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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VUWH60A</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-03T17:41:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=File:TIKeep.jpg&amp;diff=112860</id>
		<title>File:TIKeep.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:TIKeep.jpg&amp;diff=112860"/>
		<updated>2019-01-02T17:06:28Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ta&#039;Illistim]] Keep&lt;br /&gt;
THIS MAP IS NOW OBSOLETE, see the town map for the updated Keep.&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:TIKeep.jpg&amp;diff=112858</id>
		<title>File:TIKeep.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:TIKeep.jpg&amp;diff=112858"/>
		<updated>2019-01-02T17:05:35Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ta&#039;Illistim]] Keep&lt;br /&gt;
This map is now obsolete, see the town map for the updated Keep.&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Wizard_Potions&amp;diff=111685</id>
		<title>Category:Wizard Potions</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Wizard_Potions&amp;diff=111685"/>
		<updated>2018-10-25T18:38:32Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: Updated pre-temper potions to match flaring items table on Enchant Item page. Askip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rank 1-14==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Max&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Result Name&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Skills Used&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Uses&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Spell&lt;br /&gt;
|- &lt;br /&gt;
|   align=right| 02&lt;br /&gt;
|   align=right| 13&lt;br /&gt;
|   [[silvery potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Defense I (401)|elemental defense I]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 401&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 05&lt;br /&gt;
|   align=right| 16&lt;br /&gt;
|   [[shimmering pale green potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Presence (402)|presence]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 402&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 08&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   [[scintillating pale blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Lock Pick Enhancement (403)|lockpick enhancement]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 403&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 09&lt;br /&gt;
|   align=right| 21&lt;br /&gt;
|   [[dark shimmering oil]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[902|minor elemental edge]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 902&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right| 22&lt;br /&gt;
|   [[rohnuru potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   prepare for 1x or 2x [[Enchant Item (925)|enchant]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| 22&lt;br /&gt;
|   [[scintillating pale red potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disarm Enhancement (404)|disarm enhancement]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 404&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 12&lt;br /&gt;
|   align=right| &amp;lt;31&lt;br /&gt;
|   [[minor elemental focus potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   +10 to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|- &lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   [[rainbow-hued potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Detection (405)|elemental detection]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 405&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rank 15-29==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Max&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Result Name&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Skills Used&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Uses&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Spell&lt;br /&gt;
|- &lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   [[bright silvery potion]]&lt;br /&gt;
|   boil OR simmer&lt;br /&gt;
|   cast [[Elemental Defense II (406)|elemental defense II]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 406&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   [[sarmoc potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   cast [[Elemental Dispel (417)|elemental dispel]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 417&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[duqnuru potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   prepare for 3x or 4x [[Enchant Item (925)|enchant]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[softly glowing blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Unlock (407)|unlock]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 407&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 23&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   [[softly glowing red potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disarm (408)|disarm]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 408&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 23&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   [[thick silver potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Haste (506)|haste]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 506&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   [[prismatic potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Prismatic Guard (905)|prismatic guard]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 905&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 26&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor lockrot oil]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   lower lock difficulties&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   [[shimmering silver potion]]&lt;br /&gt;
|   simmer&lt;br /&gt;
|   cast [[Elemental Deflection (507)|elemental deflection]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 507&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rank 30-44==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Max&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Result Name&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Skills Used&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Uses&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Spell&lt;br /&gt;
|- &lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[dirtokh potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   prepare for 5x or 6x [[Enchant Item (925)|enchant]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[scintillating prismatic oil]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Blade (411)|elemental blade]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 411&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   align=right| 48&lt;br /&gt;
|   [[gold-flecked clear potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Bias (508)|elemental bias]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 508&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser logic potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   +5 to [[logic]] statistic&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 36&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   [[lesser elemental focus potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   +15 to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 40&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[mirtokh potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   prepare for 7x [[Enchant Item (925)|enchant]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 41&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   [[brilliant silvery potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Defense III (414)|elemental defense III]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 414&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 44&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser lockrot oil]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   lower lock difficulties&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rank 45-63==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Max&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Result Name&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Skills Used&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Uses&lt;br /&gt;
!style=&amp;quot;background:#555555; color:#BBBBBB; border:#555555&amp;quot;|Spell&lt;br /&gt;
|- &lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[glowing brilliant silver potion]]&lt;br /&gt;
|   boil, simmer, infuse, channel&lt;br /&gt;
|   cast [[Mass Elemental Defense (419)|mass elemental defense]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 419&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[sisfu potion]]&lt;br /&gt;
|   infuse, refract, boil&lt;br /&gt;
|   Enchanting potion&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[dark murky potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[911|mass blur]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 911&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 58&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater elemental focus potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   +? to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[ayveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering enhancive gear&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 62&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater logic potion]]&lt;br /&gt;
|   refract, simmer, infuse&lt;br /&gt;
|   +10 to [[logic]] statistic&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[rodyn potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   makes items mage rechargeable without possibility of failure&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 517&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[eoveneh potion]]&lt;br /&gt;
|   simmer, infuse&lt;br /&gt;
|   pre-tempering sanctified gear&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[gorveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering earth, acid or magma flaring gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[draveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering fire, steam or magma flaring gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[rhiveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering ice, water, lightning, acid, or steam flaring gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[zorveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering vacuum, air or lightning flaring gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[greater lockrot oil]]&lt;br /&gt;
|   boil, infuse, refract&lt;br /&gt;
|   lower lock difficulties&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Alchemy navigation}}&lt;br /&gt;
[[category:Alchemy Formulas]]&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109054</id>
		<title>Translucent glaes spider charm</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109054"/>
		<updated>2018-08-22T04:19:17Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Translucent glaes spider charm&#039;&#039;&#039; were a [[giftbox]] item given to players when Gemstone made the move from AOL to the web. &#039;&#039;Note: Pouring a white flask on/in the charm will forever kill the spider within and zests will be removed. Also it is anecdotal that Pinch charm too often will forever kill the spider.&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Show:&lt;br /&gt;
&lt;br /&gt;
The charm is crafted of flawless glaes formed into a circle.  Delicate strands of spidersilk wind around the red rim, creating a small but spectacular web within the frame.  At the center of the web is a tiny opaque spider.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
You analyze your glaes spider charm and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&lt;br /&gt;
| As you prepare to put the charm on, you sense a faint connection to the tiny creature dwelling within the odd artifact.|| XXX puts on a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| The script is so tiny, you will have to hold the glaes spider charm in order to read it.|| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Held&lt;br /&gt;
| &amp;quot;Many paths lead home for those of courage.&amp;quot;|| N/A &lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace your finger around the edge of your charm, which slowly changes color from aquamarine to red.|| XXX traces one finger around the edge of a glaes spider charm, which slowly changes color from aquamarine to red.&amp;lt;br&amp;gt;&#039;&#039;Changes the color on the charm and cycles through several available options&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The glistening strands of the web glow softly as you rub one finger across your glaes spider charm.|| The gossamer strands of a web within XXX&#039;s glaes spider charm glow softly then fade.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You gently poke the spider on your glaes spider charm, which changes color from bright blue to vibrant purple.|| The tiny spider in XXX&#039;s glaes spider charm changes color from bright blue to vibrant purple.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| With one finger, you nudge the spider on your glaes spider charm. The tiny, blood red creature crawls along your fingertip for a moment before settling back into its gossamer home.|| A tiny blood red spider crawls onto XXX&#039;s finger for a moment, then scurries back to its gossamer home in a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| As your lips brush the charm, the tiny opaque spider hops up onto your nose then sails back down to its gossamer home on a single, gleaming strand of spidersilk.|| A tiny opaque spider appears on XXX&#039;s nose, then sails back down to its gossamer home in a red glaes spider charm on a single gleaming strand of spidersilk.&lt;br /&gt;
|-&lt;br /&gt;
! LICK&lt;br /&gt;
| A tiny opaque spider crawls onto your tongue, then back out over your lips before skittering back to its home.|| A tiny opaque spider crawls out of XXX&#039;s mouth and creeps back to its silken home within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You squish the blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.|| XXX  just squished a tiny blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| A faint cloud of red smoke swirls up around you for just a moment.|| A faint cloud of red smoke swirls up around XXX for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| (if hidden) You cough and stumble out of hiding amid a faint cloud of translucent smoke.|| XXX suddenly appears, coughing, amid a faint cloud of translucent smoke.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| (if invisible) A faint cloud of translucent smoke swirls up around you, then fades.|| A faint cloud of translucent smoke appears briefly, then fades.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You might be mistaken, but you could swear that the tiny spider in your glaes spider charm just waved at you!&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;OR&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;Urged on by your prodding finger, the tiny spider in your glaes spider charm turns to shoot a slender thread of spidersilk in XXX&#039;s direction. || A tiny spider in XXX&#039;s glaes spider charm suddenly shoots a slender thread of spidersilk toward you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109053</id>
		<title>Translucent glaes spider charm</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109053"/>
		<updated>2018-08-22T04:16:30Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Translucent glaes spider charm&#039;&#039;&#039; were a [[giftbox]] item given to players when Gemstone made the move from AOL to the web. &#039;&#039;Note: Pouring a white flask on/in the charm will forever kill the spider within and zests will be removed. Also it is anecdotal that Pinch charm too often will forever kill the spider.&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Show:&lt;br /&gt;
&lt;br /&gt;
The charm is crafted of flawless glaes formed into a circle.  Delicate strands of spidersilk wind around the red rim, creating a small but spectacular web within the frame.  At the center of the web is a tiny opaque spider.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
You analyze your glaes spider charm and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&lt;br /&gt;
| As you prepare to put the charm on, you sense a faint connection to the tiny creature dwelling within the odd artifact.|| XXX puts on a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| The script is so tiny, you will have to hold the glaes spider charm in order to read it.|| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Held&lt;br /&gt;
| &amp;quot;Many paths lead home for those of courage.&amp;quot;|| N/A &lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace your finger around the edge of your charm, which slowly changes color from aquamarine to red.|| XXX traces one finger around the edge of a glaes spider charm, which slowly changes color from aquamarine to red.&amp;lt;br&amp;gt;&#039;&#039;Changes the color on the charm and cycles through several available options&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The glistening strands of the web glow softly as you rub one finger across your glaes spider charm.|| The gossamer strands of a web within XXX&#039;s glaes spider charm glow softly then fade.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You gently poke the spider on your glaes spider charm, which changes color from bright blue to vibrant purple.|| The tiny spider in XXX&#039;s glaes spider charm changes color from bright blue to vibrant purple.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| With one finger, you nudge the spider on your glaes spider charm. The tiny, blood red creature crawls along your fingertip for a moment before settling back into its gossamer home.|| A tiny blood red spider crawls onto XXX&#039;s finger for a moment, then scurries back to its gossamer home in a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| As your lips brush the charm, the tiny opaque spider hops up onto your nose then sails back down to its gossamer home on a single, gleaming strand of spidersilk.|| A tiny opaque spider appears on XXX&#039;s nose, then sails back down to its gossamer home in a red glaes spider charm on a single gleaming strand of spidersilk.&lt;br /&gt;
|-&lt;br /&gt;
! LICK&lt;br /&gt;
| A tiny opaque spider crawls onto your tongue, then back out over your lips before skittering back to its home.|| A tiny opaque spider crawls out of XXX&#039;s mouth and creeps back to its silken home within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You squish the blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.|| XXX  just squished a tiny blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| A faint cloud of red smoke swirls up around you for just a moment.|| A faint cloud of red smoke swirls up around XXX for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| (when hidden) You cough and stumble out of hiding amid a faint cloud of translucent smoke.|| XXX suddenly appears, coughing, amid a faint cloud of translucent smoke.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You might be mistaken, but you could swear that the tiny spider in your glaes spider charm just waved at you!&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;OR&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;Urged on by your prodding finger, the tiny spider in your glaes spider charm turns to shoot a slender thread of spidersilk in XXX&#039;s direction. || A tiny spider in XXX&#039;s glaes spider charm suddenly shoots a slender thread of spidersilk toward you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109052</id>
		<title>Translucent glaes spider charm</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109052"/>
		<updated>2018-08-22T04:15:03Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Translucent glaes spider charm&#039;&#039;&#039; were a [[giftbox]] item given to players when Gemstone made the move from AOL to the web. &#039;&#039;Note: Pouring a white flask on/in the charm will forever kill the spider within and zests will be removed. Also it is anecdotal that Pinch charm too often will forever kill the spider.&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Show:&lt;br /&gt;
&lt;br /&gt;
The charm is crafted of flawless glaes formed into a circle.  Delicate strands of spidersilk wind around the red rim, creating a small but spectacular web within the frame.  At the center of the web is a tiny opaque spider.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
You analyze your glaes spider charm and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&lt;br /&gt;
| As you prepare to put the charm on, you sense a faint connection to the tiny creature dwelling within the odd artifact.|| XXX puts on a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| The script is so tiny, you will have to hold the glaes spider charm in order to read it.|| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Held&lt;br /&gt;
| &amp;quot;Many paths lead home for those of courage.&amp;quot;|| N/A &lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace your finger around the edge of your charm, which slowly changes color from aquamarine to red.|| XXX traces one finger around the edge of a glaes spider charm, which slowly changes color from aquamarine to red.&amp;lt;br&amp;gt;&#039;&#039;Changes the color on the charm and cycles through several available options&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The glistening strands of the web glow softly as you rub one finger across your glaes spider charm.|| The gossamer strands of a web within XXX&#039;s glaes spider charm glow softly then fade.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You gently poke the spider on your glaes spider charm, which changes color from bright blue to vibrant purple.|| The tiny spider in XXX&#039;s glaes spider charm changes color from bright blue to vibrant purple.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| With one finger, you nudge the spider on your glaes spider charm. The tiny, blood red creature crawls along your fingertip for a moment before settling back into its gossamer home.|| A tiny blood red spider crawls onto XXX&#039;s finger for a moment, then scurries back to its gossamer home in a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| As your lips brush the charm, the tiny opaque spider hops up onto your nose then sails back down to its gossamer home on a single, gleaming strand of spidersilk.|| A tiny opaque spider appears on XXX&#039;s nose, then sails back down to its gossamer home in a red glaes spider charm on a single gleaming strand of spidersilk.&lt;br /&gt;
|-&lt;br /&gt;
! LICK&lt;br /&gt;
| A tiny opaque spider crawls onto your tongue, then back out over your lips before skittering back to its home.|| A tiny opaque spider crawls out of XXX&#039;s mouth and creeps back to its silken home within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You squish the blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.|| XXX  just squished a tiny blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| A faint cloud of red smoke swirls up around you for just a moment.|| A faint cloud of red smoke swirls up around XXX for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
! hidden&lt;br /&gt;
| You cough and stumble out of hiding amid a faint cloud of translucent smoke.|| XXX suddenly appears, coughing, amid a faint cloud of translucent smoke.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You might be mistaken, but you could swear that the tiny spider in your glaes spider charm just waved at you!&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;OR&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;Urged on by your prodding finger, the tiny spider in your glaes spider charm turns to shoot a slender thread of spidersilk in XXX&#039;s direction. || A tiny spider in XXX&#039;s glaes spider charm suddenly shoots a slender thread of spidersilk toward you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109050</id>
		<title>Translucent glaes spider charm</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109050"/>
		<updated>2018-08-22T00:44:59Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Translucent glaes spider charm&#039;&#039;&#039; were a [[giftbox]] item given to players when Gemstone made the move from AOL to the web. &#039;&#039;Note: Pouring a white flask on/in the charm will forever kill the spider within and zests will be removed. Also it is anecdotal that Pinch charm too often will forever kill the spider.&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Show:&lt;br /&gt;
&lt;br /&gt;
The charm is crafted of flawless glaes formed into a circle.  Delicate strands of spidersilk wind around the red rim, creating a small but spectacular web within the frame.  At the center of the web is a tiny opaque spider.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
You analyze your glaes spider charm and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&lt;br /&gt;
| As you prepare to put the charm on, you sense a faint connection to the tiny creature dwelling within the odd artifact.|| XXX puts on a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| The script is so tiny, you will have to hold the glaes spider charm in order to read it.|| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Held&lt;br /&gt;
| &amp;quot;Many paths lead home for those of courage.&amp;quot;|| N/A &lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace your finger around the edge of your charm, which slowly changes color from aquamarine to red.|| XXX traces one finger around the edge of a glaes spider charm, which slowly changes color from aquamarine to red.&amp;lt;br&amp;gt;&#039;&#039;Changes the color on the charm and cycles through several available options&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The glistening strands of the web glow softly as you rub one finger across your glaes spider charm.|| The gossamer strands of a web within XXX&#039;s glaes spider charm glow softly then fade.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You gently poke the spider on your glaes spider charm, which changes color from bright blue to vibrant purple.|| The tiny spider in XXX&#039;s glaes spider charm changes color from bright blue to vibrant purple.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| With one finger, you nudge the spider on your glaes spider charm. The tiny, blood red creature crawls along your fingertip for a moment before settling back into its gossamer home.|| A tiny blood red spider crawls onto XXX&#039;s finger for a moment, then scurries back to its gossamer home in a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| As your lips brush the charm, the tiny opaque spider hops up onto your nose then sails back down to its gossamer home on a single, gleaming strand of spidersilk.|| A tiny opaque spider appears on XXX&#039;s nose, then sails back down to its gossamer home in a red glaes spider charm on a single gleaming strand of spidersilk.&lt;br /&gt;
|-&lt;br /&gt;
! LICK&lt;br /&gt;
| A tiny opaque spider crawls onto your tongue, then back out over your lips before skittering back to its home.|| A tiny opaque spider crawls out of XXX&#039;s mouth and creeps back to its silken home within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You squish the blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.|| XXX  just squished a tiny blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| A faint cloud of red smoke swirls up around you for just a moment.|| A faint cloud of red smoke swirls up around XXX for just a moment.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You might be mistaken, but you could swear that the tiny spider in your glaes spider charm just waved at you!&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;OR&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;Urged on by your prodding finger, the tiny spider in your glaes spider charm turns to shoot a slender thread of spidersilk in XXX&#039;s direction. || A tiny spider in XXX&#039;s glaes spider charm suddenly shoots a slender thread of spidersilk toward you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109049</id>
		<title>Translucent glaes spider charm</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109049"/>
		<updated>2018-08-22T00:42:28Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Translucent glaes spider charm&#039;&#039;&#039; were a [[giftbox]] item given to players when Gemstone made the move from AOL to the web. &#039;&#039;Note: Pouring a white flask on/in the charm will forever kill the spider within and zests will be removed. Also it is anecdotal that Pinch charm too often will forever kill the spider.&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Show:&lt;br /&gt;
&lt;br /&gt;
The charm is crafted of flawless glaes formed into a circle.  Delicate strands of spidersilk wind around the red rim, creating a small but spectacular web within the frame.  At the center of the web is a tiny opaque spider.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
You analyze your glaes spider charm and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&lt;br /&gt;
| As you prepare to put the charm on, you sense a faint connection to the tiny creature dwelling within the odd artifact.|| XXX puts on a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| The script is so tiny, you will have to hold the glaes spider charm in order to read it.|| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Held&lt;br /&gt;
| &amp;quot;Many paths lead home for those of courage.&amp;quot;|| N/A &lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace your finger around the edge of your charm, which slowly changes color from aquamarine to red.|| XXX traces one finger around the edge of a glaes spider charm, which slowly changes color from aquamarine to red.&amp;lt;br&amp;gt;&#039;&#039;Changes the color on the charm and cycles through several available options&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The glistening strands of the web glow softly as you rub one finger across your glaes spider charm.|| The gossamer strands of a web within XXX&#039;s glaes spider charm glow softly then fade.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You gently poke the spider on your glaes spider charm, which changes color from bright blue to vibrant purple.|| The tiny spider in XXX&#039;s glaes spider charm changes color from bright blue to vibrant purple.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| With one finger, you nudge the spider on your glaes spider charm. The tiny, blood red creature crawls along your fingertip for a moment before settling back into its gossamer home.|| A tiny blood red spider crawls onto XXX&#039;s finger for a moment, then scurries back to its gossamer home in a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| As your lips brush the charm, the tiny opaque spider hops up onto your nose then sails back down to its gossamer home on a single, gleaming strand of spidersilk.|| A tiny opaque spider appears on XXX&#039;s nose, then sails back down to its gossamer home in a red glaes spider charm on a single gleaming strand of spidersilk.&lt;br /&gt;
|-&lt;br /&gt;
! LICK&lt;br /&gt;
| A tiny opaque spider crawls onto your tongue, then back out over your lips before skittering back to its home.|| A tiny opaque spider crawls out of XXX&#039;s mouth and creeps back to its silken home within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You squish the blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.|| XXX  just squished a tiny blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You might be mistaken, but you could swear that the tiny spider in your glaes spider charm just waved at you!&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;OR&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;Urged on by your prodding finger, the tiny spider in your glaes spider charm turns to shoot a slender thread of spidersilk in XXX&#039;s direction. || A tiny spider in XXX&#039;s glaes spider charm suddenly shoots a slender thread of spidersilk toward you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109048</id>
		<title>Translucent glaes spider charm</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109048"/>
		<updated>2018-08-22T00:21:53Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Translucent glaes spider charm&#039;&#039;&#039; were a [[giftbox]] item given to players when Gemstone made the move from AOL to the web. &#039;&#039;Note: Pouring a white flask on/in the charm will forever kill the spider within and zests will be removed. Also it is anecdotal that Pinch charm too often will forever kill the spider.&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Show:&lt;br /&gt;
&lt;br /&gt;
The charm is crafted of flawless glaes formed into a circle.  Delicate strands of spidersilk wind around the red rim, creating a small but spectacular web within the frame.  At the center of the web is a tiny opaque spider.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
You analyze your glaes spider charm and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&lt;br /&gt;
| As you prepare to put the charm on, you sense a faint connection to the tiny creature dwelling within the odd artifact.|| XXX puts on a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| The script is so tiny, you will have to hold the glaes spider charm in order to read it.|| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Held&lt;br /&gt;
| &amp;quot;Many paths lead home for those of courage.&amp;quot;|| N/A &lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace your finger around the edge of your charm, which slowly changes color from aquamarine to red.|| XXX traces one finger around the edge of a glaes spider charm, which slowly changes color from aquamarine to red.&amp;lt;br&amp;gt;&#039;&#039;Changes the color on the charm and cycles through several available options&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The glistening strands of the web glow softly as you rub one finger across your glaes spider charm.|| The gossamer strands of a web within XXX&#039;s glaes spider charm glow softly then fade.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| With one finger, you nudge the spider on your glaes spider charm. The tiny, blood red creature crawls along your fingertip for a moment before settling back into its gossamer home.|| A tiny blood red spider crawls onto XXX&#039;s finger for a moment, then scurries back to its gossamer home in a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| As your lips brush the charm, the tiny opaque spider hops up onto your nose then sails back down to its gossamer home on a single, gleaming strand of spidersilk.|| A tiny opaque spider appears on XXX&#039;s nose, then sails back down to its gossamer home in a red glaes spider charm on a single gleaming strand of spidersilk.&lt;br /&gt;
|-&lt;br /&gt;
! LICK&lt;br /&gt;
| A tiny opaque spider crawls onto your tongue, then back out over your lips before skittering back to its home.|| A tiny opaque spider crawls out of XXX&#039;s mouth and creeps back to its silken home within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You squish the blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.|| XXX  just squished a tiny blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You might be mistaken, but you could swear that the tiny spider in your glaes spider charm just waved at you!&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;OR&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;Urged on by your prodding finger, the tiny spider in your glaes spider charm turns to shoot a slender thread of spidersilk in XXX&#039;s direction. || A tiny spider in XXX&#039;s glaes spider charm suddenly shoots a slender thread of spidersilk toward you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109047</id>
		<title>Translucent glaes spider charm</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109047"/>
		<updated>2018-08-22T00:12:04Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Translucent glaes spider charm&#039;&#039;&#039; were a [[giftbox]] item given to players when Gemstone made the move from AOL to the web. &#039;&#039;Note: Pouring a white flask on/in the charm will forever kill the spider within and zests will be removed. Also it is anecdotal that Pinch charm too often will forever kill the spider.&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Show:&lt;br /&gt;
&lt;br /&gt;
The charm is crafted of flawless glaes formed into a circle.  Delicate strands of spidersilk wind around the red rim, creating a small but spectacular web within the frame.  At the center of the web is a tiny opaque spider.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
You analyze your glaes spider charm and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&lt;br /&gt;
| As you prepare to put the charm on, you sense a faint connection to the tiny creature dwelling within the odd artifact.|| XXX puts on a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| The script is so tiny, you will have to hold the glaes spider charm in order to read it.|| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Held&lt;br /&gt;
| &amp;quot;Many paths lead home for those of courage.&amp;quot;|| N/A &lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace your finger around the edge of your charm, which slowly changes color from aquamarine to red.|| XXX traces one finger around the edge of a glaes spider charm, which slowly changes color from aquamarine to red.&amp;lt;br&amp;gt;&#039;&#039;Changes the color on the charm and cycles through several available options&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The glistening strands of the web glow softly as you rub one finger across your glaes spider charm.|| The gossamer strands of a web within XXX&#039;s glaes spider charm glow softly then fade.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| As your lips brush the charm, the tiny opaque spider hops up onto your nose then sails back down to its gossamer home on a single, gleaming strand of spidersilk.|| A tiny opaque spider appears on XXX&#039;s nose, then sails back down to its gossamer home in a red glaes spider charm on a single gleaming strand of spidersilk.&lt;br /&gt;
|-&lt;br /&gt;
! LICK&lt;br /&gt;
| A tiny opaque spider crawls onto your tongue, then back out over your lips before skittering back to its home.|| A tiny opaque spider crawls out of XXX&#039;s mouth and creeps back to its silken home within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You squish the blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.|| XXX  just squished a tiny blood red spider! A moment later a new, bright blue spider fades into existence within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You might be mistaken, but you could swear that the tiny spider in your glaes spider charm just waved at you!&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;OR&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;Urged on by your prodding finger, the tiny spider in your glaes spider charm turns to shoot a slender thread of spidersilk in XXX&#039;s direction. || A tiny spider in XXX&#039;s glaes spider charm suddenly shoots a slender thread of spidersilk toward you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109046</id>
		<title>Translucent glaes spider charm</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109046"/>
		<updated>2018-08-22T00:05:52Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Translucent glaes spider charm&#039;&#039;&#039; were a [[giftbox]] item given to players when Gemstone made the move from AOL to the web. &#039;&#039;Note: Pouring a white flask on/in the charm will forever kill the spider within and zests will be removed. Also it is anecdotal that Pinch charm too often will forever kill the spider.&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Show:&lt;br /&gt;
&lt;br /&gt;
The charm is crafted of flawless glaes formed into a circle.  Delicate strands of spidersilk wind around the red rim, creating a small but spectacular web within the frame.  At the center of the web is a tiny opaque spider.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
You analyze your glaes spider charm and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&lt;br /&gt;
| As you prepare to put the charm on, you sense a faint connection to the tiny creature dwelling within the odd artifact.|| XXX puts on a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| The script is so tiny, you will have to hold the glaes spider charm in order to read it.|| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Held&lt;br /&gt;
| &amp;quot;Many paths lead home for those of courage.&amp;quot;|| N/A &lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace your finger around the edge of your charm, which slowly changes color from aquamarine to red.|| XXX traces one finger around the edge of a glaes spider charm, which slowly changes color from aquamarine to red.&amp;lt;br&amp;gt;&#039;&#039;Changes the color on the charm and cycles through several available options&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The glistening strands of the web glow softly as you rub one finger across your glaes spider charm.|| The gossamer strands of a web within XXX&#039;s glaes spider charm glow softly then fade.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| As your lips brush the charm, the tiny opaque spider hops up onto your nose then sails back down to its gossamer home on a single, gleaming strand of spidersilk.|| A tiny opaque spider appears on XXX&#039;s nose, then sails back down to its gossamer home in a red glaes spider charm on a single gleaming strand of spidersilk.&lt;br /&gt;
|-&lt;br /&gt;
! LICK&lt;br /&gt;
| A tiny opaque spider crawls onto your tongue, then back out over your lips before skittering back to its home.|| A tiny opaque spider crawls out of XXX&#039;s mouth and creeps back to its silken home within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You might be mistaken, but you could swear that the tiny spider in your glaes spider charm just waved at you!&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;OR&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;Urged on by your prodding finger, the tiny spider in your glaes spider charm turns to shoot a slender thread of spidersilk in XXX&#039;s direction. || A tiny spider in XXX&#039;s glaes spider charm suddenly shoots a slender thread of spidersilk toward you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109045</id>
		<title>Translucent glaes spider charm</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Translucent_glaes_spider_charm&amp;diff=109045"/>
		<updated>2018-08-22T00:05:19Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Translucent glaes spider charm&#039;&#039;&#039; were a [[giftbox]] item given to players when Gemstone made the move from AOL to the web. &#039;&#039;Note: Pouring a white flask on/in the charm will forever kill the spider within and zests will be removed. Also it is anecdotal that Pinch charm too often will forever kill the spider&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Show:&lt;br /&gt;
&lt;br /&gt;
The charm is crafted of flawless glaes formed into a circle.  Delicate strands of spidersilk wind around the red rim, creating a small but spectacular web within the frame.  At the center of the web is a tiny opaque spider.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
You analyze your glaes spider charm and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&lt;br /&gt;
| As you prepare to put the charm on, you sense a faint connection to the tiny creature dwelling within the odd artifact.|| XXX puts on a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Worn&lt;br /&gt;
| The script is so tiny, you will have to hold the glaes spider charm in order to read it.|| N/A&lt;br /&gt;
|-&lt;br /&gt;
! READ&amp;lt;br&amp;gt;Held&lt;br /&gt;
| &amp;quot;Many paths lead home for those of courage.&amp;quot;|| N/A &lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You trace your finger around the edge of your charm, which slowly changes color from aquamarine to red.|| XXX traces one finger around the edge of a glaes spider charm, which slowly changes color from aquamarine to red.&amp;lt;br&amp;gt;&#039;&#039;Changes the color on the charm and cycles through several available options&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| The glistening strands of the web glow softly as you rub one finger across your glaes spider charm.|| The gossamer strands of a web within XXX&#039;s glaes spider charm glow softly then fade.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| As your lips brush the charm, the tiny opaque spider hops up onto your nose then sails back down to its gossamer home on a single, gleaming strand of spidersilk.|| A tiny opaque spider appears on XXX&#039;s nose, then sails back down to its gossamer home in a red glaes spider charm on a single gleaming strand of spidersilk.&lt;br /&gt;
|-&lt;br /&gt;
! LICK&lt;br /&gt;
| A tiny opaque spider crawls onto your tongue, then back out over your lips before skittering back to its home.|| A tiny opaque spider crawls out of XXX&#039;s mouth and creeps back to its silken home within a red glaes spider charm.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You might be mistaken, but you could swear that the tiny spider in your glaes spider charm just waved at you!&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;OR&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;Urged on by your prodding finger, the tiny spider in your glaes spider charm turns to shoot a slender thread of spidersilk in XXX&#039;s direction. || A tiny spider in XXX&#039;s glaes spider charm suddenly shoots a slender thread of spidersilk toward you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=101040</id>
		<title>Enchant (925)/Old version archived information</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=101040"/>
		<updated>2017-12-09T01:46:44Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant Item&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant Item&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +5 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
It is possible to enchant any combination of plain, [[enhancive]], [[sanctified]] (holy), and elemental flaring items up to a bonus of +35.  It is also possible to enchant plain and elemental flaring items up to +50 with the required special [[enchanting potions|tempering]] and [[pre-tempering potion]]s. However, most items do not make it higher than +20 via the Enchant Item spell due to the rarity of these potions and also account limitations on enchanting items over +16 AS or DS bonus.&lt;br /&gt;
&lt;br /&gt;
The process of enchanting can be lengthy, but can be reduced via training in [[#Mana Pools &amp;amp; Flaring Items (Lore Benefits)|Elemental Lore, Water]] and a special potion infusion process.&lt;br /&gt;
==Enchanting Process for Plain Items==&lt;br /&gt;
The following is an explanation of how to enchant plain items, meaning any item that does not require a special tempering or pre-temper potion, up to +35 (7x).  See &#039;&#039;&#039;[[#Flaring Items|Flaring Items]]&#039;&#039;&#039; and &#039;&#039;&#039;[[#Enhancive and Holy Items|Enhancive and Holy Items]]&#039;&#039;&#039; sections for information on additional steps and/or training needed for those types of items.&lt;br /&gt;
&lt;br /&gt;
Plain items include [[Forging|forged]] weapons and otherwise plain items with [[spikes]], [[resistance]]s, and/or [[Ensorcell]] (although resistances and Ensorcell add to difficulty).  Some [[functional script]]s (e.g. [[Voln armor]]) will also still allow an item to be enchanted--and will probably add to difficulty--as long as the Category B property slot is not also taken (&#039;&#039;see: [[item properties]]&#039;&#039;), and the item creator has not specifically disallowed it.  The only sure way to determine whether or not an item will accept an enchantment is to try to pour a tempering potion on it. (However, [[Bless Item (304)]] comes very close.)&lt;br /&gt;
&lt;br /&gt;
#Test whether or not wizard can successfully enchant an item by{{boldmono| [[#Difficulty Detection|CAST]]ing }}Enchant Item at the item (this will also give the temper status if the item is tempered)&lt;br /&gt;
#{{boldmono| [[POUR]] }}appropriate tempering potion on item&lt;br /&gt;
#Wait for the item to &#039;&#039;&#039;temper&#039;&#039;&#039; (~1-17 days)&lt;br /&gt;
#Confirm temper is complete by casting [[Elemental Detection (405)]] (or Enchant Item) at the item&lt;br /&gt;
#{{boldmono| [[#Channel|CHANNEL]] }}Enchant Item at item&lt;br /&gt;
#Repeat as needed for appropriate number of cycles for desired enchant&lt;br /&gt;
&lt;br /&gt;
Base enchanting potions are readily available for purchase to enchant plain items up to +35 (7x) at town [[:Category:Alchemist Shops|alchemist shops]] and within each branch of the [[Wizard Guild]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During the Enchanting process (anytime between final{{mono| CHANNELs}}), an item cannot be used for its usual function. &lt;br /&gt;
&lt;br /&gt;
Each subscribed account with a wizard(s) may only have one &#039;&#039;&#039;Major Enchant&#039;&#039;&#039; project in progress at a given time. This includes any further enchantment upon an item with a starting bonus of &#039;&#039;&#039;+16&#039;&#039;&#039; or higher.  There is no limit to how many projects a wizard may have with a starting bonus &#039;&#039;&#039;+15&#039;&#039;&#039; or lower.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{#section:Enchanting potions|table header}}&lt;br /&gt;
{{#section:Enchanting potions|base}}&lt;br /&gt;
{{#section:Enchanting potions|notes}}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;A larger version of this chart that includes ALL enchanting potions is [[#Potion Table|below]], see the &#039;&#039;&#039;[[enchanting potions]]&#039;&#039;&#039; article for additional messaging.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Detection ==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first tempering the item, but an item must be tempered to get the most accurate reading, since potions, especially pre-tempering ones, may add a considerable penalty.  &lt;br /&gt;
&lt;br /&gt;
The corresponding messaging for the{{boldmono| [[#Channel|CHANNEL]] }}attempts are included here in the chart on the right for easy reference.  &#039;&#039;&#039;On the final step of any enchant (the channel after the final tempering), there is a minimum 3% failure rate&#039;&#039;&#039;, which if well trained, may only occur in the form of a fumble roll (1, 2, or 3 of a [[d100]]) (&#039;&#039;see [[#Channel|below]] for more detail&#039;&#039;).  As the enchant process progresses, {{mono|CHANNELs }}become increasingly harder.  Thus, the difficulty detection reading only gives the chance for the final, hardest{{mono| CHANNEL}}.  The charts below are also based on the final{{mono| CHANNEL}}.&lt;br /&gt;
&lt;br /&gt;
{{mono|CASTing }}at the item will also indicate how much time remains before the tempering is complete.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my rob&lt;br /&gt;
You gesture at some flowing cotton robes.&lt;br /&gt;
You sense that the robes is one of your own projects, and it will not be ready to enchant for at least 22 hours.  It is on the final step of the enchanting process.  You recognize the vibrant yellow aura surrounding it as indicating a moderate level of enchantment.&lt;br /&gt;
&lt;br /&gt;
Unless you are horribly unlucky, you should have no trouble enchanting some flowing cotton robes.&lt;br /&gt;
&lt;br /&gt;
[If you would like to proceed with this enchantment attempt, prepare and CHANNEL the spell at the cotton robes.]&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{{#section:Ensorcell (735)|difficulty chart}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{{#section:Ensorcell (735)|attempt table}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;The charts are adapted from the [[Ensorcell]] page and verified as being true to Enchant Item.  The messaging is very similar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
===Temper===&lt;br /&gt;
The factors that determine success are lumped together as &#039;modifiers&#039; in the activation formula. If the total of a d100 roll plus the modifiers is 101 or greater, the pour will be successful.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the runestaff.&lt;br /&gt;
  1d100: 40 + Modifiers: 327 == 367&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[MIU]] skill&lt;br /&gt;
*[[Logic]] bonus&lt;br /&gt;
*[[Intuition]] bonus&lt;br /&gt;
|&lt;br /&gt;
*[[Aura]] bonus&lt;br /&gt;
*[[Wisdom]] bonus&lt;br /&gt;
*[[#Potion Table|Potion]] bonus&lt;br /&gt;
|&lt;br /&gt;
*Item Enchant bonus&lt;br /&gt;
*[[Encumbrance]] penalty&lt;br /&gt;
*[[Armor]] penalty&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Tempering Formula==== &lt;br /&gt;
{{#section:Enchanting potions|math}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Example: Wizard with 200 MIU skill, 25 LOG bonus, 20 INT bonus, 25 AUR bonus, 22 WIS bonus, Dirtokh potion (+25 bonus), Item enchant bonus + 20, unencumbered and fully trained for their armor.&lt;br /&gt;
&lt;br /&gt;
Pour modifiers: &amp;lt;code&amp;gt;200 (MIU) + 25 (LOG) + 20 (INT) + trunc(25 AUR + 22 WIS)/2 + 25 (potion bonus) - 20 (item enchant bonus) = 273&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Encumbrance will reduce the pour modifiers by 1 for each 1% of encumbered body weight. E.g., a halfling with a body weight of 120 lbs. and 24 lbs. of encumbered weight will have a penalty of 20 to the pour modifiers total.&lt;br /&gt;
&lt;br /&gt;
Not being adequately trained for worn armor may penalize a character&#039;s attempt to successfully pour the potion. This penalty is based on the armor&#039;s [[roundtime]] adder and the wearer&#039;s [[Armor Use]] skill. There is no armor penalty to the activation roll if the character is properly trained for their armor, or is wearing robes or light leather. The penalty for AsG 6 (full leather) and higher is &#039;&#039;&#039;20 points per second of untrained RT adder&#039;&#039;&#039;. The formula for calculating the amount of Armor Use skill required to fully negate the penalty is &amp;lt;code&amp;gt;(RT adder * 20) - 10&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An item will [[#Removing a Temper|detemper]] and revert back to its original state if left untouched for 28 days. The entire process will have to be repeated from the first temper if this were to occur.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Channel===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable|font-size:95%;float:right;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Less than full [[health]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Major Elemental]] ranks&lt;br /&gt;
 |Less than full [[spirit]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Minor Elemental]] ranks&lt;br /&gt;
 |[[Wound]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Scar]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |Having [[creature]]s present&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]], [[Aura]]&lt;br /&gt;
 |[[Encumbrance]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |[[Death&#039;s Sting]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Having a [[920|familiar]] elsewhere&lt;br /&gt;
 |-&lt;br /&gt;
 |Be on [[node|earth node]] or in&amp;lt;br&amp;gt;[[magical workshop]]&lt;br /&gt;
 |Using a pre-tempering or tempering&amp;lt;br&amp;gt;potion (e.g. item properties)&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{side box|&lt;br /&gt;
Of all the factors in success, Wizard spell ranks are weighted the highest in terms of how much they contribute to your overall enchanting skill. Even when diminishing returns for overtraining is considered, one rank of Wizard spell research is never worth less than one unit of anything else.&lt;br /&gt;
&lt;br /&gt;
Enchanting should be considered one of the Wizardly bits that is meant to encouraging training more heavily in the Wizard base spell circle. -GM Naos}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors, and that carelessness while going through the motions (channeling while an item is still tempering) is the largest factor of failure. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, unencumbered and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As mentioned above, there is a minimum 3% failure rate for the final step of any enchant, regardless of the enchanter&#039;s [[stat]]s, [[skill]]s, level, or the level of the enchantment itself.  [[Gift of Eonak]] reduces the chances of a failed cast by providing two [[d100]] rolls and keeping the higher result.  On the earlier channels during the process, it is possible to have 100% success with the right training, but the final{{mono| CHANNEL }}will always be at most a 97% chance of success.&lt;br /&gt;
&lt;br /&gt;
See the [[#Difficulty Detection|Difficulty Detection]] section above for the full table of Roll Result Descriptions (the second line in the log just below).&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=36em}}&amp;gt;&lt;br /&gt;
You channel at a polished kakore runestaff.&lt;br /&gt;
You make a good attempt!  Success!&lt;br /&gt;
&lt;br /&gt;
Visible wisps of essence dance across the surface of the kakore runestaff as you chant quietly, your sure gestures guiding them to slowly coalesce into a pair of small softly glowing runic symbols.  &#039;&#039;&#039;The two lone runes flicker momentarily, the intensity of their glow increasing as their form sharpens into crisp, clean edges.  Suddenly, the symbols erupt in a cascade of tiny prismatic motes of light, encompassing the runestaff to form a shimmering layer over its surface.  Slowly, the radiant shell sinks into the runestaff, leaving behind a faint, fading aura.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Material Difficulty Chart====&lt;br /&gt;
Click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] just below and to the right for the &#039;&#039;&#039;material difficulty chart&#039;&#039;&#039; for Enchanting.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|{{#section:Material|material chart}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  The four conditions of failure are: delay, damaged, locked, or reset.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===Delay===&lt;br /&gt;
A &#039;&#039;&#039;delay failure&#039;&#039;&#039; returns the item to tempering status and the caster must simply wait for the tempering to be completed again to re-channel.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a crystallized teal star.&lt;br /&gt;
You make a questionable attempt.  Failure!&lt;br /&gt;
&lt;br /&gt;
A muted glow instantly surrounds the teal star, flickering slightly, and fades a moment later.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Damaged===&lt;br /&gt;
A &#039;&#039;&#039;damaged failure&#039;&#039;&#039; will setback the step progression on the project and the item will have to be re-poured.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a crystallized teal star.&lt;br /&gt;
You make a horribly poor attempt!  Failure!&lt;br /&gt;
&lt;br /&gt;
A steady glow encompasses the teal star as you begin your chant, but suddenly vanishes, a number of multi-colored sparks dancing across the surface of the star.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Locked===&lt;br /&gt;
A &#039;&#039;&#039;locked failure&#039;&#039;&#039; prevents a wizard from moving forward on it. Some highly skilled [[merchant]]s can be found to remove the locked status of the project which will allow the wizard to continue where they left off (ask any merchant offering [[GALD]] services). The project can also be RESET by using a [[#Removing a Temper|sarmoc potion]] to remove the LOCKED status.  Locked status does not expire on its own after any amount of time.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Visible wisps of essence dance across the surface of the {item} as you chant quietly, your sure gestures guiding them to slowly coalesce into small softly glowing runic symbols. &#039;&#039;&#039;Glancing over the formation of the runes, your chant falters as you notice their forms contorting oddly. You gather something has gone terribly wrong.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reset===&lt;br /&gt;
A &#039;&#039;&#039;reset failure&#039;&#039;&#039; will remove all progress made on the item.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You make a very poor attempt!  Failure!&lt;br /&gt;
&lt;br /&gt;
Multiple bursts of prismatic sparks blossom around the warblade as you begin your chant, showering you momentarily before a brilliant burst of light erupts from the warblade.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Pools &amp;amp; Flaring Items (Lore Benefits)==&lt;br /&gt;
===Reduced Temper Time===&lt;br /&gt;
The ability to store mana in a personal &#039;&#039;&#039;mana pool&#039;&#039;&#039; is unlocked at 5 ranks of [[Elemental Lore, Water]].  The maximum amount of mana that can be stored per week is 10,000, and a grand total of 35,000 mana points can be stored.  Mana accumulates in the pool when the wizard gains base experience; every 30 base experience (XP) will provide 1 mana to the pool.  Further training in Water Lore will increase the rate that mana is gained based on a seed 5 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
The amount of mana stored will be adjusted based on the amount of experience gained using 30 as a baseline. So if 15 XP is gained, a half point would be stored that doesn&#039;t round up or down.  Two pulses at 15 XP a piece would net a full point at 5 ranks.  If one gained 18 mana per 30 XP and a pulse granted you 45 XP, 27 mana would be added to the pool.  [[Offline experience absorption]] will add to the mana pool, but [[long-term experience]] will not.&lt;br /&gt;
&lt;br /&gt;
Every 325 mana points from the wizard&#039;s stored mana will reduce a temper potion time by 1 percent (up to 95%) and every 200 mana points can substitute as 1 lore rank for infusing elemental pre-temper potions (up to 50 ranks, see [[#Flaring Items|next section]] for more on elemental flaring items).&lt;br /&gt;
&lt;br /&gt;
Wizards can transfer mana from their mana pool into a potion via{{boldmono| [[INFUSE (Mana) (verb)|INFUSE]] {amount} IN MY POTION}}.  While the potions can be combined, an infusion will only last for ONE pour; thus, a potion will need to be infused each time after it is used.  In addition, &#039;&#039;&#039;a potion can only be infused ONCE with mana before it is used&#039;&#039;&#039;.  {{mono|INFUSE MY POTION }}will reveal information about whether the potion was infused and how much it will reduce the temper time or ranks required.  The maximum mana a tempering potion can hold is 30,875, which will reduce the tempering time by 95%.  For example, a tempering time of 14 days (336 hours) would be reduced to less than a day (16.8 hours) with a 95% temper time reduction.  &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You begin infusing a dirtokh potion and focus deep into the flows of essence.  After some consideration you determine that the potion has not been infused with mana yet and that you could probably infuse it, assuming you have enough mana stored in your personal pool.&lt;br /&gt;
&lt;br /&gt;
[To infuse a dirtokh potion, INFUSE &amp;lt;amount&amp;gt; POTION.  The potion must be in your right or left hand.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
Although each potion can only be infused once before it is poured again, there is no limit to the total number of potions a wizard has pre-infused, and the potions never expire.  However, &#039;&#039;&#039;once a potion has been infused, it can only be used by the infusing wizard&#039;&#039;&#039;. &lt;br /&gt;
:{| {{prettytable|1=text-align:center;}} &lt;br /&gt;
|- &lt;br /&gt;
!align=right|Elemental Lore, Water ranks||5||11||18||26||35||45||56||68||81&lt;br /&gt;
|- &lt;br /&gt;
|align=right|Mana pooled per 30 base XP absorbed||1||2||3||4||5||6||7||8||9&lt;br /&gt;
|-&lt;br /&gt;
|colspan=10|&lt;br /&gt;
|- &lt;br /&gt;
!align=right |Elemental Lore, Water ranks||95||110||126||143||161||180||200||221||243&lt;br /&gt;
|- &lt;br /&gt;
|align=right |Mana pooled per 30 base XP absorbed||10||11||12||13||14||15||16||17||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The third paragraph of the{{boldmono| [[SENSE]] }}verb indicates the status of a wizard&#039;s mana pool.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have 15 mana points in your weekly mana pool accumulation limit, and have a total of 15 mana points stored in your personal mana pool.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaring Items===&lt;br /&gt;
{| {{prettytable|1=text-align:center;float:right;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!width=50|Lore||Base&amp;lt;br&amp;gt;Element|| Hybrid&amp;lt;br&amp;gt;Element(s)||Pre-Tempering&amp;lt;br&amp;gt;Potion&lt;br /&gt;
|-&lt;br /&gt;
![[Elemental Lore, Air|Air]]&lt;br /&gt;
|[[vacuum critical table|vacuum]]&lt;br /&gt;
|[[electrical critical table|lightning]]&lt;br /&gt;
|[[zorveneh potion|zorveneh]]&lt;br /&gt;
|-&lt;br /&gt;
![[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|[[impact critical table|earth]]&lt;br /&gt;
|[[acid critical table|acid]]&lt;br /&gt;
|[[gorveneh potion|gorveneh]]&lt;br /&gt;
|-&lt;br /&gt;
![[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|[[fire critical table|fire]]&lt;br /&gt;
|[[steam critical table|steam]]&lt;br /&gt;
|[[draveneh potion|draveneh]]&lt;br /&gt;
|-&lt;br /&gt;
![[Elemental Lore, Water|Water]]&lt;br /&gt;
|[[cold critical table|ice]] &lt;br /&gt;
|[[acid critical table|acid]]&amp;lt;br&amp;gt;[[electrical critical table|lightning]]&amp;lt;br&amp;gt;[[steam critical table|steam]]&lt;br /&gt;
|[[rhiveneh potion|rhiveneh]]&lt;br /&gt;
|}&lt;br /&gt;
100 ranks of an applicable [[Elemental Lore]] are required to be able to enchant an elemental flaring item (see chart at right).  Elemental flaring items are more difficult to enchant, and training in additional applicable lore ranks above 100 ranks will grant a bonus to enchant success.  &lt;br /&gt;
&lt;br /&gt;
As mentioned above, deficiencies in Elemental Lore ranks can be offset by unlocking a mana pool at 5 ranks of Water Lore and infusing 200 mana per rank needed into the appropriate elemental pre-temper potion.  The maximum number of ranks that can be offset is 50, thus the maximum mana that can be stored per pour in a pre-tempering potion is 10,000.  As with tempering potions, pre-tempering potions can only be infused ONCE with a specified amount of mana before the item is poured, and the{{mono| INFUSE MY POTION }}command will indicate if the potion has been infused and how much power the potion has. &lt;br /&gt;
&lt;br /&gt;
In the case of hybrid elements, 100 ranks of either applicable lore is sufficient, and only one pre-tempering potion of the two that will work is required.  Pre-tempering potions must be poured at each step of enchanting before the item is tempered with the tempering potion, so a 4x-5x enchant would require a full 5 pour pre-tempering potion.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Enhancive and Holy Items==&lt;br /&gt;
{{main|Pre-tempering potions}}&lt;br /&gt;
No lore training is required to enchant either enhancive or holy items, but these items will be more difficult to enchant than plain items.  The potions required are [[ayveneh potion|ayveneh]] and [[eoveneh potion|eoveneh]], respectively.  As mentioned above, these potions may only be used on items with an enchant bonus of up to +30.&lt;br /&gt;
&lt;br /&gt;
==Weighted and Padded Items==&lt;br /&gt;
No pre-temper potion is required.&lt;br /&gt;
&lt;br /&gt;
==Potion Order==&lt;br /&gt;
{{#section:Enchanting potions|order}}&lt;br /&gt;
&lt;br /&gt;
==Removing a Temper==&lt;br /&gt;
It is possible to end the tempering of an active project in order to begin a new one. This can be performed by POURing a dose of a &#039;&#039;&#039;[[sarmoc potion]]&#039;&#039;&#039; on the item. Like tempering a project, detempering also takes some time (though substantially less than many temper times). Status of the detemper can be checked using [[Elemental Detection (405)]].  Further, the sarmoc potion can only be used by a wizard (though it does not need to be the same wizard who initiated the project). If the detempering project was a major enchantment, no new major projects should be undertaken until the detempering is complete.&lt;br /&gt;
&lt;br /&gt;
==Sisfu Potion==&lt;br /&gt;
{{main|Sisfu potion}}&lt;br /&gt;
{{#section:Sisfu potion|intro}}&lt;br /&gt;
&lt;br /&gt;
== Rewards for Enchanting ==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.  This is particularly true of major enchantments (above 4x), enhancive/sanctified/flaring gear, and enchantments of unusual items. &lt;br /&gt;
&lt;br /&gt;
Major enchant projects are exceedingly valuable due to the time and skill which they take to complete, and the restriction of only one major enchant at a time. In some cases, wizards will hire themselves out to provide this service on items already owned by the customer.  Wizards capable of reducing the temper times should find their services in high demand.&lt;br /&gt;
&lt;br /&gt;
Some wizards prefer to produce large quantities of minor enchant projects (usually bringing items right up to the 4x minor/major cutoff) for sale. While the potential for profit is lower, the work is much easier.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
The experience gained from a successful cast is based on the following formula: &lt;br /&gt;
&lt;br /&gt;
{{equation box|&amp;lt;math&amp;gt; \mathrm{EXP} = (100 \cdot \mathrm{[Step\ of\ Enchant]}) - \mathrm{[Enchanter&#039;s\ Level]}&amp;lt;/math&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
For example, a level 50 wizard, making the third cast of an enchant would receive 250 experience.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;( 100 &amp;amp;times; 3 ) - 50 = 250 XP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items made from materials which naturally have a negative bonus have special handling within the Enchanting system. Such items require use of a potion appropriate for their relative bonus compared to an item with a 0 bonus for tempering, which can be determined by taking the actual bonus of the item and subtracting the natural bonus of the material. e.g. Modwir has a natural bonus of -10. A modwir bow with a bonus of -10 would be considered +0 (-10--10=0) and would require a rohnuru potion to temper, where a modwir bow with a bonus of +15 would be considered +10 (15--10=25) and would require a dirtokh potion to temper, though would still be considered a minor project.&lt;br /&gt;
{{top}}&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|temper potions1}}&lt;br /&gt;
{{#section:Enchanting potions|temper potions2}}&lt;br /&gt;
{{#section:Enchanting potions|temper potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Research:Enchant (925) Formula‎‎]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Lore,_Earth&amp;diff=101039</id>
		<title>Elemental Lore, Earth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Lore,_Earth&amp;diff=101039"/>
		<updated>2017-12-09T01:41:06Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
== Minor Elemental ==&lt;br /&gt;
;*[[Weapon Deflection (412)]]&lt;br /&gt;
:Every 20 ranks of Earth Lore will allow the open cast version of the spell to affect an additional target.&lt;br /&gt;
&lt;br /&gt;
;*[[Elemental Defense III (414)]]&lt;br /&gt;
:25 Earth Lore ranks unlocks the ability to get a 5% chance for a magical barrier to deflect a single physical (AS/DS) attack, if the caster has all 3 Elemental Defense spells active and has the knowledge to cast all of them. Every 20 additional Earth Lore ranks adds 1% to the deflection chance. Odds are reduced by 1% for every 5 levels the attacker is above the caster.&lt;br /&gt;
&lt;br /&gt;
;*[[Elemental Barrier (430)]]&lt;br /&gt;
:&amp;lt;section begin=430 /&amp;gt;Training in Earth Lore provides a percentage chance equal to the seed 10 summation of ranks trained to gain +10 combat effective points of critical padding for any single attack.&amp;lt;section end=430 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Elemental ==&lt;br /&gt;
;*[[Chromatic Circle (502)]]&lt;br /&gt;
:Targets have a chance to incur a DS penalty (for 15 seconds or 2 attacks) of {{mono|2 per seed 1 summation of ranks }}to successive casts of (Minor Water?), Hurl Boulder, and attacks with impact-flaring weapons.  &lt;br /&gt;
&lt;br /&gt;
;*[[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
:Training in Earth Lore will give a ranks per seed 10 [[summation]] percent chance to gain an additional +20 DS on any single attack.&lt;br /&gt;
&lt;br /&gt;
;*[[Elemental Deflection (507)]]&lt;br /&gt;
:15 ranks Earth Lore unlocks the ability to reflect bolt attacks. The reflected bolt will hit a random (group/player friendly) target in the room with a -20 AS (of the original attacker) applied to the reflected attack. Success of the initial attack is not considered in whether the reflected bolt occurs. Hidden and invisible creatures will not be hit by a reflected bolt.&lt;br /&gt;
&lt;br /&gt;
;*[[Elemental Bias (508)]]&lt;br /&gt;
:25 ranks Earth Lore unlocks the ability to boost elemental TD by 20 when warding against a spell attack. The base chance for the boost is  5%, and an additional 1% chance is gained for every 10 additional lore ranks.&lt;br /&gt;
&lt;br /&gt;
;*[[Strength (509)]]&lt;br /&gt;
:Training in Earth Lore increases the AS bonus granted by this spell beginning with +1 at four ranks and maxing out with +16 at 184 ranks.  Uses the [[Summation Chart]], with four as the Seed.&lt;br /&gt;
&lt;br /&gt;
;*[[Hurl Boulder (510)]]&lt;br /&gt;
:Training in Earth Lore increases the [[damage factor]] (DF) by .001 per rank for ranks 1 to 50, .001 per two ranks for ranks 51 - 100 and .001 per 4 ranks for ranks greater than 100. With 200 ranks the DF bonus is 0.100. &lt;br /&gt;
:20 ranks of Earth Lore will unlock earth element specification, which multi-casts this spell with [[Cone of Elements (518)]].&lt;br /&gt;
&lt;br /&gt;
;*[[Stone Fist (514)]]&lt;br /&gt;
:Training in Earth Lore unlocks commands with this spell that are otherwise unavailable.  To use Slap, Clench, and Pound on like level creatures you need to have xx, xx, and 1.8x ranks per level, respectively.&lt;br /&gt;
&lt;br /&gt;
;*[[Cone of Elements (518)]]&lt;br /&gt;
:20 ranks of Earth Lore unlocks Earth specification, which uses [[Hurl Boulder (510)]], and gains from Hurl Boulder&#039;s respective lore benefits.  &lt;br /&gt;
:10 ranks of Earth Lore (along with 10 ranks of Water Lore) is required to unlock Acid specification, which uses [[Minor Acid (904)]], and gains from Minor Acid&#039;s respective lore benefits.&lt;br /&gt;
&lt;br /&gt;
;*[[Stone Skin (520)]]&lt;br /&gt;
:Training in Earth Lore increases the shatter point: the amount of damage Stone Skin can absorb in a single hit without shattering.  It also provides a % chance for reactive vibration flares to occur when struck with an AS/DS attack, using a seed 9 summation.&lt;br /&gt;
&lt;br /&gt;
;*[[Time Stop (550)]]&lt;br /&gt;
:Training in Earth Lore unlocks an additional use per day at 40, 115, and 190 ranks.&lt;br /&gt;
&lt;br /&gt;
== Wizard Base ==&lt;br /&gt;
;*[[Minor Elemental Edge (902)]]&lt;br /&gt;
:Training in Earth Lore increases the enhancive bonus by +1 per seed 7 summation bonus.&lt;br /&gt;
&lt;br /&gt;
;*[[Minor Acid (904)]]&lt;br /&gt;
:10 ranks of Earth Lore unlocks an acid burn effect, which generate 2 additional acid flares at 5 and 10 seconds after the initial cast.  The chance for this effect is 37% at 10 ranks, and 100% at 200 ranks.&lt;br /&gt;
:10 ranks of Earth Lore (along with 10 ranks of Water Lore) unlocks the ability to use this spell with [[Cone of Elements (518)]].&lt;br /&gt;
:Combined Earth and Water Lore ranks increase the damage factor of .001 per 2 ranks for ranks 1-100, and .001 per 4 ranks for ranks 101-200 (.075 max).&lt;br /&gt;
&lt;br /&gt;
;*[[Prismatic Guard (905)]]&lt;br /&gt;
:Training in Earth Lore will grant +1 DS per seed 5 summation bonus.&lt;br /&gt;
&lt;br /&gt;
;*[[Tremors (909)]]&lt;br /&gt;
:Training in Earth Lore will increase the [[evade]] [[block]] [[parry]] % penalty on targets by 1 per seed 4 summation &amp;amp;divide; 2 from a base of 5.  It will also increase the charges of the [[evoke]] version from a base of 5 by 1 at 20, 50, 90, 150, and 200 ranks, up to a maximum of 10 charges.&lt;br /&gt;
&lt;br /&gt;
;*[[Sandstorm (914)]]&lt;br /&gt;
:Training in Earth Lore increases [[impact critical table|impact]] critical damage per seed 6 summation bonus.&lt;br /&gt;
&lt;br /&gt;
;*[[Earthen Fury (917)]]&lt;br /&gt;
:Training in Earth Lore gives cycles after the first a percentage of the bonus that the spell would normally gain from the target being prone or stunned.  If the target is not stunned or prone, the roll gains (100 * Earth Lore Ranks / 202)% of the respective bonus that the target being stunned or prone would normally grant. Earth Lore is particularly effective against targets that cannot be stunned and/or knocked down.&lt;br /&gt;
&lt;br /&gt;
;*[[Enchant Item (925)]]&lt;br /&gt;
:100 ranks required to enchant [[impact critical table|earth]] [[flare|flaring]] items (can be offset up to 50% via [[mana pool]]).  100 ranks can also be used to enchant [[acid critical table|acid]] flaring items (or fewer with a total of 100 ranks in combination with Water Lore).&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Base ==&lt;br /&gt;
;*[[Energy Maelstrom (710)]]&lt;br /&gt;
:Training in Earth Lore will increase the damage of earth cycles.  Any combination of Elemental Lore ranks will speed up the formation of the storm at 5, 15, 30, 50, and 75 total ranks, with the storm forming in a less than 10 seconds at 75 ranks.&lt;br /&gt;
&lt;br /&gt;
;*[[Dark Catalyst (719)]]&lt;br /&gt;
:At 12 ranks of a given lore, the critical rank of the relevant damage cycle is increased by one level; at 50 ranks, it is increased by 2 levels; and at 100 lore ranks, it is increased by 3 levels. This flat modifier is unaffected by the warding margin.&lt;br /&gt;
&lt;br /&gt;
;*[[Animate Dead (730)]]&lt;br /&gt;
:Training in Earth Lore will increase the damage of an animate corpse explosion for earth-attuned sorcerers.&lt;br /&gt;
&lt;br /&gt;
==Arcane Circle==&lt;br /&gt;
;*[[Major Acid (1710)]]&lt;br /&gt;
:Combined Earth and Water Lore ranks increase the damage factor of .001 per 2 ranks for ranks 1-100, and .001 per 4 ranks for ranks 101-200 (.075 max).&lt;br /&gt;
:Training in Earth Lore determines the maximum possible number of opponents hit with the splash (&#039;&#039;See [[ball spell]]s&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental Lore]]&lt;br /&gt;
*[[Elemental Lore, Air]]&lt;br /&gt;
*[[Elemental Lore, Fire]]&lt;br /&gt;
*[[Elemental Lore, Water]]&lt;br /&gt;
*[[Lore chart]] &lt;br /&gt;
*[[Elemental lore review (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lores]]&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Herb&amp;diff=98839</id>
		<title>Herb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Herb&amp;diff=98839"/>
		<updated>2017-10-09T21:22:48Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The flora of Elanthia is not only beautiful, but it can also provide an abundant supply of healing herbs. Occasionally, the lucky or talented adventurer may stumble across one of the following herbs out in the wilds, and if not, they are often available for purchase.&lt;br /&gt;
&lt;br /&gt;
== Regional Herbs ==&lt;br /&gt;
&lt;br /&gt;
=== Wehnimer&#039;s Landing, River&#039;s Rest &amp;amp; Solhaven ===&lt;br /&gt;
&lt;br /&gt;
[[Surtey Akrash]], famed healer of [[Wehnimer&#039;s Landing]], has provided this brief list of the magical properties of local common herbs, exotic fruits and useful potions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Potions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 align=&amp;quot;center&amp;quot; | [[File:Potions.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[bolmara potion]] :&lt;br /&gt;
| major nervous system&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[brostheras potion]] :&lt;br /&gt;
| major head &amp;amp; neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[bur-clover potion]] :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[rose-marrow potion]] :&lt;br /&gt;
| minor head &amp;amp; neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[talneo potion]] :&lt;br /&gt;
| minor eye &amp;amp; torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[wingstem potion]] :&lt;br /&gt;
| major eye &amp;amp; torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Herbs&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | [[acantha leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top;&amp;quot; | Acantha is one of several herbs in a group which will heal &#039;&#039;&#039;mild concussion damage&#039;&#039;&#039; when eaten (the leaves are the most beneficial). It can be found in a wide range of climates -- from near desert conditions to moist ocean beaches.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Acantha.jpg]]&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[aloeas stem]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The Aloeas tree, although rare, is famed for its amazing ability to heal &#039;&#039;&#039;serious and critical head and neck wounds&#039;&#039;&#039;. This is a small tree which tends to grow in colder, wet areas, such as along riverbanks. The medicinal properties are best found in the stems of its leaves.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Aloeas.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[ambrominas leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Ambrominas bushes have leaves which are known to speed the healing of &#039;&#039;&#039;minor limb wounds&#039;&#039;&#039;. Foragers may identify this common bush by its dark green oval leaves, and are behooved to search for it in grasslands and hilly areas.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Ambrominas.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[basal moss]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Basal moss is not uncommon, but an important component of a empath&#039;s herb inventory. Growing primarily in temperate climates, on the bark of deciduous trees, this moss will provide immediate healing of &#039;&#039;&#039;minor internal and external organ damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Basal.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[calamia fruit]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Calamia fruit, famed for its ability to repair &#039;&#039;&#039;serious limb scars&#039;&#039;&#039;, tends to grow in very warm, moist climates. This large fruit may be identified easily by its light red, almost pink color. Most efficacious in its dried form, the fresh fruit can also provide some benefit.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Calamia.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[cothinar flower]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Cothinar flowers are usually found in colder barren areas as they thrive in the winter and do not like having competition for their nutrients. Not as easily found as Acantha, they are still eagerly sought since they are quite a bit more potent in healing &#039;&#039;&#039;concussion damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cothinar.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[cactacae spine]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Cactacae cactus grows in desert-like conditions, and should be sought for its sharp spines. These long brown thorns, when harvested carefully and then chewed, can heal &#039;&#039;&#039;minor scarring and defects on limbs&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cactacae.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[cuctucae berry]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Cuctucae berries are able to heal &#039;&#039;&#039;concussion damage&#039;&#039;&#039;, much as the leaves of the Acantha tree, but are somewhat less potent. The bushes can be found growing wild in higher elevations, and seem to thrive in cooler climates.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cuctucae.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[ephlox moss]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Ephlox moss, a rare fungus with potent healing abilities when used on &#039;&#039;&#039;serious and critical limb wounds&#039;&#039;&#039;, does best in a cold wet environment with ample sunlight to grow. It should be sought along stream banks or growing on tree bark.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Ephlox.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[strigae cactus]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The flesh of the Strigae cactus is beneficial in helping to recover from &#039;&#039;&#039;mild concussion damage&#039;&#039;&#039;, however extreme caution must be exercised while harvesting this plant, lest the damage incurred while gathering it outweigh any possible benefit. The small cacti grow abundantly in desert conditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Strigae.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[haphip root]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The Haphip tree, which typically grows in hot, humid conditions and requires large amounts of moisture, should be sought for a small portion of its root system, which can heal and remove &#039;&#039;&#039;scar tissue around the face, head and neck&#039;&#039;&#039;. Be careful to only harvest a small amount of the root, lest the rare tree be killed.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Haphip.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[marallis berry]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The Marallis plant produces berries which can help one recover from &#039;&#039;&#039;light concussion damage&#039;&#039;&#039;. The plants are most commonly found in colder hills and mountains.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Marallis.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[pothinir grass]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Pothinir grass, a must for any emergency kit, is indispensable for its ability to heal &#039;&#039;&#039;serious internal and external injuries to the eyes and torso&#039;&#039;&#039;, and perhaps just as well known for its terrible taste. Although extremely difficult to find, it is however well worth the effort. The best places to look for it are hot, humid areas which get large amounts of sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Pothinir.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[sovyn clove]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The small dried flowers (also known as cloves) of the Sovyn bush have the miraculous ability to cause the &#039;&#039;&#039;regeneration of an entire limb&#039;&#039;&#039;! These flowers need to have been dried by the sun in order to have their restorative powers; therefore, the time at which this herb is picked is crucial.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Sovyn.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[spearmint leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The leaves of the Spearmint plant, though occasionally bitter, provide benefit to your socialization skills when consumed. Spearmint is fairly common in temperate grassy fields, and occasionally grows wild near cultivated areas.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Spearmint.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[torban leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The leaves of the Torban tree have been proven an effective treatment for certain &#039;&#039;&#039;minor nervous system scars&#039;&#039;&#039; and defects such as slurred speech. Found only in mild climates, the tree is not difficult to find, but special care must be exercised to harvest the leaves in the proper stage of growth, as they are otherwise useless except for tea-making.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Torban.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[wolifrew lichen]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Wolifrew lichen, a fungus known for its ability to cure &#039;&#039;&#039;minor nervous system&#039;&#039;&#039; disorders, grows in cold, dark areas. While sometimes this includes secluded outdoor areas, the lichen is much more likely to be found inside a cold, wet cave. Its yellow-brown color makes it distinguishable from other fungi.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Wolifrew.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[yabathilium fruit]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Yabathilium, an uncommon tree which grows on beaches and saltwater coastlines, produces a small greenish fruit which, though extremely bitter, has amazing &#039;&#039;&#039;concussion restoration powers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Yabathilium.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[woth flower]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Woth, an exceedingly rare and beautiful flower which heals &#039;&#039;&#039;serious nervous system scars&#039;&#039;&#039; when eaten, grows most often in hot, humid, dark climates, such as a rain forest. These flowers, when in full bloom, have a blue throat surrounded by ruffled violet petals.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Woth.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Icemule Trace ===&lt;br /&gt;
&lt;br /&gt;
In the cold northern town of [[Icemule Trace]], [[Leaftoe&#039;s Health and Bake Shop]] provides the residents with healing remedies mixed into palatable&lt;br /&gt;
concoctions and confections. Leaftoe&#039;s remedies include soups, potions and his ever-popular tarts.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Tarts&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 align=&amp;quot;center&amp;quot; | [[File:Tarts.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | flower-shaped tart :&lt;br /&gt;
| major nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | iceberry tart :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Leaftoe&#039;s lichen tart :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | musk ox tart :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Misc. Food&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 align=&amp;quot;center&amp;quot; | [[File:Food.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dabbings Family special :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | elk fat gel :&lt;br /&gt;
| minor limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | frog&#039;s bone porridge :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ma Leaftoe&#039;s Special :&lt;br /&gt;
| minor nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | polar bear fat soup :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ram&#039;s bladder :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sparrowhawk pie :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | walrus blubber :&lt;br /&gt;
| major limb scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Potions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 align=&amp;quot;center&amp;quot; | [[File:Potions.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | earthworm potion :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | elk horn potion :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | rocklizard potion :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | snowflake elixir :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | starfish potion :&lt;br /&gt;
| missing eye&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | [[tundra grass]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top;&amp;quot; | The stems and roots of this remarkably hardy plant are known to heal &#039;&#039;&#039;minor eye and torso wounds&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tundra_grass.jpg]]&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[ptarmigan feathers]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Perhaps it&#039;s merely an old wives&#039; tale, but at least one old wife (Ma Leaftoe) swears that chewing on ptarmigan feathers can restore &#039;&#039;&#039;missing limbs&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:ptarmigan_feathers.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pinefar ===&lt;br /&gt;
&lt;br /&gt;
Further north in the frozen tundra, where the [[Pinefar|Pinefar Trading Post]] is located, the elven herbalist, [[Pinefar Infirmary|Celk Fyretryst]], can be found. Celk can be observed blending his healing powders in a large mortar before adding them to various beakers of liquid, transforming them into teas and potions. So remarkable are Celk&#039;s teas and potions that they even heal the dead (discontinued).&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Teas&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 align=&amp;quot;center&amp;quot; | [[File:Tea.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | acantha leaf tea :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | feverfew tea :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ginkgo nut tea :&lt;br /&gt;
| minor eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | manroot tea :&lt;br /&gt;
| minor limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | pennyroyal tea :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | red lichen tea :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sassafras tea :&lt;br /&gt;
| major concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sweetfern tea :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | valerian root tea :&lt;br /&gt;
| minor nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | wyrmwood tea :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Potions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 align=&amp;quot;center&amp;quot; | [[File:Potions.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | angelica root potion :&lt;br /&gt;
| missing limbs&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | daggit root potion :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | feverfew potion :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ginkgo nut potion :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | manroot potion :&lt;br /&gt;
| major limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | pennyroyal potion :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | red lichen potion :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sweetfern potion :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | valerian root potion :&lt;br /&gt;
| major nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | wyrmwood potion :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Teras Isle ===&lt;br /&gt;
&lt;br /&gt;
On [[Teras Isle]] the dwarves are rumored to drink nothing but ale -- and so it is not surprising that they have found a way to grind healing herbs and blend them with hops and barley to produce a full range of healing ales. In addition to the healing ales, those in need will also find ales to remove disfiguring scars. Ales can be purchased from [[The Healer&#039;s Tent|Agarnil Kriss]] by the flagon or the barrel. Much like the teas and potions of Celk Fyretryst, Agarnil Kriss&#039; ales will heal wounds on the dead.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Ales&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=21 align=&amp;quot;center&amp;quot; | [[File:Ale.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Aged Schooner ale :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Agrak&#039;s Amber ale :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Bearded Ladies ale :&lt;br /&gt;
| minor limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Bloody Krolvin ale :&lt;br /&gt;
| major concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Captn. Pegleg&#039;s ale :&lt;br /&gt;
| missing limbs&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dark Swampwater ale :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dacra&#039;s Dream ale :&lt;br /&gt;
| major nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Gert&#039;s Homemade ale :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Golden Goose ale :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Kenar&#039;s Dropjaw ale :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Lost Dogwater ale :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mad Mutt Frothy ale :&lt;br /&gt;
| major limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mama Dwarf&#039;s ale :&lt;br /&gt;
| minor eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Miner&#039;s Muddy ale :&lt;br /&gt;
| minor nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Olak&#039;s Ol&#039;style ale :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Orc&#039;s Head ale :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Reaper&#039;s Red ale :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Semak&#039;s Smooth ale :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Volcano Vision ale :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Wort&#039;s Winter ale :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zul Logoth ===&lt;br /&gt;
&lt;br /&gt;
In the Chalcedony Tunnel of [[Zul Logoth]] is the brother [[Brother Barnstel&#039;s Herbals|Barnstel]], a young dwarf who brews his ales and potions for his customer’s pains. All remedies can be used on the living and the dead, which comes in handy to the residents and visitors of Zul Logoth.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Brews&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=22 align=&amp;quot;center&amp;quot; | [[File:Black_trafel_mushroom.jpg]]&amp;lt;br&amp;gt;[[File:Blackhook_mushroom.jpg]]&amp;lt;br&amp;gt;[[File:Blue_trafel_mushroom.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Grey Mushroom Ale :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
 |-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Green Mushroom Potion :&lt;br /&gt;
| major concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Rusty Red Ale :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Sticky Lichen Ale :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dull Crimson Ale :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Stone Soot Brew :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Chunky Black Ale :&lt;br /&gt;
| minor eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Roasted Ratweed Ale :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Brown Weedroot Ale :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dirty Crevice Brew :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dirty Rat Fur Potion :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Bubbling Brown Ale :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Crushed Cavegrass Tea :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Spotted Toadstool Ale :&lt;br /&gt;
| minor limb scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Stalactite Brew :&lt;br /&gt;
| major limb scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Grainy Black Potion :&lt;br /&gt;
| missing limb&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Thick Foggy Ale :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Glowing Mold Tea :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dark Frothing Ale :&lt;br /&gt;
| minor nerve scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Stalagmite Brew :&lt;br /&gt;
| major nerve scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Milky White Potion :&lt;br /&gt;
| [[Lifekeep]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roundtime ==&lt;br /&gt;
&lt;br /&gt;
Eating or drinking an herb incurs some [[roundtime]], which can be reduced by training in [[First Aid]] at a rate of -1 second per 20 skill bonus, down to a minimum of 3 seconds.&lt;br /&gt;
&lt;br /&gt;
*HP or rank 1 wounds: 5 seconds&lt;br /&gt;
*rank 2 wounds: 10 seconds&lt;br /&gt;
*rank 3 wounds, rank 1 scars: 15 seconds&lt;br /&gt;
*rank 2 scars: 25 seconds&lt;br /&gt;
*rank 3 scars: 30 seconds&lt;br /&gt;
&lt;br /&gt;
Variants of yabathilium fruit do not incur any roundtime.&lt;br /&gt;
&lt;br /&gt;
For members of the [[Guardians of Sunfist]] society, [[Sigil of Mending]] temporarily reduces roundtime to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Table ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Body Area&lt;br /&gt;
! Empath&lt;br /&gt;
! Heals&lt;br /&gt;
! [[Herbalist&#039;s|Wehnimer&#039;s]]&lt;br /&gt;
! [[Leaftoe&#039;s Health and Bake Shop|Icemule]]&lt;br /&gt;
! [[Pinefar Infirmary|Pinefar]]&lt;br /&gt;
! [[Healer&#039;s Tent|Teras]]&lt;br /&gt;
! [[Brother Barnstel&#039;s Herbals|Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blood&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Heal]]&lt;br /&gt;
| 10 HP || [[acantha leaf]] || [[iceberry tart]] || [[acantha leaf tea]] || [[Olak&#039;s Ol&#039;style ale]] || [[grey mushroom potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 30-60 HP || [[yabathilium fruit]] || || [[sassafras tea]] || [[Bloody Krolvin ale]] || [[green mushroom potion]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; | Arms &amp;amp; Legs&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Limb Repair|Limb&amp;lt;br/&amp;gt;Repair]]&lt;br /&gt;
| minor || [[ambrominas leaf]] || [[Dabbings Family special tart]] || [[sweetfern tea]] || [[Lost Dogwater ale]] || [[bubbling brown ale]]&lt;br /&gt;
|-&lt;br /&gt;
| major || [[ephlox moss]] || [[frog&#039;s bone porridge]] || [[sweetfern potion]] || [[Golden Goose ale]] || [[crushed cavegrass tea]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Limb Scar Repair|Limb Scar&amp;lt;br/&amp;gt;Repair]]&lt;br /&gt;
| minor || [[cactacae spine]] || [[gelatinous elk fat tart]] || [[manroot tea]] || [[Bearded Ladies&#039; ale]] || [[spotted toadstool ale]]&lt;br /&gt;
|-&lt;br /&gt;
| major || [[calamia fruit]] || [[walrus blubber]] || [[manroot potion]] || [[Mad Mutt Frothy ale]] || [[stalactite brew]]&lt;br /&gt;
|-&lt;br /&gt;
| missing limb* || [[sovyn clove]] || [[ptarmigan feathers|candied ptarmigan feather]] || [[angelica root potion]] || [[Captn&#039; Pegleg&#039;s ale]] || [[grainy black potion]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | Nervous System&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[System Repair|System&amp;lt;br/&amp;gt;Repair]]&lt;br /&gt;
| minor ||  | [[wolifrew lichen]] || [[Leaftoe&#039;s lichen tart]] || [[red lichen tea]] || [[Orc&#039;s Head ale]] || [[thick foggy ale]]&lt;br /&gt;
|-&lt;br /&gt;
| major || [[bolmara potion]] || [[snowflake elixir]] || [[red lichen potion]] || [[Kenar&#039;s Dropjaw ale]] || [[glowing mold tea]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[System Scar Repair|System Scar&amp;lt;br/&amp;gt;Repair]]&lt;br /&gt;
| minor || [[torban leaf]] || [[Ma Leaftoe&#039;s spiced torban tart]] || [[valerian root tea]] || [[Miner&#039;s Muddy ale]] || [[dark frothing ale]]&lt;br /&gt;
|-&lt;br /&gt;
| major || [[woth flower]] || [[flower-shaped tart]] || [[valerian root potion]] || [[Dacra&#039;s Dream ale]] || [[stalagmite brew]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | Head &amp;amp; Neck&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Head Repair|Head&amp;lt;br/&amp;gt;Repair]]&lt;br /&gt;
| minor || [[rose-marrow potion]] || [[elk horn potion]] || [[feverfew tea]] || [[Semak&#039;s Smooth ale]] || [[rusty red ale]]&lt;br /&gt;
|-&lt;br /&gt;
| major || [[aloeas stem]] || [[ram&#039;s bladder tart]] || [[feverfew potion]] || [[Dark Swampwater ale]] || [[sticky lichen tea]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Head Scar Repair|Head Scar&amp;lt;br/&amp;gt;Repair]]&lt;br /&gt;
| minor || [[haphip root]] || [[sparrowhawk pie]] || [[pennyroyal tea]] || [[Agrak&#039;s Amber ale]] || [[dull crimson ale]]&lt;br /&gt;
|-&lt;br /&gt;
| major || [[brostheras potion]] || [[polar bear fat soup]] || [[pennyroyal potion]] || [[Reaper&#039;s Red ale]] || [[stone soot brew]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; | Torso &amp;amp; Eyes&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Organ Repair|Organ&amp;lt;br/&amp;gt;Repair]]&lt;br /&gt;
| minor || [[basal moss]] || [[tundra grass tart]] || [[gingko nut tea]] || [[Mama Dwarf&#039;s ale]] || [[chunky black ale]]&lt;br /&gt;
|-&lt;br /&gt;
| major || [[pothinir grass]] || [[musk ox tart]] || [[gingko nut potion]] || [[Aged Schooner ale]] || [[roasted ratweed tea]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Organ Scar Repair|Organ Scar&amp;lt;br/&amp;gt;Repair]]&lt;br /&gt;
| minor || [[talneo potion]] || [[rock lizard potion]] || [[wyrmwood root tea]] || [[Gert&#039;s Homemade ale]] || [[brown weedroot tea]]&lt;br /&gt;
|-&lt;br /&gt;
| major || [[wingstem potion]] || [[earthworm potion]] || [[wyrmwood root potion]] || [[Wort&#039;s Winter ale]] || [[dirty crevice brew]]&lt;br /&gt;
|-&lt;br /&gt;
| missing eye* || [[bur-clover potion]] || [[starfish potion]] || [[daggit root potion]] || [[Volcano Vision ale]] || [[dirty rat fur potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*The herbs completely restore the missing body part, leaving no scar behind. The empath spells will instead heal a missing eye or limb down to a rank 2 eye or limb scar. Spells to completely heal a missing eye or limb in one cast used to be available to empaths as [[Eye Regeneration (819)|819]] and [[Limb Regeneration (820)|820]], respectively.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Icemule Trace herbs]]&lt;br /&gt;
* [[Teras herbs]]&lt;br /&gt;
* [[Zul Logoth herbs]]&lt;br /&gt;
* [[Pinefar herbs]]&lt;br /&gt;
* [[Mist Harbor Herbs]]&lt;br /&gt;
* [[Foraging locations]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/herb-guide.asp Elanthian Herbs &amp;amp; Remedies] at Play.Net&lt;br /&gt;
* [http://www.play.net/gs4/info/flora/ Elanthian Flora] at Play.Net&lt;br /&gt;
&lt;br /&gt;
[[category:Herbs| ]]&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Legendary_Items&amp;diff=49218</id>
		<title>Category:Legendary Items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Legendary_Items&amp;diff=49218"/>
		<updated>2007-05-14T21:15:10Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Legendary_Items&amp;diff=49217</id>
		<title>Category:Legendary Items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Legendary_Items&amp;diff=49217"/>
		<updated>2007-05-14T21:12:11Z</updated>

		<summary type="html">&lt;p&gt;VUWH60A: Familiar Ring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a golden domed band&lt;br /&gt;
&lt;br /&gt;
One of two rings raffled at the 1999 Promise. The other has a different list of familiars.&lt;br /&gt;
&lt;br /&gt;
There is no limit on the frequency of use of the ring, and it has limitless charges.&lt;br /&gt;
&lt;br /&gt;
You need to know Call Familiar to work the ring. The familiar selections are:&lt;br /&gt;
&lt;br /&gt;
Teras Isle:&lt;br /&gt;
&lt;br /&gt;
a green-eyed pelican.&lt;br /&gt;
a blue-grey cat.&lt;br /&gt;
a beautiful blue and red toucan.&lt;br /&gt;
a tiny black bat.&lt;br /&gt;
a coppery pitohui.&lt;br /&gt;
a pale grey lemur.&lt;br /&gt;
a royal blue chameleon.&lt;br /&gt;
a soft grey mouse.&lt;br /&gt;
a bright red frog.&lt;br /&gt;
&lt;br /&gt;
Icemule Trace:&lt;br /&gt;
&lt;br /&gt;
a small white cat.&lt;br /&gt;
a fluffy white hare.&lt;br /&gt;
a silver-tipped gyrfalcon.&lt;br /&gt;
a cream-colored wolf.&lt;br /&gt;
a white and grey fox.&lt;br /&gt;
a comical white penguin.&lt;br /&gt;
a cloud grey owl.&lt;br /&gt;
&lt;br /&gt;
Wehnimer&#039;s Landing (and everwhere else since the expansion):&lt;br /&gt;
&lt;br /&gt;
a cloud grey owl.&lt;br /&gt;
a blue-grey cat.&lt;br /&gt;
a shiny black raven.&lt;br /&gt;
a rust-colored falcon.&lt;br /&gt;
a silvery-gold hawk.&lt;br /&gt;
a deep brown wolf.&lt;br /&gt;
a soft grey mouse.&lt;br /&gt;
a bright red frog.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look band&lt;br /&gt;
&lt;br /&gt;
The band is crafted from what appear to be strands of pure gold, wrought into an exquisite domed shape. Tiny silver figures of various animals decorate the band, while three black pearl dragons grace the dome.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open band&lt;br /&gt;
&lt;br /&gt;
You flip open the dome on your band.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in band&lt;br /&gt;
&lt;br /&gt;
The top of the band contains a well that brims with some strange, clear liquid. Just beneath the surface, you can barely discern the image of a cloud grey owl.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;poke band&lt;br /&gt;
&lt;br /&gt;
At the touch of your finger, the pool of crystal-clear liquid held by the band ripples outward.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in band&lt;br /&gt;
&lt;br /&gt;
The top of the band contains a well that brims with some strange, clear liquid. Just beneath the surface, you can barely discern the image of a blue-grey cat.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 920&lt;br /&gt;
&lt;br /&gt;
You trace a series of glowing runes while chanting the phrase for Call Familiar...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;gaze band&lt;br /&gt;
&lt;br /&gt;
As you gaze into the depths of the tiny pool, you notice a faint tickle. It is almost as if the band is drawing energy from your very being...&lt;br /&gt;
&lt;br /&gt;
After a moment&#039;s silence a blue-grey cat prances into the area and glances up at you intelligently.&lt;br /&gt;
&lt;br /&gt;
- - - - -&lt;br /&gt;
&lt;br /&gt;
Loresong:&lt;br /&gt;
&lt;br /&gt;
In your mind you see the image of a wisened old gnome at his workbench. The room is a clutter of potions and tomes and&lt;br /&gt;
strange equipment for which you have no name. The old fellow is surrounded by all sorts of creatures, each with eyes that sparkle with some inner light. The gnome stares at each in turn, framing them with outstretched fingers before bending low over some shiny object on the worktable. Closest to the wizard stands the most beautiful of all his pets, a gleaming white unicorn. The old chap glances over at her and smiles ever so softly.&lt;br /&gt;
&lt;br /&gt;
As you sing, a faint image begins to take shape before you. Gradually, the image becomes clearer and crisper, till you could swear that everyone must be able to see a green-eyed lemur for the briefest of moments. Oddly, the creature seems to wink and then disappear in the same instant.&lt;br /&gt;
&lt;br /&gt;
(everyone in the room sees the glimpse of the animal, which will be a random one of the unique familiars)&lt;br /&gt;
&lt;br /&gt;
Once more you see the wizard in his workshop, still surrounded by beautiful animals. The old chap no longer smiles though, and it is apparent that his most beloved of familiars is no longer part of the menagerie. The gnome bends over his work once more as a glistening teardrop falls. Softly, you hear his voice whispering, &amp;quot;At least the others shall live forever. If only I had worked more quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- - - - -&lt;br /&gt;
&lt;br /&gt;
A beautiful creation by Fawn and Aelsidhe, they are both missed.&lt;/div&gt;</summary>
		<author><name>VUWH60A</name></author>
	</entry>
</feed>