brawling]] plus 1 rank grapple, punch or kick mastery&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts Master&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grappler&lt;br /&gt;
|1 rank [[Grapple Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Iron Grip&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Grapple Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Kickboxer&lt;br /&gt;
|1 rank [[Kick Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Tornado&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Kick Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pugilist&lt;br /&gt;
|1 rank [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Steel Fist&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wandering Mystic&lt;br /&gt;
|30 ranks of [[Brawling|brawling]] + 10 combined spell ranks ([[Minor Mental]] or [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Sun&lt;br /&gt;
|100 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Sun&lt;br /&gt;
|160 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Red Moon&lt;br /&gt;
|100 ranks of brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Red Moon&lt;br /&gt;
|160 ranks brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Shadow Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Shadow Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Ivory Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Ivory Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Hidden Moon&lt;br /&gt;
|10 ranks Spirit Mana Control?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Hidden Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Stars&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Stars&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shaman&lt;br /&gt;
|10 Ranks each of Spiritual Lore, Blessings and Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Windtalker&lt;br /&gt;
|Knowledge of [[Whispering Willow (605)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Naturalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sandstrider&lt;br /&gt;
|Based on [[Survival]] ranks.  (41-42 have it)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Snowrunner&lt;br /&gt;
|50 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gamekeeper&lt;br /&gt;
|Available with 30 [[Ranger Base]] ranks (Guess)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster&lt;br /&gt;
|Available with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmistress&lt;br /&gt;
|Available to females with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Desert Strider&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tundra Warden&lt;br /&gt;
|120 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Searcher&lt;br /&gt;
|10 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailsman&lt;br /&gt;
|20 ranks of Survival (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pathfinder&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailblazer&lt;br /&gt;
|50 ranks of Survival&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Harper&lt;br /&gt;
|10th rank [[Instrument learning| apprentice player]] of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Harpist&lt;br /&gt;
|Adept player of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Piper&lt;br /&gt;
|10th rank apprentice player of woodwind instruments (includes bagpipes.)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flautist&lt;br /&gt;
|Adept player of woodwind instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingerpicker&lt;br /&gt;
|10th rank apprentice player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mandolinist&lt;br /&gt;
|Adept player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hornblower&lt;br /&gt;
|10th rank apprentice player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trumpeter&lt;br /&gt;
|Adept player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Drummer&lt;br /&gt;
|10th rank apprentice player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Percussionist&lt;br /&gt;
|Adept player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Musician&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Virtuoso&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Muse&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songsmith&lt;br /&gt;
|10 Ranks of [[Bard Base]] (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Composer&lt;br /&gt;
|20 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlechanter&lt;br /&gt;
|25 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Raconteur&lt;br /&gt;
|30 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellsinger&lt;br /&gt;
|40 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herald&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bladesinger&lt;br /&gt;
|25 Ranks of Bard Base + weapon training?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundtender&lt;br /&gt;
|Empath with ? (Suspect &amp;lt;=40 ranks of first aid)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sustainer&lt;br /&gt;
|Empath with 60 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Physician&lt;br /&gt;
|Empath with 100 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Physician&lt;br /&gt;
|Empath with 200 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Phlebotomist&lt;br /&gt;
|Affected by [[Mental Lore, Transformation]] (20 is not enough). (Have with 23 ranks)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Medic&lt;br /&gt;
|Affected by [[Mental Lore, Transformation]] (23 ranks is sufficient, also have manipulation 10)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Panacea&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Manipulation]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flayer&lt;br /&gt;
|Empath with 30 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scourge&lt;br /&gt;
|Empath with 40 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sympath&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Telepath&lt;br /&gt;
|Empath with 30 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Telepath&lt;br /&gt;
|Empath with 60 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enchanter&lt;br /&gt;
|Wizard with access to [[Enchant Item (925)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Enchantress&lt;br /&gt;
|Female Wizard with access to Enchant Item (925)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stormcaller&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Fireweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Fire]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Firestormer&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Pyromancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Flame&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Earthdelver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stonecaller&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Earth&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Deep&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Earth&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Rainmaker&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Icebringer&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ice Mage&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Seas&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Airweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Windcaller&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Air&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Zephyr Mage&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Winds&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Air&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Bolthurler&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Boltmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&lt;br /&gt;
|24 Ranks in one Mana Control skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ritualist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Transmuter&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runeworker&lt;br /&gt;
|40 ranks of [[Arcane Symbols]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runemaster&lt;br /&gt;
|120 ranks of Arcane Symbols&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Initiate&lt;br /&gt;
|2 ranks [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Friar&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Disciple&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|40 Ranks of one Elemental Lore or 30 Ranks of a combination (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mentalist&lt;br /&gt;
|35 ranks of Mental Lores (?) (Have with only 37 ranks)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritualist &lt;br /&gt;
|40 Ranks of one Spiritual Lore or 10 Ranks each of all three (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Celebrant&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Theologian&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Soul Keeper&lt;br /&gt;
|Knowledge of [[Preservation (305)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric Guild Master&lt;br /&gt;
|Master of the Cleric Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Empath Guild Master&lt;br /&gt;
|Master of the [[Empath Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
||Rogue Guild Master&lt;br /&gt;
|Master of the [[Rogue Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerer Guild Master&lt;br /&gt;
|Master of the [[Sorcerer Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Guild Master&lt;br /&gt;
|Master of the [[Warrior Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wizard Guild Master&lt;br /&gt;
|Master of the [[Wizard Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Rogue Guild&lt;br /&gt;
|Master of all six disciplines in the Rogue Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master at Arms of the Warrior Guild&lt;br /&gt;
|Master of all six disciplines in the Warrior Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Ba=Bard, Cl=Cleric, Em=Empath, Pa=Paladin, Ra=Ranger, Ro=Rogue, So=Sorcerer, Wa=Warrior, Wi=Wizard&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Premium Titles ===&lt;br /&gt;
{{:Premium title}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Culture and Titles==&lt;br /&gt;
One section of the {{boldmono|TITLE}} verb appears to offer various [[Culture|cultures]] as a title option. Unlike the other title options, these are not temporary titles! Choosing a culture here as a title will convert your character to that culture! This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests.&lt;br /&gt;
&lt;br /&gt;
== Platinum Titles ==&lt;br /&gt;
Characters in Gemstone [[Platinum]] can earn custom titles as they gain experience.&lt;br /&gt;
&lt;br /&gt;
1) One Postname title will be granted to any character acquiring level 60.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) One Prename title will be granted to any character acquiring level 80.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) One Prename or Postname title will be granted to any character acquiring level 100.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4) Titles need to be sensible, in genre, and not out of character. No asking for nobility or one that suggests a particular official authority. (I.e.; no Baron Bob the Ruler of Wehnimer&#039;s Landing, or Animagus John the Half-Blood Prince, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5) Please provide a few options with your submission, just in case your first choice does not get approved. This will help in processing your request as fast as possible, and alleviate the back and forth e-mails. And please only submit second, third, etc, choices that you really want, because if your first choice isn&#039;t approved, we&#039;ll go down the list in order. Most of all, we want you to be happy with what you&#039;ve chosen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The format for titles is as followed: (Prename) (Your Name) (Your Last Name, if you have one) the (Postname). The is a static part of the system, so you need to work with it in your Postname titles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== To Acquire Platinum Titles ===&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve had time to think on what titles you would like for your characters, please send an e-mail to gs4-platinum@play.net with the following information:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject Title: Custom Title&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Account name:&lt;br /&gt;
&lt;br /&gt;
Character Name:&lt;br /&gt;
&lt;br /&gt;
Current Level:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Postname Choice 1:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 2:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prename Choice 1:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 2:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Usually available in game at (days/times):&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You will not receive a response immediately that your e-mail has been received. You will only get a response if either we need more choices, or when your title has been approved / applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is no current estimated time on when we&#039;ll be able to process the request--as I expect we&#039;ll have a huge influx off the bat. I&#039;m hedging, however, to get them processed in a few days time if things go well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone has any questions, do let me know and I&#039;ll try to answer them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lothwyn&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Surname registry]]&lt;br /&gt;
*[[Custom title]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Krag_yeti&amp;diff=112479</id>
		<title>Krag yeti</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Krag_yeti&amp;diff=112479"/>
		<updated>2018-12-14T14:29:30Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 70&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = yeti&lt;br /&gt;
| attacks = Brawls, Ensnares and Pounds.&lt;br /&gt;
| area = [[Wehntoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|monstrous hairy hand|+364 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|ensnare|+383 to +386 [[Attack strength|AS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|arm entrapment}}&lt;br /&gt;
| nowarding =&lt;br /&gt;
| nobolt =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+287 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+288 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+210 to +262 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |+230 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+283 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+198 to +219 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |+235 to +242 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+293 to +302 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+297 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] | [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+266 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A towering mound of fur that belies her swift blinding speed, the &#039;&#039;&#039;krag yeti&#039;&#039;&#039; is at home either in the sub-zero wasteland or on rocky mountain tops.  The krag yeti&#039;s white fur allows an almost perfect blend with the natural surroundings, enabling the creature to move with uncommon stealth.  Legendary strength and fury make her a formidable opponent for any who would cross her.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Try to be quick on your feet by having no encumbrance or very little as krag yetis have a maneuver attack that can kill you, example below:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A krag yeti swings its arms together in an attempt to trap you!  Encircled by the two massive arms, you are unable to slip out and are crushed between them. &lt;br /&gt;
 Some vultite spiked augmented chain partially deflects the onslaught of the impact attack.&lt;br /&gt;
    ... 30 points of damage!&lt;br /&gt;
    Hard blow to your temple scrambles brain!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also on occasion a successful hit can propel you into a nearby room and stun you:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A krag yeti swings a monstrous hairy hand at you!&lt;br /&gt;
   AS: +363 vs DS: +279 with AvD: +38 + d100 roll: +89 = +211&lt;br /&gt;
      ... and hits for 30 points of damage!&lt;br /&gt;
   Stomach shot lands with a hollow *thump*.&lt;br /&gt;
&lt;br /&gt;
The impact of the yeti&#039;s blow rattles teeth and brain and sends you flying west!&lt;br /&gt;
&lt;br /&gt;
[Upper Krag Slopes]&lt;br /&gt;
Across the surface of the hard-packed ground are signs that something was dragged up the incline to the northeast recently.  A visual search of the surrounding rocks reveals nothing more than a few tufts of fur.  You also see a krag yeti.&lt;br /&gt;
Obvious paths: northeast, east, southeast, southwest, west, northwest&lt;br /&gt;
You tumble several times and finally come to rest face down in the dirt.&lt;br /&gt;
&lt;br /&gt;
Stunned for 6 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Krag yetis are similar to their big brother [[krag dweller]] in that they have moderately powerful physical attacks and a strong maneuver attack but no magic. However they are much softer than krag dweller, allowing elemental and nature magic to work quite well on them. They have no skin but do carry treasure. Their boxes are on the low end of toughness for their level. An oddity about the krag yeti is that they sometimes throw a boulder but appear untrained for this having only 10 AS when using this attack. Krag yeti may be stunned and do not appear to have a way to shake the stun.&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
Krag yeti were formerly level 10. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:&lt;br /&gt;
&lt;br /&gt;
*[[History of the Minotaurs]]&lt;br /&gt;
*[[Krag Slopes/saved posts|Krag Slopes saved posts]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1347 Krag yeti on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 68&lt;br /&gt;
|levelm1 = 69&lt;br /&gt;
|level = 70&lt;br /&gt;
|levelp1 = 71&lt;br /&gt;
|levelp2 = 72&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehntoph creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_mastiff&amp;diff=112425</id>
		<title>Stone mastiff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_mastiff&amp;diff=112425"/>
		<updated>2018-12-12T21:26:28Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 62&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = Mastiff&lt;br /&gt;
| attacks = Bites and Claws.&lt;br /&gt;
| area = [[Thanatoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[Bite (attack)|Bite]]|+335 to +345 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Claw (attack)|Claw]]|+332 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt=&lt;br /&gt;
| nowarding=&lt;br /&gt;
| maneuver =&lt;br /&gt;
{{creature ability|Charge (Creature) | Knockdown, Damage, [[roundtime|RT]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+147 to +279 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+206 to +227 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+247 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |+201 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+260 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+233 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{Creature ability|[[CvA]]|+25}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a stone heart&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The stone mastiff is a huge grey dog that seems to be formed of living stone.  The mastiff is rectangular in shape, and the length of the mastiff from forechest to rear is around five feet.  Massive and heavy boned, with a powerful muscle structure, this stone mastiff presents a formidable foe.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
An absolute must hunt for [[sorcerer]]s. Be sure to take a [[wizard]] with you and the pair of you can wreak havoc on the mastiffs. Most of the time you can single shot these with [[Dark Catalyst (719)|Dark Catalyst]]. So be prepared to have your wizard friend to send you lots of [[mana]].&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1574 Stone mastiff on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 60&lt;br /&gt;
|levelm1 = 61&lt;br /&gt;
|level = 62&lt;br /&gt;
|levelp1 = 63&lt;br /&gt;
|levelp2 = 64&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thanatoph creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wearpick&amp;diff=112424</id>
		<title>Wearpick</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wearpick&amp;diff=112424"/>
		<updated>2018-12-12T20:08:09Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Verb Traps */ earworn verbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Wearpicks&#039;&#039;&#039; are scripted wearable [[lockpick]]s sold at festivals such as [http://gsguide.wikia.com/wiki/Tree_Festival_2014 the 2014 Premium Festival].  They can be unlocked once to become fully unlocked; this can be done by [[Xerria]] on [[Mist Harbor]].  Multiple locations are available, including hair, neck, wrist, and waist.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a wearable lockpick with the following verbs:&lt;br /&gt;
  WEAR, REMOVE, PINCH, PUSH, EAT.  It is fully unlocked.&lt;br /&gt;
&lt;br /&gt;
It can be freely altered as long as the noun is appropriate for a lockpick.&lt;br /&gt;
There are two things you can customize about the item your lockpick is worn from - the material and the noun.  For instance, if your item was &amp;quot;a smooth vaalin lockpick suspended from a gold necklace,&amp;quot; you can customize the &amp;quot;gold&amp;quot; and &amp;quot;necklace&amp;quot; to show up in the messaging.  Otherwise, the default is &amp;quot;silver chain&amp;quot; and any alterations must match.  Any willing merchant can customize these settings for you.  Any workable rare materials must be provided.&lt;br /&gt;
&lt;br /&gt;
The following nouns for are appropriate for the customized aspect of a twisted invar lockpick strung on a thin black vaalin chain.&lt;br /&gt;
   Necklace, chain, ribbon, string.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
===Earworn===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;7&amp;quot;|&#039;&#039;Unknown Tier&#039;&#039;&lt;br /&gt;
!WEAR&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You carefully stick the tip of your &amp;lt;lockpick&amp;gt; through a hole in your earlobe.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; carefully sticks the tip of his &amp;lt;lockpick&amp;gt; through a hole in his earlobe.&lt;br /&gt;
|-&lt;br /&gt;
!REMOVE&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You carefully slide your &amp;lt;lockpick&amp;gt; out of a hole in your earlobe..&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; carefully slides his &amp;lt;lockpick&amp;gt; out of a hole in his earlobe.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PINCH&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn Only&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You pinch the &amp;lt;lockpick&amp;gt; lodged in your earlobe and spin it around several times.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; pinches the &amp;lt;lockpick&amp;gt; lodged in his earlobe and spins it around several times.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;&amp;lt;br&amp;gt;Held&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You test the tip of your &amp;lt;lockpick&amp;gt; against your finger, checking its sharpness and strength.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; tests the tip of his &amp;lt;lockpick&amp;gt; against his finger, checking its sharpness and strength.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You give the &amp;lt;lockpick&amp;gt; in your earlobe a flick, making it bounce up and down.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; gives the &amp;lt;lockpick&amp;gt; in his earlobe a flick, making it bounce up and down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EAT&#039;&#039;&#039;&amp;lt;br&amp;gt;Held&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You nervously chew on the end of your &amp;lt;lockpick&amp;gt;.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; nervously chews on the end of his &amp;lt;lockpick&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EAT&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You reach up and pull your &amp;lt;lockpick&amp;gt; out of your earlobe.  Using the tip, you pry something out from between your teeth before hastily wiping it off and returning it to your earlobe.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; reaches up and pulls his &amp;lt;lockpick&amp;gt; out of his earlobe.  Using the tip, he pries something out from between his teeth before hastily wiping it off and returning it to his earlobe.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Neckworn===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;7&amp;quot;|&#039;&#039;Unknown Tier&#039;&#039;&lt;br /&gt;
!WEAR&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You settle the black vaalin chain around your neck, assuring that the invar lockpick is centered on its length.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; settles the black vaalin chain around his neck, assuring that the invar lockpick is centered on its length.&lt;br /&gt;
|-&lt;br /&gt;
!REMOVE&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You grasp the invar lockpick centered on your black vaalin chain and raise it over your head, removing the chain.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; grasps the invar lockpick centered on his black vaalin chain and raises it over his head, removing the chain.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PINCH&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn Only&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You pinch the lockpick suspended from the chain around your neck and idly slide it back and forth along the length of black vaalin.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; pinches the lockpick suspended from the chain around his neck and idly slides it back and forth along the length of black vaalin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;&amp;lt;br&amp;gt;Held&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You loop the black vaalin chain around your finger and twirl it around lazily, the invar lockpick whirling around in a circular blur.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; loops the black vaalin chain around his finger and twirls it around lazily, the invar lockpick whirling around in a circular blur.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You give the lockpick suspended from the chain around your neck a little flick, making it dance along the length of black vaalin.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; gives the lockpick suspended from the chain around his neck a little flick, making it dance along the length of black vaalin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EAT&#039;&#039;&#039;&amp;lt;br&amp;gt;Held&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You nervously chew on the end of your invar lockpick, the long black vaalin chain wrapped around your hand.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; nervously chews on the end of his invar lockpick, the long black vaalin chain wrapped around his hand.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EAT&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You raise your black vaalin chain over your head.  Using the tip of the invar lockpick dangling from it, you pry something out from between your teeth before hastily wiping it off and returning the chain to its position around your neck.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; raises the black vaalin chain over his head.  Using the tip of the invar lockpick dangling from it, he pries something out from between his teeth before hastily wiping it off and returning the chain to its position around his neck.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Waistworn===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot; rowspan=&amp;quot;7&amp;quot;|&#039;&#039;Unknown Tier&#039;&#039;&lt;br /&gt;
!WEAR&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You unclasp the black ora chain that suspends your skeleton key before wrapping it around your waist and clasping it again.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; unclasps the black ora chain that suspends his skeleton key before wrapping it around his waist and clasping it again.&lt;br /&gt;
|-&lt;br /&gt;
!REMOVE&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You unclasp the black ora chain that suspends your skeleton key before unwrapping it from around your waist.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; unclasps the black ora chain that suspends his skeleton key before unwrapping it from around his waist.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PINCH&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn Only&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You pinch the key suspended from the chain around your waist and idly slide it back and forth along the length of black ora.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; pinches the key suspended from the chain around his waist and idly slides it back and forth along the length of black ora.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;&amp;lt;br&amp;gt;Held&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You test the tip of your skeleton key against your finger, checking its sharpness and strength.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; tests the tip of his skeleton key against his finger, checking its sharpness and strength.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You give the key suspended from the chain around your waist a little flick, making it dance along the length of black ora.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; gives the key suspended from the chain around his waist a little flick, making it dance along the length of black ora.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EAT&#039;&#039;&#039;&amp;lt;br&amp;gt;Held&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You nervously chew on the end of your skeleton key, the long black ora chain wrapped around your hand.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; nervously chews on the end of his skeleton key, the long black ora chain wrapped around his hand.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EAT&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|You reach down and remove the black ora chain from your waist.  Using the tip of the skeleton key dangling from it, you pry something out from between your teeth before hastily wiping it off and reattaching the chain around your waist.&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&amp;lt;Player&amp;gt; reaches down and removes the black ora chain from his waist.  Using the tip of the skeleton key dangling from it, he pries something out from between his teeth before hastily wiping it off and reattaching the chain around his waist.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Lock Mastery]]&lt;br /&gt;
* [[Hairpick]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Patchwork_flesh_monstrosity&amp;diff=112423</id>
		<title>Patchwork flesh monstrosity</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Patchwork_flesh_monstrosity&amp;diff=112423"/>
		<updated>2018-12-12T18:24:04Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: eTD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level =  97&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Monstrosity &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass =  Corporeal undead&lt;br /&gt;
| area =  Sanctum&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 550&lt;br /&gt;
| roundtime = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Ensnare (attack){{!}}Ensnare&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 450&lt;br /&gt;
| PA2 = Stomp (attack){{!}}Stomp&lt;br /&gt;
| PAB = 430-448&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Tackle&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = Twin Hammerfists&lt;br /&gt;
| AB1 = [[Tremors]] &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5&lt;br /&gt;
| IMM1 = &lt;br /&gt;
| Melee = 263&lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 448&lt;br /&gt;
| MnETD = 444&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
A patchwork flesh monstrosity is near as tall as a giant and twice as broad, a lumbering monstrosity cobbled together from spare parts in tactless parody of a human form.  Red-tinged serum leaks constantly from the straining stitches that maintain the monster&#039;s integrity.  Only the barest glimmer of intelligence lurks in the monstrosity&#039;s eyes, and that, perhaps, is a blessing: anything with even half of a brain would be horrified to be such an abominable figure.  From the looks of it, the monstrosity&#039;s has barely a quarter of one.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They can regenerate wounds every action like [[trolls]] and are similar to [[hunch-backed dogmatist]]s as they can immediately self-revivify after being killed, often multiple times. (For members of the [[Order of Voln]], only the initial kill counts for favor.)&lt;br /&gt;
&lt;br /&gt;
Revivify:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Corrupted flesh snaps and tears over the surface of a patchwork flesh monstrosity&#039;s body, reconfiguring itself so that the monstrosity can continue on!  The monstrosity&#039;s eyes burn green with rage over its near-demise!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Death:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Stitches pop horrendously all over the surface of a patchwork flesh monstrosity&#039;s body as it collapses to the ground, vitrified organs leaking free with its surrender to death.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Retaliatory acidic damage when wounded, similar to [[Vvrael warlock]]s:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Song of Sonic Disruption to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a patchwork flesh monstrosity.&lt;br /&gt;
  CS: +xxx - TD: +382 + CvA: +25 + d100: +14 == +xxx&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  A patchwork flesh monstrosity reels under the force of the sonic vibrations!&lt;br /&gt;
  Sound waves disrupt for 55 damage!&lt;br /&gt;
   ... 45 points of damage!&lt;br /&gt;
   The flesh monstrosity&#039;s elbow explodes sending bone fragments flying.&lt;br /&gt;
&#039;&#039;&#039;Caustic fluid spews forth from a patchwork flesh monstrosity&#039;s fresh wound in a vile gout, arcing toward you!  You try to dodge the caustic ichor, but your movement is a moment too late.&lt;br /&gt;
&#039;&#039;&#039;   ... 10 points of damage!&lt;br /&gt;
&#039;&#039;&#039;   Acid gets on the right leg raising some large blisters.&lt;br /&gt;
&lt;br /&gt;
Sing Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 95&lt;br /&gt;
|levelm1 = 96&lt;br /&gt;
|level = 97&lt;br /&gt;
|levelp1 = 98&lt;br /&gt;
|levelp2 = 99&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shambling_lurk&amp;diff=112422</id>
		<title>Shambling lurk</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shambling_lurk&amp;diff=112422"/>
		<updated>2018-12-12T17:37:31Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: eTD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  97&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Lurk &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&lt;br /&gt;
| area =  Sanctum&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 550&lt;br /&gt;
| roundtime = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 450&lt;br /&gt;
| PA2 = Bite&lt;br /&gt;
| PAB = (Enraged) 530&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 = Elemental Wave&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = Vomit &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = [[acid critical table|Acid burn]] &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &lt;br /&gt;
| Melee = 350&lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 465&lt;br /&gt;
| MnETD = 461&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|Animate dead characters}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
Not dead so long that its body has begun to lose the unwinnable war against decay, a shambling lurk is firmly in the grip of rigor mortis.  Its face is paralyzed in a slack-jawed smile that reveals broken teeth and a dry and swollen tongue.  From the viridian firelight dancing in its eyes, it is clear that it is beyond the services of a cleric, except perhaps to grant the blessing of a swift release.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A shambling lurk lets out a horrible retching sound, its gut pulsing and bulging in places.  The distensions travel sickeningly up the lurk&#039;s chest and wasted gullet before, with a noisome belch, the lurk vomits a brackish substance at you!  A few specks of corrosive spittle strike you and begin to burn!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Acid gets on the right arm raising some large blisters.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Infection&lt;br /&gt;
They bite and can infect you with darkness. There is a way to clean this out of you, but it&#039;s not without risk. Otherwise, it has a 10 minute duration and isn&#039;t detectable other than messaging. It comes with a loss of 50 health per cycle.&lt;br /&gt;
&lt;br /&gt;
Upon death and in the presence of a lurk or dying with their infection still active will turn you into a lurk. You cannot move and remain animated until decay or you are killed and freed by other players. During this experience you have limited vision using LOOK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 95&lt;br /&gt;
|levelm1 = 96&lt;br /&gt;
|level = 97&lt;br /&gt;
|levelp1 = 98&lt;br /&gt;
|levelp2 = 99&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_troll&amp;diff=112323</id>
		<title>Stone troll</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_troll&amp;diff=112323"/>
		<updated>2018-12-01T14:52:54Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: hp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 55&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = troll&lt;br /&gt;
| attacks = Claws, Ensnares, Stomps and OHB.&lt;br /&gt;
| area = [[Thanatoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
|physical=&lt;br /&gt;
{{Creature ability|[[War hammer]]|+321 [[Attack Strength|AS]]}}&lt;br /&gt;
{{Creature ability|[[Thrown]]|+321 [[Attack Strength|AS]]}}&lt;br /&gt;
|nomaneuver=&lt;br /&gt;
|nobolt=&lt;br /&gt;
|warding=&lt;br /&gt;
{{Creature ability|[[Unbalance]]|+214 [[CS]]}}&lt;br /&gt;
|ability=&lt;br /&gt;
{{Creature ability|[[Stone spit]]| [[Crush]] Damage}}&lt;br /&gt;
{{Creature ability|[[Ground slap]]| [[Quake]]}}&lt;br /&gt;
{{Creature ability|[[Ground Stomp]]| Knockdown}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+120 to +302 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+183 to +195 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+228 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |+165 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{Creature ability|[[CvA]]|20 w/shield, 25 w/o}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[List_of_alchemy_ingredients#S|small troll tooth]]&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Towering above you, the stone troll is an ugly, brutish looking creature.  Its marbled grey skin is covered with pocks and divots.  This lumpy grotesque troll grins maniacally at you, sending cracks and fissures across its face.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1397 Stone troll on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 53&lt;br /&gt;
|levelm1 = 54&lt;br /&gt;
|level = 55&lt;br /&gt;
|levelp1 = 56&lt;br /&gt;
|levelp2 = 57&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thanatoph creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_giant&amp;diff=112322</id>
		<title>Stone giant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_giant&amp;diff=112322"/>
		<updated>2018-12-01T14:51:08Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: hp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 58&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = giant&lt;br /&gt;
| attacks = Ensnares, Magic, Pounds, Stomps and THW.&lt;br /&gt;
| area = [[Thanatoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = 600&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Earthen Fury (917)]]}}&lt;br /&gt;
&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[War mattock]]|+324 to +346 [[Attack strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Pound (attack)|Pound]]|+324 to +346 [[Attack strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Stomp (attack)|Stomp]]|+324 to +346 [[Attack strength|AS]]}}&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[110]](?)| +251 to +263}}&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{Creature ability|[[Hurl Boulder (510)]]|+334 [[Attack strength|AS]]}}&lt;br /&gt;
  &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+167 to +317 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UAC]] |+261 to +474 [[Unarmed_defense_factor|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+202 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+241 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |+192 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+186 [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{Creature ability|[[Natural Colors]]|601}}&lt;br /&gt;
  {{Creature ability|[[Resist Elements]]|602}}&lt;br /&gt;
  {{Creature ability|[[Self Control]]|613}}&lt;br /&gt;
  {{Creature ability|[[CvA]]|25}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Looming high above you, taller than three of the tallest giantmen, this [[stone giant]] dominates the surrounding area.  The stone giant&#039;s skin is a smooth dull grey with mottled brown splotches and its eyes, concealed under a heavy brow, gleam black with hatred.&lt;br /&gt;
&lt;br /&gt;
== Hunting strategies ==&lt;br /&gt;
Stone giants fall to the ground when killed, and can crush an adventurer in their path while doing so.  Disabling a stone giant and knocking it to the ground before killing it is wise. However, knocking stone giants to the ground can cause them to topple onto you.&lt;br /&gt;
&lt;br /&gt;
An example of a stone giant falling on someone:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
The stone giant rumbles in agony as she teeters for a moment, then falls directly at you!&lt;br /&gt;
In a vain attempt, you leap to dodge the massive falling creature! The giant strikes you squarely, crushing you beneath her and the ground!&lt;br /&gt;
&lt;br /&gt;
You swing a mithril claidhmore at a stone giant!&lt;br /&gt;
  AS: +336 vs DS: +146 with AvD: +19 + d100 roll: +89 = +298&lt;br /&gt;
  ... and hits for 74 points of damage!&lt;br /&gt;
  Hard blow breaks the femur!&lt;br /&gt;
The stone giant rumbles in agony as she teeters for a moment, then falls directly at you!&lt;br /&gt;
In a futile attempt, Person leaps to dodge the massive falling creature!  The giant strikes him squarely, crushing you beneath her and the ground&lt;br /&gt;
  ... 60 points of damage!&lt;br /&gt;
  Incredible smash to what used to be a stomach!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
You can&#039;t cast major sanctify in some, if not all rooms on Thanatoph.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if someone attempts to pull you up off the ground it will cause both to plummet over the cliff (in some rooms: u/d).&amp;lt;br&amp;gt;&lt;br /&gt;
Stone giant&#039;s skin is seemingly the same [[DF]]/AvD as plate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1398 Stone giant on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 56&lt;br /&gt;
|levelm1 = 57&lt;br /&gt;
|level = 58&lt;br /&gt;
|levelp1 = 59&lt;br /&gt;
|levelp2 = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thanatoph creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Massive_black_boar&amp;diff=112321</id>
		<title>Massive black boar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Massive_black_boar&amp;diff=112321"/>
		<updated>2018-12-01T13:29:09Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: hp and 100s td&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 59&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = boar&lt;br /&gt;
| attacks = Bites, Charges, Maneuvers and Tusks.&lt;br /&gt;
| area = [[Blighted Forest]]&amp;lt;br&amp;gt;[[Red Forest]]&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Charge (attack)|Charge]]|+335 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|Charge}}&lt;br /&gt;
| noability =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+200 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+194 to +215 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+234 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] | +235 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+229 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+246 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+220 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = No&lt;br /&gt;
 | skin = a heavy grey tusk&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The black boar snorts loudly and scrapes at the ground, peering around with his close-set, bloodshot eyes in hopes of finding something he can gore into a bloody pulp or pound into the earth.  His body is covered with coarse, black hair, and dull grey tusks protrude from each side of his gaping mouth.  A good ten feet long from dripping snout to curly tail and weighing more than a ton, the black boar moves with surprising speed and dexterity as he bears down, squealing furiously, on his intended prey.  The murderous glint in the boar&#039;s eyes betrays an intelligence much greater than his mundane kin.&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Black boars are completely immune to stuns, including the [[sorcerer]] spell [[Mind Jolt (706)|Mind Jolt]].&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Boars have a charge maneuver that can cause knockdown, roundtime, and death.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1290 Massive black boar on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 57&lt;br /&gt;
|levelm1 = 58&lt;br /&gt;
|level = 59&lt;br /&gt;
|levelp1 = 60&lt;br /&gt;
|levelp2 = 61&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blighted Forest creatures]]&lt;br /&gt;
[[Category:Red Forest creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Massive_black_boar&amp;diff=112320</id>
		<title>Massive black boar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Massive_black_boar&amp;diff=112320"/>
		<updated>2018-12-01T13:26:42Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 59&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = boar&lt;br /&gt;
| attacks = Bites, Charges, Maneuvers and Tusks.&lt;br /&gt;
| area = [[Blighted Forest]]&amp;lt;br&amp;gt;[[Red Forest]]&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Charge (attack)|Charge]]|+335 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|Charge}}&lt;br /&gt;
| noability =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+200 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+194 to +215 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+234 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] | +235 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+229 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+246 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+220 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = No&lt;br /&gt;
 | skin = a heavy grey tusk&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The black boar snorts loudly and scrapes at the ground, peering around with his close-set, bloodshot eyes in hopes of finding something he can gore into a bloody pulp or pound into the earth.  His body is covered with coarse, black hair, and dull grey tusks protrude from each side of his gaping mouth.  A good ten feet long from dripping snout to curly tail and weighing more than a ton, the black boar moves with surprising speed and dexterity as he bears down, squealing furiously, on his intended prey.  The murderous glint in the boar&#039;s eyes betrays an intelligence much greater than his mundane kin.&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Black boars are completely immune to stuns, including the [[sorcerer]] spell [[Mind Jolt (706)|Mind Jolt]].&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Boars have a charge maneuver that can cause knockdown, roundtime, and death.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1290 Massive black boar on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 57&lt;br /&gt;
|levelm1 = 58&lt;br /&gt;
|level = 59&lt;br /&gt;
|levelp1 = 60&lt;br /&gt;
|levelp2 = 61&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blighted Forest creatures]]&lt;br /&gt;
[[Category:Red Forest creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheruvian_harbinger&amp;diff=110370</id>
		<title>Sheruvian harbinger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheruvian_harbinger&amp;diff=110370"/>
		<updated>2018-10-02T01:45:18Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 63&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = Sheruvian&lt;br /&gt;
| attacks = Brawls, Magic and Weapons.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;[[The Broken Lands]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
|physical=&lt;br /&gt;
{{creature ability|[[Broadsword]]|+324 to +414 [[Attack strength|AS]]}}&lt;br /&gt;
|nobolt=&lt;br /&gt;
|warding=&lt;br /&gt;
{{Creature ability|[[Silence (210)]]|+284 [[Casting strength|CS]]}}&lt;br /&gt;
{{Creature ability|[[Bind (214)]]|+284 [[Casting strength|CS]]}}&lt;br /&gt;
{{Creature ability|[[Frenzy (216)]]|+284 [[Casting strength|CS]]}}&lt;br /&gt;
{{Creature ability|[[Mind Jolt (706)]] |+291 [[Casting strength|CS]]}}&lt;br /&gt;
|nomaneuver=&lt;br /&gt;
|ability=&lt;br /&gt;
{{Creature ability|[[Heroism (215)]]}}&lt;br /&gt;
{{Creature ability|[[Spirit Strike (117)]]| }}&lt;br /&gt;
{{Creature ability|Auto cast on melee hit|+284 [[Casting strength|CS]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+216 to +231 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+210 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+244 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+219 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |+196 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+248 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+229 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability=&lt;br /&gt;
{{Creature ability|[[Spirit Shield (202)]]|}}&lt;br /&gt;
{{Creature ability|[[Spirit Warding I (101)]]|}}&lt;br /&gt;
{{Creature ability|[[Spirit Warding II (107)]]}}&lt;br /&gt;
{{Creature ability|[[Lesser Shroud (120)]]|}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The Sheruvian harbinger is a handsome woman with hypnotic eyes and fair skin. Her demeanor appears emotionless, but you can see some sort of evil fire burning within those dark pupils.  A sleek, black breastplate covers most of her torso, and you can see it is made of fine quality.  The mere look of the harbinger reminds most people of the tales of the Harbinger of [[Unlife|Chaos]], spawned forth to do great evil.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Sheruvian harbingers are immune to [[Mind Jolt (706)]] and [[Blood Burst (701)]]. It is best to kill the [[nightmare steed]]s first even if you get no experience, because they dispel and cast elemental waves, which makes the [[Spirit Strike (117)]] boost from the harbingers a lot more dangerous. The [[massive troll king]]s do not generate in the Dark Cavern of Darkstone Castle, but they will wander in sometimes and can boost their AS to around 500. &lt;br /&gt;
&lt;br /&gt;
While the steeds will cast dispel, the dark cavern is shielded from the [[mana storm]], so defensive spells will not be ripped off at random by the environmental effects. In the Sheruvian monastery they will have about twenty levels on you, so you will probably just need to run away.&lt;br /&gt;
==Other information==&lt;br /&gt;
One of the hazards of hunting the Sheruvian monastery is that the harbingers are much higher level than the [[Sheruvian monk|monks]] and [[Sheruvian initiate|initiates]], and they will not un-generate in any reasonable amount of time, even if you leave the area entirely. It is relatively common for them to be found lingering around the corridor near the hidden exit, where you have hard RT from searching and the [[hooded figures]] can knock you down with [[410|elemental waves]]. When they immobilize you in the monastery and your DS drops, the creatures of the area have weapons that will spirit drain you each time you are hit.&lt;br /&gt;
&lt;br /&gt;
The Sheruvian harbingers may show up at any time, sometimes with a [[nightmare steed]]. The nightmare steed will wander off on its own, and are also much higher level than monks and initiates. There must obviously be some magical transportation involved in a horse suddenly appearing.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You hear the thunderous sound of galloping hooves suddenly spring up out of nowhere, causing you to nearly fall over as a Sheruvian harbinger rides in on a charging steed. The harbinger dismounts and readies for battle!&lt;br /&gt;
The steed quickly gallops away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inside the Chapel and Summoning Chamber rooms of the Sheruvian Monastery, there will sometimes be a message where a creature catches you where you do not belong. The creature calls for guards which causes uncommon creature variants to show up, such as the [[Sheruvian warlock]] and a few harbingers. However, these Sheruvian harbingers wear black steel full plate, and carry black steel claidhmores. These items are cursed.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Summoning Chamber:&lt;br /&gt;
The haon doors open slowly, and a Sheruvian warlock enters.  He glances up at you in shock before bellowing, &amp;quot;GUARDS!  The workshop is being invaded!  Attend me at once and slay the defilers!&amp;quot;  The sound of booted feet rushing down the corridor precedes the entrance of several armed guards.&lt;br /&gt;
&lt;br /&gt;
Chapel:&lt;br /&gt;
A lone monk slowly opens the door and quickly enters the chapel carrying a small wooden box.  As he brings his gaze up and sees you, he gasps in shock.  The monk bellows for the guards as he draws his tiger-claw.  The heavy tread of booted feet thunders down the corridor outside and several guards burst into the room!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian harbinger glances around, his cold eyes examining the surroundings.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger suddenly stops still, seeming to be listening to something for a moment.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger adjusts her armor, her eyes wary.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger begins to wave a pale arm over her head in an eerie, hypnotic dance, chanting under her breath.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger hisses an evil incantation.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger pauses to let out a chilling wail.&lt;br /&gt;
&lt;br /&gt;
The harbinger raises a pale arm at you and shrieks, &amp;quot;Sheru shall feed on your soul!&amp;quot;&lt;br /&gt;
A Sheruvian harbinger raises a pale arm at you! &#039;&#039;&#039;&#039;&#039;(instant spell casting, immediately follows message)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger shrieks, &amp;quot;Sheru!  I shall find a soul for you this night!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The harbinger throws back her head and shrieks, &amp;quot;Sheru! Take this puny mortal soul!&amp;quot; &#039;&#039;&#039;&#039;&#039;(when they kill you)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian harbinger is suddenly surrounded in a sickly red aura that seeps into her body.  The aura seems to consume her, and soon nothing is left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Originally &amp;quot;Heralds of Night&amp;quot;, these were servants of the [[Unlife]] (Chaos), whose origins were lost to the [[Wars of Dominion]]. Heralds were a kind of status symbol for powerful dark lords, such as the [[Dragonlord]] Oran Jatar, and Scalu ([[Sheru]]) was known to have his own host of them in his [[ICE age|I.C.E. age]] history. There was an anecdote by [[Andraax]] of the Battle of Meagris in 6820 [[Second Era]] where his heralds were leading an army of tens of thousands of demons, following an [[Ordainer]], all of whom were serving the [[avatar]] of Scalu who was suddenly and unexpectedly stopped by Cay ([[Kai]]). Heralds were said to ride black unicorns, but those of Scalu used [[nightmare steed]]s. Their minds were completely dominated and controlled by their swords, which were designed to mockingly represent a similar sword held by Valris ([[Lumnis]]). This is why they have some mental immunities. Ordinary harbingers wear augmented breastplate and carry broadswords. Rare ones wear full plate and wield claidhmores.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1466 Sheruvian harbinger on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 61&lt;br /&gt;
|levelm1 = 62&lt;br /&gt;
|level = 63&lt;br /&gt;
|levelp1 = 64&lt;br /&gt;
|levelp2 = 65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;br /&gt;
[[Category:The Broken Lands creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Putrefied_Citadel_herald&amp;diff=110180</id>
		<title>Putrefied Citadel herald</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Putrefied_Citadel_herald&amp;diff=110180"/>
		<updated>2018-09-25T16:11:09Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: log2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 60&lt;br /&gt;
| type = biped&lt;br /&gt;
| family = Citadel soldier&lt;br /&gt;
| attacks = N/A&lt;br /&gt;
| area = [[The Citadel]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes (corporeal)&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
|physical=&lt;br /&gt;
  {{creature ability|[[Runestaff]] (swing)| +302 [[Attack strength|AS]]}}&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{creature ability|[[Fire Spirit (111)]]|+298 to 318 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Web (118)|Web Bolt (118)]]|+290 [[Attack strength|AS]]}}&lt;br /&gt;
| warding =&lt;br /&gt;
  {{creature ability|[[Unbalance (110)]]|&amp;lt;N/A&amp;gt; [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Searing Light (135)]]|+270 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Silence (210)]]|+273 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Interference (212)]]|&amp;lt;N/A&amp;gt; [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Bind (214)]]|+273 to +279 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Wither (1115)]]|+285 [[CS]]}}&lt;br /&gt;
&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Spirit Strike (117)]]}}&lt;br /&gt;
  {{creature ability|Area [[Web (118)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]]|+303 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]]|+279 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]]|+239 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]]|+232 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]]|+280 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]]|+242 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]]|+283 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]]|+276 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|[[Fasthr&#039;s Reward (115)]]}}&lt;br /&gt;
  {{creature ability|[[Lesser Shroud (120)]]}}&lt;br /&gt;
  {{creature ability|[[Spirit Shield (202)]]}}&lt;br /&gt;
  {{creature ability|[[Prayer of Protection (303)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | boxes = Yes &lt;br /&gt;
 | skin = none&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
Maggots crawl and writhe in the eye sockets of a &#039;&#039;&#039;putrified Citadel herald&#039;&#039;&#039;.  Replete in immaculate costume, the herald stands stiffly with an expression of disdain on her withered face of grey putrified skin.  A large signet ring graces one of her two large wrinkled hands patiently folded one over the other.  A polished, leather scroll case hangs at the herald&#039;s side, embossed with a large letter &amp;quot;E.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
A putrefied Citadel herald dismissively states, &amp;quot;The Citadel fall? Indulge in your fantasies elsewhere.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
*[[River&#039;s Rest hunting expansion (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1698 Putrefied Citadel herald on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 58&lt;br /&gt;
|levelm1 = 59&lt;br /&gt;
|level = 60&lt;br /&gt;
|levelp1 = 61&lt;br /&gt;
|levelp2 = 62&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 [[Category:The Citadel creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Putrefied_Citadel_herald&amp;diff=109952</id>
		<title>Putrefied Citadel herald</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Putrefied_Citadel_herald&amp;diff=109952"/>
		<updated>2018-09-20T03:47:14Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: td&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 60&lt;br /&gt;
| type = biped&lt;br /&gt;
| family = Citadel soldier&lt;br /&gt;
| attacks = N/A&lt;br /&gt;
| area = [[The Citadel]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes (corporeal)&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
|physical=&lt;br /&gt;
  {{creature ability|[[Runestaff]] (swing)| +302 [[Attack strength|AS]]}}&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{creature ability|[[Fire Spirit (111)]]|+298 to 318 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Web (118)|Web Bolt (118)]]|+290 [[Attack strength|AS]]}}&lt;br /&gt;
| warding =&lt;br /&gt;
  {{creature ability|[[Unbalance (110)]]|&amp;lt;N/A&amp;gt; [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Searing Light (135)]]|+270 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Silence (210)]]|+273 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Interference (212)]]|&amp;lt;N/A&amp;gt; [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Bind (214)]]|+273 to +279 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Wither (1115)]]|+285 [[CS]]}}&lt;br /&gt;
&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Spirit Strike (117)]]}}&lt;br /&gt;
  {{creature ability|Area [[Web (118)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]]|+303 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]]|+279 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]]|+239 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]]|+232 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]]|+280 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]]|+242 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]]|+283 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]]|+276 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|[[Fasthr&#039;s Reward (115)]]}}&lt;br /&gt;
  {{creature ability|[[Lesser Shroud (120)]]}}&lt;br /&gt;
  {{creature ability|[[Spirit Shield (202)]]}}&lt;br /&gt;
  {{creature ability|[[Prayer of Protection (303)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | boxes = Yes &lt;br /&gt;
 | skin = none&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
Maggots crawl and writhe in the eye sockets of a &#039;&#039;&#039;putrified Citadel herald&#039;&#039;&#039;.  Replete in immaculate costume, the herald stands stiffly with an expression of disdain on her withered face of grey putrified skin.  A large signet ring graces one of her two large wrinkled hands patiently folded one over the other.  A polished, leather scroll case hangs at the herald&#039;s side, embossed with a large letter &amp;quot;E.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Messaging== &lt;br /&gt;
A putrefied Citadel herald dismissively states, &amp;quot;The Citadel fall? Indulge in your fantasies elsewhere.&amp;quot;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[River&#039;s Rest hunting expansion (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1698 Putrefied Citadel herald on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 58&lt;br /&gt;
|levelm1 = 59&lt;br /&gt;
|level = 60&lt;br /&gt;
|levelp1 = 61&lt;br /&gt;
|levelp2 = 62&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 [[Category:The Citadel creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_daggers&amp;diff=109856</id>
		<title>Legendary daggers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_daggers&amp;diff=109856"/>
		<updated>2018-09-15T03:00:31Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* a time-ravaged rolaren dagger */ log2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==a time-ravaged rolaren [[dagger]]==&lt;br /&gt;
Show:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This ancient dagger shows the ravages of time. The long, straight blade, nicked and pitted with age, is pointed, indicating this is a weapon designed for stabbing rather than slashing. The handle is made of some sort of bone around which a single, thin strand of rough sisal has been repeatedly and tightly wound, providing a sure grip even for a sweaty hand. The sisal is stained brown with age and dirt. On the blade, just above the small crossbar, is the sigil of Ta&#039;Nalfein. You also notice a small enchanter&#039;s mark.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Properties===&lt;br /&gt;
5x&lt;br /&gt;
&lt;br /&gt;
===Lore Song===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A profound sadness came over as I began to sing. The dagger suddenly seemed heavier in my hand. I saw the blade as it was when it was newly-forged...bright, lethally sharp, pure. The vision expanded slowly and I became aware the blade was being passed from an aged, scarred hand to a muscular young one.&lt;br /&gt;
&lt;br /&gt;
The vision expands, more of the scene appears. The evening sun streams through tall, narrow windows. The sea, green and tempest-tossed, is visible through the window. Two Elves...one elderly, sitting in a comfortable chair, the other in the first blush of adulthood and standing painfully straight...face each other. The elder, his eyes bright despite his advanced years, hands the dagger hilt-first to the younger. Pride and pleasure are apparent in both faces.&lt;br /&gt;
&lt;br /&gt;
With a suddenness that made me dizzy the scene shifts. It is night. Clouds obscure the moon. I see the young Elf climb noiselessly over a stone parapet. He presses himself into the shadows and slowly, quietly draws the blade from a silk-lined sheath. A short break in the cloud cover reveals his face, shifting between fear and determination. A sentry, human, dressed in Turamzzyrian colors, idles by...and dies silently. The young elf glides to an open window. Inside can be seen the form of somebody curled in sleep, wrapped in fine, saffron-colored linen sheets.&lt;br /&gt;
&lt;br /&gt;
Jarring images whirled through my head. Deep red arterial blood on saffon-colored sheets. Shouting. A reckless, bruising scramble down a stone wall on a black horsehair rope. Flights of arrows thrilling through the air, winking in the moonlight. Pain. Gasping. Fear. With determination I managed to hold onto a final image...a marshy grotto. The young Elf, bleeding from a dozen wounds, kneels in the muck and calmly wraps the handle of the dagger in black silk. He closes his eyes, sets the pointed blade to his throat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Edged Weapons Legendary Items]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Charge_Item_(517)&amp;diff=109848</id>
		<title>Charge Item (517)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Charge_Item_(517)&amp;diff=109848"/>
		<updated>2018-09-14T16:52:23Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Components and Valid Items */ 405 revisions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
| mnemonic = CHARGEITEM&lt;br /&gt;
| type = Utility&lt;br /&gt;
| duration = Variable&lt;br /&gt;
| skill = None&lt;br /&gt;
| components = Special&lt;br /&gt;
| availability = Caster only&lt;br /&gt;
| navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Charge Item&#039;&#039;&#039; allows a properly trained [[wizard]] to place more [[charges]] into appropriate magical items, and to [[recharge]] those items.  It can also be used to detect the status of an item and how difficult that item would be to recharge, if applicable (this does not work on [[gem]]s). &lt;br /&gt;
Experience is gained at 10 xp per charge restored, with a 500 xp cap per hour.&lt;br /&gt;
&lt;br /&gt;
The three skills that directly aid in success are, in order of importance: ranks in the [[Major Elemental]] [[spell circle]], [[Magic Item Use]], and [[Elemental Mana Control]] (EMC).  Being in a [[magical workshop]] will also add a bonus to success.  Other factors, skills, and societal powers that do not directly influence the success of the spell, but may be useful otherwise, include the value of the gem, [[Harness Power]], [[Spiritual Mana Control]], [[Sign of Wracking]], [[Symbol of Mana]], and [[Sigil of Power]].  Charge Item is recommended to be a group activity as a lot of mana is required.&lt;br /&gt;
&lt;br /&gt;
The more an item is charged, the more difficult it is to further add charges, and the more severe the failures will be. The maximum number of charges any item can hold is forty (40).  In addition, higher level and non-elemental spells are more difficult to charge.  Failures with the spell vary.  The most extreme failure is complete destruction of the item, though a more common failure results in &amp;quot;greening&amp;quot; the item, setting the charges to 0 and preventing it from ever being charged, rendering it into useless junk.  Other failures include loss of mana points or injury to the caster.&lt;br /&gt;
&lt;br /&gt;
== Mana Cost (Mana Control Benefit) ==&lt;br /&gt;
The mana cost for charging a spell varies based on the type of spell and ranks in Elemental Mana Control.  With twenty-four (24) ranks in EMC, charging a spell from within an Elemental [[sphere]] will cost the same as the spell.  A Spiritual or Mental spell will cost three times as much as the spell, and a [[Sorcerer Base]] spell will cost twice as much.  For example, when charging a blue crystal ([[Spirit Strike (117)]]).  This spell costs 17 mana to cast and is a spiritual spell.  Thus, it would require {{mono|17 &amp;amp;times; 3 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 51}} mana to increase the charge on the blue crystal by one.  Further training in Elemental Mana Control will reduce this cost by 1 point per 5 ranks in Elemental Mana Control.&lt;br /&gt;
&lt;br /&gt;
e.g. With 100 ranks in Elemental Mana Control, the cost to increase the charge on the blue crystal will be {{mono|(17 &amp;amp;times; 3) - (100 &amp;amp;divide; 5) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 31}}.  To reduce the cost to charge the crystal to the base cost of 17, 170 ranks of Elemental Mana Control are needed.&lt;br /&gt;
&lt;br /&gt;
In the case of a ruby amulet ([[Wall of Force (140)]]), {{mono|40 &amp;amp;times; 3 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 120}} mana is required to increase its charge by one.  However, using the equation {{mono|(40 &amp;amp;times; 3) - (X &amp;amp;divide; 5) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 40}}, where X is the amount of EMC ranks needed to reduce the mana cost, X is 400.  However, since the maximum amount of EMC ranks is 202, the minimum cost is 80 mana.  The absolute minimum cost for Wall of Force would be 70 mana if the wizard is fully enhanced to 252 ranks of EMC.&lt;br /&gt;
&lt;br /&gt;
== Components and Valid Items ==&lt;br /&gt;
&lt;br /&gt;
An [[orb gem]] worth at least 1000 silver, a [[grot t&#039;kel potion]], and a magical item that can be charged are all required to use this spell.  Chargeable items include some common items such as [[small statue]]s (older statues may have to be used once first), [[heavy quartz orb]]s, [[dull gold coin]]s, [[blue crystal]]s, [[ruby amulet]]s, and nearly every [[wand]]. Note that [[white crystal]]s and [[black crystal]]s are not chargeable in their natural state. (The difference being that some of these items are generated at their capacity while others are not.)&lt;br /&gt;
&lt;br /&gt;
Casting [[Elemental Detection]] at an item will indicate the current number of charges, validity of the item for charging, the maximum amount of charges, and the item&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
==Other Helpful Factors==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Value of the Orb Gem&lt;br /&gt;
:Though not a determinant to success, more valuable gems will last longer as orbs, allowing more charges to be placed in an item if desired. The value and/or quality may also limit the amount of charges that can be added to a single item.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harness Power&lt;br /&gt;
:By increasing the wizard&#039;s mana capacity, more charges may be placed into an item before the orb explodes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Mana Control (SMC)&lt;br /&gt;
:This allows the charging wizard to receive mana from classes that employ Spiritual Mana, such as clerics and empaths.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sign of Wracking, Symbol of Mana, and Sigil of Power&lt;br /&gt;
:These [[Society|societal powers]] provide the wizard with more mana.&lt;br /&gt;
&lt;br /&gt;
== Process and Messaging ==&lt;br /&gt;
&lt;br /&gt;
The stages of charges are outlined below.&lt;br /&gt;
&lt;br /&gt;
=== Gem Preparation ===&lt;br /&gt;
&lt;br /&gt;
To begin, pour the [[grot t&#039;kel potion]] on the [[orb gem]], then {{mono|CAST 517}} at the gem. After casting the spell, the gem will be replaced with a &#039;&#039;&#039;pulsating orb&#039;&#039;&#039; which appears on the ground. It can not be retrieved. If the potion evaporates, the gem is &#039;&#039;not&#039;&#039; an orb gem.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my potion on my ruby&lt;br /&gt;
You pour your potion on the ruby.&lt;br /&gt;
You carefully work the liquid in until it is all absorbed.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my ruby&lt;br /&gt;
You gesture at a star ruby.&lt;br /&gt;
&amp;lt;b&amp;gt;The star ruby quickly expands into a blue pulsating orb!&amp;lt;/b&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look&lt;br /&gt;
[Wizard Guild, Workshop]&lt;br /&gt;
You notice &amp;lt;b&amp;gt;a pulsating orb&amp;lt;/b&amp;gt; and a sleek wood owl.&lt;br /&gt;
Obvious exits: northeast, southeast&lt;br /&gt;
&lt;br /&gt;
&amp;gt;take orb&lt;br /&gt;
You can&#039;t pick that up!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orb Preparation ===&lt;br /&gt;
In order to prepare the pulsating orb for charging, the charger must {{mono|CAST 517}} at the orb repeatedly until it begins &amp;quot;&#039;&#039;&#039;flickering in color and humming tones of enchantment.&#039;&#039;&#039;&amp;quot; If the orb continues to grow in size, it is approaching preparedness. The successive casts of Charge Item only cost 1 mana point each, as opposed to the full 17 of the initial cast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
&#039;&#039;&#039;The orb resonates in response to each of your gestures and words.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;It grows in size!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
The orb resonates in response to each of your gestures and words.&lt;br /&gt;
&#039;&#039;&#039;It shines brightly for a moment, flickering in color and humming tones of enchantment!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following message indicates that the pulsating orb was already sufficiently prepared for charging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
&#039;&#039;&#039;The orb is already prepared for enchanting.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each cast of Charge Item has a chance of failure and may reduce the size of the pulsating orb. Additional casts of Charge Item will be required in order to prepare the pulsating orb for charging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
&amp;gt;You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
&#039;&#039;&#039;You are unable to concentrate completely.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The pulsating orb shrinks somewhat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Charging ===&lt;br /&gt;
Once the pulsating orb is sufficiently prepared for charging, the pulsating orb must be rubbed with the item to be charged in the wizard&#039;s right hand. When charges are successfully added to the item, mana will be drained from the wizard. The following messaging indicates that charges have been successfully added to the item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;blue crystal in your right hand&#039;&#039;&#039; and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;The blue crystal glows with a bright hue as the fingers of essence caress it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the wizard does not have sufficient mana to place a charge into the item, the following message will be received (no mana will be drained from the wizard in this case):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You do not have enough mana.&#039;&#039;&#039;&lt;br /&gt;
Nothing else seems to happen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional minor failures to charge are evident by the following messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You are unable to properly channel the flows.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Major failures can also occur. This causes the wizard to lose all of their mana and the item will permanently be marked as unsellable, lose all charges, and become unrechargable. This is commonly referred to as &amp;quot;&#039;&#039;&#039;greening&#039;&#039;&#039;&amp;quot; an item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;It flares a sickening green and then goes dim.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Catastrophic failures have a rare chance of occurring. This causes the wizard to lose all of their items entirely and if it is a container, everything in it as well:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;It begins to shake violently and then suddenly disintegrates!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the wizard can no longer place charges into a magical item, due to a low value orb or the item has 40 charges, the following occurs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You are unable to add any more charges.&#039;&#039;&#039;&lt;br /&gt;
Nothing else seems to happen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When attempting to charge but the pulsating orb is not sufficiently prepared for charging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
&#039;&#039;&#039;The orb isn&#039;t properly prepared for recharging.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orb Maintenance ===&lt;br /&gt;
During the charging process, the pulsating orb will reduce in size and require further preparation for charging. The wizard must monitor the ambient messaging of the pulsating orb in order to properly maintain it for use (the shrinkage messaging is ambient, rather than triggered by any direct character action). When this occurs, the wizard should return to the [[#Orb_Preparation|orb preparation]] stage of charging, casting 517 at the pulsating orb repeatedly until it is once again ready for charging. The same failure messaging, success messaging, and mana point cost applies. A shrinking orb is evident by the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The pulsating orb shrinks somewhat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, the pulsating orb will expire. Pulsating orbs have a finite lifespan and the eventual expiration of pulsating orbs is natural. The pulsating orb will also expire in the same manner if it was never sufficiently prepared for charging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The pulsating orb suddenly implodes into nothing but some lingering smoke!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{#section:Rodyn potion|description}}&lt;br /&gt;
{{#section:Rodyn potion|recipe}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Charge Item (guide)]]&lt;br /&gt;
* [[Magical workshop]]&lt;br /&gt;
* [[Recharging crystals]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#517 Major Elemental Spell Circle: Charge Item], on Play.net&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/charge-item.asp Charge Item Guide on Play.Net]&lt;br /&gt;
&lt;br /&gt;
{{Wizard}}&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Manna_(203)&amp;diff=108740</id>
		<title>Manna (203)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Manna_(203)&amp;diff=108740"/>
		<updated>2018-08-17T19:10:01Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: removed duplicate info w/r/t lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = Manna&lt;br /&gt;
 | duration = 5 minutes per bite&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = All&lt;br /&gt;
 |navigation = {{Major spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Through the use of this spell, the caster calls into being special food with potent qualities. Persons who partake of the magically created food (via {{mono|[[EAT]]}}) will experience accelerated [[mana]] and [[spirit]] recovery. The effect will fade immediately upon entering combat (attacking, casting a spell of war, or being attacked).&lt;br /&gt;
&lt;br /&gt;
The mana regeneration rate is based on the bread maker&#039;s [[Major Spiritual]] spell ranks.   The formula is: &lt;br /&gt;
{{Equation box|Mana per minute {{=}} 1 + 1 per seed 4 [[summation]] of MjS spell ranks}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 1em; text-align: center;&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Major Spirit spell ranks||3||4||9||15||22||30||39||49||60||72||85&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Mana regeneration benefit||1||2||3||4||5||6||7||8||9||10||11&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Major Spirit spell ranks||99||114||130||147||165||184||204||225||247||270||294&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Mana regeneration benefit||12||13||14||15||16||17||18||19||20||21||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mana regeneration benefit from Manna stacks with that of [[Heroism (215)]].&lt;br /&gt;
&lt;br /&gt;
Spirit is restored at a rate of 1 every 4 minutes and cannot be improved through any additional training.&lt;br /&gt;
&lt;br /&gt;
Each [[race]] can create a handful of different types of bread. When cast, a random type is created. However, typing {{mono|SUMMON}} while the spell is prepared will list available options that you can specify to create a specific type of manna bread! Rarely, you may even have the opportunity to create unique, custom-designed flavors of manna bread! For more information, see [[manna bread types]] and [[Custom Manna]].&lt;br /&gt;
&lt;br /&gt;
Each loaf of bread has 5 bites. Each bite adds 5 minutes to the rejuvenation effect. {{mono|[[GOBBLE (verb)|GOBBLE]]}} will consume multiple bites at once, stacking the duration as if each bite was taken individually.&lt;br /&gt;
&lt;br /&gt;
The magical bread created by this spell loses its potency quickly unless it is specially preserved. As the food deteriorates, it may actually become poisonous. Bread will remain fresh for a duration of 1 hour. {{mono|[[SNIFF (verb)|SNIFF]]}} or {{mono|[[SMELL (verb)|SMELL]]}} the bread to determine its status. When fresh, it will have a wonderful aroma. When it has no odor, it will not benefit nor harm the eater.  When it has a sour odor, it may poison the eater. [[#Use with Consecrate (1604)|Consecrate (1604)]] can be used to restore the bread to an edible state.&lt;br /&gt;
&lt;br /&gt;
{{Usage-summon|&lt;br /&gt;
|s= 203&lt;br /&gt;
|c= create a random bread&lt;br /&gt;
|i= bread-type&lt;br /&gt;
|t= summon a specific bread (no mechanical difference)}}&lt;br /&gt;
** For a list of available options and expected input, type {{mono|SUMMON}} while the spell is prepared.  Bread names can be shortened by starting with the first word, but not the noun (e.g. to summon a wild rice cake, {{mono|SUMMON wild}} will work, while {{mono|SUMMON cake}} will not)&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
[[Spiritual Lore, Blessings]] will add to the consumer&#039;s maximum mana at a rate of +5 per seed 10 summation. For example, at 46 lore ranks, it grants +20 maximum mana; at 145 lore ranks, +50 maximum mana.  Benefits from other items, such as [[enhancive]]s, will not push the maximum mana over the +50 cap.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 1em; text-align: center;&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||10||21||33||46||60||75||91||108||126||145&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Maximum mana benefit||5||10||15||20||25||30||35||40||45||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use with [[Consecrate (1604)]]==&lt;br /&gt;
Consecrate (1604) will restore the manna bread, dependent on the caster&#039;s skill.  The mana regeneration rate will be set to 3 + seed 2 summation of [[Spiritual Lore, Blessings]]. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the [[Paladin]] or [[scroll]] user&#039;s skill set, then the stats are not affected, but the food is no longer spoiled.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Start&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
&amp;gt;EAT MY BREAD&lt;br /&gt;
You take a bite of your manna bread.&lt;br /&gt;
The spiritual nourishment has a replenishing effect upon you.&lt;br /&gt;
That was the last of it!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Mana regeneration&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You feel more refreshed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Expiration&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
The replenishing effect fades, but you are left with a feeling of wellbeing.&lt;br /&gt;
Person looks less calm and refreshed than a moment ago.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:warm golden crystal}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Major Spiritual (saved posts)|Saved Posts]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Comprehensive_Wizard_Guide&amp;diff=108331</id>
		<title>Comprehensive Wizard Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Comprehensive_Wizard_Guide&amp;diff=108331"/>
		<updated>2018-07-29T02:14:32Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Understanding the Bonuses behind Elemental Lore, Water */ 5 ranks for 925&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test-guide&lt;br /&gt;
| [[File:Issalya portrait.jpg]]&lt;br /&gt;
| name = Lady Issalya Valdarien Illistim&lt;br /&gt;
| type = [[Elemental]] [[Pure]]&lt;br /&gt;
| circles = [[Minor Elemental]]&amp;lt;br /&amp;gt;[[Major Elemental]]&amp;lt;br /&amp;gt;[[Wizard Base]]&lt;br /&gt;
| prime = [[Aura]], [[Logic]]&lt;br /&gt;
| mana = [[Aura]]&lt;br /&gt;
  | TWCcost = 12 / 12 | TWCranks = 1&lt;br /&gt;
  | AUcost  =  14 / 0 | AUranks  = 1&lt;br /&gt;
  | SUcost  = 13 / 0  | SUranks  = 1&lt;br /&gt;
  | CMcost  = 12 / 8  | CMranks  = 1&lt;br /&gt;
  | OHEcost = 6 / 1   | OHEranks = 1&lt;br /&gt;
  | OHBcost = 6 / 1   | OHBranks = 1&lt;br /&gt;
  | THWcost = 14 / 3  | THWranks = 1&lt;br /&gt;
  | RWcost  = 14 / 3  | RWranks  = 1&lt;br /&gt;
  | TWcost  = 8 / 2   | TWranks  = 1&lt;br /&gt;
  | PWcost  = 14 / 3  | PWranks  = 1&lt;br /&gt;
  | BRLcost = 10 / 2  | BRLranks = 1&lt;br /&gt;
  | AMBcost = 15 / 10 | AMBranks = 1&lt;br /&gt;
  | MOCcost = 15 / 10 | MOCranks = 1&lt;br /&gt;
  | PFcost  = 8 / 0   | PFranks  = 1&lt;br /&gt;
  | DODcost = 20 / 20 | DODranks = 1&lt;br /&gt;
  | SRcost  = 0 / 8   | SRranks  = 3&lt;br /&gt;
  | AScost  = 0 / 1   | ASranks  = 2&lt;br /&gt;
  | MIUcost = 0 / 1   | MIUranks = 2&lt;br /&gt;
  | SAcost  = 2 / 1   | SAranks  = 2&lt;br /&gt;
  | HPcost  = 0 / 4   | HPranks  = 3&lt;br /&gt;
  | EMCcost = 0 / 4   | EMCranks = 2&lt;br /&gt;
  | MMCcost = 0 / 15  | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0 / 15  | SMCranks = 1&lt;br /&gt;
  | ELcost  = 0 / 6   | ELranks  = 2&lt;br /&gt;
  | SpLcost = 0 / 20  | SpLranks = 1&lt;br /&gt;
  | SoLcost = 0 / 10  | SoLranks = 1&lt;br /&gt;
  | MLcost  = 0 / 20  | MLranks  = 1&lt;br /&gt;
  | SURcost = 3 / 2   | SURranks = 1&lt;br /&gt;
  | DTcost  = 2 / 6   | DTranks  = 1&lt;br /&gt;
  | PLcost  = 2 / 4   | PLranks  = 2&lt;br /&gt;
  | SHcost  = 5 / 4   | SHranks  = 1&lt;br /&gt;
  | PERcost = 0 / 3   | PERranks = 2&lt;br /&gt;
  | CLIcost = 4 / 0   | CLIranks = 1&lt;br /&gt;
  | SWIcost = 3 / 0   | SWIranks = 1&lt;br /&gt;
  | FAcost  = 2 / 1   | FAranks  = 2&lt;br /&gt;
  | TRAcost = 0 / 3   | TRAranks = 2&lt;br /&gt;
  | PPcost  = 3 / 3   | PPranks  = 1&lt;br /&gt;
}}&lt;br /&gt;
{{otheruses4|the Wizard profession|the front end|Wizard (front end)}}&lt;br /&gt;
&lt;br /&gt;
=About the Guide=&lt;br /&gt;
This guide is brought to you by members of the GS community from discussions via various forums, Discord chats and direct player input on gswiki.  It is ALWAYS open for contributions from the community.&amp;lt;br&amp;gt;&lt;br /&gt;
Last Upate:  2/9/2018&lt;br /&gt;
&lt;br /&gt;
=Race and Stat Considerations=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Racial Bonus To Starting Statistics (Sortable Table)&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
! width=80px | &#039;&#039;&#039;[[Race]]&#039;&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength]] || width=80px |  [[Constitution]] || width=80px |  [[Dexterity]] || width=80px |  [[Agility]] || width=80px |  [[Discipline]]&lt;br /&gt;
! width=80px |  [[Aura]] || width=80px |  [[Logic]] || width=80px |  [[Intuition]] || width=80px |  [[Wisdom]] || width=80px |  [[Influence]] || width=80px |  Total&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Aelotoi]]&#039;&#039;&#039;    ||-5||0||5||10||5||0||5||5||0||-5||+20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Burghal gnome]]&#039;&#039;&#039;    ||-15||10||&#039;&#039;&#039;10&#039;&#039;&#039;||10||-5||5||10||5||0||-5||+25&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Dark elf]]&#039;&#039;&#039;    ||0||-5||&#039;&#039;&#039;10&#039;&#039;&#039;||5||-10||&#039;&#039;&#039;10&#039;&#039;&#039;||0||5||5||-5||+15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;    ||&#039;&#039;&#039;10&#039;&#039;&#039;||15||0||-5||10||-10||5||0||0||-10||+15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Elf]]&#039;&#039;&#039;    ||0||0||5||15||-15||5||0||0||0||10||+20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Erithian]]&#039;&#039;&#039;    ||-5||10||0||0||5||0||5||0||0||10||+25&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Forest gnome]]&#039;&#039;&#039;    ||-10||10||5||10||5||0||5||0||5||-5||+25&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Giantman]]&#039;&#039;&#039;    ||&#039;&#039;&#039;15&#039;&#039;&#039;||10||-5||-5||0||-5||-5||0||0||5||+10&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Half elf]]&#039;&#039;&#039;    ||0||0||5||10||-5||0||0||0||0||5||+15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Half krolvin]]&#039;&#039;&#039;    ||&#039;&#039;&#039;10&#039;&#039;&#039;||10||0||5||0||0||-10||0||-5||-5||+5&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Halfling]]&#039;&#039;&#039;    ||-15||10||&#039;&#039;&#039;15&#039;&#039;&#039;||10||-5||-5||5||10||0||-5||+20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;    ||5||0||0||0||0||0||5||5||0||0||+15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Sylvankind]]&#039;&#039;&#039;    ||0||0||&#039;&#039;&#039;10&#039;&#039;&#039;||5||-5||5||0||0||0||0||+15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STR is Melee AS and Ranged RT.&amp;lt;br&amp;gt;&lt;br /&gt;
DEX is spell bolts and Ranged AS and Melee RT.&amp;lt;br&amp;gt;&lt;br /&gt;
AGI is also a factor in Melee RT.&amp;lt;br&amp;gt;&lt;br /&gt;
Aura is Elemental CS.&lt;br /&gt;
&lt;br /&gt;
==Benefits of Dexterity==&lt;br /&gt;
A Ranged attack or Bolt spells uses [[Dexterity]] as an AS mod, but it is much more than that.&amp;lt;br&amp;gt;&lt;br /&gt;
Most people do not realize that TRUNC(DEX Bonus/4) is added as phantom damage to attacks, when no crit weighting is present.  When calculating damage you take the damage factor, multiply by the endroll in excess of 100, and, depending on the damage versus the armor type, you get crits that provide extra damage. However, between those two steps, there is one additional calculation. Your DEX Bonus/4, rounded down is added as &amp;quot;phantom damage&amp;quot; when calculating what rank crit you get. This occurs in all AS based attacks, including melee, ranged, and spells. &lt;br /&gt;
&lt;br /&gt;
*Please note:  The DEX BONUS/4 is still commonly accepted as true, but there do appear to be abnormalities that don&#039;t make it uniformly applied.  This is still being tested to determine any potential limits.&lt;br /&gt;
&lt;br /&gt;
As an example of how this is applied we can take a simple cast of 901:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We all know 901 has a terrible DF.  However, if a halfling with maxed DEX casts it, with their +40 DEX bonus, they get 10 phantom damage right off the bat. If they do adequate damage to obtain a Tier 1 crit, it will receive +10 phantom damage when calculating the crit. Since a substantial margin of the damage from 901 is based on the crit tier, this could significantly increase the damage.&lt;br /&gt;
&lt;br /&gt;
When it comes to racial selection this means Halflings are potentially the best race to select for bolting.  At least from a purely offensive point of view. With the second highest max DEX bonus, Dark Elves have a DEX bonus at +35 at 100, but since phantom damage is rounded down, they max at only +8 phantom damage, while halflings get +10 phantom Damage from their +40 max bonus. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s a wonderful example that Riltus provided, with a breakdown of the damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;You gesture at a dark orc.&amp;lt;br&amp;gt;&lt;br /&gt;
You hurl a small surge of electricity at a dark orc!&amp;lt;br&amp;gt;&lt;br /&gt;
AS: +212 vs DS: +39 with AvD: +22 + d100 roll: +68 = +263&amp;lt;br&amp;gt;&lt;br /&gt;
... and hit for 49 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy jolt to chest causes solar plexus to explode. Remarkable display of spraying blood.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 5 Crit w/25 damage&amp;lt;br&amp;gt;&lt;br /&gt;
Wizard with 20 air lore and 34 Dex bonus (8 pts. crit weighting)&amp;lt;br&amp;gt;&lt;br /&gt;
901 DF: 0.133&amp;lt;br&amp;gt;&lt;br /&gt;
Lore DF bonus: 0.012&amp;lt;br&amp;gt;&lt;br /&gt;
Effective DF: 0.145&amp;lt;br&amp;gt;&lt;br /&gt;
Endroll success margin: 163&amp;lt;br&amp;gt;&lt;br /&gt;
Raw damage: 23.6 rounds up to 24&amp;lt;br&amp;gt;&lt;br /&gt;
Armor: double leather w/ 6 crit divisor&amp;lt;br&amp;gt;&lt;br /&gt;
Calc max crit w/o weighting: 24/6 = 4&amp;lt;br&amp;gt;&lt;br /&gt;
Observed Crit damage: 25 (R5 chest)&amp;lt;br&amp;gt;&lt;br /&gt;
Observed Crit: rank 5&amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Crit weighting for a rank 5 outcome: 6 pts. [(24 + 6)/6 = rank 5 crit] &lt;br /&gt;
&lt;br /&gt;
Without phantom damage, the maximum crit outcome would have been a tier 4 crit (only 20 damage), so that additional phantom damage for the crit roll ended up being an additional 5 real damage.&lt;br /&gt;
&lt;br /&gt;
==Melee Warmages==&lt;br /&gt;
Melee Warmages are mainly concerned about strength.  They need all the AS they can get relative to the other classes before the AS slowdown. AgiDex is less of a concern because, from an RT perspective if you are doing most melee builds, you should be able to swing anything in 6 seconds with any race. That is the RT needed to hit 1 second eventually. If your stats are placed for growth, and you are using a lance, AgiDex might be a concern in a few cases.  In that case just make sure you math it out before you get started, or swap to a faster polearm.&lt;br /&gt;
&lt;br /&gt;
The strongest races are:&lt;br /&gt;
&amp;lt;u&amp;gt;Giantman&amp;lt;/u&amp;gt;: +15 STR, but bolting suffers with a -5 DEX and CS takes a hit with a -5 Aura.  They do have a nice CON bonus at +10 and the best encumbrance factor of all races.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Half-Krol&amp;lt;/u&amp;gt;: +10 STR, with no bonus or penalty on DEX or AURA.  They share the same +10 CON bonus as Giantmen, as well as a high encumbrance factor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Dwarf&amp;lt;/u&amp;gt;: +10 STR, no DEX penalties but -5 to AGI and bad Aura at -10.  They have the highest CON bonus at +15.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Human&amp;lt;/u&amp;gt;: Only +5 STR, no modifiers to DEX, AGI or AURA.  Humans are the middle of the road race.&lt;br /&gt;
&lt;br /&gt;
It should be noted that these THW warmages races outlined above tend to be weak in DEX and Aura if you decide to swap builds after the AS slowdown. So you would find it very difficult to swap from a Racially maximized THW Warmage to a Pure or Ranged Warmage.&lt;br /&gt;
&lt;br /&gt;
==Ranged Warmage==&lt;br /&gt;
Ranged Warmages primarily need 1 thing, [[Dexterity]]. Even a halfling with -15 STR mod can get to a STR bonus of +5 and fire an aimed longbow in 1 second. The following highlights strength mods because it can be a factor at lower levels and in the case that you decide to switch builds:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Halflings&amp;lt;/u&amp;gt;: The winning race with +15 DEX, but a woeful -15 STR and -5 Aura&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Dark Elf&amp;lt;/u&amp;gt;: +10 DEX, 0 STR, and +10 Aura&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Sylvan&amp;lt;/u&amp;gt;: +10 DEX, 0 STR and +5 Aura.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Burger Gnome&amp;lt;/u&amp;gt;: +10 Dex, with the same -15 STR as a halfling, but a +5 Aura&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Elves&amp;lt;/u&amp;gt;: +5 DEX, 0 STR, and +5 Aura.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Half Elves&amp;lt;/u&amp;gt;: +5 Dex, 0 STR, 0 Aura. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Aelotoi&amp;lt;/u&amp;gt;: +5 DEX and 0 Aura like Half-Elves, but with -5 Strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Forest Gnomes&amp;lt;/u&amp;gt;: +5 DEX, -10 Strength, and 0 Aura.&lt;br /&gt;
&lt;br /&gt;
==Pure Builds==&lt;br /&gt;
The emphasis here is on Aura, as our CS mod, because we already highlighted DEX in the Ranged section:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Dark Elves&amp;lt;/u&amp;gt;: +10 Aura, along with their +10 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Burghal Gnomes&amp;lt;/u&amp;gt;: +5 AURA, also with +10 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Elves&amp;lt;/u&amp;gt;: +5 AURA as well but only +5 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Sylvan&amp;lt;/u&amp;gt;: +5 AURA too and with +10 DEX&lt;br /&gt;
&lt;br /&gt;
==Other Racial Factors==&lt;br /&gt;
Bear in mind that there are many other mechanical factors to consider when selecting a race.  Not to mention all the role playing decisions.  The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races.  As a trade off they also tend to have terrible encumbrance, while bigger races are able to carry quite a bit more.  Elven races have bonuses to resisting disease and a small one to poison, but are slightly weaker against warding spells.  Dwarves are less resistant to disease but also resistant to poison and have a bonus to warding off elemental magic.  Halflings are slightly more resistant to poison, disease, and elemental magic than dwarves.  Half-krolvin have natural heavy crit padding against cold attacks and suffer less from cold weather effects.  &lt;br /&gt;
&lt;br /&gt;
The races of Elanthia all have their pros and cons.  They are well balanced and any one could make an excellent wizard.  Take into account the full picture, including mechanics and their cultural backgrounds, before you decide on a race for yours.  Then you can likely pick a halfling anyway because that DEX!&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Physical Skills==&lt;br /&gt;
*[[Armor Use]] Reduces swinging RT, maneuver penalties, and spell hindrance from wearing armor.&lt;br /&gt;
*[[Shield Use]] Generates DS when using a shield.&lt;br /&gt;
*Weapons Use Raises AS with a particular Weapon.&lt;br /&gt;
*[[Two Weapon Combat]] Ability to use two one-handed weapons.  It is prohibitively expensive for a wizard to train in.&lt;br /&gt;
*[[Combat Maneuvers]] +.5 Melee AS per rank. 1 CM Point per rank to use towards the limited list of combat maneuvers available to wizards!&lt;br /&gt;
*[[Multi-Opponent Combat]] Reduces Force-on-Force penalties for multiple opponents and adds 1 to the minimum ball-spell area effect per rank. &lt;br /&gt;
*[[Ambush]] Ability to aim physical attacks.  Improves ranged AS by .25 for every rank over 40.&lt;br /&gt;
*[[Physical Fitness]] HP total, stamina, factors into Maneuver defense&lt;br /&gt;
*[[Dodge]] Adds to evade DS but is prohibitively expensive for wizards.&lt;br /&gt;
&lt;br /&gt;
==Magical Skills==&lt;br /&gt;
*[[Arcane Symbols]] Ability to use scrolls, each rank improves duration. Also assists with Enchanting.&lt;br /&gt;
*[[Magic Item Use]] Ability to use magic items such as wands, small statues and other imbeds, each rank improves duration. Also assists with Enchanting.&lt;br /&gt;
*[[Harness Power]] +3 Mana per rank up to your level, +1 mana per rank over level.&lt;br /&gt;
*[[Spell Aiming]] Adds to bolt AS in the same way weapons training adds to a physical AS.&lt;br /&gt;
*Mana Control: Allows sharing of mana with others, based on your skill in a specific mana control and theirs.  Also improves your mana regeneration rate.&lt;br /&gt;
*[[Spell Research]] Learn spells, improve effectiveness and duration.&lt;br /&gt;
*[[Elemental Lore]]: Various effects and improvements to specific elemental spells.  Other lores do not effect your native spells.&lt;br /&gt;
&lt;br /&gt;
==Elemental Lores==&lt;br /&gt;
&lt;br /&gt;
The [[Elemental Lore]] Review offered a variety of new synergies between spells, and introduced a lot more than just DF bonuses on bolt spells.  The list below gives a general overview of which spells each lore effects and a general idea of how.  A more complete overview can be found in the [[Lore_chart|Lore Chart]].&lt;br /&gt;
&lt;br /&gt;
===Important Breakpoints===&lt;br /&gt;
*50 ranks in any lore gives the greatest Bolt DF benefit before diminishing returns on spells of that element, or .050 DF.&lt;br /&gt;
*100 combined ranks provide the greatest Bolt DF benefit before diminishing returns on dual element spells, or .050 DF.&lt;br /&gt;
*20 ranks in any lore gives the 518 specialization for that lore and 10 ranks each of two lores provides the specialization for dual lore specializations&lt;br /&gt;
*Arcane Circle spell EVOKES and Tonis Bolt:  &lt;br /&gt;
**20 Fire for 903 -&amp;gt; 1707&lt;br /&gt;
**20 Air for Tonis Bolt&lt;br /&gt;
**30 Water for 904 -&amp;gt; 1710&lt;br /&gt;
*55 or 60 air lore provides the majority of RT reduction from [[506|Celerity]] for a warmage&lt;br /&gt;
*[[514|Stone Fist]] Earth Lore at .5x for SLAP, 1.25x for CLENCH, and 2x for POUND&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Fire]]===&lt;br /&gt;
*[[413]]: Increases TD penalty by Seed 5 summation.&lt;br /&gt;
*[[415]]: Chance equal to [[Elemental Lore, Fire]] ranks/2 to strike an additional target in the room for 5 additional mana.&lt;br /&gt;
*[[417]]: 10 ranks unlocks a defensive spell from the target.  The chance is 10% +3% per every 10 ranks.  The mana drain is increased by skill/15.&lt;br /&gt;
*[[425]]: A percentage chance on a Seed 10 scale to increase the critical weighting of your next spell cast within 10 seconds.&lt;br /&gt;
*[[502]]: Fire Version - Provides a DS pushdown against fire spells equal to 2 * Seed 1 for 15 seconds, up to 2 attacks. &lt;br /&gt;
*[[513]]: Casting multiple bolts at the same target will increase AS by Seed 4 stacking up to +25 maximum.&lt;br /&gt;
*[[518]]: 20 ranks unlocks Fire specification which uses [[906|Minor Fire]]&#039;s damage tables and lore bonuses.  10 ranks of Fire AND Water unlock Steam.&lt;br /&gt;
*[[519]]: Increases critical damage and damage cycles.&lt;br /&gt;
*[[903]]: 20 ranks unlocks [[Minor_Steam_(1707)|Minor Steam]] using EVOKE with this spell.&lt;br /&gt;
*[[906]]: Increases DF by .001/rank up to 50 ranks, .001 per 2 ranks up to 100 ranks and .001 per 4 ranks beyond that.  &lt;br /&gt;
*[[908]]: Increases DF by .001/rank up to 50 ranks, .001 per 2 ranks up to 100 ranks and .001 per 4 ranks beyond that.  Adds to the potential number of splash targets.&lt;br /&gt;
*[[917]]: Ranks/5% chance to do an additional strike with the fire version.&lt;br /&gt;
*[[925]]: 100 ranks unlocks the ability to enchant fire or steam flaring weapons.&lt;br /&gt;
*[[950]]: Increases AS of spells cast with 950 by 6 * Seed 10 summation and CS by 3/5 that amount.&lt;br /&gt;
*[[1707]] Increases DF by .001 per 2 ranks up to 100 ranks and .001 per 4 ranks beyond that.&lt;br /&gt;
&lt;br /&gt;
====Understanding the Bonuses behind Elemental Lore, Fire====&lt;br /&gt;
&lt;br /&gt;
The only major discreet breakpoint for fire lore is 20 ranks for EVOKE on [[903|Minor Water]] for [[1707|Minor Steam]], the best damage to mana ratio bolt spell.  The other important bonuses are scaling.&lt;br /&gt;
&lt;br /&gt;
519 bonuses are two fold: &lt;br /&gt;
*Chance of incineration on warding margins 50 or higher = Seed 1 summation (Fire Lore ranks -10)/2 &lt;br /&gt;
*And Ranks / 1.5 % chance of an extra damage cycle. (100% at 150 ranks)&lt;br /&gt;
&lt;br /&gt;
The 513 AS bonus maxes out at +25. This makes some seed values appear more beneficial than others. Because going from +5 AS per bolt to +6 AS per bolt will still require 5 bolts to max out the benefit of +25 AS that +1 AS might be less substantial.  The number of bolts needed to cap the bonus is below:&lt;br /&gt;
*+1 per bolt: 25 casts to cap&lt;br /&gt;
*+2 per bolt: 13 casts to cap&lt;br /&gt;
*+3 per bolt: 9 bolts to cap&lt;br /&gt;
*+4 per bolt: 7 bolts to cap&lt;br /&gt;
*+5 per bolt: 5 bolts to cap&lt;br /&gt;
*+6 per bolt: 5 bolts to cap&lt;br /&gt;
*+7 per bolt: 4 bolts to cap&lt;br /&gt;
*+9 per bolt: 3 bolts to cap&lt;br /&gt;
*+13 per bolt: 2 bolts to cap&lt;br /&gt;
*Benefit maxes at +19, always 2 bolts to cap the benefit.&lt;br /&gt;
*This mechanic of the +25 max, paired with a Summation Seed 4 for benefit ends up producing two forms of diminishing returns. The difference between 72 ranks of fire lore for +9 per bolt (3 to cap), and 130 ranks for +13 per bolt (2 to cap) is substantial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Air]]===&lt;br /&gt;
*[[402]]: Gives a chance to point out hidden targets based on ranks in [[Elemental Lore, Air]] versus the targets hide ranks.&lt;br /&gt;
*[[405]]: At 30 ranks can detect elemental flares and if an item is enhancive (but not what it enhances)&lt;br /&gt;
*[[410]]: 50 ranks unlocks a SPHERE version of the spell which can hit flying targets.&lt;br /&gt;
*[[435]]: 50 ranks unlocks a SPHERE version of the spell which can hit flying targets.&lt;br /&gt;
*[[502]]: Air/Lightning version - Provides a DS pushdown against air/lightning spells equal to 2 * Seed 1 for 15 seconds, up to 2 attacks.&lt;br /&gt;
*[[504]]: Increases RT penalty by 1 at 24, 100, and 100 ranks.  Increases possible targets by 1 per 20 ranks.&lt;br /&gt;
*[[505]]: 20 ranks unlocks Tonis Bolt using EVOKE.  Increases DF by .001/rank up to 50 ranks, .001/2 ranks up to 100 ranks and .001/4 ranks beyond that.&lt;br /&gt;
*[[506]]: 50 ranks unlocks a group version with EVOKE.  Decreases the stamina cost of combat actions and improves RT reduction of utility actions.&lt;br /&gt;
*[[511]]: Increases maximum items by Seed 10 summation.&lt;br /&gt;
*[[515]]: Gives a percentage chance to provide a CHANNEL bonus to a spell without additional RT equal to Seed 1 summation.&lt;br /&gt;
*[[518]]: 20 ranks unlocks Air specialization, which uses vacuum crits.  10 Air AND Water ranks unlocks Lightning specialization.&lt;br /&gt;
*[[535]]: -1% RT for every 5 ranks, max of 60%.&lt;br /&gt;
*[[550]]: Increases the amount of RT removed from negative effects by 1.5 * Seed 1 summation.&lt;br /&gt;
*[[901]]: Combined Air and Water lore increases DF by .001/rank up to 50 ranks, .001/2 ranks up to 100 ranks and .001/4 ranks beyond that.&lt;br /&gt;
*[[910]]: Combined Air and Water lore increases DF by .001/rank up to 50 ranks, .001/2 ranks up to 100 ranks and .001/4 ranks beyond that.&lt;br /&gt;
*[[911]]: Adds phantom [[Dodge]] ranks on a Seed 1 summation.&lt;br /&gt;
*[[912]]: Adds a 2% chance per Seed 5 summation to produce a vortex which causes RT for a random, ungrouped target at a regular interval.&lt;br /&gt;
*[[914]]: Reduces the summoning time and increases critical damage.&lt;br /&gt;
*[[916]]: 50 ranks unlocks a group version that lasts for 2 minutes using EVOKE.&lt;br /&gt;
*[[920]]: Decreases the time it takes a familiar to find a player-character.&lt;br /&gt;
*[[925]]: 100 ranks will unlock the ability to enchant vacuum and lightning flaring items.&lt;br /&gt;
*[[950]]: Allows a chance to gain offensive CHANNEL benefits to the spells cast without the RT with a percentage chance equal to 5 * Seed 1 Summation.&lt;br /&gt;
&lt;br /&gt;
====Understanding the Bonuses behind Elemental Lore, Air====&lt;br /&gt;
&lt;br /&gt;
Arguably the greatest benefit to training air lore is Tonis Bolt at 20 ranks or the -1% RT from Celerity per 5 ranks, depending on your build. &lt;br /&gt;
&lt;br /&gt;
[[506|Celerity]] Breakpoints:&lt;br /&gt;
*Base 4 RT becomes 1 at 60 ranks&lt;br /&gt;
*Base 5 RT becomes 1 at 105 ranks&lt;br /&gt;
*Base 6 RT becomes 2 at 55 Ranks, 1 at 135 Ranks&lt;br /&gt;
*Base 7 RT becomes 3 at 20 Ranks, 2 at 90 Ranks, 1 at 160 ranks&lt;br /&gt;
*Base 8 RT becomes 3 at 55 ranks, 3 at 115 ranks, and 1 at 180 ranks&lt;br /&gt;
&lt;br /&gt;
After either 55 or 60 ranks in Air Lore, you receive a majority of the RT reduction bonuses. You also unlock all the major breakpoints for air lore:&lt;br /&gt;
Tonis Bolt&lt;br /&gt;
Group Casting 506 &lt;br /&gt;
410/435 Sphere&lt;br /&gt;
Flare detection on 405&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Water]]===&lt;br /&gt;
*[[403]]: Removes 1 point per Seed 10 summation of potential damage to a lockpick on a failed attempt.&lt;br /&gt;
*[[404]]: Reduces DISARM roundtime by 1 second per Seed 6 summation.&lt;br /&gt;
*[[407]]: Unsuccessful casts will corrode a lock, reducing the difficulty by 1 per Seed 1 summation.  Stacks up to 10% of the original difficulty.&lt;br /&gt;
*[[408]]: Unsuccessful casts will corrode a trap, reducing the difficulty by 1 per Seed 1 summation.  Stacks up to 10% of the original difficulty.&lt;br /&gt;
*[[410]]: Reduces targets maneuver defense against the spell.&lt;br /&gt;
*[[416]]: Grants a percentage chance equal to Skill/4 to show Unlock and Disarm success messenging.&lt;br /&gt;
*[[418]]: Provides a +10 mana regeneration bonus for the caster.  This bonus will last a number of pulses equal to a Seed 10 summation.&lt;br /&gt;
*[[435]]: Reduces targets maneuver defense against the spell.&lt;br /&gt;
*[[502]]: Water/Cold/Lightning version - Provides a DS pushdown against water/cold/lightning spells equal to 2 * Seed 1 for 15 seconds, up to 2 attacks.&lt;br /&gt;
*[[512]]: Increases targets by 1 per Seed 5 summation.  Shatter chance on fully encased targets equal to Skill Bonus/3.  Converts [[903|Minor water]] cast at target to [[1709|Minor Cold]] for Seed 10 summation casts.&lt;br /&gt;
*[[515]]: Percentage chance to negate the cooldown when the spell ends equal to Seed 1 summation.&lt;br /&gt;
*[[516]]: Percentage chance equal to Seed 2 summation to drain an additional 20 mana.&lt;br /&gt;
*[[518]]: 20 ranks to unlock cold specialization, which uses [[1709|Minor Cold]] damage tables and lore bonuses and water specialization, which uses [[903|Minor water]]. 10 ranks + 10 Fire/Earth/Air unlocks Steam/Acid/Lightning.&lt;br /&gt;
*[[520]]: Water mode dispel cooldown reduced by Seed 1 summation seconds.&lt;br /&gt;
*[[550]]: 50 ranks unlocks an automatic [[410|Elemental Wave]] cast for free alongside Time Stop.&lt;br /&gt;
*[[901]]: Combined Air and Water lore increases DF by .001/rank up to 50 ranks, .001/2 ranks up to 100 ranks and .001/4 ranks beyond that.  Increases the duration of Stun Shock by 1 second per Seed 10 summation.&lt;br /&gt;
*[[903]]: Increases DF by .001/rank up to 50 ranks, .001 per 2 ranks up to 100 ranks and .001 per 4 ranks beyond that.  Increases the chance to soak a target by skill/2%.&lt;br /&gt;
*[[904]]: 30 ranks unlocks [[1710|Major Acid]] with EVOKE.  Combined Earth and Water lore increases DF by .001/2 ranks up to 100 ranks and .001/4 ranks beyond that.&lt;br /&gt;
*[[907]]: Increases DF by .001/rank up to 50 ranks, .001 per 2 ranks up to 100 ranks and .001 per 4 ranks beyond that.  Adds to the potential number of splash targets.&lt;br /&gt;
*[[910]]: Combined Air and Water lore increases DF by .001/rank up to 50 ranks, .001/2 ranks up to 100 ranks and .001/4 ranks beyond that.  Increases the duration of Stun Shock by 1 second per Seed 10 summation.&lt;br /&gt;
*[[917]]: Ranks/5% chance to do an additional strike with the cold version.&lt;br /&gt;
*[[920]]: 50 ranks unlocks the ability to set an anchor on an earthnode.&lt;br /&gt;
*[[925]]: Allows storing of a mana pool for infusing tempering potions at a rate of 1 point on a Seed 5 summation for every 30 XP absorbed, starting at 5 ranks.  100 ranks unlocks enchanting Cold/Acid/Lightning/Steam flaring items.&lt;br /&gt;
*[[1707]]: Combined Fire and Water lore increases DF by .001/rank up to 50 ranks, .001/2 ranks up to 100 ranks and .001/4 ranks beyond that.&lt;br /&gt;
*[[1709]]: Increases DF by .001/rank up to 50 ranks, .001 per 2 ranks up to 100 ranks and .001 per 4 ranks beyond that. &lt;br /&gt;
*[[1710]]: Combined Earth and Water lore increases DF by .001/2 ranks up to 100 ranks and .001/4 ranks beyond that.&lt;br /&gt;
&lt;br /&gt;
====Understanding the Bonuses behind Elemental Lore, Water====&lt;br /&gt;
&lt;br /&gt;
Water lore has very little in the way of discreet breakpoints.  Five ranks unlocks the ability to store mana for [[925|Enchant Item]], an important benefit for minimal investment. 30 ranks will allow the use of [[1710|Major Acid]] with 904 and 50 ranks will provide the ability to set an anchor for your familiar and have an automatic [[410|Elemental Wave]] when you cast [[550|Time Stop]].  While interesting these benefits are not build defining. &lt;br /&gt;
&lt;br /&gt;
The largest benefit of water lore is its diversity.  Water lore provides bonuses to the DFs for a startling number of bolts.  This includes 901, 903, 904, 907, 910, 1707, 1709, and 1710.  It also lends itself to a variety of modes for 518.  This combines with the utility aspects to make water lore an interesting lore for a generalist wizard.&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Earth]]===&lt;br /&gt;
*[[412]]: Increases max targets of the open version by 1 per 20 ranks.&lt;br /&gt;
*[[414]]: 25 ranks unlocks a 5% + 1% per 20 additional ranks chance to block a single AS/DS attack when wearing all three elemental defenses.  &lt;br /&gt;
*[[430]]: Gives a percentage chance equal to Seed 10 summation to gain +10 critical padding for a single attack.&lt;br /&gt;
*[[502]]: Earth version - Provides a DS pushdown against impact spells equal to 2 * Seed 1 for 15 seconds, up to 2 attacks.&lt;br /&gt;
*[[503]]: Gives a percentage chance equal to Seed 10 summation to gain +20 DS against an attack.&lt;br /&gt;
*[[507]]: 15 ranks unlocks bolt redirection ability with a chance of 5% + 1% / 10 additional ranks.  Redirected bolts strike at a random enemy target with a -20 AS penalty.&lt;br /&gt;
*[[508]]: 25 ranks unlocks a 5% + 1% per additional 10 ranks chance to increase TD by 20 against a single warding spell.&lt;br /&gt;
*[[509]]: Provides a self-cast additional AS bonus equal to Seed 4 summation.&lt;br /&gt;
*[[510]]: Increases DF by .001/rank up to 50 ranks, .001 per 2 ranks up to 100 ranks and .001 per 4 ranks beyond that.&lt;br /&gt;
*[[514]]: Unlocks additional commands at training breakpoints:  SLAP - .5x, CLENCH - 1.25x, POUND - 2x.&lt;br /&gt;
*[[518]]: 20 ranks to unlock earth specialization, which uses [[510|Hurl Boulder]] damage and lore benefits.  10 ranks + 10 water lore ranks to unlock acid specialization.&lt;br /&gt;
*[[520]]: Earth mode stun shield provides additional padding ranks equal to a Seed 3 summation.&lt;br /&gt;
*[[550]]: Increases uses per day by 1 at 40, 115, and 190 ranks.&lt;br /&gt;
*[[902]]: Increases the enhancive weapon skill bonus by 1 per Seed 7 summation.&lt;br /&gt;
*[[904]]: 10 ranks unlocks an acid burn ability at a rate of 25 + truncated(Skill Bonus/4)%.  Combined Earth and Water lore increases DF by .001/2 ranks up to 100 ranks and .001/4 ranks beyond that.&lt;br /&gt;
*[[905]]: Provides an additional 1 DS per Seed 5 summation.&lt;br /&gt;
*[[909]]: Increases the E/B/P penalty by 1 per Seed 4 summation / 2.  Increases charges of the EVOKE version by 1 at 20, 50, 90, 150, and 200 ranks.&lt;br /&gt;
*[[914]]: Increases critical damage.&lt;br /&gt;
*[[917]]: Gives a percentage of the damage bonus provided by a stunned/prone target to all cycles after the initial strike equal to (100 * Ranks / 202)%.&lt;br /&gt;
*[[925]]: 100 ranks will unlock the ability to enchant earth or acid flaring items.&lt;br /&gt;
*[[1710]]: Combined Earth and Water lore increases DF by .001/2 ranks up to 100 ranks and .001/4 ranks beyond that.  Adds to the potential number of splash targets.&lt;br /&gt;
&lt;br /&gt;
====Understanding the Bonuses behind Elemental Lore, Earth====&lt;br /&gt;
&lt;br /&gt;
Earth lore has a few important discreet breakpoints to consider.  One is the additional charges on the evoked version of [[909|Tremors]] at 20, 50, 90, 150, and 200 ranks.  Another is the added uses per day of [[550|Time Stop]] at 40, 115, and 190 ranks respectively.  Finally there is the acid burn effect on [[904|Minor Acid]] which turns on at 10 ranks and improves from there.  &lt;br /&gt;
&lt;br /&gt;
With that in mind 50 ranks will net you:&lt;br /&gt;
+2 charges of EVOKE 909&lt;br /&gt;
+1 daily use of 550&lt;br /&gt;
62% chance of acid burn on 904&lt;br /&gt;
25% of the stunned/prone bonus on 917&lt;br /&gt;
&lt;br /&gt;
The major outlier here is [[514|Stone Fist]].  Only a dedicated earth mage will get to make any real use of the additional commands that hold most of this spells power.  At 50 ranks you would be able to reasonably use SLAP but the spell likely is not worth using without at least CLENCH, if not POUND.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Runes==&lt;br /&gt;
Wizards have access to learning three runes:&lt;br /&gt;
*After learning 930, a wizard can learn the &amp;quot;Gate&amp;quot; Rune.  Applying this on a runestone and holding the runestone while you cast decreases failure chances.&lt;br /&gt;
*A wizard who knows it can teach another the &amp;quot;Binding&amp;quot; Rune.  This will allow the wizard to trap their familiar type in an amulet that can be purchase from the wizard guild.  Holding this when casting 920 guarantees that type of critter. (i.e.  cats)&lt;br /&gt;
*The Wy&#039;Zio is used to unlearn unique runes.  Which currently means nothing to wizards.&lt;br /&gt;
&lt;br /&gt;
=Training=&lt;br /&gt;
This is broken down into &#039;&#039;&#039;Core Training&#039;&#039;&#039;, and &#039;&#039;&#039;Discrete Training&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Core training&#039;&#039;&#039; includes skills you train in a certain amount each level for that build.&lt;br /&gt;
*&#039;&#039;&#039;Discrete Training&#039;&#039;&#039; includes skills that you want to hit a breakpoint on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Core Training==&lt;br /&gt;
Core training for ANY wizard:&lt;br /&gt;
*2x [[Spell Research]]: As a pure you should, at minimum, be training 2 spell ranks per level. (0/24)&lt;br /&gt;
*1x-1 [[Harness Power]]: Harness power, at level, provides 3 mana per training (0/4)&lt;br /&gt;
*1x [[Elemental Mana Control]]: Mana regeneration, Multi-cast, Spellup, and benefits to many spells. (0/4)&lt;br /&gt;
*1x [[Physical Fitness]]: Combat Maneuvers Defense and health (8/0)&lt;br /&gt;
*1x [[Perception]]: Maneuver defense, getting around. (0/3)&lt;br /&gt;
**Total of 8/35 TP&lt;br /&gt;
&lt;br /&gt;
==Common Discrete Training==&lt;br /&gt;
[[Armor Use]] &lt;br /&gt;
*4 Ranks will train off maneuver penalties for Full Leather&lt;br /&gt;
*15 Ranks will train off as much spell hindrance as you can for Double Leathers.&lt;br /&gt;
*35 Ranks will train off as much spell hindrance as you can for Cuirbouilli Leathers.&lt;br /&gt;
[[Climbing]] 50 Ranks will let you climb anywhere.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Swimming]] 50 Ranks will let you swim anywhere.&lt;br /&gt;
&lt;br /&gt;
==The Archer Mage==&lt;br /&gt;
&lt;br /&gt;
===Why Archery?===&lt;br /&gt;
Wizards main attack are magical bolts. This puts a high emphasis on [[Dexterity]].  Archery offers an alternative method for attack that relies on the same [[Dexterity]] bonus.  It also offers a cost-effective way to max out your weapon enchant bonus and is not largely impacted by encumbrance. With [[506|Celerity]] you can easily produce a hail of arrows.&lt;br /&gt;
&lt;br /&gt;
The strength of the build is maximization of all enhancive spells.  [[509|Strength]] applies towards RT reduction alongside [[506|Celerity]]. Due to these spells it is quite easy to hit a 1 second RT with a longbow, while aiming. Furthermore, the focus on [[Dexterity]] allows an Archer Mage can make full use of classic Wizard Bolt Spells as well. Having two viable attack options opens up a lot of potential creatures to hunt.&lt;br /&gt;
&lt;br /&gt;
In addition [[404|Disarm Enhancement]] provides a pseudo-bonus to [[Perception]] when it comes to AIMing ranged attacks.  Even if Wizards are not the best aimers, 404 is easy to stack up with 515, and every little bit helps.&lt;br /&gt;
&lt;br /&gt;
===Training for Archery===&lt;br /&gt;
&#039;&#039;&#039;Core&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*2x [[Spell Research]](0/24)&lt;br /&gt;
*1x [[Harness Power]](0/4)&lt;br /&gt;
*1x [[Elemental Mana Control]] (0/4)&lt;br /&gt;
*1x [[Physical Fitness]](8/0)&lt;br /&gt;
*1x [[Perception]](0/3)&lt;br /&gt;
**Total of 8/35 TP&lt;br /&gt;
&#039;&#039;&#039;Additional&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*1x [[Ranged Weapons]] (14/3)&lt;br /&gt;
*+1x [[Perception]] (2x total) (0/6)&lt;br /&gt;
*2x [[Spell Aiming]] (6/3)&lt;br /&gt;
**+(20/12)&lt;br /&gt;
**=28/47 TP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discrete Training&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Armor Use]] &lt;br /&gt;
**4 Ranks will train off maneuver penalties for Full Leather&lt;br /&gt;
**15 Ranks will train off as much spell hindrance as you can for Double Leathers.&lt;br /&gt;
**35 Ranks will train off as much spell hindrance as you can for Cuirbouilli Leathers.&lt;br /&gt;
*[[Climbing]] 50 Ranks will let you climb anywhere.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Swimming]] 50 Ranks will let you swim anywhere.&lt;br /&gt;
*[[Elemental Lore, Air]]: 66 ranks If you&#039;re a small race, like a halfling, gnome, etc. 55 ranks if you&#039;re a race with a higher STR bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optional Additional Core Training&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*1x-2x [[Magic Item Use]]&lt;br /&gt;
*1x-2x [[Arcane Symbols]]&amp;lt;br&amp;gt;&lt;br /&gt;
*25 ranks of [[Elemental Lore, Earth]] for bonus AS and some defensive benefits.&lt;br /&gt;
&lt;br /&gt;
===Extra Training Points===&lt;br /&gt;
Additional [[Spell Research]] is the best way to improve your stance offensive DS.&lt;br /&gt;
&lt;br /&gt;
===Post Cap Goals===&lt;br /&gt;
*3x [[Spell Research]]. More DS, more AS/CS for spells, better enchanting capabilities.&lt;br /&gt;
*1x [[Ambushing]]. 100 ranks of Ambush will net you 15 AS. AS bonus = ((ranks -40)/4). This is INCREDIBLY expensive at (15/10) per rank for such a small AS boost. That is why it is not listed in core training. This will not assist aiming, as it only impacts aiming while hidden.&lt;br /&gt;
&lt;br /&gt;
===Spell Research Goals===&lt;br /&gt;
*All spheres to rank 2 at level 2&lt;br /&gt;
*Major Elemental &amp;amp; Wizard until Wizard=13&lt;br /&gt;
*Minor Elemental &amp;amp; Major Elemental until Major Elemental = 20 (13 wizard, 9 minor, 20 major)&lt;br /&gt;
*2x Minor Elemental until Minor Elemental = 31 (Should be level 31)&amp;lt;br&amp;gt;&lt;br /&gt;
*From there determine your target ranks of Major Elemental and Air Lore needed to minimize RT.&amp;lt;br&amp;gt;&lt;br /&gt;
**50 Ranks in MjE will unlock 550, a strong escape spell&amp;lt;br&amp;gt;&lt;br /&gt;
**75 Ranks of MnE will max out AS potential from 425&amp;lt;br&amp;gt;&lt;br /&gt;
**Wizard Circle will generate the most DS of any three circles&lt;br /&gt;
&lt;br /&gt;
===Combat Suggestions===&lt;br /&gt;
*Keep [[506|Celerity]] Up&lt;br /&gt;
*1 Creature and plenty of mana - 505 bolt until it falls prone -&amp;gt; Arrows.&lt;br /&gt;
*1 Creature and low on mana -  Arrows&lt;br /&gt;
*2 Creatures and plenty of mana -  410 -&amp;gt; Arrows&lt;br /&gt;
*2 Creatures and low on mana -&amp;gt; Arrows, carefully&lt;br /&gt;
*&amp;gt;2 Creatures 410 -&amp;gt; 518&lt;br /&gt;
*Undead - 901/903/904/906 are less hassle than finding a bless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Two Handed Mage==&lt;br /&gt;
1. Get a big weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Swing a big weapon really fast.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Profit!&amp;lt;br&amp;gt;&lt;br /&gt;
Two-Handed Mages can use Polearms or Two-Handed Weapons at the same TP cost. If you want to be a polearm mage, just make sure it is a two handed polearm.&lt;br /&gt;
&lt;br /&gt;
===Why a Two-Hander?===&lt;br /&gt;
The best defense is a good offense and in Gemstone IV a good offense often comes in the form of a giant weapon.  An even better offense comes in the form of a giant weapon swung with a 1 second RT.&lt;br /&gt;
Two Handers and Polearms have the highest Damage Factors out of any weapons in the game. Paired with the speed of [[506|Celerity]] this can be a devastating build.&lt;br /&gt;
&lt;br /&gt;
Two-Handers are a great way to level, especially early on when mana is tight. By the time your AS growth slows down you have the mana to keep [[506|Celerity]] going and speed yourself up.  As an added benefit this build is more interested in strength so you can pick your race appropriately.  No need to worry about picking up a smooth stone and being encumbered.&lt;br /&gt;
&lt;br /&gt;
===Training for Two-Handers===&lt;br /&gt;
&#039;&#039;&#039;Core&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*2x [[Spell Research]](0/24)&lt;br /&gt;
*1x [[Harness Power]](0/4)&lt;br /&gt;
*1x [[Elemental Mana Control]] (0/4)&lt;br /&gt;
*1x [[Physical Fitness]](8/0)&lt;br /&gt;
*1x [[Perception]](0/3)&lt;br /&gt;
**Total of 8/35 TP&lt;br /&gt;
&#039;&#039;&#039;Additional&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*1x [[Two-Handed Weapons]] or [[Polearms]] (14/3)&lt;br /&gt;
*1x [[Combat Maneuvers]] (12/8)&lt;br /&gt;
**+26/11&lt;br /&gt;
**=34/46 Total&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discrete Training&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Armor Use]] &lt;br /&gt;
**4 Ranks will train off maneuver penalties for Full Leather&lt;br /&gt;
**15 Ranks will train off as much spell hindrance as you can for Double Leathers.&lt;br /&gt;
**35 Ranks will train off as much spell hindrance as you can for Cuirbouilli Leathers.&lt;br /&gt;
*[[Climbing]] 50 Ranks will let you climb anywhere.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Swimming]] 50 Ranks will let you swim anywhere.&lt;br /&gt;
*[[Elemental Lore, Air]]:  Typically 55 or 60 ranks but figure out what you need to swing your chosen weapon in 1 second.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Discrete Training&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Elemental Lore, Earth]]:  You can consider getting 25 or 35 ranks to increase 902 and 509 potency.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Elemental Lore, Air]]:  Getting up to 55 ranks, if you needed less than that for the discrete training, will end up rounding advantageously for you.  See the lores section for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optional Additional Core Training&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*2x [[Spell Aiming]]&lt;br /&gt;
*1x-2x [[Magic Item Use]]&lt;br /&gt;
*1x-2x [[Arcane Symbols]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optional Additional Discrete Training&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You could take armor up to Leather Breastplate, if not further. Warmages do not cast in combat nearly as much as Pures. The hindrance can be annoying but, overall, better AvD and crit divisor is worth it, as you are gonna be caught in offensive more.&lt;br /&gt;
&lt;br /&gt;
===Extra Training Points===&lt;br /&gt;
[[Elemental Lore, Earth]]. This is really the only other way to increase AS after you&#039;ve reached 75 ranks in Minor Elemental. There are huge diminishing returns after the first 25-35 ranks unfortunately.&lt;br /&gt;
&lt;br /&gt;
===Spell Research Goals===&lt;br /&gt;
*Start off with 2/2/2 at level 2&lt;br /&gt;
*Wizard &amp;amp; Major Elemental until at 11/11 (Level 11)  (Rank 11 yields bonuses from 503 and 507, also floating disk)&lt;br /&gt;
*Wizard &amp;amp; Minor Elemental until 13/4 (Level 13)&lt;br /&gt;
*2x Minor Elemental until 25 (Level 25)  You reach this a little before level 25 at full 2x spells&amp;lt;br&amp;gt;&lt;br /&gt;
From here there are some options:&amp;lt;br&amp;gt;&lt;br /&gt;
*Major Elemental to 51: If your RT without [[506|Celeity]] is 6 seconds, 51 ranks will produce an additional -1 RT, and take it down to 1 sec with [[506|Celerity]].&lt;br /&gt;
*Minor Elemental up to 75 to max out the AS contribution of 425.&lt;br /&gt;
*If DS is an issue the wizard circle generates the most DS of any circle, at 1.25 DS per rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Playstyle===&lt;br /&gt;
As 513 no longer reduces melee AS, a melee warmage has a variety of options available.&lt;br /&gt;
&lt;br /&gt;
If you are attuned to air then at 25 ranks of air lore you can use a 1x weapon and e-blade it.  An e-bladed weapon can take advantage of the [[502|Chromatic Circle]] weakness effect. Plus it is cheaper than buying a 5x flaring weapon.&lt;br /&gt;
&lt;br /&gt;
Due to the low swinging AS, warmages need to utilize disablers like 505, 909, 912, or 410 as an opener to knock the critters down for the DS reduction.  Since you are training in CMANs, you will also have feint and some other options available to you as an opener later on in life.  If you are attuned to air (or earth with enough earth lore), and are wielding an e-bladed weapon, you can start off with a 502 before your opener to further reduce your target&#039;s DS.  Beyond that you want to simply keep [[506|Celerity]] up and hack away at things.&lt;br /&gt;
&lt;br /&gt;
Remember that you do still have a full litany of spells available to you if you while hunting.  Your Bolt AS will not be bad as a Warmage, assuming you choose to train in Spell Aiming.  It is viable for hunting, and is a perfect way to deal with undead in areas such as Wyneb or Maaghara in Ta&#039;Illistim, where they are mixed in with living creatures.  Just use your magic against the undead, and swing your weapon against the living.&lt;br /&gt;
&lt;br /&gt;
==Warmage AS Slowdown==&lt;br /&gt;
Non-pure builds tend to slow down in the later levels.  Mathematically, a warmage&#039;s AS is going to fall behind other swingers eventually. An archer or two-hander needs to train Weapon Training and either 1x CM or 2x perception.  That will grant 1.5 AS per level in later levels. That is a 1 AS per level deficit compared to a semi or square who trains 1x in CM and can 2x their weapon. Warmages have two tools to assist in bridging the gap: 425 and 509.  Meanwhile a ranger has Phoen&#039;s Strength.  With that in mind here is a comparison between a warmage and ranger.&lt;br /&gt;
&lt;br /&gt;
Since 425&#039;s potency is .5/level, that still puts a warmage at a .5 AS per level deficit compared to a ranger. &lt;br /&gt;
*At level 20, a warmage is 15 AS below a ranger (15 (509) -20 - 10 (606)) -15. &lt;br /&gt;
*At 25, a warmage actually gets ahead of a ranger (15-25-10+25) by +5 AS due to 425. &lt;br /&gt;
*At level 75,  it is still pretty close at (75 - 15 + 10 - 50) -20 AS, but 425 potency is maxed out.&lt;br /&gt;
*At level 80, the warmage is behind by (80-15+10-50) -25 AS.&lt;br /&gt;
*New to cap, a warmage is at -45 AS compared to a ranger.&lt;br /&gt;
&lt;br /&gt;
The only way to make up this disparity is through proper use of disablers.  Even then, the ranger is going to have similar skills available.  What they will never have is a 1 second RT to take full advantage.  The warmage will probably never hit as hard but they will hit anywhere from 3 to 6 times more often.&lt;br /&gt;
&lt;br /&gt;
==The Pure Mage==&lt;br /&gt;
&lt;br /&gt;
To put this simply, you get to hurl balls of fire at your enemies and burn them to cinders.  Wizards are the masters of elemental magic and bolting.  When you have access to some of the most powerful spells in Elanthia why would you ever want to pick up a weapon?  Wizards might have the second-to-worst melee AS in the game but their bolting AS is second to none.  A well trained wizard is a magical powerhouse that can tangle with the toughest creatures in the game and come out laughing.&lt;br /&gt;
&lt;br /&gt;
===Training for a Pure===&lt;br /&gt;
&#039;&#039;&#039;Core&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*2x [[Spell Research]](0/24)&lt;br /&gt;
*1x [[Harness Power]](0/4)&lt;br /&gt;
*1x [[Elemental Mana Control]] (0/4)&lt;br /&gt;
*1x [[Physical Fitness]](8/0)&lt;br /&gt;
*1x [[Perception]](0/3)&lt;br /&gt;
**Total of 8/35 TP&lt;br /&gt;
&#039;&#039;&#039;Additional&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*2x [[Spell Aiming]] (6/3)&lt;br /&gt;
*1x [[Magic Item Use]] (0/1)&lt;br /&gt;
*1x [[Arcane Symbols]] (0/1)&lt;br /&gt;
*1x [[Elemental Lore]] (0/6)  Which type depends on your choices.&lt;br /&gt;
**Additional TP cost of (6/11)&lt;br /&gt;
**=14/46 Total&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discreet Training&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Armor Use]] &lt;br /&gt;
**4 Ranks will train off maneuver penalties for Full Leather&lt;br /&gt;
**15 Ranks will train off as much spell hindrance as you can for Double Leathers.&lt;br /&gt;
**35 Ranks will train off as much spell hindrance as you can for Cuirbouilli Leathers.&lt;br /&gt;
*[[Climbing]] 50 Ranks will let you climb anywhere.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Swimming]] 50 Ranks will let you swim anywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Optional Training for a Pure&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*2x in [[Magic Item Use]] and/or [[Arcane Symbols]]&lt;br /&gt;
While you do not need to be 2x in MIU and/or AS and they will not generate more runestaff DS than additional spell research would gain you, there are some good reasons to consider it.  The most important is that your spells from magic items and scrolls will last a long time.  The only thing more powerful than a well trained pure mage is a well trained pure mage with a ton of outside spells.  Beyond that they help with some utility skills like enchanting and recharging.&amp;lt;br&amp;gt;&lt;br /&gt;
*1x [[Shield Use]] Some wizards choose to go with a shield over a runestaff for the extra defense it provides.&lt;br /&gt;
&lt;br /&gt;
===Extra Training Points===&lt;br /&gt;
At low levels, returns from additional ranks of harness power are more substantial. Gaining 1 more mana when you have a max pool of 30 is proportionally much better than getting that same 1 mana when you have a pool of 300. A low level pure wizard&#039;s biggest stumbling block is the lack of mana.  [[1700|Arcane Blast]] does mitigate this somewhat, as do wands, but having more mana early is a boon.  At low levels it can be worthwhile to dump additional points into Harness Power. Once you reach your 20s or 30s and find yourself comfortable with your mana total you can simply stop training in [[Harness Power]] until your level catches up to your ranks.  Once that is done everything else should go into [[Spell Research]].&lt;br /&gt;
&lt;br /&gt;
===Spell Research Goals===&lt;br /&gt;
* 2/2/2 by level 2&lt;br /&gt;
*Wizard and Major Elemental to 13&lt;br /&gt;
*Major Elemental and Minor Elemental until Major Elemental 18&lt;br /&gt;
*All Spell Research into Minor Elemental until 430 is unlocked&lt;br /&gt;
*Go back to Major to train it up to = Level&lt;br /&gt;
*Keep Major = Level, Try to get Minor Elemental = Level&lt;br /&gt;
*Any additional spell ranks go into wizard circle&lt;br /&gt;
&lt;br /&gt;
===Channeling===&lt;br /&gt;
&lt;br /&gt;
====Channeling Bolts====&lt;br /&gt;
{{bolt-channel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For how unchanneled bolts are assigned location, see [[Unaimed Body Location Assignment (saved post)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Channeling Warding Spells====&lt;br /&gt;
The spells [[Chromatic Circle (502)]] and [[Immolation (519)]] can gain a bonus from [[CHANNEL]].  &lt;br /&gt;
&lt;br /&gt;
{{channel-damage}}&lt;br /&gt;
&lt;br /&gt;
===Runestaves vs. Shields===&lt;br /&gt;
&lt;br /&gt;
Runestaves make the Pure builds work, but before we had them we used shields.  It turns out that there are still pros and cons to using a shield over a runestaff.  Shields tend to offer higher DS totals over runestaves.  They also do not suffer from the possibility of being disarmed.  In contrast runestaves will certainly allow you to spend more points on magical skills.  Additionally you need to consider runestaff flares, which are designed purely with casters in mind.&lt;br /&gt;
&lt;br /&gt;
====Shield Benefits====&lt;br /&gt;
The first thing to remember about a shield is that you will get a flat +20 DS from using a shield before anything else is factored in.  When you explore the runestaff formula you will find that it takes a lot of magical ranks to make up even that 20 extra.  It is also worth noting that the stance modifier for parry DS (runestaves) in offensive stance is .2, compared to .5 for block DS in that stance.  What that means is that more shield DS survives stancing up and that is the stance you are most worried about being hit in.  Finally, we need to remember that one of the most dangerous things that can happen to a pure is having their runestaff disarmed and shields do not have that problem.&lt;br /&gt;
&lt;br /&gt;
The cost for a wizard of one rank of [[Shield Use]] is 13/0 and, considering a wizard is likely already converting PTPs to MTPs is more like 0/6.5, call it 7.  That is roughly the equivalent of 2 magical skills or 1/5 of an extra spell rank.  We already know the most DS per spell rank is wizard spells at 1.25 DS so 1/5 of that is &#039;&#039;&#039;.25 DS&#039;&#039;&#039;.  2 magical skills will increase your parry ranks by .2 per level, or roughly &#039;&#039;&#039;.06 DS&#039;&#039;&#039; per level in offensive stance.  The block DS formula is:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[((Shields Ranks + trunc(STR Bonus / 4) + trunc(DEX Bonus / 4)) x Size Modifier x Stance Modifier) / 1.5] + 20 (Shield Bonus) + Enchant.  &lt;br /&gt;
&lt;br /&gt;
For ease of use we can just say our STR and DEX bonuses are 0 and using a medium shield.  So 1 rank of shield use would increase our total offensive DS by &#039;&#039;&#039;.5 DS&#039;&#039;&#039;.  It is also worth noting that it can be beneficial, depending on your STR and DEX bonuses, to train a single rank of [[Brawling]] to activate the parry DS formula with a shield.  If you have a strength bonus of 5, with an additional 15 from 509, and a dexterity bonus of 20 that 1 rank is worth 2.2 parry DS in offensive.  The best DS return you can get on your training point investment for just that single rank.  &lt;br /&gt;
&lt;br /&gt;
====Runestaff Benefits====&lt;br /&gt;
&lt;br /&gt;
There is no denying that there is a positive DS benefit to using a shield over a runestaff.  With that said, DS is not the only thing we care about.  There are multiple other factors to consider when making the decision about how to spend our valuable training points.  We care just as much about our offensive and utility capabilities.&lt;br /&gt;
&lt;br /&gt;
While the cost of 1 rank of shield use is worth far less in terms of DS for a spell rank or magical skills, that is not the only thing those points are gaining you.  One more spell rank might be worth roughly half of the equivalent TPs in shield rank DS but it is a spell rank.  Above all else it is another spell you can cast.  Beyond that it is more CS for that circle and potentially other circles.  It is also increased duration on your spells from that circle.  It represents other efficiency increases for spells in that circle.  At some points it could represent increased AS as well.  A spell rank is more than just the sum of its DS addition.&lt;br /&gt;
&lt;br /&gt;
In much the same way additional magical skills have their own value.  It is easy to discount 2 additional magical skills, say 1 rank each of MIU and AS as just .06 DS.  What cannot be discounted is what can be done with those skills.  In the example we are using that represents increased durations on spells that are used from magic items or scrolls.  Those skills also factor in to other important skills such as enchanting and recharging.  Depending on how they are using they could certainly provide more DS than using a shield ever would, along with AS, CS, TD, and tertiary benefits.&lt;br /&gt;
&lt;br /&gt;
As we can see the greatest benefit to using a runestaff is not having to waste any of our precious training points on anything that does not directly benefit our magical skills.  The other big factor is the multitude of abilities you can add to a runestaff.  The most common example is runestaff flares, which offer additional power to your spells.  Beyond that there are various combat scripts designed for runestaves that benefit the pure caster.  Rarely will a combat script designed for a shield provide anywhere near such a benefit.  These things need to be taken into consideration when choosing what to hold in your hands.&lt;br /&gt;
&lt;br /&gt;
Just remember that many creatures are all too happy to knock that thing out of your hand as well.&lt;br /&gt;
&lt;br /&gt;
=====Runestaves Formula Explained=====&lt;br /&gt;
Runestaves generate DS based on your total ranks in magical skills per level. Magical skills include:&amp;lt;br&amp;gt;&lt;br /&gt;
*Spell Research&lt;br /&gt;
*Spell Aiming&lt;br /&gt;
*Mana Controls&lt;br /&gt;
*Harness Power&lt;br /&gt;
*Lores&lt;br /&gt;
*Arcane Symbols&lt;br /&gt;
*Magic Item Use&lt;br /&gt;
&lt;br /&gt;
Runestaff defense uses the two-handed parry DS equation, including a flat stance adjustment, so you always get +50 DS regardless of ranks when in defensive versus offensive.  Since it uses the two-handed formula, you&#039;ll get 1:1 on Enchant added to DS.  &lt;br /&gt;
&lt;br /&gt;
The actual formula is: ((Parry Ranks + 10 + (STR Bonus/4) + (Dex Bonus/4)) * Stance Mod * 1.5 ) + Stance Bonus + Enchant Bonus&lt;br /&gt;
Note: Stance Modifier for Offensive is .2&lt;br /&gt;
&lt;br /&gt;
You gain Parry Ranks from training more magical skills. 8 ranks of magical skills per level is the equivalent of training 1x in two-handed weapons and a typical caster is expected to have between 10 and 11 magical ranks per level when using a runestaff.  Spell heavy builds will get more DS from their spells and typically are fine with anywhere from 6-8 ranks.  &lt;br /&gt;
&lt;br /&gt;
Example: If you&#039;re level 20, and have 160 ranks in magic skills, that&#039;s 8/level, or would yield 20 Parry Ranks.&lt;br /&gt;
If you were level 20, and had 180 ranks in magic skills, that&#039;s 9/level, and would yield 22 Parry Ranks.&lt;br /&gt;
&lt;br /&gt;
+2 ranks in parrying is quite small, especially considering the cost of those +20 magic skills could be as high as 40 MTPs, which could result in a spell rank.&lt;br /&gt;
&lt;br /&gt;
2 ranks of parry would yield .6 DS in offensive, whereas 1 rank in Major Elemental would yield .75 DS, and 1 rank in Wizard would yield 1.25 DS.&lt;br /&gt;
&lt;br /&gt;
Training specifically for Runestaff DS is not a recommended path.&lt;br /&gt;
&lt;br /&gt;
You can find more information on the [[Runestaff]] Page&lt;br /&gt;
&lt;br /&gt;
=Societies=&lt;br /&gt;
Elanthia currently has 3 Societies to choose from; The Council of Light (CoL), Voln, and Guardians of Sunfist (GoS). Each offers unique bonuses and role play opportunities.&lt;br /&gt;
&lt;br /&gt;
==CoL==&lt;br /&gt;
COL is the society for people who love big numbers. The society offers very little outside of the core AS/DS benefits, but those additional benefits are pretty nice mechanically.&amp;lt;br&amp;gt;&lt;br /&gt;
Sign of Staunching stops all bleeding for 1 mana.&amp;lt;br&amp;gt;&lt;br /&gt;
Sign of Healing is full Health for 2 spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Sign of Wracking is full mana for 5 spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Sign of Darkness is a teleport back to town for 6 spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
The other signs offer an overall gain of 35 AS, 35 DS, 20 Ranged/Spell DS, and 15 TD.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keeping some of these signs up costs spirit.  Fortunately, CoL sign duration is 10 seconds per level. At cap that is a duration of 16 minutes, 40 seconds. Even a dark elf could stagger signs enough to regen the 3 spirit required for the AS/DS/TD signs, and still remain barely static. Although, a dark elf cannot reasonably do that before level 90, they could always just leave off one of the 3 spirit using signs.  Of course, a Dark Elf could not make the same use out of Sign of Wracking, due to the slow spirit regen. &lt;br /&gt;
&lt;br /&gt;
Overall CoL offers decent abilities and low upkeep costs, but spirit can be burdensome for some races.&lt;br /&gt;
&lt;br /&gt;
==GoS==&lt;br /&gt;
Sunfist is an attractive option, depending on your playstyle.  It provies less overall AS/DS than CoL, at only +30 max but more TD at +20. The Sigil of Major Bane also offers heavy crit weighting to all AS/DS attacks against [[List_of_Guardians_of_Sunfist_hated_enemies|Hated Enemites]].  This includes bolts and fire can be VERY effective against a warcamp full of trolls.  On the defensive side, they receive -5 DS relative to CoL, but they also get Heavy Crit padding with Sigil of Major Protection.&lt;br /&gt;
&lt;br /&gt;
Sigil of Power converts 50 stamina to 25 mana, which is essentially free mana when you have nothing else to do with stamina&amp;lt;br&amp;gt;&lt;br /&gt;
Sigil of Escape provides protection against Stun/web/binds/etc, once per day.  This is definitely going to save your life at times.&amp;lt;br&amp;gt;&lt;br /&gt;
Sigil of Mending provides a +10 boost to health recovery and allows you to eat any herb in 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Sigil of Concentration provides a +10 boost to mana recovery per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The other major attraction of GoS is the ability to Warcamp. These self contained hunting grounds generate Grimswarm creatures of a specific race; Troll, Orc, or Giant.  They can be one of many professions and have the abilities to match.  Camps can be more dangerous than regular hunting grounds but they are also a place you can fry very quickly.  &lt;br /&gt;
&lt;br /&gt;
The downside to Sunfist is that the duration and costs of their sigils are static. You are going to be spending a large amount of mana/stamina to keep sigils up throughout a hunt and it takes some effort to keep them running. For the base AS/DS boosts, you are only looking at 10 mana/10 Stamina every 5 minutes. If you want the Sigil of Major Bane and Sigil of Major Protection for the additional +10 AS/DS and heavy weighting/padding it will cost an additional 20 mana and 25 stamina per minute.  Compare that to the 6 mana and 3 spirit CoL members pay for 15 minutes of all of their AS/DS/TD signs. The sigils are a much higher mana cost but at the same time, they do not cost spirit.&lt;br /&gt;
&lt;br /&gt;
==Voln==&lt;br /&gt;
Voln was recently redone. It now offers +26 AS to all critters, +39 against undead, +26 DS, and +13 TD.&lt;br /&gt;
&lt;br /&gt;
Some of the intangibles can be nice for warmages, like blessing.  The ability to UAC without needing a bless can be helpful to the new subset of brawling warmages.&lt;br /&gt;
The Symbol of mana is attractive at 50 mana every 5 minutes. It is not as powerful at the top end as others but there is no downside to usage.  &lt;br /&gt;
&lt;br /&gt;
Symbol of dreams is nice, health/mana/spirit/stats recovery. Good to use post-death along with Symbol of Recall, which restores your spells after you die.&lt;br /&gt;
&lt;br /&gt;
Additionally, Voln has a societal teleportation system where the back of their society has pocket portals to everywhere. One of which is the Rift. It is a godsend for Rift hunters.&lt;br /&gt;
&lt;br /&gt;
Voln&#039;s symbols work off favor, which you accumulate through hunting undead. This is a non-issue if you are hunting undead regularly. With the symbol of blessing, warmages can fight undead, and pures can both just spellcast. Undead are typically pretty easy targets to hunt relative to other critters at like levels, so you&#039;ll find yourself hunting a lot of them. &lt;br /&gt;
&lt;br /&gt;
=Useful Links=&lt;br /&gt;
*[[Charge Item (517)]] and the [[Charge Item (guide)]]:  Provide great information on maximizing the wizard&#039;s ability to charge magical items.&lt;br /&gt;
*[[Call Familiar (920)]]:  A familiar is an integral part of the wizarding experience.  This will give you the basic background info for how to use one of the most coveted spells in Elanthia.&lt;br /&gt;
*[[Enchant Item (925)]]:  The resource to learn everything necessary to enchant weapons and armor.  Also [[Research:Enchant (925) Formula‎‎]] provides some great player research into the mechanics behind Enchant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[Category:Professional Guides]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ethereal_mage_apprentice&amp;diff=108231</id>
		<title>Ethereal mage apprentice</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ethereal_mage_apprentice&amp;diff=108231"/>
		<updated>2018-07-26T00:32:45Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: hp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 54 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Citadel soldier &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = The Citadel &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[Runestaff]]|+303 [[Attack strength|AS]]}}&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{Creature ability|[[Hurl Boulder (510)]]|+288 [[Attack strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Minor Acid (904)]]|+288 [[Attack strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Minor Fire (906)]]|+288 [[Attack strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Major Fire (908)]]|+271 [[Attack strength|AS]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Weapon Deflection (412)|Weapon Deflection]]}}&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
  &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]]| &amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]]|+290 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]]|+298 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]]|+239 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]]|+268 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|[[Elemental Defense III (414)|Elemental Defense III]]}}&lt;br /&gt;
  {{creature ability|[[Thurfel&#039;s Ward (503)|Thurfel&#039;s Ward]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Focus (513)|Elemental Focus]]}}&lt;br /&gt;
  {{creature ability|[[Prismatic Guard (905)|Prismatic Guard]]}}&lt;br /&gt;
  {{creature ability|[[Melgorehn&#039;s Aura (913)|Melgorehn&#039;s Aura]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | boxes = Yes &lt;br /&gt;
 | skin = none&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
Twisted and warped in the service of the Council of Twelve, the &#039;&#039;&#039;apprentice&#039;&#039;&#039; floats several inches over the floor, hunched over, gazing at his surroundings with abnormally large yellow-hued eyes framed by translucent, rotting and pestilent skin.  Draped over his broken form are the remnants of a once simple, but finely crafted robe.  Cinching the robe at the waist is a thick black belt, adorned with numerous leather pouches once used to hold the supplies desired by his arcane master.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Ethereal mage apprentices are noncorporeal, so they cannot be stunned and and will not receive critical injuries.  Spells or maneuvers which can induce roundtime are effective at preventing them from casting their spells if those are a concern, however any of the other denizens of the Citadel that happen to also be in the room should be a higher priority.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[[River&#039;s Rest hunting expansion (saved post)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1695 Ethereal mage apprentice on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 52&lt;br /&gt;
|levelm1 = 53&lt;br /&gt;
|level = 54&lt;br /&gt;
|levelp1 = 55&lt;br /&gt;
|levelp2 = 56&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Putrefied_Citadel_herald&amp;diff=108220</id>
		<title>Putrefied Citadel herald</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Putrefied_Citadel_herald&amp;diff=108220"/>
		<updated>2018-07-25T20:03:26Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: hp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 60&lt;br /&gt;
| type = biped&lt;br /&gt;
| family = Citadel soldier&lt;br /&gt;
| attacks = N/A&lt;br /&gt;
| area = [[The Citadel]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes (corporeal)&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
|physical=&lt;br /&gt;
  {{creature ability|[[Runestaff]] (swing)| +302 [[Attack strength|AS]]}}&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{creature ability|[[Fire Spirit (111)]]|+298 to 318 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Web (118)|Web Bolt (118)]]|+290 [[Attack strength|AS]]}}&lt;br /&gt;
| warding =&lt;br /&gt;
  {{creature ability|[[Unbalance (110)]]|&amp;lt;N/A&amp;gt; [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Searing Light (135)]]|+270 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Silence (210)]]|+273 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Interference (212)]]|&amp;lt;N/A&amp;gt; [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Bind (214)]]|+273 to +279 [[CS]]}}&lt;br /&gt;
  {{creature ability|[[Wither (1115)]]|+285 [[CS]]}}&lt;br /&gt;
&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Spirit Strike (117)]]}}&lt;br /&gt;
  {{creature ability|Area [[Web (118)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]]|+303 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]]|+279 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]]|+239 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]]|+232 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]]|+241 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]]|+242 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|[[Fasthr&#039;s Reward (115)]]}}&lt;br /&gt;
  {{creature ability|[[Lesser Shroud (120)]]}}&lt;br /&gt;
  {{creature ability|[[Spirit Shield (202)]]}}&lt;br /&gt;
  {{creature ability|[[Prayer of Protection (303)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | boxes = Yes &lt;br /&gt;
 | skin = none&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
Maggots crawl and writhe in the eye sockets of a &#039;&#039;&#039;putrified Citadel herald&#039;&#039;&#039;.  Replete in immaculate costume, the herald stands stiffly with an expression of disdain on her withered face of grey putrified skin.  A large signet ring graces one of her two large wrinkled hands patiently folded one over the other.  A polished, leather scroll case hangs at the herald&#039;s side, embossed with a large letter &amp;quot;E.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Messaging== &lt;br /&gt;
A putrefied Citadel herald dismissively states, &amp;quot;The Citadel fall? Indulge in your fantasies elsewhere.&amp;quot;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[River&#039;s Rest hunting expansion (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1698 Putrefied Citadel herald on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 58&lt;br /&gt;
|levelm1 = 59&lt;br /&gt;
|level = 60&lt;br /&gt;
|levelp1 = 61&lt;br /&gt;
|levelp2 = 62&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 [[Category:The Citadel creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rotting_Citadel_arbalester&amp;diff=108219</id>
		<title>Rotting Citadel arbalester</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rotting_Citadel_arbalester&amp;diff=108219"/>
		<updated>2018-07-25T19:44:40Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: hp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 58&lt;br /&gt;
| type = biped&lt;br /&gt;
| family = Citadel soldier&lt;br /&gt;
| attacks = N/A&lt;br /&gt;
| area = [[The Citadel]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes (corporeal)&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[heavy crossbow]]|+312 [[Attack strength|AS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|[[Sweep]]}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nowarding = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]]|+272 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]]|+261 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]]|&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]]|+185 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]]|+224 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]]|+202 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]]|+173 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]]|+224 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | boxes = Yes &lt;br /&gt;
 | skin = none&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A rusted conical helmet, wrapped in a band of buff and blue, sits above the empty eye sockets of a skull draped in the rotting remains of a rotting Citadel arbalester&#039;s face.  Residual juices drip from the head of the arbalester and down a ragged surcoat of buff and blue cinched with a tattered leather belt buckled with a rusted shield stamped with a large letter &amp;quot;E.&amp;quot;  A quiver hangs from the belt, flush with feathered bolts and within easy reach of the arbalester&#039;s gloved hands.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
It&#039;s well advised to somehow prevent arbalesters from firing at all unless you are absolutely certain they cannot hit you. Besides having a very short roundtime between shots (about 3 seconds), successful shots hit the eyes often enough it&#039;s possible they are aiming for them. Stunning, inducing [[Roundtime|RT]] (e.g. [[Slow (504)]], [[Pious Trial (1602)]], etc), and removing an arm are all good options.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Arbalesters can set their arrows on fire, which can then result in flares:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A rotting Citadel arbalester pulls a linen-wrapped bolt and a piece of flint from her quiver.  She strikes the flint against the bolt&#039;s metal tip and the linen is immediately set ablaze!&amp;lt;br&amp;gt;&lt;br /&gt;
A rotting Citadel arbalester cocks her arbalest and loads it with a wooden burning bolt.&amp;lt;br&amp;gt;&lt;br /&gt;
A rotting Citadel arbalester fires a wooden burning bolt at you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;AS: +312 vs DS: +306 with AvD: +22 + d100 roll: +96 = +124&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... and hits for 4 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Tap to the arm pricks some interest but not much else.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;** As a rotting Citadel arbalester&#039;s burning bolt hits you, it emits a burst of flame! **&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Flames incinerate muscle tissue in neck exposing the trachea.  More than you ever wanted to see.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;You are stunned for 4 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
The burning bolt burns away into nothingness.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[River&#039;s Rest hunting expansion (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1697 Rotting Citadel arbalester on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 56&lt;br /&gt;
|levelm1 = 57&lt;br /&gt;
|level = 58&lt;br /&gt;
|levelp1 = 59&lt;br /&gt;
|levelp2 = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Citadel creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Decaying_Citadel_guardsman&amp;diff=108218</id>
		<title>Decaying Citadel guardsman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Decaying_Citadel_guardsman&amp;diff=108218"/>
		<updated>2018-07-25T19:43:38Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: hp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 56&lt;br /&gt;
| type = biped&lt;br /&gt;
| family = Citadel soldier&lt;br /&gt;
| attacks = N/A&lt;br /&gt;
| area = [[The Citadel]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes (corporeal)&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Hammer of Kai]]|+327 [[Attack strength|AS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|[[Cman charge|Charge]]}}&lt;br /&gt;
  {{creature ability|[[Trip]]}}&lt;br /&gt;
| nowarding =&lt;br /&gt;
| nobolt =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]]|+303 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]]|+216 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]]|&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]]|+168 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]]|+194 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]]|+197 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | boxes = Yes &lt;br /&gt;
 | skin = none&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
Blazing white balefire fills the eye sockets of the &#039;&#039;&#039;Citadel guardsman&#039;&#039;&#039;, who is dressed in the deteriorating remains of a once resplendent uniform of buff and blue.  The taut, sinewy flesh stretched over the guardsman&#039;s exposed face and hands is riddled with gaping holes that reveal the desiccated remains of muscle and cartilage.  Gripped firmly in hands of exposed bone and flesh is an immaculate Hammer of Kai, which is aflame in a radiant white fire that burns along its blade.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Although their default weapon is a tarnished and rusted [[Hammer of Kai]], sometimes they spawn with a polished red steel Hammer of Kai, which has [[plasma critical table|plasma flares]].  Most other creatures will readily snatch up this weapon if it is left on the ground; for this reason, and because they nominally sell for 1500 silvers at the pawnshop, it is a good idea to bring in a [[Floating Disk (511)|disk]] in which to stash them.  These red Hammers also have a special maneuver attack:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A decaying Citadel guardsman raises his red steel Hammer of Kai high above his head and begins twirling it around. Faster and faster it spins, causing radiant white flames to fly out in all directions and shower the room in motes of searing plasma!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the brilliant white motes heads right for you!&amp;lt;br&amp;gt;&lt;br /&gt;
You struggle as you try to avoid a mote of radiant white energy, falling to the floor just as it hits you with a searing blast!&amp;lt;br&amp;gt;&lt;br /&gt;
... 75 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Muscle and bone blasted to pieces by searing wave of energy!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A decaying Citadel guardsman raises his red steel Hammer of Kai high above his head and begins twirling it around. Faster and faster it spins, causing radiant white flames to fly out in all directions and shower the room in motes of searing plasma!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the brilliant white motes heads right for you!&amp;lt;br&amp;gt;&lt;br /&gt;
A mote of radiant white energy passes harmlessly by you!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A decaying Citadel guardsman marches into the room shouting, &amp;quot;The Citadel will not fall, you troll scum!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[River&#039;s Rest hunting expansion (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1696 Decaying Citadel guardsman on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 54&lt;br /&gt;
|levelm1 = 55&lt;br /&gt;
|level = 56&lt;br /&gt;
|levelp1 = 57&lt;br /&gt;
|levelp2 = 58&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Citadel creatures]]&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Miracle_(350)&amp;diff=106640</id>
		<title>Miracle (350)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Miracle_(350)&amp;diff=106640"/>
		<updated>2018-06-07T18:33:04Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
| mnemonic = MIRACLE&lt;br /&gt;
| custdur = {{spellbox instant | }}&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Raise Dead&lt;br /&gt;
| skill = None&lt;br /&gt;
| components = your own [[death|corpse]]&lt;br /&gt;
| availability = [[Self-cast]]&lt;br /&gt;
| navigation = {{Cleric base navigation|type=Utility}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Miracle&#039;&#039;&#039; allows a [[cleric]] to {{mono|[[BESEECH]]}} their patron deity for a miraculous raising of themself, costing 50 [[mana]], and also creating a temporary [[Minor Sanctuary (213)|Minor Sanctuary]] in the room.  The same rules for creating a Minor Sanctuary apply as when casting that spell, except that the failure rate is greatly reduced by the help of the deity&#039;s spiritual servants.  Training in [[#Spiritual Lore, Summoning|Spiritual Lore, Summoning]] helps to reduce the failure rate.&lt;br /&gt;
&lt;br /&gt;
Once the creation of the Minor Sanctuary is successful, the cleric is immediately brought back to life with full [[health]] and [[spirit]], yet all wounds remain.  Training in [[#Spiritual Lore, Blessings|Spiritual Lore, Blessings]] provides a chance for the cleric to be raised as if a [[Chrism]] had been used prior to raising.&lt;br /&gt;
&lt;br /&gt;
This spell may only be used once per day, but training in [[#Spiritual Lore, Religion|Spiritual Lore, Religion]] will allow the cleric to use it more frequently.  Uses reset at midnight game time (ET).&lt;br /&gt;
&lt;br /&gt;
Be forewarned, mana points are not easily recovered while dead, so it may be wise to keep a reserve of mana while adventuring in especially dangerous locations. High-ranking members of the [[Order of Voln]] will find the [[Symbol of Mana]] useful, as it restores 50 mana and can be used when dead.&lt;br /&gt;
&lt;br /&gt;
Note: Using the {{mono|BESEECH}} command at any other time will not cost the cleric 50 MPs.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===Spiritual Lore, Summoning===&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] helps to reduce the failure rate of the spell.&lt;br /&gt;
&lt;br /&gt;
===Spiritual Lore, Blessings===&lt;br /&gt;
Training in [[Spiritual Lore, Blessings]] also provides a chance of {{mono|5% per seed 2 [[summation]] of ranks}} that a [[Chrism]]-like effect is placed on the cleric prior to the resurrection.  &lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||2||5||9||14||20||27||35||44||54||65&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for Chrism raise||5%||10%||15%||20%||25%||30%||35%||40%||45%||50%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||77||90||104||119||135||152||170||189||209||230&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for Chrism raise||55%||60%||65%||70%||75%||80%||85%||90%||95%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spiritual Lore, Religion===&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] will grant additional daily uses of Miracle at 60, 125 and 195 ranks. For example, a Cleric with 125 ranks of Spiritual Lore, Religion can cast Miracle three times per day.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||0||60||125||195&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Uses per day||1||2||3||4&lt;br /&gt;
|}&lt;br /&gt;
== Messaging==&lt;br /&gt;
When casting this spell, the messaging will be different depending upon the caster&#039;s aligned deity.&lt;br /&gt;
:&#039;&#039;[[Deity_messaging#Miracle_.28350.29|Main Article]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Non-aligned messaging:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Person:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Person:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of Cleric. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into Cleric&#039;s body.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
;Chrism benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You get an increased feeling of well being.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;No more casts of Miracle available for the day&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You realize you&#039;ve already requested a miracle from your deity recently and you&#039;re left with nothing but a hollow hope of being saved.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Cleric Base (saved posts)#Miracle (350)|Saved Posts]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#350 Cleric Base Spells: Miracle], on Play.net&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_the_Proselyte_(340)&amp;diff=106639</id>
		<title>Symbol of the Proselyte (340)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_the_Proselyte_(340)&amp;diff=106639"/>
		<updated>2018-06-07T18:32:47Z</updated>

		<summary type="html">&lt;p&gt;VERSIN: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SYMBOL&lt;br /&gt;
 | base_dur = 3 charges&lt;br /&gt;
 | add_dur = 1 charge per ([[Spiritual Lore, Blessings|SL, Blessings]] [[skill]]/50)&lt;br /&gt;
 | span = [[Refreshable]]&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Spiritual [[Casting strength|CS]] / [[Bolt]] [[Attack strength|AS]]&lt;br /&gt;
 | weapon = None&lt;br /&gt;
 | enhancement = +5 Spiritual CS/Bolt AS + Special&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{Cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Symbol of the Proselyte&#039;&#039;&#039; is a tool for [[cleric]]s to [[convert]] new followers to their flock and to punish the unrepentant. By using a portion of their [[spirit]], a cleric is able to imbue (add charges to) a holy symbol with the blessing of their patron [[arkati]] (for the purpose of this article, the cleric who made the symbol is referred to as the &amp;quot;creator&amp;quot;). The symbol can then be worn and activated via{{boldmono| [[CHANT]] {item} }}to impart a bonus to the user&#039;s next attack spell.  Symbols can also be refreshed with additional charges by casting at the symbol again.&lt;br /&gt;
&lt;br /&gt;
The bonus to [[spiritual]] [[casting strength]] (CS) or [[bolt]] [[attack strength]] (AS) is: &lt;br /&gt;
&lt;br /&gt;
{{Equation box|[[File:340-formula-1.gif]]}} &amp;lt;!-- &amp;lt;math&amp;gt;\mathrm{Bonus} = 5 + \left \lfloor{\frac{\mathrm{Creator\ INF\ Bonus}}{2}}\right \rfloor&amp;lt;/math&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attack is made against a target of the symbol creator&#039;s opposing alignment, an additional bonus equal to the creator&#039;s{{mono| trunc([[Wisdom]] (WIS) bonus &amp;amp;divide; 3) }}is applied (i.e., the Wisdom bonus is activated with [[Lorminstra]] symbols for attacks against the [[undead]]).  Generally, the bonus applies to [[Liabo]]-aligned deity symbols with attacks against undead targets and [[Lornon]]-aligned with attacks vs living targets.&lt;br /&gt;
&lt;br /&gt;
{{Equation box|[[File:340-formula-2.gif]]}} &amp;lt;!-- &amp;lt;math&amp;gt;\mathrm{Total\ Potential\ Bonus} = 5 + \left \lfloor{\frac{\mathrm{Creator\ INF\ Bonus}}{2}}\right \rfloor + \left \lfloor{\frac{\mathrm{Creator\ WIS\ Bonus}}{3}}\right \rfloor &amp;lt;/math&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, when an attack is made, it will have a [[#Truehand Effect|Truehand effect]]. The use of the symbols is available to ALL characters. Each use of{{mono| CHANT }}will deplete 1 charge from the symbol.&lt;br /&gt;
&lt;br /&gt;
Training in [[#Lore Benefit|Spiritual Lore, Blessings]] can add additional charges to the 3 base charges imbued into the holy symbol.&lt;br /&gt;
&lt;br /&gt;
Clerics, and [[paladin]]s, may {{mono|[[APPRAISE]]}} a symbol to determine if it is a valid holy symbol. Casting 340 at a symbol will attempt to convert it.&lt;br /&gt;
&lt;br /&gt;
;Example&lt;br /&gt;
&lt;br /&gt;
A Lorminstra cleric with an 18 INF bonus and 25 WIS bonus imbues a holy symbol with spell 340. She then chants&amp;lt;symbol&amp;gt; and casts spell [[Smite (302)]] at a ghostly pooka (undead). The bonus to her casting strength would be:&lt;br /&gt;
&lt;br /&gt;
:{{mono|(5 + trunc(INF bonus 18/2) + trunc(WIS bonus 25/3) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; +22 CS }}&lt;br /&gt;
&lt;br /&gt;
She would also receive the 50 + d50 Truehand effect to the endroll. &lt;br /&gt;
&lt;br /&gt;
If she had cast [[Holy Bolt (306)]] at a great black boar (living) she would lose the WIS bonus benefit and her bolt bonus would be:&lt;br /&gt;
&lt;br /&gt;
:{{mono|5 + (INF bonus 18/2) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; +14 AS}}, while still having the Truehand effect.&lt;br /&gt;
&lt;br /&gt;
==Holy Symbols==&lt;br /&gt;
Clerics are able to create unlimited &#039;&#039;&#039;holy symbols&#039;&#039;&#039; of their deity at [[DragonSpine Fane]], which can be reached via the Ancient Passage in [[Zul Logoth]]. Look for the large and jagged crack in the Marcasite Tunnel. These symbols can then be blessed and handed out in an attempt to convert new followers to the fold.  Clerics who have selected OTHER as their chosen deity can obtain symbols at the unnamed obelisk in the Chamber of the Grey.&lt;br /&gt;
&lt;br /&gt;
The INF and WIS bonuses are based on the stats of the cleric who imbues the symbol with spell 340. If the cleric has [[enhancive item|enhanced]] INF and/or WIS stats when the spell is cast, then the enhanced stats are used to calculate the CS/AS bonus.&lt;br /&gt;
&lt;br /&gt;
Each cast of the spell costs 40 [[mana]] and 2 spirit points to imbue a symbol.  It is strongly recommended that the creator check their mana and spirit status via {{mono|[[HEALTH]]}} prior to casting the spell to prevent nerve damage or [[spirit death]]. &lt;br /&gt;
&lt;br /&gt;
Existing items may be turned into holy symbols at [[holy symbol creation|special merchants]].&lt;br /&gt;
&lt;br /&gt;
;Restrictions&lt;br /&gt;
*Holy symbols can only be dedicated to a single deity.&lt;br /&gt;
*A holy symbol must be attuned to the cleric&#039;s deity ([[CONVERT]] command) for the spell to take effect. &lt;br /&gt;
*The symbol MUST BE WORN in order to activate the bonuses with the CHANT command. &lt;br /&gt;
*Once the CHANT&amp;lt;ITEM NOUN&amp;gt; command has been initiated, the player will have 30 seconds to cast a spell at their target. &lt;br /&gt;
*Although there are no restrictions to how quickly the charges from a symbol can be used, once a symbol is activated via CHANT, a user becomes attuned to it for ten minutes. This prevents them from using any other holy symbol (for the same effect) for that duration.&lt;br /&gt;
&lt;br /&gt;
Note: A symbol that is in use may be recharged or refreshed and will not be affected by the 10 minute timer.&lt;br /&gt;
&lt;br /&gt;
===Lore Benefit===&lt;br /&gt;
&lt;br /&gt;
Training in [[Spiritual Lore, Blessings]] will add additional charges when the spell is successfully cast at an appropriate item. With 50 Blessings Lore skill (10 ranks), the item will have 4 total charges (the initial 3 plus 1 bonus charge).&lt;br /&gt;
&lt;br /&gt;
:{{Equation box|[[File:340-formula-3.gif]]}} &amp;lt;!--&amp;lt;math&amp;gt;\mathrm{Total\ Charges} = 3 + \left \lfloor{\frac{\mathrm{Blessings\ Lore\ Bonus}}{50}}\right \rfloor&amp;lt;/math&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||0||10||24||50||100||150||200||250&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|Total charges||3||4||5||6||7||8||9||10&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Spell Circles==&lt;br /&gt;
&lt;br /&gt;
The following spiritual based spell circles receive the full benefits from 340:&lt;br /&gt;
{|width=45%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
*[[Minor Spiritual]]&lt;br /&gt;
*[[Major Spiritual]]&lt;br /&gt;
*[[Cleric Base]]&lt;br /&gt;
|&lt;br /&gt;
*[[Ranger Base]]&lt;br /&gt;
*[[Paladin Base]]&lt;br /&gt;
*[[Empath Base]] &lt;br /&gt;
|}&lt;br /&gt;
The following hybrid spiritual spell circles receive half benefits from 340:&lt;br /&gt;
&lt;br /&gt;
*[[Sorcerer Base]] - Sorcerers are considered to be spiritualist hybrids.&lt;br /&gt;
&lt;br /&gt;
The following elemental based spell circles will only receive the [[#Truehand effect|Truehand effect]]:&lt;br /&gt;
{|width=42%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
*[[Minor Elemental]]&lt;br /&gt;
*[[Major Elemental]]&lt;br /&gt;
|&lt;br /&gt;
*[[Bard Base]]&lt;br /&gt;
*[[Wizard Base]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Truehand Effect==&lt;br /&gt;
&lt;br /&gt;
Similar to the [[CMAN]] [[Truehand]], a benefit of this spell is that it changes the standard attack d100 roll to a (+50 + d50) roll. This ensures that the endroll outcome will be 25 points higher, on average, than the normal d100 roll.&lt;br /&gt;
&lt;br /&gt;
*d100 average outcome = 50.5 with a 1%, CS spell, fumble rate &lt;br /&gt;
*+50 + d50 average outcome = 75.5 (0% fumble rate)&lt;br /&gt;
&lt;br /&gt;
Although elementalists do not get the +5 CS or INF bonus to their warding attacks, they still receive the Truehand effect when using a symbol.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
This example demonstrates the average difference in the endroll outcome between a d100 roll and a +50 + d50 roll.&lt;br /&gt;
&lt;br /&gt;
:{{mono|CS: +360 - TD: +257 + CvA: +20 + &#039;&#039;&#039;d100&#039;&#039;&#039;: +50 &amp;lt;nowiki&amp;gt;==&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;+173&#039;&#039;&#039;}}&lt;br /&gt;
:{{mono|CS: +360 - TD: +257 + CvA: +20 &#039;&#039;&#039;+ 50 + d50&#039;&#039;&#039;: +25 &amp;lt;nowiki&amp;gt;==&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;+198&#039;&#039;&#039;}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
==Messaging==&lt;br /&gt;
When casting this spell, the messaging will be different depending upon the caster&#039;s aligned deity.&lt;br /&gt;
:&#039;&#039;[[Deity_messaging#Symbol_of_the_Proselyte_.28340.29|Main article]]&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 340&lt;br /&gt;
You raise your hand while murmuring a soft orison, focusing on the Symbol of the Proselyte spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast&lt;br /&gt;
You gesture.&lt;br /&gt;
You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;chant symbol&lt;br /&gt;
You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;incant 201&lt;br /&gt;
You trace a sign while beseeching the spirits to empower you with the Calm spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a giant rat.&lt;br /&gt;
CS: +344 - TD: +3 + CvA: +25 + 50 + d50: +29 == +445&lt;br /&gt;
Warding failed!&lt;br /&gt;
A calm washes over a giant rat.&lt;br /&gt;
The divine power suffusing your actions wanes, leaving you bereft of Lorminstra&#039;s aid.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Holy symbol creation]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#340 Cleric Spell Circle: Symbol of the Proselyte], on play.net&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>VERSIN</name></author>
	</entry>
</feed>