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	<updated>2026-04-28T18:23:02Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253196</id>
		<title>Energy Wings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253196"/>
		<updated>2026-02-10T09:57:35Z</updated>

		<summary type="html">&lt;p&gt;ZEDARIUS: Added the T1/OTS dark wings ANALYZE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Wings&#039;&#039;&#039; come in two different versions: [[#Light Wings|light]] and [[#Dark Wings|dark]].  They provide mechanical benefits based on their attunement, and they can be unlocked twice.  Energy Wings are pin-worn and appear in the unique feature line.  They also have fluff messaging related to their attunement.  When worn, they replace the unique feature line with:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;He has a pair of luminous wings with gilt-hued specks of light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This appearance varies depending on how the wings are customized and is phrased identically for both Light and Dark wings.&lt;br /&gt;
&lt;br /&gt;
[[Aelotoi]] will have their wing description and trait replaced instead of their unique feature line.&lt;br /&gt;
&lt;br /&gt;
Energy Wings debuted at the February 2026 [[Duskruin]] event.  They were designed by GM Kenstrom and coded by GM Mestys.  Both wings and unlock certificates are sold in [[BVShop:Pinions and Pulse|Pinions and Pulse]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Light Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze=The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Light&lt;br /&gt;
Custom Wings Description: luminous&lt;br /&gt;
      Custom Wings Quirk: with gilt-hued specks of light&lt;br /&gt;
     Feature Line Toggle: ON&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Luminous Flight), TURN (T1 Offensive: Radiant Pulse), PULL (T2 Defensive: Prismatic Aegis), KNOCK (T2 Offensive: Blast of Brilliance), PUSH (T3 Defensive: Wings of Warding), FOLD (T3 Offensive: Blinding Reprisal).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG, WAVE, TILT, PROD, RAISE. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Light Wings have access to the offensive Radiant Pulse and defensive Luminous Flight abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Radiant Pulse:&#039;&#039;&#039; Wings flex and fire a focused beam of light at your target! SMR attack, plasma damage, and stun effect. 1 minute cooldown. SMR strength increases with each Tier! Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Luminous Flight:&#039;&#039;&#039; Temporary flight, ignoring height restrictions for attacks. Last 30 seconds with a 90 second cooldown. While active, grants +5% evade chance per Tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|Vanah&#039;s luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You unfurl your luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|Vanah unfurls her luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the light in your luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|As Vanah removes a pale wing-shaped pin, the light in her luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|Light surges through your luminous wings as they beat powerfully, lifting you briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your luminous wings fold slowly and you descend to the ground.&lt;br /&gt;
|Light surges through Vanah&#039;s luminous wings as they beat powerfully, lifting her briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanah&#039;s luminous wings fold slowly and she descends to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Liminous Flight defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;1&amp;quot;|TOUCH&lt;br /&gt;
|Your energy wings will now display to others when donning the pin.&amp;lt;br&amp;gt;&lt;br /&gt;
Your energy wings will no longer display to others when donning the pin.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activiate the Radiant Pulse offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, a surge of light unfolds behind you as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|As Vanah puts on a pale wing-shaped pin, a surge of light unfolds behind her as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Light Wings gain the offensive Blast of Brilliance and defensive Prismatic Aegis abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blast of Brilliance:&#039;&#039;&#039; Wings flex and fire an Area of Effect light attack against multiple targets. It causes steam damage and blindness. May affect up to 5 targets. 3 minute cooldown. Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Prismatic Aegis:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|Your luminous wings spread wide and erupt in a blinding flash, brilliant energy surging outward in all directions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blast of Brilliance offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|You draw your luminous wings inward and then snap them wide as prismatic light gathers along each feather, forming a shimmering lattice around you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around your luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|Vanah draws her luminous wings inward and then snaps them wide as prismatic light gathers along each feather, forming a shimmering lattice around her.&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around Vanah&#039;s luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Prismatic Aegis defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|A faint halo of light forms around you as your luminous wings spread protectively.&lt;br /&gt;
|A faint halo of light forms around Vanah as her luminous wings spread protectively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Your luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|Vanah&#039;s luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Light Wings gain the offensive Blinding Reprisal and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blinding Reprisal:&#039;&#039;&#039; Wings launch a massive blinding light energy attack as an Area of Effect. Causes immolation damage, blindness, and can affect up to 10 targets. In addition, it will strip 1 spell from affected target. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wings of Warding:&#039;&#039;&#039; Wings expand outward, providing temporary protection for the player’s group. The character’s group will receive +25 DS, +15 TD, and +10 critical padding for 30 seconds. There is a 30 minute cooldown and effect can not be stacked with other wings. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|Your luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|Vanah&#039;s luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blinding Reprisal offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|You rise slightly as your luminous wings flare outward, gleaming light cascading around you.&lt;br /&gt;
|Vanah rises slightly as her luminous wings flare outward, gleaming light cascading around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|Your luminous wings expand to their full span, bright light pouring outward as you anchor yourself in place and shield those around you.&amp;lt;br&amp;gt;&lt;br /&gt;
A surge of power emanates from your luminous wings and wisps of energy settle over you.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Vanah&#039;s luminous wings expand to their full span, bright light pouring outward as she anchors herself in place and shields those nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
The protective light surrounding Vanah&#039;s luminous wings dims and retracts as she relaxes her stance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Wings of Warding defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|Your luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|Vanah&#039;s luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dark Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You take a closer look at a dark wing-shaped pin.&lt;br /&gt;
You analyze the wing-shaped pin and sense that the creator has provided the following information:&lt;br /&gt;
The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Dark&lt;br /&gt;
Custom Wings Description: umbrous&lt;br /&gt;
      Custom Wings Quirk: with shadowy whorled patterns&lt;br /&gt;
     Feature Line Toggle: OFF&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 1 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Shadow Mantle), TURN (T1 Offensive: Shadow Barb).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pin may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Dark Wings have access to the offensive Shadow Barb and defensive Shadow Mantle abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Barb:&#039;&#039;&#039; Wings flex, launching a barbed shard of shadow at your target. SMR attack, causes Disruption damage and poison. Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Mantle:&#039;&#039;&#039; Wings fold inward, cloaking the wearer in shadows. Grants +5 per Tier in Stalking and Hiding ranks with a 90 second cooldown. While active, it also grants a +5 evade chance per tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|Person&#039;s umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You furl your umbrous wings close, shadows pooling thickly around you.&lt;br /&gt;
|Person furls her umbrous wings close, shadows pooling thickly around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind you empty.&lt;br /&gt;
|As Person removes a dark wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind her empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings fold inward as shadows coil tightly around you, swallowing your outline in darkness.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Mantle defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings twitch sharply, launching a barbed shard of shadow that hisses through the air toward a rolton!&lt;br /&gt;
[SMR result: 389 (Open d100: 122)]&lt;br /&gt;
The shadowy barb hardens as it pierces a rolton!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Heart explodes rupturing the rolton&#039;s chest.&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Barb offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind you and lock into place.&lt;br /&gt;
|As Person puts on a dark wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind her and lock into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Dark Wings gain the offensive Barbed Sweep and defensive Crawling Shadow abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Barbed Sweep:&#039;&#039;&#039; Wings flex, causing an Area of Effect cold attack on multiple targets. SMR attack, disruption damage + Poison effect. May affect up to 5 targets. 3 minute cooldown.  Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Crawling Shadow:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds.  3 minute cooldown. SMR counter attack to cause Disease effect. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings lash outward in a wide arc, shadowy barbs tearing violently through the air around you.&lt;br /&gt;
[SMR result: 326 (Open d100: 58)]&lt;br /&gt;
The dark tendrils thrash across a rolton&#039;s skin in a devastating assault!&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   The rolton&#039;s shoulder joint explodes, severing weapon arm.&lt;br /&gt;
The rolton bleats loudly as he slumps to the ground and cradles his wounded right foreleg.&lt;br /&gt;
The rolton lets out a final agonized bleat and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Barbed Sweep offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You draw your umbrous wings close as shadows seep outward from beneath them, crawling along the air around you in slow, coiling tendrils.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Crawling Shadow defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A foul haze seeps from your umbrous wings with shadowy whorled patterns, clinging low and heavy to the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings bristle sharply, barbs lifting and quivering with hostile intent.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Dark Wings gain the offensive Rain of Thorns and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rain of Thorns:&#039;&#039;&#039; Wings launch a massive blinding dark energy attack. Disruption damage, plus both a poison and disease effect and blindness. May affect up to 10 targets. Can strip 1 spell from affected targets. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Carrion Guard:&#039;&#039;&#039; The wings draw health from wounds happening to nearby players or creatures and will temporarily grant the wearer +10 Damage Resistance/Padding, 5 HP/regen ability and increase max HP by 100 for duration of ability. 60 second duration. 15 minute cooldown. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Rain of Thorns offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Carrion Guard defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The success formula for these is only based on your level and the tier of the item.  Standard enhancive limits apply.  All of the offensive abilities are SMR.&lt;br /&gt;
&lt;br /&gt;
All the cooldowns kick in on activation.  The 90-second cooldown starts as soon as you activate.&lt;br /&gt;
&lt;br /&gt;
Both wings cannot be worn at the same time, and having two sets of wings (Light and Dark) offers no additional mechanical benefit.  Cooldown for all the abilities are item-based and player-based, so you won&#039;t benefit in that regard for having multiple.&lt;br /&gt;
&lt;br /&gt;
==Incompatible Items==&lt;br /&gt;
For non aelotoi, anything that takes up the [[Character feature#Unique Feature Field|unique feature field]] will block the wings from being able to use the unique feature slot.&lt;br /&gt;
&lt;br /&gt;
Items that block the wings from being seen in inventory: &lt;br /&gt;
* 20th Web Anniversary spider charm&lt;br /&gt;
* Blapples&lt;br /&gt;
* [[Blood Red Hand]]&lt;br /&gt;
* [[Bloodletting Leech Jar#Leech|Bloodleting Leeches]]&lt;br /&gt;
* [[Bloody trick dagger]]&lt;br /&gt;
* [[Breath Mints]] trick candy&lt;br /&gt;
* [[Borrowed Plumes Masque]]&lt;br /&gt;
* Buttered Popcorn or Greasy Sausage&lt;br /&gt;
* Dapper Hair and Beard Pomade &lt;br /&gt;
* [[Deity Detect monocle]]&lt;br /&gt;
* [[Ear Candy]]&lt;br /&gt;
* [[Fancy4eyes]]&lt;br /&gt;
* Feather Pillows&lt;br /&gt;
* [[Forehead gems]]&lt;br /&gt;
* [[Girlybird Earrings]]&lt;br /&gt;
* [[Globus Elanthias]]&lt;br /&gt;
* [[Ink pot]]s&lt;br /&gt;
* Justice tar and feathering&lt;br /&gt;
* Messy Food&lt;br /&gt;
* Mud pies&lt;br /&gt;
* Mustache&lt;br /&gt;
* [[Nail polish|Nail Polish]]&lt;br /&gt;
* [[Pirate props|Peg Legs, Pirate Parrot]]&lt;br /&gt;
* Spitfire Rum&lt;br /&gt;
* Sproink Stamp&lt;br /&gt;
* Toy Bow and Arrow&lt;br /&gt;
* [[Unholy Weapon]]&lt;br /&gt;
* [[Will-o&#039;-wisp]]&lt;br /&gt;
* [[Xojium#Robes|Xojium Robes]] (not Faujium Flourish)&lt;br /&gt;
* Other (add as found)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Wings &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Unique line. &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wings description &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Wings quirk&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Wings must always be feathered.&amp;lt;br&amp;gt;Must reflect the energy setting type. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FOLD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=KNOCK&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TILT&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEDARIUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Planar&amp;diff=196187</id>
		<title>Servants of Lumnis/Planar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Planar&amp;diff=196187"/>
		<updated>2023-05-03T05:03:40Z</updated>

		<summary type="html">&lt;p&gt;ZEDARIUS: Added arrival messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
&lt;br /&gt;
a slender crimson planes-strider&lt;br /&gt;
&lt;br /&gt;
Wavering crimson light gives the ethereal being a fiery countenance that darkens to near black at its core, while (his/her) eyes, ears, lips, and nose are sanguineous in hue. (His/Her) entire body and gear hold the same opaque hue, though hard outlines are given to (his/her) long legs and narrow physique. (His/Her) almond-shaped eyes house an alien light that is made all the more surreal by (his/her) elongated features and vacant gaze.&lt;br /&gt;
&lt;br /&gt;
=== Notification ===&lt;br /&gt;
&lt;br /&gt;
Notification to others when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Realm Notification ===&lt;br /&gt;
&lt;br /&gt;
Message to the Realm when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lifekeep ===&lt;br /&gt;
&lt;br /&gt;
Messaging when lifekeeping you.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
* An unseen wind briefly disturbs a slender crimson planes-strider&#039;s clothing.&lt;br /&gt;
* Maintaining his distance, a slender crimson planes-strider hovers in the air and gazes about impassively.&lt;br /&gt;
* Minutely inspecting the ground, a slender crimson planes-strider holds his hand out, spreading his fingers wide and waving them briefly before curling his fingers into his palm and turning it towards the sky.&lt;br /&gt;
* Pointing at the sky, a slender crimson planes-strider joins all of his fingers together to form a cone with his hand and then slowly lowers it.  An ethereal raven skull bathed in crimson slowly descends from above and hovers in front of him for a moment before scattering like dust on an unseen wind.&lt;br /&gt;
&lt;br /&gt;
=== Arrival Messaging ===&lt;br /&gt;
Using a quintuple-ringed eahnor brooch fitted with red obsidian cabochons, you invoke Spirit Servant by issuing quiet words and careful gestures, causing a crimson mist to seep from the surface of the brooch and pool upon the ground in front of you.&lt;br /&gt;
&lt;br /&gt;
Slowly, the mist elongates and stretches into a long-legged planes-strider with alien features and garb fashioned of otherworldly light.&lt;br /&gt;
&lt;br /&gt;
=== Departure Messaging ===&lt;br /&gt;
&lt;br /&gt;
A slender crimson planes-strider fades into ethereal form and wafts away.&lt;/div&gt;</summary>
		<author><name>ZEDARIUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Planar&amp;diff=196186</id>
		<title>Servants of Lumnis/Planar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Servants_of_Lumnis/Planar&amp;diff=196186"/>
		<updated>2023-05-03T05:02:55Z</updated>

		<summary type="html">&lt;p&gt;ZEDARIUS: Added some ambient and departure messaging from the planes-strider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
&lt;br /&gt;
a slender crimson planes-strider&lt;br /&gt;
&lt;br /&gt;
Wavering crimson light gives the ethereal being a fiery countenance that darkens to near black at its core, while (his/her) eyes, ears, lips, and nose are sanguineous in hue. (His/Her) entire body and gear hold the same opaque hue, though hard outlines are given to (his/her) long legs and narrow physique. (His/Her) almond-shaped eyes house an alien light that is made all the more surreal by (his/her) elongated features and vacant gaze.&lt;br /&gt;
&lt;br /&gt;
=== Notification ===&lt;br /&gt;
&lt;br /&gt;
Notification to others when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Realm Notification ===&lt;br /&gt;
&lt;br /&gt;
Message to the Realm when you are dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lifekeep ===&lt;br /&gt;
&lt;br /&gt;
Messaging when lifekeeping you.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
* An unseen wind briefly disturbs a slender crimson planes-strider&#039;s clothing.&lt;br /&gt;
* Maintaining his distance, a slender crimson planes-strider hovers in the air and gazes about impassively.&lt;br /&gt;
* Minutely inspecting the ground, a slender crimson planes-strider holds his hand out, spreading his fingers wide and waving them briefly before curling his fingers into his palm and turning it towards the sky.&lt;br /&gt;
* Pointing at the sky, a slender crimson planes-strider joins all of his fingers together to form a cone with his hand and then slowly lowers it.  An ethereal raven skull bathed in crimson slowly descends from above and hovers in front of him for a moment before scattering like dust on an unseen wind.&lt;br /&gt;
&lt;br /&gt;
=== Departure Messaging ===&lt;br /&gt;
&lt;br /&gt;
A slender crimson planes-strider fades into ethereal form and wafts away.&lt;/div&gt;</summary>
		<author><name>ZEDARIUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kraken%27s_Fall&amp;diff=174557</id>
		<title>Kraken&#039;s Fall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kraken%27s_Fall&amp;diff=174557"/>
		<updated>2022-08-22T10:13:45Z</updated>

		<summary type="html">&lt;p&gt;ZEDARIUS: Added a section about how to get to Kraken&amp;#039;s Fall, after having trouble figuring out how to do it myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Kraken&#039;s Fall.png|thumb|right|upright=1.5|Map of Kraken&#039;s Fall]]&lt;br /&gt;
&lt;br /&gt;
[[File:InkingDen.png|thumb|right|upright=1.5|Map of the Inking Den]]&lt;br /&gt;
&lt;br /&gt;
[[File:KrakensFallExterior.png|thumb|right|upright=1.5|Map of Widowmaker&#039;s Road]]&lt;br /&gt;
&lt;br /&gt;
[[File:Kraken&#039;s Fall - Wizard Guild.png|thumb|right|upright=1.5|Map of the Wizard Guild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Map_atoll_paper.jpg|thumb|right|upright=1.5|Map of the Atoll.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraken&#039;s Fall&#039;&#039;&#039; - often abbreviated KF - is a new port town located off the [[Tenebrous Cauldron]], roughly west of River&#039;s Rest, released in [[Prime]] on September 3, 2020 as part of the [[Open Sea Adventures]] system release. {{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The history of Kraken&#039;s Fall is explained in the lore document [[The Tale of Kraken&#039;s Fall]]. It is the shore upon which a crew of sailors landed after their fleet was destroyed by a kraken.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
According to the sea captain who ferries you to Kraken&#039;s Fall, the town is broken into three sections with the Logging Colony as a fourth. There is water on three sides and a giant cliff on the north side of the town, within which some people have built their homes. The [[Inking Den]], which is the town hall, is built into the lowest level of the cliff face. Inside of the Inking Den you can find the [[Cooperative Houses of Elanthia]] and standard [[locker]]s as well as the courthouse, debt office, genealogy, curator, travel, and realtor.&lt;br /&gt;
&lt;br /&gt;
===Wandering Eye Market===&lt;br /&gt;
&lt;br /&gt;
The middle of the town is the Wandering Eye Market, around which you can find the bank, jailhouse, [[Adventurer&#039;s Guild]], pawnshop [[Bushybrow&#039;s Collectibles]], magic shop [[Mystigoggles Magicorium]], locksmith [[Unburied Treasure]], [[locksmith pool]], herbalist [[The Intoxicating Flora]], gemshop [[Bejeweled Booty]], furrier [[The Naked Fauna]], weapon shop [[Knife&#039;s Edge]], and armory [[Irosah&#039;s Armaments]]. Just south of the market along Dead Eye&#039;s Road, you&#039;ll find the pub [[Rising Pint]] as well as ship-related shops [[Fighting the Helm]], [[Chip n&#039; Dwights]] and [[Lean To]]. [[Swabbing Starts]] is on the southwestern edge as well.&lt;br /&gt;
&lt;br /&gt;
===The Head===&lt;br /&gt;
&lt;br /&gt;
To the west, the island slopes gently upward into what most folks know as the head or the mantle. That&#039;s where the fancy shops and taverns are such as: the bar [[Captain&#039;s Cup]], the coffee and cigar shop [[Leaf and Bean]], the clothing shop [[The Threadbare Admiral]], the inn with tables called [[The Sea Hag&#039;s Roost]], the ship upgrade shops [[Sailor&#039;s Solace]] and [[Bowsprit&#039;s Maiden]], and the restaurant [[Rock Lobster]].&lt;br /&gt;
&lt;br /&gt;
Near to all of these is also the [[Peaceful Porpoise]], a temple to [[Niima]], which has an underground grotto and a shrine. Locals may say in reference to the Lady of the Sea, &amp;quot;May she keep you safe when your feet don&#039;t touch land.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===The East===&lt;br /&gt;
&lt;br /&gt;
To the east, the road slopes downward towards the water. Houses are a little more tightly packed and the cliff steals some of the sunlight, but overall it&#039;s decent land where most of the artisans have set up. There&#039;s the fletcher at [[Storm Petrel&#039;s Wing]], the inn [[Kelpie Beds]] with tables, pub [[Brewmaster&#039;s Tap]], the restaurants [[The Melting Pot]] and [[The Soup Bone]], Isle of the Four Winds&#039; office [[Molskroen Hall]], the [[cobbling]] warehouse located in the old weather station, the converted lighthouse called [[Kraken&#039;s Fall Hall]] for [[Meeting Hall Organizations]], Forges of the Kraken, and the fishing pier.&lt;br /&gt;
&lt;br /&gt;
Shops here that affect your ship include: [[Yardarm&#039;s Skirt]], [[Academy of the Bos&#039;n]], [[Maritime Defenses]], [[Vexillology Visions]], [[All Hands]], and [[Grub, Gruel, and Grog]].&lt;br /&gt;
&lt;br /&gt;
===Logging Colony===&lt;br /&gt;
&lt;br /&gt;
Outside of town proper is the Logging Colony where Sunfist has an outpost. There&#039;s also a boarding house, stables, the pub [[The Last Frontier]], the Penitent Pass and Gaol Burrow, and some wall defenses for when things get ornery out in the wilds.&lt;br /&gt;
&lt;br /&gt;
The sailor will leave you with one last piece of advice, &amp;quot;Maybe don&#039;t mention the Academy of the Bos&#039;n too loudly when you are in the Offices or when you are near the Boarding House. It&#039;s a touchy subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Wilds===&lt;br /&gt;
&lt;br /&gt;
The most prominently known places in the wild are the [[Atoll]], the [[Black Weald]], the [[Rocky Shoals]], the [[Cliffwalk]], [[Hornwort Cavern]], and the [[Muddy Village]].  Most areas you can get to by leaving the Logging Colony behind and traveling west on Widowmaker&#039;s Road, but the shoals are closer to the town&#039;s fishing pier.&lt;br /&gt;
&lt;br /&gt;
==Getting to Kraken&#039;s Fall==&lt;br /&gt;
One of the ways to get to Kraken&#039;s Fall is to hire an NPC Captain for 25,000 [[silver]] at one of the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Wehnimer&#039;s Landing]]: Wehnimer&#039;s, North Dock (Lich Room #250)&lt;br /&gt;
*[[Kharam Dzu]]:Copper Avenue, West Docks (Lich Room #1869)&lt;br /&gt;
*[[Solhaven]]: Marshtown, Fewr&#039;s Pier (Lich room #11756)&lt;br /&gt;
*[[River&#039;s Rest]]: River&#039;s Rest, Underbridge&lt;br /&gt;
&lt;br /&gt;
And to return, you can catch the ferry at Kraken&#039;s Fall, First Pier&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the [[Chronomage]], [[Premium transport system]], or the sorcerer spell [[Planar Shift (740)]].&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
&lt;br /&gt;
There are several [[:Category: Kraken&#039;s Fall Hunting Areas |hunting areas]] adjacent to Kraken&#039;s Fall as well as a [[Guardians of Sunfist]] outpost and warcamps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | Black Weald&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | Rocky Shoals&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | Cliffwalk&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | Muddy Village&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[:Category:Hornwort Cavern creatures|Hornwort Cavern]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |16-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[:Category:Atoll creatures | Atoll]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; |94-103&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; |Accessible by the rapids near Widowmaker&#039;s Road, the [[:Category:Atoll creatures | Atoll]] is a hunting area for experienced adventurers populated by [[:Category:Triton family creatures | Tritons]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locations around Town ==&lt;br /&gt;
&lt;br /&gt;
===Basic Town Shops and Functions===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Adventurer&#039;s Guild&lt;br /&gt;
* Alchemist: [[Mystigoggles Magicorium]]&lt;br /&gt;
* Armor: [[Irosah&#039;s Armaments]]&lt;br /&gt;
* Bank&lt;br /&gt;
* Cleric: [[The Peaceful Porpoise]]&lt;br /&gt;
* Cobbling Warehouse: [[Weather Station]]&lt;br /&gt;
* Fishing: [[Bait &#039;N Weight]]&lt;br /&gt;
* Fletcher: [[Storm Petrel&#039;s Wing]]&lt;br /&gt;
* Forge: [[Forges of the Kraken]]&lt;br /&gt;
* Furrier: [[Naked Fauna|The Naked Fauna]]&lt;br /&gt;
* Herbalist: [[The Intoxicating Flora]]&lt;br /&gt;
* Inn: [[The Sea Hag&#039;s Roost]]&lt;br /&gt;
* Jail: [[Kraken&#039;s Fall Jailhouse]] and Penitentiary&lt;br /&gt;
* Jeweler: [[Bejeweled Booty]]&lt;br /&gt;
* Lockers: [[Inking Den]]&lt;br /&gt;
* Locker Movers: Cartwright&lt;br /&gt;
* Locksmith and Pool: [[Unburied Treasures]] (climb ladder outside for locksmith pool)&lt;br /&gt;
* MHO: Lighthouse&lt;br /&gt;
* Pawnshop: [[Bushybrow&#039;s Collectibles]]&lt;br /&gt;
* Premium Hall: [[Molskroen Hall]]&lt;br /&gt;
* Private Rooms: [[Kelpie Beds]], [[The Sea Hag&#039;s Roost]]&lt;br /&gt;
* Sunfist outpost&lt;br /&gt;
* Tables: [[Kelpie Beds]], [[The Sea Hag&#039;s Roost]]&lt;br /&gt;
* Town Hall: [[Inking Den]]&lt;br /&gt;
* Weapons: [[Knife&#039;s Edge]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Food, Drink, and Roleplay===&lt;br /&gt;
&lt;br /&gt;
* Alcohol: [[Brewmaster&#039;s Tap]], [[The Captain&#039;s Cup]], [[The Last Frontier]], [[Rising Pint]]&lt;br /&gt;
* Cigars and Coffee: [[The Bean and Leaf]]&lt;br /&gt;
* Clothing: [[Sailcloth Findings]], [[The Threadbare Admiral]]&lt;br /&gt;
* Food: [[The Melting Pot]], [[Rock Lobster]], [[The Soup Bone]]&lt;br /&gt;
* Roleplay: Boarding House, Fishing Pier, Guard Tower&lt;br /&gt;
&lt;br /&gt;
===Open Sea Adventures===&lt;br /&gt;
&lt;br /&gt;
* Boatswain: [[Academy of the Bos&#039;n]]&lt;br /&gt;
* Cannons: [[Maritime Defenses]]&lt;br /&gt;
* Captain&#039;s Quarters: [[Sailor&#039;s Solace]]&lt;br /&gt;
* Cargo Hold: [[Lean To]]&lt;br /&gt;
* Crew&#039;s Quarters: [[All Hands]]&lt;br /&gt;
* Decks: [[Swabbing Starts]]&lt;br /&gt;
* Figureheads: [[Bowsprit&#039;s Maiden]] &lt;br /&gt;
* Flags: [[Vexillology Visions]]&lt;br /&gt;
* Galley: [[Grub, Gruel, and Grog]]&lt;br /&gt;
* Gangplanks: [[Swabbing Starts]]&lt;br /&gt;
* Sails: [[Yardarm&#039;s Skirt]]&lt;br /&gt;
* Ships: [[Chip n&#039; Dwight&#039;s]]&lt;br /&gt;
* Wheel: [[Fighting the Helm]]&lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places==&lt;br /&gt;
{{#section-h:Node|[[Kraken&#039;s Fall]]}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Kraken&#039;s Fall Area (map)|Area maps]]&lt;br /&gt;
* [[:Category: Kraken&#039;s Fall Hunting Areas | Hunting areas]]&lt;br /&gt;
* [[The Tale of Kraken&#039;s Fall]]&lt;br /&gt;
* [[Open Sea Adventures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]][[Category:Kraken&#039;s Fall]][[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>ZEDARIUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=174547</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=174547"/>
		<updated>2022-08-22T00:45:55Z</updated>

		<summary type="html">&lt;p&gt;ZEDARIUS: /* Rewards for Enchanting */ Just a bit of language cleanup, with the intent of providing more clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, they will obtain an equal point of essence. Free to play accounts cannot collect essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Penalty Modifier Formula ===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Each +1 of enchant has a difficulty penalty modifier based upon the current enchant and the desired enchant.&lt;br /&gt;
&lt;br /&gt;
*When attempting to increase the enchant of an item from +X to +Y, the +Y number of the item will used to determine the difficulty penalty modifier.&amp;lt;br&amp;gt;&lt;br /&gt;
*The formula for the difficulty penalty modifier uses +X to +Y.&lt;br /&gt;
*((+Y - 2)^2)/9 (round)&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
&lt;br /&gt;
*Current Enchant: +25&lt;br /&gt;
**((25-2)^2)/9 = 59&lt;br /&gt;
&lt;br /&gt;
*Desired Enchant: +26&lt;br /&gt;
**((26-2)^2)/9 = 64&lt;br /&gt;
&lt;br /&gt;
*Difference in values = 5&lt;br /&gt;
**(5 would be the difficulty penalty modifier added to the base difficulty provided by Bard Loresong.)&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! +Y Enchant Value|| Difficulty Penalty Modifier&lt;br /&gt;
|- &lt;br /&gt;
| 25-27 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27-31 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 31-36 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 36-40 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 40-45 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 45-49 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 49-50 || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following tables lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Positive Factors&lt;br /&gt;
 |Bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per rank, up to 1x (level + 1)&amp;lt;br&amp;gt;+1 per rank, above 1x&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Level]] of enchanter&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per level&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;|+1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per stat bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 2 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Workshop]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25 Public&amp;lt;br&amp;gt;+50 MHO/CHE/Guild&amp;lt;br&amp;gt;+75 Private&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process to unlock the item for enchantment or reduce difficulty. &#039;&#039;&#039;Under the updated enchanting system, enchanting projects do not require tempering potions or tempering times.&#039;&#039;&#039; The process is as follows:&lt;br /&gt;
&lt;br /&gt;
# A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Undiluted aya&#039;neth potions unlock a full +5 with one pour. Diluted aya&#039;neth potions only unlock +1 for each pour. See the chart below to see which potion is needed to unlock the item to be enchanted.&lt;br /&gt;
# Next, if the project is fusion, holy, or enhancive gear, it will also require a glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  &lt;br /&gt;
# Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100. &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item.&#039;&#039;&#039;&lt;br /&gt;
# All of these potions are poured prior to [[channel]]ing the Enchant spell.&lt;br /&gt;
&lt;br /&gt;
For urven&#039;eth &amp;amp; ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn the wizard experience, and while the enchantment process does not directly reward the enchanter in [[silver]], many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>ZEDARIUS</name></author>
	</entry>
</feed>