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		<id>https://gswiki.play.net/index.php?title=Energy_Shield&amp;diff=235003</id>
		<title>Energy Shield</title>
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		<updated>2025-03-19T18:54:00Z</updated>

		<summary type="html">&lt;p&gt;WOLFSAGE: /* Affinity Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Energy Shields&#039;&#039;&#039; were introduced at [[Duskruin Arena]] in Jan 2021 in the shop [[BVShop:Currents_and_Safeguards|Currents and Safeguards]] by [[User:GS4-RETSER|GM Retser]]. These shields can be [[Enchant (925)|enchanted]], [[Ensorcell (735)|ensorcelled]], and [[Sanctify_(330)|sanctified]].&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 0&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking in an aggressive stance, and Energy flares when striking with the shield.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You analyze the ora shield and sense that the creator has provided the following information:&lt;br /&gt;
                           ENERGY SHIELDS&lt;br /&gt;
  Energy Flares:  Turn them on to let your Shield Flare.&lt;br /&gt;
  Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot&lt;br /&gt;
                  store mana during surged flares.&lt;br /&gt;
  Drained Flares: These reduce the strength of your flare to bond and store energy.&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
 Verb&lt;br /&gt;
  PROD     ON/OFF Energy Flares&lt;br /&gt;
   Currently: ON&lt;br /&gt;
  PULL     ON/OFF Drained Flares (Store Energy)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PUSH     ON/OFF Surged Flares (Increases flare strength at the cost of energy)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PUNCH     UnAttunes the ora shield.  This is permanent.&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Tier: 0                                  Affinity Level: 0&lt;br /&gt;
 Total Energy Bound (Bonding): 0&lt;br /&gt;
 Total Energy Stored: 0/100&lt;br /&gt;
 Flare Type: Impact&lt;br /&gt;
 Daily Energy Cap: 0/1000&lt;br /&gt;
 22 Hour Energy Tracker: Expired&lt;br /&gt;
 Energy Reverb: Locked&lt;br /&gt;
 Energy Barrier: Locked&lt;br /&gt;
 Energy Wave: Locked&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Energy Color: white         Accent Color: black&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PRAY&lt;br /&gt;
| You push your thumb down firmly and hear a small clicking noise.  Several mechanical arms and apparatuses spin around the brown steel mantlet before settling into secret compartments.  You also notice a few small levers.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PROD&lt;br /&gt;
| You tighten your grip on the brown steel mantlet, a flickering trail of white light falls from it. [EnergyFlares are now turned OFF.]&lt;br /&gt;
You swing your brown steel mantlet in a wide arc, sending a wave of white energy outward. [EnergyFlares are now turned ON.]&lt;br /&gt;
| XXX tightens his grip on the brown steel mantlet, a flickering trail of white light falls from it.&lt;br /&gt;
XXX swings his brown steel mantlet in a wide arc, sending a wave of white energy outward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
| You lift your brown steel mantlet above your head as if bracing for an aerial assault. A small, white mechanism flips itself away into a small hidden compartment. [Flare Storage is now turned OFF.]&lt;br /&gt;
You lift your brown steel mantlet above your head as if bracing for an aerial assault. A small compartment on the mantlet opens up to deploy a white mechanism. [Flare Storage is now turned ON.]&lt;br /&gt;
| XXX lifts his brown steel mantlet above his head as if bracing for an aerial assault.  A small, white mechanism flips itself away into a small hidden compartment.&lt;br /&gt;
XXX lifts his brown steel mantlet above his head as if bracing for an aerial assault.  A small compartment on the mantlet opens up to deploy a white mechanism.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUNCH&lt;br /&gt;
| You smash your fist down onto the brown steel mantlet, sending a wave of energy into the surroundings.&lt;br /&gt;
| XXX smashes his fist down onto the brown steel mantlet, sending a wave of energy into the surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
| You place the palm of your hand against the surface of your brown steel mantlet and chant quietly.  A crystal chamber embedded in your mantlet stops glowing. [Surged Flares are now turned OFF.]&lt;br /&gt;
You place the palm of your hand against the surface of your brown steel mantlet and chant quietly.  In a sudden flash of light, a crystal chamber embedded in the mantlet glows black. [Surged Flares are now turned ON.]&lt;br /&gt;
| XXX places the palm of his hand against the surface of his brown steel mantlet and chants quietly.  A crystal chamber embedded in the mantlet stops glowing.&lt;br /&gt;
XXX places the palm of his hand against the surface of his brown steel mantlet and chants quietly.  In a sudden flash of light, a crystal chamber embedded in the mantlet glows black.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Affinity Levels==&lt;br /&gt;
Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier. Abilities unlocked at each tier will not be available until the required affinity is gained, and will show as Locked even after the certificate is used. To unlock the ability, gain the required Bound Energy for the affinity tier.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!TIER !!AFFINITY&amp;lt;br&amp;gt;LEVEL !!style=&amp;quot;white-space:nowrap&amp;quot;| ENERGY BOUND !! STORAGE !!NOTES&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&lt;br /&gt;
!Level 0&lt;br /&gt;
!0&lt;br /&gt;
!-&lt;br /&gt;
|-&lt;br /&gt;
!Level 1&lt;br /&gt;
!1,000&lt;br /&gt;
!100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!2,500&lt;br /&gt;
!150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 3&lt;br /&gt;
!5,000&lt;br /&gt;
!200&lt;br /&gt;
|Energy Reverb unlocked&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|&#039;&#039;Tier 2&lt;br /&gt;
!Level 4&lt;br /&gt;
!10,000&lt;br /&gt;
!250&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!Level 5&lt;br /&gt;
!25,000&lt;br /&gt;
!300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!40,000&lt;br /&gt;
!350&lt;br /&gt;
|Energy Barrier Unlocked&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|&#039;&#039;Tier 3&lt;br /&gt;
!Level 7&lt;br /&gt;
!60,000&lt;br /&gt;
!400&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!Level 8&lt;br /&gt;
!80,000&lt;br /&gt;
!450&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 9&lt;br /&gt;
!100,000&lt;br /&gt;
!500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;[[Energy Shield#Energy Flare|Energy Flare]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Energy Shield#Energy Reverb|Energy Reverb]]&#039;&#039;&#039; are unlocked at this tier.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
| You rub at the surface of your grey steel mantlet.  Tendrils of white energy lash out against your touch.&lt;br /&gt;
| XXX rubs at the surface of his grey steel mantlet.  Tendrils of white energy lash out against his touch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| You rap your finger against the surface of your grey steel mantlet.&lt;br /&gt;
| XXX raps his finger against the surface of his grey steel mantlet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|APPLAUD&lt;br /&gt;
| You hit your forearm against your grey steel mantlet in an attempt to give a round of applause.&lt;br /&gt;
| XXX hits his forearm against his grey steel mantlet in an attempt to give a round of applause.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|GAZE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|COVER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TINKER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|HUG&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- These verbs need sorted out to their appropriate tiers. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Flare===&lt;br /&gt;
Upon blocking an attack in an aggressive stance, or launching an offensive shield attack you have a chance to strike your enemy with energy.  These are the default flares of the energy shields.  &lt;br /&gt;
&lt;br /&gt;
Each flare will fill the affinity for the process of attuning.  The strength of the flare increases per affinity gained.&lt;br /&gt;
&lt;br /&gt;
====Energy Storage====&lt;br /&gt;
{{boldmono|[[PULL]]}} (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength.  This energy is used to empower flares later.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[PUSH]]}} (SURGED FLARES) turns on or off the surged flares.  Surged flares are increased in power at the cost of energy stored from DRAINED flares.&lt;br /&gt;
&lt;br /&gt;
You cannot have both drained and surged flares on at the same time.&lt;br /&gt;
&lt;br /&gt;
;Standard flare on shield attack or incoming attack&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An Ithzir adept swings a closed fist at you!&lt;br /&gt;
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!&lt;br /&gt;
&#039;&#039;&#039;A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept&#039;s back!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Flesh ripped from back, muscles exposed.&lt;br /&gt;
With no room to spare, you block the attack with your vultite greatshield!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shield bash adept&lt;br /&gt;
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash!&lt;br /&gt;
[SMR result: 229 (Open d100: 70, Bonus: 45)]&lt;br /&gt;
Awesome bash, but an Ithzir adept is already knocked over.&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Left kneecap smashed into pulp.&lt;br /&gt;
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!&lt;br /&gt;
&#039;&#039;&#039;A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept&#039;s left hand!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Left hand smashed into a pulpy mass.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
===Energy Reverb===&lt;br /&gt;
Upon blocking an attack, the shield has a chance to empower the wielder&#039;s attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12. Unlocked at affinity level 3.&lt;br /&gt;
* Cooldown: 60 seconds.&lt;br /&gt;
* Duration: Next attack or 20 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An Ithzir adept swings a closed fist at you!&lt;br /&gt;
You bristle with black energy as you position your vultite greatshield against an Ithzir adept&#039;s attack!&lt;br /&gt;
Amazingly, you manage to block the attack with your greatshield!&lt;br /&gt;
&lt;br /&gt;
You swing a broadsword at an Ithzir adept!&lt;br /&gt;
AS: +443 vs DS: +359 with AvD: +36 + d100 roll: +76 = +196&lt;br /&gt;
... and hit for 78 points of damage!&lt;br /&gt;
Awesome shot shatters ribs and punctures lung!&lt;br /&gt;
You are no longer bristling with energy.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;[[Energy Shield#Energy Flare|Energy Flare]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Energy Shield#Energy Reverb|Energy Reverb]]&#039;&#039;&#039;,  and &#039;&#039;&#039;[[Energy Shield#Energy Barrier|Energy Barrier]]&#039;&#039;&#039; are  unlocked at this tier. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy Barrier===&lt;br /&gt;
The wooden shield provides a chance to reactively provide {{mono|(Affinity * 3)}} TD and bolt defense.  This effect can only occur once every 15 minutes and will last for 30 seconds.&lt;br /&gt;
* Cooldown: 15 minutes.&lt;br /&gt;
* Duration: 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An Ithzir adept gestures at you.&lt;br /&gt;
CS: +401 - TD: +317 + CvA: +8 + d100: +37 - -5 == +134&lt;br /&gt;
Warding failed!&lt;br /&gt;
Blood gushes from your neck!&lt;br /&gt;
The &amp;quot;blood gates&amp;quot; open wider.&lt;br /&gt;
&lt;br /&gt;
An Ithzir adept gestures and utters a phrase of magic.&lt;br /&gt;
&lt;br /&gt;
An Ithzir adept gestures at you.&lt;br /&gt;
Your vultite greatshield glows white as its surface extends with crackling black energy.&lt;br /&gt;
CS: +401 - TD: +344 + CvA: +8 + d100: +100 - -5 == +170&lt;br /&gt;
Warding failed!&lt;br /&gt;
Blood gushes from your neck!&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;blood gates&amp;quot; open wider.&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;[[Energy Shield#Energy Flare|Energy Flare]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Energy Shield#Energy Reverb|Energy Reverb]]&#039;&#039;&#039;,  &#039;&#039;&#039;[[Energy Shield#Energy Barrier|Energy Barrier]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Energy Shield#Energy Wave|Energy Wave]]&#039;&#039;&#039; are unlocked at this tier. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy Wave===&lt;br /&gt;
Twice per 24 hours the shield will attempt to protect the wielder when they&#039;re left in an incapacitated state or low on health.  This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.&lt;br /&gt;
* Cooldown: 24 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your vultite greatshield emits a bright white light as the Ithzir adept attacks you!&lt;br /&gt;
A wave of black energy moves outward from you.&lt;br /&gt;
An Ithzir adept is buffeted by the black energy waves and is knocked to the ground.&lt;br /&gt;
An Ithzir adept swings a closed fist at you!&lt;br /&gt;
AS: +220 vs DS: +254 with AvD: +4 + d100 roll: +96 = +91&lt;br /&gt;
&lt;br /&gt;
A clean miss.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Energy Weapon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Energy Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Accent Color&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=APPLAUD &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= COVER &lt;br /&gt;
|verb3= GAZE&lt;br /&gt;
|verb4= HUG&lt;br /&gt;
|verb5= PRAY&lt;br /&gt;
|verb6= PROD&lt;br /&gt;
|verb7= PULL&lt;br /&gt;
|verb8= PUNCH&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= RAISE&lt;br /&gt;
|verb11= RUB&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= TICKLE&lt;br /&gt;
|verb14= TINKER&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>WOLFSAGE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_player_animal_companions&amp;diff=185684</id>
		<title>List of player animal companions</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_player_animal_companions&amp;diff=185684"/>
		<updated>2022-12-20T21:49:32Z</updated>

		<summary type="html">&lt;p&gt;WOLFSAGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A compilation of players and their [[Animal Companion (630)|animal companions]], [[animal companion grooming|groomed]] or [[#Standard_companion_descriptions|not groomed]].&lt;br /&gt;
&lt;br /&gt;
Note: Please only add &#039;&#039;&#039;your&#039;&#039;&#039; information, or with permission from the player noted on the [[Talk:List_of_player_animal_companions|talk page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} fontsize=&amp;quot;75%&amp;quot;&lt;br /&gt;
|+Prime&lt;br /&gt;
! Ranger name!! AC name !! Companion !! Awake Description || Asleep Description ||Flying Description&lt;br /&gt;
|-&lt;br /&gt;
|Lana || Trixie || an emerald-eyed chestnut forest fox || Covered with warm chestnut fur, this canine has a majestic and powerful appearance.  The tip of her bushy tail is a creamy ivory, as is the fur encircling her neck, providing a stark contrast to her ebon-hued legs and paws.  A feral gleam in her emerald green eyes belies her otherwise elegant appearance and a glint of sharp ivory teeth indicates her desire to defend herself and her mistress.  Standing nearly three feet at the shoulder, her sleek, muscular build provides a strong and fierce carriage. ||Covered with warm chestnut fur, the lean form of the fox is stretched to full length as she sleeps soundly.  The tip of her bushy tail is a creamy ivory, as is the soft fur covering her underbelly, providing a stark contrast to her ebon-hued legs and paws.  A glint of sharp ivory teeth offers evidence to her potential ferocity, and her ears twitch slightly, indicating a keen alertness even in slumber.  Her back legs jerk periodically as she growls low, as if in pursuit of some imaginary prey.||&lt;br /&gt;
|-&lt;br /&gt;
|Marinae || none || a (red-breasted) dappled seahawk ||[[#Standard_companion_descriptions|Standard]] |||| &lt;br /&gt;
|-&lt;br /&gt;
|Laurinael || none || a sleek sable-point goldencat ||Small kohl black eyes gaze out attentively from the wide cheekbones of the goldencat.  Black and tan striations, reminiscent of warpaint, wind down her snout before curving across her face.  Standing six hands high at the shoulder, the goldencat has a powerful upper body that is graced by tan rosettes that fade to buff as they reach her forelegs.  The deep cinnamon hue of her coat fades to white as it reaches her underbelly.  Her tail, which is nearly as long as her body, is capped in a single sable rosette. ||Covered in short cinnamon fur, the goldencat&#039;s lean form curls into a near-perfect ovoid as she sleeps.  Her sable-tipped tail curves around her body and her long, pale whiskers twitch slightly, indicating that a measure of alertness is present even at rest.  An ivory fang protrudes from her mouth, offering evidence of her potential ferocity.  The feline&#039;s tail swishes and her ears twitch rhythmically, the movement accompanied by occasional growls that soften to contented purrs as she quiets down. ||&lt;br /&gt;
|-&lt;br /&gt;
|Janele || none || a (velvet-furred) dusky sandrat || Standard|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Caeileen ||none ||a velvet-furred soft grey raccoon || Standard|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Tuwer || L&#039;naere || a rush panther || Standard || || &lt;br /&gt;
|-&lt;br /&gt;
| Jaffrey || Bubba || a gargantuan cloudy gray tiger || The massive frame of the cloudy grey tiger complements the grace and ease of his movements.  Striped by dozens of fine white scars and standing the size of a young forest ogre, the tiger is an imposing beast.  Neatly cut whiskers twitch with any movement of the nose.  Easily keeping the tiger aware of his surroundings, two beautiful, slitted eyes dart in the direction of anything that moves.  His fur snugs his body from head to tail, and his padded feet keep secret the deadly claws hidden within. ||  Sleeping peacefully, the gargantuan cloudy grey tiger is the epitome of grace and power. His pelt is covered with the countless fine white scars of innumerable victorious battles. His relaxed posture as he lolls on the ground belies the speed and power of his reactions and the rapidity with which sleep will depart should danger threaten. The tiger twitches in his sleep as he dreams, perhaps, of the hunt and the kill at its end. His dagger-sized claws flex and his tail lashes as he wanders the forest of his fantasies.|| &lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Standard companion descriptions===&lt;br /&gt;
====Avian====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Regal and aloof, the &amp;lt;avian&amp;gt; outwardly displays no interest in her surroundings except for her large keen eyes, which flick to and fro, following the slightest movement.  Occasionally, she stretches her impressive wings to their full span and leans back and forth on her cruelly hooked claws.  While an &amp;lt;avian&amp;gt; appears docile enough at the moment, she would clearly be a formidable ally or opponent.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Flying&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A red-breasted dappled seahawk soars high overhead, lazily gliding up and down in the gentlest of breezes.  The large and powerful wings dominate the picturesque view of the seahawk as she performs swift aerial stunts.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Canine====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The large canine is obviously closely related to her domestic cousins, but her vicious growl and the feral gleam in her intelligent eyes speak of her far wilder nature. The &amp;lt;canine&amp;gt; is a dog of large size, with a body that is square, compactly built, muscular and powerful. The fierce animal is elegant in appearance, of proud carriage, reflecting great nobility. Almost three feet tall at the shoulders, the &amp;lt;canine&amp;gt; is among the wild&#039;s fiercest hunters. A &amp;lt;canine&amp;gt; would make a difficult opponent or a powerful friend. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Feline====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The sleek frame of a &amp;lt;feline&amp;gt; complements the grace and ease of her movements. Standing the size of a young halfling, the &amp;lt;feline&amp;gt; is an imposing beast. Neatly cut whiskers twitch with any movement of the nose. Easily keeping the &amp;lt;feline&amp;gt; aware of her surroundings, two beautiful, slitted eyes dart in the direction of anything that moves. Her fur snugs the &amp;lt;feline&amp;gt;&#039;s body from head to tail and her padded feet keep secret the deadly claws hidden within. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rodent====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you turn your attention to a &amp;lt;rodent&amp;gt;, the &amp;lt;rodent&amp;gt; notices your interest and turns her visage toward you in response.  Beady eyes stare blankly outward behind her snout spotted with frayed whiskers jutting out in wild directions.  Human-sized forepaws with large white nails are made to seem small in comparison to the &amp;lt;rodent&amp;gt;&#039;s large hindlegs and paws.  The &amp;lt;rodent&amp;gt;&#039;s thin tail idly twists and twitches from side to side.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Add your own===&lt;br /&gt;
Copy/paste code to add your own AC:&amp;lt;br&amp;gt;&lt;br /&gt;
Please copy the entirety of the the grey box, paste it beneath the last AC entry between the |- and the |}, and add your details, removing the portion that&#039;s wrapped in &amp;lt;nowiki&amp;gt;{{blue|Example}}&amp;lt;/nowiki&amp;gt;. For older unaltered companions, please place the companion&#039;s article description in parentheses (Example: Janele&#039;s companion) and just use the word Standard for description.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
| {{blue|Ranger name}} || {{blue|Companion name}} || {{blue|Companion base}} || {{blue|Companion awake description}} || {{blue|Companion asleep description}}|| {{blue|Flying description, if applicable}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>WOLFSAGE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_player_animal_companions&amp;diff=185681</id>
		<title>List of player animal companions</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_player_animal_companions&amp;diff=185681"/>
		<updated>2022-12-20T21:33:46Z</updated>

		<summary type="html">&lt;p&gt;WOLFSAGE: Undo revision 185680 by WOLFSAGE (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A compilation of players and their [[Animal Companion (630)|animal companions]], [[animal companion grooming|groomed]] or not groomed.&lt;br /&gt;
&lt;br /&gt;
Note: Please only add &#039;&#039;&#039;your&#039;&#039;&#039; information, or with permission from the player noted on the [[Talk:List_of_player_animal_companions|talk page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} fontsize=&amp;quot;75%&amp;quot;&lt;br /&gt;
|+Prime&lt;br /&gt;
! Ranger name!! AC name !! Companion !! Awake Description || Asleep Description ||Flying Description&lt;br /&gt;
|-&lt;br /&gt;
|Lana || Trixie || an emerald-eyed chestnut forest fox || Covered with warm chestnut fur, this canine has a majestic and powerful appearance.  The tip of her bushy tail is a creamy ivory, as is the fur encircling her neck, providing a stark contrast to her ebon-hued legs and paws.  A feral gleam in her emerald green eyes belies her otherwise elegant appearance and a glint of sharp ivory teeth indicates her desire to defend herself and her mistress.  Standing nearly three feet at the shoulder, her sleek, muscular build provides a strong and fierce carriage. ||Covered with warm chestnut fur, the lean form of the fox is stretched to full length as she sleeps soundly.  The tip of her bushy tail is a creamy ivory, as is the soft fur covering her underbelly, providing a stark contrast to her ebon-hued legs and paws.  A glint of sharp ivory teeth offers evidence to her potential ferocity, and her ears twitch slightly, indicating a keen alertness even in slumber.  Her back legs jerk periodically as she growls low, as if in pursuit of some imaginary prey.||&lt;br /&gt;
|-&lt;br /&gt;
|Marinae || none || a (red-breasted) dappled seahawk ||[[#Standard_companion_descriptions|Standard]] |||| &lt;br /&gt;
|-&lt;br /&gt;
|Laurinael || none || a sleek sable-point goldencat ||Small kohl black eyes gaze out attentively from the wide cheekbones of the goldencat.  Black and tan striations, reminiscent of warpaint, wind down her snout before curving across her face.  Standing six hands high at the shoulder, the goldencat has a powerful upper body that is graced by tan rosettes that fade to buff as they reach her forelegs.  The deep cinnamon hue of her coat fades to white as it reaches her underbelly.  Her tail, which is nearly as long as her body, is capped in a single sable rosette. || ||&lt;br /&gt;
|-&lt;br /&gt;
|Janele || none || a (velvet-furred) dusky sandrat || Standard|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Caeileen ||none ||a velvet-furred soft grey raccoon || Standard|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Tuwer || L&#039;naere || a rush panther || Standard || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Standard companion descriptions===&lt;br /&gt;
====Avian====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Regal and aloof, the &amp;lt;avian&amp;gt; outwardly displays no interest in her surroundings except for her large keen eyes, which flick to and fro, following the slightest movement.  Occasionally, she stretches her impressive wings to their full span and leans back and forth on her cruelly hooked claws.  While an &amp;lt;avian&amp;gt; appears docile enough at the moment, she would clearly be a formidable ally or opponent.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Flying&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A red-breasted dappled seahawk soars high overhead, lazily gliding up and down in the gentlest of breezes.  The large and powerful wings dominate the picturesque view of the seahawk as she performs swift aerial stunts.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Canine====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The large canine is obviously closely related to her domestic cousins, but her vicious growl and the feral gleam in her intelligent eyes speak of her far wilder nature. The &amp;lt;canine&amp;gt; is a dog of large size, with a body that is square, compactly built, muscular and powerful. The fierce animal is elegant in appearance, of proud carriage, reflecting great nobility. Almost three feet tall at the shoulders, the &amp;lt;canine&amp;gt; is among the wild&#039;s fiercest hunters. A &amp;lt;canine&amp;gt; would make a difficult opponent or a powerful friend. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Feline====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The sleek frame of a &amp;lt;feline&amp;gt; complements the grace and ease of her movements. Standing the size of a young halfling, the &amp;lt;feline&amp;gt; is an imposing beast. Neatly cut whiskers twitch with any movement of the nose. Easily keeping the &amp;lt;feline&amp;gt; aware of her surroundings, two beautiful, slitted eyes dart in the direction of anything that moves. Her fur snugs the &amp;lt;feline&amp;gt;&#039;s body from head to tail and her padded feet keep secret the deadly claws hidden within. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rodent====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you turn your attention to a &amp;lt;rodent&amp;gt;, the &amp;lt;rodent&amp;gt; notices your interest and turns her visage toward you in response.  Beady eyes stare blankly outward behind her snout spotted with frayed whiskers jutting out in wild directions.  Human-sized forepaws with large white nails are made to seem small in comparison to the &amp;lt;rodent&amp;gt;&#039;s large hindlegs and paws.  The &amp;lt;rodent&amp;gt;&#039;s thin tail idly twists and twitches from side to side.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Add your own===&lt;br /&gt;
Copy/paste code to add your own AC:&amp;lt;br&amp;gt;&lt;br /&gt;
Please copy the entirety of the the grey box, paste it beneath the last AC entry between the |- and the |}, and add your details, removing the portion that&#039;s wrapped in &amp;lt;nowiki&amp;gt;{{blue|Example}}&amp;lt;/nowiki&amp;gt;. For older unaltered companions, please place the companion&#039;s article description in parentheses (Example: Janele&#039;s companion) and just use the word Standard for description.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
| {{blue|Ranger name}} || {{blue|Companion name}} || {{blue|Companion base}} || {{blue|Companion awake description}} || {{blue|Companion asleep description}}|| {{blue|Flying description, if applicable}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>WOLFSAGE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_player_animal_companions&amp;diff=185680</id>
		<title>List of player animal companions</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_player_animal_companions&amp;diff=185680"/>
		<updated>2022-12-20T21:31:47Z</updated>

		<summary type="html">&lt;p&gt;WOLFSAGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A compilation of players and their [[Animal Companion (630)|animal companions]], [[animal companion grooming|groomed]] or not groomed.&lt;br /&gt;
&lt;br /&gt;
Note: Please only add &#039;&#039;&#039;your&#039;&#039;&#039; information, or with permission from the player noted on the [[Talk:List_of_player_animal_companions|talk page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} fontsize=&amp;quot;75%&amp;quot;&lt;br /&gt;
|+Prime&lt;br /&gt;
! Ranger name!! AC name !! Companion !! Awake Description || Asleep Description ||Flying Description&lt;br /&gt;
|-&lt;br /&gt;
|Lana || Trixie || an emerald-eyed chestnut forest fox || Covered with warm chestnut fur, this canine has a majestic and powerful appearance.  The tip of her bushy tail is a creamy ivory, as is the fur encircling her neck, providing a stark contrast to her ebon-hued legs and paws.  A feral gleam in her emerald green eyes belies her otherwise elegant appearance and a glint of sharp ivory teeth indicates her desire to defend herself and her mistress.  Standing nearly three feet at the shoulder, her sleek, muscular build provides a strong and fierce carriage. ||Covered with warm chestnut fur, the lean form of the fox is stretched to full length as she sleeps soundly.  The tip of her bushy tail is a creamy ivory, as is the soft fur covering her underbelly, providing a stark contrast to her ebon-hued legs and paws.  A glint of sharp ivory teeth offers evidence to her potential ferocity, and her ears twitch slightly, indicating a keen alertness even in slumber.  Her back legs jerk periodically as she growls low, as if in pursuit of some imaginary prey.||&lt;br /&gt;
|-&lt;br /&gt;
|Marinae || none || a (red-breasted) dappled seahawk ||[[#Standard_companion_descriptions|Standard]] |||| &lt;br /&gt;
|-&lt;br /&gt;
|Laurinael || none || a sleek sable-point goldencat ||Small kohl black eyes gaze out attentively from the wide cheekbones of the goldencat.  Black and tan striations, reminiscent of warpaint, wind down her snout before curving across her face.  Standing six hands high at the shoulder, the goldencat has a powerful upper body that is graced by tan rosettes that fade to buff as they reach her forelegs.  The deep cinnamon hue of her coat fades to white as it reaches her underbelly.  Her tail, which is nearly as long as her body, is capped in a single sable rosette. || ||&lt;br /&gt;
|-&lt;br /&gt;
|Janele || none || a (velvet-furred) dusky sandrat || Standard|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Caeileen ||none ||a velvet-furred soft grey raccoon || Standard|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Tuwer || L&#039;naere || a rush panther || Standard || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Standard companion descriptions===&lt;br /&gt;
====Avian====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Regal and aloof, the &amp;lt;avian&amp;gt; outwardly displays no interest in her surroundings except for her large keen eyes, which flick to and fro, following the slightest movement.  Occasionally, she stretches her impressive wings to their full span and leans back and forth on her cruelly hooked claws.  While an &amp;lt;avian&amp;gt; appears docile enough at the moment, she would clearly be a formidable ally or opponent.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Flying&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A red-breasted dappled seahawk soars high overhead, lazily gliding up and down in the gentlest of breezes.  The large and powerful wings dominate the picturesque view of the seahawk as she performs swift aerial stunts.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Canine====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The large canine is obviously closely related to her domestic cousins, but her vicious growl and the feral gleam in her intelligent eyes speak of her far wilder nature. The &amp;lt;canine&amp;gt; is a dog of large size, with a body that is square, compactly built, muscular and powerful. The fierce animal is elegant in appearance, of proud carriage, reflecting great nobility. Almost three feet tall at the shoulders, the &amp;lt;canine&amp;gt; is among the wild&#039;s fiercest hunters. A &amp;lt;canine&amp;gt; would make a difficult opponent or a powerful friend. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Feline====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The sleek frame of a &amp;lt;feline&amp;gt; complements the grace and ease of her movements. Standing the size of a young halfling, the &amp;lt;feline&amp;gt; is an imposing beast. Neatly cut whiskers twitch with any movement of the nose. Easily keeping the &amp;lt;feline&amp;gt; aware of her surroundings, two beautiful, slitted eyes dart in the direction of anything that moves. Her fur snugs the &amp;lt;feline&amp;gt;&#039;s body from head to tail and her padded feet keep secret the deadly claws hidden within. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rodent====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you turn your attention to a &amp;lt;rodent&amp;gt;, the &amp;lt;rodent&amp;gt; notices your interest and turns her visage toward you in response.  Beady eyes stare blankly outward behind her snout spotted with frayed whiskers jutting out in wild directions.  Human-sized forepaws with large white nails are made to seem small in comparison to the &amp;lt;rodent&amp;gt;&#039;s large hindlegs and paws.  The &amp;lt;rodent&amp;gt;&#039;s thin tail idly twists and twitches from side to side.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Add your own===&lt;br /&gt;
Copy/paste code to add your own AC:&amp;lt;br&amp;gt;&lt;br /&gt;
Please copy the entirety of the the grey box, paste it beneath the last AC entry between the |- and the |}, and add your details, removing the portion that&#039;s wrapped in &amp;lt;nowiki&amp;gt;{{blue|Example}}&amp;lt;/nowiki&amp;gt;. For older unaltered companions, please place the companion&#039;s article description in parentheses (Example: Janele&#039;s companion) and just use the word Standard for description.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
| {{blue|Jaffrey}} || {{blue|Bubba}} || {{blue| gargantuan cloudy gray tiger}} || {{blue|The massive frame of the cloudy grey tiger complements the grace and ease of his movements.  Striped by dozens of fine white scars and standing the size of a young forest ogre, the tiger is an imposing beast.  Neatly cut whiskers twitch with any movement of the nose.  Easily keeping the tiger aware of his surroundings, two beautiful, slitted eyes dart in the direction of anything that moves.  His fur snugs his body from head to tail, and his padded feet keep secret the deadly claws hidden within.}} || {{blue|Sleeping peacefully, the gargantuan cloudy grey tiger is the epitome of grace and power. His pelt is covered with the countless fine white scars of innumerable victorious battles. His relaxed posture as he lolls on the ground belies the speed and power of his reactions and the rapidity with which sleep will depart should danger threaten. The tiger twitches in his sleep as he dreams, perhaps, of the hunt and the kill at its end. His dagger-sized claws flex and his tail lashes as he wanders the forest of his fantasies}|| {{blue|Flying description, if applicable}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>WOLFSAGE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Barrier_(430)&amp;diff=160375</id>
		<title>Elemental Barrier (430)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Barrier_(430)&amp;diff=160375"/>
		<updated>2022-01-31T23:20:51Z</updated>

		<summary type="html">&lt;p&gt;WOLFSAGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = ELEMBARR&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = +60 sec per [[MnE]] rank&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = [[DS]] , Elemental [[TD]]&lt;br /&gt;
 | ds = +15 (all)&lt;br /&gt;
 | td = +15 (elemental)&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Minor elemental navigation|type=Defensive}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Barrier&#039;&#039;&#039; provides a barrier of elemental protection around the caster, increasing [[defensive strength]] (DS) against [[melee]], [[ranged]], and [[bolt]] attacks, and [[target defense]] (TD) against elemental spells.&lt;br /&gt;
&lt;br /&gt;
The spell will protect the user from an SMRv1 maneuver if the maneuver is able to be defended against by a [[shield]]. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection. &lt;br /&gt;
&lt;br /&gt;
Further training in the [[Minor Elemental]] spell circle increases both the DS and TD by +1 for every 2 spell ranks known over 30.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overtraining in Minor Elemental spell ranks does not yield additional bonus past the caster&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|Total DS or TD benefit &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 15 + [(400s ranks - 30) &amp;amp;divide; 2]}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Elemental Lore, Earth]] provides +10 combat effective points of [[Padding#Critical Padding|critical padding]] for one attack.  The chance to activate is based on a seed 10 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center}}&lt;br /&gt;
!align=right|Elemental Lore, Earth ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Chance for +10 critical padding||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Initial cast&lt;br /&gt;
|&amp;lt;pre{{Log-inline}}&amp;gt;Your skin tingles for a moment and you feel more secure.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Wearing off&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;The tingling sensation and sense of security leaves you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Lore benefit&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Your skin hardens for a moment and softens the attack!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Elemental_Barrier_(430)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>WOLFSAGE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Deflection_(507)&amp;diff=160374</id>
		<title>Elemental Deflection (507)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Deflection_(507)&amp;diff=160374"/>
		<updated>2022-01-31T23:20:03Z</updated>

		<summary type="html">&lt;p&gt;WOLFSAGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DEFLECT&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = 60 sec per [[Major Elemental|rank]]&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = [[DS]]&lt;br /&gt;
 | ds = +20 [[DS]] (all)&lt;br /&gt;
 | td = None&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Elemental Deflection&#039;&#039;&#039; provides a +20 bonus to [[defensive strength]] (DS), with an additional +1 DS for every two [[Major Elemental]] spells known over 507. The increased bonus results in an increased mana cost. The mana cost is{{mono| 7 + 1 per 3 bonus}}.&lt;br /&gt;
&lt;br /&gt;
The spell will protect the user from an SMRv1 [[standard maneuver roll|maneuver]] if the maneuver is able to be defended against by a [[shield]]. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
&lt;br /&gt;
15 ranks of [[Elemental Lore, Earth]] unlocks the ability to reflect bolt attacks.  The reflected bolt will hit a random (group/player friendly) target in the room with a -20 AS (of the original attacker) applied to the reflected attack.  Success of the initial attack is not considered in whether the reflected bolt occurs.  Hidden and invisible creatures will not be hit by a reflected bolt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|Chance to reflect &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; Base 5% + 1% for every 10 lore ranks over 15}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Earth Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Earth ranks||15||25||35||45||55||65||75||85||95||105||115||125&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for bolt reflection||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Earth ranks||135||145||155||165||175||185||195||205||215||225||235||245&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for bolt reflection||17%||18%||19%||20%||21%||22%||23%||24%||25%||26%||27%||28%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Earth Lore Bonus/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You are surrounded by a shimmering field of energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
:First Person&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You feel a slight tingling as the shimmering field fades away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Third Person&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Wizard is no longer protected by the shimmering field of energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Reflected Bolt&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A wraith gestures at you!&lt;br /&gt;
A wraith hurls a powerful lightning bolt at you!&lt;br /&gt;
**A shimmering field of energy flashes around you, reflecting the magic at a wraith!**&lt;br /&gt;
  AS: +107 vs DS: +60 with AvD: +50 + d100 roll: +31 = +128&lt;br /&gt;
   ... and hits for 31 points of damage!&lt;br /&gt;
   Glancing blow to the stomach.&lt;br /&gt;
   Good thing it won&#039;t be eating soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:shimmering silver potion}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Elemental_Deflection_(507)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>WOLFSAGE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Barrier_(430)&amp;diff=160373</id>
		<title>Elemental Barrier (430)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Barrier_(430)&amp;diff=160373"/>
		<updated>2022-01-31T23:12:20Z</updated>

		<summary type="html">&lt;p&gt;WOLFSAGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = ELEMBARR&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = +60 sec per [[MnE]] rank&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = [[DS]] , Elemental [[TD]]&lt;br /&gt;
 | ds = +15 (all)&lt;br /&gt;
 | td = +15 (elemental)&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Minor elemental navigation|type=Defensive}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Barrier&#039;&#039;&#039; provides a barrier of elemental protection around the caster, increasing [[defensive strength]] (DS) against [[melee]], [[ranged]], and [[bolt]] attacks, and [[target defense]] (TD) against elemental spells.&lt;br /&gt;
&lt;br /&gt;
The spell will protect the user from a maneuver if the maneuver is able to be defended against by a [[shield]]. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection. &lt;br /&gt;
&lt;br /&gt;
Further training in the [[Minor Elemental]] spell circle increases both the DS and TD by +1 for every 2 spell ranks known over 30.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overtraining in Minor Elemental spell ranks does not yield additional bonus past the caster&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|Total DS or TD benefit &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 15 + [(400s ranks - 30) &amp;amp;divide; 2]}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Elemental Lore, Earth]] provides +10 combat effective points of [[Padding#Critical Padding|critical padding]] for one attack.  The chance to activate is based on a seed 10 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center}}&lt;br /&gt;
!align=right|Elemental Lore, Earth ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Chance for +10 critical padding||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Initial cast&lt;br /&gt;
|&amp;lt;pre{{Log-inline}}&amp;gt;Your skin tingles for a moment and you feel more secure.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Wearing off&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;The tingling sensation and sense of security leaves you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Lore benefit&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Your skin hardens for a moment and softens the attack!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Elemental_Barrier_(430)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>WOLFSAGE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Deflection_(507)&amp;diff=160372</id>
		<title>Elemental Deflection (507)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Deflection_(507)&amp;diff=160372"/>
		<updated>2022-01-31T23:11:52Z</updated>

		<summary type="html">&lt;p&gt;WOLFSAGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DEFLECT&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = 60 sec per [[Major Elemental|rank]]&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = [[DS]]&lt;br /&gt;
 | ds = +20 [[DS]] (all)&lt;br /&gt;
 | td = None&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Elemental Deflection&#039;&#039;&#039; provides a +20 bonus to [[defensive strength]] (DS), with an additional +1 DS for every two [[Major Elemental]] spells known over 507. The increased bonus results in an increased mana cost. The mana cost is{{mono| 7 + 1 per 3 bonus}}.&lt;br /&gt;
&lt;br /&gt;
The spell will protect the user from a [[standard maneuver roll|maneuver]] if the maneuver is able to be defended against by a [[shield]]. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
&lt;br /&gt;
15 ranks of [[Elemental Lore, Earth]] unlocks the ability to reflect bolt attacks.  The reflected bolt will hit a random (group/player friendly) target in the room with a -20 AS (of the original attacker) applied to the reflected attack.  Success of the initial attack is not considered in whether the reflected bolt occurs.  Hidden and invisible creatures will not be hit by a reflected bolt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|Chance to reflect &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; Base 5% + 1% for every 10 lore ranks over 15}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Earth Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Earth ranks||15||25||35||45||55||65||75||85||95||105||115||125&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for bolt reflection||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Earth ranks||135||145||155||165||175||185||195||205||215||225||235||245&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for bolt reflection||17%||18%||19%||20%||21%||22%||23%||24%||25%||26%||27%||28%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Earth Lore Bonus/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You are surrounded by a shimmering field of energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
:First Person&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You feel a slight tingling as the shimmering field fades away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Third Person&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Wizard is no longer protected by the shimmering field of energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Reflected Bolt&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A wraith gestures at you!&lt;br /&gt;
A wraith hurls a powerful lightning bolt at you!&lt;br /&gt;
**A shimmering field of energy flashes around you, reflecting the magic at a wraith!**&lt;br /&gt;
  AS: +107 vs DS: +60 with AvD: +50 + d100 roll: +31 = +128&lt;br /&gt;
   ... and hits for 31 points of damage!&lt;br /&gt;
   Glancing blow to the stomach.&lt;br /&gt;
   Good thing it won&#039;t be eating soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:shimmering silver potion}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Elemental_Deflection_(507)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>WOLFSAGE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Barrier_(430)&amp;diff=160348</id>
		<title>Elemental Barrier (430)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Barrier_(430)&amp;diff=160348"/>
		<updated>2022-01-31T20:17:19Z</updated>

		<summary type="html">&lt;p&gt;WOLFSAGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = ELEMBARR&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = +60 sec per [[MnE]] rank&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = [[DS]] , Elemental [[TD]]&lt;br /&gt;
 | ds = +15 (all)&lt;br /&gt;
 | td = +15 (elemental)&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Minor elemental navigation|type=Defensive}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Barrier&#039;&#039;&#039; provides a barrier of elemental protection around the caster, increasing [[defensive strength]] (DS) against [[melee]], [[ranged]], and [[bolt]] attacks, and [[target defense]] (TD) against elemental spells.&lt;br /&gt;
&lt;br /&gt;
The spell will protect the user from a maneuver if the maneuver is able to be defended against by a [[shield]]. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection. Maneuvers that can be deflected by a shield include all Area of Effect maneuvers, Concentration maneuvers, Attack maneuvers and most Setup maneuvers.&lt;br /&gt;
&lt;br /&gt;
Further training in the [[Minor Elemental]] spell circle increases both the DS and TD by +1 for every 2 spell ranks known over 30.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overtraining in Minor Elemental spell ranks does not yield additional bonus past the caster&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|Total DS or TD benefit &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 15 + [(400s ranks - 30) &amp;amp;divide; 2]}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Elemental Lore, Earth]] provides +10 combat effective points of [[Padding#Critical Padding|critical padding]] for one attack.  The chance to activate is based on a seed 10 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center}}&lt;br /&gt;
!align=right|Elemental Lore, Earth ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Chance for +10 critical padding||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Initial cast&lt;br /&gt;
|&amp;lt;pre{{Log-inline}}&amp;gt;Your skin tingles for a moment and you feel more secure.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Wearing off&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;The tingling sensation and sense of security leaves you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Lore benefit&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Your skin hardens for a moment and softens the attack!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Elemental_Barrier_(430)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>WOLFSAGE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Deflection_(507)&amp;diff=160347</id>
		<title>Elemental Deflection (507)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Deflection_(507)&amp;diff=160347"/>
		<updated>2022-01-31T20:16:27Z</updated>

		<summary type="html">&lt;p&gt;WOLFSAGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DEFLECT&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = 60 sec per [[Major Elemental|rank]]&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = [[DS]]&lt;br /&gt;
 | ds = +20 [[DS]] (all)&lt;br /&gt;
 | td = None&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Elemental Deflection&#039;&#039;&#039; provides a +20 bonus to [[defensive strength]] (DS), with an additional +1 DS for every two [[Major Elemental]] spells known over 507. The increased bonus results in an increased mana cost. The mana cost is{{mono| 7 + 1 per 3 bonus}}.&lt;br /&gt;
&lt;br /&gt;
The spell will protect the user from a [[standard maneuver roll|maneuver]] if the maneuver is able to be defended against by a [[shield]]. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection.  Maneuvers that can be deflected by a shield include all Area of Effect maneuvers, Concentration maneuvers, Attack maneuvers and most Setup maneuvers.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
&lt;br /&gt;
15 ranks of [[Elemental Lore, Earth]] unlocks the ability to reflect bolt attacks.  The reflected bolt will hit a random (group/player friendly) target in the room with a -20 AS (of the original attacker) applied to the reflected attack.  Success of the initial attack is not considered in whether the reflected bolt occurs.  Hidden and invisible creatures will not be hit by a reflected bolt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|Chance to reflect &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; Base 5% + 1% for every 10 lore ranks over 15}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Earth Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Earth ranks||15||25||35||45||55||65||75||85||95||105||115||125&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for bolt reflection||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Earth ranks||135||145||155||165||175||185||195||205||215||225||235||245&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for bolt reflection||17%||18%||19%||20%||21%||22%||23%||24%||25%||26%||27%||28%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Earth Lore Bonus/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You are surrounded by a shimmering field of energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
:First Person&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You feel a slight tingling as the shimmering field fades away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Third Person&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Wizard is no longer protected by the shimmering field of energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Reflected Bolt&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A wraith gestures at you!&lt;br /&gt;
A wraith hurls a powerful lightning bolt at you!&lt;br /&gt;
**A shimmering field of energy flashes around you, reflecting the magic at a wraith!**&lt;br /&gt;
  AS: +107 vs DS: +60 with AvD: +50 + d100 roll: +31 = +128&lt;br /&gt;
   ... and hits for 31 points of damage!&lt;br /&gt;
   Glancing blow to the stomach.&lt;br /&gt;
   Good thing it won&#039;t be eating soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:shimmering silver potion}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Elemental_Deflection_(507)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>WOLFSAGE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Deflection_(507)&amp;diff=160346</id>
		<title>Elemental Deflection (507)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Deflection_(507)&amp;diff=160346"/>
		<updated>2022-01-31T20:16:08Z</updated>

		<summary type="html">&lt;p&gt;WOLFSAGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DEFLECT&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = 60 sec per [[Major Elemental|rank]]&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = [[DS]]&lt;br /&gt;
 | ds = +20 [[DS]] (all)&lt;br /&gt;
 | td = None&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Elemental Deflection&#039;&#039;&#039; provides a +20 bonus to [[defensive strength]] (DS), with an additional +1 DS for every two [[Major Elemental]] spells known over 507. The increased bonus results in an increased mana cost. The mana cost is{{mono| 7 + 1 per 3 bonus}}.&lt;br /&gt;
&lt;br /&gt;
The spell will protect the user from a [[standard maneuver roll|maneuver]] if the maneuver is able to be defended against by a [[shield]]. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection.  Maneuvers that can be deflected by a shield include all Area of Effect maneuvers, Concentration maneuvers, Attack maneuvers and most setup maneuvers.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
&lt;br /&gt;
15 ranks of [[Elemental Lore, Earth]] unlocks the ability to reflect bolt attacks.  The reflected bolt will hit a random (group/player friendly) target in the room with a -20 AS (of the original attacker) applied to the reflected attack.  Success of the initial attack is not considered in whether the reflected bolt occurs.  Hidden and invisible creatures will not be hit by a reflected bolt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|Chance to reflect &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; Base 5% + 1% for every 10 lore ranks over 15}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Earth Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Earth ranks||15||25||35||45||55||65||75||85||95||105||115||125&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for bolt reflection||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Earth ranks||135||145||155||165||175||185||195||205||215||225||235||245&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for bolt reflection||17%||18%||19%||20%||21%||22%||23%||24%||25%||26%||27%||28%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Earth Lore Bonus/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You are surrounded by a shimmering field of energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
:First Person&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You feel a slight tingling as the shimmering field fades away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Third Person&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Wizard is no longer protected by the shimmering field of energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Reflected Bolt&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A wraith gestures at you!&lt;br /&gt;
A wraith hurls a powerful lightning bolt at you!&lt;br /&gt;
**A shimmering field of energy flashes around you, reflecting the magic at a wraith!**&lt;br /&gt;
  AS: +107 vs DS: +60 with AvD: +50 + d100 roll: +31 = +128&lt;br /&gt;
   ... and hits for 31 points of damage!&lt;br /&gt;
   Glancing blow to the stomach.&lt;br /&gt;
   Good thing it won&#039;t be eating soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:shimmering silver potion}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Elemental_Deflection_(507)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>WOLFSAGE</name></author>
	</entry>
</feed>