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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-06-08T16:42:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=66200</id>
		<title>Forging/Forging Perl Script</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=66200"/>
		<updated>2015-07-15T04:47:12Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{script&lt;br /&gt;
 | title = Forging Log Parsing Script&lt;br /&gt;
 | author = XYGON&lt;br /&gt;
 | compat = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used with scriptname.pl &amp;lt;CharacterName&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Returns how many attempts were made to forge for each rank.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;#-----------------------------------------------------------------------------&lt;br /&gt;
# Gemstone IV - Log Parser for Forging Ranks&lt;br /&gt;
#  by Xygon Arden&lt;br /&gt;
#&lt;br /&gt;
# Usage: forgestats.pl &amp;lt;CharName&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
# Returns: Table view of average attempts to each rank (total), &lt;br /&gt;
#                        actual attempts per rank&lt;br /&gt;
#                        running total of attempts&lt;br /&gt;
#&lt;br /&gt;
# Updates: &lt;br /&gt;
#   20150714 - Added comments, added statistical average running total&lt;br /&gt;
#   20150706 - Added tabled output for multiple ranks visibility&lt;br /&gt;
#   20150703 - Released to gswiki.play.net      &lt;br /&gt;
&lt;br /&gt;
use strict;&lt;br /&gt;
use warnings;&lt;br /&gt;
&lt;br /&gt;
parse_logs();&lt;br /&gt;
&lt;br /&gt;
sub get_sorted_files {&lt;br /&gt;
   # Sorts all of the files by file date&lt;br /&gt;
   my $path = shift;&lt;br /&gt;
   opendir my($dir), $path or die &amp;quot;can&#039;t opendir $path: $!&amp;quot;;&lt;br /&gt;
   my %hash = map {$_ =&amp;gt; (stat($_))[9] || undef} # avoid empty list&lt;br /&gt;
           map  { &amp;quot;$path$_&amp;quot; }&lt;br /&gt;
           readdir $dir;&lt;br /&gt;
   closedir $dir;&lt;br /&gt;
   return %hash;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
sub parse_logs {&lt;br /&gt;
  my($charname) = $ARGV[0];&lt;br /&gt;
&lt;br /&gt;
  print &amp;quot;Parsing logs...\n&amp;quot;;   # Used to have status dots, but the screenwrite slows down&lt;br /&gt;
  my @arRank;                  # the log processing, so this has been removed&lt;br /&gt;
  my $curRank = 1;&lt;br /&gt;
  &lt;br /&gt;
  my %files = get_sorted_files(&amp;quot;./&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
  foreach my $filename (sort{$files{$a} &amp;lt;=&amp;gt; $files{$b}} keys %files) {&lt;br /&gt;
    # Only 2nd argument&#039;s logs&lt;br /&gt;
    next if ($filename !~ /$charname*/);&lt;br /&gt;
&lt;br /&gt;
    # Go through each log, grabbing each &amp;quot;get tongs&amp;quot; via the RT, and &amp;quot;Aha&amp;quot;&lt;br /&gt;
    open my $logfile, &#039;&amp;lt;&#039;, $filename or die &amp;quot;Could not open &#039;$filename&#039; $!\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    while (my $line = &amp;lt;$logfile&amp;gt;) {&lt;br /&gt;
      if ($line =~ /180 sec/) {&lt;br /&gt;
        # Assumed forge attempt &lt;br /&gt;
        $arRank[$curRank] += 1;&lt;br /&gt;
        # Gained a Rank&lt;br /&gt;
      } elsif ($line =~ /Aha, you learned something that time./) {&lt;br /&gt;
        $curRank += 1;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  # Format for cmd line output&lt;br /&gt;
  use Text::ASCIITable;&lt;br /&gt;
  my($t) = Text::ASCIITable-&amp;gt;new({ headingText =&amp;gt; &#039;Attempts Per Rank&#039; });&lt;br /&gt;
  # Tracks up to three ranks, assumes worked on each till completion with no switching&lt;br /&gt;
  if ($curRank &amp;gt; 1000) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;Stat&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  } elsif ($curRank &amp;gt; 500) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;Stat&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  } elsif ($curRank &amp;lt;= 500) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;Stat&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  # Currently assumes you have the full logic bonus (+2)&lt;br /&gt;
  my(@arSum) = ();&lt;br /&gt;
  my($aveRank) = 0.002;        # If you have 0 or +1 bonus, change this to 0&lt;br /&gt;
  for (my $i=1; $i &amp;lt;= $curRank; $i++) {&lt;br /&gt;
    $aveRank += 500/(502-$i);  # If you have +1 bonus, change 502 to 501, or 500 for no bonus&lt;br /&gt;
    &lt;br /&gt;
    if ($i + 1000 &amp;lt;= $curRank) {     &lt;br /&gt;
      $arSum[2] += $arRank[$i+1000];&lt;br /&gt;
      $arSum[1] += $arRank[$i+500];&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,int($aveRank),$arRank[$i],$arSum[0],$arRank[$i+500],$arSum[1],$arRank[$i+1000],$arSum[2]);&lt;br /&gt;
    } elsif ($i + 500 &amp;lt;= $curRank) {&lt;br /&gt;
      $arSum[1] += $arRank[$i+500];&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,int($aveRank),$arRank[$i],$arSum[0],$arRank[$i+500],$arSum[1]);&lt;br /&gt;
    } else {&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,int($aveRank),$arRank[$i],$arSum[0]);&lt;br /&gt;
    }&lt;br /&gt;
    if ($i == 499) { $curRank = 0; }&lt;br /&gt;
  }&lt;br /&gt;
  print $t;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65818</id>
		<title>Forging/Forging Perl Script</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65818"/>
		<updated>2015-07-06T15:56:00Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{script&lt;br /&gt;
 | title = Forging Perl Script&lt;br /&gt;
 | author = XYGON&lt;br /&gt;
 | compat = Perl - Not a front end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used with scriptname.pl &amp;lt;CharacterName&amp;gt;&lt;br /&gt;
Returns how many attempts were made to forge for each rank.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;use strict;&lt;br /&gt;
use warnings;&lt;br /&gt;
use DBI;&lt;br /&gt;
&lt;br /&gt;
my(%previous_inventory);&lt;br /&gt;
my(%current_inventory);&lt;br /&gt;
&lt;br /&gt;
parse_logs();&lt;br /&gt;
&lt;br /&gt;
sub get_sorted_files {&lt;br /&gt;
   my $path = shift;&lt;br /&gt;
   opendir my($dir), $path or die &amp;quot;can&#039;t opendir $path: $!&amp;quot;;&lt;br /&gt;
   my %hash = map {$_ =&amp;gt; (stat($_))[9] || undef} # avoid empty list&lt;br /&gt;
           map  { &amp;quot;$path$_&amp;quot; }&lt;br /&gt;
           readdir $dir;&lt;br /&gt;
   closedir $dir;&lt;br /&gt;
   return %hash;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
sub parse_logs {&lt;br /&gt;
  my($charname) = $ARGV[0];&lt;br /&gt;
  # FOR NOW - delete all data prior to starting&lt;br /&gt;
&lt;br /&gt;
  print &amp;quot;Parsing logs\n&amp;quot;;&lt;br /&gt;
  my @arRank;&lt;br /&gt;
  my $curRank = 1;&lt;br /&gt;
  &lt;br /&gt;
  my %files = get_sorted_files(&amp;quot;./&amp;quot;);&lt;br /&gt;
  STDOUT-&amp;gt;autoflush( 1 );&lt;br /&gt;
  foreach my $filename (sort{$files{$a} &amp;lt;=&amp;gt; $files{$b}} keys %files) {&lt;br /&gt;
&lt;br /&gt;
    next if ($filename !~ /$charname*/);&lt;br /&gt;
&lt;br /&gt;
    open my $logfile, &#039;&amp;lt;&#039;, $filename or die &amp;quot;Could not open &#039;$filename&#039; $!\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    while (my $line = &amp;lt;$logfile&amp;gt;) {&lt;br /&gt;
      chomp $line;&lt;br /&gt;
&lt;br /&gt;
      if ($line =~ /180 sec/) { &lt;br /&gt;
        # print &amp;quot;\nInventory update - $filename\t&amp;quot;, scalar localtime($files{$filename}), &amp;quot;\n&amp;quot;;&lt;br /&gt;
        $arRank[$curRank] += 1;&lt;br /&gt;
&lt;br /&gt;
      } elsif ($line =~ /Aha, you learned something that time./) {&lt;br /&gt;
        $curRank += 1;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  use Text::ASCIITable;&lt;br /&gt;
  my($t) = Text::ASCIITable-&amp;gt;new({ headingText =&amp;gt; &#039;Attempts Per Rank&#039; });&lt;br /&gt;
  if ($curRank &amp;gt; 1000) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  } elsif ($curRank &amp;gt; 500) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  } elsif ($curRank &amp;lt;= 500) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  my(@arSum) = ();&lt;br /&gt;
  for (my $i=1; $i &amp;lt;= $curRank; $i++) {&lt;br /&gt;
    if ($i + 1000 &amp;lt;= $curRank) {      &lt;br /&gt;
      $arSum[2] += $arRank[$i+1000];&lt;br /&gt;
      $arSum[1] += $arRank[$i+500];&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,$arRank[$i],$arSum[0],$arRank[$i+500],$arSum[1],$arRank[$i+1000],$arSum[2]);&lt;br /&gt;
    } elsif ($i + 500 &amp;lt;= $curRank) {&lt;br /&gt;
      $arSum[1] += $arRank[$i+500];&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,$arRank[$i],$arSum[0],$arRank[$i+500],$arSum[1]);&lt;br /&gt;
    } else {&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,$arRank[$i],$arSum[0]);&lt;br /&gt;
    }&lt;br /&gt;
    if ($i == 499) { $curRank = 0; }&lt;br /&gt;
  }&lt;br /&gt;
  print $t;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65817</id>
		<title>Forging/Forging Perl Script</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65817"/>
		<updated>2015-07-06T15:48:55Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{script&lt;br /&gt;
 | title = Forging Perl Script&lt;br /&gt;
 | author = XYGON&lt;br /&gt;
 | compat = Perl - Not a front end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used with scriptname.pl &amp;lt;CharacterName&amp;gt;&lt;br /&gt;
Returns how many attempts were made to forge for each rank.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;use strict;&lt;br /&gt;
use warnings;&lt;br /&gt;
use DBI;&lt;br /&gt;
&lt;br /&gt;
my(%previous_inventory);&lt;br /&gt;
my(%current_inventory);&lt;br /&gt;
&lt;br /&gt;
parse_logs();&lt;br /&gt;
&lt;br /&gt;
sub get_sorted_files {&lt;br /&gt;
   my $path = shift;&lt;br /&gt;
   opendir my($dir), $path or die &amp;quot;can&#039;t opendir $path: $!&amp;quot;;&lt;br /&gt;
   my %hash = map {$_ =&amp;gt; (stat($_))[9] || undef} # avoid empty list&lt;br /&gt;
           map  { &amp;quot;$path$_&amp;quot; }&lt;br /&gt;
           readdir $dir;&lt;br /&gt;
   closedir $dir;&lt;br /&gt;
   return %hash;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
sub parse_logs {&lt;br /&gt;
  my($charname) = $ARGV[0];&lt;br /&gt;
  # FOR NOW - delete all data prior to starting&lt;br /&gt;
&lt;br /&gt;
  print &amp;quot;Parsing logs\n&amp;quot;;&lt;br /&gt;
  my @arRank;&lt;br /&gt;
  my $curRank = 1;&lt;br /&gt;
  &lt;br /&gt;
  my %files = get_sorted_files(&amp;quot;./&amp;quot;);&lt;br /&gt;
  STDOUT-&amp;gt;autoflush( 1 );&lt;br /&gt;
  foreach my $filename (sort{$files{$a} &amp;lt;=&amp;gt; $files{$b}} keys %files) {&lt;br /&gt;
&lt;br /&gt;
    next if ($filename !~ /$charname*/);&lt;br /&gt;
&lt;br /&gt;
    open my $logfile, &#039;&amp;lt;&#039;, $filename or die &amp;quot;Could not open &#039;$filename&#039; $!\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    while (my $line = &amp;lt;$logfile&amp;gt;) {&lt;br /&gt;
      chomp $line;&lt;br /&gt;
&lt;br /&gt;
      if ($line =~ /180 sec/) { &lt;br /&gt;
        # print &amp;quot;\nInventory update - $filename\t&amp;quot;, scalar localtime($files{$filename}), &amp;quot;\n&amp;quot;;&lt;br /&gt;
        $arRank[$curRank] += 1;&lt;br /&gt;
&lt;br /&gt;
      } elsif ($line =~ /Aha, you learned something that time./) {&lt;br /&gt;
        $curRank += 1;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  use Text::ASCIITable;&lt;br /&gt;
  my($t) = Text::ASCIITable-&amp;gt;new({ headingText =&amp;gt; &#039;Attempts Per Rank&#039; });&lt;br /&gt;
  if ($curRank &amp;gt; 1000) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  } elsif ($curRank &amp;gt; 500) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  } elsif ($curRank &amp;lt;= 500) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  my(@arSum) = ();&lt;br /&gt;
  for (my $i=1; $i &amp;lt;= $curRank; $i++) {&lt;br /&gt;
    if ($i + 1000 &amp;lt;= $curRank) {      &lt;br /&gt;
      $arSum[2] += $arRank[$i+1000];&lt;br /&gt;
      $arSum[1] += $arRank[$i+500];&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,$arRank[$i],$arSum[0],$arRank[$i+500],$arSum[1],$arRank[$i+1000],$arSum[2]);&lt;br /&gt;
    } elsif ($i + 500 &amp;lt;= $curRank) {&lt;br /&gt;
      $arSum[1] += $arRank[$i+500];&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,$arRank[$i],$arSum[0],$arRank[$i+500],$arSum[1]);&lt;br /&gt;
    } else {&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,$arRank[$i],$arSum[0]);&lt;br /&gt;
    }&lt;br /&gt;
    if ($i == 499) { $curRank = 0; }&lt;br /&gt;
  }&lt;br /&gt;
  print $t;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results look like this:&lt;br /&gt;
&amp;lt;code&amp;gt;.----------------------------------------------.&lt;br /&gt;
|               Attempts Per Rank              |&lt;br /&gt;
+------+--------+----------+--------+----------+&lt;br /&gt;
| Rank | ToNext | TotalAtt | ToNext | TotalAtt |&lt;br /&gt;
+------+--------+----------+--------+----------+&lt;br /&gt;
|    1 |      1 |        1 |      1 |        1 |&lt;br /&gt;
|    2 |      1 |        2 |      1 |        2 |&lt;br /&gt;
|    3 |      1 |        3 |      1 |        3 |&lt;br /&gt;
|    4 |      1 |        4 |      1 |        4 |&lt;br /&gt;
|    5 |      1 |        5 |      1 |        5 |&lt;br /&gt;
|    6 |      1 |        6 |      1 |        6 |&lt;br /&gt;
|    7 |      1 |        7 |      1 |        7 |&lt;br /&gt;
|    8 |      1 |        8 |      1 |        8 |&lt;br /&gt;
|    9 |      1 |        9 |      1 |        9 |&lt;br /&gt;
|   10 |      1 |       10 |      1 |       10 |&lt;br /&gt;
|   11 |      1 |       11 |      1 |       11 |&lt;br /&gt;
|   12 |      1 |       12 |      1 |       12 |&lt;br /&gt;
|   13 |      1 |       13 |      1 |       13 |&lt;br /&gt;
|   14 |      1 |       14 |      1 |       14 |&lt;br /&gt;
|   15 |      1 |       15 |      1 |       15 |&lt;br /&gt;
|   16 |      1 |       16 |      1 |       16 |&lt;br /&gt;
|   17 |      1 |       17 |      1 |       17 |&lt;br /&gt;
|   18 |      1 |       18 |      1 |       18 |&lt;br /&gt;
|   19 |      1 |       19 |      1 |       19 |&lt;br /&gt;
|   20 |      1 |       20 |      1 |       20 |&lt;br /&gt;
|   21 |      1 |       21 |      1 |       21 |&lt;br /&gt;
|   22 |      1 |       22 |      1 |       22 |&lt;br /&gt;
|   23 |      1 |       23 |      2 |       24 |&lt;br /&gt;
|   24 |      1 |       24 |      1 |       25 |&lt;br /&gt;
|   25 |      1 |       25 |      1 |       26 |&lt;br /&gt;
|   26 |      1 |       26 |      1 |       27 |&lt;br /&gt;
|   27 |      1 |       27 |      1 |       28 |&lt;br /&gt;
|   28 |      1 |       28 |      1 |       29 |&lt;br /&gt;
|   29 |      1 |       29 |      1 |       30 |&lt;br /&gt;
|   30 |      1 |       30 |      1 |       31 |&lt;br /&gt;
|   31 |      1 |       31 |      1 |       32 |&lt;br /&gt;
|   32 |      1 |       32 |      1 |       33 |&lt;br /&gt;
|   33 |      1 |       33 |      1 |       34 |&lt;br /&gt;
|   34 |      1 |       34 |      1 |       35 |&lt;br /&gt;
|   35 |      1 |       35 |      1 |       36 |&lt;br /&gt;
|   36 |      1 |       36 |      1 |       37 |&lt;br /&gt;
|   37 |      1 |       37 |      1 |       38 |&lt;br /&gt;
|   38 |      1 |       38 |      1 |       39 |&lt;br /&gt;
|   39 |      1 |       39 |      1 |       40 |&lt;br /&gt;
|   40 |      2 |       41 |      1 |       41 |&lt;br /&gt;
|   41 |      1 |       42 |      1 |       42 |&lt;br /&gt;
|   42 |      1 |       43 |      1 |       43 |&lt;br /&gt;
|   43 |      1 |       44 |      1 |       44 |&lt;br /&gt;
|   44 |      1 |       45 |      1 |       45 |&lt;br /&gt;
|   45 |      1 |       46 |      1 |       46 |&lt;br /&gt;
|   46 |      1 |       47 |      1 |       47 |&lt;br /&gt;
|   47 |      1 |       48 |      1 |       48 |&lt;br /&gt;
|   48 |      1 |       49 |      2 |       50 |&lt;br /&gt;
|   49 |      1 |       50 |      1 |       51 |&lt;br /&gt;
|   50 |      1 |       51 |      1 |       52 |&lt;br /&gt;
|   51 |      1 |       52 |      1 |       53 |&lt;br /&gt;
|   52 |      1 |       53 |      1 |       54 |&lt;br /&gt;
|   53 |      1 |       54 |      2 |       56 |&lt;br /&gt;
|   54 |      1 |       55 |      1 |       57 |&lt;br /&gt;
|   55 |      1 |       56 |      2 |       59 |&lt;br /&gt;
|   56 |      2 |       58 |      1 |       60 |&lt;br /&gt;
|   57 |      1 |       59 |      1 |       61 |&lt;br /&gt;
|   58 |      2 |       61 |      1 |       62 |&lt;br /&gt;
|   59 |      1 |       62 |      1 |       63 |&lt;br /&gt;
|   60 |      1 |       63 |      1 |       64 |&lt;br /&gt;
|   61 |      1 |       64 |      1 |       65 |&lt;br /&gt;
|   62 |      1 |       65 |      1 |       66 |&lt;br /&gt;
|   63 |      1 |       66 |      1 |       67 |&lt;br /&gt;
|   64 |      1 |       67 |      1 |       68 |&lt;br /&gt;
|   65 |      1 |       68 |      1 |       69 |&lt;br /&gt;
|   66 |      2 |       70 |      1 |       70 |&lt;br /&gt;
|   67 |      1 |       71 |      1 |       71 |&lt;br /&gt;
|   68 |      1 |       72 |      2 |       73 |&lt;br /&gt;
|   69 |      1 |       73 |      1 |       74 |&lt;br /&gt;
|   70 |      1 |       74 |      2 |       76 |&lt;br /&gt;
|   71 |      1 |       75 |      1 |       77 |&lt;br /&gt;
|   72 |      1 |       76 |      1 |       78 |&lt;br /&gt;
|   73 |      1 |       77 |      1 |       79 |&lt;br /&gt;
|   74 |      2 |       79 |      1 |       80 |&lt;br /&gt;
|   75 |      1 |       80 |      1 |       81 |&lt;br /&gt;
|   76 |      1 |       81 |      1 |       82 |&lt;br /&gt;
|   77 |      1 |       82 |      2 |       84 |&lt;br /&gt;
|   78 |      1 |       83 |      2 |       86 |&lt;br /&gt;
|   79 |      1 |       84 |      1 |       87 |&lt;br /&gt;
|   80 |      1 |       85 |      1 |       88 |&lt;br /&gt;
|   81 |      2 |       87 |      3 |       91 |&lt;br /&gt;
|   82 |      1 |       88 |      1 |       92 |&lt;br /&gt;
|   83 |      1 |       89 |      1 |       93 |&lt;br /&gt;
|   84 |      1 |       90 |      1 |       94 |&lt;br /&gt;
|   85 |      1 |       91 |      1 |       95 |&lt;br /&gt;
|   86 |      1 |       92 |      2 |       97 |&lt;br /&gt;
|   87 |      1 |       93 |      1 |       98 |&lt;br /&gt;
|   88 |      1 |       94 |      1 |       99 |&lt;br /&gt;
|   89 |      2 |       96 |      1 |      100 |&lt;br /&gt;
|   90 |      2 |       98 |      1 |      101 |&lt;br /&gt;
|   91 |      1 |       99 |      3 |      104 |&lt;br /&gt;
|   92 |      1 |      100 |      1 |      105 |&lt;br /&gt;
|   93 |      1 |      101 |      1 |      106 |&lt;br /&gt;
|   94 |      1 |      102 |      1 |      107 |&lt;br /&gt;
|   95 |      1 |      103 |      1 |      108 |&lt;br /&gt;
|   96 |      1 |      104 |      1 |      109 |&lt;br /&gt;
|   97 |      1 |      105 |      1 |      110 |&lt;br /&gt;
|   98 |      1 |      106 |      1 |      111 |&lt;br /&gt;
|   99 |      2 |      108 |      1 |      112 |&lt;br /&gt;
|  100 |      1 |      109 |      1 |      113 |&lt;br /&gt;
|  101 |      1 |      110 |      1 |      114 |&lt;br /&gt;
|  102 |      1 |      111 |      2 |      116 |&lt;br /&gt;
|  103 |      1 |      112 |      1 |      117 |&lt;br /&gt;
|  104 |      1 |      113 |      2 |      119 |&lt;br /&gt;
|  105 |      1 |      114 |      2 |      121 |&lt;br /&gt;
|  106 |      1 |      115 |      1 |      122 |&lt;br /&gt;
|  107 |      1 |      116 |      1 |      123 |&lt;br /&gt;
|  108 |      1 |      117 |      1 |      124 |&lt;br /&gt;
|  109 |      2 |      119 |      1 |      125 |&lt;br /&gt;
|  110 |      1 |      120 |      1 |      126 |&lt;br /&gt;
|  111 |      1 |      121 |      1 |      127 |&lt;br /&gt;
|  112 |      1 |      122 |      1 |      128 |&lt;br /&gt;
|  113 |      1 |      123 |      1 |      129 |&lt;br /&gt;
|  114 |      2 |      125 |      1 |      130 |&lt;br /&gt;
|  115 |      1 |      126 |      2 |      132 |&lt;br /&gt;
|  116 |      1 |      127 |      1 |      133 |&lt;br /&gt;
|  117 |      1 |      128 |      1 |      134 |&lt;br /&gt;
|  118 |      1 |      129 |      1 |      135 |&lt;br /&gt;
|  119 |      2 |      131 |      1 |      136 |&lt;br /&gt;
|  120 |      1 |      132 |      1 |      137 |&lt;br /&gt;
|  121 |      2 |      134 |      1 |      138 |&lt;br /&gt;
|  122 |      1 |      135 |      1 |      139 |&lt;br /&gt;
|  123 |      2 |      137 |      1 |      140 |&lt;br /&gt;
|  124 |      2 |      139 |      1 |      141 |&lt;br /&gt;
|  125 |      1 |      140 |      2 |      143 |&lt;br /&gt;
|  126 |      3 |      143 |      2 |      145 |&lt;br /&gt;
|  127 |      1 |      144 |      2 |      147 |&lt;br /&gt;
|  128 |      1 |      145 |      1 |      148 |&lt;br /&gt;
|  129 |      1 |      146 |      1 |      149 |&lt;br /&gt;
|  130 |      1 |      147 |      2 |      151 |&lt;br /&gt;
|  131 |      1 |      148 |      2 |      153 |&lt;br /&gt;
|  132 |      1 |      149 |      1 |      154 |&lt;br /&gt;
|  133 |      1 |      150 |      1 |      155 |&lt;br /&gt;
|  134 |      1 |      151 |        |          |&lt;br /&gt;
|  135 |      2 |      153 |        |          |&lt;br /&gt;
|  136 |      2 |      155 |        |          |&lt;br /&gt;
|  137 |      1 |      156 |        |          |&lt;br /&gt;
|  138 |      1 |      157 |        |          |&lt;br /&gt;
|  139 |      1 |      158 |        |          |&lt;br /&gt;
|  140 |      1 |      159 |        |          |&lt;br /&gt;
|  141 |      1 |      160 |        |          |&lt;br /&gt;
|  142 |      1 |      161 |        |          |&lt;br /&gt;
|  143 |      1 |      162 |        |          |&lt;br /&gt;
|  144 |      1 |      163 |        |          |&lt;br /&gt;
|  145 |      1 |      164 |        |          |&lt;br /&gt;
|  146 |      1 |      165 |        |          |&lt;br /&gt;
|  147 |      1 |      166 |        |          |&lt;br /&gt;
|  148 |      3 |      169 |        |          |&lt;br /&gt;
|  149 |      3 |      172 |        |          |&lt;br /&gt;
|  150 |      1 |      173 |        |          |&lt;br /&gt;
|  151 |      1 |      174 |        |          |&lt;br /&gt;
|  152 |      2 |      176 |        |          |&lt;br /&gt;
|  153 |      1 |      177 |        |          |&lt;br /&gt;
|  154 |      1 |      178 |        |          |&lt;br /&gt;
|  155 |      2 |      180 |        |          |&lt;br /&gt;
|  156 |      2 |      182 |        |          |&lt;br /&gt;
|  157 |      4 |      186 |        |          |&lt;br /&gt;
|  158 |      2 |      188 |        |          |&lt;br /&gt;
|  159 |      1 |      189 |        |          |&lt;br /&gt;
|  160 |      2 |      191 |        |          |&lt;br /&gt;
|  161 |      1 |      192 |        |          |&lt;br /&gt;
|  162 |      3 |      195 |        |          |&lt;br /&gt;
|  163 |      1 |      196 |        |          |&lt;br /&gt;
|  164 |      1 |      197 |        |          |&lt;br /&gt;
|  165 |      2 |      199 |        |          |&lt;br /&gt;
|  166 |      1 |      200 |        |          |&lt;br /&gt;
|  167 |      1 |      201 |        |          |&lt;br /&gt;
|  168 |      1 |      202 |        |          |&lt;br /&gt;
|  169 |      3 |      205 |        |          |&lt;br /&gt;
|  170 |      3 |      208 |        |          |&lt;br /&gt;
|  171 |      2 |      210 |        |          |&lt;br /&gt;
|  172 |      1 |      211 |        |          |&lt;br /&gt;
|  173 |      1 |      212 |        |          |&lt;br /&gt;
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|  175 |      3 |      216 |        |          |&lt;br /&gt;
|  176 |      2 |      218 |        |          |&lt;br /&gt;
|  177 |      1 |      219 |        |          |&lt;br /&gt;
|  178 |      4 |      223 |        |          |&lt;br /&gt;
|  179 |      3 |      226 |        |          |&lt;br /&gt;
|  180 |      1 |      227 |        |          |&lt;br /&gt;
|  181 |      2 |      229 |        |          |&lt;br /&gt;
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|  186 |      2 |      235 |        |          |&lt;br /&gt;
|  187 |      2 |      237 |        |          |&lt;br /&gt;
|  188 |      1 |      238 |        |          |&lt;br /&gt;
|  189 |      2 |      240 |        |          |&lt;br /&gt;
|  190 |      1 |      241 |        |          |&lt;br /&gt;
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|  192 |      2 |      244 |        |          |&lt;br /&gt;
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|  196 |      5 |      252 |        |          |&lt;br /&gt;
|  197 |      2 |      254 |        |          |&lt;br /&gt;
|  198 |      1 |      255 |        |          |&lt;br /&gt;
|  199 |      2 |      257 |        |          |&lt;br /&gt;
|  200 |      1 |      258 |        |          |&lt;br /&gt;
|  201 |      2 |      260 |        |          |&lt;br /&gt;
|  202 |      1 |      261 |        |          |&lt;br /&gt;
|  203 |      1 |      262 |        |          |&lt;br /&gt;
|  204 |      1 |      263 |        |          |&lt;br /&gt;
|  205 |      2 |      265 |        |          |&lt;br /&gt;
|  206 |      1 |      266 |        |          |&lt;br /&gt;
|  207 |      2 |      268 |        |          |&lt;br /&gt;
|  208 |      3 |      271 |        |          |&lt;br /&gt;
|  209 |      5 |      276 |        |          |&lt;br /&gt;
|  210 |      1 |      277 |        |          |&lt;br /&gt;
|  211 |      3 |      280 |        |          |&lt;br /&gt;
|  212 |      1 |      281 |        |          |&lt;br /&gt;
|  213 |      2 |      283 |        |          |&lt;br /&gt;
|  214 |      1 |      284 |        |          |&lt;br /&gt;
|  215 |      1 |      285 |        |          |&lt;br /&gt;
|  216 |      4 |      289 |        |          |&lt;br /&gt;
|  217 |      1 |      290 |        |          |&lt;br /&gt;
|  218 |      1 |      291 |        |          |&lt;br /&gt;
|  219 |      2 |      293 |        |          |&lt;br /&gt;
|  220 |      9 |      302 |        |          |&lt;br /&gt;
|  221 |      1 |      303 |        |          |&lt;br /&gt;
|  222 |      1 |      304 |        |          |&lt;br /&gt;
|  223 |      4 |      308 |        |          |&lt;br /&gt;
|  224 |      2 |      310 |        |          |&lt;br /&gt;
|  225 |      1 |      311 |        |          |&lt;br /&gt;
|  226 |      2 |      313 |        |          |&lt;br /&gt;
|  227 |      1 |      314 |        |          |&lt;br /&gt;
|  228 |      1 |      315 |        |          |&lt;br /&gt;
|  229 |      1 |      316 |        |          |&lt;br /&gt;
|  230 |      4 |      320 |        |          |&lt;br /&gt;
|  231 |      3 |      323 |        |          |&lt;br /&gt;
|  232 |      4 |      327 |        |          |&lt;br /&gt;
|  233 |      1 |      328 |        |          |&lt;br /&gt;
|  234 |      1 |      329 |        |          |&lt;br /&gt;
|  235 |      2 |      331 |        |          |&lt;br /&gt;
|  236 |      4 |      335 |        |          |&lt;br /&gt;
|  237 |      1 |      336 |        |          |&lt;br /&gt;
|  238 |      1 |      337 |        |          |&lt;br /&gt;
|  239 |      5 |      342 |        |          |&lt;br /&gt;
|  240 |      1 |      343 |        |          |&lt;br /&gt;
|  241 |      1 |      344 |        |          |&lt;br /&gt;
|  242 |      2 |      346 |        |          |&lt;br /&gt;
|  243 |      5 |      351 |        |          |&lt;br /&gt;
|  244 |      1 |      352 |        |          |&lt;br /&gt;
|  245 |      2 |      354 |        |          |&lt;br /&gt;
|  246 |      1 |      355 |        |          |&lt;br /&gt;
|  247 |      2 |      357 |        |          |&lt;br /&gt;
|  248 |      6 |      363 |        |          |&lt;br /&gt;
|  249 |      1 |      364 |        |          |&lt;br /&gt;
|  250 |      6 |      370 |        |          |&lt;br /&gt;
|  251 |      1 |      371 |        |          |&lt;br /&gt;
|  252 |      1 |      372 |        |          |&lt;br /&gt;
|  253 |      2 |      374 |        |          |&lt;br /&gt;
|  254 |      1 |      375 |        |          |&lt;br /&gt;
|  255 |      2 |      377 |        |          |&lt;br /&gt;
|  256 |      1 |      378 |        |          |&lt;br /&gt;
|  257 |      3 |      381 |        |          |&lt;br /&gt;
|  258 |      1 |      382 |        |          |&lt;br /&gt;
|  259 |      1 |      383 |        |          |&lt;br /&gt;
|  260 |      2 |      385 |        |          |&lt;br /&gt;
|  261 |      5 |      390 |        |          |&lt;br /&gt;
|  262 |      4 |      394 |        |          |&lt;br /&gt;
|  263 |      1 |      395 |        |          |&lt;br /&gt;
|  264 |      2 |      397 |        |          |&lt;br /&gt;
|  265 |      3 |      400 |        |          |&lt;br /&gt;
|  266 |      2 |      402 |        |          |&lt;br /&gt;
|  267 |      1 |      403 |        |          |&lt;br /&gt;
|  268 |      1 |      404 |        |          |&lt;br /&gt;
|  269 |      1 |      405 |        |          |&lt;br /&gt;
|  270 |      7 |      412 |        |          |&lt;br /&gt;
|  271 |      1 |      413 |        |          |&lt;br /&gt;
|  272 |      5 |      418 |        |          |&lt;br /&gt;
|  273 |      1 |      419 |        |          |&lt;br /&gt;
|  274 |      3 |      422 |        |          |&lt;br /&gt;
|  275 |      2 |      424 |        |          |&lt;br /&gt;
|  276 |      1 |      425 |        |          |&lt;br /&gt;
|  277 |      5 |      430 |        |          |&lt;br /&gt;
|  278 |      1 |      431 |        |          |&lt;br /&gt;
|  279 |      2 |      433 |        |          |&lt;br /&gt;
|  280 |      1 |      434 |        |          |&lt;br /&gt;
|  281 |      1 |      435 |        |          |&lt;br /&gt;
|  282 |      5 |      440 |        |          |&lt;br /&gt;
|  283 |      1 |      441 |        |          |&lt;br /&gt;
|  284 |      1 |      442 |        |          |&lt;br /&gt;
|  285 |      5 |      447 |        |          |&lt;br /&gt;
|  286 |      1 |      448 |        |          |&lt;br /&gt;
|  287 |      1 |      449 |        |          |&lt;br /&gt;
|  288 |      4 |      453 |        |          |&lt;br /&gt;
|  289 |      1 |      454 |        |          |&lt;br /&gt;
|  290 |      2 |      456 |        |          |&lt;br /&gt;
|  291 |      3 |      459 |        |          |&lt;br /&gt;
|  292 |      2 |      461 |        |          |&lt;br /&gt;
|  293 |      1 |      462 |        |          |&lt;br /&gt;
|  294 |      3 |      465 |        |          |&lt;br /&gt;
|  295 |      1 |      466 |        |          |&lt;br /&gt;
|  296 |      1 |      467 |        |          |&lt;br /&gt;
|  297 |      3 |      470 |        |          |&lt;br /&gt;
|  298 |      4 |      474 |        |          |&lt;br /&gt;
|  299 |      1 |      475 |        |          |&lt;br /&gt;
|  300 |      2 |      477 |        |          |&lt;br /&gt;
|  301 |      4 |      481 |        |          |&lt;br /&gt;
|  302 |      1 |      482 |        |          |&lt;br /&gt;
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|  308 |      3 |      490 |        |          |&lt;br /&gt;
|  309 |      3 |      493 |        |          |&lt;br /&gt;
|  310 |      1 |      494 |        |          |&lt;br /&gt;
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|  313 |      3 |      499 |        |          |&lt;br /&gt;
|  314 |      1 |      500 |        |          |&lt;br /&gt;
|  315 |      9 |      509 |        |          |&lt;br /&gt;
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|  317 |      2 |      512 |        |          |&lt;br /&gt;
|  318 |      4 |      516 |        |          |&lt;br /&gt;
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|  323 |      6 |      526 |        |          |&lt;br /&gt;
|  324 |      2 |      528 |        |          |&lt;br /&gt;
|  325 |      3 |      531 |        |          |&lt;br /&gt;
|  326 |      2 |      533 |        |          |&lt;br /&gt;
|  327 |      5 |      538 |        |          |&lt;br /&gt;
|  328 |      3 |      541 |        |          |&lt;br /&gt;
|  329 |      1 |      542 |        |          |&lt;br /&gt;
|  330 |      2 |      544 |        |          |&lt;br /&gt;
|  331 |      4 |      548 |        |          |&lt;br /&gt;
|  332 |      4 |      552 |        |          |&lt;br /&gt;
|  333 |      3 |      555 |        |          |&lt;br /&gt;
|  334 |      1 |      556 |        |          |&lt;br /&gt;
|  335 |      2 |      558 |        |          |&lt;br /&gt;
|  336 |      1 |      559 |        |          |&lt;br /&gt;
|  337 |      4 |      563 |        |          |&lt;br /&gt;
|  338 |      3 |      566 |        |          |&lt;br /&gt;
|  339 |      5 |      571 |        |          |&lt;br /&gt;
|  340 |      2 |      573 |        |          |&lt;br /&gt;
|  341 |      3 |      576 |        |          |&lt;br /&gt;
|  342 |      1 |      577 |        |          |&lt;br /&gt;
|  343 |      1 |      578 |        |          |&lt;br /&gt;
|  344 |      1 |      579 |        |          |&lt;br /&gt;
|  345 |      6 |      585 |        |          |&lt;br /&gt;
|  346 |      3 |      588 |        |          |&lt;br /&gt;
|  347 |      1 |      589 |        |          |&lt;br /&gt;
|  348 |      4 |      593 |        |          |&lt;br /&gt;
|  349 |      5 |      598 |        |          |&lt;br /&gt;
|  350 |      4 |      602 |        |          |&lt;br /&gt;
|  351 |      1 |      603 |        |          |&lt;br /&gt;
|  352 |      5 |      608 |        |          |&lt;br /&gt;
|  353 |      2 |      610 |        |          |&lt;br /&gt;
|  354 |      5 |      615 |        |          |&lt;br /&gt;
|  355 |      1 |      616 |        |          |&lt;br /&gt;
|  356 |      1 |      617 |        |          |&lt;br /&gt;
|  357 |      5 |      622 |        |          |&lt;br /&gt;
|  358 |      4 |      626 |        |          |&lt;br /&gt;
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|  360 |      3 |      630 |        |          |&lt;br /&gt;
|  361 |      2 |      632 |        |          |&lt;br /&gt;
|  362 |      4 |      636 |        |          |&lt;br /&gt;
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|  364 |      2 |      639 |        |          |&lt;br /&gt;
|  365 |      1 |      640 |        |          |&lt;br /&gt;
|  366 |      1 |      641 |        |          |&lt;br /&gt;
|  367 |      1 |      642 |        |          |&lt;br /&gt;
|  368 |     10 |      652 |        |          |&lt;br /&gt;
|  369 |      5 |      657 |        |          |&lt;br /&gt;
|  370 |      2 |      659 |        |          |&lt;br /&gt;
|  371 |      2 |      661 |        |          |&lt;br /&gt;
|  372 |      4 |      665 |        |          |&lt;br /&gt;
|  373 |      1 |      666 |        |          |&lt;br /&gt;
|  374 |      8 |      674 |        |          |&lt;br /&gt;
|  375 |      7 |      681 |        |          |&lt;br /&gt;
|  376 |      5 |      686 |        |          |&lt;br /&gt;
|  377 |      7 |      693 |        |          |&lt;br /&gt;
|  378 |      3 |      696 |        |          |&lt;br /&gt;
|  379 |      1 |      697 |        |          |&lt;br /&gt;
|  380 |      2 |      699 |        |          |&lt;br /&gt;
|  381 |      1 |      700 |        |          |&lt;br /&gt;
|  382 |      1 |      701 |        |          |&lt;br /&gt;
|  383 |      6 |      707 |        |          |&lt;br /&gt;
|  384 |      8 |      715 |        |          |&lt;br /&gt;
|  385 |      3 |      718 |        |          |&lt;br /&gt;
|  386 |     11 |      729 |        |          |&lt;br /&gt;
|  387 |      6 |      735 |        |          |&lt;br /&gt;
|  388 |      4 |      739 |        |          |&lt;br /&gt;
|  389 |      7 |      746 |        |          |&lt;br /&gt;
|  390 |      3 |      749 |        |          |&lt;br /&gt;
|  391 |      3 |      752 |        |          |&lt;br /&gt;
|  392 |      5 |      757 |        |          |&lt;br /&gt;
|  393 |      6 |      763 |        |          |&lt;br /&gt;
|  394 |      4 |      767 |        |          |&lt;br /&gt;
|  395 |      2 |      769 |        |          |&lt;br /&gt;
|  396 |     17 |      786 |        |          |&lt;br /&gt;
|  397 |      3 |      789 |        |          |&lt;br /&gt;
|  398 |      3 |      792 |        |          |&lt;br /&gt;
|  399 |      8 |      800 |        |          |&lt;br /&gt;
|  400 |     13 |      813 |        |          |&lt;br /&gt;
|  401 |     14 |      827 |        |          |&lt;br /&gt;
|  402 |      2 |      829 |        |          |&lt;br /&gt;
|  403 |      8 |      837 |        |          |&lt;br /&gt;
|  404 |      3 |      840 |        |          |&lt;br /&gt;
|  405 |      4 |      844 |        |          |&lt;br /&gt;
|  406 |     10 |      854 |        |          |&lt;br /&gt;
|  407 |      3 |      857 |        |          |&lt;br /&gt;
|  408 |      2 |      859 |        |          |&lt;br /&gt;
|  409 |      7 |      866 |        |          |&lt;br /&gt;
|  410 |      1 |      867 |        |          |&lt;br /&gt;
|  411 |      1 |      868 |        |          |&lt;br /&gt;
|  412 |      2 |      870 |        |          |&lt;br /&gt;
|  413 |      2 |      872 |        |          |&lt;br /&gt;
|  414 |      9 |      881 |        |          |&lt;br /&gt;
|  415 |      6 |      887 |        |          |&lt;br /&gt;
|  416 |      2 |      889 |        |          |&lt;br /&gt;
|  417 |      2 |      891 |        |          |&lt;br /&gt;
|  418 |     11 |      902 |        |          |&lt;br /&gt;
|  419 |      2 |      904 |        |          |&lt;br /&gt;
|  420 |      7 |      911 |        |          |&lt;br /&gt;
|  421 |      2 |      913 |        |          |&lt;br /&gt;
|  422 |      3 |      916 |        |          |&lt;br /&gt;
|  423 |      2 |      918 |        |          |&lt;br /&gt;
|  424 |      1 |      919 |        |          |&lt;br /&gt;
|  425 |      2 |      921 |        |          |&lt;br /&gt;
|  426 |     11 |      932 |        |          |&lt;br /&gt;
|  427 |      2 |      934 |        |          |&lt;br /&gt;
|  428 |      3 |      937 |        |          |&lt;br /&gt;
|  429 |      1 |      938 |        |          |&lt;br /&gt;
|  430 |     14 |      952 |        |          |&lt;br /&gt;
|  431 |      4 |      956 |        |          |&lt;br /&gt;
|  432 |      4 |      960 |        |          |&lt;br /&gt;
|  433 |     16 |      976 |        |          |&lt;br /&gt;
|  434 |      3 |      979 |        |          |&lt;br /&gt;
|  435 |     13 |      992 |        |          |&lt;br /&gt;
|  436 |     10 |     1002 |        |          |&lt;br /&gt;
|  437 |     12 |     1014 |        |          |&lt;br /&gt;
|  438 |      3 |     1017 |        |          |&lt;br /&gt;
|  439 |     17 |     1034 |        |          |&lt;br /&gt;
|  440 |      3 |     1037 |        |          |&lt;br /&gt;
|  441 |     18 |     1055 |        |          |&lt;br /&gt;
|  442 |     19 |     1074 |        |          |&lt;br /&gt;
|  443 |      4 |     1078 |        |          |&lt;br /&gt;
|  444 |      3 |     1081 |        |          |&lt;br /&gt;
|  445 |      4 |     1085 |        |          |&lt;br /&gt;
|  446 |      7 |     1092 |        |          |&lt;br /&gt;
|  447 |      8 |     1100 |        |          |&lt;br /&gt;
|  448 |     19 |     1119 |        |          |&lt;br /&gt;
|  449 |      4 |     1123 |        |          |&lt;br /&gt;
|  450 |      5 |     1128 |        |          |&lt;br /&gt;
|  451 |      3 |     1131 |        |          |&lt;br /&gt;
|  452 |      2 |     1133 |        |          |&lt;br /&gt;
|  453 |      3 |     1136 |        |          |&lt;br /&gt;
|  454 |     43 |     1179 |        |          |&lt;br /&gt;
|  455 |     12 |     1191 |        |          |&lt;br /&gt;
|  456 |      7 |     1198 |        |          |&lt;br /&gt;
|  457 |      3 |     1201 |        |          |&lt;br /&gt;
|  458 |      8 |     1209 |        |          |&lt;br /&gt;
|  459 |      2 |     1211 |        |          |&lt;br /&gt;
|  460 |      8 |     1219 |        |          |&lt;br /&gt;
|  461 |     45 |     1264 |        |          |&lt;br /&gt;
|  462 |      3 |     1267 |        |          |&lt;br /&gt;
|  463 |      5 |     1272 |        |          |&lt;br /&gt;
|  464 |     26 |     1298 |        |          |&lt;br /&gt;
|  465 |      1 |     1299 |        |          |&lt;br /&gt;
|  466 |     11 |     1310 |        |          |&lt;br /&gt;
|  467 |     16 |     1326 |        |          |&lt;br /&gt;
|  468 |      1 |     1327 |        |          |&lt;br /&gt;
|  469 |      7 |     1334 |        |          |&lt;br /&gt;
|  470 |     49 |     1383 |        |          |&lt;br /&gt;
|  471 |     14 |     1397 |        |          |&lt;br /&gt;
|  472 |      1 |     1398 |        |          |&lt;br /&gt;
|  473 |     45 |     1443 |        |          |&lt;br /&gt;
|  474 |      4 |     1447 |        |          |&lt;br /&gt;
|  475 |      3 |     1450 |        |          |&lt;br /&gt;
|  476 |     30 |     1480 |        |          |&lt;br /&gt;
|  477 |     29 |     1509 |        |          |&lt;br /&gt;
|  478 |     11 |     1520 |        |          |&lt;br /&gt;
|  479 |     55 |     1575 |        |          |&lt;br /&gt;
|  480 |     36 |     1611 |        |          |&lt;br /&gt;
|  481 |     13 |     1624 |        |          |&lt;br /&gt;
|  482 |     66 |     1690 |        |          |&lt;br /&gt;
|  483 |     12 |     1702 |        |          |&lt;br /&gt;
|  484 |     79 |     1781 |        |          |&lt;br /&gt;
|  485 |      2 |     1783 |        |          |&lt;br /&gt;
|  486 |     19 |     1802 |        |          |&lt;br /&gt;
|  487 |     34 |     1836 |        |          |&lt;br /&gt;
|  488 |      2 |     1838 |        |          |&lt;br /&gt;
|  489 |     59 |     1897 |        |          |&lt;br /&gt;
|  490 |     22 |     1919 |        |          |&lt;br /&gt;
|  491 |      3 |     1922 |        |          |&lt;br /&gt;
|  492 |     13 |     1935 |        |          |&lt;br /&gt;
|  493 |     11 |     1946 |        |          |&lt;br /&gt;
|  494 |     86 |     2032 |        |          |&lt;br /&gt;
|  495 |    193 |     2225 |        |          |&lt;br /&gt;
|  496 |     67 |     2292 |        |          |&lt;br /&gt;
|  497 |     16 |     2308 |        |          |&lt;br /&gt;
|  498 |     51 |     2359 |        |          |&lt;br /&gt;
|  499 |    188 |     2547 |        |          |&lt;br /&gt;
&#039;------+--------+----------+--------+----------&#039;&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65816</id>
		<title>Forging/Forging Perl Script</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65816"/>
		<updated>2015-07-06T15:48:23Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{script&lt;br /&gt;
 | title = Forging Perl Script&lt;br /&gt;
 | author = XYGON&lt;br /&gt;
 | compat = Perl - Not a front end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used with scriptname.pl &amp;lt;CharacterName&amp;gt;&lt;br /&gt;
Returns how many attempts were made to forge for each rank.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;use strict;&lt;br /&gt;
use warnings;&lt;br /&gt;
use DBI;&lt;br /&gt;
&lt;br /&gt;
my(%previous_inventory);&lt;br /&gt;
my(%current_inventory);&lt;br /&gt;
&lt;br /&gt;
parse_logs();&lt;br /&gt;
&lt;br /&gt;
sub get_sorted_files {&lt;br /&gt;
   my $path = shift;&lt;br /&gt;
   opendir my($dir), $path or die &amp;quot;can&#039;t opendir $path: $!&amp;quot;;&lt;br /&gt;
   my %hash = map {$_ =&amp;gt; (stat($_))[9] || undef} # avoid empty list&lt;br /&gt;
           map  { &amp;quot;$path$_&amp;quot; }&lt;br /&gt;
           readdir $dir;&lt;br /&gt;
   closedir $dir;&lt;br /&gt;
   return %hash;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
sub parse_logs {&lt;br /&gt;
  my($charname) = $ARGV[0];&lt;br /&gt;
  # FOR NOW - delete all data prior to starting&lt;br /&gt;
&lt;br /&gt;
  print &amp;quot;Parsing logs\n&amp;quot;;&lt;br /&gt;
  my @arRank;&lt;br /&gt;
  my $curRank = 1;&lt;br /&gt;
  &lt;br /&gt;
  my %files = get_sorted_files(&amp;quot;./&amp;quot;);&lt;br /&gt;
  STDOUT-&amp;gt;autoflush( 1 );&lt;br /&gt;
  foreach my $filename (sort{$files{$a} &amp;lt;=&amp;gt; $files{$b}} keys %files) {&lt;br /&gt;
&lt;br /&gt;
    next if ($filename !~ /$charname*/);&lt;br /&gt;
&lt;br /&gt;
    open my $logfile, &#039;&amp;lt;&#039;, $filename or die &amp;quot;Could not open &#039;$filename&#039; $!\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    while (my $line = &amp;lt;$logfile&amp;gt;) {&lt;br /&gt;
      chomp $line;&lt;br /&gt;
&lt;br /&gt;
      if ($line =~ /180 sec/) { &lt;br /&gt;
        # print &amp;quot;\nInventory update - $filename\t&amp;quot;, scalar localtime($files{$filename}), &amp;quot;\n&amp;quot;;&lt;br /&gt;
        $arRank[$curRank] += 1;&lt;br /&gt;
&lt;br /&gt;
      } elsif ($line =~ /Aha, you learned something that time./) {&lt;br /&gt;
        $curRank += 1;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  use Text::ASCIITable;&lt;br /&gt;
  my($t) = Text::ASCIITable-&amp;gt;new({ headingText =&amp;gt; &#039;Attempts Per Rank&#039; });&lt;br /&gt;
  if ($curRank &amp;gt; 1000) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  } elsif ($curRank &amp;gt; 500) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  } elsif ($curRank &amp;lt;= 500) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  my(@arSum) = ();&lt;br /&gt;
  for (my $i=1; $i &amp;lt;= $curRank; $i++) {&lt;br /&gt;
    if ($i + 1000 &amp;lt;= $curRank) {      &lt;br /&gt;
      $arSum[2] += $arRank[$i+1000];&lt;br /&gt;
      $arSum[1] += $arRank[$i+500];&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,$arRank[$i],$arSum[0],$arRank[$i+500],$arSum[1],$arRank[$i+1000],$arSum[2]);&lt;br /&gt;
    } elsif ($i + 500 &amp;lt;= $curRank) {&lt;br /&gt;
      $arSum[1] += $arRank[$i+500];&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,$arRank[$i],$arSum[0],$arRank[$i+500],$arSum[1]);&lt;br /&gt;
    } else {&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,$arRank[$i],$arSum[0]);&lt;br /&gt;
    }&lt;br /&gt;
    if ($i == 499) { $curRank = 0; }&lt;br /&gt;
  }&lt;br /&gt;
  print $t;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results look like this:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;.----------------------------------------------.&lt;br /&gt;
|               Attempts Per Rank              |&lt;br /&gt;
+------+--------+----------+--------+----------+&lt;br /&gt;
| Rank | ToNext | TotalAtt | ToNext | TotalAtt |&lt;br /&gt;
+------+--------+----------+--------+----------+&lt;br /&gt;
|    1 |      1 |        1 |      1 |        1 |&lt;br /&gt;
|    2 |      1 |        2 |      1 |        2 |&lt;br /&gt;
|    3 |      1 |        3 |      1 |        3 |&lt;br /&gt;
|    4 |      1 |        4 |      1 |        4 |&lt;br /&gt;
|    5 |      1 |        5 |      1 |        5 |&lt;br /&gt;
|    6 |      1 |        6 |      1 |        6 |&lt;br /&gt;
|    7 |      1 |        7 |      1 |        7 |&lt;br /&gt;
|    8 |      1 |        8 |      1 |        8 |&lt;br /&gt;
|    9 |      1 |        9 |      1 |        9 |&lt;br /&gt;
|   10 |      1 |       10 |      1 |       10 |&lt;br /&gt;
|   11 |      1 |       11 |      1 |       11 |&lt;br /&gt;
|   12 |      1 |       12 |      1 |       12 |&lt;br /&gt;
|   13 |      1 |       13 |      1 |       13 |&lt;br /&gt;
|   14 |      1 |       14 |      1 |       14 |&lt;br /&gt;
|   15 |      1 |       15 |      1 |       15 |&lt;br /&gt;
|   16 |      1 |       16 |      1 |       16 |&lt;br /&gt;
|   17 |      1 |       17 |      1 |       17 |&lt;br /&gt;
|   18 |      1 |       18 |      1 |       18 |&lt;br /&gt;
|   19 |      1 |       19 |      1 |       19 |&lt;br /&gt;
|   20 |      1 |       20 |      1 |       20 |&lt;br /&gt;
|   21 |      1 |       21 |      1 |       21 |&lt;br /&gt;
|   22 |      1 |       22 |      1 |       22 |&lt;br /&gt;
|   23 |      1 |       23 |      2 |       24 |&lt;br /&gt;
|   24 |      1 |       24 |      1 |       25 |&lt;br /&gt;
|   25 |      1 |       25 |      1 |       26 |&lt;br /&gt;
|   26 |      1 |       26 |      1 |       27 |&lt;br /&gt;
|   27 |      1 |       27 |      1 |       28 |&lt;br /&gt;
|   28 |      1 |       28 |      1 |       29 |&lt;br /&gt;
|   29 |      1 |       29 |      1 |       30 |&lt;br /&gt;
|   30 |      1 |       30 |      1 |       31 |&lt;br /&gt;
|   31 |      1 |       31 |      1 |       32 |&lt;br /&gt;
|   32 |      1 |       32 |      1 |       33 |&lt;br /&gt;
|   33 |      1 |       33 |      1 |       34 |&lt;br /&gt;
|   34 |      1 |       34 |      1 |       35 |&lt;br /&gt;
|   35 |      1 |       35 |      1 |       36 |&lt;br /&gt;
|   36 |      1 |       36 |      1 |       37 |&lt;br /&gt;
|   37 |      1 |       37 |      1 |       38 |&lt;br /&gt;
|   38 |      1 |       38 |      1 |       39 |&lt;br /&gt;
|   39 |      1 |       39 |      1 |       40 |&lt;br /&gt;
|   40 |      2 |       41 |      1 |       41 |&lt;br /&gt;
|   41 |      1 |       42 |      1 |       42 |&lt;br /&gt;
|   42 |      1 |       43 |      1 |       43 |&lt;br /&gt;
|   43 |      1 |       44 |      1 |       44 |&lt;br /&gt;
|   44 |      1 |       45 |      1 |       45 |&lt;br /&gt;
|   45 |      1 |       46 |      1 |       46 |&lt;br /&gt;
|   46 |      1 |       47 |      1 |       47 |&lt;br /&gt;
|   47 |      1 |       48 |      1 |       48 |&lt;br /&gt;
|   48 |      1 |       49 |      2 |       50 |&lt;br /&gt;
|   49 |      1 |       50 |      1 |       51 |&lt;br /&gt;
|   50 |      1 |       51 |      1 |       52 |&lt;br /&gt;
|   51 |      1 |       52 |      1 |       53 |&lt;br /&gt;
|   52 |      1 |       53 |      1 |       54 |&lt;br /&gt;
|   53 |      1 |       54 |      2 |       56 |&lt;br /&gt;
|   54 |      1 |       55 |      1 |       57 |&lt;br /&gt;
|   55 |      1 |       56 |      2 |       59 |&lt;br /&gt;
|   56 |      2 |       58 |      1 |       60 |&lt;br /&gt;
|   57 |      1 |       59 |      1 |       61 |&lt;br /&gt;
|   58 |      2 |       61 |      1 |       62 |&lt;br /&gt;
|   59 |      1 |       62 |      1 |       63 |&lt;br /&gt;
|   60 |      1 |       63 |      1 |       64 |&lt;br /&gt;
|   61 |      1 |       64 |      1 |       65 |&lt;br /&gt;
|   62 |      1 |       65 |      1 |       66 |&lt;br /&gt;
|   63 |      1 |       66 |      1 |       67 |&lt;br /&gt;
|   64 |      1 |       67 |      1 |       68 |&lt;br /&gt;
|   65 |      1 |       68 |      1 |       69 |&lt;br /&gt;
|   66 |      2 |       70 |      1 |       70 |&lt;br /&gt;
|   67 |      1 |       71 |      1 |       71 |&lt;br /&gt;
|   68 |      1 |       72 |      2 |       73 |&lt;br /&gt;
|   69 |      1 |       73 |      1 |       74 |&lt;br /&gt;
|   70 |      1 |       74 |      2 |       76 |&lt;br /&gt;
|   71 |      1 |       75 |      1 |       77 |&lt;br /&gt;
|   72 |      1 |       76 |      1 |       78 |&lt;br /&gt;
|   73 |      1 |       77 |      1 |       79 |&lt;br /&gt;
|   74 |      2 |       79 |      1 |       80 |&lt;br /&gt;
|   75 |      1 |       80 |      1 |       81 |&lt;br /&gt;
|   76 |      1 |       81 |      1 |       82 |&lt;br /&gt;
|   77 |      1 |       82 |      2 |       84 |&lt;br /&gt;
|   78 |      1 |       83 |      2 |       86 |&lt;br /&gt;
|   79 |      1 |       84 |      1 |       87 |&lt;br /&gt;
|   80 |      1 |       85 |      1 |       88 |&lt;br /&gt;
|   81 |      2 |       87 |      3 |       91 |&lt;br /&gt;
|   82 |      1 |       88 |      1 |       92 |&lt;br /&gt;
|   83 |      1 |       89 |      1 |       93 |&lt;br /&gt;
|   84 |      1 |       90 |      1 |       94 |&lt;br /&gt;
|   85 |      1 |       91 |      1 |       95 |&lt;br /&gt;
|   86 |      1 |       92 |      2 |       97 |&lt;br /&gt;
|   87 |      1 |       93 |      1 |       98 |&lt;br /&gt;
|   88 |      1 |       94 |      1 |       99 |&lt;br /&gt;
|   89 |      2 |       96 |      1 |      100 |&lt;br /&gt;
|   90 |      2 |       98 |      1 |      101 |&lt;br /&gt;
|   91 |      1 |       99 |      3 |      104 |&lt;br /&gt;
|   92 |      1 |      100 |      1 |      105 |&lt;br /&gt;
|   93 |      1 |      101 |      1 |      106 |&lt;br /&gt;
|   94 |      1 |      102 |      1 |      107 |&lt;br /&gt;
|   95 |      1 |      103 |      1 |      108 |&lt;br /&gt;
|   96 |      1 |      104 |      1 |      109 |&lt;br /&gt;
|   97 |      1 |      105 |      1 |      110 |&lt;br /&gt;
|   98 |      1 |      106 |      1 |      111 |&lt;br /&gt;
|   99 |      2 |      108 |      1 |      112 |&lt;br /&gt;
|  100 |      1 |      109 |      1 |      113 |&lt;br /&gt;
|  101 |      1 |      110 |      1 |      114 |&lt;br /&gt;
|  102 |      1 |      111 |      2 |      116 |&lt;br /&gt;
|  103 |      1 |      112 |      1 |      117 |&lt;br /&gt;
|  104 |      1 |      113 |      2 |      119 |&lt;br /&gt;
|  105 |      1 |      114 |      2 |      121 |&lt;br /&gt;
|  106 |      1 |      115 |      1 |      122 |&lt;br /&gt;
|  107 |      1 |      116 |      1 |      123 |&lt;br /&gt;
|  108 |      1 |      117 |      1 |      124 |&lt;br /&gt;
|  109 |      2 |      119 |      1 |      125 |&lt;br /&gt;
|  110 |      1 |      120 |      1 |      126 |&lt;br /&gt;
|  111 |      1 |      121 |      1 |      127 |&lt;br /&gt;
|  112 |      1 |      122 |      1 |      128 |&lt;br /&gt;
|  113 |      1 |      123 |      1 |      129 |&lt;br /&gt;
|  114 |      2 |      125 |      1 |      130 |&lt;br /&gt;
|  115 |      1 |      126 |      2 |      132 |&lt;br /&gt;
|  116 |      1 |      127 |      1 |      133 |&lt;br /&gt;
|  117 |      1 |      128 |      1 |      134 |&lt;br /&gt;
|  118 |      1 |      129 |      1 |      135 |&lt;br /&gt;
|  119 |      2 |      131 |      1 |      136 |&lt;br /&gt;
|  120 |      1 |      132 |      1 |      137 |&lt;br /&gt;
|  121 |      2 |      134 |      1 |      138 |&lt;br /&gt;
|  122 |      1 |      135 |      1 |      139 |&lt;br /&gt;
|  123 |      2 |      137 |      1 |      140 |&lt;br /&gt;
|  124 |      2 |      139 |      1 |      141 |&lt;br /&gt;
|  125 |      1 |      140 |      2 |      143 |&lt;br /&gt;
|  126 |      3 |      143 |      2 |      145 |&lt;br /&gt;
|  127 |      1 |      144 |      2 |      147 |&lt;br /&gt;
|  128 |      1 |      145 |      1 |      148 |&lt;br /&gt;
|  129 |      1 |      146 |      1 |      149 |&lt;br /&gt;
|  130 |      1 |      147 |      2 |      151 |&lt;br /&gt;
|  131 |      1 |      148 |      2 |      153 |&lt;br /&gt;
|  132 |      1 |      149 |      1 |      154 |&lt;br /&gt;
|  133 |      1 |      150 |      1 |      155 |&lt;br /&gt;
|  134 |      1 |      151 |        |          |&lt;br /&gt;
|  135 |      2 |      153 |        |          |&lt;br /&gt;
|  136 |      2 |      155 |        |          |&lt;br /&gt;
|  137 |      1 |      156 |        |          |&lt;br /&gt;
|  138 |      1 |      157 |        |          |&lt;br /&gt;
|  139 |      1 |      158 |        |          |&lt;br /&gt;
|  140 |      1 |      159 |        |          |&lt;br /&gt;
|  141 |      1 |      160 |        |          |&lt;br /&gt;
|  142 |      1 |      161 |        |          |&lt;br /&gt;
|  143 |      1 |      162 |        |          |&lt;br /&gt;
|  144 |      1 |      163 |        |          |&lt;br /&gt;
|  145 |      1 |      164 |        |          |&lt;br /&gt;
|  146 |      1 |      165 |        |          |&lt;br /&gt;
|  147 |      1 |      166 |        |          |&lt;br /&gt;
|  148 |      3 |      169 |        |          |&lt;br /&gt;
|  149 |      3 |      172 |        |          |&lt;br /&gt;
|  150 |      1 |      173 |        |          |&lt;br /&gt;
|  151 |      1 |      174 |        |          |&lt;br /&gt;
|  152 |      2 |      176 |        |          |&lt;br /&gt;
|  153 |      1 |      177 |        |          |&lt;br /&gt;
|  154 |      1 |      178 |        |          |&lt;br /&gt;
|  155 |      2 |      180 |        |          |&lt;br /&gt;
|  156 |      2 |      182 |        |          |&lt;br /&gt;
|  157 |      4 |      186 |        |          |&lt;br /&gt;
|  158 |      2 |      188 |        |          |&lt;br /&gt;
|  159 |      1 |      189 |        |          |&lt;br /&gt;
|  160 |      2 |      191 |        |          |&lt;br /&gt;
|  161 |      1 |      192 |        |          |&lt;br /&gt;
|  162 |      3 |      195 |        |          |&lt;br /&gt;
|  163 |      1 |      196 |        |          |&lt;br /&gt;
|  164 |      1 |      197 |        |          |&lt;br /&gt;
|  165 |      2 |      199 |        |          |&lt;br /&gt;
|  166 |      1 |      200 |        |          |&lt;br /&gt;
|  167 |      1 |      201 |        |          |&lt;br /&gt;
|  168 |      1 |      202 |        |          |&lt;br /&gt;
|  169 |      3 |      205 |        |          |&lt;br /&gt;
|  170 |      3 |      208 |        |          |&lt;br /&gt;
|  171 |      2 |      210 |        |          |&lt;br /&gt;
|  172 |      1 |      211 |        |          |&lt;br /&gt;
|  173 |      1 |      212 |        |          |&lt;br /&gt;
|  174 |      1 |      213 |        |          |&lt;br /&gt;
|  175 |      3 |      216 |        |          |&lt;br /&gt;
|  176 |      2 |      218 |        |          |&lt;br /&gt;
|  177 |      1 |      219 |        |          |&lt;br /&gt;
|  178 |      4 |      223 |        |          |&lt;br /&gt;
|  179 |      3 |      226 |        |          |&lt;br /&gt;
|  180 |      1 |      227 |        |          |&lt;br /&gt;
|  181 |      2 |      229 |        |          |&lt;br /&gt;
|  182 |      1 |      230 |        |          |&lt;br /&gt;
|  183 |      1 |      231 |        |          |&lt;br /&gt;
|  184 |      1 |      232 |        |          |&lt;br /&gt;
|  185 |      1 |      233 |        |          |&lt;br /&gt;
|  186 |      2 |      235 |        |          |&lt;br /&gt;
|  187 |      2 |      237 |        |          |&lt;br /&gt;
|  188 |      1 |      238 |        |          |&lt;br /&gt;
|  189 |      2 |      240 |        |          |&lt;br /&gt;
|  190 |      1 |      241 |        |          |&lt;br /&gt;
|  191 |      1 |      242 |        |          |&lt;br /&gt;
|  192 |      2 |      244 |        |          |&lt;br /&gt;
|  193 |      1 |      245 |        |          |&lt;br /&gt;
|  194 |      1 |      246 |        |          |&lt;br /&gt;
|  195 |      1 |      247 |        |          |&lt;br /&gt;
|  196 |      5 |      252 |        |          |&lt;br /&gt;
|  197 |      2 |      254 |        |          |&lt;br /&gt;
|  198 |      1 |      255 |        |          |&lt;br /&gt;
|  199 |      2 |      257 |        |          |&lt;br /&gt;
|  200 |      1 |      258 |        |          |&lt;br /&gt;
|  201 |      2 |      260 |        |          |&lt;br /&gt;
|  202 |      1 |      261 |        |          |&lt;br /&gt;
|  203 |      1 |      262 |        |          |&lt;br /&gt;
|  204 |      1 |      263 |        |          |&lt;br /&gt;
|  205 |      2 |      265 |        |          |&lt;br /&gt;
|  206 |      1 |      266 |        |          |&lt;br /&gt;
|  207 |      2 |      268 |        |          |&lt;br /&gt;
|  208 |      3 |      271 |        |          |&lt;br /&gt;
|  209 |      5 |      276 |        |          |&lt;br /&gt;
|  210 |      1 |      277 |        |          |&lt;br /&gt;
|  211 |      3 |      280 |        |          |&lt;br /&gt;
|  212 |      1 |      281 |        |          |&lt;br /&gt;
|  213 |      2 |      283 |        |          |&lt;br /&gt;
|  214 |      1 |      284 |        |          |&lt;br /&gt;
|  215 |      1 |      285 |        |          |&lt;br /&gt;
|  216 |      4 |      289 |        |          |&lt;br /&gt;
|  217 |      1 |      290 |        |          |&lt;br /&gt;
|  218 |      1 |      291 |        |          |&lt;br /&gt;
|  219 |      2 |      293 |        |          |&lt;br /&gt;
|  220 |      9 |      302 |        |          |&lt;br /&gt;
|  221 |      1 |      303 |        |          |&lt;br /&gt;
|  222 |      1 |      304 |        |          |&lt;br /&gt;
|  223 |      4 |      308 |        |          |&lt;br /&gt;
|  224 |      2 |      310 |        |          |&lt;br /&gt;
|  225 |      1 |      311 |        |          |&lt;br /&gt;
|  226 |      2 |      313 |        |          |&lt;br /&gt;
|  227 |      1 |      314 |        |          |&lt;br /&gt;
|  228 |      1 |      315 |        |          |&lt;br /&gt;
|  229 |      1 |      316 |        |          |&lt;br /&gt;
|  230 |      4 |      320 |        |          |&lt;br /&gt;
|  231 |      3 |      323 |        |          |&lt;br /&gt;
|  232 |      4 |      327 |        |          |&lt;br /&gt;
|  233 |      1 |      328 |        |          |&lt;br /&gt;
|  234 |      1 |      329 |        |          |&lt;br /&gt;
|  235 |      2 |      331 |        |          |&lt;br /&gt;
|  236 |      4 |      335 |        |          |&lt;br /&gt;
|  237 |      1 |      336 |        |          |&lt;br /&gt;
|  238 |      1 |      337 |        |          |&lt;br /&gt;
|  239 |      5 |      342 |        |          |&lt;br /&gt;
|  240 |      1 |      343 |        |          |&lt;br /&gt;
|  241 |      1 |      344 |        |          |&lt;br /&gt;
|  242 |      2 |      346 |        |          |&lt;br /&gt;
|  243 |      5 |      351 |        |          |&lt;br /&gt;
|  244 |      1 |      352 |        |          |&lt;br /&gt;
|  245 |      2 |      354 |        |          |&lt;br /&gt;
|  246 |      1 |      355 |        |          |&lt;br /&gt;
|  247 |      2 |      357 |        |          |&lt;br /&gt;
|  248 |      6 |      363 |        |          |&lt;br /&gt;
|  249 |      1 |      364 |        |          |&lt;br /&gt;
|  250 |      6 |      370 |        |          |&lt;br /&gt;
|  251 |      1 |      371 |        |          |&lt;br /&gt;
|  252 |      1 |      372 |        |          |&lt;br /&gt;
|  253 |      2 |      374 |        |          |&lt;br /&gt;
|  254 |      1 |      375 |        |          |&lt;br /&gt;
|  255 |      2 |      377 |        |          |&lt;br /&gt;
|  256 |      1 |      378 |        |          |&lt;br /&gt;
|  257 |      3 |      381 |        |          |&lt;br /&gt;
|  258 |      1 |      382 |        |          |&lt;br /&gt;
|  259 |      1 |      383 |        |          |&lt;br /&gt;
|  260 |      2 |      385 |        |          |&lt;br /&gt;
|  261 |      5 |      390 |        |          |&lt;br /&gt;
|  262 |      4 |      394 |        |          |&lt;br /&gt;
|  263 |      1 |      395 |        |          |&lt;br /&gt;
|  264 |      2 |      397 |        |          |&lt;br /&gt;
|  265 |      3 |      400 |        |          |&lt;br /&gt;
|  266 |      2 |      402 |        |          |&lt;br /&gt;
|  267 |      1 |      403 |        |          |&lt;br /&gt;
|  268 |      1 |      404 |        |          |&lt;br /&gt;
|  269 |      1 |      405 |        |          |&lt;br /&gt;
|  270 |      7 |      412 |        |          |&lt;br /&gt;
|  271 |      1 |      413 |        |          |&lt;br /&gt;
|  272 |      5 |      418 |        |          |&lt;br /&gt;
|  273 |      1 |      419 |        |          |&lt;br /&gt;
|  274 |      3 |      422 |        |          |&lt;br /&gt;
|  275 |      2 |      424 |        |          |&lt;br /&gt;
|  276 |      1 |      425 |        |          |&lt;br /&gt;
|  277 |      5 |      430 |        |          |&lt;br /&gt;
|  278 |      1 |      431 |        |          |&lt;br /&gt;
|  279 |      2 |      433 |        |          |&lt;br /&gt;
|  280 |      1 |      434 |        |          |&lt;br /&gt;
|  281 |      1 |      435 |        |          |&lt;br /&gt;
|  282 |      5 |      440 |        |          |&lt;br /&gt;
|  283 |      1 |      441 |        |          |&lt;br /&gt;
|  284 |      1 |      442 |        |          |&lt;br /&gt;
|  285 |      5 |      447 |        |          |&lt;br /&gt;
|  286 |      1 |      448 |        |          |&lt;br /&gt;
|  287 |      1 |      449 |        |          |&lt;br /&gt;
|  288 |      4 |      453 |        |          |&lt;br /&gt;
|  289 |      1 |      454 |        |          |&lt;br /&gt;
|  290 |      2 |      456 |        |          |&lt;br /&gt;
|  291 |      3 |      459 |        |          |&lt;br /&gt;
|  292 |      2 |      461 |        |          |&lt;br /&gt;
|  293 |      1 |      462 |        |          |&lt;br /&gt;
|  294 |      3 |      465 |        |          |&lt;br /&gt;
|  295 |      1 |      466 |        |          |&lt;br /&gt;
|  296 |      1 |      467 |        |          |&lt;br /&gt;
|  297 |      3 |      470 |        |          |&lt;br /&gt;
|  298 |      4 |      474 |        |          |&lt;br /&gt;
|  299 |      1 |      475 |        |          |&lt;br /&gt;
|  300 |      2 |      477 |        |          |&lt;br /&gt;
|  301 |      4 |      481 |        |          |&lt;br /&gt;
|  302 |      1 |      482 |        |          |&lt;br /&gt;
|  303 |      1 |      483 |        |          |&lt;br /&gt;
|  304 |      1 |      484 |        |          |&lt;br /&gt;
|  305 |      1 |      485 |        |          |&lt;br /&gt;
|  306 |      1 |      486 |        |          |&lt;br /&gt;
|  307 |      1 |      487 |        |          |&lt;br /&gt;
|  308 |      3 |      490 |        |          |&lt;br /&gt;
|  309 |      3 |      493 |        |          |&lt;br /&gt;
|  310 |      1 |      494 |        |          |&lt;br /&gt;
|  311 |      1 |      495 |        |          |&lt;br /&gt;
|  312 |      1 |      496 |        |          |&lt;br /&gt;
|  313 |      3 |      499 |        |          |&lt;br /&gt;
|  314 |      1 |      500 |        |          |&lt;br /&gt;
|  315 |      9 |      509 |        |          |&lt;br /&gt;
|  316 |      1 |      510 |        |          |&lt;br /&gt;
|  317 |      2 |      512 |        |          |&lt;br /&gt;
|  318 |      4 |      516 |        |          |&lt;br /&gt;
|  319 |      1 |      517 |        |          |&lt;br /&gt;
|  320 |      1 |      518 |        |          |&lt;br /&gt;
|  321 |      1 |      519 |        |          |&lt;br /&gt;
|  322 |      1 |      520 |        |          |&lt;br /&gt;
|  323 |      6 |      526 |        |          |&lt;br /&gt;
|  324 |      2 |      528 |        |          |&lt;br /&gt;
|  325 |      3 |      531 |        |          |&lt;br /&gt;
|  326 |      2 |      533 |        |          |&lt;br /&gt;
|  327 |      5 |      538 |        |          |&lt;br /&gt;
|  328 |      3 |      541 |        |          |&lt;br /&gt;
|  329 |      1 |      542 |        |          |&lt;br /&gt;
|  330 |      2 |      544 |        |          |&lt;br /&gt;
|  331 |      4 |      548 |        |          |&lt;br /&gt;
|  332 |      4 |      552 |        |          |&lt;br /&gt;
|  333 |      3 |      555 |        |          |&lt;br /&gt;
|  334 |      1 |      556 |        |          |&lt;br /&gt;
|  335 |      2 |      558 |        |          |&lt;br /&gt;
|  336 |      1 |      559 |        |          |&lt;br /&gt;
|  337 |      4 |      563 |        |          |&lt;br /&gt;
|  338 |      3 |      566 |        |          |&lt;br /&gt;
|  339 |      5 |      571 |        |          |&lt;br /&gt;
|  340 |      2 |      573 |        |          |&lt;br /&gt;
|  341 |      3 |      576 |        |          |&lt;br /&gt;
|  342 |      1 |      577 |        |          |&lt;br /&gt;
|  343 |      1 |      578 |        |          |&lt;br /&gt;
|  344 |      1 |      579 |        |          |&lt;br /&gt;
|  345 |      6 |      585 |        |          |&lt;br /&gt;
|  346 |      3 |      588 |        |          |&lt;br /&gt;
|  347 |      1 |      589 |        |          |&lt;br /&gt;
|  348 |      4 |      593 |        |          |&lt;br /&gt;
|  349 |      5 |      598 |        |          |&lt;br /&gt;
|  350 |      4 |      602 |        |          |&lt;br /&gt;
|  351 |      1 |      603 |        |          |&lt;br /&gt;
|  352 |      5 |      608 |        |          |&lt;br /&gt;
|  353 |      2 |      610 |        |          |&lt;br /&gt;
|  354 |      5 |      615 |        |          |&lt;br /&gt;
|  355 |      1 |      616 |        |          |&lt;br /&gt;
|  356 |      1 |      617 |        |          |&lt;br /&gt;
|  357 |      5 |      622 |        |          |&lt;br /&gt;
|  358 |      4 |      626 |        |          |&lt;br /&gt;
|  359 |      1 |      627 |        |          |&lt;br /&gt;
|  360 |      3 |      630 |        |          |&lt;br /&gt;
|  361 |      2 |      632 |        |          |&lt;br /&gt;
|  362 |      4 |      636 |        |          |&lt;br /&gt;
|  363 |      1 |      637 |        |          |&lt;br /&gt;
|  364 |      2 |      639 |        |          |&lt;br /&gt;
|  365 |      1 |      640 |        |          |&lt;br /&gt;
|  366 |      1 |      641 |        |          |&lt;br /&gt;
|  367 |      1 |      642 |        |          |&lt;br /&gt;
|  368 |     10 |      652 |        |          |&lt;br /&gt;
|  369 |      5 |      657 |        |          |&lt;br /&gt;
|  370 |      2 |      659 |        |          |&lt;br /&gt;
|  371 |      2 |      661 |        |          |&lt;br /&gt;
|  372 |      4 |      665 |        |          |&lt;br /&gt;
|  373 |      1 |      666 |        |          |&lt;br /&gt;
|  374 |      8 |      674 |        |          |&lt;br /&gt;
|  375 |      7 |      681 |        |          |&lt;br /&gt;
|  376 |      5 |      686 |        |          |&lt;br /&gt;
|  377 |      7 |      693 |        |          |&lt;br /&gt;
|  378 |      3 |      696 |        |          |&lt;br /&gt;
|  379 |      1 |      697 |        |          |&lt;br /&gt;
|  380 |      2 |      699 |        |          |&lt;br /&gt;
|  381 |      1 |      700 |        |          |&lt;br /&gt;
|  382 |      1 |      701 |        |          |&lt;br /&gt;
|  383 |      6 |      707 |        |          |&lt;br /&gt;
|  384 |      8 |      715 |        |          |&lt;br /&gt;
|  385 |      3 |      718 |        |          |&lt;br /&gt;
|  386 |     11 |      729 |        |          |&lt;br /&gt;
|  387 |      6 |      735 |        |          |&lt;br /&gt;
|  388 |      4 |      739 |        |          |&lt;br /&gt;
|  389 |      7 |      746 |        |          |&lt;br /&gt;
|  390 |      3 |      749 |        |          |&lt;br /&gt;
|  391 |      3 |      752 |        |          |&lt;br /&gt;
|  392 |      5 |      757 |        |          |&lt;br /&gt;
|  393 |      6 |      763 |        |          |&lt;br /&gt;
|  394 |      4 |      767 |        |          |&lt;br /&gt;
|  395 |      2 |      769 |        |          |&lt;br /&gt;
|  396 |     17 |      786 |        |          |&lt;br /&gt;
|  397 |      3 |      789 |        |          |&lt;br /&gt;
|  398 |      3 |      792 |        |          |&lt;br /&gt;
|  399 |      8 |      800 |        |          |&lt;br /&gt;
|  400 |     13 |      813 |        |          |&lt;br /&gt;
|  401 |     14 |      827 |        |          |&lt;br /&gt;
|  402 |      2 |      829 |        |          |&lt;br /&gt;
|  403 |      8 |      837 |        |          |&lt;br /&gt;
|  404 |      3 |      840 |        |          |&lt;br /&gt;
|  405 |      4 |      844 |        |          |&lt;br /&gt;
|  406 |     10 |      854 |        |          |&lt;br /&gt;
|  407 |      3 |      857 |        |          |&lt;br /&gt;
|  408 |      2 |      859 |        |          |&lt;br /&gt;
|  409 |      7 |      866 |        |          |&lt;br /&gt;
|  410 |      1 |      867 |        |          |&lt;br /&gt;
|  411 |      1 |      868 |        |          |&lt;br /&gt;
|  412 |      2 |      870 |        |          |&lt;br /&gt;
|  413 |      2 |      872 |        |          |&lt;br /&gt;
|  414 |      9 |      881 |        |          |&lt;br /&gt;
|  415 |      6 |      887 |        |          |&lt;br /&gt;
|  416 |      2 |      889 |        |          |&lt;br /&gt;
|  417 |      2 |      891 |        |          |&lt;br /&gt;
|  418 |     11 |      902 |        |          |&lt;br /&gt;
|  419 |      2 |      904 |        |          |&lt;br /&gt;
|  420 |      7 |      911 |        |          |&lt;br /&gt;
|  421 |      2 |      913 |        |          |&lt;br /&gt;
|  422 |      3 |      916 |        |          |&lt;br /&gt;
|  423 |      2 |      918 |        |          |&lt;br /&gt;
|  424 |      1 |      919 |        |          |&lt;br /&gt;
|  425 |      2 |      921 |        |          |&lt;br /&gt;
|  426 |     11 |      932 |        |          |&lt;br /&gt;
|  427 |      2 |      934 |        |          |&lt;br /&gt;
|  428 |      3 |      937 |        |          |&lt;br /&gt;
|  429 |      1 |      938 |        |          |&lt;br /&gt;
|  430 |     14 |      952 |        |          |&lt;br /&gt;
|  431 |      4 |      956 |        |          |&lt;br /&gt;
|  432 |      4 |      960 |        |          |&lt;br /&gt;
|  433 |     16 |      976 |        |          |&lt;br /&gt;
|  434 |      3 |      979 |        |          |&lt;br /&gt;
|  435 |     13 |      992 |        |          |&lt;br /&gt;
|  436 |     10 |     1002 |        |          |&lt;br /&gt;
|  437 |     12 |     1014 |        |          |&lt;br /&gt;
|  438 |      3 |     1017 |        |          |&lt;br /&gt;
|  439 |     17 |     1034 |        |          |&lt;br /&gt;
|  440 |      3 |     1037 |        |          |&lt;br /&gt;
|  441 |     18 |     1055 |        |          |&lt;br /&gt;
|  442 |     19 |     1074 |        |          |&lt;br /&gt;
|  443 |      4 |     1078 |        |          |&lt;br /&gt;
|  444 |      3 |     1081 |        |          |&lt;br /&gt;
|  445 |      4 |     1085 |        |          |&lt;br /&gt;
|  446 |      7 |     1092 |        |          |&lt;br /&gt;
|  447 |      8 |     1100 |        |          |&lt;br /&gt;
|  448 |     19 |     1119 |        |          |&lt;br /&gt;
|  449 |      4 |     1123 |        |          |&lt;br /&gt;
|  450 |      5 |     1128 |        |          |&lt;br /&gt;
|  451 |      3 |     1131 |        |          |&lt;br /&gt;
|  452 |      2 |     1133 |        |          |&lt;br /&gt;
|  453 |      3 |     1136 |        |          |&lt;br /&gt;
|  454 |     43 |     1179 |        |          |&lt;br /&gt;
|  455 |     12 |     1191 |        |          |&lt;br /&gt;
|  456 |      7 |     1198 |        |          |&lt;br /&gt;
|  457 |      3 |     1201 |        |          |&lt;br /&gt;
|  458 |      8 |     1209 |        |          |&lt;br /&gt;
|  459 |      2 |     1211 |        |          |&lt;br /&gt;
|  460 |      8 |     1219 |        |          |&lt;br /&gt;
|  461 |     45 |     1264 |        |          |&lt;br /&gt;
|  462 |      3 |     1267 |        |          |&lt;br /&gt;
|  463 |      5 |     1272 |        |          |&lt;br /&gt;
|  464 |     26 |     1298 |        |          |&lt;br /&gt;
|  465 |      1 |     1299 |        |          |&lt;br /&gt;
|  466 |     11 |     1310 |        |          |&lt;br /&gt;
|  467 |     16 |     1326 |        |          |&lt;br /&gt;
|  468 |      1 |     1327 |        |          |&lt;br /&gt;
|  469 |      7 |     1334 |        |          |&lt;br /&gt;
|  470 |     49 |     1383 |        |          |&lt;br /&gt;
|  471 |     14 |     1397 |        |          |&lt;br /&gt;
|  472 |      1 |     1398 |        |          |&lt;br /&gt;
|  473 |     45 |     1443 |        |          |&lt;br /&gt;
|  474 |      4 |     1447 |        |          |&lt;br /&gt;
|  475 |      3 |     1450 |        |          |&lt;br /&gt;
|  476 |     30 |     1480 |        |          |&lt;br /&gt;
|  477 |     29 |     1509 |        |          |&lt;br /&gt;
|  478 |     11 |     1520 |        |          |&lt;br /&gt;
|  479 |     55 |     1575 |        |          |&lt;br /&gt;
|  480 |     36 |     1611 |        |          |&lt;br /&gt;
|  481 |     13 |     1624 |        |          |&lt;br /&gt;
|  482 |     66 |     1690 |        |          |&lt;br /&gt;
|  483 |     12 |     1702 |        |          |&lt;br /&gt;
|  484 |     79 |     1781 |        |          |&lt;br /&gt;
|  485 |      2 |     1783 |        |          |&lt;br /&gt;
|  486 |     19 |     1802 |        |          |&lt;br /&gt;
|  487 |     34 |     1836 |        |          |&lt;br /&gt;
|  488 |      2 |     1838 |        |          |&lt;br /&gt;
|  489 |     59 |     1897 |        |          |&lt;br /&gt;
|  490 |     22 |     1919 |        |          |&lt;br /&gt;
|  491 |      3 |     1922 |        |          |&lt;br /&gt;
|  492 |     13 |     1935 |        |          |&lt;br /&gt;
|  493 |     11 |     1946 |        |          |&lt;br /&gt;
|  494 |     86 |     2032 |        |          |&lt;br /&gt;
|  495 |    193 |     2225 |        |          |&lt;br /&gt;
|  496 |     67 |     2292 |        |          |&lt;br /&gt;
|  497 |     16 |     2308 |        |          |&lt;br /&gt;
|  498 |     51 |     2359 |        |          |&lt;br /&gt;
|  499 |    188 |     2547 |        |          |&lt;br /&gt;
&#039;------+--------+----------+--------+----------&#039;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65815</id>
		<title>Forging/Forging Perl Script</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65815"/>
		<updated>2015-07-06T15:47:09Z</updated>

		<summary type="html">&lt;p&gt;XYGON: Log parser in perl for forging related statistics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{script&lt;br /&gt;
 | title = Forging Perl Script&lt;br /&gt;
 | author = XYGON&lt;br /&gt;
 | compat = Perl - Not a front end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used with scriptname.pl &amp;lt;CharacterName&amp;gt;&lt;br /&gt;
Returns how many attempts were made to forge for each rank.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;use strict;&lt;br /&gt;
use warnings;&lt;br /&gt;
use DBI;&lt;br /&gt;
&lt;br /&gt;
my(%previous_inventory);&lt;br /&gt;
my(%current_inventory);&lt;br /&gt;
&lt;br /&gt;
parse_logs();&lt;br /&gt;
&lt;br /&gt;
sub get_sorted_files {&lt;br /&gt;
   my $path = shift;&lt;br /&gt;
   opendir my($dir), $path or die &amp;quot;can&#039;t opendir $path: $!&amp;quot;;&lt;br /&gt;
   my %hash = map {$_ =&amp;gt; (stat($_))[9] || undef} # avoid empty list&lt;br /&gt;
           map  { &amp;quot;$path$_&amp;quot; }&lt;br /&gt;
           readdir $dir;&lt;br /&gt;
   closedir $dir;&lt;br /&gt;
   return %hash;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
sub parse_logs {&lt;br /&gt;
  my($charname) = $ARGV[0];&lt;br /&gt;
  # FOR NOW - delete all data prior to starting&lt;br /&gt;
&lt;br /&gt;
  print &amp;quot;Parsing logs\n&amp;quot;;&lt;br /&gt;
  my @arRank;&lt;br /&gt;
  my $curRank = 1;&lt;br /&gt;
  &lt;br /&gt;
  my %files = get_sorted_files(&amp;quot;./&amp;quot;);&lt;br /&gt;
  STDOUT-&amp;gt;autoflush( 1 );&lt;br /&gt;
  foreach my $filename (sort{$files{$a} &amp;lt;=&amp;gt; $files{$b}} keys %files) {&lt;br /&gt;
&lt;br /&gt;
    next if ($filename !~ /$charname*/);&lt;br /&gt;
&lt;br /&gt;
    open my $logfile, &#039;&amp;lt;&#039;, $filename or die &amp;quot;Could not open &#039;$filename&#039; $!\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    while (my $line = &amp;lt;$logfile&amp;gt;) {&lt;br /&gt;
      chomp $line;&lt;br /&gt;
&lt;br /&gt;
      if ($line =~ /180 sec/) { &lt;br /&gt;
        # print &amp;quot;\nInventory update - $filename\t&amp;quot;, scalar localtime($files{$filename}), &amp;quot;\n&amp;quot;;&lt;br /&gt;
        $arRank[$curRank] += 1;&lt;br /&gt;
&lt;br /&gt;
      } elsif ($line =~ /Aha, you learned something that time./) {&lt;br /&gt;
        $curRank += 1;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  use Text::ASCIITable;&lt;br /&gt;
  my($t) = Text::ASCIITable-&amp;gt;new({ headingText =&amp;gt; &#039;Attempts Per Rank&#039; });&lt;br /&gt;
  if ($curRank &amp;gt; 1000) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  } elsif ($curRank &amp;gt; 500) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  } elsif ($curRank &amp;lt;= 500) {&lt;br /&gt;
    $t-&amp;gt;setCols(&#039;Rank&#039;,&#039;ToNext&#039;,&#039;TotalAtt&#039;);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  my(@arSum) = ();&lt;br /&gt;
  for (my $i=1; $i &amp;lt;= $curRank; $i++) {&lt;br /&gt;
    if ($i + 1000 &amp;lt;= $curRank) {      &lt;br /&gt;
      $arSum[2] += $arRank[$i+1000];&lt;br /&gt;
      $arSum[1] += $arRank[$i+500];&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,$arRank[$i],$arSum[0],$arRank[$i+500],$arSum[1],$arRank[$i+1000],$arSum[2]);&lt;br /&gt;
    } elsif ($i + 500 &amp;lt;= $curRank) {&lt;br /&gt;
      $arSum[1] += $arRank[$i+500];&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,$arRank[$i],$arSum[0],$arRank[$i+500],$arSum[1]);&lt;br /&gt;
    } else {&lt;br /&gt;
      $arSum[0] += $arRank[$i];&lt;br /&gt;
      $t-&amp;gt;addRow($i,$arRank[$i],$arSum[0]);&lt;br /&gt;
    }&lt;br /&gt;
    if ($i == 499) { $curRank = 0; }&lt;br /&gt;
  }&lt;br /&gt;
  print $t;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65697</id>
		<title>Forging/Forging Perl Script</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65697"/>
		<updated>2015-07-03T05:16:51Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used with scriptname.pl &amp;lt;CharacterName&amp;gt;&lt;br /&gt;
Returns how many attempts were made to forge for each rank.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;use strict;&lt;br /&gt;
use warnings;&lt;br /&gt;
use DBI;&lt;br /&gt;
&lt;br /&gt;
my(%previous_inventory);&lt;br /&gt;
my(%current_inventory);&lt;br /&gt;
&lt;br /&gt;
parse_logs();&lt;br /&gt;
&lt;br /&gt;
sub get_sorted_files {&lt;br /&gt;
   my $path = shift;&lt;br /&gt;
   opendir my($dir), $path or die &amp;quot;can&#039;t opendir $path: $!&amp;quot;;&lt;br /&gt;
   my %hash = map {$_ =&amp;gt; (stat($_))[9] || undef} # avoid empty list&lt;br /&gt;
           map  { &amp;quot;$path$_&amp;quot; }&lt;br /&gt;
           readdir $dir;&lt;br /&gt;
   closedir $dir;&lt;br /&gt;
   return %hash;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
sub parse_logs {&lt;br /&gt;
  my($charname) = $ARGV[0];&lt;br /&gt;
&lt;br /&gt;
  print &amp;quot;Parsing logs\n&amp;quot;;&lt;br /&gt;
  my @arRank;&lt;br /&gt;
  my $curRank = 1;&lt;br /&gt;
  &lt;br /&gt;
  my %files = get_sorted_files(&amp;quot;./&amp;quot;);&lt;br /&gt;
  STDOUT-&amp;gt;autoflush( 1 );&lt;br /&gt;
  foreach my $filename (sort{$files{$a} &amp;lt;=&amp;gt; $files{$b}} keys %files) {&lt;br /&gt;
&lt;br /&gt;
    # Only 2nd argument&#039;s logs&lt;br /&gt;
    next if ($filename !~ /$charname*/);&lt;br /&gt;
&lt;br /&gt;
    open my $logfile, &#039;&amp;lt;&#039;, $filename or die &amp;quot;Could not open &#039;$filename&#039; $!\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    while (my $line = &amp;lt;$logfile&amp;gt;) {&lt;br /&gt;
      chomp $line;&lt;br /&gt;
&lt;br /&gt;
      if ($line =~ /180 sec/) { &lt;br /&gt;
        # Log an attempt&lt;br /&gt;
        $arRank[$curRank] += 1;&lt;br /&gt;
&lt;br /&gt;
      } elsif ($line =~ /Aha, you learned something that time./) {&lt;br /&gt;
        # Next rank&lt;br /&gt;
        $curRank += 1;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  # Print all results&lt;br /&gt;
  for (my $i=1; $i &amp;lt;= $curRank; $i++) {&lt;br /&gt;
    print $i, &amp;quot; - &amp;quot;, $arRank[$i], &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65696</id>
		<title>Forging/Forging Perl Script</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65696"/>
		<updated>2015-07-03T05:16:16Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used with scriptname.pl &amp;lt;CharacterName&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;use strict;&lt;br /&gt;
use warnings;&lt;br /&gt;
use DBI;&lt;br /&gt;
&lt;br /&gt;
my(%previous_inventory);&lt;br /&gt;
my(%current_inventory);&lt;br /&gt;
&lt;br /&gt;
parse_logs();&lt;br /&gt;
&lt;br /&gt;
sub get_sorted_files {&lt;br /&gt;
   my $path = shift;&lt;br /&gt;
   opendir my($dir), $path or die &amp;quot;can&#039;t opendir $path: $!&amp;quot;;&lt;br /&gt;
   my %hash = map {$_ =&amp;gt; (stat($_))[9] || undef} # avoid empty list&lt;br /&gt;
           map  { &amp;quot;$path$_&amp;quot; }&lt;br /&gt;
           readdir $dir;&lt;br /&gt;
   closedir $dir;&lt;br /&gt;
   return %hash;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
sub parse_logs {&lt;br /&gt;
  my($charname) = $ARGV[0];&lt;br /&gt;
&lt;br /&gt;
  print &amp;quot;Parsing logs\n&amp;quot;;&lt;br /&gt;
  my @arRank;&lt;br /&gt;
  my $curRank = 1;&lt;br /&gt;
  &lt;br /&gt;
  my %files = get_sorted_files(&amp;quot;./&amp;quot;);&lt;br /&gt;
  STDOUT-&amp;gt;autoflush( 1 );&lt;br /&gt;
  foreach my $filename (sort{$files{$a} &amp;lt;=&amp;gt; $files{$b}} keys %files) {&lt;br /&gt;
&lt;br /&gt;
    # Only 2nd argument&#039;s logs&lt;br /&gt;
    next if ($filename !~ /$charname*/);&lt;br /&gt;
&lt;br /&gt;
    open my $logfile, &#039;&amp;lt;&#039;, $filename or die &amp;quot;Could not open &#039;$filename&#039; $!\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    while (my $line = &amp;lt;$logfile&amp;gt;) {&lt;br /&gt;
      chomp $line;&lt;br /&gt;
&lt;br /&gt;
      if ($line =~ /180 sec/) { &lt;br /&gt;
        # Log an attempt&lt;br /&gt;
        $arRank[$curRank] += 1;&lt;br /&gt;
&lt;br /&gt;
      } elsif ($line =~ /Aha, you learned something that time./) {&lt;br /&gt;
        # Next rank&lt;br /&gt;
        $curRank += 1;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  # Print all results&lt;br /&gt;
  for (my $i=1; $i &amp;lt;= $curRank; $i++) {&lt;br /&gt;
    print $i, &amp;quot; - &amp;quot;, $arRank[$i], &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65695</id>
		<title>Forging/Forging Perl Script</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65695"/>
		<updated>2015-07-03T05:14:37Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used with scriptname.pl &amp;lt;CharacterName&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;use strict;&lt;br /&gt;
use warnings;&lt;br /&gt;
use DBI;&lt;br /&gt;
&lt;br /&gt;
my(%previous_inventory);&lt;br /&gt;
my(%current_inventory);&lt;br /&gt;
&lt;br /&gt;
parse_logs();&lt;br /&gt;
&lt;br /&gt;
sub get_sorted_files {&lt;br /&gt;
   my $path = shift;&lt;br /&gt;
   opendir my($dir), $path or die &amp;quot;can&#039;t opendir $path: $!&amp;quot;;&lt;br /&gt;
   my %hash = map {$_ =&amp;gt; (stat($_))[9] || undef} # avoid empty list&lt;br /&gt;
           map  { &amp;quot;$path$_&amp;quot; }&lt;br /&gt;
           readdir $dir;&lt;br /&gt;
   closedir $dir;&lt;br /&gt;
   return %hash;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
sub parse_logs {&lt;br /&gt;
  my($charname) = $ARGV[0];&lt;br /&gt;
  # FOR NOW - delete all data prior to starting&lt;br /&gt;
&lt;br /&gt;
  print &amp;quot;Parsing logs\n&amp;quot;;&lt;br /&gt;
  my @arRank;&lt;br /&gt;
  my $curRank = 1;&lt;br /&gt;
  &lt;br /&gt;
  my %files = get_sorted_files(&amp;quot;./&amp;quot;);&lt;br /&gt;
  STDOUT-&amp;gt;autoflush( 1 );&lt;br /&gt;
  foreach my $filename (sort{$files{$a} &amp;lt;=&amp;gt; $files{$b}} keys %files) {&lt;br /&gt;
&lt;br /&gt;
    # Only 2nd argument&#039;s logs&lt;br /&gt;
    next if ($filename !~ /$charname*/);&lt;br /&gt;
&lt;br /&gt;
    # Let&#039;s go through and find if there&#039;s a SHOP INVENTORY&lt;br /&gt;
    open my $logfile, &#039;&amp;lt;&#039;, $filename or die &amp;quot;Could not open &#039;$filename&#039; $!\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    while (my $line = &amp;lt;$logfile&amp;gt;) {&lt;br /&gt;
      chomp $line;&lt;br /&gt;
&lt;br /&gt;
      #-------------------------------------------------------------------------------&lt;br /&gt;
      # Full inventory snapshot manager&lt;br /&gt;
&lt;br /&gt;
      if ($line =~ /180 sec/) { &lt;br /&gt;
        # print &amp;quot;\nInventory update - $filename\t&amp;quot;, scalar localtime($files{$filename}), &amp;quot;\n&amp;quot;;&lt;br /&gt;
        $arRank[$curRank] += 1;&lt;br /&gt;
&lt;br /&gt;
      } elsif ($line =~ /Aha, you learned something that time./) {&lt;br /&gt;
        $curRank += 1;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for (my $i=1; $i &amp;lt;= $curRank; $i++) {&lt;br /&gt;
    print $i, &amp;quot; - &amp;quot;, $arRank[$i], &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65694</id>
		<title>Forging/Forging Perl Script</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging/Forging_Perl_Script&amp;diff=65694"/>
		<updated>2015-07-03T05:14:04Z</updated>

		<summary type="html">&lt;p&gt;XYGON: Created page with &amp;quot;Used with scriptname.pl &amp;lt;CharacterName&amp;gt;  &amp;lt;nowiki&amp;gt; use strict; use warnings; use DBI;  my(%previous_inventory); my(%current_inventory);  parse_logs();  sub get_sorted_files {  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used with scriptname.pl &amp;lt;CharacterName&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
use strict;&lt;br /&gt;
use warnings;&lt;br /&gt;
use DBI;&lt;br /&gt;
&lt;br /&gt;
my(%previous_inventory);&lt;br /&gt;
my(%current_inventory);&lt;br /&gt;
&lt;br /&gt;
parse_logs();&lt;br /&gt;
&lt;br /&gt;
sub get_sorted_files {&lt;br /&gt;
   my $path = shift;&lt;br /&gt;
   opendir my($dir), $path or die &amp;quot;can&#039;t opendir $path: $!&amp;quot;;&lt;br /&gt;
   my %hash = map {$_ =&amp;gt; (stat($_))[9] || undef} # avoid empty list&lt;br /&gt;
           map  { &amp;quot;$path$_&amp;quot; }&lt;br /&gt;
           readdir $dir;&lt;br /&gt;
   closedir $dir;&lt;br /&gt;
   return %hash;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
sub parse_logs {&lt;br /&gt;
  my($charname) = $ARGV[0];&lt;br /&gt;
  # FOR NOW - delete all data prior to starting&lt;br /&gt;
&lt;br /&gt;
  print &amp;quot;Parsing logs\n&amp;quot;;&lt;br /&gt;
  my @arRank;&lt;br /&gt;
  my $curRank = 1;&lt;br /&gt;
  &lt;br /&gt;
  my %files = get_sorted_files(&amp;quot;./&amp;quot;);&lt;br /&gt;
  STDOUT-&amp;gt;autoflush( 1 );&lt;br /&gt;
  foreach my $filename (sort{$files{$a} &amp;lt;=&amp;gt; $files{$b}} keys %files) {&lt;br /&gt;
&lt;br /&gt;
    # Only 2nd argument&#039;s logs&lt;br /&gt;
    next if ($filename !~ /$charname*/);&lt;br /&gt;
&lt;br /&gt;
    # Let&#039;s go through and find if there&#039;s a SHOP INVENTORY&lt;br /&gt;
    open my $logfile, &#039;&amp;lt;&#039;, $filename or die &amp;quot;Could not open &#039;$filename&#039; $!\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    while (my $line = &amp;lt;$logfile&amp;gt;) {&lt;br /&gt;
      chomp $line;&lt;br /&gt;
&lt;br /&gt;
      #-------------------------------------------------------------------------------&lt;br /&gt;
      # Full inventory snapshot manager&lt;br /&gt;
&lt;br /&gt;
      if ($line =~ /180 sec/) { &lt;br /&gt;
        # print &amp;quot;\nInventory update - $filename\t&amp;quot;, scalar localtime($files{$filename}), &amp;quot;\n&amp;quot;;&lt;br /&gt;
        $arRank[$curRank] += 1;&lt;br /&gt;
&lt;br /&gt;
      } elsif ($line =~ /Aha, you learned something that time./) {&lt;br /&gt;
        $curRank += 1;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for (my $i=1; $i &amp;lt;= $curRank; $i++) {&lt;br /&gt;
    print $i, &amp;quot; - &amp;quot;, $arRank[$i], &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=65693</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=65693"/>
		<updated>2015-07-03T05:12:53Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Racial and Profession Modifiers==&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;%chance = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
*Haon - [[Ta&#039;Illistim]]&lt;br /&gt;
*Maoral - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
*Maple - [[Icemule Trace]]&lt;br /&gt;
*Modwir - [[Kharam Dzu]]&lt;br /&gt;
*Monir - [[Ta&#039;Vaalor]]&lt;br /&gt;
*Oak - [[Zul Logoth]]&lt;br /&gt;
*Walnut - [[River&#039;s Rest]]&lt;br /&gt;
*Hickory - [[Solhaven]]&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
*Bronze&lt;br /&gt;
*Iron - Kobold Mines&lt;br /&gt;
*Steel&lt;br /&gt;
*[[Invar]] - [[Zul Logoth]]&lt;br /&gt;
&lt;br /&gt;
===Common Magical metals===&lt;br /&gt;
*[[Mithril]]&lt;br /&gt;
*[[Ora]]&lt;br /&gt;
*[[Imflass]]&lt;br /&gt;
*[[Vultite]]&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events.&lt;br /&gt;
*[[Drakar]]&lt;br /&gt;
*[[Gornar]]&lt;br /&gt;
*[[Rhimar]]&lt;br /&gt;
*[[Zorchar]]&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
*[[Eahnor]]&lt;br /&gt;
*[[Eonake]]&lt;br /&gt;
*[[Faenor]]&lt;br /&gt;
*[[Golvern]]&lt;br /&gt;
*[[Kelyn]]&lt;br /&gt;
*[[Razern]]&lt;br /&gt;
*[[Rolaren]]&lt;br /&gt;
*[[Vaalorn]]&lt;br /&gt;
*[[Veil iron]] (Only one slab is known to have been released)&lt;br /&gt;
*[[White ora]]&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;Invar is +2 but naturally so and not enchanted nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
* [[Dagger]]&lt;br /&gt;
* [[Short sword]]&lt;br /&gt;
* [[Main gauche]]&lt;br /&gt;
* [[Backsword]] - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[Falchion]] - [[Kharam Dzu]]&lt;br /&gt;
* [[Cutlass]] - [[River&#039;s Rest]]&lt;br /&gt;
* [[Broadsword]] - [[Icemule Trace]]&lt;br /&gt;
* [[Longsword]] - [[Ta&#039;Illistim]]&lt;br /&gt;
* [[Estoc]] - [[Ta&#039;Illistim]]&lt;br /&gt;
* [[Handaxe]] - [[Ta&#039;Illistim]]&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
* [[Cudgel]]&lt;br /&gt;
* [[Mace]]&lt;br /&gt;
* [[Crowbill]]&lt;br /&gt;
* [[War hammer]] - [[Kharam Dzu]]&lt;br /&gt;
* [[Morning star]] - [[River&#039;s Rest]]&lt;br /&gt;
* [[Ridgemace]] - [[Zul Logoth]]&lt;br /&gt;
* [[Spikestar]] - [[Zul Logoth]]&lt;br /&gt;
* [[Ball and chain]] - [[Ta&#039;Vaalor]]&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
* [[Quarterstaff]]&lt;br /&gt;
* [[Mattock]]&lt;br /&gt;
* [[Flail]]&lt;br /&gt;
* [[Greatsword]] - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[War-pick]] - [[Kharam Dzu]]&lt;br /&gt;
* [[Flamberge]] - [[Icemule Trace]]&lt;br /&gt;
* [[Greataxe]] - [[Zul Logoth]]&lt;br /&gt;
* [[Maul]] - Only special merchant sold&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Pilum]]&lt;br /&gt;
* [[Halberd]]&lt;br /&gt;
* [[Hammer of Kai]] - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[Trident]] - [[Solhaven]]&lt;br /&gt;
* [[Jeddart-axe]] - [[River&#039;s Rest]]&lt;br /&gt;
* [[Awl-pike]] - [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Lance]] - Only special merchant sold&lt;br /&gt;
===Brawling===&lt;br /&gt;
* [[Knuckle-duster]]&lt;br /&gt;
* [[Hook-knife]]&lt;br /&gt;
* [[Knuckle-blade]]&lt;br /&gt;
* [[Troll-claw]]&lt;br /&gt;
* [[Yierka-spur]] - [[Solhaven]]&lt;br /&gt;
* [[Fist-scythe]] - [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Sai]] - Only special merchant sold&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
* [[Katar]] - [[Solhaven]]&lt;br /&gt;
* [[Warsword]] - [[Icemule Trace]]&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perfect&#039;&#039;&#039; - 6% bonus to DF/Breakage, +3 AvD&lt;br /&gt;
*&#039;&#039;&#039;Superior&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Hefty&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Nifty&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Well-crafted&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Exquisite&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Well-made&#039;&#039;&#039; - 2% bonus to DF/Breakage, +1 AvD &lt;br /&gt;
*&#039;&#039;&#039;Elegant&#039;&#039;&#039; - 2% bonus to DF/Breakage, +1 AvD  &lt;br /&gt;
*&#039;&#039;&#039;Fine&#039;&#039;&#039; - 2% bonus to DF/Breakage, +1 AvD  &lt;br /&gt;
*&#039;&#039;&#039;Nice&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Plain&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Simple&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Crude&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Lop-sided&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Flimsy&#039;&#039;&#039; - no bonus&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=65692</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=65692"/>
		<updated>2015-07-03T05:10:53Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Racial and Profession Modifiers==&lt;br /&gt;
*Human: NA&lt;br /&gt;
*Halfling: NA&lt;br /&gt;
*Giantman: NA&lt;br /&gt;
*Dwarf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Half Elf: NA&lt;br /&gt;
*Half Krolvin: not known (no one has said anything)&lt;br /&gt;
*Sylvan: Crafting - handicap/Forging - small handicap&lt;br /&gt;
*Dark Elf: Crafting - bonus/Forging - small bonus&lt;br /&gt;
*Bard: Crafting - significant handicap&lt;br /&gt;
*Cleric: Crafting - significant handicap&lt;br /&gt;
*Empath: Crafting - significant handicap&lt;br /&gt;
*Paladin: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Ranger: NA&lt;br /&gt;
*Rogue: NA&lt;br /&gt;
*Sorcerer: Crafting - significant handicap&lt;br /&gt;
*Warrior: Crafting - small handicap/Forging - small bonus&lt;br /&gt;
*Wizard: Crafting - significant handicap&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentially, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, STARE at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb)|TURN]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|LEANing]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  To do so, place water or oil in the trough, then scribe the medium similar to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|GET]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
As with crafting, you must polish the finished piece by LEANing on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and TURN the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher (LEAN ON POLISHER WITH CLEAN).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; It is possible to dye both the handle and the blade piece before combining them.&lt;br /&gt;
&lt;br /&gt;
===Other Tools===&lt;br /&gt;
*Slab cutter (Crafting Room) - Used to divide the medium into several pieces.  Since a successful forging attempt uses the entire portion of medium, this cuts down on waste.  To do so, PULL slab-cutter, after PUSHing to adjust the cut size, or POKEing to reset it to cut the medium in half.  To find out how much medium to use, MEASURE the glyph.&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;%chance = (500 - RANKS + &amp;quot;[[LOG]] Bonus&amp;quot;) &amp;amp;divide; 500&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;LOG Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Knowing the messages when forging is a very good way to try and keep track of how many ranks you have gained so far so that you know how close you are to mastering.  It is very helpful for the long times spent to gain the last 16 ranks.  Another good thing about knowing the messages is when you want to save the perfect parts created to attempt to make a perfect weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having gained a rank when forging/crafting is: &amp;lt;b&amp;gt;Aha, you learned something that time.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The messaging for having created a perfect part when crafting a hammer is: &amp;lt;b&amp;gt;You smile as you realize that this piece is the very best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
*Perfect steel awl-pike messaging: &amp;lt;b&amp;gt;You finish your work and step back, turning the steel awl-pike in your hands.  You smile as you realize that this piece is probably the best that you can create.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
*Haon - [[Ta&#039;Illistim]]&lt;br /&gt;
*Maoral - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
*Maple - [[Icemule Trace]]&lt;br /&gt;
*Modwir - [[Kharam Dzu]]&lt;br /&gt;
*Monir - [[Ta&#039;Vaalor]]&lt;br /&gt;
*Oak - [[Zul Logoth]]&lt;br /&gt;
*Walnut - [[River&#039;s Rest]]&lt;br /&gt;
*Hickory - [[Solhaven]]&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
*Bronze&lt;br /&gt;
*Iron - Kobold Mines&lt;br /&gt;
*Steel&lt;br /&gt;
*[[Invar]] - [[Zul Logoth]]&lt;br /&gt;
&lt;br /&gt;
===Common Magical metals===&lt;br /&gt;
*[[Mithril]]&lt;br /&gt;
*[[Ora]]&lt;br /&gt;
*[[Imflass]]&lt;br /&gt;
*[[Vultite]]&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events.&lt;br /&gt;
*[[Drakar]]&lt;br /&gt;
*[[Gornar]]&lt;br /&gt;
*[[Rhimar]]&lt;br /&gt;
*[[Zorchar]]&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
*[[Eahnor]]&lt;br /&gt;
*[[Eonake]]&lt;br /&gt;
*[[Faenor]]&lt;br /&gt;
*[[Golvern]]&lt;br /&gt;
*[[Kelyn]]&lt;br /&gt;
*[[Razern]]&lt;br /&gt;
*[[Rolaren]]&lt;br /&gt;
*[[Vaalorn]]&lt;br /&gt;
*[[Veil iron]] (Only one slab is known to have been released)&lt;br /&gt;
*[[White ora]]&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Oil&lt;br /&gt;
! bgcolor = lightgrey | Enchantment&lt;br /&gt;
! bgcolor = lightgrey | Pertains to (examples)&lt;br /&gt;
! bgcolor = lightgrey | Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 2x to 3x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;Invar is +2 but naturally so and not enchanted nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
* [[Dagger]]&lt;br /&gt;
* [[Short sword]]&lt;br /&gt;
* [[Main gauche]]&lt;br /&gt;
* [[Backsword]] - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[Falchion]] - [[Kharam Dzu]]&lt;br /&gt;
* [[Cutlass]] - [[River&#039;s Rest]]&lt;br /&gt;
* [[Broadsword]] - [[Icemule Trace]]&lt;br /&gt;
* [[Longsword]] - [[Ta&#039;Illistim]]&lt;br /&gt;
* [[Estoc]] - [[Ta&#039;Illistim]]&lt;br /&gt;
* [[Handaxe]] - [[Ta&#039;Illistim]]&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
* [[Cudgel]]&lt;br /&gt;
* [[Mace]]&lt;br /&gt;
* [[Crowbill]]&lt;br /&gt;
* [[War hammer]] - [[Kharam Dzu]]&lt;br /&gt;
* [[Morning star]] - [[River&#039;s Rest]]&lt;br /&gt;
* [[Ridgemace]] - [[Zul Logoth]]&lt;br /&gt;
* [[Spikestar]] - [[Zul Logoth]]&lt;br /&gt;
* [[Ball and chain]] - [[Ta&#039;Vaalor]]&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
* [[Quarterstaff]]&lt;br /&gt;
* [[Mattock]]&lt;br /&gt;
* [[Flail]]&lt;br /&gt;
* [[Greatsword]] - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[War-pick]] - [[Kharam Dzu]]&lt;br /&gt;
* [[Flamberge]] - [[Icemule Trace]]&lt;br /&gt;
* [[Greataxe]] - [[Zul Logoth]]&lt;br /&gt;
* [[Maul]] - Only special merchant sold&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Pilum]]&lt;br /&gt;
* [[Halberd]]&lt;br /&gt;
* [[Hammer of Kai]] - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[Trident]] - [[Solhaven]]&lt;br /&gt;
* [[Jeddart-axe]] - [[River&#039;s Rest]]&lt;br /&gt;
* [[Awl-pike]] - [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Lance]] - Only special merchant sold&lt;br /&gt;
===Brawling===&lt;br /&gt;
* [[Knuckle-duster]]&lt;br /&gt;
* [[Hook-knife]]&lt;br /&gt;
* [[Knuckle-blade]]&lt;br /&gt;
* [[Troll-claw]]&lt;br /&gt;
* [[Yierka-spur]] - [[Solhaven]]&lt;br /&gt;
* [[Fist-scythe]] - [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Sai]] - Only special merchant sold&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
* [[Katar]] - [[Solhaven]]&lt;br /&gt;
* [[Warsword]] - [[Icemule Trace]]&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perfect&#039;&#039;&#039; - 6% bonus to DF/Breakage, +3 AvD&lt;br /&gt;
*&#039;&#039;&#039;Superior&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Hefty&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Nifty&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Well-crafted&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Exquisite&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Well-made&#039;&#039;&#039; - 2% bonus to DF/Breakage, +1 AvD &lt;br /&gt;
*&#039;&#039;&#039;Elegant&#039;&#039;&#039; - 2% bonus to DF/Breakage, +1 AvD  &lt;br /&gt;
*&#039;&#039;&#039;Fine&#039;&#039;&#039; - 2% bonus to DF/Breakage, +1 AvD  &lt;br /&gt;
*&#039;&#039;&#039;Nice&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Plain&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Simple&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Crude&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Lop-sided&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Flimsy&#039;&#039;&#039; - no bonus&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[A diamond-tipped armor and weapon scriber (saved post)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
*[[Forging/Attempts Per Rank Perl Script]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spitfire_2015&amp;diff=61344</id>
		<title>Spitfire 2015</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spitfire_2015&amp;diff=61344"/>
		<updated>2015-04-11T01:25:41Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Striking Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:spitfire art.jpg|thumb]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
[[The Spitfire]] visited [[Wehnimer&#039;s Landing]] from the 10th-17th of Olaesta (April), 5115.  Services were capped at 10 per account.&lt;br /&gt;
&lt;br /&gt;
====Merchant List====&lt;br /&gt;
&lt;br /&gt;
Cularin Farain Fesnav Gizwizit Ianthra Imie Ingela Krelp Ledirth Lillabella Lottianne [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/The%20Spitfire/view/1202 Phrolo] Roxe Rumdotter Ryelle Sanster Sauli [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/The%20Spitfire/view/1234 Stikla] [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/The%20Spitfire/view/1200 Tartingworth] Thris Toebeard Tott Twobits Velade Zoltak and more...&lt;br /&gt;
&lt;br /&gt;
====Shop Teasers====&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/The%20Spitfire/view/1148 A Frayed Knot]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/The%20Spitfire/view/1146 Bottoms Up]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/The%20Spitfire/view/1141 Sea Dogs of War]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/The%20Spitfire/view/1126 Sea Legs and Wings]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/The%20Spitfire/view/1161 Shaver Me Timbers]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/The%20Spitfire/view/1135 The Black Market]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/The%20Spitfire/view/1143 Tott&#039;s Trusty Travel Trinkets]&lt;br /&gt;
&lt;br /&gt;
==== Raffles ====&lt;br /&gt;
&#039;&#039;&#039;RAFFLE WINS COUNT TOWARD 10 MAX PER ACCOUNT SERVICE TOTAL.  F2P ACCOUNTS MAY NOT ENTER RAFFLES.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Date&lt;br /&gt;
!bgcolor=#DDDDDD|Time&lt;br /&gt;
!bgcolor=#DDDDDD|Item(s)&lt;br /&gt;
!bgcolor=#DDDDDD|Ticket&amp;lt;br&amp;gt;Price&lt;br /&gt;
!bgcolor=#DDDDDD|Location&lt;br /&gt;
|-&lt;br /&gt;
|4/10||10 PM||[[Custom swear]]||50k ||Don&#039;t Be Snotty&lt;br /&gt;
|-&lt;br /&gt;
|4/10||11:30pm||Flares (acid, +1 [[mana flares|mana]] (max 5),&amp;lt;br&amp;gt;or 1x [[acuity flares|acuity]] (max 8x))||35k  ||Swords &#039;n Boards&lt;br /&gt;
|-&lt;br /&gt;
|   4/11&lt;br /&gt;
|   TBD&lt;br /&gt;
|   6x leathers with sea-themed show&lt;br /&gt;
|   5k||&lt;br /&gt;
|-&lt;br /&gt;
|4/11||4 PM||Custom Swear||  ||Don&#039;t Be Snotty&lt;br /&gt;
|-&lt;br /&gt;
|4/11||5:30 PM||Flares||  ||Swords &#039;n Boards&lt;br /&gt;
|-&lt;br /&gt;
|4/11||8 PM||Pre-made [[Signature verb]]s|| ||Haberdashery&lt;br /&gt;
|-&lt;br /&gt;
|   4/11&lt;br /&gt;
|   8 PM&lt;br /&gt;
|   Fully unlocked conch shell&lt;br /&gt;
|   25k||&lt;br /&gt;
|-&lt;br /&gt;
|4/11||10:30 PM||[[Weighting]]/[[Sighting]]&amp;lt;br&amp;gt;(max 8x up to heavy)||  ||Swords &#039;n Boards&lt;br /&gt;
|-&lt;br /&gt;
|4/12||4:30 PM||[[Wandering tattoo]]s||  ||Chortel&#039;s Chuckles&lt;br /&gt;
|-&lt;br /&gt;
|4/12||5 PM||Pre-made [[Signature verb]]s||  ||Haberdashery&lt;br /&gt;
|-&lt;br /&gt;
|4/12||8 PM||Flares||  ||Swords &#039;n Boards&lt;br /&gt;
|-&lt;br /&gt;
|   4/12&lt;br /&gt;
|   9 PM&lt;br /&gt;
|   Fully unlocked telescope&lt;br /&gt;
|   25k||&lt;br /&gt;
|-&lt;br /&gt;
|4/12||10:30 PM||Custom Swear||  ||Don&#039;t Be Snotty&lt;br /&gt;
|-&lt;br /&gt;
|   4/16&lt;br /&gt;
|   10:30 PM&lt;br /&gt;
|   Fully unlocked conch shell&lt;br /&gt;
|   25k||&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Platinum&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Date&lt;br /&gt;
!bgcolor=#DDDDDD|Time&lt;br /&gt;
!bgcolor=#DDDDDD|Item(s)&lt;br /&gt;
!bgcolor=#DDDDDD|Ticket&amp;lt;br&amp;gt;Price&lt;br /&gt;
!bgcolor=#DDDDDD|Location&lt;br /&gt;
|-&lt;br /&gt;
|4/10||10:30 PM||[[Custom swear]]|| ||Don&#039;t Be Snotty&lt;br /&gt;
|-&lt;br /&gt;
|4/10||11 PM||Flares (acid, +1 [[mana flares|mana]] (max 5),&amp;lt;br&amp;gt;or 1x [[acuity flares|acuity]] (max 8x))||  ||Swords &#039;n Boards&lt;br /&gt;
|-&lt;br /&gt;
|   4/11&lt;br /&gt;
|   TBD&lt;br /&gt;
|   6x leathers with sea-themed show&lt;br /&gt;
|   5k||&lt;br /&gt;
|-&lt;br /&gt;
|4/11||4:30 PM||[[Custom swear]]||  ||Don&#039;t Be Snotty&lt;br /&gt;
|-&lt;br /&gt;
|4/11||5 PM||Flares||  ||Swords &#039;n Boards&lt;br /&gt;
|-&lt;br /&gt;
|4/11||9 PM||Pre-made [[Signature verb]]s|| ||Haberdashery&lt;br /&gt;
|-&lt;br /&gt;
|   4/11&lt;br /&gt;
|   9 PM&lt;br /&gt;
|   Fully unlocked conch shell&lt;br /&gt;
|   25k||&lt;br /&gt;
|-&lt;br /&gt;
|4/11||10 PM||Weighting/Sighting&amp;lt;br&amp;gt;(max 8x up to heavy)||  ||Swords &#039;n Boards&lt;br /&gt;
|-&lt;br /&gt;
|4/12||4 PM||[[Wandering tattoo]]s||  ||Chortel&#039;s Chuckles&lt;br /&gt;
|-&lt;br /&gt;
|4/12||6 PM||Pre-made Signature Verbs||  ||Haberdashery&lt;br /&gt;
|-&lt;br /&gt;
|4/12||9 PM||Flares||  ||Swords &#039;n Boards&lt;br /&gt;
|-&lt;br /&gt;
|4/12||10 PM||Custom Swear||  ||Don&#039;t Be Snotty&lt;br /&gt;
|-&lt;br /&gt;
|   4/12&lt;br /&gt;
|   10 PM&lt;br /&gt;
|   Fully unlocked telescope&lt;br /&gt;
|   25k||&lt;br /&gt;
|-&lt;br /&gt;
|   4/16&lt;br /&gt;
|   11:30 PM&lt;br /&gt;
|   Fully unlocked conch shell&lt;br /&gt;
|   25k||&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====References====&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/The%20Spitfire/view The Spitfire folder on the Officials]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94060-Spitfire-sailing-into-port-in-April Current Spitfire thread on the PC]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Spitfire_2015 GS Guide Spitfire page]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?95212-Spitfire-Shops Teiana&#039;s Spitfire PC Thread]&lt;br /&gt;
&lt;br /&gt;
==Shop Listings==&lt;br /&gt;
&lt;br /&gt;
===A Colorful Wagon ===&lt;br /&gt;
===A Cubby Hole ===&lt;br /&gt;
===A Frayed Knot ===&lt;br /&gt;
Wares from leftover treasure chests&lt;br /&gt;
===Against the Wind ===&lt;br /&gt;
===Bait N&#039; Tackle ===&lt;br /&gt;
===Baker&#039;s Baked Goods ===&lt;br /&gt;
===Bejeweled ===&lt;br /&gt;
Piercing jewelry and hairjewel/beads&lt;br /&gt;
===Bottoms Up ===&lt;br /&gt;
Booze and drinking vessels&lt;br /&gt;
===Can&#039;t Contain It ===&lt;br /&gt;
===Farain&#039;s Wagon ===&lt;br /&gt;
&#039;&#039;&#039;a lacquered oak rotund wagon - 246&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Farain&#039;s Wagon, Front Room]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the soft totes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a scorched leather tote cinched with blackened ties&lt;br /&gt;
|10000&lt;br /&gt;
|holds significant amount&lt;br /&gt;
|-&lt;br /&gt;
|a leather tote fastened with pink ties&lt;br /&gt;
|10000&lt;br /&gt;
|holds significant amount&lt;br /&gt;
|-&lt;br /&gt;
|a leather tote cinched with salmon colored ties&lt;br /&gt;
|10000&lt;br /&gt;
|holds significant amount&lt;br /&gt;
|-&lt;br /&gt;
|a narrow canvas tote fastened with ivory leather cording&lt;br /&gt;
|10000&lt;br /&gt;
|holds significant amount&lt;br /&gt;
|-&lt;br /&gt;
|a broad canvas tote fastened with ivory leather ties&lt;br /&gt;
|10000&lt;br /&gt;
|holds significant amount&lt;br /&gt;
|-&lt;br /&gt;
|a broad canvas tote fastened with black leather ties&lt;br /&gt;
|10000&lt;br /&gt;
|holds significant amount&lt;br /&gt;
|-&lt;br /&gt;
|a leather tote cinched with mauve colored ties&lt;br /&gt;
|10000&lt;br /&gt;
|holds significant amount&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the metal workspace:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a dark ruic short bow inlaid with silver whorls&lt;br /&gt;
|35000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a scorched ruic long bow with carved finger-grooves&lt;br /&gt;
|50000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a blackened composite bow with a lacquered ruic grip&lt;br /&gt;
|85000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Farain&#039;s Wagon, Rooftop]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;read sign&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the Common language, it reads:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lengths of fabrics can be worn as a bowtie, the assorted accessories in the chest are put into the bowtie as a clasp after it is worn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the oak chest:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a square-cut emerald stud&lt;br /&gt;
| 25000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a bleached bone stud&lt;br /&gt;
| 25000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a diamond studded pin &lt;br /&gt;
| 25000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a silver stud &lt;br /&gt;
| 25000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the of male busts:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a length of royal blue flyrsilk&lt;br /&gt;
| 25000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a length of ivory velvet &lt;br /&gt;
| 25000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a length of black brushed suede &lt;br /&gt;
| 25000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a length of mauve silk &lt;br /&gt;
| 25000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Farain&#039;s Wagon, Back Room]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
backroom&lt;br /&gt;
&lt;br /&gt;
===Figurine It Out ===&lt;br /&gt;
===Find Yarr Way ===&lt;br /&gt;
&#039;&#039;&#039;a whitewashed wooden wagon - room 310&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Find Yarr Way, Humans]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the long table:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
| a detailed Sea of Fire map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Torre map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Vornavis map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Trauntor map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Talador map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Selanthia map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Seareach map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Riverwood map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Oire map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Jantalar map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Honneland map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Mestanir map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Highmount map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed South Hendor map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed North Hendor map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Estoria map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Dragach map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Chastonia map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Bourth map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Allace map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a detailed Aldora map&lt;br /&gt;
| 5,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fit to be Tied ===&lt;br /&gt;
===Green and Gold Tent ===&lt;br /&gt;
===Hardy Hair Hair ===&lt;br /&gt;
===Head Over Heels ===&lt;br /&gt;
===Huff and Puff ===&lt;br /&gt;
===It&#039;s in the Bag ===&lt;br /&gt;
===Lick of the Cat ===&lt;br /&gt;
===Lockit a Lot ===&lt;br /&gt;
===Lured In ===&lt;br /&gt;
===Make an Impact ===&lt;br /&gt;
&#039;&#039;&#039;a weathered canvas tent - room 310&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Make an Impact]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the wooden table:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
| a solid steel aegis&lt;br /&gt;
| 60,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a solid steel aventail&lt;br /&gt;
| 90,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| some solid steel augmented breastplate&lt;br /&gt;
| 497,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a solid steel metal breastplate&lt;br /&gt;
| 435,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a solid steel buckler&lt;br /&gt;
| 67,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a solid steel greathelm&lt;br /&gt;
| 90,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a solid steel greatshield&lt;br /&gt;
| 57,500&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| some solid steel arm greaves&lt;br /&gt;
| 90,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| some solid steel leg greaves&lt;br /&gt;
| 90,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a solid steel helm&lt;br /&gt;
| 90,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| some solid steel half plate&lt;br /&gt;
| 621,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| some solid steel full plate&lt;br /&gt;
| 931,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mirror Mirror ===&lt;br /&gt;
&#039;&#039;&#039;a blue and white-panelled wagon - room 268&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Mirror Mirror, Reflections]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the silver damask wall:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|   a yellow rose-insert black and gold mirror with opal accents&lt;br /&gt;
|   25,000&lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|   a glazed blue ceramic mirror patterned with vibrant clematis&lt;br /&gt;
|   25,000&lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|   an ornate heavy cast brass mirror with a winged handle&lt;br /&gt;
|   25,000&lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|   an orange velvet-backed hand mirror with a gold-set handle&lt;br /&gt;
|   25,000&lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|   a golden smoked green peacock mirror inset with tiny jewels&lt;br /&gt;
|   25,000&lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|   a hand-painted dark green mirror with a crimson flower motif&lt;br /&gt;
|   25,000&lt;br /&gt;
|   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the velvet-lined display:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|   a brass-edged tortoiseshell mirror with bevel-edged glass&lt;br /&gt;
|   25,000&lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|   a silver-plated shell hand mirror with a floral-motif handle&lt;br /&gt;
|   25,000&lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|   a mint green cloisonne mirror ringed with cream and russet&lt;br /&gt;
|   25,000&lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|   a heron-etched moonstone mirror with pearlized vinework&lt;br /&gt;
|   25,000&lt;br /&gt;
|   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Mirror Mirror, Vanity]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
backroom&lt;br /&gt;
&lt;br /&gt;
===Nautical Novelties ===&lt;br /&gt;
===Naval A Salt ===&lt;br /&gt;
&#039;&#039;&#039;a salt-stained wooden wagon - 247&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Naval A Salt]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;read sign&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Fantabulous things for sale, and alls are fancy when used.&lt;br /&gt;
Lucky peoples will be able to get these items made more fantabulous.&lt;br /&gt;
All items on the table have been enchanted four times.&lt;br /&gt;
wraps on the rack are enchanted four times, while the other items are not enchanted.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;nudge handwrap&lt;br /&gt;
You punch one handwrap-covered fist into your other open hand, and then rub your handwrap-covered hand over your fist.&lt;br /&gt;
&amp;gt;raise handwrap&lt;br /&gt;
You raise your handwrap-covered fists and assume a fighting stance.&lt;br /&gt;
&amp;gt;raise footwrap&lt;br /&gt;
You raise one foot, then the other, checking the soles of your triton hide footwraps for any rocks or debris.&lt;br /&gt;
&amp;gt;nudge footwrap&lt;br /&gt;
You kick the sole of one of your triton hide footwraps with the toe of the other, trying to dislodge some debris or rocks from it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the teak rack:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|some mottled triton hide footwraps &lt;br /&gt;
| 25000&lt;br /&gt;
| 4x UAC &lt;br /&gt;
|-&lt;br /&gt;
|some sleek sharkskin handwraps &lt;br /&gt;
|25000&lt;br /&gt;
| 4x UAC&lt;br /&gt;
|-&lt;br /&gt;
|some weathered sea thrak skin moccasins &lt;br /&gt;
| 10000&lt;br /&gt;
| 0x UAC &lt;br /&gt;
|-&lt;br /&gt;
|some old salt-stained gloves &lt;br /&gt;
| 10000&lt;br /&gt;
| 0x UAC&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the oak table:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a slim vultite epee &lt;br /&gt;
| 26000&lt;br /&gt;
| 4x &lt;br /&gt;
|-&lt;br /&gt;
|a basket-hilted vultite main gauche &lt;br /&gt;
| 8500&lt;br /&gt;
| 4x &lt;br /&gt;
|-&lt;br /&gt;
|a barbed vultite harpoon &lt;br /&gt;
| 12250&lt;br /&gt;
| 4x &lt;br /&gt;
|-&lt;br /&gt;
|a tarnished vultite machete &lt;br /&gt;
| 70000&lt;br /&gt;
| 4x &lt;br /&gt;
|-&lt;br /&gt;
|a teak-hafted vultite trident &lt;br /&gt;
| 76000&lt;br /&gt;
| 4x &lt;br /&gt;
|-&lt;br /&gt;
|an acid-pitted vultite cutlass &lt;br /&gt;
| 35000&lt;br /&gt;
| 4x &lt;br /&gt;
|-&lt;br /&gt;
|a jagged vultite dirk &lt;br /&gt;
| 8000&lt;br /&gt;
| 4x &lt;br /&gt;
|-&lt;br /&gt;
|a vultite-banded truncheon &lt;br /&gt;
| 9000&lt;br /&gt;
| 4x &lt;br /&gt;
|-&lt;br /&gt;
|a fel-hafted boarding axe &lt;br /&gt;
| 50000&lt;br /&gt;
| 4x &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Naval A Salt, Storeroom]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
empty&lt;br /&gt;
&lt;br /&gt;
===Noble Affront ===&lt;br /&gt;
&#039;&#039;&#039;a golden silk pavilion - 248&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Noble Affront]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;read sign&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the Common language, it reads:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please take a closer inspection of the tabards and surcoats, as they all have been embellished.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The tabards and surcoats are worn on the front and have a small pocket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the linden display:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|an emerald silk surcoat embroidered with white birds &lt;br /&gt;
| 25000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|a bright blue surcoat emblazoned with golden dragons&lt;br /&gt;
| 25000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|a yellow silk surcoat emblazoned with black lions&lt;br /&gt;
| 25000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|a crimson silk surcoat embroidered with golden scrollwork&lt;br /&gt;
| 25000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|a white linen surcoat embroidered with incarnadine shields&lt;br /&gt;
| 25000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|a black wool surcoat emblazoned with silver stars&lt;br /&gt;
| 25000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the mahogany rack:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a dark blue wool tabard embroidered with a white crown&lt;br /&gt;
| 25000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|a grey wool tabard emblazoned with a black hawk&lt;br /&gt;
| 25000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|a deep amethyst wool tabard emblazoned with a black horse&lt;br /&gt;
| 25000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|a dark brown silk tabard embroidered with green leafwork&lt;br /&gt;
| 25000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|a black and red silk tabard trimmed with silver scrollwork&lt;br /&gt;
| 25000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|a pure white silk tabard emblazoned with a golden sunburst&lt;br /&gt;
| 25000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Noble Affront]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
backroom&lt;br /&gt;
&lt;br /&gt;
===On Point ===&lt;br /&gt;
&#039;&#039;&#039;a glass-windowed spinewood wagon - 266&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[On Point]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Locked [[Vanishing Point]] clothing.&lt;br /&gt;
&lt;br /&gt;
In the dark rosewood wardrobe:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|an orchid purple satin gown with a teardrop-shaped cutout back &lt;br /&gt;
| 45000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|a lustrous rose gold silk bodice dipping into a low open back&lt;br /&gt;
| 40000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|a corseted gardenia white gown of lattice-textured dimity&lt;br /&gt;
| 45000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|a vivid blue-green flyrsilk gown subtly woven with hemlock leaves&lt;br /&gt;
| 45000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|a rich cobalt damask gown patterned with celestial vaalin pinpoints&lt;br /&gt;
| 45000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|a sleek raven black paeline robe&lt;br /&gt;
| 45000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|a flowing ember-hued silk linen robe&lt;br /&gt;
| 45000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|a softly draped paeline tunic colored a faint dusky rose&lt;br /&gt;
| 40000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|a high-waisted gown of delicately tiered heather grey and periwinkle silks&lt;br /&gt;
| 45000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|a slender bolmara green ramie silk gown with trailing split sleeves&lt;br /&gt;
| 45000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|a bias-cut marbrinus tunic shot with pale silvered threadwork&lt;br /&gt;
| 40000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|a snow white silk linen bliaut dripping with diamond-shaped alum beads&lt;br /&gt;
| 45000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|an almond chainsil bliaut beaded with spring green glaes droplets&lt;br /&gt;
| 45000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|a layered copper lampas cotehardie accented with sprays of obsidian&lt;br /&gt;
| 45000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|a scoop-necked cyan and ash tartan cotehardie with slim fitted sleeves&lt;br /&gt;
| 45000&lt;br /&gt;
| very small amount, chest worn &lt;br /&gt;
|-&lt;br /&gt;
|a kohl-hued brocade corset encased in a shell of spun vaalin&lt;br /&gt;
| 40000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|a deep wine red damask corset with a sharply darted waist&lt;br /&gt;
| 40000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|a kelyn green suede bodice embossed with a serpentine pattern&lt;br /&gt;
| 40000&lt;br /&gt;
| very small amount, front worn &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[On Point, Alcove]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
backroom&lt;br /&gt;
&lt;br /&gt;
===Parlay&#039;s Playthings ===&lt;br /&gt;
===Picks and Kits ===&lt;br /&gt;
===Pillaged and Plundered ===&lt;br /&gt;
===Pi-Rate Customers ===&lt;br /&gt;
===Quality Clothier ===&lt;br /&gt;
&#039;&#039;&#039;a rickety old wagon - 252&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Quality Clothier]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;read sign&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the Common language, it reads:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Here you can find an assortment of stylish clothing and containers that have a spark of life to them.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Sometimes just one little RUB can make the difference in style or getting out of a tight spot.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Sincerly, Cularin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the wide rack:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a salt stained backpack &lt;br /&gt;
| 37500&lt;br /&gt;
| (911) Mass Blur, holds very large amount&lt;br /&gt;
|-&lt;br /&gt;
|an oilcoth pack &lt;br /&gt;
| 18500&lt;br /&gt;
| (414) Elemental Defense III, holds very large amount &lt;br /&gt;
|-&lt;br /&gt;
|a leather coin pouch &lt;br /&gt;
| 9550&lt;br /&gt;
| (1202) Iron Skin, holds fairly small amount &lt;br /&gt;
|-&lt;br /&gt;
|an oilcloth pouch &lt;br /&gt;
| 8750&lt;br /&gt;
| (101) Spirit Warding I, holds fairly small amount, 20 charges, persists&lt;br /&gt;
|-&lt;br /&gt;
|a salt encrusted satchel &lt;br /&gt;
| 18750&lt;br /&gt;
| (503) Thurfel&#039;s Ward, holds fairly large amount &lt;br /&gt;
|-&lt;br /&gt;
|a canvas satchel &lt;br /&gt;
| 15750&lt;br /&gt;
| (905) Prismatic Guard, holds fairly large amount &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the male-shaped mannequin:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|some leather sandals &lt;br /&gt;
| 15750&lt;br /&gt;
| (602) Resist Elements &lt;br /&gt;
|-&lt;br /&gt;
|a slouched hat &lt;br /&gt;
| 8750&lt;br /&gt;
| (1601) Mantle of Faith &lt;br /&gt;
|-&lt;br /&gt;
|a notched leather belt with a forest beaded along the length &lt;br /&gt;
| 10500&lt;br /&gt;
| (107) Spirit Warding II &lt;br /&gt;
|-&lt;br /&gt;
|a buttoned leather vest with two small pockets &lt;br /&gt;
| 28000&lt;br /&gt;
| (1711) Mystic Focus &lt;br /&gt;
|-&lt;br /&gt;
|a loose white cotton shirt &lt;br /&gt;
| 20000&lt;br /&gt;
| (303) Prayer of Protection &lt;br /&gt;
|-&lt;br /&gt;
|some raggedly cut patchwork canvas trousers &lt;br /&gt;
| 16500&lt;br /&gt;
| (507) Elemental Deflection &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the female-shaped mannequin:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a suede leather belt &lt;br /&gt;
| 15500&lt;br /&gt;
| (406) Elemental Defense II &lt;br /&gt;
|-&lt;br /&gt;
|some snug leather mid-calf boots &lt;br /&gt;
| 24000&lt;br /&gt;
| (112) Water Walking &lt;br /&gt;
|-&lt;br /&gt;
|some tightly fitted leather breeches &lt;br /&gt;
| 13500&lt;br /&gt;
| (202) Spirit Shield &lt;br /&gt;
|-&lt;br /&gt;
|a long loosely flowing purple cotton chemise &lt;br /&gt;
| 17800&lt;br /&gt;
| (508) Elemental Bias &lt;br /&gt;
|-&lt;br /&gt;
|a silk scarf &lt;br /&gt;
| 28000&lt;br /&gt;
| (601) Natural Colors &lt;br /&gt;
|-&lt;br /&gt;
|a well fitted black leather corset &lt;br /&gt;
| 30000&lt;br /&gt;
| (211) Bravery &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Roll with It ===&lt;br /&gt;
===Romance for Two ===&lt;br /&gt;
&#039;&#039;&#039;a crimson silk pavilion - 251&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Romance for Two]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the crystal bowl:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a small pale golden rose &lt;br /&gt;
| 1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a blooming flame-hued rose &lt;br /&gt;
| 1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a pale orange gold-edged rose &lt;br /&gt;
| 1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a flawless alabaster rose &lt;br /&gt;
| 1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a tiny deep red rosebud &lt;br /&gt;
| 1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the velvet-draped shelf:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|an ivy-etched gold wedding band &lt;br /&gt;
| 50000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a wide rose gold engagement band &lt;br /&gt;
| 50000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|an ivy-etched gold wedding ring &lt;br /&gt;
| 50000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a slender rose gold engagement ring &lt;br /&gt;
| 50000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the puma fur rug:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a white oak picnic basket&lt;br /&gt;
| 50000&lt;br /&gt;
| fairly small amount, scripted &lt;br /&gt;
|-&lt;br /&gt;
|a smooth ebonwood basket &lt;br /&gt;
| 50000&lt;br /&gt;
| fairly small amount, scripted &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Dinner for Two]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the crystal-topped table:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a wide golden plate &lt;br /&gt;
| 2000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a rose-etched white gold plate &lt;br /&gt;
| 2000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the white basket:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a slender golden fork &lt;br /&gt;
| 2500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a rose-engraved white gold fork &lt;br /&gt;
| 2500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a slender golden spoon &lt;br /&gt;
| 2500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a rose-engraved white gold spoon &lt;br /&gt;
| 2500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a slender golden knife &lt;br /&gt;
| 2500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a rose-engraved white gold knife &lt;br /&gt;
| 2500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the cotton-draped counter:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a small crab-topped cracker &lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a morsel of honeyed roast duck&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a cube of minty baked lamb&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a cream-dipped artichoke leaf&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a round cheese-stuffed mushroom&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a square of finely cooked salmon&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a delicately spiced orange shrimp&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a slice of sauteed zucchini&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Wine for Two]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the ebony wine rack:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a bottle of dry Aldoran champagne &lt;br /&gt;
| 35000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a bottle of fine Vornavian chardonnay &lt;br /&gt;
| 15000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a bottle of Selanthian marsanne &lt;br /&gt;
| 25000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a bottle of Allacian white muscat &lt;br /&gt;
|12000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a bottle of pale Aldoran riesling &lt;br /&gt;
| 14000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a bottle of sylvan marigold wine &lt;br /&gt;
| 22000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a bottle of pink iceblossom wine &lt;br /&gt;
| 18000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a bottle of mistwood flower wine &lt;br /&gt;
| 14000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the maoral shelf:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a rose-engraved white gold goblet &lt;br /&gt;
| 800&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a slender golden goblet &lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Dessert for Two]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the crystal-topped counter:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a dish of light brown creme brulee &lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a heart-shaped blaestonberry candy &lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a rose-shaped dark chocolate &lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some ripe raspberries in cream &lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some swirled peach custard &lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some candied blue violet petals &lt;br /&gt;
| 400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a brown maple sugar-glazed praline &lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a pink-tinged spun sugar rosebud &lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a sprig of candied spearmint &lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a cream-dipped juicy red strawberry &lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a honey and rose petal tart &lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the convenient basket:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a petite white gold dessert fork &lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a dainty golden dessert fork &lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a petite white gold dessert plate &lt;br /&gt;
| 1500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a dainty golden dessert plate &lt;br /&gt;
| 1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a petite white gold dessert spoon &lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a dainty golden dessert spoon &lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sand in yer Hammock===&lt;br /&gt;
===Sea Dogs of War ===&lt;br /&gt;
8 new troops (minis), as well as ships and weaponry fit for miniature sea-themed battle&lt;br /&gt;
===Sea Legs and Wings ===&lt;br /&gt;
New upgraded familiar talismans&lt;br /&gt;
===Shaver Me Timbers ===&lt;br /&gt;
Shaving supplies, specialty scented soaps, and fine-quality razors&lt;br /&gt;
===Skin Deep ===&lt;br /&gt;
&#039;&#039;&#039;a colorful modwir wagon - room 310&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Skin Deep - 18098]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;read sign&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the Common language, it reads:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Stock tattoo]]s: 25,000 silvers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Skin Deep, Backroom - 18099]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the rectangular table:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
| a cup of chocolate and coffee&lt;br /&gt;
| free&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a jar of pale pink cream&lt;br /&gt;
| 10,000&lt;br /&gt;
| tattoo concealer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Song and Dance ===&lt;br /&gt;
===Stars of the Sea===&lt;br /&gt;
===Striking Point ===&lt;br /&gt;
&#039;&#039;&#039;a mahogany-framed wagon draped in lacquered vellum foliage - 254&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Striking Point, Showroom]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Striking Point, Gallery]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tallytoe&#039;s Salvage ===&lt;br /&gt;
===Tasty Tarts ===&lt;br /&gt;
===The Black Market===&lt;br /&gt;
Scripted clothing lucky dip&lt;br /&gt;
===The Cold Hold===&lt;br /&gt;
===The Companion&#039;s Companion ===&lt;br /&gt;
===The Cultured Corsair ===&lt;br /&gt;
===The Idle Edge===&lt;br /&gt;
&#039;&#039;&#039;an ironwood wagon - 252&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[The Idle Edge]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;read sign&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the Common language, it reads:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beware the wares!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Take a LOOK but they have a pointy end, no getting blood on my floors!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Rumdotter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the blackened counter:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
| empty&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the sturdy rack:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;175px&amp;quot;|a nicked steel backsword &lt;br /&gt;
| 24100&lt;br /&gt;
|The backsword shows many nicks along the length of its blade from the tip down to the cross guard.  A simple leather-wrapped hilt ends at a pommel carved into the likeness of a skull.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
|-&lt;br /&gt;
|a main gauche &lt;br /&gt;
| 8000&lt;br /&gt;
|The simple but functional guard curves back towards the tip of the blade to help catch and deflect blows on the main gauche.  From the crossguard it has a finely wrapped steel chain grip that runs down to a fire opal mounted in the pommel.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
|-&lt;br /&gt;
|a rust-spotted rapier &lt;br /&gt;
| 17250&lt;br /&gt;
|Along the length of the rapier appears the occasional rust spots from exposure to the elements.  The rapier&#039;s guard is etched with tiny patterns of the constellations found in the night sky, while the hilt is wrapped in a fine patina copper chain.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
|-&lt;br /&gt;
|a vultite raiding axe &lt;br /&gt;
| 40555&lt;br /&gt;
|This finely crafted axe shows quality materials and simplicity of design used in the assemblely.  Not a blemish can be seen in the surface of the fresh axe head, nor can imperfections be found along its new oaken haft.  &lt;br /&gt;
|-&lt;br /&gt;
|a blunted ora dagger &lt;br /&gt;
| 7500&lt;br /&gt;
|The narrow tip of the dagger flows out into a thin sturdy blade ending at the crossguard.  The dagger has been perfectly balanced to the center of the guard, a sturdy tanik hilt carved with finger grooves assures a sturdy grip for the wielder.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
|-&lt;br /&gt;
|an imflass katar &lt;br /&gt;
| 37500&lt;br /&gt;
|The serrated edges of the blade end in a comfortable doeskin-wrapped grip with accompanying wrist brace.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
|-&lt;br /&gt;
|a well-worn mithril short sword &lt;br /&gt;
| 34000&lt;br /&gt;
|Although showing signs of some age, the short sword has been well cared for.  A few marks mar the length of the blade but the edge has been honed and kept in fighting shape.  The hilt is in good repair with fresh leather wrapping to help one keep a sturdy grip when it is most needed.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
|-&lt;br /&gt;
|a vaalorn whip-blade &lt;br /&gt;
| 42250&lt;br /&gt;
|Along the curved length of the blade each notch has been expertly placed to lighten the blade, yet not enough to take its strength and integerity away for daily use.  &lt;br /&gt;
|-&lt;br /&gt;
|a razor-sharp pit-knife &lt;br /&gt;
| 16500&lt;br /&gt;
|The short hooked blade is made from a dark purple glaes that almost looks black when not in full light.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
|-&lt;br /&gt;
|an invar cutlass &lt;br /&gt;
| 26500&lt;br /&gt;
|The pristine invar cutlass looks fresh off the forges of some naval armory.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Must&#039;s Half-Note ===&lt;br /&gt;
===The Oyster&#039;s Pearl===&lt;br /&gt;
&#039;&#039;&#039;a net-draped teak wagon - room 310&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[The Oyster&#039;s Pearl]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;read sign&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the Common language, it reads:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The rings in the blue clam are magical.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the pink clam:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
| a short celadon pearl necklace tied with a satin bow&lt;br /&gt;
| 2000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a short white pearl necklace tied with a black satin bow&lt;br /&gt;
| 2000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a lustrous pearl necklace with an ornate diamond clasp&lt;br /&gt;
| 2000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a woven pearl necklace reaching a fall-of-rubies&lt;br /&gt;
| 2000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a black pearl necklace caught in a series of festoons&lt;br /&gt;
| 2000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a baroque pearl necklace with a peach sheen&lt;br /&gt;
| 2000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a triple-strand pearl necklace that graduates in size&lt;br /&gt;
| 2000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the green clam:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
| some silver crab cufflinks&lt;br /&gt;
| 1000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| some open-work silver rhombus cufflinks&lt;br /&gt;
| 1000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a coiled gold armlet dangling teardrop pearls&lt;br /&gt;
| 5000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a fish skeleton belt buckle&lt;br /&gt;
| 2500&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a silver shark maw belt buckle&lt;br /&gt;
| 2500&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a gold octopus buckle with menacing onyx eyes&lt;br /&gt;
| 2500&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| some square vaalin cufflinks&lt;br /&gt;
| 1000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a slender vaalin armlet draping overlapping chain festoons&lt;br /&gt;
| 5000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a serpentine bronze armlet embedded with colorful sea glass&lt;br /&gt;
| 5000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the blue clam:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
| a dark silver circling shark ring with a sharp fin&lt;br /&gt;
| 10,000&lt;br /&gt;
| (102) Spirit Barrier&lt;br /&gt;
|-&lt;br /&gt;
| a textured gold seaweed ring nestled with teeny pearls&lt;br /&gt;
| 12,500&lt;br /&gt;
| (603) Foraging&lt;br /&gt;
|-&lt;br /&gt;
| a dainty vaalin ring affixed with a cluster of colorful pearls&lt;br /&gt;
| 7,000&lt;br /&gt;
| (601) Natural Colors&lt;br /&gt;
|-&lt;br /&gt;
| a bezel-set sea glass ring&lt;br /&gt;
| 28,000&lt;br /&gt;
| (211) Bravery&lt;br /&gt;
|-&lt;br /&gt;
| a gold sea urchin ring centrally set with a small sapphire&lt;br /&gt;
| 16,500&lt;br /&gt;
| (602) Resist Elements&lt;br /&gt;
|-&lt;br /&gt;
| a clawed black pearl ring with a silver setting&lt;br /&gt;
| 17,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a coiled silver tentacle ring with tiny sculpted suckers&lt;br /&gt;
| 18,500&lt;br /&gt;
| (509) Strength, 10 charges, persists&lt;br /&gt;
|-&lt;br /&gt;
| a tiny silver whale ring blowing aquamarine water&lt;br /&gt;
| 11,250&lt;br /&gt;
| (303) Prayer of Protection&lt;br /&gt;
|-&lt;br /&gt;
| a hollow aqua glass ring of rolling white-tinged waves&lt;br /&gt;
| 13,250&lt;br /&gt;
| (410) Elemental Wave&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Reserve ===&lt;br /&gt;
===The Right Flank ===&lt;br /&gt;
&#039;&#039;&#039;a makeshift hodgepodge wagon - 251&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[The Right Flank]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the brass-banded chest:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|some sea thrak hide leathers blemished with a deep gash &lt;br /&gt;
| 57000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a krolvin hide breastplate with spiky conch shell pauldrons &lt;br /&gt;
| 82500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a suit of plate armor comprised of mismatched metal pieces &lt;br /&gt;
| 38000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some jet steel hauberk crested with a cracked ivory skull &lt;br /&gt;
| 168000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some marred leathers embedded with a bite of broken teeth &lt;br /&gt;
| 72500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a poorly made steel chainmail with heavy patina &lt;br /&gt;
| 129000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some ocean blue hunts painted with beached shipwreck &lt;br /&gt;
| 57000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a dulled vultite breastplate with carved turtle shell tasse &lt;br /&gt;
| 350000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the iron-banded chest:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a pitted mithril boarding axe with a tar-smudged haft &lt;br /&gt;
| 4000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a sharp vultite boarding axe with a blackened wood handle &lt;br /&gt;
| 45000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a keen vultite scimitar with a jewel-encrusted gold hilt &lt;br /&gt;
| 32500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a worn ora machete riddled with notches &lt;br /&gt;
| 55000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a slightly-curved mithril cutlass with a cupped guard &lt;br /&gt;
| 72000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a dappled rhimar dirk with a harpoon-shaped guard &lt;br /&gt;
| 2400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a bone-hilted steel rigging knife &lt;br /&gt;
| 5500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[The Right Flank, Backroom]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
backroom&lt;br /&gt;
&lt;br /&gt;
===The Salty Sire ===&lt;br /&gt;
===The Sartorial Scallawag ===&lt;br /&gt;
===The Watery Wench ===&lt;br /&gt;
===The Workery ===&lt;br /&gt;
===To Plunder and Pillage ===&lt;br /&gt;
===Tott&#039;s Trusty Travel Trinkets ===&lt;br /&gt;
Premium transporters with 5 new Spitfire-specific messaging&lt;br /&gt;
===Truefolk Treasures ===&lt;br /&gt;
===Vellum? Damn Near Killed &#039;Em! ===&lt;br /&gt;
===Waterlogged ===&lt;br /&gt;
===What&#039;s Crackin? ===&lt;br /&gt;
&#039;&#039;&#039;an oak wagon displaying a large silk lobster flag - 8898&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[What&#039;s Crackin&#039;?]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the display case:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a red headband with a pair of wiggly lobster claws attached &lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a navy blue lobster-stitched belt with white trim &lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some oversized lobster claws &lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a dainty lobster-link bracelet &lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|an angry-looking lobster belt buckle &lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some dancing lobster earrings &lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a fragile gold-linked necklace dangling a tiny lobster &lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a tiny red lobster pin &lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a red-painted vultite helm sculpted as a lobster head &lt;br /&gt;
| 18250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the shoe rack:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|some glossy red leather shoes with square citrine buckles &lt;br /&gt;
| 1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some red leather boots with anchor-shaped steel buckles &lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some lobster red leather boots buckled with miniature cages &lt;br /&gt;
| 10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some plush red velvet lobster slippers with beady eyes &lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some sleek red satin slippers beaded with tiny black pearls &lt;br /&gt;
| 1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some short red kidskin boots with four black side-buttons &lt;br /&gt;
| 1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the oak armoire:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1 = font-size: 95%;}} &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a lobster-shaped backpack &lt;br /&gt;
| 5000&lt;br /&gt;
| significant amount, back worn &lt;br /&gt;
|-&lt;br /&gt;
|a formal linen shirt with jeweled lobster buttons &lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some black socks stitched with a menacing lobster &lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a particolored tabard crested with a menacing lobster &lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|an airy ruffle-hemmed dress embroidered with dainty lobsters &lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some ruffle-cuffed socks patterned with tiny lobsters &lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some red cotton pants with claw-shaped pockets &lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wunderfully Wavuble Majuck===&lt;br /&gt;
[[small mandibular crucible (saved post)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Festivals]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Playershops.com&amp;diff=34666</id>
		<title>Playershops.com</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Playershops.com&amp;diff=34666"/>
		<updated>2009-11-05T20:07:32Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playershops.com opened 15 Aug 2004 as a reference to aid characters in finding items in the [[player run shop]]s. &lt;br /&gt;
&lt;br /&gt;
Playershops.com is a project of the player of Xygon.  It started as a project to combat the boredom of trying to find an item... From Xygon, &amp;quot;It took only two rooms of shops before realizing I&#039;d never find what I wanted, and knew I could do this better.  Once I built a script for myself to go through the shops, I realized, as long as I got the data for myself, why not share it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It started as a pretty complex StormFront [http://www.playershops.com/checkprs.txt script] (836 lines), which dynamically went through each room, into each shop, and looked on the containers.  After running the script, a second [http://www.playershops.com/parseshops.txt application] was used to parse through those logs and update them into a database.  Unfortunately, even with that complex of a script, it was near impossible to do things like pick up items within a reasonable amount of time.  So there was a list of items, still a huge step forward to having to manually search through the shops.&lt;br /&gt;
&lt;br /&gt;
A website was born, playershops.com, to allow all players to search on any piece of information gleaned from the scripts.&lt;br /&gt;
&lt;br /&gt;
It then advanced to a custom application, code named ShopSmith.  The application is its own front-end, which uses the StormFront P&amp;amp;C data streams and manages and manipulates every item within the shop and sends data realtime to the playershops database.  Over time, the application and website were enhanced to include getting every available detail from the item: name, long description, enhancives, inspect data, spells from scrolls, and item price.&lt;br /&gt;
&lt;br /&gt;
Finally, everything was changed to run automatically.  A custom logon engine was modified to be able to auto-start specific characters from a command-line, a script was built that could tell which was the last town to update, and whether any town was currently updating, which in turn logged on the appropriate character for the town and automatically started the updates.  If not already started, the playershops.com scanning begins every day at 1AM PST and continues until manually disabled.&lt;br /&gt;
&lt;br /&gt;
Playershops stopped operating in August 2009, and source code for the application was posted in November 2009 -- hopefully for someone to follow up with a replacement application.&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Elanthian_Merchant_Society&amp;diff=24172</id>
		<title>Greater Elanthian Merchant Society</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Elanthian_Merchant_Society&amp;diff=24172"/>
		<updated>2007-01-23T19:26:46Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Greater Elanthian Merchant Society, or GEMS for short, is an organization that strives to create an atmosphere of fun and camaraderie for its members, while upholding the values of honesty and integrity in its merchants.&lt;br /&gt;
[[Image:GEMS_Logo2.gif|thumb]]&lt;br /&gt;
&lt;br /&gt;
The GEMS Manor house is located two east of the gem shop in [[Wehnimer&#039;s Landing]]&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
* Cristalia (Chair)&lt;br /&gt;
* Mijunkin (Co-Chair)&lt;br /&gt;
* Sergey (Special Advisor)&lt;br /&gt;
* Dredroberts (Secretary)&lt;br /&gt;
* Xygon (Treasurer)&lt;br /&gt;
* Vyrshkana (Co-Secretary)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.freewebs.com/gems4short/ GEMS home page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player-Run Organizations]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Elanthian_Merchant_Society&amp;diff=24171</id>
		<title>Greater Elanthian Merchant Society</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Elanthian_Merchant_Society&amp;diff=24171"/>
		<updated>2007-01-23T19:15:13Z</updated>

		<summary type="html">&lt;p&gt;XYGON: New page: The Greater Elanthian Merchant Society, or GEMS for short, is an organization that strives to create an atmosphere of fun and camaraderie for its members, while upholding the values of hon...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Greater Elanthian Merchant Society, or GEMS for short, is an organization that strives to create an atmosphere of fun and camaraderie for its members, while upholding the values of honesty and integrity in its merchants.&lt;br /&gt;
[[Image:GEMS_Logo2.gif|thumb]]&lt;br /&gt;
&lt;br /&gt;
The GEMS Manor house is located two east of the gem shop in [[Wehnimer&#039;s Landing]]&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
Cristalia (Chair)&lt;br /&gt;
Mijunkin (Co-Chair)&lt;br /&gt;
Sergey (Special Advisor)&lt;br /&gt;
Dredroberts (Secretary)&lt;br /&gt;
Xygon (Treasurer)&lt;br /&gt;
Vyrshkana (Co-Secretary)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.freewebs.com/gems4short/ GEMS home page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player-Run Organizations]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:GEMS_Logo2.gif&amp;diff=47993</id>
		<title>File:GEMS Logo2.gif</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:GEMS_Logo2.gif&amp;diff=47993"/>
		<updated>2007-01-23T19:13:34Z</updated>

		<summary type="html">&lt;p&gt;XYGON: Greater Elanthian Merchant Society Logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greater Elanthian Merchant Society Logo&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gswiki:Requests/2020_archive&amp;diff=47459</id>
		<title>Gswiki:Requests/2020 archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gswiki:Requests/2020_archive&amp;diff=47459"/>
		<updated>2007-01-23T19:09:17Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page to request something for or about Krakiipedia.  Possible requests might be for particular articles or for someone to copyedit or wikify an article that doesn&#039;t look very good.  If you work on a request, don&#039;t erase it, just respond to it, like follows:&lt;br /&gt;
&lt;br /&gt;
===Charge Item (example)===&lt;br /&gt;
Could someone write an article on Charge Item? [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)&lt;br /&gt;
: Here you go: [[Charge Item (517)]]. Does that answer whatever questions you might have on it? [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)	 &lt;br /&gt;
:: Yep, thanks! [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)	 &lt;br /&gt;
	 &lt;br /&gt;
That will make it so that people can see what&#039;s happened with their request a few days or weeks later, whenever they get around to checking on it. Please make sure to sign your request by putting four tildes after it like this: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Request List ==&lt;br /&gt;
=== Okay... A real request ===&lt;br /&gt;
Not that my previous request wasn&#039;t a &amp;quot;real&amp;quot; request, albeit ignored.  This request has less to do with admins and more to do with [[Combat Maneuvers]].  There&#039;s a huge list of combat maneuvers that need to be fleshed out.  I&#039;d like those to be our next major focus, followed by finishing up the spell lists, namely [[Minor Elemental]] spells.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 01:36, 21 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== A [[Main Page]] request! ===&lt;br /&gt;
[[Image:Gs4play.gif|thumb|GemStone IV &#039;play&#039; button]]&lt;br /&gt;
Here&#039;s one for you, Ollie.  The main page really should have a banner displaying the GemStone IV logo.  Given that we&#039;re one of the best, if not the best, sources of information about GemStone IV on the intarweb, shouldn&#039;t we be listed on the [http://www.play.net/gs4/info/links/ links page] on Play.net?  In order to be listed there, we will need that play button on the main page. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 20:35, 12 August 2006 (EDT)&lt;br /&gt;
:&amp;quot;Internets&amp;quot; is the word you are looking for there.  As in, &amp;quot;We are the best source of information on the internets.&amp;quot; [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 13:57, 13 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Criticals ===&lt;br /&gt;
I don&#039;t mean to take precidence away from the previous article (Which I feel does deserve some attention and does carry weight), but I&#039;d like to request aid in the [[Critical randomization]] article, as I cannot confirm how accurate that information is at the moment (due to a lack of an account in addition to the inability to find any sources for this information).  If someone could do me the favor of finding a source or requesting the information on the boards for me, I&#039;d greatly appreciate it.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 01:29, 4 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
===Power to the users?===&lt;br /&gt;
Hey, I just set up my own mediawiki for something else, and found out all kinds of neat things, like...  You know, it&#039;s not that hard to make a site easily navigable.  The only way that&#039;s remotely efficient to get to pages is to know them already (since I know them and have edited them) or are in the recent changes.  I&#039;ve gotten many complaints from people that it&#039;s really hard to find stuff you want to find on KP and this is due to clumsy navigation (at best) and...  There&#039;s nothing we can do about it.  This is of course due to the fact that only a couple people can actually edit important pages.  Now, I&#039;m not asking for any Tom, Dick, or Candor off the street te be able to edit pages like MediaWiki:Sidebar or the main page, but you know, we all have play.net accounts...  And...  Could probably behave.  If not, we can vote to ban them or our dictator could probably ban them if they misbehave so much.  Short version:  Can we registered (and maybe even only us with a long history of responsible edits) users edit more of the content/back end of the mediawiki?[[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 23:30, 2 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I don&#039;t plan on adding to the ranks of SysOps any time in the forseeable future.  If someone feels something should be added to the sidebar or the main page, that&#039;s what this requests page is for. - [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 11:24, 4 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Alright, well I think the sidebar would be much more useful if it looked like this:&lt;br /&gt;
* Krakiipedia&lt;br /&gt;
** Category:Profession|Professions&lt;br /&gt;
** Category Races_and_Cultures|Races and cultures&lt;br /&gt;
** Special:Categories|Categories&lt;br /&gt;
** Category:Basic_mechanics|Basic mechanics&lt;br /&gt;
** Magic|Magic&lt;br /&gt;
** Krakiipedia:Requests|Requests&lt;br /&gt;
** Help:Style|Style Guide&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like me to discuss why, I&#039;d be glad to.&lt;br /&gt;
&lt;br /&gt;
And while I&#039;m making this request, I might as well ask that the main page be updated at least once per quarter, and better, maybe weekly or daily.  Information like that on a splash page needs to be dynamic or else it becomes invisible.  Also, would you go ahead and make pages for: [[Elven Empire]] [[Undead]] [[House Chesylcha]], [[Mental Lore, Transformation]], [[Minor Mental]], [[Savant Base]], [[Breakage]], [[Race]], [[Mental]], [[Major Mental]], [[Treasure system]], [[Lornon]], [[Ta&#039;Nalfein]], [[WAVE (verb)]], [[Monk Base]], [[Rhoska-tor]], [[Elemental Blade (411)]], [[Lorminstra]], [[Holy Receptacle (325)]], [[Silvean Rashere]]?  Those are at the top of the [[Special:Wantedpages|wanted pages]] list.  Thanks.  If only there were a feature so that users could do things like keep the main page dynamic or make pages like this...  I&#039;ll google around.  [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 13:31, 4 August 2006 (EDT)&lt;br /&gt;
:&amp;lt;i&amp;gt;Note: what I&#039;d actually really like here is the ability to edit the main page, in case that&#039;s not clear&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: No one has been nominating featured articles or growing pains articles, and thus they have not been updated.  Nothing else on the main page really needs update, and I don&#039;t see anything particularly pertinent to be included on the main page.  Again, if something really needs to be added to he main page, a request can be made.  As for the missing articles, anyone is quite capable of creating new articles.  You don&#039;t need a SysOp for that.  Just click on the link and start typing. - [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 18:40, 5 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think we&#039;d have to become a GM first to get SysOp privileges, buddy. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 21:01, 4 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm, and of course, that&#039;s the only way to get my username to be not ALLCAPS.  Oh well, next stop on my world domination tour: becoming a GM. [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 21:36, 4 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I admit that I&#039;m rather fond of lowercase letters. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 04:10, 5 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the change, Oliver.  Another request, though, could you link the sidebar to the [[Magic]] page, and not the [[:Category:Magic]] page?  [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 20:06, 5 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Though, I&#039;ve a quick question.  Would it really affect the integrity of KP to make someone else an administrator?  It is clear that there are a number of users that make active and beneficial edits to this Wiki and have done so reliably.  Making them admins would only increase their ability to continue to make beneficial edits to this project.  Let me reiterate:  There are people with proven track records that clearly would not abuse the priviledge of administrator access.  Why keep them from it?  Though, it has been made clear that I am not to be trusted, but someone else might think it an honor.  It&#039;d also be nice to have an admin that actually, you know, responds to my requests, like the one about the main page.  Seeing as this is the second time I&#039;ve made that request, I&#039;d like to know why no one has done anything with it.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 17:52, 16 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll chime in on this topic.  Well, I&#039;m new here.  In fact, I made my username a while ago (probably at least 6 months ago), but never edited.  This was due to what I felt were draconian policies toward users.  In my past wiki experience, no usernames or registration was required, and absolutely not a single page was protected.  We had a spam clean-up bot that did an awesome job, and otherwise we just monitored the recent changes.  I don&#039;t see the point in having a wiki if you restrict it so much.  I&#039;m an admin on www.wikipaltz.com, and thats how we do things there, and it works great.  So, to be clear, I don&#039;t think there should be any required usernames, or any application or approval process, it just turns people off.  I also don&#039;t think anything at all should be protected (minus the back-end type stuff, of course).  Opinions? --[[User:SUGARBOY234554|SUGARBOY234554]] 03:35, 23 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think that Ollie enjoys pretending that we&#039;re little children that are incapable of editing and maintaining this particular Wiki without his iron-fist style supervision.  It&#039;s silly, and I admit a rather large amount of displeasure with him for it.  For example, in our IRC channel, Ollie doesn&#039;t moderate it, yet, we cannot control our own ops and cannot change the topic without help from him or the select two that he&#039;s trusted with ops priveledges... who don&#039;t even use the IRC channel, anymore.  I cannot think of a logical reason for why he would treat us like this. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 13:12, 23 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Well, ya know what? Fuck &#039;im, and this wiki.  I&#039;ll take my wikisavvy [http://www.gs4.org/modules/mediawiki/index.php/Main_Page here], a GSIV wiki that needs a lot of help.  Ollie, I request that my account be deleted, and that all input I&#039;ve had on your wiki be deleted.  This is the courtesty that wikipedia gives, and I hope you do the same for us lowly users.  Hope to see you all at the other wiki.  --[[User:SUGARBOY234554|SUGARBOY234554]] 13:35, 23 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
The whole &amp;quot;GM&#039;s are the only admins and everyone else is just a baby who can&#039;t hardly be trusted to even shit in the right place&amp;quot; thing really really really bothers me.  It&#039;s why I&#039;ve not done any work here lately, though it sorely needs to be done and I&#039;d like to do it.  When Mestys was able to come in and (having made like 2 edits in his life) changed the sidebar back to have the User List link, which is pretty much the dumbest link ever and not really helpful or informative to anyone who is using the page for information, because he is a GM I was really bothered.  It&#039;s just stupid these little things that are done to remind us that we are mere users/players while they are teh uber GM&#039;s.  Seriously, I&#039;d love it if Oliver could get over his specialness and either relax the restrictions on what mere users can do or let the people that contribute actively and have track records of being consistent and &amp;quot;good&amp;quot; in their editing be Admins.  The IRC channel business is absolutely retarded as well.  [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 13:43, 23 September 2006 (EDT)&lt;br /&gt;
::I&#039;m seeing a lot of chaffing at the bit in this thread.  I&#039;ll address several topics brought up in this discussion.*The Admin issue - Yes, places like Wikipedia have many admins and editors routinely can ask to be made such and are elected.  Yet, it took a couple years or so before Wikipedia adopted the admin system that it has today.  On top of that, and I think the real important issue, Wikipedia has tens of thousands of editors.  I think KP has under ten?  I just feel that it might sew more disgruntlement among the other editors if one person was made Admin out of this small group, than none at all.  In my time here, I haven&#039;t been in a situation where having Admin abilities were required.  Thats just me, though.&lt;br /&gt;
 &lt;br /&gt;
::Editor qualification - What does it do?  It makes you wait about 24 hours to start editting.  What does this affect? The random passerby adding something on the spur of the moment.  I think it would be great to have the process sped up to as instantaneous as possible, but it does ensure that those who know Gem best are the ones editting KP.  And on the rare occurrence there&#039;s someone who has played Gem considerably, but currently does not have an account, well, perhaps something could be implemented where present editors could vouch for that person.  As is, this is not really that big a deal.  Those affected by it are those who&#039;s attention is lost over the time that it takes to sign up. &lt;br /&gt;
 &lt;br /&gt;
::That other Wiki. They lift material, without citing it, directly from Gem documentation.  Thats certainly nothing that Wikipedia approves of.  So for those thinking of going there to work, you might want to fix that. :)  &lt;br /&gt;
:[[User:REBELAT|Rail]] 09:17, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I&#039;ve continued to streamline the account request process as much as I could over the short life of KP so far, and its current implementation is steps above and beyond what was originally in place.  I&#039;ve looked into a completely automated system, which was the original goal, but just haven&#039;t had time to explore the MediaWiki software in enough detail to manage it.  Activating confirmed accounts is part of my morning KP ritual, and one of the first things I do in my day.&lt;br /&gt;
::: [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 16:18, 26 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t much care about becoming an Admin, myself, but I would like it a lot better if Ollie would communicate with us when he won&#039;t grant a given request, or if he justified the reasons for the restrictions in certain areas.  Let me sum up the reasons for my discontent:  Why won&#039;t he add KP to the Simutronics Player Sites list?  Why is the Main Page locked while the Wiki has account-limited access?  Why can&#039;t we change the topic in the IRC channel?  What happens if someone disruptive joins the public IRC channel without someone to kick or ban said person?  Why does he have to make it so that him and two select others that never touch these projects have the power to make these changes when those of us that actually use it cannot have the same power?  If Ollie, Ildran, or Mestys were active editors of KP, I couldn&#039;t complain at all about the choice of admins.  If Ollie, Jen, and Ted were active visitors to the IRC channel, I couldn&#039;t complain about the lack of ops access or the inability to change the topic.  Here is where the problem lies, my friend.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 13:07, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: The main page is protected for the same reason any other page is protected.  There shouldn&#039;t be any reason to ever edit it.  As for my activity, I read KP every morning, and generally check it once or twice a day after that.  I read over most if not all of the contributions made each day, though I don&#039;t have time to write articles myself.  When requests are posted, I consider them, and take action how I see fit.  As long as I am paying to keep this site existent out of my own pocket, I will administer it as such.&lt;br /&gt;
&lt;br /&gt;
: I had a vision for KP since I conceived the idea, and invite others to come and take part in it, but it&#039;s still very much my personal vision.  If you do not agree, then you are welcome to voice your opinions, but I am under absolutely no obligation to agree with them.  I will continue to define policy for KP as I see necessary to ensure KP adheres to my vision for it.  If, in the end, that drives editors away, then I suppose that is my loss.  However, it is one I am willing to take.&lt;br /&gt;
&lt;br /&gt;
: That being said, not everything is a cut and dry as one might perceive.  KP is a fairly unique site among other &#039;player&#039; sites, in that it is run and paid for by a GameMaster.  As such, it is bound by policies I have to adhere to by being a GameMaster and having the privilage to create and run such a site.&lt;br /&gt;
&lt;br /&gt;
: The IRC related issues, which really have no place here in the first place, could have been solved with a simple message on AIM.&lt;br /&gt;
&lt;br /&gt;
: [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 16:18, 26 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
You know, I suddenly find myself without reason to bitch.  May the editing of KP continue!  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 18:07, 26 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Though, users like [[User:SUGARBOY234554|SUGARBOY234554]] and [[User:EDWARDRIMKUS|EDWARDRIMKUS]] (April) would likely want the privilege to change their user names without having to pay a fee to Simutronics.  Additionally, I&#039;m quite certain that all of us non-GMs would love to have non-capped user names.  I suppose making capped usernames makes the automation a bit simpler, or something, but it is quite visually unappealing.  Of course, visual appeal is one of the key points of an encyclopedia, since, you know, they are works of art.  Heh.  I am aware that usernames don&#039;t appear in the main articles.  The purpose of that last point was, more or less, humor. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 18:44, 26 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
===Missing Skills===&lt;br /&gt;
I&#039;d like to see the skills filled out.  These are still missing: [[Shield Use]], [[Multi Opponent Combat]], [[Physical Fitness]], [[Magic Item Use]], [[Spirit Mana Control]], [[Spiritual Lore, Blessings]], [[Spiritual Lore, Religion]], [[Spiritual Lore, Summoning]], [[Mental Lore, Divination]], [[Mental Lore, Manipulation]], [[Mental Lore, Telepathy]], [[Mental Lore, Transference]], [[Mental Lore, Transformation]], [[Survival]], [[Swimming]], [[First Aid]], and [[Pickpocketing]].  Now, this isn&#039;t a push, or anything.  I&#039;d like to see these filled out by someone who is truly interested in writing these.  Obviously, I&#039;ll work on them eventually, myself, but help is always welcome.  Also, anyone is welcome to work on my &amp;quot;To Do&amp;quot; list under my user page.  It&#039;s seen, well, a LOT of additons.  Seems the more I finish, the more I have to do!  -[[User:BELATHUS|Belathus]] 21:12, 26 March 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;navigation&amp;quot; list===&lt;br /&gt;
Any chance that we could get the &amp;quot;category&amp;quot; list added to the navigation pane in the lefthand margin?  Currently, you have to go to the Main Page and then click on the link about halfway down that.  Thanks!  [[User:KRAKII|Krakii]] 06:56, 26 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
: I&#039;ll look into it when I get a chance.  I&#039;m not ever sure where it&#039;s generated.  :grins:  I was also thinking the front page should have a bit of an extended offering of initial navigation options.  Was thinking of something like three to four encompassing categories, something like World, Mechanics, Player Lore, with a list of a few (maybe random) articles from each category below it.  Maybe even snippets from some of the articles as a kind of &#039;featured article&#039;.  It&#039;s a thought for the future anyway. - [[User:Anshou|Oliver]] 07:05, 26 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
: Figured it out!  You&#039;ll notice a bunch of snazzy new stuff over there on the left-hand side of KP.  Leave suggestions of what we should include there. - [[User:Anshou|Oliver]]&lt;br /&gt;
&lt;br /&gt;
===Planar Shifting===&lt;br /&gt;
Ildran, could you renumber the Planar Shifting saved posts from 1-9 to instead be 01-09?  In this way, they will all appear in a nice, sensible order rather than jumping from 1 to 11 to 2 to 3 et cetera.  Thanks!  [[User:KRAKII|Krakii]] 12:06, 11 January 2006 (CST)&lt;br /&gt;
: Not Ildran, but it&#039;s done.  ;)  Big pain in the ass it was too.  Freakin&#039; category listing wouldn&#039;t update after the moves/deletes.  :(  [[User:Anshou|Anshou]] 12:30, 11 January 2006 (CST)&lt;br /&gt;
:: Sorry about that. Didnt know there were going to be that many when I got started. Will try to be aware in the future. [[User:ULTHRIPE|ULTHRIPE]] 00:24, 12 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
What stats and skills (other than PP and perception) that play into it? [[User:WELCHA|WELCHA]] 12:39, 7 January 2006 (CST)&lt;br /&gt;
:I&#039;m not sure if I&#039;ve stated that before.  If I have, then someone would be able to post it up here, but if I haven&#039;t, then the boards would be the proper place to request that kind of information.  This shouldn&#039;t be the place where people go to get original information from GMs, since it&#039;s not an official site. [[User:Ildran|Ildran]] 14:40, 7 January 2006 (CST)&lt;br /&gt;
::Was more looking to see a general overview of pickpocket with those specific questions included.  I&#039;d assume someone out there has written up a &amp;quot;guide&amp;quot; or &amp;quot;overview&amp;quot; of some sort that includes that kind of information.  Perhaps not. [[User:WELCHA|WELCHA]] 15:14, 7 January 2006 (CST)&lt;br /&gt;
:::Yeah, I don&#039;t think anyone has since PP changed for GS4, both because pickpocketing is something that people try not to draw attention to and because we&#039;ve never released that information. [[User:Ildran|Ildran]] 19:34, 7 January 2006 (CST)&lt;br /&gt;
::::Now someone has.  Though, it took me a while to get around to asking, my most recent request kinda prompted the question. -[[User:BELATHUS|Belathus]] 22:45, 29 March 2006 (PST)&lt;br /&gt;
===Guild Maps===&lt;br /&gt;
I just made a map of the wizard guild in the landing, and can&#039;t find any place that it would be appropriate.  Perhaps a maps section?  or a wizard guild section could be started [[User:ALKALOIDS|ALKALOIDS]] 11:32, 29 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
: I&#039;d say include it at [[Wizard Guild (Wehnimer&#039;s Landing)]].  Each guild is different enough that it makes enough sense to have a separate article for each linked from the main [[Wizard Guild]] article.  you can upload the map to KP over on the left, the [[Special:Upload|Upload file]] link.  Also, just FYI, this would most likely have been better at the [[Krakiipedia:Village pump|Village Pump]] rather than the requests page.  [[User:Anshou|Oliver]] 11:26, 30 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:: So, I planted some basic architecture over in [[:category:Profession Guilds|Guilds]]. Let me know if the sub-categorization is superflous, I tried to emulate the style which I observed over in [[:category:Spells|Spells]]. [[user:ULTHRIPE|Ulthripe]] 00:47, 1 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
===Organizations and Societies category===&lt;br /&gt;
Could we get a category added for a combined subcat listing of houses, orders and societies?  My main goal is to have a place to put the order of Lorekeepers info, but it could also be where information on PROs, houses, voln and col go.  - [[User:REN|Ren]] 3:22, 6 Febuary 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
: [[:Category:Societies]] already exists it looks like.  In any case, categories don&#039;t have to be explcitly created.  You just include &amp;lt;nowiki&amp;gt;[[Category:{categoryname}]]&amp;lt;/nowiki&amp;gt; in an article, and the software handles everything else.  I&#039;d suggest CHEs and PROs being separated into their own categories, probably named [[:Category:Cooperative Houses of Elanthia]] and [[:Category:Player-Run Organizations]] respectively.  These categories should probably be subcategories of [[:Category:World]].  I think a [[societies]] article exists already as well, could use one for [[Cooperative Houses of Elanthia]] and [[Player-Run Organizaions]].  If you want a page for the [[Order of Lorekeepers]], just make it there and include it in the world category I guess.  I&#039;m not sure if we really need a single encompasing category to contain all. - Oliver ([[User:Anshou|User]] | [[User talk:Anshou|Talk]]) 14:59, 6 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I&#039;d love to see the CHE influence system added here.  - Ozias&lt;br /&gt;
&lt;br /&gt;
===Staff List===&lt;br /&gt;
The last staff list has rolled off the boards, and I can&#039;t for the life of me find one.  Is it possible to get a list of the known GM staff posted? [[User:Xygon|Xygon]] 11:08, 23 January 2007 (PST)&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Massive_troll_king&amp;diff=30971</id>
		<title>Massive troll king</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Massive_troll_king&amp;diff=30971"/>
		<updated>2007-01-14T04:33:56Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 63&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = Troll&lt;br /&gt;
| body = Biped&lt;br /&gt;
| attacks = Claws and Pounds.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = No&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|Claw|AS +339}}&lt;br /&gt;
  {{Creature ability|Claw (enraged)|AS +503}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
&lt;br /&gt;
| defense = &lt;br /&gt;
  {{Creature ability|[[Defensive Strength]]|([[melee]]) +262}}&amp;lt;!--&lt;br /&gt;
  {{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}}&lt;br /&gt;
  {{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}}&lt;br /&gt;
  {{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}}&lt;br /&gt;
  {{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}}&lt;br /&gt;
  {{Creature ability|[[Target Defense]]|([[Sorcerer]]) &amp;lt;N/A&amp;gt;}}&lt;br /&gt;
  {{Creature ability|[[Target Defense]]|([[Wizard]]) &amp;lt;N/A&amp;gt;}}&lt;br /&gt;
  {{Creature ability|[[Target Defense]]|([[Cleric]]) &amp;lt;N/A&amp;gt;}}&lt;br /&gt;
  {{Creature ability|[[Target Defense]]|([[Empath]]) &amp;lt;N/A&amp;gt;}}&lt;br /&gt;
  {{Creature ability|[[Target Defense]]|([[MjE]]) &amp;lt;N/A&amp;gt;}}&lt;br /&gt;
  {{Creature ability|[[Target Defense]]|([[MnE]]) &amp;lt;N/A&amp;gt;}}&lt;br /&gt;
  {{Creature ability|[[Target Defense]]|([[MjS]]) &amp;lt;N/A&amp;gt;}}&lt;br /&gt;
  {{Creature ability|[[Target Defense]]|([[MnS]]) &amp;lt;N/A&amp;gt;}}--&amp;gt;&lt;br /&gt;
| ability = &lt;br /&gt;
  {{Creature ability|Great Regeneration}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | type = Skins, coins, boxes&lt;br /&gt;
 | skin = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
 | nobox =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Massive troll kings&#039;&#039;&#039; are the largest, ugliest, dumbest, and most powerful creatures in the troll family.  Their blood is the most powerful troll&#039;s blood that can be used for the spell, [[Animate Dead (730)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
This fierce monster is roughly humanoid, standing nearly 9 feet tall, with long arms ending in razor-sharp claws.  Dark green and covered with ugly warts, this hideous being appears unintelligent yet incredibly strong.&amp;lt;ref&amp;gt;http://www.play.net/gs4/info/bestiary/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Hunting massive troll kings is no easy task, given their ability to ignore instant death [[critical]] hits, regenerate damaged limbs, and lost limbs regrowing into their own massive troll king.  Professions that can direct damage to specific portions of the body should avoid hitting limbs, preferably aiming for the back or chest to maximize damage.  Aiming for the back can also cause the massive troll king to fall over, forcing it to spend a round standing back up.  Although the back can be damaged enough to prevent aiming for the back, the damage will regenerate, allowing the attacker to ambush the back once again.&lt;br /&gt;
&lt;br /&gt;
[[Sorcerer]]s should avoid using Limb Disruption, as the limbs will regrow.  [[Pain (711)]] can kill a troll king in three to five successful casts, however, this will leave no wounds for the collection of the troll&#039;s blood.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Massive troll kings are capable of not only regenerating lost limbs and reducing the severity of their own wounds at a rapid rate, but any severed limb will also grow into a new massive troll king, albeit, at a lower level, such that most characters hunting massive troll kings cannot gain experience from the newly grown massive troll king.&lt;br /&gt;
&lt;br /&gt;
While massive troll kings provide the best troll&#039;s blood that can be used with Animate Dead, they do not make good animates themselves due to the lack of the use of the [[Basic Creature Script]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 61&lt;br /&gt;
|levelm1 = 62&lt;br /&gt;
|level = 63&lt;br /&gt;
|levelp1 = 64&lt;br /&gt;
|levelp2 = 65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clear_glass_wand&amp;diff=15822</id>
		<title>Clear glass wand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clear_glass_wand&amp;diff=15822"/>
		<updated>2007-01-14T04:05:08Z</updated>

		<summary type="html">&lt;p&gt;XYGON: New page: A &amp;#039;&amp;#039;&amp;#039;clear glass wand&amp;#039;&amp;#039;&amp;#039; contains a number of charges of the spell Mind Jolt. One activates the wand using WAVE (verb), and successful activation is dependent on the waver&amp;#039;s [[Magi...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;clear glass wand&#039;&#039;&#039; contains a number of charges of the spell [[Mind Jolt]]. One activates the wand using [[WAVE (verb)]], and successful activation is dependent on the waver&#039;s [[Magic Item Use]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unused wands generated by the [[treasure system]] are called [[fresh]] and may be copied by the [[Duplicate]] spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A clear glass wand is [[crumbly]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_wands&amp;diff=29453</id>
		<title>List of wands</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_wands&amp;diff=29453"/>
		<updated>2007-01-14T04:02:36Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A number of wands generate regularly from the treasure system&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !width=200|Wand&lt;br /&gt;
 !width=200|Spell&lt;br /&gt;
 |-&lt;br /&gt;
 |[[aquamarine wand]]&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[clear glass wand]]&lt;br /&gt;
 |[[Mind Jolt (706)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[crystal wand]]&lt;br /&gt;
 |[[Major Acid (926)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[golden wand]]&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[iron wand]]&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[metal wand]]&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[oaken wand]]&lt;br /&gt;
 |[[Stun Relief (108)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[pale thanot wand]]&lt;br /&gt;
 |[[Limb Disruption (708)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[polished bloodwood wand]]&lt;br /&gt;
 |[[Blood Burst (701)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[silver wand]]&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[slender blue wand]]&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[smooth bone wand]]&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[twisted wand]]&lt;br /&gt;
 |[[Mana Disruption (702)]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_wands&amp;diff=29452</id>
		<title>List of wands</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_wands&amp;diff=29452"/>
		<updated>2007-01-14T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A number of wands generate regularly from the treasure system&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !width=200|Wand&lt;br /&gt;
 !width=200|Spell&lt;br /&gt;
 |-&lt;br /&gt;
 |[[aquamarine wand]]&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[clear glass wand]]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |[[crystal wand]]&lt;br /&gt;
 |[[Major Acid (926)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[golden wand]]&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[iron wand]]&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[metal wand]]&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[oaken wand]]&lt;br /&gt;
 |[[Stun Relief (108)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[pale thanot wand]]&lt;br /&gt;
 |[[Limb Disruption (708)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[polished bloodwood wand]]&lt;br /&gt;
 |[[Blood Burst (701)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[silver wand]]&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[slender blue wand]]&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[smooth bone wand]]&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[twisted wand]]&lt;br /&gt;
 |[[Mana Disruption (702)]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_wands&amp;diff=29451</id>
		<title>List of wands</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_wands&amp;diff=29451"/>
		<updated>2007-01-14T03:58:48Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A number of wands generate regularly from the treasure system&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !width=200|Wand&lt;br /&gt;
 !width=200|Spell&lt;br /&gt;
 |-&lt;br /&gt;
 |[[aquamarine wand]]&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[clear glass wand]]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |[[crystal wand]]&lt;br /&gt;
 |[[Major Acid (926)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[golden wand]]&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[iron wand]]&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[metal wand]]&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[oaken wand]]&lt;br /&gt;
 |[[Stun Relief (108)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[pale thanot wand]]&lt;br /&gt;
 |[[Limb Disruption (708)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[silver wand]]&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[slender blue wand]]&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[smooth bone wand]]&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[twisted wand]]&lt;br /&gt;
 |[[Mana Disruption (702)]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_wands&amp;diff=29450</id>
		<title>List of wands</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_wands&amp;diff=29450"/>
		<updated>2007-01-14T03:57:11Z</updated>

		<summary type="html">&lt;p&gt;XYGON: New page: A number of wands generate regularly from the treasure system

{| {{Prettytable}}
 |-
 !width=200|Wand
 !width=200|Spell
 |-
 |aquamarine wand
 |Minor Water (903)
 |-
 |[[clear gla...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A number of wands generate regularly from the treasure system&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !width=200|Wand&lt;br /&gt;
 !width=200|Spell&lt;br /&gt;
 |-&lt;br /&gt;
 |[[aquamarine wand]]&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[clear glass wand]]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |[[crystal wand]]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |[[golden wand]]&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[iron wand]]&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[metal wand]]&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[oaken wand]]&lt;br /&gt;
 |[[Stun Relief (108)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[pale thanot wand]]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |[[silver wand]]&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[slender blue wand]]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |[[smooth bone wand]]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |[[twisted wand]]&lt;br /&gt;
 |[[Mana Disruption (702)]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=20185</id>
		<title>Enchant (925)/Old version archived information</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=20185"/>
		<updated>2007-01-13T21:52:13Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Rewards for your Efforts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 |name = Enchant Item&lt;br /&gt;
 |number = 925&lt;br /&gt;
 |mnemonic = ENCHANT&lt;br /&gt;
 |duration = Permanent&lt;br /&gt;
 |type = Utility}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard Base Spells]]&lt;br /&gt;
[[Category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
&lt;br /&gt;
One of the oldest and most coveted abilities of a [[wizard]] is the &#039;&#039;&#039;Enchant Item&#039;&#039;&#039; [[spell]]. Successfully enchanting a [[weapon]], [[shield]], [[armor]], or the rare [[defensive bonus]] item will add a permanent bonus to that item&#039;s performance in combat. This bonus adds directly to a character&#039;s offensive or defensive combat values, beyond that which is achievable by any other means.&lt;br /&gt;
&lt;br /&gt;
Items may be enchanted more than once, increasing the overall bonus with each successive enchamtment. Each level of enchantment bestows the item with a +5 bonus from its previous state. Certain [[material]]s may possess natural bonuses or natural negatives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-style: italic; color: red&amp;quot;&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Currently there is a &#039;soft cap&#039; which restricts the enchanting of items to bonuses greater than +35 (7x).  &#039;&#039;&#039;Any item above +30 (6x) can not be tempered by potions regularly available.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Necessary Components ==&lt;br /&gt;
;* [[Enchant Item (925)#Tempering Potions|Enchant tempering potion]]&lt;br /&gt;
:&lt;br /&gt;
;* [[Enchant Item (925)# Selecting an Item to Enchant|Object to enchant]]&lt;br /&gt;
:&lt;br /&gt;
;* [[Magical workshop]]&lt;br /&gt;
:Not required, but highly recommended for successful enchantments. There is one in each of the [[Wizard Guild]]s, though workshops are also found all over [[Elanthia]]. Many are hidden throughout the lands, most [[CHE|houses]] boast a workshop,  and a few exceedingly lucky wizards own their own workshop.&lt;br /&gt;
;* [[920|Wizard&#039;s Familiar]]&lt;br /&gt;
:Also not a requirement, rather a potential source of penalties. If you have a familiar in the lands, have it with you when casting this spell.&lt;br /&gt;
&lt;br /&gt;
== Selecting an Item to Enchant ==&lt;br /&gt;
It is imperative that one is familiar with the item they intend to enchant. Certain [[material]]s may resist this process, or restrict it altogether. Many materials possess their own natural bonuses or negatives, which factor into the level of enchantment intended to be bestowed upon it. Properties of items such as [[flare|flaring]], [[weighting]] or [[padding]] will prevent them from being enchanted, as well. Some items may not take enchants for seemingly no reason whatsoever. &lt;br /&gt;
The best way to obtain detailed information about an item is to have a [[bard]] [[loresing]] to it. Other sources, such as the [[AI crystal]] can also provide valuble information about items. Wizards may cast [[Elemental Detection (405)]] upon items which have been previously tempered to determine its current level of enchantment. &lt;br /&gt;
&lt;br /&gt;
* In general, any [[weapon]], [[shield]], [[armor]], or [[runestaff]] can be enchanted as long as its other properties do not preclude the possibility.&lt;br /&gt;
* There are extremely rare [[defensive bonus]] clothing and jewelery items which can store an enchantment. &lt;br /&gt;
* The only surefire way to detemine whether or not an item will accept an enchantment, is to pour a tempering potion on it.&lt;br /&gt;
&lt;br /&gt;
== Success Factors ==&lt;br /&gt;
{| {{prettytable | float:right; margin-left: 2em;}}&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |[[Encumberance]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Major Elemental]] ranks&lt;br /&gt;
 |Less than full [[spirit]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Minor Elemental]] ranks&lt;br /&gt;
 |[[Wound]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Scar]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |Having [[creature]]s present&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Intuition]]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Aura]]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |Having your [[920|familiar]] present&lt;br /&gt;
 |&lt;br /&gt;
|}&lt;br /&gt;
The precise formula to acheive a successful enchantment is still largely unknown. What is known, is that the [[level]] and [[Wizard Base]] ranks of the enchanter are primary factors, and that carelessness while going through the motions is the largest factor of failure. The following table lists all known factors (positive or negative), in no particular order.&lt;br /&gt;
&lt;br /&gt;
* There is a minimum 3% failure rate for any enchant, regarless of the enchanter&#039;s [[stat]]s, [[skill]]s, level, or the level of the enchantment itself. &lt;br /&gt;
* Historically, wizards would overtrain their [[Wizard Base]] ranks to acheive more skill at enchanting. In the most recent revision of the spell, benefits from Wizard Base ranks were given [[diminishing returns]].&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Enchanting Process ==&lt;br /&gt;
Enchanting is a simple two-step process. First, the object is [[925#Tempering the Item|tempered with a potion]]. The temper takes a certain amount of time to cure, and once complete, one then [[925#Casting the Enchantment|casts the Enchant Item spell]] upon the object. This &amp;quot;pour/cast&amp;quot; cycle is then repeated once for each level of enchantment being bestowed upon the item. For example, taking an item from 0x to 1x would require one pour and then one cast. Likewise, taking an item from 2x to 3x would require three pours and three casts total. During the intermediary processes, the item cannot be used for its usual function. Wielding a weapon, shield, or runestaff, or being struck while [[WEAR (verb)|wearing]] armor whose enchantment has not yet been completed will cause the destruction of that item.&lt;br /&gt;
&lt;br /&gt;
=== Tempering the Item ===&lt;br /&gt;
Tempering is the act of using a potion to prepare an object to store the enchantment you wish to instill within. The act itself is quite simple, though making certain you have checked the status of each contributing factor and conditioned the variables in your favor can prove quite challenging.&lt;br /&gt;
&lt;br /&gt;
* [[POUR (verb)|POUR]] POTION ON {ITEM} : initiates the tempering process&lt;br /&gt;
* Potions begin with 4 [[charge|doses]]. Each pour will use precisely one dose, unless being poured upon [[armor]], which requires precisely two doses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;some discussion of failure types will go here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;:Failure due to insufficient potion:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You pour your potion on the mail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;There does not seem to be enough dirtokh potion to cover&amp;lt;/font&amp;gt; the green imflass mail.  The liquid bubbles slightly as it touches the surface of the green imflass mail, but then merely evaporates without effect.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Unsuccessful pour:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;example here&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Successful pour:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You pour your potion on the mail.&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;1d100: 33 + Modifiers: 234 == 267&lt;br /&gt;
&lt;br /&gt;
As the liquid coats the surface of the green imflass mail, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the mail, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the mail appears faded.  You scrutinize the green imflass mail, notice nothing amiss, and conclude that &amp;lt;font color=yellow&amp;gt;the tempering seems to have been successful.&amp;lt;/font&amp;gt;  You estimate that the green imflass mail should be ready to enchant in about 8 to 9 days.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Determining the Proper Potion ====&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !width=100|Existing Bonus of Item&lt;br /&gt;
 !width=100|Equivalent Color&lt;br /&gt;
 !width=100|Effective Enchantment Level&lt;br /&gt;
 !width=100|Pour/Cast Cycles to Next Level&lt;br /&gt;
 !width=100|Average Tempering Time*&lt;br /&gt;
 !width=100|Appropriate Tempering Potion&lt;br /&gt;
 |width=100 align=center|&#039;&#039;&#039;Potion Cost&#039;&#039;&#039; &amp;amp;dagger;&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | align=center| [[925#Special Cases|Special]]&lt;br /&gt;
 | align=center| 1&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 |-&lt;br /&gt;
 | 0&lt;br /&gt;
 | None&lt;br /&gt;
 | align=center| 0x&lt;br /&gt;
 | align=center| 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | align=center rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | align=center rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | Red&lt;br /&gt;
 | align=center| 1x&lt;br /&gt;
 | align=center| 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | Orange&lt;br /&gt;
 | align=center| 2x&lt;br /&gt;
 | align=center| 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | align=center rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | align=center rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | align=center| 3x&lt;br /&gt;
 | align=center| 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | Green&lt;br /&gt;
 | align=center| 4x&lt;br /&gt;
 | align=center| 5&lt;br /&gt;
 | 6 to 7 days&lt;br /&gt;
 | align=center rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | align=center rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | Blue&lt;br /&gt;
 | align=center| 5x&lt;br /&gt;
 | align=center| 6&lt;br /&gt;
 | 8 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | align=center| 6x&lt;br /&gt;
 | align=center| 7&lt;br /&gt;
 | 10 to 11 days&lt;br /&gt;
 | align=center| [[Mirtokh potion|Mirtokh]]&lt;br /&gt;
 | align=center| 35,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | Violet&lt;br /&gt;
 | align=center| 7x&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | Unknown&lt;br /&gt;
 | align=center| 8x&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | Unknown&lt;br /&gt;
 | align=center| 9x&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | Unknown&lt;br /&gt;
 | align=center| 10x&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. See [[Trading]] for more information on variations in price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Casting the Enchantment ===&lt;br /&gt;
The second part of the process is casting the spell itself. Once the temper has fully cured, the item is ready to receive the magic. Just like the previous step, the proper preparation is paramount to success. &lt;br /&gt;
&lt;br /&gt;
* To ascertain if the temper is complete, [[CAST (verb)|cast]] [[Elemental Detection]] at it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at a crystal-set rosewood runestaff.&amp;lt;br&amp;gt;&lt;br /&gt;
The layers of essence permeating the rosewood runestaff unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  &amp;lt;font color=yellow&amp;gt;It is currently tempering&amp;lt;/font&amp;gt; and on the first step of the enchanting process.  You recognize the vibrant red aura surrounding it as indicating a weak level of enchantment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at some silvery green imflass mail.&amp;lt;br&amp;gt;&lt;br /&gt;
The layers of essence permeating the green imflass mail unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  &amp;lt;font color=yellow&amp;gt;It is currently tempered and ready to be enchanted&amp;lt;/font&amp;gt;.  It is on the fifth step of the enchanting process.  You recognize the muted blue aura surrounding it as indicating a strong level of enchantment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once certain you are ready to proceed, check that you have positively influenced all of the factors within your control. Taking this extra step will help prevent failure that could have been avoided. Check the following list one-by-one for conditions which may have a profound affect on your success.&lt;br /&gt;
&lt;br /&gt;
==== Casting Checklist ====&lt;br /&gt;
* You are in a [[workshop]] or at very least, [[node]].&lt;br /&gt;
* Your [[920|familiar]] is present.&lt;br /&gt;
* You do not possess any [[wound]]s or [[scar]]s.&lt;br /&gt;
* You are not suffering from [[Death&#039;s Sting]].&lt;br /&gt;
* You are [[ENCUMBE (verb)|unencumbered]].&lt;br /&gt;
* You have full [[hit point|health]].&lt;br /&gt;
* You have at least 25 [[mana point|mana]].&lt;br /&gt;
* You have full [[spirit point|spirit]].&lt;br /&gt;
* There are no [[creature]]s present.&lt;br /&gt;
&lt;br /&gt;
== Rewards for your Efforts ==&lt;br /&gt;
Successful enchantments earn [[experience]], and potentially large amounts of [[silver]]. Major enchant projects are exceedingly valued due to the time they take to complete and the restriction of only one major enchant at a time, and can fetch prices in the millions.&lt;br /&gt;
&lt;br /&gt;
=== Experience From Enchanting ===&lt;br /&gt;
The [[experience]] gained is based on the following formula: &lt;br /&gt;
&lt;br /&gt;
 EXP = (100 - L) + 100 &amp;amp;times; (N - 1) &lt;br /&gt;
&lt;br /&gt;
* L = Enchanter&#039;s [[level]]&lt;br /&gt;
* N = Step number of the enchant (ie. N = 3 for the third cast of a 3x enchant or N = 4 for the fourth cast of a 6x enchant)&lt;br /&gt;
&lt;br /&gt;
For example, a level 30 wizard, making the third cast of a 3x enchant would receive 270 experience.&lt;br /&gt;
&lt;br /&gt;
 (100 - 30) + 100 &amp;amp;times; (3 - 1) = 270 EXP&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925 Official Enchant Item spell]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.play.net/gs4/info/enchant_notes.asp Official Enchanting Notes]&lt;br /&gt;
&lt;br /&gt;
{{Wizard}}&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10546</id>
		<title>Adventurer&#039;s Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10546"/>
		<updated>2006-11-14T07:30:52Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; is the in-genre name of the &#039;&#039;Bounty System.&#039;&#039; This organization is comprised by the assignment of certain heroic or adventerous tasks that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. Adventurers successfully completing tasks will be rewarded with [[experience]], [[silver]], and [[bounty point]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bounty System went live on August 9, 2006.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Obtaining A Task ==&lt;br /&gt;
&lt;br /&gt;
Receiving a bounty task is as simple as going to the local town&#039;s bounty office and asking the Taskmaster there for an assignment. Based on the type of task assigned, you may also need to go to the local [[jeweler]], [[furrier]], [[herbalist]], or [[town&#039;s guard]] to receive the details of your task. Once assigned a task, you cannot be assigned another for 15 minutes (real time not game time).&lt;br /&gt;
&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT BOUNTY : to receive a bounty task or turn in a completed one&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT REMOVAL : to turn in an incomplete task&lt;br /&gt;
* [[BOUNTY (verb)|BOUNTY]] : to check the status of assigned bounties, as well as accrued bounty points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Available Tasks ==&lt;br /&gt;
&lt;br /&gt;
There are 8 types of task that the Taskmaster will randomly assign. Assignments will be based on your character&#039;s level and the location of that particular office. You can get assignments for creatures within five levels of your character, but the system will prioritize location as opposed to level. (For example, if there are more hunting areas nearby that are below your level, you will be assigned more underhunting tasks than overhunting ones.)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Task Type&lt;br /&gt;
 ![[Bounty point]]s Received&lt;br /&gt;
 ![[Experience]] Received&lt;br /&gt;
 ![[Silver]] Received&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Gem Collecting|Gem collecting]]&#039;&#039;&#039;&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Skinning|Skinning]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |600 - 700&lt;br /&gt;
 |Varies&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Foraging|Foraging]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |800&lt;br /&gt;
 |5 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Heirloom (loot)|Heirloom]]&#039;&#039;&#039;&lt;br /&gt;
 |15 + 7 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |150 + 70 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Culling|Culling]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Boss creature|Boss creature]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Escort|Escort]]&#039;&#039;&#039;&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |500 - 3000&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Rescue|Rescue]]&#039;&#039;&#039;&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gem Collecting===&lt;br /&gt;
:This [[Adventurer&#039;s Guild]] task requires you to obtain a number of a specific gem, and sell them to the town&#039;s [[jeweler]]. Assignments appear to be somewhat based upon your character&#039;s [[level]]. For example, a level 2 character would be asked to find something on the order of &#039;6 pink spinels,&#039; though as early as 15 trains one can be assigned to look for rarities such as [[ruby|Sylvarrend rubies]]. Rewards are based on specific gem type and quantity.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The dealer says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, I do have a task for you. I&#039;ve recently received several orders from customers interested in purchasing a yellow zircon. Unfortunately, I do not have quite enough inventory on hand to meet this demand. I&#039;d like for you to go round up 8 of them for me. You can SELL them to me as you find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Gem collecting#Rewards|Gem collecting rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skinning===&lt;br /&gt;
:This task requires you to gather skins of a specific type and of at least a certain quality for the town furrier.  If you have 0 ranks on [[Survival]] and [[First Aid]] you will not be assigned skinning tasks.  Rewards for this are based on the level of the creature, skin quality asked for, difficulty of skinning the creature, and (maybe) the quality of skins turned in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Dakris says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you. I&#039;ve recently received an order for 8 cobra skins.  I&#039;ll need them all to be of at least fine quality.  I&#039;d like you to go out and collect enough of these to fill my order.  You can SKIN them off the corpse of a cobra or purchase them from another adventurer.  You can SELL the skins to me as you collect them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
:This task requires you to [[forage]] for a specific item in a specific area.  The items foraged need to be fresh (not [[bundle]]d or eaten).  Rewards for this are based only on the difficulty of the item to forage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Surtey Akrash says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you.  I&#039;ve been working on a concoction that requires some sprigs of larkspur.  Unfortunately, I need a specific variety that only grows in the old Mine Road near Wehnimer&#039;s Landing.  If you could retrieve 9 samples for me, I would be most grateful.  Keep in mind that I need these samples to be in pristine condition.  That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Foraging locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heirloom (loot)===&lt;br /&gt;
:This task is assigned by a town guard, and is one in which an item is said to have been lost to a specific [[creature]] in a certain area.  To complete it, kill the creatures and LOOT them; you should eventually find one that was carrying the item in question.  This can necessitate the killing of up to 30 of the creatures.  The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to LOOT.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a death dirge in the Graveyard near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is a twisted bronze brooch and you&#039;ll be able to identify it by the initials XL engraved upon it.  Hunt down the creature that attacked him, retrieve the heirloom, and report back to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heirloom (search)===&lt;br /&gt;
:This task is assigned by a town guard and is one in which an item is lost in a specific area.  To complete it, one must kneel with empty hands and [[search]] in a specific area.  The item is not in a specific room before you start searching, so any room you start to search in will do.  Training in [[Perception]] helps a lot for this task, and it is likely that the spell [[Presence]] does as well.  Rewards the level of creatures in the area you are assigned to search.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a giant marmot in the smuggling tunnels near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is an entwined silver and gold necklace and you&#039;ll be able to identify it by the initials OP engraved upon it.  Hunting down the creature that attacked him won&#039;t do you much good, as I don&#039;t think they take a liking to treasure.  You&#039;ll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH.  Report back to me once you have retrieved it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Culling===&lt;br /&gt;
:This task is assigned by a town guard, and is a very simple task that just requires you to kill a number of a specific [[creature]] in specific area due to their overpopulation.  Note that this does not actually mean that the creatures in question are present in above-normal levels, so it is often necessary to bring a group along to increase the [[spawn rate]].  If you do damage to a creatures in question and it is later killed, you will get credit for the kill as long as you are still in the room.  Rewards are the level of creature you are assigned to cull.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  We&#039;ve noted a troubling increase in leaper activity on the Coastal Cliffs near Wehnimer&#039;s Landing.  We&#039;d like you to cull their numbers a bit for us.  Killing 24 of them should do nicely.  Report back to me when you are done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss creature===&lt;br /&gt;
:This task is assigned by a town guard, and is based on the report of a particularly (mean sounding adjective) creature running about.  To complete it, you have to go kill some number of the regular creatures until the particularly mean one comes out.  This one is of a higher level than the base creatures, and may have different abilities.  The appearance of the boss creature is random, and may take killing up to 30 of the base creatures to get the boss to emerge.    The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to kill.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  A particularly dangerous great boar has been attacking hunters based out of this town.  It has racked up quite a few kills and is beginning to worry us.  Most of the attacks have occurred on the Locksmehr Trail between Wehnimer&#039;s Landing and Zul Logoth, which it probably considers its territory.  Hunt it down, kill it, and report back to me.  It doesn&#039;t always attack hunters, but you can probably get its attention by killing other creatures of the same type in its territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Escort===&lt;br /&gt;
:This task requires you to escort an [[NPC]] from one town to the other.  You pick up the NPC in the location specified by the taskmaster by using the WAIT verb.  The NPC is very timid, and will not enter a room unless the room is either clear of [[creature]]s or they are stunned.  You are also likely to be set upon by bandits - special creatures that are generated based on your level - during the course of the trip who will attack you and your escortee.  The escortee is quite frail and needs to be protected in order for successful completion of the task.  You can TELL the escortee to WAIT while you make sure the road ahead is clear, which could save an untimely arrival.  Upon entry into the destination town, the NPC will leave and you can go to any adventurer&#039;s guild to receive your reward.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Note: I&#039;m not certain on the rewarding of bounty points and silver, though I&#039;m pretty sure they are based on the level of the character.  Experience is based on the distance between towns.  Landing-Solhaven is 500 I believe, while Landing to Icemule is 1500.  Longer trips are worth more, obviously.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Rheteger says,  &amp;quot;I&#039;ve got a special mission for you.  A certain client has hired us to provide a protective escort on his upcoming journey.  Go to the area just inside the North Gate and WAIT for him to meet you  there.  You must guarantee his safety to Ta&#039;Vaalor as soon as you can, being ready for any dangers that the two of you may face.  Good luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
:This task is assigned by the town guard and requires you to go and find an [[NPC]] and rescue it from a place of danger.  It is usually necessary to kill several of the [[creature]]s in order to entice the NPC to come out.  Once out, the NPC will FOLLOW you, but only one room at a time.  You simply advance one room, then wait for the NPC to follow, going more than one room at a time will cause the NPC to wait in its location.  The NPC can be attacked by creatures or other [[character]]s, however creatures will attack any characters in the room before targeting the NPC and any character killing a helpless child is certainly monstrous.  Rewards are based on the level of creature you are asked to rescue the NPC from.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens is in quite the predicament.  His young son ran away from home recently.  A local divinest has discerned glimpses of the child fleeing from a lesser burrow orc in Melgorehn&#039;s Valley near Wehnimer&#039;s Landing.  The child is still alive, though is in constant danger and is probably cowering where ever he can find somewhere to hide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::The guard continues, &amp;quot;Go out the area where the child was last seen, find him, and bring him back safetly to me.  You will probably need to kill some of the creatures that he was last seen fleeing from in order to build up his confidence in you and reveal himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For each task you are awarded some amount of [[silver]], [[experience]], and [[bounty points]].  The experience awarded can stack on top of other unprocessed experience with no seeming upper limit; however, experienced is only gained when the exp &amp;quot;pool&amp;quot; is in normal limits (not saturated).  The experience awarded is influenced by the [[XXX]] system, so the award of 1000 experience on XXX is the equivalent of being awarded 3000 experience.&lt;br /&gt;
&lt;br /&gt;
Bounty points are awarded and can be exchanged for items in the bounty point treasure system.  Points are awarded based on the difficulty of the task.  For example, retrieving 5 brown zircons (value ~10 silvers) may give 50 bounty points, while retrieving 10 uncut diamonds (value ~6000 silvers) may award 1250 bounty points.&lt;br /&gt;
&lt;br /&gt;
==Treasure System==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|1&lt;br /&gt;
|a crystal amulet        &lt;br /&gt;
| 100   &lt;br /&gt;
| A standard ESP amulet              &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|a black crystal            &lt;br /&gt;
| 500   &lt;br /&gt;
| Two charges of Floating Disk  &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|a treasure chest        &lt;br /&gt;
| 250 x tier   &lt;br /&gt;
|An unopened treasure chest.  Chests are graded in tiers (1-10), with 1 being the poorest, on average &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|a magic item            &lt;br /&gt;
| 1,000  &lt;br /&gt;
| An item charged with a random unidentified spell                  &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|recharge an enhancive item             &lt;br /&gt;
|  *    &lt;br /&gt;
| Have the item ready in your hand for a cost quote               &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|a weak potion of accelerated unlearning       &lt;br /&gt;
|100,000 &lt;br /&gt;
| Instantly migrates any and all Combat Maneuver List unlearned training points when drunk          &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|a strong potion of accelerated unlearning      &lt;br /&gt;
|250,000 &lt;br /&gt;
| Instantly migrates all skills to match skill goals when drunk &lt;br /&gt;
|-        &lt;br /&gt;
| 8&lt;br /&gt;
|a potion of body and mind   &lt;br /&gt;
|1,000,000&lt;br /&gt;
| Grants the ability to reallocate your stats when drunk               &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Adventurer&#039;s Guild participants can earn profession titles by completing a set amount of tasks or earning a set amount of bounty points.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A list of the titles can be [[Title_system#Adventurer.27s_Guild_Titles|found here.]]&#039;&#039;&lt;br /&gt;
==Badges==&lt;br /&gt;
{{main|Adventurer&#039;s Guild Badge}}&lt;br /&gt;
These badges are awarded to anyone who is a member of the &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; (have completed an AdG task).  Their function is as both a status symbol (as the more points you accumulate, the fancier your badge can be) and as an enhancive item.  They are awarded by the Treasure Master and the look of the badge is awarded based on the number of points you have accumulated.  Further upgrades of the badge can also be accomplished based on the number of bounty points you have accumulated.  &lt;br /&gt;
&amp;lt;i&amp;gt;Note: there is a 10,000 bounty point charge for a replacement badge.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades don&#039;t cost you any bounty points or silver, but you earn them by earning a certain number of points over your career, including points you&#039;ve already spent. A badge can be upgraded in five different areas, and each area can be upgraded ten times. The goal for earning the first upgrade in each area is 10,000 points, and every subsequent upgrade in that area will require you to earn 20,000 more points, then 30,000 more, etc. For example, I might upgrade the binding after I earn 10,000 points. To upgrade the binding again I&#039;ll need to earn 20,000 more points, or I can upgrade the gem after 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Obviously, the more upgrades you get, the bigger its enhancive capacity will be. On top of that, the two or three highest-ranking upgrades on your badge have the potential to unlock its ability to hold more than one enhancement.&lt;br /&gt;
&lt;br /&gt;
You can set up your badge to enhance any skill or stat or other attribute that is available on the menu. If you want to know how much of a particular enhancement your badge can hold, just ask the treasure master NPC without specifying the bonus amount. Be aware that the treasure master has to drain your badge of all its charges before he can make any change to the enhancements it holds!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve upgraded your badge and set it up with the enhancements you want, you&#039;ll have to place an order from the regular rewards menu to have it charged up, just like you can have any enhancive charged up. Recharging badges costs less than recharging other equivalent enhancive items, though.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* The badges are permanently attuned to the owner.&lt;br /&gt;
* If by some weird calamitous chance you manage to lose your badge, you can ask for a new one, but you&#039;ll have to set it up all over again. If you get a new badge, the old badge will become a useless paperweight and lose its attunement to you (or anyone).&lt;br /&gt;
* The strength of the enhancements you can get is limited by the overall value of your badge, but it is also limited by your level. The level limits aren&#039;t too restrictive, however -- a capped player could have a +10 stat enhancer, for example.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Image:AdG_Maps.jpg|300px|right]]&lt;br /&gt;
* Wehnimer&#039;s Landing: North Ring Road&lt;br /&gt;
* Teras: Glaes Street&lt;br /&gt;
* Solhaven: Latirus Lane&lt;br /&gt;
* River&#039;s Rest: Sandy Path&lt;br /&gt;
* Icemule: East Road&lt;br /&gt;
* Ta&#039;Illistim: Fraendel Var&lt;br /&gt;
* Ta&#039;Vaalor: Glimaerstone Var&lt;br /&gt;
* Zul Logoth: Ruby Tunnel&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild| ]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Experience&amp;diff=21123</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Experience&amp;diff=21123"/>
		<updated>2006-11-04T06:12:54Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Other areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Experience&#039;&#039; is the way that progress toward advancement in [[level]]s is measured.  One gains experience, or &amp;quot;learns&amp;quot;, in a variety of ways and based on a number of factors.&lt;br /&gt;
&lt;br /&gt;
==Absorbed vs unprocessed experience==&lt;br /&gt;
When one does something that awards experience, (ie. [[LOOT (verb)|looting]] a kill, [[925|enchanting]] something, etc) an amount of experience is placed into a character&#039;s pool of unprocessed experience.  This pool has a finite size, and the amount of experience that goes into this pool is dependent not only on the task that one has just completed, but also the degree to which that pool is filled.  The absorbption of this pool of experience is what goes toward gaining levels, and absorbed experience is for all intents and purposes permanent, while any unabsorbed experience is lost on [[death]].&lt;br /&gt;
&lt;br /&gt;
===Size of pool===&lt;br /&gt;
The size of one&#039;s pool for unprocessed experience is determined by one&#039;s [[DIS]] and [[LOG]] stats.  The formua is:&lt;br /&gt;
&lt;br /&gt;
;:800 + LOG + DIS&lt;br /&gt;
&lt;br /&gt;
So a character with a LOG and DIS stats of 100 would be able to hold 1000 (800 + 100 + 100) experience in their pool while one with LOG and DIS stats of 75 each would be able to hold 950 (800 + 75 + 75).&lt;br /&gt;
&lt;br /&gt;
===Gaining experience===&lt;br /&gt;
There are a variety of ways to gain experience, only a few of which will be mentioned here.&lt;br /&gt;
&lt;br /&gt;
====Hunting====&lt;br /&gt;
The most common way of gaining experience is hunting.  When hunting, experience is gained when one  [[LOOT (verb)|loots]] a creature one has participated in killing.  The amount of experience gained is in proportion to one&#039;s level with respect to the creature; &lt;br /&gt;
&lt;br /&gt;
* If the creature is more than 5 levels below the character no experience is gained  &lt;br /&gt;
* For creatures within 5 levels of the character, experience is awarded based on 100 + 10 &amp;amp;times; (creature level - character level)&lt;br /&gt;
* For creatures more than 5 levels above the character, 150 experience is gained&lt;br /&gt;
&lt;br /&gt;
One continues to gain experience in this way until one fills the pool to its limit, which is determined as described above (800-1000).  Continued experience-gaining activities will not add to this pool, though as experience is absorbed,  it can obviously be replenished.&lt;br /&gt;
&lt;br /&gt;
====Artisan&#039;s Guild====&lt;br /&gt;
When one is learning an Artisan&#039;s Guild skill, such as [[fletching]], [[forging]], or [[cobbling]], one earns experience each time they earn a rank in that skill.  This rate is based on the number of ranks of the skill the character already has, as well as other skills known.  More detailed information will be available on the [[Artisan Guild]] page.&lt;br /&gt;
&lt;br /&gt;
====Enchanting====&lt;br /&gt;
For each completed step in the process of an enchant, a set amount of experience is gained.  This is based on the difficulty of the enchant as well as the step of the enchant.  More detailed information can be found on the [[Enchant Item]] page.&lt;br /&gt;
&lt;br /&gt;
====Exceptions====&lt;br /&gt;
These rates that are described in the above sections are all ideal rates, and based on the character gaining the experience with a fairly empty unabsorbed pool.  As the amount of experience in the unabsorbed pool increases, the efficiency of adding to it decreases.  For example, if one were to kill 2 rats at level 1, one would expect to (and would gain) 200 experience.  However, if one kills 8 rats, one would add less than 800 experience to the pool.  The precise start at which absorption rates start declining is not known, nor in the rate at which it declines.  &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Note: It is, however possible to completely fill the pool, so the rate of adding to the pool does not drop that precipitously.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[AdG|bounty system]] is another exeption in that one is able to greatly exceed one&#039;s unabsorbed pool capacity.  Also, the awards of experience from the bounty system are not subject to the diminishing returns effect described above.  Gaining 1000 experience from the completion of a task with a completely full unabsorbed pool will simply add 1000 experience to the experience that must be absorbed.&lt;br /&gt;
&lt;br /&gt;
===Absorbing experience===&lt;br /&gt;
Experience absorption is affected by a number of factors, including one&#039;s physical location in the game, one&#039;s status with regard to a group, and even health.&lt;br /&gt;
&lt;br /&gt;
====On-node====&lt;br /&gt;
* Base rate - a number dictated by one&#039;s LOG stat&lt;br /&gt;
* Pool size - for every 200 unabsorbed exp in one&#039;s pool, one absorbs an extra experience point per pulse&lt;br /&gt;
* Group - if you are a member of a group, you get one extra experience point per pulse&lt;br /&gt;
&lt;br /&gt;
====In town off-node====&lt;br /&gt;
* Base rate - a number dictated by one&#039;s LOG stat, usually a few lower than the on-node base rate&lt;br /&gt;
* Pool size - for every 200 unabsorbed exp in one&#039;s pool, one absorbs an extra experience point per pulse&lt;br /&gt;
* Group - if you are a member of a group, you get one extra experience point per pulse&lt;br /&gt;
* Weapons - carrying a weapon or shield in one&#039;s hands decreases the rate of experience absorption&lt;br /&gt;
&lt;br /&gt;
====Other areas====&lt;br /&gt;
* Base rate - a number dictated by one&#039;s LOG stat, usually a few lower than the in town base rate&lt;br /&gt;
* Pool size - for every 200 unabsorbed exp in one&#039;s (pool - 200), one absorbs an extra experience point per pulse&lt;br /&gt;
* Group - if you are a member of a group, you get one extra experience point per pulse&lt;br /&gt;
* Weapons - carrying a weapon or shield in one&#039;s hands decreases the rate of experience absorption&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;other&amp;quot; rooms are normally out of town, though strangely, some rooms (such as the courtyard of the [[Warrior Guild|Warrior&#039;s Guild]] in [[Wehnimer&#039;s Landing]]) that are in towns count as if they were out of town.&lt;br /&gt;
&lt;br /&gt;
====Other factors====&lt;br /&gt;
* Injuries - for major head injuries or nerve damage, the rate of experience absorption is severely diminished&lt;br /&gt;
* Death&#039;s sting - if one has [[decay]]ed or suffered a [[spirit death]] recently, then only a fraction of the experience is absorbed from your pool&lt;br /&gt;
* Hard cap - there is a hard cap of 40 experience per pulse that was implemented once the [[bounty system]] allowed characters to get very extreme levels of saturation.  This cap is of course before [[XXX]] or [[RPA|other experience multipliers]].&lt;br /&gt;
&lt;br /&gt;
==Mind states==&lt;br /&gt;
Thresholds for mind-status changes are here as a proportion of (experience in your pool)/(pool capacity).&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Phrase&lt;br /&gt;
|Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Completely saturated&lt;br /&gt;
|&amp;gt; 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Must rest&lt;br /&gt;
|0.90&lt;br /&gt;
|-&lt;br /&gt;
|Numbed&lt;br /&gt;
|0.75&lt;br /&gt;
|-&lt;br /&gt;
|Becoming numbed&lt;br /&gt;
|0.62&lt;br /&gt;
|-&lt;br /&gt;
|Muddled&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Clear&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Fresh and clear&lt;br /&gt;
|&amp;gt; 0.0&lt;br /&gt;
|-&lt;br /&gt;
|Clear as a bell&lt;br /&gt;
|0.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, a character with a capacity of 1000 will hit &amp;quot;must rest&amp;quot; above 900 unabsorbed experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Experience&amp;diff=21122</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Experience&amp;diff=21122"/>
		<updated>2006-11-04T06:06:56Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Experience&#039;&#039; is the way that progress toward advancement in [[level]]s is measured.  One gains experience, or &amp;quot;learns&amp;quot;, in a variety of ways and based on a number of factors.&lt;br /&gt;
&lt;br /&gt;
==Absorbed vs unprocessed experience==&lt;br /&gt;
When one does something that awards experience, (ie. [[LOOT (verb)|looting]] a kill, [[925|enchanting]] something, etc) an amount of experience is placed into a character&#039;s pool of unprocessed experience.  This pool has a finite size, and the amount of experience that goes into this pool is dependent not only on the task that one has just completed, but also the degree to which that pool is filled.  The absorbption of this pool of experience is what goes toward gaining levels, and absorbed experience is for all intents and purposes permanent, while any unabsorbed experience is lost on [[death]].&lt;br /&gt;
&lt;br /&gt;
===Size of pool===&lt;br /&gt;
The size of one&#039;s pool for unprocessed experience is determined by one&#039;s [[DIS]] and [[LOG]] stats.  The formua is:&lt;br /&gt;
&lt;br /&gt;
;:800 + LOG + DIS&lt;br /&gt;
&lt;br /&gt;
So a character with a LOG and DIS stats of 100 would be able to hold 1000 (800 + 100 + 100) experience in their pool while one with LOG and DIS stats of 75 each would be able to hold 950 (800 + 75 + 75).&lt;br /&gt;
&lt;br /&gt;
===Gaining experience===&lt;br /&gt;
There are a variety of ways to gain experience, only a few of which will be mentioned here.&lt;br /&gt;
&lt;br /&gt;
====Hunting====&lt;br /&gt;
The most common way of gaining experience is hunting.  When hunting, experience is gained when one  [[LOOT (verb)|loots]] a creature one has participated in killing.  The amount of experience gained is in proportion to one&#039;s level with respect to the creature; &lt;br /&gt;
&lt;br /&gt;
* If the creature is more than 5 levels below the character no experience is gained  &lt;br /&gt;
* For creatures within 5 levels of the character, experience is awarded based on 100 + 10 &amp;amp;times; (creature level - character level)&lt;br /&gt;
* For creatures more than 5 levels above the character, 150 experience is gained&lt;br /&gt;
&lt;br /&gt;
One continues to gain experience in this way until one fills the pool to its limit, which is determined as described above (800-1000).  Continued experience-gaining activities will not add to this pool, though as experience is absorbed,  it can obviously be replenished.&lt;br /&gt;
&lt;br /&gt;
====Artisan&#039;s Guild====&lt;br /&gt;
When one is learning an Artisan&#039;s Guild skill, such as [[fletching]], [[forging]], or [[cobbling]], one earns experience each time they earn a rank in that skill.  This rate is based on the number of ranks of the skill the character already has, as well as other skills known.  More detailed information will be available on the [[Artisan Guild]] page.&lt;br /&gt;
&lt;br /&gt;
====Enchanting====&lt;br /&gt;
For each completed step in the process of an enchant, a set amount of experience is gained.  This is based on the difficulty of the enchant as well as the step of the enchant.  More detailed information can be found on the [[Enchant Item]] page.&lt;br /&gt;
&lt;br /&gt;
====Exceptions====&lt;br /&gt;
These rates that are described in the above sections are all ideal rates, and based on the character gaining the experience with a fairly empty unabsorbed pool.  As the amount of experience in the unabsorbed pool increases, the efficiency of adding to it decreases.  For example, if one were to kill 2 rats at level 1, one would expect to (and would gain) 200 experience.  However, if one kills 8 rats, one would add less than 800 experience to the pool.  The precise start at which absorption rates start declining is not known, nor in the rate at which it declines.  &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Note: It is, however possible to completely fill the pool, so the rate of adding to the pool does not drop that precipitously.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[AdG|bounty system]] is another exeption in that one is able to greatly exceed one&#039;s unabsorbed pool capacity.  Also, the awards of experience from the bounty system are not subject to the diminishing returns effect described above.  Gaining 1000 experience from the completion of a task with a completely full unabsorbed pool will simply add 1000 experience to the experience that must be absorbed.&lt;br /&gt;
&lt;br /&gt;
===Absorbing experience===&lt;br /&gt;
Experience absorption is affected by a number of factors, including one&#039;s physical location in the game, one&#039;s status with regard to a group, and even health.&lt;br /&gt;
&lt;br /&gt;
====On-node====&lt;br /&gt;
* Base rate - a number dictated by one&#039;s LOG stat&lt;br /&gt;
* Pool size - for every 200 unabsorbed exp in one&#039;s pool, one absorbs an extra experience point per pulse&lt;br /&gt;
* Group - if you are a member of a group, you get one extra experience point per pulse&lt;br /&gt;
&lt;br /&gt;
====In town off-node====&lt;br /&gt;
* Base rate - a number dictated by one&#039;s LOG stat, usually a few lower than the on-node base rate&lt;br /&gt;
* Pool size - for every 200 unabsorbed exp in one&#039;s pool, one absorbs an extra experience point per pulse&lt;br /&gt;
* Group - if you are a member of a group, you get one extra experience point per pulse&lt;br /&gt;
* Weapons - carrying a weapon or shield in one&#039;s hands decreases the rate of experience absorption&lt;br /&gt;
&lt;br /&gt;
====Other areas====&lt;br /&gt;
* Base rate - a number dictated by one&#039;s LOG stat, usually a few lower than the in town base rate&lt;br /&gt;
* Pool size - for every 200 unabsorbed exp in one&#039;s (pool - 200), one absorbs an extra experience point per pulse&lt;br /&gt;
* Group - if you are a member of a group, you get one extra experience point per pulse&lt;br /&gt;
* Weapons - carrying a weapon or shield in one&#039;s hands decreases the rate of experience absorption&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;other&amp;quot; rooms are normally out of town, though strangely, some rooms (such as the courtyard of the [[Warrior&#039;s Guild]] in [[Wehnimer&#039;s Landing]]) that are in towns count as if they were out of town.&lt;br /&gt;
&lt;br /&gt;
====Other factors====&lt;br /&gt;
* Injuries - for major head injuries or nerve damage, the rate of experience absorption is severely diminished&lt;br /&gt;
* Death&#039;s sting - if one has [[decay]]ed or suffered a [[spirit death]] recently, then only a fraction of the experience is absorbed from your pool&lt;br /&gt;
* Hard cap - there is a hard cap of 40 experience per pulse that was implemented once the [[bounty system]] allowed characters to get very extreme levels of saturation.  This cap is of course before [[XXX]] or [[RPA|other experience multipliers]].&lt;br /&gt;
&lt;br /&gt;
==Mind states==&lt;br /&gt;
Thresholds for mind-status changes are here as a proportion of (experience in your pool)/(pool capacity).&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Phrase&lt;br /&gt;
|Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Completely saturated&lt;br /&gt;
|&amp;gt; 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Must rest&lt;br /&gt;
|0.90&lt;br /&gt;
|-&lt;br /&gt;
|Numbed&lt;br /&gt;
|0.75&lt;br /&gt;
|-&lt;br /&gt;
|Becoming numbed&lt;br /&gt;
|0.62&lt;br /&gt;
|-&lt;br /&gt;
|Muddled&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Clear&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Fresh and clear&lt;br /&gt;
|&amp;gt; 0.0&lt;br /&gt;
|-&lt;br /&gt;
|Clear as a bell&lt;br /&gt;
|0.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, a character with a capacity of 1000 will hit &amp;quot;must rest&amp;quot; above 900 unabsorbed experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=405&amp;diff=4383</id>
		<title>405</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=405&amp;diff=4383"/>
		<updated>2006-10-30T16:02:55Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Elemental_Detection_(405)]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Detection&amp;diff=5350</id>
		<title>Elemental Detection</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Detection&amp;diff=5350"/>
		<updated>2006-10-30T16:01:10Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Elemental_Detection_(405)]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=War_Cries&amp;diff=45132</id>
		<title>War Cries</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=War_Cries&amp;diff=45132"/>
		<updated>2006-10-26T18:33:20Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warcries are a feature available from the [[Warrior Guild]].  Six cries exist:&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | War Cry || width = 360px | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Bertrandt&#039;s Bellow || Gives an opponent roundtime&lt;br /&gt;
|- &lt;br /&gt;
| Yertie&#039;s Yowlp || Adds +5 to group AS&lt;br /&gt;
|-&lt;br /&gt;
| Gerrelle&#039;s Growl || Rages a Critter&lt;br /&gt;
|-&lt;br /&gt;
| Seanette&#039;s Shout || Adds +15 to group AS&lt;br /&gt;
|-&lt;br /&gt;
| Carn&#039;s Cry || Forces a creature into a state of fright&lt;br /&gt;
|-&lt;br /&gt;
| Horland&#039;s Holler || Adds +20 to group AS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild Skills]][[Category:Warrior Guild Skills]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=War_Cries&amp;diff=45131</id>
		<title>War Cries</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=War_Cries&amp;diff=45131"/>
		<updated>2006-10-26T17:19:45Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warcries are a feature available from the [[Warrior Guild]].  Six cries exist:&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | War Cry || width = 360px | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Bertrandt&#039;s Bellow || Gives an opponent roundtime&lt;br /&gt;
|- &lt;br /&gt;
| Yertie&#039;s Yowlp || Adds +5 to group AS&lt;br /&gt;
|-&lt;br /&gt;
| Gerrelle&#039;s Growl || Adds +10 to group AS&lt;br /&gt;
|-&lt;br /&gt;
| Seanette&#039;s Shout || Adds +15 to group AS&lt;br /&gt;
|-&lt;br /&gt;
| Carn&#039;s Cry || Forces a creature into a state of fright&lt;br /&gt;
|-&lt;br /&gt;
| Horland&#039;s Holler || Adds +20 to group AS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild Skills]][[Category:Warrior Guild Skills]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=22704</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=22704"/>
		<updated>2006-10-10T20:07:05Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Learning to Forge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentually, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, stare at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb|turn]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|leaning]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  You place water or oil in the trough, then scribe the medium simular to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|get]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Same with crafting, you must polish the finished piece by leaning on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and [[TURN (verb)|turn]] the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher ([[LEAN (verb)|LEAN]] on polisher with clean).&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
 (500 - RANKS + &amp;quot;Int Bonus&amp;quot;)/500 = %chance&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Int Bonus&amp;quot; in this context is not your stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of Int bonus.&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Crafting&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;STR, DEX, DIS&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Forging&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;STR, CON, DIS&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Vise&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;DEX, DIS&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
*Haon - [[Ta&#039;Illistim]]&lt;br /&gt;
*Maoral - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
*Maple - [[Icemule Trace]]&lt;br /&gt;
*Modwir - [[Kharam Dzu]]&lt;br /&gt;
*Monir - [[Ta&#039;Vaalor]]&lt;br /&gt;
*Oak - [[Zul Logoth]]&lt;br /&gt;
*Walnut - [[River&#039;s Rest]]&lt;br /&gt;
*Hickory - [[Solhaven]]&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
*Bronze&lt;br /&gt;
*Iron - Kobold Mines&lt;br /&gt;
*Steel&lt;br /&gt;
*[[Invar]] - [[Zul Logoth]]&lt;br /&gt;
&lt;br /&gt;
===Common Magical metals===&lt;br /&gt;
*[[Mithril]]&lt;br /&gt;
*[[Ora]]&lt;br /&gt;
*[[Imflass]]&lt;br /&gt;
*[[Vultite]]&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events.&lt;br /&gt;
*[[Drakar]]&lt;br /&gt;
*[[Gornar]]&lt;br /&gt;
*[[Rhimar]]&lt;br /&gt;
*[[Zorchar]]&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
*[[Eahnor]]&lt;br /&gt;
*[[Eonake]]&lt;br /&gt;
*[[Faenor]]&lt;br /&gt;
*[[Razern]]&lt;br /&gt;
*[[Rolaren]]&lt;br /&gt;
*[[Vaalorn]]&lt;br /&gt;
*[[Veil iron]] (Only one slab is known to have been released)&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
* [[Dagger]]&lt;br /&gt;
* [[Short sword]]&lt;br /&gt;
* [[Main gauche]]&lt;br /&gt;
* [[Backsword]] - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[Falchion]] - [[Kharam Dzu]]&lt;br /&gt;
* [[Cutlass]] - [[River&#039;s Rest]]&lt;br /&gt;
* [[Broadsword]] - [[Icemule Trace]]&lt;br /&gt;
* [[Longsword]] - [[Ta&#039;Illistim]]&lt;br /&gt;
* [[Estoc]] - [[Ta&#039;Illistim]]&lt;br /&gt;
* [[Handaxe]] - [[Ta&#039;Illistim]]&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
* [[Cudgel]]&lt;br /&gt;
* [[Mace]]&lt;br /&gt;
* [[Crowbill]]&lt;br /&gt;
* [[War hammer]] - [[Kharam Dzu]]&lt;br /&gt;
* [[Morning star]] - [[River&#039;s Rest]]&lt;br /&gt;
* [[Ridgemace]] - [[Zul Logoth]]&lt;br /&gt;
* [[Spikestar]] - [[Zul Logoth]]&lt;br /&gt;
* [[Ball and chain]] - [[Ta&#039;Vaalor]]&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
* [[Quarterstaff]]&lt;br /&gt;
* [[Mattock]]&lt;br /&gt;
* [[Flail]]&lt;br /&gt;
* [[Greatsword]] - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[War-pick]] - [[Kharam Dzu]]&lt;br /&gt;
* [[Flamberge]] - [[Icemule Trace]]&lt;br /&gt;
* [[Greataxe]] - [[Zul Logoth]]&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Pilum]]&lt;br /&gt;
* [[Halberd]]&lt;br /&gt;
* [[Hammer of Kai]] - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[Trident]] - [[Solhaven]]&lt;br /&gt;
* [[Jeddart-axe]] - [[River&#039;s Rest]]&lt;br /&gt;
* [[Awl-pike]] - [[Ta&#039;Vaalor]]&lt;br /&gt;
===Brawling===&lt;br /&gt;
* [[Knuckle-duster]]&lt;br /&gt;
* [[Hook-knife]]&lt;br /&gt;
* [[Knuckle-blade]]&lt;br /&gt;
* [[Troll-claw]]&lt;br /&gt;
* [[Yierka-spur]] - [[Solhaven]]&lt;br /&gt;
* [[Fist-scythe]] - [[Ta&#039;Vaalor]]&lt;br /&gt;
===Hybrid===&lt;br /&gt;
* [[Katar]] - [[Solhaven]]&lt;br /&gt;
* [[Warsword]] - [[Icemule Trace]]&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perfect&#039;&#039;&#039; - 6% bonus to DF/Breakage, +3 AvD&lt;br /&gt;
*&#039;&#039;&#039;Superior&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Hefty&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Nifty&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Well-crafted&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Exquisite&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Well-made&#039;&#039;&#039; - 2% bonus to DF/Breakage, +1 AvD &lt;br /&gt;
*&#039;&#039;&#039;Elegant&#039;&#039;&#039; - 2% bonus to DF/Breakage, +1 AvD  &lt;br /&gt;
*&#039;&#039;&#039;Fine&#039;&#039;&#039; - 2% bonus to DF/Breakage, +1 AvD  &lt;br /&gt;
*&#039;&#039;&#039;Nice&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Plain&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Simple&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Crude&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Lop-sided&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Flimsy&#039;&#039;&#039; - no bonus&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=22703</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=22703"/>
		<updated>2006-10-10T20:04:35Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forging&#039;&#039;&#039; is the [[Artisan skill]] related to the creation of weapons.  The skill includes [[crafting]], forging [[Edged Weapons|edged weapons]], forging [[Blunt Weapons|blunt weapons]], forging [[Polearm Weapons|polearms]], forging [[Two-Handed Weapons|two-handed weapons]], and forging [[brawling]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Forging Process==&lt;br /&gt;
The forging process consists of, essentually, three parts.  Crafting the handle, forging the blade, then combining the two.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Handle===&lt;br /&gt;
Any wood or metal can be used when crafting the handle.  Generally, using a block of wood would be ideal because wood is very cheap compared to metal.  Basically, to craft the handle, while holding the medium in your left hand, stare at the appropriate handle-glyph, available in your local forging shop.  Once the medium is &amp;quot;scribed&amp;quot; with the appropriate glyph, [[TURN (verb|turn]] the grinder.  There are four possible outcomes:&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with a toothpick.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a crafted handle.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the grinding portion of the forging process, you must polish the finished piece by [[LEAN (verb)|leaning]] on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Forging the Blade===&lt;br /&gt;
Only metal can be used to forge a blade.  You place water or oil in the trough, then scribe the medium simular to the grinding process using a blade-glyph.  Once the medium is scribed with the appropriate glyph, put the medium in your left hand and a forging-hammer in your right hand, then [[GET (verb)|get]] the tongs.  There are five possible outcomes:&lt;br /&gt;
*Continue working - You&#039;ve more work to do on this part.  It means nothing, it just takes longer to create larger pieces.&lt;br /&gt;
*Major failure - The entire medium is destroyed.  You are left with nothing.&lt;br /&gt;
*Minor failure - Try again.  The weight of the medium is reduced slightly, which means you may need more medium.&lt;br /&gt;
*Success - You&#039;ve a forged blade.  Not great, but functional.&lt;br /&gt;
*Major success - This can become a part of a perfect weapon, with the right amount of luck.&lt;br /&gt;
&lt;br /&gt;
Same with crafting, you must polish the finished piece by leaning on the polisher.&lt;br /&gt;
&lt;br /&gt;
===Combining the Pieces===&lt;br /&gt;
After the blade and handle have been polished, hold both pieces, the blade in your left hand, and [[TURN (verb)|turn]] the vise.  There are four outcomes:&lt;br /&gt;
*Major failure - The pieces are combined, albeit at a severely reduced quality.&lt;br /&gt;
*Minor failure - Merely try again.&lt;br /&gt;
*Success - The pieces are combined.  You will not get a perfect weapon from this result, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
*Major Success - The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
&lt;br /&gt;
After this step, the blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher ([[LEAN (verb)|LEAN]] on polisher with clean).&lt;br /&gt;
&lt;br /&gt;
==Learning to Forge==&lt;br /&gt;
Learning to forge involves actually doing it.  There are six skills that make up the forging Artisan Guild Skill: One-handed edged, two-handed weapons, brawling, polearms, blunt weapons, and crafting.  For each skill, there are 500 ranks, and for each attempt at using each individual skill, there is a chance approximately equal to the following:&lt;br /&gt;
 (500 - RANKS)/500 = %chance&lt;br /&gt;
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery.  Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not.  The average number of attempts required to master a guild skill is 3400 attempts.  If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill.  Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood.&lt;br /&gt;
&lt;br /&gt;
==Bonuses for Forging==&lt;br /&gt;
Per Cirakin (aka JoshT), the following stat bonuses (after enhancives) affect your chances for creating an item.&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Crafting&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;STR, DEX, DIS&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Forging&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;STR, CON, DIS&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Vise&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;DEX, DIS&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
*Haon - [[Ta&#039;Illistim]]&lt;br /&gt;
*Maoral - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
*Maple - [[Icemule Trace]]&lt;br /&gt;
*Modwir - [[Kharam Dzu]]&lt;br /&gt;
*Monir - [[Ta&#039;Vaalor]]&lt;br /&gt;
*Oak - [[Zul Logoth]]&lt;br /&gt;
*Walnut - [[River&#039;s Rest]]&lt;br /&gt;
*Hickory - [[Solhaven]]&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
*Bronze&lt;br /&gt;
*Iron - Kobold Mines&lt;br /&gt;
*Steel&lt;br /&gt;
*[[Invar]] - [[Zul Logoth]]&lt;br /&gt;
&lt;br /&gt;
===Common Magical metals===&lt;br /&gt;
*[[Mithril]]&lt;br /&gt;
*[[Ora]]&lt;br /&gt;
*[[Imflass]]&lt;br /&gt;
*[[Vultite]]&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events.&lt;br /&gt;
*[[Drakar]]&lt;br /&gt;
*[[Gornar]]&lt;br /&gt;
*[[Rhimar]]&lt;br /&gt;
*[[Zorchar]]&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
*[[Eahnor]]&lt;br /&gt;
*[[Eonake]]&lt;br /&gt;
*[[Faenor]]&lt;br /&gt;
*[[Razern]]&lt;br /&gt;
*[[Rolaren]]&lt;br /&gt;
*[[Vaalorn]]&lt;br /&gt;
*[[Veil iron]] (Only one slab is known to have been released)&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
* [[Dagger]]&lt;br /&gt;
* [[Short sword]]&lt;br /&gt;
* [[Main gauche]]&lt;br /&gt;
* [[Backsword]] - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[Falchion]] - [[Kharam Dzu]]&lt;br /&gt;
* [[Cutlass]] - [[River&#039;s Rest]]&lt;br /&gt;
* [[Broadsword]] - [[Icemule Trace]]&lt;br /&gt;
* [[Longsword]] - [[Ta&#039;Illistim]]&lt;br /&gt;
* [[Estoc]] - [[Ta&#039;Illistim]]&lt;br /&gt;
* [[Handaxe]] - [[Ta&#039;Illistim]]&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
* [[Cudgel]]&lt;br /&gt;
* [[Mace]]&lt;br /&gt;
* [[Crowbill]]&lt;br /&gt;
* [[War hammer]] - [[Kharam Dzu]]&lt;br /&gt;
* [[Morning star]] - [[River&#039;s Rest]]&lt;br /&gt;
* [[Ridgemace]] - [[Zul Logoth]]&lt;br /&gt;
* [[Spikestar]] - [[Zul Logoth]]&lt;br /&gt;
* [[Ball and chain]] - [[Ta&#039;Vaalor]]&lt;br /&gt;
&lt;br /&gt;
===Twohanded Weapons===&lt;br /&gt;
* [[Quarterstaff]]&lt;br /&gt;
* [[Mattock]]&lt;br /&gt;
* [[Flail]]&lt;br /&gt;
* [[Greatsword]] - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[War-pick]] - [[Kharam Dzu]]&lt;br /&gt;
* [[Flamberge]] - [[Icemule Trace]]&lt;br /&gt;
* [[Greataxe]] - [[Zul Logoth]]&lt;br /&gt;
&lt;br /&gt;
===Polearm Weapons===&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Pilum]]&lt;br /&gt;
* [[Halberd]]&lt;br /&gt;
* [[Hammer of Kai]] - [[Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[Trident]] - [[Solhaven]]&lt;br /&gt;
* [[Jeddart-axe]] - [[River&#039;s Rest]]&lt;br /&gt;
* [[Awl-pike]] - [[Ta&#039;Vaalor]]&lt;br /&gt;
===Brawling===&lt;br /&gt;
* [[Knuckle-duster]]&lt;br /&gt;
* [[Hook-knife]]&lt;br /&gt;
* [[Knuckle-blade]]&lt;br /&gt;
* [[Troll-claw]]&lt;br /&gt;
* [[Yierka-spur]] - [[Solhaven]]&lt;br /&gt;
* [[Fist-scythe]] - [[Ta&#039;Vaalor]]&lt;br /&gt;
===Hybrid===&lt;br /&gt;
* [[Katar]] - [[Solhaven]]&lt;br /&gt;
* [[Warsword]] - [[Icemule Trace]]&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
The real benefit to a perfectly forged weapon is the ability to enchant or bless the weapon, which is not available to any weapon with weighting.  Given the premium benefits as well as the limited merchants with the service, flares can also be added to a perfectly forged weapon, making the weapon the best choice for an upgrade in the land of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Also, as AvD&#039;s are increased at a flat rate as well, it is therefore similar to increasing the enchant, slightly.  Below is a listing of the quality ranks, and their bonuses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perfect&#039;&#039;&#039; - 6% bonus to DF/Breakage, +3 AvD&lt;br /&gt;
*&#039;&#039;&#039;Superior&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Hefty&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Nifty&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Well-crafted&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Exquisite&#039;&#039;&#039; - 4% bonus to DF/Breakage, +2 AvD &lt;br /&gt;
*&#039;&#039;&#039;Well-made&#039;&#039;&#039; - 2% bonus to DF/Breakage, +1 AvD &lt;br /&gt;
*&#039;&#039;&#039;Elegant&#039;&#039;&#039; - 2% bonus to DF/Breakage, +1 AvD  &lt;br /&gt;
*&#039;&#039;&#039;Fine&#039;&#039;&#039; - 2% bonus to DF/Breakage, +1 AvD  &lt;br /&gt;
*&#039;&#039;&#039;Nice&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Plain&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Simple&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Crude&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Lop-sided&#039;&#039;&#039; - no bonus&lt;br /&gt;
*&#039;&#039;&#039;Flimsy&#039;&#039;&#039; - no bonus&lt;br /&gt;
&lt;br /&gt;
See the [[Talk:Forging|discussion]] page for more information on this.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/artisan_skills/forgingoverview.asp&lt;br /&gt;
*[[Forging saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Foraging_locations&amp;diff=22315</id>
		<title>Foraging locations</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Foraging_locations&amp;diff=22315"/>
		<updated>2006-09-16T21:54:01Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to help people find the things they need for [[Adventurer&#039;s Guild]] tasks.  Or really, for any other tasks you&#039;d like.&lt;br /&gt;
&lt;br /&gt;
Maps of areas can be found with terrain and climate info for each room are have been compiled and are available elsewhere.&amp;lt;ref&amp;gt;[http://www.outdoorelanthia.com/maps/ Outdoor Elanthia maps]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Table Usage==&lt;br /&gt;
As should be described on the [[forage]] page, each item can be found in one (or more) type of [[climate]] and [[terrain]].  The world is composed of several different climates (arid, arid temperate, cold damp, cold dry, freshwater, glacial, hot damp, humid, moist, saltwater, snowy arctic, and temperate).  Each of these is divided into several terrain types (barren scrub, coniferous, cultivated, deciduous, grassland, hard flat, hilly, mountainous, plain dirt, riparian, rough, sandy, tropical forest, muddy wetlands, and subteranean).  The beauty of this, is that it does not matter the time, [[LOCATIO (verb)|location]], [[realm]], or day; each combination of climate and terrain will have a certain type of herb(s) growing.&lt;br /&gt;
&lt;br /&gt;
Therefore, this table need only contain the item, climate, terrain, and number of bounty points.  Then, if Character A gets assigned to forage blueberries in the catacombs, he need only look at this table, and see that Character B got assigned to forage for blueberries in  Bonespear, found them in humid climate and rough terrain, and entered them here, then Character A can then look on his handy maps and see that there are a few rooms of the catacombs that are humid and rough, and forage just in those rooms.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Foraging Locations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Climate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Terrain(s)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bounty Points&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Comments&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|acantha leaf&lt;br /&gt;
|arid&lt;br /&gt;
|decidious, grassland, riparian, trapical forest&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|acantha leaf&lt;br /&gt;
|cold, dry&lt;br /&gt;
|coniferous, deciduous, grassland, plain dirt, riparian, sandy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cacatae spine&lt;br /&gt;
|arid&lt;br /&gt;
|barren scrub&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cothinar flower&lt;br /&gt;
|cold, dry&lt;br /&gt;
|barren scrub&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ephlox moss&lt;br /&gt;
|cold, dry&lt;br /&gt;
|coniferous, plain dirt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|fiddlehead fern&lt;br /&gt;
|&lt;br /&gt;
|deciduous, riparian&lt;br /&gt;
|400&lt;br /&gt;
|My ranger &#039;forgot&#039; which climate we found these in.&lt;br /&gt;
|-&lt;br /&gt;
|frostweed&lt;br /&gt;
|snowy, arctic&lt;br /&gt;
|coniferous&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|honeysuckle vine&lt;br /&gt;
|snowy, arctic&lt;br /&gt;
|coniferous&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|iceblossom&lt;br /&gt;
|snowy, arctic&lt;br /&gt;
|forest, not garden&lt;br /&gt;
|&lt;br /&gt;
|Any color was accepted&lt;br /&gt;
|-&lt;br /&gt;
|pink clover blossom&lt;br /&gt;
|humid&lt;br /&gt;
|rough&lt;br /&gt;
|250&lt;br /&gt;
|forage for a pink one specifically&lt;br /&gt;
|-&lt;br /&gt;
|red clover blossom&lt;br /&gt;
|humid&lt;br /&gt;
|rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sovyn clove&lt;br /&gt;
|temperate&lt;br /&gt;
|plain dirt&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|white clover blossom&lt;br /&gt;
|temperate&lt;br /&gt;
|grassland&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wolifrew lichen&lt;br /&gt;
|cold, dry&lt;br /&gt;
|deciduous, grassland, plain dirt, riparian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|yabathilium fruit&lt;br /&gt;
|arid&lt;br /&gt;
|riparian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;i&amp;gt;Note: for consistency, can we arbitrarily handle things that can show up in different climates AND terrains how I&#039;ve started the acantha leaf one?  So some items will have multiple rows, but each row will only contain a single climate.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=20184</id>
		<title>Enchant (925)/Old version archived information</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=20184"/>
		<updated>2006-09-08T07:10:56Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Necessary Components */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 |name = Enchant Item&lt;br /&gt;
 |number = 925&lt;br /&gt;
 |mnemonic = ENCHANT&lt;br /&gt;
 |duration = Permanent&lt;br /&gt;
 |type = Utility}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard Base Spells]]&lt;br /&gt;
[[Category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
&lt;br /&gt;
One of the oldest and most coveted abilities of a [[wizard]] is the &#039;&#039;&#039;Enchant Item&#039;&#039;&#039; [[spell]]. Successfully enchanting a [[weapon]], [[shield]], [[armor]], or the rare [[defensive bonus]] item will add a permanent bonus to that item&#039;s performance in combat. This bonus adds directly to a character&#039;s offensive or defensive combat values, beyond that which is achievable by any other means.&lt;br /&gt;
&lt;br /&gt;
Items may be enchanted more than once, increasing the overall bonus with each successive enchamtment. Each level of enchantment bestows the item with a +5 bonus from its previous state. Certain [[material]]s may possess natural bonuses or natural negatives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-style: italic; color: red&amp;quot;&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Currently there is a &#039;soft cap&#039; which restricts the enchanting of items to bonuses greater than +35 (7x).  &#039;&#039;&#039;Any item above +30 (6x) can not be tempered by potions regularly available.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Necessary Components ==&lt;br /&gt;
;* [[Enchant Item (925)#Tempering Potions|Enchant tempering potion]]&lt;br /&gt;
:&lt;br /&gt;
;* [[Enchant Item (925)# Selecting an Item to Enchant|Object to enchant]]&lt;br /&gt;
:&lt;br /&gt;
;* [[Magical workshop]]&lt;br /&gt;
:Not required, but highly recommended for successful enchantments. There is one in each of the [[Wizard Guild]]s, though workshops are also found all over [[Elanthia]]. Many are hidden throughout the lands, most [[CHE|houses]] boast a workshop,  and a few exceedingly lucky wizards own their own workshop.&lt;br /&gt;
;* [[920|Wizard&#039;s Familiar]]&lt;br /&gt;
:Also not a requirement, rather a potential source of penalties. If you have a familiar in the lands, have it with you when casting this spell.&lt;br /&gt;
&lt;br /&gt;
== Selecting an Item to Enchant ==&lt;br /&gt;
It is imperative that one is familiar with the item they intend to enchant. Certain [[material]]s may resist this process, or restrict it altogether. Many materials possess their own natural bonuses or negatives, which factor into the level of enchantment intended to be bestowed upon it. Properties of items such as [[flare|flaring]], [[weighting]] or [[padding]] will prevent them from being enchanted, as well. Some items may not take enchants for seemingly no reason whatsoever. &lt;br /&gt;
The best way to obtain detailed information about an item is to have a [[bard]] [[loresing]] to it. Other sources, such as the [[AI crystal]] can also provide valuble information about items. Wizards may cast [[Elemental Detection (405)]] upon items which have been previously tempered to determine its current level of enchantment. &lt;br /&gt;
&lt;br /&gt;
* In general, any [[weapon]], [[shield]], [[armor]], or [[runestaff]] can be enchanted as long as its other properties do not preclude the possibility.&lt;br /&gt;
* There are extremely rare [[defensive bonus]] clothing and jewelery items which can store an enchantment. &lt;br /&gt;
* The only surefire way to detemine whether or not an item will accept an enchantment, is to pour a tempering potion on it.&lt;br /&gt;
&lt;br /&gt;
== Success Factors ==&lt;br /&gt;
{| {{prettytable | float:right; margin-left: 2em;}}&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |[[Encumberance]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Major Elemental]] ranks&lt;br /&gt;
 |Less than full [[spirit]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Minor Elemental]] ranks&lt;br /&gt;
 |[[Wound]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Scar]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |Having [[creature]]s present&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Intuition]]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Aura]]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 |Having your [[920|familiar]] present&lt;br /&gt;
 |&lt;br /&gt;
|}&lt;br /&gt;
The precise formula to acheive a successful enchantment is still largely unknown. What is known, is that the [[level]] and [[Wizard Base]] ranks of the enchanter are primary factors, and that carelessness while going through the motions is the largest factor of failure. The following table lists all known factors (positive or negative), in no particular order.&lt;br /&gt;
&lt;br /&gt;
* There is a minimum 3% failure rate for any enchant, regarless of the enchanter&#039;s [[stat]]s, [[skill]]s, level, or the level of the enchantment itself. &lt;br /&gt;
* Historically, wizards would overtrain their [[Wizard Base]] ranks to acheive more skill at enchanting. In the most recent revision of the spell, benefits from Wizard Base ranks were given [[diminishing returns]].&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Enchanting Process ==&lt;br /&gt;
Enchanting is a simple two-step process. First, the object is [[925#Tempering the Item|tempered with a potion]]. The temper takes a certain amount of time to cure, and once complete, one then [[925#Casting the Enchantment|casts the Enchant Item spell]] upon the object. This &amp;quot;pour/cast&amp;quot; cycle is then repeated once for each level of enchantment being bestowed upon the item. For example, taking an item from 0x to 1x would require one pour and then one cast. Likewise, taking an item from 2x to 3x would require three pours and three casts total. During the intermediary processes, the item cannot be used for its usual function. Wielding a weapon, shield, or runestaff, or being struck while [[WEAR (verb)|wearing]] armor whose enchantment has not yet been completed will cause the destruction of that item.&lt;br /&gt;
&lt;br /&gt;
=== Tempering the Item ===&lt;br /&gt;
Tempering is the act of using a potion to prepare an object to store the enchantment you wish to instill within. The act itself is quite simple, though making certain you have checked the status of each contributing factor and conditioned the variables in your favor can prove quite challenging.&lt;br /&gt;
&lt;br /&gt;
* [[POUR (verb)|POUR]] POTION ON {ITEM} : initiates the tempering process&lt;br /&gt;
* Potions begin with 4 [[charge|doses]]. Each pour will use precisely one dose, unless being poured upon [[armor]], which requires precisely two doses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;some discussion of failure types will go here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;:Failure due to insufficient potion:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You pour your potion on the mail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;There does not seem to be enough dirtokh potion to cover&amp;lt;/font&amp;gt; the green imflass mail.  The liquid bubbles slightly as it touches the surface of the green imflass mail, but then merely evaporates without effect.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Unsuccessful pour:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;example here&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Successful pour:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You pour your potion on the mail.&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;1d100: 33 + Modifiers: 234 == 267&lt;br /&gt;
&lt;br /&gt;
As the liquid coats the surface of the green imflass mail, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the mail, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the mail appears faded.  You scrutinize the green imflass mail, notice nothing amiss, and conclude that &amp;lt;font color=yellow&amp;gt;the tempering seems to have been successful.&amp;lt;/font&amp;gt;  You estimate that the green imflass mail should be ready to enchant in about 8 to 9 days.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Determining the Proper Potion ====&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !width=100|Existing Bonus of Item&lt;br /&gt;
 !width=100|Equivalent Color&lt;br /&gt;
 !width=100|Effective Enchantment Level&lt;br /&gt;
 !width=100|Pour/Cast Cycles to Next Level&lt;br /&gt;
 !width=100|Average Tempering Time*&lt;br /&gt;
 !width=100|Appropriate Tempering Potion&lt;br /&gt;
 |width=100 align=center|&#039;&#039;&#039;Potion Cost&#039;&#039;&#039; &amp;amp;dagger;&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | align=center| [[925#Special Cases|Special]]&lt;br /&gt;
 | align=center| 1&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 |-&lt;br /&gt;
 | 0&lt;br /&gt;
 | None&lt;br /&gt;
 | align=center| 0x&lt;br /&gt;
 | align=center| 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | align=center rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | align=center rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | Red&lt;br /&gt;
 | align=center| 1x&lt;br /&gt;
 | align=center| 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | Orange&lt;br /&gt;
 | align=center| 2x&lt;br /&gt;
 | align=center| 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | align=center rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | align=center rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | align=center| 3x&lt;br /&gt;
 | align=center| 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | Green&lt;br /&gt;
 | align=center| 4x&lt;br /&gt;
 | align=center| 5&lt;br /&gt;
 | 6 to 7 days&lt;br /&gt;
 | align=center rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | align=center rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | Blue&lt;br /&gt;
 | align=center| 5x&lt;br /&gt;
 | align=center| 6&lt;br /&gt;
 | 8 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | align=center| 6x&lt;br /&gt;
 | align=center| 7&lt;br /&gt;
 | 10 to 11 days&lt;br /&gt;
 | align=center| [[Mirtokh potion|Mirtokh]]&lt;br /&gt;
 | align=center| 35,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | Violet&lt;br /&gt;
 | align=center| 7x&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | Unknown&lt;br /&gt;
 | align=center| 8x&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | Unknown&lt;br /&gt;
 | align=center| 9x&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | Unknown&lt;br /&gt;
 | align=center| 10x&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
 | align=center| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. See [[Trading]] for more information on variations in price.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Casting the Enchantment ===&lt;br /&gt;
The second part of the process is casting the spell itself. Once the temper has fully cured, the item is ready to receive the magic. Just like the previous step, the proper preparation is paramount to success. &lt;br /&gt;
&lt;br /&gt;
* To ascertain if the temper is complete, [[CAST (verb)|cast]] [[Elemental Detection]] at it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at a crystal-set rosewood runestaff.&amp;lt;br&amp;gt;&lt;br /&gt;
The layers of essence permeating the rosewood runestaff unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  &amp;lt;font color=yellow&amp;gt;It is currently tempering&amp;lt;/font&amp;gt; and on the first step of the enchanting process.  You recognize the vibrant red aura surrounding it as indicating a weak level of enchantment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at some silvery green imflass mail.&amp;lt;br&amp;gt;&lt;br /&gt;
The layers of essence permeating the green imflass mail unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  &amp;lt;font color=yellow&amp;gt;It is currently tempered and ready to be enchanted&amp;lt;/font&amp;gt;.  It is on the fifth step of the enchanting process.  You recognize the muted blue aura surrounding it as indicating a strong level of enchantment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once certain you are ready to proceed, check that you have positively influenced all of the factors within your control. Taking this extra step will help prevent failure that could have been avoided. Check the following list one-by-one for conditions which may have a profound affect on your success.&lt;br /&gt;
&lt;br /&gt;
==== Casting Checklist ====&lt;br /&gt;
* You are in a [[workshop]] or at very least, [[node]].&lt;br /&gt;
* Your [[920|familiar]] is present.&lt;br /&gt;
* You do not possess any [[wound]]s or [[scar]]s.&lt;br /&gt;
* You are not suffering from [[Death&#039;s Sting]].&lt;br /&gt;
* You are [[ENCUMBE (verb)|unencumbered]].&lt;br /&gt;
* You have full [[hit point|health]].&lt;br /&gt;
* You have at least 25 [[mana point|mana]].&lt;br /&gt;
* You have full [[spirit point|spirit]].&lt;br /&gt;
* There are no [[creature]]s present.&lt;br /&gt;
&lt;br /&gt;
== Rewards for your Efforts ==&lt;br /&gt;
Successful enchantments earn one [[experience]], and potentially large amouonts of [[silver]]. Major enchant projects are exceedingly valued due to the sheer time they take to complete, and can fetch prices in the millions.&lt;br /&gt;
&lt;br /&gt;
=== Experience From Enchanting ===&lt;br /&gt;
The [[experience]] gained is based on the following formula: &lt;br /&gt;
&lt;br /&gt;
 EXP = (100 - L) + 100 &amp;amp;times; (N - 1) &lt;br /&gt;
&lt;br /&gt;
* L = Enchanter&#039;s [[level]]&lt;br /&gt;
* N = Step number of the enchant (ie. N = 3 for the third cast of a 3x enchant or N = 4 for the fourth cast of a 6x enchant)&lt;br /&gt;
&lt;br /&gt;
For example, a level 30 wizard, making the third cast of a 3x enchant would receive 270 experience.&lt;br /&gt;
&lt;br /&gt;
 (100 - 30) + 100 &amp;amp;times; (3 - 1) = 270 EXP&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925 Official Enchant Item spell]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.play.net/gs4/info/enchant_notes.asp Official Enchanting Notes]&lt;br /&gt;
&lt;br /&gt;
{{Wizard}}&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:INCANT&amp;diff=26073</id>
		<title>Verb:INCANT</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:INCANT&amp;diff=26073"/>
		<updated>2006-08-19T04:15:29Z</updated>

		<summary type="html">&lt;p&gt;XYGON: Added new cast/channel options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;INCANT&#039;&#039;&#039; is a [[verb]] which combines both the [[PREPARE (verb)|preparation]] and [[CAST (verb)|casting]] or [[CHANNEL (verb)|channeling]] of a spell into one command. [[Cast roundtime]] is incurred normally. Unlike the CAST verb, INCANT can not be used to specify a target at the time of casting. However, one can specify targets for INCANT by using the [[TARGET (verb)|TARGET]] command. &lt;br /&gt;
&lt;br /&gt;
* INCANTing offensive magic without a set target will default to the first available living [[creature]]. Further incants will continue being aimed at the original target until it is no longer available ([[dead]] or left the area). &lt;br /&gt;
* INCANTing defensive magic without a set target will default to one&#039;s self.&lt;br /&gt;
* It is recommended to [[TARGET (verb)|TARGET]] CLEAR after casting magic at another player, so that INCANTing in the field does not accidentally target them.&lt;br /&gt;
&lt;br /&gt;
For channel-type verbs, to change the default behaviour of encant, use &amp;quot;set CHANNELINCANT [on|off]&amp;quot; or through [[StormFront]]&#039;s advanced option features.&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Quin_Telaren&amp;diff=35664</id>
		<title>Quin Telaren</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Quin_Telaren&amp;diff=35664"/>
		<updated>2006-08-10T23:33:55Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The west gate guard in the landing, also known as &amp;quot;Sleepy&amp;quot;.  Often off-duty at Helga&#039;s.  Associated with performing [[Adventurer&#039;s Guild]] tasks in the landing.&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Playershops.com&amp;diff=34665</id>
		<title>Playershops.com</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Playershops.com&amp;diff=34665"/>
		<updated>2006-08-03T18:25:11Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playershops.com opened 15 Aug 2004 as a reference to aid characters in finding items in the [[player run shop]]s. &lt;br /&gt;
&lt;br /&gt;
Playershops.com is a project of the player of Xygon.  It started as a project to combat the boredom of trying to find an item... From Xygon, &amp;quot;It took only two rooms of shops before realizing I&#039;d never find what I wanted, and knew I could do this better.  Once I built a script for myself to go through the shops, I realized, as long as I got the data for myself, why not share it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It started as a pretty complex StormFront [http://www.playershops.com/checkprs.txt script] (836 lines), which dynamically went through each room, into each shop, and looked on the containers.  After running the script, a second [http://www.playershops.com/parseshops.txt application] was used to parse through those logs and update them into a database.  Unfortunately, even with that complex of a script, it was near impossible to do things like pick up items within a reasonable amount of time.  So there was a list of items, still a huge step forward to having to manually search through the shops.&lt;br /&gt;
&lt;br /&gt;
A website was born, playershops.com, to allow all players to search on any piece of information gleaned from the scripts.&lt;br /&gt;
&lt;br /&gt;
It then advanced to a custom application, code named ShopSmith.  The application is its own front-end, which uses the StormFront P&amp;amp;C data streams and manages and manipulates every item within the shop and sends data realtime to the playershops database.  Over time, the application and website were enhanced to include getting every available detail from the item: name, long description, enhancives, inspect data, spells from scrolls, and item price.&lt;br /&gt;
&lt;br /&gt;
Finally, everything was changed to run automatically.  A custom logon engine was modified to be able to auto-start specific characters from a command-line, a script was built that could tell which was the last town to update, and whether any town was currently updating, which in turn logged on the appropriate character for the town and automatically started the updates.  If not already started, the playershops.com scanning begins every day at 1AM PST and continues until manually disabled.&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=34643</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=34643"/>
		<updated>2006-08-03T18:23:17Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
==How to own a shop==&lt;br /&gt;
* [[Citizenship]] in the town is required&lt;br /&gt;
* A shop deed must be purchased (one room for standard, up to three rooms for premium)&lt;br /&gt;
* An available slot must be claimed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How shops work==&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 items.  Each container is unique and holds a different amount.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.&lt;br /&gt;
&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly.  Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account.  Failure to pay the shop maintanence will result in repossesion of the shop.&lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the SHOP INVENTORY command, while outside of a shop via a shop manifest (available from the shopping district warehouse), or via [[playershops.com]] (though not in real-time).  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Shop Commands&lt;br /&gt;
:SHOP CLAIM will set up a shop in the room you&#039;re in.&lt;br /&gt;
:SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
:SHOP PARTNER lets you give others access to your shop for selling items.&lt;br /&gt;
:SHOP TRANSFER allows you to transfer ownership to one of your partners.&lt;br /&gt;
:SHOP BAN lets you restrict others from entering your shop.&lt;br /&gt;
:SHOP SIGN allows you to place a sign in your shop to describe your wares.&lt;br /&gt;
:SHOP SELL will let you sell items in your shop.&lt;br /&gt;
:SHOP INVENTORY will display a list of items and prices in your current room.&lt;br /&gt;
:SHOP WITHDRAW &#039;&#039;###&#039;&#039; -- If omitted, gives shop balance, otherwise returns a note for ### silvers&lt;br /&gt;
:SHOP DEPOSIT will allow you to add silvers to your shop&#039;s account.&lt;br /&gt;
:SHOP HAGGLE lets you adjust bias towards any race or profession.&lt;br /&gt;
:SHOP ARRANGE lets you select how you want your room to look.&lt;br /&gt;
:SHOP ROOF toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
:SHOP DEED creates a deed for your shop (inventory must be removed first).&lt;br /&gt;
:SHOP POLICY contains IMPORTANT information you really should know.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
http://www.play.net/gs4/info/playershops.asp&lt;br /&gt;
&lt;br /&gt;
http://www.playershops.com/&lt;br /&gt;
&lt;br /&gt;
http://www.geocities.com/ladynilandia/roleplaying/shops.htm&lt;br /&gt;
&lt;br /&gt;
http://www.mularos.com/prsref.html&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Playershops.com&amp;diff=34664</id>
		<title>Playershops.com</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Playershops.com&amp;diff=34664"/>
		<updated>2006-08-03T18:13:25Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Playershops.com history and overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playershops.com opened 15 Aug 2004 as a reference to aid characters in finding items in the [[player run shops]]. &lt;br /&gt;
&lt;br /&gt;
Playershops.com is a project of the player of Xygon.  It started as a project to combat the boredom of trying to find an item... From Xygon, &amp;quot;It took only two rooms of shops before realizing I&#039;d never find what I wanted, and knew I could do this better.  Once I built a script for myself to go through the shops, I realized, as long as I got the data for myself, why not share it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It started as a pretty complex StormFront [http://www.playershops.com/checkprs.txt script] (836 lines), which dynamically went through each room, into each shop, and looked on the containers.  After running the script, a second [http://www.playershops.com/parseshops.txt application] was used to parse through those logs and update them into a database.  Unfortunately, even with that complex of a script, it was near impossible to do things like pick up items within a reasonable amount of time.  So there was a list of items, still a huge step forward to having to manually search through the shops.&lt;br /&gt;
&lt;br /&gt;
A website was born, playershops.com, to allow all players to search on any piece of information gleaned from the scripts.&lt;br /&gt;
&lt;br /&gt;
It then advanced to a custom application, code named ShopSmith.  The application is its own front-end, which uses the StormFront P&amp;amp;C data streams and manages and manipulates every item within the shop and sends data realtime to the playershops database.  Over time, the application and website were enhanced to include getting every available detail from the item: name, long description, enhancives, inspect data, spells from scrolls, and item price.&lt;br /&gt;
&lt;br /&gt;
Finally, everything was changed to run automatically.  A custom logon engine was modified to be able to auto-start specific characters from a command-line, a script was built that could tell which was the last town to update, and whether any town was currently updating, which in turn logged on the appropriate character for the town and automatically started the updates.  If not already started, the playershops.com scanning begins every day at 1AM PST and continues until manually disabled.&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=34642</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=34642"/>
		<updated>2006-08-03T17:59:47Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Related Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to own a shop&#039;&#039;&#039;&lt;br /&gt;
* [[Citizenship]] in the town is required&lt;br /&gt;
* A shop deed must be purchased (one room for standard, up to three rooms for premium)&lt;br /&gt;
* An available slot must be claimed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Shop Commands&lt;br /&gt;
:SHOP CLAIM will set up a shop in the room you&#039;re in.&lt;br /&gt;
:SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
:SHOP PARTNER lets you give others access to your shop for selling items.&lt;br /&gt;
:SHOP TRANSFER allows you to transfer ownership to one of your partners.&lt;br /&gt;
:SHOP BAN lets you restrict others from entering your shop.&lt;br /&gt;
:SHOP SIGN allows you to place a sign in your shop to describe your wares.&lt;br /&gt;
:SHOP SELL will let you sell items in your shop.&lt;br /&gt;
:SHOP INVENTORY will display a list of items and prices in your current room.&lt;br /&gt;
:SHOP WITHDRAW &#039;&#039;###&#039;&#039; -- If omitted, gives shop balance, otherwise returns a note for ### silvers&lt;br /&gt;
:SHOP DEPOSIT will allow you to add silvers to your shop&#039;s account.&lt;br /&gt;
:SHOP HAGGLE lets you adjust bias towards any race or profession.&lt;br /&gt;
:SHOP ARRANGE lets you select how you want your room to look.&lt;br /&gt;
:SHOP ROOF toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
:SHOP DEED creates a deed for your shop (inventory must be removed first).&lt;br /&gt;
:SHOP POLICY contains IMPORTANT information you really should know.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
http://www.play.net/gs4/info/playershops.asp&lt;br /&gt;
&lt;br /&gt;
http://www.playershops.com/&lt;br /&gt;
&lt;br /&gt;
http://www.geocities.com/ladynilandia/roleplaying/shops.htm&lt;br /&gt;
&lt;br /&gt;
http://www.mularos.com/prsref.html&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=34641</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=34641"/>
		<updated>2006-08-03T17:57:46Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to own a shop&#039;&#039;&#039;&lt;br /&gt;
* [[Citizenship]] in the town is required&lt;br /&gt;
* A shop deed must be purchased (one room for standard, up to three rooms for premium)&lt;br /&gt;
* An available slot must be claimed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Shop Commands&lt;br /&gt;
:SHOP CLAIM will set up a shop in the room you&#039;re in.&lt;br /&gt;
:SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
:SHOP PARTNER lets you give others access to your shop for selling items.&lt;br /&gt;
:SHOP TRANSFER allows you to transfer ownership to one of your partners.&lt;br /&gt;
:SHOP BAN lets you restrict others from entering your shop.&lt;br /&gt;
:SHOP SIGN allows you to place a sign in your shop to describe your wares.&lt;br /&gt;
:SHOP SELL will let you sell items in your shop.&lt;br /&gt;
:SHOP INVENTORY will display a list of items and prices in your current room.&lt;br /&gt;
:SHOP WITHDRAW &#039;&#039;###&#039;&#039; -- If omitted, gives shop balance, otherwise returns a note for ### silvers&lt;br /&gt;
:SHOP DEPOSIT will allow you to add silvers to your shop&#039;s account.&lt;br /&gt;
:SHOP HAGGLE lets you adjust bias towards any race or profession.&lt;br /&gt;
:SHOP ARRANGE lets you select how you want your room to look.&lt;br /&gt;
:SHOP ROOF toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
:SHOP DEED creates a deed for your shop (inventory must be removed first).&lt;br /&gt;
:SHOP POLICY contains IMPORTANT information you really should know.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
http://www.play.net/gs4/info/playershops.asp&lt;br /&gt;
&lt;br /&gt;
http://www.playershops.com/&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Citizenship&amp;diff=15770</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Citizenship&amp;diff=15770"/>
		<updated>2006-08-03T17:51:27Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Earning Citizenship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citizenship&#039;&#039;&#039; can be achieved in many of the cities and towns found in [[Elanthia]]. In some cities, citizenship is limited by race. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command CITIZEN, a player can view their character&#039;s current citizenship status.&lt;br /&gt;
&lt;br /&gt;
==Earning Citizenship== &lt;br /&gt;
&lt;br /&gt;
Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops, or using other town services. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town&#039;s citizenship clerk and then asking the clerk about STATUS. If the player is eligible, ask about CITIZENSHIP and the clerk will indicate so. To then proceed on to becoming a citizen, you must ask about REGISTER and the clerk will direct you to WRITE your name in a book. This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character&#039;s race makes them ineligible for citizenship, it will not be mentioned when asking about STATUS, so keep in mind which towns allow what races citizenship.&lt;br /&gt;
&lt;br /&gt;
A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship.  While purchasing from NPCs does gain one citizenship points, these actions must be done over time.  Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points.  Purchasing goods over time is effective.  It takes approximately eight hours to gain citizenship through performing various tasks.&lt;br /&gt;
&lt;br /&gt;
It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot have it in another unless you give up citizenship in the first. This can be done by CLEANing the book in the citizenship office.&lt;br /&gt;
&lt;br /&gt;
The eligibility tiers are as follows:&lt;br /&gt;
* Tier 1: You&#039;ve started on the path to citizenship, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 2: Ahhh, &amp;lt;character name&amp;gt;, you&#039;re progressing nicely towards citizenship.&lt;br /&gt;
* Tier 3: &amp;lt;character name&amp;gt;, you certainly are gaining a lot of recognition around town lately.&lt;br /&gt;
* Tier 4: Greetings, &amp;lt;character name&amp;gt;. How is life treating you today?&lt;br /&gt;
&lt;br /&gt;
Shortly after achieving the fourth tier, citizenship will become available if the character&#039;s race is allowed in the town.&lt;br /&gt;
&lt;br /&gt;
==Citizenship Benefits==&lt;br /&gt;
&lt;br /&gt;
Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.&lt;br /&gt;
&lt;br /&gt;
Citizenship Benefits include:&lt;br /&gt;
* A beneficial bonus in the merchant system, including better prices for sold goods, and cheaper prices for bought goods.&lt;br /&gt;
* Bank note exchanges provide benefits to citizens.&lt;br /&gt;
* [[Player run shop]]s may be purchased in a city by its citizens.&lt;br /&gt;
* [[Zul Logoth]] citizens recieve a discount on the price of cart rides.&lt;br /&gt;
* Citizens of [[Icemule Trace]] do not have to pay to use the various gates.&lt;br /&gt;
* Citizens of [[Wehnimer&#039;s Landing]] do not have to pay to use the west gate.&lt;br /&gt;
&lt;br /&gt;
==City Specific Citizenship==&lt;br /&gt;
&lt;br /&gt;
As stated earlier, some cities offer citizenship to only certain races, with partial citizenship being allowed for others. Some smaller towns do not even offer citizenship.&lt;br /&gt;
&lt;br /&gt;
Racial Restrictions for Various Cities:&lt;br /&gt;
* [[Wehnimer&#039;s Landing]] - No Restrictions&lt;br /&gt;
* [[Solhaven]]           - No Restrictions&lt;br /&gt;
* [[Icemule Trace]]      - No Restrictions&lt;br /&gt;
* [[River&#039;s Rest]]       - No Restrictions&lt;br /&gt;
* [[Teras Isle]]         - No Restrictions&lt;br /&gt;
* [[Zul Logoth]]         - [[Dwarf]] Only&lt;br /&gt;
* [[Ta&#039;Illistim]]        - [[Elf]] and [[Aelotoi]], [[Sylvankind]] and [[Dwarf]] allowed partial&lt;br /&gt;
* [[Ta&#039;Vaalor]]          - [[Elf]] and [[Aelotoi]], [[Sylvankind]] and [[Dwarf]] allowed partial&lt;br /&gt;
* [[Cysaegir]]           - No Restrictions &lt;br /&gt;
* [[Isle of Four Winds]] - No Restrictions&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=34640</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=34640"/>
		<updated>2006-08-03T17:47:54Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to own a shop&#039;&#039;&#039;&lt;br /&gt;
* [[Citizenship]] in the town is required&lt;br /&gt;
* A shop deed must be purchased (one room for standard, up to three rooms for premium)&lt;br /&gt;
* An available slot must be claimed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Shop Commands&lt;br /&gt;
:SHOP CLAIM will set up a shop in the room you&#039;re in.&lt;br /&gt;
:SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
:SHOP PARTNER lets you give others access to your shop for selling items.&lt;br /&gt;
:SHOP TRANSFER allows you to transfer ownership to one of your partners.&lt;br /&gt;
:SHOP BAN lets you restrict others from entering your shop.&lt;br /&gt;
:SHOP SIGN allows you to place a sign in your shop to describe your wares.&lt;br /&gt;
:SHOP SELL will let you sell items in your shop.&lt;br /&gt;
:SHOP INVENTORY will display a list of items and prices in your current room.&lt;br /&gt;
:SHOP WITHDRAW &#039;&#039;###&#039;&#039; -- If omitted, gives shop balance, otherwise returns a note for ### silvers&lt;br /&gt;
:SHOP DEPOSIT will allow you to add silvers to your shop&#039;s account.&lt;br /&gt;
:SHOP HAGGLE lets you adjust bias towards any race or profession.&lt;br /&gt;
:SHOP ARRANGE lets you select how you want your room to look.&lt;br /&gt;
:SHOP ROOF toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
:SHOP DEED creates a deed for your shop (inventory must be removed first).&lt;br /&gt;
:SHOP POLICY contains IMPORTANT information you really should know.&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Citizenship&amp;diff=15769</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Citizenship&amp;diff=15769"/>
		<updated>2006-08-03T17:47:21Z</updated>

		<summary type="html">&lt;p&gt;XYGON: /* Citizenship Benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citizenship&#039;&#039;&#039; can be achieved in many of the cities and towns found in [[Elanthia]]. In some cities, citizenship is limited by race. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command CITIZEN, a player can view their character&#039;s current citizenship status.&lt;br /&gt;
&lt;br /&gt;
==Earning Citizenship== &lt;br /&gt;
&lt;br /&gt;
Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops, or using other town services. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town&#039;s citizenship clerk and then asking the clerk about STATUS. If the player is eligible, ask about CITIZENSHIP and the clerk will indicate so. To then proceed on to becoming a citizen, you must ask about REGISTER and the clerk will direct you to WRITE your name in a book. This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character&#039;s race makes them ineligible for citizenship, it will not be mentioned when asking about STATUS, so keep in mind which towns allow what races citizenship.&lt;br /&gt;
&lt;br /&gt;
It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot have it in another unless you give up citizenship in the first. This can be done by CLEANing the book in the citizenship office.&lt;br /&gt;
&lt;br /&gt;
The eligibility tiers are as follows:&lt;br /&gt;
* Tier 1: You&#039;ve started on the path to citizenship, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 2: Ahhh, &amp;lt;character name&amp;gt;, you&#039;re progressing nicely towards citizenship.&lt;br /&gt;
* Tier 3: &amp;lt;character name&amp;gt;, you certainly are gaining a lot of recognition around town lately.&lt;br /&gt;
* Tier 4: Greetings, &amp;lt;character name&amp;gt;. How is life treating you today?&lt;br /&gt;
&lt;br /&gt;
Shortly after achieving the fourth tier, citizenship will become available if the character&#039;s race is allowed in the town.&lt;br /&gt;
&lt;br /&gt;
==Citizenship Benefits==&lt;br /&gt;
&lt;br /&gt;
Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.&lt;br /&gt;
&lt;br /&gt;
Citizenship Benefits include:&lt;br /&gt;
* A beneficial bonus in the merchant system, including better prices for sold goods, and cheaper prices for bought goods.&lt;br /&gt;
* Bank note exchanges provide benefits to citizens.&lt;br /&gt;
* [[Player run shop]]s may be purchased in a city by its citizens.&lt;br /&gt;
* [[Zul Logoth]] citizens recieve a discount on the price of cart rides.&lt;br /&gt;
* Citizens of [[Icemule Trace]] do not have to pay to use the various gates.&lt;br /&gt;
* Citizens of [[Wehnimer&#039;s Landing]] do not have to pay to use the west gate.&lt;br /&gt;
&lt;br /&gt;
==City Specific Citizenship==&lt;br /&gt;
&lt;br /&gt;
As stated earlier, some cities offer citizenship to only certain races, with partial citizenship being allowed for others. Some smaller towns do not even offer citizenship.&lt;br /&gt;
&lt;br /&gt;
Racial Restrictions for Various Cities:&lt;br /&gt;
* [[Wehnimer&#039;s Landing]] - No Restrictions&lt;br /&gt;
* [[Solhaven]]           - No Restrictions&lt;br /&gt;
* [[Icemule Trace]]      - No Restrictions&lt;br /&gt;
* [[River&#039;s Rest]]       - No Restrictions&lt;br /&gt;
* [[Teras Isle]]         - No Restrictions&lt;br /&gt;
* [[Zul Logoth]]         - [[Dwarf]] Only&lt;br /&gt;
* [[Ta&#039;Illistim]]        - [[Elf]] and [[Aelotoi]], [[Sylvankind]] and [[Dwarf]] allowed partial&lt;br /&gt;
* [[Ta&#039;Vaalor]]          - [[Elf]] and [[Aelotoi]], [[Sylvankind]] and [[Dwarf]] allowed partial&lt;br /&gt;
* [[Cysaegir]]           - No Restrictions &lt;br /&gt;
* [[Isle of Four Winds]] - No Restrictions&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=34639</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=34639"/>
		<updated>2006-08-03T17:43:27Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to own a shop&#039;&#039;&#039;&lt;br /&gt;
* Citizenship in the town is required&lt;br /&gt;
* A shop deed must be purchased (one room for standard, up to three rooms for premium)&lt;br /&gt;
* An available slot must be claimed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Shop Commands&lt;br /&gt;
:SHOP CLAIM will set up a shop in the room you&#039;re in.&lt;br /&gt;
:SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
:SHOP PARTNER lets you give others access to your shop for selling items.&lt;br /&gt;
:SHOP TRANSFER allows you to transfer ownership to one of your partners.&lt;br /&gt;
:SHOP BAN lets you restrict others from entering your shop.&lt;br /&gt;
:SHOP SIGN allows you to place a sign in your shop to describe your wares.&lt;br /&gt;
:SHOP SELL will let you sell items in your shop.&lt;br /&gt;
:SHOP INVENTORY will display a list of items and prices in your current room.&lt;br /&gt;
:SHOP WITHDRAW &#039;&#039;###&#039;&#039; -- If omitted, gives shop balance, otherwise returns a note for ### silvers&lt;br /&gt;
:SHOP DEPOSIT will allow you to add silvers to your shop&#039;s account.&lt;br /&gt;
:SHOP HAGGLE lets you adjust bias towards any race or profession.&lt;br /&gt;
:SHOP ARRANGE lets you select how you want your room to look.&lt;br /&gt;
:SHOP ROOF toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
:SHOP DEED creates a deed for your shop (inventory must be removed first).&lt;br /&gt;
:SHOP POLICY contains IMPORTANT information you really should know.&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Playershops&amp;diff=5941</id>
		<title>Playershops</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Playershops&amp;diff=5941"/>
		<updated>2006-08-03T17:32:14Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[player run shop]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Trade_shop&amp;diff=6349</id>
		<title>Trade shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Trade_shop&amp;diff=6349"/>
		<updated>2006-08-03T17:31:51Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[player run shop]]&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blessing_and_eblading_arrows_(guide)&amp;diff=13871</id>
		<title>Blessing and eblading arrows (guide)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blessing_and_eblading_arrows_(guide)&amp;diff=13871"/>
		<updated>2006-08-03T17:02:21Z</updated>

		<summary type="html">&lt;p&gt;XYGON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tsoran posted a great how-to on getting bundles of arrows blessed and how they work (8/3/2006):&lt;br /&gt;
[[Category:Saved Posts]] &lt;br /&gt;
&lt;br /&gt;
How does eblading and blessing work on arrows. lets say I have 50 arrows. to make it easier I bless\e-blade at 100 swings. If casted at the whole bundle is that 2 per or 100 per?. what if I break it down to bundles of ten , cast and rebundle. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good question. It&#039;s important to know how it works.&lt;br /&gt;
&lt;br /&gt;
It&#039;s &#039;per bundle&#039; when you bless the bundle. So, the bundle of 50 arrows has a total of 100 swings of blesses on it.&lt;br /&gt;
&lt;br /&gt;
When you remove an arrow from the bundle, TWO blesses go with the arrow, and 98 stay with the bundle of 49. Why two? Because, after you fire the arrow, one bless gets used up, leaving the arrow with one more bless. This is required if yuo want to put the fired arrow back in your bunde, since you can&#039;t bundle blessed and un-blessed arrows together. (It&#039;a ALWAYS two blesses that go with the single arrow. The fact that your example had 100 blesses and 50 arrows is coincidence. If it&#039;s 900 blesses and 5 arrows, you still get 2 blesses when you remove an arrow.)&lt;br /&gt;
&lt;br /&gt;
Therefore, you must re-bundle your arrow after firing it. If you fire it a second time, you can&#039;t put it back in the bundle, since that will use up the second charge and unbless the arrow.&lt;br /&gt;
&lt;br /&gt;
When you rebundle the fired arrow with the rest of the bundle, the bless or blesses on the arrow get added back into the blesses in the bundle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helpful tip:&#039;&#039;&#039; Want a bundle with more than 100 blesses? Do this:&lt;br /&gt;
&lt;br /&gt;
# Take 9 of the 50 arrows out before blessing the bundle. &lt;br /&gt;
# Bless the bundle of 41, giving it 100 blesses. &lt;br /&gt;
# Bless 1 of the 9 arrows you removed, giving the single arrow 100 blesses. &lt;br /&gt;
# Bundle the single arrow with the first 42, giving you a new bundle of 43 which has 200 blesses. &lt;br /&gt;
# Keep blessing the single arrows and adding them to the bundle until you&#039;ve brought the total number of blesses up to 999. 999 is the most you can have. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
E-blading works the same way as blessing does.&lt;br /&gt;
&lt;br /&gt;
--Tsoran&lt;br /&gt;
&lt;br /&gt;
Koldeen&#039;s shop (Cool Stuff!) http://www.playershops.com/Koldeen &lt;br /&gt;
&lt;br /&gt;
Erindril&#039;s shop (Enchanted gear) http://www.playershops.com/Erindril &lt;br /&gt;
&lt;br /&gt;
http://www.tsoran.com/ &lt;br /&gt;
&lt;br /&gt;
tsoran@tsoran.com &lt;br /&gt;
&lt;br /&gt;
AIM: GSTsoran&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blessing_and_eblading_arrows_(guide)&amp;diff=13870</id>
		<title>Blessing and eblading arrows (guide)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blessing_and_eblading_arrows_(guide)&amp;diff=13870"/>
		<updated>2006-08-03T16:48:02Z</updated>

		<summary type="html">&lt;p&gt;XYGON: How to bless or e-blade arrows, and get them up to 999 blesses.  Also, how it works with bundling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tsoran posted a great how-to on getting bundles of arrows blessed and how they work:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How does eblading and blessing work on arrows. lets say I have 50 arrows. to make it easier I bless\e-blade at 100 swings. If casted at the whole bundle is that 2 per or 100 per?. what if I break it down to bundles of ten , cast and rebundle. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good question. It&#039;s important to know how it works.&lt;br /&gt;
&lt;br /&gt;
It&#039;s &#039;per bundle&#039; when you bless the bundle. So, the bundle of 50 arrows has a total of 100 swings of blesses on it.&lt;br /&gt;
&lt;br /&gt;
When you remove an arrow from the bundle, TWO blesses go with the arrow, and 98 stay with the bundle of 49. Why two? Because, after you fire the arrow, one bless gets used up, leaving the arrow with one more bless. This is required if yuo want to put the fired arrow back in your bunde, since you can&#039;t bundle blessed and un-blessed arrows together. (It&#039;a ALWAYS two blesses that go with the single arrow. The fact that your example had 100 blesses and 50 arrows is coincidence. If it&#039;s 900 blesses and 5 arrows, you still get 2 blesses when you remove an arrow.)&lt;br /&gt;
&lt;br /&gt;
Therefore, you must re-bundle your arrow after firing it. If you fire it a second time, you can&#039;t put it back in the bundle, since that will use up the second charge and unbless the arrow.&lt;br /&gt;
&lt;br /&gt;
When you rebundle the fired arrow with the rest of the bundle, the bless or blesses on the arrow get added back into the blesses in the bundle.&lt;br /&gt;
&lt;br /&gt;
Helpful tip: Want a bundle with more than 100 blesses? Do this:&lt;br /&gt;
&lt;br /&gt;
1) Take 9 of the 50 arrows out before blessing the bundle. &lt;br /&gt;
2) Bless the bundle of 41, giving it 100 blesses. &lt;br /&gt;
3) Bless 1 of the 9 arrows you removed, giving the single arrow 100 blesses. &lt;br /&gt;
4) Bundle the single arrow with the first 42, giving you a new bundle of 43 which has 200 blesses. &lt;br /&gt;
5) Keep blessing the single arrows and adding them to the bundle until you&#039;ve brought the total number of blesses up to 999. 999 is the most you can have. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
E-blading works the same way as blessing does.&lt;br /&gt;
&lt;br /&gt;
--Tsoran&lt;br /&gt;
Koldeen&#039;s shop (Cool Stuff!) http://www.playershops.com/Koldeen &lt;br /&gt;
Erindril&#039;s shop (Enchanted gear) http://www.playershops.com/Erindril &lt;br /&gt;
http://www.tsoran.com/ &lt;br /&gt;
tsoran@tsoran.com &lt;br /&gt;
AIM: GSTsoran&lt;/div&gt;</summary>
		<author><name>XYGON</name></author>
	</entry>
</feed>