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		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=205573</id>
		<title>Knitting needles</title>
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		<updated>2023-08-16T01:41:16Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Variable-pattern knitting needles that make the original 12 patterns have been distributed through other means, such as raffles. They are also currently available during [[Rumor Woods]] at [[:RWShop:Purls of Wisdom|Purls Of Wisdom]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Needles&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY knitting needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, or satchel.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tie off your row, cut the  yarn off some thin knitting needles, and wind a skein of chocolate-hued yarn onto your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 19 more rows to complete.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 15 more rows to complete.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your trukt, the needles moving along with determination requiring your complete attention.  You bind off the last row of stitches and then sever the yarn, &amp;lt;leaving some spidersilk yarn on the needles.&amp;gt;  With a sense of satisfaction, you finish off a pair of thin knitted spidersilk trukt!&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
Note: &amp;lt; &amp;gt; will say &#039;using up the last of your yarn&#039; if the last of yarn is last row.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
With a satisfied nod, XXX finishes her knitting.  She adds a few final touches, leaving her with a pair of thin knitted spidersilk trukt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You contemplate changing a knitted chocolate-hued and vanilla-hued satchel into a knitted vanilla-hued and chocolate-hued satchel.&lt;br /&gt;
To change the satchel, FLIP the needles again in the next 30 seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With work in progress&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing the knitting needles are in the middle of making [a soft knitted midnight blue cloak].  At least &amp;lt;2 rows have been completed, out of 60 rows for the cloak&amp;gt; to be complete. It looks like there&#039;s enough (soft midnight blue yarn for a multitude of rows).&lt;br /&gt;
NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to item you are working on. Information between () will list yarn you are working with and amount of yarn left, example is from permified skein of yarn. Last line will not be there if there is no yarn left.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Starting new project&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing a small mark on the end of the needles in the shape of [a cloak].  It looks like there&#039;s enough soft midnight blue yarn for &amp;lt;a multitude&amp;gt; of rows. &lt;br /&gt;
NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to amount of yarn you have left, example is from permified skein of yarn. Line will not be there if there is no yarn on needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You ponder over which {group} design to knit: {Followed by list of designs in the current group}. NOTE: Every time you PONDER it gives you the next group of designs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You depress the end of the knitting needles and hear them click!  The etched print of a knitted {description item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX depresses her knitting needles, and they emit a *click*!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With multiple rows finished&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX removes the last row from her knitting, piling the yarn into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last row on the needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}. As you undo the last row, the yarn piles into your hand. That was the only completed row of yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX removes the last row from her knitting, piling the yarn into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|You&#039;ve cut the yarn or there is no yarn left on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There&#039;s simply nothing there to pull off the needles - looks like you used it all up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To load&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Using your needles, you loop several stitches of your gold-flecked crimson wool yarn onto one of the needles as you begin to create gold-flecked a pair of gold-flecked knitted crimson wool socks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX loops several stitches of her crimson wool yarn onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Already loaded&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There is already some crimson wool yarn loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the crimson wool yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With yarn on them&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You snip the yarn close to the needles and wind the {description} yarn neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX snips the yarn close to her knitting needles and winds the spidersilk yarn neatly around her hand.  XXX gives her knitting needles a hearty shake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nothing on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX gives her knitting needles a hearty shake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without empty hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the end of the knitting needles and hear them click!  The etched print of a/an {item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX turns her knitting needles until they click!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must include the design you want&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You decide to knit a {design}-patterned coat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Yarn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events. Yarn can be dyed using alchemy dye, the dyer&#039;s tent dye, or cobbling dye. The dyed yarn will retain an acceptable material and any special adjective; only the color will change. Yarn that has a long description (instead of just a 15/15/15 base description) will need to be {{boldmono|CLEAN}}ed prior to being dyed. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white tartan yarn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a skein of yarn that can be used to create garments using knitting needles.  It will create contrasting knitted white tartan garments when completed.  There is enough contrasting white tartan yarn to knit an unlimited number of garments.&lt;br /&gt;
&lt;br /&gt;
You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&lt;br /&gt;
&lt;br /&gt;
Acceptable materials are: wool, alpaca, angora, Aldoran wool, bresuna, buckram, cameline, captiql, cavelta, chenille, cotton, dagswain, fraelhan, flannel, flax, fleece, heather, krinklevelt, lamb&#039;s wool, lambilen, linen, maedatha, malghavan wool, wylten, merino wool, mohair, moreen, myssamere, oiremere, oxilen, paeline, pashmina, plumille, qiviut, ramie linen, roltalen, rolton wool, ruhani wool, rackhal, sailcloth, silk, flyrsilk, lotus silk, ramie silk, raw silk, ridgeweaver silk, sea silk, spidersilk, stoutfoot wool, tartan, tweed, vaslavilen, vicuna, wild silk, woolen, wynelen, yierkale, and yierka wool.&lt;br /&gt;
&lt;br /&gt;
Using materials outside this list will not work with dyes and may have unexpected results, or not be permifiable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Original Patterns&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
|Scarf || 10 ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Muffler ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawl ||15||cloak||no&lt;br /&gt;
|-&lt;br /&gt;
|Bag ||10 ||belt || 25&lt;br /&gt;
|-&lt;br /&gt;
|Pouch ||5 ||belt ||20&lt;br /&gt;
|-&lt;br /&gt;
|Sweater ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
|Satchel ||40 ||shoulder||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Apron || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|-&lt;br /&gt;
| Basket || 15 || Belt || 20&lt;br /&gt;
|-&lt;br /&gt;
| Backpack || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cape || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carryall || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Clutch || 25 || Wrist || 5&lt;br /&gt;
|-&lt;br /&gt;
| Purse || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Vest || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Clothing Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Dress || 40 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| Earmuffs || 20 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Hairtie || 5 || Hair&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 20 || Head&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 25 || Leggings&lt;br /&gt;
|-&lt;br /&gt;
| Overdress || 25 || Over the Front&lt;br /&gt;
|-&lt;br /&gt;
| Pants || 25 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Petticoat || 40 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Skirt || 25 || Legs&lt;br /&gt;
|- &lt;br /&gt;
| Snood|| 15 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Undershirt || 25 || Gambeson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Additional Clothing and Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Coat || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Jacket || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tote || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Sundress || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Brooch|| 20 || Pin || NA&lt;br /&gt;
|-&lt;br /&gt;
| Armband|| 20 || Arms || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Cobbling Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cobbling Trim || 10 || Lining&lt;br /&gt;
|- &lt;br /&gt;
| Cobbling Upper || 20 || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Mount Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Foreleg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Hind leg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck Wrap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blanket || 40&lt;br /&gt;
|-&lt;br /&gt;
| Capelet || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Wereuppy Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Puppy bandana || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Puppy bow || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Weapon wrap|Weapon Wrap]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Wrap|| 10 || a length of (adjective) knitted (color) material&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Trukt Upgrate&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Trukt || 20 || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Pup Tent]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| rug|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|-&lt;br /&gt;
| carpet|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Picnic Napkin]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Picnic Napkin || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Designs===&lt;br /&gt;
Variable-pattern knitting needles can be {{boldmono|PROD}}ded to toggle through different designs.  Some designs require multiple colors of yarn be used, as noted below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| striped || Y&lt;br /&gt;
|-&lt;br /&gt;
| chevron-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| diamond-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| ribbed || N&lt;br /&gt;
|-&lt;br /&gt;
| zig zag-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| floral-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| cable-knit || N&lt;br /&gt;
|-&lt;br /&gt;
| crocheted || N&lt;br /&gt;
|-&lt;br /&gt;
| garter-stitched || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Design Upgrade&lt;br /&gt;
Unlocking additional designs on variable pattern knitting needles allows you to {{boldmono|WHISPER}} a selection to the needles. {{boldmono|PONDER}} will cycle through the available categories of options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!- bgcolor=lightblue - colspan=&amp;quot;2&amp;quot;| Design Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| design-patterned || N &lt;br /&gt;
|-&lt;br /&gt;
| design-motif || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#section:Alteration Book|weddingdesigns}}&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like this:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Darning awl]] - add scripts to knitted projects&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[Yarn bowl]] - stores and creates yarn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CUT&lt;br /&gt;
|verb2= DIP&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=205572</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=205572"/>
		<updated>2023-08-16T00:58:16Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Variable-pattern knitting needles that make the original 12 patterns have been distributed through other means, such as raffles. They are also currently available during [[Rumor Woods]] at [[:RWShop:Purls of Wisdom|Purls Of Wisdom]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Needles&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY knitting needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, or satchel.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tie off your row, cut the  yarn off some thin knitting needles, and wind a skein of chocolate-hued yarn onto your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 19 more rows to complete.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 15 more rows to complete.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You contemplate changing a knitted chocolate-hued and vanilla-hued satchel into a knitted vanilla-hued and chocolate-hued satchel.&lt;br /&gt;
To change the satchel, FLIP the needles again in the next 30 seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With work in progress&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing the knitting needles are in the middle of making [a soft knitted midnight blue cloak].  At least &amp;lt;2 rows have been completed, out of 60 rows for the cloak&amp;gt; to be complete. It looks like there&#039;s enough (soft midnight blue yarn for a multitude of rows).&lt;br /&gt;
NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to item you are working on. Information between () will list yarn you are working with and amount of yarn left, example is from permified skein of yarn. Last line will not be there if there is no yarn left.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Starting new project&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing a small mark on the end of the needles in the shape of [a cloak].  It looks like there&#039;s enough soft midnight blue yarn for &amp;lt;a multitude&amp;gt; of rows. &lt;br /&gt;
NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to amount of yarn you have left, example is from permified skein of yarn. Line will not be there if there is no yarn on needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You ponder over which {group} design to knit: {Followed by list of designs in the current group}. NOTE: Every time you PONDER it gives you the next group of designs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You depress the end of the knitting needles and hear them click!  The etched print of a knitted {description item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With multiple rows finished&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last row on the needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}. As you undo the last row, the yarn piles into your hand. That was the only completed row of yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|You&#039;ve cut the yarn or there is no yarn left on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There&#039;s simply nothing there to pull off the needles - looks like you used it all up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To load&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Using your needles, you loop several stitches of your gold-flecked crimson wool yarn onto one of the needles as you begin to create gold-flecked a pair of gold-flecked knitted crimson wool socks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX loops several stitches of her crimson wool yarn onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Already loaded&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There is already some crimson wool yarn loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the crimson wool yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With yarn on them&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You snip the yarn close to the needles and wind the {description} yarn neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nothing on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without empty hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the end of the knitting needles and hear them click!  The etched print of a/an {item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must include the design you want&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You decide to knit a {design}-patterned coat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Yarn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events. Yarn can be dyed using alchemy dye, the dyer&#039;s tent dye, or cobbling dye. The dyed yarn will retain an acceptable material and any special adjective; only the color will change. Yarn that has a long description (instead of just a 15/15/15 base description) will need to be {{boldmono|CLEAN}}ed prior to being dyed. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white tartan yarn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a skein of yarn that can be used to create garments using knitting needles.  It will create contrasting knitted white tartan garments when completed.  There is enough contrasting white tartan yarn to knit an unlimited number of garments.&lt;br /&gt;
&lt;br /&gt;
You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&lt;br /&gt;
&lt;br /&gt;
Acceptable materials are: wool, alpaca, angora, Aldoran wool, bresuna, buckram, cameline, captiql, cavelta, chenille, cotton, dagswain, fraelhan, flannel, flax, fleece, heather, krinklevelt, lamb&#039;s wool, lambilen, linen, maedatha, malghavan wool, wylten, merino wool, mohair, moreen, myssamere, oiremere, oxilen, paeline, pashmina, plumille, qiviut, ramie linen, roltalen, rolton wool, ruhani wool, rackhal, sailcloth, silk, flyrsilk, lotus silk, ramie silk, raw silk, ridgeweaver silk, sea silk, spidersilk, stoutfoot wool, tartan, tweed, vaslavilen, vicuna, wild silk, woolen, wynelen, yierkale, and yierka wool.&lt;br /&gt;
&lt;br /&gt;
Using materials outside this list will not work with dyes and may have unexpected results, or not be permifiable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Original Patterns&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
|Scarf || 10 ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Muffler ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawl ||15||cloak||no&lt;br /&gt;
|-&lt;br /&gt;
|Bag ||10 ||belt || 25&lt;br /&gt;
|-&lt;br /&gt;
|Pouch ||5 ||belt ||20&lt;br /&gt;
|-&lt;br /&gt;
|Sweater ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
|Satchel ||40 ||shoulder||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Apron || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|-&lt;br /&gt;
| Basket || 15 || Belt || 20&lt;br /&gt;
|-&lt;br /&gt;
| Backpack || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cape || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carryall || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Clutch || 25 || Wrist || 5&lt;br /&gt;
|-&lt;br /&gt;
| Purse || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Vest || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Clothing Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Dress || 40 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| Earmuffs || 20 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Hairtie || 5 || Hair&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 20 || Head&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 25 || Leggings&lt;br /&gt;
|-&lt;br /&gt;
| Overdress || 25 || Over the Front&lt;br /&gt;
|-&lt;br /&gt;
| Pants || 25 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Petticoat || 40 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Skirt || 25 || Legs&lt;br /&gt;
|- &lt;br /&gt;
| Snood|| 15 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Undershirt || 25 || Gambeson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Additional Clothing and Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Coat || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Jacket || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tote || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Sundress || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Brooch|| 20 || Pin || NA&lt;br /&gt;
|-&lt;br /&gt;
| Armband|| 20 || Arms || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Cobbling Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cobbling Trim || 10 || Lining&lt;br /&gt;
|- &lt;br /&gt;
| Cobbling Upper || 20 || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Mount Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Foreleg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Hind leg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck Wrap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blanket || 40&lt;br /&gt;
|-&lt;br /&gt;
| Capelet || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Wereuppy Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Puppy bandana || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Puppy bow || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Weapon wrap|Weapon Wrap]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Wrap|| 10 || a length of (adjective) knitted (color) material&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Trukt Upgrate&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Trukt || 20 || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Pup Tent]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| rug|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|-&lt;br /&gt;
| carpet|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Picnic Napkin]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Picnic Napkin || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Designs===&lt;br /&gt;
Variable-pattern knitting needles can be {{boldmono|PROD}}ded to toggle through different designs.  Some designs require multiple colors of yarn be used, as noted below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| striped || Y&lt;br /&gt;
|-&lt;br /&gt;
| chevron-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| diamond-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| ribbed || N&lt;br /&gt;
|-&lt;br /&gt;
| zig zag-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| floral-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| cable-knit || N&lt;br /&gt;
|-&lt;br /&gt;
| crocheted || N&lt;br /&gt;
|-&lt;br /&gt;
| garter-stitched || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Design Upgrade&lt;br /&gt;
Unlocking additional designs on variable pattern knitting needles allows you to {{boldmono|WHISPER}} a selection to the needles. {{boldmono|PONDER}} will cycle through the available categories of options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!- bgcolor=lightblue - colspan=&amp;quot;2&amp;quot;| Design Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| design-patterned || N &lt;br /&gt;
|-&lt;br /&gt;
| design-motif || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#section:Alteration Book|weddingdesigns}}&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like this:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Darning awl]] - add scripts to knitted projects&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[Yarn bowl]] - stores and creates yarn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CUT&lt;br /&gt;
|verb2= DIP&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203625</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203625"/>
		<updated>2023-07-23T20:59:46Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Variable-pattern knitting needles that make the original 12 patterns have been distributed through other means, such as raffles. They are also currently available during [[Rumor Woods]] at [[:RWShop:Purls of Wisdom|Purls Of Wisdom]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Needles&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY knitting needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, or satchel.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tie off your row, cut the  yarn off some thin knitting needles, and wind a skein of chocolate-hued yarn onto your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 19 more rows to complete.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 15 more rows to complete.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You contemplate changing a knitted chocolate-hued and vanilla-hued satchel into a knitted vanilla-hued and chocolate-hued satchel.&lt;br /&gt;
To change the satchel, FLIP the needles again in the next 30 seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With work in progress&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing the knitting needles are in the middle of making [a soft knitted midnight blue cloak].  At least &amp;lt;2 rows have been completed, out of 60 rows for the cloak&amp;gt; to be complete. It looks like there&#039;s enough (soft midnight blue yarn for a multitude of rows).&lt;br /&gt;
NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to item you are working on. Information between () will list yarn you are working with and amount of yarn left, example is from permified skein of yarn. Last line will not be there if there is no yarn left.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Starting new project&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing a small mark on the end of the needles in the shape of [a cloak].  It looks like there&#039;s enough soft midnight blue yarn for &amp;lt;a multitude&amp;gt; of rows. &lt;br /&gt;
NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to amount of yarn you have left, example is from permified skein of yarn. Line will not be there if there is no yarn on needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You ponder over which {group} design to knit: {Followed by list of designs in the current group}. NOTE: Every time you PONDER it gives you the next group of designs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You depress the end of the knitting needles and hear them click!  The etched print of a knitted {description item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With multiple rows finished&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last row on the needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}. As you undo the last row, the yarn piles into your hand. That was the only completed row of yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|You&#039;ve cut the yarn or there is no yarn left on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There&#039;s simply nothing there to pull off the needles - looks like you used it all up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To load&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Using your needles, you loop several stitches of your gold-flecked crimson wool yarn onto one of the needles as you begin to create gold-flecked a pair of gold-flecked knitted crimson wool socks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX loops several stitches of her crimson wool yarn onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Already loaded&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There is already some crimson wool yarn loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the crimson wool yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With yarn on them&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You snip the yarn close to the needles and wind the {description} yarn neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nothing on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without empty hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the end of the knitting needles and hear them click!  The etched print of a/an {item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must include the design you want&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You decide to knit a {design}-patterned coat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Yarn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events. Yarn can be dyed using alchemy dye, the dyer&#039;s tent dye, or cobbling dye. The dyed yarn will retain an acceptable material and any special adjective; only the color will change. Yarn that has a long description (instead of just a 15/15/15 base description) will need to be {{boldmono|CLEAN}}ed prior to being dyed. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white tartan yarn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a skein of yarn that can be used to create garments using knitting needles.  It will create contrasting knitted white tartan garments when completed.  There is enough contrasting white tartan yarn to knit an unlimited number of garments.&lt;br /&gt;
&lt;br /&gt;
You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&lt;br /&gt;
&lt;br /&gt;
Acceptable materials are: wool, alpaca, angora, Aldoran wool, bresuna, buckram, cameline, captiql, cavelta, chenille, cotton, dagswain, fraelhan, flannel, flax, fleece, heather, krinklevelt, lamb&#039;s wool, lambilen, linen, maedatha, malghavan wool, wylten, merino wool, mohair, moreen, myssamere, oiremere, oxilen, paeline, pashmina, plumille, qiviut, ramie linen, roltalen, rolton wool, ruhani wool, rackhal, sailcloth, silk, flyrsilk, lotus silk, ramie silk, raw silk, ridgeweaver silk, sea silk, spidersilk, stoutfoot wool, tartan, tweed, vaslavilen, vicuna, wild silk, woolen, wynelen, yierkale, and yierka wool.&lt;br /&gt;
&lt;br /&gt;
Using materials outside this list will not work with dyes and may have unexpected results, or not be permifiable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Original Patterns&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
|Scarf || 10 ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Muffler ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawl ||15||cloak||no&lt;br /&gt;
|-&lt;br /&gt;
|Bag ||10 ||belt || 25&lt;br /&gt;
|-&lt;br /&gt;
|Pouch ||5 ||belt ||20&lt;br /&gt;
|-&lt;br /&gt;
|Sweater ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
|Satchel ||40 ||shoulder||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Apron || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|-&lt;br /&gt;
| Basket || 15 || Belt || 20&lt;br /&gt;
|-&lt;br /&gt;
| Backpack || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cape || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carryall || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Clutch || 25 || Wrist || 5&lt;br /&gt;
|-&lt;br /&gt;
| Purse || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Vest || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Clothing Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Dress || 40 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| Earmuffs || 20 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Hairtie || 5 || Hair&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 20 || Head&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 25 || Leggings&lt;br /&gt;
|-&lt;br /&gt;
| Overdress || 25 || Over the Front&lt;br /&gt;
|-&lt;br /&gt;
| Pants || 25 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Petticoat || 40 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Skirt || 25 || Legs&lt;br /&gt;
|- &lt;br /&gt;
| Snood|| 15 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Undershirt || 25 || Gambeson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Additional Clothing and Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Coat || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Jacket || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tote || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Sundress || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Brooch|| 20 || Pin || NA&lt;br /&gt;
|-&lt;br /&gt;
| Armband|| 20 || Arms || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Cobbling Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cobbling Trim || 10 || Lining&lt;br /&gt;
|- &lt;br /&gt;
| Cobbling Upper || 20 || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Mount Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Foreleg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Hind leg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck Wrap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blanket || 40&lt;br /&gt;
|-&lt;br /&gt;
| Capelet || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Wereuppy Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Puppy bandana || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Puppy bow || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Weapon wrap|Weapon Wrap]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Wrap|| 10 || a length of (adjective) knitted (color) material&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Trukt Upgrate&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Trukt || ?? || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Pup Tent]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| rug|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|-&lt;br /&gt;
| carpet|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Picnic Napkin]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Picnic Napkin || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Designs===&lt;br /&gt;
Variable-pattern knitting needles can be {{boldmono|PROD}}ded to toggle through different designs.  Some designs require multiple colors of yarn be used, as noted below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| striped || Y&lt;br /&gt;
|-&lt;br /&gt;
| chevron-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| diamond-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| ribbed || N&lt;br /&gt;
|-&lt;br /&gt;
| zig zag-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| floral-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| cable-knit || N&lt;br /&gt;
|-&lt;br /&gt;
| crocheted || N&lt;br /&gt;
|-&lt;br /&gt;
| garter-stitched || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Design Upgrade&lt;br /&gt;
Unlocking additional designs on variable pattern knitting needles allows you to {{boldmono|WHISPER}} a selection to the needles. {{boldmono|PONDER}} will cycle through the available categories of options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!- bgcolor=lightblue - colspan=&amp;quot;2&amp;quot;| Design Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| design-patterned || N &lt;br /&gt;
|-&lt;br /&gt;
| design-motif || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#section:Alteration Book|weddingdesigns}}&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like this:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Darning awl]] - add scripts to knitted projects&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[Yarn bowl]] - stores and creates yarn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CUT&lt;br /&gt;
|verb2= DIP&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203579</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203579"/>
		<updated>2023-07-23T06:07:18Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Variable-pattern knitting needles that make the original 12 patterns have been distributed through other means, such as raffles. They are also currently available during [[Rumor Woods]] at [[:RWShop:Purls of Wisdom|Purls Of Wisdom]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Needles&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY knitting needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, or satchel.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tie off your row, cut the  yarn off some thin knitting needles, and wind a skein of chocolate-hued yarn onto your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 19 more rows to complete.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 15 more rows to complete.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You contemplate changing a knitted chocolate-hued and vanilla-hued satchel into a knitted vanilla-hued and chocolate-hued satchel.&lt;br /&gt;
To change the satchel, FLIP the needles again in the next 30 seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With work in progress&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing the knitting needles are in the middle of making [a soft knitted midnight blue cloak].  At least &amp;lt;2 rows have been completed, out of 60 rows for the cloak&amp;gt; to be complete. It looks like there&#039;s enough (soft midnight blue yarn for a multitude of rows).&lt;br /&gt;
NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to item you are working on. Information between () will list yarn you are working with and amount of yarn left, example is from permified skein of yarn. Last line will not be there if there is no yarn left.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Starting new project&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing a small mark on the end of the needles in the shape of [a cloak].  It looks like there&#039;s enough soft midnight blue yarn for &amp;lt;a multitude&amp;gt; of rows. &lt;br /&gt;
NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to amount of yarn you have left, example is from permified skein of yarn. Line will not be there if there is no yarn on needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You ponder over which {group} design to knit: {Followed by list of designs in the current group}. NOTE: Every time you PONDER it gives you the next group of designs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You depress the end of the knitting needles and hear them click!  The etched print of a knitted {description item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With multiple rows finished&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last row on the needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}. As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|You&#039;ve cut the yarn or there is no yarn left on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There&#039;s simply nothing there to pull off the needles - looks like you used it all up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To load&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Using your needles, you loop several stitches of your gold-flecked crimson wool yarn onto one of the needles as you begin to create gold-flecked a pair of gold-flecked knitted crimson wool socks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX loops several stitches of her crimson wool yarn onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Already loaded&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There is already some crimson wool yarn loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the crimson wool yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With yarn on them&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You snip the yarn close to the needles and wind the {description} yarn neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nothing on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without empty hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the end of the knitting needles and hear them click!  The etched print of a/an {item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must include the design you want&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You decide to knit a {design}-patterned coat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Yarn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events. Yarn can be dyed using alchemy dye, the dyer&#039;s tent dye, or cobbling dye. The dyed yarn will retain an acceptable material and any special adjective; only the color will change. Yarn that has a long description (instead of just a 15/15/15 base description) will need to be {{boldmono|CLEAN}}ed prior to being dyed. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white tartan yarn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a skein of yarn that can be used to create garments using knitting needles.  It will create contrasting knitted white tartan garments when completed.  There is enough contrasting white tartan yarn to knit an unlimited number of garments.&lt;br /&gt;
&lt;br /&gt;
You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&lt;br /&gt;
&lt;br /&gt;
Acceptable materials are: wool, alpaca, angora, Aldoran wool, bresuna, buckram, cameline, captiql, cavelta, chenille, cotton, dagswain, fraelhan, flannel, flax, fleece, heather, krinklevelt, lamb&#039;s wool, lambilen, linen, maedatha, malghavan wool, wylten, merino wool, mohair, moreen, myssamere, oiremere, oxilen, paeline, pashmina, plumille, qiviut, ramie linen, roltalen, rolton wool, ruhani wool, rackhal, sailcloth, silk, flyrsilk, lotus silk, ramie silk, raw silk, ridgeweaver silk, sea silk, spidersilk, stoutfoot wool, tartan, tweed, vaslavilen, vicuna, wild silk, woolen, wynelen, yierkale, and yierka wool.&lt;br /&gt;
&lt;br /&gt;
Using materials outside this list will not work with dyes and may have unexpected results, or not be permifiable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Original Patterns&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
|Scarf || 10 ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Muffler ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawl ||15||cloak||no&lt;br /&gt;
|-&lt;br /&gt;
|Bag ||10 ||belt || 25&lt;br /&gt;
|-&lt;br /&gt;
|Pouch ||5 ||belt ||20&lt;br /&gt;
|-&lt;br /&gt;
|Sweater ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
|Satchel ||40 ||shoulder||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Apron || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|-&lt;br /&gt;
| Basket || 15 || Belt || 20&lt;br /&gt;
|-&lt;br /&gt;
| Backpack || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cape || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carryall || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Clutch || 25 || Wrist || 5&lt;br /&gt;
|-&lt;br /&gt;
| Purse || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Vest || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Clothing Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Dress || 40 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| Earmuffs || 20 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Hairtie || 5 || Hair&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 20 || Head&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 25 || Leggings&lt;br /&gt;
|-&lt;br /&gt;
| Overdress || 25 || Over the Front&lt;br /&gt;
|-&lt;br /&gt;
| Pants || 25 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Petticoat || 40 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Skirt || 25 || Legs&lt;br /&gt;
|- &lt;br /&gt;
| Snood|| 15 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Undershirt || 25 || Gambeson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Additional Clothing and Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Coat || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Jacket || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tote || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Sundress || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Brooch|| 20 || Pin || NA&lt;br /&gt;
|-&lt;br /&gt;
| Armband|| 20 || Arms || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Cobbling Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cobbling Trim || 10 || Lining&lt;br /&gt;
|- &lt;br /&gt;
| Cobbling Upper || 20 || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Mount Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Foreleg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Hind leg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck Wrap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blanket || 40&lt;br /&gt;
|-&lt;br /&gt;
| Capelet || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Wereuppy Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Puppy bandana || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Puppy bow || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Weapon wrap|Weapon Wrap]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Wrap|| 10 || a length of (adjective) knitted (color) material&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Trukt Upgrate&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Trukt || ?? || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Pup Tent]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| rug|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|-&lt;br /&gt;
| carpet|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Picnic Napkin]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Picnic Napkin || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Designs===&lt;br /&gt;
Variable-pattern knitting needles can be {{boldmono|PROD}}ded to toggle through different designs.  Some designs require multiple colors of yarn be used, as noted below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| striped || Y&lt;br /&gt;
|-&lt;br /&gt;
| chevron-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| diamond-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| ribbed || N&lt;br /&gt;
|-&lt;br /&gt;
| zig zag-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| floral-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| cable-knit || N&lt;br /&gt;
|-&lt;br /&gt;
| crocheted || N&lt;br /&gt;
|-&lt;br /&gt;
| garter-stitched || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Design Upgrade&lt;br /&gt;
Unlocking additional designs on variable pattern knitting needles allows you to {{boldmono|WHISPER}} a selection to the needles. {{boldmono|PONDER}} will cycle through the available categories of options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!- bgcolor=lightblue - colspan=&amp;quot;2&amp;quot;| Design Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| design-patterned || N &lt;br /&gt;
|-&lt;br /&gt;
| design-motif || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#section:Alteration Book|weddingdesigns}}&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like this:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Darning awl]] - add scripts to knitted projects&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[Yarn bowl]] - stores and creates yarn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CUT&lt;br /&gt;
|verb2= DIP&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203578</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203578"/>
		<updated>2023-07-23T06:06:21Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Variable-pattern knitting needles that make the original 12 patterns have been distributed through other means, such as raffles. They are also currently available during [[Rumor Woods]] at [[:RWShop:Purls of Wisdom|Purls Of Wisdom]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Needles&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY knitting needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, or satchel.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tie off your row, cut the  yarn off some thin knitting needles, and wind a skein of chocolate-hued yarn onto your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 19 more rows to complete.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 15 more rows to complete.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You contemplate changing a knitted chocolate-hued and vanilla-hued satchel into a knitted vanilla-hued and chocolate-hued satchel.&lt;br /&gt;
To change the satchel, FLIP the needles again in the next 30 seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With work in progress&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing the knitting needles are in the middle of making [a soft knitted midnight blue cloak].  At least &amp;lt;2 rows have been completed, out of 60 rows for the cloak&amp;gt; to be complete. It looks like there&#039;s enough (soft midnight blue yarn for a multitude of rows).&lt;br /&gt;
NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to item you are working on. Information between () will list yarn you are working with and amount of yarn left, example is from permified skein of yarn. Last line will not be there if there is no yarn left.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Starting new project&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing a small mark on the end of the needles in the shape of [a cloak].  It looks like there&#039;s enough soft midnight blue yarn for &amp;lt;a multitude&amp;gt; of rows. &lt;br /&gt;
NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to amount of yarn you have left, example is from permified skein of yarn. Line will not be there if there is no yarn on needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You ponder over which {group} design to knit: {Followed by list of designs in the current group}. NOTE: Every time you PONDER it gives you the next group of designs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You depress the end of the knitting needles and hear them click!  The etched print of a knitted {description item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With multiple rows finished&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last row on the needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}. As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|You&#039;ve cut the yarn or there is no yarn left on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There&#039;s simply nothing there to pull off the needles - looks like you used it all up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To load&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Using your needles, you loop several stitches of your gold-flecked crimson wool yarn onto one of the needles as you begin to create gold-flecked a pair of gold-flecked knitted crimson wool socks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX loops several stitches of her crimson wool yarn onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Already loaded&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There is already some crimson wool yarn loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the crimson wool yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With yarn on them&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You snip the yarn close to the needles and wind the {description} yarn neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nothing on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without empty hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the end of the knitting needles and hear them click!  The etched print of a/an {item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must include the design you want&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You decide to knit a {design}-patterned coat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Yarn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events. Yarn can be dyed using alchemy dye, the dyer&#039;s tent dye, or cobbling dye. The dyed yarn will retain an acceptable material and any special adjective; only the color will change. Yarn that has a long description (instead of just a 15/15/15 base description) will need to be {{boldmono|CLEAN}}ed prior to being dyed. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white tartan yarn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a skein of yarn that can be used to create garments using knitting needles.  It will create contrasting knitted white tartan garments when completed.  There is enough contrasting white tartan yarn to knit an unlimited number of garments.&lt;br /&gt;
&lt;br /&gt;
You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&lt;br /&gt;
&lt;br /&gt;
Acceptable materials are: wool, alpaca, angora, Aldoran wool, bresuna, buckram, cameline, captiql, cavelta, chenille, cotton, dagswain, fraelhan, flannel, flax, fleece, heather, krinklevelt, lamb&#039;s wool, lambilen, linen, maedatha, malghavan wool, wylten, merino wool, mohair, moreen, myssamere, oiremere, oxilen, paeline, pashmina, plumille, qiviut, ramie linen, roltalen, rolton wool, ruhani wool, rackhal, sailcloth, silk, flyrsilk, lotus silk, ramie silk, raw silk, ridgeweaver silk, sea silk, spidersilk, stoutfoot wool, tartan, tweed, vaslavilen, vicuna, wild silk, woolen, wynelen, yierkale, and yierka wool.&lt;br /&gt;
&lt;br /&gt;
Using materials outside this list will not work with dyes and may have unexpected results, or not be permifiable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Original Patterns&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
|Scarf || 10 ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Muffler ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawl ||15||cloak||no&lt;br /&gt;
|-&lt;br /&gt;
|Bag ||10 ||belt || 25&lt;br /&gt;
|-&lt;br /&gt;
|Pouch ||5 ||belt ||20&lt;br /&gt;
|-&lt;br /&gt;
|Sweater ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
|Satchel ||40 ||shoulder||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Apron || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|-&lt;br /&gt;
| Basket || 15 || Belt || 20&lt;br /&gt;
|-&lt;br /&gt;
| Backpack || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cape || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carryall || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Clutch || 25 || Wrist || 5&lt;br /&gt;
|-&lt;br /&gt;
| Purse || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Vest || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Clothing Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Dress || 40 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| Earmuffs || 20 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Hairtie || 5 || Hair&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 20 || Head&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 25 || Leggings&lt;br /&gt;
|-&lt;br /&gt;
| Overdress || 25 || Over the Front&lt;br /&gt;
|-&lt;br /&gt;
| Pants || 25 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Petticoat || 40 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Skirt || 25 || Legs&lt;br /&gt;
|- &lt;br /&gt;
| Snood|| 15 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Undershirt || 25 || Gambeson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Additional Clothing and Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Coat || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Jacket || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tote || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Sundress || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Brooch|| 20 || Pin || NA&lt;br /&gt;
|-&lt;br /&gt;
| Armband|| 20 || Arms || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Cobbling Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cobbling Trim || 10 || Lining&lt;br /&gt;
|- &lt;br /&gt;
| Cobbling Upper || 20 || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Mount Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Foreleg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Hind leg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck Wrap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blanket || 40&lt;br /&gt;
|-&lt;br /&gt;
| Capelet || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Wereuppy Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Puppy bandana || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Puppy bow || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Weapon wrap|Weapon Wrap]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Wrap|| 10 || a length of (adjective) knitted (color) material&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Trukt Upgrate&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Trukt || ?? || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Pup Tent]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| rug|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|-&lt;br /&gt;
| carpet|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Picnic Napkin]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Picnic Napkin || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Designs===&lt;br /&gt;
Variable-pattern knitting needles can be {{boldmono|PROD}}ded to toggle through different designs.  Some designs require multiple colors of yarn be used, as noted below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| striped || Y&lt;br /&gt;
|-&lt;br /&gt;
| chevron-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| diamond-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| ribbed || N&lt;br /&gt;
|-&lt;br /&gt;
| zig zag-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| floral-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| cable-knit || N&lt;br /&gt;
|-&lt;br /&gt;
| crocheted || N&lt;br /&gt;
|-&lt;br /&gt;
| garter-stitched || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Design Upgrade&lt;br /&gt;
Unlocking additional designs on variable pattern knitting needles allows you to {{boldmono|WHISPER}} a selection to the needles. {{boldmono|PONDER}} will cycle through the available categories of options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!- bgcolor=lightblue - colspan=&amp;quot;2&amp;quot;| Design Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| design-patterned || N &lt;br /&gt;
|-&lt;br /&gt;
| design-motif || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#section:Alteration Book|weddingdesigns}}&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like this:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log3}}&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Darning awl]] - add scripts to knitted projects&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[Yarn bowl]] - stores and creates yarn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CUT&lt;br /&gt;
|verb2= DIP&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203577</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203577"/>
		<updated>2023-07-23T06:04:42Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Variable-pattern knitting needles that make the original 12 patterns have been distributed through other means, such as raffles. They are also currently available during [[Rumor Woods]] at [[:RWShop:Purls of Wisdom|Purls Of Wisdom]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Needles&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY knitting needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, or satchel.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Needles that have all patterns unlocked have the following listing in their analyze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, satchel.&lt;br /&gt;
Trukt&lt;br /&gt;
Containers: apron, basket, backpack, cape, carryall, clutch, purse, wrap.&lt;br /&gt;
Clothing: dress, earmuffs, leggings, headband, overdress, pants, petticoat, skirt, undershirt, vest, snood, hairtie.&lt;br /&gt;
Cobbling: cobbling trim, cobbling upper.&lt;br /&gt;
Weapon Wraps&lt;br /&gt;
Mount accessories: headband, foreleg wraps, hind leg wraps, scarf, mount blanket, capelet.&lt;br /&gt;
Pup Tent accessories: rug, carpet.&lt;br /&gt;
Puppy accessories: bandana, bow.&lt;br /&gt;
Picnic Napkins: napkin.&lt;br /&gt;
Clothing and Containers: cloak, coat, jacket, robe, tote, gown, shirt, sundress, tunic, brooch, armband.&lt;br /&gt;
\pre&amp;gt; --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tie off your row, cut the  yarn off some thin knitting needles, and wind a skein of chocolate-hued yarn onto your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 19 more rows to complete.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 15 more rows to complete.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You contemplate changing a knitted chocolate-hued and vanilla-hued satchel into a knitted vanilla-hued and chocolate-hued satchel.&lt;br /&gt;
To change the satchel, FLIP the needles again in the next 30 seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With work in progress&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing the knitting needles are in the middle of making [a soft knitted midnight blue cloak].  At least &amp;lt;2 rows have been completed, out of 60 rows for the cloak&amp;gt; to be complete. It looks like there&#039;s enough (soft midnight blue yarn for a multitude of rows).&lt;br /&gt;
NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to item you are working on. Information between () will list yarn you are working with and amount of yarn left, example is from permified skein of yarn. Last line will not be there if there is no yarn left.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Starting new project&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing a small mark on the end of the needles in the shape of [a cloak].  It looks like there&#039;s enough soft midnight blue yarn for &amp;lt;a multitude&amp;gt; of rows. &lt;br /&gt;
NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to amount of yarn you have left, example is from permified skein of yarn. Line will not be there if there is no yarn on needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You ponder over which {group} design to knit: {Followed by list of designs in the current group}. NOTE: Every time you PONDER it gives you the next group of designs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You depress the end of the knitting needles and hear them click!  The etched print of a knitted {description item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With multiple rows finished&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last row on the needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}. As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|You&#039;ve cut the yarn or there is no yarn left on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There&#039;s simply nothing there to pull off the needles - looks like you used it all up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To load&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Using your needles, you loop several stitches of your gold-flecked crimson wool yarn onto one of the needles as you begin to create gold-flecked a pair of gold-flecked knitted crimson wool socks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX loops several stitches of her crimson wool yarn onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Already loaded&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There is already some crimson wool yarn loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the crimson wool yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With yarn on them&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You snip the yarn close to the needles and wind the {description} yarn neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nothing on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without empty hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the end of the knitting needles and hear them click!  The etched print of a/an {item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must include the design you want&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You decide to knit a {design}-patterned coat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Yarn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events. Yarn can be dyed using alchemy dye, the dyer&#039;s tent dye, or cobbling dye. The dyed yarn will retain an acceptable material and any special adjective; only the color will change. Yarn that has a long description (instead of just a 15/15/15 base description) will need to be {{boldmono|CLEAN}}ed prior to being dyed. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white tartan yarn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a skein of yarn that can be used to create garments using knitting needles.  It will create contrasting knitted white tartan garments when completed.  There is enough contrasting white tartan yarn to knit an unlimited number of garments.&lt;br /&gt;
&lt;br /&gt;
You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&lt;br /&gt;
&lt;br /&gt;
Acceptable materials are: wool, alpaca, angora, Aldoran wool, bresuna, buckram, cameline, captiql, cavelta, chenille, cotton, dagswain, fraelhan, flannel, flax, fleece, heather, krinklevelt, lamb&#039;s wool, lambilen, linen, maedatha, malghavan wool, wylten, merino wool, mohair, moreen, myssamere, oiremere, oxilen, paeline, pashmina, plumille, qiviut, ramie linen, roltalen, rolton wool, ruhani wool, rackhal, sailcloth, silk, flyrsilk, lotus silk, ramie silk, raw silk, ridgeweaver silk, sea silk, spidersilk, stoutfoot wool, tartan, tweed, vaslavilen, vicuna, wild silk, woolen, wynelen, yierkale, and yierka wool.&lt;br /&gt;
&lt;br /&gt;
Using materials outside this list will not work with dyes and may have unexpected results, or not be permifiable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Original Patterns&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
|Scarf || 10 ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Muffler ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawl ||15||cloak||no&lt;br /&gt;
|-&lt;br /&gt;
|Bag ||10 ||belt || 25&lt;br /&gt;
|-&lt;br /&gt;
|Pouch ||5 ||belt ||20&lt;br /&gt;
|-&lt;br /&gt;
|Sweater ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
|Satchel ||40 ||shoulder||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Apron || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|-&lt;br /&gt;
| Basket || 15 || Belt || 20&lt;br /&gt;
|-&lt;br /&gt;
| Backpack || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cape || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carryall || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Clutch || 25 || Wrist || 5&lt;br /&gt;
|-&lt;br /&gt;
| Purse || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Vest || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Clothing Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Dress || 40 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| Earmuffs || 20 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Hairtie || 5 || Hair&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 20 || Head&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 25 || Leggings&lt;br /&gt;
|-&lt;br /&gt;
| Overdress || 25 || Over the Front&lt;br /&gt;
|-&lt;br /&gt;
| Pants || 25 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Petticoat || 40 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Skirt || 25 || Legs&lt;br /&gt;
|- &lt;br /&gt;
| Snood|| 15 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Undershirt || 25 || Gambeson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Additional Clothing and Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Coat || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Jacket || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tote || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Sundress || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Brooch|| 20 || Pin || NA&lt;br /&gt;
|-&lt;br /&gt;
| Armband|| 20 || Arms || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Cobbling Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cobbling Trim || 10 || Lining&lt;br /&gt;
|- &lt;br /&gt;
| Cobbling Upper || 20 || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Mount Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Foreleg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Hind leg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck Wrap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blanket || 40&lt;br /&gt;
|-&lt;br /&gt;
| Capelet || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Wereuppy Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Puppy bandana || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Puppy bow || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Weapon wrap|Weapon Wrap]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Wrap|| 10 || a length of (adjective) knitted (color) material&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Trukt Upgrate&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Trukt || ?? || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Pup Tent]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| rug|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|-&lt;br /&gt;
| carpet|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Picnic Napkin]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Picnic Napkin || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Designs===&lt;br /&gt;
Variable-pattern knitting needles can be {{boldmono|PROD}}ded to toggle through different designs.  Some designs require multiple colors of yarn be used, as noted below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| striped || Y&lt;br /&gt;
|-&lt;br /&gt;
| chevron-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| diamond-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| ribbed || N&lt;br /&gt;
|-&lt;br /&gt;
| zig zag-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| floral-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| cable-knit || N&lt;br /&gt;
|-&lt;br /&gt;
| crocheted || N&lt;br /&gt;
|-&lt;br /&gt;
| garter-stitched || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Design Upgrade&lt;br /&gt;
Unlocking additional designs on variable pattern knitting needles allows you to {{boldmono|WHISPER}} a selection to the needles. {{boldmono|PONDER}} will cycle through the available categories of options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!- bgcolor=lightblue - colspan=&amp;quot;2&amp;quot;| Design Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| design-patterned || N &lt;br /&gt;
|-&lt;br /&gt;
| design-motif || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#section:Alteration Book|weddingdesigns}}&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like this:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log3}}&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Darning awl]] - add scripts to knitted projects&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[Yarn bowl]] - stores and creates yarn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CUT&lt;br /&gt;
|verb2= DIP&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203576</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203576"/>
		<updated>2023-07-23T04:49:57Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Variable-pattern knitting needles that make the original 12 patterns have been distributed through other means, such as raffles. They are also currently available during [[Rumor Woods]] at [[:RWShop:Purls of Wisdom|Purls Of Wisdom]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Needles&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY knitting needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, or satchel.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tie off your row, cut the  yarn off some thin knitting needles, and wind a skein of chocolate-hued yarn onto your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 19 more rows to complete.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 15 more rows to complete.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You contemplate changing a knitted chocolate-hued and vanilla-hued satchel into a knitted vanilla-hued and chocolate-hued satchel.&lt;br /&gt;
To change the satchel, FLIP the needles again in the next 30 seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With work in progress&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing the knitting needles are in the middle of making [a soft knitted midnight blue cloak].  At least &amp;lt;2 rows have been completed, out of 60 rows for the cloak&amp;gt; to be complete. It looks like there&#039;s enough (soft midnight blue yarn for a multitude of rows). NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to item you are working on. Information between () will list yarn you are working with and amount of yarn left, example is from permified skein of yarn. Last line will not be there if there is no yarn left.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Starting new project&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing a small mark on the end of the needles in the shape of [a cloak].  It looks like there&#039;s enough soft midnight blue yarn for &amp;lt;a multitude&amp;gt; of rows. NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to amount of yarn you have left, example is from permified skein of yarn. Line will not be there if there is no yarn on needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You ponder over which {group} design to knit: {Followed by list of designs in the current group}. NOTE: Every time you PONDER it gives you the next group of designs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You depress the end of the knitting needles and hear them click!  The etched print of a knitted {description item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With multiple rows finished&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last row on the needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}. As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|You&#039;ve cut the yarn or there is no yarn left on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There&#039;s simply nothing there to pull off the needles - looks like you used it all up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To load&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Using your needles, you loop several stitches of your gold-flecked crimson wool yarn onto one of the needles as you begin to create gold-flecked a pair of gold-flecked knitted crimson wool socks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX loops several stitches of her crimson wool yarn onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Already loaded&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There is already some crimson wool yarn loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the crimson wool yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With yarn on them&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You snip the yarn close to the needles and wind the {description} yarn neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nothing on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without empty hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the end of the knitting needles and hear them click!  The etched print of a/an {item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must include the design you want&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You decide to knit a {design}-patterned coat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Yarn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events. Yarn can be dyed using alchemy dye, the dyer&#039;s tent dye, or cobbling dye. The dyed yarn will retain an acceptable material and any special adjective; only the color will change. Yarn that has a long description (instead of just a 15/15/15 base description) will need to be {{boldmono|CLEAN}}ed prior to being dyed. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white tartan yarn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a skein of yarn that can be used to create garments using knitting needles.  It will create contrasting knitted white tartan garments when completed.  There is enough contrasting white tartan yarn to knit an unlimited number of garments.&lt;br /&gt;
&lt;br /&gt;
You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&lt;br /&gt;
&lt;br /&gt;
Acceptable materials are: wool, alpaca, angora, Aldoran wool, bresuna, buckram, cameline, captiql, cavelta, chenille, cotton, dagswain, fraelhan, flannel, flax, fleece, heather, krinklevelt, lamb&#039;s wool, lambilen, linen, maedatha, malghavan wool, wylten, merino wool, mohair, moreen, myssamere, oiremere, oxilen, paeline, pashmina, plumille, qiviut, ramie linen, roltalen, rolton wool, ruhani wool, rackhal, sailcloth, silk, flyrsilk, lotus silk, ramie silk, raw silk, ridgeweaver silk, sea silk, spidersilk, stoutfoot wool, tartan, tweed, vaslavilen, vicuna, wild silk, woolen, wynelen, yierkale, and yierka wool.&lt;br /&gt;
&lt;br /&gt;
Using materials outside this list will not work with dyes and may have unexpected results, or not be permifiable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Original Patterns&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
|Scarf || 10 ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Muffler ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawl ||15||cloak||no&lt;br /&gt;
|-&lt;br /&gt;
|Bag ||10 ||belt || 25&lt;br /&gt;
|-&lt;br /&gt;
|Pouch ||5 ||belt ||20&lt;br /&gt;
|-&lt;br /&gt;
|Sweater ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
|Satchel ||40 ||shoulder||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Apron || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|-&lt;br /&gt;
| Basket || 15 || Belt || 20&lt;br /&gt;
|-&lt;br /&gt;
| Backpack || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cape || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carryall || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Clutch || 25 || Wrist || 5&lt;br /&gt;
|-&lt;br /&gt;
| Purse || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Vest || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Clothing Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Dress || 40 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| Earmuffs || 20 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Hairtie || 5 || Hair&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 20 || Head&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 25 || Leggings&lt;br /&gt;
|-&lt;br /&gt;
| Overdress || 25 || Over the Front&lt;br /&gt;
|-&lt;br /&gt;
| Pants || 25 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Petticoat || 40 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Skirt || 25 || Legs&lt;br /&gt;
|- &lt;br /&gt;
| Snood|| 15 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Undershirt || 25 || Gambeson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Additional Clothing and Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Coat || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Jacket || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tote || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Sundress || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Brooch|| 20 || Pin || NA&lt;br /&gt;
|-&lt;br /&gt;
| Armband|| 20 || Arms || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Cobbling Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cobbling Trim || 10 || Lining&lt;br /&gt;
|- &lt;br /&gt;
| Cobbling Upper || 20 || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Mount Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Foreleg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Hind leg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck Wrap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blanket || 40&lt;br /&gt;
|-&lt;br /&gt;
| Capelet || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Wereuppy Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Puppy bandana || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Puppy bow || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Weapon wrap|Weapon Wrap]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Wrap|| 10 || a length of (adjective) knitted (color) material&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Trukt Upgrate&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Trukt || ?? || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Pup Tent]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| rug|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|-&lt;br /&gt;
| carpet|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Picnic Napkin]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Picnic Napkin || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Designs===&lt;br /&gt;
Variable-pattern knitting needles can be {{boldmono|PROD}}ded to toggle through different designs.  Some designs require multiple colors of yarn be used, as noted below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| striped || Y&lt;br /&gt;
|-&lt;br /&gt;
| chevron-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| diamond-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| ribbed || N&lt;br /&gt;
|-&lt;br /&gt;
| zig zag-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| floral-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| cable-knit || N&lt;br /&gt;
|-&lt;br /&gt;
| crocheted || N&lt;br /&gt;
|-&lt;br /&gt;
| garter-stitched || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Design Upgrade&lt;br /&gt;
Unlocking additional designs on variable pattern knitting needles allows you to {{boldmono|WHISPER}} a selection to the needles. {{boldmono|PONDER}} will cycle through the available categories of options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!- bgcolor=lightblue - colspan=&amp;quot;2&amp;quot;| Design Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| design-patterned || N &lt;br /&gt;
|-&lt;br /&gt;
| design-motif || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#section:Alteration Book|weddingdesigns}}&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like this:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Darning awl]] - add scripts to knitted projects&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[Yarn bowl]] - stores and creates yarn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CUT&lt;br /&gt;
|verb2= DIP&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203572</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203572"/>
		<updated>2023-07-23T03:18:43Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Variable-pattern knitting needles that make the original 12 patterns have been distributed through other means, such as raffles. They are also currently available during [[Rumor Woods]] at [[:RWShop:Purls of Wisdom|Purls Of Wisdom]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Needles&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY knitting needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, or satchel.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tie off your row, cut the  yarn off some thin knitting needles, and wind a skein of chocolate-hued yarn onto your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 19 more rows to complete.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 15 more rows to complete.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You contemplate changing a knitted chocolate-hued and vanilla-hued satchel into a knitted vanilla-hued and chocolate-hued satchel.&lt;br /&gt;
To change the satchel, FLIP the needles again in the next 30 seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing the knitting needles are in the middle of making [a soft knitted midnight blue cloak].  At least &amp;lt;2 rows have been completed, out of 60 rows for the cloak&amp;gt; to be complete. NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to item you are working on.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You ponder over which {group} design to knit: {Followed by list of designs in the current group}. NOTE: Every time you PONDER it gives you the next group of designs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You depress the end of the knitting needles and hear them click!  The etched print of a knitted {description item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With multiple rows finished&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last row on the needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}. As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|You&#039;ve cut the yarn or there is no yarn left on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There&#039;s simply nothing there to pull off the needles - looks like you used it all up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To load&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Using your needles, you loop several stitches of your gold-flecked crimson wool yarn onto one of the needles as you begin to create gold-flecked a pair of gold-flecked knitted crimson wool socks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX loops several stitches of her crimson wool yarn onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Already loaded&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There is already some crimson wool yarn loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the crimson wool yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With yarn on them&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You snip the yarn close to the needles and wind the {description} yarn neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nothing on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without empty hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the end of the knitting needles and hear them click!  The etched print of a/an {item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must include the design you want&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You decide to knit a {design}-patterned coat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Yarn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events. Yarn can be dyed using alchemy dye, the dyer&#039;s tent dye, or cobbling dye. The dyed yarn will retain an acceptable material and any special adjective; only the color will change. Yarn that has a long description (instead of just a 15/15/15 base description) will need to be {{boldmono|CLEAN}}ed prior to being dyed. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white tartan yarn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a skein of yarn that can be used to create garments using knitting needles.  It will create contrasting knitted white tartan garments when completed.  There is enough contrasting white tartan yarn to knit an unlimited number of garments.&lt;br /&gt;
&lt;br /&gt;
You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&lt;br /&gt;
&lt;br /&gt;
Acceptable materials are: wool, alpaca, angora, Aldoran wool, bresuna, buckram, cameline, captiql, cavelta, chenille, cotton, dagswain, fraelhan, flannel, flax, fleece, heather, krinklevelt, lamb&#039;s wool, lambilen, linen, maedatha, malghavan wool, wylten, merino wool, mohair, moreen, myssamere, oiremere, oxilen, paeline, pashmina, plumille, qiviut, ramie linen, roltalen, rolton wool, ruhani wool, rackhal, sailcloth, silk, flyrsilk, lotus silk, ramie silk, raw silk, ridgeweaver silk, sea silk, spidersilk, stoutfoot wool, tartan, tweed, vaslavilen, vicuna, wild silk, woolen, wynelen, yierkale, and yierka wool.&lt;br /&gt;
&lt;br /&gt;
Using materials outside this list will not work with dyes and may have unexpected results, or not be permifiable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Original Patterns&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
|Scarf || 10 ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Muffler ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawl ||15||cloak||no&lt;br /&gt;
|-&lt;br /&gt;
|Bag ||10 ||belt || 25&lt;br /&gt;
|-&lt;br /&gt;
|Pouch ||5 ||belt ||20&lt;br /&gt;
|-&lt;br /&gt;
|Sweater ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
|Satchel ||40 ||shoulder||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Apron || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|-&lt;br /&gt;
| Basket || 15 || Belt || 20&lt;br /&gt;
|-&lt;br /&gt;
| Backpack || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cape || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carryall || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Clutch || 25 || Wrist || 5&lt;br /&gt;
|-&lt;br /&gt;
| Purse || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Vest || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Clothing Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Dress || 40 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| Earmuffs || 20 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Hairtie || 5 || Hair&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 20 || Head&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 25 || Leggings&lt;br /&gt;
|-&lt;br /&gt;
| Overdress || 25 || Over the Front&lt;br /&gt;
|-&lt;br /&gt;
| Pants || 25 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Petticoat || 40 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Skirt || 25 || Legs&lt;br /&gt;
|- &lt;br /&gt;
| Snood|| 15 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Undershirt || 25 || Gambeson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Additional Clothing and Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Coat || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Jacket || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tote || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Sundress || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Brooch|| 20 || Pin || NA&lt;br /&gt;
|-&lt;br /&gt;
| Armband|| 20 || Arms || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Cobbling Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cobbling Trim || 10 || Lining&lt;br /&gt;
|- &lt;br /&gt;
| Cobbling Upper || 20 || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Mount Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Foreleg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Hind leg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck Wrap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blanket || 40&lt;br /&gt;
|-&lt;br /&gt;
| Capelet || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Wereuppy Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Puppy bandana || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Puppy bow || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Weapon wrap|Weapon Wrap]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Wrap|| 10 || a length of (adjective) knitted (color) material&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Trukt Upgrate&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Trukt || ?? || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Pup Tent]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| rug|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|-&lt;br /&gt;
| carpet|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Picnic Napkin]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Picnic Napkin || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Designs===&lt;br /&gt;
Variable-pattern knitting needles can be {{boldmono|PROD}}ded to toggle through different designs.  Some designs require multiple colors of yarn be used, as noted below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| striped || Y&lt;br /&gt;
|-&lt;br /&gt;
| chevron-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| diamond-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| ribbed || N&lt;br /&gt;
|-&lt;br /&gt;
| zig zag-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| floral-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| cable-knit || N&lt;br /&gt;
|-&lt;br /&gt;
| crocheted || N&lt;br /&gt;
|-&lt;br /&gt;
| garter-stitched || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Design Upgrade&lt;br /&gt;
Unlocking additional designs on variable pattern knitting needles allows you to {{boldmono|WHISPER}} a selection to the needles. {{boldmono|PONDER}} will cycle through the available categories of options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!- bgcolor=lightblue - colspan=&amp;quot;2&amp;quot;| Design Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| design-patterned || N &lt;br /&gt;
|-&lt;br /&gt;
| design-motif || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#section:Alteration Book|weddingdesigns}}&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like this:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Darning awl]] - add scripts to knitted projects&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[Yarn bowl]] - stores and creates yarn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CUT&lt;br /&gt;
|verb2= DIP&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203571</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203571"/>
		<updated>2023-07-23T03:15:52Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Variable-pattern knitting needles that make the original 12 patterns have been distributed through other means, such as raffles. They are also currently available during [[Rumor Woods]] at [[:RWShop:Purls of Wisdom|Purls Of Wisdom]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Needles&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY knitting needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, or satchel.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tie off your row, cut the  yarn off some thin knitting needles, and wind a skein of chocolate-hued yarn onto your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 19 more rows to complete.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 15 more rows to complete.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You contemplate changing a knitted chocolate-hued and vanilla-hued satchel into a knitted vanilla-hued and chocolate-hued satchel.&lt;br /&gt;
To change the satchel, FLIP the needles again in the next 30 seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at some knitting needles, noticing the knitting needles are in the middle of making [a soft knitted midnight blue cloak].  At least &amp;lt;2 rows have been completed, out of 60 rows for the cloak&amp;gt; to be complete. NOTE: Item between [] will be item you are working on. Information between &amp;lt;&amp;gt; will vary according to item you are working on.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You ponder over which {group} design to knit: {Followed by list of designs in the current group}. NOTE: Every time you PONDER it gives you the next group of designs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You depress the end of the knitting needles and hear them click!  The etched print of a knitted {description item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With multiple rows finished&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last row on the needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}. As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To load&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Using your needles, you loop several stitches of your gold-flecked crimson wool yarn onto one of the needles as you begin to create gold-flecked a pair of gold-flecked knitted crimson wool socks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX loops several stitches of her crimson wool yarn onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Already loaded&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There is already some crimson wool yarn loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the crimson wool yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With yarn on them&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You snip the yarn close to the needles and wind the {description} yarn neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nothing on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without empty hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the end of the knitting needles and hear them click!  The etched print of a/an {item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must include the design you want&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You decide to knit a {design}-patterned coat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Yarn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events. Yarn can be dyed using alchemy dye, the dyer&#039;s tent dye, or cobbling dye. The dyed yarn will retain an acceptable material and any special adjective; only the color will change. Yarn that has a long description (instead of just a 15/15/15 base description) will need to be {{boldmono|CLEAN}}ed prior to being dyed. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white tartan yarn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a skein of yarn that can be used to create garments using knitting needles.  It will create contrasting knitted white tartan garments when completed.  There is enough contrasting white tartan yarn to knit an unlimited number of garments.&lt;br /&gt;
&lt;br /&gt;
You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&lt;br /&gt;
&lt;br /&gt;
Acceptable materials are: wool, alpaca, angora, Aldoran wool, bresuna, buckram, cameline, captiql, cavelta, chenille, cotton, dagswain, fraelhan, flannel, flax, fleece, heather, krinklevelt, lamb&#039;s wool, lambilen, linen, maedatha, malghavan wool, wylten, merino wool, mohair, moreen, myssamere, oiremere, oxilen, paeline, pashmina, plumille, qiviut, ramie linen, roltalen, rolton wool, ruhani wool, rackhal, sailcloth, silk, flyrsilk, lotus silk, ramie silk, raw silk, ridgeweaver silk, sea silk, spidersilk, stoutfoot wool, tartan, tweed, vaslavilen, vicuna, wild silk, woolen, wynelen, yierkale, and yierka wool.&lt;br /&gt;
&lt;br /&gt;
Using materials outside this list will not work with dyes and may have unexpected results, or not be permifiable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Original Patterns&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
|Scarf || 10 ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Muffler ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawl ||15||cloak||no&lt;br /&gt;
|-&lt;br /&gt;
|Bag ||10 ||belt || 25&lt;br /&gt;
|-&lt;br /&gt;
|Pouch ||5 ||belt ||20&lt;br /&gt;
|-&lt;br /&gt;
|Sweater ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
|Satchel ||40 ||shoulder||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Apron || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|-&lt;br /&gt;
| Basket || 15 || Belt || 20&lt;br /&gt;
|-&lt;br /&gt;
| Backpack || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cape || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carryall || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Clutch || 25 || Wrist || 5&lt;br /&gt;
|-&lt;br /&gt;
| Purse || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Vest || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Clothing Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Dress || 40 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| Earmuffs || 20 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Hairtie || 5 || Hair&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 20 || Head&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 25 || Leggings&lt;br /&gt;
|-&lt;br /&gt;
| Overdress || 25 || Over the Front&lt;br /&gt;
|-&lt;br /&gt;
| Pants || 25 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Petticoat || 40 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Skirt || 25 || Legs&lt;br /&gt;
|- &lt;br /&gt;
| Snood|| 15 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Undershirt || 25 || Gambeson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Additional Clothing and Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Coat || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Jacket || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tote || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Sundress || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Brooch|| 20 || Pin || NA&lt;br /&gt;
|-&lt;br /&gt;
| Armband|| 20 || Arms || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Cobbling Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cobbling Trim || 10 || Lining&lt;br /&gt;
|- &lt;br /&gt;
| Cobbling Upper || 20 || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Mount Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Foreleg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Hind leg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck Wrap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blanket || 40&lt;br /&gt;
|-&lt;br /&gt;
| Capelet || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Wereuppy Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Puppy bandana || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Puppy bow || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Weapon wrap|Weapon Wrap]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Wrap|| 10 || a length of (adjective) knitted (color) material&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Trukt Upgrate&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Trukt || ?? || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Pup Tent]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| rug|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|-&lt;br /&gt;
| carpet|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Picnic Napkin]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Picnic Napkin || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Designs===&lt;br /&gt;
Variable-pattern knitting needles can be {{boldmono|PROD}}ded to toggle through different designs.  Some designs require multiple colors of yarn be used, as noted below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| striped || Y&lt;br /&gt;
|-&lt;br /&gt;
| chevron-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| diamond-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| ribbed || N&lt;br /&gt;
|-&lt;br /&gt;
| zig zag-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| floral-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| cable-knit || N&lt;br /&gt;
|-&lt;br /&gt;
| crocheted || N&lt;br /&gt;
|-&lt;br /&gt;
| garter-stitched || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Design Upgrade&lt;br /&gt;
Unlocking additional designs on variable pattern knitting needles allows you to {{boldmono|WHISPER}} a selection to the needles. {{boldmono|PONDER}} will cycle through the available categories of options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!- bgcolor=lightblue - colspan=&amp;quot;2&amp;quot;| Design Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| design-patterned || N &lt;br /&gt;
|-&lt;br /&gt;
| design-motif || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#section:Alteration Book|weddingdesigns}}&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like this:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Darning awl]] - add scripts to knitted projects&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[Yarn bowl]] - stores and creates yarn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CUT&lt;br /&gt;
|verb2= DIP&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203570</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203570"/>
		<updated>2023-07-23T03:12:35Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Variable-pattern knitting needles that make the original 12 patterns have been distributed through other means, such as raffles. They are also currently available during [[Rumor Woods]] at [[:RWShop:Purls of Wisdom|Purls Of Wisdom]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Needles&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY knitting needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, or satchel.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tie off your row, cut the  yarn off some thin knitting needles, and wind a skein of chocolate-hued yarn onto your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 19 more rows to complete.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 15 more rows to complete.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You contemplate changing a knitted chocolate-hued and vanilla-hued satchel into a knitted vanilla-hued and chocolate-hued satchel.&lt;br /&gt;
To change the satchel, FLIP the needles again in the next 30 seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You ponder over which {group} design to knit: {Followed by list of designs in the current group}. NOTE: Every time you PONDER it gives you the next group of designs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You depress the end of the knitting needles and hear them click!  The etched print of a knitted {description item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With multiple rows finished&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last row on the needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}. As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To load&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Using your needles, you loop several stitches of your gold-flecked crimson wool yarn onto one of the needles as you begin to create gold-flecked a pair of gold-flecked knitted crimson wool socks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX loops several stitches of her crimson wool yarn onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Already loaded&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There is already some crimson wool yarn loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the crimson wool yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With yarn on them&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You snip the yarn close to the needles and wind the {description} yarn neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nothing on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without empty hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the end of the knitting needles and hear them click!  The etched print of a/an {item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must include the design you want&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You decide to knit a {design}-patterned coat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Yarn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events. Yarn can be dyed using alchemy dye, the dyer&#039;s tent dye, or cobbling dye. The dyed yarn will retain an acceptable material and any special adjective; only the color will change. Yarn that has a long description (instead of just a 15/15/15 base description) will need to be {{boldmono|CLEAN}}ed prior to being dyed. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white tartan yarn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a skein of yarn that can be used to create garments using knitting needles.  It will create contrasting knitted white tartan garments when completed.  There is enough contrasting white tartan yarn to knit an unlimited number of garments.&lt;br /&gt;
&lt;br /&gt;
You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&lt;br /&gt;
&lt;br /&gt;
Acceptable materials are: wool, alpaca, angora, Aldoran wool, bresuna, buckram, cameline, captiql, cavelta, chenille, cotton, dagswain, fraelhan, flannel, flax, fleece, heather, krinklevelt, lamb&#039;s wool, lambilen, linen, maedatha, malghavan wool, wylten, merino wool, mohair, moreen, myssamere, oiremere, oxilen, paeline, pashmina, plumille, qiviut, ramie linen, roltalen, rolton wool, ruhani wool, rackhal, sailcloth, silk, flyrsilk, lotus silk, ramie silk, raw silk, ridgeweaver silk, sea silk, spidersilk, stoutfoot wool, tartan, tweed, vaslavilen, vicuna, wild silk, woolen, wynelen, yierkale, and yierka wool.&lt;br /&gt;
&lt;br /&gt;
Using materials outside this list will not work with dyes and may have unexpected results, or not be permifiable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Original Patterns&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
|Scarf || 10 ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Muffler ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawl ||15||cloak||no&lt;br /&gt;
|-&lt;br /&gt;
|Bag ||10 ||belt || 25&lt;br /&gt;
|-&lt;br /&gt;
|Pouch ||5 ||belt ||20&lt;br /&gt;
|-&lt;br /&gt;
|Sweater ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
|Satchel ||40 ||shoulder||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Apron || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|-&lt;br /&gt;
| Basket || 15 || Belt || 20&lt;br /&gt;
|-&lt;br /&gt;
| Backpack || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cape || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carryall || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Clutch || 25 || Wrist || 5&lt;br /&gt;
|-&lt;br /&gt;
| Purse || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Vest || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Clothing Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Dress || 40 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| Earmuffs || 20 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Hairtie || 5 || Hair&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 20 || Head&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 25 || Leggings&lt;br /&gt;
|-&lt;br /&gt;
| Overdress || 25 || Over the Front&lt;br /&gt;
|-&lt;br /&gt;
| Pants || 25 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Petticoat || 40 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Skirt || 25 || Legs&lt;br /&gt;
|- &lt;br /&gt;
| Snood|| 15 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Undershirt || 25 || Gambeson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Additional Clothing and Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Coat || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Jacket || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tote || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Sundress || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Brooch|| 20 || Pin || NA&lt;br /&gt;
|-&lt;br /&gt;
| Armband|| 20 || Arms || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Cobbling Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cobbling Trim || 10 || Lining&lt;br /&gt;
|- &lt;br /&gt;
| Cobbling Upper || 20 || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Mount Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Foreleg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Hind leg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck Wrap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blanket || 40&lt;br /&gt;
|-&lt;br /&gt;
| Capelet || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Wereuppy Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Puppy bandana || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Puppy bow || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Weapon wrap|Weapon Wrap]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Wrap|| 10 || a length of (adjective) knitted (color) material&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Trukt Upgrate&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Trukt || ?? || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Pup Tent]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| rug|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|-&lt;br /&gt;
| carpet|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Picnic Napkin]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Picnic Napkin || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Designs===&lt;br /&gt;
Variable-pattern knitting needles can be {{boldmono|PROD}}ded to toggle through different designs.  Some designs require multiple colors of yarn be used, as noted below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| striped || Y&lt;br /&gt;
|-&lt;br /&gt;
| chevron-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| diamond-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| ribbed || N&lt;br /&gt;
|-&lt;br /&gt;
| zig zag-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| floral-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| cable-knit || N&lt;br /&gt;
|-&lt;br /&gt;
| crocheted || N&lt;br /&gt;
|-&lt;br /&gt;
| garter-stitched || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Design Upgrade&lt;br /&gt;
Unlocking additional designs on variable pattern knitting needles allows you to {{boldmono|WHISPER}} a selection to the needles. {{boldmono|PONDER}} will cycle through the available categories of options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!- bgcolor=lightblue - colspan=&amp;quot;2&amp;quot;| Design Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| design-patterned || N &lt;br /&gt;
|-&lt;br /&gt;
| design-motif || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#section:Alteration Book|weddingdesigns}}&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like this:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Darning awl]] - add scripts to knitted projects&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[Yarn bowl]] - stores and creates yarn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CUT&lt;br /&gt;
|verb2= DIP&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203569</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203569"/>
		<updated>2023-07-23T03:11:08Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Variable-pattern knitting needles that make the original 12 patterns have been distributed through other means, such as raffles. They are also currently available during [[Rumor Woods]] at [[:RWShop:Purls of Wisdom|Purls Of Wisdom]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Needles&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY knitting needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, or satchel.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tie off your row, cut the  yarn off some thin knitting needles, and wind a skein of chocolate-hued yarn onto your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 19 more rows to complete.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 15 more rows to complete.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You contemplate changing a knitted chocolate-hued and vanilla-hued satchel into a knitted vanilla-hued and chocolate-hued satchel.&lt;br /&gt;
To change the satchel, FLIP the needles again in the next 30 seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You ponder over which {group} design to knit: {Followed by list of designs in the current group}. NOTE: Every time you PONDER it gives you the next group of designs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You depress the end of the knitting needles and hear them click!  The etched print of a knitted {description item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With multiple rows finished&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last row on the needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}. As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To load&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Using your needles, you loop several stitches of your gold-flecked crimson wool yarn onto one of the needles as you begin to create gold-flecked a pair of gold-flecked knitted crimson wool socks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX loops several stitches of her crimson wool yarn onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Already loaded&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There is already some crimson wool yarn loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the crimson wool yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With yarn on them&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You snip the yarn close to the needles and wind the {description} yarn neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nothing on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without empty hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the end of the knitting needles and hear them click!  The etched print of a/an {item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Yarn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events. Yarn can be dyed using alchemy dye, the dyer&#039;s tent dye, or cobbling dye. The dyed yarn will retain an acceptable material and any special adjective; only the color will change. Yarn that has a long description (instead of just a 15/15/15 base description) will need to be {{boldmono|CLEAN}}ed prior to being dyed. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white tartan yarn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a skein of yarn that can be used to create garments using knitting needles.  It will create contrasting knitted white tartan garments when completed.  There is enough contrasting white tartan yarn to knit an unlimited number of garments.&lt;br /&gt;
&lt;br /&gt;
You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&lt;br /&gt;
&lt;br /&gt;
Acceptable materials are: wool, alpaca, angora, Aldoran wool, bresuna, buckram, cameline, captiql, cavelta, chenille, cotton, dagswain, fraelhan, flannel, flax, fleece, heather, krinklevelt, lamb&#039;s wool, lambilen, linen, maedatha, malghavan wool, wylten, merino wool, mohair, moreen, myssamere, oiremere, oxilen, paeline, pashmina, plumille, qiviut, ramie linen, roltalen, rolton wool, ruhani wool, rackhal, sailcloth, silk, flyrsilk, lotus silk, ramie silk, raw silk, ridgeweaver silk, sea silk, spidersilk, stoutfoot wool, tartan, tweed, vaslavilen, vicuna, wild silk, woolen, wynelen, yierkale, and yierka wool.&lt;br /&gt;
&lt;br /&gt;
Using materials outside this list will not work with dyes and may have unexpected results, or not be permifiable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Original Patterns&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
|Scarf || 10 ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Muffler ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawl ||15||cloak||no&lt;br /&gt;
|-&lt;br /&gt;
|Bag ||10 ||belt || 25&lt;br /&gt;
|-&lt;br /&gt;
|Pouch ||5 ||belt ||20&lt;br /&gt;
|-&lt;br /&gt;
|Sweater ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
|Satchel ||40 ||shoulder||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Apron || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|-&lt;br /&gt;
| Basket || 15 || Belt || 20&lt;br /&gt;
|-&lt;br /&gt;
| Backpack || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cape || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carryall || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Clutch || 25 || Wrist || 5&lt;br /&gt;
|-&lt;br /&gt;
| Purse || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Vest || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Clothing Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Dress || 40 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| Earmuffs || 20 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Hairtie || 5 || Hair&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 20 || Head&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 25 || Leggings&lt;br /&gt;
|-&lt;br /&gt;
| Overdress || 25 || Over the Front&lt;br /&gt;
|-&lt;br /&gt;
| Pants || 25 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Petticoat || 40 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Skirt || 25 || Legs&lt;br /&gt;
|- &lt;br /&gt;
| Snood|| 15 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Undershirt || 25 || Gambeson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Additional Clothing and Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Coat || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Jacket || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tote || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Sundress || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Brooch|| 20 || Pin || NA&lt;br /&gt;
|-&lt;br /&gt;
| Armband|| 20 || Arms || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Cobbling Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cobbling Trim || 10 || Lining&lt;br /&gt;
|- &lt;br /&gt;
| Cobbling Upper || 20 || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Mount Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Foreleg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Hind leg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck Wrap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blanket || 40&lt;br /&gt;
|-&lt;br /&gt;
| Capelet || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Wereuppy Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Puppy bandana || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Puppy bow || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Weapon wrap|Weapon Wrap]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Wrap|| 10 || a length of (adjective) knitted (color) material&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Trukt Upgrate&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Trukt || ?? || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Pup Tent]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| rug|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|-&lt;br /&gt;
| carpet|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Picnic Napkin]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Picnic Napkin || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Designs===&lt;br /&gt;
Variable-pattern knitting needles can be {{boldmono|PROD}}ded to toggle through different designs.  Some designs require multiple colors of yarn be used, as noted below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| striped || Y&lt;br /&gt;
|-&lt;br /&gt;
| chevron-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| diamond-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| ribbed || N&lt;br /&gt;
|-&lt;br /&gt;
| zig zag-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| floral-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| cable-knit || N&lt;br /&gt;
|-&lt;br /&gt;
| crocheted || N&lt;br /&gt;
|-&lt;br /&gt;
| garter-stitched || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Design Upgrade&lt;br /&gt;
Unlocking additional designs on variable pattern knitting needles allows you to {{boldmono|WHISPER}} a selection to the needles. {{boldmono|PONDER}} will cycle through the available categories of options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!- bgcolor=lightblue - colspan=&amp;quot;2&amp;quot;| Design Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| design-patterned || N &lt;br /&gt;
|-&lt;br /&gt;
| design-motif || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#section:Alteration Book|weddingdesigns}}&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like this:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Darning awl]] - add scripts to knitted projects&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[Yarn bowl]] - stores and creates yarn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CUT&lt;br /&gt;
|verb2= DIP&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203568</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203568"/>
		<updated>2023-07-23T03:10:17Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Variable-pattern knitting needles that make the original 12 patterns have been distributed through other means, such as raffles. They are also currently available during [[Rumor Woods]] at [[:RWShop:Purls of Wisdom|Purls Of Wisdom]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Needles&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY knitting needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, or satchel.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tie off your row, cut the  yarn off some thin knitting needles, and wind a skein of chocolate-hued yarn onto your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 19 more rows to complete.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 15 more rows to complete.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You contemplate changing a knitted chocolate-hued and vanilla-hued satchel into a knitted vanilla-hued and chocolate-hued satchel.&lt;br /&gt;
To change the satchel, FLIP the needles again in the next 30 seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You ponder over which {group} design to knit: {Followed by list of designs in the current group}. NOTE: Every time you PONDER it gives you the next group of designs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You depress the end of the knitting needles and hear them click!  The etched print of a knitted {description item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With multiple rows finished&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last row on the needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}. As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To load&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Using your needles, you loop several stitches of your gold-flecked crimson wool yarn onto one of the needles as you begin to create gold-flecked a pair of gold-flecked knitted crimson wool socks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX loops several stitches of her crimson wool yarn onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Already loaded&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There is already some crimson wool yarn loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the crimson wool yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With yarn on them&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You snip the yarn close to the needles and wind the {description} yarn neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nothing on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without empty hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the end of the knitting needles and hear them click!  The etched print of a/an {item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Yarn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events. Yarn can be dyed using alchemy dye, the dyer&#039;s tent dye, or cobbling dye. The dyed yarn will retain an acceptable material and any special adjective; only the color will change. Yarn that has a long description (instead of just a 15/15/15 base description) will need to be {{boldmono|CLEAN}}ed prior to being dyed. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white tartan yarn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a skein of yarn that can be used to create garments using knitting needles.  It will create contrasting knitted white tartan garments when completed.  There is enough contrasting white tartan yarn to knit an unlimited number of garments.&lt;br /&gt;
&lt;br /&gt;
You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&lt;br /&gt;
&lt;br /&gt;
Acceptable materials are: wool, alpaca, angora, Aldoran wool, bresuna, buckram, cameline, captiql, cavelta, chenille, cotton, dagswain, fraelhan, flannel, flax, fleece, heather, krinklevelt, lamb&#039;s wool, lambilen, linen, maedatha, malghavan wool, wylten, merino wool, mohair, moreen, myssamere, oiremere, oxilen, paeline, pashmina, plumille, qiviut, ramie linen, roltalen, rolton wool, ruhani wool, rackhal, sailcloth, silk, flyrsilk, lotus silk, ramie silk, raw silk, ridgeweaver silk, sea silk, spidersilk, stoutfoot wool, tartan, tweed, vaslavilen, vicuna, wild silk, woolen, wynelen, yierkale, and yierka wool.&lt;br /&gt;
&lt;br /&gt;
Using materials outside this list will not work with dyes and may have unexpected results, or not be permifiable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Original Patterns&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
|Scarf || 10 ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Muffler ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawl ||15||cloak||no&lt;br /&gt;
|-&lt;br /&gt;
|Bag ||10 ||belt || 25&lt;br /&gt;
|-&lt;br /&gt;
|Pouch ||5 ||belt ||20&lt;br /&gt;
|-&lt;br /&gt;
|Sweater ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
|Satchel ||40 ||shoulder||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Apron || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|-&lt;br /&gt;
| Basket || 15 || Belt || 20&lt;br /&gt;
|-&lt;br /&gt;
| Backpack || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cape || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carryall || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Clutch || 25 || Wrist || 5&lt;br /&gt;
|-&lt;br /&gt;
| Purse || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Vest || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Clothing Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Dress || 40 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| Earmuffs || 20 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Hairtie || 5 || Hair&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 20 || Head&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 25 || Leggings&lt;br /&gt;
|-&lt;br /&gt;
| Overdress || 25 || Over the Front&lt;br /&gt;
|-&lt;br /&gt;
| Pants || 25 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Petticoat || 40 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Skirt || 25 || Legs&lt;br /&gt;
|- &lt;br /&gt;
| Snood|| 15 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Undershirt || 25 || Gambeson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Additional Clothing and Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Coat || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Jacket || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tote || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Sundress || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Brooch|| 20 || Pin || NA&lt;br /&gt;
|-&lt;br /&gt;
| Armband|| 20 || Arms || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Cobbling Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cobbling Trim || 10 || Lining&lt;br /&gt;
|- &lt;br /&gt;
| Cobbling Upper || 20 || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Mount Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Foreleg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Hind leg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck Wrap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blanket || 40&lt;br /&gt;
|-&lt;br /&gt;
| Capelet || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Wereuppy Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Puppy bandana || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Puppy bow || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Weapon wrap|Weapon Wrap]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Wrap|| 10 || a length of (adjective) knitted (color) material&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Trukt Upgrate&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Trukt || ?? || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Pup Tent]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| rug|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|-&lt;br /&gt;
| carpet|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Picnic Napkin]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Picnic Napkin || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Designs===&lt;br /&gt;
Variable-pattern knitting needles can be {{boldmono|PROD}}ded to toggle through different designs.  Some designs require multiple colors of yarn be used, as noted below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| striped || Y&lt;br /&gt;
|-&lt;br /&gt;
| chevron-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| diamond-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| ribbed || N&lt;br /&gt;
|-&lt;br /&gt;
| zig zag-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| floral-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| cable-knit || N&lt;br /&gt;
|-&lt;br /&gt;
| crocheted || N&lt;br /&gt;
|-&lt;br /&gt;
| garter-stitched || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Design Upgrade&lt;br /&gt;
Unlocking additional designs on variable pattern knitting needles allows you to {{boldmono|WHISPER}} a selection to the needles. {{boldmono|PONDER}} will cycle through the available categories of options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!- bgcolor=lightblue - colspan=&amp;quot;2&amp;quot;| Design Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| design-patterned || N &lt;br /&gt;
|-&lt;br /&gt;
| design-motif || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#section:Alteration Book|weddingdesigns}}&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like this:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Darning awl]] - add scripts to knitted projects&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[Yarn bowl]] - stores and creates yarn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CUT&lt;br /&gt;
|verb2= DIP&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203567</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=203567"/>
		<updated>2023-07-23T03:08:12Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Variable-pattern knitting needles that make the original 12 patterns have been distributed through other means, such as raffles. They are also currently available during [[Rumor Woods]] at [[:RWShop:Purls of Wisdom|Purls Of Wisdom]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Needles&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY knitting needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, or satchel.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tie off your row, cut the  yarn off some thin knitting needles, and wind a skein of chocolate-hued yarn onto your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 19 more rows to complete.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You continue to work on your crimson wool socks, the needles moving along with determination requiring your complete attention.  You have 15 more rows to complete.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You contemplate changing a knitted chocolate-hued and vanilla-hued satchel into a knitted vanilla-hued and chocolate-hued satchel.&lt;br /&gt;
To change the satchel, FLIP the needles again in the next 30 seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You ponder over which {group} design to knit: {Followed by list of designs in the current group}. NOTE: Every time you PONDER it gives you the next group of designs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You depress the end of the knitting needles and hear them click!  The etched print of a knitted {description item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With multiple rows finished&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Last row on the needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the last row you completed on a {description} {item}. As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To load&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Using your needles, you loop several stitches of your gold-flecked crimson wool yarn onto one of the needles as you begin to create gold-flecked a pair of gold-flecked knitted crimson wool socks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX loops several stitches of her crimson wool yarn onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Already loaded&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; There is already some crimson wool yarn loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the crimson wool yarn.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With yarn on them&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You snip the yarn close to the needles and wind the {description} yarn neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nothing on needles&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give your knitting needles a good shake.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without empty hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the end of the knitting needles and hear them click!  The etched print of a/an {item} now appears on the end of the knitting needles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Yarn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events. Yarn can be dyed using alchemy dye, the dyer&#039;s tent dye, or cobbling dye. The dyed yarn will retain an acceptable material and any special adjective; only the color will change. Yarn that has a long description (instead of just a 15/15/15 base description) will need to be {{boldmono|CLEAN}}ed prior to being dyed. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white tartan yarn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a skein of yarn that can be used to create garments using knitting needles.  It will create contrasting knitted white tartan garments when completed.  There is enough contrasting white tartan yarn to knit an unlimited number of garments.&lt;br /&gt;
&lt;br /&gt;
You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&lt;br /&gt;
&lt;br /&gt;
Acceptable materials are: wool, alpaca, angora, Aldoran wool, bresuna, buckram, cameline, captiql, cavelta, chenille, cotton, dagswain, fraelhan, flannel, flax, fleece, heather, krinklevelt, lamb&#039;s wool, lambilen, linen, maedatha, malghavan wool, wylten, merino wool, mohair, moreen, myssamere, oiremere, oxilen, paeline, pashmina, plumille, qiviut, ramie linen, roltalen, rolton wool, ruhani wool, rackhal, sailcloth, silk, flyrsilk, lotus silk, ramie silk, raw silk, ridgeweaver silk, sea silk, spidersilk, stoutfoot wool, tartan, tweed, vaslavilen, vicuna, wild silk, woolen, wynelen, yierkale, and yierka wool.&lt;br /&gt;
&lt;br /&gt;
Using materials outside this list will not work with dyes and may have unexpected results, or not be permifiable.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Original Patterns&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
|Scarf || 10 ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Muffler ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawl ||15||cloak||no&lt;br /&gt;
|-&lt;br /&gt;
|Bag ||10 ||belt || 25&lt;br /&gt;
|-&lt;br /&gt;
|Pouch ||5 ||belt ||20&lt;br /&gt;
|-&lt;br /&gt;
|Sweater ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
|Satchel ||40 ||shoulder||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Apron || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|-&lt;br /&gt;
| Basket || 15 || Belt || 20&lt;br /&gt;
|-&lt;br /&gt;
| Backpack || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cape || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carryall || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Clutch || 25 || Wrist || 5&lt;br /&gt;
|-&lt;br /&gt;
| Purse || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Vest || 25 || Over the Front || VSA for 2 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Clothing Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Dress || 40 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| Earmuffs || 20 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Hairtie || 5 || Hair&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 20 || Head&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 25 || Leggings&lt;br /&gt;
|-&lt;br /&gt;
| Overdress || 25 || Over the Front&lt;br /&gt;
|-&lt;br /&gt;
| Pants || 25 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Petticoat || 40 || Legs&lt;br /&gt;
|-&lt;br /&gt;
| Skirt || 25 || Legs&lt;br /&gt;
|- &lt;br /&gt;
| Snood|| 15 || Head&lt;br /&gt;
|- &lt;br /&gt;
| Undershirt || 25 || Gambeson&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Additional Clothing and Container Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Coat || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Jacket || 60 || Back || 100&lt;br /&gt;
|-&lt;br /&gt;
| Robe || 60 || Cloak || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tote || 40 || Shoulder || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Sundress || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Tunic || 40 || Chest || NA&lt;br /&gt;
|-&lt;br /&gt;
| Brooch|| 20 || Pin || NA&lt;br /&gt;
|-&lt;br /&gt;
| Armband|| 20 || Arms || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Cobbling Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cobbling Trim || 10 || Lining&lt;br /&gt;
|- &lt;br /&gt;
| Cobbling Upper || 20 || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Mount Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Foreleg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Hind leg wraps || 15&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck Wrap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blanket || 40&lt;br /&gt;
|-&lt;br /&gt;
| Capelet || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Wereuppy Accessory Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows&lt;br /&gt;
|-&lt;br /&gt;
| Puppy bandana || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Puppy bow || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Weapon wrap|Weapon Wrap]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Wrap|| 10 || a length of (adjective) knitted (color) material&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Trukt Upgrate&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn&lt;br /&gt;
|-&lt;br /&gt;
| Trukt || ?? || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Pup Tent]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| rug|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|-&lt;br /&gt;
| carpet|| 40 || [[Bedroll]] to be placed on the ground or in a Pup Tent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Picnic Napkin]] Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Picnic Napkin || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Designs===&lt;br /&gt;
Variable-pattern knitting needles can be {{boldmono|PROD}}ded to toggle through different designs.  Some designs require multiple colors of yarn be used, as noted below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| striped || Y&lt;br /&gt;
|-&lt;br /&gt;
| chevron-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| diamond-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| ribbed || N&lt;br /&gt;
|-&lt;br /&gt;
| zig zag-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| floral-patterned || Y&lt;br /&gt;
|-&lt;br /&gt;
| cable-knit || N&lt;br /&gt;
|-&lt;br /&gt;
| crocheted || N&lt;br /&gt;
|-&lt;br /&gt;
| garter-stitched || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Design Upgrade&lt;br /&gt;
Unlocking additional designs on variable pattern knitting needles allows you to {{boldmono|WHISPER}} a selection to the needles. {{boldmono|PONDER}} will cycle through the available categories of options.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!- bgcolor=lightblue - colspan=&amp;quot;2&amp;quot;| Design Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Design || 2 Color&lt;br /&gt;
|-&lt;br /&gt;
| design-patterned || N &lt;br /&gt;
|-&lt;br /&gt;
| design-motif || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#section:Alteration Book|weddingdesigns}}&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like this:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Darning awl]] - add scripts to knitted projects&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[Yarn bowl]] - stores and creates yarn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CUT&lt;br /&gt;
|verb2= DIP&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= PONDER&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:HOST-GSKEBECHET/Image_patrols&amp;diff=203566</id>
		<title>User:HOST-GSKEBECHET/Image patrols</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:HOST-GSKEBECHET/Image_patrols&amp;diff=203566"/>
		<updated>2023-07-23T02:16:45Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: /* Uploaded Image Patrols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Uploaded Image Patrols ==&lt;br /&gt;
&lt;br /&gt;
Ongoing record of images needing copyright/attribution information added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It that also the case for images (looked over your page to see if someone had the same issue as mine and saw about deleted pages being completely gone). Unfortunately I don&#039;t tend to log in unless I&#039;m editing something so I only *just* noticed about the image needing attributions. In this case the image is mine made using Poser software but the computer I made the image on is currently in need of repairs so I can&#039;t simply upload it again. I would have messaged you directly but....  I&#039;ll keep logged in for a week in look of answer. Thanks.&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sayakah_(platinum)&amp;diff=189397</id>
		<title>Sayakah (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sayakah_(platinum)&amp;diff=189397"/>
		<updated>2023-02-14T15:13:14Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|background-color=#000000&lt;br /&gt;
|name= Sayakah Lamarel&lt;br /&gt;
|image= [[File:Sayakah and Ghost.png]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Aldora&lt;br /&gt;
|hometown=&lt;br /&gt;
|class= [[Ranger]]&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations= [[Guardians of Sunfist]]&lt;br /&gt;
|word= Shy&lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw= &lt;br /&gt;
|strength= &lt;br /&gt;
|weakness= Is very shy&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= Ghost, her companion&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved= [[Graison]] (brother)&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERSONAL INFORMATION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;: Sayakah Lamarel&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Title&amp;lt;/u&amp;gt;: Mist Harbor Representative&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;: [[Human]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;u&amp;gt;Gender&amp;lt;/u&amp;gt;: Female&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Age&amp;lt;/u&amp;gt;: 20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Date of Birth&amp;lt;/u&amp;gt;: Day 14 of the month [[Lumnea]] in the year of 5099&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Clan&amp;lt;/u&amp;gt;: [[Aldora]]&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be extremely young.  &lt;br /&gt;
She has long-lashed blue-grey eyes and alabaster skin.  &lt;br /&gt;
She has waist length, braided black hair streaked with silver.  &lt;br /&gt;
She has a delicate face and high cheekbones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INVENTORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She is wearing an oiled light leather courier bag with polished [[faenor]] buckles, a gold-edged white suede tricorn, an ivory and jade argyle silk cape clasped with an onyx feathered rose, a small gold badge, a dark-grained burnished [[ruic]] yumi strung with golden sinew, a tan silk haversack, a wide-collared natural linen shirt, a pyrothag hide coat-of-plates trailing an emerald velvet cloth, a glacial white smooth [[glaes]] armband, a black wrist sheath inlaid with bleakstone chips, an enruned gold ring, a distressed doeskin bag fringed with various talons, a bead-covered white feed bag, a slim maple first aid kit colored in fiery hues, a pair of navy wool trousers with a single red stripe, a sleek [[vaalorn]] quiver containing a bundle of [[faewood]] arrows, and some tall black leather knee-boots reinforced with steel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;Show Descriptions&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You carefully examine your white suede tricorn.  The suede brim has been rolled up on three sides and pinned to the crown to form the unique look of a tricorn.  The supple material has been bleached to a pale white hue and then embroidered with thick scrollwork with thread-of-gold to provide an elegant contrast.  A soft band of silk lines the interior of the hat to provide a more comfortable fit.[[Ezza Hat]]&amp;lt;br&amp;gt;&lt;br /&gt;
An ivory and jade argyle silk cape clasped with an onyx feathered rose has a steel-banded bloodwood bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has an onyx feathered rose brooch pinned to it.[[Shield Cape]]&amp;lt;br&amp;gt;&lt;br /&gt;
The small, vaguely triangular badge is inlaid with a colorful bejeweled crest of a hut flanked by two vine-draped trees.  A banner with the words &amp;quot;Isle of Four Winds&amp;quot; is etched beneath the tiny scene.&amp;lt;br&amp;gt;&lt;br /&gt;
Thick strands of webbing have been woven in a chaotic pattern to create the thick organic mesh of this silk haversack.  Hollow insect carcasses and bits of debris are interspersed and impossibly tangled within the walls, while thin web-covered straps extend from its sides.[[Spider_bag]]&amp;lt;br&amp;gt;&lt;br /&gt;
A few stray leaves appear along the surface of your pyrothag hide coat-of-plates. [[Forest Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Along the side of the doeskin bag are a series of narrow scabbards, several which are [[rhimar]]-throated, as well as a small number of loops.[[Pelt Bag]]&amp;lt;br&amp;gt;&lt;br /&gt;
A complex framework of overlapping [[vaalorn]] segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior.  Thin panels of [[veniom]]-lined steel separate the inside of the quiver into 4 compartments.  A smooth half-dome of glaesine, attached to the top of the quiver with an array of miniscule gears, covers all but one compartment, which currently contains a bundle of [[faewood]] arrows.  Through the semi-transparent glaesine, you can see a bundle of smoke white arrows, a bundle of silvery white arrows, a bundle of forest green arrows and no empty spaces.[[Compartmentalized Quiver]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Companion&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;: Ghost&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Species&amp;lt;/u&amp;gt;: An ebon-spotted pewter mint leopard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Worn&amp;lt;/u&amp;gt;: She has some padded light kidskin paw-wraps.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Description&amp;lt;/u&amp;gt;: At first glance, what appears to be little more than an overgrown housecat reveals herself to be anything but: The large, rounded ears, longer skull and massive paws indicate membership in the big cat family.  Large, broken ebon spots turn what would otherwise be snowy fur into pale pewter, and alert grey-green eyes gleam with predatory intelligence, breaking the otherwise monochromatic coloration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFFILIATIONS&#039;&#039;&#039;&lt;br /&gt;
[[Guardians of Sunfist]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;On Being Sayakah&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; Sayakah Lamarel was born to an older woman that lived by herself out in the woods.  When she was young her mother would only tell her that her father was a Paladin that traveled the land vanquishing evil. As she got older she was told that her mother had found her father wandering the woods.  He&#039;d been wounded and was in the midst of a fever dream.  Her mother had brought him to her home to heal him and he&#039;d mistaken her mother for his wife.  She saw him from time to time as she grew up, when he would visit but rarely for more than a day or two.  Occasionally he would ask her to sit for a while as he sketched her on paper that he would then carefully store away in an old folio that he had.&lt;br /&gt;
She spent most of her childhood running free about the forest, to the point where she knew every bit of it and was more comfortable surrounded by trees than walls.  Her &#039;friends&#039; were the creatures of the forest and she carried that love of the wild with her when her mother moved them to the Isle of the Four Winds when she was thirteen in an effort to safeguard her.&lt;br /&gt;
There she learned to navigate the wilds of the jungles that were prevalent in the area.  This then led to her taking tutelage from the rangers that patrolled about and later to becoming a ranger herself.&lt;br /&gt;
When she was seventeen her mother died, having grown frailer and frailer over the years.  Shortly after that she took a job working on the Isle as a representative and was told that she was ready to venture out further into the world to learn as much as she could.  She has taken to this with the same dedication she once gave to learning about the forests of her childhood and the jungles of her adolescence, rarely staying in one place for very long but returning often to the Isle she calls home.&lt;br /&gt;
Shortly after her mother&#039;s death Saya went through her mother&#039;s things and among them she had found more information about her father - including his full name of Sir Jackson Derges and that he was from Aldora. With that information she decided that would have to find him, to let him know that her mother had died since she hadn&#039;t seen him since they had moved to the Isle.&lt;br /&gt;
Recently, during a trip to the mysterious Caligos Isle she was approached, and accepted, by a mint leopard she has named Ghost. The ebon marked white mint leopard is now her constant companion and she is seldom without her. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;Finding The Unknown&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Second part of the Unknown storyline. First part found at [[Graison|Into The Unknown]]&lt;br /&gt;
Sayakah wandered into Landing, the pelts for Dakris in her hand. Once she&#039;d turned these in to him she&#039;d see if the Adventurer&#039;s Guild had anything else worth her while to do. She absentmindedly noted the Wanted poster tacked at the gates but didn&#039;t pause to look at it. The quicker she got these turned in and received a new task the quicker she could get out of the walls of the town. At the door to the furrier&#039;s she turned to Ghost, &amp;quot;Wait here, it shouldn&#039;t take me long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Entering the building she approached Dakris and handed him the bundle of pelts. As he inspected them she noted that he set two of them aside. She was glad now that she&#039;d brought him extra since she was fairly certain she&#039;d felt her skinning knife slip at least once, bringing the quality of the pelt down. Once he&#039;d told her that she&#039;d brought him enough and paid her she headed out and made her way to the Adventurer&#039;s Guild. After informing Taskmaster Rheteger about the completion of the errand she had run for the furrier she asked for a new task. Upon being told that she was requested for an escort task she nodded and left the building.&lt;br /&gt;
&lt;br /&gt;
Arriving at the gates with her leopard at her heels she waited patiently for the traveller that she was to escort. While waiting her attention was once again drawn to the Wanted poster that she had dismissed earlier and she stepped over to read it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‘’’WANTED’’’&lt;br /&gt;
One Male: Human with blue-grey eyes, short and frizzy black hair, last seen with a small black spider on his head.&lt;br /&gt;
One Female: Sylvankind, sparkling blue-grey eyes, blonde hair held with gold combs and parrot feathers. Possible tattoo of a raven on her arm.&lt;br /&gt;
Both figures claim to represent the Order of Voln.&lt;br /&gt;
Suspected in aiding a prisoner escape from jail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She stared in shock at the words for a moment. Surely it was simply coincidence, but the male... Out of the corner of her eye she saw what looked to be the person she was to be escorting so she quickly reached up and haphazardly tore the poster from the wall and tucked it into her courier bag to look at after the job was done. As she walked over to speak to the traveller she tried to tell herself that the pounding of her heart was for the unknown dangers that the coming journey would bring but a part of her was anxious for another reason. Perhaps she had found a clue to her father&#039;s location. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sayakah_(platinum)&amp;diff=189396</id>
		<title>Sayakah (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sayakah_(platinum)&amp;diff=189396"/>
		<updated>2023-02-14T15:11:37Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|background-color=#000000&lt;br /&gt;
|name= Sayakah Lamarel&lt;br /&gt;
|image= [[File:Sayakah and Ghost.png]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Human&lt;br /&gt;
|culture= Aldora&lt;br /&gt;
|hometown=&lt;br /&gt;
|class= [[Ranger]]&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations= [[Guardians of Sunfist]]&lt;br /&gt;
|word= Shy&lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw= &lt;br /&gt;
|strength= &lt;br /&gt;
|weakness= Is very shy&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= Ghost, her companion&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved= [[Graison]] (brother)&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERSONAL INFORMATION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;: Sayakah Lamarel&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Title&amp;lt;/u&amp;gt;: Mist Harbor Representative&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;: [[Human]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;u&amp;gt;Gender&amp;lt;/u&amp;gt;: Female&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Age&amp;lt;/u&amp;gt;: 20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Date of Birth&amp;lt;/u&amp;gt;: Day 14 of the month [[Lumnea]] in the year of 5099&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Clan&amp;lt;/u&amp;gt;: [[Aldora]]&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be extremely young.  &lt;br /&gt;
She has long-lashed blue-grey eyes and alabaster skin.  &lt;br /&gt;
She has waist length, braided black hair streaked with silver.  &lt;br /&gt;
She has a delicate face and high cheekbones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INVENTORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She is wearing an oiled light leather courier bag with polished [[faenor]] buckles, a gold-edged white suede tricorn, an ivory and jade argyle silk cape clasped with an onyx feathered rose, a small gold badge, a dark-grained burnished [[ruic]] yumi strung with golden sinew, a tan silk haversack, a wide-collared natural linen shirt, a pyrothag hide coat-of-plates trailing an emerald velvet cloth, a glacial white smooth [[glaes]] armband, a black wrist sheath inlaid with bleakstone chips, an enruned gold ring, a distressed doeskin bag fringed with various talons, a bead-covered white feed bag, a slim maple first aid kit colored in fiery hues, a pair of navy wool trousers with a single red stripe, a sleek [[vaalorn]] quiver containing a bundle of [[faewood]] arrows, and some tall black leather knee-boots reinforced with steel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;Show Descriptions&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You carefully examine your white suede tricorn.  The suede brim has been rolled up on three sides and pinned to the crown to form the unique look of a tricorn.  The supple material has been bleached to a pale white hue and then embroidered with thick scrollwork with thread-of-gold to provide an elegant contrast.  A soft band of silk lines the interior of the hat to provide a more comfortable fit.[[Ezza Hat]]&amp;lt;br&amp;gt;&lt;br /&gt;
An ivory and jade argyle silk cape clasped with an onyx feathered rose has a steel-banded bloodwood bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has an onyx feathered rose brooch pinned to it.[[Shield Cape]]&amp;lt;br&amp;gt;&lt;br /&gt;
Thick strands of webbing have been woven in a chaotic pattern to create the thick organic mesh of this silk haversack.  Hollow insect carcasses and bits of debris are interspersed and impossibly tangled within the walls, while thin web-covered straps extend from its sides.[[Spider_bag]]&amp;lt;br&amp;gt;&lt;br /&gt;
A few stray leaves appear along the surface of your pyrothag hide coat-of-plates. [[Forest Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Along the side of the doeskin bag are a series of narrow scabbards, several which are [[rhimar]]-throated, as well as a small number of loops.[[Pelt Bag]]&amp;lt;br&amp;gt;&lt;br /&gt;
A complex framework of overlapping [[vaalorn]] segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior.  Thin panels of [[veniom]]-lined steel separate the inside of the quiver into 4 compartments.  A smooth half-dome of glaesine, attached to the top of the quiver with an array of miniscule gears, covers all but one compartment, which currently contains a bundle of [[faewood]] arrows.  Through the semi-transparent glaesine, you can see a bundle of smoke white arrows, a bundle of silvery white arrows, a bundle of forest green arrows and no empty spaces.[[Compartmentalized Quiver]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Companion&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;: Ghost&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Species&amp;lt;/u&amp;gt;: An ebon-spotted pewter mint leopard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Worn&amp;lt;/u&amp;gt;: She has some padded light kidskin paw-wraps.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Description&amp;lt;/u&amp;gt;: At first glance, what appears to be little more than an overgrown housecat reveals herself to be anything but: The large, rounded ears, longer skull and massive paws indicate membership in the big cat family.  Large, broken ebon spots turn what would otherwise be snowy fur into pale pewter, and alert grey-green eyes gleam with predatory intelligence, breaking the otherwise monochromatic coloration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFFILIATIONS&#039;&#039;&#039;&lt;br /&gt;
[[Guardians of Sunfist]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;On Being Sayakah&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; Sayakah Lamarel was born to an older woman that lived by herself out in the woods.  When she was young her mother would only tell her that her father was a Paladin that traveled the land vanquishing evil. As she got older she was told that her mother had found her father wandering the woods.  He&#039;d been wounded and was in the midst of a fever dream.  Her mother had brought him to her home to heal him and he&#039;d mistaken her mother for his wife.  She saw him from time to time as she grew up, when he would visit but rarely for more than a day or two.  Occasionally he would ask her to sit for a while as he sketched her on paper that he would then carefully store away in an old folio that he had.&lt;br /&gt;
She spent most of her childhood running free about the forest, to the point where she knew every bit of it and was more comfortable surrounded by trees than walls.  Her &#039;friends&#039; were the creatures of the forest and she carried that love of the wild with her when her mother moved them to the Isle of the Four Winds when she was thirteen in an effort to safeguard her.&lt;br /&gt;
There she learned to navigate the wilds of the jungles that were prevalent in the area.  This then led to her taking tutelage from the rangers that patrolled about and later to becoming a ranger herself.&lt;br /&gt;
When she was seventeen her mother died, having grown frailer and frailer over the years.  Shortly after that she took a job working on the Isle as a representative and was told that she was ready to venture out further into the world to learn as much as she could.  She has taken to this with the same dedication she once gave to learning about the forests of her childhood and the jungles of her adolescence, rarely staying in one place for very long but returning often to the Isle she calls home.&lt;br /&gt;
Shortly after her mother&#039;s death Saya went through her mother&#039;s things and among them she had found more information about her father - including his full name of Sir Jackson Derges and that he was from Aldora. With that information she decided that would have to find him, to let him know that her mother had died since she hadn&#039;t seen him since they had moved to the Isle.&lt;br /&gt;
Recently, during a trip to the mysterious Caligos Isle she was approached, and accepted, by a mint leopard she has named Ghost. The ebon marked white mint leopard is now her constant companion and she is seldom without her. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;Finding The Unknown&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Second part of the Unknown storyline. First part found at [[Graison|Into The Unknown]]&lt;br /&gt;
Sayakah wandered into Landing, the pelts for Dakris in her hand. Once she&#039;d turned these in to him she&#039;d see if the Adventurer&#039;s Guild had anything else worth her while to do. She absentmindedly noted the Wanted poster tacked at the gates but didn&#039;t pause to look at it. The quicker she got these turned in and received a new task the quicker she could get out of the walls of the town. At the door to the furrier&#039;s she turned to Ghost, &amp;quot;Wait here, it shouldn&#039;t take me long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Entering the building she approached Dakris and handed him the bundle of pelts. As he inspected them she noted that he set two of them aside. She was glad now that she&#039;d brought him extra since she was fairly certain she&#039;d felt her skinning knife slip at least once, bringing the quality of the pelt down. Once he&#039;d told her that she&#039;d brought him enough and paid her she headed out and made her way to the Adventurer&#039;s Guild. After informing Taskmaster Rheteger about the completion of the errand she had run for the furrier she asked for a new task. Upon being told that she was requested for an escort task she nodded and left the building.&lt;br /&gt;
&lt;br /&gt;
Arriving at the gates with her leopard at her heels she waited patiently for the traveller that she was to escort. While waiting her attention was once again drawn to the Wanted poster that she had dismissed earlier and she stepped over to read it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‘’’WANTED’’’&lt;br /&gt;
One Male: Human with blue-grey eyes, short and frizzy black hair, last seen with a small black spider on his head.&lt;br /&gt;
One Female: Sylvankind, sparkling blue-grey eyes, blonde hair held with gold combs and parrot feathers. Possible tattoo of a raven on her arm.&lt;br /&gt;
Both figures claim to represent the Order of Voln.&lt;br /&gt;
Suspected in aiding a prisoner escape from jail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She stared in shock at the words for a moment. Surely it was simply coincidence, but the male... Out of the corner of her eye she saw what looked to be the person she was to be escorting so she quickly reached up and haphazardly tore the poster from the wall and tucked it into her courier bag to look at after the job was done. As she walked over to speak to the traveller she tried to tell herself that the pounding of her heart was for the unknown dangers that the coming journey would bring but a part of her was anxious for another reason. Perhaps she had found a clue to her father&#039;s location. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bugs_2_Lure_Jig&amp;diff=181813</id>
		<title>Bugs 2 Lure Jig</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bugs_2_Lure_Jig&amp;diff=181813"/>
		<updated>2022-10-30T03:32:41Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Welcome to the Bugs-2-Lures Jig.&lt;br /&gt;
&lt;br /&gt;
This silvery metal jig can turn lengths of fishing line and gemstone bugs caught with The Bugs on Parade Bug Jar into fishing lures with customized articles.&lt;br /&gt;
&lt;br /&gt;
Under absolutely no circumstances can the noun be changed on this jig.&lt;br /&gt;
These can have a long description, but SHOW/LOOK descriptions are not possible.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: tinker (selects article), push (makes the lure), poke (checks number of lines stored), wave (removes all line and sets to default)&lt;br /&gt;
&lt;br /&gt;
Current Customs:&lt;br /&gt;
1.  a wire-wrapped&lt;br /&gt;
2.  a fringed&lt;br /&gt;
3.  Blank&lt;br /&gt;
4.  Blank&lt;br /&gt;
5.  Blank&lt;br /&gt;
6.  Blank&lt;br /&gt;
7.  Blank&lt;br /&gt;
8.  Blank&lt;br /&gt;
9.  Blank&lt;br /&gt;
10. Blank&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
The jig must be preloaded with fishing line. Wear the jig, get your line (quality of the line does not seem to matter much so far as testing has been able to tell), PULL the line and PUT line IN jig. Next, take your gemstone bug or sea critter and - PUT &amp;lt;critter&amp;gt; IN jig - then PUSH jig. If you have done everything correctly then after a 20 sec hard rt you will have a lure.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Going around poking things isn&#039;t going to get you far.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pokes her finger at a rose-carved purpleheart jig decorated with forest jade thorns.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Single line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke at the single fishing line wound around your purpleheart jig.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pokes at a length of fishing line wound around her purpleheart jig.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Multiple line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke at the fishing lines wound around your purpleheart jig, separating them enough to accurately count two pieces.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pokes at the fishing lines wound around her purpleheart jig, shifting their positions along its length.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding gemstone critter&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You put a &amp;lt;twisted icy blue snowflake tarantula&amp;gt; in your purpleheart jig.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person put a &amp;lt;twisted icy blue snowflake tarantula&amp;gt; in her purpleheart jig.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding fishing line&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully wind a length of sisal fishing line around your purpleheart jig, securing each end in place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person carefully winds a length of sisal fishing line around her purpleheart jig, securing each end in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Making lure&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push the sides of your purpleheart jig together and briefly clamp the sides between two fingers.  Using some of the fishing line wound around the jig, you manage to produce a &amp;lt;rose-knotted blue snowflake tarantula&amp;gt; lure, which tumbles out of the jig into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pushes the sides of her jig together and briefly clamps the ends.  Using some of the fishing line wound around the jig, Person manages to produce a &amp;lt;rose-knotted blue snowflake tarantula&amp;gt; lure, which tumbles out of the jig and into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly adjust your grip on a rose-carved purpleheart jig decorated with forest jade thorns and see it will now make &amp;lt;an intricate lure&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; No third person action.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must be in hand, does not work if worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wave your purpleheart jig around and give it a good shake.  The lines wound around the jig break away, now useless and discarded.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person waves her purpleheart jig around and gives it a good shake.  The lines wound around Person&#039;s jig break away, now useless and discarded.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|Type2= Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=POKE&lt;br /&gt;
|verb2=PUSH&lt;br /&gt;
|verb3=TINKER&lt;br /&gt;
|verb4=WAVE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bugs_2_Lure_Jig&amp;diff=181812</id>
		<title>Bugs 2 Lure Jig</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bugs_2_Lure_Jig&amp;diff=181812"/>
		<updated>2022-10-30T03:32:01Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Welcome to the Bugs-2-Lures Jig.&lt;br /&gt;
&lt;br /&gt;
This silvery metal jig can turn lengths of fishing line and gemstone bugs caught with The Bugs on Parade Bug Jar into fishing lures with customized articles.&lt;br /&gt;
&lt;br /&gt;
Under absolutely no circumstances can the noun be changed on this jig.&lt;br /&gt;
These can have a long description, but SHOW/LOOK descriptions are not possible.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: tinker (selects article), push (makes the lure), poke (checks number of lines stored), wave (removes all line and sets to default)&lt;br /&gt;
&lt;br /&gt;
Current Customs:&lt;br /&gt;
1.  a wire-wrapped&lt;br /&gt;
2.  a fringed&lt;br /&gt;
3.  Blank&lt;br /&gt;
4.  Blank&lt;br /&gt;
5.  Blank&lt;br /&gt;
6.  Blank&lt;br /&gt;
7.  Blank&lt;br /&gt;
8.  Blank&lt;br /&gt;
9.  Blank&lt;br /&gt;
10. Blank&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
The jig must be preloaded with fishing line. Wear the jig, get your line (quality of the line does not seem to matter much so far as testing has been able to tell), PULL the line and PUT line IN jig. Next, take your gemstone bug or sea critter and - PUT &amp;lt;critter&amp;gt; IN jig - then PUSH jig. If you have done everything correctly then after a 20 sec hard rt you will have a lure.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Going around poking things isn&#039;t going to get you far.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pokes her finger at a rose-carved purpleheart jig decorated with forest jade thorns.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Single line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke at the single fishing line wound around your purpleheart jig.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pokes at a length of fishing line wound around her purpleheart jig.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Multiple line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke at the fishing lines wound around your purpleheart jig, separating them enough to accurately count two pieces.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pokes at the fishing lines wound around her purpleheart jig, shifting their positions along its length.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding gemstone critter&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You put a &amp;lt;twisted icy blue snowflake tarantula&amp;gt; in your purpleheart jig.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person put a &amp;lt;twisted icy blue snowflake tarantula&amp;gt; in her purpleheart jig.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding fishing line&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully wind a length of sisal fishing line around your purpleheart jig, securing each end in place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person carefully winds a length of sisal fishing line around her purpleheart jig, securing each end in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Making lure&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push the sides of your purpleheart jig together and briefly clamp the sides between two fingers.  Using some of the fishing line wound around the jig, you manage to produce a &amp;lt;rose-knotted blue snowflake tarantula&amp;gt; lure, which tumbles out of the jig into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pushes the sides of her jig together and briefly clamps the ends.  Using some of the fishing line wound around the jig, Person manages to produce a &amp;lt;rose-knotted blue snowflake tarantula&amp;gt; lure, which tumbles out of the jig and into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly adjust your grip on a rose-carved purpleheart jig decorated with forest jade thorns and see it will now make an intricate lure.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; No third person action.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must be in hand, does not work if worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wave your purpleheart jig around and give it a good shake.  The lines wound around the jig break away, now useless and discarded.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person waves her purpleheart jig around and gives it a good shake.  The lines wound around Person&#039;s jig break away, now useless and discarded.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|Type2= Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=POKE&lt;br /&gt;
|verb2=PUSH&lt;br /&gt;
|verb3=TINKER&lt;br /&gt;
|verb4=WAVE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bugs_2_Lure_Jig&amp;diff=181811</id>
		<title>Bugs 2 Lure Jig</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bugs_2_Lure_Jig&amp;diff=181811"/>
		<updated>2022-10-30T03:28:32Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Welcome to the Bugs-2-Lures Jig.&lt;br /&gt;
&lt;br /&gt;
This silvery metal jig can turn lengths of fishing line and gemstone bugs caught with The Bugs on Parade Bug Jar into fishing lures with customized articles.&lt;br /&gt;
&lt;br /&gt;
Under absolutely no circumstances can the noun be changed on this jig.&lt;br /&gt;
These can have a long description, but SHOW/LOOK descriptions are not possible.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: tinker (selects article), push (makes the lure), poke (checks number of lines stored), wave (removes all line and sets to default)&lt;br /&gt;
&lt;br /&gt;
Current Customs:&lt;br /&gt;
1.  a wire-wrapped&lt;br /&gt;
2.  a fringed&lt;br /&gt;
3.  Blank&lt;br /&gt;
4.  Blank&lt;br /&gt;
5.  Blank&lt;br /&gt;
6.  Blank&lt;br /&gt;
7.  Blank&lt;br /&gt;
8.  Blank&lt;br /&gt;
9.  Blank&lt;br /&gt;
10. Blank&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
The jig must be preloaded with fishing line. Wear the jig, get your line (quality of the line does not seem to matter much so far as testing has been able to tell), PULL the line and PUT line IN jig. Next, take your gemstone bug or sea critter and - PUT &amp;lt;critter&amp;gt; IN jig - then PUSH jig. If you have done everything correctly then after a 20 sec hard rt you will have a lure.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Going around poking things isn&#039;t going to get you far.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pokes her finger at a rose-carved purpleheart jig decorated with forest jade thorns.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Single line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke at the single fishing line wound around your purpleheart jig.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pokes at a length of fishing line wound around her purpleheart jig.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Multiple line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke at the fishing lines wound around your purpleheart jig, separating them enough to accurately count two pieces.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pokes at the fishing lines wound around her purpleheart jig, shifting their positions along its length.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding gemstone critter&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You put a &amp;lt;twisted icy blue snowflake tarantula&amp;gt; in your purpleheart jig.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person put a &amp;lt;twisted icy blue snowflake tarantula&amp;gt; in her purpleheart jig.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding fishing line&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully wind a length of sisal fishing line around your purpleheart jig, securing each end in place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person carefully winds a length of sisal fishing line around her purpleheart jig, securing each end in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Making lure&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push the sides of your purpleheart jig together and briefly clamp the sides between two fingers.  Using some of the fishing line wound around the jig, you manage to produce &amp;lt;a rose-knotted blue snowflake tarantula&amp;gt; lure, which tumbles out of the jig into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pushes the sides of her jig together and briefly clamps the ends.  Using some of the fishing line wound around the jig, Person manages to produce a &amp;lt;rose-knotted blue snowflake tarantula&amp;gt; lure, which tumbles out of the jig and into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly adjust your grip on a rose-carved purpleheart jig decorated with forest jade thorns and see it will now make an intricate lure.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; No third person action.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must be in hand, does not work if worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wave your purpleheart jig around and give it a good shake.  The lines wound around the jig break away, now useless and discarded.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person waves her purpleheart jig around and gives it a good shake.  The lines wound around Person&#039;s jig break away, now useless and discarded.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|Type2= Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=POKE&lt;br /&gt;
|verb2=PUSH&lt;br /&gt;
|verb3=TINKER&lt;br /&gt;
|verb4=WAVE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bugs_2_Lure_Jig&amp;diff=181810</id>
		<title>Bugs 2 Lure Jig</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bugs_2_Lure_Jig&amp;diff=181810"/>
		<updated>2022-10-30T03:27:09Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Welcome to the Bugs-2-Lures Jig.&lt;br /&gt;
&lt;br /&gt;
This silvery metal jig can turn lengths of fishing line and gemstone bugs caught with The Bugs on Parade Bug Jar into fishing lures with customized articles.&lt;br /&gt;
&lt;br /&gt;
Under absolutely no circumstances can the noun be changed on this jig.&lt;br /&gt;
These can have a long description, but SHOW/LOOK descriptions are not possible.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: tinker (selects article), push (makes the lure), poke (checks number of lines stored), wave (removes all line and sets to default)&lt;br /&gt;
&lt;br /&gt;
Current Customs:&lt;br /&gt;
1.  a wire-wrapped&lt;br /&gt;
2.  a fringed&lt;br /&gt;
3.  Blank&lt;br /&gt;
4.  Blank&lt;br /&gt;
5.  Blank&lt;br /&gt;
6.  Blank&lt;br /&gt;
7.  Blank&lt;br /&gt;
8.  Blank&lt;br /&gt;
9.  Blank&lt;br /&gt;
10. Blank&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
The jig must be preloaded with fishing line. Wear the jig, get your line (quality of the line does not seem to matter much so far as testing has been able to tell), PULL the line and . Next, take your gemstone bug or sea critter and - PUT &amp;lt;critter&amp;gt; IN jig - then PUSH jig. If you have done everything correctly then after a 20 sec hard rt you will have a lure.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Going around poking things isn&#039;t going to get you far.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pokes her finger at a rose-carved purpleheart jig decorated with forest jade thorns.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Single line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke at the single fishing line wound around your purpleheart jig.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pokes at a length of fishing line wound around her purpleheart jig.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Multiple line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke at the fishing lines wound around your purpleheart jig, separating them enough to accurately count two pieces.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pokes at the fishing lines wound around her purpleheart jig, shifting their positions along its length.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding gemstone critter&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You put a &amp;lt;twisted icy blue snowflake tarantula&amp;gt; in your purpleheart jig.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person put a &amp;lt;twisted icy blue snowflake tarantula&amp;gt; in her purpleheart jig.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding fishing line&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully wind a length of sisal fishing line around your purpleheart jig, securing each end in place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person carefully winds a length of sisal fishing line around her purpleheart jig, securing each end in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Making lure&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push the sides of your purpleheart jig together and briefly clamp the sides between two fingers.  Using some of the fishing line wound around the jig, you manage to produce &amp;lt;a rose-knotted blue snowflake tarantula&amp;gt; lure, which tumbles out of the jig into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person pushes the sides of her jig together and briefly clamps the ends.  Using some of the fishing line wound around the jig, Person manages to produce a &amp;lt;rose-knotted blue snowflake tarantula&amp;gt; lure, which tumbles out of the jig and into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly adjust your grip on a rose-carved purpleheart jig decorated with forest jade thorns and see it will now make an intricate lure.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; No third person action.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must be in hand, does not work if worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wave your purpleheart jig around and give it a good shake.  The lines wound around the jig break away, now useless and discarded.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person waves her purpleheart jig around and gives it a good shake.  The lines wound around Person&#039;s jig break away, now useless and discarded.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|Type2= Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=POKE&lt;br /&gt;
|verb2=PUSH&lt;br /&gt;
|verb3=TINKER&lt;br /&gt;
|verb4=WAVE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bugs_2_Lure_Jig&amp;diff=181809</id>
		<title>Bugs 2 Lure Jig</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bugs_2_Lure_Jig&amp;diff=181809"/>
		<updated>2022-10-30T03:24:38Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Welcome to the Bugs-2-Lures Jig.&lt;br /&gt;
&lt;br /&gt;
This silvery metal jig can turn lengths of fishing line and gemstone bugs caught with The Bugs on Parade Bug Jar into fishing lures with customized articles.&lt;br /&gt;
&lt;br /&gt;
Under absolutely no circumstances can the noun be changed on this jig.&lt;br /&gt;
These can have a long description, but SHOW/LOOK descriptions are not possible.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: tinker (selects article), push (makes the lure), poke (checks number of lines stored), wave (removes all line and sets to default)&lt;br /&gt;
&lt;br /&gt;
Current Customs:&lt;br /&gt;
1.  a wire-wrapped&lt;br /&gt;
2.  a fringed&lt;br /&gt;
3.  Blank&lt;br /&gt;
4.  Blank&lt;br /&gt;
5.  Blank&lt;br /&gt;
6.  Blank&lt;br /&gt;
7.  Blank&lt;br /&gt;
8.  Blank&lt;br /&gt;
9.  Blank&lt;br /&gt;
10. Blank&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
The jig must be preloaded with fishing line. Wear the jig, get your line (quality of the line does not seem to matter much so far as testing has been able to tell), PULL the line and . Next, take your gemstone bug or sea critter and - PUT &amp;lt;critter&amp;gt; IN jig - then PUSH jig. If you have done everything correctly then after a 20 sec hard rt you will have a lure.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{Going around poking things isn&#039;t going to get you far.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Person pokes her finger at a rose-carved purpleheart jig decorated with forest jade thorns.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Single line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You poke at the single fishing line wound around your purpleheart jig.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Person pokes at a length of fishing line wound around her purpleheart jig.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Multiple line on jig&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You poke at the fishing lines wound around your purpleheart jig, separating them enough to accurately count two pieces.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Person pokes at the fishing lines wound around her purpleheart jig, shifting their positions along its length.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding gemstone critter&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You put a &amp;lt;twisted icy blue snowflake tarantula&amp;gt; in your purpleheart jig.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Person put a &amp;lt;twisted icy blue snowflake tarantula&amp;gt; in her purpleheart jig.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding fishing line&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You carefully wind a length of sisal fishing line around your purpleheart jig, securing each end in place.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Person carefully winds a length of sisal fishing line around her purpleheart jig, securing each end in place.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Making lure&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You push the sides of your purpleheart jig together and briefly clamp the sides between two fingers.  Using some of the fishing line wound around the jig, you manage to produce &amp;lt;a rose-knotted blue snowflake tarantula&amp;gt; lure, which tumbles out of the jig into your hand.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Person pushes the sides of her jig together and briefly clamps the ends.  Using some of the fishing line wound around the jig, Person manages to produce a &amp;lt;rose-knotted blue snowflake tarantula&amp;gt; lure, which tumbles out of the jig and into her hand.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You discreetly adjust your grip on a rose-carved purpleheart jig decorated with forest jade thorns and see it will now make an intricate lure.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{No third person action.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Must be in hand, does not work if worn&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You wave your purpleheart jig around and give it a good shake.  The lines wound around the jig break away, now useless and discarded.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Person waves her purpleheart jig around and gives it a good shake.  The lines wound around Person&#039;s jig break away, now useless and discarded.}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|Type2= Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bugs on Parade&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=POKE&lt;br /&gt;
|verb2=PUSH&lt;br /&gt;
|verb3=TINKER&lt;br /&gt;
|verb4=WAVE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Wedding_Hall&amp;diff=168448</id>
		<title>Category:Wedding Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Wedding_Hall&amp;diff=168448"/>
		<updated>2022-06-08T17:43:48Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: /* Wehnimer&amp;#039;s Landing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;clear:left; margin-top: .5em; margin-bottom: .5em; float: right; padding: 1em 1em 1em 1em; background: none;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wedding Halls&#039;&#039;&#039; are scattered across Elanthia and opened for the first time during Rings of Lumnis in 2022.&lt;br /&gt;
&lt;br /&gt;
Once a couple has purchased a [[Wedding License]] from the [[Simucoin]] Store and &#039;&#039;&#039;redeemed&#039;&#039;&#039; it, they gain access to the &#039;&#039;&#039;Wedding Halls&#039;&#039;&#039; that are in every Town and Major Festival Ground in Elanthia.  These halls provide access to the [[Wedding Planner]], [[Wedding Concourse]], and &#039;&#039;&#039;View Rooms&#039;&#039;&#039; that provide information on every [[Wedding Glade]].&lt;br /&gt;
&lt;br /&gt;
==[[Bloodriven Village Wedding Hall|Bloodriven Village]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Cysaegir Wedding Hall|Cyseagir]]==&lt;br /&gt;
Located on the northwestern edge of &#039;&#039;&#039;Cysaegir, Garden,&#039;&#039;&#039; the Cysaegir Wedding Hall is maintained by Wedding Planner Bre&#039;ka.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;a stepping stone pathway&#039;&#039;&#039; lead back to Cysaegir, Garden &lt;br /&gt;
*&#039;&#039;&#039;a wooden lattice archway&#039;&#039;&#039; leads to the Wedding Concourse&lt;br /&gt;
*&#039;&#039;&#039;an austere corridor&#039;&#039;&#039; leads to the Glade Viewing Room&lt;br /&gt;
&lt;br /&gt;
==[[Ebon Gate Wedding Hall|Evermore Hollow]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Icemule Trace Wedding Hall|Icemule Trace]]==&lt;br /&gt;
Located &#039;&#039;&#039;Temple Burrow on Oleani Way,&#039;&#039;&#039; the Icemule Trace Wedding Hall is maintained by Wedding Planner Tilif.&lt;br /&gt;
*&#039;&#039;&#039;an arched wooden double door&#039;&#039;&#039; leads back to Temple Burrow in Icemule Trace &lt;br /&gt;
*&#039;&#039;&#039;a decorated hallway&#039;&#039;&#039; leads to the Wedding Concourse&lt;br /&gt;
*&#039;&#039;&#039;an austere corridor&#039;&#039;&#039; leads to the Glade Viewing Room&lt;br /&gt;
&lt;br /&gt;
==[[Isle of Ornath Wedding Hall|Isle of Ornath]]==&lt;br /&gt;
Located on [[Agora Promenade]] on the [[Isle of Ornath]], this Wedding Hall is maintained by Wedding Planner Elluin.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;a heavy paned iron door with a white willow motif lunette&#039;&#039;&#039; leads back to Agora Promenade on the Isle of Ornath &lt;br /&gt;
*&#039;&#039;&#039;a frosted beveled glass door&#039;&#039;&#039; leads to the Wedding Concourse&lt;br /&gt;
*&#039;&#039;&#039;an austere corridor&#039;&#039;&#039; leads to the Glade Viewing Room &lt;br /&gt;
&lt;br /&gt;
==[[Kraken&#039;s Fall Wedding Hall|Kraken&#039;s Fall]]==&lt;br /&gt;
Located in the &#039;&#039;&#039;Inking Den&#039;&#039;&#039; at Kraken&#039;s Fall, this Wedding Hall is maintained by Wedding Planner Anne.&lt;br /&gt;
*&#039;&#039;&#039;a windowed dark green door&#039;&#039;&#039; leads back to the Inking Den in Kraken&#039;s Fall &lt;br /&gt;
*&#039;&#039;&#039;an austere corridor&#039;&#039;&#039; leads to the Glade Viewing Room  &lt;br /&gt;
*&#039;&#039;&#039;a faintly shimmering doorway&#039;&#039;&#039; leads to the Wedding Concourse &lt;br /&gt;
&lt;br /&gt;
==[[Mist Harbor Wedding Hall|Mist Harbor]]==&lt;br /&gt;
Located on the northwestern &#039;&#039;&#039;Cobblestone Path&#039;&#039;&#039; on Mist Harbor, this Wedding Hall is maintained by Wedding Planner Veronica.&lt;br /&gt;
*&#039;&#039;&#039;a white wicker arbor laden with tropical flowers&#039;&#039;&#039; leads to the Wedding Concourse&lt;br /&gt;
*&#039;&#039;&#039;an austere corridor&#039;&#039;&#039; leads to the Glade Viewing Room  &lt;br /&gt;
*&#039;&#039;&#039;a winding petal-covered walkway&#039;&#039;&#039; leads back to the Cobblestone Path in Mist Harbor&lt;br /&gt;
&lt;br /&gt;
==[[River&#039;s Rest Wedding Hall|River&#039;s Rest]]==&lt;br /&gt;
Located at the &#039;&#039;&#039;Tempest Falls, Landing&#039;&#039;&#039; in River&#039;s Rest, this Wedding Hall is maintained by Wedding Planner Kennan.&lt;br /&gt;
*&#039;&#039;&#039;a tall white crystal arch&#039;&#039;&#039; leads to the Wedding Concourse &lt;br /&gt;
*&#039;&#039;&#039;a wide opening&#039;&#039;&#039; leads back to the Tempest Falls, Landing in River&#039;s Rest&lt;br /&gt;
*&#039;&#039;&#039;an austere corridor&#039;&#039;&#039; leads to the Glade Viewing Room &lt;br /&gt;
&lt;br /&gt;
==[[Rumor Woods Wedding Hall|Summit Academy]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Solhaven Wedding Hall|Solhaven]]==&lt;br /&gt;
Located just outside Oleani&#039;s Temple Gates on Liabo Esplanade in Solhaven, this Wedding Hall is maintained by Wedding Planner Sinne.&lt;br /&gt;
*&#039;&#039;&#039;an austere corridor&#039;&#039;&#039; leads to the Glade Viewing Room &lt;br /&gt;
*&#039;&#039;&#039;a flower-carved arch&#039;&#039;&#039; leads to the Wedding Concourse&lt;br /&gt;
*&#039;&#039;&#039;a rosewood door&#039;&#039;&#039; leads back to Liabo Esplanade in Solhaven&lt;br /&gt;
&lt;br /&gt;
==[[Ta&#039;Illistim Wedding Hall|Ta&#039;Illistim]]==&lt;br /&gt;
Located on Moonglae Var in Ta&#039;Illstim, this Wedding Hall is near the rotunda and maintained by Wedding Planner Carysta.&lt;br /&gt;
*&#039;&#039;&#039;an austere corridor&#039;&#039;&#039; leads to the Glade Viewing Room &lt;br /&gt;
*&#039;&#039;&#039;a pair of peacock-etched doors&#039;&#039;&#039; leads back to Moonglae Var in Ta&#039;Illstim &lt;br /&gt;
*&#039;&#039;&#039;a carved archway&#039;&#039;&#039; leads to the Wedding Concourse&lt;br /&gt;
&lt;br /&gt;
==[[Ta&#039;Vaalor Wedding Hall|Ta&#039;Vaalor]]==&lt;br /&gt;
Located in the Garden of Ancients in Ta&#039;Vaalor, this Wedding Hall is maintained by Wedding Planner Marcevilous.&lt;br /&gt;
*&#039;&#039;&#039;a tent flap&#039;&#039;&#039; leads back to the Garden of Ancients in Ta&#039;Vaalor&lt;br /&gt;
*&#039;&#039;&#039;an austere corridor&#039;&#039;&#039; leads to the Glade Viewing Room &lt;br /&gt;
*&#039;&#039;&#039;a partition&#039;&#039;&#039; leads to the Wedding Concourse&lt;br /&gt;
&lt;br /&gt;
==[[Teras Isle Wedding Hall|Teras Isle]]==&lt;br /&gt;
Located on Vaalin Street in the Temple District of Teras Isle, this Wedding Hall is maintained by Wedding Planner Tromgren.&lt;br /&gt;
*&#039;&#039;&#039;a richly embroidered tapestry&#039;&#039;&#039; leads to the Wedding Concourse &lt;br /&gt;
*&#039;&#039;&#039;a white glaes arch&#039;&#039;&#039; leads back to Vaalin Street in the Temple District of Teras Isle&lt;br /&gt;
*&#039;&#039;&#039;an austere corridor&#039;&#039;&#039; leads to the Glade Viewing Room &lt;br /&gt;
&lt;br /&gt;
==[[Wehnimer&#039;s Landing Wedding Hall|Wehnimer&#039;s Landing]]==&lt;br /&gt;
Located on Parsnips St. in Wehnimer&#039;s Landing, this Wedding Hall is maintained by Wedding Planner Katrina.&lt;br /&gt;
*&#039;&#039;&#039;a vine-etched wooden door&#039;&#039;&#039; leads back to Parsnips St. in Wehnimer&#039;s Landing&lt;br /&gt;
*&#039;&#039;&#039;a small wooden building&#039;&#039;&#039; leads to the Wedding Concourse &lt;br /&gt;
*&#039;&#039;&#039;an austere corridor&#039;&#039;&#039; leads to the Glade Viewing Room&lt;br /&gt;
&lt;br /&gt;
==[[Zul Logoth Wedding Hall|Zul Logoth]]==&lt;br /&gt;
Located in the Municipal Building Hallway in Zul Logoth, this Wedding Hall is maintained by Wedding Planner Perrola.&lt;br /&gt;
*&#039;&#039;&#039;a white marble archway&#039;&#039;&#039; leads to the Wedding Concourse  &lt;br /&gt;
*&#039;&#039;&#039;an austere corridor&#039;&#039;&#039; leads back to Municipal Building Hallway in Zul Logoth&lt;br /&gt;
*&#039;&#039;&#039;a pair of white veniom-traced doors - Open - (goes to 13014056) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Weddings]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rice_of_Life&amp;diff=168447</id>
		<title>Rice of Life</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rice_of_Life&amp;diff=168447"/>
		<updated>2022-06-08T17:38:34Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=WC000 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rice of Life&#039;&#039;&#039; is a shop in the &#039;&#039;&#039;Wedding Concourse&#039;&#039;&#039; and can only be accessed if you have an active Wedding Package.  &#039;&#039;&#039;Wedding Packages&#039;&#039;&#039; can be obtained during [[Rings of Lumnis]], [[Duskruin]], [[Rumor Woods]]. and [[Ebon Gate]] through the [[Simucoin]] Store.&lt;br /&gt;
&lt;br /&gt;
This is a specialty shop for Weddings that can only be accessed from the [[:Category:Wedding_Concourse_Shops|Wedding Concourse]] through any [[:Category:Wedding Hall|Wedding Hall]] once your licenses has been signed and your trunks have been picked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From the Concourse Entry, the shop is located west and through a decorative golden archway.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Rice of Life&lt;br /&gt;
|desc =Streamers in bright colors stretch across the ceiling, their unfettered ends falling down the walls to pool in a jumble upon the lacquered floorboards.  Tiny pieces of paper and discarded streamers drift across the reflective planks in the slight breeze that trickles in through the partially open door.  They collect against a lower counter that separates a &#039;&#039;&#039;pleasant shopkeeper&#039;&#039;&#039; from the front of the shop.  A trio of pillars support the weight of a &#039;&#039;&#039;wide blue glass bowl&#039;&#039;&#039;, a &#039;&#039;deep ruby red glass bowl&#039;&#039;&#039;, and &#039;&#039;&#039;an opaque grey glass bowl&#039;&#039;&#039;, respectively.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a pleasant shopkeeper&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Leylana located in this customization shop is here to assist you with the customization of the following wedding items:&lt;br /&gt;
&lt;br /&gt;
*[[Weddings/Adding_Your_Wedding_Favors|Adding Your Wedding Favors]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classic &amp;amp; Choice Options&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Container2||container=In the blue glass bowl you see:||contents= some tiny violet confetti, some star-shaped confetti, some bright pink confetti, a handful of pale aquamarine confetti, some round azure confetti, a handful of multi-colored confetti, a handful of pale pink confetti, a handful of spider-shaped confetti and some blossom-shaped confetti.}}&lt;br /&gt;
&lt;br /&gt;
{{Container2||container=In thea deep ruby red glass bowl you see:||contents= a handful of white jasmine petals, a handful of soft white rose petals, a handful of sunflower petals, a handful of soft ivory rose petals, a handful of blue anemone petals, a handful of soft cream rose petals, a handful of pink daisy petals, a handful of magnolia petals, a handful of gladiola petals, a handful of tea rose petals, some soft black rose petals, a handful of ruby red rose petals, a handful of blush rose petals, a handful of pink rose petals, a handful of deep red petals and some blood red rose petals.}}&lt;br /&gt;
&lt;br /&gt;
{{Container2||container=In thean opaque grey glass bowl you see:||contents=a handful of pristine white rice, a handful of inky black rice, a handful of yellow rice, a handful of saffron rice, a handful of dyed blue rice, a handful of translucent rice, a handful of dyed orange rice, a handful of dyed violet rice, a handful of dyed pink rice, a handful of dyed black rice, a handful of scorched black rice, a handful of dyed red rice, a handful of white rice, a handful of fragrant rice, a handful of teal-tinged rice, a handful of pink-tinged rice, a handful of pumpkin seeds and a handful of sunflower seeds.}}&lt;br /&gt;
&lt;br /&gt;
[[category:Weddings]]&lt;br /&gt;
[[category:Wedding Concourse Shops]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crave_Dining&amp;diff=168446</id>
		<title>Crave Dining</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crave_Dining&amp;diff=168446"/>
		<updated>2022-06-08T17:37:15Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=WC000 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crave Dining&#039;&#039;&#039; is a shop in the &#039;&#039;&#039;Wedding Concourse&#039;&#039;&#039; and can only be accessed if you have an active Wedding Package.  &#039;&#039;&#039;Wedding Packages&#039;&#039;&#039; can be obtained during [[Rings of Lumnis]], [[Duskruin]], [[Rumor Woods]]. and [[Ebon Gate]] through the [[Simucoin]] Store.&lt;br /&gt;
&lt;br /&gt;
This is a specialty shop for Weddings can only be accessed from the [[:Category:Wedding_Concourse_Shops|Wedding Concourse]] through any [[:Category:Wedding Hall|Wedding Hall]] once your licenses has been signed and your trunks have been picked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From the Concourse Entry, the shop is located east and through a filigreed golden arch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dining&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Crave Dining&lt;br /&gt;
|desc =Checkered tiles of white and black porcelain stretch across the floor, the contrasting pieces pristinely clean and polished to a high shine.  Scattered throughout the area are some &#039;&#039;&#039;small round tables&#039;&#039;&#039; covered in white linen cloths and flanked by &#039;&#039;&#039;matching chairs&#039;&#039;&#039; that create a cozy eating environment.  &#039;&#039;&#039;A large sign&#039;&#039;&#039; is positioned at the center of the entry, offering instructions for diners.}}&lt;br /&gt;
&lt;br /&gt;
{{sign|margin-right=40%||sign=&#039;&#039;&#039;a large sign&#039;&#039;&#039;&amp;lt;hr&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
      ~*~ Welcome to Crave Dining ~*~&lt;br /&gt;
We are happy to help you with your wedding feast.&lt;br /&gt;
Please be sure to visit our chef to the northwest.&lt;br /&gt;
Our Wedding Cake Baker is to the west.&lt;br /&gt;
And our bartender is to the southwest.&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Perfect for a date night, the entry of the little dinner has tables and chairs to sit at while you sample your wedding menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eatery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Crave Dining, Eatery&lt;br /&gt;
|desc =Delectable scents fill the air as cozy heat tumbles through the space.  Bright lights illuminate the various dishes that are stored on &#039;&#039;&#039;tables&#039;&#039;&#039;, &#039;&#039;&#039;meat platters&#039;&#039;&#039;, and a &#039;&#039;&#039;seafood counter&#039;&#039;&#039;, while various &#039;&#039;&#039;clay soup pots&#039;&#039;&#039; warm on the many stoves at the back of the eatery.  &#039;&#039;&#039;Rhimar-lined cases&#039;&#039;&#039; house a &#039;&#039;&#039;cheese plate&#039;&#039;&#039; and a &#039;&#039;&#039;fruit bowl&#039;&#039;&#039; on one side of the entry, while drakar-lined cases keep several &#039;&#039;&#039;bread baskets&#039;&#039;&#039; and a &#039;&#039;&#039;large vegetable terrine warm&#039;&#039;&#039;.  You also see a &#039;&#039;&#039;salad bar&#039;&#039;&#039; with some stuff on it, a &#039;&#039;&#039;dessert cart&#039;&#039;&#039; with some stuff on it and a &#039;&#039;&#039;jolly chef&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a jolly chef&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The chef located in this customization eatery is here to assist you with the customization your wedding menu.  Please view the below help guide for tips:&lt;br /&gt;
&lt;br /&gt;
*[[Weddings/Creating_Your_Wedding_Menu|Creating Your Wedding Menu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bakery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Crave Dining, Bakery&lt;br /&gt;
|desc =Brightly colored posters and fanciful sketches decorate the white stucco walls of the small baker&#039;s shop.  Clustered globes of light spill their bright illumination everywhere, while stainless steel tables form a barrier between customers and the many ovens that line the back wall.  Filled with a variety of decorated cakes, a &#039;&#039;&#039;glass-front display case&#039;&#039;&#039; displays the various offerings of the bakery.  You also see a &#039;&#039;&#039;cheerful baker&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cheerful baker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The baker located in this customization eatery is here to assist you with the customization your wedding menu and if you are a Deluxe Wedding Package holder your cake.  Please view the below help guide for tips:&lt;br /&gt;
&lt;br /&gt;
*[[Weddings/Creating_Your_Wedding_Menu|Creating Your Wedding Menu]] - Classic &amp;amp; Choice Options&lt;br /&gt;
*[[Weddings/Creating_Your_Wedding_Cake|Creating Your Wedding Cake]] - Deluxe Options&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Crave Dining, Bakery&lt;br /&gt;
|desc =Brass torches sit in large rings upon the walls of the linden-paneled bar, their crystalline flames flickering with an inner light that fills the space.  A long bar topped with a &#039;&#039;&#039;tray&#039;&#039;&#039; full of hot drinks separates diners from the workspace where a lanky bartender bustles about.  Flanked by a &#039;&#039;&#039;cool drink caddy&#039;&#039;&#039; and a &#039;&#039;&#039;wine rack&#039;&#039;&#039;, a &#039;&#039;&#039;long liquor cabinet&#039;&#039;&#039; stretches across the wall behind the bar, while several &#039;&#039;&#039;copper-bound oak kegs&#039;&#039;&#039; with easily accessible taps rest beneath.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a lanky bartender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The baker located in this customization eatery is here to assist you with the customization your wedding menu and if you are a Deluxe Wedding Package holder your cake.  Please view the below help guide for tips:&lt;br /&gt;
&lt;br /&gt;
*[[Weddings/Creating_Your_Wedding_Menu|Creating Your Wedding Menu]] &lt;br /&gt;
*[[Weddings/Creating_Your_Signature_Drink|Creating Your Signature Drink]] &lt;br /&gt;
&lt;br /&gt;
[[category:Weddings]]&lt;br /&gt;
[[category:Wedding NPCs]]&lt;br /&gt;
[[category:Wedding Concourse Shops]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=164992</id>
		<title>Category:Hinterwilds creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=164992"/>
		<updated>2022-04-05T18:02:45Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hinterwild_Map_by_Alosaka.jpg|thumb|400px|Map of the unreleased hunting area The Hinterwilds. Cartography and map by Mnar Akurion.]]&lt;br /&gt;
&lt;br /&gt;
{{not-yet-implemented|hunting ground}} {{TOCright}}&lt;br /&gt;
&lt;br /&gt;
Hinterwilds is a [[Ascension Skill System|challenging]] and large hunting ground with creatures from base levels 96 to 115 located near [[Icemule Trace]], far north of the existing map of [[Elanith]] and located near to [[Elanthia]]&#039;s northern pole. The [[Long Snow]] is a barrier between Icemule Trace and the Hinterwilds. It can be bypassed using the [[Temple of Hope]] caravan system. While the system is on test currently, there are multiple pieces of the hunting ground that are not implemented or are subject to change. &#039;&#039;&#039;Report bugs at [https://docs.google.com/forms/d/e/1FAIpQLSeNo9x5iyBtkR0Ty7wkgE1vxePJFxyVJhoqBjkbP1ZeGnh7jw/viewform this Google form].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Hinterwilds came out of the [[:Category:Icemule Trace Storylines|storyline]] [[The Uncertain Times]]. More information will be put here at some point.&lt;br /&gt;
&lt;br /&gt;
The wendigo are halflings who have been transformed by [[Zeban]]&#039;s dark magic.&lt;br /&gt;
&lt;br /&gt;
You can take a caravan to and from the [[Temple of Hope]] to the Hinterwilds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are escorted to your seat by a weathered sylvankind, who hops up into the driver&#039;s seat and coaxes the vehicle into motion just in time to keep up with the rest of the caravan.&lt;br /&gt;
&lt;br /&gt;
[Hinterwilds Caravan, Sleigh]&lt;br /&gt;
The capacious sleigh is one of several traveling swiftly toward Icemule Trace, driven by a weathered sylvankind.  Drawn by a pair of ponderous yaks, the sleigh is piled high with supplies.  There are also fur blankets that, if a bit musky, provide ample warmth to both driver and riders.&lt;br /&gt;
Obvious paths: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
There are four distinct hunting areas which also feature some different geographic locations such as the [[Issenflow River]].&lt;br /&gt;
&lt;br /&gt;
===Boreal Forest===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Boreal Forest to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
* a stunted halfling bloodspeaker&lt;br /&gt;
* a bloody halfling cannibal (~96)&lt;br /&gt;
* an immense gold-bristled hinterboar (~98)&lt;br /&gt;
* a behemothic gorefrost golem (~102)&lt;br /&gt;
* a savage fork-tongued wendigo (~105)&lt;br /&gt;
&lt;br /&gt;
===Gigas Villages===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Gigas Villages to feel a little more swarmy. These include Eldurhaart, Fjallarhaart, and Ojandhaart.&lt;br /&gt;
&lt;br /&gt;
* a tattooed gigas berserker (~103)&lt;br /&gt;
* a grim gigas skald (~105)&lt;br /&gt;
* a brawny gigas shield-maiden (~106)&lt;br /&gt;
* a heavily armored battle mastodon (~106)&lt;br /&gt;
* a niveous giant warg (~109)&lt;br /&gt;
&lt;br /&gt;
===Angargreft Exterior===&lt;br /&gt;
&lt;br /&gt;
The design intent was for Angargreft to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
====Berserker&#039;s End====&lt;br /&gt;
&lt;br /&gt;
* a quivering sanguine ooze&lt;br /&gt;
* a flayed gigas disciple&lt;br /&gt;
&lt;br /&gt;
====Burrow====&lt;br /&gt;
&lt;br /&gt;
* a quivering sanguine ooze&lt;br /&gt;
* a colossal boreal undansormr (~111)&lt;br /&gt;
&lt;br /&gt;
====Great Chamber====&lt;br /&gt;
&lt;br /&gt;
* a quivering sanguine ooze&lt;br /&gt;
* a withered [[shadow-cloaked draugr]] (~106-108 undead)&lt;br /&gt;
* a shining winged disir (~114 undead)&lt;br /&gt;
* a flayed gigas disciple (~116-118)&lt;br /&gt;
&lt;br /&gt;
====Hanging Gardens====&lt;br /&gt;
&lt;br /&gt;
* a quivering sanguine ooze&lt;br /&gt;
* a squamous reptilian mutant (~109-110)&lt;br /&gt;
* an eyeless black valravn (~112 undead)&lt;br /&gt;
* a flayed gigas disciple (~113)&lt;br /&gt;
&lt;br /&gt;
====Sanguine Grove====&lt;br /&gt;
&lt;br /&gt;
* a colossal boreal undansormr (~111)&lt;br /&gt;
&lt;br /&gt;
===Pits of the Dead===&lt;br /&gt;
&lt;br /&gt;
The Pits of the Dead are the disturbed ancestors and their psychopomps, which are being awakened by Zerroth&#039;s corrupted blood. This pit can be located from the Mead Hall in Fjallarhaart or after the pillars in the Great Chamber down the steps at the Maw. They converge at the Nexus within the Pits of the Dead.&lt;br /&gt;
&lt;br /&gt;
* a withered shadow-cloaked dragur (~106-108 corporeal undead)&lt;br /&gt;
* an eyeless black valravn (~112 undead)&lt;br /&gt;
* a roiling crimson angargeist (~114 non-corporeal undead)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
Loot is not being tested at this time and is largely irrelevant on the test server.&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
&lt;br /&gt;
Appraisal values shown below are from characters with 2x Trading, but the gems have not been purified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;a piece of blood amber&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The bead of amber is infused with a swirl of deeper, redder hue, as if a single droplet of blood had fallen into a flow of fresh honey.  A small mite is trapped within the gem, its delicate wings and spindly shape preserved by its enduring prison.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the blood amber as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the blood amber is of above average quality and worth approximately 1900 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a frosted pale violet amethyst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Though predominantly a rich purple in hue, the cluster of amethyst&#039;s color fades toward the extremes of its crystalline structures.  This makes it appear that it is dusted with the faintest coating of glistening frost.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the pale violet amethyst as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the pale violet amethyst is of average quality and worth approximately 275 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a dark ivory aranthium-bloom&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Threading through the surrounding chunk of marble, the blossoming of cream-colored aranthium is stark against the paler stone.  Hints of other colors--golds and blues and greens--occasionally thrum through the untamed metal as it reacts with the surrounding air.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the ivory aranthium-bloom as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the ivory aranthium-bloom is of average quality and worth approximately 5100 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a cylindrical red beryl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;So light a red as to lean toward magenta in places, the uncut cylinder of beryl has rough edges and small fractures that thread through its surface like a network of arteries.  The unfinished edges of the stone do little to conceal its natural beauty and distinctive hue.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the red beryl as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the red beryl is of below average quality and worth approximately 2400 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a twilight blue azurite crystal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Peacock blue and sea green in places, the chunk of azurite crystal is dense and dark at its core.  The uncut gem is possessed of a glassy luster, and its facets are rippled like the surface of a wind-blown pond.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the azurite crystal as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the azurite crystal is of very cheap quality and worth approximately 1600 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a misty grey deathstone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The small, opaque stone seems to drink the ambient light, its polished surface evidencing only the dimmest of reflections.  Through its predominant hue is the grey of a dense evening fog, there are streaks of black so deep that the stone looks otherworldly in nature.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the grey deathstone as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the grey deathstone is of average quality and worth approximately 3300 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a teal chrome diopside&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Impurities within the chrome diopside tinge its natural green color a vibrant teal.  Uncut, the gem is a solid cluster with multitudinous facets. The color of the crystal is so richly intense that it is nearly opaque in places.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the chrome diopside as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the chrome diopside is of poor quality and worth approximately 50 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a deep violet duskjewel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The multifaceted gemstone&#039;s color is both darker and more complex than an amethyst&#039;s, resembling a night&#039;s sky touched by only the faintest memory of a fading sunset.  Toward its core, it pales toward a purple-tinged grey like the petals of a mournbloom.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the violet duskjewel as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the violet duskjewel is of very poor quality and worth approximately 4500 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a fossilized undansormr egg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Larger than a giantman&#039;s fist, the ancient egg bears an unusual pattern of interlocking hexagonal scales that have been little obscured by petrification. Though predominantly pale, a veritable rainbow of pale colors sparks and shimmers just beneath the shell&#039;s semitranslucent surface.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the undandsormr egg as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the undandsormr egg is of below average quality and worth approximately 8300 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a gold-green auroral emerald&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Impurities within the structure of the emerald have lent it a brighter hue, which manifests in greater concentrations of the intrusive mineral as bands of sunny gold.  Square-cut, the emerald&#039;s brilliant facets lend it a haunting fire.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the auroral emerald as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the auroral emerald is of very poor quality and worth approximately 4400 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a petrified warg fang&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Large enough to fill the palm of a full-grown human, the canine is old enough to have become a simulacrum of hard stone.  Scratches and nicks, preserved through petrification, hint at a predator whose tastes and ambitions sometimes exceeded its physical capabilities.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the warg fang as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the warg fang is of average quality and worth approximately 25 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a lustrous vermilion firedrop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Naturally shaped in a way that resembles a trilliant cut, the firedrop&#039;s hue is bright vermilion that lightens toward a sunny yellow at its core.  Devoid of cracks or imperfections, the jewel resembles a candleflame trapped in crystal.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the vermilion firedrop as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the vermilion firedrop is of average quality and worth approximately 3900 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a deep red-violet garnet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Though small, the garnet is a striking display of vivid hue and shine.  Though predominantly possessed of a lush incarnadine color, the gem shades toward a blushed violet at its core, the colors clashing in a way that is both beautiful and strange.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the red-violet garnet as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the red-violet garnet is of average quality and worth approximately 750 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a vibrant titian heliodor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Deeper and more complex in hue than most heliodors, the gemstone is a scintillating red-orange that makes it look as if it were plucked from the heart of a raging inferno.  Though uncut, the stone&#039;s shine is brilliant, ambient light winking from its natural facets in fiery hues.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the titian heliodor as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the titian heliodor is of average quality and worth approximately 750 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a mottled green jasper&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The cabochon jasper is predominantly a hearty, verdant green, but strident oranges and sparking golds form whorls that complicate the darker color.  Along one side, an especially large whorl resembles a large, unblinking eye.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the green jasper as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the green jasper is of average quality and worth approximately 250 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a blue-violet chunk of kornerupine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Aurora-green and richly vibrant toward its edges, the jewel deepens in hue toward a sedate storm blue toward its core.  Its glinting facets enhance its unusual luster, catching and magnifying the gem&#039;s multicolored fire.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the chunk of kornerupine as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the chunk of kornerupine is of fair quality and worth approximately 1250 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a chunk of pale marble&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Snowy cream in hue, the chunk of unpolished marble is rough to the touch.  Faint, feathered veins of grey and gold entwine just under its surface, awaiting the skills of a gemcutter to bring them vibrantly to the fore.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the pale marble as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the pale marble is of below average quality and worth approximately 200 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a dull griseous mournstone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Opaque and rounded, the cream-colored stone bears mottled marks like those on a robin&#039;s egg.  It looks as if it has been worn smooth, though it is not clear whether the rounding is the result of the elements or the touch of many hands.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the griseous mournstone as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the griseous mournstone is of very cheap quality and worth approximately 35 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;an inky black nightstone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Singularly black, the nightstone appears to absorb the ambient light, leaving it in a pall of permanent shadow.  The gem&#039;s facets are difficult to discern, but here and there, the faintest glints of livid violet glisten from within its depths.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the black nightstone as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the black nightstone is of poor quality and worth approximately 4100 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a silver-white palladium nugget&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Warped and twisted by the volcanic pressures that birthed it, the palladium nugget is composed of pale white-grey metal.  Though small, the nugget is dense and looks to be mostly pure.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the palladium nugget as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the palladium nugget is of poor quality and worth approximately 1200 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a piece of clear oligoclase&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The piece of olgicoclase is pale and possessed of a faint green hue too bland to compete with even the lightest jades.  Crystals cluster together to form the boxy chunk.  One plane is flat enough to evidence faint, blue-green adularescence in the ambient light.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the clear oligoclase as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the clear oligoclase is of average quality and worth approximately 20 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a gold-banded onyx&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The onyx is smooth, sleek, and black save for a bright band of gold at the center.  Thin and bright, the aureate streak is like a falling star&#039;s tail gleaming against the fabric of night.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the gold-banded onyx as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the gold-banded onyx is of very poor quality and worth approximately 50 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a silvery nimbus opal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The small chunk of opal is a serene grey like morning mist.  In place of typical opalescence, it flashes with monochromatic glints in the ambient light: stark whites, moonlit silvers, and lustrous greys.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the nimbus opal as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the nimbus opal is of fair quality and worth approximately 1900 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a pastel-hued winterbite pearl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Tiny, gilded circles wildly stipple a textured pattern across the smooth curvatures of the oversized pearl like effervescent bubbles rising in freshly poured spirits.  The creamy white surface is starkly pale, but quickened by subtle blushes of petal pink, clover green, and sky blue tints.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the wintersbite pearl as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the wintersbite pearl is of above average quality and worth approximately 10100 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a lambent gold warg&#039;s eye quartz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Dark golden in hue, the spherule of quartz is possessed of a velveteen shine.  Ambient light gathers on its surface, reflecting in a spindle shape reminiscent of a slitted pupil.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the warg&#039;s eye quartz as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the warg&#039;s eye quartz is of above average quality and worth approximately 275 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a bluish black razern-bloom&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Wickedly sharp at the edges, the inky black cluster sprouts into a fan of thin crystalline blades that are as perilous as they are fragile.  Insidious threads of cerulean hue wind through the crystals&#039; structures.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the black razern-bloom as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the black razern-bloom is of fine quality and worth approximately 2500 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a vinous gigasblood ruby&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Roughly the size of a giantman&#039;s fist, the ruby is a deep red of fine wine.  Though its hue is surpassingly dark, the jewel is surprisingly clear, its facets collecting ambient light to suffuse its core with incarnadine fire.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the gigasblood ruby as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the gigasblood ruby is of below average quality and worth approximately 4900 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a faceted wyrm&#039;s-heart sapphire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Brilliantly blue in the manner of a still lake reflecting a daylit sky, the large sapphire is roughly shaped like a heart.  Within its depths, exotic minerals lend it flashes of violet and teal that bring complexity to its exquisite color.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the wyrm&#039;s heart sapphire as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the wyrm&#039;s heart sapphire is of average quality and worth approximately 6600 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a piece of dusky blue sapphire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shard of sapphire has a dusky color to it like the sky on a cloudy day.  Pale impurities within the jewel swirl in a riotous constellation reminiscent of a driving snowstorm.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the dusky blue sapphire as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the dusky blue sapphire is of poor quality and worth approximately 2700 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a nival everfrost shard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shard is pale and clear, but fingers of frost clinging to its surface suggest that it is no mere diamond, but a chunk of crystallized rhimar.  The jewel radiates intense cold, causing the air around it to puff into faint wisps of mist.  A blizzard of frigid blue and glacial green glints wink across its jagged facets.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the everfrost shard as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the everfrost shard is of above average quality and worth approximately 9800 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a rainbowed ammolite shard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A rainbow plays along the surface of the ammolite shard, the surface of which is ridged in a pattern reminiscent of a great lizard&#039;s scales. Colors all along the spectrum, from vivid indigo to crisp red and with greens and yellows and oranges in between, scintillate over the fossil.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the ammolite shard as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the ammolite shard is of below average quality and worth approximately 1250 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a virescent nephrite shard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Uneven in hue, the shard of nephrite transitions from a pallid lime to a richer forest green, with a snowstorm of white specks trapped just under the surface.  The clash of hues is reminiscent of a forest lazing beneath a fall of snowflakes.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the nephrite shard as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the nephrite shard is of very poor quality and worth approximately 175 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a stark white snowstone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Utterly devoid of color, the snowstone boasts a splendorous display of tiny facets, each of which winks and glitters in the ambient light.  It is almost clear at its extremities, but its heart is a niveous white.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the white snowstone as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the white snowstone is of fair quality and worth approximately 3000 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a shard of streaked blue spectrolite&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The spectrolite is a lump of dark stone with a smooth, glossy texture.  Fluorescent blues and oranges shimmer under the surface of the smooth stone, a stark contrast to its overall dark hue.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the streaked blue spectrolite as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the streaked blue spectrolite is of average quality and worth approximately 650 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a vivid cobalt blue spinel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Deep cobalt blue in color, the spinel is a spindle of unsullied crystal with darker depths.  Although it has not been worked by a jeweler&#039;s hand, the spinel&#039;s natural facets flatter its shine.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the cobalt blue spinel as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the cobalt blue spinel is of above average quality and worth approximately 5200 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a grey-streaked malachite stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Swirls of darker grey ripple through the sedate green surface of the malachite, taking on more jagged forms here and there.  In places, the occlusions resemble a storm of dark grey feathers spiraling across the semiprecious stone&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the malachite stone as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the malachite stone is of average quality and worth approximately 600 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a saffron-hued danburite stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The long, striated spar of danburite is imbued with a hue like fresh-plucked saffron. Chipped and cracked in places, the gemstone is nonetheless dazzling in its color and clarity.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the danburite stone as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the danburite stone is of very poor quality and worth approximately 150 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a carved basalt teardrop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The teardrop is carved from dense black basalt by an unskilled hand, its shape blocky and coarse.  Weathered by years of exposure to brutal elements, the outer columnar formations forming the rock have yielded to a perfectly smooth, mirror-like finish within their valleys.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the basalt teardrop as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the basalt teardrop is of average quality and worth approximately 25 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a piece of coppery titanite&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The wedge-shaped jewel is a rich yellow at its extremes, but favors a gleaming copper color throughout.  Lustrous, smaller crystals sprout from its base in a fringe reminiscent of the froth atop a dark ale.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the coppery titanite as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the coppery titanite is of above average quality and worth approximately 650 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a royal blue boreal topaz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The topaz&#039;s hue is the intense, dark blue of the night just before dawn.  Its shine is cold fire, winking ceruleans and striking teals blazing like trapped starlight in the heart of the gem.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the boreal topaz as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the boreal topaz is of very poor quality and worth approximately 500 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a rutilated twilight tourmaline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The tourmaline is a deep midnight blue in hue, with hints of bruise purple and sunset orange toward its core.  Bright copper rutilations streak across the surface of the gem, the streaks like falling stars against a dying sky.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the twilight tourmaline as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the twilight tourmaline is of average quality and worth approximately 750 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a green and pink zoisite&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Darker specks freckle the smooth surface of the oblong, egg-shaped zoisite, which is predominantly green but shades abruptly toward a watermelon pink in places.  The opaque stone is rounded, its edges worn smooth by the passage of years.&lt;br /&gt;
&lt;br /&gt;
You peer intently at the pink zoisite as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the pink zoisite is of average quality and worth approximately 300 silvers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
This hunting ground has Spell Sever which allows a character to cast spells they know as well as up to two outside spells. There is also a Divergence feature where certain spells behave differently. There is a cold environmental effect called Hypothermia, and there are ice patches you can slip on (whether in the open or [[sneak]]ing). Creatures have sheer fear and some variable damage immunity. There are no planned teleport restrictions [https://discord.com/channels/226045346399256576/892754010925305876/892788443808145489 APM Estild].&lt;br /&gt;
&lt;br /&gt;
===Divergence===&lt;br /&gt;
&lt;br /&gt;
* Bard spellsong hindrance: drains mana and incurs castRT.&lt;br /&gt;
* Song of Sonic Disruption (1030): reduced damage (similar to Grimswarm).&lt;br /&gt;
* Song of Tonis (1035): WIP, but as currently implemented, enforces a 2 second minimum RT.  Does not affect groups.&lt;br /&gt;
* Spirit Slayer (240): &amp;quot;60&amp;quot; second cooldown (shows up as 90 since it&#039;s applied when the spell is cast and runs concurrent with the base 30 second duration of the spell).&lt;br /&gt;
* Rapid Fire (515): &amp;quot;120&amp;quot; second cooldown  (shows up as 180 since it&#039;s applied when the spell is cast and runs concurrent with the base 60 second duration of the spell).  Self-cast only.&lt;br /&gt;
* Core Tap (950): 5 minute cooldown, can still be activated multiple times during the cooldown with EL:E training.&lt;br /&gt;
* Minor Steam (from Minor Water&#039;s (903) lore benefit): increased mana cost to 5 mana.&lt;br /&gt;
&lt;br /&gt;
===Hypothermia===&lt;br /&gt;
&lt;br /&gt;
You can increase your Hypothermia tolerance with [[Physical Fitness]], [[Survival]], and Resist Elements. The baseline expectation to combat the wind is 1x Survival. The damage is increased by being wet and by the duration of time you stay outside. Swimming in the Issenflow River applies a Frigid Waters debuff that increases Hypothermia accrual to 2x. You can go into an &amp;quot;inside&amp;quot; room to reduce the environmental effect. Tip: Inside rooms will say &amp;quot;Obvious exits&amp;quot; instead of &amp;quot;Obvious paths.&amp;quot; You can use [[campfire]]s to reduce the environmental effect or possibly go visit a [[fireplace]] such as in the Tavern. Eventually there may be an alchemy shop with a wind protection boost.&lt;br /&gt;
&lt;br /&gt;
Both Hypothermia and the Frigid Waters debuff from the Issenflow River will show up in the Debuff window and do show up under {{boldmono|SPELL ACTIVE}}.&lt;br /&gt;
&lt;br /&gt;
;Wind messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Wind screeches through the area, cold as steel and sharp as a knife&#039;s edge.  It gleefully slices at your exposed flesh!&lt;br /&gt;
The howling wind drives you out of hiding.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The icy blast tears into your stomach!&lt;br /&gt;
   You are stunned for 1 round!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bitter polar winds whip around you with a hateful screech!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A brief lull in the cutting wind heralds a sudden, cruel gust that sends the temperature plummeting!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Pain penetrates your being as your right ankle shatters from the icy blast.&lt;br /&gt;
   You are knocked to the ground!&lt;br /&gt;
   You are stunned for 6 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The freezing cold winds shriek all around you, numbing your extremities.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hypothermia recovery messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A semblance of warmth returns to your body as the bitter cold of the Hinterwilds retreats.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Hinterwilds was released on the [[test server]] on September 29, 2021. It was originally announced at the OOC Icemule Trace meeting on March 17, 2021. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
[[User:GS4-AUCHAND|GameMaster Auchand]] wrote and designed the Hinterwilds with help from the [[Staff list|Development Team]] including [[User:GS4-ESTILD|APM Estild]], [[User:GS4-NAIJIN|ASGM Naijin]], and [[User:GS4-MESTYS|GM Mestys]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Hinterwilds/saved_posts|Saved posts]]&lt;br /&gt;
* [https://docs.google.com/forms/d/e/1FAIpQLSeNo9x5iyBtkR0Ty7wkgE1vxePJFxyVJhoqBjkbP1ZeGnh7jw/viewform Submit bug reports while on test here.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]][[Category:The Uncertain Times]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Pauldrons&amp;diff=164495</id>
		<title>Pauldrons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pauldrons&amp;diff=164495"/>
		<updated>2022-03-31T16:29:00Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pauldrons&#039;&#039;&#039; are lightly scripted [[INVENTORY (verb)|cloakworn]] items. As they are [[non-functional item|non-functional]], they can be worn with cloakworn containers. They are sold at the [[Ebon Gate]] shop [[EGShop:Made to Measure|Made to Measure]], and on a &#039;&#039;&#039;burnished ebonwood cart&#039;&#039;&#039; outside of the pawnshop in [[Ta&#039;Illistim]]. Although not indicated in the analyze, the pauldrons can be [[Unlocking|unlocked]] at least once.&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the segmented pauldrons and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, GLANCE, or GAZE at the pauldrons.&lt;br /&gt;
The pauldrons must remain pauldrons, but can be altered normally.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver modwir pauldrons and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, GLANCE, or GAZE at the pauldrons.&lt;br /&gt;
The pauldrons must remain pauldrons, but can be altered normally.&lt;br /&gt;
Additionally, you can NUDGE, FOLD, TOUCH, CRACK, or PULL the pauldrons.&lt;br /&gt;
If you are an aelotoi, you can also TAP, RUB, KICK, or STARE at the pauldrons.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| As you hang the segmented pauldrons from your shoulders, you nonchalantly shift your weight to the opposite foot in an attempt to counterbalance the additional gear.&lt;br /&gt;
| As XXX hangs his segmented pauldrons from his shoulders, he nonchalantly shifts his weight to the opposite foot in an attempt to counterbalance the additional gear.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| With a practiced hand, you unseat your segmented pauldrons from your shoulders and heft them over your head.&lt;br /&gt;
| With a practiced hand, XXX unseats his segmented pauldrons from his shoulders and hefts them over his head.&lt;br /&gt;
|-&lt;br /&gt;
! GLANCE&lt;br /&gt;
| You throw a sidelong glance toward your shoulder, briskly dusting a tensed hand over your segmented pauldrons.&lt;br /&gt;
| XXX throws a sidelong glance toward his shoulder, briskly dusting a tensed hand over his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! GAZE&lt;br /&gt;
| You fix your feet shoulder-length apart and straighten your spine, adopting a plainly vigilant posture.&lt;br /&gt;
| XXX fixes his feet shoulder-length apart and straightens his spine, adopting a plainly vigilant posture.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CRACK&lt;br /&gt;
| You swiftly wrench your segmented pauldrons to the side, craning your neck until the bones yield a diverse progression of piercing snaps.&lt;br /&gt;
| XXX swiftly wrenches his segmented pauldrons to the side, craning his neck until the bones yield a diverse progression of piercing snaps.&lt;br /&gt;
|-&lt;br /&gt;
! FOLD&lt;br /&gt;
| Surveying the area with rigid posture, you tightly cross your arms against your chest and hook your thumbs under the lower brim of your segmented pauldrons.&lt;br /&gt;
| Surveying the area with rigid posture, XXX tightly crosses his arms against his chest and hooks his thumbs under the lower brim of his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You fluidly extend your arms and roll your shoulders forward, rearranging the drape of your segmented pauldrons.&lt;br /&gt;
| XXX fluidly extends his arms and rolls his shoulders forward, rearranging the drape of his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You pull your shoulders back and firmly grasp a single elbow, your eyes scanning the area in silent contemplation of your surroundings.&lt;br /&gt;
| XXX pulls his shoulders back and firmly grasps a single elbow, his eyes scanning the area in silent contemplation of the surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You slide your hands underneath your segmented pauldrons, lifting them briefly in an effort to reposition the burden resting on your shoulders.&lt;br /&gt;
| XXX slides his hands underneath his segmented pauldrons, lifting them briefly in an effort to reposition the burden resting on his shoulders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Aelotoi&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| Knotting your hand into a fist, you sharply rap your knuckles against your leather pauldrons in a quirky series of hollow beats, finishing the tune with a punctuated flit of your wings.&lt;br /&gt;
| Knotting her hand into a fist, XXX sharply raps her knuckles against her leather pauldrons in a quirky series of hollow beats, finishing the tune with a punctuated flit of her wings.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You brush off your forearms with an open palm, deliberately flicking your wings in discontent below your leather pauldrons.&lt;br /&gt;
| XXX brushes off her forearms with an open palm, deliberately flicking her wings in discontent below her leather pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! KICK&lt;br /&gt;
| You kick out your heels and dig them into the ground, drastically broadening your wingspan and giving you the fierce carriage of a savvy opponent.&lt;br /&gt;
| XXX kicks out her heels and digs them into the ground, drastically broadening her wingspan and giving her the fierce carriage of a savvy opponent.&lt;br /&gt;
|-&lt;br /&gt;
! STARE&lt;br /&gt;
| Your eyes glaze over darkly as you stare off into the distance, drumming the side of your thumb against the front of your leather pauldrons.&lt;br /&gt;
| XXX&#039;s eyes glaze over darkly as she stares off into the distance, drumming the side of her thumb against the front of her leather pauldrons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Pauldrons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain pauldrons&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Pauldrons&amp;diff=164494</id>
		<title>Pauldrons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pauldrons&amp;diff=164494"/>
		<updated>2022-03-31T16:28:32Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pauldrons&#039;&#039;&#039; are lightly scripted [[INVENTORY (verb)|cloakworn]] items. As they are [[non-functional item|non-functional]], they can be worn with cloakworn containers. They are sold at the [[Ebon Gate]] shop [[EGShop:Made to Measure|Made to Measure]], and on a &#039;&#039;&#039;burnished ebonwood cart&#039;&#039;&#039; outside of the pawnshop in [[Ta&#039;Illistim]]. Although not indicated in the analyze, the pauldrons can be [[Unlocking|unlocked]] at least once.&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the segmented pauldrons and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, GLANCE, or GAZE at the pauldrons.&lt;br /&gt;
The pauldrons must remain pauldrons, but can be altered normally.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver modwir pauldrons and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, GLANCE, or GAZE at the pauldrons.&lt;br /&gt;
The pauldrons must remain pauldrons, but can be altered normally.&lt;br /&gt;
Additionally, you can NUDGE, FOLD, TOUCH, CRACK, or PULL the pauldrons.&lt;br /&gt;
If you are an aelotoi, you can also TAP, RUB, KICK, or STARE at the pauldrons.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| As you hang the segmented pauldrons from your shoulders, you nonchalantly shift your weight to the opposite foot in an attempt to counterbalance the additional gear.&lt;br /&gt;
| As XXX hangs his segmented pauldrons from his shoulders, he nonchalantly shifts his weight to the opposite foot in an attempt to counterbalance the additional gear.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| With a practiced hand, you unseat your segmented pauldrons from your shoulders and heft them over your head.&lt;br /&gt;
| With a practiced hand, XXX unseats his segmented pauldrons from his shoulders and hefts them over his head.&lt;br /&gt;
|-&lt;br /&gt;
! GLANCE&lt;br /&gt;
| You throw a sidelong glance toward your shoulder, briskly dusting a tensed hand over your segmented pauldrons.&lt;br /&gt;
| XXX throws a sidelong glance toward his shoulder, briskly dusting a tensed hand over his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! GAZE&lt;br /&gt;
| You fix your feet shoulder-length apart and straighten your spine, adopting a plainly vigilant posture.&lt;br /&gt;
| XXX fixes his feet shoulder-length apart and straightens his spine, adopting a plainly vigilant posture.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CRACK&lt;br /&gt;
| You swiftly wrench your segmented pauldrons to the side, craning your neck until the bones yield a diverse progression of piercing snaps.&lt;br /&gt;
| XXX swiftly wrenches his segmented pauldrons to the side, craning his neck until the bones yield a diverse progression of piercing snaps.&lt;br /&gt;
|-&lt;br /&gt;
! FOLD&lt;br /&gt;
| Surveying the area with rigid posture, you tightly cross your arms against your chest and hook your thumbs under the lower brim of your segmented pauldrons.&lt;br /&gt;
| Surveying the area with rigid posture, XXX tightly crosses his arms against his chest and hooks his thumbs under the lower brim of his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You fluidly extend your arms and roll your shoulders forward, rearranging the drape of your segmented pauldrons.&lt;br /&gt;
| XXX fluidly extends his arms and rolls his shoulders forward, rearranging the drape of his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You pull your shoulders back and firmly grasp a single elbow, your eyes scanning the area in silent contemplation of your surroundings.&lt;br /&gt;
| XXX pulls his shoulders back and firmly grasps a single elbow, his eyes scanning the area in silent contemplation of the surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You slide your hands underneath your segmented pauldrons, lifting them briefly in an effort to reposition the burden resting on your shoulders.&lt;br /&gt;
| XXX slides his hands underneath his segmented pauldrons, lifting them briefly in an effort to reposition the burden resting on his shoulders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Aelotoi&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| Knotting your hand into a fist, you sharply rap your knuckles against your leather pauldrons in a quirky series of hollow beats, finishing the tune with a punctuated flit of your wings.&lt;br /&gt;
| Knotting her hand into a fist, XXX sharply raps her knuckles against her leather pauldrons in a quirky series of hollow beats, finishing the tune with a punctuated flit of her wings.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You brush off your forearms with an open palm, deliberately flicking your wings in discontent below your leather pauldrons.&lt;br /&gt;
| XXX brushes off her forearms with an open palm, deliberately flicking her wings in discontent below her leather pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! KICK&lt;br /&gt;
| You kick out your heels and dig them into the ground, drastically broadening your wingspan and giving you the fierce carriage of a savvy opponent.&lt;br /&gt;
| XXX kicks out her heels and digs them into the ground, drastically broadening her wingspan and giving her the fierce carriage of a savvy opponent.&lt;br /&gt;
|-&lt;br /&gt;
! STARE&lt;br /&gt;
| Your eyes glaze over darkly as you stare off into the distance, drumming the side of your thumb against the front of your leather pauldrons.&lt;br /&gt;
| XXX&#039;s eyes glaze over darkly as she stares off into the distance, drumming the side of her thumb against the front of her leather pauldrons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Pauldrons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain pauldrons&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Pauldrons&amp;diff=164490</id>
		<title>Pauldrons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pauldrons&amp;diff=164490"/>
		<updated>2022-03-31T16:20:55Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pauldrons&#039;&#039;&#039; are lightly scripted [[INVENTORY (verb)|cloakworn]] items. As they are [[non-functional item|non-functional]], they can be worn with cloakworn containers. They are sold at the [[Ebon Gate]] shop [[EGShop:Made to Measure|Made to Measure]], and on a &#039;&#039;&#039;burnished ebonwood cart&#039;&#039;&#039; outside of the pawnshop in [[Ta&#039;Illistim]]. Although not indicated in the analyze, the pauldrons can be [[Unlocking|unlocked]] at least once.&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the segmented pauldrons and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, GLANCE, or GAZE at the pauldrons.&lt;br /&gt;
The pauldrons must remain pauldrons, but can be altered normally.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver modwir pauldrons and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, GLANCE, or GAZE at the pauldrons.&lt;br /&gt;
The pauldrons must remain pauldrons, but can be altered normally.&lt;br /&gt;
Additionally, you can NUDGE, FOLD, TOUCH, CRACK, or PULL the pauldrons.&lt;br /&gt;
If you are an aelotoi, you can also TAP, RUB, KICK, or STARE at the pauldrons.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| As you hang the segmented pauldrons from your shoulders, you nonchalantly shift your weight to the opposite foot in an attempt to counterbalance the additional gear.&lt;br /&gt;
| As XXX hangs his segmented pauldrons from his shoulders, he nonchalantly shifts his weight to the opposite foot in an attempt to counterbalance the additional gear.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| With a practiced hand, you unseat your segmented pauldrons from your shoulders and heft them over your head.&lt;br /&gt;
| With a practiced hand, XXX unseats his segmented pauldrons from his shoulders and hefts them over his head.&lt;br /&gt;
|-&lt;br /&gt;
! GLANCE&lt;br /&gt;
| You throw a sidelong glance toward your shoulder, briskly dusting a tensed hand over your segmented pauldrons.&lt;br /&gt;
| XXX throws a sidelong glance toward his shoulder, briskly dusting a tensed hand over his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! GAZE&lt;br /&gt;
| You fix your feet shoulder-length apart and straighten your spine, adopting a plainly vigilant posture.&lt;br /&gt;
| XXX fixes his feet shoulder-length apart and straightens his spine, adopting a plainly vigilant posture.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CRACK&lt;br /&gt;
| You swiftly wrench your segmented pauldrons to the side, craning your neck until the bones yield a diverse progression of piercing snaps.&lt;br /&gt;
| XXX swiftly wrenches his segmented pauldrons to the side, craning his neck until the bones yield a diverse progression of piercing snaps.&lt;br /&gt;
|-&lt;br /&gt;
! FOLD&lt;br /&gt;
| Surveying the area with rigid posture, you tightly cross your arms against your chest and hook your thumbs under the lower brim of your segmented pauldrons.&lt;br /&gt;
| Surveying the area with rigid posture, XXX tightly crosses his arms against his chest and hooks his thumbs under the lower brim of his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You fluidly extend your arms and roll your shoulders forward, rearranging the drape of your segmented pauldrons.&lt;br /&gt;
| XXX fluidly extends his arms and rolls his shoulders forward, rearranging the drape of his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You pull your shoulders back and firmly grasp a single elbow, your eyes scanning the area in silent contemplation of your surroundings.&lt;br /&gt;
| XXX pulls his shoulders back and firmly grasps a single elbow, his eyes scanning the area in silent contemplation of the surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You slide your hands underneath your segmented pauldrons, lifting them briefly in an effort to reposition the burden resting on your shoulders.&lt;br /&gt;
| XXX slides his hands underneath his segmented pauldrons, lifting them briefly in an effort to reposition the burden resting on his shoulders.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Pauldrons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain pauldrons&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=162494</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=162494"/>
		<updated>2022-02-28T19:04:07Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are used to create character knitted items. They appear to have been first sold on the 2005 [[Wavedancer]] run in a shop called &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039;, with each pair making a given item. They were color-coded to indicate what item they made.&lt;br /&gt;
&lt;br /&gt;
Since that time they have been sold at various events. Several pairs of needles that make most or all of the items have been distributed through other means.&lt;br /&gt;
&lt;br /&gt;
Yarn for knitting projects can be purchased at the [[Mist Harbor]] shop [[Knit It]] as well as at festivals and other events.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN  - Toggle between patterns (*Unlocked only)&lt;br /&gt;
    PROD  - Toggle between styles (*Unlocked only)&lt;br /&gt;
    PUSH  - Add yarn to the needles&lt;br /&gt;
    DIP   - Knit a row&lt;br /&gt;
    PULL  - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT   - Remove yarn from needles&lt;br /&gt;
    FLIP  - Change order of two yarn colors&lt;br /&gt;
    SHAKE - Give up on the knitting project&lt;br /&gt;
You get no sense of whether or not the needles may be further lightened.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
The following table indicates what items you can make using knitting needles, and the number of rows each item requires:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Item||Rows||Worn||Pockets?&lt;br /&gt;
|-&lt;br /&gt;
|Bags ||10 ||belt ||a small amount&lt;br /&gt;
|-&lt;br /&gt;
|Gloves ||20 ||pin ||no &lt;br /&gt;
|-&lt;br /&gt;
|Hat || 15 || head || no&lt;br /&gt;
|-&lt;br /&gt;
|Mittens ||17 ||hands||no&lt;br /&gt;
|-&lt;br /&gt;
|Mufflers ||13 ||neck|| no &lt;br /&gt;
|-&lt;br /&gt;
|Pouches ||5 ||belt ||medium amount&lt;br /&gt;
|-&lt;br /&gt;
|Satchels ||40 ||shoulder||medium amount&lt;br /&gt;
|-&lt;br /&gt;
|Scarves || ||neck ||no&lt;br /&gt;
|-&lt;br /&gt;
|Shawls ||15||shoulder||no&lt;br /&gt;
|-&lt;br /&gt;
|Socks ||20 ||feet ||no&lt;br /&gt;
|-&lt;br /&gt;
|Stockings ||25 ||legs||no&lt;br /&gt;
|-&lt;br /&gt;
|Sweaters ||35  ||chest||no&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The following is original page content:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;Adapted from a Player&#039;s Corner post by Nilandia 21 September 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; sold off the shelf can only make one pattern; other needles exist that can knit all patterns.&lt;br /&gt;
&lt;br /&gt;
Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.&lt;br /&gt;
&lt;br /&gt;
Since these needles will let you knit any of the patterns, you should first decide what you want to make. You&#039;ll [[LOOK (verb)|LOOK]] at the needles to find out what they&#039;re set to currently and [[TURN (verb)|TURN]] them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.&lt;br /&gt;
&lt;br /&gt;
Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.&lt;br /&gt;
&lt;br /&gt;
Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in &amp;quot;a knitted silk &amp;lt;item&amp;gt;.&amp;quot; There is a way to have more than one yarn style appear in the finished product, which I&#039;ll get into later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.&lt;br /&gt;
&lt;br /&gt;
To start your knitting, have your needles and yarn out and [[PUSH (verb)|PUSH]] your needles, which when done correctly will look like this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;re ready to knit. You will need to have a free hand to knit, otherwise you get the message: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come on, the needles are not that good. You need both hands free to knit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To knit a row, you want to [[DIP (verb)|DIP]] your needles. Once you do, you&#039;ll either knit a row with a healthy amount of roundtime, or you&#039;ll slip an extra stitch in, which will force you to pull out the row you just made.&lt;br /&gt;
&lt;br /&gt;
Trying to knit without any yarn will give the message:&lt;br /&gt;
&#039;&#039;Before you start again, you&#039;ll need to add some more yarn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knitting a row successfully looks like so:&lt;br /&gt;
&#039;&#039;You &amp;lt;begin/continue to&amp;gt; work on your pouch, the needles moving along with a magical determination that requires your complete attention.&lt;br /&gt;
Roundtime: 74 sec.&#039;&#039; &lt;br /&gt;
(Roundtime can vary between in the 30&#039;s up until around 80 or so.)&lt;br /&gt;
&lt;br /&gt;
Getting a stitch stuck will look like:&lt;br /&gt;
&#039;&#039;Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? &#039;&#039;&lt;br /&gt;
(This step has no roundtime.)&lt;br /&gt;
&lt;br /&gt;
If you try to continue knitting after messing up, you&#039;ll see:&lt;br /&gt;
&#039;&#039;Try as you might, the needles won&#039;t budge. You might need to remove the error in the last row first.&#039;&#039;&lt;br /&gt;
(This also has no roundtime)&lt;br /&gt;
&lt;br /&gt;
To pull out a row of stitches, you just need to [[PULL (verb)|PULL]] your needles, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.&lt;br /&gt;
Roundtime: 39 sec.&#039;&#039;&lt;br /&gt;
(Roundtime for removing a row seems to run similarly to successfully knitting a row)&lt;br /&gt;
&lt;br /&gt;
You can also PULL out other rows you&#039;ve completed, which will look like:&lt;br /&gt;
&#039;&#039;You undo the last row you completed on a pouch.&lt;br /&gt;
Roundtime: 47 sec.&#039;&#039;&lt;br /&gt;
(Roundtime also seems to run along the same time frame as completing a row)&lt;br /&gt;
&lt;br /&gt;
If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can [[PUSH (verb)|PUSH]] the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I&#039;ve seen nouns other than &amp;quot;yarn&amp;quot; message as going to my hand.&lt;br /&gt;
&lt;br /&gt;
To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like:&lt;br /&gt;
&#039;&#039;You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the a pouch to be complete. It looks like there&#039;s enough ebon yarn for another 14 rows. Seems that it&#039;s been recently since the ivory knitting needles were used last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.&lt;br /&gt;
&lt;br /&gt;
Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you&#039;ll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, &amp;quot;a knitted &amp;lt;first style&amp;gt; and &amp;lt;second style&amp;gt; &amp;lt;item&amp;gt;.&amp;quot; I, unfortunately, don&#039;t recall which order you put the yarn on will correspond to the order of the styles in the finished piece.&lt;br /&gt;
&lt;br /&gt;
You can also put three or more styles into a piece, and the finished project will come out multihued.&lt;br /&gt;
&lt;br /&gt;
Now, for stats, these are what I know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See above chart under items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun!&lt;br /&gt;
&lt;br /&gt;
Gretchen&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:General_Alchemy&amp;diff=130297</id>
		<title>Category:General Alchemy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:General_Alchemy&amp;diff=130297"/>
		<updated>2020-03-31T07:30:10Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Alchemy&#039;&#039;&#039; is a guild skill trained in by all [[pure]] professions.  Scroll down for recipes by type/listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Non-Conforming Recipes==&lt;br /&gt;
&lt;br /&gt;
The following recipes do not seem to comply with the rule that all professions can make all items in general alchemy.  More information on them is desired.&lt;br /&gt;
&lt;br /&gt;
*[[Radiant white soulstone]]&lt;br /&gt;
*[[Health potion]] - greater and full&lt;br /&gt;
&amp;lt;section begin=rank tables /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 1-14==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[hazy silver potion]]&lt;br /&gt;
|grind, boil, simmer&lt;br /&gt;
|cure for hazy violet potion&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| 12&lt;br /&gt;
|[[tincture of acantha]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal +10 health&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| 12&lt;br /&gt;
|[[tincture of tkaro]]&lt;br /&gt;
|simmer&lt;br /&gt;
|turn amunet off&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|[[tincture of ambrominas]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal minor limb wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|- &lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[translucent dye base]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|base for simple alchemy dyes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Black dye|black dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Brown dye|brown dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Dark blue dye|dark blue dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Dark green dye|dark green dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Dark Red dye|dark red dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 03&lt;br /&gt;
|align=right| 14&lt;br /&gt;
|[[tincture of wolifrew]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor nerve wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|03&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Light red dye|light red dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|03&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Orange dye|orange dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 03&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Pink dye|pink dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|[[minor health potion]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal +20 health&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|[[tincture of rose-marrow]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor head wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Cream white dye|cream white dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Lavender blue dye|lavender blue dye]]&lt;br /&gt;
|grind, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light blue dye|light blue dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light green dye|light green dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Pale yellow dye|pale yellow dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|- &lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Tan dye|tan dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 05&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|[[tincture of basal]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor organ wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|05&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Bright yellow dye|bright yellow dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|05&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#White dye|white dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 06&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|[[tincture of yabathilium]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal +50-+60 health&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 07&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|[[aish&#039;vrak potion]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|used to prepare [[runestone]]s&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|07&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Grey dye|grey dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 08&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|[[tincture of bolmara]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal major nerve wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|[[tincture of ephlox]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal major limb wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|[[minor mana potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +10 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 11&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|[[tincture of cactacae]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor limb scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|[[grot t&#039;kel potion]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|used for making an item imbedable with spells&amp;lt;br /&amp;gt;also used for making recharging orbs&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 21&lt;br /&gt;
|[[tincture of aloeas]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal major head wounds&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|[[tincture of haphip]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor head scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|[[tincture of pothinir]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal major organ wounds&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 27&lt;br /&gt;
|[[tincture of talneo]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor organ scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|[[tincture of torban]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal minor nerve scars&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 15-29==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|[[tincture of calamia]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major limb scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|align=right| 38&lt;br /&gt;
|[[minor mana-well potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +10 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|[[tincture of woth]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major nerve scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 17&lt;br /&gt;
|align=right| 31&lt;br /&gt;
|[[tincture of brostheras]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major head scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|align=right| 32&lt;br /&gt;
|[[tincture of wingstem]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal major organ scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[tincture of bur-clover]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|restore missing eye&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[minor mana regen potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +3 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[tincture of sovyn]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|restore missing limb&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|align=right| 37&lt;br /&gt;
|[[lesser health potion]]&lt;br /&gt;
|grind, boil&lt;br /&gt;
| +50 to health&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[limpid dye base]]&lt;br /&gt;
|grind, simmer, boil&lt;br /&gt;
|base for more complicated alchemy dyes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cerulean blue dye|cerulean blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Goldenrod yellow dye|goldenrod yellow dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Chartreuse yellow dye|chartreuse yellow dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cobalt blue dye|cobalt blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Periwinkle blue dye|periwinkle blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Turquoise blue dye|turquoise blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cranberry red dye|cranberry red dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Slate grey dye|slate grey dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Scarlet dye|scarlet dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Tawny brown dye|tawny brown dye]]&lt;br /&gt;
|grind, simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[hair dye base]]&lt;br /&gt;
|simmer&lt;br /&gt;
|base for temporary hair dyes&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[dingy grey hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair dingy grey&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[honey blonde hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair honey blonde&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[mossy green hair dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair mossy green&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[pearly white hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair pearly white&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[plum-colored hair dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair plum-colored&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[tawny hair dye]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair tawny&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|[[lesser mana potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +25 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 30-44==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[essence shard]]&lt;br /&gt;
|infuse&lt;br /&gt;
|used for breaking crystals down&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[s&#039;ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[t&#039;ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[normal strength skin glue]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
|glue gems on head&lt;br /&gt;
|align=right| &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 31&lt;br /&gt;
|align=right| 48&lt;br /&gt;
|[[lesser mana-well potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +25 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|align=right| 51&lt;br /&gt;
|[[minor sneezing powder]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|make critters sneeze&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 37&lt;br /&gt;
|align=right| 55&lt;br /&gt;
|[[minor luck talisman]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 40&lt;br /&gt;
|align=right| 58&lt;br /&gt;
|[[lesser mana regen potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +8 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater health potion]]&lt;br /&gt;
|boil, infuse&lt;br /&gt;
| +100 to Health, &lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +50 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 45-63==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 47&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[major sneezing powder]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|make critters sneeze&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| 58&lt;br /&gt;
|[[spirit shard]]&lt;br /&gt;
|channel&lt;br /&gt;
|&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[lesser luck talisman]]&lt;br /&gt;
|boil, simmer, infuse, channel&lt;br /&gt;
|more luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[clear dye base]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Golden dye|golden dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Sapphire blue dye|sapphire blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Silvery dye|silvery dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|54&lt;br /&gt;
|align=right|63&lt;br /&gt;
|[[Alchemy dyes#Ruby red dye|ruby red dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[glowing dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glow&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[radiant dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things radiant&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[sparkling dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things sparkle&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 57&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana-well potion]]&lt;br /&gt;
|simmer, infuse, channel&lt;br /&gt;
| +50 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|58&lt;br /&gt;
|align=right|63&lt;br /&gt;
|[[full health potion]]&lt;br /&gt;
|boil, chant, channel&lt;br /&gt;
|restores all hit points&lt;br /&gt;
|align=right|4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|58&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy brown liquid essence]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|hazy brown liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 59&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater luck talisman]]&lt;br /&gt;
|boil, simmer, infuse, channel&lt;br /&gt;
|even more luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 60&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana regen potion]]&lt;br /&gt;
|simmer, infuse, channel&lt;br /&gt;
| +13 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 62&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[full mana potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +100 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank Unknown==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy grey liquid essence]]&lt;br /&gt;
|infuse, boil&lt;br /&gt;
|hazy grey liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy green liquid essence]]&lt;br /&gt;
|channel, boil&lt;br /&gt;
|hazy green liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Emerald green dye|emerald green dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Azure dye|azure dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Olivine dye|olivine dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Amethyst violet dye|amethyst violet dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Purple dye|purple dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Indigo dye|indigo dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Rosy pink dye|rosy pink dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Coppery dye|coppery dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Rainbow dye|rainbow dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| &lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light ginger dye|light ginger dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[brilliant dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes items brilliant&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[glimmering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glimmer&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[glittering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glitter&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[shining dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things shine&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[shimmering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes items shimmer&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| &lt;br /&gt;
|align=right| &lt;br /&gt;
|[[extra-strong skin glue]]&lt;br /&gt;
|simmer, infuse, refract&lt;br /&gt;
|glue gems on head&lt;br /&gt;
|align=right| &lt;br /&gt;
|}&amp;lt;section end=rank tables /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alchemy navigation}}&lt;br /&gt;
[[category:Alchemy]]&lt;br /&gt;
[[category:Alchemy Formulas| ]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:General_Alchemy&amp;diff=129516</id>
		<title>Category:General Alchemy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:General_Alchemy&amp;diff=129516"/>
		<updated>2020-03-18T20:42:29Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Alchemy&#039;&#039;&#039; is a guild skill trained in by all [[pure]] professions.  Scroll down for recipes by type/listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Non-Conforming Recipes==&lt;br /&gt;
&lt;br /&gt;
The following recipes do not seem to comply with the rule that all professions can make all items in general alchemy.  More information on them is desired.&lt;br /&gt;
&lt;br /&gt;
*[[Radiant white soulstone]]&lt;br /&gt;
*[[Health potion]] - greater and full&lt;br /&gt;
&amp;lt;section begin=rank tables /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 1-14==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[hazy silver potion]]&lt;br /&gt;
|grind, boil, simmer&lt;br /&gt;
|cure for hazy violet potion&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| 12&lt;br /&gt;
|[[tincture of acantha]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal +10 health&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| 12&lt;br /&gt;
|[[tincture of tkaro]]&lt;br /&gt;
|simmer&lt;br /&gt;
|turn amunet off&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|[[tincture of ambrominas]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal minor limb wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|- &lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[translucent dye base]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|base for simple alchemy dyes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Black dye|black dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Brown dye|brown dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Dark blue dye|dark blue dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Dark green dye|dark green dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Dark Red dye|dark red dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 03&lt;br /&gt;
|align=right| 14&lt;br /&gt;
|[[tincture of wolifrew]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor nerve wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|03&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Light red dye|light red dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|03&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Orange dye|orange dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 03&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Pink dye|pink dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|[[minor health potion]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal +20 health&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|[[tincture of rose-marrow]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor head wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Cream white dye|cream white dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Lavender blue dye|lavender blue dye]]&lt;br /&gt;
|grind, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light blue dye|light blue dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light green dye|light green dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Pale yellow dye|pale yellow dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|- &lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Tan dye|tan dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 05&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|[[tincture of basal]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor organ wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|05&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Bright yellow dye|bright yellow dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|05&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#White dye|white dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 06&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|[[tincture of yabathilium]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal +50-+60 health&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 07&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|[[aish&#039;vrak potion]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|used to prepare [[runestone]]s&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|07&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Grey dye|grey dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 08&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|[[tincture of bolmara]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal major nerve wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|[[tincture of ephlox]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal major limb wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|[[minor mana potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +10 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 11&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|[[tincture of cactacae]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor limb scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|[[grot t&#039;kel potion]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|used for making an item imbedable with spells&amp;lt;br /&amp;gt;also used for making recharging orbs&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 21&lt;br /&gt;
|[[tincture of aloeas]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal major head wounds&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|[[tincture of haphip]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor head scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|[[tincture of pothinir]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal major organ wounds&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 27&lt;br /&gt;
|[[tincture of talneo]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor organ scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|[[tincture of torban]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal minor nerve scars&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 15-29==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|[[tincture of calamia]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major limb scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|align=right| 38&lt;br /&gt;
|[[minor mana-well potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +10 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|[[tincture of woth]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major nerve scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 17&lt;br /&gt;
|align=right| 31&lt;br /&gt;
|[[tincture of brostheras]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major head scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|align=right| 32&lt;br /&gt;
|[[tincture of wingstem]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal major organ scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[tincture of bur-clover]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|restore missing eye&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[minor mana regen potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +3 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[tincture of sovyn]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|restore missing limb&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|align=right| 37&lt;br /&gt;
|[[lesser health potion]]&lt;br /&gt;
|grind, boil&lt;br /&gt;
| +50 to health&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[limpid dye base]]&lt;br /&gt;
|grind, simmer, boil&lt;br /&gt;
|base for more complicated alchemy dyes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cerulean blue dye|cerulean blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Goldenrod yellow dye|goldenrod yellow dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Chartreuse yellow dye|chartreuse yellow dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cobalt blue dye|cobalt blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Periwinkle blue dye|periwinkle blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Turquoise blue dye|turquoise blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cranberry red dye|cranberry red dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Slate grey dye|slate grey dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Scarlet dye|scarlet dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Tawny brown dye|tawny brown dye]]&lt;br /&gt;
|grind, simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[hair dye base]]&lt;br /&gt;
|simmer&lt;br /&gt;
|base for temporary hair dyes&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[dingy grey hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair dingy grey&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[honey blonde hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair honey blonde&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[mossy green hair dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair mossy green&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[pearly white hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair pearly white&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[plum-colored hair dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair plum-colored&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[tawny hair dye]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair tawny&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|[[lesser mana potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +25 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 30-44==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[essence shard]]&lt;br /&gt;
|infuse&lt;br /&gt;
|used for breaking crystals down&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[s&#039;ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[t&#039;ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[normal strength skin glue]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
|glue gems on head&lt;br /&gt;
|align=right| &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 31&lt;br /&gt;
|align=right| 48&lt;br /&gt;
|[[lesser mana-well potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +25 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|align=right| 51&lt;br /&gt;
|[[minor sneezing powder]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|make critters sneeze&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 37&lt;br /&gt;
|align=right| 55&lt;br /&gt;
|[[minor luck talisman]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 40&lt;br /&gt;
|align=right| 58&lt;br /&gt;
|[[lesser mana regen potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +8 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater health potion]]&lt;br /&gt;
|boil, infuse&lt;br /&gt;
| +100 to Health, &lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +50 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 45-63==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 47&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[major sneezing powder]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|make critters sneeze&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| 58&lt;br /&gt;
|[[spirit shard]]&lt;br /&gt;
|channel&lt;br /&gt;
|&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[lesser luck talisman]]&lt;br /&gt;
|boil, simmer, infuse, channel&lt;br /&gt;
|more luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[clear dye base]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Golden dye|golden dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Sapphire blue dye|sapphire blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Silvery dye|silvery dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|54&lt;br /&gt;
|align=right|63&lt;br /&gt;
|[[Alchemy dyes#Ruby red dye|ruby red dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[glowing dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glow&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[radiant dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things radiant&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[sparkling dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things sparkle&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 57&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana-well potion]]&lt;br /&gt;
|simmer, infuse, channel&lt;br /&gt;
| +50 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|58&lt;br /&gt;
|align=right|63&lt;br /&gt;
|[[full health potion]]&lt;br /&gt;
|boil, chant, channel&lt;br /&gt;
|restores all hit points&lt;br /&gt;
|align=right|4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 59&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater luck talisman]]&lt;br /&gt;
|boil, simmer, infuse, channel&lt;br /&gt;
|even more luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 60&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana regen potion]]&lt;br /&gt;
|simmer, infuse, channel&lt;br /&gt;
| +13 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 62&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[full mana potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +100 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank Unknown==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy grey liquid essence]]&lt;br /&gt;
|infuse, boil&lt;br /&gt;
|hazy grey liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy green liquid essence]]&lt;br /&gt;
|channel, boil&lt;br /&gt;
|hazy green liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy brown liquid essence]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|hazy brown liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Emerald green dye|emerald green dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Azure dye|azure dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Olivine dye|olivine dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Amethyst violet dye|amethyst violet dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Purple dye|purple dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Indigo dye|indigo dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Rosy pink dye|rosy pink dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Coppery dye|coppery dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Rainbow dye|rainbow dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| &lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light ginger dye|light ginger dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[brilliant dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes items brilliant&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[glimmering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glimmer&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[glittering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glitter&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[shining dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things shine&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[shimmering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes items shimmer&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| &lt;br /&gt;
|align=right| &lt;br /&gt;
|[[extra-strong skin glue]]&lt;br /&gt;
|simmer, infuse, refract&lt;br /&gt;
|glue gems on head&lt;br /&gt;
|align=right| &lt;br /&gt;
|}&amp;lt;section end=rank tables /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alchemy navigation}}&lt;br /&gt;
[[category:Alchemy]]&lt;br /&gt;
[[category:Alchemy Formulas| ]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:General_Alchemy&amp;diff=129515</id>
		<title>Category:General Alchemy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:General_Alchemy&amp;diff=129515"/>
		<updated>2020-03-18T20:40:57Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Alchemy&#039;&#039;&#039; is a guild skill trained in by all [[pure]] professions.  Scroll down for recipes by type/listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Non-Conforming Recipes==&lt;br /&gt;
&lt;br /&gt;
The following recipes do not seem to comply with the rule that all professions can make all items in general alchemy.  More information on them is desired.&lt;br /&gt;
&lt;br /&gt;
*[[Radiant white soulstone]]&lt;br /&gt;
*[[Health potion]] - greater and full&lt;br /&gt;
&amp;lt;section begin=rank tables /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 1-14==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[hazy silver potion]]&lt;br /&gt;
|grind, boil, simmer&lt;br /&gt;
|cure for hazy violet potion&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| 12&lt;br /&gt;
|[[tincture of acantha]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal +10 health&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|align=right| 12&lt;br /&gt;
|[[tincture of tkaro]]&lt;br /&gt;
|simmer&lt;br /&gt;
|turn amunet off&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|[[tincture of ambrominas]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal minor limb wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|- &lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[translucent dye base]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|base for simple alchemy dyes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Black dye|black dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Brown dye|brown dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Dark blue dye|dark blue dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|02&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Dark green dye|dark green dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 02&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Dark Red dye|dark red dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 03&lt;br /&gt;
|align=right| 14&lt;br /&gt;
|[[tincture of wolifrew]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor nerve wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|03&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Light red dye|light red dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|03&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Orange dye|orange dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 03&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Pink dye|pink dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|[[minor health potion]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal +20 health&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|[[tincture of rose-marrow]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor head wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Cream white dye|cream white dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Lavender blue dye|lavender blue dye]]&lt;br /&gt;
|grind, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light blue dye|light blue dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light green dye|light green dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Pale yellow dye|pale yellow dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|- &lt;br /&gt;
|align=right| 04&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Tan dye|tan dye]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 05&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|[[tincture of basal]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal minor organ wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right|05&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Bright yellow dye|bright yellow dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right|05&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#White dye|white dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 06&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|[[tincture of yabathilium]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal +50-+60 health&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 07&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|[[aish&#039;vrak potion]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|used to prepare [[runestone]]s&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|07&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Grey dye|grey dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 08&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|[[tincture of bolmara]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal major nerve wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|[[tincture of ephlox]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal major limb wounds&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|[[minor mana potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +10 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 11&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|[[tincture of cactacae]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor limb scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|[[grot t&#039;kel potion]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|used for making an item imbedable with spells&amp;lt;br /&amp;gt;also used for making recharging orbs&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 21&lt;br /&gt;
|[[tincture of aloeas]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal major head wounds&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|[[tincture of haphip]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor head scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|[[tincture of pothinir]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal major organ wounds&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 27&lt;br /&gt;
|[[tincture of talneo]]&lt;br /&gt;
|grind, extract, simmer&lt;br /&gt;
|heal minor organ scars&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|align=right| 25&lt;br /&gt;
|[[tincture of torban]]&lt;br /&gt;
|extract, boil&lt;br /&gt;
|heal minor nerve scars&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 15-29==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 15&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|[[tincture of calamia]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major limb scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|align=right| 38&lt;br /&gt;
|[[minor mana-well potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +10 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 16&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|[[tincture of woth]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major nerve scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 17&lt;br /&gt;
|align=right| 31&lt;br /&gt;
|[[tincture of brostheras]]&lt;br /&gt;
|boil&lt;br /&gt;
|heal major head scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 18&lt;br /&gt;
|align=right| 32&lt;br /&gt;
|[[tincture of wingstem]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|heal major organ scars&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[tincture of bur-clover]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|restore missing eye&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[minor mana regen potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +3 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 20&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[tincture of sovyn]]&lt;br /&gt;
|grind, simmer&lt;br /&gt;
|restore missing limb&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 22&lt;br /&gt;
|align=right| 37&lt;br /&gt;
|[[lesser health potion]]&lt;br /&gt;
|grind, boil&lt;br /&gt;
| +50 to health&lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[limpid dye base]]&lt;br /&gt;
|grind, simmer, boil&lt;br /&gt;
|base for more complicated alchemy dyes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cerulean blue dye|cerulean blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Goldenrod yellow dye|goldenrod yellow dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Chartreuse yellow dye|chartreuse yellow dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cobalt blue dye|cobalt blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Periwinkle blue dye|periwinkle blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Turquoise blue dye|turquoise blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Cranberry red dye|cranberry red dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Slate grey dye|slate grey dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|24&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Scarlet dye|scarlet dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Tawny brown dye|tawny brown dye]]&lt;br /&gt;
|grind, simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[hair dye base]]&lt;br /&gt;
|simmer&lt;br /&gt;
|base for temporary hair dyes&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[dingy grey hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair dingy grey&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[honey blonde hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair honey blonde&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[mossy green hair dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair mossy green&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[pearly white hair dye]]&lt;br /&gt;
|boil&lt;br /&gt;
|temporarily dyes one&#039;s hair pearly white&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[plum-colored hair dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair plum-colored&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 26&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[tawny hair dye]]&lt;br /&gt;
|boil, simmer&lt;br /&gt;
|temporarily dyes one&#039;s hair tawny&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 28&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|[[lesser mana potion]]&lt;br /&gt;
|simmer&lt;br /&gt;
| +25 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 30-44==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|[[essence shard]]&lt;br /&gt;
|infuse&lt;br /&gt;
|used for breaking crystals down&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[s&#039;ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| 46&lt;br /&gt;
|[[t&#039;ayanad crystal]]&lt;br /&gt;
|extract, infuse&lt;br /&gt;
|alchemy component&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 30&lt;br /&gt;
|align=right| &lt;br /&gt;
|[[normal strength skin glue]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
|glue gems on head&lt;br /&gt;
|align=right| &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 31&lt;br /&gt;
|align=right| 48&lt;br /&gt;
|[[lesser mana-well potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +25 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 34&lt;br /&gt;
|align=right| 51&lt;br /&gt;
|[[minor sneezing powder]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|make critters sneeze&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 37&lt;br /&gt;
|align=right| 55&lt;br /&gt;
|[[minor luck talisman]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 40&lt;br /&gt;
|align=right| 58&lt;br /&gt;
|[[lesser mana regen potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +8 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater health potion]]&lt;br /&gt;
|boil, infuse&lt;br /&gt;
| +100 to Health, &lt;br /&gt;
|align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 44&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +50 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank 45-63==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right| 47&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[major sneezing powder]]&lt;br /&gt;
|boil, simmer, infuse&lt;br /&gt;
|make critters sneeze&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| 58&lt;br /&gt;
|[[spirit shard]]&lt;br /&gt;
|channel&lt;br /&gt;
|&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 50&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[lesser luck talisman]]&lt;br /&gt;
|boil, simmer, infuse, channel&lt;br /&gt;
|more luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[clear dye base]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Golden dye|golden dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Sapphire blue dye|sapphire blue dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[Alchemy dyes#Silvery dye|silvery dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[glowing dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glow&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[radiant dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things radiant&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 54&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[sparkling dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things sparkle&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 57&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana-well potion]]&lt;br /&gt;
|simmer, infuse, channel&lt;br /&gt;
| +50 to max mana for 30 minutes&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|58&lt;br /&gt;
|align=right|63&lt;br /&gt;
|[[full health potion]]&lt;br /&gt;
|boil, chant, channel&lt;br /&gt;
|restores all hit points&lt;br /&gt;
|align=right|4&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 59&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater luck talisman]]&lt;br /&gt;
|boil, simmer, infuse, channel&lt;br /&gt;
|even more luck for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 60&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[greater mana regen potion]]&lt;br /&gt;
|simmer, infuse, channel&lt;br /&gt;
| +13 to [[mana point regeneration|mana regen]] for 30 minutes&lt;br /&gt;
|align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=right| 62&lt;br /&gt;
|align=right| 63&lt;br /&gt;
|[[full mana potion]]&lt;br /&gt;
|simmer, infuse&lt;br /&gt;
| +100 to mana, 30 minute timer&lt;br /&gt;
|align=right| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Rank Unknown==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Rank	 &lt;br /&gt;
!bgcolor=#DDDDDD|Max &lt;br /&gt;
!bgcolor=#DDDDDD|Result Name	 &lt;br /&gt;
!bgcolor=#DDDDDD|Skills Used 	 &lt;br /&gt;
!bgcolor=#DDDDDD|Description	 &lt;br /&gt;
!bgcolor=#DDDDDD|Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy grey liquid essence]]&lt;br /&gt;
|infuse, boil&lt;br /&gt;
|hazy grey liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy green liquid essence]]&lt;br /&gt;
|channel, boil&lt;br /&gt;
|hazy green liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[hazy brown liquid essence]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|hazy brown liquid essence&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Emerald green dye|emerald green dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Azure dye|azure dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Olivine dye|olivine dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Amethyst violet dye|amethyst violet dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Purple dye|purple dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Indigo dye|indigo dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Rosy pink dye|rosy pink dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Coppery dye|coppery dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[Alchemy dyes#Rainbow dye|rainbow dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|54&lt;br /&gt;
|align=right|63&lt;br /&gt;
|[[Alchemy dyes#Ruby red dye|ruby red dye]]&lt;br /&gt;
|simmer, boil&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right| &lt;br /&gt;
|align=right| &lt;br /&gt;
|[[Alchemy dyes#Light ginger dye|light ginger dye]]&lt;br /&gt;
|simmer&lt;br /&gt;
|dye&lt;br /&gt;
|align=right|&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[brilliant dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes items brilliant&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[glimmering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glimmer&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[glittering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things glitter&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[shining dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes things shine&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&lt;br /&gt;
|align=right|&lt;br /&gt;
|[[shimmering dye additive]]&lt;br /&gt;
|simmer, boil, channel&lt;br /&gt;
|makes items shimmer&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=right| &lt;br /&gt;
|align=right| &lt;br /&gt;
|[[extra-strong skin glue]]&lt;br /&gt;
|simmer, infuse, refract&lt;br /&gt;
|glue gems on head&lt;br /&gt;
|align=right| &lt;br /&gt;
|}&amp;lt;section end=rank tables /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alchemy navigation}}&lt;br /&gt;
[[category:Alchemy]]&lt;br /&gt;
[[category:Alchemy Formulas| ]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alchemy_dyes&amp;diff=129514</id>
		<title>Alchemy dyes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alchemy_dyes&amp;diff=129514"/>
		<updated>2020-03-18T20:38:23Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colored &#039;&#039;&#039;dyes&#039;&#039;&#039; can be made through the General Alchemy subskill of [[Alchemy]].  These [[list of alchemy recipes|formulas]] were released on 09/16/08 as part of Alchemy Phase II.  [[Alchemy hair dyes|Temporary hair dyes]] were also released using a different dye base.  As of November 2014, alchemy dyes can be used on [[cobbling]] uppers.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=9 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[dye base|Dye Base]]&lt;br /&gt;
!style=&amp;quot;background:white;&amp;quot;|[[dye additive|Dye Additive]] &lt;br /&gt;
!style=&amp;quot;background:Red;&amp;quot;|Red &lt;br /&gt;
!style=&amp;quot;background:orange;&amp;quot;|Orange &amp;amp; Yellow  &lt;br /&gt;
!style=&amp;quot;background:Green;&amp;quot;|Green &lt;br /&gt;
!style=&amp;quot;background:Blue;&amp;quot;|Blue &lt;br /&gt;
!style=&amp;quot;background:#FF1493;&amp;quot;|Pink &amp;amp; Purple &lt;br /&gt;
!style=&amp;quot;background:#6D351A;&amp;quot;|Brown &lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|Monochrome&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemy dyes#Translucent dye base| Translucent]]&lt;br /&gt;
| [[Alchemy dyes#Brilliant dye additive| Brilliant]]&lt;br /&gt;
| [[Alchemy dyes#Cranberry red dye| Cranberry red]]&lt;br /&gt;
| [[Alchemy dyes#Bright yellow dye| Bright yellow]]&lt;br /&gt;
| [[Alchemy dyes#Dark green dye| Dark green]]&lt;br /&gt;
| [[Alchemy dyes#Azure dye| Azure]]&lt;br /&gt;
| [[Alchemy dyes#Amethyst violet dye| Amethyst violet]]&lt;br /&gt;
| [[Alchemy dyes#Brown | Brown]]&lt;br /&gt;
| [[Alchemy dyes#Grey dye|Grey]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemy dyes#Limpid dye base| Limpid]]&lt;br /&gt;
| [[Alchemy dyes#Glimmering dye additive|Glimmering]]&lt;br /&gt;
| [[Alchemy dyes#Dark red dye| Dark red]]&lt;br /&gt;
| [[Alchemy dyes#Chartreuse yellow dye| Chartreuse yellow]]&lt;br /&gt;
| [[Alchemy dyes#Emerald green dye| Emerald green]]&lt;br /&gt;
| [[Alchemy dyes#Cerulean blue dye| Cerulean blue]]&lt;br /&gt;
| [[Alchemy dyes#Pink dye| Pink]]&lt;br /&gt;
| [[Alchemy dyes#Tan dye| Tan]]&lt;br /&gt;
| [[Alchemy dyes#Silvery dye|Silvery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemy dyes#Clear dye base|Clear]]&lt;br /&gt;
| [[Alchemy dyes#Glittering dye additive| Glittering]]&lt;br /&gt;
| [[Alchemy dyes#Light red dye| Light red]]&lt;br /&gt;
| [[Alchemy dyes#Golden dye| Golden]]&lt;br /&gt;
| [[Alchemy dyes#Light green dye| Light green]]&lt;br /&gt;
| [[Alchemy dyes#Cobalt blue dye| Cobalt blue]]&lt;br /&gt;
| [[Alchemy dyes#Purple dye| Purple]]&lt;br /&gt;
| [[Alchemy dyes#Tawny brown dye| Tawny brown]]&lt;br /&gt;
| [[Alchemy dyes#Slate grey dye| Slate grey]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Glowing dye additive| Glowing]]&lt;br /&gt;
| [[Alchemy dyes#Ruby red dye| Ruby red]]&lt;br /&gt;
| [[Alchemy dyes#Goldenrod yellow dye| Goldenrod yellow]]&lt;br /&gt;
| [[Alchemy dyes#Olivine dye| Olivine]]&lt;br /&gt;
| [[Alchemy dyes#Dark blue dye| Dark blue]]&lt;br /&gt;
| [[Alchemy dyes#Rainbow dye| Rainbow]]&lt;br /&gt;
| [[Alchemy dyes#Coppery dye| Coppery]]&lt;br /&gt;
| [[Alchemy dyes#Cream white dye| Cream white]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Radiant dye additive| Radiant]]&lt;br /&gt;
| [[Alchemy dyes#Scarlet dye|Scarlet]] &lt;br /&gt;
| [[Alchemy dyes#Honey yellow dye| Honey yellow]]&lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Indigo dye| Indigo]]&lt;br /&gt;
| [[Alchemy dyes#Rosy pink dye| Rosy pink]]&lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#White dye| White]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Shimmering dye additive| Shimmering]]&lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Light ginger dye| Light ginger]]&lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Lavender blue dye| Lavender blue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Black dye| Black]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Shining dye additive| Shining]]&lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Orange dye| Orange]]&lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Light blue dye| Light blue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Alchemy dyes#Sparkling dye additive| Sparkling]]&lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Pale yellow dye| Pale yellow]]&lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Periwinkle blue dye| Periwinkle blue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Sapphire blue dye| Sapphire blue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alchemy dyes#Turquoise blue dye| Turquoise blue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some of the colors are independent from those available in the [[Dyer&#039;s tent]]s; others overlap. This is an oversight that will eventually be resolved with the removal of any alchemy color from the dyer&#039;s tents. For most formulas, it is faster and less expensive to purchase the dyes in the tent than to make these dyes.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour a few test drops of white vial of dye on your leather tome. The results are good, and you can tell the dye will transform it into a cream white leather tome if you poured some more on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pour my dye on my tome&lt;br /&gt;
You pour your white vial of dye on your leather tome, completely coating the item. The liquid soon dries, leaving you with a cream white leather tome.&lt;br /&gt;
&lt;br /&gt;
That was the last of the dye.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tap tome&lt;br /&gt;
You tap a cream white leather tome, which is in your right hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The item will retain the material it INSPECTs as.&lt;br /&gt;
&lt;br /&gt;
If the item is scripted or otherwise special and will not take the dye; it will run off during the initial pour.  The dye will not be wasted.&lt;br /&gt;
&lt;br /&gt;
==Alteration Rules==&lt;br /&gt;
&lt;br /&gt;
Some of the additives create colors that are typically against [[alteration]] rules.  The character must provide the glowing dye to the merchant to apply to the item being worked on.  Whether or not they will depends on the particular merchant, of course, because some merchants might be anti-magical or whatever and not feel they can. That&#039;s an [[IC]] stance for a merchant.  The item may require more than one dose of dye.  &lt;br /&gt;
&lt;br /&gt;
Previously, there was a rule in place requiring that the alteration remain the same shade as the provided dye.  With the updates to the dye system opening up the additives to almost any color, this rule is no longer applicable.&lt;br /&gt;
&lt;br /&gt;
=Dye Bases=&lt;br /&gt;
{{:dye base}}&lt;br /&gt;
=Dye Additives=&lt;br /&gt;
{{:Dye additive}}&lt;br /&gt;
=Dyes=&lt;br /&gt;
==Amethyst violet dye==&lt;br /&gt;
;This color is a unique shade not available in the Dyer&#039;s tents, though amethyst purple is available.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 1&lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = Teras&amp;lt;br&amp;gt;River&#039;s Rest}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Quantifier = An&lt;br /&gt;
|Product = amethyst violet dye&lt;br /&gt;
|Width = 335}}&lt;br /&gt;
#Add [[clear dye base]]&lt;br /&gt;
#Add 5 doses of mashed purple poppy&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add 3 doses of [[List of alchemy shop inventory|powdered deep purple amethyst]]&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=purple+poppy Purple poppy on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Azure dye==&lt;br /&gt;
;This color may also be purchased in the [[Cobbling#Wehnimers_Landing_Materials|WL Cobbling shop]]&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Quantifier = An&lt;br /&gt;
|Product = azure dye}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add 2 doses of ground valerian root&lt;br /&gt;
#Add 2 doses of ground woad leaves&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add 2 doses of : [[Alchemy gem collection|powdered blue spinel]] - &amp;lt;small&amp;gt;Not found in guild shops.&amp;lt;/small&amp;gt;&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=valerian+root Valerian root on Roomdata]&amp;lt;br&amp;gt;[http://www.virilneus.com/recipes/ingredient.php?named=cluster+of+woad+leaves Cluster of woad leaves on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Black dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 2&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = black dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add ground alder bark&lt;br /&gt;
#[[Simmer]]&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=alder+bark Alder bark on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bright yellow dye ==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 5&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = bright yellow dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add mashed gorse&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=cluster+of+gorse Cluster of gorse on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brown dye==&lt;br /&gt;
;This color may also be purchased in the Cysaegir cobbling shop&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 2&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = brown dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add powdered walnut&lt;br /&gt;
#[[Simmer]]&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=handful+of+walnuts Handful of walnuts on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chartreuse yellow dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 2&lt;br /&gt;
|Rank taught = 24&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = chartreuse yellow dye}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add mashed white hydrangea &lt;br /&gt;
#Add ground valerian root &lt;br /&gt;
#Simmer&lt;br /&gt;
#Add [[Alchemy gem collection|powdered yellow jade ]] - &amp;lt;small&amp;gt;Not found in guild shops.&amp;lt;/small&amp;gt;&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=valerian+root White hydrangea on Roomdata]&amp;lt;br&amp;gt;[http://www.virilneus.com/recipes/ingredient.php?named=valerian+root Valerian root on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cerulean blue dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 2&lt;br /&gt;
|Rank taught = 24&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Product = cerulean blue dye&lt;br /&gt;
|Width = 310}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add 2 doses of mashed yellow clover&lt;br /&gt;
#Add 2 doses of ground woad leaves&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add 2 doses of [[List of alchemy shop inventory|powdered blue lapis lazuli]]&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=yellow+clover+blossom Yellow clover blossom on Roomdata]&amp;lt;br&amp;gt;[http://www.virilneus.com/recipes/ingredient.php?named=woad+leaves Woad leaves on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cobalt blue dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 2&lt;br /&gt;
|Rank taught = 24&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Product = cobalt blue dye&lt;br /&gt;
|Width = 310}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add 2 doses of ground woad leaves&lt;br /&gt;
#Add 2 doses of ground alder bark&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add two doses of [[List of alchemy shop inventory|powdered blue lapis lazuli]]&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=woad+leaves Woad leaves on Roomdata]&amp;lt;br&amp;gt;[http://www.virilneus.com/recipes/ingredient.php?named=alder+bark Alder bark on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coppery dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
&lt;br /&gt;
The formula was discovered in the Library, so no rank information is available.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Product = coppery dye&lt;br /&gt;
|Width = 300}}&lt;br /&gt;
#Add [[clear dye base]]&lt;br /&gt;
#Add 5 doses of mashed coppery rain lily&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add [[Alchemy gem collection|powdered copper fang]] - &amp;lt;small&amp;gt;Not found in guild shops.&amp;lt;/small&amp;gt;&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=coppery+rain+lily Coppery rain lily on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cranberry red dye==&lt;br /&gt;
;This is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 2&lt;br /&gt;
|Rank taught = 24&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = cranberry red dye}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add mashed red cranberry&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=bright+red+cranberry Bright red cranberry on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cream white dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 4&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = cream white dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add ground longgrass&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=longgrass Longgrass on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dark blue dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 2&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = dark blue dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add mashed bluebells&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=stalk+of+bluebells Stalk of bluebells on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dark green dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 2&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = dark green dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add ground blackened moss&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=blackened+moss Blackened moss on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dark red dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 2&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = dark red dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add ground oxblood lily&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=oxblood+lily Oxblood lily on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emerald green dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
&lt;br /&gt;
This formula was discovered in the Library; no rank information is available.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Quantifier = An&lt;br /&gt;
|Product = emerald green dye}}&lt;br /&gt;
#Add [[clear dye base]]&lt;br /&gt;
#Add 2 doses of ground green fungus&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add [[Alchemy gem collection|powdered uncut emerald]] - &amp;lt;small&amp;gt;Not found in guild shops.&amp;lt;/small&amp;gt;&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=luminescent+green+fungus Luminescent green fungus on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Golden dye==&lt;br /&gt;
;This color is also available in the Cysaegir cobbling shop&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = 54&lt;br /&gt;
|Rank end = 63&lt;br /&gt;
|Location = Travel&amp;lt;br&amp;gt;required}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = golden dye}}&lt;br /&gt;
#Add [[clear dye base]]&lt;br /&gt;
#Add 5 doses of mashed flaeshorn berry&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add 3 doses of [[Alchemy gem collection|pinch of gold dust (whole)]] - &amp;lt;small&amp;gt;Not found in guild shops.&amp;lt;/small&amp;gt;&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=golden+flaeshorn+berry Golden flaeshorn berry on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goldenrod yellow dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 2&lt;br /&gt;
|Rank taught = 24&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = goldenrod yellow dye}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add mashed goldenrod&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=goldenrod Goldenrod on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grey dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = 7&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = grey dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add mashed alligator lily&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=alligator+lily Alligator lily on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Honey yellow dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
This formula is learned at rank 24 of General Alchemy.&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = honey yellow dye}}&lt;br /&gt;
&lt;br /&gt;
{{RE}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Indigo dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
&lt;br /&gt;
This formula was learned in the Library; no rank information is known.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Quantifier = An&lt;br /&gt;
|Product = indigo dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add  mashed sprig of wild lilac &lt;br /&gt;
#Add ground woad leaves&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=sprig+of+wild+lilac Wild lilac on Roomdata]&amp;lt;br&amp;gt;[http://www.virilneus.com/recipes/ingredient.php?named=woad+leaves Woad leaves on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lavender blue dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 4&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = Solhaven&amp;lt;br&amp;gt;River&#039;s Rest}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = lavender blue dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add [[Alchemy gem collection|powdered purple-cap cowrie shell]] - &amp;lt;small&amp;gt;Not found in guild shops.&amp;lt;/small&amp;gt;&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Light blue dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 2&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = light blue dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add ground woad leaves&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=woad+leaves Woad leave on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Light ginger dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
&lt;br /&gt;
This formula was learned in the Library, so no rank information is available.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = light ginger dye}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add mashed red clover blossom&lt;br /&gt;
#Add ground ginger root&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=red+clover+blossom Red clover blossom on Roomdata]&amp;lt;br&amp;gt;[http://www.virilneus.com/recipes/ingredient.php?named=ginger+root Ginger root on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Light green dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 2&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = light green dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add ground arctic moss&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=arctic+moss Arctic moss on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Light red dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 3&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = light red dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add ground red lichen&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=red+lichen Red lichen on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Olivine dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Quantifier = An&lt;br /&gt;
|Product = olivine dye&lt;br /&gt;
|Width = 325}}&lt;br /&gt;
#Add [[clear dye base]]&lt;br /&gt;
#Add 3 doses of ground shadowlace moss&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add 3 doses of [[Alchemy gem collection|powdered olivine faenor-bloom]] - &amp;lt;small&amp;gt;Not found in guild shops.&amp;lt;/small&amp;gt;&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=shadowlace+moss Shadowlace moss on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Orange dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 3&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Quantifier = An&lt;br /&gt;
|Product = orange dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add mashed coppery rain lily&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=coppery+rain+lily Coppery rain lily on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pale yellow dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 4&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = pale yellow dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add mashed yellow clover blossom&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=yellow+clover+blossom Yellow clover blossom on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Periwinkle blue dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 2&lt;br /&gt;
|Rank taught = 24&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Product = periwinkle blue dye&lt;br /&gt;
|Width = 325}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add 2 doses of ground woad leaves&lt;br /&gt;
#Add 2 doses of ground orchil lichen&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add two doses of [[Alchemy gem collection|powdered polished red coral]] - &amp;lt;small&amp;gt;Not found in guild shops.&amp;lt;/small&amp;gt;&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=woad+leaves Woad leaves on Roomdata]&amp;lt;br&amp;gt;[http://www.virilneus.com/recipes/ingredient.php?named=orchil+lichen Orchil lichen on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pink dye==&lt;br /&gt;
;This color is also available in the Cysaegir cobbling shop&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 3&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = pink dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add ground orchil lichen &lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=orchil+lichen Orchil lichen on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purple dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = purple dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add mashed wood violet&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=wood+violet Wood violet on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rainbow dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
&lt;br /&gt;
This formula was learned in the Library; no rank information is available.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = Travel&amp;lt;br&amp;gt;required}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Product = rainbow dye&lt;br /&gt;
|Width = 325}}&lt;br /&gt;
#Add [[clear dye base]]&lt;br /&gt;
#Add 3 doses of mashed stargazer lily&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add 2 doses of [[Alchemy gem collection|powdered swirling aetherstone]] - &amp;lt;small&amp;gt;Not found in guild shops.&amp;lt;/small&amp;gt;&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=stargazer+lily Stargazer lily on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rosy pink dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = rosy pink dye}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add mashed primrose&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=primrose Primrose on Roomdata]&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Note: The primrose used is not yellow primrose.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ruby red dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = 54&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Product = ruby red dye&lt;br /&gt;
|Width = 300}}&lt;br /&gt;
#Add [[clear dye base]]&lt;br /&gt;
#Add 5 doses of mashed red passionflower&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add [[Alchemy gem collection|powdered uncut ruby]] - &amp;lt;small&amp;gt;Not found in guild shops.&amp;lt;/small&amp;gt;&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=red+passionflower Red passionflower on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sapphire blue dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = 54&lt;br /&gt;
|Rank end = 63&lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = sapphire blue dye}}&lt;br /&gt;
#Add [[clear dye base]]&lt;br /&gt;
#Add two doses of ground blue moss&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add [[List of alchemy shop inventory|powdered blue sapphire]]&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=blue+moss Blue moss on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scarlet dye==&lt;br /&gt;
;This color is also available in the Cysaegir cobbling shop&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = 24&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = scarlet dye}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add mashed orange begonia&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add [[Alchemy gem collection|powdered ruby-lined nassa shell]] - &amp;lt;small&amp;gt;Not found in guild shops.&amp;lt;/small&amp;gt;&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=orange+begonia Orange begonia on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Silvery dye==&lt;br /&gt;
;This color may also be purchased in the backroom of the Cysaegir cobbling shop&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = 54&lt;br /&gt;
|Rank end = 63&lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Product = silvery dye&lt;br /&gt;
|Width = 335}}&lt;br /&gt;
#Add [[clear dye base]]&lt;br /&gt;
#Add 3 doses of mashed moonlight cactus-bloom&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add powdered silver [[fang]]&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=moonlight+cactus-bloom Moonlight cactus-bloom on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Slate grey dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 2&lt;br /&gt;
|Rank taught = 24&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC2&lt;br /&gt;
|Product = slate grey dye&lt;br /&gt;
|Width = 315}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add 2 doses of ground valerian root&lt;br /&gt;
#Add 3 doses of ground alder bark&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add 2 doses of [[Alchemy gem collection|powdered white chalcedony]] - &amp;lt;small&amp;gt;Not found in guild shops.&amp;lt;/small&amp;gt;&lt;br /&gt;
#Boil&lt;br /&gt;
{{RC2 mid|Width = 315}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add 2 doses of ground valerian root&lt;br /&gt;
#Add 3 doses of ground alder bark&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add two doses of [[Alchemy gem collection|powdered white clam shell]] - &amp;lt;small&amp;gt;Not found in guild shops.&amp;lt;/small&amp;gt;&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=valerian+root Valerian root on Roomdata]&amp;lt;br&amp;gt;[http://www.virilneus.com/recipes/ingredient.php?named=alder+bark Alder bark on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tan dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 4&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = tan dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add ground onion skin&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=onion+skin Onion skin on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tawny brown dye==&lt;br /&gt;
;This color is a unique color not available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 2&lt;br /&gt;
|Rank taught = 24&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = Travel&amp;lt;br&amp;gt;required}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Product = tawny brown dye&lt;br /&gt;
|Width = 400}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add  2 doses powdered walnuts&lt;br /&gt;
#Add  2 doses mashed onion skin&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add  2 doses ruff of raptor feathers from [[dreadnought raptor]]s&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=walnuts Walnuts on Roomdata]&amp;lt;br&amp;gt;[http://www.virilneus.com/recipes/ingredient.php?named=onion+skin Onion skin on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Turquoise blue dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 2&lt;br /&gt;
|Rank taught = 24&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Product = turquoise blue dye&lt;br /&gt;
|Width = 315}}&lt;br /&gt;
#Add [[limpid dye base]]&lt;br /&gt;
#Add 2 doses of mashed bluebells&lt;br /&gt;
#Add 2 doses of ground woad leaves&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add two doses of [[List of alchemy shop inventory|powdered turquoise stone]]&lt;br /&gt;
#Boil&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=bluebells Bluebells on Roomdata]&amp;lt;br&amp;gt;[http://www.virilneus.com/recipes/ingredient.php?named=woad+leaves Woad leaves on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White dye==&lt;br /&gt;
This color is also available in the Dyer&#039;s tents.&lt;br /&gt;
{{ATS}}&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 3&lt;br /&gt;
|Rank taught = 5&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = white dye}}&lt;br /&gt;
#Add [[translucent dye base]]&lt;br /&gt;
#Add ground valerian root&lt;br /&gt;
#Simmer&lt;br /&gt;
{{RE}}&lt;br /&gt;
[http://www.virilneus.com/recipes/ingredient.php?named=valerian+root Valerian root on Roomdata]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Alchemy]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sayakah_(platinum)&amp;diff=128441</id>
		<title>Sayakah (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sayakah_(platinum)&amp;diff=128441"/>
		<updated>2020-02-14T00:12:20Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: Created page with &amp;quot;{{characterprofile  |background-color=#000000 |name= Sayakah Lamarel |image= File:Sayakah and Ghost.png |caption= |race= Human |culture= Aldora |hometown= |class=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|background-color=#000000&lt;br /&gt;
|name= Sayakah Lamarel&lt;br /&gt;
|image= [[File:Sayakah and Ghost.png]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= [[Human]]&lt;br /&gt;
|culture= [[Aldora]]&lt;br /&gt;
|hometown=&lt;br /&gt;
|class= [[Ranger]]&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations= [[Guardians of Sunfist]]&lt;br /&gt;
|word= Shy&lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw= &lt;br /&gt;
|strength= &lt;br /&gt;
|weakness= Is very shy&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft= Ghost, her companion&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved= [[Graison]] (brother)&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERSONAL INFORMATION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;: Sayakah Lamarel&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Title&amp;lt;/u&amp;gt;: Mist Harbor Representative&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;: [[Human]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;u&amp;gt;Gender&amp;lt;/u&amp;gt;: Female&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Age&amp;lt;/u&amp;gt;: 20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Date of Birth&amp;lt;/u&amp;gt;: Day 14 of the month [[Lumnea]] in the year of 5099&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Clan&amp;lt;/u&amp;gt;: [[Aldora]]&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be extremely young.  &lt;br /&gt;
She has long-lashed blue-grey eyes and alabaster skin.  &lt;br /&gt;
She has waist length, braided black hair streaked with silver.  &lt;br /&gt;
She has a delicate face and high cheekbones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INVENTORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She is wearing a stiff black wool tricorn adorned with a snowy swan pinion, a [[crystal amulet]], an ashen leather jacket buckled at the shoulders, a small gold badge, a carved wyrwood long bow strung with silvery sinew, an oiled light leather courier bag with polished faenor buckles, a pale web-woven [[Spider_bag|haversack]], some [[vultite]] plated [[Armor|scale mail]], a wide-collared natural linen shirt, a glacial white smooth [[Premium_teleportation_jewelry|glaes armband]], an enruned gold ring, a slim maple first aid kit colored in fiery hues, a large green sack, a deep green belt quiver, a pair of navy wool trousers with a single red stripe, a steel-buckled tobacco leather thigh-quiver, and some tall black leather knee-boots reinforced with steel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFFILIATIONS&#039;&#039;&#039;&lt;br /&gt;
[[Guardians of Sunfist]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;On Being Sayakah&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; Sayakah Lamarel was born to an older woman that lived by herself out in the woods.  When she was young her mother would only tell her that her father was a Paladin that traveled the land vanquishing evil. As she got older she was told that her mother had found her father wandering the woods.  He&#039;d been wounded and was in the midst of a fever dream.  Her mother had brought him to her home to heal him and he&#039;d mistaken her mother for his wife.  She saw him from time to time as she grew up, when he would visit but rarely for more than a day or two.  Occasionally he would ask her to sit for a while as he sketched her on paper that he would then carefully store away in an old folio that he had.&lt;br /&gt;
She spent most of her childhood running free about the forest, to the point where she knew every bit of it and was more comfortable surrounded by trees than walls.  Her &#039;friends&#039; were the creatures of the forest and she carried that love of the wild with her when her mother moved them to the Isle of the Four Winds when she was thirteen in an effort to safeguard her.&lt;br /&gt;
There she learned to navigate the wilds of the jungles that were prevalent in the area.  This then led to her taking tutelage from the rangers that patrolled about and later to becoming a ranger herself.&lt;br /&gt;
When she was seventeen her mother died, having grown frailer and frailer over the years.  Shortly after that she took a job working on the Isle as a representative and was told that she was ready to venture out further into the world to learn as much as she could.  She has taken to this with the same dedication she once gave to learning about the forests of her childhood and the jungles of her adolescence, rarely staying in one place for very long but returning often to the Isle she calls home.&lt;br /&gt;
Shortly after her mother&#039;s death Saya went through her mother&#039;s things and among them she had found more information about her father - including his full name of Sir Jackson Derges and that he was from Aldora. With that information she decided that would have to find him, to let him know that her mother had died since she hadn&#039;t seen him since they had moved to the Isle.&lt;br /&gt;
Recently, during a trip to the mysterious Caligos Isle she was approached, and accepted, by a mint leopard she has named Ghost. The ebon marked white mint leopard is now her constant companion and she is seldom without her. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;Finding The Unknown&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Second part of the Unknown storyline. First part found at [[Graison|Into The Unknown]]&lt;br /&gt;
Sayakah wandered into Landing, the pelts for Dakris in her hand. Once she&#039;d turned these in to him she&#039;d see if the Adventurer&#039;s Guild had anything else worth her while to do. She absentmindedly noted the Wanted poster tacked at the gates but didn&#039;t pause to look at it. The quicker she got these turned in and received a new task the quicker she could get out of the walls of the town. At the door to the furrier&#039;s she turned to Ghost, &amp;quot;Wait here, it shouldn&#039;t take me long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Entering the building she approached Dakris and handed him the bundle of pelts. As he inspected them she noted that he set two of them aside. She was glad now that she&#039;d brought him extra since she was fairly certain she&#039;d felt her skinning knife slip at least once, bringing the quality of the pelt down. Once he&#039;d told her that she&#039;d brought him enough and paid her she headed out and made her way to the Adventurer&#039;s Guild. After informing Taskmaster Rheteger about the completion of the errand she had run for the furrier she asked for a new task. Upon being told that she was requested for an escort task she nodded and left the building.&lt;br /&gt;
&lt;br /&gt;
Arriving at the gates with her leopard at her heels she waited patiently for the traveller that she was to escort. While waiting her attention was once again drawn to the Wanted poster that she had dismissed earlier and she stepped over to read it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‘’’WANTED’’’&lt;br /&gt;
One Male: Human with blue-grey eyes, short and frizzy black hair, last seen with a small black spider on his head.&lt;br /&gt;
One Female: Sylvankind, sparkling blue-grey eyes, blonde hair held with gold combs and parrot feathers. Possible tattoo of a raven on her arm.&lt;br /&gt;
Both figures claim to represent the Order of Voln.&lt;br /&gt;
Suspected in aiding a prisoner escape from jail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She stared in shock at the words for a moment. Surely it was simply coincidence, but the male... Out of the corner of her eye she saw what looked to be the person she was to be escorting so she quickly reached up and haphazardly tore the poster from the wall and tucked it into her courier bag to look at after the job was done. As she walked over to speak to the traveller she tried to tell herself that the pounding of her heart was for the unknown dangers that the coming journey would bring but a part of her was anxious for another reason. Perhaps she had found a clue to her father&#039;s location. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 [[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cast_of_characters&amp;diff=128229</id>
		<title>Cast of characters</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cast_of_characters&amp;diff=128229"/>
		<updated>2020-02-06T22:57:55Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: /* Ravenfritha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Please feel free to add a brief description of your [[Platinum]] character(s) here.  &lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
=== Jeofrey ===&lt;br /&gt;
----&lt;br /&gt;
Originally an evil magic user with plans for world domination, he created a group of Homunculi called [[Cast_of_characters#Sieka|Seika]]s to assist him in his work...as well as a vessel for his soul, a young child named Chayka. Through the efforts of various adventurers, he was dissuaded from his evil plan and convinced to walk instead the path of Light. Creating a golem body to inhabit instead of the child, he transferred his essence and became the Golem Lich. He has been missing for many months, along with his vessel Chayka.&lt;br /&gt;
&lt;br /&gt;
=== Leiana ===&lt;br /&gt;
----&lt;br /&gt;
Leiana, daughter of the Thrak Inn proprietor Sabrien, has lived in Wehnimer&#039;s Landing most of her life. After losing her mother to disease at the age of 10, Leiana and her father moved to the Landing in search of community and business. She has never left the walls of the Frontier town until 5118 and has led a very sheltered life that bred privilege and a dangerous sense of curiosity as a result.  Acting upon that desire to explore, she has begun seeking out contracts for treasure and adventure across Elanthia.&lt;br /&gt;
&lt;br /&gt;
=== Seika ===&lt;br /&gt;
----&lt;br /&gt;
[[Cast_of_characters#Jeofrey|Jeofrey]] created a total of 20 Seika Homunculi originally that awakened upon his death. Many were killed by a mob of villagers angry at the experiments her father, [[Cast_of_characters#Jeofrey|Jeofrey]], was performing in their village. After [[Cast_of_characters#Jeofrey|Jeofrey]] abandoned his evil plans, he deactivated 11 of them...but one Seika escaped his control and was able to absorb the essences of the others. She then was able to use [[Cast_of_characters#Jeofrey|Jeofrey]]&#039;s eye to become a lich herself. She has been tormenting [[Cast_of_characters#Qualeric|Qualeric]], possessing him and using his essence to create a group of hybrid bats and elves. Currently her whereabouts are unknown, but dark rumors surround her and her future plots to gain even more power. She has claimed to kill Chayka and [[Cast_of_characters#Jeofrey|Jeofrey]] herself.&lt;br /&gt;
&lt;br /&gt;
===Olivia ===&lt;br /&gt;
----&lt;br /&gt;
[[Olivia|Olivia Holster]], widow of Lord Eamon Murchadha and Mother of [[Jaynon]] Murchadha. Born into a lowborn Honneland family. Married into the Murchadha family (a minor noble house in Honneland) with a desire to improve her power, status and legacy. Fell in to the dark arts through societal pressures, and later following the death of her husband made a pact with and joined a clandestine order, in return for aid in her social climbing. She attempted, and ultimately failed, to have her son [[Jaynon]] killed and yet had already announced his death in the Immuron courts. This allowed her to marry Lord Holster (another minor Honneland noble, and former rival to Eamon), passing the Murchadha estates into his name and denying [[Jaynon|Jaynon]] his inheritance and birthright.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
=== Achsel ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lead singer of the heavy metal band &#039;Mithril Mayhem&#039;, this gruff but friendly fellow is constantly on the look out for inspiration for his next song. With hits like &#039;Invar Mine Lady&#039;, &#039;On the Razern&#039;s Edge&#039;, and &#039;Caligos Isle&#039;, he and his fellow band member [[Cast_of_characters#Zundrar|Zundrar]] have played in such famous locales as The Bluerock Brewery in Zul Logoth, The Thrak Inn at the Landing, and even Caligos Isle itself. He doesn&#039;t pay much attention to politics, though he has a keen sense of right and wrong. He is also a bit of a lush, and has strong opinions on beards, music, and beer.&lt;br /&gt;
&lt;br /&gt;
=== Calauria ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The shy and rather secretive Elven bard hails from Ta’Illistim, but shows little interest in returning. Possessed of proper, ladylike manners, she is easily taken aback by some of her acquaintances, particularly [[Cast_of_characters#Tanai|Tanai]], hinting at a sheltered upbringing. Her current itinerant and rather poor state, given her apparent background, could lead to disconcerting questions. In the past few months, she has started a relationship with Ulvian, grown friendlier, and developed a noticeable distrust of [[Cast_of_characters#Whick|Lord Whick]].&lt;br /&gt;
&lt;br /&gt;
=== Daenamaryllis ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
=== Dazen ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Full of boundless energy that could only be described as &#039;manic&#039;, the always cheerful jester seems in a perpetual state of song, dance, and fits of laughter.  Dazen and his twin brother Vinar were abandoned by a traveling Carnival of Freaks for dubious reasons, though it is implied it was because they were getting too old for their act and becoming too hard to control.  Often hinting at a past of horrid abuse and gleefully reveling in those memories with clapping hands and squealing giggles, Dazen seems to outright revel in pain both inflicted and sustained.  Obsessed with fire and the &#039;Dancing Light&#039;, he also babbles about a mysterious Lady in White with burnt out eyes with reverence and awe. &amp;quot;Watch them dance in the dancing light, we&#039;ll sing them back and dance all night!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Ezabell ===&lt;br /&gt;
----&lt;br /&gt;
Ezabell hasn’t been seen since she was a toddler on the 30th of Jastatos.  She’d been carried through the portal that night in the arms of an Aelotoi man, no relations to the child he carried.  After he’d hid her away for protection when the kiramon came through the portal after the Aelotoi, she was gone.  Now she’s rejoined Elanthian society, albeit, a little off than any normal teenager.  She doesn’t talk much about where she’s been the last 16 years but is all too eager to mention her favorite ways to tear local wild nuisances apart.&lt;br /&gt;
&lt;br /&gt;
=== Gedeon ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Gedeon was raised in the Wsalamir Arctic Clan, and yet he doesn&#039;t share the need for seclusion like most the clan. Gedeon enjoys being out amongst others and heeds the call for adventure.  While he is a quiet man, he is a devout follower of Ronan and became a paladin in Ronan&#039;s honor.  He would often visit the temple in Icemule to say his prayers, but lately, you can see him wandering with his new found companion, Jourwen.&lt;br /&gt;
&lt;br /&gt;
=== Graison ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
A Paladin of Lord Voln, [[Graison]] is dedicated to releasing the trapped souls within the undead. This was his passion since he was a young child when he wanted to follow in his father&#039;s footsteps. He also had a vision of Lord Voln visiting him in a dream when he was a young boy. He has recently helped protect Wehnimer&#039;s Landing from those fallen from their faith of the Order of Voln.&lt;br /&gt;
&lt;br /&gt;
=== Heliantha ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Twin to Roseantha.&lt;br /&gt;
&lt;br /&gt;
=== Idun ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Child-like and free spirited, Idun is kind, very friendly and genuinely cares about others. She loves to be helpful and is easily entertained, usually finding joy in small things.  A difficult and isolated past has had a profound effect on her.  She is most comfortable with another in control.  Idun can be unpredictable and is a bit &amp;quot;touched&amp;quot;, even unstable at times. She is loyal to a fault and values those in her life above all else.  Her dislike of being alone is somewhat mitigated by her love of gowns, toys and visits with her animal friends.&lt;br /&gt;
&lt;br /&gt;
=== Ilynriel ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Ilynriel left her home in Ta’Ardenai to improve her skills as a warrior and train with the Guardians of Sunfist, and can most often be found in Ta’Illistim or Ta’Vaalor. Born a bastard, she has steadfastly ignored her father’s side of the family all her life, but is now finding it rather harder to avoid at least one of her half-siblings.&lt;br /&gt;
&lt;br /&gt;
=== Ishvari ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A banished Priestess of Lumnis, this knowledge-thirsty Faendryl found an alternative method to become an empath (but not without some heavy side-effects). She is polite, somewhat quiet, and very ladylike although she is not above the &amp;lt;del&amp;gt;frequent&amp;lt;/del&amp;gt; occasional snide remark. Currently, she is often seen with the Dhe&#039;nar, Xindrell, as they are united in a mission yet to be revealed to anyone other than themselves. She is self-conscious of her pale skin, and dislikes anyone staring at her one crimson-hued eye for too long. They can stare at her silver eye all they want, however.&lt;br /&gt;
&lt;br /&gt;
=== Jaired ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Trying to live his best life and leave his checkered past behind, Jaired keeps getting drawn back into the troubles of the world.  Once a thief, once a burglar, and once an assassin.  Once a Lord Marshal, once a Warden of Charl, and once a simple barkeep. Through it all he has remained a professional meddler.  For reasons beyond his understanding he is once again burdened with the mantle of a Spirit Walker, a particular state in which he is forced to tread in a state between life and undeath. Husband to Leiana, they now look towards the horizon and the beckoning call of adventure upon their ship, The Whispering Muse... if only they could break away from it all.&lt;br /&gt;
&lt;br /&gt;
=== Jaynon ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Formerly a Paladin of Voln, he has recently heard the call of the Sea...partly due to his affiliation with the rogue Tanai. Lord Whick and Jaynon have been bitter enemies, with Jaynon taking a leading role in the prosecution of Whick after his arrest for the kidnapping of Leiana and murder of Izaar. He is a guardian in combat, fighting with a sword and shield, more concerned with the protection of his allies than a quick and easy win. He values honour above all else, and is honest to a fault.&lt;br /&gt;
&lt;br /&gt;
=== Jourwen ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Jourwen doesn&#039;t know much about her parents, only that her mother was an entertainer to men as they travelled through Highmount onto Kragswell.  Jourwen was sent to River&#039;s Rest when she was 5 years old to get an education from the cleric&#039;s guild there and learn the teachings of Ronan, Lord of Dreams.  Now, as a young adult, she visits temples and shrines learning what she can about Ronan and aiding those in need with her companion, Gedeon.&lt;br /&gt;
&lt;br /&gt;
=== Kaija ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A young Aelotoi orphan recently adopted by [[Cast_of_characters#Jaynon|Jaynon]] and [[Cast_of_characters#Tanai|Tanai]], she has finally chosen Niima as her patron deity, also deciding to follow her adopted father&#039;s footsteps in joining the Order of Voln. She is a teenage girl whose emotions are in a constant state of fluctuation, and she often takes them out on her adopted brother, Luca. Normally quiet and polite, Kaija has a tendency to be a know-it-all and correct people if they use bad grammar (usually tormenting Luca with her prim corrections to his amusement).&lt;br /&gt;
&lt;br /&gt;
=== Kiver ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Named after the boat he was found in, Kiver washed ashore as a babe at [[Maelstrom Bay]] in [[River&#039;s Rest]]. He was adopted into the arms of a reclusive sect of druids. The Half-Krol found his calling not with the old Gods of his [[Klinast]], but instead a militant dedication to the Goddess [[Imaera]]. &lt;br /&gt;
&lt;br /&gt;
=== Lilium ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Lilium]]&#039;s origins are as strange as her appearance.  One day she appeared on [[Lorminstra]]&#039;s Altar in the [[Wehnimer&#039;s Landing]] Temple without any memories or possessions to explain who she is or how she came to be there.  She took her appearance on Lorminstra&#039;s Altar as a sign to dedicate herself to the Goddess.  As a Master in the Order of Voln, Lilium is quite zealous in scouring the undead from all of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Recent events involving Lord Whick and the death of Bareth have caused Lilium to reconsider her role in safeguarding the souls of the innocent.  A more proactive approach, rather than reactive, might be the best way to prevent another tragedy from occurring.&lt;br /&gt;
&lt;br /&gt;
=== Luthene ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Having called both New Ta&#039;Faendryl and Ta&#039;Nalfein home at different points in his life, Luthene is now in the process of exploring other regions while plying his trades as locksmith, loresinger, and lapidary.  His coloring is considered suspiciously dark for a Nalfein elf by some, his blue eyes uncharacteristic of a Faendryl by others. A bastard by both blood and inclination, he has a deep appreciation for the proper application of violence as well as the crisp lines of a well-tailored coat.&lt;br /&gt;
&lt;br /&gt;
=== Maralah ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Born and raised in Ta’Loenthra, Maralah began traveling after the untimely death of her twin brother as well as the beginning of Jastev-granted dreams and visions. While she prefers to stick to the Elven Nations, she can often be found in Mist Harbor or Wehnimer’s Landing as well.  Understandably reticent about being a sorceress, she strives to balance this by being a member of Voln, but lacks the proper mindset about undead.&lt;br /&gt;
&lt;br /&gt;
=== Nimarue ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Likened to a curious bird of prey, the young sylvan seems an untamed creature that belongs in the wilderness, and perhaps kept far away from civilized people.  Her speech patterns are occasionally awkward as though she struggles both for the correct word and, perhaps, polite phrasing. (She fails, often, though this seems little to bother her.) &lt;br /&gt;
&lt;br /&gt;
=== Oezzilm ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oezzilm is a local farmer of pumpkins, turnips, and carrots near the Landing.  He hopes to eventually have an entire herd of urghs and roltons, but so far he has only one of each.  He can be found selling produce around town, fresh after coming from his fields.  He has a brother who is great at plowing, and a collection of hoes.&lt;br /&gt;
&lt;br /&gt;
=== Phocosoen ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Everyone deserves to be free and [[Phocosoen]] will always oppose those that seek to enslave others against their will like any member of the [[Maeramil Wind Runner Clan]] should.  Boisterous and outgoing, he loves nothing more than regaling others with the numerous ways in which he crushes his enemies on a daily basis.  The [[Guardians of Sunfist]] have no shortage of enemies and Phocosoen is a proud member that is all too happy to mercilessly slaughter [[orc]]s, [[troll]]s, [[ogre]]s, and [[giant]]s.  Freedom, muscles, and a song in his heart is all a man needs to enjoy life.&lt;br /&gt;
&lt;br /&gt;
=== Qadheon ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Qadheon is a Faendryl monk and proprieter of [[https://ps.lichproject.org/shops/6077 Ta&#039;Faendryl Importers]], a business located in the Landing.  In addition to this, he has been searching for some lost artifacts, but rumor has it he is not very focused on this task.  He has been seen worshipping [[Ghezresh]] on Caligos Isle and made mention of importing that spirit&#039;s presence to the Isle of Four Winds.  Despite this intrigue, he is a generally nice fellow.&lt;br /&gt;
&lt;br /&gt;
=== Qoshkalia ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Qoshkalia is a Faendryl paladin of Fash&#039;lo&#039;nae dedicated to learning, particularly the use of bladed weapons.  In the pursuit of this, she has been recognized as a Palestra of the Peltast rank.  Recently she has been seen working with [[Cast_of_characters#Whick|Lord Whick]] in his actions in the Landing, though the exact reasoning is unclear.  Word has it that she originally came to the Landing to work on finding some ancient artifacts for a Sorcerer in Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
=== Qualeric ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Qualeric]] is an elderly wizard,  student of the arcane, and an active follower of [[Jastev]].  Hailing from Ta&#039;Illistim, he enjoys learning, raining destruction upon usurpers, and all the opportunities the Shining City represents.  He is currently engaged in sorting through some things owned by his widow that were recently found in an old storage shed, as well as attempting to discover a new metal which he believes exists but is otherwise undocumented.  His familiar is a bat named Klysmar.&lt;br /&gt;
&lt;br /&gt;
=== Rafferty ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A rustic half-elf from the edges of the Wyrdeep Forest, [[Rafferty]] is wary of towns and their folk but cautiously open to broadening his horizons. He&#039;s got little patience for airs and graces, and bullies make him grouchy. Though he keeps his problems to himself, he&#039;s willing to lend a hand where he&#039;s able. Literally, if you&#039;re missing one. A friend to many birds, he can sometimes be found in the company of a peg-legged parrot or a small flock of parrotlets. For some reason, people keep mistaking him for a pirate.&lt;br /&gt;
&lt;br /&gt;
=== Ravenfritha ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Calm, quiet, and a skilled mediator, [[Ravenfritha]] (or Raven to her friends) prefers healing to fighting, though she isn’t above hunting undead when necessary. She currently resides in Mist Harbor but spends most of her time in the Landing where her twin brother, [[Tygerfrith]], spends most of his time, though their past was spent in other lands with far different prospects. She enjoys alchemy and fletching as well as other crafts, and can sometimes be taken over by an imp of mischief, encouraged by some and discouraged by others.&lt;br /&gt;
&lt;br /&gt;
=== Roseantha ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Twin to Heliantha.&lt;br /&gt;
&lt;br /&gt;
=== Tanai ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Tanai is an orphaned street-rat with a mysterious past. She loves sweets, the ocean, [[Cast_of_characters#Jaynon|Jaynon]], and her children, not necessarily in that order. She considers [[Cast_of_characters#Whick|Lord Whick]] one of her mortal enemies, especially after being possessed and manipulated by him for a time. She is finally learning what a family entails, as she and Jaynon are the proud parents to Eamon, their natural born son, and Kaija and Luca, two orphans they adopted. She can be very blunt, downright rude, and occasionally volatile. She is also, however, fiercely loyal, kind-hearted (at times), and enthusiastic (especially for sweets).&lt;br /&gt;
&lt;br /&gt;
=== Thresher ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A quiet man, this Half-Krolvin is very devout in his worship of &#039;&#039;&#039;[[::Marlu|Marlu, the Lord of Destruction]]&#039;&#039;&#039;. Despite the stereotype surrounding Marluites, Thresher himself is a kind soul, not wishing any undue harm or pain to anyone. However, he is of the firm belief that the only way to have lasting peace on Elanthia is to &#039;start fresh&#039;...by burning what is, so something new may grow. He believes Undead are an Abomination to his Lord...and fights against any who practice such arts fiercely.&lt;br /&gt;
&lt;br /&gt;
=== Whick ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[::Whick|Great Lord Whick]]&#039;&#039;&#039; is polite, personable, and a man of many talents and much knowledge. He is gracious, can be kind, and he always is ready to help out those in need. At the same time, he is an unrepentant murderer and has a sadistic streak that runs deep. There is much speculation as to who his true masters are. Though he claims to be working for the Empire and the Hall of Mages (and many records will confirm that), dark whispers in the shadows speak of his true loyalty lying to something...other. He is meticulous and clever, preferring manipulation to brute force. He values order and security.&lt;br /&gt;
&lt;br /&gt;
Quote: &amp;quot;Sometimes, to do something good, you have to be the bad guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurers]] &lt;br /&gt;
[[Category:Platinum]]&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tygerfrith_(platinum)&amp;diff=128201</id>
		<title>Tygerfrith (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tygerfrith_(platinum)&amp;diff=128201"/>
		<updated>2020-02-05T06:52:15Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|background-color=#7bafd4&lt;br /&gt;
|name=Tygerfrith&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|race= [[Sylvan]]&lt;br /&gt;
|culture=&lt;br /&gt;
|hometown=&lt;br /&gt;
|class= [[Warrior]]&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= &lt;br /&gt;
|affiliations= [[Guardians of Sunfist]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= Friendly&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness= &lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears= That Aleesia is not dead&lt;br /&gt;
|loyalties= Family&lt;br /&gt;
|friend= &lt;br /&gt;
|spouse=&lt;br /&gt;
|loved= His twin [[Ravenfritha]]&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERSONAL INFORMATION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;: Tygerfrith&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;: [[Sylvan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;u&amp;gt;Gender&amp;lt;/u&amp;gt;: Male&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Age&amp;lt;/u&amp;gt;: 40&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Date of Birth&amp;lt;/u&amp;gt;: Day 16 of the month [[Imaerasta]] in the year of 5072&amp;lt;br&amp;gt;&lt;br /&gt;
He is taller than average.  He appears to be very young.&lt;br /&gt;
He has blue-grey eyes and golden brown skin.&lt;br /&gt;
He has shoulder length, tousled grey hair worn in a ponytail.&lt;br /&gt;
He has a long face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;History of the Twins&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Early life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ravenfritha and Tygerfrith were born in the sylvan forest of Yuriqen. Raised by their father because their mother died during childbirth they lived quietly.  Ravenfritha discovered at an early age that in addition to an affinity for healing she could actually feel strong emotions when she felt a strong surge of anger at the very young age of seven.  It was at this time that she discovered that her father resented the twins since he blamed them for their mother’s death. It was during this time that she also discovered that doing injury to a living creature backlashed upon her.  When the twins were 15 years of age, they discovered that their father was already searching for spouses for them.  However, he was not looking for good matches but instead looking for matches that would benefit him personally.  When Tyger discovered that their father was looking at marrying Ravenfritha off to the oldest (and most powerful) councilor in the area they grabbed what they could and fled from the area.&lt;br /&gt;
&lt;br /&gt;
Away from the forests of their youth they soon realize they were poorly prepared for what they had done and when they were found by a minor Nalfein noble who offered them shelter they accepted.  Aleesia Vazumin took them into her home and began teaching Ravenfritha how to conduct herself like a Nalfein lady and had her guards teaching Tygerfrith how to fight. It wasn’t until the twins were nearly forty that Tygerfrith discovered that Aleesia was actually a courtesan and assassin for hire and was subtly grooming Ravenfritha for the same thing, with Tygerfrith being trained to act as her bodyguard.  This prompted them to flee in the night once again, this time with them arriving in Wehnimer’s Landing.  Older and a bit wiser the twins faired much better, Ravenfritha taking apprenticeship with the Empath’s Guild and Tygerfrith doing the same with the Warrior’s Guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life in Landing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shortly after their arrival Tygerfrith received and accepted an invitation to join the Guardians of Sunfist.  Ravenfritha however, due to her difficulties with hurting the living, joined the Order of Voln.  Several years after arriving in Landing Ravenfritha told him that Aleesia was looking for her and wanted Ravenfritha back under her control.  He took to patrolling the Landing, neglecting his duties to the Guardians in an effort to protect her.  This was in vain however as one evening she simply vanished from the Landing and it took him nearly a week to discover what had happened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life with Aleesia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remembering where Aleesia had her home Tygerfrith made his way to the nearest town and procured a place to stay.  He did small jobs around the area for spending coin and when he was not working he attempted to find a way into the manor to try and free his twin.  He knew that Ravenfritha had learned some magics from the Empath’s Guild and wondered why she didn’t use those skills to escape but that did not deter him from trying to help from the outside.  His vigilance finally paid of when one night, nearly two and a half years after she had been taken Tygerfrith saw her stumble out of the gates of the manor, pale and shaking but whole.  He immediately went to her side and helped her walk away from the place where she had been imprisoned, taking her to the inn he had been staying at until she was well enough to travel and then taking her back to Landing where they are trying once again to make a life for themselves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ravenfritha_(platinum)&amp;diff=128200</id>
		<title>Ravenfritha (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ravenfritha_(platinum)&amp;diff=128200"/>
		<updated>2020-02-05T06:51:53Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile&lt;br /&gt;
|background-color=#7bafd4 &lt;br /&gt;
|name= Ravenfritha&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|race= [[Sylvan]]&lt;br /&gt;
|culture=&lt;br /&gt;
|hometown=&lt;br /&gt;
|class= [[Empath]]&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= Follower of [[Imaera]]&lt;br /&gt;
|affiliations= [[Order of Voln]]&lt;br /&gt;
|word= Kind&lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= Friendly&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness= Can get lost in her studies&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Crafts of any kind&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears= That Aleesia is not dead&lt;br /&gt;
|loyalties= Family, her Goddess&lt;br /&gt;
|friend= [[Rouste]]&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved= Her twin [[Tygerfrith]]&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERSONAL INFORMATION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;: Ravenfritha&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Title&amp;lt;/u&amp;gt;: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;: [[Sylvan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;u&amp;gt;Gender&amp;lt;/u&amp;gt;: Female&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Age&amp;lt;/u&amp;gt;: 40&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Date of Birth&amp;lt;/u&amp;gt;: Day 16 of the month [[Imaerasta]] in the year of 5072&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be very young.  &lt;br /&gt;
She has sparkling blue-grey eyes and golden brown skin.  &lt;br /&gt;
She has waist length, ringleted wheat blonde hair swept up into a spiralling bun secured with a pair of black coral hairsticks carved into slender eels.  &lt;br /&gt;
She has a delicate face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;History of the Twins&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Early life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ravenfritha and Tygerfrith were born in the sylvan forest of Yuriqen. Raised by their father because their mother died during childbirth they lived quietly.  Ravenfritha discovered at an early age that in addition to an affinity for healing she could actually feel strong emotions when she felt a strong surge of anger at the very young age of seven.  It was at this time that she discovered that her father resented the twins since he blamed them for their mother’s death. It was during this time that she also discovered that doing injury to a living creature backlashed upon her.  When the twins were 15 years of age, they discovered that their father was already searching for spouses for them.  However, he was not looking for good matches but instead looking for matches that would benefit him personally.  When Tyger discovered that their father was looking at marrying Ravenfritha off to the oldest (and most powerful) councilor in the area they grabbed what they could and fled from the area.&lt;br /&gt;
&lt;br /&gt;
Away from the forests of their youth they soon realize they were poorly prepared for what they had done and when they were found by a minor Nalfein noble who offered them shelter they accepted.  Aleesia Vazumin took them into her home and began teaching Ravenfritha how to conduct herself like a Nalfein lady and had her guards teaching Tygerfrith how to fight. It wasn’t until the twins were nearly forty that Tygerfrith discovered that Aleesia was actually a courtesan and assassin for hire and was subtly grooming Ravenfritha for the same thing, with Tygerfrith being trained to act as her bodyguard.  This prompted them to flee in the night once again, this time with them arriving in Wehnimer’s Landing.  Older and a bit wiser the twins faired much better, Ravenfritha taking apprenticeship with the Empath’s Guild and Tygerfrith doing the same with the Warrior’s Guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life in Landing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ravenfritha soon joined the Order of Voln as due to her difficulty with hurting the living, which made it easier for her to hunt the undead. Tygerfrith on the other hand received, and accepted, an invitation to join the Guardians of Sunfist.  Several years after arriving in Landing Ravenfritha received word that Aleesia was looking for her and looking to get her back by any means necessary. This caused her to become a bit paranoid and when she later became involved with Jaired, secretive, fearing that he would be used against her.  Unfortunately, her paranoia and vigilance were in vain and one evening when Jaired was away Ravenfritha was grabbed and taken from Landing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life with Aleesia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon awakening in Aleesia’s manor Ravenfritha soon discovered she had been stripped of all weapons and through some unknown means had no access to her learned magics.  Aleesia then used threats and lies toward and about the people that she cared for to force Ravenfritha to learn and then do what she was ordered.  When she was given back her fan, she realized that Aleesia had not discovered and removed the knife that Jaired had given her to conceal within a hollow she had found in one of the slats of the fan.  This discovery then allowed her to begin making a plan that would eventually lead to her freedom. Late one night, after nearly two and a half years as a virtual prisoner, she stole into Aleesia’s bedchamber and using the knife that Jaired had given her, she stabbed Aleesia in the heart.  She nearly left the weapon there but, due to one of the lies that Aleesia had told her, she believed that it was one of the only things she had left of her old life so she pulled it out and left, shear willpower being the only thing that held her upright as the backlash from attacking Aleesia had nearly caused her to lose consciousness.  Taking the keys she found in the chamber she collected her belongings from a chest in the room and fled the manor, stumbling across Tygerfrith who had spent the time living in an inn in the town, trying to find a way to free her.  Tygerfrith helped her back to Landing and they are trying once again to make a home for themselves there. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;Ravens in the Mist&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Jaynon rubbed his temples again. &lt;br /&gt;
&lt;br /&gt;
Ravenfritha frowned, he had been doing that all morning and she wouldn&#039;t...couldn&#039;t fail to respond to it.&lt;br /&gt;
&lt;br /&gt;
Lord Graison was suggesting to Jaynon that he should take a break from being in the mists. That he should try resting somewhere away from them. The same suggestion that she had made, but this time it seemed with two people saying the same thing that he might be actually willing to listen to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ravenfritha reached out to him...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The pain not only clear in his expression and actions but calling to the healing gifts that she had worked so hard to train.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She touched his temple…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All was quiet. All was grey. The Mist was so thick here you would not realise it was mist at all if it were not for the occasional break and twist of a tendril. &lt;br /&gt;
&lt;br /&gt;
It curled and flowed around them. Them? Was it them? Or was it her? She didn’t belong here. She was an outsider. How did she get here? The fog about them began to drift into them, pushing them back and away.&lt;br /&gt;
&lt;br /&gt;
They were formless here, but she still felt it as if a hand had reached out to take hers. She felt herself pulled along deeper into the mists, mists that were but a minor nuisance on the isle seemed cloying and thick here. Reaching for her, causing her to flinch when it brushed against her. Somehow, without having a clear reference for it she knew they were going down, not aimlessly but with a clear purpose that allowed her to throw off the occasional pain-filled brush by the mists around them.&lt;br /&gt;
&lt;br /&gt;
In but a simple moment they travelled for what might have been days in this timeless, spaceless place. The only change to indicate they were moving at all, other than a faint breeze against their formless selves, was a gradual change in the colour of the mists. The grey, turned to a pale blue, turned to a teal blue, turned to a rich ultramarine before finally darkening to a deep indigo.&lt;br /&gt;
&lt;br /&gt;
Then it was there. In the center of the indigo a dark shape hung as if suspended. Perhaps humanoid but ruined. One leg’s exposed bone hung, flesh partially devoured, on stringy tendons. Inky black mist flowed from numerous wounds and dispersed into the indigo like a never ending leak. The form’s head was tilted back and it&#039;s mouth opened in a soundless scream. Deep indigo eels shaped from the mist rushed into his mouth and twisted out again from each empty eye socket forming an eternity loop. More eels twisted around the form’s spread-eagled limbs, seeming keeping it&#039;s position within the blue.&lt;br /&gt;
&lt;br /&gt;
The moment her essence registered that shape she was slammed with a wave of pain that would have brought her to her knees, if she had them in this place. Her gifts screamed out to her to heal this ruined form, bring it back to health as she had done for so many others but even as she reached to try to do something, anything. Even as she reached towards the form to try and form the connection that she had used so many times in her healings she reeled back as a never ending scream slammed into her mind searing it into her consciousness and propelled her out of the vision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I SUBMIT!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The touch was brief and was over. He flinched away from her fingers.&lt;br /&gt;
&lt;br /&gt;
She was vaguely aware of Lord Jaynon offering hurried apologies and moving away from them even as she instictively locked her knees to keep from collapsing onto the floor and she sagged against Lord Graison.&lt;br /&gt;
&lt;br /&gt;
Through the roaring in her ears she could hear Graison saying something but the words were so muffled that they were indistinct. She offered her own less than coherant apologies, stumbled through a curtsy and made her own unsteady and nearly stumbled way off the scooner and away from the isle.&lt;br /&gt;
&lt;br /&gt;
Arriving in Landing she stumbled her way to the Central square and collapsed on the bench there. Her mind still reeling with what she had seen, one thought came to her, chilling her though and through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘He was trapped within his own mind.’&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;Dawn Introspections&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Ravenfritha was surprised to find herself, for once, awake before the perpetually early rising ranger that she was getting rather attached to and sliding carefully to the edge of the four-poster she pulled herself into a seated position to observe his sleeping face. The run-in with the future Blood Moon Yuliet had raised a few questions that the quiet surrounds seemed to demand she think about.&lt;br /&gt;
&lt;br /&gt;
It was true, Rouste would not be called handsome by much of anyone, years of working in the fields in his youth, running through the woods with Rufus and the abuse he’d heaped upon himself had most definitely left their mark on him. But some things still remained. His eyes, crystal blue, sparkled when he laughed and flashed when he was angry. His skin was darkened, not by age but by the sun and his shoulder-length hair, bleached golden brown by the same, was soft to the touch despite the stray grays that could be seen. &lt;br /&gt;
&lt;br /&gt;
Raven however, had had to learn to see beyond the physical and despite the rather constant refrain that she was determined to eliminate from his thoughts, &#039;&#039;the light smacks to the back of the head seemed to be more effective than her words&#039;&#039; drifted through her mind for a moment, that he was not a good person, she thought otherwise.&lt;br /&gt;
&lt;br /&gt;
She’d seen the kindness in him, in the way he was with Rufus, indulging the bobcat even when he was being difficult. The way he worried about Idun, despite her words and actions showing that she was not only fine with her life but happy about it. His worries for Jaynon during the incidents on Caligos Isle and his pain after the battle with the Reaper had resulted not only in the death of the same but the accidental deaths of the people that the Reaper had pulled in.&lt;br /&gt;
&lt;br /&gt;
She’d also seen his strong will, how he’d stood firm, despite his fears, in his belief that there was a danger to the Landing that one night. And he didn’t flinch when battling the bandits, seemed to search them out even, to eliminate any threat they could be to others. &lt;br /&gt;
&lt;br /&gt;
His patience, how he could sit for hours making arrows, ensure each one was perfect so they wouldn’t fail him in the middle of a fight.&lt;br /&gt;
&lt;br /&gt;
All of this led to the hardest question of them all. She couldn’t deny that her heart had leaped a little when he had jokingly asked if she wanted to get married the night before, after Yuliet had begun demanding it, but. And that was the crux of her problem, but. She wasn’t ready, not emotionally at least, for anything more demanding of her heart than what she had now. &lt;br /&gt;
&lt;br /&gt;
Aleesia had truly twisted her into knots that she was only just beginning to untangle, and her fears were still a factor in her actions. She still gave a small prayer of thanks to her Lady every time she saw Vyrshkana, happy, bubbly, and bouncy, merrily hugging everyone in sight. She still smiled, seeing that Jaired had love in his life, someone who cared and supported him. Bandied words with Auvreaian, who was as arrogant as ever, even if he seemed to have developed some soft spots while she’d been gone. Wanted to reach for a cup of tea and a warm blanket when she heard Reymard coughing, his skills finely honed when he’d only been starting out just as she’d been torn away. &lt;br /&gt;
&lt;br /&gt;
She’d fled with Tyger when she’d been told that she was being sold to the highest bidder in marriage, in this case the oldest Councilor in the area who she had heard died only a score of years after they had left, not because she feared marriage, but because she feared a loveless marriage. That had led them to Aleesia, Nalfein noble, who proceeded to start molding the two naive younglings into something she could manipulate and use to further her own goals. She’d had a short respite from that before Aleesia had found her and taken her away, using threats and outright lies against and about those she’d cared for in order to keep her there, her magics suppressed somehow and denied all physical weapons. The night she’d plunged her only weapon, the knife Jaired had given her and had secreted away in her fan, into Aleesia’s chest she’d done so without visible flinching, despite the shock of pain that the backlash from the attack had caused her. She’d wanted to leave the knife there, insure that Aleesia had died but dared not leave the one thing she’d thought she had left of her old life anywhere near Aleesia.&lt;br /&gt;
&lt;br /&gt;
So, for now, she would be content with what she had and wait for something more. When she was stronger, surer of who she was and where her life was going. Then, should he ask again, she’d give him the answer to his question that Yuliet was so determined he should get.&lt;br /&gt;
&lt;br /&gt;
With that decision made, she smiled, carefully slid off the bed, grabbed her haversack and boots and made her way down the staircase. At the bottom she slipped her boots on, gave a sleeping Rufus a quick pet and walked out the door, slinging her haversack onto her back as she made her way to Landing in the pre-dawn light to start another day, free and perhaps, even happy with where she was right now. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;Hiding from Hurt&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&#039;&#039;Good night Idun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At hearing those words Raven froze, hand in the air where she&#039;d had it in position to run it slowly down the back of the nearly asleep Rouste. In a few more moments he&#039;d fully drifted off to sleep and she waited a few moments longer before extricating herself and slowly sliding off the bed. Without looking back she quietly took her mantle from the hook is was on and grabbed her boots. Slipping down the stairs she stopped for a moment, pinned in place by a pair of feline eyes that then dropped back to the ground as Rufus became momentarily alert and then relaxed upon identifying her. Pausing for a moment to pull on her boots she softly walked over to him and gave him a quick pet and kiss on the head. Whispering, &amp;quot;Be good Rufus.&amp;quot; she walked to the door and silently opened it, stepping outside.&lt;br /&gt;
&lt;br /&gt;
Once the door had been quietly closed behind her it was the falling snow, rather than the temperature, that reminded her to swing her mantle over her shoulders. Once it was settled she set off through the soft snow into the darkness, never noticing the single tear that ran down her cheek as she made her way to Landing and the Empath Guild to speak to one of the guildmasters there.&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having spoken to the guildmaster Raven made her way though town, picking up various supplies. As the sun began peaking over the horizon she arrived at the Thrak Inn to get the last of what she planned on taking with her. Raven set the bags down on a nearby table before going to the counter and placing an order in a subdued voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hi Raven&amp;quot;, calls out Leiana as she pops her head out from the hallway.&lt;br /&gt;
&lt;br /&gt;
Raven jumped slightly, startled and turned to face Leiana. &amp;quot;Oh, good morning Leiana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re here early...&amp;quot;, Leiana observes as she eyes Raven&#039;s disheveled state, eyes red and face splotchy. &amp;quot;You ok?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m going on a..a short trip.&amp;quot; Raven says haltingly, &amp;quot;I have...some things to think about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leiana nods slowly. &amp;quot;I see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turning to accept her order Raven gave a quiet thanks and went to begin packing it into her bags, a slight tremble visible in her hands as she worked. Closing her eyes briefly she paused and turned to look at Leiana, &amp;quot;I just...&amp;quot; taking a deep breath she looked up. &amp;quot;Leiana, am I doing the right thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With what? What are you doing?&amp;quot; Leiana asks, moving closer and motioning for Raven to step inside to a more quiet area.&lt;br /&gt;
&lt;br /&gt;
Following Leiana, Raven wrapped her arms around herself. &amp;quot;I&#039;m not sure anymore. I just....&amp;quot; a deep breath and she spoke again, &amp;quot;What would have done if...a short time into being with him Jaired had called you by...well by my name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leiana blinks. Slowly her face reddens and you can almost see visible sparks of energy flickering on her skin as her expression tightens. &amp;quot;I&#039;d.. rather not.&amp;quot; she manages to get out.&lt;br /&gt;
&lt;br /&gt;
Raven shakes her head, &amp;quot;I&#039;m not trying to imply anything but...it&#039;s the closest example I can come up with to what...what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a long moment, Leiana nods once. A visible breath is expelled and she murmurs, &amp;quot;Right, yes I know. Go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raven bites her lip and says, &amp;quot;I&#039;m certain there&#039;s been some speculation, and frankly we&#039;ve been...discreet but not hiding really.&amp;quot; She looks down at her hands and then back at Leiana. &amp;quot;Rouste and I have been...well courting. And spending the nights together. Just sleeping but still. And last night as we were falling asleep, Rouste said...he said &#039;Good night....Idun&#039;&amp;quot; Raven blinks rapidly as moisture gathers in her eyes.&lt;br /&gt;
&lt;br /&gt;
Leiana&#039;s jaw drops slightly and she blanches. &amp;quot;Idun? Really?&amp;quot; she manages, her eyes wide. &amp;quot;I had no idea! Wow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raven nods once, unconsciously wringing her hands slightly. &amp;quot;So I went to the guildmasters, asked for an assignment for my alchemy studies that...that will take me out of town for a couple of days. I know this is likely not a good time for it but...I don&#039;t know what else to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leiana frowns and sighs. &amp;quot;Men are stupid sometimes.&amp;quot; she mutters and then shrugs. &amp;quot;Look, I can&#039;t say I blame you. That&#039;s an issue. But, keep it in focus in the big scheme of things and decide if it&#039;s something you really wanna stand your ground on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raven nods, &amp;quot;That&#039;s why I need a couple days. To see if...if this is something I want to...to fight about...or just ignore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well now..&amp;quot; Leiana shakes her head, &amp;quot;No one said anything about ignoring it. Nuh uh. That needs to be spoken into existence and acknowledged. What needs to be decided is if you wanna walk away or not.&amp;quot; she continues as she nods to Raven.&lt;br /&gt;
&lt;br /&gt;
Raven gives Leiana a small rueful smile, &amp;quot;That&#039;s also on my list to think about. Decide if this is something I want to...fight to keep or not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leiana shakes her head slowly and moves closer to Raven, looking her in the eyes. &amp;quot;No, Raven, you don&#039;t fight. You make &#039;&#039;him&#039;&#039; fight.&amp;quot; A slight smile curves her lips as she continues, &amp;quot;Its your turn, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That would certainly be different,&amp;quot; Raven acknowledges, &amp;quot;but I don&#039;t know if he even realized he said it. He likely doesn&#039;t remember saying it.&amp;quot; Raven shrugs, &amp;quot;It wouldn&#039;t be the first time someone said something to me and didn&#039;t realize what they had said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s why you tell him.&amp;quot; she responds, chuckling. &amp;quot;How long will you be gone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No more than a couple of days,&amp;quot; Raven replies, &amp;quot;I&#039;ll likely be back by Restday, at the latest by early evening. I&#039;m not going far but some of what I need to study only blooms at night so I need to be nearby to be able to study it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright.&amp;quot; Leiana says and gesturing toward the door as the two women move back into the hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you Leiana, be careful while I&#039;m gone?&amp;quot; Raven impulsively hugs her, a quick squeeze before she moves back to her bags and finishes packing.&lt;br /&gt;
&lt;br /&gt;
Leiana nods, watching the other woman for a moment, before leaving her to her packing.&lt;br /&gt;
&lt;br /&gt;
Finished she closes the bags and hefts them, waving as she walks out the door into the early dawn light. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;It’s Jaired’s Fault&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Raven set her cauldron down and lit it, her eyes roaming over the ingredients that she had prepared for this. She’d found the information for what she was attempting in one of the old tomes that she’d unearthed recently and had transcribed it, since the librarian would never let her take such a valuable item out of the book room. Adding them slowly, one by one, to her cauldron she began brewing. As she worked she thought back to what Jaired had said. &#039;&#039;‘Really,  I don’t know much about how demons are summoned but I’m fairly certain they one, require a &#039;&#039;&#039;sorcerer&#039;&#039;&#039; and two, don’t involve cauldrons at all. Honestly Jaired, what a ridiculous notion.’&#039;&#039; She carefully guided her mana towards the cauldron, her focus centered on making sure not a single bit of it was wasted. As the last of the mana was added she sagged just a bit before straightening up and checking what her next step was. Slowly she set the scroll she was trying this with on top of the mixture, until it was floating, not unlike a boat on water. With a nod to herself she reached for the prepared runestone on the table and placed it on the scroll. She watched as the scroll slowly sank to the bottom of the cauldron. This time instead of channeling the mana she started a slow, steady infusion that deepened the color of the contents in the cauldron. She carefully sprinkled some faintly shimmering dust and began sealing the magic. When she was done her face split into a grin, sitting in the bottom of the cauldron was a surprisingly dry scroll. She pulled it out and looked it over. The writing on the parchment was fully legible and even seemed to shine just a bit, as if the ink itself had been what had absorbed the magic. Setting the scroll on the table she quickly cleaned up the remnants of her ingredients and picked up her cauldron. Once that was done she retrieved the scroll and, taking a deep breath, began to cast the spell written upon it.&lt;br /&gt;
&lt;br /&gt;
As was normal for a scroll sparks began to fly but before she could complete the movement to release the magic the scroll tore itself out of her hand and hovered just above her head. To her astonishment the parchment began folding up into itself until it was no larger than her hand and then crumpled up into a ball. The parchment then lit on fire, but the flames - instead of burning the normal red, yellow and orange shades - burned with shades of blue, green and violet. The flames disappeared with a loud &#039;&#039;&#039;pop&#039;&#039;&#039; and the strong smell of sulfur. Raven could only stare in shock as in its place hovered a small creature. Standing only a little over a foot tall was a skinny figure, with skin a dark red-green leathery texture. Sprouting from its head were a pair of oversized, pointy ears and a pair of small horns. Helping it stay aloft were a pair of bat-like wings and to finish it off a long, pointed tail swayed behind it. Its face more resembled a cat’s however, lending it an air of something that had been created by mashing together several different creatures. &lt;br /&gt;
&lt;br /&gt;
The creature then introduced itself to her, bowing at the waist, “Good evening Mistress Ravenfritha, what orders do you have for me.”&lt;br /&gt;
&lt;br /&gt;
In shock she stammered out, “Ah..patrol the Landing for…anything dangerous?” As it flew away all she could think was, &#039;&#039;‘Jaired, I don’t know how but I’m pretty sure this is all &#039;&#039;&#039;your&#039;&#039;&#039; fault.’&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tygerfrith_(platinum)&amp;diff=128199</id>
		<title>Tygerfrith (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tygerfrith_(platinum)&amp;diff=128199"/>
		<updated>2020-02-05T06:50:19Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Tygerfrith&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|race= [[Sylvan]]&lt;br /&gt;
|culture=&lt;br /&gt;
|hometown=&lt;br /&gt;
|class= [[Warrior]]&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= &lt;br /&gt;
|affiliations= [[Guardians of Sunfist]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= Friendly&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness= &lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears= That Aleesia is not dead&lt;br /&gt;
|loyalties= Family&lt;br /&gt;
|friend= &lt;br /&gt;
|spouse=&lt;br /&gt;
|loved= His twin [[Ravenfritha]]&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERSONAL INFORMATION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;: Tygerfrith&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;: [[Sylvan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;u&amp;gt;Gender&amp;lt;/u&amp;gt;: Male&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Age&amp;lt;/u&amp;gt;: 40&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Date of Birth&amp;lt;/u&amp;gt;: Day 16 of the month [[Imaerasta]] in the year of 5072&amp;lt;br&amp;gt;&lt;br /&gt;
He is taller than average.  He appears to be very young.&lt;br /&gt;
He has blue-grey eyes and golden brown skin.&lt;br /&gt;
He has shoulder length, tousled grey hair worn in a ponytail.&lt;br /&gt;
He has a long face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;History of the Twins&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Early life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ravenfritha and Tygerfrith were born in the sylvan forest of Yuriqen. Raised by their father because their mother died during childbirth they lived quietly.  Ravenfritha discovered at an early age that in addition to an affinity for healing she could actually feel strong emotions when she felt a strong surge of anger at the very young age of seven.  It was at this time that she discovered that her father resented the twins since he blamed them for their mother’s death. It was during this time that she also discovered that doing injury to a living creature backlashed upon her.  When the twins were 15 years of age, they discovered that their father was already searching for spouses for them.  However, he was not looking for good matches but instead looking for matches that would benefit him personally.  When Tyger discovered that their father was looking at marrying Ravenfritha off to the oldest (and most powerful) councilor in the area they grabbed what they could and fled from the area.&lt;br /&gt;
&lt;br /&gt;
Away from the forests of their youth they soon realize they were poorly prepared for what they had done and when they were found by a minor Nalfein noble who offered them shelter they accepted.  Aleesia Vazumin took them into her home and began teaching Ravenfritha how to conduct herself like a Nalfein lady and had her guards teaching Tygerfrith how to fight. It wasn’t until the twins were nearly forty that Tygerfrith discovered that Aleesia was actually a courtesan and assassin for hire and was subtly grooming Ravenfritha for the same thing, with Tygerfrith being trained to act as her bodyguard.  This prompted them to flee in the night once again, this time with them arriving in Wehnimer’s Landing.  Older and a bit wiser the twins faired much better, Ravenfritha taking apprenticeship with the Empath’s Guild and Tygerfrith doing the same with the Warrior’s Guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life in Landing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shortly after their arrival Tygerfrith received and accepted an invitation to join the Guardians of Sunfist.  Ravenfritha however, due to her difficulties with hurting the living, joined the Order of Voln.  Several years after arriving in Landing Ravenfritha told him that Aleesia was looking for her and wanted Ravenfritha back under her control.  He took to patrolling the Landing, neglecting his duties to the Guardians in an effort to protect her.  This was in vain however as one evening she simply vanished from the Landing and it took him nearly a week to discover what had happened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life with Aleesia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remembering where Aleesia had her home Tygerfrith made his way to the nearest town and procured a place to stay.  He did small jobs around the area for spending coin and when he was not working he attempted to find a way into the manor to try and free his twin.  He knew that Ravenfritha had learned some magics from the Empath’s Guild and wondered why she didn’t use those skills to escape but that did not deter him from trying to help from the outside.  His vigilance finally paid of when one night, nearly two and a half years after she had been taken Tygerfrith saw her stumble out of the gates of the manor, pale and shaking but whole.  He immediately went to her side and helped her walk away from the place where she had been imprisoned, taking her to the inn he had been staying at until she was well enough to travel and then taking her back to Landing where they are trying once again to make a life for themselves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tygerfrith_(platinum)&amp;diff=128198</id>
		<title>Tygerfrith (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tygerfrith_(platinum)&amp;diff=128198"/>
		<updated>2020-02-05T06:42:14Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: Created page with &amp;quot;{{characterprofile  |name=Tygerfrith |image= |caption= |race= Sylvan |culture= |hometown= |class= Warrior |profession= |religion=  |affiliations= Guardians of Sunfis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Tygerfrith&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|race= [[Sylvan]]&lt;br /&gt;
|culture=&lt;br /&gt;
|hometown=&lt;br /&gt;
|class= [[Warrior]]&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= &lt;br /&gt;
|affiliations= [[Guardians of Sunfist]]&lt;br /&gt;
|word= &lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= Friendly&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness= &lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= &lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears= That Aleesia is not dead&lt;br /&gt;
|loyalties= Family&lt;br /&gt;
|friend= &lt;br /&gt;
|spouse=&lt;br /&gt;
|loved= His twin [[Ravenfritha]]&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERSONAL INFORMATION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;: Tygerfrith&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Title&amp;lt;/u&amp;gt;: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;: [[Sylvan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;u&amp;gt;Gender&amp;lt;/u&amp;gt;: Male&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Age&amp;lt;/u&amp;gt;: 40&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Date of Birth&amp;lt;/u&amp;gt;: Day 16 of the month [[Imaerasta]] in the year of 5072&amp;lt;br&amp;gt;&lt;br /&gt;
He is taller than average.  He appears to be very young.&lt;br /&gt;
He has blue-grey eyes and golden brown skin.&lt;br /&gt;
He has shoulder length, tousled grey hair worn in a ponytail.&lt;br /&gt;
He has a long face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;History of the Twins&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Early life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ravenfritha and Tygerfrith were born in the sylvan forest of Yuriqen. Raised by their father because their mother died during childbirth they lived quietly.  Ravenfritha discovered at an early age that in addition to an affinity for healing she could actually feel strong emotions when she felt a strong surge of anger at the very young age of seven.  It was at this time that she discovered that her father resented the twins since he blamed them for their mother’s death. It was during this time that she also discovered that doing injury to a living creature backlashed upon her.  When the twins were 15 years of age, they discovered that their father was already searching for spouses for them.  However, he was not looking for good matches but instead looking for matches that would benefit him personally.  When Tyger discovered that their father was looking at marrying Ravenfritha off to the oldest (and most powerful) councilor in the area they grabbed what they could and fled from the area.&lt;br /&gt;
&lt;br /&gt;
Away from the forests of their youth they soon realize they were poorly prepared for what they had done and when they were found by a minor Nalfein noble who offered them shelter they accepted.  Aleesia Vazumin took them into her home and began teaching Ravenfritha how to conduct herself like a Nalfein lady and had her guards teaching Tygerfrith how to fight. It wasn’t until the twins were nearly forty that Tygerfrith discovered that Aleesia was actually a courtesan and assassin for hire and was subtly grooming Ravenfritha for the same thing, with Tygerfrith being trained to act as her bodyguard.  This prompted them to flee in the night once again, this time with them arriving in Wehnimer’s Landing.  Older and a bit wiser the twins faired much better, Ravenfritha taking apprenticeship with the Empath’s Guild and Tygerfrith doing the same with the Warrior’s Guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life in Landing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shortly after their arrival Tygerfrith received and accepted an invitation to join the Guardians of Sunfist.  Ravenfritha however, due to her difficulties with hurting the living, joined the Order of Voln.  Several years after arriving in Landing Ravenfritha told him that Aleesia was looking for her and wanted Ravenfritha back under her control.  He took to patrolling the Landing, neglecting his duties to the Guardians in an effort to protect her.  This was in vain however as one evening she simply vanished from the Landing and it took him nearly a week to discover what had happened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life with Aleesia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remembering where Aleesia had her home Tygerfrith made his way to the nearest town and procured a place to stay.  He did small jobs around the area for spending coin and when he was not working he attempted to find a way into the manor to try and free his twin.  He knew that Ravenfritha had learned some magics from the Empath’s Guild and wondered why she didn’t use those skills to escape but that did not deter him from trying to help from the outside.  His vigilance finally paid of when one night, nearly two and a half years after she had been taken Tygerfrith saw her stumble out of the gates of the manor, pale and shaking but whole.  He immediately went to her side and helped her walk away from the place where she had been imprisoned, taking her to the inn he had been staying at until she was well enough to travel and then taking her back to Landing where they are trying once again to make a life for themselves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ravenfritha_(platinum)&amp;diff=128197</id>
		<title>Ravenfritha (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ravenfritha_(platinum)&amp;diff=128197"/>
		<updated>2020-02-05T06:27:55Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Ravenfritha&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|race= [[Sylvan]]&lt;br /&gt;
|culture=&lt;br /&gt;
|hometown=&lt;br /&gt;
|class= [[Empath]]&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= Follower of [[Imaera]]&lt;br /&gt;
|affiliations= [[Order of Voln]]&lt;br /&gt;
|word= Kind&lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= Friendly&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness= Can get lost in her studies&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Crafts of any kind&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears= That Aleesia is not dead&lt;br /&gt;
|loyalties= Family, her Goddess&lt;br /&gt;
|friend= [[Rouste]]&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved= Her twin [[Tygerfrith]]&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERSONAL INFORMATION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;: Ravenfritha&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Title&amp;lt;/u&amp;gt;: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;: [[Sylvan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;u&amp;gt;Gender&amp;lt;/u&amp;gt;: Female&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Age&amp;lt;/u&amp;gt;: 40&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Date of Birth&amp;lt;/u&amp;gt;: Day 16 of the month [[Imaerasta]] in the year of 5072&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be very young.  &lt;br /&gt;
She has sparkling blue-grey eyes and golden brown skin.  &lt;br /&gt;
She has waist length, ringleted wheat blonde hair swept up into a spiralling bun secured with a pair of black coral hairsticks carved into slender eels.  &lt;br /&gt;
She has a delicate face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;History of the Twins&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Early life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ravenfritha and Tygerfrith were born in the sylvan forest of Yuriqen. Raised by their father because their mother died during childbirth they lived quietly.  Ravenfritha discovered at an early age that in addition to an affinity for healing she could actually feel strong emotions when she felt a strong surge of anger at the very young age of seven.  It was at this time that she discovered that her father resented the twins since he blamed them for their mother’s death. It was during this time that she also discovered that doing injury to a living creature backlashed upon her.  When the twins were 15 years of age, they discovered that their father was already searching for spouses for them.  However, he was not looking for good matches but instead looking for matches that would benefit him personally.  When Tyger discovered that their father was looking at marrying Ravenfritha off to the oldest (and most powerful) councilor in the area they grabbed what they could and fled from the area.&lt;br /&gt;
&lt;br /&gt;
Away from the forests of their youth they soon realize they were poorly prepared for what they had done and when they were found by a minor Nalfein noble who offered them shelter they accepted.  Aleesia Vazumin took them into her home and began teaching Ravenfritha how to conduct herself like a Nalfein lady and had her guards teaching Tygerfrith how to fight. It wasn’t until the twins were nearly forty that Tygerfrith discovered that Aleesia was actually a courtesan and assassin for hire and was subtly grooming Ravenfritha for the same thing, with Tygerfrith being trained to act as her bodyguard.  This prompted them to flee in the night once again, this time with them arriving in Wehnimer’s Landing.  Older and a bit wiser the twins faired much better, Ravenfritha taking apprenticeship with the Empath’s Guild and Tygerfrith doing the same with the Warrior’s Guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life in Landing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ravenfritha soon joined the Order of Voln as due to her difficulty with hurting the living, which made it easier for her to hunt the undead. Tygerfrith on the other hand received, and accepted, an invitation to join the Guardians of Sunfist.  Several years after arriving in Landing Ravenfritha received word that Aleesia was looking for her and looking to get her back by any means necessary. This caused her to become a bit paranoid and when she later became involved with Jaired, secretive, fearing that he would be used against her.  Unfortunately, her paranoia and vigilance were in vain and one evening when Jaired was away Ravenfritha was grabbed and taken from Landing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life with Aleesia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon awakening in Aleesia’s manor Ravenfritha soon discovered she had been stripped of all weapons and through some unknown means had no access to her learned magics.  Aleesia then used threats and lies toward and about the people that she cared for to force Ravenfritha to learn and then do what she was ordered.  When she was given back her fan, she realized that Aleesia had not discovered and removed the knife that Jaired had given her to conceal within a hollow she had found in one of the slats of the fan.  This discovery then allowed her to begin making a plan that would eventually lead to her freedom. Late one night, after nearly two and a half years as a virtual prisoner, she stole into Aleesia’s bedchamber and using the knife that Jaired had given her, she stabbed Aleesia in the heart.  She nearly left the weapon there but, due to one of the lies that Aleesia had told her, she believed that it was one of the only things she had left of her old life so she pulled it out and left, shear willpower being the only thing that held her upright as the backlash from attacking Aleesia had nearly caused her to lose consciousness.  Taking the keys she found in the chamber she collected her belongings from a chest in the room and fled the manor, stumbling across Tygerfrith who had spent the time living in an inn in the town, trying to find a way to free her.  Tygerfrith helped her back to Landing and they are trying once again to make a home for themselves there. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;Ravens in the Mist&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Jaynon rubbed his temples again. &lt;br /&gt;
&lt;br /&gt;
Ravenfritha frowned, he had been doing that all morning and she wouldn&#039;t...couldn&#039;t fail to respond to it.&lt;br /&gt;
&lt;br /&gt;
Lord Graison was suggesting to Jaynon that he should take a break from being in the mists. That he should try resting somewhere away from them. The same suggestion that she had made, but this time it seemed with two people saying the same thing that he might be actually willing to listen to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ravenfritha reached out to him...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The pain not only clear in his expression and actions but calling to the healing gifts that she had worked so hard to train.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She touched his temple…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All was quiet. All was grey. The Mist was so thick here you would not realise it was mist at all if it were not for the occasional break and twist of a tendril. &lt;br /&gt;
&lt;br /&gt;
It curled and flowed around them. Them? Was it them? Or was it her? She didn’t belong here. She was an outsider. How did she get here? The fog about them began to drift into them, pushing them back and away.&lt;br /&gt;
&lt;br /&gt;
They were formless here, but she still felt it as if a hand had reached out to take hers. She felt herself pulled along deeper into the mists, mists that were but a minor nuisance on the isle seemed cloying and thick here. Reaching for her, causing her to flinch when it brushed against her. Somehow, without having a clear reference for it she knew they were going down, not aimlessly but with a clear purpose that allowed her to throw off the occasional pain-filled brush by the mists around them.&lt;br /&gt;
&lt;br /&gt;
In but a simple moment they travelled for what might have been days in this timeless, spaceless place. The only change to indicate they were moving at all, other than a faint breeze against their formless selves, was a gradual change in the colour of the mists. The grey, turned to a pale blue, turned to a teal blue, turned to a rich ultramarine before finally darkening to a deep indigo.&lt;br /&gt;
&lt;br /&gt;
Then it was there. In the center of the indigo a dark shape hung as if suspended. Perhaps humanoid but ruined. One leg’s exposed bone hung, flesh partially devoured, on stringy tendons. Inky black mist flowed from numerous wounds and dispersed into the indigo like a never ending leak. The form’s head was tilted back and it&#039;s mouth opened in a soundless scream. Deep indigo eels shaped from the mist rushed into his mouth and twisted out again from each empty eye socket forming an eternity loop. More eels twisted around the form’s spread-eagled limbs, seeming keeping it&#039;s position within the blue.&lt;br /&gt;
&lt;br /&gt;
The moment her essence registered that shape she was slammed with a wave of pain that would have brought her to her knees, if she had them in this place. Her gifts screamed out to her to heal this ruined form, bring it back to health as she had done for so many others but even as she reached to try to do something, anything. Even as she reached towards the form to try and form the connection that she had used so many times in her healings she reeled back as a never ending scream slammed into her mind searing it into her consciousness and propelled her out of the vision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I SUBMIT!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The touch was brief and was over. He flinched away from her fingers.&lt;br /&gt;
&lt;br /&gt;
She was vaguely aware of Lord Jaynon offering hurried apologies and moving away from them even as she instictively locked her knees to keep from collapsing onto the floor and she sagged against Lord Graison.&lt;br /&gt;
&lt;br /&gt;
Through the roaring in her ears she could hear Graison saying something but the words were so muffled that they were indistinct. She offered her own less than coherant apologies, stumbled through a curtsy and made her own unsteady and nearly stumbled way off the scooner and away from the isle.&lt;br /&gt;
&lt;br /&gt;
Arriving in Landing she stumbled her way to the Central square and collapsed on the bench there. Her mind still reeling with what she had seen, one thought came to her, chilling her though and through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘He was trapped within his own mind.’&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;Dawn Introspections&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Ravenfritha was surprised to find herself, for once, awake before the perpetually early rising ranger that she was getting rather attached to and sliding carefully to the edge of the four-poster she pulled herself into a seated position to observe his sleeping face. The run-in with the future Blood Moon Yuliet had raised a few questions that the quiet surrounds seemed to demand she think about.&lt;br /&gt;
&lt;br /&gt;
It was true, Rouste would not be called handsome by much of anyone, years of working in the fields in his youth, running through the woods with Rufus and the abuse he’d heaped upon himself had most definitely left their mark on him. But some things still remained. His eyes, crystal blue, sparkled when he laughed and flashed when he was angry. His skin was darkened, not by age but by the sun and his shoulder-length hair, bleached golden brown by the same, was soft to the touch despite the stray grays that could be seen. &lt;br /&gt;
&lt;br /&gt;
Raven however, had had to learn to see beyond the physical and despite the rather constant refrain that she was determined to eliminate from his thoughts, &#039;&#039;the light smacks to the back of the head seemed to be more effective than her words&#039;&#039; drifted through her mind for a moment, that he was not a good person, she thought otherwise.&lt;br /&gt;
&lt;br /&gt;
She’d seen the kindness in him, in the way he was with Rufus, indulging the bobcat even when he was being difficult. The way he worried about Idun, despite her words and actions showing that she was not only fine with her life but happy about it. His worries for Jaynon during the incidents on Caligos Isle and his pain after the battle with the Reaper had resulted not only in the death of the same but the accidental deaths of the people that the Reaper had pulled in.&lt;br /&gt;
&lt;br /&gt;
She’d also seen his strong will, how he’d stood firm, despite his fears, in his belief that there was a danger to the Landing that one night. And he didn’t flinch when battling the bandits, seemed to search them out even, to eliminate any threat they could be to others. &lt;br /&gt;
&lt;br /&gt;
His patience, how he could sit for hours making arrows, ensure each one was perfect so they wouldn’t fail him in the middle of a fight.&lt;br /&gt;
&lt;br /&gt;
All of this led to the hardest question of them all. She couldn’t deny that her heart had leaped a little when he had jokingly asked if she wanted to get married the night before, after Yuliet had begun demanding it, but. And that was the crux of her problem, but. She wasn’t ready, not emotionally at least, for anything more demanding of her heart than what she had now. &lt;br /&gt;
&lt;br /&gt;
Aleesia had truly twisted her into knots that she was only just beginning to untangle, and her fears were still a factor in her actions. She still gave a small prayer of thanks to her Lady every time she saw Vyrshkana, happy, bubbly, and bouncy, merrily hugging everyone in sight. She still smiled, seeing that Jaired had love in his life, someone who cared and supported him. Bandied words with Auvreaian, who was as arrogant as ever, even if he seemed to have developed some soft spots while she’d been gone. Wanted to reach for a cup of tea and a warm blanket when she heard Reymard coughing, his skills finely honed when he’d only been starting out just as she’d been torn away. &lt;br /&gt;
&lt;br /&gt;
She’d fled with Tyger when she’d been told that she was being sold to the highest bidder in marriage, in this case the oldest Councilor in the area who she had heard died only a score of years after they had left, not because she feared marriage, but because she feared a loveless marriage. That had led them to Aleesia, Nalfein noble, who proceeded to start molding the two naive younglings into something she could manipulate and use to further her own goals. She’d had a short respite from that before Aleesia had found her and taken her away, using threats and outright lies against and about those she’d cared for in order to keep her there, her magics suppressed somehow and denied all physical weapons. The night she’d plunged her only weapon, the knife Jaired had given her and had secreted away in her fan, into Aleesia’s chest she’d done so without visible flinching, despite the shock of pain that the backlash from the attack had caused her. She’d wanted to leave the knife there, insure that Aleesia had died but dared not leave the one thing she’d thought she had left of her old life anywhere near Aleesia.&lt;br /&gt;
&lt;br /&gt;
So, for now, she would be content with what she had and wait for something more. When she was stronger, surer of who she was and where her life was going. Then, should he ask again, she’d give him the answer to his question that Yuliet was so determined he should get.&lt;br /&gt;
&lt;br /&gt;
With that decision made, she smiled, carefully slid off the bed, grabbed her haversack and boots and made her way down the staircase. At the bottom she slipped her boots on, gave a sleeping Rufus a quick pet and walked out the door, slinging her haversack onto her back as she made her way to Landing in the pre-dawn light to start another day, free and perhaps, even happy with where she was right now. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;Hiding from Hurt&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&#039;&#039;Good night Idun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At hearing those words Raven froze, hand in the air where she&#039;d had it in position to run it slowly down the back of the nearly asleep Rouste. In a few more moments he&#039;d fully drifted off to sleep and she waited a few moments longer before extricating herself and slowly sliding off the bed. Without looking back she quietly took her mantle from the hook is was on and grabbed her boots. Slipping down the stairs she stopped for a moment, pinned in place by a pair of feline eyes that then dropped back to the ground as Rufus became momentarily alert and then relaxed upon identifying her. Pausing for a moment to pull on her boots she softly walked over to him and gave him a quick pet and kiss on the head. Whispering, &amp;quot;Be good Rufus.&amp;quot; she walked to the door and silently opened it, stepping outside.&lt;br /&gt;
&lt;br /&gt;
Once the door had been quietly closed behind her it was the falling snow, rather than the temperature, that reminded her to swing her mantle over her shoulders. Once it was settled she set off through the soft snow into the darkness, never noticing the single tear that ran down her cheek as she made her way to Landing and the Empath Guild to speak to one of the guildmasters there.&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having spoken to the guildmaster Raven made her way though town, picking up various supplies. As the sun began peaking over the horizon she arrived at the Thrak Inn to get the last of what she planned on taking with her. Raven set the bags down on a nearby table before going to the counter and placing an order in a subdued voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hi Raven&amp;quot;, calls out Leiana as she pops her head out from the hallway.&lt;br /&gt;
&lt;br /&gt;
Raven jumped slightly, startled and turned to face Leiana. &amp;quot;Oh, good morning Leiana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re here early...&amp;quot;, Leiana observes as she eyes Raven&#039;s disheveled state, eyes red and face splotchy. &amp;quot;You ok?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m going on a..a short trip.&amp;quot; Raven says haltingly, &amp;quot;I have...some things to think about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leiana nods slowly. &amp;quot;I see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turning to accept her order Raven gave a quiet thanks and went to begin packing it into her bags, a slight tremble visible in her hands as she worked. Closing her eyes briefly she paused and turned to look at Leiana, &amp;quot;I just...&amp;quot; taking a deep breath she looked up. &amp;quot;Leiana, am I doing the right thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With what? What are you doing?&amp;quot; Leiana asks, moving closer and motioning for Raven to step inside to a more quiet area.&lt;br /&gt;
&lt;br /&gt;
Following Leiana, Raven wrapped her arms around herself. &amp;quot;I&#039;m not sure anymore. I just....&amp;quot; a deep breath and she spoke again, &amp;quot;What would have done if...a short time into being with him Jaired had called you by...well by my name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leiana blinks. Slowly her face reddens and you can almost see visible sparks of energy flickering on her skin as her expression tightens. &amp;quot;I&#039;d.. rather not.&amp;quot; she manages to get out.&lt;br /&gt;
&lt;br /&gt;
Raven shakes her head, &amp;quot;I&#039;m not trying to imply anything but...it&#039;s the closest example I can come up with to what...what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a long moment, Leiana nods once. A visible breath is expelled and she murmurs, &amp;quot;Right, yes I know. Go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raven bites her lip and says, &amp;quot;I&#039;m certain there&#039;s been some speculation, and frankly we&#039;ve been...discreet but not hiding really.&amp;quot; She looks down at her hands and then back at Leiana. &amp;quot;Rouste and I have been...well courting. And spending the nights together. Just sleeping but still. And last night as we were falling asleep, Rouste said...he said &#039;Good night....Idun&#039;&amp;quot; Raven blinks rapidly as moisture gathers in her eyes.&lt;br /&gt;
&lt;br /&gt;
Leiana&#039;s jaw drops slightly and she blanches. &amp;quot;Idun? Really?&amp;quot; she manages, her eyes wide. &amp;quot;I had no idea! Wow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raven nods once, unconsciously wringing her hands slightly. &amp;quot;So I went to the guildmasters, asked for an assignment for my alchemy studies that...that will take me out of town for a couple of days. I know this is likely not a good time for it but...I don&#039;t know what else to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leiana frowns and sighs. &amp;quot;Men are stupid sometimes.&amp;quot; she mutters and then shrugs. &amp;quot;Look, I can&#039;t say I blame you. That&#039;s an issue. But, keep it in focus in the big scheme of things and decide if it&#039;s something you really wanna stand your ground on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raven nods, &amp;quot;That&#039;s why I need a couple days. To see if...if this is something I want to...to fight about...or just ignore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well now..&amp;quot; Leiana shakes her head, &amp;quot;No one said anything about ignoring it. Nuh uh. That needs to be spoken into existence and acknowledged. What needs to be decided is if you wanna walk away or not.&amp;quot; she continues as she nods to Raven.&lt;br /&gt;
&lt;br /&gt;
Raven gives Leiana a small rueful smile, &amp;quot;That&#039;s also on my list to think about. Decide if this is something I want to...fight to keep or not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leiana shakes her head slowly and moves closer to Raven, looking her in the eyes. &amp;quot;No, Raven, you don&#039;t fight. You make &#039;&#039;him&#039;&#039; fight.&amp;quot; A slight smile curves her lips as she continues, &amp;quot;Its your turn, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That would certainly be different,&amp;quot; Raven acknowledges, &amp;quot;but I don&#039;t know if he even realized he said it. He likely doesn&#039;t remember saying it.&amp;quot; Raven shrugs, &amp;quot;It wouldn&#039;t be the first time someone said something to me and didn&#039;t realize what they had said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s why you tell him.&amp;quot; she responds, chuckling. &amp;quot;How long will you be gone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No more than a couple of days,&amp;quot; Raven replies, &amp;quot;I&#039;ll likely be back by Restday, at the latest by early evening. I&#039;m not going far but some of what I need to study only blooms at night so I need to be nearby to be able to study it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright.&amp;quot; Leiana says and gesturing toward the door as the two women move back into the hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you Leiana, be careful while I&#039;m gone?&amp;quot; Raven impulsively hugs her, a quick squeeze before she moves back to her bags and finishes packing.&lt;br /&gt;
&lt;br /&gt;
Leiana nods, watching the other woman for a moment, before leaving her to her packing.&lt;br /&gt;
&lt;br /&gt;
Finished she closes the bags and hefts them, waving as she walks out the door into the early dawn light. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;h4&amp;gt;It’s Jaired’s Fault&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Raven set her cauldron down and lit it, her eyes roaming over the ingredients that she had prepared for this. She’d found the information for what she was attempting in one of the old tomes that she’d unearthed recently and had transcribed it, since the librarian would never let her take such a valuable item out of the book room. Adding them slowly, one by one, to her cauldron she began brewing. As she worked she thought back to what Jaired had said. &#039;&#039;‘Really,  I don’t know much about how demons are summoned but I’m fairly certain they one, require a &#039;&#039;&#039;sorcerer&#039;&#039;&#039; and two, don’t involve cauldrons at all. Honestly Jaired, what a ridiculous notion.’&#039;&#039; She carefully guided her mana towards the cauldron, her focus centered on making sure not a single bit of it was wasted. As the last of the mana was added she sagged just a bit before straightening up and checking what her next step was. Slowly she set the scroll she was trying this with on top of the mixture, until it was floating, not unlike a boat on water. With a nod to herself she reached for the prepared runestone on the table and placed it on the scroll. She watched as the scroll slowly sank to the bottom of the cauldron. This time instead of channeling the mana she started a slow, steady infusion that deepened the color of the contents in the cauldron. She carefully sprinkled some faintly shimmering dust and began sealing the magic. When she was done her face split into a grin, sitting in the bottom of the cauldron was a surprisingly dry scroll. She pulled it out and looked it over. The writing on the parchment was fully legible and even seemed to shine just a bit, as if the ink itself had been what had absorbed the magic. Setting the scroll on the table she quickly cleaned up the remnants of her ingredients and picked up her cauldron. Once that was done she retrieved the scroll and, taking a deep breath, began to cast the spell written upon it.&lt;br /&gt;
&lt;br /&gt;
As was normal for a scroll sparks began to fly but before she could complete the movement to release the magic the scroll tore itself out of her hand and hovered just above her head. To her astonishment the parchment began folding up into itself until it was no larger than her hand and then crumpled up into a ball. The parchment then lit on fire, but the flames - instead of burning the normal red, yellow and orange shades - burned with shades of blue, green and violet. The flames disappeared with a loud &#039;&#039;&#039;pop&#039;&#039;&#039; and the strong smell of sulfur. Raven could only stare in shock as in its place hovered a small creature. Standing only a little over a foot tall was a skinny figure, with skin a dark red-green leathery texture. Sprouting from its head were a pair of oversized, pointy ears and a pair of small horns. Helping it stay aloft were a pair of bat-like wings and to finish it off a long, pointed tail swayed behind it. Its face more resembled a cat’s however, lending it an air of something that had been created by mashing together several different creatures. &lt;br /&gt;
&lt;br /&gt;
The creature then introduced itself to her, bowing at the waist, “Good evening Mistress Ravenfritha, what orders do you have for me.”&lt;br /&gt;
&lt;br /&gt;
In shock she stammered out, “Ah..patrol the Landing for…anything dangerous?” As it flew away all she could think was, &#039;&#039;‘Jaired, I don’t know how but I’m pretty sure this is all &#039;&#039;&#039;your&#039;&#039;&#039; fault.’&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ravenfritha_(platinum)&amp;diff=128196</id>
		<title>Ravenfritha (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ravenfritha_(platinum)&amp;diff=128196"/>
		<updated>2020-02-05T06:26:40Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: Created page with &amp;quot;{{characterprofile  |name= Ravenfritha |image= |caption= |race= Sylvan |culture= |hometown= |class= Empath |profession= |religion= Follower of Imaera |affiliations...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Ravenfritha&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|race= [[Sylvan]]&lt;br /&gt;
|culture=&lt;br /&gt;
|hometown=&lt;br /&gt;
|class= [[Empath]]&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= Follower of [[Imaera]]&lt;br /&gt;
|affiliations= [[Order of Voln]]&lt;br /&gt;
|word= Kind&lt;br /&gt;
|disposition= &lt;br /&gt;
|demeanor= Friendly&lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength= &lt;br /&gt;
|weakness= Can get lost in her studies&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Crafts of any kind&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears= That Aleesia is not dead&lt;br /&gt;
|loyalties= Family, her Goddess&lt;br /&gt;
|friend= [[Rouste]]&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved= Her twin [[Tygerfrith]]&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
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&#039;&#039;&#039;PERSONAL INFORMATION&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;: Ravenfritha&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Title&amp;lt;/u&amp;gt;: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;: [[Sylvan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;u&amp;gt;Gender&amp;lt;/u&amp;gt;: Female&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Age&amp;lt;/u&amp;gt;: 40&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Date of Birth&amp;lt;/u&amp;gt;: Day 16 of the month [[Imaerasta]] in the year of 5072&amp;lt;br&amp;gt;&lt;br /&gt;
She is taller than average.  She appears to be very young.  &lt;br /&gt;
She has sparkling blue-grey eyes and golden brown skin.  &lt;br /&gt;
She has waist length, ringleted wheat blonde hair swept up into a spiralling bun secured with a pair of black coral hairsticks carved into slender eels.  &lt;br /&gt;
She has a delicate face.&lt;br /&gt;
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&amp;lt;h4&amp;gt;History of the Twins&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Early life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ravenfritha and Tygerfrith were born in the sylvan forest of Yuriqen. Raised by their father because their mother died during childbirth they lived quietly.  Ravenfritha discovered at an early age that in addition to an affinity for healing she could actually feel strong emotions when she felt a strong surge of anger at the very young age of seven.  It was at this time that she discovered that her father resented the twins since he blamed them for their mother’s death. It was during this time that she also discovered that doing injury to a living creature backlashed upon her.  When the twins were 15 years of age, they discovered that their father was already searching for spouses for them.  However, he was not looking for good matches but instead looking for matches that would benefit him personally.  When Tyger discovered that their father was looking at marrying Ravenfritha off to the oldest (and most powerful) councilor in the area they grabbed what they could and fled from the area.&lt;br /&gt;
&lt;br /&gt;
Away from the forests of their youth they soon realize they were poorly prepared for what they had done and when they were found by a minor Nalfein noble who offered them shelter they accepted.  Aleesia Vazumin took them into her home and began teaching Ravenfritha how to conduct herself like a Nalfein lady and had her guards teaching Tygerfrith how to fight. It wasn’t until the twins were nearly forty that Tygerfrith discovered that Aleesia was actually a courtesan and assassin for hire and was subtly grooming Ravenfritha for the same thing, with Tygerfrith being trained to act as her bodyguard.  This prompted them to flee in the night once again, this time with them arriving in Wehnimer’s Landing.  Older and a bit wiser the twins faired much better, Ravenfritha taking apprenticeship with the Empath’s Guild and Tygerfrith doing the same with the Warrior’s Guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life in Landing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ravenfritha soon joined the Order of Voln as due to her difficulty with hurting the living, which made it easier for her to hunt the undead. Tygerfrith on the other hand received, and accepted, an invitation to join the Guardians of Sunfist.  Several years after arriving in Landing Ravenfritha received word that Aleesia was looking for her and looking to get her back by any means necessary. This caused her to become a bit paranoid and when she later became involved with Jaired, secretive, fearing that he would be used against her.  Unfortunately, her paranoia and vigilance were in vain and one evening when Jaired was away Ravenfritha was grabbed and taken from Landing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life with Aleesia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon awakening in Aleesia’s manor Ravenfritha soon discovered she had been stripped of all weapons and through some unknown means had no access to her learned magics.  Aleesia then used threats and lies toward and about the people that she cared for to force Ravenfritha to learn and then do what she was ordered.  When she was given back her fan, she realized that Aleesia had not discovered and removed the knife that Jaired had given her to conceal within a hollow she had found in one of the slats of the fan.  This discovery then allowed her to begin making a plan that would eventually lead to her freedom. Late one night, after nearly two and a half years as a virtual prisoner, she stole into Aleesia’s bedchamber and using the knife that Jaired had given her, she stabbed Aleesia in the heart.  She nearly left the weapon there but, due to one of the lies that Aleesia had told her, she believed that it was one of the only things she had left of her old life so she pulled it out and left, shear willpower being the only thing that held her upright as the backlash from attacking Aleesia had nearly caused her to lose consciousness.  Taking the keys she found in the chamber she collected her belongings from a chest in the room and fled the manor, stumbling across Tygerfrith who had spent the time living in an inn in the town, trying to find a way to free her.  Tygerfrith helped her back to Landing and they are trying once again to make a home for themselves there. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;h4&amp;gt;Ravens in the Mist&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Jaynon rubbed his temples again. &lt;br /&gt;
&lt;br /&gt;
Ravenfritha frowned, he had been doing that all morning and she wouldn&#039;t...couldn&#039;t fail to respond to it.&lt;br /&gt;
&lt;br /&gt;
Lord Graison was suggesting to Jaynon that he should take a break from being in the mists. That he should try resting somewhere away from them. The same suggestion that she had made, but this time it seemed with two people saying the same thing that he might be actually willing to listen to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ravenfritha reached out to him...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The pain not only clear in his expression and actions but calling to the healing gifts that she had worked so hard to train.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She touched his temple…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
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All was quiet. All was grey. The Mist was so thick here you would not realise it was mist at all if it were not for the occasional break and twist of a tendril. &lt;br /&gt;
&lt;br /&gt;
It curled and flowed around them. Them? Was it them? Or was it her? She didn’t belong here. She was an outsider. How did she get here? The fog about them began to drift into them, pushing them back and away.&lt;br /&gt;
&lt;br /&gt;
They were formless here, but she still felt it as if a hand had reached out to take hers. She felt herself pulled along deeper into the mists, mists that were but a minor nuisance on the isle seemed cloying and thick here. Reaching for her, causing her to flinch when it brushed against her. Somehow, without having a clear reference for it she knew they were going down, not aimlessly but with a clear purpose that allowed her to throw off the occasional pain-filled brush by the mists around them.&lt;br /&gt;
&lt;br /&gt;
In but a simple moment they travelled for what might have been days in this timeless, spaceless place. The only change to indicate they were moving at all, other than a faint breeze against their formless selves, was a gradual change in the colour of the mists. The grey, turned to a pale blue, turned to a teal blue, turned to a rich ultramarine before finally darkening to a deep indigo.&lt;br /&gt;
&lt;br /&gt;
Then it was there. In the center of the indigo a dark shape hung as if suspended. Perhaps humanoid but ruined. One leg’s exposed bone hung, flesh partially devoured, on stringy tendons. Inky black mist flowed from numerous wounds and dispersed into the indigo like a never ending leak. The form’s head was tilted back and it&#039;s mouth opened in a soundless scream. Deep indigo eels shaped from the mist rushed into his mouth and twisted out again from each empty eye socket forming an eternity loop. More eels twisted around the form’s spread-eagled limbs, seeming keeping it&#039;s position within the blue.&lt;br /&gt;
&lt;br /&gt;
The moment her essence registered that shape she was slammed with a wave of pain that would have brought her to her knees, if she had them in this place. Her gifts screamed out to her to heal this ruined form, bring it back to health as she had done for so many others but even as she reached to try to do something, anything. Even as she reached towards the form to try and form the connection that she had used so many times in her healings she reeled back as a never ending scream slammed into her mind searing it into her consciousness and propelled her out of the vision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I SUBMIT!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The touch was brief and was over. He flinched away from her fingers.&lt;br /&gt;
&lt;br /&gt;
She was vaguely aware of Lord Jaynon offering hurried apologies and moving away from them even as she instictively locked her knees to keep from collapsing onto the floor and she sagged against Lord Graison.&lt;br /&gt;
&lt;br /&gt;
Through the roaring in her ears she could hear Graison saying something but the words were so muffled that they were indistinct. She offered her own less than coherant apologies, stumbled through a curtsy and made her own unsteady and nearly stumbled way off the scooner and away from the isle.&lt;br /&gt;
&lt;br /&gt;
Arriving in Landing she stumbled her way to the Central square and collapsed on the bench there. Her mind still reeling with what she had seen, one thought came to her, chilling her though and through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘He was trapped within his own mind.’&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;Dawn Introspections&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Ravenfritha was surprised to find herself, for once, awake before the perpetually early rising ranger that she was getting rather attached to and sliding carefully to the edge of the four-poster she pulled herself into a seated position to observe his sleeping face. The run-in with the future Blood Moon Yuliet had raised a few questions that the quiet surrounds seemed to demand she think about.&lt;br /&gt;
&lt;br /&gt;
It was true, Rouste would not be called handsome by much of anyone, years of working in the fields in his youth, running through the woods with Rufus and the abuse he’d heaped upon himself had most definitely left their mark on him. But some things still remained. His eyes, crystal blue, sparkled when he laughed and flashed when he was angry. His skin was darkened, not by age but by the sun and his shoulder-length hair, bleached golden brown by the same, was soft to the touch despite the stray grays that could be seen. &lt;br /&gt;
&lt;br /&gt;
Raven however, had had to learn to see beyond the physical and despite the rather constant refrain that she was determined to eliminate from his thoughts, &#039;&#039;the light smacks to the back of the head seemed to be more effective than her words&#039;&#039; drifted through her mind for a moment, that he was not a good person, she thought otherwise.&lt;br /&gt;
&lt;br /&gt;
She’d seen the kindness in him, in the way he was with Rufus, indulging the bobcat even when he was being difficult. The way he worried about Idun, despite her words and actions showing that she was not only fine with her life but happy about it. His worries for Jaynon during the incidents on Caligos Isle and his pain after the battle with the Reaper had resulted not only in the death of the same but the accidental deaths of the people that the Reaper had pulled in.&lt;br /&gt;
&lt;br /&gt;
She’d also seen his strong will, how he’d stood firm, despite his fears, in his belief that there was a danger to the Landing that one night. And he didn’t flinch when battling the bandits, seemed to search them out even, to eliminate any threat they could be to others. &lt;br /&gt;
&lt;br /&gt;
His patience, how he could sit for hours making arrows, ensure each one was perfect so they wouldn’t fail him in the middle of a fight.&lt;br /&gt;
&lt;br /&gt;
All of this led to the hardest question of them all. She couldn’t deny that her heart had leaped a little when he had jokingly asked if she wanted to get married the night before, after Yuliet had begun demanding it, but. And that was the crux of her problem, but. She wasn’t ready, not emotionally at least, for anything more demanding of her heart than what she had now. &lt;br /&gt;
&lt;br /&gt;
Aleesia had truly twisted her into knots that she was only just beginning to untangle, and her fears were still a factor in her actions. She still gave a small prayer of thanks to her Lady every time she saw Vyrshkana, happy, bubbly, and bouncy, merrily hugging everyone in sight. She still smiled, seeing that Jaired had love in his life, someone who cared and supported him. Bandied words with Auvreaian, who was as arrogant as ever, even if he seemed to have developed some soft spots while she’d been gone. Wanted to reach for a cup of tea and a warm blanket when she heard Reymard coughing, his skills finely honed when he’d only been starting out just as she’d been torn away. &lt;br /&gt;
&lt;br /&gt;
She’d fled with Tyger when she’d been told that she was being sold to the highest bidder in marriage, in this case the oldest Councilor in the area who she had heard died only a score of years after they had left, not because she feared marriage, but because she feared a loveless marriage. That had led them to Aleesia, Nalfein noble, who proceeded to start molding the two naive younglings into something she could manipulate and use to further her own goals. She’d had a short respite from that before Aleesia had found her and taken her away, using threats and outright lies against and about those she’d cared for in order to keep her there, her magics suppressed somehow and denied all physical weapons. The night she’d plunged her only weapon, the knife Jaired had given her and had secreted away in her fan, into Aleesia’s chest she’d done so without visible flinching, despite the shock of pain that the backlash from the attack had caused her. She’d wanted to leave the knife there, insure that Aleesia had died but dared not leave the one thing she’d thought she had left of her old life anywhere near Aleesia.&lt;br /&gt;
&lt;br /&gt;
So, for now, she would be content with what she had and wait for something more. When she was stronger, surer of who she was and where her life was going. Then, should he ask again, she’d give him the answer to his question that Yuliet was so determined he should get.&lt;br /&gt;
&lt;br /&gt;
With that decision made, she smiled, carefully slid off the bed, grabbed her haversack and boots and made her way down the staircase. At the bottom she slipped her boots on, gave a sleeping Rufus a quick pet and walked out the door, slinging her haversack onto her back as she made her way to Landing in the pre-dawn light to start another day, free and perhaps, even happy with where she was right now. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;Hiding from Hurt&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&#039;&#039;Good night Idun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At hearing those words Raven froze, hand in the air where she&#039;d had it in position to run it slowly down the back of the nearly asleep Rouste. In a few more moments he&#039;d fully drifted off to sleep and she waited a few moments longer before extricating herself and slowly sliding off the bed. Without looking back she quietly took her mantle from the hook is was on and grabbed her boots. Slipping down the stairs she stopped for a moment, pinned in place by a pair of feline eyes that then dropped back to the ground as Rufus became momentarily alert and then relaxed upon identifying her. Pausing for a moment to pull on her boots she softly walked over to him and gave him a quick pet and kiss on the head. Whispering, &amp;quot;Be good Rufus.&amp;quot; she walked to the door and silently opened it, stepping outside.&lt;br /&gt;
&lt;br /&gt;
Once the door had been quietly closed behind her it was the falling snow, rather than the temperature, that reminded her to swing her mantle over her shoulders. Once it was settled she set off through the soft snow into the darkness, never noticing the single tear that ran down her cheek as she made her way to Landing and the Empath Guild to speak to one of the guildmasters there.&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having spoken to the guildmaster Raven made her way though town, picking up various supplies. As the sun began peaking over the horizon she arrived at the Thrak Inn to get the last of what she planned on taking with her. Raven set the bags down on a nearby table before going to the counter and placing an order in a subdued voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hi Raven&amp;quot;, calls out Leiana as she pops her head out from the hallway.&lt;br /&gt;
&lt;br /&gt;
Raven jumped slightly, startled and turned to face Leiana. &amp;quot;Oh, good morning Leiana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re here early...&amp;quot;, Leiana observes as she eyes Raven&#039;s disheveled state, eyes red and face splotchy. &amp;quot;You ok?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m going on a..a short trip.&amp;quot; Raven says haltingly, &amp;quot;I have...some things to think about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leiana nods slowly. &amp;quot;I see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turning to accept her order Raven gave a quiet thanks and went to begin packing it into her bags, a slight tremble visible in her hands as she worked. Closing her eyes briefly she paused and turned to look at Leiana, &amp;quot;I just...&amp;quot; taking a deep breath she looked up. &amp;quot;Leiana, am I doing the right thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With what? What are you doing?&amp;quot; Leiana asks, moving closer and motioning for Raven to step inside to a more quiet area.&lt;br /&gt;
&lt;br /&gt;
Following Leiana, Raven wrapped her arms around herself. &amp;quot;I&#039;m not sure anymore. I just....&amp;quot; a deep breath and she spoke again, &amp;quot;What would have done if...a short time into being with him Jaired had called you by...well by my name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leiana blinks. Slowly her face reddens and you can almost see visible sparks of energy flickering on her skin as her expression tightens. &amp;quot;I&#039;d.. rather not.&amp;quot; she manages to get out.&lt;br /&gt;
&lt;br /&gt;
Raven shakes her head, &amp;quot;I&#039;m not trying to imply anything but...it&#039;s the closest example I can come up with to what...what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a long moment, Leiana nods once. A visible breath is expelled and she murmurs, &amp;quot;Right, yes I know. Go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raven bites her lip and says, &amp;quot;I&#039;m certain there&#039;s been some speculation, and frankly we&#039;ve been...discreet but not hiding really.&amp;quot; She looks down at her hands and then back at Leiana. &amp;quot;Rouste and I have been...well courting. And spending the nights together. Just sleeping but still. And last night as we were falling asleep, Rouste said...he said &#039;Good night....Idun&#039;&amp;quot; Raven blinks rapidly as moisture gathers in her eyes.&lt;br /&gt;
&lt;br /&gt;
Leiana&#039;s jaw drops slightly and she blanches. &amp;quot;Idun? Really?&amp;quot; she manages, her eyes wide. &amp;quot;I had no idea! Wow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raven nods once, unconsciously wringing her hands slightly. &amp;quot;So I went to the guildmasters, asked for an assignment for my alchemy studies that...that will take me out of town for a couple of days. I know this is likely not a good time for it but...I don&#039;t know what else to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leiana frowns and sighs. &amp;quot;Men are stupid sometimes.&amp;quot; she mutters and then shrugs. &amp;quot;Look, I can&#039;t say I blame you. That&#039;s an issue. But, keep it in focus in the big scheme of things and decide if it&#039;s something you really wanna stand your ground on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raven nods, &amp;quot;That&#039;s why I need a couple days. To see if...if this is something I want to...to fight about...or just ignore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well now..&amp;quot; Leiana shakes her head, &amp;quot;No one said anything about ignoring it. Nuh uh. That needs to be spoken into existence and acknowledged. What needs to be decided is if you wanna walk away or not.&amp;quot; she continues as she nods to Raven.&lt;br /&gt;
&lt;br /&gt;
Raven gives Leiana a small rueful smile, &amp;quot;That&#039;s also on my list to think about. Decide if this is something I want to...fight to keep or not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leiana shakes her head slowly and moves closer to Raven, looking her in the eyes. &amp;quot;No, Raven, you don&#039;t fight. You make &#039;&#039;him&#039;&#039; fight.&amp;quot; A slight smile curves her lips as she continues, &amp;quot;Its your turn, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That would certainly be different,&amp;quot; Raven acknowledges, &amp;quot;but I don&#039;t know if he even realized he said it. He likely doesn&#039;t remember saying it.&amp;quot; Raven shrugs, &amp;quot;It wouldn&#039;t be the first time someone said something to me and didn&#039;t realize what they had said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s why you tell him.&amp;quot; she responds, chuckling. &amp;quot;How long will you be gone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No more than a couple of days,&amp;quot; Raven replies, &amp;quot;I&#039;ll likely be back by Restday, at the latest by early evening. I&#039;m not going far but some of what I need to study only blooms at night so I need to be nearby to be able to study it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright.&amp;quot; Leiana says and gesturing toward the door as the two women move back into the hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you Leiana, be careful while I&#039;m gone?&amp;quot; Raven impulsively hugs her, a quick squeeze before she moves back to her bags and finishes packing.&lt;br /&gt;
&lt;br /&gt;
Leiana nods, watching the other woman for a moment, before leaving her to her packing.&lt;br /&gt;
&lt;br /&gt;
Finished she closes the bags and hefts them, waving as she walks out the door into the early dawn light. &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;It’s Jaired’s Fault&amp;lt;/h4&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Raven set her cauldron down and lit it, her eyes roaming over the ingredients that she had prepared for this. She’d found the information for what she was attempting in one of the old tomes that she’d unearthed recently and had transcribed it, since the librarian would never let her take such a valuable item out of the book room. Adding them slowly, one by one, to her cauldron she began brewing. As she worked she thought back to what Jaired had said. &#039;&#039;‘Really,  I don’t know much about how demons are summoned but I’m fairly certain they one, require a &#039;&#039;&#039;sorcerer&#039;&#039;&#039; and two, don’t involve cauldrons at all. Honestly Jaired, what a ridiculous notion.’&#039;&#039; She carefully guided her mana towards the cauldron, her focus centered on making sure not a single bit of it was wasted. As the last of the mana was added she sagged just a bit before straightening up and checking what her next step was. Slowly she set the scroll she was trying this with on top of the mixture, until it was floating, not unlike a boat on water. With a nod to herself she reached for the prepared runestone on the table and placed it on the scroll. She watched as the scroll slowly sank to the bottom of the cauldron. This time instead of channeling the mana she started a slow, steady infusion that deepened the color of the contents in the cauldron. She carefully sprinkled some faintly shimmering dust and began sealing the magic. When she was done her face split into a grin, sitting in the bottom of the cauldron was a surprisingly dry scroll. She pulled it out and looked it over. The writing on the parchment was fully legible and even seemed to shine just a bit, as if the ink itself had been what had absorbed the magic. Setting the scroll on the table she quickly cleaned up the remnants of her ingredients and picked up her cauldron. Once that was done she retrieved the scroll and, taking a deep breath, began to cast the spell written upon it.&lt;br /&gt;
&lt;br /&gt;
As was normal for a scroll sparks began to fly but before she could complete the movement to release the magic the scroll tore itself out of her hand and hovered just above her head. To her astonishment the parchment began folding up into itself until it was no larger than her hand and then crumpled up into a ball. The parchment then lit on fire, but the flames - instead of burning the normal red, yellow and orange shades - burned with shades of blue, green and violet. The flames disappeared with a loud &#039;&#039;&#039;pop&#039;&#039;&#039; and the strong smell of sulfur. Raven could only stare in shock as in its place hovered a small creature. Standing only a little over a foot tall was a skinny figure, with skin a dark red-green leathery texture. Sprouting from its head were a pair of oversized, pointy ears and a pair of small horns. Helping it stay aloft were a pair of bat-like wings and to finish it off a long, pointed tail swayed behind it. Its face more resembled a cat’s however, lending it an air of something that had been created by mashing together several different creatures. &lt;br /&gt;
&lt;br /&gt;
The creature then introduced itself to her, bowing at the waist, “Good evening Mistress Ravenfritha, what orders do you have for me.”&lt;br /&gt;
&lt;br /&gt;
In shock she stammered out, “Ah..patrol the Landing for…anything dangerous?” As it flew away all she could think was, &#039;&#039;‘Jaired, I don’t know how but I’m pretty sure this is all &#039;&#039;&#039;your&#039;&#039;&#039; fault.’&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rouste_(platinum)&amp;diff=128195</id>
		<title>Rouste (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rouste_(platinum)&amp;diff=128195"/>
		<updated>2020-02-05T04:30:39Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Rouste&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|race= [[Human]]&lt;br /&gt;
|culture= [[Mestanir]]&lt;br /&gt;
|class= [[Ranger]]&lt;br /&gt;
|profession= Fletcher, Skinner, Forager&lt;br /&gt;
|religion= Atheist&lt;br /&gt;
|affiliations= &lt;br /&gt;
|word= Unstable&lt;br /&gt;
|disposition= Laconic&lt;br /&gt;
|demeanor= [[DEMEANOR_(verb)|Reserved]]&lt;br /&gt;
|ptrait= Melancholy&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw= Ale&lt;br /&gt;
|strength= Shooting things in the eye&lt;br /&gt;
|weakness= Drinking&lt;br /&gt;
|habits= Cannot speak clearly, has trouble making sense &lt;br /&gt;
|hobbies= Leaning, drinking, sleeping &lt;br /&gt;
|soft= &lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties= &lt;br /&gt;
|friend= &lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grumpy old man.&lt;br /&gt;
&lt;br /&gt;
Rouste was a farmer in Mestantir as a young adult, happily married to his wife, Laurena. She was killed on a raid on his village by people appearing to be members of the Tehir tribe. Consumed by hatred and guilt, he slipped into depression and alcoholism. He promised revenge on his wife&#039;s murderers, but this usually manifests itself as wanton slaughter of any Tehir he comes across. Wanting to join his love in the afterlife but too afraid to die, he has both a desire to protect any woman he meets but is simultaneously wary of them. Any affection shown to him is bound to, at best, confuse him. &lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cast_of_characters&amp;diff=128111</id>
		<title>Cast of characters</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cast_of_characters&amp;diff=128111"/>
		<updated>2020-01-25T03:24:35Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: /* Ravenfritha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Please feel free to add a brief description of your [[Platinum]] character(s) here.  &lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
=== Jeofrey ===&lt;br /&gt;
----&lt;br /&gt;
Originally an evil magic user with plans for world domination, he created a group of Homunculi called [[Cast_of_characters#Sieka|Seika]]s to assist him in his work...as well as a vessel for his soul, a young child named Chayka. Through the efforts of various adventurers, he was dissuaded from his evil plan and convinced to walk instead the path of Light. Creating a golem body to inhabit instead of the child, he transferred his essence and became the Golem Lich. He has been missing for many months, along with his vessel Chayka.&lt;br /&gt;
&lt;br /&gt;
=== Leiana ===&lt;br /&gt;
----&lt;br /&gt;
Leiana, daughter of the Thrak Inn proprietor Sabrien, has lived in Wehnimer&#039;s Landing most of her life. After losing her mother to disease at the age of 10, Leiana and her father moved to the Landing in search of community and business. She has never left the walls of the Frontier town until 5118 and has led a very sheltered life that bred privilege and a dangerous sense of curiosity as a result.  Acting upon that desire to explore, she has begun seeking out contracts for treasure and adventure across Elanthia.&lt;br /&gt;
&lt;br /&gt;
=== Seika ===&lt;br /&gt;
----&lt;br /&gt;
[[Cast_of_characters#Jeofrey|Jeofrey]] created a total of 20 Seika Homunculi originally that awakened upon his death. Many were killed by a mob of villagers angry at the experiments her father, [[Cast_of_characters#Jeofrey|Jeofrey]], was performing in their village. After [[Cast_of_characters#Jeofrey|Jeofrey]] abandoned his evil plans, he deactivated 11 of them...but one Seika escaped his control and was able to absorb the essences of the others. She then was able to use [[Cast_of_characters#Jeofrey|Jeofrey]]&#039;s eye to become a lich herself. She has been tormenting [[Cast_of_characters#Qualeric|Qualeric]], possessing him and using his essence to create a group of hybrid bats and elves. Currently her whereabouts are unknown, but dark rumors surround her and her future plots to gain even more power. She has claimed to kill Chayka and [[Cast_of_characters#Jeofrey|Jeofrey]] herself.&lt;br /&gt;
&lt;br /&gt;
===Olivia ===&lt;br /&gt;
----&lt;br /&gt;
[[Olivia|Olivia Holster]], widow of Lord Eamon Murchadha and Mother of [[Jaynon]] Murchadha. Born into a lowborn Honneland family. Married into the Murchadha family (a minor noble house in Honneland) with a desire to improve her power, status and legacy. Fell in to the dark arts through societal pressures, and later following the death of her husband made a pact with and joined a clandestine order, in return for aid in her social climbing. She attempted, and ultimately failed, to have her son [[Jaynon]] killed and yet had already announced his death in the Immuron courts. This allowed her to marry Lord Holster (another minor Honneland noble, and former rival to Eamon), passing the Murchadha estates into his name and denying [[Jaynon|Jaynon]] his inheritance and birthright.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
=== Achsel ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lead singer of the heavy metal band &#039;Mithril Mayhem&#039;, this gruff but friendly fellow is constantly on the look out for inspiration for his next song. With hits like &#039;Invar Mine Lady&#039;, &#039;On the Razern&#039;s Edge&#039;, and &#039;Caligos Isle&#039;, he and his fellow band member [[Cast_of_characters#Zundrar|Zundrar]] have played in such famous locales as The Bluerock Brewery in Zul Logoth, The Thrak Inn at the Landing, and even Caligos Isle itself. He doesn&#039;t pay much attention to politics, though he has a keen sense of right and wrong. He is also a bit of a lush, and has strong opinions on beards, music, and beer.&lt;br /&gt;
&lt;br /&gt;
=== Calauria ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The shy and rather secretive Elven bard hails from Ta’Illistim, but shows little interest in returning. Possessed of proper, ladylike manners, she is easily taken aback by some of her acquaintances, particularly [[Cast_of_characters#Tanai|Tanai]], hinting at a sheltered upbringing. Her current itinerant and rather poor state, given her apparent background, could lead to disconcerting questions. In the past few months, she has started a relationship with Ulvian, grown friendlier, and developed a noticeable distrust of [[Cast_of_characters#Whick|Lord Whick]].&lt;br /&gt;
&lt;br /&gt;
=== Daenamaryllis ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
=== Dazen ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Full of boundless energy that could only be described as &#039;manic&#039;, the always cheerful jester seems in a perpetual state of song, dance, and fits of laughter.  Dazen and his twin brother Vinar were abandoned by a traveling Carnival of Freaks for dubious reasons, though it is implied it was because they were getting too old for their act and becoming too hard to control.  Often hinting at a past of horrid abuse and gleefully reveling in those memories with clapping hands and squealing giggles, Dazen seems to outright revel in pain both inflicted and sustained.  Obsessed with fire and the &#039;Dancing Light&#039;, he also babbles about a mysterious Lady in White with burnt out eyes with reverence and awe. &amp;quot;Watch them dance in the dancing light, we&#039;ll sing them back and dance all night!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Ezabell ===&lt;br /&gt;
----&lt;br /&gt;
Ezabell hasn’t been seen since she was a toddler on the 30th of Jastatos.  She’d been carried through the portal that night in the arms of an Aelotoi man, no relations to the child he carried.  After he’d hid her away for protection when the kiramon came through the portal after the Aelotoi, she was gone.  Now she’s rejoined Elanthian society, albeit, a little off than any normal teenager.  She doesn’t talk much about where she’s been the last 16 years but is all too eager to mention her favorite ways to tear local wild nuisances apart.&lt;br /&gt;
&lt;br /&gt;
=== Gedeon ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Gedeon was raised in the Wsalamir Arctic Clan, and yet he doesn&#039;t share the need for seclusion like most the clan. Gedeon enjoys being out amongst others and heeds the call for adventure.  While he is a quiet man, he is a devout follower of Ronan and became a paladin in Ronan&#039;s honor.  He would often visit the temple in Icemule to say his prayers, but lately, you can see him wandering with his new found companion, Jourwen.&lt;br /&gt;
&lt;br /&gt;
=== Heliantha ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Twin to Roseantha.&lt;br /&gt;
&lt;br /&gt;
=== Idun ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Child-like and free spirited, Idun is kind, very friendly and genuinely cares about others. She loves to be helpful and is easily entertained, usually finding joy in small things.  A difficult and isolated past has had a profound effect on her.  She is most comfortable with another in control.  Idun can be unpredictable and is a bit &amp;quot;touched&amp;quot;, even unstable at times. She is loyal to a fault and values those in her life above all else.  Her dislike of being alone is somewhat mitigated by her love of gowns, toys and visits with her animal friends.&lt;br /&gt;
&lt;br /&gt;
=== Ilynriel ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Ilynriel left her home in Ta’Ardenai to improve her skills as a warrior and train with the Guardians of Sunfist, and can most often be found in Ta’Illistim or Ta’Vaalor. Born a bastard, she has steadfastly ignored her father’s side of the family all her life, but is now finding it rather harder to avoid at least one of her half-siblings.&lt;br /&gt;
&lt;br /&gt;
=== Ishvari ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A banished Priestess of Lumnis, this knowledge-thirsty Faendryl found an alternative method to become an empath (but not without some heavy side-effects). She is polite, somewhat quiet, and very ladylike although she is not above the &amp;lt;del&amp;gt;frequent&amp;lt;/del&amp;gt; occasional snide remark. Currently, she is often seen with the Dhe&#039;nar, Xindrell, as they are united in a mission yet to be revealed to anyone other than themselves. She is self-conscious of her pale skin, and dislikes anyone staring at her one crimson-hued eye for too long. They can stare at her silver eye all they want, however.&lt;br /&gt;
&lt;br /&gt;
=== Jaired ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Trying to live his best life and leave his checkered past behind, Jaired keeps getting drawn back into the troubles of the world.  Once a thief, once a burglar, and once an assassin.  Once a Lord Marshal, once a Warden of Charl, and once a simple barkeep. Through it all he has remained a professional meddler.  For reasons beyond his understanding he is once again burdened with the mantle of a Spirit Walker, a particular state in which he is forced to tread in a state between life and undeath. Husband to Leiana, they now look towards the horizon and the beckoning call of adventure upon their ship, The Whispering Muse... if only they could break away from it all.&lt;br /&gt;
&lt;br /&gt;
=== Jaynon ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Formerly a Paladin of Voln, he has recently heard the call of the Sea...partly due to his affiliation with the rogue Tanai. Lord Whick and Jaynon have been bitter enemies, with Jaynon taking a leading role in the prosecution of Whick after his arrest for the kidnapping of Leiana and murder of Izaar. He is a guardian in combat, fighting with a sword and shield, more concerned with the protection of his allies than a quick and easy win. He values honour above all else, and is honest to a fault.&lt;br /&gt;
&lt;br /&gt;
=== Jourwen ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Jourwen doesn&#039;t know much about her parents, only that her mother was an entertainer to men as they travelled through Highmount onto Kragswell.  Jourwen was sent to River&#039;s Rest when she was 5 years old to get an education from the cleric&#039;s guild there and learn the teachings of Ronan, Lord of Dreams.  Now, as a young adult, she visits temples and shrines learning what she can about Ronan and aiding those in need with her companion, Gedeon.&lt;br /&gt;
&lt;br /&gt;
=== Kaija ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A young Aelotoi orphan recently adopted by [[Cast_of_characters#Jaynon|Jaynon]] and [[Cast_of_characters#Tanai|Tanai]], she has finally chosen Niima as her patron deity, also deciding to follow her adopted father&#039;s footsteps in joining the Order of Voln. She is a teenage girl whose emotions are in a constant state of fluctuation, and she often takes them out on her adopted brother, Luca. Normally quiet and polite, Kaija has a tendency to be a know-it-all and correct people if they use bad grammar (usually tormenting Luca with her prim corrections to his amusement).&lt;br /&gt;
&lt;br /&gt;
=== Kiver ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Named after the boat he was found in, Kiver washed ashore as a babe at [[Maelstrom Bay]] in [[River&#039;s Rest]]. He was adopted into the arms of a reclusive sect of druids. The Half-Krol found his calling not with the old Gods of his [[Klinast]], but instead a militant dedication to the Goddess [[Imaera]]. &lt;br /&gt;
&lt;br /&gt;
=== Lilium ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Lilium]]&#039;s origins are as strange as her appearance.  One day she appeared on [[Lorminstra]]&#039;s Altar in the [[Wehnimer&#039;s Landing]] Temple without any memories or possessions to explain who she is or how she came to be there.  She took her appearance on Lorminstra&#039;s Altar as a sign to dedicate herself to the Goddess.  As a Master in the Order of Voln, Lilium is quite zealous in scouring the undead from all of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Recent events involving Lord Whick and the death of Bareth have caused Lilium to reconsider her role in safeguarding the souls of the innocent.  A more proactive approach, rather than reactive, might be the best way to prevent another tragedy from occurring.&lt;br /&gt;
&lt;br /&gt;
=== Luthene ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Having called both New Ta&#039;Faendryl and Ta&#039;Nalfein home at different points in his life, Luthene is now in the process of exploring other regions while plying his trades as locksmith, loresinger, and lapidary.  His coloring is considered suspiciously dark for a Nalfein elf by some, his blue eyes uncharacteristic of a Faendryl by others. A bastard by both blood and inclination, he has a deep appreciation for the proper application of violence as well as the crisp lines of a well-tailored coat.&lt;br /&gt;
&lt;br /&gt;
=== Maralah ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Born and raised in Ta’Loenthra, Maralah began traveling after the untimely death of her twin brother as well as the beginning of Jastev-granted dreams and visions. While she prefers to stick to the Elven Nations, she can often be found in Mist Harbor or Wehnimer’s Landing as well.  Understandably reticent about being a sorceress, she strives to balance this by being a member of Voln, but lacks the proper mindset about undead.&lt;br /&gt;
&lt;br /&gt;
=== Nimarue ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Likened to a curious bird of prey, the young sylvan seems an untamed creature that belongs in the wilderness, and perhaps kept far away from civilized people.  Her speech patterns are occasionally awkward as though she struggles both for the correct word and, perhaps, polite phrasing. (She fails, often, though this seems little to bother her.) &lt;br /&gt;
&lt;br /&gt;
=== Oezzilm ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oezzilm is a local farmer of pumpkins, turnips, and carrots near the Landing.  He hopes to eventually have an entire herd of urghs and roltons, but so far he has only one of each.  He can be found selling produce around town, fresh after coming from his fields.  He has a brother who is great at plowing, and a collection of hoes.&lt;br /&gt;
&lt;br /&gt;
=== Phocosoen ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Everyone deserves to be free and [[Phocosoen]] will always oppose those that seek to enslave others against their will like any member of the [[Maeramil Wind Runner Clan]] should.  Boisterous and outgoing, he loves nothing more than regaling others with the numerous ways in which he crushes his enemies on a daily basis.  The [[Guardians of Sunfist]] have no shortage of enemies and Phocosoen is a proud member that is all too happy to mercilessly slaughter [[orc]]s, [[troll]]s, [[ogre]]s, and [[giant]]s.  Freedom, muscles, and a song in his heart is all a man needs to enjoy life.&lt;br /&gt;
&lt;br /&gt;
=== Qadheon ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Qadheon is a Faendryl monk and proprieter of [[https://ps.lichproject.org/shops/6077 Ta&#039;Faendryl Importers]], a business located in the Landing.  In addition to this, he has been searching for some lost artifacts, but rumor has it he is not very focused on this task.  He has been seen worshipping [[Ghezresh]] on Caligos Isle and made mention of importing that spirit&#039;s presence to the Isle of Four Winds.  Despite this intrigue, he is a generally nice fellow.&lt;br /&gt;
&lt;br /&gt;
=== Qoshkalia ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Qoshkalia is a Faendryl paladin of Fash&#039;lo&#039;nae dedicated to learning, particularly the use of bladed weapons.  In the pursuit of this, she has been recognized as a Palestra of the Peltast rank.  Recently she has been seen working with [[Cast_of_characters#Whick|Lord Whick]] in his actions in the Landing, though the exact reasoning is unclear.  Word has it that she originally came to the Landing to work on finding some ancient artifacts for a Sorcerer in Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
=== Qualeric ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Qualeric]] is an elderly wizard,  student of the arcane, and an active follower of [[Jastev]].  Hailing from Ta&#039;Illistim, he enjoys learning, raining destruction upon usurpers, and all the opportunities the Shining City represents.  He is currently engaged in sorting through some things owned by his widow that were recently found in an old storage shed, as well as attempting to discover a new metal which he believes exists but is otherwise undocumented.  His familiar is a bat named Klysmar.&lt;br /&gt;
&lt;br /&gt;
=== Rafferty ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A rustic half-elf from the edges of the Wyrdeep Forest, [[Rafferty]] is wary of towns and their folk but cautiously open to broadening his horizons. He&#039;s got little patience for airs and graces, and bullies make him grouchy. Though he keeps his problems to himself, he&#039;s willing to lend a hand where he&#039;s able. Literally, if you&#039;re missing one. A friend to many birds, he can sometimes be found in the company of a peg-legged parrot or a small flock of parrotlets. For some reason, people keep mistaking him for a pirate.&lt;br /&gt;
&lt;br /&gt;
=== Ravenfritha ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Calm, quiet, and a skilled mediator, Ravenfritha (or Raven to her friends) prefers healing to fighting, though she isn’t above hunting undead when necessary. She currently resides in Mist Harbor but spends most of her time in the Landing where her twin brother, Tygerfrith, spends most of his time, though their past was spent in other lands with far different prospects. She enjoys alchemy and fletching as well as other crafts, and can sometimes be taken over by an imp of mischief, encouraged by some and discouraged by others.&lt;br /&gt;
&lt;br /&gt;
=== Roseantha ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Twin to Heliantha.&lt;br /&gt;
&lt;br /&gt;
=== Tanai ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Tanai is an orphaned street-rat with a mysterious past. She loves sweets, the ocean, [[Cast_of_characters#Jaynon|Jaynon]], and her children, not necessarily in that order. She considers [[Cast_of_characters#Whick|Lord Whick]] one of her mortal enemies, especially after being possessed and manipulated by him for a time. She is finally learning what a family entails, as she and Jaynon are the proud parents to Eamon, their natural born son, and Kaija and Luca, two orphans they adopted. She can be very blunt, downright rude, and occasionally volatile. She is also, however, fiercely loyal, kind-hearted (at times), and enthusiastic (especially for sweets).&lt;br /&gt;
&lt;br /&gt;
=== Thresher ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A quiet man, this Half-Krolvin is very devout in his worship of &#039;&#039;&#039;[[::Marlu|Marlu, the Lord of Destruction]]&#039;&#039;&#039;. Despite the stereotype surrounding Marluites, Thresher himself is a kind soul, not wishing any undue harm or pain to anyone. However, he is of the firm belief that the only way to have lasting peace on Elanthia is to &#039;start fresh&#039;...by burning what is, so something new may grow. He believes Undead are an Abomination to his Lord...and fights against any who practice such arts fiercely.&lt;br /&gt;
&lt;br /&gt;
=== Whick ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[::Whick|Great Lord Whick]]&#039;&#039;&#039; is polite, personable, and a man of many talents and much knowledge. He is gracious, can be kind, and he always is ready to help out those in need. At the same time, he is an unrepentant murderer and has a sadistic streak that runs deep. There is much speculation as to who his true masters are. Though he claims to be working for the Empire and the Hall of Mages (and many records will confirm that), dark whispers in the shadows speak of his true loyalty lying to something...other. He is meticulous and clever, preferring manipulation to brute force. He values order and security.&lt;br /&gt;
&lt;br /&gt;
Quote: &amp;quot;Sometimes, to do something good, you have to be the bad guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurers]] &lt;br /&gt;
[[Category:Platinum]]&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cast_of_characters&amp;diff=128110</id>
		<title>Cast of characters</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cast_of_characters&amp;diff=128110"/>
		<updated>2020-01-25T03:22:32Z</updated>

		<summary type="html">&lt;p&gt;ZEUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Please feel free to add a brief description of your [[Platinum]] character(s) here.  &lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
=== Jeofrey ===&lt;br /&gt;
----&lt;br /&gt;
Originally an evil magic user with plans for world domination, he created a group of Homunculi called [[Cast_of_characters#Sieka|Seika]]s to assist him in his work...as well as a vessel for his soul, a young child named Chayka. Through the efforts of various adventurers, he was dissuaded from his evil plan and convinced to walk instead the path of Light. Creating a golem body to inhabit instead of the child, he transferred his essence and became the Golem Lich. He has been missing for many months, along with his vessel Chayka.&lt;br /&gt;
&lt;br /&gt;
=== Leiana ===&lt;br /&gt;
----&lt;br /&gt;
Leiana, daughter of the Thrak Inn proprietor Sabrien, has lived in Wehnimer&#039;s Landing most of her life. After losing her mother to disease at the age of 10, Leiana and her father moved to the Landing in search of community and business. She has never left the walls of the Frontier town until 5118 and has led a very sheltered life that bred privilege and a dangerous sense of curiosity as a result.  Acting upon that desire to explore, she has begun seeking out contracts for treasure and adventure across Elanthia.&lt;br /&gt;
&lt;br /&gt;
=== Seika ===&lt;br /&gt;
----&lt;br /&gt;
[[Cast_of_characters#Jeofrey|Jeofrey]] created a total of 20 Seika Homunculi originally that awakened upon his death. Many were killed by a mob of villagers angry at the experiments her father, [[Cast_of_characters#Jeofrey|Jeofrey]], was performing in their village. After [[Cast_of_characters#Jeofrey|Jeofrey]] abandoned his evil plans, he deactivated 11 of them...but one Seika escaped his control and was able to absorb the essences of the others. She then was able to use [[Cast_of_characters#Jeofrey|Jeofrey]]&#039;s eye to become a lich herself. She has been tormenting [[Cast_of_characters#Qualeric|Qualeric]], possessing him and using his essence to create a group of hybrid bats and elves. Currently her whereabouts are unknown, but dark rumors surround her and her future plots to gain even more power. She has claimed to kill Chayka and [[Cast_of_characters#Jeofrey|Jeofrey]] herself.&lt;br /&gt;
&lt;br /&gt;
===Olivia ===&lt;br /&gt;
----&lt;br /&gt;
[[Olivia|Olivia Holster]], widow of Lord Eamon Murchadha and Mother of [[Jaynon]] Murchadha. Born into a lowborn Honneland family. Married into the Murchadha family (a minor noble house in Honneland) with a desire to improve her power, status and legacy. Fell in to the dark arts through societal pressures, and later following the death of her husband made a pact with and joined a clandestine order, in return for aid in her social climbing. She attempted, and ultimately failed, to have her son [[Jaynon]] killed and yet had already announced his death in the Immuron courts. This allowed her to marry Lord Holster (another minor Honneland noble, and former rival to Eamon), passing the Murchadha estates into his name and denying [[Jaynon|Jaynon]] his inheritance and birthright.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
=== Achsel ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lead singer of the heavy metal band &#039;Mithril Mayhem&#039;, this gruff but friendly fellow is constantly on the look out for inspiration for his next song. With hits like &#039;Invar Mine Lady&#039;, &#039;On the Razern&#039;s Edge&#039;, and &#039;Caligos Isle&#039;, he and his fellow band member [[Cast_of_characters#Zundrar|Zundrar]] have played in such famous locales as The Bluerock Brewery in Zul Logoth, The Thrak Inn at the Landing, and even Caligos Isle itself. He doesn&#039;t pay much attention to politics, though he has a keen sense of right and wrong. He is also a bit of a lush, and has strong opinions on beards, music, and beer.&lt;br /&gt;
&lt;br /&gt;
=== Calauria ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The shy and rather secretive Elven bard hails from Ta’Illistim, but shows little interest in returning. Possessed of proper, ladylike manners, she is easily taken aback by some of her acquaintances, particularly [[Cast_of_characters#Tanai|Tanai]], hinting at a sheltered upbringing. Her current itinerant and rather poor state, given her apparent background, could lead to disconcerting questions. In the past few months, she has started a relationship with Ulvian, grown friendlier, and developed a noticeable distrust of [[Cast_of_characters#Whick|Lord Whick]].&lt;br /&gt;
&lt;br /&gt;
=== Daenamaryllis ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
=== Dazen ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Full of boundless energy that could only be described as &#039;manic&#039;, the always cheerful jester seems in a perpetual state of song, dance, and fits of laughter.  Dazen and his twin brother Vinar were abandoned by a traveling Carnival of Freaks for dubious reasons, though it is implied it was because they were getting too old for their act and becoming too hard to control.  Often hinting at a past of horrid abuse and gleefully reveling in those memories with clapping hands and squealing giggles, Dazen seems to outright revel in pain both inflicted and sustained.  Obsessed with fire and the &#039;Dancing Light&#039;, he also babbles about a mysterious Lady in White with burnt out eyes with reverence and awe. &amp;quot;Watch them dance in the dancing light, we&#039;ll sing them back and dance all night!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Ezabell ===&lt;br /&gt;
----&lt;br /&gt;
Ezabell hasn’t been seen since she was a toddler on the 30th of Jastatos.  She’d been carried through the portal that night in the arms of an Aelotoi man, no relations to the child he carried.  After he’d hid her away for protection when the kiramon came through the portal after the Aelotoi, she was gone.  Now she’s rejoined Elanthian society, albeit, a little off than any normal teenager.  She doesn’t talk much about where she’s been the last 16 years but is all too eager to mention her favorite ways to tear local wild nuisances apart.&lt;br /&gt;
&lt;br /&gt;
=== Gedeon ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Gedeon was raised in the Wsalamir Arctic Clan, and yet he doesn&#039;t share the need for seclusion like most the clan. Gedeon enjoys being out amongst others and heeds the call for adventure.  While he is a quiet man, he is a devout follower of Ronan and became a paladin in Ronan&#039;s honor.  He would often visit the temple in Icemule to say his prayers, but lately, you can see him wandering with his new found companion, Jourwen.&lt;br /&gt;
&lt;br /&gt;
=== Heliantha ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Twin to Roseantha.&lt;br /&gt;
&lt;br /&gt;
=== Idun ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Child-like and free spirited, Idun is kind, very friendly and genuinely cares about others. She loves to be helpful and is easily entertained, usually finding joy in small things.  A difficult and isolated past has had a profound effect on her.  She is most comfortable with another in control.  Idun can be unpredictable and is a bit &amp;quot;touched&amp;quot;, even unstable at times. She is loyal to a fault and values those in her life above all else.  Her dislike of being alone is somewhat mitigated by her love of gowns, toys and visits with her animal friends.&lt;br /&gt;
&lt;br /&gt;
=== Ilynriel ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Ilynriel left her home in Ta’Ardenai to improve her skills as a warrior and train with the Guardians of Sunfist, and can most often be found in Ta’Illistim or Ta’Vaalor. Born a bastard, she has steadfastly ignored her father’s side of the family all her life, but is now finding it rather harder to avoid at least one of her half-siblings.&lt;br /&gt;
&lt;br /&gt;
=== Ishvari ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A banished Priestess of Lumnis, this knowledge-thirsty Faendryl found an alternative method to become an empath (but not without some heavy side-effects). She is polite, somewhat quiet, and very ladylike although she is not above the &amp;lt;del&amp;gt;frequent&amp;lt;/del&amp;gt; occasional snide remark. Currently, she is often seen with the Dhe&#039;nar, Xindrell, as they are united in a mission yet to be revealed to anyone other than themselves. She is self-conscious of her pale skin, and dislikes anyone staring at her one crimson-hued eye for too long. They can stare at her silver eye all they want, however.&lt;br /&gt;
&lt;br /&gt;
=== Jaired ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Trying to live his best life and leave his checkered past behind, Jaired keeps getting drawn back into the troubles of the world.  Once a thief, once a burglar, and once an assassin.  Once a Lord Marshal, once a Warden of Charl, and once a simple barkeep. Through it all he has remained a professional meddler.  For reasons beyond his understanding he is once again burdened with the mantle of a Spirit Walker, a particular state in which he is forced to tread in a state between life and undeath. Husband to Leiana, they now look towards the horizon and the beckoning call of adventure upon their ship, The Whispering Muse... if only they could break away from it all.&lt;br /&gt;
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=== Jaynon ===&lt;br /&gt;
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Formerly a Paladin of Voln, he has recently heard the call of the Sea...partly due to his affiliation with the rogue Tanai. Lord Whick and Jaynon have been bitter enemies, with Jaynon taking a leading role in the prosecution of Whick after his arrest for the kidnapping of Leiana and murder of Izaar. He is a guardian in combat, fighting with a sword and shield, more concerned with the protection of his allies than a quick and easy win. He values honour above all else, and is honest to a fault.&lt;br /&gt;
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=== Jourwen ===&lt;br /&gt;
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Jourwen doesn&#039;t know much about her parents, only that her mother was an entertainer to men as they travelled through Highmount onto Kragswell.  Jourwen was sent to River&#039;s Rest when she was 5 years old to get an education from the cleric&#039;s guild there and learn the teachings of Ronan, Lord of Dreams.  Now, as a young adult, she visits temples and shrines learning what she can about Ronan and aiding those in need with her companion, Gedeon.&lt;br /&gt;
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=== Kaija ===&lt;br /&gt;
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A young Aelotoi orphan recently adopted by [[Cast_of_characters#Jaynon|Jaynon]] and [[Cast_of_characters#Tanai|Tanai]], she has finally chosen Niima as her patron deity, also deciding to follow her adopted father&#039;s footsteps in joining the Order of Voln. She is a teenage girl whose emotions are in a constant state of fluctuation, and she often takes them out on her adopted brother, Luca. Normally quiet and polite, Kaija has a tendency to be a know-it-all and correct people if they use bad grammar (usually tormenting Luca with her prim corrections to his amusement).&lt;br /&gt;
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=== Kiver ===&lt;br /&gt;
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Named after the boat he was found in, Kiver washed ashore as a babe at [[Maelstrom Bay]] in [[River&#039;s Rest]]. He was adopted into the arms of a reclusive sect of druids. The Half-Krol found his calling not with the old Gods of his [[Klinast]], but instead a militant dedication to the Goddess [[Imaera]]. &lt;br /&gt;
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=== Lilium ===&lt;br /&gt;
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[[Lilium]]&#039;s origins are as strange as her appearance.  One day she appeared on [[Lorminstra]]&#039;s Altar in the [[Wehnimer&#039;s Landing]] Temple without any memories or possessions to explain who she is or how she came to be there.  She took her appearance on Lorminstra&#039;s Altar as a sign to dedicate herself to the Goddess.  As a Master in the Order of Voln, Lilium is quite zealous in scouring the undead from all of Elanthia.&lt;br /&gt;
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Recent events involving Lord Whick and the death of Bareth have caused Lilium to reconsider her role in safeguarding the souls of the innocent.  A more proactive approach, rather than reactive, might be the best way to prevent another tragedy from occurring.&lt;br /&gt;
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=== Luthene ===&lt;br /&gt;
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Having called both New Ta&#039;Faendryl and Ta&#039;Nalfein home at different points in his life, Luthene is now in the process of exploring other regions while plying his trades as locksmith, loresinger, and lapidary.  His coloring is considered suspiciously dark for a Nalfein elf by some, his blue eyes uncharacteristic of a Faendryl by others. A bastard by both blood and inclination, he has a deep appreciation for the proper application of violence as well as the crisp lines of a well-tailored coat.&lt;br /&gt;
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=== Maralah ===&lt;br /&gt;
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Born and raised in Ta’Loenthra, Maralah began traveling after the untimely death of her twin brother as well as the beginning of Jastev-granted dreams and visions. While she prefers to stick to the Elven Nations, she can often be found in Mist Harbor or Wehnimer’s Landing as well.  Understandably reticent about being a sorceress, she strives to balance this by being a member of Voln, but lacks the proper mindset about undead.&lt;br /&gt;
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=== Nimarue ===&lt;br /&gt;
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Likened to a curious bird of prey, the young sylvan seems an untamed creature that belongs in the wilderness, and perhaps kept far away from civilized people.  Her speech patterns are occasionally awkward as though she struggles both for the correct word and, perhaps, polite phrasing. (She fails, often, though this seems little to bother her.) &lt;br /&gt;
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=== Oezzilm ===&lt;br /&gt;
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Oezzilm is a local farmer of pumpkins, turnips, and carrots near the Landing.  He hopes to eventually have an entire herd of urghs and roltons, but so far he has only one of each.  He can be found selling produce around town, fresh after coming from his fields.  He has a brother who is great at plowing, and a collection of hoes.&lt;br /&gt;
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=== Phocosoen ===&lt;br /&gt;
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Everyone deserves to be free and [[Phocosoen]] will always oppose those that seek to enslave others against their will like any member of the [[Maeramil Wind Runner Clan]] should.  Boisterous and outgoing, he loves nothing more than regaling others with the numerous ways in which he crushes his enemies on a daily basis.  The [[Guardians of Sunfist]] have no shortage of enemies and Phocosoen is a proud member that is all too happy to mercilessly slaughter [[orc]]s, [[troll]]s, [[ogre]]s, and [[giant]]s.  Freedom, muscles, and a song in his heart is all a man needs to enjoy life.&lt;br /&gt;
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=== Qadheon ===&lt;br /&gt;
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Qadheon is a Faendryl monk and proprieter of [[https://ps.lichproject.org/shops/6077 Ta&#039;Faendryl Importers]], a business located in the Landing.  In addition to this, he has been searching for some lost artifacts, but rumor has it he is not very focused on this task.  He has been seen worshipping [[Ghezresh]] on Caligos Isle and made mention of importing that spirit&#039;s presence to the Isle of Four Winds.  Despite this intrigue, he is a generally nice fellow.&lt;br /&gt;
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=== Qoshkalia ===&lt;br /&gt;
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Qoshkalia is a Faendryl paladin of Fash&#039;lo&#039;nae dedicated to learning, particularly the use of bladed weapons.  In the pursuit of this, she has been recognized as a Palestra of the Peltast rank.  Recently she has been seen working with [[Cast_of_characters#Whick|Lord Whick]] in his actions in the Landing, though the exact reasoning is unclear.  Word has it that she originally came to the Landing to work on finding some ancient artifacts for a Sorcerer in Ta&#039;Faendryl.&lt;br /&gt;
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=== Qualeric ===&lt;br /&gt;
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[[Qualeric]] is an elderly wizard,  student of the arcane, and an active follower of [[Jastev]].  Hailing from Ta&#039;Illistim, he enjoys learning, raining destruction upon usurpers, and all the opportunities the Shining City represents.  He is currently engaged in sorting through some things owned by his widow that were recently found in an old storage shed, as well as attempting to discover a new metal which he believes exists but is otherwise undocumented.  His familiar is a bat named Klysmar.&lt;br /&gt;
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=== Rafferty ===&lt;br /&gt;
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A rustic half-elf from the edges of the Wyrdeep Forest, [[Rafferty]] is wary of towns and their folk but cautiously open to broadening his horizons. He&#039;s got little patience for airs and graces, and bullies make him grouchy. Though he keeps his problems to himself, he&#039;s willing to lend a hand where he&#039;s able. Literally, if you&#039;re missing one. A friend to many birds, he can sometimes be found in the company of a peg-legged parrot or a small flock of parrotlets. For some reason, people keep mistaking him for a pirate.&lt;br /&gt;
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=== Ravenfritha ===&lt;br /&gt;
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Calm, quiet, and a skilled mediator, Ravenfritha (or Raven to her friends) prefers healing to fighting, though she isn’t above hunting undead when necessary. She currently resides in the Landing with her twin brother, Tygerfrith, though their past was spent in other lands with far different prospects. She enjoys alchemy and fletching, and can sometimes be taken over by an imp of mischief, encouraged by some and discouraged by others.&lt;br /&gt;
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=== Roseantha ===&lt;br /&gt;
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Twin to Heliantha.&lt;br /&gt;
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=== Tanai ===&lt;br /&gt;
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Tanai is an orphaned street-rat with a mysterious past. She loves sweets, the ocean, [[Cast_of_characters#Jaynon|Jaynon]], and her children, not necessarily in that order. She considers [[Cast_of_characters#Whick|Lord Whick]] one of her mortal enemies, especially after being possessed and manipulated by him for a time. She is finally learning what a family entails, as she and Jaynon are the proud parents to Eamon, their natural born son, and Kaija and Luca, two orphans they adopted. She can be very blunt, downright rude, and occasionally volatile. She is also, however, fiercely loyal, kind-hearted (at times), and enthusiastic (especially for sweets).&lt;br /&gt;
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=== Thresher ===&lt;br /&gt;
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A quiet man, this Half-Krolvin is very devout in his worship of &#039;&#039;&#039;[[::Marlu|Marlu, the Lord of Destruction]]&#039;&#039;&#039;. Despite the stereotype surrounding Marluites, Thresher himself is a kind soul, not wishing any undue harm or pain to anyone. However, he is of the firm belief that the only way to have lasting peace on Elanthia is to &#039;start fresh&#039;...by burning what is, so something new may grow. He believes Undead are an Abomination to his Lord...and fights against any who practice such arts fiercely.&lt;br /&gt;
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=== Whick ===&lt;br /&gt;
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&#039;&#039;&#039;[[::Whick|Great Lord Whick]]&#039;&#039;&#039; is polite, personable, and a man of many talents and much knowledge. He is gracious, can be kind, and he always is ready to help out those in need. At the same time, he is an unrepentant murderer and has a sadistic streak that runs deep. There is much speculation as to who his true masters are. Though he claims to be working for the Empire and the Hall of Mages (and many records will confirm that), dark whispers in the shadows speak of his true loyalty lying to something...other. He is meticulous and clever, preferring manipulation to brute force. He values order and security.&lt;br /&gt;
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Quote: &amp;quot;Sometimes, to do something good, you have to be the bad guy.&amp;quot;&lt;br /&gt;
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[[Category:Adventurers]] &lt;br /&gt;
[[Category:Platinum]]&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>ZEUS</name></author>
	</entry>
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