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		<id>https://gswiki.play.net/index.php?title=Shield_Cape&amp;diff=265363</id>
		<title>Shield Cape</title>
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		<updated>2026-09-18T15:25:45Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: /* Additional Information */ There are no &amp;quot;guild tricks&amp;quot; that incorporate shields, removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Shield Cape&#039;&#039;&#039; was released at the August 2019 run of [[Duskruin Arena]] in the [[BVShop:Shield Thyself|Shield Thyself shop]] by [[User:GS4-THANDIWE|GameMaster Thandiwe]]. A Shield Cape is a new outerwear garment that is attached to the left wrist by a large bangle of some kind, it is drawn across the left arm and shoulder before dipping down the back (it is Aelotoi friendly after all) and hugs the right ribcage before being pinned across the chest at the left shoulder by a large brooch of some kind. Shield Capes, once unlocked, provide a chance to block an incoming physical or magical attack. This percentage increases with each tier. The bangle and brooch can be removed, replaced, and customized.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off-the-Shelf &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!PULL&lt;br /&gt;
| (removes brooch - must be in hand) - Unhooking the hasp on a scarab-shaped red carbuncle brooch, you carefully pull it free from the fabric of spidersilk cloak.&lt;br /&gt;
| Fiddling with a scarab-shaped red carbuncle brooch, (Player) carefully pulls it free from the fabric of his spidersilk cloak.&lt;br /&gt;
|-&lt;br /&gt;
!PUSH&lt;br /&gt;
| (adds brooch - both must be in hand) - You open the hasp on your red carbuncle brooch and carefully pierce the fabric of your spidersilk cloak with its stickpin.  Being cautious not to stick yourself, you hook it into place.&lt;br /&gt;
| (Player) fiddles with his red carbuncle brooch and carefully stabs its stickpin into his spidersilk cloak.&lt;br /&gt;
|-&lt;br /&gt;
!REMOVE&lt;br /&gt;
| Unclipping a scarab-shaped red carbuncle brooch at your left shoulder, you carefully unwrap a black spidersilk cloak banded with tiny metallic threads from your shoulders and slip your wrist from its attached alabaster bangle.&lt;br /&gt;
| Unclipping a scarab-shaped red carbuncle brooch at his left shoulder, (Player) carefully wraps a black spidersilk cloak banded with tiny metallic threads from his shoulders and slips his wrist from its attached alabaster bangle.&lt;br /&gt;
|-&lt;br /&gt;
!TURN&lt;br /&gt;
| (removes bangle - must be in hand) - You slowly rotate a seven-sided alabaster bangle attached to the left edge of your spidersilk cloak until it slips free of its casing.&lt;br /&gt;
| (Player) slowly rotates a seven-sided alabaster bangle attached to the left edge of his spidersilk cloak, until it slips free of its casing.&lt;br /&gt;
|-&lt;br /&gt;
!TWIST&lt;br /&gt;
| (adds bangle - both must be in hand) - You carefully slip your alabaster bangle into the casing on the left side of your spidersilk cloak.&lt;br /&gt;
| (Player) carefully slips his alabaster bangle into the casing on the left side of his spidersilk cloak.&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&lt;br /&gt;
|Slipping your wrist into a seven-sided alabaster bangle that is attached to the left side of your spidersilk cloak, you draw the fabric up over your arm and across your left shoulder, around your back, and under your sapphire wings, before pulling it taut under your right arm.  With care, you bring it across your chest and pin the right corner into place at your left shoulder using a scarab-shaped red carbuncle brooch.&lt;br /&gt;
| Slipping his wrist into a seven-sided alabaster bangle that is attached to the left side of his spidersilk cloak, (Player) draws the fabric over his arm and up across his left shoulder, around his back, and under his sapphire wings, before pulling it taut under his right arm.  With care, he pulls the lower edge across his chest to his left shoulder and pins it into place using a scarab-shaped red carbuncle brooch.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
  |tier= Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
  |itemsummary= The Shield Cape has a 1% chance to block an incoming attack with at least one open hand. There is a 50% reduction in the ability if you do not have at least one open hand. A runestaff or two-handed weapon-wielder gets the 50% reduction.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
  |analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
  |inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
  |affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
  |itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=  The Shield Cape has a 2% chance to block an incoming attack when there is at least one open hand. There is a 50% reduction in the ability if you do not have at least one open hand. A runestaff or two-handed weapon-wielder gets the 50% reduction. It loses its locked status and gains access to the following verbs: close, hug, open&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!CLOSE&lt;br /&gt;
|Brushing your fingers against inner pockets of your spidersilk cloak, you watch as (blue energy) spreads across their openings and seals them closed. - (changes based on flare type)&lt;br /&gt;
|Brushing his fingers against inner pockets of his spidersilk cloak, (Player) watches as (blue energy) spreads across their openings and seals them closed. - (changes based on flare type)&lt;br /&gt;
|-&lt;br /&gt;
!HUG&lt;br /&gt;
|Placing your left hand upon your right shoulder, you draw the folds of your spidersilk cloak around you for warmth.&lt;br /&gt;
|Placing his left hand upon his right shoulder, (Player) draws the folds of his spidersilk cloak around him for warmth.&lt;br /&gt;
|-&lt;br /&gt;
!OPEN&lt;br /&gt;
|Lightly brushing your fingers over the sealed pockets woven into the lining of your spidersilk cloak, you watch as (blue energy) trails in your wake, causing them to open.  - (changes based on flare type)&lt;br /&gt;
|Lightly brushing his fingers over the sealed pockets woven into the lining of his spidersilk cloak, (Player) watches as (blue energy) trails in the wake of his touch and causes the various compartments to open.  - (changes based on flare type)&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Shield Cape has a 3% chance to block an incoming attack when there is at least one open hand. There is a 50% reduction in the ability if you do not have at least one open hand. A runestaff or two-handed weapon-wielder gets the 50% reduction. It also gains an auto-close feature and access to the following verbs: flip, nudge, tap&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!FLIP&lt;br /&gt;
|Flipping back the length of your spidersilk cloak that lays against your torso, you cause the fabric to ripple and draw a cooling bit of air into its folds in an attempt to cool off.&lt;br /&gt;
|Flipping back the length of his spidersilk cloak that lays against his torso, (Player) causes the fabric to ripple and draw a cooling bit of air into its folds in an attempt to cool off.&lt;br /&gt;
|-&lt;br /&gt;
!NUDGE&lt;br /&gt;
|You give a seven-sided alabaster bangle a little nudge to reposition it within the sleeve of your spidersilk cloak.&lt;br /&gt;
| (Player) adjusts the fit of a seven-sided alabaster bangle around his wrist, carefully repositioning it within the thin sleeve that binds it to his spidersilk cloak.&lt;br /&gt;
|-&lt;br /&gt;
!TAP&lt;br /&gt;
|You tap out a simple rhythm on the red carbuncle brooch that is pinned at the left shoulder of your spidersilk cloak, causing (blue energy) to dance across the fabric.  - (changes based on flare type)&lt;br /&gt;
|(Player) taps out a simple rhythm on the red carbuncle brooch that is pinned at the left shoulder of his spidersilk cloak, causing (blue energy) to dance across the fabric.  - (changes based on flare type)&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Shield Cape has a 4% chance to block an incoming attack when there is at least one open hand. There is a 50% reduction in the ability if you do not have at least one open hand. A runestaff or two-handed weapon-wielder gets the 50% reduction. It also gains access to the following verbs: bow, cover, rub&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!BOW&lt;br /&gt;
|Forming a fist with your left hand, you knock on your right cloak-covered shoulder and incline your head in a show of respect.&lt;br /&gt;
|Forming a fist with his left hand, (Player) knocks on his right cloak-covered shoulder and inclines his head in a show of respect.&lt;br /&gt;
|-&lt;br /&gt;
!COVER&lt;br /&gt;
|Feeling playful, you place your left hand upon your right shoulder and briefly duck behind the stretched fabric of your spidersilk cloak.  You peek out above your arm so that just your eyes and head are visible.&lt;br /&gt;
|Placing his left hand upon his right shoulder, (Player) briefly ducks behind the stretched fabric of his spidersilk cloak.  Ever so slowly, he peeks up over his arm so that only his hazel eyes and the top of his head are visible.&lt;br /&gt;
|-&lt;br /&gt;
!RUB&lt;br /&gt;
|You run your hand over the alabaster bangle attached to your spidersilk cloak and watch as (blue energy) dances across the fabric.  - (changes based on flare type)&lt;br /&gt;
|(Player) runs his hand over the alabaster bangle attached to his spidersilk cloak, causing (blue energy) to dance across the fabric.  - (changes based on flare type)&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Shield Cape has a 5% chance to block an incoming attack when there is at least one open hand. There is a 50% reduction in the ability if you do not have at least one open hand. A runestaff or two-handed weapon-wielder gets the 50% reduction. It also gains access to the following verbs: attend, pinch, snuggle, tilt&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= A multi-hued parrot feather cape is part of the Shield Cape Collection, which was purchased at Duskruin in the shop &amp;quot;Shield Thyself&amp;quot;.  It is a passive defense item that has a chance to block an incoming blow.  The chance increases with each tier that is unlocked.  If the wearer has no weapons in his hands, no shield/runesetaff, or is using a bow/crossbow, then he gets the full benefit of the cape.  Otherwise the chance is halved.&lt;br /&gt;
&lt;br /&gt;
Currently, a multi-hued parrot feather cape is 5 out of 5 tiers, which provides a 5% chance to block an incoming blow.  It also has access to the following verbs: attend, bow, close, cover, flip, hug, nudge, open, pinch, pull (removes brooch), push (adds brooch), snuggle, remove, rub, tap, tilt, turn (removes bangle), twist (adds bangle), wear&lt;br /&gt;
&lt;br /&gt;
The Auto-closure feature has been unlocked.&lt;br /&gt;
&lt;br /&gt;
Brooch Data: (Upgraded Brooch) A metallic quintuple-ringed brooch inset with vari-colored cabochons can be changed by using PULL to remove the brooch and PUSH to add a new one.  Please note, only specialized brooches will work.  Once your brooch is upgraded from the default piece, it unlocks a 50% chance to retain a charge within it for each successful block.  When the brooch reaches 10 charges, it automatically flares and absorbs all of the charges.&lt;br /&gt;
&lt;br /&gt;
Bangle Data: (Upgraded Bangle - Flare Type - Lightning)  An abalone shell-inlaid bangle can be changed by using TURN to remove the bangle and TWIST to add a new one.  Please note, only specialized bangles will work.  Once your bangle is upgraded from the default piece, it provides an additional 25% chance to absorb a charge.  It will not provide this additional percentage chance if the brooch is not upgraded.  Additionally, bangles can have special unlocks to change the flare type.&lt;br /&gt;
There are currently 4 charges stored in this parrot feather cape.&lt;br /&gt;
&lt;br /&gt;
You may alter a multi-hued parrot feather cape freely providing it does not contradict the messaging.  The cape can never be a jacket, a longcoat, a coat, a robe, or any similar nouns based on its design.  Nor will it ever have a hood.  This garment will attach at the left wrist by an abalone shell-inlaid bangle, slide over the arm and across the left shoulder.  It will then dip down the back (under wings for the Aelotoi), under the right arm, and can be pulled across the chest so that it is pinned at the left shoulder with a metallic quintuple-ringed brooch inset with vari-colored cabochons.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the parrot feather cape for you or deepen its pockets.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!ATTEND&lt;br /&gt;
|Bending at the waist, you brush (dust) from the hem of your spidersilk cloak. - (changes based on terrain)&lt;br /&gt;
|Bending at the waist, (Player) brushes (dust) from the hem of his spidersilk cloak.. - (changes based on terrain)&lt;br /&gt;
|-&lt;br /&gt;
!PINCH&lt;br /&gt;
|You tug the edge of your spidersilk cloak higher up your left shoulder, adjusting the drape across your back and easing the tautness of it where it was rubbing against the underside of your sapphire wings.&lt;br /&gt;
|(Player) tugs the edge of his spidersilk cloak higher up his left shoulder, adjusting the drape across his back and eases some of the tautness of the fabric beneath his sapphire wings.&lt;br /&gt;
|-&lt;br /&gt;
!SNUGGLE - Kneel&lt;br /&gt;
|Leaning back, you sit upon your feet and bring your left hand to rest upon your right shoulder.  This draws the fabric of your spidersilk cloak more closely about your body.&lt;br /&gt;
|Leaning back, (Player) sits upon the heels of his feet and brings his left hand to rest upon his right shoulder drawing the fabric of his spidersilk cloak more closely about his body.&lt;br /&gt;
|-&lt;br /&gt;
!SNUGGLE - Laying&lt;br /&gt;
|Rolling on your side, you prop your head with your right arm and draw your left hand up under your chin.  The fabric of your spidersilk cloak ripples briefly with  blue energy before settling upon you.&lt;br /&gt;
|Rolling on his side, (Player) props his head with his right arm and then draws his left hand up under his chin.  The fabric of his spidersilk cloak ripples briefly with  blue energy before settling around him.&lt;br /&gt;
|-&lt;br /&gt;
!SNUGGLE - Sitting&lt;br /&gt;
|You place your left hand upon your right shoulder and draw the fabric of your spidersilk cloak up around you.  The fabric swaddles you from the elements.&lt;br /&gt;
| (Player) places his left hand upon his right shoulder and draws the fabric of spidersilk cloak up around him for comfort.&lt;br /&gt;
|-&lt;br /&gt;
!SNUGGLE - Standing&lt;br /&gt;
|Placing your left hand upon your right shoulder, you lower your chin to the fabric of your spidersilk cloak and snuggle into its depths.&lt;br /&gt;
|Placing his left hand upon his right shoulder, (Player) lowers his chin to the fabric of his spidersilk cloak and snuggles into its depths.&lt;br /&gt;
|-&lt;br /&gt;
!TILT&lt;br /&gt;
|You raise your left hand before you and tilt it from side to side, causing the bangle around your wrist to slide across your skin and the attached fabric from your spidersilk cloak to ripple.&lt;br /&gt;
|(Player) raises his left hand before him and tilts it from side to side, causing the bangle around his wrist to slide slightly up his arm and the attached fabric from his spidersilk cloak to ripple.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bangle&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Upgrade your bangle to provide a boost to your brooch that will give it an additional 25% chance to absorb a charge AND the upgrade allows you to change your reactive ability from impact to one of the following flare types: fire, cold, lightning, vacuum, disintegrate, unbalance, acid, plasma, steam, or magma.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= A smoke-filled blown glass bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop &amp;quot;Shield Thyself&amp;quot;.&lt;br /&gt;
It is the default bangle used in a Shield Cape.&lt;br /&gt;
This may be altered freely provided it remains a solid, circular item for a wrist.&lt;br /&gt;
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the bangle may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
===Analyze, Upgraded===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An abalone shell-inlaid bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop &amp;quot;Shield Thyself&amp;quot;.  It can be used to upgrade a Shield Cape that has an upgraded brooch pinned to it, giving an additional 25% chance to retain a single charge per successful block and by changing the default flare to Lightning.  Once the Shield Cape has absorbed 10 charges, it will discharge a flare at the attacking person/creature.  You may add this to your current Shield Cape by TURNing the cape to remove the current bangle from its casing and TWISTing this one into place.&lt;br /&gt;
This may be altered freely provided it remains a solid, circular item for a wrist.&lt;br /&gt;
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the bangle may be further lightened.&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Brooch &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Upgrade your brooch to gain a reactive ability. Each time you block an incoming attack, there is a 50% chance that it will absorb a charge. Once it has absorbed 10 charges, on the 11th block it will automatically reactively flare with impact damage.&lt;br /&gt;
&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= A ruby-inset gold filigree fibula is part of the Shield Cape Collection, which was purchased at Duskruin in the shop &amp;quot;Shield Thyself&amp;quot;.&lt;br /&gt;
It is the default brooch used in a Shield Cape.&lt;br /&gt;
This may be altered freely provided that it remains a brooch-like item.&lt;br /&gt;
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the fibula may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
===Analyze, Upgraded===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A metallic quintuple-ringed brooch inset with vari-colored cabochons is part of the Shield Cape Collection, which was purchased at Duskruin in the shop &amp;quot;Shield Thyself&amp;quot;.  It can be used to upgrade a Shield Cape, giving it a 50% chance to retain a single charge per successful block.  Once the Shield Cape has absorbed 10 charges, it will discharge a flare at the attacking person/creature.  You may add this to your current Shield Cape by PULLing cape to  remove the current brooch and PUSHing this one into place.&lt;br /&gt;
This may be altered freely provided that it remains a brooch-like item.&lt;br /&gt;
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the brooch may be further lightened.&lt;br /&gt;
===Upgraded Brooch Flare Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Moving your left arm into a defensive position, your red tartan wool cape suddenly flares to life as blue energy forms a shield in front of you that turns solid enough to block a gremlock&#039;s incoming blow.&lt;br /&gt;
As the energy flows away from the cape on your defensive arm, a small portion of it seems to be absorbed into the attached holly wreath clasp.&lt;br /&gt;
&lt;br /&gt;
  Crackling and flashing, a decorative holly wreath clasp encircled by carnelians attached to the left shoulder of your red tartan wool cape suddenly explodes with a brilliant flash of blue energy that quickly encompasses a gremlock! &lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Blow connects right below right eye!&lt;br /&gt;
   The gremlock is stunned!&amp;lt;/div&amp;gt;&lt;br /&gt;
==Additional Information==&lt;br /&gt;
This cape does not require any specialized [[skill]]s to function. It is a separate chance to block from [[block]]. The cloak can block magical bolt spells and melee attacks. This does not count as a shield for any combat maneuvers or spells.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved_posts|Saved posts]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/10894 Original post]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Cloak-worn item&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Brooch (custom item) &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2= Bangle (custom item)&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 6&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= See analyze for noun restrictions.&amp;lt;br/&amp;gt;No hood.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= BOW&lt;br /&gt;
|verb3= CLOSE&lt;br /&gt;
|verb4= COVER&lt;br /&gt;
|verb5=FLIP&lt;br /&gt;
|verb6=HUG&lt;br /&gt;
|verb7=NUDGE&lt;br /&gt;
|verb8=OPEN&lt;br /&gt;
|verb9=PINCH&lt;br /&gt;
|verb10=PULL&lt;br /&gt;
|verb11=PUSH&lt;br /&gt;
|verb12=REMOVE&lt;br /&gt;
|verb13=RUB&lt;br /&gt;
|verb14=SNUGGLE&lt;br /&gt;
|verb15=TAP&lt;br /&gt;
|verb16=TILT&lt;br /&gt;
|verb17=TURN&lt;br /&gt;
|verb18=TWIST&lt;br /&gt;
|verb19=WEAR&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Status_Effects_and_CMAN_Quick_Reference&amp;diff=265061</id>
		<title>Talk:Status Effects and CMAN Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Status_Effects_and_CMAN_Quick_Reference&amp;diff=265061"/>
		<updated>2026-09-14T03:22:22Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: Created page with &amp;quot;Missing Paralyzed, applied via Subdue ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missing Paralyzed, applied via Subdue [[User:ZHEKCROM|ZHEKCROM]] ([[User talk:ZHEKCROM|talk]]) 22:22, 13 September 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=264730</id>
		<title>Energy Wings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=264730"/>
		<updated>2026-09-01T04:15:13Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Wings&#039;&#039;&#039; come in two different versions: [[#Light Wings|light]] and [[#Dark Wings|dark]].  They provide mechanical benefits based on their attunement, and they can be unlocked twice.  Energy Wings are pin-worn and appear in the unique feature line.  They also have fluff messaging related to their attunement.  When worn, they replace the unique feature line with:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;He has a pair of luminous wings with gilt-hued specks of light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This appearance varies depending on how the wings are customized and is phrased identically for both Light and Dark wings.&lt;br /&gt;
&lt;br /&gt;
[[Aelotoi]] will have their wing description and trait replaced instead of their unique feature line.&lt;br /&gt;
&lt;br /&gt;
Energy Wings debuted at the February 2026 [[Duskruin]] event.  They were designed by GM Kenstrom and coded by GM Mestys.  Both wings and unlock certificates are sold in [[BVShop:Pinions and Pulse|Pinions and Pulse]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Light Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Light Wings have access to the offensive Radiant Pulse and defensive Luminous Flight abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Radiant Pulse:&#039;&#039;&#039; Wings flex and fire a focused beam of light at your target! SMR attack, plasma damage, and stun effect. 1 minute cooldown. SMR strength increases with each Tier! Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Luminous Flight:&#039;&#039;&#039; Temporary flight, ignoring height restrictions for attacks. Last 30 seconds with a 90 second cooldown. While active, grants +5% evade chance per Tier. Activated via {{boldmono|TAP}}. This ability stumbles you out from hiding on activation, and has a 3 second cast round time, effectively only offering 27 seconds of height-free combat.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/hr&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the wing-shaped pin and sense that the creator has provided the following information:&lt;br /&gt;
The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Light&lt;br /&gt;
Custom Wings Description: luminous&lt;br /&gt;
      Custom Wings Quirk: with gilt-hued specks of light&lt;br /&gt;
     Feature Line Toggle: OFF&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 1 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Luminous Flight), TURN (T1 Offensive: Radiant Pulse).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pin may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|Vanah&#039;s luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You unfurl your luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|Vanah unfurls her luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the light in your luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|As Vanah removes a pale wing-shaped pin, the light in her luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|Light surges through your luminous wings as they beat powerfully, lifting you briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your luminous wings fold slowly and you descend to the ground.&lt;br /&gt;
|Light surges through Vanah&#039;s luminous wings as they beat powerfully, lifting her briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanah&#039;s luminous wings fold slowly and she descends to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Liminous Flight defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Your energy wings will now display to others when donning the pin.&amp;lt;br&amp;gt;&lt;br /&gt;
Your energy wings will no longer display to others when donning the pin.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activiate the Radiant Pulse offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, a surge of light unfolds behind you as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|As Vanah puts on a pale wing-shaped pin, a surge of light unfolds behind her as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Light Wings gain the offensive Blast of Brilliance and defensive Prismatic Aegis abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blast of Brilliance:&#039;&#039;&#039; Wings flex and fire an Area of Effect light attack against multiple targets. It causes steam damage and blindness. May affect up to 5 targets. 3 minute cooldown. Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Prismatic Aegis:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|Your luminous wings spread wide and erupt in a blinding flash, brilliant energy surging outward in all directions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blast of Brilliance offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|You draw your luminous wings inward and then snap them wide as prismatic light gathers along each feather, forming a shimmering lattice around you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around your luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|Vanah draws her luminous wings inward and then snaps them wide as prismatic light gathers along each feather, forming a shimmering lattice around her.&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around Vanah&#039;s luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Prismatic Aegis defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|A faint halo of light forms around you as your luminous wings spread protectively.&lt;br /&gt;
|A faint halo of light forms around Vanah as her luminous wings spread protectively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Your luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|Vanah&#039;s luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Light Wings gain the offensive Blinding Reprisal and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blinding Reprisal:&#039;&#039;&#039; Wings launch a massive blinding light energy attack as an Area of Effect. Causes immolation damage, blindness, and can affect up to 10 targets. In addition, it will strip 1 spell from affected target. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wings of Warding:&#039;&#039;&#039; Wings expand outward, providing temporary protection for the player’s group. The character’s group will receive +25 DS, +15 TD, and +10 critical padding for 30 seconds. There is a 30 minute cooldown and effect can not be stacked with other wings. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/hr&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Light&lt;br /&gt;
Custom Wings Description: luminous&lt;br /&gt;
      Custom Wings Quirk: with gilt-hued specks of light&lt;br /&gt;
     Feature Line Toggle: ON&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Luminous Flight), TURN (T1 Offensive: Radiant Pulse), PULL (T2 Defensive: Prismatic Aegis), KNOCK (T2 Offensive: Blast of Brilliance), PUSH (T3 Defensive: Wings of Warding), FOLD (T3 Offensive: Blinding Reprisal).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG, WAVE, TILT, PROD, RAISE.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|Your luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|Vanah&#039;s luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blinding Reprisal offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|You rise slightly as your luminous wings flare outward, gleaming light cascading around you.&lt;br /&gt;
|Vanah rises slightly as her luminous wings flare outward, gleaming light cascading around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|Your luminous wings expand to their full span, bright light pouring outward as you anchor yourself in place and shield those around you.&amp;lt;br&amp;gt;&lt;br /&gt;
A surge of power emanates from your luminous wings and wisps of energy settle over you.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Vanah&#039;s luminous wings expand to their full span, bright light pouring outward as she anchors herself in place and shields those nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
The protective light surrounding Vanah&#039;s luminous wings dims and retracts as she relaxes her stance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Wings of Warding defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|Your luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|Vanah&#039;s luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dark Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Dark Wings have access to the offensive Shadow Barb and defensive Shadow Mantle abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Barb:&#039;&#039;&#039; Wings flex, launching a barbed shard of shadow at your target. SMR attack, causes Disruption damage and poison. Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Mantle:&#039;&#039;&#039; Wings fold inward, cloaking the wearer in shadows. Grants +5 per Tier in Stalking and Hiding ranks with a 90 second cooldown. While active, it also grants a +5 evade chance per tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the wing-shaped pin and sense that the creator has provided the following information:&lt;br /&gt;
The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Dark&lt;br /&gt;
Custom Wings Description: umbrous&lt;br /&gt;
      Custom Wings Quirk: with shadowy whorled patterns&lt;br /&gt;
     Feature Line Toggle: OFF&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 1 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Shadow Mantle), TURN (T1 Offensive: Shadow Barb).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pin may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|Person&#039;s umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You furl your umbrous wings close, shadows pooling thickly around you.&lt;br /&gt;
|Person furls her umbrous wings close, shadows pooling thickly around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind you empty.&lt;br /&gt;
|As Person removes a dark wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind her empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings fold inward as shadows coil tightly around you, swallowing your outline in darkness.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Mantle defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|Your energy wings will now display to others when donning the pin.&amp;lt;br&amp;gt;&lt;br /&gt;
Your energy wings will no longer display to others when donning the pin.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings twitch sharply, launching a barbed shard of shadow that hisses through the air toward a rolton!&lt;br /&gt;
[SMR result: 389 (Open d100: 122)]&lt;br /&gt;
The shadowy barb hardens as it pierces a rolton!&lt;br /&gt;
:... 70 points of damage!&lt;br /&gt;
:Heart explodes rupturing the rolton&#039;s chest.&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Barb offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind you and lock into place.&lt;br /&gt;
|As Person puts on a dark wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind her and lock into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Dark Wings gain the offensive Barbed Sweep and defensive Crawling Shadow abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Barbed Sweep:&#039;&#039;&#039; Wings flex, causing an Area of Effect cold attack on multiple targets. SMR attack, disruption damage + Poison effect. May affect up to 5 targets. 3 minute cooldown.  Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Crawling Shadow:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds.  3 minute cooldown. SMR counter attack to cause Disease effect. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings lash outward in a wide arc, shadowy barbs tearing violently through the air around you.&lt;br /&gt;
[SMR result: 326 (Open d100: 58)]&lt;br /&gt;
The dark tendrils thrash across a rolton&#039;s skin in a devastating assault!&lt;br /&gt;
:... 55 points of damage!&lt;br /&gt;
:The rolton&#039;s shoulder joint explodes, severing weapon arm.&lt;br /&gt;
The rolton bleats loudly as he slumps to the ground and cradles his wounded right foreleg.&lt;br /&gt;
The rolton lets out a final agonized bleat and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Barbed Sweep offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You draw your umbrous wings close as shadows seep outward from beneath them, crawling along the air around you in slow, coiling tendrils.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Crawling Shadow defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A foul haze seeps from your umbrous wings with shadowy whorled patterns, clinging low and heavy to the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings bristle sharply, barbs lifting and quivering with hostile intent.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Dark Wings gain the offensive Rain of Thorns and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rain of Thorns:&#039;&#039;&#039; Wings launch a massive blinding dark energy attack. Disruption damage, plus both a poison and disease effect and blindness. May affect up to 10 targets. Can strip 1 spell from affected targets. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Carrion Guard:&#039;&#039;&#039; The wings draw health from wounds happening to nearby players or creatures and will temporarily grant the wearer +10 Damage Resistance/Padding, 5 HP/regen ability and increase max HP by 100 for duration of ability. 60 second duration. 15 minute cooldown. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the wing-shaped pin and sense that the creator has provided the following information:&lt;br /&gt;
The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Dark&lt;br /&gt;
Custom Wings Description: umbrous&lt;br /&gt;
      Custom Wings Quirk: with shadowy whorled patterns&lt;br /&gt;
     Feature Line Toggle: OFF&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Shadow Mantle), TURN (T1 Offensive: Shadow Barb), PULL (T2 Defensive: Crawling Shadow), KNOCK (T2 Offensive: Barbed Sweep), PUSH (T3 Defensive: Carrion Guard), FOLD (T3 Offensive: Rain of Thorns).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG, WAVE, TILT, PROD, RAISE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pin may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings erupt violently, unleashing a storm of barbed darkness that blots out the light.&lt;br /&gt;
[SMR result: 323 (Open d100: 45)]&lt;br /&gt;
Pinions of shadowy energy bite deep into a kobold&#039;s flesh, piercing into his skin!&lt;br /&gt;
:... 55 points of damage!&lt;br /&gt;
:The kobold&#039;s head vibrates violently, before melting away in a rush of heat.&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
[SMR result: 344 (Open d100: 66)]&lt;br /&gt;
Pinions of shadowy energy bite deep into a kobold&#039;s flesh, piercing into her skin!&lt;br /&gt;
:... 70 points of damage!&lt;br /&gt;
:The kobold&#039;s midsection swells painfully then bursts, sending the kobold everywhere.&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Rain of Thorns offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unleash your umbrous wings with shadowy whorled patterns, shadows exploding outward in a jagged surge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings pulse greedily as nearby wounds open, drawing vitality from the suffering around you.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
The greedy pulse in your umbrous wings subsides as the borrowed vitality drains away.&lt;br /&gt;
&lt;br /&gt;
You feel your pulse slow to its usual rate.&lt;br /&gt;
&lt;br /&gt;
You feel the fiery sensation draw inward from your extremities and take with it your feeling of increased fortitude.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Carrion Guard defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings pulse slowly as the air around you grows foul and oppressive.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The success formula for these is only based on your level and the tier of the item.  Standard enhancive limits apply.  All of the offensive abilities are SMR.&lt;br /&gt;
&lt;br /&gt;
All the cooldowns kick in on activation.  The 90-second cooldown starts as soon as you activate.&lt;br /&gt;
&lt;br /&gt;
Both wings cannot be worn at the same time, and having two sets of wings (Light and Dark) offers no additional mechanical benefit.  Cooldown for all the abilities are item-based and player-based, so you won&#039;t benefit in that regard for having multiple.&lt;br /&gt;
&lt;br /&gt;
===Incompatible Items===&lt;br /&gt;
Wings can be toggled to display or not via {{boldmono|TOUCH}}.  When displayed, they cannot be worn with any other item that would otherwise modify the feature slot they occupy.  For non-aelotoi, &#039;&#039;&#039;anything&#039;&#039;&#039; that takes up the [[Character feature#Unique Feature Field|unique feature field]] will block the wings from being able to use the unique feature slot.  See the [[list of unique feature line modifying items]] for items known to impact this feature slot.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Wings &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Unique line. &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wings description &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Wings quirk&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Wings must always be feathered.&amp;lt;br&amp;gt;Must reflect the energy setting type. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FOLD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=KNOCK&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TILT&lt;br /&gt;
|verb12=TOUCH&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
|verb14=WAVE&lt;br /&gt;
|verb15=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mug&amp;diff=264708</id>
		<title>Mug</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mug&amp;diff=264708"/>
		<updated>2026-08-30T08:57:37Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: added warning about additional ranks of this cman being useless&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = mug&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Attack&lt;br /&gt;
  |roundtime = ATTACK-2&lt;br /&gt;
  |stamina = 15&lt;br /&gt;
  |offensivegear = Both hands, gloves, or armor covering the hands&lt;br /&gt;
  |attributes =Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 2&lt;br /&gt;
  |rank2 = 4&lt;br /&gt;
  |rank3 = 6&lt;br /&gt;
  |rank4 = 8&lt;br /&gt;
  |rank5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Plunder your target&#039;s pockets as you distract them with an attack.&lt;br /&gt;
  |mechanics = Attack a target and simultaneously attempt to [[steal]] from them.  Stealing from creatures can produce treasure as if you {{boldmono|[[LOOT]]ed}} their corpse.  Stealing from a creature can only be done once per creature.  Success based on [[Pickpocketing]] skill, higher success if done from [[stealth|hiding]]. Please note that many creatures cannot be mugged due to their coding. In such cases, you will receive a message saying the creature is &amp;quot;too wary&amp;quot; - this is not a failure, the action simply is not possible (generally very old creatures cannot be mugged, such as those in the Broken Lands). &lt;br /&gt;
  |additionalinfo = You can specify an attack type for Mug to use as part of the command, using the syntax {{boldmono|CMAN MUG [attack] [target]}}.&lt;br /&gt;
* Example: {{boldmono|CMAN MUG KICK KOBOLD}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman mug kick kobold&lt;br /&gt;
You boldly accost a kobold, your attack masking your larcenous intent!&lt;br /&gt;
You leap from hiding to strike!&lt;br /&gt;
You attempt to kick a kobold!&lt;br /&gt;
You have good positioning against a kobold.&lt;br /&gt;
  UAF: 273 vs UDF: 42 = 2.000 (capped) * MM: 95 + d100: 11 = 201&lt;br /&gt;
  ... and hit for 80 points of damage!&lt;br /&gt;
  Rapid twisting kick deals nasty double strike to lower left leg!&lt;br /&gt;
   A kobold falls to the ground grasping its mangled left leg!&lt;br /&gt;
  The kobold is stunned!&lt;br /&gt;
[SMR result: 322 (Open d100: 123, Bonus: 86)]&lt;br /&gt;
Taking advantage of the scuffle, you roughly pat the kobold down for hidden valuables!&lt;br /&gt;
You rifle its pockets and discover 123 silvers!&lt;br /&gt;
Your hasty search scatters the kobold&#039;s riches to the ground!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common consensus is that additional ranks of this cman past the first rank do nothing. Only train one rank of this combat maneuver.&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Night_at_the_Academy&amp;diff=264465</id>
		<title>Night at the Academy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Night_at_the_Academy&amp;diff=264465"/>
		<updated>2026-08-23T06:25:33Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: /* Quest Details */ Removed rogue from recommended jobs for success. There are no challenges here that rogues excel at. The portcullis cannot be lockpicked.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:QUEST-NightAtTheAcademy.png|thumb|right|&#039;&#039;&#039;WARNING&#039;&#039;&#039;: Map containers spoilers.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
Once maintained by Lord and Lady Tallary, the Turamzzyrian Academy of Elanthian History hosts a bounty of artifacts from all across Elanthia. Lord and Lady Tallary spent hours researching artifacts and were once considered the cornerstone of archeological history and its preservation. Historians from around the world would come to the Academy with unknown artifacts, and their team of scholars would find answers for them. &lt;br /&gt;
&lt;br /&gt;
In 5102, the Academy opened an enormous Hunt for History, the second of its kind, and asked adventurers from around the globe to solve the various puzzles that presented themselves to the scholars. It was a grand undertaking that is still fondly remembered by adventurers. Unfortunately, several years later a curse befell the Academy.&lt;br /&gt;
&lt;br /&gt;
During the occupation of Solhaven by the Sheruvian villan Draezir, a curse befell the keep, and those that sought help from Vornavis to quickly exterminate it were killed on their way to the Baron. The Lord and Lady Tallary, as well as many of the great scholars of the time and all their servants, were slaughtered by a malign spirit that had arisen from one of the artifacts they were studying. By the time the Vornavians had discovered what had happened, it was far too late. Unrest now roams in the haunted halls of the Academy, though much of the time it can be kept peaceful within.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the spirit that haunts the Academy, though it is not the only phantasm. Several of the past residents of the Academy wander the halls as well. It is rumored that in the final hours of the Academy, one of the scholars placed a spell on the artifacts to preserve them from thieves. This spell creates an energy that passes from one artifact to another, and if a ghost, spirit, or any other being passes into the field, it causes them to explode. Yet, somehow, every once in a while, something manages to take some artifacts and hide them somewhere on the grounds. That&#039;s when the undead within start to grow strong and rise up more and more.&lt;br /&gt;
&lt;br /&gt;
When the undead do rise, Vornavis guardsmen hire out adventurers to set the problem straight! Adventurers explore the Academy grounds, and while battling undead, search the area for the artifacts to return them to their proper locations. Once that&#039;s done, everything seems to settle down for a time. There&#039;s a time limit involved, however, because as the undead energies keep rising, eventually the adventurers will be overwhelmed!&lt;br /&gt;
&lt;br /&gt;
==Quest Details==&lt;br /&gt;
Up to 10 players can participate in this small-scale &amp;quot;quest&amp;quot; that takes roughly three hours to complete. This is a task-based quest that relies on good party balance and a breadth of available party skills. Players are strongly encouraged to bring a diverse group of professions, especially a cleric, an empath, and a bard for maximum success. It is also suggested that players may want to group up with others close to their own level, as the creatures in the quest will be scaled to match the levels of group members. Also, don&#039;t forget to bring your blessed weapon, and have the ability to rebless! Race the clock to collect hidden artifacts before the undead rise to block your path! Please note that one party member must be at least level 13 to complete this quest, as solving the puzzles potentially involves handling up to 5x enchanted materials.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Vornavis, Outlands Road&lt;br /&gt;
|desc=A shallow depression in the plains, nothing is visible from here but wind-swept green rising gently toward the vastness of the sky.  Only the wheel ruts, forming a pair of shallow grooves in the sea of grass, give any sign that more than nature has touched the land.   You also see a large slate table with some stuff on it, a grassy path and a robust Vornavian guard.&lt;br /&gt;
|paths = east, southwest, northwest&lt;br /&gt;
|rnum=5481}}&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
Listed prizes are as of 3/27/2016.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|font-size:95%;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Purpose || Stats&lt;br /&gt;
|-&lt;br /&gt;
|a dark obsidian runestone with emerald-inlaid symbols||This is a tossable runestone with various imbedded symbols.  Fun for gambling!||&lt;br /&gt;
|-&lt;br /&gt;
|a plaid pleated kilt with a silver dagger pin||This has a large number of customized actions that are appropriate for such a lovely garment.||&lt;br /&gt;
|-&lt;br /&gt;
|a long antique brass spyglass||This allows you to peer multiple areas away, if you have a straight shot.  Good for seeing the creatures coming!||&lt;br /&gt;
|-&lt;br /&gt;
|a squat pale grey crystal bottle||A number of pills reside within that make spelling yourself up so much easier!||&lt;br /&gt;
|-&lt;br /&gt;
|a midnight blue mithglin tower shield||This shield is five times enchanted, and has a harness for holding weapons.||5x pocketed &lt;br /&gt;
|-&lt;br /&gt;
|a raven black spidersilk skirt with silver fringe||This skirt has a number of actions involving bells!||&lt;br /&gt;
|-&lt;br /&gt;
|a polished silver mithril greathelm covered with thin black rolaren scales||This helmet has a number of actions, it is also heavily padded against critical injuries.|| HCP&lt;br /&gt;
|-&lt;br /&gt;
|a glossy black mithril warblade edged with silvery rolaren||This is enchanted once over vultite and disintegrates things quite well.|| 5x disintegration flares&lt;br /&gt;
|-&lt;br /&gt;
|a rune-carved black ironwood staff capped with a bleached ivory skull||This is a four times enchanted runestaff with the ability to change its appearance.  It is also imbued with acuity.|| 4x with acuity flares&lt;br /&gt;
|-&lt;br /&gt;
|a large black mithglin sledgehammer with polished rolaren caps on its head||This is a zested up four times enchanted weapon of destruction, somewhat weighted to inflict more critical wounds.|| 4x SWCW&lt;br /&gt;
|-&lt;br /&gt;
|a kelyn-spiked crimson ora morning star with a steel-linked chain||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.|| 4x SWCW&lt;br /&gt;
|-&lt;br /&gt;
|a faenor-twined slender vultite pike with a thick ironwood shaft||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.|| 4x SWCW&lt;br /&gt;
|-&lt;br /&gt;
|a carved dark orase runestaff capped with a glowing crimson orb||This is a five times enchanted runestaff with a glowing orb attached!  It can also disintegrate things.  Careful!|| 5x disintegration flares&lt;br /&gt;
|-&lt;br /&gt;
|a ray-incised orange and red sunstone bead mottled with black||This is a lovely hair bauble with a number of actions!||&lt;br /&gt;
|-&lt;br /&gt;
|a rolaren-edged dark blue mithglin gladius swirled with coppery inclusions||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.|| 4x SWCW&lt;br /&gt;
|-&lt;br /&gt;
|a kelyn-edged black mithril waraxe with a leather-wrapped ironwood handle||This is a highly zested four times enchanted waraxe, somewhat weighted to inflict more critical wounds.|| 4x SWCW&lt;br /&gt;
|-&lt;br /&gt;
|a razern-edged golden vultite warblade||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.|| 4x SWCW&lt;br /&gt;
|-&lt;br /&gt;
|a golden imflass pegasus symbol with polished lapis eyes||This is a highly charged item holding the Mobility spell.  A talented wizard could recharge it.||&lt;br /&gt;
|-&lt;br /&gt;
|a clenched silver fist symbol gilded with eahnor||This is a highly charged item holding the Strength spell.  A talented wizard could recharge it.||&lt;br /&gt;
|-&lt;br /&gt;
|a small ball of urnon||This is... urnon!||&lt;br /&gt;
|-&lt;br /&gt;
|a spherical black iron censer||This is a highly scripted censer, useful in whatever ceremonies you have!||&lt;br /&gt;
|-&lt;br /&gt;
|a suit of rolaren-studded brigandine||This is highly scripted five times enchanted armor.  It also reduces the strength of blows against the wearer.|| 5x padded&lt;br /&gt;
|-&lt;br /&gt;
|a set of gold-linked vultite augmented chainmail||This is highly scripted five times enchanted armor.  It also reduces the strength of blows against the wearer.||5x, Anfelt scripts, not completely unlocked&amp;lt;br /&amp;gt;&lt;br /&gt;
combat effectiveness rating of 5 points of Critical padding. 0 of 20 services towards the next full rank.&lt;br /&gt;
|-&lt;br /&gt;
|a set of hooded black cotton robes with crimson silk-banded sleeves||This is highly scripted five times enchanted armor.  It also reduces the strength of blows against the wearer.|| 5x padded&lt;br /&gt;
|-&lt;br /&gt;
|a polished crimson mithril cuirass trimmed with golden rolaren||This is highly scripted five times enchanted armor.  It also reduces the strength of blows against the wearer.|| 5x padded&lt;br /&gt;
|-&lt;br /&gt;
|a brilliant golden topaz sunburst symbol inlaid with blue lapis||This is a highly charged item holding the Phoen&#039;s Strength spell.  A talented wizard could recharge it.||&lt;br /&gt;
|-&lt;br /&gt;
|a pale green leather hat topped with a bright golden plume||This enhancive item will allow you to be an excellent marksman!|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 10 to Dexterity Bonus.&lt;br /&gt;
It provides a boost of 25 to Ranged Weapons Bonus.&lt;br /&gt;
It provides a boost of 15 to Perception Bonus.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a thick brown leather belt with a polished silver fist buckle||This enhancive item helps you to be stronger, be better at various combat maneuvers, and be better in combat against multiple foes.||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 15 to Strength Bonus.&lt;br /&gt;
It provides a boost of 10 to Combat Maneuvers Bonus.&lt;br /&gt;
&lt;br /&gt;
It provides a boost of 5 to Multi Opponent Combat Bonus.&lt;br /&gt;
|-&lt;br /&gt;
|a flat black rolaren band inlaid with ruby veins||This enhancive item gives a good bonus to constitution, your stamina, and the ability to recover more quickly.||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 20 to Stamina Recovery.&lt;br /&gt;
It provides a boost of 25 to Max Stamina.&lt;br /&gt;
&lt;br /&gt;
It provides a boost of 10 to Constitution Bonus.&lt;br /&gt;
|-&lt;br /&gt;
|a ruby-eyed carved bone skull amulet inscribed with sigils||This enhancive item is for the warrior who appreciates swinging a big two-handed weapon around a lot.|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 10 to Strength Bonus.&lt;br /&gt;
It provides a boost of 20 to Two-Handed Weapons Bonus.&lt;br /&gt;
It provides a boost of 10 to Multi Opponent Combat Bonus.&lt;br /&gt;
It provides a boost of 10 to Combat Maneuvers Bonus.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a polished blued steel spearhead pendant||This enhancive item helps you out with your polearm skills, as well as making you stronger and more agile!|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 20 to Polearm Weapons Bonus.&lt;br /&gt;
It provides a boost of 10 to Strength Bonus.&lt;br /&gt;
It provides a boost of 10 to Agility Bonus.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a polished white ora shield medallion inlaid with soulstone runes||This enhancive item helps you recover your spiritual energy more quickly.|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 2 to Spirit Recovery.&lt;br /&gt;
It provides a boost of 3 to Max Spirit.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a braided mithril and gold circlet set with a faceted crimson firestone||This enhancive item helps you to aim spells better, increases magical power, and increase the rate at which said power returns.|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 20 to Spell Aiming Bonus.&lt;br /&gt;
It provides a boost of 15 to Mana Recovery.&lt;br /&gt;
It provides a boost of 10 to Max Mana.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a gold-framed dark ironwood talisman||This enhancive item gives a bonus to ones aura and magical power.|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 10 to Aura Bonus.&lt;br /&gt;
It provides a boost of 10 to Mana Recovery.&lt;br /&gt;
It provides a boost of 10 to Max Mana.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a pair of thin black leather gloves with reinforced palms||This enhancive item is for the one who enjoys jumping out from shadows with a bladed weapon to strike in ambush.*|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 25 to Edged Weapons Bonus.&lt;br /&gt;
It provides a boost of 15 to Ambush Bonus.&lt;br /&gt;
It provides a boost of 15 to Stalking and Hiding Bonus.&lt;br /&gt;
It provides a boost of 15 to Dodging Bonus.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a pair of fingerless black leather gloves threaded with golvern||This enhancive item is perfect for the lockpicking and silver-gathering rogue.*|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 25 to Disarming Traps Bonus.&lt;br /&gt;
It provides a boost of 25 to Picking Locks Bonus.&lt;br /&gt;
It provides a boost of 25 to Pickpocketing Bonus.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|a pair of scuffed leather boots||This enhancive footgear will help you stalk in the wilderness, as well as survive in the wilderness.  They also help you be more agile and have more stamina.|||&amp;lt;pre{{log-inline}}&amp;gt;It provides a boost of 20 to Stalking and Hiding Bonus.&lt;br /&gt;
It provides a boost of 20 to Survival Bonus.&lt;br /&gt;
It provides a boost of 10 to Agility Bonus.&lt;br /&gt;
It provides a boost of 15 to Stamina Recovery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The braided mithril and gold circlet is not rechargeable at the adventurer&#039;s guild, nor with simucoins potions.  It has &amp;quot;quite a few&amp;quot; (10-14) charges.  It seems reasonable to expect that the other enhancives have the same properties.&lt;br /&gt;
&lt;br /&gt;
WARNING:  Selecting one of the enhancive items will bind the item specifically to you.  Nobody else.  Period.  Just you.&lt;br /&gt;
* The two sets of gloves have their descriptions flipped in game on the sign, but the wiki correctly matches the descriptions with the properties.&lt;br /&gt;
&lt;br /&gt;
==Puzzle Solutions==&lt;br /&gt;
The following table can be used to help assist with placement of items in the cases to finish the quest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 2px solid #AB8; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spoiler alert!  This section contains spoilers&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Room Name&lt;br /&gt;
! Plaque Description&lt;br /&gt;
! Item in Case&lt;br /&gt;
|-&lt;br /&gt;
| [Academy, Dragach Halls] || This item is a relic borne by the representative for Summer in the great battle re-enacted yearly between Winter and Summer in the Krinklehorn region.|| an old woven grass buckler&lt;br /&gt;
|-&lt;br /&gt;
| [Aldora Room, North Niche]|| This item is thought to have belonged to a Stone Tending practitioner of Aldora, and was used in their practices.|| a moon-etched fractured star-of-Tamzyrr diamond&lt;br /&gt;
|-&lt;br /&gt;
| [Aldora Room, East Niche]|| This weapon is thought to have been passed down the generations of a Aldoran family that practiced the art of Stone Tending.  It was found outside the city of Elstreth.|| an ancient twisted rosewood staff capped with a faceted star sapphire&lt;br /&gt;
|-&lt;br /&gt;
| [Aldora Room, South Niche]|| This weapon was wielded against the Horned Cabal in the battle of Tyllan.|| an eagle-winged blue vultite longsword&lt;br /&gt;
|-&lt;br /&gt;
| [Aldora Room, West Niche]|| This item is also thought to have belonged to a Stone Tending practitioner of Aldora, and was used to inscribe runes into the stones.|| an eonake chisel engraved with silvery thorns along its sharp beveled edge&lt;br /&gt;
|-&lt;br /&gt;
| [Bourth Room, East Niche]|| This relic was once owned by a devout follower of Voln, the Destroyer of the Undead.|| a small white shield amulet&lt;br /&gt;
|-&lt;br /&gt;
| [Bourth Room, West Niche]|| These items were often worn as decorations in the hair of humans that were sympathetic to the elven plight in the early days of the Empire, showing solidarity with others of similar beliefs.|| a single hawk feather&lt;br /&gt;
|-&lt;br /&gt;
| [Hendor Room, East Niche]|| A crude artifact, believed to have been created and worn by ogres.  Human soldiers looted it after defeating the ogres in battle.|| a skull-clasped thrakhide belt&lt;br /&gt;
|-&lt;br /&gt;
| [Hendor Room, West Niche]|| This beautiful bejeweled container is thought to have originated in the Nydds area.|| a bejewelled emerald-scaled winged serpent with golden toned wings&lt;br /&gt;
|-&lt;br /&gt;
| [Honneland Room, North Niche]|| This item is a game piece from a tavern game of balance.|| a green bronze leaping panther charm&lt;br /&gt;
|-&lt;br /&gt;
| [Honneland Room, East Niche]|| This weapon is one of many exact duplicates of the weapon once held by Empress Selantha Anodheles during her reign.|| a silver replica blade&lt;br /&gt;
|-&lt;br /&gt;
| [Honneland Room, West Niche]|| This ring, displaying the signet of the House of Kestrel, is thought to have been worn by Chaston Kestrel during his reign as Emperor of Tamzyrr.|| an enruned gold signet ring set with a brilliant fire pearl&lt;br /&gt;
|-&lt;br /&gt;
| [Imperial Halls, Trauntor Halls]|| This article of clothing was once part of the uniform of soldiers serving at Barrett&#039;s Gorge, a fortress city in the County of Trauntor.|| a tattered bloody empath&#039;s armband&lt;br /&gt;
|-&lt;br /&gt;
| [Research, East Niche]|| This weapon is thought to be one of many similar weapons used at the Battle at Maelshyve.|| a sturdy vultite-plated shortbow&lt;br /&gt;
|-&lt;br /&gt;
| [Research, West Niche]|| This item was found at the remains of a great battle site in the Elven Nations area near Ta&#039;Vaalor.  Its history is unknown.|| a venerable crimson eahnor shield&lt;br /&gt;
|-&lt;br /&gt;
| [Riverwood Room, East Niche]|| This garment is suspected to have belonged to one of the Maidens of Riverwood, a forest dwelling clan that is thought to have worshiped the spirit Jes&#039;Tamaline.|| a vermilion spidersilk greatcloak&lt;br /&gt;
|-&lt;br /&gt;
| [Riverwood Room, West Niche]|| This musical instrument is believed to be an example of the craftsmanship of the rural towns in the Barony of Riverwood.|| an amber-inlaid engraved silver flute&lt;br /&gt;
|-&lt;br /&gt;
| [Seareach Room, East Niche]|| This artifact is thought to be of Tehir origin, though its purpose is unknown.|| a misty blue snake-stone&lt;br /&gt;
|-&lt;br /&gt;
| [Seareach Room, West Niche]|| This tool was one of a set offered as a gift to Emperor Immuros Kestrel early in his reign.  Immuros declined to accept a gift from a guild of thieves.|| an obsidian and black veniom lockpick&lt;br /&gt;
|-&lt;br /&gt;
| [Selantha Room, East Niche]|| Often used to bind prisoners taken during plundering, these cuffs are thought to have been used extensively in sea raiding activities by the famous pirate ship, &amp;quot;Nightshade.&amp;quot;|| a cracked mithril-bound manacle&lt;br /&gt;
|-&lt;br /&gt;
| [Selantha Room, North Niche]|| This weapon, originally forged in the city of Tamzyrr, was plundered by pirates and used extensively in sea raiding activity aboard the famous pirate ship, &amp;quot;Nightshade.&amp;quot;|| a bone-handled rolaren baselard&lt;br /&gt;
|-&lt;br /&gt;
| [Selantha Room, South Niche]|| This article is an example of classic Tamzyrrian fashion and was commonly carried by well to do gentlemen and ladies.|| a pallid white veniom-threaded handkerchief&lt;br /&gt;
|-&lt;br /&gt;
| [Selantha Room, West Niche]|| This piece of jewelry is a fine example of old Tamzyrrian craftsmanship, and is thought to have belonged to a minor outlying noble lady.|| a black seed pearl in silver anklet&lt;br /&gt;
|-&lt;br /&gt;
| [Torre Room, East Niche]|| The battered headgear displayed here is an example of the type worn by a powerful guild of thieves hailing from Fairport long ago.  It was often given as a sign of acceptance into the guild.|| a scuffed red leather cap&lt;br /&gt;
|-&lt;br /&gt;
| [Torre Room, North Niche]|| This weapon is thought to have belonged to a notorious assassin working in Fairport.  These daggers were commonly left at the scene of the crime, always in pairs.|| a hoof-hilted curved vultite dagger&lt;br /&gt;
|-&lt;br /&gt;
| [Torre Room, South Niche]|| This petrified fossil was found off of Turtle Island, near River&#039;s Rest.|| a petrified turtle egg&lt;br /&gt;
|-&lt;br /&gt;
| [Torre Room, West Niche]|| This garment hailed from River&#039;s Rest, and is thought to have belonged to a prominent and devout gardener of the area.|| a green silk scarf embroidered with white lilies&lt;br /&gt;
|-&lt;br /&gt;
| [Vornavis Room, East Niche]|| An artifact from the era surrounding the building of a temple to Luukos.  It is unknown how exactly this item is linked to the temple.|| a tiny emerald sliver&lt;br /&gt;
|-&lt;br /&gt;
| [Vornavis Room, North Niche]|| A precious stone believed to have been found long ago at the site now called the Cascade of Tears.|| a teardrop-shaped dragonfire pendant&lt;br /&gt;
|-&lt;br /&gt;
| [Vornavis Room, West Niche]|| This macabre item is thought to be a remnant from one of the workers involved in the building of areas around Solhaven.|| a rune-carved bleached skull&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://www.play.net/gs4/news.asp?id=1034 item and quest description]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?72562-A-Night-at-the-Academy&amp;amp;highlight=night+academy GemStone IV Players&#039; Corner thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay quests]]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Voln_For_Dummies&amp;diff=263804</id>
		<title>Voln For Dummies</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Voln_For_Dummies&amp;diff=263804"/>
		<updated>2026-08-15T07:25:43Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: /* Step Twenty Four */ Crossed out waterslide info, added info about the portal to skip the waterslide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{player-guide&lt;br /&gt;
|title = Voln for Dummies &amp;lt;!-- Name of work --&amp;gt;&lt;br /&gt;
|topic = Details on how to advance in the Order of Voln. Original guide published on arkati.org. &amp;lt;!-- Free-form entry --&amp;gt;&lt;br /&gt;
|author = Various &amp;lt;!-- Name of author in plain text.  If multiple, please enter &amp;quot;Various&amp;quot; --&amp;gt;&lt;br /&gt;
|author-displayed = &amp;lt;!-- Name of author(s) with links to character/user pages as applicable (optional) --&amp;gt;&lt;br /&gt;
|date = 2024-11-27 &amp;lt;!-- Date guide published to the wiki. Format: yyyy-mm-dd --&amp;gt;&lt;br /&gt;
|updateby = &amp;lt;!-- If updated, name of last person to update (if different from original author) --&amp;gt;&lt;br /&gt;
|updated = &amp;lt;!-- Date guide last updated.  Format: yyyy-mm-dd --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{copyright-statement|guide}}&lt;br /&gt;
This guide details all of the steps for advancement to Master in the Order of Voln. For details on joining, favor, symbols, titles, or resigning from the Order, visit the [[Order of Voln]] wiki page instead.&lt;br /&gt;
&lt;br /&gt;
This Wiki is largely comprised of information recreated from the Arkati Archive originally authored by Kinsey Hines (aka Rumor Paramyr), and updated my Caithris Amhran. It was moved here from the Web Archive for the purposes of preservation and to make it easier to find. A link to the original will be included in the resources section at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
==Basics of Advancement ==&lt;br /&gt;
Each step in Voln requires you to gain a certain amount of [[favor]] by slaying [[undead]] creatures. The amount of favor you have currently can be accessed using the RESOURCE verb in game. Once you have obtained the requisite amount of Favor for the step you are working on, you will visit the monk at the corresponding step (this will be the monk in the furthest room you can travel to in a given temple). If you have enough favor, the monk will take you aside and assign you a task to complete. Once you have gained enough favor and completed the task, the monk will teach you the next [[symbol]] and allow you to move on to the next step. Otherwise, the monk will inform you that you have not gained enough favor. Additionally, if you have already been given a task to complete but have not yet completed it, the monk will tell you that you as much. This guide will focus on giving you the information you need to successfully complete the tasks for each step.&lt;br /&gt;
&lt;br /&gt;
==Wehnimer&#039;s Landing==&lt;br /&gt;
In the Temple near the Landing there is a room called The Healing Chamber in Lich Room 18213. To get there without Lich, from the Voln Courtyard -&amp;gt; go gate, east, east, go white door. There are several containers where helpful players have left many of the items you will need to advance through the steps. &lt;br /&gt;
&lt;br /&gt;
===Step One===&lt;br /&gt;
[[Symbol of Recognition]]&lt;br /&gt;
All you need to do in order to get this symbol is join the Order. Instructions for that are included in the [[Order of Voln]] wiki.&lt;br /&gt;
&lt;br /&gt;
===Step Two===&lt;br /&gt;
[[Symbol of Blessing]]&lt;br /&gt;
Eonak likes to give you a nice, hard, early challenge for this task. If you are familiar with making iron, this will be an easy step for you. If you aren&#039;t familiar with it, you may find the task daunting. If you are over 4, you will pretty much need directions if you don&#039;t know where the crucible is, if you are 4 or under, you can walk over to the Blacksmith and ask him for a job. He&#039;ll hand you a rough map on how to get to the Kobold Mines. Likely, however, there will be a slab of iron in the Healing Chamber and you will not have to do any of this.&lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 451, put iron in lake, ;go2 18210&lt;br /&gt;
&lt;br /&gt;
(Lich shortcut: ;go2 7998) To reach the mine area from the north gate, travel: SW, S, S, S, S, S, SE, E, E, Go Bridge, Climb Bank, NE, NW, N, N, NE, N, NE, NE, N, N, NW, Go Hole, Go Shrub. This will take you to the Charcoal Burner.&lt;br /&gt;
&lt;br /&gt;
First, check to see if there is already some charcoal by typing: get charcoal. If there isn&#039;t any, you must make some. Type: GET WOOD until you get a split log. Put the log in the burner. Next, type: GET WOOD until you get a handful of tinder. Put the tinder in the burner. Now, type: Get Wood until you get two sticks. When you have one in each hand, type: RUB STICKS and you will start a fire in the burner. Wait for the cycle to finish and get your charcoal.&lt;br /&gt;
&lt;br /&gt;
(Lich shortcut: ;go2 8009) Now, after that, travel: Go Bush, Go Shadow, D, D, N. SEARCH. Keep searching until you find a filthy flask of oil. Once the oil is found, travel: S, D, S, SEARCH WORKFACE. Keep searching until you hear a clang and iron ore falls to the ground. GET ORE&lt;br /&gt;
&lt;br /&gt;
(Lich ;go2 8013) Now, travel: N, U, Go Door. More likely than not, someone else is going to be making iron here (if you are playing Gemstone Prime). You will have to wait your turn. You may also find a kindhearted soul that will let you have a heavy slab of iron. If you can&#039;t make a deal, when it&#039;s your turn, you&#039;ll need to make your own. To make your own, do the following:&lt;br /&gt;
&lt;br /&gt;
  1.  PUT ORE IN CRUCIBLE, PUT CHARCOAL IN CRUCIBLE too. You can put up to 4 iron ores into the crucible and make 4 slabs if you like.&lt;br /&gt;
  2.  TURN VALVE. It should close under your hand.&lt;br /&gt;
  3.  Travel EAST&lt;br /&gt;
  4.  Get your oil out and type: POUR OIL IN DRUM&lt;br /&gt;
  5.  PULL CHAIN and then PULL BELLOWS. If you are a halfling, you will need assistance.&lt;br /&gt;
  6.  Travel WEST&lt;br /&gt;
  7.  TURN VALVE and wait until you see &amp;quot;The flow of air into the crucible seems to be weakening.&amp;quot;&lt;br /&gt;
  8.  After the weakening, with haste go EAST&lt;br /&gt;
  9.  PULL CHAIN, PULL BELLOWS, PULL CHAIN, PULL BELLOWS&lt;br /&gt;
  10. Travel WEST&lt;br /&gt;
  11. Wait for the cycle to finish (&amp;quot;The crackling of the iron&#039;s cooling is gone now and while it is still hot to the touch it should be safe to handle&amp;quot;) and then type: GET IRON&lt;br /&gt;
&lt;br /&gt;
(Lich shortcut: ;go2 451) Now, you need to deliver the iron to the Lake. Travel from your current location: Go Door, U, U, Out, Out, SE, S, S, SW, SW, S, SW, S, S, SE, SW, Climb Bank, Go Bridge, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, E, NE. Now, type: PUT MY IRON IN LAKE. You should finish the task at this point.&lt;br /&gt;
&lt;br /&gt;
(Lich shortcut: ;go2 18211) Return the Voln by traveling: SW, W, NE, N, N, N, NW, N, NW, N, NE, SE, E, E, Go Bridge, E, NE, N, N, Go Trail, E, E, E.&lt;br /&gt;
&lt;br /&gt;
===Step Three===&lt;br /&gt;
[[Symbol of Thought]]&lt;br /&gt;
Oleani is the patron lady for this step along the path. For this step, you will need to forage for a small rose. There are several places that you can forage for one. You can forage for one in the room north of the North Gate, In the Small Park and Niche, as well as Sovyn Courtyard. You can also just buy a rose from the florist. There is likely a rose in the Healing Chamber.&lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 6315, put rose on altar, ;go2 18210&lt;br /&gt;
&lt;br /&gt;
Once you find a rose, you need to go to the Wedding Glade. From the north gate, travel: NW, S, Go Path, Go Arch. Put the rose on the altar.&lt;br /&gt;
&lt;br /&gt;
=== Step Four ===&lt;br /&gt;
[[Symbol of Diminishment]]&lt;br /&gt;
Lord Cholen is the patron of this symbol. He&#039;s a pretty jolly guy, so this step isn&#039;t too hard. Head back to town and stop by the bank. You need to drop coins in accordance with your level. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 311, drop coins, sing I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends!, ;go2 18209&lt;br /&gt;
&lt;br /&gt;
From the bank, travel: E, SE, S, S, E, E, E, E, E, E, E, E, N. Drop the coins, and type: sing I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends! The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
===Step Five===&lt;br /&gt;
[[Symbol of Courage]]&lt;br /&gt;
For this step, you need to honor Lord Jastev. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 4140, recite Lord Jastev is a sullen soul.; Lord Jastev is artistic indeed.; Lord Jastev the self-possessed.; Lord Jastev is morbid true; Lord Jastev serious, too., ;go2 18208&lt;br /&gt;
&lt;br /&gt;
Head over to the graveyard gate. Travel from the Voln Courtyard: W, W, W, Go trail, S, Go Trail, E, E, N, NE (Repeat N, NE until you exit the puzzle), Go Trail, Go Path. Now, type: recite Lord Jastev is a sullen soul.; Lord Jastev is artistic indeed.; Lord Jastev the self-possessed.; Lord Jastev is morbid true; Lord Jastev serious, too. Return to Voln by traveling: Go Path, Go Trail, S, SW (Repeat SW until you exit the puzzle), W, Go Trail, N, Go Trail, E, E, E.&lt;br /&gt;
&lt;br /&gt;
===Step Six ===&lt;br /&gt;
[[Symbol of Protection]]&lt;br /&gt;
Imaera likes for folks to visit her shrine, so all of her tasks involve going to her island near the Relk Village. This can be an easy step, it can also be hard. (In Prime, it&#039;s fairly easy since acorns are more common.). Go to TSC and get an acorn. Sometimes, you will have to wait until one drops. There is likely an acorn in the Healing Chamber.&lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 6459, kneel, bury acorn, ;go2 18207&lt;br /&gt;
&lt;br /&gt;
Once you have an acorn, from the North Gate, travel: SW, S, S, S, S, S, SE, E, E, Go Bridge, Climb Bank, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, Climb Rockslide, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, Go Path, NW, NE, E, E, SW, D, SE, Go Shore, Swim Water, Swim Island, Go Island, Kneel, Bury Acorn. To Get back to Voln, travel: Go Water, Swim Water, Swim Bank, Go Shore, NW, U, NE, W, W, SW, SE, Go path, W, W, NW, NW, N, NW, S, S, S, S, W, N, NE, W, Climb Rockslide, S, SW, S, S, SW, SW, S, SW, S, S, SE, SW, Climb Bank, E, NE, N, N, Go Trail, E, E, E.&lt;br /&gt;
&lt;br /&gt;
===Step Seven===&lt;br /&gt;
[[Symbol of Submission]]&lt;br /&gt;
Charl is pretty fierce, and a stickler for things. First, you need a piece of coral. Any piece of coral will do, but it must be coral. Other gems will not work. There is likely some coral in the Healing Chamber.&lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 7653, put coral, ;go2 18206&lt;br /&gt;
&lt;br /&gt;
Next, you must travel to Charl&#039;s Shrine. From the North Gate, travel: NW, NW, NW, Go Road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, Go Path, E, D, D, D, Go Boulder, S, Swim Open. Now, just drop the coral. Follow the directions in reverse to return to the gate, except instead of &amp;quot;Go Boulder&amp;quot;, you just go out.&lt;br /&gt;
&lt;br /&gt;
===Step Eight===&lt;br /&gt;
[[Kai&#039;s Strike]]&lt;br /&gt;
This is the Voln step, commonly referred to as &amp;quot;strike&amp;quot; that will let you fight undead without the use of blessed weapons or garments. You will need to travel to Kai&#039;s Temple and honor the good Lord Kai, master of unarmed combat. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 6960, go arch, say Kai, I challenge you to wrestle!, (fight using throw, punch, and kick); out, ;go2 18205&lt;br /&gt;
&lt;br /&gt;
From the North Gate, travel: SW, S, W, SW, SW, S, W, W, U, N, Go Tree, U, U, Go Arch. Make sure your hands are free, then type: &#039;Kai, I challenge you to wrestle!&#039; Make sure you say it out loud. Kai will appear with a big grin on his face. You will not be injured during the battle. Use the following verbs during your battle: Throw, Punch, Kick. You need to stand up when he tosses you to the ground or else it will take longer. Eventually, he will finally whisper to you that you win.&lt;br /&gt;
&lt;br /&gt;
=== Step Nine===&lt;br /&gt;
[[Symbol of Holiness]]&lt;br /&gt;
Phoen loves to challenge you, and make you go through some pretty perilous places to complete his tasks. This is the second Voln Fu step. If you are young, you should probably get an escort to go with you, or have someone set a ring. Arch Wights are rather nasty creatures, with clouds, boil earth, and assorted other ways to kill you, especially since you&#039;ll be carrying a candle votive through their quarters. &lt;br /&gt;
&lt;br /&gt;
lich shortcut: ;go2 bank, withdraw 100, ;go2 1244, order 16, buy, ;go2 18204, light votive, ;go2 7229 (if you cannot open the graveyard gate, you will need help to get in there), wave votive, ;go2 18204&lt;br /&gt;
&lt;br /&gt;
First, visit the cleric shop in the Landing. From TSC, travel: E, E, E, S, S, Go Shop. Take about 100 coins, you will come out with change. Next, head back to Voln and along the path where the monk talked to you. At the lamp, type: light votive with lamp. If you have to go yourself, head to the courtyard and set your ring. Now, travel: W, W, W, Go Trail, S, Go Trail, E, E, N, NE (Keep alternating N and NE until through the puzzle), Go Trail, Go Path. Get the gate open (either using 407 or 309, or pushing it), Go Gate, Go Crypt, Go Arch, E, Type: &#039;Shadow bind my soul (typing SAY will not work, if I recall correctly), S, Go Ramp, N, W, W, N, Go Corridor, NE, NE, Go Pile, D, D, E, N, N, Out, N, Go Grating, D, D, N, N, NE, Go Stair. Now, type: Wave Votive. Remove your ring and wear it.&lt;br /&gt;
&lt;br /&gt;
===Step Ten ===&lt;br /&gt;
[[Symbol of Recall]]&lt;br /&gt;
Lorminstra must figure since you risked your neck in the last step, she&#039;d make this one easier. You need a fresh herb (surely you have some… if not, then go buy one!). Generally, a nice acantha leaf will work. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 7523, put leaf on altar, pray, ;go2 18203&lt;br /&gt;
&lt;br /&gt;
From TSC, travel: E , E, E, S, S, E, Go Temple, Go Altar. Now, type: put leaf on altar. Then type: pray That&#039;s all there is to it.&lt;br /&gt;
&lt;br /&gt;
===Step Eleven===&lt;br /&gt;
[[Symbol of Sleep]]&lt;br /&gt;
Here&#039;s another nice and easy step for you. You need to go see Ronan who is the master of dreams, and take a quick nap. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 7926, lie down, wait for Ronan to ask you a question, &#039;life, ;go2 18202&lt;br /&gt;
&lt;br /&gt;
From the North Gate, travel: SW, W, S, SW, SW, S, S, S, S, S, SW, Go Footpath, S, S, SE, SW, S, S, E, Go Mountain Pass, Go Trail, U, U, Go Path, Go Water, Go Arch. Now, type: lie down. Soon, you will fall into a deep slumber. You will be visited by Ronan and he will then ask you a question. When this occurs, type: &#039;life. He will then be appeased.&lt;br /&gt;
&lt;br /&gt;
===Step Twelve ===&lt;br /&gt;
[[Symbol of Transcendence]]&lt;br /&gt;
Lumnis is the patron of this symbol. She merely asks that you seek out Rone Wehnimer&#039;s Grave and answer her question. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 7262 (if you cannot open the graveyard gate, you will need help to get in there), search, search, &#039;Koar, ;go2 18201&lt;br /&gt;
&lt;br /&gt;
From the Voln Courtyard, travel: W, W, W, Go Trail, S, Go trail, E, E, N, NE (N, NE until you exit the puzzle), Go Trail, Go Path, Go Gate (You will grow to hate this gate.), NE, N, N, NW, Go Trail, NE, N, W, NW, NW, SW, W, Go Path, E. Now, type: search twice. Lumnis will ask you a question. The appropriate response, if you know anything about the Gods of Elanith at all is of course: &#039;Koar&#039;. Lumnis will be happy with you.&lt;br /&gt;
&lt;br /&gt;
===Step Thirteen===&lt;br /&gt;
[[Symbol of Mana]]&lt;br /&gt;
This is another of the easy series of steps. You will need to appease Koar, the Master of Mana and the King of the Gods, for this one. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 7544, kneel, &#039;I have come to honor Koar, master of mana. (must be precise, including the period), ;go2 18200&lt;br /&gt;
&lt;br /&gt;
From TSC, travel: Go Well, Climb Rope, Kneel. Type: &#039;I have come to honor Koar, master of mana. You must type this correctly, even the period, or else it won&#039;t work. If you want to take full advantage of this task, use up your mana before you speak. You&#039;ll see what I mean. Return to Voln for your symbol.&lt;br /&gt;
&lt;br /&gt;
=== Step Fourteen ===&lt;br /&gt;
[[Symbol of Sight]]&lt;br /&gt;
You will once again honor Tonis for this step. You need to deliver a message for Tonis, to ease the burden of a poor soul. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 500, &#039;You have not been forgotten., ;go2 18199 &lt;br /&gt;
&lt;br /&gt;
From the north gate, travel: NW, NW, NW, Go Road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, W, NW, W. Now, type: &#039;You have not been forgotten.&lt;br /&gt;
&lt;br /&gt;
===Step Fifteen===&lt;br /&gt;
[[Symbol of Retribution]]&lt;br /&gt;
Eonak guards this step. You need to seek out one of his creations to gain his favor. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 7542, touch broadsword, ;go2 18198&lt;br /&gt;
&lt;br /&gt;
From TSC, travel: Go Well, Climb Rope, S, Climb Rubble, E, E, E, N, N, NW, W. You will need both hands free. Then type: pull cress. Now, type: touch broadsword and Eonak will be happy. &lt;br /&gt;
&lt;br /&gt;
===Step Sixteen ===&lt;br /&gt;
[[Symbol of Supremacy]]&lt;br /&gt;
You need to honor Oleani once more for this step. She&#039;s a flower nut, so, you need to go buy a dozen Bridal Blush roses (apparently, sometimes, the monk will ask you to purchase a different kind of rose). Stop by the bank and withdraw some silver, depending on your bargaining skill, this could run you anywhere from 5-10k. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 bank, withdraw 10000, ;go2 8715, order 4, buy, ;go2 234, put (100 times your level) silvers in almsbox, ;go2 4042, put roses, ;go2 18197&lt;br /&gt;
&lt;br /&gt;
In case you forgot how to get to the florist, from the bank, travel: E, E, E, E, S, S, E, E, N, Go Florist. Haggle a bit and get your roses. Once you have those, travel: Out, S, W, (put 100 silvers times your level in the almsbox -- confirmed required by Dema), Go Temple, Go White Arch, Go Pink Arch, Drop Roses/Put them on the altar.&lt;br /&gt;
&lt;br /&gt;
===Step Seventeen===&lt;br /&gt;
[[Symbol of Restoration]]&lt;br /&gt;
Cholen&#039;s second step is designed to teach you humility. But, the upside is you only really have to act silly in front of one other member of Voln. Having one or ten people won&#039;t make it go any faster. You need to make your way to the Roof of the Museum for this step. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 15567, use act verb to make your volunteers laugh, ;go2 18196&lt;br /&gt;
&lt;br /&gt;
From TSC, travel:  E, E, E, S, S, E, E, Go Museum, Climb Stair, Go Arch, Go Onyx Arch, go Ebon Arch, Go Door, Search, Climb Stairs, Climb Rope.&lt;br /&gt;
&lt;br /&gt;
You will need to use the act verb to attempt to make your volunteers laugh. Regular laughing works best with no arguments. You will need to perform five to ten act commands and get laughs, as well as laugh yourself. Eventually, you should hear Cholen laugh with you.&lt;br /&gt;
&lt;br /&gt;
===Step Eighteen===&lt;br /&gt;
[[Symbol of Need]]&lt;br /&gt;
Jastev&#039;s second task will show you a prophetic vision. You need to seek out a shrine in a fisherman village and touch it. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 524, touch shrine, ;go2 18195&lt;br /&gt;
&lt;br /&gt;
From the North Gate, travel: NW, NW, NW, Go Road, W, W, NW, SW, S, SW, SE, S, S, SW. Here, you will need to type: touch shrine. You will receive a vision from Jastev and complete the task.&lt;br /&gt;
&lt;br /&gt;
===Step Nineteen===&lt;br /&gt;
[[Symbol of Renewal]]&lt;br /&gt;
Once again, Imaera wants you to come to her island. You don&#039;t need anything special for this one, however. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 6459, stow left, stow right, kneel, pray, pray, bow deer, ;go2 18194&lt;br /&gt;
&lt;br /&gt;
From the North Gate, travel: SW, S, S, S, S, S, SE, E, E, Go Bridge, Climb Bank, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, Climb Rockslide, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, Go Path, NW, NE, E, E, SW, D, SE, Go Shore, Swim Water, Swim Island, Go Island. You should be empty handed to do this step. It seems to not work if you are wielding. Now, you need to type: kneel and then: pray twice. When you see the deer emerge from the forest, type: bow deer. That&#039;s all there is to it. To Get back to Voln, travel: Go Water, Swim Water, Swim Bank, Go Shore, NW, U, NE, W, W, SW, SE, Go path, W, W, NW, NW, N, NW, S, S, S, S, W, N, NE, W, Climb Rockslide, S, SW, S, S, SW, SW, S, SW, S, S, SE, SW, Climb Bank, E, NE, N, N, Go Trail, E, E, E.&lt;br /&gt;
&lt;br /&gt;
===Step Twenty===&lt;br /&gt;
[[Symbol of Disruption]]&lt;br /&gt;
Obviously, you will need to honor Charl again for this step. It doesn&#039;t take too much effort to satisfy him this time. He just wants your silvers. Use 100 Silvers multiplied by your level. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 bank, withdraw (level times 100) silvers, ;go2 7644, drop (level times 100) silvers, ;go2 18193&lt;br /&gt;
&lt;br /&gt;
To reach the dock from the North Gate, travel: NW, NW, NW, Go Road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, Go Path, W, W, W, W, W, W, N, Go Dock, N, N, N, N, N, D, D. Here you need to drop those coins. Charl will be happy.&lt;br /&gt;
&lt;br /&gt;
=== Step Twenty One===&lt;br /&gt;
[[Kai&#039;s Smite]]&lt;br /&gt;
Be prepared for a four day journey to complete this task. It&#039;s not really an arduous journey, but you&#039;ll get to see some scenery. You need to venture towards Cavernhold and drop a broadsword (or pretty much any weapon, actually) into a pool. Stop by the arms shop in town and purchase a broadsword, they cost about 250 silvers. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 bank, withdraw 250, ;go2 402; order 7, buy, ;go2 8572, drop broadsword in pool, ;go2 18192&lt;br /&gt;
&lt;br /&gt;
From the North Gate, travel: SW, S, S, S, S, S, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SW, W, S, S, S, S, SE, SE, NE, NE, E, E, Go Bridge, SE, S, SE, S, E, E, E, S, Search (you may need to search several times in order to find the crevice), Go Crevice, SE, Climb Rubble, S, Climb Rubble, SE (15 second rt.), SE (15 second rt.), E (15 second rt.), E (15 second rt.), Go Trail, D, D, E, S, SE. Here, you need to type: drop broadsword in pool. This will please the good Lord Kai. Simply reverse the directions to get back to town.&lt;br /&gt;
&lt;br /&gt;
=== Step Twenty Two===&lt;br /&gt;
[[Symbol of Turning]]&lt;br /&gt;
Once again, you must honor Phoen. You will need a blue crystal for this step. Phoen seems to thrive on sending you off to dangerous places, and of course this step is no different. You may get to see a fire guardian up close. Nothing beats being engulfed in a fire cloud. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 4131, drop blue crystal in lava, ;go2 18191&lt;br /&gt;
&lt;br /&gt;
From the North Gate, travel: SW, S, S, S, S, S, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SE, SE, SE, E, E, NE, E, E, E, Go Trail, N, NE, E, SE, E, NE, N, NE, N, N, N, Go Trunk, NW, NE, U, N, U, U, W, W, NW, NW, Go Gash, D, D, D, D, N, NE, E. At this location, you will want to type: drop blue crystal in lava. To get back to Voln, travel: W, SW, S, U, U, U, U, Go Mouth, SE, SE, E, E, D, D, S, D, SW, SE, Go Trunk, S, S, S, SW, S, SW, W, NW, W, SW, S, Go Trail, W, W, W, SW, W, W, NW, NW, NW, NW, NW, N, N, NE, N, N, N, NW, N, NW, N, NE, SE, E, E, Go Bridge, E, NE, N, N, Go Trail, E, E, E.&lt;br /&gt;
&lt;br /&gt;
===Step Twenty Three===&lt;br /&gt;
[[Symbol of Preservation]]&lt;br /&gt;
Once again, you need to honor the Lady Lorminstra. You will need to have an extra deed to spare for this step, since you must give one away. You need to visit the altar of Lorminstra to complete this step, and you must also seek out someone who has no deeds, which makes this step a bit more difficult. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 7523, &#039;Lorminstra give [person with no deeds] my deed., ;go2 18190&lt;br /&gt;
&lt;br /&gt;
To get to the altar from TSC, travel: E, E, E, S, S, E, Go Temple, Go Altar. Once there, to complete the task, type: &#039;Lorminstra, give [person] my deed. As I said, it will need to be someone with no deeds. You can choose to take someone with you who needs one, or wait and hope you can catch someone who happens to decay to meet the requirement, which to me, seems rather morbid. &lt;br /&gt;
You need at least two deeds as you cannot give away your last one.&lt;br /&gt;
&lt;br /&gt;
===Step Twenty Four ===&lt;br /&gt;
[[Symbol of Dreams]]&lt;br /&gt;
You once again need to honor Ronan for this step. This is considered by some to be the most difficult Voln step, and rarely do people look forward to it. You need to scale Melghoren&#039;s Reach for this step and lie on the Onyx Altar and allow a moonbeam to strike you. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut (sort of): ;go2 14728, follow instructions starting below climb platform&lt;br /&gt;
&lt;br /&gt;
From Voln, travel: W, W, W, Go Trail, S, S, SW, W, Go Bridge, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, E, NE, Go Path, Go Opening, Climb Platform (may have to try several times), Turn Wheel, D, Out, Go Bridge, E, E, E, Go Slope (it may take several tries to get up the slope, make sure you go on this journey AS LIGHT AS POSSIBLE. Have someone hold your junk if you have to.), W, W. Now, you have to deal with the runes, which are enough to give some folks a fit.&lt;br /&gt;
&lt;br /&gt;
If the Z rune is over the E, press Z. If the S rune is over the E, press O. If the O rune is over the E, press R. If the R rune is over the E rune, press S. Just look at them to see which one to push next. If you get &amp;quot;nothing happens&amp;quot;, when you push a rune, you need to push E to reset and look at them again and start over. This may take multiple tries. &lt;br /&gt;
&lt;br /&gt;
Here is a nice little list: &lt;br /&gt;
&lt;br /&gt;
*O rune, press R&lt;br /&gt;
*R rune, press S&lt;br /&gt;
* Z rune, press Z&lt;br /&gt;
* S rune, press O&lt;br /&gt;
*nothing happens, press E&lt;br /&gt;
&lt;br /&gt;
Once the stair is in place, travel: Go Stair, W, Close Dam. Now, you will need to wait for the cab to arrive. It can take up to ten minutes. Just be patient, I know it&#039;s annoying. Once it arrives, type: open dam and then: go cab. Another waiting game. You will need to wait until the cab stops.&lt;br /&gt;
&lt;br /&gt;
When it does, travel: Out, Go Fog. Now, type: search until you feel the wall. Then, type: search wall, climb vine, go opening. You should now be in the Temple with the Onyx Altar.&lt;br /&gt;
&lt;br /&gt;
You will once again need to wait. When you see &amp;quot;Suddenly a beam of moon light peeks through several tiny holes in the intricate ceiling…&amp;quot; type: lie on altar. Now, you need to get out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;You&#039;re going to have to take the water tunnels. So, lets do that. Type: Go Shaft, Go Opening, Lie Down. Immediately, as soon as you move to the next room, type: lean left. Don&#039;t do anything again until you see &amp;quot;Suddenly the tunnel turns into a nearly vertical drop&amp;quot; is in the room description. Type: lean left. Things will go quick, but as soon as you see &amp;quot;just ahead the tunnel splits left and right&amp;quot; type: lean left. Now wait until you are out. It shouldn&#039;t take long really.&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;If you missed the first lean left, wait until you see the tunnel splits left and right, where you are gulping at bubbles, lean right, and try again from the beginning.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Information not included in original Voln for Dummies Guide) As of 2026, a portal was added at the altar room you can enter to return to the bottom of Melghoren&#039;s Reach.&lt;br /&gt;
&lt;br /&gt;
===Step Twenty Five===&lt;br /&gt;
[[Symbol of Return]]&lt;br /&gt;
You will need to honor Lumnis again for this step. Some say this too, is a difficult task. You must seek out a hermit who lives under a sand castle and he will ask you a short quiz in which the questions constantly change. You need to go alone for this task. &lt;br /&gt;
&lt;br /&gt;
Lich shortcut: ;go2 7626, follow directions below on how to find the hermit and answer his question and then leave, ;go2 voln&lt;br /&gt;
&lt;br /&gt;
From the North Gate, travel: NW, NW, NW, Go Road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, Go Path, W, W, W, W, W, W, W, W, W, W, W, W, W. Now, type: lie, search sand, push sand. Now, make sure you are lying down. Type: search. Keep searching until you find stairs. Stand up, and type: Go Stair. Lie down again. Type: search. Keep searching until you find a curtain. Stand up again, and type: Go Curtain. Lie down again, and type: search. Keep searching until you find a pot. When you do, type: ask hermit about task. He will ask the three questions. If you have a problem remember the answer, be sure to take a look at my copy of the Voln Monk text. To get out of here, simply search for the things in reverse order.&lt;br /&gt;
&lt;br /&gt;
===Step Twenty Six===&lt;br /&gt;
[[Symbol of Seeking]]&lt;br /&gt;
There is no task for this step. Consider it a gift for working so hard. &lt;br /&gt;
&lt;br /&gt;
In addition to Symbol of Seeking, people Mastered in Voln also receive the Symbol of Invitation.&lt;br /&gt;
&lt;br /&gt;
Symbol of Invitation allows you to invite someone into the Order, much as the Grizzled Warrior does.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of Voln]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://web.archive.org/web/20201010055726/https://sites.google.com/site/loresinging/voln-for-dummies/voln-landing Voln for Dummies]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=262569</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=262569"/>
		<updated>2026-08-05T15:44:11Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: /* Poisoncraft */ added note about undead immunity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
Rogues begin accruing their resource, Guile, at level 20.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks.  This bonus is doubled while hidden.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1 AoE Spells Impacted&#039;&#039;&#039;:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 30).&lt;br /&gt;
*150 Dodge Ranks / 30 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 1 AoE messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dude traces a simple rune while intoning a short, mystical phrase...&lt;br /&gt;
Dude gestures.&lt;br /&gt;
A wave of dark ethereal ripples moves outward from Dude.&lt;br /&gt;
&#039;&#039;&#039;With a reflexive sidestep, you elude the attack!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sidestep activating via Rank 5 pseudo-stance effect:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You take a quick half step back.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +1% bonus to all defensive SMR rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1% bonus to all defensive SMR rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1% bonus to all defensive SMR rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 30).&lt;br /&gt;
*150 Perception Ranks / 30 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Increases health recovery by 5 (enhancive).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Increases health recovery by 5 (enhancive).&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Increases health recovery by 5 (enhancive).&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options. Undead appear to be completely immune to poison.&lt;br /&gt;
&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limit.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=262568</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=262568"/>
		<updated>2026-08-05T15:43:06Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: Undo revision 262567 by ZHEKCROM (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
Rogues begin accruing their resource, Guile, at level 20.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks.  This bonus is doubled while hidden.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1 AoE Spells Impacted&#039;&#039;&#039;:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 30).&lt;br /&gt;
*150 Dodge Ranks / 30 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 1 AoE messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dude traces a simple rune while intoning a short, mystical phrase...&lt;br /&gt;
Dude gestures.&lt;br /&gt;
A wave of dark ethereal ripples moves outward from Dude.&lt;br /&gt;
&#039;&#039;&#039;With a reflexive sidestep, you elude the attack!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sidestep activating via Rank 5 pseudo-stance effect:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You take a quick half step back.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +1% bonus to all defensive SMR rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1% bonus to all defensive SMR rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1% bonus to all defensive SMR rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 30).&lt;br /&gt;
*150 Perception Ranks / 30 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Increases health recovery by 5 (enhancive).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Increases health recovery by 5 (enhancive).&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Increases health recovery by 5 (enhancive).&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limit.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=262567</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=262567"/>
		<updated>2026-08-05T15:42:22Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: /* Poisoncraft */ added note about undead immunity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
Rogues begin accruing their resource, Guile, at level 20.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;guile&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
See your current weekly and total resource levels by typing {{boldmono|RESOURCE}}.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild shop for 50,000 silvers.  Use {{boldmono|FEAT COVERT TEACH {character} {art}}} to attempt to train a character in one additional rank of the chosen art.  The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
Rogues may refresh covert art training at a cost of 1000 guile per charge using the {{boldmono|FEAT COVERT TRAIN {character}}} command.  Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.  Free to Play rogues are not eligible to teach Covert Arts but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
{{Equation box|Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.}}&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be {{boldmono|SUFFUSED}} at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Teaching a Covert Art - Ability Needed for 99% success===&lt;br /&gt;
:{| width=&amp;quot;25&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! # Ranks in other CA&#039;s || T1 || T2 || T3 || T4 || T5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 200 || 300 || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 230 || 330 || 430 || 530 || 630&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260 || 360 || 460 || 560 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290 || 390 || 490 || 590 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 320 || 420 || 520 || 620 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350 || 450 || 550 || 650 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 380 || 480 || 580 || 680 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 410 || 510 || 610 || 710 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 440 || 540 || 640 || 740 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 470 || 570 || 670 || 770 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 530 || 630 || 730 || 830 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 560 || 660 || 760 || 860 || 960&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 590 || 690 || 790 || 890 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 620 || 720 || 820 || 920 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 650 || 750 || 850 || 950 || 1050&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 680 || 780 || 880 || 980 || 1080&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 710 || 810 || 910 || 1010 || 1110&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 740 || 840 || 940 || 1040 || 1140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 770 || 870 || 970 || 1070 || 1170&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 800 || 900 || 1000 || 1100 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Granted additional benefits are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
==Covert Arts==&lt;br /&gt;
===Side Step===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks.  This bonus is doubled while hidden.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1 AoE Spells Impacted&#039;&#039;&#039;:&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*[[Implosion (720)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*Combat Maneuver: [[Bull Rush]]&lt;br /&gt;
*Shield Specialization: [[Shield Trample]]&lt;br /&gt;
*Shield Specialization: [[Shield Throw]]&lt;br /&gt;
*Weapon Technique: [[Volley]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 30).&lt;br /&gt;
*150 Dodge Ranks / 30 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: {{boldmono|FEAT SIDESTEP}}&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 1 AoE messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dude traces a simple rune while intoning a short, mystical phrase...&lt;br /&gt;
Dude gestures.&lt;br /&gt;
A wave of dark ethereal ripples moves outward from Dude.&lt;br /&gt;
&#039;&#039;&#039;With a reflexive sidestep, you elude the attack!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sidestep activating via Rank 5 pseudo-stance effect:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You take a quick half step back.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Keen Eye===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grants a non-rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. {{boldmono|SNEAKing}} between rooms reduces the cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +1% bonus to all defensive SMR rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1% bonus to all defensive SMR rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1% bonus to all defensive SMR rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 30).&lt;br /&gt;
*150 Perception Ranks / 30 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&lt;br /&gt;
Examples of maneuvers that may cause rooted conditions: Bandit traps, [[Pin Down]], [[Tangleweed (610)]], [[Crowd Press]], [[Cold Snap (512)]], [[Stone Fist (514)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swift Recovery===&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Reduces the roundtime of {{boldmono|SEARCH}} by (Rank * 1)s, including {{boldmono|RECOVER ITEM}}.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Increases health recovery by 5 (enhancive).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Increases health recovery by 5 (enhancive).&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Increases health recovery by 5 (enhancive).&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoncraft===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to {{boldmono|APPLY}} and &#039;&#039;&#039;use&#039;&#039;&#039; poisons. Only rogues are able to {{boldmono|CRAFT}} poisons and {{boldmono|TEACH}} Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Undead appear to be completely immune to poisons applied via poisoncraft.&lt;br /&gt;
&lt;br /&gt;
:{| width=&amp;quot;1000&amp;quot; {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#BCD4E6&amp;quot;&lt;br /&gt;
! Rank || Benefit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Learn to apply and use Dreamer&#039;s Milk and Ravager&#039;s Revenge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Learn to apply and use  Dullard&#039;s Folly and Fool&#039;s Deathwort.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Learn to apply and use  Jester&#039;s Bane and Arachne&#039;s Bite.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
*Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
[[Poison Resistance (105)]] and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.  [[Unpoison (114)]] may be used to completely remove the effects of any poison.  Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
&lt;br /&gt;
Poison vials may be used as an AOE to affect one or more targets via {{boldmono|FEAT THROWPOISON}}.  This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed.  The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).  The result is based on the endroll margin as well as the quality of the poison.  Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
&lt;br /&gt;
====Armament Breakdown====&lt;br /&gt;
&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*Disabling poisons only&lt;br /&gt;
*Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
*Deadly or Disabling poisons&lt;br /&gt;
*Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
Charges on poisoned armaments may be stacked up to the integer limit.  If a different type of poison is applied, the charges will still be set to the charges in the vial being applied.  Charges on poisoned armaments deplete only when successfully applied to a target.  Poison vials may not be applied to ammunition and must be applied to ranged weapons.  Poisons may stack on the target depending on the poison type.  Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
&lt;br /&gt;
The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
====Poison Vials====&lt;br /&gt;
Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.  Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
&lt;br /&gt;
Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.  Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: FEAT POISONCRAFT ...&lt;br /&gt;
&lt;br /&gt;
====Types of Poison====&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer&#039;s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard&#039;s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester&#039;s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager&#039;s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool&#039;s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne&#039;s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poison Use Examples====&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Collectible&amp;diff=117613</id>
		<title>Collectible</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Collectible&amp;diff=117613"/>
		<updated>2019-07-03T01:06:43Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: Added details for collectible set 19&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;collectible&#039;&#039;&#039; is a special type of treasure that is only found in [[box (treasure)|locked boxes]] and can be redeemed for special rewards at the collectibles shop in each town.  The collectibles shops will also store these collectible items, so you don&#039;t have to use up valuable inventory and/or locker space while working towards completing a set.  The collectibles shops don&#039;t buy or sell anything (if you want to sell the collectibles for silver, take them to the pawn/gem shop instead). What you do is bring any found collectibles to the shop and then DEPOSIT them. The shop then holds on to them for you until you either WITHDRAW the collectible or REDEEM a completed set.&lt;br /&gt;
&lt;br /&gt;
==Collectibles Shop Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Town||Location||Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
|Wehnimer&#039;s Landing||North Ring Road||23806&lt;br /&gt;
|-&lt;br /&gt;
|Icemule Trace||Commerce Burrow||27351&lt;br /&gt;
|-&lt;br /&gt;
|Solhaven||South Market||23816&lt;br /&gt;
|-&lt;br /&gt;
|Teras Isle||Golvern Steet||27350&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Rest||River Road||27348&lt;br /&gt;
|-&lt;br /&gt;
|Zul Logoth||Ruby Tunnel||27349&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Illistim||Moonglae Var||23817&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Vaalor||Rubicaene Wey||23818&lt;br /&gt;
|-&lt;br /&gt;
|Mist Harbor||Wisteria Crossing||23807&lt;br /&gt;
|-&lt;br /&gt;
|Cysaegir||Treetop Platform||23825&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*In any town: ;go collectibles&#039;&#039;&#039;&lt;br /&gt;
==COLLECT (verb)==&lt;br /&gt;
The{{mono| COLLECT }}verb can be used to keep track of what collectibles you have{{mono| DEPOSIT}}ed at a collectibles shop. &lt;br /&gt;
&lt;br /&gt;
You can view the currently released collectible sets with{{mono| COLLECT ALL }}(there are 35 at the time of release) and your progress towards a particular set with {{mono|COLLECT SET [#]}}. If you are not sure if an item that you have is a collectible, you may use{{mono| COLLECT EXAMINE }}to check if the item is collectible. Finally,{{mono| COLLECT ACHIEVEMENTS }}lists the currently collectible achievements and your progress towards earning them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;collect&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  COLLECTION [option]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
   INFO                     - Shows your current stored collections.&lt;br /&gt;
   ACHIEVEMENTS             - Shows your current collectible achievements.&lt;br /&gt;
   SET [#]                  - Shows your progress towards filling the specified collection set.&lt;br /&gt;
   ALL                      - Shows all available collection sets.&lt;br /&gt;
   EXAMINE {item}           - Examines an item to determine if it is a collectible.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;INFO&lt;br /&gt;
Your collection is as follows:&lt;br /&gt;
&lt;br /&gt;
No items collected.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ACHIEVEMENTS&lt;br /&gt;
Displaying your collectibles achievements: (Obtained achievements are in bold)&lt;br /&gt;
#1.   Redeem a Common Set                            (0/1)&lt;br /&gt;
#2.   Redeem 5 Different Common Sets                 (0/5)&lt;br /&gt;
#3.   Redeem 10 Different Common Sets                (0/10)&lt;br /&gt;
#4.   Redeem an Uncommon Set                         (0/1)&lt;br /&gt;
#5.   Redeem 5 Different Uncommon Sets               (0/5)&lt;br /&gt;
#6.   Redeem 10 Different Uncommon Sets              (0/10)&lt;br /&gt;
#7.   Redeem a Rare Set                              (0/1)&lt;br /&gt;
#8.   Redeem 5 Different Rare Sets                   (0/5)&lt;br /&gt;
#9.   Redeem an Ultra-Rare Set                       (0/1)&lt;br /&gt;
#10.  Redeem 10 of a Single Common Set               (0/10)&lt;br /&gt;
#11.  Redeem 100 of a Single Common Set              (0/100)&lt;br /&gt;
#12.  Redeem 1000 of a Single Common Set             (0/1000)&lt;br /&gt;
#13.  Redeem 10 of Single Uncommon Set               (0/10)&lt;br /&gt;
#14.  Redeem 100 of a Single Uncommon Set            (0/100)&lt;br /&gt;
#15.  Redeem 1000 of a Single Uncommon Set           (0/1000)&lt;br /&gt;
#16.  Redeem 10 of Single Rare Set                   (0/10)&lt;br /&gt;
#17.  Redeem 100 of a Single Rare Set                (0/100)&lt;br /&gt;
#18.  Redeem 1000 of a Single Rare Set               (0/1000)&lt;br /&gt;
#19.  Redeem 10 of a Single Ultra-Rare Set           (0/10)&lt;br /&gt;
#20.  Redeem 100 of a Single Ultra-Rare Set          (0/100)&lt;br /&gt;
#21.  Redeem 1000 of a Single Ultra-Rare Set         (0/1000)&lt;br /&gt;
#22.  Redeem 1 Set of Each Rarity                    (0/4)&lt;br /&gt;
#23.  Redeem 30 Different Sets                       (0/30)&lt;br /&gt;
#24.  Redeem a Common Collectible                    (0/1)&lt;br /&gt;
#25.  Redeem an Uncommon Collectible                 (0/1)&lt;br /&gt;
#26.  Redeem a Rare Collectible                      (0/1)&lt;br /&gt;
#27.  Redeem an Ultra-Rare Collectible               (0/1)&lt;br /&gt;
#28.  Redeem 100 Common Collectibles                 (0/100)&lt;br /&gt;
#29.  Redeem 1000 Common Collectibles                (0/1000)&lt;br /&gt;
#30.  Redeem 10,000 Common Collectibles              (0/10000)&lt;br /&gt;
#31.  Redeem 100 Uncommon Collectibles               (0/100)&lt;br /&gt;
#32.  Redeem 1000 Uncommon Collectibles              (0/1000)&lt;br /&gt;
#33.  Redeem 10,000 Uncommon Collectibles            (0/10000)&lt;br /&gt;
#34.  Redeem 100 Rare Collectibles                   (0/100)&lt;br /&gt;
#35.  Redeem 1000 Rare Collectibles                  (0/1000)&lt;br /&gt;
#36.  Redeem 10,000 Rare Collectibles                (0/10000)&lt;br /&gt;
#37.  Redeem 10 Ultra-Rare Collectibles              (0/10)&lt;br /&gt;
#38.  Redeem 100 Ultra-Rare Collectibles             (0/100)&lt;br /&gt;
#39.  Redeem 1000 Ultra-Rare Collectibles            (0/1000)&lt;br /&gt;
#40.  Redeem 10,000 Ultra-Rare Collectibles          (0/10000)&lt;br /&gt;
#41.  Redeem 100 Collectible Sets                    (0/100)&lt;br /&gt;
#42.  Redeem 1000 Collectible Sets                   (0/1000)&lt;br /&gt;
#43.  Redeem 10,000 Collectible Sets                 (0/10000)&lt;br /&gt;
#44.  Redeem 100 Collectible Pieces                  (0/100)&lt;br /&gt;
#45.  Redeem 1000 Collectible Pieces                 (0/1000)&lt;br /&gt;
#46.  Redeem 10,000 Collectible Pieces               (0/10000)&lt;br /&gt;
#47.  Redeem 100,000 Collectible Pieces              (0/100000)&lt;br /&gt;
#48.  Complete all the Diety Sets                    (0/7)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ALL&lt;br /&gt;
Your sets available to be collected are as follows:&lt;br /&gt;
&lt;br /&gt;
#1.    Profession Figurines&lt;br /&gt;
#2.    Polished Stones&lt;br /&gt;
#3.    Unusual Smooth Stones&lt;br /&gt;
#4.    Moonstone Cube Slivers&lt;br /&gt;
#5.    White Flask Pieces&lt;br /&gt;
#6.    Soulstone Shards&lt;br /&gt;
#7.    Silver Wand Shavings&lt;br /&gt;
#8.    Golden Wand Shavings&lt;br /&gt;
#9.    Blue Wand Shavings&lt;br /&gt;
#10.   Iron Wand Shavings&lt;br /&gt;
#11.   Coral Wand Shavings&lt;br /&gt;
#12.   Gold Coins&lt;br /&gt;
#13.   Ruby Amulet Shards&lt;br /&gt;
#14.   Pink Pearl Necklace&lt;br /&gt;
#15.   Grey Pearl Necklace&lt;br /&gt;
#16.   White Pearl Necklace&lt;br /&gt;
#17.   Black Pearl Necklace&lt;br /&gt;
#18.   Green Pearl Necklace&lt;br /&gt;
#19.   Grindstones&lt;br /&gt;
#20.   Rainbow Garments&lt;br /&gt;
#21.   Divine Absolution&lt;br /&gt;
#22.   Antique Lockpicks&lt;br /&gt;
#23.   Fossilized Shells&lt;br /&gt;
#24.   Meteorite Chippings&lt;br /&gt;
#25.   Pantheon of Liabo&lt;br /&gt;
#26.   Pantheon of Lornon&lt;br /&gt;
#27.   Pantheon of Neutrality&lt;br /&gt;
#28.   Spirits of Battle&lt;br /&gt;
#29.   Spirits of Life&lt;br /&gt;
#30.   Spirits of Power&lt;br /&gt;
#31.   Spirits of Companionship&lt;br /&gt;
#32.   Spell Pills&lt;br /&gt;
#33.   Bloody Bandanas&lt;br /&gt;
#34.   Guild Nights&lt;br /&gt;
#35.   Heirloom of Reim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collection Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Collection||Reward&lt;br /&gt;
|-&lt;br /&gt;
|#1.    Profession Figurines|| 10000 silver &lt;br /&gt;
|-&lt;br /&gt;
|#2.    Polished Stones||250 experience points&lt;br /&gt;
|-&lt;br /&gt;
|#3.    Unusual Smooth Stones||5000 silver and 250 experience points&lt;br /&gt;
|-&lt;br /&gt;
|#4.    Moonstone Cube Slivers|| a solid moonstone cube&lt;br /&gt;
|-&lt;br /&gt;
|#5.    White Flask Pieces|| a white flask &lt;br /&gt;
|-&lt;br /&gt;
|#6.    Soulstone Shards||a cracked white soulstone (TAP for 2 deeds)&lt;br /&gt;
|-&lt;br /&gt;
|#7.    Silver Wand Shavings|| a silver wand &lt;br /&gt;
|-&lt;br /&gt;
|#8.    Golden Wand Shavings||a golden wand&lt;br /&gt;
|-&lt;br /&gt;
|#9.    Blue Wand Shavings||a slender blue wand&lt;br /&gt;
|-&lt;br /&gt;
|#10.   Iron Wand Shavings|| an iron wand &lt;br /&gt;
|-&lt;br /&gt;
|#11.   Coral Wand Shavings||green coral wand&lt;br /&gt;
|-&lt;br /&gt;
|#12.   Gold Coins|| a dull gold coin&lt;br /&gt;
|-&lt;br /&gt;
|#13.   Ruby Amulet Shards|| a ruby amulet (5 charges)&lt;br /&gt;
|-&lt;br /&gt;
|#14.   Pink Pearl Necklace|| a pink pearl necklace (20k sing value jewelry) and 100 silver&lt;br /&gt;
|-&lt;br /&gt;
|#15.   Grey Pearl Necklace|| a grey pearl necklace (20k sing value jewelry) and 250 silver&lt;br /&gt;
|-&lt;br /&gt;
|#16.   White Pearl Necklace||&lt;br /&gt;
|-&lt;br /&gt;
|#17.   Black Pearl Necklace||&lt;br /&gt;
|-&lt;br /&gt;
|#18.   Green Pearl Necklace||&lt;br /&gt;
|-&lt;br /&gt;
|#19.   Grindstones||a sparkling whetstone  (Applies 1 CER of temporary crit weighting to a weapon on RUB)&lt;br /&gt;
|-&lt;br /&gt;
|#20.   Rainbow Garments|| a glowing multicolored swathe (unlocks existing Rainbowear to T4. RUB to activate with eligible item in hand)&lt;br /&gt;
|-&lt;br /&gt;
|#21.   Divine Absolution||a glowing sphere (deity attunement reset)&lt;br /&gt;
|-&lt;br /&gt;
|#22.   Antique Lockpicks||a small folded note (This note is good for 1 box opening service at any locksmith shop for no charge.)&lt;br /&gt;
|-&lt;br /&gt;
|#23.   Fossilized Shells||&lt;br /&gt;
|-&lt;br /&gt;
|#24.   Meteorite Chippings||&lt;br /&gt;
|-&lt;br /&gt;
|#25.   Pantheon of Liabo|| 1 Gift of the Gods&lt;br /&gt;
|-&lt;br /&gt;
|#26.   Pantheon of Lornon|| 1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#27.   Pantheon of Neutrality|| 1 Luck Booster&lt;br /&gt;
|-&lt;br /&gt;
|#28.   Spirits of Battle|| 1 Item Supercharger&lt;br /&gt;
|-&lt;br /&gt;
|#29.   Spirits of Life||1 Luck Booster&lt;br /&gt;
|-&lt;br /&gt;
|#30.   Spirits of Power||1 Enhancive Boost&lt;br /&gt;
|-&lt;br /&gt;
|#31.   Spirits of Companionship||1 Guild Boost&lt;br /&gt;
|-&lt;br /&gt;
|#32.   Spell Pills||a squat pale grey crystal bottle (10 pills)&lt;br /&gt;
|-&lt;br /&gt;
|#33.   Bloody Bandanas||&lt;br /&gt;
|-&lt;br /&gt;
|#34.   Guild Nights||A guild night form.&lt;br /&gt;
|-&lt;br /&gt;
|#35.   Heirloom of Reim||1 use orb for the Settlement of Reim or Reim Fortress Defense&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievement Awards==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Achievement||Reward&lt;br /&gt;
|-&lt;br /&gt;
|#1.   Redeem a Common Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#2.   Redeem 5 Different Common Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#3.   Redeem 10 Different Common Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#4.   Redeem an Uncommon Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#5.   Redeem 5 Different Uncommon Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#6.   Redeem 10 Different Uncommon Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#7.   Redeem a Rare Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#8.   Redeem 5 Different Rare Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#9.   Redeem an Ultra-Rare Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#10.  Redeem 10 of a Single Common Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#11.  Redeem 100 of a Single Common Set||&lt;br /&gt;
|-&lt;br /&gt;
|#12.  Redeem 1000 of a Single Common Set||&lt;br /&gt;
|-&lt;br /&gt;
|#13.  Redeem 10 of Single Uncommon Set||&lt;br /&gt;
|-&lt;br /&gt;
|#14.  Redeem 100 of a Single Uncommon Set||&lt;br /&gt;
|-&lt;br /&gt;
|#15.  Redeem 1000 of a Single Uncommon Set||&lt;br /&gt;
|-&lt;br /&gt;
|#16.  Redeem 10 of Single Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#17.  Redeem 100 of a Single Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#18.  Redeem 1000 of a Single Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#19.  Redeem 10 of a Single Ultra-Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#20.  Redeem 100 of a Single Ultra-Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#21.  Redeem 1000 of a Single Ultra-Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#22.  Redeem 1 Set of Each Rarity||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#23.  Redeem 30 Different Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#24.  Redeem a Common Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#25.  Redeem an Uncommon Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#26.  Redeem a Rare Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#27.  Redeem an Ultra-Rare Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#28.  Redeem 100 Common Collectibles||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#29.  Redeem 1000 Common Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#30.  Redeem 10,000 Common Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#31.  Redeem 100 Uncommon Collectibles||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#32.  Redeem 1000 Uncommon Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#33.  Redeem 10,000 Uncommon Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#34.  Redeem 100 Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#35.  Redeem 1000 Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#36.  Redeem 10,000 Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#37.  Redeem 10 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#38.  Redeem 100 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#39.  Redeem 1000 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#40.  Redeem 10,000 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#41.  Redeem 100 Collectible Sets|| 1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#42.  Redeem 1000 Collectible Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#43.  Redeem 10,000 Collectible Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#44.  Redeem 100 Collectible Pieces||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#45.  Redeem 1000 Collectible Pieces||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#46.  Redeem 10,000 Collectible Pieces||&lt;br /&gt;
|-&lt;br /&gt;
|#47.  Redeem 100,000 Collectible Pieces||&lt;br /&gt;
|-&lt;br /&gt;
|#48.  Complete all the Deity Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/items|List of collectible items]]&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Treasure System]]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Thurl%27s_Leaf_and_Drink&amp;diff=117258</id>
		<title>Thurl&#039;s Leaf and Drink</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Thurl%27s_Leaf_and_Drink&amp;diff=117258"/>
		<updated>2019-06-28T01:29:51Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: Resolving from forum post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = tobacco&lt;br /&gt;
|town = Kharam Dzu&lt;br /&gt;
|1 = It is located on the west side of town through a painted door at the corner of Citrine and Gold.&lt;br /&gt;
|roomname = Thurl&#039;s Leaf and Drink&lt;br /&gt;
|desc = A thin cloud of smoke hovers throughout the shop.  Shelves fill almost every inch of wall space, most overstocked with tins of tobacco.  Bundles of drying tobacco hang above a dark wood counter.  A window behind the counter allows a small amount of moonlight into the room, but what does enter scatters in the haze to create a pale silver glow.  You also see the shopkeeper Thurl.&lt;br /&gt;
|inventory = &lt;br /&gt;
|2=&lt;br /&gt;
|3=&lt;br /&gt;
}}{| {{prettytable}}&lt;br /&gt;
!Item !!Price&lt;br /&gt;
|-&lt;br /&gt;
|a green glaes pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a gold-inlaid silver pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a red-striped green pipe pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a crude glaes pipe||12500&lt;br /&gt;
|-&lt;br /&gt;
|an ora-inlaid reg glaes pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|an ora-lipped glaes pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a red glaes pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a silver-inlaid ashwood pipe ||62500&lt;br /&gt;
|-&lt;br /&gt;
|a simple mahogany pipe ||62500&lt;br /&gt;
|-&lt;br /&gt;
|an ora-inlaid blue pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a gold-banded black glaes pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
| a gold-inlaid rosewood pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
| a carved granite pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a gold-studded obsidian pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|some blueberry pipe tobacco||align=right|1250&lt;br /&gt;
|-&lt;br /&gt;
|some brown chocolate pipe tobacco||align=right|1250&lt;br /&gt;
|-&lt;br /&gt;
| some dark orange pipe tobacco||align=right|1250&lt;br /&gt;
|-&lt;br /&gt;
|some red cherry pipe tobacco||align=right|1250&lt;br /&gt;
|-&lt;br /&gt;
|some yellow lemon pipe tobacco ||align=right|1250&lt;br /&gt;
|-&lt;br /&gt;
|some light peach pipe tobacco||align=right|1250&lt;br /&gt;
|-&lt;br /&gt;
|a red glaes jar||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a gold-inlaid green glass jar||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a jade-studded orange tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a gold-inlaid red tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a simple silver tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a plain grey tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a black-banded grey tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a pure white tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a Borthuum Clan tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a silver-inlaid green tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a bronze-inlaid red tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a simple glaes-studded tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a skinny brown cigar||align=right|2500&lt;br /&gt;
|-&lt;br /&gt;
|a thick black cigar||align=right|2500&lt;br /&gt;
|-&lt;br /&gt;
|a long brown cigar||align=right|2500&lt;br /&gt;
|-&lt;br /&gt;
|a fat pungent cigar||align=right|2500&lt;br /&gt;
|-&lt;br /&gt;
|a small oilskin pouch||align=right|125&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The tins are decorative and contain no tobacco.&lt;br /&gt;
&lt;br /&gt;
==Thurl==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Thurl stands tall and proud.  His red beard is neatly trimmed and his hair is cut short.  A knife is constantly in his hand, ready to cut tobacco or to whittle a new pipe.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
A breeze blows stirs the rich scent of tobacco throughout the room.&lt;br /&gt;
&lt;br /&gt;
A small breeze blows through the room, stirring the hanging tobacco leaves.&lt;br /&gt;
&lt;br /&gt;
Thurl leans over the counter, looking around with a bored expression on his face.&lt;br /&gt;
&lt;br /&gt;
Thurl looks around the shop for new customers.&lt;br /&gt;
&lt;br /&gt;
Thurl mumbles something about the weather.&lt;br /&gt;
&lt;br /&gt;
Thurl puffs on a cigar.&lt;br /&gt;
&lt;br /&gt;
Thurl scratches idly at the back of his neck.&lt;br /&gt;
&lt;br /&gt;
Thurl slaps at a fly annoying him.&lt;br /&gt;
&lt;br /&gt;
Thurl sorts some tobacco leaves.&lt;br /&gt;
&lt;br /&gt;
Thurl stretches then returns to his work.&lt;br /&gt;
&lt;br /&gt;
Thurl sweeps some tobacco bits off the counter.&lt;br /&gt;
&lt;br /&gt;
Thurl yawns loudly.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
===Questions===&lt;br /&gt;
&amp;gt;ask Thurl about &amp;lt;b&amp;gt;jar&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thurl states, &amp;quot;These jars are perfect for tobacco.  Best ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Thurl about &amp;lt;b&amp;gt;pipe&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thurl says, &amp;quot;My pipes are the best you&#039;ll find this side of the DragonSpine.  Make &#039;em myself!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Thurl about &amp;lt;b&amp;gt;tin&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thurl says, &amp;quot;These are quality tins for storing your tobacco leaves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Thurl about &amp;lt;b&amp;gt;tobacco&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thurl states, &amp;quot;Tobacco is the greatest crop to ever be grown.  Just look at how many people enjoy it.  Why, even those crazy halflings enjoy a good pipe!&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Sarmoc_potion&amp;diff=117257</id>
		<title>Talk:Sarmoc potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Sarmoc_potion&amp;diff=117257"/>
		<updated>2019-06-28T01:17:39Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: Created page with &amp;quot;Xeraphina says, &amp;quot;Sarmoc potions are pour for pour with temper potions... so if you poured twice, you need to sarmoc twice, if you poured six times, you need to sarmoc six time...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xeraphina says, &amp;quot;Sarmoc potions are pour for pour with temper potions... so if you poured twice, you need to sarmoc twice, if you poured six times, you need to sarmoc six times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Got this info from Xeraphina after a referral involving a project that was stuck.&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sarmoc_potion&amp;diff=117256</id>
		<title>Sarmoc potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sarmoc_potion&amp;diff=117256"/>
		<updated>2019-06-28T01:14:41Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: Adding important information about sarmoc usage from GM Xeraphina.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;sarmoc potion&#039;&#039;&#039; is used to remove a temper from an [[enchanting]] project.&lt;br /&gt;
&lt;br /&gt;
Wizards can use the spell [[Elemental Detection (405)]] to see the status of the untemper.  An application of sarmoc typically requires one to two hours to work its magic.  The enchanter should check often with 405 if they are in a particular rush to remove tempers from an enchanting project.&lt;br /&gt;
&lt;br /&gt;
It is important to note that one pour of a sarmoc potion removes one pour of a temper potion. For projects that have had multiple tempering pours, it is required to pour the sarmoc and wait for it to detemper for each tempering cycle the item has been through.&lt;br /&gt;
&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Wizard&lt;br /&gt;
|Discipline = Potions&lt;br /&gt;
|Spell = 925&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = 18&lt;br /&gt;
|Rank end = 31&lt;br /&gt;
|Location = West}}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = sarmoc potion}}&lt;br /&gt;
#Add water&lt;br /&gt;
#Add ground [[ayana leaf]]&lt;br /&gt;
#Add [[essence of water]]&lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Chant]] [[Enchant Item (925)]]&lt;br /&gt;
#Add [[faintly glimmering dust]]&lt;br /&gt;
#[[Boil]]&lt;br /&gt;
#Add [[essence of fire]]&lt;br /&gt;
#Chant [[Elemental Dispel (417)]]&lt;br /&gt;
{{RE}}&lt;br /&gt;
&#039;&#039;Faintly glimmering dust=extracted ayanad crystals&#039;&#039;&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.virilneus.com/recipes/ingredient.php?named=ayana+leaf Ayana leaf on Roomdata]&lt;br /&gt;
[[category: Enchanting potions]]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=GemStone_IV_staff_list&amp;diff=116415</id>
		<title>GemStone IV staff list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=GemStone_IV_staff_list&amp;diff=116415"/>
		<updated>2019-05-26T09:17:58Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: Necios removed from staff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of [[GameMaster]]s, their rank, and some of their responsibilities, up to date as of 2 April 2019.&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#ddd;&amp;quot; colspan=3|GemStone IV Staff&lt;br /&gt;
|-&lt;br /&gt;
| Wyrom||PM||width=30|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ddd;&amp;quot; colspan=3|Admin and Support:&lt;br /&gt;
|-&lt;br /&gt;
| Isten||SGM||&lt;br /&gt;
|-&lt;br /&gt;
| Sleken||ASGM||&lt;br /&gt;
|-&lt;br /&gt;
| Skhorne||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Palvella||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Tivvy||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Xayle||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Kveta||CGM||&lt;br /&gt;
|-&lt;br /&gt;
| Mariath||CGM||&lt;br /&gt;
|-&lt;br /&gt;
| Vanah||CGM||&lt;br /&gt;
|-&lt;br /&gt;
| Itzel||GMA||&lt;br /&gt;
|-&lt;br /&gt;
| Ivry||GMA||&lt;br /&gt;
|-&lt;br /&gt;
| Meraki||GMA||&lt;br /&gt;
|-&lt;br /&gt;
| Naijin||GMA||&lt;br /&gt;
|-&lt;br /&gt;
| Rhameis||GMA||&lt;br /&gt;
|-&lt;br /&gt;
| Serannyse||GMA||&lt;br /&gt;
|-&lt;br /&gt;
| Ubiq||GMA||&lt;br /&gt;
|-&lt;br /&gt;
| Xeraphina||GMA||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ddd;&amp;quot; colspan=3|Events Team:&lt;br /&gt;
|-&lt;br /&gt;
| Haliste||SGM||&lt;br /&gt;
|-&lt;br /&gt;
| Thandiwe||ASGM||&lt;br /&gt;
|-&lt;br /&gt;
| Flannihan||FGM||&lt;br /&gt;
|-&lt;br /&gt;
| Modrian||FGM||&lt;br /&gt;
|-&lt;br /&gt;
| Netz||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Sindin||AGM||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#ddd;&amp;quot; colspan=3|GemStone IV Staff&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ddd;&amp;quot; colspan=3|New Player Experience:&lt;br /&gt;
|-&lt;br /&gt;
| Kaikala||SGM||&lt;br /&gt;
|-&lt;br /&gt;
| Mikos||FGM||&lt;br /&gt;
|-&lt;br /&gt;
| Avaluka||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Haxus||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Naiken||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Sotsona||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Lanadriel||GMA||&lt;br /&gt;
|-&lt;br /&gt;
| Scrimge||CGM||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ddd;&amp;quot; colspan=3|Subscriptions Team:&lt;br /&gt;
|-&lt;br /&gt;
| Galene||SGM||&lt;br /&gt;
|-&lt;br /&gt;
| Tamuz||ASGM||&lt;br /&gt;
|-&lt;br /&gt;
| Aiza||FGM||&lt;br /&gt;
|-&lt;br /&gt;
| Aulis||FGM||&lt;br /&gt;
|-&lt;br /&gt;
| Elidi||FGM||[[CHE]]s&lt;br /&gt;
|-&lt;br /&gt;
| Elysani||FGM||[[MHO]]s&lt;br /&gt;
|-&lt;br /&gt;
| Kynlee||FGM||[[Private property]]&lt;br /&gt;
|-&lt;br /&gt;
| Lydil||FGM||&lt;br /&gt;
|-&lt;br /&gt;
| Naionna||FGM||&lt;br /&gt;
|-&lt;br /&gt;
| Valyrka||FGM||&lt;br /&gt;
|-&lt;br /&gt;
| Annanasi||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Kenstrom||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Mazreth||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Quilic||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Wraex||AGM||&lt;br /&gt;
|-&lt;br /&gt;
| Auchand||CGM||&lt;br /&gt;
|-&lt;br /&gt;
| Jainna||CGM||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
! style=&amp;quot;background:#ddd;&amp;quot; colspan=2|GemStone IV Staff&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ddd;&amp;quot; colspan=2|Development Team:&lt;br /&gt;
|-&lt;br /&gt;
| Coase||SGM&lt;br /&gt;
|-&lt;br /&gt;
| Estild||ASGM&lt;br /&gt;
|-&lt;br /&gt;
| Cyraex||FGM&lt;br /&gt;
|-&lt;br /&gt;
| Ixix||FGM&lt;br /&gt;
|-&lt;br /&gt;
| Contemplar||AGM&lt;br /&gt;
|-&lt;br /&gt;
| Naos||AGM&lt;br /&gt;
|-&lt;br /&gt;
| Konacon||CGM&lt;br /&gt;
|-&lt;br /&gt;
| Mestys||CGM&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ddd;&amp;quot; colspan=2|Systems Support Team:&lt;br /&gt;
|-&lt;br /&gt;
| Retser||SGM&lt;br /&gt;
|-&lt;br /&gt;
| Zoelle||AGM&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ddd;&amp;quot; colspan=2|GameHost Program:&lt;br /&gt;
|-&lt;br /&gt;
| Noiya||SGH&lt;br /&gt;
|-&lt;br /&gt;
| Zestor||SGH&lt;br /&gt;
|-&lt;br /&gt;
| Kebechet||SGH&lt;br /&gt;
|-&lt;br /&gt;
| Auttaja||GH&lt;br /&gt;
|-&lt;br /&gt;
| Dydi||GH&lt;br /&gt;
|-&lt;br /&gt;
| Nathe||GH&lt;br /&gt;
|-&lt;br /&gt;
| Sirilida||GH&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! style=&amp;quot;background:#ddd;&amp;quot; colspan=2|Rank Key&lt;br /&gt;
|-&lt;br /&gt;
| GH||GameHost&lt;br /&gt;
|-&lt;br /&gt;
| SGH||Senior GameHost&lt;br /&gt;
|-&lt;br /&gt;
| GMA||GameMaster Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| CGM||Contributing GameMaster&lt;br /&gt;
|-&lt;br /&gt;
| AGM||Assistant GameMaster&lt;br /&gt;
|-&lt;br /&gt;
| FGM||Full GameMaster&lt;br /&gt;
|-&lt;br /&gt;
| ASGM||Assistant Senior GameMaster&lt;br /&gt;
|-&lt;br /&gt;
| SGM||Senior GameMaster&lt;br /&gt;
|-&lt;br /&gt;
| APM||Assistant Product Manager&lt;br /&gt;
|-&lt;br /&gt;
| PM||Product Manager&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/19/325/3260/view/579 2019 post]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Discussions%20with%20Simutronics/Staff%20Updates%20and%20Goals%20Discussion/view/517 2017 post]&lt;br /&gt;
*[http://forums.play.net/forums/19/214/3260/view/489 2016 post]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Discussions%20with%20Simutronics/Staff%20Updates%20and%20Goals%20Discussion/view/156 2015 post]&lt;br /&gt;
*[http://forums.play.net/forums/19/214/3260/view/2 2014 post]&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMasters]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Stamina_potion&amp;diff=115621</id>
		<title>Talk:Stamina potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Stamina_potion&amp;diff=115621"/>
		<updated>2019-04-22T15:00:33Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: Blanking page due to deleting the only comment that I made because I&amp;#039;m dumb and didn&amp;#039;t check the recipe 16 times, only 15 times.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Stamina_potion&amp;diff=115620</id>
		<title>Talk:Stamina potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Stamina_potion&amp;diff=115620"/>
		<updated>2019-04-22T13:59:51Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: Created page with &amp;quot;I don&amp;#039;t think this recipe is correct.  &amp;gt;look in cauldron The iron cauldron is currently lit.  So far, you&amp;#039;ve added water, powdered sylvarraend ruby, and troll blood, simmered...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t think this recipe is correct.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cauldron&lt;br /&gt;
The iron cauldron is currently lit.  So far, you&#039;ve added water, powdered sylvarraend ruby, and troll blood, simmered it, added 4 doses of mashed golden buttercup, chanted Adrenal Surge, added essence of vitality and hazy brown liquid essence, boiled it, and refracted sunlight into it through a ruby lens.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;alchemy seal&lt;br /&gt;
The contents of the cauldron swirl suddenly, turning an unpleasant shade of brown and casting a foul odor into the air.  The solution is clearly ruined.&lt;br /&gt;
&lt;br /&gt;
With a sigh, you empty the cauldron of its failed concoction.&lt;br /&gt;
[[User:ZHEKCROM|ZHEKCROM]] ([[User talk:ZHEKCROM|talk]])Zhekcrom&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Collectible&amp;diff=115159</id>
		<title>Collectible</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Collectible&amp;diff=115159"/>
		<updated>2019-04-05T00:47:58Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: Cleaned up wording on the Antique Lockpicks reward.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;collectible&#039;&#039;&#039; is a special type of treasure that is only found in [[box (treasure)|locked boxes]] and can be redeemed for special rewards at the collectibles shop in each town.  The collectibles shops will also store these collectible items, so you don&#039;t have to use up valuable inventory and/or locker space while working towards completing a set.  The collectibles shops don&#039;t buy or sell anything (if you want to sell the collectibles for silver, take them to the pawn/gem shop instead). What you do is bring any found collectibles to the shop and then DEPOSIT them. The shop then holds on to them for you until you either WITHDRAW the collectible or REDEEM a completed set.&lt;br /&gt;
&lt;br /&gt;
==Collectibles Shop Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Town||Location||Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
|Wehnimer&#039;s Landing||North Ring Road||23806&lt;br /&gt;
|-&lt;br /&gt;
|Icemule Trace||Commerce Burrow||27351&lt;br /&gt;
|-&lt;br /&gt;
|Solhaven||South Market||23816&lt;br /&gt;
|-&lt;br /&gt;
|Teras Isle||Golvern Steet||27350&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Rest||River Road||27348&lt;br /&gt;
|-&lt;br /&gt;
|Zul Logoth||Ruby Tunnel||27349&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Illistim||Moonglae Var||23817&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Vaalor||Rubicaene Wey||23818&lt;br /&gt;
|-&lt;br /&gt;
|Mist Harbor||Wisteria Crossing||23807&lt;br /&gt;
|-&lt;br /&gt;
|Cysaegir||Treetop Platform||23825&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*In any town: ;go collectibles&#039;&#039;&#039;&lt;br /&gt;
==COLLECT (verb)==&lt;br /&gt;
The{{mono| COLLECT }}verb can be used to keep track of what collectibles you have{{mono| DEPOSIT}}ed at a collectibles shop. &lt;br /&gt;
&lt;br /&gt;
You can view the currently released collectible sets with{{mono| COLLECT ALL }}(there are 35 at the time of release) and your progress towards a particular set with {{mono|COLLECT SET [#]}}. If you are not sure if an item that you have is a collectible, you may use{{mono| COLLECT EXAMINE }}to check if the item is collectible. Finally,{{mono| COLLECT ACHIEVEMENTS }}lists the currently collectible achievements and your progress towards earning them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;collect&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  COLLECTION [option]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
   INFO                     - Shows your current stored collections.&lt;br /&gt;
   ACHIEVEMENTS             - Shows your current collectible achievements.&lt;br /&gt;
   SET [#]                  - Shows your progress towards filling the specified collection set.&lt;br /&gt;
   ALL                      - Shows all available collection sets.&lt;br /&gt;
   EXAMINE {item}           - Examines an item to determine if it is a collectible.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;INFO&lt;br /&gt;
Your collection is as follows:&lt;br /&gt;
&lt;br /&gt;
No items collected.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ACHIEVEMENTS&lt;br /&gt;
Displaying your collectibles achievements: (Obtained achievements are in bold)&lt;br /&gt;
#1.   Redeem a Common Set                            (0/1)&lt;br /&gt;
#2.   Redeem 5 Different Common Sets                 (0/5)&lt;br /&gt;
#3.   Redeem 10 Different Common Sets                (0/10)&lt;br /&gt;
#4.   Redeem an Uncommon Set                         (0/1)&lt;br /&gt;
#5.   Redeem 5 Different Uncommon Sets               (0/5)&lt;br /&gt;
#6.   Redeem 10 Different Uncommon Sets              (0/10)&lt;br /&gt;
#7.   Redeem a Rare Set                              (0/1)&lt;br /&gt;
#8.   Redeem 5 Different Rare Sets                   (0/5)&lt;br /&gt;
#9.   Redeem an Ultra-Rare Set                       (0/1)&lt;br /&gt;
#10.  Redeem 10 of a Single Common Set               (0/10)&lt;br /&gt;
#11.  Redeem 100 of a Single Common Set              (0/100)&lt;br /&gt;
#12.  Redeem 1000 of a Single Common Set             (0/1000)&lt;br /&gt;
#13.  Redeem 10 of Single Uncommon Set               (0/10)&lt;br /&gt;
#14.  Redeem 100 of a Single Uncommon Set            (0/100)&lt;br /&gt;
#15.  Redeem 1000 of a Single Uncommon Set           (0/1000)&lt;br /&gt;
#16.  Redeem 10 of Single Rare Set                   (0/10)&lt;br /&gt;
#17.  Redeem 100 of a Single Rare Set                (0/100)&lt;br /&gt;
#18.  Redeem 1000 of a Single Rare Set               (0/1000)&lt;br /&gt;
#19.  Redeem 10 of a Single Ultra-Rare Set           (0/10)&lt;br /&gt;
#20.  Redeem 100 of a Single Ultra-Rare Set          (0/100)&lt;br /&gt;
#21.  Redeem 1000 of a Single Ultra-Rare Set         (0/1000)&lt;br /&gt;
#22.  Redeem 1 Set of Each Rarity                    (0/4)&lt;br /&gt;
#23.  Redeem 30 Different Sets                       (0/30)&lt;br /&gt;
#24.  Redeem a Common Collectible                    (0/1)&lt;br /&gt;
#25.  Redeem an Uncommon Collectible                 (0/1)&lt;br /&gt;
#26.  Redeem a Rare Collectible                      (0/1)&lt;br /&gt;
#27.  Redeem an Ultra-Rare Collectible               (0/1)&lt;br /&gt;
#28.  Redeem 100 Common Collectibles                 (0/100)&lt;br /&gt;
#29.  Redeem 1000 Common Collectibles                (0/1000)&lt;br /&gt;
#30.  Redeem 10,000 Common Collectibles              (0/10000)&lt;br /&gt;
#31.  Redeem 100 Uncommon Collectibles               (0/100)&lt;br /&gt;
#32.  Redeem 1000 Uncommon Collectibles              (0/1000)&lt;br /&gt;
#33.  Redeem 10,000 Uncommon Collectibles            (0/10000)&lt;br /&gt;
#34.  Redeem 100 Rare Collectibles                   (0/100)&lt;br /&gt;
#35.  Redeem 1000 Rare Collectibles                  (0/1000)&lt;br /&gt;
#36.  Redeem 10,000 Rare Collectibles                (0/10000)&lt;br /&gt;
#37.  Redeem 10 Ultra-Rare Collectibles              (0/10)&lt;br /&gt;
#38.  Redeem 100 Ultra-Rare Collectibles             (0/100)&lt;br /&gt;
#39.  Redeem 1000 Ultra-Rare Collectibles            (0/1000)&lt;br /&gt;
#40.  Redeem 10,000 Ultra-Rare Collectibles          (0/10000)&lt;br /&gt;
#41.  Redeem 100 Collectible Sets                    (0/100)&lt;br /&gt;
#42.  Redeem 1000 Collectible Sets                   (0/1000)&lt;br /&gt;
#43.  Redeem 10,000 Collectible Sets                 (0/10000)&lt;br /&gt;
#44.  Redeem 100 Collectible Pieces                  (0/100)&lt;br /&gt;
#45.  Redeem 1000 Collectible Pieces                 (0/1000)&lt;br /&gt;
#46.  Redeem 10,000 Collectible Pieces               (0/10000)&lt;br /&gt;
#47.  Redeem 100,000 Collectible Pieces              (0/100000)&lt;br /&gt;
#48.  Complete all the Diety Sets                    (0/7)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ALL&lt;br /&gt;
Your sets available to be collected are as follows:&lt;br /&gt;
&lt;br /&gt;
#1.    Profession Figurines&lt;br /&gt;
#2.    Polished Stones&lt;br /&gt;
#3.    Unusual Smooth Stones&lt;br /&gt;
#4.    Moonstone Cube Slivers&lt;br /&gt;
#5.    White Flask Pieces&lt;br /&gt;
#6.    Soulstone Shards&lt;br /&gt;
#7.    Silver Wand Shavings&lt;br /&gt;
#8.    Golden Wand Shavings&lt;br /&gt;
#9.    Blue Wand Shavings&lt;br /&gt;
#10.   Iron Wand Shavings&lt;br /&gt;
#11.   Coral Wand Shavings&lt;br /&gt;
#12.   Gold Coins&lt;br /&gt;
#13.   Ruby Amulet Shards&lt;br /&gt;
#14.   Pink Pearl Necklace&lt;br /&gt;
#15.   Grey Pearl Necklace&lt;br /&gt;
#16.   White Pearl Necklace&lt;br /&gt;
#17.   Black Pearl Necklace&lt;br /&gt;
#18.   Green Pearl Necklace&lt;br /&gt;
#19.   Grindstones&lt;br /&gt;
#20.   Rainbow Garments&lt;br /&gt;
#21.   Divine Absolution&lt;br /&gt;
#22.   Antique Lockpicks&lt;br /&gt;
#23.   Fossilized Shells&lt;br /&gt;
#24.   Meteorite Chippings&lt;br /&gt;
#25.   Pantheon of Liabo&lt;br /&gt;
#26.   Pantheon of Lornon&lt;br /&gt;
#27.   Pantheon of Neutrality&lt;br /&gt;
#28.   Spirits of Battle&lt;br /&gt;
#29.   Spirits of Life&lt;br /&gt;
#30.   Spirits of Power&lt;br /&gt;
#31.   Spirits of Companionship&lt;br /&gt;
#32.   Spell Pills&lt;br /&gt;
#33.   Bloody Bandanas&lt;br /&gt;
#34.   Guild Nights&lt;br /&gt;
#35.   Heirloom of Reim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collection Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Collection||Reward&lt;br /&gt;
|-&lt;br /&gt;
|#1.    Profession Figurines|| 10000 silver &lt;br /&gt;
|-&lt;br /&gt;
|#2.    Polished Stones||250 experience points&lt;br /&gt;
|-&lt;br /&gt;
|#3.    Unusual Smooth Stones||5000 silver and 250 experience points&lt;br /&gt;
|-&lt;br /&gt;
|#4.    Moonstone Cube Slivers|| a solid moonstone cube&lt;br /&gt;
|-&lt;br /&gt;
|#5.    White Flask Pieces|| a white flask &lt;br /&gt;
|-&lt;br /&gt;
|#6.    Soulstone Shards||&lt;br /&gt;
|-&lt;br /&gt;
|#7.    Silver Wand Shavings|| a silver wand &lt;br /&gt;
|-&lt;br /&gt;
|#8.    Golden Wand Shavings||a golden wand&lt;br /&gt;
|-&lt;br /&gt;
|#9.    Blue Wand Shavings||a slender blue wand&lt;br /&gt;
|-&lt;br /&gt;
|#10.   Iron Wand Shavings|| an iron wand &lt;br /&gt;
|-&lt;br /&gt;
|#11.   Coral Wand Shavings||green coral wand&lt;br /&gt;
|-&lt;br /&gt;
|#12.   Gold Coins|| a dull gold coin&lt;br /&gt;
|-&lt;br /&gt;
|#13.   Ruby Amulet Shards|| a ruby amulet (5 charges)&lt;br /&gt;
|-&lt;br /&gt;
|#14.   Pink Pearl Necklace||&lt;br /&gt;
|-&lt;br /&gt;
|#15.   Grey Pearl Necklace||&lt;br /&gt;
|-&lt;br /&gt;
|#16.   White Pearl Necklace||&lt;br /&gt;
|-&lt;br /&gt;
|#17.   Black Pearl Necklace||&lt;br /&gt;
|-&lt;br /&gt;
|#18.   Green Pearl Necklace||&lt;br /&gt;
|-&lt;br /&gt;
|#19.   Grindstones||a sparkling whetstone &lt;br /&gt;
|-&lt;br /&gt;
|#20.   Rainbow Garments|| a glowing rainbow swathe (unlocks existing Rainbowear to T4. RUB to activate with eligible item in hand)&lt;br /&gt;
|-&lt;br /&gt;
|#21.   Divine Absolution||a glowing sphere (deity attunement reset)&lt;br /&gt;
|-&lt;br /&gt;
|#22.   Antique Lockpicks||a small folded note (This note is good for 1 box opening service at any locksmith shop for no charge.)&lt;br /&gt;
|-&lt;br /&gt;
|#23.   Fossilized Shells||&lt;br /&gt;
|-&lt;br /&gt;
|#24.   Meteorite Chippings||&lt;br /&gt;
|-&lt;br /&gt;
|#25.   Pantheon of Liabo|| 1 Gift of the Gods&lt;br /&gt;
|-&lt;br /&gt;
|#26.   Pantheon of Lornon|| 1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#27.   Pantheon of Neutrality|| 1 Luck Booster&lt;br /&gt;
|-&lt;br /&gt;
|#28.   Spirits of Battle|| 1 Item Supercharger&lt;br /&gt;
|-&lt;br /&gt;
|#29.   Spirits of Life||1 Luck Booster&lt;br /&gt;
|-&lt;br /&gt;
|#30.   Spirits of Power||1 Enhancive Boost&lt;br /&gt;
|-&lt;br /&gt;
|#31.   Spirits of Companionship||1 Guild Boost&lt;br /&gt;
|-&lt;br /&gt;
|#32.   Spell Pills||a squat pale grey crystal bottle (10 pills)&lt;br /&gt;
|-&lt;br /&gt;
|#33.   Bloody Bandanas||&lt;br /&gt;
|-&lt;br /&gt;
|#34.   Guild Nights||A guild night form.&lt;br /&gt;
|-&lt;br /&gt;
|#35.   Heirloom of Reim||1 use orb for the Settlement of Reim or Reim Fortress Defense&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievement Awards==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Achievement||Reward&lt;br /&gt;
|-&lt;br /&gt;
|#1.   Redeem a Common Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#2.   Redeem 5 Different Common Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#3.   Redeem 10 Different Common Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#4.   Redeem an Uncommon Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#5.   Redeem 5 Different Uncommon Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#6.   Redeem 10 Different Uncommon Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#7.   Redeem a Rare Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#8.   Redeem 5 Different Rare Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#9.   Redeem an Ultra-Rare Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#10.  Redeem 10 of a Single Common Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#11.  Redeem 100 of a Single Common Set||&lt;br /&gt;
|-&lt;br /&gt;
|#12.  Redeem 1000 of a Single Common Set||&lt;br /&gt;
|-&lt;br /&gt;
|#13.  Redeem 10 of Single Uncommon Set||&lt;br /&gt;
|-&lt;br /&gt;
|#14.  Redeem 100 of a Single Uncommon Set||&lt;br /&gt;
|-&lt;br /&gt;
|#15.  Redeem 1000 of a Single Uncommon Set||&lt;br /&gt;
|-&lt;br /&gt;
|#16.  Redeem 10 of Single Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#17.  Redeem 100 of a Single Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#18.  Redeem 1000 of a Single Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#19.  Redeem 10 of a Single Ultra-Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#20.  Redeem 100 of a Single Ultra-Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#21.  Redeem 1000 of a Single Ultra-Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#22.  Redeem 1 Set of Each Rarity||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#23.  Redeem 30 Different Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#24.  Redeem a Common Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#25.  Redeem an Uncommon Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#26.  Redeem a Rare Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#27.  Redeem an Ultra-Rare Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#28.  Redeem 100 Common Collectibles||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#29.  Redeem 1000 Common Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#30.  Redeem 10,000 Common Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#31.  Redeem 100 Uncommon Collectibles||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#32.  Redeem 1000 Uncommon Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#33.  Redeem 10,000 Uncommon Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#34.  Redeem 100 Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#35.  Redeem 1000 Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#36.  Redeem 10,000 Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#37.  Redeem 10 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#38.  Redeem 100 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#39.  Redeem 1000 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#40.  Redeem 10,000 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#41.  Redeem 100 Collectible Sets|| 1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#42.  Redeem 1000 Collectible Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#43.  Redeem 10,000 Collectible Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#44.  Redeem 100 Collectible Pieces||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#45.  Redeem 1000 Collectible Pieces||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#46.  Redeem 10,000 Collectible Pieces||&lt;br /&gt;
|-&lt;br /&gt;
|#47.  Redeem 100,000 Collectible Pieces||&lt;br /&gt;
|-&lt;br /&gt;
|#48.  Complete all the Deity Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/items|List of collectible items]]&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Treasure System]]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Raging_Thrak&amp;diff=114977</id>
		<title>Raging Thrak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Raging_Thrak&amp;diff=114977"/>
		<updated>2019-03-28T20:52:17Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: Added lich room for Tedrik&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The warrior Raging Thrak lives in the Raging Thrak inn and gives advice to new adventurers.  His speech was updated in 2014 to reflect changes and new options.  Even if you review the speech here, your character should still visit the Raging Thrak to receive the [[experience]] associated with the task.&lt;br /&gt;
&lt;br /&gt;
[[Icemule Trace]] has its own &amp;quot;Raging Thrak&amp;quot; in the form of Trevor Dabbings, and [[Ta&#039;Vaalor]] has Retired Airship Officer Tedrik (Malwith Inn - Lich room #21223).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[The Thrak&#039;s Booth]&lt;br /&gt;
The smell of sour small beer assaults your nose as you enter this rather cramped and hot booth.  Half-cured pelts of exotic creatures line the walls and a chair made of yellowed troll king bones sits in a half shadow in one corner.  Seated in the chair is the ruined hulk of a man, his potbelly, bulbous red nose and cracked leather armor show that he has long since given up caring for his appearance.  You also see the warrior Raging Thrak that is sitting.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at Thrak&lt;br /&gt;
You see the wreck of a once mighty warrior.  His nose has been reddened by years of drinking and his belly enlarged by a lack of activity.  A pocked pewter mug half-filled with small beer is held protectively in both hands.  A hint of intelligence can be seen in the grey eyes that have grown hazy with age.&lt;br /&gt;
&lt;br /&gt;
Well, now, it seems we have another fresh young face right off the turnip farms come to town to be a hero.  Bein&#039; a hero ain&#039;t all it&#039;s cracked up to be some days, but most of the time it&#039;s pretty excitin&#039;.  Now, listen up and I&#039;ll give ya the benefit of my many years of wisdom, gleaned from the farthest corners of the lands and the brightest and best of the heroes of the past.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Bein&#039; a hero in the lands has as much to do with how ya represent yourself as it does with how well ya can split a rolton head open with a claidhmore or a spell.  If ya show respect for your fellow adventurers and maintain a sense of style, you&#039;ll gain their respect for yourself.  If ya conduct yourself as a barbarian, ya can expect those around ya to treat ya as one.  Since you&#039;re in town now, I&#039;ll let ya know a little bit about what&#039;s expected of civilized folks in general within the town walls.&lt;br /&gt;
&lt;br /&gt;
When ya first arrived at the crossroads of life, ya might have started on your way before ya finished listenin&#039; ta the sprite that appeared on your shoulder.  With its help, as well as ADVICE and DIRECTIONs, ya can get a good start on your way ta becomin&#039; the hero ya wanna be.  Some folks use [[URCHIN]] guides to help find basic places.  Ya can also use DIRECTIONS to find [[Silverwood Manor|SILVERWOOD MANOR]], where ya can ring the bell and ask a Mentor for help.  Remember that askin&#039; questions is good, so long as ya take the time to learn so that ya can eventually make your own way in this life and go on to help others.&lt;br /&gt;
&lt;br /&gt;
There are times when ya might be tempted to attack the first thing ya see.  Well, sometimes the first thing ya see is another adventurer, and they don&#039;t like bein&#039; attacked any more than ya would like being attacked.  We have enough trouble fightin&#039; the monsters in the surrounding lands without fightin&#039; amongst each other, so it&#039;s best if ya restrain your urges ta kill your fellow adventurers.  Besides, killing someone in town is likely ta get the constable very upset, and he&#039;ll arrest ya and fine ya more money than ya ever saw on that turnip farm of yours.&lt;br /&gt;
&lt;br /&gt;
Ya may also be tempted to pick up any items ya notice laying about on the ground.  While it&#039;s admirable that ya want ta help keep our little town clean, those items may belong to someone else who&#039;s either in the area or coming right back for them.  It&#039;s always best ta ask those around ya if something belongs ta someone before ya pick it up.  Also, NEVER drop your own items on the ground, cause they can get swiped up by someone else or, even worse, by the [[janitor]]-like magic that keeps the lands litter-free.  If ya truly want to throw an item away, use a trash barrel!&lt;br /&gt;
&lt;br /&gt;
Somethin&#039; else real important about your belongings and your [[inventory|INVENTORY]]: for your own items, if they&#039;re important to ya, be sure to [[REGISTER (verb)|REGISTER]] them.  Ya might even want to [[MARK (verb)|MARK]] them.  When stowin&#039; gear, use MY, as in &#039;&#039;&#039;PUT MY CUPCAKE IN MY KNAPSACK&#039;&#039;&#039;, to prevent accidentally putting things in the wrong place!  For weapons, ya can also use [[Character_guide#Item_Handling|STORE]] and SHEATH.  If you want to sell items or trade them for coins with other adventurers, always use [[EXCHANGE (verb)|EXCHANGE]] to make the trade.  All of these tips will help to keep your items safe from unexpected loss.&lt;br /&gt;
&lt;br /&gt;
Speaking to those people around ya is a good way to gain information, but keep in mind that they each have their own goals here.  If they don&#039;t respond to your questions, don&#039;t yell at them.  Speaking IN ALL CAPS is considered yelling here.  It also doesn&#039;t help to include more than one ! when ya want to emphasize something.  Yelling, &amp;quot;I want a broadsword!!!!!!!!!!!!!!!!!!!!!!!&amp;quot; doesn&#039;t impress anyone.  Ya should also avoid using [[Out of character|out-of-character]] chat acronyms like LOL, L8R, and OMG that can swiftly remove any feeling of character immersion, and in fact makes everyone wonder why ya didn&#039;t stay on the turnip farm.&lt;br /&gt;
&lt;br /&gt;
When speaking aloud here, remember that you&#039;re in [[Wehnimer&#039;s Landing]] now, not on that turnip farm where ya can blithely discuss things like your character statistics numbers, the Super Bowl, or the hottest new computer hardware.  Those mystical terms are likely to get ya several glares from your fellow adventurers.  If ya wish to discuss those things, it&#039;s best to do so with one person by [[WHISPER (verb)|WHISPER]]ing to them, and for them mystical, out-of-character mumbo jumbo things, try to WHISPER OOC.&lt;br /&gt;
&lt;br /&gt;
Inevitably, you&#039;re gonna need help of some sort after a traipsing off into the wilds.  Once ya get back to town, if you&#039;re hurt, ya should check Town Square Central for empaths to heal your wounds.  In those same places, ya can also often find a cleric who can resurrect ya from the dead.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve got chests that need to be picked, rogues tend to make the Land Tower East, which is the eastern tower at Land&#039;s End Road, their base of operations.  (If you&#039;re a rogue yourself, remember NOT to pick in crowded areas where ya can blow everyone else up if ya fail to disarm a trap.)  In all cases, keep in mind that ya may have to wait your turn.  Remember to ask for help politely, and don&#039;t scream at anyone.  Also, try to tip for services where people are helpin&#039; ya out.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
If you&#039;re really in a fix and need quick help, there&#039;s also a permanent healer, cleric, and locksmith located in town, which ya can find with DIRECTIONs.  For other ways to get help with specific tasks, ya can always see about what [[SERVICE (verb)|SERVICE]] is available near ya, or ya can wear one of those pretty ESP crystal amulets that lets ya magically think thoughts to people who aren&#039;t right next to ya.  Just RUB the amulet, then THINK what ya want to say or take a look at [[crystal amulet|ESP]] COMMANDS to see what ya want to do.  If ya meet individuals who ya think ya want to run into again, ya can try to [[BEFRIEND (verb)|BEFRIEND]] them.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Now, a few quick words about hunting.  First off, make sure ya get prepared before ya go out.  This means that if ya use a weapon or a shield, get &#039;em out.  If you&#039;re a spell-caster, make sure ya got mana.  Wear your armor!  When possible, get some defensive spells -- from yourself if ya can cast them, from your fellow adventurers in the Small Park of Town Square, or from magical items.  If you&#039;re unsure what you&#039;re holding, ya can [[GLANCE (verb)|GLANCE]] down at your hands to see.  If ya got stuff in the wrong hands, just SWAP them.  Last thing ya should do before ya go out into the wilds is check your [[STANCE (verb)|STANCE]] to see if you&#039;re prepared to defend or to battle.  Ya can always get some STANCE HELP if ya ain&#039;t sure which stance ya want to be in.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
If, when you&#039;re out in the wilds, a creature comes limping up ta ya, it usually means that someone else has attacked it and will be hot on its heels.  If they don&#039;t arrive within a few seconds, it&#039;s acceptable to finish off the creature.  If ya walk in on a fight, it&#039;s polite to ask the people there if they need help before ya just jump on in.  If the person in the fight is stunned, ya can either jump in the fight or try to drag them away.  Usually either is acceptable as long as ya let the person take over, if they wish, when they ain&#039;t stunned any more.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
If ya want a different way of experiencin&#039; the world that don&#039;t involve choosing your own way, ya might want to consider taking a trip (use those DIRECTIONS again) over to the [[Adventurer&#039;s Guild]].  Find a taskmaster inside and then ASK TASKMASTER ABOUT BOUNTY to be assigned a task.  If ya complete the task, ya can earn experience, silvers, and other fancy items.  Try joinin&#039; a House or a Meeting Hall.  There are societies that might take ya in, too, such as the [[Order of Voln]], [[Guardians of Sunfist]], or[[CoL|...]] well, I guess I can&#039;t give all of my secrets away, now can I?&lt;br /&gt;
&lt;br /&gt;
Sometimes ya might find that there&#039;s something extra that ya want to do or get, like storage space in a locker, a reduction in the after-effects of death (what we here call Death&#039;s Sting), help with travel, or an access pass to a society or guild that ya might not otherwise be able to get into.  If any of those are the case, it&#039;s worth checkin&#039; out what ya can get through [[simucoin|SIMUCOIN]], since ya might find something worthwhile for ya there.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Last, but not least, it&#039;s important to take time to enjoy yourself and explore the world around ya.  There&#039;s always somethin&#039; going on, from merchants visiting to town invasions to the stories that unfold within the many groups of adventurers all over Elanthia.  No matter what ya choose, there&#039;s history everywhere, and ya always got a chance to be a part of that history if ya listen and interact with others, pay attention to the world around ya, and stay true to your character.&lt;br /&gt;
&lt;br /&gt;
Well, I think that&#039;s the extent of my wisdom for today; the rest you&#039;ll have to discover on your own.  But this should be enough to make sure ya turnip farmers don&#039;t annoy some Lord or Lady to the point where they wanna blast ya out of your muddy boots.  And trust me, ya don&#039;t want that!  Now, let&#039;s see if ya remember anything I just told ya.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The warrior Raging Thrak rasps, &amp;quot;I will now ask you a few short questions regarding what you have just learned.  Answer all of them correctly and you shall be amply rewarded. Miss any of them and perhaps you should come back and listen better next time.  Remember to state your answer in the form of ANSWER 1-3 or ANSWER T/F.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What word should you always use when putting something in your backpack?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;big&amp;gt;1.  Yeehaw.&lt;br /&gt;
 2.  Your.&lt;br /&gt;
 3.  My.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;gt;answer 3&lt;br /&gt;
&lt;br /&gt;
The warrior Raging Thrak exclaims, &amp;quot;That is correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When walking around, you should assume that things on the ground are yours for the taking.  (T/F)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;answer f&lt;br /&gt;
&lt;br /&gt;
The warrior Raging Thrak exclaims, &amp;quot;That is correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your things are perfectly safe if you leave them lying on the ground, even momentarily.  (T/F)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;answer f&lt;br /&gt;
&lt;br /&gt;
The warrior Raging Thrak exclaims, &amp;quot;That is correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When out hunting, if you come across someone who is in the midst of battle but is stunned, you should:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;big&amp;gt;1.  Immediately take any treasure laying on the ground and make a run for it.&lt;br /&gt;
 2.  Help the person out until they are able to resume fighting, then resume your own hunt.&lt;br /&gt;
 3.  Laugh at the person while you kill all of the creatures, and then leave while the person is still stunned.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;gt;answer 2&lt;br /&gt;
&lt;br /&gt;
The warrior Raging Thrak exclaims, &amp;quot;That is correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which of the following is an unacceptable end to a spoken sentence?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;big&amp;gt;1.  .&lt;br /&gt;
 2.  ?&lt;br /&gt;
 3.  !!!!!!!!!!!!!!&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;gt;answer 3&lt;br /&gt;
&lt;br /&gt;
The warrior Raging Thrak exclaims, &amp;quot;That is correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When looking for an adventurer who can assist you with spelling up, lockpicking, or loresinging, an efficient way to search is via:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;big&amp;gt;1.  SERVICE.&lt;br /&gt;
 2.  SIMUCOIN.&lt;br /&gt;
 3.  GLANCE.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;answer 1&lt;br /&gt;
&lt;br /&gt;
The warrior Raging Thrak exclaims, &amp;quot;That is correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you want to earn experience, silvers, and items through task-based bounties, you should visit the taskmaster at:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;big&amp;gt;1.  The Adventurer&#039;s Guild.&lt;br /&gt;
 2.  The Order of Voln.&lt;br /&gt;
 3.  Helga&#039;s Tavern.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;gt;answer 1&lt;br /&gt;
&lt;br /&gt;
The warrior Raging Thrak exclaims, &amp;quot;That is correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When you happen across a group fighting a lone orc should you:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;big&amp;gt;1.  Jump right on into the fray.&lt;br /&gt;
 2.  Ask if the group would like help.&lt;br /&gt;
 3.  Scoop up all the treasure you can while everyone else is busy fighting.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;gt;answer 2&lt;br /&gt;
&lt;br /&gt;
The warrior Raging Thrak exclaims, &amp;quot;That is correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you have an item that is important to you, what you should do to it?:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;big&amp;gt;1.  Take it to the town healer.&lt;br /&gt;
 2.  REGISTER it.&lt;br /&gt;
 3.  GLANCE at it.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;gt;answer 2&lt;br /&gt;
&lt;br /&gt;
The warrior Raging Thrak exclaims, &amp;quot;That is correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When you are in town and need healing where should you check for empaths?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;big&amp;gt;1.  Town Square Central.&lt;br /&gt;
 2.  The Blacksmith&#039;s.&lt;br /&gt;
 3.  The Museum.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;gt;answer 1&lt;br /&gt;
&lt;br /&gt;
The warrior Raging Thrak looks impressed.  &amp;quot;Congratulations,&amp;quot; he tells you, &amp;quot;You have learned our ways well.  As a reward for your diligence you may notice you have learned much here.  Go forth now and practice what you have learned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You are gently escorted out by the warrior Raging Thrak.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:Category:New Player|New Player Category]]&lt;br /&gt;
*[[Character guide]]&lt;br /&gt;
&lt;br /&gt;
[[category:New Player]] [[category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Collectible&amp;diff=114262</id>
		<title>Collectible</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Collectible&amp;diff=114262"/>
		<updated>2019-03-02T12:51:52Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: Added guild night and antique lockpick rewards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;collectible&#039;&#039;&#039; is a special type of treasure that is only found in [[box (treasure)|locked boxes]] and can be redeemed for special rewards at the collectibles shop in each town.  The collectibles shops will also store these collectible items, so you don&#039;t have to use up valuable inventory and/or locker space while working towards completing a set.  The collectibles shops don&#039;t buy or sell anything (if you want to sell the collectibles for silver, take them to the pawn/gem shop instead). What you do is bring any found collectibles to the shop and then DEPOSIT them. The shop then holds on to them for you until you either WITHDRAW the collectible or REDEEM a completed set.&lt;br /&gt;
&lt;br /&gt;
==Collectibles Shop Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Town||Location||Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
|Wehnimer&#039;s Landing||North Ring Road||23806&lt;br /&gt;
|-&lt;br /&gt;
|Icemule Trace||Commerce Burrow||27351&lt;br /&gt;
|-&lt;br /&gt;
|Solhaven||South Market||23816&lt;br /&gt;
|-&lt;br /&gt;
|Teras Isle||Golvern Steet||27350&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Rest||River Road||27348&lt;br /&gt;
|-&lt;br /&gt;
|Zul Logoth||Ruby Tunnel||27349&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Illistim||Moonglae Var||23817&lt;br /&gt;
|-&lt;br /&gt;
|Ta&#039;Vaalor||Rubicaene Wey||23818&lt;br /&gt;
|-&lt;br /&gt;
|Mist Harbor||Wisteria Crossing||23807&lt;br /&gt;
|-&lt;br /&gt;
|Cysaegir||Treetop Platform||23825&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*In any town: ;go collectibles&#039;&#039;&#039;&lt;br /&gt;
==COLLECT (verb)==&lt;br /&gt;
The{{mono| COLLECT }}verb can be used to keep track of what collectibles you have{{mono| DEPOSIT}}ed at a collectibles shop. &lt;br /&gt;
&lt;br /&gt;
You can view the currently released collectible sets with{{mono| COLLECT ALL }}(there are 35 at the time of release) and your progress towards a particular set with {{mono|COLLECT SET [#]}}. If you are not sure if an item that you have is a collectible, you may use{{mono| COLLECT EXAMINE }}to check if the item is collectible. Finally,{{mono| COLLECT ACHIEVEMENTS }}lists the currently collectible achievements and your progress towards earning them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;collect&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  COLLECTION [option]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
   INFO                     - Shows your current stored collections.&lt;br /&gt;
   ACHIEVEMENTS             - Shows your current collectible achievements.&lt;br /&gt;
   SET [#]                  - Shows your progress towards filling the specified collection set.&lt;br /&gt;
   ALL                      - Shows all available collection sets.&lt;br /&gt;
   EXAMINE {item}           - Examines an item to determine if it is a collectible.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;INFO&lt;br /&gt;
Your collection is as follows:&lt;br /&gt;
&lt;br /&gt;
No items collected.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ACHIEVEMENTS&lt;br /&gt;
Displaying your collectibles achievements: (Obtained achievements are in bold)&lt;br /&gt;
#1.   Redeem a Common Set                            (0/1)&lt;br /&gt;
#2.   Redeem 5 Different Common Sets                 (0/5)&lt;br /&gt;
#3.   Redeem 10 Different Common Sets                (0/10)&lt;br /&gt;
#4.   Redeem an Uncommon Set                         (0/1)&lt;br /&gt;
#5.   Redeem 5 Different Uncommon Sets               (0/5)&lt;br /&gt;
#6.   Redeem 10 Different Uncommon Sets              (0/10)&lt;br /&gt;
#7.   Redeem a Rare Set                              (0/1)&lt;br /&gt;
#8.   Redeem 5 Different Rare Sets                   (0/5)&lt;br /&gt;
#9.   Redeem an Ultra-Rare Set                       (0/1)&lt;br /&gt;
#10.  Redeem 10 of a Single Common Set               (0/10)&lt;br /&gt;
#11.  Redeem 100 of a Single Common Set              (0/100)&lt;br /&gt;
#12.  Redeem 1000 of a Single Common Set             (0/1000)&lt;br /&gt;
#13.  Redeem 10 of Single Uncommon Set               (0/10)&lt;br /&gt;
#14.  Redeem 100 of a Single Uncommon Set            (0/100)&lt;br /&gt;
#15.  Redeem 1000 of a Single Uncommon Set           (0/1000)&lt;br /&gt;
#16.  Redeem 10 of Single Rare Set                   (0/10)&lt;br /&gt;
#17.  Redeem 100 of a Single Rare Set                (0/100)&lt;br /&gt;
#18.  Redeem 1000 of a Single Rare Set               (0/1000)&lt;br /&gt;
#19.  Redeem 10 of a Single Ultra-Rare Set           (0/10)&lt;br /&gt;
#20.  Redeem 100 of a Single Ultra-Rare Set          (0/100)&lt;br /&gt;
#21.  Redeem 1000 of a Single Ultra-Rare Set         (0/1000)&lt;br /&gt;
#22.  Redeem 1 Set of Each Rarity                    (0/4)&lt;br /&gt;
#23.  Redeem 30 Different Sets                       (0/30)&lt;br /&gt;
#24.  Redeem a Common Collectible                    (0/1)&lt;br /&gt;
#25.  Redeem an Uncommon Collectible                 (0/1)&lt;br /&gt;
#26.  Redeem a Rare Collectible                      (0/1)&lt;br /&gt;
#27.  Redeem an Ultra-Rare Collectible               (0/1)&lt;br /&gt;
#28.  Redeem 100 Common Collectibles                 (0/100)&lt;br /&gt;
#29.  Redeem 1000 Common Collectibles                (0/1000)&lt;br /&gt;
#30.  Redeem 10,000 Common Collectibles              (0/10000)&lt;br /&gt;
#31.  Redeem 100 Uncommon Collectibles               (0/100)&lt;br /&gt;
#32.  Redeem 1000 Uncommon Collectibles              (0/1000)&lt;br /&gt;
#33.  Redeem 10,000 Uncommon Collectibles            (0/10000)&lt;br /&gt;
#34.  Redeem 100 Rare Collectibles                   (0/100)&lt;br /&gt;
#35.  Redeem 1000 Rare Collectibles                  (0/1000)&lt;br /&gt;
#36.  Redeem 10,000 Rare Collectibles                (0/10000)&lt;br /&gt;
#37.  Redeem 10 Ultra-Rare Collectibles              (0/10)&lt;br /&gt;
#38.  Redeem 100 Ultra-Rare Collectibles             (0/100)&lt;br /&gt;
#39.  Redeem 1000 Ultra-Rare Collectibles            (0/1000)&lt;br /&gt;
#40.  Redeem 10,000 Ultra-Rare Collectibles          (0/10000)&lt;br /&gt;
#41.  Redeem 100 Collectible Sets                    (0/100)&lt;br /&gt;
#42.  Redeem 1000 Collectible Sets                   (0/1000)&lt;br /&gt;
#43.  Redeem 10,000 Collectible Sets                 (0/10000)&lt;br /&gt;
#44.  Redeem 100 Collectible Pieces                  (0/100)&lt;br /&gt;
#45.  Redeem 1000 Collectible Pieces                 (0/1000)&lt;br /&gt;
#46.  Redeem 10,000 Collectible Pieces               (0/10000)&lt;br /&gt;
#47.  Redeem 100,000 Collectible Pieces              (0/100000)&lt;br /&gt;
#48.  Complete all the Diety Sets                    (0/7)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ALL&lt;br /&gt;
Your sets available to be collected are as follows:&lt;br /&gt;
&lt;br /&gt;
#1.    Profession Figurines&lt;br /&gt;
#2.    Polished Stones&lt;br /&gt;
#3.    Unusual Smooth Stones&lt;br /&gt;
#4.    Moonstone Cube Slivers&lt;br /&gt;
#5.    White Flask Pieces&lt;br /&gt;
#6.    Soulstone Shards&lt;br /&gt;
#7.    Silver Wand Shavings&lt;br /&gt;
#8.    Golden Wand Shavings&lt;br /&gt;
#9.    Blue Wand Shavings&lt;br /&gt;
#10.   Iron Wand Shavings&lt;br /&gt;
#11.   Coral Wand Shavings&lt;br /&gt;
#12.   Gold Coins&lt;br /&gt;
#13.   Ruby Amulet Shards&lt;br /&gt;
#14.   Pink Pearl Necklace&lt;br /&gt;
#15.   Grey Pearl Necklace&lt;br /&gt;
#16.   White Pearl Necklace&lt;br /&gt;
#17.   Black Pearl Necklace&lt;br /&gt;
#18.   Green Pearl Necklace&lt;br /&gt;
#19.   Grindstones&lt;br /&gt;
#20.   Rainbow Garments&lt;br /&gt;
#21.   Divine Absolution&lt;br /&gt;
#22.   Antique Lockpicks&lt;br /&gt;
#23.   Fossilized Shells&lt;br /&gt;
#24.   Meteorite Chippings&lt;br /&gt;
#25.   Pantheon of Liabo&lt;br /&gt;
#26.   Pantheon of Lornon&lt;br /&gt;
#27.   Pantheon of Neutrality&lt;br /&gt;
#28.   Spirits of Battle&lt;br /&gt;
#29.   Spirits of Life&lt;br /&gt;
#30.   Spirits of Power&lt;br /&gt;
#31.   Spirits of Companionship&lt;br /&gt;
#32.   Spell Pills&lt;br /&gt;
#33.   Bloody Bandanas&lt;br /&gt;
#34.   Guild Nights&lt;br /&gt;
#35.   Heirloom of Reim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collection Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Collection||Reward&lt;br /&gt;
|-&lt;br /&gt;
|#1.    Profession Figurines|| 10000 silver &lt;br /&gt;
|-&lt;br /&gt;
|#2.    Polished Stones||250 experience points&lt;br /&gt;
|-&lt;br /&gt;
|#3.    Unusual Smooth Stones||5000 silver and 250 experience points&lt;br /&gt;
|-&lt;br /&gt;
|#4.    Moonstone Cube Slivers|| a solid moonstone cube&lt;br /&gt;
|-&lt;br /&gt;
|#5.    White Flask Pieces|| a white flask &lt;br /&gt;
|-&lt;br /&gt;
|#6.    Soulstone Shards||&lt;br /&gt;
|-&lt;br /&gt;
|#7.    Silver Wand Shavings|| a silver wand &lt;br /&gt;
|-&lt;br /&gt;
|#8.    Golden Wand Shavings||a golden wand&lt;br /&gt;
|-&lt;br /&gt;
|#9.    Blue Wand Shavings||a slender blue wand&lt;br /&gt;
|-&lt;br /&gt;
|#10.   Iron Wand Shavings|| an iron wand &lt;br /&gt;
|-&lt;br /&gt;
|#11.   Coral Wand Shavings||green coral wand&lt;br /&gt;
|-&lt;br /&gt;
|#12.   Gold Coins|| a dull gold coin&lt;br /&gt;
|-&lt;br /&gt;
|#13.   Ruby Amulet Shards|| a ruby amulet (5 charges)&lt;br /&gt;
|-&lt;br /&gt;
|#14.   Pink Pearl Necklace||&lt;br /&gt;
|-&lt;br /&gt;
|#15.   Grey Pearl Necklace||&lt;br /&gt;
|-&lt;br /&gt;
|#16.   White Pearl Necklace||&lt;br /&gt;
|-&lt;br /&gt;
|#17.   Black Pearl Necklace||&lt;br /&gt;
|-&lt;br /&gt;
|#18.   Green Pearl Necklace||&lt;br /&gt;
|-&lt;br /&gt;
|#19.   Grindstones||&lt;br /&gt;
|-&lt;br /&gt;
|#20.   Rainbow Garments|| a glowing rainbow swathe (unlocks Rainbowear to T4; unknown if works on &amp;lt; T3. RUB to activate with item in left hand)&lt;br /&gt;
|-&lt;br /&gt;
|#21.   Divine Absolution||a glowing sphere (deity attunement reset)&lt;br /&gt;
|-&lt;br /&gt;
|#22.   Antique Lockpicks||A voucher good for one free box opened by the NPC locksmith.&lt;br /&gt;
|-&lt;br /&gt;
|#23.   Fossilized Shells||&lt;br /&gt;
|-&lt;br /&gt;
|#24.   Meteorite Chippings||&lt;br /&gt;
|-&lt;br /&gt;
|#25.   Pantheon of Liabo|| 1 Gift of the Gods&lt;br /&gt;
|-&lt;br /&gt;
|#26.   Pantheon of Lornon|| 1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#27.   Pantheon of Neutrality|| 1 Luck Booster&lt;br /&gt;
|-&lt;br /&gt;
|#28.   Spirits of Battle|| 1 Item Supercharger&lt;br /&gt;
|-&lt;br /&gt;
|#29.   Spirits of Life||1 Luck Booster&lt;br /&gt;
|-&lt;br /&gt;
|#30.   Spirits of Power||1 Enhancive Boost&lt;br /&gt;
|-&lt;br /&gt;
|#31.   Spirits of Companionship||1 Guild Boost&lt;br /&gt;
|-&lt;br /&gt;
|#32.   Spell Pills||a squat pale grey crystal bottle (10 pills)&lt;br /&gt;
|-&lt;br /&gt;
|#33.   Bloody Bandanas||&lt;br /&gt;
|-&lt;br /&gt;
|#34.   Guild Nights||A guild night form.&lt;br /&gt;
|-&lt;br /&gt;
|#35.   Heirloom of Reim||1 use orb for the Settlement of Reim or Reim Fortress Defense&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievement Awards==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Achievement||Reward&lt;br /&gt;
|-&lt;br /&gt;
|#1.   Redeem a Common Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#2.   Redeem 5 Different Common Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#3.   Redeem 10 Different Common Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#4.   Redeem an Uncommon Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#5.   Redeem 5 Different Uncommon Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#6.   Redeem 10 Different Uncommon Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#7.   Redeem a Rare Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#8.   Redeem 5 Different Rare Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#9.   Redeem an Ultra-Rare Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#10.  Redeem 10 of a Single Common Set||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#11.  Redeem 100 of a Single Common Set||&lt;br /&gt;
|-&lt;br /&gt;
|#12.  Redeem 1000 of a Single Common Set||&lt;br /&gt;
|-&lt;br /&gt;
|#13.  Redeem 10 of Single Uncommon Set||&lt;br /&gt;
|-&lt;br /&gt;
|#14.  Redeem 100 of a Single Uncommon Set||&lt;br /&gt;
|-&lt;br /&gt;
|#15.  Redeem 1000 of a Single Uncommon Set||&lt;br /&gt;
|-&lt;br /&gt;
|#16.  Redeem 10 of Single Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#17.  Redeem 100 of a Single Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#18.  Redeem 1000 of a Single Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#19.  Redeem 10 of a Single Ultra-Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#20.  Redeem 100 of a Single Ultra-Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#21.  Redeem 1000 of a Single Ultra-Rare Set||&lt;br /&gt;
|-&lt;br /&gt;
|#22.  Redeem 1 Set of Each Rarity||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#23.  Redeem 30 Different Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#24.  Redeem a Common Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#25.  Redeem an Uncommon Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#26.  Redeem a Rare Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#27.  Redeem an Ultra-Rare Collectible||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#28.  Redeem 100 Common Collectibles||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#29.  Redeem 1000 Common Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#30.  Redeem 10,000 Common Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#31.  Redeem 100 Uncommon Collectibles||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#32.  Redeem 1000 Uncommon Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#33.  Redeem 10,000 Uncommon Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#34.  Redeem 100 Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#35.  Redeem 1000 Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#36.  Redeem 10,000 Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#37.  Redeem 10 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#38.  Redeem 100 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#39.  Redeem 1000 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#40.  Redeem 10,000 Ultra-Rare Collectibles||&lt;br /&gt;
|-&lt;br /&gt;
|#41.  Redeem 100 Collectible Sets|| 1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#42.  Redeem 1000 Collectible Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#43.  Redeem 10,000 Collectible Sets||&lt;br /&gt;
|-&lt;br /&gt;
|#44.  Redeem 100 Collectible Pieces||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|#45.  Redeem 1000 Collectible Pieces||&lt;br /&gt;
|-&lt;br /&gt;
|#46.  Redeem 10,000 Collectible Pieces||&lt;br /&gt;
|-&lt;br /&gt;
|#47.  Redeem 100,000 Collectible Pieces||&lt;br /&gt;
|-&lt;br /&gt;
|#48.  Complete all the Deity Sets||1 Instant Mind Clearer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/items|List of collectible items]]&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Treasure System]]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Thurl%27s_Leaf_and_Drink&amp;diff=114246</id>
		<title>Thurl&#039;s Leaf and Drink</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Thurl%27s_Leaf_and_Drink&amp;diff=114246"/>
		<updated>2019-03-01T19:26:28Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: Added note that tins contain no tobacco until a bugitem is resolved.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = tobacco&lt;br /&gt;
|town = Kharam Dzu&lt;br /&gt;
|1 = It is located on the west side of town through a painted door at the corner of Citrine and Gold.&lt;br /&gt;
|roomname = Thurl&#039;s Leaf and Drink&lt;br /&gt;
|desc = A thin cloud of smoke hovers throughout the shop.  Shelves fill almost every inch of wall space, most overstocked with tins of tobacco.  Bundles of drying tobacco hang above a dark wood counter.  A window behind the counter allows a small amount of moonlight into the room, but what does enter scatters in the haze to create a pale silver glow.  You also see the shopkeeper Thurl.&lt;br /&gt;
|inventory = &lt;br /&gt;
|2=&lt;br /&gt;
|3=&lt;br /&gt;
}}{| {{prettytable}}&lt;br /&gt;
!Item !!Price&lt;br /&gt;
|-&lt;br /&gt;
|a green glaes pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a gold-inlaid silver pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a red-striped green pipe pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a crude glaes pipe||12500&lt;br /&gt;
|-&lt;br /&gt;
|an ora-inlaid reg glaes pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|an ora-lipped glaes pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a red glaes pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a silver-inlaid ashwood pipe ||62500&lt;br /&gt;
|-&lt;br /&gt;
|a simple mahogany pipe ||62500&lt;br /&gt;
|-&lt;br /&gt;
|an ora-inlaid blue pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a gold-banded black glaes pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
| a gold-inlaid rosewood pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
| a carved granite pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|a gold-studded obsidian pipe||62500&lt;br /&gt;
|-&lt;br /&gt;
|some blueberry pipe tobacco||align=right|1250&lt;br /&gt;
|-&lt;br /&gt;
|some brown chocolate pipe tobacco||align=right|1250&lt;br /&gt;
|-&lt;br /&gt;
| some dark orange pipe tobacco||align=right|1250&lt;br /&gt;
|-&lt;br /&gt;
|some red cherry pipe tobacco||align=right|1250&lt;br /&gt;
|-&lt;br /&gt;
|some yellow lemon pipe tobacco ||align=right|1250&lt;br /&gt;
|-&lt;br /&gt;
|some light peach pipe tobacco||align=right|1250&lt;br /&gt;
|-&lt;br /&gt;
|a red glaes jar||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a gold-inlaid green glass jar||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a jade-studded orange tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a gold-inlaid red tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a simple silver tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a plain grey tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a black-banded grey tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a pure white tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a Borthuum Clan tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a silver-inlaid green tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a bronze-inlaid red tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a simple glaes-studded tin||align=right|6250&lt;br /&gt;
|-&lt;br /&gt;
|a skinny brown cigar||align=right|2500&lt;br /&gt;
|-&lt;br /&gt;
|a thick black cigar||align=right|2500&lt;br /&gt;
|-&lt;br /&gt;
|a long brown cigar||align=right|2500&lt;br /&gt;
|-&lt;br /&gt;
|a fat pungent cigar||align=right|2500&lt;br /&gt;
|-&lt;br /&gt;
|a small oilskin pouch||align=right|125&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The tins are currently bugged and contain no tobacco.&lt;br /&gt;
&lt;br /&gt;
==Thurl==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Thurl stands tall and proud.  His red beard is neatly trimmed and his hair is cut short.  A knife is constantly in his hand, ready to cut tobacco or to whittle a new pipe.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
A breeze blows stirs the rich scent of tobacco throughout the room.&lt;br /&gt;
&lt;br /&gt;
A small breeze blows through the room, stirring the hanging tobacco leaves.&lt;br /&gt;
&lt;br /&gt;
Thurl leans over the counter, looking around with a bored expression on his face.&lt;br /&gt;
&lt;br /&gt;
Thurl looks around the shop for new customers.&lt;br /&gt;
&lt;br /&gt;
Thurl mumbles something about the weather.&lt;br /&gt;
&lt;br /&gt;
Thurl puffs on a cigar.&lt;br /&gt;
&lt;br /&gt;
Thurl scratches idly at the back of his neck.&lt;br /&gt;
&lt;br /&gt;
Thurl slaps at a fly annoying him.&lt;br /&gt;
&lt;br /&gt;
Thurl sorts some tobacco leaves.&lt;br /&gt;
&lt;br /&gt;
Thurl stretches then returns to his work.&lt;br /&gt;
&lt;br /&gt;
Thurl sweeps some tobacco bits off the counter.&lt;br /&gt;
&lt;br /&gt;
Thurl yawns loudly.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
===Questions===&lt;br /&gt;
&amp;gt;ask Thurl about &amp;lt;b&amp;gt;jar&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thurl states, &amp;quot;These jars are perfect for tobacco.  Best ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Thurl about &amp;lt;b&amp;gt;pipe&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thurl says, &amp;quot;My pipes are the best you&#039;ll find this side of the DragonSpine.  Make &#039;em myself!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Thurl about &amp;lt;b&amp;gt;tin&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thurl says, &amp;quot;These are quality tins for storing your tobacco leaves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Thurl about &amp;lt;b&amp;gt;tobacco&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thurl states, &amp;quot;Tobacco is the greatest crop to ever be grown.  Just look at how many people enjoy it.  Why, even those crazy halflings enjoy a good pipe!&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cast_of_characters&amp;diff=113383</id>
		<title>Cast of characters</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cast_of_characters&amp;diff=113383"/>
		<updated>2019-02-05T01:39:20Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Please feel free to add a brief description of your [[Platinum]] character(s) here.  &lt;br /&gt;
&lt;br /&gt;
== NPCS ==&lt;br /&gt;
&lt;br /&gt;
=== Seika ===&lt;br /&gt;
----&lt;br /&gt;
[[Cast_of_characters#Jeofrey|Jeofrey]] created a total of 20 Seika Homunculi originally that awakened upon his death. Many were killed by a mob of villagers angry at the experiments her father, [[Cast_of_characters#Jeofrey|Jeofrey]], was performing in their village. After [[Cast_of_characters#Jeofrey|Jeofrey]] abandoned his evil plans, he deactivated 11 of them...but one Seika escaped his control and was able to absorb the essences of the others. She then was able to use [[Cast_of_characters#Jeofrey|Jeofrey]]&#039;s eye to become a lich herself. She has been tormenting [[Cast_of_characters#Qualeric|Qualeric]], possessing him and using his essence to create a group of hybrid bat&#039;s and elves. Currently her whereabouts are unknown, but dark rumors surround her and her future plots to gain even more power. She has claimed to kill Chayka and [[Cast_of_characters#Jeofrey|Jeofrey]] herself.&lt;br /&gt;
&lt;br /&gt;
=== Jeofrey ===&lt;br /&gt;
----&lt;br /&gt;
Originally an evil magic user with plans for world domination, he created a group of Homunculi called [[Cast_of_characters#Sieka|Sieka]]&#039;s to assist him in his work...as well as a vessel for his soul, a young child named Chayka. Through the efforts of various adventurer&#039;s, he was dissuaded from his evil plan and convinced to walk instead the path of Light. Creating a golem body to inhabit instead of the child, he transferred his essence and became the Golem Lich. He has been missing for many months, along with his vessel Chayka.&lt;br /&gt;
&lt;br /&gt;
=== Leiana ===&lt;br /&gt;
----&lt;br /&gt;
Leiana, daughter of the Thrak Inn proprietor Sabrien, has lived in Wehnimer&#039;s Landing most of her life. After losing her mother to disease at the age of 10, Leiana and her father moved to the Landing in search of community and business. She has never left the walls of the Frontier town until 5118 and has led a very sheltered life that bred privilege and a dangerous sense of curiosity as a result.  Acting upon that desire to explore, she has begun seeking out contracts for treasure and adventure across Elanthia.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
=== Achsel ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lead singer of the heavy metal band &#039;Mithril Mayhem&#039;, this gruff but friendly fellow is constantly on the look out for inspiration for his next song. With hits like &#039;Invar Mine Lady&#039;, &#039;On the Razern&#039;s Edge&#039;, and &#039;Caligos Isle&#039;, he and his fellow band member [[Cast_of_characters#Zundrar|Zundrar]] have played in such famous locales as The Bluerock Brewery in Zul Logoth, The Thrak Inn at the Landing, and even Caligos Isle itself. He doesn&#039;t pay much attention to politics, though he has a keen sense of right and wrong. He is also a bit of a lush, and has strong opinions on beards, music, and beer.&lt;br /&gt;
&lt;br /&gt;
=== Calauria ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The shy and rather secretive Elven bard hails from Ta’Illistim, but shows little interest in returning.  Possessed of proper, ladylike manners, she is easily shocked by some of her newer acquaintances, hinting at a sheltered upbringing. Her current impoverished state, given her apparent background, could lead to disconcerting questions she might find hard to ignore.&lt;br /&gt;
&lt;br /&gt;
=== Idun ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Child-like and free spirited, Idun is kind, very friendly and genuinely cares about others. She loves to be helpful and is easily entertained, usually finding joy in small things.  A difficult and isolated past has had a profound effect on her.  She is most comfortable with another in control.  Idun can be unpredictable and is a bit &amp;quot;touched&amp;quot;, even unstable at times. She is loyal to a fault and values those in her life above all else.  Her dislike of being alone is somewhat mitigated by her love of gowns, toys and visits with her animal friends.&lt;br /&gt;
&lt;br /&gt;
=== Ishvari ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A banished Priestess of Lumnis, this knowledge-thirsty Faendryl found an alternative method to become an empath (but not without some heavy side-effects). She is polite, somewhat quiet, and very ladylike although she is not above the &amp;lt;del&amp;gt;frequent&amp;lt;/del&amp;gt; occasional snide remark. Currently, she is often seen with the Dhe&#039;nar, Xindrell, as they are united in a mission yet to be revealed to anyone other than themselves. She is self-conscious of her pale skin, and dislikes anyone staring at her one crimson-hued eye for too long. They can stare at her silver eye all they want, however.&lt;br /&gt;
&lt;br /&gt;
=== Jaired ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I bomb atomically, Socrates&#039; philosophies and hypotheses can&#039;t define how I be droppin&#039; these Mockeries, lyrically perform armed robbery. Flee with the lottery, possibly they spotted me.  Battle-scarred shogun, explosion when my pen hits.  Tremendous, ultra-violet shine blind forensics.  I inspect view through the future see millennium, Killa Beez sold fifty gold sixty platinum. Shackling the masses with drastic rap tactics.  Graphic displays melt the steel like blacksmiths.&lt;br /&gt;
&lt;br /&gt;
=== Jaynon ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Formerly a Paladin of Voln, he has recently heard the call of the Sea...partly due to his affiliation with the rogue Tanai. Lord Whick and Jaynon have been bitter enemies, with Jaynon taking a leading role in the prosecution of Whick after his arrest for the kidnapping of Leiana and murder of Izaar. He is a guardian in combat, fighting with a sword and shield, more concerned with the protection of his allies than a quick and easy win. He values honour above all else, and is honest to a fault.&lt;br /&gt;
&lt;br /&gt;
=== Kiver ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Named after the boat he was found in, Kiver washed ashore as a babe at [[Maelstrom Bay]] in [[River&#039;s Rest]]. He was adopted into the arms of a reclusive sect of druids. The Half-Krol found his calling not with the old Gods of his [[Klinast]], but instead a militant dedication to the Goddess [[Imaera]]. &lt;br /&gt;
&lt;br /&gt;
=== Lilium ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Lilium]]&#039;s origins are as strange as her appearance.  One day she appeared on [[Lorminstra]]&#039;s Altar in the [[Wehnimer&#039;s Landing]] Temple without any memories or possessions to explain who she is or how she came to be there.  She took her appearance on Lorminstra&#039;s Altar as a sign to dedicate herself to the Goddess.  As a Master in the Order of Voln, Lilium is quite zealous in scouring the undead from all of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Recent events involving Lord Whick and the death of Bareth have caused Lilium to reconsider her role in safeguarding the souls of the innocent.  A more proactive approach, rather than reactive, might be the best way to prevent another tragedy from occurring.&lt;br /&gt;
&lt;br /&gt;
=== Lutika ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Lutika has been a resident of Wehnimer&#039;s Landing for many, many years, having settled there after a long life spent traveling afar from her homeland. Now an elderly forest gnome, she labors to care for the injured and sickly using her skill with the healing arts. Lutika projects the demeanor of the stereotypical grandmother, overly doting and kind, but she&#039;s quite capable of turning her healer&#039;s gifts into fatal tools when threatened. Fortunately, this is seldom necessary, as it&#039;s rare to see her range beyond civilization these days.&lt;br /&gt;
&lt;br /&gt;
=== Megaira ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
A dwarf of questionable sanity, Megaira went to Caligos Isle when the Ebon Gate opened to it for the first time, and there she stayed. By the time it reopened in 5118, her mind was warped and her devotion to her prior deity was cast off. Now, she was a cleric in service to Ghezresh. She&#039;s been cast out and back into Elanthia with the closing of the Ebon Gate in 5118, and she now spreads the deceitful and manipulative word of her Arkati. Quite nicely fills the role of crazed witch, too, right down to the slivers of bone piercing her ears and brow. For all of her flaws and peculiarities, Megaira does wield real power granted by her god, and it&#039;s yet to be seen what she intends to do with it.&lt;br /&gt;
&lt;br /&gt;
=== Nimarue ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Likened to a curious bird of prey, the young sylvan seems an untamed creature that belongs in the wilderness, and perhaps kept far away from civilized people.  Her speech patterns are occasionally awkward as though she struggles both for the correct word and, perhaps, polite phrasing. (She fails, often, though this seems little to bother her.) &lt;br /&gt;
&lt;br /&gt;
=== Oezzilm ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oezzilm is a local farmer of pumpkin, turnips, and carrots near the Landing.  He hopes to eventually have an entire herd of urghs and roltons, but so far he has only one of each.  He can be found selling produce around town, fresh after coming from his fields.  He has a brother who is great at plowing, and a collection of hoes.&lt;br /&gt;
&lt;br /&gt;
=== Phocosoen ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Everyone deserves to be free and [[Phocosoen]] will always oppose those that seek to enslave others against their will like any member of the [[Maeramil Wind Runner Clan]] should.  Boisterous and outgoing, he loves nothing more than regaling others with the numerous ways in which he crushes his enemies on a daily basis.  The [[Guardians of Sunfist]] have no shortage of enemies and Phocosoen is a proud member that is all too happy to mercilessly slaughter [[orc]]s, [[troll]]s, [[ogre]]s, and [[giant]]s.  Freedom, muscles, and a song in his heart is all a man needs to enjoy life.&lt;br /&gt;
&lt;br /&gt;
=== Qadheon ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Qadheon is a Faendryl monk and proprieter of [[https://ps.lichproject.org/shops/6077 Ta&#039;Faendryl Importers]], a business located in the Landing.  In addition to this, he has been searching for some lost artifacts, but rumor has it he is not very focused on this task.  He has been seen worshipping [[Ghezresh]] on Caligos Isle and made mention of importing that spirit&#039;s presence to the Isle of Four Winds.  Despite this intrigue, he is a generally nice fellow.&lt;br /&gt;
&lt;br /&gt;
=== Qoshkalia ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Qoshkalia is a Faendryl paladin of Fash&#039;lo&#039;nae dedicated to learning, particularly the use of bladed weapons.  In the pursuit of this, she has been recognized as a Palestra of the Peltast rank.  Recently she has been seen working with [[Cast_of_characters#Whick|Lord Whick]] in his actions in the Landing, though the exact reasoning is unclear.  Word has it that she originally came to the Landing to work on finding some ancient artifacts for a Sorcerer in Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
=== Qualeric ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Qualeric]] is an elderly wizard,  student of the arcane, and an active follower of [[Jastev]].  Hailing from Ta&#039;Illistim, he enjoys learning, raining destruction upon usurpers, and all the opportunities the Shining City represents.  He is currently engaged in sorting through some things owned by his widow that were recently found in an old storage shed, as well as attempting to discover a new metal which he believes exists but is otherwise undocumented.  His familiar is a bat named Klysmar.&lt;br /&gt;
&lt;br /&gt;
=== Rafferty ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A rustic half-elf from the edges of the Wyrdeep Forest, [[Rafferty]] is wary of towns and their folk but cautiously open to broadening his horizons. He&#039;s got little patience for airs and graces, and bullies make him grouchy. Though he keeps his problems to himself, he&#039;s willing to lend a hand where he&#039;s able. Literally, if you&#039;re missing one. For some reason, people keep mistaking him for a pirate.&lt;br /&gt;
&lt;br /&gt;
=== Tanai ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Tanai is an orphaned street-rat with a mysterious past. She loves sweets, the ocean, and [[Cast_of_characters#Jaynon|Jaynon]], not necessarily in that order. She considers [[Cast_of_characters#Whick|Lord Whick]] one of her mortal enemies, especially after being possessed and manipulated by him for a time. She is finally learning how to connect with people, what love entails, and how to read and write. She can be very blunt, downright rude, and occasionally volatile. She is also, however, fiercely loyal, kind-hearted (at times), and enthusiastic (especially for sweets).&lt;br /&gt;
&lt;br /&gt;
=== Thresher ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A quiet man, this Half-Krolvin is very devout in his worship of &#039;&#039;&#039;[[::Marlu|Marlu, the Lord of Destruction]]&#039;&#039;&#039;. Despite the stereotype surrounding Marluites, Thresher himself is a kind soul, not wishing any undue harm or pain to anyone. However, he is of the firm belief that the only way to have lasting peace on Elanthia is to &#039;start fresh&#039;...by burning what is, so something new may grow. He believes Undead are an Abomination to his Lord...and fights against any who practice such arts fiercely.&lt;br /&gt;
&lt;br /&gt;
=== Tsukiko ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Tsukiko supposedly hails from Eloth-Ra, the capital city of the Erithian nation located on the continent of Atan Irith. A stranger in a strange land (to her), she often stands out for the traditional garb of her people, honoring both her Yachan Dai clan bloodline and her devotion to the Volnath Dai sect. To say that Tsukiko is committed to Voln&#039;s cause would be an understatement, given the Volnath Dai association, and she persistently works to liberate the souls of the dead from unlife as a holy cause. Tsukiko tends to be unerringly polite, if sometimes ignorant of local ways, but she is a reliable ally and skilled wielder of the katana. Tsukiko is said to make lovely jewelry from most any gemstone for a modest fee, and she has a small shop in Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
=== Varuna ===&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Little is known of Varuna, save that she apparently hails from Caligos Isle and left for Elanthia when the Ebon Gate closed in 5118. By some unknown magic or transformation, she always appears to be a cloud of indigo mist threaded with silver streamers. Few have seen her true appearance. She would claim herself to be the Incarnation of the Mist or the False Prophet, both titles indicative of her devotion to the deity Ghezresh. She attempts no deception regarding her use of dark magic, as well as her involvement in dark deeds on Caligos Isle and beyond the gate aimed to serve her deity. Interestingly, Varuna is also skilled at creating artistic scars and provides this service for a price. Her work is done utilizing a strange knife with a blade cut from a large emerald.&lt;br /&gt;
&lt;br /&gt;
=== Whick ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[::Whick|Great Lord Whick]]&#039;&#039;&#039; is polite, personable, and a man of many talents and much knowledge. He is gracious, can be kind, and he always is ready to help out those in need. At the same time, he is an unrepentant murderer and has a sadistic streak that runs deep. There is much speculation as to who his true masters are. Though he claims to be working for the Empire and the Hall of Mages (and many records will confirm that), dark whispers in the shadows speak of his true loyalty lying to something...other. He is meticulous and clever, preferring manipulation to brute force. He values order and security.&lt;br /&gt;
&lt;br /&gt;
Quote: &amp;quot;Sometimes, to do something good, you have to be the bad guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurers]] &lt;br /&gt;
[[Category:Platinum]]&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Citizenship&amp;diff=113276</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Citizenship&amp;diff=113276"/>
		<updated>2019-01-28T18:09:59Z</updated>

		<summary type="html">&lt;p&gt;ZHEKCROM: /* Citizenship Clerk Locations */ Changed Icemule citizenship clerk lich room ID after the Clovertooth Hall expansion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citizenship&#039;&#039;&#039; can be achieved in many of the cities and towns found in [[Elanthia]]. In some cities, citizenship is limited by [[race]]. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command CITIZEN, a player can view their character&#039;s current citizenship status.&lt;br /&gt;
&lt;br /&gt;
==Earning Citizenship== &lt;br /&gt;
&lt;br /&gt;
Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops, or using other town services. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town&#039;s citizenship clerk and then asking the clerk about STATUS. If the player is eligible, ask about CITIZENSHIP and the clerk will indicate so. To then proceed on to becoming a citizen, you must ask about REGISTER and the clerk will direct you to WRITE your name in a book (WRITE BOOK). This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character&#039;s race makes them ineligible for citizenship, it will not be mentioned when asking about STATUS, so keep in mind which towns allow what races citizenship.&lt;br /&gt;
&lt;br /&gt;
A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship.  While purchasing from NPCs does gain one citizenship points, these actions must be done over time.  Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points.  Purchasing goods over time is effective.  Doing tasks for the city&#039;s local branch of the Adventurer&#039;s Guild seems to be an effective way to earn citizenship points, although whether this is on its own merits or due to the need to interact with NPCs is not known.  It takes approximately eight hours to gain citizenship through performing various tasks.&lt;br /&gt;
&lt;br /&gt;
It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot have it in another unless you give up citizenship in the first. This can be done by CLEANing the book in the citizenship office.&lt;br /&gt;
&lt;br /&gt;
The eligibility tiers are as follows:&lt;br /&gt;
* Tier 0: You&#039;ve got ALOT of work ahead of you, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 1: You&#039;ve started on the path to citizenship, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 2: Ahhh, &amp;lt;character name&amp;gt;, you&#039;re progressing nicely towards citizenship.&lt;br /&gt;
* Tier 3: &amp;lt;character name&amp;gt;, you certainly are gaining a lot of recognition around town lately.&lt;br /&gt;
* Tier 4: Greetings, &amp;lt;character name&amp;gt;. How is life treating you today?&lt;br /&gt;
&lt;br /&gt;
Shortly after achieving the fourth tier, citizenship will become available if the character&#039;s race is allowed in the town.  There is no change in STATUS after citizenship is available; make sure you&#039;re asking about citizenship instead of status at this point.&lt;br /&gt;
&lt;br /&gt;
If the character is not eligible for citizenship in a town (generally for racial reasons) and asks about STATUS, they would get the following response. This one is from the scar-faced clerk in Ta&#039;Vaalor.&lt;br /&gt;
&lt;br /&gt;
The clerk slams down her quill and looks you in the face with a mixture of revulsion and disqust [sic] before saying, &amp;quot;[CHARACTER NAME], you are allowed in the Fortress by the grace of the King and the Council.  Do not mistake the opportunity to trade for an invitation to belong.  You do not now, nor will you ever, qualify for citizenship in the Fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Citizenship Clerk Locations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Cities and their known Restrictions on Citizenship:&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=150; style=&amp;quot;background:#DDDDDD&amp;quot;|City&lt;br /&gt;
!width=130; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=75; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich Room&lt;br /&gt;
!width=250; style=&amp;quot;background:#DDDDDD&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|[[Moot Hall]]&lt;br /&gt;
|#398&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|[[Clovertooth Hall]]&lt;br /&gt;
|#27683&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|[[Hale Hall]]&lt;br /&gt;
|#16696&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|Meeting Hall&lt;br /&gt;
|#12541&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Captain&#039;s Quarter&#039;s&lt;br /&gt;
|#10895&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Town Hall&lt;br /&gt;
|#12824&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|Rhyaesdid Hall&lt;br /&gt;
|#17133&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Municipal Hall&lt;br /&gt;
|#16903&lt;br /&gt;
|&lt;br /&gt;
*Dwarves Only&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|[[Ta&#039;Illistim Keep]]&lt;br /&gt;
|#18146&lt;br /&gt;
|&lt;br /&gt;
*Full: Elves and Aelotoi&lt;br /&gt;
*Partial: Sylvankind and Dwarves&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|[[Wyvern Keep]]&lt;br /&gt;
|#10320&lt;br /&gt;
|&lt;br /&gt;
* Full: Vaalor Elves&lt;br /&gt;
* Partial: Other Elves and Sylvankind&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Citizenship Benefits==&lt;br /&gt;
&lt;br /&gt;
Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.&lt;br /&gt;
&lt;br /&gt;
Citizenship Benefits include:&lt;br /&gt;
* A beneficial bonus in the merchant system, including better prices for sold goods, and cheaper prices for bought goods.&lt;br /&gt;
* Bank note exchanges provide benefits to citizens.&lt;br /&gt;
* Discounts when using the [[Chronomage Teleportation System|Chronomage]] system from the town of citizenship.&lt;br /&gt;
* [[Player run shop]]s may be purchased in a city by its citizens.&lt;br /&gt;
* [[Zul Logoth]] citizens receive a discount on the price of cart rides.&lt;br /&gt;
* Citizens of [[Icemule Trace]] do not have to pay to use the various gates (though as of 2015/in-game year 5115, the guards do not charge anyone to use the gates).&lt;br /&gt;
* Citizens of [[Wehnimer&#039;s Landing]] do not have to pay to use the west gate.&lt;br /&gt;
* Citizens of [[River&#039;s Rest]] receive discounted rates for the Live Bait and no charge for the races at Bertha&#039;s.&lt;br /&gt;
* There is a citizen-only lounge for residents of [[Kharam Dzu]] on the [[Glaesen Star]].&lt;br /&gt;
* Citizens of [[Mist Harbor]] can get their teleportation jewelry grounded to a specific outside room in Mist Harbor by a qualifying merchant.&lt;br /&gt;
* The captain of the ferry across the [[Lake of Fear]] asks for less bribe money from citizens of [[Ta&#039;Vaalor]].  Vaalor citizens also do not have to pay for their papers and have the option to join the [[Crimson Legion]] Reserves.&lt;br /&gt;
* Certain towns have [[Citizenship Pins|citizenship pins]] and citizen-specific verbs.&lt;br /&gt;
&lt;br /&gt;
===Citizenship-specific verbs===&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FLY&lt;br /&gt;
|You flap your arms and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;person&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|Arms outstretched, you swoop towards (target) and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;self&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground with a thud.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;object&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground in front of (target).&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;self&amp;gt;&lt;br /&gt;
|You glance over yourself, making sure you are a presentable River Rat.&amp;lt;br&amp;gt;Senglent glances over himself, checking his appearance before adopting a proud, cocksure stance.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if it would give a River Rat a good fight.&amp;lt;br&amp;gt;Senglent glances at a jet black gyrfalcon, cooly inspecting the gyrfalcon with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;player&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if they are a citizen of River&#039;s Rest.&amp;lt;br&amp;gt;Senglent glances at &amp;lt;player&amp;gt;, carefully inspecting &amp;lt;him&amp;gt; with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (target) and mumble something about imperial lackeys.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You mumble something about imperial taxes and revolution.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;object&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You mumble some foul oaths that would make a deckhand blush to (target).&lt;br /&gt;
|-&lt;br /&gt;
|RAISE DRINK&lt;br /&gt;
|You raise your &amp;lt;drink&amp;gt; in a toast to River&#039;s Rest!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT&lt;br /&gt;
|You start to snorfle, but you inhale as you do and plummet into a coughing fit!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT &amp;lt;person&amp;gt;&lt;br /&gt;
|You snorfle at (target), sounding a lot like an aardvark.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;target&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at Turpin the shopkeeper and whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Kharam Dzu&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC&lt;br /&gt;
|You suddenly feel nervous and instinctively glance in the direction of Ghorsa Tower. Was that the gong?&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;self&amp;gt;&lt;br /&gt;
|Your palms start to sweat as panic sets in.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;person&amp;gt;&lt;br /&gt;
|As the feeling of panic rises up in you, you shout to &amp;lt;person&amp;gt;, &amp;quot;Quick, go ring the gong!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;creature&amp;gt;&lt;br /&gt;
|The presence of the &amp;lt;creature&amp;gt; is too much for you to take!  You recoil in a panic, flailing and whimpering.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;object&amp;gt;&lt;br /&gt;
|You recoil from &amp;lt;object&amp;gt; in panic, expecting it to be as hot as lava.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;self&amp;gt;&lt;br /&gt;
|You rub your hands together compulsively.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;object&amp;gt;&lt;br /&gt;
|You dust off the &amp;lt;object&amp;gt; compulsively.  It just won&#039;t come clean!&amp;lt;br&amp;gt;Citizen dusts off the &amp;lt;object&amp;gt; compulsively as if he will never be satisfied with its condition.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;creature&amp;gt;&lt;br /&gt;
|You hedge toward &amp;lt;object&amp;gt;, inspecting it for ash.&amp;lt;br&amp;gt;Citizen hedges toward &amp;lt;creature&amp;gt;, his fingers twitching.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Mist Harbor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH&lt;br /&gt;
|Delicious, delectable, and scrumptious are just a few of many words that cross your mind as you loudly kiss your joined fingertips before splaying them in front of you in an expression of appreciation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|You bite your lip and stare at (creature) in consternation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;object&amp;gt;&lt;br /&gt;
|You smooch the palm of your hand and blow it at (object).&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;self&amp;gt;&lt;br /&gt;
|You open your mouth to speak.  After remaining silent for a pregnant moment, you close your mouth again, brow furrowed.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;person&amp;gt;&lt;br /&gt;
|Dependent on demeanor (see below)&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor cold)&lt;br /&gt;
|It looks like (person) would hit you hard, in your face, if you tried to smooch her.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor reserved)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), not daring to get much closer.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor neutral)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), giving her a wink in the process.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor friendly)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) on the tip of her nose.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) cheek.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor warm)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) repeatedly all over her face.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) lips.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;self&amp;gt;&lt;br /&gt;
|You open and close your mouth several times, unsure of just how to express yourself.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (person) and babble, unable to form a coherent thought.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at a kobold with a look of utter disdain.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;object&amp;gt;&lt;br /&gt;
|You study &amp;lt;object&amp;gt;, looking for any imperfections.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (despair)&lt;br /&gt;
|You cry out in despair, tears streaming down your face.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (elation)&lt;br /&gt;
|You hug yourself and grin so wide you feel like your lips will crack, while you emit a high-ptched squeal.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (overcome)&lt;br /&gt;
|Overcome, you lay your wrist upon your forehead with a tiny gasp and sink delicately to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (rage)&lt;br /&gt;
|You throw your head back and open your mouth widely, letting loose an earsplitting howl of rage.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt;&lt;br /&gt;
|Turning her palm outward, NAME puts (his/her) hand to (his/her) forehead in a mock swoon.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (annoyed)&lt;br /&gt;
|You bury your face in your palm, feeling highly annoyed.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (defeated)&lt;br /&gt;
|You sigh and lower your head into your waiting palm.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (embarrassed)&lt;br /&gt;
|You bury your reddening face in your palm, groaning at your current state of embarrassment.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (forgetful)&lt;br /&gt;
|Suddenly remembering something, you gasp aloud and slap yourself on the forehead.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (frustrated)&lt;br /&gt;
|You bury your face in your palm, shaking your head in frustration at your present circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|LAUGH (mirth)&lt;br /&gt;
|Your shoulders shake subtly as you struggle to conceal your expression of mirth.&lt;br /&gt;
|- &lt;br /&gt;
|LAUGH (raucous)&lt;br /&gt;
|You burst into raucous laughter, losing your balance and almost falling to the ground before you catch yourself.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (arm)&lt;br /&gt;
|You swing your arm about, and while there might be a few pops, it still seems to work.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (hand)&lt;br /&gt;
|You clench your hand repeatedly, ensuring all the fingers still work as they should.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (neck)&lt;br /&gt;
|You slowly move your head around, trying to remove any stiffness from your neck.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (toes)&lt;br /&gt;
|You flex your toes to make sure none of them are broken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FOLD SOLHAVEN&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance. Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more?&amp;lt;br&amp;gt; Havener folds her arms over her chest in a display of stubborn pride, tilting her chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You fold your arms over your chest and stare (target) down.  After all you&#039;ve seen, you just aren&#039;t that impressed.&amp;lt;br&amp;gt;Havener folds her arms over her chest and stares you down, looking totally unimpressed.&lt;br /&gt;
|-&lt;br /&gt;
|PINCH SOLHAVEN&lt;br /&gt;
|You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Illistim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy.  In time with your greater movement, you incline your head as well in a brief nod.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;creature&amp;gt;&lt;br /&gt;
|Such a gesture would be beneath you.&amp;lt;br&amp;gt;Illistimi glances at (target), regarding it with a critical eye.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;object&amp;gt;&lt;br /&gt;
|You defer to the (target), favoring it with a perfunctory curtsy.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;person&amp;gt;&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy to (target). In time with your greater movement, you incline your head as well in a brief nod in his/her direction.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|Oh, to only have the right book at hand!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You regard (target), pondering what a quirk of nature it surely is.&amp;lt;br&amp;gt; Illistimi ponders (target), taking note of its nature.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You purse your mouth, pondering the (target).  Even without a mirror, you know your face reflects your roiling thoughts.&amp;lt;br&amp;gt; Illistimi purses his mouth, pondering the (target).  The expression on his face speaks volumes.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You pause to consider recent events, and your place in them.&amp;lt;br&amp;gt; Illistimi looks suddenly very self-aware.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|Ruminating upon (target), you give consideration to his/her qualifications.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE&amp;lt;br&amp;gt;Random&lt;br /&gt;
|With your face alight with pride, you cry out in (language), &amp;quot;Bless the Shining City!&amp;quot;&amp;lt;br&amp;gt;  With your face alight with pride, you cry out in (language), &amp;quot;Long live Illistim&#039;s Argent Mirror!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;Knowledge, above all things!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;All hail the peacock and scroll!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD&lt;br /&gt;
|How uncouth!&amp;lt;br&amp;gt; Illistimi expounds on the value of a good education.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;creature&amp;gt;&lt;br /&gt;
|You sniff disdainfully, dismissing (target) with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;object&amp;gt;&lt;br /&gt;
|You vent your frustration at your (target), hoping no one notices you&#039;re talking to an inanimate object.&amp;lt;br&amp;gt;Oddly enough, Illistimi seems to be venting his frustration at (target), but is doing so quite eloquently.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;self&amp;gt;&lt;br /&gt;
|You berate yourself for a complete lack of forethought.&amp;lt;br&amp;gt;Illistimi berates himself for a complete lack of forethought.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You shoot (target) the smallest of dismayed glances, conveying your disapproval.&amp;lt;br&amp;gt; Illistimi shoots you the smallest of dismayed glances, conveying his disapproval.&amp;lt;br&amp;gt; Illistimi shoots (target) the smallest of dismayed glances, conveying his disapproval.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn around to avoid anyone seeing your look of consternation.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;creature&amp;gt;&lt;br /&gt;
|You turn your attention to the (target), contemplating its validity as a debating partner, and relative intelligence to your own.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;held object&amp;gt;&lt;br /&gt;
|You turn the (target) over in your hand, trying to gauge its features and catalog its usefulness.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You give a short glance over your shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt;&lt;br /&gt;
|You tilt your head slightly, turning your attention to (target) and giving them a measured, collected consideration.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|GIGGLE&lt;br /&gt;
|Just as you are about to giggle you remember that soldiers don&#039;t act like schoolgirls.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There is no third-person messaging.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; {empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (object) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (First person)&lt;br /&gt;
|You bolster your morale with a Vaalor call to arms, belting out in (language), &amp;quot;(random message as noted below)!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For Honor, Pride, and Glory!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember [[Shadowguard]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;&amp;lt;Elf&#039;s Family Name&amp;gt;!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the honor of Noble [[Qalinor Falustro Vaalor|Qalinor]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the glory of the [[Ta&#039;Vaalor|Fortress]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the pride of the Vaalor!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember the [[Sabrar]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn in a slow, precise circle, assessing your surroundings from every direction.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You turn sharply on your heel, reversing direction with military precision.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt; / &amp;lt;creature&amp;gt; / &amp;lt;object&amp;gt;&lt;br /&gt;
|With military precision, you turn sharply on your heel to face &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE&lt;br /&gt;
|You push forward purposefully, letting nothing and no one stand in your way!&amp;lt;br&amp;gt;Landingite storms about, wildly swinging his elbows around.&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE &amp;lt;target&amp;gt;&lt;br /&gt;
|You push past (target), roughly bumping into (him/her) on your way past.&amp;lt;br&amp;gt;Landingite rudely pushes past you, bumping into your shoulder on his way.&amp;lt;br&amp;gt;Landingite roughly brushes past (target).  How rude!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|You place your hands on your hips and casually survey your surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You skeptically consider (target).&amp;lt;br&amp;gt;Landingite skeptically considers (target).&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You give a skeptical look at (target) while placing your hands on your hips.&amp;lt;br&amp;gt;Landingite gives a skeptical look at (target) while placing his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You eye the surroundings with a skeptical look.&amp;lt;br&amp;gt;Landingite eyes the surroundings with a skeptical look.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|You place your hands on your hips and eye (target) with a skeptical look.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;{verb} set {standard/culture}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>ZHEKCROM</name></author>
	</entry>
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