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		<id>https://gswiki.play.net/index.php?title=Duskruin_Arena&amp;diff=95660</id>
		<title>Duskruin Arena</title>
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		<updated>2017-08-21T19:56:13Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Duskruin Arena will run August 18-31, 2017 (SimuCoin entry purchases end on the 30th).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SHOP LISTING MOVED TO [[Bloodriven Village]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duskruin Arena/August 2017 prize list|August 2017 High End Prize List]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duskruin Arena&#039;&#039;&#039; premiered in 2015 as the first &amp;quot;unattended&amp;quot; pay quest, meaning no GM intervention was required to start the quest.  Players purchased entry from the [[SimuCoin]] Store for 100 SimuCoins.  The event is free to watch. &lt;br /&gt;
&lt;br /&gt;
During the quest players accumulate &amp;quot;[[bloodscrip]]&amp;quot; (similar to [[blackscrip]]) to redeem from a list of prizes.&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Release Announcement==&lt;br /&gt;
&lt;br /&gt;
Tucked away in seclusion near the [[Locksmehr River]] is place known as &#039;&#039;&#039;[[Bloodriven Village]]&#039;&#039;&#039;.  Notorious to bandits, outlaws, and ruffians to congregate and do business.  Located underground from the village, the infamous Duskruin Arena is a place of blood sports among the brave.  Earn special scrip to buy a wealth of prizes.  Many new items will be debuted at Bloodriven Village, such as scarring razors, pet rats, whisper cloaks, garrote knives, nerve staves, and much more!  Be sure to stop out and view the interesting locales and people of Bloodriven Village!&lt;br /&gt;
&lt;br /&gt;
Rumor has it, some couriers who smuggled goods and combatants into the village were ransacked.  They were carrying coin pouches with bloodscrip and dueling slips, as well as simple handbills, to deliver to known fences around Elanthia.  Be on the look out to find them in treasure chests while you hunt!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[http://i.imgur.com/ZZWWOdj.png Bloodriven Village Map by Rozy]&lt;br /&gt;
==Portals==&lt;br /&gt;
&amp;lt;section begin=portals /&amp;gt;&amp;lt;big&amp;gt;To access Bloodriven Village use{{boldmono| QUEST TRANSPORT DUSKRUIN}}&amp;lt;/big&amp;gt;&amp;lt;section end=portals /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==High End Prize Lists==&lt;br /&gt;
{{#section:Bloodriven Village|prize list links}}&lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
August 18-30, 2017&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Previous Runs&#039;&#039;&#039;&lt;br /&gt;
*March 20-31, 2015 (Inaugural)&lt;br /&gt;
*May 1-15, 2015&lt;br /&gt;
*July 24-August 2, 2015&lt;br /&gt;
*August 21-30, 2015&lt;br /&gt;
*April 22-May 1, 2016&lt;br /&gt;
*June 17-26, 2016 (digging only)&lt;br /&gt;
*August 26-September 5, 2016&lt;br /&gt;
*December 2-11, 2016 (digging only)&lt;br /&gt;
*April 21-30, 2017&lt;br /&gt;
&lt;br /&gt;
==Areas to Play==&lt;br /&gt;
===Arena===&lt;br /&gt;
&lt;br /&gt;
The arena is located on the eastern side of Bloodriven Village, in the middle of the northwest-southeast road (room 12 on the [http://i.imgur.com/ZZWWOdj.png map]).  Each arena entry gives the contestant eight minutes to kill 25 creatures.  Every 5 creatures there is a champion to face.  Bloodscrip earned will depend on how many creatures are killed, the time it takes, and if certain actions are done in response to creature actions.  {{mono|PRAY}} for [[stamina]] and [[mana]] recovery, but that will cost time.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro Speech&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An announcer shouts, &amp;quot;Introducing our new challenger, XXXX, hailing from Wehnimer&#039;s Landing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;XXXX, you will have roughly eight minutes to slay as many beasts as you can.  There will be a total of 25 opponents that you will face one-on-one!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;There are a total of five champions you will face during the match, each at the 5th, 10th, 15th, 20th, and 25th rounds!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;You may use whatever means possible to do so.  Some beasts may feign death and give the assumptions they have dropped dead, so be sure to keep a watchful eye on them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;You may want to watch your opponents&#039; actions, it could just help you prepare to defend against some of their tactics!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;You will earn more bloodscrip the more you vanquish, but with each opponent slain, the harder it will become!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;You can draw on the ancient magic of the arena to restore lost mana and stamina, but it will cost you time, speeding up the match!  Just PRAY during combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;Prepare yourself for battle, XXXX!  Good luck and Godspeed.  At any point you can surrender, but I would not recommend it if you want to be a champion!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Watching a Match====&lt;br /&gt;
One can watch any arena match from the arc area using the{{boldmono| WATCH }}verb.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;WATCH&lt;br /&gt;
Usage:&lt;br /&gt;
    WATCH LIST     - Shows all the combatant of Duskruin Arena.&lt;br /&gt;
    WATCH STOP     - Stop watching a combatant of Duskruin Arena.&lt;br /&gt;
    WATCH {person} - Watches the actions of this combatant of Duskruin Arena.&lt;br /&gt;
    WATCH LOOK     - Looks at the arena of the combatant you&#039;re watching.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sewers===&lt;br /&gt;
The entry for the sewers is through the alley east of the gate.  Each sewer entry gives 1 hour or 10 {{mono|[[SEARCH]]es}}, whichever comes first.  Bloodscrip earned here will be less than what is possible in the arena, but it can be done much faster.  [[Sewer rat]]s and [[MoonShard]]s can also be found in the sewers.&lt;br /&gt;
&lt;br /&gt;
{{mono|SEARCH }}around for the new stones in the sewers and{{mono| [[READ]] }}them to learn their patterns.{{mono| [[CARVE]] }}into an [[ur-barath]] totem with one of the chisels for sale in the village and harness the new powers of the [[bloodrune]]s for your completed MoonShard pendants! There are several tiers of bloodrunes to be found, classic, divine, and legendary.&lt;br /&gt;
&lt;br /&gt;
[[Bandit]]s have been hiding large caches of bloodscrip in the sewers. Sewers searchers have a very rare chance to uncover these caches and find up to 1000 times the normal amount! So for example, on your seventh search, instead of finding another 8 bloodscrip, you might find 8000 bloodscrip. Be warned, bandits don&#039;t take too kindly to stealing their treasure. If you are lucky enough to find these grand amounts, it&#039;s best to be paying attention to avoid any confrontations and loss of said cache!&lt;br /&gt;
&lt;br /&gt;
===The Celestial Temple===&lt;br /&gt;
Become Champion of the [[Arkati]] by digging for [[MoonShard]]s, pendants, and [[Duskruin Arena/digging prizes|other treasures]].  Similar to digging at [[Ebon Gate]], players buy pickaxes in the SimuCoin Store and get to work digging up [[Duskruin Arena/digging prizes|treasures]].&lt;br /&gt;
&lt;br /&gt;
==DUSKRUIN (verb)==&lt;br /&gt;
The{{boldmono| DUSKRUIN }}verb provides a character&#039;s individual stats on sewer runs and arena battles starting with the April 2017 run. It will also indicate if the character has earned an invite to the smithy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
    Duskruin Data&lt;br /&gt;
&lt;br /&gt;
    Arena Entries:             #&lt;br /&gt;
    Arena Kills:               #&lt;br /&gt;
    Arena Wins:                #&lt;br /&gt;
    Arena Perfect Wins:        #&lt;br /&gt;
    Arena Surrenders:          #&lt;br /&gt;
    Arena Deaths:              #&lt;br /&gt;
&lt;br /&gt;
    Team Matches:              #&lt;br /&gt;
    Team Wins:                 #&lt;br /&gt;
&lt;br /&gt;
    Sewer Entries:             #&lt;br /&gt;
    Sewer Rats Found:          #&lt;br /&gt;
    Bandit Caches Found:       #&lt;br /&gt;
&lt;br /&gt;
    Smithy Invite Acquired:   No&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable NPCS==&lt;br /&gt;
*[[Wilthalberd]]&lt;br /&gt;
*[[Belshyve Valiton]]&lt;br /&gt;
*[[Champ]]&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
See the [[Bloodriven Village]] page&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Sewer rat]]&lt;br /&gt;
*[[Whisper cloak]]&lt;br /&gt;
*[https://docs.google.com/document/d/1sQs3phofwPM6UXH072wrYynLhZqN84_v81iJdQM_NxQ/edit Duskruin Visitor Guide by Arulisse]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94957-Bloodriven-Village-Shops&amp;amp;p=1773263#post1773263 RAR&#039;s Item Cost Info post]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view Officials folder]&lt;br /&gt;
*[[Duskruin Arena primer]]&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
by APM Wyrom&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Duskruin has piqued a lot of questions since it was first mentioned at [[SimuCon]] 2014. It was originally slated for the spring time last year, but we decided to change up the venue on the event and try something new. So let me explain what this event is.&lt;br /&gt;
&lt;br /&gt;
The event is free to be a spectator. You can come and go as much as you please. There are some sights and places to rest should you just like a place to roleplay. About 99.9% of all things for sale are priced with bloodscrip. To earn bloodscrip you can compete in the arena or search for loot in the sewers. To enter either of these, you will need a dueling slip or gold rat token. Both of these items will be in the SimuCoin store for 100 SimuCoins.&lt;br /&gt;
&lt;br /&gt;
You can go as much as you&#039;d like, but will need a new dueling slip or gold rat token for each trip in. We have a large number of newly created items for sale. Brand new scripts and some really interesting things. Currently, we don&#039;t have any ways to upgrade gear or unlock anything, but it will likely be something down the road that we do. So you can either spend your bloodscrip or save it for a later use.&lt;br /&gt;
&lt;br /&gt;
The arena is a PvE combat sequence with 5 levels of combat. You start off fighting beasts until you make it to the last round where you fight a champion. You have 5 minutes per round to defeat each level. As the timer ticks away, you will run into more environmental hazards in the arena, such as being slammed into a spiked wall or having arrows shot at you. Defeating the beast in a timely fashion will earn you bonus bloodscrip to your prize cache. Should you defeat the champion, you&#039;ll also earn a temporary title of Champion until you log out. If you&#039;re defeated, you&#039;ll lose half the bloodscrip you earned. If you merely run out of time, you&#039;ll just earn the bloodscrip that you were credited for until then. You can WATCH combatants as a spectator much like you could at [[Droughtman&#039;s Challenge|Droughtman&#039;s Maze Challenge]]. You can WATCH LIST to see a list of people in the arena at any time, and even CHEER them on. You can also YELL to those fighting!&lt;br /&gt;
&lt;br /&gt;
The sewers are like a large-scaled Deserted Cottage from [[Ebon Gate]]. You go inside and just have to search around. You get 10 to 12 searches before you&#039;ll be washed out. You have a time limit of one hour to do this. You mostly find bloodscrip, but can find random loot, or if you&#039;re lucky enough, a [[sewer rat|rat]]. You can only catch one rat per time Duskruin Arena is around, which currently is a weekend at a time. The rats are amazing little pets created by GM Keios. The catch is, the rat is in a random location inside the sewers, and there are about 100 rooms. To add to the hunt, the sewers are constantly shifting, so it will be difficult to find it running around aimlessly. There are clues to know which way to go or if you&#039;re in the correct spot. That&#039;s up to you to figure out.&lt;br /&gt;
&lt;br /&gt;
Bloodscrip will be a physical item you can REDEEM. But if you are defeated in the arena, the bloodscrip are added to your total, much like Troubled Waters. You can trade the physical bloodscrip you find, but you cannot trade after they are redeemed or applied to you. You will need to REDEEM them to be able to make purchased at the shops, they do not work like a promissory note.&lt;br /&gt;
&lt;br /&gt;
The original design concept was created by GM Scrimge and arena/sewer mechanics were by GM Wyrom. GMs Haliste, Keios, Liia, Luneth, Scrimge, Reidyn, Valyrka, and Wyrom all created shops. GMs Haliste, Liia, Mazreth, Scrimge, and Wyrom all had a hand in painting the area. GMs Aulis, Haliste, Kaikala, Krellis, Sherlise, Spalt, and Vanah were huge helps with [[QC]] and testing, as well as various last minute needs to help get this out.&lt;br /&gt;
&lt;br /&gt;
We will likely be beta testing this event in Platinum, with free dueling slips and gold rat tokens, next week. More details will be posted in Platinum in the coming days. Feel free to post your questions, concerns, or excitement in this topic.&lt;br /&gt;
&lt;br /&gt;
~Wyrom, APM&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===May 2015 Major Update===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
I&#039;m excited to say I&#039;ve spent the remaining amount of my sanity on some Duskruin Arena updates! HOORAY! &lt;br /&gt;
&lt;br /&gt;
Just kidding, I never had sanity.&lt;br /&gt;
&lt;br /&gt;
The arena matches are much more action packed now. No more herb munching and waiting an obnoxiously long time to maximize your bloodscrip. Matches will be roughly 6 to 7 minutes long where you face 25 creatures one-on-one. Every 5 matches you&#039;ll face a champion similar to the champions in the previous version of the arena. There are over 20 new creatures in the arena to face. Most creatures can perish to a critical blow, outside the champions. You earn bloodscrip for each creature you kill. You also earn a bonus if you defeat all 25 creatures in the time limit. Dying no longer incurs a bloodscrip penalty, but surrendering still does.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also introduced new hazards. I removed the darts, arrows, spiked ball-and-chain, and boulders. Hazards can now be avoided in a small mini-game during arena matches. I will leave it to you to figure it out. It&#039;s not terribly hard, and the term &amp;quot;mini-game&amp;quot; probably is an exaggeration of what it is. But it adds flavor. Hazards are a little more deadly though.&lt;br /&gt;
&lt;br /&gt;
You can now earn a time bonus too that works in a more favorable way. The quicker you make it through, the higher the bonus. You can earn a max of 225 bloodscrip plus the time bonus. &lt;br /&gt;
&lt;br /&gt;
The Ratacombs have also had a minor update. It seems more wildlife has escaped into the sewers, as well as some other sort of rats. So you may find something different this time around. There are also some minor obstacles in the sewers when you SEARCH to add some flavor.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be relaunching this Friday and staying open for a week.&lt;br /&gt;
&lt;br /&gt;
~Wyrom, APM&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===July 2015 Major Update===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
I&#039;d like to discuss the plans for Duskruin on the next run. Outside anything new added to the grounds, this is the last overhaul planned for the bloodscrip earnings structure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena Updates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There will be a 250 cap on earnings. That cap will be achievable. Earning bloodscrip won&#039;t be about massacring everything as quick as possible. Time will still be an important element to being a top earner, but there will be more things at play when earning bloodscrip. Dodging the traps will play a minor role. Dying and surrendering will no longer have any penalties to your bloodscrip earnings, but will still result in no chance of a randomly created item in your prize package. Prize packages are also getting a small revamp to offer a little more variety. Losing will now earn a good showmanship bonus to bloodscrip, meaning people who can&#039;t always win will still have a chance to earn more depending on how long they last on their final opponent. For example, if you can&#039;t defeat the your 12th opponent and you had 3 minutes to defeat them, you&#039;ll earn for making it to the 12 opponent, for dodging any traps, and a bonus for lasting 3 minutes (dying/surrendering won&#039;t get you that bonus). The spells haste and rapid fire will be dispelled during the combat sequence of the arena matches. While they both offer an advantage, the reason is due to the crashes many of you experienced in the arena.&lt;br /&gt;
*The arena is slower by about a second per &amp;quot;round&amp;quot; that is being cycled throughout your placement. This means you have about ten minutes to get through the arena instead of eight minutes.&lt;br /&gt;
**This does mean that creature clean up will be a second slower as well.&lt;br /&gt;
*There are a couple new creatures in the arena. Hobgoblins have moved to becoming champions where kiramon moved to being regular foes.&lt;br /&gt;
*Creatures have less bolt and ranged DS equivalent to a negative modifier of your level / 2. This means at cap, you&#039;ll see a reduction of 50 DS.&lt;br /&gt;
*Creature health has had a reduction across the board. Characters under level 10 still get the biggest bonus to health reduction.&lt;br /&gt;
*Hazards go off about twice as fast now, and there is no immunity for the first 30 seconds. Creatures will not use hazards until they are established as your enemy.&lt;br /&gt;
*Dodging a hazard will now injure the creature, giving players who might not be able to overcome an opponent a chance.&lt;br /&gt;
*Scoring is based on winning, killing, speed, and dodging hazards. If you don&#039;t win, your speed bonus changes to what I&#039;ve named the showman bonus, which awards you bloodscrip based on how long you lasted. All four categories have a hard cap of how high you can score. I&#039;ll leave it up to you to figure out the range you score for each. The only way to score 250 is by winning. The temporary titles and item prize have been adjusted to be distributed at specific bloodscrip won. Exp and silver awards are equivalent (in some manner) to the bloodscrip you&#039;ve earned. Prior to this, silver was randomized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratacombs Updates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bloodscrips earned while searching the Ratacombs will have a higher range of their value. It will still not compare to the arena, but it will be closer to the hopeful median. The random directions in the Ratacombs will be lessened with some more static areas to walk through.&lt;br /&gt;
*There are 25 less rooms in the Ratacombs and the maze layout shifts less often.&lt;br /&gt;
*Bloodscrip amounts are now displayed when you search, eliminating the need to LOOK to see what you got.&lt;br /&gt;
*Survival ranks will help you stay on your feet when entering and exiting the sewers.&lt;br /&gt;
*A small handful of new descriptors have been added to the rats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shop Updates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I will be going through the shops to try to make some items more appealing for purchase. The limited release items will be discussed as we get closer to the first run under these revamped conditions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===April 2016 Update===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
There is going to be a certain element to be discovered here. Not so much inventory. Most shops either have signs or things are obvious this time around. Lots of new inventory (or updated with new properties). The new collectible system has gone over very well in Platinum, but a lot of it is going to be for you to find out. The collectible system is a new layer to the arena and (mostly) sewers. There is no additional cost, nothing is lost or sacrificed to have this new system.&lt;br /&gt;
&lt;br /&gt;
There are some new arena mechanics to help with resource (mana/stamina) management. The announcer has some new dialogue about this. We have 3 new champions, an orc, a tattooed maniac, and hallowed zealot (in game descriptions don&#039;t quite match these descriptions) -- the hobgoblin, mezic, and bendith have been retired. The goblin and stone troll in the regular matches have been replaced with a troll slaver and a vor&#039;taz. Some descriptions have been updated. Stealth builds don&#039;t get the double whammy on being pulled from hiding with the dodge mechanics. You&#039;ll still get pulled when performing most the moves. Just not the actual dodge.&lt;br /&gt;
&lt;br /&gt;
Two new NPCs are included with some history and questions they can answer. One NPC, a dwarven archaeologist, buys the new MoonShards that you can find in the sewers. This will make more sense once people start getting involved. The other is a rat catcher in the sewers that will buy your rats, should you not want them anymore. Both of these pay in bloodscrip that gets added directly to your character&#039;s TICKET amount.&lt;br /&gt;
&lt;br /&gt;
There is a new area, the underground temple, which is across from the actual arena entrance where you use a slip to fight. It is part of the background of the area and houses the dwarf NPC. The temple has a direct tie in to the new collectible system.&lt;br /&gt;
&lt;br /&gt;
There were a plethora of fixes on the GM side that helps with better tracking, better messaging, and more options for a wider variety of players to enjoy both the arena and sewers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===April 2017 Update===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodriven Village&lt;br /&gt;
&lt;br /&gt;
We went ahead and updated the majority of shops this run. You&#039;ll need to explore for shop lists, but there are many new things available for purchase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratacombs&lt;br /&gt;
&lt;br /&gt;
There are a few big things happening inside the Ratacombs this time around. The big thing is, there are two new legendary bloodrunes in their runic stone form to be found. A cave troll and a troll king. Only one of each will go out, and like the minotaur, it will be pretty rare. There are still moonshards and additional bloodrunes in the sewers like before. The rat catcher will likely be buying rats for a little more due to the scarcity of these rodents.&lt;br /&gt;
&lt;br /&gt;
Rats are going to have a few new additional descriptors this run, and they are going to be much more rare. If a rat is important to you, be sure to chase it if you catch one wandering around, as that is a rare occurrence now. When entering the sewers, you will have a CHANCE to see the trail of a rat. It will no longer be guaranteed if you haven&#039;t found a rat this run. You will no longer be limited to just one a run, but you won&#039;t always be able to chase the trail of a rat. The chance to find a rat happens when entering the sewers, it will not change once inside. &lt;br /&gt;
&lt;br /&gt;
As the Bank Heist nears closer to a release (not this time, unfortunately), bandits have been hiding large caches of bloodscrip in the sewers. Sewers searchers have a very rare chance to uncover these caches and find up to 1000 times the normal amount! So for example, on your seventh search, instead of finding another 8 bloodscrip, you might find 8000 bloodscrip. Be warned, bandits don&#039;t take too kindly to stealing their treasure. If you are lucky enough to find these grand amounts, it&#039;s best to be paying attention to avoid any confrontations and loss of said cache!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Temple and Bloodforge&lt;br /&gt;
&lt;br /&gt;
After the cold winter, a new area of the temple was discovered, the BLOODFORGE. All the secrets haven&#039;t been identified just yet, but it is believed that you can transmute a completed pendant with enough special ore and a ritual. There is plenty more to be discovered, which may be revealed at a future run of Duskruin.&lt;br /&gt;
&lt;br /&gt;
When moonshards were introduced, the ability to combine them and create a pendant was possible anywhere in Elanthia, however, their magic has since waned outside the Celestial Temple, and you must be inside to bundle the moonshards and place them inside a pendant. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena&lt;br /&gt;
&lt;br /&gt;
The arena has had a number of changes this time around. When the BLOODFORGE was discovered, so were dozens ancient metal automatons. These metallic golems were created with the special material needed for the ritual for transmutation of the pendants. The golems will now be a very rare boss battle, and if defeated, will drop a small bit of ore of the type of metal it was created from. So an eahnor automaton will drop an ore of eahnor. After collecting five of these ores, you will be able to start the process of transmuting your pendant. Not all of the metal possibilities for pendants were found in golem form, but it is possible that more will be released at a future run!&lt;br /&gt;
&lt;br /&gt;
With the new ores, the winnings package has been updated. Finding a pendant or rare treasure item will no longer take the place of a promissory note. Notes have been slightly reduced, as silver will always be a prize if you do not die in the arena, instead of only being awarded when winning. Arena packages will have bloodscrip depending on your score, a promissory note, an ore if you slay a golem/automaton, random loot if you win or score high enough, and a pendant if you&#039;re lucky enough to find one!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data Harvesting&lt;br /&gt;
&lt;br /&gt;
Starting this run, everything you do at Duskruin will be recorded and tracked to your character specifically. This won&#039;t mean much this time around, but at future runs, this can unlock special features, achievements, and more! &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===August 2017 Update===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arena&lt;br /&gt;
* 3 vs 3 matches.&lt;br /&gt;
** Can also do 2 vs 2 matches.&lt;br /&gt;
** Prizes are individual, but group benefits from winning.&lt;br /&gt;
** New drop will be available for certain service (vague on purpose).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sewers&lt;br /&gt;
* Two new bloodrunes: ARCANE and MYSTIC &lt;br /&gt;
* Upped rate of caches (still very rare)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Titles&lt;br /&gt;
* New permanent titles unlocked at certain levels of play. Tracking started April 2017. Some of you will have a lot of them going into this run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Smelter&lt;br /&gt;
:The smelter has a dwarven miner who sells ore that can be smelted into rare forging slabs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Smithy: Weighting, Padding, and Sighting &lt;br /&gt;
:The new weighting, padding, and sighting updates will be debuting at Duskruin. Our Development team will talk more about that when it gets launched. Due to it being brand new, it&#039;s going to be slightly delayed after the opening of Duskruin. Don&#039;t worry though, there are no time-based limits involved with how we&#039;re offering this service. You will be limited to having an item worked on 25 times under the new system.&lt;br /&gt;
:You will earn an invite by participating and winning in the arena. Having a perfect run will also greatly improve your odds of getting an invite. Invitations do not stack, but you can earn another invite after using one. Invites are not a tangible item nor can they be traded.&lt;br /&gt;
:We plan on having a way to appraise costs before going into the smithy so you know exactly what you&#039;re getting yourself involved with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodforge &lt;br /&gt;
:The bloodforge will be temporarily closed until the weighting, padding, and sighting updates are live.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Earning Bloodscrip and Level Differences==&lt;br /&gt;
&#039;&#039;Information in blue applicable to the May 2015 run and provided by APM Wyrom.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Champions spawned by characters 25 and under had 1/3rd the amount of blood as a capped character. Characters level 10 or under always got an extra bonus of making every creature that spawned in the arena with 100 less blood (that&#039;s on top of that 1/3rd for champions). &lt;br /&gt;
&lt;br /&gt;
Creature level is always determined by progression in the arena, but the first 5 rounds creatures are between -3 to 1 level higher than the player. It slowly scales up until the last 5 rounds, where it&#039;s between 5 and 10 levels.&lt;br /&gt;
&lt;br /&gt;
Earning 200 bloodscrip means a player managed to kill all 25 creatures. Anyone scoring 192, managed to kill 24. &lt;br /&gt;
&lt;br /&gt;
Each creature was worth 8 bloodscrip. This is changing in the next variation of the arena to add more emphasis on a few different factors of the challenge. The time bonus is going to be greatly reduced, but you&#039;ll have chances to earn other bonuses. The cap will still remain 250, but this time it will be achievable. The reason the arena&#039;s figurative 250 isn&#039;t able to happen is because you&#039;re losing on average 35 seconds for creature clean ups and the new creature entering. &lt;br /&gt;
&lt;br /&gt;
I think those that felt underwhelmed because they couldn&#039;t complete the arena or struggled with defeating all 25 will feel a little more confident in the next edition. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Searching the sewers will usually reap around 80-100 bloodscrip per token.  The secondary market for bloodscrip will sell for between 950-1400 silvers per scrip (based on May 2015 observations).&lt;br /&gt;
&lt;br /&gt;
==Arena v. Sewers (and Scripting)==&lt;br /&gt;
&#039;&#039;Information in blue provided in August 2015 by APM Wyrom.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
I realize the sewers are a controversial subject, since you can move much faster to gain bloodscrip. From a pricing standpoint, I wanted the arena to be twice as effective as the sewers, and last run I hit that mark. That means in order to earn as much as you can in the arena, it would cost you twice as much in the sewers. Money is a very big factor here. I&#039;m contemplated what to do to slow down the sewers over and over. I feel hard roundtime is the wrong way to go. When I added the washout effect, I had emails, posts, and messages on how awful that was, so I dropped it down to a &amp;quot;fumble&amp;quot; type search. The only real measure that is feasible is a cooldown, and that is going to come with some serious ramifications. It&#039;s not something I have the time to deal with right now, and it&#039;s going to need to be something that will get deliberated on next time.&lt;br /&gt;
&lt;br /&gt;
Scripting, by itself, is allowed in GS. If it wasn&#039;t, we&#039;d also have to enforce no third-party overlays like Lich. The people in the sewers are there or have really good ways to make sure they can be there. I&#039;m a no nonsense staff member when it comes to script checks. I don&#039;t worry about if I was clear on my check because I&#039;m usually pretty upfront. You miss one of my checks, you&#039;re not there. As a big time warning though, you and ALL OF YOUR LINKED ACCOUNTS get their bloodscrip confiscated and you become banned from the sewers for 30 days. That means if you transferred a character to someone else, you&#039;re still responsible for whoever takes control of that character. Any history follows that character. You can ride, but you can&#039;t hide, etc etc. But again, everyone has been pretty good at being at the keys when I check.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
&lt;br /&gt;
[[File:Duskruin_arena_banner.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Duskruin moonshard hunters.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodrunes.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Duskruindig.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Duskruinbloodforge.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Trollkingbloodrune.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodallies.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Duskruin Arena| ]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Submission&amp;diff=95103</id>
		<title>Symbol of Submission</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Submission&amp;diff=95103"/>
		<updated>2017-08-12T15:48:33Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Submission&#039;&#039;&#039;, governed by Lord [[Charl]], is obtained at the seventh step of the [[Order of Voln]]. With a successful resolution, this symbol will force the targeted [[Undead]] into an offensive stance and briefly kneel before the member in a submissive posture. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Submission &amp;lt;undead target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Must be targeted at a single undead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
First person view:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym sub wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the symbol project toward a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith tries to resist you, but fails!&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith bows to you in submission and kneels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third person view:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;[Member] stares at a wraith until it bows its head in submission and kneels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Submission ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the seventh monk on the [[path to enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Submission.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Submission===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formula: &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;600 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 600 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 683 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 600 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 933 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*The Order of Voln is not a secret society.&lt;br /&gt;
*The Order&#039;s only agenda is freeing undead from their curse.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, obtain some coral (any type will work: pink, red, blue etc.)&lt;br /&gt;
* From the North Gate, travel: NW, NW, NW, Go Road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, Go Path, E, D, D, D, Go Boulder, S, Swim Open. (Lich ID 7653)&lt;br /&gt;
* Now type: DROP CORAL&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*First, obtain some coral (any type will work: pink, red, blue etc.)&lt;br /&gt;
*From the Voln path travel W, NW, N, N. (lich room #10119)&lt;br /&gt;
*Now type: PUT CORAL&lt;br /&gt;
*Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Courage&amp;diff=94839</id>
		<title>Symbol of Courage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Courage&amp;diff=94839"/>
		<updated>2017-08-05T00:47:55Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol of Courage&#039;&#039;&#039;, governed by Lord [[Jastev]], is obtained at the fifth rank of the [[Order of Voln]]. This symbol increases one&#039;s generic [[Attack strength|AS]] and [[UAF]], and also adds 3 phantom levels against [[sheer fear|fear-based]] attacks. The [[Attack strength|AS]] and [[UAF]] bonus is +1 per member&#039;s rank with a maximum bonus of +26 for Master&#039;s of the Order.&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
&lt;br /&gt;
Symbol of Courage has a [[stackable]] duration of 10 seconds per rank. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Courage (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;:First Person View:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel more courageous.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Third Person View:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;None&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Wearing Off:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel the extra courage wane.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Courage ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the fifth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Courage.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Courage===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 400 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 483 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 400 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 733 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Founders first home was in Tafali Manor which became the site of the first monastery.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the monastery courtyard and go: W, W, W, GO TRAIL, S, GO TRAIL, E, E, N, NE. Repeatedly go N, NE until you exit the forest. GO TRAIL, GO PATH. (Lich Room 4140)&lt;br /&gt;
* Standing in front of the graveyard gate, recite a poem honoring Lord Jastev using the [[RECITE (verb)]]. A working poem is:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite Lord Jastev is a sullen soul.;Lord Jastev is artistic indeed.;Lord Jastev the self-possessed.;Lord Jastev is morbid true;Lord Jastev serious, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the monastery, and go: GO PATH, W, SE, S, SE, S, S, SE, SE, S, S, SEARCH, GO CREVASSE, SE, S, SE, S, SE, SE, GO BRIDGE, SE, SE, GO GATE, E, E, E, E, E, E, GO GATE, NE, NE, NE, NE, NE, NE, GO PATH.&lt;br /&gt;
* Recite a poem honoring Lord Jastev using the [[RECITE (verb)]]. A working poem is:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite Lord Jastev is a sullen soul.;Lord Jastev is artistic indeed.;Lord Jastev the self-possessed.;Lord Jastev is morbid true;Lord Jastev serious, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=94809</id>
		<title>Symbol of Diminishment</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=94809"/>
		<updated>2017-08-03T01:16:17Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Diminishment&#039;&#039;&#039;, governed by [[Cholen|Lord Cholen]], is obtained at the fourth rank of the [[Order of Voln]]. When successfully used, it will temporarily reduce the targeted [[undead]]&#039;s [[DS]], [[UDF]], [[TD]], and [[CMAN]] defense by -1 per Voln rank (capped at -26 for Voln Masters). The target will remain in a diminished state for 2 seconds per member&#039;s rank with a maximimum duration of 52 seconds for Masters of the Order. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
==Symbol Use [[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Symbol of Diminishment favor cost is based on the member&#039;s [[level]]. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative cost of 3x [[Symbol of Courage]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of diminishment wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith appears diminished!&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A wraith no longer appears as diminished.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Diminishment ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the fourth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Diminishment.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Diminishment===&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 300 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;level 5 member: 300 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 341 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
Example 2&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;level 10 member: 300 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 466 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Voln came to the rescue of the founder, Lord Fasthr, and his men who were fighting against the undead.&lt;br /&gt;
*Voln taught them his personal secrets when fighting undead.&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]] Task===&lt;br /&gt;
&lt;br /&gt;
* Lord Cholen is the patron for this step. You have to give an offering and song to the poor of the Landing. You need to drop coins in accordance with your level. (100 Coins per Level has worked.) Then head to the Shanty Town. (Lich room 311.)&lt;br /&gt;
&lt;br /&gt;
* Or from the bank, travel: E, SE, S, S, E, E, E, E, E, E, E, E, N.&lt;br /&gt;
&lt;br /&gt;
* DROP coins and SING:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sing I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor|Ta&#039;Vaalor&#039;s]] Task===&lt;br /&gt;
&lt;br /&gt;
* The task is very similar to the Landing task. You need to drop coins in accordance with your level. (Approximately 100 Coins per Level has worked.) Then head to the Hagatha&#039;s Brew and Barley. (Lich room 10071.)&lt;br /&gt;
&lt;br /&gt;
* Or from the node in the Sylvarraend Town Commons, travel: SE, S, go Tavern.&lt;br /&gt;
&lt;br /&gt;
* DROP coins and SING:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Thought&amp;diff=94799</id>
		<title>Symbol of Thought</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Thought&amp;diff=94799"/>
		<updated>2017-08-02T02:08:23Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Symbol]] of Thought&#039;&#039;&#039;, governed by [[Oleani|Lady Oleani]], is obtained at the third rank of the [[Order of Voln]]. This symbol allows one to broadcast messages which are received only by other members within one&#039;s realm.&lt;br /&gt;
&lt;br /&gt;
== Using Symbol of Thought ==&lt;br /&gt;
&lt;br /&gt;
* Type SYMBOL OF THOUGHT (MESSAGE). The message will be instantly broadcast to all members of the Order in the realm.&lt;br /&gt;
* To block the receipt of thoughts of others, rub a [[seashell]], eat a [[tkaro root]], or use another thought-disruption [[magic item]].&lt;br /&gt;
&lt;br /&gt;
==Symbol Use Favor Cost==&lt;br /&gt;
&lt;br /&gt;
Symbol of Thought [[favor]] cost is unique among all the symbols. It has a fixed cost based on the length of the message, irrespective of a member&#039;s level or Voln rank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Favor cost = round up((message length - 1) &amp;amp;divide; 3)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
A thought message with 76 characters will have a favor cost of ((76 - 1) &amp;amp;divide; 3) = 25 favor&lt;br /&gt;
&lt;br /&gt;
Thought messages have a minimum cost of 1 favor for a two character message. Message length is capped at approximately 250 characters at a cost of 83 favor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Characters include punctuation and spaces.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Useful Tip===&lt;br /&gt;
&lt;br /&gt;
Lower level characters would be wise to use symbol of thought judiciously. The relative favor cost of Symbol of Thought is much higher for lower level members of the order. To replace the favor used for a 76 character message, a level 3 member would need to release 25 level 3 undead, while a capped character, releasing a single 100 level undead, would have enough favor to transmit 26 messages of that length.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;:First person usage:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The Symbol of Thought begins to burn in your mind and you hear &amp;lt;Your Name&amp;gt; thinking, &amp;quot;We must free the undead.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Third person observation:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The Symbol of Thought begins to burn in your mind and you hear &amp;lt;Voln Member&amp;gt; thinking, &amp;quot;We must free the undead.&amp;quot;&lt;br /&gt;
&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Thought ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the third monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Thought.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Thought===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;200 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 5 member: &amp;lt;tt&amp;gt;200 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 241 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;200 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 366 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Order of Voln is not a secret organization&lt;br /&gt;
*The Order&#039;s purpose was and always will be to free undead.&lt;br /&gt;
*Ability to transmit messages mentally to only other members.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Obtain a rose. Buy one at the florist or [[FORAGE]] FOR SMALL ROSE in the Small Park.&lt;br /&gt;
* From outside the North Gate, go: NW, S, GO PATH, GO ARCH. (Lich ID: 6315)&lt;br /&gt;
* Now, type: PUT ROSE ON ALTAR.&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the Victory Court, and go: W, W, W, GO GATE, SW, SW, SW, SW, GO PATH, W.&lt;br /&gt;
* Here, use the [[FORAGE (verb)]] to FORAGE FOR BLEEDING ROSE.&lt;br /&gt;
* Return to Victory Court, and go: E, E, E, N, E, N, N, N, N, N, N, W, N, GO GATE, NE, NE, NE, NE, NE, NE, GO PATH, N, NE, NW, N.&lt;br /&gt;
* Here, type DROP ROSE.&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Preservation&amp;diff=94252</id>
		<title>Symbol of Preservation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Preservation&amp;diff=94252"/>
		<updated>2017-07-17T17:25:23Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 23&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Preservation&#039;&#039;&#039;, governed by Lady [[Lorminstra]], is obtained upon completion of the 23rd step of the [[Order of Voln]]. This symbol acts to strengthen the bonds of spirit to body in a target (or oneself), similar to the [[Cleric Base]] spell [[Preservation (305)]], or the contents of a [[white flask]]. Preservation, regardless of the source, is also commonly referred to as &#039;life keep&#039;.&lt;br /&gt;
&lt;br /&gt;
== Using the Symbol of Preservation ==&lt;br /&gt;
&lt;br /&gt;
;Syntax: &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;symbol of preservation (target)&amp;lt;/span&amp;gt;&lt;br /&gt;
*The target is optional - use of the symbol without a target will default to oneself.&lt;br /&gt;
*This symbol can even be used when [[Death&#039;s Sting|dead]], to preserve the souls of the Volner and any group members.&lt;br /&gt;
*This symbol preserves the corpse for 30 seconds per member&#039;s rank with a thirteen-minute maximum at mastery.&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Each use has a relative favor cost of 6x [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Symbol of Preservation ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;2200 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 40) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;2200 + ((15 &amp;amp;times; 15 &amp;amp;times; 40) &amp;amp;divide; 3) = 5200 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;2200 + ((20 &amp;amp;times; 20 &amp;amp;times; 40) &amp;amp;divide; 3) = 7533 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Explains the importance of having studied all previous lessons.&lt;br /&gt;
*Lorminstra has shown us how to preserve our own spirits, even when dead in order to delay decaying.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To gain Lorminstra&#039;s blessing, one must help one that has not found the favor of the Gods to do so.&lt;br /&gt;
*First, find a player with no deeds.  Usually, this is easiest to accomplish by seeking out the Clerk&#039;s office or low-level hunting grounds.&lt;br /&gt;
*Take the above-mentioned character to the altar in Lorminstra&#039;s Temple: (Lich ID 7253)&lt;br /&gt;
**From TSC: E, E, E, S, S, E, Go temple, Go altar&lt;br /&gt;
*At the altar, type &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;say Lorminstra, give (other character) my deed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*One deed will be removed from you and transferred to the other player, and your task will be completed.&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
Likewise, we must help out the less-blessed.&lt;br /&gt;
*First, find a player with no deeds.  Usually, this is easiest to accomplish by seeking out low-level hunting grounds.&lt;br /&gt;
*Take this character to the Temple:&lt;br /&gt;
*From Victory Court: E, E, E, N, E, E, E, N, N, Go structure, W to the altar&lt;br /&gt;
*At the altar, type &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;say Lorminstra, give (other character) my deed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*One deed will be removed from you and transferred to the other player, and your task will be completed.&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
===Deed Transfer Messaging===&lt;br /&gt;
&lt;br /&gt;
Recipients View&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;lt;Voln Member&amp;gt; mutters something.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are suddenly covered by a blue light that is emanating from the altar and which also covers &amp;lt;Voln Member&amp;gt;.  Then it is gone and you realize that something has happened to you and him.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Turning&amp;diff=94203</id>
		<title>Symbol of Turning</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Turning&amp;diff=94203"/>
		<updated>2017-07-16T22:23:29Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Turning&#039;&#039;&#039;, governed by Lord [[Phoen]], is obtained at the twenty second step of the [[Order of Voln]]. This [[symbol]] can be used as either a single target or mass attack against [[Undead|undead]] creatures. This symbol uses the [[Standard success resolution system]] to detemine success or failure. There are several possible outcomes, from benign to instant death, that may occur depending on the level of success.&lt;br /&gt;
  &lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Turning (by itself for the mass attack version)&amp;lt;br&amp;gt;&lt;br /&gt;
Symbol of Turning &amp;lt;target&amp;gt; (for the single target version)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of turning&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
&lt;br /&gt;
A [[wraith]] backs away from the pattern for a few moments.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target flees:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of turn&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
&lt;br /&gt;
A wraith backs itself south.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Insta-kill:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of turn&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
&lt;br /&gt;
A wraith lets out a blood curdling scream!&lt;br /&gt;
You hear a sound like a weeping child as a white glow separates itself from the wraith&#039;s body as it rises, disappearing into the heavens.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Living creature:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of turning goblin&lt;br /&gt;
You draw a glowing pattern in the air before a goblin.&lt;br /&gt;
A goblin does not seem to be affected.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Symbol of Turning has a base cost which is dependent on the member&#039;s level (not member&#039;s rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
The base cost, for either the targeted or untargeted (mass attack) version, applies when there is one undead creature in the room. The mass attack version (untargeted) has an escalating cost that increases when more than one undead are present. There is no favor cost for living creatures. Favor cost for this symbol is capped at 8 undead creatures regardless of the number actually affected.&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost Table==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Undead&amp;lt;br&amp;gt;Creatures&lt;br /&gt;
!Favor Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Base&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 2.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 3.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 4.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8 or more&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 5&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Cost example for a level 40 member (Base Cost = 219) with 4 creatures present.&lt;br /&gt;
&lt;br /&gt;
*Formula with 4 undead from the above table:&lt;br /&gt;
: Base Cost &amp;amp;times; 3&lt;br /&gt;
*81 &amp;amp;times; 3 = 657 favor&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Symbol of Turning ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;2100 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;2100 + ((15 &amp;amp;times; 15 &amp;amp;times; 35) &amp;amp;divide; 3) = 4725 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;2100 + ((20 &amp;amp;times; 20 &amp;amp;times; 35) &amp;amp;divide; 3) = 6766 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*[[Undead]] are vulnerable to all that is holy.&lt;br /&gt;
*Phoen has taught us how to use this holy power to turn the undead, repelling or potential destroying them.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
This task is straightforward. Drop a [[blue crystal]], blue crystals contain the spell [[Spirit Strike (117)]], into the lava at the volcano in Danjirland.&lt;br /&gt;
*Obtain a blue crystal&lt;br /&gt;
*From the North Gate: SW, S, S, S, S, S, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SE, SE, SE, E, E, NE, E, E, E, Go Trail, N, NE, E, SE, E, NE, N, NE, N, N, N, Go Trunk, NW, NE, U, N, U, U, W, W, NW, NW, Go Gash, D, D, D, D, N, NE, E (Lich ID 4131)&lt;br /&gt;
*Drop crystal in lava&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, purchase a votive from the cleric shop. (Lich Room: 10372)&lt;br /&gt;
* Second, return to monk&#039;s location and &#039;&#039;light votive with fire&#039;&#039;. (Lich Room: 25950)&lt;br /&gt;
* Third, go to the Wraithenmist, Fishing Dock in Ta&#039;Illistim (Lich Room: 1830), then &#039;&#039;wave votive&#039;&#039;&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_Smite&amp;diff=94181</id>
		<title>Kai&#039;s Smite</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_Smite&amp;diff=94181"/>
		<updated>2017-07-16T03:59:57Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kai&#039;s Smite&#039;&#039;&#039;, governed by Lord [[Kai]], is obtained at the twenty first step of the [[Order of Voln]]. This symbol affords a member the ability to initiate an [[unarmed combat]] attack against an [[Undead|undead]] target. This attack is activated via the [[SMITE (verb)]] and NOT by invoking the symbol. When the attack connects with a [[Non-corporeal|non-corporeal]] creature, instead of doing damage, it will temporarily corporealize it allowing for the possibility of critical damage from a subsequent attack. Against a corporeal undead target, it will make the creature temporarily more susceptible to damage. It has no effect upon living creatures.&lt;br /&gt;
&lt;br /&gt;
This effect has a 5 second minimum duration which can be extended if used when tiered up (good or excellent positioning). Since there is no favor cost, it is recommended that members take full advantage of Kai&#039;s Smite when tactically practical.  &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
;Smite (by itself)&lt;br /&gt;
;Smite &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
The duration of Kai&#039;s Smite on an affected creature is &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;math&amp;gt;\left\lfloor \frac{\mathrm{SuccessMargin}}{10} \right\rfloor \cdot \mathrm{UACTier}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
seconds, where &amp;lt;math&amp;gt;\mathrm{UACTier}&amp;lt;/math&amp;gt; is 1, 2, or 3 for decent, good, or excellent positioning respectively. Smite&#039;s duration has a minimum of 5 seconds and a maximum of 30 seconds.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial Cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;smiteYou attempt to smite a ghostly pooka!&amp;lt;br&amp;gt;&lt;br /&gt;
You have decent positioning against a ghostly pooka.&amp;lt;br&amp;gt;&lt;br /&gt;
Your arm and fist briefly glow silver with holy power!&amp;lt;br&amp;gt;&lt;br /&gt;
UAF: 229 vs UDF: 213 = 1.075 * MM: 86 + d100: 51 = 143&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A crimson mist suddenly surrounds the ghostly pooka as he is unwillingly drawn into the corporeal plane!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;The crimson mist surrounding a ghostly pooka fades away as he returns to an ethereal state.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Unarmed combat system]]&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Kai&#039;s Smite===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=500px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Favor = 2000 + [( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35) &amp;amp;divide; 3]&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ex. level 15 member: &amp;lt;tt&amp;gt;2000 + ((15 &amp;amp;times; 15 &amp;amp;times; 35) &amp;amp;divide; 3) = 4625 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ex. level 20 member: &amp;lt;tt&amp;gt;2000 + ((20 &amp;amp;times; 20 &amp;amp;times; 35) &amp;amp;divide; 3) = 6666 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Kai]] is an extraordinary brawler who has taught us, with [[Kai&#039;s Strike]] to inflict damage to undead with our bare hands.&lt;br /&gt;
*He also taught us a technique, with Kai&#039;s Smite, to increase our power against corporeal undead and temporarily corporealizing the ethereal undead.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
This task requires the member to drop a weapon in the small pool in the Secluded Valley. The pool is located one room south of the Cavernhold entrance door (Upper Trollfang map). Be wary of hidden archers firing crossbow bolts while you are in the Secluded Valley area.&lt;br /&gt;
*From North Gate: SW, S, S, S, S, S, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SW, W, S, S, S, S, SE, SE, NE, NE, E, E, Go Bridge, SE, S, SE, S, E, E, E, S, Search (searching for crevice), Go Crevice, SE, Climb Rubble, S, Climb Rubble, SE, SE, E, E, Go Trail, D, D, E, S, SE (Lich ID 8572)&lt;br /&gt;
*Drop &amp;lt;weapon&amp;gt; in pool&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task the member must again return to Zul Logoth and proceed to the pool in the Czeroth Caverns. Be aware that the pool is poisoned!&lt;br /&gt;
*From mine cart: Go Arch, W, NW, W, W, Go Timber, Go Opening, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, Climb Rocks, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, Go Opening, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, SW&lt;br /&gt;
*Go Pool&lt;br /&gt;
*Drop &amp;lt;weapon&amp;gt; in pool &lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category: Unarmed combat]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Disruption&amp;diff=94035</id>
		<title>Symbol of Disruption</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Disruption&amp;diff=94035"/>
		<updated>2017-07-12T02:44:18Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Disruption&#039;&#039;&#039;, governed by Lord [[Charl]], is obtained at the twentieth step of the [[Order of Voln]]. Activating this symbol will cause the player and all group members to be surrounded by a churning spectral aura. This aura is anathema to [[Non-corporeal|non-corporeal]] [[Undead|undead]]. Any non-corporeal undead struck while under this symbol&#039;s effect will suffer a temporary disruption in their link to the corporeal plane. It will be dealt [[roundtime]] based on the [[critical]] rank of the attack and will suffer a temporary penalty to [[Attack strength|AS]]/[[DS]], [[CS]]/[[TD]], [[UAF]]/[[UDF]] and [[CMAN]] while disrupted.&lt;br /&gt;
&lt;br /&gt;
Disruptions are not [[stackable]] or [[refreshable]] on an individual creature, though once the first disruption has run its course, the creature may be disrupted again.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Disruption (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
&lt;br /&gt;
Each use has a duration of 10 seconds per voln rank. For a master the duration is 4:20 minutes. This symbol&#039;s duration is also [[stackable]] up to 250 minutes. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Initial cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of disruption&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A churning spectral aura surrounds you.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack activation and disruption penalty:&lt;br /&gt;
&lt;br /&gt;
In the initial attack the creature falls under the symbol&#039;s effect. Once disrupted the subsequent attack will include the penalty. In this example a reduced [[TD]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
A scintillating, blue-white aura encompasses a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
CS: +205 - &#039;&#039;&#039;TD: +45&#039;&#039;&#039; + CvA: +8 + d100: +36 == +204&amp;lt;br&amp;gt;&lt;br /&gt;
Warding failed!&amp;lt;br&amp;gt;&lt;br /&gt;
Large wisps of blue-white energy lash out at a wraith, cauterizing the impact marks on the skin in an instant.&lt;br /&gt;
The wraith is hit for 45 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 30 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Hard blow strikes deep into the right eye socket.&amp;lt;br&amp;gt;&lt;br /&gt;
Within moments the eyeball pops back out!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The wraith writhes as its spectral form bends and warps uncontrollably&#039;&#039;&#039;!&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
A scintillating, blue-white aura encompasses a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
CS: +205 - &#039;&#039;&#039;TD: +20&#039;&#039;&#039; + CvA: +8 + d100: +60 == +253&amp;lt;br&amp;gt;&lt;br /&gt;
Warding failed!&amp;lt;br&amp;gt;&lt;br /&gt;
A massive beam of blue-white energy engulfs a wraith in a luminous column of light!&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith is hit for 45 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Attack whistles right through the chest!&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s like fighting fog!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off creature:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&#039;A wraith&#039;s spectral form restabilizes.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off member/group:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&#039;The churning spectral aura suddenly vanishes from around you.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
The base [[favor]] cost for Symbol of Disruption is dependent on the member&#039;s level (not member&#039;s rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
Use the base cost when hunting solo. The cost escalates with additional group members.&lt;br /&gt;
&lt;br /&gt;
===Group Formula===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Base Cost + ((Base Cost/3) &amp;amp;times; (Group members - 1))&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
The base cost for a level 40 character is 219. With a four member group the favor cost is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;219 + ((219 &amp;amp;divide; 3) &amp;amp;times; (4 - 1)) = 438&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Disruption===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Formula: 1900 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35) &amp;amp;divide; 3 )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ex. level 15 member: 1900 + ((15 &amp;amp;times; 15 &amp;amp;times; 35) &amp;amp;divide; 3) = 4525 favor&lt;br /&gt;
&lt;br /&gt;
Ex. level 20 member: 1900 + ((20 &amp;amp;times; 20 &amp;amp;times; 35) &amp;amp;divide; 3) = 6566 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Charl]] can be frightening, but if you call upon his daughter, Niima, she may temper his anger&lt;br /&gt;
*Charl has taught us how to disrupt the ethereal bodies of the [[non-corporeal]] [[undead]], such that we may more easily combat them.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
This is an easy task. Travel to the Rotting Dock in the Beach Area (Coastal Cliffs map) and drop silver equal to (member&#039;s level * 100). Note: NOT member&#039;s Voln rank.&lt;br /&gt;
*From the North Gate: NW, NW, NW, Go Road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, Go Path, W, W, W, W, W, W, N, Go Dock, N, N, N, N, N, D, D (Lich ID 7644)&lt;br /&gt;
**Drop # silver (example: a level 20 character would drop 2000 silver)&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
This task requires that the member drop silver coins equal to (100 * level) (not step).&lt;br /&gt;
*From Voln: Go Path, W, NW, N, N&lt;br /&gt;
*Drop # silver (example: a level 20 character would drop 2000 silver)&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Renewal&amp;diff=93978</id>
		<title>Symbol of Renewal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Renewal&amp;diff=93978"/>
		<updated>2017-07-08T00:18:02Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Renewal&#039;&#039;&#039;, governed by Lady [[Imaera]], is obtained at the nineteenth step of the [[Order of Voln]]. Each use of this symbol will immediately restore 1 [[Spirit|spirit]] point (SP) to the player. After each use, the symbol enters a hard cooldown period of 2 minutes where the symbol cannot be reactivated.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of renewal&amp;lt;br&amp;gt;&lt;br /&gt;
You call upon the vitality of nature to renew your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel a surge of life flow through you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
End of Cooldown Period:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel your connection to vitality of nature renew itself once more.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Renewal has a relative cost of 5x [[Symbol of Protection]]. In other words, 1 use of Renewal has the same favor cost as 5 activations of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Renewal===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1800 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1800 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 4050 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1800 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5800 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Lady [[Imaera]] is beautiful in any form she takes&lt;br /&gt;
*She taught us the Symbol of Protection and also taught us how to renew our souls with the Symbol of Renewal&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you must return to Imaera&#039;s island. Once on the island have both hands empty and after kneeling and praying she will appear in the form of a deer. You should then bow to the deer. If for some reason you are unsuccessful, you will need to return to the monk and listen to his instructions again. By setting a ring at the monastery courtyard you can quickly return from the island. &lt;br /&gt;
*From the North Gate: SW, S, S, S, S, S, SE, E, E, GO BRIDGE, CLIMB BANK, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, Go Path, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND. (Lich ID 6459)&lt;br /&gt;
*Kneel&lt;br /&gt;
*Pray (wait for a deer to appear)&lt;br /&gt;
*Bow deer &lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task you must go to the shrine/altar in the Rambling Meadows area (Victory Road Map). Once there you kneel, pray shrine and when Imaera appears in the form of a deer, just: Bow deer &lt;br /&gt;
*From Victory Gate: Go Gate, SW, SW, SW, SW, SW, S, SW, S, S, S, S, S, S, E, E, E, Go Gate, SW, S, S, S, S, SE, N, N&lt;br /&gt;
*Kneel&lt;br /&gt;
*Pray Shrine&lt;br /&gt;
*Bow deer&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Need&amp;diff=93915</id>
		<title>Symbol of Need</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Need&amp;diff=93915"/>
		<updated>2017-07-04T19:54:49Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Need&#039;&#039;&#039;, governed by Lord [[Jastev]], is obtained at the eighteenth step of the [[Order of Voln]]. This powerful symbol sends an image of the member&#039;s location to all other members within range. Since it can be used while dead, it affords a fallen victim a method to signal for help. There are, however, some locations where the symbol will not completely function (A Symbol of Need can be received but there is no associated location transmitted with it).&lt;br /&gt;
 &lt;br /&gt;
This call for aid is often answered by [[Cleric|cleric]]s, [[Empath|empath]]s and others who will attempt to reach the member and provide assistance. These rescuers will often transport the deceased member back to a safe location for healing and resurrection.&lt;br /&gt;
 &lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Need (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The Symbol of Need begins to burn in your mind and an image appears before you of &amp;lt;Voln member&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Often followed by a room description at the member&#039;s location.&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Need has a relative cost of 4x [[Symbol of Protection]]. In other words, 1 use of Need has the same favor cost as 4 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Need===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1700 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1700 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 3950 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1700 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5700 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Jastev]] provided us with the Symbol of Courage in the fifth step. But he also gave us another Symbol which may be used even in death, the Symbol of Need.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you will need to touch the corroded shrine in the wrecked village.&lt;br /&gt;
*From North Gate: NW, NW, NW, Go Road, W, W, NW, SW, S, SW, SE, S, S, SW (Lich ID 524)&lt;br /&gt;
*Touch Shrine  &lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
This task requires the member to touch the shrine in the foothills area.&lt;br /&gt;
*From Amaranth Gate: NW, NW, Go Bridge, NW, NW, N, Go Path, W, W, NE, W, W&lt;br /&gt;
*Touch Shrine&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=93908</id>
		<title>Symbol of Restoration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=93908"/>
		<updated>2017-07-04T03:55:22Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 17&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Restoration&#039;&#039;&#039;, governed by Lord [[Cholen]] is obtained at the seventeenth step of the [[Order of Voln]]. This symbol restores half a members lost [[Hitpoint|health]] points up to a maximum of 50 HPs per use. There is minimum restoration of 10 HPs. It does not heal injuries or stop bleeding. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of restoration&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the symbol course through your body.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Restoration has a relative cost of 4x [[Symbol of Protection]]. In other words, 1 use of Restoration has the same favor cost as 4 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Restoration===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1600 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1600 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 3850 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1600 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5600 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Cholen]] is a prankster but also has a serious side&lt;br /&gt;
*He taught us how to restore health&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an audience of other Voln members on the museum rooftop. It will be necessary to perform several acts, eliciting laughter, before Cholen will be appear.&lt;br /&gt;
*Directions to rooftop: Go Museum, Climb Stair, Go Mahogany Arch, Go Onyx Arch, Go Ebonwood Arch, Go Modwir Door, Search, Climb Stairs, Climb Rope (Lich ID 15567)&lt;br /&gt;
*ACT several times before an audience of voln members&lt;br /&gt;
*To exit rooftop: Climb Drainpipe  &lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an audience of other Voln members upstairs in the theater. It will be necessary to perform several acts, eliciting laughter, before Cholen will be appear.&lt;br /&gt;
*Go Theater, Go Stairs&lt;br /&gt;
*ACT several times before an audience of voln members&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Supremacy&amp;diff=93866</id>
		<title>Symbol of Supremacy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Supremacy&amp;diff=93866"/>
		<updated>2017-07-02T19:02:28Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 16&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Supremacy&#039;&#039;&#039;, governed by Lady [[Oleani]], is obtained at the sixteenth step of the [[Order of Voln]]. When invoked the user will receive a +1 bonus per two Voln ranks to [[Attack strength|AS]]/[[CS]]/[[CMAN]]/[[UAF]] against [[Undead|undead]] creatures only.  This symbol has a duration of 10 seconds per Voln rank ([[Stackable|stackable]]). The duration of this symbol when invoked by a Voln master is 4:20 minutes per use.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel infused with a collective knowledge on the undead and their weaknesses.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The rush of collective knowledge of the undead fades from your mind.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Supremacey has a relative cost of 5x [[Symbol of Protection]]. In other words, one use of Supremacy has the same favor cost as five activations of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Supremacy===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1500 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1500 + ((15 &amp;amp;times; 15 &amp;amp;times; 25) &amp;amp;divide; 3) = 3375 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1500 + ((20 &amp;amp;times; 20 &amp;amp;times; 25) &amp;amp;divide; 3) = 4833 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Oleani]] taught us how to project our thoughts to other members.&lt;br /&gt;
*She also taught us how to combine our collective experience against the undead to discern their weaknesses, thereby, improving each individual member&#039;s combat effectiveness&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
For this task you&#039;ll need to purchase &#039;a dozen perfect long stemmed roses&#039; (item #6) from the florist (Lich ID 8715).&lt;br /&gt;
*From the Florist: Out, S, W, Go Temple, Go White Arch, Go Pink Arch (Lich ID 4042).&lt;br /&gt;
*Kneel, Drop Roses.&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
You&#039;ll need a ring and a band for this task which can be purchased at the jewelers. Take them to the altar in the wildflower field.&lt;br /&gt;
*From Amaranth Gate: NW, NW, Go Bridge, NW, Go Trail, SW, W, W, SW, SW, Go Path, N, N, Go Building&lt;br /&gt;
*Kneel&lt;br /&gt;
*Put ring on altar, Put band on altar&lt;br /&gt;
*Bow&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Retribution&amp;diff=93831</id>
		<title>Symbol of Retribution</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Retribution&amp;diff=93831"/>
		<updated>2017-07-01T21:19:59Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Retribution&#039;&#039;&#039;, governed by Lord [[Eonak]], is obtained at the fifteenth step of the [[Order of Voln]]. This symbol, when dead, can be used to attack [[Undead|undead]] creatures in the room by sending out ripples of essence toward them. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
This symbol may also be used when alive. If used while alive, it will surround the invoker with an aura that reactively [[flare]]s with divine retribution at undead who manage to strike the player (in much the same way as reactive [[armor]] flares). This use of the symbol has a duration of 10 seconds per Voln rank ([[stackable]]). The duration of this symbol when invoked by a voln master is 4:20 minutes per use.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===Self Cast Version===&lt;br /&gt;
&lt;br /&gt;
Initial Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym retribution&amp;lt;br&amp;gt;&lt;br /&gt;
You feel an aura of righteous wrath surround you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reactive Flare:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A zombie claws at you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;AS: +205 vs DS: +209 with AvD: +35 + d100 roll: +97 = +128&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... and hits for 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Blow slides along your ribs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Almost tickles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;** Your aura unleashes a blast of divine retribution at the zombie! **&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 15 points of damage!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The aura of righteous wrath leaves you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attack Version (only functions when dead)===&lt;br /&gt;
&lt;br /&gt;
Against Undead:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Example&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Against Living while alive:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym retribution marmot&amp;lt;br&amp;gt;&lt;br /&gt;
You can only make a retribution attack against an undead creature.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Against undead while alive:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym retribution wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot make a retribution attack while still living.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. The self-cast version has a relative cost of 3x [[Symbol of Protection]]. In other words, 1 use of Symbol of Retribution costs the same favor as 3 activations of [[Symbol of Protection]]. The direct attack version (only funtions while dead) has a relative cost of 0.4x per attack.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Retribution===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1400 + ((15 &amp;amp;times; 15 &amp;amp;times; 25) &amp;amp;divide; 3) = 3275 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1400 + ((20 &amp;amp;times; 20 &amp;amp;times; 25) &amp;amp;divide; 3) = 4733 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Eonak]] is the master of weapons&lt;br /&gt;
*In addition to teaching how to bless weapons, also taught how to surround our bodies with an aura of divine energy.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From Town Square Central: Go Well, Climb Rope, S, Climb Rubble, E, E, E, N, N, NW, W. (Lich ID 7542)&lt;br /&gt;
*Pull cresset (to enter the secret workshop - requires two hands)&lt;br /&gt;
*Touch broadsword&lt;br /&gt;
*Pull cresset (to exit workshop)&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
This task is performed in Eonak&#039;s Temple in Zul Logoth. Temple is one room east of cleric guild.&lt;br /&gt;
*From Mine Cart: Go Arch, SW, SW, SW, W, N, N, W, NW, W, W, W, SW, NW, N, N, E, Go Door, E&lt;br /&gt;
*Pray hammer&lt;br /&gt;
*Pray anvil&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Standard success resolution system]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Sight&amp;diff=93816</id>
		<title>Symbol of Sight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Sight&amp;diff=93816"/>
		<updated>2017-07-01T04:12:30Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Sight&#039;&#039;&#039;, governed by Lord [[Tonis]], is obtained at the fourteenth step of the [[Order of Voln]]. This symbol, similar in function to the [[Locate Person (116)]] spell, can be used to observe a fellow member of the order and view their surroundings for a short duration as if the invoker was physically present with them. In order to be successful, the &amp;lt;target&amp;gt; must be within range (the same realm) and not hidden from view.&lt;br /&gt;
&lt;br /&gt;
This symbol can be used on characters who are dead &#039;&#039;and&#039;&#039; hidden by creatures that can conceal bodies.&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s, [[Empath]]s and other rescuers will often use this symbol to locate fellow members to aid them during their time of need.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Sight &amp;lt;Character&#039;s Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of sight &amp;lt;Member&#039;s Name&amp;gt;&lt;br /&gt;
You concentrate on establishing the link and suddenly you see...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing Off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Your concentration on the image fades.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target Sees:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You sense &amp;lt;Member&#039;s Name&amp;gt; looking in on you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative cost of 3x [[Symbol of Protection]]. In other words, 1 use of Symbol of Sight costs the same favor as 3 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Sight===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Formula: 1300 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ex. level 15 member: 1300 + ((15 &amp;amp;times; 15 &amp;amp;times; 25) &amp;amp;divide; 3) = 3175 favor&lt;br /&gt;
&lt;br /&gt;
Ex. level 20 member: 1300 + ((20 &amp;amp;times; 20 &amp;amp;times; 25) &amp;amp;divide; 3) = 4633 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Tonis is the messenger of the Gods&lt;br /&gt;
*Unlike the other gods, he will weep&lt;br /&gt;
*Taught us how to briefly see other members from a remote distance&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From the north gate: NW, NW, NW, Go road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, W, NW, W. (Lich ID 500)&lt;br /&gt;
*Say You have not been forgotten.&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
*From Voln: Go path, W, NW, N, N, Go gangplank, Out, Go path, NW, NW, NW, W, NW, NW, NW, W, W, NW, NW, NW, N, N, NW, NW, NW, N, NW, NW, NW, N, N, NW, NW, NW, W, NW, NW, NW, NW, W, W, NW, NW, NW, W, W, W, NW, NW, NW, W, NW, NW, Climb boulder&lt;br /&gt;
*Say You have not been forgotton.&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Mana&amp;diff=93770</id>
		<title>Symbol of Mana</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Mana&amp;diff=93770"/>
		<updated>2017-06-30T19:01:47Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Mana&#039;&#039;&#039;, governed by Lord [[Koar]], is obtained at the thirteenth step of the [[Order of Voln]]. Upon a successful invocation of this [[symbol]] the member will immediately gain 50 mana.&lt;br /&gt;
&lt;br /&gt;
If, by using this symbol, mana is increased above the normal max capacity, it will begin to incrementally dissipate at 5 per pulse until the normal level is reached.&lt;br /&gt;
&lt;br /&gt;
Initial use of this symbol will cost only favor and no [[deed]]s. After this use, the symbol will enter a soft cooldown period of 5 minutes, where additional activations will require 1 deed per use. [[Cleric]]s may be interested to note that the symbol will become useable while [[Death&#039;s Sting|dead]], should any [[Miracle]]s be required.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Successful invocation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&amp;gt;symbol of mana&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You call upon a special blessing from Koar&amp;lt;br&amp;gt;&lt;br /&gt;
You feel a surge of mana flow through you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cooldown ending:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel Koar&#039;s blessing return to you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&amp;gt;symbol of mana&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The image of the symbol burns in your mind, but no mana flows.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost== &lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative cost of 3x [[Symbol of Protection]]. In other words, one use of Symbol of Mana costs the same favor as three activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Mana===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1200 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 20 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;1200 + ((10 &amp;amp;times; 10 &amp;amp;times; 20) &amp;amp;divide; 3) = 1866 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1200 + ((20 &amp;amp;times; 20 &amp;amp;times; 20) &amp;amp;divide; 3) = 3866 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Koar]] is the master of [[Mana]]&lt;br /&gt;
*He taught us how to tap the mana around us&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From Town Square Central: Go well, Climb rope, Kneel (Lich ID 7544)&lt;br /&gt;
*Say I have come to honor Koar, master of mana. (must be exact including punctuation)&lt;br /&gt;
*Return to the monk to receive your symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
*From Annatto Gate: N, E, E, E, N, N, kneel (Lich Shortcut ;go2 3539)&lt;br /&gt;
*Say I have come to honor Koar, Master of Mana. (must be exact including punctuation)&lt;br /&gt;
*Return to the monk to receive your symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Transcendence&amp;diff=93708</id>
		<title>Symbol of Transcendence</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Transcendence&amp;diff=93708"/>
		<updated>2017-06-30T00:49:26Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Transcendence&#039;&#039;&#039;, governed by Lady [[Lumnis]], is obtained at the twelfth step of the [[Order of Voln]]. This symbol will allow the player to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, players will take [[Hitpoint|damage]] as if they were a [[non-corporeal]] creature (i.e. [[critical]] wounds will be much harder to inflict upon them and [[combat maneuver]]s will be harder to land on them). After this symbol&#039;s duration expires, there is a 3 minute hard cooldown period where the symbol cannot be reactivated.&lt;br /&gt;
&lt;br /&gt;
This symbol may also be invoked while the player is stunned, webbed, bound, or in [[RT]], in which case the cooldown period is 10 minutes. It is important to note that the use of this symbol &#039;&#039;&#039;does not&#039;&#039;&#039; remove the negative status effect. Additionally, when used during this &#039;emergency&#039; situation, symbol activation must be CONFIRMed. This confirmation requirement can be preset with an on/off toggle (See SYMBOL OF TRANSCENDENCE TOGGLE while in game to set the desired option). &lt;br /&gt;
&lt;br /&gt;
The{{boldmono| SPELL ACTIVE }}command will display the remaining cooldown duration.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
:Symbol of transcendence (can be abbreviated) or&lt;br /&gt;
:Symbol of transcendence confirm (while stunned, webbed, bound or in RT)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Symbol activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of trans&amp;lt;br&amp;gt;&lt;br /&gt;
You step into the space between the corporeal and ethereal realms.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Symbol activation while stunned, webbed, bound or in RT:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of trans&lt;br /&gt;
You must CONFIRM that you wish to use the emergency feature of this symbol.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[You may set your preference to automatically confirm emergency use of this symbol with the SYMBOL OF TRANSCENDENCE TOGGLE option.]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sym of trans confirm&amp;lt;br&amp;gt;&lt;br /&gt;
With difficulty, you manage to will yourself into the space between the corporeal and ethereal realms.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel yourself being pulled back fully into the corporeal realm.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cooldown ending:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel ready to challenge the grasp of the corporeal realm once more.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It&#039;s relative cost is 6x [[Symbol of Protection]]. In other words, 1 use of Symbol of Transcendence uses the same favor as 6 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Transcendence===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1100 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 20 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;1100 + ((10 &amp;amp;times; 10 &amp;amp;times; 20) &amp;amp;divide; 3) = 1766 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1100 + ((20 &amp;amp;times; 20 &amp;amp;times; 20) &amp;amp;divide; 3) = 3766 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Lumnis is the wife of [[Koar]] and the patron of scholars and masters of thought. She is also known as The Wise.&lt;br /&gt;
*Lumnis taught a way to temporarily slip into the place between the corporeal and ethereal realms.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From inside the Graveyard Gate proceed: NE, N, N, NW, Go Trail, NE, N, W, NW, NW, SW, W, Go Path, E (Lich ID 7262)&lt;br /&gt;
*Search twice&lt;br /&gt;
*Wait for a question&lt;br /&gt;
*Say Koar or &#039;Koar&lt;br /&gt;
*Return to the monk to receive your symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*Go to library in [[Ta&#039;Illistim]]. Directions to library from the Sapphire Gate in Ta&#039;Illistim: N, N, Go portcullis, W, W, NE, NE, Go gate, SW, W, NE, N, SW, SW, SW, SW, W, N, N, N, W, NW, N, N, N, NW, SW, W, W, Go courtyard, Go doors, Go arch, Bow banner, Look banner&lt;br /&gt;
*Next, you&#039;ll be tasked to answer questions.&lt;br /&gt;
*Find the appropriate room in the library and pray&lt;br /&gt;
*You will know when you&#039;ve completed the task when you get the tingling sensation&lt;br /&gt;
*Return to the monk to receive your symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Sleep&amp;diff=93479</id>
		<title>Symbol of Sleep</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Sleep&amp;diff=93479"/>
		<updated>2017-06-27T01:08:34Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Sleep&#039;&#039;&#039;, governed by Lord [[Ronan]], is obtained at the eleventh step of the [[Order of Voln]]. This symbol can be used, as either a single target (targeted version) or mass disabling attack (untargeted version), against both [[Undead|undead]] and living creatures. The mass disabling version (untargeted) of this symbol &#039;&#039;&#039;does not&#039;&#039;&#039; affect player characters in the room. However, player characters can be &#039;slept&#039; with the  targeted version. Symbol of Sleep uses the [[Standard success resolution system|Standard Success Resolution System]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
Type:&amp;lt;br&amp;gt;&lt;br /&gt;
Symbol of Sleep (by itself for the mass untargeted version)&amp;lt;br&amp;gt;&lt;br /&gt;
Symbol of Sleep &amp;lt;target&amp;gt; (for the single targeted version)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Initial cast (first person):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of sleep&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
A wraith&#039;s eyes roll up into its head as it slumps to the ground.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off (first person):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The wraith slowly comes back to consciousness.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Targeted&#039;&#039;&#039; Player sees:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Voln Member draws a glowing pattern in the air before you.&amp;lt;br&amp;gt;&lt;br /&gt;
Your thoughts drift off to a battle field where a lone figure, bedecked in battle worn armor, sends wave after wave of undead to a more peaceful eternity.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off a &#039;&#039;&#039;Targeted&#039;&#039;&#039; Player:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Your thoughts slowly come back to you as you find yourself lying on the ground.  You must have been sleeping.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Untargeted&#039;&#039;&#039; Player sees:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Voln Member draws an intricately glowing pattern in the air before you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Symbol Effects==&lt;br /&gt;
&lt;br /&gt;
Causes target/targets to fall asleep, temporarily disabling them from engaging in combat and reducing their ability to defend themselves. &lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
The base [[favor]] cost for Symbol of Sleep is dependent on the member&#039;s level (not member&#039;s rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
When there is one creature in the room, only the base cost applies for both targeted and untargeted versions. The untargeted (mass attack) version&#039;s favor cost increases when more than one creature is present. With two creatures present the cost doubles. Each additional creature, greater than two, adds approximately 1/2 base cost. Although more than 8 creatures can be affected by the untargeted version, the favor cost is capped at 8 creatures.&lt;br /&gt;
&lt;br /&gt;
==Favor Cost Table==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Creatures&lt;br /&gt;
!Favor Cost&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Base&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 2&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 2.5&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 3&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 3.5&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 4&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 4.5&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;8 or more&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 5&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Example for a level 20 member with 5 creatures present.&lt;br /&gt;
*Base cost at level 20 is 58 favor.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tt&amp;gt;Base Cost &amp;amp;times; 3.5 = favor cost (5 creatures)&amp;lt;/tt&amp;gt;&lt;br /&gt;
 &amp;lt;tt&amp;gt;58 &amp;amp;times; 3.5 = 286 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example for a level 100 member with 10 creatures present.&lt;br /&gt;
*Base cost at level 100 is 435 favor.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tt&amp;gt;Base Cost &amp;amp;times; 5 = favor cost (10 creatures)&amp;lt;/tt&amp;gt;&lt;br /&gt;
 &amp;lt;tt&amp;gt;435 &amp;amp;times; 5 = 2174 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Because of rounding the actual cost will be slightly different than the formula result. Sym Sleep when activated against 8 or more creatures has the same favor cost as one [[Symbol of Return]] use.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Sleep===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1000 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 20 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;1000 + ((10 &amp;amp;times; 10 &amp;amp;times; 20) &amp;amp;divide; 3) = 1666 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1000 + ((20 &amp;amp;times; 20 &amp;amp;times; 20) &amp;amp;divide; 3) = 3666 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Ronan rules the world of dreams and visions&lt;br /&gt;
*He wanders the night on a white unicorn steed saving the innocent from the [[Undead]]&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From North Gate Go: SW, W, S, SW, SW, S, S, S, S, S, SW, Go Footpath, S, S, SE, SW, S, S, E, Go Mountain Pass, Go Trail, U, U, Go Path, Go Water, Go Arch (Lich ID 7926)&lt;br /&gt;
*Lie Down&lt;br /&gt;
&amp;lt;i&amp;gt;When Ronan asks for an answer to a riddle&amp;lt;/i&amp;gt;&lt;br /&gt;
*Type: say life or &#039;life&lt;br /&gt;
*Return to the monk to receive your symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
*From Amaranth Gate Go: E, E, E, E, E, E, S, S, S, S, E, S, S, S, Go Structure, S, Go door&lt;br /&gt;
*Lie Down&lt;br /&gt;
&amp;lt;i&amp;gt;When Ronan asks for an answer to a riddle&amp;lt;/i&amp;gt;&lt;br /&gt;
*Type: say shadow or &#039;shadow.&lt;br /&gt;
*Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Standard success resolution system]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Recall&amp;diff=93398</id>
		<title>Symbol of Recall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Recall&amp;diff=93398"/>
		<updated>2017-06-26T17:10:55Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Recall&#039;&#039;&#039;, governed by Lady [[Lorminstra]], is obtained at the tenth step of the [[Order of Voln]]. Use of this symbol is restricted to character&#039;s who are [[Death|dead]]. It will call upon [[Lorminstra]] for a boon when you are restored to life. Upon returning to life, after a resurrection or decay, you will receive a free full spell-up of all spells known to you and the restoration of up to 10-20 foreign spells that were present on you at the time of death (using whatever duration and magnitude they possessed at the time of your death). These benefits will not be received if a member voluntarily [[DEPART (verb)|departs]].&lt;br /&gt;
&lt;br /&gt;
==Spell Active Display==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;spell active&amp;lt;br&amp;gt;&lt;br /&gt;
You currently have the following active spells:&amp;lt;br&amp;gt;&lt;br /&gt;
Symbol of Recall .................0:09:55&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative favor cost of 4x [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
While dead (before resurrection or decay)&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Symbol of Recall&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Will only function while dead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===First Person View===&lt;br /&gt;
&lt;br /&gt;
====Initial Activation While Deceased====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of recall&amp;lt;br&amp;gt;&lt;br /&gt;
You focus on recalling magical assistance that will be of use when you rise again, and feel the power of Lorminstra suffusing your spirit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Respelling Start====&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
Magical assistance is recalled to you as you feel the power of Lorminstra waxing!&amp;lt;br&amp;gt;&lt;br /&gt;
You become solid again.&amp;lt;br&amp;gt;&lt;br /&gt;
You recall a piece of your own magic as the power of Lorminstra continues to wax within you...&amp;lt;br&amp;gt;&lt;br /&gt;
You feel your skin grow tight all across your body and your complexion takes on a leathery quality.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;You recall a piece of your own magic as the power of Lorminstra continues to wax within you...&amp;lt;br&amp;gt;&lt;br /&gt;
Opening your mind&#039;s eye to the progression of time, a myriad of possible future events fills your consciousness.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Respelling End====&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel the power of Lorminstra wane away.&amp;lt;/div&amp;gt;&lt;br /&gt;
----------------------------&lt;br /&gt;
===Third Person View===&lt;br /&gt;
&lt;br /&gt;
====Respelling Start====&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;lt;CHARACTER&amp;gt; is suddenly surrounded by a vivid white light as magic gathers around him!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Respelling End====&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The vivid white light surrounding &amp;lt;CHARACTER&amp;gt; wanes away.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Recall ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the tenth monk on the [[path to enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Recall.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Recall===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Formula: 900 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 15 ) &amp;amp;divide; 3 )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ex. level 10 member: 900 + ((10 &amp;amp;times; 10 &amp;amp;times; 15) &amp;amp;divide; 3) = 1400 favor&lt;br /&gt;
&lt;br /&gt;
Ex. level 20 member: 900 + ((20 &amp;amp;times; 20 &amp;amp;times; 15) &amp;amp;divide; 3) = 2900 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Through Lorminstra&#039;s teachings deceased members have learned how to recall spells upon returning to life.&lt;br /&gt;
*Members who voluntarily depart forfeit this ability.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*Obtain an herb (acantha leaf, ambrominas leaf etc.)&lt;br /&gt;
*From town square central go E, E, E, S, S, E, Go Temple, Go Altar. (Lich ID 7523)&lt;br /&gt;
*Put leaf (or whichever herb you have) on altar.&lt;br /&gt;
*Pray&lt;br /&gt;
*Return to the monk to receive your symbol (Lich ID 18203)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
*Obtain an herb (acantha leaf, ambrominas leaf etc.)&lt;br /&gt;
*From Amaranth Gate go E, E, E, E, E, E, S, E, E, S, E, S, S, S, go structure, W&lt;br /&gt;
*Put leaf on altar&lt;br /&gt;
*Pray&lt;br /&gt;
*Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of Voln]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Recall&amp;diff=93397</id>
		<title>Symbol of Recall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Recall&amp;diff=93397"/>
		<updated>2017-06-26T17:10:12Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Obtaining Symbol of Recall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Recall&#039;&#039;&#039;, governed by Lady [[Lorminstra]], is obtained at the tenth step of the [[Order of Voln]]. Use of this symbol is restricted to character&#039;s who are [[Death|dead]]. It will call upon [[Lorminstra]] for a boon when you are restored to life. Upon returning to life, after a resurrection or decay, you will receive a free full spell-up of all spells known to you and the restoration of up to 10-20 foreign spells that were present on you at the time of death (using whatever duration and magnitude they possessed at the time of your death). These benefits will not be received if a member voluntarily [[DEPART (verb)|departs]].&lt;br /&gt;
&lt;br /&gt;
==Spell Active Display==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;spell active&amp;lt;br&amp;gt;&lt;br /&gt;
You currently have the following active spells:&amp;lt;br&amp;gt;&lt;br /&gt;
Symbol of Recall .................0:09:55&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative favor cost of 4x [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
While dead (before resurrection or decay)&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Symbol of Recall&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Will only function while dead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===First Person View===&lt;br /&gt;
&lt;br /&gt;
====Initial Activation While Deceased====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of recall&amp;lt;br&amp;gt;&lt;br /&gt;
You focus on recalling magical assistance that will be of use when you rise again, and feel the power of Lorminstra suffusing your spirit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Respelling Start====&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
Magical assistance is recalled to you as you feel the power of Lorminstra waxing!&amp;lt;br&amp;gt;&lt;br /&gt;
You become solid again.&amp;lt;br&amp;gt;&lt;br /&gt;
You recall a piece of your own magic as the power of Lorminstra continues to wax within you...&amp;lt;br&amp;gt;&lt;br /&gt;
You feel your skin grow tight all across your body and your complexion takes on a leathery quality.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;You recall a piece of your own magic as the power of Lorminstra continues to wax within you...&amp;lt;br&amp;gt;&lt;br /&gt;
Opening your mind&#039;s eye to the progression of time, a myriad of possible future events fills your consciousness.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Respelling End====&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel the power of Lorminstra wane away.&amp;lt;/div&amp;gt;&lt;br /&gt;
----------------------------&lt;br /&gt;
===Third Person View===&lt;br /&gt;
&lt;br /&gt;
====Respelling Start====&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;lt;CHARACTER&amp;gt; is suddenly surrounded by a vivid white light as magic gathers around him!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Respelling End====&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The vivid white light surrounding &amp;lt;CHARACTER&amp;gt; wanes away.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Recall ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the tenth monk on the [[path to enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Recall.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Recall===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Formula: 900 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 15 ) &amp;amp;divide; 3 )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ex. level 10 member: 900 + ((10 &amp;amp;times; 10 &amp;amp;times; 15) &amp;amp;divide; 3) = 1400 favor&lt;br /&gt;
&lt;br /&gt;
Ex. level 20 member: 900 + ((20 &amp;amp;times; 20 &amp;amp;times; 15) &amp;amp;divide; 3) = 2900 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Through Lorminstra&#039;s teachings deceased members have learned how to recall spells upon returning to life.&lt;br /&gt;
*Members who voluntarily depart forfeit this ability.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*Obtain an herb (acantha leaf, ambrominas leaf etc.)&lt;br /&gt;
*From town square central go E, E, E, S, S, E, Go Temple, Go Altar. (Lich ID 7523)&lt;br /&gt;
*Put leaf (or whichever herb you have) on altar.&lt;br /&gt;
*Pray&lt;br /&gt;
*Return to the monk to receive your symbol&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
*Obtain an herb (acantha leaf, ambrominas leaf etc.)&lt;br /&gt;
*From Amaranth Gate go E, E, E, E, E, E, S, E, E, S, E, S, S, S, go structure, W&lt;br /&gt;
*Put leaf on altar&lt;br /&gt;
*Pray&lt;br /&gt;
*Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of Voln]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Holiness&amp;diff=93383</id>
		<title>Symbol of Holiness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Holiness&amp;diff=93383"/>
		<updated>2017-06-26T00:09:36Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Holiness&#039;&#039;&#039;, governed by Lord [[Phoen]], is obtained at the ninth step of the [[Order of Voln]]. This symbol functions as a [[Fire critical table|fire]]-based attack against an [[Undead]] creature. Holiness uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Its former weapon/armor blessing functionality has been consolidated into the [[Symbol of Blessing]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Holiness &amp;lt;undead target&amp;gt; (can be abbreviated eg. sym hol &amp;lt;target&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Must be targeted at a single undead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of holiness werebear&lt;br /&gt;
A wave of power flows out of you and toward a werebear.  Suddenly, the werebear bursts into flames and falls to the ground!  The werebear rolls around desperately trying to extinguish the flames.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 50 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Left arm incinerated.  Unfortunate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The werebear snarls in agony, cradling&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;its wounded left foreleg.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The werebear is stunned!&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Holiness ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the ninth monk on the [[path to enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Holiness.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Holiness===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;800 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 15 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;800 + ((10 &amp;amp;times; 10 &amp;amp;times; 15) &amp;amp;divide; 3) = 1300 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;800 + ((20 &amp;amp;times; 20 &amp;amp;times; 15) &amp;amp;divide; 3) = 2800 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Phoen demonstrated how to harness the Sun&#039;s power and use it to cleanse the undead.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, purchase a votive from the cleric shop (Lich ID 1244)&lt;br /&gt;
* Second, return to monk&#039;s location and &#039;&#039;light votive with lamp&#039;&#039; (Lich ID 18204)&lt;br /&gt;
* Third, from the graveyard crypt: Go Arch, E, Type: &#039;Shadow bind my soul, S, Go Ramp, N, W, W, N, Go Corridor, NE, NE, Go Pile, D, D, E, N, N, Out, N, Go Grating, D, D, N, N, NE, Go Stair.&lt;br /&gt;
* Fourth, while in the iceroom &#039;&#039;wave votive&#039;&#039;. (Lich ID 7229)&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, purchase a votive from the cleric shop&lt;br /&gt;
* Second, return to monk&#039;s location and &#039;&#039;light votive with fire&#039;&#039;&lt;br /&gt;
* Third, from the Vermillion Gate: Go gate, ne, ne, ne, ne, ne, ne, go path, n, nw, ne, n, n, n, n, n, n, climb steps, wave votive&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_Strike&amp;diff=93334</id>
		<title>Kai&#039;s Strike</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_Strike&amp;diff=93334"/>
		<updated>2017-06-24T05:27:57Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kai&#039;s Strike&#039;&#039;&#039;, governed by Lord [[Kai]], is obtained at the eighth step of the [[Order of Voln]]. It enables [[unarmed combat]] attacks to damage [[undead]] creatures without the normal requirement of blessed gear (hands and feet are perma-blessed). Unlike other symbols, this is a passive ability and is automatically granted to all unarmed combat attacks without requiring [[favor]].&lt;br /&gt;
&lt;br /&gt;
==Equipment and Weapons==&lt;br /&gt;
&lt;br /&gt;
Kai&#039;s Strike is not conferred on equipment or weapons used in conjunction with unarmed combat. The properties/special effects of any worn or held item will not activate without a conventional bless ([[Symbol of Blessing]], [[Bless Item (304)]], [[Pure potion]] etc). However, wearing/holding an unblessed item will never nullify the ability to attack undead with [[Jab]], [[Punch]], [[GRAPPLE (verb)|Grapple]] or [[Kick]] attacks.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Obtaining Kai&#039;s Strike ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the eighth monk on the [[path to enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member Kai&#039;s Strike.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Kai&#039;s Strike===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;700 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 15 ) &amp;amp;divide; 3 )&lt;br /&gt;
&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;700 + ((10 &amp;amp;times; 10 &amp;amp;times; 15) &amp;amp;divide; 3) = 1200 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;700 + ((20 &amp;amp;times; 20 &amp;amp;times; 15) &amp;amp;divide; 3) = 2700 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
*From the North Gate, travel: SW, S, W, SW, SW, S, W, W, U, N, Go Tree, U, U, Go Arch (Lich ID 18254)&lt;br /&gt;
*Have both hands empty and assume an offensive stance&lt;br /&gt;
*Say: Kai, I challenge you to wrestle!.&lt;br /&gt;
*Attack Kai with punches, kicks and throws&lt;br /&gt;
*After defeating Kai return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*From Victory Court, travel: E, E, E, N, E, E, E, N, N, GO structure, S, GO alcove. (lich room #13495)&lt;br /&gt;
*Have both hands empty and assume an offensive stance&lt;br /&gt;
*Say: Kai, I challenge you to wrestle!.&lt;br /&gt;
*Attack Kai with jabs, punches, grapples, and kicks.&lt;br /&gt;
*After defeating Kai return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Unarmed combat system]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Protection&amp;diff=93241</id>
		<title>Symbol of Protection</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Protection&amp;diff=93241"/>
		<updated>2017-06-21T02:33:57Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Protection&#039;&#039;&#039;, governed by Lady [[Imaera]], is obtained at the sixth step of the [[Order of Voln]]. The Symbol of Protection increases one&#039;s generic [[DS]] and [[TD]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
* Type SYMBOL OF PROTECTION. This symbol cannot be used on others.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
* Symbol of Protection grants a generic [[DS]] bonus equal to the user&#039;s ranks in the Order of Voln. The maximum benefit is +26 DS.&lt;br /&gt;
* In addition to the DS bonus, this symbol grants the user a [[TD]] bonus equal to 1/2 the number of Voln steps completed. Masters of the Order will receive a +13 TD bonus.&lt;br /&gt;
&lt;br /&gt;
==Duration== &lt;br /&gt;
* The duration of Symbol of Protection is equal to 20 seconds per completed step. The duration for Voln masters is 8:40 minutes per invocation. Repeated uses of Symbol of Protection add onto the duration; this symbol is [[stackable]].&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Initial activation:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel a layer of protection surround you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The layer of protection fades away.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Protection ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the sixth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Protection===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 5 member: &amp;lt;tt&amp;gt;500 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 583 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;500 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 833 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Voln taught Lord Fasthr and his men for three years.  At that time the only members were Giantmen.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Go to Town Square Central and get a large acorn. Squirrels drop them from the treehouse randomly.&lt;br /&gt;
* From the North Gate, go: SW, S, S, S, S, S, SE, E, E, GO BRIDGE, CLIMB BANK, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, Go Path, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND. (Lich ID 6459)&lt;br /&gt;
* Now, KNEEL and BURY ACORN.&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the Victory Court, and go: E, E, E, N, E, E, E, N, N, N, GO PATH, S, S. (lich room #10375)&lt;br /&gt;
* Now [[FORAGE (verb)|FORAGE]] LACE.&lt;br /&gt;
* Once you&#039;ve obtained some lace, return to Victory Court, and go: W, W, W, GO GATE, SW, SW, SW, SW, S, SW, S, S, S, S, SE, SE, E, GO GATE, SW, S, S, S, S, SE, N, N, N.&lt;br /&gt;
* Hold the lace in your right hand, [[KNEEL (verb)|KNEEL]], and type OFFER LACE TO IMAERA. (lich room #6011)&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Courage&amp;diff=93155</id>
		<title>Symbol of Courage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Courage&amp;diff=93155"/>
		<updated>2017-06-20T01:07:27Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Obtaining Symbol of Courage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol of Courage&#039;&#039;&#039;, governed by Lord [[Jastev]], is obtained at the fifth rank of the [[Order of Voln]]. This symbol increases one&#039;s generic [[Attack strength|AS]] and [[UAF]], and also adds 3 phantom levels against [[sheer fear|fear-based]] attacks. The [[Attack strength|AS]] and [[UAF]] bonus is +1 per member&#039;s rank with a maximum bonus of +26 for Master&#039;s of the Order.&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
&lt;br /&gt;
Symbol of Courage has a [[stackable]] duration of 10 seconds per rank. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Courage (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;:First Person View:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel more courageous.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Third Person View:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;None&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Wearing Off:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel the extra courage wane.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Courage ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the fifth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Courage.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Courage===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 400 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 483 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 400 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 733 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Founders first home was in Tafali Manor which became the site of the first monastery.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the monastery courtyard and go: W, W, W, GO TRAIL, S, GO TRAIL, E, E, N, NE. Repeatedly go N, NE until you exit the forest. GO TRAIL, GO PATH. (Lich Room 4140.)&lt;br /&gt;
* Standing in front of the graveyard gate, recite a poem honoring Lord Jastev using the [[RECITE (verb)]]. A working poem is:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite Lord Jastev is a sullen soul.;Lord Jastev is artistic indeed.;Lord Jastev the self-possessed.;Lord Jastev is morbid true;Lord Jastev serious, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the monastery, and go: GO PATH, W, SE, S, SE, S, S, SE, SE, S, S, SEARCH, GO CREVASSE, SE, S, SE, S, SE, SE, GO BRIDGE, SE, SE, GO GATE, E, E, E, E, E, E, GO GATE, NE, NE, NE, NE, NE, NE, GO PATH.&lt;br /&gt;
* Recite a poem honoring Lord Jastev using the [[RECITE (verb)]]. A working poem is:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite Lord Jastev is a sullen soul.;Lord Jastev is artistic indeed.;Lord Jastev the self-possessed.;Lord Jastev is morbid true;Lord Jastev serious, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Courage&amp;diff=93154</id>
		<title>Symbol of Courage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Courage&amp;diff=93154"/>
		<updated>2017-06-20T01:06:50Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Obtaining Symbol of Courage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol of Courage&#039;&#039;&#039;, governed by Lord [[Jastev]], is obtained at the fifth rank of the [[Order of Voln]]. This symbol increases one&#039;s generic [[Attack strength|AS]] and [[UAF]], and also adds 3 phantom levels against [[sheer fear|fear-based]] attacks. The [[Attack strength|AS]] and [[UAF]] bonus is +1 per member&#039;s rank with a maximum bonus of +26 for Master&#039;s of the Order.&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
&lt;br /&gt;
Symbol of Courage has a [[stackable]] duration of 10 seconds per rank. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Courage (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;:First Person View:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel more courageous.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Third Person View:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;None&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Wearing Off:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel the extra courage wane.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Courage ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the fifth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Courage.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Courage===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 400 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 483 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 400 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 733 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Founders first home was in Tafali Manor which became the site of the first monastery.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the monastery courtyard and go: W, W, W, GO TRAIL, S, GO TRAIL, E, E, N, NE. Repeatedly go N, NE until you exit the forest. GO TRAIL, GO PATH. (Lich ID 4140)&lt;br /&gt;
* Standing in front of the graveyard gate, recite a poem honoring Lord Jastev using the [[RECITE (verb)]]. A working poem is:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite Lord Jastev is a sullen soul.;Lord Jastev is artistic indeed.;Lord Jastev the self-possessed.;Lord Jastev is morbid true;Lord Jastev serious, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the monastery, and go: GO PATH, W, SE, S, SE, S, S, SE, SE, S, S, SEARCH, GO CREVASSE, SE, S, SE, S, SE, SE, GO BRIDGE, SE, SE, GO GATE, E, E, E, E, E, E, GO GATE, NE, NE, NE, NE, NE, NE, GO PATH.&lt;br /&gt;
* Recite a poem honoring Lord Jastev using the [[RECITE (verb)]]. A working poem is:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite Lord Jastev is a sullen soul.;Lord Jastev is artistic indeed.;Lord Jastev the self-possessed.;Lord Jastev is morbid true;Lord Jastev serious, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=93152</id>
		<title>Symbol of Diminishment</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=93152"/>
		<updated>2017-06-20T01:05:25Z</updated>

		<summary type="html">&lt;p&gt;WORLDTECH: /* Obtaining Symbol of Diminishment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Diminishment&#039;&#039;&#039;, governed by [[Cholen|Lord Cholen]], is obtained at the fourth rank of the [[Order of Voln]]. When successfully used, it will temporarily reduce the targeted [[undead]]&#039;s [[DS]], [[UDF]], [[TD]], and [[CMAN]] defense by -1 per Voln rank (capped at -26 for Voln Masters). The target will remain in a diminished state for 2 seconds per member&#039;s rank with a maximimum duration of 52 seconds for Masters of the Order. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
==Symbol Use [[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Symbol of Diminishment favor cost is based on the member&#039;s [[level]]. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative cost of 3x [[Symbol of Courage]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of diminishment wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith appears diminished!&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A wraith no longer appears as diminished.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Diminishment ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the fourth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Diminishment.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Diminishment===&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 300 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;level 5 member: 300 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 341 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
Example 2&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;level 10 member: 300 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 466 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Voln came to the rescue of the founder, Lord Fasthr, and his men who were fighting against the undead.&lt;br /&gt;
*Voln taught them his personal secrets when fighting undead.&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]] Task===&lt;br /&gt;
&lt;br /&gt;
* Lord Cholen is the patron for this step. You have to give an offering and song to the poor of the Landing. You need to drop coins in accordance with your level. (100 Coins per Level has worked.) Then head to the Shanty Town. (Lich room 311.)&lt;br /&gt;
&lt;br /&gt;
* Or from the bank, travel: E, SE, S, S, E, E, E, E, E, E, E, E, N.&lt;br /&gt;
&lt;br /&gt;
* DROP coins and SING:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor|Ta&#039;Vaalor&#039;s]] Task===&lt;br /&gt;
&lt;br /&gt;
* The task is very similar to the Landing task. You need to drop coins in accordance with your level. (Approximately 100 Coins per Level has worked.) Then head to the Hagatha&#039;s Brew and Barley. (Lich room 10071.)&lt;br /&gt;
&lt;br /&gt;
* Or from the node in the Sylvarraend Town Commons, travel: SE, S, go Tavern.&lt;br /&gt;
&lt;br /&gt;
* DROP coins and SING:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>WORLDTECH</name></author>
	</entry>
</feed>