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	<updated>2026-05-29T20:30:20Z</updated>
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		<id>https://gswiki.play.net/index.php?title=White_Haven&amp;diff=228358</id>
		<title>White Haven</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=White_Haven&amp;diff=228358"/>
		<updated>2024-11-09T05:16:42Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Undo revision 228357 by VORPALBUNNY (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]&lt;br /&gt;
&#039;&#039;&#039;White Haven&#039;&#039;&#039; is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].&lt;br /&gt;
&lt;br /&gt;
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.&lt;br /&gt;
&lt;br /&gt;
For more information, visit the House White Haven website: http://housewhitehaven.weebly.com/ &lt;br /&gt;
&lt;br /&gt;
== Bylaws and Charter ==&lt;br /&gt;
&lt;br /&gt;
===PURPOSE OF THE HOUSE===&lt;br /&gt;
&lt;br /&gt;
White Haven was established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members.  Our mission is to offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.&lt;br /&gt;
&lt;br /&gt;
===STATEMENT OF GOVERNING===&lt;br /&gt;
&lt;br /&gt;
The governing body is composed of ten Officer Positions.  The Merrymaker and Lightweaver each bear ultimate responsibility and authority for the House as a whole, and are responsible for the actions and responsibilities of all other Officers.  The Chronicler, Maven, Scribe, Lodestar, Liaison, Concierge, Librarian, and Agent are responsible for ensuring the functions and duties of their respective positions are satisfactorily met.  Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules, as well as any other duties as specifically delegated within the authority of the Merrymaker and Lightweaver. All Officers are subject to impeachment power of the Officers (see “Impeachment”).&lt;br /&gt;
&lt;br /&gt;
===HOUSE OFFICERS===&lt;br /&gt;
&lt;br /&gt;
HOUSE OFFICERS&lt;br /&gt;
&lt;br /&gt;
White Haven has chosen ten primary House Officer positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon agreement of the Merrymaker and Lightweaver. Any changes to the bylaws opposed to will be brought to a majority vote, and in the event of a tie, the decision will be made final by the Merrymaker. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1&amp;amp;2. Merrymaker and Lightweaver:&#039;&#039;&#039; The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House but to the community at large. These leaders of the organization are responsible for the actions of the House as a whole. The Merrymaker and Lightweaver have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other Officer’s responsibilities in the event of an absence, vacancy or need, or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer&#039;s permission. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Chronicler:&#039;&#039;&#039; House records keeper. Organizes maintains and records all House events both recurring and unique. Keeps necessary records for archival and historical purposes for the House. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Maven:&#039;&#039;&#039; Chief financial officer and responsible for maintaining the financial records of the House and seeing that all expenses and income are accounted for.Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality.  Reports monthly on expenditures/income/and state of finances and gives a yearly recording of such to the Chronicler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Scribe:&#039;&#039;&#039; Assists the Chronicler with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Lodestar:&#039;&#039;&#039; Assists the Maven as needed with reporting and sharing records with the Chronicler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. Liaison:&#039;&#039;&#039; The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison’s goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events. Shares event information with News outlets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. Concierge:&#039;&#039;&#039; Works with Officers and members to create and realize House Events. Assists with tours and groundwork on the condition/update of the House.  Reports pertinent information to the Chronicler for documentation purposes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Librarian:&#039;&#039;&#039; Responsible for being a leader in the education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library and is responsible for at least one (1) yearly tutorial event. Gives a short report yearly on books in house, acquisitions, removals, and recommendations on updating, adding to the House Library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Agent:&#039;&#039;&#039; The Agent shall act on behalf of House White Haven in matters of security both concerning the House and the entire region of Icemule.  The Agent will acquire information pertinent to security matters.  In times of invasion, danger from criminalities, and unlawful happenings the Agent will gather intelligence on these activities and report findings to the House Officers as a whole.  The Agent is also charged with ongoing protection and security of the House grounds and the House officers.  Is permanently on loan to provide protection to Icemule government officials, and any visiting officials to Icemule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Officers Are Expected To:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: - Assist in event planning and organization.&lt;br /&gt;
&lt;br /&gt;
: - Attend meetings and events when possible.&lt;br /&gt;
&lt;br /&gt;
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.&lt;br /&gt;
&lt;br /&gt;
: - Set an example as a productive citizen and house member.&lt;br /&gt;
&lt;br /&gt;
===TERMS OF OFFICE===&lt;br /&gt;
&lt;br /&gt;
The ten offices - Merrymaker, Lightweaver, Chronicler, Maven, Scribe, Lodestar, Liaison, Concierge, Librarian, and Agent - are established for life, subject to the impeachment power of the combined vote as described below.&lt;br /&gt;
&lt;br /&gt;
At any time, Officers may retire from their office voluntarily.  In the event that an Officer should retire, advance to another position, or disappear without notification for an extended period of time (in excess of 60 days), then the position may be filled by another Officer upon receiving a majority vote of the remaining officers.  Should no Officer receive a winning vote, the Merrymaker and Lightweaver will have the final say. &lt;br /&gt;
&lt;br /&gt;
Should no Officer volunteer to fill the position, a public announcement will be made and applications accepted from the general membership.  The remaining Officers will interview and by vote, induct a succeeding Officer.&lt;br /&gt;
&lt;br /&gt;
===IMPEACHMENT===&lt;br /&gt;
&lt;br /&gt;
The House Officers (other than the Officer in question) may, by unanimous vote, replace or remove any Officer from their station, including the Merrymaker and Lightweaver.  Upon Impeachment, the role should be filled using the aforementioned methods of replacement.  Impeachment is an extreme action, indicating a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence.  It should therefore never occur save the most dire circumstances.  Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.&lt;br /&gt;
&lt;br /&gt;
===BYLAWS===&lt;br /&gt;
&lt;br /&gt;
====Article I Name:====&lt;br /&gt;
The name of this officially recognized House is White Haven.&lt;br /&gt;
&lt;br /&gt;
====Article II Membership Requirements:====&lt;br /&gt;
&lt;br /&gt;
1. A member must be at least level 5.  The member must pay dues as described below.  The member must not be a member of any other House, nor be on the CHE blacklist.  The member must have read and agreed to follow the House System Rules and these bylaws.&lt;br /&gt;
&lt;br /&gt;
2. The applicant is required to follow the procedure as explained in &#039;&#039;&#039;Membership Application Process&#039;&#039;&#039; at the end of these bylaws.&lt;br /&gt;
&lt;br /&gt;
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer.  If there is no such objection after one week&#039;s notice, the Merrymaker or Lightweaver will induct the applicant.  A rejected applicant is free to request reconsideration at any time subject to the same requirements.&lt;br /&gt;
&lt;br /&gt;
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.&lt;br /&gt;
&lt;br /&gt;
5. Upon induction, applicants will pay 50,000 silver in a one time membership due.&lt;br /&gt;
&lt;br /&gt;
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.&lt;br /&gt;
&lt;br /&gt;
7. The member must provide the officers with an e-mail address at the time of application.&lt;br /&gt;
&lt;br /&gt;
====Article III Membership Services:====&lt;br /&gt;
&lt;br /&gt;
1. Social Standing (friends!).&lt;br /&gt;
&lt;br /&gt;
2. Coat of Arms: Available to be added as appropriate at the local Engraver.&lt;br /&gt;
&lt;br /&gt;
3. Storage Facility: Increased locker size.&lt;br /&gt;
&lt;br /&gt;
4. Includes all non-membership services at no additional fee.&lt;br /&gt;
&lt;br /&gt;
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.&lt;br /&gt;
&lt;br /&gt;
6. Greenhouse: The Greenhouse is maintained by the House for special events like weddings and parties. It can be reserved, for a fee, for private events by members or non-members through the House Officer--Scribe.&lt;br /&gt;
&lt;br /&gt;
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.&lt;br /&gt;
&lt;br /&gt;
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.&lt;br /&gt;
&lt;br /&gt;
====Article IV Non-Membership Services:====&lt;br /&gt;
&lt;br /&gt;
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. &lt;br /&gt;
&lt;br /&gt;
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Chronicler for such, or reserved for such use by members.&lt;br /&gt;
 &lt;br /&gt;
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Chronicler for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Chronicler, for private purposes. &lt;br /&gt;
&lt;br /&gt;
4. Locksmith’s Den: The Locksmith’s Den will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets).  Accessible through the Courtyard, through the Arch, and available to the public.&lt;br /&gt;
&lt;br /&gt;
====Article V Membership====&lt;br /&gt;
&lt;br /&gt;
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.&lt;br /&gt;
&lt;br /&gt;
:  &#039;&#039;&#039;A. General Member:&#039;&#039;&#039;  A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.&lt;br /&gt;
&lt;br /&gt;
:  &#039;&#039;&#039;B. Officers:&#039;&#039;&#039;  A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Merrymaker giving a tie-break vote if necessary.  Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a majority vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.&lt;br /&gt;
&lt;br /&gt;
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies.  The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.&lt;br /&gt;
&lt;br /&gt;
:  &#039;&#039;&#039;C. Emeritus Founders:&#039;&#039;&#039; White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.&lt;br /&gt;
&lt;br /&gt;
Our Emeritus Founding Officers are as follows:&lt;br /&gt;
Tivas, Sigurd, Llyleth, Everan, Gwendolyne d&#039;Britannia, Xyelin, Pacioli&lt;br /&gt;
&lt;br /&gt;
====Article VI Finances:====&lt;br /&gt;
&lt;br /&gt;
1. Membership contributions to General House Funds will be considered donations to the House.&lt;br /&gt;
&lt;br /&gt;
2. Purpose of General House Fund: The General Funds can be drawn upon by the Maven for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.&lt;br /&gt;
&lt;br /&gt;
3. Contributions do not entitle a member to special privileges.&lt;br /&gt;
&lt;br /&gt;
4. Contributions will not be accepted in lieu of dues or loan payments.&lt;br /&gt;
&lt;br /&gt;
5. Contributions must be reported to the Maven so that possible discrepancies in the accounts (system) may be found and clarified.&lt;br /&gt;
&lt;br /&gt;
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.&lt;br /&gt;
&lt;br /&gt;
====Article VII Rules and Regulations:====&lt;br /&gt;
&lt;br /&gt;
A. House Rules&lt;br /&gt;
&lt;br /&gt;
:  1. No violence on House Grounds or at House events.&lt;br /&gt;
&lt;br /&gt;
:  2. It is the duty of every Member and/or Officer to uphold House White Haven&#039;s Statement of Purpose, while setting an example as a productive citizen of any town or city.&lt;br /&gt;
&lt;br /&gt;
:  3. Theft from the House Vaults by an Officer with access is an impeachment offense.&lt;br /&gt;
&lt;br /&gt;
:  4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV.  Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.&lt;br /&gt;
&lt;br /&gt;
B. Termination&lt;br /&gt;
&lt;br /&gt;
:  1. In the event that a member or Officer violates these rules and/or bylaws the Merrymaker and Lightweaver are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Merrymaker and Lightweaver will remain neutral parties at all times.&lt;br /&gt;
&lt;br /&gt;
:  2. The Merrymaker and Lightweaver may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Merrymaker, Lightweaver, and all Officers who can attend.  Members involved in the matter may attend with permission of the Merrymaker and Lightweaver, but will not have a voice in the matter.&lt;br /&gt;
&lt;br /&gt;
:  3. The Merrymaker and Lightweaver will determine whether termination is necessary after the hearing.  If the Merrymaker and Lightweaver do not agree on the matter, the Chronicler will provide a tie-break vote.&lt;br /&gt;
&lt;br /&gt;
:  4. The Merrymaker and Lightweaver will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.&lt;br /&gt;
&lt;br /&gt;
====Article VIII Regalia:====&lt;br /&gt;
&lt;br /&gt;
* House Colors: White and Gold&lt;br /&gt;
* House Pin: A white-gold bear&#039;s head pin, under which are inscribed the words Hope, Wisdom, and Service&lt;br /&gt;
* House Tenets: Hope, Wisdom, and Service&lt;br /&gt;
* House Motto: Ut Prosim - That I may serve.&lt;br /&gt;
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:&amp;quot;Hope, Service, Wisdom&amp;quot;. Set into the background in pale pearl lettering is the phrase, &amp;quot;Ut Prosim&amp;quot;. A gold and white banner stretches underneath which reads &amp;quot;White Haven&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Current Officers ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merrymaker:&#039;&#039;&#039;  [[Opalina]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightweaver:&#039;&#039;&#039;  [[Loralaii]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maven:&#039;&#039;&#039;  [[Brokkrsten​]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agent:&#039;&#039;&#039; [[Kittai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronicler:&#039;&#039;&#039; [[Falvicar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lodestar:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liaison:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Librarian:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concierge&#039;&#039;&#039; [[Darphin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scribe&#039;&#039;&#039;  [[Chandrellia]]&lt;br /&gt;
&lt;br /&gt;
== Membership Application Process ==&lt;br /&gt;
&lt;br /&gt;
1. ﻿We ask that prospective members have a general familiarity with and interest for White Haven&#039;s mission, activities, and values. Have you had some pleasant interactions with a White Haven member or officer? We recommend asking that person to sponsor your application. Prospective members should be at least level 5 and cannot be a member of any other house, or on the CHE blacklist. &lt;br /&gt;
&lt;br /&gt;
2. Once you are ready to apply, click the link on the house website to complete your online application.&lt;br /&gt;
&lt;br /&gt;
3. White Haven officers will discuss your application and will vote. &lt;br /&gt;
&lt;br /&gt;
4. We will then respond to you with an acceptance or rejection letter to the email address included in the application.&lt;br /&gt;
&lt;br /&gt;
5. If your application is approved, White Haven officers will schedule your induction. Inductions typically occur immediately following Service Nights​. However, alternative arrangements can be made at your request.&lt;br /&gt;
&lt;br /&gt;
6. Prior to induction, please read and agree to the GemStone IV House system.&lt;br /&gt;
&lt;br /&gt;
7. It is recommended that you also review White Haven Bylaws prior to induction. The bylaws include general rules of conduct that all house members will be held to.&lt;br /&gt;
&lt;br /&gt;
8. ﻿Upon induction, members will pay one-time fee of 50,000 silvers (coins only, no notes please).&lt;br /&gt;
&lt;br /&gt;
Click here for the White Haven membership application page: https://www.weebly.com/editor/main.php#/&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=White_Haven&amp;diff=228357</id>
		<title>White Haven</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=White_Haven&amp;diff=228357"/>
		<updated>2024-11-09T05:15:58Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: /* Article II Membership Requirements: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]&lt;br /&gt;
&#039;&#039;&#039;White Haven&#039;&#039;&#039; is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].&lt;br /&gt;
&lt;br /&gt;
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.&lt;br /&gt;
&lt;br /&gt;
For more information, visit the House White Haven website: http://housewhitehaven.weebly.com/ &lt;br /&gt;
&lt;br /&gt;
== Bylaws and Charter ==&lt;br /&gt;
&lt;br /&gt;
===PURPOSE OF THE HOUSE===&lt;br /&gt;
&lt;br /&gt;
White Haven was established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members.  Our mission is to offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.&lt;br /&gt;
&lt;br /&gt;
===STATEMENT OF GOVERNING===&lt;br /&gt;
&lt;br /&gt;
The governing body is composed of ten Officer Positions.  The Merrymaker and Lightweaver each bear ultimate responsibility and authority for the House as a whole, and are responsible for the actions and responsibilities of all other Officers.  The Chronicler, Maven, Scribe, Lodestar, Liaison, Concierge, Librarian, and Agent are responsible for ensuring the functions and duties of their respective positions are satisfactorily met.  Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules, as well as any other duties as specifically delegated within the authority of the Merrymaker and Lightweaver. All Officers are subject to impeachment power of the Officers (see “Impeachment”).&lt;br /&gt;
&lt;br /&gt;
===HOUSE OFFICERS===&lt;br /&gt;
&lt;br /&gt;
HOUSE OFFICERS&lt;br /&gt;
&lt;br /&gt;
White Haven has chosen ten primary House Officer positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon agreement of the Merrymaker and Lightweaver. Any changes to the bylaws opposed to will be brought to a majority vote, and in the event of a tie, the decision will be made final by the Merrymaker. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1&amp;amp;2. Merrymaker and Lightweaver:&#039;&#039;&#039; The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House but to the community at large. These leaders of the organization are responsible for the actions of the House as a whole. The Merrymaker and Lightweaver have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other Officer’s responsibilities in the event of an absence, vacancy or need, or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer&#039;s permission. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Chronicler:&#039;&#039;&#039; House records keeper. Organizes maintains and records all House events both recurring and unique. Keeps necessary records for archival and historical purposes for the House. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Maven:&#039;&#039;&#039; Chief financial officer and responsible for maintaining the financial records of the House and seeing that all expenses and income are accounted for.Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality.  Reports monthly on expenditures/income/and state of finances and gives a yearly recording of such to the Chronicler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Scribe:&#039;&#039;&#039; Assists the Chronicler with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Lodestar:&#039;&#039;&#039; Assists the Maven as needed with reporting and sharing records with the Chronicler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. Liaison:&#039;&#039;&#039; The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison’s goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events. Shares event information with News outlets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. Concierge:&#039;&#039;&#039; Works with Officers and members to create and realize House Events. Assists with tours and groundwork on the condition/update of the House.  Reports pertinent information to the Chronicler for documentation purposes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Librarian:&#039;&#039;&#039; Responsible for being a leader in the education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library and is responsible for at least one (1) yearly tutorial event. Gives a short report yearly on books in house, acquisitions, removals, and recommendations on updating, adding to the House Library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Agent:&#039;&#039;&#039; The Agent shall act on behalf of House White Haven in matters of security both concerning the House and the entire region of Icemule.  The Agent will acquire information pertinent to security matters.  In times of invasion, danger from criminalities, and unlawful happenings the Agent will gather intelligence on these activities and report findings to the House Officers as a whole.  The Agent is also charged with ongoing protection and security of the House grounds and the House officers.  Is permanently on loan to provide protection to Icemule government officials, and any visiting officials to Icemule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Officers Are Expected To:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: - Assist in event planning and organization.&lt;br /&gt;
&lt;br /&gt;
: - Attend meetings and events when possible.&lt;br /&gt;
&lt;br /&gt;
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.&lt;br /&gt;
&lt;br /&gt;
: - Set an example as a productive citizen and house member.&lt;br /&gt;
&lt;br /&gt;
===TERMS OF OFFICE===&lt;br /&gt;
&lt;br /&gt;
The ten offices - Merrymaker, Lightweaver, Chronicler, Maven, Scribe, Lodestar, Liaison, Concierge, Librarian, and Agent - are established for life, subject to the impeachment power of the combined vote as described below.&lt;br /&gt;
&lt;br /&gt;
At any time, Officers may retire from their office voluntarily.  In the event that an Officer should retire, advance to another position, or disappear without notification for an extended period of time (in excess of 60 days), then the position may be filled by another Officer upon receiving a majority vote of the remaining officers.  Should no Officer receive a winning vote, the Merrymaker and Lightweaver will have the final say. &lt;br /&gt;
&lt;br /&gt;
Should no Officer volunteer to fill the position, a public announcement will be made and applications accepted from the general membership.  The remaining Officers will interview and by vote, induct a succeeding Officer.&lt;br /&gt;
&lt;br /&gt;
===IMPEACHMENT===&lt;br /&gt;
&lt;br /&gt;
The House Officers (other than the Officer in question) may, by unanimous vote, replace or remove any Officer from their station, including the Merrymaker and Lightweaver.  Upon Impeachment, the role should be filled using the aforementioned methods of replacement.  Impeachment is an extreme action, indicating a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence.  It should therefore never occur save the most dire circumstances.  Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.&lt;br /&gt;
&lt;br /&gt;
===BYLAWS===&lt;br /&gt;
&lt;br /&gt;
====Article I Name:====&lt;br /&gt;
The name of this officially recognized House is White Haven.&lt;br /&gt;
&lt;br /&gt;
====Article II Membership Requirements:====&lt;br /&gt;
&lt;br /&gt;
1. A member must be at least level 5.  The member must pay dues as described below.  The member must not be a member of any other House, nor be on the CHE blacklist.  The member must have read and agreed to follow the House System Rules and these bylaws.&lt;br /&gt;
&lt;br /&gt;
2. The applicant is required to follow the procedure as explained in [[https://gswiki.play.net/White_Haven#Membership_Application_Process| Membership Application Process]] at the end of these bylaws.&lt;br /&gt;
&lt;br /&gt;
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer.  If there is no such objection after one week&#039;s notice, the Merrymaker or Lightweaver will induct the applicant.  A rejected applicant is free to request reconsideration at any time subject to the same requirements.&lt;br /&gt;
&lt;br /&gt;
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.&lt;br /&gt;
&lt;br /&gt;
5. Upon induction, applicants will pay 50,000 silver in a one time membership due.&lt;br /&gt;
&lt;br /&gt;
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.&lt;br /&gt;
&lt;br /&gt;
7. The member must provide the officers with an e-mail address at the time of application.&lt;br /&gt;
&lt;br /&gt;
====Article III Membership Services:====&lt;br /&gt;
&lt;br /&gt;
1. Social Standing (friends!).&lt;br /&gt;
&lt;br /&gt;
2. Coat of Arms: Available to be added as appropriate at the local Engraver.&lt;br /&gt;
&lt;br /&gt;
3. Storage Facility: Increased locker size.&lt;br /&gt;
&lt;br /&gt;
4. Includes all non-membership services at no additional fee.&lt;br /&gt;
&lt;br /&gt;
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.&lt;br /&gt;
&lt;br /&gt;
6. Greenhouse: The Greenhouse is maintained by the House for special events like weddings and parties. It can be reserved, for a fee, for private events by members or non-members through the House Officer--Scribe.&lt;br /&gt;
&lt;br /&gt;
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.&lt;br /&gt;
&lt;br /&gt;
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.&lt;br /&gt;
&lt;br /&gt;
====Article IV Non-Membership Services:====&lt;br /&gt;
&lt;br /&gt;
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. &lt;br /&gt;
&lt;br /&gt;
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Chronicler for such, or reserved for such use by members.&lt;br /&gt;
 &lt;br /&gt;
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Chronicler for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Chronicler, for private purposes. &lt;br /&gt;
&lt;br /&gt;
4. Locksmith’s Den: The Locksmith’s Den will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets).  Accessible through the Courtyard, through the Arch, and available to the public.&lt;br /&gt;
&lt;br /&gt;
====Article V Membership====&lt;br /&gt;
&lt;br /&gt;
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.&lt;br /&gt;
&lt;br /&gt;
:  &#039;&#039;&#039;A. General Member:&#039;&#039;&#039;  A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.&lt;br /&gt;
&lt;br /&gt;
:  &#039;&#039;&#039;B. Officers:&#039;&#039;&#039;  A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Merrymaker giving a tie-break vote if necessary.  Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a majority vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.&lt;br /&gt;
&lt;br /&gt;
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies.  The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.&lt;br /&gt;
&lt;br /&gt;
:  &#039;&#039;&#039;C. Emeritus Founders:&#039;&#039;&#039; White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.&lt;br /&gt;
&lt;br /&gt;
Our Emeritus Founding Officers are as follows:&lt;br /&gt;
Tivas, Sigurd, Llyleth, Everan, Gwendolyne d&#039;Britannia, Xyelin, Pacioli&lt;br /&gt;
&lt;br /&gt;
====Article VI Finances:====&lt;br /&gt;
&lt;br /&gt;
1. Membership contributions to General House Funds will be considered donations to the House.&lt;br /&gt;
&lt;br /&gt;
2. Purpose of General House Fund: The General Funds can be drawn upon by the Maven for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.&lt;br /&gt;
&lt;br /&gt;
3. Contributions do not entitle a member to special privileges.&lt;br /&gt;
&lt;br /&gt;
4. Contributions will not be accepted in lieu of dues or loan payments.&lt;br /&gt;
&lt;br /&gt;
5. Contributions must be reported to the Maven so that possible discrepancies in the accounts (system) may be found and clarified.&lt;br /&gt;
&lt;br /&gt;
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.&lt;br /&gt;
&lt;br /&gt;
====Article VII Rules and Regulations:====&lt;br /&gt;
&lt;br /&gt;
A. House Rules&lt;br /&gt;
&lt;br /&gt;
:  1. No violence on House Grounds or at House events.&lt;br /&gt;
&lt;br /&gt;
:  2. It is the duty of every Member and/or Officer to uphold House White Haven&#039;s Statement of Purpose, while setting an example as a productive citizen of any town or city.&lt;br /&gt;
&lt;br /&gt;
:  3. Theft from the House Vaults by an Officer with access is an impeachment offense.&lt;br /&gt;
&lt;br /&gt;
:  4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV.  Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.&lt;br /&gt;
&lt;br /&gt;
B. Termination&lt;br /&gt;
&lt;br /&gt;
:  1. In the event that a member or Officer violates these rules and/or bylaws the Merrymaker and Lightweaver are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Merrymaker and Lightweaver will remain neutral parties at all times.&lt;br /&gt;
&lt;br /&gt;
:  2. The Merrymaker and Lightweaver may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Merrymaker, Lightweaver, and all Officers who can attend.  Members involved in the matter may attend with permission of the Merrymaker and Lightweaver, but will not have a voice in the matter.&lt;br /&gt;
&lt;br /&gt;
:  3. The Merrymaker and Lightweaver will determine whether termination is necessary after the hearing.  If the Merrymaker and Lightweaver do not agree on the matter, the Chronicler will provide a tie-break vote.&lt;br /&gt;
&lt;br /&gt;
:  4. The Merrymaker and Lightweaver will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.&lt;br /&gt;
&lt;br /&gt;
====Article VIII Regalia:====&lt;br /&gt;
&lt;br /&gt;
* House Colors: White and Gold&lt;br /&gt;
* House Pin: A white-gold bear&#039;s head pin, under which are inscribed the words Hope, Wisdom, and Service&lt;br /&gt;
* House Tenets: Hope, Wisdom, and Service&lt;br /&gt;
* House Motto: Ut Prosim - That I may serve.&lt;br /&gt;
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:&amp;quot;Hope, Service, Wisdom&amp;quot;. Set into the background in pale pearl lettering is the phrase, &amp;quot;Ut Prosim&amp;quot;. A gold and white banner stretches underneath which reads &amp;quot;White Haven&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Current Officers ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merrymaker:&#039;&#039;&#039;  [[Opalina]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightweaver:&#039;&#039;&#039;  [[Loralaii]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maven:&#039;&#039;&#039;  [[Brokkrsten​]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agent:&#039;&#039;&#039; [[Kittai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronicler:&#039;&#039;&#039; [[Falvicar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lodestar:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liaison:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Librarian:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concierge&#039;&#039;&#039; [[Darphin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scribe&#039;&#039;&#039;  [[Chandrellia]]&lt;br /&gt;
&lt;br /&gt;
== Membership Application Process ==&lt;br /&gt;
&lt;br /&gt;
1. ﻿We ask that prospective members have a general familiarity with and interest for White Haven&#039;s mission, activities, and values. Have you had some pleasant interactions with a White Haven member or officer? We recommend asking that person to sponsor your application. Prospective members should be at least level 5 and cannot be a member of any other house, or on the CHE blacklist. &lt;br /&gt;
&lt;br /&gt;
2. Once you are ready to apply, click the link on the house website to complete your online application.&lt;br /&gt;
&lt;br /&gt;
3. White Haven officers will discuss your application and will vote. &lt;br /&gt;
&lt;br /&gt;
4. We will then respond to you with an acceptance or rejection letter to the email address included in the application.&lt;br /&gt;
&lt;br /&gt;
5. If your application is approved, White Haven officers will schedule your induction. Inductions typically occur immediately following Service Nights​. However, alternative arrangements can be made at your request.&lt;br /&gt;
&lt;br /&gt;
6. Prior to induction, please read and agree to the GemStone IV House system.&lt;br /&gt;
&lt;br /&gt;
7. It is recommended that you also review White Haven Bylaws prior to induction. The bylaws include general rules of conduct that all house members will be held to.&lt;br /&gt;
&lt;br /&gt;
8. ﻿Upon induction, members will pay one-time fee of 50,000 silvers (coins only, no notes please).&lt;br /&gt;
&lt;br /&gt;
Click here for the White Haven membership application page: https://www.weebly.com/editor/main.php#/&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:CHE]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace/Defenses&amp;diff=213540</id>
		<title>Icemule Trace/Defenses</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace/Defenses&amp;diff=213540"/>
		<updated>2024-02-05T09:56:57Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: /* Map of Outer Walls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
==Icemule Trace Defenses==&lt;br /&gt;
&lt;br /&gt;
There are four towers at each corner of the town. These are maintained and stocked by the [[Icemule Town Guard]].&lt;br /&gt;
&lt;br /&gt;
There are walls surrounding the entire city with gates at the north, west, south, and east.  Each gate is guarded by a Town Guard. Recently the walls were fortified with a magic spell to help strengthen them. &lt;br /&gt;
&lt;br /&gt;
The walls are always requiring cleaning of ice patches to maintain safe passage. &lt;br /&gt;
&lt;br /&gt;
===Aerial Attack===&lt;br /&gt;
{{#section:Town defense systems|aerialattackinfo}}&lt;br /&gt;
&lt;br /&gt;
{{#section:Town defense systems|aerialattackoperation}}&lt;br /&gt;
&lt;br /&gt;
===Trebuchet===&lt;br /&gt;
There are bins that hold granite stones that can be used with the trebuchets to help fend off attacks from the walls.  &lt;br /&gt;
====Trebuchet Operation Instructions====&lt;br /&gt;
&lt;br /&gt;
#. {{boldmono|LOOK TREBUCHET}} to see if loaded.&lt;br /&gt;
#. Load the trebuchet: {{boldmono|GET STONE}}, {{boldmono|LOAD TREBUCHET}}&lt;br /&gt;
#. {{boldmono|PEER TREBUCHET}} to see direction&lt;br /&gt;
#. {{boldmono|TURN TREBUCHET {compass direction} }}to aim different directions&lt;br /&gt;
#. {{boldmono|FIRE TREBUCHET}}&lt;br /&gt;
&lt;br /&gt;
==Map of Outer Walls==&lt;br /&gt;
&lt;br /&gt;
The Outer Walls may be accessed by the stairs just inside of the North Gate, or via the Barbican Towers located just inside of the East, West, and South gates. You will need to use ropes to climb down to the walls from the Barbican Towers.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Icemule Town Walls Map.png|alt=Map of Icemule Outer Defensive Walls, with access points, weapons, and ammunition.|thumb|Map of Icemule Outer Defensive Walls, with access points, weapons, and ammunition.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Safe Zones==&lt;br /&gt;
&lt;br /&gt;
There is a safe room within the Town Hall for women, children, and the elderly to take shelter away from wars.  Food and supplies are stocked by the [[Icemule Town Council]]. &lt;br /&gt;
&lt;br /&gt;
==Future Goals==&lt;br /&gt;
&lt;br /&gt;
* [[Town_defense_systems#Mobile_Towers|Mobile Towers]]&lt;br /&gt;
* [[Town_defense_systems#Log_Trap|Log Trap]]&lt;br /&gt;
* [[Town_defense_systems#Militia_Activation|Militia Activation]]&lt;br /&gt;
* [[Town_defense_systems#Oil_Vat|Oil Vats]] to support the efforts on the walls&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Town defense systems]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Icemule Trace]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace/Defenses&amp;diff=213539</id>
		<title>Icemule Trace/Defenses</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace/Defenses&amp;diff=213539"/>
		<updated>2024-02-05T09:56:20Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: /* Map of Outer Walls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
==Icemule Trace Defenses==&lt;br /&gt;
&lt;br /&gt;
There are four towers at each corner of the town. These are maintained and stocked by the [[Icemule Town Guard]].&lt;br /&gt;
&lt;br /&gt;
There are walls surrounding the entire city with gates at the north, west, south, and east.  Each gate is guarded by a Town Guard. Recently the walls were fortified with a magic spell to help strengthen them. &lt;br /&gt;
&lt;br /&gt;
The walls are always requiring cleaning of ice patches to maintain safe passage. &lt;br /&gt;
&lt;br /&gt;
===Aerial Attack===&lt;br /&gt;
{{#section:Town defense systems|aerialattackinfo}}&lt;br /&gt;
&lt;br /&gt;
{{#section:Town defense systems|aerialattackoperation}}&lt;br /&gt;
&lt;br /&gt;
===Trebuchet===&lt;br /&gt;
There are bins that hold granite stones that can be used with the trebuchets to help fend off attacks from the walls.  &lt;br /&gt;
====Trebuchet Operation Instructions====&lt;br /&gt;
&lt;br /&gt;
#. {{boldmono|LOOK TREBUCHET}} to see if loaded.&lt;br /&gt;
#. Load the trebuchet: {{boldmono|GET STONE}}, {{boldmono|LOAD TREBUCHET}}&lt;br /&gt;
#. {{boldmono|PEER TREBUCHET}} to see direction&lt;br /&gt;
#. {{boldmono|TURN TREBUCHET {compass direction} }}to aim different directions&lt;br /&gt;
#. {{boldmono|FIRE TREBUCHET}}&lt;br /&gt;
&lt;br /&gt;
==Map of Outer Walls==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Icemule Town Walls Map.png|alt=Map of Icemule Outer Defensive Walls, with access points, weapons, and ammunition.|thumb|Map of Icemule Outer Defensive Walls, with access points, weapons, and ammunition.]]&lt;br /&gt;
|}&lt;br /&gt;
The Outer Walls may be accessed by the stairs just inside of the North Gate, or via the Barbican Towers located just inside of the East, West, and South gates. You will need to use ropes to climb down to the walls from the Barbican Towers.&lt;br /&gt;
&lt;br /&gt;
==Safe Zones==&lt;br /&gt;
&lt;br /&gt;
There is a safe room within the Town Hall for women, children, and the elderly to take shelter away from wars.  Food and supplies are stocked by the [[Icemule Town Council]]. &lt;br /&gt;
&lt;br /&gt;
==Future Goals==&lt;br /&gt;
&lt;br /&gt;
* [[Town_defense_systems#Mobile_Towers|Mobile Towers]]&lt;br /&gt;
* [[Town_defense_systems#Log_Trap|Log Trap]]&lt;br /&gt;
* [[Town_defense_systems#Militia_Activation|Militia Activation]]&lt;br /&gt;
* [[Town_defense_systems#Oil_Vat|Oil Vats]] to support the efforts on the walls&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Town defense systems]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Icemule Trace]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace/Defenses&amp;diff=213538</id>
		<title>Icemule Trace/Defenses</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace/Defenses&amp;diff=213538"/>
		<updated>2024-02-05T09:55:50Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: /* Map of Outer Walls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
==Icemule Trace Defenses==&lt;br /&gt;
&lt;br /&gt;
There are four towers at each corner of the town. These are maintained and stocked by the [[Icemule Town Guard]].&lt;br /&gt;
&lt;br /&gt;
There are walls surrounding the entire city with gates at the north, west, south, and east.  Each gate is guarded by a Town Guard. Recently the walls were fortified with a magic spell to help strengthen them. &lt;br /&gt;
&lt;br /&gt;
The walls are always requiring cleaning of ice patches to maintain safe passage. &lt;br /&gt;
&lt;br /&gt;
===Aerial Attack===&lt;br /&gt;
{{#section:Town defense systems|aerialattackinfo}}&lt;br /&gt;
&lt;br /&gt;
{{#section:Town defense systems|aerialattackoperation}}&lt;br /&gt;
&lt;br /&gt;
===Trebuchet===&lt;br /&gt;
There are bins that hold granite stones that can be used with the trebuchets to help fend off attacks from the walls.  &lt;br /&gt;
====Trebuchet Operation Instructions====&lt;br /&gt;
&lt;br /&gt;
#. {{boldmono|LOOK TREBUCHET}} to see if loaded.&lt;br /&gt;
#. Load the trebuchet: {{boldmono|GET STONE}}, {{boldmono|LOAD TREBUCHET}}&lt;br /&gt;
#. {{boldmono|PEER TREBUCHET}} to see direction&lt;br /&gt;
#. {{boldmono|TURN TREBUCHET {compass direction} }}to aim different directions&lt;br /&gt;
#. {{boldmono|FIRE TREBUCHET}}&lt;br /&gt;
&lt;br /&gt;
==Map of Outer Walls==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Icemule Town Walls Map.png|alt=Map of Icemule Outer Defensive Walls, with access points, weapons, and ammunition.|thumb|Map of Icemule Outer Defensive Walls, with access points, weapons, and ammunition.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Outer Walls may be accessed by the stairs just inside of the North Gate, or via the Barbican Towers located just inside of the East, West, and South gates. You will need to use ropes to climb down to the walls from the Barbican Towers.&lt;br /&gt;
&lt;br /&gt;
==Safe Zones==&lt;br /&gt;
&lt;br /&gt;
There is a safe room within the Town Hall for women, children, and the elderly to take shelter away from wars.  Food and supplies are stocked by the [[Icemule Town Council]]. &lt;br /&gt;
&lt;br /&gt;
==Future Goals==&lt;br /&gt;
&lt;br /&gt;
* [[Town_defense_systems#Mobile_Towers|Mobile Towers]]&lt;br /&gt;
* [[Town_defense_systems#Log_Trap|Log Trap]]&lt;br /&gt;
* [[Town_defense_systems#Militia_Activation|Militia Activation]]&lt;br /&gt;
* [[Town_defense_systems#Oil_Vat|Oil Vats]] to support the efforts on the walls&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Town defense systems]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Icemule Trace]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace/Defenses&amp;diff=213537</id>
		<title>Icemule Trace/Defenses</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace/Defenses&amp;diff=213537"/>
		<updated>2024-02-05T09:49:03Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added map to outer defensive walls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
==Icemule Trace Defenses==&lt;br /&gt;
&lt;br /&gt;
There are four towers at each corner of the town. These are maintained and stocked by the [[Icemule Town Guard]].&lt;br /&gt;
&lt;br /&gt;
There are walls surrounding the entire city with gates at the north, west, south, and east.  Each gate is guarded by a Town Guard. Recently the walls were fortified with a magic spell to help strengthen them. &lt;br /&gt;
&lt;br /&gt;
The walls are always requiring cleaning of ice patches to maintain safe passage. &lt;br /&gt;
&lt;br /&gt;
===Aerial Attack===&lt;br /&gt;
{{#section:Town defense systems|aerialattackinfo}}&lt;br /&gt;
&lt;br /&gt;
{{#section:Town defense systems|aerialattackoperation}}&lt;br /&gt;
&lt;br /&gt;
===Trebuchet===&lt;br /&gt;
There are bins that hold granite stones that can be used with the trebuchets to help fend off attacks from the walls.  &lt;br /&gt;
====Trebuchet Operation Instructions====&lt;br /&gt;
&lt;br /&gt;
#. {{boldmono|LOOK TREBUCHET}} to see if loaded.&lt;br /&gt;
#. Load the trebuchet: {{boldmono|GET STONE}}, {{boldmono|LOAD TREBUCHET}}&lt;br /&gt;
#. {{boldmono|PEER TREBUCHET}} to see direction&lt;br /&gt;
#. {{boldmono|TURN TREBUCHET {compass direction} }}to aim different directions&lt;br /&gt;
#. {{boldmono|FIRE TREBUCHET}}&lt;br /&gt;
&lt;br /&gt;
==Map of Outer Walls==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Icemule Town Walls Map.png|alt=Map of Icemule Outer Defensive Walls, with access points, weapons, and ammunition.|thumb|Map of Icemule Outer Defensive Walls, with access points, weapons, and ammunition.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Safe Zones==&lt;br /&gt;
&lt;br /&gt;
There is a safe room within the Town Hall for women, children, and the elderly to take shelter away from wars.  Food and supplies are stocked by the [[Icemule Town Council]]. &lt;br /&gt;
&lt;br /&gt;
==Future Goals==&lt;br /&gt;
&lt;br /&gt;
* [[Town_defense_systems#Mobile_Towers|Mobile Towers]]&lt;br /&gt;
* [[Town_defense_systems#Log_Trap|Log Trap]]&lt;br /&gt;
* [[Town_defense_systems#Militia_Activation|Militia Activation]]&lt;br /&gt;
* [[Town_defense_systems#Oil_Vat|Oil Vats]] to support the efforts on the walls&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Town defense systems]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Icemule Trace]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=213536</id>
		<title>Icemule Trace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=213536"/>
		<updated>2024-02-05T09:40:22Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Removed bad map links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMT-icemule.gif|thumb|right|Icemule Trace map by Tsoran]]&lt;br /&gt;
&#039;&#039;&#039;Icemule Trace&#039;&#039;&#039; is a frontier [[town|settlement]] located in the northeastern region of western [[Elanith]], in the shadow of the [[Dragonspine Mountains]] to its east.  Icemule, as it is commonly referred to, was founded by Paradis [[halfling]]s with hopes of it becoming the gaming and entertainment capital of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
It has evolved into the usual base camp for adventurers travelling beyond it to the north, to [[Pinefar]] and [[The Rift]]. The well on Ale Street in the southwestern quadrant of town and the Town Center are frequented by adventurers, and between the two, nearly any skill or service can be traded for if there are others present who are capable of providing it. Citizens of Icemule colloquially refer to themselves as &#039;&#039;Icemulers&#039;&#039;, while they use the adjective &#039;&#039;Icemulian&#039;&#039; to describe that which is distinct to the region (i.e., Icemulian flora).&lt;br /&gt;
&lt;br /&gt;
Travelling [[merchant]] caravans and fairs often visit Icemule Trace during the winter months. In Charlatos 5119, the town held the first street festival in its history, the [[Faire of the North]], featuring carnival-like fairgrounds, shopping, games hosted by the [[White Haven]] and the local [[Mho|Meeting Hall Organizations]], a variety of professional merchant services, and a costume gala.&lt;br /&gt;
&lt;br /&gt;
== Storylines ==&lt;br /&gt;
&lt;br /&gt;
Welcome to Icemule Trace, a small snowy town with cold winds, warm hearts, and eldritch horrors! &#039;&#039;&#039;Midweek &amp;amp;apos;Mule Train&#039;&#039;&#039; on Wednesdays around 9:30pm EST is a weekly scheduled story time featuring roleplay, intrigue, and the aforementioned horrors. You do not need to be an Icemule Trace resident to attend!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:top; width: 25em;&amp;quot; | Current Events&lt;br /&gt;
! style=&amp;quot;vertical-align:top; width: 25em;&amp;quot; | Historical Archives&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
*[[The Watchfire Pact]] &lt;br /&gt;
|&lt;br /&gt;
*[[:Category:Icemule_Trace_storylines|Icemule Trace storylines]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
[[Image:IcemuleAtlasPlate.jpg|thumb|400px|right|A player-created topographical map of Icemule Trace and its surrounding areas.]]&lt;br /&gt;
Icemule Trace operates on a democratic election system, with most elected officials coming from upstanding halfling families.&lt;br /&gt;
&lt;br /&gt;
Mayor [[Fizelgrauf Binnder]] retired in 5108, resulting in the [[5108 Icemule Mayoral Race]]. [[Nihala Winterberry]] defeated [[Igerone Furryback]] in the election and served as the mayor of the town for nearly a decade.&lt;br /&gt;
&lt;br /&gt;
In late 5117, Mayor Nihala disappeared from the public eye, allegedly due to a &amp;quot;curious malady&amp;quot;. [[Hibbits Hoft]] was appointed as interim mayor.&lt;br /&gt;
&lt;br /&gt;
In early 5118, a cursed Nihala revealed that she knew she must sacrifice herself for the good of the people. She was killed when the prisoner Daukhera Darkflorr escaped from her magic-proof cell, thus launching the story The Dawn of Daukhera (called [[The Troubles]] by the locals).&lt;br /&gt;
&lt;br /&gt;
In Ivastaen 5118, it was announced that Icemule Trace would have the opportunity to [[Icemule Trace Mayoral Election 5118|elect a player character as mayor]].  Neovik, Joskin, Sabotage, Kilded, and Tawariell threw their names in the hat. After votes were counted on 22 Lumnea, Tawariell was announced as the new mayor. She, like all future mayors, will serve a two-year term and is not eligible for re-election.&lt;br /&gt;
&lt;br /&gt;
On the 23rd of Oleasta, 5120, it was announced that [[Icemule Trace/saved posts|Icemule Trace would no longer elect player characters as mayors]].&lt;br /&gt;
&lt;br /&gt;
On the 5th of Lumnea, 5120, [[Icemule Trace/saved posts|recently discovered historical documents]] revealed that rules had long been set in place for Icemule elections: that each of the four burrows of Icemule must nominate a candidate for the mayor&#039;s office; that each candidate must be of the Truefolk (or &amp;quot;halfling&amp;quot;, as other races call them); that the candidates must be of sound mind and high standing among the folk of their burrow; and that the candidate must be at least twenty-five years old. Once elected, the mayor must have five advisors--no more and no less--selected by the common will of all burrows, with no other reservations or requirements. How the ancient documents will be reconciled with both custom and town practice is, as of this writing, not yet known.&lt;br /&gt;
&lt;br /&gt;
On the 16th of Lumnea, 5120, the [[Icemule Trace Mayoral Election 5120|Icemule Mayoral Election]] Schedule was announced. After the polls closed, five [[Icemule Town Council|Town Council]] candidates were announced as winners. However, a fire reportedly damaged some of the mayoral votes at [[Clovertooth Hall]], and on the 7th of Koaratos, a Town Council meeting was called to resolve the disputed Mayoral Election. [[Talliver Dabbings]] was chosen as the new mayor.&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a full list of shops, see [[:Category:Icemule Trace Shops|Icemule Trace Shops]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Attractions ===&lt;br /&gt;
&lt;br /&gt;
*[[Silvermule Gaming Hall]]&lt;br /&gt;
*Penguin Hill&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!Area&lt;br /&gt;
!Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Icemule Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |1-6&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Abandoned Farm: 15-35&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Whether it be the lands of ice and snow to the southwest or the frozen glacier to the northeast, you can be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate before attempting to make a meal of you.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Icemule Pioneer Cemetery, Abandoned Farm, and Ice Tunnels.&lt;br /&gt;
&lt;br /&gt;
Rumors: The dreaded ice Halfling. No one talks about them. No one has seen them. Why?!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Snowflake Vale]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |3-6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |In the forest south of the Trace rests this beautiful vale where the fall of the snowflakes is constant. It is difficult to determine whether this is due to new snow or simply existing snow from the tops of the trees set free by the wind.&lt;br /&gt;
&lt;br /&gt;
Rumors: It is said that lovers come to the vale where they each catch a snowflake on their tongue and then kiss, binding their love with nature for all time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Snow Fort]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |9-17&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |The air of mystery surrounds this fort just east of the Trace. Every wall, tower, tunnel and stairway has been carved out of ice and snow. Signs of battle still remain though no one remembers what battle took place within the icy stronghold.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend speaks of a band of renegade dark elves that used the fort as shelter to hide from an angry phantom dragon. However, no one has ever claimed to have seen a phantom dragon. Even those who tell the tale say that the elves could not see the dragon, only that they knew it was almost upon them. Thus, there is very little worry that the dragon exists within the region though it remains a popular story.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Temple of Hope]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |15-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |The Temple of Hope which rests in the Abbey northeast of the Trace was once a symbol of peace and good will throughout the lands. Unfortunately, darkness befell the inhabitants and all that remains are evil and the echoes of what once was.&lt;br /&gt;
&lt;br /&gt;
Rumors: Some say the there were survivors of the ill-fated Abbey and that they hope some day to return to free the place from evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Thurfel&#039;s Keep]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |1-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |This fascinating structure rests on an island in a lake, each of which is entirely underground! Found deep within the caverns below Icemule Trace, one wonders whether [[Thurfel]] built the keep to protect something or simply to mystify visitors.&lt;br /&gt;
&lt;br /&gt;
Rumors: Strange glyphs with unknown magical properties can be found within the keep. Their nature has not been fully determined.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Frozen Battlefield]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |29-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Stark reminder of wars long forgotten, this Frozen Battlefield lies hidden within the snowy hills just west of Icemule Trace. Removed from history, its legacy reveals the chaos and disarray that is the gift of war and conflict.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Ice Plains, [[Amasalen]]&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Evidence suggests that the battles in this region may have been part of a civil war between opposing sides of a great nation. Sadly, the only winner remaining is the chaos of the land and the scavenging trolls.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Olbin Pass]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |24-46&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |The harsh wintery weather becomes almost bearable amongst the natural beauty to be found in Olbin Pass. Far northeast of the Trace, Olbin Pass serves to be the safest crossing point for climbers on their way to Pinefar Trading Post and Mt. Aenatumgana. A natural hot springs fed lake brings a little warmth to the frozen scenery to be found throughout the area.&lt;br /&gt;
&lt;br /&gt;
Rumors: A local halfling trader claims that the steamy oval lake is actually the home of a rare steam dragon that lives deep below. Although he can offer no real evidence, he does have several drawings of the beast that he is willing to sell at bargain rates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Frozen Bramble]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |39-50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Pinefar|Pinefar Trading Post]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |(non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Pinefar Trading Post is your last chance stop for supplies deep in the northern mountains of Elanith. North of Icemule Trace and nestled near the base of Mount Aenatumgana, this mountain outpost services the boldest of adventurers on their way to the Top of the World and infamous Rift. Founded by halfing entrepeneur Belle with help from her father, the outpost offers a host of services with local flair such as an herb store, banker, gembuying, cigar shop, bar and Mimi, the outpost&#039;s Abyssinian cat.&lt;br /&gt;
&lt;br /&gt;
Few haven&#039;t heard of the local elven herbalist, Celk Fyretryst, who brews several special blends of teas that can heal most any wound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Quiet Forest]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |24-27&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |High in the northern slopes south of Pinefar Trading Post, the trees of the forest become strong and thick. So thick, they block the shrieking winds from assaulting the ears of the inhabitants. The calm created by this effect is the inspiration for the Quiet Forest.&lt;br /&gt;
&lt;br /&gt;
Rumors: Late in the evening, around midnight, the spirits of the forest are said to gather here sharing their visions of the day with one another.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Northern Mountains]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |24-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Situated halfway between the town of Icemule Trace and the Pinefar Trading Post, these alluring, yet dangerous, mountains have claimed many a trader&#039;s life. Beautiful arrangements of snow-covered rocks and frost-laden trees combine to give the surrounding wilderness an almost bewitching aura of tranquility. However, the snow-covered rocks conceal many loose footholds and the forests are home to many types of predatory wildlife. Adventurers who wish to return home in one piece would do well to keep their attentions focused.&lt;br /&gt;
&lt;br /&gt;
A breathtaking vista is to found atop a cliff overlooking the rushing River Olbin. All aspiring sightseers should take special precautions when climbing this cliff, for the long fall down into the icy Olbin is not for those of weak constitution.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Dark Caves]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |24-32&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Few places reflect a greater air of vileness than the Dark Caves atop the Northern Mountains. You&#039;ll find no endearing qualities within, no massive caches of treasure, no hidden altars of great power. What you will find is carnage, decay and danger, the perfect thing for the adventurer who has everything.&lt;br /&gt;
&lt;br /&gt;
Rumors: These caves were said to hold a curse on those who brought the mighty to the honor of the forsaken. Honestly, this is the most confusing rumor we&#039;ve encountered in these northern parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Nightmare Gorge]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |42-47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Treacherous terrain, foul winds, inclimate weather and deadly creatures all come together to form this great wound in the land known as Nightmare Gorge. The best recommendations that can be given are those that suggest you avoid this collage of danger. Unfortunately, passing through the gorge is the only known route to Pinefar and beyond.&lt;br /&gt;
&lt;br /&gt;
Rumors: Dead or alive, everything that moves in the gorge is likely to kill you. This is no rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Arctic Tundra]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |42-53&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Ice and snow, ice and snow, in the northern parts you&#039;ll see quite a lot of this and the Arctic Tundra northeast of Pinefar is no exception. Perhaps the best thing to be seen aside from all the ice and snow is the view of the ice spires which are still far in the distance, but can be seen fading in and out through the snowstorms.&lt;br /&gt;
&lt;br /&gt;
Rumors: Thousands of years ago, this area sat at the bottom of the ocean, surrounded by sea life of all kinds both great and small. Sadly, in the present, there&#039;s just a bunch of ice and snow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Mount Aenatumgana]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |52-63&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Resting on the top of the world, Mount Aenatumgana watches over everything as if a king on his throne, calm and powerful. Glacial ice prevails across the mountain leaving only a few small trails for the bravest of adventurers to traverse. Brave they must be as these trails provide the only path to the Drake&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Young mothers are often heard to tell their children that if they attempt to climb Aenatumgana, the mountain shall claim them as their own and change them into Ice Golems! One wonders if there is some truth to this rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Drake&#039;s Shrine]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |(non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Few places of honor to the gods can be said to hold a candle to the great shrine of [[Koar]]. It rests upon the top of the world at Mount Aenatumgana. Immense and beautiful, this shrine can only be visited by the bravest and cleverest of adventurers.&lt;br /&gt;
&lt;br /&gt;
Rumors: True to the nature of the gods, it is rumored that a portal to a realm of great peril, a place of strange structure and shifting horizon, lies protected deep within the shrine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Crawling Shore]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |55-60&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;&#039;&#039;[[Spell sever]]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Den of Rot]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |66-72&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |A portal from the Temple of Hope leads into an [[Ivas|Ivasian]] hunting ground with a mix of living and undead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[The Rift]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |75-100&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;The Scatter: 100-110&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Don&#039;t go there. It&#039;s too dangerous and you will die and probably kill the clerics that try to save you. Just say no!&lt;br /&gt;
&lt;br /&gt;
Rumors: There are no bananas so eat up before you go.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; |[[Moonsedge]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |100+&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;&#039;&#039;[[Spell sever]]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Hinterwilds]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |100+&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;&#039;&#039;[[Spell sever]]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Public Gathering Places==&lt;br /&gt;
{{#section-h:Node|[[Icemule Trace]]}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://discord.gg/UXWJeEd IMT Discord] (Unofficial Discord for storyline discussion)&lt;br /&gt;
*[[:Category:Icemule Trace politics|Icemule Trace politics]]&lt;br /&gt;
*[[:Category:Icemule Trace storylines|Icemule Trace storylines]]&lt;br /&gt;
*[[Icemule Trace/Defenses]]&lt;br /&gt;
*[[Icemule Trace Area (map)|Area maps]]&lt;br /&gt;
*[[List of hunting areas#Icemule Trace &amp;amp; Pinefar|Hunting areas]]&lt;br /&gt;
*[[:Category:Icemule Trace Shops|List of shops]]&lt;br /&gt;
*[[A beginner&#039;s guide to Icemule Trace]]&lt;br /&gt;
*[[Council of Ten]]&lt;br /&gt;
* [[Thurfel]]&lt;br /&gt;
*[[Hidulah&#039;s Revenge (saved post)|Hidulah&#039;s Revenge]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Icemule%20Trace/view Icemule Trace Officials folder]&lt;br /&gt;
*[[Icemule Town Council]]&lt;br /&gt;
*[[The Icemule Trace and Ta&#039;Vaalor Military Accord]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[Category:Icemule Trace| ]]&lt;br /&gt;
{{Halflings}}&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace_Area_(map)&amp;diff=213535</id>
		<title>Icemule Trace Area (map)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace_Area_(map)&amp;diff=213535"/>
		<updated>2024-02-05T09:30:33Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added map of Icemule Town Walls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A collection of [[Icemule Trace]] area maps.&lt;br /&gt;
&lt;br /&gt;
==Town==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-icemule.gif|thumb|Icemule Trace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trail==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-trail.gif|thumb|Trail]]&lt;br /&gt;
|}&lt;br /&gt;
==Hunting Areas==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-underground.gif|thumb|Underground]]&lt;br /&gt;
|[[Image:IMT-south-gate-2021.png|thumb|South Gate]]&lt;br /&gt;
|[[Image:IMT-east-west-north-gates.gif|thumb|Other Gates]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Frozen_Bramble.jpg|thumb|Most recent map of the Frozen Bramble area]]&lt;br /&gt;
|[[Image:Icemule Trace - The Abbey.png|thumb|Most recent map of the Abbey area]]&lt;br /&gt;
|[[Image:Imt-Den_of_Rot_Map-51200901.png|thumb|Most recent map of the Den of Rot area]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-pinefar.gif |thumb|Pinefar]]&lt;br /&gt;
|[[Image:IMT-rift.gif |thumb|The Rift]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Imt-Road to Moonsedge-1668377644.png|thumb|The Crawling Shore, The Frostmain (OSA Docks) &amp;amp; Road to Moonsedge]]&lt;br /&gt;
|[[Image:Moonsedge.png|thumb|Moonsedge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:ITClericGuild.jpg|thumb|Cleric Guild]]&lt;br /&gt;
|[[Image:ITEmpathGuild.jpg|thumb|Empath Guild]]&lt;br /&gt;
|[[Image:imt_rangerguild.png|thumb|Ranger Guild]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Icemule_Sorc_Guild.png|thumb|Sorcerer Guild]]&lt;br /&gt;
|[[Image:ITWizardGuild.jpg|thumb|120px|Wizard Guild]]&lt;br /&gt;
|}&lt;br /&gt;
==Premium Neighborhoods==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Homes3.gif|thumb|Icemule Trace and Pinefar Premium Neighborhoods]]&lt;br /&gt;
|}&lt;br /&gt;
== Other ==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:imt-Vardar_Hollow_Map-51200827a.png|thumb|Icemule Trace resort]]&lt;br /&gt;
|[[File:Icemule Town Walls Map.png|alt=Map of Icemule Outer Defensive Walls, with access points, weapons, and ammunition.|thumb|Map of Icemule Outer Defensive Walls, with access points, weapons, and ammunition.]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Towns| ]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Icemule_Town_Walls_Map.png&amp;diff=213534</id>
		<title>File:Icemule Town Walls Map.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Icemule_Town_Walls_Map.png&amp;diff=213534"/>
		<updated>2024-02-05T09:28:09Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of the Icemule Outer Defensive Walls, with access locations, weapons, and ammunition.&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_player_clerics&amp;diff=184667</id>
		<title>List of player clerics</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_player_clerics&amp;diff=184667"/>
		<updated>2022-12-10T22:53:58Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added Brokk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a player-compiled list of clerics and the Arkati they worship. If you would like to include yourself on this list, the [[#Add yourself|instructions]] are at the bottom of this page. If you wish to have someone add them for you, leave the details you wish filled out on the [[Talk:List_of_player_clerics|talk]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is important to only add characters that belong to you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} fontsize=&amp;quot;75%&amp;quot;&lt;br /&gt;
|+Prime&lt;br /&gt;
! Cleric name!! Arkati !! Region !!FWI?|| [[Intercession]]s?||Roleplay rituals?||[[Cleric_Guild|Guildmaster]]?&lt;br /&gt;
|-&lt;br /&gt;
|Tsalinx||[[Ivas]]||West||Yes||Yes||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Tsalyn||[[Eonak]]||West||Yes||Yes||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Jennora||[[Oleani]]||West||Yes||Yes||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Sheana||[[Imaera]]||West||Yes||No||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Lainae||[[Koar]]||East||Yes||No||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Laiwiel||Ivas||Both||Yes||No||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Casskia||Imaera||East||No||No||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Leafiara||[[Tilamaire]]||West||Yes||Yes||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Tikba||[[Marlu]]||West||Yes||No||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Brokkrsten||[[Koar]]||West||Yes||Yes||Yes||Yes&lt;br /&gt;
|}&lt;br /&gt;
==Add yourself==&lt;br /&gt;
If you wish to add yourself to this list, simply copy the line below, replacing the text found there with the proper answers, but keeping the &amp;lt;nowiki&amp;gt;!!&amp;lt;/nowiki&amp;gt; between each response. Using EDIT above, open the page editor and paste your line of information between the last &amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt; and the &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;!--Cleric name?--&amp;gt; || &amp;lt;!--Arkati followed?--&amp;gt; || &amp;lt;!--Region located, east or west?--&amp;gt; || &amp;lt;!--Can you access FWI if needed?--&amp;gt; || &amp;lt;!--Available for Intercessions?--&amp;gt; || &amp;lt;!--Available to RP rituals?--&amp;gt; || &amp;lt;!--Are you a guildmaster: Yes or no.--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_hunting_areas&amp;diff=183285</id>
		<title>List of hunting areas</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_hunting_areas&amp;diff=183285"/>
		<updated>2022-11-28T06:19:55Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added map references (Crawling Shore, Den of Rot, Moonsedge)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Ta&#039;Illistim]] ==&lt;br /&gt;
*[[Yegharren Plains]]&lt;br /&gt;
*[[Gyldemar Forest]]&lt;br /&gt;
*[[Gyldemar Green]]&lt;br /&gt;
*[[Black Moor]]&lt;br /&gt;
*[[Gossamer Valley]]&lt;br /&gt;
*[[Old Ta&#039;Faendryl]]&lt;br /&gt;
*[[Blighted Forest]]&lt;br /&gt;
*[[Maaghara Tower]]&lt;br /&gt;
*[[Temple Wyneb]]&lt;br /&gt;
*[[Griffin&#039;s Keen]]&lt;br /&gt;
*[[Seethe Naedal]]&lt;br /&gt;
*[[Wraithenmist]]&lt;br /&gt;
*[[Orcswold]]&lt;br /&gt;
*[[Emerald Forest]]&lt;br /&gt;
*[[Teorainn Dale]]&lt;br /&gt;
&lt;br /&gt;
== [[Ta&#039;Vaalor]] ==&lt;br /&gt;
*[[Ant Hill]]&lt;br /&gt;
*[[Rambling Meadows]]&lt;br /&gt;
*[[Catacombs (Ta&#039;Vaalor)]]&lt;br /&gt;
*[[Briar Thicket]]&lt;br /&gt;
*[[Fearling Pass]]&lt;br /&gt;
*[[Fethayl Bog]]&lt;br /&gt;
*[[Yander&#039;s Farm]]&lt;br /&gt;
*[[Glaise Cnoc Cemetery]]&lt;br /&gt;
*[[Neartofar Forest]]&lt;br /&gt;
*[[The Toadwort]]&lt;br /&gt;
*[[Lunule Weald]]&lt;br /&gt;
&lt;br /&gt;
== [[Wehnimer&#039;s Landing]] ==&lt;br /&gt;
*[[Castle Anwyn]]&lt;br /&gt;
*[[Catacombs (Wehnimer&#039;s Landing)]]&lt;br /&gt;
*[[Wehntoph]]&lt;br /&gt;
*[[Upper Trollfang]]&lt;br /&gt;
*[[Sentoph]]&lt;br /&gt;
*[[Temple of Love]]&lt;br /&gt;
*[[Spider Temple]]&lt;br /&gt;
*[[Abandoned Mine]]&lt;br /&gt;
*[[Abandoned Mine|Lysierian Hills]]&lt;br /&gt;
*[[Old Mine Road]]&lt;br /&gt;
*[[Wolves&#039; Den]]&lt;br /&gt;
*[[Luinne Bheinn]]&lt;br /&gt;
*[[Dubh Brugh]]&lt;br /&gt;
*[[Shores of Lough Ne&#039;Halin]]&lt;br /&gt;
*The [[Monastery]]&lt;br /&gt;
*[[The Broken Lands]]&lt;br /&gt;
*[[The Graveyard]]&lt;br /&gt;
*[[Shadow Valley]]&lt;br /&gt;
*[[Darkstone Castle]]&lt;br /&gt;
*[[Stone Valley]]&lt;br /&gt;
*[[Thanatoph]]&lt;br /&gt;
*[[Stronghold]]&lt;br /&gt;
*[[Hanging Inn]]&lt;br /&gt;
*[[Ocoma Vale]]&lt;br /&gt;
*[[Coastal Cliffs]]&lt;br /&gt;
*[[Cavernhold]]&lt;br /&gt;
&lt;br /&gt;
== [[Zul Logoth]] ==&lt;br /&gt;
*[[Czeroth Caverns]]&lt;br /&gt;
*[[Mraent Cavern]]&lt;br /&gt;
*[[Zaerthu Tunnels]]&lt;br /&gt;
*[[Troll Burial Grounds]]&lt;br /&gt;
&lt;br /&gt;
== [[Teras Isle]] ==&lt;br /&gt;
*[[Abandoned Mines]]&lt;br /&gt;
*[[Glaes Caverns]]&lt;br /&gt;
*[[Eye of V&#039;tull]]&lt;br /&gt;
*[[Fhorian Village]]&lt;br /&gt;
*[[Lava Flows]]&lt;br /&gt;
*[[Temple of Luukos]]&lt;br /&gt;
&lt;br /&gt;
== [[River&#039;s Rest]] ==&lt;br /&gt;
*The [[Citadel]]&lt;br /&gt;
*[[Hidden Vale]]&lt;br /&gt;
*[[Karazja Jungle]]&lt;br /&gt;
*[[Krolvin Carrack]]&lt;br /&gt;
*[[Krolvin Ship]]&lt;br /&gt;
*[[Oteska&#039;s Haven]]&lt;br /&gt;
*[[Marsh Keep]]&lt;br /&gt;
*[[Miasmal Forest]]&lt;br /&gt;
*[[River Tunnels]]&lt;br /&gt;
*[[Ruined Tower]]&lt;br /&gt;
*[[Shattered Moors]]&lt;br /&gt;
*[[Troll Lair]]&lt;br /&gt;
&lt;br /&gt;
== [[Vornavis]]/[[Solhaven]] ==&lt;br /&gt;
*[[Bonespear Tower]]&lt;br /&gt;
*[[Castle Varunar]]&lt;br /&gt;
*[[Cairnfang Forest]]&lt;br /&gt;
*[[West Road]]&lt;br /&gt;
*[[Deep Woods]]&lt;br /&gt;
*[[Zortahg]]&lt;br /&gt;
*[[Outlands]]&lt;br /&gt;
*[[North Beach]]&lt;br /&gt;
*[[South Beach]]&lt;br /&gt;
*[[Beached Hulk]]&lt;br /&gt;
*[[Foggy Valley]]&lt;br /&gt;
*[[The Lake]]&lt;br /&gt;
*[[Forest Road]]&lt;br /&gt;
*[[Wooded Plains]]&lt;br /&gt;
*[[Noman&#039;s Land]]&lt;br /&gt;
*[[Peasant Holdings]]&lt;br /&gt;
&lt;br /&gt;
== [[Icemule Trace]] &amp;amp; [[Pinefar]] ==&lt;br /&gt;
*[[Abandoned Farm]]&lt;br /&gt;
*[[Aenatumgana]]&lt;br /&gt;
*[[Arctic Tundra]]&lt;br /&gt;
*[[Cave of Ice]]&lt;br /&gt;
*[[Crawling Shore]]&lt;br /&gt;
*[[Den of Rot]]&lt;br /&gt;
*[[Drake&#039;s Shrine]]&lt;br /&gt;
*[[Frozen Battlefield]]&lt;br /&gt;
*[[Frozen Bramble]]&lt;br /&gt;
*[[Ice Plains]]&lt;br /&gt;
*[[Icemule Pioneer Cemetary]]&lt;br /&gt;
*[[Moonsedge]]&lt;br /&gt;
*[[Nightmare Gorge]]&lt;br /&gt;
*[[Olbin Pass]]&lt;br /&gt;
*[[Snow Fort]]&lt;br /&gt;
*[[Snowflake Vale]]&lt;br /&gt;
*[[Temple of Hope]] (The Abbey, Den of Rot)&lt;br /&gt;
*[[The Rift]]&lt;br /&gt;
*[[Thurfel&#039;s Island]]&lt;br /&gt;
*[[Thurfel&#039;s Keep]]&lt;br /&gt;
*[[Top of the World]]&lt;br /&gt;
*[[Underground Tunnels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Moonsedge_creatures&amp;diff=182866</id>
		<title>Category:Moonsedge creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Moonsedge_creatures&amp;diff=182866"/>
		<updated>2022-11-19T03:13:53Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added map references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
[[Image:Moonsedge.png|thumb|Moonsedge]]&lt;br /&gt;
This category lists all creatures found in the Moonsedge hunting area. The Moonsedge hunting area is nearest to the town of [[Icemule Trace]] and contains creatures beyond level 100.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;&#039;Moonsedge&#039;&#039;&#039; is a farming community located off the [[Olbin Pass]] near [[Icemule Trace]]. The area is represented by Marquis [[Barlan Kane]]. &lt;br /&gt;
&lt;br /&gt;
In 5122, Moonsedge, and its immediate vicinity, was stricken by an unknown illness.&lt;br /&gt;
&lt;br /&gt;
The ancestors of Barlan Kane, the current Marquis of Moonsedge, were minor local lords who ruled over territory that once included [[Briarmoon Cove]]. As Briarmoon surged in wealth, power, and popularity, their line faded and their town became a bit of a shambolic backwater. [[Zeban]] used an ancient gigas tablet to create new undead under his command. He was trying to craft the perfect undead body for himself. In doing so, he created bloodsucking strigoi from the half-krolvin who lived along the Crawling Shore. For reasons unknown, the Marquis of Moonsedge became obsessed with eternal life. After his scouts found one of these undead, he had it brought back to town and experimented upon by his conjurers and somehow it allowed him to turn him and his aristocrats into vampires.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
An informational recap from [[Opalina (prime)|Opalina]]&#039;s perspective can be found at [[User_talk:TUMARA#Exploration_of_Moonsedge|Exploration of Moonsedge]].&lt;br /&gt;
&lt;br /&gt;
The Castle area was built as a level 100-107 focused expansion and is an [[Ascension]] level area.&lt;br /&gt;
&lt;br /&gt;
The vampires are obviously his favored aristocrats. Ghasts are the commonfolk who did not have enchanted strigoi blood to help guide their transformation into undead.&lt;br /&gt;
&lt;br /&gt;
Death knights and their dreadsteeds are Barlan&#039;s guards. &lt;br /&gt;
==Area Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Dread===&lt;br /&gt;
After 5 stacks of Creeping Dread, you&#039;ll start accumulating stacks of Crushing Dread. Crushing Dread stacks are -5AS / -3CS.&lt;br /&gt;
&lt;br /&gt;
===Divergence===&lt;br /&gt;
{{#section:Divergence|changes}}&lt;br /&gt;
&lt;br /&gt;
===Spell sever===&lt;br /&gt;
{{#section:Spell sever|description}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Icemule Trace Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:IMT-east-west-north-gates.gif&amp;diff=182864</id>
		<title>File:IMT-east-west-north-gates.gif</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:IMT-east-west-north-gates.gif&amp;diff=182864"/>
		<updated>2022-11-19T03:04:11Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: VORPALBUNNY uploaded a new version of File:IMT-east-west-north-gates.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This map was made by Tsoran. &lt;br /&gt;
&lt;br /&gt;
[[Category:Tsoran Maps]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace_Area_(map)&amp;diff=182861</id>
		<title>Icemule Trace Area (map)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace_Area_(map)&amp;diff=182861"/>
		<updated>2022-11-19T02:58:51Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added map Moonsedge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A collection of [[Icemule Trace]] area maps.&lt;br /&gt;
&lt;br /&gt;
==Town==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-icemule.gif|thumb|Icemule Trace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trail==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-trail.gif|thumb|Trail]]&lt;br /&gt;
|}&lt;br /&gt;
==Hunting Areas==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-underground.gif|thumb|Underground]]&lt;br /&gt;
|[[Image:IMT-south-gate-2021.png|thumb|South Gate]]&lt;br /&gt;
|[[Image:IMT-east-west-north-gates.gif|thumb|Other Gates]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Frozen_Bramble.jpg|thumb|Most recent map of the Frozen Bramble area]]&lt;br /&gt;
|[[Image:Icemule Trace - The Abbey.png|thumb|Most recent map of the Abbey area]]&lt;br /&gt;
|[[Image:Imt-Den_of_Rot_Map-51200901.png|thumb|Most recent map of the Den of Rot area]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-pinefar.gif |thumb|Pinefar]]&lt;br /&gt;
|[[Image:IMT-rift.gif |thumb|The Rift]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Imt-Road to Moonsedge-1668377644.png|thumb|The Crawling Shore, The Frostmain (OSA Docks) &amp;amp; Road to Moonsedge]]&lt;br /&gt;
|[[Image:Moonsedge.png|thumb|Moonsedge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:ITClericGuild.jpg|thumb|Cleric Guild]]&lt;br /&gt;
|[[Image:ITEmpathGuild.jpg|thumb|Empath Guild]]&lt;br /&gt;
|[[Image:imt_rangerguild.png|thumb|Ranger Guild]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Icemule_Sorc_Guild.png|thumb|Sorcerer Guild]]&lt;br /&gt;
|[[Image:ITWizardGuild.jpg|thumb|120px|Wizard Guild]]&lt;br /&gt;
|}&lt;br /&gt;
==Premium Neighborhoods==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Homes3.gif|thumb|Icemule Trace and Pinefar Premium Neighborhoods]]&lt;br /&gt;
|}&lt;br /&gt;
== Other ==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:imt-Vardar_Hollow_Map-51200827a.png|thumb|Icemule Trace resort]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Towns| ]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Moonsedge.png&amp;diff=182860</id>
		<title>File:Moonsedge.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Moonsedge.png&amp;diff=182860"/>
		<updated>2022-11-19T02:54:01Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Original map by Alosaka (Guardez). Uploaded with permission by Brokkrsten.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original map by Alosaka (Guardez). Uploaded with permission by Brokkrsten.&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace_Area_(map)&amp;diff=182859</id>
		<title>Icemule Trace Area (map)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace_Area_(map)&amp;diff=182859"/>
		<updated>2022-11-19T02:31:20Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added map to The Crawling Shore, The Frostmain (OSA Docks) &amp;amp; Road to Moonsedge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A collection of [[Icemule Trace]] area maps.&lt;br /&gt;
&lt;br /&gt;
==Town==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-icemule.gif|thumb|Icemule Trace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trail==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-trail.gif|thumb|Trail]]&lt;br /&gt;
|}&lt;br /&gt;
==Hunting Areas==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-underground.gif|thumb|Underground]]&lt;br /&gt;
|[[Image:IMT-south-gate-2021.png|thumb|South Gate]]&lt;br /&gt;
|[[Image:IMT-east-west-north-gates.gif|thumb|Other Gates]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Frozen_Bramble.jpg|thumb|Most recent map of the Frozen Bramble area]]&lt;br /&gt;
|[[Image:Icemule Trace - The Abbey.png|thumb|Most recent map of the Abbey area]]&lt;br /&gt;
|[[Image:Imt-Den_of_Rot_Map-51200901.png|thumb|Most recent map of the Den of Rot area]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Imt-Road to Moonsedge-1668377644.png|thumb|The Crawling Shore, The Frostmain (OSA Docks) &amp;amp; Road to Moonsedge]]&lt;br /&gt;
|[[Image:IMT-pinefar.gif |thumb|Pinefar]]&lt;br /&gt;
|[[Image:IMT-rift.gif |thumb|The Rift]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:ITClericGuild.jpg|thumb|Cleric Guild]]&lt;br /&gt;
|[[Image:ITEmpathGuild.jpg|thumb|Empath Guild]]&lt;br /&gt;
|[[Image:imt_rangerguild.png|thumb|Ranger Guild]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Icemule_Sorc_Guild.png|thumb|Sorcerer Guild]]&lt;br /&gt;
|[[Image:ITWizardGuild.jpg|thumb|120px|Wizard Guild]]&lt;br /&gt;
|}&lt;br /&gt;
==Premium Neighborhoods==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Homes3.gif|thumb|Icemule Trace and Pinefar Premium Neighborhoods]]&lt;br /&gt;
|}&lt;br /&gt;
== Other ==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:imt-Vardar_Hollow_Map-51200827a.png|thumb|Icemule Trace resort]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Towns| ]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Crawling_Shore_creatures&amp;diff=182858</id>
		<title>Category:Crawling Shore creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Crawling_Shore_creatures&amp;diff=182858"/>
		<updated>2022-11-19T02:24:11Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added map references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category lists all creatures found in the Crawling Shore hunting area.  The Crawling Shore hunting area is located west of [[Icemule Trace]] and contains creatures in approximately the 55 to 60 level. It is found on the map [[:Image:Imt-Road_to_Moonsedge-1668377644.png|Road to Moonsedge]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Imt-Road_to_Moonsedge-1668377644.png|thumb|Road to Moonsedge]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Divergence===&lt;br /&gt;
{{#section:Divergence|changes}}&lt;br /&gt;
  &lt;br /&gt;
===Spell sever===&lt;br /&gt;
{{#section:Spell sever|description}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Icemule Trace Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Imt-Road_to_Moonsedge-1668377644.png&amp;diff=182857</id>
		<title>File:Imt-Road to Moonsedge-1668377644.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Imt-Road_to_Moonsedge-1668377644.png&amp;diff=182857"/>
		<updated>2022-11-19T02:13:08Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Icemule hunting area Crawling Shore, Frostmain Docks, and the Road to the Moonsedge ascended hunting area. Initial mapping by Lilanna with updates by Brokkrsten. Uploaded with permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icemule hunting area Crawling Shore, Frostmain Docks, and the Road to the Moonsedge ascended hunting area. Initial mapping by Lilanna with updates by Brokkrsten. Uploaded with permission.&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Imt-Abbey_Map-51200831.png&amp;diff=148520</id>
		<title>File:Imt-Abbey Map-51200831.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Imt-Abbey_Map-51200831.png&amp;diff=148520"/>
		<updated>2021-05-13T08:23:22Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ossuary (marked in red) is a hunting area. The rest of the Abbey is safe (for now). &lt;br /&gt;
&lt;br /&gt;
Updated August 2020 by Brokkrsten&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace_Area_(map)&amp;diff=148519</id>
		<title>Icemule Trace Area (map)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace_Area_(map)&amp;diff=148519"/>
		<updated>2021-05-13T08:21:56Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added map reference to Vadar Hollow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A collection of [[Icemule Trace]] area maps.&lt;br /&gt;
&lt;br /&gt;
==Town==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-icemule.gif|thumb|Icemule Trace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trail==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-trail.gif|thumb|Trail]]&lt;br /&gt;
|}&lt;br /&gt;
==Hunting Areas==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-underground.gif|thumb|Underground]]&lt;br /&gt;
|[[Image:IMT-south-gate.gif|thumb|South Gate]]&lt;br /&gt;
|[[Image:IMT-east-west-north-gates.gif|thumb|Other Gates]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Imt-Abbey_Map-51200831.png|thumb|Most recent map of the Abbey area]]&lt;br /&gt;
|[[Image:Imt-Den_of_Rot_Map-51200901.png|thumb|Most recent map of the Den of Rot area]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-pinefar.gif |thumb|Pinefar]]&lt;br /&gt;
|[[Image:IMT-rift.gif |thumb|The Rift]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:ITClericGuild.jpg|thumb|Cleric Guild]]&lt;br /&gt;
|[[Image:ITEmpathGuild.jpg|thumb|Empath Guild]]&lt;br /&gt;
|[[Image:imt_rangerguild.png|thumb|Ranger Guild]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Icemule_Sorc_Guild.png|thumb|Sorcerer Guild]]&lt;br /&gt;
|[[Image:ITWizardGuild.jpg|thumb|120px|Wizard Guild]]&lt;br /&gt;
|}&lt;br /&gt;
==Premium Neighborhoods==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Homes3.gif|thumb|Icemule Trace and Pinefar Premium Neighborhoods]]&lt;br /&gt;
|}&lt;br /&gt;
== Other ==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:imt-Vardar_Hollow_Map-51200827a.png|thumb|Icemule Trace resort]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Towns| ]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Imt-Vardar_Hollow_Map-51200827a.png&amp;diff=148518</id>
		<title>File:Imt-Vardar Hollow Map-51200827a.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Imt-Vardar_Hollow_Map-51200827a.png&amp;diff=148518"/>
		<updated>2021-05-13T08:13:32Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Vardar Hollow resorts - Williwaw Resort and Vardar Lodge
Uploaded by Brokkrsten&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vardar Hollow resorts - Williwaw Resort and Vardar Lodge&lt;br /&gt;
Uploaded by Brokkrsten&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Temple_of_Hope_creatures&amp;diff=148517</id>
		<title>Category:Temple of Hope creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Temple_of_Hope_creatures&amp;diff=148517"/>
		<updated>2021-05-13T07:19:25Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added map reference to Imt-Den of Rot Map-51200901.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Imt-Abbey_Map-51200831.png|thumb|Most recent map]]&lt;br /&gt;
[[Image:Imt-Den_of_Rot_Map-51200901.png|thumb|Most recent map]]&lt;br /&gt;
[[Image:IMT-east-west-north-gates.gif|thumb|Tsoran&#039;s map (outdated) showing the surrounding regions]]&lt;br /&gt;
[[File:Icemule_map6.jpg|thumb|right|Temple of Hope]]&lt;br /&gt;
This category lists all creatures found in the [[Temple of Hope]] hunting area.  The Temple of Hope hunting area is nearest to the town of [[Icemule Trace]].  It was found on the Tsoran map of Icemule Trace East, West and North Gates, but the layout has changed more recently (although the entry remains in the same place).&lt;br /&gt;
&lt;br /&gt;
This temple is once again a symbol of peace and good will throughout the lands; however, darkness and evil still remain in the lower reaches of the abbey where you will find The Ossuary and a portal to an evil realm called the Den of Rot. &lt;br /&gt;
&lt;br /&gt;
==Landmarks and other information==&lt;br /&gt;
There are local rumors that there were survivors of the ill-fated Abbey (Temple of Hope) hoping to free the place from evil.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/geography/area.asp?area=464 Geographic Area: Temple of Hope], on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]][[Category:Icemule Renaissance]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Imt-Den_of_Rot_Map-51200901.png&amp;diff=148516</id>
		<title>File:Imt-Den of Rot Map-51200901.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Imt-Den_of_Rot_Map-51200901.png&amp;diff=148516"/>
		<updated>2021-05-13T07:10:55Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated Aug 2020 by Brokkrsten&lt;br /&gt;
&lt;br /&gt;
The Den of Rot is accessed via portal found in the Ossuary portion of The Abbey (Temple of Hope) Hunting area.&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace_Area_(map)&amp;diff=148515</id>
		<title>Icemule Trace Area (map)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace_Area_(map)&amp;diff=148515"/>
		<updated>2021-05-13T07:04:50Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added map reference to Imt-Den of Rot Map-51200901.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A collection of [[Icemule Trace]] area maps.&lt;br /&gt;
&lt;br /&gt;
==Town==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-icemule.gif|thumb|Icemule Trace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trail==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-trail.gif|thumb|Trail]]&lt;br /&gt;
|}&lt;br /&gt;
==Hunting Areas==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-underground.gif|thumb|Underground]]&lt;br /&gt;
|[[Image:IMT-south-gate.gif|thumb|South Gate]]&lt;br /&gt;
|[[Image:IMT-east-west-north-gates.gif|thumb|Other Gates]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Imt-Abbey_Map-51200831.png|thumb|Most recent map of the Abbey area]]&lt;br /&gt;
|[[Image:Imt-Den_of_Rot_Map-51200901.png|thumb|Most recent map of the Den of Rot area]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:IMT-pinefar.gif |thumb|Pinefar]]&lt;br /&gt;
|[[Image:IMT-rift.gif |thumb|The Rift]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:ITClericGuild.jpg|thumb|Cleric Guild]]&lt;br /&gt;
|[[Image:ITEmpathGuild.jpg|thumb|Empath Guild]]&lt;br /&gt;
|[[Image:imt_rangerguild.png|thumb|Ranger Guild]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Icemule_Sorc_Guild.png|thumb|Sorcerer Guild]]&lt;br /&gt;
|[[Image:ITWizardGuild.jpg|thumb|120px|Wizard Guild]]&lt;br /&gt;
|}&lt;br /&gt;
==Premium Neighborhoods==&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Homes3.gif|thumb|Icemule Trace and Pinefar Premium Neighborhoods]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns| ]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Den_of_Rot_creatures&amp;diff=148514</id>
		<title>Category:Den of Rot creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Den_of_Rot_creatures&amp;diff=148514"/>
		<updated>2021-05-13T06:58:15Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added map reference to Imt-Den of Rot Map-51200901.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Imt-Abbey_Map-51200831.png|thumb|Most recent map of the Abbey area]]&lt;br /&gt;
[[Image:Imt-Den of Rot Map-51200901.png|thumb|Most recent map of the Den of Rot area]]&lt;br /&gt;
[[Image:IMT-east-west-north-gates.gif|thumb|Tsoran&#039;s map (outdated) showing the surrounding regions]]&lt;br /&gt;
[[File:Icemule_map6.jpg|thumb|right|Temple of Hope]]&lt;br /&gt;
This category lists all creatures found in the Den of Rot hunting area.  The Den of Rot hunting area is nearest to the town of [[Icemule Trace]].  The area is found on the Tsoran map [[:Image:IMT-east-west-north-gates.gif|IMT-east-west-north-gates]] within the Abbey of the [[Temple of Hope]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/geography/area.asp?area=464 Geographic Area: Temple of Hope], on play.net&lt;br /&gt;
* [[Den of Rot/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Imt-Den_of_Rot_Map-51200901.png&amp;diff=148513</id>
		<title>File:Imt-Den of Rot Map-51200901.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Imt-Den_of_Rot_Map-51200901.png&amp;diff=148513"/>
		<updated>2021-05-13T06:54:11Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Updated Aug 2020 by Brokkrsten&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated Aug 2020 by Brokkrsten&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=142351</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=142351"/>
		<updated>2020-12-21T10:45:44Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Updated Swashbuckler skills for Master&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale and connects a lot of towns (see map below). While the towns were not connected at launch, it is intended that they will eventually be connected and you will be able to travel from town to town via your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:ElanthiaOcean.png|thumb|300px||left|Oceans&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Revered || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 7000&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), walls (material), style &lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style &lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  You can find him at the [[Academy of the Bos&#039;n]] on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Able to manipulate the sails, capstan, and steer the ship much faster. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to still see the map while in a storm. Provides a large bonus to pushing the capstan. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a medium bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a medium bonus to damage and accuracy with cannons. Able to shoot the cannons faster. Has a chance to fire the cannon twice.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&lt;br /&gt;
North Blue: Light winds with partial clouds&lt;br /&gt;
South Blue: Light winds with partial clouds&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged in PVE.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken&#039;s Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD PLANK}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up to date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
If you have an item with the noun &#039;&#039;spyglass&#039;&#039; or &#039;&#039;telescope&#039;&#039; and you {{boldmono|PEER}} with it in your hand, you will be able to see one additional room. This provides for being able to see two rooms when on deck and three rooms when in the crow&#039;s nest.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at Kraken&#039;s Fall and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Not yet. This is intended, but piers need to be built in the other port towns first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&lt;br /&gt;
Not yet. It&#039;s in QC.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]][[Category:Under Development]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=142293</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=142293"/>
		<updated>2020-12-19T08:14:18Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Updated Swashbuckler skills (Novice, Adept, Veteran)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale and connects a lot of towns (see map below). While the towns were not connected at launch, it is intended that they will eventually be connected and you will be able to travel from town to town via your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:ElanthiaOcean.png|thumb|300px||left|Oceans&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Revered || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 7000&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), walls (material), style &lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style &lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  You can find him at the [[Academy of the Bos&#039;n]] on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Able to manipulate the sails, capstan, and steer the ship much faster. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to still see the map while in a storm. Provides a large bonus to pushing the capstan. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&lt;br /&gt;
North Blue: Light winds with partial clouds&lt;br /&gt;
South Blue: Light winds with partial clouds&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged in PVE.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken&#039;s Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD PLANK}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up to date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
If you have an item with the noun &#039;&#039;spyglass&#039;&#039; or &#039;&#039;telescope&#039;&#039; and you {{boldmono|PEER}} with it in your hand, you will be able to see one additional room. This provides for being able to see two rooms when on deck and three rooms when in the crow&#039;s nest.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at Kraken&#039;s Fall and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Not yet. This is intended, but piers need to be built in the other port towns first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&lt;br /&gt;
Not yet. It&#039;s in QC.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]][[Category:Under Development]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=142042</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=142042"/>
		<updated>2020-12-08T10:39:56Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Updated Navigator role bonuses for Master&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale and connects a lot of towns (see map below). While the towns were not connected at launch, it is intended that they will eventually be connected and you will be able to travel from town to town via your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:ElanthiaOcean.png|thumb|300px||left|Oceans&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Revered || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 7000&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), walls (material), style &lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style &lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  You can find him at the [[Academy of the Bos&#039;n]] on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Able to manipulate the sails, captstan, and steer the ship much faster. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to still see the map while in a storm. Provides a large bonus to pushing the capstan. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to {{boldmono|JUMP}}from the Crow&#039;s Nest to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&lt;br /&gt;
North Blue: Light winds with partial clouds&lt;br /&gt;
South Blue: Light winds with partial clouds&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged in PVE.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken&#039;s Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD PLANK}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up to date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at Kraken&#039;s Fall and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Not yet. This is intended, but piers need to be built in the other port towns first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&lt;br /&gt;
Not yet. It&#039;s in QC.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]][[Category:Under Development]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=141904</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=141904"/>
		<updated>2020-12-06T18:11:23Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Corrected syntax for veteran navigator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale and connects a lot of towns (see map below). While the towns were not connected at launch, it is intended that they will eventually be connected and you will be able to travel from town to town via your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:ElanthiaOcean.png|thumb|300px||left|Oceans&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), walls (material), style &lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style &lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  You can find him at the [[Academy of the Bos&#039;n]] on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to {{boldmono|JUMP}}from the Crow&#039;s Nest to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&lt;br /&gt;
North Blue: Light winds with partial clouds&lt;br /&gt;
South Blue: Light winds with partial clouds&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged in PVE.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken&#039;s Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD PLANK}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up to date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at Kraken&#039;s Fall and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Not yet. This is intended, but piers need to be built in the other port towns first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&lt;br /&gt;
Not yet. It&#039;s in QC.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]][[Category:Under Development]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=141826</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=141826"/>
		<updated>2020-12-06T12:13:02Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Updated Navigator role bonuses for Veteran&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale and connects a lot of towns (see map below). While the towns were not connected at launch, it is intended that they will eventually be connected and you will be able to travel from town to town via your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:ElanthiaOcean.png|thumb|300px||left|Oceans&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), walls (material), style &lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style &lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  You can find him at the [[Academy of the Bos&#039;n]] on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to STEER the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to {{boldmono|JUMP}}from the Crow&#039;s Nest to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&lt;br /&gt;
North Blue: Light winds with partial clouds&lt;br /&gt;
South Blue: Light winds with partial clouds&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged in PVE.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken&#039;s Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD PLANK}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up to date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at Kraken&#039;s Fall and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Not yet. This is intended, but piers need to be built in the other port towns first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&lt;br /&gt;
Not yet. It&#039;s in QC.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]][[Category:Under Development]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=141315</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=141315"/>
		<updated>2020-11-29T17:28:53Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Updated Cannoneer role bonuses for master.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale and connects a lot of towns (see map below). While the towns were not connected at launch, it is intended that they will eventually be connected and you will be able to travel from town to town via your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:ElanthiaOcean.png|thumb|300px||left|Oceans&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), walls (material), style &lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style &lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  You can find him at the [[Academy of the Bos&#039;n]] on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to {{boldmono|JUMP}}from the Crow&#039;s Nest to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&lt;br /&gt;
North Blue: Light winds with partial clouds&lt;br /&gt;
South Blue: Light winds with partial clouds&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged in PVE.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken&#039;s Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD PLANK}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up to date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at Kraken&#039;s Fall and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Not yet. This is intended, but piers need to be built in the other port towns first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&lt;br /&gt;
Not yet. It&#039;s in QC.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]][[Category:Under Development]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=141294</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=141294"/>
		<updated>2020-11-27T22:11:01Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Updated Cannoneer role bonuses for adept and veteran.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale and connects a lot of towns (see map below). While the towns were not connected at launch, it is intended that they will eventually be connected and you will be able to travel from town to town via your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:ElanthiaOcean.png|thumb|300px||left|Oceans&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), walls (material), style &lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style &lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  You can find him at the [[Academy of the Bos&#039;n]] on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to {{boldmono|JUMP}}from the Crow&#039;s Nest to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&lt;br /&gt;
North Blue: Light winds with partial clouds&lt;br /&gt;
South Blue: Light winds with partial clouds&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged in PVE.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken&#039;s Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD PLANK}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up to date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at Kraken&#039;s Fall and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Not yet. This is intended, but piers need to be built in the other port towns first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&lt;br /&gt;
Not yet. It&#039;s in QC.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]][[Category:Under Development]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cleric_Guild&amp;diff=123874</id>
		<title>Cleric Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cleric_Guild&amp;diff=123874"/>
		<updated>2019-11-16T05:45:01Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added Daijauvex  (Brokk and Leafi promoted her)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Cleric Guild&#039;&#039;&#039; is the [[cleric]]s&#039; [[Profession guild|profession guild]].&lt;br /&gt;
&lt;br /&gt;
==Cleric Guild Skill List==&lt;br /&gt;
&lt;br /&gt;
;[[Alchemy]]: There are three subskills to Alchemy.&lt;br /&gt;
:*[[General Alchemy]]&lt;br /&gt;
:*[[cleric potions|Cleric Potions]]&lt;br /&gt;
:*[[cleric trinkets|Cleric Trinkets]]&lt;br /&gt;
&lt;br /&gt;
A proposed fourth guild skill, [[Orisons]], has been delayed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Cleric Guild has structures in the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Cleric Guild (Wehnimer&#039;s Landing)]] - Down a cobblestoned trail leading to a wooded glade to the southwest of the North Gate.&lt;br /&gt;
*[[Cleric Guild (Icemule Trace)]] - Through a frosted silver gate at the corner of Koar and Cholen in the Temple Burrow area.&lt;br /&gt;
*[[Cleric Guild (Solhaven)]] - Through an arched gate at the west end of Bayside Road.&lt;br /&gt;
*[[Cleric Guild (River&#039;s Rest)]] - Down a small trail meandering off to the southeast just southeast of the Sanctuary. &lt;br /&gt;
*[[Cleric Guild (Kharam Dzu)]] - Through a dark stone gate on Rolaren Street, east of the bank.&lt;br /&gt;
*[[Cleric Guild (Zul Logoth)]] - Through a wide iron-gated archway in the Emerald Tunnel.&lt;br /&gt;
*[[Cleric Guild (Ta&#039;Illistim)]] - Down a stone path just north of the entrance to [[Gyldemar Green]].&lt;br /&gt;
*[[Cleric Guild (Ta&#039;Vaalor)]] - Through an ornate silver gate at the north end of  Shimaerslin Wey.&lt;br /&gt;
*[[Cleric Guild (Mist Harbor)]] - Northeast of the main part of town, in the Vineyard.&lt;br /&gt;
&lt;br /&gt;
= Guildmaster =&lt;br /&gt;
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once every 90 days to maintain their status.&lt;br /&gt;
&lt;br /&gt;
== List of First Six Guildmasters In Order ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Asarious&#039;&#039;&#039;||&#039;&#039;&#039;Curthieus&#039;&#039;&#039;||&#039;&#039;&#039;Mikalmas&#039;&#039;&#039;||&#039;&#039;&#039;Shadowean&#039;&#039;&#039; ||&#039;&#039;&#039;Rohese&#039;&#039;&#039; ||&#039;&#039;&#039;Quildor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Current Masters ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|Kaedra||Pulsegiver|| Aubriella&lt;br /&gt;
|-&lt;br /&gt;
|Annorax||Godefroy||Havothor&lt;br /&gt;
|-&lt;br /&gt;
|Varucca||Salvashion||Ostes&lt;br /&gt;
|-&lt;br /&gt;
|Jurmell||Amminar||Leafiara&lt;br /&gt;
|-&lt;br /&gt;
|Brokkrsten||Kethore||Daijauvex&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Clerics/Cleric%20Guild%20Discussions/view Cleric Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Cleric Guild]]&lt;br /&gt;
[[Category:Profession Guilds]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minor_holy_oil&amp;diff=117275</id>
		<title>Minor holy oil</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minor_holy_oil&amp;diff=117275"/>
		<updated>2019-06-29T18:15:07Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Minor holy oil&#039;&#039;&#039; casts [[Bless (304)]].  It is also used in the following recipes:&lt;br /&gt;
*[[Eoveneh potion]]&lt;br /&gt;
*[[Urven&#039;eth potion]]&lt;br /&gt;
*[[Radiant white soulstone]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Cleric&lt;br /&gt;
|Discipline = Potions&lt;br /&gt;
|Spell = 304&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = 19&lt;br /&gt;
|Rank end = 34&lt;br /&gt;
|Location = West}}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{RC&lt;br /&gt;
|Quantifier = Some &lt;br /&gt;
|Product = minor holy oil&lt;br /&gt;
|Width = 300}}&lt;br /&gt;
#Add [[blessed oil]]&lt;br /&gt;
#Add 4 doses of wraith talon from [[wraith]]s&lt;br /&gt;
#Add [[List of alchemy shop inventory|powdered white jade]]&lt;br /&gt;
#[[Boil]]&lt;br /&gt;
#Add [[ayanad crystal]]&lt;br /&gt;
#Add [[List of alchemy shop inventory|glowing white powder]]&lt;br /&gt;
#[[Simmer]]&lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Chant]] [[Bless (304)]]&lt;br /&gt;
{{RE}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Alchemy Ingredients]]&lt;br /&gt;
[[Category:Reagents]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minor_holy_oil&amp;diff=117274</id>
		<title>Minor holy oil</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minor_holy_oil&amp;diff=117274"/>
		<updated>2019-06-29T18:14:20Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added entry for Urven&amp;#039;eth potion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Minor holy oil&#039;&#039;&#039; casts [[Bless (304)]].  It is also used in the following recipes:&lt;br /&gt;
*[[Eoveneh potion]]&lt;br /&gt;
*[[Urven&#039;eth potion]]&lt;br /&gt;
*[[Radiant white soulstone]]&lt;br /&gt;
&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Cleric&lt;br /&gt;
|Discipline = Potions&lt;br /&gt;
|Spell = 304&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = 19&lt;br /&gt;
|Rank end = 34&lt;br /&gt;
|Location = West}}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{RC&lt;br /&gt;
|Quantifier = Some &lt;br /&gt;
|Product = minor holy oil&lt;br /&gt;
|Width = 300}}&lt;br /&gt;
#Add [[blessed oil]]&lt;br /&gt;
#Add 4 doses of wraith talon from [[wraith]]s&lt;br /&gt;
#Add [[List of alchemy shop inventory|powdered white jade]]&lt;br /&gt;
#[[Boil]]&lt;br /&gt;
#Add [[ayanad crystal]]&lt;br /&gt;
#Add [[List of alchemy shop inventory|glowing white powder]]&lt;br /&gt;
#[[Simmer]]&lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Chant]] [[Bless (304)]]&lt;br /&gt;
{{RE}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Alchemy Ingredients]]&lt;br /&gt;
[[Category:Reagents]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Radiant_white_soulstone&amp;diff=117273</id>
		<title>Radiant white soulstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Radiant_white_soulstone&amp;diff=117273"/>
		<updated>2019-06-29T18:11:30Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;radiant white soulstone&#039;&#039;&#039; is an ingredient used in [[alchemy]].  Only a [[cleric]] can create a radiant white soulstone.&lt;br /&gt;
&lt;br /&gt;
It is an ingredient used in the following recipes:&lt;br /&gt;
*[[Eoveneh potion]]&lt;br /&gt;
*[[Urven&#039;eth potion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Cleric&lt;br /&gt;
|Discipline = General&lt;br /&gt;
|Spell = N/A&lt;br /&gt;
|Uses = 1&lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = West}}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{RC|&lt;br /&gt;
Product = radiant white soulstone}}&lt;br /&gt;
#Add [[crystalline solution]]&lt;br /&gt;
#Add powdered Kezmonian honey beryl&lt;br /&gt;
#Add [[minor holy oil]]&lt;br /&gt;
#[[ALCHEMY INFUSE (verb)|Infuse]]&lt;br /&gt;
#Add powdered uncut diamond&lt;br /&gt;
#Add [[faint mote of soul]]&lt;br /&gt;
#[[alchemy channel|Channel]]&lt;br /&gt;
{{RE}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Alchemy Ingredients]]&lt;br /&gt;
[[Category:Reagents]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Radiant_white_soulstone&amp;diff=117272</id>
		<title>Radiant white soulstone</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Radiant_white_soulstone&amp;diff=117272"/>
		<updated>2019-06-29T18:07:45Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: Added entry for Urven&amp;#039;eth_potion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;radiant white soulstone&#039;&#039;&#039; is an ingredient used in [[alchemy]].  Only a [[cleric]] can create a radiant white soulstone.&lt;br /&gt;
&lt;br /&gt;
It is an ingredient used in the following recipes:&lt;br /&gt;
*[[Eoveneh potion]]&lt;br /&gt;
*[[Urven&#039;eth_potion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Cleric&lt;br /&gt;
|Discipline = General&lt;br /&gt;
|Spell = N/A&lt;br /&gt;
|Uses = 1&lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = West}}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{RC|&lt;br /&gt;
Product = radiant white soulstone}}&lt;br /&gt;
#Add [[crystalline solution]]&lt;br /&gt;
#Add powdered Kezmonian honey beryl&lt;br /&gt;
#Add [[minor holy oil]]&lt;br /&gt;
#[[ALCHEMY INFUSE (verb)|Infuse]]&lt;br /&gt;
#Add powdered uncut diamond&lt;br /&gt;
#Add [[faint mote of soul]]&lt;br /&gt;
#[[alchemy channel|Channel]]&lt;br /&gt;
{{RE}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Alchemy Ingredients]]&lt;br /&gt;
[[Category:Reagents]]&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=DragonSpine_Fane&amp;diff=79969</id>
		<title>DragonSpine Fane</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=DragonSpine_Fane&amp;diff=79969"/>
		<updated>2016-06-17T08:49:36Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Some notes about creating Holy Symbols in the Fane:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Go all the way to the top ==&lt;br /&gt;
&lt;br /&gt;
There are quite a few stairs here, go all the way to the top. Once there, there will be a main chamber with 3 small chambers (Light, Gray, and Dark). Go to the one your Deity is aligned to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Create a Holy Symbol ==&lt;br /&gt;
&lt;br /&gt;
In each small chamber there are obelisks; find the one for your Deity. &lt;br /&gt;
&lt;br /&gt;
The mechanism for creating a &#039;&#039;&#039;Holy Symbol&#039;&#039;&#039; is straightforward: Cast [[Bless Item (304)|Bless Item]] at the appropriate obelisk (&#039;&#039;&#039;Do not use the wrong one!&#039;&#039;&#039; - You have been warned). A &#039;&#039;&#039;Holy Symbol&#039;&#039;&#039; will be created for you, and dropped into your hand. There is a cooldown period between creating symbols, as it drains spirit which must be replenished before the next cast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One final hint: Use [[Spirit Guide (130)|Spirit Guide]] to avoid climbing down the stairs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Brokkrsten (with many thanks to Daenalan !)&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=DragonSpine_Fane&amp;diff=79968</id>
		<title>DragonSpine Fane</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=DragonSpine_Fane&amp;diff=79968"/>
		<updated>2016-06-17T08:38:13Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Some notes about creating Holy Symbols in the Fane:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Go all the way to the top ==&lt;br /&gt;
&lt;br /&gt;
There are quite a few stairs here, go all the way to the top. Once there, there will be a main chamber with 3 small chambers (Light, Gray, and Dark). Go to the one your Deity is aligned to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Create a Holy Symbol ==&lt;br /&gt;
&lt;br /&gt;
In each small chamber there are obelisks; find the one for your Deity. &lt;br /&gt;
&lt;br /&gt;
The mechanism for creating a &#039;&#039;&#039;Holy Symbol&#039;&#039;&#039; is straightforward: Cast [[Bless Item (304)|Bless Item]] at the appropriate obelisk (&#039;&#039;&#039;Do not use the wrong one!&#039;&#039;&#039; - You have been warned). A &#039;&#039;&#039;Holy Symbol&#039;&#039;&#039; will be created for you, and dropped into your hand. There is a cooldown period between creating symbols, as it drains spirit which must be replenished before the next cast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Brokkrsten (with thanks to Daenalan !)&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=DragonSpine_Fane&amp;diff=79967</id>
		<title>DragonSpine Fane</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=DragonSpine_Fane&amp;diff=79967"/>
		<updated>2016-06-17T08:36:35Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Some notes about creating Holy Symbols in the Fane:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Go all the way to the top ==&lt;br /&gt;
&lt;br /&gt;
There are quite a few stairs here, go all the way to the top. Once there, there will be a main chamber with 3 small chambers (Light, Gray, and Dark). Go to the one your Deity is aligned to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Create a Holy Symbol ==&lt;br /&gt;
&lt;br /&gt;
In each small chamber there are obelisks; find the one for your Deity. &lt;br /&gt;
&lt;br /&gt;
The mechanism for creating a &#039;&#039;&#039;Holy Symbol&#039;&#039;&#039; is straightforward: Cast [[Bless Item (304)|Bless Item]] at the appropriate obelisk (&#039;&#039;&#039;Do not use the wrong one!&#039;&#039;&#039; - You have been warned). A &#039;&#039;&#039;Holy Symbol&#039;&#039;&#039; will be created for you, and dropped into your hand. There is a cooldown period between creating symbols, as it drains spirit which must be replenished before the next cast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Brokkrsten&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=DragonSpine_Fane&amp;diff=79966</id>
		<title>DragonSpine Fane</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=DragonSpine_Fane&amp;diff=79966"/>
		<updated>2016-06-17T08:29:10Z</updated>

		<summary type="html">&lt;p&gt;VORPALBUNNY: How to create a holy symbol in DragonSpine Fane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Some notes about creating Holy Symbols in the Fane: ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Go all the way to the top ==&lt;br /&gt;
&lt;br /&gt;
There are quite a few stairs here, go all the way to the top. Once there, there will be a main chamber with 3 small chambers (Light, Gray, and Dark). Go to the one your Deity is aligned to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Create a Holy Symbol ==&lt;br /&gt;
&lt;br /&gt;
In each small chamber there are obelisks; find the one for your Deity. &lt;br /&gt;
&lt;br /&gt;
The mechanism for creating a Holy Symbol is straightforward: Cast Bless (304) at the appropriate obelisk (&#039;&#039;&#039;Do not use the wrong one!&#039;&#039;&#039; - You have been warned). A Holy Symbol will be created for you, and dropped into your hand. There is a cooldown period between creating symbols, as it drains spirit which must be replenished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Brokkrsten&lt;/div&gt;</summary>
		<author><name>VORPALBUNNY</name></author>
	</entry>
</feed>